| Title | # | Key in… | Effect… | Code Source | |
|---|---|---|---|---|---|
| Addams Family | 1 | B68-688-3BE | Infinite swords--can switch on/off | Official Code - GBCD0.txt | 1 |
| Addams Family | 2 | C9E-F8E-081 | Infinite energy | Official Code - GBCD0.txt | 2 |
| Addams Family | 3 | 011-B9F-F7F | Start with 1 life | Official Code - GBCD0.txt | 3 |
| Addams Family | 4 | 0A1-B9F-F7F | Start with 10 lives | Official Code - GBCD0.txt | 4 |
| Addams Family | 5 | 218-5FF-D5D + 188-62F-6EA | Infinite Lives | Official Code - GBCD0.txt | 5 |
| Addams Family | 6 | 217-9C9-C41 | Pogo stick auto-jump--keep A pressed to stop effect--can switch on/off | Official Code - GBCD0.txt | 6 |
| Adventure Island | 1 | 018-5FF-E66 | Start with 2 lives | Official Code - GBCD0.txt | 7 |
| Adventure Island | 2 | 068-5FF-E66 | Start with 7 lives | Official Code - GBCD0.txt | 8 |
| Adventure Island | 3 | 098-5FF-E66 | Start with 10 lives | Official Code - GBCD0.txt | 9 |
| Adventure Island | 4 | 00A-C88-3BE | Infinite lives | Official Code - GBCD0.txt | 10 |
| Adventure Island | 5 | 006-90E-3BE | Don't lose energy with time (you will lose energy when you hit a rock) | Official Code - GBCD0.txt | 11 |
| Adventure Island | 6 | 058-64F-E6E | Go straight to Lake Island (tm) | Official Code - GBCD0.txt | 12 |
| Adventure Island | 7 | 048-64F-E6E | Complete choose-an-egg bonus screen before starting game | Official Code - GBCD0.txt | 13 |
| Adventure Island | 8 | 078-64F-E6E | Skip whole game and view romantic end sequence | Official Code - GBCD0.txt | 14 |
| Adventure Island II | 1 | 006-DDB-E6E | Infinite lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1351 |
| Adventure Island II | 2 | 000-6DB-E66 | Start with 1 life | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1352 |
| Adventure Island II | 3 | 050-6DB-E66 | Start with 6 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1353 |
| Adventure Island II | 4 | 080-6DB-E66 | Start with 9 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1354 |
| Adventure Island II | 5 | 00E-28F-E6E | No gradual loss of energy (i.e., no timer) but energy can still be drained by obstacles and enemies | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1355 |
| Adventure Island II | 6 | 3C0-37B-5D4 | Start with 1 of each power-up | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1356 |
| Adventure Island II | 7 | 00D-51A-E6E | Once you collect any non-throwable object, you can't lose it from menu | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1357 |
| Adventure Island II | 8 | 080-57B-E6E | Start on level 1-4 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1358 |
| Adventures of Star Saver | 1 | 001-A6E-F7D | Infinite lives | Official Code - GBCD1.txt | 811 |
| Adventures of Star Saver | 2 | 003-89D-F71 | Infinite life ropes | Official Code - GBCD1.txt | 812 |
| Adventures of Star Saver | 3 | 75C-94E-3BA | 49 life ropes on pick-up | Official Code - GBCD1.txt | 813 |
| Adventures of Star Saver | 4 | 001-63D-F71 + 00B-B7E-F71 + 00B-DBE-F71 | Infinite shields on pick-up | Official Code - GBCD1.txt | 814 |
| Adventures of Star Saver | 5 | 021-99E-E66 | Start with 2 lives | Official Code - GBCD1.txt | 815 |
| Adventures of Star Saver | 6 | 041-99E-E66 | Start with 4 lives | Official Code - GBCD1.txt | 816 |
| Adventures of Star Saver | 7 | 061-99E-E66 | Start with 6 lives | Official Code - GBCD1.txt | 817 |
| Adventures of Star Saver | 8 | 3C1-7FE-5D4 | Start with all power-ups (except shields)--1st life only | Official Code - GBCD1.txt | 818 |
| Alien 3 | 1 | FA7-68E-4C1 | Almost infinite energy | Official Code - GBCD2.txt | 1010 |
| Alien 3 | 2 | 04B-27E-E66 | Start with 4 tries | Official Code - GBCD2.txt | 1011 |
| Alien 3 | 3 | 06B-27E-E66 | Start with 6 tries | Official Code - GBCD2.txt | 1012 |
| Alien 3 | 4 | 0AB-27E-E66 | Start with 10 tries | Official Code - GBCD2.txt | 1013 |
| Alien 3 | 5 | FA6-92E-4C1 | Infinite tries | Official Code - GBCD2.txt | 1014 |
| Alien 3 | 6 | 8E4-42D-195 | Start with 1/2 energy | Official Code - GBCD2.txt | 1015 |
| Alien 3 | 7 | 00F-9CD-E65 | Infinite shots per clip on pick-up | Official Code - GBCD2.txt | 1016 |
| Alien 3 | 8 | FAB-45D-4C1 | Infinite magazine clips on pick-up | Official Code - GBCD2.txt | 1017 |
| Alien 3 | 9 | 32A-3CA-19A | 50 shots per magazine clip | Official Code - GBCD2.txt | 1018 |
| Alien 3 | 10 | 4BA-3CA-19A | 75 shots per magazine clip | Official Code - GBCD2.txt | 1019 |
| Alien 3 | 11 | 64A-3CA-19A | 100 shots per magazine clip | Official Code - GBCD2.txt | 1020 |
| Alleyway | 1 | FA9-95E-4C1 | Infinite time in bonus room--can switch on/off | Official Code - GBCD0.txt | 15 |
| Alleyway | 2 | FA5-ECF-4C1 | Continue from last stage reached | Official Code - GBCD0.txt | 16 |
| Alleyway | 3 | 007-EEF-19E | Infinite paddles | Official Code - GBCD0.txt | 17 |
| All-Star Challenge 2 | 1 | 095-FB9-7FA + 093-3DD-7FA + 095-C49-7FA | Shot clock for human player is 9 sec.--1-on-1 game | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1573 |
| All-Star Challenge 2 | 2 | 006-5E9-E6E | Infinite time | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1574 |
| All-Star Challenge 2 | 3 | 111-1FD-E66 + 111-18D-E6D | Computer's 3-pt. shots worth 17 points | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1575 |
| All-Star Challenge 2 | 4 | 191-1FD-E66 | Computer's 3-pt. shots worth 25 points | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1576 |
| All-Star Challenge 2 | 5 | 36E-F7D-191 + 096-F8D-F7A | Computer makes almost all shots | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1577 |
| All-Star Challenge 2 | 6 | 341-15D-3B2 + 001-16D-E6D | Computer can't score against you | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1578 |
| Altered Space | 1 | 002-8EE-3BE | Stop air loss | Official Code - GBCD0.txt | 18 |
| Altered Space | 2 | 004-EFB-A2C | Prevent air loss from touching most droids | Official Code - GBCD0.txt | 19 |
| Altered Space | 3 | 009-2A8-3BE | Infinite use of stun gun | Official Code - GBCD0.txt | 20 |
| Amazing Penguin | 1 | 002-28D-19E | Infinite lives | Official Code - GBCD0.txt | 21 |
| Amazing Penguin | 2 | 32D-45E-E66 | Start with 51 lives | Official Code - GBCD0.txt | 22 |
| Amazing Penguin | 3 | 19D-45E-E66 | Start with 26 lives | Official Code - GBCD0.txt | 23 |
| Amazing Penguin | 4 | 0AD-45E-E66 | Start with 11 lives | Official Code - GBCD0.txt | 24 |
| Amazing Penguin | 5 | 01D-45E-E66 | Start with 2 lives | Official Code - GBCD0.txt | 25 |
| Amazing Penguin | 6 | 006-C3E-C49 | Infinite time | Official Code - GBCD0.txt | 26 |
| Amazing Penguin | 7 | 175-96F-5D2 | Start each level with 1/2 time left | Official Code - GBCD0.txt | 27 |
| Amazing Penguin | 8 | 0F5-96F-5D2 | Start each level with 1/3 time left | Official Code - GBCD0.txt | 28 |
| Amazing Penguin | 9 | 05D-A4E-E6E | Start at level 5 | Official Code - GBCD0.txt | 29 |
| Amazing Penguin | 10 | 0AD-A4E-E6E | Start at level 10 | Official Code - GBCD0.txt | 30 |
| Amazing Penguin | 11 | 0FD-A4E-E6E | Start at level 15 | Official Code - GBCD0.txt | 31 |
| Amazing Penguin | 12 | 14D-A4E-E6E | Start at level 20 | Official Code - GBCD0.txt | 32 |
| Amazing Penguin | 13 | 19D-A4E-E6E | Start at level 25 | Official Code - GBCD0.txt | 33 |
| Amazing Penguin | 14 | 1ED-A4E-E6E | Start at level 30 | Official Code - GBCD0.txt | 34 |
| Amazing Spider-Man | 1 | F03-A1C-6E9 | Infinite web | Official Code - GBCD0.txt | 35 |
| Amazing Spider-Man | 2 | F03-60C-6E9 | Infinite energy | Official Code - GBCD0.txt | 36 |
| Amazing Spider-Man | 3 | C93-30C-193 | Infinite lives and web packs | Official Code - GBCD0.txt | 37 |
| Amazing Spider-Man | 4 | EAA-77E-3B5 | Start with 1 web pack | Official Code - GBCD0.txt | 38 |
| Amazing Spider-Man | 5 | FAA-77E-3B5 | Start with 5 web packs | Official Code - GBCD0.txt | 39 |
| Amazing Spider-Man | 6 | FFA-77E-3B5 | Start with 10 web packs | Official Code - GBCD0.txt | 40 |
| Amazing Spider-Man | 7 | F8A-77E-3B5 + F8A-76E-4C1 | Start with 23 web packs | Official Code - GBCD0.txt | 41 |
| Amazing Spider-Man | 8 | EAA-72E-089 | Start with 1 life | Official Code - GBCD0.txt | 42 |
| Amazing Spider-Man | 9 | FAA-72E-089 | Start with 5 lives | Official Code - GBCD0.txt | 43 |
| Amazing Spider-Man | 10 | FFA-72E-089 | Start with 10 lives | Official Code - GBCD0.txt | 44 |
| Amazing Spider-Man | 11 | F8A-72E-089 + F8A-71E-4C1 | Start with 23 lives | Official Code - GBCD0.txt | 45 |
| Asteroids | 1 | 013-15F-E66 | Start with 1 life | Official Code - GBCD3.txt | 1183 |
| Asteroids | 2 | 053-15F-E66 | Start with 5 lives | Official Code - GBCD3.txt | 1184 |
| Asteroids | 3 | 093-15F-E66 | Start with 9 lives | Official Code - GBCD3.txt | 1185 |
| Asteroids | 4 | 003-83F-3BE | Infinite lives | Official Code - GBCD3.txt | 1186 |
| Asteroids | 5 | 01C-B4D-F76 + 003-9CF-3BE | Asteroids go thru you unless you move from the middle | Official Code - GBCD3.txt | 1187 |
| Asteroids | 6 | 00A-7ED-3BA | No extra asteroids as you go up levels | Official Code - GBCD3.txt | 1188 |
| Atomic Punk | Game A | Official Code - GBCD0.txt | 46 | ||
| Atomic Punk | 1 | C9C-87C-E69 | Infinite time | Official Code - GBCD0.txt | 47 |
| Atomic Punk | 2 | 21E-D4D-C41 + 09E-38D-E66 | Buy items under "?" icons | Official Code - GBCD0.txt | 48 |
| Atomic Punk | 3 | FF8-E3F-7FB | Start with 255 gold coins | Official Code - GBCD0.txt | 49 |
| Atomic Punk | 4 | 198-E8F-E6A | Start with 6,500 gold coins | Official Code - GBCD0.txt | 50 |
| Atomic Punk | Game B | Official Code - GBCD0.txt | 51 | ||
| Atomic Punk | 5 | 010-85B-E62 | Start with 2 lives | Official Code - GBCD0.txt | 52 |
| Atomic Punk | 6 | 050-85B-E62 | Start with 6 lives | Official Code - GBCD0.txt | 53 |
| Atomic Punk | 7 | 0A0-85B-E62 | Start with 11 lives | Official Code - GBCD0.txt | 54 |
| Atomic Punk | 8 | 140-85B-E62 | Start with 21 lives | Official Code - GBCD0.txt | 55 |
| Atomic Punk | 9 | 280-85B-E62 | Start with 41 lives | Official Code - GBCD0.txt | 56 |
| Atomic Punk | 10 | A71-7CB-19E | Infinite lives | Official Code - GBCD0.txt | 57 |
| Atomic Punk | 11 | C93-389-E69 | Infinite time | Official Code - GBCD0.txt | 58 |
| Attack of the Killer Tomatoes | 1 | A79-44C-19E | Infinite lives | Official Code - GBCD0.txt | 59 |
| Attack of the Killer Tomatoes | 2 | 015-F2F-E66 | Start with 1 life | Official Code - GBCD0.txt | 60 |
| Attack of the Killer Tomatoes | 3 | 055-F2F-E66 | Start with 5 lives | Official Code - GBCD0.txt | 61 |
| Attack of the Killer Tomatoes | 4 | 095-F2F-E66 | Start with 9 lives | Official Code - GBCD0.txt | 62 |
| Attack of the Killer Tomatoes | 5 | A7A-DBF-3BE | Infinite hit points | Official Code - GBCD0.txt | 63 |
| Attack of the Killer Tomatoes | 6 | 017-20B-E66 | Start with 1 hit point | Official Code - GBCD0.txt | 64 |
| Attack of the Killer Tomatoes | 7 | 057-20B-E66 | Start with 5 hit points | Official Code - GBCD0.txt | 65 |
| Attack of the Killer Tomatoes | 8 | 097-20B-E66 | Start with 9 hit points | Official Code - GBCD0.txt | 66 |
| Attack of the Killer Tomatoes | 9 | 004-B0F-3BE | Infinite time | Official Code - GBCD0.txt | 67 |
| Attack of the Killer Tomatoes | 10 | A71-FDE-19E | Infinite swords on pick-up | Official Code - GBCD0.txt | 68 |
| Avenging Spirit | 1 | FA5-AFC-4C1 + FAE-C2D-4C1 | Infinite energy except if weapon is used against you | Official Code - GBCD3.txt | 1189 |
| Avenging Spirit | 1 | FA5-FAC-4C1 + FAE-C2D-4C1 | Infinite energy except if weapon is used against you | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1359 |
| Avenging Spirit | 2 | FAE-B5D-4C1 | Infinite energy except against spikes | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1360 |
| Avenging Spirit | 3 | 053-2BC-B3A | Start with 1/4 energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1361 |
| Avenging Spirit | 4 | 0A3-2BC-B3A | Start with 1/2 energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1362 |
| Avenging Spirit | 5 | 0F3-2BC-B3A | Start with 3/4 energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1363 |
| Avenging Spirit | *Ignore counter | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1364 | ||
| Avenging Spirit | 6 | 029-B9C-E6E | *Start on level 2 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1365 |
| Avenging Spirit | 7 | 049-B9C-E6E | *Start on level 4 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1366 |
| Avenging Spirit | 8 | 069-B9C-E6E | *Start on level 6 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1367 |
| Balloon Kid | 1 | 00E-17D-E6E + A7A-7CF-19E | Infinite lives | Official Code - GBCD0.txt | 69 |
| Balloon Kid | 2 | 013-86F-F7A | Start with 2 lives | Official Code - GBCD0.txt | 70 |
| Balloon Kid | 3 | 01F-41F-B3A + 00F-5BF-B3A | Balloons worth 2 after 1st pick-up | Official Code - GBCD0.txt | 71 |
| Balloon Kid | 4 | 013-C49-E6A | Start on Stage 2 | Official Code - GBCD0.txt | 72 |
| Balloon Kid | 5 | 033-C49-E6A | Start on Stage 4 | Official Code - GBCD0.txt | 73 |
| Balloon Kid | 6 | 053-C49-E6A | Start on Stage 6 | Official Code - GBCD0.txt | 74 |
| Balloon Kid | 7 | 073-C49-E6A | Start on Stage 8 | Official Code - GBCD0.txt | 75 |
| Barbie Game Girl | 1 | 027-7AD-F7E | Start with 2 hit points | Official Code - GBCD1.txt | 819 |
| Barbie Game Girl | 2 | 047-7AD-F7E | Start with 4 hit points | Official Code - GBCD1.txt | 820 |
| Barbie Game Girl | 3 | 087-7AD-F7E | Start with 8 hit points | Official Code - GBCD1.txt | 821 |
| Barbie Game Girl | 4 | FAA-A5C-4C1 | Infinite hit points | Official Code - GBCD1.txt | 822 |
| Barbie Game Girl | 5 | 017-ADD-E66 | 1 continue | Official Code - GBCD1.txt | 823 |
| Barbie Game Girl | 6 | 047-ADD-E66 | 4 continues | Official Code - GBCD1.txt | 824 |
| Barbie Game Girl | 7 | 087-ADD-E66 | 8 continues | Official Code - GBCD1.txt | 825 |
| Barbie Game Girl | 8 | FAB-959-4C1 | Infinite continues | Official Code - GBCD1.txt | 826 |
| Bart Simpson's Escape From Camp Deadly | 1 | 014-B7F-E62 | Start with 2 lives | Official Code - GBCD0.txt | 76 |
| Bart Simpson's Escape From Camp Deadly | 2 | 054-B7F-E62 | Start with 6 lives | Official Code - GBCD0.txt | 77 |
| Bart Simpson's Escape From Camp Deadly | 3 | 094-B7F-E62 | Start with 10 lives | Official Code - GBCD0.txt | 78 |
| Bart Simpson's Escape From Camp Deadly | 4 | 00D-DCD-E6E | Infinite lives | Official Code - GBCD0.txt | 79 |
| Bart Simpson's Escape From Camp Deadly | 5 | 007-F9F-19E | No loss of chocolate candy | Official Code - GBCD0.txt | 80 |
| Bart Simpson's Escape From Camp Deadly | 6 | 054-BCF-E62 | Start first life with 5 chocolate candies | Official Code - GBCD0.txt | 81 |
| Bart Simpson's Escape From Camp Deadly | 7 | 094-BCF-E62 | Start first life with 9 chocolate candies | Official Code - GBCD0.txt | 82 |
| Bart Simpson's Escape From Camp Deadly | 8 | 054-DFF-E6E | Start new lives with 5 chocolate candies | Official Code - GBCD0.txt | 83 |
| Bart Simpson's Escape From Camp Deadly | 9 | 094-DFF-E6E | Start new lives with 9 chocolate candies | Official Code - GBCD0.txt | 84 |
| Bart Simpson's Escape From Camp Deadly | 10 | 18E-18D-6EA | Infinite boomerangs--counter will be wrong | Official Code - GBCD0.txt | 85 |
| Baseball | 1 | 00D-34B-3BA | Infinite strikes | Official Code - GBCD0.txt | 86 |
| Baseball | 2 | 01D-37B-E66 | 1 strike and you're out (not including fouls) | Official Code - GBCD0.txt | 87 |
| Baseball | 3 | 06D-37B-E66 | 6 strike and you're out | Official Code - GBCD0.txt | 88 |
| Baseball | 4 | 09D-37B-E66 | 9 strike and you're out | Official Code - GBCD0.txt | 89 |
| Baseball | 5 | 00D-A7B-3BA | Strikeouts don't count | Official Code - GBCD0.txt | 90 |
| Baseball | 6 | 000-7CF-3BA | No scoring (can be switched off so your scores can be counted, but not your opponent's) | Official Code - GBCD0.txt | 91 |
| Bases Loaded | 1 | 00C-63B-19A | No walks | Official Code - GBCD11.txt | 1941 |
| Bases Loaded | 2 | 00C-66B-F7A | 1 ball and you walk | Official Code - GBCD11.txt | 1942 |
| Bases Loaded | 3 | 02C-66B-F7A | 2 balls and you walk | Official Code - GBCD11.txt | 1943 |
| Bases Loaded | 4 | 03C-66B-F7A | 3 balls and you walk | Official Code - GBCD11.txt | 1944 |
| Bases Loaded | 5 | 04C-66B-F7A | 5 balls and you walk | Official Code - GBCD11.txt | 1945 |
| Bases Loaded | 6 | 00C-77B-19A | Outs aren't counted (baserunners will still be taken out) | Official Code - GBCD11.txt | 1946 |
| Bases Loaded | 7 | 003-8F8-E66 | Number of outs to retire the side varies | Official Code - GBCD11.txt | 1947 |
| Bases Loaded | 8 | 00C-43B-3BA | Strikes aren't counted | Official Code - GBCD11.txt | 1948 |
| Bases Loaded | 9 | 01C-46B-E66 | 1 strike and you're out | Official Code - GBCD11.txt | 1949 |
| Bases Loaded | 10 | 02C-46B-E66 | 2 strikes and you're out | Official Code - GBCD11.txt | 1950 |
| Bases Loaded | 11 | 05C-46B-E66 | 5 strikes and you're out | Official Code - GBCD11.txt | 1951 |
| Bases Loaded | 12 | 008-1FF-E6E + 008-11F-E6E | No scoring--switch off to score | Official Code - GBCD11.txt | 1952 |
| Batman | 1 | 005-EFD-3B7 | Infinite energy | Official Code - GBCD14.txt | 2258 |
| Batman | 2 | 014-8ED-F76 | Start with very little energy | Official Code - GBCD14.txt | 2259 |
| Batman | 3 | 044-8ED-F76 | Start with about half energy | Official Code - GBCD14.txt | 2260 |
| Batman | 4 | 0E4-8ED-F76 | Start with about 2x energy | Official Code - GBCD14.txt | 2261 |
| Batman | 5 | 09A-70B-F7E | Each batarang pick-up is worth 9 | Official Code - GBCD14.txt | 2262 |
| Batman | 6 | 00B-A3D-3BE | Infinite batarangs | Official Code - GBCD14.txt | 2263 |
| Batman | 7 | 215-92D-D5D | Almost invincible╤Switch off if you get stuck | Official Code - GBCD14.txt | 2264 |
| Batman | 8 | 004-96D-5D4 + FA4-9AD-4C1 | Start with 7 batarangs | Official Code - GBCD14.txt | 2265 |
| Batman | 9 | 006-16E-3B7 | Most enemies don't die | Official Code - GBCD14.txt | 2266 |
| Batman | 10 | 0AF-CDB-E62 | Most enemies are harder to kill | Official Code - GBCD14.txt | 2267 |
| Batman | 11 | AF6-15E-A2C | Most enemies die with one hit | Official Code - GBCD14.txt | 2268 |
| Batman Return of the Joker | 1 | 062-01F-C42 | Start with max of 3 hit points | Official Code - GBCD1.txt | 827 |
| Batman Return of the Joker | 2 | 102-01F-C42 | Start with max of 8 hit points | Official Code - GBCD1.txt | 828 |
| Batman Return of the Joker | 3 | 022-07F-F7E | 1 continue | Official Code - GBCD1.txt | 829 |
| Batman Return of the Joker | 4 | 0A2-07F-F7E | 9 continues | Official Code - GBCD1.txt | 830 |
| Batman Return of the Joker | 5 | 00A-B5D-F75 | Infinite continues | Official Code - GBCD1.txt | 831 |
| Batman Return of the Joker | 6 | 05D-A0B-C42 | 5 Batarangs (tm) on pick-up | Official Code - GBCD1.txt | 832 |
| Batman Return of the Joker | 7 | 14D-A0B-C42 | 20 Batarangs on pick-up | Official Code - GBCD1.txt | 833 |
| Batman Return of the Joker | 8 | 28D-A0B-C42 | 40 Batarangs on pick-up | Official Code - GBCD1.txt | 834 |
| Batman Return of the Joker | 9 | 009-96E-19E | Infinite batarangs on pick-up | Official Code - GBCD1.txt | 835 |
| Battle Bull | 1 | 005-38E-C49 | Infinite lives | Official Code - GBCD0.txt | 92 |
| Battle Bull | 2 | AF5-6AF-802 + C96-68A-F72 | Infinite gold--switch off between levels | Official Code - GBCD0.txt | 93 |
| Battle Unit Zeoth | 1 | 3E6-3AF-2A9 + 3EF-B2E-2A9 | Infinite energy | Official Code - GBCD0.txt | 94 |
| Battle Unit Zeoth | 2 | 3E1-F4E-2AA + 021-F5E-F76 | Collect 1 power-up to get more power | Official Code - GBCD0.txt | 95 |
| Battle Unit Zeoth | 3 | 012-CCD-F7E | Finish game at end of level 1 | Official Code - GBCD0.txt | 96 |
| Battletoads | 1 | 007-ED8-E66 | Start with 1 life | Official Code - GBCD1.txt | 836 |
| Battletoads | 2 | 057-ED8-E66 | Start with 6 lives | Official Code - GBCD1.txt | 837 |
| Battletoads | 3 | 097-ED8-E66 | Start with 10 lives | Official Code - GBCD1.txt | 838 |
| Battletoads | 4 | 007-C2E-3BE | Infinite continues | Official Code - GBCD1.txt | 839 |
| Battletoads | 5 | 017-F28-E66 | 1 continue | Official Code - GBCD1.txt | 840 |
| Battletoads | 6 | 057-F28-E66 | 5 continues | Official Code - GBCD1.txt | 841 |
| Battletoads | 7 | 0A7-F28-E66 | 10 continues | Official Code - GBCD1.txt | 842 |
| Battletoads | 8 | FAC-CAF-4C1 + 007-B0E-F71 | Infinite lives and energy | Official Code - GBCD1.txt | 843 |
| Battletoads | 9 | 063-26F-D5A | Start 1st life with 1/2 energy | Official Code - GBCD1.txt | 844 |
| Battletoads | 10 | 06E-388-D5A | Start with only 1/2 energy--after 1st life | Official Code - GBCD1.txt | 845 |
| Battletoads | 11 | 0E3-26F-D5A | Start 1st life with 2 extra hit points | Official Code - GBCD1.txt | 846 |
| Battletoads | 12 | 0EE-388-D5A | Start with 2 extra hit points--after 1st life | Official Code - GBCD1.txt | 847 |
| Battletoads | 13 | FAD-918-4C1 | Keep axe after dying | Official Code - GBCD1.txt | 848 |
| Battletoads | 14 | 005-42E-E6E | Big arms that hack at you from caves in level 1 do not move | Official Code - GBCD1.txt | 849 |
| Beetlejuice | 1 | 0A2-0CF-FAE + 0A7-FCC-FAE | Take 10 hits before dying(sic: 020C-050A + 37FC-050A) | Official Code - GBCD0.txt | 97 |
| Beetlejuice | 2 | A77-E3C-19E | Infinite lives | Official Code - GBCD0.txt | 98 |
| Beetlejuice | 3 | 012-07F-E66 | Start with 1 life | Official Code - GBCD0.txt | 99 |
| Beetlejuice | 4 | 062-07F-E66 | Start with 6 lives | Official Code - GBCD0.txt | 100 |
| Beetlejuice | 5 | 092-07F-E66 | Start with 9 lives | Official Code - GBCD0.txt | 101 |
| Beetlejuice | 6 | 00E-DDF-3BE | Infinite attempts--bathroom level | Official Code - GBCD0.txt | 102 |
| Beetlejuice | 7 | 009-BFB-3BE | Infinite attempts--bedroom level | Official Code - GBCD0.txt | 103 |
| Best of the Best Championship Karate | 1 | 63C-59C-4CA | Start with 99% strength | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2514 |
| Best of the Best Championship Karate | 2 | 32C-5AC-912 | Start with 50% resistance | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2515 |
| Best of the Best Championship Karate | 3 | 4BC-5AC-912 | Start with 75% resistance | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2516 |
| Best of the Best Championship Karate | 4 | 63C-5AC-912 | Start with 99% resistance | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2517 |
| Best of the Best Championship Karate | 5 | 32C-5BC-B3A | Start with 50% reflexes | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2518 |
| Best of the Best Championship Karate | 6 | 4BC-5BC-B3A | Start with 75% reflexes | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2519 |
| Best of the Best Championship Karate | 7 | 63C-5BC-B3A | Start with 99% reflexes | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2520 |
| Best of the Best Championship Karate | 8 | FA4-2A9-4C1 | Infinite energy | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2521 |
| Best of the Best Championship Karate | 9 | 008-0C8-3B7 | Physical elements don't go down after combat | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2522 |
| Best of the Best Championship Karate | 10 | 00C-6CB-3BA | Energy doesn't go up during combat | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2523 |
| Bill & Ted's Excellent Game Boy Adventure | 1 | 001-E1C-E6E | Infinite lives--1-player game | Official Code - GBCD0.txt | 104 |
| Bill & Ted's Excellent Game Boy Adventure | 2 | 041-1BC-C4A | Start with 4 lives | Official Code - GBCD0.txt | 105 |
| Bill & Ted's Excellent Game Boy Adventure | 3 | 151-1BC-C4A | Start with 15 lives | Official Code - GBCD0.txt | 106 |
| Bill & Ted's Excellent Game Boy Adventure | 4 | 251-1BC-C4A | Start with 25 lives | Official Code - GBCD0.txt | 107 |
| Bill & Ted's Excellent Game Boy Adventure | 5 | 005-81A-E6E | Infinite time | Official Code - GBCD0.txt | 108 |
| Bill & Ted's Excellent Game Boy Adventure | 6 | 012-4ED-E6A | Start on adventure 2 | Official Code - GBCD0.txt | 109 |
| Bill & Ted's Excellent Game Boy Adventure | 7 | 032-4ED-E6A | Start on adventure 4 | Official Code - GBCD0.txt | 110 |
| Bill & Ted's Excellent Game Boy Adventure | 8 | 052-4ED-E6A | Start on adventure 6 | Official Code - GBCD0.txt | 111 |
| Bill & Ted's Excellent Game Boy Adventure | 9 | 072-4ED-E6A | Start on adventure 8 | Official Code - GBCD0.txt | 112 |
| Bill & Ted's Excellent Game Boy Adventure | 10 | 092-4ED-E6A | Start on adventure 10 | Official Code - GBCD0.txt | 113 |
| Bill & Ted's Excellent Game Boy Adventure | 11 | 022-53D-E6A | Start on quest 3--1-player game | Official Code - GBCD0.txt | 114 |
| Bill & Ted's Excellent Game Boy Adventure | 12 | 042-53D-E6A | Start on quest 5--1-player game | Official Code - GBCD0.txt | 115 |
| Bill Elliot's NASCAR Fast Tracks | 1 | 003-C5B-3B7 + 002-3FA-3B7 + 000-BDA-19E | Collisions barely affect speed | Official Code - GBCD11.txt | 1953 |
| Bill Elliot's NASCAR Fast Tracks | 2 | 00D-46B-3BE | Collisons with cars don't affect speed | Official Code - GBCD11.txt | 1954 |
| Bill Elliot's NASCAR Fast Tracks | 3 | 1E7-31B-B37 + 027-32B-A26 | Start with 1 lap--ignore lap timer and counter | Official Code - GBCD11.txt | 1955 |
| Bill Elliot's NASCAR Fast Tracks | 4 | 1E7-31B-B37 + 047-32B-A26 | Start with 3 laps--ignore lap timer and counter | Official Code - GBCD11.txt | 1956 |
| Bill Elliot's NASCAR Fast Tracks | 5 | 1E7-31B-B37 + 0A7-32B-A26 | Start with 9 laps--ignore lap timer and counter | Official Code - GBCD11.txt | 1957 |
| Bill Elliot's NASCAR Fast Tracks | 6 | XX1-069-19A | Start with burst of speed | Official Code - GBCD11.txt | 1958 |
| Bill Elliot's NASCAR Fast Tracks | 7 | 004-65A-3BE | Infinite fuel | Official Code - GBCD11.txt | 1959 |
| Bionic Commando | 1 | FAE-6EB-4C1 | Infinite energy | Official Code - GBCD8.txt | 1828 |
| Bionic Commando | 2 | 024-0EE-E66 | Start with 2 lives | Official Code - GBCD8.txt | 1829 |
| Bionic Commando | 3 | 044-0EE-E66 | Start with 4 lives | Official Code - GBCD8.txt | 1830 |
| Bionic Commando | 4 | 064-0EE-E66 | Start with 6 lives | Official Code - GBCD8.txt | 1831 |
| Bionic Commando | 5 | 006-0AE-915 | Infinite lives | Official Code - GBCD8.txt | 1832 |
| Bionic Commando | 6 | 004-04E-915 | Infinite continues | Official Code - GBCD8.txt | 1833 |
| Bionic Commando | 7 | 024-818-E66 | 2 continues | Official Code - GBCD8.txt | 1834 |
| Bionic Commando | 8 | 044-818-E66 | 4 continues | Official Code - GBCD8.txt | 1835 |
| Bionic Commando | 9 | 064-818-E66 | 6 continues | Official Code - GBCD8.txt | 1836 |
| Bionic Commando | 10 | 845-E0E-5D4 | Start with 8 energy | Official Code - GBCD8.txt | 1837 |
| Blades of Steel | 1 | 011-65B-6EA | Set length of game to 1:00 | Official Code - GBCD2.txt | 1021 |
| Blades of Steel | 2 | 031-65B-6EA | Set length of game to 3:00 | Official Code - GBCD2.txt | 1022 |
| Blades of Steel | 3 | 091-65B-6EA | Set length of game to 9:00 | Official Code - GBCD2.txt | 1023 |
| Blades of Steel | 4 | 007-938-19A | Opponent's energy doesn't go up again and yours does | Official Code - GBCD2.txt | 1024 |
| Blades of Steel | 5 | FA7-9F8-4C1 | Invincible in fights | Official Code - GBCD2.txt | 1025 |
| Blades of Steel | 6 | 035-B6A-F7E | 3 penalty shots in shoot-out | Official Code - GBCD2.txt | 1026 |
| Blades of Steel | 7 | 055-B6A-F7E | 5 penalty shots in shoot-out | Official Code - GBCD2.txt | 1027 |
| Blades of Steel | 8 | 095-B6A-F7E | 9 penalty shots in shoot-out | Official Code - GBCD2.txt | 1028 |
| Blues Brothers | 1 | 050-15B-E62 | Start with 5 lives | Official Code - GBCD2.txt | 1029 |
| Blues Brothers | 2 | 070-15B-E62 | Start with 7 lives | Official Code - GBCD2.txt | 1030 |
| Blues Brothers | 3 | 090-15B-E62 | Start with 9 lives | Official Code - GBCD2.txt | 1031 |
| Blues Brothers | 4 | 00A-F29-3B7 | Infinite energy | Official Code - GBCD2.txt | 1032 |
| Blues Brothers | 5 | 033-7CF-E62 | Start with 3 encores (continues) | Official Code - GBCD2.txt | 1033 |
| Blues Brothers | 6 | 073-7CF-E62 | Start with 7 encores | Official Code - GBCD2.txt | 1034 |
| Blues Brothers | 7 | 093-9CF-E62 | Start with 9 encores | Official Code - GBCD2.txt | 1035 |
| Blues Brothers | 8 | FA8-05F-4C1 | Infinite encores | Official Code - GBCD2.txt | 1036 |
| Bo Jackson Two Games In One | Baseball | Official Code - GBCD11.txt | 1960 | ||
| Bo Jackson Two Games In One | 1 | 01F-13C-F7A | 1 ball and you walk | Official Code - GBCD11.txt | 1961 |
| Bo Jackson Two Games In One | 2 | 02F-13C-F7A | 2 balls and you walk | Official Code - GBCD11.txt | 1962 |
| Bo Jackson Two Games In One | 3 | 05F-13C-F7A | 5 balls and you walk | Official Code - GBCD11.txt | 1963 |
| Bo Jackson Two Games In One | 4 | 00E-C5C-3BA | Strikes aren't counted--ignore message, you need 4 balls to walk | Official Code - GBCD11.txt | 1964 |
| Bo Jackson Two Games In One | 5 | 003-E88-3BA | Outs aren't counted | Official Code - GBCD11.txt | 1965 |
| Bo Jackson Two Games In One | 6 | 01E-87C-E66 | 1 strike and you're out | Official Code - GBCD11.txt | 1966 |
| Bo Jackson Two Games In One | 7 | 02E-87C-E66 | 2 strikes and you're out | Official Code - GBCD11.txt | 1967 |
| Bo Jackson Two Games In One | 8 | 008-3C8-3BA + 008-268-3BA | No scoring--switch off effects to score | Official Code - GBCD11.txt | 1968 |
| Bo Jackson Two Games In One | Football | Official Code - GBCD11.txt | 1969 | ||
| Bo Jackson Two Games In One | 9 | F05-6EC-6E9 | Infinite time | Official Code - GBCD11.txt | 1970 |
| Bo Jackson Two Games In One | 10 | 010-68B-E66 | Start with 1 timeout | Official Code - GBCD11.txt | 1971 |
| Bo Jackson Two Games In One | 11 | 020-68B-E66 | Start with 2 timeouts | Official Code - GBCD11.txt | 1972 |
| Bo Jackson Two Games In One | 12 | 0A0-68B-E66 | Start with 10 timeouts | Official Code - GBCD11.txt | 1973 |
| Bo Jackson Two Games In One | 13 | 000-12A-3BE | Infinite timeouts | Official Code - GBCD11.txt | 1974 |
| Bo Jackson Two Games In One | 14 | F07-D0B-6E9 | Always 1st down | Official Code - GBCD11.txt | 1975 |
| Boggle Plus | 1 | 005-AFD-E6E | Infinite time | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1579 |
| Boggle Plus | 2 | 016-BCD-E66 | 1-minute game | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1580 |
| Boggle Plus | 3 | 056-BCD-E66 | 5-minute game | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1581 |
| Boggle Plus | 4 | 096-BCD-E66 | 9-minute game | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1582 |
| Boggle Plus | 5 | D48-82A-E61 | Can re-use shaded letters | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1583 |
| Boggle Plus | 6 | 30E-A9A-4CA | Can select any letter on the board--letters don't have to be next to each other | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1584 |
| Boggle Plus | Codes for Boggle game option: | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1585 | ||
| Boggle Plus | *=Words under 3 letters allowed but won't be recognized by dictionary. Press A at end of game to accept 1- or 2- letter words | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1586 | ||
| Boggle Plus | 7 | 01B-4CA-E66 | *1- and 2-letter words allowed | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1587 |
| Boggle Plus | 8 | 04B-4CA-E66 | Min. word length 4 letters | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1588 |
| Boggle Plus | Codes for the Big Boggle game option: | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1589 | ||
| Boggle Plus | 9 | 01B-8FA-F7A | *1- to 3-letter words allowed | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1590 |
| Boggle Plus | 10 | 05B-8FA-F7A | Min. word length 5 letters | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1591 |
| Bonk's Adventure | 1 | 005-13B-F7D | Infinite energy | Official Code - GBCD3.txt | 1198 |
| Bonk's Adventure | 2 | 007-99D-D5D | Infinite lives | Official Code - GBCD3.txt | 1199 |
| Bonk's Adventure | *=Not on continue | Official Code - GBCD3.txt | 1200 | ||
| Bonk's Adventure | 3 | 021-AFF-E66 + 001-B3F-5D4 | *Start with 3 lives, 1st life as Mad Bonk | Official Code - GBCD3.txt | 1201 |
| Bonk's Adventure | 4 | 021-AFF-E66 + 001-B3F-5D4 | *Start 1st life as Turtle Bonk | Official Code - GBCD3.txt | 1202 |
| Bonk's Adventure | 5 | 071-AFF-E66 | *Start with 8 lives | Official Code - GBCD3.txt | 1203 |
| Bonk's Adventure | 6 | 091-AFF-E66 | *Start with 10 lives | Official Code - GBCD3.txt | 1204 |
| Boomer's Adventure in Asmik World | 1 | C9C-DCE-A22 | Infinite lives | Official Code - GBCD0.txt | 116 |
| Boomer's Adventure in Asmik World | 2 | 012-19F-E66 | Start with 2 lives | Official Code - GBCD0.txt | 117 |
| Boomer's Adventure in Asmik World | 3 | 052-19F-E66 | Start with 6 lives | Official Code - GBCD0.txt | 118 |
| Boomer's Adventure in Asmik World | 4 | 092-19F-E66 | Start with 10 lives | Official Code - GBCD0.txt | 119 |
| Boomer's Adventure in Asmik World | 5 | 00C-D3E-A22 | Infinite time | Official Code - GBCD0.txt | 120 |
| Boomer's Adventure in Asmik World | 6 | 3E6-49B-085 + 036-4AB-5D4 | Start on stage 4 | Official Code - GBCD0.txt | 121 |
| Boomer's Adventure in Asmik World | 7 | 3E6-49B-085 + 076-4AB-5D4 | Start on stage 8 | Official Code - GBCD0.txt | 122 |
| Boomer's Adventure in Asmik World | 8 | 3E6-49B-085 + 0B6-4AB-5D4 | Start on stage 12 | Official Code - GBCD0.txt | 123 |
| Boomer's Adventure in Asmik World | 9 | 3E6-49B-085 + 0F6-4AB-5D4 | Start on stage 16 | Official Code - GBCD0.txt | 124 |
| Boomer's Adventure in Asmik World | 10 | 3E6-49B-085 + 136-4AB-5D4 | Start on stage 20 | Official Code - GBCD0.txt | 125 |
| Boomer's Adventure in Asmik World | 11 | 3E6-49B-085 + 176-4AB-5D4 | Start on stage 24 | Official Code - GBCD0.txt | 126 |
| Boomer's Adventure in Asmik World | 12 | 3E6-49B-085 + 1B6-4AB-5D4 | Start on stage 28 | Official Code - GBCD0.txt | 127 |
| Boomer's Adventure in Asmik World | 13 | 3E6-49B-085 + 1F6-4AB-5D4 | Start on stage 32 | Official Code - GBCD0.txt | 128 |
| Boomer's Adventure in Asmik World | 14 | 3E6-49B-085 + 3C6-4AB-5D4 | Start on stage 6 (on way down) | Official Code - GBCD0.txt | 129 |
| Boomer's Adventure in Asmik World | 15 | 3E6-49B-085 + 406-4AB-5D4 | Start on stage 2 (on way down) | Official Code - GBCD0.txt | 130 |
| Boulderdash | 1 | 00F-00C-19E | Infinite time | Official Code - GBCD0.txt | 131 |
| Boulderdash | 2 | 012-7CF-E66 | Start with 1 life | Official Code - GBCD0.txt | 132 |
| Boulderdash | 3 | 052-7CF-E66 | Start with 5 lives | Official Code - GBCD0.txt | 133 |
| Boulderdash | 4 | 092-7CF-E66 | Start with 9 lives | Official Code - GBCD0.txt | 134 |
| Boulderdash | 5 | 000-24B-E6E | Infinite lives | Official Code - GBCD0.txt | 135 |
| Boulderdash | 6 | 042-63B-E62 | Start on any level | Official Code - GBCD0.txt | 136 |
| Boulderdash | 7 | 3EC-9AA-80E + 01C-9BA-193 | Need only 1 diamond to complete level | Official Code - GBCD0.txt | 137 |
| Boulderdash | 8 | 3EC-9AA-80E + 05C-9BA-193 | Need 5 diamonds to complete level | Official Code - GBCD0.txt | 138 |
| Boxxle | 1 | 008-30F-E6E + 008-70F-E6E | Disable number-of-moves-taken counter | Official Code - GBCD0.txt | 139 |
| Boxxle | 2 | 217-A6F-C41 | Walk thru walls | Official Code - GBCD0.txt | 140 |
| Boxxle | 3 | 217-B6F-E61 + 217-A6F-C41 | Walk thru walls/push boxes thru walls--but don't push them into each other or off screen, or you can't finish puzzle | Official Code - GBCD0.txt | 141 |
| Boxxle II | 1 | 218-07F-C41 | Walk thru walls | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2545 |
| Boxxle II | 2 | 217-F3F-C41 | Player always keeps moving | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2546 |
| Boxxle II | 3 | FA4-98D-4C1 + 008-98F-E6E | No moves counted | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2547 |
| Brain Bender | 1 | 00B-EEE-19E | Infinite time (timer still counts down) | Official Code - GBCD0.txt | 142 |
| Brain Bender | 2 | AF6-16F-3B4 | Don't need passwords for levels you can select | Official Code - GBCD0.txt | 143 |
| Brain Bender | 3 | 003-BDF-801 | Infinite continues | Official Code - GBCD0.txt | 144 |
| Bubble Bobble | 1 | 015-EDF-E66 | Start with 1 life | Official Code - GBCD0.txt | 145 |
| Bubble Bobble | 2 | 055-EDF-E66 | Start with 5 lives | Official Code - GBCD0.txt | 146 |
| Bubble Bobble | 3 | 0A5-EDF-E66 | Start with 10 lives | Official Code - GBCD0.txt | 147 |
| Bubble Bobble | 4 | 0F5-EDF-E66 | Start with 15 lives | Official Code - GBCD0.txt | 148 |
| Bubble Bobble | 5 | C98-20F-7F6 | Infinite lives | Official Code - GBCD0.txt | 149 |
| Bubble Bobble | * = You must type in "VGL1" in password screen | Official Code - GBCD0.txt | 150 | ||
| Bubble Bobble | 6 | 164-D08-4C1 + 094-D18-916 + 004-D28-C4D | *Start on round 10 | Official Code - GBCD0.txt | 151 |
| Bubble Bobble | 7 | 164-D08-4C1 + 1D4-D18-916 + 004-D28-C4D | *Start on round 30 | Official Code - GBCD0.txt | 152 |
| Bubble Bobble | 8 | 164-D08-4C1 + 314-D18-916 + 004-D28-C4D | *Start on round 50 | Official Code - GBCD0.txt | 153 |
| Bubble Bobble | 9 | 164-D08-4C1 + 454-D18-916 + 004-D28-C4D | *Start on round 70 | Official Code - GBCD0.txt | 154 |
| Bubble Bobble | 10 | 164-D08-4C1 + 594-D18-916 + 004-D28-C4D | *Start on round 90 | Official Code - GBCD0.txt | 155 |
| Bubble Bobble | 11 | 164-D08-4C1 + 624-D18-916 + 004-D28-C4D | *Start on round 99 | Official Code - GBCD0.txt | 156 |
| Bubble Bobble | 12 | 0E0-94E-91A | Jump 2x higher | Official Code - GBCD0.txt | 157 |
| Bubble Bobble | 13 | 070-94E-91A | Jump 4x higher | Official Code - GBCD0.txt | 158 |
| Bubble Bobble Part 2 | 1 | AFE-33A-19E | Kill 1 enemy to go to next level | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1368 |
| Bubble Bobble Part 2 | 2 | FAB-CEE-4C1 | Infinite hearts | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1369 |
| Bubble Bobble Part 2 | 3 | 3E8-39F-081 + 138-3AF-D5E + 008-3BF-E6D | Start on round 20 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1370 |
| Bubble Bobble Part 2 | 4 | 3E8-39F-081 + 278-3AF-D5E + 008-3BF-E6D | Start on round 40 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1371 |
| Bubble Bobble Part 2 | 5 | 3E8-39F-081 + 3B8-3AF-D5E + 008-3BF-E6D | Start on round 60 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1372 |
| Bubble Bobble Part 2 | 6 | 015-5CE-E66 | Start with 1 heart | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1373 |
| Bubble Bobble Part 2 | 7 | 065-5CE-E66 | Start with 6 hearts | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1374 |
| Bubble Bobble Part 2 | 8 | 095-5CE-E66 | Start with 9 hearts | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1375 |
| Bubble Bobble Part 2 | 9 | C97-8AE-E66 | No big bubbles appear | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1376 |
| Bubble Bobble Part 2 | 10 | FA5-58E-4C1 + FAB-46E-4C1 + FAB-63E-4C1 | FA5-58E-4C1 + FAB-46E-4C1 + FAB-63E-4C1 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1377 |
| Bubble Ghost | 1 | 002-ABF-3BE | Infinite lives | Official Code - GBCD0.txt | 159 |
| Bubble Ghost | 2 | 011-DFF-F7E | Start with 2 lives | Official Code - GBCD0.txt | 160 |
| Bubble Ghost | 3 | 071-DFF-F7E | Start with 8 lives | Official Code - GBCD0.txt | 161 |
| Bubble Ghost | 4 | 0A1-DFF-F7E | Start with 11 lives | Official Code - GBCD0.txt | 162 |
| Bubble Ghost | 5 | 051-ACF-E62 | Start on level 4 | Official Code - GBCD0.txt | 163 |
| Bubble Ghost | 6 | 111-ACF-E62 | Start on level 16 | Official Code - GBCD0.txt | 164 |
| Bubble Ghost | 7 | 001-90D-19E | Infinite continues | Official Code - GBCD0.txt | 165 |
| Bubble Ghost | 8 | 011-BAF-E62 | 1 continue | Official Code - GBCD0.txt | 166 |
| Bubble Ghost | 9 | 051-BAF-E62 | 4(sic) continues | Official Code - GBCD0.txt | 167 |
| Bubble Ghost | 10 | 0A1-BAF-E62 | 10 continues | Official Code - GBCD0.txt | 168 |
| Bugs Bunny Crazy Castle | 1 | A73-A0E-19E | Infinite lives | Official Code - GBCD0.txt | 169 |
| Bugs Bunny Crazy Castle | 2 | 011-B2E-F7E | Start with 1 life | Official Code - GBCD0.txt | 170 |
| Bugs Bunny Crazy Castle | 3 | 0A1-B2E-F7E | Start with 10 lives | Official Code - GBCD0.txt | 171 |
| Bugs Bunny Crazy Castle | 4 | 0E1-0D8-E6A | Start on level 15 | Official Code - GBCD0.txt | 172 |
| Bugs Bunny Crazy Castle | 5 | 1D1-0D8-E6A | Start on level 30 | Official Code - GBCD0.txt | 173 |
| Bugs Bunny Crazy Castle | 6 | 2C1-0D8-E6A | Start on level 45 | Official Code - GBCD0.txt | 174 |
| Bugs Bunny Crazy Castle 2 | 1 | A76-00E-19E | Infinite lives | Official Code - GBCD0.txt | 175 |
| Bugs Bunny Crazy Castle 2 | 2 | 01F-EAC-F7E | Start with 1 life | Official Code - GBCD0.txt | 176 |
| Bugs Bunny Crazy Castle 2 | 3 | 0AF-EAC-F7E | Start with 10 lives | Official Code - GBCD0.txt | 177 |
| Bugs Bunny Crazy Castle 2 | 4 | 14F-EAC-F7E | Start with 20 lives | Official Code - GBCD0.txt | 178 |
| Bugs Bunny Crazy Castle 2 | * = Once you walk to the level, switch off to get to higher level | Official Code - GBCD0.txt | 179 | ||
| Bugs Bunny Crazy Castle 2 | 5 | 3EE-1DD-081 + 03E-1ED-E68 + 3DE-1FD-E65 | After completing level 1, can walk to level 3 | Official Code - GBCD0.txt | 180 |
| Bugs Bunny Crazy Castle 2 | 6 | 3EE-1DD-081 + 08E-1ED-E68 + 3DE-1FD-E65 | After completing level 1, can walk to level 8 | Official Code - GBCD0.txt | 181 |
| Bugs Bunny Crazy Castle 2 | 7 | 3EE-1DD-081 + 10E-1ED-E68 + 3DE-1FD-E65 | After completing level 1, can walk to level 16 | Official Code - GBCD0.txt | 182 |
| Bugs Bunny Crazy Castle 2 | 8 | 3EE-1DD-081 + 18E-1ED-E68 + 3DE-1FD-E65 | After completing level 1, can walk to level 24 | Official Code - GBCD0.txt | 183 |
| Bugs Bunny Crazy Castle 2 | 9 | 3E8-C5B-191 | Don't need all keys to complete level | Official Code - GBCD0.txt | 184 |
| Burai Fighter Deluxe | 1 | 069-14F-193 + 099-15F-F77 | Start with 9 lives | Official Code - GBCD0.txt | 185 |
| Burai Fighter Deluxe | 2 | 00A-BAF-E6E | Infinite lives | Official Code - GBCD0.txt | 186 |
| Burai Fighter Deluxe | 3 | 3E5-5FD-2AA + 055-60D-E6E + 775-61D-3BA | 1st of each power-up worth more--Switch off to let power-ups progress higher | Official Code - GBCD0.txt | 187 |
| Burai Fighter Deluxe | 4 | 3E5-5FD-2AA + 0A5-60D-E6E + 775-61D-3BA | 1st power-up worth full power | Official Code - GBCD0.txt | 188 |
| Burai Fighter Deluxe | * = Select password option and enter 2nd level password "HGKM" | Official Code - GBCD0.txt | 189 | ||
| Burai Fighter Deluxe | 5 | 013-ADE-E6A | *Start on stage 3 | Official Code - GBCD0.txt | 190 |
| Burai Fighter Deluxe | 6 | 023-ADE-E6A | *Start on stage 4 | Official Code - GBCD0.txt | 191 |
| Burai Fighter Deluxe | 7 | 033-ADE-E6A | *Start on stage 5 | Official Code - GBCD0.txt | 192 |
| Burgertime Deluxe | 1 | 005-CBE-E6E | Infinite lives | Official Code - GBCD0.txt | 193 |
| Burgertime Deluxe | 2 | 011-DCF-E62 | Start with 2 lives | Official Code - GBCD0.txt | 194 |
| Burgertime Deluxe | 3 | 051-DCF-E62 | Start with 6 lives | Official Code - GBCD0.txt | 195 |
| Burgertime Deluxe | 4 | 091-DCF-E62 | Start with 10 lives | Official Code - GBCD0.txt | 196 |
| Burgertime Deluxe | 5 | 00B-77D-E6E | Infinite peppers | Official Code - GBCD0.txt | 197 |
| Burgertime Deluxe | 6 | 011-E1F-F7E | Start with 1 pepper | Official Code - GBCD0.txt | 198 |
| Burgertime Deluxe | 7 | 091-E1F-F7E | Start with 9 pepper | Official Code - GBCD0.txt | 199 |
| Burgertime Deluxe | 8 | 050-E0C-E6E | 5 peppers on pick-up | Official Code - GBCD0.txt | 200 |
| Burgertime Deluxe | 9 | 090-E0C-E6E | 9 peppers on pick-up | Official Code - GBCD0.txt | 201 |
| Burgertime Deluxe | 10 | 18E-58D-4CA | Invincibility--can switch on/off | Official Code - GBCD0.txt | 202 |
| Captain America and the Avengers | 1 | 011-DDF-E66 | Start with 1 lives | Official Code - GBCD14.txt | 2269 |
| Captain America and the Avengers | 2 | 0A1-DDF-E66 | Start with 10 lives | Official Code - GBCD14.txt | 2270 |
| Captain America and the Avengers | 3 | 005-CCE-3B7 | Infinite energy | Official Code - GBCD14.txt | 2271 |
| Captain America and the Avengers | 4 | 99A-29F-7FB | Start with energy at 153 | Official Code - GBCD14.txt | 2272 |
| Captain America and the Avengers | 5 | FFA-29F-7FB | Start with energy at 255 | Official Code - GBCD14.txt | 2273 |
| Captain America and the Avengers | 6 | 22A-29F-7FB | Start with energy at 34 | Official Code - GBCD14.txt | 2274 |
| Captain America and the Avengers | 7 | 017-748-D5A | Enemy bullets do very little damage | Official Code - GBCD14.txt | 2275 |
| Captain America and the Avengers | 8 | 197-748-D5A | Enemy bullets do more damage | Official Code - GBCD14.txt | 2276 |
| Captain America and the Avengers | 9 | 337-748-D5A | Enemy bullets do much more damage | Official Code - GBCD14.txt | 2277 |
| Captain America and the Avengers | 10 | 3E3-A8F-912 + 013-A9F-E6A + E03-AAF-2A9 | Start on stage 1-2 | Official Code - GBCD14.txt | 2278 |
| Captain America and the Avengers | 11 | 3E3-A8F-912 + 023-A9F-E6A + E03-AAF-2A9 | Start on stage 1-3 | Official Code - GBCD14.txt | 2279 |
| Captain America and the Avengers | 12 | 3E3-A8F-912 + 033-A9F-E6A + E03-AAF-2A9 | Start on stage 1-4 | Official Code - GBCD14.txt | 2280 |
| Captain America and the Avengers | 13 | 3E3-A8F-912 + 043-A9F-E6A + E03-AAF-2A9 | Start on stage 1-5 | Official Code - GBCD14.txt | 2281 |
| Captain America and the Avengers | 14 | 3E3-A8F-912 + 053-A9F-E6A + E03-AAF-2A9 | Start on stage 1-6 | Official Code - GBCD14.txt | 2282 |
| Captain America and the Avengers | 15 | 3E3-A8F-912 + 063-A9F-E6A + E03-AAF-2A9 | Start on stage 2-1 | Official Code - GBCD14.txt | 2283 |
| Captain America and the Avengers | 16 | 3E3-A8F-912 + 073-A9F-E6A + E03-AAF-2A9 | Start on stage 2-2 | Official Code - GBCD14.txt | 2284 |
| Captain America and the Avengers | 17 | 3E3-A8F-912 + 083-A9F-E6A + E03-AAF-2A9 | Start on stage 2-3 | Official Code - GBCD14.txt | 2285 |
| Captain America and the Avengers | 18 | 3E3-A8F-912 + 093-A9F-E6A + E03-AAF-2A9 | Start on stage 2-4 | Official Code - GBCD14.txt | 2286 |
| Captain America and the Avengers | 19 | 3E3-A8F-912 + 0A3-A9F-E6A + E03-AAF-2A9 | Start on stage 2-5 | Official Code - GBCD14.txt | 2287 |
| Captain America and the Avengers | 20 | 3E3-A8F-912 + 0B3-A9F-E6A + E03-AAF-2A9 | Start on stage 2-6 | Official Code - GBCD14.txt | 2288 |
| Captain America and the Avengers | 21 | 3E3-A8F-912 + 0C3-A9F-E6A + E03-AAF-2A9 | Start on stage 3-1 | Official Code - GBCD14.txt | 2289 |
| Captain America and the Avengers | 22 | 3E3-A8F-912 + 0D3-A9F-E6A + E03-AAF-2A9 | Start on stage 3-2 | Official Code - GBCD14.txt | 2290 |
| Captain America and the Avengers | 23 | 3E3-A8F-912 + 0E3-A9F-E6A + E03-AAF-2A9 | Start on stage 3-3 | Official Code - GBCD14.txt | 2291 |
| Captain America and the Avengers | 24 | 3E3-A8F-912 + 0F3-A9F-E6A + E03-AAF-2A9 | Start on stage 3-4 | Official Code - GBCD14.txt | 2292 |
| Captain America and the Avengers | 25 | 3E3-A8F-912 + 103-A9F-E6A + E03-AAF-2A9 | Start on stage 3-5 | Official Code - GBCD14.txt | 2293 |
| Captain America and the Avengers | 26 | 3E3-A8F-912 + 113-A9F-E6A + E03-AAF-2A9 | Start on stage 4-1 | Official Code - GBCD14.txt | 2294 |
| Captain America and the Avengers | 27 | 3E3-A8F-912 + 123-A9F-E6A + E03-AAF-2A9 | Start on stage 4-2 | Official Code - GBCD14.txt | 2295 |
| Captain America and the Avengers | 28 | 3E3-A8F-912 + 133-A9F-E6A + E03-AAF-2A9 | Start on stage 4-3 | Official Code - GBCD14.txt | 2296 |
| Captain America and the Avengers | 29 | 3E3-A8F-912 + 143-A9F-E6A + E03-AAF-2A9 | Start on stage 4-4 | Official Code - GBCD14.txt | 2297 |
| Captain America and the Avengers | 30 | 3E3-A8F-912 + 153-A9F-E6A + E03-AAF-2A9 | Start on stage 4-5 | Official Code - GBCD14.txt | 2298 |
| Captain America and the Avengers | 31 | 3E3-A8F-912 + 163-A9F-E6A + E03-AAF-2A9 | Start on stage 4-6 | Official Code - GBCD14.txt | 2299 |
| Captain America and the Avengers | 32 | 3E3-A8F-912 + 173-A9F-E6A + E03-AAF-2A9 | Start on stage 5-1 | Official Code - GBCD14.txt | 2300 |
| Captain America and the Avengers | 33 | 3E3-A8F-912 + 183-A9F-E6A + E03-AAF-2A9 | Start on stage 5-2 | Official Code - GBCD14.txt | 2301 |
| Captain America and the Avengers | 34 | 3E3-A8F-912 + 193-A9F-E6A + E03-AAF-2A9 | Start on stage 5-3 | Official Code - GBCD14.txt | 2302 |
| Captain America and the Avengers | 35 | 3E3-A8F-912 + 1A3-A9F-E6A + E03-AAF-2A9 | Start on stage 5-4 | Official Code - GBCD14.txt | 2303 |
| Captain America and the Avengers | 36 | 3E3-A8F-912 + 1B3-A9F-E6A + E03-AAF-2A9 | Start on stage 5-5 | Official Code - GBCD14.txt | 2304 |
| Captain America and the Avengers | 37 | 3E3-A8F-912 + 1C3-A9F-E6A + E03-AAF-2A9 | Start on stage 5-6 | Official Code - GBCD14.txt | 2305 |
| Castelian | 1 | 213-C5F-4C1 | Infinite lives | Official Code - GBCD0.txt | 203 |
| Castelian | 2 | 01D-B2F-E66 | Start with 1 life | Official Code - GBCD0.txt | 204 |
| Castelian | 3 | 05D-B2F-E66 | Start with 5 lives | Official Code - GBCD0.txt | 205 |
| Castelian | 4 | 09D-B2F-E66 | Start with 9 lives | Official Code - GBCD0.txt | 206 |
| Castelian | 5 | 006-AFF-B31 | Infinite time--switch off at end of each level to go on | Official Code - GBCD0.txt | 207 |
| Castlevania Adventure | 1 | 048-5EF-E62 | Start with 5 lives | Official Code - GBCD1.txt | 850 |
| Castlevania Adventure | 2 | 068-5EF-E62 | Start with 7 lives | Official Code - GBCD1.txt | 851 |
| Castlevania Adventure | 3 | 025-5CF-C42 | Start with 2 energy bars | Official Code - GBCD1.txt | 852 |
| Castlevania Adventure | 4 | 045-5CF-C42 | Start with 4 energy bars | Official Code - GBCD1.txt | 853 |
| Castlevania Adventure | 5 | 065-5CF-C42 | Start with 6 energy bars | Official Code - GBCD1.txt | 854 |
| Castlevania Adventure | *=1st stage only | Official Code - GBCD1.txt | 855 | ||
| Castlevania Adventure | 6 | 029-B3F-A26 | *Start with timer at 2:15 | Official Code - GBCD1.txt | 856 |
| Castlevania Adventure | 7 | 049-B3F-A26 | *Start with timer at 4:15 | Official Code - GBCD1.txt | 857 |
| Castlevania Adventure | 8 | 79-B3F-A26 | *Start with timer at 7:15 | Official Code - GBCD1.txt | 858 |
| Castlevania Adventure | 9 | 00A-F28-3B7 | Infinite energy | Official Code - GBCD1.txt | 859 |
| Castlevania Adventure | 10 | 004-07F-3B7 | Infinite time--switch off at end of stages to go on | Official Code - GBCD1.txt | 860 |
| Castlevania Adventure | 11 | 006-94F-3B7 | Infinite lives | Official Code - GBCD1.txt | 861 |
| Castlevania II-Belmont's Revenge | 1 | 008-59C-6E2 | Infinite energy--switch off at end of each castle to get bonus, then switch on | Official Code - GBCD0.txt | 208 |
| Castlevania II-Belmont's Revenge | 2 | 00F-13F-E6E | Infinite lives | Official Code - GBCD0.txt | 209 |
| Castlevania II-Belmont's Revenge | 3 | 007-BBB-E6E | Infinite hearts | Official Code - GBCD0.txt | 210 |
| Castlevania II-Belmont's Revenge | 4 | 018-DCD-E62 + EA8-E0D-081 | Start with 2 lives | Official Code - GBCD0.txt | 211 |
| Castlevania II-Belmont's Revenge | 5 | 058-DCD-E62 + EA8-E0D-081 | Start with 6 lives | Official Code - GBCD0.txt | 212 |
| Castlevania II-Belmont's Revenge | 6 | 098-DCD-E62 + EA8-E0D-081 | Start with 10 lives | Official Code - GBCD0.txt | 213 |
| Catrap | 1 | 006-B7F-E6E | Choose final level | Official Code - GBCD0.txt | 214 |
| Catrap | 2 | 216-3EF-F79 | Can't undo mistakes | Official Code - GBCD0.txt | 215 |
| Catrap | 3 | 216-57F-D5D | Stop timer | Official Code - GBCD0.txt | 216 |
| Catrap | 4 | 189-96D-08A | Run left or right thru anything--for fun only, you can get stuck and have to reset (press Code Screen) | Official Code - GBCD0.txt | 217 |
| Catrap | 5 | C9D-8DD-F78 | Stops you from falling down | Official Code - GBCD0.txt | 218 |
| Chase H.Q. | 1 | FAB-DDE-4C1 | Infinite turbos | Official Code - GBCD0.txt | 219 |
| Chase H.Q. | 2 | A7A-C2F-19E | Infinite time | Official Code - GBCD0.txt | 220 |
| Chase H.Q. | 3 | 0BB-E1E-B32 | Turbo lasts 1/2x as long | Official Code - GBCD0.txt | 221 |
| Chase H.Q. | 4 | 2CB-E1E-B32 | Turbo lasts 2x as long | Official Code - GBCD0.txt | 222 |
| Chase H.Q. | 5 | 42B-E1E-B32 | Turbo lasts 3x as long | Official Code - GBCD0.txt | 223 |
| Chase H.Q. | 6 | 64A-AEF-C49 | Timer runs 2x faster | Official Code - GBCD0.txt | 224 |
| Chase H.Q. | 7 | FFA-AEF-C49 | Timer runs 1-1/2x slower | Official Code - GBCD0.txt | 225 |
| Chase H.Q. | 8 | 014-BFF-E6A + 013-3EE-4C1 | Start on stage 2 | Official Code - GBCD0.txt | 226 |
| Chase H.Q. | 9 | 024-BFF-E6A + 013-3EE-4C1 | Start on stage 3 | Official Code - GBCD0.txt | 227 |
| Chase H.Q. | 10 | 034-BFF-E6A + 013-3EE-4C1 | Start on stage 4 | Official Code - GBCD0.txt | 228 |
| Chase H.Q. | 11 | 044-BFF-E6A + 013-3EE-4C1 | Start on stage 5 | Official Code - GBCD0.txt | 229 |
| Choplifter 2 | 1 | AF6-63E-19A | Infinite helicopters | Official Code - GBCD0.txt | 230 |
| Choplifter 2 | * = 1st game only | Official Code - GBCD0.txt | 231 | ||
| Choplifter 2 | 2 | 005-4EC-F7A | *Start with 1 copter | Official Code - GBCD0.txt | 232 |
| Choplifter 2 | 3 | 085-4EC-F7A | *Start with 9 copters | Official Code - GBCD0.txt | 233 |
| Choplifter 2 | 4 | 135-4EC-F7A | *Start with 20 copters | Official Code - GBCD0.txt | 234 |
| Choplifter 2 | 5 | 015-6CC-E6A | Start in sector 2 | Official Code - GBCD0.txt | 235 |
| Choplifter 2 | 6 | 025-6CC-E6A | Start in sector 3 | Official Code - GBCD0.txt | 236 |
| Choplifter 2 | 7 | 035-6CC-E6A | Start in sector 4 | Official Code - GBCD0.txt | 237 |
| Choplifter 2 | 8 | 045-6CC-E6A | Start in sector 5 | Official Code - GBCD0.txt | 238 |
| Choplifter 2 | 9 | 015-6BC-E6A | Start at level 2 in chosen sector | Official Code - GBCD0.txt | 239 |
| Choplifter 2 | 10 | 025-6BC-E6A | Start at level 3 in chosen sector | Official Code - GBCD0.txt | 240 |
| Contra: The Alien Wars | 1 | 017-97B-E6A | Start with Flame Thrower | Official Code - GBCD14.txt | 2306 |
| Contra: The Alien Wars | 2 | 077-97B-E6A | Start with Crush Gun | Official Code - GBCD14.txt | 2307 |
| Contra: The Alien Wars | 3 | 087-97B-E6A | Start with Homing shot | Official Code - GBCD14.txt | 2308 |
| Contra: The Alien Wars | 4 | 097-97B-E6A | Start with Spread shot | Official Code - GBCD14.txt | 2309 |
| Contra: The Alien Wars | 5 | 052-B1B-E6E | Get 5 smart bombs after you die | Official Code - GBCD14.txt | 2310 |
| Contra: The Alien Wars | 6 | 092-B1B-E6E | Get 9 smart bombs after you die | Official Code - GBCD14.txt | 2311 |
| Contra: The Alien Wars | 7 | 007-E2C-19E | Infinite smart bombs | Official Code - GBCD14.txt | 2312 |
| Contra: The Alien Wars | 8 | 010-6FB-7FB | Don't flash after getting hit | Official Code - GBCD14.txt | 2313 |
| Contra: The Alien Wars | 9 | FF0-6FB-7FB | Flash longer after getting hit | Official Code - GBCD14.txt | 2314 |
| Contra: The Alien Wars | 10 | 3EB-81B-4CA | Invincible | Official Code - GBCD14.txt | 2315 |
| Cosmo Tank | 1 | 00A-52A-F71 | Infinite lives--outside levels | Official Code - GBCD0.txt | 241 |
| Cosmo Tank | 2 | 00A-21A-F71 | Don't take damage from small creatures--outside levels | Official Code - GBCD0.txt | 242 |
| Cosmo Tank | 3 | 0AE-B5F-F76 + 0A0-7EE-F76 | Start with 10 bars of energy | Official Code - GBCD0.txt | 243 |
| Cosmo Tank | 4 | 06E-B0F-E66 + 06F-77F-E66 | Start with 6 lives | Official Code - GBCD0.txt | 244 |
| Cosmo Tank | 5 | 09E-B0F-E66 + 09F-77F-E66 | Start with 9 lives | Official Code - GBCD0.txt | 245 |
| Cosmo Tank | 6 | 00B-29B-E65 | Infinite smart bombs--outside levels | Official Code - GBCD0.txt | 246 |
| Cosmo Tank | 7 | 002-F99-F71 | Don't take damage from large creatures--outside levels | Official Code - GBCD0.txt | 247 |
| Cosmo Tank | 8 | 003-5FB-F71 | Can't be harmed by small creatures--inside levels | Official Code - GBCD0.txt | 248 |
| Cosmo Tank | 9 | 008-66B-E65 | Infinite smart bombs--inside levels | Official Code - GBCD0.txt | 249 |
| Cosmo Tank | 10 | 091-0CE-E6E | Transport to mystery level | Official Code - GBCD0.txt | 250 |
| Crystal Quest | 1 | 0A5-4EF-F7A | Start with 10 lives | Official Code - GBCD0.txt | 251 |
| Crystal Quest | 2 | 145-4EF-F7A | Start with 20 lives | Official Code - GBCD0.txt | 252 |
| Crystal Quest | 3 | B62-D3E-3BE | Infinite lives | Official Code - GBCD0.txt | 253 |
| Crystal Quest | 4 | 0A4-6FF-F7A | Start with 10 smart bombs | Official Code - GBCD0.txt | 254 |
| Crystal Quest | 5 | 144-6FF-F7A | Start with 20 smart bombs | Official Code - GBCD0.txt | 255 |
| Crystal Quest | 6 | B6C-00F-3BE | Infinite smart bombs | Official Code - GBCD0.txt | 256 |
| Crystal Quest | 7 | AFF-54F-3BE + 77F-55F-E69 | Only need 1 crystal to finish each level | Official Code - GBCD0.txt | 257 |
| Crystal Quest | * = Switch off before you reach wave chosen, or you'll keep playing that wave | Official Code - GBCD0.txt | 258 | ||
| Crystal Quest | 8 | 3E8-0CE-2AA + 098-0DE-E66 | *Skip to wave 10 after completing your current wave | Official Code - GBCD0.txt | 259 |
| Crystal Quest | 9 | 3E8-0CE-2AA + 138-0DE-E66 | *Skip to wave 20 after completing your current wave | Official Code - GBCD0.txt | 260 |
| Crystal Quest | 10 | 3E8-0CE-2AA + 278-0DE-E66 | *Skip to wave 40 after completing your current wave | Official Code - GBCD0.txt | 261 |
| Crystal Quest | 11 | 3E8-0CE-2AA + 4F8-0DE-E66 | *Skip to wave 80 after completing your current wave | Official Code - GBCD0.txt | 262 |
| Cyraid | 1 | 00D-8CB-E6E | Infinite lives | Official Code - GBCD2.txt | 1037 |
| Cyraid | 2 | 04E-7CE-F7E | Start with 4 lives | Official Code - GBCD2.txt | 1038 |
| Cyraid | 3 | 06E-7CE-F7E | Start with 6 lives | Official Code - GBCD2.txt | 1039 |
| Cyraid | 4 | 09E-7CE-F7E | Start with 9 lives | Official Code - GBCD2.txt | 1040 |
| Cyraid | 5 | 000-729-E6E | 1st nasty on bottom level of stage 1 is removed from the game | Official Code - GBCD2.txt | 1041 |
| Cyraid | 6 | AFA-4EE-19E | Collect only 1 energy capsule and all enemy robots are destroyed-can proceed to next room(book:-switch off in bonus rooms) | Official Code - GBCD2.txt | 1042 |
| Cyraid | 7 | 3EE-8AF-4CA + 03E-8BF-F7E | Skip to 3rd room after completing 1st | Official Code - GBCD2.txt | 1043 |
| Cyraid | 8 | 3EE-8AF-4CA + 05E-8BF-F7E | Skip to 5rd room after completing 1st | Official Code - GBCD2.txt | 1044 |
| Cyraid | 9 | 3EE-8AF-4CA + 08E-8BF-F7E | Skip to 8rd room after completing 1st | Official Code - GBCD2.txt | 1045 |
| Daedalian Opus | 1 | 3E1-9AF-191 + 0A1-9BF-7FA | Get password to select any level after completing level 1 | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1592 |
| Daedalian Opus | 2 | 3E1-9CF-2AA + 051-9DF-F7E | Start on level 5 or 6 after completing level 1 | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1593 |
| Daedalian Opus | 3 | 00D-62D-3BA | Infinite time | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1594 |
| Darkman | 1 | 63F-91C-91A | Start 1st life with mega-energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1378 |
| Darkman | 2 | 0AF-91C-91A | Start 1st life with 1/2 energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1379 |
| Darkman | 3 | 636-40D-91A | Start rest of lives with mega-energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1380 |
| Darkman | 4 | 002-4DF-E66 | Start with 1 life | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1381 |
| Darkman | 5 | 072-4DF-E66 | Start with 8 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1382 |
| Darkman | 6 | 014-DDF-E69 | Infinite lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1383 |
| Darkman | 7 | 005-97F-E6E | Infinite time | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1384 |
| Darkman | 8 | 909-ACA-E6B | Start with 9 minutes | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1385 |
| Darkman | 9 | BA5-0FF-081 | Infinite energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1386 |
| Days of Thunder | 1 | FAE-7B9-4C1 | Infinite time in pits | Official Code - GBCD1.txt | 862 |
| Days of Thunder | 2 | 002-948-2A3 | Infinite fuel | Official Code - GBCD1.txt | 863 |
| Days of Thunder | 3 | 006-9CE-3B7 | Car takes no damage | Official Code - GBCD1.txt | 864 |
| Days of Thunder | 4 | C97-2FD-3BA | Tires take no damage | Official Code - GBCD1.txt | 865 |
| Dead Heat Scramble | 1 | 004-05F-19E | Infinite time | Official Code - GBCD13.txt | 2189 |
| Dead Heat Scramble | 2 | 02B-0C8-E6E | Start on stage 2 | Official Code - GBCD13.txt | 2190 |
| Dead Heat Scramble | 3 | 03B-0C8-E6E | Start on stage 3 | Official Code - GBCD13.txt | 2191 |
| Dead Heat Scramble | 4 | 04B-0C8-E6E | Start on stage 4 | Official Code - GBCD13.txt | 2192 |
| Dead Heat Scramble | 5 | 05B-0C8-E6E | Start on stage 5 | Official Code - GBCD13.txt | 2193 |
| Dead Heat Scramble | 6 | 06B-0C8-E6E | Start on stage 6 | Official Code - GBCD13.txt | 2194 |
| Dead Heat Scramble | 7 | 07B-0C8-E6E | Start on stage 7 | Official Code - GBCD13.txt | 2195 |
| Dead Heat Scramble | 8 | 08B-0C8-E6E | Start on stage 8 | Official Code - GBCD13.txt | 2196 |
| Dead Heat Scramble | 9 | 09B-0C8-E6E | Start on stage 9 | Official Code - GBCD13.txt | 2197 |
| Dead Heat Scramble | 10 | 0AB-0C8-E6E | Start on stage 10 | Official Code - GBCD13.txt | 2198 |
| Dexterity | 1 | 01C-AEE-E62 | Start with 2 lives | Official Code - GBCD0.txt | 263 |
| Dexterity | 2 | 05C-AEE-E62 | Start with 6 lives | Official Code - GBCD0.txt | 264 |
| Dexterity | 3 | 09C-AEE-E62 | Start with 10 lives | Official Code - GBCD0.txt | 265 |
| Dexterity | 4 | 00C-12F-E6E | Infinite time | Official Code - GBCD0.txt | 266 |
| Dexterity | 5 | C93-56B-6EE | Invincible to enemy attacks | Official Code - GBCD0.txt | 267 |
| Dick Tracy | 1 | 016-BFF-E66 | Start with 1 life | Official Code - GBCD0.txt | 268 |
| Dick Tracy | 2 | 066-BFF-E66 | Start with 6 lives | Official Code - GBCD0.txt | 269 |
| Dick Tracy | 3 | 009-7EF-E6E | Infinite lives | Official Code - GBCD0.txt | 270 |
| Dick Tracy | 4 | 054-DCF-C42 | Start each life with 1/2x energy | Official Code - GBCD0.txt | 271 |
| Dick Tracy | 5 | 104-DCF-C42 | Start each life with max energy | Official Code - GBCD0.txt | 272 |
| Dick Tracy | 6 | A77-7DA-19E | Infinite energy | Official Code - GBCD0.txt | 273 |
| Dick Tracy | 7 | 215-3AF-D5D | Infinite time | Official Code - GBCD0.txt | 274 |
| Dick Tracy | 8 | 0A1-6CD-F72 | 10 bullets on pick-up of hand-gun | Official Code - GBCD0.txt | 275 |
| Dick Tracy | 9 | 141-6CD-F72 | 20 bullets on pick-up of hand-gun | Official Code - GBCD0.txt | 276 |
| Dick Tracy | 10 | B66-C6E-3BE | Infinite ammo on pick-up of any weapon | Official Code - GBCD0.txt | 277 |
| Dig Dug | Dig Dug and New Dig Dug Codes: | Official Code - GBCD3.txt | 1205 | ||
| Dig Dug | *=Display still shows 3 | Official Code - GBCD3.txt | 1206 | ||
| Dig Dug | 1 | 06B-ACA-E66 | *Start with 6 lives | Official Code - GBCD3.txt | 1207 |
| Dig Dug | 2 | 09B-ACA-E66 | *Start with 9 lives | Official Code - GBCD3.txt | 1208 |
| Dig Dug | 3 | 02B-ACA-E66 | *Start with 2 lives | Official Code - GBCD3.txt | 1209 |
| Dig Dug | 4 | 004-50C-3BE | When Pookas(tm) are partially inflated, they don't shrink | Official Code - GBCD3.txt | 1210 |
| Dig Dug | 5 | 046-D9C-E6E + 043-9ED-E6E + 047-8EB-E6E | 1 pump kills monster instantly | Official Code - GBCD3.txt | 1211 |
| Dig Dug | Dig Dug Codes Only: | Official Code - GBCD3.txt | 1212 | ||
| Dig Dug | 6 | 008-1BB-19E | Infinite lives | Official Code - GBCD3.txt | 1213 |
| Dig Dug | *=Display still says level 1 | Official Code - GBCD3.txt | 1214 | ||
| Dig Dug | 7 | 3EC-D9A-08A + 04C-DAA-E62 | *Start on level 4 | Official Code - GBCD3.txt | 1215 |
| Dig Dug | 8 | 3EC-D9A-08A + 02C-DAA-E62 | *Start on level 2 | Official Code - GBCD3.txt | 1216 |
| Dig Dug | 9 | 3EC-D9A-08A + 09C-DAA-E62 | *Start on level 9 | Official Code - GBCD3.txt | 1217 |
| Disney's Darkwing Duck | 1 | 01A-0BF-C4D | Infinite lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1595 |
| Disney's Darkwing Duck | 2 | 011-84F-F7A | Start with 1 pt. of energy and 1 life--1st game | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1596 |
| Disney's Darkwing Duck | 3 | 051-84F-F7A | Start with 5 pts. of energy on 1st life and 5 lives--1st game | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1597 |
| Disney's Darkwing Duck | 4 | 091-84F-F7A | Start with 9 pts. of energy on 1st life and 9 lives--1st game | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1598 |
| Disney's Darkwing Duck | 5 | 019-F0F-F7A | Start with 1 pt. of energy after 1st life | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1599 |
| Disney's Darkwing Duck | 6 | 059-F0F-F7A | Start with 5 pts. of energy after 1st life | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1600 |
| Disney's Darkwing Duck | 7 | 099-F0F-F7A | Start with 9 pts. of energy after 1st life | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1601 |
| Disney's Darkwing Duck | 8 | FAD-398-4C1 | Infinite ammo on pick-up | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1602 |
| Disney's Darkwing Duck | 9 | 010-6FB-A2B | 1 touch by an enemy kills you | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1603 |
| Disney's Darkwing Duck | 10 | AA0-64B-A2B | Invincibility time lasts 4 sec. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1604 |
| Disney's Darkwing Duck | 11 | FF0-64B-A2B | Invincibility time lasts 6 sec. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1605 |
| Disney's Duck Tales | 1 | 01C-918-E62 | Start with 2 lives | Official Code - GBCD0.txt | 278 |
| Disney's Duck Tales | 2 | 05C-918-E62 | Start with 6 lives | Official Code - GBCD0.txt | 279 |
| Disney's Duck Tales | 3 | 09C-918-E62 | Start with 10 lives | Official Code - GBCD0.txt | 280 |
| Disney's Duck Tales | 4 | 006-2DF-E6E | Infinite lives | Official Code - GBCD0.txt | 281 |
| Disney's Duck Tales | 5 | 00C-968-F72 | Infinite hit points | Official Code - GBCD0.txt | 282 |
| Disney's Duck Tales | 6 | 8E9-63C-910 | Timer counts up instead of down (Infinite time to complete your duck mission) | Official Code - GBCD0.txt | 283 |
| Donkey Kong | 1 | 009-4DF-3BE | Infinite lives | Official Code - GBCD11.txt | 1976 |
| Donkey Kong | 2 | 882-64F-F7A | Start with 36 lives | Official Code - GBCD11.txt | 1977 |
| Donkey Kong | 3 | 00C-34F-E6E | Infinite time | Official Code - GBCD11.txt | 1978 |
| Donkey Kong | 4 | 02C-34F-E6E | Timer is 2x faster | Official Code - GBCD11.txt | 1979 |
| Donkey Kong | 5 | 3E4-F3D-081 + XX4-F4D-4CE + 004-F5D-C49 | Practice stage | Official Code - GBCD11.txt | 1980 |
| Donkey Kong | XX--level indicator doesn't work, can't go on to next level | Official Code - GBCD11.txt | 1981 | ||
| Donkey Kong Land | 1 | 00E-899-F7E + 00E-958-F7E | Start with 1 life | Official Code - GBCD14.txt | 2316 |
| Donkey Kong Land | 2 | 08E-899-F7E + 08E-958-F7E | Start with 9 lives | Official Code - GBCD14.txt | 2317 |
| Donkey Kong Land | 3 | 0EE-899-F7E + 0EE-958-F7E | Start with 15 lives | Official Code - GBCD14.txt | 2318 |
| Donkey Kong Land | 4 | 63E-899-F7E + 63E-958-F7E | Start with 99 lives | Official Code - GBCD14.txt | 2319 |
| Donkey Kong Land | 5 | 00D-9DB-3BE + 21D-A0B-E61 | Infinite lives | Official Code - GBCD14.txt | 2320 |
| Donkey Kong Land | 6 | C3D-A0B-E61 | Lose all your lives when you die | Official Code - GBCD14.txt | 2321 |
| Donkey Kong Land | 7 | C9D-FDB-4C1 | If you get hit you don't change characters until you are back at the map screen | Official Code - GBCD14.txt | 2322 |
| Donkey Kong Land | 8 | 3E0-81B-4CA | Invincible | Official Code - GBCD14.txt | 2323 |
| Donkey Kong Land | 9 | 002-1FB-3BE | Change soundtrack | Official Code - GBCD14.txt | 2324 |
| Donkey Kong Land | 10 | 004-C6B-3BE + 3E4-C0B-3B2 | Each banana gives you mega lives (switch off when you have enough lives) | Official Code - GBCD14.txt | 2325 |
| Double Dragon | 1 | 012-87F-E66 + 012-B6F-E66 | Start with 1 life | Official Code - GBCD0.txt | 284 |
| Double Dragon | 2 | 052-87F-E66 + 052-B6F-E66 | Start with 5 lives | Official Code - GBCD0.txt | 285 |
| Double Dragon | 3 | 0A2-87F-E66 + 0A2-B6F-E66 | Start with 10 lives | Official Code - GBCD0.txt | 286 |
| Double Dragon | 4 | 142-87F-E66 + 142-B6F-E66 | Start with 20 lives | Official Code - GBCD0.txt | 287 |
| Double Dragon | 5 | A73-BBF-19E | Infinite lives | Official Code - GBCD0.txt | 288 |
| Double Dragon | 6 | 007-F0A-B30 | Infinite energy | Official Code - GBCD0.txt | 289 |
| Double Dragon | 7 | 3D7-F0A-B30 | Enemy hits are very weak | Official Code - GBCD0.txt | 290 |
| Double Dragon 3: The Arcade Game | 1 | 030-9FF-F72 | Start with 4 lives | Official Code - GBCD1.txt | 866 |
| Double Dragon 3: The Arcade Game | 2 | 090-9FF-F72 | Start with 10 lives | Official Code - GBCD1.txt | 867 |
| Double Dragon 3: The Arcade Game | 3 | 0C0-9FF-F72 | Start with 13 lives | Official Code - GBCD1.txt | 868 |
| Double Dragon 3: The Arcade Game | 4 | 000-0E8-19E | Infinite lives | Official Code - GBCD1.txt | 869 |
| Double Dragon 3: The Arcade Game | 5 | 049-498-E6E | Start with 5 coins | Official Code - GBCD1.txt | 870 |
| Double Dragon 3: The Arcade Game | 6 | 099-498-E6E | Start with 10 coins | Official Code - GBCD1.txt | 871 |
| Double Dragon 3: The Arcade Game | 7 | 199-498-E6E | Start with 20 coins | Official Code - GBCD1.txt | 872 |
| Double Dragon 3: The Arcade Game | 8 | 00F-1BF-E6E | Infinite coins | Official Code - GBCD1.txt | 873 |
| Double Dragon 3: The Arcade Game | 9 | 500-97F-194 | Start 1st life with 5 energy points | Official Code - GBCD1.txt | 874 |
| Double Dragon 3: The Arcade Game | 10 | F00-97F-194 | Start 1st life with 15 energy points | Official Code - GBCD1.txt | 875 |
| Double Dragon 3: The Arcade Game | 11 | 500-138-194 | Start with 5 points of energy--after 1st life | Official Code - GBCD1.txt | 876 |
| Double Dragon 3: The Arcade Game | 12 | F00-138-194 | Start with 15 points of energy--after 1st life | Official Code - GBCD1.txt | 877 |
| Double Dragon II | 1 | 017-21F-E66 | Start with 1 life | Official Code - GBCD0.txt | 291 |
| Double Dragon II | 2 | 067-21F-E66 | Start with 6 life | Official Code - GBCD0.txt | 292 |
| Double Dragon II | 3 | 0C7-21F-E66 | Start with 12 life | Official Code - GBCD0.txt | 293 |
| Double Dragon II | 4 | 197-21F-E66 | Start with 25 life | Official Code - GBCD0.txt | 294 |
| Double Dragon II | * = Choose continue on options screen | Official Code - GBCD0.txt | 295 | ||
| Double Dragon II | 5 | 3ED-8CF-081 + 01D-8DF-195 + 00D-8EF-D55 | *Start on mission 2 | Official Code - GBCD0.txt | 296 |
| Double Dragon II | 6 | 3ED-8CF-081 + 02D-8DF-195 + 00D-8EF-D55 | *Start on mission 3 | Official Code - GBCD0.txt | 297 |
| Double Dragon II | 7 | 3ED-8CF-081 + 03D-8DF-195 + 00D-8EF-D55 | *Start on mission 4 | Official Code - GBCD0.txt | 298 |
| Double Dragon II | 8 | 3ED-8CF-081 + 04D-8DF-195 + 00D-8EF-D55 | *Start on mission 5 | Official Code - GBCD0.txt | 299 |
| Double Dragon II | 9 | 3ED-8CF-081 + 08D-8DF-195 + 00D-8EF-D55 | *Start on mission 9 | Official Code - GBCD0.txt | 300 |
| Double Dragon II | 10 | 3ED-8CF-081 + 09D-8DF-195 + 00D-8EF-D55 | *Start on mission 10 | Official Code - GBCD0.txt | 301 |
| Double Dribble 5 on 5 | 1 | 00B-8CF-E6E | Infinite time | Official Code - GBCD2.txt | 1046 |
| Double Dribble 5 on 5 | 2 | 00D-64F-6E2 | No computer scoring | Official Code - GBCD2.txt | 1047 |
| Double Dribble 5 on 5 | 3 | 04C-E2F-E6E | Game lasts only 1 quarter goes straight to 4th quarter | Official Code - GBCD2.txt | 1048 |
| Double Dribble 5 on 5 | 4 | FFA-0BE-E66 | When selecting skill level, keep pressing down on control panel. Bleeping will continue, and computer will become more and more skillful | Official Code - GBCD2.txt | 1049 |
| Dr. Mario | 1 | CEE-B5E-D50 + 9EE-B7E-911 | Screen doesn't blank in pause mode | Official Code - GBCD0.txt | 302 |
| Dr. Mario | 2 | 00B-E3D-B32 | Get 4 pills in a row or kill 1 virus to complete level | Official Code - GBCD0.txt | 303 |
| Dr. Mario | 3 | C9A-5FD-E69 | No speed increase every 10 pills | Official Code - GBCD0.txt | 304 |
| Dr. Mario | 4 | 01A-5ED-C42 | Speed increase after every pill | Official Code - GBCD0.txt | 305 |
| Dr. Mario | 5 | 05A-5ED-C42 | Speed increase after every 5 pills | Official Code - GBCD0.txt | 306 |
| Elevator Action | 1 | B68-18F-3BE | Invincible to enemy attacks | Official Code - GBCD0.txt | 307 |
| Elevator Action | 2 | 094-F6F-E66 | Start with 9 lives | Official Code - GBCD0.txt | 308 |
| Elevator Action | 3 | 064-F6F-E66 | Start with 6 lives | Official Code - GBCD0.txt | 309 |
| Elevator Action | 4 | 014-F6F-E66 | Start with 1 life | Official Code - GBCD0.txt | 310 |
| Elevator Action | 5 | B65-90F-3BE | Infinite lives | Official Code - GBCD0.txt | 311 |
| Elevator Action | 6 | AF4-CBB-7F4 | Otto does not have to retrieve disks to escape | Official Code - GBCD0.txt | 312 |
| Extra Bases | 1 | 000-0BE-3BA | Outs aren't counted | Official Code - GBCD1.txt | 878 |
| Extra Bases | 2 | 000-7AB-3BA | Strikes aren't counted | Official Code - GBCD1.txt | 879 |
| Extra Bases | 3 | 000-8BB-3BA | Balls aren't counted | Official Code - GBCD1.txt | 880 |
| Extra Bases | *=Can switch on/off | Official Code - GBCD1.txt | 881 | ||
| Extra Bases | 4 | 00B-91A-19A | *Opponents can't score (switch off when you're batting so you can score) | Official Code - GBCD1.txt | 882 |
| Extra Bases | 5 | 01F-D6F-E66 | *One strike and you're out | Official Code - GBCD1.txt | 883 |
| Extra Bases | 6 | 02F-D6F-E66 | *2 strikes and you're out | Official Code - GBCD1.txt | 884 |
| Extra Bases | 7 | 01F-F0F-E66 | *1 out and side is retired | Official Code - GBCD1.txt | 885 |
| Extra Bases | 8 | 02F-F0F-E66 | *2 outs and side is retired | Official Code - GBCD1.txt | 886 |
| Extra Bases | 9 | 01F-C0F-F7A | *1 ball and you walk | Official Code - GBCD1.txt | 887 |
| Extra Bases | 10 | 02F-C0F-F7A | *2 balls and you walk | Official Code - GBCD1.txt | 888 |
| F-15 Strike Eagle | 1 | 0A3-88C-912 | Start with 10 sidewinders | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1606 |
| F-15 Strike Eagle | 2 | 323-88C-912 | Start with 50 sidewinders | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1607 |
| F-15 Strike Eagle | 3 | 5A3-88C-912 | Start with 90 sidewinders | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1608 |
| F-15 Strike Eagle | 4 | 0A3-8DC-D56 | Start with 10 mavericks | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1609 |
| F-15 Strike Eagle | 5 | 323-8DC-D56 | Start with 50 mavericks | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1610 |
| F-15 Strike Eagle | 6 | 5A3-8DC-D56 | Start with 90 mavericks | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1611 |
| F-15 Strike Eagle | 7 | 0A3-92C-80A | Start with 10 E.C.M. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1612 |
| F-15 Strike Eagle | 8 | 323-92C-80A | Start with 50 E.C.M. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1613 |
| F-15 Strike Eagle | 9 | 5A3-92C-80A | Start with 90 E.C.M. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1614 |
| F-15 Strike Eagle | 10 | 023-9BC-E66 + 013-9AC-6EA | Start with 513 bullets | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1615 |
| F-15 Strike Eagle | 11 | 083-9BC-E66 + 013-9AC-6EA | Start with 2049 bullets | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1616 |
| F-15 Strike Eagle | 12 | 103-9BC-E66 + 013-9AC-6EA | Start with 4097 bullets | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1617 |
| F-15 Strike Eagle | 13 | FAA-52D-4C1 | Infinite bullets | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1618 |
| F-15 Strike Eagle | 14 | FA8-EEF-4C1 | Infinite sidewinders | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1619 |
| F-15 Strike Eagle | 15 | FA8-ABF-4C1 | Infinite mavericks | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1620 |
| F-15 Strike Eagle | 16 | 013-BCC-E62 | Fly very slowly | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1621 |
| F-15 Strike Eagle | 17 | 093-BCC-E62 | Fly at supersonic speed | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1622 |
| F-15 Strike Eagle | 18 | FA8-5BF-4C1 | Infinite E.C.M. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1623 |
| Faceball 2000 | * = Cyberscape mode only. | Official Code - GBCD0.txt | 313 | ||
| Faceball 2000 | 1 | 000-3FD-3BE | *Infinite lives | Official Code - GBCD0.txt | 314 |
| Faceball 2000 | 2 | 014-DBA-E66 | *Start with 1 life | Official Code - GBCD0.txt | 315 |
| Faceball 2000 | 3 | 054-DBA-E66 | *Start with 5 life | Official Code - GBCD0.txt | 316 |
| Faceball 2000 | 4 | 0A4-DBA-E66 | *Start with 10 life | Official Code - GBCD0.txt | 317 |
| Faceball 2000 | 5 | 0F4-DBA-E66 | *Start with 15 life | Official Code - GBCD0.txt | 318 |
| Faceball 2000 | 6 | 144-DBA-E66 | *Start with 20 life | Official Code - GBCD0.txt | 319 |
| Faceball 2000 | 7 | FAE-06C-4C1 | *Stop timer | Official Code - GBCD0.txt | 320 |
| Faceball 2000 | + = In options screen, adjust strength to "!!!!" before selecting "Arena" or "Cyberscape" | Official Code - GBCD0.txt | 321 | ||
| Faceball 2000 | 8 | 053-A89-E6E + 05A-98D-E66 | +Can take 5 hits | Official Code - GBCD0.txt | 322 |
| Faceball 2000 | 9 | 0A3-A89-E6E + 0AA-98D-E66 | +Can take 10 hits | Official Code - GBCD0.txt | 323 |
| Faceball 2000 | 10 | 0F3-A89-E6E + 0FA-98D-E66 | +Can take 15 hits | Official Code - GBCD0.txt | 324 |
| Faceball 2000 | 11 | 143-A89-E6E + 14A-98D-E66 | +Can take 20 hits | Official Code - GBCD0.txt | 325 |
| Ferrari Grand Prix Challenge | 1 | 004-58C-19E | Don't lose speed when touching side of track in qualifying round or race--hitting sign will slow you down (if you accelerate fully, release A button and position car in middle of track, it will steer itself) | Official Code - GBCD3.txt | 1218 |
| Ferrari Grand Prix Challenge | 2 | 000-22C-C49 | When you crash with another car, your speed won't drop to 0 | Official Code - GBCD3.txt | 1219 |
| Ferrari Grand Prix Challenge | 3 | 00A-39B-E6E + 00A-1AB-E6E | No qualifying timer | Official Code - GBCD3.txt | 1220 |
| Fighting Simulator 2 in 1 Flying Warriors | Action game codes: | Official Code - GBCD2.txt | 1050 | ||
| Fighting Simulator 2 in 1 Flying Warriors | 1 | 057-24E-E66 | Start with 5 lives | Official Code - GBCD2.txt | 1051 |
| Fighting Simulator 2 in 1 Flying Warriors | 2 | 097-24E-E66 | Start with 9 lives | Official Code - GBCD2.txt | 1052 |
| Fighting Simulator 2 in 1 Flying Warriors | 3 | 0F7-24E-E66 | Start with 15 lives | Official Code - GBCD2.txt | 1053 |
| Fighting Simulator 2 in 1 Flying Warriors | 4 | 008-D7E-19E | Infinite lives | Official Code - GBCD2.txt | 1054 |
| Fighting Simulator 2 in 1 Flying Warriors | 5 | 3D7-3CE-19A | Infinite energy | Official Code - GBCD2.txt | 1055 |
| Final Fantasy Adventure | 1 | FAE-3FC-4C1 | Don't take damage (except from poisons and magic) | Official Code - GBCD0.txt | 326 |
| Final Fantasy Adventure | * = Only works if entered before new games, not on continues | Official Code - GBCD0.txt | 327 | ||
| Final Fantasy Adventure | 2 | 05E-6B9-E62 | *Start with stamina, power and will = 5 | Official Code - GBCD0.txt | 328 |
| Final Fantasy Adventure | 3 | 0AE-6B9-E62 | *Start with stamina, power and will = 10 | Official Code - GBCD0.txt | 329 |
| Final Fantasy Adventure | 4 | 0FE-6B9-E62 | *Start with stamina, power and will = 15 | Official Code - GBCD0.txt | 330 |
| Final Fantasy Adventure | 5 | 14E-6B9-E62 | *Start with stamina, power and will = 20 | Official Code - GBCD0.txt | 331 |
| Final Fantasy Adventure | 6 | 1EE-6B9-E62 | *Start with stamina, power and will = 30 | Official Code - GBCD0.txt | 332 |
| Final Fantasy Legend | Human Male codes only. Make your own changes to these codes to create a super strong character! (See instructions.) | Official Code - GBCD1.txt | 889 | ||
| Final Fantasy Legend | 1 | 011-238-C4A | Start with 1 strength point | Official Code - GBCD1.txt | 890 |
| Final Fantasy Legend | 2 | 051-238-C4A | Start with 5 strength points | Official Code - GBCD1.txt | 891 |
| Final Fantasy Legend | 3 | 021-248-E6E | Start with 2 defense points | Official Code - GBCD1.txt | 892 |
| Final Fantasy Legend | 4 | 061-248-E6E | Start with 6 defense points | Official Code - GBCD1.txt | 893 |
| Final Fantasy Legend | 5 | 031-258-F7A | Start with 3 agility points | Official Code - GBCD1.txt | 894 |
| Final Fantasy Legend | 6 | 071-258-F7A | Start with 7 agility points | Official Code - GBCD1.txt | 895 |
| Final Fantasy Legend | 7 | 041-268-E6A | Start with 4 mana p oints | Official Code - GBCD1.txt | 896 |
| Final Fantasy Legend | 8 | 081-268-E6A | Start with 8 mana points | Official Code - GBCD1.txt | 897 |
| Final Fantasy Legend | 9 | 012-588-19A | Start with 1 hit point | Official Code - GBCD1.txt | 898 |
| Final Fantasy Legend | 10 | 052-588-19A | Start with 5 hit points | Official Code - GBCD1.txt | 899 |
| Final Fantasy Legend 2 | Make your own changes to these codes to create a super strong character! (See instructions.) | Official Code - GBCD1.txt | 900 | ||
| Final Fantasy Legend 2 | 1 | 098-E28-086 | Start with 9 hit points | Official Code - GBCD1.txt | 901 |
| Final Fantasy Legend 2 | 2 | 098-E68-E66 | Start with 9 defense points | Official Code - GBCD1.txt | 902 |
| Final Fantasy Legend 2 | 3 | 098-E78-E66 | Start with 9 mana points | Official Code - GBCD1.txt | 903 |
| Final Fantasy Legend 2 | 4 | 098-E58-F7E | Start with 9 agility points | Official Code - GBCD1.txt | 904 |
| Final Fantasy Legend 2 | 5 | 098-E48-F72 | Start with 9 strength points | Official Code - GBCD1.txt | 905 |
| Final Fantasy Legend 2 | 6 | 09E-818-2A2 | Start with 9 swords--if your character can start with swords | Official Code - GBCD1.txt | 906 |
| Final Fantasy Legend 2 | 7 | 005-96F-08B + 005-9CF-08B | All characters start with 15,163 hit points (shows only 999) | Official Code - GBCD1.txt | 907 |
| Final Fantasy Legend III | 1 | FFA-928-E6A + FF8-918-2A2 + FF8-938-2A2 | Set initial power to mega-power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1624 |
| Fish Dude | 1 | 215-25F-081 | No timer | Official Code - GBCD8.txt | 1838 |
| Fish Dude | 2 | 002-3DF-E62 | Start with 1 life | Official Code - GBCD8.txt | 1839 |
| Fish Dude | 3 | 042-3DF-E62 | Start with 5 lives | Official Code - GBCD8.txt | 1840 |
| Fish Dude | 4 | 082-3DF-E62 | Start with 9 lives | Official Code - GBCD8.txt | 1841 |
| Fish Dude | 5 | 0E2-3DF-E62 | Start with 15 lives╤ignore counter for 1st 5 lives | Official Code - GBCD8.txt | 1842 |
| Fish Dude | 6 | 002-A8F-3BE | Infinite lives | Official Code - GBCD8.txt | 1843 |
| Fist of the North Star | 1 | 21E-9FF-4C1 | Almost invincible | Official Code - GBCD8.txt | 1844 |
| Fist of the North Star | 2 | 21F-A5F-4C1 | No energy loss from weapons thrown | Official Code - GBCD8.txt | 1845 |
| Fist of the North Star | *=Both players | Official Code - GBCD8.txt | 1846 | ||
| Fist of the North Star | 3 | 404-F7E-195 | *Start with 25% energy | Official Code - GBCD8.txt | 1847 |
| Fist of the North Star | 4 | 7F4-F7E-195 | *Start with 50% energy | Official Code - GBCD8.txt | 1848 |
| Fist of the North Star | 5 | C44-F7E-195 | *Start with 75% energy | Official Code - GBCD8.txt | 1849 |
| Fist of the North Star | 6 | 05B-CCE-E6E | Start on level 5 | Official Code - GBCD8.txt | 1850 |
| Fist of the North Star | 7 | 09B-CCE-E6E | Start on level 9 | Official Code - GBCD8.txt | 1851 |
| Flipull | 1 | 01D-48D-E62 | Start with 1 special block | Official Code - GBCD0.txt | 333 |
| Flipull | 2 | 05D-482-E62 | Start with 5 special blocks | Official Code - GBCD0.txt | 334 |
| Flipull | 3 | 09D-48D-E62 | Start with 9 special blocks | Official Code - GBCD0.txt | 335 |
| Flipull | 4 | A77-41F-19E | Infinite time | Official Code - GBCD0.txt | 336 |
| Flipull | 5 | 003-B0E-3BE | Infinite credits | Official Code - GBCD0.txt | 337 |
| Flipull | 6 | 01D-45D-E66 | Start with 1 credit | Official Code - GBCD0.txt | 338 |
| Flipull | 7 | 05D-45D-E66 | Start with 5 credit | Official Code - GBCD0.txt | 339 |
| Flipull | 8 | 09D-45D-E66 | Start with 9 credit | Official Code - GBCD0.txt | 340 |
| Fortified Zone | * = Doesn't work against vehicles, so don't get run over | Official Code - GBCD0.txt | 341 | ||
| Fortified Zone | 1 | FAA-60E-4C1 | *Infinite hit points for male soldier | Official Code - GBCD0.txt | 342 |
| Fortified Zone | 2 | FA0-70D-4C1 | *Infinite hit points for female soldier | Official Code - GBCD0.txt | 343 |
| Fortified Zone | 3 | A79-B8C-19E | Infinite ammo for special weapons on pick-up | Official Code - GBCD0.txt | 344 |
| Fortified Zone | 4 | 05F-A08-E66 | Both soldiers start with infinite hit points | Official Code - GBCD0.txt | 345 |
| Fortified Zone | 5 | 0AF-A08-E66 | Both start with 10 hit points | Official Code - GBCD0.txt | 346 |
| Fortified Zone | 6 | 0FF-A08-E66 | Both start with 15 hit points | Official Code - GBCD0.txt | 347 |
| Fortified Zone | 7 | 14F-A08-E66 | Both start with 20 hit points | Official Code - GBCD0.txt | 348 |
| Fortified Zone | 8 | 01F-8A8-E6A | Both start with 1 key and weapon power-up | Official Code - GBCD0.txt | 349 |
| Fortified Zone | 9 | 05F-8A8-E6A | Both start with 5 keys and weapon power-ups | Official Code - GBCD0.txt | 350 |
| Fortified Zone | 10 | 09F-8A8-E6A | Both start with 9 keys and weapon power-ups | Official Code - GBCD0.txt | 351 |
| Fortified Zone | 11 | 01F-988-E6A | Start with 1 medicine unit | Official Code - GBCD0.txt | 352 |
| Fortified Zone | 12 | 05F-988-E6A | Start with 5 medicine units | Official Code - GBCD0.txt | 353 |
| Fortified Zone | 13 | 09F-988-E6A | Start with 9 medicine units | Official Code - GBCD0.txt | 354 |
| Fortified Zone | + = Go to password screen, then enter "3375" | Official Code - GBCD0.txt | 355 | ||
| Fortified Zone | 14 | 01D-148-E6E | +Start on level 2 | Official Code - GBCD0.txt | 356 |
| Fortified Zone | 15 | 02D-148-E6E | +Start on level 3 | Official Code - GBCD0.txt | 357 |
| Fortified Zone | 16 | 03D-148-E6E | +Start on level 4 | Official Code - GBCD0.txt | 358 |
| Game of Harmony | * = Switch off when you reach the level the code gives you | Official Code - GBCD0.txt | 359 | ||
| Game of Harmony | 1 | 009-DBF-C41 + 3E9-DCF-C48 + 089-DDF-C4A | *Go to level 10 after completing a level | Official Code - GBCD0.txt | 360 |
| Game of Harmony | 2 | 009-DBF-C41 + 3E9-DCF-C48 + 129-DDF-C4A | *Go to level 20 after completing a level | Official Code - GBCD0.txt | 361 |
| Game of Harmony | 3 | 009-DBF-C41 + 3E9-DCF-C48 + 1C9-DDF-C4A | *Go to level 30 after completing a level | Official Code - GBCD0.txt | 362 |
| Game of Harmony | 4 | 009-DBF-C41 + 3E9-DCF-C48 + 269-DDF-C4A | *Go to level 40 after completing a level | Official Code - GBCD0.txt | 363 |
| Game of Harmony | 5 | 006-94E-3BE | Infinite time on bonus section--can switch on/off | Official Code - GBCD0.txt | 364 |
| Gargoyle's Quest | 1 | 005-5CD-E6E | Infinite lives | Official Code - GBCD0.txt | 365 |
| Gargoyle's Quest | 2 | 001-D4F-E6E | Start with 1(sic) life | Official Code - GBCD0.txt | 366 |
| Gargoyle's Quest | 3 | 051-D4F-E6E | Start with 5 lives | Official Code - GBCD0.txt | 367 |
| Gargoyle's Quest | 4 | 091-D4F-E6E | Start with 9 lives | Official Code - GBCD0.txt | 368 |
| Gauntlet II | 1 | 002-EC9-C4E | Don't lose energy with time (still lose it from enemies, poisons, magic, etc.) | Official Code - GBCD0.txt | 369 |
| Gauntlet II | 2 | C3A-5FA-D5D | Never lose keys | Official Code - GBCD0.txt | 370 |
| Gauntlet II | 3 | 008-76A-3BE | Never lose potions | Official Code - GBCD0.txt | 371 |
| Gauntlet II | 4 | 030-979-E6A | Start with 3 keys and potions | Official Code - GBCD0.txt | 372 |
| George Foreman's KO Boxing | 1 | 3E9-CBE-4CA | Infinite energy (display still goes down)--don't switch off | Official Code - GBCD1.txt | 915 |
| George Foreman's KO Boxing | 2 | 001-89E-E6E | Infinite time | Official Code - GBCD1.txt | 916 |
| George Foreman's KO Boxing | 3 | 3E7-EEE-08A | Infinite super punch | Official Code - GBCD1.txt | 917 |
| Ghostbusters II | 1 | 00E-44E-3BE | Infinite protons and traps | Official Code - GBCD0.txt | 373 |
| Ghostbusters II | 2 | C9C-B4E-081 | Invincible | Official Code - GBCD0.txt | 374 |
| Ghostbusters II | 3 | AF5-778-19E | Only need to zap 1 ghost per level | Official Code - GBCD0.txt | 375 |
| Ghostbusters II | 4 | A76-F9E-19E | Infinite time--switch off at end of level to go on, then switch on again | Official Code - GBCD0.txt | 376 |
| Go! Go! Tank | 1 | 00C-7FE-F7A | Plane flies like there's no gravity | Official Code - GBCD0.txt | 377 |
| Go! Go! Tank | 2 | FFC-7FE-F7A | More downward gravity | Official Code - GBCD0.txt | 378 |
| Go! Go! Tank | 3 | A77-F6C-19E | Infinite planes | Official Code - GBCD0.txt | 379 |
| Go! Go! Tank | 4 | C96-E3C-193 | Fly thru walls and ground, but not thru enemy vehicles, missiles, or end-of-level walls | Official Code - GBCD0.txt | 380 |
| Go! Go! Tank | 5 | 017-67D-F7A | Tank takes minimum damage when it hits walls | Official Code - GBCD0.txt | 381 |
| Go! Go! Tank | 6 | 107-67D-F7A | Tank takes 4x damage when it hits walls | Official Code - GBCD0.txt | 382 |
| Go! Go! Tank | 7 | C93-5FC-F7D | Tank is invincible | Official Code - GBCD0.txt | 383 |
| Goal | 1 | 633-ECB-5DE | Select time of up to 99 min. per half | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1387 |
| Goal | 2 | FF5-5AA-CDE + FF5-5BA-C46 + FF5-5CA-CBE | Player 2 is fastest on the pitch | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1388 |
| Goal | 3 | 00A-DAB-19A | No goals scored against you by computer | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1389 |
| Goal | 4 | 009-EFE-E6E | Infinite timer | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1390 |
| Goal | 5 | 225-5BA-C46 | Some teammates have a mega-kick | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1391 |
| Godzilla | 1 | 00F-09F-E6E | Infinite lives | Official Code - GBCD8.txt | 1852 |
| Godzilla | 2 | 005-16D-19E | Infinite energy╤spikes can still kill you | Official Code - GBCD8.txt | 1853 |
| Godzilla | 3 | 016-E9F-E62 | Start with 2 life | Official Code - GBCD8.txt | 1854 |
| Godzilla | 4 | 056-E9F-E62 | Start with 6 lives | Official Code - GBCD8.txt | 1855 |
| Godzilla | 5 | 096-E9F-E62 | Start with 10 lives | Official Code - GBCD8.txt | 1856 |
| Godzilla | 6 | 088-3BF-A2A | Godzilla loses 1/2 energy on 1st hit | Official Code - GBCD8.txt | 1857 |
| Godzilla | 1 | 00F-09F-E6E | Infinite lives | Official Code - GBCD0.txt | 384 |
| Godzilla | 2 | 005-16D-19E | Infinite energy--switch off in bonus rounds or will give infinite bonuses | Official Code - GBCD0.txt | 385 |
| Godzilla | 3 | 016-E9F-E62 | Start with 2 lives | Official Code - GBCD0.txt | 386 |
| Godzilla | 4 | 056-E9F-E62 | Start with 6 lives | Official Code - GBCD0.txt | 387 |
| Godzilla | 5 | 096-E9F-E62 | Start with 10 lives | Official Code - GBCD0.txt | 388 |
| Godzilla | 6 | 088-3BF-A2A | First hit takes 1/2 your energy | Official Code - GBCD0.txt | 389 |
| Gradius: The Interstellar Assault | 1 | 014-C0F-E62 | Start with 2 lives | Official Code - GBCD0.txt | 390 |
| Gradius: The Interstellar Assault | 2 | 054-C0F-E62 | Start with 6 lives | Official Code - GBCD0.txt | 391 |
| Gradius: The Interstellar Assault | 3 | 094-C0F-E62 | Start with 10 lives | Official Code - GBCD0.txt | 392 |
| Gradius: The Interstellar Assault | 4 | 000-ECE-E6E | Infinite lives | Official Code - GBCD0.txt | 393 |
| Gradius: The Interstellar Assault | 5 | 005-EEA-C49 | Autofire without pressing A (don't change control settings, leave rapid fire on) | Official Code - GBCD0.txt | 394 |
| Gradius: The Interstellar Assault | 6 | 024-ABF-E6E | Start on level 2 | Official Code - GBCD0.txt | 395 |
| Gradius: The Interstellar Assault | 7 | 034-ABF-E6E | Start on level 3 | Official Code - GBCD0.txt | 396 |
| Gradius: The Interstellar Assault | 8 | 044-ABF-E6E | Start on level 4 | Official Code - GBCD0.txt | 397 |
| Gremlins 2 | 1 | 001-F0F-E62 | Start with 1 life | Official Code - GBCD0.txt | 398 |
| Gremlins 2 | 2 | 041-F0F-E62 | Start with 5 lives | Official Code - GBCD0.txt | 399 |
| Gremlins 2 | 3 | 091-F0F-E62 | Start with 10 lives | Official Code - GBCD0.txt | 400 |
| Gremlins 2 | 4 | A76-14E-19E | Infinite lives--except against end-of-level enemies | Official Code - GBCD0.txt | 401 |
| Gremlins 2 | 5 | A7D-7EE-19E | Infinite lives--against end-of-level enemies | Official Code - GBCD0.txt | 402 |
| Gremlins 2 | 6 | EA1-E1E-081 | Infinite energy (display will show 1 pt. on level 1 & 6 pts. on all others) | Official Code - GBCD0.txt | 403 |
| Gremlins 2 | 7 | 048-03F-C4A | Start with 1/2x energy | Official Code - GBCD0.txt | 404 |
| Gremlins 2 | 8 | EAC-2DE-081 | Invincible to end-of-level bullets | Official Code - GBCD0.txt | 405 |
| Gremlins 2 | 9 | EAB-E9E-081 | Invincible to end-of-level enemies | Official Code - GBCD0.txt | 406 |
| Gremlins 2 | 10 | 211-D5E-D5D | All objects freeze and become harmless gizmos (Except spikes and end-of-level enemies) | Official Code - GBCD0.txt | 407 |
| Gremlins 2 | 11 | 014-02B-F7E | Suitcases can only take 1 pt. of damage before disappearing | Official Code - GBCD0.txt | 408 |
| Gremlins 2 | * = Suitcases will disappear if they touch a spike or some other hazards | Official Code - GBCD0.txt | 409 | ||
| Gremlins 2 | 12 | 0A4-02B-F7E | *Suitcases can take 10 pts of damage before disappearing | Official Code - GBCD0.txt | 410 |
| Gremlins 2 | 13 | 144-02B-F7E | *Suitcases can take 20 pts damage | Official Code - GBCD0.txt | 411 |
| Gremlins 2 | 14 | 18F-7EF-4CA | Suitcases invulnerable to left sides of spikes | Official Code - GBCD0.txt | 412 |
| Gremlins 2 | 15 | 18C-B5F-4CA | Suitcases invulnerable to top of spikes | Official Code - GBCD0.txt | 413 |
| Gremlins 2 | 16 | 180-09E-4CA | Suitcases invulnerable to right sides of spikes | Official Code - GBCD0.txt | 414 |
| Heavyweight Championship Boxing | 1 | 00B-A4E-E6E | No ring timer | Official Code - GBCD3.txt | 1221 |
| Heavyweight Championship Boxing | 2 | AF6-E1B-19E | No round increase | Official Code - GBCD3.txt | 1222 |
| Heavyweight Championship Boxing | 3 | 008-B2E-19E | Juggle your power--can alter power settings and give full power in all categories | Official Code - GBCD3.txt | 1223 |
| Heavyweight Championship Boxing | 4 | 014-78F-E66 | Start with punch, life and speed at 1 | Official Code - GBCD3.txt | 1224 |
| Heavyweight Championship Boxing | 5 | 024-78F-E66 | Start with punch, life and speed at 2 | Official Code - GBCD3.txt | 1225 |
| Heavyweight Championship Boxing | 6 | 034-78F-E66 | Start with punch, life and speed at 3 | Official Code - GBCD3.txt | 1226 |
| Heavyweight Championship Boxing | 7 | 044-78F-E66 | Start with punch, life and speed at 4 | Official Code - GBCD3.txt | 1227 |
| Heavyweight Championship Boxing | 8 | 054-78F-E66 | Start with punch, life and speed at 5 | Official Code - GBCD3.txt | 1228 |
| Heavyweight Championship Boxing | 9 | 064-78F-E66 | Start with punch, life and speed at 6 | Official Code - GBCD3.txt | 1229 |
| Heavyweight Championship Boxing | 10 | 074-78F-E66 | Start with punch, life and speed at 7 | Official Code - GBCD3.txt | 1230 |
| Heavyweight Championship Boxing | 11 | 084-78F-E66 | Start with punch, life and speed at 8 | Official Code - GBCD3.txt | 1231 |
| Heavyweight Championship Boxing | 12 | 094-78F-E66 | Start with punch, life and speed at 9 | Official Code - GBCD3.txt | 1232 |
| Heavyweight Championship Boxing | 13 | 994-78F-E66 | Start with super power | Official Code - GBCD3.txt | 1233 |
| Heianky Alien | 1 | 01D-0AC-F7E | Start with 1 life | Official Code - GBCD0.txt | 415 |
| Heianky Alien | 2 | 0AD-0AC-F7E | Start with 10 lives | Official Code - GBCD0.txt | 416 |
| Heianky Alien | 3 | 14D-0AC-F7E | Start with 20 lives | Official Code - GBCD0.txt | 417 |
| Heianky Alien | 4 | A75-7FB-3BE | Infinite lives | Official Code - GBCD0.txt | 418 |
| Heianky Alien | 5 | C34-5BC-A21 | Freeze aliens--can switch on/off | Official Code - GBCD0.txt | 419 |
| Heianky Alien | 6 | 214-5BC-A21 | Slow motion game | Official Code - GBCD0.txt | 420 |
| Heianky Alien | 7 | 183-54C-2AA | B button gives mega-dig, A button gives mega-fill | Official Code - GBCD0.txt | 421 |
| Heianky Alien | Old Game Codes: | Official Code - GBCD0.txt | 422 | ||
| Heianky Alien | 8 | 01A-97E-F7E | Start with 1 life | Official Code - GBCD0.txt | 423 |
| Heianky Alien | 9 | C90-22D-C45 + FFF-AFE-F7E | Infinite lives | Official Code - GBCD0.txt | 424 |
| High Stakes | 1 | 00C-ADB-3BE + 006-6BA-3BE | Once you've collected an item from Shady(tm), can't lose it--blackjack mission 1 only | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1625 |
| High Stakes | 2 | 00B-B1E-A22 | Betting and cheat tokens cost 0 | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1626 |
| High Stakes | *=Beginning display shows $50,000 | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1627 | ||
| High Stakes | 3 | 628-D8F-E65 | *Start with 1/2 money | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1628 |
| High Stakes | 4 | FF8-D8F-E65 | *Start with over $65,000 | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1629 |
| High Stakes | 5 | 3E0-B0B-081 + 000-B2B-E61 | No limit to how much you can buy of each item from | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1630 |
| Hit the Ice | *=Can switch on/off | Official Code - GBCD2.txt | 1056 | ||
| Hit the Ice | 1 | 00A-54E-E6E | *Infinite timer | Official Code - GBCD2.txt | 1057 |
| Hit the Ice | 2 | 02A-54E-E6E | Faster timer | Official Code - GBCD2.txt | 1058 |
| Hit the Ice | 3 | 002-97D-3BA | Infinite super shots | Official Code - GBCD2.txt | 1059 |
| Hit the Ice | 4 | 012-99D-C42 | Only 1 super shot allowed | Official Code - GBCD2.txt | 1060 |
| Hit the Ice | 5 | 052-99D-C42 | 5 super shots allowed | Official Code - GBCD2.txt | 1061 |
| Hit the Ice | 6 | 0A2-99D-C42 | 10 super shots allowed | Official Code - GBCD2.txt | 1062 |
| Hit the Ice | 7 | 011-F6B-F7E | 1-minute periods--vs. mode | Official Code - GBCD2.txt | 1063 |
| Hit the Ice | 8 | 021-F6B-F7E | 2-minute periods--vs. mode | Official Code - GBCD2.txt | 1064 |
| Hit the Ice | 9 | 0A1-F6B-F7E | 10-minute periods--vs. mode | Official Code - GBCD2.txt | 1065 |
| Hit the Ice | 10 | 004-39B-E6E | *Neither team can score | Official Code - GBCD2.txt | 1066 |
| Hit the Ice | FOR CODES 11-13, YOU GET 20 SECONDS FOR 1ST SHOT, THEN CODE TAKES EFFECT | Official Code - GBCD2.txt | 1067 | ||
| Hit the Ice | 11 | 0A1-97E-6EA | 10 seconds in short race | Official Code - GBCD2.txt | 1068 |
| Hit the Ice | 12 | 0F1-97E-6EA | 15 seconds in short race | Official Code - GBCD2.txt | 1069 |
| Hit the Ice | 13 | 051-97E-6EA | 5 seconds in short race | Official Code - GBCD2.txt | 1070 |
| Home Alone | 1 | 214-34F-081 | No bad guys | Official Code - GBCD8.txt | 1858 |
| Home Alone | 2 | 013-ADD-E66 | Start with 1 hit pt. | Official Code - GBCD8.txt | 1859 |
| Home Alone | 3 | 063-ADD-E66 | 6 hit pts. | Official Code - GBCD8.txt | 1860 |
| Home Alone | 4 | 093-ADD-E66 | 9 hit pts.╤meter shows 6 | Official Code - GBCD8.txt | 1861 |
| Home Alone | 5 | 00B-5AD-19E | Infinite hit pts. | Official Code - GBCD8.txt | 1862 |
| Home Alone | 6 | 013-E5D-7FA | Need 1 treasure to finish level 1 | Official Code - GBCD8.txt | 1863 |
| Home Alone 2 | 1 | 056-6FE-E66 | Start with 5 lives | Official Code - GBCD1.txt | 918 |
| Home Alone 2 | 2 | 066-6FE-E66 | Start with 6 lives | Official Code - GBCD1.txt | 919 |
| Home Alone 2 | 3 | 007-82E-19E | Infinite lives | Official Code - GBCD1.txt | 920 |
| Home Alone 2 | 4 | 007-E9E-19E | Infinite hits unless picked up by shoulders | Official Code - GBCD1.txt | 921 |
| Home Alone 2 | 5 | 006-75E-08B | Get 111,111 points instantly | Official Code - GBCD1.txt | 922 |
| Hook | 1 | 014-7ED-F7A | Start with 1 life | Official Code - GBCD0.txt | 425 |
| Hook | 2 | 074-7ED-F7A | Start with 7 lives | Official Code - GBCD0.txt | 426 |
| Hook | 3 | 284-8FD-A2B | Start with half energy | Official Code - GBCD0.txt | 427 |
| Hook | 4 | 004-93E-2AF | Invincible | Official Code - GBCD0.txt | 428 |
| Hook | 5 | 000-B49-19E | Infinite magic dust after pick-up of flying power token | Official Code - GBCD0.txt | 429 |
| Hook | 6 | 00C-FDD-3BE | Infinite lives | Official Code - GBCD0.txt | 430 |
| Hook | 7 | 3EC-988-191 | 9 flying power tokens on pick-up | Official Code - GBCD0.txt | 431 |
| Hook | 8 | 3EC-A98-191 | 9 thimble tokens on pick-up | Official Code - GBCD0.txt | 432 |
| Hook | 1 | 3DC-FDD-3BE | Infinite lives | Official Code - GBCD1.txt | 925 |
| Humans | 1 | 06D-609-D5A | Start with 6 humans | Official Code - GBCD2.txt | 1071 |
| Humans | 2 | 09D-609-D5A | Start with 9 humans | Official Code - GBCD2.txt | 1072 |
| Humans | 3 | 0FD-609-D5A | Start with 15 humans | Official Code - GBCD2.txt | 1073 |
| Humans | 4 | FA3-E9F-4C1 | Infinite humans | Official Code - GBCD2.txt | 1074 |
| Humans | 5 | FA9-B7C-4C1 | Infinite timer | Official Code - GBCD2.txt | 1075 |
| Hunt for Red October | 1 | 00D-05A-E6E | Infinite missiles | Official Code - GBCD0.txt | 433 |
| Hunt for Red October | 2 | 00B-68A-E6E | Infinite cloaking | Official Code - GBCD0.txt | 434 |
| Hunt for Red October | 3 | 008-85F-E6E | Infinite lives | Official Code - GBCD0.txt | 435 |
| Hunt for Red October | 4 | 085-20F-E62 + 089-A5E-E62 | Cloak and lives start at 8, missiles at 9 | Official Code - GBCD0.txt | 436 |
| In Your Face | 1 | 004-E9E-6E6 | Computer can't score--when it scores, you get the points | Official Code - GBCD2.txt | 1076 |
| In Your Face | 2 | C38-AAF-E61 | Opponents are frozen--2-on-2 game | Official Code - GBCD2.txt | 1077 |
| In Your Face | 3 | 05A-08E-80F | 5-second game | Official Code - GBCD2.txt | 1078 |
| In Your Face | 4 | 0AA-08E-80F | 10-second game | Official Code - GBCD2.txt | 1079 |
| In Your Face | 5 | 20A-08E-80F | 20-second game | Official Code - GBCD2.txt | 1080 |
| Jeep Jamboree | 1 | 3EC-62E-E68 + 01C-63E-19A | Always finish in 1st place | Official Code - GBCD3.txt | 1234 |
| Jeep Jamboree | 2 | 799-D49-19F + 799-D79-19B | Mega speed--stay at constant high speed even when off course and hitting rocks | Official Code - GBCD3.txt | 1235 |
| Jeep Jamboree | 3 | 02B-F0A-E6E | Race 1 lap shorter | Official Code - GBCD3.txt | 1236 |
| Jeep Jamboree | 4 | 03B-F0A-E6E | Race 2 laps shorter | Official Code - GBCD3.txt | 1237 |
| Jeep Jamboree | 5 | 04B-F0A-E6E | Race 3 laps shorter | Official Code - GBCD3.txt | 1238 |
| Jetsons | 1 | 04F-16C-E66 | Start with 4 lives | Official Code - GBCD2.txt | 1081 |
| Jetsons | 2 | 07F-16C-E66 | Start with 7 lives | Official Code - GBCD2.txt | 1082 |
| Jetsons | 3 | 09F-16C-E66 | Start with 9 lives | Official Code - GBCD2.txt | 1083 |
| Jetsons | 4 | 00F-C7F-E6E | Infinite lives | Official Code - GBCD2.txt | 1084 |
| Jetsons | 5 | 009-088-3B7 | Infinite energy--some robots can't be killed (switch off to fight them) | Official Code - GBCD2.txt | 1085 |
| Jetsons | 6 | 09F-1EC-F7E | Max collectible energy | Official Code - GBCD2.txt | 1086 |
| Jetsons | 7 | 012-A7B-E62 | Capped robots on first Elroy stage take 1 hit to kill | Official Code - GBCD2.txt | 1087 |
| Jetsons | 8 | 082-A7B-E62 | Capped robots on first Elroy stage take 8 hits to kill | Official Code - GBCD2.txt | 1088 |
| Joe & Mac | 1 | 01A-81F-E66 | Start with 1 life | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1392 |
| Joe & Mac | 2 | 06A-81F-E66 | Start with 6 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1393 |
| Joe & Mac | 3 | 09A-81F-E66 | Start with 9 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1394 |
| Joe & Mac | 4 | 002-37D-E6E | Infinite lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1395 |
| Joe & Mac | 5 | FAB-E9C-4C1 | Infinite energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1396 |
| Joe & Mac | 6 | 3EA-89F-6E9 + 02A-8AF-7FD + E0A-8BF-2A9 | Start on level 3 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1397 |
| Joe & Mac | 7 | 3EA-89F-6E9 + 05A-8AF-7FD + E0A-8BF-2A9 | Start on level 6 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1398 |
| Joe & Mac | 8 | 3EA-89F-6E9 + 08A-8AF-7FD + E0A-8BF-2A9 | Start on level 9 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1399 |
| Joe & Mac | 9 | AFB-E8C-A2C | Take one hit and lose life | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1400 |
| Joe & Mac | 10 | 00B-D8C-3B7 | No extra energy from pick-ups | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1401 |
| Jordan vs. Bird One on One | 1 | 007-06D-E6E | Infinite time of possession 1-on-1 game | Official Code - GBCD2.txt | 1089 |
| Jordan vs. Bird One on One | 2 | 08D-D67-7FA | 8 seconds of possession 1-on-1 game | Official Code - GBCD2.txt | 1090 |
| Jordan vs. Bird One on One | 3 | 0AD-E67-7FA | 10 seconds of possession 1-on-1 game | Official Code - GBCD2.txt | 1091 |
| Jordan vs. Bird One on One | 4 | 0FD-D67-7FA | 15 seconds of possession 1-on-1 game | Official Code - GBCD2.txt | 1092 |
| Jordan vs. Bird One on One | 5 | 007-48D-E6E | No timer | Official Code - GBCD2.txt | 1093 |
| Jordan vs. Bird One on One | 6 | 056-72D-E62 + 056-81D-E62 | 5 points on 3-point shots | Official Code - GBCD2.txt | 1094 |
| Jordan vs. Bird One on One | 7 | 086-72D-E62 + 086-81D-E62 | 8 points on 3-point shots | Official Code - GBCD2.txt | 1095 |
| Jordan vs. Bird One on One | 8 | 0C6-72D-E62 + 0C6-81D-E62 | 12 points on 3-point shots | Official Code - GBCD2.txt | 1096 |
| Jordan vs. Bird One on One | 9 | 056-A1D-E6E + 056-ADD-E62 | 5 points on 2-point shots | Official Code - GBCD2.txt | 1097 |
| Jordan vs. Bird One on One | 10 | 086-A1D-E6E + 086-ADD-E62 | 8 points on 2-point shots | Official Code - GBCD2.txt | 1098 |
| Jordan vs. Bird One on One | 11 | 0C6-A1D-E6E + 0C6-ADD-E62 | 12 points on 2-point shots | Official Code - GBCD2.txt | 1099 |
| Jurassic Park | 1 | 013-9EF-E66 | Start with 1 lives | Official Code - GBCD13.txt | 2224 |
| Jurassic Park | 2 | 053-9EF-E66 | Start with 5 lives | Official Code - GBCD13.txt | 2225 |
| Jurassic Park | 3 | 073-9EF-E66 | Start with 7 lives | Official Code - GBCD13.txt | 2226 |
| Jurassic Park | 4 | 093-9EF-E66 | Start with 9 lives | Official Code - GBCD13.txt | 2227 |
| Jurassic Park | 5 | 01C-06E-F7A | Start with 1 heart--after 1st life | Official Code - GBCD13.txt | 2228 |
| Jurassic Park | 6 | 09C-06E-F7A | Start with 9 hearts--after 1st life | Official Code - GBCD13.txt | 2229 |
| Jurassic Park | 7 | 013-9BF-F7A | Start with 1 heart--1st life | Official Code - GBCD13.txt | 2230 |
| Jurassic Park | 8 | 093-9BF-F7A | Start with 9 hearts--1st life | Official Code - GBCD13.txt | 2231 |
| Jurassic Park | 9 | 00C-46E-19E | Infinite hearts | Official Code - GBCD13.txt | 2232 |
| Jurassic Park | 10 | 00C-11E-E6E | Infinite lives | Official Code - GBCD13.txt | 2233 |
| Jurassic Park | 11 | AF3-C9B-7F6 | Only need 1 card to open the gate | Official Code - GBCD13.txt | 2234 |
| Jurassic Park | 12 | 003-DCB-19A | Cant collect any energy | Official Code - GBCD13.txt | 2235 |
| Jurassic Park | 13 | AF3-DCB-19A | First Aid gives you mega energy | Official Code - GBCD13.txt | 2236 |
| Jurassic Park | 14 | 3E3-DAB-4CA + 033-DBB-F7E | Get max energy from collecting energy | Official Code - GBCD13.txt | 2237 |
| Jurassic Park | 15 | AFC-46E-19E | 1 hit and you die | Official Code - GBCD13.txt | 2238 |
| Kid Dracula | 1 | 015-43F-E66 | Start with 1 energy heart | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1402 |
| Kid Dracula | 2 | 055-43F-E66 | Start with 5 energy hearts | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1403 |
| Kid Dracula | 3 | 005-4BF-E62 | Start with 1 life | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1404 |
| Kid Dracula | 4 | 045-4BF-E62 | Start with 5 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1405 |
| Kid Dracula | 5 | 095-4BF-E62 | Start with 10 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1406 |
| Kid Dracula | 6 | FAB-F5A-4C1 | Infinite lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1407 |
| Kid Dracula | 7 | 030-CD8-E6E | Start on level 3 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1408 |
| Kid Dracula | 8 | 050-CD8-E6E | Start on level 5 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1409 |
| Kid Dracula | 9 | 008-13F-367 | Walk thru enemies and still keep energy hearts | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1410 |
| Kid Icarus: Of Myths and Monsters | 1 | A75-8EB-B30 | Invincible against attacks | Official Code - GBCD0.txt | 437 |
| Kid Icarus: Of Myths and Monsters | 2 | C95-7DC-6EE | Avoid injury from water and spikes (prevents use of holy water) | Official Code - GBCD0.txt | 438 |
| Kid Icarus: Of Myths and Monsters | 3 | 05D-FEE-E62 | Start with 5 credits | Official Code - GBCD0.txt | 439 |
| Kid Icarus: Of Myths and Monsters | 4 | 09D-FEE-E62 | Start with 9 credits | Official Code - GBCD0.txt | 440 |
| Kid Icarus: Of Myths and Monsters | 5 | A79-07C-19E | Infinite credits | Official Code - GBCD0.txt | 441 |
| Kid Icarus: Of Myths and Monsters | 6 | 023-26A-E6E | Each snake heart = 2 | Official Code - GBCD0.txt | 442 |
| Kid Icarus: Of Myths and Monsters | 7 | 0A3-26A-E6E | Each snake heart = 10 | Official Code - GBCD0.txt | 443 |
| Killer Instinct | 1 | 002-199-19E | Infinite time | Official Code - GBCD15.txt | 2455 |
| Killer Instinct | 2 | 103-1CD-80C | Round starts with 10 seconds | Official Code - GBCD15.txt | 2456 |
| Killer Instinct | 3 | 303-1CD-80C | Round starts with 30 seconds | Official Code - GBCD15.txt | 2457 |
| Killer Instinct | 4 | 503-1CD-80C | Round starts with 50 seconds | Official Code - GBCD15.txt | 2458 |
| Killer Instinct | 5 | 753-1CD-80C | Round starts with 75 seconds | Official Code - GBCD15.txt | 2459 |
| Killer Instinct | 6 | FA7-B0B-4C1 | Infinite energy | Official Code - GBCD15.txt | 2460 |
| Killer Instinct | 7 | 012-EAD-919 | Strart with very little energy | Official Code - GBCD15.txt | 2461 |
| Killer Instinct | 8 | 4B2-EAD-919 | Strart with 1/4 energy | Official Code - GBCD15.txt | 2462 |
| Killer Instinct | 9 | 882-EAD-919 | Strart with 1/2 energy | Official Code - GBCD15.txt | 2463 |
| Killer Instinct | 10 | B42-EAD-919 | Strart with 3/4 energy | Official Code - GBCD15.txt | 2464 |
| Killer Instinct | 11 | 00B-428-6E2 | Fierce tiger fury does no damage | Official Code - GBCD15.txt | 2465 |
| Killer Instinct | 12 | 88B-428-6E2 | Fierce tiger fury does more damage | Official Code - GBCD15.txt | 2466 |
| Killer Instinct | 13 | FFB-428-6E2 | Fierce tiger fury kills | Official Code - GBCD15.txt | 2467 |
| Killer Instinct | 14 | 00B-698-916 | Fierce wind kick does no damage | Official Code - GBCD15.txt | 2468 |
| Killer Instinct | 15 | 88B-698-916 | Fierce wind kick does more damage | Official Code - GBCD15.txt | 2469 |
| Killer Instinct | 16 | FFB-698-916 | Fierce wind kick kills | Official Code - GBCD15.txt | 2470 |
| Killer Instinct | 17 | 00B-838-91E | Fierce laser blade does no damage | Official Code - GBCD15.txt | 2471 |
| Killer Instinct | 18 | 88B-838-91E | Fierce laser blade does more damage | Official Code - GBCD15.txt | 2472 |
| Killer Instinct | 19 | FFB-838-91E | Fierce laser blade kills | Official Code - GBCD15.txt | 2473 |
| Kirby's Dream Land | 1 | FA6-DBB-4C1 | Infinite lives | Official Code - GBCD3.txt | 1239 |
| Kirby's Dream Land | 2 | FA4-63B-4C1 | Infinite vitality bars except against end-of-stage boss | Official Code - GBCD3.txt | 1240 |
| Kirby's Dream Land | 3 | 021-BBF-F7E | Start with 2 lives | Official Code - GBCD3.txt | 1241 |
| Kirby's Dream Land | 4 | 051-BBF-F7E | Start with 5 lives | Official Code - GBCD3.txt | 1242 |
| Kirby's Dream Land | 5 | 091-BBF-F7E | Start with 9 lives | Official Code - GBCD3.txt | 1243 |
| Kirby's Dream Land | 6 | 021-C0F-F72 | Start with 2 vitality bars | Official Code - GBCD3.txt | 1244 |
| Kirby's Dream Land | 7 | 051-C0F-F72 | Start with 5 vitality bars | Official Code - GBCD3.txt | 1245 |
| Kirby's Dream Land | 8 | 091-C0F-F72 | Start with 9 vitality bars | Official Code - GBCD3.txt | 1246 |
| Kirby's Dreamland 2 | 1 | 003-838-19E | One hit and you're invincible | Official Code - GBCD16.txt | 2474 |
| Kirby's Dreamland 2 | 2 | 012-BFA-6EB | Don't flash at all after getting hit | Official Code - GBCD16.txt | 2475 |
| Kirby's Dreamland 2 | 3 | 202-BFA-6EB | Don't flash as long after getting hit | Official Code - GBCD16.txt | 2476 |
| Kirby's Dreamland 2 | 4 | FA7-CBD-4C1 | Infinite energy | Official Code - GBCD16.txt | 2477 |
| Kirby's Dreamland 2 | 5 | AFA-9EC-A28 | One hit and you die | Official Code - GBCD16.txt | 2478 |
| Kirby's Dreamland 2 | 6 | 00D-589-E62 | Start with 1 life | Official Code - GBCD16.txt | 2479 |
| Kirby's Dreamland 2 | 7 | 04D-589-E62 | Start with 5 lives | Official Code - GBCD16.txt | 2480 |
| Kirby's Dreamland 2 | 8 | 06D-589-E62 | Start with 7 lives | Official Code - GBCD16.txt | 2481 |
| Kirby's Dreamland 2 | 9 | 09D-589-E62 | Start with 10 lives | Official Code - GBCD16.txt | 2482 |
| Kirby's Dreamland 2 | 10 | FA1-C4B-4C1 | Infinite lives | Official Code - GBCD16.txt | 2483 |
| Kirby's Dreamland 2 | 11 | 01C-DE8-F76 | Each star woth an extra life | Official Code - GBCD16.txt | 2484 |
| Kirby's Dreamland 2 | 12 | 00C-DC8-19A | Can't get extra lives from stars | Official Code - GBCD16.txt | 2485 |
| Kirby's Dreamland 2 | 13 | 01C-DE8-F76 + 3DC-878-19A | Each star takes away a life | Official Code - GBCD16.txt | 2486 |
| Kirby's Pinball Land | 1 | 300-B99-6EB | 30 sec. allowed in Wispy-Woods bonus room | Official Code - GBCD10.txt | 1919 |
| Kirby's Pinball Land | 2 | 990-B99-6EB | 99 sec. allowed in Wispy-Woods bonus room | Official Code - GBCD10.txt | 1920 |
| Kirby's Pinball Land | 3 | FAF-18A-4C1 | Infinite bonus room time--switch off to exit | Official Code - GBCD10.txt | 1921 |
| Kirby's Pinball Land | 4 | 005-34B-E69 | Infinite balls | Official Code - GBCD10.txt | 1922 |
| Kirby's Pinball Land | 5 | 054-7CF-E66 | Start with 5 balls | Official Code - GBCD10.txt | 1923 |
| Kirby's Pinball Land | 6 | 014-7CF-E66 | Start with 1 ball | Official Code - GBCD10.txt | 1924 |
| Kirby's Pinball Land | 7 | 094-7CF-E66 | Start with 9 balls | Official Code - GBCD10.txt | 1925 |
| Kirby's Pinball Land | 8 | 3EE-CF9-2A9 + 01E-D09-A21 | Go straight to end-of-level bosses | Official Code - GBCD10.txt | 1926 |
| Kirby's Pinball Land | 9 | 3EE-CF9-2A9 + 02E-D09-A21 | Go straight to bonus games | Official Code - GBCD10.txt | 1927 |
| Kirby's Pinball Land | 1 | 300-B9A-6EB | 30 sec. allowed in Kracko Land bonus room | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2548 |
| Kirby's Pinball Land | 2 | 990-B9A-6EB | 99 sec. allowed in Kracko Land bonus room | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2549 |
| Kirby's Pinball Land | 3 | 300-499-6EB | 30 sec. allowed in Poppy Brothers' Land bonus room | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2550 |
| Kirby's Pinball Land | 4 | 990-499-6EB | 99 sec. allowed in Poppy Brothers' Land bonus room | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2551 |
| Klax | 1 | 3E9-B4E-F71 + 0A9-B5E-F7E | *Level 10 | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2552 |
| Klax | 2 | 3E9-B4E-F71 + 149-B5E-F7E | *Level 20 | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2553 |
| Klax | 3 | 3E9-B4E-F71 + 289-B5E-F7E | *Level 40 | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2554 |
| Klax | 4 | 3E9-B4E-F71 + 509-B5E-F7E | *Level 80 | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2555 |
| Klax | 5 | 3E9-B4E-F71 + 639-B5E-F7E | *Last level | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2556 |
| Klax | 6 | 001-4FB-3BA | Infinite lives | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2557 |
| Klax | 7 | 015-FAB-E66 | Can't drop a single tile--levels 1-5 | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2558 |
| Klax | 8 | 085-FAB-E66 | Can drop 8 tiles--levels 1-5 | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2559 |
| Klax | 9 | 016-0CB-F7A | Can't drop a single tile--levels 6-10 | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2560 |
| Klax | 10 | 086-0CB-F7A | Can drop 8 tiles--levels 6-10 | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2561 |
| Klax | 11 | 016-18B-F7E | Can't drop a single tile--levels 11-99 | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2562 |
| Klax | 12 | 086-18B-F7E | Can drop 8 tiles--levels 11-99 | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2563 |
| Klax | 13 | FAD-91E-4C1 | Press down to increase speed of tiles and they stay at that speed | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2564 |
| Krusty's Fun House | 1 | 022-43F-E66 + 022-58F-E66 | Start with 2 lives | Official Code - GBCD8.txt | 1864 |
| Krusty's Fun House | 2 | 062-43F-E66 + 062-58F-E66 | Start with 6 lives | Official Code - GBCD8.txt | 1865 |
| Krusty's Fun House | 3 | 092-43F-E66 + 092-58F-E66 | Start with 9 lives | Official Code - GBCD8.txt | 1866 |
| Krusty's Fun House | 4 | FA3-ACF-4C1 | Infinite lives | Official Code - GBCD8.txt | 1867 |
| Krusty's Fun House | 5 | FA6-EBB-4C1 | Infinite pies | Official Code - GBCD8.txt | 1868 |
| Krusty's Fun House | 6 | 022-5DF-C42 | Start with 2 pies | Official Code - GBCD8.txt | 1869 |
| Krusty's Fun House | 7 | 072-5DF-C42 | Start with 7 pies | Official Code - GBCD8.txt | 1870 |
| Krusty's Fun House | 8 | 0F2-5DF-C42 | Start with 15 pies╤only shows 10 | Official Code - GBCD8.txt | 1871 |
| Kung Fu Master | 1 | 010-F2A-E62 | Start with 2 lives | Official Code - GBCD0.txt | 444 |
| Kung Fu Master | 2 | 050-F2A-E62 | Start with 6 lives | Official Code - GBCD0.txt | 445 |
| Kung Fu Master | 3 | 090-F2A-E62 | Start with 10 lives | Official Code - GBCD0.txt | 446 |
| Kung Fu Master | 4 | 003-E3A-3BE | Infinite lives | Official Code - GBCD0.txt | 447 |
| Kung Fu Master | 5 | 010-F7A-F7E | 1 continue | Official Code - GBCD0.txt | 448 |
| Kung Fu Master | 6 | 090-F7A-F7E | 9 continues | Official Code - GBCD0.txt | 449 |
| Kung Fu Master | 7 | 00A-32A-3BE | Infinite continues--switch off between levels to go on | Official Code - GBCD0.txt | 450 |
| Kung Fu Master | 8 | 00C-8EA-3BE | Infinite time | Official Code - GBCD0.txt | 451 |
| Kung Fu Master | 9 | 022-8DA-E6E | Start timer at 2,000 | Official Code - GBCD0.txt | 452 |
| Kung Fu Master | 10 | 042-8DA-E6E | Start timer at 4,000 | Official Code - GBCD0.txt | 453 |
| Kwirk | 1 | 000-03E-19A | Bonus points don't go down | Official Code - GBCD0.txt | 454 |
| Kwirk | 2 | 000-0DE-E6E | Stop timer | Official Code - GBCD0.txt | 455 |
| Kwirk | 3 | 020-0DE-E6E | Timer runs at 2x speed | Official Code - GBCD0.txt | 456 |
| Kwirk | 4 | 771-02E-197 + 7F1-11E-3B7 | Up control is down/down is up | Official Code - GBCD0.txt | 457 |
| Kwirk | 5 | 671-20E-5D7 + 6F1-37E-7F7 | Left control is right/right is left | Official Code - GBCD0.txt | 458 |
| Lethal Weapon | 1 | 1E9-CEE-E6B | Start with weapon energy on 1/2 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1417 |
| Lethal Weapon | 2 | FA6-01E-4C1 | Infinite weapon energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1418 |
| Lethal Weapon | 3 | 239-C3E-E6B | Start with life energy on 1/2 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1419 |
| Lethal Weapon | 4 | FAA-1DD-4C1 + FAA-A5D-4C1 | Infinite life energy--except falling down holes | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1420 |
| Lethal Weapon | 5 | 004-5BB-195 | No enemies--can switch on/off | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1421 |
| Lock N' Chase | 1 | 509-6BD-E66 | Start with 50 lives | Official Code - GBCD0.txt | 459 |
| Lock N' Chase | 2 | 259-6BD-E66 | Start with 25 lives | Official Code - GBCD0.txt | 460 |
| Lock N' Chase | 3 | 109-6BD-E66 | Start with 10 lives | Official Code - GBCD0.txt | 461 |
| Lock N' Chase | 4 | 007-C1D-E6E | Infinite lives | Official Code - GBCD0.txt | 462 |
| Lock N' Chase | 5 | 3ED-79F-081 + 02D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 1-1 | Official Code - GBCD0.txt | 463 |
| Lock N' Chase | 6 | 3ED-79F-081 + 03D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 1-2 | Official Code - GBCD0.txt | 464 |
| Lock N' Chase | 7 | 3ED-79F-081 + 04D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 1-3 | Official Code - GBCD0.txt | 465 |
| Lock N' Chase | 8 | 3ED-79F-081 + 08D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 2-1 | Official Code - GBCD0.txt | 466 |
| Lock N' Chase | 9 | 3ED-79F-081 + 09D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 2-2 | Official Code - GBCD0.txt | 467 |
| Lock N' Chase | 10 | 3ED-79F-081 + 0AD-7AF-3BC + 00D-7BF-E69 | Start on practice stage 2-3 | Official Code - GBCD0.txt | 468 |
| Lock N' Chase | 11 | 3ED-79F-081 + 0ED-7AF-3BC + 00D-7BF-E69 | Start on practice stage 3-1 | Official Code - GBCD0.txt | 469 |
| Lock N' Chase | 12 | 3ED-79F-081 + 0FD-7AF-3BC + 00D-7BF-E69 | Start on practice stage 3-2 | Official Code - GBCD0.txt | 470 |
| Lock N' Chase | 13 | 3ED-79F-081 + 10D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 3-3 | Official Code - GBCD0.txt | 471 |
| Lock N' Chase | 14 | 3ED-79F-081 + 14D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 4-1 | Official Code - GBCD0.txt | 472 |
| Lock N' Chase | 15 | 3ED-79F-081 + 15D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 4-2 | Official Code - GBCD0.txt | 473 |
| Lock N' Chase | 16 | 3ED-79F-081 + 16D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 4-3 | Official Code - GBCD0.txt | 474 |
| Lock N' Chase | 17 | 3ED-79F-081 + 20D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 6-1 | Official Code - GBCD0.txt | 475 |
| Lock N' Chase | 18 | 3ED-79F-081 + 21D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 6-2 | Official Code - GBCD0.txt | 476 |
| Lock N' Chase | 19 | 3ED-79F-081 + 22D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 6-3 | Official Code - GBCD0.txt | 477 |
| Lock N' Chase | 20 | 3ED-79F-081 + 27D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 7-1 | Official Code - GBCD0.txt | 478 |
| Lock N' Chase | 21 | 3ED-79F-081 + 28D-7AF-3BC + 00D-7BF-E69 | Start on practice stage 7-2 | Official Code - GBCD0.txt | 479 |
| Lock N' Chase | 22 | 18B-BDE-4CA | Can't drop barriers | Official Code - GBCD0.txt | 480 |
| Looney Tunes | 1 | 008-9CF-E6E | Infinite time | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2497 |
| Looney Tunes | 2 | 028-9CF-E6E | Speed up timer | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2498 |
| Looney Tunes | 3 | 00B-02E-E6E | Infinite lives | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2499 |
| Looney Tunes | 4 | 011-ECF-E62 | Start with 2 lives | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2500 |
| Looney Tunes | 5 | 031-ECF-E62 | Start with 4 lives | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2501 |
| Looney Tunes | 6 | 091-ECF-E62 | Start with 10 lives | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2502 |
| Looney Tunes | 7 | 0C2-FBF-E6E | Start on stage 1 boss level | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2503 |
| Looney Tunes | 8 | 0D2-FBF-E6E | Start on stage 2 | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2504 |
| Looney Tunes | 9 | 0E2-FBF-E6E | Start on stage 3 | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2505 |
| Looney Tunes | 10 | 0F2-FBF-E6E | Start on stage 4 | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2506 |
| Looney Tunes | 11 | 102-FBF-E6E | Start on stage 5 | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2507 |
| Looney Tunes | 12 | 1D2-FBF-E6E | Start on stage 5 boss level | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2508 |
| Looney Tunes | 13 | 1E2-FBF-E6E | Start on stage 6 | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2509 |
| Looney Tunes | 14 | 1F2-FBF-E6E | Start on stage 7 | Official Code - GBCD_upd.txt (Volume 1, No. 1) | 2510 |
| Loopz | 1 | 002-6D8-19E | Infinite lives--can switch on/off | Official Code - GBCD0.txt | 481 |
| Loopz | 2 | 014-15C-E66 | Start with 1 life | Official Code - GBCD0.txt | 482 |
| Loopz | 3 | 054-15C-E66 | Start with 5 lives | Official Code - GBCD0.txt | 483 |
| Loopz | 4 | 0A4-15C-E66 | Start with 10 lives | Official Code - GBCD0.txt | 484 |
| Loopz | 5 | 144-15C-E66 | Start with 20 lives | Official Code - GBCD0.txt | 485 |
| Loopz | 6 | 00C-AB8-19E | Infinite time--can switch on/off | Official Code - GBCD0.txt | 486 |
| Loopz | 7 | 379-628-084 | Sets bonus multiplier to 10 | Official Code - GBCD0.txt | 487 |
| Madden '95 | 1 | 00C-3BE-19E | Infinite play clock | Official Code - GBCD14.txt | 2326 |
| Madden '95 | 2 | 00C-62E-19E + F09-33C-6E9 | Infinite game time | Official Code - GBCD14.txt | 2327 |
| Madden '95 | 3 | 028-8ED-E6E | Start on second down | Official Code - GBCD14.txt | 2328 |
| Madden '95 | 4 | 038-8ED-E6E | Start on third down | Official Code - GBCD14.txt | 2329 |
| Madden '95 | 5 | 048-8ED-E6E | Start on fourth down | Official Code - GBCD14.txt | 2330 |
| Madden '95 | 6 | 005-DED-19A + FAE-F0C-4C1 | Down never increases | Official Code - GBCD14.txt | 2331 |
| Malibu Beach Volleyball | 1 | 00F-0CA-E6D | Computer can't score a point--if score is 0-0, makes you change court alot | Official Code - GBCD2.txt | 1100 |
| Malibu Beach Volleyball | 2 | 00D-0EA-E6E + 00D-E0A-E6E | You always serve | Official Code - GBCD2.txt | 1101 |
| Malibu Beach Volleyball | 1 | FF1-00B-F7A | Have infinite hits to return ball over net | Official Code - GBCD_upd.txt (Volume 1, No. 2) | 2511 |
| Malibu Beach Volleyball | 2 | 03D-AAB-F7A | Easier to score(Computer can play ball 2x before returning over net) | Official Code - GBCD_upd.txt (Volume 1, No. 2) | 2512 |
| Malibu Beach Volleyball | 3 | 05D-AAB-F7A | Computer can play ball 4x before returning over net--but may not | Official Code - GBCD_upd.txt (Volume 1, No. 2) | 2513 |
| Marble Madness | 1 | 00A-A8C-3BE | Infinite time | Official Code - GBCD0.txt | 488 |
| Marble Madness | 2 | 638-5EC-19A | 99 seconds for level 1 | Official Code - GBCD0.txt | 489 |
| Marble Madness | 3 | 638-5FC-E6F | 99 seconds for level 2 | Official Code - GBCD0.txt | 490 |
| Marble Madness | 4 | 638-60C-4CA | 99 seconds for level 3 | Official Code - GBCD0.txt | 491 |
| Marble Madness | 5 | 638-61C-6EE | 99 seconds for level 4 | Official Code - GBCD0.txt | 492 |
| Marble Madness | 6 | FA0-65C-4C1 | Continue from last level reached | Official Code - GBCD0.txt | 493 |
| Maru's Mission | 1 | 009-7CC-A2C + 009-80C-808 | Infinite energy | Official Code - GBCD13.txt | 2199 |
| Mega Man 3 | 1 | 02B-17F-E66 | Start with 2 lives | Official Code - GBCD3.txt | 1247 |
| Mega Man 3 | 2 | 06B-17F-E66 | Start with 6 lives | Official Code - GBCD3.txt | 1248 |
| Mega Man 3 | 3 | 09B-17F-E66 | Start with 9 lives | Official Code - GBCD3.txt | 1249 |
| Mega Man 3 | 4 | 00C-099-3B7 | Infinite energy | Official Code - GBCD3.txt | 1250 |
| Mega Man 3 | 5 | 009-77C-E6E | Laser barriers appear and explode immediately on Sparkman stage | Official Code - GBCD3.txt | 1251 |
| Mega Man 3 | 6 | 019-53C-F76 | Takes 1 hit to kill Merciless Matt | Official Code - GBCD3.txt | 1252 |
| Mega Man 3 | 7 | 0F9-53C-F76 | Takes 15 hits to kill Merciless Matt | Official Code - GBCD3.txt | 1253 |
| Mega Man 4 | 1 | 01C-45F-915 | Infinite lives | Official Code - GBCD13.txt | 2239 |
| Mega Man 4 | 2 | 269-F6F-808 | Start with 1/4 energy | Official Code - GBCD13.txt | 2240 |
| Mega Man 4 | 3 | 4B9-F6F-808 | Start with 1/2 energy | Official Code - GBCD13.txt | 2241 |
| Mega Man 4 | 4 | 709-F6F-808 | Start with 3/4 energy | Official Code - GBCD13.txt | 2242 |
| Mega Man 4 | 5 | 001-CE9-3B7 | Infinite energy | Official Code - GBCD13.txt | 2243 |
| Mega Man 4 | 6 | 01C-AEF-E66 | Start with 1 lives | Official Code - GBCD13.txt | 2244 |
| Mega Man 4 | 7 | 05C-AEF-E66 | Start with 5 lives | Official Code - GBCD13.txt | 2245 |
| Mega Man 4 | 8 | 09C-AEF-E66 | Start with 9 lives | Official Code - GBCD13.txt | 2246 |
| Mega Man 4 | 9 | 21F-EAA-E61 | Invincible | Official Code - GBCD13.txt | 2247 |
| Mega Man 4 | 10 | 005-67B-A29 | Shoot more than 3 shots at a time | Official Code - GBCD13.txt | 2248 |
| Mega Man 5 | 1 | 01B-75F-915 | Infinite lives | Official Code - GBCD13.txt | 2249 |
| Mega Man 5 | 2 | 01B-EAF-E66 | Start with 1 lives | Official Code - GBCD13.txt | 2250 |
| Mega Man 5 | 3 | 05B-EAF-E66 | Start with 5 lives | Official Code - GBCD13.txt | 2251 |
| Mega Man 5 | 4 | 09B-EAF-E66 | Start with 9 lives | Official Code - GBCD13.txt | 2252 |
| Mega Man 5 | 5 | 004-1D9-3B7 | Infinite energy | Official Code - GBCD13.txt | 2253 |
| Mega Man 5 | 6 | 269-44F-808 | Start with about 1/4 energy | Official Code - GBCD13.txt | 2254 |
| Mega Man 5 | 7 | 4B9-44F-808 | Start with about 1/2 energy | Official Code - GBCD13.txt | 2255 |
| Mega Man 5 | 8 | 709-44F-808 | Start with about 3/4 energy | Official Code - GBCD13.txt | 2256 |
| Mega Man 5 | 9 | 212-269-E61 | Invincible | Official Code - GBCD13.txt | 2257 |
| Megaman II | 1 | 008-C4D-E6E | Infinite lives | Official Code - GBCD0.txt | 498 |
| Megaman II | 2 | 09B-F8F-E62 | Start with 10 lives | Official Code - GBCD0.txt | 499 |
| Megaman II | 3 | 06B-F8F-E62 | Start with 7 lives | Official Code - GBCD0.txt | 500 |
| Megaman II | 4 | 01B-F8F-E62 | Start with 2 lives | Official Code - GBCD0.txt | 501 |
| Megaman II | 5 | 49C-55F-808 | Start each stage with 1/2x energy | Official Code - GBCD0.txt | 502 |
| Megaman II | 6 | 25C-55F-808 | Start each stage with 1/4x energy | Official Code - GBCD0.txt | 503 |
| Megaman II | 7 | A75-FDC-B30 | Infinite energy | Official Code - GBCD0.txt | 504 |
| Megaman II | 8 | A7A-14C-A28 | Infinite power on all weapons and dog adaptors | Official Code - GBCD0.txt | 505 |
| Megaman in Dr. Wily's Revenge | 1 | 49B-94F-808 + 49B-EAF-808 | Start with 1/2x energy | Official Code - GBCD0.txt | 494 |
| Megaman in Dr. Wily's Revenge | 2 | 25B-94F-808 + 25B-EAF-808 | Start with 1/4x energy | Official Code - GBCD0.txt | 495 |
| Megaman in Dr. Wily's Revenge | 3 | 218-3E9-E61 | Cannot die--can switch on/off | Official Code - GBCD0.txt | 496 |
| Megaman in Dr. Wily's Revenge | 4 | A72-05B-A28 | Infinite weapons energy | Official Code - GBCD0.txt | 497 |
| Mercenary Force | 1 | B6E-75B-3BE | Infinite hit points | Official Code - GBCD0.txt | 506 |
| Mercenary Force | 2 | 324-60E-F72 | Servants start with 50 hit points | Official Code - GBCD0.txt | 507 |
| Mercenary Force | 3 | 324-68E-D5A | Samurai start with 50 hit points | Official Code - GBCD0.txt | 508 |
| Mercenary Force | 4 | 324-70E-C42 | Ninja starts with 50 hit points | Official Code - GBCD0.txt | 509 |
| Mercenary Force | 5 | 324-78E-C4E | Monks start with 50 hit points | Official Code - GBCD0.txt | 510 |
| Mercenary Force | 6 | 324-80E-C4A | Mystics start with 50 hit points | Official Code - GBCD0.txt | 511 |
| Mercenary Force | 7 | 501-B3E-3B9 + C31-B4E-E6E | Start with 500,000 yen | Official Code - GBCD0.txt | 512 |
| METROID II RETURN OF SAMUS | 1 | 00F-36B-E6E | Infinite missiles | Official Code - GBCD9.txt | 1917 |
| METROID II RETURN OF SAMUS | 2 | 80F-6DD-7F6 | Infinite energy | Official Code - GBCD9.txt | 1918 |
| Micky's Dangerous Chase | 1 | 005-E0F-E6E | Infinite lives | Official Code - GBCD0.txt | 513 |
| Micky's Dangerous Chase | 2 | 00D-9FE-19E | Infinite energy | Official Code - GBCD0.txt | 514 |
| Milon's Secret Castle | 1 | 036-EA8-F7E | Start with 3 energy bars | Official Code - GBCD3.txt | 1254 |
| Milon's Secret Castle | 2 | 066-EA8-F7E | Start with 6 energy bars | Official Code - GBCD3.txt | 1255 |
| Milon's Secret Castle | 3 | 096-EA8-F7E | Start with 9 energy bars | Official Code - GBCD3.txt | 1256 |
| Milon's Secret Castle | 4 | FAD-368-4C1 | Protection against most hazards | Official Code - GBCD3.txt | 1257 |
| Milon's Secret Castle | 5 | FA7-8F9-4C1 | Infinite money on pick-up | Official Code - GBCD3.txt | 1258 |
| Milon's Secret Castle | 6 | 3E7-138-081 + 627-148-DC5 + 007-158-915 | Each $ box is worth 99 | Official Code - GBCD3.txt | 1259 |
| Milon's Secret Castle | 7 | FAC-FD8-4C1 + 3CC-A8A-5D4 | Start with and keep double shot and shield | Official Code - GBCD3.txt | 1260 |
| Miner 2049er | 1 | 026-9ED-E66 | Start with 2 lives | Official Code - GBCD1.txt | 933 |
| Miner 2049er | 2 | 046-9ED-E66 | Start with 4 lives | Official Code - GBCD1.txt | 934 |
| Miner 2049er | 3 | 086-9ED-E66 | Start with 8 lives | Official Code - GBCD1.txt | 935 |
| Miner 2049er | 4 | 002-239-E6E | Infinite time | Official Code - GBCD1.txt | 936 |
| Miner 2049er | 5 | 002-3DB-E6E | Infinite lives | Official Code - GBCD1.txt | 937 |
| Miner 2049er | 6 | 039-CAF-E6A | Nasties are invincible | Official Code - GBCD1.txt | 938 |
| Missile Command | 1 | 002-9AE-19E + 002-4BE-19E + 20F-FDE-D56 | Infinite missiles | Official Code - GBCD8.txt | 1886 |
| Missile Command | 2 | FF6-BBD-191 | Invincible bases | Official Code - GBCD8.txt | 1887 |
| Missile Command | *=Start by defending | Official Code - GBCD8.txt | 1888 | ||
| Missile Command | 3 | 02F-28E-E6A | *New York | Official Code - GBCD8.txt | 1889 |
| Missile Command | 4 | 04F-28E-E6A | *London | Official Code - GBCD8.txt | 1890 |
| Missile Command | 5 | 06F-28E-E6A | *Sydney | Official Code - GBCD8.txt | 1891 |
| Missile Command | 6 | 08F-28E-E6A | *Paris | Official Code - GBCD8.txt | 1892 |
| Missile Command | 7 | 0AF-28E-E6A | *Moscow | Official Code - GBCD8.txt | 1893 |
| Missile Command | 8 | 18F-28E-E6A | *San Francisco | Official Code - GBCD8.txt | 1894 |
| Mortal Kombat | 1 | 00C-B5E-3BE | Infinite time | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1422 |
| Mortal Kombat | 2 | 005-94C-B31 | Player 1 is invincible | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1423 |
| Mortal Kombat | 3 | 109-C7C-E6F | Foot sweep does less damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1424 |
| Mortal Kombat | 4 | FF9-C7C-E6F | Foot sweep does more damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1425 |
| Mortal Kombat | 5 | 010-14B-F72 | 1 continue | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1426 |
| Mortal Kombat | 6 | 050-14B-F72 | 5 continues | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1427 |
| Mortal Kombat | 7 | 0A0-14B-F72 | 10 continues | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1428 |
| Mortal Kombat | 8 | 002-96D-B31 | Infinite continues | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1429 |
| Mortal Kombat | 9 | 109-AFC-6EE | Punches do less damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1430 |
| Mortal Kombat | 10 | FF9-AFC-6EE | Punches do more damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1431 |
| Mortal Kombat | 11 | 109-BFC-E6F | Knees do less damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1432 |
| Mortal Kombat | 12 | FF9-BFC-E6F | Knees do more damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1433 |
| Mortal Kombat | 13 | 109-A7C-E60 | Uppercuts do less damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1434 |
| Mortal Kombat | 14 | FF9-A7C-E60 | Uppercuts do more damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1435 |
| Mortal Kombat | 15 | 109-CFC-E6F | Kicks to stomach do less damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1436 |
| Mortal Kombat | 16 | FF9-CFC-E6F | Kicks to stomach do more damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1437 |
| Mortal Kombat | 17 | 109-B7C-6E3 | Kicks to face do less damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1438 |
| Mortal Kombat | 18 | FF9-B7C-6E3 | Kicks to face do more damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1439 |
| Mortal Kombat | 19 | 10A-17C-E6F | Shoulder throws do less damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1440 |
| Mortal Kombat | 20 | FFA-17C-E6F | Shoulder throws do more damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1441 |
| Mortal Kombat | 21 | 10A-07C-A2F | Sub-Zero(tm)'s slide does less damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1442 |
| Mortal Kombat | 22 | FFA-07C-A2F | Sub-Zero's slide does more damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1443 |
| Mortal Kombat | 23 | 10A-27C-6EF | Sonya(tm)'s leg grab does less damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1444 |
| Mortal Kombat | 24 | FFA-27C-6EF | Sonya's leg grab does more damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1445 |
| Mortal Kombat | 25 | 10A-1FC-6EF | Kano(tm)'s cannonball does less damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1446 |
| Mortal Kombat | 26 | FFA-1FC-6EF | Kano's cannonball does more damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1447 |
| Mortal Kombat | 27 | 10A-5FC-7F5 | Rayden(tm)'s lightning does less damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1448 |
| Mortal Kombat | 28 | FFA-5FC-7F5 | Rayden's lightning does more damage | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1449 |
| Mortal Kombat II | 1 | 001-57F-F72 | No continues | Official Code - GBCD12.txt | 2050 |
| Mortal Kombat II | 2 | 011-57F-F72 | 1 continue | Official Code - GBCD12.txt | 2051 |
| Mortal Kombat II | 3 | 031-57F-F72 | 3 continues | Official Code - GBCD12.txt | 2052 |
| Mortal Kombat II | 4 | 091-57F-F72 | 9 continues | Official Code - GBCD12.txt | 2053 |
| Mortal Kombat II | 5 | 0F1-57F-F72 | 15 continues | Official Code - GBCD12.txt | 2054 |
| Mortal Kombat II | 6 | 00D-ABF-3BE | Infinite continues | Official Code - GBCD12.txt | 2055 |
| Mortal Kombat II | 7 | 02C-55B-E6E | Much faster timer | Official Code - GBCD12.txt | 2056 |
| Mortal Kombat II | 8 | 00C-55B-E6E | No timer | Official Code - GBCD12.txt | 2057 |
| Mortal Kombat II | 9 | 2C3-39D-800 | Timer starts at 30 | Official Code - GBCD12.txt | 2058 |
| Mortal Kombat II | 10 | 3C3-39D-800 | Timer starts at 40 | Official Code - GBCD12.txt | 2059 |
| Mortal Kombat II | 11 | 4C3-39D-800 | Timer starts at 50 | Official Code - GBCD12.txt | 2060 |
| Mortal Kombat II | 12 | 5C3-39D-800 | Timer starts at 60 | Official Code - GBCD12.txt | 2061 |
| Mortal Kombat II | 13 | 009-48B-91D | Infinite energy | Official Code - GBCD12.txt | 2062 |
| Mortal Kombat II | 14 | 006-2EB-3B7 + 000-1FA-3B7 | Player can't move from floor | Official Code - GBCD12.txt | 2063 |
| Mortal Kombat II | * SWITCH OFF AT END OF ROUND TO ADVANCE | Official Code - GBCD12.txt | 2064 | ||
| Mortal Kombat II | 15 | 3E1-79E-4CA + 031-7AE-A2A + E01-7BE-2A9 | *Complete round 1 and go to round 3 | Official Code - GBCD12.txt | 2065 |
| Mortal Kombat II | 16 | 3E1-79E-4CA + 041-7AE-A2A + E01-7BE-2A9 | *Complete round 1 and go to round 4 | Official Code - GBCD12.txt | 2066 |
| Mortal Kombat II | 17 | 003-279-19E + 003-249-19E | Computer can't move from floor | Official Code - GBCD12.txt | 2067 |
| Mortal Kombat II | 18 | F40-E89-2AE | Normal punches do more damage | Official Code - GBCD12.txt | 2068 |
| Mortal Kombat II | 19 | 311-009-3B9 | Uppercuts do less damage | Official Code - GBCD12.txt | 2069 |
| Mortal Kombat II | 20 | 311-3A9-E69 | Back throws do less damage | Official Code - GBCD12.txt | 2070 |
| Mortal Kombat II | 21 | F41-5A9-E60 | Special moves (projectiles) do more damage | Official Code - GBCD12.txt | 2071 |
| Motocross Maniacs | 1 | FAD-CDE-4C1 | Infinite tires on pick-up | Official Code - GBCD1.txt | 939 |
| Motocross Maniacs | 2 | FAD-C7E-4C1 | Infinite jet on pick-up | Official Code - GBCD1.txt | 940 |
| Motocross Maniacs | 3 | 00D-22D-E6E | Infinite time | Official Code - GBCD1.txt | 941 |
| Motocross Maniacs | 4 | 02D-22D-E6E | Faster timer | Official Code - GBCD1.txt | 942 |
| Motocross Maniacs | 5 | 079-E4F-F7A | Start with 7 nitros | Official Code - GBCD1.txt | 943 |
| Motocross Maniacs | 6 | FA0-1ED-4C1 + 009-88E-B30 | Super fast bike | Official Code - GBCD1.txt | 944 |
| Mousetrap Hotel | 1 | 043-38F-E62 | Start with 4 lives | Official Code - GBCD2.txt | 1103 |
| Mousetrap Hotel | 2 | 063-38F-E62 | Start with 6 lives | Official Code - GBCD2.txt | 1104 |
| Mousetrap Hotel | 3 | 083-38F-E62 | Start with 8 lives | Official Code - GBCD2.txt | 1105 |
| Mousetrap Hotel | 4 | FA2-0CD-4C1 | Infinite lives | Official Code - GBCD2.txt | 1106 |
| Mousetrap Hotel | 5 | FA6-E9F-4C1 + FA6-DAF-4C1 | Collect cookie for invincibility against balls, etc. | Official Code - GBCD2.txt | 1107 |
| Mr. Chin's Gourmet Paradise | 1 | 09B-1DF-E62 | Start with 10 lives | Official Code - GBCD0.txt | 515 |
| Mr. Chin's Gourmet Paradise | 2 | 06B-1DF-E62 | Start with 7 lives | Official Code - GBCD0.txt | 516 |
| Mr. Chin's Gourmet Paradise | 3 | 01B-1DF-E62 | Start with 2 lives | Official Code - GBCD0.txt | 517 |
| Mr. Chin's Gourmet Paradise | 4 | A7E-17E-19E | Infinite lives | Official Code - GBCD0.txt | 518 |
| Mr. Chin's Gourmet Paradise | 5 | A71-79E-19A | Stop timer on bonus round--must switch off to leave bonus round | Official Code - GBCD0.txt | 519 |
| Mr. Do! | 1 | 015-B2E-E66 | Start with 1 life | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1450 |
| Mr. Do! | 2 | 065-B2E-E66 | Start with 6 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1451 |
| Mr. Do! | 3 | 095-B2E-E66 | Start with 9 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1452 |
| Mr. Do! | 4 | FA7-28C-4C1 | Infinite lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1453 |
| Mr. Do! | 5 | 3E8-2CE-191 + 098-2DE-C42 + 188-2EE-6EA | Keep 1 map layout thru game (still will progress from map to map, but layout stays the same) | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1454 |
| Mr. Do! | 6 | 235-6AC-6E2 + 214-78D-4C1 | Start new game from level you died on | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1455 |
| Mysterium | 1 | 3AD-B38-E6A | Start with 1/2 energy | Official Code - GBCD12.txt | 2027 |
| Mysterium | 2 | AF8-78C-E68 | When switched on in a battle everyone's energy is set to max--works for enemy, so switch off to defeat them | Official Code - GBCD12.txt | 2028 |
| Mysterium | 3 | 01D-008-E66 | Start with 1 life | Official Code - GBCD12.txt | 2029 |
| Mysterium | 4 | 05D-008-E66 | Start with 5 lives | Official Code - GBCD12.txt | 2030 |
| Mysterium | 5 | 09D-008-E66 | Start with 9 lives | Official Code - GBCD12.txt | 2031 |
| Mysterium | 6 | FA3-98C-4C1 | Infinite lives | Official Code - GBCD12.txt | 2032 |
| Nail 'N' Scale | 1 | 004-B5F-F7A | Start with 1 life | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1456 |
| Nail 'N' Scale | 2 | 084-B5F-F7A | Start with 9 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1457 |
| Nail 'N' Scale | 3 | 00B-7EF-E65 | Infinite lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1458 |
| Navy Seals | 1 | 00A-FDF-E6E | Infinite lives | Official Code - GBCD0.txt | 520 |
| Navy Seals | 2 | 019-009-F7A | Start with 1 life | Official Code - GBCD0.txt | 521 |
| Navy Seals | 3 | 069-009-F7A | Start with 6 lives | Official Code - GBCD0.txt | 522 |
| Navy Seals | 4 | 099-009-F7A | Start with 9 lives | Official Code - GBCD0.txt | 523 |
| Navy Seals | 5 | 058-0BF-E6E | 5 snipers for each life after first life | Official Code - GBCD0.txt | 524 |
| Navy Seals | 6 | 0A8-0BF-E6E | 10 snipers after first life | Official Code - GBCD0.txt | 525 |
| Navy Seals | 7 | 148-0BF-E6E | 20 snipers after first life | Official Code - GBCD0.txt | 526 |
| Navy Seals | 8 | 00B-4BF-19E | Infinite snipers | Official Code - GBCD0.txt | 527 |
| Navy Seals | 9 | 305-29F-A28 | Start with 30 bullets | Official Code - GBCD0.txt | 528 |
| Navy Seals | 10 | 605-29F-A28 | Start with 60 bullets | Official Code - GBCD0.txt | 529 |
| Navy Seals | 11 | 002-CEE-E6E | Infinite bullets for handgun | Official Code - GBCD0.txt | 530 |
| Navy Seals | 12 | 002-A4E-E6E | Infinite bullets for machine gun | Official Code - GBCD0.txt | 531 |
| Navy Seals | 13 | 182-9AE-6EA + 002-A4E-E6E | Start with and keep machine gun and infinite ammo | Official Code - GBCD0.txt | 532 |
| Nemesis | 1 | 007-2FD-D51 | Super shield--destroys enemies and bullets on contact--doesn't work against scenery or end-of-level mother ships | Official Code - GBCD0.txt | 533 |
| Nemesis | 2 | C9D-C4E-081 | Invincible | Official Code - GBCD0.txt | 534 |
| Nemesis | 3 | 014-F3D-4C1 + 014-F7D-4C1 | Power-up indicator doesn't reset | Official Code - GBCD0.txt | 535 |
| Nemesis | 4 | 3E4-23D-081 + 014-24D-E60 + 004-25D-C4D | Power-up speed burner any time | Official Code - GBCD0.txt | 536 |
| Nemesis | 5 | 3E4-23D-081 + 024-24D-E60 + 004-25D-C4D | Power-up missiles any time | Official Code - GBCD0.txt | 537 |
| Nemesis | 6 | 3E4-23D-081 + 034-24D-E60 + 004-25D-C4D | Power-up double gun any time | Official Code - GBCD0.txt | 538 |
| Nemesis | 7 | 3E4-23D-081 + 044-24D-E60 + 004-25D-C4D | Power-up laser any time | Official Code - GBCD0.txt | 539 |
| Nemesis | 8 | 3E4-23D-081 + 054-24D-E60 + 004-25D-C4D | Power-up destruction device any time | Official Code - GBCD0.txt | 540 |
| Nemesis | 9 | 3E4-23D-081 + 064-24D-E60 + 004-25D-C4D | Power-up force field any time | Official Code - GBCD0.txt | 541 |
| NFL Football | 1 | 009-34A-E6E | No game timer | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1459 |
| NFL Football | 2 | AF1-EDE-E64 | Computer can't score on its possessions | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1460 |
| NFL Football | 3 | 01F-59F-F72 | Touchdown worth 1 point | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1461 |
| NFL Football | 4 | 05F-59F-F72 | Touchdown worth 5 points | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1462 |
| NFL Football | 5 | 08F-59F-F72 | Touchdown worth 8 points | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1463 |
| Ninja Boy | 1 | A75-5BA-19E | Infinite lives | Official Code - GBCD0.txt | 542 |
| Ninja Boy | 2 | 0A0-35D-F7E | Start with 10 lives | Official Code - GBCD0.txt | 543 |
| Ninja Boy | 3 | 140-35D-F7E | Start with 20 lives | Official Code - GBCD0.txt | 544 |
| Ninja Boy | 4 | 3E3-C39-191 | 99 K's on pick-up | Official Code - GBCD0.txt | 545 |
| Ninja Boy | 5 | A7A-399-19E | Infinite K's on pick-up | Official Code - GBCD0.txt | 546 |
| Ninja Boy | 6 | A7D-298-19E | Infinite time in bonus rooms--switch off to leave bonus section | Official Code - GBCD0.txt | 547 |
| Ninja Gaiden Shadow | 1 | 003-1CE-19E | Infinite lives | Official Code - GBCD0.txt | 548 |
| Ninja Gaiden Shadow | 2 | 01A-FCF-E62 | Start with 2 lives | Official Code - GBCD0.txt | 549 |
| Ninja Gaiden Shadow | 3 | 05A-FCF-E62 | Start with 6 lives | Official Code - GBCD0.txt | 550 |
| Ninja Gaiden Shadow | 4 | 09A-FCF-E62 | Start with 10 lives | Official Code - GBCD0.txt | 551 |
| Ninja Gaiden Shadow | 5 | 003-1DD-19E | Infinite energy | Official Code - GBCD0.txt | 552 |
| Ninja Gaiden Shadow | 6 | 03A-F7F-F72 + 03B-2EF-F72 | Start each new life with half energy | Official Code - GBCD0.txt | 553 |
| Ninja Gaiden Shadow | 7 | 05B-01F-E6E + 05B-29F-E6E | Start each new life with 5 firewheel markers | Official Code - GBCD0.txt | 554 |
| Ninja Gaiden Shadow | 8 | 02A-E6F-E6A | Start at stage 1 boss--Spider | Official Code - GBCD0.txt | 555 |
| Ninja Gaiden Shadow | 9 | 07A-E6F-E6A | Start at stage 2 boss--Jack & Gregory | Official Code - GBCD0.txt | 556 |
| Ninja Gaiden Shadow | 10 | 0BA-E6F-E6A | Start at stage 3 boss--Colonel Allen | Official Code - GBCD0.txt | 557 |
| Ninja Gaiden Shadow | 11 | 0FA-E6F-E6A | Start at stage 4 boss--Evil Nobleman Who-kisai | Official Code - GBCD0.txt | 558 |
| Ninja Gaiden Shadow | 12 | 04A-E6F-E6A | Start at beginning of stage 2 | Official Code - GBCD0.txt | 559 |
| Ninja Gaiden Shadow | 13 | 08A-E6F-E6A | Start at beginning of stage 3 | Official Code - GBCD0.txt | 560 |
| Ninja Gaiden Shadow | 14 | 0CA-E6F-E6A | Start at beginning of stage 4 | Official Code - GBCD0.txt | 561 |
| Ninja Gaiden Shadow | 15 | 10A-E6F-E6A | Start at beginning of stage 5 | Official Code - GBCD0.txt | 562 |
| Ninja Taro | 1 | F0A-E0C-6E9 | Infinite energy | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2565 |
| Ninja Taro | * = New game only | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2566 | ||
| Ninja Taro | 2 | 054-7AE-E6E | *Set sword and power values to 5 | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2567 |
| Ninja Taro | 3 | 094-7AE-E6E | *Set sword and power values to 9 | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2568 |
| Ninja Taro | 4 | 034-72E-E6E | *Start with more energy | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2569 |
| Nintendo Golf | 1 | 3ED-87E-08A + 5ED-88E-C4E | Wind power is 10 mph | Official Code - GBCD11.txt | 1986 |
| Nintendo World Cup | 1 | 00E-2D8-19A | Computer can't score | Official Code - GBCD2.txt | 1108 |
| Nintendo World Cup | 2 | 00D-2C8-E6E | No timer | Official Code - GBCD2.txt | 1109 |
| Nintendo World Cup | 3 | 01C-DD8-E66 | 1:59 each half | Official Code - GBCD2.txt | 1110 |
| Nintendo World Cup | 4 | 04C-DD8-E66 | 4:59 each half | Official Code - GBCD2.txt | 1111 |
| Nintendo World Cup | 5 | 06C-DD8-E66 | 6:59 each half | Official Code - GBCD2.txt | 1112 |
| Nintendo World Cup | 6 | 09C-DD8-E66 | 9:59 each half | Official Code - GBCD2.txt | 1113 |
| Nobunaga's Ambition | You must be Oda Nobunaga for these codes to work: | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1645 | ||
| Nobunaga's Ambition | 1 | 3EF-9FB-191 | Train samurais once and they have 100 % skill level | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1646 |
| Nobunaga's Ambition | 2 | 4B1-5AA-2A2 | Start with 75 loyalty pts. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1647 |
| Nobunaga's Ambition | 3 | 641-5AA-2A2 | Start with 100 loyalty pts. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1648 |
| Nobunaga's Ambition | 4 | 321-56A-80E | Start with 50 town value pts. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1649 |
| Nobunaga's Ambition | 5 | 4B1-56A-80E | Start with 75 town value pts. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1650 |
| Nobunaga's Ambition | 6 | 641-56A-80E | Start with 100 town value pts. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1651 |
| Nobunaga's Ambition | 7 | 321-5CA-D56 | Start with 50 castle defense pts. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1652 |
| Nobunaga's Ambition | 8 | 4B1-5CA-D56 | Start with 75 castle defense pts. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1653 |
| Nobunaga's Ambition | 9 | 641-5CA-D56 | Start with 100 castle defense pts. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1654 |
| Nobunaga's Ambition | 10 | 4B1-5BA-2A2 | Start with flood control level at 75 | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1655 |
| Nobunaga's Ambition | 11 | 641-5BA-2A2 | Start with flood control level at 100 | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1656 |
| Nobunaga's Ambition | 12 | 0AE-B6B-B3A + 0AE-B9B-E6A | Start with 2580 rice pts. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1657 |
| Nobunaga's Ambition | 13 | 03E-B6B-B3A + 03E-B9B-E6A | Start with 788 rice pts. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1658 |
| Nobunaga's Ambition | 14 | 01E-B6B-B3A + 01E-B9B-E6A | Start with 276 rice pts. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1659 |
| Nobunaga's Ambition | 15 | 0AE-B6B-D56 + 0AE-B7B-E6A | Start with 999 gold | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1660 |
| Nobunaga's Ambition | 16 | 3E5-7EA-191 | Attributes for Oda Nobunaga are 100% (will show original values, answer no when asked if this is OK--then attributes will be 100%) | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1661 |
| Operation C | 1 | 011-82F-E62 | Start with 2 life(sic) | Official Code - GBCD0.txt | 563 |
| Operation C | 2 | 051-82F-E62 | Start with 6 lives | Official Code - GBCD0.txt | 564 |
| Operation C | 3 | 091-82F-E62 | Start with 10 lives | Official Code - GBCD0.txt | 565 |
| Operation C | 4 | 051-87F-E6A | Start on any level from 1 to 4 | Official Code - GBCD0.txt | 566 |
| Operation C | 5 | 051-8CF-E6E | Start on level 5 | Official Code - GBCD0.txt | 567 |
| Operation C | 6 | 216-CDA-4C1 | Infinite lives | Official Code - GBCD0.txt | 568 |
| Out of Gas | 1 | 021-ACF-E66 | Start with 2 lives | Official Code - GBCD1.txt | 945 |
| Out of Gas | 2 | 041-ACF-E66 | Start with 4 lives | Official Code - GBCD1.txt | 946 |
| Out of Gas | 3 | 081-ACF-E66 | Start with 8 lives | Official Code - GBCD1.txt | 947 |
| Out of Gas | 4 | AF8-ECE-191 | Collect only 1 canister to complete each stage | Official Code - GBCD1.txt | 948 |
| Out of Gas | 5 | FA5-DDF-4C1 | Infinite lives | Official Code - GBCD1.txt | 949 |
| Pac-Man | 1 | 01E-25F-E66 | Start with 1 life | Official Code - GBCD0.txt | 569 |
| Pac-Man | 2 | 06E-25F-E66 | Start with 6 lives | Official Code - GBCD0.txt | 570 |
| Pac-Man | 3 | 09E-25F-E66 | Start with 9 lives | Official Code - GBCD0.txt | 571 |
| Pac-Man | 4 | C97-5AE-7F2 | Pac-Man is invulnerable to ghosts | Official Code - GBCD0.txt | 572 |
| Paperboy | 1 | 003-99D-3BE | Infinite papers | Official Code - GBCD0.txt | 573 |
| Paperboy | 2 | 004-B0E-C41 | Infinite Paperboys | Official Code - GBCD0.txt | 574 |
| Paperboy 2 | *=1st life only | Official Code - GBCD1.txt | 951 | ||
| Paperboy 2 | 1 | 0FC-C6C-C42 | *Start with 15 papers | Official Code - GBCD1.txt | 952 |
| Paperboy 2 | 2 | 14C-C6C-C42 | *Start with 20 papers | Official Code - GBCD1.txt | 953 |
| Paperboy 2 | 3 | 0AA-E6C-F7E | Start with 10 lives--Paperboy | Official Code - GBCD1.txt | 954 |
| Paperboy 2 | 4 | 14A-E6C-F7E | Start with 20 lives--Paperboy | Official Code - GBCD1.txt | 955 |
| Paperboy 2 | 5 | 004-C09-3BE | Infinite papers | Official Code - GBCD1.txt | 956 |
| Paperboy 2 | 6 | 006-91B-3BE | Infinite lives | Official Code - GBCD1.txt | 957 |
| Paperboy 2 | 7 | 007-0CB-F72 | Go on to next day after completing Monday | Official Code - GBCD1.txt | 958 |
| Parodius | 1 | 05A-93D-E66 | Start with 5 lives | Official Code - GBCD2.txt | 1114 |
| Parodius | 2 | 08A-93D-E66 | Start with 8 lives | Official Code - GBCD2.txt | 1115 |
| Parodius | 3 | 0BA-93D-E66 | Start with 11 lives | Official Code - GBCD2.txt | 1116 |
| Parodius | 4 | FA3-C6C-4C1 | Infinite lives | Official Code - GBCD2.txt | 1117 |
| Parodius | 5 | FAB-5D8-4C1 | Infinite super shields once collected | Official Code - GBCD2.txt | 1118 |
| Parodius | 6 | FFB-D3D-E6A + FFB-D6D-E6A | Start with super shields and triple firing | Official Code - GBCD2.txt | 1119 |
| Penguin Wars | 1 | 00C-1BF-C49 | Pick up balls without having to press A (still have to press A to throw balls) | Official Code - GBCD0.txt | 575 |
| Penguin Wars | 2 | A77-5BF-19A | Freeze timer--can switch on/off | Official Code - GBCD0.txt | 576 |
| Penguin Wars | 3 | 00E-B6F-3B7 | Get up slower when hit by ball | Official Code - GBCD0.txt | 577 |
| Penguin Wars | 4 | 019-A3F-D5D | Don't get hurt by balls | Official Code - GBCD0.txt | 578 |
| Pinball Dreams | 1 | 004-BAC-4CA + 004-BBC-B32 | Never tilt | Official Code - GBCD8.txt | 1895 |
| Pinball Dreams | 2 | 3EB-EDF-4C1 + 04B-EEF-4C7 + 00B-EFF-A2D | Start with 5x bonus, lose it if you collect any other bonus | Official Code - GBCD8.txt | 1896 |
| Pinball Dreams | 3 | 054-C7D-E62 | Collect 2x bonus and get more | Official Code - GBCD8.txt | 1897 |
| Pinball Dreams | 4 | 018-1BF-E66 | Start with 1 ball | Official Code - GBCD8.txt | 1898 |
| Pinball Dreams | 5 | 048-1BF-E66 | Start with 4 balls | Official Code - GBCD8.txt | 1899 |
| Pinball Dreams | 6 | 078-1BF-E66 | Start with 7 balls | Official Code - GBCD8.txt | 1900 |
| Pinball Dreams | 7 | 098-1BF-E66 | Start with 9 balls | Official Code - GBCD8.txt | 1901 |
| Pinball Dreams | 8 | 008-18F-3BA | Infinite balls | Official Code - GBCD8.txt | 1902 |
| Pipe Dream | 1 | 003-C4D-3BE | Stop water--can switch on/off | Official Code - GBCD0.txt | 579 |
| Pipe Dream | 2 | 003-11D-F7E | Length of 0 finishes level | Official Code - GBCD0.txt | 580 |
| Pipe Dream | 3 | C97-3DC-192 | Put 1 block over another faster | Official Code - GBCD0.txt | 581 |
| Pit-Fighter | 1 | 008-6DA-B30 | No loss of energy--both players | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2524 |
| Pit-Fighter | 2 | 018-19D-E6A | Opponent has 470 energy | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2525 |
| Pit-Fighter | 3 | 048-19D-E6A | Opponent has 124 energy | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2526 |
| Pit-Fighter | 4 | 098-19D-E6A | Opponent has 252 energy | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2527 |
| Pit-Fighter | 5 | 00E-1EB-A22 | More moves, more power | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2528 |
| Pit-Fighter | 6 | 00A-549-E6E | Infinite moves | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2529 |
| Play Action Football | 1 | 3E5-DFC-6EA + 405-E0C-4C9 + 005-E5C-19E | Always kick at full power | Official Code - GBCD12.txt | 2038 |
| Play Action Football | 2 | 00A-6BD-19E | Infinite time | Official Code - GBCD12.txt | 2039 |
| Play Action Football | 3 | 013-2A9-E69 | Infinite downs | Official Code - GBCD12.txt | 2040 |
| Play Action Football | 4 | 02B-84E-F7A | Only get 2 downs | Official Code - GBCD12.txt | 2041 |
| Play Action Football | 5 | 053-419-C42 | Only need 5 yards for 1st down | Official Code - GBCD12.txt | 2042 |
| Popeye 2 | 1 | 88B-68B-E66 | Super code--more lives and power | Official Code - GBCD13.txt | 2072 |
| Popeye 2 | 2 | FA3-C59-4C1 | Infinite Pows | Official Code - GBCD13.txt | 2073 |
| Popeye 2 | 3 | FA3-AFF-4C1 | Infinite lives | Official Code - GBCD13.txt | 2074 |
| Popeye 2 | 4 | 2A2-02B-A22 | Infinite time-switch off to advance in some areas | Official Code - GBCD13.txt | 2075 |
| Popeye 2 | 5 | 00E-83B-19E | 1 hit and you're invincible untill the end of the level | Official Code - GBCD13.txt | 2076 |
| Popeye 2 | 6 | 013-A7F-E66 | Start with 1 Pow after 1st life | Official Code - GBCD13.txt | 2077 |
| Popeye 2 | 7 | 073-A7F-E66 | Start with 7 Pows after 1st life | Official Code - GBCD13.txt | 2078 |
| Popeye 2 | 8 | 003-F7A-F7E | Start with no continues | Official Code - GBCD13.txt | 2079 |
| Popeye 2 | 9 | 023-F7A-F7E | Start with 2 continues | Official Code - GBCD13.txt | 2080 |
| Popeye 2 | 10 | 093-F7A-F7E | Start with 9 continues | Official Code - GBCD13.txt | 2081 |
| Popeye 2 | 11 | 00A-1AA-19E | Infinite continues | Official Code - GBCD13.txt | 2082 |
| Power Racer | 1 | 016-93F-E66 | Start with 1 life | Official Code - GBCD0.txt | 582 |
| Power Racer | 2 | 056-93F-E66 | Start with 5 lives | Official Code - GBCD0.txt | 583 |
| Power Racer | 3 | 096-93F-E66 | Start with 9 lives | Official Code - GBCD0.txt | 584 |
| Power Racer | 4 | 001-9BC-3BE | Infinite lives | Official Code - GBCD0.txt | 585 |
| Power Racer | 5 | FA0-9DC-4C1 | Keep twin cars until you collect another twin icon | Official Code - GBCD0.txt | 586 |
| Power Racer | 6 | 3E5-62C-081 + 305-63C-A2E | All pick-ups act as slow-downs | Official Code - GBCD0.txt | 587 |
| Power Racer | 7 | 3E5-62C-081 + 315-63C-A2E | All pick-ups act as u-turns | Official Code - GBCD0.txt | 588 |
| Power Racer | 8 | 3E5-62C-081 + 325-63C-A2E | All pick-ups act as twin cars | Official Code - GBCD0.txt | 589 |
| Power Racer | 9 | 3E5-62C-081 + 335-63C-A2E | All pick-ups act as bombs | Official Code - GBCD0.txt | 590 |
| Power Racer | 10 | 3E5-62C-081 + 345-63C-A2E | All pick-ups act as shields | Official Code - GBCD0.txt | 591 |
| Power Racer | 11 | 3E5-62C-081 + 355-63C-A2E | All pick-ups do nothing | Official Code - GBCD0.txt | 592 |
| Prince of Persia | 1 | 187-85D-4CA | Don't take damage from falling--you can get trapped and have to reset (press Code Screen) | Official Code - GBCD0.txt | 593 |
| Prince of Persia | * = Timer must go down to 59 to use passwords. | Official Code - GBCD0.txt | 594 | ||
| Prince of Persia | 2 | A71-42E-19E | *Stop timer--can switch on/off | Official Code - GBCD0.txt | 595 |
| Prince of Persia | 3 | FA5-B7C-4C1 | *Kill all guards without fighting (except ghost guards) | Official Code - GBCD0.txt | 596 |
| Prince of Persia | 4 | C3A-47F-E61 | *Never have to fight guards | Official Code - GBCD0.txt | 597 |
| Prophecy Viking Child | 1 | 034-A0F-E6E | Start with 4 lives | Official Code - GBCD3.txt | 1261 |
| Prophecy Viking Child | 2 | 064-A0F-E6E | Start with 7 lives | Official Code - GBCD3.txt | 1262 |
| Prophecy Viking Child | 3 | 094-A0F-E6E | Start with 10 lives | Official Code - GBCD3.txt | 1263 |
| Prophecy Viking Child | 4 | FAE-04C-4C1 | Infinite lives | Official Code - GBCD3.txt | 1264 |
| Prophecy Viking Child | 5 | FAD-F5C-4C1 | Infinite energy | Official Code - GBCD3.txt | 1265 |
| Prophecy Viking Child | 6 | 00D-9BD-19B | Each coin gives lots of money | Official Code - GBCD3.txt | 1266 |
| Prophecy Viking Child | 7 | 194-A5F-667 | Start with 25 energy--1st life | Official Code - GBCD3.txt | 1267 |
| Prophecy Viking Child | 8 | 324-A5F-667 | Start with 50 energy--1st life | Official Code - GBCD3.txt | 1268 |
| Pugsley's Scavenger Hunt | 1 | 012-17F-F7E | Start with 1 life | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1662 |
| Pugsley's Scavenger Hunt | 2 | 0A2-17F-F7E | Start with 10 lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1663 |
| Pugsley's Scavenger Hunt | 3 | AF3-DEE-7F1 + 3C3-DFE-916 + 7D3-E1E-197 | When game begins, go thru any door, enter secret bonus room--switch off to leave room | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1664 |
| Pugsley's Scavenger Hunt | 4 | FAA-DCF-4C1 | Lose 1 heart to become invincible | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1665 |
| Pugsley's Scavenger Hunt | 5 | 01F-E98-E66 | Start each life with 1 energy heart | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1666 |
| Pugsley's Scavenger Hunt | 6 | 05F-E98-E66 | Start each life with 5 energy hearts | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1667 |
| Pugsley's Scavenger Hunt | 7 | FA4-28F-4C1 | Infinite lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1668 |
| Pugsley's Scavenger Hunt | 8 | 009-11C-E6D | Infinite hearts | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1669 |
| Punisher | 1 | 00E-6AC-2A2 | No enemies appear--can switch on/off | Official Code - GBCD0.txt | 598 |
| Punisher | 2 | A74-1CE-19E | Infinite ammo | Official Code - GBCD0.txt | 599 |
| Punisher | 3 | A73-01C-B3C | Immunity to enemy bullets--but lose energy from killing civilians | Official Code - GBCD0.txt | 600 |
| Punisher | 4 | A74-CCE-19E | Infinite grenades | Official Code - GBCD0.txt | 601 |
| Pyramids Of Ra | 1 | FA5-8EB-4C1 | Energy bar doesn't go down when you make a move | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1471 |
| Pyramids Of Ra | 2 | A2A-C48-6EC + 3CA-C68-19B + FAA-C38-4C1 | Only 1 pt. of energy per move on first attempt at each level (instead of 3) | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1472 |
| Pyramids Of Ra | 3 | 641-AB4-E6E + 001-ACF-E6A | Start on level 100 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1473 |
| Pyramids Of Ra | 4 | 2C1-ABF-E6E + 011-ACF-E6A | Start on level 300 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1474 |
| Pyramids Of Ra | 5 | F41-ABF-E6E + 011-ACF-E6A | Start on level 500 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1475 |
| Q Billion | 1 | 00B-9FE-C42 | Pressing Select in Game B once gives you 246 sec. | Official Code - GBCD11.txt | 1987 |
| Q Billion | 2 | 007-55E-19E | Infinite timer | Official Code - GBCD11.txt | 1988 |
| Q Billion | 3 | 3EB-61F-08A + 0DB-62F-B3E + 00B-63F-08F | Level select --Game A | Official Code - GBCD11.txt | 1989 |
| Q*Bert | 1 | FAA-66D-3BE | Infinite lives | Official Code - GBCD0.txt | 602 |
| Q*Bert | 2 | 012-C0F-F7E | Start with 1 life | Official Code - GBCD0.txt | 603 |
| Q*Bert | 3 | 0A2-C0F-F7E | Start with 10 lives | Official Code - GBCD0.txt | 604 |
| Q*Bert | 4 | 142-C0F-F7E | Start with 20 lives | Official Code - GBCD0.txt | 605 |
| Q*Bert | 5 | 322-C0F-F7E | Start with 50 lives | Official Code - GBCD0.txt | 606 |
| Q*Bert | 6 | 010-E6E-E66 | Each level has only 2 sub-levels | Official Code - GBCD0.txt | 607 |
| Q*Bert | 7 | 010-E6E-E66 | Each level has only 1 sub-level | Official Code - GBCD0.txt | 608 |
| Q*Bert | 8 | 3C3-0FF-19E + 343-11F-3BE | Start on level 2 | Official Code - GBCD0.txt | 609 |
| Qix | 1 | 002-B8B-F71 | Infinite lives | Official Code - GBCD0.txt | 610 |
| Qix | 2 | 09D-8DC-E66 | Start with 9 lives | Official Code - GBCD0.txt | 611 |
| Qix | 3 | 06D-8DC-E66 | Start with 6 lives | Official Code - GBCD0.txt | 612 |
| Qix | 4 | 01D-8DC-E66 | Start with 1 life | Official Code - GBCD0.txt | 613 |
| Qix | 5 | 03D-7BC-E6A | Start on level 4 | Official Code - GBCD0.txt | 614 |
| Qix | 6 | 07D-7BC-E6A | Start on level 8 | Official Code - GBCD0.txt | 615 |
| Qix | 7 | 0CD-7BC-E6A | Start on level 13 | Official Code - GBCD0.txt | 616 |
| Qix | 8 | 00B-829-2A7 | Sparks don't chase you, but can still hurt | Official Code - GBCD0.txt | 617 |
| Quarth | 1 | 054-9EA-E66 | Select up to level 5 | Official Code - GBCD11.txt | 1990 |
| Quarth | 2 | 00B-31D-08F | Super turbo ship | Official Code - GBCD11.txt | 1991 |
| Quarth | 3 | AF6-32E-A28 | Blocks don't drop (push Up to bring blocks down) | Official Code - GBCD11.txt | 1992 |
| Quarth | 4 | 3E6-2BE-081 + 506-2CE-2AB + 006-2DE-F79 | Blocks drop faster | Official Code - GBCD11.txt | 1993 |
| Quarth | 5 | 3E6-2BE-081 + 806-2CE-2AB + 006-2DE-F79 | Blocks drop super fast | Official Code - GBCD11.txt | 1994 |
| Radar Mission | Game B Codes: | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1670 | ||
| Radar Mission | 1 | 011-E0D-E66 | Start with 1 money bag | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1671 |
| Radar Mission | 2 | 041-E0D-E66 | Start with 1 extra money bag | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1672 |
| Radar Mission | 3 | 003-33D-3BE | Infinite money | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1673 |
| Radar Mission | 4 | 003-CCA-3BE | Move in 1 direction only | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1674 |
| Radar Mission | 5 | 00C-C6A-3BE | Destroyed fleet disappears from radar screen but game doesn't end | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1675 |
| Raging Fighter | 1 | 009-1FB-A22 | Infinite timer | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1476 |
| Raging Fighter | 2 | 004-E0B-E6D + 007-1AE-3B7 | Infinite energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1477 |
| Raging Fighter | 3 | 3EE-5BD-4C1 + 03E-5CD-4CB + 00E-5DD-E61 | Start on level 4--1-player tournament only | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1478 |
| Raging Fighter | 4 | 3EE-5BD-4C1 + 07E-5CD-4CB + 00E-5DD-E61 | Start on final level--1-player tournament only | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1479 |
| Raging Fighter | 5 | 3E1-F2A-4CA + 041-F3A-E62 + 771-F4A-3BA | Experts only--go to options, set difficulty--press Left 3 times (won't show anything), then exit--you'll go to 4th level difficulty | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1480 |
| Raging Fighter | 6 | 10A-9AA-89C | Start each fight with 10 seconds | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1481 |
| Raging Fighter | 7 | 50A-9AA-89C | Start with 1/2 time | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1482 |
| Raging Fighter | 8 | 75A-9AA-89C | Start with 3/4 time | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1483 |
| Rampart | 1 | 003-9CF-3BE | Infinite time--levels don't end, switch on effects at game play screen, off after battle mode, on to rebuild castle, off to go on | Official Code - GBCD11.txt | 1995 |
| Rampart | 2 | 3E0-29B-081 + 090-2AB-7F5 + 000-2BB-F7D | Have 6 sec. to rebuild castle walls | Official Code - GBCD11.txt | 1996 |
| Rampart | 3 | 3E0-29B-081 + 440-2AB-7F5 + 000-2BB-F7D | Have 66 sec. to rebuild castle walls | Official Code - GBCD11.txt | 1997 |
| Rampart | 4 | 3E0-29B-081 + 770-2AB-7F5 + 000-2BB-F7D | Have 118 sec. to rebuild castle walls | Official Code - GBCD11.txt | 1998 |
| Rampart | 5 | 3E0-40B-081 + 1A0-41B-B32 + 000-42B-F71 | Levels last 10 sec. | Official Code - GBCD11.txt | 1999 |
| Rampart | 6 | 3E0-40B-081 + 2A0-41B-B32 + 000-42B-F71 | Levels last 25 sec. | Official Code - GBCD11.txt | 2000 |
| Rampart | 7 | 3E0-40B-081 + 430-41B-B32 + 000-42B-F71 | Levels last 50 sec. | Official Code - GBCD11.txt | 2001 |
| Rampart | 8 | 01E-B3B-F79 | Infinite cannons | Official Code - GBCD11.txt | 2002 |
| Rampart | 9 | 017-0EB-F79 | Infinite lives | Official Code - GBCD11.txt | 2003 |
| Ren and Stimpy Show Space Cadet Adventures | 1 | 01D-2EA-E62 | Start with 2 life | Official Code - GBCD3.txt | 1269 |
| Ren and Stimpy Show Space Cadet Adventures | 2 | 05D-2EA-E62 | Start with 6 lives | Official Code - GBCD3.txt | 1270 |
| Ren and Stimpy Show Space Cadet Adventures | 3 | 08D-2EA-E62 | Start with 9 lives | Official Code - GBCD3.txt | 1271 |
| Ren and Stimpy Show Space Cadet Adventures | 4 | F07-54E-6E9 | Infinite lives | Official Code - GBCD3.txt | 1272 |
| Ren and Stimpy Show Space Cadet Adventures | *=1st life only | Official Code - GBCD3.txt | 1273 | ||
| Ren and Stimpy Show Space Cadet Adventures | 5 | 04D-32A-E66 | *Start with 5 energy | Official Code - GBCD3.txt | 1274 |
| Ren and Stimpy Show Space Cadet Adventures | 6 | 05D-32A-E66 | *Start with 6 energy | Official Code - GBCD3.txt | 1275 |
| Ren and Stimpy Show Space Cadet Adventures | 7 | 06D-32A-E66 | *Start with 7 energy | Official Code - GBCD3.txt | 1276 |
| Ren and Stimpy Show Space Cadet Adventures | 8 | F07-33E-6E9 | Infinite energy--except when you fall into pits | Official Code - GBCD3.txt | 1277 |
| Ren and Stimpy Show Space Cadet Adventures | *=Don't use together with first 3 lives codes | Official Code - GBCD3.txt | 1278 | ||
| Ren and Stimpy Show Space Cadet Adventures | 9 | 047-5CE-E66 | Start with 4 energy--after 1st life | Official Code - GBCD3.txt | 1279 |
| Ren and Stimpy Show Space Cadet Adventures | 10 | 057-5CE-E66 | Start with 5 energy--after 1st life | Official Code - GBCD3.txt | 1280 |
| Ren and Stimpy Show Space Cadet Adventures | 11 | 067-5CE-E66 | Start with 6 energy--after 1st life | Official Code - GBCD3.txt | 1281 |
| Rescue of Princess Blobette | 1 | 02B-CA8-F7E | Start with 2 lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1676 |
| Rescue of Princess Blobette | 2 | 04B-CA8-F7E | Start with 4 lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1677 |
| Rescue of Princess Blobette | 3 | 08B-CA8-F7E | Start with 8 lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1678 |
| Rescue of Princess Blobette | 4 | 000-56D-E6E | Infinite jellybeans | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1679 |
| Rescue of Princess Blobette | 5 | 00D-4FD-3BE | Infinite lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1680 |
| Rescue of Princess Blobette | 6 | 02C-0E8-E66 | Start with 2 honeys | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1681 |
| Rescue of Princess Blobette | 7 | 04C-0E8-E66 | Start with 4 honeys | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1682 |
| Rescue of Princess Blobette | 8 | 08C-0E8-E66 | Start with 8 honeys | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1683 |
| Rescue of Princess Blobette | 9 | 02C-0C8-E6A | Start with 2 root beers | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1684 |
| Rescue of Princess Blobette | 10 | 04C-0C8-E6A | Start with 4 root beers | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1685 |
| Rescue of Princess Blobette | 11 | 02C-0A8-F72 | Start with 2 tangerines | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1686 |
| Rescue of Princess Blobette | 12 | 04C-0A8-F72 | Start with 4 tangerines | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1687 |
| Rescue of Princess Blobette | 13 | 02C-088-F7E | Start with 2 vanillas | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1688 |
| Rescue of Princess Blobette | 14 | 04C-088-F7E | Start with 4 vanillas | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1689 |
| Rescue of Princess Blobette | 15 | 02C-068-E6A | Start with 2 limes | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1690 |
| Rescue of Princess Blobette | 16 | 04C-068-E6A | Start with 4 limes | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1691 |
| Rescue of Princess Blobette | 17 | 02C-048-E6E | Start with 2 apples | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1692 |
| Rescue of Princess Blobette | 18 | 04C-048-E6E | Start with 4 apples | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1693 |
| Rescue of Princess Blobette | 19 | 02C-028-E6A | Start with 2 bananas | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1694 |
| Rescue of Princess Blobette | 20 | 04C-028-E6A | Start with 4 bananas | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1695 |
| Rescue of Princess Blobette | 21 | 02C-008-E6A | Start with 2 colas | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1696 |
| Rescue of Princess Blobette | 22 | 04C-008-E6A | Start with 4 colas | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1697 |
| Rescue of Princess Blobette | 23 | 02B-FE8-E66 | Start with 2 coconuts | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1698 |
| Rescue of Princess Blobette | 24 | 04B-FE8-E66 | Start with 4 coconuts | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1699 |
| Rescue of Princess Blobette | 25 | 02B-FC8-E6A | Start with 2 strawberries | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1700 |
| Rescue of Princess Blobette | 26 | 04B-FC8-E6A | Start with 4 strawberries | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1701 |
| Rescue of Princess Blobette | 27 | 02B-FA8-E62 | Start with 2 licorices | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1702 |
| Rescue of Princess Blobette | 28 | 04B-FA8-E62 | Start with 4 licorices | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1703 |
| Rescue of Princess Blobette | 29 | 02C-108-E6E | Start with 2 ketchups | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1704 |
| Rescue of Princess Blobette | 30 | 04C-108-E6E | Start with 4 ketchups | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1705 |
| Rescue of Princess Blobette | 31 | 02C-128-E6A | Start with 2 punches | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1706 |
| Rescue of Princess Blobette | 32 | 04C-128-E6A | Start with 4 punches | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1707 |
| Rescue of Princess Blobette | 33 | 02C-148-E6A | Start with 2 mints | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1708 |
| Rescue of Princess Blobette | 34 | 04C-148-E6A | Start with 4 mints | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1709 |
| Revenge of the Gator | 1 | 007-E1F-3BE | Infinite supply of balls | Official Code - GBCD0.txt | 630 |
| Revenge of the Gator | 2 | 016-EDF-E66 | Start with 1 ball | Official Code - GBCD0.txt | 631 |
| Revenge of the Gator | 3 | 096-EDF-E66 | Start with 9 balls | Official Code - GBCD0.txt | 632 |
| Revenge of the Gator | 4 | 21F-24D-D5D | Disable left flipper | Official Code - GBCD0.txt | 633 |
| Revenge of the Gator | 5 | C9F-2AD-7F1 | Disable right flipper | Official Code - GBCD0.txt | 634 |
| Robin Hood: Prince of Thieves | 1 | 00F-B3A-E6E | Infinite energy--dueling mode only | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2570 |
| Robin Hood: Prince of Thieves | 2 | 010-008-7FB | Start with 1 hit point | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2571 |
| Robin Hood: Prince of Thieves | 3 | 190-008-7FB | Start with 25 hit points | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2572 |
| Robin Hood: Prince of Thieves | 4 | 4B0-008-7FB | Start with 75 hit points | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2573 |
| Robocop | 1 | F09-8AE-6E9 | Infinite energy | Official Code - GBCD0.txt | 635 |
| Robocop | 2 | 155-E8A-2AA | Start with 1/2x energy | Official Code - GBCD0.txt | 636 |
| Robocop | 3 | 605-E8A-2AA | Start with 2x energy | Official Code - GBCD0.txt | 637 |
| Robocop | 4 | F03-40C-6E9 | Infinite time (timer goes down but resets) | Official Code - GBCD0.txt | 638 |
| Robocop | 5 | FAB-C7E-4C1 | Infinite superguns on pick-up | Official Code - GBCD0.txt | 639 |
| Robocop | 6 | 005-11F-A22 | After 1st screen of each phase, no one appears in windows | Official Code - GBCD0.txt | 640 |
| Robocop 2 --Alternate Codes | THERE ARE 2 VERSIONS OF THIS GAME. IF THE A CODES DON'T WORK ON YOUR GAME, TRY THE B CODES | Official Code - GBCD2.txt | 1120 | ||
| Robocop 2 --Alternate Codes | VERSION A CODES: | Official Code - GBCD2.txt | 1121 | ||
| Robocop 2 --Alternate Codes | 1 | C95-9CE-C49 | Infinite energy on scrolling levels | Official Code - GBCD2.txt | 1122 |
| Robocop 2 --Alternate Codes | 2 | AF4-D9A-3B7 | Infinite energy on ED-209 levels | Official Code - GBCD2.txt | 1123 |
| Robocop 2 --Alternate Codes | 3 | 02A-E8E-F7A | Start with 2 lives | Official Code - GBCD2.txt | 1124 |
| Robocop 2 --Alternate Codes | 4 | 05A-E8E-F7A | Start with 5 lives | Official Code - GBCD2.txt | 1125 |
| Robocop 2 --Alternate Codes | 5 | B60-C2D-3BE | Infinite lives | Official Code - GBCD2.txt | 1126 |
| Robocop 2 --Alternate Codes | 6 | C95-48E-C49 | Infinite time--except stages 3 and 8 | Official Code - GBCD2.txt | 1127 |
| Robocop 2 --Alternate Codes | VERSION B CODES: | Official Code - GBCD2.txt | 1128 | ||
| Robocop 2 --Alternate Codes | 1 | 010-17B-2AA | Start with 1 energy | Official Code - GBCD2.txt | 1129 |
| Robocop 2 --Alternate Codes | 2 | 060-17B-2AA | Start with 6 energy | Official Code - GBCD2.txt | 1130 |
| Robocop 2 --Alternate Codes | 3 | 090-17B-2AA | Start with 9 energy | Official Code - GBCD2.txt | 1131 |
| Robocop 2 --Alternate Codes | 4 | FA9-CAE-4C1 | Infinite energy | Official Code - GBCD2.txt | 1132 |
| Robocop 2 --Alternate Codes | 5 | 00C-50D-3BE | Infinite time | Official Code - GBCD2.txt | 1133 |
| Robocop 2 --Alternate Codes | 6 | 011-D8E-6EA | Start with 1 shotgun shot | Official Code - GBCD2.txt | 1134 |
| Robocop 2 --Alternate Codes | 7 | 061-D8E-6EA | Start with 6 shotgun shots | Official Code - GBCD2.txt | 1135 |
| Robocop 2 --Alternate Codes | 8 | 091-D8E-6EA | Start with 9 shotgun shots | Official Code - GBCD2.txt | 1136 |
| Robocop 2 --Alternate Codes | 9 | FAB-4DE-4C1 | Infinite shots | Official Code - GBCD2.txt | 1137 |
| Robocop 2 --Alternate Codes | 10 | 005-15F-A22 | No men in windows | Official Code - GBCD2.txt | 1138 |
| Robocop Versus the Terminator | 1 | FAE-67B-4C1 | Infinite energy | Official Code - GBCD13.txt | 2165 |
| Robocop Versus the Terminator | 2 | 01D-7DD-E6A | Start on level 2 | Official Code - GBCD13.txt | 2166 |
| Robocop Versus the Terminator | 3 | 02D-7DD-E6A | Start on level 3 | Official Code - GBCD13.txt | 2167 |
| Robocop Versus the Terminator | 4 | 03D-7DD-E6A | Start on level 4 | Official Code - GBCD13.txt | 2168 |
| Robocop Versus the Terminator | 5 | 04D-7DD-E6A | Start on level 5 | Official Code - GBCD13.txt | 2169 |
| Robocop Versus the Terminator | 6 | 05D-7DD-E6A | Start on level 6 | Official Code - GBCD13.txt | 2170 |
| Robocop Versus the Terminator | 7 | 01D-5DD-56A | Start with 01010101 points | Official Code - GBCD13.txt | 2171 |
| Robocop Versus the Terminator | 8 | 01D-58D-F76 | Start with very little energy-1st life | Official Code - GBCD13.txt | 2172 |
| Robocop Versus the Terminator | 9 | 15D-58D-F76 | Start with more energy-1st life | Official Code - GBCD13.txt | 2173 |
| Robocop Versus the Terminator | 10 | 01E-E0B-F76 | Start with very little energy-2nd life | Official Code - GBCD13.txt | 2174 |
| Robocop Versus the Terminator | 11 | 15E-E0B-F76 | Start with more energy-2nd life | Official Code - GBCD13.txt | 2175 |
| Roger Clemens MVP Baseball | 1 | 014-68A-F7D | No walks | Official Code - GBCD11.txt | 2004 |
| Roger Clemens MVP Baseball | 2 | 014-87A-F7D | No strikeouts | Official Code - GBCD11.txt | 2005 |
| Roger Clemens MVP Baseball | 3 | 016-B4C-F7D | Infinite outs (except strikeouts, baserunners will still be taken out) | Official Code - GBCD11.txt | 2006 |
| Roger Clemens MVP Baseball | 4 | 016-AFC-E66 + 01B-87C-E66 | No outs are called, except strikeouts | Official Code - GBCD11.txt | 2007 |
| Roger Clemens MVP Baseball | 5 | 009-46B-3B7 + 009-61B-3B7 | No scoring--switch off to score runs | Official Code - GBCD11.txt | 2008 |
| Rolan's Curse | 1 | 025-F5E-F7A | Start with 2 energy pts. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1710 |
| Rolan's Curse | 2 | 065-F5E-F7A | Start with 6 energy pts. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1711 |
| Rolan's Curse | 3 | F0C-96C-6E9 | Infinite energy | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1712 |
| Rolans Curse 2 | 1 | F0E-86C-6E9 | Infinite HP | Official Code - GBCD12.txt | 2033 |
| Rolans Curse 2 | 2 | F0E-01F-6E9 | Infinite magic | Official Code - GBCD12.txt | 2034 |
| Rolans Curse 2 | 3 | 094-59A-E6E | Takes 9 MP to use Electric ball | Official Code - GBCD12.txt | 2035 |
| Rolans Curse 2 | 4 | 024-59A-E6E | Takes 2 MP to use Electric ball | Official Code - GBCD12.txt | 2036 |
| Rolans Curse 2 | 5 | 3C3-72E-5D4 | Starts you from a new place with power-ups | Official Code - GBCD12.txt | 2037 |
| Rolan's Curse 2 | *Characters need to be powered up | Official Code - GBCD_upd.txt (Volume 2, No. 3) | 2588 | ||
| Rolan's Curse 2 | 1 | 013-89E-D56 | *Start a new game with Pit in your party | Official Code - GBCD_upd.txt (Volume 2, No. 3) | 2589 |
| Rolan's Curse 2 | 2 | 023-89E-D56 | *Start a new game with Lane in your party | Official Code - GBCD_upd.txt (Volume 2, No. 3) | 2590 |
| Rolan's Curse 2 | 3 | 033-89E-D56 | *Start a new game with Kyle in your party | Official Code - GBCD_upd.txt (Volume 2, No. 3) | 2591 |
| Rolan's Curse 2 | 4 | 043-89E-D56 | *Start a new game with Jude in your party | Official Code - GBCD_upd.txt (Volume 2, No. 3) | 2592 |
| Rolan's Curse 2 | 5 | 053-89E-D56 | *Start a new game with Lee in your party | Official Code - GBCD_upd.txt (Volume 2, No. 3) | 2593 |
| Rolan's Curse 2 | 6 | 063-89E-D56 | *Start a new game with Lora in your party | Official Code - GBCD_upd.txt (Volume 2, No. 3) | 2594 |
| Rolan's Curse 2 | 7 | 073-89E-D56 | *Start a new game with Zold in your party | Official Code - GBCD_upd.txt (Volume 2, No. 3) | 2595 |
| R-Type | 1 | 00E-C4E-19E | Infinite ships | Official Code - GBCD0.txt | 618 |
| R-Type | 2 | 3E8-E1F-4CA | Pod worth more | Official Code - GBCD0.txt | 619 |
| R-Type | 3 | 3E8-F7F-191 | Speed-up gives max speed | Official Code - GBCD0.txt | 620 |
| R-Type | 4 | 7E5-089-3BE | Infinite credits | Official Code - GBCD0.txt | 621 |
| R-Type | * = Will not change display | Official Code - GBCD0.txt | 622 | ||
| R-Type | 5 | 08B-3BE-E62 | *Start with 9 credits | Official Code - GBCD0.txt | 623 |
| R-Type | 6 | 03B-3BE-E62 | *Start with 4 credits | Official Code - GBCD0.txt | 624 |
| R-Type | 7 | 02B-2EE-E6E | Start on level 2 | Official Code - GBCD0.txt | 625 |
| R-Type | 8 | 03B-2EE-E6E | Start on level 3 | Official Code - GBCD0.txt | 626 |
| R-Type | 9 | 06B-2EE-E6E | Start on level 4 | Official Code - GBCD0.txt | 627 |
| R-Type | 10 | 07B-2EE-E6E | Start on level 5 | Official Code - GBCD0.txt | 628 |
| R-Type | 11 | 08B-2EE-E6E | Start on level 6 | Official Code - GBCD0.txt | 629 |
| Samaurai Shodown | 1 | FA2-46D-4C1 | Infitnite time | Official Code - GBCD13.txt | 2124 |
| Samaurai Shodown | 2 | 3EF-80E-D57 + 1EF-81E-08F | Start timer at 30 secs. | Official Code - GBCD13.txt | 2125 |
| Samaurai Shodown | 3 | 3EF-80E-D57 + 2EF-81E-08F | Start timer at 46 secs. | Official Code - GBCD13.txt | 2126 |
| Samaurai Shodown | 4 | 3EF-80E-D57 + 3EF-81E-08F | Start timer at 62 secs. | Official Code - GBCD13.txt | 2127 |
| Samaurai Shodown | 5 | 3EF-80E-D57 + 4EF-81E-08F | Start timer at 78 secs. | Official Code - GBCD13.txt | 2128 |
| Samaurai Shodown | 6 | 3EF-80E-D57 + 5EF-81E-08F | Start timer at 94 secs. | Official Code - GBCD13.txt | 2129 |
| Samaurai Shodown | 7 | 3EF-80E-D57 + 6EF-81E-08F | Start timer at 110 secs. | Official Code - GBCD13.txt | 2130 |
| Samaurai Shodown | 8 | 3EF-80E-D57 + 7EF-81E-08F | Start timer at 126 secs. | Official Code - GBCD13.txt | 2131 |
| Samaurai Shodown | 9 | 3EF-80E-D57 + 8EF-81E-08F | Start timer at 142 secs. | Official Code - GBCD13.txt | 2132 |
| Samaurai Shodown | 10 | 3EF-80E-D57 + 9EF-81E-08F | Start timer at 158 secs. | Official Code - GBCD13.txt | 2133 |
| Samaurai Shodown | 11 | 11F-86E-3B6 | Both players start with 1/3 energy | Official Code - GBCD13.txt | 2134 |
| Samaurai Shodown | 12 | 21F-86E-3B6 | Both players start with 2/3 energy | Official Code - GBCD13.txt | 2135 |
| Samaurai Shodown | 13 | FFF-86E-3B6 | Both players start with more energy | Official Code - GBCD13.txt | 2136 |
| Samaurai Shodown | 14 | 3EB-60D-7F1 | Computer takes all damage--even when you get hit | Official Code - GBCD13.txt | 2137 |
| Samaurai Shodown | 15 | 3E8-9A9-2AA + 008-9B9-D5E + E08-9C9-2A9 | Always fight Genan Shiranui | Official Code - GBCD13.txt | 2138 |
| Samaurai Shodown | 16 | 3E8-9A9-2AA + 018-9B9-D5E + E08-9C9-2A9 | Always fight Galford | Official Code - GBCD13.txt | 2139 |
| Samaurai Shodown | 17 | 3E8-9A9-2AA + 028-9B9-D5E + E08-9C9-2A9 | Always fight Haohmaru | Official Code - GBCD13.txt | 2140 |
| Samaurai Shodown | 18 | 3E8-9A9-2AA + 038-9B9-D5E + E08-9C9-2A9 | Always fight Ukyo Tachibana | Official Code - GBCD13.txt | 2141 |
| Samaurai Shodown | 19 | 3E8-9A9-2AA + 048-9B9-D5E + E08-9C9-2A9 | Always fight Charlotte | Official Code - GBCD13.txt | 2142 |
| Samaurai Shodown | 20 | 3E8-9A9-2AA + 058-9B9-D5E + E08-9C9-2A9 | Always fight Tam Tam | Official Code - GBCD13.txt | 2143 |
| Samaurai Shodown | 21 | 3E8-9A9-2AA + 068-9B9-D5E + E08-9C9-2A9 | Always fight Earthquake | Official Code - GBCD13.txt | 2144 |
| Samaurai Shodown | 22 | 3E8-9A9-2AA + 078-9B9-D5E + E08-9C9-2A9 | Always fight Nakoruru | Official Code - GBCD13.txt | 2145 |
| Samaurai Shodown | 23 | 3E8-9A9-2AA + 088-9B9-D5E + E08-9C9-2A9 | Always fight Wan Fan | Official Code - GBCD13.txt | 2146 |
| Samaurai Shodown | 24 | 3E8-9A9-2AA + 098-9B9-D5E + E08-9C9-2A9 | Always fight Jubei Yagyo | Official Code - GBCD13.txt | 2147 |
| Samaurai Shodown | 25 | 3E8-9A9-2AA + 0A8-9B9-D5E + E08-9C9-2A9 | Always fight Hanzo Hattori | Official Code - GBCD13.txt | 2148 |
| Samaurai Shodown | 26 | 3E8-9A9-2AA + 0B8-9B9-D5E + E08-9C9-2A9 | Always fight Kyoshiro Senryo | Official Code - GBCD13.txt | 2149 |
| Sea Quest DSV | 1 | 01B-2DD-F7A | Start with 2 lives | Official Code - GBCD14.txt | 2366 |
| Sea Quest DSV | 2 | 04B-2DD-F7A | Start with 5 lives | Official Code - GBCD14.txt | 2367 |
| Sea Quest DSV | 3 | 09B-2DD-F7A | Start with 10 lives | Official Code - GBCD14.txt | 2368 |
| Sea Quest DSV | 4 | 0EB-2DD-F7A | Start with 15 lives | Official Code - GBCD14.txt | 2369 |
| Sea Quest DSV | 5 | 03B-37D-E6A | Start with super score | Official Code - GBCD14.txt | 2370 |
| Sea Quest DSV | 6 | 001-EB8-E6E | Infinite lives | Official Code - GBCD14.txt | 2371 |
| Sea Quest DSV | 7 | 011-FCC-C42 | Start with very little hull energy | Official Code - GBCD14.txt | 2372 |
| Sea Quest DSV | 8 | 051-FCC-C42 | Start with 1/2 hull energy | Official Code - GBCD14.txt | 2373 |
| Sea Quest DSV | 9 | 071-FCC-C42 | Start with 3/4 hull energy | Official Code - GBCD14.txt | 2374 |
| Sea Quest DSV | 10 | AFE-04B-19E | Lose most energy after first hit | Official Code - GBCD14.txt | 2375 |
| Sea Quest DSV | 11 | 00E-04B-19E | Invincible | Official Code - GBCD14.txt | 2376 |
| Serpent | Add codes 1 and 4 for a new type of game. | Official Code - GBCD2.txt | 1139 | ||
| Serpent | 1 | 057-C9D-E6A | Start with 5 missiles | Official Code - GBCD2.txt | 1140 |
| Serpent | 2 | 087-C9D-E6A | Start with 8 missiles | Official Code - GBCD2.txt | 1141 |
| Serpent | 3 | 0F7-C9D-E6A | Start with 15 missiles | Official Code - GBCD2.txt | 1142 |
| Serpent | 4 | 00F-B0E-E69 | Infinite missiles on pick-up | Official Code - GBCD2.txt | 1143 |
| Serpent | 5 | 005-19F-E6D | Computer can't win battle | Official Code - GBCD2.txt | 1144 |
| Serpent | 6 | 157-C6D-4CA | Start with smaller tail | Official Code - GBCD2.txt | 1145 |
| Serpent | 7 | 407-C6D-4CA | Start with longer tail | Official Code - GBCD2.txt | 1146 |
| Serpent | 8 | 009-63F-6E2 | Tails disappear from both snakes when you turn code on at beginning of round | Official Code - GBCD2.txt | 1147 |
| Side Pocket | 1 | 00A-65D-3BE + 001-66D-3BE + 001-67D-3BE | Power bar falls very slowly | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2530 |
| Side Pocket | Pocket game codes: | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2531 | ||
| Side Pocket | 2 | 007-5CE-19E | Infinite shots | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2532 |
| Side Pocket | 3 | 01C-CDF-C42 | Start with 1 remaining ball | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2533 |
| Side Pocket | 4 | 04C-CDF-C42 | Start with 4 remaining balls | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2534 |
| Side Pocket | 5 | 0CC-CDF-C42 | Start with 12 remaining balls | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2535 |
| Simpsons : Bart Vs the Juggernauts | 1 | 023-5B9-F76 | Start on week 2 | Official Code - GBCD2.txt | 1148 |
| Simpsons : Bart Vs the Juggernauts | 2 | 033-5B9-F76 | Start on week 3 | Official Code - GBCD2.txt | 1149 |
| Simpsons : Bart Vs the Juggernauts | 3 | 043-5B9-F76 | See end sequence | Official Code - GBCD2.txt | 1150 |
| Simpsons : Bart Vs the Juggernauts | 4 | 008-A6F-3B7 | Infinite time on all games | Official Code - GBCD2.txt | 1151 |
| Simpsons : Bart Vs the Juggernauts | 5 | 0A6-EB9-4C2 | Always qualify with enough money | Official Code - GBCD2.txt | 1152 |
| Simpsons : Bart Vs the Juggernauts | Capt. Lance Murdock's Skateboard Bash & Crash | Official Code - GBCD2.txt | 1153 | ||
| Simpsons : Bart Vs the Juggernauts | 6 | 01E-A89-F76 | Start with 1 life | Official Code - GBCD2.txt | 1154 |
| Simpsons : Bart Vs the Juggernauts | 7 | 02E-A89-F76 | Start with 2 lives | Official Code - GBCD2.txt | 1155 |
| Simpsons : Bart Vs the Juggernauts | 8 | FAF-829-4C1 | Infinite lives | Official Code - GBCD2.txt | 1156 |
| Simpsons : Bart Vs the Juggernauts | Springfield Nuclear Power Plant Bop 'till You Drop | Official Code - GBCD2.txt | 1157 | ||
| Simpsons : Bart Vs the Juggernauts | 9 | FA8-F38-4C1 | No hits against you | Official Code - GBCD2.txt | 1158 |
| Simpsons : Bart Vs the Juggernauts | Herman's Military Minefield Mayhem | Official Code - GBCD2.txt | 1159 | ||
| Simpsons : Bart Vs the Juggernauts | 10 | FAB-F28-4C1 | Infinite hits | Official Code - GBCD2.txt | 1160 |
| Simpsons : Bart Vs the Juggernauts | 11 | FA2-848-4C1 | Infinite runs | Official Code - GBCD2.txt | 1161 |
| Simpsons : Bart Vs the Juggernauts | Kwik-E-Mart Doggie Dodge | Official Code - GBCD2.txt | 1162 | ||
| Simpsons : Bart Vs the Juggernauts | 12 | FA2-279-4C1 | Infinite chances | Official Code - GBCD2.txt | 1163 |
| Simpsons : Bart Vs the Juggernauts | 13 | 03D-89A-916 | Start with 3 lives | Official Code - GBCD2.txt | 1164 |
| Simpsons : Bart Vs the Juggernauts | 14 | 06D-89A-916 | Start with 6 lives | Official Code - GBCD2.txt | 1165 |
| Simpsons : Bart Vs the Juggernauts | 15 | 09D-89A-916 | Start with 9 lives | Official Code - GBCD2.txt | 1166 |
| Skate Or Die: Bad 'N Rad | 1 | 055-1D8-C42 | Start with 1/2x energy | Official Code - GBCD0.txt | 647 |
| Skate Or Die: Bad 'N Rad | 2 | 01D-659-E66 | Start with 1 life | Official Code - GBCD0.txt | 648 |
| Skate Or Die: Bad 'N Rad | 3 | 05D-659-E66 | Start with 5 lives | Official Code - GBCD0.txt | 649 |
| Skate Or Die: Bad 'N Rad | 4 | 0AD-659-E66 | Start with 10 lives | Official Code - GBCD0.txt | 650 |
| Skate Or Die: Bad 'N Rad | 5 | 14D-659-E66 | Start with 20 lives | Official Code - GBCD0.txt | 651 |
| Skate Or Die: Bad 'N Rad | 6 | 008-C3F-D5D | Infinite lives | Official Code - GBCD0.txt | 652 |
| Skate Or Die: Bad 'N Rad | 7 | 071-8CF-F7A | Choose from 7 levels | Official Code - GBCD0.txt | 653 |
| Skate Or Die: Bad 'N Rad | 8 | 004-A5C-3BE | Infinite time | Official Code - GBCD0.txt | 654 |
| Skate or Die-Tour De Thrash | Retro Rocket Ramp codes: | Official Code - GBCD0.txt | 655 | ||
| Skate or Die-Tour De Thrash | 1 | 019-54F-E66 | Start timer at 1 minute | Official Code - GBCD0.txt | 656 |
| Skate or Die-Tour De Thrash | 2 | 069-54F-E66 | Start timer at 6 minutes | Official Code - GBCD0.txt | 657 |
| Skate or Die-Tour De Thrash | 3 | 099-54F-E66 | Start timer at 9 minutes | Official Code - GBCD0.txt | 658 |
| Skate or Die-Tour De Thrash | 4 | A7C-E0F-19E | Infinite skateboards | Official Code - GBCD0.txt | 659 |
| Skate or Die-Tour De Thrash | 5 | A7D-8BF-19E | Infinite time--can switch on/off | Official Code - GBCD0.txt | 660 |
| Skate or Die-Tour De Thrash | Stale Fish Tour codes: | Official Code - GBCD0.txt | 661 | ||
| Skate or Die-Tour De Thrash | 6 | 001-268-3BE | Infinite time (fish time may read out wrong) | Official Code - GBCD0.txt | 662 |
| Skate or Die-Tour De Thrash | 7 | 01C-4FD-C4E | Segment counter goes down quicker | Official Code - GBCD0.txt | 663 |
| Sneaky Snakes | 1 | C96-CDC-3BE | Infinite lives and time--must switch off at end of every level | Official Code - GBCD0.txt | 664 |
| Sneaky Snakes | 2 | 011-498-E66 | Start with 2 lives | Official Code - GBCD0.txt | 665 |
| Sneaky Snakes | 3 | 061-498-E66 | Start with 7 lives | Official Code - GBCD0.txt | 666 |
| Sneaky Snakes | 4 | 091-498-E66 | Start with 10 lives | Official Code - GBCD0.txt | 667 |
| Sneaky Snakes | 5 | 011-2E8-E66 | 1 continue | Official Code - GBCD0.txt | 668 |
| Sneaky Snakes | 6 | 051-2E8-E66 | 5 continues | Official Code - GBCD0.txt | 669 |
| Sneaky Snakes | 7 | 0A1-2E8-E66 | 10 continues | Official Code - GBCD0.txt | 670 |
| Snoopy's Magic Show | 1 | 3E7-3FD-4C1 + 027-40D-087 + 007-41D-E65 | Start on level 2 | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1713 |
| Snoopy's Magic Show | 2 | 3E7-3FD-4C1 + 057-40D-087 + 007-41D-E65 | Start on level 5 | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1714 |
| Snoopy's Magic Show | 3 | 3E7-3FD-4C1 + 097-40D-087 + 007-41D-E65 | Start on level 9 | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1715 |
| Snoopy's Magic Show | 4 | 108-49A-E6B | Start with 22 sec. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1716 |
| Snoopy's Magic Show | 5 | 3F8-49A-E6B | Start with 63 sec. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1717 |
| Snoopy's Magic Show | 6 | 648-49A-E6B | Start with 100 sec. | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1718 |
| Snoopy's Magic Show | 1 | 010-47B-F7E | Start with 1 life | Official Code - GBCD0.txt | 671 |
| Snoopy's Magic Show | 2 | 090-47B-F7E | Start with 9 lives | Official Code - GBCD0.txt | 672 |
| Snoopy's Magic Show | 3 | 008-97A-3BA | Infinite time--switch off in bonus round | Official Code - GBCD0.txt | 673 |
| Snoopy's Magic Show | 4 | 01E-6EC-F7A | From level 2 on, only need 1 Woodstock to complete screen | Official Code - GBCD0.txt | 674 |
| Snoopy's Magic Show | * = Switch off when you have reach(sic) chosen level (level numbers will display wrong) | Official Code - GBCD0.txt | 675 | ||
| Snoopy's Magic Show | 5 | 3EE-76C-191 + 09E-77C-F7A + 32E-7CC-3BA | *Go to level 10 after level 1 | Official Code - GBCD0.txt | 676 |
| Snoopy's Magic Show | 6 | 3EE-76C-191 + 13E-77C-F7A + 32E-7CC-3BA | *Go to level 20 after level 1 | Official Code - GBCD0.txt | 677 |
| Snoopy's Magic Show | 7 | 3EE-76C-191 + 27E-77C-F7A + 32E-7CC-3BA | *Go to level 40 after level 1 | Official Code - GBCD0.txt | 678 |
| Snoopy's Magic Show | 8 | 3EE-76C-191 + 4FE-77C-F7A + 32E-7CC-3BA | *Go to level 80 after level 1 | Official Code - GBCD0.txt | 679 |
| Snow Brothers | * = 1st credit only | Official Code - GBCD0.txt | 680 | ||
| Snow Brothers | 1 | 017-5F9-E62 | *Start with 2 chances | Official Code - GBCD0.txt | 681 |
| Snow Brothers | 2 | 067-5F9-E62 | *Start with 7 chances | Official Code - GBCD0.txt | 682 |
| Snow Brothers | 3 | 097-5F9-E62 | *Start with 10 chances | Official Code - GBCD0.txt | 683 |
| Snow Brothers | 4 | 004-91B-F71 | Infinite lives | Official Code - GBCD0.txt | 684 |
| Snow Brothers | 5 | 001-68F-C46 | Start with 1 credit | Official Code - GBCD0.txt | 685 |
| Snow Brothers | 6 | 641-68F-C46 | Start with 100 credits | Official Code - GBCD0.txt | 686 |
| Snow Brothers | 7 | 00F-3BF-193 | Zero gravity | Official Code - GBCD0.txt | 687 |
| Snow Brothers | 8 | 007-1EE-193 | Ice Commandos act weird | Official Code - GBCD0.txt | 688 |
| Solar Striker | 1 | 00C-D6F-3BE | Infinite lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1484 |
| Solar Striker | 2 | 015-D0F-E62 | Start with 2 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1485 |
| Solar Striker | 3 | 055-D0F-E62 | Start with 6 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1486 |
| Solar Striker | 4 | 095-D0F-E62 | Start with 10 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1487 |
| Solar Striker | 5 | 025-0AF-E6E | Start on stage 2 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1488 |
| Solar Striker | 6 | 035-0AF-E6E | Start on stage 3 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1489 |
| Solar Striker | 7 | 045-0AF-E6E | Start on stage 4 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1490 |
| Solar Striker | 8 | 055-0AF-E6E | Start on stage 5 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1491 |
| Solar Striker | 9 | 065-0AF-E6E | Start on stage 6 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1492 |
| Solar Striker | 10 | 3EF-65E-191 + 04F-66E-F7E | When you pick up a power-up, go straight to max power | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1493 |
| Solar Striker | 11 | 3EF-65E-191 + 0BF-66E-F7E | Bullets are mega-powerful, almost invisible, when you pick up a power-up | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1494 |
| Solar Striker | 12 | 006-45E-C41 | No loss of power-ups on dying | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1495 |
| Solar Striker | 13 | 00D-EEF-3BA | Stay on same level | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1496 |
| Solomon's Club | 1 | C98-CFC-193 | Blocks added to map are invisible; blocks taken away are still visible--leaves keys and other objects on display, but they have been collected | Official Code - GBCD0.txt | 689 |
| Solomon's Club | 2 | 023-8DF-E66 | Start with 1 life | Official Code - GBCD0.txt | 690 |
| Solomon's Club | 3 | 0B3-8DF-E66 | Start with 10 lives | Official Code - GBCD0.txt | 691 |
| Solomon's Club | 4 | 153-8DF-E66 | Start with 20 lives | Official Code - GBCD0.txt | 692 |
| Solomon's Club | 5 | A71-71E-19E | Infinite lives | Official Code - GBCD0.txt | 693 |
| Solomon's Club | 6 | C94-1DC-081 | Infinite times | Official Code - GBCD0.txt | 694 |
| Solomon's Club | 7 | C9E-71C-D5D | Run thru any blocks to left or right of you | Official Code - GBCD0.txt | 695 |
| Spanky's Quest | 1 | 00B-96D-E62 | Start with 1 life | Official Code - GBCD1.txt | 959 |
| Spanky's Quest | 2 | 05B-96D-E62 | Start with 6 lives | Official Code - GBCD1.txt | 960 |
| Spanky's Quest | 3 | 08B-96D-E62 | Start with 9 lives | Official Code - GBCD1.txt | 961 |
| Spanky's Quest | 4 | 000-60E-19E | Infinite lives | Official Code - GBCD1.txt | 962 |
| Spanky's Quest | 5 | 074-1ED-E6A | Mega ball power-ups--hit it with your head once for full power | Official Code - GBCD1.txt | 963 |
| Spanky's Quest | *=Start only on tower 1; when you arrive at chosen stage, switch off to go on to next stage | Official Code - GBCD1.txt | 964 | ||
| Spanky's Quest | 6 | 3ED-68D-C45 + 04D-69D-3B6 | *Start on tower 1, stage 5 | Official Code - GBCD1.txt | 965 |
| Spanky's Quest | 7 | 3ED-68D-C45 + 09D-69D-3B6 | *Start on tower 1, stage 10 | Official Code - GBCD1.txt | 966 |
| Spanky's Quest | 8 | 3ED-68D-C45 + 0FD-69D-3B6 | *Start on tower 1, last stage | Official Code - GBCD1.txt | 967 |
| Speedball 2 | 1 | 99D-CDB-F7A | Get lots of money | Official Code - GBCD3.txt | 1282 |
| Speedball 2 | 2 | FAA-E4C-4C1 | Infinite money | Official Code - GBCD3.txt | 1283 |
| Speedball 2 | 3 | 00E-D99-3BE | No timer | Official Code - GBCD3.txt | 1284 |
| Speedball 2 | 4 | 00C-30F-08B | Opponents can't score any points except from bounced stones(book:domes); when they score a goal it is an earned goal regardless of what end they score at Speedball 2 is a trademark of The Bitmap Brothers. | Official Code - GBCD3.txt | 1285 |
| Speedy Gonzalez | 1 | 00A-8A8-E66 | Start 1st game with 1 life | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1719 |
| Speedy Gonzalez | 2 | 06A-8A8-E66 | Start 1st game with 7 lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1720 |
| Speedy Gonzalez | 3 | 09A-8A8-E66 | Start 1st game with 10 lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1721 |
| Speedy Gonzalez | *=After entering code, select password option on title screen, enter 500999 to begin on zone in code | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1722 | ||
| Speedy Gonzalez | 4 | 024-5A9-F72 + 004-5B9-A28 | *Start in Forest Zone | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1723 |
| Speedy Gonzalez | 5 | 034-5A9-F72 + 004-5B9-A28 | *Start in Desert Zone | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1724 |
| Speedy Gonzalez | 6 | 044-5A9-F72 + 004-5B9-A28 | *Start in County Zone | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1725 |
| Speedy Gonzalez | 7 | 054-5A9-F72 + 004-5B9-A28 | *Start in Cheese Island Zone | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1726 |
| Speedy Gonzalez | 8 | FAC-A9B-4C1 | Infinite lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1727 |
| Speedy Gonzalez | 9 | FA9-40B-4C1 | Infinite time | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1728 |
| Speedy Gonzalez | 10 | 00D-87B-E66 | Start continued games with 1 life | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1729 |
| Speedy Gonzalez | 11 | 06D-87B-E66 | Start continued games with 7 lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1730 |
| Speedy Gonzalez | 12 | 09D-87B-E66 | Start continued games with 10 lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1731 |
| Speedy Gonzalez | 13 | 05E-F6C-C4E | Start with 1/2 time | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1732 |
| Speedy Gonzalez | 14 | 07E-F6C-C4E | Start with 3/4 time | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1733 |
| Spiderman 2 | 1 | FA6-FBE-4C1 | Infinite lives | Official Code - GBCD3.txt | 1286 |
| Spiderman 2 | 2 | 00F-78E-E66 | Start with 1 life | Official Code - GBCD3.txt | 1287 |
| Spiderman 2 | 3 | 04F-78E-E66 | Start with 5 lives | Official Code - GBCD3.txt | 1288 |
| Spiderman 2 | 4 | 09F-78E-E66 | Start with 10 lives | Official Code - GBCD3.txt | 1289 |
| Spiderman 2 | 5 | FA6-C4E-4C1 | Infinite energy | Official Code - GBCD3.txt | 1290 |
| Spiderman 2 | 6 | 01F-5BE-195 | Start with 1 energy point | Official Code - GBCD3.txt | 1291 |
| Spiderman 2 | 9 | 016-EEE-195 | 1 energy point after life lost | Official Code - GBCD3.txt | 1292 |
| Spiderman 2 | 10 | FAD-F6E-4C1 | Infinite web power | Official Code - GBCD3.txt | 1293 |
| Spiderman 2 | *=1st life only | Official Code - GBCD3.txt | 1294 | ||
| Spiderman 2 | 11 | 04F-73E-B3A | *Start with 4 web points | Official Code - GBCD3.txt | 1295 |
| Spiderman 2 | 12 | 05F-73E-B3A | *Start with 5 web points | Official Code - GBCD3.txt | 1296 |
| Spiderman 2 | 13 | 09F-73E-B3A | *Start with 9 web points | Official Code - GBCD3.txt | 1297 |
| Spider-Man 3 | 1 | 01E-3AD-B3A | Need to shoot 1 enemy to clear level 1-1 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1497 |
| Spider-Man 3 | 2 | 723-ABD-195 | Start 1st life with 1/2 energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1498 |
| Spider-Man 3 | 3 | 728-18E-195 | Start lives after 1st with 1/2 energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1499 |
| Spider-Man 3 | 4 | FA7-ECE-4C1 | Infinite energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1500 |
| Spider-Man 3 | 5 | FA8-25E-4C1 | Infinite lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1501 |
| Spider-Man 3 | 6 | FA7-6FB-4C1 | Start 1st level with 1/2 time | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1502 |
| Spider-Man 3 | 7 | FFE-2DD-B30 | Start 1st level with 255 seconds on timer | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1503 |
| Sports Illustrated Championship Football & Baseball | Football | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2574 | ||
| Sports Illustrated Championship Football & Baseball | 1 | 024-6FA-F7A + 015-13A-E66 | 2 downs to make a 1st down--computer | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2575 |
| Sports Illustrated Championship Football & Baseball | 2 | 034-6FA-F7A + 025-13A-E66 | 3 downs to make a 1st down--computer | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2576 |
| Sports Illustrated Championship Football & Baseball | 3 | 007-CAB-19A | Always 1st down | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2577 |
| Sports Illustrated Championship Football & Baseball | Baseball | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2578 | ||
| Sports Illustrated Championship Football & Baseball | 4 | 016-72C-F7A | 1 ball and computer walks | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2579 |
| Sports Illustrated Championship Football & Baseball | 5 | 006-6DC-19A | Computer never walks | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2580 |
| Sports Illustrated Championship Football & Baseball | 6 | 015-BCC-E66 | 1 strike and side is out | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2581 |
| Sports Illustrated Championship Football & Baseball | 7 | 015-C4C-E66 | 1 out and side is retired | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2582 |
| Sports Illustrated Championship Football & Baseball | 8 | 025-C4C-E66 | 2 outs and side is retired | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2583 |
| Spot the Cool Adventure | 1 | 045-76D-F7A | Start with 4 lives | Official Code - GBCD2.txt | 1167 |
| Spot the Cool Adventure | 2 | 065-76D-F7A | Start with 6 lives | Official Code - GBCD2.txt | 1168 |
| Spot the Cool Adventure | 3 | 095-76D-F7A | Start with 9 lives | Official Code - GBCD2.txt | 1169 |
| Spot the Cool Adventure | 4 | 0F5-76D-F7A | Start with 15 lives | Official Code - GBCD2.txt | 1170 |
| Spot the Cool Adventure | 5 | 255-80D-E6A | Start with 25 bonus discs | Official Code - GBCD2.txt | 1171 |
| Spot the Cool Adventure | 6 | 505-80D-E6A | Start with 50 bonus discs | Official Code - GBCD2.txt | 1172 |
| Spot the Cool Adventure | 7 | FA9-0AC-4C1 | Infinite energy (hearts) except when you fall off screen | Official Code - GBCD2.txt | 1173 |
| Spot the Cool Adventure | 8 | 052-F7B-F7E | Start with 5 energy (easy level) | Official Code - GBCD2.txt | 1174 |
| Spot the Cool Adventure | 9 | 082-F7B-F7E | Start with 8 energy (easy level) | Official Code - GBCD2.txt | 1175 |
| Spot the Cool Adventure | 10 | 0A2-F7B-F7E | Start with 10 energy (easy level) | Official Code - GBCD2.txt | 1176 |
| Spot the Cool Adventure | 11 | 055-7BD-E66 | Start with 5 energy (hard level) | Official Code - GBCD2.txt | 1177 |
| Spot the Cool Adventure | 12 | 085-7BD-E66 | Start with 8 energy (hard level) | Official Code - GBCD2.txt | 1178 |
| Spot the Cool Adventure | 13 | 0A2-7BD-E66 | Start with 10 energy (hard level) | Official Code - GBCD2.txt | 1179 |
| Spud's Adventure | 1 | 013-C8E-E62 | Start with 2 life | Official Code - GBCD8.txt | 1903 |
| Spud's Adventure | 2 | 053-C8E-E62 | Start with 6 lives | Official Code - GBCD8.txt | 1904 |
| Spud's Adventure | 3 | 093-C8E-E62 | Start with 10 lives | Official Code - GBCD8.txt | 1905 |
| Spud's Adventure | 4 | 002-67E-19E | Infinite lives | Official Code - GBCD8.txt | 1906 |
| Spud's Adventure | 5 | 007-5FE-5D4 | Begin each new screen with a key except 1st screen | Official Code - GBCD8.txt | 1907 |
| Spud's Adventure | 6 | 3E1-D1E-2A9 + 011-D2E-915 | 1 EXP pt. for killing a bad guy | Official Code - GBCD8.txt | 1908 |
| Spud's Adventure | 7 | 3E1-D1E-2A9 + 051-D2E-915 | 5 EXP pts. for killing a bad guy | Official Code - GBCD8.txt | 1909 |
| Spud's Adventure | 8 | 3E1-D1E-2A9 + 091-D2E-915 | 9 EXP pts. for killing a bad guy | Official Code - GBCD8.txt | 1910 |
| Spy vs Spy | 1 | 002-D2A-3BE | Infinite timer | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1504 |
| Spy vs Spy | 2 | 046-9EE-C42 | Both spies start with 4 energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1505 |
| Spy vs Spy | 3 | 066-9EE-C42 | Both spies start with 6 energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1506 |
| Spy vs Spy | 4 | 086-9EE-C42 | Both spies start with 8 energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1507 |
| Spy vs Spy | 5 | 04D-84B-C42 | After death, start with 4 energy--white spy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1508 |
| Spy vs Spy | 6 | 08D-84B-B42 | After death, start with full energy--white spy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1509 |
| Spy vs Spy | 7 | 005-14B-3BE | No loss of energy during fight--both spies | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1510 |
| Spy vs Spy | 8 | 005-03B-80A | Other spy's punches do not affect your energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1511 |
| Spy vs Spy | 9 | FA0-5CA-4C1 | Walking over floor flowers doesn't affect your energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1512 |
| Spy vs Spy | 10 | 00A-76B-E62 | Traps do not affect energy--white spy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1513 |
| Square Deal | 1 | 01D-A0E-F79 | Infinite time on pause counter | Official Code - GBCD12.txt | 2043 |
| Square Deal | 2 | 1EC-83E-10A | Timer starts at 30 | Official Code - GBCD12.txt | 2044 |
| Square Deal | 3 | 00C-83E-10A | No time on pause counter | Official Code - GBCD12.txt | 2045 |
| Square Deal | 4 | 0A4-D8D-F7E | Select up to level 10 in level select | Official Code - GBCD12.txt | 2046 |
| Square Deal | 5 | 3E3-AFD-C4E + 013-B0D-193 | Start with 1 replay | Official Code - GBCD12.txt | 2047 |
| Square Deal | 6 | 3E3-AFD-C4E + 033-B0D-193 | Start with 3 replays | Official Code - GBCD12.txt | 2048 |
| Square Deal | 7 | 3E3-AFD-C4E + 093-B0D-193 | Start with 9 replays | Official Code - GBCD12.txt | 2049 |
| Star Hawk | 1 | FAA-2CF-4C1 | Infinite lives | Official Code - GBCD3.txt | 1298 |
| Star Hawk | 2 | 008-C0F-19E | Inpenetrable shield | Official Code - GBCD3.txt | 1299 |
| Star Hawk | 3 | 006-92F-F7D | Infinite continues | Official Code - GBCD3.txt | 1300 |
| Star Hawk | 4 | FAF-15F-4C1 | Keep power-ups when you die | Official Code - GBCD3.txt | 1301 |
| Star Hawk | 5 | 081-C1F-E66 | Start with 8 lives | Official Code - GBCD3.txt | 1302 |
| Star Hawk | 6 | 0A1-C1F-E66 | Start with 10 lives | Official Code - GBCD3.txt | 1303 |
| Star Hawk | 7 | 0C1-C1F-E66 | Start with 12 lives | Official Code - GBCD3.txt | 1304 |
| Star Trek Generations: Beyond the Nexus | 1 | 013-F78-7FB | Start with very little phasers and shields | Official Code - GBCD13.txt | 2200 |
| Star Trek Generations: Beyond the Nexus | 2 | 223-F78-7FB | Start with 1/4 phasers and shields | Official Code - GBCD13.txt | 2201 |
| Star Trek Generations: Beyond the Nexus | 3 | 3F3-F78-7FB | Start with 1/2 phasers and shields | Official Code - GBCD13.txt | 2202 |
| Star Trek Generations: Beyond the Nexus | 4 | 4F3-F78-7FB | Start with 3/4 phasers and shields | Official Code - GBCD13.txt | 2203 |
| Star Trek Generations: Beyond the Nexus | 5 | 182-56D-2AA | Almost infinite phasers and shields | Official Code - GBCD13.txt | 2204 |
| Star Trek Generations: Beyond the Nexus | 6 | 013-D48-805 | Infinite attempts in sub game | Official Code - GBCD13.txt | 2205 |
| Star Trek: The Next Generation | 1 | FA4-27D-4C1 | Infinite shields | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1734 |
| Star Trek: The Next Generation | 2 | 001-13D-3BA | Damage isn't repaired | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1735 |
| Star Trek: The Next Generation | 3 | 001-15D-6E7 | Damage repaired immediately | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1736 |
| Star Trek: The Next Generation | 4 | 19E-169-7FB | Life support starts at 25% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1737 |
| Star Trek: The Next Generation | 5 | 32E-169-7FB | Life support starts at 50% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1738 |
| Star Trek: The Next Generation | 6 | 4BE-169-7FB | Life support starts at 75% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1739 |
| Star Trek: The Next Generation | 7 | 19E-1A9-7FB | Warp drive starts at 25% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1740 |
| Star Trek: The Next Generation | 8 | 32E-1A9-7FB | Warp drive starts at 50% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1741 |
| Star Trek: The Next Generation | 9 | 4BE-1A9-7FB | Warp drive starts at 75% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1742 |
| Star Trek: The Next Generation | 10 | 19E-1E9-7FB | Impulse drive starts at 25% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1743 |
| Star Trek: The Next Generation | 11 | 32E-1E9-7FB | Impulse drive starts at 50% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1744 |
| Star Trek: The Next Generation | 12 | 4BE-1E9-7FB | Impulse drive starts at 75% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1745 |
| Star Trek: The Next Generation | 13 | 19E-229-7FB | Shields start at 25% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1746 |
| Star Trek: The Next Generation | 14 | 32E-229-7FB | Shields start at 50% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1747 |
| Star Trek: The Next Generation | 15 | 4BE-229-7FB | Shields start at 75% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1748 |
| Star Trek: The Next Generation | 16 | 19E-269-7FB | Phasers(tm) start at 25% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1749 |
| Star Trek: The Next Generation | 17 | 32E-269-7FB | Phasers start at 50% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1750 |
| Star Trek: The Next Generation | 18 | 4BE-269-7FB | Phasers start at 75% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1751 |
| Star Trek: The Next Generation | 19 | 19E-2A9-7FB | Photon Torpedoes(tm) start at 25% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1752 |
| Star Trek: The Next Generation | 20 | 32E-2A9-7FB | Photon Torpedoes start at 50% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1753 |
| Star Trek: The Next Generation | 21 | 4BE-2A9-7FB | Photon Torpedoes start at 75% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1754 |
| Star Trek: The Next Generation | 22 | 19E-2E9-7FB | Sensors start at 25% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1755 |
| Star Trek: The Next Generation | 23 | 32E-2E9-7FB | Sensors start at 50% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1756 |
| Star Trek: The Next Generation | 24 | 4BE-2E9-7FB | Sensors start at 75% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1757 |
| Star Trek: The Next Generation | 25 | 19E-329-7FB | Transporter starts at 25% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1758 |
| Star Trek: The Next Generation | 26 | 32E-329-7FB | Transporter starts at 50% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1759 |
| Star Trek: The Next Generation | 27 | 4BE-329-7FB | Transporter starts at 75% power | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1760 |
| Star Trek-The 25th Anniversary | 1 | 000-ADC-F7A | Start with 1 ship | Official Code - GBCD0.txt | 696 |
| Star Trek-The 25th Anniversary | 2 | 090-ADC-F7A | Start with 10 ships | Official Code - GBCD0.txt | 697 |
| Star Trek-The 25th Anniversary | 3 | 006-E8B-19E | Infinite ships | Official Code - GBCD0.txt | 698 |
| Star Trek-The 25th Anniversary | 4 | 010-BC2-F7A | Start with 1 Photon Torpedo | Official Code - GBCD0.txt | 699 |
| Star Trek-The 25th Anniversary | 5 | 090-BC2-F7A | Start with 9 Photon Torpedoes | Official Code - GBCD0.txt | 700 |
| Star Trek-The 25th Anniversary | 6 | 007-02B-19E | Infinite Photon Torpedoes | Official Code - GBCD0.txt | 701 |
| Star Trek-The 25th Anniversary | 7 | 990-9BC-80B | Start with shields at full power | Official Code - GBCD0.txt | 702 |
| Star Trek-The 25th Anniversary | 8 | 990-A0C-80B | Start with speed at full power | Official Code - GBCD0.txt | 703 |
| Star Trek-The 25th Anniversary | 9 | 990-A5C-80B | Start with Phaser weapons at full power | Official Code - GBCD0.txt | 704 |
| Star Wars | 1 | C9B-5CC-3BE | Infinite energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1514 |
| Star Wars | 2 | 00B-6AC-195 | Infinite lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1515 |
| Star Wars | 3 | 04C-12C-C4A | Start with 1/2 energy on all lives except 1st | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1516 |
| Star Wars | 4 | 013-B7F-E66 | Start with 1 life | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1517 |
| Star Wars | 5 | 063-B7F-E66 | Start with 6 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1518 |
| Star Wars | 6 | 093-B7F-E66 | Start with 9 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1519 |
| Star Wars | 7 | 003-A2F-C42 | No continues | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1520 |
| Star Wars | 8 | 143-A2F-C42 | 20 continues | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1521 |
| Star Wars | 9 | FA2-F6E-4C1 | Infinite continues | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1522 |
| Star Wars | 10 | 990-B7E-C4A | More energy--1st life only | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1523 |
| Stargate | 1 | 008-22B-E6E | Tile counter doesn't work | Official Code - GBCD14.txt | 2377 |
| Stargate | 2 | 0E9-7DB-80E + 019-7EB-D53 | The bottom of the tiles are always tile one | Official Code - GBCD14.txt | 2378 |
| Stargate | 3 | 0E9-7DB-80E + 029-7EB-D53 | The bottom of the tiles are always tile two | Official Code - GBCD14.txt | 2379 |
| Stargate | 4 | 0E9-7DB-80E + 039-7EB-D53 | The bottom of the tiles are always tile three | Official Code - GBCD14.txt | 2380 |
| Stargate | 5 | 0E9-7DB-80E + 049-7EB-D53 | The bottom of the tiles are always tile four | Official Code - GBCD14.txt | 2381 |
| Stargate | 6 | 0E9-7DB-80E + 059-7EB-D53 | The bottom of the tiles are always tile five | Official Code - GBCD14.txt | 2382 |
| Stargate | 7 | 0E9-7DB-80E + 069-7EB-D53 | The bottom of the tiles are always tile six | Official Code - GBCD14.txt | 2383 |
| Stargate | 8 | 0E9-7DB-80E + 079-7EB-D53 | The bottom of the tiles are always tile seven | Official Code - GBCD14.txt | 2384 |
| Stargate | 9 | 0E9-7DB-80E + 089-7EB-D53 | The bottom of the tiles are always tile eight | Official Code - GBCD14.txt | 2385 |
| Stargate | 10 | 0E9-7DB-80E + 099-7EB-D53 | The bottom of the tiles are always tile nine | Official Code - GBCD14.txt | 2386 |
| Stargate | 11 | 0E9-7DB-80E + 0A9-7EB-D53 | The bottom of the tiles are always tile ten | Official Code - GBCD14.txt | 2387 |
| Stargate | 12 | 0E9-7DB-80E + 0B9-7EB-D53 | The bottom of the tiles are always tile eleven | Official Code - GBCD14.txt | 2388 |
| Stargate | 13 | 0E9-7DB-80E + 0C9-7EB-D53 | The bottom of the tiles are always tile twelve | Official Code - GBCD14.txt | 2389 |
| Stargate | 14 | 0E9-7DB-80E + 0D9-7EB-D53 | The bottom of the tiles are always smart bomb tiles | Official Code - GBCD14.txt | 2390 |
| Stargate | 15 | 0E9-7DB-80E + 0E9-7EB-D53 | The bottom of the tiles are always digger tiles | Official Code - GBCD14.txt | 2391 |
| Stargate | 16 | 0E9-7DB-80E + 0F9-7EB-D53 | The bottom of the tiles are always tile wildcard tiles | Official Code - GBCD14.txt | 2392 |
| Stargate | 17 | C92-74D-C49 | Tiles all look blank but aren't | Official Code - GBCD14.txt | 2393 |
| Street Fighter II | 1 | 013-F89-2AB | Player one starts with very little energy | Official Code - GBCD15.txt | 2410 |
| Street Fighter II | 2 | 1F3-F89-2AB | Player one starts with 1/4 energy | Official Code - GBCD15.txt | 2411 |
| Street Fighter II | 3 | 3A3-F89-2AB | Player one starts with 1/2 energy | Official Code - GBCD15.txt | 2412 |
| Street Fighter II | 4 | 523-F89-2AB | Player one starts with 3/4 energy | Official Code - GBCD15.txt | 2413 |
| Street Fighter II | 5 | FF3-F89-2AB | Player one starts with more energy | Official Code - GBCD15.txt | 2414 |
| Street Fighter II | 6 | 013-FF9-2AB | Player two starts with very little energy | Official Code - GBCD15.txt | 2415 |
| Street Fighter II | 7 | 1F3-FF9-2AB | Player two starts with 1/4 energy | Official Code - GBCD15.txt | 2416 |
| Street Fighter II | 8 | 3A3-FF9-2AB | Player two starts with 1/2 energy | Official Code - GBCD15.txt | 2417 |
| Street Fighter II | 9 | 523-FF9-2AB | Player two starts with 3/4 energy | Official Code - GBCD15.txt | 2418 |
| Street Fighter II | 10 | FF3-FF9-2AB | Player two starts with more energy | Official Code - GBCD15.txt | 2419 |
| Street Fighter II | 11 | 884-619-6E7 | Start with sec. on the timer | Official Code - GBCD15.txt | 2420 |
| Street Fighter II | 12 | 884-619-6E7 | Start with sec. on the timer | Official Code - GBCD15.txt | 2421 |
| Street Fighter II | 13 | 884-619-6E7 | Start with sec. on the timer | Official Code - GBCD15.txt | 2422 |
| Street Fighter II | 14 | 884-619-6E7 | Start with sec. on the timer | Official Code - GBCD15.txt | 2423 |
| Street Fighter II | 15 | 093-85A-F72 | Allows you to select a higher skill level | Official Code - GBCD15.txt | 2424 |
| Street Fighter II | 16 | 00B-938-E6D | Opponent can't win any normal rounds | Official Code - GBCD15.txt | 2425 |
| Street Fighter II | CODES 17-40 ONLY WORK FOR RYU | Official Code - GBCD15.txt | 2426 | ||
| Street Fighter II | 17 | 005-0B8-A2A | Foot sweep doesn't do any damage | Official Code - GBCD15.txt | 2427 |
| Street Fighter II | 18 | 405-0B8-A2A | Foot sweep does more damage | Official Code - GBCD15.txt | 2428 |
| Street Fighter II | 19 | 885-0B8-A2A | Foot sweep kills | Official Code - GBCD15.txt | 2429 |
| Street Fighter II | 20 | 004-F78-A2A | Crouch punch doesn't do any damage | Official Code - GBCD15.txt | 2430 |
| Street Fighter II | 21 | 404-F78-A2A | Crouch punch does more damage | Official Code - GBCD15.txt | 2431 |
| Street Fighter II | 22 | 884-F78-A2A | Crouch punch kills | Official Code - GBCD15.txt | 2432 |
| Street Fighter II | 23 | 004-A78-A2A | Normal upper cut doesn't do any damage | Official Code - GBCD15.txt | 2433 |
| Street Fighter II | 24 | 404-A78-A2A | Normal upper cut does more damage | Official Code - GBCD15.txt | 2434 |
| Street Fighter II | 25 | 884-A78-A2A | Normal upper cut kills | Official Code - GBCD15.txt | 2435 |
| Street Fighter II | 26 | 004-CF8-A3A | Straight punch doesn't do any damage | Official Code - GBCD15.txt | 2436 |
| Street Fighter II | 27 | 404-CF8-A3A | Straight punch does more damage | Official Code - GBCD15.txt | 2437 |
| Street Fighter II | 28 | 884-CF8-A3A | Straight punch kills | Official Code - GBCD15.txt | 2438 |
| Street Fighter II | 29 | 004-BB8-C42 | Standong hack kick doesn't do any damage | Official Code - GBCD15.txt | 2439 |
| Street Fighter II | 30 | 404-BB8-C42 | Standong hack kick does more damage | Official Code - GBCD15.txt | 2440 |
| Street Fighter II | 31 | 884-BB8-C42 | Standong hack kick kills | Official Code - GBCD15.txt | 2441 |
| Street Fighter II | 32 | 005-B58-A22 | Rolling throw doesn't do any damage | Official Code - GBCD15.txt | 2442 |
| Street Fighter II | 33 | 405-B58-A22 | Rolling throw does more damage | Official Code - GBCD15.txt | 2443 |
| Street Fighter II | 34 | 885-B58-A22 | Rolling throw kills | Official Code - GBCD15.txt | 2444 |
| Street Fighter II | 35 | 005-338-A2E | Jumping straigh up and kicking doesn't do any damage | Official Code - GBCD15.txt | 2445 |
| Street Fighter II | 36 | 405-338-A2E | Jumping straigh up and kicking does more damage | Official Code - GBCD15.txt | 2446 |
| Street Fighter II | 37 | 885-338-A2E | Jumping straigh up and kicking kills | Official Code - GBCD15.txt | 2447 |
| Street Fighter II | 38 | 004-D98-C4A | Standing short kick doesn't do any damage | Official Code - GBCD15.txt | 2448 |
| Street Fighter II | 39 | 404-D98-C4A | Standing short kick does more damage | Official Code - GBCD15.txt | 2449 |
| Street Fighter II | 40 | 884-D98-C4A | Standing short kick kills | Official Code - GBCD15.txt | 2450 |
| Street Fighter II | 41 | 005-838-B3E | Fireball doesn't do any damage | Official Code - GBCD15.txt | 2451 |
| Street Fighter II | 42 | 405-838-B3E | Fireball does more damage | Official Code - GBCD15.txt | 2452 |
| Street Fighter II | 43 | 885-838-B3E | Fireball kills | Official Code - GBCD15.txt | 2453 |
| Street Fighter II | 44 | 009-249-3B7 | Nobody takes damage from anything but throws/grabs | Official Code - GBCD15.txt | 2454 |
| Sumo Fighter | 1 | 02B-AFA-E66 | Start with 2 energy bars | Official Code - GBCD3.txt | 1305 |
| Sumo Fighter | 2 | 05B-AFA-E66 | Start with 5 energy bars | Official Code - GBCD3.txt | 1306 |
| Sumo Fighter | 3 | 08B-AFA-E66 | Start with 8 energy bars | Official Code - GBCD3.txt | 1307 |
| Sumo Fighter | 4 | FAE-C8A-4C1 | Infinite energy | Official Code - GBCD3.txt | 1308 |
| Sumo Fighter | *=Not on continue(book:1st game only) | Official Code - GBCD3.txt | 1309 | ||
| Sumo Fighter | 5 | 012-0BF-E62 | *Start with 2 lives | Official Code - GBCD3.txt | 1310 |
| Sumo Fighter | 6 | 042-0BF-E62 | *Start with 5 lives | Official Code - GBCD3.txt | 1311 |
| Sumo Fighter | 7 | 072-0BF-E62 | *Start with 8 lives | Official Code - GBCD3.txt | 1312 |
| Sumo Fighter | 8 | 092-06F-F7E | When screen comes up asking easy or hard level, press 'Down' 3x and press 'A'. You can now play super hard mode right away (makes display look weird) | Official Code - GBCD3.txt | 1313 |
| Super Battletank | 1 | 05E-42D-2A2 | Start with 5 shells | Official Code - GBCD13.txt | 2211 |
| Super Battletank | 2 | 63E-42D-2A2 | Start with 99 shells | Official Code - GBCD13.txt | 2212 |
| Super Battletank | 3 | 05E-4DD-E6E | Start with 5 laser shots | Official Code - GBCD13.txt | 2213 |
| Super Battletank | 4 | 63E-4DD-E6E | Start with 99 laser shots | Official Code - GBCD13.txt | 2214 |
| Super Battletank | 5 | 05E-58D-E6E | Start with 5 smoke shots | Official Code - GBCD13.txt | 2215 |
| Super Battletank | 6 | 63E-58D-E6E | Start with 99 smoke shots | Official Code - GBCD13.txt | 2216 |
| Super Battletank | 7 | 05E-63D-B30 | Start with 5 bullets | Official Code - GBCD13.txt | 2217 |
| Super Battletank | 8 | 63E-63D-B30 | Start with 99 bullets | Official Code - GBCD13.txt | 2218 |
| Super Battletank | 9 | 15E-72D-195 | Start with very little fuel | Official Code - GBCD13.txt | 2219 |
| Super Battletank | 10 | E0B-00C-2A9 | Infinite damage | Official Code - GBCD13.txt | 2220 |
| Super Battletank | 11 | 005-95C-3BE | Infinite ammo | Official Code - GBCD13.txt | 2221 |
| Super Battletank | 12 | C9D-E1D-2A9 | Infinite fuel | Official Code - GBCD13.txt | 2222 |
| Super Chase H.Q. | 1 | 010-E5A-E66 + 019-08B-E66 | Start with 1 turbo boost | Official Code - GBCD16.txt | 2487 |
| Super Chase H.Q. | 2 | 020-E5A-E66 + 029-08B-E66 | Start with 2 turbo boosts | Official Code - GBCD16.txt | 2488 |
| Super Chase H.Q. | 3 | 050-E5A-E66 + 059-08B-E66 | Start with 5 turbo boosts | Official Code - GBCD16.txt | 2489 |
| Super Chase H.Q. | 4 | 090-E5A-E66 + 099-08B-E66 | Start with 9 turbo boosts | Official Code - GBCD16.txt | 2490 |
| Super Chase H.Q. | 5 | 007-67E-19E | Infinite turbos | Official Code - GBCD16.txt | 2491 |
| Super Chase H.Q. | 6 | 777-47E-081 | Turbo boosts last half as long | Official Code - GBCD16.txt | 2492 |
| Super Chase H.Q. | 7 | 157-47E-081 | Turbo boosts are very short | Official Code - GBCD16.txt | 2493 |
| Super Chase H.Q. | 8 | 007-14E-F79 | Turbo boosts lasts as forever╤switch off to fire a turbo boost then switch back on while turbo boost is going | Official Code - GBCD16.txt | 2494 |
| Super Chase H.Q. | 9 | 006-78E-E6E | Infinite time | Official Code - GBCD16.txt | 2495 |
| Super Chase H.Q. | 10 | F59-90B-2A1 | Start with lots of points | Official Code - GBCD16.txt | 2496 |
| Super Hunchback | 1 | 003-A39-3BE | No timer | Official Code - GBCD0.txt | 705 |
| Super Hunchback | 2 | 006-CC9-A2C | Infinite lives | Official Code - GBCD0.txt | 706 |
| Super Hunchback | 3 | 057-1E9-E62 | Start with 6 lives | Official Code - GBCD0.txt | 707 |
| Super Hunchback | 4 | 017-1E9-E62 | Start with 2 lives | Official Code - GBCD0.txt | 708 |
| Super Hunchback | 5 | 004-789-3BA | No bell bonuses | Official Code - GBCD0.txt | 709 |
| Super Hunchback | 6 | 004-899-E6E | No loss of bells when Quasi dies | Official Code - GBCD0.txt | 710 |
| Super Mario Land | 1 | 21C-53E-4C1 | Infinite lives | Official Code - GBCD0.txt | 711 |
| Super Mario Land | 2 | 01D-49C-E62 | Start with 2 lives | Official Code - GBCD0.txt | 712 |
| Super Mario Land | 3 | 05D-49C-E62 | Start with 6 lives | Official Code - GBCD0.txt | 713 |
| Super Mario Land | 4 | 09D-49C-E62 | Start with 10 lives | Official Code - GBCD0.txt | 714 |
| Super Mario Land | 5 | 189-B3B-4CA | Fall much slower | Official Code - GBCD0.txt | 715 |
| Super Mario Land | 6 | 00B-8EB-E69 | Stay as large Mario | Official Code - GBCD0.txt | 716 |
| Super Mario Land | 7 | 18A-B1E-2AA | Run thru all objects | Official Code - GBCD0.txt | 717 |
| Super Mario Land | 1 | 00A-17B-C49 | Always have power ball | Official Code - GBCD1.txt | 970 |
| Super Mario Land | 2 | 008-60A-E6E | Infinite time--switch off at end of stage to go on | Official Code - GBCD1.txt | 971 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | Please take note: Because of the way SML 2 uses battery backup RAM, this cart will not work on some Game Genie/Game Boy combinations. There is nothing we can do about this. If you think you will not enjoy the experience of trying the codes and finding that they do not work, then please do not try. (One thing that sometimes helps is installing fresh batteries or using an adequate power supply.) | Official Code - GBCD7.txt | 1805 | ||
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 1 | 023-218-E6E | Each defeated enemy worth 2 | Official Code - GBCD7.txt | 1806 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 2 | 053-218-E6E | Each defeated enemy worth 5 | Official Code - GBCD7.txt | 1807 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 3 | 00D-8DA-E6E | Stop timer | Official Code - GBCD7.txt | 1808 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 4 | 02D-8DA-E6E | Timer counts down by 2 | Official Code - GBCD7.txt | 1809 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 5 | 002-41B-F7E | Start new game with 1 life instead of 6 | Official Code - GBCD7.txt | 1810 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 6 | 092-41B-F7E | Start new game with 10 lives instead of 6 | Official Code - GBCD7.txt | 1811 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 7 | 242-41B-F7E | Start new game with 25 lives instead of 6 | Official Code - GBCD7.txt | 1812 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 8 | 492-41B-F7E | Start new game with 50 lives instead of 6 | Official Code - GBCD7.txt | 1813 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 9 | 742-41B-F7E | Start new game with 75 lives instead of 6 | Official Code - GBCD7.txt | 1814 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 10 | 992-41B-F7E | Start new game with 100 lives instead of 6 | Official Code - GBCD7.txt | 1815 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 11 | 001-40C-E6E | Infinite lives | Official Code - GBCD7.txt | 1816 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 12 | 024-5BC-E6E | Mushroom turns you into Bunny Mario(tm) | Official Code - GBCD7.txt | 1817 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 13 | 034-5BC-E6E | Mushroom turns you into Fire Mario(tm) | Official Code - GBCD7.txt | 1818 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 14 | FA1-B9C-4C1 | Stay as Super Mario(tm) when hit | Official Code - GBCD7.txt | 1819 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 15 | FA1-C8C-4C1 | Stay as Fire or Bunny Mario when hit | Official Code - GBCD7.txt | 1820 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 16 | 01D-92E-E6A + 019-2BA-E6A | Each coin worth 101 | Official Code - GBCD7.txt | 1821 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 17 | 009-22A-19A + 00D-89E-19A | Each coin worth 0 | Official Code - GBCD7.txt | 1822 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 18 | 004-BBC-19A | Hearts (extra life) worth nothing | Official Code - GBCD7.txt | 1823 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 19 | 004-5F8-2AA | Play 30 coin game of chance for free | Official Code - GBCD7.txt | 1824 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 20 | 004-288-A2B | Play 50 coin game of chance for free | Official Code - GBCD7.txt | 1825 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 21 | 003-F28-E62 | Play 200 coin game of chance for free | Official Code - GBCD7.txt | 1826 |
| SUPER MARIO LAND 2: 6 GOLDEN COINS | 22 | 003-BB8-C4E + 003-BA8-80C | Play 999 coin game of chance for free | Official Code - GBCD7.txt | 1827 |
| Super Off-Road | 1 | 02B-87F-E66 | Start with 2 credits | Official Code - GBCD1.txt | 972 |
| Super Off-Road | 2 | 04B-87F-E66 | Start with 4 credits | Official Code - GBCD1.txt | 973 |
| Super Off-Road | 3 | 08B-87F-E66 | Start with 8 credits | Official Code - GBCD1.txt | 974 |
| Super Off-Road | 4 | FAD-A2B-4C1 | Infinite money | Official Code - GBCD1.txt | 975 |
| Super Off-Road | 5 | 003-3AD-3BE | Infinite tires, nitros, etc. when you buy them | Official Code - GBCD1.txt | 976 |
| Super R.C. Pro AM | 1 | 052-BB9-E6E | 5 rounds of ammo for each star collected | Official Code - GBCD0.txt | 718 |
| Super R.C. Pro AM | 2 | 0A2-BB9-E6E | 10 rounds of ammo for each star collected | Official Code - GBCD0.txt | 719 |
| Super R.C. Pro AM | 3 | 142-BB9-E6E | 20 rounds of ammo for each star collected | Official Code - GBCD0.txt | 720 |
| Super R.C. Pro AM | 4 | 054-ECF-E6E | Start on track 5 | Official Code - GBCD0.txt | 721 |
| Super R.C. Pro AM | 5 | 0A4-ECF-E6E | Start on track 10 | Official Code - GBCD0.txt | 722 |
| Super R.C. Pro AM | 6 | 0F4-ECF-E6E | Start on track 15 | Official Code - GBCD0.txt | 723 |
| Super R.C. Pro AM | 7 | 144-ECF-E6E | Start on track 20 | Official Code - GBCD0.txt | 724 |
| Super R.C. Pro AM | 8 | 184-ECF-E6E | Start on track 24 | Official Code - GBCD0.txt | 725 |
| Super R.C. Pro AM | 9 | 014-F4F-E6E | Start with car 1 | Official Code - GBCD0.txt | 726 |
| Super R.C. Pro AM | 10 | 024-F4F-E6E | Start with car 2 | Official Code - GBCD0.txt | 727 |
| Super R.C. Pro AM | 11 | 034-F4F-E6E | Start with car 3 | Official Code - GBCD0.txt | 728 |
| Swamp Thing | 1 | 205-5AF-E6B | Start with half energy | Official Code - GBCD11.txt | 2009 |
| Swamp Thing | 2 | 105-55F-6EA | Start with 1/2 environmental meter | Official Code - GBCD11.txt | 2010 |
| Swamp Thing | 3 | FAF-CF9-4C1 | Infinite environmental meter | Official Code - GBCD11.txt | 2011 |
| Swamp Thing | 4 | FA3-8FF-4C1 | Infinite lives | Official Code - GBCD11.txt | 2012 |
| Swamp Thing | 5 | C92-85E-A28 | Invincibility | Official Code - GBCD11.txt | 2013 |
| Sword of Hope | 1 | 001-72B-F75 | Infinite hit points | Official Code - GBCD1.txt | 977 |
| Sword of Hope | 2 | 09A-BFD-F7E | Start with 11 dexterity points | Official Code - GBCD1.txt | 978 |
| Sword of Hope | 3 | 09A-C4D-F7E | 12 stamina points | Official Code - GBCD1.txt | 979 |
| Sword of Hope | 4 | F04-A0C-6E9 | Shaman is free | Official Code - GBCD1.txt | 980 |
| Sword of Hope | 5 | F0A-3CC-6E9 | Forest shop is free | Official Code - GBCD1.txt | 981 |
| T2 The Arcade Game | 1 | F0C-9DD-6E9 | Infinite energy | Official Code - GBCD1.txt | 982 |
| T2 The Arcade Game | 2 | 023-46F-F7E | Start with 2 lives | Official Code - GBCD1.txt | 983 |
| T2 The Arcade Game | 3 | 043-46F-F7E | Start with 4 lives | Official Code - GBCD1.txt | 984 |
| T2 The Arcade Game | 4 | 083-46F-F7E | Start with 8 lives | Official Code - GBCD1.txt | 985 |
| T2 The Arcade Game | 5 | F0C-ABD-6E9 | Infinite lives | Official Code - GBCD1.txt | 986 |
| T2 The Arcade Game | 6 | FA4-B8E-4C1 | Infinite rockets | Official Code - GBCD1.txt | 987 |
| T2 The Arcade Game | 7 | FAD-5CE-4C1 | Infinite continues | Official Code - GBCD1.txt | 988 |
| Tail 'Gator | 1 | 00C-4BE-3BE | Infinite hit points | Official Code - GBCD0.txt | 729 |
| Tail 'Gator | 2 | 189-A1D-4CA | All chests reveal keys | Official Code - GBCD0.txt | 730 |
| Tail 'Gator | 3 | 060-C7E-E6A | Charlie has a tail strength of 6 | Official Code - GBCD0.txt | 731 |
| Tail 'Gator | 4 | 001-D1D-3BE | Charlie keeps his tail strength | Official Code - GBCD0.txt | 732 |
| Tasmania Story | 1 | 015-D2F-E66 | Start with 1 life | Official Code - GBCD0.txt | 733 |
| Tasmania Story | 2 | 055-D2F-E66 | Start with 5 lives | Official Code - GBCD0.txt | 734 |
| Tasmania Story | * = Counter can't display this many lives | Official Code - GBCD0.txt | 735 | ||
| Tasmania Story | 3 | 105-D2F-E66 | *Start with 15 lives | Official Code - GBCD0.txt | 736 |
| Tasmania Story | 4 | 155-D2F-E66 | *Start with 20 lives | Official Code - GBCD0.txt | 737 |
| Tasmania Story | 5 | 005-B3D-19E | Infinite lives | Official Code - GBCD0.txt | 738 |
| Tasmania Story | 6 | 016-72F-C42 | Start with 1 bomb | Official Code - GBCD0.txt | 739 |
| Tasmania Story | 7 | 196-72F-C42 | Start with 25 bombs | Official Code - GBCD0.txt | 740 |
| Tasmania Story | 8 | 326-72F-C42 | Start with 50 bombs | Official Code - GBCD0.txt | 741 |
| Tasmania Story | 9 | 486-72F-C42 | Start with 75 bombs | Official Code - GBCD0.txt | 742 |
| Tasmania Story | 10 | 006-8CD-E6E | Infinite bombs | Official Code - GBCD0.txt | 743 |
| Taz-mania | 1 | FAC-519-4C1 | Infinite spins | Official Code - GBCD13.txt | 2176 |
| Taz-mania | 2 | FA7-3CC-4C1 | Infinite hearts | Official Code - GBCD13.txt | 2177 |
| Taz-mania | 3 | 00A-969-E68 | Don't flash after getting hit | Official Code - GBCD13.txt | 2178 |
| Taz-mania | 4 | 11A-969-E68 | Don't flash as long after getting hit | Official Code - GBCD13.txt | 2179 |
| Taz-mania | 5 | F1A-969-E68 | Flash longer after getting hit | Official Code - GBCD13.txt | 2180 |
| Taz-mania | 6 | 003-658-E69 | Invincible | Official Code - GBCD13.txt | 2181 |
| Taz-mania | 7 | 017-6EF-E66 | Start with 1 heart--1st life | Official Code - GBCD13.txt | 2182 |
| Taz-mania | 8 | 057-6EF-E66 | Start with 5 hearts--1st life | Official Code - GBCD13.txt | 2183 |
| Taz-mania | 9 | 0A7-6EF-E66 | Start with 10 hearts--1st life | Official Code - GBCD13.txt | 2184 |
| Taz-mania | 10 | FA6-AA8-4C1 | Infinite time | Official Code - GBCD13.txt | 2185 |
| Taz-mania | 11 | 3E8-408-80E + 058-418-4C2 | Start timer at 58 seconds | Official Code - GBCD13.txt | 2186 |
| Taz-mania | 12 | 3E8-408-80E + 0A8-418-4C2 | Start timer at 1 min. 48 sec. | Official Code - GBCD13.txt | 2187 |
| Taz-mania | 13 | FAA-48D-4C1 | Infinite credits | Official Code - GBCD13.txt | 2188 |
| Tecmo Bowl | Counter only shows up to 4 downs. | Official Code - GBCD3.txt | 1314 | ||
| Tecmo Bowl | 1 | 494-D6B-F7A | Have 49 downs | Official Code - GBCD3.txt | 1315 |
| Tecmo Bowl | 2 | 054-D6B-F7A | Have 5 downs | Official Code - GBCD3.txt | 1316 |
| Tecmo Bowl | 3 | 084-EFB-E6E | 8 min. 30 sec. per quarter | Official Code - GBCD3.txt | 1317 |
| Tecmo Bowl | 4 | 064-EFB-E6E | 6 min. 30 sec. per quarter | Official Code - GBCD3.txt | 1318 |
| Tecmo Bowl | 5 | 014-EFB-E6E | 1 min. 30 sec. per quarter | Official Code - GBCD3.txt | 1319 |
| Tecmo Bowl | 6 | 00D-C9A-3BE | Infinite time | Official Code - GBCD3.txt | 1320 |
| Teenage Mutant Ninja Turtles II: Back From The Sewers | 1 | 001-B6B-3BE | Infinite energy | Official Code - GBCD0.txt | 744 |
| Teenage Mutant Ninja Turtles II: Back From The Sewers | 2 | 033-65E-D5A | Start with 3 energy points | Official Code - GBCD0.txt | 745 |
| Teenage Mutant Ninja Turtles II: Back From The Sewers | 3 | 063-65E-D5A | Start with 6 energy points | Official Code - GBCD0.txt | 746 |
| Teenage Mutant Ninja Turtles II: Back From The Sewers | 4 | 093-65E-D5A | Start with 9 energy points | Official Code - GBCD0.txt | 747 |
| Teenage Mutant Ninja Turtles II: Back From The Sewers | 5 | 3E3-8AE-6EA + 013-8BE-E66 | Start on act 2 | Official Code - GBCD0.txt | 748 |
| Teenage Mutant Ninja Turtles II: Back From The Sewers | 6 | 3E3-8AE-6EA + 023-8BE-E66 | Start on act 3 | Official Code - GBCD0.txt | 749 |
| Teenage Mutant Ninja Turtles II: Back From The Sewers | 7 | 3E3-8AE-6EA + 033-8BE-E66 | Start on act 4 | Official Code - GBCD0.txt | 750 |
| Teenage Mutant Ninja Turtles II: Back From The Sewers | 8 | 3E3-8AE-6EA + 043-8BE-E66 | Start on act 5 | Official Code - GBCD0.txt | 751 |
| Teenage Mutant Ninja Turtles II: Back From The Sewers | 9 | 3E3-8AE-6EA + 053-8BE-E66 | Start on act 6 | Official Code - GBCD0.txt | 752 |
| Teenage Mutant Ninja Turtles II: Back From The Sewers | 10 | 0E8-BD8-802 + 018-BE8-D57 | Pizza increases energy by only 1 | Official Code - GBCD0.txt | 753 |
| Teenage Mutant Ninja Turtles II: Back From The Sewers | 11 | 0E8-BD8-802 + 068-BE8-D57 | Pizza increases energy by 6 | Official Code - GBCD0.txt | 754 |
| Teenage Mutant Ninja Turtles II: Back From The Sewers | 12 | 0E8-BD8-802 + 098-BE8-D57 | Pizza increases energy by 9 | Official Code - GBCD0.txt | 755 |
| Teenage Mutant Ninja Turtles II: Back From The Sewers | 13 | 0E8-BD8-802 + 0C8-BE8-D57 | Pizza completely restores energy | Official Code - GBCD0.txt | 756 |
| Teenage Mutant Ninja Turtles: Fall of the Foot Clan | 1 | 017-B6F-E6A | Turtles(tm) never get captured | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2536 |
| Teenage Mutant Ninja Turtles: Fall of the Foot Clan | *=After 1st Turtle | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2537 | ||
| Teenage Mutant Ninja Turtles: Fall of the Foot Clan | 2 | 027-AAF-C4A | *Start with 2 energy units | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2538 |
| Teenage Mutant Ninja Turtles: Fall of the Foot Clan | 3 | 047-AAF-C4A | *Start with 4 energy units | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2539 |
| Teenage Mutant Ninja Turtles: Fall of the Foot Clan | 4 | 067-AAF-C4A | *Start with 6 energy units | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2540 |
| Tennis | 1 | 001-DAD-3BA | Neither player scores points--switch off to score | Official Code - GBCD3.txt | 1321 |
| Tennis | 2 | 010-9CD-F76 | 1 game needed to win set | Official Code - GBCD3.txt | 1322 |
| Tennis | 3 | 020-9CD-F76 | 2 games needed to win set | Official Code - GBCD3.txt | 1323 |
| Tennis | 4 | 030-9CD-F76 | 3 games needed to win set | Official Code - GBCD3.txt | 1324 |
| Tennis | 5 | 040-9CD-F76 | 4 games needed to win set | Official Code - GBCD3.txt | 1325 |
| Tennis | 6 | 011-9AD-E66 | 1st point takes you to 40 points | Official Code - GBCD3.txt | 1326 |
| Tennis | 7 | 021-9AD-E66 | 2nd point takes you to 40 points | Official Code - GBCD3.txt | 1327 |
| Tennis | 8 | 000-99D-3BA + E00-74D-6E5 + E00-7ED-6E5 | Neither player can win game | Official Code - GBCD3.txt | 1328 |
| TERMINATOR 2: JUDGMENT DAY | 1 | 70E-59D-6E9 | Start with 1/2 energy | Official Code - GBCD9.txt | 1911 |
| TERMINATOR 2: JUDGMENT DAY | 2 | C95-00E-4C1 | Almost infinite energy | Official Code - GBCD9.txt | 1912 |
| TERMINATOR 2: JUDGMENT DAY | 3 | 001-03B-19E | Infinite time in reprogramming stage | Official Code - GBCD9.txt | 1913 |
| TERMINATOR 2: JUDGMENT DAY | 4 | 148-54B-4CA | 20 shots kill end of level 1 boss | Official Code - GBCD9.txt | 1914 |
| TERMINATOR 2: JUDGMENT DAY | 5 | 0A8-54B-4CA | 10 shots kill end of level 1 boss | Official Code - GBCD9.txt | 1915 |
| TERMINATOR 2: JUDGMENT DAY | 6 | 058-54B-4CA | 5 shots kill end of level 1 boss | Official Code - GBCD9.txt | 1916 |
| Tetris | 1 | 01A-8BE-7FE | Need 1 line to finish game B | Official Code - GBCD0.txt | 757 |
| Tetris | 2 | 10A-8BE-7FE | Need 10 lines to finish game B | Official Code - GBCD0.txt | 758 |
| Tetris | 2-player codes: | Official Code - GBCD0.txt | 759 | ||
| Tetris | 3 | 00C-83F-197 | Immunity from other player's Tetrises | Official Code - GBCD0.txt | 760 |
| Tetris | 4 | 3EC-86F-2AA + 04C-87F-7F0 | When the other player gets a double or better, player with Game Genie gets 4 lines added to his screen (makes game more difficult for that player) | Official Code - GBCD0.txt | 761 |
| Tetris | 1 | CEC-30E-C45 | Keep stack displayed while paused | Official Code - GBCD1.txt | 991 |
| Tetris | 2 | D9C-53E-D5D | Keep current and next pieces displayed while paused | Official Code - GBCD1.txt | 992 |
| Tetris | *=Codes are switchable; switch on when you need the piece of your choice. Pieces are numbered 1 to 7, so write down which number stands for which piece | Official Code - GBCD1.txt | 993 | ||
| Tetris | 3 | 000-63D-6E9 + 3E0-64D-5D0 + 000-65D-087 | *Only piece 1 will appear | Official Code - GBCD1.txt | 994 |
| Tetris | 4 | 000-63D-6E9 + 3E0-64D-5D0 + 040-65D-087 | *Only piece 2 will appear | Official Code - GBCD1.txt | 995 |
| Tetris | 5 | 000-63D-6E9 + 3E0-64D-5D0 + 080-65D-087 | *Only piece 3 will appear | Official Code - GBCD1.txt | 996 |
| Tetris | 6 | 000-63D-6E9 + 3E0-64D-5D0 + 0C0-65D-087 | *Only piece 4 will appear | Official Code - GBCD1.txt | 997 |
| Tetris | 7 | 000-63D-6E9 + 3E0-64D-5D0 + 100-65D-087 | *Only piece 5 will appear | Official Code - GBCD1.txt | 998 |
| Tetris | 8 | 000-63D-6E9 + 3E0-64D-5D0 + 140-65D-087 | *Only piece 6 will appear | Official Code - GBCD1.txt | 999 |
| Tetris | 9 | 000-63D-6E9 + 3E0-64D-5D0 + 180-65D-087 | *Only piece 7 will appear | Official Code - GBCD1.txt | 1000 |
| Tetris 2 | 1 | C98-E9A-081 | No next piece screen | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1761 |
| Tetris 2 | 2 | 10D-649-F71 + 00D-629-081 + 3ED-639-B30 | Blocks come down fast | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1762 |
| Tetris 2 | 3 | 70D-649-F71 + 00D-629-081 + 3ED-639-B30 | Blocks come down very fast | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1763 |
| Tetris 2 | 4 | 20D-649-F71 + 00D-629-081 + 3ED-639-B30 | Blocks come down super fast | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1764 |
| Tetris 2 | 5 | 00A-4BA-A29 | Can select round above 30 on options screen | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1765 |
| Tetris 2 | 6 | FA8-CB8-4C1 | In versus mode, no blocks added to top of screen | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1766 |
| The Adventures of Rocky and Bullwinkle | 1 | 001-5CA-E62 | Start with 1 life | Official Code - GBCD11.txt | 1928 |
| The Adventures of Rocky and Bullwinkle | 2 | 091-5CA-E62 | Start with 10 lives | Official Code - GBCD11.txt | 1929 |
| The Adventures of Rocky and Bullwinkle | 3 | 0E1-5CA-E62 | Start with 15 lives | Official Code - GBCD11.txt | 1930 |
| The Adventures of Rocky and Bullwinkle | 4 | 001-61A-E66 | Start with 1 mooseberry--1st life | Official Code - GBCD11.txt | 1931 |
| The Adventures of Rocky and Bullwinkle | 5 | 041-61A-E66 | Start with 5 mooseberries--1st life | Official Code - GBCD11.txt | 1932 |
| The Adventures of Rocky and Bullwinkle | 6 | 091-61A-E66 | Start with 10 mooseberries--1st life | Official Code - GBCD11.txt | 1933 |
| The Adventures of Rocky and Bullwinkle | 7 | 004-BCE-E66 | Start with 1 mooseberry--2nd life | Official Code - GBCD11.txt | 1934 |
| The Adventures of Rocky and Bullwinkle | 8 | 044-BCE-E66 | Start with 5 mooseberries--2nd life | Official Code - GBCD11.txt | 1935 |
| The Adventures of Rocky and Bullwinkle | 9 | 094-BCE-E66 | Start with 10 mooseberries--2nd life | Official Code - GBCD11.txt | 1936 |
| The Adventures of Rocky and Bullwinkle | 10 | FA4-96E-4C1 | Infinite energy | Official Code - GBCD11.txt | 1937 |
| The Adventures of Rocky and Bullwinkle | 11 | 014-53E-08B | 1 hit and you die | Official Code - GBCD11.txt | 1938 |
| The Adventures of Rocky and Bullwinkle | 12 | FA4-28E-4C1 | 1 hit and you're invincible | Official Code - GBCD11.txt | 1939 |
| The Adventures of Rocky and Bullwinkle | 13 | C94-4CE-E69 | Invincibility | Official Code - GBCD11.txt | 1940 |
| The Empire Strikes Back | 1 | 00E-A1F-19E | Infinite continues | Official Code - GBCD11.txt | 1982 |
| The Empire Strikes Back | 2 | 011-D7F-E6A + 001-CFF-5D4 | Start with all force abilities in inventory--still need to get force power to activate | Official Code - GBCD11.txt | 1983 |
| The Empire Strikes Back | 3 | 011-D7F-E6A + 001-CFF-5D4 | Infinite energy--Tautan | Official Code - GBCD11.txt | 1984 |
| The Empire Strikes Back | 4 | 011-D7F-E6A + 001-CFF-5D4 | Infinite energy--Luke | Official Code - GBCD11.txt | 1985 |
| The Flash | 1 | 015-9CF-E66 | Start with 1 life | Official Code - GBCD1.txt | 908 |
| The Flash | 2 | 065-9CF-E66 | Start with 6 lives | Official Code - GBCD1.txt | 909 |
| The Flash | 3 | 4C5-A1F-D54 | Start with 1/2 surge power | Official Code - GBCD1.txt | 910 |
| The Flash | 4 | 245-A6F-C4B | Start with 1/2 energy | Official Code - GBCD1.txt | 911 |
| The Flash | 5 | 003-A8F-E69 | Infinite lives | Official Code - GBCD1.txt | 912 |
| The Flash | 6 | 00A-85F-E6D | Infinite energy--except against exploding bombs | Official Code - GBCD1.txt | 913 |
| The Flash | 7 | 00D-B6C-3BE | Infinite time--switch off at end of each stage to go on | Official Code - GBCD1.txt | 914 |
| The Incredible Crash Dummies | 1 | 022-A9F-F7E | Start with 2 lives | Official Code - GBCD1.txt | 926 |
| The Incredible Crash Dummies | 2 | 042-A9F-F7E | Start with 4 lives | Official Code - GBCD1.txt | 927 |
| The Incredible Crash Dummies | 3 | 082-A9F-F7E | Start with 8 lives | Official Code - GBCD1.txt | 928 |
| The Incredible Crash Dummies | 4 | 001-3EC-E6E | Infinite time | Official Code - GBCD1.txt | 929 |
| The Incredible Crash Dummies | 5 | 021-3E6-E6E | Faster timer | Official Code - GBCD1.txt | 930 |
| The Incredible Crash Dummies | 6 | 00B-00A-195 | Don't lose money when you go through fire | Official Code - GBCD1.txt | 931 |
| The Incredible Crash Dummies | 7 | 851-49C-E64 | More cash for each hit | Official Code - GBCD1.txt | 932 |
| The Legend of Zelda Link's Awakening | 1 | FA0-999-4C1 | Infinite energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1411 |
| The Legend of Zelda Link's Awakening | 2 | 09C-56B-E6E + 09C-74A-E6E | All items you get start at max power--when you get an item, you must have a space open (either A or B) | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1412 |
| The Legend of Zelda Link's Awakening | 3 | 054-EE9-E6E | Get 5 rupees for each single rupee | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1413 |
| The Legend of Zelda Link's Awakening | 4 | 324-EE9-E6E | Get 50 rupees for each single rupee | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1414 |
| The Legend of Zelda Link's Awakening | 5 | FF4-EE9-E6E | Get 255 rupees for each single rupee | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1415 |
| The Legend of Zelda Link's Awakening | 6 | FAF-BDA-4C1 + FAF-B2A-4C1 | Infinite rupees (rupees aren't deducted for purchases you can afford) | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1416 |
| The Little Mermaid | 5 | 017-F1F-E66 | Start with 2 lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1635 |
| The Little Mermaid | 6 | 057-F1F-E66 | Start with 6 lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1636 |
| The Little Mermaid | 7 | 097-F1F-E66 | Start with 10 lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1637 |
| The Little Mermaid | 1 | 018-96F-E66 | Start with only 1 heart | Official Code - GBCD8.txt | 1872 |
| The Little Mermaid | 2 | 058-96F-E66 | Start with 5 hearts | Official Code - GBCD8.txt | 1873 |
| The Little Mermaid | 3 | 088-96F-E66 | Start with 8 hearts (only shows 5) | Official Code - GBCD8.txt | 1874 |
| The Little Mermaid | 4 | C98-22E-3BE | Infinite energy | Official Code - GBCD8.txt | 1875 |
| The Little Mermaid | 5 | 007-F1F-E66 | Start with 1 life | Official Code - GBCD8.txt | 1876 |
| The Little Mermaid | 6 | 047-F1F-E66 | Start with 5 lives | Official Code - GBCD8.txt | 1877 |
| The Little Mermaid | 7 | 087-F1F-E66 | Start with 9 lives | Official Code - GBCD8.txt | 1878 |
| The Little Mermaid | 8 | 00C-79F-3BE | Infinite lives | Official Code - GBCD8.txt | 1879 |
| The Little Mermaid | 9 | 018-07F-195 | Start on level 2 | Official Code - GBCD8.txt | 1880 |
| The Little Mermaid | 10 | 028-07F-195 | Start on level 3 | Official Code - GBCD8.txt | 1881 |
| The Little Mermaid | 11 | 038-07F-195 | Start on level 4 | Official Code - GBCD8.txt | 1882 |
| The Little Mermaid | 12 | 048-07F-195 | Start on level 5 | Official Code - GBCD8.txt | 1883 |
| The Little Mermaid | 13 | 058-07F-195 | Start on level 6 | Official Code - GBCD8.txt | 1884 |
| The Little Mermaid | 14 | 068-07F-195 | See end-of-game credits | Official Code - GBCD8.txt | 1885 |
| The Pagemaster | 1 | 000-95B-19A | Don't flash at all when you start a new stage | Official Code - GBCD14.txt | 2332 |
| The Pagemaster | 2 | FF0-95B-19A | Flash longer when you start a new stage | Official Code - GBCD14.txt | 2333 |
| The Pagemaster | 3 | 008-36B-19E | Invincible | Official Code - GBCD14.txt | 2334 |
| The Pagemaster | 4 | 011-BFF-F7E | Start with 1 life | Official Code - GBCD14.txt | 2335 |
| The Pagemaster | 5 | 031-BFF-F7E | Start with 3 lives | Official Code - GBCD14.txt | 2336 |
| The Pagemaster | 6 | 071-BFF-F7E | Start with 7 lives | Official Code - GBCD14.txt | 2337 |
| The Pagemaster | 7 | 0A1-BFF-F7E | Start with 10 lives | Official Code - GBCD14.txt | 2338 |
| The Pagemaster | 8 | 0F1-BFF-F7E | Start with 15 lives | Official Code - GBCD14.txt | 2339 |
| The Pagemaster | 9 | 011-BFF-F7E + 001-C3F-5D4 | Start in the Adventure World with 1 life | Official Code - GBCD14.txt | 2340 |
| The Pagemaster | 10 | 021-BFF-F7E + 001-C3F-5D4 | Start in the Fantasy World with 2 lives | Official Code - GBCD14.txt | 2341 |
| The Pagemaster | 11 | 3C1-CDF-5D4 | Start with 11,111,111 points | Official Code - GBCD14.txt | 2342 |
| The Pagemaster | 12 | 01F-D1E-912 | Get a Help Book for every Gold Token | Official Code - GBCD14.txt | 2343 |
| The Pagemaster | 13 | 02F-D1E-912 | Get a Help Book for every 2 Gold Tokens | Official Code - GBCD14.txt | 2344 |
| The Pagemaster | 14 | 0AF-D1E-912 | Get a Help Book for every 10 Gold Tokens | Official Code - GBCD14.txt | 2345 |
| The Pagemaster | 15 | 32F-D1E-912 | Get a Help Book for every 50 Gold Tokens | Official Code - GBCD14.txt | 2346 |
| The Pagemaster | 16 | 63F-D1E-912 | Get a Help Book for every 99 Gold Tokens | Official Code - GBCD14.txt | 2347 |
| The Pagemaster | 17 | 00F-348-19E | Infinite Help Books | Official Code - GBCD14.txt | 2348 |
| The Simpsons: Bart & the Beanstalk | 1 | 00A-608-19E | Infinite fire crackers | Official Code - GBCD14.txt | 2349 |
| The Simpsons: Bart & the Beanstalk | 2 | 001-ADF-E66 | Start with 1 life | Official Code - GBCD14.txt | 2350 |
| The Simpsons: Bart & the Beanstalk | 3 | 041-ADF-E66 | Start with 5 lives | Official Code - GBCD14.txt | 2351 |
| The Simpsons: Bart & the Beanstalk | 4 | 091-ADF-E66 | Start with 10 lives | Official Code - GBCD14.txt | 2352 |
| The Simpsons: Bart & the Beanstalk | 5 | 002-83E-E6E | Infinite lives | Official Code - GBCD14.txt | 2353 |
| The Simpsons: Bart & the Beanstalk | 6 | FA7-42C-4C1 | Infinite energy | Official Code - GBCD14.txt | 2354 |
| The Simpsons: Bart & the Beanstalk | 7 | 106-37E-917 | Start with 1/4 energy | Official Code - GBCD14.txt | 2355 |
| The Simpsons: Bart & the Beanstalk | 8 | 306-37E-917 | Start with 1/2 energy | Official Code - GBCD14.txt | 2356 |
| The Simpsons: Bart & the Beanstalk | 9 | 456-37E-917 | Start with 3/4 energy | Official Code - GBCD14.txt | 2357 |
| The Simpsons: Bart & the Beanstalk | 10 | C97-2CC-E69 | Invincible | Official Code - GBCD14.txt | 2358 |
| The Simpsons: Itchy & Scratchy | 1 | 009-0E9-E6E | Always get a hole in one | Official Code - GBCD14.txt | 2359 |
| The Simpsons: Itchy & Scratchy | 2 | 00A-24D-E6E | Infinite lives | Official Code - GBCD14.txt | 2360 |
| The Simpsons: Itchy & Scratchy | 3 | 000-7D9-CCE | Start with 1 life | Official Code - GBCD14.txt | 2361 |
| The Simpsons: Itchy & Scratchy | 4 | 040-7D9-CCE | Start with 5 lives | Official Code - GBCD14.txt | 2362 |
| The Simpsons: Itchy & Scratchy | 5 | 0E0-7D9-CCE | Start with 15 lives | Official Code - GBCD14.txt | 2363 |
| The Simpsons: Itchy & Scratchy | 6 | 00A-24A-3BE | Invincible after getting hit | Official Code - GBCD14.txt | 2364 |
| The Simpsons: Itchy & Scratchy | 7 | 00A-07A-C49 | Invincible | Official Code - GBCD14.txt | 2365 |
| Tiny Toon Adventures | 1 | 00D-9FE-E6E | Infinite lives | Official Code - GBCD0.txt | 762 |
| Tiny Toon Adventures | 2 | 00C-A3F-E6E | Infinite carrots, pineapples and melons | Official Code - GBCD0.txt | 763 |
| Tiny Toon Adventures | 3 | 012-4C9-E62 | Start with 2 lives | Official Code - GBCD0.txt | 764 |
| Tiny Toon Adventures | 4 | 042-4C9-E62 | Start with 5 lives | Official Code - GBCD0.txt | 765 |
| Tiny Toon Adventures | 5 | 092-4C9-E62 | Start with 10 lives | Official Code - GBCD0.txt | 766 |
| Tiny Toon Adventures | 6 | 012-559-E66 | Start with 1 of each food | Official Code - GBCD0.txt | 767 |
| Tiny Toon Adventures | 7 | 052-559-E66 | Start with 5 of each food | Official Code - GBCD0.txt | 768 |
| Tiny Toon Adventures | 8 | 092-559-E66 | Start with 9 of each food | Official Code - GBCD0.txt | 769 |
| Tiny Toon Adventures 2 | 1 | 006-14B-19E | Infinite time | Official Code - GBCD14.txt | 2394 |
| Tiny Toon Adventures 2 | 2 | 00D-5CD-19E | Infinite energy | Official Code - GBCD14.txt | 2395 |
| Tiny Toon Adventures 2 | 3 | 029-66E-F7A | Start with 1 heart | Official Code - GBCD14.txt | 2396 |
| Tiny Toon Adventures 2 | 4 | 039-66E-F7A | Start with 2 hearts | Official Code - GBCD14.txt | 2397 |
| Tiny Toon Adventures 2 | 5 | 00A-5ED-E6E | Infinite lives | Official Code - GBCD14.txt | 2398 |
| Tiny Toon Adventures 2 | 6 | 00E-1E9-E62 | Start with 1 life | Official Code - GBCD14.txt | 2399 |
| Tiny Toon Adventures 2 | 7 | 04E-1E9-E62 | Start with 5 lives | Official Code - GBCD14.txt | 2400 |
| Tiny Toon Adventures 2 | 8 | 09E-1E9-E62 | Start with 10 lives | Official Code - GBCD14.txt | 2401 |
| Tiny Toon Adventures 2 | 9 | 00E-229-5D4 | Start with mega points | Official Code - GBCD14.txt | 2402 |
| Tiny Toon Adventures 2 | 10 | 01E-319-F7E | Start with 100 seconds on the clock | Official Code - GBCD14.txt | 2403 |
| Tiny Toon Adventures 2 | 11 | 03E-319-F7E | Start with 300 seconds on the clock | Official Code - GBCD14.txt | 2404 |
| Tiny Toon Adventures 2 | 12 | 07E-319-F7E | Start with 700 seconds on the clock | Official Code - GBCD14.txt | 2405 |
| Tiny Toon Adventures 2 | 13 | 09E-319-F7E | Start with 900 seconds on the clock | Official Code - GBCD14.txt | 2406 |
| Tiny Toon Adventures 2 | 14 | C3C-DAD-E61 | Invincible | Official Code - GBCD14.txt | 2407 |
| Tiny Toon Adventures 2 | 15 | 00D-53D-679 | One hit and you die | Official Code - GBCD14.txt | 2408 |
| Tiny Toon Adventures 2 | 16 | 3FD-53D-679 | Don't flash as long after getting hit | Official Code - GBCD14.txt | 2409 |
| Titus the Fox | 1 | 013-D0A-F7E | Start 1st life with 1 energy unit | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1767 |
| Titus the Fox | 2 | 093-D0A-F7E | Start 1st life with 9 energy units | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1768 |
| Titus the Fox | 3 | 011-CFD-F7E | Start with 1 energy unit after 1st life | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1769 |
| Titus the Fox | 4 | 091-CFD-F7E | Start with 9 energy units after 1st life | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1770 |
| Titus the Fox | 5 | 013-D5A-E66 | Start with 1 life | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1771 |
| Titus the Fox | 6 | 063-D5A-E66 | Start with 6 lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1772 |
| Titus the Fox | 7 | 093-D5A-E66 | Start with 9 lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1773 |
| Titus the Fox | 8 | 009-6A9-3BE | Infinite lives | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1774 |
| Titus the Fox | 9 | 00E-7D9-3BE | Infinite energy until level 3 | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1775 |
| Titus the Fox | 10 | 643-DCA-E6A | Start 1st level with 100-pt. bonus | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1776 |
| Titus the Fox | 11 | FA3-DCA-E6A | Start 1st level with 250-pt. bonus | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1777 |
| Titus the Fox | 12 | 003-BAF-5D4 | Start on level 1, part 2 | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1778 |
| Titus the Fox | 13 | 002-739-3BE | Infinite energy from level 3 on | Official Code - GBCD5.txt (VOL. 2, NO. 1) | 1779 |
| Tom & Jerry | *=Not on continue | Official Code - GBCD3.txt | 1329 | ||
| Tom & Jerry | 1 | 01F-7BB-E66 | *Start with 1 life | Official Code - GBCD3.txt | 1330 |
| Tom & Jerry | 2 | 05F-7BB-E66 | *Start with 5 lives | Official Code - GBCD3.txt | 1331 |
| Tom & Jerry | 3 | 008-54D-B3D | Infinite lives | Official Code - GBCD3.txt | 1332 |
| Tom & Jerry | 4 | FAC-3FE-4C1 + FAC-43E-4C1 | Infinite time | Official Code - GBCD3.txt | 1333 |
| Tom & Jerry | 5 | FA6-84B-4C1 | Infinite balls once collected | Official Code - GBCD3.txt | 1334 |
| Tom & Jerry | 6 | 00D-47D-3BA | Infinite energy (may have to die once first) | Official Code - GBCD3.txt | 1335 |
| Tom & Jerry | 7 | 110-67B-E6E | Every time you collect one cheese you get 11 (can't go over 100) | Official Code - GBCD3.txt | 1336 |
| Tom and Jerry | 1 | 019-0CC-E66 | Start with 1 life | Official Code - GBCD13.txt | 2154 |
| Tom and Jerry | 2 | 059-0CC-E66 | Start with 5 lives | Official Code - GBCD13.txt | 2155 |
| Tom and Jerry | 3 | 0A9-0CC-E66 | Start with 10 lives | Official Code - GBCD13.txt | 2156 |
| Tom and Jerry | 4 | 01E-39E-A25 | Infinite lives | Official Code - GBCD13.txt | 2157 |
| Tom and Jerry | 5 | 001-43C-E6E + 001-51C-E6E | Infinite time | Official Code - GBCD13.txt | 2158 |
| Tom and Jerry | 6 | 010-DEC-F7E | Start with 1 minutes on the timer | Official Code - GBCD13.txt | 2159 |
| Tom and Jerry | 7 | 0A0-DEC-F7E | Start with 10 minutes on the timer | Official Code - GBCD13.txt | 2160 |
| Tom and Jerry | 8 | 0F0-DEC-F7E | Start with 15 minutes on the timer--ignore counter | Official Code - GBCD13.txt | 2161 |
| Tom and Jerry | 9 | 013-338-08B | Don't flash after getting hit | Official Code - GBCD13.txt | 2162 |
| Tom and Jerry | 10 | FA3-338-08B | Flash longer after getting hit | Official Code - GBCD13.txt | 2163 |
| Tom and Jerry | 11 | 00C-E4B-3BE | Infinite lives | Official Code - GBCD13.txt | 2164 |
| Top Gun Guts & Glory | 1 | FA4-249-4C1 | Infinite missiles | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1524 |
| Top Gun Guts & Glory | 2 | 008-599-F79 | Infinite lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1525 |
| Top Gun Guts & Glory | CODES 3-5 WON'T WORK IF YOU ALTER MISSION ON 1ST MENU SCREEN | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1526 | ||
| Top Gun Guts & Glory | 3 | 01B-E4D-E66 | Start with 1 life | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1527 |
| Top Gun Guts & Glory | 4 | 05B-E4D-E66 | Start with 5 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1528 |
| Top Gun Guts & Glory | 5 | 0AB-E4D-E66 | Start with 10 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1529 |
| Top Gun Guts & Glory | 6 | 004-859-4C1 + 3E4-869-80C + 0A4-879-F7D | Start on mission 10--ignore counter | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1530 |
| Total Carnage | 1 | FA2-28D-4C1 | InfIinite grenades | Official Code - GBCD13.txt | 2083 |
| Total Carnage | 2 | 001-ADD-19E | Infinite lives | Official Code - GBCD13.txt | 2084 |
| Total Carnage | 3 | 021-B1D-F72 | Start with very little energy after 1st life | Official Code - GBCD13.txt | 2085 |
| Total Carnage | 4 | 991-B1D-F72 | Start with mega energy after 1st life | Official Code - GBCD13.txt | 2086 |
| Total Carnage | 5 | 003-55E-19E | Don't take damage from some enemies after getting hit | Official Code - GBCD13.txt | 2087 |
| Total Carnage | 6 | 020-54B-F72 | Start with very little energy-1st life | Official Code - GBCD13.txt | 2088 |
| Total Carnage | 7 | 990-54B-F72 | Start with mega energy-1st life | Official Code - GBCD13.txt | 2089 |
| Total Carnage | 8 | 000-4FB-E66 | Start with 1 life | Official Code - GBCD13.txt | 2090 |
| Total Carnage | 9 | 080-4FB-E66 | Start with 9 lives | Official Code - GBCD13.txt | 2091 |
| Total Carnage | 10 | 0F0-4FB-E66 | Start with 15 lives | Official Code - GBCD13.txt | 2092 |
| Total Carnage | 11 | 030-5FB-E6A | Start with 33 grenades | Official Code - GBCD13.txt | 2093 |
| Track & Field | 1 | 3E7-7FD-4CA + 007-80D-E6E | Always have 100% power | Official Code - GBCD1.txt | 1001 |
| Track & Field | 2 | 45D-999-E68 | Max angle on long jump | Official Code - GBCD1.txt | 1002 |
| Track & Field | 3 | 45A-1EA-E68 | Max angle on javelin | Official Code - GBCD1.txt | 1003 |
| Track & Field | 4 | 454-D1A-E68 | Max angle on triple jump | Official Code - GBCD1.txt | 1004 |
| Trax | 1 | 003-CBB-C4D | Infinite lives | Official Code - GBCD0.txt | 770 |
| Trax | 2 | 015-B4B-E66 | Start with 1 life | Official Code - GBCD0.txt | 771 |
| Trax | 3 | 065-B4B-E66 | Start with 6 lives | Official Code - GBCD0.txt | 772 |
| Trax | 4 | 095-B4B-E66 | Start with 9 lives | Official Code - GBCD0.txt | 773 |
| Trax | 5 | 3CA-C0F-5D4 | Start on stage 2 | Official Code - GBCD0.txt | 774 |
| Trax | 6 | 78A-C0F-5D4 | Start at beginning of stage 4 | Official Code - GBCD0.txt | 775 |
| Trax | 7 | 7BA-C0F-5D4 | Start at end of stage 4 | Official Code - GBCD0.txt | 776 |
| Trax | 8 | 3DA-C0F-5D4 | Skip to win sequence | Official Code - GBCD0.txt | 777 |
| Trax | 9 | 003-0EB-6E2 + 003-08B-4CA | Autofire | Official Code - GBCD0.txt | 778 |
| Tumble Pop | 1 | FA5-BCD-4C1 | Infinite lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1531 |
| Tumble Pop | 2 | 008-1CE-E66 | Start with 1 life | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1532 |
| Tumble Pop | 3 | 058-1CE-E66 | Start with 6 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1533 |
| Tumble Pop | 4 | 088-1CE-E66 | Start with 9 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1534 |
| Tumble Pop | 5 | 028-8AE-E66 | Only have 2 min. to complete each screen | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1535 |
| Tumble Pop | 6 | 058-8AE-E66 | Only have 5 min. to complete each screen | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1536 |
| Tumble Pop | 7 | 0A8-8AE-E66 | Only have 10 min. to complete each screen | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1537 |
| Tumble Pop | 8 | 058-17E-E6A | Start across river from original position | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1538 |
| Tumble Pop | 9 | FF8-17E-E6A | Start at island castle | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1539 |
| Tumble Pop | 10 | 00E-68D-3BE | Hold enemies inside gun as long as you want | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1540 |
| Turn And Burn | 1 | 7C2-99E-08F | Start with more Aim-54 missiles | Official Code - GBCD13.txt | 2150 |
| Turn And Burn | 2 | 7C2-8BE-08F | Start with more Aim-9 missiles | Official Code - GBCD13.txt | 2151 |
| Turn And Burn | 3 | 00E-1CD-3BE | Infinite missles | Official Code - GBCD13.txt | 2152 |
| Turn And Burn | 4 | 001-51C-F7A | Gun doesn't overheat | Official Code - GBCD13.txt | 2153 |
| Turrican | 1 | 00E-E4D-E6E | Infinite lives | Official Code - GBCD0.txt | 779 |
| Turrican | 2 | 01B-58E-E66 | Start with 1 life | Official Code - GBCD0.txt | 780 |
| Turrican | 3 | 06B-58E-E66 | Start with 6 lives | Official Code - GBCD0.txt | 781 |
| Turrican | 4 | 09B-58E-E66 | Start with 9 lives | Official Code - GBCD0.txt | 782 |
| Turrican | 5 | 006-C2F-3BE | Infinite buzzsaws | Official Code - GBCD0.txt | 783 |
| Turrican | 6 | A7F-68D-19E | Infinite grenades/power lines | Official Code - GBCD0.txt | 784 |
| Turrican | 7 | 01B-C3E-E66 | Start with 1 grenade, 1 power line, 1 mine | Official Code - GBCD0.txt | 785 |
| Turrican | 8 | 09B-C3E-E66 | Start with 9 grenades, 9 power lines, 9 mines | Official Code - GBCD0.txt | 786 |
| Turrican | 9 | 003-D0F-3BE | Infinite time | Official Code - GBCD0.txt | 787 |
| Turrican | 10 | 002-F5F-7F6 | Auto crystal increase | Official Code - GBCD0.txt | 788 |
| Turrican | 11 | 000-2AC-3BE | Infinite energy | Official Code - GBCD0.txt | 789 |
| Ultima Runes Of Virtue | 1 | FA5-F3F-4C1 + FA4-00C-4C1 | Infinite energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1541 |
| Ultima Runes Of Virtue | FAB-5BF-4C1 | Infinite money | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1542 | |
| Ultima Runes Of Virtue | 2 | Shamino codes only--can't use with Journey Onward option: | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1543 | |
| Ultima Runes Of Virtue | 3 | 106-2B8-B3E | Start with dexterity of 10 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1544 |
| Ultima Runes Of Virtue | 4 | 306-2B8-B3E | Start with dexterity of 30 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1545 |
| Ultima Runes Of Virtue | 5 | 506-2B8-B3E | Start with dexterity of 50 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1546 |
| Ultima Runes Of Virtue | 6 | 106-2C8-B3E | Start with strength of 10 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1547 |
| Ultima Runes Of Virtue | 7 | 306-2C8-B3E | Start with strength of 30 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1548 |
| Ultima Runes Of Virtue | 8 | 506-2C8-B3E | Start with strength of 50 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1549 |
| Ultima Runes Of Virtue | 9 | 106-2F8-B3E | Start with IQ of 10 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1550 |
| Ultima Runes Of Virtue | 10 | 306-2F8-B3E | Start with IQ of 30 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1551 |
| Ultima Runes Of Virtue | 11 | 506-2F8-B3E | Start with IQ of 50 | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1552 |
| Ultima Runes Of Virtue | 12 | 155-658-2AA | Start with 15 coins | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1553 |
| Ultima Runes Of Virtue | 13 | 405-658-2AA | Start with 40 coins | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1554 |
| Ultima Runes Of Virtue | 14 | 605-658-2AA | Start with 60 coins | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1555 |
| Ultima Runes Of Virtue | 15 | FAC-0AF-4C1 | No energy replacement | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1556 |
| Ultra Golf | 1 | A77-57C-19A | No strokes are recorded (strokes remain at 0) | Official Code - GBCD0.txt | 790 |
| Ultra Golf | 2 | FA9-2DA-4C1 | No wind | Official Code - GBCD0.txt | 791 |
| Ultra Golf | 3 | DC0-899-D5D | No extra penalty shot for out-of-bounds | Official Code - GBCD0.txt | 792 |
| Ultra Golf | 4 | 184-5AD-4CA | Play from out-of-bounds | Official Code - GBCD0.txt | 793 |
| Universal Soldier | 1 | 00A-5AF-3BE | Infinite time | Official Code - GBCD3.txt | 1337 |
| Universal Soldier | 2 | 055-D1E-E66 | Start with 5 lives | Official Code - GBCD3.txt | 1338 |
| Universal Soldier | 3 | 075-D1E-E66 | Start with 7 lives | Official Code - GBCD3.txt | 1339 |
| Universal Soldier | 4 | 095-D1E-E66 | Start with 9 lives | Official Code - GBCD3.txt | 1340 |
| Universal Soldier | 5 | C93-EEF-E69 | Infinite lives | Official Code - GBCD3.txt | 1341 |
| Universal Soldier | 6 | 056-ACE-E66 | Start with 5 power lines | Official Code - GBCD3.txt | 1342 |
| Universal Soldier | 7 | 076-ACE-E66 | Start with 7 power lines | Official Code - GBCD3.txt | 1343 |
| Universal Soldier | 8 | 096-ACE-E66 | Start with 9 power lines | Official Code - GBCD3.txt | 1344 |
| Universal Soldier | 9 | 008-7AC-3BE | Infinite energy | Official Code - GBCD3.txt | 1345 |
| Universal Soldier | 10 | 00C-50E-3BA + 00C-4BE-3BE | Fewer enemies on each level | Official Code - GBCD3.txt | 1346 |
| Wario Blast Featuring Bomberman | 1 | 00A-5BF-3B7 | Infinite time | Official Code - GBCD13.txt | 2094 |
| Wario Blast Featuring Bomberman | 2 | 03F-87E-E6E | Start with 300 seconds | Official Code - GBCD13.txt | 2095 |
| Wario Blast Featuring Bomberman | 3 | 083-F1A-F7A | Collect up to 8 extra bomb power-ups | Official Code - GBCD13.txt | 2096 |
| Wario Blast Featuring Bomberman | 4 | 046-C7D-E6E | Start with 4 extra bomb power-ups | Official Code - GBCD13.txt | 2097 |
| Wario Blast Featuring Bomberman | 5 | 046-CBD-E6A | Start with 4 explosion expander | Official Code - GBCD13.txt | 2098 |
| Wario Blast Featuring Bomberman | 6 | 210-3BB-4C1 + 000-13B-5D4 | Start on round 3-3 | Official Code - GBCD13.txt | 2099 |
| Wario Blast Featuring Bomberman | 7 | 210-3BB-4C1 + 3C0-13B-5D4 | Start on round 3-Boss | Official Code - GBCD13.txt | 2100 |
| Wario Blast Featuring Bomberman | 8 | 003-EFA-3B7 | Extra bomb power-ups don't do anything | Official Code - GBCD13.txt | 2101 |
| Wario Blast Featuring Bomberman | 9 | 003-D7A-3B7 | Explosion expanders don't do anything | Official Code - GBCD13.txt | 2102 |
| WARIO LAND SUPER MARIO LAND 3 | Please take note: Because of the way Wario Land uses battery backup RAM, this cart will not work on some Game Genie/Game Boy combinations. There is nothing we can do about this. If you think you will not enjoy the experience of trying the codes and finding that they do not work, then please do not try. (One thing that sometimes helps is installing fresh batteries or using an adequate power supply.) | Official Code - GBCD6.txt | 1780 | ||
| WARIO LAND SUPER MARIO LAND 3 | ENTER CODES, PRESS START, GO INTO 'CLEAR' PIPE ON RIGHT SIDE, MOVE BOMB TO DESIRED PIPE, PUSH DOWN, THEN GO DOWN THAT PIPE AS WARIO | Official Code - GBCD6.txt | 1781 | ||
| WARIO LAND SUPER MARIO LAND 3 | 1 | 10B-7D8-F7E | Start with 10 lives | Official Code - GBCD6.txt | 1782 |
| WARIO LAND SUPER MARIO LAND 3 | 2 | 25B-7D8-F7E | Start with 25 lives | Official Code - GBCD6.txt | 1783 |
| WARIO LAND SUPER MARIO LAND 3 | 3 | 50B-7D8-F7E | Start with 50 lives | Official Code - GBCD6.txt | 1784 |
| WARIO LAND SUPER MARIO LAND 3 | 4 | 99B-7D8-F7E | Start with 99 lives | Official Code - GBCD6.txt | 1785 |
| WARIO LAND SUPER MARIO LAND 3 | 5 | 00B-7E8-E6E | Start as Small Wario(tm) | Official Code - GBCD6.txt | 1786 |
| WARIO LAND SUPER MARIO LAND 3 | 6 | 02B-7E8-E6E | Start as Bull Wario(tm) | Official Code - GBCD6.txt | 1787 |
| WARIO LAND SUPER MARIO LAND 3 | 7 | 03B-7E8-E6E | Start as Jet Wario(tm) | Official Code - GBCD6.txt | 1788 |
| WARIO LAND SUPER MARIO LAND 3 | 8 | 04B-7E8-E6E | Start as Dragon Wario(tm) | Official Code - GBCD6.txt | 1789 |
| WARIO LAND SUPER MARIO LAND 3 | 9 | FAD-63F-4C1 | Don't lose current power-up when you get hit orget a new power-up (switchable) | Official Code - GBCD6.txt | 1790 |
| WARIO LAND SUPER MARIO LAND 3 | 10 | 10B-7C8-E6A | Start with 10 hearts | Official Code - GBCD6.txt | 1791 |
| WARIO LAND SUPER MARIO LAND 3 | 11 | 25B-7C8-E6A | Start with 25 hearts | Official Code - GBCD6.txt | 1792 |
| WARIO LAND SUPER MARIO LAND 3 | 12 | 50B-7C8-E6A | Start with 50 hearts | Official Code - GBCD6.txt | 1793 |
| WARIO LAND SUPER MARIO LAND 3 | 13 | 99B-7C8-E6A | Start with 99 hearts | Official Code - GBCD6.txt | 1794 |
| WARIO LAND SUPER MARIO LAND 3 | 14 | 10B-7B8-E6A | Start with 10 coins | Official Code - GBCD6.txt | 1795 |
| WARIO LAND SUPER MARIO LAND 3 | 15 | 25B-7B8-E6A | Start with 25 coins | Official Code - GBCD6.txt | 1796 |
| WARIO LAND SUPER MARIO LAND 3 | 16 | 50B-7B8-E6A | Start with 50 coins | Official Code - GBCD6.txt | 1797 |
| WARIO LAND SUPER MARIO LAND 3 | 17 | 99B-7B8-E6A | Start with 99 coins | Official Code - GBCD6.txt | 1798 |
| WARIO LAND SUPER MARIO LAND 3 | 18 | 01B-7F8-E6A | Start on course 26 | Official Code - GBCD6.txt | 1799 |
| WARIO LAND SUPER MARIO LAND 3 | 19 | 103-E4F-E6E | Get 10 hearts for killing an enemy | Official Code - GBCD6.txt | 1800 |
| WARIO LAND SUPER MARIO LAND 3 | 20 | 253-E4F-E6E | Get 25 hearts for killing an enemy | Official Code - GBCD6.txt | 1801 |
| WARIO LAND SUPER MARIO LAND 3 | 21 | 503-E4F-E6E | Get 50 hearts for killing an enemy | Official Code - GBCD6.txt | 1802 |
| WARIO LAND SUPER MARIO LAND 3 | 22 | 993-E4F-E6E | Get 99 hearts for killing an enemy | Official Code - GBCD6.txt | 1803 |
| WARIO LAND SUPER MARIO LAND 3 | 23 | 003-AAB-E62 + C96-C0C-4C1 | Most enemies and obstacles are invisible | Official Code - GBCD6.txt | 1804 |
| Wave Race | 1 | 002-40E-19A | No turbo boost | Official Code - GBCD1.txt | 1005 |
| Wave Race | 2 | 002-CAE-19E | Infinite turbo boost | Official Code - GBCD1.txt | 1006 |
| Wave Race | 3 | 3E9-65B-6EA + 029-66B-E66 + 009-67B-5D4 | Start with 800cc bike | Official Code - GBCD1.txt | 1007 |
| Wave Race | 4 | 3E9-65B-6EA + 019-66B-E66 + 009-67B-5D4 | Start with 650cc bike | Official Code - GBCD1.txt | 1008 |
| Wave Race | 5 | 003-B7A-6E2 | No lap timer | Official Code - GBCD1.txt | 1009 |
| WCW: The Main Event Wrestling | 1 | C95-D9E-3BA | Never regain any energy | Official Code - GBCD13.txt | 2206 |
| WCW: The Main Event Wrestling | 2 | 096-3EE-E6E | Computer does massive damage | Official Code - GBCD13.txt | 2207 |
| WCW: The Main Event Wrestling | 3 | 186-06E-2AA + AF6-05E-A28 | 1st hit kills | Official Code - GBCD13.txt | 2208 |
| WCW: The Main Event Wrestling | 4 | 003-3ED-E6E | Infinite time | Official Code - GBCD13.txt | 2209 |
| WCW: The Main Event Wrestling | 5 | 023-3ED-E6E | Faster timer | Official Code - GBCD13.txt | 2210 |
| Wheel of Fortune | 1 | 025-60E-F76 | 3 sec. to choose spin, buy, or solve | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2584 |
| Wheel of Fortune | 2 | 2B5-60E-F76 | 30 sec. to choose spin, buy, or solve | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2585 |
| Wheel of Fortune | 3 | 5A5-60E-F76 | 60 sec. to choose spin, buy, or solve | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2586 |
| Wheel of Fortune | 4 | 00A-AAF-193 | Infinite time | Official Code - GBCD_upd.txt (Volume 2, No. 2) | 2587 |
| Who Framed Roger Rabbit | 1 | 003-188-A22 | Infinite energy | Official Code - GBCD0.txt | 794 |
| Who Framed Roger Rabbit | * = Must enter "AAAAAAAA" as password | Official Code - GBCD0.txt | 795 | ||
| Who Framed Roger Rabbit | 2 | 001-32C-D56 + 3E1-38C-08B + 011-39C-19A | *Start at act 2 | Official Code - GBCD0.txt | 796 |
| Who Framed Roger Rabbit | 3 | 001-32C-D56 + 3E1-38C-08B + 021-39C-19A | *Start at act 3 | Official Code - GBCD0.txt | 797 |
| Who Framed Roger Rabbit | 4 | 001-32C-D56 + 3E1-38C-08B + 031-39C-19A | *Start at act 4 | Official Code - GBCD0.txt | 798 |
| Who Framed Roger Rabbit | 5 | 001-32C-D56 + 3E1-38C-08B + 041-39C-19A | *Start at act 5 | Official Code - GBCD0.txt | 799 |
| Who Framed Roger Rabbit | 6 | 001-32C-D56 + 3E1-38C-08B + 051-39C-19A | *Start at act 6 | Official Code - GBCD0.txt | 800 |
| Who Framed Roger Rabbit | 7 | A76-318-19E | Infinite bullets for Toon Gun | Official Code - GBCD0.txt | 801 |
| Who Framed Roger Rabbit | 8 | A7E-B9D-19E | Infinite energy for Benny the Cab | Official Code - GBCD0.txt | 802 |
| Wild Snake | 1 | 3E2-7ED-2AA + 032-7FD-3BD | All snakes are shorter | Official Code - GBCD13.txt | 2103 |
| Wild Snake | 2 | 3E3-15D-08F + 013-16D-7F4 | Only plain yellow snakes fall | Official Code - GBCD13.txt | 2104 |
| Wild Snake | 3 | 3E3-15D-08F + 023-16D-7F4 | Only zig-zag snakes fall | Official Code - GBCD13.txt | 2105 |
| Wild Snake | 4 | 3E3-15D-08F + 033-16D-7F4 | Only dark dotted snakes fall | Official Code - GBCD13.txt | 2106 |
| Wild Snake | 5 | 3E3-15D-08F + 043-16D-7F4 | Only light dotted snakes fall | Official Code - GBCD13.txt | 2107 |
| Wild Snake | 6 | 3E3-15D-08F + 053-16D-7F4 | Only dark striped snakes fall | Official Code - GBCD13.txt | 2108 |
| Wild Snake | 7 | 3E3-15D-08F + 063-16D-7F4 | Only light striped snakes fall | Official Code - GBCD13.txt | 2109 |
| Wild Snake | 8 | 3E3-15D-08F + 073-16D-7F4 | Only vertically striped snakes fall | Official Code - GBCD13.txt | 2110 |
| Wild Snake | 9 | 3E3-15D-08F + 083-16D-7F4 | Only checkered snake snakes fall | Official Code - GBCD13.txt | 2111 |
| Wild Snake | 10 | 3E3-15D-08F + 0A3-16D-7F4 | Only skeleton snakes fall | Official Code - GBCD13.txt | 2112 |
| Wild Snake | 11 | 3E3-15D-08F + 0B3-16D-7F4 | Only temporarally invisable snakes fall | Official Code - GBCD13.txt | 2113 |
| Wild Snake | 12 | 3E3-15D-08F + 0C3-16D-7F4 | Only dark snakes fall | Official Code - GBCD13.txt | 2114 |
| Wild Snake | 13 | 3E3-15D-08F + 0D3-16D-7F4 | Only wild snakes fall | Official Code - GBCD13.txt | 2115 |
| Wild Snake | 14 | 3E3-15D-08F + 0E3-16D-7F4 | Only king cobra snakes fall | Official Code - GBCD13.txt | 2116 |
| Wild Snake | 15 | 3E6-DFD-081 + 3E6-E1D-C49 + 306-E2D-19A | Collect 1 snake in King Cobra mode and finish level | Official Code - GBCD13.txt | 2117 |
| Wild Snake | 16 | FAB-1EF-4C1 | Infinite time in King Cobra mode | Official Code - GBCD13.txt | 2118 |
| Wild Snake | 17 | 3E5-53B-081 + 015-54B-C47 + 005-55B-F71 | Snakes fall very fast | Official Code - GBCD13.txt | 2119 |
| Wild Snake | 18 | 3E5-53B-081 + 005-54B-C47 + 005-55B-F71 | Snakes fall extremely fast | Official Code - GBCD13.txt | 2120 |
| Wild Snake | 19 | 3E5-53B-081 + 055-54B-C47 + 005-55B-F71 | Snakes fall slower | Official Code - GBCD13.txt | 2121 |
| Wild Snake | 20 | 3E5-53B-081 + 1F5-54B-C47 + 005-55B-F71 | Snakes fall very slow | Official Code - GBCD13.txt | 2122 |
| Wild Snake | 21 | 3E5-53B-081 + AF5-54B-C47 + 005-55B-F71 | Snakes fall extremely slow | Official Code - GBCD13.txt | 2123 |
| Wizards & Warriors X: Fortress Of Fear | 1 | 00B-12C-3BE | Infinite lives | Official Code - GBCD0.txt | 803 |
| Wizards & Warriors X: Fortress Of Fear | 2 | 019-97E-E66 | Start with 1 life | Official Code - GBCD0.txt | 804 |
| Wizards & Warriors X: Fortress Of Fear | 3 | 059-97E-E66 | Start with 5 lives | Official Code - GBCD0.txt | 805 |
| Wizards & Warriors X: Fortress Of Fear | 4 | 099-97E-E66 | Start with 9 lives | Official Code - GBCD0.txt | 806 |
| Wizards & Warriors X: Fortress Of Fear | 5 | FAA-F5C-4C1 | Infinite energy | Official Code - GBCD0.txt | 807 |
| Wizards & Warriors X: Fortress Of Fear | 6 | 069-76E-D5A | Start with 1/2x energy | Official Code - GBCD0.txt | 808 |
| Wizards & Warriors X: Fortress Of Fear | 7 | 44B-29C-E67 + 0DB-2CC-D52 | Keep keys after death | Official Code - GBCD0.txt | 809 |
| Wizards & Warriors X: Fortress Of Fear | 8 | 002-54C-3BE | Keep keys after using | Official Code - GBCD0.txt | 810 |
| WordZap | 1 | 01B-C9E-F7A | Start with only 1 hint | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1557 |
| WordZap | 2 | 05B-C9E-F7A | Start with 5 hints | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1558 |
| WordZap | 3 | 09B-C9E-F7A | Start with 9 hints | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1559 |
| WordZap | 4 | 01B-CEE-E66 | Start with 1 chance | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1560 |
| WordZap | 5 | 09B-CEE-E66 | Start with 9 chances | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1561 |
| WordZap | 6 | 008-70F-3BE | Infinite hints | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1562 |
| World Bowling | 1 | 3E6-94B-F71 + FF6-95B-C4E | Always bowl at full power | Official Code - GBCD12.txt | 2025 |
| World Bowling | 2 | 3E3-44A-08F + 0A3-45A-A28 | Get a spare even if you miss | Official Code - GBCD12.txt | 2026 |
| World Circuit Series | 1 | 00C-A0E-19E | No loss of speed on course you take your finger from acceleration button | Official Code - GBCD2.txt | 1180 |
| World Circuit Series | 2 | 00A-E2E-3BE | No loss of speed when you leave course╤except hitting walls | Official Code - GBCD2.txt | 1181 |
| World Circuit Series | 3 | 003-84F-3BE + C93-85F-E69 | No qualifying timer | Official Code - GBCD2.txt | 1182 |
| WWF Superstars | 1 | 0F0-C7B-912 | Both wrestlers begin with 1/2 energy | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2541 |
| WWF Superstars | 2 | 008-8AE-19A | Both wrestlers do not recover energy | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2542 |
| WWF Superstars | 3 | 0AA-67B-E6E | Both wrestlers have superpunch | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2543 |
| WWF Superstars | 4 | 3EF-CAA-F72 | Special power throw becomes super mega-throw | Official Code - GBCD_upd.txt (Volume 1, No. 3) | 2544 |
| WWF: King of the Ring | 1 | 00C-0FD-E6E | No out of ring timer | Official Code - GBCD13.txt | 2223 |
| Xenon 2 | 1 | FA4-16D-4C1 | Infinite energy | Official Code - GBCD11.txt | 2014 |
| Xenon 2 | 2 | 013-08F-A22 | Start with very little energy | Official Code - GBCD11.txt | 2015 |
| Xenon 2 | 3 | 053-08F-A22 | Start with 1/3 energy | Official Code - GBCD11.txt | 2016 |
| Xenon 2 | 4 | 093-08F-A22 | Start with 1/2 energy | Official Code - GBCD11.txt | 2017 |
| Xenon 2 | 5 | 002-04F-5D4 | Start with 2,222,222 points | Official Code - GBCD11.txt | 2018 |
| Xenon 2 | 6 | 011-75C-F7E | Start with 1 life | Official Code - GBCD11.txt | 2019 |
| Xenon 2 | 7 | 051-75C-F7E | Start with 5 lives | Official Code - GBCD11.txt | 2020 |
| Xenon 2 | 8 | 0A1-75C-F7E | Start with 10 lives | Official Code - GBCD11.txt | 2021 |
| Xenon 2 | 9 | FA2-EBF-4C1 | Infinite lives | Official Code - GBCD11.txt | 2022 |
| Xenon 2 | 10 | 002-F4F-5D4 | When you die you get an awesome ship--for a while | Official Code - GBCD11.txt | 2023 |
| Xenon 2 | 11 | C96-DBC-6EE | Purchases at shop are free | Official Code - GBCD11.txt | 2024 |
| Yoshi | 1 | 003-BBE-193 | At random intervals, 1 block comes down instead of 2 | Official Code - GBCD3.txt | 1347 |
| Yoshi | 2 | 3EC-70D-081 + 06C-71D-2AC + 22C-72D-F71 | When setup screen appears, go to level select, push right once to start on level 6 | Official Code - GBCD3.txt | 1348 |
| Yoshi | 3 | 3EC-70D-081 + 08C-71D-2AC + 22C-72D-F71 | When setup screen appears, go to level select, push right once to start on level 8 | Official Code - GBCD3.txt | 1349 |
| Yoshi | 4 | 00C-71B-3BA | No timer for game B | Official Code - GBCD3.txt | 1350 |
| Zen Intergalactic Ninja | 1 | 01A-3ED-F7E | Instant staff power-up--just hold down B | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1563 |
| Zen Intergalactic Ninja | 2 | 015-91F-E66 | Start with only 1 life | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1564 |
| Zen Intergalactic Ninja | 3 | 055-91F-E66 | Start with 5 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1565 |
| Zen Intergalactic Ninja | 4 | 0A5-91F-E66 | Start with 10 lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1566 |
| Zen Intergalactic Ninja | 5 | FA9-6DE-4C1 | Infinite lives | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1567 |
| Zen Intergalactic Ninja | 6 | FA1-B1A-4C1 | No energy loss against fire | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1568 |
| Zen Intergalactic Ninja | 7 | FAF-DAD-4C1 | No energy loss against hang-on enemies | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1569 |
| Zen Intergalactic Ninja | 8 | FA3-36B-4C1 + FA2-A4B-4C1 | Infinite energy aganst bullets and most enemies | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1570 |
| Zen Intergalactic Ninja | 9 | 051-668-C42 | Start lives with 1/2 energy | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1571 |
| Zen Intergalactic Ninja | 10 | 071-668-C42 | Start each life with 7 energy points | Official Code - GBCD4.txt (VOL. 1, NO. 4) PLUS BONUS TITLES | 1572 |
| Title | # | Key in… | Effect… | Code Source | |
|---|---|---|---|---|---|
| Addams Family | 1 | 3AB-9F9-195 | Start with 1/4 energy 1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1026 |
| Addams Family | 2 | 7AB-9F9-195 | Start with 1/2 energy 1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1027 |
| Addams Family | 3 | BBB-9F9-195 | Start with 3/4 energy 1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1028 |
| Addams Family | 4 | 01B-AD9-F7E | Start with 2 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1029 |
| Addams Family | 5 | 07B-AD9-F7E | Start with 8 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1030 |
| Addams Family | 6 | 09B-AD9-F7E | Start with 10 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1031 |
| Addams Family | 7 | 006-46F-F7A | Immune to everything | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1032 |
| Addams Family | 8 | 3A4-D1F-2A2 | Infinite lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1033 |
| Alien 3 | 1 | 00B-3D6-3BE | Infinite time--but timer still counts down | Official Code - GGCD1.txt | 1 |
| Alien 3 | 2 | 002-B1C-3B7 | Infinite energy | Official Code - GGCD1.txt | 2 |
| Alien 3 | 3 | 00C-F2A-F79 | Infinite lives | Official Code - GGCD1.txt | 3 |
| Alien 3 | 4 | 008-0D7-3BE | Infinite ammo for grenade launcher on pickup | Official Code - GGCD1.txt | 4 |
| Alien 3 | 5 | 002-6E6-19E | Infinite ammo for flame thrower on pickup | Official Code - GGCD1.txt | 5 |
| Alien 3 | 6 | 006-4A7-19E | Infinite ammo for machine gun on pickup | Official Code - GGCD1.txt | 6 |
| Alien 3 | 7 | 058-BA8-E66 | Start with 5 lives | Official Code - GGCD1.txt | 7 |
| Alien 3 | 8 | 078-BA8-E66 | Start with 7 lives | Official Code - GGCD1.txt | 8 |
| Alien 3 | 9 | 098-BA8-E66 | Start with 9 lives | Official Code - GGCD1.txt | 9 |
| Alien Syndrome | 1 | 010-75F-E66 | Start with 1 life | Official Code - GGCD1.txt | 10 |
| Alien Syndrome | 2 | 050-75F-E66 | Start with 5 lives | Official Code - GGCD1.txt | 11 |
| Alien Syndrome | 3 | 090-75F-E66 | Start with 9 lives | Official Code - GGCD1.txt | 12 |
| Alien Syndrome | 4 | 058-39F-E66 | Start with 500 sec. | Official Code - GGCD1.txt | 13 |
| Alien Syndrome | 5 | 098-39F-E66 | Start with 900 sec. | Official Code - GGCD1.txt | 14 |
| Arch Rivals | 1 | 01C-ACF-F7A | 1-minute quarters | Official Code - GGCD1.txt | 15 |
| Arch Rivals | 2 | 03C-ACF-F7A | 3-minute quarters | Official Code - GGCD1.txt | 16 |
| Arch Rivals | 3 | 07C-ACF-F7A | 7-minute quarters | Official Code - GGCD1.txt | 17 |
| Arch Rivals | 4 | 02E-2FE-E6E | Faster timer | Official Code - GGCD1.txt | 18 |
| Arch Rivals | 5 | 00E-2FE-E6E | Infinite time | Official Code - GGCD1.txt | 19 |
| Arch Rivals | 6 | 00F-7DE-3B7 | Computer opponents can't score | Official Code - GGCD1.txt | 20 |
| Ariel, Disney's The Little Mermaid | 1 | 006-109-19E | Infinite lives | Official Code - GGCD1.txt | 21 |
| Ariel, Disney's The Little Mermaid | 2 | AF5-AA9-19E | Collect 1 polyp to find exit | Official Code - GGCD1.txt | 22 |
| Ariel, Disney's The Little Mermaid | 3 | 027-4AF-F7A | Start with 3 lives | Official Code - GGCD1.txt | 23 |
| Ariel, Disney's The Little Mermaid | 4 | 077-4AF-F7A | Start with 8 lives | Official Code - GGCD1.txt | 24 |
| Ariel, Disney's The Little Mermaid | *=Ignore counter | Official Code - GGCD1.txt | 25 | ||
| Ariel, Disney's The Little Mermaid | 5 | 097-4AF-F7A | *Start with 10 lives | Official Code - GGCD1.txt | 26 |
| Ariel, Disney's The Little Mermaid | 6 | 197-4AF-F7A | *Start with 26 lives | Official Code - GGCD1.txt | 27 |
| Ariel, Disney's The Little Mermaid | 7 | 327-4AF-F7A | *Start with 51 lives | Official Code - GGCD1.txt | 28 |
| Ariel, Disney's The Little Mermaid | 8 | 627-4AF-F7A | *Start with 99 lives | Official Code - GGCD1.txt | 29 |
| Ariel, Disney's The Little Mermaid | 9 | 005-039-E6E | Infinite keys | Official Code - GGCD1.txt | 30 |
| Ax Battler--A Legend of Golden Axe | 1 | 02C-0BF-F72 | Start with 1 energy bar | Official Code - GGCD1.txt | 31 |
| Ax Battler--A Legend of Golden Axe | 2 | 04C-0BF-F72 | Start with 2 energy bars | Official Code - GGCD1.txt | 32 |
| Ax Battler--A Legend of Golden Axe | 3 | 3E7-23B-80E | 31 vases on pick-up (maximum) | Official Code - GGCD1.txt | 33 |
| Ax Battler--A Legend of Golden Axe | 4 | 3A4-C1D-2A2 | Hotels, weapons, etc. cost nothing | Official Code - GGCD1.txt | 34 |
| Ayrton Senna's Super Monaco GP II | 1 | 21B-60B-2A2 | Can't lose or gain place--to overtake, turn off code, pass, turn on again | Official Code - GGCD1.txt | 35 |
| Ayrton Senna's Super Monaco GP II | 2 | 00B-3DF-3B7 | Infinite time | Official Code - GGCD1.txt | 36 |
| Bartman Meets Radioactive Man | 1 | 004-E5E-3B7 | Infinite lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1034 |
| Bartman Meets Radioactive Man | 2 | 000-02C-F7A | Infinite energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1035 |
| Bartman Meets Radioactive Man | 3 | 011-56C-B3A | Start with mega-energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1036 |
| Bartman Meets Radioactive Man | 4 | 00F-93F-3BE | One hit and you're invincible | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1037 |
| Bartman Meets Radioactive Man | 5 | 010-20C-C4A | Don't flash after getting hit | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1038 |
| Bartman Meets Radioactive Man | 6 | 190-20C-C4A | Longer flash after getting hit | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1039 |
| Bartman Meets Radioactive Man | 7 | C9F-C3D-082 | Most enemies can't even touch you | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1040 |
| Bartman Meets Radioactive Man | 8 | 002-36C-19E | Infinite laser bolts on pick-up | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1041 |
| Batman Returns | 1 | 028-498-E66 | Start with 2 lives | Official Code - GGCD1.txt | 37 |
| Batman Returns | 2 | 058-498-E66 | Start with 5 lives | Official Code - GGCD1.txt | 38 |
| Batman Returns | 3 | 078-498-E66 | Start with 7 lives | Official Code - GGCD1.txt | 39 |
| Batman Returns | 4 | 00A-57A-E6E | Infinite lives | Official Code - GGCD1.txt | 40 |
| Batman Returns | 5 | 004-758-19E | Infinite special items | Official Code - GGCD1.txt | 41 |
| Batman Returns | 6 | 028-4E8-C42 | Start with 2 energy units--1st life | Official Code - GGCD1.txt | 42 |
| Batman Returns | 7 | 068-4E8-C42 | Start with 6 energy units--1st life | Official Code - GGCD1.txt | 43 |
| Batman Returns | 8 | 088-4E8-C42 | Start with 8 energy units--1st life | Official Code - GGCD1.txt | 44 |
| Batman Returns | 9 | 02B-33A-C42 | Start with 2 energy units--after 1st life | Official Code - GGCD1.txt | 45 |
| Batman Returns | 10 | 04B-33A-C42 | Start with 4 energy units--after 1st life | Official Code - GGCD1.txt | 46 |
| Batman Returns | 11 | 08B-33A-C42 | Start with 8 energy units--after 1st life | Official Code - GGCD1.txt | 47 |
| Batman Returns | 12 | 038-538-E6E | Start with 3 special items--1st life | Official Code - GGCD1.txt | 48 |
| Batman Returns | 13 | 03B-38A-E6E | Start with 3 special items--after 1st life | Official Code - GGCD1.txt | 49 |
| Batman Returns | 14 | 06B-38A-E6E | Start with 6 special items--after 1st life | Official Code - GGCD1.txt | 50 |
| Batman Returns | 15 | 09B-38A-E6E | Start with 9 special items--after 1st life | Official Code - GGCD1.txt | 51 |
| Beavis & Butthead | 1 | 01B-0BD-E66 | Start with 1 life | Official Code - GGCD12.txt | 1379 |
| Beavis & Butthead | 2 | 05B-0BD-E66 | Start with 5 lives | Official Code - GGCD12.txt | 1380 |
| Beavis & Butthead | 3 | 09B-0BD-E66 | Start with 9 lives | Official Code - GGCD12.txt | 1381 |
| Beavis & Butthead | 4 | 00B-5ED-3B7 | Almost infinite bulbs | Official Code - GGCD12.txt | 1382 |
| Beavis & Butthead | 5 | 01B-06D-E66 | Start with 1 bulb | Official Code - GGCD12.txt | 1383 |
| Beavis & Butthead | 6 | 05B-06D-E66 | Start with 5 bulbs | Official Code - GGCD12.txt | 1384 |
| Beavis & Butthead | 7 | 09B-06D-E66 | Start with 9 bulbs | Official Code - GGCD12.txt | 1385 |
| Beavis & Butthead | 8 | 00B-0FD-5D4 | Lose all your bulbs on the 1st level and move on to the next level | Official Code - GGCD12.txt | 1386 |
| Bonkers: Wax Up! | 1 | 009-87F-E66 | Start with 1/4 energy | Official Code - GGCD16.txt | 1542 |
| Bonkers: Wax Up! | 2 | 019-87F-E66 | Start with 1/2 energy | Official Code - GGCD16.txt | 1543 |
| Bonkers: Wax Up! | 3 | 213-6A5-6E2 | Infinite energy | Official Code - GGCD16.txt | 1544 |
| Bonkers: Wax Up! | 4 | 3AB-286-2A2 | Infinite lives | Official Code - GGCD16.txt | 1545 |
| Bonkers: Wax Up! | 5 | 00B-746-E66 | Start with 1/4 energy after first life | Official Code - GGCD16.txt | 1546 |
| Bonkers: Wax Up! | 6 | 01B-746-E66 | Start with 1/2 energy after first life | Official Code - GGCD16.txt | 1547 |
| Bonkers: Wax Up! | 7 | 000-045-197 | Dont flash after getting hit | Official Code - GGCD16.txt | 1548 |
| Bonkers: Wax Up! | 8 | 990-045-197 | Flash a lot longer after getting hit | Official Code - GGCD16.txt | 1549 |
| Bonkers: Wax Up! | 9 | 00F-4B7-3BE + 00F-4F7-3BA | 1 hit and you become invincible | Official Code - GGCD16.txt | 1550 |
| Bonkers: Wax Up! | 10 | C35-285-E61 | Almost invincible | Official Code - GGCD16.txt | 1551 |
| Bonkers: Wax Up! | 11 | 009-8CF-E66 | Start with 1 life | Official Code - GGCD16.txt | 1552 |
| Bonkers: Wax Up! | 12 | 049-8CF-E66 | Start with 5 lives | Official Code - GGCD16.txt | 1553 |
| Bonkers: Wax Up! | 13 | 099-8CF-E66 | Start with 10 lives | Official Code - GGCD16.txt | 1554 |
| Bram Stoker's Dracula | 5 | 002-4FA-E66 | Start with 1 life | Official Code - GGCD2.txt | 589 |
| Bram Stoker's Dracula | 1 | 012-4FA-E66 | Start with 2 lives | Official Code - GGCD2.txt | 590 |
| Bram Stoker's Dracula | 2 | 052-4FA-E66 | Start with 6 lives | Official Code - GGCD2.txt | 591 |
| Bram Stoker's Dracula | 3 | 092-4FA-E66 | Start with 10 lives | Official Code - GGCD2.txt | 592 |
| Bram Stoker's Dracula | 4 | 3A3-C8A-2A2 | Infinite lives | Official Code - GGCD2.txt | 593 |
| Bram Stoker's Dracula | 5 | 012-4AA-F7A | Start with energy at 1--1st life | Official Code - GGCD2.txt | 594 |
| Bram Stoker's Dracula | 6 | 062-4AA-F7A | Start with energy at 6--1st life | Official Code - GGCD2.txt | 595 |
| Bram Stoker's Dracula | 7 | 092-4AA-F7A | Start with energy at 9--1st life | Official Code - GGCD2.txt | 596 |
| Bram Stoker's Dracula | 8 | 013-C0A-F7A | Start with energy at 1--after 1st life | Official Code - GGCD2.txt | 597 |
| Bram Stoker's Dracula | 9 | 063-C0A-F7A | Start with energy at 6--after 1st life | Official Code - GGCD2.txt | 598 |
| Bram Stoker's Dracula | 10 | 093-C0A-F7A | Start with energy at 9--after 1st life | Official Code - GGCD2.txt | 599 |
| Bram Stoker's Dracula | 11 | 3A4-39C-2A2 | After pick-up, keep weapons until end of level | Official Code - GGCD2.txt | 600 |
| Bram Stoker's Dracula | 12 | 001-7BB-19E | Infinite time | Official Code - GGCD2.txt | 601 |
| Bram Stoker's Dracula | 13 | 3A5-93C-2A2 | Invincible (blinking) | Official Code - GGCD2.txt | 602 |
| Bram Stoker's Dracula | 14 | C39-95E-E61 | Immunity from water and spikes | Official Code - GGCD2.txt | 603 |
| Bubble Bobble | 1 | 01F-0BE-F72 | Start with 1 life | Official Code - GGCD14.txt | 1430 |
| Bubble Bobble | 2 | 09F-0BE-F72 | Start with 9 lives | Official Code - GGCD14.txt | 1431 |
| Bubble Bobble | 3 | 0FF-0BE-F72 | Start with 15 lives | Official Code - GGCD14.txt | 1432 |
| Bubble Bobble | 4 | 00F-12E-5D4 | Start with letters "X" and "T" | Official Code - GGCD14.txt | 1433 |
| Bubble Bobble | 5 | FF0-4B7-E6A + FF9-607-E6A | Almost invincible | Official Code - GGCD14.txt | 1434 |
| Castle of Illusion starring Mickey Mouse | 1 | 008-A6E-E6E | Infinite lives | Official Code - GGCD1.txt | 52 |
| Castle of Illusion starring Mickey Mouse | 2 | 003-64C-E69 | Infinite energy | Official Code - GGCD1.txt | 53 |
| Castle of Illusion starring Mickey Mouse | 3 | 029-76F-E66 | Start with 2 energy stars | Official Code - GGCD1.txt | 54 |
| Castle of Illusion starring Mickey Mouse | 4 | 049-76F-E66 | Start with 4 energy stars | Official Code - GGCD1.txt | 55 |
| Castle of Illusion starring Mickey Mouse | 5 | 059-76F-E66 | Start with 5 energy stars | Official Code - GGCD1.txt | 56 |
| Castle of Illusion starring Mickey Mouse | 6 | 036-C1E-F7A | Timer starts at 300 | Official Code - GGCD1.txt | 57 |
| Castle of Illusion starring Mickey Mouse | 7 | 056-C1E-F7A | Timer starts at 500 | Official Code - GGCD1.txt | 58 |
| Castle of Illusion starring Mickey Mouse | 8 | 066-C1E-F7A | Timer starts at 600 | Official Code - GGCD1.txt | 59 |
| Chakan | 1 | 007-A4E-A28 | Infinite health (skull) | Official Code - GGCD1.txt | 60 |
| Chakan | 2 | 307-90E-D5A | Stay invincible longer after getting hit | Official Code - GGCD1.txt | 61 |
| Chakan | 3 | 807-90E-D5A | Stay invincible a lot longer after getting hit | Official Code - GGCD1.txt | 62 |
| Chakan | 4 | 002-6FE-19E | Stay invincible for almost forever after getting hit | Official Code - GGCD1.txt | 63 |
| Chakan | *=Don't combine with each other | Official Code - GGCD1.txt | 64 | ||
| Chakan | 5 | AA0-1D4-5DC | *Start with ice sword in inventory | Official Code - GGCD1.txt | 65 |
| Chakan | 6 | AB0-1D4-5DC | *Start with fire sword | Official Code - GGCD1.txt | 66 |
| Chakan | 7 | AC0-1D4-5DC | *Start with lightning sword | Official Code - GGCD1.txt | 67 |
| Chakan | 8 | A60-184-6E8 + FF0-164-E6E | Start with eye | Official Code - GGCD1.txt | 68 |
| Chakan | 9 | A80-184-6E8 + FF0-164-E6E | Start with sickle | Official Code - GGCD1.txt | 69 |
| Chakan | 10 | A90-184-6E8 + FF0-164-E6E | Start with egg timer | Official Code - GGCD1.txt | 70 |
| Chase H.Q. | 1 | 006-B4D-3BE | Infinite turbos | Official Code - GGCD1.txt | 71 |
| Chase H.Q. | 2 | 324-74D-10A | Timer starts at 50 seconds --1st life | Official Code - GGCD1.txt | 72 |
| Chase H.Q. | 3 | 464-74D-10A | Timer starts at 70 sceonds --1st life | Official Code - GGCD1.txt | 73 |
| Chase H.Q. | 4 | 5A4-74D-10A | Timer starts at 90 seconds --1st life | Official Code - GGCD1.txt | 74 |
| Chase H.Q. | 5 | 327-61C-10A | Timer starts at 50 seconds--after 1st life | Official Code - GGCD1.txt | 75 |
| Chuck Rock | 1 | 008-52E-E66 | Start with 1 life | Official Code - GGCD1.txt | 76 |
| Chuck Rock | 2 | 018-52E-E66 | Start with 2 lives | Official Code - GGCD1.txt | 77 |
| Chuck Rock | 3 | 058-52E-E66 | Start with 6 lives | Official Code - GGCD1.txt | 78 |
| Chuck Rock | 4 | 88A-5CE-F72 | Start with mega energy--1st life | Official Code - GGCD1.txt | 79 |
| Chuck Rock | 5 | 02E-EBF-E6A | Start on level 2 | Official Code - GGCD1.txt | 80 |
| Chuck Rock | 6 | 03E-EBF-E6A | Start on level 3 | Official Code - GGCD1.txt | 81 |
| Chuck Rock | 7 | 04E-EBF-E6A | Start on level 4 | Official Code - GGCD1.txt | 82 |
| Chuck Rock | 8 | 3AB-0EE-19D | Start with lots of lives (ignore counter) | Official Code - GGCD1.txt | 83 |
| Cliffhanger | 1 | 011-98E-E62 | Start with 2 life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1044 |
| Cliffhanger | 2 | 041-98E-E62 | Start with 5 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1045 |
| Cliffhanger | 3 | 091-98E-E62 | Start with 10 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1046 |
| Cliffhanger | 4 | 012-73E-B39 | Infinite lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1047 |
| Cliffhanger | 5 | 011-A3E-A2A | Start with 1 energy bar | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1048 |
| Cliffhanger | 6 | 051-A3E-A2A | Start with 5 energy bars | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1049 |
| Cliffhanger | 7 | 018-9AE-B39 | One hit kills | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1050 |
| Cliffhanger | 8 | 011-80E-E66 | 1 continue | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1051 |
| Cliffhanger | 9 | 051-80E-E66 | 5 continues | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1052 |
| Cliffhanger | 10 | 091-80E-E66 | 9 continues | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1053 |
| Cliffhanger | 11 | C90-C6A-E69 | Invincibility | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1054 |
| Cliffhanger | 12 | 031-85E-E6A | Start on level 2 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1055 |
| Cliffhanger | 13 | 061-85E-E6A | Start on level 3 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1056 |
| Cliffhanger | 14 | 081-85E-E6A | Start on level 4 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1057 |
| Clutch Hitter | 1 | 005-109-19A | Strikes aren't called (except fouls) | Official Code - GGCD1.txt | 84 |
| Clutch Hitter | 2 | 025-129-E66 | 2 strikes and you're out | Official Code - GGCD1.txt | 85 |
| Clutch Hitter | 3 | 045-129-E66 | 4 strikes and you're out | Official Code - GGCD1.txt | 86 |
| Clutch Hitter | 4 | 015-3B9-F7A | 1 ball and you walk | Official Code - GGCD1.txt | 87 |
| Clutch Hitter | 5 | 025-3B9-F7A | 2 balls and you walk | Official Code - GGCD1.txt | 88 |
| Clutch Hitter | 6 | 005-399-19A | Balls aren't counted | Official Code - GGCD1.txt | 89 |
| Clutch Hitter | 7 | 008-E99-19A + 008-F89-19A | No scoring--turn codes off to score | Official Code - GGCD1.txt | 90 |
| Crystal Warriors | 1 | 96D-335-6EA | Iris starts with 50 HP | Official Code - GGCD1.txt | 91 |
| Crystal Warriors | 2 | 96D-345-802 | Iris starts with 50 MP | Official Code - GGCD1.txt | 92 |
| Crystal Warriors | 3 | 96D-355-A22 | Iris starts with 50 AP | Official Code - GGCD1.txt | 93 |
| Crystal Warriors | 4 | 96D-365-C42 | Iris starts with 50 DP | Official Code - GGCD1.txt | 94 |
| Crystal Warriors | 5 | 96D-375-C42 | Iris starts with 50 LK | Official Code - GGCD1.txt | 95 |
| Deep Duck Trouble Starring Donald Duck | 1 | 016-DBF-E66 | Start with 1 life | Official Code - GGCD12.txt | 1387 |
| Deep Duck Trouble Starring Donald Duck | 2 | 0A6-DBF-E66 | Start with 10 lives | Official Code - GGCD12.txt | 1388 |
| Deep Duck Trouble Starring Donald Duck | 3 | 0F6-DBF-E66 | Start with 15 lives | Official Code - GGCD12.txt | 1389 |
| Deep Duck Trouble Starring Donald Duck | 4 | 016-E8F-E66 | Start with 1 gem | Official Code - GGCD12.txt | 1390 |
| Deep Duck Trouble Starring Donald Duck | 5 | 0A6-E8F-E66 | Start with 10 gems | Official Code - GGCD12.txt | 1391 |
| Deep Duck Trouble Starring Donald Duck | 6 | 0F6-E8F-E66 | Start with 15 gems | Official Code - GGCD12.txt | 1392 |
| Deep Duck Trouble Starring Donald Duck | 7 | 886-E4F-5D4 | Start on Inlet | Official Code - GGCD12.txt | 1393 |
| Deep Duck Trouble Starring Donald Duck | 8 | 3A9-319-2A2 | Infinite lives | Official Code - GGCD12.txt | 1394 |
| Deep Duck Trouble Starring Donald Duck | 9 | 014-35E-E66 | Get 1 star after you lose a life | Official Code - GGCD12.txt | 1395 |
| Deep Duck Trouble Starring Donald Duck | 10 | 0A4-35E-E66 | Get 10 stars after you lose a life | Official Code - GGCD12.txt | 1396 |
| Deep Duck Trouble Starring Donald Duck | 11 | 0F4-35E-E66 | Get 15 stars after you lose a life | Official Code - GGCD12.txt | 1397 |
| Deep Duck Trouble Starring Donald Duck | 12 | 3A0-5D5-2A2 | Almost infinite stars | Official Code - GGCD12.txt | 1398 |
| Deep Duck Trouble Starring Donald Duck | 13 | C90-C65-082 | Almost invincible | Official Code - GGCD12.txt | 1399 |
| Desert Speed Trap | 15 | 212-39B-19D | Infinite hits | Official Code - GGCD2.txt | 604 |
| Desert Speed Trap | 1 | 014-74E-E66 | 2 energy points allowed for 1st life only | Official Code - GGCD2.txt | 605 |
| Desert Speed Trap | 2 | 024-74E-E66 | 3 energy points allowed for 1st life only | Official Code - GGCD2.txt | 606 |
| Desert Speed Trap | 3 | 004-74E-E66 | 1 energy point allowed for 1st life only | Official Code - GGCD2.txt | 607 |
| Desert Speed Trap | 4 | 094-74E-E66 | 10 energy points allowed for 1st life only--MAY MESS UP ENERGY BAR | Official Code - GGCD2.txt | 608 |
| Desert Speed Trap | 5 | 015-3AF-E62 | Start with 2 lives | Official Code - GGCD2.txt | 609 |
| Desert Speed Trap | 6 | 065-3AF-E62 | Start with 6 lives | Official Code - GGCD2.txt | 610 |
| Desert Speed Trap | 7 | 095-3AF-E62 | Start with 9 lives | Official Code - GGCD2.txt | 611 |
| Desert Speed Trap | 8 | 001-59B-A2A | Infinite timer | Official Code - GGCD2.txt | 612 |
| Desert Speed Trap | 9 | 015-0FF-E66 | Start with 1 credit | Official Code - GGCD2.txt | 613 |
| Desert Speed Trap | 10 | 055-0FF-E66 | Start with 5 credits | Official Code - GGCD2.txt | 614 |
| Desert Speed Trap | 11 | 075-0FF-E66 | Start with 7 credits | Official Code - GGCD2.txt | 615 |
| Desert Speed Trap | 12 | 095-0FF-E66 | Start with 9 credits | Official Code - GGCD2.txt | 616 |
| Desert Speed Trap | 13 | C31-A8B-E61 | Enemies can't hurt | Official Code - GGCD2.txt | 617 |
| Desert Speed Trap | 14 | 035-0FF-E66 + 325-13F-082 | Start on level 3 | Official Code - GGCD2.txt | 618 |
| Desert Speed Trap | 15 | 065-0FF-E66 + 325-13F-082 | Start on level 6 | Official Code - GGCD2.txt | 619 |
| Desert Speed Trap | 16 | 095-0FF-E66 + 325-13F-082 | Start on level 9 | Official Code - GGCD2.txt | 620 |
| Desert Speed Trap | 17 | 0E5-0FF-E66 + 325-13F-082 | Start on last level | Official Code - GGCD2.txt | 621 |
| Desert Strike | 1 | 01E-03E-C4A | Start with 1 hellfire | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1063 |
| Desert Strike | 2 | 05E-03E-C4A | Start with 5 hellfires | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1064 |
| Desert Strike | 3 | 09E-03E-C4A | Start with 9 hellfires | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1065 |
| Desert Strike | 4 | 01E-08E-3BA | Start with 1 hydras | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1066 |
| Desert Strike | 5 | 56E-08E-3BA | Start with 56 hydras | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1067 |
| Desert Strike | 6 | 99E-0DE-3BA | Start with 99 hydras | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1068 |
| Desert Strike | 7 | 01E-0DE-A2E | Start with 178 guns | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1069 |
| Desert Strike | 8 | 06E-0DE-A2E | Start with 678 guns | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1070 |
| Desert Strike | 9 | 99E-0DE-A2E | Start with 9,978 guns | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1071 |
| Desert Strike | 10 | 01E-12E-08B + 01E-1CE-E6E | 100 fuel load | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1072 |
| Desert Strike | 11 | 55E-12E-08B + 55E-1CE-E6E | 5,500 fuel load | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1073 |
| Desert Strike | 12 | 99E-12E-1CE + 99E-1CE-E6E | 9,900 fuel load | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1074 |
| Desert Strike | 13 | 03E-2BE-F72 | Start with 300 armor | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1075 |
| Desert Strike | 14 | 06E-2BE-F72 | Start with 600 armor | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1076 |
| Desert Strike | 15 | 99E-2BE-F72 | Start with 9900 armor | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1077 |
| Desert Strike | 16 | 002-E97-E6E | Infinite fuel | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1078 |
| Desert Strike | 17 | 3A9-807-2A2 | Infinite armor | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1079 |
| Desert Strike | 18 | 005-B07-E6E | Infinite hydras | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1080 |
| Desert Strike | 19 | 004-CF7-E6E | Infinite hellfires | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1081 |
| Desert Strike | 20 | 006-FC7-E6E | Infinite guns | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1082 |
| Devilish | Normal game codes: | Official Code - GGCD1.txt | 96 | ||
| Devilish | 1 | 00C-EDA-19E | Infinite balls | Official Code - GGCD1.txt | 97 |
| Devilish | 2 | 3A3-A6E-2A2 | Infinite credits | Official Code - GGCD1.txt | 98 |
| Devilish | 3 | 011-76D-E62 | Start with 2 balls | Official Code - GGCD1.txt | 99 |
| Devilish | 4 | 061-76D-E62 | Start with 7 balls | Official Code - GGCD1.txt | 100 |
| Devilish | 5 | 081-76D-E62 | Start with 9 balls | Official Code - GGCD1.txt | 101 |
| Devilish | 6 | 012-9AE-E62 | Start with 2 credits | Official Code - GGCD1.txt | 102 |
| Devilish | 7 | 052-9AE-E62 | Start with 6 credits | Official Code - GGCD1.txt | 103 |
| Devilish | 8 | 072-9AE-E62 | Start with 8 credits | Official Code - GGCD1.txt | 104 |
| Devilish | 9 | 022-E2E-E6E | Start on Stage 2 Under Passage | Official Code - GGCD1.txt | 105 |
| Devilish | 10 | 032-E2E-E6E | Start on Stage 3 Waterfalls | Official Code - GGCD1.txt | 106 |
| Devilish | 11 | 042-E2E-E6E | Start on Stage 4 Old Castle | Official Code - GGCD1.txt | 107 |
| Devilish | 12 | 052-E2E-E6E | Start on Stage 5 Prairie | Official Code - GGCD1.txt | 108 |
| Devilish | 13 | 062-E2E-E6E | Start on Stage 6 Volcano | Official Code - GGCD1.txt | 109 |
| Devilish | 14 | 072-E2E-E6E | Start on Stage 7 World of Ice | Official Code - GGCD1.txt | 110 |
| Devilish | 15 | 082-E2E-E6E | Start on Stage 8 Evil Temple | Official Code - GGCD1.txt | 111 |
| DISNEY'S ALADDIN | 1 | 012-9AD-F72 | Start with 1/2 jewel in life gauge | Official Code - GGCD6.txt | 1236 |
| DISNEY'S ALADDIN | 2 | 032-9AD-F72 | Start with 1/2 maximum jewels in life gauge | Official Code - GGCD6.txt | 1237 |
| DISNEY'S ALADDIN | 3 | 3AE-DDC-2A2 | Don't take damage from most hits | Official Code - GGCD6.txt | 1238 |
| DISNEY'S ALADDIN | 4 | 00F-46C-803 | No blinking after being hit | Official Code - GGCD6.txt | 1239 |
| DISNEY'S ALADDIN | 5 | CCF-46C-803 | Longer blinking after being hit | Official Code - GGCD6.txt | 1240 |
| DISNEY'S ALADDIN | 6 | 3A2-ACE-2A2 | Infinite blinking after being hit | Official Code - GGCD6.txt | 1241 |
| DISNEY'S ALADDIN | 7 | C92-01D-082 | Invisibility | Official Code - GGCD6.txt | 1242 |
| DISNEY'S ALADDIN | 8 | 002-0BD-E6E | Temporary invisibility when you hit something | Official Code - GGCD6.txt | 1243 |
| DISNEY'S ALADDIN | 9 | 3EB-8DB-2A2 + 01B-8EB-F7A + 00B-8FB-E6D | Special options screen | Official Code - GGCD6.txt | 1244 |
| Disney's TaleSpin | 1 | 013-43F-E66 | Start with 2 lives | Official Code - GGCD1.txt | 112 |
| Disney's TaleSpin | 2 | 063-43F-E66 | Start with 7 lives | Official Code - GGCD1.txt | 113 |
| Disney's TaleSpin | 3 | 093-43F-E66 | Start with 10 lives | Official Code - GGCD1.txt | 114 |
| Disney's TaleSpin | 4 | 013-48F-E66 | Start with 1 credits | Official Code - GGCD1.txt | 115 |
| Disney's TaleSpin | 5 | 063-48F-E66 | Start with 6 credits | Official Code - GGCD1.txt | 116 |
| Disney's TaleSpin | 6 | 093-48F-E66 | Start with 9 credits | Official Code - GGCD1.txt | 117 |
| Disney's TaleSpin | 7 | 3AB-B5D-2A2 | Infinite lives | Official Code - GGCD1.txt | 118 |
| Disney's TaleSpin | 8 | 3A6-3CB-2A2 | Infinite continues | Official Code - GGCD1.txt | 119 |
| Disney's The Jungle Book | 1 | 19C 26E 7FB | Very little flash time after getting hit | Official Code - GGCD17.txt | 1578 |
| Disney's The Jungle Book | 2 | 99C 26E 7FB | More flash time after getting hit | Official Code - GGCD17.txt | 1579 |
| Disney's The Jungle Book | 3 | 3AC 20E 2A2 | Infinite energy | Official Code - GGCD17.txt | 1580 |
| Disney's The Jungle Book | 4 | AFC 1FE 19E | 1 hit and you die | Official Code - GGCD17.txt | 1581 |
| Disney's The Jungle Book | 5 | C3B 7DE E61 | Invincible | Official Code - GGCD17.txt | 1582 |
| Double Dragon | 18 | 012-19F-E66 | Start with 2 lives | Official Code - GGCD2.txt | 622 |
| Double Dragon | 1 | 052-19F-E66 | Start with 6 lives | Official Code - GGCD2.txt | 623 |
| Double Dragon | 2 | 092-19F-E66 | Start with 10 lives | Official Code - GGCD2.txt | 624 |
| Double Dragon | 3 | 012-21F-F76 | Start with 1 energy bar for first knockdown only | Official Code - GGCD2.txt | 625 |
| Double Dragon | 4 | 022-21F-F76 | Start with two energy bars for first knockdown only | Official Code - GGCD2.txt | 626 |
| Double Dragon | 5 | 00F-03F-3BF | Start with lots of energy | Official Code - GGCD2.txt | 627 |
| Double Dragon | 6 | 00C-B6F-3BE | Pick up gun and keep till end of level | Official Code - GGCD2.txt | 628 |
| Double Dragon | 7 | 013-D9C-DD6 | Gun has 1 bullet | Official Code - GGCD2.txt | 629 |
| Double Dragon | 8 | 053-D9C-DD6 | Gun has 5 bullets | Official Code - GGCD2.txt | 630 |
| Double Dragon | 9 | 093-D9C-DD6 | Gun has 9 bullets | Official Code - GGCD2.txt | 631 |
| Double Dragon | 10 | 017-EAD-E66 | 2 lives after 1st continue | Official Code - GGCD2.txt | 632 |
| Double Dragon | 11 | 057-EAD-E66 | 6 lives after 1st continue | Official Code - GGCD2.txt | 633 |
| Double Dragon | 12 | 097-EAD-E66 | 10 lives after 1st continue | Official Code - GGCD2.txt | 634 |
| Double Dragon | 13 | 007-E5D-3B7 | Infinite continues | Official Code - GGCD2.txt | 635 |
| Double Dragon | 14 | 014-37F-F76 | Start with 1 energy bar after 1st LIFE | Official Code - GGCD2.txt | 636 |
| Double Dragon | 15 | 024-37F-F76 | Start with 1.5 energy bars after 1st LIFE | Official Code - GGCD2.txt | 637 |
| Double Dragon | 16 | 034-37F-F76 | Start with 2 energy bars after 1st LIFE | Official Code - GGCD2.txt | 638 |
| Double Dragon | 17 | AFD-0AE-F70 | Nasties warp all over the place--very hard to kill | Official Code - GGCD2.txt | 639 |
| Dragon Crystal | 1 | 214-EBA-6E2 | Infinite hit points | Official Code - GGCD1.txt | 120 |
| Dragon Crystal | 2 | 4BF-FAF-7FB | Start with 75 hit points | Official Code - GGCD1.txt | 121 |
| Dragon Crystal | 3 | 96F-FAF-7FB | Start with 150 hit points | Official Code - GGCD1.txt | 122 |
| Dragon Crystal | 4 | 7DF-FAF-7FB | Start with 125 hit points | Official Code - GGCD1.txt | 123 |
| Dragon Crystal | 5 | 50F-F5F-2AA | Start with 50 food | Official Code - GGCD1.txt | 124 |
| Dragon Crystal | 6 | 75F-F5F-2AA | Start with 75 food | Official Code - GGCD1.txt | 125 |
| Dragon Crystal | 7 | 99F-F5F-2AA | Start with maximum food (99) | Official Code - GGCD1.txt | 126 |
| Dragon Crystal | 8 | 3AE-FBD-2A2 | Infinite food | Official Code - GGCD1.txt | 127 |
| Dragon Crystal | Best to avoid enemies if you start at high levels until you are better equipped. | Official Code - GGCD1.txt | 128 | ||
| Dragon Crystal | 9 | 02F-EDF-E6E | Start on floor 2 as ranger | Official Code - GGCD1.txt | 129 |
| Dragon Crystal | 10 | 03F-EDF-E6E | Start on floor 3 as soldier | Official Code - GGCD1.txt | 130 |
| Dragon Crystal | 11 | 04F-EDF-E6E | Start on floor 4 as warrior | Official Code - GGCD1.txt | 131 |
| Dragon Crystal | 12 | 05F-EDF-E6E | Start on floor 5 as fighter | Official Code - GGCD1.txt | 132 |
| Dragon Crystal | 13 | 06F-EDF-E6E | Start on floor 6 as swordsman | Official Code - GGCD1.txt | 133 |
| Dragon Crystal | 14 | 07F-EDF-E6E | Start on floor 7 as veteran | Official Code - GGCD1.txt | 134 |
| Dragon Crystal | 15 | 08F-EDF-E6E | Start on floor 8 as knight | Official Code - GGCD1.txt | 135 |
| Dragon Crystal | 16 | 09F-EDF-E6E | Start on floor 9 as champion | Official Code - GGCD1.txt | 136 |
| Dragon Crystal | 17 | 0AF-EDF-E6E | Start on floor 10 as hero | Official Code - GGCD1.txt | 137 |
| Dragon Crystal | 18 | 0BF-EDF-E6E | Start on floor 11 as master | Official Code - GGCD1.txt | 138 |
| Dragon Crystal | 19 | 0CF-EDF-E6E | Start on floor 12 as paladin | Official Code - GGCD1.txt | 139 |
| Dragon Crystal | 20 | 0DF-EDF-E6E | Start on floor 13 as warlord | Official Code - GGCD1.txt | 140 |
| Dragon Crystal | 21 | 0EF-EDF-E6E | Start on floor 14 as dragon lord | Official Code - GGCD1.txt | 141 |
| Dragon Crystal | 22 | 0FF-EDF-E6E | Start on floor 15 as avatar | Official Code - GGCD1.txt | 142 |
| Dragon Crystal | 23 | 10F-EDF-E6E | Start on floor 16 as master lord | Official Code - GGCD1.txt | 143 |
| Dynamite Headdy | 1 | 014-FAF-E66 | Start with 1 lives | Official Code - GGCD10.txt | 1309 |
| Dynamite Headdy | 2 | 054-FAF-E66 | Start with 5 lives | Official Code - GGCD10.txt | 1310 |
| Dynamite Headdy | 3 | 094-FAF-E66 | Start with 9 lives | Official Code - GGCD10.txt | 1311 |
| Dynamite Headdy | 4 | 008-E2D-E69 | Infinite lives | Official Code - GGCD10.txt | 1312 |
| Dynamite Headdy | 5 | 004-56C-D5A | Infinite energy | Official Code - GGCD10.txt | 1313 |
| Dynamite Headdy | 6 | 344-F3F-3BE + 344-EFF-3BE | Start on Toys in the Hood | Official Code - GGCD10.txt | 1314 |
| Earthworm Jim | 1 | 194-D86-7FB | Start with 1/4 energy | Official Code - GGCD17.txt | 1595 |
| Earthworm Jim | 2 | 324-D86-7FB | Start with 1/2 energy | Official Code - GGCD17.txt | 1596 |
| Earthworm Jim | 3 | 4B4-D86-7FB | Start with 3/4 energy | Official Code - GGCD17.txt | 1597 |
| Earthworm Jim | 4 | B84-DD6-4C9 + 8B4-E26-E66 | Start with 3000 bullets | Official Code - GGCD17.txt | 1598 |
| Earthworm Jim | 5 | AO4-DD6-4C9 + 8C4-E26-E66 | Start with 4000 bullets | Official Code - GGCD17.txt | 1599 |
| Earthworm Jim | 6 | 884-DD6-4C9 + 904-E26-E66 | Start with 5000 bullets | Official Code - GGCD17.txt | 1600 |
| Earthworm Jim | 7 | 704-DD6-4C9 + 944-E26-E66 | Start with 6000 bullets | Official Code - GGCD17.txt | 1601 |
| Earthworm Jim | 8 | FF4-DD6-4C9 + FF4-E26-E66 | Start with MEGA ammo | Official Code - GGCD17.txt | 1602 |
| Earthworm Jim | 9 | 3A4-0EC-2A2 | Infinite lives | Official Code - GGCD17.txt | 1603 |
| Earthworm Jim | 10 | 3A3-B4C-2A2 | Infinite energy | Official Code - GGCD17.txt | 1604 |
| Earthworm Jim | 11 | 3A5-53A-2A2 | Infinite gun | Official Code - GGCD17.txt | 1605 |
| Earthworm Jim | 12 | 885-7C9-A2A | Flash longer when hit on the ground | Official Code - GGCD17.txt | 1606 |
| Earthworm Jim | 14 | 3AE-01F-2A2 | One hit and youÕre invincible | Official Code - GGCD17.txt | 1608 |
| Earthworm Jim | 15 | 18D-EAF-6EA | Invincible | Official Code - GGCD17.txt | 1609 |
| Earthworm Jim | 16 | 002-5CC-C49 | Gun pick-ups worth nothing | Official Code - GGCD17.txt | 1610 |
| Earthworm Jim | 17 | 012-5CC-C49 | Gun pick-ups worth 1 | Official Code - GGCD17.txt | 1611 |
| Earthworm Jim | 18 | 192-5CC-C49 | Gun pick-ups worth 25 | Official Code - GGCD17.txt | 1612 |
| Earthworm Jim | 19 | 322-5CC-C49 | Gun pick-ups worth 50 | Official Code - GGCD17.txt | 1613 |
| Earthworm Jim | 20 | FF2-5CC-C49 | Gun pick-ups worth a lot | Official Code - GGCD17.txt | 1614 |
| Earthworm Jim | 21 | 002-3BC-B3A | Energy pick-ups worth nothing | Official Code - GGCD17.txt | 1615 |
| Earthworm Jim | 22 | 012-3BC-B3A | Energy pick-ups worth 1 | Official Code - GGCD17.txt | 1616 |
| Earthworm Jim | 23 | 192-3BC-B3A | Energy pick-ups worth 25 | Official Code - GGCD17.txt | 1617 |
| Earthworm Jim | 24 | 322-3BC-B3A | Energy pick-ups worth 50 | Official Code - GGCD17.txt | 1618 |
| Earthworm Jim | 25 | FF2-3BC-B3A | Energy pick-ups worth a lot | Official Code - GGCD17.txt | 1619 |
| Ecco 2: The Tides of Time | 1 | 014-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Vents of Medusa | Official Code - GGCD16.txt | 1515 |
| Ecco 2: The Tides of Time | 2 | 024-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Maze of Stone | Official Code - GGCD16.txt | 1516 |
| Ecco 2: The Tides of Time | 3 | 034-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Sea of Darkness | Official Code - GGCD16.txt | 1517 |
| Ecco 2: The Tides of Time | 4 | 044-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on DDD Swimming | Official Code - GGCD16.txt | 1518 |
| Ecco 2: The Tides of Time | 5 | 054-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Skyway | Official Code - GGCD16.txt | 1519 |
| Ecco 2: The Tides of Time | 6 | 064-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Tube of Medusa | Official Code - GGCD16.txt | 1520 |
| Ecco 2: The Tides of Time | 7 | 074-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on DDD Swimming #2 | Official Code - GGCD16.txt | 1521 |
| Ecco 2: The Tides of Time | 8 | 084-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Getaway | Official Code - GGCD16.txt | 1522 |
| Ecco 2: The Tides of Time | 9 | 094-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Asterite Cave | Official Code - GGCD16.txt | 1523 |
| Ecco 2: The Tides of Time | 10 | 0A4-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on The Eye | Official Code - GGCD16.txt | 1524 |
| Ecco 2: The Tides of Time | 11 | 0B4-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Deep Ridge | Official Code - GGCD16.txt | 1525 |
| Ecco 2: The Tides of Time | 12 | 0C4-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Sea of Birds | Official Code - GGCD16.txt | 1526 |
| Ecco 2: The Tides of Time | 13 | 0D4-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Convergence | Official Code - GGCD16.txt | 1527 |
| Ecco 2: The Tides of Time | 14 | 0E4-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on DDD Swimming #3 | Official Code - GGCD16.txt | 1528 |
| Ecco 2: The Tides of Time | 15 | 0F4-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Vortex Future | Official Code - GGCD16.txt | 1529 |
| Ecco 2: The Tides of Time | 16 | 104-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Globe Holder | Official Code - GGCD16.txt | 1530 |
| Ecco 2: The Tides of Time | 17 | 114-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Convergence #2 | Official Code - GGCD16.txt | 1531 |
| Ecco 2: The Tides of Time | 18 | 124-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on DDD Swimming #4 | Official Code - GGCD16.txt | 1532 |
| Ecco 2: The Tides of Time | 19 | 134-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on New Machine | Official Code - GGCD16.txt | 1533 |
| Ecco 2: The Tides of Time | 20 | 144-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Vortex Queen | Official Code - GGCD16.txt | 1534 |
| Ecco 2: The Tides of Time | 21 | 154-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Semi-ending Part 1 | Official Code - GGCD16.txt | 1535 |
| Ecco 2: The Tides of Time | 22 | 164-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Semi-ending Part 2 | Official Code - GGCD16.txt | 1536 |
| Ecco 2: The Tides of Time | 23 | 174-20B-C4A + 884-22B-2A2 + 004-27B-3BA | Start on Atlantis | Official Code - GGCD16.txt | 1537 |
| Ecco 2: The Tides of Time | 24 | 366-8C6-5DD + 3E6-8E6-D56 | Infinite air | Official Code - GGCD16.txt | 1538 |
| Ecco 2: The Tides of Time | 25 | 109-CF6-6E6 | Jumping out of the water sets your energy to half | Official Code - GGCD16.txt | 1539 |
| Ecco 2: The Tides of Time | 26 | 21D-3C7-6E2 | Infinite energy | Official Code - GGCD16.txt | 1540 |
| Ecco 2: The Tides of Time | 27 | 006-9FB-C4A | Most fish dont give you energy | Official Code - GGCD16.txt | 1541 |
| Ecco the Dolphin | 18 | 3E3-4B8-C46 | Infinite air | Official Code - GGCD2.txt | 640 |
| Ecco the Dolphin | 1 | 050-AC8-6E6 | Less air when you jump out of the water | Official Code - GGCD2.txt | 641 |
| Ecco the Dolphin | 2 | 003-4B8-C46 | Air goes down slower | Official Code - GGCD2.txt | 642 |
| Ecco the Dolphin | 3 | 21C-D49-6E2 | Infinite energy | Official Code - GGCD2.txt | 643 |
| Ecco the Dolphin | 4 | 05C-D29-199 | Take less damage | Official Code - GGCD2.txt | 644 |
| Ecco the Dolphin | 5 | FFC-D29-199 | Protection from some hazards | Official Code - GGCD2.txt | 645 |
| Ecco the Dolphin | 6 | 053-EAA-6E6 + 053-E4A-6E6 | Shells replenish less energy and less air | Official Code - GGCD2.txt | 646 |
| Ecco the Dolphin | 7 | C93-E2A-6EE | No replenishment of air energy by anything--you can still get air by jumping out of water | Official Code - GGCD2.txt | 647 |
| Ecco the Dolphin | 8 | 217-AD8-6E2 | No extra air when jumping out of the water--use this code with code air goes down slower for a level | Official Code - GGCD2.txt | 648 |
| Factory Panic | 1 | 00C-12F-3BE | Infinite timer | Official Code - GGCD1.txt | 144 |
| Factory Panic | 2 | 029-72F-E66 | Start with 2 lives | Official Code - GGCD1.txt | 145 |
| Factory Panic | 3 | 059-72F-E66 | Start with 5 lives | Official Code - GGCD1.txt | 146 |
| Factory Panic | 4 | 089-72F-E66 | Start with 8 lives | Official Code - GGCD1.txt | 147 |
| Factory Panic | 5 | 000-6AC-E65 | Infinite lives | Official Code - GGCD1.txt | 148 |
| Factory Panic | 6 | 029-77F-F72 | Start with 1 continue | Official Code - GGCD1.txt | 149 |
| Factory Panic | 7 | 049-77F-F72 | Start with 3 continues | Official Code - GGCD1.txt | 150 |
| Factory Panic | 8 | 099-77F-F72 | Start with 8 continues | Official Code - GGCD1.txt | 151 |
| Factory Panic | 9 | 006-C1F-E65 | Infinite continues | Official Code - GGCD1.txt | 152 |
| Fantasy Zone | 10 | 010-A3F-E62 | Start with 2 lives | Official Code - GGCD1.txt | 153 |
| Fantasy Zone | 11 | 040-A3F-E62 | Start with 5 lives | Official Code - GGCD1.txt | 154 |
| Fantasy Zone | 12 | 070-A3F-E62 | Start with 8 lives | Official Code - GGCD1.txt | 155 |
| Fantasy Zone | 13 | 3A1-8EF-2A2 | Infinite lives | Official Code - GGCD1.txt | 156 |
| Fantasy Zone | 14 | 3E0-E5F-2A2 + 010-E6F-D5E + 000-C7F-E69 | Start on level 2 | Official Code - GGCD1.txt | 157 |
| Fantasy Zone | 15 | 3E0-E5F-2A2 + 020-E6F-D5E + 000-C7F-E69 | Start on level 3 | Official Code - GGCD1.txt | 158 |
| Fantasy Zone | 16 | 3E0-E5F-2A2 + 030-E6F-D5E + 000-C7F-E69 | Start on level 4 | Official Code - GGCD1.txt | 159 |
| Fantasy Zone | 17 | 3E0-E5F-2A2 + 040-E6F-D5E + 000-C7F-E69 | Start on level 5 | Official Code - GGCD1.txt | 160 |
| Fantasy Zone | 18 | 3E0-E5F-2A2 + 050-E6F-D5E + 000-C7F-E69 | Start on level 6 | Official Code - GGCD1.txt | 161 |
| Fantasy Zone | 19 | 3E0-E5F-2A2 + 060-E6F-D5E + 000-C7F-E69 | Start on level 7 | Official Code - GGCD1.txt | 162 |
| Fatal Fury Special | 1 | 03C-38B-E6E | Faster timer | Official Code - GGCD13.txt | 1400 |
| Fatal Fury Special | 2 | 00C-38B-E6E | Infinite time | Official Code - GGCD13.txt | 1401 |
| Fatal Fury Special | 3 | 21C-75E-91D + 10C-71E-195 + 04C-73C-3B8 | Start rounds with 10 seconds | Official Code - GGCD13.txt | 1402 |
| Fatal Fury Special | 4 | 21C-75E-91D + 20C-71E-195 + 04C-73C-3B8 | Start rounds with 20 seconds | Official Code - GGCD13.txt | 1403 |
| Fatal Fury Special | 5 | 21C-75E-91D + 30C-71E-195 + 04C-73C-3B8 | Start rounds with 30 seconds | Official Code - GGCD13.txt | 1404 |
| Fatal Fury Special | 6 | 21C-75E-91D + 40C-71E-195 + 04C-73C-3B8 | Start rounds with 40 seconds | Official Code - GGCD13.txt | 1405 |
| Fatal Fury Special | 7 | 21C-75E-91D + 50C-71E-195 + 04C-73C-3B8 | Start rounds with 50 seconds | Official Code - GGCD13.txt | 1406 |
| Fatal Fury Special | 8 | 12C-24E-E6B | Both players start with 1/4 energy | Official Code - GGCD13.txt | 1407 |
| Fatal Fury Special | 9 | 20C-24E-E6B | Both players start with 1/2 energy | Official Code - GGCD13.txt | 1408 |
| Fatal Fury Special | 10 | 2DC-24E-E6B | Both players start with 3/4 energy | Official Code - GGCD13.txt | 1409 |
| Fatal Fury Special | 11 | 118-109-E61 | Only take damage from some projectile special moves | Official Code - GGCD13.txt | 1410 |
| Fatal Fury Special | 12 | 003-814-D5A | Terry's throw does very little damage | Official Code - GGCD13.txt | 1411 |
| Fatal Fury Special | 13 | 773-814-D5A | Terry's throw kills | Official Code - GGCD13.txt | 1412 |
| Fatal Fury Special | 14 | 005-59D-F7A | Terry's standing punch doesn't do damage | Official Code - GGCD13.txt | 1413 |
| Fatal Fury Special | 15 | 775-59D-F7A | Terry's standing puch kills | Official Code - GGCD13.txt | 1414 |
| Fatal Fury Special | 16 | 005-61D-C4A | Terry's standing kick doesn't do damage | Official Code - GGCD13.txt | 1415 |
| Fatal Fury Special | 17 | 775-61D-C4A | Terry's standing kick kills | Official Code - GGCD13.txt | 1416 |
| Fatal Fury Special | 18 | 005-71D-F72 | Terry's crouching kick doesn't do damage | Official Code - GGCD13.txt | 1417 |
| Fatal Fury Special | 19 | 775-71D-F72 | Terry's crouching kick kills | Official Code - GGCD13.txt | 1418 |
| George Foreman's K.O. Boxing | 1 | 21C-04C-2A2 | Infinite superpunches | Official Code - GGCD1.txt | 168 |
| George Foreman's K.O. Boxing | 2 | 602-CEE-E68 | Both boxers start with 3/4 energy | Official Code - GGCD1.txt | 169 |
| George Foreman's K.O. Boxing | 3 | 402-CEE-E68 | Both boxers start with 1/2 energy | Official Code - GGCD1.txt | 170 |
| George Foreman's K.O. Boxing | 4 | 202-CEE-E68 | Both boxers start with 1/4 energy | Official Code - GGCD1.txt | 171 |
| George Foreman's K.O. Boxing | 5 | 000-BED-19E | Infinite ring timer | Official Code - GGCD1.txt | 172 |
| George Foreman's K.O. Boxing | 6 | 02F-59E-E66 | 2-min. rounds | Official Code - GGCD1.txt | 173 |
| George Foreman's K.O. Boxing | 7 | 04F-59E-E66 | 4-min. rounds | Official Code - GGCD1.txt | 174 |
| George Foreman's K.O. Boxing | 8 | 06F-59E-E66 | 6-min. rounds | Official Code - GGCD1.txt | 175 |
| Global Gladiators | 1 | 219-82B-6E2 | Infinite timer | Official Code - GGCD1.txt | 176 |
| Global Gladiators | 2 | 0A2-88B-F76 | Start with 10 min. | Official Code - GGCD1.txt | 177 |
| Global Gladiators | 3 | 062-88B-F76 | Start with 6 min. | Official Code - GGCD1.txt | 178 |
| Global Gladiators | 4 | 042-88B-F76 | Start with 4 min. | Official Code - GGCD1.txt | 179 |
| Global Gladiators | 5 | 022-88B-F76 | Start with 2 min. | Official Code - GGCD1.txt | 180 |
| Global Gladiators | 6 | 05F-ACD-E6E | Each M logo counts as 5 | Official Code - GGCD1.txt | 181 |
| Global Gladiators | 7 | 03F-ACD-E6E | Each M logo counts as 3 | Official Code - GGCD1.txt | 182 |
| Global Gladiators | 8 | 012-51E-F7E | Start with 1 life | Official Code - GGCD1.txt | 183 |
| Global Gladiators | 9 | 052-51E-F7E | Start with 5 lives | Official Code - GGCD1.txt | 184 |
| Global Gladiators | 10 | 0A2-51E-F7E | Start 10 lives | Official Code - GGCD1.txt | 185 |
| Global Gladiators | 11 | 002-08E-A29 | Infinite lives | Official Code - GGCD1.txt | 186 |
| G-LOC Air Battle Game | 1 | 002-E5E-E6E | Infinite missiles | Official Code - GGCD1.txt | 163 |
| G-LOC Air Battle Game | 2 | 050-16E-EFE | Each enemy target counts as 5 | Official Code - GGCD1.txt | 164 |
| G-LOC Air Battle Game | 3 | 080-16E-EFE | Each enemy target counts as 8 | Official Code - GGCD1.txt | 165 |
| G-LOC Air Battle Game | 4 | 0A0-16E-EFE | Each enemy target counts as 10 | Official Code - GGCD1.txt | 166 |
| G-LOC Air Battle Game | 5 | C3F-80A-A21 | Turn on code to complete a level | Official Code - GGCD1.txt | 167 |
| GP Rider | 1 | 215-2CC-4C2 + 022-5EC-E69 | 0 to max speed instantly | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1083 |
| GP Rider | 2 | 00B-C1C-3BE | Infinite time | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1084 |
| GP Rider | 3 | AF6-2CE-08F | Always rank first in qualifying race | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1085 |
| Halley Wars | 1 | 00F-F2E-19E | Infinite lives | Official Code - GGCD1.txt | 187 |
| Halley Wars | 2 | 00F-E1E-19E | Keep power-ups after dying | Official Code - GGCD1.txt | 188 |
| Halley Wars | 3 | 014-43F-E66 | Start with 1 life | Official Code - GGCD1.txt | 189 |
| Halley Wars | 4 | 054-43F-E66 | Start with 5 lives | Official Code - GGCD1.txt | 190 |
| Halley Wars | 5 | 074-43F-E66 | Start with 7 lives | Official Code - GGCD1.txt | 191 |
| Halley Wars | 6 | 3EF-5DF-082 + 04F-5EF-C43 + 00F-5FF-E69 | Collect 1 gun power-up and get max | Official Code - GGCD1.txt | 192 |
| Halley Wars | 7 | 3EF-72F-082 + 03F-73F-C4F + 00F-74F-E69 | Collect 1 thrust and get max manuverability | Official Code - GGCD1.txt | 193 |
| Indiana Jones and the Last Crusade | 1 | 041-42F-F72 | Start with 5 lives | Official Code - GGCD1.txt | 210 |
| Indiana Jones and the Last Crusade | 2 | 081-42F-F72 | Start with 9 lives | Official Code - GGCD1.txt | 211 |
| Indiana Jones and the Last Crusade | 3 | 0A1-42F-F72 | Start with 11 lives | Official Code - GGCD1.txt | 212 |
| Indiana Jones and the Last Crusade | 4 | 002-9FF-3BE | Infinite lives | Official Code - GGCD1.txt | 213 |
| Indiana Jones and the Last Crusade | 5 | 002-839-19E | Infinite whips | Official Code - GGCD1.txt | 214 |
| Indiana Jones and the Last Crusade | 6 | 00A-3EE-3BE | Infinite time--switch off codes at end of level to go on | Official Code - GGCD1.txt | 215 |
| James Pond II | 1 | 015-C7F-E66 | Start 1st game with 1 life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1086 |
| James Pond II | 2 | 055-C7F-E66 | Start 1st game with 5 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1087 |
| James Pond II | 3 | 095-C7F-E66 | Start 1st game with 9 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1088 |
| James Pond II | 4 | 01F-3FB-801 | Infinite lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1089 |
| James Pond II | 5 | 015-CCF-E66 | Start 1st life with 1 energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1090 |
| James Pond II | 6 | 055-CCF-E66 | Start 1st life with 5 energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1091 |
| James Pond II | 7 | 095-CCF-E66 | Start 1st life with 9 energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1092 |
| James Pond II | 8 | 017-36F-E66 | Start rest of lives with 1 energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1093 |
| James Pond II | 9 | 057-36F-E66 | Start rest of lives with 5 energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1094 |
| James Pond II | 10 | 097-36F-E66 | Start rest of lives with 9 energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1095 |
| James Pond II | 11 | 01E-30C-801 | Immunity to spikes | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1096 |
| James Pond II | 12 | FF5-D2F-E6A | Invincibility, and also one touch from you kills enemies | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1097 |
| James Pond II | 13 | 025-94F-F7A | Start with 1 continue | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1098 |
| James Pond II | 14 | 055-94F-F7A | Start with 4 continues | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1099 |
| James Pond II | 15 | 095-94F-F7A | Start with 8 continues | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1100 |
| James Pond II | 16 | 005-D8F-801 | Infinite continues | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1101 |
| Joe Montana Football (Version A) | NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THE 'VERSION A' CODES DON'T WORK ON YOUR GAME, THEN TRY THE 'VERSION B' CODES (BELOW) | Official Code - GGCD1.txt | 216 | ||
| Joe Montana Football (Version A) | 1 | 01B-B4F-FEE | 1st quarter lasts 1 min. | Official Code - GGCD1.txt | 217 |
| Joe Montana Football (Version A) | 2 | 02B-B4F-FEE | 1st quarter lasts 2 min. | Official Code - GGCD1.txt | 218 |
| Joe Montana Football (Version A) | 3 | 06B-B4F-FEE | 1st quarter lasts 6 min. | Official Code - GGCD1.txt | 219 |
| Joe Montana Football (Version A) | 4 | 001-A9F-E6E | Infinite time | Official Code - GGCD1.txt | 220 |
| Joe Montana Football (Version A) | 5 | 00E-E3E-19A | Always 1st down--turn code off when computer has ball | Official Code - GGCD1.txt | 221 |
| Joe Montana Football (Version A) | 6 | 02E-E5E-FEE | Only have 1 down to get 1st down | Official Code - GGCD1.txt | 222 |
| Joe Montana Football (Version A) | 7 | 03E-E5E-FEE | Only have 2 downs to get 1st down | Official Code - GGCD1.txt | 223 |
| Joe Montana Football (Version A) | 8 | 04E-E5E-FEE | Only have 3 downs to get 1st down | Official Code - GGCD1.txt | 224 |
| Joe Montana Football (Version A) | 9 | 06E-E5E-FEE | Have 5 downs to get 1st down | Official Code - GGCD1.txt | 225 |
| Joe Montana Football (Version A) | 10 | 001-B9B-A22 + 001-CDB-3B7 | No scoring--turn off codes when you want to score | Official Code - GGCD1.txt | 226 |
| Joe Montana Football (Version B) | NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THE 'VERSION B' CODES DON'T WORK ON YOUR GAME, THEN TRY THE 'VERSION A' CODES (ABOVE) | Official Code - GGCD1.txt | 227 | ||
| Joe Montana Football (Version B) | 1 | 01B-BAF-F7E | 1st quarter lasts 1 min. | Official Code - GGCD1.txt | 228 |
| Joe Montana Football (Version B) | 2 | 02B-BAF-F7E | 1st quarter lasts 2 min. | Official Code - GGCD1.txt | 229 |
| Joe Montana Football (Version B) | 3 | 06B-BAF-F7E | 1st quarter lasts 6 min. | Official Code - GGCD1.txt | 230 |
| Joe Montana Football (Version B) | 4 | 001-A6F-E6E | Infinite time | Official Code - GGCD1.txt | 231 |
| Joe Montana Football (Version B) | *=Can switch on/off | Official Code - GGCD1.txt | 232 | ||
| Joe Montana Football (Version B) | 5 | 00E-EFE-19A | *Always 1st down | Official Code - GGCD1.txt | 233 |
| Joe Montana Football (Version B) | 7 | 02E-F1E-F7E | Only have 1 down to get 1st down | Official Code - GGCD1.txt | 234 |
| Joe Montana Football (Version B) | 8 | 03E-F1E-F7E | Only have 2 downs to get 1st down | Official Code - GGCD1.txt | 235 |
| Joe Montana Football (Version B) | 9 | 04E-F1E-F7E | Only have 3 downs to get 1st down | Official Code - GGCD1.txt | 236 |
| Joe Montana Football (Version B) | 10 | 06E-F1E-F7E | Have 5 downs to get 1st down | Official Code - GGCD1.txt | 237 |
| Joe Montana Football (Version B) | 11 | 001-C8B-A22 + 001-DCB-3B7 | *No scoring | Official Code - GGCD1.txt | 238 |
| Jurassic Park | Arcade Stage Codes: | Official Code - GGCD2.txt | 655 | ||
| Jurassic Park | 1 | 01A-11B-E66 | Start with 1 energy point | Official Code - GGCD2.txt | 656 |
| Jurassic Park | 2 | 02A-11B-E66 | Start with 2 energy points | Official Code - GGCD2.txt | 657 |
| Jurassic Park | 3 | 05A-11B-E66 | Start with 5 energy points | Official Code - GGCD2.txt | 658 |
| Jurassic Park | 4 | 09A-11B-E66 | Start with 9 energy points | Official Code - GGCD2.txt | 659 |
| Jurassic Park | 5 | AF6-E68-19A | One hit by an enemy is fatal | Official Code - GGCD2.txt | 660 |
| Jurassic Park | 6 | 3A6-E78-2A2 | Invincibility | Official Code - GGCD2.txt | 661 |
| Jurassic Park | Action Stage Codes: | Official Code - GGCD2.txt | 662 | ||
| Jurassic Park | 7 | 01E-2EB-E66 | Start with 1 life--1st game only | Official Code - GGCD2.txt | 663 |
| Jurassic Park | 8 | 02E-2EB-E66 | Start with 2 lives--1st game only | Official Code - GGCD2.txt | 664 |
| Jurassic Park | 9 | 05E-2EB-E66 | Start with 5 lives--1st game only | Official Code - GGCD2.txt | 665 |
| Jurassic Park | 10 | 09E-2EB-E66 | Start with 9 lives--1st game only | Official Code - GGCD2.txt | 666 |
| Jurassic Park | Pteranodon Level Codes: | Official Code - GGCD2.txt | 667 | ||
| Jurassic Park | 11 | 012-509-E62 | Hit enemies 1x and they run away | Official Code - GGCD2.txt | 668 |
| Jurassic Park | 12 | 052-509-E62 | Hit enemies 5x and they run away | Official Code - GGCD2.txt | 669 |
| Jurassic Park | 13 | 092-509-E62 | Hit enemies 9x and they run away | Official Code - GGCD2.txt | 670 |
| Jurassic Park | 14 | 05E-679-E66 | Start with 5 lives on continue | Official Code - GGCD2.txt | 671 |
| Jurassic Park | 15 | 01E-679-E66 | Start with 1 life on continue | Official Code - GGCD2.txt | 672 |
| Jurassic Park | 16 | 09E-679-E66 | Start with 9 lives on continue | Official Code - GGCD2.txt | 673 |
| Jurassic Park | 17 | C98-26D-19D | Invincibility--action stage only | Official Code - GGCD2.txt | 674 |
| Jurassic Park | 18 | 01E-2EB-E66 + 01E-11B-E66 | Start first game with 1 life and 1 continue | Official Code - GGCD2.txt | 675 |
| Jurassic Park | 19 | 05E-2EB-E66 + 05E-11B-E66 | Start first game with 5 lives and 5 continues | Official Code - GGCD2.txt | 676 |
| Jurassic Park | 20 | 09E-2EB-E66 + 09E-11B-E66 | Start first game with 9 lives and 9 continues | Official Code - GGCD2.txt | 677 |
| Jurassic Park | 21 | 3AC-B49-2A2 | Infinite lives | Official Code - GGCD2.txt | 678 |
| Jurassic Park | 22 | 00E-739-E69 | Infinite continues | Official Code - GGCD2.txt | 679 |
| Jurassic Park | 23 | AF8-22D-A20 | 1 touch by an enemy is fatal | Official Code - GGCD2.txt | 680 |
| KLAX | 1 | 003-28C-19A | Unlimited dropped tiles | Official Code - GGCD1.txt | 239 |
| KLAX | 2 | 197-3CD-E6E | Start on wave 25, 30 or 35 | Official Code - GGCD1.txt | 240 |
| KLAX | 3 | 327-3CD-E6E | Start on wave 50, 55 or 60 | Official Code - GGCD1.txt | 241 |
| KLAX | 4 | 637-3CD-E6E | Start on wave 99--don't choose 104 or 109 | Official Code - GGCD1.txt | 242 |
| KLAX | 5 | 008-72D-193 | Rand-omizes goal for completing each wave | Official Code - GGCD1.txt | 243 |
| Krusty's Fun House | 1 | 028-52D-E66 | Start with 2 lives | Official Code - GGCD1.txt | 244 |
| Krusty's Fun House | 2 | 058-52D-E66 | Start with 5 lives | Official Code - GGCD1.txt | 245 |
| Krusty's Fun House | 3 | 098-52D-E66 | Start with 9 lives | Official Code - GGCD1.txt | 246 |
| Krusty's Fun House | 4 | 21F-215-19D | Infinite lives | Official Code - GGCD1.txt | 247 |
| Krusty's Fun House | 5 | 008-5E5-C42 | Infinite energy | Official Code - GGCD1.txt | 248 |
| Krusty's Fun House | 6 | 078-87D-C4E | Start with 7 pies | Official Code - GGCD1.txt | 249 |
| Krusty's Fun House | 7 | 0B8-87D-C4E | Start with 11 pies | Official Code - GGCD1.txt | 250 |
| Krusty's Fun House | 8 | 0F8-87D-C4E | Start with 15 pies | Official Code - GGCD1.txt | 251 |
| Krusty's Fun House | 9 | 21C-134-19D | Infinite pies | Official Code - GGCD1.txt | 252 |
| Land of Illusion starring Mickey Mouse | 1 | 02F-31D-E66 | Start with 3 lives | Official Code - GGCD1.txt | 253 |
| Land of Illusion starring Mickey Mouse | 2 | 04F-31D-E66 | Start with 5 lives | Official Code - GGCD1.txt | 254 |
| Land of Illusion starring Mickey Mouse | 3 | 06F-31D-E66 | Start with 7 lives | Official Code - GGCD1.txt | 255 |
| Land of Illusion starring Mickey Mouse | 4 | 08F-31D-E66 | Start with 9 lives | Official Code - GGCD1.txt | 256 |
| Land of Illusion starring Mickey Mouse | 5 | 0AF-31D-E66 | Start with 11 lives | Official Code - GGCD1.txt | 257 |
| Land of Illusion starring Mickey Mouse | 6 | 009-FAD-E6E | Infinite lives | Official Code - GGCD1.txt | 258 |
| Land of Illusion starring Mickey Mouse | 7 | 002-4CE-E6E | Infinite time--turn codes off at end of each level to go on | Official Code - GGCD1.txt | 259 |
| Land of Illusion starring Mickey Mouse | 8 | 00C-337-E69 | Infinite energy | Official Code - GGCD1.txt | 260 |
| Last Action Hero | 1 | 031-20F-E6E | Start on scene 3 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1102 |
| Last Action Hero | 2 | 051-20F-E6E | Start on scene 5 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1103 |
| Last Action Hero | 3 | 071-20F-E6E | Start on scene 7 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1104 |
| Last Action Hero | 4 | 011-25F-E66 | Start with 1 life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1105 |
| Last Action Hero | 5 | 051-25F-E66 | Start with 5 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1106 |
| Last Action Hero | 6 | 091-25F-E66 | Start with 9 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1107 |
| Last Action Hero | 7 | 011-2AF-F76 | Start with 1 heart | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1108 |
| Last Action Hero | 8 | 051-2AF-F76 | Start with 5 heart | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1109 |
| Last Action Hero | 9 | 091-2AF-F76 | Start with 9 heart | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1110 |
| Last Action Hero | 10 | 3A1-F3F-2A2 | Infinite lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1111 |
| Last Action Hero | 11 | AFE-9CF-19E | Collect 1 token to get fire extinguisher | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1112 |
| Last Action Hero | 12 | 3A1-B1F-2A2 | Infinite time | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1113 |
| Lemmings | 1 | 00D-34D-19E | Infinite use of all types of lemmings | Official Code - GGCD1.txt | 261 |
| Lemmings | 2 | 009-FFF-3BE | Infinite time--counter still counts down--turn codes off to complete level | Official Code - GGCD1.txt | 262 |
| Lemmings | 3 | 3E8-57C-082 + 3E8-59C-805 + 648-5AC-E64 | 1 lemming equals 100 (you can nuke the rest of them if you want) | Official Code - GGCD1.txt | 263 |
| Madden NFL '95 | 1 | 011-7FB-E66 | Only have 2 downs | Official Code - GGCD16.txt | 1555 |
| Madden NFL '95 | 2 | 001-7DB-3BA | Infinite downs | Official Code - GGCD16.txt | 1556 |
| Madden NFL '95 | 3 | 023-9EB-E6E | Start on down 2 | Official Code - GGCD16.txt | 1557 |
| Madden NFL '95 | 4 | 033-9EB-E6E | Start on down 3 | Official Code - GGCD16.txt | 1558 |
| Madden NFL '95 | 5 | 043-9EB-E6E | Start on down 4 | Official Code - GGCD16.txt | 1559 |
| Madden NFL '95 | 6 | 00B-287-19E | Infinite play clock switched off when the computer has the ball | Official Code - GGCD16.txt | 1560 |
| Madden NFL '95 | 7 | 00B-6B7-19E | Infinite game time | Official Code - GGCD16.txt | 1561 |
| Marvel Comics' X-Men: The GamesMaster's Legacy | 1 | 002-644-195 | Start with no mutant power | Official Code - GGCD10.txt | 1338 |
| Marvel Comics' X-Men: The GamesMaster's Legacy | 2 | 772-644-195 | Start with 1/2 mutant power | Official Code - GGCD10.txt | 1339 |
| Marvel Comics' X-Men: The GamesMaster's Legacy | 3 | 3AA-2A7-2A2 | Infinite mutant power | Official Code - GGCD10.txt | 1340 |
| Marvel Comics' X-Men: The GamesMaster's Legacy | 4 | 14A-267-C42 | Mutant power is used quicker | Official Code - GGCD10.txt | 1341 |
| Marvel Comics' X-Men: The GamesMaster's Legacy | 5 | 3AA-BD7-2A2 | Infinite energy | Official Code - GGCD10.txt | 1342 |
| Marvel Comics' X-Men: The GamesMaster's Legacy | 6 | AFA-BA7-2AA + 00A-BB7-E6E | One hit is fatal~most of the time | Official Code - GGCD10.txt | 1343 |
| Marvel Comics' X-Men: The GamesMaster's Legacy | 7 | 012-634-195 | Start with very little energy | Official Code - GGCD10.txt | 1344 |
| Marvel Comics' X-Men: The GamesMaster's Legacy | 8 | 772-634-195 | Start with 1/2 energy | Official Code - GGCD10.txt | 1345 |
| Marvel Comics' X-Men: The GamesMaster's Legacy | 9 | FFA-A97-2A2 | Flash a lot longer after getting hit | Official Code - GGCD10.txt | 1346 |
| Marvel Comics' X-Men: The GamesMaster's Legacy | 10 | 000-2F7-19E | 1 hit and you're invisible | Official Code - GGCD10.txt | 1347 |
| Marvel Comics' X-Men: The GamesMaster's Legacy | 11 | 000-2B7-806 | Almost invincible | Official Code - GGCD10.txt | 1348 |
| Mighty Morphin Power Rangers | 1 | 7AE-12B-2A9 | All Power Rangers start with 12 energy | Official Code - GGCD10.txt | 1322 |
| Mighty Morphin Power Rangers | 2 | AFE-12B-2A9 | All Power Rangers start with 34 energy | Official Code - GGCD10.txt | 1323 |
| Mighty Morphin Power Rangers | 3 | 45E-12B-2A9 | All Power Rangers start with 14 energy | Official Code - GGCD10.txt | 1324 |
| Mighty Morphin Power Rangers | 4 | 212-D5E-91D | Only throws do damage | Official Code - GGCD10.txt | 1325 |
| Mighty Morphin Power Rangers | 5 | 3A3-AEA-2A2 | Don't get any energy from defeating an opponent | Official Code - GGCD10.txt | 1326 |
| Mighty Morphin Power Rangers | 6 | 3E3-A2A-082 + 003 a4a c49 + ff3 a3a 916 | Get max energy from defeating an opponent | Official Code - GGCD10.txt | 1327 |
| Mighty Morphin Power Rangers | 7 | 25D-D95-F7E | Grey Putty is harder to kill | Official Code - GGCD10.txt | 1328 |
| Mighty Morphin Power Rangers | 8 | 10E-155-2A9 | Goldar is easier to kill | Official Code - GGCD10.txt | 1329 |
| Mighty Morphin Power Rangers | 9 | 20E-245-C42 | Green Putty is harder to kill | Official Code - GGCD10.txt | 1330 |
| Mighty Morphin Power Rangers | 10 | 3EE-9EB-193 + 02E-9FB-6E6 | After defeating some enemies you fight other Power Rangers--May cause slight graphic errors | Official Code - GGCD10.txt | 1331 |
| Mighty Morphin Power Rangers | 11 | 3E9-E6A-082 + 009-E7A-E6A + 009-E8A-C49 | Always fight on the Park stage | Official Code - GGCD10.txt | 1332 |
| Mighty Morphin Power Rangers | 12 | 3E9-E6A-082 + 019-E7A-E6A + 009-E8A-C49 | Always fight on the Mountain stage | Official Code - GGCD10.txt | 1333 |
| Mighty Morphin Power Rangers | 13 | 3E9-E6A-082 + 029-E7A-E6A + 009-E8A-C49 | Always fight on the Alley stage | Official Code - GGCD10.txt | 1334 |
| Mighty Morphin Power Rangers | 14 | 3E9-E6A-082 + 039-E7A-E6A + 009-E8A-C49 | Always fight on the City stage | Official Code - GGCD10.txt | 1335 |
| Mighty Morphin Power Rangers | 15 | 3E9-E6A-082 + 039-E7A-E6A + 009-E8A-C49 | Always fight on the Construction stage | Official Code - GGCD10.txt | 1336 |
| Mighty Morphin Power Rangers | 16 | 3E9-E6A-082 + 059-E7A-E6A + 009-E8A-C49 | Always fight on the Refinery stage | Official Code - GGCD10.txt | 1337 |
| Mortal Kombat | 1 | 063-7B4-C4E | Each round is 69 seconds | Official Code - GGCD2.txt | 681 |
| Mortal Kombat | 2 | 023-7B4-C4E | Each round is 29 seconds | Official Code - GGCD2.txt | 682 |
| Mortal Kombat | 3 | 00B-40C-3BE | Infinite time | Official Code - GGCD2.txt | 683 |
| Mortal Kombat | 4 | 004-2D6-19E | Infinite credits | Official Code - GGCD2.txt | 684 |
| Mortal Kombat | 5 | DEB-9F6-5D3 | Blood | Official Code - GGCD2.txt | 685 |
| Mortal Kombat | 6 | 003-48B-F79 | Player 1 is invincible | Official Code - GGCD2.txt | 686 |
| Mortal Kombat | 7 | 240-BFD-C4B | Player 1 starts with 1/2 health | Official Code - GGCD2.txt | 687 |
| Mortal Kombat | 8 | 240-C5D-C4B | Player 2 usually starts with 1/2 health | Official Code - GGCD2.txt | 688 |
| Mortal Kombat | 9 | 20B-06F-F7A | Punches do more damage | Official Code - GGCD2.txt | 689 |
| Mortal Kombat | 10 | 2CB-26F-C42 | Most kicks do more damage | Official Code - GGCD2.txt | 690 |
| Mortal Kombat | 11 | 30B-86F-C42 | Foot sweeps do more damage | Official Code - GGCD2.txt | 691 |
| Mortal Kombat | 12 | 30B-2EF-D5A | Flying punches do more damage | Official Code - GGCD2.txt | 692 |
| Mortal Kombat | 13 | 33B-56F-A2E | Uppercuts do more damage | Official Code - GGCD2.txt | 693 |
| Mortal Kombat | 14 | 2AF-237-D5A | Throws do more damage | Official Code - GGCD2.txt | 694 |
| Mortal Kombat | 15 | 2BB-76F-F7A | Sonya Blade's leg grab does more damage | Official Code - GGCD2.txt | 695 |
| Mortal Kombat | 16 | 2BB-66F-F7A | Scorpion's harpoon does more damage | Official Code - GGCD2.txt | 696 |
| Mortal Kombat | 17 | 2BB-6EF-F7A | Rayden's flying thunderbolt does more damage | Official Code - GGCD2.txt | 697 |
| Mortal Kombat | 18 | 2BB-4EF-D56 | Johhny Cage's shadow kick does more damage | Official Code - GGCD2.txt | 698 |
| Mortal Kombat | 19 | 37B-36F-D52 | Some other special moves do more damage | Official Code - GGCD2.txt | 699 |
| Mortal Kombat | 20 | 01B-C9A-E6A | Start on match 2 | Official Code - GGCD2.txt | 700 |
| Mortal Kombat | 21 | 02B-C9A-E6A | Start on match 3 | Official Code - GGCD2.txt | 701 |
| Mortal Kombat | 22 | 03B-C9A-E6A | Start on match 4 | Official Code - GGCD2.txt | 702 |
| Mortal Kombat | 23 | 04B-C9A-E6A | Start on match 5 | Official Code - GGCD2.txt | 703 |
| Mortal Kombat | 24 | 05B-C9A-E6A | Start on mirror match | Official Code - GGCD2.txt | 704 |
| Mortal Kombat | 25 | 06B-C9A-E6A | Start on endurance match 1 | Official Code - GGCD2.txt | 705 |
| Mortal Kombat | 26 | 07B-C9A-E6A | Start on endurance match 2 | Official Code - GGCD2.txt | 706 |
| Mortal Kombat | 27 | 08B-C9A-E6A | Start on endurance match 3 | Official Code - GGCD2.txt | 707 |
| Mortal Kombat | 28 | 09B-C9A-E6A | Start on match against Goro | Official Code - GGCD2.txt | 708 |
| Mortal Kombat | 29 | 0AB-C9A-E6A | Start on match against Shang Tsung | Official Code - GGCD2.txt | 709 |
| Mortal Kombat | 30 | 02B-E1A-F76 | Start with 1 credit | Official Code - GGCD2.txt | 710 |
| Mortal Kombat | 31 | 06B-E1A-F76 | Start with 5 credits | Official Code - GGCD2.txt | 711 |
| Mortal Kombat | 32 | 0BB-E1A-F76 | Start with 10 credits | Official Code - GGCD2.txt | 712 |
| Mortal Kombat II | 1 | 00B-B19-F79 | Infinite energy | Official Code - GGCD7.txt | 1251 |
| Mortal Kombat II | 2 | 001-30A-082 + 3E1-31A-C42 + 001-32A-F7A | View ending | Official Code - GGCD7.txt | 1252 |
| Mortal Kombat II | 3 | 3A4-026-2A2 | Infinite credits | Official Code - GGCD7.txt | 1253 |
| Mortal Kombat II | 4 | 001-2CA-F76 | Start with 0 credits | Official Code - GGCD7.txt | 1254 |
| Mortal Kombat II | 5 | 0B1-2CA-F76 | Start with 10 credits | Official Code - GGCD7.txt | 1255 |
| Mortal Kombat II | 6 | 101-2CA-F76 | Start with 15 credits | Official Code - GGCD7.txt | 1256 |
| Mortal Kombat II | 7 | 04B-7C6-C4E | Start with 49 sec. | Official Code - GGCD7.txt | 1257 |
| Mortal Kombat II | 8 | 07B-7C6-C4E | Start with 79 sec. | Official Code - GGCD7.txt | 1258 |
| Mortal Kombat II | 9 | 00B-7C6-C4E | Start with 9 sec. | Official Code - GGCD7.txt | 1259 |
| Mortal Kombat II | 10 | 005-3F5-3BE | Infinite time | Official Code - GGCD7.txt | 1260 |
| Mortal Kombat II | 11 | 32B-A3E-F77 | Start with 3/4 energy--player 1 | Official Code - GGCD7.txt | 1261 |
| Mortal Kombat II | 12 | 22B-A3E-F77 | Start with 1/2 energy--player 1 | Official Code - GGCD7.txt | 1262 |
| Mortal Kombat II | 13 | 12B-A3E-F77 | Start with 1/4 energy--player 1 | Official Code - GGCD7.txt | 1263 |
| Mortal Kombat II | 14 | 02B-A3E-F77 | Start with very little energy--player 1 | Official Code - GGCD7.txt | 1264 |
| Mortal Kombat II | 15 | 32B-A6E-F77 | Start with 3/4 energy--player 2 | Official Code - GGCD7.txt | 1265 |
| Mortal Kombat II | 16 | 22B-A6E-F77 | Start with 1/2 energy--player 2 | Official Code - GGCD7.txt | 1266 |
| Mortal Kombat II | 17 | 12B-A6E-F77 | Start with 1/4 energy--player 2 | Official Code - GGCD7.txt | 1267 |
| Mortal Kombat II | 18 | 02B-A6E-F77 | Start with very little energy--player 2 | Official Code - GGCD7.txt | 1268 |
| Mortal Kombat II | 19 | 006-4EF-D56 | Flying kick does no damage | Official Code - GGCD7.txt | 1269 |
| Mortal Kombat II | 20 | 996-4EF-D56 | Flying kick does mega damage | Official Code - GGCD7.txt | 1270 |
| Mortal Kombat II | 21 | 006-66F-A2E | Uppercut does no damage | Official Code - GGCD7.txt | 1271 |
| Mortal Kombat II | 22 | 996-66F-A2E | Uppercut does mega damage | Official Code - GGCD7.txt | 1272 |
| Mortal Kombat II | 23 | 006-1EF-E66 | Crouching kick does no damage | Official Code - GGCD7.txt | 1273 |
| Mortal Kombat II | 24 | 996-1EF-E66 | Crouching kick does mega damage | Official Code - GGCD7.txt | 1274 |
| Mortal Kombat II | 25 | 006-26F-F72 | Regular high kick does no damage | Official Code - GGCD7.txt | 1275 |
| Mortal Kombat II | 26 | 996-26F-F72 | Regular high kick does mega damage | Official Code - GGCD7.txt | 1276 |
| Mortal Kombat II | 27 | 006-AEF-C42 | Roundhouse foot sweep does no damage | Official Code - GGCD7.txt | 1277 |
| Mortal Kombat II | 28 | 996-AEF-C42 | Roundhouse foot sweep does mega damage | Official Code - GGCD7.txt | 1278 |
| Ms. Pac-Man | Codes work for player 1 only | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1114 | ||
| Ms. Pac-Man | 1 | 3E1-93A-6EA + 099-94A-E62 | Ghosts are faster than normal after 1st level | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1115 |
| Ms. Pac-Man | 2 | C92-D1A-C45 | After a power pill runs out the ghosts go mad | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1116 |
| Ms. Pac-Man | 3 | 00C-F29-19E | Infinite lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1117 |
| Ms. Pac-Man | 4 | 014-DF9-E66 | Start with 1 life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1118 |
| Ms. Pac-Man | 5 | 094-DF9-E66 | Start with 9 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1119 |
| NBA Jam | 1 | 3CA-419-E68 | Player 1's baskets always worth 1 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1120 |
| NBA Jam | 2 | 3EA-3B9-C45 + 02A-3C9-194 | Player 1's 3-pt. shots worth 2 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1121 |
| NBA Jam | 3 | 3EA-3B9-C45 + 03A-3C9-194 | Player 1's 2-pt. shots worth 3 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1122 |
| NBA Jam | 4 | 3EA-3B9-C45 + 04A-3C9-194 | Player 1's baskets always worth 4 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1123 |
| NBA Jam | 5 | 3EA-3B9-C45 + 05A-3C9-194 | Player 1's baskets always worth 5 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1124 |
| NBA Jam | 6 | 3EA-3B9-C45 + 06A-3C9-194 | Player 1's baskets always worth 6 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1125 |
| NBA Jam | 7 | 3EA-3B9-C45 + 07A-3C9-194 | Player 1's baskets always worth 7 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1126 |
| NBA Jam | 8 | 3EA-3B9-C45 + 08A-3C9-194 | Player 1's baskets always worth 8 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1127 |
| NBA Jam | 9 | 3CA-5E9-E68 | Player 2's baskets always worth 1 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1128 |
| NBA Jam | 10 | 07E-214-C46 | Player has super dunk ability | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1129 |
| NBA Jam | 11 | 07E-0F4-C46 | Player has infinite turbo | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1130 |
| NBA Jam | 12 | 07E-334-C46 | Player is permanently 'on fire' | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1131 |
| NBA Jam | 13 | 07D-EB4-C46 | Player has enhanced interception ability | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1132 |
| NBA Jam | 14 | 00D-E34-F7A | Player has enhanced defensive ability | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1133 |
| NBA Jam | 15 | 07E-454-D56 | 'Juice' mode | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1134 |
| NBA Jam | 16 | 07D-FD4-C46 | Shot success percentages displayed for all non-dunk shots | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1135 |
| NBA Jam | CODES 17 THRU 25 MAY OCCASIONALLY CAUSE SOME GRAPHIC ERRORS | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1136 | ||
| NBA Jam | 17 | 01A-EE9-E66 | Only 1 basket needed to be 'on fire' | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1137 |
| NBA Jam | 18 | 02A-EE9-E66 | Only 2 baskets needed to be 'on fire' | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1138 |
| NBA Jam | 19 | 04A-EE9-E66 | 4 baskets needed to be 'on fire' | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1139 |
| NBA Jam | 20 | 05A-EE9-E66 | 5 baskets needed to be 'on fire' | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1140 |
| NBA Jam | 21 | 06A-EE9-E66 | 6 baskets needed to be 'on fire' | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1141 |
| NBA Jam | 22 | 07A-EE9-E66 | 7 baskets needed to be 'on fire' | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1142 |
| NBA Jam | 23 | 08A-EE9-E66 | 8 baskets needed to be 'on fire' | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1143 |
| NBA Jam | 24 | 09A-EE9-E66 | 9 baskets needed to be 'on fire' | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1144 |
| NBA Jam | 25 | 0AA-EE9-E66 | 10 baskets needed to be 'on fire' | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1145 |
| NBA Jam | 26 | 0ED-2AA-5D2 | Turbo drains very slowly | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1146 |
| NBA Jam | 27 | 15D-2AA-5D2 | Turbo drains slower | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1147 |
| NBA Jam | 28 | 1DD-2AA-5D2 | Turbo drains slightly slower | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1148 |
| NBA Jam | 29 | 40D-2AA-5D2 | Turbo drains slightly faster | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1149 |
| NBA Jam | 30 | 50D-2AA-5D2 | Turbo drains faster | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1150 |
| NBA Jam | 31 | 81D-2AA-5D2 | Turbo drains very quickly | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1151 |
| NBA Jam | 32 | C9D-5DA-91D | Turbo doesn't recharge until end of quarter | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1152 |
| NBA Jam | 33 | 001-4CD-19E | Infinite shot clock time | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1153 |
| NBA Jam | 34 | 031-25A-80A | 3-sec. shot clock for computer | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1154 |
| NBA Jam | 35 | 051-25A-80A | 5-sec. shot clock for computer | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1155 |
| NBA Jam | 36 | 0F1-25A-80A | 15-sec. shot clock for computer | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1156 |
| NBA Jam | 37 | 007-D09-E62 | Gravity mode 1 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1157 |
| NBA Jam | 38 | 017-D09-E62 | Gravity mode 2 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1158 |
| NBA Jam | 39 | 3A5-D9E-2A2 | Infinite time | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1159 |
| NBA Jam | 41 | 008-C7F-E66 + 00A-C6F-E66 | 1-shot game | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1161 |
| NBA Jam | 42 | 098-C7F-E66 + 09A-C6F-E66 | 9-min. quarters | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1162 |
| NBA Jam | 43 | 018-C7F-E66 + 01A-C6F-E66 | 1-min. quarters | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1163 |
| NBA Jam | 44 | 3AA-5F9-2A2 | Computer can't score | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1164 |
| NBA Jam | 45 | 028-8CF-E6E | Games last 3 quarters | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1165 |
| NBA Jam | 46 | 038-8CF-E6E | Games last 2 quarters | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1166 |
| NBA Jam | 47 | 200-CFD-C46 | Shot clock always displayed | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1167 |
| NBA JAM Tournament Edition | 1 | 7E3-859-3B7 | Infinite turbo when on offense | Official Code - GGCD15.txt | 1474 |
| NBA JAM Tournament Edition | 2 | 7E3-A59-3B7 | Turbo doesn't recharge | Official Code - GGCD15.txt | 1475 |
| NBA JAM Tournament Edition | 3 | 00D-2EA-19E | No shot clock | Official Code - GGCD15.txt | 1476 |
| NBA JAM Tournament Edition | 5 | 00A-CE6-E62 | CPU's 2 pt. shots are worth 0 | Official Code - GGCD15.txt | 1477 |
| NBA JAM Tournament Edition | 6 | 01A-CE6-E62 | CPU's 2 pt. shots are worth 1 | Official Code - GGCD15.txt | 1478 |
| NBA JAM Tournament Edition | 7 | 03A-CE6-E62 | CPU's 2 pt. shots are worth 3 | Official Code - GGCD15.txt | 1479 |
| NBA JAM Tournament Edition | 8 | 04A-CE6-E62 | CPU's 2 pt. shots are worth 4 | Official Code - GGCD15.txt | 1480 |
| NBA JAM Tournament Edition | 9 | 05A-CE6-E62 | CPU's 2 pt. shots are worth 5 | Official Code - GGCD15.txt | 1481 |
| NBA JAM Tournament Edition | 10 | 06A-CE6-E62 | CPU's 2 pt. shots are worth 6 | Official Code - GGCD15.txt | 1482 |
| NBA JAM Tournament Edition | 11 | 07A-CE6-E62 | CPU's 2 pt. shots are worth 7 | Official Code - GGCD15.txt | 1483 |
| NBA JAM Tournament Edition | 12 | 08A-CE6-E62 | CPU's 2 pt. shots are worth 8 | Official Code - GGCD15.txt | 1484 |
| NBA JAM Tournament Edition | 13 | 09A-CE6-E62 | CPU's 2 pt. shots are worth 9 | Official Code - GGCD15.txt | 1485 |
| NBA JAM Tournament Edition | 16 | 217-02D-6E2 | MASTER CODE--MUST BE ENTERED FOR THE FOLLOWING CODES TO WORK | Official Code - GGCD15.txt | 1486 |
| NBA JAM Tournament Edition | 17 | 017-03D-B3E | Character number one is Bill Clinton | Official Code - GGCD15.txt | 1487 |
| NBA JAM Tournament Edition | 18 | 027-03D-B3E | Character number one is Hillary Clinton | Official Code - GGCD15.txt | 1488 |
| NBA JAM Tournament Edition | 19 | 037-03D-B3E | Character number one is Suns Gorilla | Official Code - GGCD15.txt | 1489 |
| NBA JAM Tournament Edition | 20 | 047-03D-B3E | Character number one is Heavy D | Official Code - GGCD15.txt | 1490 |
| NBA JAM Tournament Edition | 21 | 057-03D-B3E | Character number one is Jazzy Jeff | Official Code - GGCD15.txt | 1491 |
| NBA JAM Tournament Edition | 22 | 067-03D-B3E | Character number one is Fresh Prince | Official Code - GGCD15.txt | 1492 |
| NBA JAM Tournament Edition | 23 | 077-03D-B3E | Character number one is Thomas | Official Code - GGCD15.txt | 1493 |
| NBA JAM Tournament Edition | 24 | 087-03D-B3E | Character number one is Cunningham | Official Code - GGCD15.txt | 1494 |
| NBA JAM Tournament Edition | 25 | 097-03D-B3E | Character number one is Bird | Official Code - GGCD15.txt | 1495 |
| NBA JAM Tournament Edition | 26 | 0A7-03D-B3E | Character number one is Mike D | Official Code - GGCD15.txt | 1496 |
| NBA JAM Tournament Edition | 27 | 0B7-03D-B3E | Character number one is ADROCK | Official Code - GGCD15.txt | 1497 |
| NBA JAM Tournament Edition | 28 | 0C7-03D-B3E | Character number one is MCA | Official Code - GGCD15.txt | 1498 |
| NBA JAM Tournament Edition | 29 | 0D7-03D-B3E | Character number one is Hugo | Official Code - GGCD15.txt | 1499 |
| NBA JAM Tournament Edition | 30 | 0E7-03D-B3E | Character number one is Crunch | Official Code - GGCD15.txt | 1500 |
| NBA JAM Tournament Edition | 31 | 017-04D-D5D | Character number two is Bill Clinton | Official Code - GGCD15.txt | 1501 |
| NBA JAM Tournament Edition | 32 | 027-04D-D5D | Character number two is Hillary Clinton | Official Code - GGCD15.txt | 1502 |
| NBA JAM Tournament Edition | 33 | 037-04D-D5D | Character number two is Suns Gorilla | Official Code - GGCD15.txt | 1503 |
| NBA JAM Tournament Edition | 34 | 047-04D-D5D | Character number two is Heavy D | Official Code - GGCD15.txt | 1504 |
| NBA JAM Tournament Edition | 35 | 057-04D-D5D | Character number two is Jazzy Jeff | Official Code - GGCD15.txt | 1505 |
| NBA JAM Tournament Edition | 36 | 067-04D-D5D | Character number two is Fresh Prince | Official Code - GGCD15.txt | 1506 |
| NBA JAM Tournament Edition | 37 | 077-04D-D5D | Character number two is Thomas | Official Code - GGCD15.txt | 1507 |
| NBA JAM Tournament Edition | 38 | 087-04D-D5D | Character number two is Cunningham | Official Code - GGCD15.txt | 1508 |
| NBA JAM Tournament Edition | 39 | 097-04D-D5D | Character number two is Bird | Official Code - GGCD15.txt | 1509 |
| NBA JAM Tournament Edition | 40 | 0A7-04D-D5D | Character number two is Mike D | Official Code - GGCD15.txt | 1510 |
| NBA JAM Tournament Edition | 41 | 0B7-04D-D5D | Character number two is ADROCK | Official Code - GGCD15.txt | 1511 |
| NBA JAM Tournament Edition | 42 | 0C7-04D-D5D | Character number two is MCA | Official Code - GGCD15.txt | 1512 |
| NBA JAM Tournament Edition | 43 | 0D7-04D-D5D | Character number two is Hugo | Official Code - GGCD15.txt | 1513 |
| NBA JAM Tournament Edition | 44 | 0E7-04D-D5D | Character number two is Crunch | Official Code - GGCD15.txt | 1514 |
| NFL '95 | 1 | 3A2-6DB-2A2 | Infinite time outs | Official Code - GGCD11.txt | 1363 |
| NFL '95 | 2 | 00C-DAF-E66 | No time outs | Official Code - GGCD11.txt | 1364 |
| NFL '95 | 3 | 05C-DAF-E66 | Start with 5 time outs | Official Code - GGCD11.txt | 1365 |
| NFL '95 | 4 | 10C-DAF-E66 | Start with 10 time outs | Official Code - GGCD11.txt | 1366 |
| NFL '95 | 5 | 00C-F4F-F7E | Only have enough time for one play after kick off in each quater | Official Code - GGCD11.txt | 1367 |
| NFL '95 | 6 | 02C-F4F-F7E | 2 min. quarters | Official Code - GGCD11.txt | 1368 |
| NFL '95 | 7 | 3CC-F4F-F7E | 60 min. quarters | Official Code - GGCD11.txt | 1369 |
| NFL '95 | 8 | 3A8-D7E-2A2 | Infinite play timer | Official Code - GGCD11.txt | 1370 |
| NFL '95 | 9 | 0A0-79B-4CA | Start with 10 seconds on play clock after most plays | Official Code - GGCD11.txt | 1371 |
| NFL '95 | 10 | 049-35E-E6E + 509-30E-C42 | Always 4th and goal after a kickoff | Official Code - GGCD11.txt | 1372 |
| NFL '95 | 11 | 006-B09-F72 | Touchdowns worth 0 points | Official Code - GGCD11.txt | 1373 |
| NFL '95 | 12 | 016-B09-F72 | Touchdowns worth 1 point | Official Code - GGCD11.txt | 1374 |
| NFL '95 | 13 | 036-B09-F72 | Touchdowns worth 3 points | Official Code - GGCD11.txt | 1375 |
| NFL '95 | 14 | 056-B09-F72 | Touchdowns worth 5 points | Official Code - GGCD11.txt | 1376 |
| NFL '95 | 15 | 096-B09-F72 | Touchdowns worth 9 points | Official Code - GGCD11.txt | 1377 |
| NFL '95 | 16 | 000-6C9-3BA | Extra Points worth 0 points | Official Code - GGCD11.txt | 1378 |
| NHL Hockey | 1 | 009-D3B-E6E | Infinite game time | Official Code - GGCD16.txt | 1571 |
| NHL Hockey | 2 | 029-D3B-E6E | Timer counts by 2 | Official Code - GGCD16.txt | 1572 |
| NHL Hockey | 3 | 02E-40F-A2A | Each period is 2 minutes long | Official Code - GGCD16.txt | 1573 |
| NHL Hockey | 4 | 01E-40F-A2A | Each period is 1 minute long | Official Code - GGCD16.txt | 1574 |
| NHL Hockey | 5 | 99E-40F-A2A | Each period is 99 minute long | Official Code - GGCD16.txt | 1575 |
| NHL Hockey | 6 | 00F-BE8-19A | No scoring | Official Code - GGCD16.txt | 1576 |
| NHL Hockey | 7 | 00F-2E8-B39 + 010-53A-F7A | Always 1st period | Official Code - GGCD16.txt | 1577 |
| Ninja Gaiden | 1 | C90-CBE-2A2 | Infinite energy | Official Code - GGCD1.txt | 279 |
| Ninja Gaiden | 2 | 009-439-F79 | Infinite lives | Official Code - GGCD1.txt | 280 |
| Ninja Gaiden | 3 | 011-EDF-E66 | Start with 1 life | Official Code - GGCD1.txt | 281 |
| Ninja Gaiden | 4 | 051-EDF-E66 | Start with 5 lives | Official Code - GGCD1.txt | 282 |
| Ninja Gaiden | 5 | 081-EDF-E66 | Start with 8 lives | Official Code - GGCD1.txt | 283 |
| Ninja Gaiden | 6 | 021-6CF-E6E | Start on act 2 (Smuggling) | Official Code - GGCD1.txt | 284 |
| Ninja Gaiden | 7 | 031-6CF-E6E | Start on act 3 (Skyscraper) | Official Code - GGCD1.txt | 285 |
| Ninja Gaiden | 8 | 041-6CF-E6E | Start on act 4, part 1 (Counterattack) | Official Code - GGCD1.txt | 286 |
| Ninja Gaiden | 9 | 051-6CF-E6E | Start on act 4, part 2 (Counterattack) | Official Code - GGCD1.txt | 287 |
| Ninja Gaiden | 10 | 061-6CF-E6E | See end credits | Official Code - GGCD1.txt | 288 |
| Ninja Gaiden | 11 | C35-F6F-E61 | Infinite time | Official Code - GGCD1.txt | 289 |
| Ninja Gaiden | 12 | 834-D7F-E60 | Start timer at 399 | Official Code - GGCD1.txt | 290 |
| Ninja Gaiden | 13 | 854-D7F-E60 | Start timer at 599 | Official Code - GGCD1.txt | 291 |
| Ninja Gaiden | 14 | 000-C7E-B30 | Almost invincible | Official Code - GGCD1.txt | 292 |
| Ninja Gaiden | 15 | 3E2-07C-082 + 012-08C-C46 + 002-09C-A21 | Kill most level bosses with 1 hit | Official Code - GGCD1.txt | 293 |
| Ninja Gaiden | 16 | 665-64F-E64 | Slow motion! | Official Code - GGCD1.txt | 294 |
| Olympic Gold Barcelona 92 | Archery codes: | Official Code - GGCD1.txt | 295 | ||
| Olympic Gold Barcelona 92 | 1 | 0A6-08B-F72 | Start with 10 arrows | Official Code - GGCD1.txt | 296 |
| Olympic Gold Barcelona 92 | 2 | 0F6-08B-F72 | Start with 15 arrows | Official Code - GGCD1.txt | 297 |
| Olympic Gold Barcelona 92 | 3 | 146-08B-F72 | Start with 20 arrows | Official Code - GGCD1.txt | 298 |
| Olympic Gold Barcelona 92 | 4 | 009-A7B-3BE | Infinite arrows | Official Code - GGCD1.txt | 299 |
| Olympic Gold Barcelona 92 | 5 | 005-6EF-3BA | Infinite time | Official Code - GGCD1.txt | 300 |
| Out Run Europa | 1 | 007-6BD-E6E | Infinite time | Official Code - GGCD1.txt | 301 |
| Out Run Europa | 2 | 00C-8EF-19E | Infinite turbos | Official Code - GGCD1.txt | 302 |
| Out Run Europa | 3 | 054-27F-C42 | Start with 8 shields | Official Code - GGCD1.txt | 303 |
| Out Run Europa | 4 | 024-27F-C42 | Start with 5 shields | Official Code - GGCD1.txt | 304 |
| Out Run Europa | 5 | 007-E4E-19E | Infinite ammo | Official Code - GGCD1.txt | 305 |
| Pac-Man | 1 | 027-9C6-E66 | Start with 3 lives | Official Code - GGCD1.txt | 306 |
| Pac-Man | 2 | 057-9C6-E66 | Start with 5 lives | Official Code - GGCD1.txt | 307 |
| Pac-Man | 3 | 077-9C6-E66 | Start with 7 lives | Official Code - GGCD1.txt | 308 |
| Pac-Man | 4 | 00A-896-19E | Infinite lives | Official Code - GGCD1.txt | 309 |
| Pac-Man | 5 | 008-396-4C6 | Collect power pill and ghosts stay blue until eaten | Official Code - GGCD1.txt | 310 |
| Paperboy | 1 | 012-3CF-E66 | Start with 2 lives | Official Code - GGCD1.txt | 311 |
| Paperboy | 2 | 062-3CF-E66 | Start with 7 lives | Official Code - GGCD1.txt | 312 |
| Paperboy | 3 | 092-3CF-E66 | Start with 10 lives | Official Code - GGCD1.txt | 313 |
| Paperboy | 4 | 00C-57F-19E | Infinite lives | Official Code - GGCD1.txt | 314 |
| Paperboy | 5 | 052-41F-C42 | Start with 5 papers | Official Code - GGCD1.txt | 315 |
| Paperboy | 6 | 0F2-41F-C42 | Start with 15 papers | Official Code - GGCD1.txt | 316 |
| Paperboy | 7 | 142-41F-C42 | Start with 20 papers | Official Code - GGCD1.txt | 317 |
| Paperboy | 8 | 00C-6C9-19E | Infinite papers | Official Code - GGCD1.txt | 318 |
| Paperboy 2 | 1 | 003-6FF-6E6 | Makes it much harder to pick up speed | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1168 |
| Pengo | 1 | 00C-F9D-E6E | Stop timer (gives maximum bonus pts.) and keep Sno-Bee eggs flashing | Official Code - GGCD1.txt | 319 |
| Pengo | 2 | 020-85F-F7E | Start with 2 lives | Official Code - GGCD1.txt | 320 |
| Pengo | 3 | 070-85F-F7E | Start with 7 lives | Official Code - GGCD1.txt | 321 |
| Pengo | 4 | 090-85F-F7E | Start with 9 lives | Official Code - GGCD1.txt | 322 |
| Pengo | 5 | 007-3EF-3BE | Infinite lives | Official Code - GGCD1.txt | 323 |
| Pengo | 6 | 0A0-8AF-E6E | Start on act 10 | Official Code - GGCD1.txt | 324 |
| Pengo | 7 | 130-8AF-E6E | Start on act 20 | Official Code - GGCD1.txt | 325 |
| Pengo | 8 | 280-8AF-E6E | Start on act 40 | Official Code - GGCD1.txt | 326 |
| Pengo | 9 | 400-8AF-E6E | Start on act 64 | Official Code - GGCD1.txt | 327 |
| PGA Tour Golf | 1 | 3E7-71C-191 + 407-72C-105 + 187-73C-6EA | Strong wind | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1169 |
| PGA Tour Golf | 2 | 3E7-71C-191 + 1F7-71C-195 + 187-73C-6EA | Massive wind | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1170 |
| PGA Tour Golf | 3 | 017-A2C-4CA | Hit longer shots | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1171 |
| PGA Tour Golf | 4 | FF7-A2C-4CA | Hit even longer shots | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1172 |
| PGA Tour Golf | 5 | 006-50D-19A | Shots don't count--always hole in one | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1173 |
| Phantom 2040 | 1 | 109-309-A2A | Start with 10 bullets for your normal gun | Official Code - GGCD17.txt | 1583 |
| Phantom 2040 | 2 | 259-309-A2A | Start with 25 bullets for your normal gun | Official Code - GGCD17.txt | 1584 |
| Phantom 2040 | 3 | 509-309-A2A | Start with 50 bullets for your normal gun | Official Code - GGCD17.txt | 1585 |
| Phantom 2040 | 4 | 759-309-A2A | Start with 75 bullets for your normal gun | Official Code - GGCD17.txt | 1586 |
| Phantom 2040 | 5 | 999-309-A2A | Start with 99 bullets for your normal gun | Official Code - GGCD17.txt | 1587 |
| Phantom 2040 | 6 | 005-A9E-E6E | Infinite bullets for your normal gun | Official Code - GGCD17.txt | 1588 |
| Phantom 2040 | 7 | 019-419-E66 | Start with 1 life | Official Code - GGCD17.txt | 1589 |
| Phantom 2040 | 8 | 059-419-E66 | Start with 5 lives | Official Code - GGCD17.txt | 1590 |
| Phantom 2040 | 9 | 079-419-E66 | Start with 7 lives | Official Code - GGCD17.txt | 1591 |
| Phantom 2040 | 10 | 099-419-E66 | Start with 9 lives | Official Code - GGCD17.txt | 1592 |
| Phantom 2040 | 11 | 993-2AC-F72 | Always collect max bullets for your normal gun | Official Code - GGCD17.txt | 1593 |
| Phantom 2040 | 12 | 7EE-509-3B7 | Almost infinite energy--Switch off to kill some enemies | Official Code - GGCD17.txt | 1594 |
| PINBALL DREAMS | 1 | C9B-64C-6EE | Can't tilt | Official Code - GGCD6.txt | 1245 |
| PINBALL DREAMS | 2 | 01C-E2F-B3D | Infinite balls | Official Code - GGCD6.txt | 1246 |
| PINBALL DREAMS | 3 | 01C-E6F-E66 | 1 ball | Official Code - GGCD6.txt | 1247 |
| PINBALL DREAMS | 4 | 05C-E6F-E66 | 5 balls | Official Code - GGCD6.txt | 1248 |
| PINBALL DREAMS | 5 | 0FC-E6F-E66 | 15 balls | Official Code - GGCD6.txt | 1249 |
| PINBALL DREAMS | 6 | 3E0-E5E-2A2 + 040-E6E-4CE + 000-E7E-B3D | Always start with 5x bonus (collecting extra onuses may reduce your bonus) | Official Code - GGCD6.txt | 1250 |
| Poker Face Paul's Poker | 1 | FF2-EBE-2A2 | Max bet is about $250 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1174 |
| Poker Face Paul's Poker | 2 | 995-FDF-6EA | Start with $9,900 | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1175 |
| Poker Face Paul's Poker | 3 | 00C-F4F-A24 | Don't lose money in 5-card stud | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1176 |
| Predator 2 | 1 | 00F-D2E-3BE | Infinite lives | Official Code - GGCD1.txt | 328 |
| Predator 2 | 2 | 001-8EE-19E | Infinite ammo--all weapons | Official Code - GGCD1.txt | 329 |
| Predator 2 | 3 | 7F2-38D-911 + 7B2-3CD-197 + 012-33D-E66 | Start on Level 2 | Official Code - GGCD1.txt | 330 |
| Predator 2 | 4 | 7F2-38D-911 + 7B2-3CD-197 + 022-33D-E66 | Start on Level 3 | Official Code - GGCD1.txt | 331 |
| Predator 2 | 5 | 7F2-38D-911 + 7B2-3CD-197 | Start on Level 4 | Official Code - GGCD1.txt | 332 |
| Predator 2 | 6 | 7F2-38D-911 + 7B2-3CD-197 + 042-33D-E66 | Start on Level 5 | Official Code - GGCD1.txt | 333 |
| Predator 2 | 7 | 7F2-38D-911 + 7B2-3CD-197 + 052-33D-E66 | Start on Level 6 | Official Code - GGCD1.txt | 334 |
| Predator 2 | 8 | 7F2-38D-911 + 7B2-3CD-197 + 062-33D-E66 | Start on Level 7 | Official Code - GGCD1.txt | 335 |
| Predator 2 | 9 | 7F2-38D-911 + 7B2-3CD-197 + 072-33D-E66 | See end credits | Official Code - GGCD1.txt | 336 |
| Prince of Persia | If you lose a life and the Prince disappears, switch codes off and then on and he will reappear. | Official Code - GGCD1.txt | 337 | ||
| Prince of Persia | 1 | 004-03B-19E | Infinite time | Official Code - GGCD1.txt | 338 |
| Prince of Persia | 2 | 2D2-08F-19A | 45-min. game | Official Code - GGCD1.txt | 339 |
| Prince of Persia | 3 | 142-08F-19A | 20-min. game | Official Code - GGCD1.txt | 340 |
| Prince of Persia | 4 | 0A2-08F-19A | 10-min. game | Official Code - GGCD1.txt | 341 |
| Prince of Persia | *=Additional health units only show up when you enter game 081-38C-E66 *Start with more health units--select options screen, move cursor down to health units, press 1 button 3x for 6 health units, 4x for 7 health units, 5x for 8 health units (maximum) | Official Code - GGCD1.txt | 342 | ||
| Prince of Persia | 5 | 001-E9E-3BE | Don't lose health units when you drop off some ledges--you do lose additional units but won't go below 3 | Official Code - GGCD1.txt | 343 |
| Prince of Persia | 6 | 049-4ED-E66 | Start on level 2 | Official Code - GGCD1.txt | 344 |
| Prince of Persia | 7 | 059-4ED-E66 | Start on level 3 | Official Code - GGCD1.txt | 345 |
| Prince of Persia | 8 | 069-4ED-E66 | Start on level 4 | Official Code - GGCD1.txt | 346 |
| Prince of Persia | 9 | 079-4ED-E66 | Start on level 5 | Official Code - GGCD1.txt | 347 |
| Prince of Persia | 10 | 089-4ED-E66 | Start on level 6 | Official Code - GGCD1.txt | 348 |
| Prince of Persia | 11 | 099-4ED-E66 | Start on level 7 | Official Code - GGCD1.txt | 349 |
| Prince of Persia | 12 | 0A9-4ED-E66 | Start on level 8 | Official Code - GGCD1.txt | 350 |
| Prince of Persia | 13 | 0B9-4ED-E66 | Start on level 9 | Official Code - GGCD1.txt | 351 |
| Prince of Persia | 14 | 0C9-4ED-E66 | Start on level 10 | Official Code - GGCD1.txt | 352 |
| Prince of Persia | 15 | 0D9-4ED-E66 | Start on level 11 | Official Code - GGCD1.txt | 353 |
| Prince of Persia | 16 | 0E9-4ED-E66 | Start on level 12 | Official Code - GGCD1.txt | 354 |
| Prince of Persia | 17 | 0F9-4ED-E66 | Start on level 13 | Official Code - GGCD1.txt | 355 |
| Prince of Persia | 18 | 109-4ED-E66 | Walk all the way to the left to see ending | Official Code - GGCD1.txt | 356 |
| Quest for the Shaven Yak Starring Ren Hoek and Stimpy | 1 | 013-4EE-E66 | Start with 1 life | Official Code - GGCD14.txt | 1461 |
| Quest for the Shaven Yak Starring Ren Hoek and Stimpy | 2 | 053-4EE-E66 | Start with 5 lives | Official Code - GGCD14.txt | 1462 |
| Quest for the Shaven Yak Starring Ren Hoek and Stimpy | 3 | 093-4EE-E66 | Start with 9 lives | Official Code - GGCD14.txt | 1463 |
| Quest for the Shaven Yak Starring Ren Hoek and Stimpy | 4 | 001-D8F-5D4 | Start on a strange level | Official Code - GGCD14.txt | 1464 |
| Quest for the Shaven Yak Starring Ren Hoek and Stimpy | 5 | 001-B8E-3BE | Infinite lives | Official Code - GGCD14.txt | 1465 |
| Quest for the Shaven Yak Starring Ren Hoek and Stimpy | 6 | 00E-ACB-3BE | Infinite energy | Official Code - GGCD14.txt | 1466 |
| Quest for the Shaven Yak Starring Ren Hoek and Stimpy | 7 | 021-C0E-F72 | Stimpy starts with less energy after 1st life | Official Code - GGCD14.txt | 1467 |
| Quest for the Shaven Yak Starring Ren Hoek and Stimpy | 8 | 031-C0E-F72 | Stimpy starts with half energy after 1st life | Official Code - GGCD14.txt | 1468 |
| Quest for the Shaven Yak Starring Ren Hoek and Stimpy | 9 | 00E-E7C-E6E | Invincible after first hit | Official Code - GGCD14.txt | 1469 |
| Quest for the Shaven Yak Starring Ren Hoek and Stimpy | 10 | 01E-ECB-803 | You still get hurt when you flash | Official Code - GGCD14.txt | 1470 |
| Quest for the Shaven Yak Starring Ren Hoek and Stimpy | 11 | 99E-ECB-803 | Flash twice as long after getting hit | Official Code - GGCD14.txt | 1471 |
| Quest for the Shaven Yak Starring Ren Hoek and Stimpy | 12 | FFE-ECB-803 | Flash longer after getting hit | Official Code - GGCD14.txt | 1472 |
| Quest for the Shaven Yak Starring Ren Hoek and Stimpy | 13 | 00E-ECB-803 | Flash a lot longer after getting hit | Official Code - GGCD14.txt | 1473 |
| R.C. Grand Prix | 1 | 2DD-68D-19A | 1st race is 0:45 instead of 1:00 | Official Code - GGCD1.txt | 357 |
| R.C. Grand Prix | 2 | 78D-68D-19A | 1st race is 2:00 | Official Code - GGCD1.txt | 358 |
| R.C. Grand Prix | 3 | FFD-68D-19A | 1st race is 4:15 | Official Code - GGCD1.txt | 359 |
| R.C. Grand Prix | 4 | 2DD-69D-803 | 2nd race is 0:45 instead of 1:30 | Official Code - GGCD1.txt | 360 |
| R.C. Grand Prix | 5 | 78D-69D-803 | 2nd race is 2:00 | Official Code - GGCD1.txt | 361 |
| R.C. Grand Prix | 6 | FFD-69D-803 | 2nd race is 4:15 | Official Code - GGCD1.txt | 362 |
| R.C. Grand Prix | 7 | 2DD-6AD-A2B | 3rd race is 0:45 instead of 1:20 | Official Code - GGCD1.txt | 363 |
| R.C. Grand Prix | 8 | 78D-6AD-A2B | 3rd race is 2:00 | Official Code - GGCD1.txt | 364 |
| R.C. Grand Prix | 9 | FFD-6AD-A2B | 3rd race is 4:15 | Official Code - GGCD1.txt | 365 |
| R.C. Grand Prix | 10 | 2DD-6BD-E60 | 4th race is 0:45 instead of 2:00 | Official Code - GGCD1.txt | 366 |
| R.C. Grand Prix | 11 | 78D-6BD-E60 | 4th race is 2:00 | Official Code - GGCD1.txt | 367 |
| R.C. Grand Prix | 12 | FFD-6BD-E60 | 4th race is 4:15 | Official Code - GGCD1.txt | 368 |
| R.C. Grand Prix | 13 | 3EB-94F-80E + FFB-95F-193 | Time for all races is 4:15 | Official Code - GGCD1.txt | 369 |
| R.C. Grand Prix | 14 | 000-BFC-5DD + 000-C0C-A23 | Items are free if you have enough money | Official Code - GGCD1.txt | 370 |
| RBI Baseball '94 | 1 | 00B-FAE-3BA | Almost no strikes | Official Code - GGCD14.txt | 1435 |
| RBI Baseball '94 | 2 | 01C-85E-E66 | 1 strike needed for an out | Official Code - GGCD14.txt | 1436 |
| RBI Baseball '94 | 3 | 02C-85E-E66 | 2 strikes needed for an out | Official Code - GGCD14.txt | 1437 |
| RBI Baseball '94 | 4 | 05C-85E-E66 | 5 strikes needed for an out | Official Code - GGCD14.txt | 1438 |
| RBI Baseball '94 | 5 | 0EC-85E-E66 | 15 strikes needed for an out | Official Code - GGCD14.txt | 1439 |
| RBI Baseball '94 | 6 | 00C-ADE-3BA | Never strike outs | Official Code - GGCD14.txt | 1440 |
| RBI Baseball '94 | 7 | 00C-07E-D59 | Never walk | Official Code - GGCD14.txt | 1441 |
| RBI Baseball '94 | 8 | 01C-8DE-F7A | 1 ball needed for walk | Official Code - GGCD14.txt | 1442 |
| RBI Baseball '94 | 9 | 05C-8DE-F7A | 5 balls needed for walk | Official Code - GGCD14.txt | 1443 |
| RBI Baseball '94 | 10 | 0AC-8DE-F7A | 10 balls needed for walk | Official Code - GGCD14.txt | 1444 |
| RBI Baseball '94 | 11 | 0EC-8DE-F7A | 15 balls needed for walk | Official Code - GGCD14.txt | 1445 |
| RBI Baseball '94 | 12 | 000-0C5-3BA | No scoring--swtich off when your at bat to score | Official Code - GGCD14.txt | 1446 |
| Revenge of Drancon | 1 | 05D-DDF-E66 | Start with 5 lives | Official Code - GGCD1.txt | 371 |
| Revenge of Drancon | 2 | 07D-DDF-E66 | Start with 7 lives | Official Code - GGCD1.txt | 372 |
| Revenge of Drancon | 3 | 0CD-DDF-E66 | Start with 12 lives | Official Code - GGCD1.txt | 373 |
| Revenge of Drancon | 4 | 195-DDF-E66 | Start with 25 lives | Official Code - GGCD1.txt | 374 |
| Revenge of Drancon | 5 | 325-DDF-E66 | Start with 50 lives | Official Code - GGCD1.txt | 375 |
| Revenge of Drancon | 6 | 635-DDF-E66 | Start with 99 lives | Official Code - GGCD1.txt | 376 |
| Revenge of Drancon | 7 | 055-649-D5A | Start with 5 health/vitality units | Official Code - GGCD1.txt | 377 |
| Revenge of Drancon | 8 | 085-649-D5A | Start with 8 health/vitality units | Official Code - GGCD1.txt | 378 |
| Revenge of Drancon | *=Don't grab any fruit | Official Code - GGCD1.txt | 379 | ||
| Revenge of Drancon | 9 | 195-649-D5A | *Start with 25 health/vitality units | Official Code - GGCD1.txt | 380 |
| Revenge of Drancon | 10 | 325-649-D5A | *Start with 50 health/vitality units | Official Code - GGCD1.txt | 381 |
| Revenge of Drancon | 11 | 635-649-D5A | *Start with 99 health/vitality units | Official Code - GGCD1.txt | 382 |
| Road Rash | 1 | 00A-C6C-E62 | Don't lose speed on grass | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1177 |
| Road Rash | 2 | 3EA-C3C-08A + FFA-C4C-E62 | Always travel at max speed--must press button 1 to start moving | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1178 |
| Road Rash | 3 | 058-49C-916 | Start with very little bike energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1179 |
| Road Rash | 4 | FF8-49C-916 | Start with mega bike energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1180 |
| Road Rash | 5 | 213-054-91D | Infinite bike energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1181 |
| Road Rash | 6 | 001-24A-A2C | Biker information disappears | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1182 |
| Road Rash | 7 | 00D-B5E-E6E | Infinite time | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1183 |
| Road Rash | 8 | 3EE-9A5-4CA + 00E-9B5-F7A | Inflict more damage when you punch other bikers | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1184 |
| Robocop 3 | 8 | 019-86F-E6E | 100 bullets on pick-up | Official Code - GGCD3.txt | 949 |
| Robocop 3 | 1 | 31E-13F-2A6 | Start with 1 life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1185 |
| Robocop 3 | 2 | 35E-13F-2A6 | Start with 5 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1186 |
| Robocop 3 | 3 | 39E-13F-2A6 | Start with 9 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1187 |
| Robocop 3 | 4 | 3AB-30D-2A2 | Infinite lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1188 |
| Robocop 3 | 5 | 3AA-BF6-2A2 + 3AC-156-2A2 | Infinite energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1189 |
| Robocop 3 | 6 | 3AD-346-2A2 | Power-ups do nothing | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1190 |
| Robocop 3 | 7 | 000-E05-E6E | Infinite timer | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1191 |
| Robocop 3 | 8 | 099-86F-E6E | Start 1st life with 900 bullets | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1192 |
| Robocop 3 | 9 | 006-64D-A2C | Infinite ammo all guns | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1193 |
| Robocop versus the Terminator | 1 | 039-09D-E6E | Start on level 3--streets of Detroit | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1194 |
| Robocop versus the Terminator | 2 | 059-09D-E6E | Start on level 5--Delta City under construction | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1195 |
| Robocop versus the Terminator | 3 | 079-09D-E6E | Start on a secret level | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1196 |
| Robocop versus the Terminator | 4 | 014-2FA-6EA | Start with very little energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1197 |
| Robocop versus the Terminator | 5 | 00C-61B-A29 | Infinite energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1198 |
| Robocop versus the Terminator | 6 | 01C-56B-E62 | Don't flash after getting hit | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1199 |
| Robocop versus the Terminator | 7 | 59C-56B-E62 | Flash longer after getting hit | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1200 |
| Robocop versus the Terminator | 8 | C9D-FAD-3BF | Invincible after getting hit once | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1201 |
| Robocop versus the Terminator | 9 | 01A-5F8-912 | Full energy pots restore a small amount of energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1202 |
| Robocop versus the Terminator | 10 | 19A-5F8-912 | Full energy pots restore all your energy | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1203 |
| Robocop versus the Terminator | 11 | 019-12D-F76 + 009-10D-F77 | Mega-lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1204 |
| Robocop versus the Terminator | 12 | 099-12D-F76 + 009-10D-F77 | Start with 7 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1205 |
| Samurai Shodown | 1 | 00C-B3D-3BE | Infinite time | Official Code - GGCD13.txt | 1419 |
| Samurai Shodown | 2 | 3EC-62D-80E + 32C-63D-193 | Start round with 50 seconds | Official Code - GGCD13.txt | 1420 |
| Samurai Shodown | 3 | 3EC-62D-80E + 3CC-63D-193 | Start round with 60 seconds | Official Code - GGCD13.txt | 1421 |
| Samurai Shodown | 4 | 3EC-62D-80E + 4BC-63D-193 | Start round with 75 seconds | Official Code - GGCD13.txt | 1422 |
| Samurai Shodown | 5 | 14F-4BF-E6B | Both players start with 1/4 energy | Official Code - GGCD13.txt | 1423 |
| Samurai Shodown | 6 | 22F-4BF-E6B | Both players start with 1/2 energy | Official Code - GGCD13.txt | 1424 |
| Samurai Shodown | 7 | 30F-4BF-E6B | Both players start with 3/4 energy | Official Code - GGCD13.txt | 1425 |
| Samurai Shodown | 8 | 01B-F4D-EB9 | Infinite energy | Official Code - GGCD13.txt | 1426 |
| Samurai Shodown | 9 | 3EC-51D-191 + 01C-53D-08A | Get Pow from every hit | Official Code - GGCD13.txt | 1427 |
| Samurai Shodown | 10 | 007-CAD-3B2 | Once you have Pow you keep it | Official Code - GGCD13.txt | 1428 |
| Samurai Shodown | 11 | 20B-4BC-F77 + 06B-4AC-E68 | All hits do massive damage | Official Code - GGCD13.txt | 1429 |
| Shaq-Fu | 1 | 7E6-C0F-3BE + 7E6-CEF-3BE | Infinite time | Official Code - GGCD17.txt | 1620 |
| Shaq-Fu | 2 | 01A-2AD-F7E | Start with 10 seconds | Official Code - GGCD17.txt | 1621 |
| Shaq-Fu | 3 | 09A-2AD-F7E | Start with 90 seconds | Official Code - GGCD17.txt | 1622 |
| Shaq-Fu | 4 | 0FA-2AD-F7E | Start with 150 seconds | Official Code - GGCD17.txt | 1623 |
| Shaq-Fu | 5 | 019-FED-2A2 + 019-FFD-2A2 + 01A-B4D-2A2 | Start with very little energy | Official Code - GGCD17.txt | 1624 |
| Shaq-Fu | 6 | 0D9-FED-2A2 + 0D9-FFD-2A2 + 0DA-B4D-2A2 | Start with 1/4 energy | Official Code - GGCD17.txt | 1625 |
| Shaq-Fu | 7 | 199-FED-2A2 + 199-FFD-2A2 + 19A-B4D-2A2 | Start with 1/2 energy | Official Code - GGCD17.txt | 1626 |
| Shaq-Fu | 8 | 229-FED-2A2 + 229-FFD-2A2 + 22A-B4D-2A2 | Start with 3/4 energy | Official Code - GGCD17.txt | 1627 |
| Shaq-Fu | 9 | FF9-FED-2A2 + FF9-FFD-2A2 + FFA-B4D-2A2 | Start with MEGA energy | Official Code - GGCD17.txt | 1628 |
| Shaq-Fu | 10 | 007-F5B-F72 | Roundhouse kick does nothing | Official Code - GGCD17.txt | 1629 |
| Shaq-Fu | 11 | 017-F5B-F72 | Roundhouse kick does very little damage | Official Code - GGCD17.txt | 1630 |
| Shaq-Fu | 12 | 1A7-F5B-F72 | Roundhouse kick does more damage | Official Code - GGCD17.txt | 1631 |
| Shaq-Fu | 13 | 407-F5B-F72 | Roundhouse kick kills | Official Code - GGCD17.txt | 1632 |
| Shaq-Fu | 14 | 007-D1B-F7A | Jumping punch does nothing | Official Code - GGCD17.txt | 1633 |
| Shaq-Fu | 15 | 017-D1B-F7A | Jumping punch does very little damage | Official Code - GGCD17.txt | 1634 |
| Shaq-Fu | 16 | 1A7-D1B-F7A | Jumping punch does more damage | Official Code - GGCD17.txt | 1635 |
| Shaq-Fu | 17 | 407-D1B-F7A | Jumping punch kills | Official Code - GGCD17.txt | 1636 |
| Shaq-Fu | 18 | 008-21B-D5A | Flaming roundhouse does nothing | Official Code - GGCD17.txt | 1637 |
| Shaq-Fu | 19 | 018-21B-D5A | Flaming roundhouse does very little damage | Official Code - GGCD17.txt | 1638 |
| Shaq-Fu | 20 | 1A8-21B-D5A | Flaming roundhouse does more damage | Official Code - GGCD17.txt | 1639 |
| Shaq-Fu | 21 | 408-21B-D5A | Flaming roundhouse kills | Official Code - GGCD17.txt | 1640 |
| Shaq-Fu | 22 | 007-81B-F7A | Straight kick does nothing | Official Code - GGCD17.txt | 1641 |
| Shaq-Fu | 23 | 017-81B-F7A | Straight kick does very little damage | Official Code - GGCD17.txt | 1642 |
| Shaq-Fu | 24 | 1A7-81B-F7A | Straight kick does more damage | Official Code - GGCD17.txt | 1643 |
| Shaq-Fu | 25 | 407-81B-F7A | Straight kick kills | Official Code - GGCD17.txt | 1644 |
| Shaq-Fu | 26 | 007-F9B-F7A | Roundhouse sweep does nothing | Official Code - GGCD17.txt | 1645 |
| Shaq-Fu | 27 | 017-F9B-F7A | Roundhouse sweep does very little damage | Official Code - GGCD17.txt | 1646 |
| Shaq-Fu | 28 | 1A7-F9B-F7A | Roundhouse sweep does more damage | Official Code - GGCD17.txt | 1647 |
| Shaq-Fu | 29 | 407-F9B-F7A | Roundhouse sweep kills | Official Code - GGCD17.txt | 1648 |
| Shaq-Fu | 30 | 007-71B-F7A | Standing punch does nothing | Official Code - GGCD17.txt | 1649 |
| Shaq-Fu | 31 | 017-71B-F7A | Standing punch does very little damage | Official Code - GGCD17.txt | 1650 |
| Shaq-Fu | 32 | 1A7-71B-F7A | Standing punch does more damage | Official Code - GGCD17.txt | 1651 |
| Shaq-Fu | 33 | 407-71B-F7A | Standing punch kills | Official Code - GGCD17.txt | 1652 |
| Shinobi | 1 | 21F-055-2A2 | Infinite energy | Official Code - GGCD1.txt | 383 |
| Shinobi | 2 | 006-06D-3BE | Infinite lives | Official Code - GGCD1.txt | 384 |
| Shinobi | 3 | 06B-75C-F72 | Start with 6 lives | Official Code - GGCD1.txt | 385 |
| Shinobi | 4 | 08B-75C-F72 | Start with 8 lives | Official Code - GGCD1.txt | 386 |
| Shinobi | 5 | 09B-75C-F72 | Start with 9 lives | Official Code - GGCD1.txt | 387 |
| Shinobi | 6 | 21E-BA5-2A2 | On highway stage, jump onto road and stop traffic | Official Code - GGCD1.txt | 388 |
| Shinobi II The Silent Fury | 1 | 052-50F-F7A | Start with 4 energy bars | Official Code - GGCD1.txt | 389 |
| Shinobi II The Silent Fury | 2 | 072-50F-F7A | Start with 6 energy bars | Official Code - GGCD1.txt | 390 |
| Shinobi II The Silent Fury | 3 | 0A2-50F-F7A | Start with 9 energy bars--ignore counter | Official Code - GGCD1.txt | 391 |
| Shinobi II The Silent Fury | 4 | 21A-41C-2A2 | Infinite energy | Official Code - GGCD1.txt | 392 |
| Shinobi II The Silent Fury | 5 | 008-30D-3BE | Infinite ninjitsu magic | Official Code - GGCD1.txt | 393 |
| Shinobi II The Silent Fury | 6 | 032-58F-F7A | Start with 4 lives | Official Code - GGCD1.txt | 394 |
| Shinobi II The Silent Fury | 7 | 062-58F-F7A | Start with 7 lives | Official Code - GGCD1.txt | 395 |
| Shinobi II The Silent Fury | 8 | 092-58F-F7A | Start with 10 lives | Official Code - GGCD1.txt | 396 |
| Shinobi II The Silent Fury | 9 | 00B-A0C-3BE | Infinite lives | Official Code - GGCD1.txt | 397 |
| Slider | 1 | 023-46F-F7A | Start with 3 lives | Official Code - GGCD1.txt | 403 |
| Slider | 2 | 073-46F-F7A | Start with 8 lives | Official Code - GGCD1.txt | 404 |
| Slider | 3 | 0B3-46F-F7A | Start with 12 lives | Official Code - GGCD1.txt | 405 |
| Slider | 4 | 007-01F-19E | Infinite lives | Official Code - GGCD1.txt | 406 |
| Slider | 5 | 00B-F6E-E65 | Infinite time (ignore counter) | Official Code - GGCD1.txt | 407 |
| Sonic Chaos | 1 | 008-3BD-E6E | Infinite time | Official Code - GGCD2.txt | 713 |
| Sonic Chaos | 2 | 022-1EC-E6E | Each ring worth 2 | Official Code - GGCD2.txt | 714 |
| Sonic Chaos | 3 | 042-1EC-E6E | Each ring worth 4 | Official Code - GGCD2.txt | 715 |
| Sonic Chaos | 4 | 062-1EC-E6E | Each ring worth 6 | Official Code - GGCD2.txt | 716 |
| Sonic Chaos | 5 | 082-1EC-E6E | Each ring worth 8 | Official Code - GGCD2.txt | 717 |
| Sonic Chaos | 6 | 0A2-1EC-E6E | Each ring worth 10 | Official Code - GGCD2.txt | 718 |
| Sonic Chaos | 7 | 3A9-DCB-2A2 | Never lose rings | Official Code - GGCD2.txt | 719 |
| Sonic Chaos | 8 | 22A-91D-2A2 | Start with some rings most of the time | Official Code - GGCD2.txt | 720 |
| Sonic Chaos | 11 | 506-93C-E66 | Sonic starts with 50 lives | Official Code - GGCD2.txt | 723 |
| Sonic Chaos | 12 | 996-93C-E66 | Sonic starts with 99 lives | Official Code - GGCD2.txt | 724 |
| Sonic Chaos | 13 | 014-23E-E66 | Sonic continues with 1 life | Official Code - GGCD2.txt | 725 |
| Sonic Chaos | 14 | 094-23E-E66 | Sonic continues with 9 lives | Official Code - GGCD2.txt | 726 |
| Sonic Chaos | 15 | 504-23E-E66 | Sonic continues with 50 lives | Official Code - GGCD2.txt | 727 |
| Sonic Chaos | 16 | 994-23E-E66 | Sonic continues with 99 lives | Official Code - GGCD2.txt | 728 |
| Sonic Chaos | 17 | 016-99C-F7E | Tails starts with 1 life | Official Code - GGCD2.txt | 729 |
| Sonic Chaos | 18 | 096-99C-F7E | Tails starts with 9 lives | Official Code - GGCD2.txt | 730 |
| Sonic Chaos | 19 | 506-99C-F7E | Tails starts with 50 lives | Official Code - GGCD2.txt | 731 |
| Sonic Chaos | 20 | 996-99C-F7E | Tails starts with 99 lives | Official Code - GGCD2.txt | 732 |
| Sonic Chaos | 21 | 014-28E-F7E | Tails continues with 1 life | Official Code - GGCD2.txt | 733 |
| Sonic Chaos | 22 | 094-28E-F7E | Tails continues with 9 lives | Official Code - GGCD2.txt | 734 |
| Sonic Chaos | 23 | 504-28E-F7E | Tails continues with 50 lives | Official Code - GGCD2.txt | 735 |
| Sonic Chaos | 24 | 994-28E-F7E | Tails continues with 99 lives | Official Code - GGCD2.txt | 736 |
| Sonic Chaos | 25 | 3A6-24E-2A2 | Infinite lives | Official Code - GGCD2.txt | 737 |
| Sonic Chaos | DONT COMBINE ANY OF CODES 26 THRU 35 WITH ANY OF 9 THRU 25 | Official Code - GGCD2.txt | 738 | ||
| Sonic Chaos | 26 | 1F6-9EC-08F + 996-A0C-F7D | Sonic starts on Gigapolis Zone | Official Code - GGCD2.txt | 739 |
| Sonic Chaos | 27 | 3D6-9EC-08F + 996-A0C-F7D | Sonic starts on Sleeping Egg Zone | Official Code - GGCD2.txt | 740 |
| Sonic Chaos | 28 | 006-9EC-08F + 996-A0C-F7D | Sonic starts on Mecha Green Hill Zone | Official Code - GGCD2.txt | 741 |
| Sonic Chaos | 29 | 3C6-9EC-08F + 996-A0C-F7D | Sonic starts on Aqua Planet Zone | Official Code - GGCD2.txt | 742 |
| Sonic Chaos | 30 | 056-93C-E66 + 006-9EC-08F + 996-A0C-F7D | Sonic starts on Electric Egg Zone with 5 lives | Official Code - GGCD2.txt | 743 |
| Sonic Chaos | 31 | 016-99C-F7E + 1F6-9EC-08F + 996-A0C-F7D | Tails starts on Gigapolis Zone with 1 life | Official Code - GGCD2.txt | 744 |
| Sonic Chaos | 32 | 1F6-9EC-08F + 996-A0C-F7D | Tails starts on Sleeping Egg Zone | Official Code - GGCD2.txt | 745 |
| Sonic Chaos | 33 | 036-99C-F7E + 006-9EC-08F + 996-A0C-F7D | Tails starts on Mecha Green Hill Zone with 3 lives | Official Code - GGCD2.txt | 746 |
| Sonic Chaos | 34 | 3D6-9EC-08F + 996-A0C-F7D | Tails starts on Aqua Planet Zone | Official Code - GGCD2.txt | 747 |
| Sonic Chaos | 35 | 006-9EC-08F + 996-A0C-F7D | Tails starts on Electric Egg Zone | Official Code - GGCD2.txt | 748 |
| Sonic Chaos | 1 | 092-1EC-E6E | Collect 1 ring and you get 9 | Official Code - GGCD2.txt | 749 |
| Sonic Chaos | 2 | 032-1EC-E6E | Collect 1 ring and you get 3 | Official Code - GGCD2.txt | 750 |
| Sonic Chaos | 3 | FF2-1EC-E6E | Collect 1 ring and you get 65 | Official Code - GGCD2.txt | 751 |
| Sonic Chaos | 4 | 3A9-DAB-2A2 | No loss of rings on collision | Official Code - GGCD2.txt | 752 |
| Sonic Chaos | 5 | 016-93C-E66 | Start with 1 life | Official Code - GGCD2.txt | 753 |
| Sonic Chaos | 6 | 056-93C-E66 | Start with 5 lives | Official Code - GGCD2.txt | 754 |
| Sonic Chaos | 7 | 096-93C-E66 | Start with 9 lives | Official Code - GGCD2.txt | 755 |
| Sonic Chaos | 9 | 008-41D-3B7 | No clock timer | Official Code - GGCD2.txt | 757 |
| Sonic Chaos | 10 | 3C8-33F-5D4 | Start on level 2-2 | Official Code - GGCD2.txt | 758 |
| Sonic Chaos | 11 | 3AA-A3B-2A2 | One hit and you are invincible (you must have a ring when you get hit) | Official Code - GGCD2.txt | 759 |
| Sonic Chaos | 12 | 208-4BB-F72 | Hold right on the joypad and Sonic will finish the level by himself. Switch ff the code when you reach level 3 | Official Code - GGCD2.txt | 760 |
| Sonic the Hedgehog 2 | 1 | 009-04F-3BE | Infinite lives | Official Code - GGCD1.txt | 440 |
| Sonic the Hedgehog 2 | 2 | A78-92C-19E | Invincible after 1 ring--except on act 3 | Official Code - GGCD1.txt | 441 |
| Sonic the Hedgehog 2 | 3 | 026-5ED-E6E | Each ring worth 2 points | Official Code - GGCD1.txt | 442 |
| Sonic the Hedgehog 2 | 4 | 036-5ED-E6E | Each ring worth 3 points | Official Code - GGCD1.txt | 443 |
| Sonic the Hedgehog 2 | 5 | 046-5ED-E6E | Each ring worth 4 points | Official Code - GGCD1.txt | 444 |
| Sonic the Hedgehog 2 | 6 | 056-5ED-E6E | Each ring worth 5 points | Official Code - GGCD1.txt | 445 |
| Sonic the Hedgehog 2 | 7 | 066-5ED-E6E | Each ring worth 6 points | Official Code - GGCD1.txt | 446 |
| Sonic the Hedgehog 2 | 8 | 076-5ED-E6E | Each ring worth 7 points | Official Code - GGCD1.txt | 447 |
| Sonic the Hedgehog 2 | 9 | 086-5ED-E6E | Each ring worth 8 points | Official Code - GGCD1.txt | 448 |
| Sonic the Hedgehog 2 | 10 | 3A7-E4C-2A2 | Don't lose rings when hit | Official Code - GGCD1.txt | 449 |
| Sonic the Hedgehog 2 | 11 | 012-B8D-E66 | Start with 1 life | Official Code - GGCD1.txt | 450 |
| Sonic the Hedgehog 2 | 12 | 052-B8D-E66 | Start with 5 lives | Official Code - GGCD1.txt | 451 |
| Sonic the Hedgehog 2 | 13 | 092-B8D-E66 | Start with 9 lives | Official Code - GGCD1.txt | 452 |
| Sonic the Hedgehog 2 | 14 | 001-12D-3B7 | Stop timer | Official Code - GGCD1.txt | 453 |
| Sonic the Hedgehog 2 | 15 | 3E2-E4D-3B4 + 012-E5D-E69 | Start on Act 2 | Official Code - GGCD1.txt | 454 |
| Sonic the Hedgehog 2 | 16 | 3E2-E4D-3B4 + 022-E5D-E69 | Start on Act 3 | Official Code - GGCD1.txt | 455 |
| Sonic the Hedgehog --Version 0 | NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THESE CODES DON'T WORK ON YOUR GAME, TRY THE 'VERSION 1' CODES (PAGE 63) | Official Code - GGCD1.txt | 408 | ||
| Sonic the Hedgehog --Version 0 | 1 | 007-01A-3BE | Infinite lives | Official Code - GGCD1.txt | 409 |
| Sonic the Hedgehog --Version 0 | *=Ring counter goes back to zero at each 100 points, but you get an extra life each time | Official Code - GGCD1.txt | 410 | ||
| Sonic the Hedgehog --Version 0 | 2 | 020-54A-E6E | *Rings worth 2 points | Official Code - GGCD1.txt | 411 |
| Sonic the Hedgehog --Version 0 | 3 | 030-54A-E6E | *Rings worth 3 points | Official Code - GGCD1.txt | 412 |
| Sonic the Hedgehog --Version 0 | 4 | 040-54A-E6E | *Rings worth 4 points | Official Code - GGCD1.txt | 413 |
| Sonic the Hedgehog --Version 0 | 5 | 050-54A-E6E | *Rings worth 5 points | Official Code - GGCD1.txt | 414 |
| Sonic the Hedgehog --Version 0 | 6 | 060-54A-E6E | *Rings worth 6 points | Official Code - GGCD1.txt | 415 |
| Sonic the Hedgehog --Version 0 | 7 | 070-54A-E6E | *Rings worth 7 points | Official Code - GGCD1.txt | 416 |
| Sonic the Hedgehog --Version 0 | 8 | 080-54A-E6E | *Rings worth 8 points | Official Code - GGCD1.txt | 417 |
| Sonic the Hedgehog --Version 0 | 9 | 3A0-21C-2A2 | Never lose rings | Official Code - GGCD1.txt | 418 |
| Sonic the Hedgehog --Version 0 | 10 | 003-F8C-3B7 | Stop timer | Official Code - GGCD1.txt | 419 |
| Sonic the Hedgehog --Version 0 | 11 | 013-7DE-E66 | Start with 1 life | Official Code - GGCD1.txt | 420 |
| Sonic the Hedgehog --Version 0 | 12 | 053-7DE-E66 | Start with 5 lives | Official Code - GGCD1.txt | 421 |
| Sonic the Hedgehog --Version 0 | 13 | 093-7DE-E66 | Start with 9 lives | Official Code - GGCD1.txt | 422 |
| Sonic the Hedgehog --Version 1 | NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THESE CODES DON'T WORK ON YOUR GAME, TRY THE 'VERSION 0' CODES (ABOVE) | Official Code - GGCD1.txt | 423 | ||
| Sonic the Hedgehog --Version 1 | 1 | 003-8CE-5D4 + 013-88E-91A | Start on Green Hill Zone, part 2 | Official Code - GGCD1.txt | 424 |
| Sonic the Hedgehog --Version 1 | 2 | 003-8CE-5D4 + 023-88E-91A | Start on Green Hill Zone, part 3 | Official Code - GGCD1.txt | 425 |
| Sonic the Hedgehog --Version 1 | 3 | 003-8CE-5D4 + 033-88E-91A | Start on Bridge, part 1 | Official Code - GGCD1.txt | 426 |
| Sonic the Hedgehog --Version 1 | 4 | 003-8CE-5D4 + 043-88E-91A | Start on Bridge, part 2 | Official Code - GGCD1.txt | 427 |
| Sonic the Hedgehog --Version 1 | 5 | 003-8CE-5D4 + 053-88E-91A | Start on Bridge, part 3 | Official Code - GGCD1.txt | 428 |
| Sonic the Hedgehog --Version 1 | 6 | 003-8CE-5D4 + 063-88E-91A | Start on Jungle, part 1 | Official Code - GGCD1.txt | 429 |
| Sonic the Hedgehog --Version 1 | 7 | 003-8CE-5D4 + 073-88E-91A | Start on Jungle, part 2 | Official Code - GGCD1.txt | 430 |
| Sonic the Hedgehog --Version 1 | 8 | 003-8CE-5D4 + 083-88E-91A | Start on Jungle, part 3 | Official Code - GGCD1.txt | 431 |
| Sonic the Hedgehog --Version 1 | 9 | 003-8CE-5D4 + 093-88E-91A | Start on Labyrinth part 1 | Official Code - GGCD1.txt | 432 |
| Sonic the Hedgehog --Version 1 | 10 | 003-8CE-5D4 + 0A3-88E-91A | Start on Labyrinth part 2 | Official Code - GGCD1.txt | 433 |
| Sonic the Hedgehog --Version 1 | 11 | 003-8CE-5D4 + 0B3-88E-91A | Start on Labyrinth part 3 | Official Code - GGCD1.txt | 434 |
| Sonic the Hedgehog --Version 1 | 12 | 003-8CE-5D4 + 0C3-88E-91A | Start on Scrap Brain, part 1 | Official Code - GGCD1.txt | 435 |
| Sonic the Hedgehog --Version 1 | 13 | 003-8CE-5D4 + 0D3-88E-91A | Start on Scrap Brain, part 2 | Official Code - GGCD1.txt | 436 |
| Sonic the Hedgehog --Version 1 | 14 | 003-8CE-5D4 + 0E3-88E-91A | Start on Scrap Brain, part 3 | Official Code - GGCD1.txt | 437 |
| Sonic the Hedgehog --Version 1 | 15 | 003-8CE-5D4 + 0F3-88E-91A | Start on Sky Base, part 1 | Official Code - GGCD1.txt | 438 |
| Sonic the Hedgehog --Version 1 | 16 | 2A2-86A-6E2 | Don't lose breath underwater | Official Code - GGCD1.txt | 439 |
| Sonic the Hedgehog: Triple Trouble | 1 | 003-E0E-E6E | Infinite lives | Official Code - GGCD9.txt | 1290 |
| Sonic the Hedgehog: Triple Trouble | 2 | 00A-E6E-E66 | Start with 1 lives | Official Code - GGCD9.txt | 1291 |
| Sonic the Hedgehog: Triple Trouble | 3 | 04A-E6E-E66 | Start with 5 lives | Official Code - GGCD9.txt | 1292 |
| Sonic the Hedgehog: Triple Trouble | 4 | 14A-E6E-E66 | Start with 15 lives | Official Code - GGCD9.txt | 1293 |
| Sonic the Hedgehog: Triple Trouble | 5 | 99A-E6E-E66 | Start with 100 lives | Official Code - GGCD9.txt | 1294 |
| Sonic the Hedgehog: Triple Trouble | 6 | 00A-AFE-5D4 | Start high in the air on Act 1--1st life only | Official Code - GGCD9.txt | 1295 |
| Sonic the Hedgehog: Triple Trouble | 7 | 053-AFC-E6E | Each ring worth 5 | Official Code - GGCD9.txt | 1296 |
| Sonic the Hedgehog: Triple Trouble | 8 | 0A3-AFC-E6E | Each ring worth 10 | Official Code - GGCD9.txt | 1297 |
| Sonic the Hedgehog: Triple Trouble | 9 | 3A8-E4C-2A2 + 3A8-E7C-2A2 | Infinite rings | Official Code - GGCD9.txt | 1298 |
| Sonic the Hedgehog: Triple Trouble | 10 | 3E3-A4E-082 + 023-A5E-F77 + 003-A6E-A2D | Finish the first part of an Act and warp to the next Act | Official Code - GGCD9.txt | 1299 |
| Sonic the Hedgehog: Triple Trouble | 11 | 008-FFC-08B | Very little flash time after getting hit | Official Code - GGCD9.txt | 1300 |
| Sonic the Hedgehog: Triple Trouble | 12 | 998-FFC-08B | Flash longer after getting hit | Official Code - GGCD9.txt | 1301 |
| Sonic the Hedgehog: Triple Trouble | 13 | 3A9-D5C-2A2 | Get hit and stay invincible | Official Code - GGCD9.txt | 1302 |
| Sonic the Hedgehog: Triple Trouble | 14 | C37-F2C-E61 | Invincible--spikes still kill hurt you | Official Code - GGCD9.txt | 1303 |
| Sonic the Hedgehog: Triple Trouble | 15 | 00A-EBE-E6E | Start with no continues | Official Code - GGCD9.txt | 1304 |
| Sonic the Hedgehog: Triple Trouble | 16 | 05A-EBE-E6E | Start with 5 continues | Official Code - GGCD9.txt | 1305 |
| Sonic the Hedgehog: Triple Trouble | 17 | 0AA-EBE-E6E | Start with 10 continues | Official Code - GGCD9.txt | 1306 |
| Sonic the Hedgehog: Triple Trouble | 18 | 3A5-60E-2A2 | Infinite continues | Official Code - GGCD9.txt | 1307 |
| Sonic the Hedgehog: Triple Trouble | 19 | 00F-88D-3B7 | Infinite timer | Official Code - GGCD9.txt | 1308 |
| Space Harrier | 1 | 040-8DF-E62 | Start with 5 lives | Official Code - GGCD1.txt | 456 |
| Space Harrier | 2 | 060-8DF-E62 | Start with 7 lives | Official Code - GGCD1.txt | 457 |
| Space Harrier | 3 | 080-8DF-E62 | Start with 9 lives | Official Code - GGCD1.txt | 458 |
| Space Harrier | 4 | 21A-63D-2A2 | Infinite lives | Official Code - GGCD1.txt | 459 |
| Space Harrier | If you don't see yourself on screen, press right arrow. | Official Code - GGCD1.txt | 460 | ||
| Space Harrier | *=Practice codes only. Switch off to go on to next level | Official Code - GGCD1.txt | 461 | ||
| Space Harrier | 5 | 025-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 2 | Official Code - GGCD1.txt | 462 |
| Space Harrier | 6 | 035-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 3 | Official Code - GGCD1.txt | 463 |
| Space Harrier | 7 | 045-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 4 | Official Code - GGCD1.txt | 464 |
| Space Harrier | 8 | 065-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 5 | Official Code - GGCD1.txt | 465 |
| Space Harrier | 9 | 075-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 6 | Official Code - GGCD1.txt | 466 |
| Space Harrier | 10 | 0A5-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 7 | Official Code - GGCD1.txt | 467 |
| Space Harrier | 11 | 0B5-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 8 | Official Code - GGCD1.txt | 468 |
| Space Harrier | 12 | 0D5-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 9 | Official Code - GGCD1.txt | 469 |
| Space Harrier | 13 | 0E5-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 10 | Official Code - GGCD1.txt | 470 |
| Space Harrier | 14 | 0F5-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 11 | Official Code - GGCD1.txt | 471 |
| Space Harrier | 15 | 115-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 12-1 | Official Code - GGCD1.txt | 472 |
| Space Harrier | 16 | 125-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 12-2 | Official Code - GGCD1.txt | 473 |
| Space Harrier | 17 | 135-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 12-3 | Official Code - GGCD1.txt | 474 |
| Space Harrier | 18 | 145-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 12-4 | Official Code - GGCD1.txt | 475 |
| Space Harrier | 19 | 165-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 12-5 | Official Code - GGCD1.txt | 476 |
| Space Harrier | 20 | 175-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 12-6 | Official Code - GGCD1.txt | 477 |
| Space Harrier | 21 | 185-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Start on stage 12-7 | Official Code - GGCD1.txt | 478 |
| Space Harrier | 22 | 195-CCE-B3E + 005-C9E-6EA + 005-CAC-E62 | *Watch ending | Official Code - GGCD1.txt | 479 |
| Space Harrier | 23 | 004-A6E-3BE | Floor doesn't move | Official Code - GGCD1.txt | 480 |
| Spider-Man: Return of the Sinister Six | 1 | 003-39F-5D4 | Begin with web fluid | Official Code - GGCD2.txt | 761 |
| Spider-Man: Return of the Sinister Six | 2 | 013-35F-C4A | Start with less energy | Official Code - GGCD2.txt | 762 |
| Spider-Man: Return of the Sinister Six | 3 | 0A3-35F-C4A | Start with more energy | Official Code - GGCD2.txt | 763 |
| Spider-Man: Return of the Sinister Six | 4 | 0F3-35F-C4A | Start with a lot more energy | Official Code - GGCD2.txt | 764 |
| Spider-Man: Return of the Sinister Six | 5 | FF3-2FF-E6E | Gives you 2,540 points | Official Code - GGCD2.txt | 765 |
| Spider-Man: Return of the Sinister Six | 6 | 063-1DF-E66 | Start with 5 continues | Official Code - GGCD2.txt | 766 |
| Spider-Man: Return of the Sinister Six | 7 | 093-1DF-E66 | Start with 8 continues | Official Code - GGCD2.txt | 767 |
| Spider-Man: Return of the Sinister Six | 8 | 3A4-0DD-2A2 | Infinite energy | Official Code - GGCD2.txt | 768 |
| Star Wars | 1 | 00D-92B-3B7 + 3AD-93B-2A2 | Infinite energy--all players | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1206 |
| Star Wars | Codes for Leia: | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1207 | ||
| Star Wars | 2 | 20E-347-A2A | Start with 7 energy pts.--1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1208 |
| Star Wars | 3 | 30E-347-A2A | Start with 9 energy pts.--1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1209 |
| Star Wars | 4 | 40E-347-A2A | Start with 12 energy pts.--1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1210 |
| Star Wars | 5 | 210-D48-91D | Storm troopers are invincible | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1211 |
| Star Wars | 6 | C90-B2E-5DD | Everything on the screen disappears except you and obstacles | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1212 |
| Star Wars | 7 | 20F-48A-A2A | Start with 7 energy pts.--after 1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1213 |
| Star Wars | 8 | 30F-48A-A2A | Start with 9 energy pts.--after 1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1214 |
| Star Wars | 9 | 40F-48A-A2A | Start with 12 energy pts.--after 1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1215 |
| Star Wars | Codes for Luke: | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1216 | ||
| Star Wars | 10 | 05E-237-E62 | Start with 6 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1217 |
| Star Wars | 11 | 09E-237-E62 | Start with 10 lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1218 |
| Star Wars | 12 | 30A-12B-A2A | Start with 16 energy pts.--1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1219 |
| Star Wars | 13 | 40A-12B-A2A | Start with 22 energy pts.--1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1220 |
| Star Wars | 14 | 50A-12B-A2A | Start with 27 energy pts.--1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1221 |
| Star Wars | 15 | 30F-6FA-A2A | Start with 16 energy pts. after 1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1222 |
| Star Wars | 16 | 40F-6FA-A2A | Start with 22 energy pts. after 1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1223 |
| Star Wars | 17 | 50F-6FA-A2A | Start with 27 energy pts. after 1st life | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1224 |
| Star Wars | 18 | 3AF-6BA-2A2 | Infinite lives | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1225 |
| Streets of Rage | 1 | 027 3CF E66 | Start with 2 lives | Official Code - GGCD1.txt | 481 |
| Streets of Rage | 2 | 057 3CF E66 | Start with 5 lives | Official Code - GGCD1.txt | 482 |
| Streets of Rage | 3 | 087 3CF E66 | Start with 8 lives | Official Code - GGCD1.txt | 483 |
| Streets of Rage | 4 | 3A9-667-2A2 | Infinite time | Official Code - GGCD1.txt | 484 |
| Streets of Rage | *=First section of round only | Official Code - GGCD1.txt | 485 | ||
| Streets of Rage | 5 | 090-6E7-F7A | *Start with 90 seconds instead of 40 in Round 1 | Official Code - GGCD1.txt | 486 |
| Streets of Rage | 6 | 020-6E7-F7A | *Start with 20 seconds in Round 1 | Official Code - GGCD1.txt | 487 |
| Streets of Rage | 7 | 090-737-F7E | *Start with 90 seconds instead of 50 in Rounds 2 thru 4 | Official Code - GGCD1.txt | 488 |
| Streets of Rage | 8 | 020-737-F7E | *Start with 20 seconds in Rounds 2 thru 4 | Official Code - GGCD1.txt | 489 |
| Streets of Rage | 9 | 090-787-F7E | *Start with 90 seconds instead of 50 in Round 5 | Official Code - GGCD1.txt | 490 |
| Streets of Rage | 10 | 020-787-F7E | *Start with 20 seconds in Round 5 | Official Code - GGCD1.txt | 491 |
| Streets of Rage | 11 | 008-DD6-19E | Infinite lives | Official Code - GGCD1.txt | 492 |
| Streets of Rage | 12 | 009-0A6-3B7 | Infinite energy | Official Code - GGCD1.txt | 493 |
| Streets of Rage | 13 | 027-3CF-E66 | Start with 2 lives | Official Code - GGCD1.txt | 494 |
| Streets of Rage | 14 | 057-3CF-E66 | Start with 5 lives | Official Code - GGCD1.txt | 495 |
| Streets of Rage | 15 | 087-3CF-E66 | Start with 8 lives--ignore counter | Official Code - GGCD1.txt | 496 |
| Streets of Rage | 16 | 677-CC9-913 | Start on Round 2 | Official Code - GGCD1.txt | 497 |
| Streets of Rage | 17 | 677-CC9-913 + 027-CA9-E6E | Start on Round 3 | Official Code - GGCD1.txt | 498 |
| Streets of Rage | 18 | 677-CC9-913 + 037-CA9-E6E | Start on Round 4 | Official Code - GGCD1.txt | 499 |
| Streets of Rage | 19 | 677-CC9-913 + 047-CA9-E6E | Start on Round 5 | Official Code - GGCD1.txt | 500 |
| Streets of Rage 2 | 1 | 012-BEF-E66 | Start with only 1 life | Official Code - GGCD2.txt | 769 |
| Streets of Rage 2 | 2 | 062-BEF-E66 | Start with 6 lives | Official Code - GGCD2.txt | 770 |
| Streets of Rage 2 | 3 | 092-BEF-E66 | Start with 9 lives | Official Code - GGCD2.txt | 771 |
| Streets of Rage 2 | 4 | 218-15C-91D | Infinite lives | Official Code - GGCD2.txt | 772 |
| Streets of Rage 2 | 5 | 0BE-F79-B36 | Start 1st life with only 1/2 energy | Official Code - GGCD2.txt | 773 |
| Streets of Rage 2 | 6 | 3CE-F79-B36 | Start 1st life with 2x energy | Official Code - GGCD2.txt | 774 |
| Streets of Rage 2 | 7 | 21A-FBC-91D | Infinite energy | Official Code - GGCD2.txt | 775 |
| Streets of Rage 2 | 8 | 00A-05B-E6E | Infinite time | Official Code - GGCD2.txt | 776 |
| Streets of Rage 2 | 9 | 012-C3F-E6E + 832-C5F-F74 | Start on stage 2 | Official Code - GGCD2.txt | 777 |
| Streets of Rage 2 | 10 | 022-C3F-E6E + 832-C5F-F74 | Start on stage 3 | Official Code - GGCD2.txt | 778 |
| Streets of Rage 2 | 11 | 032-C3F-E6E + 832-C5F-F74 | Start on stage 4 | Official Code - GGCD2.txt | 779 |
| Streets of Rage 2 | 12 | 042-C3F-E6E + 832-C5F-F74 | Start on stage 5 | Official Code - GGCD2.txt | 780 |
| Streets of Rage 2 | 13 | 052-C3F-E6E + 832-C5F-F74 | Start on stage 6 | Official Code - GGCD2.txt | 781 |
| Streets of Rage 2 | 14 | 3E8-83A-91D + 098-84A-193 + 008-85A-E6F | Mega-power attacks | Official Code - GGCD2.txt | 782 |
| Strider Returns | 1 | 00E-4AA-19E | Infinite time | Official Code - GGCD2.txt | 783 |
| Strider Returns | 2 | 3AB-A2F-2A2 | Infinite lives | Official Code - GGCD2.txt | 784 |
| Strider Returns | 3 | 015-F8F-F7E | Start with 2 lives | Official Code - GGCD2.txt | 785 |
| Strider Returns | 4 | 035-F8F-F7E | Start with 4 lives | Official Code - GGCD2.txt | 786 |
| Strider Returns | 5 | 075-F8F-F7E | Start with 8 lives | Official Code - GGCD2.txt | 787 |
| Strider Returns | 6 | 095-F8F-F7E | Start with 10 lives | Official Code - GGCD2.txt | 788 |
| Strider Returns | 7 | 3A6-73A-2A2 | Infinite energy | Official Code - GGCD2.txt | 789 |
| Strider Returns | 8 | 007-3BF-6EB | Start with energy at 1 | Official Code - GGCD2.txt | 790 |
| Strider Returns | 9 | 107-3BF-6EB | Start with energy at 3 | Official Code - GGCD2.txt | 791 |
| Strider Returns | 10 | 207-3BF-6EB Start with energy at 6 | Official Code - GGCD2.txt | 792 | |
| Strider Returns | 11 | 907-3BF-6EB Start with energy at 19 | Official Code - GGCD2.txt | 793 | |
| Strider Returns | 12 | AF6-72A-A24 Invincibility | Official Code - GGCD2.txt | 794 | |
| Strider Returns | 13 | 015-F3F-E6A Start on level 2 | Official Code - GGCD2.txt | 795 | |
| Strider Returns | 14 | 025-F3F-E6A Start on level 3 | Official Code - GGCD2.txt | 796 | |
| Strider Returns | 15 | 035-F3F-E6A Start on level 4 | Official Code - GGCD2.txt | 797 | |
| Strider Returns | 16 | 045-F3F-E6A Start on level 5 | Official Code - GGCD2.txt | 798 | |
| Strider Returns | 17 | 001-49C-19E + 213-BEC-2A2 | Loads of bad guys | Official Code - GGCD2.txt | 799 |
| Strider Returns | 18 | C91-4AC-2A2 + 000-71C-195 | Only 1 animal enemy in game | Official Code - GGCD2.txt | 800 |
| Super Golf | 1 | 21F-4CE-19D | Turn codes on and bad shots won't be scored | Official Code - GGCD1.txt | 501 |
| Super Golf | 2 | 00F-16C-3BE | Take points on chr select and put them into point bin (but doesn't take them off your set value) | Official Code - GGCD1.txt | 502 |
| Super Golf | 3 | AF2-83E-08F | No wind | Official Code - GGCD1.txt | 503 |
| Super Golf | 4 | 02F-6DF-E6E | Start on hole 2 | Official Code - GGCD1.txt | 504 |
| Super Golf | 5 | 03F-6DF-E6E | Start on hole 3 | Official Code - GGCD1.txt | 505 |
| Super Golf | 6 | 04F-6DF-E6E | Start on hole 4 | Official Code - GGCD1.txt | 506 |
| Super Golf | 7 | 05F-6DF-E6E | Start on hole 5 | Official Code - GGCD1.txt | 507 |
| Super Golf | 8 | 06F-6DF-E6E | Start on hole 6 | Official Code - GGCD1.txt | 508 |
| Super Golf | 9 | 07F-6DF-E6E | Start on hole 7 | Official Code - GGCD1.txt | 509 |
| Super Golf | 10 | 08F-6DF-E6E | Start on hole 8 | Official Code - GGCD1.txt | 510 |
| Super Golf | 11 | 09F-6DF-E6E | Start on hole 9 | Official Code - GGCD1.txt | 511 |
| Super Golf | 12 | 0AF-6DF-E6E | Start on hole 10 | Official Code - GGCD1.txt | 512 |
| Super Golf | 13 | 0BF-6DF-E6E | Start on hole 11 | Official Code - GGCD1.txt | 513 |
| Super Golf | 14 | 0CF-6DF-E6E | Start on hole 12 | Official Code - GGCD1.txt | 514 |
| Super Golf | 15 | 0DF-6DF-E6E | Start on hole 13 | Official Code - GGCD1.txt | 515 |
| Super Golf | 16 | 0EF-6DF-E6E | Start on hole 14 | Official Code - GGCD1.txt | 516 |
| Super Golf | 17 | 0FF-6DF-E6E | Start on hole 15 | Official Code - GGCD1.txt | 517 |
| Super Golf | 18 | 10F-6DF-E6E | Start on hole 16 | Official Code - GGCD1.txt | 518 |
| Super Golf | 19 | 11F-6DF-E6E | Start on hole 17 | Official Code - GGCD1.txt | 519 |
| Super Golf | 20 | 12F-6DF-E6E | Start on hole 18 | Official Code - GGCD1.txt | 520 |
| Super Off-Road | 1 | 05A-D8F-80E | Start with 5 nitros | Official Code - GGCD1.txt | 521 |
| Super Off-Road | 2 | 0AA-D8F-80E | Start with 10 nitros | Official Code - GGCD1.txt | 522 |
| Super Off-Road | 3 | 0FA-D8F-80E | Start with 15 nitros | Official Code - GGCD1.txt | 523 |
| Super Off-Road | 4 | 215-B0C-91D | Infinite nitros | Official Code - GGCD1.txt | 524 |
| Super Off-Road | 5 | 001-98B-A2C | Almost infinite money | Official Code - GGCD1.txt | 525 |
| Super Off-Road | 6 | 004-50E-A22 | Infinite time--ignore counter | Official Code - GGCD1.txt | 526 |
| Super Smash TV | 1 | 001-76D-19E | Infinite lives | Official Code - GGCD1.txt | 527 |
| Super Smash TV | 2 | 050-809-F76 | Start with 5 lives | Official Code - GGCD1.txt | 528 |
| Super Smash TV | 3 | 080-809-F76 | Start with 8 lives | Official Code - GGCD1.txt | 529 |
| Super Smash TV | 4 | 0A0-809-F76 | Start with 10 lives | Official Code - GGCD1.txt | 530 |
| Super Smash TV | 5 | C93-605-91D | Green men freeze | Official Code - GGCD1.txt | 531 |
| Super Smash TV | 6 | 051-299-F76 | Start with 5 credits | Official Code - GGCD1.txt | 532 |
| Super Smash TV | 7 | 081-299-F76 | Start with 8 credits | Official Code - GGCD1.txt | 533 |
| Super Smash TV | 8 | 0A1-299-F76 | Start with 10 credits | Official Code - GGCD1.txt | 534 |
| Super Space Invaders | 1 | 02A-E1C-E66 | Start with 2 lives | Official Code - GGCD1.txt | 535 |
| Super Space Invaders | 2 | 05A-E1C-E66 | Start with 5 lives | Official Code - GGCD1.txt | 536 |
| Super Space Invaders | 3 | 07A-E1C-E66 | Start with 7 lives | Official Code - GGCD1.txt | 537 |
| Super Space Invaders | 4 | 00F-D5B-3BE | Infinite lives | Official Code - GGCD1.txt | 538 |
| Super Space Invaders | 5 | 02B-09E-E66 | Start with 3 shields | Official Code - GGCD1.txt | 539 |
| Super Space Invaders | 6 | 05B-09E-E66 | Start with 6 shields | Official Code - GGCD1.txt | 540 |
| Super Space Invaders | 7 | 07B-09E-E66 | Start with 8 shields | Official Code - GGCD1.txt | 541 |
| Super Space Invaders | 8 | 007-43E-E6E | Infinite shields--except when stomped | Official Code - GGCD1.txt | 542 |
| Surf Ninjas | 1 | 015-36F-E66 | Start with only 1 life | Official Code - GGCD2.txt | 801 |
| Surf Ninjas | 2 | 065-36F-E66 | Start with 6 lives | Official Code - GGCD2.txt | 802 |
| Surf Ninjas | 3 | 095-36F-E66 | Start with 9 lives | Official Code - GGCD2.txt | 803 |
| Surf Ninjas | 4 | 3AE-28F-2A2 | Infinite lives | Official Code - GGCD2.txt | 804 |
| Surf Ninjas | 5 | 00F-47A-E6E | Infinite Zatches | Official Code - GGCD2.txt | 805 |
| Surf Ninjas | 6 | 010-AEF-E6A | Start on level 2: Docks of Venice, CA | Official Code - GGCD2.txt | 806 |
| Surf Ninjas | 7 | 020-AEF-E6A | Start on level 3: Island of Patu San | Official Code - GGCD2.txt | 807 |
| Surf Ninjas | 8 | 040-AEF-E6A | Start on level 4: jungle of Patu San | Official Code - GGCD2.txt | 808 |
| Surf Ninjas | 9 | 050-AEF-E6A | Start at the cave of the ancients | Official Code - GGCD2.txt | 809 |
| Surf Ninjas | CODES 10 AND 11 ARE FOR PRACTICE ONLY. YOU CANNOT COMPLETE THE GAME WITHOUT COLLECTING THE KWANTZU IN THE CAVE OF THE ANCIENTS | Official Code - GGCD2.txt | 810 | ||
| Surf Ninjas | 10 | 060-AEF-E6A | Start on level 5: Colonel Chi's prison camp | Official Code - GGCD2.txt | 811 |
| Surf Ninjas | 11 | 070-AEF-E6A | Start on level 6: Colonel Chi's Fortress | Official Code - GGCD2.txt | 812 |
| Surf Ninjas | 12 | 005-49F-E62 | Start with no Zatches | Official Code - GGCD2.txt | 813 |
| Surf Ninjas | 13 | 015-49F-E62 | Start with only 1 Zatch | Official Code - GGCD2.txt | 814 |
| Surf Ninjas | 14 | 105-49F-E62 | Start with 10 Zatches | Official Code - GGCD2.txt | 815 |
| Surf Ninjas | 15 | 505-49F-E62 | Start with 50 Zatches | Official Code - GGCD2.txt | 816 |
| Surf Ninjas | 16 | 005-4AF-E66 | Start with no hints | Official Code - GGCD2.txt | 817 |
| Surf Ninjas | 17 | 015-4AF-E66 | Start with only one hint | Official Code - GGCD2.txt | 818 |
| Surf Ninjas | 18 | 105-4AF-E66 | Start with 10 hints | Official Code - GGCD2.txt | 819 |
| Surf Ninjas | 19 | 505-4AF-E66 | Start with 50 hints | Official Code - GGCD2.txt | 820 |
| Surf Ninjas | 20 | 005-4BF-B3E | Start with no weapons | Official Code - GGCD2.txt | 821 |
| Surf Ninjas | 21 | 055-4BF-B3E | Start with 5 of each weapon | Official Code - GGCD2.txt | 822 |
| Surf Ninjas | 22 | 305-4BF-B3E | Start with 30 of each weapon | Official Code - GGCD2.txt | 823 |
| Surf Ninjas | 23 | 505-4BF-B3E | Start with 50 of each weapon | Official Code - GGCD2.txt | 824 |
| Surf Ninjas | 24 | 005-4CF-2AA | Start with no gold | Official Code - GGCD2.txt | 825 |
| Surf Ninjas | 25 | 155-4CF-2AA | Start with only 15 gold coins | Official Code - GGCD2.txt | 826 |
| Surf Ninjas | 26 | 605-4CF-2AA | Start with 60 gold coins | Official Code - GGCD2.txt | 827 |
| Surf Ninjas | 27 | 995-4CF-2AA | Start with 99 gold coins | Official Code - GGCD2.txt | 828 |
| Surf Ninjas | 28 | C9A-ABA-19E | Infinite hints | Official Code - GGCD2.txt | 829 |
| Surf Ninjas | 29 | 000-72E-E6E | Infinite weapons | Official Code - GGCD2.txt | 830 |
| Surf Ninjas | 30 | 3A2-9A9-2A2 | Infinite gold | Official Code - GGCD2.txt | 831 |
| Taz In Escape from Mars | 1 | 3AE-916-2A2 | Infinite lives | Official Code - GGCD10.txt | 1315 |
| Taz In Escape from Mars | 2 | 215-545-6E2 | Infinite energy | Official Code - GGCD10.txt | 1316 |
| Taz In Escape from Mars | 3 | 304-7B6-E6A | Start with Bubble Gum Float | Official Code - GGCD10.txt | 1317 |
| Taz In Escape from Mars | 4 | C94-7C6-2A2 | Keep weapons for a little while after you die | Official Code - GGCD10.txt | 1318 |
| Taz In Escape from Mars | 5 | 015-735-197 | Less flash time after getting hit | Official Code - GGCD10.txt | 1319 |
| Taz In Escape from Mars | 6 | 995-735-197 | More flash time after getting hit | Official Code - GGCD10.txt | 1320 |
| Taz In Escape from Mars | 7 | 004-E46-3BA + 004-E06-3BE | Always invincible | Official Code - GGCD10.txt | 1321 |
| Taz-Mania | 1 | 031-CFD-F7E | Start level 1 with 3 lives | Official Code - GGCD1.txt | 543 |
| Taz-Mania | 2 | 071-CFD-F7E | Start level 1 with 7 lives | Official Code - GGCD1.txt | 544 |
| Taz-Mania | 3 | 091-CFD-F7E | Start level 1 with 9 lives | Official Code - GGCD1.txt | 545 |
| Taz-Mania | 4 | 00E-32E-3B7 | Infinite lives | Official Code - GGCD1.txt | 546 |
| Tengen World Cup Soccer | 1 | 002-D4C-19E | Infinite time--switch on to freeze time | Official Code - GGCD2.txt | 832 |
| Tengen World Cup Soccer | 2 | 002-6DC-F7A + 012-6EC-F7E | 1 min. per half | Official Code - GGCD2.txt | 833 |
| Tengen World Cup Soccer | 3 | 002-6DC-F7A + 052-6EC-F7E | 5 mins. per half | Official Code - GGCD2.txt | 834 |
| Tengen World Cup Soccer | 4 | 062-6DC-F7A + 002-6EC-F7E | 60 mins. per half | Official Code - GGCD2.txt | 835 |
| Tengen World Cup Soccer | World Cup Mode Codes: | Official Code - GGCD2.txt | 836 | ||
| Tengen World Cup Soccer | 6 | 3EF-2BE-082 + 00F-2DE-E6D | Start with 43 points to use on the edit screen | Official Code - GGCD2.txt | 837 |
| Tengen World Cup Soccer | Exhibition Mode Only: | Official Code - GGCD2.txt | 838 | ||
| Tengen World Cup Soccer | 7 | 0AF-21E-B3A | Start with only 10 points on edit screen | Official Code - GGCD2.txt | 839 |
| Tengen World Cup Soccer | 8 | 2AF-21E-B3A | Start with 50 points on edit screen | Official Code - GGCD2.txt | 840 |
| Tengen World Cup Soccer | 9 | 3CF-21E-B3A | Start with 60 points on edit screen | Official Code - GGCD2.txt | 841 |
| Tengen World Cup Soccer | 10 | 001-21D-19E | Infinite points on edit screen | Official Code - GGCD2.txt | 842 |
| The Incredible Crash Dummies | 1 | 01C-40F-F7E | Start with 1 life instead of 5 | Official Code - GGCD1.txt | 194 |
| The Incredible Crash Dummies | 2 | 03C-40F-F7E | Start with 3 lives | Official Code - GGCD1.txt | 195 |
| The Incredible Crash Dummies | 3 | 07C-40F-F7E | Start with 7 lives | Official Code - GGCD1.txt | 196 |
| The Incredible Crash Dummies | 4 | 09C-40F-F7E | Start with 9 lives | Official Code - GGCD1.txt | 197 |
| The Incredible Crash Dummies | 5 | 00F-45F-19E | Infinite lives | Official Code - GGCD1.txt | 198 |
| The Incredible Crash Dummies | 6 | 403-69E-6EB | Start with 40 seconds on day 1 instead of 60 | Official Code - GGCD1.txt | 199 |
| The Incredible Crash Dummies | 7 | 803-69E-6EB | Start with 80 seconds on day 1 | Official Code - GGCD1.txt | 200 |
| The Incredible Crash Dummies | 8 | 993-69E-6EB | Start with 99 seconds on day 1 | Official Code - GGCD1.txt | 201 |
| The Incredible Crash Dummies | 9 | 205-FFE-E6B | Start with 20 seconds on day 2 instead of 40 | Official Code - GGCD1.txt | 202 |
| The Incredible Crash Dummies | 10 | 605-FFE-E6B | Start with 60 seconds on day 2 | Official Code - GGCD1.txt | 203 |
| The Incredible Crash Dummies | 11 | 995-FFE-E6B | Start with 99 seconds on day 2 | Official Code - GGCD1.txt | 204 |
| The Incredible Crash Dummies | 12 | 009-7AD-E6E | Infinite time (must switch off at end of day) | Official Code - GGCD1.txt | 205 |
| The Incredible Crash Dummies | 13 | 3EC-29F-082 + 01C-2AF-E62 + 00C-2BF-E69 | Start on day 2 | Official Code - GGCD1.txt | 206 |
| The Incredible Crash Dummies | 14 | 3EC-29F-082 + 00C-2BF-E69 | Start on day 3 | Official Code - GGCD1.txt | 207 |
| The Incredible Crash Dummies | 15 | 3EC-29F-082 + 03C-2AF-E62 + 00C-2BF-E69 | Start on day 4 | Official Code - GGCD1.txt | 208 |
| The Incredible Crash Dummies | 16 | 3EC-29F-082 + 04C-2AF-E62 + 00C-2BF-E69 | Start on day 5 | Official Code - GGCD1.txt | 209 |
| The Incredible Crash Dummies | 1 | 05C-40F-F7E | Start with 5 lives | Official Code - GGCD2.txt | 650 |
| The Incredible Crash Dummies | 4 | 00B-E1A-E69 | Fire has no effect on Crash Dummies | Official Code - GGCD2.txt | 653 |
| The Itchy & Scratchy Game | 1 | 002-76F-B30 | Start with 4 lives and 4 continues | Official Code - GGCD16.txt | 1562 |
| The Itchy & Scratchy Game | 2 | 012-72F-F7A | Start with 1 life | Official Code - GGCD16.txt | 1563 |
| The Itchy & Scratchy Game | 3 | 072-72F-F7A | Start with 7 lives | Official Code - GGCD16.txt | 1564 |
| The Itchy & Scratchy Game | 4 | 092-72F-F7A | Start with 9 lives | Official Code - GGCD16.txt | 1565 |
| The Itchy & Scratchy Game | 5 | 0F2-72F-F7A | Start with 15 lives | Official Code - GGCD16.txt | 1566 |
| The Itchy & Scratchy Game | 6 | 3EE-3D5-B31 + 01E-3E5-F7E | Start with very little energy on your first life | Official Code - GGCD16.txt | 1567 |
| The Itchy & Scratchy Game | 7 | 3AA-CAB-2A2 | Infinite energy | Official Code - GGCD16.txt | 1568 |
| The Itchy & Scratchy Game | 8 | 3E9-14E-4CA + 3E5-54C-4CA | Almost Invincible | Official Code - GGCD16.txt | 1569 |
| The Itchy & Scratchy Game | 9 | 3A2-E2B-2A2 | Infinite lives | Official Code - GGCD16.txt | 1570 |
| The Lion King | CODES 1-6: ONLY WORK ON THE LION PRINCE DIFFICULTY LEVEL | Official Code - GGCD11.txt | 1349 | ||
| The Lion King | 1 | 017-B98-E66 | Start with 1 life | Official Code - GGCD11.txt | 1350 |
| The Lion King | 2 | 057-B98-E66 | Start with 5 lives | Official Code - GGCD11.txt | 1351 |
| The Lion King | 3 | 097-B98-E66 | Start with 9 lives | Official Code - GGCD11.txt | 1352 |
| The Lion King | 4 | 027-BB8-C4A | Start with 1/2 of a Circle of Life | Official Code - GGCD11.txt | 1353 |
| The Lion King | 5 | 047-BB8-C4A | Start with 1 Circle of life | Official Code - GGCD11.txt | 1354 |
| The Lion King | 6 | 007-BB8-C4A | Start with no Circles of Life | Official Code - GGCD11.txt | 1355 |
| The Lion King | 7 | 3A6-439-2A2 | Get hit and become Invisible | Official Code - GGCD11.txt | 1356 |
| The Lion King | 8 | 0F6-639-7FB | Flash less after getting hit | Official Code - GGCD11.txt | 1357 |
| The Lion King | 9 | FF6-639-7FB | Flash longer after getting hit | Official Code - GGCD11.txt | 1358 |
| The Lion King | 10 | 3A9-9E9-2A2 | Ladybugs don't restore any energy | Official Code - GGCD11.txt | 1359 |
| The Lion King | 11 | 3A6-88C-2A2 | Infinite lives | Official Code - GGCD11.txt | 1360 |
| The Lion King | 12 | 3E5-B5A-4CA | Invisible | Official Code - GGCD11.txt | 1361 |
| The Lion King | 13 | 3E7-73B-7F4 + 3D7-76B-A27 + 327-77B-082 | Invincible | Official Code - GGCD11.txt | 1362 |
| The Lucky Dime Caper starring Donald Duck | 1 | 047-B1F-E66 | Start with 4 lives | Official Code - GGCD1.txt | 264 |
| The Lucky Dime Caper starring Donald Duck | 2 | 067-B1F-E66 | Start with 6 lives | Official Code - GGCD1.txt | 265 |
| The Lucky Dime Caper starring Donald Duck | 3 | 087-B1F-E66 | Start with 8 lives | Official Code - GGCD1.txt | 266 |
| The Lucky Dime Caper starring Donald Duck | 4 | 000-93D-E69 | Infinite lives | Official Code - GGCD1.txt | 267 |
| The Lucky Dime Caper starring Donald Duck | *=Don't pick up stars, ignore counter | Official Code - GGCD1.txt | 268 | ||
| The Lucky Dime Caper starring Donald Duck | 5 | 047-E0E-E6E | *Start with 5 energy units | Official Code - GGCD1.txt | 269 |
| The Lucky Dime Caper starring Donald Duck | 6 | 067-E0E-E6E | *Start with 7 energy units | Official Code - GGCD1.txt | 270 |
| The Lucky Dime Caper starring Donald Duck | 7 | 087-E0E-E6E | *Start with 9 energy units | Official Code - GGCD1.txt | 271 |
| The Lucky Dime Caper starring Donald Duck | 8 | 21C-04E-91D | Infinite energy | Official Code - GGCD1.txt | 272 |
| The Lucky Dime Caper starring Donald Duck | 9 | 219-B3E-91D | After Donald loses 1 energy unit he is invincible | Official Code - GGCD1.txt | 273 |
| The Majors: Pro Baseball | Can switch codes on/off | Official Code - GGCD1.txt | 274 | ||
| The Majors: Pro Baseball | 1 | 003-91C-19A | No strikeouts | Official Code - GGCD1.txt | 275 |
| The Majors: Pro Baseball | 2 | 043-93C-E66 4 strikes and you're out | Official Code - GGCD1.txt | 276 | |
| The Majors: Pro Baseball | 3 | 063-93C-E66 6 strikes and you're out | Official Code - GGCD1.txt | 277 | |
| The Majors: Pro Baseball | 4 | 003-56C-19A | 1 ball and you walk | Official Code - GGCD1.txt | 278 |
| The Simpsons: Bart Vs the Space Mutants | 1 | 002-D09-E6E | Infinite coins | Official Code - GGCD1.txt | 398 |
| The Simpsons: Bart Vs the Space Mutants | 2 | 009-5DC-E6E | Infinite time | Official Code - GGCD1.txt | 399 |
| The Simpsons: Bart Vs the Space Mutants | 3 | 21D-18B-2A2 + 05E-A3E-A2A | Start with 5 coins | Official Code - GGCD1.txt | 400 |
| The Simpsons: Bart Vs the Space Mutants | 4 | 15E-A3E-A2A + 21D-18B-2A2 | Start with 15 coins | Official Code - GGCD1.txt | 401 |
| The Simpsons: Bart Vs the Space Mutants | 5 | 21D-18B-2A2 + 20E-A3E-A2A | tart with 20 coins | Official Code - GGCD1.txt | 402 |
| The Terminator | 1 | 3AD-87C-2A2 | Invincibility | Official Code - GGCD1.txt | 547 |
| The Terminator | *=Right amount of health does not appear until you get hit once. | Official Code - GGCD1.txt | 548 | ||
| The Terminator | 2 | 4B7-72E-7FB | Start with about 75% health | Official Code - GGCD1.txt | 549 |
| The Terminator | 3 | 327-72E-7FB | Start with about 50% health | Official Code - GGCD1.txt | 550 |
| The Terminator | 4 | 197-72E-7FB | Start with about 25% health | Official Code - GGCD1.txt | 551 |
| The Terminator | 5 | 002-A7A-19E | Infinite time | Official Code - GGCD1.txt | 552 |
| Tom and Jerry | 1 | C90-AFA-2A2 | Infinite energy | Official Code - GGCD1.txt | 553 |
| Tom and Jerry | 2 | 0A8-D4E-C4A | Start with 5 hearts | Official Code - GGCD1.txt | 554 |
| Tom and Jerry | 3 | 0C8-D4E-C4A | Start with 6 hearts | Official Code - GGCD1.txt | 555 |
| Tom and Jerry | 4 | 04B-E77-F76 | Start with 4 continues | Official Code - GGCD1.txt | 556 |
| Tom and Jerry | 5 | 08B-E77-F76 | Start with 8 continues | Official Code - GGCD1.txt | 557 |
| Tom and Jerry | 6 | 00D-E56-19E | Infinite continues | Official Code - GGCD1.txt | 558 |
| Tom and Jerry-The Movie | 1 | 000-AEA-19E | Infinite energy | Official Code - GGCD14.txt | 1447 |
| Tom and Jerry-The Movie | 2 | 018-D4E-C4A | Start with very little energy | Official Code - GGCD14.txt | 1448 |
| Tom and Jerry-The Movie | 3 | 028-D4E-C4A | Start with less energy | Official Code - GGCD14.txt | 1449 |
| Tom and Jerry-The Movie | 4 | 0A8-D4E-C4A | Start with more energy | Official Code - GGCD14.txt | 1450 |
| Tom and Jerry-The Movie | 5 | 0F8-D4E-C4A | Start with even more energy | Official Code - GGCD14.txt | 1451 |
| Tom and Jerry-The Movie | 6 | 00B-E77-F76 | Start with no continues | Official Code - GGCD14.txt | 1452 |
| Tom and Jerry-The Movie | 7 | 0AB-E77-F76 | Start with 10 continues | Official Code - GGCD14.txt | 1453 |
| Tom and Jerry-The Movie | 8 | 0FB-E77-F76 | Start with 15 continues | Official Code - GGCD14.txt | 1454 |
| Tom and Jerry-The Movie | 9 | 00E-CD6-19E | Infinite continues | Official Code - GGCD14.txt | 1455 |
| Tom and Jerry-The Movie | 10 | 3EB-FE7-2A2 + 01B-FF7-F7A + 00C-007-E6D | Start on level 1 | Official Code - GGCD14.txt | 1456 |
| Tom and Jerry-The Movie | 11 | 3EB-FE7-2A2 + 02B-FF7-F7A + 00C-007-E6D | Start on level 2 | Official Code - GGCD14.txt | 1457 |
| Tom and Jerry-The Movie | 12 | 3EB-FE7-2A2 + 03B-FF7-F7A + 00C-007-E6D | Start on level 3 | Official Code - GGCD14.txt | 1458 |
| Tom and Jerry-The Movie | 13 | 3EB-FE7-2A2 + 04B-FF7-F7A + 00C-007-E6D | Start on level 4 | Official Code - GGCD14.txt | 1459 |
| Tom and Jerry-The Movie | 14 | 3EB-FE7-2A2 + 05B-FF7-F7A + 00C-007-E6D | Watch the ending | Official Code - GGCD14.txt | 1460 |
| Vampire, Master of Darkness | 1 | 00B-3AB-E6E | Infinite time | Official Code - GGCD1.txt | 559 |
| Vampire, Master of Darkness | 2 | 022-727-E66 | Start with 2 lives | Official Code - GGCD1.txt | 560 |
| Vampire, Master of Darkness | 3 | 072-727-E66 | Start with 7 lives | Official Code - GGCD1.txt | 561 |
| Vampire, Master of Darkness | 4 | 092-727-E66 | Start with 9 lives | Official Code - GGCD1.txt | 562 |
| Vampire, Master of Darkness | 5 | 3A7-02B-2A2 | Infinite energy--switch off codes if you get stuck | Official Code - GGCD1.txt | 563 |
| Vampire, Master of Darkness | 6 | 3A1-2AE-2A2 | Infinite lives | Official Code - GGCD1.txt | 564 |
| Vampire, Master of Darkness | 7 | 3A3-23D-2A2 | Infinite ammo for special weapons | Official Code - GGCD1.txt | 565 |
| Vampire, Master of Darkness | 8 | 3C1-32E-5D4 | Die and get special weapons given to you | Official Code - GGCD1.txt | 566 |
| Vampire, Master of Darkness | 9 | 211-36E-2A2 + 211-39E-2A2 | Don't lose special weapons after dying | Official Code - GGCD1.txt | 567 |
| Vampire, Master of Darkness | 10 | 3E6-FFB-2AA + 207-00B-E6E + 007-01B-5D4 | Invincibility | Official Code - GGCD1.txt | 568 |
| Wimbledon Tennis | 1 | 005-E0E-C45 | Computer can't score | Official Code - GGCD1.txt | 569 |
| Wimbledon Tennis | 2 | 09B-515-D56 | Tour mode 9 distribution points | Official Code - GGCD1.txt | 570 |
| Wimbledon Tennis | 3 | 19B-515-D56 | Tour mode 25 distribution points | Official Code - GGCD1.txt | 571 |
| Wimbledon Tennis | 4 | 006-06E-C45 | No games scored by computer | Official Code - GGCD1.txt | 572 |
| Wimbledon Tennis | 5 | 076-05E-F7A | Most games are given to you | Official Code - GGCD1.txt | 573 |
| Winter Olympic Games | 1 | 000-5A9-A29 | Start on any skill level | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1229 |
| Winter Olympic Games | 2 | 7E0-0BD-3B7 + C91-B2D-91D | Always gain speed on luge and bobsleigh | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1230 |
| Winter Olympic Games | 3 | 01E-87D-F7E | 1 shot on biathlon | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1231 |
| Winter Olympic Games | 4 | 07E-87D-F7E | 7 shots on biathlon | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1232 |
| Winter Olympic Games | 5 | 09E-87D-F7E | 9 shots on biathlon | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1233 |
| Winter Olympic Games | 6 | 00A-02E-19A | Infinite time--biathlon | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1234 |
| Winter Olympic Games | 7 | 2E8-51E-5DD + E08-52E-A23 + 188-53E-2AA | Full power on speed skating | Official Code - GGCD5 (VOL. 1, NO. 2).txt | 1235 |
| Wonderboy | 1 | 05D-DDF-E66 | Start with 5 lives | Official Code - GGCD1.txt | 574 |
| Wonderboy | 2 | 08D-DDF-E66 | Start with 8 lives | Official Code - GGCD1.txt | 575 |
| Wonderboy | 3 | 0CD-DDF-E66 | Start with 12 lives | Official Code - GGCD1.txt | 576 |
| Wonderboy | 4 | 055-7E9-D5A | Start with 5 health/vitality units | Official Code - GGCD1.txt | 577 |
| Wonderboy | 5 | 085-7E9-D5A | Start with 8 health/vitality units | Official Code - GGCD1.txt | 578 |
| Woody Pop (Version A) | NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THE 'VERSION A' CODES DON'T WORK ON YOUR GAME, THEN TRY THE 'VERSION B' CODES (BELOW) | Official Code - GGCD1.txt | 579 | ||
| Woody Pop (Version A) | 1 | 009-2AE-E6D | Infinite balls | Official Code - GGCD1.txt | 580 |
| Woody Pop (Version A) | 2 | 0F7-34F-E66 | Start with 15 balls | Official Code - GGCD1.txt | 581 |
| Woody Pop (Version A) | 3 | 077-34F-E66 | Start with 7 balls | Official Code - GGCD1.txt | 582 |
| Woody Pop (Version A) | 4 | 017-34F-E66 | Start with 1 ball | Official Code - GGCD1.txt | 583 |
| Woody Pop (Version B) | NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THE 'VERSION B' CODES DON'T WORK ON YOUR GAME, THEN TRY THE 'VERSION A' CODES (ABOVE) | Official Code - GGCD1.txt | 584 | ||
| Woody Pop (Version B) | 1 | 009-3FE-E6D | Infinite balls | Official Code - GGCD1.txt | 585 |
| Woody Pop (Version B) | 2 | 0F7-16F-E66 | Start with 15 balls | Official Code - GGCD1.txt | 586 |
| Woody Pop (Version B) | 3 | 077-16F-E66 | Start with 7 balls | Official Code - GGCD1.txt | 587 |
| Woody Pop (Version B) | 4 | 017-16F-E66 | Start with 1 ball | Official Code - GGCD1.txt | 588 |
| World Series Baseball | 1 | 009-76C-19A | Outs not counted--except strikeouts | Official Code - GGCD2.txt | 843 |
| World Series Baseball | 2 | 00A-C1E-19A | Can't walk | Official Code - GGCD2.txt | 844 |
| World Series Baseball | 3 | 01A-C3E-F7A | 1 ball and you walk | Official Code - GGCD2.txt | 845 |
| World Series Baseball | 4 | 06A-C3E-F7A | 6 balls and you walk | Official Code - GGCD2.txt | 846 |
| World Series Baseball | 5 | 09A-C3E-F7A | 9 balls and you walk | Official Code - GGCD2.txt | 847 |
| World Series Baseball | 6 | 00A-37E-19A | No strikeouts | Official Code - GGCD2.txt | 848 |
| World Series Baseball | 7 | 01A-39E-E66 | 1 strike and you're out | Official Code - GGCD2.txt | 849 |
| World Series Baseball | 8 | 06A-39E-E66 | 6 strikes and you're out | Official Code - GGCD2.txt | 850 |
| World Series Baseball | 9 | 09A-39E-E66 | 9 strikes and you're out | Official Code - GGCD2.txt | 851 |
| WWF Steel Cage Challenge | 1 | 023-327-5D5 | Start with no energy--Hulk Hogan | Official Code - GGCD2.txt | 852 |
| WWF Steel Cage Challenge | 2 | 4F3-327-5D5 | Start with 1/4 energy--Hulk Hogan | Official Code - GGCD2.txt | 853 |
| WWF Steel Cage Challenge | 3 | 6A3-327-5D5 | Start with 1/2 energy--Hulk Hogan | Official Code - GGCD2.txt | 854 |
| WWF Steel Cage Challenge | 4 | C03-327-5D5 | Start with 3/4 energy--Hulk Hogan | Official Code - GGCD2.txt | 855 |
| WWF Steel Cage Challenge | 5 | 453-8E7-5D5 | Start with 1/4 energy--opponent | Official Code - GGCD2.txt | 856 |
| WWF Steel Cage Challenge | 6 | 6A3-8E7-5D5 | Start with 1/2 energy--opponent | Official Code - GGCD2.txt | 857 |
| WWF Steel Cage Challenge | 7 | C03-8E7-5D5 | Start with 3/4 energy--opponent | Official Code - GGCD2.txt | 858 |
| WWF Steel Cage Challenge | 8 | 03B-BAB-C42 | Not allowed outside ring for long | Official Code - GGCD2.txt | 859 |
| WWF Steel Cage Challenge | 9 | 003-076-E65 | No out-of-ring counter for Hulk Hogan | Official Code - GGCD2.txt | 860 |
| WWF Steel Cage Challenge | 10 | C98-076-6EE | Hulk is invincible and so is opponent, who can only be body slammed | Official Code - GGCD2.txt | 861 |
| WWF Steel Cage Challenge | 11 | XXC-E05-F7A | Stamp takes xx points from opponent [04] | Official Code - GGCD2.txt | 862 |
| WWF Steel Cage Challenge | 12 | XXB-EA5-F7A | Tummy bump takes 04 | Official Code - GGCD2.txt | 863 |
| WWF Steel Cage Challenge | 13 | FFB-845-A2A | Body slam causes max damage | Official Code - GGCD2.txt | 864 |
| WWF Steel Cage Challenge | 14 | 00B-845-A2A | Body slam causes no damage | Official Code - GGCD2.txt | 865 |
| WWF Steel Cage Challenge | 15 | 99B-845-A2A | Body slam causes 1/2 damage | Official Code - GGCD2.txt | 866 |
| Title | # | Key in… | Effect… | Code Source | |
|---|---|---|---|---|---|
| 688 Attack Sub | 1 | AALT-CNE2 + AALT-CNGR | 6 torpedoes--Torpex '89 mission | The Big Book of Game Genie Codes | 1 |
| 688 Attack Sub | 2 | AALT-CNE8 + A2LT-CAGY | 6 torpedoes--Shake 'Em mission | The Big Book of Game Genie Codes | 2 |
| 688 Attack Sub | 3 | A2LT-CAG4 | 6 torpedoes--Sub Ops mission | The Big Book of Game Genie Codes | 3 |
| 688 Attack Sub | 4 | AALT-CNFE | 6 torpedoes--Mumar Cadaver mission | The Big Book of Game Genie Codes | 4 |
| 688 Attack Sub | 5 | AALT-CNFL + A2LT-CAHA | 6 torpedoes--Escape mission | The Big Book of Game Genie Codes | 5 |
| 688 Attack Sub | 6 | AALT-CNFT | 6 torpedoes--Goulash mission | The Big Book of Game Genie Codes | 6 |
| 688 Attack Sub | 7 | AALT-CNF0 + A2LT-CAHG | 6 torpedoes--Cat Walk mission | The Big Book of Game Genie Codes | 7 |
| 688 Attack Sub | 8 | AALT-CNF6 + A2LT-CAHN | 6 torpedoes--Surprise Party mission | The Big Book of Game Genie Codes | 8 |
| 688 Attack Sub | 9 | AALT-CNGC + A2LT-CAHW | 6 torpedoes--Homecoming mission | The Big Book of Game Genie Codes | 9 |
| 688 Attack Sub | 10 | AALT-CNGJ | 6 torpedoes--Hit and Run mission | The Big Book of Game Genie Codes | 10 |
| 688 Attack Sub | 11 | AALT-CAN2 + AALT-CARR | 32 torpedoes--Torpex '89 mission | The Big Book of Game Genie Codes | 11 |
| 688 Attack Sub | 12 | AALT-CAN8 + EALT-CAGY | 32 torpedoes--Shake 'Em mission | The Big Book of Game Genie Codes | 12 |
| 688 Attack Sub | 13 | EALT-CAG4 | 32 torpedoes--Sub Ops mission | The Big Book of Game Genie Codes | 13 |
| 688 Attack Sub | 14 | AALT-CAPE | 32 torpedoes--Mumar Cadaver mission | The Big Book of Game Genie Codes | 14 |
| 688 Attack Sub | 15 | AALT-CAPL + EALT-CAHA | 32 torpedoes--Escape mission | The Big Book of Game Genie Codes | 15 |
| 688 Attack Sub | 16 | AALT-CAPT | 32 torpedoes--Goulash mission | The Big Book of Game Genie Codes | 16 |
| 688 Attack Sub | 17 | AALT-CAP0 + EALT-CAHG | 32 torpedoes--Cat Walk mission | The Big Book of Game Genie Codes | 17 |
| 688 Attack Sub | 18 | AALT-CAP6 + EALT-CAHN | 32 torpedoes--Surprise Party mission | The Big Book of Game Genie Codes | 18 |
| 688 Attack Sub | 19 | AALT-CARC + EALT-CAHW | 32 torpedoes--Homecoming mission | The Big Book of Game Genie Codes | 19 |
| 688 Attack Sub | 20 | AALT-CARJ | 32 torpedoes--Hit and Run mission | The Big Book of Game Genie Codes | 20 |
| 688 Attack Sub | 21 | A2LT-DAE6 + A2LT-DAGW | 16 missiles--Torpex '89 mission | The Big Book of Game Genie Codes | 21 |
| 688 Attack Sub | 22 | A2LT-DAFC | 16 missiles--Shake 'Em mission | The Big Book of Game Genie Codes | 22 |
| 688 Attack Sub | 23 | A2LT-DAFJ | 16 missiles--Mumar Cadaver mission | The Big Book of Game Genie Codes | 23 |
| 688 Attack Sub | 24 | A2LT-DAFR | 16 missiles--Escape mission | The Big Book of Game Genie Codes | 24 |
| 688 Attack Sub | 25 | A2LT-DAFY | 16 missiles--Goulash mission | The Big Book of Game Genie Codes | 25 |
| 688 Attack Sub | 26 | A2LT-DAF4 | 16 missiles--Cat Walk mission | The Big Book of Game Genie Codes | 26 |
| 688 Attack Sub | 27 | A2LT-DAGA | 16 missiles--Surprise Party mission | The Big Book of Game Genie Codes | 27 |
| 688 Attack Sub | 28 | A2LT-DAGG | 16 missiles--Homecoming mission | The Big Book of Game Genie Codes | 28 |
| 688 Attack Sub | 29 | CALT-CAGL | 16 missiles--Hit and Run mission | The Big Book of Game Genie Codes | 29 |
| 688 Attack Sub | 30 | AALT-CAE2+AALT-CAE6 +REHT-A6ZY | All subs carry 0 torpedoes | The Big Book of Game Genie Codes | 30 |
| 688 Attack Sub | 31 | AYLT-CLE2+AALT-CAE6 +REHT-A6ZY | All subs carry 5 torpedoes | The Big Book of Game Genie Codes | 31 |
| 688 Attack Sub | 32 | AYLT-CLE2+AYLT-CLE6 +REHT-A6ZY | All subs: 5 torpedoes, 5 missiles & 5 noisemakers | The Big Book of Game Genie Codes | 32 |
| 688 Attack Sub | 33 | BJLT-CYE2+AALT-CAE6 +REHT-A6ZY | All subs: 10 torpedoes, 0 missiles & 0 noisemakers | The Big Book of Game Genie Codes | 33 |
| 688 Attack Sub | 34 | BJLT-CYE2+BJLT-CYE6 +REHT-A6ZY | All subs: 10 torpedoes,10 missiles & 10 noisemakers | The Big Book of Game Genie Codes | 34 |
| 688 Attack Sub | 35 | B6LT-C8E2+B6LT-C8E6 +REHT-A6ZY | All subs: 15 torpedoes,15 missiles & 15 noisemakers | The Big Book of Game Genie Codes | 35 |
| 688 Attack Sub | 36 | DELT-DWE2+DELT-DWE6 +REHT-A6ZY | All subs: 25 torpedoes,25 missiles & 25 noisemakers | The Big Book of Game Genie Codes | 36 |
| 688 Attack Sub | 37 | AJHA-BT8L+HF9T-AJGL +AF9T-AAGN+2THT-BGA4 | Emergency Surface manuever can be performed 2x | The Big Book of Game Genie Codes | 37 |
| 688 Attack Sub | 38 | ATHA-BT8L+HF9T-AJGL +AF9T-AAGN+2THT-BGA4 | Emergency Surface manuever can be performed 4x | The Big Book of Game Genie Codes | 38 |
| 688 Attack Sub | 39 | BAHA-BT8L+ HF9T-AJGL +AF9T-AAGN+2THT- BGA4 | Emergency Surface manuever can be performed 8x | The Big Book of Game Genie Codes | 39 |
| 688 Attack Sub | 40 | A39T-AA8L | Infinite Emergency Surface manuevers | The Big Book of Game Genie Codes | 40 |
| 688 Attack Sub | 41 | HEHT-AET4 | Emergency Surface manuever cannot be performed | The Big Book of Game Genie Codes | 41 |
| 688 Attack Sub | 42 | ACAA-AAE8 | Towed Array may be redeployed after it has been cut | The Big Book of Game Genie Codes | 42 |
| 688 Attack Sub | 43 | 9THT-BGKA+AAHT-B73C +SAHT-A6VG | Towed Array already cut at start of mission | The Big Book of Game Genie Codes | 43 |
| Aaahh! Real Monsters | 1 | AD5T-AAAE | Start with 1 life | The Big Book of Game Genie Codes | 44 |
| Aaahh! Real Monsters | 2 | AX5T-AAAE | Start with 5 lives | The Big Book of Game Genie Codes | 45 |
| Aaahh! Real Monsters | 3 | BH5T-AAAE | Start with 10 lives | The Big Book of Game Genie Codes | 46 |
| Aaahh! Real Monsters | 4 | ACFA-AACC | Infinite lives | The Big Book of Game Genie Codes | 47 |
| Aaahh! Real Monsters | 5 | AGFA-AACG | Start with very little energy after 1st life | The Big Book of Game Genie Codes | 48 |
| Aaahh! Real Monsters | 6 | AWFA-AACG | Start with 1/2 energy after 1st life | The Big Book of Game Genie Codes | 49 |
| Aaahh! Real Monsters | 7 | A8FA-AACG | Start with 3/4 energy after 1st life | The Big Book of Game Genie Codes | 50 |
| Aaahh! Real Monsters | 8 | AF5T-AAAA | Start with very little energy on 1st life | The Big Book of Game Genie Codes | 51 |
| Aaahh! Real Monsters | 9 | AV5T-AAAA | Start with 1/2 energy on 1st life | The Big Book of Game Genie Codes | 52 |
| Aaahh! Real Monsters | 10 | A75T-AAAA | Start with 3/4 energy on 1st life | The Big Book of Game Genie Codes | 53 |
| Aaahh! Real Monsters | 11 | AAVT-AAGT | Infinite Special Screams | The Big Book of Game Genie Codes | 54 |
| Aaahh! Real Monsters | 12 | ACWA-CAEG | Books worth nothing | The Big Book of Game Genie Codes | 55 |
| Aaahh! Real Monsters | 13 | AAVA-AACA | Infinite garbage | The Big Book of Game Genie Codes | 56 |
| Aaahh! Real Monsters | 14 | ACMT-CAGA | Garbage worth nothing | The Big Book of Game Genie Codes | 57 |
| Aaahh! Real Monsters | 15 | CWMT-CAGA | Garbage worth 20 | The Big Book of Game Genie Codes | 58 |
| Aaahh! Real Monsters | 16 | GLMT-CAGA | Garbage worth 50 | The Big Book of Game Genie Codes | 59 |
| Aaahh! Real Monsters | 17 | NRMT-CAGA | Garbage worth 99 | The Big Book of Game Genie Codes | 60 |
| Aaahh! Real Monsters | 18 | AANA-CAA0 | Bugs aren't worth anything | The Big Book of Game Genie Codes | 61 |
| Aaahh! Real Monsters | 19 | ADBA-AADJ | Infinite energy | The Big Book of Game Genie Codes | 62 |
| Abrams Battle Tank | NOTE: Many readouts may look strange when the amount is 100 or more. | The Big Book of Game Genie Codes | 63 | ||
| Abrams Battle Tank | You can often get the correct reading from the Commanding Officer's Check Damage screen | The Big Book of Game Genie Codes | 64 | ||
| Abrams Battle Tank | 1 | AMFA-AA22 | Infinite ammo | The Big Book of Game Genie Codes | 65 |
| Abrams Battle Tank | 2 | AMEA-AA66 | Infinite machine gun rounds | The Big Book of Game Genie Codes | 66 |
| Abrams Battle Tank | 3 | AJJA-CA6R | Infinite smoke canisters | The Big Book of Game Genie Codes | 67 |
| Abrams Battle Tank | 4 | CDMT-AA30 | Infinite fuel | The Big Book of Game Genie Codes | 68 |
| Abrams Battle Tank | 5 | AJHT-CA9J | Infinite smoke | The Big Book of Game Genie Codes | 69 |
| Abrams Battle Tank | 6 | BJJA-CAEY | 10 seconds of smoke per canister | The Big Book of Game Genie Codes | 70 |
| Abrams Battle Tank | 7 | CTJA-CAEY | 20 seconds of smoke per canister | The Big Book of Game Genie Codes | 71 |
| Abrams Battle Tank | 8 | FYJA-CAEY | 45 seconds of smoke per canister | The Big Book of Game Genie Codes | 72 |
| Abrams Battle Tank | 9 | HTJA-CAEY | 60 seconds of smoke per canister | The Big Book of Game Genie Codes | 73 |
| Abrams Battle Tank | 10 | SAJA-CAEY | 120 seconds of smoke per canister | The Big Book of Game Genie Codes | 74 |
| Abrams Battle Tank | 11 | FTJA-CCEY | 300 seconds of smoke per canister | The Big Book of Game Genie Codes | 75 |
| Abrams Battle Tank | 12 | SDMT-BLV0 | Fuel is consumed 2x as fast | The Big Book of Game Genie Codes | 76 |
| Abrams Battle Tank | 13 | SDMT-BWV0 | Fuel is consumed 4x as fast | The Big Book of Game Genie Codes | 77 |
| Abrams Battle Tank | 14 | BLFT-AAF6 | Start with 10 gallons of fuel | The Big Book of Game Genie Codes | 78 |
| Abrams Battle Tank | 15 | DGFT-AAF6 | Start with 25 gallons of fuel | The Big Book of Game Genie Codes | 79 |
| Abrams Battle Tank | 16 | GLFT-AAF6 | Start with 50 gallons of fuel | The Big Book of Game Genie Codes | 80 |
| Abrams Battle Tank | 17 | W4FT-AAF6 | Start with 150 gallons of fuel | The Big Book of Game Genie Codes | 81 |
| Abrams Battle Tank | 18 | 3CFT-AAF6 | Start with 200 gallons of fuel | The Big Book of Game Genie Codes | 82 |
| Abrams Battle Tank | 19 | 8WFT-ACF6 | Start with 500 gallons of fuel | The Big Book of Game Genie Codes | 83 |
| Abrams Battle Tank | 20 | HWGT-AABJ + HWGT-AACE | Start with 60 rounds of total ammo | The Big Book of Game Genie Codes | 84 |
| Abrams Battle Tank | 21 | LCGT-AABJ + LCGT-AACE | Start with 80 rounds of total ammo | The Big Book of Game Genie Codes | 85 |
| Abrams Battle Tank | 22 | NWGT-AABJ + NWGT-AACE | Start with 100 rounds of total ammo | The Big Book of Game Genie Codes | 86 |
| Abrams Battle Tank | 23 | 3CGT-AABJ + 3CGT-AACE | Start with 200 rounds of total ammo | The Big Book of Game Genie Codes | 87 |
| Abrams Battle Tank | With Codes 24 thru 50, the numbers of each kind of ammo may not be adjustable from the Supply Depot screen. | The Big Book of Game Genie Codes | 88 | ||
| Abrams Battle Tank | 24 | ACFT-AAF0 | Start with 0 smoke canisters | The Big Book of Game Genie Codes | 89 |
| Abrams Battle Tank | 25 | ARFT-AAF0 | Start with 3 smoke canisters | The Big Book of Game Genie Codes | 90 |
| Abrams Battle Tank | 26 | BLFT-AAF0 | Start with 10 smoke canisters | The Big Book of Game Genie Codes | 91 |
| Abrams Battle Tank | 27 | CWFT-AAF0 | Start with 20 smoke canisters | The Big Book of Game Genie Codes | 92 |
| Abrams Battle Tank | 28 | GLFT-AAF0 | Start with 50 smoke canisters | The Big Book of Game Genie Codes | 93 |
| Abrams Battle Tank | 29 | NWFT-AAF0 | Start with 100 smoke canisters | The Big Book of Game Genie Codes | 94 |
| Abrams Battle Tank | 30 | ACFT-AAFT | Start with 0 machine gun rounds | The Big Book of Game Genie Codes | 95 |
| Abrams Battle Tank | 31 | CWFT-AAFT | Start with 20 machine gun rounds | The Big Book of Game Genie Codes | 96 |
| Abrams Battle Tank | 32 | GLFT-AAFT | Start with 50 machine gun rounds | The Big Book of Game Genie Codes | 97 |
| Abrams Battle Tank | 33 | NWFT-AAFT | Start with 100 machine gun rounds | The Big Book of Game Genie Codes | 98 |
| Abrams Battle Tank | 34 | W4FT-AAFT | Start with 150 machine gun rounds | The Big Book of Game Genie Codes | 99 |
| Abrams Battle Tank | 35 | 9LFT-AAFT | Start with 250 machine gun rounds | The Big Book of Game Genie Codes | 100 |
| Abrams Battle Tank | 36 | 8WFT-ACFT | Start with 500 machine gun rounds | The Big Book of Game Genie Codes | 101 |
| Abrams Battle Tank | 37 | FCFT-AAE8 | Start with 40 HEAT rounds | The Big Book of Game Genie Codes | 102 |
| Abrams Battle Tank | 38 | HWFT-AAE8 | Start with 60 HEAT rounds | The Big Book of Game Genie Codes | 103 |
| Abrams Battle Tank | 39 | LCFT-AAE8 | Start with 80 HEAT rounds | The Big Book of Game Genie Codes | 104 |
| Abrams Battle Tank | 40 | NWFT-AAE8 | Start with 100 HEAT rounds | The Big Book of Game Genie Codes | 105 |
| Abrams Battle Tank | 41 | CWFT-AAFE | Start with 20 Sabot rounds | The Big Book of Game Genie Codes | 106 |
| Abrams Battle Tank | 42 | FCFT-AAFE | Start with 40 Sabot rounds | The Big Book of Game Genie Codes | 107 |
| Abrams Battle Tank | 43 | HWFT-AAFE | Start with 60 Sabot rounds | The Big Book of Game Genie Codes | 108 |
| Abrams Battle Tank | 44 | LCFT-AAFE | Start with 80 Sabot rounds | The Big Book of Game Genie Codes | 109 |
| Abrams Battle Tank | 45 | NWFT-AAFE | Start with 100 Sabot rounds | The Big Book of Game Genie Codes | 110 |
| Abrams Battle Tank | 46 | CWFT-AAFL | Start with 20 AX rounds | The Big Book of Game Genie Codes | 111 |
| Abrams Battle Tank | 47 | FCFT-AAFL | Start with 40 AX rounds | The Big Book of Game Genie Codes | 112 |
| Abrams Battle Tank | 48 | HWFT-AAFL | Start with 60 AX rounds | The Big Book of Game Genie Codes | 113 |
| Abrams Battle Tank | 49 | LCFT-AAFL | Start with 80 AX rounds | The Big Book of Game Genie Codes | 114 |
| Abrams Battle Tank | 50 | NWFT-AAFL | Start with 100 AX rounds | The Big Book of Game Genie Codes | 115 |
| Abrams Battle Tank | Codes 51 and 52 won't prevent your tank from being destroyed if it takes enough hits. | The Big Book of Game Genie Codes | 116 | ||
| Abrams Battle Tank | They don't prevent engine damage from overheating, either. | The Big Book of Game Genie Codes | 117 | ||
| Abrams Battle Tank | 51 | RHNA-A6ZC | Equipment can't be damaged | The Big Book of Game Genie Codes | 118 |
| Abrams Battle Tank | 52 | AHNA-BZ7C | Equipment can't be destroyed | The Big Book of Game Genie Codes | 119 |
| Addams Family | 1 | RH0A-R6VA | Infinite lives | The Big Book of Game Genie Codes | 120 |
| Addams Family | FOR CODES 2 THRU 5, START THE GAME BEFORE THE DEMO ENDS | The Big Book of Game Genie Codes | 121 | ||
| Addams Family | 2 | AGET-RAFY | Start with 1 life in a new game instead of 5 | The Big Book of Game Genie Codes | 122 |
| Addams Family | 3 | CCET-RAFY | Start with 10 lives--new game | The Big Book of Game Genie Codes | 123 |
| Addams Family | 4 | LCET-RAFY | Start with 50 lives--new game | The Big Book of Game Genie Codes | 124 |
| Addams Family | 5 | XGET-RAFY | Start with 99 lives--new game | The Big Book of Game Genie Codes | 125 |
| Addams Family | 6 | AFET-TAA2 | Start with 1 life after using a continue instead of 5 | The Big Book of Game Genie Codes | 126 |
| Addams Family | 7 | CBET-TAA2 | Start with 10 lives after using a continue | The Big Book of Game Genie Codes | 127 |
| Addams Family | 8 | LBET-TAA2 | Start with 50 lives after using a continue | The Big Book of Game Genie Codes | 128 |
| Addams Family | 9 | XFET-TAA2 | Start with 99 lives after using a continue | The Big Book of Game Genie Codes | 129 |
| Addams Family | 10 | AHTA-RAA2 | Extra life every 10,000 pts. instead of 50,000 | The Big Book of Game Genie Codes | 130 |
| Addams Family | 11 | CDTA-RAA2 | Extra life every 100,000 pts. | The Big Book of Game Genie Codes | 131 |
| Addams Family | 12 | E1TA-RAA2 | Extra life every 250,000 pts. | The Big Book of Game Genie Codes | 132 |
| Addams Family | 13 | AD4A-RACC | Finding a 1-UP gives you 0 more lives | The Big Book of Game Genie Codes | 133 |
| Addams Family | 14 | A14A-RACC | Finding a 1-UP gives you 5 more lives | The Big Book of Game Genie Codes | 134 |
| Addams Family | FOR CODES 15 THRU 17, ONLY 2 HEARTS SHOW ON SCREEN | The Big Book of Game Genie Codes | 135 | ||
| Addams Family | 15 | AGFA-RABA | Start with 1 heart for the first life instead of 2 | The Big Book of Game Genie Codes | 136 |
| Addams Family | 16 | ARFA-RABA | Start with 3 hearts--1st life | The Big Book of Game Genie Codes | 137 |
| Addams Family | 17 | A0FA-RABA | Start with 5 hearts--1st life | The Big Book of Game Genie Codes | 138 |
| Addams Family | 18 | AGFA-RAA2 | Start with max hearts at 1 instead of 2 | The Big Book of Game Genie Codes | 139 |
| Addams Family | 19 | ARFA-RAA2 | Start with max hearts at 3 | The Big Book of Game Genie Codes | 140 |
| Addams Family | 20 | A0FA-RAA2 | Start with max hearts at 5 | The Big Book of Game Genie Codes | 141 |
| Addams Family | 21 | A5ZT-RA6T | Invincible! | The Big Book of Game Genie Codes | 142 |
| Addams Family | 22 | A13T-RAD4 | Heart replenished every 5 dollars instead of 25 | The Big Book of Game Genie Codes | 143 |
| Addams Family | 23 | LD3T-RAD4 | Heart replenished every 50 dollars | The Big Book of Game Genie Codes | 144 |
| Addams Family | 24 | XH3T-RAD4 | Heart replenished every 99 dollars | The Big Book of Game Genie Codes | 145 |
| Addams Family | 25 | CX4A-RAHA | Shields last 1/3x normal | The Big Book of Game Genie Codes | 146 |
| Addams Family | 26 | D54A-RAHA | Shields last 1/2x normal | The Big Book of Game Genie Codes | 147 |
| Addams Family | 27 | SD4A-RAHA | Shields last 2x normal | The Big Book of Game Genie Codes | 148 |
| Addams Family | 28 | 0X4A-RAHA | Shields last 3x normal | The Big Book of Game Genie Codes | 149 |
| Addams Family | 29 | AXYT-RA48 | Shields last forever | The Big Book of Game Genie Codes | 150 |
| Addams Family | 30 | A47T-RA42 | Don't lose Fezi-copter when you die or change rooms | The Big Book of Game Genie Codes | 151 |
| Aero the Acro-Bat | 1 | WNEA-BE4Y | Start with 1 life | The Big Book of Game Genie Codes | 152 |
| Aero the Acro-Bat | 2 | WJEA-BE4Y | Start with 2 lives | The Big Book of Game Genie Codes | 153 |
| Aero the Acro-Bat | 3 | WAEA-BE4Y | Start with 4 lives | The Big Book of Game Genie Codes | 154 |
| Aero the Acro-Bat | 4 | WTEA-BE4Y | Start with 8 lives | The Big Book of Game Genie Codes | 155 |
| Aero the Acro-Bat | 5 | TNEA-BE4Y | Start with 11 lives | The Big Book of Game Genie Codes | 156 |
| Aero the Acro-Bat | 6 | RE4A-A6VJ | Infinite lives | The Big Book of Game Genie Codes | 157 |
| Aero the Acro-Bat | 7 | RG2A-A61W | Never lose health (spikes, fire, etc. will still kill you) | The Big Book of Game Genie Codes | 158 |
| Aero the Acro-Bat | 8 | AB6A-EADL | Start with 0 continues | The Big Book of Game Genie Codes | 159 |
| Aero the Acro-Bat | 9 | AF6A-EADL | Start with 1 continue | The Big Book of Game Genie Codes | 160 |
| Aero the Acro-Bat | 10 | AZ6A-EADL | Start with 5 continues | The Big Book of Game Genie Codes | 161 |
| Aero the Acro-Bat | 11 | BK6A-EADL | Start with 10 continues | The Big Book of Game Genie Codes | 162 |
| Aero the Acro-Bat | 12 | AVVA-EA3Y | Infinite continues | The Big Book of Game Genie Codes | 163 |
| Aero the Acro-Bat | 13 | AYEA-AADR + AY6A-AAD0 | Get extra lives more easily | The Big Book of Game Genie Codes | 164 |
| Aero the Acro-Bat | 14 | RE6A-A6W6 | No extra life for 20,000 points | The Big Book of Game Genie Codes | 165 |
| Aero the Acro-Bat | 15 | ABTA-CAHJ | Each star found worth 0 stars | The Big Book of Game Genie Codes | 166 |
| Aero the Acro-Bat | 16 | AKTA-CAHJ | Each star found worth 2 stars | The Big Book of Game Genie Codes | 167 |
| Aero the Acro-Bat | 17 | AZTA-CAHJ | Each star found worth 5 stars | The Big Book of Game Genie Codes | 168 |
| Aero the Acro-Bat | 18 | BKTA-CAHJ | Each star found worth 10 stars | The Big Book of Game Genie Codes | 169 |
| Aero the Acro-Bat | 19 | RHDA-A6YN | Infinite stars if you have some | The Big Book of Game Genie Codes | 170 |
| Aero the Acro-Bat | 20 | AXDA-AA6J | Infinite stars even if you have none | The Big Book of Game Genie Codes | 171 |
| Aero the Acro-Bat | 21 | RE8A-A6Z2 | Timer doesn't run | The Big Book of Game Genie Codes | 172 |
| Aero the Acro-Bat | 22 | ABSA-DA62 | Finding a clock adds 0 minutes to timer | The Big Book of Game Genie Codes | 173 |
| Aero the Acro-Bat | 23 | AKSA-DA62 | Finding a clock adds 2 minutes to timer | The Big Book of Game Genie Codes | 174 |
| Aero the Acro-Bat | 24 | AVSA-DA62 | Finding a clock adds 4 minutes to timer | The Big Book of Game Genie Codes | 175 |
| Aero the Acro-Bat | 25 | BBSA-DA62 | Finding a clock adds 8 minutes to timer | The Big Book of Game Genie Codes | 176 |
| Aero the Acro-Bat | 26 | 9YLA-D976 | Jump lower than normal while standing still | The Big Book of Game Genie Codes | 177 |
| Aero the Acro-Bat | 27 | 9ALA-D976 | Jump a little higher than normal while standing still | The Big Book of Game Genie Codes | 178 |
| Aero the Acro-Bat | 28 | 8TLA-D976 | Jump higher than normal while standing still | The Big Book of Game Genie Codes | 179 |
| Aero the Acro-Bat | 29 | 8ALA-D976 | Jump much higher than normal while standing still | The Big Book of Game Genie Codes | 180 |
| Aero the Acro-Bat | 30 | 9YKA-D93Y | Jump lower than normal while running | The Big Book of Game Genie Codes | 181 |
| Aero the Acro-Bat | 31 | 9AKA-D93Y | Jump a little higher than normal while running | The Big Book of Game Genie Codes | 182 |
| Aero the Acro-Bat | 32 | 8TKA-D93Y | Jump higher than normal while running | The Big Book of Game Genie Codes | 183 |
| Aero the Acro-Bat | 33 | 8AKA-D93Y | Jump much higher than normal while running | The Big Book of Game Genie Codes | 184 |
| Afterburner 2 | 1 | AKYT-AAHT | Start on stage 2 | The Big Book of Game Genie Codes | 185 |
| Afterburner 2 | 2 | APYT-AAHT | Start on stage 3 | The Big Book of Game Genie Codes | 186 |
| Afterburner 2 | 3 | AVYT-AAHT | Start on stage 4 | The Big Book of Game Genie Codes | 187 |
| Afterburner 2 | 4 | AZYT-AAHT | Start on stage 5 | The Big Book of Game Genie Codes | 188 |
| Afterburner 2 | 5 | A3YT-AAHT | Start on stage 6 | The Big Book of Game Genie Codes | 189 |
| Afterburner 2 | 6 | A7YT-AAHT | Start on stage 7 | The Big Book of Game Genie Codes | 190 |
| Afterburner 2 | 7 | BBYT-AAHT | Start on stage 8 | The Big Book of Game Genie Codes | 191 |
| Afterburner 2 | 8 | BFYT-AAHT | Start on stage 9 | The Big Book of Game Genie Codes | 192 |
| Afterburner 2 | 9 | BKYT-AAHT | Start on stage 10 | The Big Book of Game Genie Codes | 193 |
| Afterburner 2 | 10 | BPYT-AAHT | Start on stage 11 | The Big Book of Game Genie Codes | 194 |
| Afterburner 2 | 11 | BVYT-AAHT | Start on stage 12 | The Big Book of Game Genie Codes | 195 |
| Afterburner 2 | 12 | BZYT-AAHT | Start on stage 13 | The Big Book of Game Genie Codes | 196 |
| Afterburner 2 | 13 | B3YT-AAHT | Start on stage 14 | The Big Book of Game Genie Codes | 197 |
| Afterburner 2 | 14 | B7YT-AAHT | Start on stage 15 | The Big Book of Game Genie Codes | 198 |
| Afterburner 2 | 15 | CBYT-AAHT | Start on stage 16 | The Big Book of Game Genie Codes | 199 |
| Afterburner 2 | 16 | CFYT-AAHT | Start on stage 17 | The Big Book of Game Genie Codes | 200 |
| Afterburner 2 | 17 | CKYT-AAHT | Start on stage 18 | The Big Book of Game Genie Codes | 201 |
| Afterburner 2 | 18 | CPYT-AAHT | Start on stage 19 | The Big Book of Game Genie Codes | 202 |
| Afterburner 2 | 19 | CVYT-AAHT | Start on stage 20 | The Big Book of Game Genie Codes | 203 |
| Afterburner 2 | 20 | CZYT-AAHT | Start on stage 21 | The Big Book of Game Genie Codes | 204 |
| Afterburner 2 | 21 | C3YT-AAHT | Start on stage 22 | The Big Book of Game Genie Codes | 205 |
| Afterburner 2 | 22 | C7YT-AAHT | Start on stage 23 | The Big Book of Game Genie Codes | 206 |
| Afterburner 2 | 23 | AANA-AABL | Start with 1 plane instead of 3 | The Big Book of Game Genie Codes | 207 |
| Afterburner 2 | 24 | AENA-AABL | Start with 2 planes | The Big Book of Game Genie Codes | 208 |
| Afterburner 2 | 25 | ANNA-AABL | Start with 4 planes | The Big Book of Game Genie Codes | 209 |
| Afterburner 2 | 26 | ATNA-AABL | Start with 5 planes | The Big Book of Game Genie Codes | 210 |
| Afterburner 2 | 27 | AE2A-AAD6 | Continue with 1 plane instead of 3 | The Big Book of Game Genie Codes | 211 |
| Afterburner 2 | 28 | AJ2A-AAD6 | Continue with 2 planes | The Big Book of Game Genie Codes | 212 |
| Afterburner 2 | 29 | AT2A-AAD6 | Continue with 4 planes | The Big Book of Game Genie Codes | 213 |
| Afterburner 2 | 30 | AY2A-AAD6 | Continue with 5 planes | The Big Book of Game Genie Codes | 214 |
| Afterburner 2 | 31 | AT0T-AA4T | Almost infinite planes (if it is your only plane, it will still be lost.) | The Big Book of Game Genie Codes | 215 |
| Afterburner 2 | 32 | AANA-AABW + AANA-AAB4 | Start with 0 missiles instead of 50 | The Big Book of Game Genie Codes | 216 |
| Afterburner 2 | 33 | BJNA-AABW + BJNA-AAB4 | Start with 10 missiles | The Big Book of Game Genie Codes | 217 |
| Afterburner 2 | 34 | DENA-AABW + DENA-AAB4 | Start with 25 missiles | The Big Book of Game Genie Codes | 218 |
| Afterburner 2 | 35 | KNNA-AABW + KNNA-AAB4 | Start with 75 missiles | The Big Book of Game Genie Codes | 219 |
| Afterburner 2 | 36 | NTNA-AABW + NTNA-AAB4 | Start with 100 missiles | The Big Book of Game Genie Codes | 220 |
| Afterburner 2 | Codes 37 to 41, if you have any missiles left when you continue, they will be added to the quantities in the codes. | The Big Book of Game Genie Codes | 221 | ||
| Afterburner 2 | 37 | AA2A-AAET | Continue with no extra missiles | The Big Book of Game Genie Codes | 222 |
| Afterburner 2 | 38 | BJ2A-AAET | Continue with 10 extra missiles | The Big Book of Game Genie Codes | 223 |
| Afterburner 2 | 39 | DE2A-AAET | Continue with 25 extra missiles | The Big Book of Game Genie Codes | 224 |
| Afterburner 2 | 40 | KN2A-AAET | Continue with 75 extra missiles | The Big Book of Game Genie Codes | 225 |
| Afterburner 2 | 41 | NT2A-AAET | Continue with 100 extra missiles | The Big Book of Game Genie Codes | 226 |
| Afterburner 2 | 42 | BJ6A-AA26 | Infinite missiles | The Big Book of Game Genie Codes | 227 |
| Afterburner 2 | 43 | AAZA-AAEE | 0 continues instead of 3 | The Big Book of Game Genie Codes | 228 |
| Afterburner 2 | 44 | AEZA-AAEE | 1 continue | The Big Book of Game Genie Codes | 229 |
| Afterburner 2 | 45 | AYZA-AAEE | 5 continues | The Big Book of Game Genie Codes | 230 |
| Afterburner 2 | 46 | BEZA-AAEE | 9 continues | The Big Book of Game Genie Codes | 231 |
| Afterburner 2 | 47 | AT2A-AA6C | Infinite continues | The Big Book of Game Genie Codes | 232 |
| Air Buster | 1 | ACST-AAFT | Infinite lives for player 1 | The Big Book of Game Genie Codes | 233 |
| Air Buster | 2 | ACYT-AAE0 | Infinite lives for player 2 | The Big Book of Game Genie Codes | 234 |
| Air Buster | 3 | ACTA-AACJ | Infinite credits for player 1 | The Big Book of Game Genie Codes | 235 |
| Air Buster | 4 | ACZA-AABR | Infinite credits for player 2 | The Big Book of Game Genie Codes | 236 |
| Air Buster | When using Codes 5 thru 19, sometimes you can't gain full control of your fighter until you've been shot down once. | The Big Book of Game Genie Codes | 237 | ||
| Air Buster | 5 | AJGT-AACJ | Start on phase 2--player 1 | The Big Book of Game Genie Codes | 238 |
| Air Buster | 6 | ANGT-AACJ | Start on phase 3--player 1 | The Big Book of Game Genie Codes | 239 |
| Air Buster | 7 | ATGT-AACJ | Start on phase 4--player 1 | The Big Book of Game Genie Codes | 240 |
| Air Buster | 8 | AYGT-AACJ | Start on phase 5--player 1 | The Big Book of Game Genie Codes | 241 |
| Air Buster | 9 | A2GT-AACJ | Start on phase 6--player 1 | The Big Book of Game Genie Codes | 242 |
| Air Buster | 10 | AJGT-AAHW | Start on phase 2--player 2 | The Big Book of Game Genie Codes | 243 |
| Air Buster | 11 | ANGT-AAHW | Start on phase 3--player 2 | The Big Book of Game Genie Codes | 244 |
| Air Buster | 12 | ATGT-AAHW | Start on phase 4--player 2 | The Big Book of Game Genie Codes | 245 |
| Air Buster | 13 | AYGT-AAHW | Start on phase 5--player 2 | The Big Book of Game Genie Codes | 246 |
| Air Buster | 14 | A2GT-AAHW | Start on phase 6--player 2 | The Big Book of Game Genie Codes | 247 |
| Air Buster | 15 | AJHA-AAFR | Start on phase 2--twin setup | The Big Book of Game Genie Codes | 248 |
| Air Buster | 16 | ANHA-AAFR | Start on phase 3--twin setup | The Big Book of Game Genie Codes | 249 |
| Air Buster | 17 | ATHA-AAFR | Start on phase 4--twin setup | The Big Book of Game Genie Codes | 250 |
| Air Buster | 18 | AYHA-AAFR | Start on phase 5--twin setup | The Big Book of Game Genie Codes | 251 |
| Air Buster | 19 | A2HA-AAFR | Start on phase 6--twin setup | The Big Book of Game Genie Codes | 252 |
| Air Buster | 20 | HHVT-B2Y4 | Each normal shot power-up (P) worth half max power - player 1 | The Big Book of Game Genie Codes | 253 |
| Air Buster | 21 | HHVT-BAY4 | Each normal shot power-up (P) worth almost max power - player 1 | The Big Book of Game Genie Codes | 254 |
| Air Buster | 22 | HHVT-B2ZT | Each normal shot power-up (P) worth half max power - player 2 | The Big Book of Game Genie Codes | 255 |
| Air Buster | 23 | HHVT-BAZT | Each normal shot power-up (P) worth almost max power - player 2 | The Big Book of Game Genie Codes | 256 |
| Air Buster | 24 | ALKT-AA66+R0SA-A6Y6 | Don't lose shot power when shot down-player 1 | The Big Book of Game Genie Codes | 257 |
| Air Buster | 25 | ALVA-AA5C+R0SA-A6Y6 | Don't lose shot power when shot down-player 2 | The Big Book of Game Genie Codes | 258 |
| Air Buster | 26 | A4KT-AA7A+R0SA-A6Y6 | Don't lose battle gear when shot down-player 1 | The Big Book of Game Genie Codes | 259 |
| Air Buster | 27 | A4VA-AA5G+R0SA-A6Y6 | Don't lose battle gear when shot down-player 2 | The Big Book of Game Genie Codes | 260 |
| Air Buster | 28 | BLKT-AA66+R0SA-A6Y6 | Don't lose battle gear or shot power when shot down-player 1 | The Big Book of Game Genie Codes | 261 |
| Air Buster | 29 | BLVA-AA5C+R0SA-A6Y6 | Don't lose battle gear or shot power when shot down-player 2 | The Big Book of Game Genie Codes | 262 |
| Aladdin | 1 | GEAB-0AC0 | Start with 1 life | The Big Book of Game Genie Codes | 263 |
| Aladdin | 2 | G6AB-0AC0 | Start with 7 lives | The Big Book of Game Genie Codes | 264 |
| Aladdin | 3 | HEAB-0AC0 | Start with 9 lives | The Big Book of Game Genie Codes | 265 |
| Aladdin | 4 | RGJB-Y6Z8 | Infinite lives | The Big Book of Game Genie Codes | 266 |
| Aladdin | 5 | ATFB-0A26 | Infinite continues | The Big Book of Game Genie Codes | 267 |
| Aladdin | 6 | ATCB-0A24 | Invincible | The Big Book of Game Genie Codes | 268 |
| Aladdin | 7 | AGXB-YAE2 | Start with 1 health unit instead of 8 | The Big Book of Game Genie Codes | 269 |
| Aladdin | 8 | ALXB-YAE2 | Start with 2 health units instead of 8 | The Big Book of Game Genie Codes | 270 |
| Aladdin | 9 | AWXB-YAE2 | Start with 4 health units instead of 8 | The Big Book of Game Genie Codes | 271 |
| Aladdin | 10 | BWXB-YAE2 | Start with 12 health units instead of 8 | The Big Book of Game Genie Codes | 272 |
| Aladdin | 11 | CCXB-YAE2 | Start with 16 health units instead of 8 | The Big Book of Game Genie Codes | 273 |
| Aladdin | 12 | ECXB-YAE2 | Start with 32 health units instead of 8 | The Big Book of Game Genie Codes | 274 |
| Aladdin | 13 | D51V-YA32 | Genie hearts do not increase health | The Big Book of Game Genie Codes | 275 |
| Aladdin | 14 | CM1V-YA32 | Genie hearts restore health to maximum | The Big Book of Game Genie Codes | 276 |
| Aladdin | 15 | ATBV-0A5L | Infinite apples | The Big Book of Game Genie Codes | 277 |
| Aladdin | 16 | GCXB-ZAM8 | Start with 0 apples | The Big Book of Game Genie Codes | 278 |
| Aladdin | 17 | G0XB-ZAM8 | Start with 5 apples | The Big Book of Game Genie Codes | 279 |
| Aladdin | 18 | GCXB-ZEM8 | Start with 20 apples | The Big Book of Game Genie Codes | 280 |
| Aladdin | 19 | GCXB-ZLM8 | Start with 50 apples | The Big Book of Game Genie Codes | 281 |
| Aladdin | 20 | HGXB-ZWM8 | Start with 99 apples | The Big Book of Game Genie Codes | 282 |
| Aladdin | 21 | ATBV-0A4A | Each apple found worth 0 apples | The Big Book of Game Genie Codes | 283 |
| Aladdin | 22 | 6ABV-094E | Each apple found worth 10 apples | The Big Book of Game Genie Codes | 284 |
| Aladdin | 23 | 9TBV-1GMA + RYBV-06XJ | Throwing an apple uses all apples | The Big Book of Game Genie Codes | 285 |
| Aladdin | 24 | BMYV-YA6G | The apple thief won't steal your apples | The Big Book of Game Genie Codes | 286 |
| Aladdin | 25 | G0XB-ZAMG | Start with 5 gems | The Big Book of Game Genie Codes | 287 |
| Aladdin | 26 | GCXB-ZCMG | Start with 10 gems | The Big Book of Game Genie Codes | 288 |
| Aladdin | 27 | GCXB-ZEMG | Start with 20 gems | The Big Book of Game Genie Codes | 289 |
| Aladdin | 28 | GCXB-ZLMG | Start with 50 gems | The Big Book of Game Genie Codes | 290 |
| Aladdin | 29 | HGXB-ZWMG | Start with 99 gems | The Big Book of Game Genie Codes | 291 |
| Aladdin | 30 | ATBV-0A68 | Each gem found worth 0 gems | The Big Book of Game Genie Codes | 292 |
| Aladdin | 31 | 6JBV-097C | Each gem found worth 10 gems | The Big Book of Game Genie Codes | 293 |
| Aladdin | 32 | GD9B-ZALJ + CM9B-YA5E | Tries are free at peddler's stall | The Big Book of Game Genie Codes | 294 |
| Aladdin | 33 | GH9B-ZALJ + B59B-YA5E | Tries are 1 gem at peddler's stall | The Big Book of Game Genie Codes | 295 |
| Aladdin | 34 | GS9B-ZALJ + A59B-YA5E | Tries are 3 gems at peddler's stall | The Big Book of Game Genie Codes | 296 |
| Aladdin | 35 | GD9B-ZAPC + E59B-YA7W | Wishes are free at peddler's stall | The Big Book of Game Genie Codes | 297 |
| Aladdin | 36 | GH9B-ZAPC + EM9B-YA7W | Wishes are 1 gem at peddler's stall | The Big Book of Game Genie Codes | 298 |
| Aladdin | 37 | GS9B-ZAPC + DM9B-YA7W | Wishes are 3 gems at peddler's stall | The Big Book of Game Genie Codes | 299 |
| Aladdin | 38 | G19B-ZAPC + CM9B-YA7W | Wishes are 5 gems at peddler's stall | The Big Book of Game Genie Codes | 300 |
| Aladdin | 39 | G99B-ZAPC + BM9B-YA7W | Wishes are 7 gems at peddler's stall | The Big Book of Game Genie Codes | 301 |
| Aladdin | 40 | AX4B-YA82 | Each genie token found worth 0 genie tokens | The Big Book of Game Genie Codes | 302 |
| Aladdin | 41 | HH4B-ZJ02 | Each genie token found worth 2 genie tokens | The Big Book of Game Genie Codes | 303 |
| Aladdin | 42 | HH4B-ZT02 | Each genie token found worth 4 genie tokens | The Big Book of Game Genie Codes | 304 |
| Aladdin | 43 | HH4B-ZA02 | Each genie token found worth 8 genie tokens | The Big Book of Game Genie Codes | 305 |
| Aladdin | 44 | ATNV-0A68 | Genie tokens never decrease in genie bonus round | The Big Book of Game Genie Codes | 306 |
| Aladdin | 45 | ATPB-0A6W | 'Lose!' does not count in genie bonus round | The Big Book of Game Genie Codes | 307 |
| Aladdin | 46 | AWWB-YACN + W4WB-YAWE | Start at Sultan's Dungeon | The Big Book of Game Genie Codes | 308 |
| Aladdin | 47 | A0WB-YACN + XLWB-YAWE | Start at Cave of Wonders | The Big Book of Game Genie Codes | 309 |
| Aladdin | 48 | A4WB-YACN + X4WB-YAWE | Start at Abu in the Cave | The Big Book of Game Genie Codes | 310 |
| Aladdin | 49 | A8WB-YACN + YLWB-YAWE | Start at The Escape | The Big Book of Game Genie Codes | 311 |
| Aladdin | 50 | BCWB-YACN + Y4WB-YAWE | Start at Rug Ride | The Big Book of Game Genie Codes | 312 |
| Aladdin | 51 | BGWB-YACN + ZLWB-YAWE | Start at Inside the Lamp | The Big Book of Game Genie Codes | 313 |
| Aladdin | 52 | BLWB-YACN + Z4WB-YAWE | Start at Sultan's Palace | The Big Book of Game Genie Codes | 314 |
| Aladdin | 53 | BWWB-YACN + 0LWB-YAWE | Start at Jafar's Quarters | The Big Book of Game Genie Codes | 315 |
| Aladdin | 54 | BRWB-YACN + 04WB-YAWE | Start at Jafar's Palace | The Big Book of Game Genie Codes | 316 |
| Alex Kidd in the Enchanted Castle | 1 | AFBT-AACJ + BPBT-B74L + A3BT-AA4N | Start on round 2 | The Big Book of Game Genie Codes | 317 |
| Alex Kidd in the Enchanted Castle | 2 | AKBT-AACJ + BPBT-B74L + A3BT-AA4N | Start on round 3 | The Big Book of Game Genie Codes | 318 |
| Alex Kidd in the Enchanted Castle | 3 | APBT-AACJ + BPBT-B74L + A3BT-AA4N | Start on round 4 | The Big Book of Game Genie Codes | 319 |
| Alex Kidd in the Enchanted Castle | 4 | AVBT-AACJ + BPBT-B74L + A3BT-AA4N | Start on round 5 | The Big Book of Game Genie Codes | 320 |
| Alex Kidd in the Enchanted Castle | 5 | AZBT-AACJ + BPBT-B74L + A3BT-AA4N | Start on round 6 | The Big Book of Game Genie Codes | 321 |
| Alex Kidd in the Enchanted Castle | 6 | A3BT-AACJ + BPBT-B74L + A3BT-AA4N | Start on round 7 | The Big Book of Game Genie Codes | 322 |
| Alex Kidd in the Enchanted Castle | 7 | A7BT-AACJ + BPBT-B74L + A3BT-AA4N | Start on round 8 | The Big Book of Game Genie Codes | 323 |
| Alex Kidd in the Enchanted Castle | 8 | BBBT-AACJ + BPBT-B74L + A3BT-AA4N | Start on round 9 | The Big Book of Game Genie Codes | 324 |
| Alex Kidd in the Enchanted Castle | 9 | BFBT-AACJ + BPBT-B74L + A3BT-AA4N | Start on round 10 | The Big Book of Game Genie Codes | 325 |
| Alex Kidd in the Enchanted Castle | 10 | BKBT-AACJ + BPBT-B74L + A3BT-AA4N | Start on round 11 | The Big Book of Game Genie Codes | 326 |
| Alex Kidd in the Enchanted Castle | 11 | DKBA-BC1A | Start with 1 life | The Big Book of Game Genie Codes | 327 |
| Alex Kidd in the Enchanted Castle | 12 | DVBA-BC1A | Start with 2 lives | The Big Book of Game Genie Codes | 328 |
| Alex Kidd in the Enchanted Castle | 13 | D3BA-BC1A | Start with 3 lives | The Big Book of Game Genie Codes | 329 |
| Alex Kidd in the Enchanted Castle | 14 | H3BA-AG9A | Start with 4 lives | The Big Book of Game Genie Codes | 330 |
| Alex Kidd in the Enchanted Castle | 15 | N3BA-A8SA | Start with 6 lives | The Big Book of Game Genie Codes | 331 |
| Alex Kidd in the Enchanted Castle | 16 | NVBA-A8SA | Start with 8 lives | The Big Book of Game Genie Codes | 332 |
| Alex Kidd in the Enchanted Castle | 17 | NKBA-A8SA | Start with 10 lives | The Big Book of Game Genie Codes | 333 |
| Alex Kidd in the Enchanted Castle | 18 | A3ST-B64Y | 100 Baums needed to continue game | The Big Book of Game Genie Codes | 334 |
| Alex Kidd in the Enchanted Castle | 19 | BBST-B64Y 500 | Baums needed to continue game | The Big Book of Game Genie Codes | 335 |
| Alex Kidd in the Enchanted Castle | 20 | GBST-B64Y | 3000 Baums needed to continue game | The Big Book of Game Genie Codes | 336 |
| Alex Kidd in the Enchanted Castle | 21 | ABST-B64Y | Game can always be continued | The Big Book of Game Genie Codes | 337 |
| Alex Kidd in the Enchanted Castle | 22 | CKST-B64Y | Game can never be continued | The Big Book of Game Genie Codes | 338 |
| Alex Kidd in the Enchanted Castle | 23 | AWNA-B68E | Gold coin worth 50 Baums instead of 10 | The Big Book of Game Genie Codes | 339 |
| Alex Kidd in the Enchanted Castle | 24 | A4NA-B68E | Gold coin worth 100 Baums | The Big Book of Game Genie Codes | 340 |
| Alex Kidd in the Enchanted Castle | 25 | B4NA-B68E | Gold coin worth 1000 Baums | The Big Book of Game Genie Codes | 341 |
| Alex Kidd in the Enchanted Castle | 26 | ACNA-B68E | Gold coin worth nothing | The Big Book of Game Genie Codes | 342 |
| Alex Kidd in the Enchanted Castle | 27 | ALPT-B662 | Bag of gold worth 10 Baums instead of 100 | The Big Book of Game Genie Codes | 343 |
| Alex Kidd in the Enchanted Castle | 28 | BCPT-B662 | Bag of gold worth 500 Baums | The Big Book of Game Genie Codes | 344 |
| Alex Kidd in the Enchanted Castle | 29 | B4PT-B662 | Bag of gold worth 1000 Baums | The Big Book of Game Genie Codes | 345 |
| Alex Kidd in the Enchanted Castle | 30 | ACPT-B662 | Bag of gold worth nothing | The Big Book of Game Genie Codes | 346 |
| Alex Kidd in the Enchanted Castle | 31 | HCRA-BJXA | Doll prize worth 2 extra lives instead of 1 | The Big Book of Game Genie Codes | 347 |
| Alex Kidd in the Enchanted Castle | 32 | HCRA-BNXA | Doll prize worth 3 extra lives | The Big Book of Game Genie Codes | 348 |
| Alex Kidd in the Enchanted Castle | 33 | ALRA-AA5A | Doll prize worth nothing | The Big Book of Game Genie Codes | 349 |
| Alex Kidd in the Enchanted Castle | 34 | AKGA-B64A + AMBA-B68L + RFGA-A6V8 | All Janken games cost 10 Baums | The Big Book of Game Genie Codes | 350 |
| Alex Kidd in the Enchanted Castle | 35 | AVGA-B64A + AXBA-B68L + RFGA-A6V8 | All Janken games cost 50 Baums | The Big Book of Game Genie Codes | 351 |
| Alex Kidd in the Enchanted Castle | 36 | A3GA-B64A + A5BA-B68L + RFGA-A6V8 | All Janken games cost 100 Baums | The Big Book of Game Genie Codes | 352 |
| Alex Kidd in the Enchanted Castle | 37 | BBGA-B64A + BDBA-B68L + RFGA-A6V8 | All Janken games cost 500 Baums | The Big Book of Game Genie Codes | 353 |
| Alex Kidd in the Enchanted Castle | 38 | B3GA-B64A + B5BA-B68L + RFGA-A6V8 | All Janken games cost 1000 Baums | The Big Book of Game Genie Codes | 354 |
| Alex Kidd in the Enchanted Castle | 39 | ABGA-B64A + ADBA-B68L + RFGA-A6V8 | All Janken games are free | The Big Book of Game Genie Codes | 355 |
| Alex Kidd in the Enchanted Castle | 40 | RG4A-A610 + HC4T-BAAN + WC4T-AD2R + AR4T-AAAY | Alex always wins at Janken | The Big Book of Game Genie Codes | 356 |
| Alex Kidd in the Enchanted Castle | 41 | 9NDA-B93Y | Alex jumps higher | The Big Book of Game Genie Codes | 357 |
| Alex Kidd in the Enchanted Castle | 42 | 9EDA-B93Y | Alex jumps much higher | The Big Book of Game Genie Codes | 358 |
| Alien 3 | Codes 1 to 38 work on all difficulty modes. | The Big Book of Game Genie Codes | 359 | ||
| Alien 3 | 1 | D2CT-CADY | Game clock runs faster | The Big Book of Game Genie Codes | 360 |
| Alien 3 | 2 | SACT-CADY | Game clock runs slower | The Big Book of Game Genie Codes | 361 |
| Alien 3 | 3 | 8ACT-CADY | Game clock runs much slower | The Big Book of Game Genie Codes | 362 |
| Alien 3 | 4 | AACT-CA6J | Game clock frozen (no time limit) | The Big Book of Game Genie Codes | 363 |
| Alien 3 | 5 | AJBT-AAEY | Start at stage 2 instead of stage 1 | The Big Book of Game Genie Codes | 364 |
| Alien 3 | 6 | ANBT-AAEY | Start at stage 3 | The Big Book of Game Genie Codes | 365 |
| Alien 3 | 7 | ATBT-AAEY | Start at guardian level after stage 3 | The Big Book of Game Genie Codes | 366 |
| Alien 3 | 8 | AYBT-AAEY | Start at stage 4 | The Big Book of Game Genie Codes | 367 |
| Alien 3 | 9 | A2BT-AAEY | Start at stage 5 | The Big Book of Game Genie Codes | 368 |
| Alien 3 | 10 | A6BT-AAEY | Start at stage 6 | The Big Book of Game Genie Codes | 369 |
| Alien 3 | 11 | BABT-AAEY | Start at guardian level after stage 6 | The Big Book of Game Genie Codes | 370 |
| Alien 3 | 12 | BEBT-AAEY | Start at stage 7 | The Big Book of Game Genie Codes | 371 |
| Alien 3 | 13 | BJBT-AAEY | Start at stage 8 | The Big Book of Game Genie Codes | 372 |
| Alien 3 | 14 | BNBT-AAEY | Start at stage 9 | The Big Book of Game Genie Codes | 373 |
| Alien 3 | 15 | BTBT-AAEY | Start at guardian level after stage 9 | The Big Book of Game Genie Codes | 374 |
| Alien 3 | 16 | BYBT-AAEY | Start at stage 10 | The Big Book of Game Genie Codes | 375 |
| Alien 3 | 17 | B2BT-AAEY | Start at stage 11 | The Big Book of Game Genie Codes | 376 |
| Alien 3 | 18 | B6BT-AAEY | Start at stage 12 | The Big Book of Game Genie Codes | 377 |
| Alien 3 | 19 | CABT-AAEY | Start at guardian level after stage 12 | The Big Book of Game Genie Codes | 378 |
| Alien 3 | 20 | CEBT-AAEY | Start at stage 13 | The Big Book of Game Genie Codes | 379 |
| Alien 3 | 21 | CJBT-AAEY | Start at stage 14 | The Big Book of Game Genie Codes | 380 |
| Alien 3 | 22 | CNBT-AAEY | Start at stage 15 | The Big Book of Game Genie Codes | 381 |
| Alien 3 | 23 | CTBT-AAEY | Start at guardian level after stage 15 | The Big Book of Game Genie Codes | 382 |
| Alien 3 | 24 | AJNA-EA3R | Infinite ammo for machine gun | The Big Book of Game Genie Codes | 383 |
| Alien 3 | 25 | AJMA-EA7C | Infinite fuel for flame-thrower | The Big Book of Game Genie Codes | 384 |
| Alien 3 | 26 | AJJT-EA2J | Infinite ammo for grenade launcher | The Big Book of Game Genie Codes | 385 |
| Alien 3 | 27 | AJKA-EA88 | Infinite hand grenades | The Big Book of Game Genie Codes | 386 |
| Alien 3 | 28 | M42A-CAG0 | Machine gun recharge pick-up reloads to capacity | The Big Book of Game Genie Codes | 387 |
| Alien 3 | 29 | NC2A-CAHY | Flame-thrower recharge pick-up reloads to capacity | The Big Book of Game Genie Codes | 388 |
| Alien 3 | 30 | NL2T-CAAW | Grenade launcher recharge pick-up reloads to capacity | The Big Book of Game Genie Codes | 389 |
| Alien 3 | 31 | NW2T-CABT | Hand grenade recharge pick-up reloads to capacity | The Big Book of Game Genie Codes | 390 |
| Alien 3 | 32 | RG2T-C6W4 | First-aid pick-up restores energy gauge to capacity | The Big Book of Game Genie Codes | 391 |
| Alien 3 | 33 | AMDA-CA4J | Long falls do not reduce energy | The Big Book of Game Genie Codes | 392 |
| Alien 3 | 34 | ADEA-CAGJ | Falls into turbine fans do not reduce energy | The Big Book of Game Genie Codes | 393 |
| Alien 3 | 35 | AJFT-AA66 | Never lose radar | The Big Book of Game Genie Codes | 394 |
| Alien 3 | 36 | A2EA-AA8R | Infinite lives | The Big Book of Game Genie Codes | 395 |
| Alien 3 | Codes 37 and 38 sometimes enable Ripley to jump through walls and ceilings. | The Big Book of Game Genie Codes | 396 | ||
| Alien 3 | Be careful though, because she can get stuck in ceilings or walls or get trapped forever if there's no room on the other side. If this happens, reset! | The Big Book of Game Genie Codes | 397 | ||
| Alien 3 | 37 | 5DXA-D93N | Ripley jumps higher | The Big Book of Game Genie Codes | 398 |
| Alien 3 | 38 | YDXA-D93N | Ripley jumps much higher | The Big Book of Game Genie Codes | 399 |
| Alien 3 | Codes 39 to 42 only work on Hard difficulty mode. | The Big Book of Game Genie Codes | 400 | ||
| Alien 3 | 39 | LBRT-JAEJ | Machine gun capacity is 50 instead of 99 | The Big Book of Game Genie Codes | 401 |
| Alien 3 | 40 | GBRT-JAEL | Flame-thrower capacity is 30 instead of 99 | The Big Book of Game Genie Codes | 402 |
| Alien 3 | 41 | EBRT-JAEN | Grenade launcher capacity is 20 instead of 99 | The Big Book of Game Genie Codes | 403 |
| Alien 3 | 42 | GBRT-JAER | Hand grenade capacity is 30 instead of 99 | The Big Book of Game Genie Codes | 404 |
| Alien Storm | 1 | EABT-AA4W | MASTER CODE-MUST BE ENTERED | The Big Book of Game Genie Codes | 405 |
| Alien Storm | 2 | AB8A-AACW | Special attack uses no energy | The Big Book of Game Genie Codes | 406 |
| Alien Storm | 3 | AB8A-ANCW | Special attack uses 1/2 as much energy | The Big Book of Game Genie Codes | 407 |
| Alien Storm | 4 | R1DT-A60R | Normal attacks use no energy | The Big Book of Game Genie Codes | 408 |
| Alien Storm | 5 | P1DT-BD0R | Normal attacks gain energy instead of losing it | The Big Book of Game Genie Codes | 409 |
| Alien Storm | 6 | AA4A-BB96 | Start with maximum energy | The Big Book of Game Genie Codes | 410 |
| Alien Storm | 7 | AJ7A-AA3R | Infinite credits | The Big Book of Game Genie Codes | 411 |
| Alien Storm | 8 | AB9TCTE0 | Each energy unit is worth 2 times as much | The Big Book of Game Genie Codes | 412 |
| Alien Storm | 9 | AB9T-DAE0 | Each energy unit is worth 4 times as much | The Big Book of Game Genie Codes | 413 |
| Alien Storm | 10 | AB9T-CAN0 | Each energy unit is worth 8 times as much | The Big Book of Game Genie Codes | 414 |
| Alien Storm | 11 | 9WET-BCS4+CWET-B998+ACET-AGH6 | Start on Mission 2 | The Big Book of Game Genie Codes | 415 |
| Alien Storm | 12 | 9WET-BCS4+CWET-B998+ACET-ANH6 | Start on Mission 3 | The Big Book of Game Genie Codes | 416 |
| Alien Storm | 13 | 9WET-BCS4+CWET-B998+ACET-A2H6 | Start on Mission 5 | The Big Book of Game Genie Codes | 417 |
| Alien Storm | 14 | 9WET-BCS4+CWET-B998+ACET-A8H6 | Start on Mission 6 | The Big Book of Game Genie Codes | 418 |
| Alien Storm | 15 | 9WET-BCS4+CWET-B998+ACET-BEH6 | Start on Mission 7 | The Big Book of Game Genie Codes | 419 |
| Alien Storm | 16 | 9WET-BCS4+CWET-B998+ACET-BLH6 | Start on Mission 8 | The Big Book of Game Genie Codes | 420 |
| Alien Storm | 17 | ALXT-AA4Y | Most alien hits do no damage | The Big Book of Game Genie Codes | 421 |
| Alien Storm | 18 | AJEA-CA7R | Aliens in shooting gallery do no damage | The Big Book of Game Genie Codes | 422 |
| Altered Beast | 1 | DCXA-AA22 | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 423 |
| Altered Beast | 2 | FT1T-AA5L | Infinite lives | The Big Book of Game Genie Codes | 424 |
| Altered Beast | 3 | BWXA-ACCT | Start with 1 life | The Big Book of Game Genie Codes | 425 |
| Altered Beast | 4 | BWXA-ALCT | Start with 5 lives | The Big Book of Game Genie Codes | 426 |
| Altered Beast | 5 | ATWA-AA8R | Protection against enemy hits | The Big Book of Game Genie Codes | 427 |
| Altered Beast | 6 | PA5T-BNT2 | First spirit ball transforms you into an Altered Beast | The Big Book of Game Genie Codes | 428 |
| Altered Beast | 7 | AEFA-AABW | Makes Aggar easier to defeat | The Big Book of Game Genie Codes | 429 |
| Altered Beast | 8 | AA9A-ALN8 | Most Altered Beast punches are more powerful against bosses | The Big Book of Game Genie Codes | 430 |
| Altered Beast | 9 | AA9A-ALPG | Most Altered Beast attacks are more powerful against bosses DOES NOT WORK FOR BEAR | The Big Book of Game Genie Codes | 431 |
| Altered Beast | 10 | HTWT-B6KG | Makes most enemies easier to defeat | The Big Book of Game Genie Codes | 432 |
| Altered Beast | 11 | A2TA-AAGC | Makes Neff easier to defeat | The Big Book of Game Genie Codes | 433 |
| Altered Beast | 12 | AYMT-AAHN | Makes Crocodile Worm easier to defeat | The Big Book of Game Genie Codes | 434 |
| Aquatic Games Starring James Pond | 1 | RH9T-R60T | MASTER CODE-MUST BE ENTERED | The Big Book of Game Genie Codes | 435 |
| Aquatic Games Starring James Pond | 2 | ANMA-ACBY + ACET-AABW | 1 attempt instead of 3 | The Big Book of Game Genie Codes | 436 |
| Aquatic Games Starring James Pond | 3 | ANMA-AEBY + AGET-AABW | 2 attempts | The Big Book of Game Genie Codes | 437 |
| Aquatic Games Starring James Pond | 4 | ANMA-AJBY + ARET-AABW | 4 attempts | The Big Book of Game Genie Codes | 438 |
| Aquatic Games Starring James Pond | 5 | ANMA-ALBY + AWET-AABW | 5 attempts | The Big Book of Game Genie Codes | 439 |
| Aquatic Games Starring James Pond | 6 | ANMA-ARBY + A4ET-AABW | 7 attempts | The Big Book of Game Genie Codes | 440 |
| Aquatic Games Starring James Pond | 7 | ANMA-AWBY + BCET-AABW | 9 attempts | The Big Book of Game Genie Codes | 441 |
| Aquatic Games Starring James Pond | 8 | AEMT-AAFY | Substitute juggling bonus event for kipper watching | The Big Book of Game Genie Codes | 442 |
| Aquatic Games Starring James Pond | 9 | AYMT-AAFY | Substitute long jump bonus Event for kipper watching | The Big Book of Game Genie Codes | 443 |
| Aquatic Games Starring James Pond | 10 | AJRA-BA2T | Bonus multiplier always 2 | The Big Book of Game Genie Codes | 444 |
| Aquatic Games Starring James Pond | 11 | ATRA-BA2T | Bonus multiplier always 4 | The Big Book of Game Genie Codes | 445 |
| Aquatic Games Starring James Pond | 12 | A2RA-BA2T | Bonus multiplier always 6 | The Big Book of Game Genie Codes | 446 |
| Aquatic Games Starring James Pond | 13 | BARA-BA2T | Bonus multiplier always 8 | The Big Book of Game Genie Codes | 447 |
| Aquatic Games Starring James Pond | 14 | 1B2T-BEY0 | Clock runs slower | The Big Book of Game Genie Codes | 448 |
| Aquatic Games Starring James Pond | 15 | 1B2T-BNY0 | Clock runs faster | The Big Book of Game Genie Codes | 449 |
| Aquatic Games Starring James Pond | 16 | 1B7T-BETA | Clock runs slower | The Big Book of Game Genie Codes | 450 |
| Aquatic Games Starring James Pond | 17 | 1B7T-BNTA | Clock runs faster | The Big Book of Game Genie Codes | 451 |
| Aquatic Games Starring James Pond | 18 | 1B9A-BEV8 | Clock runs slower | The Big Book of Game Genie Codes | 452 |
| Aquatic Games Starring James Pond | 19 | 1B9A-BNV8 | Clock runs faster | The Big Book of Game Genie Codes | 453 |
| Aquatic Games Starring James Pond | 20 | 1CBA-BEZG | Clock runs slower | The Big Book of Game Genie Codes | 454 |
| Aquatic Games Starring James Pond | 21 | 1CBA-BTZG | Clock runs faster | The Big Book of Game Genie Codes | 455 |
| Aquatic Games Starring James Pond | 22 | BLBA-AA90 | Never miss qualification | The Big Book of Game Genie Codes | 456 |
| Aquatic Games Starring James Pond | 23 | ALBT-AA3N | Feed bag never gets empty once filled | The Big Book of Game Genie Codes | 457 |
| Aquatic Games Starring James Pond | 24 | SCDA-BJZA | Feed bag fills faster | The Big Book of Game Genie Codes | 458 |
| Aquatic Games Starring James Pond | 25 | BCDA-AAFG + BCDA-AAFR | Feed bag can be filled only half way | The Big Book of Game Genie Codes | 459 |
| Aquatic Games Starring James Pond | 26 | 1CHT-BEVR | Clock runs slower | The Big Book of Game Genie Codes | 460 |
| Aquatic Games Starring James Pond | 27 | 1CHT-BNVR | Clock runs faster | The Big Book of Game Genie Codes | 461 |
| Aquatic Games Starring James Pond | 28 | 1CST-BEYJ | Clock runs slower | The Big Book of Game Genie Codes | 462 |
| Aquatic Games Starring James Pond | 29 | 1CST-BNYJ | Clock runs faster | The Big Book of Game Genie Codes | 463 |
| Aquatic Games Starring James Pond | 30 | GCVT-BJX0 | Style points worth double | The Big Book of Game Genie Codes | 464 |
| Aquatic Games Starring James Pond | 31 | GCVT-BNX0 | Style points worth triple | The Big Book of Game Genie Codes | 465 |
| Aquatic Games Starring James Pond | 32 | GCVT-B2X0 | Style points worth 6 times | The Big Book of Game Genie Codes | 466 |
| Aquatic Games Starring James Pond | 33 | 1CXT-BEYR | Clock runs slower | The Big Book of Game Genie Codes | 467 |
| Aquatic Games Starring James Pond | 34 | 1CXT-BTYR | Clock runs faster | The Big Book of Game Genie Codes | 468 |
| Aquatic Games Starring James Pond | 35 | ALXT-AA9G + ALXT-AA9Y | Never miss qualification | The Big Book of Game Genie Codes | 469 |
| Arcus Odyssey | 1 | 09NA-ALXG | Player 1 starts with 1 hit point | The Big Book of Game Genie Codes | 470 |
| Arcus Odyssey | 2 | 31NA-ALXG | Player 1 starts with 3 hit points | The Big Book of Game Genie Codes | 471 |
| Arcus Odyssey | 3 | 0SNA-ALXG | Player 1 starts with 5 hit points | The Big Book of Game Genie Codes | 472 |
| Arcus Odyssey | 4 | KSNA-ALXG Player | 1 starts with 7 hit points | The Big Book of Game Genie Codes | 473 |
| Arcus Odyssey | 5 | FDNA-ALXG | Player 1 starts with 10 hit points | The Big Book of Game Genie Codes | 474 |
| Arcus Odyssey | 6 | 09NA-ALX0 | Player 2 starts with 1 hit point | The Big Book of Game Genie Codes | 475 |
| Arcus Odyssey | 7 | 31NA-ALX0 | Player 2 starts with 3 hit points | The Big Book of Game Genie Codes | 476 |
| Arcus Odyssey | 8 | 0SNA-ALX0 | Player 2 starts with 5 hit points | The Big Book of Game Genie Codes | 477 |
| Arcus Odyssey | 9 | KSNA-ALX0 | Player 2 starts with 7 hit points | The Big Book of Game Genie Codes | 478 |
| Arcus Odyssey | 10 | FDNA-ALX0 | Player 2 starts with 10 hit points | The Big Book of Game Genie Codes | 479 |
| Arcus Odyssey | 11 | 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + ASNA-AAEY | Start at act 2 | The Big Book of Game Genie Codes | 480 |
| Arcus Odyssey | 12 | 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + A1NA-AAEY | Start at act 3 | The Big Book of Game Genie Codes | 481 |
| Arcus Odyssey | 13 | 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + DDNA-AAEY | Start at act 4 | The Big Book of Game Genie Codes | 482 |
| Arcus Odyssey | 14 | 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + DXNA-AAEY | Start at act 5 | The Big Book of Game Genie Codes | 483 |
| Arcus Odyssey | 15 | 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + EHNA-AAEY | Start at act 6 | The Big Book of Game Genie Codes | 484 |
| Arcus Odyssey | 16 | 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + FMNA-AAEY | Start at act 7 | The Big Book of Game Genie Codes | 485 |
| Arcus Odyssey | 17 | 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + GMNA-AAEY | Start at act 8 | The Big Book of Game Genie Codes | 486 |
| Arcus Odyssey | 18 | 1XCT-DWDT + AHCT-CADW | Each magic level can be used 1x | The Big Book of Game Genie Codes | 487 |
| Arcus Odyssey | 19 | 1XCT-DWDT + A1CT-CADW | Each magic level can be used 5x | The Big Book of Game Genie Codes | 488 |
| Arcus Odyssey | 20 | 1XCT-DWDT + CXCT-CADW | Each magic level can be used 20x | The Big Book of Game Genie Codes | 489 |
| Arcus Odyssey | 21 | 1XCT-DWDT + GMCT-CADW | Each magic level can be used 50x | The Big Book of Game Genie Codes | 490 |
| Arcus Odyssey | 22 | 1XCT-DWDT + NSCT-CADW | Each magic level can be used 99x | The Big Book of Game Genie Codes | 491 |
| Arcus Odyssey | 23 | RHYT-A618 | Each magic level can be used infinite times | The Big Book of Game Genie Codes | 492 |
| Arcus Odyssey | 24 | JHJT-DTY6 | Medicine of Regeneration increases life by 2 | The Big Book of Game Genie Codes | 493 |
| Arcus Odyssey | 25 | JHJT-DAY6 | Medicine of Regeneration increases life by 4 | The Big Book of Game Genie Codes | 494 |
| Arcus Odyssey | 26 | RHJT-C6ZG | Medicine of Regeneration increases life to full | The Big Book of Game Genie Codes | 495 |
| Arnold Palmer Tournament Golf | 1 | AJBA-AA4A | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 496 |
| Arnold Palmer Tournament Golf | 2 | ACLA-AAGY | Set wind strength to 1 (no wind) | The Big Book of Game Genie Codes | 497 |
| Arnold Palmer Tournament Golf | 3 | 9WLA-BCG6 + AGLA-AAG8 | Set wind strength to 2 (weak) | The Big Book of Game Genie Codes | 498 |
| Arnold Palmer Tournament Golf | 4 | 9WLA-BCG6 + ALLA-AAG8 | Set wind strength to 3 | The Big Book of Game Genie Codes | 499 |
| Arnold Palmer Tournament Golf | 5 | 9WLA-BCG6 + ARLA-AAG8 | Set wind strength to 4 | The Big Book of Game Genie Codes | 500 |
| Arnold Palmer Tournament Golf | 6 | 9WLA-BCG6 + AWLA-AAG8 | Set wind strength to 5 (moderate) | The Big Book of Game Genie Codes | 501 |
| Arnold Palmer Tournament Golf | 7 | 9WLA-BCG6 + A0LA-AAG8 | Set wind strength to 6 | The Big Book of Game Genie Codes | 502 |
| Arnold Palmer Tournament Golf | 8 | 9WLA-BCG6 + A4LA-AAG8 | Set wind strength to 7 | The Big Book of Game Genie Codes | 503 |
| Arnold Palmer Tournament Golf | 9 | 9WLA-BCG6 + A8LA-AAG8 | Set wind strength to 8 | The Big Book of Game Genie Codes | 504 |
| Arnold Palmer Tournament Golf | 10 | 9WLA-BCG6 + BCLA-AAG8 | Set wind strength to 9 (strong) | The Big Book of Game Genie Codes | 505 |
| Arnold Palmer Tournament Golf | 11 | DLLT-AA50 | Computer won't change wind strength during game | The Big Book of Game Genie Codes | 506 |
| Arnold Palmer Tournament Golf | 12 | 9WLA-BCG0 + ACLA-AAG2 | Set wind direction to South | The Big Book of Game Genie Codes | 507 |
| Arnold Palmer Tournament Golf | 13 | 9WLA-BCG0 + AWLA-AAG2 | Set wind direction to Southwest | The Big Book of Game Genie Codes | 508 |
| Arnold Palmer Tournament Golf | 14 | 9WLA-BCG0 + BCLA-AAG2 | Set wind direction to West | The Big Book of Game Genie Codes | 509 |
| Arnold Palmer Tournament Golf | 15 | 9WLA-BCG0 + BWLA-AAG2 | Set wind direction to Northwest | The Big Book of Game Genie Codes | 510 |
| Arnold Palmer Tournament Golf | 16 | 9WLA-BCG0 + CCLA-AAG2 | Set wind direction to North | The Big Book of Game Genie Codes | 511 |
| Arnold Palmer Tournament Golf | 17 | 9WLA-BCG0 + CWLA-AAG2 | Set wind direction to Northeast | The Big Book of Game Genie Codes | 512 |
| Arnold Palmer Tournament Golf | 18 | 9WLA-BCG0 + DCLA-AAG2 | Set wind direction to East | The Big Book of Game Genie Codes | 513 |
| Arnold Palmer Tournament Golf | 19 | 9WLA-BCG0 + DWLA-AAG2 | Set wind direction to Southeast | The Big Book of Game Genie Codes | 514 |
| Arnold Palmer Tournament Golf | 20 | AM0A-AAFL | Start at level 2 | The Big Book of Game Genie Codes | 515 |
| Arnold Palmer Tournament Golf | 21 | AS0A-AAFL | Start at level 3 | The Big Book of Game Genie Codes | 516 |
| Arnold Palmer Tournament Golf | 22 | AX0A-AAFL | Start at level 4 | The Big Book of Game Genie Codes | 517 |
| Arnold Palmer Tournament Golf | 23 | A10A-AAFL | Start at level 5 | The Big Book of Game Genie Codes | 518 |
| Arnold Palmer Tournament Golf | 24 | A50A-AAFL | Start at level 6 | The Big Book of Game Genie Codes | 519 |
| Arnold Palmer Tournament Golf | 25 | A90A-AAFL | Start at level 7 | The Big Book of Game Genie Codes | 520 |
| Arnold Palmer Tournament Golf | 26 | BD0A-AAFL | Start at level 8 | The Big Book of Game Genie Codes | 521 |
| Arnold Palmer Tournament Golf | 27 | BH0A-AAFL | Start at level 9 | The Big Book of Game Genie Codes | 522 |
| Arnold Palmer Tournament Golf | 28 | BM0A-AAFL | Start at level 10 | The Big Book of Game Genie Codes | 523 |
| Arnold Palmer Tournament Golf | 29 | BS0A-AAFL | Start at level 11 | The Big Book of Game Genie Codes | 524 |
| Arnold Palmer Tournament Golf | 30 | BX0A-AAFL | Start at level 12 | The Big Book of Game Genie Codes | 525 |
| Arnold Palmer Tournament Golf | 31 | BCRT-BE4A | All tournament opponents will shoot par on each hole | The Big Book of Game Genie Codes | 526 |
| Arnold Palmer Tournament Golf | 32 | ACRT-BE4A | All tournament opponents will shoot birdie on each hole | The Big Book of Game Genie Codes | 527 |
| Arrow Flash | 1 | 9WET-AGSG + XLET-AAHJ | Start with 100 lives | The Big Book of Game Genie Codes | 528 |
| Arrow Flash | 2 | 9WET-AGSG + R0ET-AAHJ | Start with 75 lives | The Big Book of Game Genie Codes | 529 |
| Arrow Flash | 3 | 9WET-AGSG + LCET-AAHJ | Start with 50 lives | The Big Book of Game Genie Codes | 530 |
| Arrow Flash | 4 | 9WET-AGSG + E0ET-AAHJ | Start with 25 lives | The Big Book of Game Genie Codes | 531 |
| Arrow Flash | 5 | 9WET-AGSG + ECET-AAHJ | Start with 20 lives | The Big Book of Game Genie Codes | 532 |
| Arrow Flash | 6 | 9WET-AGSG + C0ET-AAHJ | Start with 15 lives | The Big Book of Game Genie Codes | 533 |
| Arrow Flash | 7 | 9WET-AGSG + CCET-AAHJ | Start with 10 lives | The Big Book of Game Genie Codes | 534 |
| Arrow Flash | 8 | 9WET-AGSG + ALET-AAHJ | Start with 2 lives | The Big Book of Game Genie Codes | 535 |
| Arrow Flash | 9 | 9WET-AGSG + AGET-AAHJ | Start with 1 life | The Big Book of Game Genie Codes | 536 |
| Arrow Flash | 10 | RFLT-A6WA | Infinite lives | The Big Book of Game Genie Codes | 537 |
| Arrow Flash | 11 | ALGA-AA36 | Invincibility | The Big Book of Game Genie Codes | 538 |
| Arrow Flash | Codes 12 thru 19 have no effect in the charge mode. | The Big Book of Game Genie Codes | 539 | ||
| Arrow Flash | 12 | CCWT-AAGR | Start with 16 arrow force shots | The Big Book of Game Genie Codes | 540 |
| Arrow Flash | 13 | BWWT-AAGR | Start with 12 arrow force shots | The Big Book of Game Genie Codes | 541 |
| Arrow Flash | 14 | BCWT-AAGR | Start with 8 arrow force shots | The Big Book of Game Genie Codes | 542 |
| Arrow Flash | 15 | A4WT-AAGR | Start with 6 arrow force shots | The Big Book of Game Genie Codes | 543 |
| Arrow Flash | 16 | ALWT-AAGR | Start with 2 arrow force shots | The Big Book of Game Genie Codes | 544 |
| Arrow Flash | 17 | AGWT-AAGR | Start with 1 arrow force shots | The Big Book of Game Genie Codes | 545 |
| Arrow Flash | 18 | ACWT-AAGR | Start with no arrow force shots | The Big Book of Game Genie Codes | 546 |
| Arrow Flash | 19 | R07A-A6VT | Infinite arrow force shots | The Big Book of Game Genie Codes | 547 |
| Arrow Flash | The effect of Codes 20 thru 24 seems to get less and less as the game goes on. | The Big Book of Game Genie Codes | 548 | ||
| Arrow Flash | 20 | CG7A-BJV8 | Robot arrow flash lasts 2x as long as normal | The Big Book of Game Genie Codes | 549 |
| Arrow Flash | 21 | CG7A-BNV8 | Robot arrow flash lasts 3x as long as normal | The Big Book of Game Genie Codes | 550 |
| Arrow Flash | 22 | CG7A-BTV8 | Robot arrow flash lasts 4x as long as normal | The Big Book of Game Genie Codes | 551 |
| Arrow Flash | 23 | CG7A-B2V8 | Robot arrow flash lasts 6x as long as normal | The Big Book of Game Genie Codes | 552 |
| Arrow Flash | 24 | CG7A-BAV8 | Robot arrow flash lasts 8x as long as normal | The Big Book of Game Genie Codes | 553 |
| Arrow Flash | 25 | AJCA-AAB2 | Start on stage 2 | The Big Book of Game Genie Codes | 554 |
| Arrow Flash | 26 | ANCA-AAB2 | Start on stage 3 | The Big Book of Game Genie Codes | 555 |
| Arrow Flash | 27 | ATCA-AAB2 | Start on stage 4 | The Big Book of Game Genie Codes | 556 |
| Arrow Flash | 28 | AYCA-AAB2 | Start on stage 5 | The Big Book of Game Genie Codes | 557 |
| Arrow Flash | 29 | AW7A-AA3T | Infinite special weapons | The Big Book of Game Genie Codes | 558 |
| Atomic Robo-Kid | 1 | AJWT-AA70 | Infinite lives | The Big Book of Game Genie Codes | 559 |
| Atomic Robo-Kid | 2 | A5NT-AAHC | Shields cost 6 crystals | The Big Book of Game Genie Codes | 560 |
| Atomic Robo-Kid | 3 | AMNT-AAHC | Shields cost 2 crystals | The Big Book of Game Genie Codes | 561 |
| Atomic Robo-Kid | 4 | AHNT-AAHC | Shields granted for each crystal | The Big Book of Game Genie Codes | 562 |
| Atomic Robo-Kid | 5 | BCRA-ARBN | Shields last 30 seconds | The Big Book of Game Genie Codes | 563 |
| Atomic Robo-Kid | 6 | 98RA-B93N | Shields last until next level | The Big Book of Game Genie Codes | 564 |
| Atomic Robo-Kid | 7 | RZ8T-A6TR | Repeat lasts forever | The Big Book of Game Genie Codes | 565 |
| Atomic Robo-Kid | 8 | CDNT-A6GG | Repeat lasts twice as long | The Big Book of Game Genie Codes | 566 |
| Atomic Robo-Kid | 9 | GDNT-AA6N | Get repeat on pick-up of 3-way gun | The Big Book of Game Genie Codes | 567 |
| Atomic Robo-Kid | 10 | KDNT-AA5Y | Get repeat on pick-up of fission gun | The Big Book of Game Genie Codes | 568 |
| Atomic Robo-Kid | 11 | DDNT-AA7E | Get repeat on pick-up of missiles | The Big Book of Game Genie Codes | 569 |
| Atomic Robo-Kid | 12 | RHNT-A6Z6 | Get repeat on pick-up of 5-way gun | The Big Book of Game Genie Codes | 570 |
| Atomic Robo-Kid | 13 | H2WT-AA8L | Keep weapons after dying | The Big Book of Game Genie Codes | 571 |
| Ayrton Senna's Super Monaco GP 2 | 1 | RE6T-C6T8 | Your position is always reported as 1st place NOT WHEN YOU CHOOSE RIVAL (switchable) | The Big Book of Game Genie Codes | 572 |
| Ayrton Senna's Super Monaco GP 2 | 2 | SBFT-BEYC | Start new World Championship Game on Round 2 | The Big Book of Game Genie Codes | 573 |
| Ayrton Senna's Super Monaco GP 2 | 3 | SBFT-BJYC | Start new World Championship Game on Round 3 | The Big Book of Game Genie Codes | 574 |
| Ayrton Senna's Super Monaco GP 2 | 4 | SBFT-BNYC | Start new World Championship Game on Round 4 | The Big Book of Game Genie Codes | 575 |
| Ayrton Senna's Super Monaco GP 2 | 5 | SBFT-BTYC | Start new World Championship Game on Round 5 | The Big Book of Game Genie Codes | 576 |
| Ayrton Senna's Super Monaco GP 2 | 6 | SBFT-BYYC | Start new World Championship Game on Round 6 | The Big Book of Game Genie Codes | 577 |
| Ayrton Senna's Super Monaco GP 2 | 7 | SBFT-B2YC | Start new World Championship Game on Round 7 | The Big Book of Game Genie Codes | 578 |
| Ayrton Senna's Super Monaco GP 2 | 8 | SBFT-B6YC | Start new World Championship Game on Round 8 | The Big Book of Game Genie Codes | 579 |
| Ayrton Senna's Super Monaco GP 2 | 9 | SBFT-BAYC | Start new World Championship Game on Round 9 | The Big Book of Game Genie Codes | 580 |
| Ayrton Senna's Super Monaco GP 2 | 10 | 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BFFT-AAEE | Start new World Championship Game on Round 10 | The Big Book of Game Genie Codes | 581 |
| Ayrton Senna's Super Monaco GP 2 | 11 | 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BKFT-AAEE | Start new World Championship Game on Round 11 | The Big Book of Game Genie Codes | 582 |
| Ayrton Senna's Super Monaco GP 2 | 12 | 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BPFT-AAEE | Start new World Championship Game on Round 12 | The Big Book of Game Genie Codes | 583 |
| Ayrton Senna's Super Monaco GP 2 | 13 | 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BZFT-AAEE | Start new World Championship Game on Round 14 | The Big Book of Game Genie Codes | 584 |
| Ayrton Senna's Super Monaco GP 2 | 14 | 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B3FT-AAEE | Start new World Championship Game on Round 15 | The Big Book of Game Genie Codes | 585 |
| Ayrton Senna's Super Monaco GP 2 | 15 | 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B7FT-AAEE | Start new World Championship Game on Round 16 | The Big Book of Game Genie Codes | 586 |
| Ayrton Senna's Super Monaco GP 2 | 16 | BJAT-CAH8 | Faster low end acceleration | The Big Book of Game Genie Codes | 587 |
| Ayrton Senna's Super Monaco GP 2 | 17 | DAAT-CAFJ | Faster high end acceleration and higher top speed | The Big Book of Game Genie Codes | 588 |
| Back to the Future Part III | 1 | BDCT-AA8N + BDDT-AA5W | Infinite lives in buckboard chase | The Big Book of Game Genie Codes | 589 |
| Back to the Future Part III | 2 | AGJA-AADN | 2 lives in buckboard chase | The Big Book of Game Genie Codes | 590 |
| Back to the Future Part III | 3 | A0JA-AADN | 6 lives in buckboard chase | The Big Book of Game Genie Codes | 591 |
| Back to the Future Part III | 4 | BGJA-AADN | 10 lives in buckboard chase | The Big Book of Game Genie Codes | 592 |
| Back to the Future Part III | 5 | CRJA-AADN | 20 lives in buckboard chase | The Big Book of Game Genie Codes | 593 |
| Back to the Future Part III | 6 | A85T-EAGY | Shooting gallery timer runs at 4x normal speed | The Big Book of Game Genie Codes | 594 |
| Back to the Future Part III | 7 | BL5T-EAGY | Shooting gallery timer runs at 3x normal speed | The Big Book of Game Genie Codes | 595 |
| Back to the Future Part III | 8 | B85T-EAGY | Shooting gallery timer runs at 2x normal speed | The Big Book of Game Genie Codes | 596 |
| Back to the Future Part III | 9 | HW5T-EAGY | Shooting gallery timer runs at 1/2x normal speed | The Big Book of Game Genie Codes | 597 |
| Back to the Future Part III | 10 | ML5T-EAGY | Shooting gallery timer runs at 1/3x normal speed | The Big Book of Game Genie Codes | 598 |
| Back to the Future Part III | 11 | SC5T-EAGY | Shooting gallery timer runs at 1/4x normal speed | The Big Book of Game Genie Codes | 599 |
| Back to the Future Part III | 12 | FW5T-ECGY | Shooting gallery timer runs at 1/10x normal speed | The Big Book of Game Genie Codes | 600 |
| Back to the Future Part III | 13 | C1AT-EAAY | Small ducks worth 1,550 in shooting gallery | The Big Book of Game Genie Codes | 601 |
| Back to the Future Part III | 14 | L1AT-ECAY | Small ducks worth 15,550 in shooting gallery | The Big Book of Game Genie Codes | 602 |
| Back to the Future Part III | 15 | L1AT-FLAY | Small ducks worth 155,550 in shooting gallery | The Big Book of Game Genie Codes | 603 |
| Back to the Future Part III | 16 | EMBA-ECF6 | Flying ducks worth 12,200 in shooting gallery | The Big Book of Game Genie Codes | 604 |
| Back to the Future Part III | 17 | EMBA-FEF6 | Flying ducks worth 122,200 in shooting gallery | The Big Book of Game Genie Codes | 605 |
| Back to the Future Part III | 18 | A95A-GAF0 | 4 hits allowed in pie-throwing level | The Big Book of Game Genie Codes | 606 |
| Back to the Future Part III | 19 | A15A-GAF0 | 6 hits allowed in pie-throwing level | The Big Book of Game Genie Codes | 607 |
| Back to the Future Part III | 20 | AS5A-GAF0 | 8 hits allowed in pie-throwing level | The Big Book of Game Genie Codes | 608 |
| Back to the Future Part III | 21 | ATGA-JA4A | Infinite hits allowed in pie-throwing level | The Big Book of Game Genie Codes | 609 |
| Ballz | 1 | REGT-A6XY | Infinite lives | The Big Book of Game Genie Codes | 610 |
| Ballz | 2 | ABHT-YAG4 | No continues | The Big Book of Game Genie Codes | 611 |
| Ballz | 3 | AVHT-YAG4 | Start with 4 continues | The Big Book of Game Genie Codes | 612 |
| Ballz | 4 | BFHT-YAG4 | Start with 9 continues | The Big Book of Game Genie Codes | 613 |
| Ballz | 5 | CEFT-CADR | Each round lasts about 10 seconds | The Big Book of Game Genie Codes | 614 |
| Ballz | 6 | ETFT-CADR | Each round lasts about 20 seconds | The Big Book of Game Genie Codes | 615 |
| Ballz | 7 | G2FT-CADR | Each round lasts about 30 seconds | The Big Book of Game Genie Codes | 616 |
| Ballz | 8 | PYFT-CADR | Each round lasts about 1 minute | The Big Book of Game Genie Codes | 617 |
| Ballz | 9 | 5JFT-CADR | Each round lasts about 2 minutes | The Big Book of Game Genie Codes | 618 |
| Ballz | 10 | KAFT-CCDR | Each round lasts about 3 minutes | The Big Book of Game Genie Codes | 619 |
| Ballz | 11 | BAEA-CA3T | Infinite time to complete a round | The Big Book of Game Genie Codes | 620 |
| Ballz | 12 | AKDT-AAD0 | Everyone is about 2x stronger | The Big Book of Game Genie Codes | 621 |
| Ballz | 13 | APDT-AAD0 | Everyone is about 3x stronger | The Big Book of Game Genie Codes | 622 |
| Ballz | 14 | AVDT-AAD0 | Everyone is about 4x stronger | The Big Book of Game Genie Codes | 623 |
| Ballz | 15 | AZDT-AAD0 | Everyone is about 5x stronger | The Big Book of Game Genie Codes | 624 |
| Ballz | 16 | AMHA-AA5R | Begging does not improve health | The Big Book of Game Genie Codes | 625 |
| Ballz | 17 | PDHA-BJXR | Begging can improve health 2x normal amount | The Big Book of Game Genie Codes | 626 |
| Ballz | 18 | PDHA-BNXR | Begging can improve health 3x normal amount | The Big Book of Game Genie Codes | 627 |
| Ballz | 19 | PDHA-BYXR | Begging can improve health 5x normal amount | The Big Book of Game Genie Codes | 628 |
| Ballz | 20 | CBNA-CABA | Player 1 can select any character in the game | The Big Book of Game Genie Codes | 629 |
| Ballz | 21 | CBNA-CABJ | Player 2 can select any character in the game | The Big Book of Game Genie Codes | 630 |
| Ballz | 22 | AFHT-CAA8 | Start on Match 2 | The Big Book of Game Genie Codes | 631 |
| Ballz | 23 | AKHT-CAA8 | Start on Match 3 | The Big Book of Game Genie Codes | 632 |
| Ballz | 24 | APHT-CAA8 | Start on Match 4 | The Big Book of Game Genie Codes | 633 |
| Ballz | 25 | AZHT-CAA8 | Start on Match 5 | The Big Book of Game Genie Codes | 634 |
| Ballz | 26 | A3HT-CAA8 | Start on Match 6 | The Big Book of Game Genie Codes | 635 |
| Ballz | 27 | A7HT-CAA8 | Start on Match 7 | The Big Book of Game Genie Codes | 636 |
| Ballz | 28 | BFHT-CAA8 | Start on Match 8 | The Big Book of Game Genie Codes | 637 |
| Ballz | 29 | BKHT-CAA8 | Start on Match 9 | The Big Book of Game Genie Codes | 638 |
| Ballz | 30 | BPHT-CAA8 | Start on Match 10 | The Big Book of Game Genie Codes | 639 |
| Ballz | 31 | BZHT-CAA8 | Start on Match 11 | The Big Book of Game Genie Codes | 640 |
| Ballz | 32 | B3HT-CAA8 | Start on Match 12 | The Big Book of Game Genie Codes | 641 |
| Ballz | 33 | CBHT-CAA8 | Start on Match 13 | The Big Book of Game Genie Codes | 642 |
| Ballz | 34 | AFJV-0AGG | Kronk starts with almost no health | The Big Book of Game Genie Codes | 643 |
| Ballz | 35 | JPJV-0AGG | Kronk starts with 33% health | The Big Book of Game Genie Codes | 644 |
| Ballz | 36 | TZJV-0AGG | Kronk starts with 67% health | The Big Book of Game Genie Codes | 645 |
| Ballz | 37 | WBJV-0CGG | Kronk starts with 200% health | The Big Book of Game Genie Codes | 646 |
| Ballz | 38 | MBJV-0EGG | Kronk starts with 300% health | The Big Book of Game Genie Codes | 647 |
| Ballz | 39 | AGFB-GADR | Boomer starts with almost no health | The Big Book of Game Genie Codes | 648 |
| Ballz | 40 | JRFB-GADR | Boomer starts with 33% health | The Big Book of Game Genie Codes | 649 |
| Ballz | 41 | T0FB-GADR | Boomer starts with 67% health | The Big Book of Game Genie Codes | 650 |
| Ballz | 42 | WCFB-GCDR | Boomer starts with 200% health | The Big Book of Game Genie Codes | 651 |
| Ballz | 43 | MCFB-GEDR | Boomer starts with 300% health | The Big Book of Game Genie Codes | 652 |
| Ballz | 44 | AF4V-JAAY | Bruiser starts with almost no health | The Big Book of Game Genie Codes | 653 |
| Ballz | 45 | JP4V-JAAY | Bruiser starts with 33% health | The Big Book of Game Genie Codes | 654 |
| Ballz | 46 | TZ4V-JAAY | Bruiser starts with 67% health | The Big Book of Game Genie Codes | 655 |
| Ballz | 47 | WB4V-JCAY | Bruiser starts with 200% health | The Big Book of Game Genie Codes | 656 |
| Ballz | 48 | MB4V-JEAY | Bruiser starts with 300% health | The Big Book of Game Genie Codes | 657 |
| Ballz | 49 | AFNB-NABJ | Turbo starts with almost no health | The Big Book of Game Genie Codes | 658 |
| Ballz | 50 | JPNB-NABJ | Turbo starts with 33% health | The Big Book of Game Genie Codes | 659 |
| Ballz | 51 | TZNB-NABJ | Turbo starts with 67% health | The Big Book of Game Genie Codes | 660 |
| Ballz | 52 | WBNB-NCBJ | Turbo starts with 200% health | The Big Book of Game Genie Codes | 661 |
| Ballz | 53 | MBNB-NEBJ | Turbo starts with 300% health | The Big Book of Game Genie Codes | 662 |
| Ballz | 54 | AFHV-YAD2 | Tsunami starts with almost no health | The Big Book of Game Genie Codes | 663 |
| Ballz | 55 | JPHV-YAD2 | Tsunami starts with 33% health | The Big Book of Game Genie Codes | 664 |
| Ballz | 56 | TZHV-YAD2 | Tsunami starts with 67% health | The Big Book of Game Genie Codes | 665 |
| Ballz | 57 | WBHV-YCD2 | Tsunami starts with 200% health | The Big Book of Game Genie Codes | 666 |
| Ballz | 58 | MBHV-YED2 | Tsunami starts with 300% health | The Big Book of Game Genie Codes | 667 |
| Ballz | 59 | AF2V-LAH6 | Yoko starts with almost no health | The Big Book of Game Genie Codes | 668 |
| Ballz | 60 | JP2V-LAH6 | Yoko starts with 33% health | The Big Book of Game Genie Codes | 669 |
| Ballz | 61 | TZ2V-LAH6 | Yoko starts with 67% health | The Big Book of Game Genie Codes | 670 |
| Ballz | 62 | WB2V-LCH6 | Yoko starts with 200% health | The Big Book of Game Genie Codes | 671 |
| Ballz | 63 | MB2V-LEH6 | Yoko starts with 300% health | The Big Book of Game Genie Codes | 672 |
| Ballz | 64 | AFRB-RADG | Divine starts with almost no health | The Big Book of Game Genie Codes | 673 |
| Ballz | 65 | JPRB-RADG | Divine starts with 33% health | The Big Book of Game Genie Codes | 674 |
| Ballz | 66 | TZRB-RADG | Divine starts with 67% health | The Big Book of Game Genie Codes | 675 |
| Ballz | 67 | WBRB-RCDG | Divine starts with 200% health | The Big Book of Game Genie Codes | 676 |
| Ballz | 68 | MBRB-REDG | Divine starts with 300% health | The Big Book of Game Genie Codes | 677 |
| Ballz | 69 | AFYB-2AB2 | Crusher starts with almost no health | The Big Book of Game Genie Codes | 678 |
| Ballz | 70 | JPYB-2AB2 | Crusher starts with 33% health | The Big Book of Game Genie Codes | 679 |
| Ballz | 71 | TZYB-2AB2 | Crusher starts with 67% health | The Big Book of Game Genie Codes | 680 |
| Ballz | 72 | WBYB-2CB2 | Crusher starts with 200% health | The Big Book of Game Genie Codes | 681 |
| Ballz | 73 | MBYB-2EB2 | Crusher starts with 300% health | The Big Book of Game Genie Codes | 682 |
| Ballz | 74 | AEVV-WABT | El Ballz starts with almost no health | The Big Book of Game Genie Codes | 683 |
| Ballz | 75 | JNVV-WABT | El Ballz starts with 33% health | The Big Book of Game Genie Codes | 684 |
| Ballz | 76 | TYVV-WABT | El Ballz starts with 67% health | The Big Book of Game Genie Codes | 685 |
| Ballz | 77 | WAVV-WCBT | El Ballz starts with 200% health | The Big Book of Game Genie Codes | 686 |
| Ballz | 78 | MAVV-WEBT | El Ballz starts with 300% health | The Big Book of Game Genie Codes | 687 |
| Ballz | 79 | AE3B-6ACY | Byte Viper starts with almost no health | The Big Book of Game Genie Codes | 688 |
| Ballz | 80 | JN3B-6ACY | Byte Viper starts with 33% health | The Big Book of Game Genie Codes | 689 |
| Ballz | 81 | TY3B-6ACY | Byte Viper starts with 67% health | The Big Book of Game Genie Codes | 690 |
| Ballz | 82 | WA3B-6CCY | Byte Viper starts with 200% health | The Big Book of Game Genie Codes | 691 |
| Ballz | 83 | MA3B-6ECY | Byte Viper starts with 300% health | The Big Book of Game Genie Codes | 692 |
| Ballz | 84 | AH3B-TAGN | Lamprey starts with almost no health | The Big Book of Game Genie Codes | 693 |
| Ballz | 85 | JS3B-TAGN | Lamprey starts with 33% health | The Big Book of Game Genie Codes | 694 |
| Ballz | 86 | T13B-TAGN | Lamprey starts with 67% health | The Big Book of Game Genie Codes | 695 |
| Ballz | 87 | WD3B-TCGN | Lamprey starts with 200% health | The Big Book of Game Genie Codes | 696 |
| Ballz | 88 | MD3B-TEGN | Lamprey starts with 300% health | The Big Book of Game Genie Codes | 697 |
| Ballz | 89 | AFXB-WAGT | T-Wrecks starts with almost no health | The Big Book of Game Genie Codes | 698 |
| Ballz | 90 | JPXB-WAGT | T-Wrecks starts with 33% health | The Big Book of Game Genie Codes | 699 |
| Ballz | 91 | TZXB-WAGT | T-Wrecks starts with 67% health | The Big Book of Game Genie Codes | 700 |
| Ballz | 92 | WBXB-WCGT | T-Wrecks starts with 200% health | The Big Book of Game Genie Codes | 701 |
| Ballz | 93 | MBXB-WEGT | T-Wrecks starts with 300% health | The Big Book of Game Genie Codes | 702 |
| Ballz | 94 | AH6V-WADT | Guggler starts with almost no health | The Big Book of Game Genie Codes | 703 |
| Ballz | 95 | JS6V-WADT | Guggler starts with 33% health | The Big Book of Game Genie Codes | 704 |
| Ballz | 96 | T16V-WADT | Guggler starts with 67% health | The Big Book of Game Genie Codes | 705 |
| Ballz | 97 | WD6V-WCDT | Guggler starts with 200% health | The Big Book of Game Genie Codes | 706 |
| Ballz | 98 | MD6V-WEDT | Guggler starts with 300% health | The Big Book of Game Genie Codes | 707 |
| Ballz | 99 | AGYB-WACE | Spike starts with almost no health | The Big Book of Game Genie Codes | 708 |
| Ballz | 100 | JRYB-WACE | Spike starts with 33% health | The Big Book of Game Genie Codes | 709 |
| Ballz | 101 | T0YB-WACE | Spike starts with 67% health | The Big Book of Game Genie Codes | 710 |
| Ballz | 102 | WCYB-WCCE | Spike starts with 200% health | The Big Book of Game Genie Codes | 711 |
| Ballz | 103 | MCYB-WECE | Spike starts with 300% health | The Big Book of Game Genie Codes | 712 |
| Ballz | 104 | AFPB-TAET | Bounder starts with almost no health | The Big Book of Game Genie Codes | 713 |
| Ballz | 105 | JPPB-TAET | Bounder starts with 33% health | The Big Book of Game Genie Codes | 714 |
| Ballz | 106 | TZPB-TAET | Bounder starts with 67% health | The Big Book of Game Genie Codes | 715 |
| Ballz | 107 | WBPB-TCET | Bounder starts with 200% health | The Big Book of Game Genie Codes | 716 |
| Ballz | 108 | MBPB-TEET | Bounder starts with 300% health | The Big Book of Game Genie Codes | 717 |
| Ballz | 109 | AE4V-4AEY | 1st Jester starts with almost no health | The Big Book of Game Genie Codes | 718 |
| Ballz | 110 | JN4V-4AEY | 1st Jester starts with 33% health | The Big Book of Game Genie Codes | 719 |
| Ballz | 111 | TY4V-4AEY | 1st Jester starts with 67% health | The Big Book of Game Genie Codes | 720 |
| Ballz | 112 | WA4V-4CEY | 1st Jester starts with 200% health | The Big Book of Game Genie Codes | 721 |
| Ballz | 113 | MA4V-4EEY | 1st Jester starts with 300% health | The Big Book of Game Genie Codes | 722 |
| Ballz | 114 | AEAA-CAFE | 2nd Jester starts with almost no health | The Big Book of Game Genie Codes | 723 |
| Ballz | 115 | JNAA-CAFE | 2nd Jester starts with 33% health | The Big Book of Game Genie Codes | 724 |
| Ballz | 116 | TYAA-CAFE | 2nd Jester starts with 67% health | The Big Book of Game Genie Codes | 725 |
| Ballz | 117 | WAAA-CCFE | 2nd Jester starts with 200% health | The Big Book of Game Genie Codes | 726 |
| Ballz | 118 | MAAA-CEFE | 2nd Jester starts with 300% health | The Big Book of Game Genie Codes | 727 |
| Barkley - Shut Up and Jam! | Codes 1 Thru 16 work in new game mode ONLY and may occasionally distort the score. | The Big Book of Game Genie Codes | 728 | ||
| Barkley - Shut Up and Jam! | 1 | SHNA-BEW0 | 1st side starts with 1 point | The Big Book of Game Genie Codes | 729 |
| Barkley - Shut Up and Jam! | 2 | SHNA-BJW0 | 1st side starts with 2 points | The Big Book of Game Genie Codes | 730 |
| Barkley - Shut Up and Jam! | 3 | SHNA-BNW0 | 1st side starts with 3 points | The Big Book of Game Genie Codes | 731 |
| Barkley - Shut Up and Jam! | 4 | SHNA-BTW0 | 1st side starts with 4 points | The Big Book of Game Genie Codes | 732 |
| Barkley - Shut Up and Jam! | 5 | SHNA-BYW0 | 1st side starts with 5 points | The Big Book of Game Genie Codes | 733 |
| Barkley - Shut Up and Jam! | 6 | SHNA-B2W0 | 1st side starts with 6 points | The Big Book of Game Genie Codes | 734 |
| Barkley - Shut Up and Jam! | 7 | SHNA-B6W0 | 1st side starts with 7 points | The Big Book of Game Genie Codes | 735 |
| Barkley - Shut Up and Jam! | 8 | SHNA-BAW0 | 1st side starts with 8 points | The Big Book of Game Genie Codes | 736 |
| Barkley - Shut Up and Jam! | 9 | SHNA-BEW6 | 2nd side starts with 1 point | The Big Book of Game Genie Codes | 737 |
| Barkley - Shut Up and Jam! | 10 | SHNA-BJW6 | 2nd side starts with 2 points | The Big Book of Game Genie Codes | 738 |
| Barkley - Shut Up and Jam! | 11 | SHNA-BNW6 | 2nd side starts with 3 points | The Big Book of Game Genie Codes | 739 |
| Barkley - Shut Up and Jam! | 12 | SHNA-BTW6 | 2nd side starts with 4 points | The Big Book of Game Genie Codes | 740 |
| Barkley - Shut Up and Jam! | 13 | SHNA-BYW6 | 2nd side starts with 5 points | The Big Book of Game Genie Codes | 741 |
| Barkley - Shut Up and Jam! | 14 | SHNA-B2W6 | 2nd side starts with 6 points | The Big Book of Game Genie Codes | 742 |
| Barkley - Shut Up and Jam! | 15 | SHNA-B6W6 | 2nd side starts with 7 points | The Big Book of Game Genie Codes | 743 |
| Barkley - Shut Up and Jam! | 16 | SHNA-BAW6 | 2nd side starts with 8 points | The Big Book of Game Genie Codes | 744 |
| Barkley - Shut Up and Jam! | Codes 17 & 18 Cause the power bar graphics to glitch! | The Big Book of Game Genie Codes | 745 | ||
| Barkley - Shut Up and Jam! | 17 | EA7A-AACR | Stay powered up half as long | The Big Book of Game Genie Codes | 746 |
| Barkley - Shut Up and Jam! | 18 | TA7A-AACR | Stay powered up twice as long | The Big Book of Game Genie Codes | 747 |
| Barkley - Shut Up and Jam! | Codes 19 Thru 21 Cause some weird power bar graphics! | The Big Book of Game Genie Codes | 748 | ||
| Barkley - Shut Up and Jam! | 19 | AA7A-ACCR | Stay powered up four times as long | The Big Book of Game Genie Codes | 749 |
| Barkley - Shut Up and Jam! | 20 | AA7A-AECR | Stay powered up eight times as long | The Big Book of Game Genie Codes | 750 |
| Barkley - Shut Up and Jam! | 21 | AJ0T-AA2W | Stay powered up all quarter | The Big Book of Game Genie Codes | 751 |
| Barkley - Shut Up and Jam! | 22 | AJ0T-AA22 | Infinite power bursts | The Big Book of Game Genie Codes | 752 |
| Barkley - Shut Up and Jam! | 23 | ABKT-BJ96 | 3-point shots worth nothing | The Big Book of Game Genie Codes | 753 |
| Barkley - Shut Up and Jam! | 24 | AFKT-BJ96 | 3-point shots worth 1 | The Big Book of Game Genie Codes | 754 |
| Barkley - Shut Up and Jam! | 25 | AKKT-BJ96 | 3-point shots worth 2 | The Big Book of Game Genie Codes | 755 |
| Barkley - Shut Up and Jam! | 26 | AVKT-BJ96 | 3-point shots worth 4 | The Big Book of Game Genie Codes | 756 |
| Barkley - Shut Up and Jam! | 27 | AZKT-BJ96 | 3-point shots worth 5 | The Big Book of Game Genie Codes | 757 |
| Barkley - Shut Up and Jam! | 28 | A3KT-BJ96 | 3-point shots worth 6 | The Big Book of Game Genie Codes | 758 |
| Barkley - Shut Up and Jam! | 29 | A7KT-BJ96 | 3-point shots worth 7 | The Big Book of Game Genie Codes | 759 |
| Barkley - Shut Up and Jam! | 30 | BBKT-BJ96 | 3-point shots worth 8 | The Big Book of Game Genie Codes | 760 |
| Barkley - Shut Up and Jam! | 31 | ABKT-BJ9Y | 2-point shots worth nothing | The Big Book of Game Genie Codes | 761 |
| Barkley - Shut Up and Jam! | 32 | AFKT-BJ9Y | 2-point shots worth 1 | The Big Book of Game Genie Codes | 762 |
| Barkley - Shut Up and Jam! | 33 | APKT-BJ9Y | 2-point shots worth 3 | The Big Book of Game Genie Codes | 763 |
| Barkley - Shut Up and Jam! | 34 | AVKT-BJ9Y | 2-point shots worth 4 | The Big Book of Game Genie Codes | 764 |
| Barkley - Shut Up and Jam! | 35 | AZKT-BJ9Y | 2-point shots worth 5 | The Big Book of Game Genie Codes | 765 |
| Barkley - Shut Up and Jam! | 36 | A3KT-BJ9Y | 2-point shots worth 6 | The Big Book of Game Genie Codes | 766 |
| Barkley - Shut Up and Jam! | 37 | A7KT-BJ9Y | 2-point shots worth 7 | The Big Book of Game Genie Codes | 767 |
| Barkley - Shut Up and Jam! | 38 | BBKT-BJ9Y | 2-point shots worth 8 | The Big Book of Game Genie Codes | 768 |
| Barkley - Shut Up and Jam! | Codes 39 Thru 44 work in new game mode ONLY. | The Big Book of Game Genie Codes | 769 | ||
| Barkley - Shut Up and Jam! | 39 | AF4A-AABT | Play to 2 points (select "Play to 21" on menu) | The Big Book of Game Genie Codes | 770 |
| Barkley - Shut Up and Jam! | 40 | AV4A-AABT | Play to 5 points (select "Play to 21" on menu) | The Big Book of Game Genie Codes | 771 |
| Barkley - Shut Up and Jam! | 41 | BF4A-AABT | Play to 10 points (select "Play to 21" on menu) | The Big Book of Game Genie Codes | 772 |
| Barkley - Shut Up and Jam! | 42 | FF4A-AABT | Play to 30 points (select "Play to 21" on menu) | The Big Book of Game Genie Codes | 773 |
| Barkley - Shut Up and Jam! | 43 | HF4A-AABT | Play to 40 points (select "Play to 21" on menu) | The Big Book of Game Genie Codes | 774 |
| Barkley - Shut Up and Jam! | 44 | XF4A-AABT | Play to 100 points (select "Play to 21" on menu) | The Big Book of Game Genie Codes | 775 |
| Barkley - Shut Up and Jam! | 45 | GDAA-AABY | Quarters last 30 seconds (select "1 minute" on menu) | The Big Book of Game Genie Codes | 776 |
| Barkley - Shut Up and Jam! | 46 | ADAA-AEBY | Quarters last about 2 minutes (select "1 minute" on menu) | The Big Book of Game Genie Codes | 777 |
| Barkley - Shut Up and Jam! | 47 | ADAA-AJBY | Quarters last about 4 minutes (select "1 minute" on menu) | The Big Book of Game Genie Codes | 778 |
| Barkley - Shut Up and Jam! | 48 | ADAA-ANBY | Quarters last about 6 minutes (select "1 minute" on menu) | The Big Book of Game Genie Codes | 779 |
| Barkley - Shut Up and Jam! | 49 | ADAA-AWBY | Quarters last about 9 minutes (select "1 minute" on menu) | The Big Book of Game Genie Codes | 780 |
| Barkley - Shut Up and Jam! | 50 | DA9A-AAAE | Time counts down twice as fast | The Big Book of Game Genie Codes | 781 |
| Barkley - Shut Up and Jam! | 51 | EA9A-AAAE | Time counts down faster | The Big Book of Game Genie Codes | 782 |
| Barkley - Shut Up and Jam! | 52 | JJ9A-AAAE | Time counts down slower | The Big Book of Game Genie Codes | 783 |
| Barkley - Shut Up and Jam! | 53 | NJ9A-AAAE | Time counts down half as fast | The Big Book of Game Genie Codes | 784 |
| Barkley - Shut Up and Jam! 2 | 1 | CCVA-CAHE | Get full "juice" quicker | The Big Book of Game Genie Codes | 785 |
| Barkley - Shut Up and Jam! 2 | 2 | J94T-C53W | Get "juice" real slowly | The Big Book of Game Genie Codes | 786 |
| Bart's Nightmare | 1 | AEBT-AADG | Start with 1 life | The Big Book of Game Genie Codes | 787 |
| Bart's Nightmare | 2 | ATBT-AADG | Start with 4 lives | The Big Book of Game Genie Codes | 788 |
| Bart's Nightmare | 3 | AYBT-AADG | Start with 5 lives | The Big Book of Game Genie Codes | 789 |
| Bart's Nightmare | 4 | A2BT-AADG | Start with 6 lives | The Big Book of Game Genie Codes | 790 |
| Bart's Nightmare | 5 | A6BT-AADG | Start with 7 lives | The Big Book of Game Genie Codes | 791 |
| Bart's Nightmare | 6 | BABT-AADG | Start with 8 lives | The Big Book of Game Genie Codes | 792 |
| Bart's Nightmare | 7 | BEBT-AADG | Start with 9 lives | The Big Book of Game Genie Codes | 793 |
| Bart's Nightmare | 8 | AJBT-AADW | Start on level 2 | The Big Book of Game Genie Codes | 794 |
| Bart's Nightmare | 9 | ANBT-AADW | Start on level 3 | The Big Book of Game Genie Codes | 795 |
| Bart's Nightmare | 10 | ATBT-AADW | Start on level 4 | The Big Book of Game Genie Codes | 796 |
| Bart's Nightmare | 11 | AYBT-AADW | Start on level 5 | The Big Book of Game Genie Codes | 797 |
| Bart's Nightmare | 12 | AJRT-AA4N | Invincible against hits and time-not against falling in quicksand or pits | The Big Book of Game Genie Codes | 798 |
| Bart's Nightmare | 13 | A2RT-AA6N | Infinite lives | The Big Book of Game Genie Codes | 799 |
| Bart's Nightmare | 14 | AAXA-BJ5L | Infinite cherry bombs after you buy one | The Big Book of Game Genie Codes | 800 |
| Bart's Nightmare | 15 | AAXA-BJ6J | Infinite rockets after you buy one | The Big Book of Game Genie Codes | 801 |
| Bart's Nightmare | 16 | FJ0A-AA2G | Infinite spray paint once you get it | The Big Book of Game Genie Codes | 802 |
| Bart's Nightmare | 17 | E3AT-AA68 | Stop timer on door puzzle (level 3) | The Big Book of Game Genie Codes | 803 |
| Bart's Nightmare | 18 | AH0A-CAGE | Need 1 goal-level 1 | The Big Book of Game Genie Codes | 804 |
| Bart's Nightmare | 19 | A10A-CAGE | Need 5 goals-level 1 | The Big Book of Game Genie Codes | 805 |
| Bart's Nightmare | 20 | CD0A-CAGE | Need 10 goals-level 1 | The Big Book of Game Genie Codes | 806 |
| Bart's Nightmare | 21 | C10A-CAGE | Need 15 goals-level 1 | The Big Book of Game Genie Codes | 807 |
| Bart's Nightmare | 22 | ED0A-CAGE | Need 20 goals-level 1 | The Big Book of Game Genie Codes | 808 |
| Bart's Nightmare | 23 | AECT-EAA6 | Need 1 goals-level 2 | The Big Book of Game Genie Codes | 809 |
| Bart's Nightmare | 24 | AYCT-EAA6 | Need 5 goals-level 2 | The Big Book of Game Genie Codes | 810 |
| Bart's Nightmare | 25 | CACT-EAA6 | Need 10 goals-level 2 | The Big Book of Game Genie Codes | 811 |
| Bart's Nightmare | 26 | CYCT-EAA6 | Need 15 goals-level 2 | The Big Book of Game Genie Codes | 812 |
| Bart's Nightmare | 27 | EACT-EAA6 | Need 20 goals-level 2 | The Big Book of Game Genie Codes | 813 |
| Bart's Nightmare | 28 | AERT-EACG | Need 1 goal-level 3 | The Big Book of Game Genie Codes | 814 |
| Bart's Nightmare | 29 | AYRT-EACG | Need 5 goals-level 3 | The Big Book of Game Genie Codes | 815 |
| Bart's Nightmare | 30 | CYRT-EACG | Need 15 goals-level 3 | The Big Book of Game Genie Codes | 816 |
| Bart's Nightmare | 31 | EART-EACG | Need 20 goals-level 3 | The Big Book of Game Genie Codes | 817 |
| Bart's Nightmare | 32 | FART-EACG | Need 28 goals-level 3 | The Big Book of Game Genie Codes | 818 |
| Bart's Nightmare | 33 | GART-EACG | Need 30 goals-level 3 | The Big Book of Game Genie Codes | 819 |
| Bart's Nightmare | 34 | AE4A-EAD0 | Need 1 goal-level 4 | The Big Book of Game Genie Codes | 820 |
| Bart's Nightmare | 35 | AJ4A-EAD0 | Need 2 goals-level 4 | The Big Book of Game Genie Codes | 821 |
| Bart's Nightmare | 36 | AN4A-EAD0 | Need 3 goals-level 4 | The Big Book of Game Genie Codes | 822 |
| Bart's Nightmare | 37 | AT4A-EAD0 | Need 4 goals-level 4 | The Big Book of Game Genie Codes | 823 |
| Bart's Nightmare | 38 | AY4A-EAD0 | Need 5 goals-level 4 | The Big Book of Game Genie Codes | 824 |
| Batman | 1 | E2ET-AA4C | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 825 |
| Batman | 2 | AKFT-AA4Y | Infinite lives | The Big Book of Game Genie Codes | 826 |
| Batman | 3 | RFFA-A60N | Batman floats when he dies! | The Big Book of Game Genie Codes | 827 |
| Batman | 4 | AKYA-AA9G | Infinite Batarangs | The Big Book of Game Genie Codes | 828 |
| Batman | 5 | RYFA-C6VR | Guns don't hurt | The Big Book of Game Genie Codes | 829 |
| Batman | 6 | AKYT-AA5L | Infinite rockets for the Batwing | The Big Book of Game Genie Codes | 830 |
| Batman | 7 | B2AT-CA46 | Punches, knives and guns don't hurt | The Big Book of Game Genie Codes | 831 |
| Batman | 8 | AKYT-AA7R | Infinite rockets for the Batmobile | The Big Book of Game Genie Codes | 832 |
| Batman | 9 | HEET-BJX2 | Start on Axis Chemical Plant level | The Big Book of Game Genie Codes | 833 |
| Batman | 10 | HEET-BNX2 | Start on Flugelheim Museum level | The Big Book of Game Genie Codes | 834 |
| Batman | 11 | HEET-BTX2 | Start battle with Bob the Goon | The Big Book of Game Genie Codes | 835 |
| Batman | 12 | HEET-BYX2 | Start with graphic before Gotham City Streets | The Big Book of Game Genie Codes | 836 |
| Batman | 13 | HEET-B2X2 | Start on Gotham City Streets level | The Big Book of Game Genie Codes | 837 |
| Batman | 14 | HEET-B6X2 | Start battle with mimes | The Big Book of Game Genie Codes | 838 |
| Batman | 15 | HEET-BAX2 | Start battle with Gotham City Streets boss | The Big Book of Game Genie Codes | 839 |
| Batman | 16 | 9TET-BGD2+BEET-AAD4+96ET- AAD6+5NET-AYX8+AJET-AA6A | Start on Sky over Gotham level | The Big Book of Game Genie Codes | 840 |
| Batman | 17 | 9TET-BGD2+BJET-AAD4+96ET- AAD6+5NET-AYX8+AJET-AA6A | Start on Gotham Cathedral level | The Big Book of Game Genie Codes | 841 |
| Batman | 18 | 9TET-BGD2+BNET-AAD4+96ET- AAD6+5NET-AYX8+AJET-AA6A | Start on Gotham Cathedral level spikes | The Big Book of Game Genie Codes | 842 |
| Batman | 19 | 9TET-BGD2 +BTET-AAD4 + 96ET- AAD6 + 5NET-AYX8 + AJET-AA6A | Meet the Joker | The Big Book of Game Genie Codes | 843 |
| Batman | 20 | HEGA-BJVG | Skip through levels | The Big Book of Game Genie Codes | 844 |
| Batman | 21 | HEGA-BTVG | Skip through levels faster | The Big Book of Game Genie Codes | 845 |
| Batman | Code 22 will make Batman invincible after he is hit once. Then he'll turn invisible. Normal game play is possible, but watch out for jumps. To make Batman visible, momentarily turn off effects and Batman may appear. If not, try again. | The Big Book of Game Genie Codes | 846 | ||
| Batman | 22 | AKEA-AA4J | Invincible and invisible! | The Big Book of Game Genie Codes | 847 |
| Batman | 23 | BAAT-CA5C | Invincibility | The Big Book of Game Genie Codes | 848 |
| Batman | 24 | REFT-A6Z0 | Level select (disengage at correct level) | The Big Book of Game Genie Codes | 849 |
| Batman - Revenge of The Joker | 1 | AACT-AAHY | Start with 1 life | The Big Book of Game Genie Codes | 933 |
| Batman - Revenge of The Joker | Codes 2 Thru 6 may cause graphics errors! | The Big Book of Game Genie Codes | 934 | ||
| Batman - Revenge of The Joker | 2 | AECT-AAHY | Start with 2 lives | The Big Book of Game Genie Codes | 935 |
| Batman - Revenge of The Joker | 3 | ANCT-AAHY | Start with 4 lives | The Big Book of Game Genie Codes | 936 |
| Batman - Revenge of The Joker | 4 | ATCT-AAHY | Start with 5 lives | The Big Book of Game Genie Codes | 937 |
| Batman - Revenge of The Joker | 5 | BECT-AAHY | Start with 10 lives | The Big Book of Game Genie Codes | 938 |
| Batman - Revenge of The Joker | 6 | CNCT-AAHY | Start with 20 lives | The Big Book of Game Genie Codes | 939 |
| Batman - Revenge of The Joker | 7 | AAET-AAEY | Infinite lives | The Big Book of Game Genie Codes | 940 |
| Batman - Revenge of The Joker | 8 | AD1T-ACGY | Start with 1 life increments | The Big Book of Game Genie Codes | 941 |
| Batman - Revenge of The Joker | 9 | AD1T-AEGY | Start with 2 life increments | The Big Book of Game Genie Codes | 942 |
| Batman - Revenge of The Joker | 10 | AD1T-AJGY | Start with 4 life increments | The Big Book of Game Genie Codes | 943 |
| Batman - Revenge of The Joker | 11 | AD1T-ANGY | Start with 6 life increments | The Big Book of Game Genie Codes | 944 |
| Batman - Revenge of The Joker | 12 | AD1T-AYGY | Start with 10 life increments | The Big Book of Game Genie Codes | 945 |
| Batman - Revenge of The Joker | 13 | AD1T-A8GY | Start with 15 life increments | The Big Book of Game Genie Codes | 946 |
| Batman - Revenge of The Joker | 14 | AD1T-BJGY | Start with 20 life increments | The Big Book of Game Genie Codes | 947 |
| Batman - Revenge of The Joker | 15 | AD1T-B6GY | Start with 30 life increments | The Big Book of Game Genie Codes | 948 |
| Batman - Revenge of The Joker | 16 | AD1T-DERY | Start with 50 life increments | The Big Book of Game Genie Codes | 949 |
| Batman - Revenge of The Joker | 17 | AM1A-AA8N | Infinite life increments | The Big Book of Game Genie Codes | 950 |
| Batman - Revenge of The Joker | Don't combine codes 18 Thru 25 with Code 26! | The Big Book of Game Genie Codes | 951 | ||
| Batman - Revenge of The Joker | Codes 18 Thru 35 may affect your ability to fire your gun! | The Big Book of Game Genie Codes | 952 | ||
| Batman - Revenge of The Joker | 18 | AD1T-AAH4 + AX2A-AA3J | Become invincible at any time | The Big Book of Game Genie Codes | 953 |
| Batman - Revenge of The Joker | 19 | AH1T-AAH4 + HH2A-BGVJ | 1 capsule needed for invincibility | The Big Book of Game Genie Codes | 954 |
| Batman - Revenge of The Joker | 20 | AM1T-AAH4 + HH2A-BLVJ | 2 capsules needed for invincibility | The Big Book of Game Genie Codes | 955 |
| Batman - Revenge of The Joker | 21 | AS1T-AAH4 + HH2A-BRVJ | 3 capsules needed for invincibility | The Big Book of Game Genie Codes | 956 |
| Batman - Revenge of The Joker | 22 | AX1T-AAH4 + HH2A-BWVJ | 4 capsules needed for invincibility | The Big Book of Game Genie Codes | 957 |
| Batman - Revenge of The Joker | 23 | A11T-AAH4 + HH2A-B0VJ | 5 capsules needed for invincibility | The Big Book of Game Genie Codes | 958 |
| Batman - Revenge of The Joker | 24 | A51T-AAH4 + HH2A-B4VJ | 6 capsules needed for invincibility | The Big Book of Game Genie Codes | 959 |
| Batman - Revenge of The Joker | 25 | A91T-AAH4 + HH2A-B8VJ | 7 capsules needed for invincibility | The Big Book of Game Genie Codes | 960 |
| Batman - Revenge of The Joker | 26 | AX2A-AA3J | Capsules not lost when invinciblity is used | The Big Book of Game Genie Codes | 961 |
| Batman - Revenge of The Joker | With Codes 27 Thru 33 capsules aren't lost when invincibility is used. | The Big Book of Game Genie Codes | 962 | ||
| Batman - Revenge of The Joker | 27 | AH1T-AAH4 + AX2A-AA3J | 1 capsule needed for invincibility | The Big Book of Game Genie Codes | 963 |
| Batman - Revenge of The Joker | 28 | AM1T-AAH4 + AX2A-AA3J | 2 capsules needed for invincibility | The Big Book of Game Genie Codes | 964 |
| Batman - Revenge of The Joker | 29 | AS1T-AAH4 + AX2A-AA3J | 3 capsules needed for invincibility | The Big Book of Game Genie Codes | 965 |
| Batman - Revenge of The Joker | 30 | AX1T-AAH4 + AX2A-AA3J | 4 capsules needed for invincibility | The Big Book of Game Genie Codes | 966 |
| Batman - Revenge of The Joker | 31 | A11T-AAH4 + AX2A-AA3J | 5 capsules needed for invincibility | The Big Book of Game Genie Codes | 967 |
| Batman - Revenge of The Joker | 32 | A51T-AAH4 + AX2A-AA3J | 6 capsules needed for invincibility | The Big Book of Game Genie Codes | 968 |
| Batman - Revenge of The Joker | 33 | A91T-AAH4 + AX2A-AA3J | 7 capsules for invincibility | The Big Book of Game Genie Codes | 969 |
| Batman - Revenge of The Joker | Codes 34 Thru 40 may affect your ability to fire your gun! | The Big Book of Game Genie Codes | 970 | ||
| Batman - Revenge of The Joker | 34 | TD2A-AABC | Invincibility time is 1/2x normal | The Big Book of Game Genie Codes | 971 |
| Batman - Revenge of The Joker | 35 | 2D2A-AABC | Invincibility time is 3/4x normal | The Big Book of Game Genie Codes | 972 |
| Batman - Revenge of The Joker | 36 | TD2A-ACBC | Invincibility time is 1-1/2x normal | The Big Book of Game Genie Codes | 973 |
| Batman - Revenge of The Joker | 37 | AD2A-AEBC | Invincibility time is 2x normal | The Big Book of Game Genie Codes | 974 |
| Batman - Revenge of The Joker | 38 | AD2A-AGBC | Invincibility time is 3x normal | The Big Book of Game Genie Codes | 975 |
| Batman - Revenge of The Joker | 39 | AD2A-ALBC | Invincibility time is 5x normal | The Big Book of Game Genie Codes | 976 |
| Batman - Revenge of The Joker | 40 | AD2A-AYBC | Invincibility time is 10x normal | The Big Book of Game Genie Codes | 977 |
| Batman - Revenge of The Joker | 41 | 9TCT-BGSL + 7TCA-AAH8 + AECT-AAHN | Start on Level 1-2: City Rooftops | The Big Book of Game Genie Codes | 978 |
| Batman - Revenge of The Joker | 42 | 9TCT-BGSL + 7TCA-AAH8 + AJCT-AAHN | Start on Level 1-3: Boss Ace Ranger | The Big Book of Game Genie Codes | 979 |
| Batman - Revenge of The Joker | 43 | 9TCT-BGSL + 7TCA-AAH8 + ANCT-AAHN | Start on Level 2-1: Assembly Line | The Big Book of Game Genie Codes | 980 |
| Batman - Revenge of The Joker | 44 | 9TCT-BGSL + 7TCA-AAH8 + ATCT-AAHN | Start on Level 2-2: Weapons Plant | The Big Book of Game Genie Codes | 981 |
| Batman - Revenge of The Joker | 45 | 9TCT-BGSL + 7TCA-AAH8 + AYCT-AAHN | Start on Level 3-1: Ice Valley | The Big Book of Game Genie Codes | 982 |
| Batman - Revenge of The Joker | 46 | 9TCT-BGSL + 7TCA-AAH8 + A2CT-AAHN | Start on Level 3-2: Excavation Mine | The Big Book of Game Genie Codes | 983 |
| Batman - Revenge of The Joker | 47 | 9TCT-BGSL + 7TCA-AAH8 + A6CT-AAHN | Start on Level 3-3: Boss Minedroid | The Big Book of Game Genie Codes | 984 |
| Batman - Revenge of The Joker | 48 | 9TCT-BGSL + 7TCA-AAH8 + BACT-AAHN | Start on Level 4-1: Weapons Express | The Big Book of Game Genie Codes | 985 |
| Batman - Revenge of The Joker | 49 | 9TCT-BGSL + 7TCA-AAH8 + BECT-AAHN | Start on Level 4-2: Assembly Plant | The Big Book of Game Genie Codes | 986 |
| Batman - Revenge of The Joker | 50 | 9TCT-BGSL + 7TCA-AAH8 + BJCT-AAHN | Start on Level 4-3: Boss Master C.P.U. | The Big Book of Game Genie Codes | 987 |
| Batman - Revenge of The Joker | 51 | 9TCT-BGSL + 7TCA-AAH8 + BNCT-AAHN | Start on Level 5-1: Sewer System | The Big Book of Game Genie Codes | 988 |
| Batman - Revenge of The Joker | 52 | 9TCT-BGSL + 7TCA-AAH8 + BTCT-AAHN | Start on Level 5-2: Deserted Tunnel | The Big Book of Game Genie Codes | 989 |
| Batman - Revenge of The Joker | 53 | 9TCT-BGSL + 7TCA-AAH8 + BYCT-AAHN | Start on Level 6-1: Missile Silo | The Big Book of Game Genie Codes | 990 |
| Batman - Revenge of The Joker | 54 | 9TCT-BGSL + 7TCA-AAH8 + B2CT-AAHN | Start on Level 6-2: Tank #329 | The Big Book of Game Genie Codes | 991 |
| Batman - Revenge of The Joker | 55 | 9TCT-BGSL + 7TCA-AAH8 + B6CT-AAHN | Start on Level 6-3: Boss Joker | The Big Book of Game Genie Codes | 992 |
| Batman - Revenge of The Joker | 56 | 9TCT-BGSL + 7TCA-AAH8 + CACT-AAHN | Start on Level 7-1: Tiki Jungle | The Big Book of Game Genie Codes | 993 |
| Batman - Revenge of The Joker | 57 | 9TCT-BGSL + 7TCA-AAH8 + CECT-AAHN | Start on Level 7-2: Boss ??? | The Big Book of Game Genie Codes | 994 |
| Batman - Revenge of The Joker | 58 | 4BNA-CRCR | Batman gets1/100 power in Boss levels | The Big Book of Game Genie Codes | 995 |
| Batman - Revenge of The Joker | 59 | WBNA-CCCR | Batman gets 1/20 power in Boss levels | The Big Book of Game Genie Codes | 996 |
| Batman - Revenge of The Joker | 60 | 3BNA-CACR | Batman gets 1/10 power in Boss levels | The Big Book of Game Genie Codes | 997 |
| Batman - Revenge of The Joker | 61 | NVNA-CACR | Batman gets 1/5 power in Boss levels | The Big Book of Game Genie Codes | 998 |
| Batman - Revenge of The Joker | 62 | HVNA-CACR | Batman gets 1/3 power in Boss levels | The Big Book of Game Genie Codes | 999 |
| Batman - Revenge of The Joker | 63 | FBNA-CACR | Batman gets 1/2 power in Boss levels | The Big Book of Game Genie Codes | 1000 |
| Batman - Revenge of The Joker | 64 | BZNA-CACR | Batman gets 11/2 power in Boss levels | The Big Book of Game Genie Codes | 1001 |
| Batman - Revenge of The Joker | 65 | BKNA-CACR | Batman gets 2x power in Boss levels | The Big Book of Game Genie Codes | 1002 |
| Batman - Revenge of The Joker | 66 | A7NA-CACR | Batman gets 3x power in Boss levels | The Big Book of Game Genie Codes | 1003 |
| Batman - Revenge of The Joker | 67 | AVNA-CACR | Batman gets 5x power in Boss levels | The Big Book of Game Genie Codes | 1004 |
| Batman - Revenge of The Joker | 68 | 4BNA-CRC2 | Boss gets 1/100 power in Boss levels | The Big Book of Game Genie Codes | 1005 |
| Batman - Revenge of The Joker | 69 | WBNA-CCC2 | Boss gets 1/20 power in Boss levels | The Big Book of Game Genie Codes | 1006 |
| Batman - Revenge of The Joker | 70 | 3BNA-CAC2 | Boss gets 1/10 power in Boss levels | The Big Book of Game Genie Codes | 1007 |
| Batman - Revenge of The Joker | 71 | NVNA-CAC2 | Boss gets 1/5 power in Boss levels | The Big Book of Game Genie Codes | 1008 |
| Batman - Revenge of The Joker | 72 | HVNA-CAC2 | Boss gets 1/3 power in Boss levels | The Big Book of Game Genie Codes | 1009 |
| Batman - Revenge of The Joker | 73 | FBNA-CAC2 | Boss gets 1/2 power in Boss levels | The Big Book of Game Genie Codes | 1010 |
| Batman - Revenge of The Joker | 74 | BZNA-CAC2 | Boss gets 11/2 power in Boss levels | The Big Book of Game Genie Codes | 1011 |
| Batman - Revenge of The Joker | 75 | BKNA-CAC2 | Boss gets 2x power in Boss levels | The Big Book of Game Genie Codes | 1012 |
| Batman - Revenge of The Joker | Code 76 won't work if character's normal starting amount of power was more than 219,000. | The Big Book of Game Genie Codes | 1013 | ||
| Batman - Revenge of The Joker | 76 | A7NA-CAC2 | Boss gets 3x power in Boss levels | The Big Book of Game Genie Codes | 1014 |
| Batman - Revenge of The Joker | Code 77 won't work if character's normal starting amount of power was more than 131,000. | The Big Book of Game Genie Codes | 1015 | ||
| Batman - Revenge of The Joker | 77 | AVNA-CAC2 | Boss gets 5x power in Boss levels | The Big Book of Game Genie Codes | 1016 |
| Batman Forever | 1. | A4OA-AA9R | Infinite lives | The Big Book of Game Genie Codes | 861 |
| Batman Forever | 2. | CDXA-AA3N | Infinite time-not in Training mode | The Big Book of Game Genie Codes | 862 |
| Batman Forever | CODES 3-5 DON'T WORK IN 2 PLAYER COMPETITIVE MODE | The Big Book of Game Genie Codes | 863 | ||
| Batman Forever | 3. | BJNT-AADE | Start with 10 lives | The Big Book of Game Genie Codes | 864 |
| Batman Forever | 4. | CTNT-AADE | Start with 20 lives | The Big Book of Game Genie Codes | 865 |
| Batman Forever | 5. | GJNT-AADE | Start with 50 lives | The Big Book of Game Genie Codes | 866 |
| Batman Forever | CODES 6-11 ONLY WORK IN 2 PLAYER COMPETITIVE MODE | The Big Book of Game Genie Codes | 867 | ||
| Batman Forever | 6. | BJNT-AAEE | Player 1 starts with 10 lives | The Big Book of Game Genie Codes | 868 |
| Batman Forever | 7. | CTNT-AAEE | Player 1 starts with 20 lives | The Big Book of Game Genie Codes | 869 |
| Batman Forever | 8. | GJNT-AAEE | Player 1 starts with 50 lives | The Big Book of Game Genie Codes | 870 |
| Batman Forever | 9. | BJNT-AAEL | Player 2 starts with 10 lives | The Big Book of Game Genie Codes | 871 |
| Batman Forever | 10. | CTNT-AAEL | Player 2 starts with 20 lives | The Big Book of Game Genie Codes | 872 |
| Batman Forever | 11. | GJNT-AAEL | Player 2 starts with 50 lives | The Big Book of Game Genie Codes | 873 |
| Batman Forever | 12. | BDBT-AA9A | Use any special weapon any time | The Big Book of Game Genie Codes | 874 |
| Batman Forever | 13. | A4CT-AA6A | Most enemies die with one hit | The Big Book of Game Genie Codes | 875 |
| Batman Forever | 14. | RENA-A60R+9TNA-BGRT+AENA-AAGW | Start on level 2 | The Big Book of Game Genie Codes | 876 |
| Batman Forever | 15. | RENA-A60R + 9TNA-BGRT + AJNA-AAGW | Start on level 3 | The Big Book of Game Genie Codes | 877 |
| Batman Forever | 16. | RENA-A60R + 9TNA-BGRT + ANNA-AAGW | Start on level 4 | The Big Book of Game Genie Codes | 878 |
| Batman Forever | 17. | RENA-A60R+9TNA-BGRT+ATNA-AAGW | Start on level 5 | The Big Book of Game Genie Codes | 879 |
| Batman Forever | 18. | RENA-A60R+9TNA-BGRT+AYNA-AAGW | Start on level 6 | The Big Book of Game Genie Codes | 880 |
| Batman Forever | 19. | RENA-A60R+9TNA-BGRT+A2NA-AAGW | Start on level 7 | The Big Book of Game Genie Codes | 881 |
| Batman Forever | 20. | RENA-A60R+9TNA-BGRT+A6NA-AAGW | Start on level 8 | The Big Book of Game Genie Codes | 882 |
| Batman Returns | 1 | BLYT-AA4R | Invincibility--still can die if you fall | The Big Book of Game Genie Codes | 883 |
| Batman Returns | 2 | ALFA-AA9N | Infinite Batarangs | The Big Book of Game Genie Codes | 884 |
| Batman Returns | 3 | BLGT-AA5N | Infinite smoke bombs | The Big Book of Game Genie Codes | 885 |
| Batman Returns | 4 | BLHT-AA8C | Infinite swarms | The Big Book of Game Genie Codes | 886 |
| Batman Returns | 5 | BLJT-AA4L | Infinite grappling guns | The Big Book of Game Genie Codes | 887 |
| Batman Returns | 6 | BLLA-AA7A | Infinite super seeking Batarangs | The Big Book of Game Genie Codes | 888 |
| Batman Returns | 7 | BEFA-AABL | Start with 10 lives | The Big Book of Game Genie Codes | 889 |
| Batman Returns | 8 | AKFA-AAFT | Start with 2 swarms | The Big Book of Game Genie Codes | 890 |
| Batman Returns | 9 | AZFA-AAFT | Start with 5 swarms | The Big Book of Game Genie Codes | 891 |
| Batman Returns | 10 | BKFA-AAFT | Start with 10 swarms | The Big Book of Game Genie Codes | 892 |
| Batman Returns | 11 | CVFA-AAFT | Start with 20 swarms | The Big Book of Game Genie Codes | 893 |
| Batman Returns | 12 | NPFA-AAFT | Start with 99 swarms | The Big Book of Game Genie Codes | 894 |
| Batman Returns | 13 | CVFA-AAFE | Start with 20 Batarangs | The Big Book of Game Genie Codes | 895 |
| Batman Returns | 14 | D3FA-AAFE | Start with 30 Batarangs | The Big Book of Game Genie Codes | 896 |
| Batman Returns | 15 | FBFA-AAFE | Start with 40 Batarangs | The Big Book of Game Genie Codes | 897 |
| Batman Returns | 16 | GKFA-AAFE | Start with 50 Batarangs | The Big Book of Game Genie Codes | 898 |
| Batman Returns | 17 | NPFA-AAFE | Start with 99 Batarangs | The Big Book of Game Genie Codes | 899 |
| Batman Returns | 18 | A3FA-AAFL | Start with 6 smoke bombs | The Big Book of Game Genie Codes | 900 |
| Batman Returns | 19 | BKFA-AAFL | Start with 10 smoke bombs | The Big Book of Game Genie Codes | 901 |
| Batman Returns | 20 | B7FA-AAFL | Start with15 smoke bombs | The Big Book of Game Genie Codes | 902 |
| Batman Returns | 21 | CVFA-AAFL | Start with 20 smoke bombs | The Big Book of Game Genie Codes | 903 |
| Batman Returns | 22 | NPFA-AAFL | Start with 99 smoke bombs | The Big Book of Game Genie Codes | 904 |
| Batman Returns | 23 | AKFA-AAF0 | Start with 2 grappling guns | The Big Book of Game Genie Codes | 905 |
| Batman Returns | 24 | AZFA-AAF0 | Start with 5 grappling guns | The Big Book of Game Genie Codes | 906 |
| Batman Returns | 25 | BKFA-AAF0 | Start with10 grappling guns | The Big Book of Game Genie Codes | 907 |
| Batman Returns | 26 | CVFA-AAF0 | Start with 20 grappling guns | The Big Book of Game Genie Codes | 908 |
| Batman Returns | 27 | NPFA-AAF0 | Start with 99 grappling guns | The Big Book of Game Genie Codes | 909 |
| Batman Returns | 28 | AKFA-AAF6 | Start with 2 super bats | The Big Book of Game Genie Codes | 910 |
| Batman Returns | 29 | AZFA-AAF6 | Start with 5 super bats | The Big Book of Game Genie Codes | 911 |
| Batman Returns | 30 | BKFA-AAF6 | Start with10 super bats | The Big Book of Game Genie Codes | 912 |
| Batman Returns | 31 | CVFA-AAF6 | Start with 20 super bats | The Big Book of Game Genie Codes | 913 |
| Batman Returns | 32 | NPFA-AAF6 | Start with 99 super bats | The Big Book of Game Genie Codes | 914 |
| Batman Returns | 33 | AMGA-CAD6 | Start on level 2 | The Big Book of Game Genie Codes | 915 |
| Batman Returns | 34 | ASGA-CAD6 | Start on level 3 | The Big Book of Game Genie Codes | 916 |
| Batman Returns | 35 | AXGA-CAD6 | Start on level 4 | The Big Book of Game Genie Codes | 917 |
| Batman Returns | 36 | A1GA-CAD6 | Start on level 5 | The Big Book of Game Genie Codes | 918 |
| Batman Returns | 37 | A5GA-CAD6 | Start on level 6 | The Big Book of Game Genie Codes | 919 |
| Batman Returns | 38 | A9GA-CAD6 | Start on level 7 | The Big Book of Game Genie Codes | 920 |
| Batman Returns | 39 | BDGA-CAD6 | Start on level 8 | The Big Book of Game Genie Codes | 921 |
| Batman Returns | 40 | BHGA-CAD6 | Start on level 9 | The Big Book of Game Genie Codes | 922 |
| Batman Returns | 41 | BMGA-CAD6 | Start on level 10 | The Big Book of Game Genie Codes | 923 |
| Batman Returns | 42 | B1GA-CAD6 | Start on level 11 | The Big Book of Game Genie Codes | 924 |
| Batman Returns | 43 | B9GA-CAD6 | Start on level 12 | The Big Book of Game Genie Codes | 925 |
| Batman Returns | 44 | CDGA-CAD6 | Start on level 13 | The Big Book of Game Genie Codes | 926 |
| Batman Returns | 45 | CHGA-CAD6 | Start on secret level | The Big Book of Game Genie Codes | 927 |
| Batman Returns | 46 | CMGA-CAD6 | Start on secret level | The Big Book of Game Genie Codes | 928 |
| Batman Returns | 47 | CSGA-CAD6 | Start on level 14 | The Big Book of Game Genie Codes | 929 |
| Batman Returns | 48 | CXGA-CAD6 | Start on level 15 | The Big Book of Game Genie Codes | 930 |
| Batman Returns | 49 | C1GA-CAD6 | Start on level 16 | The Big Book of Game Genie Codes | 931 |
| Batman Returns | 50 | C5GA-CAD6 | Start on level 17 | The Big Book of Game Genie Codes | 932 |
| Battle Squadron | 1 | R1JT-R60T | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 1017 |
| Battle Squadron | 2 | AD1T-AAE0 | Infinite lives | The Big Book of Game Genie Codes | 1018 |
| Battle Squadron | 3 | AA5A-AAC8 | Infinite nova smart bombs | The Big Book of Game Genie Codes | 1019 |
| Battle Squadron | 4 | BE7A-RAA4 | Start with 9 nova smart bombs | The Big Book of Game Genie Codes | 1020 |
| Battle Squadron | 5 | AY7A-RAA2 | Start with weapons upgraded--player 1 only | The Big Book of Game Genie Codes | 1021 |
| Battle Squadron | 6 | BDLA-AA9Y | Don't downgrade weapons when killed | The Big Book of Game Genie Codes | 1022 |
| Battle Squadron | 7 | AA6T-RAF2 | Limit enemy bullets on screen to 1 | The Big Book of Game Genie Codes | 1023 |
| Battle Squadron | 8 | AN6T-RAF2 | Limit enemy bullets on screen to 4 | The Big Book of Game Genie Codes | 1024 |
| Battle Squadron | 9 | AY6T-RAF2 | Limit enemy bullets on screen to 6 | The Big Book of Game Genie Codes | 1025 |
| Battle Squadron | 10 | NA6T-RAF4 | Enemy bullets travel very slow | The Big Book of Game Genie Codes | 1026 |
| Battle Squadron | 11 | 966T-REF4 | Enemy bullets travel very fast | The Big Book of Game Genie Codes | 1027 |
| Battletech | 1 | AXYT-CA3Y | Infinite ammo | The Big Book of Game Genie Codes | 1028 |
| Battletech | 2 | AX7T-AA7L | Infinite lives | The Big Book of Game Genie Codes | 1029 |
| Battletech | 3 | AMZT-CA4Y | Don't take permanent damage from enemy shots | The Big Book of Game Genie Codes | 1030 |
| Battletech | 4 | AM0A-CA26 | Don't take permanent damage from hitting most objects | The Big Book of Game Genie Codes | 1031 |
| Battletech | 5 | ATGA-CA54 | Don't lose gun from overheating it | The Big Book of Game Genie Codes | 1032 |
| Battletech | 6 | AH3T-AAHL | Start with 1 life | The Big Book of Game Genie Codes | 1033 |
| Battletech | 7 | AM3T-AAHL | Start with 2 lives | The Big Book of Game Genie Codes | 1034 |
| Battletech | 8 | AX3T-AAHL | Start with 4 lives | The Big Book of Game Genie Codes | 1035 |
| Battletech | 9 | A13T-AAHL | Start with 5 lives | The Big Book of Game Genie Codes | 1036 |
| Battletech | 10 | A93T-AAHL | Start with 7 lives | The Big Book of Game Genie Codes | 1037 |
| Battletech | 11 | BH3T-AAHL | Start with 9 lives | The Big Book of Game Genie Codes | 1038 |
| Battletech | 12 | AD3T-AAHW | Start on mission 2 | The Big Book of Game Genie Codes | 1039 |
| Battletech | 13 | AS3T-AAHW | Start on mission 3 | The Big Book of Game Genie Codes | 1040 |
| Battletech | 14 | AM3T-AAHW | Start on mission 4 | The Big Book of Game Genie Codes | 1041 |
| Battletech | 15 | AX3T-AAHW | Start on mission 5 | The Big Book of Game Genie Codes | 1042 |
| Battletech | 16 | 693T-TGHG | Max ammo for Machine Gun is 999 | The Big Book of Game Genie Codes | 1043 |
| Battletech | 17 | 8X3T-TCHJ | Max ammo for Auto Cannon is 500 | The Big Book of Game Genie Codes | 1044 |
| Battletech | 18 | 8X3T-TCHL | Max ammo for Inferno Missiles is 500 | The Big Book of Game Genie Codes | 1045 |
| Battletech | 19 | 8X3T-TCHN | Max ammo for Large Laser is 500 | The Big Book of Game Genie Codes | 1046 |
| Battletech | 20 | 8X3T-TCHR | Max ammo for Thunder Mines is 500 | The Big Book of Game Genie Codes | 1047 |
| Battletech | 21 | 9M3T-TAHT | Max ammo for PPC is 250 | The Big Book of Game Genie Codes | 1048 |
| Battletech | 22 | 8X3T-TCHW | Max ammo for Long-Range missiles is 500 | The Big Book of Game Genie Codes | 1049 |
| Battletech | 23 | 9M3T-TAHY | Max ammo for Arrow Guided Missiles is 250 | The Big Book of Game Genie Codes | 1050 |
| Battletech | 24 | 9M3T-TAH0 | Max ammo for Gauss Rifle is 250 | The Big Book of Game Genie Codes | 1051 |
| Battletoads | 1 | C3BT-AA5A | Infinite lives | The Big Book of Game Genie Codes | 1052 |
| Battletoads | 2 | AABT-BA7R + ABPA-EAH6 | Player 1 starts with 1 life | The Big Book of Game Genie Codes | 1053 |
| Battletoads | 3 | AJBT-BA7R + AKPA-EAH6 | Player 1 starts with 3 lives | The Big Book of Game Genie Codes | 1054 |
| Battletoads | 4 | ATBT-BA7R + AVPA-EAH6 | Player 1 starts with 5 lives | The Big Book of Game Genie Codes | 1055 |
| Battletoads | 5 | BEBT-BA7R + B1PA-EAH6 | Player 1 starts with 10 lives | The Big Book of Game Genie Codes | 1056 |
| Battletoads | 6 | CNBT-BA7R + CPPA-EAH6 | Player 1 starts with 20 lives | The Big Book of Game Genie Codes | 1057 |
| Battletoads | 7 | AABT-BA7R + ABPA-EAH6 + ABPT-EABG | Both players start with 1 life | The Big Book of Game Genie Codes | 1058 |
| Battletoads | 8 | AJBT-BA7R + AKPA-EAH6 + ABPT-EABG | Both players start with 3 lives | The Big Book of Game Genie Codes | 1059 |
| Battletoads | 9 | ATBT-BA7R + AVPA-EAH6 + ABPT-EABG | Both players start with 5 lives | The Big Book of Game Genie Codes | 1060 |
| Battletoads | 10 | BEBT-BA7R + B1PA-EAH6 + ABPT-EABG | Both players start with 10 lives | The Big Book of Game Genie Codes | 1061 |
| Battletoads | 11 | CNBT-BA7R + CPPA-EAH6 + ABPT-EABG | Both players start with 20 lives | The Big Book of Game Genie Codes | 1062 |
| Battletoads | 12 | PT7T-AA54 + CKHA-AA5J | Take less damage | The Big Book of Game Genie Codes | 1063 |
| Battletoads | 13 | APBT-AAD4 + AN0T-AAAL | Start with 1 energy block | The Big Book of Game Genie Codes | 1064 |
| Battletoads | 14 | BPBT-AAD4 + BN0T-AAAL | Start with 3 energy blocks | The Big Book of Game Genie Codes | 1065 |
| Battletoads | 15 | CPBT-AAD4 + CN0T-AAAL | Start with 5 energy blocks | The Big Book of Game Genie Codes | 1066 |
| Battletoads | WITH CODES 16 THRU 18, YOU MAY NEED TO SWITCH OFF TO GO ON. | The Big Book of Game Genie Codes | 1067 | ||
| Battletoads | 16 | AA5T-B92Y | Extremely bogus jump | The Big Book of Game Genie Codes | 1068 |
| Battletoads | 17 | AA5T-B72Y | Mildly bogus jump | The Big Book of Game Genie Codes | 1069 |
| Battletoads | 18 | AA5T-B52Y | Bogus jump | The Big Book of Game Genie Codes | 1070 |
| Battletoads | CODES 19 THRU 21 DON'T WORK ON ALL LEVELS | The Big Book of Game Genie Codes | 1071 | ||
| Battletoads | 19 | AA5T-BZ2Y | Higher jump | The Big Book of Game Genie Codes | 1072 |
| Battletoads | 20 | AA5T-BV2Y | Super jump | The Big Book of Game Genie Codes | 1073 |
| Battletoads | 21 | AA5T-BK2Y | Mega-jump | The Big Book of Game Genie Codes | 1074 |
| Battletoads | 22 | AJZT-AAC4 | Start on level 2 | The Big Book of Game Genie Codes | 1075 |
| Battletoads | 23 | ANZT-AAC4 | Start on level 3 | The Big Book of Game Genie Codes | 1076 |
| Battletoads | 24 | ATZT-AAC4 | Start on level 4 | The Big Book of Game Genie Codes | 1077 |
| Battletoads | 25 | AYZT-AAC4 | Start on level 5 | The Big Book of Game Genie Codes | 1078 |
| Battletoads | 26 | A2ZT-AAC4 | Start on level 6 | The Big Book of Game Genie Codes | 1079 |
| Battletoads | 27 | A6ZT-AAC4 | Start on level 7 | The Big Book of Game Genie Codes | 1080 |
| Battletoads | 28 | BAZT-AAC4 | Start on level 8 | The Big Book of Game Genie Codes | 1081 |
| Battletoads | 29 | BEZT-AAC4 | Start on level 9 | The Big Book of Game Genie Codes | 1082 |
| Battletoads | 30 | BJZT-AAC4 | Start on level 10 | The Big Book of Game Genie Codes | 1083 |
| Battletoads | 31 | BNZT-AAC4 | Start on level 11 | The Big Book of Game Genie Codes | 1084 |
| Battletoads | 32 | BTZT-AAC4 | Start on level 12 | The Big Book of Game Genie Codes | 1085 |
| Battletoads | 33 | BYZT-AAC4 | Start on level 13 | The Big Book of Game Genie Codes | 1086 |
| Beavis and Butt-head | 1 | AXPT-CA7L | Beavis doesn't take damage from shopping carts, mice, frozen yoghourt cones, oil, bowling balls, skateboards, thugs, Anderson sewer acid, rats, birds | The Big Book of Game Genie Codes | 1087 |
| Beavis and Butt-head | 2 | AT3A-CA7Y | Beavis doesn't take damage from policemen, and cool girls | The Big Book of Game Genie Codes | 1088 |
| Beavis and Butt-head | 3 | AWRA-CA6N | Beavis doesn't take damage from more sewer acid | The Big Book of Game Genie Codes | 1089 |
| Beavis and Butt-head | 4 | ATSA-CA8R | Beavis doesn't take damage from Anderson's dog | The Big Book of Game Genie Codes | 1090 |
| Beavis and Butt-head | 5 | AWVT-CA60 | Beavis doesn't take damage from junkyard sewer acid | The Big Book of Game Genie Codes | 1091 |
| Beavis and Butt-head | 6 | AVAT-CA2G | Beavis doesn't take damage from getting sick | The Big Book of Game Genie Codes | 1092 |
| Beavis and Butt-head | 7 | ATFT-CA78 | Beavis doesn't take damage from electricity | The Big Book of Game Genie Codes | 1093 |
| Beavis and Butt-head | 8 | AXRA-CA8L | Butt-head doesn't take damage from shopping carts, mice, frozen yoghourt cones, oil, bowling balls, skateboards, thugs, Anderson, sewer acid, rats, birds | The Big Book of Game Genie Codes | 1094 |
| Beavis and Butt-head | 9 | AT3T-CA6R | Butt-head doesn't take damage from policemen, cool girls | The Big Book of Game Genie Codes | 1095 |
| Beavis and Butt-head | 10 | AWRT-CA24 | Butt-head doesn't take damage from more sewer acid | The Big Book of Game Genie Codes | 1096 |
| Beavis and Butt-head | 11 | ATSA-CA88 | Butt-head doesn't take damage from Anderson's dog | The Big Book of Game Genie Codes | 1097 |
| Beavis and Butt-head | 12 | AWWA-CA4C | Butt-head doesn't take damage from junkyard sewer acid | The Big Book of Game Genie Codes | 1098 |
| Beavis and Butt-head | 13 | AVAT-CA2W | Butt-head doesn't take damage from getting sick | The Big Book of Game Genie Codes | 1099 |
| Beavis and Butt-head | 14 | E3AT-CA2G | Beavis & Butt-head don't take damage from getting sick | The Big Book of Game Genie Codes | 1100 |
| Beavis and Butt-head | 15 | AJYA-CA96 | Food restores all of Beavis' attention span | The Big Book of Game Genie Codes | 1101 |
| Beavis and Butt-head | 16 | AJYT-CA6J | Food restores all of Butt-head's attention span | The Big Book of Game Genie Codes | 1102 |
| Beavis and Butt-head | 17 | CAEA-CA5A | Snake is free | The Big Book of Game Genie Codes | 1103 |
| Beavis and Butt-head | 18 | CJDT-CA7E | Toy gun is free | The Big Book of Game Genie Codes | 1104 |
| Beavis and Butt-head | 19 | CAEA-CA2C | Bat is free | The Big Book of Game Genie Codes | 1105 |
| Beavis and Butt-head | 20 | CLFT-CA5Y | Movie tickets are free | The Big Book of Game Genie Codes | 1106 |
| Beavis and Butt-head | 21 | AM1A-CA7T | Always have $6.40 | The Big Book of Game Genie Codes | 1107 |
| Beavis and Butt-head | 22 | ABLT-CNF6 | Hospital ride is easier to win | The Big Book of Game Genie Codes | 1108 |
| Beavis and Butt-head | 23 | AA0A-CACA | Always win the hospital ride | The Big Book of Game Genie Codes | 1109 |
| Beavis and Butt-head | 24 | AT8T-CA54 | Ticket pieces that are returned to the poster are not lost when you die | The Big Book of Game Genie Codes | 1110 |
| Bimini Run | 1 | ACDA-CAEJ | Start at chapter 2 | The Big Book of Game Genie Codes | 1111 |
| Bimini Run | 2 | AGDA-CAEJ | Start at chapter 3 | The Big Book of Game Genie Codes | 1112 |
| Bimini Run | 3 | ALDA-CAEJ | Start at chapter 4 | The Big Book of Game Genie Codes | 1113 |
| Bimini Run | 4 | ARDA-CAEJ | Start at chapter 5 | The Big Book of Game Genie Codes | 1114 |
| Bimini Run | 5 | AWDA-CAEJ | Start at chapter 6 | The Big Book of Game Genie Codes | 1115 |
| Bimini Run | 6 | ACDT-DA4N | Start with 1 boat | The Big Book of Game Genie Codes | 1116 |
| Bimini Run | 7 | AGDT-DA4N | Start with 2 boats | The Big Book of Game Genie Codes | 1117 |
| Bimini Run | 8 | BGDT-DA4N | Start with 10 boats | The Big Book of Game Genie Codes | 1118 |
| Bimini Run | 9 | BDHA-AYB2 + BDHA-AYB8 | Top speed is 80 mph instead of 93 | The Big Book of Game Genie Codes | 1119 |
| Bimini Run | 10 | FDHA-A4B2 + FDHA-A4B8 | Top speed is 105 mph | The Big Book of Game Genie Codes | 1120 |
| Bimini Run | 11 | ZDHA-A8B2 + ZDHA-A8B8 | Top speed is 125 mph | The Big Book of Game Genie Codes | 1121 |
| Bimini Run | 12 | RGVT-C6TY | Don't lose boats from accidents and enemy fire | The Big Book of Game Genie Codes | 1122 |
| Bimini Run | 13 | RHKT-A61L | Infinite fuel supply | The Big Book of Game Genie Codes | 1123 |
| Bimini Run | 14 | ACDA-CAB6 + ACET-CAHE | 0 continues instead of 4 | The Big Book of Game Genie Codes | 1124 |
| Bimini Run | 15 | AGDA-CAB6 + AGET-CAHE | 1 continue | The Big Book of Game Genie Codes | 1125 |
| Bimini Run | 16 | ALDA-CAB6 + ALET-CAHE | 2 continues | The Big Book of Game Genie Codes | 1126 |
| Bimini Run | 17 | BGDA-CAB6 + BGET-CAHE | 9 continues | The Big Book of Game Genie Codes | 1127 |
| Bimini Run | 18 | RGJA-C60G | Infinite continues | The Big Book of Game Genie Codes | 1128 |
| Blaster Master 2 | 1 | BVLT-JA5Y | Protection from most hazards - Not in Top-View Mode | The Big Book of Game Genie Codes | 1129 |
| Blaster Master 2 | 2 | D5VA-GA90 | Medium falls don't hurt - Don't use with Codes15 & 16 | The Big Book of Game Genie Codes | 1130 |
| Blaster Master 2 | 3 | ACBA-GAB2 | Start with 1 life | The Big Book of Game Genie Codes | 1131 |
| Blaster Master 2 | 4 | AGBA-GAB2 | Start with 2 lives | The Big Book of Game Genie Codes | 1132 |
| Blaster Master 2 | 5 | AWBA-GAB2 | Start with 5 lives | The Big Book of Game Genie Codes | 1133 |
| Blaster Master 2 | 6 | BGBA-GAB2 | Start with 10 lives | The Big Book of Game Genie Codes | 1134 |
| Blaster Master 2 | 7 | CRBA-GAB2 | Start with 20 lives | The Big Book of Game Genie Codes | 1135 |
| Blaster Master 2 | 8 | SCBT-GA5E | Infinite lives - NOT IN TOP-VIEW MODE | The Big Book of Game Genie Codes | 1136 |
| Blaster Master 2 | 9 | 8H5A-H98G | Jump about 6x normal height in vehicle | The Big Book of Game Genie Codes | 1137 |
| Blaster Master 2 | 10 | 815A-H98G | Jump about 3x normal height in vehicle | The Big Book of Game Genie Codes | 1138 |
| Blaster Master 2 | 11 | 895A-H98G | Jump about 2x normal height in vehicle | The Big Book of Game Genie Codes | 1139 |
| Blaster Master 2 | 12 | 9D5A-H98G | Jump about 1-1/2x normal height in vehicle | The Big Book of Game Genie Codes | 1140 |
| Blaster Master 2 | 13 | 9M5A-H98G | Jump about 3/4x normal height in vehicle | The Big Book of Game Genie Codes | 1141 |
| Blaster Master 2 | 14 | 9S5A-H98G | Jump about 1/2x normal height in vehicle | The Big Book of Game Genie Codes | 1142 |
| Blaster Master 2 | 15 | 9D5T-H99C + D5VA-GA90 | Jump 2x as high if walking & no damage from medium falls | The Big Book of Game Genie Codes | 1143 |
| Blaster Master 2 | 16 | 9H5T-H99C + D5VA-GA90 | Jump 11/2x as high if walking & no damage from medium falls | The Big Book of Game Genie Codes | 1144 |
| Blaster Master 2 | 17 | 9S5T-H99C | Jump about 3/4x normal height when walking | The Big Book of Game Genie Codes | 1145 |
| Blaster Master 2 | 18 | 9X5T-H99C | Jump about 1/2x normal height when walking | The Big Book of Game Genie Codes | 1146 |
| Blaster Master 2 | 19 | B5ZT-GA9J | Infinite 3-way fire | The Big Book of Game Genie Codes | 1147 |
| Blaster Master 2 | 20 | CD0T-GA94 + BD0T-GA62 | Infinite hyper missiles | The Big Book of Game Genie Codes | 1148 |
| Blaster Master 2 | 21 | CD1A-GA86 | Infinite 8-way lightnings | The Big Book of Game Genie Codes | 1149 |
| Blaster Master 2 | 22 | B4FT-GA3G | Infinite shields | The Big Book of Game Genie Codes | 1150 |
| Blaster Master 2 | 23 | ABMT-JAHR | Weapon icon adds 0 more to amt. you have | The Big Book of Game Genie Codes | 1151 |
| Blaster Master 2 | 24 | AFMT-JAHR | Weapon icon adds 1 more to amt. you have | The Big Book of Game Genie Codes | 1152 |
| Blaster Master 2 | 25 | APMT-JAHR | Weapon icon adds 3 more to amt. you have | The Big Book of Game Genie Codes | 1153 |
| Blaster Master 2 | 26 | BKMT-JAHR | Weapon icon adds 10 more to amt. you have | The Big Book of Game Genie Codes | 1154 |
| Blaster Master 2 | 27 | CVMT-JAHR | Weapon icon adds 20 more to amt. you have | The Big Book of Game Genie Codes | 1155 |
| Blaster Master 2 | 28 | GKMT-JAHR | Weapon icon adds 50 more to amt. you have | The Big Book of Game Genie Codes | 1156 |
| Blaster Master 2 | 29 | NPMT-JAHR | Weapon icon adds 99 more to amt. you have (max) | The Big Book of Game Genie Codes | 1157 |
| Blaster Master 2 | 30 | ABMA-JACW | Heart icon adds 0 points to energy bar | The Big Book of Game Genie Codes | 1158 |
| Blaster Master 2 | 31 | AFMA-JACW | Heart icon adds 1 point to energy bar | The Big Book of Game Genie Codes | 1159 |
| Blaster Master 2 | 32 | AKMA-JACW | Heart icon adds 2 points to energy bar | The Big Book of Game Genie Codes | 1160 |
| Blaster Master 2 | 33 | AVMA-JACW | Heart icon adds 4 points to energy bar | The Big Book of Game Genie Codes | 1161 |
| Blaster Master 2 | 34 | AZMA-JACW | Heart icon adds 5 points to energy bar | The Big Book of Game Genie Codes | 1162 |
| Blaster Master 2 | 35 | A3MA-JACW | Heart icon adds 6 points to energy bar | The Big Book of Game Genie Codes | 1163 |
| Blaster Master 2 | 36 | A7MA-JACW | Heart icon adds 7 points to energy bar | The Big Book of Game Genie Codes | 1164 |
| Blaster Master 2 | 37 | BBMA-JACW | Heart icon adds 8 points to energy bar | The Big Book of Game Genie Codes | 1165 |
| Blaster Master 2 | 38 | BFMA-JACW | Heart icon adds 9 points to energy bar | The Big Book of Game Genie Codes | 1166 |
| Blaster Master 2 | 39 | BKMA-JACW | Heart icon adds 10 points to energy bar | The Big Book of Game Genie Codes | 1167 |
| Blaster Master 2 | 40 | BPMA-JACW | Heart icon adds 11 points to energy bar | The Big Book of Game Genie Codes | 1168 |
| Blaster Master 2 | 41 | BVMA-JACW | Heart icon adds 12 points to energy bar (max) | The Big Book of Game Genie Codes | 1169 |
| Blaster Master 2 | 42 | VCFT-HGCG | Shields last 10x normal time | The Big Book of Game Genie Codes | 1170 |
| Blaster Master 2 | 43 | 2WFT-GWCG | Shields last 5x normal time | The Big Book of Game Genie Codes | 1171 |
| Blaster Master 2 | 44 | 5WFT-GLCG | Shields last 3x normal time | The Big Book of Game Genie Codes | 1172 |
| Blaster Master 2 | 45 | 7CFT-GGCG | Shields last 2x normal time | The Big Book of Game Genie Codes | 1173 |
| Blaster Master 2 | 46 | 9LFT-GACG | Shields last 1/2x normal time | The Big Book of Game Genie Codes | 1174 |
| Blaster Master 2 | 47 | Y8FT-GACG | Shields last 1/3x normal time | The Big Book of Game Genie Codes | 1175 |
| Blaster Master 2 | 48 | NWFT-GACG | Shields last 1/5x normal time | The Big Book of Game Genie Codes | 1176 |
| Blaster Master 2 | 49 | GLFT-GACG | Shields last 1/10x normal time | The Big Book of Game Genie Codes | 1177 |
| Blaster Master 2 | 50 | A3FT-AA82 | Infinite continue credits | The Big Book of Game Genie Codes | 1178 |
| Blaster Master 2 | 51 | A3GA-AA5L | Infinite time to decide whether to use a continue credit | The Big Book of Game Genie Codes | 1179 |
| Bonanza Bros | 1 | AJBT-AAF6 | Start on stage 2 | The Big Book of Game Genie Codes | 1180 |
| Bonanza Bros | 2 | ANBT-AAF6 | Start on stage 3 | The Big Book of Game Genie Codes | 1181 |
| Bonanza Bros | 3 | AYBT-AAF6 | Start on stage 4 | The Big Book of Game Genie Codes | 1182 |
| Bonanza Bros | 4 | A2BT-AAF6 | Start on stage 5 | The Big Book of Game Genie Codes | 1183 |
| Bonanza Bros | 5 | A6BT-AAF6 | Start on stage 6 | The Big Book of Game Genie Codes | 1184 |
| Bonanza Bros | 6 | BEBT-AAF6 | Start on stage 7 | The Big Book of Game Genie Codes | 1185 |
| Bonanza Bros | 7 | BJBT-AAF6 | Start on stage 8 | The Big Book of Game Genie Codes | 1186 |
| Bonanza Bros | 8 | BNBT-AAF6 | Start on stage 9 | The Big Book of Game Genie Codes | 1187 |
| Bonanza Bros | 9 | BYBT-AAF6 | Start on stage 10 | The Big Book of Game Genie Codes | 1188 |
| Bonanza Bros | 10 | AECA-CAF8 + AE2T-CACA + AE4T-CAEW | Start clock at 1 minute instead of 3 | The Big Book of Game Genie Codes | 1189 |
| Bonanza Bros | 11 | AJCA-CAF8 + AJ2T-CACA + AJ4T-CAEW | Start clock at 2 minutes | The Big Book of Game Genie Codes | 1190 |
| Bonanza Bros | 12 | A2CA-CAF8 + A22T-CACA + A24T-CAEW | Start clock at 6 minutes | The Big Book of Game Genie Codes | 1191 |
| Bonanza Bros | 13 | BECA-CAF8 + BE2T-CACA + BE4T-CAEW | Start clock at 9 minutes | The Big Book of Game Genie Codes | 1192 |
| Bonanza Bros | 14 | LTDA-CA8T | Infinite time | The Big Book of Game Genie Codes | 1193 |
| Bonanza Bros | 15 | 968T-B946 + AE8T-AADW | Sets player lives lower limit to 1 | The Big Book of Game Genie Codes | 1194 |
| Bonanza Bros | 16 | 968T-B946 + BN8T-AADL | Sets player lives upper limit to 9 | The Big Book of Game Genie Codes | 1195 |
| Bonanza Bros | 17 | AA6T-AAGJ + 3T6T-BF8L | Player 1 starts with 25 lives | The Big Book of Game Genie Codes | 1196 |
| Bonanza Bros | 18 | AA6T-AAHR + 3T6T-BF9T | Player 2 starts with 25 lives | The Big Book of Game Genie Codes | 1197 |
| Bonanza Bros | 19 | AA2T-CACW + 3T2T-DF4Y | Player 1 continues with 25 lives | The Big Book of Game Genie Codes | 1198 |
| Bonanza Bros | 20 | AA4T-CAFE + 3T4T-DF7G | Player 2 continues with 25 lives | The Big Book of Game Genie Codes | 1199 |
| Bonanza Bros | 21 | PBKT-AA68 | Infinite lives--player 1 | The Big Book of Game Genie Codes | 1200 |
| Bonanza Bros | 22 | PVLA-AA3L | Infinite lives--player 2 | The Big Book of Game Genie Codes | 1201 |
| Bonanza Bros | 23 | AT2T-CA3E | Infinite credits--player 1 | The Big Book of Game Genie Codes | 1202 |
| Bonanza Bros | 24 | AT4T-CA50 | Infinite credits--player 2 | The Big Book of Game Genie Codes | 1203 |
| BoogerMan | 1 | RY4T-A60W | Infinite lives | The Big Book of Game Genie Codes | 1204 |
| BoogerMan | 2 | HH2A-A2FN | Free boogers | The Big Book of Game Genie Codes | 1205 |
| BoogerMan | 3 | HH2T-A2FR | Free loogies | The Big Book of Game Genie Codes | 1206 |
| BoogerMan | 4 | HH3A-A2GG | Free burps | The Big Book of Game Genie Codes | 1207 |
| BoogerMan | 5 | HH4A-A2AJ | Free super burps | The Big Book of Game Genie Codes | 1208 |
| BoogerMan | 6 | HH6A-A2GC | Free farts | The Big Book of Game Genie Codes | 1209 |
| BoogerMan | 7 | HH7A-A2AL | Free super farts | The Big Book of Game Genie Codes | 1210 |
| BoogerMan | 8 | HEVT-C2D8 | Free chilli burps/farts | The Big Book of Game Genie Codes | 1211 |
| BoogerMan | 9 | HEWT-C2AR | Free super chilli burps/farts | The Big Book of Game Genie Codes | 1212 |
| BoogerMan | 10 | HGRA-A2C4 | Free rocket farts | The Big Book of Game Genie Codes | 1213 |
| Boxing Legends of the Ring | 1 | REBT-A6TN | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 1214 |
| Boxing Legends of the Ring | 2 | AVGA-AA2W | Infinite time per round--must get a knockout | The Big Book of Game Genie Codes | 1215 |
| Boxing Legends of the Ring | Codes 3 Thru 8 work in career mode ONLY. | The Big Book of Game Genie Codes | 1216 | ||
| Boxing Legends of the Ring | 3 | AF1A-AAG8 | Each round is 1 minute | The Big Book of Game Genie Codes | 1217 |
| Boxing Legends of the Ring | 4 | AK1A-AAG8 | Each round is 2 minutes | The Big Book of Game Genie Codes | 1218 |
| Boxing Legends of the Ring | 5 | AV1A-AAG8 | Each round is 4 minutes | The Big Book of Game Genie Codes | 1219 |
| Boxing Legends of the Ring | 6 | AZ1A-AAG8 | Each round is 5 minutes | The Big Book of Game Genie Codes | 1220 |
| Boxing Legends of the Ring | 7 | A71A-AAG8 | Each round is 7 minutes | The Big Book of Game Genie Codes | 1221 |
| Boxing Legends of the Ring | 8 | BF1A-AAG8 | Each round is 9 minutes | The Big Book of Game Genie Codes | 1222 |
| Boxing Legends of the Ring | 9 | ABVT-AABY | Player 1 starts with 0 superpunches | The Big Book of Game Genie Codes | 1223 |
| Boxing Legends of the Ring | 10 | AKVT-AABY | Player 1 starts with 2 superpunches | The Big Book of Game Genie Codes | 1224 |
| Boxing Legends of the Ring | 11 | APVT-AABY | Player 1 starts with 3 superpunches | The Big Book of Game Genie Codes | 1225 |
| Boxing Legends of the Ring | 12 | ATVA-AA90 | Player 1 gets infinite superpunches | The Big Book of Game Genie Codes | 1226 |
| Boxing Legends of the Ring | 13 | SEVA-BJZT | Each knockdown worth 2 superpunches to Player 1 | The Big Book of Game Genie Codes | 1227 |
| Boxing Legends of the Ring | 14 | SEVA-BNZT | Each knockdown worth 3 superpunches to Player 1 | The Big Book of Game Genie Codes | 1228 |
| Boxing Legends of the Ring | 15 | ABVT-AACA | Player 2 starts with 0 superpunches | The Big Book of Game Genie Codes | 1229 |
| Boxing Legends of the Ring | 16 | AKVT-AACA | Player 2 starts with 2 superpunches | The Big Book of Game Genie Codes | 1230 |
| Boxing Legends of the Ring | 17 | APVT-AACA | Player 2 starts with 3 superpunches | The Big Book of Game Genie Codes | 1231 |
| Boxing Legends of the Ring | 18 | ATVA-AA9C | Player 2 gets infinite superpunches | The Big Book of Game Genie Codes | 1232 |
| Boxing Legends of the Ring | 19 | SEVA-BJY4 | Each knockdown worth 2 superpunches to Player 2 | The Big Book of Game Genie Codes | 1233 |
| Boxing Legends of the Ring | 20 | SEVA-BNY4 | Each knockdown worth 3 superpunches to Player 2 | The Big Book of Game Genie Codes | 1234 |
| Boxing Legends of the Ring | 21 | AXLA-AA9R | Infinite stamina for Player 1 | The Big Book of Game Genie Codes | 1235 |
| Boxing Legends of the Ring | 22 | SFGA-BGY6 | Player 1 regains stamina faster than normal | The Big Book of Game Genie Codes | 1236 |
| Boxing Legends of the Ring | 23 | AXGT-AA6Y | Infinite stamina for Player 2 | The Big Book of Game Genie Codes | 1237 |
| Boxing Legends of the Ring | 24 | SFGA-BGWL | Player 2 regains stamina faster than normal | The Big Book of Game Genie Codes | 1238 |
| Boxing Legends of the Ring | Codes 25 Thru 33 affect creating a new boxer. | The Big Book of Game Genie Codes | 1239 | ||
| Boxing Legends of the Ring | Stamina codes work as described for Olympic, but give you a little less for Military and Street. | The Big Book of Game Genie Codes | 1240 | ||
| Boxing Legends of the Ring | 25 | LALT-DA7W | Punch power starts at maximum | The Big Book of Game Genie Codes | 1241 |
| Boxing Legends of the Ring | 26 | FALT-DA7W | Punch power starts at half of maximum | The Big Book of Game Genie Codes | 1242 |
| Boxing Legends of the Ring | 27 | AALT-DA7W | Punch power starts at zero | The Big Book of Game Genie Codes | 1243 |
| Boxing Legends of the Ring | 28 | NALT-CAHE | Stamina starts at maximum | The Big Book of Game Genie Codes | 1244 |
| Boxing Legends of the Ring | 29 | GALT-CAHE | Stamina starts at half of maximum | The Big Book of Game Genie Codes | 1245 |
| Boxing Legends of the Ring | 30 | AALT-CAHE | Stamina starts at zero | The Big Book of Game Genie Codes | 1246 |
| Boxing Legends of the Ring | 31 | LAMA-DA2Y | Chin starts at maximum | The Big Book of Game Genie Codes | 1247 |
| Boxing Legends of the Ring | 32 | FAMA-DA2Y | Chin starts at half of maximum | The Big Book of Game Genie Codes | 1248 |
| Boxing Legends of the Ring | 33 | AAMA-DA2Y | Chin starts at zero | The Big Book of Game Genie Codes | 1249 |
| Boxing Legends of the Ring | 34 | RE3T-C6TW | Infinite strength beads | The Big Book of Game Genie Codes | 1250 |
| Bubsy in Clawed Encounters of the Furred Kind | 1 | AJXT-AAA2 | Start with 3 lives | The Big Book of Game Genie Codes | 1251 |
| Bubsy in Clawed Encounters of the Furred Kind | 2 | DEXT-AAA3 | Start with 20 lives | The Big Book of Game Genie Codes | 1252 |
| Bubsy in Clawed Encounters of the Furred Kind | 3 | KEXT-AAA4 | Start with 66 lives | The Big Book of Game Genie Codes | 1253 |
| Bubsy in Clawed Encounters of the Furred Kind | 4 | RERT-86V4 | Infinite lives | The Big Book of Game Genie Codes | 1254 |
| Bubsy in Clawed Encounters of the Furred Kind | 5 | ADTA-6AAC | Infinite time | The Big Book of Game Genie Codes | 1255 |
| Bubsy in Clawed Encounters of the Furred Kind | 6 | AL9V-CAAY | Each yarn ball worth 2 | The Big Book of Game Genie Codes | 1256 |
| Bubsy in Clawed Encounters of the Furred Kind | 7 | A09V-CAAY | Each yarn ball worth 5 | The Big Book of Game Genie Codes | 1257 |
| Bubsy in Clawed Encounters of the Furred Kind | 8 | BL9V-CAAY | Each yarn ball worth 10 | The Big Book of Game Genie Codes | 1258 |
| Bubsy in Clawed Encounters of the Furred Kind | 9 | GK3B-CAHC | Each yarn crate holds 32 | The Big Book of Game Genie Codes | 1259 |
| Bubsy in Clawed Encounters of the Furred Kind | 10 | KP3B-CAHC | Each yarn crate holds 51 | The Big Book of Game Genie Codes | 1260 |
| Bubsy in Clawed Encounters of the Furred Kind | 11 | XF3B-CAHC | Each yarn crate holds 99 | The Big Book of Game Genie Codes | 1261 |
| Bubsy in Clawed Encounters of the Furred Kind | 12 | AELT-AAAC | Start on chapter 2 | The Big Book of Game Genie Codes | 1262 |
| Bubsy in Clawed Encounters of the Furred Kind | 13 | AJLT-AAAC | Start on chapter 3 | The Big Book of Game Genie Codes | 1263 |
| Bubsy in Clawed Encounters of the Furred Kind | 14 | ANLT-AAAC | Start on chapter 4 | The Big Book of Game Genie Codes | 1264 |
| Bubsy in Clawed Encounters of the Furred Kind | 15 | ATLT-AAAC | Start on chapter 5 | The Big Book of Game Genie Codes | 1265 |
| Bubsy in Clawed Encounters of the Furred Kind | 16 | AYLT-AAAC | Start on chapter 6 | The Big Book of Game Genie Codes | 1266 |
| Bubsy in Clawed Encounters of the Furred Kind | 17 | A2LT-AAAC | Start on chapter 7 | The Big Book of Game Genie Codes | 1267 |
| Bubsy in Clawed Encounters of the Furred Kind | 18 | BALT-AAAC | Start on chapter 8 | The Big Book of Game Genie Codes | 1268 |
| Bubsy in Clawed Encounters of the Furred Kind | 19 | BJLT-AAAC | Start on chapter 9 | The Big Book of Game Genie Codes | 1269 |
| Bubsy in Clawed Encounters of the Furred Kind | 20 | BTLT-AAAC | Start on chapter 10 | The Big Book of Game Genie Codes | 1270 |
| Bubsy in Clawed Encounters of the Furred Kind | 21 | BYLT-AAAC | Start on chapter 11 | The Big Book of Game Genie Codes | 1271 |
| Bubsy in Clawed Encounters of the Furred Kind | 22 | B2LT-AAAC | Start on chapter 12 | The Big Book of Game Genie Codes | 1272 |
| Bubsy in Clawed Encounters of the Furred Kind | 23 | B6LT-AAAC | Start on chapter 13 | The Big Book of Game Genie Codes | 1273 |
| Bubsy in Clawed Encounters of the Furred Kind | 24 | CALT-AAAC | Start on chapter 14 | The Big Book of Game Genie Codes | 1274 |
| Bubsy in Clawed Encounters of the Furred Kind | 25 | CELT-AAAC | Start on chapter 15 | The Big Book of Game Genie Codes | 1275 |
| Bubsy in Clawed Encounters of the Furred Kind | 26 | CJLT-AAAC | Start on chapter 16 | The Big Book of Game Genie Codes | 1276 |
| Buck Rogers in the 25th Century | 1 | AKXT-CA5A + BKYA-CA8T | Everything is free | The Big Book of Game Genie Codes | 1277 |
| Buck Rogers in the 25th Century | 2 | AM6T-AA4W | Can move Infinite Spaces in Battle | The Big Book of Game Genie Codes | 1278 |
| Bulls vs. Lakers and the NBA Playoffs | 1 | R18A-8608 | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 1279 |
| Bulls vs. Lakers and the NBA Playoffs | 2 | ATHA-AA68 | Infinite shot clock | The Big Book of Game Genie Codes | 1280 |
| Bulls vs. Lakers and the NBA Playoffs | 3 | REJA-A6TN | Infinite timeouts for both teams | The Big Book of Game Genie Codes | 1281 |
| Bulls vs. Lakers and the NBA Playoffs | 4 | AFFT-CAEL | Team 1 starts with 1 timeout | The Big Book of Game Genie Codes | 1282 |
| Bulls vs. Lakers and the NBA Playoffs | 5 | APFT-CAEL | Team 1 starts with 3 timeouts | The Big Book of Game Genie Codes | 1283 |
| Bulls vs. Lakers and the NBA Playoffs | 6 | A7FT-CAEL | Team 1 starts with 7 timeouts | The Big Book of Game Genie Codes | 1284 |
| Bulls vs. Lakers and the NBA Playoffs | 7 | BFFT-CAEL | Team 1 starts with 9 timeouts | The Big Book of Game Genie Codes | 1285 |
| Bulls vs. Lakers and the NBA Playoffs | 8 | AFFT-CAEW | Team 2 starts with 1 timeout | The Big Book of Game Genie Codes | 1286 |
| Bulls vs. Lakers and the NBA Playoffs | 9 | APFT-CAEW | Team 2 starts with 3 timeouts | The Big Book of Game Genie Codes | 1287 |
| Bulls vs. Lakers and the NBA Playoffs | 10 | A7FT-CAEW | Team 2 starts with 7 timeouts | The Big Book of Game Genie Codes | 1288 |
| Bulls vs. Lakers and the NBA Playoffs | 11 | BFFT-CAEW | Team 2 starts with 9 timeouts | The Big Book of Game Genie Codes | 1289 |
| Bulls vs. Lakers and the NBA Playoffs | 12 | BJCA-AAH8 | Team 1 starts with 10 points | The Big Book of Game Genie Codes | 1290 |
| Bulls vs. Lakers and the NBA Playoffs | 13 | CTCA-AAH8 | Team 1 starts with 20 points | The Big Book of Game Genie Codes | 1291 |
| Bulls vs. Lakers and the NBA Playoffs | 14 | D2CA-AAH8 | Team 1 starts with 30 points | The Big Book of Game Genie Codes | 1292 |
| Bulls vs. Lakers and the NBA Playoffs | 15 | FACA-AAH8 | Team 1 starts with 40 points | The Big Book of Game Genie Codes | 1293 |
| Bulls vs. Lakers and the NBA Playoffs | 16 | GJCA-AAH8 | Team 1 starts with 50 points | The Big Book of Game Genie Codes | 1294 |
| Bulls vs. Lakers and the NBA Playoffs | 17 | BJCT-AAAG | Team 2 starts with 10 points | The Big Book of Game Genie Codes | 1295 |
| Bulls vs. Lakers and the NBA Playoffs | 18 | CTCT-AAAG | Team 2 starts with 20 points | The Big Book of Game Genie Codes | 1296 |
| Bulls vs. Lakers and the NBA Playoffs | 19 | D2CT-AAAG | Team 2 starts with 30 points | The Big Book of Game Genie Codes | 1297 |
| Bulls vs. Lakers and the NBA Playoffs | 20 | FACT-AAAG | Team 2 starts with 40 points | The Big Book of Game Genie Codes | 1298 |
| Bulls vs. Lakers and the NBA Playoffs | 21 | GJCT-AAAG | Team 2 starts with 50 points | The Big Book of Game Genie Codes | 1299 |
| Bulls vs. Lakers and the NBA Playoffs | DON'T COMBINE CODES 22 THRU 37 WITH ANY OF CODES 38 THRU 43 | The Big Book of Game Genie Codes | 1300 | ||
| Bulls vs. Lakers and the NBA Playoffs | 22 | SFBT-DEZ2 | Team 1's baskets worth 1 point | The Big Book of Game Genie Codes | 1301 |
| Bulls vs. Lakers and the NBA Playoffs | 23 | SFBT-DJZ2 | Team 1's baskets worth 2 points | The Big Book of Game Genie Codes | 1302 |
| Bulls vs. Lakers and the NBA Playoffs | 24 | SFBT-DNZ2 | Team 1's baskets worth 3 points | The Big Book of Game Genie Codes | 1303 |
| Bulls vs. Lakers and the NBA Playoffs | 25 | SFBT-DTZ2 | Team 1's baskets worth 4 points | The Big Book of Game Genie Codes | 1304 |
| Bulls vs. Lakers and the NBA Playoffs | 26 | SFBT-DYZ2 | Team 1's baskets worth 5 points | The Big Book of Game Genie Codes | 1305 |
| Bulls vs. Lakers and the NBA Playoffs | 27 | SFBT-D2Z2 | Team 1's baskets worth 6 points | The Big Book of Game Genie Codes | 1306 |
| Bulls vs. Lakers and the NBA Playoffs | 28 | SFBT-D6Z2 | Team 1's baskets worth 7 points | The Big Book of Game Genie Codes | 1307 |
| Bulls vs. Lakers and the NBA Playoffs | 29 | SFBT-DAZ2 | Team 1's baskets worth 8 points | The Big Book of Game Genie Codes | 1308 |
| Bulls vs. Lakers and the NBA Playoffs | 30 | SFBT-DEZR | Team 2's baskets worth 1 point | The Big Book of Game Genie Codes | 1309 |
| Bulls vs. Lakers and the NBA Playoffs | 31 | SFBT-DJZR | Team 2's baskets worth 2 points | The Big Book of Game Genie Codes | 1310 |
| Bulls vs. Lakers and the NBA Playoffs | 32 | SFBT-DNZR | Team 2's baskets worth 3 points | The Big Book of Game Genie Codes | 1311 |
| Bulls vs. Lakers and the NBA Playoffs | 33 | SFBT-DTZR | Team 2's baskets worth 4 points | The Big Book of Game Genie Codes | 1312 |
| Bulls vs. Lakers and the NBA Playoffs | 34 | SFBT-DYZR | Team 2's baskets worth 5 points | The Big Book of Game Genie Codes | 1313 |
| Bulls vs. Lakers and the NBA Playoffs | 35 | SFBT-D2ZR | Team 2's baskets worth 6 points | The Big Book of Game Genie Codes | 1314 |
| Bulls vs. Lakers and the NBA Playoffs | 36 | SFBT-D6ZR | Team 2's baskets worth 7 points | The Big Book of Game Genie Codes | 1315 |
| Bulls vs. Lakers and the NBA Playoffs | 37 | SFBT-DAZR | Team 2's baskets worth 8 points | The Big Book of Game Genie Codes | 1316 |
| Bulls vs. Lakers and the NBA Playoffs | 38 | A30T-AAEA | All 3-pointers worth 6 points | The Big Book of Game Genie Codes | 1317 |
| Bulls vs. Lakers and the NBA Playoffs | 39 | BF0T-AAEA | All 3-pointers worth 9 points | The Big Book of Game Genie Codes | 1318 |
| Bulls vs. Lakers and the NBA Playoffs | 40 | AK0T-AAAT | All free throws worth 2 points | The Big Book of Game Genie Codes | 1319 |
| Bulls vs. Lakers and the NBA Playoffs | 41 | AP0T-AAAT | All free throws worth 3 points | The Big Book of Game Genie Codes | 1320 |
| Bulls vs. Lakers and the NBA Playoffs | 42 | A30T-AAAT | All free throws worth 6 points | The Big Book of Game Genie Codes | 1321 |
| Bulls vs. Lakers and the NBA Playoffs | 43 | BF0T-AAAT | All free throws worth 9 points | The Big Book of Game Genie Codes | 1322 |
| Burning Force | 1 | AWJA-AA6Y | Invincibility | The Big Book of Game Genie Codes | 1323 |
| Burning Force | 2 | BJWT-AAEG + BLCA-AADW | 10 hits per vehicle | The Big Book of Game Genie Codes | 1324 |
| Burning Force | 3 | AJWT-AAEG + ALCA-AADW | 2 hits per vehicle | The Big Book of Game Genie Codes | 1325 |
| Burning Force | 4 | AEWT-AAEG + AGCA-AADW | 1 hit per vehicle | The Big Book of Game Genie Codes | 1326 |
| Burning Force | 5 | YLJA-AAH8 | Infinite vehicles | The Big Book of Game Genie Codes | 1327 |
| Burning Force | 6 | 9TWT-BCD8 + BEWT-AAEA | Start with 10 vehicles | The Big Book of Game Genie Codes | 1328 |
| Burning Force | 7 | 9TWT-BCD8 + AEWT-AAEA | Start with 2 vehicles | The Big Book of Game Genie Codes | 1329 |
| Burning Force | 8 | 9TWT-BCD8 + AAWT-AAEA | Start with 1 vehicle | The Big Book of Game Genie Codes | 1330 |
| Burning Force | 9 | GJWT-BZC8 | Start with wide-range weapons | The Big Book of Game Genie Codes | 1331 |
| Burning Force | 10 | 4TWT-BZC8 | Start with laser weapons | The Big Book of Game Genie Codes | 1332 |
| Burning Force | 11 | KTWT-B1C8 | Start with cross laser weapons | The Big Book of Game Genie Codes | 1333 |
| Burning Force | 12 | GJWT-BZC8 + GLCA-BZCT | Always have wide range weapons | The Big Book of Game Genie Codes | 1334 |
| Burning Force | 13 | 4TWT-BZC8 + 4WCA-BZCT | Always have laser weapons | The Big Book of Game Genie Codes | 1335 |
| Burning Force | 14 | KTWT-B1C8 + KWCA-B1CT | Always have cross laser weapons | The Big Book of Game Genie Codes | 1336 |
| Burning Force | 15 | A4CA-AA4N | Retain weapons on new vehicles | The Big Book of Game Genie Codes | 1337 |
| Burning Force | 16 | ALNT-AA54 + ALNT-AA82 | Infinite missiles | The Big Book of Game Genie Codes | 1338 |
| Burning Force | 17 | BJWT-AAC0 | Start with 10 missiles | The Big Book of Game Genie Codes | 1339 |
| Burning Force | 18 | AJWT-AAC0 | Start with 2 missiles | The Big Book of Game Genie Codes | 1340 |
| Burning Force | 19 | AAWT-AAC0 | Start with no missiles | The Big Book of Game Genie Codes | 1341 |
| Burning Force | 20 | OJWT-BXDG | Start with max missiles | The Big Book of Game Genie Codes | 1342 |
| Burning Force | 21 | C4KA-AA50 | Always get max missiles on pick-up | The Big Book of Game Genie Codes | 1343 |
| Burning Force | 22 | 64KA-AA6R | Always get homing missiles on pick-up | The Big Book of Game Genie Codes | 1344 |
| Burning Force | 23 | BLKA-AAD2 + BLKA-AAET | Always add 10 missiles on pick-up | The Big Book of Game Genie Codes | 1345 |
| Burning Force | 24 | ALKA-AAD2 + ALKA-AAET | Always add 2 missiles on pick-up | The Big Book of Game Genie Codes | 1346 |
| Burning Force | 25 | AAWT-AAEN | Start with 5 invincibility items | The Big Book of Game Genie Codes | 1347 |
| Burning Force | 26 | AEWT-AAEN | Start with 4 invincibility items | The Big Book of Game Genie Codes | 1348 |
| Burning Force | 27 | AJWT-AAEN | Start with 3 invincibility items | The Big Book of Game Genie Codes | 1349 |
| Burning Force | 28 | ANWT-AAEN | Start with 2 invincibility items | The Big Book of Game Genie Codes | 1350 |
| Burning Force | 29 | ATWT-AAEN | Start with 1 invincibility item | The Big Book of Game Genie Codes | 1351 |
| Burning Force | 30 | AAWT-AAEN + ACBA-AAFJ | Always have 5 invincibility items | The Big Book of Game Genie Codes | 1352 |
| Burning Force | 31 | AEWT-AAEN + AGBA-AAFJ | Always have 4 invincibility items | The Big Book of Game Genie Codes | 1353 |
| Burning Force | 32 | AJWT-AAEN + ALBA-AAFJ | Always have 3 invincibility items | The Big Book of Game Genie Codes | 1354 |
| Burning Force | 33 | ANWT-AAEN + ARBA-AAFJ | Always have 2 invincibility items | The Big Book of Game Genie Codes | 1355 |
| Burning Force | 34 | ATWT-AAEN + AWBA-AAFJ | Always have 1 invincibility item | The Big Book of Game Genie Codes | 1356 |
| Burning Force | 35 | SD4A-BE1L | Start on 1st day, area 2 | The Big Book of Game Genie Codes | 1357 |
| Burning Force | 36 | SD4A-BJ1L | Start on 1st day, area 3 | The Big Book of Game Genie Codes | 1358 |
| Burning Force | 37 | SD4A-BN1L | Start on 1st day, area 4 | The Big Book of Game Genie Codes | 1359 |
| Burning Force | 38 | SD4A-BT1L | Start on 2nd day, area 1 | The Big Book of Game Genie Codes | 1360 |
| Burning Force | 39 | SD4A-BY1L | Start on 2nd day, area 2 | The Big Book of Game Genie Codes | 1361 |
| Burning Force | 40 | SD4A-B21L | Start on 2nd day, area 3 | The Big Book of Game Genie Codes | 1362 |
| Burning Force | 41 | SD4A-B61L | Start on 2nd day, area 4 | The Big Book of Game Genie Codes | 1363 |
| Burning Force | 42 | SD4A-BA1L | Start on 3rd day, area 1 | The Big Book of Game Genie Codes | 1364 |
| Burning Force | 43 | RH4A-A61G + 9X4A-BCSJ + BH4A-AAHL | Start on 3rd day, area 2 | The Big Book of Game Genie Codes | 1365 |
| Burning Force | 44 | RH4A-A61G + 9X4A-BCSJ + BM4A-AAHL | Start on 3rd day, area 3 | The Big Book of Game Genie Codes | 1366 |
| Burning Force | 45 | RH4A-A61G + 9X4A-BCSJ + BS4A-AAHL | Start on 3rd day, area 4 | The Big Book of Game Genie Codes | 1367 |
| Burning Force | 46 | RH4A-A61G + 9X4A-BCSJ + BX4A-AAHL | Start on 4th day, area 1 | The Big Book of Game Genie Codes | 1368 |
| Burning Force | 47 | RH4A-A61G + 9X4A-BCSJ + B14A-AAHL | Start on 4th day, area 2 | The Big Book of Game Genie Codes | 1369 |
| Burning Force | 48 | RH4A-A61G + 9X4A-BCSJ + B54A-AAHL | Start on 4th day, area 3 | The Big Book of Game Genie Codes | 1370 |
| Burning Force | 49 | RH4A-A61G + 9X4A-BCSJ + B94A-AAHL | Start on 4th day, area 4 | The Big Book of Game Genie Codes | 1371 |
| Burning Force | 50 | RH4A-A61G + 9X4A-BCSJ + CD4A-AAHL | Start on 5th day, area 1 | The Big Book of Game Genie Codes | 1372 |
| Burning Force | 51 | RH4A-A61G + 9X4A-BCSJ + CH4A-AAHL | Start on 5th day, area 2 | The Big Book of Game Genie Codes | 1373 |
| Burning Force | 52 | RH4A-A61G + 9X4A-BCSJ + CM4A-AAHL | Start on 5th day, area 3 | The Big Book of Game Genie Codes | 1374 |
| Burning Force | 53 | RH4A-A61G + 9X4A-BCSJ + CS4A-AAHL | Start on 5th day, area 4 | The Big Book of Game Genie Codes | 1375 |
| Burning Force | 54 | RH4A-A61G + 9X4A-BCSJ + CX4A-AAHL | Start on final day, final area | The Big Book of Game Genie Codes | 1376 |
| Burning Force | 55 | AJXA-CA6R | Infinite restart credits | The Big Book of Game Genie Codes | 1377 |
| Burning Force | 56 | BKKA-AADN | 10 restart credits | The Big Book of Game Genie Codes | 1378 |
| Burning Force | 57 | AZKA-AADN | 5 restart credits | The Big Book of Game Genie Codes | 1379 |
| Burning Force | 58 | AFKA-AADN | 1 restart credit | The Big Book of Game Genie Codes | 1380 |
| Burning Force | 59 | ABKA-AADN | No restarts | The Big Book of Game Genie Codes | 1381 |
| Caliber .50 | 1 | AJBT-AA4Y | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 1408 |
| Caliber .50 | 2 | AB9A-BE5N | Infinite grenades | The Big Book of Game Genie Codes | 1409 |
| Caliber .50 | 3 | XGHT-AAF2 | Start with 99 grenades | The Big Book of Game Genie Codes | 1410 |
| Caliber .50 | 4 | AYMT-KA2L | Grenade pick-up adds 5 instead of 10 | The Big Book of Game Genie Codes | 1411 |
| Caliber .50 | 5 | AEMT-KA2L | Grenade pick-up adds 1 | The Big Book of Game Genie Codes | 1412 |
| Caliber .50 | 6 | AB4A-AA2Y | Infinite lives | The Big Book of Game Genie Codes | 1413 |
| Caliber .50 | 7 | RZ5T-A6YJ | Almost invincible | The Big Book of Game Genie Codes | 1414 |
| Caliber .50 | 8 | ATMT-KA2A | Power up happens 2x as fast | The Big Book of Game Genie Codes | 1415 |
| Caliber .50 | 9 | BAMT-KA2A | Power up happens 4x as fast | The Big Book of Game Genie Codes | 1416 |
| Caliber .50 | 10 | BWJA-B8WL | Start and restart with full power--normal level only | The Big Book of Game Genie Codes | 1417 |
| Caliber .50 | 11 | BGJA-B8W2 | Start and restart with full power--difficult level only | The Big Book of Game Genie Codes | 1418 |
| Castle of Illusion Starring Mickey Mouse | 1 | EABT-AA3E | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 1419 |
| Castle of Illusion Starring Mickey Mouse | 2 | SAGA-BYWR | Each item worth 5 items | The Big Book of Game Genie Codes | 1420 |
| Castle of Illusion Starring Mickey Mouse | 3 | NNGA-AACJ + NRRA-AABJ | Maximum item capacity becomes 98 | The Big Book of Game Genie Codes | 1421 |
| Castle of Illusion Starring Mickey Mouse | 4 | SC6A-AY0L | Infinite items | The Big Book of Game Genie Codes | 1422 |
| Castle of Illusion Starring Mickey Mouse | 5 | SCYT-RYVN | Keep items between levels | The Big Book of Game Genie Codes | 1423 |
| Castle of Illusion Starring Mickey Mouse | 6 | SCKT-AYTA | Infinite tries, lose tries if you fall | The Big Book of Game Genie Codes | 1424 |
| Castle of Illusion Starring Mickey Mouse | 7 | SC8T-AYXR | Infinite tries, don't lose tries if you fall | The Big Book of Game Genie Codes | 1425 |
| Castle of Illusion Starring Mickey Mouse | 8 | SCKA-AY1Y | Invincibility | The Big Book of Game Genie Codes | 1426 |
| Castle of Illusion Starring Mickey Mouse | 9 | E5EA-AAGE | Jump higher | The Big Book of Game Genie Codes | 1427 |
| Castle of Illusion Starring Mickey Mouse | No. | Code | Effect | The Big Book of Game Genie Codes | 1428 |
| Castlevania Bloodlines | For Codes 1 Thru 9, Leave No. of players at 3 on the options screen. | The Big Book of Game Genie Codes | 1429 | ||
| Castlevania Bloodlines | 1 | ARFA-ANAR | Start with 7 lives | The Big Book of Game Genie Codes | 1430 |
| Castlevania Bloodlines | 2 | ARFA-ARAR | Start with 8 lives | The Big Book of Game Genie Codes | 1431 |
| Castlevania Bloodlines | 3 | ARFA-ATAR | Start with 9 lives | The Big Book of Game Genie Codes | 1432 |
| Castlevania Bloodlines | 4 | ARFA-AWAR | Start with 10 lives | The Big Book of Game Genie Codes | 1433 |
| Castlevania Bloodlines | 5 | ARFA-BAAR | Start with 11 lives | The Big Book of Game Genie Codes | 1434 |
| Castlevania Bloodlines | 6 | ARFA-ALJR | Start with 26 lives | The Big Book of Game Genie Codes | 1435 |
| Castlevania Bloodlines | 7 | ARFA-BATR | Start with 51 lives | The Big Book of Game Genie Codes | 1436 |
| Castlevania Bloodlines | 8 | ARFA-BL2R | Start with 76 lives | The Big Book of Game Genie Codes | 1437 |
| Castlevania Bloodlines | 9 | ARFA-BXAR | Start with 100 lives | The Big Book of Game Genie Codes | 1438 |
| Castlevania Bloodlines | Code 10 will only work if you have more than 1 life. | The Big Book of Game Genie Codes | 1439 | ||
| Castlevania Bloodlines | 10 | AA0A-DA42 | Infinite lives | The Big Book of Game Genie Codes | 1440 |
| Castlevania Bloodlines | 11 | REST-C6XR | Protection from most hazards--NOT FALLS | The Big Book of Game Genie Codes | 1441 |
| Castlevania Bloodlines | 12 | AE6T-ACCW | Start with 1 continue | The Big Book of Game Genie Codes | 1442 |
| Castlevania Bloodlines | 13 | AN6T-AGCW | Start with 3 continues | The Big Book of Game Genie Codes | 1443 |
| Castlevania Bloodlines | 14 | AY6T-ALCW | Start with 5 continues | The Big Book of Game Genie Codes | 1444 |
| Castlevania Bloodlines | 15 | A66T-ARCW | Start with 7 continues | The Big Book of Game Genie Codes | 1445 |
| Castlevania Bloodlines | 16 | BE6T-AWCW | Start with 9 continues | The Big Book of Game Genie Codes | 1446 |
| Castlevania Bloodlines | 17 | AXJA-AA5N | Infinite continues | The Big Book of Game Genie Codes | 1447 |
| Castlevania Bloodlines | 18 | A26T-AA22 | Always restart on the last level (even if you choose END) | The Big Book of Game Genie Codes | 1448 |
| Castlevania Bloodlines | With Codes 19 Thru 77 you start with 1 Life on the 1st game. | The Big Book of Game Genie Codes | 1449 | ||
| Castlevania Bloodlines | Also Codes 1 Thru 10 will not affect the number of lives on the 1st game. | The Big Book of Game Genie Codes | 1450 | ||
| Castlevania Bloodlines | 19 | 9T6T-BGJ2 + AE6T-AAA4 | Start on level 1-2 | The Big Book of Game Genie Codes | 1451 |
| Castlevania Bloodlines | 20 | 9T6T-BGJ2 + AJ6T-AAA4 | Start on level 1-3 | The Big Book of Game Genie Codes | 1452 |
| Castlevania Bloodlines | 21 | 9T6T-BGJ2 + AN6T-AAA4 | Start on level 1-4 | The Big Book of Game Genie Codes | 1453 |
| Castlevania Bloodlines | 22 | 9T6T-BGJ2 + A66T-AAA4 | Start on level 1-5 | The Big Book of Game Genie Codes | 1454 |
| Castlevania Bloodlines | 23 | 9T6T-BGJ2 + BA6T-AAA4 | Start on level 1-6 | The Big Book of Game Genie Codes | 1455 |
| Castlevania Bloodlines | 24 | 9T6T-BGJ2 + GN6T-AAA4 | Start on level 1-6 Part 2 | The Big Book of Game Genie Codes | 1456 |
| Castlevania Bloodlines | 25 | 9T6T-BGJ2 + BE6T-AAA4 | Start on level 1-7 | The Big Book of Game Genie Codes | 1457 |
| Castlevania Bloodlines | 26 | 9T6T-BGJ2 + BJ6T-AAA4 | Start on level 1-8 | The Big Book of Game Genie Codes | 1458 |
| Castlevania Bloodlines | 27 | 9T6T-BGJ2 + BN6T-AAA4 | Start on level 1-9 | The Big Book of Game Genie Codes | 1459 |
| Castlevania Bloodlines | 28 | 9T6T-BGJ2 + BT6T-AAA4 | Start on level 1-10 | The Big Book of Game Genie Codes | 1460 |
| Castlevania Bloodlines | 29 | 9T6T-BGJ2 + BY6T-AAA4 | Start on level 1-11 | The Big Book of Game Genie Codes | 1461 |
| Castlevania Bloodlines | 30 | 9T6T-BGJ2 + CE6T-AAA4 | Start on level 2-1 | The Big Book of Game Genie Codes | 1462 |
| Castlevania Bloodlines | 31 | 9T6T-BGJ2 + CJ6T-AAA4 | Start on level 2-2 | The Big Book of Game Genie Codes | 1463 |
| Castlevania Bloodlines | 32 | 9T6T-BGJ2 + CN6T-AAA4 | Start on level 2-3 | The Big Book of Game Genie Codes | 1464 |
| Castlevania Bloodlines | 33 | 9T6T-BGJ2 + CY6T-AAA4 | Start on level 2-4 | The Big Book of Game Genie Codes | 1465 |
| Castlevania Bloodlines | 34 | 9T6T-BGJ2 + C66T-AAA4 | Start on level 2-5 | The Big Book of Game Genie Codes | 1466 |
| Castlevania Bloodlines | 35 | 9T6T-BGJ2 + DE6T-AAA4 | Start on level 2-6 | The Big Book of Game Genie Codes | 1467 |
| Castlevania Bloodlines | 36 | 9T6T-BGJ2 + DA6T-AAA4 | Start on level 2-7 | The Big Book of Game Genie Codes | 1468 |
| Castlevania Bloodlines | 37 | 9T6T-BGJ2 + DJ6T-AAA4 | Start on level 3-1 | The Big Book of Game Genie Codes | 1469 |
| Castlevania Bloodlines | 38 | 9T6T-BGJ2 + DN6T-AAA4 | Start on level 3-2 | The Big Book of Game Genie Codes | 1470 |
| Castlevania Bloodlines | 39 | 9T6T-BGJ2 + D66T-AAA4 | Start on level 3-3 | The Big Book of Game Genie Codes | 1471 |
| Castlevania Bloodlines | 40 | 9T6T-BGJ2 + GE6T-AAA4 | Start on level 3-4 | The Big Book of Game Genie Codes | 1472 |
| Castlevania Bloodlines | 41 | 9T6T-BGJ2 + JA6T-AAA4 | Start on level 3-4 (ALTERNATE ROUTE) | The Big Book of Game Genie Codes | 1473 |
| Castlevania Bloodlines | 42 | 9T6T-BGJ2 + DT6T-AAA4 | Start on level 3-5 | The Big Book of Game Genie Codes | 1474 |
| Castlevania Bloodlines | 43 | 9T6T-BGJ2 + GJ6T-AAA4 | Start on level 3-6 | The Big Book of Game Genie Codes | 1475 |
| Castlevania Bloodlines | 44 | 9T6T-BGJ2 + D26T-AAA4 | Start on level 3-7 | The Big Book of Game Genie Codes | 1476 |
| Castlevania Bloodlines | 45 | 9T6T-BGJ2 + ET6T-AAA4 | Start on level 3-8 | The Big Book of Game Genie Codes | 1477 |
| Castlevania Bloodlines | 46 | 9T6T-BGJ2 + DY6T-AAA4 | Start on level 3-9 | The Big Book of Game Genie Codes | 1478 |
| Castlevania Bloodlines | 47 | 9T6T-BGJ2 + EA6T-AAA4 | Start on level 4-1 | The Big Book of Game Genie Codes | 1479 |
| Castlevania Bloodlines | 48 | 9T6T-BGJ2 + EE6T-AAA4 | Start on level 4-2 | The Big Book of Game Genie Codes | 1480 |
| Castlevania Bloodlines | 49 | 9T6T-BGJ2 + EJ6T-AAA4 | Start on level 4-3 | The Big Book of Game Genie Codes | 1481 |
| Castlevania Bloodlines | 50 | 9T6T-BGJ2 + EN6T-AAA4 | Start on level 4-4 | The Big Book of Game Genie Codes | 1482 |
| Castlevania Bloodlines | 51 | 9T6T-BGJ2 + FE6T-AAA4 | Start on level 4-5 | The Big Book of Game Genie Codes | 1483 |
| Castlevania Bloodlines | 52 | 9T6T-BGJ2 + FJ6T-AAA4 | Start on level 4-6 | The Big Book of Game Genie Codes | 1484 |
| Castlevania Bloodlines | 53 | 9T6T-BGJ2 + KA6T-AAA4 | Start on level 4-7 | The Big Book of Game Genie Codes | 1485 |
| Castlevania Bloodlines | 54 | 9T6T-BGJ2 + GY6T-AAA4 | Start on level 4-8 | The Big Book of Game Genie Codes | 1486 |
| Castlevania Bloodlines | 55 | 9T6T-BGJ2 + FT6T-AAA4 | Start on level 4-9 | The Big Book of Game Genie Codes | 1487 |
| Castlevania Bloodlines | 56 | 9T6T-BGJ2 + FY6T-AAA4 | Start on level 4-10 | The Big Book of Game Genie Codes | 1488 |
| Castlevania Bloodlines | 57 | 9T6T-BGJ2 + F26T-AAA4 | Start on level 4-11 | The Big Book of Game Genie Codes | 1489 |
| Castlevania Bloodlines | 58 | 9T6T-BGJ2 + G26T-AAA4 | Start on level 5-1 | The Big Book of Game Genie Codes | 1490 |
| Castlevania Bloodlines | 59 | 9T6T-BGJ2 + G66T-AAA4 | Start on level 5-2 | The Big Book of Game Genie Codes | 1491 |
| Castlevania Bloodlines | 60 | 9T6T-BGJ2 + J26T-AAA4 | Start on level 5-2 (ALTERNATE ROUTE) | The Big Book of Game Genie Codes | 1492 |
| Castlevania Bloodlines | 61 | 9T6T-BGJ2 + HA6T-AAA4 | Start on level 5-3 | The Big Book of Game Genie Codes | 1493 |
| Castlevania Bloodlines | 62 | 9T6T-BGJ2 + HE6T-AAA4 | Start on level 5-4 | The Big Book of Game Genie Codes | 1494 |
| Castlevania Bloodlines | 63 | 9T6T-BGJ2 + HT6T-AAA4 | Start on level 5-5 | The Big Book of Game Genie Codes | 1495 |
| Castlevania Bloodlines | 64 | 9T6T-BGJ2 + J66T-AAA4 | Start on level 5-6 | The Big Book of Game Genie Codes | 1496 |
| Castlevania Bloodlines | 65 | 9T6T-BGJ2 + H26T-AAA4 | Start on level 5-7 | The Big Book of Game Genie Codes | 1497 |
| Castlevania Bloodlines | 66 | 9T6T-BGJ2 + H66T-AAA4 | Start on level 5-8 | The Big Book of Game Genie Codes | 1498 |
| Castlevania Bloodlines | 67 | 9T6T-BGJ2 + JJ6T-AAA4 | Start on level 6-1 | The Big Book of Game Genie Codes | 1499 |
| Castlevania Bloodlines | 68 | 9T6T-BGJ2 + JN6T-AAA4 | Start on level 6-2 | The Big Book of Game Genie Codes | 1500 |
| Castlevania Bloodlines | 69 | 9T6T-BGJ2 + JY6T-AAA4 | Start on level 6-3 | The Big Book of Game Genie Codes | 1501 |
| Castlevania Bloodlines | 70 | 9T6T-BGJ2 + JT6T-AAA4 | Start on level 6-4 | The Big Book of Game Genie Codes | 1502 |
| Castlevania Bloodlines | 71 | 9T6T-BGJ2 + E66T-AAA4 | Start on level 6-5 | The Big Book of Game Genie Codes | 1503 |
| Castlevania Bloodlines | 72 | 9T6T-BGJ2 + C26T-AAA4 | Start on level 6-6 | The Big Book of Game Genie Codes | 1504 |
| Castlevania Bloodlines | 73 | 9T6T-BGJ2 + FA6T-AAA4 | Start on level 6-7 | The Big Book of Game Genie Codes | 1505 |
| Castlevania Bloodlines | 74 | 9T6T-BGJ2 + EY6T-AAA4 | Start on level 6-8 | The Big Book of Game Genie Codes | 1506 |
| Castlevania Bloodlines | 75 | 9T6T-BGJ2 + KY6T-AAA4 | Start on level 6-9 | The Big Book of Game Genie Codes | 1507 |
| Castlevania Bloodlines | 76 | 9T6T-BGJ2 + K26T-AAA4 | Start on level 6-10 | The Big Book of Game Genie Codes | 1508 |
| Castlevania Bloodlines | 77 | 9T6T-BGJ2 + GA6T-AAA4 | Start on level 6-11 | The Big Book of Game Genie Codes | 1509 |
| Castlevania Bloodlines | 78 | HWET-AABT | Start each life with 3/4 health | The Big Book of Game Genie Codes | 1510 |
| Castlevania Bloodlines | 79 | FCET-AABT | Start each life with 1/2 health | The Big Book of Game Genie Codes | 1511 |
| Castlevania Bloodlines | 80 | CWET-AABT | Start each life with 1/4 health | The Big Book of Game Genie Codes | 1512 |
| Castlevania Bloodlines | 81 | 0B8A-D960 | Meat power-up always fully heals | The Big Book of Game Genie Codes | 1513 |
| Castlevania Bloodlines | 82 | 2V8A-D960 | Meat power-up heals 3/4 of total health | The Big Book of Game Genie Codes | 1514 |
| Castlevania Bloodlines | 83 | 7V8A-D960 | Meat power-up heals 1/4 of total health | The Big Book of Game Genie Codes | 1515 |
| Castlevania Bloodlines | 84 | AB5T-CAE2 | Red gems are worth 0 | The Big Book of Game Genie Codes | 1516 |
| Castlevania Bloodlines | 85 | AK5T-CAE2 | Red gems worth 2 | The Big Book of Game Genie Codes | 1517 |
| Castlevania Bloodlines | 86 | AP5T-CAE2 | Red gems worth 3 | The Big Book of Game Genie Codes | 1518 |
| Castlevania Bloodlines | 87 | AV5T-CAE2 | Red gems worth 4 | The Big Book of Game Genie Codes | 1519 |
| Castlevania Bloodlines | 88 | AZ5T-CAE2 | Red gems worth 5 | The Big Book of Game Genie Codes | 1520 |
| Castlevania Bloodlines | 89 | CB5T-CAE2 | Red gems worth 10 | The Big Book of Game Genie Codes | 1521 |
| Castlevania Bloodlines | 90 | EB5T-CAE2 | Red gems worth 20 | The Big Book of Game Genie Codes | 1522 |
| Castlevania Bloodlines | 91 | GB5T-CAE2 | Red gems worth 30 | The Big Book of Game Genie Codes | 1523 |
| Castlevania Bloodlines | 92 | AB6A-CAGJ | Blue gems worth 0 | The Big Book of Game Genie Codes | 1524 |
| Castlevania Bloodlines | 93 | BB6A-CAGJ | Blue gems worth 8 | The Big Book of Game Genie Codes | 1525 |
| Castlevania Bloodlines | 94 | CB6A-CAGJ | Blue gems worth 10 | The Big Book of Game Genie Codes | 1526 |
| Castlevania Bloodlines | 95 | EB6A-CAGJ | Blue gems worth 20 | The Big Book of Game Genie Codes | 1527 |
| Castlevania Bloodlines | 96 | GB6A-CAGJ | Blue gems worth 30 | The Big Book of Game Genie Codes | 1528 |
| Castlevania Bloodlines | 97 | JB6A-CAGJ | Blue gems worth 40 | The Big Book of Game Genie Codes | 1529 |
| Castlevania Bloodlines | 98 | LB6A-CAGJ | Blue gems worth 50 | The Big Book of Game Genie Codes | 1530 |
| Castlevania Bloodlines | 99 | JB7A-DJXA | Weapon power-ups worth 2x as much | The Big Book of Game Genie Codes | 1531 |
| Castlevania Bloodlines | 100 | JB7A-DNXA | Weapon power-ups instantly take you to maximum level | The Big Book of Game Genie Codes | 1532 |
| Castlevania Bloodlines | 101 | ANXT-CAHY | Don't lose super weapon when damaged | The Big Book of Game Genie Codes | 1533 |
| Castlevania Bloodlines | 102 | AJYA-CA32 | Don't lose super items when damaged | The Big Book of Game Genie Codes | 1534 |
| Castlevania Bloodlines | 103 | AWEA-AA98 | Keep current item after dying | The Big Book of Game Genie Codes | 1535 |
| Castlevania Bloodlines | 104 | AWET-AA2E | Keep current weapon level after dying | The Big Book of Game Genie Codes | 1536 |
| Castlevania Bloodlines | 105 | AWET-AA5E | Keep current number of gems after dying | The Big Book of Game Genie Codes | 1537 |
| Castlevania Bloodlines | 106 | BCET-BN30 | Begin each life with 8 gems | The Big Book of Game Genie Codes | 1538 |
| Castlevania Bloodlines | 107 | C4ET-BN30 | Begin each life with 16 gems | The Big Book of Game Genie Codes | 1539 |
| Castlevania Bloodlines | 108 | E0ET-BN30 | Begin each life with 25 gems | The Big Book of Game Genie Codes | 1540 |
| Castlevania Bloodlines | 109 | LCET-BN30 | Begin each life with 50 gems | The Big Book of Game Genie Codes | 1541 |
| Castlevania Bloodlines | 110 | R0ET-BN30 | Begin each life with 75 gems | The Big Book of Game Genie Codes | 1542 |
| Castlevania Bloodlines | 111 | XGET-BN30 | Begin each life with 99 gems | The Big Book of Game Genie Codes | 1543 |
| Castlevania Bloodlines | 112 | AC6A-CAAW | Using holy water doesn't cost any gems | The Big Book of Game Genie Codes | 1544 |
| Castlevania Bloodlines | 113 | AL6A-CAAW | Using holy water costs 2 gems | The Big Book of Game Genie Codes | 1545 |
| Castlevania Bloodlines | With Codes 114 Thru 124: | The Big Book of Game Genie Codes | 1546 | ||
| Castlevania Bloodlines | Don't use AXE and BOOMERANG Codes together. | The Big Book of Game Genie Codes | 1547 | ||
| Castlevania Bloodlines | Don't use Water and AXE Codes together. | The Big Book of Game Genie Codes | 1548 | ||
| Castlevania Bloodlines | Don't Use BOOMERANG and WATER Codes together. | The Big Book of Game Genie Codes | 1549 | ||
| Castlevania Bloodlines | 114 | AG6A-CAAY | Using axe doesn't cost any gems | The Big Book of Game Genie Codes | 1550 |
| Castlevania Bloodlines | 115 | AG6A-CEAY | Using axe costs 2 gems | The Big Book of Game Genie Codes | 1551 |
| Castlevania Bloodlines | 116 | AC6A-CCAY | Using boomerang doesn't cost any gems | The Big Book of Game Genie Codes | 1552 |
| Castlevania Bloodlines | 117 | AL6A-CCAY | Using boomerang costs 2 gems | The Big Book of Game Genie Codes | 1553 |
| Castlevania Bloodlines | 118 | AW6A-CAA0 | Using stronger (Up+C) holy water doesn't cost any gems | The Big Book of Game Genie Codes | 1554 |
| Castlevania Bloodlines | 119 | AC6A-CJA0 | Using stronger axe doesn't cost any gems | The Big Book of Game Genie Codes | 1555 |
| Castlevania Bloodlines | 120 | BC6A-CAA2 | Using stronger boomerang doesn't cost any gems | The Big Book of Game Genie Codes | 1556 |
| Castlevania Bloodlines | 121 | AW6A-CJA2 | Using seeker orb costs 4 gems instead of 8 | The Big Book of Game Genie Codes | 1557 |
| Castlevania Bloodlines | 122 | AC6A-CJA2 | Using seeker orb doesn't cost any gems | The Big Book of Game Genie Codes | 1558 |
| Castlevania Bloodlines | 123 | AC6A-CJA4 | Using super holy water costs 4 gems instead of 8 | The Big Book of Game Genie Codes | 1559 |
| Castlevania Bloodlines | 124 | AC6A-CAA4 | Using super holy water doesn't cost any gems | The Big Book of Game Genie Codes | 1560 |
| Castlevania Bloodlines | 125 | RG5T-C6Z0 | No items use up any gems when used | The Big Book of Game Genie Codes | 1561 |
| Centurion Defender of Rome | 1 | R19T-R60T | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 1562 |
| Centurion Defender of Rome | 2 | 8XTA-RCAE | A good starter (500 Cash) | The Big Book of Game Genie Codes | 1563 |
| Centurion Defender of Rome | 3 | 7DTA-RGAE | A big headstart (1,000 Cash) | The Big Book of Game Genie Codes | 1564 |
| Centurion Defender of Rome | 4 | VDTA-SGAE | A major advantage (5,000 Cash) | The Big Book of Game Genie Codes | 1565 |
| Centurion Defender of Rome | 5 | K53A-RCDE | Centurion | The Big Book of Game Genie Codes | 1566 |
| Centurion Defender of Rome | 6 | K53A-REDE | Tribune | The Big Book of Game Genie Codes | 1567 |
| Centurion Defender of Rome | 7 | K53A-RGDE | Legatus | The Big Book of Game Genie Codes | 1568 |
| Centurion Defender of Rome | 8 | K53A-RJDE | General | The Big Book of Game Genie Codes | 1569 |
| Centurion Defender of Rome | 9 | K53A-RLDE | Praetor | The Big Book of Game Genie Codes | 1570 |
| Centurion Defender of Rome | 10 | K53A-RNDE | Consul | The Big Book of Game Genie Codes | 1571 |
| Centurion Defender of Rome | 11 | K53A-RRDE | Proconsul | The Big Book of Game Genie Codes | 1572 |
| Centurion Defender of Rome | 12 | ACEA-AA4T | Almost always prevent the populace from going into revolt | The Big Book of Game Genie Codes | 1573 |
| Centurion Defender of Rome | 13 | HTST-BAG4 + NAST-AAG6 | Increase the courage of your legions | The Big Book of Game Genie Codes | 1574 |
| Centurion Defender of Rome | 14 | AXHT-AA6C | Enable your chariot to take corners at any speed | The Big Book of Game Genie Codes | 1575 |
| Centurion Defender of Rome | 15 | DM1T-CA46 | Fire ship catapult faster | The Big Book of Game Genie Codes | 1576 |
| Centurion Defender of Rome | 16 | HXTA-RJ2J | Start with maximum honor | The Big Book of Game Genie Codes | 1577 |
| Centurion Defender of Rome | 17 | APOT-AAF4 | Speed up battles slightly | The Big Book of Game Genie Codes | 1578 |
| Chakan the Forever Man | 1 | AKZA-TA7L | Protection from most hits | The Big Book of Game Genie Codes | 1579 |
| Chakan the Forever Man | 2 | AB3A-TCF2 | Invincibility lasts longer after getting hit | The Big Book of Game Genie Codes | 1580 |
| Chakan the Forever Man | 3 | DB3A-TAF2 | Invincibility does not last as long | The Big Book of Game Genie Codes | 1581 |
| Chakan the Forever Man | 4 | RLGA-TA4C | Invincibility (falling still kills you) | The Big Book of Game Genie Codes | 1582 |
| Chakan the Forever Man | 5 | ALJA-WA74 + ALJA-WA8J | Using an alchemy does not use up potions | The Big Book of Game Genie Codes | 1583 |
| Chakan the Forever Man | 6 | P0AT-XTVR | Start with 4 blue potions | The Big Book of Game Genie Codes | 1584 |
| Chakan the Forever Man | 7 | P0AT-XTVW | Start with 4 green potions | The Big Book of Game Genie Codes | 1585 |
| Chakan the Forever Man | 8 | P0AT-XTV0 | Start with 4 red potions | The Big Book of Game Genie Codes | 1586 |
| Chakan the Forever Man | 9 | P0AT-XTV4 | Start with 4 clear potions | The Big Book of Game Genie Codes | 1587 |
| Chakan the Forever Man | 10 | RGJA-W600 | Super jump | The Big Book of Game Genie Codes | 1588 |
| Chakan the Forever Man | 11 | ACGT-VE7W | Infinite time | The Big Book of Game Genie Codes | 1589 |
| Chakan the Forever Man | 12 | RGRT-W6TG | Scythe always available | The Big Book of Game Genie Codes | 1590 |
| Chakan the Forever Man | 13 | RGRA-W604 | Grappling hook always available | The Big Book of Game Genie Codes | 1591 |
| Chakan the Forever Man | 14 | RGRA-W61N | Battering mallet always available | The Big Book of Game Genie Codes | 1592 |
| Chakan the Forever Man | 15 | RGRT-W6T6 | Battle axe always available | The Big Book of Game Genie Codes | 1593 |
| Chester Cheetah. . . Wild, Wild Quest | 1 | AA6T-AAFY | Infinite lives--EXCEPT RALLY LEVEL | The Big Book of Game Genie Codes | 1594 |
| Chester Cheetah. . . Wild, Wild Quest | 2 | AA5A-AABG | Start with 0 continues | The Big Book of Game Genie Codes | 1595 |
| Chester Cheetah. . . Wild, Wild Quest | 3 | AY5A-AABG | Start with 5 continues | The Big Book of Game Genie Codes | 1596 |
| Chester Cheetah. . . Wild, Wild Quest | 4 | BE5A-AABG | Start with 9 continues | The Big Book of Game Genie Codes | 1597 |
| Chester Cheetah. . . Wild, Wild Quest | 5 | AWBT-CA8R | Infinite continues | The Big Book of Game Genie Codes | 1598 |
| Chester Cheetah. . . Wild, Wild Quest | 6 | ABAA-AAAE | Infinite time | The Big Book of Game Genie Codes | 1599 |
| Chester Cheetah. . . Wild, Wild Quest | 7 | ABAA-AABG | Infinite time and infinite lives--EXCEPT RALLY LEVEL | The Big Book of Game Genie Codes | 1600 |
| Chester Cheetah. . . Wild, Wild Quest | 8 | A1VT-CAFR | Small paws worth about 5 instead of 1 | The Big Book of Game Genie Codes | 1601 |
| Chester Cheetah. . . Wild, Wild Quest | 9 | CDVT-CAFR | Small paws worth about 10 | The Big Book of Game Genie Codes | 1602 |
| Chester Cheetah. . . Wild, Wild Quest | 10 | A5WA-CAA4 | Medium paws worth about 6 instead of 3 | The Big Book of Game Genie Codes | 1603 |
| Chester Cheetah. . . Wild, Wild Quest | 11 | B9WA-CAA4 | Medium paws worth about 15 | The Big Book of Game Genie Codes | 1604 |
| Chester Cheetah. . . Wild, Wild Quest | 12 | CXWA-CAEG | Big paws worth about 20 instead of 10 | The Big Book of Game Genie Codes | 1605 |
| Chester Cheetah. . . Wild, Wild Quest | 13 | D5WA-CAEG | Big paws worth about 30 | The Big Book of Game Genie Codes | 1606 |
| Chester Cheetah. . . Wild, Wild Quest | 14 | AE5A-AADG | Start each level with the map piece | The Big Book of Game Genie Codes | 1607 |
| Chester Cheetah. . . Wild, Wild Quest | 15 | AG2A-AAER | Infinite cheese puffs on pickup--EXCEPT RALLY LEVEL | The Big Book of Game Genie Codes | 1608 |
| Chester Cheetah. . . Wild, Wild Quest | 16 | AJ6A-AABT + AE6A-AABY | Begin every level with 1 life | The Big Book of Game Genie Codes | 1609 |
| Chester Cheetah. . . Wild, Wild Quest | 17 | AJ6A-AABT + AJ6A-AABY | Begin every level with 2 lives | The Big Book of Game Genie Codes | 1610 |
| Chester Cheetah. . . Wild, Wild Quest | 18 | AJ6A-AABT + AY6A-AABY | Begin every level with 5 lives | The Big Book of Game Genie Codes | 1611 |
| Chester Cheetah. . . Wild, Wild Quest | 19 | AJ6A-AABT + A66A-AABY | Begin every level with 7 lives | The Big Book of Game Genie Codes | 1612 |
| Chester Cheetah. . . Wild, Wild Quest | 20 | AJ6A-AABT + BE6A-AABY | Begin every level with 9 lives | The Big Book of Game Genie Codes | 1613 |
| Columns | 1 | ETBT-AA4T | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 1614 |
| Columns | 2 | AEMA-AAC8 + HTMA-AADE | One-minute time trial | The Big Book of Game Genie Codes | 1615 |
| Columns | 3 | AJMA-AAC8 + SAMA-AADE | Two-minute time trial | The Big Book of Game Genie Codes | 1616 |
| Columns | 4 | AYMA-AAC8 + FTMA-ACDE | Five-minute time trial | The Big Book of Game Genie Codes | 1617 |
| Columns | 5 | DKYA-AA62 | Can't pause the game | The Big Book of Game Genie Codes | 1618 |
| Columns | 6 | ABTT-BA2W | Stay at selected level | The Big Book of Game Genie Codes | 1619 |
| Columns | 7 | RF1T-A608 + RF1T-A60T | Disable preview of next jewels | The Big Book of Game Genie Codes | 1620 |
| Columns III | 1 | A1ZA-AAA0 + A1ZA-AABA + A1ZA-AABN | 5 points needed to attack opponent | The Big Book of Game Genie Codes | 1621 |
| Columns III | 2 | A5ZA-AAA0 + A5ZA-AABA + A5ZA-AABN | 6 points needed to attack opponent | The Big Book of Game Genie Codes | 1622 |
| Columns III | 3 | A9ZA-AAA0 + A9ZA-AABA + A9ZA-AABN | 7 points needed to attack opponent | The Big Book of Game Genie Codes | 1623 |
| Columns III | 4 | BDZA-AAA0 + BDZA-AABA + BDZA-AABN | 8 points needed to attack opponent | The Big Book of Game Genie Codes | 1624 |
| Columns III | 5 | BHZA-AAA0 + BHZA-AABA + BHZA-AABN | 9 points needed to attack opponent | The Big Book of Game Genie Codes | 1625 |
| Columns III | 6 | B9ZA-AAA0 + B9ZA-AABA + B9ZA-AABN | 15 points needed to attack opponent | The Big Book of Game Genie Codes | 1626 |
| Columns III | 7 | CXZA-AAA0 + CXZA-AABA + CXZA-AABN | 20 points needed to attack opponent | The Big Book of Game Genie Codes | 1627 |
| Columns III | 8 | P5ZA-BGV2 | Attacks always remove 1 row | The Big Book of Game Genie Codes | 1628 |
| Columns III | 9 | P5ZA-BLV2 | Attacks always remove 2 rows | The Big Book of Game Genie Codes | 1629 |
| Columns III | 10 | P5ZA-BRV2 | Attacks always remove 3 rows | The Big Book of Game Genie Codes | 1630 |
| Columns III | 11 | P5ZA-BWV2 | Attacks always remove 4 rows | The Big Book of Game Genie Codes | 1631 |
| Columns III | 12 | P5ZA-B0V2 | Attacks always remove 5 rows | The Big Book of Game Genie Codes | 1632 |
| Columns III | 13 | P5ZA-B4V2 | Attacks always remove 6 rows | The Big Book of Game Genie Codes | 1633 |
| Columns III | 14 | P5ZA-B8V2 | Attacks always remove 7 rows | The Big Book of Game Genie Codes | 1634 |
| Columns III | 15 | P5ZA-BCV2 | Attacks always remove 8 rows | The Big Book of Game Genie Codes | 1635 |
| Columns III | 16 | PXZA-BEWL | Attacks always add 1 row | The Big Book of Game Genie Codes | 1636 |
| Columns III | 17 | PXZA-BJWL | Attacks always add 2 rows | The Big Book of Game Genie Codes | 1637 |
| Columns III | 18 | PXZA-BNWL | Attacks always add 3 rows | The Big Book of Game Genie Codes | 1638 |
| Columns III | 19 | PXZA-BTWL | Attacks always add 4 rows | The Big Book of Game Genie Codes | 1639 |
| Columns III | 20 | PXZA-BYWL | Attacks always add 5 rows | The Big Book of Game Genie Codes | 1640 |
| Columns III | 21 | PXZA-B2WL | Attacks always add 6 rows | The Big Book of Game Genie Codes | 1641 |
| Columns III | 22 | PXZA-B6WL | Attacks always add 7 rows | The Big Book of Game Genie Codes | 1642 |
| Columns III | 23 | PXZA-BAWL | Attacks always add 8 rows | The Big Book of Game Genie Codes | 1643 |
| Columns III | 24 | P5ZA-BEYG | Magic stone "Dump" adds 1 row | The Big Book of Game Genie Codes | 1644 |
| Columns III | 25 | P5ZA-BNYG | Magic stone "Dump" adds 3 rows | The Big Book of Game Genie Codes | 1645 |
| Columns III | 26 | P5ZA-BTYG | Magic stone "Dump" adds 4 rows | The Big Book of Game Genie Codes | 1646 |
| Columns III | 27 | P5ZA-BYYG | Magic stone "Dump" adds 5 rows | The Big Book of Game Genie Codes | 1647 |
| Columns III | 28 | P5ZA-B2YG | Magic stone "Dump" adds 6 rows | The Big Book of Game Genie Codes | 1648 |
| Columns III | 29 | P5ZA-B6YG | Magic stone "Dump" adds 7 rows | The Big Book of Game Genie Codes | 1649 |
| Columns III | 30 | P5ZA-BAYG | Magic stone "Dump" adds 8 rows | The Big Book of Game Genie Codes | 1650 |
| Comix Zone | 1. | HVDV-7AAT + AFDV-6AAW | Start on Episode 1, Section 2 | The Big Book of Game Genie Codes | 1651 |
| Comix Zone | 2. | HVDV-7AAT + AKDV-6AAW | Start on Episode 2, Section 1 | The Big Book of Game Genie Codes | 1652 |
| Comix Zone | 3. | HVDV-7AAT + APDV-6AAW | Start on Episode 2, Section 2 | The Big Book of Game Genie Codes | 1653 |
| Comix Zone | 4. | HVDV-7AAT + AVDV-6AAW | Start on Episode 3, Section 1 | The Big Book of Game Genie Codes | 1654 |
| Comix Zone | 5. | HVDV-7AAT + AZDV-6AAW | Start on Episode 3, Section 2 | The Big Book of Game Genie Codes | 1655 |
| Comix Zone | 6. | AJDV-4A4L | No damage from attacking solid objects | The Big Book of Game Genie Codes | 1656 |
| Comix Zone | 7. | AJCV-4A56 | No damage from enemies, explosions, hazards, etc. | The Big Book of Game Genie Codes | 1657 |
| Comix Zone | 8. | 963B-4JAC | Ice Tea fully heals player | The Big Book of Game Genie Codes | 1658 |
| Comix Zone | 9. | JBDV-6CB2 | Start with 1/4 health | The Big Book of Game Genie Codes | 1659 |
| Comix Zone | 10. | TBDV-6EB2 | Start with 1/2 health | The Big Book of Game Genie Codes | 1660 |
| Comix Zone | 11. | 2BDV-6GB2 | Start with 3/4 health | The Big Book of Game Genie Codes | 1661 |
| Contra Hard Corps | 1 | RHVA-A6WR | Invincible | The Big Book of Game Genie Codes | 1662 |
| Contra Hard Corps | 2 | RERT-C6X4 | Infinite lives | The Big Book of Game Genie Codes | 1663 |
| Contra Hard Corps | 3 | AYCT-AAH4 | Start with 5 lives | The Big Book of Game Genie Codes | 1664 |
| Contra Hard Corps | 4 | BJCT-AAH4 | Start with 10 lives | The Big Book of Game Genie Codes | 1665 |
| Contra Hard Corps | 5 | DECT-AAH4 | Start with 25 lives | The Big Book of Game Genie Codes | 1666 |
| Contra Hard Corps | 6 | GJCT-AAH4 | Start with 50 lives | The Big Book of Game Genie Codes | 1667 |
| Contra Hard Corps | 7 | NNCT-AAH4 | Start with 99 lives | The Big Book of Game Genie Codes | 1668 |
| Contra Hard Corps | 8 | AMCT-AA4T | Infinite continues | The Big Book of Game Genie Codes | 1669 |
| Contra Hard Corps | 9 | ADAA-AAG6 | No continues | The Big Book of Game Genie Codes | 1670 |
| Contra Hard Corps | 10 | H9GA-AAE6 | Start with all weapons | The Big Book of Game Genie Codes | 1671 |
| Contra Hard Corps | 11 | AM4A-AA8C | You don't lose a weapon when you die | The Big Book of Game Genie Codes | 1672 |
| Contra Hard Corps | 12 | RFTT-C614 | Each bomb found is worth 99 bombs | The Big Book of Game Genie Codes | 1673 |
| Contra Hard Corps | 13 | AJVA-CA8Y | Infinite bombs on pick-up | The Big Book of Game Genie Codes | 1674 |
| Cool Spot | 1 | ATGT-4A6L | Invincibility | The Big Book of Game Genie Codes | 1675 |
| Cool Spot | 2 | RG7T-26XJ | Infinite lives | The Big Book of Game Genie Codes | 1676 |
| Cool Spot | 3 | REHA-46V8 | Infinite time to complete round - Turn off at end of round to continue! | The Big Book of Game Genie Codes | 1677 |
| Cool Spot | Codes 4 Thru 11 only work in normal mode. | The Big Book of Game Genie Codes | 1678 | ||
| Cool Spot | 4 | GEET-4AEN | Start with 2 lives | The Big Book of Game Genie Codes | 1679 |
| Cool Spot | 5 | GJET-4AEN | Start with 3 lives | The Big Book of Game Genie Codes | 1680 |
| Cool Spot | 6 | GTET-4AEN | Start with 5 lives | The Big Book of Game Genie Codes | 1681 |
| Cool Spot | 7 | GYET-4AEN | Start with 6 lives | The Big Book of Game Genie Codes | 1682 |
| Cool Spot | 8 | G2ET-4AEN | Start with 7 lives | The Big Book of Game Genie Codes | 1683 |
| Cool Spot | 9 | G6ET-4AEN | Start with 8 lives | The Big Book of Game Genie Codes | 1684 |
| Cool Spot | 10 | HAET-4AEN | Start with 9 lives | The Big Book of Game Genie Codes | 1685 |
| Cool Spot | 11 | HEET-4AEN | Start with 10 lives | The Big Book of Game Genie Codes | 1686 |
| Cool Spot | 12 | AHGT-2AFJ | Start with 1 health point | The Big Book of Game Genie Codes | 1687 |
| Cool Spot | 13 | ASGT-2AFJ | Start with 3 health points | The Big Book of Game Genie Codes | 1688 |
| Cool Spot | 14 | A1GT-2AFJ | Start with 5 health points | The Big Book of Game Genie Codes | 1689 |
| Cool Spot | Codes 15 Thru 31 only work in normal mode. | The Big Book of Game Genie Codes | 1690 | ||
| Cool Spot | 15 | GHGT-3AM4 | 10 points needed to get to complete round | The Big Book of Game Genie Codes | 1691 |
| Cool Spot | 16 | GMGT-3AM4 | 20 points needed to get to complete round | The Big Book of Game Genie Codes | 1692 |
| Cool Spot | 17 | GSGT-3AM4 | 30 points needed to get to complete round | The Big Book of Game Genie Codes | 1693 |
| Cool Spot | 18 | GXGT-3AM4 | 40 points needed to get to complete round | The Big Book of Game Genie Codes | 1694 |
| Cool Spot | 19 | GIGT-3AM4 | 50 points needed to get to complete round | The Big Book of Game Genie Codes | 1695 |
| Cool Spot | 20 | G9GT-3AM4 | 70 points needed to get to complete round | The Big Book of Game Genie Codes | 1696 |
| Cool Spot | 21 | HDGT-3AM4 | 80 points needed to get to complete round | The Big Book of Game Genie Codes | 1697 |
| Cool Spot | 22 | HHGT-3AM4 | 90 points needed to get to complete round | The Big Book of Game Genie Codes | 1698 |
| Cool Spot | 23 | GDGT-3AMT | 5 points needed to get to bonus round | The Big Book of Game Genie Codes | 1699 |
| Cool Spot | 24 | GHGT-3AMT | 15 points needed to get to bonus round | The Big Book of Game Genie Codes | 1700 |
| Cool Spot | 25 | GMGT-3AMT | 25 points needed to get to bonus round | The Big Book of Game Genie Codes | 1701 |
| Cool Spot | 26 | GSGT-3AMT | 35 points needed to get to bonus round | The Big Book of Game Genie Codes | 1702 |
| Cool Spot | 27 | GXGT-3AMT | 45 points needed to get to bonus round | The Big Book of Game Genie Codes | 1703 |
| Cool Spot | 28 | G1GT-3AMT | 55 points needed to get to bonus round | The Big Book of Game Genie Codes | 1704 |
| Cool Spot | 29 | G5GT-3AMT | 65 points needed to get to bonus round | The Big Book of Game Genie Codes | 1705 |
| Cool Spot | 30 | G9GT-3AMT | 75 points needed to get to bonus round | The Big Book of Game Genie Codes | 1706 |
| Cool Spot | 31 | HHGT-3AMT | 95 points needed to get to bonus round | The Big Book of Game Genie Codes | 1707 |
| Crack Down | 1 | 9W6T-BCKL + AW6T-AABN | Start at stage 2 | The Big Book of Game Genie Codes | 1708 |
| Crack Down | 2 | 9W6T-BCKL + BC6T-AABN | Start at stage 3 | The Big Book of Game Genie Codes | 1709 |
| Crack Down | 3 | 9W6T-BCKL + BW6T-AABN | Start at stage 4 | The Big Book of Game Genie Codes | 1710 |
| Crack Down | 4 | AC6T-AACG + WW6T-BCCJ | Player 1 starts with 1 life | The Big Book of Game Genie Codes | 1711 |
| Crack Down | 5 | AC6T-AACG + YC6T-BCCJ | Player 1 starts with 2 lives | The Big Book of Game Genie Codes | 1712 |
| Crack Down | 6 | AC6T-AACG + V46T-BECJ | Player 1 starts with 6 lives | The Big Book of Game Genie Codes | 1713 |
| Crack Down | 7 | AC6T-AACG + R46T-BECJ | Player 1 starts with 11 lives | The Big Book of Game Genie Codes | 1714 |
| Crack Down | 8 | AC6T-AACG + Z46T-AG4J | Player 1 starts with 26 lives | The Big Book of Game Genie Codes | 1715 |
| Crack Down | 9 | AC6T-AAD4 + WW6T-BCD6 | Player 2 starts with 1 life | The Big Book of Game Genie Codes | 1716 |
| Crack Down | 10 | AC6T-AAD4 + YC6T-BCD6 | Player 2 starts with 2 lives | The Big Book of Game Genie Codes | 1717 |
| Crack Down | 11 | AC6T-AAD4 + V46T-BED6 | Player 2 starts with 6 lives | The Big Book of Game Genie Codes | 1718 |
| Crack Down | 12 | AC6T-AAD4 + R46T-BED6 | Player 2 starts with 11 lives | The Big Book of Game Genie Codes | 1719 |
| Crack Down | 13 | AC6T-AAD4 + Z46T-AG56 | Player 2 starts with 26 lives | The Big Book of Game Genie Codes | 1720 |
| Crack Down | 14 | AC6T-AAC6 + FC6T-AG48 | Player 1 starts with 50 machine gun rounds | The Big Book of Game Genie Codes | 1721 |
| Crack Down | 15 | AC6T-AAC6 + GW6T-BLL8 | Player 1 starts with 100 machine gun rounds | The Big Book of Game Genie Codes | 1722 |
| Crack Down | 16 | AC6T-AADG + FC6T-AG5J | Player 1 starts with 50 cannon rounds | The Big Book of Game Genie Codes | 1723 |
| Crack Down | 17 | AC6T-AADG + GW6T-BLMJ | Player 1 starts with 100 cannon rounds | The Big Book of Game Genie Codes | 1724 |
| Crack Down | 18 | AC6T-AADT + 6C6T-BRDW | Player 1 starts with 6 super bombs | The Big Book of Game Genie Codes | 1725 |
| Crack Down | 19 | AC6T-AADT + 8C6T-BRDW | Player 1 starts with 9 super bombs | The Big Book of Game Genie Codes | 1726 |
| Crack Down | 20 | AVMT-AA5W + AVNA-AA4R | Player 1 has infinite super bombs | The Big Book of Game Genie Codes | 1727 |
| Crack Down | 21 | AC6T-AAET + FC6T-AG6W | Player 2 starts with 50 machine gun rounds | The Big Book of Game Genie Codes | 1728 |
| Crack Down | 22 | AC6T-AAET + GW6T-BLNW | Player 2 starts with 100 machine gun rounds | The Big Book of Game Genie Codes | 1729 |
| Crack Down | 23 | AC6T-AAE4 + FC6T-AG66 | Player 2 starts with 50 cannon rounds | The Big Book of Game Genie Codes | 1730 |
| Crack Down | 24 | AC6T-AAE4 + GW6T-BLN6 | Player 2 starts with 100 cannon rounds | The Big Book of Game Genie Codes | 1731 |
| Crack Down | 25 | AC6T-AAFE + 6C6T-BRFG | Player 2 starts with 6 super bombs | The Big Book of Game Genie Codes | 1732 |
| Crack Down | 26 | AC6T-AAFE + 8C6T-BRFG | Player 2 starts with 9 super bombs | The Big Book of Game Genie Codes | 1733 |
| Crack Down | 27 | AVMT-AA76 + AVNA-AA2G | Player 2 has infinite supply of super bombs | The Big Book of Game Genie Codes | 1734 |
| Crack Down | 28 | ADMT-AADL + WXMT-BCDN | Player 1 continues with 1 life | The Big Book of Game Genie Codes | 1735 |
| Crack Down | 29 | ADMT-AADL + YDMT-BCDN | Player 1 continues with 2 lives | The Big Book of Game Genie Codes | 1736 |
| Crack Down | 30 | ADMT-AADL + V5MT-BEDN | Player 1 continues with 6 lives | The Big Book of Game Genie Codes | 1737 |
| Crack Down | 31 | ADMT-AADL + R5MT-BEDN | Player 1 continues with 11 lives | The Big Book of Game Genie Codes | 1738 |
| Crack Down | 32 | ADMT-AADL + Z5MT-AG5N | Player 1 continues with 26 lives | The Big Book of Game Genie Codes | 1739 |
| Crack Down | 33 | ADNA-AAFT + WXNA-BCFW | Player 2 continues with 1 life | The Big Book of Game Genie Codes | 1740 |
| Crack Down | 34 | ADNA-AAFT + YDNA-BCFW | Player 2 continues with 2 lives | The Big Book of Game Genie Codes | 1741 |
| Crack Down | 35 | ADNA-AAFT + V5NA-BEFW | Player 2 continues with 6 lives | The Big Book of Game Genie Codes | 1742 |
| Crack Down | 36 | ADNA-AAFT + R5NA-BEFW | Player 2 continues with 11 lives | The Big Book of Game Genie Codes | 1743 |
| Crack Down | 37 | ADNA-AAFT + Z5NA-AG7W | Player 2 continues with 26 lives | The Big Book of Game Genie Codes | 1744 |
| Crack Down | 38 | ADST-AAGY | Continue with 0 machine gun rounds | The Big Book of Game Genie Codes | 1745 |
| Crack Down | 39 | BMST-AAGY | Continue with 10 machine gun rounds | The Big Book of Game Genie Codes | 1746 |
| Crack Down | 40 | GMST-AAGY | Continue with 50 machine gun rounds | The Big Book of Game Genie Codes | 1747 |
| Crack Down | 41 | NXST-AAGY | Continue with 100 machine gun rounds | The Big Book of Game Genie Codes | 1748 |
| Crack Down | 42 | ADST-AAG0 | Continue with 0 cannon rounds | The Big Book of Game Genie Codes | 1749 |
| Crack Down | 43 | BMST-AAG0 | Continue with 10 cannon rounds | The Big Book of Game Genie Codes | 1750 |
| Crack Down | 44 | GMST-AAG0 | Continue with 50 cannon rounds | The Big Book of Game Genie Codes | 1751 |
| Crack Down | 45 | NXST-AAG0 | Continue with 100 cannon rounds | The Big Book of Game Genie Codes | 1752 |
| Crack Down | 46 | ADST-AAG2 | Continue with 0 super bombs instead of 4 | The Big Book of Game Genie Codes | 1753 |
| Crack Down | 47 | AMST-AAG2 | Continue with 2 super bombs | The Big Book of Game Genie Codes | 1754 |
| Crack Down | 48 | A1ST-AAG2 | Continue with 5 super bombs | The Big Book of Game Genie Codes | 1755 |
| Crack Down | 49 | BHST-AAG2 | Continue with 9 super bombs | The Big Book of Game Genie Codes | 1756 |
| Crack Down | 50 | BDMA-AA9E | Infinite lives--player 1 | The Big Book of Game Genie Codes | 1757 |
| Crack Down | 51 | BDNA-AA3N | Infinite lives--player 2 | The Big Book of Game Genie Codes | 1758 |
| Crack Down | 52 | 1K3T-FBFC + 6B3T-EOPE + JV3T-EL7G | Get first 1-up at 1,000 points | The Big Book of Game Genie Codes | 1759 |
| Crack Down | 53 | HV3T-FEP8 + AF3T-EAGA | Get 1-ups every 10,000 points | The Big Book of Game Genie Codes | 1760 |
| Crack Down | 54 | RF3T-E60R | 1-up worth nothing | The Big Book of Game Genie Codes | 1761 |
| Crack Down | 55 | LK3T-FJ0R | 1-up worth double | The Big Book of Game Genie Codes | 1762 |
| Crack Down | 56 | LK3T-FN0R | 1-up worth triple | The Big Book of Game Genie Codes | 1763 |
| Crossfire | 1 | BNXT-CAF4 + BJXT-CAHE | Choose from 1 to 10 lives | The Big Book of Game Genie Codes | 1764 |
| Crossfire | 2 | DJXT-CAF4 + DEXT-CAHE | Choose from 1 to 25 lives | The Big Book of Game Genie Codes | 1765 |
| Crossfire | 3 | NYXT-CAF4 + NTXT-CAHE | Choose from 1 to 100 lives | The Big Book of Game Genie Codes | 1766 |
| Crossfire | 4 | BAJA-AA2N | Infinite lives | The Big Book of Game Genie Codes | 1767 |
| Crossfire | 5 | ACHT-AAB2 | Start with 0 bombs | The Big Book of Game Genie Codes | 1768 |
| Crossfire | 6 | AGHT-AAB2 | Start with 1 bomb | The Big Book of Game Genie Codes | 1769 |
| Crossfire | 7 | ALHT-AAB2 | Start with 2 bombs | The Big Book of Game Genie Codes | 1770 |
| Crossfire | 8 | A0HT-AAB2 | Start with 5 bombs | The Big Book of Game Genie Codes | 1771 |
| Crossfire | 9 | A8HT-AAB2 | Start with 7 bombs | The Big Book of Game Genie Codes | 1772 |
| Crossfire | 10 | BGHT-AAB2 | Start with 9 bombs | The Big Book of Game Genie Codes | 1773 |
| Crossfire | 11 | AT8A-EA6R | Infinite bombs | The Big Book of Game Genie Codes | 1774 |
| Crossfire | 12 | HGBA-BJ1Y | Each set of Bs worth 2 bombs | The Big Book of Game Genie Codes | 1775 |
| Crossfire | 13 | HGBA-BN1Y | Each set of Bs worth 3 bombs | The Big Book of Game Genie Codes | 1776 |
| Crossfire | 14 | HGBA-BT1Y | Each set of Bs worth 4 bombs | The Big Book of Game Genie Codes | 1777 |
| Crossfire | 15 | HGBA-BY1Y | Each set of Bs worth 5 bombs | The Big Book of Game Genie Codes | 1778 |
| Crossfire | 16 | AAJA-AAAG + ACHT-AACA | Start with 0 turbos | The Big Book of Game Genie Codes | 1779 |
| Crossfire | 17 | AJJA-AAAG + ALHT-AACA | Start with 2 turbos | The Big Book of Game Genie Codes | 1780 |
| Crossfire | 18 | ANJA-AAAG + ARHT-AACA | Start with 3 turbos | The Big Book of Game Genie Codes | 1781 |
| Crossfire | 19 | AYJA-AAAG + A0HT-AACA | Start with 5 turbos | The Big Book of Game Genie Codes | 1782 |
| Crossfire | 20 | A6JA-AAAG + A8HT-AACA | Start with 7 turbos | The Big Book of Game Genie Codes | 1783 |
| Crossfire | 21 | BEJA-AAAG + BGHT-AACA | Start with 9 turbos | The Big Book of Game Genie Codes | 1784 |
| Crossfire | 22 | ATKA-AA2T | Infinite turbos | The Big Book of Game Genie Codes | 1785 |
| Crossfire | 23 | HGBA-BJ1C | Each set of Ts worth 2 turbos | The Big Book of Game Genie Codes | 1786 |
| Crossfire | 24 | HGBA-BN1C | Each set of Ts worth 3 turbos | The Big Book of Game Genie Codes | 1787 |
| Crossfire | 25 | HGBA-BT1C | Each set of Ts worth 4 turbos | The Big Book of Game Genie Codes | 1788 |
| Crossfire | 26 | HGBA-BY1C | Each set of Ts worth 5 turbos | The Big Book of Game Genie Codes | 1789 |
| Crossfire | 27 | GNKA-AAA8 | Each turbo lasts about 1 second | The Big Book of Game Genie Codes | 1790 |
| Crossfire | 28 | N2KA-AAA8 | Each turbo lasts about 2 seconds | The Big Book of Game Genie Codes | 1791 |
| Crossfire | 29 | XJKA-AAA8 | Each turbo lasts about 3 seconds | The Big Book of Game Genie Codes | 1792 |
| Crossfire | 30 | N2KA-ACA8 | Each turbo lasts about 7 seconds | The Big Book of Game Genie Codes | 1793 |
| Crossfire | 31 | AAKA-AEA8 | Each turbo lasts about 10 seconds | The Big Book of Game Genie Codes | 1794 |
| Crossfire | 32 | AAKA-AGA8 | Each turbo lasts about 15 seconds | The Big Book of Game Genie Codes | 1795 |
| Crossfire | 33 | ATKA-AA4R | Each turbo lasts for the rest of the round | The Big Book of Game Genie Codes | 1796 |
| Crossfire | 34 | ALHT-AACJ | Start with 2 calls | The Big Book of Game Genie Codes | 1797 |
| Crossfire | 35 | ARHT-AACJ | Start with 3 calls | The Big Book of Game Genie Codes | 1798 |
| Crossfire | 36 | A0HT-AACJ | Start with 5 calls | The Big Book of Game Genie Codes | 1799 |
| Crossfire | 37 | A8HT-AACJ | Start with 7 calls | The Big Book of Game Genie Codes | 1800 |
| Crossfire | 38 | BGHT-AACJ | Start with 9 calls | The Big Book of Game Genie Codes | 1801 |
| Crossfire | 39 | ATST-AA5C | Infinite calls | The Big Book of Game Genie Codes | 1802 |
| Crossfire | 40 | HF9T-BJYN | Each transceiver item worth 2 calls | The Big Book of Game Genie Codes | 1803 |
| Crossfire | 41 | HF9T-BNYN | Each transceiver item worth 3 calls | The Big Book of Game Genie Codes | 1804 |
| Crossfire | 42 | HF9T-BTYN | Each transceiver item worth 4 calls | The Big Book of Game Genie Codes | 1805 |
| Crossfire | 43 | HF9T-BYYN | Each transceiver item worth 5 calls | The Big Book of Game Genie Codes | 1806 |
| Crossfire | 44 | HGBT-BJTR | Each set of Ps worth 2x normal in shot power | The Big Book of Game Genie Codes | 1807 |
| Crossfire | 45 | HGBT-BNTR | Each set of Ps worth 3x normal in shot power | The Big Book of Game Genie Codes | 1808 |
| Crossfire | 46 | ATHT-AA9W | Keep shot power level after dying | The Big Book of Game Genie Codes | 1809 |
| Cyberball | 1 | DAHT-AA7C | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 1810 |
| Cyberball | 2 | ACLT-ACGY | Start with $10,000--1-player game | The Big Book of Game Genie Codes | 1811 |
| Cyberball | 3 | LCLT-AEGY | Start with $25,000--1-player game | The Big Book of Game Genie Codes | 1812 |
| Cyberball | 4 | ACLT-BAGY | Start with $100,000--1-player game | The Big Book of Game Genie Codes | 1813 |
| Cyberball | 5 | ACLT-ALRY | Start with $250,000--1-player game | The Big Book of Game Genie Codes | 1814 |
| Cyberball | 6 | ACLT-BA0Y | Start with $500,000--1-player game | The Big Book of Game Genie Codes | 1815 |
| Cyberball | 7 | XGLT-BXGY | Start with $999,900--1-player game | The Big Book of Game Genie Codes | 1816 |
| Cyberball | 8 | ACLT-ACHL | Player 1 starts with $10,000--2-player game | The Big Book of Game Genie Codes | 1817 |
| Cyberball | 9 | LCLT-AEHL | Player 1 starts with $25,000--2-player game | The Big Book of Game Genie Codes | 1818 |
| Cyberball | 10 | ACLT-ALHL | Player 1 starts with $50,000--2-player game | The Big Book of Game Genie Codes | 1819 |
| Cyberball | 11 | ACLT-BAHL | Player 1 starts with $100,000--2-player game | The Big Book of Game Genie Codes | 1820 |
| Cyberball | 12 | ACLT-ALSL | Player 1 starts with $250,000--2-player game | The Big Book of Game Genie Codes | 1821 |
| Cyberball | 13 | ACLT-BA1L | Player 1 starts with $500,000--2-player game | The Big Book of Game Genie Codes | 1822 |
| Cyberball | 14 | XGLT-BXHL | Player 1 starts with $999,900--2-player game | The Big Book of Game Genie Codes | 1823 |
| Cyberball | 15 | ACLT-ACHT | Player 2 starts with $10,000 | The Big Book of Game Genie Codes | 1824 |
| Cyberball | 16 | LCLT-AEHT | Player 2 starts with $25,000 | The Big Book of Game Genie Codes | 1825 |
| Cyberball | 17 | ACLT-ALHT | Player 2 starts with $50,000 | The Big Book of Game Genie Codes | 1826 |
| Cyberball | 18 | ACLT-BAHT | Player 2 starts with $100,000 | The Big Book of Game Genie Codes | 1827 |
| Cyberball | 19 | ACLT-ALST | Player 2 starts with $250,000 | The Big Book of Game Genie Codes | 1828 |
| Cyberball | 20 | ACLT-BA1T | Player 2 starts with $500,000 | The Big Book of Game Genie Codes | 1829 |
| Cyberball | 21 | XGLT-BXHT | Player 2 starts with $999,900 | The Big Book of Game Genie Codes | 1830 |
| Cyberball | 22 | ALVT-AACA | Workshop purchases are free--1-player game | The Big Book of Game Genie Codes | 1831 |
| Cyberball | 23 | ALTT-AAEA | Workshop purchases are free for player 1&2-player game | The Big Book of Game Genie Codes | 1832 |
| Cyberball | 24 | ALVA-AADN | Workshop purchases are free for player-2 | The Big Book of Game Genie Codes | 1833 |
| Cyberball | 25 | LDDT-AAHJ | Play selection timer runs down at 1/10x normal speed | The Big Book of Game Genie Codes | 1834 |
| Cyberball | 26 | HDDT-AAHJ | Play selection timer runs down at 1/7x normal speed | The Big Book of Game Genie Codes | 1835 |
| Cyberball | 27 | EDDT-AAHJ | Play selection timer runs down at 1/4x normal speed | The Big Book of Game Genie Codes | 1836 |
| Cyberball | 28 | CDDT-AAHJ | Play selection timer runs down at 1/2x normal speed | The Big Book of Game Genie Codes | 1837 |
| Cyberball | 29 | AXDT-AAHJ | Play selection timer runs down at 2x normal speed | The Big Book of Game Genie Codes | 1838 |
| Cyberball | 30 | ASDT-AAHJ | Play selection timer runs down at 3x normal speed | The Big Book of Game Genie Codes | 1839 |
| Cyberball | 31 | AMDT-AAHJ | Play selection timer runs down at 4x normal speed | The Big Book of Game Genie Codes | 1840 |
| Cyberball | 32 | BXDT-AA9N | Freeze play selection timer | The Big Book of Game Genie Codes | 1841 |
| Cyberball | 33 | AMEA-AAGW | Game clock runs at 10x normal speed | The Big Book of Game Genie Codes | 1842 |
| Cyberball | 34 | AXEA-AAGW | Game clock runs at 5x normal speed | The Big Book of Game Genie Codes | 1843 |
| Cyberball | 35 | BMEA-AAGW | Game clock runs at 2x normal speed | The Big Book of Game Genie Codes | 1844 |
| Cyberball | 36 | FDEA-AAGW | Game clock runs at 1/2x normal speed | The Big Book of Game Genie Codes | 1845 |
| Cyberball | 37 | NXEA-AAGW | Game clock runs at 1/5x normal speed | The Big Book of Game Genie Codes | 1846 |
| Cyberball | 38 | 3DEA-AAGW | Game clock runs at 1/10x normal speed | The Big Book of Game Genie Codes | 1847 |
| D.J. Boy | 1 | BCZA-JA94 | Almost infinite life | The Big Book of Game Genie Codes | 1954 |
| D.J. Boy | 2 | AGMT-JADR | Start with life meter at length of 1 | The Big Book of Game Genie Codes | 1955 |
| D.J. Boy | 3 | ARMT-JADR | Start with life meter at length of 3 | The Big Book of Game Genie Codes | 1956 |
| D.J. Boy | 4 | A0MT-JADR | Start with life meter at length of 5 | The Big Book of Game Genie Codes | 1957 |
| D.J. Boy | 5 | A4MT-JADR | Start with life meter at length of 6 | The Big Book of Game Genie Codes | 1958 |
| D.J. Boy | 6 | A8MT-JADR | Start with life meter at length of 7 | The Big Book of Game Genie Codes | 1959 |
| D.J. Boy | 7 | BCMT-JADR | Start with life meter at length of 8 | The Big Book of Game Genie Codes | 1960 |
| D.J. Boy | 8 | BGMT-JADR | Start with life meter at length of 9 | The Big Book of Game Genie Codes | 1961 |
| D.J. Boy | 9 | BLMT-JADR | Start with life meter at length of 10 | The Big Book of Game Genie Codes | 1962 |
| D.J. Boy | 10 | AGMT-JADG | Start with 1 life point in life meter | The Big Book of Game Genie Codes | 1963 |
| D.J. Boy | 11 | ALMT-JADG | Start with 2 life points in life meter | The Big Book of Game Genie Codes | 1964 |
| D.J. Boy | 12 | ARMT-JADG | Start with 3 life points in life meter | The Big Book of Game Genie Codes | 1965 |
| D.J. Boy | 13 | A0MT-JADG | Start with 5 life points in life meter | The Big Book of Game Genie Codes | 1966 |
| D.J. Boy | 14 | A4MT-JADG | Start with 6 life points in life meter | The Big Book of Game Genie Codes | 1967 |
| D.J. Boy | 15 | A8MT-JADG | Start with 7 life points in life meter | The Big Book of Game Genie Codes | 1968 |
| D.J. Boy | 16 | BCMT-JADG | Start with 8 life points in life meter | The Big Book of Game Genie Codes | 1969 |
| D.J. Boy | 17 | BGMT-JADG | Start with 9 life points in life meter | The Big Book of Game Genie Codes | 1970 |
| D.J. Boy | 18 | BLMT-JADG | Start with 10 life points in life meter | The Big Book of Game Genie Codes | 1971 |
| D.J. Boy | 19 | AT6T-JA6A | Life meter not extended at end of each round | The Big Book of Game Genie Codes | 1972 |
| D.J. Boy | 20 | SE6T-KEYA | Life meter extended by 1 at end of each round | The Big Book of Game Genie Codes | 1973 |
| D.J. Boy | 21 | SE6T-KNYA | Life meter extended by 3 at end of each round | The Big Book of Game Genie Codes | 1974 |
| D.J. Boy | 22 | CKBA-JA8N | All items in the item shop are free | The Big Book of Game Genie Codes | 1975 |
| D.J. Boy | 23 | AVBA-JA84 | All items in the item shop that you can afford are free | The Big Book of Game Genie Codes | 1976 |
| D.J. Boy | With Codes 24 Thru 27 don't grab too many coins or the counter will reset! | The Big Book of Game Genie Codes | 1977 | ||
| D.J. Boy | 24 | SHFA-MJWY | All coins worth 40 | The Big Book of Game Genie Codes | 1978 |
| D.J. Boy | 25 | SHFA-MNWY | All coins worth 60 | The Big Book of Game Genie Codes | 1979 |
| D.J. Boy | 26 | SHFA-MYWY | All coins worth 100 | The Big Book of Game Genie Codes | 1980 |
| D.J. Boy | 27 | SHFA-MAWY | All coins worth 160 | The Big Book of Game Genie Codes | 1981 |
| Decap Attack | 1 | AJBT-AA3G | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 1865 |
| Decap Attack | 2 | R17T-E60G | Almost invincible | The Big Book of Game Genie Codes | 1866 |
| Decap Attack | 3 | AL2T-EA5W | Bridge segments don't fall | The Big Book of Game Genie Codes | 1867 |
| Decap Attack | 4 | CX8A-EA5N | Infinite everything | The Big Book of Game Genie Codes | 1868 |
| Decap Attack | 5 | G57A-FAPA | Start with 6 lives | The Big Book of Game Genie Codes | 1869 |
| Decap Attack | 6 | G57A-FAN2 | Start with 6 of everything | The Big Book of Game Genie Codes | 1870 |
| Decap Attack | 7 | GX7A-FAN2 | Start with 4 of everything | The Big Book of Game Genie Codes | 1871 |
| Decap Attack | 8 | GH7A-FAN2 | Start with 1 of everything | The Big Book of Game Genie Codes | 1872 |
| Desert Strike - Return to the Gulf | 1 | RH9T-860E | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 1873 |
| Desert Strike - Return to the Gulf | NOTE: Don't go to the Password screen when using codes 2 Thru 4, | The Big Book of Game Genie Codes | 1874 | ||
| Desert Strike - Return to the Gulf | or you can end up back on Campain 1! | The Big Book of Game Genie Codes | 1875 | ||
| Desert Strike - Return to the Gulf | 2 | AE1A-AAGG | Start at campaign 2 | The Big Book of Game Genie Codes | 1876 |
| Desert Strike - Return to the Gulf | 3 | AJ1A-AAGG | Start at campaign 3 | The Big Book of Game Genie Codes | 1877 |
| Desert Strike - Return to the Gulf | 4 | AN1A-AAGG | Start at campaign 4 | The Big Book of Game Genie Codes | 1878 |
| Desert Strike - Return to the Gulf | 5 | AE1A-AADC | Start with 1 life instead of 3 | The Big Book of Game Genie Codes | 1879 |
| Desert Strike - Return to the Gulf | 6 | AJ1A-AADC | Start with 2 lives | The Big Book of Game Genie Codes | 1880 |
| Desert Strike - Return to the Gulf | 7 | AY1A-AADC | Start with 5 lives | The Big Book of Game Genie Codes | 1881 |
| Desert Strike - Return to the Gulf | 8 | BE1A-AADC | Start with 9 lives | The Big Book of Game Genie Codes | 1882 |
| Desert Strike - Return to the Gulf | 9 | D3ZA-AA7E | Infinite lives | The Big Book of Game Genie Codes | 1883 |
| Desert Strike - Return to the Gulf | 10 | MBST-WEEN | Chain gun capacity is 600 rounds instead of 1,178 | The Big Book of Game Genie Codes | 1884 |
| Desert Strike - Return to the Gulf | 11 | 4BST-WREN | Chain gun capacity is 2,000 rounds | The Big Book of Game Genie Codes | 1885 |
| Desert Strike - Return to the Gulf | 12 | VBST-XGEN | Chain gun capacity is 5,000 rounds | The Big Book of Game Genie Codes | 1886 |
| Desert Strike - Return to the Gulf | 13 | AKST-WAER | Chain gun inflicts 2 points of damage instead of 3 | The Big Book of Game Genie Codes | 1887 |
| Desert Strike - Return to the Gulf | 14 | A3ST-WAER | Chain gun inflicts 6 points of damage | The Big Book of Game Genie Codes | 1888 |
| Desert Strike - Return to the Gulf | 15 | BVST-WAER | Chain gun inflicts 12 points of damage | The Big Book of Game Genie Codes | 1889 |
| Desert Strike - Return to the Gulf | 16 | CVST-WAFL | Hydra capacity is 20 rockets instead of 38 | The Big Book of Game Genie Codes | 1890 |
| Desert Strike - Return to the Gulf | 17 | NVST-WAFL | Hydra capacity is 100 rockets | The Big Book of Game Genie Codes | 1891 |
| Desert Strike - Return to the Gulf | 18 | FVST-WCFL | Hydra capacity is 300 rockets | The Big Book of Game Genie Codes | 1892 |
| Desert Strike - Return to the Gulf | 19 | BKST-WAFN | Hydra rocket inflicts 10 points of damage instead of 25 | The Big Book of Game Genie Codes | 1893 |
| Desert Strike - Return to the Gulf | 20 | GKST-WAFN | Hydra rocket inflicts 50 points of damage | The Big Book of Game Genie Codes | 1894 |
| Desert Strike - Return to the Gulf | 21 | NVST-WAFN | Hydra rocket inflicts 100 points of damage | The Big Book of Game Genie Codes | 1895 |
| Desert Strike - Return to the Gulf | 22 | AVST-WAGJ | Hellfire capacity is 4 missiles instead of 8 | The Big Book of Game Genie Codes | 1896 |
| Desert Strike - Return to the Gulf | 23 | DFST-WAGJ | Hellfire capacity is 25 missiles | The Big Book of Game Genie Codes | 1897 |
| Desert Strike - Return to the Gulf | 24 | NPST-WAGJ | Hellfire capacity is 99 missiles | The Big Book of Game Genie Codes | 1898 |
| Desert Strike - Return to the Gulf | 25 | GKST-WAGL | Hellfire missile inflicts 50 points of damage instead of 100 | The Big Book of Game Genie Codes | 1899 |
| Desert Strike - Return to the Gulf | 26 | 3BST-WAGL | Hellfire missile inflicts 200 points of damage | The Big Book of Game Genie Codes | 1900 |
| Desert Strike - Return to the Gulf | 27 | WBST-WCGL | Hellfire missile inflicts 400 points of damage | The Big Book of Game Genie Codes | 1901 |
| Desert Strike - Return to the Gulf | 28 | AMLT-AA44 | Infinite capacity for all weapons | The Big Book of Game Genie Codes | 1902 |
| Desert Strike - Return to the Gulf | 29 | GKET-AAAC | Fuel capacity is 50 units instead of 100 | The Big Book of Game Genie Codes | 1903 |
| Desert Strike - Return to the Gulf | 30 | 3BET-AAAC | Fuel capacity is 200 units | The Big Book of Game Genie Codes | 1904 |
| Desert Strike - Return to the Gulf | 31 | 8VET-ACAC | Fuel capacity is 500 units | The Big Book of Game Genie Codes | 1905 |
| Desert Strike - Return to the Gulf | 32 | AVET-AAF8 | Helicopter consumes fuel faster | The Big Book of Game Genie Codes | 1906 |
| Desert Strike - Return to the Gulf | 33 | AFET-AAF8 | Helicopter consumes fuel slower | The Big Book of Game Genie Codes | 1907 |
| Desert Strike - Return to the Gulf | 34 | ABET-AAF8 | Helicopter consumes no fuel | The Big Book of Game Genie Codes | 1908 |
| Desert Strike - Return to the Gulf | 35 | FVET-ACGT | Maximum armor protection is 300 instead of 600 | The Big Book of Game Genie Codes | 1909 |
| Desert Strike - Return to the Gulf | 36 | 0BET-AJGT | Maximum armor protection is 1,200 | The Big Book of Game Genie Codes | 1910 |
| Desert Strike - Return to the Gulf | 37 | 2VET-AWGT | Maximum armor protection is 2,500 | The Big Book of Game Genie Codes | 1911 |
| Desert Strike - Return to the Gulf | 38 | AHSA-AAFR | Helicopter carries 1 passenger instead of 6 | The Big Book of Game Genie Codes | 1912 |
| Desert Strike - Return to the Gulf | 39 | ASSA-AAFR | Helicopter carries 3 passengers | The Big Book of Game Genie Codes | 1913 |
| Desert Strike - Return to the Gulf | 40 | BMSA-AAFR | Helicopter carries 10 passengers | The Big Book of Game Genie Codes | 1914 |
| Desert Strike - Return to the Gulf | 41 | SHRA-BJYR | Red cross box worth 2 extra lives instead of 1 | The Big Book of Game Genie Codes | 1915 |
| Desert Strike - Return to the Gulf | 42 | SHRA-BTYR | Red cross box worth 4 extra lives | The Big Book of Game Genie Codes | 1916 |
| Desert Strike - Return to the Gulf | 43 | AXRA-AA6R | Red cross box worth nothing | The Big Book of Game Genie Codes | 1917 |
| Dick Tracy | 1 | AHNA-JABE | Start with 1 life instead of 3 | The Big Book of Game Genie Codes | 1918 |
| Dick Tracy | 2 | A1NA-JABE | Start with 5 lives | The Big Book of Game Genie Codes | 1919 |
| Dick Tracy | 3 | A9NA-JABE | Start with 7 lives | The Big Book of Game Genie Codes | 1920 |
| Dick Tracy | 4 | BHNA-JABE | Start with 9 lives | The Big Book of Game Genie Codes | 1921 |
| Dick Tracy | 5 | DHNA-JABE | Start with 25 lives | The Big Book of Game Genie Codes | 1922 |
| Dick Tracy | 6 | GMNA-JABE | Start with 50 lives | The Big Book of Game Genie Codes | 1923 |
| Dick Tracy | 7 | NSNA-JABE | Start with 99 lives | The Big Book of Game Genie Codes | 1924 |
| Dick Tracy | 8 | EW7A-LA7C | Almost invincible | The Big Book of Game Genie Codes | 1925 |
| Dick Tracy | 9 | RGDA-N6WG | Infinite time | The Big Book of Game Genie Codes | 1926 |
| Dinoland | 1 | AF1T-AAGR | Player 1 starts with 1 life | The Big Book of Game Genie Codes | 1927 |
| Dinoland | 2 | AK1T-AAGR | Player 1 starts with 2 lives | The Big Book of Game Genie Codes | 1928 |
| Dinoland | 3 | AV1T-AAGR | Player 1 starts with 4 lives | The Big Book of Game Genie Codes | 1929 |
| Dinoland | 4 | AZ1T-AAGR | Player 1 starts with 5 lives | The Big Book of Game Genie Codes | 1930 |
| Dinoland | 5 | A31T-AAGR | Player 1 starts with 6 lives | The Big Book of Game Genie Codes | 1931 |
| Dinoland | 6 | A71T-AAGR | Player 1 starts with 7 lives | The Big Book of Game Genie Codes | 1932 |
| Dinoland | 7 | BB1T-AAGR | Player 1 starts with 8 lives | The Big Book of Game Genie Codes | 1933 |
| Dinoland | 8 | BF1T-AAGR | Player 1 starts with 9 lives | The Big Book of Game Genie Codes | 1934 |
| Dinoland | 9 | R1GA-A6ZT | Infinite lives for player 1--1-player game | The Big Book of Game Genie Codes | 1935 |
| Dinoland | 10 | J35T-AA7R | Infinite lives for player 1--2-player game | The Big Book of Game Genie Codes | 1936 |
| Dinoland | 11 | AF1T-AAG4 | Player 2 starts with 1 life | The Big Book of Game Genie Codes | 1937 |
| Dinoland | 12 | AK1T-AAG4 | Player 2 starts with 2 lives | The Big Book of Game Genie Codes | 1938 |
| Dinoland | 13 | AV1T-AAG4 | Player 2 starts with 4 lives | The Big Book of Game Genie Codes | 1939 |
| Dinoland | 14 | AZ1T-AAG4 | Player 2 starts with 5 lives | The Big Book of Game Genie Codes | 1940 |
| Dinoland | 15 | A31T-AAG4 | Player 2 starts with 6 lives | The Big Book of Game Genie Codes | 1941 |
| Dinoland | 16 | A71T-AAG4 | Player 2 starts with 7 lives | The Big Book of Game Genie Codes | 1942 |
| Dinoland | 17 | BB1T-AAG4 | Player 2 starts with 8 lives | The Big Book of Game Genie Codes | 1943 |
| Dinoland | 18 | BF1T-AAG4 | Player 2 starts with 9 lives | The Big Book of Game Genie Codes | 1944 |
| Dinoland | 19 | C35T-AA88 | Infinite lives--player 2 | The Big Book of Game Genie Codes | 1945 |
| Dinoland | 20 | AZ1T-AAGJ | Player 1 starts with 5 bonus points | The Big Book of Game Genie Codes | 1946 |
| Dinoland | 21 | CV1T-AAGJ | Player 1 starts with 20 bonus points | The Big Book of Game Genie Codes | 1947 |
| Dinoland | 22 | GK1T-AAGJ | Player 1 starts with 50 bonus points | The Big Book of Game Genie Codes | 1948 |
| Dinoland | 23 | NV1T-AAGJ | Player 1 starts with 100 bonus points | The Big Book of Game Genie Codes | 1949 |
| Dinoland | 24 | AZ1T-AAGY | Player 2 starts with 5 bonus points | The Big Book of Game Genie Codes | 1950 |
| Dinoland | 25 | CV1T-AAGY | Player 2 starts with 20 bonus points | The Big Book of Game Genie Codes | 1951 |
| Dinoland | 26 | GK1T-AAGY | Player 2 starts with 50 bonus points | The Big Book of Game Genie Codes | 1952 |
| Dinoland | 27 | NV1T-AAGY | Player 2 starts with 100 bonus points | The Big Book of Game Genie Codes | 1953 |
| Disney's Fantasia | 1 | RFVA-A6WT | Infinite small spells | The Big Book of Game Genie Codes | 2612 |
| Disney's Fantasia | 2 | RFVA-A6VJ | Infinite large spells | The Big Book of Game Genie Codes | 2613 |
| Disney's Fantasia | 3 | ATVA-AA78 | Infinite lives | The Big Book of Game Genie Codes | 2614 |
| Disney's Fantasia | 4 | RFRT-A6XR | Infinite strength against obstacles | The Big Book of Game Genie Codes | 2615 |
| Disney's Fantasia | 5 | JBRT-AEYW | Infinite strength under water | The Big Book of Game Genie Codes | 2616 |
| Double Dragon 5 | 1 | AX2A-GA9J | Infinite continues | The Big Book of Game Genie Codes | 1982 |
| Double Dragon 5 | 2 | AMZT-EA2G | Both players invulnerable to most damage | The Big Book of Game Genie Codes | 1983 |
| Double Dragon 5 | 3 | CW4A-CAH2 | Start with 1/4 health | The Big Book of Game Genie Codes | 1984 |
| Double Dragon 5 | 4 | FC4A-CAH2 | Start with 1/2 health | The Big Book of Game Genie Codes | 1985 |
| Double Dragon 5 | 5 | HW4A-CAH2 | Start with 3/4 health | The Big Book of Game Genie Codes | 1986 |
| Double Dragon 5 | 6 | AE5T-JAA0 | Start with 1 reserve point | The Big Book of Game Genie Codes | 1987 |
| Double Dragon 5 | 7 | AJ5T-JAA0 | Start with 2 reserve points | The Big Book of Game Genie Codes | 1988 |
| Double Dragon 5 | 8 | AN5T-JAA0 | Start with 3 reserve points | The Big Book of Game Genie Codes | 1989 |
| Double Dragon 5 | 9 | AT5T-JAA0 | Start with 4 reserve points | The Big Book of Game Genie Codes | 1990 |
| Double Dragon 5 | 10 | AY5T-JAA0 | Start with 5 reserve points | The Big Book of Game Genie Codes | 1991 |
| Double Dragon 5 | 11 | A25T-JAA0 | Start with 6 reserve points | The Big Book of Game Genie Codes | 1992 |
| Double Dragon 5 | 12 | 9F8T-HAXR | Play as either of the two bosses--NOT IN QUEST MODE | The Big Book of Game Genie Codes | 1993 |
| Double Dragon 5 | 13 | AMDT-EA3E | Charging isn't necessary for special moves | The Big Book of Game Genie Codes | 1994 |
| Double Dragon 5 | 14 | Z5WA-AEVE | Dizzy is over instantly | The Big Book of Game Genie Codes | 1995 |
| Double Dragon 5 | 15 | AC0A-HA3N | Always fight Billy Lee | The Big Book of Game Genie Codes | 1996 |
| Double Dragon 5 | 16 | AG0A-HA3N | Always fight Jimmy Lee | The Big Book of Game Genie Codes | 1997 |
| Double Dragon 5 | 17 | AL0A-HA3N | Always fight Jawbreaker | The Big Book of Game Genie Codes | 1998 |
| Double Dragon 5 | 18 | AR0A-HA3N | Always fight Icepick | The Big Book of Game Genie Codes | 1999 |
| Double Dragon 5 | 19 | AW0A-HA3N | Always fight Shadow Master | The Big Book of Game Genie Codes | 2000 |
| Double Dragon 5 | 20 | A00A-HA3N | Always fight Bones | The Big Book of Game Genie Codes | 2001 |
| Double Dragon 5 | 21 | A40A-HA3N | Always fight Sickle | The Big Book of Game Genie Codes | 2002 |
| Double Dragon 5 | 22 | A80A-HA3N | Always fight Blade | The Big Book of Game Genie Codes | 2003 |
| Double Dragon 5 | 23 | BC0A-HA3N | Always fight Trigger Happy | The Big Book of Game Genie Codes | 2004 |
| Double Dragon 5 | 24 | BG0A-HA3N | Always fight Countdown | The Big Book of Game Genie Codes | 2005 |
| Double Dragon 5 | 25 | BL0A-HA3N | Always fight Dominique | The Big Book of Game Genie Codes | 2006 |
| Double Dragon 5 | 26 | BR0A-HA3N | Always fight Sekka | The Big Book of Game Genie Codes | 2007 |
| Dr. Robotnik's Mean Bean Machine | Codes 1 Thru 12 are for Scenario mode ONLY. | The Big Book of Game Genie Codes | 2008 | ||
| Dr. Robotnik's Mean Bean Machine | 1 | AW9A-AAH8 | Start on Stage 2 | The Big Book of Game Genie Codes | 2009 |
| Dr. Robotnik's Mean Bean Machine | 2 | A09A-AAH8 | Start on Stage 3 | The Big Book of Game Genie Codes | 2010 |
| Dr. Robotnik's Mean Bean Machine | 3 | A49A-AAH8 | Start on Stage 4 | The Big Book of Game Genie Codes | 2011 |
| Dr. Robotnik's Mean Bean Machine | 4 | A89A-AAH8 | Start on Stage 5 | The Big Book of Game Genie Codes | 2012 |
| Dr. Robotnik's Mean Bean Machine | 5 | BC9A-AAH8 | Start on Stage 6 | The Big Book of Game Genie Codes | 2013 |
| Dr. Robotnik's Mean Bean Machine | 6 | BG9A-AAH8 | Start on Stage 7 | The Big Book of Game Genie Codes | 2014 |
| Dr. Robotnik's Mean Bean Machine | 7 | BL9A-AAH8 | Start on Stage 8 | The Big Book of Game Genie Codes | 2015 |
| Dr. Robotnik's Mean Bean Machine | 8 | BR9A-AAH8 | Start on Stage 9 | The Big Book of Game Genie Codes | 2016 |
| Dr. Robotnik's Mean Bean Machine | 9 | BW9A-AAH8 | Start on Stage 10 | The Big Book of Game Genie Codes | 2017 |
| Dr. Robotnik's Mean Bean Machine | 10 | B09A-AAH8 | Start on Stage 11 | The Big Book of Game Genie Codes | 2018 |
| Dr. Robotnik's Mean Bean Machine | 11 | B49A-AAH8 | Start on Stage 12 | The Big Book of Game Genie Codes | 2019 |
| Dr. Robotnik's Mean Bean Machine | 12 | B89A-AAH8 | Start on Stage 13 | The Big Book of Game Genie Codes | 2020 |
| Dr. Robotnik's Mean Bean Machine | 13 | ALNT-AA66 | Refugee beans are disabled | The Big Book of Game Genie Codes | 2021 |
| Dr. Robotnik's Mean Bean Machine | 14 | VWNT-AAHE | Refugee beans come in smaller amounts | The Big Book of Game Genie Codes | 2022 |
| Dr. Robotnik's Mean Bean Machine | 15 | ERNT-AAHE | Refugee beans come in larger amounts | The Big Book of Game Genie Codes | 2023 |
| Dr. Robotnik's Mean Bean Machine | 16 | C8NT-AAHE | Refugee beans come in larger amounts | The Big Book of Game Genie Codes | 2024 |
| Dragon - The Bruce Lee Story | 1 | VADT-AABT | Both players start with 1/4 energy | The Big Book of Game Genie Codes | 2025 |
| Dragon - The Bruce Lee Story | 2 | AADT-ACBT | Both players start with 1/2 energy | The Big Book of Game Genie Codes | 2026 |
| Dragon - The Bruce Lee Story | 3 | VADT-ACBT | Both players start with 3/4 energy | The Big Book of Game Genie Codes | 2027 |
| Dragon - The Bruce Lee Story | 4 | ACPT-AAA8 | Super power | The Big Book of Game Genie Codes | 2028 |
| Dragon - The Bruce Lee Story | 5 | 98AT TCAR | Standing weak kick does more damage | The Big Book of Game Genie Codes | 2029 |
| Dragon - The Bruce Lee Story | 6 | 977T TCEW | Standing weak punch does more damage | The Big Book of Game Genie Codes | 2030 |
| Dragon - The Bruce Lee Story | 7 | 978A TCC4 | Crouching weak kick does more damage | The Big Book of Game Genie Codes | 2031 |
| Dragon - The Bruce Lee Story | 8 | C38A V92T | Crouching weak punch does more damage | The Big Book of Game Genie Codes | 2032 |
| Dragon's Fury | Note that Codes 1 thru 26 may be affected by use of passwords. | The Big Book of Game Genie Codes | 2033 | ||
| Dragon's Fury | 1 | AECT-BA3W | Start game with 1 ball instead of 3 | The Big Book of Game Genie Codes | 2034 |
| Dragon's Fury | 2 | AJCT-BA3W | Start with 2 balls | The Big Book of Game Genie Codes | 2035 |
| Dragon's Fury | 3 | ATCT-BA3W | Start with 4 balls | The Big Book of Game Genie Codes | 2036 |
| Dragon's Fury | 4 | AYCT-BA3W | Start with 5 balls | The Big Book of Game Genie Codes | 2037 |
| Dragon's Fury | 5 | A6CT-BA3W | Start with 7 balls | The Big Book of Game Genie Codes | 2038 |
| Dragon's Fury | 6 | BJCT-BA3W | Start with 10 balls | The Big Book of Game Genie Codes | 2039 |
| Dragon's Fury | 7 | B6CT-BA3W | Start with 15 balls | The Big Book of Game Genie Codes | 2040 |
| Dragon's Fury | 8 | DECT-BA3W | Start with 25 balls | The Big Book of Game Genie Codes | 2041 |
| Dragon's Fury | 9 | GJCT-BA3W | Start with 50 balls | The Big Book of Game Genie Codes | 2042 |
| Dragon's Fury | 10 | KNCT-BA3W | Start with 75 balls | The Big Book of Game Genie Codes | 2043 |
| Dragon's Fury | 11 | NTCT-BA3W | Start with 100 balls | The Big Book of Game Genie Codes | 2044 |
| Dragon's Fury | 12 | RE0A-A6WR | Infinite balls | The Big Book of Game Genie Codes | 2045 |
| Dragon's Fury | With Codes 13 thru 26, the bonus multiplier will reset to 1 and bonus points will reset to 100 after the first bonus (unless you also use Codes 27 and 28). And remember that in a 2-player game the players share the bonus; if it is not collected by one player, the current bonus values are available for the other player to collect. | The Big Book of Game Genie Codes | 2046 | ||
| Dragon's Fury | 13 | AACT-AAEN | Start with 0 bonus points instead of 100 | The Big Book of Game Genie Codes | 2047 |
| Dragon's Fury | 14 | AYCT-AAEN | Start with 500 bonus points | The Big Book of Game Genie Codes | 2048 |
| Dragon's Fury | 15 | BJCT-AAEN | Start with 1000 bonus points | The Big Book of Game Genie Codes | 2049 |
| Dragon's Fury | 16 | B6CT-AAEN | Start with 1500 bonus points | The Big Book of Game Genie Codes | 2050 |
| Dragon's Fury | 17 | DECT-AAEN | Start with 2,500 bonus points | The Big Book of Game Genie Codes | 2051 |
| Dragon's Fury | 18 | GJCT-AAEN | Start with 5,000 bonus points | The Big Book of Game Genie Codes | 2052 |
| Dragon's Fury | 19 | KNCT-AAEN | Start with 7,500 bonus points | The Big Book of Game Genie Codes | 2053 |
| Dragon's Fury | 20 | NNCT-AAEN | Start with 9,900 bonus points | The Big Book of Game Genie Codes | 2054 |
| Dragon's Fury | 21 | AJCT-AAE0 | Start with bonus multiplier at 2 instead of 1 | The Big Book of Game Genie Codes | 2055 |
| Dragon's Fury | 22 | ANCT-AAE0 | Start with bonus multiplier at 3 | The Big Book of Game Genie Codes | 2056 |
| Dragon's Fury | 23 | ATCT-AAE0 | Start with bonus multiplier at 4 | The Big Book of Game Genie Codes | 2057 |
| Dragon's Fury | 24 | AYCT-AAE0 | Start with bonus multiplier at 5 | The Big Book of Game Genie Codes | 2058 |
| Dragon's Fury | 25 | A6CT-AAE0 | Start with bonus multiplier at 7 | The Big Book of Game Genie Codes | 2059 |
| Dragon's Fury | 26 | BECT-AAE0 | Start with bonus multiplier at 9 | The Big Book of Game Genie Codes | 2060 |
| Dragon's Fury | 27 | AVPA-AA8L | Bonus points never reset when bonus is collected | The Big Book of Game Genie Codes | 2061 |
| Dragon's Fury | 28 | AVPA-AA8Y | Bonus multiplier never resets when bonus is collected | The Big Book of Game Genie Codes | 2062 |
| Dune - the Battle for Arrakis | With Codes 1 to 8, if you change families you will start on level 1. | The Big Book of Game Genie Codes | 2063 | ||
| Dune - the Battle for Arrakis | 1 | AK0T-DA2C | Start on Scenario 2 | The Big Book of Game Genie Codes | 2064 |
| Dune - the Battle for Arrakis | 2 | AP0T-DA2C | Start on Scenario 3 | The Big Book of Game Genie Codes | 2065 |
| Dune - the Battle for Arrakis | 3 | AV0T-DA2C | Start on Scenario 4 | The Big Book of Game Genie Codes | 2066 |
| Dune - the Battle for Arrakis | 4 | AZ0T-DA2C | Start on Scenario 5 | The Big Book of Game Genie Codes | 2067 |
| Dune - the Battle for Arrakis | 5 | A30T-DA2C | Start on Scenario 6 | The Big Book of Game Genie Codes | 2068 |
| Dune - the Battle for Arrakis | 6 | A70T-DA2C | Start on Scenario 7 | The Big Book of Game Genie Codes | 2069 |
| Dune - the Battle for Arrakis | 7 | BB0T-DA2C | Start on Scenario 8 | The Big Book of Game Genie Codes | 2070 |
| Dune - the Battle for Arrakis | 8 | BF0T-DA2C | Start on Scenario 9 | The Big Book of Game Genie Codes | 2071 |
| Dune - the Battle for Arrakis | 9 | BK0T-DA2C | Show credits | The Big Book of Game Genie Codes | 2072 |
| Dune - the Battle for Arrakis | 10 | A5BA-AA6G | Construction done faster and cheaper than normal | The Big Book of Game Genie Codes | 2073 |
| Dune - the Battle for Arrakis | 11 | ADAA-ACGR | Buildings fixed faster and cheaper than normal | The Big Book of Game Genie Codes | 2074 |
| Dune - the Battle for Arrakis | 12 | ADAA-AAGR | Buildings cannot be fixed-will still use up money if you try to fix them | The Big Book of Game Genie Codes | 2075 |
| Dune - the Battle for Arrakis | 13 | AMZT-AA6R | Buildings not damaged when layed on rock instead of concrete | The Big Book of Game Genie Codes | 2076 |
| Dynamite Duke | 1 | BJWA-AA5W | Invincibility | The Big Book of Game Genie Codes | 2077 |
| Dynamite Duke | 2 | AJBT-AAG2 | Start on stage 2 | The Big Book of Game Genie Codes | 2078 |
| Dynamite Duke | 3 | ANBT-AAG2 | Start on stage 3 | The Big Book of Game Genie Codes | 2079 |
| Dynamite Duke | 4 | ATBT-AAG2 | Start on stage 4 | The Big Book of Game Genie Codes | 2080 |
| Dynamite Duke | 5 | AYBT-AAG2 | Start on stage 5 | The Big Book of Game Genie Codes | 2081 |
| Dynamite Duke | 6 | A2BT-AAG2 | Start on stage 6 | The Big Book of Game Genie Codes | 2082 |
| Dynamite Duke | 7 | A6BT-AAG2 | Start on stage 7 | The Big Book of Game Genie Codes | 2083 |
| Dynamite Duke | 8 | F31T-BJ1W + AB1T-AA96 | Each D pick-up worth 2 dynamite punches | The Big Book of Game Genie Codes | 2084 |
| Dynamite Duke | 9 | F31T-BT1W + AB1T-AA96 | Each D pick-up worth 4 dynamite punches | The Big Book of Game Genie Codes | 2085 |
| Dynamite Duke | 10 | F31T-B21W + AB1T-AA96 | Each D pick-up worth 6 dynamite punches | The Big Book of Game Genie Codes | 2086 |
| Dynamite Duke | 11 | F31T-BA1W + AB1T-AA96 | Each D pick-up worth 8 dynamite punches | The Big Book of Game Genie Codes | 2087 |
| Dynamite Duke | 12 | AJWA-AA20 | Infinite dynamite punches | The Big Book of Game Genie Codes | 2088 |
| Dynamite Duke | 13 | NTBT-AAH0 | Begin each stage with 100 rounds of ammo | The Big Book of Game Genie Codes | 2089 |
| Dynamite Duke | 14 | 9JBT-AAH0 | Begin each stage with 250 rounds of ammo | The Big Book of Game Genie Codes | 2090 |
| Dynamite Duke | 15 | 72BT-AEH0 | Begin each stage with 750 rounds of ammo | The Big Book of Game Genie Codes | 2091 |
| Dynamite Duke | 16 | 66BT-AGH0 | Begin each stage with 999 rounds of ammo | The Big Book of Game Genie Codes | 2092 |
| Dynamite Duke | 17 | AJYT-AA6A | Infinite machine gun ammo | The Big Book of Game Genie Codes | 2093 |
| Dynamite Duke | 18 | ATNA-AA2A | Keep ammo when advancing to next stage | The Big Book of Game Genie Codes | 2094 |
| Dynamite Duke | 19 | BK2A-AAAN | 4-bullet box worth 10 rounds | The Big Book of Game Genie Codes | 2095 |
| Dynamite Duke | 20 | DF2A-AAAN | 4-bullet box worth 25 rounds | The Big Book of Game Genie Codes | 2096 |
| Dynamite Duke | 21 | NV2A-AAAN | 4-bullet box worth 100 rounds | The Big Book of Game Genie Codes | 2097 |
| Dynamite Duke | 22 | CV2A-AAA0 | 8-bullet box worth 20 rounds | The Big Book of Game Genie Codes | 2098 |
| Dynamite Duke | 23 | GK2A-AAA0 | 8-bullet box worth 50 rounds | The Big Book of Game Genie Codes | 2099 |
| Dynamite Duke | 24 | 3B2A-AAA0 | 8-bullet box worth 200 rounds | The Big Book of Game Genie Codes | 2100 |
| Dynamite Duke | 25 | WB2A-ACA0 | 8-bullet box worth 400 rounds | The Big Book of Game Genie Codes | 2101 |
| Dynamite Duke | 26 | GK2A-AACC | Full-auto weapon carries 50 rounds | The Big Book of Game Genie Codes | 2102 |
| Dynamite Duke | 27 | NV2A-AACC | Full-auto weapon carries 100 rounds | The Big Book of Game Genie Codes | 2103 |
| Dynamite Duke | 28 | 8V2A-ACCC | Full-auto weapon carries 500 rounds | The Big Book of Game Genie Codes | 2104 |
| Dynamite Duke | 29 | BTYA-AA9N | Full-auto weapon lasts until next stage | The Big Book of Game Genie Codes | 2105 |
| Dynamite Duke | 30 | CB2A-AAE8 | Magnum pistol carries 15 rounds | The Big Book of Game Genie Codes | 2106 |
| Dynamite Duke | 31 | GP2A-AAE8 | Magnum pistol carries 50 rounds | The Big Book of Game Genie Codes | 2107 |
| Dynamite Duke | 32 | NZ2A-AAE8 | Magnum pistol carries 100 rounds | The Big Book of Game Genie Codes | 2108 |
| Dynamite Duke | 33 | 3F2A-AAE8 | Magnum pistol carries 200 rounds | The Big Book of Game Genie Codes | 2109 |
| Dynamite Duke | 34 | G2YT-AA3J | Magnum pistol lasts until next stage | The Big Book of Game Genie Codes | 2110 |
| Dynamite Duke | 35 | A32A-AAF4 | Bazooka carries 5 rounds | The Big Book of Game Genie Codes | 2111 |
| Dynamite Duke | 36 | CZ2A-AAF4 | Bazooka carries 20 rounds | The Big Book of Game Genie Codes | 2112 |
| Dynamite Duke | 37 | GP2A-AAF4 | Bazooka carries 50 rounds | The Big Book of Game Genie Codes | 2113 |
| Dynamite Duke | 38 | NZ2A-AAF4 | Bazooka carries 100 rounds | The Big Book of Game Genie Codes | 2114 |
| Dynamite Duke | 39 | CJYT-AA4N | Bazooka lasts until next stage | The Big Book of Game Genie Codes | 2115 |
| Dynamite Duke | 40 | BB2A-AABG | Flak jacket less protective | The Big Book of Game Genie Codes | 2116 |
| Dynamite Duke | 41 | EB2A-AABG | Flak jacket more protective | The Big Book of Game Genie Codes | 2117 |
| Dynamite Duke | 42 | NV2A-AABG | Flak jacket much more protective | The Big Book of Game Genie Codes | 2118 |
| Dynamite Duke | 43 | BB2A-AAC0 | First aid restores 1 bar of life gauge | The Big Book of Game Genie Codes | 2119 |
| Dynamite Duke | 44 | FB2A-AAC0 | First aid restores 5 bars of life gauge | The Big Book of Game Genie Codes | 2120 |
| Dynamite Duke | 45 | JB2A-AAC0 | First aid restores life gauge to full | The Big Book of Game Genie Codes | 2121 |
| Earthworm Jim | 1 | GC3C-JA9W | Infinite health--may cause graphic errors | The Big Book of Game Genie Codes | 2122 |
| Earthworm Jim | 2 | GC3C-JA4C | Infinite ammo | The Big Book of Game Genie Codes | 2123 |
| Earthworm Jim | 3 | AW6C-JA2T | Infinite continues | The Big Book of Game Genie Codes | 2124 |
| Earthworm Jim | 4 | CT3W-LA9T | No air loss in Sea Pod | The Big Book of Game Genie Codes | 2125 |
| Earthworm Jim | 5 | J4BW-LA4Y | No damage to Sea Pod from running into walls | The Big Book of Game Genie Codes | 2126 |
| Earthworm Jim | 6 | GG3C-JAAR | Start with 1 life on Practice level | The Big Book of Game Genie Codes | 2127 |
| Earthworm Jim | 7 | GR3C-JAAR | Start with 3 lives on Practice level | The Big Book of Game Genie Codes | 2128 |
| Earthworm Jim | 8 | G83C-JAAR | Start with 7 lives on Practice level | The Big Book of Game Genie Codes | 2129 |
| Earthworm Jim | 9 | HG3C-JAAR | Start with 9 lives on Practice level | The Big Book of Game Genie Codes | 2130 |
| Earthworm Jim | 10 | GG3C-JAA6 | Start with 1 life on Normal level | The Big Book of Game Genie Codes | 2131 |
| Earthworm Jim | 11 | GL3C-JAA6 | Start with 2 lives on Normal level | The Big Book of Game Genie Codes | 2132 |
| Earthworm Jim | 12 | G03C-JAA6 | Start with 5 lives on Normal level | The Big Book of Game Genie Codes | 2133 |
| Earthworm Jim | 13 | G83C-JAA6 | Start with 7 lives on Normal level | The Big Book of Game Genie Codes | 2134 |
| Earthworm Jim | 14 | HG3C-JAA6 | Start with 9 lives on Normal level | The Big Book of Game Genie Codes | 2135 |
| Earthworm Jim | 15 | GG3C-JABL | Start with 1 life on Difficult level | The Big Book of Game Genie Codes | 2136 |
| Earthworm Jim | 16 | GR3C-JABL | Start with 3 lives on Difficult level | The Big Book of Game Genie Codes | 2137 |
| Earthworm Jim | 17 | G03C-JABL | Start with 5 lives on Difficult level | The Big Book of Game Genie Codes | 2138 |
| Earthworm Jim | 18 | G83C-JABL | Start with 7 lives on Difficult level | The Big Book of Game Genie Codes | 2139 |
| Earthworm Jim | 19 | HG3C-JABL | Start with 9 lives on Difficult level | The Big Book of Game Genie Codes | 2140 |
| Earthworm Jim | 20 | G03W-JAGA | Start with 150% health | The Big Book of Game Genie Codes | 2141 |
| Earthworm Jim | Turn Codes 21-27 OFF before bungee juming levels! | The Big Book of Game Genie Codes | 2142 | ||
| Earthworm Jim | 21 | GL3W-JAF6 | Start with 200% health | The Big Book of Game Genie Codes | 2143 |
| Earthworm Jim | 22 | GR3W-JAF6 | Start with 300% health | The Big Book of Game Genie Codes | 2144 |
| Earthworm Jim | 23 | GW3W-JAF6 | Start with 400% health | The Big Book of Game Genie Codes | 2145 |
| Earthworm Jim | 24 | G03W-JAF6 | Start with 500% health | The Big Book of Game Genie Codes | 2146 |
| Earthworm Jim | 25 | G83W-JAF6 | Start with 700% health | The Big Book of Game Genie Codes | 2147 |
| Earthworm Jim | 26 | HG3W-JAF6 | Start with 900% health | The Big Book of Game Genie Codes | 2148 |
| Earthworm Jim | 27 | SE9C-MAT4 | Health power-ups worth 8 on Practice, 7 on Normal, 6 on HARD | The Big Book of Game Genie Codes | 2149 |
| Earthworm Jim | 28 | SE9C-MJT4 | Health power-ups worth 2 on Practice, 1 on Normal, 0 on HARD | The Big Book of Game Genie Codes | 2150 |
| Earthworm Jim | 29 | SE9C-MNT4 | Health power-ups worth 3 on Practice, 2 on Normal, 1 on HARD | The Big Book of Game Genie Codes | 2151 |
| Earthworm Jim | 30 | G02W-JAH4 | Start with 1500 Plasma shots-1st life only | The Big Book of Game Genie Codes | 2152 |
| Earthworm Jim | 31 | GL2W-JAH0 | Start with 2000 Plasma shots-1st life only | The Big Book of Game Genie Codes | 2153 |
| Earthworm Jim | 32 | GR2W-JAH0 | Start with 3000 Plasma shots-1st life only | The Big Book of Game Genie Codes | 2154 |
| Earthworm Jim | 33 | G02W-JAH0 | Start with 5000 Plasma shots-1st life only | The Big Book of Game Genie Codes | 2155 |
| Earthworm Jim | 34 | G82W-JAH0 | Start with 7000 Plasma shots-1st life only | The Big Book of Game Genie Codes | 2156 |
| Earthworm Jim | 35 | HG2W-JAH0 | Start with 9000 Plasma shots-1st life only | The Big Book of Game Genie Codes | 2157 |
| Earthworm Jim | 36 | GZRC-KCME | Start with 1500 Plasma shots-2nd life and after | The Big Book of Game Genie Codes | 2158 |
| Earthworm Jim | 37 | GBRC-KEME | Start with 2000 Plasma shots-2nd life and after | The Big Book of Game Genie Codes | 2159 |
| Earthworm Jim | 38 | GBRC-KGME | Start with 3000 Plasma shots-2nd life and after | The Big Book of Game Genie Codes | 2160 |
| Earthworm Jim | 39 | GBRC-KLME | Start with 5000 Plasma shots-2nd life and after | The Big Book of Game Genie Codes | 2161 |
| Earthworm Jim | 40 | GBRC-KRME | Start with 7000 Plasma shots-2nd life and after | The Big Book of Game Genie Codes | 2162 |
| Earthworm Jim | 41 | GBRC-KWME | Start with 9000 Plasma shots-2nd life and after | The Big Book of Game Genie Codes | 2163 |
| Earthworm Jim | 42 | NT1W-LAC8 | Plasma gun power-ups worth 100 | The Big Book of Game Genie Codes | 2164 |
| Earthworm Jim | 43 | FT1W-LCC8 | Plasma gun power-ups worth 300 | The Big Book of Game Genie Codes | 2165 |
| Earthworm Jim | 44 | 8T1W-LCC8 | Plasma gun power-ups worth 500 | The Big Book of Game Genie Codes | 2166 |
| Earthworm Jim | 45 | 721W-LEC8 | Plasma gun power-ups worth 750 | The Big Book of Game Genie Codes | 2167 |
| Earthworm Jim | 46 | 7A1W-LGC8 | Plasma gun power-ups worth 1000 | The Big Book of Game Genie Codes | 2168 |
| Earthworm Jim | 47 | AP5C-JAE2 | Start with 3 continues on Normal level | The Big Book of Game Genie Codes | 2169 |
| Earthworm Jim | 48 | AZ5C-JAE2 | Start with 5 continues on Normal level | The Big Book of Game Genie Codes | 2170 |
| Earthworm Jim | 49 | A75C-JAE2 | Start with 7 continues on Normal level | The Big Book of Game Genie Codes | 2171 |
| Earthworm Jim | 50 | BF5C-JAE2 | Start with 9 continues on Normal level | The Big Book of Game Genie Codes | 2172 |
| Earthworm Jim | 51 | AF5C-JADY | Start on What the Heck | The Big Book of Game Genie Codes | 2173 |
| Earthworm Jim | 52 | AK5C-JADY | Start on Snowman Boss | The Big Book of Game Genie Codes | 2174 |
| Earthworm Jim | 53 | AP5C-JADY | Start on Evil Boss | The Big Book of Game Genie Codes | 2175 |
| Earthworm Jim | 54 | B35C-JADY | Start on Sea Tunnels | The Big Book of Game Genie Codes | 2176 |
| Earthworm Jim | 55 | B75C-JADY | Start on Pod Races | The Big Book of Game Genie Codes | 2177 |
| Earthworm Jim | 56 | AV5C-JADY | Start on Snot a Problem 1 | The Big Book of Game Genie Codes | 2178 |
| Earthworm Jim | 57 | AZ5C-JADY | Start on Snot a Problem 2 | The Big Book of Game Genie Codes | 2179 |
| Earthworm Jim | 58 | A35C-JADY | Start on Snot a Problem 3 | The Big Book of Game Genie Codes | 2180 |
| Earthworm Jim | 59 | A75C-JADY | Start on Peter Puppy | The Big Book of Game Genie Codes | 2181 |
| Earthworm Jim | 60 | BB5C-JADY | Start on Slug For Butt | The Big Book of Game Genie Codes | 2182 |
| Earthworm Jim | 61 | BF5C-JADY | Start on Helicopter | The Big Book of Game Genie Codes | 2183 |
| Earthworm Jim | 62 | BK5C-JADY | Start on Professor's Lab | The Big Book of Game Genie Codes | 2184 |
| Earthworm Jim | 63 | BP5C-JADY | Start on Chicken Fly | The Big Book of Game Genie Codes | 2185 |
| Earthworm Jim | 64 | BV5C-JADY | Start on Naked Worm | The Big Book of Game Genie Codes | 2186 |
| Earthworm Jim | 65 | BZ5C-JADY | Start on Intestines | The Big Book of Game Genie Codes | 2187 |
| Earthworm Jim | 66 | C75C-JADY | Start on Darkness 1 | The Big Book of Game Genie Codes | 2188 |
| Earthworm Jim | 67 | DB5C-JADY | Start on Darkness 2 | The Big Book of Game Genie Codes | 2189 |
| Earthworm Jim | 68 | DF5C-JADY | Start on Darkness 3 | The Big Book of Game Genie Codes | 2190 |
| Earthworm Jim | 69 | DK5C-JADY | Start on Darkness 4 | The Big Book of Game Genie Codes | 2191 |
| Earthworm Jim | 70 | DP5C-JADY | Start on Darkness 5 | The Big Book of Game Genie Codes | 2192 |
| Earthworm Jim | 71 | DV5C-JADY | Start on Psy-crow level (between levels 1 and 2) | The Big Book of Game Genie Codes | 2193 |
| Earthworm Jim 2 | 1 | GBZW-LAFN | Start with no ammo | The Big Book of Game Genie Codes | 2194 |
| Earthworm Jim 2 | 2 | GKZW-LAFN | Start with 2000 bullets | The Big Book of Game Genie Codes | 2195 |
| Earthworm Jim 2 | 3 | GPZW-LAFN | Start with 3000 bullets | The Big Book of Game Genie Codes | 2196 |
| Earthworm Jim 2 | 4 | GVZW-LAFN | Start with 4000 bullets | The Big Book of Game Genie Codes | 2197 |
| Earthworm Jim 2 | 5 | GZZW-LAFN | Start with 5000 bullets | The Big Book of Game Genie Codes | 2198 |
| Earthworm Jim 2 | 6 | G3ZW-LAFN | Start with 6000 bullets | The Big Book of Game Genie Codes | 2199 |
| Earthworm Jim 2 | 7 | G7ZW-LAFN | Start with 7000 bullets | The Big Book of Game Genie Codes | 2200 |
| Earthworm Jim 2 | 8 | HBZW-LAFN | Start with 8000 bullets | The Big Book of Game Genie Codes | 2201 |
| Earthworm Jim 2 | 9 | HFZW-LAFN | Start with 9000 bullets | The Big Book of Game Genie Codes | 2202 |
| Earthworm Jim 2 | 10 | K7ZW-L8FN | Start with mega ammo | The Big Book of Game Genie Codes | 2203 |
| Earthworm Jim 2 | 11 | GBZW-LAH4 | Start with 1 life and no continues | The Big Book of Game Genie Codes | 2204 |
| Earthworm Jim 2 | 12 | GFZW-LAH4 | Start with 2 lives | The Big Book of Game Genie Codes | 2205 |
| Earthworm Jim 2 | 13 | GVZW-LAH4 | Start with 5 lives | The Big Book of Game Genie Codes | 2206 |
| Earthworm Jim 2 | 14 | G7ZW-LAH4 | Start with 10 lives | The Big Book of Game Genie Codes | 2207 |
| Earthworm Jim 2 | 15 | KBZW-LAH4 | Start with 25 lives | The Big Book of Game Genie Codes | 2208 |
| Earthworm Jim 2 | 16 | MFZW-LAH4 | Start with 50 lives | The Big Book of Game Genie Codes | 2209 |
| Earthworm Jim 2 | 17 | RH2W-J6T8 | Infinite lives | The Big Book of Game Genie Codes | 2210 |
| Earthworm Jim 2 | 18 | GK1C-LAH6 | Start with 200% health | The Big Book of Game Genie Codes | 2211 |
| Earthworm Jim 2 | 19 | GP1C-LAH6 | Start with 300% health | The Big Book of Game Genie Codes | 2212 |
| Earthworm Jim 2 | 20 | GV1C-LAH6 | Start with 400% health | The Big Book of Game Genie Codes | 2213 |
| Earthworm Jim 2 | 21 | GZ1C-LAH6 | Start with 500% health | The Big Book of Game Genie Codes | 2214 |
| Earthworm Jim 2 | 22 | G31C-LAH6 | Start with 600% health | The Big Book of Game Genie Codes | 2215 |
| Earthworm Jim 2 | 23 | G71C-LAH6 | Start with 700% health | The Big Book of Game Genie Codes | 2216 |
| Earthworm Jim 2 | 24 | HB1C-LAH6 | Start with 800% health | The Big Book of Game Genie Codes | 2217 |
| Earthworm Jim 2 | 25 | HF1C-LAH6 | Start with 900% health | The Big Book of Game Genie Codes | 2218 |
| Earthworm Jim 2 | 26 | 971C-LAH6 | Start with mega health | The Big Book of Game Genie Codes | 2219 |
| Earthworm Jim 2 | 27 | AB1W-LAET | Don't flash at all after getting hit | The Big Book of Game Genie Codes | 2220 |
| Earthworm Jim 2 | 28 | A71W-LAET | Don't flash as long after getting hit | The Big Book of Game Genie Codes | 2221 |
| Earthworm Jim 2 | 29 | 971W-L8ET | Flash longer after getting hit | The Big Book of Game Genie Codes | 2222 |
| Ecco II - The Tides of Time | Codes 1 Thru 4 will work most of the time. | The Big Book of Game Genie Codes | 2223 | ||
| Ecco II - The Tides of Time | 1 | ADLA-WAD4 | Eating fish does not heal at all | The Big Book of Game Genie Codes | 2224 |
| Ecco II - The Tides of Time | 2 | BDLA-WAD4 | Eating fish heals 1/2x as much as usual | The Big Book of Game Genie Codes | 2225 |
| Ecco II - The Tides of Time | 3 | EDLA-WAD4 | Eating fish heals 2x as much as usual | The Big Book of Game Genie Codes | 2226 |
| Ecco II - The Tides of Time | 4 | HDLA-WAD4 | Eating fish heals Ecco completely | The Big Book of Game Genie Codes | 2227 |
| Ecco II - The Tides of Time | 5 | AKZA-TA7A | Infinite air | The Big Book of Game Genie Codes | 2228 |
| Ecco II - The Tides of Time | 6 | REAA-W6V0 | Infinite health and air | The Big Book of Game Genie Codes | 2229 |
| Ecco II - The Tides of Time | 7 | A4KT-2A38 | Always have 360-degree sonar blast | The Big Book of Game Genie Codes | 2230 |
| Ecco II - The Tides of Time | 8 | ALBA-4A8R | No rings lost for missing gates in 3D stages | The Big Book of Game Genie Codes | 2231 |
| Ecco II - The Tides of Time | 9 | AKCT-4A7N | No rings lost for shooting gates in 3D stages | The Big Book of Game Genie Codes | 2232 |
| Ecco II - The Tides of Time | For Codes 10 Thru 57 some codes are for practice or to preview the level only. | The Big Book of Game Genie Codes | 2233 | ||
| Ecco II - The Tides of Time | 10 | AB0A-TAGY | Start on Sea of Green | The Big Book of Game Genie Codes | 2234 |
| Ecco II - The Tides of Time | 11 | AF0A-TAGY | Start on Deep Ridge | The Big Book of Game Genie Codes | 2235 |
| Ecco II - The Tides of Time | 12 | AK0A-TAGY | Start on The Eye | The Big Book of Game Genie Codes | 2236 |
| Ecco II - The Tides of Time | 13 | AP0A-TAGY | Start on Sea of Birds | The Big Book of Game Genie Codes | 2237 |
| Ecco II - The Tides of Time | 14 | AV0A-TAGY | Start on Secret Cave | The Big Book of Game Genie Codes | 2238 |
| Ecco II - The Tides of Time | 15 | AZ0A-TAGY | Start on The Hungry Ones | The Big Book of Game Genie Codes | 2239 |
| Ecco II - The Tides of Time | 16 | A30A-TAGY | Start on Convergence | The Big Book of Game Genie Codes | 2240 |
| Ecco II - The Tides of Time | 17 | A70A-TAGY | Start on Globe Holder | The Big Book of Game Genie Codes | 2241 |
| Ecco II - The Tides of Time | 18 | BF0A-TAGY | Start on Two Tides | The Big Book of Game Genie Codes | 2242 |
| Ecco II - The Tides of Time | 19 | BK0A-TAGY | Start on The Lost Orcas | The Big Book of Game Genie Codes | 2243 |
| Ecco II - The Tides of Time | 20 | BP0A-TAGY | Start on Vents of Medusa | The Big Book of Game Genie Codes | 2244 |
| Ecco II - The Tides of Time | 21 | BV0A-TAGY | Start on Four Islands | The Big Book of Game Genie Codes | 2245 |
| Ecco II - The Tides of Time | 22 | BZ0A-TAGY | Start on Maze of Stone | The Big Book of Game Genie Codes | 2246 |
| Ecco II - The Tides of Time | 23 | B30A-TAGY | Start on Home Bay | The Big Book of Game Genie Codes | 2247 |
| Ecco II - The Tides of Time | 24 | B70A-TAGY | Start on Sea of Darkness | The Big Book of Game Genie Codes | 2248 |
| Ecco II - The Tides of Time | 25 | CB0A-TAGY | Start on Crystal Springs | The Big Book of Game Genie Codes | 2249 |
| Ecco II - The Tides of Time | 26 | CF0A-TAGY | Start on Fault Zone | The Big Book of Game Genie Codes | 2250 |
| Ecco II - The Tides of Time | 27 | CK0A-TAGY | Start on Gateway | The Big Book of Game Genie Codes | 2251 |
| Ecco II - The Tides of Time | 28 | CP0A-TAGY | Start on Trellia's Bay | The Big Book of Game Genie Codes | 2252 |
| Ecco II - The Tides of Time | 29 | CV0A-TAGY | Start on Skyway | The Big Book of Game Genie Codes | 2253 |
| Ecco II - The Tides of Time | 30 | CZ0A-TAGY | Start on Asterite's Cave | The Big Book of Game Genie Codes | 2254 |
| Ecco II - The Tides of Time | 31 | C30A-TAGY | Start on Eagle's Bay | The Big Book of Game Genie Codes | 2255 |
| Ecco II - The Tides of Time | 32 | C70A-TAGY | Start on Fin to Feather | The Big Book of Game Genie Codes | 2256 |
| Ecco II - The Tides of Time | 33 | DB0A-TAGY | Start on Skylands | The Big Book of Game Genie Codes | 2257 |
| Ecco II - The Tides of Time | 34 | DF0A-TAGY | Start on Tube of Medusa | The Big Book of Game Genie Codes | 2258 |
| Ecco II - The Tides of Time | 35 | DK0A-TAGY | Start on Vortex Arrived | The Big Book of Game Genie Codes | 2259 |
| Ecco II - The Tides of Time | 36 | DP0A-TAGY | Start on Aqua Tubeway | The Big Book of Game Genie Codes | 2260 |
| Ecco II - The Tides of Time | 37 | DV0A-TAGY | Start on Sky Tides | The Big Book of Game Genie Codes | 2261 |
| Ecco II - The Tides of Time | 38 | DZ0A-TAGY | Start on Moray Abyss | The Big Book of Game Genie Codes | 2262 |
| Ecco II - The Tides of Time | 39 | D30A-TAGY | Start on Asterite's Home | The Big Book of Game Genie Codes | 2263 |
| Ecco II - The Tides of Time | 40 | D70A-TAGY | Start on Epilogue | The Big Book of Game Genie Codes | 2264 |
| Ecco II - The Tides of Time | 41 | EB0A-TAGY | Start on Atlantis | The Big Book of Game Genie Codes | 2265 |
| Ecco II - The Tides of Time | 42 | EF0A-TAGY | Start on Fish City | The Big Book of Game Genie Codes | 2266 |
| Ecco II - The Tides of Time | 43 | EK0A-TAGY | Start on City of Forever | The Big Book of Game Genie Codes | 2267 |
| Ecco II - The Tides of Time | 44 | EP0A-TAGY | Start on Black Clouds | The Big Book of Game Genie Codes | 2268 |
| Ecco II - The Tides of Time | 45 | EV0A-TAGY | Start on Vortex Future | The Big Book of Game Genie Codes | 2269 |
| Ecco II - The Tides of Time | 46 | EZ0A-TAGY | Start on Gravitor Box | The Big Book of Game Genie Codes | 2270 |
| Ecco II - The Tides of Time | 47 | E30A-TAGY | Start on Lunar Bay | The Big Book of Game Genie Codes | 2271 |
| Ecco II - The Tides of Time | 48 | E70A-TAGY | Start on Dark Sea | The Big Book of Game Genie Codes | 2272 |
| Ecco II - The Tides of Time | 49 | FB0A-TAGY | Start on New Machine | The Big Book of Game Genie Codes | 2273 |
| Ecco II - The Tides of Time | 50 | FF0A-TAGY | Start on Inside | The Big Book of Game Genie Codes | 2274 |
| Ecco II - The Tides of Time | 51 | FK0A-TAGY | Start on Inter | The Big Book of Game Genie Codes | 2275 |
| Ecco II - The Tides of Time | 52 | FP0A-TAGY | Start on Innuendo | The Big Book of Game Genie Codes | 2276 |
| Ecco II - The Tides of Time | 53 | FV0A-TAGY | Start on Trans | The Big Book of Game Genie Codes | 2277 |
| Ecco II - The Tides of Time | 54 | FZ0A-TAGY | Start on Vortex Queen | The Big Book of Game Genie Codes | 2278 |
| Ecco II - The Tides of Time | 55 | F30A-TAGY | Start on Big Water | The Big Book of Game Genie Codes | 2279 |
| Ecco II - The Tides of Time | 56 | F70A-TAGY | Start on The Pod | The Big Book of Game Genie Codes | 2280 |
| Ecco II - The Tides of Time | 57 | GB0A-TAGY | Start on TMachine | The Big Book of Game Genie Codes | 2281 |
| Ecco the Dolphin | 1 | AKRT-JA64 | Almost infinite breath (switch off to die if you get stuck!) | The Big Book of Game Genie Codes | 2282 |
| Ecco the Dolphin | 2 | AL2A-JA7L | Protection from most jellyfish and many other enemies | The Big Book of Game Genie Codes | 2283 |
| Ecco the Dolphin | 3 | ALZA-JA5Y | Protection from spiked shells and some other enemies | The Big Book of Game Genie Codes | 2284 |
| Ecco the Dolphin | 4 | AAVT-NAFC | Protection from octopus | The Big Book of Game Genie Codes | 2285 |
| Ecco the Dolphin | 5 | HAVT-NAFC | Octopus is fatal | The Big Book of Game Genie Codes | 2286 |
| Ecco the Dolphin | 6 | HCBT-LAEW | Charging a school of fish restores health completely | The Big Book of Game Genie Codes | 2287 |
| Ecco the Dolphin | 7 | SW2A-KGPJ + HC2A-JAFL | Most jellyfish and some other enemies restore health | The Big Book of Game Genie Codes | 2288 |
| Ecco the Dolphin | 8 | SW2A-KGPJ+TC2A-JGFL +E42A-JAFN | Most jellyfish and some other enemies restore breath | The Big Book of Game Genie Codes | 2289 |
| Escape from Mars starring Taz | 1 | ABLB-RACA | Start with no continues | The Big Book of Game Genie Codes | 2290 |
| Escape from Mars starring Taz | 2 | AFLB-RACA | Start with 1 continue | The Big Book of Game Genie Codes | 2291 |
| Escape from Mars starring Taz | 3 | AKLB-RACA | Start with 2 continues | The Big Book of Game Genie Codes | 2292 |
| Escape from Mars starring Taz | 4 | AVLB-RACA | Start with 4 continues | The Big Book of Game Genie Codes | 2293 |
| Escape from Mars starring Taz | 5 | AZLB-RACA | Start with 5 continues | The Big Book of Game Genie Codes | 2294 |
| Escape from Mars starring Taz | 6 | A7LB-RACA | Start with 7 continues | The Big Book of Game Genie Codes | 2295 |
| Escape from Mars starring Taz | 7 | BFLB-RACA | Start with 9 continues | The Big Book of Game Genie Codes | 2296 |
| Escape from Mars starring Taz | 8 | AKLB-RA70 | Infinite continues | The Big Book of Game Genie Codes | 2297 |
| Escape from Mars starring Taz | 9 | A5LB-SJ7C | Start level with rock power-up | The Big Book of Game Genie Codes | 2298 |
| Escape from Mars starring Taz | 10 | AMLB-SJ7C | Start level with flame power-up | The Big Book of Game Genie Codes | 2299 |
| Escape from Mars starring Taz | 11 | AMLB-RA4W | Keep power-ups after you die | The Big Book of Game Genie Codes | 2300 |
| Escape from Mars starring Taz | 12 | ALJB-4A9R | No one loses any energy-Including enemies | The Big Book of Game Genie Codes | 2301 |
| Escape from Mars starring Taz | 13 | ABLB-RABY | Start with 1 life | The Big Book of Game Genie Codes | 2302 |
| Escape from Mars starring Taz | 14 | AFLB-RABY | Start with 2 lives | The Big Book of Game Genie Codes | 2303 |
| Escape from Mars starring Taz | 15 | AVLB-RABY | Start with 5 lives | The Big Book of Game Genie Codes | 2304 |
| Escape from Mars starring Taz | 16 | A3LB-RABY | Start with 7 lives | The Big Book of Game Genie Codes | 2305 |
| Escape from Mars starring Taz | 17 | BBLB-RABY | Start with 9 lives | The Big Book of Game Genie Codes | 2306 |
| Escape from Mars starring Taz | 18 | AKLB-RA64 | Infinite lives | The Big Book of Game Genie Codes | 2307 |
| E-SWAT Cyber Police - City Under Siege | 1 | AKWA-BA20 + FKWA-B924 + AKWA-AA26 | Start on mission 2 | The Big Book of Game Genie Codes | 2308 |
| E-SWAT Cyber Police - City Under Siege | 2 | AVWA-BA20 + FKWA-B924 + AKWA-AA26 | Start on mission 3 | The Big Book of Game Genie Codes | 2309 |
| E-SWAT Cyber Police - City Under Siege | 3 | A3WA-BA20 + FKWA-B924 + AKWA-AA26 | Start on mission 4 | The Big Book of Game Genie Codes | 2310 |
| E-SWAT Cyber Police - City Under Siege | 4 | BBWA-BA20 + FKWA-B924 + AKWA-AA26 | Start on mission 5 | The Big Book of Game Genie Codes | 2311 |
| E-SWAT Cyber Police - City Under Siege | 5 | BKWA-BA20 + FKWA-B924 + AKWA-AA26 | Start on mission 6 | The Big Book of Game Genie Codes | 2312 |
| E-SWAT Cyber Police - City Under Siege | 6 | BVWA-BA20 + FKWA-B924 + AKWA-AA26 | Start on mission 7 | The Big Book of Game Genie Codes | 2313 |
| E-SWAT Cyber Police - City Under Siege | 7 | B3WA-BA20 + FKWA-B924 + AKWA-AA26 | Start on mission 8 | The Big Book of Game Genie Codes | 2314 |
| E-SWAT Cyber Police - City Under Siege | 8 | A41T-FA38 | Start with 7 lives | The Big Book of Game Genie Codes | 2315 |
| E-SWAT Cyber Police - City Under Siege | 9 | BC1T-FA38 | Start with 9 lives | The Big Book of Game Genie Codes | 2316 |
| E-SWAT Cyber Police - City Under Siege | 10 | EW1T-FA38 | Start with 25 lives | The Big Book of Game Genie Codes | 2317 |
| E-SWAT Cyber Police - City Under Siege | 11 | KG1T-FA38 | Start with 50 lives | The Big Book of Game Genie Codes | 2318 |
| E-SWAT Cyber Police - City Under Siege | 12 | AB2A-AACN | Infinite lives | The Big Book of Game Genie Codes | 2319 |
| E-SWAT Cyber Police - City Under Siege | 13 | J78A-AEWC | Almost invincible | The Big Book of Game Genie Codes | 2320 |
| E-SWAT Cyber Police - City Under Siege | 14 | AATT-B62J | Floor spikes do no damage | The Big Book of Game Genie Codes | 2321 |
| E-SWAT Cyber Police - City Under Siege | 15 | AV3A-B666 | Life-up restores 1 bar of life gauge | The Big Book of Game Genie Codes | 2322 |
| E-SWAT Cyber Police - City Under Siege | 16 | BV3A-B666 | Life-up restores 3 bars of life gauge | The Big Book of Game Genie Codes | 2323 |
| E-SWAT Cyber Police - City Under Siege | 17 | CB3A-B666 | Life-up restores 4 bars of life gauge | The Big Book of Game Genie Codes | 2324 |
| E-SWAT Cyber Police - City Under Siege | 18 | JB3A-B666 | Life-up restores life gauge to full | The Big Book of Game Genie Codes | 2325 |
| E-SWAT Cyber Police - City Under Siege | 19 | 1K3A-BE6Y | Life-up worth same as 1-up | The Big Book of Game Genie Codes | 2326 |
| E-SWAT Cyber Police - City Under Siege | 20 | AK2A-AAB2 | 1-up worth 2 lives instead of 1 | The Big Book of Game Genie Codes | 2327 |
| E-SWAT Cyber Police - City Under Siege | 21 | AP2A-AAB2 | 1-up worth 3 lives | The Big Book of Game Genie Codes | 2328 |
| E-SWAT Cyber Police - City Under Siege | 22 | AZ2A-AAB2 | 1-up worth 5 lives | The Big Book of Game Genie Codes | 2329 |
| E-SWAT Cyber Police - City Under Siege | 23 | CB2A-AAB2 | 1-up worth 10 lives | The Big Book of Game Genie Codes | 2330 |
| E-SWAT Cyber Police - City Under Siege | 24 | AFWA-AABC | Start with 1 credit | The Big Book of Game Genie Codes | 2331 |
| E-SWAT Cyber Police - City Under Siege | 25 | AKWA-AABC | Start with 2 credits | The Big Book of Game Genie Codes | 2332 |
| E-SWAT Cyber Police - City Under Siege | 26 | BKWA-AABC | Start with 10 credits | The Big Book of Game Genie Codes | 2333 |
| E-SWAT Cyber Police - City Under Siege | 27 | BDCA-EA9E | Infinite credits | The Big Book of Game Genie Codes | 2334 |
| Eternal Champions | 1 | BEHT-GAD4 | 2-players; either player can choose the Eternal Champion | The Big Book of Game Genie Codes | 2335 |
| Eternal Champions | 2 | 9THT-HCP4+BEHT-GAF6 | 1-player; Play as the Eternal Champion (select any character) | The Big Book of Game Genie Codes | 2336 |
| Eternal Champions | 3 | ACNT-LAE0 | Insult uses no inner strength | The Big Book of Game Genie Codes | 2337 |
| Eternal Champions | 4 | GCNT-LAE0 | Insult uses more inner strength | The Big Book of Game Genie Codes | 2338 |
| Eternal Champions | 5 | ACXT-LAC6 | Shadow's High Jump Angle Kick uses no inner strength | The Big Book of Game Genie Codes | 2339 |
| Eternal Champions | 6 | GCXT-LAC6 | Shadow's High Jump Angle Kick uses more inner strength | The Big Book of Game Genie Codes | 2340 |
| Eternal Champions | 7 | RGZT-L6XA | Inner strength is restored very quickly | The Big Book of Game Genie Codes | 2341 |
| Eternal Champions | 8 | GWEA-LAFJ | Shadow starts with 1/2 energy | The Big Book of Game Genie Codes | 2342 |
| Eternal Champions | 9 | GTST-LAH0 | Rax starts with 1/2 energy | The Big Book of Game Genie Codes | 2343 |
| Eternal Champions | 10 | GWGA-JAFT | Blade starts with 1/2 energy | The Big Book of Game Genie Codes | 2344 |
| Eternal Champions | 11 | GVYA-JAEW | Jetta starts with 1/2 energy | The Big Book of Game Genie Codes | 2345 |
| Eternal Champions | 12 | GVDA-LAHL | Slash starts with 1/2 energy | The Big Book of Game Genie Codes | 2346 |
| Eternal Champions | 13 | GX9T-JAHA | Trident's starts with 1/2 energy | The Big Book of Game Genie Codes | 2347 |
| Eternal Champions | 14 | GW2A-JABA | Xavier starts with 1/2 energy | The Big Book of Game Genie Codes | 2348 |
| Eternal Champions | 15 | GXKT-JADW | Midknight starts with 1/2 energy | The Big Book of Game Genie Codes | 2349 |
| Eternal Champions | 16 | GVYA-LACY | Larcen starts with 1/2 energy | The Big Book of Game Genie Codes | 2350 |
| Eternal Champions | 17 | AWSA-NAFR | Shadow's Snap when close in does no damage | The Big Book of Game Genie Codes | 2351 |
| Eternal Champions | 18 | AWSA-PAPR | Shadow's Snap when close in does more damage | The Big Book of Game Genie Codes | 2352 |
| Eternal Champions | 19 | AWMT-NABL | Shadow's Snap when farther away does no damage | The Big Book of Game Genie Codes | 2353 |
| Eternal Champions | 20 | AWMT-PAKL | Shadow's Snap when farther away does more damage | The Big Book of Game Genie Codes | 2354 |
| Eternal Champions | 21 | A0SA-NAHR | Shadow's Thrust when close in does no damage | The Big Book of Game Genie Codes | 2355 |
| Eternal Champions | 22 | A0SA-PASR | Shadow's Thrust when close in does more damage | The Big Book of Game Genie Codes | 2356 |
| Eternal Champions | 23 | A0MT-NAD0 | Shadow's Thrust when farther away does no damage | The Big Book of Game Genie Codes | 2357 |
| Eternal Champions | 24 | A0MT-PAM0 | Shadow's Thrust when farther away does more damage | The Big Book of Game Genie Codes | 2358 |
| Eternal Champions | 25 | A4ST-NAER | Shadow's Wheel when close in does no damage | The Big Book of Game Genie Codes | 2359 |
| Eternal Champions | 26 | A4ST-PANR | Shadow's Wheel when close in does more damage | The Big Book of Game Genie Codes | 2360 |
| Eternal Champions | 27 | A4MT-NAGC | Shadow's Wheel when farther away does no damage | The Big Book of Game Genie Codes | 2361 |
| Eternal Champions | 28 | A4MT-PARC | Shadow's Wheel when farther away does more damage | The Big Book of Game Genie Codes | 2362 |
| Eternal Champions | 29 | FLVT-NAAR | Shadow's High Jump Angle Kick does no damage | The Big Book of Game Genie Codes | 2363 |
| Eternal Champions | 30 | FLVT-PAJR | Shadow's High Jump Angle Kick does more damage | The Big Book of Game Genie Codes | 2364 |
| Eternal Champions | 31 | EGWT-NAAG | Shadow's Short Slide does less damage | The Big Book of Game Genie Codes | 2365 |
| Eternal Champions | 32 | EGWT-PAJG | Shadow's Short Slide does more damage | The Big Book of Game Genie Codes | 2366 |
| Eternal Champions | 33 | EGWT-NAAW | Shadow's Medium Slide does less damage | The Big Book of Game Genie Codes | 2367 |
| Eternal Champions | 34 | EGWT-PAJW | Shadow's Medium Slide does more damage | The Big Book of Game Genie Codes | 2368 |
| Eternal Champions | 35 | ALNA-NAE0 | Shadow's lunge when farther away does no damage | The Big Book of Game Genie Codes | 2369 |
| Eternal Champions | 36 | ALNA-PAN0 | Shadow's lunge when farther away does more damage | The Big Book of Game Genie Codes | 2370 |
| Eternal Champions | 37 | ALTA-NABG | Shadow's lunge when close in does no damage | The Big Book of Game Genie Codes | 2371 |
| Eternal Champions | 38 | ALTA-PAKG | Shadow's lunge when close in does more damage | The Big Book of Game Genie Codes | 2372 |
| Eternal Champions | 39 | ARNT-NAAG | Shadow's swing when farther away does no damage | The Big Book of Game Genie Codes | 2373 |
| Eternal Champions | 40 | ARNT-P0JG | Shadow's swing when farther away does more damage | The Big Book of Game Genie Codes | 2374 |
| Eternal Champions | 41 | ARTA-NAD8 | Shadow's swing when close in does no damage | The Big Book of Game Genie Codes | 2375 |
| Eternal Champions | 42 | ARTA-PAM8 | Shadow's's swing when close in does more damage | The Big Book of Game Genie Codes | 2376 |
| Eternal Champions | 43 | AWDT-NAEE | Larcen's snap when farther away does no damage | The Big Book of Game Genie Codes | 2377 |
| Eternal Champions | 44 | AWDT-PANE | Larcen's snap when farther away does more damage | The Big Book of Game Genie Codes | 2378 |
| Eternal Champions | 45 | ERDT-NAF2 | Larcen's thrust when farther away does no damage | The Big Book of Game Genie Codes | 2379 |
| Eternal Champions | 46 | ERDT-PAP2 | Larcen's thrust when farther away does more damage | The Big Book of Game Genie Codes | 2380 |
| Eternal Champions | 47 | EWGT-NAA6 | Larcen's wheel when close in does no damage | The Big Book of Game Genie Codes | 2381 |
| Eternal Champions | 48 | EWGT-PAJ6 | Larcen's wheel when close in does more damage | The Big Book of Game Genie Codes | 2382 |
| Eternal Champions | 49 | ELGA-NADA | Larcen's snap when close in does no damage | The Big Book of Game Genie Codes | 2383 |
| Eternal Champions | 50 | ELGA-PAMA | Larcen's's snap when close in does more damage | The Big Book of Game Genie Codes | 2384 |
| Eternal Champions | 51 | A0GA-NAGE | Larcen's thrust when close in does no damage | The Big Book of Game Genie Codes | 2385 |
| Eternal Champions | 52 | A0GA-PARE | Larcen's thrust when close in does more damage | The Big Book of Game Genie Codes | 2386 |
| Eternal Champions | 53 | A4EA-NAAT | Larcen's wheel when farther away does no damage | The Big Book of Game Genie Codes | 2387 |
| Eternal Champions | 54 | A4EA-PAJT | Larcen's wheel when farther away does more damage | The Big Book of Game Genie Codes | 2388 |
| Eternal Champions | 55 | AGGT-NADY | Larcen's straight when close in does no damage | The Big Book of Game Genie Codes | 2389 |
| Eternal Champions | 56 | AGGT-PAMY | Larcen's straight when close in does more damage | The Big Book of Game Genie Codes | 2390 |
| Eternal Champions | 57 | ALHA-NAAN | Larcen's swing when close in does less damage | The Big Book of Game Genie Codes | 2391 |
| Eternal Champions | 58 | ALHA-PAJN | Larcen's swing when close in does more damage | The Big Book of Game Genie Codes | 2392 |
| Eternal Champions | 59 | F0JT-NAH2 | Larcen's Swinging Hammer Fist does less damage | The Big Book of Game Genie Codes | 2393 |
| Eternal Champions | 60 | F0JT-PAS2 | Larcen's Swinging Hammer Fistdoes more damage | The Big Book of Game Genie Codes | 2394 |
| Eternal Champions | 61 | AT8T-NAEJ | Midknight's snap when farther away does no damage | The Big Book of Game Genie Codes | 2395 |
| Eternal Champions | 62 | AT8T-PANJ | Midknight's snap when farther away does more damage | The Big Book of Game Genie Codes | 2396 |
| Eternal Champions | 63 | FY8A-NAHY | Midknight's lunge when farther away does no damage | The Big Book of Game Genie Codes | 2397 |
| Eternal Champions | 64 | FY8A-PASY | Midknight's lunge when farther away does more damage | The Big Book of Game Genie Codes | 2398 |
| Eternal Champions | 65 | A28A-NAD2 | Midknight's wheel when farther away does no damage | The Big Book of Game Genie Codes | 2399 |
| Eternal Champions | 66 | A28A-PAM2 | Midknight's wheel when farther away does more damage | The Big Book of Game Genie Codes | 2400 |
| Eternal Champions | 67 | FY7T-NADJ | Midknight's lunge when farther away does no damage | The Big Book of Game Genie Codes | 2401 |
| Eternal Champions | 68 | FY7T-PAMJ | Midknight's lunge when farther away does more damage | The Big Book of Game Genie Codes | 2402 |
| Eternal Champions | 69 | FZCT-NAGJ | Midknight's lunge when close in does less damage | The Big Book of Game Genie Codes | 2403 |
| Eternal Champions | 70 | FZCT-PARJ | Midknight's lunge when close in does more damage | The Big Book of Game Genie Codes | 2404 |
| Eternal Champions | 71 | FZDA-NAC6 | Midknight's swing when close in does less damage | The Big Book of Game Genie Codes | 2405 |
| Eternal Champions | 72 | FZDA-PAL6 | Midknight's swing when close in does more damage | The Big Book of Game Genie Codes | 2406 |
| Eternal Champions | 73 | AN7T-NAFJ | Midknight's swing when farther away does no damage | The Big Book of Game Genie Codes | 2407 |
| Eternal Champions | 74 | AN7T-PAPJ | Midknight's swing when farther away does more damage | The Big Book of Game Genie Codes | 2408 |
| Eternal Champions | 75 | AZ5A-NAC8 | Slash's snap when farther away does no damage | The Big Book of Game Genie Codes | 2409 |
| Eternal Champions | 76 | AZ5A-PAL8 | Slash's snap when farther away does more damage | The Big Book of Game Genie Codes | 2410 |
| Eternal Champions | 77 | AV7T-NADG | Slash's snap when close in does no damage | The Big Book of Game Genie Codes | 2411 |
| Eternal Champions | 78 | AV7T-PAMG | Slash's snap when close in does more damage | The Big Book of Game Genie Codes | 2412 |
| Eternal Champions | 79 | AZ7T-NAE4 | Slash's thrust when close in does no damage | The Big Book of Game Genie Codes | 2413 |
| Eternal Champions | 80 | AZ7T-PAN4 | Slash's thrust when close in does more damage | The Big Book of Game Genie Codes | 2414 |
| Eternal Champions | 81 | BK5A-NAEW | Slash's thrust when farther away does less damage | The Big Book of Game Genie Codes | 2415 |
| Eternal Champions | 82 | BK5A-PANW | Slash's thrust when farther away does more damage | The Big Book of Game Genie Codes | 2416 |
| Eternal Champions | 83 | A35A-NAH0 | Slash's wheel when farther away does no damage | The Big Book of Game Genie Codes | 2417 |
| Eternal Champions | 84 | A35A-PAS0 | Slash's wheel when farther away does more damage | The Big Book of Game Genie Codes | 2418 |
| Eternal Champions | 85 | AK7T-NAGN | Slash's wheel when close in does no damage | The Big Book of Game Genie Codes | 2419 |
| Eternal Champions | 86 | AK7T-PARN | Slash's wheel when close in does more damage | The Big Book of Game Genie Codes | 2420 |
| Eternal Champions | 87 | AF8A-NAAC | Slash's straight when close in does no damage | The Big Book of Game Genie Codes | 2421 |
| Eternal Champions | 88 | AF8A-PAJC | Slash's straight when close in does more damage | The Big Book of Game Genie Codes | 2422 |
| Eternal Champions | 89 | AK8A-NAB0 | Slash's lunge when close in does no damage | The Big Book of Game Genie Codes | 2423 |
| Eternal Champions | 90 | AK8A-PAK0 | Slash's lunge when close in does more damage | The Big Book of Game Genie Codes | 2424 |
| Eternal Champions | 91 | AP8A-NAD0 | Slash's swing when close in does no damage | The Big Book of Game Genie Codes | 2425 |
| Eternal Champions | 92 | AP8A-PAM0 | Slash's swing when close in does more damage | The Big Book of Game Genie Codes | 2426 |
| Eternal Champions | 93 | AK9A-NAB4 | Slash's Massive Club Swing does less damage | The Big Book of Game Genie Codes | 2427 |
| Eternal Champions | 94 | AK9A-PAK4 | Slash's Massive Club Swing does more damage | The Big Book of Game Genie Codes | 2428 |
| Eternal Champions | 95 | ALAT-NAB4 | Slash's Spinal Crush does less damage | The Big Book of Game Genie Codes | 2429 |
| Eternal Champions | 96 | ALAT-PAK4 | Slash's Spinal Crush does more damage | The Big Book of Game Genie Codes | 2430 |
| Eternal Champions | 97 | BJ4A-NAB0 | Xavier's snap when close in does less damage | The Big Book of Game Genie Codes | 2431 |
| Eternal Champions | 98 | BJ4A-PAK0 | Xavier's snap when close in does more damage | The Big Book of Game Genie Codes | 2432 |
| Eternal Champions | 99 | AY4A-NAFW | Xavier's thrust when close in does less damage | The Big Book of Game Genie Codes | 2433 |
| Eternal Champions | 100 | AY4A-PAPW | Xavier's thrust when close in does more damage | The Big Book of Game Genie Codes | 2434 |
| Eternal Champions | 101 | AE3A-NAF0 | Xavier's straight when close in does less damage | The Big Book of Game Genie Codes | 2435 |
| Eternal Champions | 102 | AE3A-PAP0 | Xavier's straight when close in does more damage | The Big Book of Game Genie Codes | 2436 |
| Eternal Champions | 103 | ANYT-NADW | Xavier's swing when farther away does no damage | The Big Book of Game Genie Codes | 2437 |
| Eternal Champions | 104 | ANYT-PAMW | Xavier's swing when farther away does more damage | The Big Book of Game Genie Codes | 2438 |
| Eternal Champions | 105 | EE6T-NAER | Xavier's Attack and Smash do no damage | The Big Book of Game Genie Codes | 2439 |
| Eternal Champions | 106 | EE6T-PANR | Xavier's Attack and Smash do more damage | The Big Book of Game Genie Codes | 2440 |
| Eternal Champions | 107 | AZKA-NAA8 | Trident's thrust when farther away does no damage | The Big Book of Game Genie Codes | 2441 |
| Eternal Champions | 108 | AZKA-PAJ8 | Trident's thrust when farther away does more damage | The Big Book of Game Genie Codes | 2442 |
| Eternal Champions | 109 | A3JT-NACC | Trident's wheel when farther away does less damage | The Big Book of Game Genie Codes | 2443 |
| Eternal Champions | 110 | A3JT-PALC | Trident's wheel when farther away does more damage | The Big Book of Game Genie Codes | 2444 |
| Eternal Champions | 111 | A3RA-NACG | Trident's wheel when close in does less damage | The Big Book of Game Genie Codes | 2445 |
| Eternal Champions | 112 | A3RA-PALG | Trident's wheel when close in does more damage | The Big Book of Game Genie Codes | 2446 |
| Eternal Champions | 113 | AFHT-NAE8 | Trident's straight when farther away does no damage | The Big Book of Game Genie Codes | 2447 |
| Eternal Champions | 114 | AFHT-PAN8 | Trident's straight when farther away does more damage | The Big Book of Game Genie Codes | 2448 |
| Eternal Champions | 115 | AKHT-NAH0 | Trident's lunge when farther away does no damage | The Big Book of Game Genie Codes | 2449 |
| Eternal Champions | 116 | AKHT-PAS0 | Trident's lunge when farther away does more damage | The Big Book of Game Genie Codes | 2450 |
| Eternal Champions | 117 | ATET-NAE8 | Jetta's snap when farther away does no damage | The Big Book of Game Genie Codes | 2451 |
| Eternal Champions | 118 | ATET-PAN8 | Jetta's snap when farther away does more damage | The Big Book of Game Genie Codes | 2452 |
| Eternal Champions | 119 | ATKA-NAFG | Jetta's snap when close in does no damage | The Big Book of Game Genie Codes | 2453 |
| Eternal Champions | 120 | ATKA-PAPG | Jetta's snap when close in does more damage | The Big Book of Game Genie Codes | 2454 |
| Eternal Champions | 121 | FYKT-NAA0 | Jetta's thrust when close in does less damage | The Big Book of Game Genie Codes | 2455 |
| Eternal Champions | 122 | FYKT-PAJ0 | Jetta's thrust when close in does more damage | The Big Book of Game Genie Codes | 2456 |
| Eternal Champions | 123 | AYET-NAB4 | Jetta's thrust when farther away does no damage | The Big Book of Game Genie Codes | 2457 |
| Eternal Champions | 124 | AYET-PAK4 | Jetta's thrust when farther away does more damage | The Big Book of Game Genie Codes | 2458 |
| Eternal Champions | 125 | A2LA-NAC8 | Jetta's wheel when close in does no damage | The Big Book of Game Genie Codes | 2459 |
| Eternal Champions | 126 | A2LA-PYL8 | Jetta's wheel when close in does more damage | The Big Book of Game Genie Codes | 2460 |
| Eternal Champions | 127 | A2EA-NAG0 | Jetta's wheel when farther away does less damage | The Big Book of Game Genie Codes | 2461 |
| Eternal Champions | 128 | A2EA-PAR0 | Jetta's wheel when farther away does more damage | The Big Book of Game Genie Codes | 2462 |
| Eternal Champions | 129 | AEJT-NADR | Jetta's straight when close in does no damage | The Big Book of Game Genie Codes | 2463 |
| Eternal Champions | 130 | AEJT-PJMR | Jetta's straight when close in does more damage | The Big Book of Game Genie Codes | 2464 |
| Eternal Champions | 131 | AEDT-NADC | Jetta's straight when farther away does no damage | The Big Book of Game Genie Codes | 2465 |
| Eternal Champions | 132 | AEDT-PLMC | Jetta's straight when farther away does more damage | The Big Book of Game Genie Codes | 2466 |
| Eternal Champions | 133 | AJDT-NAGG | Jetta's lunge when farther away does no damage | The Big Book of Game Genie Codes | 2467 |
| Eternal Champions | 134 | AJDT-PARG | Jetta's lunge when farther away does more damage | The Big Book of Game Genie Codes | 2468 |
| Eternal Champions | 135 | AJJT-NAGG | Jetta's lunge when close in does no damage | The Big Book of Game Genie Codes | 2469 |
| Eternal Champions | 136 | AJJT-PWRG | Jetta's lunge when close in does more damage | The Big Book of Game Genie Codes | 2470 |
| Eternal Champions | 137 | ANEA-NAA8 | Jetta's swing when farther away does no damage | The Big Book of Game Genie Codes | 2471 |
| Eternal Champions | 138 | ANEA-PAJ8 | Jetta's swing when farther away does more damage | The Big Book of Game Genie Codes | 2472 |
| Eternal Champions | 139 | ANKA-NACR | Jetta's swing when close in does no damage | The Big Book of Game Genie Codes | 2473 |
| Eternal Champions | 140 | ANKA-PALR | Jetta's swing when close in does more damage | The Big Book of Game Genie Codes | 2474 |
| Eternal Champions | 141 | ATRA-NAHA | Blade's snap when farther away does no damage | The Big Book of Game Genie Codes | 2475 |
| Eternal Champions | 142 | ATRA-PASA | Blade's snap when farther away does more damage | The Big Book of Game Genie Codes | 2476 |
| Eternal Champions | 143 | ATVA-NAHJ | Blade's snap when close in does no damage | The Big Book of Game Genie Codes | 2477 |
| Eternal Champions | 144 | ATVA-PASJ | Blade's snap when close in does more damage | The Big Book of Game Genie Codes | 2478 |
| Eternal Champions | 145 | G2RA-NAFN | Blade's thrust when farther away does no damage | The Big Book of Game Genie Codes | 2479 |
| Eternal Champions | 146 | G2RA-PAPN | Blade's thrust when farther away does more damage | The Big Book of Game Genie Codes | 2480 |
| Eternal Champions | 147 | AYVT-NAA6 | Blade's thrust when close in does no damage | The Big Book of Game Genie Codes | 2481 |
| Eternal Champions | 148 | AYVT-PAJ6 | Blade's thrust when close in does more damage | The Big Book of Game Genie Codes | 2482 |
| Eternal Champions | 149 | ANVT-NACT | Blade's wheel when close in does no damage | The Big Book of Game Genie Codes | 2483 |
| Eternal Champions | 150 | ANVT-PALT | Blade's wheel when close in does more damage | The Big Book of Game Genie Codes | 2484 |
| Eternal Champions | 151 | A2RA-NADN | Blade's wheel when farther away does no damage | The Big Book of Game Genie Codes | 2485 |
| Eternal Champions | 152 | A2RA-PAMN | Blade's wheel when farther away does more damage | The Big Book of Game Genie Codes | 2486 |
| Eternal Champions | 153 | AETT-NAFT | Blade's straight when close in does no damage | The Big Book of Game Genie Codes | 2487 |
| Eternal Champions | 154 | AETT-PAPT | Blade's straight when close in does more damage | The Big Book of Game Genie Codes | 2488 |
| Eternal Champions | 155 | AJVA-NABA | Blade's lunge when close in does less damage | The Big Book of Game Genie Codes | 2489 |
| Eternal Champions | 156 | AJVA-PAKA | Blade's lunge when close in does more damage | The Big Book of Game Genie Codes | 2490 |
| Eternal Champions | 157 | ANVA-NAF6 | Blade's swing when close in does no damage | The Big Book of Game Genie Codes | 2491 |
| Eternal Champions | 158 | ANVA-PAP6 | Blade's swing when close in does more damage | The Big Book of Game Genie Codes | 2492 |
| Eternal Champions | 159 | FYPT-NADA | Blade's swing when farther away does less damage | The Big Book of Game Genie Codes | 2493 |
| Eternal Champions | 160 | FYPT-PAMA | Blade's swing when farther away does more damage | The Big Book of Game Genie Codes | 2494 |
| Eternal Champions | 161 | AVVT-NAHJ | Rax's snap when farther away does less damage | The Big Book of Game Genie Codes | 2495 |
| Eternal Champions | 162 | AVVT-PASJ | Rax's snap when farther away does more damage | The Big Book of Game Genie Codes | 2496 |
| Eternal Champions | 163 | AVZT-NACN | Rax's snap when close in does no damage | The Big Book of Game Genie Codes | 2497 |
| Eternal Champions | 164 | AVZT-PALN | Rax's snap when close in does more damage | The Big Book of Game Genie Codes | 2498 |
| Eternal Champions | 165 | AZVT-NAEE | Rax's thrust when farther away does no damage | The Big Book of Game Genie Codes | 2499 |
| Eternal Champions | 166 | AZVT-PANE | Rax's thrust when farther away does more damage | The Big Book of Game Genie Codes | 2500 |
| Eternal Champions | 167 | AZZT-NAEN | Rax's thrust when close in does no damage | The Big Book of Game Genie Codes | 2501 |
| Eternal Champions | 168 | AZZT-PANN | Rax's thrust when close in does more damage | The Big Book of Game Genie Codes | 2502 |
| Eternal Champions | 169 | DZZT-NAG2 | Rax's wheel when close in does no damage | The Big Book of Game Genie Codes | 2503 |
| Eternal Champions | 170 | DZZT-PAR2 | Rax's wheel when close in does more damage | The Big Book of Game Genie Codes | 2504 |
| Eternal Champions | 171 | A3VT-NAAY | Rax's wheel when farther away does no damage | The Big Book of Game Genie Codes | 2505 |
| Eternal Champions | 172 | A3VT-PAJY | Rax's wheel when farther away does more damage | The Big Book of Game Genie Codes | 2506 |
| Eternal Champions | 173 | AFTT-NAFN | Rax's straight when farther away does no damage | The Big Book of Game Genie Codes | 2507 |
| Eternal Champions | 174 | AFTT-PAPN | Rax's straight when farther away does more damage | The Big Book of Game Genie Codes | 2508 |
| Eternal Champions | 175 | AFZA-NAC6 | Rax's straight when close in does no damage | The Big Book of Game Genie Codes | 2509 |
| Eternal Champions | 176 | AFZA-PNL6 | Rax's straight when close in does more damage | The Big Book of Game Genie Codes | 2510 |
| Eternal Champions | 177 | AKTT-NAHN | Rax's lunge when farther away does no damage | The Big Book of Game Genie Codes | 2511 |
| Eternal Champions | 178 | AKTT-PNSN | Rax's lunge when farther away does more damage | The Big Book of Game Genie Codes | 2512 |
| Eternal Champions | 179 | AKZA-NAFJ | Rax's lunge when close in does no damage | The Big Book of Game Genie Codes | 2513 |
| Eternal Champions | 180 | AKZA-PRPJ | Rax's lunge when close in does more damage | The Big Book of Game Genie Codes | 2514 |
| Eternal Champions | 181 | APZT-NAAA | Rax's swing when close in does no damage | The Big Book of Game Genie Codes | 2515 |
| Eternal Champions | 182 | APZT-PAJA | Rax's swing when close in does more damage | The Big Book of Game Genie Codes | 2516 |
| Eternal Champions | 183 | APVA-NACE | Rax's swing when farther away does no damage | The Big Book of Game Genie Codes | 2517 |
| Eternal Champions | 184 | APVA-PALE | Rax's swing when farther away does more damage | The Big Book of Game Genie Codes | 2518 |
| Evander Holyfield's "Real Deal" Boxing | 1 | AJWA-AA64 | Always round 1 | The Big Book of Game Genie Codes | 2519 |
| Evander Holyfield's "Real Deal" Boxing | 2 | BJWA-ACFN + BJNA-ACHW | Rounds are 1 minute long | The Big Book of Game Genie Codes | 2520 |
| Evander Holyfield's "Real Deal" Boxing | 3 | BJWA-AEFN + BJNA-AEHW | Rounds are 2 minutes long | The Big Book of Game Genie Codes | 2521 |
| Evander Holyfield's "Real Deal" Boxing | 4 | BJWA-AJEN + BJNA-AJHW | Rounds are 4 minutes long | The Big Book of Game Genie Codes | 2522 |
| Evander Holyfield's "Real Deal" Boxing | 5 | BJWA-ANFN + BJNA-ANHW | Rounds are 6 minutes long | The Big Book of Game Genie Codes | 2523 |
| Evander Holyfield's "Real Deal" Boxing | 6 | BJWA-AWFN + BJNA-AWHW | Rounds are 9 minutes long | The Big Book of Game Genie Codes | 2524 |
| Evander Holyfield's "Real Deal" Boxing | 7 | CTRA-AA2L | Rounds never end | The Big Book of Game Genie Codes | 2525 |
| Evander Holyfield's "Real Deal" Boxing | 8 | RGKT-A6VW + TCKT-A4AN + TCKT-A4BR | Set up new career any way you want | The Big Book of Game Genie Codes | 2526 |
| F1 | 1 | AA9T-6A8A | Pit crew time is 0 | The Big Book of Game Genie Codes | 2527 |
| F1 | 2 | JA9T-7EZ4 | Pit crew time is 2x normal | The Big Book of Game Genie Codes | 2528 |
| F1 | 3 | JA9T-7TZ4 | Pit crew time is 1/2x normal | The Big Book of Game Genie Codes | 2529 |
| F1 | 4 | JA9T-7AZ4 | Pit crew time is 1/4x normal | The Big Book of Game Genie Codes | 2530 |
| F1 | 5 | AJ5A-6A2N | Tires don't wear out from normal driving | The Big Book of Game Genie Codes | 2531 |
| F1 | 6 | ABBT-6AD0 | No Tire Wear from bumping some cars & some rough driving | The Big Book of Game Genie Codes | 2532 |
| F1 | 7 | ABBA-6ACC | No Tire Wear from bumping cars or other rough driving | The Big Book of Game Genie Codes | 2533 |
| F1 | 8 | ABAT-6ADR | Tires don't wear out from hitting some trees, signs, etc. | The Big Book of Game Genie Codes | 2534 |
| F1 | 9 | ABBA-6AF8 | Tires don't wear out from hitting other trees, signs, etc. | The Big Book of Game Genie Codes | 2535 |
| F1 | 10 | ABKT-6EG4+AA9T-6ECA | Tires last 1/4x long as normal | The Big Book of Game Genie Codes | 2536 |
| F1 | 11 | ABKT-6JG4+AA9T-6JCA | Tires last 1/2x long as normal | The Big Book of Game Genie Codes | 2537 |
| F1 | 12 | ABKT-7AG4+AA9T-7ACA | Tires last 2x long as normal | The Big Book of Game Genie Codes | 2538 |
| F1 | 13 | ABKT-7TG4+AA9T-7TCA | Tires last 3x long as normal | The Big Book of Game Genie Codes | 2539 |
| F1 | 14 | AT5A-6A4J | No warning to pit when tires are worn | The Big Book of Game Genie Codes | 2540 |
| F1 | 15 | AJ2A-6A5L | Each race is 1 lap | The Big Book of Game Genie Codes | 2541 |
| F1 | 16 | AJ2A-6A48 | Each race is infinite laps (lap never counts up) | The Big Book of Game Genie Codes | 2542 |
| F1 | 17 | AYRT-6AB0+AYRT-6AB6 | Highest gear with manual transmission is 5th | The Big Book of Game Genie Codes | 2543 |
| F1 | 18 | ATRT-6AB0+ATRT-6AB6 | Highest gear with manual transmission is 4th | The Big Book of Game Genie Codes | 2544 |
| F1 | 19 | ANRT-6AB0+ANRT-6AB6 | Highest gear with manual transmission is 3rd | The Big Book of Game Genie Codes | 2545 |
| F1 | 20 | AJRT-6AB0+AJRT-6AB6 | Highest gear with manual transmission is 2nd | The Big Book of Game Genie Codes | 2546 |
| F1 | 21 | AERT-6AB0+AERT-6AB6 | Highest gear with manual transmission is 1st | The Big Book of Game Genie Codes | 2547 |
| F1 | 22 | BTRT-6AB0 + BTRT-6AB6 | 11 speed transmission | The Big Book of Game Genie Codes | 2548 |
| F1 | 23 | CVKT-7JG4 + CT9T-6ECA | Take corners at full speed! (only lasts 3 ~ 4 laps.) | The Big Book of Game Genie Codes | 2549 |
| F1 | By adding some or all of codes 24 to 28 to code 23, you can increase the number of laps of perfect traction from 4 laps up to 9 laps. | The Big Book of Game Genie Codes | 2550 | ||
| F1 | 24 | AJ5A-6A2N | Use with code 23 (see note above) | The Big Book of Game Genie Codes | 2551 |
| F1 | 25 | ABBT-6AD0 | Use with code 23 (see note above) | The Big Book of Game Genie Codes | 2552 |
| F1 | 26 | ABBA-6ACC | Use with code 23 (see note above) | The Big Book of Game Genie Codes | 2553 |
| F1 | 27 | ABAT-6ADR | Use with code 23 (see note above) | The Big Book of Game Genie Codes | 2554 |
| F1 | 28 | ABBA-6AF8 | Use with code 23 (see note above) | The Big Book of Game Genie Codes | 2555 |
| F-22 Interceptor | 1 | RH9T-R60T | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 2556 |
| F-22 Interceptor | 2 | AHAA-AAEE | Start with 2 lives | The Big Book of Game Genie Codes | 2557 |
| F-22 Interceptor | 3 | AMAA-AAEE | Start with 3 lives | The Big Book of Game Genie Codes | 2558 |
| F-22 Interceptor | 4 | AXAA-AAEE | Start with 5 lives | The Big Book of Game Genie Codes | 2559 |
| F-22 Interceptor | 5 | A1AA-AAEE | Start with 6 lives | The Big Book of Game Genie Codes | 2560 |
| F-22 Interceptor | 6 | A9AA-AAEE | Start with 8 lives | The Big Book of Game Genie Codes | 2561 |
| F-22 Interceptor | 7 | BMAA-AAEE | Start with 11 lives | The Big Book of Game Genie Codes | 2562 |
| F-22 Interceptor | Codes 8 thru 21 only work on the USA campaign. | The Big Book of Game Genie Codes | 2563 | ||
| F-22 Interceptor | 8 | WCPA-GCA8 | Start with 400 ammo | The Big Book of Game Genie Codes | 2564 |
| F-22 Interceptor | 9 | 8WPA-GCA8 | Start with 500 ammo | The Big Book of Game Genie Codes | 2565 |
| F-22 Interceptor | 10 | MCPA-GEA8 | Start with 600 ammo | The Big Book of Game Genie Codes | 2566 |
| F-22 Interceptor | 11 | 1WPA-GEA8 | Start with 700 ammo | The Big Book of Game Genie Codes | 2567 |
| F-22 Interceptor | 12 | ECPA-GGA8 | Start with 800 ammo | The Big Book of Game Genie Codes | 2568 |
| F-22 Interceptor | 13 | TWPA-GGA8 | Start with 900 ammo | The Big Book of Game Genie Codes | 2569 |
| F-22 Interceptor | 14 | 7CPA-GGA8 | Start with 1000 ammo | The Big Book of Game Genie Codes | 2570 |
| F-22 Interceptor | 15 | FC1A-GAAG | Start with 40 chaff | The Big Book of Game Genie Codes | 2571 |
| F-22 Interceptor | 16 | GL1A-GAAG | Start with 50 chaff | The Big Book of Game Genie Codes | 2572 |
| F-22 Interceptor | 17 | HW1A-GAAG | Start with 60 chaff | The Big Book of Game Genie Codes | 2573 |
| F-22 Interceptor | 18 | J41A-GAAG | Start with 70 chaff | The Big Book of Game Genie Codes | 2574 |
| F-22 Interceptor | 19 | LC1A-GAAG | Start with 80 chaff | The Big Book of Game Genie Codes | 2575 |
| F-22 Interceptor | 20 | ML1A-GAAG | Start with 90 chaff | The Big Book of Game Genie Codes | 2576 |
| F-22 Interceptor | 21 | NW1A-GAAG | Start with 100 chaff | The Big Book of Game Genie Codes | 2577 |
| F-22 Interceptor | 22 | 1B7T-BLYW | Fuel burns 2x faster than normal | The Big Book of Game Genie Codes | 2578 |
| F-22 Interceptor | 23 | 1B7T-BRYW | Fuel burns 4x faster than normal | The Big Book of Game Genie Codes | 2579 |
| F-22 Interceptor | 24 | 1B7T-BGZA | Afterburner fuel consumption 2x normal | The Big Book of Game Genie Codes | 2580 |
| F-22 Interceptor | 25 | 1B7T-BLZA | Afterburner fuel consumption 3x normal | The Big Book of Game Genie Codes | 2581 |
| F-22 Interceptor | 26 | 1B7T-BWZA | Afterburner fuel consumption 5x normal | The Big Book of Game Genie Codes | 2582 |
| F-22 Interceptor | 27 | 1B7T-B0ZA | Afterburner fuel consumption 6x normal | The Big Book of Game Genie Codes | 2583 |
| Fatal Fury | 1 | ADJT-CEYN | All hits are nothing | The Big Book of Game Genie Codes | 2617 |
| Fatal Fury | 2 | AHJT-DA6N | All hits are very weak | The Big Book of Game Genie Codes | 2618 |
| Fatal Fury | 3 | A1JT-DA6N | All hits are weak | The Big Book of Game Genie Codes | 2619 |
| Fatal Fury | 4 | BMJT-DA6N | All hits are average | The Big Book of Game Genie Codes | 2620 |
| Fatal Fury | 5 | CMJT-DA6N | All hits are strong | The Big Book of Game Genie Codes | 2621 |
| Fatal Fury | 6 | EDJT-DA6N | All hits are very strong | The Big Book of Game Genie Codes | 2622 |
| Fatal Fury | 7 | S5JT-DA6N | All hits are lethal | The Big Book of Game Genie Codes | 2623 |
| Fatal Fury | 8 | ACVA-AAAA | Infinite time to fight | The Big Book of Game Genie Codes | 2624 |
| Fatal Fury | 9 | AXBA-AA3C | Infinite credits | The Big Book of Game Genie Codes | 2625 |
| Fatal Fury | Codes 10 thru 21 may make the energy bar look funny. | The Big Book of Game Genie Codes | 2626 | ||
| Fatal Fury | 10 | S8AT-AABT + S8AT-AACA | Initial health for you at 144% (maximum) | The Big Book of Game Genie Codes | 2627 |
| Fatal Fury | 11 | J4AT-AABT + J4AT-AACA | Initial health for you at 80% | The Big Book of Game Genie Codes | 2628 |
| Fatal Fury | 12 | G0AT-AABT + G0AT-AACA | Initial health for you at 60% | The Big Book of Game Genie Codes | 2629 |
| Fatal Fury | 13 | ERAT-AABT + ERAT-AACA | Initial health for you at 40% | The Big Book of Game Genie Codes | 2630 |
| Fatal Fury | 14 | CLAT-AABT + CLAT-AACA | Initial health for you at 20% | The Big Book of Game Genie Codes | 2631 |
| Fatal Fury | 15 | AGAT-AABT + AGAT-AACA | Initial health for you at 1% | The Big Book of Game Genie Codes | 2632 |
| Fatal Fury | 16 | S8AT-AAB2 + S8AT-AACJ | Initial health for opponent at 144% (maximum) | The Big Book of Game Genie Codes | 2633 |
| Fatal Fury | 17 | J4AT-AAB2 + J4AT-AACJ | Initial health for opponent at 80% | The Big Book of Game Genie Codes | 2634 |
| Fatal Fury | 18 | G0AT-AAB2 + G0AT-AACJ | Initial health for opponent at 60% | The Big Book of Game Genie Codes | 2635 |
| Fatal Fury | 19 | ERAT-AAB2 + ERAT-AACJ | Initial health for opponent at 40% | The Big Book of Game Genie Codes | 2636 |
| Fatal Fury | 20 | CLAT-AAB2 + CLAT-AACJ | Initial health for opponent at 20% | The Big Book of Game Genie Codes | 2637 |
| Fatal Fury | 21 | AGAT-AAB2 + AGAT-AACJ | Initial health for opponent at 1% | The Big Book of Game Genie Codes | 2638 |
| Fatal Fury | Codes 22 thru 33 are for 1 Player mode only. Only 5 Globes will appear on screen. | The Big Book of Game Genie Codes | 2639 | ||
| Fatal Fury | 22 | AGGT-AAHY | 1 globe required for you to win match | The Big Book of Game Genie Codes | 2640 |
| Fatal Fury | 23 | ARGT-AAHY | 3 globes required for you to win match | The Big Book of Game Genie Codes | 2641 |
| Fatal Fury | 24 | A0GT-AAHY | 5 globes required for you to win match | The Big Book of Game Genie Codes | 2642 |
| Fatal Fury | 25 | BLGT-AAHY | 10 globes required for you to win match | The Big Book of Game Genie Codes | 2643 |
| Fatal Fury | 26 | CWGT-AAHY | 20 globes required for you to win match | The Big Book of Game Genie Codes | 2644 |
| Fatal Fury | 27 | GLGT-AAHY | 50 globes required for you to win match | The Big Book of Game Genie Codes | 2645 |
| Fatal Fury | 28 | AGGT-AAH2 | 1 globe required for opponent to win match | The Big Book of Game Genie Codes | 2646 |
| Fatal Fury | 29 | ARGT-AAH2 | 3 globes required for opponent to win match | The Big Book of Game Genie Codes | 2647 |
| Fatal Fury | 30 | A0GT-AAH2 | 5 globes required for opponent to win match | The Big Book of Game Genie Codes | 2648 |
| Fatal Fury | 31 | BLGT-AAH2 | 10 globes required for opponent to win match | The Big Book of Game Genie Codes | 2649 |
| Fatal Fury | 32 | CWGT-AAH2 | 20 globes required for opponent towin match | The Big Book of Game Genie Codes | 2650 |
| Fatal Fury | 33 | GLGT-AAH2 | 50 globes required for opponent towin match | The Big Book of Game Genie Codes | 2651 |
| Fatal Fury 2 | 1 | ATTT-CA4Y | Infinite credits | The Big Book of Game Genie Codes | 2652 |
| Fatal Fury 2 | 2 | AG3A-AAD2 | Player 1's health starts at 1% in 1P and VS games | The Big Book of Game Genie Codes | 2653 |
| Fatal Fury 2 | 3 | DC3A-AAD2 | Player 1's health starts at 25% in 1P and VS games | The Big Book of Game Genie Codes | 2654 |
| Fatal Fury 2 | 4 | GC3A-AAD2 | Player 1's health starts at 50% in 1P and VS games | The Big Book of Game Genie Codes | 2655 |
| Fatal Fury 2 | 5 | KC3A-AAD2 | Player 1's health starts at 75% in 1P and VS games | The Big Book of Game Genie Codes | 2656 |
| Fatal Fury 2 | 6 | S83A-AAD2 | Player 1's health starts at 132% in 1P and VS games -ignore energy bar | The Big Book of Game Genie Codes | 2657 |
| Fatal Fury 2 | 7 | AG3A-AAEJ | Player 2's health starts at 1% in 1P and VS games | The Big Book of Game Genie Codes | 2658 |
| Fatal Fury 2 | 8 | DC3A-AAEJ | Player 2's health starts at 25% in 1P and VS games | The Big Book of Game Genie Codes | 2659 |
| Fatal Fury 2 | 9 | GC3A-AAEJ | Player 2's health starts at 50% in 1P and VS games | The Big Book of Game Genie Codes | 2660 |
| Fatal Fury 2 | 10 | KC3A-AAEJ | Player 2's health starts at 75% in 1P and VS games | The Big Book of Game Genie Codes | 2661 |
| Fatal Fury 2 | 11 | S83A-AAEJ | Player 2's health starts at 132% in 1P and VS games | The Big Book of Game Genie Codes | 2662 |
| Fatal Fury 2 | 12 | AG3A-AABL + AG2T-AAGN | Player 1's health starts at 1% in Survival games | The Big Book of Game Genie Codes | 2663 |
| Fatal Fury 2 | 13 | DC3A-AABL + DC2T-AAGN | Player 1's health starts at 25% in Survival games | The Big Book of Game Genie Codes | 2664 |
| Fatal Fury 2 | 14 | GC3A-AABL + GC2T-AAGN | Player 1's health starts at 50% in Survival games | The Big Book of Game Genie Codes | 2665 |
| Fatal Fury 2 | 15 | KC3A-AABL + KC2T-AAGN | Player 1's health starts at 75% in Survival games | The Big Book of Game Genie Codes | 2666 |
| Fatal Fury 2 | 16 | S83A-AABL + S82T-AAGN | Player 1's health starts at 132% in Survival games -ignore energy bar | The Big Book of Game Genie Codes | 2667 |
| Fatal Fury 2 | 17 | AG3A-AACY + AG2T-AAG6 | Player 2's health starts at 1% in Survival games | The Big Book of Game Genie Codes | 2668 |
| Fatal Fury 2 | 18 | DC3A-AACY + DC2T-AAG6 | Player 2's health starts at 25% in Survival games | The Big Book of Game Genie Codes | 2669 |
| Fatal Fury 2 | 19 | GC3A-AACY + GC2T-AAG6 | Player 2's health starts at 50% in Survival games | The Big Book of Game Genie Codes | 2670 |
| Fatal Fury 2 | 20 | KC3A-AACY + KC2T-AAG6 | Player 2's health starts at 75% in Survival games | The Big Book of Game Genie Codes | 2671 |
| Fatal Fury 2 | 21 | S83A-AACY + S82T-AAG6 | Player 2's health starts at 132% in Survival games | The Big Book of Game Genie Codes | 2672 |
| Fatal Fury 2 | 22 | AG3A-AAGA | Player 1 needs 1 victory for a win in 1P games | The Big Book of Game Genie Codes | 2673 |
| Fatal Fury 2 | 23 | AR3A-AAGA | Player 1 needs 3 victories for a win in 1P games | The Big Book of Game Genie Codes | 2674 |
| Fatal Fury 2 | 24 | AW3A-AAGA | Player 1 needs 4 victories for a win in 1P games | The Big Book of Game Genie Codes | 2675 |
| Fatal Fury 2 | 25 | A03A-AAGA | Player 1 needs 5 victories for a win in 1P games | The Big Book of Game Genie Codes | 2676 |
| Fatal Fury 2 | 26 | AG3A-AAGE | Player 2 needs 1 victories for a win in 1P games | The Big Book of Game Genie Codes | 2677 |
| Fatal Fury 2 | 27 | AR3A-AAGE | Player 2 needs 3 victories for a win in 1P games | The Big Book of Game Genie Codes | 2678 |
| Fatal Fury 2 | 28 | AW3A-AAGE | Player 2 needs 4 victories for a win in 1P games | The Big Book of Game Genie Codes | 2679 |
| Fatal Fury 2 | 29 | A03A-AAGE | Player 2 needs 5 victories for a win in 1P games | The Big Book of Game Genie Codes | 2680 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | (Dual Language Game) | The Big Book of Game Genie Codes | 2681 | ||
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 1 | BABT-AA4G | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 2682 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 2 | CBFA-AAER + CBFA-AAET | Start with 10/10 hit points instead of 50/50 | The Big Book of Game Genie Codes | 2683 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 3 | ABFA-ACER + ABFA-ACET | Start with 100/100 hit points | The Big Book of Game Genie Codes | 2684 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 4 | ABFA-ALER + ABFA-ALET | Start with 500/500 hit points | The Big Book of Game Genie Codes | 2685 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 5 | ABFA-BAER + ABFA-BAET | Start with 1,000/1,000 hit points | The Big Book of Game Genie Codes | 2686 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 6 | ABFA-ALNR + ABFA-ALNT | Start with 2,500/2,500 hit points | The Big Book of Game Genie Codes | 2687 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 7 | ABFA-BAYR + ABFA-BAYT | Start with 5,000/5,000 hit points | The Big Book of Game Genie Codes | 2688 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 8 | C4NT-AA5N | Almost infinite hit points | The Big Book of Game Genie Codes | 2689 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 9 | AV2A-B22T | Restore hit points 4x as fast | The Big Book of Game Genie Codes | 2690 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 10 | BB2A-B22T | Restore hit points 8x as fast | The Big Book of Game Genie Codes | 2691 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 11 | CV2A-B22T | Restore hit points 20x as fast | The Big Book of Game Genie Codes | 2692 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 12 | AKFA-AAE0 | Start with 2 food instead of 10 | The Big Book of Game Genie Codes | 2693 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 13 | EBFA-AAE0 | Start with 20 food | The Big Book of Game Genie Codes | 2694 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 14 | LBFA-AAE0 | Start with 50 food | The Big Book of Game Genie Codes | 2695 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 15 | XFFA-AAE0 | Start with 99 food | The Big Book of Game Genie Codes | 2696 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 16 | BDBA-BA6T | Most armor items worth 6 to 8 armor points | The Big Book of Game Genie Codes | 2697 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 17 | CXBA-BA6T | Most armor items worth 12 to 16 armor points | The Big Book of Game Genie Codes | 2698 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 18 | AF3T-BJ3C | Each food item worth 10 instead of 30 | The Big Book of Game Genie Codes | 2699 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 19 | AZ3T-BJ3C | Each food item worth 40 | The Big Book of Game Genie Codes | 2700 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 20 | AB2A-AAEE | Never need food for exploring | The Big Book of Game Genie Codes | 2701 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 21 | AK2A-AAEE | Use up food twice as fast | The Big Book of Game Genie Codes | 2702 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 22 | BK3T-AAD6 | Each gold item worth 10 instead of 30 | The Big Book of Game Genie Codes | 2703 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 23 | HV3T-AAD6 | Each gold item worth 60 | The Big Book of Game Genie Codes | 2704 |
| Fatal Labyrinth / Shinomekyu - Labyrinth of Death | 24 | BKJA-AA9A | Kill most enemies with one blow! | The Big Book of Game Genie Codes | 2705 |
| FIFA International Soccer | 1 | RZZB-66XE | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 2706 |
| FIFA International Soccer | 2 | GBVA-DJZY | Each goal worth 2--both players | The Big Book of Game Genie Codes | 2707 |
| FIFA International Soccer | 3 | GBVA-DNZY | Each goal worth 3--both players | The Big Book of Game Genie Codes | 2708 |
| FIFA International Soccer | 4 | GBVA-DYZY | Each goal worth 5--both players | The Big Book of Game Genie Codes | 2709 |
| FIFA International Soccer | 5 | GBVA-DAZY | Each goal worth 8--both players | The Big Book of Game Genie Codes | 2710 |
| FIFA International Soccer | 6 | PYNA-DEYJ | Player 1 starts each game with 2 more pts. | The Big Book of Game Genie Codes | 2711 |
| FIFA International Soccer | 7 | PYNA-DNYJ | Player 1 starts each game with 6 more pts. | The Big Book of Game Genie Codes | 2712 |
| FIFA International Soccer | 8 | PYNA-DYYJ | Player 1 starts each game with 10 more pts. | The Big Book of Game Genie Codes | 2713 |
| FIFA International Soccer | 9 | PYNA-DAYJ | Player 1 starts each game with 16 more pts. | The Big Book of Game Genie Codes | 2714 |
| Fire Shark | 1 | 9TEA-BGKC + AYEA-AABE | Start with 5 lives | The Big Book of Game Genie Codes | 2715 |
| Fire Shark | 2 | 9TEA-BGKC + A2EA-AABE | Start with 6 lives | The Big Book of Game Genie Codes | 2716 |
| Fire Shark | 3 | 9TEA-BGKC + A6EA-AABE | Start with 7 lives | The Big Book of Game Genie Codes | 2717 |
| Fire Shark | 4 | 9TEA-BGKC + BAEA-AABE | Start with 8 lives | The Big Book of Game Genie Codes | 2718 |
| Fire Shark | 5 | 9TEA-BGKC + BEEA-AABE | Start with 9 lives | The Big Book of Game Genie Codes | 2719 |
| Fire Shark | 6 | ATEA-AA5J | Infinite lives | The Big Book of Game Genie Codes | 2720 |
| Fire Shark | 7 | AFMT-AAEC | Start with 1 bomb | The Big Book of Game Genie Codes | 2721 |
| Fire Shark | 8 | AZMT-AAEC | Start with 5 bombs | The Big Book of Game Genie Codes | 2722 |
| Fire Shark | 9 | A7MT-AAEC | Start with 7 bombs | The Big Book of Game Genie Codes | 2723 |
| Fire Shark | 10 | BFMT-AAEC | Start with 9 bombs | The Big Book of Game Genie Codes | 2724 |
| Fire Shark | 11 | AFMT-AACC | Start with 1 bomb after losing a life | The Big Book of Game Genie Codes | 2725 |
| Fire Shark | 12 | AZMT-AACC | Start with 5 bombs after losing a life | The Big Book of Game Genie Codes | 2726 |
| Fire Shark | 13 | A7MT-AACC | Start with 7 bombs after losing a life | The Big Book of Game Genie Codes | 2727 |
| Fire Shark | 14 | BFMT-AACC | Start with 9 bombs after losing a life | The Big Book of Game Genie Codes | 2728 |
| Fire Shark | 15 | AK8T-AA4L | Infinite bombs | The Big Book of Game Genie Codes | 2729 |
| Fire Shark | 16 | ANEA-BE2A | Start with 4 credits | The Big Book of Game Genie Codes | 2730 |
| Fire Shark | 17 | A6EA-BE2A | Start with 8 credits | The Big Book of Game Genie Codes | 2731 |
| Fire Shark | 18 | BEEA-BE2A | Start with 10 credits | The Big Book of Game Genie Codes | 2732 |
| Fire Shark | 19 | DEEA-BE2A | Start with 26 credits | The Big Book of Game Genie Codes | 2733 |
| Fire Shark | 20 | GJEA-BE2A | Start with 51 credits | The Big Book of Game Genie Codes | 2734 |
| Fire Shark | 21 | NNEA-BE2A | Start with 100 credits | The Big Book of Game Genie Codes | 2735 |
| Fire Shark | 22 | ATFA-AA3R | Infinite credits | The Big Book of Game Genie Codes | 2736 |
| Fire Shark | 23 | LCGA-BNWY | Each power-up item is worth 3x normal | The Big Book of Game Genie Codes | 2737 |
| Fire Shark | 24 | BBMT-AACA | Keep regular weapon upgrade after you lose a life | The Big Book of Game Genie Codes | 2738 |
| Flashback | 1 | AJ2T-AA3C | Never lose a shield when shot Makes some enemies invincible; turn off to kill them | The Big Book of Game Genie Codes | 2739 |
| Flashback | 2 | AT2T-AA44 | Protection from some falls--Some falls still kill you | The Big Book of Game Genie Codes | 2740 |
| Flashback | 3 | AM2A-WAH4 | Start with 1 shield | The Big Book of Game Genie Codes | 2741 |
| Flashback | 4 | AS2A-WAH4 | Start with 2 shields | The Big Book of Game Genie Codes | 2742 |
| Flashback | 5 | AX2A-WAH4 | Start with 3 shields | The Big Book of Game Genie Codes | 2743 |
| Flashback | 6 | A52A-WAH4 | Start with 5 shields | The Big Book of Game Genie Codes | 2744 |
| Flashback | 7 | BS2A-WAH4 | Start with 10 shields | The Big Book of Game Genie Codes | 2745 |
| Flashback | 8 | C12A-WAH4 | Start with 20 shields | The Big Book of Game Genie Codes | 2746 |
| Flashback | 9 | GS2A-WAH4 | Start with 50 shields | The Big Book of Game Genie Codes | 2747 |
| Flashback | 10 | N12A-WAH4 | Start with 100 shields | The Big Book of Game Genie Codes | 2748 |
| Flashback | 11 | GM6T-WAA4 | Start with 50 credits | The Big Book of Game Genie Codes | 2749 |
| Flashback | 12 | NX6T-WAA4 | Start with 100 credits | The Big Book of Game Genie Codes | 2750 |
| Flashback | 13 | HV9T-BELR + NV9T-AACT | Credit packs worth 100 credits | The Big Book of Game Genie Codes | 2751 |
| Flashback | 14 | HV9T-BELR + 7B9T-AGCT | Credit packs worth 1,000 credits | The Big Book of Game Genie Codes | 2752 |
| Flashback | 15 | HV9T-BELR + CB9T-ARLT | Credit packs worth 10,000 credits | The Big Book of Game Genie Codes | 2753 |
| Flashback | 16 | RGBT-A6T4 | Always have enough money to buy | The Big Book of Game Genie Codes | 2754 |
| Flashback | 17 | RGBT-A6XN | Don't need to charge magnetic cartridge | The Big Book of Game Genie Codes | 2755 |
| Flashback | 18 | DJ2T-AA5C | Squat down and shoot gun to slide thru walls & trees. (And you won't fall.) Allows you to go places you normally can't go. Stand up to stop sliding. (Best if used with code 2) | The Big Book of Game Genie Codes | 2756 |
| Flicky | 1 | ATBT-AA4L | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 2757 |
| Flicky | 2 | AETA-CAAJ | Start with 1 life | The Big Book of Game Genie Codes | 2758 |
| Flicky | 3 | AJTA-CAAJ | Start with 2 lives | The Big Book of Game Genie Codes | 2759 |
| Flicky | 4 | ATTA-CAAJ | Start with 2 shields | The Big Book of Game Genie Codes | 2760 |
| Flicky | 5 | AYTA-CAAJ | Start with 3 shields | The Big Book of Game Genie Codes | 2761 |
| Flicky | 6 | BJTA-CAAJ | Start with 5 shields | The Big Book of Game Genie Codes | 2762 |
| Flicky | 7 | B6TA-CAAJ | Start with 10 shields | The Big Book of Game Genie Codes | 2763 |
| Flicky | 8 | CTTA-CAAJ | Start with 20 shields | The Big Book of Game Genie Codes | 2764 |
| Flicky | 9 | AVCA-CA30 | Infinite lives | The Big Book of Game Genie Codes | 2765 |
| Flicky | 10 | AABT-AAFE | Hi score starts at 0, not 100,000 | The Big Book of Game Genie Codes | 2766 |
| Flicky | 11 | AJTA-CEAR | Start on round 2 | The Big Book of Game Genie Codes | 2767 |
| Flicky | 12 | ANTA-CGAR | Start on round 3 | The Big Book of Game Genie Codes | 2768 |
| Flicky | 13 | ATTA-CJAR | Start on round 4 | The Big Book of Game Genie Codes | 2769 |
| Flicky | 14 | AYTA-CLAR | Start on round 5 | The Big Book of Game Genie Codes | 2770 |
| Flicky | 15 | A2TA-CNAR | Start on round 6 | The Big Book of Game Genie Codes | 2771 |
| Flicky | 16 | A6TA-CRAR | Start on round 7 | The Big Book of Game Genie Codes | 2772 |
| Flicky | 17 | BATA-CTAR | Start on round 8 | The Big Book of Game Genie Codes | 2773 |
| Flicky | 18 | BETA-CWAR | Start on round 9 | The Big Book of Game Genie Codes | 2774 |
| Forgotten Worlds | 1 | CTWA-CAFC | Player 1 starts at half strength | The Big Book of Game Genie Codes | 2775 |
| Forgotten Worlds | 2 | CTWT-CAAR | Player 2 starts at half strength | The Big Book of Game Genie Codes | 2776 |
| Forgotten Worlds | 3 | AAWA-CAFT | Player 1 starts with 0 Zenny instead of 2,500 | The Big Book of Game Genie Codes | 2777 |
| Forgotten Worlds | 4 | AAWA-DL7T | Player 1 starts with 7,500 Zenny | The Big Book of Game Genie Codes | 2778 |
| Forgotten Worlds | 5 | ANWA-CAFR | Player 1 starts with 32,500 Zenny | The Big Book of Game Genie Codes | 2779 |
| Forgotten Worlds | 6 | AAWT-CABC | Player 2 starts with 0 Zenny instead of 2,500 | The Big Book of Game Genie Codes | 2780 |
| Forgotten Worlds | 7 | AAWT-DL3C | Player 2 starts with 7,500 Zenny | The Big Book of Game Genie Codes | 2781 |
| Forgotten Worlds | 8 | ANWT-CABA | Player 2 starts with 32,500 Zenny | The Big Book of Game Genie Codes | 2782 |
| Forgotten Worlds | 9 | AD8T-AEE2 | Tiny coin is worth 200 Zenny instead of 100 | The Big Book of Game Genie Codes | 2783 |
| Forgotten Worlds | 10 | AD8T-BAE2 | Tiny coin is worth 1,000 Zenny | The Big Book of Game Genie Codes | 2784 |
| Forgotten Worlds | 11 | AD8T-AEE6 | Regular coin is worth 200 Zenny instead of 500 | The Big Book of Game Genie Codes | 2785 |
| Forgotten Worlds | 12 | AD8T-BAY6 | Regular coin is worth 5,000 Zenny | The Big Book of Game Genie Codes | 2786 |
| Forgotten Worlds | 13 | AD8T-ALFA | Large coin is worth 500 Zenny instead of 1,000 | The Big Book of Game Genie Codes | 2787 |
| Forgotten Worlds | 14 | AH8T-AAE8 | Large coin is worth 11,000 Zenny | The Big Book of Game Genie Codes | 2788 |
| Forgotten Worlds | 15 | AM8T-AAFC | Huge coin is worth 20,000 Zenny instead of 10,000 | The Big Book of Game Genie Codes | 2789 |
| Forgotten Worlds | 16 | A18T-AAFC | Huge coin is worth 50,000 Zenny | The Big Book of Game Genie Codes | 2790 |
| Forgotten Worlds | 17 | CD8T-BE6J + TH8T-AD6L | All coins are worth 1,000 Zenny | The Big Book of Game Genie Codes | 2791 |
| Forgotten Worlds | 18 | R18T-BE6J + TH8T-AD6L | All coins are worth 7,500 Zenny | The Big Book of Game Genie Codes | 2792 |
| Forgotten Worlds | 19 | ATGA-CA2W | Enemy attacks do not reduce strength | The Big Book of Game Genie Codes | 2793 |
| Forgotten Worlds | 20 | AVCA-CA60 | Getting trapped by obstacles does not reduce strength | The Big Book of Game Genie Codes | 2794 |
| Forgotten Worlds | 21 | BM8T-BJ9L POW | prize gives less strength | The Big Book of Game Genie Codes | 2795 |
| Forgotten Worlds | 22 | FD8T-BJ9L POW | prize gives more strength | The Big Book of Game Genie Codes | 2796 |
| Forgotten Worlds | 23 | AX8T-BJ9W | Drum prize gives less strength | The Big Book of Game Genie Codes | 2797 |
| Forgotten Worlds | 24 | CX8T-BJ9W | Drum prize gives more strength | The Big Book of Game Genie Codes | 2798 |
| Forgotten Worlds | 25 | 2M8A-CAFA | Paramecium is harder to kill | The Big Book of Game Genie Codes | 2799 |
| Forgotten Worlds | 26 | 2D8A-CAFA | Paramecium is easier to kill | The Big Book of Game Genie Codes | 2800 |
| Forgotten Worlds | 27 | 2D8A-CAFA + AM8A-CAPC | Paramecium is much easier to kill | The Big Book of Game Genie Codes | 2801 |
| Forgotten Worlds | 28 | AJPT-CACR | Machinery Room leads to Wasteland not Doomed Harbor | The Big Book of Game Genie Codes | 2802 |
| Forgotten Worlds | 29 | ANPT-CACR | Machinery Room leads to Stone Corridors | The Big Book of Game Genie Codes | 2803 |
| Forgotten Worlds | 30 | ATPT-CACR | Machinery Room leads to Inner Sanctum | The Big Book of Game Genie Codes | 2804 |
| Forgotten Worlds | 31 | A2PT-CACR | Machinery Room leads to Miasma | The Big Book of Game Genie Codes | 2805 |
| Forgotten Worlds | 32 | BAPT-CACR | Machinery Room leads to Tower of Dread | The Big Book of Game Genie Codes | 2806 |
| Gaiares | 1 | AECT-AAE6 | Start with 2 ships | The Big Book of Game Genie Codes | 2807 |
| Gaiares | 2 | AJCT-AAE6 | Start with 3 ships | The Big Book of Game Genie Codes | 2808 |
| Gaiares | 3 | A6CT-AAE6 | Start with 8 ships | The Big Book of Game Genie Codes | 2809 |
| Gaiares | 4 | BECT-AAE6 | Start with 10 ships | The Big Book of Game Genie Codes | 2810 |
| Gaiares | 5 | AJEA-AA20 | Infinite ships | The Big Book of Game Genie Codes | 2811 |
| Gaiares | 6 | AECT-AAFC | Start with 1 credit | The Big Book of Game Genie Codes | 2812 |
| Gaiares | 7 | ANCT-AAFC | Start with 3 credits | The Big Book of Game Genie Codes | 2813 |
| Gaiares | 8 | A6CT-AAFC | Start with 7 credits | The Big Book of Game Genie Codes | 2814 |
| Gaiares | 9 | BECT-AAFC | Start with 9 credits | The Big Book of Game Genie Codes | 2815 |
| Gaiares | 10 | A2ET-AA98 | Infinite credits | The Big Book of Game Genie Codes | 2816 |
| Gaiares | CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27 | The Big Book of Game Genie Codes | 2817 | ||
| Gaiares | 11 | AJEA-AA6J | Don't lose weapon type when you lose a ship | The Big Book of Game Genie Codes | 2818 |
| Gaiares | 12 | DAEA-AA58 | Keep weapon type or power level when you die | The Big Book of Game Genie Codes | 2819 |
| Gaiares | 13 | AK4A-AA6N | Break defender lasts forever | The Big Book of Game Genie Codes | 2820 |
| Gaiares | 14 | RECT-A60A+9TCT-BCRC+AJCT-ACGE | Start with P-cannon | The Big Book of Game Genie Codes | 2821 |
| Gaiares | 15 | RECT-A60A+9TCT-BCRC+AJCT-AEGE | Start with G-beam | The Big Book of Game Genie Codes | 2822 |
| Gaiares | 16 | RECT-A60A+9TCT-BCRC+AJCT-AGGE | Start with S-laser | The Big Book of Game Genie Codes | 2823 |
| Gaiares | 17 | RECT-A60A+9TCT-BCRC+AJCT-AJGE | Start with T-missile | The Big Book of Game Genie Codes | 2824 |
| Gaiares | 18 | RECT-A60A+9TCT-BCRC+AJCT-ALGE | Start with H-laser | The Big Book of Game Genie Codes | 2825 |
| Gaiares | 19 | RECT-A60A+9TCT-BCRC+AJCT-ANGE | Start with V-laser | The Big Book of Game Genie Codes | 2826 |
| Gaiares | 20 | RECT-A60A+9TCT-BCRC+AJCT-ARGE | Start with R-collider | The Big Book of Game Genie Codes | 2827 |
| Gaiares | 21 | RECT-A60A+9TCT-BCRC+AJCT-ATGE | Start with E-smash | The Big Book of Game Genie Codes | 2828 |
| Gaiares | 22 | RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 | Start with T-Braster | The Big Book of Game Genie Codes | 2829 |
| Gaiares | 23 | RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 | Start with F-Formation | The Big Book of Game Genie Codes | 2830 |
| Gaiares | 24 | RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 | Start with T-Vulcan | The Big Book of Game Genie Codes | 2831 |
| Gaiares | 25 | RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 | Start with Q-Missile | The Big Book of Game Genie Codes | 2832 |
| Gaiares | 26 | RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 | Start with H-Missile | The Big Book of Game Genie Codes | 2833 |
| Gaiares | 27 | RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 | Start with A-Bullet | The Big Book of Game Genie Codes | 2834 |
| Gaiares | 28 | AJCT-AA8T | Use with 14 to 27 to start that weapon with max power | The Big Book of Game Genie Codes | 2835 |
| Gain Ground | 1 | D3GA-AAE2 | 30 seconds to complete round | The Big Book of Game Genie Codes | 2836 |
| Gain Ground | 2 | HVGA-AAE2 | 1 minute to complete round | The Big Book of Game Genie Codes | 2837 |
| Gain Ground | 3 | MKGA-AAE2 | 1 minute 30 seconds to complete round | The Big Book of Game Genie Codes | 2838 |
| Gain Ground | 4 | SBGA-AAE2 | 2 minutes to complete round | The Big Book of Game Genie Codes | 2839 |
| Gain Ground | 5 | 0VGA-AAE2 | 3 minutes to complete round | The Big Book of Game Genie Codes | 2840 |
| Gain Ground | 6 | 8BGA-AAE2 | 4 minutes to complete round | The Big Book of Game Genie Codes | 2841 |
| Gain Ground | 7 | 97GA-AAE2 4 | minutes, 15 seconds to complete round | The Big Book of Game Genie Codes | 2842 |
| Gain Ground | 8 | AVGA-AA8E | Infinite time to complete round | The Big Book of Game Genie Codes | 2843 |
| Gain Ground | 9 | AK9T-AA5E | Must get everybody to the exit to complete round | The Big Book of Game Genie Codes | 2844 |
| Gain Ground | 10 | SB9T-BLXE | Each dead enemy counts as 2 | The Big Book of Game Genie Codes | 2845 |
| Gain Ground | 11 | SB9T-BRXE | Each dead enemy counts as 3 | The Big Book of Game Genie Codes | 2846 |
| Gain Ground | 12 | SB9T-BWXE | Each dead enemy counts as 4 | The Big Book of Game Genie Codes | 2847 |
| Gain Ground | 13 | SB9T-B0XE | Each dead enemy counts as 5 | The Big Book of Game Genie Codes | 2848 |
| Gain Ground | 14 | SB9T-B4XE | Each dead enemy counts as 6 | The Big Book of Game Genie Codes | 2849 |
| Gain Ground | 15 | SB9T-B8XE | Each dead enemy counts as 7 | The Big Book of Game Genie Codes | 2850 |
| Gain Ground | 16 | SB9T-BCXE | Each dead enemy counts as 8 | The Big Book of Game Genie Codes | 2851 |
| Gain Ground | 17 | SAYT-BJVE + SAYT-BJVJ | Play every other stage (1, 3, 5, 7 . . .) | The Big Book of Game Genie Codes | 2852 |
| Gain Ground | 18 | SAYT-BNVE + SAYT-BNVJ | Play every 3rd stage | The Big Book of Game Genie Codes | 2853 |
| Gain Ground | 19 | SAYT-BTVE + SAYT-BTVJ | Play every 4th stage | The Big Book of Game Genie Codes | 2854 |
| Gain Ground | 20 | SAYT-BYVE + SAYT-BYVJ | Play every 5th stage | The Big Book of Game Genie Codes | 2855 |
| Gain Ground | 21 | SAYT-B2VE + SAYT-B2VJ | Play every 6th stage | The Big Book of Game Genie Codes | 2856 |
| Gain Ground | 22 | SAYT-B6VE + SAYT-B6VJ | Play every 7th stage | The Big Book of Game Genie Codes | 2857 |
| Gain Ground | 23 | SAYT-BAVE + SAYT-BAVJ | Play every 8th stage | The Big Book of Game Genie Codes | 2858 |
| Garfield - Caught in the Act | 1 | A02A-EAD4 | Start with 5 shots | The Big Book of Game Genie Codes | 2859 |
| Garfield - Caught in the Act | 2 | KR2A-EAD4 | Start with 50 shots | The Big Book of Game Genie Codes | 2860 |
| Garfield - Caught in the Act | 3 | NR2A-EAD4 | Start with 99 shots | The Big Book of Game Genie Codes | 2861 |
| Garfield - Caught in the Act | 4 | RHCA-E6Y2 + RHCA-E6Y4 | Infinite ammo when standing | The Big Book of Game Genie Codes | 2862 |
| Garfield - Caught in the Act | 5 | AA6A-CAGY + AA6A-CAHA | Can't collect any ammo | The Big Book of Game Genie Codes | 2863 |
| Garfield - Caught in the Act | 6 | RHYT-E61T + RHYT-E61W | Infinite lives | The Big Book of Game Genie Codes | 2864 |
| Garfield - Caught in the Act | 7 | AA5A-CAD4 | Can't collect any energy | The Big Book of Game Genie Codes | 2865 |
| Garfield - Caught in the Act | 8 | ADZT-EACC + RGZA-A6YJ + RGZA A6YL | Don't lose energy | The Big Book of Game Genie Codes | 2866 |
| Garfield - Caught in the Act | For CODES 9-11 IGNORE COUNTER | The Big Book of Game Genie Codes | 2867 | ||
| Garfield - Caught in the Act | 9 | AG2A-EADC | Start with very little energy energy | The Big Book of Game Genie Codes | 2868 |
| Garfield - Caught in the Act | 10 | A02A-EADC | Start with half energy | The Big Book of Game Genie Codes | 2869 |
| Garfield - Caught in the Act | 11 | BC2A-EADC | Start with about 3/4 energy | The Big Book of Game Genie Codes | 2870 |
| Garfield - Caught in the Act | 12 | RHDT-A6T8 + RHDT-A6VA | 1 hit and you're invincible | The Big Book of Game Genie Codes | 2871 |
| Gauntlet IV | 1 | BBKT-AA8T | Invincible! | The Big Book of Game Genie Codes | 2872 |
| Gauntlet IV | 2 | RFKT-A6VA | Don't lose health from time passing | The Big Book of Game Genie Codes | 2873 |
| Gauntlet IV | 3 | NPBA-FA9C + NPBA-EAG8 | Select up to 99 credits per player | The Big Book of Game Genie Codes | 2874 |
| Gauntlet IV | 4 | 1BYA-E0GE | Maximum health per coin in 3,000 | The Big Book of Game Genie Codes | 2875 |
| Gauntlet IV | 5 | VBYA-FGGE | Maximum health per coin in 5,000 | The Big Book of Game Genie Codes | 2876 |
| Gauntlet IV | 6 | CBYA-ERRE | Maximum health per coin in 10,000 | The Big Book of Game Genie Codes | 2877 |
| Gauntlet IV | Codes 7 to 10 are for practice only. Leave treasure rooms through normal exits, NOT warping exits. | The Big Book of Game Genie Codes | 2878 | ||
| Gauntlet IV | 7 | BJGA-AAD0 + BJGA-AADE | Start Arcade mode on Level 10 | The Big Book of Game Genie Codes | 2879 |
| Gauntlet IV | 8 | CTGA-AAD0 + CTGA-AADE | Start Arcade mode on Level 20 | The Big Book of Game Genie Codes | 2880 |
| Gauntlet IV | 9 | GJGA-AAD0 + GJGA-AADE | Start Arcade mode on Level 50 | The Big Book of Game Genie Codes | 2881 |
| Gauntlet IV | 10 | NTGA-AAD0 + NTGA-AADE | Start Arcade mode on Level 100 | The Big Book of Game Genie Codes | 2882 |
| Gauntlet IV | 11 | AKXT-AA66 + RFXT-A6X4 | Infinite keys on pick-up--can switch on/off | The Big Book of Game Genie Codes | 2883 |
| Gauntlet IV | 12 | RFXT-A6X4 | You can open doors without a key | The Big Book of Game Genie Codes | 2884 |
| Gauntlet IV | 13 | AKGT-AA5W | Infinite potions on pick-up--can switch on/off | The Big Book of Game Genie Codes | 2885 |
| Gauntlet IV | 14 | AKGT-AA3G + AKGT-AASW | You can use a potion even if you don't have one | The Big Book of Game Genie Codes | 2886 |
| Gauntlet IV | 15 | PB4T-ACAY | Temporary invisibility lasts 1/3x normal | The Big Book of Game Genie Codes | 2887 |
| Gauntlet IV | 16 | DV4T-AEAY | Temporary invisibility lasts 1/2x normal | The Big Book of Game Genie Codes | 2888 |
| Gauntlet IV | 17 | RB4T-ATAY | Temporary invisibility lasts 2x normal | The Big Book of Game Genie Codes | 2889 |
| Gauntlet IV | 18 | ZB4T-A2AY | Temporary invisibility lasts 3x normal | The Big Book of Game Genie Codes | 2890 |
| Gauntlet IV | 19 | REFA-E6YL | Temporary invisibility lasts forever | The Big Book of Game Genie Codes | 2891 |
| Gauntlet IV | 20 | AJDA-CA5Y + AJCT-CA84 | Set attributes to anything you want in Camp | The Big Book of Game Genie Codes | 2892 |
| Gauntlet IV | 21 | AM9T-AA58 | All items that you can afford are free | The Big Book of Game Genie Codes | 2893 |
| Gauntlet IV | 22 | B59A-AA86 | All items are free | The Big Book of Game Genie Codes | 2894 |
| Gauntlet IV | 23 | H6BA-CACA | Start with heal drink, warp wing and all rings from vendors | The Big Book of Game Genie Codes | 2895 |
| Gauntlet IV | 24 | AJ2A-CA54 | Don't lose heal drink when used | The Big Book of Game Genie Codes | 2896 |
| Gauntlet IV | 25 | AJ2A-CA8C | Don't lose warp wing when used | The Big Book of Game Genie Codes | 2897 |
| Ghostbusters | 1 | BWST-AA54 | Protection from most damage | The Big Book of Game Genie Codes | 2898 |
| Ghostbusters | 2 | 96CT-BTAR | Start with 24 life bar ticks instead of 16 | The Big Book of Game Genie Codes | 2899 |
| Ghostbusters | 3 | 96CT-A2AR | Start with 12 life bar ticks | The Big Book of Game Genie Codes | 2900 |
| Ghostbusters | 4 | 96CT-ATAR | Start with 8 life bar ticks | The Big Book of Game Genie Codes | 2901 |
| Ghostbusters | 5 | 96CT-AJAR | Start with 4 life bar ticks | The Big Book of Game Genie Codes | 2902 |
| Ghostbusters | 6 | ATCT-AAAG | Start with 5 rounds | The Big Book of Game Genie Codes | 2903 |
| Ghostbusters | 7 | AYCT-AAAG | Start with 6 rounds | The Big Book of Game Genie Codes | 2904 |
| Ghostbusters | 8 | A2CT-AAAG | Start with 7 rounds | The Big Book of Game Genie Codes | 2905 |
| Ghostbusters | 9 | A6CT-AAAG | Start with 8 rounds | The Big Book of Game Genie Codes | 2906 |
| Ghostbusters | 10 | BACT-AAAG | Start with 9 rounds | The Big Book of Game Genie Codes | 2907 |
| Ghostbusters | 11 | BECT-AAAG | Start with 10 rounds | The Big Book of Game Genie Codes | 2908 |
| Ghostbusters | 12 | 96CT-BYA0 | Start with 26 energy bar ticks | The Big Book of Game Genie Codes | 2909 |
| Ghostbusters | 13 | 96CT-A2A0 | Start with 12 energy bar ticks | The Big Book of Game Genie Codes | 2910 |
| Ghostbusters | 14 | 96CT-AJA0 | Start with only 4 energy bar ticks | The Big Book of Game Genie Codes | 2911 |
| Ghostbusters | 15 | ACTT-ACH6 | $10 ghosts worth $100 | The Big Book of Game Genie Codes | 2912 |
| Ghostbusters | 16 | ACTT-BAH6 | $10 ghosts worth $1,000 | The Big Book of Game Genie Codes | 2913 |
| Ghostbusters | 17 | ACTT-BAS6 | $10 ghosts worth $3,000 | The Big Book of Game Genie Codes | 2914 |
| Ghostbusters | 18 | ACTT-AEH8 | $20 ghosts worth $200 | The Big Book of Game Genie Codes | 2915 |
| Ghostbusters | 19 | ACTT-AAS8 | $20 ghosts worth $2,000 | The Big Book of Game Genie Codes | 2916 |
| Ghostbusters | 20 | ACTT-BA18 | $20 ghosts worth $5,000 | The Big Book of Game Genie Codes | 2917 |
| Ghostbusters | 21 | ACVA-AGAA | $30 ghosts worth $300 | The Big Book of Game Genie Codes | 2918 |
| Ghostbusters | 22 | ACVA-BAJA | $30 ghosts worth $3,000 | The Big Book of Game Genie Codes | 2919 |
| Ghostbusters | 23 | ACVA-BATA | $30 ghosts worth $5,000 | The Big Book of Game Genie Codes | 2920 |
| Ghostbusters | 24 | ACVA-ALAC | $50 ghosts worth $500 | The Big Book of Game Genie Codes | 2921 |
| Ghostbusters | 25 | ACVA-BATC | $50 ghosts worth $5,000 | The Big Book of Game Genie Codes | 2922 |
| Ghostbusters | 26 | AV0T-AA4C | Infinite bombs | The Big Book of Game Genie Codes | 2923 |
| Ghostbusters | 27 | NNCT-AABN | Start with 99 bombs | The Big Book of Game Genie Codes | 2924 |
| Ghostbusters | 28 | CJCT-AABN | Start with 18 bombs | The Big Book of Game Genie Codes | 2925 |
| Ghostbusters | 29 | EYCT-AABN | Start with 37 bombs | The Big Book of Game Genie Codes | 2926 |
| Ghostbusters | 30 | AACT-AABN | Start with 0 bombs | The Big Book of Game Genie Codes | 2927 |
| Ghouls 'n' Ghosts / Dai Makai Mura | (Dual Language Game) | The Big Book of Game Genie Codes | 2928 | ||
| Ghouls 'n' Ghosts / Dai Makai Mura | 1 | EABA-AA3Y | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 2929 |
| Ghouls 'n' Ghosts / Dai Makai Mura | 2 | A3WT-AA6G | Infinite lives | The Big Book of Game Genie Codes | 2930 |
| Ghouls 'n' Ghosts / Dai Makai Mura | 3 | 9TZA-ABZY + BJZA-AAF0 | Each point worth 10 | The Big Book of Game Genie Codes | 2931 |
| Ghouls 'n' Ghosts / Dai Makai Mura | 4 | 9TEA-BCKL + TTEA-B93R + AEEA-AABN | Start on floating island | The Big Book of Game Genie Codes | 2932 |
| Ghouls 'n' Ghosts / Dai Makai Mura | 5 | 9TEA-BCKL + TTEA-B93R + AAEA-ACBN | Start in windmall village | The Big Book of Game Genie Codes | 2933 |
| Ghouls 'n' Ghosts / Dai Makai Mura | 6 | 9TEA-BCKL + TTEA-B93R + AEEA-ACBN | Start in town of fire | The Big Book of Game Genie Codes | 2934 |
| Ghouls 'n' Ghosts / Dai Makai Mura | 7 | 9TEA-BCKL + TTEA-B93R + AAEA-AEBN | Start in Baron Rankle's tower | The Big Book of Game Genie Codes | 2935 |
| Ghouls 'n' Ghosts / Dai Makai Mura | 8 | 9TEA-BCKL + TTEA-B93R + AEEA-AEBN | Start in horrible faced mountains | The Big Book of Game Genie Codes | 2936 |
| Ghouls 'n' Ghosts / Dai Makai Mura | 9 | 9TEA-BCKL + TTEA-B93R + AAEA-AGBN | Start in crystal forest | The Big Book of Game Genie Codes | 2937 |
| Ghouls 'n' Ghosts / Dai Makai Mura | 10 | 9TEA-BCKL + TTEA-B93R + AEEA-AGBN | Start on ice slides and giant hands | The Big Book of Game Genie Codes | 2938 |
| Ghouls 'n' Ghosts / Dai Makai Mura | 11 | 9TEA-BCKL + TTEA-B93R + AAEA-AJBN | Start on dragons and demons | The Big Book of Game Genie Codes | 2939 |
| Ghouls 'n' Ghosts / Dai Makai Mura | 12 | 9TEA-BCKL + TTEA-B93R + AEEA-AJBN | Start on base of morningstar ladder | The Big Book of Game Genie Codes | 2940 |
| Ghouls 'n' Ghosts / Dai Makai Mura | 13 | 9TEA-BCKL + TTEA-B93R + AAEA-ALBN | Start on Prince of Darkness | The Big Book of Game Genie Codes | 2941 |
| Ghouls 'n' Ghosts / Dai Makai Mura | Code 14 charges up your power more quickly, but there must be at least one dot filled on the magic gauge for the code to work, and don't use it with the fireball! | The Big Book of Game Genie Codes | 2942 | ||
| Ghouls 'n' Ghosts / Dai Makai Mura | 14 | AF3T-AAFY | Instant charge on magic armor/weapon | The Big Book of Game Genie Codes | 2943 |
| Golden Axe | NOTE: There are 2 versions of this game, if these codes don't work try the alternate codes instead. | The Big Book of Game Genie Codes | 3011 | ||
| Golden Axe | 1 | BB0A-AA8E | Infinite hit points | The Big Book of Game Genie Codes | 3012 |
| Golden Axe | 2 | RF7A-A6WA | Infinite magic | The Big Book of Game Genie Codes | 3013 |
| Golden Axe | 3 | FGXA-BJX6 | Each magic pot worth 2 | The Big Book of Game Genie Codes | 3014 |
| Golden Axe | 4 | FGXA-BNX6 | Each magic pot worth 3 | The Big Book of Game Genie Codes | 3015 |
| Golden Axe | 5 | KB7T-AA4A | Infinite lives | The Big Book of Game Genie Codes | 3016 |
| Golden Axe | 6 | AJTT-AA8L | Infinite credits | The Big Book of Game Genie Codes | 3017 |
| Golden Axe | 7 | AJ6T-BA6T | Start with 2 credits instead of 4 | The Big Book of Game Genie Codes | 3018 |
| Golden Axe | 8 | A26T-BA6T | Start with 6 credits | The Big Book of Game Genie Codes | 3019 |
| Golden Axe | 9 | BA6T-BA6T | Start with 8 credits | The Big Book of Game Genie Codes | 3020 |
| Golden Axe | 10 | ABAA-ACFW | Start with 1 life instead of 3--1st credit only | The Big Book of Game Genie Codes | 3021 |
| Golden Axe | 11 | ABAA-ALFW | Start with 5 lives--1st credit only | The Big Book of Game Genie Codes | 3022 |
| Golden Axe | 12 | ABAA-ARFW | Start with 7 lives--1st credit only | The Big Book of Game Genie Codes | 3023 |
| Golden Axe | 13 | ABAA-AWFW | Start with 9 lives--1st credit only | The Big Book of Game Genie Codes | 3024 |
| Golden Axe | 14 | ABAA-AEF2 | Start with 2 magic pots instead of 1 | The Big Book of Game Genie Codes | 3025 |
| Golden Axe | 15 | ABAA-AJF2 | Start with 4 magic pots | The Big Book of Game Genie Codes | 3026 |
| Golden Axe | 16 | SA7A-BEYL | Start on stage 2 | The Big Book of Game Genie Codes | 3027 |
| Golden Axe | 17 | SA7A-BJYL | Start on stage 3 | The Big Book of Game Genie Codes | 3028 |
| Golden Axe | 18 | SA7A-BNYL | Start on stage 4 | The Big Book of Game Genie Codes | 3029 |
| Golden Axe | 19 | SA7A-BTYL | Start on stage 5 | The Big Book of Game Genie Codes | 3030 |
| Golden Axe | 20 | SA7A-BYYL | Start on stage 6 | The Big Book of Game Genie Codes | 3031 |
| Golden Axe | 21 | SA7A-B2YL | Start on stage 7 | The Big Book of Game Genie Codes | 3032 |
| Golden Axe | 22 | SA7A-B6YL | Start on stage 8 | The Big Book of Game Genie Codes | 3033 |
| Golden Axe | 23 | AATT-ACHJ | 1 life after continue instead of 3 | The Big Book of Game Genie Codes | 3034 |
| Golden Axe | 24 | AATT-ALHJ | 5 lives after continue | The Big Book of Game Genie Codes | 3035 |
| Golden Axe | 25 | AATT-ARHJ | 7 lives after continue | The Big Book of Game Genie Codes | 3036 |
| Golden Axe | 26 | AATT-AWHJ | 9 lives after continue | The Big Book of Game Genie Codes | 3037 |
| Golden Axe (Sega Classic Version) | NOTE: There are 2 versions of this game, if these codes don't work try the alternate codes instead. | The Big Book of Game Genie Codes | 3038 | ||
| Golden Axe (Sega Classic Version) | 1 | BB1A-AA78 | Infinite hit points | The Big Book of Game Genie Codes | 3039 |
| Golden Axe (Sega Classic Version) | 2 | RF8A-A6W6 | Infinite magic | The Big Book of Game Genie Codes | 3040 |
| Golden Axe (Sega Classic Version) | 3 | FGYT-BJVY | Each magic pot worth 2 | The Big Book of Game Genie Codes | 3041 |
| Golden Axe (Sega Classic Version) | 4 | FGYT-BNVY | Each magic pot worth 3 | The Big Book of Game Genie Codes | 3042 |
| Golden Axe (Sega Classic Version) | 5 | KB8T-AA46 | Infinite lives | The Big Book of Game Genie Codes | 3043 |
| Golden Axe (Sega Classic Version) | 6 | AJVT-AA2T | Infinite credits | The Big Book of Game Genie Codes | 3044 |
| Golden Axe (Sega Classic Version) | 7 | AJ7T-BA28 | Start with 2 credits instead of 4 | The Big Book of Game Genie Codes | 3045 |
| Golden Axe (Sega Classic Version) | 8 | A27T-BA28 | Start with 6 credits | The Big Book of Game Genie Codes | 3046 |
| Golden Axe (Sega Classic Version) | 9 | BA7T-BA28 | Start with 8 credits | The Big Book of Game Genie Codes | 3047 |
| Golden Axe (Sega Classic Version) | 10 | ABBA-ACC4 | Start with 1 life instead of 3-- 1st credit only | The Big Book of Game Genie Codes | 3048 |
| Golden Axe (Sega Classic Version) | 11 | ABBA-ALC4 | Start with 5 lives--1st credit only | The Big Book of Game Genie Codes | 3049 |
| Golden Axe (Sega Classic Version) | 12 | ABBA-ARC4 | Start with 7 lives--1st credit only | The Big Book of Game Genie Codes | 3050 |
| Golden Axe (Sega Classic Version) | 13 | ABBA-AWC4 | Start with 9 lives--1st credit only | The Big Book of Game Genie Codes | 3051 |
| Golden Axe (Sega Classic Version) | 14 | AAVT-ACBR | Continue with 1 life instead of 3 | The Big Book of Game Genie Codes | 3052 |
| Golden Axe (Sega Classic Version) | 15 | AAVT-ALBR | Continue with 5 lives | The Big Book of Game Genie Codes | 3053 |
| Golden Axe (Sega Classic Version) | 16 | AAVT-ARBR | Continue with 7 lives | The Big Book of Game Genie Codes | 3054 |
| Golden Axe (Sega Classic Version) | 17 | AAVT-AWBR | Continue with 9 lives | The Big Book of Game Genie Codes | 3055 |
| Golden Axe (Sega Classic Version) | 18 | ABBA-AEDA | Start with 2 magic pots instead of 1 | The Big Book of Game Genie Codes | 3056 |
| Golden Axe (Sega Classic Version) | 19 | ABBA-AJDA | Start with 4 magic pots | The Big Book of Game Genie Codes | 3057 |
| Golden Axe (Sega Classic Version) | 20 | SA8A-BET2 | Start on stage 2 | The Big Book of Game Genie Codes | 3058 |
| Golden Axe (Sega Classic Version) | 21 | SA8A-BJT2 | Start on stage 3 | The Big Book of Game Genie Codes | 3059 |
| Golden Axe (Sega Classic Version) | 22 | SA8A-BNT2 | Start on stage 4 | The Big Book of Game Genie Codes | 3060 |
| Golden Axe (Sega Classic Version) | 23 | SA8A-BTT2 | Start on stage 5 | The Big Book of Game Genie Codes | 3061 |
| Golden Axe (Sega Classic Version) | 24 | SA8A-BYT2 | Start on stage 6 | The Big Book of Game Genie Codes | 3062 |
| Golden Axe (Sega Classic Version) | 25 | SA8A-B2T2 | Start on stage 7 | The Big Book of Game Genie Codes | 3063 |
| Golden Axe (Sega Classic Version) | 26 | SA8A-B6T2 | Start on stage 8 | The Big Book of Game Genie Codes | 3064 |
| Golden Axe II | 1 | AEBT-AADN | Player 1 starts with 1 life | The Big Book of Game Genie Codes | 3065 |
| Golden Axe II | 2 | AJBT-AADN | Player 1 starts with 2 lives | The Big Book of Game Genie Codes | 3066 |
| Golden Axe II | 3 | AYBT-AADN | Player 1 starts with 5 lives | The Big Book of Game Genie Codes | 3067 |
| Golden Axe II | 4 | A6BT-AADN | Player 1 starts with 7 lives | The Big Book of Game Genie Codes | 3068 |
| Golden Axe II | 5 | BEBT-AADN | Player 1 starts with 9 lives | The Big Book of Game Genie Codes | 3069 |
| Golden Axe II | 6 | AEBT-AAE2 | Player 2 starts with 1 life | The Big Book of Game Genie Codes | 3070 |
| Golden Axe II | 7 | AJBT-AAE2 | Player 2 starts with 2 lives | The Big Book of Game Genie Codes | 3071 |
| Golden Axe II | 8 | AYBT-AAE2 | Player 2 starts with 5 lives | The Big Book of Game Genie Codes | 3072 |
| Golden Axe II | 9 | A6BT-AAE2 | Player 2 starts with 7 lives | The Big Book of Game Genie Codes | 3073 |
| Golden Axe II | 10 | BEBT-AAE2 | Player 2 starts with 9 lives | The Big Book of Game Genie Codes | 3074 |
| Golden Axe II | 11 | AGXA-AADR | Both players continue with 1 life | The Big Book of Game Genie Codes | 3075 |
| Golden Axe II | 12 | ALXA-AADR | Both players continue with 2 lives | The Big Book of Game Genie Codes | 3076 |
| Golden Axe II | 13 | A0XA-AADR | Both players continue with 5 lives | The Big Book of Game Genie Codes | 3077 |
| Golden Axe II | 14 | A8XA-AADR | Both players continue with 7 lives | The Big Book of Game Genie Codes | 3078 |
| Golden Axe II | 15 | BGXA-AADR | Both players continue with 9 lives | The Big Book of Game Genie Codes | 3079 |
| Golden Axe II | 16 | BTJA-AA48 | Infinite lives--both players | The Big Book of Game Genie Codes | 3080 |
| Golden Axe II | To use magic with Codes 17 or 18, select special magicand don't move the marker past the highest number or the game will freeze. | The Big Book of Game Genie Codes | 3081 | ||
| Golden Axe II | 17 | FEPA-BJYA | Each magic book is worth 2 | The Big Book of Game Genie Codes | 3082 |
| Golden Axe II | 18 | FEPA-BNYA | Each magic book is worth 3 | The Big Book of Game Genie Codes | 3083 |
| Greatest Heavyweights | 1 | BJ6A-ACD6 | Rounds are 1 minute | The Big Book of Game Genie Codes | 3084 |
| Greatest Heavyweights | 2 | BJ6A-AED6 | Rounds are 2 minutes | The Big Book of Game Genie Codes | 3085 |
| Greatest Heavyweights | 3 | BJ6A-AJD6 | Rounds are 4 minutes | The Big Book of Game Genie Codes | 3086 |
| Greatest Heavyweights | 4 | BJ6A-AND6 | Rounds are 6 minutes | The Big Book of Game Genie Codes | 3087 |
| Greatest Heavyweights | 5 | BJ6A-AWD6 | Rounds are 9 minutes | The Big Book of Game Genie Codes | 3088 |
| Greatest Heavyweights | 6 | CTXT-AA46 | Rounds are infinitely long--must win by knockout | The Big Book of Game Genie Codes | 3089 |
| Greatest Heavyweights | 7 | AJ4T-AA2A | Infinite rounds, must win by knockout | The Big Book of Game Genie Codes | 3090 |
| Greatest Heavyweights | 8 | RH7A-A6YA | Set attributes to what you want when creating a new boxer | The Big Book of Game Genie Codes | 3091 |
| Greatest Heavyweights | 9 | RH9A-A6TE | Attributes aren't reduced after a fight | The Big Book of Game Genie Codes | 3092 |
| Greatest Heavyweights | 10 | RH9T-A6VN+BM9T-AA9W | Pick as many training items as you want | The Big Book of Game Genie Codes | 3093 |
| Greendog | 1 | ATNT-AA4E | Infinite lives | The Big Book of Game Genie Codes | 3094 |
| Greendog | 2 | AYPA-AADE | Start with 6 lives | The Big Book of Game Genie Codes | 3095 |
| Greendog | 3 | A2PA-AADE | Start with 7 lives | The Big Book of Game Genie Codes | 3096 |
| Greendog | 4 | BEPA-AADE | Start with 10 lives | The Big Book of Game Genie Codes | 3097 |
| Greendog | 5 | ABYA-CAAN | Spikes don't hurt | The Big Book of Game Genie Codes | 3098 |
| Greendog | 6 | AYNA-BE5Y | Start on Ancient Aztec Crypts level | The Big Book of Game Genie Codes | 3099 |
| Greendog | 7 | A6NA-BE5Y | Start on Mustique level | The Big Book of Game Genie Codes | 3100 |
| Greendog | 8 | BJNA-BE5Y | Start on Curacao level | The Big Book of Game Genie Codes | 3101 |
| Greendog | 9 | BNNA-BE5Y | Start on Underwater Crypts of Curacao level | The Big Book of Game Genie Codes | 3102 |
| Greendog | 10 | BYNA-BE5Y | Start on Skateboard level 1 | The Big Book of Game Genie Codes | 3103 |
| Greendog | 11 | B2NA-BE5Y | Start on Jamaica level | The Big Book of Game Genie Codes | 3104 |
| Greendog | 12 | B6NA-BE5Y | Start on Skateboard level 2 | The Big Book of Game Genie Codes | 3105 |
| Greendog | 13 | CENA-BE5Y | Start on Saba level | The Big Book of Game Genie Codes | 3106 |
| Greendog | 14 | CJNA-BE5Y | Start on Crypts after Saba level | The Big Book of Game Genie Codes | 3107 |
| Greendog | 15 | CTNA-BE5Y | Start on St. Vincent level | The Big Book of Game Genie Codes | 3108 |
| Greendog | 16 | CYNA-BE5Y | Start on the final Skateboard level | The Big Book of Game Genie Codes | 3109 |
| Greendog | 17 | AACA-CAC4 | Cola doesn't restore energy | The Big Book of Game Genie Codes | 3110 |
| Greendog | 18 | AJCA-CAC4 | Cola restores less energy than normal | The Big Book of Game Genie Codes | 3111 |
| Greendog | 19 | DTCA-CAC4 | Cola restores more energy than normal | The Big Book of Game Genie Codes | 3112 |
| Greendog | 20 | GACA-CAC4 | Cola completely restores energy | The Big Book of Game Genie Codes | 3113 |
| Greendog | 21 | AD8A-AACL | Fish don't hurt | The Big Book of Game Genie Codes | 3114 |
| Greendog | 22 | AX8A-AACL | Fish hurt more than normal | The Big Book of Game Genie Codes | 3115 |
| Greendog | 23 | CD8A-AACL | Fish are devastating | The Big Book of Game Genie Codes | 3116 |
| Greendog | 24 | AC6A-AABG | Birds don't hurt | The Big Book of Game Genie Codes | 3117 |
| Greendog | 25 | BC6A-AABG | Birds hurt more than normal | The Big Book of Game Genie Codes | 3118 |
| Greendog | 26 | CC6A-AABG | Birds are devastating | The Big Book of Game Genie Codes | 3119 |
| Growl | 1 | ETBT-AA42 | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 3120 |
| Growl | 2 | R1XA-C6W2 | Infinite energy | The Big Book of Game Genie Codes | 3121 |
| Growl | 3 | AVHT-AA6W | Infinite credits | The Big Book of Game Genie Codes | 3122 |
| Growl | 4 | ABPA-GAC8 | Each pistol has 0 bullets | The Big Book of Game Genie Codes | 3123 |
| Growl | 5 | AKPA-GAC8 | Each pistol has 2 bullets | The Big Book of Game Genie Codes | 3124 |
| Growl | 6 | AVPA-GAC8 | Each pistol has 4 bullets | The Big Book of Game Genie Codes | 3125 |
| Growl | 7 | BBPA-GAC8 | Each pistol has 8 bullets | The Big Book of Game Genie Codes | 3126 |
| Growl | 8 | AW9T-AA4Y | Each pistol has infinite bullets | The Big Book of Game Genie Codes | 3127 |
| Growl | 9 | ABPA-GADA | Each AK-47 has 0 bursts | The Big Book of Game Genie Codes | 3128 |
| Growl | 10 | AKPA-GADA | Each AK-47 has 2 bursts | The Big Book of Game Genie Codes | 3129 |
| Growl | 11 | AVPA-GADA | Each AK-47 has 4 bursts | The Big Book of Game Genie Codes | 3130 |
| Growl | 12 | A3PA-GADA | Each AK-47 has 6 bursts | The Big Book of Game Genie Codes | 3131 |
| Growl | 13 | AXAA-AA5N | Each AK-47 has infinite bursts | The Big Book of Game Genie Codes | 3132 |
| Growl | 14 | ABPA-GADC | Each rocket launcher has 0 rockets | The Big Book of Game Genie Codes | 3133 |
| Growl | 15 | AKPA-GADC | Each rocket launcher has 2 rockets | The Big Book of Game Genie Codes | 3134 |
| Growl | 16 | A3PA-GADC | Each rocket launcher has 6 rockets | The Big Book of Game Genie Codes | 3135 |
| Growl | 17 | BBPA-GADC | Each rocket launcher has 8 rockets | The Big Book of Game Genie Codes | 3136 |
| Growl | 18 | AXAT-AA3A | Each rocket launcher has infinite rockets | The Big Book of Game Genie Codes | 3137 |
| Growl | 19 | ACHT-B69T | Each object picked up is nothing | The Big Book of Game Genie Codes | 3138 |
| Growl | 20 | AGHT-B69T | Each object picked up is a knife | The Big Book of Game Genie Codes | 3139 |
| Growl | 21 | ALHT-B69T | Each object picked up is an iron bar | The Big Book of Game Genie Codes | 3140 |
| Growl | 22 | ARHT-B69T | Each object picked up is a sword | The Big Book of Game Genie Codes | 3141 |
| Growl | 23 | AWHT-B69T | Each object picked up is a pistol | The Big Book of Game Genie Codes | 3142 |
| Growl | 24 | A0HT-B69T | Each object picked up is an AK-47 | The Big Book of Game Genie Codes | 3143 |
| Growl | 25 | A4HT-B69T | Each object picked up is a rocket launcher | The Big Book of Game Genie Codes | 3144 |
| Growl | 26 | A8HT-B69T | Each object picked up is a whip | The Big Book of Game Genie Codes | 3145 |
| Growl | 27 | BCHT-B69T | Each object picked up is a grenade | The Big Book of Game Genie Codes | 3146 |
| Gunstar Heroes | 1 | AJBT-AA5R | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 3147 |
| Gunstar Heroes | 2 | AL4T-AA3A | Protection against most hits | The Big Book of Game Genie Codes | 3148 |
| Gunstar Heroes | 3 | AAJT-CAFA | Protection from falling off screen | The Big Book of Game Genie Codes | 3149 |
| Gunstar Heroes | 4 | HX6T-BAKN | Vitality-up worth much more | The Big Book of Game Genie Codes | 3150 |
| Gunstar Heroes | 5 | BDTT-CAF6 | Start with lightning weapon instead of force | The Big Book of Game Genie Codes | 3151 |
| Gunstar Heroes | 6 | BXTT-CAF6 | Start with chaser weapon | The Big Book of Game Genie Codes | 3152 |
| Gunstar Heroes | 7 | CDTT-CAF6 | Start with fire weapon | The Big Book of Game Genie Codes | 3153 |
| Gunstar Heroes | 8 | 8X1T-ACGJ | Start stage 1 with 500 vitality instead of 100 | The Big Book of Game Genie Codes | 3154 |
| Gunstar Heroes | 9 | 691T-AGGJ | Start stage 1 with 999 vitality instead of 100 | The Big Book of Game Genie Codes | 3155 |
| Gunstar Heroes | 10 | 8X1T-ACGL | Start stage 2 with 500 vitality instead of 120 | The Big Book of Game Genie Codes | 3156 |
| Gunstar Heroes | 11 | 691T-AGGL | Start stage 2 with 999 vitality instead of 120 | The Big Book of Game Genie Codes | 3157 |
| Gunstar Heroes | 12 | 8X1T-ACGR | Start stage 3 with 500 vitality instead of 140 | The Big Book of Game Genie Codes | 3158 |
| Gunstar Heroes | 13 | 691T-AGGR | Start stage 3 with 999 vitality instead of 140 | The Big Book of Game Genie Codes | 3159 |
| Gunstar Heroes | 14 | 8X1T-ACG0 | Start stage 4 with 500 vitality instead of 160 | The Big Book of Game Genie Codes | 3160 |
| Gunstar Heroes | 15 | 691T-AGG0 | Start stage 4 with 999 vitality instead of 160 | The Big Book of Game Genie Codes | 3161 |
| Gunstar Heroes | 16 | 8X1T-ACHT | Start stage 5 with 500 vitality instead of 180 | The Big Book of Game Genie Codes | 3162 |
| Gunstar Heroes | 17 | 691T-AGHT | Start stage 5 with 999 vitality instead of 180 | The Big Book of Game Genie Codes | 3163 |
| Gunstar Heroes | 18 | 8X1T-ACHW | Start stage 6 with 500 vitality instead of 200 | The Big Book of Game Genie Codes | 3164 |
| Gunstar Heroes | 19 | 691T-AGHW | Start stage 6 with 999 vitality instead of 200 | The Big Book of Game Genie Codes | 3165 |
| Gunstar Heroes | 20 | AM2T-AA4N | Always have 999 vitality (infinite vitality) | The Big Book of Game Genie Codes | 3166 |
| Hardball! | 1 | RF0T-A60J | Pitchers don't get tired | The Big Book of Game Genie Codes | 3167 |
| Hardball! | 2 | AKSA-AA3E | Infinite innings | The Big Book of Game Genie Codes | 3168 |
| Hardball! | 3 | AL5A-AA6A + AK5T-AA9A | Infinite outs | The Big Book of Game Genie Codes | 3169 |
| Hardball! | 4 | AK5T-AA7R | Infinite strikes | The Big Book of Game Genie Codes | 3170 |
| Hardball! | 5 | AK5T-AA6A | Infinite balls | The Big Book of Game Genie Codes | 3171 |
| Hardball! | 6 | AF5T-AAF8 + AF2T-AADJ | Only need 1 strike for a strikeout | The Big Book of Game Genie Codes | 3172 |
| Hardball! | 7 | AK5T-AAF8 + AK2T-AADJ | Only need 2 strikes for a strikeout | The Big Book of Game Genie Codes | 3173 |
| Hardball! | 8 | AV5T-AAF8 + AV2T-AADJ | Must get 4 strikes for a strikeout | The Big Book of Game Genie Codes | 3174 |
| Hardball! | 9 | AZ5T-AAF8 + AZ2T-AADJ | Must get 5 strikes for a strikeout | The Big Book of Game Genie Codes | 3175 |
| Hardball! | 10 | AF5T-AAE2 + AF2T-AAEA + AGHT-AABC + AGNA-AAAW + AGSA-AAHA | Only need 1 ball for a walk | The Big Book of Game Genie Codes | 3176 |
| Hardball! | 11 | AK5T-AAE2 + AK2T-AAEA + ALHT-AABC + ALNA-AAAW + ALSA-AAHA | Only need 2 balls for a walk | The Big Book of Game Genie Codes | 3177 |
| Hardball! | 12 | AP5T-AAE2 + AP2T-AAEA + ARHT-AABC + ARNA-AAAW + ARSA-AAHA | Only need 3 balls for a walk | The Big Book of Game Genie Codes | 3178 |
| Hardball! | 13 | AZ5T-AAE2 + AZ2T-AAEA + A0HT-AABC + A0NA-AAAW + A0SA-AAHA | Need 5 balls for a walk | The Big Book of Game Genie Codes | 3179 |
| Hardball! | 14 | A35T-AAE2 + A32T-AAEA + A4HT-AABC + A4NA-AAAW + A4SA-AAHA | Need 6 balls for a walk | The Big Book of Game Genie Codes | 3180 |
| Heavy Nova | 1 | ATHA-AA3N | Infinite energy--player 1 | The Big Book of Game Genie Codes | 3181 |
| Heavy Nova | 2 | ATHA-AA4E | Infinite power--player 1 | The Big Book of Game Genie Codes | 3182 |
| Heavy Nova | 3 | ATJT-AA60 | Infinite energy--player 2 / Computer | The Big Book of Game Genie Codes | 3183 |
| Heavy Nova | 4 | ATJT-AA7R | Infinite power--player 2 / Computer | The Big Book of Game Genie Codes | 3184 |
| Heavy Nova | 5 | AART-ANEA+ AART-ANEG | Limit player 2 / Computer to power level 6 | The Big Book of Game Genie Codes | 3185 |
| Heavy Nova | 6 | AART-AJEA+ AART-AJEG | Limit player 2 / Computer power level 4 | The Big Book of Game Genie Codes | 3186 |
| Heavy Nova | 7 | AART-AEEA+ AART-AEEG | Limit player 2 / Computer to power level 2 | The Big Book of Game Genie Codes | 3187 |
| Heavy Nova | 8 | VA1T-DJTJ+ 2E1T-DCJL | Start computer at low energy level | The Big Book of Game Genie Codes | 3188 |
| Heavy Nova | 9 | B3AT-AA9R | Infinite time | The Big Book of Game Genie Codes | 3189 |
| Heavy Nova | 10 | AFAT-AAHJ+ AFAT-AAHW | Run time down at 1/2x normal speed | The Big Book of Game Genie Codes | 3190 |
| Heavy Nova | 11 | SFAT-BJZW | Run time down at 2x normal speed | The Big Book of Game Genie Codes | 3191 |
| Heavy Nova | 12 | SFAT-BNZW | Run time down at 3x normal speed | The Big Book of Game Genie Codes | 3192 |
| Heavy Nova | 13 | SFAT-BTZW | Run time down at 4x normal speed | The Big Book of Game Genie Codes | 3193 |
| Heavy Nova | 14 | SFAT-BAZW | Run time down at 8x normal speed | The Big Book of Game Genie Codes | 3194 |
| Heavy Nova | 15 | ATET-AA4W | Infinite continues | The Big Book of Game Genie Codes | 3195 |
| Heavy Nova | 16 | BE0T-CACJ | 9 continues | The Big Book of Game Genie Codes | 3196 |
| Heavy Nova | 17 | AE0T-CACJ | 1 continue | The Big Book of Game Genie Codes | 3197 |
| Heavy Nova | 18 | AA0T-CACJ | No continues | The Big Book of Game Genie Codes | 3198 |
| Hellfire | 1 | ATZA-AA9R | Infinite Hellfire(tm) missiles | The Big Book of Game Genie Codes | 3199 |
| Hellfire | 2 | ATYA-AA4J | Infinite lives | The Big Book of Game Genie Codes | 3200 |
| Hellfire | 3 | SEXA-BNTW | First power-up item worth more | The Big Book of Game Genie Codes | 3201 |
| Hellfire | 4 | SEXA-BATW | First power-up item gives max power- some things can't be destroyed! | The Big Book of Game Genie Codes | 3202 |
| Hellfire | 5 | AALA-BA9A | Start with no missiles instead of 2 | The Big Book of Game Genie Codes | 3203 |
| Hellfire | 6 | ATLA-BA9A | Start with 4 missiles | The Big Book of Game Genie Codes | 3204 |
| Hellfire | 7 | A2LA-BA9A | Start with 6 missiles | The Big Book of Game Genie Codes | 3205 |
| Hellfire | 8 | BALA-BA9A | Start with 8 missiles | The Big Book of Game Genie Codes | 3206 |
| Hellfire | 9 | AERA-AABR | Start with 1 player instead of 3 | The Big Book of Game Genie Codes | 3207 |
| Hellfire | 10 | BARA-AABR | Start with 8 players | The Big Book of Game Genie Codes | 3208 |
| Hellfire | 11 | DERA-AABR | Start with 25 players | The Big Book of Game Genie Codes | 3209 |
| Hellfire | 12 | GJRA-AABR | Start with 50 players | The Big Book of Game Genie Codes | 3210 |
| Hellfire | 13 | NNRA-AABR | Start with 99 players | The Big Book of Game Genie Codes | 3211 |
| Herzog Zwei | 1 | AJBT-AA68 | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 3212 |
| Herzog Zwei | 2 | JP4T-AE0N | All weapons are made immediately | The Big Book of Game Genie Codes | 3213 |
| Herzog Zwei | 3 | DV4T-AA6R | Infinite money | The Big Book of Game Genie Codes | 3214 |
| Herzog Zwei | 4 | AJ7A-AA36 | Infinite energy | The Big Book of Game Genie Codes | 3215 |
| Herzog Zwei | 5 | B2HA-AA98 | Infinite ammunition | The Big Book of Game Genie Codes | 3216 |
| Herzog Zwei | 6 | ATNA-AA32 | Infinite stamina against anti-aircraft fire | The Big Book of Game Genie Codes | 3217 |
| Herzog Zwei | 7 | AJLT-AA7W | Infinite stamina against bullets | The Big Book of Game Genie Codes | 3218 |
| Herzog Zwei | 8 | BCGT-AA5L | Infinite total strength | The Big Book of Game Genie Codes | 3219 |
| Herzog Zwei | 9 | RGFA-A602 | Immediate energy recovery | The Big Book of Game Genie Codes | 3220 |
| Herzog Zwei | 10 | NCFA-BE92 | Immediate ammunition recovery | The Big Book of Game Genie Codes | 3221 |
| Herzog Zwei | 11 | RGFA-A6ZY | Immediate stamina recovery | The Big Book of Game Genie Codes | 3222 |
| Herzog Zwei | 12 | AF0A-AADY | Total strength starts at 1 | The Big Book of Game Genie Codes | 3223 |
| Herzog Zwei | 13 | NV0A-AADY | Total strength starts at 100 | The Big Book of Game Genie Codes | 3224 |
| Herzog Zwei | 14 | 8V0A-ACDY | Total strength starts at 500 | The Big Book of Game Genie Codes | 3225 |
| Herzog Zwei | 15 | VB0A-BGDY | Total strength starts at 5,000 | The Big Book of Game Genie Codes | 3226 |
| Herzog Zwei | 16 | LB0A-AHXY | Total strength starts at 50,000 | The Big Book of Game Genie Codes | 3227 |
| Herzog Zwei | Codes 17 to 31 are for Player 1 only | The Big Book of Game Genie Codes | 3228 | ||
| Herzog Zwei | 17 | AAEA-BA36 | Never get money | The Big Book of Game Genie Codes | 3229 |
| Herzog Zwei | 18 | JAEA-BJV6 | Get 80 G's per second in 1st battle stage, 200 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3230 |
| Herzog Zwei | 19 | JAEA-BNV6 | Get 120 G's per second in 1st battle stage, 240 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3231 |
| Herzog Zwei | 20 | JAEA-BTV6 | Get 160 G's per second in 1st battle stage, 280 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3232 |
| Herzog Zwei | 21 | JAEA-BYV6 | Get 200 G's per second in 1st battle stage, 320 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3233 |
| Herzog Zwei | 22 | JAEA-B2V6 | Get 240 G's per second in 1st battle stage, 360 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3234 |
| Herzog Zwei | 23 | JAEA-B6V6 | Get 280 G's per second in 1st battle stage, 400 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3235 |
| Herzog Zwei | 24 | JAEA-BAV6 | Get 320 G's per second in 1st battle stage, 440 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3236 |
| Herzog Zwei | 25 | AA0T-AAFY | Start with no G's | The Big Book of Game Genie Codes | 3237 |
| Herzog Zwei | 26 | NT0T-AAFY | Start with 1,000 G's | The Big Book of Game Genie Codes | 3238 |
| Herzog Zwei | 27 | 8T0T-ACFY | Start with 5,000 G's | The Big Book of Game Genie Codes | 3239 |
| Herzog Zwei | 28 | VA0T-BGFY | Start with 50,000 G's | The Big Book of Game Genie Codes | 3240 |
| Herzog Zwei | 29 | CA0T-ARPY | Start with 100,000 G's | The Big Book of Game Genie Codes | 3241 |
| Herzog Zwei | 30 | ZA0T-AC7Y | Start with 250,000 G's | The Big Book of Game Genie Codes | 3242 |
| Herzog Zwei | 31 | LA0T-AHZY | Start with 500,000 G's (maximum) | The Big Book of Game Genie Codes | 3243 |
| Herzog Zwei | Codes 32 to 46 are for Player 2 only | The Big Book of Game Genie Codes | 3244 | ||
| Herzog Zwei | 32 | AAEA-BA50 | Never get money | The Big Book of Game Genie Codes | 3245 |
| Herzog Zwei | 33 | JAEA-BJX0 | Get 80 G's per second in 1st battle stage, 200 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3246 |
| Herzog Zwei | 34 | JAEA-BNX0 | Get 120 G's per second in 1st battle stage, 240 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3247 |
| Herzog Zwei | 35 | JAEA-BTX0 | Get 160 G's per second in 1st battle stage, 280 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3248 |
| Herzog Zwei | 36 | JAEA-BYX0 | Get 200 G's per second in 1st battle stage, 320 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3249 |
| Herzog Zwei | 37 | JAEA-B2X0 | Get 240 G's per second in 1st battle stage, 360 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3250 |
| Herzog Zwei | 38 | JAEA-B6X0 | Get 280 G's per second in 1st battle stage, 400 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3251 |
| Herzog Zwei | 39 | JAEA-BAX0 | Get 320 G's per second in 1st battle stage, 440 in stages 2 thru 8 | The Big Book of Game Genie Codes | 3252 |
| Herzog Zwei | 40 | AA1A-AAEA | Start with no G's | The Big Book of Game Genie Codes | 3253 |
| Herzog Zwei | 41 | NT1A-AAEA | Start with 1,000 G's | The Big Book of Game Genie Codes | 3254 |
| Herzog Zwei | 42 | 8T1A-ACEA | Start with 5,000 G's | The Big Book of Game Genie Codes | 3255 |
| Herzog Zwei | 43 | VA1A-BGEA | Start with 50,000 G's | The Big Book of Game Genie Codes | 3256 |
| Herzog Zwei | 44 | CA1A-ARNA | Start with 100,000 G's | The Big Book of Game Genie Codes | 3257 |
| Herzog Zwei | 45 | ZA1A-AC6A | Start with 250,000 G's | The Big Book of Game Genie Codes | 3258 |
| Herzog Zwei | 46 | LA1A-AHYA | Start with 500,000 G's (maximum) | The Big Book of Game Genie Codes | 3259 |
| Insector X | 1 | AVZA-AA3G | Keep shot power after dying | The Big Book of Game Genie Codes | 3299 |
| Insector X | 2 | AVZA-AA3N | Keep special weapons after dying | The Big Book of Game Genie Codes | 3300 |
| Insector X | 3 | BVSA-AA2W | Infinite stock | The Big Book of Game Genie Codes | 3301 |
| Insector X | 4 | AVWA-AA2W | Infinite credits | The Big Book of Game Genie Codes | 3302 |
| Insector X | 5 | AAFA-AAFY | 1 credits | The Big Book of Game Genie Codes | 3303 |
| Insector X | 6 | AEFA-AAFY | 2 credit | The Big Book of Game Genie Codes | 3304 |
| Insector X | 7 | AJFA-AAFY | 3 credits | The Big Book of Game Genie Codes | 3305 |
| Insector X | 8 | AYFA-AAFY | 6 credits | The Big Book of Game Genie Codes | 3306 |
| Insector X | 9 | BJFA-AAFY | 11 credits | The Big Book of Game Genie Codes | 3307 |
| Insector X | 10 | CTFA-AAFY | 21 credits | The Big Book of Game Genie Codes | 3308 |
| Insector X | 11 | BJDA-AAD4 + BJBT-AABA | Start with 10 stock | The Big Book of Game Genie Codes | 3309 |
| Insector X | 12 | B6DA-AAD4 + B6BT-AABA | Start with 15 stock | The Big Book of Game Genie Codes | 3310 |
| Insector X | 13 | CTDA-AAD4 + CTBT-AABA | Start with 20 stock | The Big Book of Game Genie Codes | 3311 |
| Insector X | 14 | DEDA-AAD4 + DEBT-AABA | Start with 25 stock | The Big Book of Game Genie Codes | 3312 |
| Insector X | 15 | GJDA-AAD4 + GJBT-AABA | Start with 50 stock | The Big Book of Game Genie Codes | 3313 |
| Insector X | 16 | NTDA-AAD4 + NTBT-AABA | Start with 100 stock | The Big Book of Game Genie Codes | 3314 |
| Insector X | 17 | 9JDA-AAD4 + 9JBT-AABA | Start with 250 stock | The Big Book of Game Genie Codes | 3315 |
| Insector X | 18 | 8TDA-ACD4 + 8TBT-AABA | Start with 500 stock | The Big Book of Game Genie Codes | 3316 |
| Insector X | 19 | 7ADA-AGD4 + 7ABT-AABA | Start with 1,000 stock | The Big Book of Game Genie Codes | 3317 |
| Insector X | 20 | BKZA-AABY | Starting speed of 10 | The Big Book of Game Genie Codes | 3318 |
| Insector X | 21 | B7ZA-AABY | Starting speed of 15 | The Big Book of Game Genie Codes | 3319 |
| Insector X | 22 | CVZA-AABY | Starting speed of 20 | The Big Book of Game Genie Codes | 3320 |
| Insector X | 23 | D3ZA-AABY | Starting speed of 30 | The Big Book of Game Genie Codes | 3321 |
| Insector X | 24 | EPZA-AABY | Starting speed of 35 | The Big Book of Game Genie Codes | 3322 |
| Insector X | 25 | GKZA-AABY | Starting speed of 50 | The Big Book of Game Genie Codes | 3323 |
| Insector X | Don't combine Codes 26 thru 29--when shot power goes above 6, the game will freeze. | The Big Book of Game Genie Codes | 3324 | ||
| Insector X | 26 | SFYT-BNT0 | Each P worth 3 (half) shot power | The Big Book of Game Genie Codes | 3325 |
| Insector X | 27 | SFYT-B2T0 | Each P worth 6 (full) shot power | The Big Book of Game Genie Codes | 3326 |
| Insector X | 28 | SFYT-BJT0 | Each P worth 2 & each PP worth 3 shot power | The Big Book of Game Genie Codes | 3327 |
| Insector X | 29 | SFYA-B218 | Each PP worth 6 (full) shot power | The Big Book of Game Genie Codes | 3328 |
| Insector X | Tips: The game plays to your level. | The Big Book of Game Genie Codes | 3329 | ||
| Insector X | If you have a lot of shot power, the enemies will be harder to kill. | The Big Book of Game Genie Codes | 3330 | ||
| Insector X | In some cases, it's better to have LESS shot power, because the enemies will go easier on you! | The Big Book of Game Genie Codes | 3331 | ||
| Insector X | Also, the speed codes have the greatest effect on difficulty, not the shot power codes. | The Big Book of Game Genie Codes | 3332 | ||
| James "Buster" Douglas Knockout Boxing | 1 | PPGA-AEDL | Rounds last 30 seconds instead of 1:30 | The Big Book of Game Genie Codes | 3333 |
| James "Buster" Douglas Knockout Boxing | 2 | 2PGA-AJDL | Rounds last 1 minute | The Big Book of Game Genie Codes | 3334 |
| James "Buster" Douglas Knockout Boxing | 3 | RPGA-AWDL | Rounds last 2 minutes | The Big Book of Game Genie Codes | 3335 |
| James "Buster" Douglas Knockout Boxing | 4 | EPGA-A6DL | Rounds last 3 minutes | The Big Book of Game Genie Codes | 3336 |
| James "Buster" Douglas Knockout Boxing | 5 | TPGA-BRDL | Rounds last 5 minutes | The Big Book of Game Genie Codes | 3337 |
| James "Buster" Douglas Knockout Boxing | 6 | 6PGA-AAML | Rounds last 7 minutes | The Big Book of Game Genie Codes | 3338 |
| James "Buster" Douglas Knockout Boxing | 7 | 57GA-A6ML | Rounds last 9 minues, 59 seconds | The Big Book of Game Genie Codes | 3339 |
| James "Buster" Douglas Knockout Boxing | For Codes 8 thru 11, the referee still signals 10 on the last count, but the count will be shortened according to the code.+ | The Big Book of Game Genie Codes | 3340 | ||
| James "Buster" Douglas Knockout Boxing | 8 | APDA-AADJ + APHT-AAEN + APHT-AAC6 | Knockout count is 3 instead of 10 | The Big Book of Game Genie Codes | 3341 |
| James "Buster" Douglas Knockout Boxing | 9 | AZDA-AADJ + AZHT-AAEN + AZHT-AAC6 | Knockout count is 5 | The Big Book of Game Genie Codes | 3342 |
| James "Buster" Douglas Knockout Boxing | 10 | A7DA-AADJ + A7HT-AAEN + A7HT-AAC6 | Knockout count is 7 | The Big Book of Game Genie Codes | 3343 |
| James "Buster" Douglas Knockout Boxing | 11 | BFDA-AADJ + BFHT-AAEN + BFHT-AAC6 | Knockout count is 9 | The Big Book of Game Genie Codes | 3344 |
| James "Buster" Douglas Knockout Boxing | 12 | P3WT-BFXR + 0BWT-B25T + AEAT-AACE + AJAT-AAGE | Player 1's damage meter recovers more slowly | The Big Book of Game Genie Codes | 3345 |
| James "Buster" Douglas Knockout Boxing | 13 | P3WT-BFXR + 0BWT-B25T + CAAT-AACE + AJAT-AAGE | Player 1's damage meter recovers faster | The Big Book of Game Genie Codes | 3346 |
| James "Buster" Douglas Knockout Boxing | 14 | P3WT-BFXR + 0BWT-B25T + JAAT-AACE + AJAT-AAGE | Player 1's damage meter recovers much faster | The Big Book of Game Genie Codes | 3347 |
| James "Buster" Douglas Knockout Boxing | 15 | P3WT-BFXR + 0BWT-B25T + AJAT-AACE + AEAT-AAGE | Player 2's damage meter recovers more slowly | The Big Book of Game Genie Codes | 3348 |
| James "Buster" Douglas Knockout Boxing | 16 | P3WT-BFXR + 0BWT-B25T + AJAT-AACE + CAAT-AAGE | Player 2's damage meter recovers faster | The Big Book of Game Genie Codes | 3349 |
| James "Buster" Douglas Knockout Boxing | 17 | P3WT-BFXR + 0BWT-B25T + AJAT-AACE + JAAT-AAGE | Player 2's damage meter recovers much faster | The Big Book of Game Genie Codes | 3350 |
| James "Buster" Douglas Knockout Boxing | 18 | 734T-ABYG + YB4T-B26J + ATAT-AABY + BJAT-AAFY | Player 1 scores fewer points | The Big Book of Game Genie Codes | 3351 |
| James "Buster" Douglas Knockout Boxing | 19 | 734T-ABYG + YB4T-B26J + EAAT-AABY + BJAT-AAFY | Player 1 scores more points | The Big Book of Game Genie Codes | 3352 |
| James "Buster" Douglas Knockout Boxing | 20 | 734T-ABYG + YB4T-B26J + BJAT-AABY + ATAT-AAFY | Player 2 scores fewer points | The Big Book of Game Genie Codes | 3353 |
| James "Buster" Douglas Knockout Boxing | 21 | 734T-ABYG + YB4T-B26J + BJAT-AABY + EAAT-AAFY | Player 2 scores more points | The Big Book of Game Genie Codes | 3354 |
| James "Buster" Douglas Knockout Boxing | 22 | CTLT-AAC0 + CNLT-AAFE | Choose 1 to 19 rounds instead of 1-12 on options screen | The Big Book of Game Genie Codes | 3355 |
| James Pond - Underwater Agent | 1 | RZZT-R61C | MASTER CODE-MUST BE ENTERED | The Big Book of Game Genie Codes | 3356 |
| James Pond - Underwater Agent | 2 | AV9A-AA84 | Infinite lives | The Big Book of Game Genie Codes | 3357 |
| James Pond - Underwater Agent | 3 | SB8T-BJ08 + EWKT-A43Y | Each thing saved or collected is worth 2 | The Big Book of Game Genie Codes | 3358 |
| James Pond - Underwater Agent | 4 | SB8T-BN08 + EWKT-A43Y | Each thing saved or collected is worth 3 | The Big Book of Game Genie Codes | 3359 |
| James Pond - Underwater Agent | 5 | SB8T-BT08 + EWKT-A43Y | Each thing saved or collected is worth 4 | The Big Book of Game Genie Codes | 3360 |
| James Pond - Underwater Agent | 6 | B4FA-AA20 | Infinite time | The Big Book of Game Genie Codes | 3361 |
| James Pond - Underwater Agent | 7 | SCFA-BLT0 | Time goes by 2x as fast | The Big Book of Game Genie Codes | 3362 |
| James Pond - Underwater Agent | 8 | 979A-AAHL | Sea nymph stays longer after you die | The Big Book of Game Genie Codes | 3363 |
| James Pond - Underwater Agent | 9 | AK1T-AA9T | Almost invincible | The Big Book of Game Genie Codes | 3364 |
| James Pond - Underwater Agent | 10 | AGGA-AAHW | Start with 1 life | The Big Book of Game Genie Codes | 3365 |
| James Pond - Underwater Agent | 11 | A0GA-AAHW | Start with 5 lives | The Big Book of Game Genie Codes | 3366 |
| James Pond - Underwater Agent | 12 | A8GA-AAHW | Start with 7 lives | The Big Book of Game Genie Codes | 3367 |
| James Pond - Underwater Agent | 13 | BGGA-AAHW | Start with 9 lives | The Big Book of Game Genie Codes | 3368 |
| James Pond - Underwater Agent | 14 | CWGA-AAHW | Start with 20 lives | The Big Book of Game Genie Codes | 3369 |
| James Pond - Underwater Agent | 15 | GLGA-AAHW | Start with 50 lives | The Big Book of Game Genie Codes | 3370 |
| James Pond - Underwater Agent | 16 | NRGA-AAHW | Start with 99 lives | The Big Book of Game Genie Codes | 3371 |
| James Pond - Underwater Agent | 17 | 9WGT-BCKY+AGGT-AAB0+5WGT-AVB2 | Start on mission 2 | The Big Book of Game Genie Codes | 3372 |
| James Pond - Underwater Agent | 18 | 9WGT-BCKY+ALGT-AAB0+5WGT-AVB2 | Start on mission 3 | The Big Book of Game Genie Codes | 3373 |
| James Pond - Underwater Agent | 19 | 9WGT-BCKY+ARGT-AAB0+5WGT-AVB2 | Start on mission 4 | The Big Book of Game Genie Codes | 3374 |
| James Pond - Underwater Agent | 20 | 9WGT-BCKY+AWGT-AAB0+5WGT-AVB2 | Start on mission 5 | The Big Book of Game Genie Codes | 3375 |
| James Pond - Underwater Agent | 21 | 9WGT-BCKY+A0GT-AAB0+5WGT-AVB2 | Start on mission 6 | The Big Book of Game Genie Codes | 3376 |
| James Pond - Underwater Agent | 22 | 9WGT-BCKY+A4GT-AAB0+5WGT-AVB2 | Start on mission 7 | The Big Book of Game Genie Codes | 3377 |
| James Pond - Underwater Agent | 23 | 9WGT-BCKY+A8GT-AAB0+5WGT-AVB2 | Start on mission 8 | The Big Book of Game Genie Codes | 3378 |
| James Pond - Underwater Agent | 24 | 9WGT-BCKY+BCGT-AAB0+5WGT-AVB2 | Start on mission 9 | The Big Book of Game Genie Codes | 3379 |
| James Pond - Underwater Agent | 25 | 9WGT-BCKY+BGGT-AAB0+5WGT-AVB2 | Start on mission 10 | The Big Book of Game Genie Codes | 3380 |
| James Pond - Underwater Agent | 26 | 9WGT-BCKY+BLGT-AAB0+5WGT-AVB2 | Start on mission 11 | The Big Book of Game Genie Codes | 3381 |
| James Pond - Underwater Agent | 27 | 9WGT-BCKY+BRGT-AAB0+5WGT-AVB2 | Start on mission 12 | The Big Book of Game Genie Codes | 3382 |
| James Pond II - Codename Robocod | 1 | R1RT-R6X0 | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 3383 |
| James Pond II - Codename Robocod | 2 | A2DA-AAAW | Start with 6 lives | The Big Book of Game Genie Codes | 3384 |
| James Pond II - Codename Robocod | 3 | AJ8T-AA9G | Infinite lives | The Big Book of Game Genie Codes | 3385 |
| James Pond II - Codename Robocod | 4 | AY8T-AAHN | Restart with 5 chances | The Big Book of Game Genie Codes | 3386 |
| James Pond II - Codename Robocod | 5 | AYDA-AAA2 | Start with 5 chances | The Big Book of Game Genie Codes | 3387 |
| James Pond II - Codename Robocod | 6 | AJ8A-AA8C | Spikes don't hurt | The Big Book of Game Genie Codes | 3388 |
| James Pond II - Codename Robocod | 7 | AJ8T-AA26 | Bad guys don't hurt when you have 2 or more energy on the "fish-o-meter" | The Big Book of Game Genie Codes | 3389 |
| James Pond II - Codename Robocod | 8 | 968T-B93C | Invincibility--bad guys explode when you touch them! | The Big Book of Game Genie Codes | 3390 |
| James Pond II - Codename Robocod | 9 | AVAA-AA90 | Most bad guys die after 1 hit | The Big Book of Game Genie Codes | 3391 |
| James Pond II - Codename Robocod | 10 | ALZA-AA5A | Infinite continues | The Big Book of Game Genie Codes | 3392 |
| James Pond II - Codename Robocod | 11 | BADA-AAAE | 8 continues | The Big Book of Game Genie Codes | 3393 |
| James Pond II - Codename Robocod | 12 | AJYT-AA20 | Keep wings from round to round | The Big Book of Game Genie Codes | 3394 |
| Jammit | 1 | AKET-AA4C | Infinite "pump-ups" | The Big Book of Game Genie Codes | 3395 |
| Jammit | 2 | NTLT-AAGN | Opponents only have $100 | The Big Book of Game Genie Codes | 3396 |
| Jammit | 3 | 3ALT-AAGN | Opponents only have $200 | The Big Book of Game Genie Codes | 3397 |
| Jammit | 4 | AELA-AAGG | Start at 2nd game in tournament mode | The Big Book of Game Genie Codes | 3398 |
| Jammit | 5 | AJLA-AAGG | Start at 3rd game | The Big Book of Game Genie Codes | 3399 |
| Jammit | 6 | ANLA-AAGG | Start at 4th game | The Big Book of Game Genie Codes | 3400 |
| Jammit | 7 | ATLA-AAGG | Start at 5th game | The Big Book of Game Genie Codes | 3401 |
| Jammit | 8 | AYLA-AAGG | Start at 6th game | The Big Book of Game Genie Codes | 3402 |
| Jammit | 9 | A2LA-AAGG | Start at 7th game | The Big Book of Game Genie Codes | 3403 |
| Jammit | 10 | A6LA-AAGG | Start at 8th game | The Big Book of Game Genie Codes | 3404 |
| Jammit | 11 | BALA-AAGG | Start at 9th game (The Judge) | The Big Book of Game Genie Codes | 3405 |
| Jammit | 12 | HE7A-BEVR | Player 1 starts with 1 point | The Big Book of Game Genie Codes | 3406 |
| Jammit | 13 | HE7A-BJVR | Player 1 starts with 2 points | The Big Book of Game Genie Codes | 3407 |
| Jammit | 14 | HE7A-BNVR | Player 1 starts with 3 points | The Big Book of Game Genie Codes | 3408 |
| Jammit | 15 | HE7A-BTVR | Player 1 starts with 4 points | The Big Book of Game Genie Codes | 3409 |
| Jammit | 16 | HE7A-BYVR | Player 1 starts with 5 points | The Big Book of Game Genie Codes | 3410 |
| Jammit | 17 | HE7A-B2VR | Player 1 starts with 6 points | The Big Book of Game Genie Codes | 3411 |
| Jammit | 18 | HE7A-B6VR | Player 1 starts with 7 points | The Big Book of Game Genie Codes | 3412 |
| Jammit | 19 | HE7A-BAVR | Player 1 starts with 8 points | The Big Book of Game Genie Codes | 3413 |
| Jammit | 20 | HE7A-BEVJ | Player 2 starts with 1 point | The Big Book of Game Genie Codes | 3414 |
| Jammit | 21 | HE7A-BJVJ | Player 2 starts with 2 points | The Big Book of Game Genie Codes | 3415 |
| Jammit | 22 | HE7A-BNVJ | Player 2 starts with 3 points | The Big Book of Game Genie Codes | 3416 |
| Jammit | 23 | HE7A-BTVJ | Player 2 starts with 4 points | The Big Book of Game Genie Codes | 3417 |
| Jammit | 24 | HE7A-BYVJ | Player 2 starts with 5 points | The Big Book of Game Genie Codes | 3418 |
| Jammit | 25 | HE7A-B2VJ | Player 2 starts with 6 points | The Big Book of Game Genie Codes | 3419 |
| Jammit | 26 | HE7A-B6VJ | Player 2 starts with 7 points | The Big Book of Game Genie Codes | 3420 |
| Jammit | 27 | HE7A-BAVJ | Player 2 starts with 8 points | The Big Book of Game Genie Codes | 3421 |
| Joe Montana Football | 1 | ATBT-AA2A | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 3422 |
| Joe Montana Football | 2 | AEBT-AAHJ | 1 timeout per half--team 1 | The Big Book of Game Genie Codes | 3423 |
| Joe Montana Football | 3 | AYBT-AAHJ | 5 timeouts per half--team 1 | The Big Book of Game Genie Codes | 3424 |
| Joe Montana Football | 4 | A6BT-AAHJ | 7 timeouts per half--team 1 | The Big Book of Game Genie Codes | 3425 |
| Joe Montana Football | 5 | BEBT-AAHJ | 9 timeouts per half--team 1 | The Big Book of Game Genie Codes | 3426 |
| Joe Montana Football | 6 | AEBT-AAHR | 1 timeout per half--team 2 | The Big Book of Game Genie Codes | 3427 |
| Joe Montana Football | 7 | AYBT-AAHR | 5 timeouts per half--team 2 | The Big Book of Game Genie Codes | 3428 |
| Joe Montana Football | 8 | A6BT-AAHR | 7 timeouts per half--team 2 | The Big Book of Game Genie Codes | 3429 |
| Joe Montana Football | 9 | BEBT-AAHR | 9 timeouts per half--team 2 | The Big Book of Game Genie Codes | 3430 |
| Joe Montana Football | 10 | REGT-A60T | Infinite timeouts for both teams | The Big Book of Game Genie Codes | 3431 |
| Joe Montana Football | 11 | ANSA-AAHW | Only have 2 plays to get a first down | The Big Book of Game Genie Codes | 3432 |
| Joe Montana Football | 12 | ATSA-AAHW | Only have 3 plays to get a first down | The Big Book of Game Genie Codes | 3433 |
| Joe Montana Football | 13 | A2SA-AAHW | Have 5 plays to get a first down | The Big Book of Game Genie Codes | 3434 |
| Joe Montana Football | 14 | A6SA-AAHW | Have 6 plays to get a first down | The Big Book of Game Genie Codes | 3435 |
| Joe Montana Football | 15 | BASA-AAHW | Have 7 plays to get a first down | The Big Book of Game Genie Codes | 3436 |
| Joe Montana Football | 16 | B6VT-AABL | 15 seconds per play instead of 45 | The Big Book of Game Genie Codes | 3437 |
| Joe Montana Football | 17 | D2VT-AABL | 30 seconds per play | The Big Book of Game Genie Codes | 3438 |
| Joe Montana Football | 18 | HTVT-AABL | 60 seconds per play | The Big Book of Game Genie Codes | 3439 |
| Joe Montana Sports Talk Football II | NOTE: There are TWO versions of this game. | The Big Book of Game Genie Codes | 3440 | ||
| Joe Montana Sports Talk Football II | If the "A" Codes don't work, then try the "B" Codes. | The Big Book of Game Genie Codes | 3441 | ||
| Joe Montana Sports Talk Football II | 1 | AKFT-RAGA | ALTT-CAEG | The Big Book of Game Genie Codes | 3442 |
| Joe Montana Sports Talk Football II | 2 | APFT-RAGA | ARTT-CAEG | The Big Book of Game Genie Codes | 3443 |
| Joe Montana Sports Talk Football II | 3 | AVFT-RAGA | AWTT-CAEG | The Big Book of Game Genie Codes | 3444 |
| Joe Montana Sports Talk Football II | 4 | AKFT-RA74 | ALTT-CA6A | The Big Book of Game Genie Codes | 3445 |
| Joe Montana Sports Talk Football II | 5 | AFGA-RACC | ALVA-CA2J | The Big Book of Game Genie Codes | 3446 |
| Joe Montana Sports Talk Football II | 6 | C1TA-CAHY | CYDA-CAEL | The Big Book of Game Genie Codes | 3447 |
| Joe Montana Sports Talk Football II | 7 | GDTA-CAHY | GADA-CAEL | The Big Book of Game Genie Codes | 3448 |
| Joe Montana Sports Talk Football II | 8 | NDTA-CAHY | NADA-CAEL | The Big Book of Game Genie Codes | 3449 |
| Joe Montana Sports Talk Football II | 9 | WDTA-CAHY | WADA-CAEL | The Big Book of Game Genie Codes | 3450 |
| Joe Montana Sports Talk Football II | 10 | AAMA-AAD4 | AAMT-AAA0 | The Big Book of Game Genie Codes | 3451 |
| Joe Montana Sports Talk Football II | 11 | ADVA-NCDR | AB9A-CCC6 | The Big Book of Game Genie Codes | 3452 |
| Joe Montana Sports Talk Football II | 12 | ADVA-NEDR | AB9A-CEC6 | The Big Book of Game Genie Codes | 3453 |
| Joe Montana Sports Talk Football II | 13 | ADVA-NAMR | AB9A-CAL6 | The Big Book of Game Genie Codes | 3454 |
| Joe Montana Sports Talk Football II | 14 | ADVA-NLMR | AB9A-CLL6 | The Big Book of Game Genie Codes | 3455 |
| Joe Montana Sports Talk Football II | 15 | ADVA-PAMR | AB9A-DAL6 | The Big Book of Game Genie Codes | 3456 |
| Joe Montana Sports Talk Football II | 16 | ADVA-NLXR | AB9A-CLW6 | The Big Book of Game Genie Codes | 3457 |
| Joe Montana Sports Talk Football II | 17 | ADVA-NA5R | AB9A-CA46 | The Big Book of Game Genie Codes | 3458 |
| Joe Montana Sports Talk Football II | 18 | ADVA-PL5R | AB9A-DL46 | The Big Book of Game Genie Codes | 3459 |
| Joe Montana Sports Talk Football II | 19 | ADVA-CAAW | AADT-CAFJ | The Big Book of Game Genie Codes | 3460 |
| Joe Montana Sports Talk Football II | 20 | AHVA-CAAW | AEDT-CAFJ | The Big Book of Game Genie Codes | 3461 |
| Joe Montana Sports Talk Football II | 21 | AMVA-CAAW | AJDT-CAFJ | The Big Book of Game Genie Codes | 3462 |
| Joe Montana Sports Talk Football II | 22 | ADVA-CAAN | AADT-CAFC | The Big Book of Game Genie Codes | 3463 |
| Joe Montana Sports Talk Football II | 23 | AHVA-CAAN | AEDT-CAFC | The Big Book of Game Genie Codes | 3464 |
| Joe Montana Sports Talk Football II | 24 | AMVA-CAAN | AJDT-CAFC | The Big Book of Game Genie Codes | 3465 |
| Joe Montana Sports Talk Football II | 25 | AVDT-CA68 | AWBT-AA6E | The Big Book of Game Genie Codes | 3466 |
| Joe Montana Sports Talk Football II | 26 | ABGA-RADN | ACVA-CAEW | The Big Book of Game Genie Codes | 3467 |
| Joe Montana Sports Talk Football II | 27 | AFGA-RADN | AGVA-CAEW | The Big Book of Game Genie Codes | 3468 |
| Joe Montana Sports Talk Football II | 28 | AKGA-RADN | ALVA-CAEW | The Big Book of Game Genie Codes | 3469 |
| Joe Montana Sports Talk Football II | 29 | APGA-RADN | ARVA-CAEW | The Big Book of Game Genie Codes | 3470 |
| Joe Montana Sports Talk Football II | 30 | AVGA-RADN | AWVA-CAEW | The Big Book of Game Genie Codes | 3471 |
| Joe Montana Sports Talk Football II | 31 | AZGA-RADN | A0VA-CAEW | The Big Book of Game Genie Codes | 3472 |
| Joe Montana Sports Talk Football II | 32 | A7GA-RADN | A8VA-CAEW | The Big Book of Game Genie Codes | 3473 |
| Joe Montana Sports Talk Football II | 33 | BBGA-RADN | BCVA-CAEW | The Big Book of Game Genie Codes | 3474 |
| Joe Montana Sports Talk Football II | 34 | BFGA-RADN | BGVA-CAEW | The Big Book of Game Genie Codes | 3475 |
| Joe Montana Sports Talk Football II | 35 | ABGA-RAC2 | ACVA-CAD8 | The Big Book of Game Genie Codes | 3476 |
| Joe Montana Sports Talk Football II | 36 | AKGA-RAC2 | ALVA-CAD8 | The Big Book of Game Genie Codes | 3477 |
| Joe Montana Sports Talk Football II | 37 | APGA-RAC2 | ARVA-CAD8 | The Big Book of Game Genie Codes | 3478 |
| Joe Montana Sports Talk Football II | 38 | AVGA-RAC2 | AWVA-CAD8 | The Big Book of Game Genie Codes | 3479 |
| Joe Montana Sports Talk Football II | 39 | AZGA-RAC2 | A0VA-CAD8 | The Big Book of Game Genie Codes | 3480 |
| Joe Montana Sports Talk Football II | 40 | A3GA-RAC2 | A4VA-CAD8 | The Big Book of Game Genie Codes | 3481 |
| Joe Montana Sports Talk Football II | 41 | A7GA-RAC2 | A8VA-CAD8 | The Big Book of Game Genie Codes | 3482 |
| Joe Montana Sports Talk Football II | 42 | BBGA-RAC2 | BCVA-CAD8 | The Big Book of Game Genie Codes | 3483 |
| Joe Montana Sports Talk Football II | 43 | BFGA-RAC2 | BGVA-CAD8 | The Big Book of Game Genie Codes | 3484 |
| Joe Montana Sports Talk Football II | 44 | ABGA-RADC | ACVA-CAEJ | The Big Book of Game Genie Codes | 3485 |
| Joe Montana Sports Talk Football II | 45 | AFGA-RADC | AGVA-CAEJ | The Big Book of Game Genie Codes | 3486 |
| Joe Montana Sports Talk Football II | 46 | AKGA-RADC | ALVA-CAEJ | The Big Book of Game Genie Codes | 3487 |
| Joe Montana Sports Talk Football II | 47 | AVGA-RADC | AWVA-CAEJ | The Big Book of Game Genie Codes | 3488 |
| Joe Montana Sports Talk Football II | 48 | AZGA-RADC | A0VA-CAEJ | The Big Book of Game Genie Codes | 3489 |
| Joe Montana Sports Talk Football II | 49 | A3GA-RADC | A4VA-CAEJ | The Big Book of Game Genie Codes | 3490 |
| Joe Montana Sports Talk Football II | 50 | A7GA-RADC | A8VA-CAEJ | The Big Book of Game Genie Codes | 3491 |
| Joe Montana Sports Talk Football II | 51 | BBGA-RADC | BCVA-CAEJ | The Big Book of Game Genie Codes | 3492 |
| Joe Montana Sports Talk Football II | 52 | BFGA-RADC | BGVA-CAEJ | The Big Book of Game Genie Codes | 3493 |
| Joe Montana Sports Talk Football II | 53 | ABGA-RAEC | ACVA-CAFJ | The Big Book of Game Genie Codes | 3494 |
| Joe Montana Sports Talk Football II | 54 | AFGA-RAEC | AGVA-CAFJ | The Big Book of Game Genie Codes | 3495 |
| Joe Montana Sports Talk Football II | 55 | APGA-RAEC | ARVA-CAFJ | The Big Book of Game Genie Codes | 3496 |
| Joe Montana Sports Talk Football II | 56 | AVGA-RAEC | AWVA-CAFJ | The Big Book of Game Genie Codes | 3497 |
| Joe Montana Sports Talk Football II | 57 | AZGA-RAEC | A0VA-CAFJ | The Big Book of Game Genie Codes | 3498 |
| Joe Montana Sports Talk Football II | 58 | A3GA-RAEC | A4VA-CAFJ | The Big Book of Game Genie Codes | 3499 |
| Joe Montana Sports Talk Football II | 59 | A7GA-RAEC | A8VA-CAFJ | The Big Book of Game Genie Codes | 3500 |
| Joe Montana Sports Talk Football II | 60 | BBGA-RAEC | BCVA-CAFJ | The Big Book of Game Genie Codes | 3501 |
| Joe Montana Sports Talk Football II | 61 | BFGA-RAEC | BGVA-CAFJ | The Big Book of Game Genie Codes | 3502 |
| John Madden Football ('91) | 1 | RH9A-R6V2 | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 3503 |
| John Madden Football ('91) | Codes 2 thru 5 may cause delays in plays and kick-offs. | The Big Book of Game Genie Codes | 3504 | ||
| John Madden Football ('91) | 2 | B8KA-AADG | Random time on play clock | The Big Book of Game Genie Codes | 3505 |
| John Madden Football ('91) | 3 | D4KA-AADG | Random time on play clock | The Big Book of Game Genie Codes | 3506 |
| John Madden Football ('91) | With codes 4 and 5, the computer will run down the play clock - best to use in 2-Player mode. | The Big Book of Game Genie Codes | 3507 | ||
| John Madden Football ('91) | 4 | HWKA-AADG | Play clock starts at 60 seconds | The Big Book of Game Genie Codes | 3508 |
| John Madden Football ('91) | 5 | MLKA-AADG | Play clock starts at 90 seconds | The Big Book of Game Genie Codes | 3509 |
| John Madden Football ('91) | Codes 6 thru 11 replace the 5-minute-per-quarter option in the options screen. It will still display the 5-minute quarter even though a code has been used to change this. The 15-minute quarter option works as normal. | The Big Book of Game Genie Codes | 3510 | ||
| John Madden Football ('91) | 6 | D2XT-CADL | Each quarter lasts 30 seconds | The Big Book of Game Genie Codes | 3511 |
| John Madden Football ('91) | 7 | HTXT-CADL | Each quarter lasts 1 minute | The Big Book of Game Genie Codes | 3512 |
| John Madden Football ('91) | 8 | SAXT-CADL | Each quarter lasts 2 minutes | The Big Book of Game Genie Codes | 3513 |
| John Madden Football ('91) | 9 | MAXT-CEDL | Each quarter lasts 10 minutes | The Big Book of Game Genie Codes | 3514 |
| John Madden Football ('91) | 10 | NAXT-CJDL | Each quarter lasts 18:20 | The Big Book of Game Genie Codes | 3515 |
| John Madden Football ('91) | 11 | BAXT-CRDL | Each quarter lasts 30 minutes | The Big Book of Game Genie Codes | 3516 |
| John Madden Football ('91) | 12 | AB4A-AAGE | Home team starts with 0 timeouts | The Big Book of Game Genie Codes | 3517 |
| John Madden Football ('91) | 13 | AF4A-AAGE | Home team starts with 1 timeout | The Big Book of Game Genie Codes | 3518 |
| John Madden Football ('91) | 14 | AK4A-AAGE | Home team starts with 2 timeouts | The Big Book of Game Genie Codes | 3519 |
| John Madden Football ('91) | 15 | AZ4A-AAGE | Home team starts with 5 timeouts | The Big Book of Game Genie Codes | 3520 |
| John Madden Football ('91) | 16 | BF4A-AAGE | Home team starts with 9 timeouts | The Big Book of Game Genie Codes | 3521 |
| John Madden Football ('91) | 17 | AB4A-AAGL | Visiting team starts with 0 timeouts | The Big Book of Game Genie Codes | 3522 |
| John Madden Football ('91) | 18 | AF4A-AAGL | Visiting team starts with 1 timeout | The Big Book of Game Genie Codes | 3523 |
| John Madden Football ('91) | 19 | AK4A-AAGL | Visiting team starts with 2 timeouts | The Big Book of Game Genie Codes | 3524 |
| John Madden Football ('91) | 20 | AZ4A-AAGL | Visiting team starts with 5 timeouts | The Big Book of Game Genie Codes | 3525 |
| John Madden Football ('91) | 21 | BF4A-AAGL | Visiting team starts with 9 timeouts | The Big Book of Game Genie Codes | 3526 |
| John Madden Football ('91) | 22 | RF5A-A618 | Infinite timeouts for both teams | The Big Book of Game Genie Codes | 3527 |
| John Madden Football ('91) | With Codes 23 thru 27, if the computer is allowed more than 4 downs, it still punts on the 4th down so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt. | The Big Book of Game Genie Codes | 3528 | ||
| John Madden Football ('91) | 23 | ALHA-AAB2 | Only get 1 play to get a first down | The Big Book of Game Genie Codes | 3529 |
| John Madden Football ('91) | 24 | ARHA-AAB2 | Only get 2 plays to get a first down | The Big Book of Game Genie Codes | 3530 |
| John Madden Football ('91) | 25 | AWHA-AAB2 | Only get 3 plays to get a first down | The Big Book of Game Genie Codes | 3531 |
| John Madden Football ('91) | 26 | A4HA-AAB2 | Have 5 plays to get a first down | The Big Book of Game Genie Codes | 3532 |
| John Madden Football ('91) | 27 | A8HA-AAB2 | Have 6 plays to get a first down | The Big Book of Game Genie Codes | 3533 |
| John Madden Football ('91) | 28 | ALHA-AA3W | Always first down - the down never counts down. | The Big Book of Game Genie Codes | 3534 |
| John Madden Football ('91) | 29 | FCJA-AAFJ | Only need 5 yards for a first down | The Big Book of Game Genie Codes | 3535 |
| John Madden Football ('91) | 30 | SCJA-AAFJ | Must get 15 yards for a first down | The Big Book of Game Genie Codes | 3536 |
| John Madden Football ('91) | 31 | YCJA-AAFJ | Must get 20 yards for a first down | The Big Book of Game Genie Codes | 3537 |
| John Madden Football ('91) | 32 | 8CJA-AAFJ | Must get 30 yards for a first down | The Big Book of Game Genie Codes | 3538 |
| John Madden Football ('91) | 33 | ALJA-AA7R | Always goal-to-go--must get touchdown | The Big Book of Game Genie Codes | 3539 |
| John Madden Football ('91) | 34 | ALHT-AA9E | Touchdown worth 0 points | The Big Book of Game Genie Codes | 3540 |
| John Madden Football ('91) | 35 | GCHT-BE1E | Touchdown worth 1 point | The Big Book of Game Genie Codes | 3541 |
| John Madden Football ('91) | 36 | GCHT-BJ1E | Touchdown worth 2 points | The Big Book of Game Genie Codes | 3542 |
| John Madden Football ('91) | 37 | GCHT-BN1E | Touchdown worth 3 points | The Big Book of Game Genie Codes | 3543 |
| John Madden Football ('91) | 38 | GCHT-BT1E | Touchdown worth 4 points | The Big Book of Game Genie Codes | 3544 |
| John Madden Football ('91) | 39 | GCHT-BY1E | Touchdown worth 5 points | The Big Book of Game Genie Codes | 3545 |
| John Madden Football ('91) | 40 | GCHT-B61E | Touchdown worth 7 points | The Big Book of Game Genie Codes | 3546 |
| John Madden Football ('91) | 41 | GCHT-BA1E | Touchdown worth 8 points | The Big Book of Game Genie Codes | 3547 |
| John Madden Football ('91) | 42 | ACHT-BE5J | Extra point worth 0 points | The Big Book of Game Genie Codes | 3548 |
| John Madden Football ('91) | 43 | ALHT-BE5J | Extra point worth 2 points | The Big Book of Game Genie Codes | 3549 |
| John Madden Football ('91) | 44 | ARHT-BE5J | Extra point worth 3 points | The Big Book of Game Genie Codes | 3550 |
| John Madden Football ('91) | 45 | AWHT-BE5J | Extra point worth 4 points | The Big Book of Game Genie Codes | 3551 |
| John Madden Football ('91) | 46 | A0HT-BE5J | Extra point worth 5 points | The Big Book of Game Genie Codes | 3552 |
| John Madden Football ('91) | 47 | A4HT-BE5J | Extra point worth 6 points | The Big Book of Game Genie Codes | 3553 |
| John Madden Football ('91) | 48 | A8HT-BE5J | Extra point worth 7 points | The Big Book of Game Genie Codes | 3554 |
| John Madden Football ('91) | 49 | BCHT-BE5J | Extra point worth 8 points | The Big Book of Game Genie Codes | 3555 |
| John Madden Football ('91) | 50 | ACHT-BE46 | Field goal worth 0 points | The Big Book of Game Genie Codes | 3556 |
| John Madden Football ('91) | 51 | AGHT-BE46 | Field goal worth 1 point | The Big Book of Game Genie Codes | 3557 |
| John Madden Football ('91) | 52 | ALHT-BE46 | Field goal worth 2 points | The Big Book of Game Genie Codes | 3558 |
| John Madden Football ('91) | 53 | AWHT-BE46 | Field goal worth 4 points | The Big Book of Game Genie Codes | 3559 |
| John Madden Football ('91) | 54 | A0HT-BE46 | Field goal worth 5 points | The Big Book of Game Genie Codes | 3560 |
| John Madden Football ('91) | 55 | A4HT-BE46 | Field goal worth 6 points | The Big Book of Game Genie Codes | 3561 |
| John Madden Football ('91) | 56 | A8HT-BE46 | Field goal worth 7 points | The Big Book of Game Genie Codes | 3562 |
| John Madden Football ('91) | 57 | BCHT-BE46 | Field goal worth 8 points | The Big Book of Game Genie Codes | 3563 |
| John Madden Football ('91) | 58 | BLJA-AA4E | Safety worth 0 points | The Big Book of Game Genie Codes | 3564 |
| John Madden Football ('91) | 59 | GCJA-BEWE | Safety worth 1 point | The Big Book of Game Genie Codes | 3565 |
| John Madden Football ('91) | 60 | GCJA-BNWE | Safety worth 3 points | The Big Book of Game Genie Codes | 3566 |
| John Madden Football ('91) | 61 | GCJA-BTWE | Safety worth 4 points | The Big Book of Game Genie Codes | 3567 |
| John Madden Football ('91) | 62 | GCJA-BYWE | Safety worth 5 points | The Big Book of Game Genie Codes | 3568 |
| John Madden Football ('91) | 63 | GCJA-B2WE | Safety worth 6 points | The Big Book of Game Genie Codes | 3569 |
| John Madden Football ('91) | 64 | GCJA-B6WE | Safety worth 7 points | The Big Book of Game Genie Codes | 3570 |
| John Madden Football ('91) | 65 | GCJA-BAWE | Safety worth 8 points | The Big Book of Game Genie Codes | 3571 |
| John Madden Football '92 | 1 | RH9A-R6YE | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 3572 |
| John Madden Football '92 | Codes 2 Thru 4 may cause delays in plays and kickoffs. | The Big Book of Game Genie Codes | 3573 | ||
| John Madden Football '92 | 2 | D49T-AAB2 | Play clock starts at 30 seconds | The Big Book of Game Genie Codes | 3574 |
| John Madden Football '92 | Codes 3 & 4, The Computer will run down the play clock -- Best to use in 2 Player mode. | The Big Book of Game Genie Codes | 3575 | ||
| John Madden Football '92 | 3 | HW9T-AAB2 | Play clock starts at 60 seconds | The Big Book of Game Genie Codes | 3576 |
| John Madden Football '92 | 4 | ML9T-AAB2 | Play clock starts at 90 seconds | The Big Book of Game Genie Codes | 3577 |
| John Madden Football '92 | Codes 5 thru 10 replace the 5-minute-per-quarter option in the options screen. The screen will still display the 5-minute quarter, even though a code has been used. The 15-minute quarter option works as normal. | The Big Book of Game Genie Codes | 3578 | ||
| John Madden Football '92 | 5 | D3EA-CACA | Each quarter lasts 30 seconds | The Big Book of Game Genie Codes | 3579 |
| John Madden Football '92 | 6 | HVEA-CACA | Each quarter lasts 1 minute | The Big Book of Game Genie Codes | 3580 |
| John Madden Football '92 | 7 | SBEA-CACA | Each quarter lasts 2 minutes | The Big Book of Game Genie Codes | 3581 |
| John Madden Football '92 | 8 | 0BEA-CJCA | Each quarter lasts 20 minutes | The Big Book of Game Genie Codes | 3582 |
| John Madden Football '92 | 9 | BBEA-CRCA | Each quarter lasts 30 minutes | The Big Book of Game Genie Codes | 3583 |
| John Madden Football '92 | 10 | CBEA-C6CA | Each quarter lasts 60 minutes | The Big Book of Game Genie Codes | 3584 |
| John Madden Football '92 | 11 | ACPA-AAGC | Home team starts with 0 timeouts | The Big Book of Game Genie Codes | 3585 |
| John Madden Football '92 | 12 | AGPA-AAGC | Home team starts with 1 timeout | The Big Book of Game Genie Codes | 3586 |
| John Madden Football '92 | 13 | ALPA-AAGC | Home team starts with 2 timeouts | The Big Book of Game Genie Codes | 3587 |
| John Madden Football '92 | 14 | A0PA-AAGC | Home team starts with 5 timeouts | The Big Book of Game Genie Codes | 3588 |
| John Madden Football '92 | 15 | BGPA-AAGC | Home team starts with 9 timeouts | The Big Book of Game Genie Codes | 3589 |
| John Madden Football '92 | 16 | ACPA-AAGJ | Visiting team starts with 0 timeouts | The Big Book of Game Genie Codes | 3590 |
| John Madden Football '92 | 17 | AGPA-AAGJ | Visiting team starts with 1 timeout | The Big Book of Game Genie Codes | 3591 |
| John Madden Football '92 | 18 | ALPA-AAGJ | Visiting team starts with 2 timeouts | The Big Book of Game Genie Codes | 3592 |
| John Madden Football '92 | 19 | A0PA-AAGJ | Visiting team starts with 5 timeouts | The Big Book of Game Genie Codes | 3593 |
| John Madden Football '92 | 20 | BGPA-AAGJ | Visiting team starts with 9 timeouts | The Big Book of Game Genie Codes | 3594 |
| John Madden Football '92 | With Codes 21 thru 24, if the computer is allowed more than 4 downs, it still punts on the 4th down --so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt. | The Big Book of Game Genie Codes | 3595 | ||
| John Madden Football '92 | 21 | AL6T-AAFR | Only have 1 play to get a first down | The Big Book of Game Genie Codes | 3596 |
| John Madden Football '92 | 22 | AR6T-AAFR | Only have 2 plays to get a first down | The Big Book of Game Genie Codes | 3597 |
| John Madden Football '92 | 23 | AW6T-AAFR | Only have 3 plays to get a first down | The Big Book of Game Genie Codes | 3598 |
| John Madden Football '92 | 24 | A46T-AAFR | Have 5 plays to get a first down | The Big Book of Game Genie Codes | 3599 |
| John Madden Football '92 | 25 | AL6T-AA6R | Always first down - the down never counts down. | The Big Book of Game Genie Codes | 3600 |
| John Madden Football '92 | 26 | FC8A-AAE2 | Only need 5 yards for a first down | The Big Book of Game Genie Codes | 3601 |
| John Madden Football '92 | 27 | SC8A-AAE2 | Must get 15 yards for a first down | The Big Book of Game Genie Codes | 3602 |
| John Madden Football '92 | 28 | YC8A-AAE2 | Must get 20 yards for a first down | The Big Book of Game Genie Codes | 3603 |
| John Madden Football '92 | 29 | 8C8A-AAE2 | Must get 30 yards for a first down | The Big Book of Game Genie Codes | 3604 |
| John Madden Football '92 | 30 | AL8A-AA68 | Always goal-to-go--must get a touchdown | The Big Book of Game Genie Codes | 3605 |
| John Madden Football '92 | 31 | AL7T-AA9W | Touchdown worth 0 points | The Big Book of Game Genie Codes | 3606 |
| John Madden Football '92 | 32 | GC7T-BE1W | Touchdown worth 1 point | The Big Book of Game Genie Codes | 3607 |
| John Madden Football '92 | 33 | GC7T-BJ1W | Touchdown worth 2 points | The Big Book of Game Genie Codes | 3608 |
| John Madden Football '92 | 34 | GC7T-BN1W | Touchdown worth 3 points | The Big Book of Game Genie Codes | 3609 |
| John Madden Football '92 | 35 | GC7T-BT1W | Touchdown worth 4 points | The Big Book of Game Genie Codes | 3610 |
| John Madden Football '92 | 36 | GC7T-BY1W | Touchdown worth 5 points | The Big Book of Game Genie Codes | 3611 |
| John Madden Football '92 | 37 | GC7T-B61W | Touchdown worth 7 points | The Big Book of Game Genie Codes | 3612 |
| John Madden Football '92 | 38 | GC7T-BA1W | Touchdown worth 8 points | The Big Book of Game Genie Codes | 3613 |
| John Madden Football '92 | 39 | AC7T-BE5J | Extra point worth 0 points | The Big Book of Game Genie Codes | 3614 |
| John Madden Football '92 | 40 | AL7T-BE5J | Extra point worth 2 points | The Big Book of Game Genie Codes | 3615 |
| John Madden Football '92 | 41 | AR7T-BE5J | Extra point worth 3 points | The Big Book of Game Genie Codes | 3616 |
| John Madden Football '92 | 42 | AW7T-BE5J | Extra point worth 4 points | The Big Book of Game Genie Codes | 3617 |
| John Madden Football '92 | 43 | A07T-BE5J | Extra point worth 5 points | The Big Book of Game Genie Codes | 3618 |
| John Madden Football '92 | 44 | A47T-BE5J | Extra point worth 6 points | The Big Book of Game Genie Codes | 3619 |
| John Madden Football '92 | 45 | A87T-BE5J | Extra point worth 7 points | The Big Book of Game Genie Codes | 3620 |
| John Madden Football '92 | 46 | BC7T-BE5J | Extra point worth 8 points | The Big Book of Game Genie Codes | 3621 |
| John Madden Football '92 | 47 | AC7T-BE52 | Field goal worth 0 points | The Big Book of Game Genie Codes | 3622 |
| John Madden Football '92 | 48 | AG7T-BE52 | Field goal worth 1 point | The Big Book of Game Genie Codes | 3623 |
| John Madden Football '92 | 49 | AL7T-BE52 | Field goal worth 2 points | The Big Book of Game Genie Codes | 3624 |
| John Madden Football '92 | 50 | AW7T-BE52 | Field goal worth 4 points | The Big Book of Game Genie Codes | 3625 |
| John Madden Football '92 | 51 | A07T-BE52 | Field goal worth 5 points | The Big Book of Game Genie Codes | 3626 |
| John Madden Football '92 | 52 | A47T-BE52 | Field goal worth 6 points | The Big Book of Game Genie Codes | 3627 |
| John Madden Football '92 | 53 | A87T-BE52 | Field goal worth 7 points | The Big Book of Game Genie Codes | 3628 |
| John Madden Football '92 | 54 | BC7T-BE52 | Field goal worth 8 points | The Big Book of Game Genie Codes | 3629 |
| John Madden Football '92 | 55 | AL8A-AA38 | Safety worth 0 points | The Big Book of Game Genie Codes | 3630 |
| John Madden Football '92 | 56 | GC8A-BEV8 | Safety worth 1 point | The Big Book of Game Genie Codes | 3631 |
| John Madden Football '92 | 57 | GC8A-BNV8 | Safety worth 3 points | The Big Book of Game Genie Codes | 3632 |
| John Madden Football '92 | 58 | GC8A-BTV8 | Safety worth 4 points | The Big Book of Game Genie Codes | 3633 |
| John Madden Football '92 | 59 | GC8A-BYV8 | Safety worth 5 points | The Big Book of Game Genie Codes | 3634 |
| John Madden Football '92 | 60 | GC8A-B2V8 | Safety worth 6 points | The Big Book of Game Genie Codes | 3635 |
| John Madden Football '92 | 61 | GC8A-B6V8 | Safety worth 7 points | The Big Book of Game Genie Codes | 3636 |
| John Madden Football '92 | 62 | GC8A-BAV8 | Safety worth 8 points | The Big Book of Game Genie Codes | 3637 |
| John Madden Football '93 | 1 | RH9T-860T | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 3638 |
| John Madden Football '93 | 2 | ESPT-AAD6 | Play clock starts at 35 seconds instead of 45 | The Big Book of Game Genie Codes | 3639 |
| John Madden Football '93 | Codes 3 thru 5 may cause delays in plays and kickoffs when you play against the computer. | The Big Book of Game Genie Codes | 3640 | ||
| John Madden Football '93 | 3 | HXPT-AAD6 | Play clock starts at 60 seconds--use in 2-player mode | The Big Book of Game Genie Codes | 3641 |
| John Madden Football '93 | 4 | MMPT-AAD6 | Play clock starts at 90 seconds--use in 2-player mode | The Big Book of Game Genie Codes | 3642 |
| John Madden Football '93 | 5 | ALCT-CA7T | Play clock frozen--use on 2-player game only | The Big Book of Game Genie Codes | 3643 |
| John Madden Football '93 | Codes 6 thru 12 can only be used with the 5-minute quarter option. The 10 and 15 minute quarter options operate as usual. | The Big Book of Game Genie Codes | 3644 | ||
| John Madden Football '93 | 6 | D4LT-CABE | Each quarter lasts 30 seconds instead of 5 minutes | The Big Book of Game Genie Codes | 3645 |
| John Madden Football '93 | 7 | HWLT-CABE | Each quarter lasts 1 minute | The Big Book of Game Genie Codes | 3646 |
| John Madden Football '93 | 8 | SCLT-CABE | Each quarter lasts 2 minutes | The Big Book of Game Genie Codes | 3647 |
| John Madden Football '93 | 9 | 0WLT-CABE | Each quarter lasts 3 minutes | The Big Book of Game Genie Codes | 3648 |
| John Madden Football '93 | 10 | OCLT-CJBE | Each quarter lasts 20 minutes | The Big Book of Game Genie Codes | 3649 |
| John Madden Football '93 | 11 | BCLT-CRBE | Each quarter lasts 30 minutes | The Big Book of Game Genie Codes | 3650 |
| John Madden Football '93 | 12 | CCLT-C6BE | Each quarter lasts 60 minutes | The Big Book of Game Genie Codes | 3651 |
| John Madden Football '93 | 13 | CCDA-CA2L | No time limit (game lasts forever) | The Big Book of Game Genie Codes | 3652 |
| John Madden Football '93 | 14 | ACWA-AAG6 | Home team starts with 0 timeouts instead of 3 | The Big Book of Game Genie Codes | 3653 |
| John Madden Football '93 | 15 | AGWA-AAG6 | Home team starts with 1 timeout | The Big Book of Game Genie Codes | 3654 |
| John Madden Football '93 | 16 | ALWA-AAG6 | Home team starts with 2 timeouts | The Big Book of Game Genie Codes | 3655 |
| John Madden Football '93 | 17 | A0WA-AAG6 | Home team starts with 5 timeouts | The Big Book of Game Genie Codes | 3656 |
| John Madden Football '93 | 18 | BGWA-AAG6 | Home team starts with 9 timeouts | The Big Book of Game Genie Codes | 3657 |
| John Madden Football '93 | 19 | ACWA-AAHC | Visiting team starts with 0 timeouts instead of 3 | The Big Book of Game Genie Codes | 3658 |
| John Madden Football '93 | 20 | AGWA-AAHC | Visiting team starts with 1 timeout | The Big Book of Game Genie Codes | 3659 |
| John Madden Football '93 | 21 | ALWA-AAHC | Visiting team starts with 2 timeouts | The Big Book of Game Genie Codes | 3660 |
| John Madden Football '93 | 22 | A0WA-AAHC | Visiting team starts with 5 timeouts | The Big Book of Game Genie Codes | 3661 |
| John Madden Football '93 | 23 | BGWA-AAHC | Visiting team starts with 9 timeouts | The Big Book of Game Genie Codes | 3662 |
| John Madden Football '93 | 24 | RG3T-A6WG | Infinite timeouts for both teams | The Big Book of Game Genie Codes | 3663 |
| John Madden Football '93 | With Codes 25 thru 30, if the computer is allowed more than 4 downs, it still punts on the 4th down--so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt. | The Big Book of Game Genie Codes | 3664 | ||
| John Madden Football '93 | 25 | AMJA-AAA8 | Only have 1 play to get a first down | The Big Book of Game Genie Codes | 3665 |
| John Madden Football '93 | 26 | ASJA-AAA8 | Only have 2 plays to get a first down | The Big Book of Game Genie Codes | 3666 |
| John Madden Football '93 | 27 | AXJA-AAA8 | Only have 3 plays to get a first down | The Big Book of Game Genie Codes | 3667 |
| John Madden Football '93 | 28 | A5JA-AAA8 | Have 5 plays to get a first down | The Big Book of Game Genie Codes | 3668 |
| John Madden Football '93 | 29 | A9JA-AAA8 | Have 6 plays to get a first down | The Big Book of Game Genie Codes | 3669 |
| John Madden Football '93 | 30 | BDJA-AAA8 | Have 7 plays to get a first down | The Big Book of Game Genie Codes | 3670 |
| John Madden Football '93 | 31 | AMJA-AA22 | Always first down (never lose possession on downs) | The Big Book of Game Genie Codes | 3671 |
| John Madden Football '93 | 32 | FDLT-AADR | Only need 5 yards for a first down | The Big Book of Game Genie Codes | 3672 |
| John Madden Football '93 | 33 | SDLT-AADR | 15 yards needed for a first down | The Big Book of Game Genie Codes | 3673 |
| John Madden Football '93 | 34 | YDLT-AADR | 20 yards needed for a first down | The Big Book of Game Genie Codes | 3674 |
| John Madden Football '93 | 35 | 8DLT-AADR | 30 yards needed for a first down | The Big Book of Game Genie Codes | 3675 |
| John Madden Football '93 | 36 | AMLT-AA5Y | Always goal-to-go (must get touchdown) | The Big Book of Game Genie Codes | 3676 |
| John Madden Football '93 | 37 | AMKT-AA9A | Touchdown worth 0 points | The Big Book of Game Genie Codes | 3677 |
| John Madden Football '93 | 38 | GDKT-BE1A | Touchdown worth 1 point | The Big Book of Game Genie Codes | 3678 |
| John Madden Football '93 | 39 | GDKT-BJ1A | Touchdown worth 2 points | The Big Book of Game Genie Codes | 3679 |
| John Madden Football '93 | 40 | GDKT-BN1A | Touchdown worth 3 points | The Big Book of Game Genie Codes | 3680 |
| John Madden Football '93 | 41 | GDKT-BT1A | Touchdown worth 4 points | The Big Book of Game Genie Codes | 3681 |
| John Madden Football '93 | 42 | GDKT-BY1A | Touchdown worth 5 points | The Big Book of Game Genie Codes | 3682 |
| John Madden Football '93 | 43 | GDKT-B61A | Touchdown worth 7 points | The Big Book of Game Genie Codes | 3683 |
| John Madden Football '93 | 44 | GDKT-BA1A | Touchdown worth 8 points | The Big Book of Game Genie Codes | 3684 |
| John Madden Football '93 | 45 | ADKA-BE40 | Extra point worth 0 points | The Big Book of Game Genie Codes | 3685 |
| John Madden Football '93 | 46 | AMKA-BE40 | Extra point worth 2 points | The Big Book of Game Genie Codes | 3686 |
| John Madden Football '93 | 47 | ASKA-BE40 | Extra point worth 3 points | The Big Book of Game Genie Codes | 3687 |
| John Madden Football '93 | 48 | AXKA-BE40 | Extra point worth 4 points | The Big Book of Game Genie Codes | 3688 |
| John Madden Football '93 | 49 | A1KA-BE40 | Extra point worth 5 points | The Big Book of Game Genie Codes | 3689 |
| John Madden Football '93 | 50 | A5KA-BE40 | Extra point worth 6 points | The Big Book of Game Genie Codes | 3690 |
| John Madden Football '93 | 51 | A9KA-BE40 | Extra point worth 7 points | The Big Book of Game Genie Codes | 3691 |
| John Madden Football '93 | 52 | BDKA-BE40 | Extra point worth 8 points | The Big Book of Game Genie Codes | 3692 |
| John Madden Football '93 | 53 | ADKA-BE5G | Field goal worth 0 points | The Big Book of Game Genie Codes | 3693 |
| John Madden Football '93 | 54 | AHKA-BE5G | Field goal worth 1 point | The Big Book of Game Genie Codes | 3694 |
| John Madden Football '93 | 55 | AMKA-BE5G | Field goal worth 2 points | The Big Book of Game Genie Codes | 3695 |
| John Madden Football '93 | 56 | AXKA-BE5G | Field goal worth 4 points | The Big Book of Game Genie Codes | 3696 |
| John Madden Football '93 | 57 | A1KA-BE5G | Field goal worth 5 points | The Big Book of Game Genie Codes | 3697 |
| John Madden Football '93 | 58 | A5KA-BE5G | Field goal worth 6 points | The Big Book of Game Genie Codes | 3698 |
| John Madden Football '93 | 59 | A9KA-BE5G | Field goal worth 7 points | The Big Book of Game Genie Codes | 3699 |
| John Madden Football '93 | 60 | BDKA-BE5G | Field goal worth 8 points | The Big Book of Game Genie Codes | 3700 |
| John Madden Football '93 | 61 | AMLA-AA5W | Safety worth 0 points | The Big Book of Game Genie Codes | 3701 |
| John Madden Football '93 | 62 | GDLA-BEXW | Safety worth 1 point | The Big Book of Game Genie Codes | 3702 |
| John Madden Football '93 | 63 | GDLA-BNXW | Safety worth 3 points | The Big Book of Game Genie Codes | 3703 |
| John Madden Football '93 | 64 | GDLA-BTXW | Safety worth 4 points | The Big Book of Game Genie Codes | 3704 |
| John Madden Football '93 | 65 | GDLA-BYXW | Safety worth 5 points | The Big Book of Game Genie Codes | 3705 |
| John Madden Football '93 | 66 | GDLA-B2XW | Safety worth 6 points | The Big Book of Game Genie Codes | 3706 |
| John Madden Football '93 | 67 | GDLA-B6XW | Safety worth 7 points | The Big Book of Game Genie Codes | 3707 |
| John Madden Football '93 | 68 | GDLA-BAXW | Safety worth 8 points | The Big Book of Game Genie Codes | 3708 |
| Judge Dredd | 1 | AKCT-EA24 | Infinite energy | The Big Book of Game Genie Codes | 3709 |
| Judge Dredd | 2 | AVCT-EA4A | Infinite lives | The Big Book of Game Genie Codes | 3710 |
| Judge Dredd | 3 | AGAT-AAHW | Start wtih 1 life | The Big Book of Game Genie Codes | 3711 |
| Judge Dredd | 4 | BGAT-AAHW | Start wtih 9 lives | The Big Book of Game Genie Codes | 3712 |
| Judge Dredd | 5 | XGBA-AAC4 | Start with 99 Grenades | The Big Book of Game Genie Codes | 3713 |
| Judge Dredd | 6 | XGBA-AADC | Start with 99 High explosive missiles | The Big Book of Game Genie Codes | 3714 |
| Judge Dredd | 7 | XGBA-AACW | Start with 99 Armor piercing missiles | The Big Book of Game Genie Codes | 3715 |
| Judge Dredd | 8 | XGBA-AACL | Start with 99 Incediary missiles | The Big Book of Game Genie Codes | 3716 |
| Judge Dredd | 9 | XGBA-AACC | Start with 99 Richochet missiles | The Big Book of Game Genie Codes | 3717 |
| Judge Dredd | 10 | XGBA-AAB4 | Start with 99 Heat seekers | The Big Book of Game Genie Codes | 3718 |
| Judge Dredd | 11 | XGBA-AADL | Start with 99 Double whammies | The Big Book of Game Genie Codes | 3719 |
| Judge Dredd | 12 | XGBA-AADW | Start with 99 Boing bubbles | The Big Book of Game Genie Codes | 3720 |
| Judge Dredd | 13 | XGBA-AAD4 | Start with 99 Flares | The Big Book of Game Genie Codes | 3721 |
| Judge Dredd | 14 | AAST-EAGL | Most weapon ammo is infinite once you have some | The Big Book of Game Genie Codes | 3722 |
| Jungle Strike | 1 | R13B-861A | MASTER CODE MUST BE ENTERED | The Big Book of Game Genie Codes | 3775 |
| Jungle Strike | 2 | AGGA-GAEY | Start on Campaign 2: Sub Hunt | The Big Book of Game Genie Codes | 3776 |
| Jungle Strike | 3 | ALGA-GAEY | Start on Campaign 3: Training Ground | The Big Book of Game Genie Codes | 3777 |
| Jungle Strike | 4 | ARGA-GAEY | Start on Campaign 4: Night Strike | The Big Book of Game Genie Codes | 3778 |
| Jungle Strike | 5 | AWGA-GAEY | Start on Campaign 5: Puloso City | The Big Book of Game Genie Codes | 3779 |
| Jungle Strike | 6 | A0GA-GAEY | Start on Campaign 6: Snow Fortress | The Big Book of Game Genie Codes | 3780 |
| Jungle Strike | 7 | A4GA-GAEY | Start on Campaign 7: River Raid | The Big Book of Game Genie Codes | 3781 |
| Jungle Strike | 8 | A8GA-GAEY | Start on Campaign 8: Mountains | The Big Book of Game Genie Codes | 3782 |
| Jungle Strike | 9 | BCGA-GAEY | Start on Campaign 9: Return Home | The Big Book of Game Genie Codes | 3783 |
| Jungle Strike | 10 | BGGA-GAEY | Start on Campaign 10: Win Screen | The Big Book of Game Genie Codes | 3784 |
| Jungle Strike | 11 | ACGA-GAEA | You can choose any co-pilot (can't use password) | The Big Book of Game Genie Codes | 3785 |
| Jungle Strike | 12 | ACGA-GAEA + BCFT-GA2Y | Can choose any co-pilot, even when using password | The Big Book of Game Genie Codes | 3786 |
| Jungle Strike | 13 | D5DT-GA7A | Infinite lives | The Big Book of Game Genie Codes | 3787 |
| Jungle Strike | 14 | AGGA-GABT | Start with 1 life | The Big Book of Game Genie Codes | 3788 |
| Jungle Strike | 15 | ALGA-GABT | Start with 2 lives | The Big Book of Game Genie Codes | 3789 |
| Jungle Strike | 16 | A0GA-GABT | Start with 5 lives | The Big Book of Game Genie Codes | 3790 |
| Jungle Strike | 17 | A8GA-GABT | Start with 7 lives | The Big Book of Game Genie Codes | 3791 |
| Jungle Strike | 18 | BGGA-GABT | Start with 9 lives | The Big Book of Game Genie Codes | 3792 |
| Jungle Strike | 19 | AXDA-GA3N | Infinite fuel | The Big Book of Game Genie Codes | 3793 |
| Jungle Strike | 20 | DGTT-GAG2 | Maximum fuel is 25 | The Big Book of Game Genie Codes | 3794 |
| Jungle Strike | 21 | GLTT-GAG2 | Maximum fuel is 50 | The Big Book of Game Genie Codes | 3795 |
| Jungle Strike | 22 | KRTT-GAG2 | Maximum fuel is 75 | The Big Book of Game Genie Codes | 3796 |
| Jungle Strike | 23 | W4TT-GAG2 | Maximum fuel is 150 | The Big Book of Game Genie Codes | 3797 |
| Jungle Strike | 24 | 9LTT-GAG2 | Maximum fuel is 250 | The Big Book of Game Genie Codes | 3798 |
| Jungle Strike | 25 | 8WTT-GCG2 | Maximum fuel is 500 | The Big Book of Game Genie Codes | 3799 |
| Jungle Strike | 26 | 68TT-GGG2 | Maximum fuel is 999 | The Big Book of Game Genie Codes | 3800 |
| Jungle Strike | 27 | AKFT-JA9C | Infinite ammo | The Big Book of Game Genie Codes | 3801 |
| Jungle Strike | 28 | AAMV-WACL | Maximum guns is 0 for helicopter | The Big Book of Game Genie Codes | 3802 |
| Jungle Strike | 29 | 9JMV-WACL | Maximum guns is 250 for helicopter | The Big Book of Game Genie Codes | 3803 |
| Jungle Strike | 30 | 8TMV-WCCL | Maximum guns is 500 for helicopter | The Big Book of Game Genie Codes | 3804 |
| Jungle Strike | 31 | 72MV-WECL | Maximum guns is 750 for helicopter | The Big Book of Game Genie Codes | 3805 |
| Jungle Strike | 32 | 5TMV-WLCL | Maximum guns is 1,500 for helicopter | The Big Book of Game Genie Codes | 3806 |
| Jungle Strike | 33 | 4AMV-WRCL | Maximum guns is 2,000 for helicopter | The Big Book of Game Genie Codes | 3807 |
| Jungle Strike | 34 | VAMV-XGCL | Maximum guns is 5,000 for helicopter | The Big Book of Game Genie Codes | 3808 |
| Jungle Strike | 35 | B6MV-WRLL | Maximum guns is 9,999 for helicopter | The Big Book of Game Genie Codes | 3809 |
| Jungle Strike | 36 | AANB-WABC | Maximum guns is 0 for hovercraft | The Big Book of Game Genie Codes | 3810 |
| Jungle Strike | 37 | 9JNB-WABC | Maximum guns is 250 for hovercraft | The Big Book of Game Genie Codes | 3811 |
| Jungle Strike | 38 | 8TNB-WCBC | Maximum guns is 500 for hovercraft | The Big Book of Game Genie Codes | 3812 |
| Jungle Strike | 39 | 72NB-WEBC | Maximum guns is 750 for hovercraft | The Big Book of Game Genie Codes | 3813 |
| Jungle Strike | 40 | 5TNB-WLBC | Maximum guns is 1,500 for hovercraft | The Big Book of Game Genie Codes | 3814 |
| Jungle Strike | 41 | 4ANB-WRBC | Maximum guns is 2,000 for hovercraft | The Big Book of Game Genie Codes | 3815 |
| Jungle Strike | 42 | VANB-XGBC | Maximum guns is 5,000 for hovercraft | The Big Book of Game Genie Codes | 3816 |
| Jungle Strike | 43 | B6NB-WRKC | Maximum guns is 9,999 for hovercraft | The Big Book of Game Genie Codes | 3817 |
| Jungle Strike | 44 | AANB-WADY | Maximum guns is 0 for motorcycle | The Big Book of Game Genie Codes | 3818 |
| Jungle Strike | 45 | 9JNB-WADY | Maximum guns is 250 for motorcycle | The Big Book of Game Genie Codes | 3819 |
| Jungle Strike | 46 | 8TNB-WCDY | Maximum guns is 500 for motorcycle | The Big Book of Game Genie Codes | 3820 |
| Jungle Strike | 47 | 72NB-WEDY | Maximum guns is 750 for motorcycle | The Big Book of Game Genie Codes | 3821 |
| Jungle Strike | 48 | 5TNB-WLDY | Maximum guns is 1,500 for motorcycle | The Big Book of Game Genie Codes | 3822 |
| Jungle Strike | 49 | 4ANB-WRDY | Maximum guns is 2,000 for motorcycle | The Big Book of Game Genie Codes | 3823 |
| Jungle Strike | 50 | VANB-XGDY | Maximum guns is 5,000 for motorcycle | The Big Book of Game Genie Codes | 3824 |
| Jungle Strike | 51 | B6NB-WRMY | Maximum guns is 9,999 for motorcycle | The Big Book of Game Genie Codes | 3825 |
| Jungle Strike | 52 | AAMV-WADW | Maximum hydras is 0 for helicopter | The Big Book of Game Genie Codes | 3826 |
| Jungle Strike | 53 | CTMV-WADW | Maximum hydras is 20 for helicopter | The Big Book of Game Genie Codes | 3827 |
| Jungle Strike | 54 | FAMV-WADW | Maximum hydras is 40 for helicopter | The Big Book of Game Genie Codes | 3828 |
| Jungle Strike | 55 | LAMV-WADW | Maximum hydras is 80 for helicopter | The Big Book of Game Genie Codes | 3829 |
| Jungle Strike | 56 | NTMV-WADW | Maximum hydras is 100 for helicopter | The Big Book of Game Genie Codes | 3830 |
| Jungle Strike | 57 | 3AMV-WADW | Maximum hydras is 200 for helicopter | The Big Book of Game Genie Codes | 3831 |
| Jungle Strike | 58 | 8TMV-WCDW | Maximum hydras is 500 for helicopter | The Big Book of Game Genie Codes | 3832 |
| Jungle Strike | 59 | 66MV-WGDW | Maximum hydras is 999 for helicopter | The Big Book of Game Genie Codes | 3833 |
| Jungle Strike | 60 | AANB-WACL | Maximum rockets is 0 for hovercraft | The Big Book of Game Genie Codes | 3834 |
| Jungle Strike | 61 | DENB-WACL | Maximum rockets is 25 for hovercraft | The Big Book of Game Genie Codes | 3835 |
| Jungle Strike | 62 | KNNB-WACL | Maximum rockets is 75 for hovercraft | The Big Book of Game Genie Codes | 3836 |
| Jungle Strike | 63 | NTNB-WACL | Maximum rockets is 100 for hovercraft | The Big Book of Game Genie Codes | 3837 |
| Jungle Strike | 64 | 3ANB-WACL | Maximum rockets is 200 for hovercraft | The Big Book of Game Genie Codes | 3838 |
| Jungle Strike | 65 | 8TNB-WCCL | Maximum rockets is 500 for hovercraft | The Big Book of Game Genie Codes | 3839 |
| Jungle Strike | 66 | 66NB-WGCL | Maximum rockets is 999 for hovercraft | The Big Book of Game Genie Codes | 3840 |
| Jungle Strike | 67 | AANB-WAE6 | Maximum missiles is 0 for motorcycle | The Big Book of Game Genie Codes | 3841 |
| Jungle Strike | 68 | BJNB-WAE6 | Maximum missiles is 10 for motorcycle | The Big Book of Game Genie Codes | 3842 |
| Jungle Strike | 69 | CTNB-WAE6 | Maximum missiles is 20 for motorcycle | The Big Book of Game Genie Codes | 3843 |
| Jungle Strike | 70 | GJNB-WAE6 | Maximum missiles is 50 for motorcycle | The Big Book of Game Genie Codes | 3844 |
| Jungle Strike | 71 | NTNB-WAE6 | Maximum missiles is 100 for motorcycle | The Big Book of Game Genie Codes | 3845 |
| Jungle Strike | 72 | 9JNB-WAE6 | Maximum missiles is 250 for motorcycle | The Big Book of Game Genie Codes | 3846 |
| Jungle Strike | 73 | 8TNB-WCE6 | Maximum missiles is 500 for motorcycle | The Big Book of Game Genie Codes | 3847 |
| Jungle Strike | 74 | 66NB-WGE6 | Maximum missiles is 999 for motorcycle | The Big Book of Game Genie Codes | 3848 |
| Jungle Strike | 75 | AAMV-WAE6 | Maximum hellfires is 0 for helicopter | The Big Book of Game Genie Codes | 3849 |
| Jungle Strike | 76 | ANMV-WAE6 | Maximum hellfires is 3 for helicopter | The Big Book of Game Genie Codes | 3850 |
| Jungle Strike | 77 | A2MV-WAE6 | Maximum hellfires is 6 for helicopter | The Big Book of Game Genie Codes | 3851 |
| Jungle Strike | 78 | B6MV-WAE6 | Maximum hellfires is 15 for helicopter | The Big Book of Game Genie Codes | 3852 |
| Jungle Strike | 79 | DEMV-WAE6 | Maximum hellfires is 25 for helicopter | The Big Book of Game Genie Codes | 3853 |
| Jungle Strike | 80 | GJMV-WAE6 | Maximum hellfires is 50 for helicopter | The Big Book of Game Genie Codes | 3854 |
| Jungle Strike | 81 | NTMV-WAE6 | Maximum hellfires is 100 for helicopter | The Big Book of Game Genie Codes | 3855 |
| Jungle Strike | 82 | 8TMV-WCE6 | Maximum hellfires is 500 for helicopter | The Big Book of Game Genie Codes | 3856 |
| Jungle Strike | 83 | 66MV-WGE6 | Maximum hellfires is 999 for helicopter | The Big Book of Game Genie Codes | 3857 |
| Jungle Strike | 84 | AANB-WAGG | Maximum mines is 0 for hovercraft and motorcycle | The Big Book of Game Genie Codes | 3858 |
| Jungle Strike | 85 | ANNB-WAGG | Maximum mines is 3 for hovercraft and motorcycle | The Big Book of Game Genie Codes | 3859 |
| Jungle Strike | 86 | A2NB-WAGG | Maximum mines is 6 for hovercraft and motorcycle | The Big Book of Game Genie Codes | 3860 |
| Jungle Strike | 87 | B6NB-WAGG | Maximum mines is 15 for hovercraft and motorcycle | The Big Book of Game Genie Codes | 3861 |
| Jungle Strike | 88 | DENB-WAGG | Maximum mines is 25 for hovercraft and motorcycle | The Big Book of Game Genie Codes | 3862 |
| Jungle Strike | 89 | GJNB-WAGG | Maximum mines is 50 for hovercraft and motorcycle | The Big Book of Game Genie Codes | 3863 |
| Jungle Strike | 90 | NTNB-WAGG | Maximum mines is 100 for hovercraft and motorcycle | The Big Book of Game Genie Codes | 3864 |
| Jungle Strike | 91 | 8TNB-WCGG | Maximum mines is 500 for hovercraft and motorcycle | The Big Book of Game Genie Codes | 3865 |
| Jungle Strike | 92 | 66NB-WGGG | Maximum mines is 999 for hovercraft and motorcycle | The Big Book of Game Genie Codes | 3866 |
| Jungle Strike | 93 | 3DEB-TAA4 | Maximum armor for helicopter is 200 | The Big Book of Game Genie Codes | 3867 |
| Jungle Strike | 94 | WDEB-TCA4 | Maximum armor for helicopter is 400 | The Big Book of Game Genie Codes | 3868 |
| Jungle Strike | 95 | MDEB-TEA4 | Maximum armor for helicopter is 600 | The Big Book of Game Genie Codes | 3869 |
| Jungle Strike | 96 | EDEB-TGA4 | Maximum armor for helicopter is 800 | The Big Book of Game Genie Codes | 3870 |
| Jungle Strike | 97 | 0DEB-TJA4 | Maximum armor for helicopter is 1,200 | The Big Book of Game Genie Codes | 3871 |
| Jungle Strike | 98 | 5XEB-TLA4 | Maximum armor for helicopter is 1,500 | The Big Book of Game Genie Codes | 3872 |
| Jungle Strike | 99 | 4DEB-TRA4 | Maximum armor for helicopter is 2,000 | The Big Book of Game Genie Codes | 3873 |
| Jungle Strike | 100 | 1DEB-T0A4 | Maximum armor for helicopter is 3,000 | The Big Book of Game Genie Codes | 3874 |
| Jungle Strike | 101 | VDEB-VGA4 | Maximum armor for helicopter is 5,000 | The Big Book of Game Genie Codes | 3875 |
| Jungle Strike | 102 | B9EB-TRJ4 | Maximum armor for helicopter is 9,999 | The Big Book of Game Genie Codes | 3876 |
| Jungle Strike | 103 | 3DFB-TAFN | Maximum armor for hovercraft is 200 | The Big Book of Game Genie Codes | 3877 |
| Jungle Strike | 104 | FXFB-TCFN | Maximum armor for hovercraft is 300 | The Big Book of Game Genie Codes | 3878 |
| Jungle Strike | 105 | 7DFB-TGFN | Maximum armor for hovercraft is 1,000 | The Big Book of Game Genie Codes | 3879 |
| Jungle Strike | 106 | 4DFB-TRFN | Maximum armor for hovercraft is 2,000 | The Big Book of Game Genie Codes | 3880 |
| Jungle Strike | 107 | VDFB-VGFN | Maximum armor for hovercraft is 5,000 | The Big Book of Game Genie Codes | 3881 |
| Jungle Strike | 108 | B9FB-TRPN | Maximum armor for hovercraft is 9,999 | The Big Book of Game Genie Codes | 3882 |
| Jungle Strike | 109 | NXFV-TAC4 | Maximum armor for motorcycle is 100 | The Big Book of Game Genie Codes | 3883 |
| Jungle Strike | 110 | 3DFV-TAC4 | Maximum armor for motorcycle is 200 | The Big Book of Game Genie Codes | 3884 |
| Jungle Strike | 111 | 75FV-TEC4 | Maximum armor for motorcycle is 750 | The Big Book of Game Genie Codes | 3885 |
| Jungle Strike | 112 | 7DFV-TGC4 | Maximum armor for motorcycle is 1,000 | The Big Book of Game Genie Codes | 3886 |
| Jungle Strike | 113 | 4DFV-TRC4 | Maximum armor for motorcycle is 2,000 | The Big Book of Game Genie Codes | 3887 |
| Jungle Strike | 114 | VDFV-VGC4 | Maximum armor for motorcycle is 5,000 | The Big Book of Game Genie Codes | 3888 |
| Jungle Strike | 115 | B9FV-TRL4 | Maximum armor for motorcycle is 9,999 | The Big Book of Game Genie Codes | 3889 |
| Jungle Strike | 116 | 9MGV-TAE6 | Maximum armor for stealth is 250 | The Big Book of Game Genie Codes | 3890 |
| Jungle Strike | 117 | 8XGV-TCE6 | Maximum armor for stealth is 500 | The Big Book of Game Genie Codes | 3891 |
| Jungle Strike | 118 | EDGV-TGE6 | Maximum armor for stealth is 800 | The Big Book of Game Genie Codes | 3892 |
| Jungle Strike | 119 | 4DGV-TRE6 | Maximum armor for stealth is 2,000 | The Big Book of Game Genie Codes | 3893 |
| Jungle Strike | 120 | 1DGV-T0E6 | Maximum armor for stealth is 3,000 | The Big Book of Game Genie Codes | 3894 |
| Jungle Strike | 121 | VDGV-VGE6 | Maximum armor for stealth is 5,000 | The Big Book of Game Genie Codes | 3895 |
| Jungle Strike | 122 | B9GV-TRN6 | Maximum armor for stealth is 9,999 | The Big Book of Game Genie Codes | 3896 |
| Jurassic Park | 1 | AVDA-AA24 | Infinite energy | The Big Book of Game Genie Codes | 3897 |
| Jurassic Park | Codes 2 thru 4: Health bar may not match actual health. | The Big Book of Game Genie Codes | 3898 | ||
| Jurassic Park | 2 | DBCT-AAA8 + DBDA-AAAW | Start with 75% health | The Big Book of Game Genie Codes | 3899 |
| Jurassic Park | 3 | CBCT-AAA8 + CBDA-AAAW | Start with 50% health | The Big Book of Game Genie Codes | 3900 |
| Jurassic Park | 4 | BBCT-AAA8 + BBDA-AAAW | Start with 25% health | The Big Book of Game Genie Codes | 3901 |
| Jurassic Park | 5 | BVDA-AA5G | Infinite lives | The Big Book of Game Genie Codes | 3902 |
| Jurassic Park | 6 | AFCT-AAA0 | Start with 1 life | The Big Book of Game Genie Codes | 3903 |
| Jurassic Park | 7 | AKCT-AAA0 | Start with 2 lives | The Big Book of Game Genie Codes | 3904 |
| Jurassic Park | Codes 8 to 44: Only 1 code can be used at a time. Weapon selected replaces blue-banded darts. | The Big Book of Game Genie Codes | 3905 | ||
| Jurassic Park | 8 | ABDA-AAG2 | Start with 0 blue-banded darts | The Big Book of Game Genie Codes | 3906 |
| Jurassic Park | 9 | AFDA-AAG2 | Start with 1 blue-banded dart | The Big Book of Game Genie Codes | 3907 |
| Jurassic Park | 10 | BKDA-AAG2 | Start with 10 blue-banded darts | The Big Book of Game Genie Codes | 3908 |
| Jurassic Park | 11 | B7DA-AAG2 | Start with 15 blue-banded darts | The Big Book of Game Genie Codes | 3909 |
| Jurassic Park | 12 | GKDA-AAG2 | Start with 50 blue-banded darts | The Big Book of Game Genie Codes | 3910 |
| Jurassic Park | 13 | J3DA-AAG2 | Start with 70 blue-banded darts | The Big Book of Game Genie Codes | 3911 |
| Jurassic Park | 14 | NPDA-AAG2 | Start with 99 blue-banded darts | The Big Book of Game Genie Codes | 3912 |
| Jurassic Park | 15 | AFDA-AAG2 + AKDA-AAG4 | Start with 1 red-banded dart | The Big Book of Game Genie Codes | 3913 |
| Jurassic Park | 16 | BKDA-AAG2 + AKDA-AAG4 | Start with 10 red-banded darts | The Big Book of Game Genie Codes | 3914 |
| Jurassic Park | 17 | B7DA-AAG2 + AKDA-AAG4 | Start with 15 red-banded darts | The Big Book of Game Genie Codes | 3915 |
| Jurassic Park | 18 | GKDA-AAG2 + AKDA-AAG4 | Start with 50 red-banded darts | The Big Book of Game Genie Codes | 3916 |
| Jurassic Park | 19 | J3DA-AAG2 + AKDA-AAG4 | Start with 70 red-banded darts | The Big Book of Game Genie Codes | 3917 |
| Jurassic Park | 20 | NPDA-AAG2 + AKDA-AAG4 | Start with 99 red-banded darts | The Big Book of Game Genie Codes | 3918 |
| Jurassic Park | 21 | AFDA-AAG2 + AVDA-AAG4 | Start with 1 gas grenade | The Big Book of Game Genie Codes | 3919 |
| Jurassic Park | 22 | BKDA-AAG2 + AVDA-AAG4 | Start with 10 gas grenades | The Big Book of Game Genie Codes | 3920 |
| Jurassic Park | 23 | B7DA-AAG2 + AVDA-AAG4 | Start with 15 gas grenades | The Big Book of Game Genie Codes | 3921 |
| Jurassic Park | 24 | GKDA-AAG2 + AVDA-AAG4 | Start with 50 gas grenades | The Big Book of Game Genie Codes | 3922 |
| Jurassic Park | 25 | J3DA-AAG2 + AVDA-AAG4 | Start with 70 gas grenades | The Big Book of Game Genie Codes | 3923 |
| Jurassic Park | 26 | NPDA-AAG2 + AVDA-AAG4 | Start with 99 gas grenades | The Big Book of Game Genie Codes | 3924 |
| Jurassic Park | 27 | AFDA-AAG2 + AZDA-AAG4 | Start with 1 flash grenade | The Big Book of Game Genie Codes | 3925 |
| Jurassic Park | 28 | BKDA-AAG2 + AZDA-AAG4 | Start with 10 flash grenades | The Big Book of Game Genie Codes | 3926 |
| Jurassic Park | 29 | B7DA-AAG2 + AZDA-AAG4 | Start with 15 flash grenades | The Big Book of Game Genie Codes | 3927 |
| Jurassic Park | 30 | GKDA-AAG2 + AZDA-AAG4 | Start with 50 flash grenades | The Big Book of Game Genie Codes | 3928 |
| Jurassic Park | 31 | J3DA-AAG2 + AZDA-AAG4 | Start with 70 flash grenades | The Big Book of Game Genie Codes | 3929 |
| Jurassic Park | 32 | NPDA-AAG2 + AZDA-AAG4 | Start with 99 flash grenades | The Big Book of Game Genie Codes | 3930 |
| Jurassic Park | 33 | AFDA-AAG2 + A7DA-AAG4 | Start with 1 concussion grenade | The Big Book of Game Genie Codes | 3931 |
| Jurassic Park | 34 | BKDA-AAG2 + A7DA-AAG4 | Start with 10 concussion grenades | The Big Book of Game Genie Codes | 3932 |
| Jurassic Park | 35 | B7DA-AAG2 + A7DA-AAG4 | Start with 15 concussion grenades | The Big Book of Game Genie Codes | 3933 |
| Jurassic Park | 36 | GKDA-AAG2 + A7DA-AAG4 | Start with 50 concussion grenades | The Big Book of Game Genie Codes | 3934 |
| Jurassic Park | 37 | J3DA-AAG2 + A7DA-AAG4 | Start with 70 concussion grenades | The Big Book of Game Genie Codes | 3935 |
| Jurassic Park | 38 | NPDA-AAG2 + A7DA-AAG4 | Start with 99 concussion grenades | The Big Book of Game Genie Codes | 3936 |
| Jurassic Park | 39 | AFDA-AAG2 + A3DA-AAG4 | Start with 1 rocket | The Big Book of Game Genie Codes | 3937 |
| Jurassic Park | 40 | BKDA-AAG2 + A3DA-AAG4 | Start with 10 rockets | The Big Book of Game Genie Codes | 3938 |
| Jurassic Park | 41 | B7DA-AAG2 + A3DA-AAG4 | Start with 15 rockets | The Big Book of Game Genie Codes | 3939 |
| Jurassic Park | 42 | GKDA-AAG2 + A3DA-AAG4 | Start with 50 rockets | The Big Book of Game Genie Codes | 3940 |
| Jurassic Park | 43 | J3DA-AAG2 + A3DA-AAG4 | Start with 70 rockets | The Big Book of Game Genie Codes | 3941 |
| Jurassic Park | 44 | NPDA-AAG2 + A3DA-AAG4 | Start with 99 rockets | The Big Book of Game Genie Codes | 3942 |
| Jurassic Park | Codes 45 to 81: Only 1 code can be used at a time. Weapon selected replaces stun gun shots. | The Big Book of Game Genie Codes | 3943 | ||
| Jurassic Park | 45 | ABDA-AAG8 | Start with 0 stun gun shots | The Big Book of Game Genie Codes | 3944 |
| Jurassic Park | 46 | AFDA-AAG8 | Start with 1 stun gun shot | The Big Book of Game Genie Codes | 3945 |
| Jurassic Park | 47 | BKDA-AAG8 | Start with 10 stun gun shots | The Big Book of Game Genie Codes | 3946 |
| Jurassic Park | 48 | B7DA-AAG8 | Start with 15 stun gun shots | The Big Book of Game Genie Codes | 3947 |
| Jurassic Park | 49 | GKDA-AAG8 | Start with 50 stun gun shots | The Big Book of Game Genie Codes | 3948 |
| Jurassic Park | 50 | J3DA-AAG8 | Start with 70 stun gun shots | The Big Book of Game Genie Codes | 3949 |
| Jurassic Park | 51 | NPDA-AAG8 | Start with 99 stun gun shots | The Big Book of Game Genie Codes | 3950 |
| Jurassic Park | 52 | AFDA-AAG8 + AKDA-AAHA | Start with 1 red-banded dart | The Big Book of Game Genie Codes | 3951 |
| Jurassic Park | 53 | BKDA-AAG8 + AKDA-AAHA | Start with 10 red-banded darts | The Big Book of Game Genie Codes | 3952 |
| Jurassic Park | 54 | B7DA-AAG8 + AKDA-AAHA | Start with 15 red-banded darts | The Big Book of Game Genie Codes | 3953 |
| Jurassic Park | 55 | GKDA-AAG8 + AKDA-AAHA | Start with 50 red-banded darts | The Big Book of Game Genie Codes | 3954 |
| Jurassic Park | 56 | J3DA-AAG8 + AKDA-AAHA | Start with 70 red-banded darts | The Big Book of Game Genie Codes | 3955 |
| Jurassic Park | 57 | NPDA-AAG8 + AKDA-AAHA | Start with 99 red-banded darts | The Big Book of Game Genie Codes | 3956 |
| Jurassic Park | 58 | AFDA-AAG8 + AVDA-AAHA | Start with 1 gas grenade | The Big Book of Game Genie Codes | 3957 |
| Jurassic Park | 59 | BKDA-AAG8 + AVDA-AAHA | Start with 10 gas grenades | The Big Book of Game Genie Codes | 3958 |
| Jurassic Park | 60 | B7DA-AAG8 + AVDA-AAHA | Start with 15 gas grenades | The Big Book of Game Genie Codes | 3959 |
| Jurassic Park | 61 | GKDA-AAG8 + AVDA-AAHA | Start with 50 gas grenades | The Big Book of Game Genie Codes | 3960 |
| Jurassic Park | 62 | J3DA-AAG8 + AVDA-AAHA | Start with 70 gas grenades | The Big Book of Game Genie Codes | 3961 |
| Jurassic Park | 63 | NPDA-AAG8 + AVDA-AAHA | Start with 99 gas grenades | The Big Book of Game Genie Codes | 3962 |
| Jurassic Park | 64 | AFDA-AAG8 + AZDA-AAHA | Start with 1 flash grenade | The Big Book of Game Genie Codes | 3963 |
| Jurassic Park | 65 | BKDA-AAG8 + AZDA-AAHA | Start with 10 flash grenades | The Big Book of Game Genie Codes | 3964 |
| Jurassic Park | 66 | B7DA-AAG8 + AZDA-AAHA | Start with 15 flash grenades | The Big Book of Game Genie Codes | 3965 |
| Jurassic Park | 67 | GKDA-AAG8 + AZDA-AAHA | Start with 50 flash grenades | The Big Book of Game Genie Codes | 3966 |
| Jurassic Park | 68 | J3DA-AAG8 + AZDA-AAHA | Start with 70 flash grenades | The Big Book of Game Genie Codes | 3967 |
| Jurassic Park | 69 | NPDA-AAG8 + AZDA-AAHA | Start with 99 flash grenades | The Big Book of Game Genie Codes | 3968 |
| Jurassic Park | 70 | AFDA-AAG8 + A7DA-AAHA | Start with 1 concussion grenade | The Big Book of Game Genie Codes | 3969 |
| Jurassic Park | 71 | BKDA-AAG8 + A7DA-AAHA | Start with 10 concussion grenades | The Big Book of Game Genie Codes | 3970 |
| Jurassic Park | 72 | B7DA-AAG8 + A7DA-AAHA | Start with 15 concussion grenades | The Big Book of Game Genie Codes | 3971 |
| Jurassic Park | 73 | GKDA-AAG8 + A7DA-AAHA | Start with 50 concussion grenades | The Big Book of Game Genie Codes | 3972 |
| Jurassic Park | 74 | J3DA-AAG8 + A7DA-AAHA | Start with 70 concussion grenades | The Big Book of Game Genie Codes | 3973 |
| Jurassic Park | 75 | NPDA-AAG8 + A7DA-AAHA | Start with 99 concussion grenades | The Big Book of Game Genie Codes | 3974 |
| Jurassic Park | 76 | AFDA-AAG8 + A3DA-AAHA | Start with 1 rocket | The Big Book of Game Genie Codes | 3975 |
| Jurassic Park | 77 | BKDA-AAG8 + A3DA-AAHA | Start with 10 rockets | The Big Book of Game Genie Codes | 3976 |
| Jurassic Park | 78 | B7DA-AAG8 + A3DA-AAHA | Start with 15 rockets | The Big Book of Game Genie Codes | 3977 |
| Jurassic Park | 79 | GKDA-AAG8 + A3DA-AAHA | Start with 50 rockets | The Big Book of Game Genie Codes | 3978 |
| Jurassic Park | 80 | J3DA-AAG8 + A3DA-AAHA | Start with 70 rockets | The Big Book of Game Genie Codes | 3979 |
| Jurassic Park | 81 | NPDA-AAG8 + A3DA-AAHA | Start with 99 rockets | The Big Book of Game Genie Codes | 3980 |
| Jurassic Park | 82 | BLEA-8A8L + BAET-8A5J | High charge stun gun shot doesn't use as much ammo | The Big Book of Game Genie Codes | 3981 |
| Jurassic Park | 83 | CX1T-GA5C | Infinite gas on the river | The Big Book of Game Genie Codes | 3982 |
| Jurassic Park | 84 | AD7A-GTBC | Each gas can worth 1/2 normal amount of gas | The Big Book of Game Genie Codes | 3983 |
| Jurassic Park | 85 | AD7A-G2BC | Each gas can worth 3/4 normal amount of gas | The Big Book of Game Genie Codes | 3984 |
| Jurassic Park | 86 | AD7A-GAKC | Each gas can worth 2x normal amount of gas | The Big Book of Game Genie Codes | 3985 |
| Jurassic Park | 87 | AD7A-HAKC | Each gas can worth 3x normalamount of gas | The Big Book of Game Genie Codes | 3986 |
| Jurassic Park | 88 | AJMA-JA7G + 9TMA-KGFL + AEMA-JAFN | Grant starts on Level 2 (power station) | The Big Book of Game Genie Codes | 3987 |
| Jurassic Park | 89 | AJMA-JA7G + 9TMA-KGFL + AJMA-JAFN | Grant starts on Level 3 (power station) | The Big Book of Game Genie Codes | 3988 |
| Jurassic Park | 90 | AJMA-JA7G + 9TMA-KGFL + ANMA-JAFN | Grant starts on Level 4 (power station) | The Big Book of Game Genie Codes | 3989 |
| Jurassic Park | 91 | AJMA-JA7G + 9TMA-KGFL + ATMA-JAFN | Grant starts on Level 5 (river) | The Big Book of Game Genie Codes | 3990 |
| Jurassic Park | 92 | AJMA-JA7G + 9TMA-KGFL + AYMA-JAFN | Grant starts on Level 6 (pump station) | The Big Book of Game Genie Codes | 3991 |
| Jurassic Park | 93 | AJMA-JA7G + 9TMA-KGFL + A2MA-JAFN | Grant starts on Level 7 (canyon) | The Big Book of Game Genie Codes | 3992 |
| Jurassic Park | 94 | AJMA-JA7G + 9TMA-KGFL + A6MA-JAFN | Grant starts on Level 8 (volcano) | The Big Book of Game Genie Codes | 3993 |
| Jurassic Park | 95 | AJMA-JA7G + 9TMA-KGFL + BAMA-JAFN | Grant starts on Level 9 (main hall) | The Big Book of Game Genie Codes | 3994 |
| Jurassic Park | 96 | AJMA-JA7G + 9TMA-KGFL + BEMA-JAFN | Grant starts on Level 10 (main hall) | The Big Book of Game Genie Codes | 3995 |
| Jurassic Park | 97 | AJMA-JA7G + 9TMA-KGFL + BJMA-JAFN | Grant starts on Level 11 (main hall) | The Big Book of Game Genie Codes | 3996 |
| Jurassic Park | 98 | AJMA-JA7G + 9TMA-KGFL + BNMA-JAFN | Grant starts on Level 12 (main hall) | The Big Book of Game Genie Codes | 3997 |
| Jurassic Park | 99 | AJMA-JA7G + 9TMA-KGFL + BTMA-JAFN | Grant starts on Level 13 (main hall) | The Big Book of Game Genie Codes | 3998 |
| Jurassic Park | 100 | B3JA-JAB8 | Raptor starts on Level 2 (power station) | The Big Book of Game Genie Codes | 3999 |
| Jurassic Park | 101 | B7JA-JAB8 | Raptor starts on Level 3 (pump station) | The Big Book of Game Genie Codes | 4000 |
| Jurassic Park | 102 | CBJA-JAB8 | Raptor starts on Level 4 (canyon) | The Big Book of Game Genie Codes | 4001 |
| Jurassic Park | 103 | CFJA-JAB8 | Raptor starts on Level 5 (main hall) | The Big Book of Game Genie Codes | 4002 |
| Jurassic Park | 104 | CKJA-JAB8 | Raptor starts on Level 6 (main hall) | The Big Book of Game Genie Codes | 4003 |
| Jurassic Park | 105 | CPJA-JAB8 | Raptor starts on Level 7 (main hall) | The Big Book of Game Genie Codes | 4004 |
| Jurassic Park | 106 | CVJA-JAB8 | Raptor starts on Level 8 (main hall) | The Big Book of Game Genie Codes | 4005 |
| Jurassic Park | 107 | CZJA-JAB8 | Raptor starts on Level 9 (main hall) | The Big Book of Game Genie Codes | 4006 |
| Jurassic Park - Rampage Edition | 1 | ARCT-AAET | Start with 2 lives less than normal | The Big Book of Game Genie Codes | 4007 |
| Jurassic Park - Rampage Edition | 2 | AWCT-AAET | Start with 1 life less than normal | The Big Book of Game Genie Codes | 4008 |
| Jurassic Park - Rampage Edition | 3 | A4CT-AAET | Start with 1 life more than normal | The Big Book of Game Genie Codes | 4009 |
| Jurassic Park - Rampage Edition | 4 | A8CT-AAET | Start with 2 lives more than normal | The Big Book of Game Genie Codes | 4010 |
| Jurassic Park - Rampage Edition | 5 | BCCT-AAET | Start with 3 lives more than normal | The Big Book of Game Genie Codes | 4011 |
| Jurassic Park - Rampage Edition | 6 | BGCT-AAET | Start with 4 lives more than normal | The Big Book of Game Genie Codes | 4012 |
| Jurassic Park - Rampage Edition | Codes 7 to 14 are for Dr. Grant only. | The Big Book of Game Genie Codes | 4013 | ||
| Jurassic Park - Rampage Edition | 7 | A4PA-CA5W | Almost invincible-switch off if you get stuck | The Big Book of Game Genie Codes | 4014 |
| Jurassic Park - Rampage Edition | 8 | BBSA-AA7E | Infinite lives | The Big Book of Game Genie Codes | 4015 |
| Jurassic Park - Rampage Edition | 9 | ALRA-CA44 | Candy bars fully restore health | The Big Book of Game Genie Codes | 4016 |
| Jurassic Park - Rampage Edition | 10 | CWCA-CA9J | Infinite ammo (all weapons except grenades) | The Big Book of Game Genie Codes | 4017 |
| Jurassic Park - Rampage Edition | 11 | BWFA-CA9Y | Infinite grenades | The Big Book of Game Genie Codes | 4018 |
| Jurassic Park - Rampage Edition | 12 | JDFA-CABT | Start with 1/4 health | The Big Book of Game Genie Codes | 4019 |
| Jurassic Park - Rampage Edition | 13 | TDFA-CABT | Start with 1/2 health | The Big Book of Game Genie Codes | 4020 |
| Jurassic Park - Rampage Edition | 14 | 2DFA-CABT | Start with 3/4 health | The Big Book of Game Genie Codes | 4021 |
| Jurassic Park - Rampage Edition | Codes 15 to 22 are for the Raptor only. | The Big Book of Game Genie Codes | 4022 | ||
| Jurassic Park - Rampage Edition | 15 | AKDT-GA2R | Almost invincible-switch off if you get stuck | The Big Book of Game Genie Codes | 4023 |
| Jurassic Park - Rampage Edition | 16 | DB4T-GA8T | Infinite lives | The Big Book of Game Genie Codes | 4024 |
| Jurassic Park - Rampage Edition | 17 | RFET-G6WA | Candy bars fully restore health | The Big Book of Game Genie Codes | 4025 |
| Jurassic Park - Rampage Edition | 18 | BPET-GAAW | 1/2 as much lysine as usual is needed for the raptor rage | The Big Book of Game Genie Codes | 4026 |
| Jurassic Park - Rampage Edition | 19 | RFET-G6T0 | Just a little bit of lysine causes the raptor rage | The Big Book of Game Genie Codes | 4027 |
| Jurassic Park - Rampage Edition | 20 | JA9T-GAGT | Start with 1/4 health | The Big Book of Game Genie Codes | 4028 |
| Jurassic Park - Rampage Edition | 21 | TA9T-GAGT | Start with 1/2 health | The Big Book of Game Genie Codes | 4029 |
| Jurassic Park - Rampage Edition | 22 | 2A9T-GAGT | Start with 3/4 health | The Big Book of Game Genie Codes | 4030 |
| Kid Chameleon | 1 | AFWT-AAB6 | Start timer at 1:00 (instead of 3:00) | The Big Book of Game Genie Codes | 4031 |
| Kid Chameleon | 2 | AZWT-AAB6 | Start timer at 5:00 | The Big Book of Game Genie Codes | 4032 |
| Kid Chameleon | 3 | A7WT-AAB6 | Start timer at 7:00 | The Big Book of Game Genie Codes | 4033 |
| Kid Chameleon | 4 | BFWT-AAB6 | Start timer at 9:00 | The Big Book of Game Genie Codes | 4034 |
| Kid Chameleon | 5 | H49A-AA7J | Infinite time | The Big Book of Game Genie Codes | 4035 |
| Kid Chameleon | 6 | SD9A-BJV0 | Each diamond worth 2 | The Big Book of Game Genie Codes | 4036 |
| Kid Chameleon | 7 | SD9A-BTV0 | Each diamond worth 4 | The Big Book of Game Genie Codes | 4037 |
| Kid Chameleon | 8 | SD9A-B2V0 | Each diamond worth 6 | The Big Book of Game Genie Codes | 4038 |
| Kid Chameleon | 9 | SD9A-BAV0 | Each diamond worth 8 | The Big Book of Game Genie Codes | 4039 |
| Kid Chameleon | 10 | AEBT-JAB4 | Start on Blue Lake Woods II | The Big Book of Game Genie Codes | 4040 |
| Kid Chameleon | 11 | AJBT-JAB4 | Start on Highwater Pass I | The Big Book of Game Genie Codes | 4041 |
| Kid Chameleon | 12 | ANBT-JAB4 | Start on Highwater Pass II | The Big Book of Game Genie Codes | 4042 |
| Kid Chameleon | 13 | ATBT-JAB4 | Start on Under Skull Mountain I | The Big Book of Game Genie Codes | 4043 |
| Kid Chameleon | 14 | AYBT-JAB4 | Start on Under Skull Mountain II | The Big Book of Game Genie Codes | 4044 |
| Kid Chameleon | 15 | A2BT-JAB4 | Start on Under Skull Mountain III | The Big Book of Game Genie Codes | 4045 |
| Kid Chameleon | 16 | A6BT-JAB4 | Start on Isle of the Lion Lord | The Big Book of Game Genie Codes | 4046 |
| Kid Chameleon | 17 | BABT-JAB4 | Start on Hills of the Warrior I | The Big Book of Game Genie Codes | 4047 |
| Kid Chameleon | 18 | BEBT-JAB4 | Start on Hills of the Warrior II | The Big Book of Game Genie Codes | 4048 |
| Kid Chameleon | 19 | BJBT-JAB4 | Start on Windy City | The Big Book of Game Genie Codes | 4049 |
| Kid Chameleon | 20 | BNBT-JAB4 | Start on Sinister Sewers | The Big Book of Game Genie Codes | 4050 |
| Kid Chameleon | 21 | BTBT-JAB4 | Start on The Crystal Crags I | The Big Book of Game Genie Codes | 4051 |
| Kid Chameleon | 22 | BYBT-JAB4 | Start on The Crystal Crags II | The Big Book of Game Genie Codes | 4052 |
| Kid Chameleon | 23 | B2BT-JAB4 | Start on Dragonspike | The Big Book of Game Genie Codes | 4053 |
| Kid Chameleon | 24 | B6BT-JAB4 | Start on Stormwalk Mountain | The Big Book of Game Genie Codes | 4054 |
| Kid Chameleon | 25 | CABT-JAB4 | Start on Shishkaboss | The Big Book of Game Genie Codes | 4055 |
| Kid Chameleon | 26 | CEBT-JAB4 | Start on The Whispering Woods I | The Big Book of Game Genie Codes | 4056 |
| Kid Chameleon | 27 | CJBT-JAB4 | Start on The Whispering Woods II | The Big Book of Game Genie Codes | 4057 |
| Kid Chameleon | 28 | CNBT-JAB4 | Start on Devil's Marsh I | The Big Book of Game Genie Codes | 4058 |
| Kid Chameleon | 29 | CTBT-JAB4 | Start on Devil's Marsh II | The Big Book of Game Genie Codes | 4059 |
| Kid Chameleon | 30 | CYBT-JAB4 | Start on Knight Isle | The Big Book of Game Genie Codes | 4060 |
| Kid Chameleon | 31 | C2BT-JAB4 | Start on Whale Grotto | The Big Book of Game Genie Codes | 4061 |
| Kid Chameleon | 32 | C6BT-JAB4 | Start on Hoverboard Beach | The Big Book of Game Genie Codes | 4062 |
| Kid Chameleon | 33 | DABT-JAB4 | Start on Pyramids of Peril | The Big Book of Game Genie Codes | 4063 |
| Kid Chameleon | 34 | DEBT-JAB4 | Start on Madmaze Mountain | The Big Book of Game Genie Codes | 4064 |
| Kid Chameleon | 35 | DJBT-JAB4 | Start on The Deadly Skyscrapers | The Big Book of Game Genie Codes | 4065 |
| Kid Chameleon | 36 | DNBT-JAB4 | Start on Skydragon Castle I | The Big Book of Game Genie Codes | 4066 |
| Kid Chameleon | 37 | DTBT-JAB4 | Start on Skydragon Castle II | The Big Book of Game Genie Codes | 4067 |
| Kid Chameleon | 38 | DYBT-JAB4 | Start on Coral Blade Grotto | The Big Book of Game Genie Codes | 4068 |
| Kid Chameleon | 39 | D2BT-JAB4 | Start on Boomerang Bosses | The Big Book of Game Genie Codes | 4069 |
| Kid Chameleon | 40 | D6BT-JAB4 | Start on Woods of Despair I | The Big Book of Game Genie Codes | 4070 |
| Kid Chameleon | 41 | EABT-JAB4 | Start on Woods of Despair II | The Big Book of Game Genie Codes | 4071 |
| Kid Chameleon | 42 | EEBT-JAB4 | Start on Forced Entry | The Big Book of Game Genie Codes | 4072 |
| Kid Chameleon | 43 | EJBT-JAB4 | Start on The Cliffs of Illusion | The Big Book of Game Genie Codes | 4073 |
| Kid Chameleon | 44 | ENBT-JAB4 | Start on The Lion's Den | The Big Book of Game Genie Codes | 4074 |
| Kid Chameleon | 45 | ETBT-JAB4 | Start on The Wind Castles I | The Big Book of Game Genie Codes | 4075 |
| Kid Chameleon | 46 | EYBT-JAB4 | Start on The Wind Castles II | The Big Book of Game Genie Codes | 4076 |
| Kid Chameleon | 47 | E2BT-JAB4 | Start on Blizzard Mountaon | The Big Book of Game Genie Codes | 4077 |
| Kid Chameleon | 48 | E6BT-JAB4 | Start on Caves of Ice | The Big Book of Game Genie Codes | 4078 |
| Kid Chameleon | 49 | FABT-JAB4 | Start on The Nightmare Peaks I | The Big Book of Game Genie Codes | 4079 |
| Kid Chameleon | 50 | FEBT-JAB4 | Start on The Nightmare Peaks II | The Big Book of Game Genie Codes | 4080 |
| Kid Chameleon | 51 | FJBT-JAB4 | Start on Bagel Brothers | The Big Book of Game Genie Codes | 4081 |
| Kid Chameleon | 52 | FNBT-JAB4 | Start on Diamond Edge | The Big Book of Game Genie Codes | 4082 |
| Kid Chameleon | 53 | FTBT-JAB4 | Start on The Hills Have Eyes | The Big Book of Game Genie Codes | 4083 |
| Kid Chameleon | 54 | FYBT-JAB4 | Start on The Secret of the Rocks | The Big Book of Game Genie Codes | 4084 |
| Kid Chameleon | 55 | F2BT-JAB4 | Start on Ice God's Vengeance | The Big Book of Game Genie Codes | 4085 |
| Kid Chameleon | 56 | F6BT-JAB4 | Start on Beneath the Twisted Hills | The Big Book of Game Genie Codes | 4086 |
| Kid Chameleon | 57 | GABT-JAB4 | Start on Alien Isle | The Big Book of Game Genie Codes | 4087 |
| Kid Chameleon | 58 | GEBT-JAB4 | Start on The Land Below | The Big Book of Game Genie Codes | 4088 |
| Kid Chameleon | 59 | GJBT-JAB4 | Start on The Final Marathon | The Big Book of Game Genie Codes | 4089 |
| Kid Chameleon | 60 | GNBT-JAB4 | Start on Plethora | The Big Book of Game Genie Codes | 4090 |
| Kid Chameleon | 61 | GTBT-JAB4 | Start on The Pinnacle | The Big Book of Game Genie Codes | 4091 |
| Kid Chameleon | 62 | GYBT-JAB4 | Start on The Hidden Canyon | The Big Book of Game Genie Codes | 4092 |
| Kid Chameleon | 63 | G2BT-JAB4 | Start on The Caged Beasts | The Big Book of Game Genie Codes | 4093 |
| Kid Chameleon | 64 | G6BT-JAB4 | Start on The Crab Cove | The Big Book of Game Genie Codes | 4094 |
| Kid Chameleon | 65 | HABT-JAB4 | Start on The Crypt | The Big Book of Game Genie Codes | 4095 |
| Kid Chameleon | 66 | HEBT-JAB4 | Start on The Forbidden Tombs | The Big Book of Game Genie Codes | 4096 |
| Kid Chameleon | 67 | HJBT-JAB4 | Start on The Stairway to Oblivion | The Big Book of Game Genie Codes | 4097 |
| Kid Chameleon | 68 | HNBT-JAB4 | Start on The Valley of Life | The Big Book of Game Genie Codes | 4098 |
| Kid Chameleon | 69 | HTBT-JAB4 | Start on The Black Pit | The Big Book of Game Genie Codes | 4099 |
| Kid Chameleon | 70 | HYBT-JAB4 | Start on The Frosty Doom | The Big Book of Game Genie Codes | 4100 |
| Kid Chameleon | 71 | H2BT-JAB4 | Start on The Bloody Swamp | The Big Book of Game Genie Codes | 4101 |
| Kid Chameleon | 72 | H6BT-JAB4 | Start on The Scorpion Isle | The Big Book of Game Genie Codes | 4102 |
| Kid Chameleon | 73 | JABT-JAB4 | Start on The Towers of Blood | The Big Book of Game Genie Codes | 4103 |
| Kid Chameleon | 74 | JJBT-JAB4 | Start on The Alien Twilight | The Big Book of Game Genie Codes | 4104 |
| Kid Chameleon | 75 | JNBT-JAB4 | Start on The Tunnels Beneath the Woods | The Big Book of Game Genie Codes | 4105 |
| Kid Chameleon | 76 | JTBT-JAB4 | Start on Hills of Forever | The Big Book of Game Genie Codes | 4106 |
| Kid Chameleon | 77 | JYBT-JAB4 | Start on Monster Island | The Big Book of Game Genie Codes | 4107 |
| Kid Chameleon | 78 | J2BT-JAB4 | Start on The Shimmering Caves | The Big Book of Game Genie Codes | 4108 |
| Kid Chameleon | 79 | KABT-JAB4 | Start on The Sky Fortress | The Big Book of Game Genie Codes | 4109 |
| Kid Chameleon | 80 | KEBT-JAB4 | Start on Elsewhere | The Big Book of Game Genie Codes | 4110 |
| Kid Chameleon | 81 | AEDA-AAE2 | Start with 1 life instead of 3 | The Big Book of Game Genie Codes | 4111 |
| Kid Chameleon | 82 | A2DA-AAE2 | Start with 6 lives | The Big Book of Game Genie Codes | 4112 |
| Kid Chameleon | 83 | BEDA-AAE2 | Start with 9 lives | The Big Book of Game Genie Codes | 4113 |
| Kid Chameleon | 84 | B6DA-AAE2 | Start with 15 lives | The Big Book of Game Genie Codes | 4114 |
| Kid Chameleon | 85 | DEDA-AAE2 | Start with 25 lives | The Big Book of Game Genie Codes | 4115 |
| Kid Chameleon | 86 | GJDA-AAE2 | Start with 50 lives | The Big Book of Game Genie Codes | 4116 |
| Kid Chameleon | 87 | NNDA-AAE2 | Start with 99 lives | The Big Book of Game Genie Codes | 4117 |
| Kid Chameleon | 88 | A46A-AA32 | Infinite lives | The Big Book of Game Genie Codes | 4118 |
| Kid Chameleon | 89 | A45T-AA3Y | Almost infinite hit points | The Big Book of Game Genie Codes | 4119 |
| Kid Chameleon | 90 | J99T-BA1C | Each clock worth 8:00 instead of 3:00 (up to the max time of 9:59) | The Big Book of Game Genie Codes | 4120 |
| Kid Chameleon | 91 | J99T-BEIC | Each clock worth 1:00 instead of 3:00 | The Big Book of Game Genie Codes | 4121 |
| Kid Chameleon | 92 | BX5A-GA6T | Some Diamond Powers are free and some cost less. | The Big Book of Game Genie Codes | 4122 |
| Kid Chameleon | 93 | AL5T-AA6Y | Don't lose transformation when you lose all your hit points | The Big Book of Game Genie Codes | 4123 |
| Kid Chameleon | 94 | 9W6T-BCJ4 + AW6T-AAA6 | All helmets transform you into EyeClops | The Big Book of Game Genie Codes | 4124 |
| Kid Chameleon | 95 | 9W6T-BCJ4 + AG6T-AAA6 | All helmets transform you into Skycutter | The Big Book of Game Genie Codes | 4125 |
| Kid Chameleon | 96 | 9W6T-BCJ4 + AL6T-AAA6 | All helmets transform you into Cyclone | The Big Book of Game Genie Codes | 4126 |
| Kid Chameleon | 97 | 9W6T-BCJ4 + AR6T-AAA6 | All helmets transform you into Red Stealth | The Big Book of Game Genie Codes | 4127 |
| Kid Chameleon | 98 | 9W6T-BCJ4 + A06T-AAA6 | All helmets transform you into Juggernaut | The Big Book of Game Genie Codes | 4128 |
| Kid Chameleon | 99 | 9W6T-BCJ4 + A46T-AAA6 | All helmets transform you into Iron Knight | The Big Book of Game Genie Codes | 4129 |
| Kid Chameleon | 100 | 9W6T-BCJ4 + A86T-AAA6 | All helmets transform you into Berzerker | The Big Book of Game Genie Codes | 4130 |
| Kid Chameleon | 101 | 9W6T-BCJ4 + BC6T-AAA6 | All helmets transform you into Maniaxe | The Big Book of Game Genie Codes | 4131 |
| Kid Chameleon | 102 | 9W6T-BCJ4 + BG6T-AAA6 | All helmets transform you into Micromax | The Big Book of Game Genie Codes | 4132 |
| Kid Chameleon | 103 | 9W6T-BCJ4 + AC6T-AAA6 | Helmets do not transform you into anything | The Big Book of Game Genie Codes | 4133 |
| Kid Chameleon | 104 | AMKT-AA76 | Infinite continues | The Big Book of Game Genie Codes | 4134 |
| Kid Chameleon | 105 | JEBT-JAB4 | Start on "The Crypt" (easy mode) | The Big Book of Game Genie Codes | 4135 |
| Kid Chameleon | 106 | J6BT-JAB4 | Start on "The Crypt" (hard mode) | The Big Book of Game Genie Codes | 4136 |
| Kid Chameleon | 107 | KJBT-JAB4 | Start on elsewhere (before "Under Skull Mountain") | The Big Book of Game Genie Codes | 4137 |
| Kid Chameleon | 108 | KNBT-JAB4 | Start on elsewhere (before "Windy City") | The Big Book of Game Genie Codes | 4138 |
| Kid Chameleon | 109 | KTBT-JAB4 | Start on elsewhere (before "Crystal Crags II") | The Big Book of Game Genie Codes | 4139 |
| Kid Chameleon | 110 | KYBT-JAB4 | Start on elsewhere (before "Whispering Woods II") | The Big Book of Game Genie Codes | 4140 |
| Kid Chameleon | 111 | K2BT-JAB4 | Start on elsewhere (before "Devils Marsh") | The Big Book of Game Genie Codes | 4141 |
| Kid Chameleon | 112 | K6BT-JAB4 | Start on elsewhere (before "Hoverboard Beach") | The Big Book of Game Genie Codes | 4142 |
| Kid Chameleon | 113 | LABT-JAB4 | Start on elsewhere (before "Pyramids of Peril") | The Big Book of Game Genie Codes | 4143 |
| Kid Chameleon | 114 | LEBT-JAB4 | Start on elsewhere (before "Coral Blade Grotto") | The Big Book of Game Genie Codes | 4144 |
| Kid Chameleon | 115 | LJBT-JAB4 | Start on elsewhere (before "Stairway to Oblivion") | The Big Book of Game Genie Codes | 4145 |
| Kid Chameleon | 116 | LNBT-JAB4 | Start on elsewhere (before "Woods of Despair II") | The Big Book of Game Genie Codes | 4146 |
| Kid Chameleon | 117 | LTBT-JAB4 | Start on elsewhere (before "Cliffs of Illusion") | The Big Book of Game Genie Codes | 4147 |
| Kid Chameleon | 118 | LYBT-JAB4 | Start on elsewhere (before "Valley of Life") | The Big Book of Game Genie Codes | 4148 |
| Kid Chameleon | 119 | L2BT-JAB4 | Start on elsewhere (before "Wind Castles II") | The Big Book of Game Genie Codes | 4149 |
| Kid Chameleon | 120 | L6BT-JAB4 | Start on elsewhere (before "Caves of Ice") | The Big Book of Game Genie Codes | 4150 |
| Kid Chameleon | 121 | MABT-JAB4 | Start on elsewhere (before "Nightmare Peaks") | The Big Book of Game Genie Codes | 4151 |
| Kid Chameleon | 122 | MEBT-JAB4 | Start on elsewhere (before "Bloody Swamp") | The Big Book of Game Genie Codes | 4152 |
| Kid Chameleon | 123 | MJBT-JAB4 | Start on elsewhere (before "???") | The Big Book of Game Genie Codes | 4153 |
| Kid Chameleon | 124 | MNBT-JAB4 | Start on elsewhere (before "Towers of Blood") | The Big Book of Game Genie Codes | 4154 |
| Kid Chameleon | 125 | MTBT-JAB4 | Start on elsewhere (before "Scorpion Isle") | The Big Book of Game Genie Codes | 4155 |
| Kid Chameleon | 126 | MYBT-JAB4 | Start on elsewhere (before "Secrets in the Rocks") | The Big Book of Game Genie Codes | 4156 |
| Kid Chameleon | 127 | M2BT-JAB4 | Start on elsewhere (before "Alien Twilight") | The Big Book of Game Genie Codes | 4157 |
| Kid Chameleon | 128 | M6BT-JAB4 | Start on elsewhere (before "The Crypt") | The Big Book of Game Genie Codes | 4158 |
| Kid Chameleon | 129 | NABT-JAB4 | Start on elsewhere (before "Tunnels Beneath the Woods") | The Big Book of Game Genie Codes | 4159 |
| Kid Chameleon | 130 | NEBT-JAB4 | Start on elsewhere (before "Hills of Forever") | The Big Book of Game Genie Codes | 4160 |
| Kid Chameleon | 131 | NJBT-JAB4 | Start on elsewhere (before "Hills of Forever II") | The Big Book of Game Genie Codes | 4161 |
| Kid Chameleon | 132 | NNBT-JAB4 | Start on elsewhere (before "Monster Island") | The Big Book of Game Genie Codes | 4162 |
| Kid Chameleon | 133 | NTBT-JAB4 | Start on elsewhere (before "The Shimmering Caves") | The Big Book of Game Genie Codes | 4163 |
| Kid Chameleon | 134 | NYBT-JAB4 | Start on elsewhere (before "The Shimmering Caves II") | The Big Book of Game Genie Codes | 4164 |
| Kid Chameleon | 135 | N2BT-JAB4 | Start on elsewhere (before "Alien Isle") | The Big Book of Game Genie Codes | 4165 |
| Kid Chameleon | 136 | N6BT-JAB4 | Start on elsewhere (before "Skyfortress") | The Big Book of Game Genie Codes | 4166 |
| Kid Chameleon | 137 | PABT-JAB4 | Start on elsewhere (before "Skyfortress II") | The Big Book of Game Genie Codes | 4167 |
| Kid Chameleon | 138 | PEBT-JAB4 | Start on elsewhere (before "???") | The Big Book of Game Genie Codes | 4168 |
| King's Bounty | 1 | R17A-R6V0 | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 4169 |
| King's Bounty | Codes 2 thru 156 are good only when starting a new game. | The Big Book of Game Genie Codes | 4170 | ||
| King's Bounty | 2 | NWWT-EAFW | Start with days left at 100 | The Big Book of Game Genie Codes | 4171 |
| King's Bounty | 3 | 7CWT-EGFW | Start with days left at 1,000 | The Big Book of Game Genie Codes | 4172 |
| King's Bounty | 4 | 5WWT-ELFW | Start with days left at 1,500 | The Big Book of Game Genie Codes | 4173 |
| King's Bounty | 5 | 4CWT-ERFW | Start with days left at 2,000 | The Big Book of Game Genie Codes | 4174 |
| King's Bounty | 6 | VCWT-FGFW | Start with days left at 5,000 | The Big Book of Game Genie Codes | 4175 |
| King's Bounty | 7 | LCWT-FEM6 | Start with leadership at 50 for Sir Crimsaun | The Big Book of Game Genie Codes | 4176 |
| King's Bounty | 8 | LCWT-E0X6 | Start with leadership at 75 for Sir Crimsaun | The Big Book of Game Genie Codes | 4177 |
| King's Bounty | 9 | LCWT-F456 | Start with leadership at 125 for Sir Crimsaun | The Big Book of Game Genie Codes | 4178 |
| King's Bounty | 10 | LCWT-FPD6 | Start with leadership at 150 for Sir Crimsaun | The Big Book of Game Genie Codes | 4179 |
| King's Bounty | 11 | LCWT-EVX6 | Start with leadership at 200 for Sir Crimsaun | The Big Book of Game Genie Codes | 4180 |
| King's Bounty | 12 | LCWT-FZ56 | Start with leadership at 250 for Sir Crimsaun | The Big Book of Game Genie Codes | 4181 |
| King's Bounty | 13 | ACWT-EAET | Start with commission at 0 for Sir Crimsaun | The Big Book of Game Genie Codes | 4182 |
| King's Bounty | 14 | NWWT-EAET | Start with commission at 100 for Sir Crimsaun | The Big Book of Game Genie Codes | 4183 |
| King's Bounty | 15 | 8WWT-ECET | Start with commission at 500 for Sir Crimsaun | The Big Book of Game Genie Codes | 4184 |
| King's Bounty | 16 | 4CWT-ERET | Start with commission at 2,000 for Sir Crimsaun | The Big Book of Game Genie Codes | 4185 |
| King's Bounty | 17 | VCWT-FGET | Start with commission at 5,000 for Sir Crimsaun | The Big Book of Game Genie Codes | 4186 |
| King's Bounty | 18 | CCWT-ERNT | Start with commission at 10,000 for Sir Crimsaun | The Big Book of Game Genie Codes | 4187 |
| King's Bounty | 19 | ECWT-E6YT | Start with commission at 20,000 for Sir Crimsaun | The Big Book of Game Genie Codes | 4188 |
| King's Bounty | 20 | JCWT-F3ET | Start with commission at 40,000 for Sir Crimsaun | The Big Book of Game Genie Codes | 4189 |
| King's Bounty | 21 | 7CWT-F56T | Start with commission at 65,000 for Sir Crimsaun | The Big Book of Game Genie Codes | 4190 |
| King's Bounty | 22 | ACWT-EAEJ | Start with gold at 0 for Sir Crimsaun | The Big Book of Game Genie Codes | 4191 |
| King's Bounty | 23 | 7CWT-EGEJ | Start with gold at 1,000 for Sir Crimsaun | The Big Book of Game Genie Codes | 4192 |
| King's Bounty | 24 | 1CWT-E0EJ | Start with gold at 3,000 for Sir Crimsaun | The Big Book of Game Genie Codes | 4193 |
| King's Bounty | 25 | VCWT-FGEJ | Start with gold at 5,000 for Sir Crimsaun | The Big Book of Game Genie Codes | 4194 |
| King's Bounty | 26 | ECWT-E6YJ | Start with gold at 20,000 for Sir Crimsaun | The Big Book of Game Genie Codes | 4195 |
| King's Bounty | 27 | JCWT-F3EJ | Start with gold at 40,000 for Sir Crimsaun | The Big Book of Game Genie Codes | 4196 |
| King's Bounty | 28 | 7CWT-F56J | Start with gold at 65,000 for Sir Crimsaun | The Big Book of Game Genie Codes | 4197 |
| King's Bounty | 29 | ARWT-EAEA | Start with maximum spell capacity at 0 for Sir Crimsaun | The Big Book of Game Genie Codes | 4198 |
| King's Bounty | 30 | ARWT-ECEA | Start with maximum spell capacity at 1 for Sir Crimsaun | The Big Book of Game Genie Codes | 4199 |
| King's Bounty | 31 | ARWT-EJEA | Start with maximum spell capacity at 4 for Sir Crimsaun | The Big Book of Game Genie Codes | 4200 |
| King's Bounty | 32 | ARWT-EREA | Start with maximum spell capacity at 7 for Sir Crimsaun | The Big Book of Game Genie Codes | 4201 |
| King's Bounty | 33 | ARWT-EYEA | Start with maximum spell capacity at 10 for Sir Crimsaun | The Big Book of Game Genie Codes | 4202 |
| King's Bounty | 34 | ARWT-FJEA | Start with maximum spell capacity at 20 for Sir Crimsaun | The Big Book of Game Genie Codes | 4203 |
| King's Bounty | 35 | ARWT-FENA | Start with maximum spell capacity at 50 for Sir Crimsaun | The Big Book of Game Genie Codes | 4204 |
| King's Bounty | 36 | ARWT-EJ6A | Start with maximum spell capacity at 100 for Sir Crimsaun | The Big Book of Game Genie Codes | 4205 |
| King's Bounty | 37 | AGWT-EAEE | Start with spell power at 0 for Sir Crimsaun | The Big Book of Game Genie Codes | 4206 |
| King's Bounty | 38 | AGWT-EEEE | Start with spell power at 2 for Sir Crimsaun | The Big Book of Game Genie Codes | 4207 |
| King's Bounty | 39 | AGWT-EJEE | Start with spell power at 4 for Sir Crimsaun | The Big Book of Game Genie Codes | 4208 |
| King's Bounty | 40 | AGWT-EREE | Start with spell power at 7 for Sir Crimsaun | The Big Book of Game Genie Codes | 4209 |
| King's Bounty | 41 | AGWT-EYEE | Start with spell power at 10 for Sir Crimsaun | The Big Book of Game Genie Codes | 4210 |
| King's Bounty | 42 | AGWT-FJEE | Start with spell power at 20 for Sir Crimsaun | The Big Book of Game Genie Codes | 4211 |
| King's Bounty | 43 | AGWT-FENE | Start with spell power at 50 for Sir Crimsaun | The Big Book of Game Genie Codes | 4212 |
| King's Bounty | 44 | AGWT-EJ6E | Start with spell power at 100 for Sir Crimsaun | The Big Book of Game Genie Codes | 4213 |
| King's Bounty | 45 | GLWT-EJ56 | Start with leadership at 50 for Lord Palmer | The Big Book of Game Genie Codes | 4214 |
| King's Bounty | 46 | NWWT-EJ56 | Start with leadership at 100 for Lord Palmer | The Big Book of Game Genie Codes | 4215 |
| King's Bounty | 47 | S0WT-EJ56 | Start with leadership at 125 for Lord Palmer | The Big Book of Game Genie Codes | 4216 |
| King's Bounty | 48 | W4WT-EJ56 | Start with leadership at 150 for Lord Palmer | The Big Book of Game Genie Codes | 4217 |
| King's Bounty | 49 | 3CWT-EJ56 | Start with leadership at 200 for Lord Palmer | The Big Book of Game Genie Codes | 4218 |
| King's Bounty | 50 | 9LWT-EJ56 | Start with leadership at 250 for Lord Palmer | The Big Book of Game Genie Codes | 4219 |
| King's Bounty | 51 | ACWT-EAEW | Start with commission at 0 for Lord Palmer | The Big Book of Game Genie Codes | 4220 |
| King's Bounty | 52 | NWWT-EAEW | Start with commission at 100 for Lord Palmer | The Big Book of Game Genie Codes | 4221 |
| King's Bounty | 53 | 8WWT-ECEW | Start with commission at 500 for Lord Palmer | The Big Book of Game Genie Codes | 4222 |
| King's Bounty | 54 | 4CWT-EREW | Start with commission at 2,000 for Lord Palmer | The Big Book of Game Genie Codes | 4223 |
| King's Bounty | 55 | VCWT-FGEW | Start with commission at 5,000 for Lord Palmer | The Big Book of Game Genie Codes | 4224 |
| King's Bounty | 56 | CCWT-ERNW | Start with commission at 10,000 for Lord Palmer | The Big Book of Game Genie Codes | 4225 |
| King's Bounty | 57 | ECWT-E6YW | Start with commission at 20,000 for Lord Palmer | The Big Book of Game Genie Codes | 4226 |
| King's Bounty | 58 | JCWT-F3EW | Start with commission at 40,000 for Lord Palmer | The Big Book of Game Genie Codes | 4227 |
| King's Bounty | 59 | 7CWT-F56W | Start with commission at 65,000 for Lord Palmer | The Big Book of Game Genie Codes | 4228 |
| King's Bounty | 60 | ACWT-EAEL | Start with gold at 0 for Lord Palmer | The Big Book of Game Genie Codes | 4229 |
| King's Bounty | 61 | 7CWT-EGEL | Start with gold at 1,000 for Lord Palmer | The Big Book of Game Genie Codes | 4230 |
| King's Bounty | 62 | 1CWT-E0EL | Start with gold at 3,000 for Lord Palmer | The Big Book of Game Genie Codes | 4231 |
| King's Bounty | 63 | VCWT-FGEL | Start with gold at 5,000 for Lord Palmer | The Big Book of Game Genie Codes | 4232 |
| King's Bounty | 64 | ECWT-E6YL | Start with gold at 20,000 for Lord Palmer | The Big Book of Game Genie Codes | 4233 |
| King's Bounty | 65 | JCWT-F3EL | Start with gold at 40,000 for Lord Palmer | The Big Book of Game Genie Codes | 4234 |
| King's Bounty | 66 | 7CWT-F56L | Start with gold at 65,000 for Lord Palmer | The Big Book of Game Genie Codes | 4235 |
| King's Bounty | 67 | ACWT-EEEA | Start with maximum spell capacity at 0 for Lord Palmer | The Big Book of Game Genie Codes | 4236 |
| King's Bounty | 68 | AGWT-EEEA | Start with maximum spell capacity at 1 for Lord Palmer | The Big Book of Game Genie Codes | 4237 |
| King's Bounty | 69 | ALWT-EEEA | Start with maximum spell capacity at 2 for Lord Palmer | The Big Book of Game Genie Codes | 4238 |
| King's Bounty | 70 | A8WT-EEEA | Start with maximum spell capacity at 7 for Lord Palmer | The Big Book of Game Genie Codes | 4239 |
| King's Bounty | 71 | BLWT-EEEA | Start with maximum spell capacity at 10 for Lord Palmer | The Big Book of Game Genie Codes | 4240 |
| King's Bounty | 72 | CWWT-EEEA | Start with maximum spell capacity at 20 for Lord Palmer | The Big Book of Game Genie Codes | 4241 |
| King's Bounty | 73 | GLWT-EEEA | Start with maximum spell capacity at 50 for Lord Palmer | The Big Book of Game Genie Codes | 4242 |
| King's Bounty | 74 | NWWT-EEEA | Start with maximum spell capacity at 100 for Lord Palmer | The Big Book of Game Genie Codes | 4243 |
| King's Bounty | 75 | ACWT-ECEE | Start with spell power at 0 for Lord Palmer | The Big Book of Game Genie Codes | 4244 |
| King's Bounty | 76 | ALWT-ECEE | Start with spell power at 2 for Lord Palmer | The Big Book of Game Genie Codes | 4245 |
| King's Bounty | 77 | AWWT-ECEE | Start with spell power at 4 for Lord Palmer | The Big Book of Game Genie Codes | 4246 |
| King's Bounty | 78 | A8WT-ECEE | Start with spell power at 7 for Lord Palmer | The Big Book of Game Genie Codes | 4247 |
| King's Bounty | 79 | BLWT-ECEE | Start with spell power at 10 for Lord Palmer | The Big Book of Game Genie Codes | 4248 |
| King's Bounty | 80 | CWWT-ECEE | Start with spell power at 20 for Lord Palmer | The Big Book of Game Genie Codes | 4249 |
| King's Bounty | 81 | GLWT-ECEE | Start with spell power at 50 for Lord Palmer | The Big Book of Game Genie Codes | 4250 |
| King's Bounty | 82 | NWWT-ECEE | Start with spell power at 100 for Lord Palmer | The Big Book of Game Genie Codes | 4251 |
| King's Bounty | 83 | NWWT-FEM8 | Start with leadership at 50 for Tynnestra | The Big Book of Game Genie Codes | 4252 |
| King's Bounty | 84 | NWWT-EJ58 | Start with leadership at 100 for Tynnestra | The Big Book of Game Genie Codes | 4253 |
| King's Bounty | 85 | NWWT-F458 | Start with leadership at 125 for Tynnestra | The Big Book of Game Genie Codes | 4254 |
| King's Bounty | 86 | NWWT-FPD8 | Start with leadership at 150 for Tynnestra | The Big Book of Game Genie Codes | 4255 |
| King's Bounty | 87 | NWWT-EVX8 | Start with leadership at 200 for Tynnestra | The Big Book of Game Genie Codes | 4256 |
| King's Bounty | 88 | NWWT-FZ58 | Start with leadership at 250 for Tynnestra | The Big Book of Game Genie Codes | 4257 |
| King's Bounty | 89 | ACWT-EAEY | Start with commission at 0 for Tynnestra | The Big Book of Game Genie Codes | 4258 |
| King's Bounty | 90 | NWWT-EAEY | Start with commission at 100 for Tynnestra | The Big Book of Game Genie Codes | 4259 |
| King's Bounty | 91 | 8WWT-ECEY | Start with commission at 500 for Tynnestra | The Big Book of Game Genie Codes | 4260 |
| King's Bounty | 92 | 4CWT-EREY | Start with commission at 2,000 for Tynnestra | The Big Book of Game Genie Codes | 4261 |
| King's Bounty | 93 | VCWT-FGEY | Start with commission at 5,000 for Tynnestra | The Big Book of Game Genie Codes | 4262 |
| King's Bounty | 94 | CCWT-ERNY | Start with commission at 10,000 for Tynnestra | The Big Book of Game Genie Codes | 4263 |
| King's Bounty | 95 | ECWT-E6YY | Start with commission at 20,000 for Tynnestra | The Big Book of Game Genie Codes | 4264 |
| King's Bounty | 96 | JCWT-F3EY | Start with commission at 40,000 for Tynnestra | The Big Book of Game Genie Codes | 4265 |
| King's Bounty | 97 | 7CWT-F56Y | Start with commission at 65,000 for Tynnestra | The Big Book of Game Genie Codes | 4266 |
| King's Bounty | 98 | ACWT-EAEN | Start with gold at 0 for Tynnestra | The Big Book of Game Genie Codes | 4267 |
| King's Bounty | 99 | 7CWT-EGEN | Start with gold at 1,000 for Tynnestra | The Big Book of Game Genie Codes | 4268 |
| King's Bounty | 100 | 1CWT-E0EN | Start with gold at 3,000 for Tynnestra | The Big Book of Game Genie Codes | 4269 |
| King's Bounty | 101 | VCWT-FGEN | Start with gold at 5,000 for Tynnestra | The Big Book of Game Genie Codes | 4270 |
| King's Bounty | 102 | ECWT-E6YN | Start with gold at 20,000 for Tynnestra | The Big Book of Game Genie Codes | 4271 |
| King's Bounty | 103 | JCWT-F3EN | Start with gold at 40,000 for Tynnestra | The Big Book of Game Genie Codes | 4272 |
| King's Bounty | 104 | 7CWT-F56N | Start with gold at 65,000 for Tynnestra | The Big Book of Game Genie Codes | 4273 |
| King's Bounty | 105 | ALWT-EAEC | Start with maximum spell capacity at 0 for Tynnestra | The Big Book of Game Genie Codes | 4274 |
| King's Bounty | 106 | ALWT-ECEC | Start with maximum spell capacity at 1 for Tynnestra | The Big Book of Game Genie Codes | 4275 |
| King's Bounty | 107 | ALWT-EGEC | Start with maximum spell capacity at 3 for Tynnestra | The Big Book of Game Genie Codes | 4276 |
| King's Bounty | 108 | ALWT-EREC | Start with maximum spell capacity at 7 for Tynnestra | The Big Book of Game Genie Codes | 4277 |
| King's Bounty | 109 | ALWT-EYEC | Start with maximum spell capacity at 10 for Tynnestra | The Big Book of Game Genie Codes | 4278 |
| King's Bounty | 110 | ALWT-FJEC | Start with maximum spell capacity at 20 for Tynnestra | The Big Book of Game Genie Codes | 4279 |
| King's Bounty | 111 | ALWT-FENC | Start with maximum spell capacity at 50 for Tynnestra | The Big Book of Game Genie Codes | 4280 |
| King's Bounty | 112 | ALWT-EJ6C | Start with maximum spell capacity at 100 for Tynnestra | The Big Book of Game Genie Codes | 4281 |
| King's Bounty | 113 | ACWT-EAEG | Start with spell power at 0 for Tynnestra | The Big Book of Game Genie Codes | 4282 |
| King's Bounty | 114 | ACWT-ECEG | Start with spell power at 1 for Tynnestra | The Big Book of Game Genie Codes | 4283 |
| King's Bounty | 115 | ACWT-EJEG | Start with spell power at 4 for Tynnestra | The Big Book of Game Genie Codes | 4284 |
| King's Bounty | 116 | ACWT-EREG | Start with spell power at 7 for Tynnestra | The Big Book of Game Genie Codes | 4285 |
| King's Bounty | 117 | ACWT-EYEG | Start with spell power at 10 for Tynnestra | The Big Book of Game Genie Codes | 4286 |
| King's Bounty | 118 | ACWT-FJEG | Start with spell power at 20 for Tynnestra | The Big Book of Game Genie Codes | 4287 |
| King's Bounty | 119 | ACWT-FENG | Start with spell power at 50 for Tynnestra | The Big Book of Game Genie Codes | 4288 |
| King's Bounty | 120 | ACWT-EJ6G | Start with spell power at 100 for Tynnestra | The Big Book of Game Genie Codes | 4289 |
| King's Bounty | 121 | GLWT-F2M8 | Start with leadership at 50 for Mad Moham | The Big Book of Game Genie Codes | 4290 |
| King's Bounty | 122 | KRWT-F2M8 | Start with leadership at 75 for Mad Moham | The Big Book of Game Genie Codes | 4291 |
| King's Bounty | 123 | S0WT-F2M8 | Start with leadership at 125 for Mad Moham | The Big Book of Game Genie Codes | 4292 |
| King's Bounty | 124 | W4WT-F2M8 | Start with leadership at 150 for Mad Moham | The Big Book of Game Genie Codes | 4293 |
| King's Bounty | 125 | 3CWT-F2M8 | Start with leadership at 200 for Mad Moham | The Big Book of Game Genie Codes | 4294 |
| King's Bounty | 126 | 9LWT-F2M8 | Start with leadership at 250 for Mad Moham | The Big Book of Game Genie Codes | 4295 |
| King's Bounty | 127 | ACWT-EAE0 | Start with commission at 0 for Mad Moham | The Big Book of Game Genie Codes | 4296 |
| King's Bounty | 128 | NWWT-EAE0 | Start with commission at 100 for Mad Moham | The Big Book of Game Genie Codes | 4297 |
| King's Bounty | 129 | 8WWT-ECE0 | Start with commission at 500 for Mad Moham | The Big Book of Game Genie Codes | 4298 |
| King's Bounty | 130 | 7CWT-EGE0 | Start with commission at 1,000 for Mad Moham | The Big Book of Game Genie Codes | 4299 |
| King's Bounty | 131 | VCWT-FGE0 | Start with commission at 5,000 for Mad Moham | The Big Book of Game Genie Codes | 4300 |
| King's Bounty | 132 | CCWT-ERN0 | Start with commission at 10,000 for Mad Moham | The Big Book of Game Genie Codes | 4301 |
| King's Bounty | 133 | ECWT-E6Y0 | Start with commission at 20,000 for Mad Moham | The Big Book of Game Genie Codes | 4302 |
| King's Bounty | 134 | JCWT-F3E0 | Start with commission at 40,000 for Mad Moham | The Big Book of Game Genie Codes | 4303 |
| King's Bounty | 135 | 7CWT-F560 | Start with commission at 65,000 for Mad Moham | The Big Book of Game Genie Codes | 4304 |
| King's Bounty | 136 | ACWT-EAER | Start with gold at 0 for Mad Moham | The Big Book of Game Genie Codes | 4305 |
| King's Bounty | 137 | 7CWT-EGER | Start with gold at 1000 for Mad Moham | The Big Book of Game Genie Codes | 4306 |
| King's Bounty | 138 | 1CWT-E0ER | Start with gold at 3,000 for Mad Moham | The Big Book of Game Genie Codes | 4307 |
| King's Bounty | 139 | VCWT-FGER | Start with gold at 5,000 for Mad Moham | The Big Book of Game Genie Codes | 4308 |
| King's Bounty | 140 | ECWT-E6YR | Start with gold at 20,000 for Mad Moham | The Big Book of Game Genie Codes | 4309 |
| King's Bounty | 141 | JCWT-F3ER | Start with gold at 40,000 for Mad Moham | The Big Book of Game Genie Codes | 4310 |
| King's Bounty | 142 | 7CWT-F56R | Start with gold at 65,000 for Mad Moham | The Big Book of Game Genie Codes | 4311 |
| King's Bounty | 143 | ACWT-ELEC | Start with maximum spell capacity at 0 for Mad Moham | The Big Book of Game Genie Codes | 4312 |
| King's Bounty | 144 | AGWT-ELEC | Start with maximum spell capacity at for Mad Moham | The Big Book of Game Genie Codes | 4313 |
| King's Bounty | 145 | AWWT-ELEC | Start with maximum spell capacity at 4 for Mad Moham | The Big Book of Game Genie Codes | 4314 |
| King's Bounty | 146 | A8WT-ELEC | Start with maximum spell capacity at 7 for Mad Moham | The Big Book of Game Genie Codes | 4315 |
| King's Bounty | 147 | BLWT-ELEC | Start with maximum spell capacity at for Mad Moham | The Big Book of Game Genie Codes | 4316 |
| King's Bounty | 148 | CWWT-ELEC | Start with maximum spell capacity at 20 for Mad Moham | The Big Book of Game Genie Codes | 4317 |
| King's Bounty | 149 | GLWT-ELEC | Start with maximum spell capacity at 50 for Mad Moham | The Big Book of Game Genie Codes | 4318 |
| King's Bounty | 150 | NWWT-ELEC | Start with maximum spell capacity (100) for Mad Moham | The Big Book of Game Genie Codes | 4319 |
| King's Bounty | 151 | AWWT-EEEG | Start with spell power at 4 for Mad Moham | The Big Book of Game Genie Codes | 4320 |
| King's Bounty | 152 | A8WT-EEEG | Start with spell power at 7 for Mad Moham | The Big Book of Game Genie Codes | 4321 |
| King's Bounty | 153 | BLWT-EEEG | Start with spell power at 10 for Mad Moham | The Big Book of Game Genie Codes | 4322 |
| King's Bounty | 154 | CWWT-EEEG | Start with spell power at 20 for Mad Moham | The Big Book of Game Genie Codes | 4323 |
| King's Bounty | 155 | GLWT-EEEG | Start with spell power at 50 for Mad Moham | The Big Book of Game Genie Codes | 4324 |
| King's Bounty | 156 | NWWT-EEEG | Start with spell power at 100 for Mad Moham | The Big Book of Game Genie Codes | 4325 |
| King's Bounty | 157 | 1XYT-BGR2 + AHYT-AAG4 | Always have 1 troop in each army in battle | The Big Book of Game Genie Codes | 4326 |
| King's Bounty | 158 | 1XYT-BGR2 + CXYT-AAG4 | Always have 20 troops in each army in battle | The Big Book of Game Genie Codes | 4327 |
| King's Bounty | Be careful when using Codes 159 thru 162 without Code 163. | The Big Book of Game Genie Codes | 4328 | ||
| King's Bounty | 159 | 1XYT-BGR2 + GMYT-AAG4 | Always have 50 troops in each army in battle | The Big Book of Game Genie Codes | 4329 |
| King's Bounty | 160 | 1XYT-BGR2 + NXYT-AAG4 | Always have 100 troops in each army in battle | The Big Book of Game Genie Codes | 4330 |
| King's Bounty | 161 | 1XYT-BGR2 + 9MYT-AAG4 | Always have 250 troops in each army in battle | The Big Book of Game Genie Codes | 4331 |
| King's Bounty | 162 | 1XYT-BGR2 + 8XYT-ACG4 | Always have 500 troops in each army in battle | The Big Book of Game Genie Codes | 4332 |
| King's Bounty | 163 | 2AXT-DCTG | Never lose control of an army | The Big Book of Game Genie Codes | 4333 |
| King's Bounty | Early in a game, it doesn't take many troops before an army gets too large to control. When using Code 164, you will still see the number of available troops decrease as you recruit them. However, if you leave the troop dwelling and re-enter it later, you will see that the original number of troops in the dwelling has been restored. | The Big Book of Game Genie Codes | 4334 | ||
| King's Bounty | 164 | AMBA-AA84 | Recruiting does not reduce population of troop dwellings | The Big Book of Game Genie Codes | 4335 |
| King's Bounty | 165 | AKWA-CA9Y | Recruitment and boat rental are free | The Big Book of Game Genie Codes | 4336 |
| King's Bounty | 166 | RGNA-A6YY | Armies work for free | The Big Book of Game Genie Codes | 4337 |
| King's Bounty | 167 | CBCT-AA6T | Never run out of days (counter resets to 65,535) | The Big Book of Game Genie Codes | 4338 |
| King's Bounty | If the game won't accept a password from a game when you used codes try Code 168. However, if you had too many of something (for example 5,000 days left), the game may reduce the number for you. | The Big Book of Game Genie Codes | 4339 | ||
| King's Bounty | 168 | AJVT-AA4L + AJTA-AA6Y | Accept any password | The Big Book of Game Genie Codes | 4340 |
| Krusty's Super Fun House | 1 | AVST-AA6A | No lives deducted when you use the Last Resort | The Big Book of Game Genie Codes | 4341 |
| Krusty's Super Fun House | 2 | AWBT-AA44 | No lives deducted when you run out of health | The Big Book of Game Genie Codes | 4342 |
| Krusty's Super Fun House | 3 | AE5T-AAAW | Start with 1 life | The Big Book of Game Genie Codes | 4343 |
| Krusty's Super Fun House | 4 | AJ5T-AAAW | Start with 2 lives | The Big Book of Game Genie Codes | 4344 |
| Krusty's Super Fun House | 5 | AY5T-AAAW | Start with 5 lives | The Big Book of Game Genie Codes | 4345 |
| Krusty's Super Fun House | 6 | BJ5T-AAAW | Start with 10 lives | The Big Book of Game Genie Codes | 4346 |
| Krusty's Super Fun House | 7 | B65T-AAAW | Start with 15 lives | The Big Book of Game Genie Codes | 4347 |
| Krusty's Super Fun House | 8 | CT5T-AAAW | Start with 20 lives | The Big Book of Game Genie Codes | 4348 |
| Krusty's Super Fun House | Use codes 9 thru 16 for fun only, NOT to finish the game. | The Big Book of Game Genie Codes | 4349 | ||
| Krusty's Super Fun House | 9 | ABFA-AA6J | Magic blocks are always food | The Big Book of Game Genie Codes | 4350 |
| Krusty's Super Fun House | 10 | ABFA-AA6J + X3FA-AAEL | Magic blocks are always pies | The Big Book of Game Genie Codes | 4351 |
| Krusty's Super Fun House | 11 | ABFA-AA6J + 23FA-AAEL | Magic blocks are always bags of tricks | The Big Book of Game Genie Codes | 4352 |
| Krusty's Super Fun House | 12 | ABFA-AA6J + 6BFA-AAEL | Magic blocks are always mugs | The Big Book of Game Genie Codes | 4353 |
| Krusty's Super Fun House | 13 | ABFA-AA6J + 93FA-AAEL | Magic blocks are always hooters | The Big Book of Game Genie Codes | 4354 |
| Krusty's Super Fun House | 14 | ABFA-AA6J + DBFA-ACEL | Magic blocks are always extra lives | The Big Book of Game Genie Codes | 4355 |
| Krusty's Super Fun House | 15 | ABFA-AA6J + JBFA-ACEL | Magic blocks give you nothing, but may still open a secret passage | The Big Book of Game Genie Codes | 4356 |
| Krusty's Super Fun House | 16 | ABFA-AA6J + 93FA-AEEL | Magic blocks are always superballs | The Big Book of Game Genie Codes | 4357 |
| Krusty's Super Fun House | 17 | LA9T-AACT | About 25 seconds to get all tokens in bonus rooms | The Big Book of Game Genie Codes | 4358 |
| Krusty's Super Fun House | 18 | SA9T-AACT | About 35 seconds to get all tokens in bonus rooms | The Big Book of Game Genie Codes | 4359 |
| Krusty's Super Fun House | 19 | 0T9T-AACT | About 55 seconds to get all tokens in bonus rooms | The Big Book of Game Genie Codes | 4360 |
| Krusty's Super Fun House | 20 | 8A9T-AACT | About 70 seconds to get all tokens in bonus rooms | The Big Book of Game Genie Codes | 4361 |
| Krusty's Super Fun House | 21 | SE8T-BJZ4 | Completing bonus room worth 2 extra lives | The Big Book of Game Genie Codes | 4362 |
| Krusty's Super Fun House | 22 | SE8T-BNZ4 | Completing bonus room worth 3 extra lives | The Big Book of Game Genie Codes | 4363 |
| Krusty's Super Fun House | 23 | SE8T-BTZ4 | Completing bonus room worth 4 extra lives | The Big Book of Game Genie Codes | 4364 |
| Krusty's Super Fun House | 24 | SE8T-BYZ4 | Completing bonus room worth 5 extra lives | The Big Book of Game Genie Codes | 4365 |
| Krusty's Super Fun House | 25 | AVFT-AA8A | Krusty doll magic blocks worth 0 extra lives | The Big Book of Game Genie Codes | 4366 |
| Krusty's Super Fun House | 26 | SFFT-BJ0A | Krusty doll magic blocks worth 2 extra lives | The Big Book of Game Genie Codes | 4367 |
| Krusty's Super Fun House | 27 | SFFT-BN0A | Krusty doll magic blocks worth 3 extra lives | The Big Book of Game Genie Codes | 4368 |
| Krusty's Super Fun House | 28 | SFFT-BT0A | Krusty doll magic blocks worth 4 extra lives | The Big Book of Game Genie Codes | 4369 |
| Krusty's Super Fun House | 29 | SFFT-BY0A | Krusty doll magic blocks worth 5 extra lives | The Big Book of Game Genie Codes | 4370 |
| Krusty's Super Fun House | For codes 30 thru 37, the number of superballs in the code is the MAXIMUM number you can carry. | The Big Book of Game Genie Codes | 4371 | ||
| Krusty's Super Fun House | 30 | AFGT-AAEY | Superball magic blocks worth 1 superball | The Big Book of Game Genie Codes | 4372 |
| Krusty's Super Fun House | 31 | AKGT-AAEY | Superball magic blocks worth 2 superballs | The Big Book of Game Genie Codes | 4373 |
| Krusty's Super Fun House | 32 | APGT-AAEY | Superball magic blocks worth 3 superballs | The Big Book of Game Genie Codes | 4374 |
| Krusty's Super Fun House | 33 | AVGT-AAEY | Superball magic blocks worth 4 superballs | The Big Book of Game Genie Codes | 4375 |
| Krusty's Super Fun House | 34 | A7GT-AAEY | Superball magic blocks worth 7 superballs | The Big Book of Game Genie Codes | 4376 |
| Krusty's Super Fun House | 35 | BKGT-AAEY | Superball magic blocks worth 10 superballs | The Big Book of Game Genie Codes | 4377 |
| Krusty's Super Fun House | 36 | B7GT-AAEY | Superball magic blocks worth 15 superballs | The Big Book of Game Genie Codes | 4378 |
| Krusty's Super Fun House | 37 | CVGT-AAEY | Superball magic blocks worth 20 superballs | The Big Book of Game Genie Codes | 4379 |
| Krusty's Super Fun House | For codes 38 thru 44, the number of pies in the code is the MAXIMUM number you can carry. | The Big Book of Game Genie Codes | 4380 | ||
| Krusty's Super Fun House | 38 | AFFT-AABY | Pie magic blocks worth 1 pie | The Big Book of Game Genie Codes | 4381 |
| Krusty's Super Fun House | 39 | APFT-AABY | Pie magic blocks worth 3 pies | The Big Book of Game Genie Codes | 4382 |
| Krusty's Super Fun House | 40 | AZFT-AABY | Pie magic blocks worth 5 pies | The Big Book of Game Genie Codes | 4383 |
| Krusty's Super Fun House | 41 | A7FT-AABY | Pie magic blocks worth 7 pies | The Big Book of Game Genie Codes | 4384 |
| Krusty's Super Fun House | 42 | B7FT-AABY | Pie magic blocks worth 15 pies | The Big Book of Game Genie Codes | 4385 |
| Krusty's Super Fun House | 43 | CVFT-AABY | Pie magic blocks worth 20 pies | The Big Book of Game Genie Codes | 4386 |
| Krusty's Super Fun House | 44 | D3FT-AABY | Pie magic blocks worth 30 pies | The Big Book of Game Genie Codes | 4387 |
| Krusty's Super Fun House | 45 | SFFT-ANBW | Pie magic blocks add to total pies | The Big Book of Game Genie Codes | 4388 |
| Krusty's Super Fun House | 46 | SFGT-ANEW | Superball magic blocks add to total superballs | The Big Book of Game Genie Codes | 4389 |
| Krusty's Super Fun House | Use code 47 for fun only, NOT to finish the game. | The Big Book of Game Genie Codes | 4390 | ||
| Krusty's Super Fun House | 47 | BBGT-AA6J | Always pick up pies, never superballs | The Big Book of Game Genie Codes | 4391 |
| Krusty's Super Fun House | For code 48, you must first kick a block that originally contained a superball. After that, it will look like you pick up pies, but you will actually be picking up superballs. | The Big Book of Game Genie Codes | 4392 | ||
| Krusty's Super Fun House | 48 | BBFT-AA3J | Always pick up superballs, never pies | The Big Book of Game Genie Codes | 4393 |
| Krusty's Super Fun House | 49 | AKTT-AA3N | Infinite pies and superballs | The Big Book of Game Genie Codes | 4394 |
| Krusty's Super Fun House | 50 | ABFA-AAG0 | Food magic blocks worth 0 health points instead of 35 | The Big Book of Game Genie Codes | 4395 |
| Krusty's Super Fun House | 51 | BKFA-AAG0 | Food magic blocks worth 10 health points | The Big Book of Game Genie Codes | 4396 |
| Krusty's Super Fun House | 52 | CVFA-AAG0 | Food magic blocks worth 20 health points | The Big Book of Game Genie Codes | 4397 |
| Krusty's Super Fun House | 53 | D3FA-AAG0 | Food magic blocks worth 30 health points | The Big Book of Game Genie Codes | 4398 |
| Krusty's Super Fun House | 54 | FBFA-AAG0 | Food magic blocks worth 40 health points | The Big Book of Game Genie Codes | 4399 |
| Krusty's Super Fun House | 55 | GKFA-AAG0 | Food magic blocks worth 50 health points | The Big Book of Game Genie Codes | 4400 |
| Krusty's Super Fun House | 56 | HVFA-AAG0 | Food magic blocks worth 60 health points | The Big Book of Game Genie Codes | 4401 |
| Krusty's Super Fun House | 57 | LBFA-AAG0 | Food magic blocks worth 80 health points | The Big Book of Game Genie Codes | 4402 |
| Krusty's Super Fun House | 58 | MKFA-AAG0 | Food magic blocks worth 90 health points | The Big Book of Game Genie Codes | 4403 |
| Krusty's Super Fun House | 59 | NVFA-AAG0 | Food magic blocks worth 100 health points | The Big Book of Game Genie Codes | 4404 |
| Krusty's Super Fun House | 60 | CJ4T-AA9L | Start on section 2 with section 1 complete | The Big Book of Game Genie Codes | 4405 |
| Krusty's Super Fun House | 61 | FJ4T-AA9L | Start on section 3 with sections 1 and 2 complete | The Big Book of Game Genie Codes | 4406 |
| Krusty's Super Fun House | 62 | JJ4T-AA9L | Start on section 4 with sections 1 thru 3 complete | The Big Book of Game Genie Codes | 4407 |
| Krusty's Super Fun House | 63 | MJ4T-AA9L | Start on section 5 with sections 1 thru 4 complete | The Big Book of Game Genie Codes | 4408 |
| Krusty's Super Fun House | 64 | RJ4T-AA9L | Start anywhere you want--with infinite lives | The Big Book of Game Genie Codes | 4409 |
| Lakers vs Celtics & the NBA Playoffs | 1 | R1YT-R6XJ | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 4410 |
| Lakers vs Celtics & the NBA Playoffs | 2 | SF5T-DEWJ | Each basket worth 1 instead of 2 or 3--player 2 | The Big Book of Game Genie Codes | 4411 |
| Lakers vs Celtics & the NBA Playoffs | 3 | SF5T-DJWJ | Each basket worth 2 instead of 2 or 3--player 2 | The Big Book of Game Genie Codes | 4412 |
| Lakers vs Celtics & the NBA Playoffs | 4 | SF5T-DNWJ | Each basket worth 3 instead of 2 or 3--player 2 | The Big Book of Game Genie Codes | 4413 |
| Lakers vs Celtics & the NBA Playoffs | 5 | SF5T-DTWJ | Each basket worth 4 instead of 2 or 3--player 2 | The Big Book of Game Genie Codes | 4414 |
| Lakers vs Celtics & the NBA Playoffs | 6 | SF5T-DYWJ | Each basket worth 5 instead of 2 or 3--player 2 | The Big Book of Game Genie Codes | 4415 |
| Lakers vs Celtics & the NBA Playoffs | 7 | SF5T-D2WJ | Each basket worth 6 instead of 2 or 3--player 2 | The Big Book of Game Genie Codes | 4416 |
| Lakers vs Celtics & the NBA Playoffs | 8 | SF5T-D6WJ | Each basket worth 7 instead of 2 or 3--player 2 | The Big Book of Game Genie Codes | 4417 |
| Lakers vs Celtics & the NBA Playoffs | 9 | SF5T-DAWJ | Each basket worth 8 instead of 2 or 3--player 2 | The Big Book of Game Genie Codes | 4418 |
| Lakers vs Celtics & the NBA Playoffs | 10 | SF5T-DEWW | Each basket worth 1 instead of 2 or 3--player 1 | The Big Book of Game Genie Codes | 4419 |
| Lakers vs Celtics & the NBA Playoffs | 11 | SF5T-DJWW | Each basket worth 2 instead of 2 or 3--player 1 | The Big Book of Game Genie Codes | 4420 |
| Lakers vs Celtics & the NBA Playoffs | 12 | SF5T-DNWW | Each basket worth 3 instead of 2 or 3--player 1 | The Big Book of Game Genie Codes | 4421 |
| Lakers vs Celtics & the NBA Playoffs | 13 | SF5T-DTWW | Each basket worth 4 instead of 2 or 3--player 1 | The Big Book of Game Genie Codes | 4422 |
| Lakers vs Celtics & the NBA Playoffs | 14 | SF5T-DYWW | Each basket worth 5 instead of 2 or 3--player 1 | The Big Book of Game Genie Codes | 4423 |
| Lakers vs Celtics & the NBA Playoffs | 15 | SF5T-D2WW | Each basket worth 6 instead of 2 or 3--player 1 | The Big Book of Game Genie Codes | 4424 |
| Lakers vs Celtics & the NBA Playoffs | 16 | SF5T-D6WW | Each basket worth 7 instead of 2 or 3--player 1 | The Big Book of Game Genie Codes | 4425 |
| Lakers vs Celtics & the NBA Playoffs | 17 | SF5T-DAWW | Each basket worth 8 instead of 2 or 3--player 1 | The Big Book of Game Genie Codes | 4426 |
| Lakers vs Celtics & the NBA Playoffs | 18 | RHDA-A6T6 | Infinite time outs--both players | The Big Book of Game Genie Codes | 4427 |
| Lakers vs Celtics & the NBA Playoffs | 19 | AECT-AAEA + AEDA-AAAC | Start with 1 timeout--player 1 | The Big Book of Game Genie Codes | 4428 |
| Lakers vs Celtics & the NBA Playoffs | 20 | ANCT-AAEA + ANDA-AAAC | Start with 3 timeouts--player 1 | The Big Book of Game Genie Codes | 4429 |
| Lakers vs Celtics & the NBA Playoffs | 21 | A6CT-AAEA + A6DA-AAAC | Start with 7 timeouts--player 1 | The Big Book of Game Genie Codes | 4430 |
| Lakers vs Celtics & the NBA Playoffs | 22 | BECT-AAEA + BEDA-AAAC | Start with 9 timeouts--player 1 | The Big Book of Game Genie Codes | 4431 |
| Lakers vs Celtics & the NBA Playoffs | 23 | AECT-AAEJ +AEDA-AAAL | Start with 1 timeout--player 2 | The Big Book of Game Genie Codes | 4432 |
| Lakers vs Celtics & the NBA Playoffs | 24 | ANCT-AAEJ + ANDA-AAAL | Start with 3 timeouts--player 2 | The Big Book of Game Genie Codes | 4433 |
| Lakers vs Celtics & the NBA Playoffs | 25 | A6CT-AAEJ + A6DA-AAAL | Start with 7 timeouts--player 2 | The Big Book of Game Genie Codes | 4434 |
| Lakers vs Celtics & the NBA Playoffs | 26 | BECT-AAEJ + BEDA-AAAL | Start with 9 timeouts--player 2 | The Big Book of Game Genie Codes | 4435 |
| Lakers vs Celtics & the NBA Playoffs | 27 | BJCT-AACW | Start with 10 points--player 1 | The Big Book of Game Genie Codes | 4436 |
| Lakers vs Celtics & the NBA Playoffs | 28 | CTCT-AACW | Start with 20 points--player 1 | The Big Book of Game Genie Codes | 4437 |
| Lakers vs Celtics & the NBA Playoffs | 29 | D2CT-AACW | Start with 30 points--player 1 | The Big Book of Game Genie Codes | 4438 |
| Lakers vs Celtics & the NBA Playoffs | 30 | FACT-AACW | Start with 40 points--player 1 | The Big Book of Game Genie Codes | 4439 |
| Lakers vs Celtics & the NBA Playoffs | 31 | BJCT-AAC4 | Start with 10 points--player 2 or computer | The Big Book of Game Genie Codes | 4440 |
| Lakers vs Celtics & the NBA Playoffs | 32 | CTCT-AAC4 | Start with 20 points--player 2 or computer | The Big Book of Game Genie Codes | 4441 |
| Lakers vs Celtics & the NBA Playoffs | 33 | D2CT-AAC4 | Start with 30 points--player 2 or computer | The Big Book of Game Genie Codes | 4442 |
| Lakers vs Celtics & the NBA Playoffs | 34 | FACT-AAC4 | Start with 40 points--player 2 or computer | The Big Book of Game Genie Codes | 4443 |
| Lakers vs Celtics & the NBA Playoffs | 35 | A5VT-AAF8 | All 3-point baskets worth 6--both players | The Big Book of Game Genie Codes | 4444 |
| Lakers vs Celtics & the NBA Playoffs | 36 | BHVT-AAF8 | All 3-point baskets worth 9--both players | The Big Book of Game Genie Codes | 4445 |
| Last Battle | 1 | LAXT-AAGT | Start timer at 50 | The Big Book of Game Genie Codes | 4446 |
| Last Battle | 2 | REKA-A6T4 | Infinite time | The Big Book of Game Genie Codes | 4447 |
| Last Battle | 3 | ALKT-AA7Y | Almost infinite life energy | The Big Book of Game Genie Codes | 4448 |
| Last Battle | 4 | EAXA-AAHA | Start with half as much life energy | The Big Book of Game Genie Codes | 4449 |
| Last Battle | 5 | AVPT-AADG + BBPT-AADY | Increase power level faster | The Big Book of Game Genie Codes | 4450 |
| Last Battle | 6 | EPPT-AADG + EBPT-AADY | Increase power level much faster | The Big Book of Game Genie Codes | 4451 |
| Last Battle | 7 | GJXA-AAHG | Start with more power | The Big Book of Game Genie Codes | 4452 |
| Last Battle | 8 | WAXA-AAHG | Start with a lot more power | The Big Book of Game Genie Codes | 4453 |
| Last Battle | 9 | AAXA-AAG8 | Start in chapter 1, area 2 | The Big Book of Game Genie Codes | 4454 |
| Last Battle | 10 | AEXA-AAG8 | Start in chapter 1, area 3 | The Big Book of Game Genie Codes | 4455 |
| Last Battle | 11 | AJXA-AAG8 | Start in chapter 1, area 4 | The Big Book of Game Genie Codes | 4456 |
| Last Battle | 12 | ANXA-AAG8 | Start in chapter 1, area 5 | The Big Book of Game Genie Codes | 4457 |
| Last Battle | 13 | ATXA-AAG8 | Start in chapter 1, area 6 | The Big Book of Game Genie Codes | 4458 |
| Last Battle | 14 | AYXA-AAG8 | Start in chapter 1, area 7 | The Big Book of Game Genie Codes | 4459 |
| Last Battle | 15 | A2XA-AAG8 | Start in chapter 1, area 8 | The Big Book of Game Genie Codes | 4460 |
| Last Battle | 16 | A6XA-AAG8 | Start in chapter 1, area 9 | The Big Book of Game Genie Codes | 4461 |
| Last Battle | 17 | AEXA-AAG6 + BAXA-AAG8 | Start in chapter 2, area 1 | The Big Book of Game Genie Codes | 4462 |
| Last Battle | 18 | AEXA-AAG6 + BEXA-AAG8 | Start in chapter 2, area 2 | The Big Book of Game Genie Codes | 4463 |
| Last Battle | 19 | AEXA-AAG6 + BJXA-AAG8 | Start in chapter 2, area 3 | The Big Book of Game Genie Codes | 4464 |
| Last Battle | 20 | AEXA-AAG6 + BNXA-AAG8 | Start in chapter 2, area 4 | The Big Book of Game Genie Codes | 4465 |
| Last Battle | 21 | AEXA-AAG6 + BTXA-AAG8 | Start in chapter 2, area 5 | The Big Book of Game Genie Codes | 4466 |
| Last Battle | 22 | AEXA-AAG6 + BYXA-AAG8 | Start in chapter 2, area 6 | The Big Book of Game Genie Codes | 4467 |
| Last Battle | 23 | AEXA-AAG6 + B2XA-AAG8 | Start in chapter 2, area 7 | The Big Book of Game Genie Codes | 4468 |
| Last Battle | 24 | AJXA-AAG6 + B6XA-AAG8 | Start in chapter 3, area 1 | The Big Book of Game Genie Codes | 4469 |
| Last Battle | 25 | AJXA-AAG6 + CAXA-AAG8 | Start in chapter 3, area 2 | The Big Book of Game Genie Codes | 4470 |
| Last Battle | 26 | AJXA-AAG6 + CEXA-AAG8 | Start in chapter 3, area 3 | The Big Book of Game Genie Codes | 4471 |
| Last Battle | 27 | AJXA-AAG6 + CJXA-AAG8 | Start in chapter 3, area 4 | The Big Book of Game Genie Codes | 4472 |
| Last Battle | 28 | AJXA-AAG6 + CNXA-AAG8 | Start in chapter 3, area 5 | The Big Book of Game Genie Codes | 4473 |
| Last Battle | 29 | AJXA-AAG6 + CTXA-AAG8 | Start in chapter 3, area 6 | The Big Book of Game Genie Codes | 4474 |
| Last Battle | 30 | AJXA-AAG6 + CYXA-AAG8 | Start in chapter 3, area 7 | The Big Book of Game Genie Codes | 4475 |
| Last Battle | 31 | AJXA-AAG6 + C2XA-AAG8 | Start in chapter 3, area 8 | The Big Book of Game Genie Codes | 4476 |
| Last Battle | 32 | AJXA-AAG6 + C6XA-AAG8 | Start in chapter 3, area 9 | The Big Book of Game Genie Codes | 4477 |
| Last Battle | 33 | ANXA-AAG6 + DAXA-AAG8 | Start in chapter 4, area 1 | The Big Book of Game Genie Codes | 4478 |
| Last Battle | 34 | ANXA-AAG6 + DEXA-AAG8 | Start in chapter 4, area 2 | The Big Book of Game Genie Codes | 4479 |
| Last Battle | 35 | ANXA-AAG6 + DJXA-AAG8 | Start in chapter 4, area 3 | The Big Book of Game Genie Codes | 4480 |
| Last Battle | 36 | ANXA-AAG6 + DNXA-AAG8 | Start in chapter 4, area 4 | The Big Book of Game Genie Codes | 4481 |
| Last Battle | 37 | ANXA-AAG6 + DTXA-AAG8 | Start in chapter 4, area 5 | The Big Book of Game Genie Codes | 4482 |
| Last Battle | 38 | ANXA-AAG6 + DYXA-AAG8 | Start in chapter 4, area 6 | The Big Book of Game Genie Codes | 4483 |
| Last Battle | 39 | ANXA-AAG6 + D2XA-AAG8 | Start in chapter 4, area 7 | The Big Book of Game Genie Codes | 4484 |
| Last Battle | 40 | ANXA-AAG6 + D6XA-AAG8 | Start in chapter 4, area 8 | The Big Book of Game Genie Codes | 4485 |
| Last Battle | 41 | ANXA-AAG6 + EAXA-AAG8 | Start in chapter 4, area 9 | The Big Book of Game Genie Codes | 4486 |
| Lethal Enforcers | 1 | AFTA-BA5L | Start each level with Magnum | The Big Book of Game Genie Codes | 4487 |
| Lethal Enforcers | 2 | AKTA-BA5L | Start each level with Shotgun | The Big Book of Game Genie Codes | 4488 |
| Lethal Enforcers | 3 | APTA-BA5L | Start each level with Assault Rifle | The Big Book of Game Genie Codes | 4489 |
| Lethal Enforcers | 4 | AVTA-BA5L | Start each level with Machine gun | The Big Book of Game Genie Codes | 4490 |
| Lethal Enforcers | 5 | AZTA-BA5L | Start each level with Automatic | The Big Book of Game Genie Codes | 4491 |
| Lethal Enforcers | 6 | A3TA-BA5L | Start each level with Grenade gun | The Big Book of Game Genie Codes | 4492 |
| Lethal Enforcers | 7 | AE9A-BA80 | Continue with Magnum | The Big Book of Game Genie Codes | 4493 |
| Lethal Enforcers | 8 | AJ9A-BA80 | Continue with Shotgun | The Big Book of Game Genie Codes | 4494 |
| Lethal Enforcers | 9 | AN9A-BA80 | Continue with Assault Rifle | The Big Book of Game Genie Codes | 4495 |
| Lethal Enforcers | 10 | AT9A-BA80 | Continue with Machine gun | The Big Book of Game Genie Codes | 4496 |
| Lethal Enforcers | 11 | AY9A-BA80 | Continue with Automatic | The Big Book of Game Genie Codes | 4497 |
| Lethal Enforcers | 12 | A29A-BA80 | Continue with Grenade gun | The Big Book of Game Genie Codes | 4498 |
| Lethal Enforcers | 13 | AKBT-AA54 | Keep gun after getting shot--1st life only | The Big Book of Game Genie Codes | 4499 |
| Lethal Enforcers | 14 | W3GT-ADJY | Score 100% accuracy every time (always get a double promotion) | The Big Book of Game Genie Codes | 4500 |
| Lethal Enforcers | 15 | RGST-A6VG | Don't go down in rank for shooting innocent bystanders | The Big Book of Game Genie Codes | 4501 |
| Lethal Enforcers | 16 | GBCT-AA5J | Infinite ammo | The Big Book of Game Genie Codes | 4502 |
| Lethal Enforcers | 17 | ABBT-BA8T | Infinite lives | The Big Book of Game Genie Codes | 4503 |
| Lethal Enforcers | 18 | ABAT-BE46 | Infinite credits | The Big Book of Game Genie Codes | 4504 |
| Lethal Enforcers | 19 | A3CT-A2GJ | Revolver reloads with 12 shots instead of 6 | The Big Book of Game Genie Codes | 4505 |
| Lethal Enforcers | 20 | BVCT-ANGJ | Magnum reloads with 12 shots instead of 6 | The Big Book of Game Genie Codes | 4506 |
| Lethal Enforcers | 21 | BVCT-A2GJ | Revolver and Magnum reload with 12 shots instead of 6 | The Big Book of Game Genie Codes | 4507 |
| Lethal Enforcers | 22 | BVCT-A2GL | Shotgun reloads with 12 shots instead of 6 | The Big Book of Game Genie Codes | 4508 |
| Lethal Enforcers | 23 | DBCT-ANGL | Assault Rifle reloads with 24 shots instead of 12 | The Big Book of Game Genie Codes | 4509 |
| Lethal Enforcers | 24 | DBCT-A2GL | Shotgun reloads with 12 shots and Assault Rifle reloads with 24 shots | The Big Book of Game Genie Codes | 4510 |
| Lethal Enforcers | 25 | BVCT-BTRN | Machine gun reloads with 56 shots instead of 28 | The Big Book of Game Genie Codes | 4511 |
| Lethal Enforcers | 26 | DBCT-B2GN | Automatic reloads with 24 shots instead of 12 | The Big Book of Game Genie Codes | 4512 |
| Lethal Enforcers | 27 | DBCT-BTRN | Machine gun reloads with 56 shots and Automatic reloads with 24 shots | The Big Book of Game Genie Codes | 4513 |
| Lethal Enforcers | 28 | ABCT-A6GR | Grenade gun reloads with 14 shots instead of 7 | The Big Book of Game Genie Codes | 4514 |
| M.U.S.H.A | 1 | AKMA-AA9Y | Invincibility | The Big Book of Game Genie Codes | 5771 |
| M.U.S.H.A | 2 | BKRT-AA8E | Keep main weapon status after dying | The Big Book of Game Genie Codes | 5772 |
| M.U.S.H.A | 3 | AKRT-AA6G | Infinite lives | The Big Book of Game Genie Codes | 5773 |
| M.U.S.H.A | 4 | ATNT-AAEY | Start with 4 lives | The Big Book of Game Genie Codes | 5774 |
| M.U.S.H.A | 5 | AYNT-AAEY | Start with 5 lives | The Big Book of Game Genie Codes | 5775 |
| M.U.S.H.A | 6 | A2NT-AAEY | Start with 6 lives | The Big Book of Game Genie Codes | 5776 |
| M.U.S.H.A | 7 | BJNT-AAEY | Start with 10 lives | The Big Book of Game Genie Codes | 5777 |
| M.U.S.H.A | 8 | GJNT-AAEY | Start with 50 lives | The Big Book of Game Genie Codes | 5778 |
| M.U.S.H.A | 9 | NTNT-AAEY | Start with 100 lives | The Big Book of Game Genie Codes | 5779 |
| M.U.S.H.A | 10 | SBZT-BJ08 | Power chips count 2x normal | The Big Book of Game Genie Codes | 5780 |
| M.U.S.H.A | 11 | SBZT-BN08 | Power chips count 3x normal | The Big Book of Game Genie Codes | 5781 |
| M.U.S.H.A | 12 | SBZT-BT08 | Power chips count 4x normal | The Big Book of Game Genie Codes | 5782 |
| Madden NFL '95 | NOTE: The Game Genie can only be used in Exhibition Mode with Madden 95. | The Big Book of Game Genie Codes | 4562 | ||
| Madden NFL '95 | 1 | R1GB-Y60J | MASTER CODE - MUST BE ENTERED | The Big Book of Game Genie Codes | 4563 |
| Madden NFL '95 | With Codes 2-12 Ignore the Time Out counter. | The Big Book of Game Genie Codes | 4564 | ||
| Madden NFL '95 | 2 | AADA-CAER | Player 1 gets 0 timeouts per half | The Big Book of Game Genie Codes | 4565 |
| Madden NFL '95 | 3 | AEDA-CAER | Player 1 gets 1 timeout per half | The Big Book of Game Genie Codes | 4566 |
| Madden NFL '95 | 4 | AJDA-CAER | Player 1 gets 2 timeouts per half | The Big Book of Game Genie Codes | 4567 |
| Madden NFL '95 | 5 | ATDA-CAER | Player 1 gets 4 timeouts per half | The Big Book of Game Genie Codes | 4568 |
| Madden NFL '95 | 6 | AYDA-CAER | Player 1 gets 5 timeouts per half | The Big Book of Game Genie Codes | 4569 |
| Madden NFL '95 | 7 | AADA-CAEY | Player 2 gets 0 timeouts per half | The Big Book of Game Genie Codes | 4570 |
| Madden NFL '95 | 8 | AEDA-CAEY | Player 2 gets 1 timeout per half | The Big Book of Game Genie Codes | 4571 |
| Madden NFL '95 | 9 | AJDA-CAEY | Player 2 gets 2 timeouts per half | The Big Book of Game Genie Codes | 4572 |
| Madden NFL '95 | 10 | ATDA-CAEY | Player 2 gets 4 timeouts per half | The Big Book of Game Genie Codes | 4573 |
| Madden NFL '95 | 11 | AYDA-CAEY | Player 2 gets 5 timeouts per half | The Big Book of Game Genie Codes | 4574 |
| Madden NFL '95 | 12 | AKCA-CA4T | Infinite timeouts for both players | The Big Book of Game Genie Codes | 4575 |
| Madden NFL '95 | Codes 13 to 16 have NO EFFECT after an Incomplete pass, kick off return, time out, score, or other unusual play. | The Big Book of Game Genie Codes | 4576 | ||
| Madden NFL '95 | 13 | HTPT-EADW | Play clock is reset to 60 seconds after most plays | The Big Book of Game Genie Codes | 4577 |
| Madden NFL '95 | 14 | GJPT-EADW | Play clock is reset to 50 seconds after most plays | The Big Book of Game Genie Codes | 4578 |
| Madden NFL '95 | 15 | D2PT-EADW | Play clock is reset to 30 seconds after most plays | The Big Book of Game Genie Codes | 4579 |
| Madden NFL '95 | 16 | CTPT-EADW | Play clock is reset to 20 seconds after most plays | The Big Book of Game Genie Codes | 4580 |
| Madden NFL '95 | With Codes 17 to 24 the chosen game duration should be 20 minutes. | The Big Book of Game Genie Codes | 4581 | ||
| Madden NFL '95 | 17 | B67A-CABT | Each game lasts 1 minute | The Big Book of Game Genie Codes | 4582 |
| Madden NFL '95 | 18 | HT7A-CABT | Each game lasts 4 minutes | The Big Book of Game Genie Codes | 4583 |
| Madden NFL '95 | 19 | W27A-CABT | Each game lasts 10 minutes | The Big Book of Game Genie Codes | 4584 |
| Madden NFL '95 | 20 | 2J7A-CCBT | Each game lasts 30 minutes | The Big Book of Game Genie Codes | 4585 |
| Madden NFL '95 | 21 | 727A-CEBT | Each game lasts 50 minutes | The Big Book of Game Genie Codes | 4586 |
| Madden NFL '95 | 22 | J27A-CLBT | Each game lasts 90 minutes | The Big Book of Game Genie Codes | 4587 |
| Madden NFL '95 | 23 | BA7A-CRBT | Each game lasts 2 hours | The Big Book of Game Genie Codes | 4588 |
| Madden NFL '95 | 24 | WT7A-DCBT | Each game lasts a marathon 5 hours | The Big Book of Game Genie Codes | 4589 |
| Madden NFL '95 | 25 | AK0A-CA98 | Touchdown is worth 0 points | The Big Book of Game Genie Codes | 4590 |
| Madden NFL '95 | 26 | GB0A-DE18 | Touchdown is worth 1 point | The Big Book of Game Genie Codes | 4591 |
| Madden NFL '95 | 27 | GB0A-DJ18 | Touchdown is worth 2 points | The Big Book of Game Genie Codes | 4592 |
| Madden NFL '95 | 28 | GB0A-DN18 | Touchdown is worth 3 points | The Big Book of Game Genie Codes | 4593 |
| Madden NFL '95 | 29 | GB0A-DT18 | Touchdown is worth 4 points | The Big Book of Game Genie Codes | 4594 |
| Madden NFL '95 | 30 | GB0A-DY18 | Touchdown is worth 5 points | The Big Book of Game Genie Codes | 4595 |
| Madden NFL '95 | 31 | GB0A-D618 | Touchdown is worth 7 points | The Big Book of Game Genie Codes | 4596 |
| Madden NFL '95 | 32 | GB0A-DA18 | Touchdown is worth 8 points | The Big Book of Game Genie Codes | 4597 |
| Madden NFL '95 | 33 | AK0T-CA3R | 2-Point Conversion is worth 0 points | The Big Book of Game Genie Codes | 4598 |
| Madden NFL '95 | 34 | GB0T-DEVR | 2-Point Conversion is worth 1 point | The Big Book of Game Genie Codes | 4599 |
| Madden NFL '95 | 35 | GB0T-DNVR | 2-Point Conversion is worth 3 points | The Big Book of Game Genie Codes | 4600 |
| Madden NFL '95 | 36 | GB0T-DTVR | 2-Point Conversion is worth 4 points | The Big Book of Game Genie Codes | 4601 |
| Madden NFL '95 | 37 | GB0T-DYVR | 2-Point Conversion is worth 5 points | The Big Book of Game Genie Codes | 4602 |
| Madden NFL '95 | 38 | GB0T-D2VR | 2-Point Conversion is worth 6 points | The Big Book of Game Genie Codes | 4603 |
| Madden NFL '95 | 39 | GB0T-D6VR | 2-Point Conversion is worth 7 points | The Big Book of Game Genie Codes | 4604 |
| Madden NFL '95 | 40 | GB0T-DAVR | 2-Point Conversion is worth 8 points | The Big Book of Game Genie Codes | 4605 |
| Madden NFL '95 | 41 | AK0T-CA42 | Safety is worth 0 points | The Big Book of Game Genie Codes | 4606 |
| Madden NFL '95 | 42 | GB0T-DEW2 | Safety is worth 1 point | The Big Book of Game Genie Codes | 4607 |
| Madden NFL '95 | 43 | GB0T-DNW2 | Safety is worth 3 points | The Big Book of Game Genie Codes | 4608 |
| Madden NFL '95 | 44 | GB0T-DTW2 | Safety is worth 4 points | The Big Book of Game Genie Codes | 4609 |
| Madden NFL '95 | 45 | GB0T-DYW2 | Safety is worth 5 points | The Big Book of Game Genie Codes | 4610 |
| Madden NFL '95 | 46 | GB0T-D2W2 | Safety is worth 6 points | The Big Book of Game Genie Codes | 4611 |
| Madden NFL '95 | 47 | GB0T-D6W2 | Safety is worth 7 points | The Big Book of Game Genie Codes | 4612 |
| Madden NFL '95 | 48 | GB0T-DAW2 | Safety is worth 8 points | The Big Book of Game Genie Codes | 4613 |
| Madden NFL '95 | 49 | AB0A-DE38 | Field Goal is worth 0 points | The Big Book of Game Genie Codes | 4614 |
| Madden NFL '95 | 50 | AF0A-DE38 | Field Goal is worth 1 point | The Big Book of Game Genie Codes | 4615 |
| Madden NFL '95 | 51 | AK0A-DE38 | Field Goal is worth 2 points | The Big Book of Game Genie Codes | 4616 |
| Madden NFL '95 | 52 | AV0A-DE38 | Field Goal is worth 4 points | The Big Book of Game Genie Codes | 4617 |
| Madden NFL '95 | 53 | AZ0A-DE38 | Field Goal is worth 5 points | The Big Book of Game Genie Codes | 4618 |
| Madden NFL '95 | 54 | A30A-DE38 | Field Goal is worth 6 points | The Big Book of Game Genie Codes | 4619 |
| Madden NFL '95 | 55 | A70A-DE38 | Field Goal is worth 7 points | The Big Book of Game Genie Codes | 4620 |
| Madden NFL '95 | 56 | BB0A-DE38 | Field Goal is worth 8 points | The Big Book of Game Genie Codes | 4621 |
| Madden NFL '95 | 57 | AB0A-DE3Y | Extra Point is worth 0 points | The Big Book of Game Genie Codes | 4622 |
| Madden NFL '95 | 58 | AK0A-DE3Y | Extra Point is worth 2 points | The Big Book of Game Genie Codes | 4623 |
| Madden NFL '95 | 59 | AP0A-DE3Y | Extra Point is worth 3 points | The Big Book of Game Genie Codes | 4624 |
| Madden NFL '95 | 60 | AV0A-DE3Y | Extra Point is worth 4 points | The Big Book of Game Genie Codes | 4625 |
| Madden NFL '95 | 61 | AZ0A-DE3Y | Extra Point is worth 5 points | The Big Book of Game Genie Codes | 4626 |
| Madden NFL '95 | 62 | A30A-DE3Y | Extra Point is worth 6 points | The Big Book of Game Genie Codes | 4627 |
| Madden NFL '95 | 63 | A70A-DE3Y | Extra Point is worth 7 points | The Big Book of Game Genie Codes | 4628 |
| Madden NFL '95 | 64 | BB0A-DE3Y | Extra Point is worth 8 points | The Big Book of Game Genie Codes | 4629 |
| Madden NFL '96 | 1 | ROAV-861N | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 4630 |
| Madden NFL '96 | 2 | ACZA-8AFA | Infinite play clock time (two player mode only) | The Big Book of Game Genie Codes | 4631 |
| Madden NFL '96 | 3 | CCNT-8AA0 | Start with 35 seconds on play clock | The Big Book of Game Genie Codes | 4632 |
| Madden NFL '96 | 4 | ECNT-8AAG | Start with 25 seconds on play clock | The Big Book of Game Genie Codes | 4633 |
| Madden NFL '96 | 5 | ACRA-6AGR | Team one starts with 0 time outs | The Big Book of Game Genie Codes | 4634 |
| Madden NFL '96 | 6 | AGRA-6AGR | Team one starts with 1 time out | The Big Book of Game Genie Codes | 4635 |
| Madden NFL '96 | 7 | A0RA-6AGR | Team one starts with 5 time outs | The Big Book of Game Genie Codes | 4636 |
| Madden NFL '96 | 8 | BGRA-6AGR | Team one starts with 9 time outs | The Big Book of Game Genie Codes | 4637 |
| Madden NFL '96 | 9 | ACRA-6AGY | Team two starts with 0 time outs | The Big Book of Game Genie Codes | 4638 |
| Madden NFL '96 | 10 | AGRA-6AGY | Team two starts with 1 time out | The Big Book of Game Genie Codes | 4639 |
| Madden NFL '96 | 11 | A0RA-6AGY | Team two starts with 5 time outs | The Big Book of Game Genie Codes | 4640 |
| Madden NFL '96 | 12 | BGRA-6AGY | Team two starts with 9 time outs | The Big Book of Game Genie Codes | 4641 |
| Madden NFL '96 | 13 | RHGA-66ZE + RHGA-66ZG | Infinite timeouts | The Big Book of Game Genie Codes | 4642 |
| Madden NFL '96 | 14 | GD0A-7ATR | Touchdowns are worth 0 points | The Big Book of Game Genie Codes | 4643 |
| Madden NFL '96 | 15 | GD0A-7ETR | Touchdowns are worth 1 point | The Big Book of Game Genie Codes | 4644 |
| Madden NFL '96 | 16 | GD0A-7JTR | Touchdowns are worth 2 points | The Big Book of Game Genie Codes | 4645 |
| Madden NFL '96 | 17 | GD0A-7NTR | Touchdowns are worth 3 points | The Big Book of Game Genie Codes | 4646 |
| Madden NFL '96 | 18 | GD0A-7TTR | Touchdowns are worth 4 points | The Big Book of Game Genie Codes | 4647 |
| Madden NFL '96 | 19 | GD0A-7YTR | Touchdowns are worth 5 points | The Big Book of Game Genie Codes | 4648 |
| Madden NFL '96 | 20 | GD0A-76TR | Touchdowns are worth 7 points | The Big Book of Game Genie Codes | 4649 |
| Madden NFL '96 | 21 | GD0A-7AXG | Safties are worth 0 points | The Big Book of Game Genie Codes | 4650 |
| Madden NFL '96 | 22 | GD0A-7EXG | Safties are worth 1 point | The Big Book of Game Genie Codes | 4651 |
| Madden NFL '96 | 23 | GD0A-7NXG | Safties are worth 3 points | The Big Book of Game Genie Codes | 4652 |
| Madden NFL '96 | 24 | GD0A-7TXG | Safties are worth 4 points | The Big Book of Game Genie Codes | 4653 |
| Madden NFL '96 | 25 | GD0A-7YXG | Safties are worth 5 points | The Big Book of Game Genie Codes | 4654 |
| Madden NFL '96 | 26 | GD0A-72XG | Safties are worth 6 points | The Big Book of Game Genie Codes | 4655 |
| Madden NFL '96 | 27 | GD0A-76XG | Safties are worth 7 points | The Big Book of Game Genie Codes | 4656 |
| Mario Lemieux Hockey | 1 | AKVT-CA2N | Timer runs 6x faster | The Big Book of Game Genie Codes | 4657 |
| Mario Lemieux Hockey | 2 | PBVT-DCTJ | Timer runs 1-1/3x faster | The Big Book of Game Genie Codes | 4658 |
| Mario Lemieux Hockey | 3 | PBVT-DRTJ | Timer runs at 1/2 speed | The Big Book of Game Genie Codes | 4659 |
| Mario Lemieux Hockey | 4 | PBVT-DLTJ | Timer runs at 1/3 speed | The Big Book of Game Genie Codes | 4660 |
| Mario Lemieux Hockey | 5 | PBVT-DGTJ | Timer runs at 1/6 speed | The Big Book of Game Genie Codes | 4661 |
| Mario Lemieux Hockey | 6 | AVVA-CA7T | Freeze timer | The Big Book of Game Genie Codes | 4662 |
| Mario Lemieux Hockey | 7 | AVVA-CA8Y | Freeze player 2's first penalty timer | The Big Book of Game Genie Codes | 4663 |
| Mario Lemieux Hockey | 8 | AVVA-CA92 | Freeze player 2's second penalty timer | The Big Book of Game Genie Codes | 4664 |
| Mario Lemieux Hockey | 9 | RZVA-C60C | Freeze all penalty timers | The Big Book of Game Genie Codes | 4665 |
| Mario Lemieux Hockey | Codes 10 Thru 17 won't let you select shootout from the options screen. | The Big Book of Game Genie Codes | 4666 | ||
| Mario Lemieux Hockey | 10 | FCKT-DEXT | Player 1 starts with 1 point | The Big Book of Game Genie Codes | 4667 |
| Mario Lemieux Hockey | 11 | FCKT-DJXT | Player 1 starts with 2 points | The Big Book of Game Genie Codes | 4668 |
| Mario Lemieux Hockey | 12 | FCKT-DNXT | Player 1 starts with 3 points | The Big Book of Game Genie Codes | 4669 |
| Mario Lemieux Hockey | 13 | FCKT-DTXT | Player 1 starts with 4 points | The Big Book of Game Genie Codes | 4670 |
| Mario Lemieux Hockey | 14 | FCKT-DYXT | Player 1 starts with 5 points | The Big Book of Game Genie Codes | 4671 |
| Mario Lemieux Hockey | 15 | FCKT-D2XT | Player 1 starts with 6 points | The Big Book of Game Genie Codes | 4672 |
| Mario Lemieux Hockey | 16 | FCKT-D6XT | Player 1 starts with 7 points | The Big Book of Game Genie Codes | 4673 |
| Mario Lemieux Hockey | 17 | FCKT-DAXT | Player 1 starts with 8 points | The Big Book of Game Genie Codes | 4674 |
| Mario Lemieux Hockey | 18 | FBZT-DJ14 | Player 1 scores 2 for every goal | The Big Book of Game Genie Codes | 4675 |
| Mario Lemieux Hockey | 19 | FBZT-DN14 | Player 1 scores 3 for every goal | The Big Book of Game Genie Codes | 4676 |
| Mario Lemieux Hockey | 20 | FBZT-DT14 | Player 1 scores 4 for every goal | The Big Book of Game Genie Codes | 4677 |
| Mario Lemieux Hockey | 21 | FBZT-DY14 | Player 1 scores 5 for every goal | The Big Book of Game Genie Codes | 4678 |
| Mario Lemieux Hockey | 22 | FBZT-D214 | Player 1 scores 6 for every goal | The Big Book of Game Genie Codes | 4679 |
| Mario Lemieux Hockey | 23 | FBZT-D614 | Player 1 scores 7 for every goal | The Big Book of Game Genie Codes | 4680 |
| Mario Lemieux Hockey | 24 | FBZT-DA14 | Player 1 scores 8 for every goal | The Big Book of Game Genie Codes | 4681 |
| Marvel Land | Note: You must switch off codes at the end of bonus rounds to go on to the next world | The Big Book of Game Genie Codes | 4682 | ||
| Marvel Land | 1 | REBT-A6WJ | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 4683 |
| Marvel Land | 2 | RYSA-C602 | Infinite lives--EXCEPT IN BATTLE WITH BOSSES | The Big Book of Game Genie Codes | 4684 |
| Marvel Land | 3 | BF7T-AABW | Start with 9 lives instead of 5 | The Big Book of Game Genie Codes | 4685 |
| Marvel Land | 4 | AGCA-AADC | Start on world 1, area 2 | The Big Book of Game Genie Codes | 4686 |
| Marvel Land | 5 | ALCA-AADC | Start on world 1, area 3 | The Big Book of Game Genie Codes | 4687 |
| Marvel Land | 6 | ARCA-AADC | Start on world 1, area 4 | The Big Book of Game Genie Codes | 4688 |
| Marvel Land | 7 | AWCA-AADC | Start on world 1, area 5 | The Big Book of Game Genie Codes | 4689 |
| Marvel Land | 8 | A0CA-AADC | Start on world 1, area 6 | The Big Book of Game Genie Codes | 4690 |
| Marvel Land | 9 | A4CA-AADC | Start on world 1, area 7 | The Big Book of Game Genie Codes | 4691 |
| Marvel Land | 10 | A8CA-AADC | Start on world 1 bonus round | The Big Book of Game Genie Codes | 4692 |
| Marvel Land | 11 | BCCA-AADC | Start on world 2, area 1 | The Big Book of Game Genie Codes | 4693 |
| Marvel Land | 12 | BGCA-AADC | Start on world 2, area 2 | The Big Book of Game Genie Codes | 4694 |
| Marvel Land | 13 | BLCA-AADC | Start on world 2, area 3 | The Big Book of Game Genie Codes | 4695 |
| Marvel Land | 14 | BRCA-AADC | Start on world 2, area 4 | The Big Book of Game Genie Codes | 4696 |
| Marvel Land | 15 | BWCA-AADC | Start on world 2, area 5 | The Big Book of Game Genie Codes | 4697 |
| Marvel Land | 16 | B0CA-AADC | Start on world 2, area 6 | The Big Book of Game Genie Codes | 4698 |
| Marvel Land | 17 | B4CA-AADC | Start on world 2, area 7 | The Big Book of Game Genie Codes | 4699 |
| Marvel Land | 18 | B8CA-AADC | Start on world 2 bonus round | The Big Book of Game Genie Codes | 4700 |
| Marvel Land | 19 | CCCA-AADC | Start on world 3, area 1 | The Big Book of Game Genie Codes | 4701 |
| Marvel Land | 20 | CGCA-AADC | Start on world 3, area 2 | The Big Book of Game Genie Codes | 4702 |
| Marvel Land | 21 | CLCA-AADC | Start on world 3, area 3 | The Big Book of Game Genie Codes | 4703 |
| Marvel Land | 22 | CRCA-AADC | Start on world 3, area 4 | The Big Book of Game Genie Codes | 4704 |
| Marvel Land | 23 | CWCA-AADC | Start on world 3, area 5 | The Big Book of Game Genie Codes | 4705 |
| Marvel Land | 24 | C0CA-AADC | Start on world 3, area 6 | The Big Book of Game Genie Codes | 4706 |
| Marvel Land | 25 | C4CA-AADC | Start on world 3, area 7 | The Big Book of Game Genie Codes | 4707 |
| Marvel Land | 26 | C8CA-AADC | Start on world 3 bonus round | The Big Book of Game Genie Codes | 4708 |
| Marvel Land | 27 | DCCA-AADC | Start on world 4, area 1 | The Big Book of Game Genie Codes | 4709 |
| Marvel Land | 28 | DGCA-AADC | Start on world 4, area 2 | The Big Book of Game Genie Codes | 4710 |
| Marvel Land | 29 | DLCA-AADC | Start on world 4, area 3 | The Big Book of Game Genie Codes | 4711 |
| Marvel Land | 30 | DRCA-AADC | Start on world 4, area 4 | The Big Book of Game Genie Codes | 4712 |
| Marvel Land | 31 | DWCA-AADC | Start on world 4, area 5 | The Big Book of Game Genie Codes | 4713 |
| Marvel Land | 32 | D0CA-AADC | Start on world 4, area 6 | The Big Book of Game Genie Codes | 4714 |
| Marvel Land | 33 | D4CA-AADC | Start on world 4, area 7 | The Big Book of Game Genie Codes | 4715 |
| Marvel Land | 34 | ECCA-AADC | Start on world 5 area 1 | The Big Book of Game Genie Codes | 4716 |
| Marvel Land | 35 | EGCA-AADC | Start on world 5 area 2 | The Big Book of Game Genie Codes | 4717 |
| Marvel Land | 36 | AJNT-CA9C | Infinite time | The Big Book of Game Genie Codes | 4718 |
| Marvel Land | 37 | SANT-DL1C | Time goes by 2x as fast | The Big Book of Game Genie Codes | 4719 |
| Maximum Carnage | 1 | ADNB-4AD8 | Infinite lives | The Big Book of Game Genie Codes | 4720 |
| Maximum Carnage | 2 | AKZB-4A8R | Infinite continues | The Big Book of Game Genie Codes | 4721 |
| Maximum Carnage | 3 | AM5V-4A9E | Invincibility--must turn effects off at end of some rounds to go on | The Big Book of Game Genie Codes | 4722 |
| Maximum Carnage | 4 | AJRV-4A4J | Infinite help icons | The Big Book of Game Genie Codes | 4723 |
| Maximum Carnage | 5 | AETV-5A8L | Start with 1 of each superhero icon | The Big Book of Game Genie Codes | 4724 |
| Maximum Carnage | 6 | AJTV-5A8L | Start with 2 of each superhero icon | The Big Book of Game Genie Codes | 4725 |
| Maximum Carnage | 7 | ANTV-5A8L | Start with 3 of each superhero icon | The Big Book of Game Genie Codes | 4726 |
| Maximum Carnage | 8 | AYTV-5A8L | Start with 5 of each superhero icon | The Big Book of Game Genie Codes | 4727 |
| Maximum Carnage | 9 | A6TV-5A8L | Start with 7 of each superhero icon | The Big Book of Game Genie Codes | 4728 |
| Maximum Carnage | 10 | BETV-5A8L | Start with 9 of each superhero icon | The Big Book of Game Genie Codes | 4729 |
| Maximum Carnage | 11 | CB4B-6AE8 | Start with 1/3 health | The Big Book of Game Genie Codes | 4730 |
| Maximum Carnage | 12 | EB4B-6AE8 | Start with 2/3 health | The Big Book of Game Genie Codes | 4731 |
| Maximum Carnage | 13 | JB4B-6AE8 | Start with more health | The Big Book of Game Genie Codes | 4732 |
| Maximum Carnage | 14 | LB4B-6AE8 | Start with much more health | The Big Book of Game Genie Codes | 4733 |
| Maximum Carnage | 15 | NB4B-6AE8 | Start with double health | The Big Book of Game Genie Codes | 4734 |
| Maximum Carnage | 16 | AF4B-6AFE | Start with 1 life | The Big Book of Game Genie Codes | 4735 |
| Maximum Carnage | 17 | AK4B-6AFE | Start with 2 lives | The Big Book of Game Genie Codes | 4736 |
| Maximum Carnage | 18 | AV4B-6AFE | Start with 4 lives | The Big Book of Game Genie Codes | 4737 |
| Maximum Carnage | 19 | AZ4B-6AFE | Start with 5 lives | The Big Book of Game Genie Codes | 4738 |
| Maximum Carnage | 20 | A74B-6AFE | Start with 7 lives | The Big Book of Game Genie Codes | 4739 |
| Maximum Carnage | 21 | BF4B-6AFE | Start with 9 lives | The Big Book of Game Genie Codes | 4740 |
| Maximum Carnage | 22 | AB4B-6AFL | Start with no continues | The Big Book of Game Genie Codes | 4741 |
| Maximum Carnage | 23 | AK4B-6AFL | Start with 2 continues | The Big Book of Game Genie Codes | 4742 |
| Maximum Carnage | 24 | AP4B-6AFL | Start with 3 continues | The Big Book of Game Genie Codes | 4743 |
| Maximum Carnage | 25 | AV4B-6AFL | Start with 4 continues | The Big Book of Game Genie Codes | 4744 |
| Maximum Carnage | 26 | AZ4B-6AFL | Start with 5 continues | The Big Book of Game Genie Codes | 4745 |
| Maximum Carnage | 27 | A74B-6AFL | Start with 7 continues | The Big Book of Game Genie Codes | 4746 |
| Maximum Carnage | 28 | BF4B-6AFL | Start with 9 continues | The Big Book of Game Genie Codes | 4747 |
| Maximum Carnage | 29 | AVWV-4AFA | Start on level 2 | The Big Book of Game Genie Codes | 4748 |
| Maximum Carnage | 30 | A3WV-4AFA | Start on level 3 | The Big Book of Game Genie Codes | 4749 |
| Maximum Carnage | 31 | BBWV-4AFA | Start on level 4 | The Big Book of Game Genie Codes | 4750 |
| Maximum Carnage | 32 | BKWV-4AFA | Start on level 5 | The Big Book of Game Genie Codes | 4751 |
| Maximum Carnage | 33 | BVWV-4AFA | Start on level 6 | The Big Book of Game Genie Codes | 4752 |
| Maximum Carnage | 34 | B3WV-4AFA | Start on level 7 | The Big Book of Game Genie Codes | 4753 |
| Maximum Carnage | 35 | CBWV-4AFA | Start on level 8 | The Big Book of Game Genie Codes | 4754 |
| Maximum Carnage | 36 | CKWV-4AFA | Start on level 9 | The Big Book of Game Genie Codes | 4755 |
| Maximum Carnage | 37 | CVWV-4AFA | Start on level 10 | The Big Book of Game Genie Codes | 4756 |
| Maximum Carnage | 38 | C3WV-4AFA | Start on level 11 | The Big Book of Game Genie Codes | 4757 |
| Maximum Carnage | 39 | DBWV-4AFA | Start on level 12 | The Big Book of Game Genie Codes | 4758 |
| Maximum Carnage | 40 | DKWV-4AFA | Start on level 13 | The Big Book of Game Genie Codes | 4759 |
| Maximum Carnage | 41 | DVWV-4AFA | Start on level 14 | The Big Book of Game Genie Codes | 4760 |
| Maximum Carnage | 42 | D3WV-4AFA | Start on level 15 | The Big Book of Game Genie Codes | 4761 |
| Maximum Carnage | 43 | EBWV-4AFA | Start on level 16 | The Big Book of Game Genie Codes | 4762 |
| Maximum Carnage | 44 | EKWV-4AFA | Start on level 17 | The Big Book of Game Genie Codes | 4763 |
| Maximum Carnage | 45 | EVWV-4AFA | Start on level 18 | The Big Book of Game Genie Codes | 4764 |
| Maximum Carnage | 46 | E3WV-4AFA | Start on level 19 | The Big Book of Game Genie Codes | 4765 |
| Maximum Carnage | 47 | FBWV-4AFA | Start on level 20 | The Big Book of Game Genie Codes | 4766 |
| Maximum Carnage | 48 | FKWV-4AFA | Start on level 21 | The Big Book of Game Genie Codes | 4767 |
| Mazin Saga | 1 | AV8A-CA7Y | Infinite chances | The Big Book of Game Genie Codes | 4768 |
| Mazin Saga | 2 | AFFT-AAD6 | Start with 1 chance | The Big Book of Game Genie Codes | 4769 |
| Mazin Saga | 3 | BKFT-AAD6 | Start with 10 chances | The Big Book of Game Genie Codes | 4770 |
| Mazin Saga | 4 | NPFT-AAD6 | Start with 99 chances--ignore counter | The Big Book of Game Genie Codes | 4771 |
| Mazin Saga | 5 | AJ9T-CA5Y | Infinite continues | The Big Book of Game Genie Codes | 4772 |
| Mazin Saga | 6 | ABFT-AAD0 | Start with 0 continues | The Big Book of Game Genie Codes | 4773 |
| Mazin Saga | 7 | AFFT-AAD0 | Start with 1 continue | The Big Book of Game Genie Codes | 4774 |
| Mazin Saga | 8 | BKFT-AAD0 | Start with 10 continues | The Big Book of Game Genie Codes | 4775 |
| Mazin Saga | 9 | NPFT-AAD0 | Start with 99 continues--ignore counter | The Big Book of Game Genie Codes | 4776 |
| Mazin Saga | With Codes 10 thru 18 life Values above 100% may be displayed strangely! | The Big Book of Game Genie Codes | 4777 | ||
| Mazin Saga | 10 | 3B1T-CAAJ | Start with life at 200% | The Big Book of Game Genie Codes | 4778 |
| Mazin Saga | 11 | W31T-CAAJ | Start with life at 150% | The Big Book of Game Genie Codes | 4779 |
| Mazin Saga | 12 | KP1T-CAAJ | Start with life at 75% | The Big Book of Game Genie Codes | 4780 |
| Mazin Saga | 13 | GK1T-CAAJ | Start with life at 50% | The Big Book of Game Genie Codes | 4781 |
| Mazin Saga | 14 | DF1T-CAA | Start with life at 25% | The Big Book of Game Genie Codes | 4782 |
| Mazin Saga | 15 | AAMA-CAG6 | Life Chakra worth 0% extra life | The Big Book of Game Genie Codes | 4783 |
| Mazin Saga | 16 | BJMA-CAG6 | Life Chakra worth 10% extra life | The Big Book of Game Genie Codes | 4784 |
| Mazin Saga | 17 | GJMA-CAG6 | Life Chakra worth 50% extra life | The Big Book of Game Genie Codes | 4785 |
| Mazin Saga | 18 | NTMA-CAG6 | Life Chakra worth 100% extra life | The Big Book of Game Genie Codes | 4786 |
| Mazin Saga | 19 | BV5T-CA32 | Special attack uses no life | The Big Book of Game Genie Codes | 4787 |
| Mazin Saga | 20 | A35T-CA32 | Special attack is fatal if your life meter is low | The Big Book of Game Genie Codes | 4788 |
| Mazin Saga | 21 | AJHT-AA7R | Start on Round 1-2 (level 2) | The Big Book of Game Genie Codes | 4789 |
| Mazin Saga | 22 | SAHT-BEZR | Start on Round 1-3 (level 3) | The Big Book of Game Genie Codes | 4790 |
| Mazin Saga | 23 | SAHT-BJZR | Start on Round 1-Boss (level 4) | The Big Book of Game Genie Codes | 4791 |
| Mazin Saga | 24 | SAHT-BNZR | Start on Round 2-1 (level 5) | The Big Book of Game Genie Codes | 4792 |
| Mazin Saga | 25 | SAHT-BTZR | Start on Round 2-2 (level 6) | The Big Book of Game Genie Codes | 4793 |
| Mazin Saga | 26 | SAHT-BYZR | Start on Round 2-3 (level 7) | The Big Book of Game Genie Codes | 4794 |
| Mazin Saga | 27 | SAHT-B2ZR | Start on Round 2-Boss (level 8) | The Big Book of Game Genie Codes | 4795 |
| Mazin Saga | 28 | SAHT-B6ZR | Start on Round 3-1 (level 9) | The Big Book of Game Genie Codes | 4796 |
| Mazin Saga | 29 | SAHT-BAZR | Start on Round 3-2 (level 10) | The Big Book of Game Genie Codes | 4797 |
| Mazin Saga | 30 | SAHT-BJ02 | Play every 2nd level | The Big Book of Game Genie Codes | 4798 |
| Mazin Saga | 31 | SAHT-BN02 | Play every 3rd level | The Big Book of Game Genie Codes | 4799 |
| Mazin Saga | 32 | SAHT-BT02 | Play every 4th level | The Big Book of Game Genie Codes | 4800 |
| Mazin Saga | 33 | SAHT-BY02 | Play every 5th level | The Big Book of Game Genie Codes | 4801 |
| Mazin Saga | 34 | SAHT-B202 | Play every 6th level | The Big Book of Game Genie Codes | 4802 |
| Mazin Saga | 35 | SAHT-B602 | Play every 7th level | The Big Book of Game Genie Codes | 4803 |
| Mazin Saga | With Codes 36 Thru 51 Invincibility and Invisibilty codes may not well if combined. | The Big Book of Game Genie Codes | 4804 | ||
| Mazin Saga | 36 | AV6A-CA2G | Some soldiers can't hurt you | The Big Book of Game Genie Codes | 4805 |
| Mazin Saga | 37 | AK6A-CA5E | Other soldiers and mini-boss cannot hurt you | The Big Book of Game Genie Codes | 4806 |
| Mazin Saga | 38 | AK2A-CA7C | Invincible--except against superboss | The Big Book of Game Genie Codes | 4807 |
| Mazin Saga | 39 | AB1T-CABC | Not invincible when first put on screen | The Big Book of Game Genie Codes | 4808 |
| Mazin Saga | 40 | AB8A-CAFA | Not invincible after a knockdown | The Big Book of Game Genie Codes | 4809 |
| Mazin Saga | 41 | AAMT-CAAE | No invincibility icon | The Big Book of Game Genie Codes | 4810 |
| Mazin Saga | 42 | FTMT-CCAE | Invincibility icon lasts about 1/2x normal | The Big Book of Game Genie Codes | 4811 |
| Mazin Saga | 43 | 0AMT-CJAE | Invincibility icon lasts 2x about normal | The Big Book of Game Genie Codes | 4812 |
| Mazin Saga | 44 | 1AMT-C0AE | Invincibility icon lasts 5x about normal | The Big Book of Game Genie Codes | 4813 |
| Mazin Saga | 45 | RAMT-DRAE | Invincibility icon lasts 10x about normal | The Big Book of Game Genie Codes | 4814 |
| Mazin Saga | 46 | Z32A-CTFR | You don't flicker while invincible | The Big Book of Game Genie Codes | 4815 |
| Mazin Saga | 47 | 732A-CTF0 | You're invisible | The Big Book of Game Genie Codes | 4816 |
| Mazin Saga | 48 | Z32A-CTFR + 732A-CTF0 | You're invisible and flicker while invincible | The Big Book of Game Genie Codes | 4817 |
| Mazin Saga | 49 | RHAT-C6ZG | One hit kills mini-boss | The Big Book of Game Genie Codes | 4818 |
| Mazin Saga | 50 | ACNA-CA88 | One hit kills superboss | The Big Book of Game Genie Codes | 4819 |
| Mazin Saga | 51 | A4HA-CA2C | Invincible against superboss | The Big Book of Game Genie Codes | 4820 |
| Mega Trax (Europe) / Quad Challenge (USA) | 1 | ML3T-FYVJ | Set time to 90 for Atlanta and New York instead of 75 and 80 | The Big Book of Game Genie Codes | 4821 |
| Mega Trax (Europe) / Quad Challenge (USA) | 2 | JG3T-ECVJ | Set time to 65 for Atlanta and New York | The Big Book of Game Genie Codes | 4822 |
| Mega Trax (Europe) / Quad Challenge (USA) | 3 | M83T-F8VL | Set time to 95 for Santa Fe and Miami instead of 80 and 75 | The Big Book of Game Genie Codes | 4823 |
| Mega Trax (Europe) / Quad Challenge (USA) | 4 | J43T-ENVL | Set time to 70 for Santa Fe and Miami | The Big Book of Game Genie Codes | 4824 |
| Mega Trax (Europe) / Quad Challenge (USA) | 5 | M83T-F8VN | Set time to 95 for Grand Canyon and Denver instead of 80 and 85 | The Big Book of Game Genie Codes | 4825 |
| Mega Trax (Europe) / Quad Challenge (USA) | 6 | J43T-ENVN | Set time to 70 for Grand Canyon and Denver | The Big Book of Game Genie Codes | 4826 |
| Mega Trax (Europe) / Quad Challenge (USA) | 7 | M83T-F8VR | Set time to 95 for Detroit and Death Valley instead of 70 and 85 | The Big Book of Game Genie Codes | 4827 |
| Mega Trax (Europe) / Quad Challenge (USA) | 8 | J43T-ENVR | Set time to 70 for Detroit and Death Valley | The Big Book of Game Genie Codes | 4828 |
| Mega Trax (Europe) / Quad Challenge (USA) | 9 | L03T-FYVT | Set time for Honolulu to 90 instead of 75 | The Big Book of Game Genie Codes | 4829 |
| Mega Trax (Europe) / Quad Challenge (USA) | 10 | L03T-ECVT | Set time for Honolulu to 65 | The Big Book of Game Genie Codes | 4830 |
| Mega Trax (Europe) / Quad Challenge (USA) | 11 | A5NT-AA9E | Infinite time--player 1 | The Big Book of Game Genie Codes | 4831 |
| Mega Trax (Europe) / Quad Challenge (USA) | 12 | A5PA-AA4W | Infinite time--player 2 | The Big Book of Game Genie Codes | 4832 |
| Mega Trax (Europe) / Quad Challenge (USA) | 13 | HT9A-DARJ + M69A-CAGL | Set time to 95 for all tracks | The Big Book of Game Genie Codes | 4833 |
| Mega Trax (Europe) / Quad Challenge (USA) | 14 | HT9A-DARJ + JE9A-CAGL | Set time to 65 for all tracks | The Big Book of Game Genie Codes | 4834 |
| Mega Trax (Europe) / Quad Challenge (USA) | Codes 15 and 16 are powerful, but must be used carefully. | The Big Book of Game Genie Codes | 4835 | ||
| Mega Trax (Europe) / Quad Challenge (USA) | Do not continue to accelerate after you have reached the maximum speed of 199 km/hr, or your engine will overheat and your speed will immediately drop to zero. | The Big Book of Game Genie Codes | 4836 | ||
| Mega Trax (Europe) / Quad Challenge (USA) | 15 | HT7T-BEJL + NA7T-ACAN | Accelerate faster--player #1 | The Big Book of Game Genie Codes | 4837 |
| Mega Trax (Europe) / Quad Challenge (USA) | 16 | HT7T-BESG + NA7T-ACHJ | Accelerate faster--player #2 | The Big Book of Game Genie Codes | 4838 |
| Mega Turrican | Codes 1 Thru 15 are for normal difficulty level. | The Big Book of Game Genie Codes | 4839 | ||
| Mega Turrican | 1 | AENT-AADL | Start with 2 lives | The Big Book of Game Genie Codes | 4840 |
| Mega Turrican | 2 | AJNT-AADL | Start with 3 lives | The Big Book of Game Genie Codes | 4841 |
| Mega Turrican | 3 | AYNT-AADL | Start with 6 lives | The Big Book of Game Genie Codes | 4842 |
| Mega Turrican | 4 | A6NT-AADL | Start with 8 lives | The Big Book of Game Genie Codes | 4843 |
| Mega Turrican | 5 | BJNT-AADL | Start with 11 lives | The Big Book of Game Genie Codes | 4844 |
| Mega Turrican | 6 | DENT-AADL | Start with 20 lives | The Big Book of Game Genie Codes | 4845 |
| Mega Turrican | 7 | GJNT-AADL | Start with 33 lives | The Big Book of Game Genie Codes | 4846 |
| Mega Turrican | 8 | NNNT-AADL | Start with 64 lives | The Big Book of Game Genie Codes | 4847 |
| Mega Turrican | 9 | AALT-AAD8 | Start with no continues | The Big Book of Game Genie Codes | 4848 |
| Mega Turrican | 10 | AELT-AAD8 | Start with 1 continue | The Big Book of Game Genie Codes | 4849 |
| Mega Turrican | 11 | AJLT-AAD8 | Start with 2 continues | The Big Book of Game Genie Codes | 4850 |
| Mega Turrican | 12 | ATLT-AAD8 | Start with 4 continues | The Big Book of Game Genie Codes | 4851 |
| Mega Turrican | 13 | AYLT-AAD8 | Start with 5 continues | The Big Book of Game Genie Codes | 4852 |
| Mega Turrican | 14 | A6LT-AAD8 | Start with 7 continues | The Big Book of Game Genie Codes | 4853 |
| Mega Turrican | 15 | BELT-AAD8 | Start with 9 continues | The Big Book of Game Genie Codes | 4854 |
| Mega Turrican | Codes 16 Thru 20 don't work on your 1st life. | The Big Book of Game Genie Codes | 4855 | ||
| Mega Turrican | 16 | AAMT-AAEN | Start each life with no smart bombs | The Big Book of Game Genie Codes | 4856 |
| Mega Turrican | 17 | AEMT-AAEN | Start each life with 1 smart bomb | The Big Book of Game Genie Codes | 4857 |
| Mega Turrican | 18 | AJMT-AAEN | Start each life with 2 smart bombs | The Big Book of Game Genie Codes | 4858 |
| Mega Turrican | 19 | ATMT-AAEN | Start each life with 4 smart bombs | The Big Book of Game Genie Codes | 4859 |
| Mega Turrican | 20 | 9AMT-BAZW | Start each life with homing missile | The Big Book of Game Genie Codes | 4860 |
| Mega Turrican | 21 | 1VWT-BCBE | Weapon power-ups always max out weapon level | The Big Book of Game Genie Codes | 4861 |
| Mega Turrican | 22 | BAMT-AA60 | Weapon levels don't decrease after dying | The Big Book of Game Genie Codes | 4862 |
| Mega Turrican | 23 | AJMT-AA7W | Homing missile isn't lost after dying | The Big Book of Game Genie Codes | 4863 |
| Mega Turrican | 24 | AAST-BJ2J | Infinite time | The Big Book of Game Genie Codes | 4864 |
| Mega Turrican | 25 | AAMT-BA44 | Infinite lives | The Big Book of Game Genie Codes | 4865 |
| Mega Turrican | 26 | AANT-BE3N | Infinite continues | The Big Book of Game Genie Codes | 4866 |
| Mega Turrican | 27 | AJST-AA6A | Infinite wheel time | The Big Book of Game Genie Codes | 4867 |
| Mega Turrican | 28 | AKET-AA7J | Infinite smart bombs | The Big Book of Game Genie Codes | 4868 |
| Mega Turrican | 29 | AJTA-AA94 | No energy loss (invulnerability) | The Big Book of Game Genie Codes | 4869 |
| Mega Turrican | 30 | AELT-AAEJ + 9TLT-BCNG | Start on level 2 | The Big Book of Game Genie Codes | 4870 |
| Mega Turrican | 31 | AJLT-AAEJ + 9TLT-BCNG | Start on level 3 | The Big Book of Game Genie Codes | 4871 |
| Mega Turrican | 32 | ANLT-AAEJ + 9TLT-BCNG | Start on level 4 | The Big Book of Game Genie Codes | 4872 |
| Mega Turrican | 33 | ATLT-AAEJ + 9TLT-BCNG | Start on level 5 | The Big Book of Game Genie Codes | 4873 |
| Mega Turrican | 34 | AYLT-AAEJ + 9TLT-BCNG | Start on level 6 | The Big Book of Game Genie Codes | 4874 |
| Mega Turrican | 35 | A2LT-AAEJ + 9TLT-BCNG | Start on level 7 | The Big Book of Game Genie Codes | 4875 |
| Mega Turrican | 36 | ATLT-AA6G | Always continue on last level played | The Big Book of Game Genie Codes | 4876 |
| Megagames 1 (Europe) & Triple Score (USA) | Codes 1 to 4 are for Columns. | The Big Book of Game Genie Codes | 4877 | ||
| Megagames 1 (Europe) & Triple Score (USA) | 1 | AEKT-TAHY | Time trials last 1 minute | The Big Book of Game Genie Codes | 4878 |
| Megagames 1 (Europe) & Triple Score (USA) | 2 | AJKT-TAHY | Time trials last 2 minutes | The Big Book of Game Genie Codes | 4879 |
| Megagames 1 (Europe) & Triple Score (USA) | 3 | ATKT-TAHY | Time trials last 4 minutes | The Big Book of Game Genie Codes | 4880 |
| Megagames 1 (Europe) & Triple Score (USA) | 4 | AYKT-TAHY | Time trials last 5 minutes | The Big Book of Game Genie Codes | 4881 |
| Megagames 1 (Europe) & Triple Score (USA) | Codes 5 to 28 are for World Championship Soccer (USA)/World Cup Italia '90 (Europe) | The Big Book of Game Genie Codes | 4882 | ||
| Megagames 1 (Europe) & Triple Score (USA) | 5 | AJXT-3E80 | Goals are worth 2 points for player 1 | The Big Book of Game Genie Codes | 4883 |
| Megagames 1 (Europe) & Triple Score (USA) | 6 | ANXT-3E80 | Goals are worth 3 points for player 1 | The Big Book of Game Genie Codes | 4884 |
| Megagames 1 (Europe) & Triple Score (USA) | 7 | ATXT-3E80 | Goals are worth 4 points for player 1 | The Big Book of Game Genie Codes | 4885 |
| Megagames 1 (Europe) & Triple Score (USA) | 8 | AYXT-3E80 | Goals are worth 5 points for player 1 | The Big Book of Game Genie Codes | 4886 |
| Megagames 1 (Europe) & Triple Score (USA) | 9 | A2XT-3E80 | Goals are worth 6 points for player 1 | The Big Book of Game Genie Codes | 4887 |
| Megagames 1 (Europe) & Triple Score (USA) | 10 | A6XT-3E80 | Goals are worth 7 points for player 1 | The Big Book of Game Genie Codes | 4888 |
| Megagames 1 (Europe) & Triple Score (USA) | 11 | BAXT-3E80 | Goals are worth 8 points for player 1 | The Big Book of Game Genie Codes | 4889 |
| Megagames 1 (Europe) & Triple Score (USA) | 12 | BEXT-3E80 | Goals are worth 9 points for player 1 | The Big Book of Game Genie Codes | 4890 |
| Megagames 1 (Europe) & Triple Score (USA) | 13 | AJYA-3E3Y | Goals are worth 2 points for player 1 | The Big Book of Game Genie Codes | 4891 |
| Megagames 1 (Europe) & Triple Score (USA) | 14 | ANYA-3E3Y | Goals are worth 3 points for player 2 | The Big Book of Game Genie Codes | 4892 |
| Megagames 1 (Europe) & Triple Score (USA) | 15 | ATYA-3E3Y | Goals are worth 4 points for player 2 | The Big Book of Game Genie Codes | 4893 |
| Megagames 1 (Europe) & Triple Score (USA) | 16 | AYYA-3E3Y | Goals are worth 5 points for player 2 | The Big Book of Game Genie Codes | 4894 |
| Megagames 1 (Europe) & Triple Score (USA) | 17 | A2YA-3E3Y | Goals are worth 6 points for player 2 | The Big Book of Game Genie Codes | 4895 |
| Megagames 1 (Europe) & Triple Score (USA) | 18 | A6YA-3E3Y | Goals are worth 7 points for player 2 | The Big Book of Game Genie Codes | 4896 |
| Megagames 1 (Europe) & Triple Score (USA) | 19 | BAYA-3E3Y | Goals are worth 8 points for player 2 | The Big Book of Game Genie Codes | 4897 |
| Megagames 1 (Europe) & Triple Score (USA) | 20 | BEYA-3E3Y | Goals are worth 9 points for player 2 | The Big Book of Game Genie Codes | 4898 |
| Megagames 1 (Europe) & Triple Score (USA) | 21 | HELT-3EWN | Player 1 starts with 1 point | The Big Book of Game Genie Codes | 4899 |
| Megagames 1 (Europe) & Triple Score (USA) | 22 | HELT-3JWN | Player 1 starts with 2 points | The Big Book of Game Genie Codes | 4900 |
| Megagames 1 (Europe) & Triple Score (USA) | 23 | HELT-3NWN | Player 1 starts with 3 points | The Big Book of Game Genie Codes | 4901 |
| Megagames 1 (Europe) & Triple Score (USA) | 24 | HELT-3TWN | Player 1 starts with 4 points | The Big Book of Game Genie Codes | 4902 |
| Megagames 1 (Europe) & Triple Score (USA) | 25 | HELT-3YWN | Player 1 starts with 5 points | The Big Book of Game Genie Codes | 4903 |
| Megagames 1 (Europe) & Triple Score (USA) | 26 | HELT-32WN | Player 1 starts with 6 points | The Big Book of Game Genie Codes | 4904 |
| Megagames 1 (Europe) & Triple Score (USA) | 27 | HELT-36WN | Player 1 starts with 7 points | The Big Book of Game Genie Codes | 4905 |
| Megagames 1 (Europe) & Triple Score (USA) | 28 | HELT-3AWN | Player 1 starts with 8 points | The Big Book of Game Genie Codes | 4906 |
| Megagames 1 (Europe) & Triple Score (USA) | Codes 29 to 45 are for Super Hang-On | The Big Book of Game Genie Codes | 4907 | ||
| Megagames 1 (Europe) & Triple Score (USA) | 29 | AL4A-AA60 | In arcade mode, the timer doesn't count down | The Big Book of Game Genie Codes | 4908 |
| Megagames 1 (Europe) & Triple Score (USA) | 30 | GAKA-CA14 | Start with only 40 seconds in arcade mode | The Big Book of Game Genie Codes | 4909 |
| Megagames 1 (Europe) & Triple Score (USA) | 31 | GAYA-CA3A | Start with 60 seconds in arcade mode | The Big Book of Game Genie Codes | 4910 |
| Megagames 1 (Europe) & Triple Score (USA) | 32 | GAYA-DA3A | Start with 70 seconds in arcade mode | The Big Book of Game Genie Codes | 4911 |
| Megagames 1 (Europe) & Triple Score (USA) | 33 | GAYA-CBBA | Start with 80 seconds in arcade mode | The Big Book of Game Genie Codes | 4912 |
| Megagames 1 (Europe) & Triple Score (USA) | 34 | GAYA-DBBA | Start with 90 seconds in arcade mode | The Big Book of Game Genie Codes | 4913 |
| Megagames 1 (Europe) & Triple Score (USA) | Note: Don't use codes 35 to 37 with codes 29 to 34! | The Big Book of Game Genie Codes | 4914 | ||
| Megagames 1 (Europe) & Triple Score (USA) | 35 | NAYA-DAVA | Completing a lap gives 40 more seconds instead of 30 (codes 35 - 37 are the same) | The Big Book of Game Genie Codes | 4915 |
| Megagames 1 (Europe) & Triple Score (USA) | 36 | NAYA-DAVA | Completing a lap gives 50 more seconds (codes 35 - 37 are the same) | The Big Book of Game Genie Codes | 4916 |
| Megagames 1 (Europe) & Triple Score (USA) | 37 | NAYA-DAVA | Completing a lap gives 60 more seconds (codes 35 - 37 are the same) | The Big Book of Game Genie Codes | 4917 |
| Megagames 1 (Europe) & Triple Score (USA) | 38 | RGAT-A6X2 | Parts are free (must have enough money to buy it) | The Big Book of Game Genie Codes | 4918 |
| Megagames 1 (Europe) & Triple Score (USA) | 39 | AF3T-CAHG | Second best frame costs $100 | The Big Book of Game Genie Codes | 4919 |
| Megagames 1 (Europe) & Triple Score (USA) | 40 | AF4A-CAAG | Second best engine costs $100 | The Big Book of Game Genie Codes | 4920 |
| Megagames 1 (Europe) & Triple Score (USA) | 41 | AF4A-CABG | Best brakes cost $100 | The Big Book of Game Genie Codes | 4921 |
| Megagames 1 (Europe) & Triple Score (USA) | 42 | AF4A-CACC | Best muffler costs $100 | The Big Book of Game Genie Codes | 4922 |
| Megagames 1 (Europe) & Triple Score (USA) | 43 | AF4A-CADC | Best oil costs $100 | The Big Book of Game Genie Codes | 4923 |
| Megagames 1 (Europe) & Triple Score (USA) | 44 | AF4A-CAEG | Best tires cost $100 | The Big Book of Game Genie Codes | 4924 |
| Megagames 1 (Europe) & Triple Score (USA) | 45 | AF3T-CAGL | Second best mechanic (Sonnya Illvich) costs $100 | The Big Book of Game Genie Codes | 4925 |
| Menacer | Frontline Codes | The Big Book of Game Genie Codes | 4926 | ||
| Menacer | 1 | RGPA-W6YJ | Infinite missiles | The Big Book of Game Genie Codes | 4927 |
| Menacer | 2 | A4TT-WA50 | Invincibility against some tanks, Use with Code 3 for full tank invincibility | The Big Book of Game Genie Codes | 4928 |
| Menacer | 3 | A4TT-WA4A | Invincibility against other tanks, Use with Code 2 for full tank invincibility | The Big Book of Game Genie Codes | 4929 |
| Menacer | 4 | AWTT-WA72 | Invincibility against some aircraft Pest Control Code | The Big Book of Game Genie Codes | 4930 |
| Menacer | 5 | ATGA-YA7W | Keep gun from overheating | The Big Book of Game Genie Codes | 4931 |
| Menacer | WhackBall Codes | The Big Book of Game Genie Codes | 4932 | ||
| Menacer | 6 | AT1A-6A2A | Stop timer | The Big Book of Game Genie Codes | 4933 |
| Menacer | 7 | AV1A-6A6A + RE5T-66Y8 | Infinite lives | The Big Book of Game Genie Codes | 4934 |
| Menacer | Rockman's Zone Code | The Big Book of Game Genie Codes | 4935 | ||
| Menacer | 8 | AV9A-2A5G + AV5A-2A3G | Infinite Lives | The Big Book of Game Genie Codes | 4936 |
| Menacer | Space Station Defender Codes | The Big Book of Game Genie Codes | 4937 | ||
| Menacer | 9 | AXFA-YA34 | Infinite power | The Big Book of Game Genie Codes | 4938 |
| Menacer | 10 | B5HT-YA80 | Infinite lives | The Big Book of Game Genie Codes | 4939 |
| Menacer | Ready, Aim, Tomatoes Codes | The Big Book of Game Genie Codes | 4940 | ||
| Menacer | 11 | 97AA-BA9L | Start with rapid fire tomatoes | The Big Book of Game Genie Codes | 4941 |
| Menacer | 12 | BJ2T-AA8T | Invincibility | The Big Book of Game Genie Codes | 4942 |
| Menacer | 13 | AJ2T-AA8E | Infinite tomatoes | The Big Book of Game Genie Codes | 4943 |
| Menacer | 14 | NPAA-AAGR | Start with 99 tomatoes | The Big Book of Game Genie Codes | 4944 |
| Menacer | 15 | AKAA-AAF6 | Start on level 2 | The Big Book of Game Genie Codes | 4945 |
| Menacer | 16 | APAA-AAF6 | Start on level 3 | The Big Book of Game Genie Codes | 4946 |
| Menacer | 17 | AVAA-AAF6 | Start on level 4 | The Big Book of Game Genie Codes | 4947 |
| Menacer | 18 | AZAA-AAF6 | Start on level 5 | The Big Book of Game Genie Codes | 4948 |
| Menacer | 19 | A3AA-AAF6 | Start on level 6 | The Big Book of Game Genie Codes | 4949 |
| Menacer | 20 | A7AA-AAF6 | Start on level 7 | The Big Book of Game Genie Codes | 4950 |
| Menacer | 21 | BBAA-AAF6 | Start on level 8 | The Big Book of Game Genie Codes | 4951 |
| Menacer | 22 | BFAA-AAF6 | Start on level 9 | The Big Book of Game Genie Codes | 4952 |
| Menacer | 23 | BKAA-AAF6 | Start on level 10 | The Big Book of Game Genie Codes | 4953 |
| Menacer | 24 | BPAA-AAF6 | Start on level 11 | The Big Book of Game Genie Codes | 4954 |
| Menacer | 25 | BVAA-AAF6 | Start on level 12 | The Big Book of Game Genie Codes | 4955 |
| Menacer | 26 | BZAA-AAF6 | Start on level 13 | The Big Book of Game Genie Codes | 4956 |
| Menacer | 27 | B3AA-AAF6 | Start on level 14 | The Big Book of Game Genie Codes | 4957 |
| Menacer | 28 | B7AA-AAF6 | Start on level 15 | The Big Book of Game Genie Codes | 4958 |
| Menacer | 29 | CBAA-AAF6 | Start on level 16 | The Big Book of Game Genie Codes | 4959 |
| Menacer | 30 | CFAA-AAF6 | Start on level 17 | The Big Book of Game Genie Codes | 4960 |
| Menacer | 31 | CKAA-AAF6 | Start on level 18 | The Big Book of Game Genie Codes | 4961 |
| Menacer | 32 | CPAA-AAF6 | Start on level 19 | The Big Book of Game Genie Codes | 4962 |
| Menacer | 33 | CVAA-AAF6 | Start on level 20 | The Big Book of Game Genie Codes | 4963 |
| Menacer | 34 | CZAA-AAF6 | Start on level 21 | The Big Book of Game Genie Codes | 4964 |
| Menacer | 35 | C3AA-AAF6 | Start on level 22 | The Big Book of Game Genie Codes | 4965 |
| Menacer | 36 | C7AA-AAF6 | Start on level 23 | The Big Book of Game Genie Codes | 4966 |
| Menacer | 37 | DBAA-AAF6 | Start on level 24 | The Big Book of Game Genie Codes | 4967 |
| Menacer | 38 | DFAA-AAF6 | Start on level 25 | The Big Book of Game Genie Codes | 4968 |
| Menacer | 39 | DKAA-AAF6 | Start on level 26 | The Big Book of Game Genie Codes | 4969 |
| Menacer | 40 | DPAA-AAF6 | Start on level 27 | The Big Book of Game Genie Codes | 4970 |
| Menacer | 41 | DVAA-AAF6 | Start on level 28 | The Big Book of Game Genie Codes | 4971 |
| Menacer | 42 | DZAA-AAF6 | Start on level 29 | The Big Book of Game Genie Codes | 4972 |
| Menacer | 43 | D3AA-AAF6 | Start on level 30 | The Big Book of Game Genie Codes | 4973 |
| Menacer | 44 | D7AA-AAF6 | Start on level 31 | The Big Book of Game Genie Codes | 4974 |
| Menacer | 45 | EBAA-AAF6 | Start on level 32 | The Big Book of Game Genie Codes | 4975 |
| Menacer | 46 | EFAA-AAF6 | Start on level 33 | The Big Book of Game Genie Codes | 4976 |
| Menacer | 47 | EKAA-AAF6 | Start on level 34 | The Big Book of Game Genie Codes | 4977 |
| Menacer | 48 | EPAA-AAF6 | Start on level 35 | The Big Book of Game Genie Codes | 4978 |
| Menacer | 49 | EVAA-AAF6 | Start on level 36 | The Big Book of Game Genie Codes | 4979 |
| Menacer | 50 | EZAA-AAF6 | Start on level 37 | The Big Book of Game Genie Codes | 4980 |
| Menacer | 51 | E3AA-AAF6 | Start on level 38 | The Big Book of Game Genie Codes | 4981 |
| Menacer | 52 | E7AA-AAF6 | Start on level 39 | The Big Book of Game Genie Codes | 4982 |
| Menacer | 53 | FBAA-AAF6 | Start on level 40 | The Big Book of Game Genie Codes | 4983 |
| Menacer | 54 | FFAA-AAF6 | Start on level 41 | The Big Book of Game Genie Codes | 4984 |
| Menacer | 55 | FKAA-AAF6 | Start on level 42 | The Big Book of Game Genie Codes | 4985 |
| Menacer | 56 | FPAA-AAF6 | Start on level 43 | The Big Book of Game Genie Codes | 4986 |
| Menacer | 57 | FVAA-AAF6 | Start on level 44 | The Big Book of Game Genie Codes | 4987 |
| Menacer | 58 | FZAA-AAF6 | Start on level 45 | The Big Book of Game Genie Codes | 4988 |
| Menacer | 59 | F3AA-AAF6 | Start on level 46 (same as code 61) | The Big Book of Game Genie Codes | 4989 |
| Menacer | 60 | F7AA-AAF6 | Start on level 47 (same as code 62) | The Big Book of Game Genie Codes | 4990 |
| Menacer | 61 | F3AA-AAF6 | Start on level 48 (same as code 59) | The Big Book of Game Genie Codes | 4991 |
| Menacer | 62 | F7AA-AAF6 | Start on level 49 (same as code 60) | The Big Book of Game Genie Codes | 4992 |
| Mercs | 1 | CTBT-AA4A | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 4993 |
| Mercs | 2 | ALAT-AA4N | Almost Infinite life | The Big Book of Game Genie Codes | 4994 |
| Mercs | 3 | RHNA-A6Z0 | Infinite mega crash bombs | The Big Book of Game Genie Codes | 4995 |
| Mercs | 4 | ATMT-AAAA | Start with 4 mega crash bombs | The Big Book of Game Genie Codes | 4996 |
| Mercs | 5 | AYMT-AAAA | Start with 5 mega crash bombs | The Big Book of Game Genie Codes | 4997 |
| Mercs | 6 | A2MT-AAAA | Start with 6 mega crash bombs | The Big Book of Game Genie Codes | 4998 |
| Mercs | 7 | A6MT-AAAA | Start with 7 mega crash bombs | The Big Book of Game Genie Codes | 4999 |
| Mercs | 8 | BAMT-AAAA | Start with 8 mega crash bombs | The Big Book of Game Genie Codes | 5000 |
| Mercs | 9 | A5KA-AA4W | Infinite continues | The Big Book of Game Genie Codes | 5001 |
| Mercs | 10 | ETMT-AACA | Start with 8 continues in arcade mode--normal | The Big Book of Game Genie Codes | 5002 |
| Mercs | 11 | EAMT-AACA | Start with 7 continues in arcade mode--normal | The Big Book of Game Genie Codes | 5003 |
| Mercs | 12 | DTMT-AACA | Start with 6 continues in arcade mode--normal | The Big Book of Game Genie Codes | 5004 |
| Mercs | 13 | DAMT-AACA | Start with 5 continues in arcade mode--normal | The Big Book of Game Genie Codes | 5005 |
| Mercs | 14 | ETMT-AACC | Start with 8 continues in arcade mode--hard | The Big Book of Game Genie Codes | 5006 |
| Mercs | 15 | EAMT-AACC | Start with 7 continues in arcade mode--hard | The Big Book of Game Genie Codes | 5007 |
| Mercs | 16 | DTMT-AACC | Start with 6 continues in arcade mode--hard | The Big Book of Game Genie Codes | 5008 |
| Mercs | 17 | DAMT-AACC | Start with 5 continues in arcade mode--hard | The Big Book of Game Genie Codes | 5009 |
| Mercs | 18 | ETMT-AAB8 | Start with 8 continues in arcade mode--easy | The Big Book of Game Genie Codes | 5010 |
| Mercs | 19 | EAMT-AAB8 | Start with 7 continues in arcade mode--easy | The Big Book of Game Genie Codes | 5011 |
| Mercs | 20 | DTMT-AAB8 | Start with 6 continues in arcade mode--easy | The Big Book of Game Genie Codes | 5012 |
| Mercs | 21 | DAMT-AAB8 | Start with 5 continues in arcade mode--easy | The Big Book of Game Genie Codes | 5013 |
| Mercs | With Codes 22 thru 25, power levels are fixed at the chosen level through the whole round, and power-ups may not have an effect. | The Big Book of Game Genie Codes | 5014 | ||
| Mercs | 22 | RG3A-A61C + B83A-BJ9A | Start with 5x normal firepower level | The Big Book of Game Genie Codes | 5015 |
| Mercs | 23 | RG3A-A61C + D83A-BJ9A | Start with 10x normal firepower level | The Big Book of Game Genie Codes | 5016 |
| Mercs | 24 | RG3A-A61C + JC3A-BJ9A | Start with 20x normal firepower level | The Big Book of Game Genie Codes | 5017 |
| Mercs | 25 | RG3A-A61C + 7C3A-BJ9A | Start with 40x normal firepower level | The Big Book of Game Genie Codes | 5018 |
| Michael Jackson's Moonwalker | 1 | 95LA-BA82 | Magic costs 1/2x normal when walking | The Big Book of Game Genie Codes | 5019 |
| Michael Jackson's Moonwalker | 2 | 99LA-BA82 | Magic costs 1/4x normal when walking | The Big Book of Game Genie Codes | 5020 |
| Michael Jackson's Moonwalker | 3 | 95MT-BA7J | Magic costs 1/2x normal when jumping | The Big Book of Game Genie Codes | 5021 |
| Michael Jackson's Moonwalker | 4 | 99MT-BA7J | Magic costs 1/4x normal when jumping | The Big Book of Game Genie Codes | 5022 |
| Michael Jackson's Moonwalker | 5 | ADLA-BA82 | Magic doesn't decrease when walking | The Big Book of Game Genie Codes | 5023 |
| Michael Jackson's Moonwalker | 6 | ADMT-BA7J | Magic doesn't decrease when jumping | The Big Book of Game Genie Codes | 5024 |
| Michael Jackson's Moonwalker | 7 | AFKA-BA8T | Start with 2 lives | The Big Book of Game Genie Codes | 5025 |
| Michael Jackson's Moonwalker | 8 | AZKA-BA8T | Start with 6 lives | The Big Book of Game Genie Codes | 5026 |
| Michael Jackson's Moonwalker | 9 | BFKA-BA8T | Start with 10 lives | The Big Book of Game Genie Codes | 5027 |
| Michael Jackson's Moonwalker | 10 | AXST-AA8T | Infinite lives | The Big Book of Game Genie Codes | 5028 |
| Michael Jackson's Moonwalker | 11 | JAEA-DA5C | Each child found restores full power | The Big Book of Game Genie Codes | 5029 |
| Michael Jackson's Moonwalker | 12 | AAEA-DA5C | Each child found does not restore any power | The Big Book of Game Genie Codes | 5030 |
| Michael Jackson's Moonwalker | 13 | BAEA-DA5C | Each child found restores 1/2x normal power | The Big Book of Game Genie Codes | 5031 |
| Michael Jackson's Moonwalker | 14 | AKTT-AA34 | Advance directly to battle with boss! --Last Kid might be invisible, Walk to right of screen to finish. | The Big Book of Game Genie Codes | 5032 |
| Michael Jackson's Moonwalker | 15 | JBDT-CEYJ | Almost invincible --Michael only--doesn't work if he's a robot or on the last stage | The Big Book of Game Genie Codes | 5033 |
| Mick & Mack as the Global Gladiators | 1 | AW3T-2A20 | Don't lose energy when slimed | The Big Book of Game Genie Codes | 2944 |
| Mick & Mack as the Global Gladiators | 2 | AF3T-2AFE | Start with 1 energy unit | The Big Book of Game Genie Codes | 2945 |
| Mick & Mack as the Global Gladiators | 3 | AP3T-2AFE | Start with 3 energy units | The Big Book of Game Genie Codes | 2946 |
| Mick & Mack as the Global Gladiators | 4 | AZ3T-2AFE | Start with 5 energy units | The Big Book of Game Genie Codes | 2947 |
| Mick & Mack as the Global Gladiators | 5 | BB3T-2AFE | Start with 8 energy units | The Big Book of Game Genie Codes | 2948 |
| Mick & Mack as the Global Gladiators | Codes 6 to10 display some bizarre stuff where the arrow normally is! | The Big Book of Game Genie Codes | 2949 | ||
| Mick & Mack as the Global Gladiators | 6 | B73T-2AFE | Start with 15 energy units | The Big Book of Game Genie Codes | 2950 |
| Mick & Mack as the Global Gladiators | 7 | CV3T-2AFE | Start with 20 energy units | The Big Book of Game Genie Codes | 2951 |
| Mick & Mack as the Global Gladiators | 8 | D33T-2AFE | Start with 30 energy units | The Big Book of Game Genie Codes | 2952 |
| Mick & Mack as the Global Gladiators | 9 | GK3T-2AFE | Start with 50 energy units | The Big Book of Game Genie Codes | 2953 |
| Mick & Mack as the Global Gladiators | 10 | NV3T-2AFE | Start with 100 energy units | The Big Book of Game Genie Codes | 2954 |
| Mick & Mack as the Global Gladiators | 11 | RFVT-26ZN | Infinite lives | The Big Book of Game Genie Codes | 2955 |
| Mick & Mack as the Global Gladiators | Codes 12 to 18 are for Normal difficulty only. | The Big Book of Game Genie Codes | 2956 | ||
| Mick & Mack as the Global Gladiators | 12 | GC1T-2AFT | Start with 1 life | The Big Book of Game Genie Codes | 2957 |
| Mick & Mack as the Global Gladiators | 13 | GG1T-2AFT | Start with 2 lives | The Big Book of Game Genie Codes | 2958 |
| Mick & Mack as the Global Gladiators | 14 | G01T-2AFT | Start with 6 lives | The Big Book of Game Genie Codes | 2959 |
| Mick & Mack as the Global Gladiators | 15 | G41T-2AFT | Start with 7 lives | The Big Book of Game Genie Codes | 2960 |
| Mick & Mack as the Global Gladiators | 16 | G81T-2AFT | Start with 8 lives | The Big Book of Game Genie Codes | 2961 |
| Mick & Mack as the Global Gladiators | 17 | HC1T-2AFT | Start with 9 lives | The Big Book of Game Genie Codes | 2962 |
| Mick & Mack as the Global Gladiators | 18 | HG1T-2AFT | Start with 10 lives | The Big Book of Game Genie Codes | 2963 |
| Mick & Mack as the Global Gladiators | 19 | RGXT-26X2 | Extra life symbol (1-up) gives you 0 more lives | The Big Book of Game Genie Codes | 2964 |
| Mick & Mack as the Global Gladiators | 20 | ACXT-3JX2 | Extra life symbol (1-up) gives you 2 more lives | The Big Book of Game Genie Codes | 2965 |
| Mick & Mack as the Global Gladiators | 21 | ACXT-3NX2 | Extra life symbol (1-up) gives you 3 more lives | The Big Book of Game Genie Codes | 2966 |
| Mick & Mack as the Global Gladiators | 22 | ACXT-3TX2 | Extra life symbol (1-up) gives you 4 more lives | The Big Book of Game Genie Codes | 2967 |
| Mick & Mack as the Global Gladiators | 23 | ACXT-3YX2 | Extra life symbol (1-up) gives you 5 more lives | The Big Book of Game Genie Codes | 2968 |
| Mick & Mack as the Global Gladiators | 24 | ACXT-32X2 | Extra life symbol (1-up) gives you 6 more lives | The Big Book of Game Genie Codes | 2969 |
| Mick & Mack as the Global Gladiators | 25 | ACXT-36X2 | Extra life symbol (1-up) gives you 7 more lives | The Big Book of Game Genie Codes | 2970 |
| Mick & Mack as the Global Gladiators | 26 | ACXT-3AX2 | Extra life symbol (1-up) gives you 8 more lives | The Big Book of Game Genie Codes | 2971 |
| Mick & Mack as the Global Gladiators | 27 | AL2T-2A6N | 0 arches needed to complete a level | The Big Book of Game Genie Codes | 2972 |
| Mick & Mack as the Global Gladiators | 28 | GG2T-3ANJ | 10 arches needed to complete a level | The Big Book of Game Genie Codes | 2973 |
| Mick & Mack as the Global Gladiators | 29 | GL2T-3ANJ | 20 arches needed to complete a level | The Big Book of Game Genie Codes | 2974 |
| Mick & Mack as the Global Gladiators | 30 | GW2T-3ANJ | 40 arches needed to complete a level | The Big Book of Game Genie Codes | 2975 |
| Mick & Mack as the Global Gladiators | 31 | G02T-3ANJ | 50 arches needed to complete a level | The Big Book of Game Genie Codes | 2976 |
| Mick & Mack as the Global Gladiators | 32 | G42T-3ANJ | 60 arches needed to complete a level | The Big Book of Game Genie Codes | 2977 |
| Mick & Mack as the Global Gladiators | 33 | G82T-3ANJ | 70 arches needed to complete a level | The Big Book of Game Genie Codes | 2978 |
| Mick & Mack as the Global Gladiators | 34 | HC2T-3ANJ | 80 arches needed to complete a level | The Big Book of Game Genie Codes | 2979 |
| Mick & Mack as the Global Gladiators | 35 | HG2T-3ANJ | 90 arches needed to complete a level | The Big Book of Game Genie Codes | 2980 |
| Mick & Mack as the Global Gladiators | 36 | ABNT-2A7E | 0 arches needed to get to bonus round | The Big Book of Game Genie Codes | 2981 |
| Mick & Mack as the Global Gladiators | 37 | GBNT-3APA | 5 arches needed to get to bonus round | The Big Book of Game Genie Codes | 2982 |
| Mick & Mack as the Global Gladiators | 38 | GFNT-3APA | 15 arches needed to get to bonus round | The Big Book of Game Genie Codes | 2983 |
| Mick & Mack as the Global Gladiators | 39 | GKNT-3APA | 25 arches needed to get to bonus round | The Big Book of Game Genie Codes | 2984 |
| Mick & Mack as the Global Gladiators | 40 | GPNT-3APA | 35 arches needed to get to bonus round | The Big Book of Game Genie Codes | 2985 |
| Mick & Mack as the Global Gladiators | 41 | GVNT-3APA | 45 arches needed to get to bonus round | The Big Book of Game Genie Codes | 2986 |
| Mick & Mack as the Global Gladiators | 42 | GZNT-3APA | 55 arches needed to get to bonus round | The Big Book of Game Genie Codes | 2987 |
| Mick & Mack as the Global Gladiators | 43 | G3NT-3APA | 65 arches needed to get to bonus round | The Big Book of Game Genie Codes | 2988 |
| Mick & Mack as the Global Gladiators | 44 | HBNT-3APA | 85 arches needed to get to bonus round | The Big Book of Game Genie Codes | 2989 |
| Mick & Mack as the Global Gladiators | 45 | HFNT-3APA | 95 arches needed to get to bonus round | The Big Book of Game Genie Codes | 2990 |
| Mick & Mack as the Global Gladiators | 46 | CC2T-3NX4 | Each arch is worth more | The Big Book of Game Genie Codes | 2991 |
| Mick & Mack as the Global Gladiators | 47 | RG3T-2606 | Infinite time to complete level | The Big Book of Game Genie Codes | 2992 |
| Mick & Mack as the Global Gladiators | 48 | CC3T-3R06 | Clock runs about 3x as fast as normal | The Big Book of Game Genie Codes | 2993 |
| Mick & Mack as the Global Gladiators | 49 | G04A-3WLW | 9:50 to complete each level | The Big Book of Game Genie Codes | 2994 |
| Mick & Mack as the Global Gladiators | 50 | GC4A-3WLW | 9:00 to complete each level | The Big Book of Game Genie Codes | 2995 |
| Mick & Mack as the Global Gladiators | 51 | GC4A-3TLW | 8:00 to complete each level | The Big Book of Game Genie Codes | 2996 |
| Mick & Mack as the Global Gladiators | 52 | GC4A-3RLW | 7:00 to complete each level | The Big Book of Game Genie Codes | 2997 |
| Mick & Mack as the Global Gladiators | 53 | GC4A-3NLW | 6:00 to complete each level | The Big Book of Game Genie Codes | 2998 |
| Mick & Mack as the Global Gladiators | 54 | GC4A-3LLW | 5:00 to complete each level | The Big Book of Game Genie Codes | 2999 |
| Mick & Mack as the Global Gladiators | 55 | GC4A-3JLW | 4:00 to complete each level | The Big Book of Game Genie Codes | 3000 |
| Mick & Mack as the Global Gladiators | 56 | GC4A-3GLW | 3:00 to complete each level | The Big Book of Game Genie Codes | 3001 |
| Mick & Mack as the Global Gladiators | 57 | GC4A-3ELW | 2:00 to complete each level | The Big Book of Game Genie Codes | 3002 |
| Mick & Mack as the Global Gladiators | 58 | GC4A-3CLW | 1:00 to complete each level | The Big Book of Game Genie Codes | 3003 |
| Mick & Mack as the Global Gladiators | 59 | ACXT-3E1J | Collecting a clock adds 1 minute to time clock | The Big Book of Game Genie Codes | 3004 |
| Mick & Mack as the Global Gladiators | 60 | ACXT-3N1J | Collecting a clock adds 3 minutes to time clock | The Big Book of Game Genie Codes | 3005 |
| Mick & Mack as the Global Gladiators | 61 | ACXT-3T1J | Collecting a clock adds 4 minutes to time clock | The Big Book of Game Genie Codes | 3006 |
| Mick & Mack as the Global Gladiators | 62 | ACXT-3Y1J | Collecting a clock adds 5 minutes to time clock | The Big Book of Game Genie Codes | 3007 |
| Mick & Mack as the Global Gladiators | 63 | ACXT-321J | Collecting a clock adds 6 minutes to time clock | The Big Book of Game Genie Codes | 3008 |
| Mick & Mack as the Global Gladiators | 64 | ACXT-361J | Collecting a clock adds 7 minutes to time clock | The Big Book of Game Genie Codes | 3009 |
| Mick & Mack as the Global Gladiators | 65 | ACXT-3A1J | Collecting a clock adds 8 minutes to time clock | The Big Book of Game Genie Codes | 3010 |
| Mickey Mania | 1 | AKHA-BA34 | Start on Steamboat Willie, Scene 2 | The Big Book of Game Genie Codes | 5034 |
| Mickey Mania | 2 | AVHA-BA34 | Start on Mad Doctor, Scene 1 | The Big Book of Game Genie Codes | 5035 |
| Mickey Mania | 3 | A3HA-BA34 | Start on Mad Doctor, Scene 2 | The Big Book of Game Genie Codes | 5036 |
| Mickey Mania | 4 | BBHA-BA34 | Start on Mad Doctor, Scene 3 | The Big Book of Game Genie Codes | 5037 |
| Mickey Mania | 5 | BKHA-BA34 | Start on Mad Doctor, Scene 4 (the tower) | The Big Book of Game Genie Codes | 5038 |
| Mickey Mania | 6 | BVHA-BA34 | Start on Mad Doctor, Scene 5 | The Big Book of Game Genie Codes | 5039 |
| Mickey Mania | 7 | B3HA-BA34 | Start on Mad Doctor, Scene 6 | The Big Book of Game Genie Codes | 5040 |
| Mickey Mania | 8 | CBHA-BA34 | Start on Mad Doctor, Scene 7 | The Big Book of Game Genie Codes | 5041 |
| Mickey Mania | 9 | CKHA-BA34 | Start on Moose Hunters, Scene 1 | The Big Book of Game Genie Codes | 5042 |
| Mickey Mania | 10 | CVHA-BA34 | Start on Moose Hunters, Scene 2 | The Big Book of Game Genie Codes | 5043 |
| Mickey Mania | 11 | C3HA-BA34 | Start on Lonesome Ghosts, Scene 1 | The Big Book of Game Genie Codes | 5044 |
| Mickey Mania | 12 | DBHA-BA34 | Start on Lonesome Ghosts, Scene 2 | The Big Book of Game Genie Codes | 5045 |
| Mickey Mania | 13 | DKHA-BA34 | Start on Lonesome Ghosts, Scene 3 | The Big Book of Game Genie Codes | 5046 |
| Mickey Mania | 14 | DVHA-BA34 | Start on Mickey and The Beanstalk, Scene 1 | The Big Book of Game Genie Codes | 5047 |
| Mickey Mania | 15 | D3HA-BA34 | Start on Mickey and The Beanstalk, Scene 2 | The Big Book of Game Genie Codes | 5048 |
| Mickey Mania | 16 | EBHA-BA34 | Start on Mickey and The Beanstalk, Scene 3 | The Big Book of Game Genie Codes | 5049 |
| Mickey Mania | 17 | EKHA-BA34 | Start on Mickey and The Beanstalk, Scene 4 | The Big Book of Game Genie Codes | 5050 |
| Mickey Mania | 18 | EVHA-BA34 | Start on The Prince and The Pauper, Scene 1 | The Big Book of Game Genie Codes | 5051 |
| Mickey Mania | 19 | E3HA-BA34 | Start on The Prince and The Pauper, Scene 2 | The Big Book of Game Genie Codes | 5052 |
| Mickey Mania | 20 | FBHA-BA34 | Start on The Prince and The Pauper, Scene 3 | The Big Book of Game Genie Codes | 5053 |
| Mickey Mania | 21 | FKHA-BA34 | Start on The Prince and The Pauper, Scene 4 (the tower) | The Big Book of Game Genie Codes | 5054 |
| Mickey Mania | 22 | FVHA-BA34 | Start on The Prince and The Pauper, Scene 5 | The Big Book of Game Genie Codes | 5055 |
| Mickey Mania | 23 | F3HA-BA34 | Start on The Prince and The Pauper, Scene 6 | The Big Book of Game Genie Codes | 5056 |
| Mickey Mania | 24 | GBHA-BA34 | Start on The Band Concert (secret bonus level) | The Big Book of Game Genie Codes | 5057 |
| Mickey Mania | 25 | SECT-BT04 | Play every 2nd scene | The Big Book of Game Genie Codes | 5058 |
| Mickey Mania | 26 | SECT-B204 | After the first scene only play every 3rd scene | The Big Book of Game Genie Codes | 5059 |
| Mickey Mania | 27 | SECT-BA04 | After the first scene only play every 4th scene | The Big Book of Game Genie Codes | 5060 |
| Mickey Mania | 28 | F2DT-AAFE | Keep playing the Band Concert scene until successfully completed | The Big Book of Game Genie Codes | 5061 |
| Mickey Mania | 29 | ABHA-AADN | Start with 0 continues instead of 1 | The Big Book of Game Genie Codes | 5062 |
| Mickey Mania | 30 | APHA-AADN | Start with 3 continues instead of 1 | The Big Book of Game Genie Codes | 5063 |
| Mickey Mania | 31 | AZHA-AADN | Start with 5 continues instead of 1 | The Big Book of Game Genie Codes | 5064 |
| Mickey Mania | 32 | BKHA-AADN | Start with 10 continues instead of 1 | The Big Book of Game Genie Codes | 5065 |
| Mickey Mania | 33 | ATEA-AA42 | Infinite continues | The Big Book of Game Genie Codes | 5066 |
| Mickey Mania | 34 | JBHA-BTX2 | Start with 6 tries | The Big Book of Game Genie Codes | 5067 |
| Mickey Mania | 35 | JBHA-B2X2 | Start with 8 tries | The Big Book of Game Genie Codes | 5068 |
| Mickey Mania | 36 | JBHA-BAX2 | Start with 10 tries | The Big Book of Game Genie Codes | 5069 |
| Mickey Mania | 37 | AZLT-AABT | Start with 5 marbles | The Big Book of Game Genie Codes | 5070 |
| Mickey Mania | 38 | ABLT-ACBT | Start with 10 marbles | The Big Book of Game Genie Codes | 5071 |
| Mickey Mania | 39 | AZLT-AEBT | Start with 25 marbles | The Big Book of Game Genie Codes | 5072 |
| Mickey Mania | 40 | BFLT-AWBT | Start with 99 marbles | The Big Book of Game Genie Codes | 5073 |
| Mickey Mania | 41 | AT0T-AA26 | Mickey Mouse hat adds 0 extra tries | The Big Book of Game Genie Codes | 5074 |
| Mickey Mania | 42 | SE0T-BJT6 | Mickey Mouse hat adds 2 extra tries | The Big Book of Game Genie Codes | 5075 |
| Mickey Mania | 43 | SE0T-BNT6 | Mickey Mouse hat adds 3 extra tries | The Big Book of Game Genie Codes | 5076 |
| Mickey Mania | 44 | RT0T-AJBA | Mickey Mouse hat adds 1 continue instead of a try | The Big Book of Game Genie Codes | 5077 |
| Mickey Mania | Codes 45 Thru 64 Work for all scenes EXCEPT the Tower scenes | The Big Book of Game Genie Codes | 5078 | ||
| Mickey Mania | (Mad Doctor scene 4, & The Prince and the Pauper scene 4.). | The Big Book of Game Genie Codes | 5079 | ||
| Mickey Mania | 45 | AB7T-AAC4 | After being hit, there is no temporary invincibility | The Big Book of Game Genie Codes | 5080 |
| Mickey Mania | 46 | DF7T-AAC4 | After being hit, temporary invincibility lasts 1/2x normal | The Big Book of Game Genie Codes | 5081 |
| Mickey Mania | 47 | W37T-AAC4 | After being hit, temporary invincibility lasts 3x normal | The Big Book of Game Genie Codes | 5082 |
| Mickey Mania | 48 | 8V7T-ACC4 | After being hit, temporary invincibility lasts 10x normal | The Big Book of Game Genie Codes | 5083 |
| Mickey Mania | 49 | VB7T-BGC4 | After being hit, temporary invincibility lasts 100x normal | The Big Book of Game Genie Codes | 5084 |
| Mickey Mania | 50 | FB7T-AA38 | Almost invincible | The Big Book of Game Genie Codes | 5085 |
| Mickey Mania | 51 | A2DT-AA7R | Infinite tries | The Big Book of Game Genie Codes | 5086 |
| Mickey Mania | 52 | MJ0T-AA4G | Stars do not help health | The Big Book of Game Genie Codes | 5087 |
| Mickey Mania | 53 | CVBT-AA9L | Infinite marbles (once you get one) | The Big Book of Game Genie Codes | 5088 |
| Mickey Mania | 54 | AT0T-AA5W | Most marbles found are worth 0 | The Big Book of Game Genie Codes | 5089 |
| Mickey Mania | 55 | HE0T-BJXW | Most marbles found are worth 2 | The Big Book of Game Genie Codes | 5090 |
| Mickey Mania | 56 | HE0T-BYXW | Most marbles found are worth 5 | The Big Book of Game Genie Codes | 5091 |
| Mickey Mania | 57 | B20T-AA5W | Most marbles found are worth 10 | The Big Book of Game Genie Codes | 5092 |
| Mickey Mania | 58 | A20T-AA64 | Marble counter doesn't max out at 99-ignore counter | The Big Book of Game Genie Codes | 5093 |
| Mickey Mania | 59 | A7KT-AACR | Jump lower | The Big Book of Game Genie Codes | 5094 |
| Mickey Mania | 60 | BBKT-AACR | Jump much lower | The Big Book of Game Genie Codes | 5095 |
| Mickey Mania | 61 | AVKT-AACR | Jump higher | The Big Book of Game Genie Codes | 5096 |
| Mickey Mania | 62 | APKT-AACR | Jump much higher | The Big Book of Game Genie Codes | 5097 |
| Mickey Mania | 63 | AKKT-AACR | Jump much, much higher | The Big Book of Game Genie Codes | 5098 |
| Mickey Mania | 64 | AFKT-AACR | Jump way too high | The Big Book of Game Genie Codes | 5099 |
| Mickey Mania | Codes 65 Thru 78 Work ONLY for the Tower scenes. | The Big Book of Game Genie Codes | 5100 | ||
| Mickey Mania | (Mad Doctor scene 4, & The Prince and the Pauper scene 4.). | The Big Book of Game Genie Codes | 5101 | ||
| Mickey Mania | 65 | ADZA-CAD4 | After being hit, there is no temporary invincibility | The Big Book of Game Genie Codes | 5102 |
| Mickey Mania | 66 | DHZA-CAD4 | After being hit, temporary invincibility lasts 1/2x normal | The Big Book of Game Genie Codes | 5103 |
| Mickey Mania | 67 | W5ZA-CAD4 | After being hit, temporary invincibility lasts 3x normal | The Big Book of Game Genie Codes | 5104 |
| Mickey Mania | 68 | 8XZA-CCD4 | After being hit, temporary invincibility lasts 10x normal | The Big Book of Game Genie Codes | 5105 |
| Mickey Mania | 69 | VDZA-DGD4 | After being hit, temporary invincibility lasts 100x normal | The Big Book of Game Genie Codes | 5106 |
| Mickey Mania | 70 | FDZA-CA5G | Almost invincible | The Big Book of Game Genie Codes | 5107 |
| Mickey Mania | 71 | BADA-AA60 | Infinite tries-Mad Doctor Scene 4 only | The Big Book of Game Genie Codes | 5108 |
| Mickey Mania | 72 | BXMT-CA3J | Stars do not help health | The Big Book of Game Genie Codes | 5109 |
| Mickey Mania | 73 | CXCA-CA3C | Infinite marbles (once you get one) | The Big Book of Game Genie Codes | 5110 |
| Mickey Mania | 74 | AXMA-CA8Y + AXMA-CA26 | Most marbles found are worth 0 | The Big Book of Game Genie Codes | 5111 |
| Mickey Mania | 75 | HHMA-DJ0Y + HHMA-DJT6 | Most marbles found are worth 2 | The Big Book of Game Genie Codes | 5112 |
| Mickey Mania | 76 | HHMA-DY0Y + HHMA-DYT6 | Most marbles found are worth 5 | The Big Book of Game Genie Codes | 5113 |
| Mickey Mania | 77 | CDMA-CA8Y + CDMA-CA26 | Most marbles found are worth 10 | The Big Book of Game Genie Codes | 5114 |
| Mickey Mania | 78 | A5MT-CA2A + A5MA-CA4J | Marble counter doesn't max out at 99-ignore counter | The Big Book of Game Genie Codes | 5115 |
| Micro Machines | 1 | REHA-A60N | Infinite lives in 4-man race | The Big Book of Game Genie Codes | 5116 |
| Micro Machines | 2 | AEBT-AAHL | Start with 1 life in 4-man race | The Big Book of Game Genie Codes | 5117 |
| Micro Machines | 3 | AJBT-AAHL | Start with 2 lives in 4-man race | The Big Book of Game Genie Codes | 5118 |
| Micro Machines | 4 | ATBT-AAHL | Start with 4 lives in 4-man race | The Big Book of Game Genie Codes | 5119 |
| Micro Machines | 5 | AYBT-AAHL | Start with 5 lives in 4-man race | The Big Book of Game Genie Codes | 5120 |
| Micro Machines | 6 | BJBT-AAHL | Start with 10 lives in 4-man race | The Big Book of Game Genie Codes | 5121 |
| Micro Machines | 7 | CTBT-AAHL | Start with 20 lives in 4-man race | The Big Book of Game Genie Codes | 5122 |
| Micro Machines | Codes 8 Thru 14 apply to Head-to-Head races ONLY. | The Big Book of Game Genie Codes | 5123 | ||
| Micro Machines | 8 | REET-A6Y6 | Infinite lives in head-to-head race | The Big Book of Game Genie Codes | 5124 |
| Micro Machines | 9 | AEEA-AAAW | Start with 1 life in head-to-head race | The Big Book of Game Genie Codes | 5125 |
| Micro Machines | 10 | AJEA-AAAW | Start with 2 lives in head-to-head race | The Big Book of Game Genie Codes | 5126 |
| Micro Machines | 11 | ATEA-AAAW | Start with 4 lives in head-to-head race | The Big Book of Game Genie Codes | 5127 |
| Micro Machines | 12 | AYEA-AAAW | Start with 5 lives in head-to-head race | The Big Book of Game Genie Codes | 5128 |
| Micro Machines | 13 | BJEA-AAAW | Start with 10 lives in head-to-head race | The Big Book of Game Genie Codes | 5129 |
| Micro Machines | 14 | CTEA-AAAW | Start with 20 lives in head-to-head race | The Big Book of Game Genie Codes | 5130 |
| Micro Machines | Codes 15 Thru 17 only work after the initial qualifying race. | The Big Book of Game Genie Codes | 5131 | ||
| Micro Machines | 15 | AEFT-AAH4 | You qualify for next race only if you win | The Big Book of Game Genie Codes | 5132 |
| Micro Machines | 16 | ANFT-AAH4 | You qualify for next race if you get 3rd or better | The Big Book of Game Genie Codes | 5133 |
| Micro Machines | 17 | ATFT-AAH4 | You always qualify for next race | The Big Book of Game Genie Codes | 5134 |
| Micro Machines | 18 | AEGT-AAC8 | You get to time trial every time you win 1 race | The Big Book of Game Genie Codes | 5135 |
| Micro Machines | 19 | AJGT-AAC8 | You get to time trial every time you win 2 races | The Big Book of Game Genie Codes | 5136 |
| Micro Machines | 20 | ATGT-AAC8 | You get to time trial every time you win 5 races | The Big Book of Game Genie Codes | 5137 |
| Micro Machines | 21 | AYGT-AAC8 | You get to time trial every time you win 6 races | The Big Book of Game Genie Codes | 5138 |
| Micro Machines | 22 | A6GT-AAC8 | You get to time trial every time you win 8 races | The Big Book of Game Genie Codes | 5139 |
| Micro Machines | 23 | BJGT-AAC8 | You get to time trial every time you win 11 races | The Big Book of Game Genie Codes | 5140 |
| Micro Machines | 24 | RYXT-A61R | Infinite time in Ruff Trux time trial | The Big Book of Game Genie Codes | 5141 |
| Micro Machines | 25 | XFYA-BXFC + JBYA-AE0C | 100 seconds to get through Ruff Trux time trial | The Big Book of Game Genie Codes | 5142 |
| Micro Machines | 26 | ABYA-BBFC + JBYA-AE0C | 90 seconds to get through Ruff Trux time trial | The Big Book of Game Genie Codes | 5143 |
| Micro Machines | 27 | ABYA-AA7C + JBYA-AE0C | 60 seconds to get through Ruff Trux time trial | The Big Book of Game Genie Codes | 5144 |
| Micro Machines | 28 | ABYA-BAPC + JBYA-AE0C | 30 seconds to get through Ruff Trux time trial | The Big Book of Game Genie Codes | 5145 |
| Micro Machines | 29 | ABYA-AAPC + JBYA-AE0C | 20 seconds to get through Ruff Trux time trial | The Big Book of Game Genie Codes | 5146 |
| Micro Machines | With Codes 30 Thru 33, the extra lives will not show, but you will have them! | The Big Book of Game Genie Codes | 5147 | ||
| Micro Machines | 30 | AJHA-AA5W | Winning Ruff Trux time trial worth 0 extra lives | The Big Book of Game Genie Codes | 5148 |
| Micro Machines | 31 | SAHA-BJXW | Winning Ruff Trux time trial worth 2 extra lives | The Big Book of Game Genie Codes | 5149 |
| Micro Machines | 32 | SAHA-BYXW | Winning Ruff Trux time trial worth 5 extra lives | The Big Book of Game Genie Codes | 5150 |
| Micro Machines | 33 | SAHA-BAXW | Winning Ruff Trux time trial worth 8 extra lives | The Big Book of Game Genie Codes | 5151 |
| Micro Machines | 34 | AKHT-AAH0 | Each race lasts 1 lap | The Big Book of Game Genie Codes | 5152 |
| Micro Machines | 35 | APHT-AAH0 | Each race lasts 2 laps | The Big Book of Game Genie Codes | 5153 |
| Micro Machines | 36 | AZHT-AAH0 | Each race lasts 4 laps | The Big Book of Game Genie Codes | 5154 |
| Micro Machines | 37 | A3HT-AAH0 | Each race lasts 5 laps | The Big Book of Game Genie Codes | 5155 |
| Micro Machines | 38 | BBHT-AAH0 | Each race lasts 7 laps | The Big Book of Game Genie Codes | 5156 |
| Micro Machines | Codes 39 Thru 42 may mess up the lap counter graphics. | The Big Book of Game Genie Codes | 5157 | ||
| Micro Machines | 39 | BPHT-AAH0 | Each race lasts 10 laps | The Big Book of Game Genie Codes | 5158 |
| Micro Machines | 40 | CZHT-AAH0 | Each race lasts 20 laps | The Big Book of Game Genie Codes | 5159 |
| Micro Machines | 41 | GPHT-AAH0 | Each race lasts 50 laps | The Big Book of Game Genie Codes | 5160 |
| Micro Machines | 42 | NZHT-AAH0 | Each race lasts 100 laps | The Big Book of Game Genie Codes | 5161 |
| Micro Machines | 43 | BA7T-AA34 | Each race lasts infinite laps--only on head-to-head races | The Big Book of Game Genie Codes | 5162 |
| Midnight Resistance | 1 | AE2T-BA4A | Start at stage 2 | The Big Book of Game Genie Codes | 5163 |
| Midnight Resistance | 2 | AJ2T-BA4A | Start at stage 3 | The Big Book of Game Genie Codes | 5164 |
| Midnight Resistance | 3 | AN2T-BA4A | Start at stage 4 | The Big Book of Game Genie Codes | 5165 |
| Midnight Resistance | 4 | AT2T-BA4A | Start at stage 5 | The Big Book of Game Genie Codes | 5166 |
| Midnight Resistance | 5 | AY2T-BA4A | Start at stage 6 | The Big Book of Game Genie Codes | 5167 |
| Midnight Resistance | 6 | A22T-BA4A | Start at stage 7 | The Big Book of Game Genie Codes | 5168 |
| Midnight Resistance | 7 | A62T-BA4A | Start at stage 8 | The Big Book of Game Genie Codes | 5169 |
| Midnight Resistance | 8 | BA2T-BA4A | Start at stage 9 | The Big Book of Game Genie Codes | 5170 |
| Midnight Resistance | 9 | AA2T-AADL + JJ2T-AJDN | Start with 1 life | The Big Book of Game Genie Codes | 5171 |
| Midnight Resistance | 10 | AA2T-AADL + LJ2T-ALDN | Start with 8 lives | The Big Book of Game Genie Codes | 5172 |
| Midnight Resistance | 11 | AA2T-AADL + FA2T-AJDN | Start with 10 lives | The Big Book of Game Genie Codes | 5173 |
| Midnight Resistance | 12 | ABGA-AABN + JKGA-AJBR | Continue with 1 life | The Big Book of Game Genie Codes | 5174 |
| Midnight Resistance | 13 | ABGA-AABN + LKGA-ALBR | Continue with 8 lives | The Big Book of Game Genie Codes | 5175 |
| Midnight Resistance | 14 | ABGA-AABN + FBGA-AJBR | Continue with 10 lives | The Big Book of Game Genie Codes | 5176 |
| Midnight Resistance | 15 | CAWA-AA2Y | Infinite lives | The Big Book of Game Genie Codes | 5177 |
| Midnight Resistance | 16 | HXXA-FAC6 + AHXA-EAC8 + HXXA-FBE4 + AHXA-EAE6 | Supply room items require 1 key each | The Big Book of Game Genie Codes | 5178 |
| Midnight Resistance | 17 | HXXA-FAC6 + AMXA-EAC8 + HXXA-FBE4 + AMXA-EAE6 | Supply room items require 2 keys each | The Big Book of Game Genie Codes | 5179 |
| Midnight Resistance | 18 | HXXA-FAC6 + A5XA-EAC8 + HXXA-FBE4 + A5XA-EAE6 | Supply room items require 6 keys each | The Big Book of Game Genie Codes | 5180 |
| Midnight Resistance | 19 | RHXA-E6XG + AMXA-EA64 | All supply room items are free | The Big Book of Game Genie Codes | 5181 |
| Midnight Resistance | 20 | JGAT-EEVR | Infinite ammo for full-auto weapon | The Big Book of Game Genie Codes | 5182 |
| Midnight Resistance | 21 | JGAT-EEY2 | Infinite ammo for 3-way weapon | The Big Book of Game Genie Codes | 5183 |
| Midnight Resistance | 22 | JGKA-EET4 | Infinite ammo for flame thrower | The Big Book of Game Genie Codes | 5184 |
| Midnight Resistance | 23 | JGAT-EE1Y | Infinite ammo for shotgun | The Big Book of Game Genie Codes | 5185 |
| Midnight Resistance | 24 | JGBT-EEVJ | Infinite ammo for nitro weapon | The Big Book of Game Genie Codes | 5186 |
| Midnight Resistance | 25 | JGBT-EEYE | Infinite ammo for shower weapon | The Big Book of Game Genie Codes | 5187 |
| Midnight Resistance | 26 | JGAA-EEZJ | Infinite ammo for homing missile | The Big Book of Game Genie Codes | 5188 |
| Midnight Resistance | 27 | RHRA-E6T2 | 1-up worth 0 lives | The Big Book of Game Genie Codes | 5189 |
| Midnight Resistance | With Codes 28 thru 30, keep in mind that the game won't allow more than 10 lives. | The Big Book of Game Genie Codes | 5190 | ||
| Midnight Resistance | 28 | JDRA-FJT2 | 1-up worth 2 lives | The Big Book of Game Genie Codes | 5191 |
| Midnight Resistance | 29 | JDRA-FYT2 | 1-up worth 5 lives | The Big Book of Game Genie Codes | 5192 |
| Midnight Resistance | 30 | JDRA-FAT2 | 1-up worth 8 lives | The Big Book of Game Genie Codes | 5193 |
| Midnight Resistance | 31 | AA2T-AADA + JJ2T-AJDC | 0 continues | The Big Book of Game Genie Codes | 5194 |
| Midnight Resistance | 32 | AA2T-AADA + LJ2T-ALDC | 7 continues | The Big Book of Game Genie Codes | 5195 |
| Midnight Resistance | 33 | AA2T-AADA + FA2T-AJDC | 9 continues | The Big Book of Game Genie Codes | 5196 |
| Midnight Resistance | 34 | AVGA-AA34 | Infinite continues | The Big Book of Game Genie Codes | 5197 |
| Might and Magic 2 - Gates to Another World | 1 | R18A-06WJ | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 5198 |
| Might and Magic 2 - Gates to Another World | With Codes 2 thru 10 the selling price for the item will also be nothing. | The Big Book of Game Genie Codes | 5199 | ||
| Might and Magic 2 - Gates to Another World | 2 | AK8A-CA30 | Don't get charged for items you can afford | The Big Book of Game Genie Codes | 5200 |
| Might and Magic 2 - Gates to Another World | 3 | AC7T-EAEA | Dagger costs nothing instead of 8 | The Big Book of Game Genie Codes | 5201 |
| Might and Magic 2 - Gates to Another World | 4 | AC7T-EAF0 | Nunchakas costs nothing instead of 30 | The Big Book of Game Genie Codes | 5202 |
| Might and Magic 2 - Gates to Another World | 5 | AC7T-EAEN | Hand axe costs nothing instead of 10 | The Big Book of Game Genie Codes | 5203 |
| Might and Magic 2 - Gates to Another World | 6 | AC7T-EAFE | Long dagger costs nothing instead of 20 | The Big Book of Game Genie Codes | 5204 |
| Might and Magic 2 - Gates to Another World | 7 | AC7T-EAFT | Short sword costs nothing instead of 15 | The Big Book of Game Genie Codes | 5205 |
| Might and Magic 2 - Gates to Another World | 8 | AC7T-EAEW | Cudgel costs nothing instead of 15 | The Big Book of Game Genie Codes | 5206 |
| Might and Magic 2 - Gates to Another World | 9 | CK9T-CA64 | Sell items at their full value | The Big Book of Game Genie Codes | 5207 |
| Might and Magic 2 - Gates to Another World | 10 | AB4A-DE86 | Many of the more expensive items cost nothing (leather suit, scale armor, ring mail, magic herbs, thief's pick, staff +1, scythe +1, crossbow +10, etc.) | The Big Book of Game Genie Codes | 5208 |
| Might and Magic 2 - Gates to Another World | 11 | HWDA-FEMC + A0DA-ELDE | Create characters with all stats = 25 | The Big Book of Game Genie Codes | 5209 |
| Might and Magic 2 - Gates to Another World | 12 | AMEA-CA8C | Invincibility against many monsters | The Big Book of Game Genie Codes | 5210 |
| Mighty Morphin Power Rangers | 1 | ABYA-ACDA | Player 1 starts with very little vitality | The Big Book of Game Genie Codes | 5211 |
| Mighty Morphin Power Rangers | 2 | ABYA-BTDA | Player 1 starts with vitality meter at 25% | The Big Book of Game Genie Codes | 5212 |
| Mighty Morphin Power Rangers | 3 | ABYA-BAMA | Player 1 starts with vitality meter at 50% | The Big Book of Game Genie Codes | 5213 |
| Mighty Morphin Power Rangers | 4 | ABYA-ATXA | Player 1 starts with vitality meter at 75% | The Big Book of Game Genie Codes | 5214 |
| Mighty Morphin Power Rangers | Vitality meters above 100% will look odd until they fall to 100% or less. | The Big Book of Game Genie Codes | 5215 | ||
| Mighty Morphin Power Rangers | 5 | ABYA-AT5A | Player 1 starts with vitality meter at 108% | The Big Book of Game Genie Codes | 5216 |
| Mighty Morphin Power Rangers | 6 | ABYA-BA5A | Player 1 starts with vitality meter at 117% | The Big Book of Game Genie Codes | 5217 |
| Mighty Morphin Power Rangers | 7 | ABYA-BT5A | Player 1 starts with vitality meter at 125% | The Big Book of Game Genie Codes | 5218 |
| Mighty Morphin Power Rangers | 8 | ABYT-ACCL | Player 2 starts with very little vitality | The Big Book of Game Genie Codes | 5219 |
| Mighty Morphin Power Rangers | 9 | ABYT-BTCL | Player 2 starts with vitality meter at 25% | The Big Book of Game Genie Codes | 5220 |
| Mighty Morphin Power Rangers | 10 | ABYT-BALL | Player 2 starts with vitality meter at 50% | The Big Book of Game Genie Codes | 5221 |
| Mighty Morphin Power Rangers | 11 | ABYT-ATWL | Player 2 starts with vitality meter at 75% | The Big Book of Game Genie Codes | 5222 |
| Mighty Morphin Power Rangers | Vitality meters above 100% will look odd until they fall to 100% or less. | The Big Book of Game Genie Codes | 5223 | ||
| Mighty Morphin Power Rangers | 12 | ABYT-AT4L | Player 2 starts with vitality meter at 108% | The Big Book of Game Genie Codes | 5224 |
| Mighty Morphin Power Rangers | 13 | ABYT-BA4L | Player 2 starts with vitality meter at 117% | The Big Book of Game Genie Codes | 5225 |
| Mighty Morphin Power Rangers | 14 | ABYT-BT4L | Player 2 starts with vitality meter at 125% | The Big Book of Game Genie Codes | 5226 |
| Mike Ditka Power Football | NOTE: There are TWO versions of this game! | The Big Book of Game Genie Codes | 5227 | ||
| Mike Ditka Power Football | If the "A" Codes don't work on your copy, then try the "B" Codes! | The Big Book of Game Genie Codes | 5228 | ||
| Mike Ditka Power Football | 1 | AJGT-AAFC | Start in 2nd quarter | The Big Book of Game Genie Codes | 5229 |
| Mike Ditka Power Football | 2 | ANGT-AAFC | Start in 3rd quarter | The Big Book of Game Genie Codes | 5230 |
| Mike Ditka Power Football | 3 | ATGT-AAFC | Start in 4th quarter | The Big Book of Game Genie Codes | 5231 |
| Mike Ditka Power Football | 4 | D2NA-AADY | Each quarter is 30 seconds | The Big Book of Game Genie Codes | 5232 |
| Mike Ditka Power Football | 5 | AANA-ACDY | Each quarter is 1 minute | The Big Book of Game Genie Codes | 5233 |
| Mike Ditka Power Football | 6 | AANA-AEDY | Each quarter is 2 minutes | The Big Book of Game Genie Codes | 5234 |
| Mike Ditka Power Football | 7 | AANA-BJDY | Each quarter is 20 minutes | The Big Book of Game Genie Codes | 5235 |
| Mike Ditka Power Football | 8 | AANA-B6DY | Each quarter is 30 minutes | The Big Book of Game Genie Codes | 5236 |
| Mike Ditka Power Football | 9 | AANA-B2MY | Each quarter is 60 minutes | The Big Book of Game Genie Codes | 5237 |
| Mike Ditka Power Football | 10 | B8WA-AAA8+ B8RT-AAF2+ B8TT-AAGE | Play clock resets to 15 seconds | The Big Book of Game Genie Codes | 5238 |
| Mike Ditka Power Football | 11 | D4WA-AAA8+ D4RT-AAF2+ D4TT-AAGE | Play clock resets to 30 seconds | The Big Book of Game Genie Codes | 5239 |
| Mike Ditka Power Football | 12 | HWWA-AAA8+ HWRT-AAF2+ HWTT-AAGE | Play clock resets to 60 seconds | The Big Book of Game Genie Codes | 5240 |
| Mike Ditka Power Football | 13 | MLWA-AAA8+ MLRT-AAF2+ MLTT-AAGE | Play clock resets to 90 seconds | The Big Book of Game Genie Codes | 5241 |
| Mike Ditka Power Football | 14 | AA4T-AACJ | Player 1 starts with 0 time-outs | The Big Book of Game Genie Codes | 5242 |
| Mike Ditka Power Football | 15 | AE4T-AACJ | Player 1 starts with 1 time-out | The Big Book of Game Genie Codes | 5243 |
| Mike Ditka Power Football | 16 | AJ4T-AACJ | Player 1 starts with 2 time-outs | The Big Book of Game Genie Codes | 5244 |
| Mike Ditka Power Football | 17 | AY4T-AACJ | Player 1 starts with 5 time-outs | The Big Book of Game Genie Codes | 5245 |
| Mike Ditka Power Football | 18 | BE4T-AACJ | Player 1 starts with 9 time-outs | The Big Book of Game Genie Codes | 5246 |
| Mike Ditka Power Football | 19 | AA4T-AACR | Player 2 or Mike Ditka starts with 0 time-outs | The Big Book of Game Genie Codes | 5247 |
| Mike Ditka Power Football | 20 | AE4T-AACR | Player 2 or Mike Ditka starts with 1 time-out | The Big Book of Game Genie Codes | 5248 |
| Mike Ditka Power Football | 21 | AJ4T-AACR | Player 2 or Mike Ditka starts with 2 time-outs | The Big Book of Game Genie Codes | 5249 |
| Mike Ditka Power Football | 22 | AY4T-AACR | Player 2 or Mike Ditka starts with 5 time-outs | The Big Book of Game Genie Codes | 5250 |
| Mike Ditka Power Football | 23 | BE4T-AACR | Player 2 or Mike Ditka starts with 9 time-outs | The Big Book of Game Genie Codes | 5251 |
| Mike Ditka Power Football | 24 | DLRT-AA40 | Infinite time-outs for player 1 | The Big Book of Game Genie Codes | 5252 |
| Mike Ditka Power Football | 25 | BWRT-AA5E | Infinite time-outs for player 2 | The Big Book of Game Genie Codes | 5253 |
| Mike Ditka Power Football | 26 | BWTT-AA56 | Infinite time-outs for Mike Ditka | The Big Book of Game Genie Codes | 5254 |
| Mike Ditka Power Football | 27 | AJWA-AADN | Only have 1 play to get a first down | The Big Book of Game Genie Codes | 5255 |
| Mike Ditka Power Football | 28 | ANWA-AADN | Only have 2 plays to get a first down | The Big Book of Game Genie Codes | 5256 |
| Mike Ditka Power Football | 29 | ATWA-AADN | Only have 3 plays to get a first down | The Big Book of Game Genie Codes | 5257 |
| Mike Ditka Power Football | 30 | A2WA-AADN | Have 5 plays to get a first down | The Big Book of Game Genie Codes | 5258 |
| Mike Ditka Power Football | 31 | A6WA-AADN | Have 6 plays to get a first down | The Big Book of Game Genie Codes | 5259 |
| Mike Ditka Power Football | 32 | BAWA-AADN | Have 7 plays to get a first down | The Big Book of Game Genie Codes | 5260 |
| Mike Ditka Power Football | 33 | AJWA-AA5G | Always the same down (down never increases) | The Big Book of Game Genie Codes | 5261 |
| Mike Ditka Power Football | 34 | AYWA-AACT+ AYXT-AAA2 | Only need 5 yards for a first down | The Big Book of Game Genie Codes | 5262 |
| Mike Ditka Power Football | 35 | B6WA-AACT+ B6XT-AAA2 | Need 15 yards for a first down | The Big Book of Game Genie Codes | 5263 |
| Mike Ditka Power Football | 36 | CTWA-AACT+ CTXT-AAA2 | Need 20 yards for a first down | The Big Book of Game Genie Codes | 5264 |
| Mike Ditka Power Football | 37 | D2WA-AACT+ D2XT-AAA2 | Need 30 yards for a first down | The Big Book of Game Genie Codes | 5265 |
| Mike Ditka Power Football | 38 | GJWA-AACT+ GJXT-AAA2 | Need 50 yards for a first down | The Big Book of Game Genie Codes | 5266 |
| Mike Ditka Power Football | 39 | REWA-A6WW+ REXT-A6T4 | Always goal to go | The Big Book of Game Genie Codes | 5267 |
| Mike Ditka Power Football | 40 | AAPT-BA86 | Touchdowns worth 0 points | The Big Book of Game Genie Codes | 5268 |
| Mike Ditka Power Football | 41 | AEPT-BA86 | Touchdowns worth 1 point | The Big Book of Game Genie Codes | 5269 |
| Mike Ditka Power Football | 42 | AJPT-BA86 | Touchdowns worth 2 points | The Big Book of Game Genie Codes | 5270 |
| Mike Ditka Power Football | 43 | ANPT-BA86 | Touchdowns worth 3 points | The Big Book of Game Genie Codes | 5271 |
| Mike Ditka Power Football | 44 | ATPT-BA86 | Touchdowns worth 4 points | The Big Book of Game Genie Codes | 5272 |
| Mike Ditka Power Football | 45 | AYPT-BA86 | Touchdowns worth 5 points | The Big Book of Game Genie Codes | 5273 |
| Mike Ditka Power Football | 46 | A6PT-BA86 | Touchdowns worth 7 points | The Big Book of Game Genie Codes | 5274 |
| Mike Ditka Power Football | 47 | BAPT-BA86 | Touchdowns worth 8 points | The Big Book of Game Genie Codes | 5275 |
| Mike Ditka Power Football | 48 | ABVA-BA36 | Extra points worth 0 points | The Big Book of Game Genie Codes | 5276 |
| Mike Ditka Power Football | 49 | AKVA-BA36 | Extra points worth 2 points | The Big Book of Game Genie Codes | 5277 |
| Mike Ditka Power Football | 50 | APVA-BA36 | Extra points worth 3 points | The Big Book of Game Genie Codes | 5278 |
| Mike Ditka Power Football | 51 | AVVA-BA36 | Extra points worth 4 points | The Big Book of Game Genie Codes | 5279 |
| Mike Ditka Power Football | 52 | AZVA-BA36 | Extra points worth 5 points | The Big Book of Game Genie Codes | 5280 |
| Mike Ditka Power Football | 53 | A3VA-BA36 | Extra points worth 6 points | The Big Book of Game Genie Codes | 5281 |
| Mike Ditka Power Football | 54 | A7VA-BA36 | Extra points worth 7 points | The Big Book of Game Genie Codes | 5282 |
| Mike Ditka Power Football | 55 | BBVA-BA36 | Extra points worth 8 points | The Big Book of Game Genie Codes | 5283 |
| Mike Ditka Power Football | 56 | ABVA-BA4E | Field goals worth 0 points | The Big Book of Game Genie Codes | 5284 |
| Mike Ditka Power Football | 57 | AFVA-BA4E | Field goals worth 1 points | The Big Book of Game Genie Codes | 5285 |
| Mike Ditka Power Football | 58 | AKVA-BA4E | Field goals worth 2 points | The Big Book of Game Genie Codes | 5286 |
| Mike Ditka Power Football | 59 | AVVA-BA4E | Field goals worth 4 points | The Big Book of Game Genie Codes | 5287 |
| Mike Ditka Power Football | 60 | AZVA-BA4E | Field goals worth 5 points | The Big Book of Game Genie Codes | 5288 |
| Mike Ditka Power Football | 61 | A3VA-BA4E | Field goals worth 6 points | The Big Book of Game Genie Codes | 5289 |
| Mike Ditka Power Football | 62 | A7VA-BA4E | Field goals worth 7 points | The Big Book of Game Genie Codes | 5290 |
| Mike Ditka Power Football | 63 | BBVA-BA4E | Field goals worth 8 points | The Big Book of Game Genie Codes | 5291 |
| Mike Ditka Power Football | 64 | AAVA-BA9G | Safeties worth 0 points | The Big Book of Game Genie Codes | 5292 |
| Mike Ditka Power Football | 65 | AEVA-BA9G | Safeties worth 1 point | The Big Book of Game Genie Codes | 5293 |
| Mike Ditka Power Football | 66 | ANVA-BA9G | Safeties worth 3 points | The Big Book of Game Genie Codes | 5294 |
| Mike Ditka Power Football | 67 | ATVA-BA9G | Safeties worth 4 points | The Big Book of Game Genie Codes | 5295 |
| Mike Ditka Power Football | 68 | AYVA-BA9G | Safeties worth 5 points | The Big Book of Game Genie Codes | 5296 |
| Mike Ditka Power Football | 69 | A2VA-BA9G | Safeties worth 6 points | The Big Book of Game Genie Codes | 5297 |
| Mike Ditka Power Football | 70 | A6VA-BA9G | Safeties worth 7 points | The Big Book of Game Genie Codes | 5298 |
| Mike Ditka Power Football | 71 | BAVA-BA9G | Safeties worth 8 points | The Big Book of Game Genie Codes | 5299 |
| Mike Ditka Power Football | "B" Codes | Effect | The Big Book of Game Genie Codes | 5300 | |
| Mike Ditka Power Football | 1 | AJGT-AAFJ | Start in 2nd quarter | The Big Book of Game Genie Codes | 5301 |
| Mike Ditka Power Football | 2 | ANGT-AAFJ | Start in 3rd quarter | The Big Book of Game Genie Codes | 5302 |
| Mike Ditka Power Football | 3 | ATGT-AAFJ | Start in 4th quarter | The Big Book of Game Genie Codes | 5303 |
| Mike Ditka Power Football | 4 | D2NA-AAER | Each quarter is 30 seconds | The Big Book of Game Genie Codes | 5304 |
| Mike Ditka Power Football | 5 | AANA-ACER | Each quarter is 1 minute | The Big Book of Game Genie Codes | 5305 |
| Mike Ditka Power Football | 6 | AANA-AEER | Each quarter is 2 minutes | The Big Book of Game Genie Codes | 5306 |
| Mike Ditka Power Football | 7 | AANA-BJER | Each quarter is 20 minutes | The Big Book of Game Genie Codes | 5307 |
| Mike Ditka Power Football | 8 | AANA-B6ER | Each quarter is 30 minutes | The Big Book of Game Genie Codes | 5308 |
| Mike Ditka Power Football | 9 | AANA-B2NR | Each quarter is 60 minutes | The Big Book of Game Genie Codes | 5309 |
| Mike Ditka Power Football | 10 | B8WA-AAF4+ B8SA-AACR+ B8VA-AAC4 | Play clock resets to 15 seconds | The Big Book of Game Genie Codes | 5310 |
| Mike Ditka Power Football | 11 | D4WA-AAF4+ D4SA-AACR+ D4VA-AAC4 | Play clock resets to 30 seconds | The Big Book of Game Genie Codes | 5311 |
| Mike Ditka Power Football | 12 | HWWA-AAF4+ HWSA-AACR+ HWVA-AAC4 | Play clock resets to 60 seconds | The Big Book of Game Genie Codes | 5312 |
| Mike Ditka Power Football | 13 | MLWA-AAF4+ MLSA-AACR+ MLVA-AAC4 | Play clock resets to 90 seconds | The Big Book of Game Genie Codes | 5313 |
| Mike Ditka Power Football | 14 | AA4T-AAGC | Player 1 starts with 0 time-outs | The Big Book of Game Genie Codes | 5314 |
| Mike Ditka Power Football | 15 | AE4T-AAGC | Player 1 starts with 1 time-out | The Big Book of Game Genie Codes | 5315 |
| Mike Ditka Power Football | 16 | AJ4T-AAGC | Player 1 starts with 2 time-outs | The Big Book of Game Genie Codes | 5316 |
| Mike Ditka Power Football | 17 | AY4T-AAGC | Player 1 starts with 5 time-outs | The Big Book of Game Genie Codes | 5317 |
| Mike Ditka Power Football | 18 | BE4T-AAGC | Player 1 starts with 9 time-outs | The Big Book of Game Genie Codes | 5318 |
| Mike Ditka Power Football | 19 | AA4T-AAGJ | Player 2 or Mike Ditka starts with 0 time-outs | The Big Book of Game Genie Codes | 5319 |
| Mike Ditka Power Football | 20 | AE4T-AAGJ | Player 2 or Mike Ditka starts with 1 time-out | The Big Book of Game Genie Codes | 5320 |
| Mike Ditka Power Football | 21 | AJ4T-AAGJ | Player 2 or Mike Ditka starts with 2 time-outs | The Big Book of Game Genie Codes | 5321 |
| Mike Ditka Power Football | 22 | AY4T-AAGJ | Player 2 or Mike Ditka starts with 5 time-outs | The Big Book of Game Genie Codes | 5322 |
| Mike Ditka Power Football | 23 | BE4T-AAGJ | Player 2 or Mike Ditka starts with 9 time-outs | The Big Book of Game Genie Codes | 5323 |
| Mike Ditka Power Football | 24 | DLRT-AA9N | Infinite time-outs for player 1 | The Big Book of Game Genie Codes | 5324 |
| Mike Ditka Power Football | 25 | BWRT-AA94 | Infinite time-outs for player 2 | The Big Book of Game Genie Codes | 5325 |
| Mike Ditka Power Football | 26 | BWVA-AA2W | Infinite time-outs for Mike Ditka | The Big Book of Game Genie Codes | 5326 |
| Mike Ditka Power Football | 27 | AJWA-AAFL | Only have 1 play to get a first down | The Big Book of Game Genie Codes | 5327 |
| Mike Ditka Power Football | 28 | ANWA-AAFL | Only have 2 plays to get a first down | The Big Book of Game Genie Codes | 5328 |
| Mike Ditka Power Football | 29 | ATWA-AAFL | Only have 3 plays to get a first down | The Big Book of Game Genie Codes | 5329 |
| Mike Ditka Power Football | 30 | A2WA-AAFL | Have 5 plays to get a first down | The Big Book of Game Genie Codes | 5330 |
| Mike Ditka Power Football | 31 | A6WA-AAFL | Have 6 plays to get a first down | The Big Book of Game Genie Codes | 5331 |
| Mike Ditka Power Football | 32 | BAWA-AAFL | Have 7 plays to get a first down | The Big Book of Game Genie Codes | 5332 |
| Mike Ditka Power Football | 33 | AJWA-AA7E | Always the same down (down never increases) | The Big Book of Game Genie Codes | 5333 |
| Mike Ditka Power Football | 34 | AYWA-AAER+ AYXT-AAC0 | Only need 5 yards for a first down | The Big Book of Game Genie Codes | 5334 |
| Mike Ditka Power Football | 35 | B6WA-AAER+ B6XT-AAC0 | Need 15 yards for a first down | The Big Book of Game Genie Codes | 5335 |
| Mike Ditka Power Football | 36 | CTWA-AAER+ CTXT-AAC0 | Need 20 yards for a first down | The Big Book of Game Genie Codes | 5336 |
| Mike Ditka Power Football | 37 | D2WA-AAER+ D2XT-AAC0 | Need 30 yards for a first down | The Big Book of Game Genie Codes | 5337 |
| Mike Ditka Power Football | 38 | GJWA-AAER+ GJXT-AAC0 | Need 50 yards for a first down | The Big Book of Game Genie Codes | 5338 |
| Mike Ditka Power Football | 39 | REWA-A6YT+ REXT-A6W2 | Always goal to go | The Big Book of Game Genie Codes | 5339 |
| Mike Ditka Power Football | 40 | AAPT-BA9W | Touchdowns worth 0 points | The Big Book of Game Genie Codes | 5340 |
| Mike Ditka Power Football | 41 | AEPT-BA9W | Touchdowns worth 1 point | The Big Book of Game Genie Codes | 5341 |
| Mike Ditka Power Football | 42 | AJPT-BA9W | Touchdowns worth 2 points | The Big Book of Game Genie Codes | 5342 |
| Mike Ditka Power Football | 43 | ANPT-BA9W | Touchdowns worth 3 points | The Big Book of Game Genie Codes | 5343 |
| Mike Ditka Power Football | 44 | ATPT-BA9W | Touchdowns worth 4 points | The Big Book of Game Genie Codes | 5344 |
| Mike Ditka Power Football | 45 | AYPT-BA9W | Touchdowns worth 5 points | The Big Book of Game Genie Codes | 5345 |
| Mike Ditka Power Football | 46 | A6PT-BA9W | Touchdowns worth 7 points | The Big Book of Game Genie Codes | 5346 |
| Mike Ditka Power Football | 47 | BAPT-BA9W | Touchdowns worth 8 points | The Big Book of Game Genie Codes | 5347 |
| Mike Ditka Power Football | 48 | ABVA-BA8G | Extra points worth 0 points | The Big Book of Game Genie Codes | 5348 |
| Mike Ditka Power Football | 49 | AKVA-BA8G | Extra points worth 2 points | The Big Book of Game Genie Codes | 5349 |
| Mike Ditka Power Football | 50 | APVA-BA8G | Extra points worth 3 points | The Big Book of Game Genie Codes | 5350 |
| Mike Ditka Power Football | 51 | AVVA-BA8G | Extra points worth 4 points | The Big Book of Game Genie Codes | 5351 |
| Mike Ditka Power Football | 52 | AZVA-BA8G | Extra points worth 5 points | The Big Book of Game Genie Codes | 5352 |
| Mike Ditka Power Football | 53 | A3VA-BA8G | Extra points worth 6 points | The Big Book of Game Genie Codes | 5353 |
| Mike Ditka Power Football | 54 | A7VA-BA8G | Extra points worth 7 points | The Big Book of Game Genie Codes | 5354 |
| Mike Ditka Power Football | 55 | BBVA-BA8G | Extra points worth 8 points | The Big Book of Game Genie Codes | 5355 |
| Mike Ditka Power Football | 56 | ABVA-BA8R | Field goals worth 0 points | The Big Book of Game Genie Codes | 5356 |
| Mike Ditka Power Football | 57 | AFVA-BA8R | Field goals worth 1 points | The Big Book of Game Genie Codes | 5357 |
| Mike Ditka Power Football | 58 | AKVA-BA8R | Field goals worth 2 points | The Big Book of Game Genie Codes | 5358 |
| Mike Ditka Power Football | 59 | AVVA-BA8R | Field goals worth 4 points | The Big Book of Game Genie Codes | 5359 |
| Mike Ditka Power Football | 60 | AZVA-BA8R | Field goals worth 5 points | The Big Book of Game Genie Codes | 5360 |
| Mike Ditka Power Football | 61 | A3VA-BA8R | Field goals worth 6 points | The Big Book of Game Genie Codes | 5361 |
| Mike Ditka Power Football | 62 | A7VA-BA8R | Field goals worth 7 points | The Big Book of Game Genie Codes | 5362 |
| Mike Ditka Power Football | 63 | BBVA-BA8R | Field goals worth 8 points | The Big Book of Game Genie Codes | 5363 |
| Mike Ditka Power Football | 64 | AAVT-BA3E | Safeties worth 0 points | The Big Book of Game Genie Codes | 5364 |
| Mike Ditka Power Football | 65 | AEVT-BA3E | Safeties worth 1 point | The Big Book of Game Genie Codes | 5365 |
| Mike Ditka Power Football | 66 | ANVT-BA3E | Safeties worth 3 points | The Big Book of Game Genie Codes | 5366 |
| Mike Ditka Power Football | 67 | ATVT-BA3E | Safeties worth 4 points | The Big Book of Game Genie Codes | 5367 |
| Mike Ditka Power Football | 68 | AYVT-BA3E | Safeties worth 5 points | The Big Book of Game Genie Codes | 5368 |
| Mike Ditka Power Football | 69 | A2VT-BA3E | Safeties worth 6 points | The Big Book of Game Genie Codes | 5369 |
| Mike Ditka Power Football | 70 | A6VT-BA3E | Safeties worth 7 points | The Big Book of Game Genie Codes | 5370 |
| Mike Ditka Power Football | 71 | BAVT-BA3E | Safeties worth 8 points | The Big Book of Game Genie Codes | 5371 |
| Mortal Kombat | 1 | ABNT-CABN | Create blood | The Big Book of Game Genie Codes | 5372 |
| Mortal Kombat | 2 | AKRA-AA7N | Infinite time | The Big Book of Game Genie Codes | 5373 |
| Mortal Kombat | 3 | WBRA-AAEA | Each round is 90 seconds | The Big Book of Game Genie Codes | 5374 |
| Mortal Kombat | 4 | NBRA-AAEA | Each round is 60 seconds | The Big Book of Game Genie Codes | 5375 |
| Mortal Kombat | 5 | GBRA-AAEA | Each round is 30 seconds | The Big Book of Game Genie Codes | 5376 |
| Mortal Kombat | 6 | CBRA-AAEA | Each round is 10 seconds | The Big Book of Game Genie Codes | 5377 |
| Mortal Kombat | 7 | A2JT-DA9W | Always fight in the Courtyard | The Big Book of Game Genie Codes | 5378 |
| Mortal Kombat | Codes 8 Thru 12 only work after the 1st round. | The Big Book of Game Genie Codes | 5379 | ||
| Mortal Kombat | 8 | AEJT-DA9W | Most fights are at the Palace Gates | The Big Book of Game Genie Codes | 5380 |
| Mortal Kombat | 9 | AJJT-DA9W | Most fights are in the Warrior Shrine | The Big Book of Game Genie Codes | 5381 |
| Mortal Kombat | 10 | ANJT-DA9W | Most fights are in the Pit | The Big Book of Game Genie Codes | 5382 |
| Mortal Kombat | 11 | ATJT-DA9W | Most fights are in the Throne Room | The Big Book of Game Genie Codes | 5383 |
| Mortal Kombat | 12 | AYJT-DA9W | Most fights are in Goro's Lair | The Big Book of Game Genie Codes | 5384 |
| Mortal Kombat | 13 | AC2T-B67C + AAJT-DA4E + RG2T-A6ZA | Always fight Johnny Cage | The Big Book of Game Genie Codes | 5385 |
| Mortal Kombat | 14 | AG2T-B67C + AEJT-DA4E + RG2T-A6ZA | Always fight Kano | The Big Book of Game Genie Codes | 5386 |
| Mortal Kombat | 15 | AL2T-B67C + AJJT-DA4E + RG2T-A6ZA | Always fight Rayden | The Big Book of Game Genie Codes | 5387 |
| Mortal Kombat | 16 | AR2T-B67C + ANJT-DA4E + RG2T-A6ZA | Always fight Liu Kang | The Big Book of Game Genie Codes | 5388 |
| Mortal Kombat | 17 | AW2T-B67C + ATJT-DA4E + RG2T-A6ZA | Always fight Scorpion | The Big Book of Game Genie Codes | 5389 |
| Mortal Kombat | 18 | A02T-B67C + AYJT-DA4E + RG2T-A6ZA | Always fight Sub-Zero | The Big Book of Game Genie Codes | 5390 |
| Mortal Kombat | 19 | A42T-B67C + A2JT-DA4E + RG2T-A6ZA | Always fight Sonya Blade | The Big Book of Game Genie Codes | 5391 |
| Mortal Kombat | 20 | A82T-B67C + A6JT-DA4E + RG2T-A6ZA | Always fight Goro | The Big Book of Game Genie Codes | 5392 |
| Mortal Kombat | 21 | AJ9A-CAG2 | Start on match 2 | The Big Book of Game Genie Codes | 5393 |
| Mortal Kombat | 22 | AN9A-CAG2 | Start on match 3 | The Big Book of Game Genie Codes | 5394 |
| Mortal Kombat | 23 | AT9A-CAG2 | Start on match 4 | The Big Book of Game Genie Codes | 5395 |
| Mortal Kombat | 24 | AY9A-CAG2 | Start on match 5 | The Big Book of Game Genie Codes | 5396 |
| Mortal Kombat | 25 | A29A-CAG2 | Start on match 6 | The Big Book of Game Genie Codes | 5397 |
| Mortal Kombat | 26 | A69A-CAG2 | Start on mirror match | The Big Book of Game Genie Codes | 5398 |
| Mortal Kombat | 27 | BA9A-CAG2 | Start on endurance 1 match | The Big Book of Game Genie Codes | 5399 |
| Mortal Kombat | 28 | BE9A-CAG2 | Start on endurance 2 match | The Big Book of Game Genie Codes | 5400 |
| Mortal Kombat | 29 | BJ9A-CAG2 | Start on endurance 3 match | The Big Book of Game Genie Codes | 5401 |
| Mortal Kombat | 30 | BN9A-CAG2 | Start on match with Goro | The Big Book of Game Genie Codes | 5402 |
| Mortal Kombat | 31 | BT9A-CAG2 | Start on match with Shang Tsung | The Big Book of Game Genie Codes | 5403 |
| Mortal Kombat | 32 | AKXA-AA22 | Always get Flawless Victory bonus | The Big Book of Game Genie Codes | 5404 |
| Mortal Kombat | 33 | AC7T-AAA2 | All throws do no damage | The Big Book of Game Genie Codes | 5405 |
| Mortal Kombat | 34 | SC7T-AAA2 | All throws do more damage | The Big Book of Game Genie Codes | 5406 |
| Mortal Kombat | 35 | 8C7T-AAA2 | All throws do maximum damage | The Big Book of Game Genie Codes | 5407 |
| Mortal Kombat | Codes 36 Thru 77 are for Kano. | The Big Book of Game Genie Codes | 5408 | ||
| Mortal Kombat | Also with Codes 36 Thru 49, Damage will occur if the opponent blocks. | The Big Book of Game Genie Codes | 5409 | ||
| Mortal Kombat | 36 | AEMT-CACG | High Punch does no damage | The Big Book of Game Genie Codes | 5410 |
| Mortal Kombat | 37 | AEMT-CAC2 | Low Punch does no damage | The Big Book of Game Genie Codes | 5411 |
| Mortal Kombat | 38 | AYMT-CAG0 | High Kick does no damage | The Big Book of Game Genie Codes | 5412 |
| Mortal Kombat | 39 | AYMT-CAHJ | Low Kick does no damage | The Big Book of Game Genie Codes | 5413 |
| Mortal Kombat | 40 | A2MT-CAD6 | Head Blow does no damage | The Big Book of Game Genie Codes | 5414 |
| Mortal Kombat | 41 | ATMT-CADL | Knee does no damage | The Big Book of Game Genie Codes | 5415 |
| Mortal Kombat | 42 | AYMT-CAGE | Crouched Kick does no damage | The Big Book of Game Genie Codes | 5416 |
| Mortal Kombat | 43 | BJMT-CAFW | Uppercut does no damage | The Big Book of Game Genie Codes | 5417 |
| Mortal Kombat | 44 | BJMT-CABY | Roundhouse Kick does no damage | The Big Book of Game Genie Codes | 5418 |
| Mortal Kombat | 45 | AYMT-CAFA | Foot Sweep does no damage | The Big Book of Game Genie Codes | 5419 |
| Mortal Kombat | 46 | A2NA-CAAN | Flying Punch does no damage | The Big Book of Game Genie Codes | 5420 |
| Mortal Kombat | 47 | AYMT-CAER | Jump Kick does no damage | The Big Book of Game Genie Codes | 5421 |
| Mortal Kombat | 48 | A6MA-CAHN | Cannonball does no damage | The Big Book of Game Genie Codes | 5422 |
| Mortal Kombat | 49 | A2MT-CABC | Knife does no damage | The Big Book of Game Genie Codes | 5423 |
| Mortal Kombat | 50 | AEMT-D6CG | High Punch does more damage | The Big Book of Game Genie Codes | 5424 |
| Mortal Kombat | 51 | AEMT-D6C2 | Low Punch does more damage | The Big Book of Game Genie Codes | 5425 |
| Mortal Kombat | 52 | AYMT-CT00 | High Kick does more damage | The Big Book of Game Genie Codes | 5426 |
| Mortal Kombat | 53 | AYMT-CT1J | Low Kick does more damage | The Big Book of Game Genie Codes | 5427 |
| Mortal Kombat | 54 | A2MT-CTX6 | Head Blow does more damage | The Big Book of Game Genie Codes | 5428 |
| Mortal Kombat | 55 | ATMT-CTXL | Knee does more damage | The Big Book of Game Genie Codes | 5429 |
| Mortal Kombat | 56 | AYMT-D2RE | Crouched Kick does more damage | The Big Book of Game Genie Codes | 5430 |
| Mortal Kombat | 57 | BJMT-DT7W | Uppercut does more damage | The Big Book of Game Genie Codes | 5431 |
| Mortal Kombat | 58 | BJMT-CA3Y | Roundhouse Kick does more damage | The Big Book of Game Genie Codes | 5432 |
| Mortal Kombat | 59 | AYMT-D2PA | Foot Sweep does more damage | The Big Book of Game Genie Codes | 5433 |
| Mortal Kombat | 60 | A2NA-C0TN | Flying Punch does more damage | The Big Book of Game Genie Codes | 5434 |
| Mortal Kombat | 61 | AYMT-D2NR | Jump Kick does more damage | The Big Book of Game Genie Codes | 5435 |
| Mortal Kombat | 62 | A6MA-DY1N | Cannonball does more damage | The Big Book of Game Genie Codes | 5436 |
| Mortal Kombat | 63 | A2MT-C0VC | Knife does more damage | The Big Book of Game Genie Codes | 5437 |
| Mortal Kombat | 64 | AEMT-D94G | High Punch does maximum damage | The Big Book of Game Genie Codes | 5438 |
| Mortal Kombat | 65 | AEMT-D942 | Low Punch does maximum damage | The Big Book of Game Genie Codes | 5439 |
| Mortal Kombat | 66 | AYMT-D980 | High Kick does maximum damage | The Big Book of Game Genie Codes | 5440 |
| Mortal Kombat | 67 | AYMT-D99J | Low Kick does maximum damage | The Big Book of Game Genie Codes | 5441 |
| Mortal Kombat | 68 | A2MT-D956 | Head Blow does maximum damage | The Big Book of Game Genie Codes | 5442 |
| Mortal Kombat | 69 | ATMT-D95L | Knee does maximum damage | The Big Book of Game Genie Codes | 5443 |
| Mortal Kombat | 70 | AYMT-D98E | Crouched Kick does maximum damage | The Big Book of Game Genie Codes | 5444 |
| Mortal Kombat | 71 | BJMT-D97W | Uppercut does maximum damage | The Big Book of Game Genie Codes | 5445 |
| Mortal Kombat | 72 | BJMT-D93Y | Roundhouse Kick does maximum damage | The Big Book of Game Genie Codes | 5446 |
| Mortal Kombat | 73 | AYMT-D97A | Foot Sweep does maximum damage | The Big Book of Game Genie Codes | 5447 |
| Mortal Kombat | 74 | A2NA-D92N | Flying Punch does maximum damage | The Big Book of Game Genie Codes | 5448 |
| Mortal Kombat | 75 | AYMT-D96R | Jump Kick does maximum damage | The Big Book of Game Genie Codes | 5449 |
| Mortal Kombat | 76 | A6MA-D99N | Cannonball does maximum damage | The Big Book of Game Genie Codes | 5450 |
| Mortal Kombat | 77 | A2MT-D93C | Knife does maximum damage | The Big Book of Game Genie Codes | 5451 |
| Mortal Kombat | Codes 78 Thru 122 are for Johnny Cage. | The Big Book of Game Genie Codes | 5452 | ||
| Mortal Kombat | Also with Codes 78 Thru 92, Damage will occur if the opponent blocks. | The Big Book of Game Genie Codes | 5453 | ||
| Mortal Kombat | 78 | AEMA-CAAE | High Punch does no damage | The Big Book of Game Genie Codes | 5454 |
| Mortal Kombat | 79 | AEMA-CAA0 | Low Punch does no damage | The Big Book of Game Genie Codes | 5455 |
| Mortal Kombat | 80 | AYLT-CAHA | High Kick does no damage | The Big Book of Game Genie Codes | 5456 |
| Mortal Kombat | 81 | ATLT-CAHW | Low Kick does no damage | The Big Book of Game Genie Codes | 5457 |
| Mortal Kombat | 82 | AYMA-CACN | Head Blow does no damage | The Big Book of Game Genie Codes | 5458 |
| Mortal Kombat | 83 | ATMA-CAC8 | Knee does no damage | The Big Book of Game Genie Codes | 5459 |
| Mortal Kombat | 84 | AJMA-CAB4 | Crouched Kick does no damage | The Big Book of Game Genie Codes | 5460 |
| Mortal Kombat | 85 | BJMA-CADT | Uppercut does no damage | The Big Book of Game Genie Codes | 5461 |
| Mortal Kombat | 86 | BJLT-CAGR | Roundhouse Kick does no damage | The Big Book of Game Genie Codes | 5462 |
| Mortal Kombat | 87 | AYMA-CABJ | Foot Sweep does no damage | The Big Book of Game Genie Codes | 5463 |
| Mortal Kombat | 88 | A2LT-CAF6 | Flying Punch does no damage | The Big Book of Game Genie Codes | 5464 |
| Mortal Kombat | 89 | AYMA-CAEC | Jump Kick does no damage | The Big Book of Game Genie Codes | 5465 |
| Mortal Kombat | 90 | A6LT-CAB8 | Shadow Kick does no damage | The Big Book of Game Genie Codes | 5466 |
| Mortal Kombat | 91 | A2LT-CAE2 | Fireball does no damage | The Big Book of Game Genie Codes | 5467 |
| Mortal Kombat | 92 | ATLT-CADC | Split Punch does no damage | The Big Book of Game Genie Codes | 5468 |
| Mortal Kombat | 93 | AEMA-D6AE | High Punch does more damage | The Big Book of Game Genie Codes | 5469 |
| Mortal Kombat | 94 | AEMA-D6A0 | Low Punch does more damage | The Big Book of Game Genie Codes | 5470 |
| Mortal Kombat | 95 | AYLT-CT1A | High Kick does more damage | The Big Book of Game Genie Codes | 5471 |
| Mortal Kombat | 96 | ATLT-CE1W | Low Kick does more damage | The Big Book of Game Genie Codes | 5472 |
| Mortal Kombat | 97 | AYMA-D2LN | Head Blow does more damage | The Big Book of Game Genie Codes | 5473 |
| Mortal Kombat | 98 | ATMA-CTW8 | Knee does more damage | The Big Book of Game Genie Codes | 5474 |
| Mortal Kombat | 99 | AJMA-DTB4 | Crouched Kick does more damage | The Big Book of Game Genie Codes | 5475 |
| Mortal Kombat | 100 | BJMA-DT5T | Uppercut does more damage | The Big Book of Game Genie Codes | 5476 |
| Mortal Kombat | 101 | BJLT-CA8R | Roundhouse Kick does more damage | The Big Book of Game Genie Codes | 5477 |
| Mortal Kombat | 102 | AYMA-D2KJ | Foot Sweep does more damage | The Big Book of Game Genie Codes | 5478 |
| Mortal Kombat | 103 | A2LT-C0Z6 | Flying Punch does more damage | The Big Book of Game Genie Codes | 5479 |
| Mortal Kombat | 104 | AYMA-D2NC | Jump Kick does more damage | The Big Book of Game Genie Codes | 5480 |
| Mortal Kombat | 105 | A6LT-DYV8 | Shadow Kick does more damage | The Big Book of Game Genie Codes | 5481 |
| Mortal Kombat | 106 | A2LT-C0Y2 | Fireball does more damage | The Big Book of Game Genie Codes | 5482 |
| Mortal Kombat | 107 | ATLT-CN5C | Split Punch does more damage | The Big Book of Game Genie Codes | 5483 |
| Mortal Kombat | 108 | AEMA-D92E | High Punch does maximum damage | The Big Book of Game Genie Codes | 5484 |
| Mortal Kombat | 109 | AEMA-D920 | Low Punch does maximum damage | The Big Book of Game Genie Codes | 5485 |
| Mortal Kombat | 110 | AYLT-D99A | High Kick does maximum damage | The Big Book of Game Genie Codes | 5486 |
| Mortal Kombat | 111 | ATLT-D99W | Low Kick does maximum damage | The Big Book of Game Genie Codes | 5487 |
| Mortal Kombat | 112 | AYMA-D94N | Head Blow does maximum damage | The Big Book of Game Genie Codes | 5488 |
| Mortal Kombat | 113 | ATMA-D948 | Knee does maximum damage | The Big Book of Game Genie Codes | 5489 |
| Mortal Kombat | 114 | AJMA-D934 | Crouched Kick does maximum damage | The Big Book of Game Genie Codes | 5490 |
| Mortal Kombat | 115 | BJMA-D95T | Uppercut does maximum damage | The Big Book of Game Genie Codes | 5491 |
| Mortal Kombat | 116 | BJLT-D98R | Roundhouse Kick does maximum damage | The Big Book of Game Genie Codes | 5492 |
| Mortal Kombat | 117 | AYMA-D93J | Foot Sweep does maximum damage | The Big Book of Game Genie Codes | 5493 |
| Mortal Kombat | 118 | A2LT-D976 | Flying Punch does maximum damage | The Big Book of Game Genie Codes | 5494 |
| Mortal Kombat | 119 | AYMA-D76C | Jump Kick does maximum damage | The Big Book of Game Genie Codes | 5495 |
| Mortal Kombat | 120 | A6LT-D938 | Shadow Kick does maximum damage | The Big Book of Game Genie Codes | 5496 |
| Mortal Kombat | 121 | A2LT-D762 | Fireball does maximum damage | The Big Book of Game Genie Codes | 5497 |
| Mortal Kombat | 122 | ATLT-C95C | Split Punch does maximum damage | The Big Book of Game Genie Codes | 5498 |
| Mortal Kombat | Codes 123 Thru 161 are for Liu Kang. | The Big Book of Game Genie Codes | 5499 | ||
| Mortal Kombat | Also with Codes 123 Thru 135, Damage will occur if the opponent blocks. | The Big Book of Game Genie Codes | 5500 | ||
| Mortal Kombat | 123 | AEPA-CAFG | Low Punch does no damage | The Big Book of Game Genie Codes | 5501 |
| Mortal Kombat | 124 | AYPT-CAAW | High Kick does no damage | The Big Book of Game Genie Codes | 5502 |
| Mortal Kombat | 125 | AYPT-CABE | Low Kick does no damage | The Big Book of Game Genie Codes | 5503 |
| Mortal Kombat | 126 | AYPA-CACN | Head Blow does no damage | The Big Book of Game Genie Codes | 5504 |
| Mortal Kombat | 127 | ATPA-CAF2 | Knee does no damage | The Big Book of Game Genie Codes | 5505 |
| Mortal Kombat | 128 | AYPT-CAAA | Crouched Kick does no damage | The Big Book of Game Genie Codes | 5506 |
| Mortal Kombat | 129 | BJPA-CAHR | Uppercut does no damage | The Big Book of Game Genie Codes | 5507 |
| Mortal Kombat | 130 | BJPA-CAEC | Roundhouse Kick does no damage | The Big Book of Game Genie Codes | 5508 |
| Mortal Kombat | 131 | AYPA-CAG6 | Foot Sweep does no damage | The Big Book of Game Genie Codes | 5509 |
| Mortal Kombat | 132 | A2PT-CACJ | Flying Punch does no damage | The Big Book of Game Genie Codes | 5510 |
| Mortal Kombat | 133 | AYPA-CAGL | Jump Kick does no damage | The Big Book of Game Genie Codes | 5511 |
| Mortal Kombat | 134 | A6PA-CAB4 | Special Jump Kick does no damage | The Big Book of Game Genie Codes | 5512 |
| Mortal Kombat | 135 | A2PA-CADT | Fireball does no damage | The Big Book of Game Genie Codes | 5513 |
| Mortal Kombat | 136 | AEPA-D6FG | Low Punch does more damage | The Big Book of Game Genie Codes | 5514 |
| Mortal Kombat | 137 | AYPT-CTTW | High Kick does more damage | The Big Book of Game Genie Codes | 5515 |
| Mortal Kombat | 138 | AYPT-CTVE | Low Kick does more damage | The Big Book of Game Genie Codes | 5516 |
| Mortal Kombat | 139 | AYPA-D2LN | Head Blow does more damage | The Big Book of Game Genie Codes | 5517 |
| Mortal Kombat | 140 | ATPA-CTZ2 | Knee does more damage | The Big Book of Game Genie Codes | 5518 |
| Mortal Kombat | 141 | AYPT-D2JA | Crouched Kick does more damage | The Big Book of Game Genie Codes | 5519 |
| Mortal Kombat | 142 | BJPA-DT9R | Uppercut does more damage | The Big Book of Game Genie Codes | 5520 |
| Mortal Kombat | 143 | BJPA-CA6C | Roundhouse Kick does more damage | The Big Book of Game Genie Codes | 5521 |
| Mortal Kombat | 144 | AYPA-D2R6 | Foot Sweep does more damage | The Big Book of Game Genie Codes | 5522 |
| Mortal Kombat | 145 | A2PT-C0WJ | Flying Punch does more damage | The Big Book of Game Genie Codes | 5523 |
| Mortal Kombat | 146 | AYPA-D2RL | Jump Kick does more damage | The Big Book of Game Genie Codes | 5524 |
| Mortal Kombat | 147 | A6PA-DYV4 | Special Jump Kick does more damage | The Big Book of Game Genie Codes | 5525 |
| Mortal Kombat | 148 | A2PA-C0XT | Fireball does more damage | The Big Book of Game Genie Codes | 5526 |
| Mortal Kombat | 149 | AEPA-D97G | Low Punch does maximum damage | The Big Book of Game Genie Codes | 5527 |
| Mortal Kombat | 150 | AYPT-D92W | High Kick does maximum damage | The Big Book of Game Genie Codes | 5528 |
| Mortal Kombat | 151 | AYPT-D93E | Low Kick does maximum damage | The Big Book of Game Genie Codes | 5529 |
| Mortal Kombat | 152 | AYPA-D94N | Head Blow does maximum damage | The Big Book of Game Genie Codes | 5530 |
| Mortal Kombat | 153 | ATPA-D972 | Knee does maximum damage | The Big Book of Game Genie Codes | 5531 |
| Mortal Kombat | 154 | AYPT-D92A | Crouched Kick does maximum damage | The Big Book of Game Genie Codes | 5532 |
| Mortal Kombat | 155 | BJPA-D99R | Uppercut does maximum damage | The Big Book of Game Genie Codes | 5533 |
| Mortal Kombat | 156 | BJPA-D96C | Roundhouse Kick does maximum damage | The Big Book of Game Genie Codes | 5534 |
| Mortal Kombat | 157 | AYPA-D986 | Foot Sweep does maximum damage | The Big Book of Game Genie Codes | 5535 |
| Mortal Kombat | 158 | A2PT-D94J | Flying Punch does maximum damage | The Big Book of Game Genie Codes | 5536 |
| Mortal Kombat | 159 | AYPA-D98L | Jump Kick does maximum damage | The Big Book of Game Genie Codes | 5537 |
| Mortal Kombat | 160 | A6PA-D934 | Special Jump Kick does maximum damage | The Big Book of Game Genie Codes | 5538 |
| Mortal Kombat | 161 | A2PA-D95T | Fireball does maximum damage | The Big Book of Game Genie Codes | 5539 |
| Mortal Kombat | Codes 162 Thru 205 are for Sonya Blade. | The Big Book of Game Genie Codes | 5540 | ||
| Mortal Kombat | Also with Codes 162 Thru 175, Damage will occur if the opponent blocks. | The Big Book of Game Genie Codes | 5541 | ||
| Mortal Kombat | 162 | AELA-CADE | High Punch does no damage | The Big Book of Game Genie Codes | 5542 |
| Mortal Kombat | 163 | AELA-CAD0 | Low Punch does no damage | The Big Book of Game Genie Codes | 5543 |
| Mortal Kombat | 164 | AYKT-CAH2 | High Kick does no damage | The Big Book of Game Genie Codes | 5544 |
| Mortal Kombat | 165 | A2LA-CAAL | Low Kick does no damage | The Big Book of Game Genie Codes | 5545 |
| Mortal Kombat | 166 | AYLA-CAA6 | Head Blow does no damage | The Big Book of Game Genie Codes | 5546 |
| Mortal Kombat | 167 | ATLA-CABR | Knee does no damage | The Big Book of Game Genie Codes | 5547 |
| Mortal Kombat | 168 | AYLA-CACW | Crouched Kick does no damage | The Big Book of Game Genie Codes | 5548 |
| Mortal Kombat | 169 | BJLA-CAEJ | Uppercut does no damage | The Big Book of Game Genie Codes | 5549 |
| Mortal Kombat | 170 | BJKT-CAHG | Roundhouse Kick does no damage | The Big Book of Game Genie Codes | 5550 |
| Mortal Kombat | 171 | AYKT-CAGY | Foot Sweep does no damage | The Big Book of Game Genie Codes | 5551 |
| Mortal Kombat | 172 | A2LA-CAFN | Flying Punch does no damage | The Big Book of Game Genie Codes | 5552 |
| Mortal Kombat | 173 | AYLA-CACA | Jump Kick does no damage | The Big Book of Game Genie Codes | 5553 |
| Mortal Kombat | 174 | A2KT-CAFT | Sonic Rings does no damage | The Big Book of Game Genie Codes | 5554 |
| Mortal Kombat | 175 | BALA-CAF8 | Special Jump Kick does no damage | The Big Book of Game Genie Codes | 5555 |
| Mortal Kombat | 176 | AELA-D6DE | High Punch does more damage | The Big Book of Game Genie Codes | 5556 |
| Mortal Kombat | 177 | AELA-D6D0 | Low Punch does more damage | The Big Book of Game Genie Codes | 5557 |
| Mortal Kombat | 178 | AYKT-DJ12 | High Kick does more damage | The Big Book of Game Genie Codes | 5558 |
| Mortal Kombat | 179 | A2LA-DCTL | Low Kick does more damage | The Big Book of Game Genie Codes | 5559 |
| Mortal Kombat | 180 | AYLA-D2J6 | Head Blow does more damage | The Big Book of Game Genie Codes | 5560 |
| Mortal Kombat | 181 | ATLA-CTVR | Knee does more damage | The Big Book of Game Genie Codes | 5561 |
| Mortal Kombat | 182 | AYLA-D2LW | Crouched Kick does more damage | The Big Book of Game Genie Codes | 5562 |
| Mortal Kombat | 183 | BJLA-DT6J | Uppercut does more damage | The Big Book of Game Genie Codes | 5563 |
| Mortal Kombat | 184 | BJKT-CN9G | Roundhouse Kick does more damage | The Big Book of Game Genie Codes | 5564 |
| Mortal Kombat | 185 | AYKT-D2RY | Foot Sweep does more damage | The Big Book of Game Genie Codes | 5565 |
| Mortal Kombat | 186 | A2LA-C0ZN | Flying Punch does more damage | The Big Book of Game Genie Codes | 5566 |
| Mortal Kombat | 187 | AYLA-D2LA | Jump Kick does more damage | The Big Book of Game Genie Codes | 5567 |
| Mortal Kombat | 188 | AAKT-CTRC | Leg Grab does more damage | The Big Book of Game Genie Codes | 5568 |
| Mortal Kombat | 189 | A2KT-C0ZT | Sonic Rings does more damage | The Big Book of Game Genie Codes | 5569 |
| Mortal Kombat | 190 | BALA-DCZ8 | Special Flying Punch does more damage | The Big Book of Game Genie Codes | 5570 |
| Mortal Kombat | 191 | AELA-D95E | High Punch does maximum damage | The Big Book of Game Genie Codes | 5571 |
| Mortal Kombat | 192 | AELA-D950 | Low Punch does maximum damage | The Big Book of Game Genie Codes | 5572 |
| Mortal Kombat | 193 | AYKT-D992 | High Kick does maximum damage | The Big Book of Game Genie Codes | 5573 |
| Mortal Kombat | 194 | A2LA-D92L | Low Kick does maximum damage | The Big Book of Game Genie Codes | 5574 |
| Mortal Kombat | 195 | AYLA-D926 | Head Blow does maximum damage | The Big Book of Game Genie Codes | 5575 |
| Mortal Kombat | 196 | ATLA-D93R | Knee does maximum damage | The Big Book of Game Genie Codes | 5576 |
| Mortal Kombat | 197 | AYLA-D94W | Crouched Kick does maximum damage | The Big Book of Game Genie Codes | 5577 |
| Mortal Kombat | 198 | BJLA-D96J | Uppercut does maximum damage | The Big Book of Game Genie Codes | 5578 |
| Mortal Kombat | 199 | BJKT-D99G | Roundhouse Kick does maximum damage | The Big Book of Game Genie Codes | 5579 |
| Mortal Kombat | 200 | AYKT-D98Y | Foot Sweep does maximum damage | The Big Book of Game Genie Codes | 5580 |
| Mortal Kombat | 201 | A2LA-D97N | Flying Punch does maximum damage | The Big Book of Game Genie Codes | 5581 |
| Mortal Kombat | 202 | AYLA-D94A | Jump Kick does maximum damage | The Big Book of Game Genie Codes | 5582 |
| Mortal Kombat | 203 | AAKT-D98C | Leg Grab does maximum damage | The Big Book of Game Genie Codes | 5583 |
| Mortal Kombat | 204 | A2KT-D97T | Sonic Rings does maximum damage | The Big Book of Game Genie Codes | 5584 |
| Mortal Kombat | 205 | BALA-D978 | Special Flying Punch does maximum damage | The Big Book of Game Genie Codes | 5585 |
| Mortal Kombat | Codes 206 Thru 247 are for Rayden. | The Big Book of Game Genie Codes | 5586 | ||
| Mortal Kombat | Also with Codes 206 Thru 219, Damage will occur if the opponent blocks. | The Big Book of Game Genie Codes | 5587 | ||
| Mortal Kombat | 206 | AENT-CAA2 | High Punch does no damage | The Big Book of Game Genie Codes | 5588 |
| Mortal Kombat | 207 | AENT-CAB6 | Low Punch does no damage | The Big Book of Game Genie Codes | 5589 |
| Mortal Kombat | 208 | AYNA-CAHY | High Kick does no damage | The Big Book of Game Genie Codes | 5590 |
| Mortal Kombat | 209 | AYNT-CAAG | Low Kick does no damage | The Big Book of Game Genie Codes | 5591 |
| Mortal Kombat | 210 | AYNT-CADW | Head Blow does no damage | The Big Book of Game Genie Codes | 5592 |
| Mortal Kombat | 211 | ATNT-CAEE | Knee does no damage | The Big Book of Game Genie Codes | 5593 |
| Mortal Kombat | 212 | AJNT-CADA | Crouched Kick does no damage | The Big Book of Game Genie Codes | 5594 |
| Mortal Kombat | 213 | BJNT-CAE0 | Uppercut does no damage | The Big Book of Game Genie Codes | 5595 |
| Mortal Kombat | 214 | BJNA-CAHC | Roundhouse Kick does no damage | The Big Book of Game Genie Codes | 5596 |
| Mortal Kombat | 215 | AYNT-CACR | Foot Sweep does no damage | The Big Book of Game Genie Codes | 5597 |
| Mortal Kombat | 216 | A2NA-CAGT | Flying Punch does no damage | The Big Book of Game Genie Codes | 5598 |
| Mortal Kombat | 217 | AYNT-CAFJ | Jump Kick does no damage | The Big Book of Game Genie Codes | 5599 |
| Mortal Kombat | 218 | A6NA-CAD0 | Flying Thunderbolt does no damage | The Big Book of Game Genie Codes | 5600 |
| Mortal Kombat | 219 | A2NA-CAFN | Lightning does no damage | The Big Book of Game Genie Codes | 5601 |
| Mortal Kombat | 220 | AENT-D6A2 | High Punch does more damage | The Big Book of Game Genie Codes | 5602 |
| Mortal Kombat | 221 | AENT-D6B6 | Low Punch does more damage | The Big Book of Game Genie Codes | 5603 |
| Mortal Kombat | 222 | AYNA-CL1Y | High Kick does more damage | The Big Book of Game Genie Codes | 5604 |
| Mortal Kombat | 223 | AYNT-CETG | Low Kick does more damage | The Big Book of Game Genie Codes | 5605 |
| Mortal Kombat | 224 | AYNT-D2MW | Head Blow does more damage | The Big Book of Game Genie Codes | 5606 |
| Mortal Kombat | 225 | ATNT-CTYE | Knee does more damage | The Big Book of Game Genie Codes | 5607 |
| Mortal Kombat | 226 | AJNT-DTDA | Crouched Kick does more damage | The Big Book of Game Genie Codes | 5608 |
| Mortal Kombat | 227 | BJNT-DT60 | Uppercut does more damage | The Big Book of Game Genie Codes | 5609 |
| Mortal Kombat | 228 | BJNA-DY1C | Roundhouse Kick does more damage | The Big Book of Game Genie Codes | 5610 |
| Mortal Kombat | 229 | AYNT-D2LR | Foot Sweep does more damage | The Big Book of Game Genie Codes | 5611 |
| Mortal Kombat | 230 | A2NA-C00T | Flying Punch does more damage | The Big Book of Game Genie Codes | 5612 |
| Mortal Kombat | 231 | AYNT-D2PJ | Kick does more damage | The Big Book of Game Genie Codes | 5613 |
| Mortal Kombat | 232 | A6NA-DYX0 | Flying Thunderbolt does more damage | The Big Book of Game Genie Codes | 5614 |
| Mortal Kombat | 233 | A2NA-C0ZN | Lightning does more damage | The Big Book of Game Genie Codes | 5615 |
| Mortal Kombat | 234 | AENT-D722 | High Punch does maximum damage | The Big Book of Game Genie Codes | 5616 |
| Mortal Kombat | 235 | AENT-D936 | Low Punch does maximum damage | The Big Book of Game Genie Codes | 5617 |
| Mortal Kombat | 236 | AYNA-D99Y | High Kick does maximum damage | The Big Book of Game Genie Codes | 5618 |
| Mortal Kombat | 237 | AYNT-D92G | Low Kick does maximum damage | The Big Book of Game Genie Codes | 5619 |
| Mortal Kombat | 238 | AYNT-D95W | Head Blow does maximum damage | The Big Book of Game Genie Codes | 5620 |
| Mortal Kombat | 239 | ATNT-DS6E | Knee does maximum damage | The Big Book of Game Genie Codes | 5621 |
| Mortal Kombat | 240 | AJNT-D95A | Crouched Kick does maximum damage | The Big Book of Game Genie Codes | 5622 |
| Mortal Kombat | 241 | BJNT-D960 | Uppercut does maximum damage | The Big Book of Game Genie Codes | 5623 |
| Mortal Kombat | 242 | BJNA-D99C | Roundhouse Kick does maximum damage | The Big Book of Game Genie Codes | 5624 |
| Mortal Kombat | 243 | AYNT-D94R | Foot Sweep does maximum damage | The Big Book of Game Genie Codes | 5625 |
| Mortal Kombat | 244 | A2NA-D98T | Flying Punch does maximum damage | The Big Book of Game Genie Codes | 5626 |
| Mortal Kombat | 245 | AYNT-D97J | Jump Kick does maximum damage | The Big Book of Game Genie Codes | 5627 |
| Mortal Kombat | 246 | A6NA-D950 | Flying Thunderbolt does maximum damage | The Big Book of Game Genie Codes | 5628 |
| Mortal Kombat | 247 | A2NA-D97N | Lightning does maximum damage | The Big Book of Game Genie Codes | 5629 |
| Mortal Kombat | Codes 248 Thru 283 are for Scorpion, Sub-Zero, & Reptile. | The Big Book of Game Genie Codes | 5630 | ||
| Mortal Kombat | Also with Codes 248 Thru 259, Damage will occur if the opponent blocks. | The Big Book of Game Genie Codes | 5631 | ||
| Mortal Kombat | 248 | AERA-CAB6 | High Punch does no damage | The Big Book of Game Genie Codes | 5632 |
| Mortal Kombat | 249 | AERA-CACR | Low Punch does no damage | The Big Book of Game Genie Codes | 5633 |
| Mortal Kombat | 250 | AYRA-CAF4 | High Kick does no damage | The Big Book of Game Genie Codes | 5634 |
| Mortal Kombat | 251 | AYRA-CAGN | Low Kick does no damage | The Big Book of Game Genie Codes | 5635 |
| Mortal Kombat | 252 | AYRA-CADW | Head Blow does no damage | The Big Book of Game Genie Codes | 5636 |
| Mortal Kombat | 253 | ATRA-CADA | Knee does no damage | The Big Book of Game Genie Codes | 5637 |
| Mortal Kombat | 254 | AJRT-CAAC | Crouched Kick does no damage | The Big Book of Game Genie Codes | 5638 |
| Mortal Kombat | 255 | BJRA-CABL | Uppercut does no damage | The Big Book of Game Genie Codes | 5639 |
| Mortal Kombat | 256 | BJRA-CAHT | Roundhouse Kick does no damage | The Big Book of Game Genie Codes | 5640 |
| Mortal Kombat | 257 | AYRA-CAG8 | Foot Sweep does no damage | The Big Book of Game Genie Codes | 5641 |
| Mortal Kombat | 258 | A2RA-CAE0 | Flying Punch does no damage | The Big Book of Game Genie Codes | 5642 |
| Mortal Kombat | 259 | AYRA-CAFJ | Jump Kick does no damage | The Big Book of Game Genie Codes | 5643 |
| Mortal Kombat | 260 | AERA-D6B6 | High Punch does more damage | The Big Book of Game Genie Codes | 5644 |
| Mortal Kombat | 261 | AERA-D6CR | Low Punch does more damage | The Big Book of Game Genie Codes | 5645 |
| Mortal Kombat | 262 | AYRA-CTZ4 | High Kick does more damage | The Big Book of Game Genie Codes | 5646 |
| Mortal Kombat | 263 | AYRA-CT0N | Low Kick does more damage | The Big Book of Game Genie Codes | 5647 |
| Mortal Kombat | 264 | AYRA-D2MW | Head Blow does more damage | The Big Book of Game Genie Codes | 5648 |
| Mortal Kombat | 265 | ATRA-CTXA | Knee does more damage | The Big Book of Game Genie Codes | 5649 |
| Mortal Kombat | 266 | AJRT-DTAC | Crouched Kick does more damage | The Big Book of Game Genie Codes | 5650 |
| Mortal Kombat | 267 | BJRA-DT3L | Uppercut does more damage | The Big Book of Game Genie Codes | 5651 |
| Mortal Kombat | 268 | BJRA-CA9T | Roundhouse Kick does more damage | The Big Book of Game Genie Codes | 5652 |
| Mortal Kombat | 269 | AYRA-D2R8 | Foot Sweep does more damage | The Big Book of Game Genie Codes | 5653 |
| Mortal Kombat | 270 | A2RA-C0Y0 | Flying Punch does more damage | The Big Book of Game Genie Codes | 5654 |
| Mortal Kombat | 271 | AYRA-D2PJ | Jump Kick does more damage | The Big Book of Game Genie Codes | 5655 |
| Mortal Kombat | 272 | AERA-D936 | High Punch does maximum damage | The Big Book of Game Genie Codes | 5656 |
| Mortal Kombat | 273 | AERA-D94R | Low Punch does maximum damage | The Big Book of Game Genie Codes | 5657 |
| Mortal Kombat | 274 | AYRA-D974 | High Kick does maximum damage | The Big Book of Game Genie Codes | 5658 |
| Mortal Kombat | 275 | AYRA-D98N | Low Kick does maximum damage | The Big Book of Game Genie Codes | 5659 |
| Mortal Kombat | 276 | AYRA-D95W | Head Blow does maximum damage | The Big Book of Game Genie Codes | 5660 |
| Mortal Kombat | 277 | ATRA-D95A | Knee does maximum damage | The Big Book of Game Genie Codes | 5661 |
| Mortal Kombat | 278 | AJRT-D92C | Crouched Kick does maximum damage | The Big Book of Game Genie Codes | 5662 |
| Mortal Kombat | 279 | BJRA-D93L | Uppercut does maximum damage | The Big Book of Game Genie Codes | 5663 |
| Mortal Kombat | 280 | BJRA-D99T | Roundhouse Kick does maximum damage | The Big Book of Game Genie Codes | 5664 |
| Mortal Kombat | 281 | AYRA-D988 | Foot Sweep does maximum damage | The Big Book of Game Genie Codes | 5665 |
| Mortal Kombat | 282 | A2RA-D960 | Flying Punch does maximum damage | The Big Book of Game Genie Codes | 5666 |
| Mortal Kombat | 283 | AYRA-D97J | Jump Kick does maximum damage | The Big Book of Game Genie Codes | 5667 |
| Mortal Kombat | Codes 284 Thru 289 are for Scorpion. | The Big Book of Game Genie Codes | 5668 | ||
| Mortal Kombat | Also with Codes 285 & 287, Damage will occur if the opponent blocks. | The Big Book of Game Genie Codes | 5669 | ||
| Mortal Kombat | 284 | AJPT-CAHC | Harpoon does no damage | The Big Book of Game Genie Codes | 5670 |
| Mortal Kombat | 285 | AJPT-DTHC | Harpoon does more damage | The Big Book of Game Genie Codes | 5671 |
| Mortal Kombat | 286 | AJPT-D99C | Harpoon does maximum damage | The Big Book of Game Genie Codes | 5672 |
| Mortal Kombat | 287 | A2PT-CAGT | Scorpion Split does no damage | The Big Book of Game Genie Codes | 5673 |
| Mortal Kombat | 288 | A2PT-C00T | Scorpion Split does more damage | The Big Book of Game Genie Codes | 5674 |
| Mortal Kombat | 289 | A2PT-D98T | Scorpion Split does maximum damage | The Big Book of Game Genie Codes | 5675 |
| Mortal Kombat | Codes 290 Thru 294 are for Sub-Zero. | The Big Book of Game Genie Codes | 5676 | ||
| Mortal Kombat | Also with Code 290, Damage will occur if the opponent blocks. | The Big Book of Game Genie Codes | 5677 | ||
| Mortal Kombat | 290 | ANPT-CAF8 | Slide does no damage | The Big Book of Game Genie Codes | 5678 |
| Mortal Kombat | 291 | ANPT-CRP8 | Slide does more damage | The Big Book of Game Genie Codes | 5679 |
| Mortal Kombat | 292 | ANPT-D978 | Slide does maximum damage | The Big Book of Game Genie Codes | 5680 |
| Mortal Kombat | 293 | AARA-CTJ2 | Deep Freeze does more damage --ONLY FROM A DISTANCE | The Big Book of Game Genie Codes | 5681 |
| Mortal Kombat | 294 | AARA-D922 | Deep Freeze does maximum damage --ONLY FROM A DISTANCE | The Big Book of Game Genie Codes | 5682 |
| Mortal Kombat 3 | 1 | DM2A-JA3Y | From the main menu, press A or B or C twice to bring up each of the three secret menus. | The Big Book of Game Genie Codes | 5721 |
| Mortal Kombat 3 | 2 | C5ZT-GA28 | Player 1 takes all damage | The Big Book of Game Genie Codes | 5722 |
| Mortal Kombat 3 | 3 | RHZT-G6T8 | Player 2 takes all damage | The Big Book of Game Genie Codes | 5723 |
| Mortal Kombat 3 | 4 | AMZT-GA5E | Both players take no damage | The Big Book of Game Genie Codes | 5724 |
| Mortal Kombat 3 | 5 | ACXT-KA62 | The first fight for player 1 is against Kano | The Big Book of Game Genie Codes | 5725 |
| Mortal Kombat 3 | 6 | AGXT-KA62 | The first fight for player 1 is against Sonya | The Big Book of Game Genie Codes | 5726 |
| Mortal Kombat 3 | 7 | ALXT-KA62 | The first fight for player 1 is against Jax | The Big Book of Game Genie Codes | 5727 |
| Mortal Kombat 3 | 8 | ARXT-KA62 | The first fight for player 1 is against Nightwolf | The Big Book of Game Genie Codes | 5728 |
| Mortal Kombat 3 | 9 | AWXT-KA62 | The first fight for player 1 is against Sub-Zero | The Big Book of Game Genie Codes | 5729 |
| Mortal Kombat 3 | 10 | A0XT-KA62 | The first fight for player 1 is against Stryker | The Big Book of Game Genie Codes | 5730 |
| Mortal Kombat 3 | 11 | A4XT-KA62 | The first fight for player 1 is against Sindel | The Big Book of Game Genie Codes | 5731 |
| Mortal Kombat 3 | 12 | A8XT-KA62 | The first fight for player 1 is against Sektor | The Big Book of Game Genie Codes | 5732 |
| Mortal Kombat 3 | 13 | BCXT-KA62 | The first fight for player 1 is against Cyrax | The Big Book of Game Genie Codes | 5733 |
| Mortal Kombat 3 | 14 | BGXT-KA62 | The first fight for player 1 is against Kung Lao | The Big Book of Game Genie Codes | 5734 |
| Mortal Kombat 3 | 15 | BLXT-KA62 | The first fight for player 1 is against Kabal | The Big Book of Game Genie Codes | 5735 |
| Mortal Kombat 3 | 16 | BRXT-KA62 | The first fight for player 1 is against Sheeva | The Big Book of Game Genie Codes | 5736 |
| Mortal Kombat 3 | 17 | BWXT-KA62 | The first fight for player 1 is against Shang Tsung | The Big Book of Game Genie Codes | 5737 |
| Mortal Kombat 3 | 18 | B0XT-KA62 | The first fight for player 1 is against Liu Kang | The Big Book of Game Genie Codes | 5738 |
| Mortal Kombat 3 | 19 | B4XT-KA62 | The first fight for player 1 is against Smoke | The Big Book of Game Genie Codes | 5739 |
| Mortal Kombat 3 | 20 | B8XT-KA62 | The first fight for player 1 is against Motaro | The Big Book of Game Genie Codes | 5740 |
| Mortal Kombat 3 | 21 | CGXT-KA62 | The first fight for player 1 is against Noob-Saibot | The Big Book of Game Genie Codes | 5741 |
| Mortal Kombat 3 | 22 | HW1T-KAA4 + AC1T-JAA6 | All fights after 1st are against Kano | The Big Book of Game Genie Codes | 5742 |
| Mortal Kombat 3 | 23 | HW1T-KAA4 + AG1T-JAA6 | All fights after 1st are against Sonya | The Big Book of Game Genie Codes | 5743 |
| Mortal Kombat 3 | 24 | HW1T-KAA4 + AL1T-JAA6 | All fights after 1st are against Jax | The Big Book of Game Genie Codes | 5744 |
| Mortal Kombat 3 | 25 | HW1T-KAA4 + AR1T-JAA6 | All fights after 1st are against Nightwolf | The Big Book of Game Genie Codes | 5745 |
| Mortal Kombat 3 | 26 | HW1T-KAA4 + AW1T-JAA6 | All fights after 1st are against Sub-Zero | The Big Book of Game Genie Codes | 5746 |
| Mortal Kombat 3 | 27 | HW1T-KAA4 + A01T-JAA6 | All fights after 1st are against Stryker | The Big Book of Game Genie Codes | 5747 |
| Mortal Kombat 3 | 28 | HW1T-KAA4 + A41T-JAA6 | All fights after 1st are against Sindel | The Big Book of Game Genie Codes | 5748 |
| Mortal Kombat 3 | 29 | HW1T-KAA4 + A81T-JAA6 | All fights after 1st are against Sektor | The Big Book of Game Genie Codes | 5749 |
| Mortal Kombat 3 | 30 | HW1T-KAA4 + BC1T-JAA6 | All fights after 1st are against Cyrax | The Big Book of Game Genie Codes | 5750 |
| Mortal Kombat 3 | 31 | HW1T-KAA4 + BG1T-JAA6 | All fights after 1st are against Kung Lao | The Big Book of Game Genie Codes | 5751 |
| Mortal Kombat 3 | 32 | HW1T-KAA4 + BL1T-JAA6 | All fights after 1st are against Kabal | The Big Book of Game Genie Codes | 5752 |
| Mortal Kombat 3 | 33 | HW1T-KAA4 + BR1T-JAA6 | All fights after 1st are against Sheeva | The Big Book of Game Genie Codes | 5753 |
| Mortal Kombat 3 | 34 | HW1T-KAA4 + BW1T-JAA6 | All fights after 1st are against Shang Tsung | The Big Book of Game Genie Codes | 5754 |
| Mortal Kombat 3 | 35 | HW1T-KAA4 + B01T-JAA6 | All fights after 1st are against Liu Kang | The Big Book of Game Genie Codes | 5755 |
| Mortal Kombat 3 | 36 | HW1T-KAA4 + B41T-JAA6 | All fights after 1st are against Smoke | The Big Book of Game Genie Codes | 5756 |
| Mortal Kombat 3 | 37 | HW1T-KAA4 + B81T-JAA6 | All fights after 1st are against Motaro | The Big Book of Game Genie Codes | 5757 |
| Mortal Kombat 3 | 38 | HW1T-KAA4 + CG1T-JAA6 | All fights after 1st are against Noob-Saibot | The Big Book of Game Genie Codes | 5758 |
| Mortal Kombat II | 1 | CVYA-BA7N | Timer is 2x as fast | The Big Book of Game Genie Codes | 5683 |
| Mortal Kombat II | 2 | LBYA-BA7N | Timer is 2x as slow | The Big Book of Game Genie Codes | 5684 |
| Mortal Kombat II | 3 | ABVT-BE64 | Infinite time | The Big Book of Game Genie Codes | 5685 |
| Mortal Kombat II | 4 | RETT-A6Y6 | Activate testing mode in options screen | The Big Book of Game Genie Codes | 5686 |
| Mortal Kombat II | Codes 5 Thru 21 are for 1-Player ONLY - Can't see ending. | The Big Book of Game Genie Codes | 5687 | ||
| Mortal Kombat II | 5 | ACMT-BE76 | Always fight Kung Lao | The Big Book of Game Genie Codes | 5688 |
| Mortal Kombat II | 6 | AGMT-BE76 | Always fight Liu Kang | The Big Book of Game Genie Codes | 5689 |
| Mortal Kombat II | 7 | ALMT-BE76 | Always fight Cage | The Big Book of Game Genie Codes | 5690 |
| Mortal Kombat II | 8 | ARMT-BE76 | Always fight Baraka | The Big Book of Game Genie Codes | 5691 |
| Mortal Kombat II | 9 | AWMT-BE76 | Always fight Kitana | The Big Book of Game Genie Codes | 5692 |
| Mortal Kombat II | 10 | A0MT-BE76 | Always fight Mileena | The Big Book of Game Genie Codes | 5693 |
| Mortal Kombat II | 11 | A4MT-BE76 | Always fight Shang Tsung | The Big Book of Game Genie Codes | 5694 |
| Mortal Kombat II | 12 | A8MT-BE76 | Always fight Rayden | The Big Book of Game Genie Codes | 5695 |
| Mortal Kombat II | 13 | BCMT-BE76 | Always fight Sub-Zero | The Big Book of Game Genie Codes | 5696 |
| Mortal Kombat II | 14 | BGMT-BE76 | Always fight Reptile | The Big Book of Game Genie Codes | 5697 |
| Mortal Kombat II | 15 | BLMT-BE76 | Always fight Scorpion | The Big Book of Game Genie Codes | 5698 |
| Mortal Kombat II | 16 | BRMT-BE76 | Always fight Jax | The Big Book of Game Genie Codes | 5699 |
| Mortal Kombat II | 17 | BWMT-BE76 | Always fight Kintaro | The Big Book of Game Genie Codes | 5700 |
| Mortal Kombat II | 18 | B0MT-BE76 | Always fight Shao Kahn | The Big Book of Game Genie Codes | 5701 |
| Mortal Kombat II | 19 | B4MT-BE76 | Always fight Smoke | The Big Book of Game Genie Codes | 5702 |
| Mortal Kombat II | 20 | B8MT-BE76 | Always fight Noob Saibot | The Big Book of Game Genie Codes | 5703 |
| Mortal Kombat II | 21 | CCMT-BE76 | Always fight Jade | The Big Book of Game Genie Codes | 5704 |
| Mortal Kombat II | 22 | RFWA-A6Y8 | Fatalities can be done at end of any round -- computer wins after winning 1 round | The Big Book of Game Genie Codes | 5705 |
| Mortal Kombat II | 23 | AP9A-BA7R | Lazy opponent! In 2nd round, loser of 1st round lies on ground (causes computer to act weird in some rounds) | The Big Book of Game Genie Codes | 5706 |
| Mortal Kombat II | 24 | A3XA-AJA4 | Player has 4x times as long to do fatalities, etc. | The Big Book of Game Genie Codes | 5707 |
| Mortal Kombat II | 25 | AB1T-CA4G + AA9T-CA3J | Auto fatalities | The Big Book of Game Genie Codes | 5708 |
| Mortal Kombat II | 26 | AB1T-CA4G + BT9T-CA3T | Auto friendship | The Big Book of Game Genie Codes | 5709 |
| Mortal Kombat II | 27 | AB1T-CA4G + RE9T-C6V0 | Auto babalities | The Big Book of Game Genie Codes | 5710 |
| Mortal Kombat II | Codes 28 Thru 36 Work at most distances. | The Big Book of Game Genie Codes | 5711 | ||
| Mortal Kombat II | 28 | A13A-AA5R | Mileena's Sai Throw does massive damage | The Big Book of Game Genie Codes | 5712 |
| Mortal Kombat II | 29 | A56A-AA46 | Liu Kang's High Fireball does massive damage | The Big Book of Game Genie Codes | 5713 |
| Mortal Kombat II | 30 | A56T-AA2C | Kung Lao's Hat Throw does massive damage | The Big Book of Game Genie Codes | 5714 |
| Mortal Kombat II | 31 | A95A-AA5C | Cage's Shadow Kick does massive damage | The Big Book of Game Genie Codes | 5715 |
| Mortal Kombat II | 32 | AX0A-AA86 | Reptile's Force Ball does massive damage | The Big Book of Game Genie Codes | 5716 |
| Mortal Kombat II | 33 | AX2A-AA8R | Shang Tsung's Flaming Skull attack does massive damage | The Big Book of Game Genie Codes | 5717 |
| Mortal Kombat II | 34 | AX3A-AA46 | Kitana's Fan Throw does massive damage | The Big Book of Game Genie Codes | 5718 |
| Mortal Kombat II | 35 | A54A-AA8G | Baraka's Blade Spark does massive damage | The Big Book of Game Genie Codes | 5719 |
| Mortal Kombat II | 36 | AX1T-AA3J | Rayden's Lightning Bolt does massive damage | The Big Book of Game Genie Codes | 5720 |
| Ms. Pac-Man | 1 | AJNA-AA30 | Infinite lives for Ms. Pac Man | The Big Book of Game Genie Codes | 5759 |
| Ms. Pac-Man | 2 | AEEA-AACA | Ms. Pac Man starts with 1 life | The Big Book of Game Genie Codes | 5760 |
| Ms. Pac-Man | 3 | BEEA-AACA | Ms. Pac Man starts with 9 lives | The Big Book of Game Genie Codes | 5761 |
| Ms. Pac-Man | 4 | AJNA-AA4J | Infinite lives for Pac Man | The Big Book of Game Genie Codes | 5762 |
| Ms. Pac-Man | 5 | BEEA-AACG | Pac Man starts with 9 lives | The Big Book of Game Genie Codes | 5763 |
| Ms. Pac-Man | 6 | AEEA-AACG | Pac Man starts with 1 life | The Big Book of Game Genie Codes | 5764 |
| Ms. Pac-Man | 7 | 4JNA-BACL | When Pac Man gets hit, Ms. Pac Man loses a life instead | The Big Book of Game Genie Codes | 5765 |
| Ms. Pac-Man | 8 | 5JNA-BAB2 | When Ms. Pac Man gets hit, Pac Man loses a life instead | The Big Book of Game Genie Codes | 5766 |
| Ms. Pac-Man | 9 | 2CWA-CAGN | Ghosts stay blue 1/2x as long as normal--most of the time | The Big Book of Game Genie Codes | 5767 |
| Ms. Pac-Man | 10 | ACWA-CGGN | Ghosts stay blue 2x as long as normal--most of the time | The Big Book of Game Genie Codes | 5768 |
| Ms. Pac-Man | 11 | ACWA-CNGN | Ghosts stay blue 4x as long as normal--most of the time | The Big Book of Game Genie Codes | 5769 |
| Ms. Pac-Man | 12 | AJ1A-AA6R | Ghosts stay blue until you eat them--most of the time | The Big Book of Game Genie Codes | 5770 |
| Mutant League Football | 1 | R19T-86VA | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 5783 |
| Mutant League Football | 2 | AG2T-0CHE | Each quarter is 1 minute long | The Big Book of Game Genie Codes | 5784 |
| Mutant League Football | 3 | B82T-0CHE | Each quarter is 15 minutes long | The Big Book of Game Genie Codes | 5785 |
| Mutant League Football | 4 | D42T-0CHE | Each quarter is 30 minutes long | The Big Book of Game Genie Codes | 5786 |
| Mutant League Football | 5 | ADKT-3A7E | Start with 0 timeouts | The Big Book of Game Genie Codes | 5787 |
| Mutant League Football | 6 | AHKT-3A7E | Start with 1 timeout | The Big Book of Game Genie Codes | 5788 |
| Mutant League Football | 7 | AMKT-3A7E | Start with 2 timeouts | The Big Book of Game Genie Codes | 5789 |
| Mutant League Football | 8 | A1KT-3A7E | Start with 5 timeouts | The Big Book of Game Genie Codes | 5790 |
| Mutant League Football | 9 | BDKT-3A7E | Start with 8 timeouts | The Big Book of Game Genie Codes | 5791 |
| Mutant League Football | 10 | RHJA-461A | Infinite timeouts | The Big Book of Game Genie Codes | 5792 |
| Mutant League Football | 11 | AXEA-4A9L | Timeouts not reset at halftime | The Big Book of Game Genie Codes | 5793 |
| Mutant League Football | 12 | CWSA-4AG6 + CXJT-4ADN | Play clock is 15 seconds | The Big Book of Game Genie Codes | 5794 |
| Mutant League Football | 13 | D4SA-4AG6 + D5JT-4ADN | Play clock is 30 seconds | The Big Book of Game Genie Codes | 5795 |
| Mutant League Football | 14 | HWSA-4AG6 + HXJT-4ADN | Play clock is 60 seconds | The Big Book of Game Genie Codes | 5796 |
| Mutant League Football | 15 | MLSA-4AG6 + MMJT-4ADN | Play clock is 90 seconds | The Big Book of Game Genie Codes | 5797 |
| Mutant League Football | 16 | RGSA-460L | Play clock is infinite | The Big Book of Game Genie Codes | 5798 |
| Mutant League Football | 17 | AKBA-0AGR + AKTA-4ADY | 2 downs to get a 1st down instead of 4 | The Big Book of Game Genie Codes | 5799 |
| Mutant League Football | 18 | APBA-0AGR + APTA-4ADY | 3 downs to get a 1st down instead of 4 | The Big Book of Game Genie Codes | 5800 |
| Mutant League Football | 19 | AKTA-4A2E | The down never increments | The Big Book of Game Genie Codes | 5801 |
| Mutant League Football | 20 | HBST-4AG2 | 1st and 5 after a kickoff or a 1st down | The Big Book of Game Genie Codes | 5802 |
| Mutant League Football | 21 | ZBST-4AG2 | 1st and 15 after a kickoff or a 1st down | The Big Book of Game Genie Codes | 5803 |
| Mutant League Football | 22 | 6BST-4AG2 | 1st and 20 after a kickoff or a 1st down | The Big Book of Game Genie Codes | 5804 |
| Mutant League Football | 23 | GBST-4EG2 | 1st and 50 after a kickoff or a 1st down | The Big Book of Game Genie Codes | 5805 |
| Mutant League Football | 24 | NBST-4JG2 | 1st and goal after a kickoff or a 1st down | The Big Book of Game Genie Codes | 5806 |
| Mutant League Football | 25 | HA1T-4AAW | 1st and 5 after a punt or loss of downs | The Big Book of Game Genie Codes | 5807 |
| Mutant League Football | 26 | ZA1T-4AAW | 1st and 15 after a punt or loss of downs | The Big Book of Game Genie Codes | 5808 |
| Mutant League Football | 27 | 6A1T-4AAW | 1st and 20 after a punt or loss of downs | The Big Book of Game Genie Codes | 5809 |
| Mutant League Football | 28 | GA1T-4EAW | 1st and 50 after a punt or loss of downs | The Big Book of Game Genie Codes | 5810 |
| Mutant League Football | 29 | NA1T-4JAW | 1st and goal after a punt or loss of downs | The Big Book of Game Genie Codes | 5811 |
| Mutant League Football | 30 | BXXA-2AH8 + BXXT-2AAG | Kick meter goes up to 1/3 maximum | The Big Book of Game Genie Codes | 5812 |
| Mutant League Football | 31 | DDXA-2AH8 + DDXT-2AAG | Kick meter goes up to 2/3 maximum | The Big Book of Game Genie Codes | 5813 |
| Mutant League Football | 32 | RHXT-26TR | Once kick meter reaches maximum, it stays there | The Big Book of Game Genie Codes | 5814 |
| Mutant League Football | 33 | AJMA-4A22 | Touchdown worth 0 points | The Big Book of Game Genie Codes | 5815 |
| Mutant League Football | 34 | REMA-5ET2 | Touchdown worth 1 point | The Big Book of Game Genie Codes | 5816 |
| Mutant League Football | 35 | REMA-5JT2 | Touchdown worth 2 points | The Big Book of Game Genie Codes | 5817 |
| Mutant League Football | 36 | REMA-5NT2 | Touchdown worth 3 points | The Big Book of Game Genie Codes | 5818 |
| Mutant League Football | 37 | REMA-5TT2 | Touchdown worth 4 points | The Big Book of Game Genie Codes | 5819 |
| Mutant League Football | 38 | REMA-5YT2 | Touchdown worth 5 points | The Big Book of Game Genie Codes | 5820 |
| Mutant League Football | 39 | REMA-56T2 | Touchdown worth 7 points | The Big Book of Game Genie Codes | 5821 |
| Mutant League Football | 40 | REMA-5AT2 | Touchdown worth 8 points | The Big Book of Game Genie Codes | 5822 |
| Mutant League Football | 41 | AJXT-4A6Y | Field goal worth 0 points | The Big Book of Game Genie Codes | 5823 |
| Mutant League Football | 42 | REXT-5EYY | Field goal worth 1 point | The Big Book of Game Genie Codes | 5824 |
| Mutant League Football | 43 | REXT-5JYY | Field goal worth 2 points | The Big Book of Game Genie Codes | 5825 |
| Mutant League Football | 44 | REXT-5TYY | Field goal worth 4 points | The Big Book of Game Genie Codes | 5826 |
| Mutant League Football | 45 | REXT-5YYY | Field goal worth 5 points | The Big Book of Game Genie Codes | 5827 |
| Mutant League Football | 46 | REXT-52YY | Field goal worth 6 points | The Big Book of Game Genie Codes | 5828 |
| Mutant League Football | 47 | REXT-56YY | Field goal worth 7 points | The Big Book of Game Genie Codes | 5829 |
| Mutant League Football | 48 | REXT-5AYY | Field goal worth 8 points | The Big Book of Game Genie Codes | 5830 |
| Mutant League Football | 49 | AL7T-2A36 | Safety worth 0 points | The Big Book of Game Genie Codes | 5831 |
| Mutant League Football | 50 | RG7T-3EV6 | Safety worth 1 point | The Big Book of Game Genie Codes | 5832 |
| Mutant League Football | 51 | RG7T-3NV6 | Safety worth 3 points | The Big Book of Game Genie Codes | 5833 |
| Mutant League Football | 52 | RG7T-3TV6 | Safety worth 4 points | The Big Book of Game Genie Codes | 5834 |
| Mutant League Football | 53 | RG7T-3YV6 | Safety worth 5 points | The Big Book of Game Genie Codes | 5835 |
| Mutant League Football | 54 | RG7T-32V6 | Safety worth 6 points | The Big Book of Game Genie Codes | 5836 |
| Mutant League Football | 55 | RG7T-36V6 | Safety worth 7 points | The Big Book of Game Genie Codes | 5837 |
| Mutant League Football | 56 | RG7T-3AV6 | Safety worth 8 points | The Big Book of Game Genie Codes | 5838 |
| Mutant League Football | 57 | AJXT-4A46 | Extra point worth 0 points | The Big Book of Game Genie Codes | 5839 |
| Mutant League Football | 58 | REXT-5JW6 | Extra point worth 2 points | The Big Book of Game Genie Codes | 5840 |
| Mutant League Football | 59 | REXT-5NW6 | Extra point worth 3 points | The Big Book of Game Genie Codes | 5841 |
| Mutant League Football | 60 | REXT-5TW6 | Extra point worth 4 points | The Big Book of Game Genie Codes | 5842 |
| Mutant League Football | 61 | REXT-5YW6 | Extra point worth 5 points | The Big Book of Game Genie Codes | 5843 |
| Mutant League Football | 62 | REXT-52W6 | Extra point worth 6 points | The Big Book of Game Genie Codes | 5844 |
| Mutant League Football | 63 | REXT-56W6 | Extra point worth 7 points | The Big Book of Game Genie Codes | 5845 |
| Mutant League Football | 64 | REXT-5AW6 | Extra point worth 8 points | The Big Book of Game Genie Codes | 5846 |
| Mutant League Football | 65 | AJMA-4A50 | 2 point conversion worth 0 points | The Big Book of Game Genie Codes | 5847 |
| Mutant League Football | 66 | REMA-5EX0 | 2 point conversion worth 1 point | The Big Book of Game Genie Codes | 5848 |
| Mutant League Football | 67 | REMA-5NX0 | 2 point conversion worth 3 points | The Big Book of Game Genie Codes | 5849 |
| Mutant League Football | 68 | REMA-5TX0 | 2 point conversion worth 4 points | The Big Book of Game Genie Codes | 5850 |
| Mutant League Football | 69 | REMA-5YX0 | 2 point conversion worth 5 points | The Big Book of Game Genie Codes | 5851 |
| Mutant League Football | 70 | REMA-52X0 | 2 point conversion worth 6 points | The Big Book of Game Genie Codes | 5852 |
| Mutant League Football | 71 | REMA-56X0 | 2 point conversion worth 7 points | The Big Book of Game Genie Codes | 5853 |
| Mutant League Football | 72 | REMA-5AX0 | 2 point conversion worth 8 points | The Big Book of Game Genie Codes | 5854 |
| Mutant League Hockey | 1 | ATDA-AA6T | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 5855 |
| Mutant League Hockey | 2 | AK9A-AAFL | 1-pt. shots worth 2 | The Big Book of Game Genie Codes | 5856 |
| Mutant League Hockey | 3 | AP9A-AAFL | 1-pt. shots worth 3 | The Big Book of Game Genie Codes | 5857 |
| Mutant League Hockey | 4 | AV9A-AAFL | 1-pt. shots worth 4 | The Big Book of Game Genie Codes | 5858 |
| Mutant League Hockey | 5 | AZ9A-AAFL | 1-pt. shots worth 5 | The Big Book of Game Genie Codes | 5859 |
| Mutant League Hockey | 6 | A39A-AAFL | 1-pt. shots worth 6 | The Big Book of Game Genie Codes | 5860 |
| Mutant League Hockey | 7 | A79A-AAFL | 1-pt. shots worth 7 | The Big Book of Game Genie Codes | 5861 |
| Mutant League Hockey | 8 | BB9A-AAFL | 1-pt. shots worth 8 | The Big Book of Game Genie Codes | 5862 |
| Mutant League Hockey | 9 | P39A-BJ0Y | 2-pt. shots worth 3 | The Big Book of Game Genie Codes | 5863 |
| Mutant League Hockey | 10 | P39A-BN0Y | 2-pt. shots worth 4 | The Big Book of Game Genie Codes | 5864 |
| Mutant League Hockey | 11 | P39A-BT0Y | 2-pt. shots worth 5 | The Big Book of Game Genie Codes | 5865 |
| Mutant League Hockey | 12 | P39A-BY0Y | 2-pt. shots worth 6 | The Big Book of Game Genie Codes | 5866 |
| Mutant League Hockey | 13 | P39A-B20Y | 2-pt. shots worth 7 | The Big Book of Game Genie Codes | 5867 |
| Mutant League Hockey | 14 | P39A-B60Y | 2-pt. shots worth 8 | The Big Book of Game Genie Codes | 5868 |
| Mutant League Hockey | 15 | P39A-BA0Y | 2-pt. shots worth 9 | The Big Book of Game Genie Codes | 5869 |
| Mutant League Hockey | 16 | G79A-AAGT | 2-pointers scored very close to goal | The Big Book of Game Genie Codes | 5870 |
| Mutant League Hockey | 17 | P39A-AAGT | 2-pointers scored halfway between blue line and goal | The Big Book of Game Genie Codes | 5871 |
| Mutant League Hockey | 18 | YZ9A-AAGT | 2-pointers scored a little closer | The Big Book of Game Genie Codes | 5872 |
| Mutant League Hockey | 19 | CV9A-ACGT | 2-pointers scored a little farther away than the blue line | The Big Book of Game Genie Codes | 5873 |
| Mutant League Hockey | 20 | AJ5A-AA7C | Start with final scores from last game played | The Big Book of Game Genie Codes | 5874 |
| Mutant League Hockey | For Codes 21 thru 27, pick 5-Min. periods from the main menu. | The Big Book of Game Genie Codes | 5875 | ||
| Mutant League Hockey | 21 | AHAT-CGGW | 1-min. periods | The Big Book of Game Genie Codes | 5876 |
| Mutant League Hockey | 22 | AMAT-CGGW | 2-min. periods | The Big Book of Game Genie Codes | 5877 |
| Mutant League Hockey | 23 | AXAT-CGGW | 4-min. periods | The Big Book of Game Genie Codes | 5878 |
| Mutant League Hockey | 24 | A5AT-CGGW | 6-min. periods | The Big Book of Game Genie Codes | 5879 |
| Mutant League Hockey | 25 | A9AT-CGGW | 7-min. periods | The Big Book of Game Genie Codes | 5880 |
| Mutant League Hockey | 26 | BHAT-CGGW | 9-min. periods | The Big Book of Game Genie Codes | 5881 |
| Mutant League Hockey | 27 | RFFA-A6V2 | Infinite timeouts (the option will disappear, | The Big Book of Game Genie Codes | 5882 |
| NBA Jam | EFFECTS SWITCH MUST BE ON BEFORE TIP-OFF. | The Big Book of Game Genie Codes | 5883 | ||
| NBA Jam | 1 | SGFB-3EVN + NWFB-36BT | Visitor's baskets worth 1 point more | The Big Book of Game Genie Codes | 5884 |
| NBA Jam | 2 | SGFB-3JVN + NWFB-36BT | Visitor's baskets worth 2 points more | The Big Book of Game Genie Codes | 5885 |
| NBA Jam | 3 | SGFB-3NVN + NWFB-36BT | Visitor's baskets worth 3 points more | The Big Book of Game Genie Codes | 5886 |
| NBA Jam | 4 | SGFB-3TVN + NWFB-36BT | Visitor's baskets worth 4 points more | The Big Book of Game Genie Codes | 5887 |
| NBA Jam | 5 | SGFB-3YVN + NWFB-36BT | Visitor's baskets worth 5 points more | The Big Book of Game Genie Codes | 5888 |
| NBA Jam | 6 | SGFB-32VN + NWFB-36BT | Visitor's baskets worth 6 points more | The Big Book of Game Genie Codes | 5889 |
| NBA Jam | 7 | SGFB-36VN + NWFB-36BT | Visitor's baskets worth 7 points more | The Big Book of Game Genie Codes | 5890 |
| NBA Jam | 8 | SGFB-3AVN + NWFB-36BT | Visitor's baskets worth 8 points more | The Big Book of Game Genie Codes | 5891 |
| NBA Jam | 9 | SGFB-3EV6 + NWFB-36CA | Home's baskets worth 1 point more | The Big Book of Game Genie Codes | 5892 |
| NBA Jam | 10 | SGFB-3JV6 + NWFB-36CA | Home's baskets worth 2 points more | The Big Book of Game Genie Codes | 5893 |
| NBA Jam | 11 | SGFB-3NV6 + NWFB-36CA | Home's baskets worth 3 points more | The Big Book of Game Genie Codes | 5894 |
| NBA Jam | 12 | SGFB-3TV6 + NWFB-36CA | Home's baskets worth 4 points more | The Big Book of Game Genie Codes | 5895 |
| NBA Jam | 13 | SGFB-3YV6 + NWFB-36CA | Home's baskets worth 5 points more | The Big Book of Game Genie Codes | 5896 |
| NBA Jam | 14 | SGFB-32V6 + NWFB-36CA | Home's baskets worth 6 points more | The Big Book of Game Genie Codes | 5897 |
| NBA Jam | 15 | SGFB-36V6 + NWFB-36CA | Home's baskets worth 7 points more | The Big Book of Game Genie Codes | 5898 |
| NBA Jam | 16 | SGFB-3AV6 + NWFB-36CA | Home's baskets worth 8 points more | The Big Book of Game Genie Codes | 5899 |
| NBA Jam | 17 | RGPV-46Y2 All | players have super defensive ability | The Big Book of Game Genie Codes | 5900 |
| NBA Jam | 18 | BWPV-4A74 | All players have super interception ability | The Big Book of Game Genie Codes | 5901 |
| NBA Jam | 19 | BWPV-4A8W | All players have super dunk ability | The Big Book of Game Genie Codes | 5902 |
| NBA Jam | 20 | BWPV-4A7C | All players are always "on fire" | The Big Book of Game Genie Codes | 5903 |
| NBA Jam | 21 | BWRB-4A2C | All players have infinite turbo | The Big Book of Game Genie Codes | 5904 |
| NBA Jam | 22 | BWRB-4A24 | "Juice" mode | The Big Book of Game Genie Codes | 5905 |
| NBA Jam | 23 | BWPV-4A9J | Shot success percentages displayed for all non-dunk shots | The Big Book of Game Genie Codes | 5906 |
| NBA Jam | FOR ALL TIMER CODES, LEAVE SPEED ON 3. | The Big Book of Game Genie Codes | 5907 | ||
| NBA Jam | 24 | AA4V-J8N0 | Timer counts down slower than setting 1 | The Big Book of Game Genie Codes | 5908 |
| NBA Jam | 25 | AA4V-K8E0 | Timer counts down VERY slowly | The Big Book of Game Genie Codes | 5909 |
| NBA Jam | 26 | AA4V-J860 | Timer counts down faster than setting 5 | The Big Book of Game Genie Codes | 5910 |
| NBA Jam | 27 | AA4V-K860 | Timer counts down very fast | The Big Book of Game Genie Codes | 5911 |
| NBA Jam | 28 | AAEV-LADR | Only need 1 basket to be "on fire" | The Big Book of Game Genie Codes | 5912 |
| NBA Jam | 29 | AEEV-LADR | Only need 2 baskets to be "on fire" | The Big Book of Game Genie Codes | 5913 |
| NBA Jam | 30 | AWEV-2AFG + ANEV-LADR | Need 4 baskets to be "on fire" | The Big Book of Game Genie Codes | 5914 |
| NBA Jam | 31 | A0EV-2AFG + ATEV-LADR | Need 5 baskets to be "on fire" | The Big Book of Game Genie Codes | 5915 |
| NBA Jam | 32 | A4EV-2AFG + AYEV-LADR | Need 6 baskets to be "on fire" | The Big Book of Game Genie Codes | 5916 |
| NBA Jam | 33 | A8EV-2AFG + A2EV-LADR | Need 7 baskets to be "on fire" | The Big Book of Game Genie Codes | 5917 |
| NBA Jam | 34 | BCEV-2AFG + A6EV-LADR | Need 8 baskets to be "on fire" | The Big Book of Game Genie Codes | 5918 |
| NBA Jam | 35 | BGEV-2AFG + BAEV-LADR | Need 9 baskets to be "on fire" | The Big Book of Game Genie Codes | 5919 |
| NBA Jam | 36 | BLEV-2AFG + BEEV-LADR | Need 10 baskets to be "on fire" | The Big Book of Game Genie Codes | 5920 |
| NBA Jam | 37 | BLEV-2A9T | Players 1 and 3 stay "on fire" when the other team scores | The Big Book of Game Genie Codes | 5921 |
| NBA Jam | 38 | BLFB-2A2A | Players 2 and 4 stay "on fire" when the other team scores | The Big Book of Game Genie Codes | 5922 |
| NBA Jam | 39 | AC2B-JACT | Turbo bar never goes up (until next quarter) | The Big Book of Game Genie Codes | 5923 |
| NBA Jam | 40 | AC2B-J6CT | Turbo bar restores extremely slowly | The Big Book of Game Genie Codes | 5924 |
| NBA Jam | 41 | AC2B-KLCT | Turbo bar restores much slower | The Big Book of Game Genie Codes | 5925 |
| NBA Jam | 42 | AC2B-K4CT | Turbo bar restores slower | The Big Book of Game Genie Codes | 5926 |
| NBA Jam | 43 | AC2B-JAWT | Turbo bar restores faster | The Big Book of Game Genie Codes | 5927 |
| NBA Jam | 44 | AC2B-KAWT | Turbo bar restores much faster | The Big Book of Game Genie Codes | 5928 |
| NBA Jam | 45 | AC2B-JDCT | Turbo bar restores extremely fast | The Big Book of Game Genie Codes | 5929 |
| NBA Jam | 46 | ABWB-LJA6 | Player 1's turbo drains very slowly | The Big Book of Game Genie Codes | 5930 |
| NBA Jam | 47 | ABWB-LWA6 | Player 1's turbo drains slower | The Big Book of Game Genie Codes | 5931 |
| NBA Jam | 48 | ABWB-MAA6 | Player 1's turbo drains slightly slower | The Big Book of Game Genie Codes | 5932 |
| NBA Jam | 49 | ABWB-LEJ6 | Player 1's turbo drains slightly faster | The Big Book of Game Genie Codes | 5933 |
| NBA Jam | 50 | ABWB-L4J6 | Player 1's turbo drains faster | The Big Book of Game Genie Codes | 5934 |
| NBA Jam | 51 | ABWB-MTJ6 | Player 1's turbo drains very fast | The Big Book of Game Genie Codes | 5935 |
| NBA Jam | 52 | ABWB-LJDT | Player 2's turbo drains very slowly | The Big Book of Game Genie Codes | 5936 |
| NBA Jam | 53 | ABWB-LWDT | Player 2's turbo drains slower | The Big Book of Game Genie Codes | 5937 |
| NBA Jam | 54 | ABWB-MADT | Player 2's turbo drains slightly slower | The Big Book of Game Genie Codes | 5938 |
| NBA Jam | 55 | ABWB-LEMT | Player 2's turbo drains slightly faster | The Big Book of Game Genie Codes | 5939 |
| NBA Jam | 56 | ABWB-L4MT | Player 2's turbo drains faster | The Big Book of Game Genie Codes | 5940 |
| NBA Jam | 57 | ABWB-MTMT | Player 2's turbo drains very fast | The Big Book of Game Genie Codes | 5941 |
| NBA Jam | 58 | ABWB-LJGE | Player 3's turbo drains very slowly | The Big Book of Game Genie Codes | 5942 |
| NBA Jam | 59 | ABWB-LWGE | Player 3's turbo drains slower | The Big Book of Game Genie Codes | 5943 |
| NBA Jam | 60 | ABWB-MAGE | Player 3's turbo drains slightly slower | The Big Book of Game Genie Codes | 5944 |
| NBA Jam | 61 | ABWB-LERE | Player 3's turbo drains slightly faster | The Big Book of Game Genie Codes | 5945 |
| NBA Jam | 62 | ABWB-L4RE | Player 3's turbo drains faster | The Big Book of Game Genie Codes | 5946 |
| NBA Jam | 63 | ABWB-MTRE | Player 3's turbo drains very fast | The Big Book of Game Genie Codes | 5947 |
| NBA Jam | 64 | ABWV-LJA2 | Player 4's turbo drains very slowly | The Big Book of Game Genie Codes | 5948 |
| NBA Jam | 65 | ABWV-LWA2 | Player 4's turbo drains slower | The Big Book of Game Genie Codes | 5949 |
| NBA Jam | 66 | ABWV-MAA2 | Player 4's turbo drains slightly slower | The Big Book of Game Genie Codes | 5950 |
| NBA Jam | 67 | ABWV-LEJ2 | Player 4's turbo drains slightly faster | The Big Book of Game Genie Codes | 5951 |
| NBA Jam | 68 | ABWV-L4J2 | Player 4's turbo drains faster | The Big Book of Game Genie Codes | 5952 |
| NBA Jam | 69 | ABWV-MTJ2 | Player 4's turbo drains very fast | The Big Book of Game Genie Codes | 5953 |
| NBA Jam | 70 | TBXV-4DC4 + 97XV-4BC6 + RFBB-46X6 | Enter AA in the initial entry screen and all power-ups (Codes 17 thru 21) will be enabled. | The Big Book of Game Genie Codes | 5954 |
| NBA JAM Tournament Edition | 1 | REDT-A602 | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 5955 |
| NBA JAM Tournament Edition | 2 | AXHW-YA5J + 9DHW-YA50 | All secret power-ups on for all players | The Big Book of Game Genie Codes | 5956 |
| NBA JAM Tournament Edition | 3 | AXHW-YA5J + 9DHW-YA50 + AMJC-YGSE | All secret power-ups except slippery floors on for all players | The Big Book of Game Genie Codes | 5957 |
| NBA JAM Tournament Edition | DON'T USE ANY SECRET KEYPAD TRICKS WITH THE FOLLOWING CODES | The Big Book of Game Genie Codes | 5958 | ||
| NBA JAM Tournament Edition | 4 | PFXW-PEYJ | Player 1 has Quick Hands | The Big Book of Game Genie Codes | 5959 |
| NBA JAM Tournament Edition | 5 | PFXW-PEY2 | Player 1 has Max Power | The Big Book of Game Genie Codes | 5960 |
| NBA JAM Tournament Edition | 6 | PFXW-PEZJ | Player 1 has powered up goal tending | The Big Book of Game Genie Codes | 5961 |
| NBA JAM Tournament Edition | 7 | PFXW-PEZ2 | Player 1 is always on fire | The Big Book of Game Genie Codes | 5962 |
| NBA JAM Tournament Edition | 8 | PFXW-PE0J | Player 1 has infinite turbo | The Big Book of Game Genie Codes | 5963 |
| NBA JAM Tournament Edition | 9 | PFXW-PE02 | Player 1 has powered up offense | The Big Book of Game Genie Codes | 5964 |
| NBA JAM Tournament Edition | 10 | PFXW-PE1J | Player 1 has powered up 3 pointers | The Big Book of Game Genie Codes | 5965 |
| NBA JAM Tournament Edition | 11 | PFXW-PE12 | Player 1 has powered up super dunks | The Big Book of Game Genie Codes | 5966 |
| NBA JAM Tournament Edition | 12 | PFYC-PETJ | Player 1 has powered up blocks | The Big Book of Game Genie Codes | 5967 |
| NBA JAM Tournament Edition | 13 | PFYC-PET2 | Player 1 knocks both opponents down by pushing one | The Big Book of Game Genie Codes | 5968 |
| NBA JAM Tournament Edition | 14 | PFYC-PEVJ | Player 1 knocks opposite opponent down | The Big Book of Game Genie Codes | 5969 |
| NBA JAM Tournament Edition | 15 | PFYC-PEV2 | Player 1 is faster | The Big Book of Game Genie Codes | 5970 |
| NBA JAM Tournament Edition | 16 | PFYC-PEWJ | Player 1 has teleport passing | The Big Book of Game Genie Codes | 5971 |
| NBA JAM Tournament Edition | 17 | PFYC-PEXY | Player 1 has high shots | The Big Book of Game Genie Codes | 5972 |
| NBA JAM Tournament Edition | 18 | PKXW-PEYN | Player 2 has Quick Hands | The Big Book of Game Genie Codes | 5973 |
| NBA JAM Tournament Edition | 19 | PKXW-PEY6 | Player 2 has Max Power | The Big Book of Game Genie Codes | 5974 |
| NBA JAM Tournament Edition | 20 | PKXW-PEZN | Player 2 has powered up goal tending | The Big Book of Game Genie Codes | 5975 |
| NBA JAM Tournament Edition | 21 | PKXW-PEZ6 | Player 2 is always on fire | The Big Book of Game Genie Codes | 5976 |
| NBA JAM Tournament Edition | 22 | PKXW-PE0N | Player 2 has infinite turbo | The Big Book of Game Genie Codes | 5977 |
| NBA JAM Tournament Edition | 23 | PKXW-PE06 | Player 2 has powered up offense | The Big Book of Game Genie Codes | 5978 |
| NBA JAM Tournament Edition | 24 | PKXW-PE1N | Player 2 has powered up 3 pointers | The Big Book of Game Genie Codes | 5979 |
| NBA JAM Tournament Edition | 25 | PKXW-PE16 | Player 2 has powered up super dunks | The Big Book of Game Genie Codes | 5980 |
| NBA JAM Tournament Edition | 26 | PKYC-PETN | Player 2 has powered up blocks | The Big Book of Game Genie Codes | 5981 |
| NBA JAM Tournament Edition | 27 | PKYC-PET6 | Player 2 knocks both opponents down by pushing one | The Big Book of Game Genie Codes | 5982 |
| NBA JAM Tournament Edition | 28 | PKYC-PEVN | Player 2 knocks opposite opponent down | The Big Book of Game Genie Codes | 5983 |
| NBA JAM Tournament Edition | 29 | PKYC-PEV6 | Player 2 is faster | The Big Book of Game Genie Codes | 5984 |
| NBA JAM Tournament Edition | 30 | PKYC-PEWN | Player 2 has teleport passing | The Big Book of Game Genie Codes | 5985 |
| NBA JAM Tournament Edition | 31 | PKYC-PEX2 | Player 2 has high shots | The Big Book of Game Genie Codes | 5986 |
| NBA JAM Tournament Edition | 32 | PPXW-PEYT | Player 3 has Quick Hands | The Big Book of Game Genie Codes | 5987 |
| NBA JAM Tournament Edition | 33 | PPXW-PEZA | Player 3 has Max Power | The Big Book of Game Genie Codes | 5988 |
| NBA JAM Tournament Edition | 34 | PPXW-PEZT | Player 3 has powered up goal tending | The Big Book of Game Genie Codes | 5989 |
| NBA JAM Tournament Edition | 35 | PPXW-PE0A | Player 3 is always on fire | The Big Book of Game Genie Codes | 5990 |
| NBA JAM Tournament Edition | 36 | PPXW-PE0T | Player 3 has infinite turbo | The Big Book of Game Genie Codes | 5991 |
| NBA JAM Tournament Edition | 37 | PPXW-PE1A | Player 3 has powered up offense | The Big Book of Game Genie Codes | 5992 |
| NBA JAM Tournament Edition | 38 | PPXW-PE1T | Player 3 has powered up 3 pointers | The Big Book of Game Genie Codes | 5993 |
| NBA JAM Tournament Edition | 39 | PPYC-PETA | Player 3 has powered up super dunks | The Big Book of Game Genie Codes | 5994 |
| NBA JAM Tournament Edition | 40 | PPYC-PETT | Player 3 has powered up blocks | The Big Book of Game Genie Codes | 5995 |
| NBA JAM Tournament Edition | 41 | PPYC-PEVA | Player 3 knocks both opponents down by pushing one | The Big Book of Game Genie Codes | 5996 |
| NBA JAM Tournament Edition | 42 | PPYC-PEVT | Player 3 knocks opposite opponent down | The Big Book of Game Genie Codes | 5997 |
| NBA JAM Tournament Edition | 43 | PPYC-PEWA | Player 3 is faster | The Big Book of Game Genie Codes | 5998 |
| NBA JAM Tournament Edition | 44 | PPYC-PEWT | Player 3 has teleport passing | The Big Book of Game Genie Codes | 5999 |
| NBA JAM Tournament Edition | 45 | PPYC-PEX6 | Player 3 has high shots | The Big Book of Game Genie Codes | 6000 |
| NBA JAM Tournament Edition | 46 | PVXW-PEYY | Player 4 has Quick Hands | The Big Book of Game Genie Codes | 6001 |
| NBA JAM Tournament Edition | 47 | PVXW-PEZE | Player 4 has Max Power | The Big Book of Game Genie Codes | 6002 |
| NBA JAM Tournament Edition | 48 | PVXW-PEZY | Player 4 has powered up goal tending | The Big Book of Game Genie Codes | 6003 |
| NBA JAM Tournament Edition | 49 | PVXW-PE0E | Player 4 is always on fire | The Big Book of Game Genie Codes | 6004 |
| NBA JAM Tournament Edition | 50 | PVXW-PE0Y | Player 4 has infinite turbo | The Big Book of Game Genie Codes | 6005 |
| NBA JAM Tournament Edition | 51 | PVXW-PE1E | Player 4 has powered up offense | The Big Book of Game Genie Codes | 6006 |
| NBA JAM Tournament Edition | 52 | PVXW-PE1Y | Player 4 has powered up 3 pointers | The Big Book of Game Genie Codes | 6007 |
| NBA JAM Tournament Edition | 53 | PVYC-PETE | Player 4 has powered up super dunks | The Big Book of Game Genie Codes | 6008 |
| NBA JAM Tournament Edition | 54 | PVYC-PETY | Player 4 has powered up blocks | The Big Book of Game Genie Codes | 6009 |
| NBA JAM Tournament Edition | 55 | PVYC-PEVE | Player 4 knocks both opponents down by pushing one | The Big Book of Game Genie Codes | 6010 |
| NBA JAM Tournament Edition | 56 | PVYC-PEVY | Player 4 knocks opposite opponent down | The Big Book of Game Genie Codes | 6011 |
| NBA JAM Tournament Edition | 57 | PVYC-PEWE | Player 4 is faster | The Big Book of Game Genie Codes | 6012 |
| NBA JAM Tournament Edition | 58 | PVYC-PEWY | Player 4 has teleport passing | The Big Book of Game Genie Codes | 6013 |
| NBA JAM Tournament Edition | 59 | PVYC-PEYA | Player 4 has high shots | The Big Book of Game Genie Codes | 6014 |
| NFL Football '94 Starring Joe Montana | 1 | ABTT-CAF6 | Player 1 starts each half with 0 timeouts | The Big Book of Game Genie Codes | 6015 |
| NFL Football '94 Starring Joe Montana | 2 | AZTT-CAF6 | Player 1 starts each half with 5 timeouts | The Big Book of Game Genie Codes | 6016 |
| NFL Football '94 Starring Joe Montana | 3 | BBTT-CAF6 | Player 1 starts each half with 8 timeouts | The Big Book of Game Genie Codes | 6017 |
| NFL Football '94 Starring Joe Montana | 4 | AVST-AA4R | Player 1 has infinite timeouts | The Big Book of Game Genie Codes | 6018 |
| NFL Football '94 Starring Joe Montana | 5 | ABTT-CAGC | Player 2 starts each half with 0 timeouts | The Big Book of Game Genie Codes | 6019 |
| NFL Football '94 Starring Joe Montana | 6 | AZTT-CAGC | Player 2 starts each half with 5 timeouts | The Big Book of Game Genie Codes | 6020 |
| NFL Football '94 Starring Joe Montana | 7 | BBTT-CAGC | Player 2 starts each half with 8 timeouts | The Big Book of Game Genie Codes | 6021 |
| NFL Football '94 Starring Joe Montana | 8 | AVST-AA6J | Player 2 has infinite timeouts | The Big Book of Game Genie Codes | 6022 |
| NFL Football '94 Starring Joe Montana | 9 | GBTA-CAFE | Play clock resets to 30 seconds | The Big Book of Game Genie Codes | 6023 |
| NFL Football '94 Starring Joe Montana | 10 | JZTA-CAFE | Play clock resets to 45 seconds | The Big Book of Game Genie Codes | 6024 |
| NFL Football '94 Starring Joe Montana | 11 | NBTA-CAFE | Play clock resets to 60 seconds | The Big Book of Game Genie Codes | 6025 |
| NFL Football '94 Starring Joe Montana | 12 | DANT-AA6C | Play clock does not run--infinite time to choose play | The Big Book of Game Genie Codes | 6026 |
| NFL Football '94 Starring Joe Montana | 13 | AD7T-CCHT | Each quarter is 1 minute long | The Big Book of Game Genie Codes | 6027 |
| NFL Football '94 Starring Joe Montana | 14 | AD7T-CGHT | Each quarter is 3 minutes long | The Big Book of Game Genie Codes | 6028 |
| NFL Football '94 Starring Joe Montana | 15 | AD7T-CAST | Each quarter is 20 minutes long | The Big Book of Game Genie Codes | 6029 |
| NFL Football '94 Starring Joe Montana | 16 | AD7T-DAST | Each quarter is 30 minutes long | The Big Book of Game Genie Codes | 6030 |
| NFL Football '94 Starring Joe Montana | 17 | AKDA-EAHC | 1 play to get a 1st down instead of 4 | The Big Book of Game Genie Codes | 6031 |
| NFL Football '94 Starring Joe Montana | 18 | APDA-EAHC | 2 plays to get a 1st down instead of 4 | The Big Book of Game Genie Codes | 6032 |
| NFL Football '94 Starring Joe Montana | 19 | AVDA-EAHC | 3 plays to get a 1st down instead of 4 | The Big Book of Game Genie Codes | 6033 |
| NFL Football '94 Starring Joe Montana | 20 | ABDT-F19N + ABDT-ELHY | 5 yards needed for a 1st down | The Big Book of Game Genie Codes | 6034 |
| NFL Football '94 Starring Joe Montana | 21 | ABDT-FD9N + ABDT-E8HY | 15 yards needed for a 1st down | The Big Book of Game Genie Codes | 6035 |
| NFL Football '94 Starring Joe Montana | 22 | ABDT-E39N + ABDT-FJHY | 20 yards needed for a 1st down | The Big Book of Game Genie Codes | 6036 |
| NFL Football '94 Starring Joe Montana | 23 | AKDT-EA94 | Always 1st and goal | The Big Book of Game Genie Codes | 6037 |
| NFL Football '94 Starring Joe Montana | 24 | ABEA-EAE2 | Touchdown worth 0 pts. | The Big Book of Game Genie Codes | 6038 |
| NFL Football '94 Starring Joe Montana | 25 | APEA-EAE2 | Touchdown worth 3 pts. | The Big Book of Game Genie Codes | 6039 |
| NFL Football '94 Starring Joe Montana | 26 | AZEA-EAE2 | Touchdown worth 5 pts. | The Big Book of Game Genie Codes | 6040 |
| NFL Football '94 Starring Joe Montana | 27 | BFEA-EAE2 | Touchdown worth 9 pts. | The Big Book of Game Genie Codes | 6041 |
| NFL Football '94 Starring Joe Montana | 28 | CBEA-EAE2 | Touchdown worth 10 pts. | The Big Book of Game Genie Codes | 6042 |
| NFL Football '94 Starring Joe Montana | 29 | ABEA-EAEE | Extra pt. worth 0 pts. | The Big Book of Game Genie Codes | 6043 |
| NFL Football '94 Starring Joe Montana | 30 | AVEA-EAEE | Extra pt. worth 4 pts. | The Big Book of Game Genie Codes | 6044 |
| NFL Football '94 Starring Joe Montana | 31 | AZEA-EAEE | Extra pt. worth 5 pts. | The Big Book of Game Genie Codes | 6045 |
| NFL Football '94 Starring Joe Montana | 32 | A7EA-EAEE | Extra pt. worth 7 pts. | The Big Book of Game Genie Codes | 6046 |
| NFL Football '94 Starring Joe Montana | 33 | BFEA-EAEE | Extra pt. worth 9 pts. | The Big Book of Game Genie Codes | 6047 |
| NFL Football '94 Starring Joe Montana | 34 | CBEA-EAEE | Extra pt. worth 10 pts. | The Big Book of Game Genie Codes | 6048 |
| NFL Football '94 Starring Joe Montana | 35 | ABEA-EAER | Field goal worth 0 pts. | The Big Book of Game Genie Codes | 6049 |
| NFL Football '94 Starring Joe Montana | 36 | AZEA-EAER | Field goal worth 5 pts. | The Big Book of Game Genie Codes | 6050 |
| NFL Football '94 Starring Joe Montana | 37 | A3EA-EAER | Field goal worth 6 pts. | The Big Book of Game Genie Codes | 6051 |
| NFL Football '94 Starring Joe Montana | 38 | BFEA-EAER | Field goal worth 9 pts. | The Big Book of Game Genie Codes | 6052 |
| NFL Football '94 Starring Joe Montana | 39 | CBEA-EAER | Field goal worth 10 pts. | The Big Book of Game Genie Codes | 6053 |
| NFL Football '94 Starring Joe Montana | 40 | ABEA-EAGE | Safety worth 0 pts. | The Big Book of Game Genie Codes | 6054 |
| NFL Football '94 Starring Joe Montana | 41 | AZEA-EAGE | Safety worth 5 pts. | The Big Book of Game Genie Codes | 6055 |
| NFL Football '94 Starring Joe Montana | 42 | A7EA-EAGE | Safety worth 7 pts. | The Big Book of Game Genie Codes | 6056 |
| NFL Football '94 Starring Joe Montana | 43 | BFEA-EAGE | Safety worth 9 pts. | The Big Book of Game Genie Codes | 6057 |
| NFL Football '94 Starring Joe Montana | 44 | CBEA-EAGE | Safety worth 10 pts. | The Big Book of Game Genie Codes | 6058 |
| NFL Quarterback Club '96 | 1 | AEVT-AABC | Start with 1 timeout | The Big Book of Game Genie Codes | 6059 |
| NFL Quarterback Club '96 | 2 | AJVT-AABC | Start with 2 timeouts | The Big Book of Game Genie Codes | 6060 |
| NFL Quarterback Club '96 | 3 | AYVT-AABC | Start with 5 timeouts | The Big Book of Game Genie Codes | 6061 |
| NFL Quarterback Club '96 | 4 | A6VT-AABC | Start with 7 timeouts | The Big Book of Game Genie Codes | 6062 |
| NFL Quarterback Club '96 | 5 | BEVT-AABC | Start with 9 timeouts | The Big Book of Game Genie Codes | 6063 |
| NFL Quarterback Club '96 | 6 | ABHT-AAE4 | Infinite timeouts | The Big Book of Game Genie Codes | 6064 |
| NFL Quarterback Club '96 | 7 | RYZA-A6YT | Infinite play clock time | The Big Book of Game Genie Codes | 6065 |
| NFL Quarterback Club '96 | 8 | ALKT-AAB6 + ALET-CACA | Always start on second down | The Big Book of Game Genie Codes | 6066 |
| NFL Quarterback Club '96 | 9 | ARKT-AAB6 + ARET-CACA | Always start on third down | The Big Book of Game Genie Codes | 6067 |
| NFL Quarterback Club '96 | 10 | AWKT-AAB6 + AWET-CACA | Always start on fourth down | The Big Book of Game Genie Codes | 6068 |
| NFL Quarterback Club '96 | 11 | ACEA-CAF6 | Its always 1st down | The Big Book of Game Genie Codes | 6069 |
| NFL Quarterback Club '96 | 12 | PWAA-DA02 | Safeties are worth worth 0 points | The Big Book of Game Genie Codes | 6070 |
| NFL Quarterback Club '96 | 13 | PWAA-DE02 | Safeties are worth worth 1 point | The Big Book of Game Genie Codes | 6071 |
| NFL Quarterback Club '96 | 14 | PWAA-DN02 | Safeties are worth worth 3 points | The Big Book of Game Genie Codes | 6072 |
| NFL Quarterback Club '96 | 15 | PWAA-DT02 | Safeties are worth worth 4 points | The Big Book of Game Genie Codes | 6073 |
| NFL Quarterback Club '96 | 16 | PWAA-DY02 | Safeties are worth worth 5 points | The Big Book of Game Genie Codes | 6074 |
| NFL Quarterback Club '96 | 17 | PWAA-D202 | Safeties are worth worth 6 points | The Big Book of Game Genie Codes | 6075 |
| NFL Quarterback Club '96 | 18 | PWAA-D602 | Safeties are worth worth 7 points | The Big Book of Game Genie Codes | 6076 |
| NFL Quarterback Club '96 | 19 | PWAA-DAT0 | Touchdowns are worth 0 points | The Big Book of Game Genie Codes | 6077 |
| NFL Quarterback Club '96 | 20 | PWAA-DET0 | Touchdowns are worth 1 point | The Big Book of Game Genie Codes | 6078 |
| NFL Quarterback Club '96 | 21 | PWAA-DJT0 | Touchdowns are worth 2 points | The Big Book of Game Genie Codes | 6079 |
| NFL Quarterback Club '96 | 22 | PWAA-DNT0 | Touchdowns are worth 3 points | The Big Book of Game Genie Codes | 6080 |
| NFL Quarterback Club '96 | 23 | PWAA-DTT0 | Touchdowns are worth 4 points | The Big Book of Game Genie Codes | 6081 |
| NFL Quarterback Club '96 | 24 | PWAA-DYT0 | Touchdowns are worth 5 points | The Big Book of Game Genie Codes | 6082 |
| NFL Quarterback Club '96 | 25 | PWAA-D6T0 | Touchdowns are worth 7 points | The Big Book of Game Genie Codes | 6083 |
| NFL Sports Talk Football Starring Joe Montana | 1 | AK8T-EAD0 | Only have 1 play to make a first down | The Big Book of Game Genie Codes | 6084 |
| NFL Sports Talk Football Starring Joe Montana | 2 | AP8T-EAD0 | Only have 2 plays to make a first down | The Big Book of Game Genie Codes | 6085 |
| NFL Sports Talk Football Starring Joe Montana | 3 | AV8T-EAD0 | Only have 3 plays to make a first down | The Big Book of Game Genie Codes | 6086 |
| NFL Sports Talk Football Starring Joe Montana | 4 | AK8T-EA5T | Have infinite plays to make a first down | The Big Book of Game Genie Codes | 6087 |
| NFL Sports Talk Football Starring Joe Montana | 5 | AB9A-ELD4 | Only need 5 yards to get a 1st down | The Big Book of Game Genie Codes | 6088 |
| NFL Sports Talk Football Starring Joe Montana | 6 | AB9A-E8D4 | Must get 15 yards to get a 1st down | The Big Book of Game Genie Codes | 6089 |
| NFL Sports Talk Football Starring Joe Montana | 7 | AB9A-FJD4 | Must get 20 yards to get a 1st down | The Big Book of Game Genie Codes | 6090 |
| NFL Sports Talk Football Starring Joe Montana | 8 | AB9A-F6D4 | Must get 30 yards to get a 1st down | The Big Book of Game Genie Codes | 6091 |
| NFL Sports Talk Football Starring Joe Montana | 9 | AK9A-EA6Y | Always goal-to-go--must get a TD | The Big Book of Game Genie Codes | 6092 |
| NFL Sports Talk Football Starring Joe Montana | 10 | C1PT-CAEY | Play clock is 15 seconds long | The Big Book of Game Genie Codes | 6093 |
| NFL Sports Talk Football Starring Joe Montana | 11 | GDPT-CAEY | Play clock is 30 seconds long | The Big Book of Game Genie Codes | 6094 |
| NFL Sports Talk Football Starring Joe Montana | 12 | NDPT-CAEY | Play clock is 60 seconds long | The Big Book of Game Genie Codes | 6095 |
| NFL Sports Talk Football Starring Joe Montana | 13 | WDPT-CAEY | Play clock is 90 seconds long | The Big Book of Game Genie Codes | 6096 |
| NFL Sports Talk Football Starring Joe Montana | 14 | AANA-AACT | Play clock is infinite | The Big Book of Game Genie Codes | 6097 |
| NFL Sports Talk Football Starring Joe Montana | 15 | ABMA-ECC4 | Each quarter is 1 minute | The Big Book of Game Genie Codes | 6098 |
| NFL Sports Talk Football Starring Joe Montana | 16 | ABMA-EEC4 | Each quarter is 2 minutes | The Big Book of Game Genie Codes | 6099 |
| NFL Sports Talk Football Starring Joe Montana | 17 | ABMA-EAL4 | Each quarter is 20 minutes | The Big Book of Game Genie Codes | 6100 |
| NFL Sports Talk Football Starring Joe Montana | 18 | ABMA-ELL4 | Each quarter is 25 minutes | The Big Book of Game Genie Codes | 6101 |
| NFL Sports Talk Football Starring Joe Montana | 19 | ABMA-FAL4 | Each quarter is 30 minutes | The Big Book of Game Genie Codes | 6102 |
| NFL Sports Talk Football Starring Joe Montana | 20 | ABMA-ELW4 | Each quarter is 45 minutes | The Big Book of Game Genie Codes | 6103 |
| NFL Sports Talk Football Starring Joe Montana | 21 | ABMA-EA44 | Each quarter is 60 minutes | The Big Book of Game Genie Codes | 6104 |
| NFL Sports Talk Football Starring Joe Montana | 22 | ABMA-FL44 | Each quarter is 75 minutes | The Big Book of Game Genie Codes | 6105 |
| NFL Sports Talk Football Starring Joe Montana | 23 | ADRA-CAFW | 0 timeouts per half--home team | The Big Book of Game Genie Codes | 6106 |
| NFL Sports Talk Football Starring Joe Montana | 24 | AHRA-CAFW | 1 timeout per half--home team | The Big Book of Game Genie Codes | 6107 |
| NFL Sports Talk Football Starring Joe Montana | 25 | AMRA-CAFW | 2 timeouts per half--home team | The Big Book of Game Genie Codes | 6108 |
| NFL Sports Talk Football Starring Joe Montana | With codes 26 and 27, the counter does not display the correct number of timeouts, but the codes do work. | The Big Book of Game Genie Codes | 6109 | ||
| NFL Sports Talk Football Starring Joe Montana | 26 | AXRA-CAFW | 4 timeouts per half--home team | The Big Book of Game Genie Codes | 6110 |
| NFL Sports Talk Football Starring Joe Montana | 27 | A1RA-CAFW | 5 timeouts per half--home team | The Big Book of Game Genie Codes | 6111 |
| NFL Sports Talk Football Starring Joe Montana | 28 | ATLT-CA8J | Infinite timeouts--home team | The Big Book of Game Genie Codes | 6112 |
| NFL Sports Talk Football Starring Joe Montana | 29 | AHRA-CAFN | 1 timeout per half--visiting team | The Big Book of Game Genie Codes | 6113 |
| NFL Sports Talk Football Starring Joe Montana | 30 | AMRA-CAFN | 2 timeouts per half--visiting team | The Big Book of Game Genie Codes | 6114 |
| NFL Sports Talk Football Starring Joe Montana | 31 | AXRA-CAFN | 4 timeouts per half--visiting team | The Big Book of Game Genie Codes | 6115 |
| NFL Sports Talk Football Starring Joe Montana | With codes 32 and 33, the counter does not display the correct number of timeouts, but the codes do work. | The Big Book of Game Genie Codes | 6116 | ||
| NFL Sports Talk Football Starring Joe Montana | 32 | A1RA-CAFN | 5 timeouts per half--visiting team | The Big Book of Game Genie Codes | 6117 |
| NFL Sports Talk Football Starring Joe Montana | 33 | ATMA-CA2C | Infinite timeouts--visiting team | The Big Book of Game Genie Codes | 6118 |
| NFL Sports Talk Football Starring Joe Montana | 34 | AB9T-EAA8 | Touchdowns worth 0 points | The Big Book of Game Genie Codes | 6119 |
| NFL Sports Talk Football Starring Joe Montana | 35 | AF9T-EAA8 | Touchdowns worth 1 point | The Big Book of Game Genie Codes | 6120 |
| NFL Sports Talk Football Starring Joe Montana | 36 | AK9T-EAA8 | Touchdowns worth 2 points | The Big Book of Game Genie Codes | 6121 |
| NFL Sports Talk Football Starring Joe Montana | 37 | AP9T-EAA8 | Touchdowns worth 3 points | The Big Book of Game Genie Codes | 6122 |
| NFL Sports Talk Football Starring Joe Montana | 38 | AV9T-EAA8 | Touchdowns worth 4 points | The Big Book of Game Genie Codes | 6123 |
| NFL Sports Talk Football Starring Joe Montana | 39 | AZ9T-EAA8 | Touchdowns worth 5 points | The Big Book of Game Genie Codes | 6124 |
| NFL Sports Talk Football Starring Joe Montana | 40 | A79T-EAA8 | Touchdowns worth 7 points | The Big Book of Game Genie Codes | 6125 |
| NFL Sports Talk Football Starring Joe Montana | 41 | BB9T-EAA8 | Touchdowns worth 8 points | The Big Book of Game Genie Codes | 6126 |
| NFL Sports Talk Football Starring Joe Montana | 42 | BF9T-EAA8 | Touchdowns worth 9 points | The Big Book of Game Genie Codes | 6127 |
| NFL Sports Talk Football Starring Joe Montana | 43 | AB9T-EAAL | Extra points worth 0 points | The Big Book of Game Genie Codes | 6128 |
| NFL Sports Talk Football Starring Joe Montana | 44 | AK9T-EAAL | Extra points worth 2 points | The Big Book of Game Genie Codes | 6129 |
| NFL Sports Talk Football Starring Joe Montana | 45 | AP9T-EAAL | Extra points worth 3 points | The Big Book of Game Genie Codes | 6130 |
| NFL Sports Talk Football Starring Joe Montana | 46 | AV9T-EAAL | Extra points worth 4 points | The Big Book of Game Genie Codes | 6131 |
| NFL Sports Talk Football Starring Joe Montana | 47 | AZ9T-EAAL | Extra points worth 5 points | The Big Book of Game Genie Codes | 6132 |
| NFL Sports Talk Football Starring Joe Montana | 48 | A39T-EAAL | Extra points worth 6 points | The Big Book of Game Genie Codes | 6133 |
| NFL Sports Talk Football Starring Joe Montana | 49 | A79T-EAAL | Extra points worth 7 points | The Big Book of Game Genie Codes | 6134 |
| NFL Sports Talk Football Starring Joe Montana | 50 | BB9T-EAAL | Extra points worth 8 points | The Big Book of Game Genie Codes | 6135 |
| NFL Sports Talk Football Starring Joe Montana | 51 | BF9T-EAAL | Extra points worth 9 points | The Big Book of Game Genie Codes | 6136 |
| NFL Sports Talk Football Starring Joe Montana | 52 | AB9T-EAAY | Field goals worth 0 points | The Big Book of Game Genie Codes | 6137 |
| NFL Sports Talk Football Starring Joe Montana | 53 | AF9T-EAAY | Field goals worth 1 point | The Big Book of Game Genie Codes | 6138 |
| NFL Sports Talk Football Starring Joe Montana | 54 | AK9T-EAAY | Field goals worth 2 points | The Big Book of Game Genie Codes | 6139 |
| NFL Sports Talk Football Starring Joe Montana | 55 | AV9T-EAAY | Field goals worth 4 points | The Big Book of Game Genie Codes | 6140 |
| NFL Sports Talk Football Starring Joe Montana | 56 | AZ9T-EAAY | Field goals worth 5 points | The Big Book of Game Genie Codes | 6141 |
| NFL Sports Talk Football Starring Joe Montana | 57 | A39T-EAAY | Field goals worth 6 points | The Big Book of Game Genie Codes | 6142 |
| NFL Sports Talk Football Starring Joe Montana | 58 | A79T-EAAY | Field goals worth 7 points | The Big Book of Game Genie Codes | 6143 |
| NFL Sports Talk Football Starring Joe Montana | 59 | BB9T-EAAY | Field goals worth 8 points | The Big Book of Game Genie Codes | 6144 |
| NFL Sports Talk Football Starring Joe Montana | 60 | BF9T-EAAY | Field goals worth 9 points | The Big Book of Game Genie Codes | 6145 |
| NFL Sports Talk Football Starring Joe Montana | 61 | AB9T-EACL | Safeties worth 0 points | The Big Book of Game Genie Codes | 6146 |
| NFL Sports Talk Football Starring Joe Montana | 62 | AF9T-EACL | Safeties worth 1 point | The Big Book of Game Genie Codes | 6147 |
| NFL Sports Talk Football Starring Joe Montana | 63 | AP9T-EACL | Safeties worth 3 points | The Big Book of Game Genie Codes | 6148 |
| NFL Sports Talk Football Starring Joe Montana | 64 | AV9T-EACL | Safeties worth 4 points | The Big Book of Game Genie Codes | 6149 |
| NFL Sports Talk Football Starring Joe Montana | 65 | AZ9T-EACL | Safeties worth 5 points | The Big Book of Game Genie Codes | 6150 |
| NFL Sports Talk Football Starring Joe Montana | 66 | A39T-EACL | Safeties worth 6 points | The Big Book of Game Genie Codes | 6151 |
| NFL Sports Talk Football Starring Joe Montana | 67 | A79T-EACL | Safeties worth 7 points | The Big Book of Game Genie Codes | 6152 |
| NFL Sports Talk Football Starring Joe Montana | 68 | BB9T-EACL | Safeties worth 8 points | The Big Book of Game Genie Codes | 6153 |
| NFL Sports Talk Football Starring Joe Montana | 69 | BF9T-EACL | Safeties worth 9 points | The Big Book of Game Genie Codes | 6154 |
| NHL Hockey ('92) | 1 | RH9A-R6ZN | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 6155 |
| NHL Hockey ('92) | 2 | YXBT-AY9E | Timer runs at 10x normal speed | The Big Book of Game Genie Codes | 6156 |
| NHL Hockey ('92) | 3 | 95BT-B8HE | Timer runs at 3x normal speed | The Big Book of Game Genie Codes | 6157 |
| NHL Hockey ('92) | 4 | LXBT-BLHE | Timer runs at 2x normal speed | The Big Book of Game Genie Codes | 6158 |
| NHL Hockey ('92) | 5 | L1BT-ALHE | Timer runs at 1/2x normal speed | The Big Book of Game Genie Codes | 6159 |
| NHL Hockey ('92) | 6 | V5BT-AGHE | Timer runs at 1/3x normal speed | The Big Book of Game Genie Codes | 6160 |
| NHL Hockey ('92) | 7 | CHBT-ACHE | Timer runs at 1/10x normal speed | The Big Book of Game Genie Codes | 6161 |
| NHL Hockey ('92) | 8 | ADBT-AAHE | Freeze timer | The Big Book of Game Genie Codes | 6162 |
| NHL Hockey ('92) | 9 | ALSA-AAEN | Penalty timers run at 10x normal speed | The Big Book of Game Genie Codes | 6163 |
| NHL Hockey ('92) | 10 | BCSA-AAEN | Penalty timers run at 3x normal speed | The Big Book of Game Genie Codes | 6164 |
| NHL Hockey ('92) | 11 | BWSA-AAEN | Penalty timers run at 2x normal speed | The Big Book of Game Genie Codes | 6165 |
| NHL Hockey ('92) | 12 | GCSA-AAEN | Penalty timers run at 1/2x normal speed | The Big Book of Game Genie Codes | 6166 |
| NHL Hockey ('92) | 13 | KCSA-AAEN | Penalty timers run at 1/3x normal speed | The Big Book of Game Genie Codes | 6167 |
| NHL Hockey ('92) | 14 | 8CSA-AAEN | Penalty timers run at 1/10x normal speed | The Big Book of Game Genie Codes | 6168 |
| NHL Hockey ('92) | 15 | ACSA-AA58 | Freeze penalty timers | The Big Book of Game Genie Codes | 6169 |
| NHL Hockey ('92) | 16 | AVDA-AAF4 + AWPA-BE42 | Play 4-on-4 instead of 6-on-6 | The Big Book of Game Genie Codes | 6170 |
| NHL Hockey ('92) | 17 | AZDA-AAF4 + A0PA-BE42 | Play 5-on-5 instead of 6-on-6 | The Big Book of Game Genie Codes | 6171 |
| NHLPA Hockey '93 | 1 | RH7T-R60E | MASTER CODE MUST BE ENTERED | The Big Book of Game Genie Codes | 6172 |
| NHLPA Hockey '93 | 2 | ZJNA-DTC2 | Period clock runs faster | The Big Book of Game Genie Codes | 6173 |
| NHLPA Hockey '93 | 3 | ZJNA-CJC2 | Period clock runs slower | The Big Book of Game Genie Codes | 6174 |
| NHLPA Hockey '93 | 4 | ZJNA-DTL2 | Period clock runs much faster | The Big Book of Game Genie Codes | 6175 |
| NHLPA Hockey '93 | 5 | ZJNA-CCC2 | Period clock runs much slower | The Big Book of Game Genie Codes | 6176 |
| NHLPA Hockey '93 | 6 | AANA-CAC2 | Period clock is frozen (no time limit) | The Big Book of Game Genie Codes | 6177 |
| NHLPA Hockey '93 | Use Codes 7 Thru 14 with the 10-Minute Period Option ONLY. | The Big Book of Game Genie Codes | 6178 | ||
| NHLPA Hockey '93 | 7 | HVWT-AAD0 | Each period lasts 1 minute instead of 10 minutes | The Big Book of Game Genie Codes | 6179 |
| NHLPA Hockey '93 | 8 | SBWT-AAD0 | Each period lasts 2 minutes | The Big Book of Game Genie Codes | 6180 |
| NHLPA Hockey '93 | 9 | 0VWT-AAD0 | Each period lasts 3 minutes | The Big Book of Game Genie Codes | 6181 |
| NHLPA Hockey '93 | 10 | 8BWT-AAD0 | Each period lasts 4 minutes | The Big Book of Game Genie Codes | 6182 |
| NHLPA Hockey '93 | 11 | TVWT-AGD0 | Each period lasts 15 minutes | The Big Book of Game Genie Codes | 6183 |
| NHLPA Hockey '93 | 12 | BBWT-ARD0 | Each period lasts 30 minutes | The Big Book of Game Genie Codes | 6184 |
| NHLPA Hockey '93 | 13 | NBWT-AWD0 | Each period lasts 40 minutes | The Big Book of Game Genie Codes | 6185 |
| NHLPA Hockey '93 | 14 | CBWT-A6D0 | Each period lasts 60 minutes | The Big Book of Game Genie Codes | 6186 |
| NHLPA Hockey '93 | 15 | AHXT-BJ5J | All penalties last 1 minute | The Big Book of Game Genie Codes | 6187 |
| NHLPA Hockey '93 | 16 | AMXT-BJ5J | All penalties last 2 minutes | The Big Book of Game Genie Codes | 6188 |
| NHLPA Hockey '93 | 17 | ASXT-BJ5J | All penalties last 3 minutes | The Big Book of Game Genie Codes | 6189 |
| NHLPA Hockey '93 | 18 | AXXT-BJ5J | All penalties last 4 minutes | The Big Book of Game Genie Codes | 6190 |
| NHLPA Hockey '93 | 19 | A1XT-BJ5J | All penalties last 5 minutes | The Big Book of Game Genie Codes | 6191 |
| NHLPA Hockey '93 | 20 | A9XT-BJ5J | All penalties last 7 minutes | The Big Book of Game Genie Codes | 6192 |
| NHLPA Hockey '93 | 21 | BHXT-BJ5J | All penalties last 9 minutes | The Big Book of Game Genie Codes | 6193 |
| NHLPA Hockey '93 | 22 | AWEA-AA7Y | Infinite timeouts instead of 1 | The Big Book of Game Genie Codes | 6194 |
| NHLPA Hockey '93 | 23 | AKYT-AA3Y | No timeouts | The Big Book of Game Genie Codes | 6195 |
| Outrun | 1 | RYBT-A6ZJ | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 6196 |
| Outrun | 2 | RY4T-A6ZJ | Infinite time to complete race | The Big Book of Game Genie Codes | 6197 |
| Outrun | 3 | BE2A-AWAY | Start with 99 seconds--hard and normal levels | The Big Book of Game Genie Codes | 6198 |
| Outrun | 4 | AA2A-ANAY | Start with 60 seconds--hard and normal levels | The Big Book of Game Genie Codes | 6199 |
| Outrun | 5 | BE2A-AWAJ | Start with 99 seconds--pro and super levels | The Big Book of Game Genie Codes | 6200 |
| Outrun | 6 | AA2A-ANAJ | Start with 60 seconds--pro and super levels | The Big Book of Game Genie Codes | 6201 |
| Outrun | 7 | BE2A-AWAR | Start with 99 seconds--easy and super easy levels | The Big Book of Game Genie Codes | 6202 |
| Outrun | 8 | AA2A-ANAR | Start with 60 seconds--easy and super easy levels | The Big Book of Game Genie Codes | 6203 |
| Outrunners | CODES 1 THRU 14: ARCADE MODE | The Big Book of Game Genie Codes | 6204 | ||
| Outrunners | 1 | EMVA-AA9W | Player 1 has infinite time | The Big Book of Game Genie Codes | 6205 |
| Outrunners | 2 | EMVT-AA3A | Player 2 has infinite time | The Big Book of Game Genie Codes | 6206 |
| Outrunners | 3 | CWNA-BYVT | Player 1 has 90 seconds | The Big Book of Game Genie Codes | 6207 |
| Outrunners | 4 | CWNA-B2KT | Player 1 has 60 seconds | The Big Book of Game Genie Codes | 6208 |
| Outrunners | 5 | CWNA-BEKT | Player 1 has 50 seconds | The Big Book of Game Genie Codes | 6209 |
| Outrunners | 6 | CWNA-A4KT | Player 1 has 45 seconds | The Big Book of Game Genie Codes | 6210 |
| Outrunners | CODES 7 THRU 14: IGNORE COUNTER | The Big Book of Game Genie Codes | 6211 | ||
| Outrunners | 7 | CWNA-AGKT | Player 1 has 35 seconds | The Big Book of Game Genie Codes | 6212 |
| Outrunners | 8 | CWNA-B6BT | Player 1 has 30 seconds | The Big Book of Game Genie Codes | 6213 |
| Outrunners | 9 | CWNT-BYVW | Player 2 has 90 seconds | The Big Book of Game Genie Codes | 6214 |
| Outrunners | 10 | CWNT-B2KW | Player 2 has 60 seconds | The Big Book of Game Genie Codes | 6215 |
| Outrunners | 11 | CWNT-BEKW | Player 2 has 50 seconds | The Big Book of Game Genie Codes | 6216 |
| Outrunners | 12 | CWNT-A4KW | Player 2 has 45 seconds | The Big Book of Game Genie Codes | 6217 |
| Outrunners | 13 | CWNT-AGKW | Player 2 has 35 seconds | The Big Book of Game Genie Codes | 6218 |
| Outrunners | 14 | CWNT-B6BW | Player 2 has 30 seconds | The Big Book of Game Genie Codes | 6219 |
| Outrunners | CODES 15 AND 16 CAUSE SLIGHT GRAPHIC ERRORS | The Big Book of Game Genie Codes | 6220 | ||
| Outrunners | 15 | HWHA-AAA0 | Select up to +60 seconds in the options screen -- keep pushing right on the D-pad. | The Big Book of Game Genie Codes | 6221 |
| Outrunners | 16 | 2WHA-AABN | Select up to -60 seconds in the options screen -- keep pushing left on the D-pad. | The Big Book of Game Genie Codes | 6222 |
| Pac-Mania | 1 | ALEA-AA6W | Infinite lives for players 1 and 2 | The Big Book of Game Genie Codes | 6223 |
| Pac-Mania | With Codes 2 thru 13, only 5 lives are shown on the screen but if you have more, the game does keep track of them correctly | The Big Book of Game Genie Codes | 6224 | ||
| Pac-Mania | 2 | AE0T-AAEW | Player 1 starts with 2 lives | The Big Book of Game Genie Codes | 6225 |
| Pac-Mania | 3 | AN0T-AAEW | Player 1 starts with 4 lives | The Big Book of Game Genie Codes | 6226 |
| Pac-Mania | 4 | AY0T-AAEW | Player 1 starts with 6 lives | The Big Book of Game Genie Codes | 6227 |
| Pac-Mania | 5 | A60T-AAEW | Player 1 starts with 8 lives | The Big Book of Game Genie Codes | 6228 |
| Pac-Mania | 6 | BE0T-AAEW | Player 1 starts with 10 lives | The Big Book of Game Genie Codes | 6229 |
| Pac-Mania | 7 | 960T-AREW | Almost infinite lives--player 1 | The Big Book of Game Genie Codes | 6230 |
| Pac-Mania | 8 | AE0T-BA66 | Player 2 starts with 2 lives | The Big Book of Game Genie Codes | 6231 |
| Pac-Mania | 9 | AN0T-BA66 | Player 2 starts with 4 lives | The Big Book of Game Genie Codes | 6232 |
| Pac-Mania | 10 | AY0T-BA66 | Player 2 starts with 6 lives | The Big Book of Game Genie Codes | 6233 |
| Pac-Mania | 11 | A60T-BA66 | Player 2 starts with 8 lives | The Big Book of Game Genie Codes | 6234 |
| Pac-Mania | 12 | BE0T-BA66 | Player 2 starts with 10 lives | The Big Book of Game Genie Codes | 6235 |
| Pac-Mania | 13 | S60T-BA66 | Almost infinite lives for--player 2 | The Big Book of Game Genie Codes | 6236 |
| Pac-Mania | 14 | KBCA-AF22 | Ghosts stay blue 1/2 as long as normal | The Big Book of Game Genie Codes | 6237 |
| Pac-Mania | 15 | KBCA-AH22 | Ghosts stay blue 2x as long as normal | The Big Book of Game Genie Codes | 6238 |
| Pac-Mania | 16 | KBCA-AM22 | Ghosts stay blue 4x as long as normal | The Big Book of Game Genie Codes | 6239 |
| Pac-Mania | 17 | KBCA-AS22 | Ghosts stay blue 8x as long as normal | The Big Book of Game Genie Codes | 6240 |
| Pac-Mania | With Codes 18 thru 21, the score counter keeps track correctly, even though the normal value is shown floating up to the top of the screen. | The Big Book of Game Genie Codes | 6241 | ||
| Pac-Mania | 18 | CCGA-ARM6 | Cherry is worth 10,000 instead of 1,000 | The Big Book of Game Genie Codes | 6242 |
| Pac-Mania | 19 | ECGA-A6X4 | Strawberry is worth 20,000 instead of 2,000 | The Big Book of Game Genie Codes | 6243 |
| Pac-Mania | 20 | GCGA-BL58 | Lemon is worth 30,000 instead of 3,000 | The Big Book of Game Genie Codes | 6244 |
| Pac-Mania | 21 | LCGA-AHYA | Banana is worth 50,000 instead of 5,000 | The Big Book of Game Genie Codes | 6245 |
| Pac-Mania | With Codes 22 thru 26, only 5 lives are shown on the screen but if you have more, the game does keep track of them correctly | The Big Book of Game Genie Codes | 6246 | ||
| Pac-Mania | 22 | AGET-AACL | 2 lives after continue--both players | The Big Book of Game Genie Codes | 6247 |
| Pac-Mania | 23 | ARET-AACL | 4 lives after continue--both players | The Big Book of Game Genie Codes | 6248 |
| Pac-Mania | 24 | A0ET-AACL | 6 lives after continue--both players | The Big Book of Game Genie Codes | 6249 |
| Pac-Mania | 25 | A8ET-AACL | 8 lives after continue--both players | The Big Book of Game Genie Codes | 6250 |
| Pac-Mania | 26 | BGET-AACL | 10 lives after continue--both players | The Big Book of Game Genie Codes | 6251 |
| Pat Riley Basketball | 1 | PZDA-PETC | All player 1 shots worth 1 point | The Big Book of Game Genie Codes | 6252 |
| Pat Riley Basketball | 2 | PZDA-PJTC | All player 1 shots worth 2 points | The Big Book of Game Genie Codes | 6253 |
| Pat Riley Basketball | 3 | PZDA-PNTC | All player 1 shots worth 3 points | The Big Book of Game Genie Codes | 6254 |
| Pat Riley Basketball | 4 | PZDA-PTTC | All player 1 shots worth 4 points | The Big Book of Game Genie Codes | 6255 |
| Pat Riley Basketball | 5 | PZDA-PYTC | All player 1 shots worth 5 points | The Big Book of Game Genie Codes | 6256 |
| Pat Riley Basketball | 6 | PZDA-P2TC | All player 1 shots worth 6 points | The Big Book of Game Genie Codes | 6257 |
| Pat Riley Basketball | 7 | PZDA-P6TC | All player 1 shots worth 7 points | The Big Book of Game Genie Codes | 6258 |
| Pat Riley Basketball | 8 | PZDA-PATC | All player 1 shots worth 8 points | The Big Book of Game Genie Codes | 6259 |
| Pat Riley Basketball | 9 | PZDA-PEV6 | All player 2 shots worth 1 point | The Big Book of Game Genie Codes | 6260 |
| Pat Riley Basketball | 10 | PZDA-PJV6 | All player 2 shots worth 2 points | The Big Book of Game Genie Codes | 6261 |
| Pat Riley Basketball | 11 | PZDA-PNV6 | All player 2 shots worth 3 points | The Big Book of Game Genie Codes | 6262 |
| Pat Riley Basketball | 12 | PZDA-PTV6 | All player 2 shots worth 4 points | The Big Book of Game Genie Codes | 6263 |
| Pat Riley Basketball | 13 | PZDA-PYV6 | All player 2 shots worth 5 points | The Big Book of Game Genie Codes | 6264 |
| Pat Riley Basketball | 14 | PZDA-P2V6 | All player 2 shots worth 6 points | The Big Book of Game Genie Codes | 6265 |
| Pat Riley Basketball | 15 | PZDA-P6V6 | All player 2 shots worth 7 points | The Big Book of Game Genie Codes | 6266 |
| Pat Riley Basketball | 16 | PZDA-PAV6 | All player 2 shots worth 8 points | The Big Book of Game Genie Codes | 6267 |
| Pat Riley Basketball | Don't use Codes 17 Thru 19 with Codes 1 Thru 16. | The Big Book of Game Genie Codes | 6268 | ||
| Pat Riley Basketball | 17 | A0ET-NAFE | All 3-point shots worth 5--both players | The Big Book of Game Genie Codes | 6269 |
| Pat Riley Basketball | 18 | A8ET-NAFE | All 3-point shots worth 7--both players | The Big Book of Game Genie Codes | 6270 |
| Pat Riley Basketball | 19 | BGET-NAFE | All 3-point shots worth 9--both players | The Big Book of Game Genie Codes | 6271 |
| Pat Riley Basketball | 20 | 9T9T-PGSL + AY9T-NAHN + 969T-NAHR + HA9T-NAHT | Player 1 starts with 5 points in exhibition game | The Big Book of Game Genie Codes | 6272 |
| Pat Riley Basketball | 21 | 9T9T-PGSL + BJ9T-NAHN + 969T-NAHR + HA9T-NAHT | Player 1 starts with 10 points in exhibition game | The Big Book of Game Genie Codes | 6273 |
| Pat Riley Basketball | 22 | 9T9T-PGSL + B69T-NAHN + 969T-NAHR + HA9T-NAHT | Player 1 starts with 15 points in exhibition game | The Big Book of Game Genie Codes | 6274 |
| Pat Riley Basketball | 23 | 9T9T-PGSL + CT9T-NAHN + 969T-NAHR + HA9T-NAHT | Player 1 starts with 20 points in exhibition game | The Big Book of Game Genie Codes | 6275 |
| Pat Riley Basketball | 24 | 9T9T-PGSL + AY9T-NAHN + 969T-NAHR | Player 2 starts with 5 points in exhibition game | The Big Book of Game Genie Codes | 6276 |
| Pat Riley Basketball | 25 | 9T9T-PGSL + BJ9T-NAHN + 969T-NAHR | Player 2 starts with 10 points in exhibition game | The Big Book of Game Genie Codes | 6277 |
| Pat Riley Basketball | 26 | 9T9T-PGSL + B69T-NAHN + 969T-NAHR | Player 2 starts with 15 points in exhibition game | The Big Book of Game Genie Codes | 6278 |
| Pat Riley Basketball | 27 | 9T9T-PGSL + CT9T-NAHN + 969T-NAHR | Player 2 starts with 20 points in exhibition game | The Big Book of Game Genie Codes | 6279 |
| PGA Tour Golf | Note: You may not be able to save or delete a game or player when using Game Genie! | The Big Book of Game Genie Codes | 6280 | ||
| PGA Tour Golf | 1 | RH9A-R6ZA | MASTER CODE -- MUST BE ENTERED | The Big Book of Game Genie Codes | 6281 |
| PGA Tour Golf | 2 | AEJT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 2 | The Big Book of Game Genie Codes | 6282 |
| PGA Tour Golf | 3 | AJJT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 3 | The Big Book of Game Genie Codes | 6283 |
| PGA Tour Golf | 4 | ANJT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 4 | The Big Book of Game Genie Codes | 6284 |
| PGA Tour Golf | 5 | ATJT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 5 | The Big Book of Game Genie Codes | 6285 |
| PGA Tour Golf | 6 | AYJT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 6 | The Big Book of Game Genie Codes | 6286 |
| PGA Tour Golf | 7 | A2JT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 7 | The Big Book of Game Genie Codes | 6287 |
| PGA Tour Golf | 8 | A6JT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 8 | The Big Book of Game Genie Codes | 6288 |
| PGA Tour Golf | 9 | BAJT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 9 | The Big Book of Game Genie Codes | 6289 |
| PGA Tour Golf | 10 | BEJT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 10 | The Big Book of Game Genie Codes | 6290 |
| PGA Tour Golf | 11 | BJJT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 11 | The Big Book of Game Genie Codes | 6291 |
| PGA Tour Golf | 12 | BNJT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 12 | The Big Book of Game Genie Codes | 6292 |
| PGA Tour Golf | 13 | BTJT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 13 | The Big Book of Game Genie Codes | 6293 |
| PGA Tour Golf | 14 | BYJT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 14 | The Big Book of Game Genie Codes | 6294 |
| PGA Tour Golf | 15 | B2JT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 15 | The Big Book of Game Genie Codes | 6295 |
| PGA Tour Golf | 16 | B6JT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 16 | The Big Book of Game Genie Codes | 6296 |
| PGA Tour Golf | 17 | CAJT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 17 | The Big Book of Game Genie Codes | 6297 |
| PGA Tour Golf | 18 | CEJT-AAD2 + STJT-BLM0 + MAJT-AJD4 | Each round begins at hole 18 | The Big Book of Game Genie Codes | 6298 |
| PGA Tour Golf | 19 | AE5A-AACC + AFTT-AAD6 | Each round ends after hole 1 | The Big Book of Game Genie Codes | 6299 |
| PGA Tour Golf | 20 | AJ5A-AACC + AKTT-AAD6 | Each round ends after hole 2 | The Big Book of Game Genie Codes | 6300 |
| PGA Tour Golf | 21 | AN5A-AACC + APTT-AAD6 | Each round ends after hole 3 | The Big Book of Game Genie Codes | 6301 |
| PGA Tour Golf | 22 | AT5A-AACC + AVTT-AAD6 | Each round ends after hole 4 | The Big Book of Game Genie Codes | 6302 |
| PGA Tour Golf | 23 | AY5A-AACC + AZTT-AAD6 | Each round ends after hole 5 | The Big Book of Game Genie Codes | 6303 |
| PGA Tour Golf | 24 | A25A-AACC + A3TT-AAD6 | Each round ends after hole 6 | The Big Book of Game Genie Codes | 6304 |
| PGA Tour Golf | 25 | A65A-AACC + A7TT-AAD6 | Each round ends after hole 7 | The Big Book of Game Genie Codes | 6305 |
| PGA Tour Golf | 26 | BA5A-AACC + BBTT-AAD6 | Each round ends after hole 8 | The Big Book of Game Genie Codes | 6306 |
| PGA Tour Golf | 27 | BE5A-AACC + BFTT-AAD6 | Each round ends after hole 9 | The Big Book of Game Genie Codes | 6307 |
| PGA Tour Golf | 28 | BJ5A-AACC + BKTT-AAD6 | Each round ends after hole 10 | The Big Book of Game Genie Codes | 6308 |
| PGA Tour Golf | 29 | BN5A-AACC + BPTT-AAD6 | Each round ends after hole 11 | The Big Book of Game Genie Codes | 6309 |
| PGA Tour Golf | 30 | BT5A-AACC + BVTT-AAD6 | Each round ends after hole 12 | The Big Book of Game Genie Codes | 6310 |
| PGA Tour Golf | 31 | BY5A-AACC + BZTT-AAD6 | Each round ends after hole 13 | The Big Book of Game Genie Codes | 6311 |
| PGA Tour Golf | 32 | B25A-AACC + B3TT-AAD6 | Each round ends after hole 14 | The Big Book of Game Genie Codes | 6312 |
| PGA Tour Golf | 33 | B65A-AACC + B7TT-AAD6 | Each round ends after hoie 15 | The Big Book of Game Genie Codes | 6313 |
| PGA Tour Golf | 34 | CA5A-AACC + CBTT-AAD6 | Each round ends after hole 16 | The Big Book of Game Genie Codes | 6314 |
| PGA Tour Golf | 35 | CE5A-AACC + CFTT-AAD6 | Each round ends after hole 17 | The Big Book of Game Genie Codes | 6315 |
| PGA Tour Golf | Codes 36 thru 42 apply to tournament play only. | The Big Book of Game Genie Codes | 6316 | ||
| PGA Tour Golf | 36 | EAKA-BJ26 | Top 32 scores make first round cut instead of top 48 | The Big Book of Game Genie Codes | 6317 |
| PGA Tour Golf | 37 | FAKA-BJ26 | Top 40 scores make first round cut | The Big Book of Game Genie Codes | 6318 |
| PGA Tour Golf | 38 | JAKA-BJ26 | Top 64 scores make first round cut | The Big Book of Game Genie Codes | 6319 |
| PGA Tour Golf | 39 | FAKA-BJ3A | Top 40 scores make second and third round cuts instead of top 32 | The Big Book of Game Genie Codes | 6320 |
| PGA Tour Golf | 40 | GAKA-BJ3A | Top 48 scores make second and third round cuts | The Big Book of Game Genie Codes | 6321 |
| PGA Tour Golf | 41 | JAKA-BJ3A | Top 64 scores make second and third round cuts | The Big Book of Game Genie Codes | 6322 |
| PGA Tour Golf | 42 | GTKA-BEZ2 + B2KA-AVF4 + A2KA-AA76 | Everybody always makes the cut | The Big Book of Game Genie Codes | 6323 |
| PGA Tour Golf | 43 | B8FT-AABA + ED0T-SLRA | Golf bag holds 15 clubs instead of 14 | The Big Book of Game Genie Codes | 6324 |
| PGA Tour Golf | 44 | CCFT-AABA + ED0T-SNRA | Golf bag holds 16 clubs | The Big Book of Game Genie Codes | 6325 |
| PGA Tour Golf | 45 | CGFT-AABA | Golf bag holds 17 clubs | The Big Book of Game Genie Codes | 6326 |
| PGA Tour Golf 2 | 1 | REZA-86YY | MASTER CODE -- MUST BE ENTERED | The Big Book of Game Genie Codes | 6327 |
| PGA Tour Golf 2 | With codes 2 thru 6 you may get a weird message if your score gets low enough! | The Big Book of Game Genie Codes | 6328 | ||
| PGA Tour Golf 2 | 2 | PZYT-BNVE | 3 penalty strokes for hitting in water hazard | The Big Book of Game Genie Codes | 6329 |
| PGA Tour Golf 2 | 3 | PZYT-BJVE | 2 penalty strokes for hitting in water hazard | The Big Book of Game Genie Codes | 6330 |
| PGA Tour Golf 2 | 4 | AKYT-AA3E | 0 penalty strokes for hitting in water hazard | The Big Book of Game Genie Codes | 6331 |
| PGA Tour Golf 2 | 5 | PZYT-BGVE | 1 penalty stroke for hitting in water hazard | The Big Book of Game Genie Codes | 6332 |
| PGA Tour Golf 2 | 6 | PZYT-BLVE | 2 penalty strokes for hitting in water hazard | The Big Book of Game Genie Codes | 6333 |
| PGA Tour Golf 2 | 7 | AE9T-AAC2 | Round ends after hole 1 | The Big Book of Game Genie Codes | 6334 |
| PGA Tour Golf 2 | 8 | AJ9T-AAC2 | Round ends after hole 2 | The Big Book of Game Genie Codes | 6335 |
| PGA Tour Golf 2 | 9 | AN9T-AAC2 | Round ends after hole 3 | The Big Book of Game Genie Codes | 6336 |
| PGA Tour Golf 2 | 10 | AT9T-AAC2 | Round ends after hole 4 | The Big Book of Game Genie Codes | 6337 |
| PGA Tour Golf 2 | 11 | AY9T-AAC2 | Round ends after hole 5 | The Big Book of Game Genie Codes | 6338 |
| PGA Tour Golf 2 | 12 | A29T-AAC2 | Round ends after hole 6 | The Big Book of Game Genie Codes | 6339 |
| PGA Tour Golf 2 | 13 | A69T-AAC2 | Round ends after hole 7 | The Big Book of Game Genie Codes | 6340 |
| PGA Tour Golf 2 | 14 | BA9T-AAC2 | Round ends after hole 8 | The Big Book of Game Genie Codes | 6341 |
| PGA Tour Golf 2 | 15 | BE9T-AAC2 | Round ends after hole 9 | The Big Book of Game Genie Codes | 6342 |
| PGA Tour Golf 2 | 16 | BJ9T-AAC2 | Round ends after hole 10 | The Big Book of Game Genie Codes | 6343 |
| PGA Tour Golf 2 | 17 | BN9T-AAC2 | Round ends after hole 11 | The Big Book of Game Genie Codes | 6344 |
| PGA Tour Golf 2 | 18 | BT9T-AAC2 | Round ends after hole 12 | The Big Book of Game Genie Codes | 6345 |
| PGA Tour Golf 2 | 19 | BY9T-AAC2 | Round ends after hole 13 | The Big Book of Game Genie Codes | 6346 |
| PGA Tour Golf 2 | 20 | B29T-AAC2 | Round ends after hole 14 | The Big Book of Game Genie Codes | 6347 |
| PGA Tour Golf 2 | 21 | B69T-AAC2 | Round ends after hole 15 | The Big Book of Game Genie Codes | 6348 |
| PGA Tour Golf 2 | 22 | CA9T-AAC2 | Round ends after hole 16 | The Big Book of Game Genie Codes | 6349 |
| PGA Tour Golf 2 | 23 | CE9T-AAC2 | Round ends after hole 17 | The Big Book of Game Genie Codes | 6350 |
| PGA Tour Golf 2 | With codes 24 to 26 just select the "unselected" clubs. | The Big Book of Game Genie Codes | 6351 | ||
| PGA Tour Golf 2 | 24 | B8PA-AADL | 14 clubs plus putter in set instead of 13 | The Big Book of Game Genie Codes | 6352 |
| PGA Tour Golf 2 | 25 | CCPA-AADL | 15 clubs plus putter in set instead of 13 | The Big Book of Game Genie Codes | 6353 |
| PGA Tour Golf 2 | 26 | CGPA-AADL | 16 clubs plus putter in set instead of 13 | The Big Book of Game Genie Codes | 6354 |
| Phantasy Star 2 | Note: you cannot save games while using the Game Genie. | The Big Book of Game Genie Codes | 6355 | ||
| Phantasy Star 2 | 1 | ATBA-AA4R | Master code -- only necessary if you have a newer model Genesis | The Big Book of Game Genie Codes | 6356 |
| Phantasy Star 2 | 2 | BXJA-AA26 | Everthing is free | The Big Book of Game Genie Codes | 6357 |
| Phantasy Star 2 | 3 | RG8A-A60R | Everthing at armor store is free | The Big Book of Game Genie Codes | 6358 |
| Phantasy Star 2 | 4 | RG9T-A60J | Everthing at tool shop is free | The Big Book of Game Genie Codes | 6359 |
| Phantasy Star 2 | 5 | RG7T-A6V2 | Everthing at armorer's stor is free | The Big Book of Game Genie Codes | 6360 |
| Phantasy Star 2 | 6 | AL6T-AA50 | All medical care is free | The Big Book of Game Genie Codes | 6361 |
| Phantasy Star 2 | 7 | AL5T-AA76 | All clones are free | The Big Book of Game Genie Codes | 6362 |
| Phantasy Star 2 | 8 | AMFT-AA4G | All teleporting is free | The Big Book of Game Genie Codes | 6363 |
| Phantasy Star 2 | 9 | CJZT-AA2N | No hp taken off from physical strikes | The Big Book of Game Genie Codes | 6364 |
| Phantasy Star 2 | 10 | CJ0A-AA2Y | No hp taken from venom strikes | The Big Book of Game Genie Codes | 6365 |
| Phantasy Star 2 | 11 | CV2T-AA5R | No hp lost in dammage zones | The Big Book of Game Genie Codes | 6366 |
| Phantasy Star 2 | 12 | BXCA-AA2L | Do all peaceful magic regardless tp, tp points are deducted | The Big Book of Game Genie Codes | 6367 |
| Phantasy Star 2 | 13 | RGZA-A6XL | Do all peaceful magic if you have enough tp,tp is not deducted | The Big Book of Game Genie Codes | 6368 |
| Phantasy Star 2 | 14 | CTWT-AA3L | Battle magic does not use up your tp | The Big Book of Game Genie Codes | 6369 |
| Phantasy Star 2 | 15 | AJOT-AA4W | Players never get paralyzed | The Big Book of Game Genie Codes | 6370 |
| Phantasy Star 2 | 16 | REYA-A6TY | All enemies die in one strike | The Big Book of Game Genie Codes | 6371 |
| Phantasy Star 2 | 17 | KAYA-AS2R + GJYA-AAC8 | Your regular attacks are more powerful | The Big Book of Game Genie Codes | 6372 |
| Phantasy Star 2 | 18 | KAYA-AM2R + BAYA-AAC8 | Your regular attacks are much more powerful | The Big Book of Game Genie Codes | 6373 |
| Phantasy Star 2 | 19 | GIYA-AACJ | All battle magic is 2x more powerful | The Big Book of Game Genie Codes | 6374 |
| Phantasy Star 2 | 20 | G2YA-AACJ | All battle magic is 4x more powerful | The Big Book of Game Genie Codes | 6375 |
| Phantasy Star 2 | 21 | FCYA-ACCJ | All battle magic is 1/2x as powerful | The Big Book of Game Genie Codes | 6376 |
| Phantasy Star 2 | 22 | L2YA-AECJ | All battle magic is 1/4x as powerful | The Big Book of Game Genie Codes | 6377 |
| Phantasy Star 3 | 1 | ETBA-AA88 | MASTER CODE -- Must be entered | The Big Book of Game Genie Codes | 6378 |
| Phantasy Star 3 | 2 | AWAA-CA7A | 1ST treasure chest contains specified amount plus 32,768 meseta | The Big Book of Game Genie Codes | 6379 |
| Phantasy Star 3 | 3 | 9MTA-CCGN | Start with 250 HP | The Big Book of Game Genie Codes | 6380 |
| Phantasy Star 3 | 4 | A4ZT-AA22 | But anything at armor, weapon, and equipment shops no matter how much meseta you have | The Big Book of Game Genie Codes | 6381 |
| Phantasy Star 3 | 5 | ALZT-AA7W | Items that you can afford are free | The Big Book of Game Genie Codes | 6382 |
| Phantasy Star 3 | 6 | BXDA-AA5L | Fortunetelling is free | The Big Book of Game Genie Codes | 6383 |
| Phantasy Star 3 | 7 | BXAT-AA64 | Poison recovery at healer's is free | The Big Book of Game Genie Codes | 6384 |
| Phantasy Star 3 | 8 | BW9T-AA5E | Resurrection at the healer's is free | The Big Book of Game Genie Codes | 6385 |
| Phantasy Star 3 | 9 | A49A-AA28 | Technique distribution is free | The Big Book of Game Genie Codes | 6386 |
| Phantasy Star 3 | 10 | REHT-C6VL | Using monomate, dimate, or trimate restores all lost HP | The Big Book of Game Genie Codes | 6387 |
| Phantasy Star 3 | 11 | BTHA-CA9J | No TP (Technique points) lost for using Res technique | The Big Book of Game Genie Codes | 6388 |
| Phantasy Star 3 | 12 | BTHA-CA38 | No TP lost for using Rever tech. | The Big Book of Game Genie Codes | 6389 |
| Phantasy Star 3 | 13 | BTHA-CA6W | No TP lost for using Gires tech. | The Big Book of Game Genie Codes | 6390 |
| Phantasy Star 3 | 14 | GCJT-B62W | No TP lost for using Anti tech. | The Big Book of Game Genie Codes | 6391 |
| Phantasy Star 3 | 15 | CKBA-AA3G | One strike kills small front row enemies | The Big Book of Game Genie Codes | 6392 |
| Phantasy Star 3 | 16 | B3FA-AA80 | One strike kills all large back row enemies | The Big Book of Game Genie Codes | 6393 |
| Phantasy Star 3 | 17 | GTBT-CA3T | No HP lost in battle from ememy strikes | The Big Book of Game Genie Codes | 6394 |
| Phantasy Star 3 | 18 | GTCT-CA5C | No HP lost in battle from enemy techniques | The Big Book of Game Genie Codes | 6395 |
| Phantasy Star 3 | 19 | ATJT-CA50 | Characters cannot be poisoned | The Big Book of Game Genie Codes | 6396 |
| Phantasy Star 3 | 20 | A2NT-AA8R | No enemies ever attack (Code must be turned off to complete game) | The Big Book of Game Genie Codes | 6397 |
| Phantasy Star 4 - The End of the Millenium | These codes only work at the start of a new game. | The Big Book of Game Genie Codes | 6398 | ||
| Phantasy Star 4 - The End of the Millenium | You cannot save games while using the Game Genie. | The Big Book of Game Genie Codes | 6399 | ||
| Phantasy Star 4 - The End of the Millenium | This game requires a master code, but one has not been discovered yet. | The Big Book of Game Genie Codes | 6400 | ||
| Phantasy Star 4 - The End of the Millenium | Use the "No Master Codes" trick! | The Big Book of Game Genie Codes | 6401 | ||
| Phantasy Star 4 - The End of the Millenium | 1 | NWFC-YAGW | Chaz starts a new game with 100 HP (instead of only 25). | The Big Book of Game Genie Codes | 6402 |
| Phantasy Star 4 - The End of the Millenium | 2 | 9LFC-YAGW | Chaz starts a new game with 250 HP (instead of only 25). | The Big Book of Game Genie Codes | 6403 |
| Phantasy Star 4 - The End of the Millenium | 3 | 8WFC-YCGW | Chaz starts a new game with 500 HP (instead of only 25). | The Big Book of Game Genie Codes | 6404 |
| Phantasy Star 4 - The End of the Millenium | 4 | GLFC-YAGY | Chaz starts a new game with 50 TP (instead of only 10). | The Big Book of Game Genie Codes | 6405 |
| Phantasy Star 4 - The End of the Millenium | 5 | NRFC-YAGY | Chaz starts a new game with 99 TP (instead of only 10). | The Big Book of Game Genie Codes | 6406 |
| Phantasy Star 4 - The End of the Millenium | 6 | D4FC-YTR0 | Chaz starts a new game with 40 Strength (instead of only 8), and 30 Mental (instead of only 6). This code also causes your ATK Power to go up. | The Big Book of Game Genie Codes | 6407 |
| Phantasy Star 4 - The End of the Millenium | 7 | HWFC-ZA00 | Chaz starts a new game with 80 Strength (instead of only 8), and 60 Mental (instead of only 6). This code also causes your ATK Power to go up. | The Big Book of Game Genie Codes | 6408 |
| Phantasy Star 4 - The End of the Millenium | 8 | DGFC-YGR2 | Chaz starts a new game with 35 Agility (instead of only 7), and 25 Dexterity (instead of only 5). This code also causes your DFS Power to go up. | The Big Book of Game Genie Codes | 6409 |
| Phantasy Star 4 - The End of the Millenium | 9 | GLFC-YN02 | Chaz starts a new game with 70 Agility (instead of only 7), and 50 Dexterity (instead of only 5). This code also causes your DFS Power to go up. | The Big Book of Game Genie Codes | 6410 |
| Phantasy Star 4 - The End of the Millenium | 10 | ACFC-ZEHJ | Chaz starts a new game with the Titanium Sword equipped (instead of the Hunting Knives). | The Big Book of Game Genie Codes | 6411 |
| Phantasy Star 4 - The End of the Millenium | 11 | ACFC-Y49J | Chaz starts a new game with the Guard Sword equipped (instead of the Hunting Knives). | The Big Book of Game Genie Codes | 6412 |
| Phantasy Star 4 - The End of the Millenium | 12 | ACFC-ZR9J | Chaz starts a new game with the Elsydeon equipped (instead of the Hunting Knives). | The Big Book of Game Genie Codes | 6413 |
| Phantasy Star 4 - The End of the Millenium | 13 | GGFC-ZWHL | Chaz starts a new game with the Titanium Helmet and the Ceramic Armor equipped (instead of the Leather Helmet and the Leather Cloth). | The Big Book of Game Genie Codes | 6414 |
| Phantasy Star 4 - The End of the Millenium | 14 | R0FC-YW1L | Chaz starts a new game with the Silver Helmet and the1Guard Mail equipped (instead of the Leather Helmet and the Leather Cloth). | The Big Book of Game Genie Codes | 6415 |
| Phelios | 1 | AEPA-AAGA | Start with 1 life | The Big Book of Game Genie Codes | 6416 |
| Phelios | 2 | AYPA-AAGA | Start with 5 lives | The Big Book of Game Genie Codes | 6417 |
| Phelios | 3 | A6PA-AAGA | Start with 7 lives | The Big Book of Game Genie Codes | 6418 |
| Phelios | 4 | BEPA-AAGA | Start with 9 lives | The Big Book of Game Genie Codes | 6419 |
| Phelios | 5 | AEJA-AAHG | 1 life after continue | The Big Book of Game Genie Codes | 6420 |
| Phelios | 6 | AYJA-AAHG | 5 lives after continue | The Big Book of Game Genie Codes | 6421 |
| Phelios | 7 | A6JA-AAHG | 7 lives after continue | The Big Book of Game Genie Codes | 6422 |
| Phelios | 8 | BEJA-AAHG | 9 lives after continue | The Big Book of Game Genie Codes | 6423 |
| Phelios | 9 | AT5A-AA3E | Infinite lives | The Big Book of Game Genie Codes | 6424 |
| Phelios | 10 | BTCT-AA5G | Almost infinite energy | The Big Book of Game Genie Codes | 6425 |
| Phelios | 11 | AEPA-AAGJ | Start with 1 credit | The Big Book of Game Genie Codes | 6426 |
| Phelios | 12 | AYPA-AAGJ | Start with 5 credits | The Big Book of Game Genie Codes | 6427 |
| Phelios | 13 | A6PA-AAGJ | Start with 7 credits | The Big Book of Game Genie Codes | 6428 |
| Phelios | 14 | BEPA-AAGJ | Start with 9 credits | The Big Book of Game Genie Codes | 6429 |
| Phelios | 15 | ATHT-AA8R | Infinite credits | The Big Book of Game Genie Codes | 6430 |
| Phelios | 16 | SE3T-BJWA | Sword heats up faster | The Big Book of Game Genie Codes | 6431 |
| Phelios | 17 | SE3T-BAWA | Sword heats up much faster | The Big Book of Game Genie Codes | 6432 |
| Phelios | 18 | AT3T-AA5C + AT3T-AA3C | Once the sword is fully heated up, it stays at full energy almost forever | The Big Book of Game Genie Codes | 6433 |
| Phelios | 19 | SG9A-BT1G | Each speed-up item worth 2 | The Big Book of Game Genie Codes | 6434 |
| Phelios | With Codes 20 thru 25, you'll see the Chapter 1 title screen, but after that you'll start on the chapter you've chosen. | The Big Book of Game Genie Codes | 6435 | ||
| Phelios | 20 | AJPA-AA44 + AEPA-BA42 | Start at chapter 2 | The Big Book of Game Genie Codes | 6436 |
| Phelios | 21 | AJPA-AA44 + AJPA-BA42 | Start at chapter 3 | The Big Book of Game Genie Codes | 6437 |
| Phelios | 22 | AJPA-AA44 + ANPA-BA42 | Start at chapter 4 | The Big Book of Game Genie Codes | 6438 |
| Phelios | 23 | AJPA-AA44 + ATPA-BA42 | Start at chapter 5 | The Big Book of Game Genie Codes | 6439 |
| Phelios | 24 | AJPA-AA44 + AYPA-BA42 | Start at chapter 6 | The Big Book of Game Genie Codes | 6440 |
| Phelios | 25 | AJPA-AA44 + A2PA-BA42 | Start at chapter 7 | The Big Book of Game Genie Codes | 6441 |
| Pirates of Dark Water | 1 | 96HT-AEDW | Start with 3 lives | The Big Book of Game Genie Codes | 6442 |
| Pirates of Dark Water | 2 | 96HT-AJDW | Start with 6 lives | The Big Book of Game Genie Codes | 6443 |
| Pirates of Dark Water | 3 | 96HT-ATDW | Start with 9 lives | The Big Book of Game Genie Codes | 6444 |
| Pirates of Dark Water | 4 | AWJA-AA9C | Infinite lives | The Big Book of Game Genie Codes | 6445 |
| Pirates of Dark Water | 5 | ACJA-AADC | Don't lose any health from falling off screen | The Big Book of Game Genie Codes | 6446 |
| Pirates of Dark Water | 6 | A4JA-AADC | Take 1/2x damage from falling off screen | The Big Book of Game Genie Codes | 6447 |
| Pirates of Dark Water | 7 | P57T-AA2J | Don't take any damage from most enemies | The Big Book of Game Genie Codes | 6448 |
| Pirates of Dark Water | 8 | ACET-B688 | Infinite projectiles (daggers, arrows) | The Big Book of Game Genie Codes | 6449 |
| Pirates of Dark Water | 9 | ACET-B65Y + AC6A-K686 | Infinite food on pick-up | The Big Book of Game Genie Codes | 6450 |
| Pirates of Dark Water | 10 | ACEA-B63L | Infinite gravity potions on pick-up | The Big Book of Game Genie Codes | 6451 |
| Pirates of Dark Water | 11 | ACEA-B66C | Infinite stone elixirs on pick-up | The Big Book of Game Genie Codes | 6452 |
| Pirates of Dark Water | 12 | ACEA-B68N | Infinite shield magic on pick-up | The Big Book of Game Genie Codes | 6453 |
| Pirates of Dark Water | 13 | ACET-B62T | Infinite vortex magic on pick-up | The Big Book of Game Genie Codes | 6454 |
| Pirates of Dark Water | 14 | ACET-B68E + AC6A-K686 | Infinite hearts on pick-up | The Big Book of Game Genie Codes | 6455 |
| Pirates of Dark Water | 15 | AAYT-D636 | Infinite keys on pick-up | The Big Book of Game Genie Codes | 6456 |
| Pirates of Dark Water | 16 | RHFT-J6VC | Infinite coins on pick-up | The Big Book of Game Genie Codes | 6457 |
| Pirates of Dark Water | 17 | AHNT-NAEA | Use password IITBDIA and Ren starts with full sword | The Big Book of Game Genie Codes | 6458 |
| Pitfall - The Mayan Adventure | 1. | GJ5V-GAHN | Start with 50 rocks | The Big Book of Game Genie Codes | 6487 |
| Pitfall - The Mayan Adventure | 2. | DE5V-GAHN | Start with 25 rocks | The Big Book of Game Genie Codes | 6488 |
| Pitfall - The Mayan Adventure | 3. | AA5V-GAHN | Start with 0 rocks | The Big Book of Game Genie Codes | 6489 |
| Pitfall - The Mayan Adventure | 4. | GJ5V-GAHY | Start with 50 bombs | The Big Book of Game Genie Codes | 6490 |
| Pitfall - The Mayan Adventure | 5. | DE5V-GAHY | Start with 25 bombs | The Big Book of Game Genie Codes | 6491 |
| Pitfall - The Mayan Adventure | 6. | AA5V-GAHY | Start with 0 bombs | The Big Book of Game Genie Codes | 6492 |
| Pitfall - The Mayan Adventure | 7. | GJ5V-GAH6 | Start with 50 boomerangs | The Big Book of Game Genie Codes | 6493 |
| Pitfall - The Mayan Adventure | 8. | DE5V-GAH6 | Start with 25 boomerangs | The Big Book of Game Genie Codes | 6494 |
| Pitfall - The Mayan Adventure | 9. | AA5V-GAH6 | Start with 0 boomerangs | The Big Book of Game Genie Codes | 6495 |
| Pitfall - The Mayan Adventure | 10. | AC3B-CAG8 | Infinite rocks | The Big Book of Game Genie Codes | 6496 |
| Pitfall - The Mayan Adventure | 11. | AC3B-CAH2 | Infinite bombs | The Big Book of Game Genie Codes | 6497 |
| Pitfall - The Mayan Adventure | 12. | AC3V-CADG | Infinite boomerangs | The Big Book of Game Genie Codes | 6498 |
| Pitfall - The Mayan Adventure | 13. | A07V-CAGL | Each rock bag holds 5 rocks | The Big Book of Game Genie Codes | 6499 |
| Pitfall - The Mayan Adventure | 14. | ADDV-EACG | Don't get boomerangs back when you catch them | The Big Book of Game Genie Codes | 6500 |
| Pitfall - The Mayan Adventure | 15. | ABCV-CABG | Almost infinite energy | The Big Book of Game Genie Codes | 6501 |
| Pitfall - The Mayan Adventure | 16. | 97CV-CABL | Flash longer after getting hit | The Big Book of Game Genie Codes | 6502 |
| Pitfall - The Mayan Adventure | 17. | AVCV-CABL | Don't flash after getting hit | The Big Book of Game Genie Codes | 6503 |
| Pitfall - The Mayan Adventure | 18. | AB0V-GABE | 1 hit and you're invisible--switch off to become visible | The Big Book of Game Genie Codes | 6504 |
| Pitfall - The Mayan Adventure | 19. | AB0V-GAA6 | Almost invincible | The Big Book of Game Genie Codes | 6505 |
| Pitfall - The Mayan Adventure | CODES 20-24 ARE FOR THE HIDDEN ORIGINAL PITFALL GAME | The Big Book of Game Genie Codes | 6506 | ||
| Pitfall - The Mayan Adventure | 20. | GCPV-GAGA | Start with a lot more time | The Big Book of Game Genie Codes | 6507 |
| Pitfall - The Mayan Adventure | 21. | AWPV-GAG2 | Start with 5 lives | The Big Book of Game Genie Codes | 6508 |
| Pitfall - The Mayan Adventure | 22. | PWPV-GAG2 | Start with mega lives | The Big Book of Game Genie Codes | 6509 |
| Pitfall - The Mayan Adventure | 23. | ACPV-GWF2 | Start with mega points | The Big Book of Game Genie Codes | 6510 |
| Pitfall - The Mayan Adventure | 24. | ACYB-GAFY + ACWV-GAEC | Don't lose points from barrels | The Big Book of Game Genie Codes | 6511 |
| Pit-Fighter | 1 | AHNT-3A6J + JDNT-20NL + PDNT-22EN | Win 14 matches to become champion | The Big Book of Game Genie Codes | 6459 |
| Pit-Fighter | 2 | AMNT-3A6J + JDNT-20NL + PDNT-22EN | Win 13 matches to become champion | The Big Book of Game Genie Codes | 6460 |
| Pit-Fighter | 3 | ASNT-3A6J + JDNT-20NL + PDNT-22EN | Win 12 matches to become champion | The Big Book of Game Genie Codes | 6461 |
| Pit-Fighter | 4 | AXNT-3A6J + JDNT-20NL + PDNT-22EN | Win 11 matches to become champion | The Big Book of Game Genie Codes | 6462 |
| Pit-Fighter | 5 | A1NT-3A6J + JDNT-20NL + PDNT-22EN | Win 10 matches to become champion | The Big Book of Game Genie Codes | 6463 |
| Pit-Fighter | 6 | A5NT-3A6J + JDNT-20NL + PDNT-22EN | Win 9 matches to become champion | The Big Book of Game Genie Codes | 6464 |
| Pit-Fighter | 7 | A9NT-3A6J + JDNT-20NL + PDNT-22EN | Win 8 matches to become champion | The Big Book of Game Genie Codes | 6465 |
| Pit-Fighter | 8 | BDNT-3A6J + JDNT-20NL + PDNT-22EN | Win 7 matches to become champion | The Big Book of Game Genie Codes | 6466 |
| Pit-Fighter | 9 | BHNT-3A6J + JDNT-20NL + PDNT-22EN | Win 6 matches to become champion | The Big Book of Game Genie Codes | 6467 |
| Pit-Fighter | 10 | BMNT-3A6J + JDNT-20NL + PDNT-22EN | Win 5 matches to become champion | The Big Book of Game Genie Codes | 6468 |
| Pit-Fighter | 11 | BSNT-3A6J + JDNT-20NL + PDNT-22EN | Win 4 matches to become champion | The Big Book of Game Genie Codes | 6469 |
| Pit-Fighter | 12 | BXNT-3A6J + JDNT-20NL + PDNT-22EN | Win 3 matches to become champion | The Big Book of Game Genie Codes | 6470 |
| Pit-Fighter | 13 | B1NT-3A6J + JDNT-20NL + PDNT-22EN | Win 2 matches to become champion | The Big Book of Game Genie Codes | 6471 |
| Pit-Fighter | 14 | B5NT-3A6J + JDNT-20NL + PDNT-22EN | Win 1 match to become champion | The Big Book of Game Genie Codes | 6472 |
| Pit-Fighter | 15 | B9NT-3A6J + JDNT-20NL + PDNT-22EN | Both players fight for championship at same time | The Big Book of Game Genie Codes | 6473 |
| Pit-Fighter | 16 | AFYT-2AAJ | Start with 1 life | The Big Book of Game Genie Codes | 6474 |
| Pit-Fighter | 17 | AKYT-2AAJ | Start with 2 lives | The Big Book of Game Genie Codes | 6475 |
| Pit-Fighter | 18 | APYT-2AAJ | Start with 3 lives | The Big Book of Game Genie Codes | 6476 |
| Pit-Fighter | 19 | AZYT-2AAJ | Start with 5 lives | The Big Book of Game Genie Codes | 6477 |
| Pit-Fighter | 20 | A3YT-2AAJ | Start with 6 lives | The Big Book of Game Genie Codes | 6478 |
| Pit-Fighter | 21 | AVZA-2A2R | Infinite lives | The Big Book of Game Genie Codes | 6479 |
| Pit-Fighter | 22 | BB0T-2AGE | Match clock runs faster | The Big Book of Game Genie Codes | 6480 |
| Pit-Fighter | 23 | JB0T-2AGE | Match clock runs slower | The Big Book of Game Genie Codes | 6481 |
| Pit-Fighter | 24 | GB0T-2A8L | Freeze match clock (no time limit) | The Big Book of Game Genie Codes | 6482 |
| Pit-Fighter | 25 | 3DMA-2ADA | Power pill lasts for a shorter time | The Big Book of Game Genie Codes | 6483 |
| Pit-Fighter | 26 | EDMA-2GDA | Power pill lasts for a longer time | The Big Book of Game Genie Codes | 6484 |
| Pit-Fighter | 27 | ADMA-3ADA | Power pill lasts much longer | The Big Book of Game Genie Codes | 6485 |
| Pit-Fighter | 28 | ALBA-2A9R | Power pill lasts until death or end of match | The Big Book of Game Genie Codes | 6486 |
| Powerball | 1 | AKBA-AA8T | Infinite bonus points | The Big Book of Game Genie Codes | 6512 |
| Powerball | 2 | GAHT-AAGA | 30 seconds per quarter | The Big Book of Game Genie Codes | 6513 |
| Powerball | 3 | AAHT-BAGA | 10 minutes per quarter | The Big Book of Game Genie Codes | 6514 |
| Powerball | 4 | AAHT-BLGA | 15 minutes per quarter | The Big Book of Game Genie Codes | 6515 |
| Powerball | 5 | FJ2T-AYC2 | Start Japan team with 200 bonus points instead of 60 | The Big Book of Game Genie Codes | 6516 |
| Powerball | 6 | B22T-ATL2 | Start all other teams with 200 bonus points instead of 50 | The Big Book of Game Genie Codes | 6517 |
| Powerball | 7 | A7XA-BE5L | Touchdowns worth 7 points | The Big Book of Game Genie Codes | 6518 |
| Powerball | 8 | AFXA-BE5L | Touchdowns worth 1 point | The Big Book of Game Genie Codes | 6519 |
| Powerball | 9 | A7XA-BE42 | Goals worth 7 points | The Big Book of Game Genie Codes | 6520 |
| Powerball | 10 | APXA-BE42 | Goals worth 3 points | The Big Book of Game Genie Codes | 6521 |
| Primal Rage | 1. | JA2A-AA7C | Infinite credits | The Big Book of Game Genie Codes | 6522 |
| Primal Rage | 2. | AALA-AA9W | Start on feast level | The Big Book of Game Genie Codes | 6523 |
| Primal Rage | 3. | BJGT-CA4R + EVGT-CA5C | Infinite time | The Big Book of Game Genie Codes | 6524 |
| Primal Rage | 4. | AALA-AA98 + BBGT-CA7L | Play Bowling mini-game | The Big Book of Game Genie Codes | 6525 |
| Primal Rage | 5. | RG4A-A6Y6 | Player 1 is invincible | The Big Book of Game Genie Codes | 6526 |
| Primal Rage | 6. | RG4A-A60G | Player 2 in invincible | The Big Book of Game Genie Codes | 6527 |
| Primal Rage | 7. | RG4A-A6ZE | Player 1 dies with one hit | The Big Book of Game Genie Codes | 6528 |
| Primal Rage | 8. | RG4A-A60R | Player 2 dies with one hit | The Big Book of Game Genie Codes | 6529 |
| Primal Rage | 9. | RG4A-A6ZT | Player 1 never gets dizzy | The Big Book of Game Genie Codes | 6530 |
| Primal Rage | 10. | RG4A-A604 | Player 2 never gets dizzy | The Big Book of Game Genie Codes | 6531 |
| Primal Rage | 11. | RG4A-A6Z2 | Player 1 gets dizzy quicker | The Big Book of Game Genie Codes | 6532 |
| Primal Rage | 12. | RG4A-A61C | Player 2 gets dizzy quicker | The Big Book of Game Genie Codes | 6533 |
| Prime Time NFL | 1. | ACZT-CAA4 | Infinite time outs visiting team | The Big Book of Game Genie Codes | 6534 |
| Prime Time NFL | 2. | ACPT-AAA4 | Visiting team starts with 0 time outs | The Big Book of Game Genie Codes | 6535 |
| Prime Time NFL | 3. | AGPT-AAA4 | Visiting team starts with 1 time out | The Big Book of Game Genie Codes | 6536 |
| Prime Time NFL | 4. | A0PT-AAA4 | Visiting team starts with 5 time outs | The Big Book of Game Genie Codes | 6537 |
| Prime Time NFL | 5. | BGPT-AAA4 | Visiting team starts with 9 time outs | The Big Book of Game Genie Codes | 6538 |
| Prime Time NFL | 6. | ACPT-AAAW | Home team starts with 0 time outs | The Big Book of Game Genie Codes | 6539 |
| Prime Time NFL | 7. | AGPT-AAAW | Home team starts with 1 time out | The Big Book of Game Genie Codes | 6540 |
| Prime Time NFL | 8. | A0PT-AAAW | Home team starts with 5 time outs | The Big Book of Game Genie Codes | 6541 |
| Prime Time NFL | 9. | BGPT-AAAW | Home team starts with 9 time outs | The Big Book of Game Genie Codes | 6542 |
| Prime Time NFL | 10. | AFWT-AAG8 | Start with 10 seconds on play clock | The Big Book of Game Genie Codes | 6543 |
| Prime Time NFL | 11. | AKWT-AAG8 | Start with 20 seconds on play clock | The Big Book of Game Genie Codes | 6544 |
| Prime Time NFL | 12. | AZWT-AAG8 | Start with 50 seconds on play clock | The Big Book of Game Genie Codes | 6545 |
| Prime Time NFL | 13. | BBWT-AAG8 | Start with 80 seconds on play clock | The Big Book of Game Genie Codes | 6546 |
| Prime Time NFL | 14. | 9FWT-AAG8 | Start with mega time on play clock | The Big Book of Game Genie Codes | 6547 |
| Prime Time NFL | 15. | AR2A-AABT | Always 2nd down on first drive (same code as 15-17) | The Big Book of Game Genie Codes | 6548 |
| Prime Time NFL | 16. | AR2A-AABT | Always 3rd down on first drive (same code as 15-17) | The Big Book of Game Genie Codes | 6549 |
| Prime Time NFL | 17. | AR2A-AABT | Always 4th down on first drive (same code as 15-17) | The Big Book of Game Genie Codes | 6550 |
| Prime Time NFL | 18. | AGOT-AABR | Touchdowns are worth 0 (same code as 18-24) | The Big Book of Game Genie Codes | 6551 |
| Prime Time NFL | 19. | AGOT-AABR | Touchdowns are worth 1 (same code as 18-24) | The Big Book of Game Genie Codes | 6552 |
| Prime Time NFL | 20. | AGOT-AABR | Touchdowns are worth 2 (same code as 18-24) | The Big Book of Game Genie Codes | 6553 |
| Prime Time NFL | 21. | AGOT-AABR | Touchdowns are worth 3 (same code as 18-24) | The Big Book of Game Genie Codes | 6554 |
| Prime Time NFL | 22. | AGOT-AABR | Touchdowns are worth 4 (same code as 18-24) | The Big Book of Game Genie Codes | 6555 |
| Prime Time NFL | 23. | AGOT-AABR | Touchdowns are worth 5 (same code as 18-24) | The Big Book of Game Genie Codes | 6556 |
| Prime Time NFL | 24. | AGOT-AABR | Touchdowns are worth 7 (same code as 18-24) | The Big Book of Game Genie Codes | 6557 |
| Prime Time NFL | 25. | AG1A-AAC8 | Safeties are worth 0 (same code as 25-31) | The Big Book of Game Genie Codes | 6558 |
| Prime Time NFL | 26. | AG1A-AAC8 | Safeties are worth 1 (same code as 25-31) | The Big Book of Game Genie Codes | 6559 |
| Prime Time NFL | 27. | AG1A-AAC8 | Safeties are worth 3 (same code as 25-31) | The Big Book of Game Genie Codes | 6560 |
| Prime Time NFL | 28. | AG1A-AAC8 | Safeties are worth 4 (same code as 25-31) | The Big Book of Game Genie Codes | 6561 |
| Prime Time NFL | 29. | AG1A-AAC8 | Safeties are worth 5 (same code as 25-31) | The Big Book of Game Genie Codes | 6562 |
| Prime Time NFL | 30. | AG1A-AAC8 | Safeties are worth 6 (same code as 25-31) | The Big Book of Game Genie Codes | 6563 |
| Prime Time NFL | 31. | AG1A-AAC8 | Safeties are worth 7 (same code as 25-31) | The Big Book of Game Genie Codes | 6564 |
| Prime Time NFL | 32. | BG8T-AAE4 | Extra points are worth 0 (same code as 32-38) | The Big Book of Game Genie Codes | 6565 |
| Prime Time NFL | 33. | BG8T-AAE4 | Extra points are worth 2 (same code as 32-38) | The Big Book of Game Genie Codes | 6566 |
| Prime Time NFL | 34. | BG8T-AAE4 | Extra points are worth 3 (same code as 32-38) | The Big Book of Game Genie Codes | 6567 |
| Prime Time NFL | 35. | BG8T-AAE4 | Extra points are worth 4 (same code as 32-38) | The Big Book of Game Genie Codes | 6568 |
| Prime Time NFL | 36. | BG8T-AAE4 | Extra points are worth 5 (same code as 32-38) | The Big Book of Game Genie Codes | 6569 |
| Prime Time NFL | 37. | BG8T-AAE4 | Extra points are worth 6 (same code as 32-38) | The Big Book of Game Genie Codes | 6570 |
| Prime Time NFL | 38. | BG8T-AAE4 | Extra points are worth 7 (same code as 32-38) | The Big Book of Game Genie Codes | 6571 |
| Prime Time NFL | 39. | AA1T-CACG | Game clock counts faster | The Big Book of Game Genie Codes | 6572 |
| QuackShot starring Donald Duck | NOTE: There are TWO versions of this game! | The Big Book of Game Genie Codes | 6573 | ||
| QuackShot starring Donald Duck | If the "A" Codes don't work on your copy, then try the "B" Codes! | The Big Book of Game Genie Codes | 6574 | ||
| QuackShot starring Donald Duck | 1 | AJCA-AA2L | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 6575 |
| QuackShot starring Donald Duck | 2 | BBJA-AAD0 | Start with maximum power | The Big Book of Game Genie Codes | 6576 |
| QuackShot starring Donald Duck | 3 | AKJA-AAD0 | Start with less power | The Big Book of Game Genie Codes | 6577 |
| QuackShot starring Donald Duck | 4 | BBEA-AABW | Start with maximum power after you lose a life | The Big Book of Game Genie Codes | 6578 |
| QuackShot starring Donald Duck | 5 | AKEA-AABW | Start with less power after you lose a life | The Big Book of Game Genie Codes | 6579 |
| QuackShot starring Donald Duck | 6 | AKSA-AA24 | Almost infinite power (last boss can still hurt you) | The Big Book of Game Genie Codes | 6580 |
| QuackShot starring Donald Duck | 7 | AFJA-AABG | Start with 1 life | The Big Book of Game Genie Codes | 6581 |
| QuackShot starring Donald Duck | 8 | AZJA-AABG | Start with 5 lives | The Big Book of Game Genie Codes | 6582 |
| QuackShot starring Donald Duck | 9 | BBJA-AABG | Start with 8 lives | The Big Book of Game Genie Codes | 6583 |
| QuackShot starring Donald Duck | 10 | BKJA-AABG | Start with 10 lives | The Big Book of Game Genie Codes | 6584 |
| QuackShot starring Donald Duck | 11 | DFJA-AABG | Start with 25 lives | The Big Book of Game Genie Codes | 6585 |
| QuackShot starring Donald Duck | 12 | GKJA-AABG | Start with 50 lives | The Big Book of Game Genie Codes | 6586 |
| QuackShot starring Donald Duck | 13 | NPJA-AABG | Start with 99 lives | The Big Book of Game Genie Codes | 6587 |
| QuackShot starring Donald Duck | 14 | AVEA-AA28 | Infinite lives | The Big Book of Game Genie Codes | 6588 |
| QuackShot starring Donald Duck | 15 | AKJT-AA2J | Infinite popcorn on popcorn pick-up | The Big Book of Game Genie Codes | 6589 |
| QuackShot starring Donald Duck | 16 | BVSA-AA2T | Take no damage from enemies | The Big Book of Game Genie Codes | 6590 |
| QuackShot starring Donald Duck | 17 | 2KJA-BCK6 | Start with about 15 bags of popcorn | The Big Book of Game Genie Codes | 6591 |
| QuackShot starring Donald Duck | 18 | AF8T-AAAR | Donald loses his temper after 1 chilli pepper | The Big Book of Game Genie Codes | 6592 |
| QuackShot starring Donald Duck | "B" Code | The Big Book of Game Genie Codes | 6593 | ||
| QuackShot starring Donald Duck | 1 | RECT-A6VE | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 6594 |
| QuackShot starring Donald Duck | 2 | BBJT-AAAA | Start with maximum power | The Big Book of Game Genie Codes | 6595 |
| QuackShot starring Donald Duck | 3 | AKJT-AAAA | Start with less power | The Big Book of Game Genie Codes | 6596 |
| QuackShot starring Donald Duck | 4 | BBEA-AAEG | Start with maximum power after you lose a life | The Big Book of Game Genie Codes | 6597 |
| QuackShot starring Donald Duck | 5 | AKEA-AAEG | Start with less power after you lose a life | The Big Book of Game Genie Codes | 6598 |
| QuackShot starring Donald Duck | 6 | AKSA-AA9J | Almost infinite power (last boss can still hurt you) | The Big Book of Game Genie Codes | 6599 |
| QuackShot starring Donald Duck | 7 | AFJA-AAFN | Start with 1 life | The Big Book of Game Genie Codes | 6600 |
| QuackShot starring Donald Duck | 8 | AZJA-AAFN | Start with 5 lives | The Big Book of Game Genie Codes | 6601 |
| QuackShot starring Donald Duck | 9 | BBJA-AAFN | Start with 8 lives | The Big Book of Game Genie Codes | 6602 |
| QuackShot starring Donald Duck | 10 | BKJA-AAFN | Start with 10 lives | The Big Book of Game Genie Codes | 6603 |
| QuackShot starring Donald Duck | 11 | DFJA-AAFN | Start with 25 lives | The Big Book of Game Genie Codes | 6604 |
| QuackShot starring Donald Duck | 12 | GKJA-AAFN | Start with 50 lives | The Big Book of Game Genie Codes | 6605 |
| QuackShot starring Donald Duck | 13 | NPJA-AAFN | Start with 99 lives | The Big Book of Game Genie Codes | 6606 |
| QuackShot starring Donald Duck | 14 | AVEA-AA5W | Infinite lives | The Big Book of Game Genie Codes | 6607 |
| QuackShot starring Donald Duck | 15 | AKJT-AA6W | Infinite popcorn on popcorn pick-up | The Big Book of Game Genie Codes | 6608 |
| QuackShot starring Donald Duck | 16 | N/A | Take no damage from enemies | The Big Book of Game Genie Codes | 6609 |
| QuackShot starring Donald Duck | 17 | N/A | Start with about 15 bags of popcorn | The Big Book of Game Genie Codes | 6610 |
| QuackShot starring Donald Duck | 18 | N/A | Donald loses his temper after 1 chilli pepper | The Big Book of Game Genie Codes | 6611 |
| Race Drivin' | 1 | AAVT-RACN | Start Super Stunt course with 0:25 instead of 3:25 | The Big Book of Game Genie Codes | 6612 |
| Race Drivin' | 2 | AEVT-RACN | Start Super Stunt course with 1:25 | The Big Book of Game Genie Codes | 6613 |
| Race Drivin' | 3 | AJVT-RACN | Start Super Stunt course with 2:25 | The Big Book of Game Genie Codes | 6614 |
| Race Drivin' | 4 | ATVT-RACN | Start Super Stunt course with 4:25 | The Big Book of Game Genie Codes | 6615 |
| Race Drivin' | 5 | AYVT-RACN | Start Super Stunt course with 5:25 | The Big Book of Game Genie Codes | 6616 |
| Race Drivin' | 6 | A6VT-RACN | Start Super Stunt course with 7:25 | The Big Book of Game Genie Codes | 6617 |
| Race Drivin' | 7 | BJVT-RACN | Start Super Stunt course with 10:25 --ignore counter for 1st 25 seconds | The Big Book of Game Genie Codes | 6618 |
| Race Drivin' | 8 | AAVT-RACE | Start Original course with 0:45 instead of 1:45 | The Big Book of Game Genie Codes | 6619 |
| Race Drivin' | 9 | AJVT-RACE | Start Original course with 2:45 | The Big Book of Game Genie Codes | 6620 |
| Race Drivin' | 10 | ATVT-RACE | Start Original course with 4:45 | The Big Book of Game Genie Codes | 6621 |
| Race Drivin' | 11 | A6VT-RACE | Start Original course with 7:45 | The Big Book of Game Genie Codes | 6622 |
| Race Drivin' | 12 | BJVT-RACE | Start Original course with 10:45 --ignore counter for 1st 45 seconds | The Big Book of Game Genie Codes | 6623 |
| Race Drivin' | 13 | RF6T-N60Y + DK6T-NA7R | Infinite time to run race | The Big Book of Game Genie Codes | 6624 |
| Race Drivin' | 14 | AK6T-NA86 | Infinite time to get back on road | The Big Book of Game Genie Codes | 6625 |
| Race Drivin' | 15 | ADRA-NA5L | 60 seconds to get back on road instead of 10 | The Big Book of Game Genie Codes | 6626 |
| Race Drivin' | 16 | ADRA-PAML | 30 seconds to get back on road | The Big Book of Game Genie Codes | 6627 |
| Race Drivin' | 17 | ADRA-NAML | 20 seconds to get back on road | The Big Book of Game Genie Codes | 6628 |
| Race Drivin' | 18 | ADRA-NLDL | 05 seconds to get back on road | The Big Book of Game Genie Codes | 6629 |
| Race Drivin' | 19 | ATGT-RA30 + ABLT-KAE4 | Get 10 more seconds when you pass a checkpoint | The Big Book of Game Genie Codes | 6630 |
| Race Drivin' | 20 | ATGT-RA30 + ABLT-JAN4 | Get 20 more seconds when you pass a checkpoint | The Big Book of Game Genie Codes | 6631 |
| Race Drivin' | 21 | ATGT-RA30 + ABLT-KAN4 | Get 30 more seconds when you pass a checkpoint | The Big Book of Game Genie Codes | 6632 |
| Race Drivin' | 22 | ATGT-RA30 + ABLT-JAY4 | Get 40 more seconds when you pass a checkpoint | The Big Book of Game Genie Codes | 6633 |
| Race Drivin' | 23 | ATGT-RA30 + ABLT-KAY4 | Get 50 more seconds when you pass a checkpoint | The Big Book of Game Genie Codes | 6634 |
| Race Drivin' | 24 | ATGT-RA30 + ABLT-JA64 | Get 60 more seconds when you pass a checkpoint | The Big Book of Game Genie Codes | 6635 |
| Raiden Trad | 1 | AKWT-AA9J | Infinite bombs | The Big Book of Game Genie Codes | 6636 |
| Raiden Trad | 2 | AE9A-AAF0 | Start with 1 bomb | The Big Book of Game Genie Codes | 6637 |
| Raiden Trad | 3 | A29A-AAF0 | Start with 6 bombs | The Big Book of Game Genie Codes | 6638 |
| Raiden Trad | 4 | BA9A-AAF0 | Start with 8 bombs | The Big Book of Game Genie Codes | 6639 |
| Raiden Trad | 5 | AJFT-AA5C | Infinite lives | The Big Book of Game Genie Codes | 6640 |
| Raiden Trad | 6 | PFCA-BJXG | Each bomb power-up item is worth 2 | The Big Book of Game Genie Codes | 6641 |
| Raiden Trad | 7 | AEIT-AAHT | Some smaller obstacles easier to explode | The Big Book of Game Genie Codes | 6642 |
| Raiden Trad | 8 | AHEA-CAGY | Some bigger obstacles easier to explode | The Big Book of Game Genie Codes | 6643 |
| Raiden Trad | 9 | BA9A-AA8E | Don't lose missile power when you lose a life | The Big Book of Game Genie Codes | 6644 |
| Raiden Trad | 10 | A69A-BE8E | Permanent invisible missiles | The Big Book of Game Genie Codes | 6645 |
| Raiden Trad | 11 | BBCT-BA5Y | First laser power-up item gives you maximum power | The Big Book of Game Genie Codes | 6646 |
| Rambo III | 1 | DAGT-AA8C | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 6647 |
| Rambo III | 2 | CKET-AA44 | Infinite lives during missions | The Big Book of Game Genie Codes | 6648 |
| Rambo III | 3 | CJ1A-AA22 | Infinite lives during bonus battles | The Big Book of Game Genie Codes | 6649 |
| Rambo III | With Codes 4 Thru 6 only 5 lives will be displayed, but the codes still work. | The Big Book of Game Genie Codes | 6650 | ||
| Rambo III | 4 | A2GT-AAH4 | Start with 7 lives | The Big Book of Game Genie Codes | 6651 |
| Rambo III | 5 | BAGT-AAH4 | Start with 9 lives | The Big Book of Game Genie Codes | 6652 |
| Rambo III | 6 | BEGT-AAH4 | Start with 10 lives | The Big Book of Game Genie Codes | 6653 |
| Rambo III | 7 | ABEA-BE4A | Infinite arrows | The Big Book of Game Genie Codes | 6654 |
| Rambo III | 8 | AGNA-AAHG | Each A worth 1 arrow | The Big Book of Game Genie Codes | 6655 |
| Rambo III | 9 | ARNA-AAHG | Each A worth 3 arrows | The Big Book of Game Genie Codes | 6656 |
| Rambo III | 10 | A8NA-AAHG | Each A worth 7 arrows | The Big Book of Game Genie Codes | 6657 |
| Rambo III | 11 | CCNA-AAHG | Each A worth 10 arrows | The Big Book of Game Genie Codes | 6658 |
| Rambo III | 12 | ABEA-BE84 | Infinite time bombs | The Big Book of Game Genie Codes | 6659 |
| Rambo III | 13 | AGNA-AAGW | Each B worth 1 time bomb | The Big Book of Game Genie Codes | 6660 |
| Rambo III | 14 | A0NA-AAGW | Each B worth 5 time bombs | The Big Book of Game Genie Codes | 6661 |
| Rambo III | 15 | A8NA-AAGW | Each B worth 7 time bombs | The Big Book of Game Genie Codes | 6662 |
| Rambo III | 16 | CCNA-AAGW | Each B worth 10 time bombs | The Big Book of Game Genie Codes | 6663 |
| Rambo III | With Codes 17 thru 23 keep in mind that the secret agent will still tell you two minutes. | The Big Book of Game Genie Codes | 6664 | ||
| Rambo III | 17 | GCCT-AAGC | 30 seconds to escape prison--mission 2 | The Big Book of Game Genie Codes | 6665 |
| Rambo III | 18 | NCCT-AAGC | 60 seconds to escape prison--mission 2 | The Big Book of Game Genie Codes | 6666 |
| Rambo III | 19 | WCCT-AAGC | 90 seconds to escape prison--mission 2 | The Big Book of Game Genie Codes | 6667 |
| Rambo III | 20 | LCCT-ACGC + LCCT-ACG8 | 150 seconds to escape prison--mission 2 | The Big Book of Game Genie Codes | 6668 |
| Rambo III | 21 | TCCT-ACGC + TCCT-ACG8 | 180 seconds to escape prison--mission 2 | The Big Book of Game Genie Codes | 6669 |
| Rambo III | 22 | JCCT-AEGC + JCCT-AEG8 | 240 seconds to escape prison--mission 2 | The Big Book of Game Genie Codes | 6670 |
| Rambo III | 23 | ACCT-AGGC + ACCT-AGG8 | 300 seconds to escape prison--mission 2 | The Big Book of Game Genie Codes | 6671 |
| Ranger X | 1 | AW2A-AA96 | Infinite continues | The Big Book of Game Genie Codes | 6672 |
| Ranger X | 2 | CT3A-AABC | Start with 20 continues | The Big Book of Game Genie Codes | 6673 |
| Ranger X | 3 | BJ3A-AABC | Start with 10 continues | The Big Book of Game Genie Codes | 6674 |
| Ranger X | 4 | AY3A-AABC | Start with 5 continues | The Big Book of Game Genie Codes | 6675 |
| Ranger X | 5 | AE3A-AABC | Start with 1 continue | The Big Book of Game Genie Codes | 6676 |
| Ranger X | 6 | AA3A-AABC | Start with 0 continues | The Big Book of Game Genie Codes | 6677 |
| Ranger X | 7 | A19T-AAG8 + A19T-AAHC | Extra continue every 50,000 points | The Big Book of Game Genie Codes | 6678 |
| Ranger X | 8 | BM9T-AAG8 + BM9T-AAHC | Extra continue every 100,000 points | The Big Book of Game Genie Codes | 6679 |
| Ranger X | 9 | D59T-AAG8 + D59T-AAHC | Extra continue every 300,000 points | The Big Book of Game Genie Codes | 6680 |
| Ranger X | 10 | GM9T-AAG8 + GM9T-AAHC | Extra continue every 500,000 points | The Big Book of Game Genie Codes | 6681 |
| Ranger X | 11 | AX9T-AA90 | Extra continue never awarded | The Big Book of Game Genie Codes | 6682 |
| Ranger X | 12 | 2WWT-AA4E + AWWA-AA40 | Invincible in Ex-Up cycle | The Big Book of Game Genie Codes | 6683 |
| Ranger X | 13 | AWVT-AA9W + GLWA-AA80 | Invincible out of Ex-Up cycle | The Big Book of Game Genie Codes | 6684 |
| Ranger X | 14 | EC2T-AAA6 + EA6T-AAB4 | Start with Ex-Up vehicle shields at 1/2 | The Big Book of Game Genie Codes | 6685 |
| Ranger X | 15 | CC2T-AAA6 + CA6T-AAB4 | Start with Ex-Up vehicle shields at 1/4 | The Big Book of Game Genie Codes | 6686 |
| Ranger X | 16 | AG2T-AAA6 + AE6T-AAB4 | Start with Ex-Up vehicle shields nearly gone | The Big Book of Game Genie Codes | 6687 |
| Ranger X | 17 | EC2T-AAAY + EA6T-AABW | Start with Ranger X shields at 1/2 | The Big Book of Game Genie Codes | 6688 |
| Ranger X | 18 | CC2T-AAAY + CA6T-AABW | Start with Ranger X shields at 1/4 | The Big Book of Game Genie Codes | 6689 |
| Ranger X | 19 | AG2T-AAAY + AE6T-AABW | Start with Ranger X shields nearly gone | The Big Book of Game Genie Codes | 6690 |
| Ranger X | 20 | L3PT-DJXN | Shields are recharged faster (2x) on power conversion units | The Big Book of Game Genie Codes | 6691 |
| Ranger X | 21 | L3PT-DAXN | Shields are recharged much faster (8x) on power conversion units | The Big Book of Game Genie Codes | 6692 |
| Ranger X | 22 | BBPT-CA5N | Shields are not restored on power conversion units | The Big Book of Game Genie Codes | 6693 |
| Ranger X | 23 | AVGA-AA9L | Thruster packs don't cool down when you are on the ground | The Big Book of Game Genie Codes | 6694 |
| Ranger X | 24 | AVJA-AA3C | Thruster packs don't cool down when you are in the air | The Big Book of Game Genie Codes | 6695 |
| Ranger X | 25 | AVFA-AA9T | Thruster packs don't cool down when you are on the cycle | The Big Book of Game Genie Codes | 6696 |
| Ranger X | 26 | CBHT-AA92 | Thruster packs never heat up | The Big Book of Game Genie Codes | 6697 |
| Ranger X | 27 | SFHT-BG12 | Thruster packs heat up at a constant slow rate | The Big Book of Game Genie Codes | 6698 |
| Ranger X | 28 | SFHT-B412 | Thruster packs heat up at a constant fast rate | The Big Book of Game Genie Codes | 6699 |
| Ranger X | 29 | ALTT-AA6C | Infinite weapon power | The Big Book of Game Genie Codes | 6700 |
| Ranger X | 30 | ABPT-CADT | Weapon power not reduced when shields are recharged | The Big Book of Game Genie Codes | 6701 |
| Ranger X | 31 | AKYA-AA6C | Start with all weapons available | The Big Book of Game Genie Codes | 6702 |
| Ranger X | 32 | AKYA-AA3C | Get two undocumented weapons (allows any weapon to be selected in reverse with button Y on a 6-button controller) | The Big Book of Game Genie Codes | 6703 |
| RBI Baseball 3 | 1 | AJKA-CAHR | Game begins with inning 2 | The Big Book of Game Genie Codes | 6704 |
| RBI Baseball 3 | 2 | ANKA-CAHR | Game begins with inning 3 | The Big Book of Game Genie Codes | 6705 |
| RBI Baseball 3 | 3 | ATKA-CAHR | Game begins with inning 4 | The Big Book of Game Genie Codes | 6706 |
| RBI Baseball 3 | 4 | AYKA-CAHR | Game begins with inning 5 | The Big Book of Game Genie Codes | 6707 |
| RBI Baseball 3 | 5 | A2KA-CAHR | Game begins with inning 6 | The Big Book of Game Genie Codes | 6708 |
| RBI Baseball 3 | 6 | A6KA-CAHR | Game begins with inning 7 | The Big Book of Game Genie Codes | 6709 |
| RBI Baseball 3 | 7 | BAKA-CAHR | Game begins with inning 8 | The Big Book of Game Genie Codes | 6710 |
| RBI Baseball 3 | 8 | BEKA-CAHR | Game begins with inning 9 | The Big Book of Game Genie Codes | 6711 |
| RBI Baseball 3 | 9 | AAKT-CCA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 1 leading 1-0 | The Big Book of Game Genie Codes | 6712 |
| RBI Baseball 3 | 10 | AAKT-CEA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 1 leading 2-0 | The Big Book of Game Genie Codes | 6713 |
| RBI Baseball 3 | 11 | AAKT-CGA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 1 leading 3-0 | The Big Book of Game Genie Codes | 6714 |
| RBI Baseball 3 | 12 | AAKT-CJA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 1 leading 4-0 | The Big Book of Game Genie Codes | 6715 |
| RBI Baseball 3 | 13 | AAKT-CLA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 1 leading 5-0 | The Big Book of Game Genie Codes | 6716 |
| RBI Baseball 3 | 14 | AAKT-CRA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 1 leading 7-0 | The Big Book of Game Genie Codes | 6717 |
| RBI Baseball 3 | 15 | AAKT-CWA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 1 leading 9-0 | The Big Book of Game Genie Codes | 6718 |
| RBI Baseball 3 | 16 | AEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 2 or computer leading 1-0 | The Big Book of Game Genie Codes | 6719 |
| RBI Baseball 3 | 17 | AJKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 2 or computer leading 2-0 | The Big Book of Game Genie Codes | 6720 |
| RBI Baseball 3 | 18 | ANKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 2 or computer leading 3-0 | The Big Book of Game Genie Codes | 6721 |
| RBI Baseball 3 | 19 | ATKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 2 or computer leading 4-0 | The Big Book of Game Genie Codes | 6722 |
| RBI Baseball 3 | 20 | AYKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 2 or computer leading 5-0 | The Big Book of Game Genie Codes | 6723 |
| RBI Baseball 3 | 21 | A6KT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 2 or computer leading 7-0 | The Big Book of Game Genie Codes | 6724 |
| RBI Baseball 3 | 22 | BEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC | Game begins with player 2 or computer leading 9-0 | The Big Book of Game Genie Codes | 6725 |
| RBI Baseball 3 | 23 | AK9T-AAA4 + ALAA-AAEN + AJET-CABG | Batter walks on 2 balls | The Big Book of Game Genie Codes | 6726 |
| RBI Baseball 3 | 24 | AP9T-AAA4 + ARAA-AAEN + ANET-CABG | Batter walks on 3 balls | The Big Book of Game Genie Codes | 6727 |
| RBI Baseball 3 | 25 | AZ9T-AAA4 + A0AA-AAEN + AYET-CABG | Batter walks on 5 balls | The Big Book of Game Genie Codes | 6728 |
| RBI Baseball 3 | 26 | A39T-AAA4 + A4AA-AAEN + A2ET-CABG | Batter walks on 6 balls | The Big Book of Game Genie Codes | 6729 |
| RBI Baseball 3 | 27 | AK9A-AA9G | Balls do not count--batter never walks | The Big Book of Game Genie Codes | 6730 |
| RBI Baseball 3 | With Codes 28 and 29, unrestricted substitution means that a player who is taken out of the lineup may re-enter the game later. | The Big Book of Game Genie Codes | 6731 | ||
| RBI Baseball 3 | 28 | AA3A-AAH4 | Unrestricted substitutions for batting team | The Big Book of Game Genie Codes | 6732 |
| RBI Baseball 3 | 29 | ABAA-AAA0 | Unrestricted substitutions for fielding team (except pitchers) | The Big Book of Game Genie Codes | 6733 |
| RBI Baseball 4 | 1 | AK6T-AE9E | Most home runs are counted as outs (turn this code on when the other team is at bat). | The Big Book of Game Genie Codes | 6734 |
| RBI Baseball 4 | 2 | AK7A-AE2N | Some in-park hits are counted as home runs, or sometimes if a ball is hit out to left field, the ball will suddenly roll back to the infield all by itself. | The Big Book of Game Genie Codes | 6735 |
| RBI Baseball '93 | NOTE: Most of these codes can be turned on or off while playing the game. | The Big Book of Game Genie Codes | 6736 | ||
| RBI Baseball '93 | 1 | AK9A-AE9A | Magnetic outfield! All hits are home runs!! | The Big Book of Game Genie Codes | 6737 |
| RBI Baseball '93 | 2 | CV9A-AA8C | All hits turn around in mid-air and head back towards batter! | The Big Book of Game Genie Codes | 6738 |
| RBI Baseball '93 | 3 | AK9A-AE9C | Hamfisted fielders! (Turn on when you're at bat) | The Big Book of Game Genie Codes | 6739 |
| RBI Baseball '93 | 4 | JV9A-BXHA | Easy to hit maximum distance home runs (600 feet)! | The Big Book of Game Genie Codes | 6740 |
| RBI Baseball '93 | 5 | A79A-AFHC | All hits are foul balls. | The Big Book of Game Genie Codes | 6741 |
| RBI Baseball '93 | 6 | AK9A-BR9A | Most grounders will curve sharply. When the ball is thrown to the infield | The Big Book of Game Genie Codes | 6742 |
| RBI Baseball '94 | 1 | AFTV-TAGE | Player 1 starts with 1 run | The Big Book of Game Genie Codes | 6743 |
| RBI Baseball '94 | 2 | AKTV-TAGE | Player 1 starts with 2 runs | The Big Book of Game Genie Codes | 6744 |
| RBI Baseball '94 | 3 | APTV-TAGE | Player 1 starts with 3 runs | The Big Book of Game Genie Codes | 6745 |
| RBI Baseball '94 | 4 | AVTV-TAGE | Player 1 starts with 4 runs | The Big Book of Game Genie Codes | 6746 |
| RBI Baseball '94 | 5 | AZTV-TAGE | Player 1 starts with 5 runs | The Big Book of Game Genie Codes | 6747 |
| RBI Baseball '94 | 6 | A3TV-TAGE | Player 1 starts with 6 runs | The Big Book of Game Genie Codes | 6748 |
| RBI Baseball '94 | 7 | A7TV-TAGE | Player 1 starts with 7 runs | The Big Book of Game Genie Codes | 6749 |
| RBI Baseball '94 | 8 | BBTV-TAGE | Player 1 starts with 8 runs | The Big Book of Game Genie Codes | 6750 |
| RBI Baseball '94 | 9 | BFTV-TAGE | Player 1 starts with 9 runs | The Big Book of Game Genie Codes | 6751 |
| RBI Baseball '94 | 10 | BKTV-TAGE | Player 1 starts with 10 runs | The Big Book of Game Genie Codes | 6752 |
| RBI Baseball '94 | 11 | AFTV-TAGN | Player 2 starts with 1 run | The Big Book of Game Genie Codes | 6753 |
| RBI Baseball '94 | 12 | AKTV-TAGN | Player 2 starts with 2 runs | The Big Book of Game Genie Codes | 6754 |
| RBI Baseball '94 | 13 | APTV-TAGN | Player 2 starts with 3 runs | The Big Book of Game Genie Codes | 6755 |
| RBI Baseball '94 | 14 | AVTV-TAGN | Player 2 starts with 4 runs | The Big Book of Game Genie Codes | 6756 |
| RBI Baseball '94 | 15 | AZTV-TAGN | Player 2 starts with 5 runs | The Big Book of Game Genie Codes | 6757 |
| RBI Baseball '94 | 16 | A3TV-TAGN | Player 2 starts with 6 runs | The Big Book of Game Genie Codes | 6758 |
| RBI Baseball '94 | 17 | A7TV-TAGN | Player 2 starts with 7 runs | The Big Book of Game Genie Codes | 6759 |
| RBI Baseball '94 | 18 | BBTV-TAGN | Player 2 starts with 8 runs | The Big Book of Game Genie Codes | 6760 |
| RBI Baseball '94 | 19 | BFTV-TAGN | Player 2 starts with 9 runs | The Big Book of Game Genie Codes | 6761 |
| RBI Baseball '94 | 20 | BKTV-TAGN | Player 2 starts with 10 runs | The Big Book of Game Genie Codes | 6762 |
| RBI Baseball '94 | 21 | AXCV-WA92 | Almost infinite strikes--ALMOST | The Big Book of Game Genie Codes | 6763 |
| RBI Baseball '94 | 22 | AXDB-WA5L | Infinite balls | The Big Book of Game Genie Codes | 6764 |
| RBI Baseball '94 | 23 | AXDV-WA7A | Infinite outs | The Big Book of Game Genie Codes | 6765 |
| RBI Baseball '94 | 24 | ADCV-WAF4 | 1 strike and you're out | The Big Book of Game Genie Codes | 6766 |
| RBI Baseball '94 | 25 | AHCV-WAF4 | 2 strikes and you're out | The Big Book of Game Genie Codes | 6767 |
| RBI Baseball '94 | 26 | ASCV-WAF4 | 4 strikes and you're out | The Big Book of Game Genie Codes | 6768 |
| RBI Baseball '94 | 27 | AXCV-WAF4 | 5 strikes and you're out | The Big Book of Game Genie Codes | 6769 |
| RBI Baseball '94 | 28 | A1CV-WAF4 | 6 strikes and you're out | The Big Book of Game Genie Codes | 6770 |
| RBI Baseball '94 | 29 | A5CV-WAF4 | 7 strikes and you're out | The Big Book of Game Genie Codes | 6771 |
| RBI Baseball '94 | 30 | A9CV-WAF4 | 8 strikes and you're out | The Big Book of Game Genie Codes | 6772 |
| RBI Baseball '94 | Revenge of Shinobi. | The Big Book of Game Genie Codes | 6773 | ||
| RBI Baseball '94 | NOTE: There are THREE versions of this game! | The Big Book of Game Genie Codes | 6774 | ||
| RBI Baseball '94 | If the "A" codes do not work then try the "B" or "Classic" Codes. | The Big Book of Game Genie Codes | 6775 | ||
| RBI Baseball '94 | 1 | ACTT-BA4Y | Infinite lives--except when using Jitsu of Mijin | The Big Book of Game Genie Codes | 6776 |
| RBI Baseball '94 | 2 | BMVT-GA6L | Infinite shurikins | The Big Book of Game Genie Codes | 6777 |
| RBI Baseball '94 | 3 | BXVA-GA9E | Infinite life bar | The Big Book of Game Genie Codes | 6778 |
| RBI Baseball '94 | 4 | AANT-CAAJ | Some bombs and enemy shurikins don't hurt | The Big Book of Game Genie Codes | 6779 |
| RBI Baseball '94 | 5 | ABCA-BA94 + RFCA-A616 | Some bombs, enemy shurikins and swords don't hurt | The Big Book of Game Genie Codes | 6780 |
| RBI Baseball '94 | 6 | AC5A-BA46 | No life lost when using Jitsu of Mijin | The Big Book of Game Genie Codes | 6781 |
| RBI Baseball '94 | 7 | NTBA-AAC6 | Start with 100 shurikins | The Big Book of Game Genie Codes | 6782 |
| RBI Baseball '94 | 8 | 3ABA-AAC6 | Start with 200 shurikins | The Big Book of Game Genie Codes | 6783 |
| RBI Baseball '94 | 9 | 8TBA-ACC6 | Start with 500 shurikins | The Big Book of Game Genie Codes | 6784 |
| RBI Baseball '94 | 10 | BGKA-AAH4 | Start with 9 continues | The Big Book of Game Genie Codes | 6785 |
| RBI Baseball '94 | 11 | AGKA-AAH4 | Start with 1 continue | The Big Book of Game Genie Codes | 6786 |
| RBI Baseball '94 | 12 | A0KA-AAH4 | Start with 5 continues | The Big Book of Game Genie Codes | 6787 |
| RBI Baseball '94 | 13 | AGKT-AAAA | Start in District 1, level 2 | The Big Book of Game Genie Codes | 6788 |
| RBI Baseball '94 | 14 | ALKT-AAAA | Start in District 1, level 3 | The Big Book of Game Genie Codes | 6789 |
| RBI Baseball '94 | 15 | ARKT-AAAA | Start in District 2, level 1 | The Big Book of Game Genie Codes | 6790 |
| RBI Baseball '94 | 16 | AWKT-AAAA | Start in District 2, level 2 | The Big Book of Game Genie Codes | 6791 |
| RBI Baseball '94 | 17 | A0KT-AAAA | Start in District 2, level 3 | The Big Book of Game Genie Codes | 6792 |
| RBI Baseball '94 | 18 | A4KT-AAAA | Start in District 3, level 1 | The Big Book of Game Genie Codes | 6793 |
| RBI Baseball '94 | 19 | A8KT-AAAA | Start in District 3, level 2 | The Big Book of Game Genie Codes | 6794 |
| RBI Baseball '94 | 20 | BCKT-AAAA | Start in District 3, level 3 | The Big Book of Game Genie Codes | 6795 |
| RBI Baseball '94 | 21 | BGKT-AAAA | Start in District 4, level 1 | The Big Book of Game Genie Codes | 6796 |
| RBI Baseball '94 | 22 | BLKT-AAAA | Start in District 4, level 2 | The Big Book of Game Genie Codes | 6797 |
| RBI Baseball '94 | 23 | BRKT-AAAA | Start in District 4, level 3 | The Big Book of Game Genie Codes | 6798 |
| RBI Baseball '94 | 24 | BWKT-AAAA | Start in District 5, level 1 | The Big Book of Game Genie Codes | 6799 |
| RBI Baseball '94 | 25 | B0KT-AAAA | Start in District 5, level 2 | The Big Book of Game Genie Codes | 6800 |
| RBI Baseball '94 | 26 | B4KT-AAAA | Start in District 5, level 3 | The Big Book of Game Genie Codes | 6801 |
| RBI Baseball '94 | 27 | B8KT-AAAA | Start in District 6, level 1 | The Big Book of Game Genie Codes | 6802 |
| RBI Baseball '94 | 28 | CCKT-AAAA | Start in District 6, level 2 | The Big Book of Game Genie Codes | 6803 |
| RBI Baseball '94 | 29 | CGKT-AAAA | Start in District 6, level 3 | The Big Book of Game Genie Codes | 6804 |
| RBI Baseball '94 | 30 | CLKT-AAAA | Start in District 7, level 1 | The Big Book of Game Genie Codes | 6805 |
| RBI Baseball '94 | 31 | CRKT-AAAA | Start in District 7, level 2 | The Big Book of Game Genie Codes | 6806 |
| RBI Baseball '94 | 32 | CWKT-AAAA | Start in District 7, level 3 | The Big Book of Game Genie Codes | 6807 |
| RBI Baseball '94 | 33 | C0KT-AAAA | Start in District 8, level 1 | The Big Book of Game Genie Codes | 6808 |
| RBI Baseball '94 | 34 | C4KT-AAAA | Start in District 8, level 2 | The Big Book of Game Genie Codes | 6809 |
| RBI Baseball '94 | 35 | C8KT-AAAA | Start in District 8, level 3 | The Big Book of Game Genie Codes | 6810 |
| RBI Baseball '94 | "B" Code | The Big Book of Game Genie Codes | 6811 | ||
| RBI Baseball '94 | 1 | ACRT-BA32 | Infinite lives--except when using Jitsu of Mijin | The Big Book of Game Genie Codes | 6812 |
| RBI Baseball '94 | 2 | BMTT-GA4L | Infinite shurikins | The Big Book of Game Genie Codes | 6813 |
| RBI Baseball '94 | 3 | BXTA-GA7E | Infinite life bar | The Big Book of Game Genie Codes | 6814 |
| RBI Baseball '94 | 4 | AANT-CAAJ | Some bombs and enemy shurikins don't hurt | The Big Book of Game Genie Codes | 6815 |
| RBI Baseball '94 | 5 | ABCA-BA90 + RFCA-A612 | Some bombs, enemy shurikins and swords don't hurt | The Big Book of Game Genie Codes | 6816 |
| RBI Baseball '94 | 6 | AC3A-BA44 | No life lost when using Jitsu of Mijin | The Big Book of Game Genie Codes | 6817 |
| RBI Baseball '94 | 7 | NTBA-AAC0 | Start with 100 shurikins | The Big Book of Game Genie Codes | 6818 |
| RBI Baseball '94 | 8 | 3ABA-AAC0 | Start with 200 shurikins | The Big Book of Game Genie Codes | 6819 |
| RBI Baseball '94 | 9 | 8TBA-ACC0 | Start with 500 shurikins | The Big Book of Game Genie Codes | 6820 |
| RBI Baseball '94 | 10 | BGHA-AAG0 | Start with 9 continues | The Big Book of Game Genie Codes | 6821 |
| RBI Baseball '94 | 11 | AGHA-AAG0 | Start with 1 continue | The Big Book of Game Genie Codes | 6822 |
| RBI Baseball '94 | 12 | A0HA-AAG0 | Start with 5 continues | The Big Book of Game Genie Codes | 6823 |
| RBI Baseball '94 | 13 | AGHA-AAG6 | Start in District 1, level 2 | The Big Book of Game Genie Codes | 6824 |
| RBI Baseball '94 | 14 | ALHA-AAG6 | Start in District 1, level 3 | The Big Book of Game Genie Codes | 6825 |
| RBI Baseball '94 | 15 | ARHA-AAG6 | Start in District 2, level 1 | The Big Book of Game Genie Codes | 6826 |
| RBI Baseball '94 | 16 | AWHA-AAG6 | Start in District 2, level 2 | The Big Book of Game Genie Codes | 6827 |
| RBI Baseball '94 | 17 | A0HA-AAG6 | Start in District 2, level 3 | The Big Book of Game Genie Codes | 6828 |
| RBI Baseball '94 | 18 | A4HA-AAG6 | Start in District 3, level 1 | The Big Book of Game Genie Codes | 6829 |
| RBI Baseball '94 | 19 | A8HA-AAG6 | Start in District 3, level 2 | The Big Book of Game Genie Codes | 6830 |
| RBI Baseball '94 | 20 | BCHA-AAG6 | Start in District 3, level 3 | The Big Book of Game Genie Codes | 6831 |
| RBI Baseball '94 | 21 | BGHA-AAG6 | Start in District 4, level 1 | The Big Book of Game Genie Codes | 6832 |
| RBI Baseball '94 | 22 | BLHA-AAG6 | Start in District 4, level 2 | The Big Book of Game Genie Codes | 6833 |
| RBI Baseball '94 | 23 | BRHA-AAG6 | Start in District 4, level 3 | The Big Book of Game Genie Codes | 6834 |
| RBI Baseball '94 | 24 | BWHA-AAG6 | Start in District 5, level 1 | The Big Book of Game Genie Codes | 6835 |
| RBI Baseball '94 | 25 | B0HA-AAG6 | Start in District 5, level 2 | The Big Book of Game Genie Codes | 6836 |
| RBI Baseball '94 | 26 | B4HA-AAG6 | Start in District 5, level 3 | The Big Book of Game Genie Codes | 6837 |
| RBI Baseball '94 | 27 | B8HA-AAG6 | Start in District 6, level 1 | The Big Book of Game Genie Codes | 6838 |
| RBI Baseball '94 | 28 | CCAH-AAG6 | Start in District 6, level 2 | The Big Book of Game Genie Codes | 6839 |
| RBI Baseball '94 | 29 | CGHA-AAG6 | Start in District 6, level 3 | The Big Book of Game Genie Codes | 6840 |
| RBI Baseball '94 | 30 | CLHA-AAG6 | Start in District 7, level 1 | The Big Book of Game Genie Codes | 6841 |
| RBI Baseball '94 | 31 | CRHA-AAG6 | Start in District 7, level 2 | The Big Book of Game Genie Codes | 6842 |
| RBI Baseball '94 | 32 | CWHA-AAG6 | Start in District 7, level 3 | The Big Book of Game Genie Codes | 6843 |
| RBI Baseball '94 | 33 | C0HA-AAG6 | Start in District 8, level 1 | The Big Book of Game Genie Codes | 6844 |
| RBI Baseball '94 | 34 | C4HA-AAG6 | Start in District 8, level 2 | The Big Book of Game Genie Codes | 6845 |
| RBI Baseball '94 | 35 | C8HA-AAG6 | Start in District 8, level 3 | The Big Book of Game Genie Codes | 6846 |
| RBI Baseball '94 | "Classic" Code | The Big Book of Game Genie Codes | 6847 | ||
| RBI Baseball '94 | 1 | ACSA-BA86 | Infinite lives--except when using Jitsu of Mijin | The Big Book of Game Genie Codes | 6848 |
| RBI Baseball '94 | 2 | BMTT-GA4L | Infinite shurikins | The Big Book of Game Genie Codes | 6849 |
| RBI Baseball '94 | 3 | BXTA-GA7E | Infinite life bar | The Big Book of Game Genie Codes | 6850 |
| RBI Baseball '94 | 4 | AANT-CAAJ | Some bombs and enemy shurikins don't hurt | The Big Book of Game Genie Codes | 6851 |
| RBI Baseball '94 | 5 | ABCT-BA90 + RFCT-A612 | Some bombs, enemy shurikins and swords don't hurt | The Big Book of Game Genie Codes | 6852 |
| RBI Baseball '94 | 6 | AC4A-BA4R | No life lost when using Jitsu of Mijin | The Big Book of Game Genie Codes | 6853 |
| RBI Baseball '94 | 7 | NTBT-AAC0 | Start with 100 shurikins | The Big Book of Game Genie Codes | 6854 |
| RBI Baseball '94 | 8 | 3ABT-AAC0 | Start with 200 shurikins | The Big Book of Game Genie Codes | 6855 |
| RBI Baseball '94 | 9 | 8TBT-ACC0 | Start with 500 shurikins | The Big Book of Game Genie Codes | 6856 |
| RBI Baseball '94 | 10 | BGHT-AACT | Start with 9 continues | The Big Book of Game Genie Codes | 6857 |
| RBI Baseball '94 | 11 | AGHT-AACT | Start with 1 continue | The Big Book of Game Genie Codes | 6858 |
| RBI Baseball '94 | 12 | A0HT-AACT | Start with 5 continues | The Big Book of Game Genie Codes | 6859 |
| RBI Baseball '94 | 13 | AGHT-AAC0 | Start in District 1, level 2 | The Big Book of Game Genie Codes | 6860 |
| RBI Baseball '94 | 14 | ALHT-AAC0 | Start in District 1, level 3 | The Big Book of Game Genie Codes | 6861 |
| RBI Baseball '94 | 15 | ARHT-AAC0 | Start in District 2, level 1 | The Big Book of Game Genie Codes | 6862 |
| RBI Baseball '94 | 16 | AWHT-AAC0 | Start in District 2, level 2 | The Big Book of Game Genie Codes | 6863 |
| RBI Baseball '94 | 17 | A0HT-AAC0 | Start in District 2, level 3 | The Big Book of Game Genie Codes | 6864 |
| RBI Baseball '94 | 18 | A4HT-AAC0 | Start in District 3, level 1 | The Big Book of Game Genie Codes | 6865 |
| RBI Baseball '94 | 19 | A8HT-AAC0 | Start in District 3, level 2 | The Big Book of Game Genie Codes | 6866 |
| RBI Baseball '94 | 20 | BCHT-AAC0 | Start in District 3, level 3 | The Big Book of Game Genie Codes | 6867 |
| RBI Baseball '94 | 21 | BGHT-AAC0 | Start in District 4, level 1 | The Big Book of Game Genie Codes | 6868 |
| RBI Baseball '94 | 22 | BLHT-AAC0 | Start in District 4, level 2 | The Big Book of Game Genie Codes | 6869 |
| RBI Baseball '94 | 23 | BRHT-AAC0 | Start in District 4, level 3 | The Big Book of Game Genie Codes | 6870 |
| RBI Baseball '94 | 24 | BWHT-AAC0 | Start in District 5, level 1 | The Big Book of Game Genie Codes | 6871 |
| RBI Baseball '94 | 25 | B0HT-AAC0 | Start in District 5, level 2 | The Big Book of Game Genie Codes | 6872 |
| RBI Baseball '94 | 26 | B4HT-AAC0 | Start in District 5, level 3 | The Big Book of Game Genie Codes | 6873 |
| RBI Baseball '94 | 27 | B8HT-AAC0 | Start in District 6, level 1 | The Big Book of Game Genie Codes | 6874 |
| RBI Baseball '94 | 28 | CCHT-AAC0 | Start in District 6, level 2 | The Big Book of Game Genie Codes | 6875 |
| RBI Baseball '94 | 29 | CGHT-AAC0 | Start in District 6, level 3 | The Big Book of Game Genie Codes | 6876 |
| RBI Baseball '94 | 30 | CLHT-AAC0 | Start in District 7, level 1 | The Big Book of Game Genie Codes | 6877 |
| RBI Baseball '94 | 31 | CRHT-AAC0 | Start in District 7, level 2 | The Big Book of Game Genie Codes | 6878 |
| RBI Baseball '94 | 32 | CWHT-AAC0 | Start in District 7, level 3 | The Big Book of Game Genie Codes | 6879 |
| RBI Baseball '94 | 33 | C0HT-AAC0 | Start in District 8, level 1 | The Big Book of Game Genie Codes | 6880 |
| RBI Baseball '94 | 34 | C4HT-AAC0 | Start in District 8, level 2 | The Big Book of Game Genie Codes | 6881 |
| RBI Baseball '94 | 35 | C8HT-AAC0 | Start in District 8, level 3 | The Big Book of Game Genie Codes | 6882 |
| Road Rash | 1 | RH9T-R60T | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 6883 |
| Road Rash | 2 | AJPA-AAFG | Player A starts at level 2 | The Big Book of Game Genie Codes | 6884 |
| Road Rash | 3 | ANPA-AAFG | Player A starts at level 3 | The Big Book of Game Genie Codes | 6885 |
| Road Rash | 4 | ATPA-AAFG | Player A starts at level 4 | The Big Book of Game Genie Codes | 6886 |
| Road Rash | 5 | AYPA-AAFG | Player A starts at level 5 | The Big Book of Game Genie Codes | 6887 |
| Road Rash | 6 | AJPT-AAGC | Player B starts at level 2 | The Big Book of Game Genie Codes | 6888 |
| Road Rash | 7 | ANPT-AAGC | Player B starts at level 3 | The Big Book of Game Genie Codes | 6889 |
| Road Rash | 8 | ATPT-AAGC | Player B starts at level 4 | The Big Book of Game Genie Codes | 6890 |
| Road Rash | 9 | AYPT-AAGC | Player B starts at level 5 | The Big Book of Game Genie Codes | 6891 |
| Road Rash | 10 | 8TPA-ACGL | Player A starts with $5,000 instead of $1,000 | The Big Book of Game Genie Codes | 6892 |
| Road Rash | 11 | 7APA-AGGL | Player A starts with $10,000 | The Big Book of Game Genie Codes | 6893 |
| Road Rash | 12 | 2TPA-AWGL | Player A starts with $25,000 | The Big Book of Game Genie Codes | 6894 |
| Road Rash | 13 | VAPA-BGGL | Player A starts with $50,000 | The Big Book of Game Genie Codes | 6895 |
| Road Rash | 14 | AAPA-AAGL | Player A starts with no money | The Big Book of Game Genie Codes | 6896 |
| Road Rash | 15 | 8TPT-ACHG | Player B starts with $5,000 instead of $1,000 | The Big Book of Game Genie Codes | 6897 |
| Road Rash | 16 | 7APT-AGHG | Player B starts with $10,000 | The Big Book of Game Genie Codes | 6898 |
| Road Rash | 17 | 2TPT-AWHG | Player B starts with $25,000 | The Big Book of Game Genie Codes | 6899 |
| Road Rash | 18 | VAPT-BGHG | Player B starts with $50,000 | The Big Book of Game Genie Codes | 6900 |
| Road Rash | 19 | AAPT-AAHG | Player B starts with no money | The Big Book of Game Genie Codes | 6901 |
| Road Rash | 20 | AEPA-AAGW | Player A starts with Panda 600 bike instead of Shuriken 400 | The Big Book of Game Genie Codes | 6902 |
| Road Rash | 21 | AJPA-AAGW | Player A starts with Bonzai 750 bike | The Big Book of Game Genie Codes | 6903 |
| Road Rash | 22 | ANPA-AAGW | Player A starts with Kamikaze 750 bike | The Big Book of Game Genie Codes | 6904 |
| Road Rash | 23 | ATPA-AAGW | Player A starts with Shuriken 1000 bike | The Big Book of Game Genie Codes | 6905 |
| Road Rash | 24 | AYPA-AAGW | Player A starts with Ferruci 850 bike | The Big Book of Game Genie Codes | 6906 |
| Road Rash | 25 | A2PA-AAGW | Player A starts with Panda 750 bike | The Big Book of Game Genie Codes | 6907 |
| Road Rash | 26 | A6PA-AAGW | Player A starts with Diablo 1000 bike | The Big Book of Game Genie Codes | 6908 |
| Road Rash | 27 | AEPT-AAHR | Player B starts with Panda 600 bike instead of Shuriken 400 | The Big Book of Game Genie Codes | 6909 |
| Road Rash | 28 | AJPT-AAHR | Player B starts with Bonzai 750 bike | The Big Book of Game Genie Codes | 6910 |
| Road Rash | 29 | ANPT-AAHR | Player B starts with Kamikaze 750 bike | The Big Book of Game Genie Codes | 6911 |
| Road Rash | 30 | ATPT-AAHR | Player B starts with Shuriken 1000 bike | The Big Book of Game Genie Codes | 6912 |
| Road Rash | 31 | AYPT-AAHR | Player B starts with Ferruci 850 bike | The Big Book of Game Genie Codes | 6913 |
| Road Rash | 32 | A2PT-AAHR | Player B starts with Panda 750 bike | The Big Book of Game Genie Codes | 6914 |
| Road Rash | 33 | A6PT-AAHR | Player B starts with Diablo 1000 bike | The Big Book of Game Genie Codes | 6915 |
| Road Rash | 34 | BDCT-AACA | Players need to finish 8th or better (instead of 4th) on Sierra Nevada road | The Big Book of Game Genie Codes | 6916 |
| Road Rash | 35 | B9CT-AACA | Players need to finish 15th or better on Sierra Nevada road | The Big Book of Game Genie Codes | 6917 |
| Road Rash | 36 | BMCT-AA34 | Players don't need to run Sierra Nevada road | The Big Book of Game Genie Codes | 6918 |
| Road Rash | 37 | BDCT-AACT | Players need to finish 8th or better (instead of 4th) on Pacific Coast road | The Big Book of Game Genie Codes | 6919 |
| Road Rash | 38 | B9CT-AACT | Players need to finish 15th or better on Pacific Coast road | The Big Book of Game Genie Codes | 6920 |
| Road Rash | 39 | BMCT-AA4L | Players don't need to run Pacific Coast road | The Big Book of Game Genie Codes | 6921 |
| Road Rash | 40 | BDCT-AADA | Players need to finish 8th or better (instead of 4th) on Redwood Forest road | The Big Book of Game Genie Codes | 6922 |
| Road Rash | 41 | B9CT-AADA | Players need to finish 15th or better on Redwood Forest road | The Big Book of Game Genie Codes | 6923 |
| Road Rash | 42 | BMCT-AA44 | Players don't need to run Redwood Forest road | The Big Book of Game Genie Codes | 6924 |
| Road Rash | 43 | BDCT-AADT | Players need to finish 8th or better (instead of 4th) on Palm Desert road | The Big Book of Game Genie Codes | 6925 |
| Road Rash | 44 | B9CT-AADT | Players need to finish 15th or better on Palm Desert road | The Big Book of Game Genie Codes | 6926 |
| Road Rash | 45 | BMCT-AA5L | Players don't need to run Palm Desert road | The Big Book of Game Genie Codes | 6927 |
| Road Rash | 46 | BDCT-AAEA | Players need to finish 8th or better (instead of 4th) on Grass Valley road | The Big Book of Game Genie Codes | 6928 |
| Road Rash | 47 | B9CT-AAEA | Players need to finish 15th or better on Grass Valley road | The Big Book of Game Genie Codes | 6929 |
| Road Rash | 48 | BMCT-AA54 | Players don't need to run Grass Valley road | The Big Book of Game Genie Codes | 6930 |
| Road Rash | NOTE: some of the following codes (49 to 79) may be a little buggy,and can cause the game to glitch after a while! | The Big Book of Game Genie Codes | 6931 | ||
| Road Rash | 49 | ANPA-AAZG | Palm Desert is only 2.4 miles long (instead of 5.7) | The Big Book of Game Genie Codes | 6932 |
| Road Rash | 50 | AEPA-BAZG | Redwood is only 2.7 miles long (instead of 5.4) | The Big Book of Game Genie Codes | 6933 |
| Road Rash | 51 | BAPA-AAFG | New level, goes beyond normal end of tracks. (only on Sierra Nevada and Pacific Coast). | The Big Book of Game Genie Codes | 6934 |
| Road Rash | Codes 52 to 58 are perfect for testing the experimental bikes (Codes 63 to 77), remember to stay on the left side of the track! | The Big Book of Game Genie Codes | 6935 | ||
| Road Rash | 52 | AJPA-BAFG | Sierra Nevada is 12 miles long, & perfectly straight, with no traffic on the left side of the road! | The Big Book of Game Genie Codes | 6936 |
| Road Rash | 53 | ATPA-BAFG | Sierra Nevada is 16 miles long, & perfectly straight, with no traffic on the left side of the road! | The Big Book of Game Genie Codes | 6937 |
| Road Rash | 54 | ATPA-AAZG | Sierra Nevada & Grass Valley tracks are straight, with no traffic on the left side of the road! | The Big Book of Game Genie Codes | 6938 |
| Road Rash | 55 | BAPA-BAFG | Can race Palm Desert with no cops, & traffic on one side only! | The Big Book of Game Genie Codes | 6939 |
| Road Rash | 56 | ANPA-BAFG | Redwood is much straighter. | The Big Book of Game Genie Codes | 6940 |
| Road Rash | 57 | AYPA-BAFG | Palm Desert is almost straight. | The Big Book of Game Genie Codes | 6941 |
| Road Rash | 58 | A2PA-BAFG | Pacific Coast & Sierra Nevada are much straighter and 16 miles long. | The Big Book of Game Genie Codes | 6942 |
| Road Rash | 59 | AELA-AA0W | Ride during a thunderstorm. | The Big Book of Game Genie Codes | 6943 |
| Road Rash | 60 | AEPA-AAG4 | Always finish in 1st place on Sierra Nevada | The Big Book of Game Genie Codes | 6944 |
| Road Rash | 61 | AEPA-AAHW | Always finish in 1st place on Palm Desert | The Big Book of Game Genie Codes | 6945 |
| Road Rash | 62 | 02PA-BH8L | Player A starts with $623,900 | The Big Book of Game Genie Codes | 6946 |
| Road Rash | NOTE: to get some of these test bikes (codes 63 to 77) to go , you have to just "tap" the "B" button while holding down the "A" button, then release them both, it takes a little practice. Also make sure you let the other riders have a head start, if you don't, you'll smash into them from behind! Using these bikes can sometimes cause the game to quit. | The Big Book of Game Genie Codes | 6947 | ||
| Road Rash | 63 | 7JPA-BAGW | Faster bike | The Big Book of Game Genie Codes | 6948 |
| Road Rash | 64 | ANPA-AL0W | Super fast bike | The Big Book of Game Genie Codes | 6949 |
| Road Rash | 65 | AEPA-BAGW | Another super fast bike | The Big Book of Game Genie Codes | 6950 |
| Road Rash | 66 | ATPA-AN0W | Nitrous oxide bike! Super fast. | The Big Book of Game Genie Codes | 6951 |
| Road Rash | 67 | BJPA-ABGW | NITRO bike! Accelerate instantly to 280 MPH. | The Big Book of Game Genie Codes | 6952 |
| Road Rash | 68 | 3JPA-AAGW | Bike starts out and stays in Overdrive! (The game quits after your first wreck so don't crash!) | The Big Book of Game Genie Codes | 6953 |
| Road Rash | 69 | 72PA-AAGW | Test bike. Almost instant acceleration to about 290 MPH. Barely controllable. | The Big Book of Game Genie Codes | 6954 |
| Road Rash | 70 | ATPA-ANGW | Test bike. VERY fast! | The Big Book of Game Genie Codes | 6955 |
| Road Rash | 71 | AEPA-BA0W | Test bike. Goes from 0 to 180 MPH in less than 1 second. | The Big Book of Game Genie Codes | 6956 |
| Road Rash | 72 | ATPA-AP0W | Test bike. Very fast! | The Big Book of Game Genie Codes | 6957 |
| Road Rash | 73 | AEPA-BB0W | Test bike. Top speed 280 MPH. | The Big Book of Game Genie Codes | 6958 |
| Road Rash | 74 | ATPA-AA0W | Test bike. This motor will turn about 20,000 RPM! (regular bikes are only about 8,000 RPM). Top speed is 164 MPH. | The Big Book of Game Genie Codes | 6959 |
| Road Rash | 75 | AYPA-AA0W | Test bike. This motor turns 21,500 RPM @ 158 MPH. | The Big Book of Game Genie Codes | 6960 |
| Road Rash | 76 | AEPA-AB0W | Test bike. The motor turns at 23,000 RPM @ 140 MPH. | The Big Book of Game Genie Codes | 6961 |
| Road Rash | 77 | 3JPA-AA0W | Test bike. Stuck in 3rd gear! | The Big Book of Game Genie Codes | 6962 |
| Road Rash | 78 | AELA-AAGW | Road looks like it's frozen solid. | The Big Book of Game Genie Codes | 6963 |
| Road Rash | 79 | AELA-AT0W | The road is yellow instead of black. | The Big Book of Game Genie Codes | 6964 |
| Road Rash 3 - Tour De Force | 1. | R0TB-86XJ | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 7140 |
| Road Rash 3 - Tour De Force | 2. | ATXT-EA6N | Bike doesn't take damage from hitting cars | The Big Book of Game Genie Codes | 7141 |
| Road Rash 3 - Tour De Force | 3. | PVAA-EA2R | Player is invincible | The Big Book of Game Genie Codes | 7142 |
| Road Rash 3 - Tour De Force | 4. | BA4A-CA6C | Infinite nitro bursts | The Big Book of Game Genie Codes | 7143 |
| Road Rash 3 - Tour De Force | 5. | AA4A-CA6C | Nitro bursts disabled | The Big Book of Game Genie Codes | 7144 |
| Road Rash 3 - Tour De Force | 6. | AA2A-AAAC | Start with no money | The Big Book of Game Genie Codes | 7145 |
| Road Rash 3 - Tour De Force | 7. | GJ2A-AAAC | Start with $500 | The Big Book of Game Genie Codes | 7146 |
| Road Rash 3 - Tour De Force | 8. | 3A2A-AAAC | Start with $2000 | The Big Book of Game Genie Codes | 7147 |
| Road Rash 3 - Tour De Force | 9. | 8T2A-ACAC | Start with $5000 | The Big Book of Game Genie Codes | 7148 |
| Road Rash 3 - Tour De Force | 10. | 7A2A-AGAC | Start with $10,000 | The Big Book of Game Genie Codes | 7149 |
| Road Rash 3 - Tour De Force | 11. | VA2A-BGAC | Start with $50,000 | The Big Book of Game Genie Codes | 7150 |
| Road Rash 3 - Tour De Force | 12. | A5TT-AA40 | Bikes are free | The Big Book of Game Genie Codes | 7151 |
| Road Rash 3 - Tour De Force | 13. | AXVA-AA6J | Upgrades are free | The Big Book of Game Genie Codes | 7152 |
| Road Rash 3 - Tour De Force | 14. | RFHT-C612 | Never get charged for police fines | The Big Book of Game Genie Codes | 7153 |
| Road Rash 3 - Tour De Force | 15. | RFJA-C6W6 | Don't get charged for bike repairs | The Big Book of Game Genie Codes | 7154 |
| Road Rash II | 1 | RH6A-86YJ | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 6965 |
| Road Rash II | 2 | 8TST-ACD8 | Player A starts game with $5,000 instead of $1,000 | The Big Book of Game Genie Codes | 6966 |
| Road Rash II | 3 | 7AST-AGD8 | Player A starts game with $10,000 | The Big Book of Game Genie Codes | 6967 |
| Road Rash II | 4 | 2TST-AWD8 | Player A starts game with $25,000 | The Big Book of Game Genie Codes | 6968 |
| Road Rash II | 5 | VAST-BGD8 | Player A starts game with $50,000 | The Big Book of Game Genie Codes | 6969 |
| Road Rash II | 6 | CAST-ARM8 | Player A starts game with $100,000 | The Big Book of Game Genie Codes | 6970 |
| Road Rash II | 7 | ZAST-AC58 | Player A starts game with $250,000 | The Big Book of Game Genie Codes | 6971 |
| Road Rash II | 8 | AAST-AAD8 | Player A starts game with no money | The Big Book of Game Genie Codes | 6972 |
| Road Rash II | 9 | 8TTA-ACDW | Player B starts game with $5,000 instead of $1,000 | The Big Book of Game Genie Codes | 6973 |
| Road Rash II | 10 | 7ATA-AGDW | Player B starts game with $10,000 | The Big Book of Game Genie Codes | 6974 |
| Road Rash II | 11 | 2TTA-AWDW | Player B starts game with $25,000 | The Big Book of Game Genie Codes | 6975 |
| Road Rash II | 12 | VATA-BGDW | Player B starts game with $50,000 | The Big Book of Game Genie Codes | 6976 |
| Road Rash II | 13 | CATA-ARMW | Player B starts game with $100,000 | The Big Book of Game Genie Codes | 6977 |
| Road Rash II | 14 | ZATA-AC5W | Player B starts game with $250,000 | The Big Book of Game Genie Codes | 6978 |
| Road Rash II | 15 | AATA-AADW | Player B starts game with no money | The Big Book of Game Genie Codes | 6979 |
| Road Rash II | 16 | AEST-AAEG | Player A starts game with Panda 500 bike instead of Shuriken 400 | The Big Book of Game Genie Codes | 6980 |
| Road Rash II | 17 | AJST-AAEG | Player A starts game with Shuriken TT 250 bike | The Big Book of Game Genie Codes | 6981 |
| Road Rash II | 18 | ANST-AAEG | Player A starts game with Panda 900 bike | The Big Book of Game Genie Codes | 6982 |
| Road Rash II | 19 | ATST-AAEG | Player A starts game with Banzai 7.11 bike | The Big Book of Game Genie Codes | 6983 |
| Road Rash II | 20 | AYST-AAEG | Player A starts game with Banzai 600N bike | The Big Book of Game Genie Codes | 6984 |
| Road Rash II | 21 | A2ST-AAEG | Player A starts game with Banzai 750N bike | The Big Book of Game Genie Codes | 6985 |
| Road Rash II | 22 | A6ST-AAEG | Player A starts game with Shuriken 1000N bike | The Big Book of Game Genie Codes | 6986 |
| Road Rash II | 23 | BAST-AAEG | Player A starts game with Banzai 7.11N bike | The Big Book of Game Genie Codes | 6987 |
| Road Rash II | 24 | BEST-AAEG | Player A starts game with Diablo 1000N bike | The Big Book of Game Genie Codes | 6988 |
| Road Rash II | 25 | BJST-AAEG | Player A starts game with Panda 600 bike | The Big Book of Game Genie Codes | 6989 |
| Road Rash II | 26 | BNST-AAEG | Player A starts game with Banzai 600 bike | The Big Book of Game Genie Codes | 6990 |
| Road Rash II | 27 | BTST-AAEG | Player A starts game with Banzai 750 bike | The Big Book of Game Genie Codes | 6991 |
| Road Rash II | 28 | BYST-AAEG | Player A starts game with Shuriken 1000 bike | The Big Book of Game Genie Codes | 6992 |
| Road Rash II | 29 | B2ST-AAEG | Player A starts game with Diablo 1000 bike | The Big Book of Game Genie Codes | 6993 |
| Road Rash II | 30 | AETA-AAD4 | Player B starts game with Panda 500 bike instead of Shuriken 400 | The Big Book of Game Genie Codes | 6994 |
| Road Rash II | 31 | AJTA-AAD4 | Player B starts game with Shuriken TT 250 bike | The Big Book of Game Genie Codes | 6995 |
| Road Rash II | 32 | ANTA-AAD4 | Player B starts game with Panda 900 bike | The Big Book of Game Genie Codes | 6996 |
| Road Rash II | 33 | ATTA-AAD4 | Player B starts game with Banzai 7.11 bike | The Big Book of Game Genie Codes | 6997 |
| Road Rash II | 34 | AYTA-AAD4 | Player B starts game with Banzai 600N bike | The Big Book of Game Genie Codes | 6998 |
| Road Rash II | 35 | A2TA-AAD4 | Player B starts game with Banzai 750N bike | The Big Book of Game Genie Codes | 6999 |
| Road Rash II | 36 | A6TA-AAD4 | Player B starts game with Shuriken 1000N bike | The Big Book of Game Genie Codes | 7000 |
| Road Rash II | 37 | BATA-AAD4 | Player B starts game with Banzai 7.11N bike | The Big Book of Game Genie Codes | 7001 |
| Road Rash II | 38 | BETA-AAD4 | Player B starts game with Diablo 1000N bike | The Big Book of Game Genie Codes | 7002 |
| Road Rash II | 39 | BJTA-AAD4 | Player B starts game with Panda 600 bike | The Big Book of Game Genie Codes | 7003 |
| Road Rash II | 40 | BNTA-AAD4 | Player B starts game with Banzai 600 bike | The Big Book of Game Genie Codes | 7004 |
| Road Rash II | 41 | BTTA-AAD4 | Player B starts game with Banzai 750 bike | The Big Book of Game Genie Codes | 7005 |
| Road Rash II | 42 | BYTA-AAD4 | Player B starts game with Shuriken 1000 bike | The Big Book of Game Genie Codes | 7006 |
| Road Rash II | 43 | B2TA-AAD4 | Player B starts game with Diablo 1000 bike | The Big Book of Game Genie Codes | 7007 |
| Road Rash II | For Codes 44 thru 53, a player ordinarily must finish 3rd or better on each of the 5 tracks to qualify for advancement to the next level. These codes eliminate qualification requirements for particular tracks. They are for Solo and Take Turn modes, and sometimes will not work after playing in Split Screen or Mano-a-Mano modes. Also it doesn't say you have qualified on the track selection screen, but the codes work. | The Big Book of Game Genie Codes | 7008 | ||
| Road Rash II | 44 | AEST-AAER | Player A pre-qualifies on Alaska track | The Big Book of Game Genie Codes | 7009 |
| Road Rash II | 45 | AEST-AAE0 | Player A pre-qualifies on Hawaii track | The Big Book of Game Genie Codes | 7010 |
| Road Rash II | 46 | AEST-AAE8 | Player A pre-qualifies on Tennessee track | The Big Book of Game Genie Codes | 7011 |
| Road Rash II | 47 | AEST-AAFG | Player A pre-qualifies on Arizona track | The Big Book of Game Genie Codes | 7012 |
| Road Rash II | 48 | AEST-AAFR | Player A pre-qualifies on Vermont track | The Big Book of Game Genie Codes | 7013 |
| Road Rash II | 49 | AETA-AAEC | Player B pre-qualifies on Alaska track | The Big Book of Game Genie Codes | 7014 |
| Road Rash II | 50 | AETA-AAEL | Player B pre-qualifies on Hawaii track | The Big Book of Game Genie Codes | 7015 |
| Road Rash II | 51 | AETA-AAEW | Player B pre-qualifies on Tennessee track | The Big Book of Game Genie Codes | 7016 |
| Road Rash II | 52 | AETA-AAE4 | Player B pre-qualifies on Arizona track | The Big Book of Game Genie Codes | 7017 |
| Road Rash II | 53 | AETA-AAFC | Player B pre-qualifies on Vermont track | The Big Book of Game Genie Codes | 7018 |
| Road Rash II | 54 | B6ST-AAEG | Player 1 starts with Wildthing 2000 (the fastest bike) | The Big Book of Game Genie Codes | 7019 |
| Road Rash II | 55 | AJST-ABF8 | Start on level 2 | The Big Book of Game Genie Codes | 7020 |
| Road Rash II | 56 | ANST-ABF8 | Start on level 3 | The Big Book of Game Genie Codes | 7021 |
| Road Rash II | 57 | ATST-ABF8 | Start on level 4 | The Big Book of Game Genie Codes | 7022 |
| Road Rash II | 58 | AYST-ABF8 | Start on level 5 | The Big Book of Game Genie Codes | 7023 |
| Road Rash II | 59 | A2ST-ABF8 | Start on secret level 6 (race against the cops!) | The Big Book of Game Genie Codes | 7024 |
| Road Rash II | Note: A few of these Track modifier codes (codes 60 to 169), may cause the game to glitch after a while! | The Big Book of Game Genie Codes | 7025 | ||
| Road Rash II | 60 | DR5T-AAXN | All tracks have massive jumps! | The Big Book of Game Genie Codes | 7026 |
| Road Rash II | 61 | AC4T-BA5N | Tracks have more turns | The Big Book of Game Genie Codes | 7027 |
| Road Rash II | 62 | AC5T-AA1N | All tracks are straight | The Big Book of Game Genie Codes | 7028 |
| Road Rash II | 63 | AL3T-AAKN | Tracks have no hills | The Big Book of Game Genie Codes | 7029 |
| Road Rash II | 64 | AC3T-AA70 | All 5 tracks are different | The Big Book of Game Genie Codes | 7030 |
| Road Rash II | 65 | AR3T-AAFY | Cool! Try Arizona | The Big Book of Game Genie Codes | 7031 |
| Road Rash II | 66 | DC3T-AJ5T | Try this one! | The Big Book of Game Genie Codes | 7032 |
| Road Rash II | 67 | DL3T-AAVY | Not as many hills | The Big Book of Game Genie Codes | 7033 |
| Road Rash II | 68 | HR3T-AJXJ | 5 more new tracks! | The Big Book of Game Genie Codes | 7034 |
| Road Rash II | 69 | AC3T-AE40 | Tracks have several small "drop off" type jumps. | The Big Book of Game Genie Codes | 7035 |
| Road Rash II | 70 | AC5T-AE30 | Tracks have big jumps | The Big Book of Game Genie Codes | 7036 |
| Road Rash II | 71 | AG3T-AE70 | Tracks are different | The Big Book of Game Genie Codes | 7037 |
| Road Rash II | 72 | AG3T-AE72 | More different tracks | The Big Book of Game Genie Codes | 7038 |
| Road Rash II | 73 | DR5T-AAE2 | Hardly any hills | The Big Book of Game Genie Codes | 7039 |
| Road Rash II | 74 | AG5T-AE72 | Moto-cross tracks! | The Big Book of Game Genie Codes | 7040 |
| Road Rash II | 75 | AG3T-AE52 | There's a 4 mile long uphill climb | The Big Book of Game Genie Codes | 7041 |
| Road Rash II | 76 | AG4T-AE22 | Tracks are straight, and no cops! | The Big Book of Game Genie Codes | 7042 |
| Road Rash II | 77 | AC3T-AAG2 | Jump about 2 miles! (may glitch) | The Big Book of Game Genie Codes | 7043 |
| Road Rash II | 78 | AG5T-AE02 | An excellent track modifier code | The Big Book of Game Genie Codes | 7044 |
| Road Rash II | 79 | AG3T-AEZ2 | Another excellent track modifier code | The Big Book of Game Genie Codes | 7045 |
| Road Rash II | 80 | AL5T-AAP2 | More moto-cross tracks | The Big Book of Game Genie Codes | 7046 |
| Road Rash II | 81 | AG5T-AEY2 | Almost no hills | The Big Book of Game Genie Codes | 7047 |
| Road Rash II | 82 | AG5T-AER2 | More different tracks | The Big Book of Game Genie Codes | 7048 |
| Road Rash II | 83 | AL5T-AAN2 | Different tracks with very small hills | The Big Book of Game Genie Codes | 7049 |
| Road Rash II | 84 | AC5T-AAJ2 | Big jumps | The Big Book of Game Genie Codes | 7050 |
| Road Rash II | 85 | AC5T-AAG2 | A great track changer code | The Big Book of Game Genie Codes | 7051 |
| Road Rash II | 86 | AC5T-AAF2 | More moto-cross tracks | The Big Book of Game Genie Codes | 7052 |
| Road Rash II | 87 | BW4T-BA6T | Tracks are straight | The Big Book of Game Genie Codes | 7053 |
| Road Rash II | 88 | AW4T-AJTT | Super twisty tracks (doesn't glitch) | The Big Book of Game Genie Codes | 7054 |
| Road Rash II | 89 | BL3T-BA7T | Alaska track is cool (after 5 mile mark) | The Big Book of Game Genie Codes | 7055 |
| Road Rash II | 90 | AR3T-AAXW | All tracks are very different (Doesn't glitch.) | The Big Book of Game Genie Codes | 7056 |
| Road Rash II | 91 | D03T-BA3T | Killer jumps (glitches) | The Big Book of Game Genie Codes | 7057 |
| Road Rash II | 92 | BC5T-AAVN | Similar to code 91 | The Big Book of Game Genie Codes | 7058 |
| Road Rash II | 93 | AW5T-AATT | Huge jumps (Vermont track doesn't glitch) | The Big Book of Game Genie Codes | 7059 |
| Road Rash II | 94 | AW3T-AAWW | Tracks are VERY different. Plus, in Alaska track, it plays Arizona music. Great code! (Doesn't glitch.) | The Big Book of Game Genie Codes | 7060 |
| Road Rash II | 95 | A03T-AAWW | Similar to code 94, but different | The Big Book of Game Genie Codes | 7061 |
| Road Rash II | 96 | BC3T-AAWW | Similar to code 94, but different | The Big Book of Game Genie Codes | 7062 |
| Road Rash II | 97 | CC3T-AAWW | Similar to code 94, but different | The Big Book of Game Genie Codes | 7063 |
| Road Rash II | 98 | BL3T-A4XW | Tracks are different | The Big Book of Game Genie Codes | 7064 |
| Road Rash II | 99 | BL3T-A4W2 | All tracks are perfectly straight | The Big Book of Game Genie Codes | 7065 |
| Road Rash II | 100 | BL3T-A4W6 | Tracks are different, with a lot more traffic, and small jumps about every 1/4 mile. (Only works on some tracks, like Alaska) | The Big Book of Game Genie Codes | 7066 |
| Road Rash II | 101 | AW3T-AAFT | Track starts out normal, then at about 1 mile, there's a super sharp turn and everyone crashes. | The Big Book of Game Genie Codes | 7067 |
| Road Rash II | 102 | AW4T-AJNW | All tracks are nearly straight | The Big Book of Game Genie Codes | 7068 |
| Road Rash II | 103 | AG5T-AE82 | Tracks are different, with big jumps (doesn't glitch.) | The Big Book of Game Genie Codes | 7069 |
| Road Rash II | 104 | AW4T-AAFT | Tracks have large "S" turns | The Big Book of Game Genie Codes | 7070 |
| Road Rash II | 105 | AW5T-AJTW | Huge jumps (doesn't glitch) | The Big Book of Game Genie Codes | 7071 |
| Road Rash II | 106 | AW3T-AEFW | All tracks are really different. A very good track changer code. | The Big Book of Game Genie Codes | 7072 |
| Road Rash II | 107 | AW5T-AJJW | Awesome jumps | The Big Book of Game Genie Codes | 7073 |
| Road Rash II | 108 | AW3T-AJKW | Awesome jumps (Alaska doesn't glitch) | The Big Book of Game Genie Codes | 7074 |
| Road Rash II | 109 | AW5T-AJMW | Awesome jumps (Arizona doesn't glitch) | The Big Book of Game Genie Codes | 7075 |
| Road Rash II | 110 | AW4T-AAGT | Track only makes a giant right hand turn | The Big Book of Game Genie Codes | 7076 |
| Road Rash II | 111 | AW3T-AJPW | Tracks are much different. Another good track changer code. | The Big Book of Game Genie Codes | 7077 |
| Road Rash II | 112 | AW5T-AJ6Y | Gigantic jumps | The Big Book of Game Genie Codes | 7078 |
| Road Rash II | 113 | AL3T-ANWY | Tracks are really different. One of the best codes! | The Big Book of Game Genie Codes | 7079 |
| Road Rash II | 114 | AC3T-AEX0 | Massive jumps (doesn't glitch) | The Big Book of Game Genie Codes | 7080 |
| Road Rash II | 115 | AG4T-AA5T | Very sharp left hand curves. Going off the road doesn't slow you down. | The Big Book of Game Genie Codes | 7081 |
| Road Rash II | 116 | AL4T-AA5T | Sharp right hand turns | The Big Book of Game Genie Codes | 7082 |
| Road Rash II | 117 | AR4T-AJ4Y | Tracks are different | The Big Book of Game Genie Codes | 7083 |
| Road Rash II | 118 | AC4T-AEW0 | Very windy tracks | The Big Book of Game Genie Codes | 7084 |
| Road Rash II | 119 | AL5T-ANXY | Vermont has BIG jumps (doesn't glitch) | The Big Book of Game Genie Codes | 7085 |
| Road Rash II | 120 | A83T-AC7T | Alaska track is different, with big jumps (doesn't glitch) | The Big Book of Game Genie Codes | 7086 |
| Road Rash II | 121 | BR4T-AA5T | All right hand turns | The Big Book of Game Genie Codes | 7087 |
| Road Rash II | 122 | CC4T-AA5T | All left hand turns. Can go full speed in turns. | The Big Book of Game Genie Codes | 7088 |
| Road Rash II | 123 | AL3T-ANM0 | Some long straights, and some big jumps. | The Big Book of Game Genie Codes | 7089 |
| Road Rash II | 124 | AC4T-AEY0 | Very drivable curvy roads. A good code. | The Big Book of Game Genie Codes | 7090 |
| Road Rash II | 125 | E03T-BA3T | Killer jumps | The Big Book of Game Genie Codes | 7091 |
| Road Rash II | 126 | AR4T-AJYY | All tracks are perfectly straight with hills. | The Big Book of Game Genie Codes | 7092 |
| Road Rash II | 127 | AC3T-BA5T | Tracks are different | The Big Book of Game Genie Codes | 7093 |
| Road Rash II | 128 | AC5T-AAXN | Super big jumps | The Big Book of Game Genie Codes | 7094 |
| Road Rash II | 129 | A03T-AA5W | Tracks are completely different (doesn't glitch) | The Big Book of Game Genie Codes | 7095 |
| Road Rash II | 130 | BW3T-AA3J | Whoop dee do's everywhere | The Big Book of Game Genie Codes | 7096 |
| Road Rash II | 131 | AG4T-ANL0 | Very twisty road | The Big Book of Game Genie Codes | 7097 |
| Road Rash II | 132 | A43T-AC3N | Several small jumps | The Big Book of Game Genie Codes | 7098 |
| Road Rash II | 133 | DC3T-AAXT | Vermont has all left hand turns, Tennessee has all right hand turns. | The Big Book of Game Genie Codes | 7099 |
| Road Rash II | 134 | D03T-AAZN | Hawaii has all right hand turns, Arizona has all left hand turns. | The Big Book of Game Genie Codes | 7100 |
| Road Rash II | 135 | AC3T-AC70 | Tracks are different | The Big Book of Game Genie Codes | 7101 |
| Road Rash II | 136 | AL4T-AA6N | Twisty roads | The Big Book of Game Genie Codes | 7102 |
| Road Rash II | 137 | AW4T-BA5N | More twisty roads | The Big Book of Game Genie Codes | 7103 |
| Road Rash II | 138 | AC3T-AEZ0 | Tracks are different | The Big Book of Game Genie Codes | 7104 |
| Road Rash II | 139 | AR3T-AAXW | All tracks are different | The Big Book of Game Genie Codes | 7105 |
| Road Rash II | 140 | AR4T-BA5T | All 5 tracks are straight | The Big Book of Game Genie Codes | 7106 |
| Road Rash II | 141 | H43T-AA3N | Level roads (no hills) | The Big Book of Game Genie Codes | 7107 |
| Road Rash II | 142 | AL3T-ANVY | Tracks are different | The Big Book of Game Genie Codes | 7108 |
| Road Rash II | 143 | A43T-AA5N | Super cool jumps | The Big Book of Game Genie Codes | 7109 |
| Road Rash II | 144 | AC3T-AEP0 | Very good "tracks are different" code | The Big Book of Game Genie Codes | 7110 |
| Road Rash II | 145 | H03T-AA5T | Great with Tennessee track | The Big Book of Game Genie Codes | 7111 |
| Road Rash II | 146 | A43T-AAVN | No hills | The Big Book of Game Genie Codes | 7112 |
| Road Rash II | 147 | AC4T-BA5T | Alaska track has all left turns | The Big Book of Game Genie Codes | 7113 |
| Road Rash II | 148 | AC3T-AAPY | Alaska track has all right turns. Tennessee track is cool (doesn't glitch). | The Big Book of Game Genie Codes | 7114 |
| Road Rash II | 149 | AW3T-AA5T | Different - cool! | The Big Book of Game Genie Codes | 7115 |
| Road Rash II | 150 | AC4T-BA6N | Very good "twisty track" code | The Big Book of Game Genie Codes | 7116 |
| Road Rash II | 151 | AC3T-AAZN | Cool track modifier | The Big Book of Game Genie Codes | 7117 |
| Road Rash II | 152 | A83T-AA5T | Tracks are different. Race Alaska, level 5, it's way cool. Camera angle gets weird towards end of race. | The Big Book of Game Genie Codes | 7118 |
| Road Rash II | 153 | AC3T-AAPT | Very sharp left and right hand turns | The Big Book of Game Genie Codes | 7119 |
| Road Rash II | 154 | AC3T-AAMT | Different tracks (doesn't glitch) | The Big Book of Game Genie Codes | 7120 |
| Road Rash II | 155 | AC3T-AAPN | Different tracks (doesn't glitch) | The Big Book of Game Genie Codes | 7121 |
| Road Rash II | 156 | DL3T-AAPT | Different tracks (doesn't glitch) | The Big Book of Game Genie Codes | 7122 |
| Road Rash II | 157 | DL3T-AAVN | No hills | The Big Book of Game Genie Codes | 7123 |
| Road Rash II | 158 | A03T-AAKY | No hills until 5 mile mark, then there is a BIGGIE (glitches on Arizona). | The Big Book of Game Genie Codes | 7124 |
| Road Rash II | 159 | BL3T-AAMY | Tracks are different (doesn't glitch) | The Big Book of Game Genie Codes | 7125 |
| Road Rash II | 160 | B83T-AADN | Alaska is different (doesn't glitch) | The Big Book of Game Genie Codes | 7126 |
| Road Rash II | 161 | CL3T-AADA | Alaska, Hawaii, and Tennessee are all right (doesn't glitch). | The Big Book of Game Genie Codes | 7127 |
| Road Rash II | 162 | C83T-AAH2 | Arizona and Alaska tracks are different (doesn't glitch). | The Big Book of Game Genie Codes | 7128 |
| Road Rash II | 163 | DG3T-AJ1T | Another good track modifier code | The Big Book of Game Genie Codes | 7129 |
| Road Rash II | 164 | D03T-AJ5J | Alaska has "U" shaped right hand turns, Arizona is different, and Tennessee has all right hand turns. | The Big Book of Game Genie Codes | 7130 |
| Road Rash II | 165 | ER3T-AT5T | Tennessee and Alaska tracks are cool | The Big Book of Game Genie Codes | 7131 |
| Road Rash II | 166 | E02T-AJ5T | Lots of uphills, and downhills | The Big Book of Game Genie Codes | 7132 |
| Road Rash II | 167 | HW3T-AGXJ | Most tracks are different | The Big Book of Game Genie Codes | 7133 |
| Road Rash II | 168 | H03T-BA5T | Arizona, Alaska, and Tennessee tracks are cool (Hawaii track glitches). | The Big Book of Game Genie Codes | 7134 |
| Road Rash II | 169 | BL3T-A4WW | Tracks are different plus, there is a huge instrument panel on the horizon! | The Big Book of Game Genie Codes | 7135 |
| Road Rash II | 170 | AWVT-AAHT | See thru your rider!! Makes it much easier to see oncoming traffic. | The Big Book of Game Genie Codes | 7136 |
| Road Rash II | 171 | BC3T-A0WW | White flashing grass | The Big Book of Game Genie Codes | 7137 |
| Road Rash II | 172 | AG5T-AE52 | Camera is is lower than normal | The Big Book of Game Genie Codes | 7138 |
| Road Rash II | 173 | AG5T-AEX2 | Camera is much lower than normal | The Big Book of Game Genie Codes | 7139 |
| Robocop versus the Terminator | 1 | A4MB-TA6C | Invincibility | The Big Book of Game Genie Codes | 7155 |
| Robocop versus the Terminator | 2 | AEGB-TAD4 + AEJB-TAFL | Start with life at near 0 | The Big Book of Game Genie Codes | 7156 |
| Robocop versus the Terminator | 3 | CAGB-TAD4 + CAJB-TAFL | Start with life at 1/4 full | The Big Book of Game Genie Codes | 7157 |
| Robocop versus the Terminator | 4 | EAGB-TAD4 + EAJB-TAFL | Start with life at 1/2 full | The Big Book of Game Genie Codes | 7158 |
| Robocop versus the Terminator | 5 | GAGB-TAD4 + GAJB-TAFL | Start with life at 3/4 full | The Big Book of Game Genie Codes | 7159 |
| Robocop versus the Terminator | With Codes 6 and 7 the Life meter display will look strange. | The Big Book of Game Genie Codes | 7160 | ||
| Robocop versus the Terminator | 6 | TAGB-TAD4 + TAJB-TAFL | Start with life at 2x full | The Big Book of Game Genie Codes | 7161 |
| Robocop versus the Terminator | 7 | RHEV-R60A | Infinite lives | The Big Book of Game Genie Codes | 7162 |
| Robocop versus the Terminator | 8 | ACLB-TAC8 | Start with 1 life | The Big Book of Game Genie Codes | 7163 |
| Robocop versus the Terminator | 9 | ALLB-TAC8 | Start with 3 lives | The Big Book of Game Genie Codes | 7164 |
| Robocop versus the Terminator | 10 | BLLB-TAC8 | Start with 11 lives | The Big Book of Game Genie Codes | 7165 |
| Robocop versus the Terminator | 11 | HWLB-TAC8 | Start with 61 lives | The Big Book of Game Genie Codes | 7166 |
| Robocop versus the Terminator | 12 | NRLB-TAC8 | Start with 100 lives | The Big Book of Game Genie Codes | 7167 |
| Robocop versus the Terminator | 13 | RGAV-T6TR | Each Robocop head worth 0 extra lives | The Big Book of Game Genie Codes | 7168 |
| Robocop versus the Terminator | 14 | ACAV-VJTR | Each Robocop head worth 2 extra lives | The Big Book of Game Genie Codes | 7169 |
| Robocop versus the Terminator | 15 | ACAV-VTTR | Each Robocop head worth 4 extra lives | The Big Book of Game Genie Codes | 7170 |
| Robocop versus the Terminator | 16 | ACAV-VATR | Each Robocop head worth 8 extra lives | The Big Book of Game Genie Codes | 7171 |
| Robocop versus the Terminator | 17 | AC4V-RABR | Start with 0 continues | The Big Book of Game Genie Codes | 7172 |
| Robocop versus the Terminator | 18 | AG4V-RABR | Start with 1 continues | The Big Book of Game Genie Codes | 7173 |
| Robocop versus the Terminator | 19 | A04V-RABR | Start with 5 continues | The Big Book of Game Genie Codes | 7174 |
| Robocop versus the Terminator | 20 | BG4V-RABR | Start with 9 continues | The Big Book of Game Genie Codes | 7175 |
| Robocop versus the Terminator | 21 | A4RB-TA20 | Infinite continues | The Big Book of Game Genie Codes | 7176 |
| Robocop versus the Terminator | 22 | AD8B-S16J | Super jump | The Big Book of Game Genie Codes | 7177 |
| Robocop versus the Terminator | 23 | AD8B-SV6J | Mega-jump | The Big Book of Game Genie Codes | 7178 |
| Robocop versus the Terminator | 24 | AJ5B-TA32 | Enemies killed with 1 shot, except boss enemies | The Big Book of Game Genie Codes | 7179 |
| Robocop versus the Terminator | 25 | DLLB-TA3N | Don't lose special weapons when you die | The Big Book of Game Genie Codes | 7180 |
| Robocop versus the Terminator | With Codes 1 thru 13 the blue box display looks funny until you have 4 or less hit points left. | The Big Book of Game Genie Codes | 7181 | ||
| Rolling Thunder 2 | 1 | ABMA-AAHN | Start with 1 hit point--player 1 | The Big Book of Game Genie Codes | 7182 |
| Rolling Thunder 2 | 2 | AKMA-AAHN | Start with 3 hit points--player 1 | The Big Book of Game Genie Codes | 7183 |
| Rolling Thunder 2 | 3 | AVMA-AAHN | Start with 5 hit points--player 1 | The Big Book of Game Genie Codes | 7184 |
| Rolling Thunder 2 | 4 | A3MA-AAHN | Start with 7 hit points--player 1 | The Big Book of Game Genie Codes | 7185 |
| Rolling Thunder 2 | 5 | BBMA-AAHN | Start with 9 hit points--player 1 | The Big Book of Game Genie Codes | 7186 |
| Rolling Thunder 2 | 6 | B3MA-AAHN | Start with 15 hit points--player 1 | The Big Book of Game Genie Codes | 7187 |
| Rolling Thunder 2 | 7 | ABMT-AAAR | Start with 1 hit point--player 2 | The Big Book of Game Genie Codes | 7188 |
| Rolling Thunder 2 | 8 | AKMT-AAAR | Start with 3 hit points--player 2 | The Big Book of Game Genie Codes | 7189 |
| Rolling Thunder 2 | 9 | AVMT-AAAR | Start with 5 hit points--player 2 | The Big Book of Game Genie Codes | 7190 |
| Rolling Thunder 2 | 10 | A3MT-AAAR | Start with 7 hit points--player 2 | The Big Book of Game Genie Codes | 7191 |
| Rolling Thunder 2 | 11 | BBMT-AAAR | Start with 9 hit points--player 2 | The Big Book of Game Genie Codes | 7192 |
| Rolling Thunder 2 | 12 | B3MT-AAAR | Start with 15 hit points--player 2 | The Big Book of Game Genie Codes | 7193 |
| Rolling Thunder 2 | 13 | FDJA-AEZ6 | Almost invincible--both players | The Big Book of Game Genie Codes | 7194 |
| Rolling Thunder 2 | 14 | CBLA-AAFJ | Start with 10 pistol shots--player 1 | The Big Book of Game Genie Codes | 7195 |
| Rolling Thunder 2 | 15 | EBLA-AAFJ | Start with 20 pistol shots--player 1 | The Big Book of Game Genie Codes | 7196 |
| Rolling Thunder 2 | 16 | GBLA-AAFJ | Start with 30 pistol shots--player 1 | The Big Book of Game Genie Codes | 7197 |
| Rolling Thunder 2 | 17 | NBLA-AAFJ | Start with 60 pistol shots--player 1 | The Big Book of Game Genie Codes | 7198 |
| Rolling Thunder 2 | 18 | TBLA-AAFJ | Start with 80 pistol shots--player 1 | The Big Book of Game Genie Codes | 7199 |
| Rolling Thunder 2 | 19 | ABLA-ACFJ | Start with 100 pistol shots--player 1 | The Big Book of Game Genie Codes | 7200 |
| Rolling Thunder 2 | 20 | XFLA-AWFJ | Start with 999 pistol shots--player 1 | The Big Book of Game Genie Codes | 7201 |
| Rolling Thunder 2 | 21 | CBLA-AAFT | Start with 10 pistol shots--player 2 | The Big Book of Game Genie Codes | 7202 |
| Rolling Thunder 2 | 22 | EBLA-AAFT | Start with 20 pistol shots--player 2 | The Big Book of Game Genie Codes | 7203 |
| Rolling Thunder 2 | 23 | GBLA-AAFT | Start with 30 pistol shots--player 2 | The Big Book of Game Genie Codes | 7204 |
| Rolling Thunder 2 | 24 | NBLA-AAFT | Start with 60 pistol shots--player 2 | The Big Book of Game Genie Codes | 7205 |
| Rolling Thunder 2 | 25 | TBLA-AAFT | Start with 80 pistol shots--player 2 | The Big Book of Game Genie Codes | 7206 |
| Rolling Thunder 2 | 26 | ABLA-ACFT | Start with 100 pistol shots--player 2 | The Big Book of Game Genie Codes | 7207 |
| Rolling Thunder 2 | 27 | XFLA-AWFT | Start with 999 pistol shots--player 2 | The Big Book of Game Genie Codes | 7208 |
| Rolling Thunder 2 | 28 | CBLA-AAFL | Start with 10 machine gun shots--player 1 | The Big Book of Game Genie Codes | 7209 |
| Rolling Thunder 2 | 29 | EBLA-AAFL | Start with 20 machine gun shots--player 1 | The Big Book of Game Genie Codes | 7210 |
| Rolling Thunder 2 | 30 | GBLA-AAFL | Start with 30 machine gun shots--player 1 | The Big Book of Game Genie Codes | 7211 |
| Rolling Thunder 2 | 31 | JBLA-AAFL | Start with 40 machine gun shots--player 1 | The Big Book of Game Genie Codes | 7212 |
| Rolling Thunder 2 | 32 | NBLA-AAFL | Start with 60 machine gun shots--player 1 | The Big Book of Game Genie Codes | 7213 |
| Rolling Thunder 2 | 33 | TBLA-AAFL | Start with 80 machine gun shots--player 1 | The Big Book of Game Genie Codes | 7214 |
| Rolling Thunder 2 | 34 | ABLA-ACFL | Start with 100 machine gun shots--player 1 | The Big Book of Game Genie Codes | 7215 |
| Rolling Thunder 2 | 35 | XFLA-AWFL | Start with 999 machine gun shots--player 1 | The Big Book of Game Genie Codes | 7216 |
| Rolling Thunder 2 | 36 | CBLA-AAFW | Start with 10 machine gun shots--player 2 | The Big Book of Game Genie Codes | 7217 |
| Rolling Thunder 2 | 37 | EBLA-AAFW | Start with 20 machine gun shots--player 2 | The Big Book of Game Genie Codes | 7218 |
| Rolling Thunder 2 | 38 | GBLA-AAFW | Start with 30 machine gun shots--player 2 | The Big Book of Game Genie Codes | 7219 |
| Rolling Thunder 2 | 39 | JBLA-AAFW | Start with 40 machine gun shots--player 2 | The Big Book of Game Genie Codes | 7220 |
| Rolling Thunder 2 | 40 | NBLA-AAFW | Start with 60 machine gun shots--player 2 | The Big Book of Game Genie Codes | 7221 |
| Rolling Thunder 2 | 41 | TBLA-AAFW | Start with 80 machine gun shots--player 2 | The Big Book of Game Genie Codes | 7222 |
| Rolling Thunder 2 | 42 | ABLA-ACFW | Start with 100 machine gun shots--player 2 | The Big Book of Game Genie Codes | 7223 |
| Rolling Thunder 2 | 43 | XFLA-AWFW | Start with 999 machine gun shots instead of 0--player 2 | The Big Book of Game Genie Codes | 7224 |
| Rolling Thunder 2 | 44 | ADYT-BE9N | Infinite pistol and machine gun shots--both players | The Big Book of Game Genie Codes | 7225 |
| Rolling Thunder 2 | Codes 45 thru 61 can make the flame thrower shots look funny. | The Big Book of Game Genie Codes | 7226 | ||
| Rolling Thunder 2 | 45 | CBLA-AAF2 | Start with 10 flame thrower shots--player 1 | The Big Book of Game Genie Codes | 7227 |
| Rolling Thunder 2 | 46 | EBLA-AAF2 | Start with 20 flame thrower shots--player 1 | The Big Book of Game Genie Codes | 7228 |
| Rolling Thunder 2 | 47 | GBLA-AAF2 | Start with 30 flame thrower shots--player 1 | The Big Book of Game Genie Codes | 7229 |
| Rolling Thunder 2 | 48 | JBLA-AAF2 | Start with 40 flame thrower shots--player 1 | The Big Book of Game Genie Codes | 7230 |
| Rolling Thunder 2 | 49 | NBLA-AAF2 | Start with 60 flame thrower shots--player 1 | The Big Book of Game Genie Codes | 7231 |
| Rolling Thunder 2 | 50 | TBLA-AAF2 | Start with 80 flame thrower shots--player 1 | The Big Book of Game Genie Codes | 7232 |
| Rolling Thunder 2 | 51 | ABLA-ACF2 | Start with 100 flame thrower shots--player 1 | The Big Book of Game Genie Codes | 7233 |
| Rolling Thunder 2 | 52 | XFLA-AWF2 | Start with 999 flame thrower shots--player 1 | The Big Book of Game Genie Codes | 7234 |
| Rolling Thunder 2 | 53 | CBLA-AAF8 | Start with 10 flame thrower shots--player 2 | The Big Book of Game Genie Codes | 7235 |
| Rolling Thunder 2 | 54 | EBLA-AAF8 | Start with 20 flame thrower shots--player 2 | The Big Book of Game Genie Codes | 7236 |
| Rolling Thunder 2 | 55 | GBLA-AAF8 | Start with 30 flame thrower shots--player 2 | The Big Book of Game Genie Codes | 7237 |
| Rolling Thunder 2 | 56 | JBLA-AAF8 | Start with 40 flame thrower shots--player 2 | The Big Book of Game Genie Codes | 7238 |
| Rolling Thunder 2 | 57 | NBLA-AAF8 | Start with 60 flame thrower shots--player 2 | The Big Book of Game Genie Codes | 7239 |
| Rolling Thunder 2 | 58 | TBLA-AAF8 | Start with 80 flame thrower shots--player 2 | The Big Book of Game Genie Codes | 7240 |
| Rolling Thunder 2 | 59 | ABLA-ACF8 | Start with 100 flame thrower shots--player 2 | The Big Book of Game Genie Codes | 7241 |
| Rolling Thunder 2 | 60 | XFLA-AWF8 | Start with 999 flame thrower shots--player 2 | The Big Book of Game Genie Codes | 7242 |
| Rolling Thunder 2 | 61 | ADZA-BE70 | Infinite flame thrower and shot cluster shots--both players | The Big Book of Game Genie Codes | 7243 |
| Rolling Thunder 2 | With Codes 62 and 63, special weapon shots can look funny and may have different degrees of effectiveness, depending on the round. | The Big Book of Game Genie Codes | 7244 | ||
| Rolling Thunder 2 | 62 | AXST-ANAE | Make flame thrower special weapon in round 5, instead of shot cluster (standing shots only--you still get shot cluster when you crouch) | The Big Book of Game Genie Codes | 7245 |
| Rolling Thunder 2 | 63 | SXSA-B4SY + A5SA-ANH0 | Make shot cluster special weapon in all rounds instead of only in round 5 (standing shots only--you still get flame thrower when you crouch) | The Big Book of Game Genie Codes | 7246 |
| Rolling Thunder 2 | 64 | PZTT-AADT | Timer runs at 1/10 normal speed | The Big Book of Game Genie Codes | 7247 |
| Rolling Thunder 2 | 65 | VBTT-AADT | Timer runs at 1/8 normal speed | The Big Book of Game Genie Codes | 7248 |
| Rolling Thunder 2 | 66 | CFTT-ACDT | Timer runs at 1/4 normal speed | The Big Book of Game Genie Codes | 7249 |
| Rolling Thunder 2 | 67 | PVTT-ACDT | Timer runs at 1/3 normal speed | The Big Book of Game Genie Codes | 7250 |
| Rolling Thunder 2 | 68 | EKTT-AEDT | Timer runs at 1/2 normal speed | The Big Book of Game Genie Codes | 7251 |
| Rolling Thunder 2 | 69 | VBTT-ATDT | Timer runs at 2x normal speed | The Big Book of Game Genie Codes | 7252 |
| Rolling Thunder 2 | 70 | 3VTT-A2DT | Timer runs at 3x normal speed | The Big Book of Game Genie Codes | 7253 |
| Rolling Thunder 2 | 71 | CBTT-BCDT | Timer runs at 4x normal speed | The Big Book of Game Genie Codes | 7254 |
| Rolling Thunder 2 | 72 | EBTT-AEMT | Timer runs at 8x normal speed | The Big Book of Game Genie Codes | 7255 |
| Rolling Thunder 2 | 73 | ZBTT-AYMT | Timer runs at 10x normal speed | The Big Book of Game Genie Codes | 7256 |
| Rolling Thunder 2 | 74 | BFTT-AF56 | Infinite time | The Big Book of Game Genie Codes | 7257 |
| Rolling Thunder 2 | 75 | ABCA-AAF8 | Start with 1 life instead of 3--player 1 | The Big Book of Game Genie Codes | 7258 |
| Rolling Thunder 2 | 76 | AFCA-AAF8 | Start with 2 lives--player 1 | The Big Book of Game Genie Codes | 7259 |
| Rolling Thunder 2 | 77 | AVCA-AAF8 | Start with 5 lives--player 1 | The Big Book of Game Genie Codes | 7260 |
| Rolling Thunder 2 | 78 | A3CA-AAF8 | Start with 7 lives--player 1 | The Big Book of Game Genie Codes | 7261 |
| Rolling Thunder 2 | 79 | BBCA-AAF8 | Start with 9 lives--player 1 | The Big Book of Game Genie Codes | 7262 |
| Rolling Thunder 2 | 80 | B3CA-AAF8 | Start with 15 lives--player 1 | The Big Book of Game Genie Codes | 7263 |
| Rolling Thunder 2 | 81 | GFCA-AAF8 | Start with 50 lives--player 1 | The Big Book of Game Genie Codes | 7264 |
| Rolling Thunder 2 | 82 | ABCA-BE7Y | Start with 1 life--player 2 | The Big Book of Game Genie Codes | 7265 |
| Rolling Thunder 2 | 83 | AFCA-BE7Y | Start with 2 lives--player 2 | The Big Book of Game Genie Codes | 7266 |
| Rolling Thunder 2 | 84 | AVCA-BE7Y | Start with 5 lives--player 2 | The Big Book of Game Genie Codes | 7267 |
| Rolling Thunder 2 | 85 | A3CA-BE7Y | Start with 7 lives--player 2 | The Big Book of Game Genie Codes | 7268 |
| Rolling Thunder 2 | 86 | BBCA-BE7Y | Start with 9 lives--player 2 | The Big Book of Game Genie Codes | 7269 |
| Rolling Thunder 2 | 87 | B3CA-BE7Y | Start with 15 lives--player 2 | The Big Book of Game Genie Codes | 7270 |
| Rolling Thunder 2 | 88 | GFCA-BE7Y | Start with 50 lives--player 2 | The Big Book of Game Genie Codes | 7271 |
| Rolling Thunder 2 | 89 | AMWT-AA5N | Infinite lives--both players | The Big Book of Game Genie Codes | 7272 |
| Rolling Thunder 2 | 90 | SA7T-BEZA | Start at round 2 | The Big Book of Game Genie Codes | 7273 |
| Rolling Thunder 2 | 91 | SA7T-BJZA | Start at round 3 | The Big Book of Game Genie Codes | 7274 |
| Rolling Thunder 2 | 92 | SA7T-BNZA | Start at round 4 | The Big Book of Game Genie Codes | 7275 |
| Rolling Thunder 2 | 93 | SA7T-BTZA | Start at round 5 | The Big Book of Game Genie Codes | 7276 |
| Rolling Thunder 2 | 94 | SA7T-BYZA | Start at round 6 | The Big Book of Game Genie Codes | 7277 |
| Rolling Thunder 2 | 95 | SA7T-B2ZA | Start at round 7 | The Big Book of Game Genie Codes | 7278 |
| Rolling Thunder 2 | 96 | SA7T-B6ZA | Start at round 8 | The Big Book of Game Genie Codes | 7279 |
| Rolling Thunder 2 | 97 | SA7T-BAZA | Start at round 9 | The Big Book of Game Genie Codes | 7280 |
| Sagaia | Note: Some code combinations in this game may cause problems! | The Big Book of Game Genie Codes | 7281 | ||
| Sagaia | Codes 1 thru 3 are for the Silver Hawk Blue (Tiat Young) only | The Big Book of Game Genie Codes | 7282 | ||
| Sagaia | 1 | AVNT-AADA | Upgrade starting level of Silver Hawk blue bombs | The Big Book of Game Genie Codes | 7283 |
| Sagaia | 2 | AVNT-AAC4 | Upgrade starting level of Silver Hawk blue missiles | The Big Book of Game Genie Codes | 7284 |
| Sagaia | 3 | AVNT-AADG | Upgrade starting level of Silver Hawk blue lasers | The Big Book of Game Genie Codes | 7285 |
| Sagaia | Codes 4 thru 13 are for both warriors | The Big Book of Game Genie Codes | 7286 | ||
| Sagaia | 4 | A3SA-AA4L | Infinite lives | The Big Book of Game Genie Codes | 7287 |
| Sagaia | 5 | GANA-AA58 | Makes the force field invincible -- Must get force field first! | The Big Book of Game Genie Codes | 7288 |
| Sagaia | 6 | FRCA-BJW8 | Laser power-ups worth more | The Big Book of Game Genie Codes | 7289 |
| Sagaia | 7 | FRCA-BTW8 | Laser power-ups worth much more | The Big Book of Game Genie Codes | 7290 |
| Sagaia | 8 | FRCA-BJVE | Bomb power-ups worth more | The Big Book of Game Genie Codes | 7291 |
| Sagaia | 9 | FRCA-BTVE | Bomb power-ups worth much more | The Big Book of Game Genie Codes | 7292 |
| Sagaia | 10 | FFXT-BJZJ | Missile power-ups worth more | The Big Book of Game Genie Codes | 7293 |
| Sagaia | 11 | FFXT-BTZJ | Missile power-ups worth much more | The Big Book of Game Genie Codes | 7294 |
| Sagaia | 12 | FCAA-B2ZW | Start with increased defense capability | The Big Book of Game Genie Codes | 7295 |
| Sagaia | 13 | FCAA-BN08 | Defense capability power-ups worth more | The Big Book of Game Genie Codes | 7296 |
| Saint Sword | 1 | A2BT-AA42 | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 7297 |
| Saint Sword | 2 | BH1T-AACE | Select up to 9 players on options screen | The Big Book of Game Genie Codes | 7298 |
| Saint Sword | 3 | REKA-E6W2 | Infinite number of transfiguration items once you get one | The Big Book of Game Genie Codes | 7299 |
| Saint Sword | 4 | AVZA-AA7R | Almost infinite life energy | The Big Book of Game Genie Codes | 7300 |
| Saint Sword | 5 | AVZA-AA36 | Protection against stronger boss hits | The Big Book of Game Genie Codes | 7301 |
| Saint Sword | 6 | SFZT-BJYY | Each Centaur item is worth 2 | The Big Book of Game Genie Codes | 7302 |
| Saint Sword | 7 | SFZT-BTYY | Each Centaur item is worth 4 | The Big Book of Game Genie Codes | 7303 |
| Saint Sword | 8 | SFZT-BJY8 | Each Birdman item is worth 2 | The Big Book of Game Genie Codes | 7304 |
| Saint Sword | 9 | SFZT-BTY8 | Each Birdman item is worth 4 | The Big Book of Game Genie Codes | 7305 |
| Saint Sword | 10 | SFZT-BJZJ | Each Fishman item is worth 2 | The Big Book of Game Genie Codes | 7306 |
| Saint Sword | 11 | SFZT-BTZJ | Each Fishman item is worth 4 | The Big Book of Game Genie Codes | 7307 |
| Saint Sword | 12 | REHA-E6TJ | Infinite time to complete stage | The Big Book of Game Genie Codes | 7308 |
| Saint Sword | 13 | JAHA-FLTJ | Time goes by 2x as fast | The Big Book of Game Genie Codes | 7309 |
| Saint Sword | 14 | JAHA-FWTJ | Time goes by 4x as fast | The Big Book of Game Genie Codes | 7310 |
| Saint Sword | 15 | REHA-E6Y0 | Stop transfiguration timer | The Big Book of Game Genie Codes | 7311 |
| Saint Sword | 16 | JAHA-FLY0 | Transfiguration timer is 2x as fast | The Big Book of Game Genie Codes | 7312 |
| Saint Sword | 17 | JAHA-FWY0 | Transfiguration timer is 4x as fast | The Big Book of Game Genie Codes | 7313 |
| Saint Sword | 18 | NNHA-EAHN | Start transfiguration timer at 99 instead of 60 -- doesn't work when using time necklace | The Big Book of Game Genie Codes | 7314 |
| Saint Sword | 19 | ITVT-EEG4 | Start chapter 1 timer at 700 instead of 350 | The Big Book of Game Genie Codes | 7315 |
| Saint Sword | 20 | 9TGT-FGJR + EAGT-EGAT | Start all chapters with timer at 800 | The Big Book of Game Genie Codes | 7316 |
| Saint Sword | 21 | SFZT-BA00 | Small magic ball worth 80 | The Big Book of Game Genie Codes | 7317 |
| Saint Sword | 22 | SFZT-BA0N | Medium magic ball worth 100 | The Big Book of Game Genie Codes | 7318 |
| Saint Sword | 23 | GKZT-AAGC | Large magic ball worth 500 | The Big Book of Game Genie Codes | 7319 |
| Saint Sword | 24 | RF0T-A6XN | Infinite lives | The Big Book of Game Genie Codes | 7320 |
| Separation Anxiety | 1 | AG9T-EAB0 | Start with 1 life | The Big Book of Game Genie Codes | 7321 |
| Separation Anxiety | 2 | A09T-EAB0 | Start with 5 lives | The Big Book of Game Genie Codes | 7322 |
| Separation Anxiety | 3 | BG9T-EAB0 | Start with 9 lives | The Big Book of Game Genie Codes | 7323 |
| Separation Anxiety | 4 | GL9T-EAB0 | Start with 50 lives | The Big Book of Game Genie Codes | 7324 |
| Separation Anxiety | 5 | ABET-EAD2 | Infinite lives | The Big Book of Game Genie Codes | 7325 |
| Separation Anxiety | 6 | B4LA-CACR | Start with 1/4 energy on 1st life | The Big Book of Game Genie Codes | 7326 |
| Separation Anxiety | 7 | DCLA-CACR | Start with 1/2 energy on 1st life | The Big Book of Game Genie Codes | 7327 |
| Separation Anxiety | 8 | ELLA-CACR | Start with 3/4 energy on 1st life | The Big Book of Game Genie Codes | 7328 |
| Separation Anxiety | 9 | R5CT-DBXL | Almost infinite energy | The Big Book of Game Genie Codes | 7329 |
| Separation Anxiety | 10 | RG1A-C60E + RG1A C60G | 1 hit kills most enemies | The Big Book of Game Genie Codes | 7330 |
| Shadow Blasters | 1 | ATBT-AA4G | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 7331 |
| Shadow Blasters | 2 | A25T-AA2R | Protection against most enemy hits | The Big Book of Game Genie Codes | 7332 |
| Shadow Blasters | 3 | ATCT-EAE8 | Marco starts with 4 units of life instead of 9 | The Big Book of Game Genie Codes | 7333 |
| Shadow Blasters | 4 | AECT-EAE8 | Marco starts with 1 unit of life | The Big Book of Game Genie Codes | 7334 |
| Shadow Blasters | 5 | ATCT-EAE4 | Marco starts with 4 units of power instead of none | The Big Book of Game Genie Codes | 7335 |
| Shadow Blasters | 6 | BECT-EAE4 | Marco starts with 9 units of power | The Big Book of Game Genie Codes | 7336 |
| Shadow Blasters | 7 | BECT-EAFA | Marco starts with 9 special weapons instead of 1 | The Big Book of Game Genie Codes | 7337 |
| Shadow Blasters | 8 | GJCT-EAFA | Marco starts with 50 special weapons | The Big Book of Game Genie Codes | 7338 |
| Shadow Blasters | 9 | ANCT-EAE0 | Marco starts with speed of 4 instead of 1 | The Big Book of Game Genie Codes | 7339 |
| Shadow Blasters | 10 | ANCT-EAEW | Marco starts with jumping ability of 4 instead of 1 | The Big Book of Game Genie Codes | 7340 |
| Shadow Blasters | 11 | ATCT-EADJ | Horatio starts with 4 units of life | The Big Book of Game Genie Codes | 7341 |
| Shadow Blasters | 12 | AECT-EADJ | Horatio starts with 1 unit of life | The Big Book of Game Genie Codes | 7342 |
| Shadow Blasters | 13 | ATCT-EADE | Horatio starts with 4 units of power | The Big Book of Game Genie Codes | 7343 |
| Shadow Blasters | 14 | BECT-EADE | Horatio starts with 9 units of power | The Big Book of Game Genie Codes | 7344 |
| Shadow Blasters | 15 | BECT-EADL | Horatio starts with 9 special weapons | The Big Book of Game Genie Codes | 7345 |
| Shadow Blasters | 16 | GJCT-EADL | Horatio starts with 50 special weapons | The Big Book of Game Genie Codes | 7346 |
| Shadow Blasters | 17 | ANCT-EADA | Horatio starts with speed of 4 | The Big Book of Game Genie Codes | 7347 |
| Shadow Blasters | 18 | ANCT-EAC6 | Horatio starts with jumping ability of 4 | The Big Book of Game Genie Codes | 7348 |
| Shadow Blasters | 19 | ATCT-EAD4 | Tiffany starts with 4 units of life | The Big Book of Game Genie Codes | 7349 |
| Shadow Blasters | 20 | AECT-EAD4 | Tiffany starts with 1 unit of life | The Big Book of Game Genie Codes | 7350 |
| Shadow Blasters | 21 | ATCT-EAD0 | Tiffany starts with 4 units of power | The Big Book of Game Genie Codes | 7351 |
| Shadow Blasters | 22 | BECT-EAD0 | Tiffany starts with 9 units of power | The Big Book of Game Genie Codes | 7352 |
| Shadow Blasters | 23 | BECT-EAD6 | Tiffany starts with 9 special weapons | The Big Book of Game Genie Codes | 7353 |
| Shadow Blasters | 24 | GJCT-EAD6 | Tiffany starts with 50 special weapons | The Big Book of Game Genie Codes | 7354 |
| Shadow Blasters | 25 | ANCT-EADW | Tiffany starts with speed of 4 | The Big Book of Game Genie Codes | 7355 |
| Shadow Blasters | 26 | ANCT-EADR | Tiffany starts with jumping ability of 4 | The Big Book of Game Genie Codes | 7356 |
| Shadow Blasters | 27 | ATCT-EAEN | Leo starts with 4 units of life | The Big Book of Game Genie Codes | 7357 |
| Shadow Blasters | 28 | AECT-EAEN | Leo starts with 1 unit of life | The Big Book of Game Genie Codes | 7358 |
| Shadow Blasters | 29 | ATCT-EAEJ | Leo starts with 4 units of power | The Big Book of Game Genie Codes | 7359 |
| Shadow Blasters | 30 | BECT-EAEJ | Leo starts with 9 units of power | The Big Book of Game Genie Codes | 7360 |
| Shadow Blasters | 31 | BECT-EAER | Leo starts with 9 special weapons | The Big Book of Game Genie Codes | 7361 |
| Shadow Blasters | 32 | GJCT-EAER | Leo starts with 50 special weapons | The Big Book of Game Genie Codes | 7362 |
| Shadow Blasters | 33 | ANCT-EAEE | Leo starts with speed of 4 | The Big Book of Game Genie Codes | 7363 |
| Shadow Blasters | 34 | ANCT-EAEA | Leo starts with jumping ability of 4 | The Big Book of Game Genie Codes | 7364 |
| Shadow Blasters | 35 | AKAT-AA7T | Infinite special weapons for all warriors | The Big Book of Game Genie Codes | 7365 |
| Shadow Blasters | 36 | PA6A-BT16 | Power gauge fills faster when Button A is held down | The Big Book of Game Genie Codes | 7366 |
| Shadow Blasters | 37 | PA6A-BA16 | Power gauge fills much faster when Button A is held down | The Big Book of Game Genie Codes | 7367 |
| Shadow Dancer - the Secret of Shinobi | 1 | AEBA-AAHW | Start with 2 lives--1st credit only | The Big Book of Game Genie Codes | 7368 |
| Shadow Dancer - the Secret of Shinobi | 2 | BEBA-AAHW | Start with 10 lives--1st credit only | The Big Book of Game Genie Codes | 7369 |
| Shadow Dancer - the Secret of Shinobi | 3 | B6BA-AAHW | Start with 16 lives--1st credit only | The Big Book of Game Genie Codes | 7370 |
| Shadow Dancer - the Secret of Shinobi | 4 | JABA-AAHW | Start with 41 lives--1st credit only | The Big Book of Game Genie Codes | 7371 |
| Shadow Dancer - the Secret of Shinobi | 5 | NNBA-AAHW | Start with 64 lives--1st credit only | The Big Book of Game Genie Codes | 7372 |
| Shadow Dancer - the Secret of Shinobi | 6 | RYBA-C6ZA | Gain a life instead of losing a life when you get hit | The Big Book of Game Genie Codes | 7373 |
| Shadow Dancer - the Secret of Shinobi | 7 | AD7A-ACEY | Start timer at 1:00 instead of 3:00 | The Big Book of Game Genie Codes | 7374 |
| Shadow Dancer - the Secret of Shinobi | 8 | AD7A-ALEY | Start timer at 5:00 | The Big Book of Game Genie Codes | 7375 |
| Shadow Dancer - the Secret of Shinobi | 9 | AD7A-AREY | Start timer at 7:00 | The Big Book of Game Genie Codes | 7376 |
| Shadow Dancer - the Secret of Shinobi | 10 | AD7A-AWEY | Start timer at 9:00 | The Big Book of Game Genie Codes | 7377 |
| Shadow Dancer - the Secret of Shinobi | 11 | RYHA-C61W | Infinite time | The Big Book of Game Genie Codes | 7378 |
| Shadow Dancer - the Secret of Shinobi | 12 | AM8T-BA8A | Enemy aides are easier to kill--difficulty level 1 only | The Big Book of Game Genie Codes | 7379 |
| Shadow Dancer - the Secret of Shinobi | 13 | BH8T-BA8A | Enemy aides are harder to kill--difficulty level 1 only | The Big Book of Game Genie Codes | 7380 |
| Shadow Dancer - the Secret of Shinobi | 14 | RZFT-A61J | Infinite ninjitsu magic | The Big Book of Game Genie Codes | 7381 |
| ShadowRun | NOTE: These codes must be entered at the start of a new game. You can use all of the stat codes at the same time if you want, but it may make the Atk and Def meters look funny (because your stats will be so high). | The Big Book of Game Genie Codes | 7382 | ||
| ShadowRun | 1 | DEYT-RAMJ | The Samurai starts a new game with 25 ammo clips (instead of only 10). | The Big Book of Game Genie Codes | 7383 |
| ShadowRun | 2 | GJYT-RAMJ | The Samurai starts a new game with 50 ammo clips (instead of only 10). | The Big Book of Game Genie Codes | 7384 |
| ShadowRun | 3 | BEYT-RCET | The Samurai starts a new game with 9 Body (instead of 4) and your Def and Magical defense goes up. | The Big Book of Game Genie Codes | 7385 |
| ShadowRun | 4 | B6YT-R8EW | The Samurai starts a new game with 15 Quickness (instead of 3), and 15 Strength (instead of 4). Also, your Atk and Def goes up. | The Big Book of Game Genie Codes | 7386 |
| ShadowRun | 5 | B6YT-R8EY | The Samurai starts a new game with 15 Charisma (instead of 1), and 15 Intelligence (instead of 2). Also, your Atk and Def goes up. | The Big Book of Game Genie Codes | 7387 |
| ShadowRun | 6 | B6YT-RAE4 | The Samurai starts a new game with the Firearms stat at 15 (instead of 4). Also, your Atk goes way up. | The Big Book of Game Genie Codes | 7388 |
| ShadowRun | 7 | BEYT-RWFG | The Samurai starts a new game with 9 Negotiation (instead of 1), and 9 Karma (instead of 0). | The Big Book of Game Genie Codes | 7389 |
| Shaq-Fu | 1 | R15C-86VT | MASTER CODE--MUST BE USED | The Big Book of Game Genie Codes | 7390 |
| Shaq-Fu | 2 | PC8T-AEVT | 1 hit kills either player | The Big Book of Game Genie Codes | 7391 |
| Shaq-Fu | 3 | AL8T-AA5W | Fury activated every hit | The Big Book of Game Genie Codes | 7392 |
| Shaq-Fu | 4 | AL8T-AA3T | Player must have Fury to damage other player | The Big Book of Game Genie Codes | 7393 |
| Shaq-Fu | 5 | AA0T-AAB6 | Start with no continues | The Big Book of Game Genie Codes | 7394 |
| Shaq-Fu | 6 | AE0T-AAB6 | Start with 1 continue | The Big Book of Game Genie Codes | 7395 |
| Shaq-Fu | 7 | AJ0T-AAB6 | Start with 2 continues | The Big Book of Game Genie Codes | 7396 |
| Shaq-Fu | 8 | AT0T-AAB6 | Start with 4 continues | The Big Book of Game Genie Codes | 7397 |
| Shaq-Fu | 9 | AY0T-AAB6 | Start with 5 continues | The Big Book of Game Genie Codes | 7398 |
| Shaq-Fu | 10 | A60T-AAB6 | Start with 7 continues | The Big Book of Game Genie Codes | 7399 |
| Shaq-Fu | 11 | BE0T-AAB6 | Start with 9 continues | The Big Book of Game Genie Codes | 7400 |
| Shaq-Fu | 12 | AT4T-CA6C | Infinite continues | The Big Book of Game Genie Codes | 7401 |
| Shaq-Fu | 13 | ABBA-BA82 | After the first fight, always fight Shaq | The Big Book of Game Genie Codes | 7402 |
| Shaq-Fu | 14 | AFBA-BA82 | After the first fight, always fight Mephis | The Big Book of Game Genie Codes | 7403 |
| Shaq-Fu | 15 | AKBA-BA82 | After the first fight, always fight Sett | The Big Book of Game Genie Codes | 7404 |
| Shaq-Fu | 16 | APBA-BA82 | After the first fight, always fight Nezu | The Big Book of Game Genie Codes | 7405 |
| Shaq-Fu | 17 | AVBA-BA82 | After the first fight, always fight Kaori | The Big Book of Game Genie Codes | 7406 |
| Shaq-Fu | 18 | AZBA-BA82 | After the first fight, always fight Beast | The Big Book of Game Genie Codes | 7407 |
| Shaq-Fu | 19 | A3BA-BA82 | After the first fight, always fight Auroch | The Big Book of Game Genie Codes | 7408 |
| Shaq-Fu | 20 | A7BA-BA82 | After the first fight, always fight Voodoo | The Big Book of Game Genie Codes | 7409 |
| Shaq-Fu | 21 | BBBA-BA82 | After the first fight, always fight Colonel | The Big Book of Game Genie Codes | 7410 |
| Shaq-Fu | 22 | BFBA-BA82 | After the first fight, always fight Diesel | The Big Book of Game Genie Codes | 7411 |
| Shaq-Fu | 23 | BKBA-BA82 | After the first fight, always fight Leotsu | The Big Book of Game Genie Codes | 7412 |
| Shaq-Fu | 24 | BPBA-BA82 | After the first fight, always fight Rajah | The Big Book of Game Genie Codes | 7413 |
| Shining Force | Note: you cannot save games while using the Game Genie. | The Big Book of Game Genie Codes | 7414 | ||
| Shining Force | 1 | RZGT-E61J | Infinite money | The Big Book of Game Genie Codes | 7415 |
| Shining Force | 2 | GKJT-FEMA | Hero starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7416 |
| Shining Force | 3 | GKJT-FEMC | Hero starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7417 |
| Shining Force | 4 | GKJT-EADG | Hero starts w/ 50 HP | The Big Book of Game Genie Codes | 7418 |
| Shining Force | 5 | GKJT-EADJ | Hero starts w/ 50 max HP | The Big Book of Game Genie Codes | 7419 |
| Shining Force | 6 | GKJT-FEML | Hero starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7420 |
| Shining Force | 7 | GKJT-FENJ | Mae starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7421 |
| Shining Force | 8 | GKJT-FENL | Mae starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7422 |
| Shining Force | 9 | GKJT-EAER | Mae starts w/ 50 HP | The Big Book of Game Genie Codes | 7423 |
| Shining Force | 10 | GKJT-EAET | Mae starts w/ 50 max HP | The Big Book of Game Genie Codes | 7424 |
| Shining Force | 11 | GKJT-FENW | Mae starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7425 |
| Shining Force | 12 | GKJT-FEPT | Pelle starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7426 |
| Shining Force | 13 | GKJT-FEPW | Pelle starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7427 |
| Shining Force | 14 | GKJT-EAF0 | Pelle starts w/ 50 HP | The Big Book of Game Genie Codes | 7428 |
| Shining Force | 15 | GKJT-EAF2 | Pelle starts w/ 50 max HP | The Big Book of Game Genie Codes | 7429 |
| Shining Force | 16 | GKJT-FEP4 | Pelle starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7430 |
| Shining Force | 17 | GKJT-FER2 | Ken starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7431 |
| Shining Force | 18 | GKJT-FER4 | Ken starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7432 |
| Shining Force | 19 | GKJT-EAG8 | Ken starts w/ 50 HP | The Big Book of Game Genie Codes | 7433 |
| Shining Force | 20 | GKJT-EAHA | Ken starts w/ 50 max HP | The Big Book of Game Genie Codes | 7434 |
| Shining Force | 21 | GKJT-FESC | Ken starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7435 |
| Shining Force | 22 | GKKA-FEJA | Vankar starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7436 |
| Shining Force | 23 | GKKA-FEJC | Vankar starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7437 |
| Shining Force | 24 | GKKA-EAAG | Vankar starts w/ 50 HP | The Big Book of Game Genie Codes | 7438 |
| Shining Force | 25 | GKKA-EAAJ | Vankar starts w/ 50 max HP | The Big Book of Game Genie Codes | 7439 |
| Shining Force | 26 | GKKA-FEJL | Vankar starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7440 |
| Shining Force | 27 | GKKA-FEKJ | Earnest starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7441 |
| Shining Force | 28 | GKKA-FEKL | Earnest starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7442 |
| Shining Force | 29 | GKKA-EABR | Earnest starts w/ 50 HP | The Big Book of Game Genie Codes | 7443 |
| Shining Force | 30 | GKKA-EABT | Earnest starts w/ 50 max HP | The Big Book of Game Genie Codes | 7444 |
| Shining Force | 31 | GKKA-FEKW | Earnest starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7445 |
| Shining Force | 32 | GKKA-FELT | Arthur starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7446 |
| Shining Force | 33 | GKKA-FELW | Arthur starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7447 |
| Shining Force | 34 | GKKA-EAC0 | Arthur starts w/ 50 HP | The Big Book of Game Genie Codes | 7448 |
| Shining Force | 35 | GKKA-EAC2 | Arthur starts w/ 50 max HP | The Big Book of Game Genie Codes | 7449 |
| Shining Force | 36 | GKKA-FEL4 | Arthur starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7450 |
| Shining Force | 37 | GKKA-FEM2 | Gort starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7451 |
| Shining Force | 38 | GKKA-FEM4 | Gort starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7452 |
| Shining Force | 39 | GKKA-EAD8 | Gort starts w/ 50 HP | The Big Book of Game Genie Codes | 7453 |
| Shining Force | 40 | GKKA-EAEA | Gort starts w/ 50 max HP | The Big Book of Game Genie Codes | 7454 |
| Shining Force | 41 | GKKA-FENC | Gort starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7455 |
| Shining Force | 42 | GKKA-FEPA | Luke starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7456 |
| Shining Force | 43 | GKKA-FEPC | Luke starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7457 |
| Shining Force | 44 | GKKA-EAFG | Luke starts w/ 50 HP | The Big Book of Game Genie Codes | 7458 |
| Shining Force | 45 | GKKA-EAFJ | Luke starts w/ 50 max HP | The Big Book of Game Genie Codes | 7459 |
| Shining Force | 46 | GKKA-FEPL | Luke starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7460 |
| Shining Force | 47 | GKKA-FERJ | Guntz starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7461 |
| Shining Force | 48 | GKKA-FERL | Guntz starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7462 |
| Shining Force | 49 | GKKA-EAGR | Guntz starts w/ 50 HP | The Big Book of Game Genie Codes | 7463 |
| Shining Force | 50 | GKKA-EAGT | Guntz starts w/ 50 max HP | The Big Book of Game Genie Codes | 7464 |
| Shining Force | 51 | GKKA-FERW | Guntz starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7465 |
| Shining Force | 52 | GKKA-FEST | Anri starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7466 |
| Shining Force | 53 | GKKA-FESW | Anri starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7467 |
| Shining Force | 54 | GKKA-EAH0 | Anri starts w/ 50 HP | The Big Book of Game Genie Codes | 7468 |
| Shining Force | 55 | GKKA-EAH2 | Anri starts w/ 50 max HP | The Big Book of Game Genie Codes | 7469 |
| Shining Force | 56 | GKKA-FES4 | Anri starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7470 |
| Shining Force | 57 | GKKT-FEJ2 | Alef starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7471 |
| Shining Force | 58 | GKKT-FEJ4 | Alef starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7472 |
| Shining Force | 59 | GKKT-EAA8 | Alef starts w/ 50 HP | The Big Book of Game Genie Codes | 7473 |
| Shining Force | 60 | GKKT-EABA | Alef starts w/ 50 max HP | The Big Book of Game Genie Codes | 7474 |
| Shining Force | 61 | GKKT-FEKC | Alef starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7475 |
| Shining Force | 62 | GKKT-FELA | Tao starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7476 |
| Shining Force | 63 | GKKT-FELC | Tao starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7477 |
| Shining Force | 64 | GKKT-EACG | Tao starts w/ 50 HP | The Big Book of Game Genie Codes | 7478 |
| Shining Force | 65 | GKKT-EACJ | Tao starts w/ 50 max HP | The Big Book of Game Genie Codes | 7479 |
| Shining Force | 66 | GKKT-FELL | Tao starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7480 |
| Shining Force | 67 | GKKT-FEMJ | Domingo starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7481 |
| Shining Force | 68 | GKKT-FEML | Domingo starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7482 |
| Shining Force | 69 | GKKT-EADR | Domingo starts w/ 50 HP | The Big Book of Game Genie Codes | 7483 |
| Shining Force | 70 | GKKT-EADT | Domingo starts w/ 50 max HP | The Big Book of Game Genie Codes | 7484 |
| Shining Force | 71 | GKKT-FEMW | Domingo starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7485 |
| Shining Force | 72 | GKKT-FENT | Lowe starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7486 |
| Shining Force | 73 | GKKT-FENW | Lowe starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7487 |
| Shining Force | 74 | GKKT-EAE0 | Lowe starts w/ 50 HP | The Big Book of Game Genie Codes | 7488 |
| Shining Force | 75 | GKKT-EAE2 | Lowe starts w/ 50 max HP | The Big Book of Game Genie Codes | 7489 |
| Shining Force | 76 | GKKT-FEN4 | Lowe starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7490 |
| Shining Force | 77 | GKKT-FEP2 | Khris starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7491 |
| Shining Force | 78 | GKKT-FEP4 | Khris starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7492 |
| Shining Force | 79 | GKKT-EAF8 | Khris starts w/ 50 HP | The Big Book of Game Genie Codes | 7493 |
| Shining Force | 80 | GKKT-EAGA | Khris starts w/ 50 max HP | The Big Book of Game Genie Codes | 7494 |
| Shining Force | 81 | GKKT-FERC | Khris starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7495 |
| Shining Force | 82 | GKKT-FESA | Torasu starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7496 |
| Shining Force | 83 | GKKT-FESC | Torasu starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7497 |
| Shining Force | 84 | GKKT-EAHG | Torasu starts w/ 50 HP | The Big Book of Game Genie Codes | 7498 |
| Shining Force | 85 | GKKT-EAHJ | Torasu starts w/ 50 max HP | The Big Book of Game Genie Codes | 7499 |
| Shining Force | 86 | GKKT-FESL | Torasu starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7500 |
| Shining Force | 87 | GKLA-FEJJ | Gong starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7501 |
| Shining Force | 88 | GKLA-FEJL | Gong starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7502 |
| Shining Force | 89 | GKLA-EAAR | Gong starts w/ 50 HP | The Big Book of Game Genie Codes | 7503 |
| Shining Force | 90 | GKLA-EAAT | Gong starts w/ 50 max HP | The Big Book of Game Genie Codes | 7504 |
| Shining Force | 91 | GKLA-FEJW | Gong starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7505 |
| Shining Force | 92 | GKLA-FEKT | Diane starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7506 |
| Shining Force | 93 | GKLA-FEKW | Diane starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7507 |
| Shining Force | 94 | GKLA-EAB0 | Diane starts w/ 50 HP | The Big Book of Game Genie Codes | 7508 |
| Shining Force | 95 | GKLA-EAB2 | Diane starts w/ 50 max HP | The Big Book of Game Genie Codes | 7509 |
| Shining Force | 96 | GKLA-FEK4 | Diane starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7510 |
| Shining Force | 97 | GKLA-FEL2 | Hans starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7511 |
| Shining Force | 98 | GKLA-FEL4 | Hans starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7512 |
| Shining Force | 99 | GKLA-EAC8 | Hans starts w/ 50 HP | The Big Book of Game Genie Codes | 7513 |
| Shining Force | 100 | GKLA-EADA | Hans starts w/ 50 max HP | The Big Book of Game Genie Codes | 7514 |
| Shining Force | 101 | GKLA-FEMC | Hans starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7515 |
| Shining Force | 102 | GKLA-FENA | Lyle starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7516 |
| Shining Force | 103 | GKLA-FENC | Lyle starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7517 |
| Shining Force | 104 | GKLA-EAEG | Lyle starts w/ 50 HP | The Big Book of Game Genie Codes | 7518 |
| Shining Force | 105 | GKLA-EAEJ | Lyle starts w/ 50 max HP | The Big Book of Game Genie Codes | 7519 |
| Shining Force | 106 | GKLA-FENL | Lyle starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7520 |
| Shining Force | 107 | GKLA-FEPJ | Amon starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7521 |
| Shining Force | 108 | GKLA-FEPL | Amon starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7522 |
| Shining Force | 109 | GKLA-EAFR | Amon starts w/ 50 HP | The Big Book of Game Genie Codes | 7523 |
| Shining Force | 110 | GKLA-EAFT | Amon starts w/ 50 max HP | The Big Book of Game Genie Codes | 7524 |
| Shining Force | 111 | GKLA-FEPW | Amon starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7525 |
| Shining Force | 112 | GKLA-FERT | Balbaroy starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7526 |
| Shining Force | 113 | GKLA-FERW | Balbaroy starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7527 |
| Shining Force | 114 | GKLA-EAG0 | Balbaroy starts w/ 50 HP | The Big Book of Game Genie Codes | 7528 |
| Shining Force | 115 | GKLA-EAG2 | Balbaroy starts w/ 50 max HP | The Big Book of Game Genie Codes | 7529 |
| Shining Force | 116 | GKLA-FER4 | Balbaroy starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7530 |
| Shining Force | 117 | GKLA-FES2 | Kokichi starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7531 |
| Shining Force | 118 | GKLA-FES4 | Kokichi starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7532 |
| Shining Force | 119 | GKLA-EAH8 | Kokichi starts w/ 50 HP | The Big Book of Game Genie Codes | 7533 |
| Shining Force | 120 | GKLT-EAAA | Kokichi starts w/ 50 max HP | The Big Book of Game Genie Codes | 7534 |
| Shining Force | 121 | GKLT-FEJC | Kokichi starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7535 |
| Shining Force | 122 | GKLT-FEKA | Bleu starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7536 |
| Shining Force | 123 | GKLT-FEKC | Bleu starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7537 |
| Shining Force | 124 | GKLT-EABG | Bleu starts w/ 50 HP | The Big Book of Game Genie Codes | 7538 |
| Shining Force | 125 | GKLT-EABJ | Bleu starts w/ 50 max HP | The Big Book of Game Genie Codes | 7539 |
| Shining Force | 126 | GKLT-FEKL | Bleu starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7540 |
| Shining Force | 127 | GKLT-FELJ | Adam starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7541 |
| Shining Force | 128 | GKLT-FELL | Adam starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7542 |
| Shining Force | 129 | GKLT-EACR | Adam starts w/ 50 HP | The Big Book of Game Genie Codes | 7543 |
| Shining Force | 130 | GKLT-EACT | Adam starts w/ 50 max HP | The Big Book of Game Genie Codes | 7544 |
| Shining Force | 131 | GKLT-FELW | Adam starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7545 |
| Shining Force | 132 | GKLT-FEMT | Zylo starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7546 |
| Shining Force | 133 | GKLT-FEMW | Zylo starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7547 |
| Shining Force | 134 | GKLT-EAD0 | Zylo starts w/ 50 HP | The Big Book of Game Genie Codes | 7548 |
| Shining Force | 135 | GKLT-EAD2 | Zylo starts w/ 50 max HP | The Big Book of Game Genie Codes | 7549 |
| Shining Force | 136 | GKLT-FEM4 | Zylo starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7550 |
| Shining Force | 137 | GKLT-FEN2 | Musashi starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7551 |
| Shining Force | 138 | GKLT-FEN4 | Musashi starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7552 |
| Shining Force | 139 | GKLT-EAE8 | Musashi starts w/ 50 HP | The Big Book of Game Genie Codes | 7553 |
| Shining Force | 140 | GKLT-EAFA | Musashi starts w/ 50 max HP | The Big Book of Game Genie Codes | 7554 |
| Shining Force | 141 | GKLT-FEPC | Musashi starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7555 |
| Shining Force | 142 | GKLT-FERA | Hanzou starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7556 |
| Shining Force | 143 | GKLT-FERC | Hanzou starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7557 |
| Shining Force | 144 | GKLT-EAGG | Hanzou starts w/ 50 HP | The Big Book of Game Genie Codes | 7558 |
| Shining Force | 145 | GKLT-EAGJ | Hanzou starts w/ 50 max HP | The Big Book of Game Genie Codes | 7559 |
| Shining Force | 146 | GKLT-FERL | Hanzou starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7560 |
| Shining Force | 147 | GKLT-FESJ | Jogurt starts w/ 50 Att, Def | The Big Book of Game Genie Codes | 7561 |
| Shining Force | 148 | GKLT-FESL | Jogurt starts w/ 50 Mov, Agi | The Big Book of Game Genie Codes | 7562 |
| Shining Force | 149 | GKLT-EAHR | Jogurt starts w/ 50 HP | The Big Book of Game Genie Codes | 7563 |
| Shining Force | 150 | GKLT-EAHT | Jogurt starts w/ 50 max HP | The Big Book of Game Genie Codes | 7564 |
| Shining Force | 151 | GKLT-FESW | Jogurt starts w/ 50 MP, max MP | The Big Book of Game Genie Codes | 7565 |
| Shining Force | With codes 152 to 159 you can only use one code for each item and most of these codes only work during battle. | The Big Book of Game Genie Codes | 7566 | ||
| Shining Force | 152 | CKNT-F0A8 | When you use the Medical Herb, EVERYONE in your party will have their HP restored!! | The Big Book of Game Genie Codes | 7567 |
| Shining Force | 153 | HBNT-F0A8 | When you use the Medical Herb, EVERYONE in your party will receive the Turbo Pepper!! Repeat as many times as you want! | The Big Book of Game Genie Codes | 7568 |
| Shining Force | 154 | HFNT-F0A8 | When you use the Medical Herb, EVERYONE in your party will receive the Bread of Life!! Repeat as many times as you want! | The Big Book of Game Genie Codes | 7569 |
| Shining Force | 155 | CKNT-F0BR | When you use the Healing Seed, EVERYONE in your party will have their HP restored!! | The Big Book of Game Genie Codes | 7570 |
| Shining Force | 156 | HBNT-F0BR | When you use the Healing Seed, EVERYONE in your party will receive the Turbo Pepper!! Repeat as many times as you want! | The Big Book of Game Genie Codes | 7571 |
| Shining Force | 157 | HFNT-F0BR | When you use the Healing Seed, EVERYONE in your party will receive the Bread of Life!! Repeat as many times as you want! | The Big Book of Game Genie Codes | 7572 |
| Shining Force | With codes 158 and 159, the Antidote will not cure poison while the code is turned on. | The Big Book of Game Genie Codes | 7573 | ||
| Shining Force | 158 | HBNT-F0B8 | When you use the Antidote, EVERYONE in your party will receive the Turbo Pepper!! Repeat as many times as you want! | The Big Book of Game Genie Codes | 7574 |
| Shining Force | 159 | HFNT-F0B8 | When you use the Antidote, EVERYONE in your party will receive the Bread of Life!! Repeat as many times as you want! | The Big Book of Game Genie Codes | 7575 |
| Shining Force | 160 | 93NT-F93E | Buy "Medical Herb" with the code turned OFF for $10. Turn the code ON and sell the Medical Herb back for $49,150! | The Big Book of Game Genie Codes | 7576 |
| Shining Force | 161 | ABNT-EABY | Healing Seed is free (instead of $200). | The Big Book of Game Genie Codes | 7577 |
| Shining Force | 162 | ABNT-EACE | Antidote is free (instead of $20). | The Big Book of Game Genie Codes | 7578 |
| Shining Force | 163 | ABNT-EADE | Angel Wing is free (instead of $40). | The Big Book of Game Genie Codes | 7579 |
| Shining Force | 164 | ABPA-EAHY | Short Sword is free (instead of $100). | The Big Book of Game Genie Codes | 7580 |
| Shining Force | 165 | ABPT-EAAE | Middle sword is free (instead of $250). | The Big Book of Game Genie Codes | 7581 |
| Shining Force | 166 | ABPT-EABE | Steel Sword is free (instead of $2500). | The Big Book of Game Genie Codes | 7582 |
| Shining Force | 167 | ABPT-EABY | Broad Sword is free (instead of $4800). | The Big Book of Game Genie Codes | 7583 |
| Shining Force | 168 | ABPT-EAHY | Spear is free (instead of $150). | The Big Book of Game Genie Codes | 7584 |
| Shining Force | 169 | ABPT-EAFE | Bronze Lance is free (instead of $300). | The Big Book of Game Genie Codes | 7585 |
| Shining Force | 170 | ABRA-EAAE | Power Spear is free (instead of $900). | The Big Book of Game Genie Codes | 7586 |
| Shining Force | 171 | ABPT-EAGE | Chrome Lance is free (instead of $4500). | The Big Book of Game Genie Codes | 7587 |
| Shining Force | 172 | ABRA-EABE | Hand Axe is free (instead of $200). | The Big Book of Game Genie Codes | 7588 |
| Shining Force | 173 | ABPA-EAGY | Great Axe is free (instead of $10,000). | The Big Book of Game Genie Codes | 7589 |
| Shining Force | 174 | ABRA-EADY | Wooden Staff is free (instead of $80). | The Big Book of Game Genie Codes | 7590 |
| Shining Force | 175 | ABRA-EAFE | Power Staff is free (instead of $500). | The Big Book of Game Genie Codes | 7591 |
| Shining Force | 176 | ABRA-EAEY | Holy Staff is free (instead of $8000). | The Big Book of Game Genie Codes | 7592 |
| Shining Force | 177 | ABRA-EAGY | Wooden Arrows are free (instead of $320). | The Big Book of Game Genie Codes | 7593 |
| Shining Force | 178 | ABRT-EAAE | Buster Shot is free (instead of $12,400). | The Big Book of Game Genie Codes | 7594 |
| Shining Force | Codes 179 to 181 only work when starting a new game, and you can only use one of them at a time! Also since some of the higher level magic spells use lots of MP, you may want to also use code 6. | The Big Book of Game Genie Codes | 7595 | ||
| Shining Force | 179 | 3PJT-EBXW | Max starts a new game with Egress 1, Heal 1, Heal 2, Heal 3, Heal 4, Bolt 1, Bolt 2, Bolt 3, and Bolt 4 magic spells!! | The Big Book of Game Genie Codes | 7596 |
| Shining Force | 180 | 3KJT-EDXW | Max starts a new game with Egress 1, Aura 1, Aura 2, Aura 3, Aura 4, Freeze 1, Freeze 2, Freeze 3, and Freeze 4 magic spells!! | The Big Book of Game Genie Codes | 7597 |
| Shining Force | 181 | 2BJT-EXXW | Max starts a new game with Egress 1, Blaze 1, Blaze 2, Blaze 3, Blaze 4, Heal 1, Heal 2, Heal 3, and Heal 4 magic spells!! | The Big Book of Game Genie Codes | 7598 |
| Shining Force | Codes 182 to 187 only work when starting a new game, and you can only use one of them at a time! | The Big Book of Game Genie Codes | 7599 | ||
| Shining Force | 182 | 97JT-F9DR | Max starts a new game with the Long Sword equipped (instead of the Middle sword). | The Big Book of Game Genie Codes | 7600 |
| Shining Force | 183 | AFJT-F9DR | Max starts a new game with the Long Sword equipped (instead of the Middle sword), and a Healing Seed. | The Big Book of Game Genie Codes | 7601 |
| Shining Force | 184 | APJT-F9DR | Max starts a new game with the Long Sword equipped (instead of the Middle sword), and the Shower of Cure. | The Big Book of Game Genie Codes | 7602 |
| Shining Force | 185 | BFJT-F9DR | Max starts a new game with the Long Sword equipped (instead of the Middle sword), and the Bread of Life. | The Big Book of Game Genie Codes | 7603 |
| Shining Force | 186 | BBJT-F9DR | Max starts a new game with the Long Sword equipped (instead of the Middle sword), and the Turbo Pepper. | The Big Book of Game Genie Codes | 7604 |
| Shining Force | 187 | S3JT-F9DR | Max starts a new game with the Long Sword equipped (instead of the Middle sword), and the Buster Shot (you can sell the Buster Shot for $9300) | The Big Book of Game Genie Codes | 7605 |
| Shining Force | Codes 188 to 191 only work when starting a new game, and you can only use one of them at a time! | The Big Book of Game Genie Codes | 7606 | ||
| Shining Force | 188 | AFJT-ECDT | Max starts a new game with 2 Healing Seeds (instead of nothing). | The Big Book of Game Genie Codes | 7607 |
| Shining Force | 189 | APJT-EGDT | Max starts a new game with 2 Shower of Cures (instead of nothing). | The Big Book of Game Genie Codes | 7608 |
| Shining Force | 190 | BFJT-EWDT | Max starts a new game with 2 Bread of Lifes (instead of nothing). | The Big Book of Game Genie Codes | 7609 |
| Shining Force | 191 | S3JT-F65T | Max starts a new game with 2 Buster Shots (instead of nothing). | The Big Book of Game Genie Codes | 7610 |
| Shining Force | With Codes 192 to 198 keep in mind that the codes will also affect any enemy that uses that weapon as well. | The Big Book of Game Genie Codes | 7611 | ||
| Shining Force | 192 | FBPA-EAH6 | Makes the Middle Sword MUCH more powerful. This code makes the Middle Sword one of the strongest weapons in the game! | The Big Book of Game Genie Codes | 7612 |
| Shining Force | 193 | FBPT-EAA6 | Makes the Steel Sword MUCH more powerful. This code makes the Steel Sword one of the strongest weapons in the game! | The Big Book of Game Genie Codes | 7613 |
| Shining Force | 194 | EPPT-EAHN | Makes the Spear MUCH more powerful. This code makes the Spear one of the strongest weapons in the game! | The Big Book of Game Genie Codes | 7614 |
| Shining Force | 195 | EPPT-EAFN | Makes the Steel Lance MUCH more powerful. This code makes the Steel Lance one of the strongest weapons in the game! | The Big Book of Game Genie Codes | 7615 |
| Shining Force | 196 | EFRA-EAA6 | Makes the Hand Axe MUCH more powerful. This code makes the Hand Axe one of the strongest weapons in the game! | The Big Book of Game Genie Codes | 7616 |
| Shining Force | 197 | EPRA-EADN | Makes the Wooden Staff MUCH more powerful. This code makes the Wooden Staff one of the strongest weapons in the game! | The Big Book of Game Genie Codes | 7617 |
| Shining Force | 198 | EPRA-EAGN | Makes the Wooden Arrow MUCH more powerful. This code makes the Wooden Arrow one of the strongest weapons in the game! | The Big Book of Game Genie Codes | 7618 |
| Shining Force II - Return of the King | Codes 1 to 4 only work during battle and are great for leveling-up very quickly! Don't combine these codes with other codes that modify the same item. And remember that the items won't do their normal function when the code is on.i.e. the Antidote won't cure poison with the code turned on (you will level-up instead) | The Big Book of Game Genie Codes | 7619 | ||
| Shining Force II - Return of the King | 1 | EV1A-CAPR | When you use Magical Herbs, you will go up one level! | The Big Book of Game Genie Codes | 7620 |
| Shining Force II - Return of the King | 2 | EV1A-CAP8 | When you use Healing Seeds, you will go up one level! | The Big Book of Game Genie Codes | 7621 |
| Shining Force II - Return of the King | 3 | EV1A-CAR8 | When you use the Antidote, you will go up one level! | The Big Book of Game Genie Codes | 7622 |
| Shining Force II - Return of the King | 4 | EV1A-CAS8 | When you use Fairy Powder, you will go up one level! | The Big Book of Game Genie Codes | 7623 |
| Shining Force II - Return of the King | 5 | 973T-D926 | Sell the Wooden Sword for $49,151 | The Big Book of Game Genie Codes | 7624 |
| Shining Force II - Return of the King | 6 | 973T-D996 | Buy a Wooden Rod for $60 with the code turned OFF, then turn the code ON and sell it back for $49,151. Repeat as often as you want! | The Big Book of Game Genie Codes | 7625 |
| Shining Force II - Return of the King | 7 | 971A-D97N | Buy a Medical Herb for $10 with the code turned OFF, then turn the code ON and sell it back for about $49,000. Repeat as often as you want! | The Big Book of Game Genie Codes | 7626 |
| Shining Force II - Return of the King | 8 | AB1A-CAF6 | Healing Seed is free (instead of $200). | The Big Book of Game Genie Codes | 7627 |
| Shining Force II - Return of the King | 9 | AB1A-CAGN | Healing Drop is free (instead of $300). | The Big Book of Game Genie Codes | 7628 |
| Shining Force II - Return of the King | 10 | AB1A-CAG6 | Antidote is free (instead of $20). | The Big Book of Game Genie Codes | 7629 |
| Shining Force II - Return of the King | 11 | AB1A-CAH6 | Fairy Powder is free (instead of $100). | The Big Book of Game Genie Codes | 7630 |
| Shining Force II - Return of the King | With codes 12 to 17 you may have to unequip, and then equip, the weapon before the change will show. Keep in mind that the codes below will also affect any enemy that uses that weapon as well. | The Big Book of Game Genie Codes | 7631 | ||
| Shining Force II - Return of the King | 12 | FK3T-CNBA | Makes the Wooden Sword MUCH stronger! (42 ATT instead of only 3). | The Big Book of Game Genie Codes | 7632 |
| Shining Force II - Return of the King | 13 | FK3A-CNCA | Makes the Short Sword MUCH stronger! (42 ATT instead of only 5). | The Big Book of Game Genie Codes | 7633 |
| Shining Force II - Return of the King | 14 | FK3T-CNBT | Makes the Short Spear MUCH stronger! (42 ATT instead of only 6). | The Big Book of Game Genie Codes | 7634 |
| Shining Force II - Return of the King | 15 | FK2A-CNGA | Makes the Short Axe MUCH stronger! (42 ATT instead of only 5). | The Big Book of Game Genie Codes | 7635 |
| Shining Force II - Return of the King | 16 | FK4A-CNAA | Makes the Wooden Rod MUCH stronger! (42 ATT instead of only 3). | The Big Book of Game Genie Codes | 7636 |
| Shining Force II - Return of the King | 17 | FK4T-CNBA | Makes the Short Knife MUCH stronger! (42 ATT instead of only 5). | The Big Book of Game Genie Codes | 7637 |
| Shining Force II - Return of the King | Codes 18 to 35 will let ANY character (even non-magic users) cast the spells shown, as long as you have the weapon. Keep in mind that the weapon may be damaged in battle. | The Big Book of Game Genie Codes | 7638 | ||
| Shining Force II - Return of the King | The weapon doesn't have to be equipped for the codes to work, but you can only use one code for each weapon. | The Big Book of Game Genie Codes | 7639 | ||
| Shining Force II - Return of the King | 18 | VP3T-CZA8 | The Wooden Sword casts a BLAZE 3 spell when used as an item in battle. | The Big Book of Game Genie Codes | 7640 |
| Shining Force II - Return of the King | 19 | 3Z3T-CZA8 | The Wooden Sword casts a BOLT 4 spell when used as an item in battle. | The Big Book of Game Genie Codes | 7641 |
| Shining Force II - Return of the King | 20 | 2F3T-CZA8 | The Wooden Sword casts a AURA 4 spell when used as an item in battle (everyones HP will be fully restored!!). | The Big Book of Game Genie Codes | 7642 |
| Shining Force II - Return of the King | 21 | 3V3A-CZB8 | The Short Sword casts a FREEZE 4 spell when used as an item in battle. | The Big Book of Game Genie Codes | 7643 |
| Shining Force II - Return of the King | 22 | 3Z3A-CZB8 | The Short Sword casts a BOLT 4 spell when used as an item in battle. | The Big Book of Game Genie Codes | 7644 |
| Shining Force II - Return of the King | 23 | 2F3A-CZB8 | The Short Sword casts a AURA 4 spell when used as an item in battle (everyones HP will be fully restored!!). | The Big Book of Game Genie Codes | 7645 |
| Shining Force II - Return of the King | 24 | 3V3T-CZBR | The Short Spear casts a FREEZE 4 spell when used as an item in battle. | The Big Book of Game Genie Codes | 7646 |
| Shining Force II - Return of the King | 25 | 3Z3T-CZBR | The Short Spear casts a BOLT 4 spell when used as an item in battle. | The Big Book of Game Genie Codes | 7647 |
| Shining Force II - Return of the King | 26 | 2F3T-CZBR | The Short Spear casts a AURA 4 spell when used as an item in battle (everyones HP will be fully restored!!). | The Big Book of Game Genie Codes | 7648 |
| Shining Force II - Return of the King | 27 | 3V2A-CZF8 | The Short Axe casts a FREEZE 4 spell when used as an item in battle. | The Big Book of Game Genie Codes | 7649 |
| Shining Force II - Return of the King | 28 | 3Z2A-CZF8 | The Short Axe casts a BOLT 4 spell when used as an item in battle. | The Big Book of Game Genie Codes | 7650 |
| Shining Force II - Return of the King | 29 | 2F2A-CZF8 | The Short Axe casts a AURA 4 spell when used as an item in battle (everyones HP will be fully restored!!). | The Big Book of Game Genie Codes | 7651 |
| Shining Force II - Return of the King | 30 | 3V3T-CZH8 | The Wooden Rod casts a FREEZE 4 spell when used as an item in battle. | The Big Book of Game Genie Codes | 7652 |
| Shining Force II - Return of the King | 31 | 3Z3T-CZH8 | The Wooden Rod casts a BOLT 4 spell when used as an item in battle. | The Big Book of Game Genie Codes | 7653 |
| Shining Force II - Return of the King | 32 | 2F3T-CZH8 | The Wooden Rod casts a AURA 4 spell when used as an item in battle (everyones HP will be fully restored!!). | The Big Book of Game Genie Codes | 7654 |
| Shining Force II - Return of the King | 33 | 3V4T-CZA8 | The Short Knife casts a FREEZE 4 spell when used as an item in battle. | The Big Book of Game Genie Codes | 7655 |
| Shining Force II - Return of the King | 34 | 3Z4T-CZA8 | The Short Knife casts a BOLT 4 spell when used as an item in battle. | The Big Book of Game Genie Codes | 7656 |
| Shining Force II - Return of the King | 35 | 2F4T-CZA8 | The Short Knife casts a AURA 4 spell when used as an item in battle (everyones HP will be fully restored!!). | The Big Book of Game Genie Codes | 7657 |
| Shining Force II - Return of the King | 36 | 2F1A-CTPR | Using medical herb heals all HP of party | The Big Book of Game Genie Codes | 7658 |
| Shining Force II - Return of the King | 37 | 2F1A-CTP8 | Using healing seed heals all HP of party | The Big Book of Game Genie Codes | 7659 |
| Shining Force II - Return of the King | 38 | 2F1A-CTRR | Using healing drop heals all HP of party | The Big Book of Game Genie Codes | 7660 |
| Shining Force II - Return of the King | 39 | FK1A-CTR8 | Using Antidote restores all MP of party | The Big Book of Game Genie Codes | 7661 |
| Shining Force II - Return of the King | 40 | FK1A-CTS8 | Using Fairy Powder restores all MP of party | The Big Book of Game Genie Codes | 7662 |
| Shining in the Darkness | 1 | AAKT-AAFR | Cotton robe costs 0 gold pieces instead of 80 | The Big Book of Game Genie Codes | 7663 |
| Shining in the Darkness | 2 | AAKT-AAF0 | Woven robe costs 0 gold pieces instead of 200 | The Big Book of Game Genie Codes | 7664 |
| Shining in the Darkness | 3 | AAKT-AAGR | Straw robe costs 0 gold pieces instead of 250 | The Big Book of Game Genie Codes | 7665 |
| Shining in the Darkness | 4 | AAKT-AAF8 | Fur robe costs 0 gold pieces instead of 450 | The Big Book of Game Genie Codes | 7666 |
| Shining in the Darkness | 5 | AAKT-AAG0 | Hemp robe costs 0 gold pieces instead of 700 | The Big Book of Game Genie Codes | 7667 |
| Shining in the Darkness | 6 | AAKT-AAH8 | Leather armor costs 0 gold pieces instead of 700 | The Big Book of Game Genie Codes | 7668 |
| Shining in the Darkness | 7 | AALA-AAAG | Chain mail costs 0 gold pieces instead of 1200 | The Big Book of Game Genie Codes | 7669 |
| Shining in the Darkness | 8 | AALA-AAA0 | Bronze armor costs 0 gold pieces instead of 3200 | The Big Book of Game Genie Codes | 7670 |
| Shining in the Darkness | 9 | AALT-AAG0 | Main gauche costs 0 gold pieces instead of 900 | The Big Book of Game Genie Codes | 7671 |
| Shining in the Darkness | 10 | AALT-AAG8 | Madu costs 0 gold pieces instead of 2500 | The Big Book of Game Genie Codes | 7672 |
| Shining in the Darkness | 11 | AAMA-AAAG | Gauntlet costs 0 gold pieces instead of 120 | The Big Book of Game Genie Codes | 7673 |
| Shining in the Darkness | 12 | AALA-AAC0 | Leather shield costs 0 gold pieces instead of 300 | The Big Book of Game Genie Codes | 7674 |
| Shining in the Darkness | 13 | AALA-AAB8 | Bronze shield costs 0 gold pieces instead of 700 | The Big Book of Game Genie Codes | 7675 |
| Shining in the Darkness | 14 | AALA-AAD8 | Cloth hood costs 0 gold pieces instead of 120 | The Big Book of Game Genie Codes | 7676 |
| Shining in the Darkness | 15 | AALA-AAFR | Leather helm costs 0 gold pieces instead of 300 | The Big Book of Game Genie Codes | 7677 |
| Shining in the Darkness | 16 | AALA-AAEG | Woven hood costs 0 gold pieces instead of 450 | The Big Book of Game Genie Codes | 7678 |
| Shining in the Darkness | 17 | AALA-AAER | Fur hood costs 0 gold pieces instead of 1030 | The Big Book of Game Genie Codes | 7679 |
| Shining in the Darkness | 18 | AALA-AAF0 | Bronze helm costs 0 gold pieces instead of 1200 | The Big Book of Game Genie Codes | 7680 |
| Shining in the Darkness | 19 | AALA-AAF8 | Iron helm costs 0 gold pieces instead of 3400 | The Big Book of Game Genie Codes | 7681 |
| Shining in the Darkness | 20 | AAKA-AABG | Bronze knife costs 0 gold pieces instead of 100 | The Big Book of Game Genie Codes | 7682 |
| Shining in the Darkness | 21 | AAKT-AAA0 | Wooden club costs 0 gold pieces instead of 120 | The Big Book of Game Genie Codes | 7683 |
| Shining in the Darkness | 22 | AAKA-AABR | Short sword costs 0 gold pieces instead of 200 | The Big Book of Game Genie Codes | 7684 |
| Shining in the Darkness | 23 | AAKA-AAD0 | Bronze saber costs 0 gold pieces instead of 300 | The Big Book of Game Genie Codes | 7685 |
| Shining in the Darkness | 24 | AAKA-AAFG | Short axe costs 0 gold pieces instead of 330 | The Big Book of Game Genie Codes | 7686 |
| Shining in the Darkness | 25 | AAKA-AAB0 | Sword costs 0 gold pieces instead of 750 | The Big Book of Game Genie Codes | 7687 |
| Shining in the Darkness | 26 | AAKA-AAGR | Woodstaff costs 0 gold pieces instead of 760 | The Big Book of Game Genie Codes | 7688 |
| Shining in the Darkness | 27 | AALA-AAH8 | Herb costs 0 gold pieces instead of 12 | The Big Book of Game Genie Codes | 7689 |
| Shining in the Darkness | 28 | AALT-AAAG | Depoison costs 0 gold pieces instead of 15 | The Big Book of Game Genie Codes | 7690 |
| Shining in the Darkness | 29 | AALT-AAAR | Angel feather costs 0 gold pieces instead of 24 | The Big Book of Game Genie Codes | 7691 |
| Shining in the Darkness | 30 | AALT-AAA0 | Wisdom seed costs 0 gold pieces instead of 8 | The Big Book of Game Genie Codes | 7692 |
| Shining in the Darkness | 31 | AALT-AAE0 | Healer fruit costs 0 gold pieces instead of 100 | The Big Book of Game Genie Codes | 7693 |
| Shining in the Darkness | 32 | AALT-AAE8 | Smelling salts costs 0 gold pieces instead of 30 | The Big Book of Game Genie Codes | 7694 |
| Shining in the Darkness | 33 | AA0T-EAAT | Room for the night costs 0 gold pieces instead of 10 | The Big Book of Game Genie Codes | 7695 |
| Shining in the Darkness | Note: Codes 34 to 48 only work when you start a new game! | The Big Book of Game Genie Codes | 7696 | ||
| Shining in the Darkness | 34 | NT0T-AABY + NT0T-AACA | Start new game with 100 hit points instead of 24 | The Big Book of Game Genie Codes | 7697 |
| Shining in the Darkness | 35 | WA0T-ACBY + WA0T-ACCA | Start new game with 400 hit points | The Big Book of Game Genie Codes | 7698 |
| Shining in the Darkness | 36 | 660T-AGBY+660T-AGCA | Start new game with 999 hit points | The Big Book of Game Genie Codes | 7699 |
| Shining in the Darkness | 37 | NT0T-AACN | Start new game with 100 attack points instead of 18 | The Big Book of Game Genie Codes | 7700 |
| Shining in the Darkness | 38 | 1T0T-AECN | Start new game with 700 attack points | The Big Book of Game Genie Codes | 7701 |
| Shining in the Darkness | 39 | NT0T-AACW | Start new game with 50 defense points instead of 4, and 100 speed points instead of 8 | The Big Book of Game Genie Codes | 7702 |
| Shining in the Darkness | 40 | 1T0T-AECW | Start new game with 350 defense points and 700 speed points | The Big Book of Game Genie Codes | 7703 |
| Shining in the Darkness | 41 | NT0T-AAC8 | Start new game with 100 IQ points instead of 8 | The Big Book of Game Genie Codes | 7704 |
| Shining in the Darkness | 42 | 1T0T-AEC8 | Start new game with 700 IQ points | The Big Book of Game Genie Codes | 7705 |
| Shining in the Darkness | 43 | NT0T-AAC2 | Start new game with 100 luck points instead of 6 | The Big Book of Game Genie Codes | 7706 |
| Shining in the Darkness | 44 | 1T0T-AEC2 | Start new game with 700 luck points | The Big Book of Game Genie Codes | 7707 |
| Shining in the Darkness | 45 | NT0T-AADN | Start new game with 100 experience points instead of 8 | The Big Book of Game Genie Codes | 7708 |
| Shining in the Darkness | 46 | 1T0T-AEDN | Start new game with 700 experience points | The Big Book of Game Genie Codes | 7709 |
| Shining in the Darkness | 47 | NT0T-AAB4 + NT0T-AACG | Start new game with 100 magic points instead of none | The Big Book of Game Genie Codes | 7710 |
| Shining in the Darkness | 48 | 3A0T-AAB4 + 3A0T-AACG | Start new game with 200 magic points | The Big Book of Game Genie Codes | 7711 |
| Shining in the Darkness | With codes 49 thru 52, the minister will say you received 200 gold pieces, but you will actually get the amount the code gives you, and the game will keep proper track of your total. | The Big Book of Game Genie Codes | 7712 | ||
| Shining in the Darkness | 49 | GJTA-EAB2 | The minister gives you 50 gold pieces instead of 200 | The Big Book of Game Genie Codes | 7713 |
| Shining in the Darkness | 50 | 8TTA-ECB2 | The minister gives you 500 gold pieces | The Big Book of Game Genie Codes | 7714 |
| Shining in the Darkness | 51 | VATA-FGB2 | The minister gives you 5,000 gold pieces | The Big Book of Game Genie Codes | 7715 |
| Shining in the Darkness | 52 | ZATA-EC32 | The minister gives you 25,000 gold pieces | The Big Book of Game Genie Codes | 7716 |
| Shinobi III - Return of the Ninja Master | All these codes only work on the default difficulty level. | The Big Book of Game Genie Codes | 7717 | ||
| Shinobi III - Return of the Ninja Master | 1 | CJSA-EA7G | Infinite energy | The Big Book of Game Genie Codes | 7718 |
| Shinobi III - Return of the Ninja Master | 2 | CBTT-AAC8 | Start with 1 life | The Big Book of Game Genie Codes | 7719 |
| Shinobi III - Return of the Ninja Master | For Codes 3 Thru 5 the Game only displays a maximum of 9 lives. | The Big Book of Game Genie Codes | 7720 | ||
| Shinobi III - Return of the Ninja Master | 3 | CBTT-AYC8 | Start with 11 lives | The Big Book of Game Genie Codes | 7721 |
| Shinobi III - Return of the Ninja Master | 4 | CBTT-BCL8 | Start with 50 lives | The Big Book of Game Genie Codes | 7722 |
| Shinobi III - Return of the Ninja Master | 5 | CBTT-AG48 | Start with 99 lives | The Big Book of Game Genie Codes | 7723 |
| Shinobi III - Return of the Ninja Master | 6 | SE3A-FLZ2 | Each throw costs 2 shurikens--7 for Shuriken Burst | The Big Book of Game Genie Codes | 7724 |
| Shinobi III - Return of the Ninja Master | 7 | HVTT-AG5Y | Start with 99 shurikens | The Big Book of Game Genie Codes | 7725 |
| Shinobi III - Return of the Ninja Master | 8 | RFST-G6ZC | Get no shurikens on pick up | The Big Book of Game Genie Codes | 7726 |
| Shinobi III - Return of the Ninja Master | 9 | JBST-HAZC | Get 8 shurikens on pick up | The Big Book of Game Genie Codes | 7727 |
| Shinobi III - Return of the Ninja Master | 10 | AT3A-EA72 | Infinite shurikens--7 for Shuriken Burst | The Big Book of Game Genie Codes | 7728 |
| Shinobi III - Return of the Ninja Master | 11 | ABTT-BAEE | Start with no ninjitsu items | The Big Book of Game Genie Codes | 7729 |
| Shinobi III - Return of the Ninja Master | 12 | AZTT-BAEE | Start with 5 ninjitsu items | The Big Book of Game Genie Codes | 7730 |
| Shinobi III - Return of the Ninja Master | 13 | BFTT-BAEE | Start with 9 ninjitsu items | The Big Book of Game Genie Codes | 7731 |
| Shinobi III - Return of the Ninja Master | 14 | AT1T-EA4E | Infinite ninjitsu items | The Big Book of Game Genie Codes | 7732 |
| Shinobi III - Return of the Ninja Master | You cannot combine credit codes (15 Thru 18 ) with start on round codes (19 Thru 24) | The Big Book of Game Genie Codes | 7733 | ||
| Shinobi III - Return of the Ninja Master | 15 | APTT-AAD6 | Start with 1 credit instead of 3 | The Big Book of Game Genie Codes | 7734 |
| Shinobi III - Return of the Ninja Master | 16 | APTT-ALD6 | Start with 5 credits | The Big Book of Game Genie Codes | 7735 |
| Shinobi III - Return of the Ninja Master | 17 | APTT-AWD6 | Start with 9 credits | The Big Book of Game Genie Codes | 7736 |
| Shinobi III - Return of the Ninja Master | 18 | AX6T-AA2E | Infinite credits | The Big Book of Game Genie Codes | 7737 |
| Shinobi III - Return of the Ninja Master | When using start on round codes (19 Thru 24), you will only have 1 Credit. | The Big Book of Game Genie Codes | 7738 | ||
| Shinobi III - Return of the Ninja Master | 19 | Y2NA-DRJ2 + APTT-ACD6 | Start on round 2 | The Big Book of Game Genie Codes | 7739 |
| Shinobi III - Return of the Ninja Master | 20 | Y2NA-DRJ2 + APTT-AED6 | Start on round 3 | The Big Book of Game Genie Codes | 7740 |
| Shinobi III - Return of the Ninja Master | 21 | Y2NA-DRJ2 + APTT-AGD6 | Start on round 4 | The Big Book of Game Genie Codes | 7741 |
| Shinobi III - Return of the Ninja Master | 22 | Y2NA-DRJ2 + APTT-AJD6 | Start on round 5 | The Big Book of Game Genie Codes | 7742 |
| Shinobi III - Return of the Ninja Master | 23 | Y2NA-DRJ2 + APTT-ALD6 | Start on round 6 | The Big Book of Game Genie Codes | 7743 |
| Shinobi III - Return of the Ninja Master | 24 | Y2NA-DRJ2 + APTT-AND6 | Start on round 7 | The Big Book of Game Genie Codes | 7744 |
| Sonic & Knuckles | 1 | AFKT-AAG0 | Start with 1 life instead of 3 | The Big Book of Game Genie Codes | 8035 |
| Sonic & Knuckles | 2 | AKKT-AAG0 | Start with 2 lives | The Big Book of Game Genie Codes | 8036 |
| Sonic & Knuckles | 3 | AVKT-AAG0 | Start with 4 lives | The Big Book of Game Genie Codes | 8037 |
| Sonic & Knuckles | 4 | AZKT-AAG0 | Start with 5 lives | The Big Book of Game Genie Codes | 8038 |
| Sonic & Knuckles | 5 | A7KT-AAG0 | Start with 7 lives | The Big Book of Game Genie Codes | 8039 |
| Sonic & Knuckles | 6 | BFKT-AAG0 | Start with 9 lives | The Big Book of Game Genie Codes | 8040 |
| Sonic & Knuckles | 7 | DFKT-AAG0 | Start with 25 lives | The Big Book of Game Genie Codes | 8041 |
| Sonic & Knuckles | 8 | GKKT-AAG0 | Start with 50 lives | The Big Book of Game Genie Codes | 8042 |
| Sonic & Knuckles | 9 | NPKT-AAG0 | Start with 99 lives | The Big Book of Game Genie Codes | 8043 |
| Sonic & Knuckles | 10 | K2WA-CA4J | Infinite lives | The Big Book of Game Genie Codes | 8044 |
| Sonic & Knuckles | 11 | AWXT-CA4C | Don't lose rings when hit | The Big Book of Game Genie Codes | 8045 |
| Sonic & Knuckles | 12 | HXRT-AA6A | Infinite time | The Big Book of Game Genie Codes | 8046 |
| Sonic & Knuckles | 13 | 96BA-CAG6 + 98MA-CAF0 | Keep shields (fire, water, lightning) when hit | The Big Book of Game Genie Codes | 8047 |
| Sonic & Knuckles | 14 | AKVT-AA76 + AMNA-EA24 | Keep rings between levels | The Big Book of Game Genie Codes | 8048 |
| Sonic & Knuckles | 15 | ATGT-CA3Y | Super shoes don't run out with time | The Big Book of Game Genie Codes | 8049 |
| Sonic & Knuckles | 16 | RENT-C6YA | Sonic can always double jump (can't use water shield or become Super Sonic) | The Big Book of Game Genie Codes | 8050 |
| Sonic & Knuckles | 17 | RENT-C6V6 | Sonic can always use Fireball Spin Dash (can't double jump, bounce, or become Super Sonic) | The Big Book of Game Genie Codes | 8051 |
| Sonic & Knuckles | 18 | RGSA-A6YY | Only 1 blue sphere needed to get a chaos emerald | The Big Book of Game Genie Codes | 8052 |
| Sonic & Knuckles | 19 | AANA-CNA0 | Sonic jumps as high as Knuckles (slightly lower than usual) | The Big Book of Game Genie Codes | 8053 |
| Sonic & Knuckles | 20 | 4ANA-CRA0 | High jump for Sonic | The Big Book of Game Genie Codes | 8054 |
| Sonic & Knuckles | 21 | 2ANA-CWA0 | Super jump for Sonic | The Big Book of Game Genie Codes | 8055 |
| Sonic & Knuckles | 22 | AANA-C4A0 | Mega jump for Sonic | The Big Book of Game Genie Codes | 8056 |
| Sonic & Knuckles | 23 | AANA-DYA0 | Orbital jump for Sonic | The Big Book of Game Genie Codes | 8057 |
| Sonic & Knuckles | 24 | TB5T-CNCR | Knuckles jumps as high as Sonic (slightly higher than usual) | The Big Book of Game Genie Codes | 8058 |
| Sonic & Knuckles | 25 | PV5T-CRCR | High jump for Knuckles | The Big Book of Game Genie Codes | 8059 |
| Sonic & Knuckles | 26 | AB5T-CWCR | Super jump for Knuckles | The Big Book of Game Genie Codes | 8060 |
| Sonic & Knuckles | 27 | AB5T-C2CR | Mega jump for Knuckles | The Big Book of Game Genie Codes | 8061 |
| Sonic & Knuckles | 28 | AB5T-DTCR | Orbital jump for Knuckles | The Big Book of Game Genie Codes | 8062 |
| Sonic & Knuckles | 29 | ALNA-AACR | Rings worth 2 in special stage | The Big Book of Game Genie Codes | 8063 |
| Sonic & Knuckles | 30 | ARNA-AACR | Rings worth 3 in special stage | The Big Book of Game Genie Codes | 8064 |
| Sonic & Knuckles | 31 | AWNA-AACR | Rings worth 4 in special stage | The Big Book of Game Genie Codes | 8065 |
| Sonic & Knuckles | 32 | A0NA-AACR | Rings worth 5 in special stage | The Big Book of Game Genie Codes | 8066 |
| Sonic & Knuckles | 33 | BLNA-AACR | Rings worth 10 in special stage | The Big Book of Game Genie Codes | 8067 |
| Sonic & Knuckles | 34 | A2NT-CAG6 | Only 6 chaos emeralds needed to become Super Sonic | The Big Book of Game Genie Codes | 8068 |
| Sonic & Knuckles | 35 | AYNT-CAG6 | Only 5 chaos emeralds needed to become Super Sonic | The Big Book of Game Genie Codes | 8069 |
| Sonic & Knuckles | 36 | ATNT-CAG6 | Only 4 chaos emeralds needed to become Super Sonic | The Big Book of Game Genie Codes | 8070 |
| Sonic & Knuckles | 37 | ANNT-CAG6 | Only 3 chaos emeralds needed to become Super Sonic | The Big Book of Game Genie Codes | 8071 |
| Sonic & Knuckles | 38 | AJNT-CAG6 | Only 2 chaos emeralds needed to become Super Sonic | The Big Book of Game Genie Codes | 8072 |
| Sonic & Knuckles | 39 | AENT-CAG6 | Only 1 chaos emerald needed to become Super Sonic | The Big Book of Game Genie Codes | 8073 |
| Sonic & Knuckles | 40 | AANT-CAG6 | Become Super Sonic without any chaos emeralds | The Big Book of Game Genie Codes | 8074 |
| Sonic & Knuckles | 41 | NTNT-CAHL | 100 rings needed to become Super Sonic instead of 50 | The Big Book of Game Genie Codes | 8075 |
| Sonic & Knuckles | 42 | FANT-CAHL | 40 rings needed to become Super Sonic | The Big Book of Game Genie Codes | 8076 |
| Sonic & Knuckles | 43 | DENT-CAHL | 25 rings needed to become Super Sonic | The Big Book of Game Genie Codes | 8077 |
| Sonic & Knuckles | 44 | BJNT-CAHL | 10 rings needed to become Super Sonic | The Big Book of Game Genie Codes | 8078 |
| Sonic & Knuckles | 45 | AENT-CAHL | 1 ring needed to become Super Sonic | The Big Book of Game Genie Codes | 8079 |
| Sonic & Knuckles | 46 | AANT-CAGY+AAPA-CAB8 | Become Super-Duper Sonic without any emeralds (you still need 50 rings unless using one of the above codes) | The Big Book of Game Genie Codes | 8080 |
| Sonic & Knuckles | 47 | NTPT-CA50 | Rings aren't used as Super (or Super-Duper) Sonic/Knuckles | The Big Book of Game Genie Codes | 8081 |
| Sonic & Knuckles | 48 | RHJA-E60L | Bonus round always activated after every checkpoint | The Big Book of Game Genie Codes | 8082 |
| Sonic & Knuckles | 49 | BXLA-EA5G | Bonus round is always Slot Machine | The Big Book of Game Genie Codes | 8083 |
| Sonic & Knuckles | 50 | A5LA-EA5G | Bonus round is always Glowing Spheres | The Big Book of Game Genie Codes | 8084 |
| Sonic & Knuckles | 51 | A36A-CACW | Only 6 chaos emeralds needed to become Super Knuckles | The Big Book of Game Genie Codes | 8085 |
| Sonic & Knuckles | 52 | AZ6A-CACW | Only 5 chaos emeralds needed to become Super Knuckles | The Big Book of Game Genie Codes | 8086 |
| Sonic & Knuckles | 53 | AV6A-CACW | Only 4 chaos emeralds needed to become Super Knuckles | The Big Book of Game Genie Codes | 8087 |
| Sonic & Knuckles | 54 | AP6A-CACW | Only 3 chaos emeralds needed to become Super Knuckles | The Big Book of Game Genie Codes | 8088 |
| Sonic & Knuckles | 55 | AK6A-CACW | Only 2 chaos emeralds needed to become Super Knuckles | The Big Book of Game Genie Codes | 8089 |
| Sonic & Knuckles | 56 | AF6A-CACW | Only 1 chaos emerald needed to become Super Knuckles | The Big Book of Game Genie Codes | 8090 |
| Sonic & Knuckles | 57 | AB6A-CACW | Become Super Knuckles without any chaos emeralds | The Big Book of Game Genie Codes | 8091 |
| Sonic & Knuckles | 58 | NV6A-CADA | 100 rings needed to become Super Knuckles instead of 50 | The Big Book of Game Genie Codes | 8092 |
| Sonic & Knuckles | 59 | FB6A-CADA | 40 rings needed to become Super Knuckles | The Big Book of Game Genie Codes | 8093 |
| Sonic & Knuckles | 60 | DF6A-CADA | 25 rings needed to become Super Knuckles | The Big Book of Game Genie Codes | 8094 |
| Sonic & Knuckles | 61 | BK6A-CADA | 10 rings needed to become Super Knuckles | The Big Book of Game Genie Codes | 8095 |
| Sonic & Knuckles | 62 | AF6A-CADA | 1 ring needed to become Super Knuckles | The Big Book of Game Genie Codes | 8096 |
| Sonic & Knuckles | 63 | AB6A-CACL + AB6A-CAHR | Become Super-Duper Knuckles without any emeralds (you still need 50 rings unless using one of the above codes) | The Big Book of Game Genie Codes | 8097 |
| Sonic & Knuckles | 64 | ACCT-CA2R | Can't drown | The Big Book of Game Genie Codes | 8098 |
| Sonic 2 & Knuckles | 1 | AX6D-AA3W | Knuckles doesn't lose rings when hit | The Big Book of Game Genie Codes | 7901 |
| Sonic 2 & Knuckles | 2 | HWLX-GA2Y | Infinite time | The Big Book of Game Genie Codes | 7902 |
| Sonic 2 & Knuckles | 3 | SD5X-BJT2 | Rings worth 2 | The Big Book of Game Genie Codes | 7903 |
| Sonic 2 & Knuckles | 4 | SD5X-BNT2 | Rings worth 3 | The Big Book of Game Genie Codes | 7904 |
| Sonic 2 & Knuckles | 5 | SD5X-BTT2 | Rings worth 4 | The Big Book of Game Genie Codes | 7905 |
| Sonic 2 & Knuckles | 6 | SD5X-BYT2 | Rings worth 5 | The Big Book of Game Genie Codes | 7906 |
| Sonic 2 & Knuckles | 7 | SD5X-B2T2 | Rings worth 6 | The Big Book of Game Genie Codes | 7907 |
| Sonic 2 & Knuckles | 8 | SD5X-B6T2 | Rings worth 7 | The Big Book of Game Genie Codes | 7908 |
| Sonic 2 & Knuckles | 9 | SD5X-BAT2 | Rings worth 8 | The Big Book of Game Genie Codes | 7909 |
| Sonic 2 & Knuckles | 10 | AE5X-AAFY | Knuckles starts with 1 life instead of 3 | The Big Book of Game Genie Codes | 7910 |
| Sonic 2 & Knuckles | 11 | AY5X-AAFY | Knuckles starts with 5 lives | The Big Book of Game Genie Codes | 7911 |
| Sonic 2 & Knuckles | 12 | A65X-AAFY | Knuckles starts with 7 lives | The Big Book of Game Genie Codes | 7912 |
| Sonic 2 & Knuckles | 13 | BE5X-AAFY | Knuckles starts with 9 lives | The Big Book of Game Genie Codes | 7913 |
| Sonic 2 & Knuckles | 14 | DE5X-AAFY | Knuckles starts with 25 lives | The Big Book of Game Genie Codes | 7914 |
| Sonic 2 & Knuckles | 15 | GJ5X-AAFY | Knuckles starts with 50 lives | The Big Book of Game Genie Codes | 7915 |
| Sonic 2 & Knuckles | 16 | KN5X-AAFY | Knuckles starts with 75 lives | The Big Book of Game Genie Codes | 7916 |
| Sonic 2 & Knuckles | 17 | NN5X-AAFY | Knuckles starts with 99 lives | The Big Book of Game Genie Codes | 7917 |
| Sonic 2 & Knuckles | 18 | JV1D-CA6W | Infinite lives | The Big Book of Game Genie Codes | 7918 |
| Sonic 2 & Knuckles | 19 | PVWD-CRDC | High jump for Knuckles | The Big Book of Game Genie Codes | 7919 |
| Sonic 2 & Knuckles | 20 | ABWD-CWDC | Super jump for Knuckles | The Big Book of Game Genie Codes | 7920 |
| Sonic 2 & Knuckles | 21 | ABWD-C2DC | Mega jump for Knuckles | The Big Book of Game Genie Codes | 7921 |
| Sonic 2 & Knuckles | 22 | ABWD-DTDC | Orbital jump for Knuckles | The Big Book of Game Genie Codes | 7922 |
| Sonic 3 | 1 | AWHA-CA92 | Don't lose rings | The Big Book of Game Genie Codes | 7923 |
| Sonic 3 | 2 | SCGT-DJYL | Rings worth 2 | The Big Book of Game Genie Codes | 7924 |
| Sonic 3 | 3 | SCGT-DNYL | Rings worth 3 | The Big Book of Game Genie Codes | 7925 |
| Sonic 3 | 4 | SCGT-DTYL | Rings worth 4 | The Big Book of Game Genie Codes | 7926 |
| Sonic 3 | 5 | SCGT-DYYL | Rings worth 5 | The Big Book of Game Genie Codes | 7927 |
| Sonic 3 | 6 | SCGT-D2YL | Rings worth 6 | The Big Book of Game Genie Codes | 7928 |
| Sonic 3 | 7 | SCGT-D6YL | Rings worth 7 | The Big Book of Game Genie Codes | 7929 |
| Sonic 3 | 8 | SCGT-DAYL | Rings worth 8 | The Big Book of Game Genie Codes | 7930 |
| Sonic 3 | 9 | KRGT-CAE0 | 75 Rings needed for an extra life | The Big Book of Game Genie Codes | 7931 |
| Sonic 3 | 10 | GLGT-CAE0 | 50 Rings needed for an extra life | The Big Book of Game Genie Codes | 7932 |
| Sonic 3 | 11 | D4GT-CAE0 | 30 Rings needed for an extra life | The Big Book of Game Genie Codes | 7933 |
| Sonic 3 | 12 | CWGT-CAE0 | 20 Rings needed for an extra life | The Big Book of Game Genie Codes | 7934 |
| Sonic 3 | 13 | BLGT-CAE0 | 10 Rings needed for an extra life | The Big Book of Game Genie Codes | 7935 |
| Sonic 3 | 14 | HCGT-DJZY | Get 2 free guys for 100 rings instead of 1 | The Big Book of Game Genie Codes | 7936 |
| Sonic 3 | 15 | HCGT-DNZY | Get 3 free guys for 100 rings | The Big Book of Game Genie Codes | 7937 |
| Sonic 3 | 16 | HCGT-DTZY | Get 4 free guys for 100 rings | The Big Book of Game Genie Codes | 7938 |
| Sonic 3 | 17 | HCGT-DYZY | Get 5 free guys for 100 rings | The Big Book of Game Genie Codes | 7939 |
| Sonic 3 | 18 | HCGT-D2ZY | Get 6 free guys for 100 rings | The Big Book of Game Genie Codes | 7940 |
| Sonic 3 | 19 | HCGT-D6ZY | Get 7 free guys for 100 rings | The Big Book of Game Genie Codes | 7941 |
| Sonic 3 | 20 | HCGT-DAZY | Get 8 free guys for 100 rings | The Big Book of Game Genie Codes | 7942 |
| Sonic 3 | 21 | AC5A-CAHN | Super ring powerup worth 0 | The Big Book of Game Genie Codes | 7943 |
| Sonic 3 | 22 | A05A-CAHN | Super ring powerup worth 5 instead of 10 | The Big Book of Game Genie Codes | 7944 |
| Sonic 3 | 23 | B85A-CAHN | Super ring powerup worth 15 | The Big Book of Game Genie Codes | 7945 |
| Sonic 3 | 24 | CW5A-CAHN | Super ring powerup worth 20 | The Big Book of Game Genie Codes | 7946 |
| Sonic 3 | 25 | DG5A-CAHN | Super ring powerup worth 25 | The Big Book of Game Genie Codes | 7947 |
| Sonic 3 | 26 | D45A-CAHN | Super ring powerup worth 30 | The Big Book of Game Genie Codes | 7948 |
| Sonic 3 | 27 | GL5A-CAHN | Super ring powerup worth 50 | The Big Book of Game Genie Codes | 7949 |
| Sonic 3 | 28 | NW5A-CAHN | Super ring powerup worth 100 (1-Up every time) | The Big Book of Game Genie Codes | 7950 |
| Sonic 3 | 29 | AJZA-CA8N | Super Sonic doesn't lose rings | The Big Book of Game Genie Codes | 7951 |
| Sonic 3 | 30 | AJ3A-CA7A | Infinite lives | The Big Book of Game Genie Codes | 7952 |
| Sonic 3 | 31 | AG4T-AAH4 | Start with 1 life | The Big Book of Game Genie Codes | 7953 |
| Sonic 3 | 32 | AL4T-AAH4 | Start with 2 lives | The Big Book of Game Genie Codes | 7954 |
| Sonic 3 | 33 | A04T-AAH4 | Start with 5 lives | The Big Book of Game Genie Codes | 7955 |
| Sonic 3 | 34 | BL4T-AAH4 | Start with 10 lives | The Big Book of Game Genie Codes | 7956 |
| Sonic 3 | 35 | DG4T-AAH4 | Start with 25 lives | The Big Book of Game Genie Codes | 7957 |
| Sonic 3 | 36 | GL4T-AAH4 | Start with 50 lives | The Big Book of Game Genie Codes | 7958 |
| Sonic 3 | 37 | NR4T-AAH4 | Start with 99 lives | The Big Book of Game Genie Codes | 7959 |
| Sonic 3 | 38 | ACAT-CAB6 | Shield can be activated multiple times | The Big Book of Game Genie Codes | 7960 |
| Sonic 3 | 39 | AJRT-CA8R | Invincibility power-ups last forever | The Big Book of Game Genie Codes | 7961 |
| Sonic 3 | 40 | 986A-CAB6 | Invincibility lasts almost twice as long | The Big Book of Game Genie Codes | 7962 |
| Sonic 3 | 41 | KR6A-CAB6 | Invincibility lasts half as long | The Big Book of Game Genie Codes | 7963 |
| Sonic 3 | 42 | E06A-CAB6 | Invincibility lasts 1/4 as long | The Big Book of Game Genie Codes | 7964 |
| Sonic 3 | 43 | SCFT-BJT4 | Only need 6 chaos emeralds | The Big Book of Game Genie Codes | 7965 |
| Sonic 3 | 44 | SCFT-BNT4 | Only need 4 chaos emeralds | The Big Book of Game Genie Codes | 7966 |
| Sonic 3 | 45 | SCFT-BTT4 | Only need 3 chaos emeralds | The Big Book of Game Genie Codes | 7967 |
| Sonic 3 | 46 | SCFT-B2T4 | Only need 2 chaos emeralds | The Big Book of Game Genie Codes | 7968 |
| Sonic 3 | 47 | SCGA-BL0N + A4GA-A28T | Blue spheres worth 2 | The Big Book of Game Genie Codes | 7969 |
| Sonic 3 | 48 | SCGA-BR0N + A4GA-A28T | Blue spheres worth 3 | The Big Book of Game Genie Codes | 7970 |
| Sonic 3 | 49 | SCGA-BW0N + A4GA-A28T | Blue spheres worth 4 | The Big Book of Game Genie Codes | 7971 |
| Sonic 3 | 50 | SCGA-B00N + A4GA-A28T | Blue spheres worth 5 | The Big Book of Game Genie Codes | 7972 |
| Sonic 3 | 51 | SCGA-B40N + A4GA-A28T | Blue spheres worth 6 | The Big Book of Game Genie Codes | 7973 |
| Sonic 3 | 52 | SCGA-B80N + A4GA-A28T | Blue spheres worth 7 | The Big Book of Game Genie Codes | 7974 |
| Sonic 3 | 53 | SCGA-BC0N + A4GA-A28T | Blue spheres worth 8 | The Big Book of Game Genie Codes | 7975 |
| Sonic 3 | 54 | ACGA-AA8T | 1 Blue sphere needed for chaos emerald | The Big Book of Game Genie Codes | 7976 |
| Sonic 3 | 55 | TAYA-CRB6 | Bonus jump | The Big Book of Game Genie Codes | 7977 |
| Sonic 3 | 56 | AAYA-CWB6 | Super jump | The Big Book of Game Genie Codes | 7978 |
| Sonic 3 | 57 | AAYA-C0B6 | Mega-jump | The Big Book of Game Genie Codes | 7979 |
| Sonic 3 | 58 | ATST-CA38 | Never drown (must switch off for some spring-pad jumps) | The Big Book of Game Genie Codes | 7980 |
| Sonic 3 & Knuckles | 1 | AWXT-CA4C | Don't lose rings when hit | The Big Book of Game Genie Codes | 7981 |
| Sonic 3 & Knuckles | 2 | HXRT-AA6A | Infinite time | The Big Book of Game Genie Codes | 7982 |
| Sonic 3 & Knuckles | 3 | 96BA-CAG6 + 98MA-CAF0 | Keep shields (fire, water, lightning) when hit | The Big Book of Game Genie Codes | 7983 |
| Sonic 3 & Knuckles | 4 | AKVT-AA76+AMNA-EA24 | Keep rings between levels | The Big Book of Game Genie Codes | 7984 |
| Sonic 3 & Knuckles | 5 | ATGT-CA3Y | Super shoes don't run out with time | The Big Book of Game Genie Codes | 7985 |
| Sonic 3 & Knuckles | 6 | RENT-C6YA | Sonic can always double jump (can't use water shield or become Super Sonic) | The Big Book of Game Genie Codes | 7986 |
| Sonic 3 & Knuckles | 7 | RENT-C6V6 | Sonic can always use Fireball Spin Dash (can't double jump, bounce, or become Super Sonic) | The Big Book of Game Genie Codes | 7987 |
| Sonic 3 & Knuckles | 8 | RGSA-A6YY | Only 1 blue sphere needed to get a chaos emerald | The Big Book of Game Genie Codes | 7988 |
| Sonic 3 & Knuckles | 9 | AANA-CNA0 | Sonic jumps as high as Knuckles (slightly lower than usual) | The Big Book of Game Genie Codes | 7989 |
| Sonic 3 & Knuckles | 10 | 4ANA-CRA0 | High jump for Sonic | The Big Book of Game Genie Codes | 7990 |
| Sonic 3 & Knuckles | 11 | 2ANA-CWA0 | Super jump for Sonic | The Big Book of Game Genie Codes | 7991 |
| Sonic 3 & Knuckles | 12 | AANA-C4A0 | Mega jump for Sonic | The Big Book of Game Genie Codes | 7992 |
| Sonic 3 & Knuckles | 13 | AANA-DYA0 | Orbital jump for Sonic | The Big Book of Game Genie Codes | 7993 |
| Sonic 3 & Knuckles | 14 | TB5T-CNCR | Knuckles jumps as high as Sonic (slightly higher than usual) | The Big Book of Game Genie Codes | 7994 |
| Sonic 3 & Knuckles | 15 | PV5T-CRCR | High jump for Knuckles | The Big Book of Game Genie Codes | 7995 |
| Sonic 3 & Knuckles | 16 | AB5T-CWCR | Super jump for Knuckles | The Big Book of Game Genie Codes | 7996 |
| Sonic 3 & Knuckles | 17 | AB5T-C2CR | Mega jump for Knuckles | The Big Book of Game Genie Codes | 7997 |
| Sonic 3 & Knuckles | 18 | AB5T-DTCR | Orbital jump for Knuckles | The Big Book of Game Genie Codes | 7998 |
| Sonic 3 & Knuckles | 19 | ALNA-AACR | Rings worth 2 in special stage | The Big Book of Game Genie Codes | 7999 |
| Sonic 3 & Knuckles | 20 | ARNA-AACR | Rings worth 3 in special stage | The Big Book of Game Genie Codes | 8000 |
| Sonic 3 & Knuckles | 21 | AWNA-AACR | Rings worth 4 in special stage | The Big Book of Game Genie Codes | 8001 |
| Sonic 3 & Knuckles | 22 | A0NA-AACR | Rings worth 5 in special stage | The Big Book of Game Genie Codes | 8002 |
| Sonic 3 & Knuckles | 23 | BLNA-AACR | Rings worth 10 in special stage | The Big Book of Game Genie Codes | 8003 |
| Sonic 3 & Knuckles | 24 | A2NT-CAG6 | Only 6 chaos emeralds needed to become Super Sonic | The Big Book of Game Genie Codes | 8004 |
| Sonic 3 & Knuckles | 25 | AYNT-CAG6 | Only 5 chaos emeralds needed to become Super Sonic | The Big Book of Game Genie Codes | 8005 |
| Sonic 3 & Knuckles | 26 | ATNT-CAG6 | Only 4 chaos emeralds needed to become Super Sonic | The Big Book of Game Genie Codes | 8006 |
| Sonic 3 & Knuckles | 27 | ANNT-CAG6 | Only 3 chaos emeralds needed to become Super Sonic | The Big Book of Game Genie Codes | 8007 |
| Sonic 3 & Knuckles | 28 | AJNT-CAG6 | Only 2 chaos emeralds needed to become Super Sonic | The Big Book of Game Genie Codes | 8008 |
| Sonic 3 & Knuckles | 29 | AENT-CAG6 | Only 1 chaos emerald needed to become Super Sonic | The Big Book of Game Genie Codes | 8009 |
| Sonic 3 & Knuckles | 30 | AANT-CAG6 | Become Super Sonic without any chaos emeralds | The Big Book of Game Genie Codes | 8010 |
| Sonic 3 & Knuckles | 31 | NTNT-CAHL | 100 rings needed to become Super Sonic instead of 50 | The Big Book of Game Genie Codes | 8011 |
| Sonic 3 & Knuckles | 32 | FANT-CAHL | 40 rings needed to become Super Sonic | The Big Book of Game Genie Codes | 8012 |
| Sonic 3 & Knuckles | 33 | DENT-CAHL | 25 rings needed to become Super Sonic | The Big Book of Game Genie Codes | 8013 |
| Sonic 3 & Knuckles | 34 | BJNT-CAHL | 10 rings needed to become Super Sonic | The Big Book of Game Genie Codes | 8014 |
| Sonic 3 & Knuckles | 35 | AENT-CAHL | 1 ring needed to become Super Sonic | The Big Book of Game Genie Codes | 8015 |
| Sonic 3 & Knuckles | 36 | AANT-CAGY+AAPA-CAB8 | Become Super-Duper Sonic without any emeralds (you still need 50 rings unless using one of the above codes) | The Big Book of Game Genie Codes | 8016 |
| Sonic 3 & Knuckles | 37 | NTPT-CA50 | Rings aren't used as Super (or Super-Duper) Sonic/Knuckles | The Big Book of Game Genie Codes | 8017 |
| Sonic 3 & Knuckles | 38 | RHJA-E60L | Bonus round always activated after every checkpoint | The Big Book of Game Genie Codes | 8018 |
| Sonic 3 & Knuckles | 39 | BXLA-EA5G | Bonus round is always Slot Machine | The Big Book of Game Genie Codes | 8019 |
| Sonic 3 & Knuckles | 40 | A5LA-EA5G | Bonus round is always Glowing Spheres | The Big Book of Game Genie Codes | 8020 |
| Sonic 3 & Knuckles | 41 | A36A-CACW | Only 6 chaos emeralds needed to become Super Knuckles | The Big Book of Game Genie Codes | 8021 |
| Sonic 3 & Knuckles | 42 | AZ6A-CACW | Only 5 chaos emeralds needed to become Super Knuckles | The Big Book of Game Genie Codes | 8022 |
| Sonic 3 & Knuckles | 43 | AV6A-CACW | Only 4 chaos emeralds needed to become Super Knuckles | The Big Book of Game Genie Codes | 8023 |
| Sonic 3 & Knuckles | 44 | AP6A-CACW | Only 3 chaos emeralds needed to become Super Knuckles | The Big Book of Game Genie Codes | 8024 |
| Sonic 3 & Knuckles | 45 | AK6A-CACW | Only 2 chaos emeralds needed to become Super Knuckles | The Big Book of Game Genie Codes | 8025 |
| Sonic 3 & Knuckles | 46 | AF6A-CACW | Only 1 chaos emerald needed to become Super Knuckles | The Big Book of Game Genie Codes | 8026 |
| Sonic 3 & Knuckles | 47 | AB6A-CACW | Become Super Knuckles without any chaos emeralds | The Big Book of Game Genie Codes | 8027 |
| Sonic 3 & Knuckles | 48 | NV6A-CADA | 100 rings needed to become Super Knuckles instead of 50 | The Big Book of Game Genie Codes | 8028 |
| Sonic 3 & Knuckles | 49 | FB6A-CADA | 40 rings needed to become Super Knuckles | The Big Book of Game Genie Codes | 8029 |
| Sonic 3 & Knuckles | 50 | DF6A-CADA | 25 rings needed to become Super Knuckles | The Big Book of Game Genie Codes | 8030 |
| Sonic 3 & Knuckles | 51 | BK6A-CADA | 10 rings needed to become Super Knuckles | The Big Book of Game Genie Codes | 8031 |
| Sonic 3 & Knuckles | 52 | AF6A-CADA | 1 ring needed to become Super Knuckles | The Big Book of Game Genie Codes | 8032 |
| Sonic 3 & Knuckles | 53 | AB6A-CACL+AB6A-CAHR | Become Super-Duper Knuckles without any emeralds (you still need 50 rings unless using one of the above codes) | The Big Book of Game Genie Codes | 8033 |
| Sonic 3 & Knuckles | 54 | ACCT-CA2R | Can't drown | The Big Book of Game Genie Codes | 8034 |
| Sonic Spinball | 1 | AFBT-4AHR | Start with 1 life | The Big Book of Game Genie Codes | 8099 |
| Sonic Spinball | 2 | AKBT-4AHR | Start with 2 lives | The Big Book of Game Genie Codes | 8100 |
| Sonic Spinball | 3 | AZBT-4AHR | Start with 5 lives | The Big Book of Game Genie Codes | 8101 |
| Sonic Spinball | 4 | A7BT-4AHR | Start with 7 lives | The Big Book of Game Genie Codes | 8102 |
| Sonic Spinball | 5 | AXBA-4A4T | Infinite lives | The Big Book of Game Genie Codes | 8103 |
| Sonic Spinball | 6 | B69A-4AHR + B69T-4AAA | Get extra life about every 1,000,000 pts. | The Big Book of Game Genie Codes | 8104 |
| Sonic Spinball | 7 | KT9A-4AHR + KT9T-4AAA | Get extra life about every 5,000,000 pts. | The Big Book of Game Genie Codes | 8105 |
| Sonic Spinball | 8 | XA9A-4AHR + XA9T-4AAA | Get extra life about every 10,000,000 pts. | The Big Book of Game Genie Codes | 8106 |
| Sonic Spinball | 9 | 3J9A-4CHR + 3J9T-4CAA | Get extra life about every 30,000,000 pts. | The Big Book of Game Genie Codes | 8107 |
| Sonic Spinball | 10 | 9N9A-4EHR + 9N9T-4EAA | Get extra life about every 50,000,000 pts. | The Big Book of Game Genie Codes | 8108 |
| Sonic Spinball | 11 | AFBT-5N7G | Start on Level 2: Lava Powerhouse | The Big Book of Game Genie Codes | 8109 |
| Sonic Spinball | 12 | AKBT-5N7G | Start on Level 3: The Machine | The Big Book of Game Genie Codes | 8110 |
| Sonic Spinball | 13 | APBT-5N7G | Start on Level 4: Showdown | The Big Book of Game Genie Codes | 8111 |
| Sonic Spinball | 14 | BGXA-8AH6 | 10 balls in Level 1 bonus round | The Big Book of Game Genie Codes | 8112 |
| Sonic Spinball | 15 | AWXA-8AH6 | 5 balls in Level 1 bonus round | The Big Book of Game Genie Codes | 8113 |
| Sonic Spinball | 16 | AGXA-8AH6 | 2 balls in Level 1 bonus round | The Big Book of Game Genie Codes | 8114 |
| Sonic Spinball | 17 | ACXA-8AH6 | 1 ball in Level 1 bonus round | The Big Book of Game Genie Codes | 8115 |
| Sonic Spinball | 18 | BGXA-8AGG | 10 balls in Level 2 bonus round | The Big Book of Game Genie Codes | 8116 |
| Sonic Spinball | 19 | AWXA-8AGG | 5 balls in Level 2 bonus round | The Big Book of Game Genie Codes | 8117 |
| Sonic Spinball | 20 | AGXA-8AGG | 2 balls in Level 2 bonus round | The Big Book of Game Genie Codes | 8118 |
| Sonic Spinball | 21 | ACXA-8AGG | 1 ball in Level 2 bonus round | The Big Book of Game Genie Codes | 8119 |
| Sonic Spinball | 22 | BGXT-8AA2 | 10 balls in Level 3 bonus round | The Big Book of Game Genie Codes | 8120 |
| Sonic Spinball | 23 | AWXT-8AA2 | 5 balls in Level 3 bonus round | The Big Book of Game Genie Codes | 8121 |
| Sonic Spinball | 24 | AGXT-8AA2 | 2 balls in Level 3 bonus round | The Big Book of Game Genie Codes | 8122 |
| Sonic Spinball | 25 | ACXT-8AA2 | 1 ball in Level 3 bonus round | The Big Book of Game Genie Codes | 8123 |
| Sonic Spinball | 26 | AXST-8A5L | Infinite balls in all bonus rounds | The Big Book of Game Genie Codes | 8124 |
| Sonic The Hedgehog | 1 | ATBT-AA32 | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 8125 |
| Sonic The Hedgehog | 2 | AE3T-AACL | Start with 1 life | The Big Book of Game Genie Codes | 8126 |
| Sonic The Hedgehog | 3 | AY3T-AACL | Start with 5 lives | The Big Book of Game Genie Codes | 8127 |
| Sonic The Hedgehog | 4 | AE0T-CABE | Once invincible, stay invincible for the rest of stage or until you die | The Big Book of Game Genie Codes | 8128 |
| Sonic The Hedgehog | 5 | SCRA-BJX0 | Each ring counts as 2 | The Big Book of Game Genie Codes | 8129 |
| Sonic The Hedgehog | 6 | SCRA-BNX0 | Each ring counts as 3 | The Big Book of Game Genie Codes | 8130 |
| Sonic The Hedgehog | 7 | SCRA-BTX0 | Each ring counts as 4 | The Big Book of Game Genie Codes | 8131 |
| Sonic The Hedgehog | 8 | SCRA-BYX0 | Each ring counts as 5 | The Big Book of Game Genie Codes | 8132 |
| Sonic The Hedgehog | 9 | SCRA-B2X0 | Each ring counts as 6 | The Big Book of Game Genie Codes | 8133 |
| Sonic The Hedgehog | 10 | SCRA-B6X0 | Each ring counts as 7 | The Big Book of Game Genie Codes | 8134 |
| Sonic The Hedgehog | 11 | SCRA-BAX0 | Each ring counts as 8 | The Big Book of Game Genie Codes | 8135 |
| Sonic The Hedgehog | 12 | GJ6A-CA7A | Infinite lives | The Big Book of Game Genie Codes | 8136 |
| Sonic The Hedgehog | With Code 13 - Access the level select menu by holding down "A" while pressing Start. This MUST be done at the title screen, while Sonic is waving his finger! | The Big Book of Game Genie Codes | 8137 | ||
| Sonic The Hedgehog | NOTE: Some Codes don't work if you start on a special stage using this code! | The Big Book of Game Genie Codes | 8138 | ||
| Sonic The Hedgehog | 13 | AJ3A-AA4G | Level select menu | The Big Book of Game Genie Codes | 8139 |
| Sonic The Hedgehog | 14 | AY3T-BA4R | Start with 5 chaos emeralds | The Big Book of Game Genie Codes | 8140 |
| Sonic The Hedgehog | 15 | DDLT-AAGL | Super jump | The Big Book of Game Genie Codes | 8141 |
| Sonic The Hedgehog | 16 | BDLT-AAGL | Skywalking - watch out... if you go too high you may find yourself in a strange place! | The Big Book of Game Genie Codes | 8142 |
| Sonic The Hedgehog | 17 | KDLT-AAGL | Low jump | The Big Book of Game Genie Codes | 8143 |
| Sonic The Hedgehog | 18 | AEOT-CABY | Once you have shoes, keep shoes for the rest of stage or until you die | The Big Book of Game Genie Codes | 8144 |
| Sonic the Hedgehog 2 | There are 2 Versions of this game. If the "A" Codes don't work try the "B" Codes. | The Big Book of Game Genie Codes | 7745 | ||
| Sonic the Hedgehog 2 | "A" Code | The Big Book of Game Genie Codes | 7746 | ||
| Sonic the Hedgehog 2 | Codes 1 THRU 16 also work for Tails in a one-player game. | The Big Book of Game Genie Codes | 7747 | ||
| Sonic the Hedgehog 2 | 1 | SAST-DJ1A | Rings worth 2--player 1 | The Big Book of Game Genie Codes | 7748 |
| Sonic the Hedgehog 2 | 2 | SAST-DN1A | Rings worth 3--player 1 | The Big Book of Game Genie Codes | 7749 |
| Sonic the Hedgehog 2 | 3 | SAST-DT1A | Rings worth 4--player 1 | The Big Book of Game Genie Codes | 7750 |
| Sonic the Hedgehog 2 | 4 | SAST-DY1A | Rings worth 5--player 1 | The Big Book of Game Genie Codes | 7751 |
| Sonic the Hedgehog 2 | 5 | SAST-D21A | Rings worth 6--player 1 | The Big Book of Game Genie Codes | 7752 |
| Sonic the Hedgehog 2 | 6 | SAST-D61A | Rings worth 7--player 1 | The Big Book of Game Genie Codes | 7753 |
| Sonic the Hedgehog 2 | 7 | SAST-DA1A | Rings worth 8--player 1 | The Big Book of Game Genie Codes | 7754 |
| Sonic the Hedgehog 2 | 8 | AE8A-AAD2 | Start with 1 life instead of 3--player 1 | The Big Book of Game Genie Codes | 7755 |
| Sonic the Hedgehog 2 | 9 | AY8A-AAD2 | Start with 5 lives--player 1 | The Big Book of Game Genie Codes | 7756 |
| Sonic the Hedgehog 2 | 10 | A68A-AAD2 | Start with 7 lives--player 1 | The Big Book of Game Genie Codes | 7757 |
| Sonic the Hedgehog 2 | 11 | BE8A-AAD2 | Start with 9 lives--player 1 | The Big Book of Game Genie Codes | 7758 |
| Sonic the Hedgehog 2 | 12 | DE8A-AAD2 | Start with 25 lives--player 1 | The Big Book of Game Genie Codes | 7759 |
| Sonic the Hedgehog 2 | 13 | GJ8A-AAD2 | Start with 50 lives--player 1 | The Big Book of Game Genie Codes | 7760 |
| Sonic the Hedgehog 2 | 14 | KN8A-AAD2 | Start with 75 lives--player 1 | The Big Book of Game Genie Codes | 7761 |
| Sonic the Hedgehog 2 | 15 | NN8A-AAD2 | Start with 99 lives--player 1 | The Big Book of Game Genie Codes | 7762 |
| Sonic the Hedgehog 2 | 16 | JW3A-CA4J | Infinite lives--player 1 | The Big Book of Game Genie Codes | 7763 |
| Sonic the Hedgehog 2 | 17 | SATA-DJVW | Rings worth 2--player 2 | The Big Book of Game Genie Codes | 7764 |
| Sonic the Hedgehog 2 | 18 | SATA-DNVW | Rings worth 3--player 2 | The Big Book of Game Genie Codes | 7765 |
| Sonic the Hedgehog 2 | 19 | SATA-DTVW | Rings worth 4--player 2 | The Big Book of Game Genie Codes | 7766 |
| Sonic the Hedgehog 2 | 20 | SATA-DYVW | Rings worth 5--player 2 | The Big Book of Game Genie Codes | 7767 |
| Sonic the Hedgehog 2 | 21 | SATA-D2VW | Rings worth 6--player 2 | The Big Book of Game Genie Codes | 7768 |
| Sonic the Hedgehog 2 | 22 | SATA-D6VW | Rings worth 7--player 2 | The Big Book of Game Genie Codes | 7769 |
| Sonic the Hedgehog 2 | 23 | SATA-DAVW | Rings worth 8--player 2 | The Big Book of Game Genie Codes | 7770 |
| Sonic the Hedgehog 2 | 24 | AE8A-AAD8 | Start with 1 life instead of 3--player 2 | The Big Book of Game Genie Codes | 7771 |
| Sonic the Hedgehog 2 | 25 | AY8A-AAD8 | Start with 5 lives--player 2 | The Big Book of Game Genie Codes | 7772 |
| Sonic the Hedgehog 2 | 26 | A68A-AAD8 | Start with 7 lives--player 2 | The Big Book of Game Genie Codes | 7773 |
| Sonic the Hedgehog 2 | 27 | BE8A-AAD8 | Start with 9 lives--player 2 | The Big Book of Game Genie Codes | 7774 |
| Sonic the Hedgehog 2 | 28 | DE8A-AAD8 | Start with 25 lives--player 2 | The Big Book of Game Genie Codes | 7775 |
| Sonic the Hedgehog 2 | 29 | GJ8A-AAD8 | Start with 50 lives--player 2 | The Big Book of Game Genie Codes | 7776 |
| Sonic the Hedgehog 2 | 30 | KN8A-AAD8 | Start with 75 lives--player 2 | The Big Book of Game Genie Codes | 7777 |
| Sonic the Hedgehog 2 | 31 | NN8A-AAD8 | Start with 99 lives--player 2 | The Big Book of Game Genie Codes | 7778 |
| Sonic the Hedgehog 2 | 32 | JXGA-CA7G | Infinite lives--player 2 | The Big Book of Game Genie Codes | 7779 |
| Sonic the Hedgehog 2 | 33 | KBVT-CAE2 | Jump lower | The Big Book of Game Genie Codes | 7780 |
| Sonic the Hedgehog 2 | 34 | FVVT-CAE2 | Jump a little higher | The Big Book of Game Genie Codes | 7781 |
| Sonic the Hedgehog 2 | With Codes 35 & 36, Switch off if you get stuck somewhere or you want to sink in water. | The Big Book of Game Genie Codes | 7782 | ||
| Sonic the Hedgehog 2 | 35 | EBVT-CAE2 | Jump a lot higher | The Big Book of Game Genie Codes | 7783 |
| Sonic the Hedgehog 2 | 36 | CBVT-CAE2 | Jump really high | The Big Book of Game Genie Codes | 7784 |
| Sonic the Hedgehog 2 | 37 | A02T-CAF8 | Sonic stays invincible for a shorter time after getting hit | The Big Book of Game Genie Codes | 7785 |
| Sonic the Hedgehog 2 | 38 | 982T-CAF8 | Sonic stays invincible for a longer time after getting hit | The Big Book of Game Genie Codes | 7786 |
| Sonic the Hedgehog 2 | 39 | ALTA-CA8N | Sonic becomes invisible and invincible for the rest of the level after getting hit--must have at least one ring. (switch off and then on to make Sonic visible) | The Big Book of Game Genie Codes | 7787 |
| Sonic the Hedgehog 2 | 40 | ALTA-CA9J | Once invincible (stars), Sonic stays Invincible for the rest of the level | The Big Book of Game Genie Codes | 7788 |
| Sonic the Hedgehog 2 | 41 | ATTT-CA4W | Sonic doesn't lose rings when hit | The Big Book of Game Genie Codes | 7789 |
| Sonic the Hedgehog 2 | 42 | ATTT-CA5G | Tails doesn't lose rings when hit | The Big Book of Game Genie Codes | 7790 |
| Sonic the Hedgehog 2 | 43 | AH2T-CAH6 | Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post | The Big Book of Game Genie Codes | 7791 |
| Sonic the Hedgehog 2 | With Codes 44 Thru 57, The counter doesn't show the extra rings, but you do get them. | The Big Book of Game Genie Codes | 7792 | ||
| Sonic the Hedgehog 2 | 44 | SBJA-HJWJ | Rings worth 2 in special stages--Sonic | The Big Book of Game Genie Codes | 7793 |
| Sonic the Hedgehog 2 | 45 | SBJA-HNWJ | Rings worth 3 in special stages--Sonic | The Big Book of Game Genie Codes | 7794 |
| Sonic the Hedgehog 2 | 46 | SBJA-HTWJ | Rings worth 4 in special stages--Sonic | The Big Book of Game Genie Codes | 7795 |
| Sonic the Hedgehog 2 | 47 | SBJA-HYWJ | Rings worth 5 in special stages--Sonic | The Big Book of Game Genie Codes | 7796 |
| Sonic the Hedgehog 2 | 48 | SBJA-H2WJ | Rings worth 6 in special stages--Sonic | The Big Book of Game Genie Codes | 7797 |
| Sonic the Hedgehog 2 | 49 | SBJA-H6WJ | Rings worth 7 in special stages--Sonic | The Big Book of Game Genie Codes | 7798 |
| Sonic the Hedgehog 2 | 50 | SBJA-HAWJ | Rings worth 8 in special stages--Sonic | The Big Book of Game Genie Codes | 7799 |
| Sonic the Hedgehog 2 | 51 | SBJA-HJWR | Rings worth 2 in special stages--Tails | The Big Book of Game Genie Codes | 7800 |
| Sonic the Hedgehog 2 | 52 | SBJA-HNWR | Rings worth 3 in special stages--Tails | The Big Book of Game Genie Codes | 7801 |
| Sonic the Hedgehog 2 | 53 | SBJA-HTWR | Rings worth 4 in special stages--Tails | The Big Book of Game Genie Codes | 7802 |
| Sonic the Hedgehog 2 | 54 | SBJA-HYWR | Rings worth 5 in special stages--Tails | The Big Book of Game Genie Codes | 7803 |
| Sonic the Hedgehog 2 | 55 | SBJA-H2WR | Rings worth 6 in special stages--Tails | The Big Book of Game Genie Codes | 7804 |
| Sonic the Hedgehog 2 | 56 | SBJA-H6WR | Rings worth 7 in special stages--Tails | The Big Book of Game Genie Codes | 7805 |
| Sonic the Hedgehog 2 | 57 | SBJA-HAWR | Rings worth 8 in special stages--Tails | The Big Book of Game Genie Codes | 7806 |
| Sonic the Hedgehog 2 | Normally, you have to grab all seven chaos emeralds, 50 rings, and jump to turn into Super Sonic. With Codes 58 Thru 69, you can reduce the number of emeralds and rings you have to get. | The Big Book of Game Genie Codes | 7807 | ||
| Sonic the Hedgehog 2 | For Codes 58 Thru 64, Don't grab more Chaos Emeralds than you need! | The Big Book of Game Genie Codes | 7808 | ||
| Sonic the Hedgehog 2 | 58 | ACZT-CACA | Need 0 chaos emeralds to become Super Sonic | The Big Book of Game Genie Codes | 7809 |
| Sonic the Hedgehog 2 | 59 | AGZT-CACA | Need 1 Chaos Emerald to become Super Sonic | The Big Book of Game Genie Codes | 7810 |
| Sonic the Hedgehog 2 | 60 | ALZT-CACA | Need 2 chaos emeralds to become Super Sonic | The Big Book of Game Genie Codes | 7811 |
| Sonic the Hedgehog 2 | 61 | ARZT-CACA | Need 3 chaos emeralds to become Super Sonic | The Big Book of Game Genie Codes | 7812 |
| Sonic the Hedgehog 2 | 62 | AWZT-CACA | Need 4 chaos emeralds to become Super Sonic | The Big Book of Game Genie Codes | 7813 |
| Sonic the Hedgehog 2 | 63 | A0ZT-CACA | Need 5 chaos emeralds to become Super Sonic | The Big Book of Game Genie Codes | 7814 |
| Sonic the Hedgehog 2 | 64 | A4ZT-CACA | Need 6 chaos emeralds to become Super Sonic | The Big Book of Game Genie Codes | 7815 |
| Sonic the Hedgehog 2 | 65 | AGZT-CACJ + K4ZT-CA9N | Need 1 ring to become Super Sonic, don't lose rings with time | The Big Book of Game Genie Codes | 7816 |
| Sonic the Hedgehog 2 | 66 | A0ZT-CACJ | Need 5 rings to become Super Sonic | The Big Book of Game Genie Codes | 7817 |
| Sonic the Hedgehog 2 | 67 | BLZT-CACJ | Need 10 rings to become Super Sonic | The Big Book of Game Genie Codes | 7818 |
| Sonic the Hedgehog 2 | 68 | DGZT-CACJ | Need 25 rings to become Super Sonic | The Big Book of Game Genie Codes | 7819 |
| Sonic the Hedgehog 2 | 69 | FCZT-CACJ | Need 40 rings to become Super Sonic | The Big Book of Game Genie Codes | 7820 |
| Sonic the Hedgehog 2 | 70 | K4ZT-CA9N | Super Sonic doesn't lose rings with time | The Big Book of Game Genie Codes | 7821 |
| Sonic the Hedgehog 2 | 71 | RE8A-A60W | Level select menu-- at title screen, hold down A while pressing start | The Big Book of Game Genie Codes | 7822 |
| Sonic the Hedgehog 2 | 72 | 2VAT-BCRN | Start most levels with some rings--1-player game only (No. of rings varies with stage, & you can still lose rings) | The Big Book of Game Genie Codes | 7823 |
| Sonic the Hedgehog 2 | "B" Code | The Big Book of Game Genie Codes | 7824 | ||
| Sonic the Hedgehog 2 | 1 | SATA-DJTJ | Rings worth 2--player 1 | The Big Book of Game Genie Codes | 7825 |
| Sonic the Hedgehog 2 | 2 | SATA-DNTJ | Rings worth 3--player 1 | The Big Book of Game Genie Codes | 7826 |
| Sonic the Hedgehog 2 | 3 | SATA-DTTJ | Rings worth 4--player 1 | The Big Book of Game Genie Codes | 7827 |
| Sonic the Hedgehog 2 | 4 | SATA-DYTJ | Rings worth 5--player 1 | The Big Book of Game Genie Codes | 7828 |
| Sonic the Hedgehog 2 | 5 | SATA-D2TJ | Rings worth 6--player 1 | The Big Book of Game Genie Codes | 7829 |
| Sonic the Hedgehog 2 | 6 | SATA-D6TJ | Rings worth 7--player 1 | The Big Book of Game Genie Codes | 7830 |
| Sonic the Hedgehog 2 | 7 | SATA-DATJ | Rings worth 8--player 1 | The Big Book of Game Genie Codes | 7831 |
| Sonic the Hedgehog 2 | 8 | AE8A-AADN | Start with 1 life instead of 3--player 1 | The Big Book of Game Genie Codes | 7832 |
| Sonic the Hedgehog 2 | 9 | AY8A-AADN | Start with 5 lives--player 1 | The Big Book of Game Genie Codes | 7833 |
| Sonic the Hedgehog 2 | 10 | A68A-AADN | Start with 7 lives--player 1 | The Big Book of Game Genie Codes | 7834 |
| Sonic the Hedgehog 2 | 11 | BE8A-AADN | Start with 9 lives--player 1 | The Big Book of Game Genie Codes | 7835 |
| Sonic the Hedgehog 2 | 12 | DE8A-AADN | Start with 25 lives--player 1 | The Big Book of Game Genie Codes | 7836 |
| Sonic the Hedgehog 2 | 13 | GJ8A-AADN | Start with 50 lives--player 1 | The Big Book of Game Genie Codes | 7837 |
| Sonic the Hedgehog 2 | 14 | KN8A-AADN | Start with 75 lives--player 1 | The Big Book of Game Genie Codes | 7838 |
| Sonic the Hedgehog 2 | 15 | NN8A-AADN | Start with 99 lives--player 1 | The Big Book of Game Genie Codes | 7839 |
| Sonic the Hedgehog 2 | 16 | JW3A-CA4Y | Infinite lives--player 1 | The Big Book of Game Genie Codes | 7840 |
| Sonic the Hedgehog 2 | 17 | SATA-DJW8 | Rings worth 2--player 2 | The Big Book of Game Genie Codes | 7841 |
| Sonic the Hedgehog 2 | 18 | SATA-DNW8 | Rings worth 3--player 2 | The Big Book of Game Genie Codes | 7842 |
| Sonic the Hedgehog 2 | 19 | SATA-DTW8 | Rings worth 4--player 2 | The Big Book of Game Genie Codes | 7843 |
| Sonic the Hedgehog 2 | 20 | SATA-DYW8 | Rings worth 5--player 2 | The Big Book of Game Genie Codes | 7844 |
| Sonic the Hedgehog 2 | 21 | SATA-D2W8 | Rings worth 6--player 2 | The Big Book of Game Genie Codes | 7845 |
| Sonic the Hedgehog 2 | 22 | SATA-D6W8 | Rings worth 7--player 2 | The Big Book of Game Genie Codes | 7846 |
| Sonic the Hedgehog 2 | 23 | SATA-DAW8 | Rings worth 8--player 2 | The Big Book of Game Genie Codes | 7847 |
| Sonic the Hedgehog 2 | 24 | AE8A-AADW | Start with 1 life instead of 3--player 2 | The Big Book of Game Genie Codes | 7848 |
| Sonic the Hedgehog 2 | 25 | AY8A-AADW | Start with 5 lives--player 2 | The Big Book of Game Genie Codes | 7849 |
| Sonic the Hedgehog 2 | 26 | A68A-AADW | Start with 7 lives--player 2 | The Big Book of Game Genie Codes | 7850 |
| Sonic the Hedgehog 2 | 27 | BE8A-AADW | Start with 9 lives--player 2 | The Big Book of Game Genie Codes | 7851 |
| Sonic the Hedgehog 2 | 28 | DE8A-AADW | Start with 25 lives--player 2 | The Big Book of Game Genie Codes | 7852 |
| Sonic the Hedgehog 2 | 29 | GJ8A-AADW | Start with 50 lives--player 2 | The Big Book of Game Genie Codes | 7853 |
| Sonic the Hedgehog 2 | 30 | KN8A-AADW | Start with 75 lives--player 2 | The Big Book of Game Genie Codes | 7854 |
| Sonic the Hedgehog 2 | 31 | NN8A-AADW | Start with 99 lives--player 2 | The Big Book of Game Genie Codes | 7855 |
| Sonic the Hedgehog 2 | 32 | JXGA-CA7W | Infinite lives--player 2 | The Big Book of Game Genie Codes | 7856 |
| Sonic the Hedgehog 2 | 33 | KBVT-CAE2 | Jump lower | The Big Book of Game Genie Codes | 7857 |
| Sonic the Hedgehog 2 | 34 | FVVT-CAE2 | Jump a little higher | The Big Book of Game Genie Codes | 7858 |
| Sonic the Hedgehog 2 | With Codes 35 & 36, Switch off if you get stuck somewhere or you want to sink in water. | The Big Book of Game Genie Codes | 7859 | ||
| Sonic the Hedgehog 2 | 35 | EBVT-CAE2 | Jump a lot higher | The Big Book of Game Genie Codes | 7860 |
| Sonic the Hedgehog 2 | 36 | CBVT-CAE2 | Jump really high | The Big Book of Game Genie Codes | 7861 |
| Sonic the Hedgehog 2 | 37 | A02T-CAGL | Sonic stays invincible for a shorter time after getting hit | The Big Book of Game Genie Codes | 7862 |
| Sonic the Hedgehog 2 | 38 | 982T-CAGL | Sonic stays invincible for a longer time after getting hit | The Big Book of Game Genie Codes | 7863 |
| Sonic the Hedgehog 2 | 39 | ALTA-CA82 | Sonic becomes invisible and invincible for the rest of the level after getting hit--must have at least one ring. (switch off and then on to make Sonic visible) | The Big Book of Game Genie Codes | 7864 |
| Sonic the Hedgehog 2 | 40 | ALTA-CA9Y | Once invincible (stars), Sonic stays Invincible for the rest of the level | The Big Book of Game Genie Codes | 7865 |
| Sonic the Hedgehog 2 | 41 | ATTT-CA58 | Sonic doesn't lose rings when hit | The Big Book of Game Genie Codes | 7866 |
| Sonic the Hedgehog 2 | 42 | ATTT-CA6W | Tails doesn't lose rings when hit | The Big Book of Game Genie Codes | 7867 |
| Sonic the Hedgehog 2 | 43 | AH2T-CAHN | Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post | The Big Book of Game Genie Codes | 7868 |
| Sonic the Hedgehog 2 | With Codes 44 Thru 57, The counter doesn't show the extra rings, but you do get them. | The Big Book of Game Genie Codes | 7869 | ||
| Sonic the Hedgehog 2 | 44 | SBJA-HJV2 | Rings worth 2 in special stages--Sonic | The Big Book of Game Genie Codes | 7870 |
| Sonic the Hedgehog 2 | 45 | SBJA-HNV2 | Rings worth 3 in special stages--Sonic | The Big Book of Game Genie Codes | 7871 |
| Sonic the Hedgehog 2 | 46 | SBJA-HTV2 | Rings worth 4 in special stages--Sonic | The Big Book of Game Genie Codes | 7872 |
| Sonic the Hedgehog 2 | 47 | SBJA-HYV2 | Rings worth 5 in special stages--Sonic | The Big Book of Game Genie Codes | 7873 |
| Sonic the Hedgehog 2 | 48 | SBJA-H2V2 | Rings worth 6 in special stages--Sonic | The Big Book of Game Genie Codes | 7874 |
| Sonic the Hedgehog 2 | 49 | SBJA-H6V2 | Rings worth 7 in special stages--Sonic | The Big Book of Game Genie Codes | 7875 |
| Sonic the Hedgehog 2 | 50 | SBJA-HAV2 | Rings worth 8 in special stages--Sonic | The Big Book of Game Genie Codes | 7876 |
| Sonic the Hedgehog 2 | 51 | SBJA-HJV8 | Rings worth 2 in special stages--Tails | The Big Book of Game Genie Codes | 7877 |
| Sonic the Hedgehog 2 | 52 | SBJA-HNV8 | Rings worth 3 in special stages--Tails | The Big Book of Game Genie Codes | 7878 |
| Sonic the Hedgehog 2 | 53 | SBJA-HTV8 | Rings worth 4 in special stages--Tails | The Big Book of Game Genie Codes | 7879 |
| Sonic the Hedgehog 2 | 54 | SBJA-HYV8 | Rings worth 5 in special stages--Tails | The Big Book of Game Genie Codes | 7880 |
| Sonic the Hedgehog 2 | 55 | SBJA-H2V8 | Rings worth 6 in special stages--Tails | The Big Book of Game Genie Codes | 7881 |
| Sonic the Hedgehog 2 | 56 | SBJA-H6V8 | Rings worth 7 in special stages--Tails | The Big Book of Game Genie Codes | 7882 |
| Sonic the Hedgehog 2 | 57 | SBJA-HAV8 | Rings worth 8 in special stages--Tails | The Big Book of Game Genie Codes | 7883 |
| Sonic the Hedgehog 2 | Normally, you have to grab all seven chaos emeralds, 50 rings, and jump to turn into Super Sonic. With Codes 58 Thru 69, you can reduce the number of emeralds and rings you have to get. | The Big Book of Game Genie Codes | 7884 | ||
| Sonic the Hedgehog 2 | For Codes 58 Thru 64, Don't grab more Chaos Emeralds than you need! | The Big Book of Game Genie Codes | 7885 | ||
| Sonic the Hedgehog 2 | 58 | ACZT-CACN | Need 0 chaos emeralds to become Super Sonic | The Big Book of Game Genie Codes | 7886 |
| Sonic the Hedgehog 2 | 59 | AGZT-CACN | Need 1 Chaos Emerald to become Super Sonic | The Big Book of Game Genie Codes | 7887 |
| Sonic the Hedgehog 2 | 60 | ALZT-CACN | Need 2 chaos emeralds to become Super Sonic | The Big Book of Game Genie Codes | 7888 |
| Sonic the Hedgehog 2 | 61 | ARZT-CACN | Need 3 chaos emeralds to become Super Sonic | The Big Book of Game Genie Codes | 7889 |
| Sonic the Hedgehog 2 | 62 | AWZT-CACN | Need 4 chaos emeralds to become Super Sonic | The Big Book of Game Genie Codes | 7890 |
| Sonic the Hedgehog 2 | 63 | A0ZT-CACN | Need 5 chaos emeralds to become Super Sonic | The Big Book of Game Genie Codes | 7891 |
| Sonic the Hedgehog 2 | 64 | A4ZT-CACN | Need 6 chaos emeralds to become Super Sonic | The Big Book of Game Genie Codes | 7892 |
| Sonic the Hedgehog 2 | 65 | AGZT-CACY + K4ZT-CA92 | Need 1 ring to become Super Sonic, don't lose rings with time | The Big Book of Game Genie Codes | 7893 |
| Sonic the Hedgehog 2 | 66 | A0ZT-CACY | Need 5 rings to become Super Sonic | The Big Book of Game Genie Codes | 7894 |
| Sonic the Hedgehog 2 | 67 | BLZT-CACY | Need 10 rings to become Super Sonic | The Big Book of Game Genie Codes | 7895 |
| Sonic the Hedgehog 2 | 68 | DGZT-CACY | Need 25 rings to become Super Sonic | The Big Book of Game Genie Codes | 7896 |
| Sonic the Hedgehog 2 | 69 | FCZT-CACY | Need 40 rings to become Super Sonic | The Big Book of Game Genie Codes | 7897 |
| Sonic the Hedgehog 2 | 70 | K4ZT-CA92 | Super Sonic doesn't lose rings with time | The Big Book of Game Genie Codes | 7898 |
| Sonic the Hedgehog 2 | 71 | RE8A-A60G | Level select menu-- at title screen, hold down A while pressing start | The Big Book of Game Genie Codes | 7899 |
| Sonic the Hedgehog 2 | 72 | 2VAT-BCRA | Start most levels with some rings--1-player game only (No. of rings varies with stage, & you can still lose rings) | The Big Book of Game Genie Codes | 7900 |
| Space Invaders '91 | 1 | AE3A-AAEW | Start with 1 shield on 1st credit | The Big Book of Game Genie Codes | 8145 |
| Space Invaders '91 | 2 | AN3A-AAEW | Start with 3 shields on 1st credit | The Big Book of Game Genie Codes | 8146 |
| Space Invaders '91 | 3 | A63A-AAEW | Start with 7 shields on 1st credit | The Big Book of Game Genie Codes | 8147 |
| Space Invaders '91 | 4 | BE3A-AAEW | Start with 9 shields on 1st credit | The Big Book of Game Genie Codes | 8148 |
| Space Invaders '91 | 5 | AE6T-AAF8 | Start with 1 shield instead of 5 after continue | The Big Book of Game Genie Codes | 8149 |
| Space Invaders '91 | 6 | AN6T-AAF8 | Start with 3 shields after continue | The Big Book of Game Genie Codes | 8150 |
| Space Invaders '91 | 7 | A66T-AAF8 | Start with 7 shields after continue | The Big Book of Game Genie Codes | 8151 |
| Space Invaders '91 | 8 | BE6T-AAF8 | Start with 9 shields after continue | The Big Book of Game Genie Codes | 8152 |
| Space Invaders '91 | 9 | AJ9T-AA60+BBAT-AA86 | Almost infinite shields | The Big Book of Game Genie Codes | 8153 |
| Space Invaders '91 | 10 | 9T3A-BGMY + 963A-AAD2 + AE3A-AAD0 | Start at Round 2: Milky Way | The Big Book of Game Genie Codes | 8154 |
| Space Invaders '91 | 11 | 9T3A-BGMY + 963A-AAD2 + AJ3A-AAD0 | Start at Round 3: Merutas | The Big Book of Game Genie Codes | 8155 |
| Space Invaders '91 | 12 | 9T3A-BGMY + 963A-AAD2 + AN3A-AAD0 | Start at Round 4: Planet Dufa | The Big Book of Game Genie Codes | 8156 |
| Space Invaders '91 | 13 | 9T3A-BGMY + 963A-AAD2 + AT3A-AAD0 | Start at Round 5: Moon | The Big Book of Game Genie Codes | 8157 |
| Space Invaders '91 | 14 | 9T3A-BGMY + 963A-AAD2 + AY3A-AAD0 | Start at Round 6: Planet Venus | The Big Book of Game Genie Codes | 8158 |
| Space Invaders '91 | 15 | 9T3A-BGMY + 963A-AAD2 + A23A-AAD0 | Start at Round 7: Planet Solaia | The Big Book of Game Genie Codes | 8159 |
| Space Invaders '91 | 16 | 9T3A-BGMY + 963A-AAD2 + A63A-AAD0 | Start at Round 8: Planet Lisubi | The Big Book of Game Genie Codes | 8160 |
| Space Invaders '91 | 17 | 9T3A-BGMY + 963A-AAD2 + BA3A-AAD0 | Start at Round 9: Planet Guraivas | The Big Book of Game Genie Codes | 8161 |
| Space Invaders '91 | 18 | 9T3A-BGMY + 963A-AAD2 + BE3A-AAD0 | Start at Round 10: Planet Mars | The Big Book of Game Genie Codes | 8162 |
| Space Invaders '91 | 19 | 9T3A-BGMY + 963A-AAD2 + BJ3A-AAD0 | Start at Round 11: Planet Mercury | The Big Book of Game Genie Codes | 8163 |
| Space Invaders '91 | 20 | 9T3A-BGMY + 963A-AAD2 + BN3A-AAD0 | Start at Round 12: Planet Aluga | The Big Book of Game Genie Codes | 8164 |
| Space Invaders '91 | 21 | 9T3A-BGMY + 963A-AAD2 + BT3A-AAD0 | Start at Round 13: Planet Laia | The Big Book of Game Genie Codes | 8165 |
| Space Invaders '91 | 22 | 9T3A-BGMY + 963A-AAD2 + BY3A-AAD0 | Start at Round 14: Planet Bailam | The Big Book of Game Genie Codes | 8166 |
| Space Invaders '91 | 23 | 9T3A-BGMY + 963A-AAD2 + B23A-AAD0 | Start at Round 15: Planet Daruta | The Big Book of Game Genie Codes | 8167 |
| Space Invaders '91 | 24 | 9T3A-BGMY + 963A-AAD2 + B63A-AAD0 | Start at Round 16: Planet Lamusa | The Big Book of Game Genie Codes | 8168 |
| Space Invaders '91 | 25 | 9T3A-BGMY + 963A-AAD2 + CA3A-AAD0 | Start at Round 17: Planet Ikuru | The Big Book of Game Genie Codes | 8169 |
| Space Invaders '91 | 26 | 9T3A-BGMY + 963A-AAD2 + CE3A-AAD0 | Start at Final Round: Doriasta | The Big Book of Game Genie Codes | 8170 |
| Space Invaders '91 | 27 | GBRA-AABR | Super crusher lasts 30 seconds | The Big Book of Game Genie Codes | 8171 |
| Space Invaders '91 | 28 | BFRA-AABC | Use hyper laser 9 times | The Big Book of Game Genie Codes | 8172 |
| Space Invaders '91 | 29 | ABRA-ATBG | Buster laser has 800 energy | The Big Book of Game Genie Codes | 8173 |
| Space Invaders '91 | 30 | JBRA-AABE | Use homing bombs 40 times | The Big Book of Game Genie Codes | 8174 |
| Spider-Man - the Animated Series | 1 | AA6T-RAD2 | Start with no blue web | The Big Book of Game Genie Codes | 8227 |
| Spider-Man - the Animated Series | 2 | NA6T-RAD2 | Start with more blue web | The Big Book of Game Genie Codes | 8228 |
| Spider-Man - the Animated Series | 3 | AA6T-RAD6 | Start with no red web | The Big Book of Game Genie Codes | 8229 |
| Spider-Man - the Animated Series | 4 | NA6T-RAD6 | Start with more red web | The Big Book of Game Genie Codes | 8230 |
| Spider-Man - the Animated Series | 5 | AA6T-RAEC | Start with no red grenades (same as code 6) | The Big Book of Game Genie Codes | 8231 |
| Spider-Man - the Animated Series | 6 | AA6T-RAEC | Start with more red grenades (same as code 5) | The Big Book of Game Genie Codes | 8232 |
| Spider-Man - the Animated Series | 7 | AA6T-RAEJ | Start with no blue grenades | The Big Book of Game Genie Codes | 8233 |
| Spider-Man - the Animated Series | 8 | NA6T-RAEJ | Start with more blue grenades | The Big Book of Game Genie Codes | 8234 |
| Spider-Man - the Animated Series | 9 | AA7A-RADA | Start with 1 life | The Big Book of Game Genie Codes | 8235 |
| Spider-Man - the Animated Series | 10 | BE7A-RADA | Start with 10 lives | The Big Book of Game Genie Codes | 8236 |
| Spider-Man - the Animated Series | 11 | NA7A-RADA | Start with Mega lives | The Big Book of Game Genie Codes | 8237 |
| Spider-Man - the Animated Series | 12 | ADWT-NAAY | Webs worth 0 | The Big Book of Game Genie Codes | 8238 |
| Spider-Man - the Animated Series | 13 | AHWT-NAAY | Webs worth 1 | The Big Book of Game Genie Codes | 8239 |
| Spider-Man - the Animated Series | 14 | D9WT-NAAY | Webs worth 15 | The Big Book of Game Genie Codes | 8240 |
| Spider-Man - the Animated Series | 15 | DHWT-NAAY | Webs worth 25 | The Big Book of Game Genie Codes | 8241 |
| Spider-Man and the X-Men - Arcade's Revenge | 1 | BAXA-AA52 | Always get option of playing Spider-Man Security Level | The Big Book of Game Genie Codes | 8175 |
| Spider-Man and the X-Men - Arcade's Revenge | If you have more than 9 lives and get an extra life token your lives could be reduced to 9! | The Big Book of Game Genie Codes | 8176 | ||
| Spider-Man and the X-Men - Arcade's Revenge | 2 | AFJA-AAC8 | Start with 2 lives | The Big Book of Game Genie Codes | 8177 |
| Spider-Man and the X-Men - Arcade's Revenge | 3 | AZJA-AAC8 | Start with 6 lives | The Big Book of Game Genie Codes | 8178 |
| Spider-Man and the X-Men - Arcade's Revenge | 4 | BKJA-AAC8 | Start with 11 lives | The Big Book of Game Genie Codes | 8179 |
| Spider-Man and the X-Men - Arcade's Revenge | 5 | GKJA-AAC8 | Start with 51 lives | The Big Book of Game Genie Codes | 8180 |
| Spider-Man and the X-Men - Arcade's Revenge | 6 | NVJA-AAC8 | Start with 100 lives | The Big Book of Game Genie Codes | 8181 |
| Spider-Man and the X-Men - Arcade's Revenge | Codes 7 to 35 are for Spider-Man. | The Big Book of Game Genie Codes | 8182 | ||
| Spider-Man and the X-Men - Arcade's Revenge | 7 | ACBT-GAAG | Spider-Man is invincible after being hit once | The Big Book of Game Genie Codes | 8183 |
| Spider-Man and the X-Men - Arcade's Revenge | 8 | A4AT-GA5G | Infinite lives | The Big Book of Game Genie Codes | 8184 |
| Spider-Man and the X-Men - Arcade's Revenge | 9 | 9G8T-H94J | Jump a little higher | The Big Book of Game Genie Codes | 8185 |
| Spider-Man and the X-Men - Arcade's Revenge | 10 | 8W8T-H94J | Spider-Man jumps much higher -- you might get stuck! | The Big Book of Game Genie Codes | 8186 |
| Spider-Man and the X-Men - Arcade's Revenge | 11 | TCAT-GCBW | Start with 3x normal energy | The Big Book of Game Genie Codes | 8187 |
| Spider-Man and the X-Men - Arcade's Revenge | 12 | ECAT-GCBW | Start with 2x normal energy | The Big Book of Game Genie Codes | 8188 |
| Spider-Man and the X-Men - Arcade's Revenge | 13 | GCAT-GABW | Start with 1/2x normal energy | The Big Book of Game Genie Codes | 8189 |
| Spider-Man and the X-Men - Arcade's Revenge | 14 | ECAT-GABW | Start with 1/3x normal energy | The Big Book of Game Genie Codes | 8190 |
| Spider-Man and the X-Men - Arcade's Revenge | 15 | A0AT-GABW | Start with almost 0 energy | The Big Book of Game Genie Codes | 8191 |
| Spider-Man and the X-Men - Arcade's Revenge | 16 | TH7T-GCBR + TD7T-GCB2 | Maximum energy is 3x normal | The Big Book of Game Genie Codes | 8192 |
| Spider-Man and the X-Men - Arcade's Revenge | 17 | AH7T-GCBR + AD7T-GCB2 | Maximum energy is 2x normal | The Big Book of Game Genie Codes | 8193 |
| Spider-Man and the X-Men - Arcade's Revenge | 18 | JH7T-GABR + JD7T-GAB2 | Maximum energy is 1/2x normal | The Big Book of Game Genie Codes | 8194 |
| Spider-Man and the X-Men - Arcade's Revenge | 19 | FX7T-GABR + FX7T-GAB2 | Maximum energy is 1/3x normal | The Big Book of Game Genie Codes | 8195 |
| Spider-Man and the X-Men - Arcade's Revenge | 20 | AM7T-GABR + AH7T-GAB2 | Maximum energy is almost 0 | The Big Book of Game Genie Codes | 8196 |
| Spider-Man and the X-Men - Arcade's Revenge | 21 | AD7T-GABG | Heart worth nothing to energy | The Big Book of Game Genie Codes | 8197 |
| Spider-Man and the X-Men - Arcade's Revenge | 22 | BM7T-GABG | Heart worth 1/2x normal to energy | The Big Book of Game Genie Codes | 8198 |
| Spider-Man and the X-Men - Arcade's Revenge | 23 | FD7T-GABG | Heart worth 2x normal to energy | The Big Book of Game Genie Codes | 8199 |
| Spider-Man and the X-Men - Arcade's Revenge | 24 | HX7T-GABG | Heart worth 3x normal to energy | The Big Book of Game Genie Codes | 8200 |
| Spider-Man and the X-Men - Arcade's Revenge | 25 | TH7T-GCBG | Heart restores full energy | The Big Book of Game Genie Codes | 8201 |
| Spider-Man and the X-Men - Arcade's Revenge | 26 | AD6T-GAGN | Protection from most hits | The Big Book of Game Genie Codes | 8202 |
| Spider-Man and the X-Men - Arcade's Revenge | 27 | A56T-GAGN | Most hits hurt 1/2x normal | The Big Book of Game Genie Codes | 8203 |
| Spider-Man and the X-Men - Arcade's Revenge | 28 | DD6T-GAGN | Most hits hurt 2x normal | The Big Book of Game Genie Codes | 8204 |
| Spider-Man and the X-Men - Arcade's Revenge | 29 | EX6T-GAGN | Most hits hurt 3x normal | The Big Book of Game Genie Codes | 8205 |
| Spider-Man and the X-Men - Arcade's Revenge | 30 | TH6T-GCGN | Most hits are lethal | The Big Book of Game Genie Codes | 8206 |
| Spider-Man and the X-Men - Arcade's Revenge | 31 | ACYT-GAGA | Spikes don't hurt | The Big Book of Game Genie Codes | 8207 |
| Spider-Man and the X-Men - Arcade's Revenge | 32 | ARYT-GAGA | Spikes hurt 1/2x normal | The Big Book of Game Genie Codes | 8208 |
| Spider-Man and the X-Men - Arcade's Revenge | 33 | BWYT-GAGA | Spikes hurt 2x normal | The Big Book of Game Genie Codes | 8209 |
| Spider-Man and the X-Men - Arcade's Revenge | 34 | CLYT-GAGA | Spikes hurt 3x normal | The Big Book of Game Genie Codes | 8210 |
| Spider-Man and the X-Men - Arcade's Revenge | 35 | TGYT-GCGA | Spikes are lethal | The Big Book of Game Genie Codes | 8211 |
| Spider-Man and the X-Men - Arcade's Revenge | Codes 36 to 49 are for the X-Men. | The Big Book of Game Genie Codes | 8212 | ||
| Spider-Man and the X-Men - Arcade's Revenge | 36 | ABZT-AAAJ | Cyclops, Wolverine and Storm have infinite lives | The Big Book of Game Genie Codes | 8213 |
| Spider-Man and the X-Men - Arcade's Revenge | 37 | ADYT-AABN | Gambit has infinite lives | The Big Book of Game Genie Codes | 8214 |
| Spider-Man and the X-Men - Arcade's Revenge | 38 | AB2A-BZ62 | Wolverine and Cyclops jump a little higher | The Big Book of Game Genie Codes | 8215 |
| Spider-Man and the X-Men - Arcade's Revenge | 39 | TB2A-BV62 | Wolverine and Cyclops jump much higher -- you might get stuck! | The Big Book of Game Genie Codes | 8216 |
| Spider-Man and the X-Men - Arcade's Revenge | 40 | AD2A-BX3A | Gambit jumps a little higher | The Big Book of Game Genie Codes | 8217 |
| Spider-Man and the X-Men - Arcade's Revenge | 41 | AD2A-BP3A | Gambit jumps much higher -- you might get stuck! | The Big Book of Game Genie Codes | 8218 |
| Spider-Man and the X-Men - Arcade's Revenge | 42 | BXFT-AAF8 | Storm loses air faster under water | The Big Book of Game Genie Codes | 8219 |
| Spider-Man and the X-Men - Arcade's Revenge | 43 | AXFT-AAF8 | Storm loses air more slowly under water | The Big Book of Game Genie Codes | 8220 |
| Spider-Man and the X-Men - Arcade's Revenge | 44 | ADFT-AAF8 | Storm doesn't lose air swimming under water | The Big Book of Game Genie Codes | 8221 |
| Spider-Man and the X-Men - Arcade's Revenge | 45 | RHFT-A6YL | Storm's air is replenished immediately at surface | The Big Book of Game Genie Codes | 8222 |
| Spider-Man and the X-Men - Arcade's Revenge | 46 | AK5T-AA6T | Cyclops and Wolverine are almost invincible | The Big Book of Game Genie Codes | 8223 |
| Spider-Man and the X-Men - Arcade's Revenge | 47 | ATYA-CA26 | Gambit is almost invincible | The Big Book of Game Genie Codes | 8224 |
| Spider-Man and the X-Men - Arcade's Revenge | 48 | RF3A-A608 | Hearts and rubies restore full energy for Cyclops and Wolverine | The Big Book of Game Genie Codes | 8225 |
| Spider-Man and the X-Men - Arcade's Revenge | 49 | 986T-B880 + ADAT-AACL | Always have power blast | The Big Book of Game Genie Codes | 8226 |
| Spider-Man Vs the Kingpin | 1 | ALBT-CA9R | Infinite life | The Big Book of Game Genie Codes | 8242 |
| Spider-Man Vs the Kingpin | 2 | AKZA-CA68 | Shooting a web requires no web energy | The Big Book of Game Genie Codes | 8243 |
| Spider-Man Vs the Kingpin | 3 | PZZA-DWY8 | Shooting a web uses up web energy faster | The Big Book of Game Genie Codes | 8244 |
| Spider-Man Vs the Kingpin | 4 | AJPA-RA6C | Infinite time | The Big Book of Game Genie Codes | 8245 |
| Spider-Man Vs the Kingpin | 5 | AK0A-CA6W | Using web shield requires no web energy | The Big Book of Game Genie Codes | 8246 |
| Spider-Man Vs the Kingpin | 6 | ALBT-CA82 | Web shield lasts longer | The Big Book of Game Genie Codes | 8247 |
| Spider-Man Vs the Kingpin | 7 | AKGT-CA90 | Infinite number of pictures | The Big Book of Game Genie Codes | 8248 |
| Spider-Man Vs the Kingpin | 8 | PZ1A-DAX0 | Swinging on a web increases web energy instead of decreasing it | The Big Book of Game Genie Codes | 8249 |
| Spider-Man Vs the Kingpin | 9 | MLMT-CAGC | Some web cartridges are worth about 3x as much web energy | The Big Book of Game Genie Codes | 8250 |
| Spider-Man Vs the Kingpin | 10 | 3CMT-CAGC | Web cartridges restore web energy to full | The Big Book of Game Genie Codes | 8251 |
| Spider-Man Vs the Kingpin | 11 | BNZA-AAE4 | Start time at 11:59 instead of 23:59 | The Big Book of Game Genie Codes | 8252 |
| Spider-Man Vs the Kingpin | 12 | CEZA-AAE4 | Start time at 17:59 instead of 23:59 | The Big Book of Game Genie Codes | 8253 |
| Splatterhouse 2 | 1 | AX3A-AA2N | Infinite lives | The Big Book of Game Genie Codes | 8254 |
| Splatterhouse 2 | 2 | AE0A-AAG8 | Start with 2 lives | The Big Book of Game Genie Codes | 8255 |
| Splatterhouse 2 | 3 | AJ0A-AAG8 | Start with 3 lives | The Big Book of Game Genie Codes | 8256 |
| Splatterhouse 2 | 4 | AN0A-AAG8 | Start with 4 lives | The Big Book of Game Genie Codes | 8257 |
| Splatterhouse 2 | 5 | AY0A-AAG8 | Start with 6 lives | The Big Book of Game Genie Codes | 8258 |
| Splatterhouse 2 | 6 | A20A-AAG8 | Start with 7 lives | The Big Book of Game Genie Codes | 8259 |
| Splatterhouse 2 | 7 | A60A-AAG8 | Start with 8 lives | The Big Book of Game Genie Codes | 8260 |
| Splatterhouse 2 | 8 | BA0A-AAG8 | Start with 9 lives | The Big Book of Game Genie Codes | 8261 |
| Splatterhouse 2 | 9 | BE0A-AAG8 | Start with 10 lives | The Big Book of Game Genie Codes | 8262 |
| Splatterhouse 2 | 10 | AEBT-AAB6 | Start with 1 hit point | The Big Book of Game Genie Codes | 8263 |
| Splatterhouse 2 | 11 | AJBT-AAB6 | Start with 2 hit points | The Big Book of Game Genie Codes | 8264 |
| Splatterhouse 2 | 12 | ANBT-AAB6 | Start with 3 hit points | The Big Book of Game Genie Codes | 8265 |
| Splatterhouse 2 | 13 | AYBT-AAB6 | Start with 5 hit points | The Big Book of Game Genie Codes | 8266 |
| Splatterhouse 2 | 14 | BJBT-AAB6 | Start with 10 hit points | The Big Book of Game Genie Codes | 8267 |
| Splatterhouse 2 | 15 | B6BT-AAB6 | Start with 15 hit points | The Big Book of Game Genie Codes | 8268 |
| Splatterhouse 2 | 16 | CTBT-AAB6 | Start with 20 hit points | The Big Book of Game Genie Codes | 8269 |
| Splatterhouse 2 | 17 | DEBT-AAB6 | Start with 25 hit points | The Big Book of Game Genie Codes | 8270 |
| Splatterhouse 2 | 18 | D2BT-AAB6 | Start with 30 hit points | The Big Book of Game Genie Codes | 8271 |
| Splatterhouse 2 | 19 | GJBT-AAB6 | Start with 50 hit points | The Big Book of Game Genie Codes | 8272 |
| Splatterhouse 2 | 20 | NTBT-AAB6 | Start with 100 hit points | The Big Book of Game Genie Codes | 8273 |
| Splatterhouse 2 | 21 | 3ABT-AAB6 | Start with 200 hit points | The Big Book of Game Genie Codes | 8274 |
| Splatterhouse 2 | 22 | 9JBT-AAB6 | Start with 250 hit points | The Big Book of Game Genie Codes | 8275 |
| Splatterhouse 3 | 1 | DDBA-AA6A | Infinite lives | The Big Book of Game Genie Codes | 8276 |
| Splatterhouse 3 | 2 | AAZA-AAFR | Start with 0 lives | The Big Book of Game Genie Codes | 8277 |
| Splatterhouse 3 | 3 | AEZA-AAFR | Start with 1 lives | The Big Book of Game Genie Codes | 8278 |
| Splatterhouse 3 | 4 | ATZA-AAFR | Start with 4 lives | The Big Book of Game Genie Codes | 8279 |
| Splatterhouse 3 | 5 | BEZA-AAFR | Start with 9 lives | The Big Book of Game Genie Codes | 8280 |
| Splatterhouse 3 | 6 | AT8T-EA4Y + AT8T-EA5A | Almost invincible | The Big Book of Game Genie Codes | 8281 |
| Splatterhouse 3 | 7 | CACT-AAA2 | Start with almost no health | The Big Book of Game Genie Codes | 8282 |
| Splatterhouse 3 | 8 | JACT-AAA2 | Start with 25% health | The Big Book of Game Genie Codes | 8283 |
| Splatterhouse 3 | 9 | TACT-AAA2 | Start with 50% health | The Big Book of Game Genie Codes | 8284 |
| Splatterhouse 3 | 10 | 2ACT-AAA2 | Start with 75% health | The Big Book of Game Genie Codes | 8285 |
| Splatterhouse 3 | 11 | ADCA-AAG8 | Beating heart is worth nothing | The Big Book of Game Genie Codes | 8286 |
| Splatterhouse 3 | 12 | GDCA-AAG8 | Beating heart is 1/2x normal | The Big Book of Game Genie Codes | 8287 |
| Splatterhouse 3 | 13 | 2DCA-AAG8 | Beating heart is 2x normal | The Big Book of Game Genie Codes | 8288 |
| Splatterhouse 3 | 14 | ADCA-ACG8 | Beating heart is full health | The Big Book of Game Genie Codes | 8289 |
| Splatterhouse 3 | 15 | AXCA-AA3R | Orbs worth nothing | The Big Book of Game Genie Codes | 8290 |
| Splatterhouse 3 | 16 | HHCA-BJVR | Orbs worth 2x normal | The Big Book of Game Genie Codes | 8291 |
| Splatterhouse 3 | 17 | HHCA-BNVR | Orbs worth 3x normal | The Big Book of Game Genie Codes | 8292 |
| Splatterhouse 3 | 18 | HHCA-BTVR | Orbs worth 4x normal | The Big Book of Game Genie Codes | 8293 |
| Splatterhouse 3 | 19 | AE2A-AACY + CT2A-AAC6 | Start with 25% power | The Big Book of Game Genie Codes | 8294 |
| Splatterhouse 3 | 20 | AJ2A-AACY + FA2A-AAC6 | Start with 50% power | The Big Book of Game Genie Codes | 8295 |
| Splatterhouse 3 | 21 | AN2A-AACY + HT2A-AAC6 | Start with 75% power | The Big Book of Game Genie Codes | 8296 |
| Splatterhouse 3 | 22 | AT2A-AACY + LA2A-AAC6 | Start with 100% power | The Big Book of Game Genie Codes | 8297 |
| Splatterhouse 3 | 23 | AW5T-AA5G | Power does not decrease when you are mutated | The Big Book of Game Genie Codes | 8298 |
| Splatterhouse 3 | 24 | B45A-AA8C + B5ET-AA2L | Power is not lost when you are mutated and you clear the room of enemies | The Big Book of Game Genie Codes | 8299 |
| Splatterhouse 3 | 25 | C4XT-EA7W | Clock does not run | The Big Book of Game Genie Codes | 8300 |
| Splatterhouse 3 | Star Control. | The Big Book of Game Genie Codes | 8301 | ||
| Splatterhouse 3 | 1 | BTPT-AN8A | Make start button a true pause button. (Normally pressing start twice exits the game!) | The Big Book of Game Genie Codes | 8302 |
| Splatterhouse 3 | 2 | JB2A-BYWE | More base income per turn | The Big Book of Game Genie Codes | 8303 |
| Splatterhouse 3 | 3 | P30T-BYIN | Mines make more money | The Big Book of Game Genie Codes | 8304 |
| Splatterhouse 3 | 4 | JB4A-CACT | Androsynth: Superior bubbles | The Big Book of Game Genie Codes | 8305 |
| Splatterhouse 3 | 5 | AWPB-RECE | Androsynth: Faster energy regeneration | The Big Book of Game Genie Codes | 8306 |
| Splatterhouse 3 | 6 | ARPB-RGD0 | Ariloulaleelay: Faster energy regeneration | The Big Book of Game Genie Codes | 8307 |
| Splatterhouse 3 | 7 | CCPB-SADN | Ariloulaleelay: Increase crew to 16 | The Big Book of Game Genie Codes | 8308 |
| Splatterhouse 3 | 8 | BB9A-CAEA | Chenjesu: More doggies allowed | The Big Book of Game Genie Codes | 8309 |
| Splatterhouse 3 | 9 | ALPB-R8FG | Chenjesu: Faster energy regeneration | The Big Book of Game Genie Codes | 8310 |
| Splatterhouse 3 | 10 | AWPB-REG4 | Human: Faster energy regeneration | The Big Book of Game Genie Codes | 8311 |
| Splatterhouse 3 | 11 | AGFA-CAAJ | Human: Missiles track better | The Big Book of Game Genie Codes | 8312 |
| Splatterhouse 3 | 12 | CCJT-JAGJ | Ilwrath: Indestructible flames | The Big Book of Game Genie Codes | 8313 |
| Splatterhouse 3 | 13 | BLJT-CAG0 | Ilwrath: Flame cone is twice as long | The Big Book of Game Genie Codes | 8314 |
| Splatterhouse 3 | 14 | FLPV-RYK0 | Mmrnmhrm: Maximum energy supply | The Big Book of Game Genie Codes | 8315 |
| Splatterhouse 3 | 15 | ALLA-CABC | Mmrnmhrm: More maneuverable Y-wing form | The Big Book of Game Genie Codes | 8316 |
| Splatterhouse 3 | 16 | BLPV-RCDR | Mycon: Plasma torpedoes cost 1/2 normal | The Big Book of Game Genie Codes | 8317 |
| Splatterhouse 3 | 17 | 7WSA-D938 | Mycon: Crew regrowth cost 1/2 normal | The Big Book of Game Genie Codes | 8318 |
| Splatterhouse 3 | 18 | ARPV-RAFC | Shofixti: Continuous fire | The Big Book of Game Genie Codes | 8319 |
| Splatterhouse 3 | 19 | BWPV-R2E2 | Shofixti: Increase crew to 12 | The Big Book of Game Genie Codes | 8320 |
| Splatterhouse 3 | 20 | AR0T-CAB8 | Spathi: Forward shots do 3 points damage | The Big Book of Game Genie Codes | 8321 |
| Splatterhouse 3 | 21 | ML0T-CAFL | Spathi: BUTT missiles last 3x longer | The Big Book of Game Genie Codes | 8322 |
| Splatterhouse 3 | 22 | ECPV-RAS8 | Syreen: Double energy | The Big Book of Game Genie Codes | 8323 |
| Splatterhouse 3 | 23 | AWR-BRCAL | Syreen: Fire and scram faster | The Big Book of Game Genie Codes | 8324 |
| Splatterhouse 3 | 24 | GLRB-RCB2 | Umgah: Energy regeneration is 1/3 time | The Big Book of Game Genie Codes | 8325 |
| Splatterhouse 3 | 25 | AGRB-RAB4 | Umgah: Superior maneuverability | The Big Book of Game Genie Codes | 8326 |
| Splatterhouse 3 | 26 | AXET-CAGC | Urquan: Fighters shoot more often | The Big Book of Game Genie Codes | 8327 |
| Splatterhouse 3 | 27 | GDDT-CADL | Urquan: Fighters move faster | The Big Book of Game Genie Codes | 8328 |
| Splatterhouse 3 | 28 | JCRB-RAE0 | VUX: Faster turning | The Big Book of Game Genie Codes | 8329 |
| Splatterhouse 3 | 29 | ACRB-RCE8 | VUX: Move faster | The Big Book of Game Genie Codes | 8330 |
| Splatterhouse 3 | 30 | HCRB-RAGJ | Yehat: Move 1.5x faster | The Big Book of Game Genie Codes | 8331 |
| Splatterhouse 3 | 31 | FCRB-RTRE | Yehat: Doubles crew | The Big Book of Game Genie Codes | 8332 |
| Splatterhouse 3 | 32 | CKYA-CA3R | No asteroids, faster play | The Big Book of Game Genie Codes | 8333 |
| Splatterhouse 3 | 33 | CVYA-CAB8 | Lots of asteroids, slower play | The Big Book of Game Genie Codes | 8334 |
| Splatterhouse 3 | 34 | H8NT-AAE6 | Superfast asteroids | The Big Book of Game Genie Codes | 8335 |
| Splatterhouse 3 | 35 | DKYA-CA52 | No planets | The Big Book of Game Genie Codes | 8336 |
| Splatterhouse 3 | 36 | AZYA-CAER | Five planets | The Big Book of Game Genie Codes | 8337 |
| Splatterhouse 3 | 37 | ACMA-AAHN | Planets have no gravity | The Big Book of Game Genie Codes | 8338 |
| Splatterhouse 3 | 38 | RGVT-A6VW | Collision with planet is deadly | The Big Book of Game Genie Codes | 8339 |
| Splatterhouse 3 | 39 | ACVT-AA3N | Collision with planet is harmless | The Big Book of Game Genie Codes | 8340 |
| Splatterhouse 3 | 40 | C3TA-CA24 | Find precursor relics at most stars | The Big Book of Game Genie Codes | 8341 |
| Starflight | NOTE: There are TWO versions of this game! | The Big Book of Game Genie Codes | 8342 | ||
| Starflight | If the "A" Codes don't work on your copy, then try the "B" Codes! | The Big Book of Game Genie Codes | 8343 | ||
| Starflight | "A" Code | The Big Book of Game Genie Codes | 8344 | ||
| Starflight | 1 | ATBT-AA2A | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 8345 |
| Starflight | 2 | ACFT-CAA2 | Class 1 shield costs 0 instead of 4,000 | The Big Book of Game Genie Codes | 8346 |
| Starflight | 3 | ACFT-CAA6 | Class 2 shield costs 0 instead of 12,000 | The Big Book of Game Genie Codes | 8347 |
| Starflight | 4 | ACFT-CABA | Class 3 shield costs 0 instead of 32,000 | The Big Book of Game Genie Codes | 8348 |
| Starflight | 5 | ACFT-CABC + ACFT-CABE | Class 4 shield costs 0 instead of 70,000 | The Big Book of Game Genie Codes | 8349 |
| Starflight | 6 | ACFT-CABG + ACFT-CABJ | Class 5 shield costs 0 instead of 125.000 | The Big Book of Game Genie Codes | 8350 |
| Starflight | 7 | ABPA-CABG | Cargo pod costs 0 instead of 500 | The Big Book of Game Genie Codes | 8351 |
| Starflight | 8 | ACFT-CABN | Class 1 armor costs 0 instead of 1,500 | The Big Book of Game Genie Codes | 8352 |
| Starflight | 9 | ACFT-CABT | Class 2 armor costs 0 instead of 3,100 | The Big Book of Game Genie Codes | 8353 |
| Starflight | 10 | ACFT-CABY | Class 3 armor costs 0 instead of 6,200 | The Big Book of Game Genie Codes | 8354 |
| Starflight | 11 | ACFT-CAB2 | Class 4 armor costs 0 instead of 12,500 | The Big Book of Game Genie Codes | 8355 |
| Starflight | 12 | ACFT-CAB6 | Class 5 armor costs 0 instead of 25,000 | The Big Book of Game Genie Codes | 8356 |
| Starflight | 13 | ACFT-CACA | Pulse cannon costs 0 instead of 1,000 | The Big Book of Game Genie Codes | 8357 |
| Starflight | 14 | ACFT-CACE | Tri-cannon costs 0 instead of 2,500 | The Big Book of Game Genie Codes | 8358 |
| Starflight | 15 | ACFT-CACJ | Buzz bombs cost 0 instead of 50,000 | The Big Book of Game Genie Codes | 8359 |
| Starflight | 16 | ACFT-CACL + ACFT-CACN | Fusion blaster costs 0 instead of 100,000 | The Big Book of Game Genie Codes | 8360 |
| Starflight | 17 | ACFT-CACR + ACFT-CACT | Photon torpedo costs 0 instead of 250,000 | The Big Book of Game Genie Codes | 8361 |
| Starflight | 18 | ACFT-CACY | Lance costs 0 instead of 8,000 | The Big Book of Game Genie Codes | 8362 |
| Starflight | 19 | ACFT-CAC0 + ACFT-CAC2 | Twin beam costs 0 instead of 100,000 | The Big Book of Game Genie Codes | 8363 |
| Starflight | 20 | ACFT-CAC4 + ACFT-CAC6 | Phaser costs 0 instead of 450,000 | The Big Book of Game Genie Codes | 8364 |
| Starflight | "B" Code | The Big Book of Game Genie Codes | 8365 | ||
| Starflight | 1 | ATBT-AA2A | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 8366 |
| Starflight | 2 | ACGA-CAAT | Class 1 shield costs 0 instead of 4,000 | The Big Book of Game Genie Codes | 8367 |
| Starflight | 3 | ACGA-CAAY | Class 2 shield costs 0 instead of 12,000 | The Big Book of Game Genie Codes | 8368 |
| Starflight | 4 | ACGA-CAA2 | Class 3 shield costs 0 instead of 32,000 | The Big Book of Game Genie Codes | 8369 |
| Starflight | 5 | ACGA-CAA4 + ACGA-CAA6 | Class 4 shield costs 0 instead of 70,000 | The Big Book of Game Genie Codes | 8370 |
| Starflight | 6 | ACGA-CAA8 + ACGA-CABA | Class 5 shield costs 0 instead of 125.000 | The Big Book of Game Genie Codes | 8371 |
| Starflight | 7 | ABPA-CAFN | Cargo pod costs 0 instead of 500 | The Big Book of Game Genie Codes | 8372 |
| Starflight | 8 | ACGA-CABE | Class 1 armor costs 0 instead of 1,500 | The Big Book of Game Genie Codes | 8373 |
| Starflight | 9 | ACGA-CABJ | Class 2 armor costs 0 instead of 3,100 | The Big Book of Game Genie Codes | 8374 |
| Starflight | 10 | ACGA-CABN | Class 3 armor costs 0 instead of 6,200 | The Big Book of Game Genie Codes | 8375 |
| Starflight | 11 | ACGA-CABT | Class 4 armor costs 0 instead of 12,500 | The Big Book of Game Genie Codes | 8376 |
| Starflight | 12 | ACGA-CABY | Class 5 armor costs 0 instead of 25,000 | The Big Book of Game Genie Codes | 8377 |
| Starflight | 13 | ACGA-CAB2 | Pulse cannon costs 0 instead of 1,000 | The Big Book of Game Genie Codes | 8378 |
| Starflight | 14 | ACGA-CAB6 | Tri-cannon costs 0 instead of 2,500 | The Big Book of Game Genie Codes | 8379 |
| Starflight | 15 | ACGA-CACA | Buzz bombs cost 0 instead of 50,000 | The Big Book of Game Genie Codes | 8380 |
| Starflight | 16 | ACGA-CACC + ACGA-CACE | Fusion blaster costs 0 instead of 100,000 | The Big Book of Game Genie Codes | 8381 |
| Starflight | 17 | ACGA-CACG + ACGA-CACJ | Photon torpedo costs 0 instead of 250,000 | The Big Book of Game Genie Codes | 8382 |
| Starflight | 18 | ACGA-CACN | Lance costs 0 instead of 8,000 | The Big Book of Game Genie Codes | 8383 |
| Starflight | 19 | ACGA-CACR + ACGA-CACT | Twin beam costs 0 instead of 100,000 | The Big Book of Game Genie Codes | 8384 |
| Starflight | 20 | ACGA-CACW + ACGA-CACY | Phaser costs 0 instead of 450,000 | The Big Book of Game Genie Codes | 8385 |
| Stargate | 1 | ABEA-EADY | Start with 0 grenades | The Big Book of Game Genie Codes | 8386 |
| Stargate | 2 | NPEA-EADY | Start with 99 grenades | The Big Book of Game Genie Codes | 8387 |
| Stargate | 3 | AAEA-EAFG | Infinite grenades | The Big Book of Game Genie Codes | 8388 |
| Stargate | 4 | AKEA-EADW | Start with 3 lives | The Big Book of Game Genie Codes | 8389 |
| Stargate | 5 | NPEA-EADW | Start with 99 lives | The Big Book of Game Genie Codes | 8390 |
| Stargate | 6 | AA5A-EAH6 | Infinite lives | The Big Book of Game Genie Codes | 8391 |
| Stargate | 7 | NPEA-EADT | Start with 99 continues | The Big Book of Game Genie Codes | 8392 |
| Stargate | 8 | AA5T-EAD2 | Infinite continues | The Big Book of Game Genie Codes | 8393 |
| Stargate | 9 | NPEA-EAD0 | Start with 99 alien grenades | The Big Book of Game Genie Codes | 8394 |
| Stargate | 10 | AAEA-EAE2 | Infinite alien grenades | The Big Book of Game Genie Codes | 8395 |
| Stargate | 11 | C27A-CA6W + BT7T-CA3E | Protects against most enemies | The Big Book of Game Genie Codes | 8396 |
| Stargate | 12 | AA5T-EAC4 | Don't lose energy when you fall off screen | The Big Book of Game Genie Codes | 8397 |
| Stargate | 13 | ACHT-CAHL | Protection against floor spikes | The Big Book of Game Genie Codes | 8398 |
| Stargate | 14 | A0NA-AAHC | Pick up five mission objectives for each 1 you get | The Big Book of Game Genie Codes | 8399 |
| Stargate | 15 | ACBT-CAHE | Extra life worth nothing | The Big Book of Game Genie Codes | 8400 |
| Stargate | 16 | ALBT-CAHE | Extra life worth 2 | The Big Book of Game Genie Codes | 8401 |
| Stargate | 17 | ACBT-CAGR | Energy icon does nothing | The Big Book of Game Genie Codes | 8402 |
| Stargate | 18 | JCBT-CGGR | Energy icon restores energy to full | The Big Book of Game Genie Codes | 8403 |
| Stargate | 19 | ADXT-CAGA | Machine gun does not heat up | The Big Book of Game Genie Codes | 8404 |
| Stargate | 20 | LDXT-CAGA | Machine gun heats up quicker | The Big Book of Game Genie Codes | 8405 |
| Stargate | 21 | RHXT-C61A | Machine gun cools off instantly | The Big Book of Game Genie Codes | 8406 |
| Stargate | 22 | AC0T-AAG0 | Invincible after you get hit | The Big Book of Game Genie Codes | 8407 |
| Stimpy's Invention starring Ren & Stimpy | CODES 1 THRU 4 WORK ONLY ON NORMAL DIFFICULTY | The Big Book of Game Genie Codes | 8408 | ||
| Stimpy's Invention starring Ren & Stimpy | 1 | AKLT-ACH6 | Start with 1 life | The Big Book of Game Genie Codes | 8409 |
| Stimpy's Invention starring Ren & Stimpy | 2 | AKLT-AEH6 | Start with 2 lives | The Big Book of Game Genie Codes | 8410 |
| Stimpy's Invention starring Ren & Stimpy | 3 | AKLT-ARH6 | Start with 7 lives | The Big Book of Game Genie Codes | 8411 |
| Stimpy's Invention starring Ren & Stimpy | 4 | AKLT-A8H6 | Start with 15 lives | The Big Book of Game Genie Codes | 8412 |
| Stimpy's Invention starring Ren & Stimpy | 5 | AT6T-GA4A | Infinite lives | The Big Book of Game Genie Codes | 8413 |
| Stimpy's Invention starring Ren & Stimpy | 6 | VBLA-BGCE | Extra life after 1st 5,000 pts. | The Big Book of Game Genie Codes | 8414 |
| Stimpy's Invention starring Ren & Stimpy | 7 | CBLA-ARLE | Extra life after 1st 10,000 pts. | The Big Book of Game Genie Codes | 8415 |
| Stimpy's Invention starring Ren & Stimpy | 8 | EBLA-A6WE | Extra life after 1st 20,000 pts. | The Big Book of Game Genie Codes | 8416 |
| Stimpy's Invention starring Ren & Stimpy | 9 | GBLA-BL4E | Extra life after 1st 30,000 pts. | The Big Book of Game Genie Codes | 8417 |
| Stimpy's Invention starring Ren & Stimpy | 10 | JBLA-B3CE | Extra life after 1st 40,000 pts. | The Big Book of Game Genie Codes | 8418 |
| Stimpy's Invention starring Ren & Stimpy | 11 | AFMA-AABE + AE6T-GACR | Start with health near nothing | The Big Book of Game Genie Codes | 8419 |
| Stimpy's Invention starring Ren & Stimpy | 12 | BBMA-AABE + BA6T-GACR | Start with health at 1/4 full | The Big Book of Game Genie Codes | 8420 |
| Stimpy's Invention starring Ren & Stimpy | 13 | CBMA-AABE + CA6T-GACR | Start with health at 1/2 full | The Big Book of Game Genie Codes | 8421 |
| Stimpy's Invention starring Ren & Stimpy | 14 | JBMA-AABE + JA6T-GACR | Start with health at 2x full | The Big Book of Game Genie Codes | 8422 |
| Stimpy's Invention starring Ren & Stimpy | 15 | NBMA-AABE + NA6T-GACR | Start with health at 3x full | The Big Book of Game Genie Codes | 8423 |
| Stimpy's Invention starring Ren & Stimpy | 16 | AT6A-GA3N | Virtually invincible | The Big Book of Game Genie Codes | 8424 |
| Stimpy's Invention starring Ren & Stimpy | 17 | RE5T-G618 | Powdered toast jar restores full health | The Big Book of Game Genie Codes | 8425 |
| Stimpy's Invention starring Ren & Stimpy | 18 | AD6A-GA7G | Infinite continues | The Big Book of Game Genie Codes | 8426 |
| Stormlord | 1 | A4DA-LA6L | Infinite lives | The Big Book of Game Genie Codes | 8427 |
| Stormlord | 2 | BFXA-LAAE | Start with 9 lives, normal level | The Big Book of Game Genie Codes | 8428 |
| Stormlord | 3 | BBXA-LAAE | Start with 8 lives, normal level | The Big Book of Game Genie Codes | 8429 |
| Stormlord | 4 | A7XA-LAAE | Start with 7 lives, normal level | The Big Book of Game Genie Codes | 8430 |
| Stormlord | 5 | A3XA-LAAE | Start with 6 lives, normal level | The Big Book of Game Genie Codes | 8431 |
| Stormlord | 6 | PZ8A-M504 | Bonus lives worth 2 | The Big Book of Game Genie Codes | 8432 |
| Stormlord | 7 | PZ8A-MN04 | Bonus lives worth 3 | The Big Book of Game Genie Codes | 8433 |
| Stormlord | 8 | PZ8A-MT04 | Bonus lives worth 4 | The Big Book of Game Genie Codes | 8434 |
| Stormlord | 9 | AK8A-LA30 | Infinite time to complete round | The Big Book of Game Genie Codes | 8435 |
| Stormlord | 10 | CB8A-LAB6 | 1/2x normal time to complete round | The Big Book of Game Genie Codes | 8436 |
| Stormlord | 11 | JB8A-LAB6 | 2x normal time to complete round | The Big Book of Game Genie Codes | 8437 |
| Stormlord | 12 | BB8A-LAB6 | Less than 1/2x normal time to complete round | The Big Book of Game Genie Codes | 8438 |
| Stormlord | 13 | ALAT-LAA4 | Increase Stormlord's speed after first ride with Thortos | The Big Book of Game Genie Codes | 8439 |
| Stormlord | 14 | 98EA-M932 | Invincibility - prevents rescues in the bonus round and cannot be switched off | The Big Book of Game Genie Codes | 8440 |
| Street Fighter II Special Championship Edition | 1 | BLAT-AA3R | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 8441 |
| Street Fighter II Special Championship Edition | 2 | TWPA-AAH0 | Start with 3/4 energy | The Big Book of Game Genie Codes | 8442 |
| Street Fighter II Special Championship Edition | 3 | MCPA-AAH0 | Start with 1/2 energy | The Big Book of Game Genie Codes | 8443 |
| Street Fighter II Special Championship Edition | 4 | FWPA-AAH0 | Start with 1/4 energy | The Big Book of Game Genie Codes | 8444 |
| Street Fighter II Special Championship Edition | 5 | FDTA-BBHT | Start with 90 seconds instead of 99 | The Big Book of Game Genie Codes | 8445 |
| Street Fighter II Special Championship Edition | 6 | FDTA-BA9T | Start with 70 seconds | The Big Book of Game Genie Codes | 8446 |
| Street Fighter II Special Championship Edition | 7 | FDTA-BA1T | Start with 50 seconds | The Big Book of Game Genie Codes | 8447 |
| Street Fighter II Special Championship Edition | 8 | FDTA-BAST | Start with 30 seconds | The Big Book of Game Genie Codes | 8448 |
| Street Fighter II Special Championship Edition | 9 | FDTA-BAHT | Start with 10 seconds | The Big Book of Game Genie Codes | 8449 |
| Street Fighter II Special Championship Edition | 10 | FDTA-BXHW | First bonus round is 99 seconds instead of 40 | The Big Book of Game Genie Codes | 8450 |
| Street Fighter II Special Championship Edition | 11 | FDTA-ABHW | First bonus round is 80 seconds | The Big Book of Game Genie Codes | 8451 |
| Street Fighter II Special Championship Edition | 12 | FDTA-AA9W | First bonus round is 60 seconds | The Big Book of Game Genie Codes | 8452 |
| Street Fighter II Special Championship Edition | 13 | FDTA-AASW | First bonus round is 20 seconds | The Big Book of Game Genie Codes | 8453 |
| Street Fighter II Special Championship Edition | 14 | FDTA-BXHY | Second bonus round is 99 seconds | The Big Book of Game Genie Codes | 8454 |
| Street Fighter II Special Championship Edition | 15 | FDTA-ABHY | Second bonus round is 80 seconds | The Big Book of Game Genie Codes | 8455 |
| Street Fighter II Special Championship Edition | 16 | FDTA-AA9Y | Second bonus round is 60 seconds | The Big Book of Game Genie Codes | 8456 |
| Street Fighter II Special Championship Edition | 17 | FDTA-AASY | Second bonus round is 20 seconds | The Big Book of Game Genie Codes | 8457 |
| Street Fighter II Special Championship Edition | 18 | RFBT-C6VY | Most attacks do no damage--THROWS STILL WORK | The Big Book of Game Genie Codes | 8458 |
| Street Fighter II Special Championship Edition | Codes 19 Thru 23 only work on Champion Game Mode. | The Big Book of Game Genie Codes | 8459 | ||
| Street Fighter II Special Championship Edition | 19 | VL6A-EZEG | Throws do 3x normal damage | The Big Book of Game Genie Codes | 8460 |
| Street Fighter II Special Championship Edition | 20 | MW6A-F2YG | Throws do 2x normal damage | The Big Book of Game Genie Codes | 8461 |
| Street Fighter II Special Championship Edition | 21 | ER6A-EGNG | Throws do 3/4x normal damage | The Big Book of Game Genie Codes | 8462 |
| Street Fighter II Special Championship Edition | 22 | C86A-FREG | Throws do 1/2x normal damage | The Big Book of Game Genie Codes | 8463 |
| Street Fighter II Special Championship Edition | 23 | AC6A-EAEG | Throws do no damage | The Big Book of Game Genie Codes | 8464 |
| Street Fighter II Special Championship Edition | 24 | 97BT-DE3Y | First hit wins battle | The Big Book of Game Genie Codes | 8465 |
| Street Fighter II Special Championship Edition | 25 | AC3T-CAGE | Allows special moves in mid-air | The Big Book of Game Genie Codes | 8466 |
| Street Fighter II Special Championship Edition | 26 | AG1T-DA8C | Special moves are sometimes disabled NOTE: May make it difficult to move backwards! | The Big Book of Game Genie Codes | 8467 |
| Street Fighter II Special Championship Edition | 27 | ADBA-F332 | Ryu jumps forward farther | The Big Book of Game Genie Codes | 8468 |
| Street Fighter II Special Championship Edition | 28 | ADBA-F932 | Ryu jumps forward not as far | The Big Book of Game Genie Codes | 8469 |
| Street Fighter II Special Championship Edition | 29 | YDBA-EJCA | Ryu jumps backward farther | The Big Book of Game Genie Codes | 8470 |
| Street Fighter II Special Championship Edition | 30 | EDBA-ECCA | Ryu jumps backward not as far | The Big Book of Game Genie Codes | 8471 |
| Street Fighter II Special Championship Edition | 31 | ADBA-EJCN + ADBA-EJCY | Ryu jumps up much lower | The Big Book of Game Genie Codes | 8472 |
| Street Fighter II Special Championship Edition | 32 | ADBA-ELCN + ADBA-ELCY | Ryu jumps up lower | The Big Book of Game Genie Codes | 8473 |
| Street Fighter II Special Championship Edition | 33 | ADBA-ETCN + ADBA-ETCY | Ryu jumps up higher | The Big Book of Game Genie Codes | 8474 |
| Street Fighter II Special Championship Edition | 34 | ADBA-EYCN + ADBA-EYCY | Ryu jumps up much higher | The Big Book of Game Genie Codes | 8475 |
| Street Fighter II Special Championship Edition | 35 | ADBA-EJB6 | Ryu jumps forward much lower | The Big Book of Game Genie Codes | 8476 |
| Street Fighter II Special Championship Edition | 36 | ADBA-ELB6 | Ryu jumps forward lower | The Big Book of Game Genie Codes | 8477 |
| Street Fighter II Special Championship Edition | 37 | ADBA-ETB6 | Ryu jumps forward higher | The Big Book of Game Genie Codes | 8478 |
| Street Fighter II Special Championship Edition | 38 | ADBA-EYB6 | Ryu jumps forward much higher | The Big Book of Game Genie Codes | 8479 |
| Street Fighter II Special Championship Edition | 39 | ADBA-EJCE | Ryu jumps backward much lower | The Big Book of Game Genie Codes | 8480 |
| Street Fighter II Special Championship Edition | 40 | ADBA-ELCE | Ryu jumps backward lower | The Big Book of Game Genie Codes | 8481 |
| Street Fighter II Special Championship Edition | 41 | ADBA-ETCE | Ryu jumps backward higher | The Big Book of Game Genie Codes | 8482 |
| Street Fighter II Special Championship Edition | 42 | ADBA-EYCE | Ryu jumps backward much higher | The Big Book of Game Genie Codes | 8483 |
| Street Fighter II Special Championship Edition | 43 | ADBA-F342 | Edmond Honda jumps forward farther | The Big Book of Game Genie Codes | 8484 |
| Street Fighter II Special Championship Edition | 44 | ADBA-F942 | Edmond Honda jumps forward not as far | The Big Book of Game Genie Codes | 8485 |
| Street Fighter II Special Championship Edition | 45 | YDBA-EJDA | Edmond Honda jumps backward farther | The Big Book of Game Genie Codes | 8486 |
| Street Fighter II Special Championship Edition | 46 | EDBA-ECDA | Edmond Honda jumps backward not as far | The Big Book of Game Genie Codes | 8487 |
| Street Fighter II Special Championship Edition | 47 | ADBA-EJDN + ADBA-EJDY | Edmond Honda jumps up much lower | The Big Book of Game Genie Codes | 8488 |
| Street Fighter II Special Championship Edition | 48 | ADBA-ELDN + ADBA-ELDY | Edmond Honda jumps up lower | The Big Book of Game Genie Codes | 8489 |
| Street Fighter II Special Championship Edition | 49 | ADBA-ETDN + ADBA-ETDY | Edmond Honda jumps up higher | The Big Book of Game Genie Codes | 8490 |
| Street Fighter II Special Championship Edition | 50 | ADBA-EYDN + ADBA-EYDY | Edmond Honda jumps up much higher | The Big Book of Game Genie Codes | 8491 |
| Street Fighter II Special Championship Edition | 51 | ADBA-EJC6 | Edmond Honda jumps forward much lower | The Big Book of Game Genie Codes | 8492 |
| Street Fighter II Special Championship Edition | 52 | ADBA-ELC6 | Edmond Honda jumps forward lower | The Big Book of Game Genie Codes | 8493 |
| Street Fighter II Special Championship Edition | 53 | ADBA-ETC6 | Edmond Honda jumps forward higher | The Big Book of Game Genie Codes | 8494 |
| Street Fighter II Special Championship Edition | 54 | ADBA-EYC6 | Edmond Honda jumps forward much higher | The Big Book of Game Genie Codes | 8495 |
| Street Fighter II Special Championship Edition | 55 | ADBA-EJDE | Edmond Honda jumps backward much lower | The Big Book of Game Genie Codes | 8496 |
| Street Fighter II Special Championship Edition | 56 | ADBA-ELDE | Edmond Honda jumps backward lower | The Big Book of Game Genie Codes | 8497 |
| Street Fighter II Special Championship Edition | 57 | ADBA-ETDE | Edmond Honda jumps backward higher | The Big Book of Game Genie Codes | 8498 |
| Street Fighter II Special Championship Edition | 58 | ADBA-EYDE | Edmond Honda jumps backward much higher | The Big Book of Game Genie Codes | 8499 |
| Street Fighter II Special Championship Edition | 59 | ADBA-F352 | Blanka jumps forward farther | The Big Book of Game Genie Codes | 8500 |
| Street Fighter II Special Championship Edition | 60 | ADBA-F952 | Blanka jumps forward not as far | The Big Book of Game Genie Codes | 8501 |
| Street Fighter II Special Championship Edition | 61 | YDBA-EJEA | Blanka jumps backward farther | The Big Book of Game Genie Codes | 8502 |
| Street Fighter II Special Championship Edition | 62 | EDBA-ECEA | Blanka jumps backward not as far | The Big Book of Game Genie Codes | 8503 |
| Street Fighter II Special Championship Edition | 63 | ADBA-EJEN + ADBA-EJEY | Blanka jumps up much lower | The Big Book of Game Genie Codes | 8504 |
| Street Fighter II Special Championship Edition | 64 | ADBA-ENEN + ADBA-ENEY | Blanka jumps up lower | The Big Book of Game Genie Codes | 8505 |
| Street Fighter II Special Championship Edition | 65 | ADBA-E0EN + ADBA-E0EY | Blanka jumps up higher | The Big Book of Game Genie Codes | 8506 |
| Street Fighter II Special Championship Edition | 66 | ADBA-E4EN + ADBA-E4EY | Blanka jumps up much higher | The Big Book of Game Genie Codes | 8507 |
| Street Fighter II Special Championship Edition | 67 | ADBA-EJD6 | Blanka jumps forward much lower | The Big Book of Game Genie Codes | 8508 |
| Street Fighter II Special Championship Edition | 68 | ADBA-END6 | Blanka jumps forward lower | The Big Book of Game Genie Codes | 8509 |
| Street Fighter II Special Championship Edition | 69 | ADBA-E0D6 | Blanka jumps forward higher | The Big Book of Game Genie Codes | 8510 |
| Street Fighter II Special Championship Edition | 70 | ADBA-E4D6 | Blanka jumps forward much higher | The Big Book of Game Genie Codes | 8511 |
| Street Fighter II Special Championship Edition | 71 | ADBA-EJEE | Blanka jumps backward much lower | The Big Book of Game Genie Codes | 8512 |
| Street Fighter II Special Championship Edition | 72 | ADBA-ENEE | Blanka jumps backward lower | The Big Book of Game Genie Codes | 8513 |
| Street Fighter II Special Championship Edition | 73 | ADBA-E0EE | Blanka jumps backward higher | The Big Book of Game Genie Codes | 8514 |
| Street Fighter II Special Championship Edition | 74 | ADBA-E4EE | Blanka jumps backward much higher | The Big Book of Game Genie Codes | 8515 |
| Street Fighter II Special Championship Edition | 75 | ADBA-F362 | Guile jumps forward farther | The Big Book of Game Genie Codes | 8516 |
| Street Fighter II Special Championship Edition | 76 | ADBA-F962 | Guile jumps forward not as far | The Big Book of Game Genie Codes | 8517 |
| Street Fighter II Special Championship Edition | 77 | YDBA-EJFA | Guile jumps backward farther | The Big Book of Game Genie Codes | 8518 |
| Street Fighter II Special Championship Edition | 78 | EDBA-ECFA | Guile jumps backward not as far | The Big Book of Game Genie Codes | 8519 |
| Street Fighter II Special Championship Edition | 79 | ADBA-EJFN + ADBA-EJFY | Guile jumps up much lower | The Big Book of Game Genie Codes | 8520 |
| Street Fighter II Special Championship Edition | 80 | ADBA-ELFN + ADBA-ELFY | Guile jumps up lower | The Big Book of Game Genie Codes | 8521 |
| Street Fighter II Special Championship Edition | 81 | ADBA-ETFN + ADBA-ETFY | Guile jumps up higher | The Big Book of Game Genie Codes | 8522 |
| Street Fighter II Special Championship Edition | 82 | ADBA-EYFN + ADBA-EYFY | Guile jumps up much higher | The Big Book of Game Genie Codes | 8523 |
| Street Fighter II Special Championship Edition | 83 | ADBA-EJE6 | Guile jumps forward much lower | The Big Book of Game Genie Codes | 8524 |
| Street Fighter II Special Championship Edition | 84 | ADBA-ELE6 | Guile jumps forward lower | The Big Book of Game Genie Codes | 8525 |
| Street Fighter II Special Championship Edition | 85 | ADBA-ETE6 | Guile jumps forward higher | The Big Book of Game Genie Codes | 8526 |
| Street Fighter II Special Championship Edition | 86 | ADBA-EYE6 | Guile jumps forward much higher | The Big Book of Game Genie Codes | 8527 |
| Street Fighter II Special Championship Edition | 87 | ADBA-EJFE | Guile jumps backward much lower | The Big Book of Game Genie Codes | 8528 |
| Street Fighter II Special Championship Edition | 88 | ADBA-ELFE | Guile jumps backward lower | The Big Book of Game Genie Codes | 8529 |
| Street Fighter II Special Championship Edition | 89 | ADBA-ETFE | Guile jumps backward higher | The Big Book of Game Genie Codes | 8530 |
| Street Fighter II Special Championship Edition | 90 | ADBA-EYFE | Guile jumps backward much higher | The Big Book of Game Genie Codes | 8531 |
| Street Fighter II Special Championship Edition | 91 | ADBA-F372 | Ken jumps forward farther | The Big Book of Game Genie Codes | 8532 |
| Street Fighter II Special Championship Edition | 92 | ADBA-F972 | Ken jumps forward not as far | The Big Book of Game Genie Codes | 8533 |
| Street Fighter II Special Championship Edition | 93 | YDBA-EJGA | Ken jumps backward farther | The Big Book of Game Genie Codes | 8534 |
| Street Fighter II Special Championship Edition | 94 | EDBA-ECGA | Ken jumps backward not as far | The Big Book of Game Genie Codes | 8535 |
| Street Fighter II Special Championship Edition | 95 | ADBA-EJGN + ADBA-EJGY | Ken jumps up much lower | The Big Book of Game Genie Codes | 8536 |
| Street Fighter II Special Championship Edition | 96 | ADBA-ELGN + ADBA-ELGY | Ken jumps up lower | The Big Book of Game Genie Codes | 8537 |
| Street Fighter II Special Championship Edition | 97 | ADBA-ETGN + ADBA-ETGY | Ken jumps up higher | The Big Book of Game Genie Codes | 8538 |
| Street Fighter II Special Championship Edition | 98 | ADBA-EYGN + ADBA-EYGY | Ken jumps up much higher | The Big Book of Game Genie Codes | 8539 |
| Street Fighter II Special Championship Edition | 99 | ADBA-EJF6 | Ken jumps forward much lower | The Big Book of Game Genie Codes | 8540 |
| Street Fighter II Special Championship Edition | 100 | ADBA-ELF6 | Ken jumps forward lower | The Big Book of Game Genie Codes | 8541 |
| Street Fighter II Special Championship Edition | 101 | ADBA-ETF6 | Ken jumps forward higher | The Big Book of Game Genie Codes | 8542 |
| Street Fighter II Special Championship Edition | 102 | ADBA-EYF6 | Ken jumps forward much higher | The Big Book of Game Genie Codes | 8543 |
| Street Fighter II Special Championship Edition | 103 | ADBA-EJGE | Ken jumps backward much lower | The Big Book of Game Genie Codes | 8544 |
| Street Fighter II Special Championship Edition | 104 | ADBA-ELGE | Ken jumps backward lower | The Big Book of Game Genie Codes | 8545 |
| Street Fighter II Special Championship Edition | 105 | ADBA-ETGE | Ken jumps backward higher | The Big Book of Game Genie Codes | 8546 |
| Street Fighter II Special Championship Edition | 106 | ADBA-EYGE | Ken jumps backward much higher | The Big Book of Game Genie Codes | 8547 |
| Street Fighter II Special Championship Edition | 107 | ADBA-F382 | Chun Li jumps forward farther | The Big Book of Game Genie Codes | 8548 |
| Street Fighter II Special Championship Edition | 108 | ADBA-F982 | Chun Li jumps forward not as far | The Big Book of Game Genie Codes | 8549 |
| Street Fighter II Special Championship Edition | 109 | YDBA-EJHA | Chun Li jumps backward farther | The Big Book of Game Genie Codes | 8550 |
| Street Fighter II Special Championship Edition | 110 | EDBA-ECHA | Chun Li jumps backward not as far | The Big Book of Game Genie Codes | 8551 |
| Street Fighter II Special Championship Edition | 111 | ADBA-EJHN + ADBA-EJHY | Chun Li jumps up much lower | The Big Book of Game Genie Codes | 8552 |
| Street Fighter II Special Championship Edition | 112 | ADBA-ENHN + ADBA-ENHY | Chun Li jumps up lower | The Big Book of Game Genie Codes | 8553 |
| Street Fighter II Special Championship Edition | 113 | ADBA-EYHN + ADBA-EYHY | Chun Li jumps up higher | The Big Book of Game Genie Codes | 8554 |
| Street Fighter II Special Championship Edition | 114 | ADBA-E2HN + ADBA-E2HY | Chun Li jumps up much higher | The Big Book of Game Genie Codes | 8555 |
| Street Fighter II Special Championship Edition | 115 | ADBA-EJG6 | Chun Li jumps forward much lower | The Big Book of Game Genie Codes | 8556 |
| Street Fighter II Special Championship Edition | 116 | ADBA-ENG6 | Chun Li jumps forward lower | The Big Book of Game Genie Codes | 8557 |
| Street Fighter II Special Championship Edition | 117 | ADBA-EYG6 | Chun Li jumps forward higher | The Big Book of Game Genie Codes | 8558 |
| Street Fighter II Special Championship Edition | 118 | ADBA-E2G6 | Chun Li jumps forward much higher | The Big Book of Game Genie Codes | 8559 |
| Street Fighter II Special Championship Edition | 119 | ADBA-EJHE | Chun Li jumps backward much lower | The Big Book of Game Genie Codes | 8560 |
| Street Fighter II Special Championship Edition | 120 | ADBA-ENHE | Chun Li jumps backward lower | The Big Book of Game Genie Codes | 8561 |
| Street Fighter II Special Championship Edition | 121 | ADBA-EYHE | Chun Li jumps backward higher | The Big Book of Game Genie Codes | 8562 |
| Street Fighter II Special Championship Edition | 122 | ADBA-E2HE | Chun Li jumps backward much higher | The Big Book of Game Genie Codes | 8563 |
| Street Fighter II Special Championship Edition | 123 | ADBA-F392 | Zangief jumps forward farther | The Big Book of Game Genie Codes | 8564 |
| Street Fighter II Special Championship Edition | 124 | ADBA-F992 | Zangief jumps forward not as far | The Big Book of Game Genie Codes | 8565 |
| Street Fighter II Special Championship Edition | 125 | YDBT-EJAA | Zangief jumps backward farther | The Big Book of Game Genie Codes | 8566 |
| Street Fighter II Special Championship Edition | 126 | EDBT-ECAA | Zangief jumps backward not as far | The Big Book of Game Genie Codes | 8567 |
| Street Fighter II Special Championship Edition | 127 | ADBT-EJAN + ADBT-EJAY | Zangief jumps up much lower | The Big Book of Game Genie Codes | 8568 |
| Street Fighter II Special Championship Edition | 128 | ADBT-ELAN + ADBT-ELAY | Zangief jumps up lower | The Big Book of Game Genie Codes | 8569 |
| Street Fighter II Special Championship Edition | 129 | ADBT-ETAN + ADBT-ETAY | Zangief jumps up higher | The Big Book of Game Genie Codes | 8570 |
| Street Fighter II Special Championship Edition | 130 | ADBT-EYAN + ADBT-EYAY | Zangief jumps up much higher | The Big Book of Game Genie Codes | 8571 |
| Street Fighter II Special Championship Edition | 131 | ADBA-EJH6 | Zangief jumps forward much lower | The Big Book of Game Genie Codes | 8572 |
| Street Fighter II Special Championship Edition | 132 | ADBA-ELH6 | Zangief jumps forward lower | The Big Book of Game Genie Codes | 8573 |
| Street Fighter II Special Championship Edition | 133 | ADBA-ETH6 | Zangief jumps forward higher | The Big Book of Game Genie Codes | 8574 |
| Street Fighter II Special Championship Edition | 134 | ADBA-EYH6 | Zangief jumps forward much higher | The Big Book of Game Genie Codes | 8575 |
| Street Fighter II Special Championship Edition | 135 | ADBT-EJAE | Zangief jumps backward much lower | The Big Book of Game Genie Codes | 8576 |
| Street Fighter II Special Championship Edition | 136 | ADBT-ELAE | Zangief jumps backward lower | The Big Book of Game Genie Codes | 8577 |
| Street Fighter II Special Championship Edition | 137 | ADBT-ETAE | Zangief jumps backward higher | The Big Book of Game Genie Codes | 8578 |
| Street Fighter II Special Championship Edition | 138 | ADBT-EYAE | Zangief jumps backward much higher | The Big Book of Game Genie Codes | 8579 |
| Street Fighter II Special Championship Edition | 139 | ADBT-F322 | Dhalsim jumps forward farther | The Big Book of Game Genie Codes | 8580 |
| Street Fighter II Special Championship Edition | 140 | ADBT-F922 | Dhalsim jumps forward not as far | The Big Book of Game Genie Codes | 8581 |
| Street Fighter II Special Championship Edition | 141 | YDBT-EJBA | Dhalsim jumps backward farther | The Big Book of Game Genie Codes | 8582 |
| Street Fighter II Special Championship Edition | 142 | EDBT-ECBA | Dhalsim jumps backward not as far | The Big Book of Game Genie Codes | 8583 |
| Street Fighter II Special Championship Edition | 143 | ADBT-EJBN + ADBT-EJBY | Dhalsim jumps up much lower | The Big Book of Game Genie Codes | 8584 |
| Street Fighter II Special Championship Edition | 144 | ADBT-ETBN + ADBT-ETBY | Dhalsim jumps up higher | The Big Book of Game Genie Codes | 8585 |
| Street Fighter II Special Championship Edition | 145 | ADBT-EYBN + ADBT-EYBY | Dhalsim jumps up much higher | The Big Book of Game Genie Codes | 8586 |
| Street Fighter II Special Championship Edition | 146 | ADBT-EJA6 | Dhalsim jumps forward much lower | The Big Book of Game Genie Codes | 8587 |
| Street Fighter II Special Championship Edition | 147 | ADBT-ETA6 | Dhalsim jumps forward higher | The Big Book of Game Genie Codes | 8588 |
| Street Fighter II Special Championship Edition | 148 | ADBT-EYA6 | Dhalsim jumps forward much higher | The Big Book of Game Genie Codes | 8589 |
| Street Fighter II Special Championship Edition | 149 | ADBT-EJBE | Dhalsim jumps backward much lower | The Big Book of Game Genie Codes | 8590 |
| Street Fighter II Special Championship Edition | 150 | ADBT-ETBE | Dhalsim jumps backward higher | The Big Book of Game Genie Codes | 8591 |
| Street Fighter II Special Championship Edition | 151 | ADBT-EYBE | Dhalsim jumps backward much higher | The Big Book of Game Genie Codes | 8592 |
| Street Fighter II Special Championship Edition | 152 | ADBT-F332 | M. Bison jumps forward farther | The Big Book of Game Genie Codes | 8593 |
| Street Fighter II Special Championship Edition | 153 | ADBT-F932 | M. Bison jumps forward not as far | The Big Book of Game Genie Codes | 8594 |
| Street Fighter II Special Championship Edition | 154 | YDBT-EJCA | M. Bison jumps backward farther | The Big Book of Game Genie Codes | 8595 |
| Street Fighter II Special Championship Edition | 155 | EDBT-ECCA | M. Bison jumps backward not as far | The Big Book of Game Genie Codes | 8596 |
| Street Fighter II Special Championship Edition | 156 | ADBT-EJCN + ADCT-EJCY | M. Bison jumps up much lower | The Big Book of Game Genie Codes | 8597 |
| Street Fighter II Special Championship Edition | 157 | ADBT-ENCN + ADCT-ENCY | M. Bison jumps up lower | The Big Book of Game Genie Codes | 8598 |
| Street Fighter II Special Championship Edition | 158 | ADBT-EYCN + ADCT-EYCY | M. Bison jumps up higher | The Big Book of Game Genie Codes | 8599 |
| Street Fighter II Special Championship Edition | 159 | ADBT-E2CN + ADCT-E2CY | M. Bison jumps up much higher | The Big Book of Game Genie Codes | 8600 |
| Street Fighter II Special Championship Edition | 160 | ADBT-EJB6 | M. Bison jumps forward much lower | The Big Book of Game Genie Codes | 8601 |
| Street Fighter II Special Championship Edition | 161 | ADBT-ENB6 | M. Bison jumps forward lower | The Big Book of Game Genie Codes | 8602 |
| Street Fighter II Special Championship Edition | 162 | ADBT-EYB6 | M. Bison jumps forward higher | The Big Book of Game Genie Codes | 8603 |
| Street Fighter II Special Championship Edition | 163 | ADBT-E2B6 | M. Bison jumps forward much higher | The Big Book of Game Genie Codes | 8604 |
| Street Fighter II Special Championship Edition | 164 | ADBT-EJCE | M. Bison jumps backward much lower | The Big Book of Game Genie Codes | 8605 |
| Street Fighter II Special Championship Edition | 165 | ADBT-ENCE | M. Bison jumps backward lower | The Big Book of Game Genie Codes | 8606 |
| Street Fighter II Special Championship Edition | 166 | ADBT-EYCE | M. Bison jumps backward higher | The Big Book of Game Genie Codes | 8607 |
| Street Fighter II Special Championship Edition | 167 | ADBT-E2CE | M. Bison jumps backward much higher | The Big Book of Game Genie Codes | 8608 |
| Street Fighter II Special Championship Edition | 168 | ADBT-F342 | Sagat jumps forward farther | The Big Book of Game Genie Codes | 8609 |
| Street Fighter II Special Championship Edition | 169 | ADBT-F942 | Sagat jumps forward not as far | The Big Book of Game Genie Codes | 8610 |
| Street Fighter II Special Championship Edition | 170 | YDBT-EJDA | Sagat jumps backward farther | The Big Book of Game Genie Codes | 8611 |
| Street Fighter II Special Championship Edition | 171 | EDBT-ECDA | Sagat jumps backward not as far | The Big Book of Game Genie Codes | 8612 |
| Street Fighter II Special Championship Edition | 172 | ADBT-EJDN + ADBT-EJDY | Sagat jumps up much lower | The Big Book of Game Genie Codes | 8613 |
| Street Fighter II Special Championship Edition | 173 | ADBT-ELDN + ADBT-ELDY | Sagat jumps up lower | The Big Book of Game Genie Codes | 8614 |
| Street Fighter II Special Championship Edition | 174 | ADBT-ETDN + ADBT-ETDY | Sagat jumps up higher | The Big Book of Game Genie Codes | 8615 |
| Street Fighter II Special Championship Edition | 175 | ADBT-EYDN + ADBT-EYDY | Sagat jumps up much higher | The Big Book of Game Genie Codes | 8616 |
| Street Fighter II Special Championship Edition | 176 | ADBT-EJC6 | Sagat jumps forward much lower | The Big Book of Game Genie Codes | 8617 |
| Street Fighter II Special Championship Edition | 177 | ADBT-ELC6 | Sagat jumps forward lower | The Big Book of Game Genie Codes | 8618 |
| Street Fighter II Special Championship Edition | 178 | ADBT-ETC6 | Sagat jumps forward higher | The Big Book of Game Genie Codes | 8619 |
| Street Fighter II Special Championship Edition | 179 | ADBT-EYC6 | Sagat jumps forward much higher | The Big Book of Game Genie Codes | 8620 |
| Street Fighter II Special Championship Edition | 180 | ADBT-EJDE | Sagat jumps backward much lower | The Big Book of Game Genie Codes | 8621 |
| Street Fighter II Special Championship Edition | 181 | ADBT-ELDE | Sagat jumps backward lower | The Big Book of Game Genie Codes | 8622 |
| Street Fighter II Special Championship Edition | 182 | ADBT-ETDE | Sagat jumps backward higher | The Big Book of Game Genie Codes | 8623 |
| Street Fighter II Special Championship Edition | 183 | ADBT-EYDE | Sagat jumps backward much higher | The Big Book of Game Genie Codes | 8624 |
| Street Fighter II Special Championship Edition | 184 | ADBT-F352 | Balrog jumps forward farther | The Big Book of Game Genie Codes | 8625 |
| Street Fighter II Special Championship Edition | 185 | ADBT-F952 | Balrog jumps forward not as far | The Big Book of Game Genie Codes | 8626 |
| Street Fighter II Special Championship Edition | 186 | YDBT-EJEA | Balrog jumps backward farther | The Big Book of Game Genie Codes | 8627 |
| Street Fighter II Special Championship Edition | 187 | EDBT-ECEA | Balrog jumps backward not as far | The Big Book of Game Genie Codes | 8628 |
| Street Fighter II Special Championship Edition | 188 | ADBT-EJEN + ADBT-EJEY | Balrog jumps up much lower | The Big Book of Game Genie Codes | 8629 |
| Street Fighter II Special Championship Edition | 189 | ADBT-ELEN + ADBT-ELEY | Balrog jumps up lower | The Big Book of Game Genie Codes | 8630 |
| Street Fighter II Special Championship Edition | 190 | ADBT-ETEN + ADBT-ETEY | Balrog jumps up higher | The Big Book of Game Genie Codes | 8631 |
| Street Fighter II Special Championship Edition | 191 | ADBT-EYEN + ADBT-EYEY | Balrog jumps up much higher | The Big Book of Game Genie Codes | 8632 |
| Street Fighter II Special Championship Edition | 192 | ADBT-EJD6 | Balrog jumps forward much lower | The Big Book of Game Genie Codes | 8633 |
| Street Fighter II Special Championship Edition | 193 | ADBT-ELD6 | Balrog jumps forward lower | The Big Book of Game Genie Codes | 8634 |
| Street Fighter II Special Championship Edition | 194 | ADBT-ETD6 | Balrog jumps forward higher | The Big Book of Game Genie Codes | 8635 |
| Street Fighter II Special Championship Edition | 195 | ADBT-EYD6 | Balrog jumps forward much higher | The Big Book of Game Genie Codes | 8636 |
| Street Fighter II Special Championship Edition | 196 | ADBT-EJEE | Balrog jumps backward much lower | The Big Book of Game Genie Codes | 8637 |
| Street Fighter II Special Championship Edition | 197 | ADBT-ELEE | Balrog jumps backward lower | The Big Book of Game Genie Codes | 8638 |
| Street Fighter II Special Championship Edition | 198 | ADBT-ETEE | Balrog jumps backward higher | The Big Book of Game Genie Codes | 8639 |
| Street Fighter II Special Championship Edition | 199 | ADBT-EYEE | Balrog jumps backward much higher | The Big Book of Game Genie Codes | 8640 |
| Street Fighter II Special Championship Edition | 200 | ADBT-F362 | Vega jumps forward farther | The Big Book of Game Genie Codes | 8641 |
| Street Fighter II Special Championship Edition | 201 | ADBT-F962 | Vega jumps forward not as far | The Big Book of Game Genie Codes | 8642 |
| Street Fighter II Special Championship Edition | 202 | YDBT-EJFA | Vega jumps backward farther | The Big Book of Game Genie Codes | 8643 |
| Street Fighter II Special Championship Edition | 203 | EDBT-ECFA | Vega jumps backward not as far | The Big Book of Game Genie Codes | 8644 |
| Street Fighter II Special Championship Edition | 204 | ADBT-ENFN + ADCT-ENFY | Vega jumps up much lower | The Big Book of Game Genie Codes | 8645 |
| Street Fighter II Special Championship Edition | 205 | ADBT-ETFN + ADCT-ETFY | Vega jumps up lower | The Big Book of Game Genie Codes | 8646 |
| Street Fighter II Special Championship Edition | 206 | ADBT-E2FN + ADCT-E2FY | Vega jumps up higher | The Big Book of Game Genie Codes | 8647 |
| Street Fighter II Special Championship Edition | 207 | ADBT-E6FN + ADCT-E6FY | Vega jumps up much higher | The Big Book of Game Genie Codes | 8648 |
| Street Fighter II Special Championship Edition | 208 | ADBT-ENE6 | Vega jumps forward much lower | The Big Book of Game Genie Codes | 8649 |
| Street Fighter II Special Championship Edition | 209 | ADBT-ETE6 | Vega jumps forward lower | The Big Book of Game Genie Codes | 8650 |
| Street Fighter II Special Championship Edition | 210 | ADBT-E2E6 | Vega jumps forward higher | The Big Book of Game Genie Codes | 8651 |
| Street Fighter II Special Championship Edition | 211 | ADBT-E6E6 | Vega jumps forward much higher | The Big Book of Game Genie Codes | 8652 |
| Street Fighter II Special Championship Edition | 212 | ADBT-ENFE | Vega jumps backward much lower | The Big Book of Game Genie Codes | 8653 |
| Street Fighter II Special Championship Edition | 213 | ADBT-ETFE | Vega jumps backward lower | The Big Book of Game Genie Codes | 8654 |
| Street Fighter II Special Championship Edition | 214 | ADBT-E2FE | Vega jumps backward higher | The Big Book of Game Genie Codes | 8655 |
| Street Fighter II Special Championship Edition | 215 | ADBT-E6FE | Vega jumps backward much higher | The Big Book of Game Genie Codes | 8656 |
| Street Fighter II Special Championship Edition | Codes 216 Thru 221 work for Ryu's Fireball, Guile's Sonic Boom, Ken's Fireball, Chun Li's Fireball, & Dhalsim's Yoga Fire & Yoga Flame. Sagat's Tiger shot must be changed with codes 254 thru 258. | The Big Book of Game Genie Codes | 8657 | ||
| Street Fighter II Special Championship Edition | 216 | LDBA-F13E | Light fireballs go faster | The Big Book of Game Genie Codes | 8658 |
| Street Fighter II Special Championship Edition | 217 | 4XBA-F73E | Light fireballs go slower | The Big Book of Game Genie Codes | 8659 |
| Street Fighter II Special Championship Edition | 218 | LDBA-F13G | Medium fireballs go faster | The Big Book of Game Genie Codes | 8660 |
| Street Fighter II Special Championship Edition | 219 | 4XBA-F73G | Medium fireballs go slower | The Big Book of Game Genie Codes | 8661 |
| Street Fighter II Special Championship Edition | 220 | LDBA-F13J | Hard fireballs go faster | The Big Book of Game Genie Codes | 8662 |
| Street Fighter II Special Championship Edition | 221 | 4XBA-F73J | Hard fireballs go slower | The Big Book of Game Genie Codes | 8663 |
| Street Fighter II Special Championship Edition | For Codes 222 Thru 258, "Faster" may also mean "Father" or "Harder", and "Slower" may also mean "Not as far" or "Softer". | The Big Book of Game Genie Codes | 8664 | ||
| Street Fighter II Special Championship Edition | 222 | CCFT-CWC4 | Edmond Honda's light sumo head butts are faster | The Big Book of Game Genie Codes | 8665 |
| Street Fighter II Special Championship Edition | 223 | CCFT-CGC4 | Edmond Honda's light sumo head butts are slower | The Big Book of Game Genie Codes | 8666 |
| Street Fighter II Special Championship Edition | 224 | CCFT-CWC6 | Edmond Honda's medium sumo head butts are faster | The Big Book of Game Genie Codes | 8667 |
| Street Fighter II Special Championship Edition | 225 | CCFT-CGC6 | Edmond Honda's medium sumo head butts are slower | The Big Book of Game Genie Codes | 8668 |
| Street Fighter II Special Championship Edition | 226 | CCFT-CWC8 | Edmond Honda's hard sumo head butts are faster | The Big Book of Game Genie Codes | 8669 |
| Street Fighter II Special Championship Edition | 227 | CCFT-CGC8 | Edmond Honda's hard sumo head butts are slower | The Big Book of Game Genie Codes | 8670 |
| Street Fighter II Special Championship Edition | 228 | AARA-ETHC | M. Bison's light psycho crusher is faster | The Big Book of Game Genie Codes | 8671 |
| Street Fighter II Special Championship Edition | 229 | AARA-EEHC | M. Bison's light psycho crusher is slower | The Big Book of Game Genie Codes | 8672 |
| Street Fighter II Special Championship Edition | 230 | AARA-ETHE | M. Bison's medium psycho crusher is faster | The Big Book of Game Genie Codes | 8673 |
| Street Fighter II Special Championship Edition | 231 | AARA-EEHE | M. Bison's medium psycho crusher is slower | The Big Book of Game Genie Codes | 8674 |
| Street Fighter II Special Championship Edition | 232 | AARA-ETHG | M. Bison's hard psycho crusher is faster | The Big Book of Game Genie Codes | 8675 |
| Street Fighter II Special Championship Edition | 233 | AARA-EEHG | M. Bison's hard psycho crusher is slower | The Big Book of Game Genie Codes | 8676 |
| Street Fighter II Special Championship Edition | For Codes 234 Thru 239 - Bison's Scissor Kick Codes may not work in Hyper Mode. | The Big Book of Game Genie Codes | 8677 | ||
| Street Fighter II Special Championship Edition | 234 | AASA-ETBY | M. Bison's light scissor kick is faster | The Big Book of Game Genie Codes | 8678 |
| Street Fighter II Special Championship Edition | 235 | AASA-EGBY | M. Bison's light scissor kick is slower | The Big Book of Game Genie Codes | 8679 |
| Street Fighter II Special Championship Edition | 236 | AASA-ETB0 | M. Bison's medium scissor kick is faster | The Big Book of Game Genie Codes | 8680 |
| Street Fighter II Special Championship Edition | 237 | AASA-EGB0 | M. Bison's medium scissor kick is slower | The Big Book of Game Genie Codes | 8681 |
| Street Fighter II Special Championship Edition | 238 | AASA-ETB2 | M. Bison's hard scissor kick is faster | The Big Book of Game Genie Codes | 8682 |
| Street Fighter II Special Championship Edition | 239 | AASA-EGB2 | M. Bison's hard scissor kick is slower | The Big Book of Game Genie Codes | 8683 |
| Street Fighter II Special Championship Edition | 240 | AAXA-EWAW | Balrog's dash punch is faster | The Big Book of Game Genie Codes | 8684 |
| Street Fighter II Special Championship Edition | 241 | AAXA-EEAW | Balrog's dash punch is slower | The Big Book of Game Genie Codes | 8685 |
| Street Fighter II Special Championship Edition | 242 | AAXT-E0FC | Balrog's quick turn punch is faster | The Big Book of Game Genie Codes | 8686 |
| Street Fighter II Special Championship Edition | 243 | AAXT-EGFC | Balrog's quick turn punch is slower | The Big Book of Game Genie Codes | 8687 |
| Street Fighter II Special Championship Edition | 244 | HTWT-FALJ + AAWT-EYCL | All of Balrog's turn punches are the fastest | The Big Book of Game Genie Codes | 8688 |
| Street Fighter II Special Championship Edition | 245 | HTWT-FALJ + AEWT-EACL | All of Balrog's turn punches are the slowest | The Big Book of Game Genie Codes | 8689 |
| Street Fighter II Special Championship Edition | 246 | ACWA-CJAT | Chun Li's whirlwind kick goes faster | The Big Book of Game Genie Codes | 8690 |
| Street Fighter II Special Championship Edition | 247 | ACWA-CCAT | Chun Li's whirlwind kick goes slower | The Big Book of Game Genie Codes | 8691 |
| Street Fighter II Special Championship Edition | 248 | ACLA-CTAL | Blanka's light rolling attack is faster | The Big Book of Game Genie Codes | 8692 |
| Street Fighter II Special Championship Edition | 249 | ACLA-CGAL | Blanka's light rolling attack is slower | The Big Book of Game Genie Codes | 8693 |
| Street Fighter II Special Championship Edition | 250 | ACLA-CTAN | Blanka's medium rolling attack is faster | The Big Book of Game Genie Codes | 8694 |
| Street Fighter II Special Championship Edition | 251 | ACLA-CGAN | Blanka's medium rolling attack is slower | The Big Book of Game Genie Codes | 8695 |
| Street Fighter II Special Championship Edition | 252 | ACLA-CTAR | Blanka's hard rolling attack is faster | The Big Book of Game Genie Codes | 8696 |
| Street Fighter II Special Championship Edition | 253 | ACLA-CGAR | Blanka's hard rolling attack is slower | The Big Book of Game Genie Codes | 8697 |
| Street Fighter II Special Championship Edition | 254 | ADBA-FZ3L | Sagat's light tiger shot is faster | The Big Book of Game Genie Codes | 8698 |
| Street Fighter II Special Championship Edition | 255 | ADBA-F93L | Sagat's light tiger shot is slower | The Big Book of Game Genie Codes | 8699 |
| Street Fighter II Special Championship Edition | 256 | ADBA-FZ3N | Sagat's medium tiger shot is faster | The Big Book of Game Genie Codes | 8700 |
| Street Fighter II Special Championship Edition | 257 | ADBA-F93N | Sagat's medium tiger shot is slower | The Big Book of Game Genie Codes | 8701 |
| Street Fighter II Special Championship Edition | 258 | ADBA-FZ3R | Sagat's hard tiger shot is faster | The Big Book of Game Genie Codes | 8702 |
| Street Fighter II Special Championship Edition | 259 | ADBA-F93R | Sagat's hard tiger shot is slower | The Big Book of Game Genie Codes | 8703 |
| Street Smart | 1 | AY4T-BA2A | Start with 6 lives | The Big Book of Game Genie Codes | 8704 |
| Street Smart | 2 | A24T-BA2A | Start with 7 lives | The Big Book of Game Genie Codes | 8705 |
| Street Smart | 3 | A64T-BA2A | Start with 8 lives | The Big Book of Game Genie Codes | 8706 |
| Street Smart | 4 | ALCA-AA5T | Infinite lives for both sides | The Big Book of Game Genie Codes | 8707 |
| Street Smart | 5 | AB2A-BE88 | Infinite time | The Big Book of Game Genie Codes | 8708 |
| Street Smart | 6 | AK2A-BE88 | Time goes by 2x as fast | The Big Book of Game Genie Codes | 8709 |
| Street Smart | 7 | AV2A-BE88 | Time goes by 4x as fast | The Big Book of Game Genie Codes | 8710 |
| Street Smart | 8 | ATZA-AAE4 | Start with 0 credits | The Big Book of Game Genie Codes | 8711 |
| Street Smart | 9 | ATZA-ALE4 | Start with 5 credits | The Big Book of Game Genie Codes | 8712 |
| Street Smart | 10 | ATZA-ARE4 | Start with 7 credits | The Big Book of Game Genie Codes | 8713 |
| Street Smart | 11 | ATZA-AWE4 | Start with 9 credits | The Big Book of Game Genie Codes | 8714 |
| Street Smart | 12 | ALCA-AA8W | Infinite credits | The Big Book of Game Genie Codes | 8715 |
| Street Smart | 13 | P2TA-BE1J | Start on Stage 2 | The Big Book of Game Genie Codes | 8716 |
| Street Smart | 14 | P2TA-BJ1J | Start on Stage 3 | The Big Book of Game Genie Codes | 8717 |
| Street Smart | 15 | P2TA-BN1J | Start on Stage 4 | The Big Book of Game Genie Codes | 8718 |
| Street Smart | 16 | P2TA-BT1J | Start on Stage 5 | The Big Book of Game Genie Codes | 8719 |
| Street Smart | 17 | P2TA-BY1J | Start on Stage 6 | The Big Book of Game Genie Codes | 8720 |
| Street Smart | 18 | P2TA-B21J | Start on Stage 7 | The Big Book of Game Genie Codes | 8721 |
| Street Smart | 19 | P2TA-B61J | Start on Stage 8 | The Big Book of Game Genie Codes | 8722 |
| Street Smart | 20 | P2TA-BA1J | Start on Stage 9 | The Big Book of Game Genie Codes | 8723 |
| Streets of Rage / Bare Knuckle | (Dual Language Game) | The Big Book of Game Genie Codes | 8724 | ||
| Streets of Rage / Bare Knuckle | 1 | AEMT-BA7W | Both players start with 1 life instead of 3 | The Big Book of Game Genie Codes | 8725 |
| Streets of Rage / Bare Knuckle | 2 | AYMT-BA7W | Both players start with 5 lives | The Big Book of Game Genie Codes | 8726 |
| Streets of Rage / Bare Knuckle | 3 | A6MT-BA7W | Both players start with 7 lives | The Big Book of Game Genie Codes | 8727 |
| Streets of Rage / Bare Knuckle | 4 | BEMT-BA7W | Both players start with 9 lives | The Big Book of Game Genie Codes | 8728 |
| Streets of Rage / Bare Knuckle | 5 | ANMT-BA7T + A2MT-BE7W + 2EMT-BCF2 | Player 1 starts with 3 lives, player 2 starts with 6 lives | The Big Book of Game Genie Codes | 8729 |
| Streets of Rage / Bare Knuckle | 6 | ANMT-BA7T + BEMT-BE7W + 2EMT-BCF2 | Player 1 starts with 3 lives, player 2 starts with 9 lives | The Big Book of Game Genie Codes | 8730 |
| Streets of Rage / Bare Knuckle | 7 | A2MT-BA7T + ANMT-BE7W + 2EMT-BCF2 | Player 1 starts with 6 lives, player 2 starts with 3 lives | The Big Book of Game Genie Codes | 8731 |
| Streets of Rage / Bare Knuckle | 8 | BEMT-BA7T + ANMT-BE7W + 2EMT-BCF2 | Player 1 starts with 9 lives, player 2 starts with 3 lives | The Big Book of Game Genie Codes | 8732 |
| Streets of Rage / Bare Knuckle | 9 | AT4A-AA48 | Infinite lives for both players | The Big Book of Game Genie Codes | 8733 |
| Streets of Rage / Bare Knuckle | 10 | RFAA-A6VR | Infinite special attacks for both players | The Big Book of Game Genie Codes | 8734 |
| Streets of Rage / Bare Knuckle | 11 | AFMA-BA6E | Both players continue with 1 life instead of 3 | The Big Book of Game Genie Codes | 8735 |
| Streets of Rage / Bare Knuckle | 12 | AZMA-BA6E | Both players continue with 5 lives | The Big Book of Game Genie Codes | 8736 |
| Streets of Rage / Bare Knuckle | 13 | A7MA-BA6E | Both players continue with 7 lives | The Big Book of Game Genie Codes | 8737 |
| Streets of Rage / Bare Knuckle | 14 | BFMA-BA6E | Both players continue with 9 lives | The Big Book of Game Genie Codes | 8738 |
| Streets of Rage / Bare Knuckle | 15 | AJ4T-AA34 | Infinite life on life gauge--both players | The Big Book of Game Genie Codes | 8739 |
| Streets of Rage / Bare Knuckle | 16 | ABBA-AAP4 | Regular attacks are useless (jab, power jab and horizontal chop) | The Big Book of Game Genie Codes | 8740 |
| Streets of Rage / Bare Knuckle | 17 | RGMA-C6VC + XGMA-DA3E | Start timer at 99 | The Big Book of Game Genie Codes | 8741 |
| Streets of Rage / Bare Knuckle | 18 | RGMA-C6VC + E0MA-DA3E | Start timer at 25 | The Big Book of Game Genie Codes | 8742 |
| Streets of Rage / Bare Knuckle | 19 | 9WHT-BGSR + AGHT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 2 | The Big Book of Game Genie Codes | 8743 |
| Streets of Rage / Bare Knuckle | 20 | 9WHT-BGSR + ALHT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 3 | The Big Book of Game Genie Codes | 8744 |
| Streets of Rage / Bare Knuckle | 21 | 9WHT-BGSR + ARHT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 4 | The Big Book of Game Genie Codes | 8745 |
| Streets of Rage / Bare Knuckle | 22 | 9WHT-BGSR + AWHT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 5 | The Big Book of Game Genie Codes | 8746 |
| Streets of Rage / Bare Knuckle | 23 | 9WHT-BGSR + A0HT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 6 | The Big Book of Game Genie Codes | 8747 |
| Streets of Rage / Bare Knuckle | 24 | 9WHT-BGSR + A4HT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 7 | The Big Book of Game Genie Codes | 8748 |
| Streets of Rage / Bare Knuckle | 25 | 9WHT-BGSR + A8HT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 8 | The Big Book of Game Genie Codes | 8749 |
| Streets of Rage 2 / Bare Knuckle 2 | (Dual Language Game) | The Big Book of Game Genie Codes | 8750 | ||
| Streets of Rage 2 / Bare Knuckle 2 | 1 | AK9A-BA6C | Start on stage 2 instead of 1 | The Big Book of Game Genie Codes | 8751 |
| Streets of Rage 2 / Bare Knuckle 2 | 2 | AV9A-BA6C | Start on stage 3 | The Big Book of Game Genie Codes | 8752 |
| Streets of Rage 2 / Bare Knuckle 2 | 3 | A39A-BA6C | Start on stage 4 | The Big Book of Game Genie Codes | 8753 |
| Streets of Rage 2 / Bare Knuckle 2 | 4 | BB9A-BA6C | Start on stage 5 | The Big Book of Game Genie Codes | 8754 |
| Streets of Rage 2 / Bare Knuckle 2 | 5 | BK9A-BA6C | Start on stage 6 | The Big Book of Game Genie Codes | 8755 |
| Streets of Rage 2 / Bare Knuckle 2 | 6 | BV9A-BA6C | Start on stage 7 | The Big Book of Game Genie Codes | 8756 |
| Streets of Rage 2 / Bare Knuckle 2 | 7 | B39A-BA6C | Start on stage 8 | The Big Book of Game Genie Codes | 8757 |
| Streets of Rage 2 / Bare Knuckle 2 | 8 | V30A-BEB6 | Player 1 starts with 7 lives | The Big Book of Game Genie Codes | 8758 |
| Streets of Rage 2 / Bare Knuckle 2 | 9 | LB0A-BEB6 | Player 1 starts with 9 lives | The Big Book of Game Genie Codes | 8759 |
| Streets of Rage 2 / Bare Knuckle 2 | 10 | V30A-BEGL + V45A-BEAC | Player 2 starts with 7 lives | The Big Book of Game Genie Codes | 8760 |
| Streets of Rage 2 / Bare Knuckle 2 | 11 | LB0A-BEGL + LC5A-BEAC | Player 2 starts with 9 lives | The Big Book of Game Genie Codes | 8761 |
| Streets of Rage 2 / Bare Knuckle 2 | 12 | AW7T-AA6L | Infinite lives--both players | The Big Book of Game Genie Codes | 8762 |
| Streets of Rage 2 / Bare Knuckle 2 | 13 | CBFA-AAG6 | Apple pick-up restores less energy | The Big Book of Game Genie Codes | 8763 |
| Streets of Rage 2 / Bare Knuckle 2 | 14 | JKFA-AAG6 | Apple pick-up restores more energy | The Big Book of Game Genie Codes | 8764 |
| Streets of Rage 2 / Bare Knuckle 2 | 15 | PBFA-AAG6 | Apple pick-up restores all energy | The Big Book of Game Genie Codes | 8765 |
| Streets of Rage 2 / Bare Knuckle 2 | 16 | ABFA-AAG6 | Apple pick-up worth nothing | The Big Book of Game Genie Codes | 8766 |
| Streets of Rage 2 / Bare Knuckle 2 | 17 | JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C | Roast chicken pick-up restores less energy | The Big Book of Game Genie Codes | 8767 |
| Streets of Rage 2 / Bare Knuckle 2 | 18 | EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C | Roast chicken pick-up restores much less energy | The Big Book of Game Genie Codes | 8768 |
| Streets of Rage 2 / Bare Knuckle 2 | 19 | ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C | Roast chicken pick-up worth nothing | The Big Book of Game Genie Codes | 8769 |
| Streets of Rage 2 / Bare Knuckle 2 | 20 | LBFT-AAAT | Cash bag worth 5,000 instead of 1,000 | The Big Book of Game Genie Codes | 8770 |
| Streets of Rage 2 / Bare Knuckle 2 | 21 | ABFT-ACAT | Cash bag worth 10,000 | The Big Book of Game Genie Codes | 8771 |
| Streets of Rage 2 / Bare Knuckle 2 | 22 | LBFT-AEAT | Cash bag worth 25,000 | The Big Book of Game Genie Codes | 8772 |
| Streets of Rage 2 / Bare Knuckle 2 | 23 | ABFT-AAAT | Cash bag worth nothing | The Big Book of Game Genie Codes | 8773 |
| Streets of Rage 2 / Bare Knuckle 2 | 24 | CBFT-AAAY | Gold bar worth 1,000 instead of 5,000 | The Big Book of Game Genie Codes | 8774 |
| Streets of Rage 2 / Bare Knuckle 2 | 25 | ABFT-ACAY | Gold bar worth 10,000 | The Big Book of Game Genie Codes | 8775 |
| Streets of Rage 2 / Bare Knuckle 2 | 26 | ABFT-AEAY | Gold bar worth 20,000 | The Big Book of Game Genie Codes | 8776 |
| Streets of Rage 2 / Bare Knuckle 2 | 27 | ABFT-ALAY | Gold bar worth 50,000 | The Big Book of Game Genie Codes | 8777 |
| Streets of Rage 2 / Bare Knuckle 2 | 28 | ABFT-AAAY | Gold bar worth nothing | The Big Book of Game Genie Codes | 8778 |
| Streets of Rage 2 / Bare Knuckle 2 | 29 | PKFA-BJ0E | 1-up worth 2 lives instead of 1 | The Big Book of Game Genie Codes | 8779 |
| Streets of Rage 2 / Bare Knuckle 2 | 30 | PKFA-BN0E | 1-up worth 3 lives | The Big Book of Game Genie Codes | 8780 |
| Streets of Rage 2 / Bare Knuckle 2 | 31 | AKFA-AA8E | 1-up worth nothing | The Big Book of Game Genie Codes | 8781 |
| Streets of Rage 2 / Bare Knuckle 2 | 32 | AK1A-AAAE | Player 1 starts with 1 continue instead of 2 | The Big Book of Game Genie Codes | 8782 |
| Streets of Rage 2 / Bare Knuckle 2 | 33 | AZ1A-AAAE | Player 1 starts with 4 continues | The Big Book of Game Genie Codes | 8783 |
| Streets of Rage 2 / Bare Knuckle 2 | 34 | A71A-AAAE | Player 1 starts with 6 continues | The Big Book of Game Genie Codes | 8784 |
| Streets of Rage 2 / Bare Knuckle 2 | 35 | BF1A-AAAE | Player 1 starts with 8 continues | The Big Book of Game Genie Codes | 8785 |
| Streets of Rage 2 / Bare Knuckle 2 | 36 | AF1A-AAAE | Player 1 starts with no continues | The Big Book of Game Genie Codes | 8786 |
| Streets of Rage 2 / Bare Knuckle 2 | 37 | AK1A-AAC4 | Player 2 starts with 1 continue instead of 2 | The Big Book of Game Genie Codes | 8787 |
| Streets of Rage 2 / Bare Knuckle 2 | 38 | AZ1A-AAC4 | Player 2 starts with 4 continues | The Big Book of Game Genie Codes | 8788 |
| Streets of Rage 2 / Bare Knuckle 2 | 39 | A71A-AAC4 | Player 2 starts with 6 continues | The Big Book of Game Genie Codes | 8789 |
| Streets of Rage 2 / Bare Knuckle 2 | 40 | BF1A-AAC4 | Player 2 starts with 8 continues | The Big Book of Game Genie Codes | 8790 |
| Streets of Rage 2 / Bare Knuckle 2 | 41 | AF1A-AAC4 | Player 2 starts with no continues | The Big Book of Game Genie Codes | 8791 |
| Streets of Rage 2 / Bare Knuckle 2 | 42 | AL7T-AA62 | Infinite continues--both players | The Big Book of Game Genie Codes | 8792 |
| Streets of Rage 2 / Bare Knuckle 2 | 43 | NM6T-AAF0 | Choose up to 99 players on options screen | The Big Book of Game Genie Codes | 8793 |
| Streets of Rage 3 | 1 | AXEA-AA4J | Infinite lives | The Big Book of Game Genie Codes | 8794 |
| Streets of Rage 3 | Note: Codes 2 Thru 10 don't work on continues! | The Big Book of Game Genie Codes | 8795 | ||
| Streets of Rage 3 | 2 | AY9A-DA4N | Start with 6 lives | The Big Book of Game Genie Codes | 8796 |
| Streets of Rage 3 | 3 | A29A-DA4N | Start with 7 lives | The Big Book of Game Genie Codes | 8797 |
| Streets of Rage 3 | 4 | A69A-DA4N | Start with 8 lives | The Big Book of Game Genie Codes | 8798 |
| Streets of Rage 3 | 5 | BA9A-DA4N | Start with 9 lives | The Big Book of Game Genie Codes | 8799 |
| Streets of Rage 3 | 6 | BE9A-DA4N | Start with 10 lives | The Big Book of Game Genie Codes | 8800 |
| Streets of Rage 3 | 7 | RHSA-A6X4 | No Strength loss for special attacks | The Big Book of Game Genie Codes | 8801 |
| Streets of Rage 3 | 8 | GTNA-DA7W | Apples heal to above the maximum amount | The Big Book of Game Genie Codes | 8802 |
| Streets of Rage 3 | 9 | AANA-DA7W | Apples don't heal at all | The Big Book of Game Genie Codes | 8803 |
| Streets of Rage 3 | 10 | AMEA-AA8L | Infinite continues | The Big Book of Game Genie Codes | 8804 |
| Streets of Rage 3 | 11 | AE9A-CAB8 | Player 1 starts with no continues | The Big Book of Game Genie Codes | 8805 |
| Streets of Rage 3 | 12 | A29A-CAB8 | Player 1 starts with 5 continues | The Big Book of Game Genie Codes | 8806 |
| Streets of Rage 3 | 13 | BA9A-CAB8 | Player 1 starts with 7 continues | The Big Book of Game Genie Codes | 8807 |
| Streets of Rage 3 | 14 | BJ9A-CAB8 | Player 1 starts with 9 continues | The Big Book of Game Genie Codes | 8808 |
| Streets of Rage 3 | 15 | AE9A-CACE | Player 2 starts with no continues | The Big Book of Game Genie Codes | 8809 |
| Streets of Rage 3 | 16 | A29A-CACE | Player 2 starts with 5 continues | The Big Book of Game Genie Codes | 8810 |
| Streets of Rage 3 | 17 | BA9A-CACE | Player 2 starts with 7 continues | The Big Book of Game Genie Codes | 8811 |
| Streets of Rage 3 | 18 | BJ9A-CACE | Player 2 starts with 9 continues | The Big Book of Game Genie Codes | 8812 |
| Streets of Rage 3 | 19 | 17HB-CGET | Axel's jump kick does more damage | The Big Book of Game Genie Codes | 8813 |
| Streets of Rage 3 | 20 | 18FB-CGCY | Blaze's jump kick does more damage (some hits) | The Big Book of Game Genie Codes | 8814 |
| Streets of Rage 3 | 21 | 19CV-CGCC | Skate's jump kick does more damage | The Big Book of Game Genie Codes | 8815 |
| Streets of Rage 3 | 22 | 16MB-EGEW | Zan's jump kick does more damage (some hits) | The Big Book of Game Genie Codes | 8816 |
| Streets of Rage 3 | 23 | KAPT-CA7G | Sword and dagger don't get used up when attacking | The Big Book of Game Genie Codes | 8817 |
| Streets of Rage 3 | 24 | A5FA-AA3T | Bat doesn't get used up when attacking | The Big Book of Game Genie Codes | 8818 |
| Strider | 1 | AEJT-AAH2+AAKA-AAAL+AAKA-AAAE | Start with 1 bar in the life gauge instead of 3 | The Big Book of Game Genie Codes | 8819 |
| Strider | 2 | AJJT-AAH2 + AAKA-AAAL | Start with 2 bars in the life gauge | The Big Book of Game Genie Codes | 8820 |
| Strider | 3 | ATJT-AAH2 + TEKA-AAAT | Start with 4 bars in the life gauge | The Big Book of Game Genie Codes | 8821 |
| Strider | 4 | AYJT-AAH2 + TEKA-AAAT + TEKA-AAA0 | Start with 5 bars in the life gauge | The Big Book of Game Genie Codes | 8822 |
| Strider | 5 | AK8T-AA5R + AKVT-AA94 + AJLT-AA9E | Infinite life in the life gauge | The Big Book of Game Genie Codes | 8823 |
| Strider | 6 | AJFA-EA26 | Infinite players | The Big Book of Game Genie Codes | 8824 |
| Strider | 7 | BCDA-ERH2 | 30 seconds to complete each phase | The Big Book of Game Genie Codes | 8825 |
| Strider | 8 | VWDA-EYH2 | 45 seconds to complete each phase | The Big Book of Game Genie Codes | 8826 |
| Strider | 9 | CCDA-E6H2 | 1 minute to complete each phase | The Big Book of Game Genie Codes | 8827 |
| Strider | 10 | ECDA-F2H2 | 2 minutes to complete each phase | The Big Book of Game Genie Codes | 8828 |
| Strider | 11 | GCDA-EYS2 | 3 minutes to complete each phase | The Big Book of Game Genie Codes | 8829 |
| Strider | 12 | JCDA-FTS2 | 4 minutes to complete each phase | The Big Book of Game Genie Codes | 8830 |
| Strider | 13 | LCDA-EN12 | 5 minutes to complete each phase | The Big Book of Game Genie Codes | 8831 |
| Strider 2 | 1 | AVNA-AA50 | Nearly invincible -- Except against falling & timer running out | The Big Book of Game Genie Codes | 8832 |
| Strider 2 | 2 | AEDA-AAH6 | Start with 1 life | The Big Book of Game Genie Codes | 8833 |
| Strider 2 | 3 | AJDA-AAH6 | Start with 2 lives | The Big Book of Game Genie Codes | 8834 |
| Strider 2 | 4 | ATDA-AAH6 | Start with 4 lives | The Big Book of Game Genie Codes | 8835 |
| Strider 2 | 5 | AYDA-AAH6 | Start with 5 lives | The Big Book of Game Genie Codes | 8836 |
| Strider 2 | 6 | BADA-AAH6 | Start with 8 lives | The Big Book of Game Genie Codes | 8837 |
| Strider 2 | 7 | BJDA-AAH6 | Start with 10 lives | The Big Book of Game Genie Codes | 8838 |
| Strider 2 | With Codes 8 Thru 10 Ignore the Lives Counter! | The Big Book of Game Genie Codes | 8839 | ||
| Strider 2 | 8 | CTDA-AAH6 | Start with 20 lives | The Big Book of Game Genie Codes | 8840 |
| Strider 2 | 9 | GJDA-AAH6 | Start with 50 lives | The Big Book of Game Genie Codes | 8841 |
| Strider 2 | 10 | NTDA-AAH6 | Start with 100 lives | The Big Book of Game Genie Codes | 8842 |
| Strider 2 | 11 | AAKT-AA3Y + YJKT-BP30 | Do not lose life from enemy killing you | The Big Book of Game Genie Codes | 8843 |
| Strider 2 | 12 | AAKT-AA9C + 8TKT-BM9E | Do not lose life from falling | The Big Book of Game Genie Codes | 8844 |
| Strider 2 | 13 | AJET-AACJ | Start on level 2 | The Big Book of Game Genie Codes | 8845 |
| Strider 2 | 14 | ANET-AACJ | Start on level 3 | The Big Book of Game Genie Codes | 8846 |
| Strider 2 | 15 | ATET-AACJ | Start on level 4 | The Big Book of Game Genie Codes | 8847 |
| Strider 2 | 16 | AYET-AACJ | Start on level 5 | The Big Book of Game Genie Codes | 8848 |
| Strider 2 | 17 | EWNT-AA2L | Infinite shurikens, if collected -- Not if you crouch & throw | The Big Book of Game Genie Codes | 8849 |
| Strider 2 | 18 | RGAA-E60C | Infinite time to complete level -- Switch OFF after bonus rounds to continue! | The Big Book of Game Genie Codes | 8850 |
| Strider 2 | 19 | AT5T-AA5W | Infinite continues | The Big Book of Game Genie Codes | 8851 |
| Sub-Terrania | 1 | AK3B-GAHY | Start on level 2 | The Big Book of Game Genie Codes | 8852 |
| Sub-Terrania | 2 | AP3B-GAHY | Start on level 3 | The Big Book of Game Genie Codes | 8853 |
| Sub-Terrania | 3 | AV3B-GAHY | Start on level 4 | The Big Book of Game Genie Codes | 8854 |
| Sub-Terrania | 4 | AZ3B-GAHY | Start on level 5 | The Big Book of Game Genie Codes | 8855 |
| Sub-Terrania | 5 | A33B-GAHY | Start on level 6 | The Big Book of Game Genie Codes | 8856 |
| Sub-Terrania | 6 | A73B-GAHY | Start on level 7 | The Big Book of Game Genie Codes | 8857 |
| Sub-Terrania | 7 | BB3B-GAHY | Start on level 8 | The Big Book of Game Genie Codes | 8858 |
| Sub-Terrania | 8 | BF3B-GAHY | Start on level 9 | The Big Book of Game Genie Codes | 8859 |
| Sub-Terrania | 9 | AK3B-GAHT | Enable grid mode (can scroll around the map) | The Big Book of Game Genie Codes | 8860 |
| Sub-Terrania | 10 | A33B-GAHL | View end of game | The Big Book of Game Genie Codes | 8861 |
| Sub-Terrania | 11 | AF3V-GABY | Start with 1 life | The Big Book of Game Genie Codes | 8862 |
| Sub-Terrania | 12 | AK3V-GABY | Start with 2 lives | The Big Book of Game Genie Codes | 8863 |
| Sub-Terrania | 13 | AP3V-GABY | Start with 3 lives | The Big Book of Game Genie Codes | 8864 |
| Sub-Terrania | 14 | AV3V-GABY | Start with 4 lives | The Big Book of Game Genie Codes | 8865 |
| Sub-Terrania | 15 | A33V-GABY | Start with 6 lives | The Big Book of Game Genie Codes | 8866 |
| Sub-Terrania | 16 | A73V-GABY | Start with 7 lives | The Big Book of Game Genie Codes | 8867 |
| Sub-Terrania | 17 | BB3V-GABY | Start with 8 lives | The Big Book of Game Genie Codes | 8868 |
| Sub-Terrania | 18 | ADDT-JACE | Infinite lives | The Big Book of Game Genie Codes | 8869 |
| Sub-Terrania | 19 | DVRB-CA46 | No fuel loss from idling | The Big Book of Game Genie Codes | 8870 |
| Sub-Terrania | 20 | B5KA-RA8E | No extra fuel loss from flying forward | The Big Book of Game Genie Codes | 8871 |
| Sub-Terrania | 21 | B5KT-RA42 | No extra fuel loss from flying backward | The Big Book of Game Genie Codes | 8872 |
| Sub-Terrania | 22 | 2B0T-MGLT + BV0T-LA40 | Mega-shot recharges immediately | The Big Book of Game Genie Codes | 8873 |
| Sub-Terrania | 23 | SF3T-MEYJ | Infinite missiles | The Big Book of Game Genie Codes | 8874 |
| Sub-Terrania | 24 | TBRB-CCB4 | Heal at 2x the normal speed | The Big Book of Game Genie Codes | 8875 |
| Sub-Terrania | 25 | ABRB-CGB4 | Heal at 4x the normal speed | The Big Book of Game Genie Codes | 8876 |
| Sub-Terrania | 26 | ABRB-DAB4 | Heal very quickly | The Big Book of Game Genie Codes | 8877 |
| Sub-Terrania | 27 | AFRB-CAB2 | Heal almost instantly | The Big Book of Game Genie Codes | 8878 |
| Super Hang-On | Codes 1 Thru 13 are for Arcade mode. | The Big Book of Game Genie Codes | 8879 | ||
| Super Hang-On | 1 | 1X4T-BACC + E14T-AACE | Start course with 25 seconds | The Big Book of Game Genie Codes | 8880 |
| Super Hang-On | 2 | 1X4T-BACC + GD4T-AACE | Start course with 30 seconds | The Big Book of Game Genie Codes | 8881 |
| Super Hang-On | 3 | 1X4T-BACC + JD4T-AACE | Start course with 40 seconds | The Big Book of Game Genie Codes | 8882 |
| Super Hang-On | 4 | 1X4T-BACC + LD4T-AACE | Start course with 50 seconds | The Big Book of Game Genie Codes | 8883 |
| Super Hang-On | 5 | 1X4T-BACC + R14T-AACE | Start course with 75 seconds | The Big Book of Game Genie Codes | 8884 |
| Super Hang-On | 6 | 1X4T-BACC + XH4T-AACE | Start course with 99 seconds | The Big Book of Game Genie Codes | 8885 |
| Super Hang-On | 7 | HXXA-BECR + E1XA-AACT | Extended play adds 25 seconds | The Big Book of Game Genie Codes | 8886 |
| Super Hang-On | 8 | HXXA-BECR + GDXA-AACT | Extended play adds 30 seconds | The Big Book of Game Genie Codes | 8887 |
| Super Hang-On | 9 | HXXA-BECR + JDXA-AACT | Extended play adds 40 seconds | The Big Book of Game Genie Codes | 8888 |
| Super Hang-On | 10 | HXXA-BECR + LDXA-AACT | Extended play adds 50 seconds | The Big Book of Game Genie Codes | 8889 |
| Super Hang-On | 11 | HXXA-BECR + R1XA-AACT | Extended play adds 75 seconds | The Big Book of Game Genie Codes | 8890 |
| Super Hang-On | 12 | RHXA-A6W8 | Extended play adds 99 seconds | The Big Book of Game Genie Codes | 8891 |
| Super Hang-On | 13 | DLMA-AA9E | Freeze clock--no time limit | The Big Book of Game Genie Codes | 8892 |
| Super Hang-On | Codes 14 Thru 33 are for Original mode. With Codes 14 thru 19. Items are discounted to $100, even though higher prices are shown | The Big Book of Game Genie Codes | 8893 | ||
| Super Hang-On | 14 | ABMA-CAB0 + AFMA-CAB2 | Best frame $100 | The Big Book of Game Genie Codes | 8894 |
| Super Hang-On | 15 | ABMA-CAC0 + AFMA-CAC2 | Best engine $100 | The Big Book of Game Genie Codes | 8895 |
| Super Hang-On | 16 | AFMA-CADY | Best brakes $100 | The Big Book of Game Genie Codes | 8896 |
| Super Hang-On | 17 | AFMA-CAET | Best muffler $100 | The Big Book of Game Genie Codes | 8897 |
| Super Hang-On | 18 | AFMA-CAFT | Best oil $100 | The Big Book of Game Genie Codes | 8898 |
| Super Hang-On | 19 | AFMA-CAGY | Best tires $100 | The Big Book of Game Genie Codes | 8899 |
| Super Hang-On | 20 | ALZT-AA98 + B5LT-AA2C | Accidents don't damage frame | The Big Book of Game Genie Codes | 8900 |
| Super Hang-On | 21 | AL0A-AA2C | Accidents don't damage engine | The Big Book of Game Genie Codes | 8901 |
| Super Hang-On | 22 | AL0A-AA2G | Accidents don't damage brakes | The Big Book of Game Genie Codes | 8902 |
| Super Hang-On | 23 | AL0A-AA2L + AMLA-AA98 | Accidents don't damage muffler | The Big Book of Game Genie Codes | 8903 |
| Super Hang-On | 24 | AFMT-AAAC + AFMT-AAC2 + AFSA-AAEC | Advance rank with 1 victory | The Big Book of Game Genie Codes | 8904 |
| Super Hang-On | 25 | AKMT-AAAC + AKMT-AAC2 + AKSA-AAEC | Advance rank with 2 victories | The Big Book of Game Genie Codes | 8905 |
| Super Hang-On | 26 | APMT-AAAC + APMT-AAC2 + APSA-AAEC | Advance rank with 3 victories | The Big Book of Game Genie Codes | 8906 |
| Super Hang-On | 27 | A7MT-AAAC + A7MT-AAC2 + A7SA-AAEC | Advance rank with 7 victories | The Big Book of Game Genie Codes | 8907 |
| Super Hang-On | 28 | BFMT-AAAC + BFMT-AAC2 + BFSA-AAEC | Advance rank with 9 victories | The Big Book of Game Genie Codes | 8908 |
| Super Hang-On | 29 | AFMT-AAAY | Drop rank with 1 defeat | The Big Book of Game Genie Codes | 8909 |
| Super Hang-On | 30 | AKMT-AAAY | Drop rank with 2 defeats | The Big Book of Game Genie Codes | 8910 |
| Super Hang-On | 31 | APMT-AAAY | Drop rank with 3 defeats | The Big Book of Game Genie Codes | 8911 |
| Super Hang-On | 32 | A7MT-AAAY | Drop rank with 7 defeats | The Big Book of Game Genie Codes | 8912 |
| Super Hang-On | 33 | BFMT-AAAY | Drop rank with 9 defeats | The Big Book of Game Genie Codes | 8913 |
| Super Monaco GP | 1 | FB4A-AABE + CV4A-BA46 | Clock runs slower | The Big Book of Game Genie Codes | 8914 |
| Super Monaco GP | 2 | LB4A-AABE + CV4A-BA46 | Clock runs much slower | The Big Book of Game Genie Codes | 8915 |
| Super Monaco GP | 3 | BK4A-AABE + CV4A-BA46 | Clock runs faster | The Big Book of Game Genie Codes | 8916 |
| Super Monaco GP | 4 | AZ4A-AABE + CV4A-BA46 | Clock runs much faster | The Big Book of Game Genie Codes | 8917 |
| Super Monaco GP | Codes 5 and 6 are for Super Monaco GP Mode. | The Big Book of Game Genie Codes | 8918 | ||
| Super Monaco GP | 5 | 1A2A-A6T0 + 7T2A-AET2 | No preliminary races | The Big Book of Game Genie Codes | 8919 |
| Super Monaco GP | 6 | ACBT-AA66 | No position limit | The Big Book of Game Genie Codes | 8920 |
| Super Monaco GP | Codes 7 Thru 22 are for World Championship Mode. | The Big Book of Game Genie Codes | 8921 | ||
| Super Monaco GP | 7 | AG5T-AAE2 + AHFT-AACE + AHFT-AAEG | World championship is 1 race instead of 16 | The Big Book of Game Genie Codes | 8922 |
| Super Monaco GP | 8 | AL5T-AAE2 + AMFT-AACE + AMFT-AAEG | World championship consists of 2 races | The Big Book of Game Genie Codes | 8923 |
| Super Monaco GP | 9 | AR5T-AAE2 + ASFT-AACE + ASFT-AAEG | World championship consists of 3 races | The Big Book of Game Genie Codes | 8924 |
| Super Monaco GP | 10 | AW5T-AAE2 + AXFT-AACE + AXFT-AAEG | World championship consists of 4 races | The Big Book of Game Genie Codes | 8925 |
| Super Monaco GP | 11 | A05T-AAE2 + A1FT-AACE + A1FT-AAEG | World championship consists of 5 races | The Big Book of Game Genie Codes | 8926 |
| Super Monaco GP | 12 | A45T-AAE2 + A5FT-AACE + A5FT-AAEG | World championship consists of 6 races | The Big Book of Game Genie Codes | 8927 |
| Super Monaco GP | 13 | A85T-AAE2 + A9FT-AACE + A9FT-AAEG | World championship consists of 7 races | The Big Book of Game Genie Codes | 8928 |
| Super Monaco GP | 14 | BC5T-AAE2 + BDFT-AACE + BDFT-AAEG | World championship consists of 8 races | The Big Book of Game Genie Codes | 8929 |
| Super Monaco GP | 15 | BG5T-AAE2 + BHFT-AACE + BHFT-AAEG | World championship consists of 9 races | The Big Book of Game Genie Codes | 8930 |
| Super Monaco GP | 16 | BL5T-AAE2 + BMFT-AACE + BMFT-AAEG | World championship consists of 10 races | The Big Book of Game Genie Codes | 8931 |
| Super Monaco GP | 17 | BR5T-AAE2 + BSFT-AACE + BSFT-AAEG | World championship consists of 11 races | The Big Book of Game Genie Codes | 8932 |
| Super Monaco GP | 18 | BW5T-AAE2 + BXFT-AACE + BXFT-AAEG | World championship consists of 12 races | The Big Book of Game Genie Codes | 8933 |
| Super Monaco GP | 19 | B05T-AAE2 + B1FT-AACE + B1FT-AAEG | World championship consists of 13 races | The Big Book of Game Genie Codes | 8934 |
| Super Monaco GP | 20 | B45T-AAE2 + B5FT-AACE + B5FT-AAEG | World championship consists of 14 races | The Big Book of Game Genie Codes | 8935 |
| Super Monaco GP | 21 | B85T-AAE2 + B9FT-AACE + B9FT-AAEG | World championship consists of 15 races | The Big Book of Game Genie Codes | 8936 |
| Super Monaco GP | 22 | 1A2A-A61T + 7T2A-AE1W | No preliminary races | The Big Book of Game Genie Codes | 8937 |
| Super Street Fighter II - The New Challengers | 1 | M27T-AA86 | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 8938 |
| Super Street Fighter II - The New Challengers | 2 | AKKA-CA2L | Don't take damage except from throws or grabs --both players | The Big Book of Game Genie Codes | 8939 |
| Super Street Fighter II - The New Challengers | 3 | RFJT-C60L | 1st normal hit wins--except throws or grabs | The Big Book of Game Genie Codes | 8940 |
| Super Street Fighter II - The New Challengers | 4 | RHEA-C6ZN | Dizziness doesn't last | The Big Book of Game Genie Codes | 8941 |
| Super Street Fighter II - The New Challengers | 5 | CMNT-DTWC | No charging required for some special moves | The Big Book of Game Genie Codes | 8942 |
| Super Street Fighter II - The New Challengers | 6 | AC5A-CAB2 | Some special moves can be done in the air | The Big Book of Game Genie Codes | 8943 |
| Super Street Fighter II - The New Challengers | 7 | FTGA-AAFN | Both players start with 1/4 health | The Big Book of Game Genie Codes | 8944 |
| Super Street Fighter II - The New Challengers | 8 | MAGA-AAFN | Both players start with 1/2 health | The Big Book of Game Genie Codes | 8945 |
| Super Street Fighter II - The New Challengers | 9 | TTGA-AAFN | Both players start with 3/4 health | The Big Book of Game Genie Codes | 8946 |
| Super Street Fighter II - The New Challengers | 10 | RFHT-C614 + GBHT-DE92 | Every hit sets opponent on fire | The Big Book of Game Genie Codes | 8947 |
| Super Street Fighter II - The New Challengers | 11 | RFHT-C614 + DBHT-DE92 | Every hit sets opponent on fire and knocks him down | The Big Book of Game Genie Codes | 8948 |
| Super Street Fighter II - The New Challengers | 12 | RFHT-C614 + DKHT-DE92 | Every hit zaps opponent and knocks him down | The Big Book of Game Genie Codes | 8949 |
| Super Street Fighter II - The New Challengers | 13 | RFHT-C614 + DVHT-DE92 | Every hit knocks opponent down | The Big Book of Game Genie Codes | 8950 |
| Super Street Fighter II - The New Challengers | 14 | RFHT-C614 + BKHT-DE92 | Every hit is a "hard hit" --opponent almost never gets knocked down | The Big Book of Game Genie Codes | 8951 |
| Super Street Fighter II - The New Challengers | Codes 15 and 16 don't work for computer controlled characters. | The Big Book of Game Genie Codes | 8952 | ||
| Super Street Fighter II - The New Challengers | 15 | HXKT-DAMA + NDKT-CCDC | Players jump faster | The Big Book of Game Genie Codes | 8953 |
| Super Street Fighter II - The New Challengers | 16 | HXKT-DAMA + 6DKT-CADC | Players jump slower | The Big Book of Game Genie Codes | 8954 |
| Super Street Fighter II - The New Challengers | 17 | CCTA-AAEC | Allows up to 7 turbo stars on Start Game screen | The Big Book of Game Genie Codes | 8955 |
| Super Street Fighter II - The New Challengers | 18 | PVST-D930 | Jab projectiles go much slower for Ryu, Ken, Dhalsim, Guile, and Dee Jay | The Big Book of Game Genie Codes | 8956 |
| Super Street Fighter II - The New Challengers | 19 | PVYA-D920 | Jab projectiles go much slower for Chun-li | The Big Book of Game Genie Codes | 8957 |
| Super Street Fighter II - The New Challengers | 20 | PVWT-D926 | Jab projectiles go much slower for Sagat | The Big Book of Game Genie Codes | 8958 |
| Super Street Fighter II - The New Challengers | 21 | GVST-DZ34 | Fierce projectiles go much faster for Ryu, Ken, Dhalsim, Guile, and Dee Jay | The Big Book of Game Genie Codes | 8959 |
| Super Street Fighter II - The New Challengers | 22 | GVYA-DZ24 | Fierce projectiles go much faster for Chun-li | The Big Book of Game Genie Codes | 8960 |
| Super Street Fighter II - The New Challengers | 23 | 6KWT-DS3A | Fierce projectiles go much faster for Sagat | The Big Book of Game Genie Codes | 8961 |
| Super Street Fighter II - The New Challengers | 24 | AF4A-G9AE | Ryu's jab dragon punch (very near) does more damage | The Big Book of Game Genie Codes | 8962 |
| Super Street Fighter II - The New Challengers | 25 | AF5T-G9GE | Kens roundhouse hurricane kick does much more damage | The Big Book of Game Genie Codes | 8963 |
| Super Street Fighter II - The New Challengers | 26 | AF6A-G9FJ | Ken's fierce fireball does more damage | The Big Book of Game Genie Codes | 8964 |
| Super Street Fighter II - The New Challengers | 27 | AK8T-G9D8 | E. Honda's fierce sumo torpedo does more damage | The Big Book of Game Genie Codes | 8965 |
| Super Street Fighter II - The New Challengers | 28 | B8AT-G9FE | Blanka's fierce forward ball does more damage | The Big Book of Game Genie Codes | 8966 |
| Super Street Fighter II - The New Challengers | 29 | AGDT-G9D8 | Guile's fierce sonic boom does more damage | The Big Book of Game Genie Codes | 8967 |
| Super Street Fighter II - The New Challengers | 30 | D4GT-G9HA | Chun-li's fireball does more damage | The Big Book of Game Genie Codes | 8968 |
| Super Street Fighter II - The New Challengers | 31 | AGMA-G9AJ | Dhalsim's fierce yoga fire does more damage | The Big Book of Game Genie Codes | 8969 |
| Super Street Fighter II - The New Challengers | 32 | AGST-G9BJ | Sagat's fierce high tiger does more damage | The Big Book of Game Genie Codes | 8970 |
| Super Street Fighter II - The New Challengers | 33 | AL9T-G9CE | Fei Long's roundhouse dragon kick does more damage | The Big Book of Game Genie Codes | 8971 |
| Super Street Fighter II - The New Challengers | 34 | D5DA-G9C4 | Dee Jay's fierce Max Out does more damage | The Big Book of Game Genie Codes | 8972 |
| Super Street Fighter II - The New Challengers | 35 | AG1T-G9DE | Cammy's roundhouse cannon drill does more damage | The Big Book of Game Genie Codes | 8973 |
| Super Street Fighter II - The New Challengers | 36 | AGNA-G9D4 | M. Bison's fierce psycho crusher does more damage | The Big Book of Game Genie Codes | 8974 |
| Super Thunder Blade | 1 | DBYA-AA7Y | Invincible while attacking straight ahead | The Big Book of Game Genie Codes | 8975 |
| Super Thunder Blade | 2 | DB5A-AA8Y | Invincible while attacking from above | The Big Book of Game Genie Codes | 8976 |
| Super Thunder Blade | 3 | A37A-AA30 | Infinite lives | The Big Book of Game Genie Codes | 8977 |
| Super Thunder Blade | 4 | AJET-AA5R | Infinite continues | The Big Book of Game Genie Codes | 8978 |
| Super Thunder Blade | 5 | AEET-AAC6 | Start on Stage 2 | The Big Book of Game Genie Codes | 8979 |
| Super Thunder Blade | 6 | AJET-AAC6 | Start on Stage 3 | The Big Book of Game Genie Codes | 8980 |
| Super Thunder Blade | 7 | ANET-AAC6 | Start on Stage 4 | The Big Book of Game Genie Codes | 8981 |
| Superman | 1 | BVPA-AA48 | Infinite power | The Big Book of Game Genie Codes | 8982 |
| Superman | 2 | BDFA-AA2R | Infinite continue credits | The Big Book of Game Genie Codes | 8983 |
| Superman | 3 | AJ2A-AACC | Start with 1 continue credit | The Big Book of Game Genie Codes | 8984 |
| Superman | 4 | AY2A-AACC | Start with 4 continue credits | The Big Book of Game Genie Codes | 8985 |
| Superman | 5 | A62A-AACC | Start with 6 continue credits | The Big Book of Game Genie Codes | 8986 |
| Superman | 6 | BJ2A-AACC | Start with 9 continue credits | The Big Book of Game Genie Codes | 8987 |
| Superman | 7 | B62A-AACC | Start with 15 continue credits | The Big Book of Game Genie Codes | 8988 |
| Superman | 8 | CT2A-AACC | Start with 19 continue credits | The Big Book of Game Genie Codes | 8989 |
| Superman | Don't combine Codes 9 Thru 16 with Code 3 | The Big Book of Game Genie Codes | 8990 | ||
| Superman | With Codes 9, 11, 13 AND 16, you will lose a life before being allowed to start the game. | The Big Book of Game Genie Codes | 8991 | ||
| Superman | 9 | AE2A-AAB4 | Start in middle of Stage 1 | The Big Book of Game Genie Codes | 8992 |
| Superman | 10 | AJ2A-AAB4 | Start on Stage 2 | The Big Book of Game Genie Codes | 8993 |
| Superman | 11 | AN2A-AAB4 | Start in middle of Stage 2 | The Big Book of Game Genie Codes | 8994 |
| Superman | 12 | AT2A-AAB4 | Start on Stage 3 | The Big Book of Game Genie Codes | 8995 |
| Superman | 13 | AY2A-AAB4 | Start in middle of Stage 3 | The Big Book of Game Genie Codes | 8996 |
| Superman | 14 | A22A-AAB4 | Start on Stage 4 | The Big Book of Game Genie Codes | 8997 |
| Superman | 15 | A62A-AAB4 | Start on Stage 5 | The Big Book of Game Genie Codes | 8998 |
| Superman | 16 | BJ2A-AAB4 | Start in middle of Stage 5 | The Big Book of Game Genie Codes | 8999 |
| Superman | 17 | AJ9A-AACY | Regain sonic punch & hyperspin energy 1/4x as fast | The Big Book of Game Genie Codes | 9000 |
| Superman | 18 | AY9A-AACY | Regain sonic punch & hyperspin energy 1/2x as fast | The Big Book of Game Genie Codes | 9001 |
| Superman | 19 | A69A-AACY | Regain sonic punch & hyperspin energy 3/4x as fast | The Big Book of Game Genie Codes | 9002 |
| Superman | 20 | B29A-AACY | Regain sonic punch & hyperspin energy 1-1/2x as fast | The Big Book of Game Genie Codes | 9003 |
| Superman | 21 | CJ9A-AACY | Regain sonic punch & hyperspin energy 2x as fast | The Big Book of Game Genie Codes | 9004 |
| Superman | 22 | DN9A-AACY | Regain sonic punch & hyperspin energy 3x as fast | The Big Book of Game Genie Codes | 9005 |
| Superman | 23 | FY9A-AACY | Regain sonic punch & hyperspin energy 5x as fast | The Big Book of Game Genie Codes | 9006 |
| Superman | 24 | MJ9A-AACY | Regain sonic punch and hyperspin energy 10x as fast | The Big Book of Game Genie Codes | 9007 |
| Superman | Codes 25 Thru 32 Only work on up-scrolling scenes. | The Big Book of Game Genie Codes | 9008 | ||
| Superman | 25 | AZ5T-AAFJ | Regain heat vision energy 1/4x as fast as normal | The Big Book of Game Genie Codes | 9009 |
| Superman | 26 | BF5T-AAFJ | Regain heat vision energy 1/2x as fast as normal | The Big Book of Game Genie Codes | 9010 |
| Superman | 27 | B35T-AAFJ | Regain heat vision energy 3/4x as fast as normal | The Big Book of Game Genie Codes | 9011 |
| Superman | 28 | DP5T-AAFJ | Regain heat vision energy 1 1/2x as fast as normal | The Big Book of Game Genie Codes | 9012 |
| Superman | 29 | EV5T-AAFJ | Regain heat vision energy 2x as fast as normal | The Big Book of Game Genie Codes | 9013 |
| Superman | 30 | G35T-AAFJ | Regain heat vision energy 3x as fast as normal | The Big Book of Game Genie Codes | 9014 |
| Superman | 31 | MK5T-AAFJ | Regain heat vision energy 5x as fast as normal | The Big Book of Game Genie Codes | 9015 |
| Superman | 32 | 0V5T-AAFJ | Regain heat vision energy 10x as fast as normal | The Big Book of Game Genie Codes | 9016 |
| Superman | 33 | AWBA-AA4C | Infinite sonic punch energy after charge-up | The Big Book of Game Genie Codes | 9017 |
| Superman | 34 | AA9A-AACY + ABWT-AAA0 | Start without sonic punch | The Big Book of Game Genie Codes | 9018 |
| Superman | 35 | ACCA-AAAW | Infinite hyperspin energy after charge-up | The Big Book of Game Genie Codes | 9019 |
| Superman | 36 | AV7A-AA9E + AB7T-AAAE + RF5T-A61N | Infinite heat vision energy after charge-up | The Big Book of Game Genie Codes | 9020 |
| Superman | 37 | AB5T-AAFJ | Play without heat vision energy recharge | The Big Book of Game Genie Codes | 9021 |
| Superman | Codes 38 Thru 42 affect regular jumps only, Not Super jumps or Running jumps. | The Big Book of Game Genie Codes | 9022 | ||
| Superman | 38 | ABCA-B55Y | Jump 1/2x high as normal on regular jumps | The Big Book of Game Genie Codes | 9023 |
| Superman | 39 | ABCA-B15Y | Jump 3/4x high as normal on regular jumps | The Big Book of Game Genie Codes | 9024 |
| Superman | 40 | ABCA-BS5Y | Jump 1-1/2x high as normal on regular jumps | The Big Book of Game Genie Codes | 9025 |
| Superman | 41 | ABCA-BK5Y | Jump 2x high as normal on regular jumps | The Big Book of Game Genie Codes | 9026 |
| Superman | 42 | ABCA-A75Y | Jump 3x high as normal on regular jumps | The Big Book of Game Genie Codes | 9027 |
| Superman | Sword of Vermilion. | The Big Book of Game Genie Codes | 9028 | ||
| Superman | 1 | LDPT-DE5T | Start new game with 80 MP (magic points) | The Big Book of Game Genie Codes | 9029 |
| Superman | 2 | LDPA-DE8T | Start new game with 80 LUK (luck points) | The Big Book of Game Genie Codes | 9030 |
| Superman | 3 | LDPT-DE4J | Start new game with 80 INT (intelligence points) | The Big Book of Game Genie Codes | 9031 |
| Superman | 4 | ADGT-EAHE | Blade gives you 0 Kim | The Big Book of Game Genie Codes | 9032 |
| Superman | 5 | ADGT-EWHE | Blade gives you 900 Kim | The Big Book of Game Genie Codes | 9033 |
| Superman | 6 | ADGT-FBHE | Blade gives you 9.000 Kim | The Big Book of Game Genie Codes | 9034 |
| Superman | 7 | BHGT-EAHC | Blade gives you 90,200 Kim | The Big Book of Game Genie Codes | 9035 |
| Superman | With codes 8 thru 49, prices for certain items vary depending on where you buy them. The codes only work when the price is the same as shown in the code! | The Big Book of Game Genie Codes | 9036 | ||
| Superman | 8 | AAVT-EAG6 | Leather armor costs nothing instead of 200 | The Big Book of Game Genie Codes | 9037 |
| Superman | 9 | AAVT-EAHA | Bronze armor costs nothing instead of 400 | The Big Book of Game Genie Codes | 9038 |
| Superman | 10 | AAWA-EAAC | Metal armor costs nothing instead of 900 | The Big Book of Game Genie Codes | 9039 |
| Superman | 11 | AAWA-EAAG | Scale armor costs nothing instead of 1,100 | The Big Book of Game Genie Codes | 9040 |
| Superman | 12 | AAWA-EABJ | Plate armor costs nothing instead of 2,800 | The Big Book of Game Genie Codes | 9041 |
| Superman | 13 | AAWA-EABN | Crystal armor costs nothing instead of 4,500 | The Big Book of Game Genie Codes | 9042 |
| Superman | 14 | AAWA-EACJ | Silver armor costs nothing instead of 7,000 | The Big Book of Game Genie Codes | 9043 |
| Superman | 15 | AAWA-EACN | Knight armor costs nothing instead of 9,200 | The Big Book of Game Genie Codes | 9044 |
| Superman | 16 | AAWA-EADG | Gold armor costs 5.000 instead of 15,000 | The Big Book of Game Genie Codes | 9045 |
| Superman | 17 | AAWA-EADL | Ultimate armor costs 4,000 instead of 24.000 | The Big Book of Game Genie Codes | 9046 |
| Superman | 18 | AAWA-EAEG | Odin armor costs 8,000 instead of 38,000 | The Big Book of Game Genie Codes | 9047 |
| Superman | 19 | AAWA-EAEL | Diamond armor costs nothing instead of 50,000 | The Big Book of Game Genie Codes | 9048 |
| Superman | 20 | AAVT-EAGT | Bronze sword costs nothing instead of 100 | The Big Book of Game Genie Codes | 9049 |
| Superman | 21 | AAVT-EAHW | Iron sword costs nothing instead of 400 | The Big Book of Game Genie Codes | 9050 |
| Superman | 22 | AAVT-EAH0 | Sharp sword costs nothing instead of 800 | The Big Book of Game Genie Codes | 9051 |
| Superman | 23 | AAWA-EAA2 | Long sword costs nothing instead of 1,800 | The Big Book of Game Genie Codes | 9052 |
| Superman | 24 | AAWA-EAA6 | Silver sword costs nothing instead of 3,700 | The Big Book of Game Genie Codes | 9053 |
| Superman | 25 | AAWA-EAB6 | Prime sword costs nothing instead of 5,100 | The Big Book of Game Genie Codes | 9054 |
| Superman | 26 | AAWA-EACA | Golden sword costs nothing instead of 8,200 | The Big Book of Game Genie Codes | 9055 |
| Superman | 27 | AAWA-EAC8 | Platinum sword costs 4.800 instead of 14,800 | The Big Book of Game Genie Codes | 9056 |
| Superman | 28 | AAVT-EAGY | Leather shield costs nothing instead of 50 | The Big Book of Game Genie Codes | 9057 |
| Superman | 29 | AAVT-EAG2 | Small shield costs nothing instead of 80 | The Big Book of Game Genie Codes | 9058 |
| Superman | 30 | AAVT-EAH4 | Large shield costs nothing instead of 250 | The Big Book of Game Genie Codes | 9059 |
| Superman | 31 | AAVT-EAH8 | Silver shield costs nothing instead of 500 | The Big Book of Game Genie Codes | 9060 |
| Superman | 32 | AAWA-EABA | Gold shield costs nothing instead of 1,500 | The Big Book of Game Genie Codes | 9061 |
| Superman | 33 | AAWA-EABE | Platinum shield costs nothing instead of 3,200 | The Big Book of Game Genie Codes | 9062 |
| Superman | 34 | AAWA-EACE | Diamond shield costs nothing instead of 4,100 | The Big Book of Game Genie Codes | 9063 |
| Superman | 35 | AAWA-EADE | Knight shield costs nothing instead of 6,300 | The Big Book of Game Genie Codes | 9064 |
| Superman | 36 | AAWA-EAEC | Carmine shield costs 2,700 instead of 12,700 | The Big Book of Game Genie Codes | 9065 |
| Superman | 37 | R04T-A6Z4 | Invincibility against most enemies and protection from poison | The Big Book of Game Genie Codes | 9066 |
| Superman | 38 | JJ0A-AA8A | Don't lose half your money to charity after you lose your hit points and return to the church | The Big Book of Game Genie Codes | 9067 |
| Superman | 39 | AATT-EAHT | Herbs at Parma cost nothing instead of 25 | The Big Book of Game Genie Codes | 9068 |
| Superman | 40 | AATT-EAHN | Candles at Parma cost nothing instead of 15 | The Big Book of Game Genie Codes | 9069 |
| Superman | 41 | AATT-EAG2 | Herbs at Wyclif cost nothing instead of 20 | The Big Book of Game Genie Codes | 9070 |
| Superman | 42 | AATT-EAG6 | Candles at Wyclif cost nothing instead of 10 | The Big Book of Game Genie Codes | 9071 |
| Superman | 43 | AATT-EAHY | Poison balm costs nothing instead of 40 | The Big Book of Game Genie Codes | 9072 |
| Superman | 44 | AATT-EAH2 | Lantern costs nothing instead of 65 | The Big Book of Game Genie Codes | 9073 |
| Superman | 45 | AATT-EAH6 | Gnome stone costs nothing instead of 300 | The Big Book of Game Genie Codes | 9074 |
| Superman | 46 | AAVT-EAAN | Ferros magic spell book costs nothing instead of 500 | The Big Book of Game Genie Codes | 9075 |
| Superman | 47 | AAVT-EAAT | Sangua magic spell book costs nothing instead of 800 | The Big Book of Game Genie Codes | 9076 |
| Superman | 48 | AAST-EAAL | Fortunetelling and a room at the Inn at Wyclif costs nothing instead of 10 | The Big Book of Game Genie Codes | 9077 |
| Superman | 49 | AAST-EAAR | Fortune telling and a room at the Inn at Parma costs nothing instead of 13 | The Big Book of Game Genie Codes | 9078 |
| Superman | 50 | REXA-A60L | Increase experience level MUCH faster | The Big Book of Game Genie Codes | 9079 |
| Sylvester & Tweety in Cagey Capers | 1 | AJZA-CA68 | Infinite lives | The Big Book of Game Genie Codes | 1382 |
| Sylvester & Tweety in Cagey Capers | 2 | DJ4T-CA8E | Invincible | The Big Book of Game Genie Codes | 1383 |
| Sylvester & Tweety in Cagey Capers | 3 | AEYT-CAA2 | Start with 1 life | The Big Book of Game Genie Codes | 1384 |
| Sylvester & Tweety in Cagey Capers | 4 | ANYT-CAA2 | Start with 3 lives | The Big Book of Game Genie Codes | 1385 |
| Sylvester & Tweety in Cagey Capers | 5 | AYYT-CAA2 | Start with 5 lives | The Big Book of Game Genie Codes | 1386 |
| Sylvester & Tweety in Cagey Capers | 6 | B6YT-CAA2 | Start with 15 lives | The Big Book of Game Genie Codes | 1387 |
| Sylvester & Tweety in Cagey Capers | 7 | CTYT-CAA2 | Start with 20 lives | The Big Book of Game Genie Codes | 1388 |
| Sylvester & Tweety in Cagey Capers | 8 | AJZA-CA3N | Don't get an extra life at 100,000 points | The Big Book of Game Genie Codes | 1389 |
| Sylvester & Tweety in Cagey Capers | 9 | PJZA-DJVN | Get 2 extra lives at 100,000 points | The Big Book of Game Genie Codes | 1390 |
| Sylvester & Tweety in Cagey Capers | 10 | PJZA-DNVN | Get 3 extra lives at 100,000 points | The Big Book of Game Genie Codes | 1391 |
| Sylvester & Tweety in Cagey Capers | 11 | AAZA-CAA8 + AAZA-CABG | Get an extra life at 34,464 points | The Big Book of Game Genie Codes | 1392 |
| Sylvester & Tweety in Cagey Capers | 12 | AJZA-CAA8 + AJZA-CABG | Get an extra life at 165,536 points | The Big Book of Game Genie Codes | 1393 |
| Sylvester & Tweety in Cagey Capers | 13 | ANZA-CAA8 + ANZA-CABG | Get an extra life at 231,072 points | The Big Book of Game Genie Codes | 1394 |
| Sylvester & Tweety in Cagey Capers | 14 | ATZA-CAA8 + ATZA-CABG | Get an extra life at 296,608 points | The Big Book of Game Genie Codes | 1395 |
| Sylvester & Tweety in Cagey Capers | 15 | RE4T-C6Y8 | Fish bowls don't restore any health | The Big Book of Game Genie Codes | 1396 |
| Sylvester & Tweety in Cagey Capers | 16 | RE4T-C6ZG | Fish bowls restore full health | The Big Book of Game Genie Codes | 1397 |
| Sylvester & Tweety in Cagey Capers | 17 | BJ3A-CAE6 + BJ3A-CAFC | Sylvester can only take one hit | The Big Book of Game Genie Codes | 1398 |
| Sylvester & Tweety in Cagey Capers | 18 | GJ3A-CAE6 + GJ3A-CAFC | Sylvester can take less hits | The Big Book of Game Genie Codes | 1399 |
| Sylvester & Tweety in Cagey Capers | 19 | 3A3A-CAE6 + 3A3A-CAFC | Sylvester can take more hits | The Big Book of Game Genie Codes | 1400 |
| Sylvester & Tweety in Cagey Capers | 20 | FT3A-CCE6 + FT3A-CCFC | Sylvester can take a lot more hits | The Big Book of Game Genie Codes | 1401 |
| Sylvester & Tweety in Cagey Capers | 21 | AECT-AAA8 | Start on Level 2--Domestic Devils 2 | The Big Book of Game Genie Codes | 1402 |
| Sylvester & Tweety in Cagey Capers | 22 | AJCT-AAA8 | Start on Level 3--Mayhem Express | The Big Book of Game Genie Codes | 1403 |
| Sylvester & Tweety in Cagey Capers | 23 | ANCT-AAA8 | Start on Level 4--Back Alley Blues | The Big Book of Game Genie Codes | 1404 |
| Sylvester & Tweety in Cagey Capers | 24 | ATCT-AAA8 | Start on Level 5--Hyde and Shriek | The Big Book of Game Genie Codes | 1405 |
| Sylvester & Tweety in Cagey Capers | 25 | AYCT-AAA8 | Start on Level 6--Hyde and Shriek 2 | The Big Book of Game Genie Codes | 1406 |
| Sylvester & Tweety in Cagey Capers | 26 | A2CT-AAA8 | Start on Level 7--Oceans of Trouble | The Big Book of Game Genie Codes | 1407 |
| T2 The Arcade Game | 1 | AE6A-BE3W | Start with 1 credit instead of 4 | The Big Book of Game Genie Codes | 9080 |
| T2 The Arcade Game | 2 | EY6A-BE3W | Start with 25 credits | The Big Book of Game Genie Codes | 9081 |
| T2 The Arcade Game | 3 | LA6A-BE3W | Start with 50 credits | The Big Book of Game Genie Codes | 9082 |
| T2 The Arcade Game | 4 | RY6A-BE3W | Start with 75 credits | The Big Book of Game Genie Codes | 9083 |
| T2 The Arcade Game | 5 | RZ8A-A6V6 | Infinite credits | The Big Book of Game Genie Codes | 9084 |
| T2 The Arcade Game | 6 | XE6A-BE3W | Advance to next level and get infinite credits when terminated NOTE: may have some weird effects, doesn't work on last level | The Big Book of Game Genie Codes | 9085 |
| T2 The Arcade Game | 7 | SF4A-BEXL | Start on human hideout | The Big Book of Game Genie Codes | 9086 |
| T2 The Arcade Game | 8 | SF4A-BJXL | Start on trip to skynet | The Big Book of Game Genie Codes | 9087 |
| T2 The Arcade Game | 9 | SF4A-BNXL | Start on skynet | The Big Book of Game Genie Codes | 9088 |
| T2 The Arcade Game | 10 | SF4A-BTXL | Start on cyberdyne systems | The Big Book of Game Genie Codes | 9089 |
| T2 The Arcade Game | 11 | SF4A-B2XL | Start on the freeway | The Big Book of Game Genie Codes | 9090 |
| T2 The Arcade Game | 12 | SF4A-B6XL | Start on the steel mill | The Big Book of Game Genie Codes | 9091 |
| T2 The Arcade Game | 13 | AADT-AAEL | Always have maximum gun power | The Big Book of Game Genie Codes | 9092 |
| T2 The Arcade Game | 14 | RGJA-A60C | Protection from most hazards | The Big Book of Game Genie Codes | 9093 |
| T2 The Arcade Game | 15 | RZ8A-A6X0 | Infinite rockets and shotgun shells on pick-up | The Big Book of Game Genie Codes | 9094 |
| T2 The Arcade Game | 16 | XGGA-BA30 | Start with LOTS of rockets | The Big Book of Game Genie Codes | 9095 |
| Target Earth | 1 | ALAT-AA4J | MASTER CODE-MUST BE ENTERED | The Big Book of Game Genie Codes | 9096 |
| Target Earth | 2 | 358A-A396 | Go to stage 3 after stage 1 | The Big Book of Game Genie Codes | 9097 |
| Target Earth | 3 | SD8A-A596 | Go to stage 4 after stage 1 | The Big Book of Game Genie Codes | 9098 |
| Target Earth | 4 | KM8A-A996 | Go to stage 5 after stage 1 | The Big Book of Game Genie Codes | 9099 |
| Target Earth | 5 | 7M8A-A996 | Go to stage 6 after stage 1 | The Big Book of Game Genie Codes | 9100 |
| Target Earth | 6 | JD8A-BD96 | Go to stage 7 after stage 1 | The Big Book of Game Genie Codes | 9101 |
| Target Earth | 7 | DX8A-BF96 | Go to stage 8 after stage 1 | The Big Book of Game Genie Codes | 9102 |
| Target Earth | 8 | AKGT-AA8R | Rex is impervious to most enemy fire | The Big Book of Game Genie Codes | 9103 |
| Target Earth | 9 | 2VGT-AA8J | Rex is invisible to most enemy fire | The Big Book of Game Genie Codes | 9104 |
| Target Earth | 10 | AL8A-AA8T + AL8A-AA9R | Rex cannot burn up re-entering atmosphere | The Big Book of Game Genie Codes | 9105 |
| Target Earth | 11 | AKXA-AA4A | Rex cannot be electrocuted | The Big Book of Game Genie Codes | 9106 |
| Target Earth | 12 | AJ7T-AA20 | Chron cyborg cannot harm Rex | The Big Book of Game Genie Codes | 9107 |
| Target Earth | 13 | AL4T-AA92 + AK0A-AA78 + AL5T-AA60 | Rance's death ray cannot harm Rex | The Big Book of Game Genie Codes | 9108 |
| Target Earth | 14 | CB8A-AACW | HG gun carries 10 rounds instead of 20 | The Big Book of Game Genie Codes | 9109 |
| Target Earth | 15 | XF8A-AACW | HG gun carries 99 rounds | The Big Book of Game Genie Codes | 9110 |
| Target Earth | 16 | THTT-AEWN | HG gun carries infinite ammo | The Big Book of Game Genie Codes | 9111 |
| Target Earth | 17 | GB8A-AACY | 25-SC weapon carries 30 rounds instead of 60 | The Big Book of Game Genie Codes | 9112 |
| Target Earth | 18 | XF8A-AACY | 25-SC weapon carries 99 rounds | The Big Book of Game Genie Codes | 9113 |
| Target Earth | 19 | THTT-AEZ2 | 25-SC weapon carries infinite ammo | The Big Book of Game Genie Codes | 9114 |
| Target Earth | 20 | EZ8A-AAC0 | 40-SC weapon carries 25 rounds | The Big Book of Game Genie Codes | 9115 |
| Target Earth | 21 | XF8A-AAC0 | 40-SC weapon carries 99 rounds | The Big Book of Game Genie Codes | 9116 |
| Target Earth | 22 | THVA-AEXE | 40-SC weapon carries infinite ammo | The Big Book of Game Genie Codes | 9117 |
| Target Earth | 23 | EZ8A-AAC2 | GL weapon carries 25 grenades instead of 50 | The Big Book of Game Genie Codes | 9118 |
| Target Earth | 24 | XF8A-AAC2 | GL weapon carries 99 grenades | The Big Book of Game Genie Codes | 9119 |
| Target Earth | 25 | THVT-AEVC | GL weapon carries infinite grenades | The Big Book of Game Genie Codes | 9120 |
| Target Earth | 26 | EB8A-AAC4 | MGL weapon carries 20 grenades instead of 45 | The Big Book of Game Genie Codes | 9121 |
| Target Earth | 27 | XF8A-AAC4 | MGL weapon carries 99 grenades | The Big Book of Game Genie Codes | 9122 |
| Target Earth | 28 | THVT-AEZC | MGL weapon carries infinite grenades | The Big Book of Game Genie Codes | 9123 |
| Target Earth | 29 | AZ8A-AADL | Burst Attacker carries 5 rounds instead of 10 | The Big Book of Game Genie Codes | 9124 |
| Target Earth | 30 | XF8A-AADL | Burst Attacker carries 99 rounds | The Big Book of Game Genie Codes | 9125 |
| Target Earth | 31 | THXT-AEVY | Burst Attacker carries infinite ammo | The Big Book of Game Genie Codes | 9126 |
| Target Earth | 32 | CZ8A-AADJ | DD weapon carries 15 rounds instead of 30 | The Big Book of Game Genie Codes | 9127 |
| Target Earth | 33 | XF8A-AADJ | DD weapon carries 99 rounds | The Big Book of Game Genie Codes | 9128 |
| Target Earth | 34 | THXA-AEZE | DD weapon carries infinite ammo | The Big Book of Game Genie Codes | 9129 |
| Target Earth | 35 | EZ8A-AAC6 | 150 BZ weapon carries 25 rounds instead of 50 | The Big Book of Game Genie Codes | 9130 |
| Target Earth | 36 | XF8A-AAC6 | 150 BZ weapon carries 99 rounds | The Big Book of Game Genie Codes | 9131 |
| Target Earth | 37 | THWA-AETE | 150 BZ weapon carries infinite ammo | The Big Book of Game Genie Codes | 9132 |
| Target Earth | 38 | EB8A-AAC8 | 203 BZ weapon carries 20 rounds instead of 40 | The Big Book of Game Genie Codes | 9133 |
| Target Earth | 39 | XF8A-AAC8 | 203 BZ weapon carries 99 rounds | The Big Book of Game Genie Codes | 9134 |
| Target Earth | 40 | THWA-AEYE | 203 BZ weapon carries infinite ammo | The Big Book of Game Genie Codes | 9135 |
| Target Earth | 41 | EZ8A-AADA | MISSILE weapon carries 25 rounds instead of 50 | The Big Book of Game Genie Codes | 9136 |
| Target Earth | 42 | XF8A-AADA | MISSILE weapon carries 99 rounds | The Big Book of Game Genie Codes | 9137 |
| Target Earth | 43 | THWA-AE00 | MISSILE weapon carries infinite ammo | The Big Book of Game Genie Codes | 9138 |
| Target Earth | 44 | EZ8A-AADC | M-POD weapon carries 25 rounds instead of 50 | The Big Book of Game Genie Codes | 9139 |
| Target Earth | 45 | XF8A-AADC | M-POD weapon carries 99 rounds | The Big Book of Game Genie Codes | 9140 |
| Target Earth | 46 | THWT-AEX2 | M-POD weapon carries infinite ammo | The Big Book of Game Genie Codes | 9141 |
| Target Earth | 47 | GZ8A-AADE | E-AS weapon carries 35 rounds instead of 70 | The Big Book of Game Genie Codes | 9142 |
| Target Earth | 48 | XF8A-AADE | E-AS weapon carries 99 rounds | The Big Book of Game Genie Codes | 9143 |
| Target Earth | 49 | THWT-AE02 | E-AS weapon carries infinite ammo | The Big Book of Game Genie Codes | 9144 |
| Target Earth | 50 | GB8A-AADG | E-CN weapon carries 30 rounds instead of 55 | The Big Book of Game Genie Codes | 9145 |
| Target Earth | 51 | XF8A-AADG | E-CN weapon carries 99 rounds | The Big Book of Game Genie Codes | 9146 |
| Target Earth | 52 | THXA-AEW0 | E-CN weapon carries infinite ammo | The Big Book of Game Genie Codes | 9147 |
| Target Earth | 53 | ADZT-AAGA | 0 continues instead of 2 | The Big Book of Game Genie Codes | 9148 |
| Target Earth | 54 | AXZT-AAGA | 4 continues | The Big Book of Game Genie Codes | 9149 |
| Target Earth | 55 | BHZT-AAGA | 9 continues | The Big Book of Game Genie Codes | 9150 |
| Target Earth | 56 | AMZT-AA4L | Infinite continues | The Big Book of Game Genie Codes | 9151 |
| Task Force Harrier EX | 1 | AEBT-AADE | Start at stage 2 | The Big Book of Game Genie Codes | 9152 |
| Task Force Harrier EX | 2 | AJBT-AADE | Start at stage 3 | The Big Book of Game Genie Codes | 9153 |
| Task Force Harrier EX | 3 | ANBT-AADE | Start at stage 4 | The Big Book of Game Genie Codes | 9154 |
| Task Force Harrier EX | 4 | ATBT-AADE | Start at stage 5 | The Big Book of Game Genie Codes | 9155 |
| Task Force Harrier EX | 5 | AYBT-AADE | Start at stage 6 | The Big Book of Game Genie Codes | 9156 |
| Task Force Harrier EX | 6 | A2BT-AADE | Start at stage 7 | The Big Book of Game Genie Codes | 9157 |
| Task Force Harrier EX | 7 | A6BT-AADE | Start at stage 8 | The Big Book of Game Genie Codes | 9158 |
| Task Force Harrier EX | 8 | BABT-AADE | Start at stage 9 | The Big Book of Game Genie Codes | 9159 |
| Task Force Harrier EX | 9 | BEBT-AADE | Start at stage 10 | The Big Book of Game Genie Codes | 9160 |
| Task Force Harrier EX | 10 | BJBT-AADE | Start at stage 11 | The Big Book of Game Genie Codes | 9161 |
| Task Force Harrier EX | 11 | BNBT-AADE | Start at stage 12 | The Big Book of Game Genie Codes | 9162 |
| Task Force Harrier EX | 12 | DGWA-AADE + DGWA-AADW | Choose up to 25 players on option screen | The Big Book of Game Genie Codes | 9163 |
| Task Force Harrier EX | 13 | A2WA-AA90 | Infinite players | The Big Book of Game Genie Codes | 9164 |
| Task Force Harrier EX | 14 | BJVT-AABW + A2VT-AA34 | Start with 10 super bombs | The Big Book of Game Genie Codes | 9165 |
| Task Force Harrier EX | 15 | B6VT-AABW + A2VT-AA34 | Start with 15 super bombs | The Big Book of Game Genie Codes | 9166 |
| Task Force Harrier EX | 16 | DEVT-AABW + A2VT-AA34 | Start with 25 super bombs | The Big Book of Game Genie Codes | 9167 |
| Task Force Harrier EX | 17 | NNVT-AABW + A2VT-AA34 | Start with 99 super bombs | The Big Book of Game Genie Codes | 9168 |
| Task Force Harrier EX | 18 | AJTT-AA7W | Infinite super bombs | The Big Book of Game Genie Codes | 9169 |
| Task Force Harrier EX | 19 | A2WT-AA2G | No decrease in rocket firepower after loss of fighter | The Big Book of Game Genie Codes | 9170 |
| Task Force Harrier EX | 20 | A2WT-AA2R | No decrease in bomb firepower after loss of fighter | The Big Book of Game Genie Codes | 9171 |
| Task Force Harrier EX | 21 | A2WT-AA20 | No decrease in escort firepower after loss of fighter | The Big Book of Game Genie Codes | 9172 |
| Task Force Harrier EX | 22 | BJBT-AAFL + BJBT-AAFT | Start with 10 credits | The Big Book of Game Genie Codes | 9173 |
| Task Force Harrier EX | 23 | DEBT-AAFL + DEBT-AAFT | Start with 25 credits | The Big Book of Game Genie Codes | 9174 |
| Task Force Harrier EX | 24 | AJWT-AA6C | Infinite credits | The Big Book of Game Genie Codes | 9175 |
| Taz-Mania | 1 | AJKT-JA24 | Infinite lives | The Big Book of Game Genie Codes | 9176 |
| Taz-Mania | 2 | AEJT-JABY + AEKT-JAB2 | Start with 1 life | The Big Book of Game Genie Codes | 9177 |
| Taz-Mania | 3 | AJJT-JABY + AJKT-JAB2 | Start with 2 lives | The Big Book of Game Genie Codes | 9178 |
| Taz-Mania | 4 | ATJT-JABY + ATKT-JAB2 | Start with 4 lives | The Big Book of Game Genie Codes | 9179 |
| Taz-Mania | 5 | AYJT-JABY + AYKT-JAB2 | Start with 5 lives | The Big Book of Game Genie Codes | 9180 |
| Taz-Mania | 6 | CAJT-JABY + CAKT-JAB2 | Start with 10 lives | The Big Book of Game Genie Codes | 9181 |
| Taz-Mania | 7 | CYJT-JABY + CYKT-JAB2 | Start with 15 lives | The Big Book of Game Genie Codes | 9182 |
| Taz-Mania | 8 | EAJT-JABY + EAKT-JAB2 | Start with 20 lives | The Big Book of Game Genie Codes | 9183 |
| Taz-Mania | 9 | LAJT-JABY + LAKT-JAB2 | Start with 50 lives | The Big Book of Game Genie Codes | 9184 |
| Taz-Mania | 10 | AAJT-JCBY + AAKT-JCB2 | Start with 100 lives | The Big Book of Game Genie Codes | 9185 |
| Taz-Mania | 11 | AKCT-GA7W | Infinite continues | The Big Book of Game Genie Codes | 9186 |
| Taz-Mania | 12 | A1GT-GADE | 5 seconds to continue game | The Big Book of Game Genie Codes | 9187 |
| Taz-Mania | 13 | NDGT-GADE | 60 seconds to continue game | The Big Book of Game Genie Codes | 9188 |
| Taz-Mania | 14 | AMGA-GA3R | Infinite time to continue game | The Big Book of Game Genie Codes | 9189 |
| Taz-Mania | 15 | AJXA-GA22 | Never lose health | The Big Book of Game Genie Codes | 9190 |
| Taz-Mania | Codes 16 thru 19 may confuse the game once level 17 is exceeded, since there are only 17 levels in a normal game. The game will continue to play, however. | The Big Book of Game Genie Codes | 9191 | ||
| Taz-Mania | 16 | PYKT-KJW2 | Play every 2nd level | The Big Book of Game Genie Codes | 9192 |
| Taz-Mania | 17 | PYKT-KNW2 | Play every 3rd level | The Big Book of Game Genie Codes | 9193 |
| Taz-Mania | 18 | PYKT-KTW2 | Play every 4th level | The Big Book of Game Genie Codes | 9194 |
| Taz-Mania | 19 | PYKT-KYW2 | Play every 5th level | The Big Book of Game Genie Codes | 9195 |
| Taz-Mania | 20 | AB4T-EAAN | 0 seconds of invincibility when star is eaten | The Big Book of Game Genie Codes | 9196 |
| Taz-Mania | 21 | W34T-EAAN | 5 seconds of invincibility when star is eaten | The Big Book of Game Genie Codes | 9197 |
| Taz-Mania | 22 | FV4T-ECAN | 10 seconds of invincibility when star is eaten | The Big Book of Game Genie Codes | 9198 |
| Taz-Mania | 23 | TV4T-EGAN | 30 seconds of invincibility when star is eaten | The Big Book of Game Genie Codes | 9199 |
| Taz-Mania | 24 | BB4T-ERAN | 60 seconds of invincibility when star is eaten | The Big Book of Game Genie Codes | 9200 |
| Taz-Mania | 25 | CB4T-E6AN | 120 seconds of invincibility when star is eaten | The Big Book of Game Genie Codes | 9201 |
| Taz-Mania | 26 | G2LT-JAF0 | 2 seconds of invincibility after injury | The Big Book of Game Genie Codes | 9202 |
| Taz-Mania | 27 | 4JLT-JAF0 | 7 seconds of invincibility after injury | The Big Book of Game Genie Codes | 9203 |
| Taz-Mania | 28 | FTLT-JCF0 | 10 seconds of invincibility after injury | The Big Book of Game Genie Codes | 9204 |
| Taz-Mania | 29 | 2JLT-JCF0 | 15 seconds of invincibility after injury | The Big Book of Game Genie Codes | 9205 |
| Taz-Mania | 30 | MALT-JEF0 | 20 seconds of invincibility after injury | The Big Book of Game Genie Codes | 9206 |
| Taz-Mania | 31 | AKAA-GA7G | Infinite invincibility after star or injury | The Big Book of Game Genie Codes | 9207 |
| Taz-Mania | 32 | AB4A-FA8A | Each photo 1 worth 0 extra lives | The Big Book of Game Genie Codes | 9208 |
| Taz-Mania | 33 | AK4A-FA8A | Each photo 1 worth 2 extra lives | The Big Book of Game Genie Codes | 9209 |
| Taz-Mania | 34 | AP4A-FA8A | Each photo 1 worth 3 extra lives | The Big Book of Game Genie Codes | 9210 |
| Taz-Mania | 35 | AZ4A-FA8A | Each photo 1 worth 5 extra lives | The Big Book of Game Genie Codes | 9211 |
| Taz-Mania | 36 | CB4A-FA8A | Each photo 1 worth 10 extra lives | The Big Book of Game Genie Codes | 9212 |
| Taz-Mania | 37 | AK4A-EA9R | Each photo 3 worth 0 continues | The Big Book of Game Genie Codes | 9213 |
| Taz-Mania | 38 | PZ4A-FJ1R | Each photo 3 worth 2 continues | The Big Book of Game Genie Codes | 9214 |
| Taz-Mania | 39 | PZ4A-FN1R | Each photo 3 worth 3 continues | The Big Book of Game Genie Codes | 9215 |
| Taz-Mania | 40 | PZ4A-FT1R | Each photo 3 worth 4 continues | The Big Book of Game Genie Codes | 9216 |
| Taz-Mania | 41 | PZ4A-FY1R | Each photo 3 worth 5 continues | The Big Book of Game Genie Codes | 9217 |
| Taz-Mania | 42 | PZ4A-F21R | Each photo 3 worth 6 continues | The Big Book of Game Genie Codes | 9218 |
| Taz-Mania | 43 | PZ4A-F61R | Each photo 3 worth 7 continues | The Big Book of Game Genie Codes | 9219 |
| Taz-Mania | 44 | PZ4A-FA1R | Each photo 3 worth 8 continues | The Big Book of Game Genie Codes | 9220 |
| Taz-Mania | Code 45 can be mixed with Codes 37 thru 44 to change the number of extra lives a photo 3 is worth. | The Big Book of Game Genie Codes | 9221 | ||
| Taz-Mania | 45 | MA4A-FF1T | Each photo 3 worth 1 extra life | The Big Book of Game Genie Codes | 9222 |
| Taz-Mania | 46 | AK4A-EA6J | Each food worth 0% health | The Big Book of Game Genie Codes | 9223 |
| Taz-Mania | 47 | FZ4A-FEYJ | Each food worth 8% health | The Big Book of Game Genie Codes | 9224 |
| Taz-Mania | 48 | FZ4A-FJYJ | Each food worth 16% health | The Big Book of Game Genie Codes | 9225 |
| Taz-Mania | 49 | FZ4A-FTYJ | Each food worth 33% health | The Big Book of Game Genie Codes | 9226 |
| Taz-Mania | 50 | FZ4A-FYYJ | Each food worth 42% health | The Big Book of Game Genie Codes | 9227 |
| Taz-Mania | 51 | FZ4A-F2YJ | Each food worth 50% health | The Big Book of Game Genie Codes | 9228 |
| Taz-Mania | 52 | FZ4A-F6YJ | Each food worth 58% health | The Big Book of Game Genie Codes | 9229 |
| Taz-Mania | 53 | FZ4A-FAYJ | Each food worth 67% health | The Big Book of Game Genie Codes | 9230 |
| Taz-Mania | 54 | RF4A-E6YW | Each food worth 100% health | The Big Book of Game Genie Codes | 9231 |
| Techno Clash | 1 | R04T-66TT | MASTER CODE - MUST BE ENTERED | The Big Book of Game Genie Codes | 9232 |
| Techno Clash | 2 | ACNT-AAF6 | Almost invincible | The Big Book of Game Genie Codes | 9233 |
| Techno Clash | 3 | WB4T-AABE | Start with 3x normal energy | The Big Book of Game Genie Codes | 9234 |
| Techno Clash | 4 | DB4T-AABE | Start with 1/2x normal energy | The Big Book of Game Genie Codes | 9235 |
| Techno Clash | 5 | NCHT-GAG4 | Getting magic life shard increases life meter to maximum | The Big Book of Game Genie Codes | 9236 |
| Techno Clash | 6 | ACHT-GAG4 | Getting magic life shard does not increase life meter | The Big Book of Game Genie Codes | 9237 |
| Techno Clash | 7 | AM2T-CA94 | Faarg and Chaaz are nearly invincible | The Big Book of Game Genie Codes | 9238 |
| Techno Clash | 8 | AM0A-CA62 | Infinite bullets for Faarg and flames for Chazz | The Big Book of Game Genie Codes | 9239 |
| Techno Clash | 9 | AM0A-CA6W | Infinite rockets for Faarg and fireballs for Chazz | The Big Book of Game Genie Codes | 9240 |
| Techno Clash | 10 | ALWT-GA76 | Infinite continues | The Big Book of Game Genie Codes | 9241 |
| Techno Clash | 11 | BJMA-CACT | Start with 10 continues | The Big Book of Game Genie Codes | 9242 |
| Techno Clash | 12 | BCRT-AA68 | Infinite basic spells | The Big Book of Game Genie Codes | 9243 |
| Techno Clash | 13 | CV6A-AAFJ | Start with 20 basic spells | The Big Book of Game Genie Codes | 9244 |
| Techno Clash | 14 | DCWA-AA9E | Infinite lightning spells | The Big Book of Game Genie Codes | 9245 |
| Techno Clash | 15 | CV6A-AAEE | Start with 20 lightning spells | The Big Book of Game Genie Codes | 9246 |
| Techno Clash | 16 | DCWT-AA44 | Infinite super spells | The Big Book of Game Genie Codes | 9247 |
| Techno Clash | 17 | CV6A-AAE6 | Start with 20 super spells | The Big Book of Game Genie Codes | 9248 |
| Techno Clash | 18 | DCYT-AA2R | Infinite angle spells | The Big Book of Game Genie Codes | 9249 |
| Techno Clash | 19 | CV6A-AAFA | Start with 20 angle spells | The Big Book of Game Genie Codes | 9250 |
| Techno Clash | 20 | DCVA-AA8J | Infinite time bomb spells | The Big Book of Game Genie Codes | 9251 |
| Techno Clash | 21 | CV6A-AAEJ | Start with 20 time bomb spells | The Big Book of Game Genie Codes | 9252 |
| Techno Clash | 22 | AGZT-AAGE | Always get hurt from bombs' explosions | The Big Book of Game Genie Codes | 9253 |
| Techno Clash | 23 | AWZT-AAGE | Time bombs go off after about 1 second | The Big Book of Game Genie Codes | 9254 |
| Techno Clash | 24 | GCZT-AAGE | Time bombs go off after about 10 seconds | The Big Book of Game Genie Codes | 9255 |
| Techno Clash | 25 | DCZA-AA8G | Infinite mondo major spells | The Big Book of Game Genie Codes | 9256 |
| Techno Clash | 26 | CV6A-AAD6 | Start with 20 mondo major spells | The Big Book of Game Genie Codes | 9257 |
| Techno Clash | 27 | DCVT-AA7T | Infinite hold spells | The Big Book of Game Genie Codes | 9258 |
| Techno Clash | 28 | CV6A-AAD2 | Start with 20 hold spells | The Big Book of Game Genie Codes | 9259 |
| Techno Clash | 29 | DCXT-AA7R | Infinite wide spells | The Big Book of Game Genie Codes | 9260 |
| Techno Clash | 30 | CV6A-AAFE | Start with 20 wide spells | The Big Book of Game Genie Codes | 9261 |
| Techno Clash | 31 | CV6A-AAE2 | Start with 20 death spells | The Big Book of Game Genie Codes | 9262 |
| Techno Clash | 32 | NP6A-AAEN | Start with 99 heal spells | The Big Book of Game Genie Codes | 9263 |
| Techno Clash | 33 | CV6A-AAEN | Start with 20 heal spells | The Big Book of Game Genie Codes | 9264 |
| Techno Clash | 34 | DCVT-AA2G | Infinite levitate spells | The Big Book of Game Genie Codes | 9265 |
| Techno Clash | 35 | CV6A-AAEA | Start with 20 levitate spells | The Big Book of Game Genie Codes | 9266 |
| Techno Clash | 36 | BCVT-AADJ | Levitation lasts about 2 seconds | The Big Book of Game Genie Codes | 9267 |
| Techno Clash | 37 | ECVT-AADJ | Levitation lasts about 8 seconds | The Big Book of Game Genie Codes | 9268 |
| Techno Clash | 38 | 6CVT-AADJ | Levitation lasts about 60 seconds | The Big Book of Game Genie Codes | 9269 |
| Techno Clash | 39 | BCRT-AA26 | Infinite teleport spells | The Big Book of Game Genie Codes | 9270 |
| Techno Clash | 40 | CV6A-AAEY | Start with 20 teleport spells | The Big Book of Game Genie Codes | 9271 |
| Techno Clash | 41 | ALRT-AA3W | Infinite invulnerable spells | The Big Book of Game Genie Codes | 9272 |
| Techno Clash | 42 | CV6A-AAFT | Start with 20 invulnerable spells | The Big Book of Game Genie Codes | 9273 |
| Techno Clash | 43 | T4RT-AACA | Invulnerability lasts about 4 seconds | The Big Book of Game Genie Codes | 9274 |
| Techno Clash | 44 | BCRT-AA82 | Invulnerability lasts until level is completed | The Big Book of Game Genie Codes | 9275 |
| Technocop | 1 | DJBT-AA4A | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 9276 |
| Technocop | 2 | G56T-EA6L | Invincibility | The Big Book of Game Genie Codes | 9277 |
| Technocop | 3 | BM0T-EA4L | Infinite stamina | The Big Book of Game Genie Codes | 9278 |
| Technocop | 4 | MM7A-EA28 | Stop timer--except on car sequences | The Big Book of Game Genie Codes | 9279 |
| Technocop | 5 | A31T-EA44 | Car never damages when crashed | The Big Book of Game Genie Codes | 9280 |
| Technocop | 6 | CV1T-EAC6 | Car crash does twice as much damage | The Big Book of Game Genie Codes | 9281 |
| Technocop | 7 | SH6T-FJW2 | Stamina replenishes faster | The Big Book of Game Genie Codes | 9282 |
| Technocop | 8 | EX2A-EA9A | Gun never requires reload | The Big Book of Game Genie Codes | 9283 |
| Technocop | 9 | AE1A-GAF0 + AJ1A-GAF8 | Start on stage 2 | The Big Book of Game Genie Codes | 9284 |
| Technocop | 10 | AJ1A-GAF0 + AN1A-GAF8 | Start on stage 3 | The Big Book of Game Genie Codes | 9285 |
| Technocop | 11 | AN1A-GAF0 + AT1A-GAF8 | Start on stage 4 | The Big Book of Game Genie Codes | 9286 |
| Technocop | 12 | AT1A-GAF0 + AY1A-GAF8 | Start on stage 5 | The Big Book of Game Genie Codes | 9287 |
| Technocop | 13 | AY1A-GAF0 + A21A-GAF8 | Start on stage 6 | The Big Book of Game Genie Codes | 9288 |
| Technocop | 14 | A21A-GAF0 + A61A-GAF8 | Start on stage 7 | The Big Book of Game Genie Codes | 9289 |
| Technocop | 15 | A61A-GAF0 + BA1A-GAF8 | Start on stage 8 | The Big Book of Game Genie Codes | 9290 |
| Technocop | 16 | BA1A-GAF0 + BE1A-GAF8 | Start on stage 9 | The Big Book of Game Genie Codes | 9291 |
| Technocop | 17 | BE1A-GAF0 + BJ1A-GAF8 | Start on stage 10 | The Big Book of Game Genie Codes | 9292 |
| Technocop | 18 | BJ1A-GAF0 + BN1A-GAF8 | Start on stage 11 | The Big Book of Game Genie Codes | 9293 |
| Tecmo Super Bowl | NOTE: CODES WORK IN PRESEASON AND PRO BOWL MODES ONLY. | The Big Book of Game Genie Codes | 9294 | ||
| Tecmo Super Bowl | SAFETY CODES DON'T WORK ON PUNT RETURNS. | The Big Book of Game Genie Codes | 9295 | ||
| Tecmo Super Bowl | 1 | AAGT-FA2G | Touchdowns for player 1 worth 0 pts. | The Big Book of Game Genie Codes | 9296 |
| Tecmo Super Bowl | 2 | ANGT-FA2G | Touchdowns for player 1 worth 3 pts. | The Big Book of Game Genie Codes | 9297 |
| Tecmo Super Bowl | 3 | AYGT-FA2G | Touchdowns for player 1 worth 5 pts. | The Big Book of Game Genie Codes | 9298 |
| Tecmo Super Bowl | 4 | BEGT-FA2G | Touchdowns for player 1 worth 9 pts. | The Big Book of Game Genie Codes | 9299 |
| Tecmo Super Bowl | 5 | AAHA-FA74 | Extra pts. for player 1 worth 0 pts. | The Big Book of Game Genie Codes | 9300 |
| Tecmo Super Bowl | 6 | ANHA-FA74 | Extra pts. for player 1 worth 3 pts. | The Big Book of Game Genie Codes | 9301 |
| Tecmo Super Bowl | 7 | AYHA-FA74 | Extra pts. for player 1 worth 5 pts. | The Big Book of Game Genie Codes | 9302 |
| Tecmo Super Bowl | 8 | BEHA-FA74 | Extra pts. for player 1 worth 9 pts. | The Big Book of Game Genie Codes | 9303 |
| Tecmo Super Bowl | 9 | AAFA-EAF6 | Field goals for player 1 worth 0 pts. | The Big Book of Game Genie Codes | 9304 |
| Tecmo Super Bowl | 10 | AEFA-EAF6 | Field goals for player 1 worth 1 pt. | The Big Book of Game Genie Codes | 9305 |
| Tecmo Super Bowl | 11 | AYFA-EAF6 | Field goals for player 1 worth 5 pts. | The Big Book of Game Genie Codes | 9306 |
| Tecmo Super Bowl | 12 | BEFA-EAF6 | Field goals for player 1 worth 9 pts. | The Big Book of Game Genie Codes | 9307 |
| Tecmo Super Bowl | 13 | AARA-FA42 | Safeties for player 1 worth 0 pts. | The Big Book of Game Genie Codes | 9308 |
| Tecmo Super Bowl | 14 | AYRA-FA42 | Safeties for player 1 worth 5 pts. | The Big Book of Game Genie Codes | 9309 |
| Tecmo Super Bowl | 15 | BERA-FA42 | Safeties for player 1 worth 9 pts. | The Big Book of Game Genie Codes | 9310 |
| Tecmo Super Bowl | 16 | AARA-FA7J | Touchdowns for player 2 worth 0 pts. | The Big Book of Game Genie Codes | 9311 |
| Tecmo Super Bowl | 17 | ANRA-FA7J | Touchdowns for player 2 worth 3 pts. | The Big Book of Game Genie Codes | 9312 |
| Tecmo Super Bowl | 18 | AYRA-FA7J | Touchdowns for player 2 worth 5 pts. | The Big Book of Game Genie Codes | 9313 |
| Tecmo Super Bowl | 19 | BERA-FA7J | Touchdowns for player 2 worth 9 pts. | The Big Book of Game Genie Codes | 9314 |
| Tecmo Super Bowl | 20 | AASA-FA5L | Extra pts. for player 2 worth 0 pts. | The Big Book of Game Genie Codes | 9315 |
| Tecmo Super Bowl | 21 | ANSA-FA5L | Extra pts. for player 2 worth 3 pts. | The Big Book of Game Genie Codes | 9316 |
| Tecmo Super Bowl | 22 | AYSA-FA5L | Extra pts. for player 2 worth 5 pts. | The Big Book of Game Genie Codes | 9317 |
| Tecmo Super Bowl | 23 | BESA-FA5L | Extra pts. for player 2 worth 9 pts. | The Big Book of Game Genie Codes | 9318 |
| Tecmo Super Bowl | 24 | AAPA-FA5E | Field goals for player 2 worth 0 pts. | The Big Book of Game Genie Codes | 9319 |
| Tecmo Super Bowl | 25 | AEPA-FA5E | Field goals for player 2 worth 1 pt. | The Big Book of Game Genie Codes | 9320 |
| Tecmo Super Bowl | 26 | AYPA-FA5E | Field goals for player 2 worth 5 pts. | The Big Book of Game Genie Codes | 9321 |
| Tecmo Super Bowl | 27 | BEPA-FA5E | Field goals for player 2 worth 9 pts. | The Big Book of Game Genie Codes | 9322 |
| Tecmo Super Bowl | 28 | AADA-EAH2 | Safeties for player 2 worth 0 pts. | The Big Book of Game Genie Codes | 9323 |
| Tecmo Super Bowl | 29 | AYDA-EAH2 | Safeties for player 2 worth 5 pts. | The Big Book of Game Genie Codes | 9324 |
| Tecmo Super Bowl | 30 | BEDA-EAH2 | Safeties for player 2 worth 9 pts. | The Big Book of Game Genie Codes | 9325 |
| Tecmo Super Bowl | 31 | AAVA-CAE6 | Player 1 gets 0 timeouts for the first half | The Big Book of Game Genie Codes | 9326 |
| Tecmo Super Bowl | 32 | BEVA-CAE6 | Player 1 gets 9 timeouts for the first half | The Big Book of Game Genie Codes | 9327 |
| Tecmo Super Bowl | 33 | AAWA-CAB2 | Player 1 gets 0 timeouts for the second half | The Big Book of Game Genie Codes | 9328 |
| Tecmo Super Bowl | 34 | BEWA-CAB2 | Player 1 gets 9 timeouts for the second half | The Big Book of Game Genie Codes | 9329 |
| Tecmo Super Bowl | 35 | AAVA-CAFE | Player 2 gets 0 timeouts for the first half | The Big Book of Game Genie Codes | 9330 |
| Tecmo Super Bowl | 36 | BEVA-CAFE | Player 2 gets 9 timeouts for the first half | The Big Book of Game Genie Codes | 9331 |
| Tecmo Super Bowl | 37 | AAWA-CACA | Player 2 gets 0 timeouts for the second half | The Big Book of Game Genie Codes | 9332 |
| Tecmo Super Bowl | 38 | BEWA-CACA | Player 2 gets 9 timeouts for the second half | The Big Book of Game Genie Codes | 9333 |
| Tecmo Super Bowl | 39 | A2WA-CA30 | Player 1's timeouts not reset at halftime | The Big Book of Game Genie Codes | 9334 |
| Tecmo Super Bowl | 40 | A2WA-CA38 | Player 2's timeouts not reset at halftime | The Big Book of Game Genie Codes | 9335 |
| Tecmo Super Bowl | 41 | B2WA-CA30 | Neither player's timeouts reset at halftime | The Big Book of Game Genie Codes | 9336 |
| Tecmo Super Bowl | 42 | A2YA-CA7T | Clock stops after each play | The Big Book of Game Genie Codes | 9337 |
| Tecmo Super Bowl | 43 | AEAC-AAA4 | Quarters in pre-season games are 1 min. | The Big Book of Game Genie Codes | 9338 |
| Tecmo Super Bowl | 44 | ANAC-AAA4 | Quarters in pre-season games are 3 mins. | The Big Book of Game Genie Codes | 9339 |
| Tecmo Super Bowl | 45 | CAAC-AAA4 | Quarters in pre-season games are 10 mins. | The Big Book of Game Genie Codes | 9340 |
| Tecmo Super Bowl | 46 | CYAC-AAA4 | Quarters in pre-season games are 15 mins. | The Big Book of Game Genie Codes | 9341 |
| Tecmo Super Bowl | 47 | GAAC-AAA4 | Quarters in pre-season games are 30 mins. | The Big Book of Game Genie Codes | 9342 |
| Tecmo Super Bowl | 48 | AEAC-B928 | Quarters in pro-bowl games are 1 min. | The Big Book of Game Genie Codes | 9343 |
| Tecmo Super Bowl | 49 | ANAC-B928 | Quarters in pro-bowl games are 3 mins. | The Big Book of Game Genie Codes | 9344 |
| Tecmo Super Bowl | 50 | CAAC-B928 | Quarters in pro-bowl games are 10 mins. | The Big Book of Game Genie Codes | 9345 |
| Tecmo Super Bowl | 51 | CYAC-B928 | Quarters in pro-bowl games are 15 mins. | The Big Book of Game Genie Codes | 9346 |
| Tecmo Super Bowl | 52 | GAAC-B928 | Quarters in pro-bowl games are 30 mins. | The Big Book of Game Genie Codes | 9347 |
| Tecmo Super Bowl | 53 | AEYA-EAGR | 1 play to get a 1st down | The Big Book of Game Genie Codes | 9348 |
| Tecmo Super Bowl | 54 | AJYA-EAGR | 2 plays to get a 1st down | The Big Book of Game Genie Codes | 9349 |
| Tecmo Super Bowl | 55 | A6YA-EAGR | 7 plays to get a 1st down--choose not to punt on 4th down | The Big Book of Game Genie Codes | 9350 |
| Tecmo Super Bowl | 56 | ATYA-EA8G | Always 1st down | The Big Book of Game Genie Codes | 9351 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 1 | RFWA-C6VA + 9VWA-DGKC + ABWA-CABE | Player 1 starts with 1 life instead of 3 | The Big Book of Game Genie Codes | 9484 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 2 | RFWA-C6VA + 9VWA-DGKC + BFWA-CABE | Player 1 starts with 10 lives | The Big Book of Game Genie Codes | 9485 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 3 | RFWA-C6VA + 9VWA-DGKC + EVWA-CABE | Player 1 starts with 25 lives | The Big Book of Game Genie Codes | 9486 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 4 | RFWA-C6VA + 9VWA-DGKC + KFWA-CABE | Player 1 starts with 50 lives | The Big Book of Game Genie Codes | 9487 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 5 | RFWA-C6VA + 9VWA-DGKC + RVWA-CABE | Player 1 starts with 75 lives | The Big Book of Game Genie Codes | 9488 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 6 | RFWA-C6VA + 9VWA-DGKC + XFWA-CABE | Player 1 starts with 100 lives | The Big Book of Game Genie Codes | 9489 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 7 | RFWA-C6VL + 9VWA-DGKN + ABWA-CABR | Player 2 starts with 1 life instead of 3 | The Big Book of Game Genie Codes | 9490 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 8 | RFWA-C6VL + 9VWA-DGKN + BFWA-CABR | Player 2 starts with 10 lives | The Big Book of Game Genie Codes | 9491 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 9 | RFWA-C6VL + 9VWA-DGKN + EVWA-CABR | Player 2 starts with 25 lives | The Big Book of Game Genie Codes | 9492 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 10 | RFWA-C6VL + 9VWA-DGKN + KFWA-CABR | Player 2 starts with 50 lives | The Big Book of Game Genie Codes | 9493 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 11 | RFWA-C6VL + 9VWA-DGKN + RVWA-CABR | Player 2 starts with 75 lives | The Big Book of Game Genie Codes | 9494 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 12 | RFWA-C6VL + 9VWA-DGKN + XFWA-CABR | Player 2 starts with 100 lives | The Big Book of Game Genie Codes | 9495 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 13 | ADCT-CAGC | Infinite lives player 1 | The Big Book of Game Genie Codes | 9496 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 14 | ADFA-CAB2 | Infinite lives player 2 | The Big Book of Game Genie Codes | 9497 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 15 | RHST-C6YG | Both players are invincible | The Big Book of Game Genie Codes | 9498 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 16 | BXYA-CA6L | Deadly attack uses no life points player 1 | The Big Book of Game Genie Codes | 9499 |
| Teenage Mutant Ninja Turtles - The HyperStone Heist | 17 | BXYT-CA2G | Deadly attack uses no life points player 2 | The Big Book of Game Genie Codes | 9500 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 1 | A7NA-AAER | Each round lasts 79 seconds | The Big Book of Game Genie Codes | 9501 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 2 | AZNA-AAER | Each round lasts 59 seconds | The Big Book of Game Genie Codes | 9502 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 3 | APNA-AAER | Each round lasts 39 seconds | The Big Book of Game Genie Codes | 9503 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 4 | AFNA-AAER | Each round lasts 19 seconds | The Big Book of Game Genie Codes | 9504 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 5 | ABNA-AAER | Each round lasts 9 seconds | The Big Book of Game Genie Codes | 9505 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | Codes 6 Thru 8 may cause some strange sounds & graphics | The Big Book of Game Genie Codes | 9506 | ||
| Teenage Mutant Ninja Turtles - Tournament Fighters | 6 | AJXT-AA96 | Set any # of continues in Options screen | The Big Book of Game Genie Codes | 9507 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 7 | AJYA-AA3Y | Set any # of rounds in Options screen | The Big Book of Game Genie Codes | 9508 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 8 | AJYA-AA5G | Set any difficulty level in Options screen | The Big Book of Game Genie Codes | 9509 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 9 | NACT-EAHY | Player 1 starts with 75% health | The Big Book of Game Genie Codes | 9510 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 10 | JACT-EAHY | Player 1 starts with 50% health | The Big Book of Game Genie Codes | 9511 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 11 | EACT-EAHY | Player 1 starts with 25% health | The Big Book of Game Genie Codes | 9512 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 12 | AECT-EAHY | Player 1 starts with almost no health | The Big Book of Game Genie Codes | 9513 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 13 | NACT-EAH4 | Player 2 starts with 75% health | The Big Book of Game Genie Codes | 9514 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 14 | JACT-EAH4 | Player 2 starts with 50% health | The Big Book of Game Genie Codes | 9515 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 15 | EACT-EAH4 | Player 2 starts with 25% health | The Big Book of Game Genie Codes | 9516 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 16 | AECT-EAH4 | Player 2 starts with almost no health | The Big Book of Game Genie Codes | 9517 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | Codes 17 Thru 50 only work when speed is set to 4, except when used with code 51 | The Big Book of Game Genie Codes | 9518 | ||
| Teenage Mutant Ninja Turtles - Tournament Fighters | 17 | AD0T-FM5R | Mega-jump--Leonardo | The Big Book of Game Genie Codes | 9519 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 18 | TD0T-FX5 | Bogus jump--Leonardo | The Big Book of Game Genie Codes | 9520 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 19 | AD0T-EADR | No jump--Leonardo | The Big Book of Game Genie Codes | 9521 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 20 | AD0T-FM58 | Mega-jump--Donatello | The Big Book of Game Genie Codes | 9522 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 21 | TD0T-FX58 | Bogus jump--Donatello | The Big Book of Game Genie Codes | 9523 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 22 | AD0T-EAD8 | No jump--Donatello | The Big Book of Game Genie Codes | 9524 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 23 | AD0T-FM6R | Mega-jump--Michaelangelo | The Big Book of Game Genie Codes | 9525 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 24 | TD0T-FX6R | Bogus jump--Michaelangelo | The Big Book of Game Genie Codes | 9526 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 25 | AD0T-EAER | No jump--Michaelangelo | The Big Book of Game Genie Codes | 9527 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 26 | AD0T-FM68 | Mega-jump--Raphael | The Big Book of Game Genie Codes | 9528 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 27 | TD0T-FX68 | Bogus jump--Raphael | The Big Book of Game Genie Codes | 9529 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 28 | AD0T-EAE8 | No jump--Raphael | The Big Book of Game Genie Codes | 9530 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 29 | AD0T-FM7R | Mega-jump--April O'Neal | The Big Book of Game Genie Codes | 9531 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 30 | TD0T-FX7R | Bogus jump--April O'Neal | The Big Book of Game Genie Codes | 9532 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 31 | AD0T-EAFR | No jump--April O'Neal | The Big Book of Game Genie Codes | 9533 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 32 | AD0T-FM78 | Mega-jump--Casey Jones | The Big Book of Game Genie Codes | 9534 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 33 | TD0T-FX78 | Bogus jump--Casey Jones | The Big Book of Game Genie Codes | 9535 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 34 | AD0T-EAF8 | No jump--Casey Jones | The Big Book of Game Genie Codes | 9536 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 35 | AD0T-FM8R | Mega-jump--Ray Fillet | The Big Book of Game Genie Codes | 9537 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 36 | TD0T-FX8R | Bogus jump--Ray Fillet | The Big Book of Game Genie Codes | 9538 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 37 | AD0T-EAGR | No jump--Ray Fillet | The Big Book of Game Genie Codes | 9539 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 38 | AD0T-FM88 | Mega-jump--Sisyphus | The Big Book of Game Genie Codes | 9540 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 39 | TD0T-FX88 | Bogus jump--Sisyphus | The Big Book of Game Genie Codes | 9541 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 40 | AD0T-EAG8 | No jump--Sisyphus | The Big Book of Game Genie Codes | 9542 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 41 | AD0T-FM9R | Mega-jump--Triceraton | The Big Book of Game Genie Codes | 9543 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 42 | TD0T-FX9R | Bogus jump--Triceraton | The Big Book of Game Genie Codes | 9544 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 43 | AD0T-EAHR | No jump--Triceraton | The Big Book of Game Genie Codes | 9545 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 44 | AD0T-FM98 | Mega-jump--Krang's Android | The Big Book of Game Genie Codes | 9546 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 45 | TD0T-FX98 | Bogus jump--Krang's Android | The Big Book of Game Genie Codes | 9547 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 46 | AD0T-EAH8 | No jump--Krang's Android | The Big Book of Game Genie Codes | 9548 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 47 | AD1A-FM2R | Mega-jump--Karai | The Big Book of Game Genie Codes | 9549 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 48 | TD1A-FX2R | Bogus jump--Karai | The Big Book of Game Genie Codes | 9550 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 49 | AD1A-EAAR | No jump--Karai | The Big Book of Game Genie Codes | 9551 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 50 | AVWT-EA76 | Jumps are disabled for all players | The Big Book of Game Genie Codes | 9552 |
| Teenage Mutant Ninja Turtles - Tournament Fighters | 51 | JATT-EET0 | Jump codes work on all speed settings | The Big Book of Game Genie Codes | 9553 |
| Terminator 2 - Judgment Day | 1 | ZA7T-DPDE | Start with primary power supply at 75% | The Big Book of Game Genie Codes | 9362 |
| Terminator 2 - Judgment Day | 2 | ZA7T-CJ5E | Start with primary power supply at 50% | The Big Book of Game Genie Codes | 9363 |
| Terminator 2 - Judgment Day | 3 | ZA7T-DEME | Start with primary power supply at 25% | The Big Book of Game Genie Codes | 9364 |
| Terminator 2 - Judgment Day | 4 | ZA7T-DJDE | Start with primary power supply at 10% | The Big Book of Game Genie Codes | 9365 |
| Terminator 2 - Judgment Day | 5 | 3C0T-HP0J | Start with secondary power supply at 100% | The Big Book of Game Genie Codes | 9366 |
| Terminator 2 - Judgment Day | 6 | W40T-HP0J | Start with secondary power supply at 75% | The Big Book of Game Genie Codes | 9367 |
| Terminator 2 - Judgment Day | 7 | GL0T-HP0J | Start with secondary power supply at 25% | The Big Book of Game Genie Codes | 9368 |
| Terminator 2 - Judgment Day | 8 | AL0T-HP0J | Start with secondary power supply at 1% | The Big Book of Game Genie Codes | 9369 |
| Terminator 2 - Judgment Day | 9 | BJ6T-CA4E | Protection from gunfire | The Big Book of Game Genie Codes | 9370 |
| Terminator 2 - Judgment Day | 10 | AAKA-CABW | Extra ammo worth 0 rounds | The Big Book of Game Genie Codes | 9371 |
| Terminator 2 - Judgment Day | 11 | GJKA-CABW | Extra ammo worth 50 rounds | The Big Book of Game Genie Codes | 9372 |
| Terminator 2 - Judgment Day | 12 | 9JKA-CABW | Extra ammo worth 250 rounds | The Big Book of Game Genie Codes | 9373 |
| Terminator 2 - Judgment Day | 13 | 8TKA-CCBW | Extra ammo worth 500 rounds | The Big Book of Game Genie Codes | 9374 |
| Terminator 2 - Judgment Day | 14 | 66KA-CGBW | Extra ammo worth 999 rounds | The Big Book of Game Genie Codes | 9375 |
| Terminator 2 - Judgment Day | 15 | ATGT-CA80 | Infinite rounds | The Big Book of Game Genie Codes | 9376 |
| Terminator 2 - Judgment Day | With Codes 16 to 18, DON'T use medicine when you're on secondary power. | The Big Book of Game Genie Codes | 9377 | ||
| Terminator 2 - Judgment Day | 16 | AAKA-CADT | Medicine worth 0% (normally 15%) | The Big Book of Game Genie Codes | 9378 |
| Terminator 2 - Judgment Day | 17 | NTKA-CADT | Medicine worth 50% | The Big Book of Game Genie Codes | 9379 |
| Terminator 2 - Judgment Day | 18 | 3AKA-CADT | Medicine worth 100% | The Big Book of Game Genie Codes | 9380 |
| Terminator 2 - Judgment Day | 19 | ALZA-AAHC | Start on Level 2--John's Home | The Big Book of Game Genie Codes | 9381 |
| Terminator 2 - Judgment Day | 20 | AWZA-AAHC | Start on Level 3--Mall | The Big Book of Game Genie Codes | 9382 |
| Terminator 2 - Judgment Day | 21 | A4ZA-AAHC | Start on Level 4--Hospital | The Big Book of Game Genie Codes | 9383 |
| Terminator 2 - Judgment Day | 22 | BCZA-AAHC | Start on Level 5--Compound | The Big Book of Game Genie Codes | 9384 |
| Terminator 2 - Judgment Day | 23 | BLZA-AAHC | Start on Level 6--Dyson's Home | The Big Book of Game Genie Codes | 9385 |
| The Adventures of Batman & Robin | 1 | ACSA-AADL | Start with 1 life | The Big Book of Game Genie Codes | 850 |
| The Adventures of Batman & Robin | 2 | BGSA-AADL | Start with 10 lives | The Big Book of Game Genie Codes | 851 |
| The Adventures of Batman & Robin | 3 | AGSA-AADT | Start with 1 credit | The Big Book of Game Genie Codes | 852 |
| The Adventures of Batman & Robin | 4 | BGSA-AADT | Start with 9 credits | The Big Book of Game Genie Codes | 853 |
| The Adventures of Batman & Robin | 5 | C2CA-CA5C | Infinite life points | The Big Book of Game Genie Codes | 854 |
| The Adventures of Batman & Robin | 6 | AJCA-CA6W | Infinite lives | The Big Book of Game Genie Codes | 855 |
| The Adventures of Batman & Robin | 7 | AJFA-CA8C | Weapon does not discharge | The Big Book of Game Genie Codes | 856 |
| The Adventures of Batman & Robin | 8 | A28T-DE2N | Weapon gets full power on first power up | The Big Book of Game Genie Codes | 857 |
| The Adventures of Batman & Robin | 9 | A4SA-AAD6 | Start with weapon at level 6 firepower | The Big Book of Game Genie Codes | 858 |
| The Adventures of Batman & Robin | 10 | AGSA-AAD0 | Start with Shuriken instead of Batarang | The Big Book of Game Genie Codes | 859 |
| The Adventures of Batman & Robin | 11 | ALSA-AAD0 | Start with Bolo instead of Batarang | The Big Book of Game Genie Codes | 860 |
| The Death & Return of Superman | 1 | AAOT-DYFC | Start with 1 life | The Big Book of Game Genie Codes | 1848 |
| The Death & Return of Superman | 2 | AJOT-DYFC | Start with 3 lives | The Big Book of Game Genie Codes | 1849 |
| The Death & Return of Superman | 3 | ANOT-DYFC | Start with 4 lives | The Big Book of Game Genie Codes | 1850 |
| The Death & Return of Superman | 4 | AYOT-DYFC | Start with 6 lives | The Big Book of Game Genie Codes | 1851 |
| The Death & Return of Superman | 5 | BEOT-DYFC | Start with 10 lives | The Big Book of Game Genie Codes | 1852 |
| The Death & Return of Superman | 6 | ACDT-ANPE | Infinite lives | The Big Book of Game Genie Codes | 1853 |
| The Death & Return of Superman | 7 | ACBA-AANL | Start with 1/2 health on your first life | The Big Book of Game Genie Codes | 1854 |
| The Death & Return of Superman | 8 | ACBA-BANL | Start with 3/4 health on your first life | The Big Book of Game Genie Codes | 1855 |
| The Death & Return of Superman | 9 | ACBA-ABEL | Start with double health on your first life | The Big Book of Game Genie Codes | 1856 |
| The Death & Return of Superman | 10 | ECDT-BYFT | Start with 1/2 health after your first life | The Big Book of Game Genie Codes | 1857 |
| The Death & Return of Superman | 11 | GCDT-BYFT | Start with 3/4 health after your first life | The Big Book of Game Genie Codes | 1858 |
| The Death & Return of Superman | 12 | TCDT-BYFT | Start with double health after your first life | The Big Book of Game Genie Codes | 1859 |
| The Death & Return of Superman | 13 | AEOT-DYEO | Start with 1 special attack | The Big Book of Game Genie Codes | 1860 |
| The Death & Return of Superman | 14 | AJOT-DYEO | Start with 2 special attacks | The Big Book of Game Genie Codes | 1861 |
| The Death & Return of Superman | 15 | AYOT-DYEO | Start with 5 special attacks | The Big Book of Game Genie Codes | 1862 |
| The Death & Return of Superman | 16 | BEOT-DYEO | Start with 9 special attacks | The Big Book of Game Genie Codes | 1863 |
| The Death & Return of Superman | 17 | ACLT-ANLC | Infinite special attacks | The Big Book of Game Genie Codes | 1864 |
| The Faery Tale Adventure | 1 | R11A-R6WW | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 2584 |
| The Faery Tale Adventure | 2 | ABTT-AAD0 | Julian starts with 0 coins instead of 20 | The Big Book of Game Genie Codes | 2585 |
| The Faery Tale Adventure | 3 | NVTT-AAD0 | Julian starts with 100 coins | The Big Book of Game Genie Codes | 2586 |
| The Faery Tale Adventure | 4 | 8VTT-ACD0 | Julian starts with 500 coins | The Big Book of Game Genie Codes | 2587 |
| The Faery Tale Adventure | 5 | 67TT-AGD0 | Julian starts with 999 coins | The Big Book of Game Genie Codes | 2588 |
| The Faery Tale Adventure | 6 | ABTT-AADT | Julian starts with 0 kindness points instead of 15 | The Big Book of Game Genie Codes | 2589 |
| The Faery Tale Adventure | 7 | GKTT-AADT | Julian starts with 50 kindness points | The Big Book of Game Genie Codes | 2590 |
| The Faery Tale Adventure | 8 | NPTT-AADT | Julian starts with 99 kindness points | The Big Book of Game Genie Codes | 2591 |
| The Faery Tale Adventure | 9 | ABTT-AADL | Julian starts with 0 luck points instead of 20 | The Big Book of Game Genie Codes | 2592 |
| The Faery Tale Adventure | 10 | GKTT-AADL | Julian starts with 50 luck points | The Big Book of Game Genie Codes | 2593 |
| The Faery Tale Adventure | 11 | NPTT-AADL | Julian starts with 99 luck points | The Big Book of Game Genie Codes | 2594 |
| The Faery Tale Adventure | 12 | ABTT-AADE | Julian starts with 0 bravery points instead of 35 | The Big Book of Game Genie Codes | 2595 |
| The Faery Tale Adventure | 13 | GKTT-AADE | Julian starts with 50 bravery points | The Big Book of Game Genie Codes | 2596 |
| The Faery Tale Adventure | 14 | NVTT-AADE | Julian starts with 100 bravery points | The Big Book of Game Genie Codes | 2597 |
| The Faery Tale Adventure | 15 | FVTT-ACDE | Julian starts with 300 bravery points | The Big Book of Game Genie Codes | 2598 |
| The Faery Tale Adventure | 16 | 8VTT-ACDE | Julian starts with 500 bravery points | The Big Book of Game Genie Codes | 2599 |
| The Faery Tale Adventure | 17 | A2DA-CA38 | All items are free even though the price still shows on screen | The Big Book of Game Genie Codes | 2600 |
| The Faery Tale Adventure | 18 | AJYT-AA9E | Swim without losing vitality points | The Big Book of Game Genie Codes | 2601 |
| The Faery Tale Adventure | 19 | GKVT-BA8R | Julian, Phillip, and Kevin start with 50 vitality points | The Big Book of Game Genie Codes | 2602 |
| The Faery Tale Adventure | 20 | NVVT-BA8R | Julian, Phillip, and Kevin start with 100 vitality points | The Big Book of Game Genie Codes | 2603 |
| The Faery Tale Adventure | 21 | FVTT-ACEC | Phillip starts with 300 bravery points instead of 20 | The Big Book of Game Genie Codes | 2604 |
| The Faery Tale Adventure | 22 | NPTT-AAEJ | Phillip starts with 99 luck points instead of 35 | The Big Book of Game Genie Codes | 2605 |
| The Faery Tale Adventure | 23 | NPTT-AAER | Phillip starts with 99 kindness points instead of 15 | The Big Book of Game Genie Codes | 2606 |
| The Faery Tale Adventure | 24 | NVTT-AAEY | Phillip starts with 100 coins instead of 15 | The Big Book of Game Genie Codes | 2607 |
| The Faery Tale Adventure | 25 | FVTT-ACFE | Kevin starts with 300 bravery points instead of 15 | The Big Book of Game Genie Codes | 2608 |
| The Faery Tale Adventure | 26 | NPTT-AAFL | Kevin starts with 99 luck points instead of 20 | The Big Book of Game Genie Codes | 2609 |
| The Faery Tale Adventure | 27 | NPTT-AAFT | Kevin starts with 99 kindness points instead of 35 | The Big Book of Game Genie Codes | 2610 |
| The Faery Tale Adventure | 28 | NVTT-AAF0 | Kevin starts with 100 coins instead of 10 | The Big Book of Game Genie Codes | 2611 |
| The Immortal | 1 | R19T-860L | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 3260 |
| The Immortal | 2 | BAVT-CA4N | Infinite vitality--most battles | The Big Book of Game Genie Codes | 3261 |
| The Immortal | 3 | RHAT-A600 | Infinite fireball shots while you have fireballs in your inventory | The Big Book of Game Genie Codes | 3262 |
| The Immortal | 4 | AWAT-AA9J | Infinite continues | The Big Book of Game Genie Codes | 3263 |
| The Immortal | 5 | BEOT-CAH6 | Start with 10 continues instead of 3 | The Big Book of Game Genie Codes | 3264 |
| The Immortal | 6 | AAOT-CAH6 | Start with 1 continue | The Big Book of Game Genie Codes | 3265 |
| The Immortal | 7 | AYOT-CAH6 | Start with 6 continues | The Big Book of Game Genie Codes | 3266 |
| The Immortal | 8 | ABYA-AAGN | Start new game with 0 gold instead of 20 | The Big Book of Game Genie Codes | 3267 |
| The Immortal | 9 | GVYA-ACGN | Start new game with 520 gold | The Big Book of Game Genie Codes | 3268 |
| The Immortal | 10 | CBYA-ANGN | Start new game with 160 gold | The Big Book of Game Genie Codes | 3269 |
| The Immortal | With codes 11 & 12 regular prices are still shown but items are free. | The Big Book of Game Genie Codes | 3270 | ||
| The Immortal | 11 | ABMA-AAGC | Slime oil costs nothing instead of 80 or 60 gold | The Big Book of Game Genie Codes | 3271 |
| The Immortal | 12 | AMCA-AA4T | Many items are free | The Big Book of Game Genie Codes | 3272 |
| The Immortal | 13 | STVT-DWA8+AAVT-CABA | Destroy most enemies in battle with one hit | The Big Book of Game Genie Codes | 3273 |
| The Incredible Hulk | 1 | ALVT-8A82 | Level select screen appears after you start game | The Big Book of Game Genie Codes | 3274 |
| The Incredible Hulk | 2 | DVPV-AA9Y | Don't take damage as Hulk/Super-Hulk | The Big Book of Game Genie Codes | 3275 |
| The Incredible Hulk | 3 | DVRB-AA6W | Don't take damage when "Hulked-Out" | The Big Book of Game Genie Codes | 3276 |
| The Incredible Hulk | 4 | A4YT-8A46 | Don't lose health with time when "Hulked-out" | The Big Book of Game Genie Codes | 3277 |
| The Incredible Hulk | 5 | ABDV-AAA6 | No lives lost from running out of health | The Big Book of Game Genie Codes | 3278 |
| The Incredible Hulk | 6 | ABNB-AAGT | No lives lost from falling in water | The Big Book of Game Genie Codes | 3279 |
| The Incredible Hulk | 7 | ACYA-8AG2 | Infinite transformation capsules | The Big Book of Game Genie Codes | 3280 |
| The Incredible Hulk | 8 | AC5A-8AB4 | Infinite time to defeat bosses | The Big Book of Game Genie Codes | 3281 |
| The Incredible Hulk | 9 | ABRV-AAFN | Guns have infinite ammo | The Big Book of Game Genie Codes | 3282 |
| The Incredible Hulk | 10 | BKJV-AAE6 | Can perform Super Hulk moves at 10% | The Big Book of Game Genie Codes | 3283 |
| The Incredible Hulk | 11 | CVJV-AAE6 | Can perform Super Hulk moves at 20% | The Big Book of Game Genie Codes | 3284 |
| The Incredible Hulk | 12 | D3JV-AAE6 | Can perform Super Hulk moves at 30% | The Big Book of Game Genie Codes | 3285 |
| The Incredible Hulk | 13 | AJ2V-AA64 | Regular gamma capsules don't max out at 70% (can Hulk-Out) | The Big Book of Game Genie Codes | 3286 |
| The Incredible Hulk | 14 | CT3B-AAAJ | Capsules add twice as much (Hulk only) | The Big Book of Game Genie Codes | 3287 |
| The Incredible Hulk | 15 | D23B-AAAJ | Capsules add three time as much (Hulk only) | The Big Book of Game Genie Codes | 3288 |
| The Incredible Hulk | 16 | KR4A-8AEN | Start 1st life with 75% health | The Big Book of Game Genie Codes | 3289 |
| The Incredible Hulk | 17 | KRXA-8AE8 | Start all lives but 1st with 75% health | The Big Book of Game Genie Codes | 3290 |
| The Incredible Hulk | 18 | PC4A-8AEN | Start 1st life with 100% health | The Big Book of Game Genie Codes | 3291 |
| The Incredible Hulk | 19 | PCXA-8AE8 | Start all lives but 1st with 100% health | The Big Book of Game Genie Codes | 3292 |
| The Incredible Hulk | 20 | AG4A-8AEY | Start with 1 life | The Big Book of Game Genie Codes | 3293 |
| The Incredible Hulk | 21 | AL4A-8AEY | Start with 2 lives | The Big Book of Game Genie Codes | 3294 |
| The Incredible Hulk | 22 | AW4A-8AEY | Start with 4 lives | The Big Book of Game Genie Codes | 3295 |
| The Incredible Hulk | 23 | A04A-8AEY | Start with 5 lives | The Big Book of Game Genie Codes | 3296 |
| The Incredible Hulk | 24 | A84A-8AEY | Start with 7 lives | The Big Book of Game Genie Codes | 3297 |
| The Incredible Hulk | 25 | BG4A-8AEY | Start with 9 lives | The Big Book of Game Genie Codes | 3298 |
| The Jungle Book | 1 | AM6V-0A86 | Power menu | The Big Book of Game Genie Codes | 3770 |
| The Jungle Book | 2 | GHGV-0ACC | Start with 2 lives | The Big Book of Game Genie Codes | 3771 |
| The Jungle Book | 3 | GXGV-0ACC | Start with 5 lives | The Big Book of Game Genie Codes | 3772 |
| The Jungle Book | 4 | HHGV-0ACC | Start with 10 lives | The Big Book of Game Genie Codes | 3773 |
| The Jungle Book | 5 | AJYV-2A3E | Infinite weapons | The Big Book of Game Genie Codes | 3774 |
| The Lion King | 1 | ABZB-WAG6 | Almost invincible | The Big Book of Game Genie Codes | 4515 |
| The Lion King | 2 | AV6B-4A5G | Infinite lives | The Big Book of Game Genie Codes | 4516 |
| The Lion King | 3 | PVYV-4A4G | Infinite continues | The Big Book of Game Genie Codes | 4517 |
| The Lion King | 4 | AF5B-4AB2 + AFZV-4AA0 | Start with 1 life | The Big Book of Game Genie Codes | 4518 |
| The Lion King | 5 | AZ5B-4AB2 + AZZV-4AA0 | Start with 5 lives | The Big Book of Game Genie Codes | 4519 |
| The Lion King | 6 | A75B-4AB2 + A7ZV-4AA0 | Start with 7 lives | The Big Book of Game Genie Codes | 4520 |
| The Lion King | 7 | BF5B-4AB2 + BFZV-4AA0 | Start with 9 lives | The Big Book of Game Genie Codes | 4521 |
| The Lion King | 8 | EB5B-4ABA | Start with roar meter at 2x normal | The Big Book of Game Genie Codes | 4522 |
| The Lion King | 9 | GB5B-4ABA | Start with roar meter at 3x normal | The Big Book of Game Genie Codes | 4523 |
| The Lion King | 10 | BB5B-4ABT | Start with health at 2x normal | The Big Book of Game Genie Codes | 4524 |
| The Lion King | 11 | BV5B-4ABT | Start with health at 3x normal | The Big Book of Game Genie Codes | 4525 |
| The Lion King | 12 | AB4B-4ACE | Start with 0 continues | The Big Book of Game Genie Codes | 4526 |
| The Lion King | 13 | AP4B-4ACE | Start with 3 continues | The Big Book of Game Genie Codes | 4527 |
| The Lion King | 14 | AZ4B-4ACE | Start with 5 continues | The Big Book of Game Genie Codes | 4528 |
| The Lion King | 15 | SHRT-ST04 | Roar meter increases faster | The Big Book of Game Genie Codes | 4529 |
| The Lion King | 16 | A3XV-WA7J | Roaring does not reduce roar meter | The Big Book of Game Genie Codes | 4530 |
| The Lion King | 17 | A3ZB-WA3E | Getting hit does not reduce roar meter | The Big Book of Game Genie Codes | 4531 |
| The Lion King | 18 | AD6V-TAH2 | Blue beetle adds 0x normal amount | The Big Book of Game Genie Codes | 4532 |
| The Lion King | 19 | AX6V-TAH2 | Blue beetle adds 1/2x normal amount | The Big Book of Game Genie Codes | 4533 |
| The Lion King | 20 | CD6V-TAH2 | Blue beetle adds 2x normal amount | The Big Book of Game Genie Codes | 4534 |
| The Lion King | 21 | DD6V-TAH2 | Blue beetle adds 3x normal amount | The Big Book of Game Genie Codes | 4535 |
| The Lion King | 22 | AD6B-TAA6 | African Red Bug doesn't add anything to health | The Big Book of Game Genie Codes | 4536 |
| The Lion King | 23 | AH6B-TAA6 | African Red Bug adds 1/2x normal amount | The Big Book of Game Genie Codes | 4537 |
| The Lion King | 24 | AX6B-TAA6 | African Red Bug adds 2x normal amount | The Big Book of Game Genie Codes | 4538 |
| The Lion King | 25 | A56B-TAA6 | African Red Bug adds 3x normal amount | The Big Book of Game Genie Codes | 4539 |
| The Lion King | 26 | AD4B-TAF2 | Plain beetle restores no health | The Big Book of Game Genie Codes | 4540 |
| The Lion King | 27 | AM4B-TAF2 | Plain beetle restores 1/2x normal amount | The Big Book of Game Genie Codes | 4541 |
| The Lion King | 28 | BD4V-TA2T | Patterned beetle restores no health | The Big Book of Game Genie Codes | 4542 |
| The Lion King | 29 | AD7V-TAF0 | 1UP worth 0 extra lives | The Big Book of Game Genie Codes | 4543 |
| The Lion King | 30 | AM7V-TAF0 | 1UP worth 2 extra lives | The Big Book of Game Genie Codes | 4544 |
| The Lion King | 31 | AS7V-TAF0 | 1UP worth 3 extra lives | The Big Book of Game Genie Codes | 4545 |
| The Lion King | 32 | AD8V-TAEL | Circle of Life adds 0 continues | The Big Book of Game Genie Codes | 4546 |
| The Lion King | 33 | AM8V-TAEL | Circle of Life adds 2 continues | The Big Book of Game Genie Codes | 4547 |
| The Lion King | 34 | AS8V-TAEL | Circle of Life adds 3 continues | The Big Book of Game Genie Codes | 4548 |
| The Lion King | 35 | AK4V-5A8W | Start on Level 2-Can't Wait To Be King | The Big Book of Game Genie Codes | 4549 |
| The Lion King | 36 | AP4V-5A8W | Start on Level 3-The Elephant Graveyard | The Big Book of Game Genie Codes | 4550 |
| The Lion King | 37 | AV4V-5A8W | Start on Level 4-The Stampede | The Big Book of Game Genie Codes | 4551 |
| The Lion King | 38 | AZ4V-5A8W | Start on Level 5-Simba's Exile | The Big Book of Game Genie Codes | 4552 |
| The Lion King | 39 | A34V-5A8W | Start on Level 6-Hakuna Matata | The Big Book of Game Genie Codes | 4553 |
| The Lion King | 40 | A74V-5A8W | Start on Level 7-Simba's Destiny | The Big Book of Game Genie Codes | 4554 |
| The Lion King | 41 | BB4V-5A8W | Start on Level 8-Be Prepared | The Big Book of Game Genie Codes | 4555 |
| The Lion King | 42 | BF4V-5A8W | Start on Level 9-Simba's Return | The Big Book of Game Genie Codes | 4556 |
| The Lion King | 43 | BK4V-5A8W | Start on Level 10-Pride Rock | The Big Book of Game Genie Codes | 4557 |
| The Lion King | 44 | BP4V-5A8W | Start on Bonus Level-Bug Toss | The Big Book of Game Genie Codes | 4558 |
| The Lion King | 45 | BV4V-5A8W | Start on Bonus Level-Bug Hunt 1 | The Big Book of Game Genie Codes | 4559 |
| The Lion King | 46 | BZ4V-5A8W | Start on Bonus Level-Bug Hunt 2 | The Big Book of Game Genie Codes | 4560 |
| The Lion King | 47 | B34V-5A8W | Start on Bonus Level-Bug Hunt 3 | The Big Book of Game Genie Codes | 4561 |
| The Terminator | Code 1 may allow Kyle to be trapped, so be quick and switch off to free him! | The Big Book of Game Genie Codes | 9352 | ||
| The Terminator | 1 | R03A-861A | Protection--some things can still kill you | The Big Book of Game Genie Codes | 9353 |
| The Terminator | 2 | AW9T-8A78 | Infinite time bombs once at least one is awarded | The Big Book of Game Genie Codes | 9354 |
| The Terminator | With Codes 2 Thru 6, some Time Bombs may do no damage. | The Big Book of Game Genie Codes | 9355 | ||
| The Terminator | 3 | AG2A-8AG0 | Time bombs awarded 1 at a time, maximum 9 allowed | The Big Book of Game Genie Codes | 9356 |
| The Terminator | 4 | AL2A-8AG0 | Time bombs awarded 2 at a time, maximum 9 allowed | The Big Book of Game Genie Codes | 9357 |
| The Terminator | 5 | A02A-8AG0 | Time bombs awarded 5 at a time, maximum 9 allowed | The Big Book of Game Genie Codes | 9358 |
| The Terminator | 6 | BL2A-8AG0 | Time bombs awarded 9 at a time, maximum 9 allowed | The Big Book of Game Genie Codes | 9359 |
| The Terminator | 7 | BC2A-8AH2 | Energy capsules worth 1/2 normal (1 unit) | The Big Book of Game Genie Codes | 9360 |
| The Terminator | 8 | EC2A-8AH2 | Energy capsules worth 2x normal (4 units) | The Big Book of Game Genie Codes | 9361 |
| The Tick | 1 | ABMB-RAGJ | Infinite lives | The Big Book of Game Genie Codes | 9386 |
| The Tick | 2 | ADRB-RAGW + ABZV-RAEL | Infinite Arthurs | The Big Book of Game Genie Codes | 9387 |
| The Tick | 3 | ABNV-YAB6 | Start with 1 life | The Big Book of Game Genie Codes | 9388 |
| The Tick | 4 | BBNV-YAB6 | Start with 9 lives | The Big Book of Game Genie Codes | 9389 |
| The Tick | 5 | D7JV-RAD4 | Start with 1/2 energy first life | The Big Book of Game Genie Codes | 9390 |
| The Tick | 6 | F7JV-RAD4 | Start with 3/4 energy first life | The Big Book of Game Genie Codes | 9391 |
| The Tick | 7 | 97JV-RAD4 | Start with mega energy first life | The Big Book of Game Genie Codes | 9392 |
| The Tick | 8 | D7MV-RABL | Start with 1/2 energy after first life | The Big Book of Game Genie Codes | 9393 |
| The Tick | 9 | F7MV-RABL | Start with 3/4 energy after first life | The Big Book of Game Genie Codes | 9394 |
| The Tick | 10 | 97MV-RABL | Start with mega energy after first life | The Big Book of Game Genie Codes | 9395 |
| The Tick | 11 | ADVB-RAH0 | Infinite continues | The Big Book of Game Genie Codes | 9396 |
| The Tick | 12 | GD8B-WAH0 | Punches are super strong | The Big Book of Game Genie Codes | 9397 |
| The Tick | 13 | GD8V-WABJ | Normal kicks are super strong | The Big Book of Game Genie Codes | 9398 |
| The Tick | 14 | GD8B-WAET | Jump kicks are super strong | The Big Book of Game Genie Codes | 9399 |
| The Tick | 15 | WD2V-WAGR | Red ninjas have a lot more energy | The Big Book of Game Genie Codes | 9400 |
| Thunder Force II | 1 | AEET-AAAA | Start with 2 lives | The Big Book of Game Genie Codes | 9401 |
| Thunder Force II | 2 | A2ET-AAAA | Start with 7 lives | The Big Book of Game Genie Codes | 9402 |
| Thunder Force II | 3 | BEET-AAAA | Start with 10 lives | The Big Book of Game Genie Codes | 9403 |
| Thunder Force II | 4 | CTET-AAAA | Start with 21 lives | The Big Book of Game Genie Codes | 9404 |
| Thunder Force II | 5 | GJET-AAAA | Start with 51 lives | The Big Book of Game Genie Codes | 9405 |
| Thunder Force II | 6 | MJET-AAAA | Start with 91 lives | The Big Book of Game Genie Codes | 9406 |
| Thunder Force II | Get infinite lives with Codes 7 or 8 but don't combine them | The Big Book of Game Genie Codes | 9407 | ||
| Thunder Force II | 7 | ATSA-AA2T | Infinite lives--top-view missions only | The Big Book of Game Genie Codes | 9408 |
| Thunder Force II | 8 | ATKT-AA4Y | Infinite lives--side-view missions only | The Big Book of Game Genie Codes | 9409 |
| Thunder Force II | 9 | AEET-AAFJ | Start with 1 credit | The Big Book of Game Genie Codes | 9410 |
| Thunder Force II | 10 | ATET-AAFJ | Start with 4 credits | The Big Book of Game Genie Codes | 9411 |
| Thunder Force II | 11 | BEET-AAFJ | Start with 9 credits | The Big Book of Game Genie Codes | 9412 |
| Thunder Force II | 12 | DEET-AAFJ | Start with 25 credits | The Big Book of Game Genie Codes | 9413 |
| Thunder Force II | 13 | GJET-AAFJ | Start with 50 credits | The Big Book of Game Genie Codes | 9414 |
| Thunder Force II | 14 | MJET-AAFJ | Start with 90 credits | The Big Book of Game Genie Codes | 9415 |
| Thunder Force II | 15 | ATEA-AA20 | Infinite credits | The Big Book of Game Genie Codes | 9416 |
| Thunder Force III | 1 | RYBT-A6XY | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 9417 |
| Thunder Force III | 2 | AECA-AAH8 | Start with 2 fighters | The Big Book of Game Genie Codes | 9418 |
| Thunder Force III | 3 | A2CA-AAH8 | Start with 7 fighters | The Big Book of Game Genie Codes | 9419 |
| Thunder Force III | 4 | BECA-AAH8 | Start with 10 fighters | The Big Book of Game Genie Codes | 9420 |
| Thunder Force III | 5 | A3AT-AA7R | Infinite fighters | The Big Book of Game Genie Codes | 9421 |
| Thunder Force III | 6 | AECA-AAF8 | Start with 2 credits instead of 7 | The Big Book of Game Genie Codes | 9422 |
| Thunder Force III | 7 | ATCA-AAF8 | Start with 5 credits | The Big Book of Game Genie Codes | 9423 |
| Thunder Force III | 8 | BTCA-AAF8 | Start with 13 credits | The Big Book of Game Genie Codes | 9424 |
| Thunder Force III | 9 | A2FT-AA8C | Infinite credits | The Big Book of Game Genie Codes | 9425 |
| Thunder Force III | 10 | AKAT-AA8R | Keep special weapon power when you lose a fighter | The Big Book of Game Genie Codes | 9426 |
| Thunder Force III | 11 | 9TCA-BGSR + D6CA-AAHT + 96CA-AAHW | Start with all special weapons available | The Big Book of Game Genie Codes | 9427 |
| Thunder Force III | 12 | AKAA-AA6W | Never get special weapons ability | The Big Book of Game Genie Codes | 9428 |
| Thunder Fox | 1 | AATA-ACBE | Normal-game clock starts at 100 | The Big Book of Game Genie Codes | 9429 |
| Thunder Fox | 2 | AATA-AEBE | Normal-game clock starts at 200 | The Big Book of Game Genie Codes | 9430 |
| Thunder Fox | 3 | LATA-AEBE | Normal-game clock starts at 250 | The Big Book of Game Genie Codes | 9431 |
| Thunder Fox | 4 | AATA-AJB2 | Long-game clock starts at 400 | The Big Book of Game Genie Codes | 9432 |
| Thunder Fox | 5 | AATA-ALB2 | Long-game clock starts at 500 | The Big Book of Game Genie Codes | 9433 |
| Thunder Fox | 6 | LATA-ARB2 | Long-game clock starts at 750 | The Big Book of Game Genie Codes | 9434 |
| Thunder Fox | 7 | XETA-AWB2 | Long-game clock starts at 999 | The Big Book of Game Genie Codes | 9435 |
| Thunder Fox | 8 | AJTA-AA6A | Infinite time--most of game | The Big Book of Game Genie Codes | 9436 |
| Thunder Fox | 9 | AANT-AADW | Start with 1 life | The Big Book of Game Genie Codes | 9437 |
| Thunder Fox | 10 | AENT-AADW | Start with 2 lives | The Big Book of Game Genie Codes | 9438 |
| Thunder Fox | 11 | ANNT-AADW | Start with 4 lives | The Big Book of Game Genie Codes | 9439 |
| Thunder Fox | 12 | AJNT-AABT | Start at stage 2 | The Big Book of Game Genie Codes | 9440 |
| Thunder Fox | 13 | ANNT-AABT | Start at stage 3 | The Big Book of Game Genie Codes | 9441 |
| Thunder Fox | 14 | ATNT-AABT | Start at stage 4 | The Big Book of Game Genie Codes | 9442 |
| Thunder Fox | 15 | AYNT-AABT | Start at stage 5 | The Big Book of Game Genie Codes | 9443 |
| Thunder Fox | 16 | A2NT-AABT | Start in stage 5 against giant robot | The Big Book of Game Genie Codes | 9444 |
| Thunder Fox | 17 | JZWA-AAGC | Flame throwers have less fuel | The Big Book of Game Genie Codes | 9445 |
| Thunder Fox | 18 | AKWA-AAGG | Each bazooka holds 2 rounds | The Big Book of Game Genie Codes | 9446 |
| Thunder Fox | 19 | AZWA-AAGG + AZXA-AAAG + AZXA-AAAR | Each bazooka holds 5 rounds | The Big Book of Game Genie Codes | 9447 |
| Thunder Fox | 20 | BFWA-AAGG + BFXA-AAAG + BFXA-AAAR | Each bazooka holds 9 rounds | The Big Book of Game Genie Codes | 9448 |
| Thunder Fox | 21 | CBWA-AAF8 | Each machine gun holds 10 rounds | The Big Book of Game Genie Codes | 9449 |
| Thunder Fox | 22 | EZWA-AAF8 | Each machine gun holds 25 rounds | The Big Book of Game Genie Codes | 9450 |
| Thunder Fox | 23 | LBWA-AAF8 + LBXA-AAAC + LBXA-AAAL | Each machine gun holds 50 rounds | The Big Book of Game Genie Codes | 9451 |
| Thunder Fox | 24 | XFWA-AAF8 + XFXA-AAAC + XFXA-AAAL | Each machine gun holds 99 rounds | The Big Book of Game Genie Codes | 9452 |
| Thunder Fox | 25 | BBFA-AA46 | No loss of life if sucked into space | The Big Book of Game Genie Codes | 9453 |
| Thunder Fox | 26 | AAZT-AADN + ABCT-AAD0 | All weapons have unlimited capacity | The Big Book of Game Genie Codes | 9454 |
| Thunder Fox | 27 | A2VT-AA3R | Invincibility | The Big Book of Game Genie Codes | 9455 |
| Thunder Fox | 28 | AENT-AAB0 + AENT-AACG | Start with 2 credits | The Big Book of Game Genie Codes | 9456 |
| Thunder Fox | 29 | ANNT-AAB0 + ANNT-AACG | Start with 4 credits | The Big Book of Game Genie Codes | 9457 |
| Thunder Fox | 30 | A6NT-AAB0 + A6NT-AACG | Start with 8 credits | The Big Book of Game Genie Codes | 9458 |
| Thunder Fox | 31 | BENT-AAB0 + BENT-AACG | Start with 10 credits | The Big Book of Game Genie Codes | 9459 |
| Thunder Fox | 32 | AC6T-AAEW | Infinite credits | The Big Book of Game Genie Codes | 9460 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 1 | AJLA-DA50 | Each carrot worth 2 | The Big Book of Game Genie Codes | 9461 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 2 | AYLA-DA51 | Each carrot worth 5 | The Big Book of Game Genie Codes | 9462 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 3 | BJLA-DA52 | Each carrot worth 10 | The Big Book of Game Genie Codes | 9463 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 4 | RG0A-A6TW | Get no special helpers with each 50 carrots | The Big Book of Game Genie Codes | 9464 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 5 | JC0A-BNTW | Get 3 special helpers with each 50 carrots | The Big Book of Game Genie Codes | 9465 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 6 | JC0A-BATW | Get 8 special helpers with each 50 carrots | The Big Book of Game Genie Codes | 9466 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 7 | AJWA-AA8T | Infinite special helpers if you have at least one | The Big Book of Game Genie Codes | 9467 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 8 | AAST-AAEJ | Start with 1 life | The Big Book of Game Genie Codes | 9468 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 9 | BEST-AAEJ | Start with 10 lives | The Big Book of Game Genie Codes | 9469 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 10 | GEST-AAEJ | Start with 50 lives | The Big Book of Game Genie Codes | 9470 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 11 | NNST-AAEJ | Start with 100 lives | The Big Book of Game Genie Codes | 9471 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 12 | AJYT-AA5G | Infinite lives | The Big Book of Game Genie Codes | 9472 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 13 | BVMA-AA8J | No invincibility after getting hit | The Big Book of Game Genie Codes | 9473 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 14 | CBMA-AAGN | Invincibility does not last as long after getting hit | The Big Book of Game Genie Codes | 9474 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 15 | 97MA-AAGN | Invincibility lasts longer after getting hit | The Big Book of Game Genie Codes | 9475 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 16 | AJZT-AA2T | Invincibility lasts until end of round after getting hit | The Big Book of Game Genie Codes | 9476 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 17 | ACZT-BA70 | Protection from most hits | The Big Book of Game Genie Codes | 9477 |
| Tiny Toon Adventures - Buster's Treasure Hunt | Codes 18 and 19 work for the 1ST life ONLY. | The Big Book of Game Genie Codes | 9478 | ||
| Tiny Toon Adventures - Buster's Treasure Hunt | 18 | AAST-AAER | Start with 1 heart instead of 3 | The Big Book of Game Genie Codes | 9479 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 19 | ATST-AAER | Start with 5 hearts | The Big Book of Game Genie Codes | 9480 |
| Tiny Toon Adventures - Buster's Treasure Hunt | Codes 20 and 21 work AFTER the 1ST life. | The Big Book of Game Genie Codes | 9481 | ||
| Tiny Toon Adventures - Buster's Treasure Hunt | 20 | AAYT-AADY | Start with 1 heart | The Big Book of Game Genie Codes | 9482 |
| Tiny Toon Adventures - Buster's Treasure Hunt | 21 | ATYT-AADY | Start with 5 hearts | The Big Book of Game Genie Codes | 9483 |
| ToeJam & Earl | 1 | MWPA-AA5J | Don't use up presents in inventory | The Big Book of Game Genie Codes | 9605 |
| ToeJam & Earl | 2 | ALKA-AA4Y | Always share presents (even on different levels) | The Big Book of Game Genie Codes | 9606 |
| ToeJam & Earl | 3 | RF8A-A6T2 | See the entire map uncovered on each level | The Big Book of Game Genie Codes | 9607 |
| ToeJam & Earl | 4 | REFT-A6YL | Don't uncover any map tiles | The Big Book of Game Genie Codes | 9608 |
| ToeJam & Earl | 5 | GC8A-AYZT | Infinite lives | The Big Book of Game Genie Codes | 9609 |
| ToeJam & Earl | 6 | CJCA-CA6L | Getting youched doesn't hurt you NOTE - game may freeze if near or in water! | The Big Book of Game Genie Codes | 9610 |
| ToeJam & Earl | 7 | AL3T-CA6A | Getting squashed doesn't hurt you | The Big Book of Game Genie Codes | 9611 |
| ToeJam & Earl | 8 | HC8T-AA32 | Don't drown in the water | The Big Book of Game Genie Codes | 9612 |
| ToeJam & Earl | 9 | HTTT-EA96 | Mole ignores you | The Big Book of Game Genie Codes | 9613 |
| ToeJam & Earl | 10 | C5AA-CA4T | Tomatoes fly like slingshots | The Big Book of Game Genie Codes | 9614 |
| ToeJam & Earl | 11 | ATXA-EA3Y | Santa is easier to sneak up on | The Big Book of Game Genie Codes | 9615 |
| ToeJam & Earl | 12 | GBLA-DJY8 | Each BUCK found is worth 2 bucks | The Big Book of Game Genie Codes | 9616 |
| ToeJam & Earl | 13 | GBLA-DYY8 | Each BUCK found is worth 5 bucks | The Big Book of Game Genie Codes | 9617 |
| ToeJam & Earl | 14 | HTFA-DBSN + DEFA-CAHR | UN-FALL present always takes you up one level | The Big Book of Game Genie Codes | 9618 |
| ToeJam & Earl | 15 | JC6A-AH6Y | Faster progression through the ranks | The Big Book of Game Genie Codes | 9619 |
| ToeJam & Earl | 16 | TD2A-AEAJ + 6D2A-ACAN | ToeJam and Earl move twice as fast | The Big Book of Game Genie Codes | 9620 |
| ToeJam & Earl | 17 | CB8A-DT2Y | All monsters are boogymen (extra hard) | The Big Book of Game Genie Codes | 9621 |
| ToeJam & Earl | 18 | AZ8A-DT2Y | All monsters are wahinis | The Big Book of Game Genie Codes | 9622 |
| ToeJam & Earl | 19 | CV8A-DT2Y | All monsters are Santas | The Big Book of Game Genie Codes | 9623 |
| ToeJam & Earl | 20 | A38A-DT2Y | All monsters are bees | The Big Book of Game Genie Codes | 9624 |
| ToeJam & Earl | 21 | CK8A-DT2Y | All monsters are moles (very nasty) | The Big Book of Game Genie Codes | 9625 |
| ToeJam & Earl | 22 | 1V9A-DCCJ + AF9A-CACL | Kill all monsters with one tomato | The Big Book of Game Genie Codes | 9626 |
| ToeJam & Earl | 23 | 5V3T-CLGR | Super hi-tops last 2x as long | The Big Book of Game Genie Codes | 9627 |
| ToeJam & Earl | 24 | 4B3T-CRAE | All other presents last 2x as long | The Big Book of Game Genie Codes | 9628 |
| ToeJam & Earl | 25 | RH6T-C6VN + JH6T-DJV4 + TH6T-DRB6 | Short game -you can find all the pieces on the first 11 levels! | The Big Book of Game Genie Codes | 9629 |
| ToeJam & Earl in Panic on Funkotron | 1 | AE8A-CAGT | Start on Level 2 | The Big Book of Game Genie Codes | 9554 |
| ToeJam & Earl in Panic on Funkotron | 2 | AJ8A-CAGT | Start on Level 3 | The Big Book of Game Genie Codes | 9555 |
| ToeJam & Earl in Panic on Funkotron | 3 | AN8A-CAGT | Start on Level 4 | The Big Book of Game Genie Codes | 9556 |
| ToeJam & Earl in Panic on Funkotron | 4 | AT8A-CAGT | Start on Level 5 | The Big Book of Game Genie Codes | 9557 |
| ToeJam & Earl in Panic on Funkotron | 5 | AY8A-CAGT | Start on Level 6 | The Big Book of Game Genie Codes | 9558 |
| ToeJam & Earl in Panic on Funkotron | 6 | A28A-CAGT | Start on Level 7 | The Big Book of Game Genie Codes | 9559 |
| ToeJam & Earl in Panic on Funkotron | 7 | A68A-CAGT | Start on Level 8 | The Big Book of Game Genie Codes | 9560 |
| ToeJam & Earl in Panic on Funkotron | 8 | BA8A-CAGT | Start on Level 9 | The Big Book of Game Genie Codes | 9561 |
| ToeJam & Earl in Panic on Funkotron | 9 | BE8A-CAGT | Start on Level 10 | The Big Book of Game Genie Codes | 9562 |
| ToeJam & Earl in Panic on Funkotron | 10 | BJ8A-CAGT | Start on Level 11 | The Big Book of Game Genie Codes | 9563 |
| ToeJam & Earl in Panic on Funkotron | 11 | BN8A-CAGT | Start on Level 12 | The Big Book of Game Genie Codes | 9564 |
| ToeJam & Earl in Panic on Funkotron | 12 | BT8A-CAGT | Start on Level 13 | The Big Book of Game Genie Codes | 9565 |
| ToeJam & Earl in Panic on Funkotron | 13 | BY8A-CAGT | Start on Level 14 | The Big Book of Game Genie Codes | 9566 |
| ToeJam & Earl in Panic on Funkotron | 14 | B28A-CAGT | Start on Level 15 | The Big Book of Game Genie Codes | 9567 |
| ToeJam & Earl in Panic on Funkotron | 15 | B68A-CAGT | Start on Level 16 | The Big Book of Game Genie Codes | 9568 |
| ToeJam & Earl in Panic on Funkotron | 16 | CA8A-CAGT | Start on Level 17 | The Big Book of Game Genie Codes | 9569 |
| ToeJam & Earl in Panic on Funkotron | 17 | RE5T-C6W8 | You can't get hurt | The Big Book of Game Genie Codes | 9570 |
| ToeJam & Earl in Panic on Funkotron | 18 | AJ4A-CA9G | Infinite lives | The Big Book of Game Genie Codes | 9571 |
| ToeJam & Earl in Panic on Funkotron | 19 | BA3T-CA54 | Infinite funk vacuums | The Big Book of Game Genie Codes | 9572 |
| ToeJam & Earl in Panic on Funkotron | 20 | RE3A-C6YY | Infinite super jars once you get them | The Big Book of Game Genie Codes | 9573 |
| ToeJam & Earl in Panic on Funkotron | 21 | BA2A-CA4G | Infinite funkitude | The Big Book of Game Genie Codes | 9574 |
| ToeJam & Earl in Panic on Funkotron | 22 | BA2A-CA8L | Infinite coins | The Big Book of Game Genie Codes | 9575 |
| ToeJam & Earl in Panic on Funkotron | 23 | BA3A-CA94 | Infinite panic buttons | The Big Book of Game Genie Codes | 9576 |
| ToeJam & Earl in Panic on Funkotron | 24 | AJ4A-GA2G | Infinite time under water | The Big Book of Game Genie Codes | 9577 |
| ToeJam & Earl in Panic on Funkotron | 25 | RFJT-G6ZE | Instant max height jumping on fungus | The Big Book of Game Genie Codes | 9578 |
| ToeJam & Earl in Panic on Funkotron | 26 | RH9T-E6WW | Can't fall off pink bubbles | The Big Book of Game Genie Codes | 9579 |
| ToeJam & Earl in Panic on Funkotron | With Codes 27 Thru 30, Blowfish will reset the underwater timer to 40 seconds. | The Big Book of Game Genie Codes | 9580 | ||
| ToeJam & Earl in Panic on Funkotron | 27 | CT4T-GABW | Underwater timer starts at 20 seconds | The Big Book of Game Genie Codes | 9581 |
| ToeJam & Earl in Panic on Funkotron | 28 | D24T-GABW | Underwater timer starts at 30 seconds | The Big Book of Game Genie Codes | 9582 |
| ToeJam & Earl in Panic on Funkotron | 29 | GJ4T-GABW + AJZT-CA5E | Underwater timer starts at 50 seconds | The Big Book of Game Genie Codes | 9583 |
| ToeJam & Earl in Panic on Funkotron | 30 | HT4T-GABW + AJZT-CA5E | Underwater timer starts at 60 seconds | The Big Book of Game Genie Codes | 9584 |
| ToeJam & Earl in Panic on Funkotron | 31 | AA2T-CAAE | Start with 0 funkitude | The Big Book of Game Genie Codes | 9585 |
| ToeJam & Earl in Panic on Funkotron | 32 | CT2T-CAAE | Start with 20 funkitude | The Big Book of Game Genie Codes | 9586 |
| ToeJam & Earl in Panic on Funkotron | 33 | GJ2T-CAAE | Start with 50 funkitude | The Big Book of Game Genie Codes | 9587 |
| ToeJam & Earl in Panic on Funkotron | 34 | NN2T-CAAE | Start with 99 funkitude | The Big Book of Game Genie Codes | 9588 |
| ToeJam & Earl in Panic on Funkotron | With Codes 35 Thru 39, game will only display 7 lives, extra lives are still there! | The Big Book of Game Genie Codes | 9589 | ||
| ToeJam & Earl in Panic on Funkotron | 35 | AA8A-CAGE | Start with 1 life | The Big Book of Game Genie Codes | 9590 |
| ToeJam & Earl in Panic on Funkotron | 36 | AE8A-CAGE | Start with 2 lives | The Big Book of Game Genie Codes | 9591 |
| ToeJam & Earl in Panic on Funkotron | 37 | AJ8A-CAGE | Start with 3 lives | The Big Book of Game Genie Codes | 9592 |
| ToeJam & Earl in Panic on Funkotron | 38 | AY8A-CAGE | Start with 4 lives | The Big Book of Game Genie Codes | 9593 |
| ToeJam & Earl in Panic on Funkotron | 39 | BE8A-CAGE | Start with 10 lives | The Big Book of Game Genie Codes | 9594 |
| ToeJam & Earl in Panic on Funkotron | Codes 40 Thru 43 may make health display look weird. | The Big Book of Game Genie Codes | 9595 | ||
| ToeJam & Earl in Panic on Funkotron | 40 | AJ6T-CA50 | Food worth no health increase | The Big Book of Game Genie Codes | 9596 |
| ToeJam & Earl in Panic on Funkotron | 41 | RJ6T-DJX0 | Food worth 2x normal health increase | The Big Book of Game Genie Codes | 9597 |
| ToeJam & Earl in Panic on Funkotron | 42 | RJ6T-DNX0 | Food worth 3x normal health increase | The Big Book of Game Genie Codes | 9598 |
| ToeJam & Earl in Panic on Funkotron | 43 | RJ6T-DYX0 | Food worth 5x normal health increase | The Big Book of Game Genie Codes | 9599 |
| ToeJam & Earl in Panic on Funkotron | DON'T COMBINE ANY OF CODES 44 THRU 47 | The Big Book of Game Genie Codes | 9600 | ||
| ToeJam & Earl in Panic on Funkotron | 44 | TRYA-AAEJ | Can't get hurt or drown, and infinite lives | The Big Book of Game Genie Codes | 9601 |
| ToeJam & Earl in Panic on Funkotron | 45 | SWYA-AAEJ | Infinite funk vacs, panic buttons, coins, funk & superjars | The Big Book of Game Genie Codes | 9602 |
| ToeJam & Earl in Panic on Funkotron | 46 | ACYA-B8EJ | Instant max height on fungus, can't fall off of pink bubbles, hyperfunk zone timer runs at 1/2 speed, double food and presents | The Big Book of Game Genie Codes | 9603 |
| ToeJam & Earl in Panic on Funkotron | 47 | 98YA-B8EJ | All of the above | The Big Book of Game Genie Codes | 9604 |
| Toki / JuJu | (Dual Language Game) | The Big Book of Game Genie Codes | 3723 | ||
| Toki / JuJu | 1 | ATWT-CA88 | Infinite lives | The Big Book of Game Genie Codes | 3724 |
| Toki / JuJu | 2 | BC3T-AA4T | Infinite credits | The Big Book of Game Genie Codes | 3725 |
| Toki / JuJu | 3 | AW4T-AA72 | Infinite time to decide if you want to continue | The Big Book of Game Genie Codes | 3726 |
| Toki / JuJu | 4 | AATT-CA44 | Infinite time to complete each round | The Big Book of Game Genie Codes | 3727 |
| Toki / JuJu | 5 | 9TST-DGJE + MEST-CRAG | 8 minutes to complete round | The Big Book of Game Genie Codes | 3728 |
| Toki / JuJu | 6 | 9TST-DGJE + MEST-CLAG | 6 minutes to complete round | The Big Book of Game Genie Codes | 3729 |
| Toki / JuJu | 7 | 9TST-DGJE + MEST-CGAG | 4 minutes to complete round | The Big Book of Game Genie Codes | 3730 |
| Toki / JuJu | 8 | A2VT-CA74 | Never lose extra energy spitballs on dying | The Big Book of Game Genie Codes | 3731 |
| Toki / JuJu | 9 | AATT-CAGA | Never lose extra energy spitballs when time runs out | The Big Book of Game Genie Codes | 3732 |
| Toki / JuJu | NOTE: Codes 10 Thru 19 do not work for grapes. | The Big Book of Game Genie Codes | 3733 | ||
| Toki / JuJu | 10 | E11A-CCD6 | Extra life for every piece of food | The Big Book of Game Genie Codes | 3734 |
| Toki / JuJu | 11 | E11A-DAD6 | Extra life for every 10 pieces of food | The Big Book of Game Genie Codes | 3735 |
| Toki / JuJu | 12 | E11A-CAM6 | Extra life for every 20 pieces of food | The Big Book of Game Genie Codes | 3736 |
| Toki / JuJu | 13 | E11A-DAM6 | Extra life for every 30 pieces of food | The Big Book of Game Genie Codes | 3737 |
| Toki / JuJu | 14 | E11A-CAX6 | Extra life for every 40 pieces of food | The Big Book of Game Genie Codes | 3738 |
| Toki / JuJu | 15 | E11A-CA56 | Extra life for every 60 pieces of food | The Big Book of Game Genie Codes | 3739 |
| Toki / JuJu | 16 | E11A-DA56 | Extra life for every 70 pieces of food | The Big Book of Game Genie Codes | 3740 |
| Toki / JuJu | 17 | E11A-CBD6 | Extra life for every 80 pieces of food | The Big Book of Game Genie Codes | 3741 |
| Toki / JuJu | 18 | E11A-DBD6 | Extra life for every 90 pieces of food | The Big Book of Game Genie Codes | 3742 |
| Toki / JuJu | 19 | E11A-DXD6 | Extra life for every 99 pieces of food | The Big Book of Game Genie Codes | 3743 |
| Toki / JuJu | 20 | CCVT-AA90 | Never lose shoes due to time | The Big Book of Game Genie Codes | 3744 |
| Toki / JuJu | 21 | ACWA-ABFN | Shoes last 32x normal time | The Big Book of Game Genie Codes | 3745 |
| Toki / JuJu | 22 | ACWA-AAZN | Shoes last 16x normal time | The Big Book of Game Genie Codes | 3746 |
| Toki / JuJu | 23 | ACWA-AAPN | Shoes last 8x normal time | The Big Book of Game Genie Codes | 3747 |
| Toki / JuJu | 24 | ACWA-BAFN | Shoes last 4x normal time | The Big Book of Game Genie Codes | 3748 |
| Toki / JuJu | 25 | ACWA-ATFN | Shoes last 2x normal time | The Big Book of Game Genie Codes | 3749 |
| Toki / JuJu | 26 | ACWA-AEFN | Shoes last 1/2x normal time | The Big Book of Game Genie Codes | 3750 |
| Toki / JuJu | 27 | ACWA-ACFN | Shoes last 1/4x normal time | The Big Book of Game Genie Codes | 3751 |
| Toki / JuJu | 28 | BLVT-AA72 | Never lose invincibility due to time | The Big Book of Game Genie Codes | 3752 |
| Toki / JuJu | 29 | ACWA-ABF8 | Invincibility lasts 32x normal time | The Big Book of Game Genie Codes | 3753 |
| Toki / JuJu | 30 | ACWA-AAZ8 | Invincibility lasts 16x normal time | The Big Book of Game Genie Codes | 3754 |
| Toki / JuJu | 31 | ACWA-AAP8 | Invincibility lasts 8x normal time | The Big Book of Game Genie Codes | 3755 |
| Toki / JuJu | 32 | ACWA-BAF8 | Invincibility lasts 4x normal time | The Big Book of Game Genie Codes | 3756 |
| Toki / JuJu | 33 | ACWA-ATF8 | Invincibility lasts 2x normal time | The Big Book of Game Genie Codes | 3757 |
| Toki / JuJu | 34 | ACWA-AEF8 | Invincibility lasts 1/2x normal time | The Big Book of Game Genie Codes | 3758 |
| Toki / JuJu | 35 | ACWA-ACF8 | Invincibility lasts 1/4x normal time | The Big Book of Game Genie Codes | 3759 |
| Toki / JuJu | NOTE: Codes 36 Thru 44 do not work for the first palce guard (Stark's machine). | The Big Book of Game Genie Codes | 3760 | ||
| Toki / JuJu | 36 | AL7A-CA58 | Palace guards are automatically defeated | The Big Book of Game Genie Codes | 3761 |
| Toki / JuJu | 37 | AL7A-CA58 + AG7A-DE56 | Takes 1 shot to kill palace guards | The Big Book of Game Genie Codes | 3762 |
| Toki / JuJu | 38 | AL7A-CA58 + A07A-DE56 | Takes 5 shots to kill palace guards | The Big Book of Game Genie Codes | 3763 |
| Toki / JuJu | 39 | AL7A-CA58 + CC7A-DE56 | Takes 10 shots to kill palace guards | The Big Book of Game Genie Codes | 3764 |
| Toki / JuJu | 40 | AL7A-CA58 + EC7A-DE56 | Takes 20 shots to kill palace guards | The Big Book of Game Genie Codes | 3765 |
| Toki / JuJu | 41 | AL7A-CA58 + GC7A-DE56 | Takes 30 shots to kill palace guards | The Big Book of Game Genie Codes | 3766 |
| Toki / JuJu | 42 | AL7A-CA58 + LC7A-DE56 | Takes 50 shots to kill palace guards | The Big Book of Game Genie Codes | 3767 |
| Toki / JuJu | 43 | AL7A-CA58 + RC7A-DE56 | Takes 70 shots to kill palace guards | The Big Book of Game Genie Codes | 3768 |
| Toki / JuJu | 44 | AL7A-CA58 + XG7A-DE56 | Takes 99 shots to kill palace guards | The Big Book of Game Genie Codes | 3769 |
| Tommy Lasorda Baseball | NOTE: there are 2 versions of this game. If the"A" Codes do not work, then try the "B" Codes. | The Big Book of Game Genie Codes | 9630 | ||
| Tommy Lasorda Baseball | Unless otherwise noted, all codes below apply to both players. | The Big Book of Game Genie Codes | 9631 | ||
| Tommy Lasorda Baseball | "A" Codes | The Big Book of Game Genie Codes | 9632 | ||
| Tommy Lasorda Baseball | 1 | AAEA-AAAA + AAEA-AACC + ACPA-AAHY | Regulation game lasts 1 inning | The Big Book of Game Genie Codes | 9633 |
| Tommy Lasorda Baseball | 2 | AEEA-AAAA + AEEA-AACC + AGPA-AAHY | Regulation game lasts 2 innings | The Big Book of Game Genie Codes | 9634 |
| Tommy Lasorda Baseball | 3 | AJEA-AAAA + AJEA-AACC + ALPA-AAHY | Regulation game lasts 3 innings | The Big Book of Game Genie Codes | 9635 |
| Tommy Lasorda Baseball | 4 | ATEA-AAAA + ATEA-AACC + AWPA-AAHY | Regulation game lasts 5 innings | The Big Book of Game Genie Codes | 9636 |
| Tommy Lasorda Baseball | 5 | A2EA-AAAA + A2EA-AACC + A4PA-AAHY | Regulation game lasts 7 innings | The Big Book of Game Genie Codes | 9637 |
| Tommy Lasorda Baseball | 6 | RHVA-A6WJ + AHVA-BE4L | Pitches use less energy | The Big Book of Game Genie Codes | 9638 |
| Tommy Lasorda Baseball | 7 | RHVA-A6WJ + A5VA-BE4L | Pitches use more energy | The Big Book of Game Genie Codes | 9639 |
| Tommy Lasorda Baseball | 8 | RHVA-A6WJ + CDVA-BE4L | Pitches use much more energy | The Big Book of Game Genie Codes | 9640 |
| Tommy Lasorda Baseball | 9 | BMVA-AA4W | Pitches use no energy | The Big Book of Game Genie Codes | 9641 |
| Tommy Lasorda Baseball | 10 | AJ3T-AAD2 | Batter walks on 2 balls | The Big Book of Game Genie Codes | 9642 |
| Tommy Lasorda Baseball | 11 | AN3T-AAD2 | Batter walks on 3 balls | The Big Book of Game Genie Codes | 9643 |
| Tommy Lasorda Baseball | For Codes 12 and 13, only 4 balls are displayed on screen, but you will still have the larger number. | The Big Book of Game Genie Codes | 9644 | ||
| Tommy Lasorda Baseball | 12 | AY3T-AAD2 | Batter walks on 5 balls | The Big Book of Game Genie Codes | 9645 |
| Tommy Lasorda Baseball | 13 | A23T-AAD2 | Batter walks on 6 balls | The Big Book of Game Genie Codes | 9646 |
| Tommy Lasorda Baseball | 14 | AA3T-AA56 | Batter never walks | The Big Book of Game Genie Codes | 9647 |
| Tommy Lasorda Baseball | 15 | HT3T-AA3N | Any pitch taken is a ball | The Big Book of Game Genie Codes | 9648 |
| Tommy Lasorda Baseball | 16 | 4A3T-AA5L | Any pitch taken is a strike | The Big Book of Game Genie Codes | 9649 |
| Tommy Lasorda Baseball | 17 | CJ3T-AN3L + FA3T-AA36 + FE3T-BA38 | Taken strikes do not count | The Big Book of Game Genie Codes | 9650 |
| Tommy Lasorda Baseball | 18 | 9DTT-ACC4 | Foul ball after 2 strikes is an out | The Big Book of Game Genie Codes | 9651 |
| Tommy Lasorda Baseball | 19 | AXPA-AA4Y | Foul bunt after 2 strikes is not an out | The Big Book of Game Genie Codes | 9652 |
| Tommy Lasorda Baseball | Codes 20 Thru 25 are for Open Game mode | The Big Book of Game Genie Codes | 9653 | ||
| Tommy Lasorda Baseball | 20 | AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 9KJT-BCRE | Game starts with computer leading 1-0 | The Big Book of Game Genie Codes | 9654 |
| Tommy Lasorda Baseball | 21 | AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3KJT-BCRE | Game starts with computer leading 2-0 | The Big Book of Game Genie Codes | 9655 |
| Tommy Lasorda Baseball | 22 | AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 73JT-BCRE | Game starts with computer leading 3-0 | The Big Book of Game Genie Codes | 9656 |
| Tommy Lasorda Baseball | 23 | AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + GVJT-AGGE | Game starts with player 1 leading 4-0 | The Big Book of Game Genie Codes | 9657 |
| Tommy Lasorda Baseball | 24 | AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 6BJT-BCRE | Game starts with player 1 leading 5-0 | The Big Book of Game Genie Codes | 9658 |
| Tommy Lasorda Baseball | 25 | AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3BJT-BCRE | Game starts with player 1 leading 6-0 | The Big Book of Game Genie Codes | 9659 |
| Tommy Lasorda Baseball | Codes 26 Thru 31 are for Exhibition Game mode | The Big Book of Game Genie Codes | 9660 | ||
| Tommy Lasorda Baseball | 26 | AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 9KJT-BCR8 | Game starts with player 2 leading 1-0 | The Big Book of Game Genie Codes | 9661 |
| Tommy Lasorda Baseball | 27 | AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 | Game starts with player 2 leading 2-0 | The Big Book of Game Genie Codes | 9662 |
| Tommy Lasorda Baseball | 28 | AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 73JT-BCR8 | Game starts with player 2 leading 3-0 | The Big Book of Game Genie Codes | 9663 |
| Tommy Lasorda Baseball | 39 | AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6VJT-AGG8 | Game starts with player 1 leading 4-0 | The Big Book of Game Genie Codes | 9664 |
| Tommy Lasorda Baseball | 30 | AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6BJT-BCR8 | Game starts with player 1 leading 5-0 | The Big Book of Game Genie Codes | 9665 |
| Tommy Lasorda Baseball | 31 | AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 3BJT-BCR8 | Game starts with player 1 leading 6-0 | The Big Book of Game Genie Codes | 9666 |
| Tommy Lasorda Baseball | "B" Codes | The Big Book of Game Genie Codes | 9667 | ||
| Tommy Lasorda Baseball | 1 | AADT-AAGA + AAEA-AAAC + ACNA-AACR | Regulation game lasts 1 inning | The Big Book of Game Genie Codes | 9668 |
| Tommy Lasorda Baseball | 2 | AEDT-AAGA + AEEA-AAAC + AGNA-AACR | Regulation game lasts 2 innings | The Big Book of Game Genie Codes | 9669 |
| Tommy Lasorda Baseball | 3 | AJDT-AAGA + AJEA-AAAC + ALNA-AACR | Regulation game lasts 3 innings | The Big Book of Game Genie Codes | 9670 |
| Tommy Lasorda Baseball | 4 | ATDT-AAGA + ATEA-AAAC + AWNA-AACR | Regulation game lasts 5 innings | The Big Book of Game Genie Codes | 9671 |
| Tommy Lasorda Baseball | 5 | A2DT-AAGA + A2EA-AAAC + A4NA-AACR | Regulation game lasts 7 innings | The Big Book of Game Genie Codes | 9672 |
| Tommy Lasorda Baseball | 6 | RHST-A6Y8 + AHST-BE7A | Pitches use less energy | The Big Book of Game Genie Codes | 9673 |
| Tommy Lasorda Baseball | 7 | RHST-A6Y8 + A5ST-BE7A | Pitches use more energy | The Big Book of Game Genie Codes | 9674 |
| Tommy Lasorda Baseball | 8 | RHST-A6Y8 + CDST-BE7A | Pitches use much more energy | The Big Book of Game Genie Codes | 9675 |
| Tommy Lasorda Baseball | 9 | BMST-AA7J | Pitches use no energy | The Big Book of Game Genie Codes | 9676 |
| Tommy Lasorda Baseball | 10 | AJ3T-AAB2 | Batter walks on 2 balls | The Big Book of Game Genie Codes | 9677 |
| Tommy Lasorda Baseball | 11 | AN3T-AAB2 | Batter walks on 3 balls | The Big Book of Game Genie Codes | 9678 |
| Tommy Lasorda Baseball | For Codes 12 and 13, only 4 balls are displayed on screen, but you will still have the larger number. | The Big Book of Game Genie Codes | 9679 | ||
| Tommy Lasorda Baseball | 12 | AY3T-AAB2 | Batter walks on 5 balls | The Big Book of Game Genie Codes | 9680 |
| Tommy Lasorda Baseball | 13 | A23T-AAB2 | Batter walks on 6 balls | The Big Book of Game Genie Codes | 9681 |
| Tommy Lasorda Baseball | 14 | AA3T-AA36 | Batter never walks | The Big Book of Game Genie Codes | 9682 |
| Tommy Lasorda Baseball | 15 | HT3A-AA9N | Any pitch taken is a ball | The Big Book of Game Genie Codes | 9683 |
| Tommy Lasorda Baseball | 16 | 4A3T-AA3L | Any pitch taken is a strike | The Big Book of Game Genie Codes | 9684 |
| Tommy Lasorda Baseball | 17 | CJ3A-AN9L + FA3A-AA96 + FE3A-BA98 | Taken strikes do not count | The Big Book of Game Genie Codes | 9685 |
| Tommy Lasorda Baseball | 18 | 9DSA-ACFT | Foul ball after 2 strikes is an out | The Big Book of Game Genie Codes | 9686 |
| Tommy Lasorda Baseball | 19 | AXMT-AA7L | Foul bunt after 2 strikes is not an out | The Big Book of Game Genie Codes | 9687 |
| Tommy Lasorda Baseball | Codes 20 Thru 25 are for Open Game mode | The Big Book of Game Genie Codes | 9688 | ||
| Tommy Lasorda Baseball | 20 | AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + 1KJT-BCJN | Game starts with computer leading 1-0 | The Big Book of Game Genie Codes | 9689 |
| Tommy Lasorda Baseball | 21 | AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VKJT-BCJN | Game starts with computer leading 2-0 | The Big Book of Game Genie Codes | 9690 |
| Tommy Lasorda Baseball | 22 | AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + Z3JT-BCJN | Game starts with computer leading 3-0 | The Big Book of Game Genie Codes | 9691 |
| Tommy Lasorda Baseball | 23 | AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + 6VJT-AGAN | Game starts with player 1 leading 4-0 | The Big Book of Game Genie Codes | 9692 |
| Tommy Lasorda Baseball | 24 | AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + YBJT-BCJN | Game starts with player 1 leading 5-0 | The Big Book of Game Genie Codes | 9693 |
| Tommy Lasorda Baseball | 25 | AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VBJT-BCJN | Game starts with player 1 leading 6-0 | The Big Book of Game Genie Codes | 9694 |
| Tommy Lasorda Baseball | Codes 26 Thru 31 are for Exhibition Game mode | The Big Book of Game Genie Codes | 9695 | ||
| Tommy Lasorda Baseball | 26 | AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 1KJT-BCKG | Game starts with player 2 leading 1-0 | The Big Book of Game Genie Codes | 9696 |
| Tommy Lasorda Baseball | 27 | AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VKJT-BCKG | Game starts with player 2 leading 2-0 | The Big Book of Game Genie Codes | 9697 |
| Tommy Lasorda Baseball | 28 | AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + Z3JT-BCKG | Game starts with player 2 leading 3-0 | The Big Book of Game Genie Codes | 9698 |
| Tommy Lasorda Baseball | 29 | AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 6VJT-AGBG | Game starts with player 1 leading 4-0 | The Big Book of Game Genie Codes | 9699 |
| Tommy Lasorda Baseball | 30 | AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + YBJT-BCKG | Game starts with player 1 leading 5-0 | The Big Book of Game Genie Codes | 9700 |
| Tommy Lasorda Baseball | 31 | AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VBJT-BCKG | Game starts with player 1 leading 6-0 | The Big Book of Game Genie Codes | 9701 |
| Toy Story | 1 | BJDA-AA7A | Infinite lives | The Big Book of Game Genie Codes | 9702 |
| Toy Story | 2 | G2YA-AA7G | Invulnerability | The Big Book of Game Genie Codes | 9703 |
| Toy Story | 3 | ANBT-AAER + GTDA-AA88 | Start with 5 lives | The Big Book of Game Genie Codes | 9704 |
| Toy Story | 4 | AYBT-AAER + GTDA-AA88 | Start with 7 lives | The Big Book of Game Genie Codes | 9705 |
| Toy Story | 5 | A6BT-AAER + GTDA-AA88 | Start with 9 lives | The Big Book of Game Genie Codes | 9706 |
| Toy Story | 6 | AEBT-AAGJ | Start on level 2 | The Big Book of Game Genie Codes | 9707 |
| Toy Story | 7 | AJBT-AAGJ | Start on level 3 | The Big Book of Game Genie Codes | 9708 |
| Toy Story | 8 | ANBT-AAGJ | Start on level 4 | The Big Book of Game Genie Codes | 9709 |
| Toy Story | 9 | ATBT-AAGJ | Start on level 5 | The Big Book of Game Genie Codes | 9710 |
| Toy Story | 10 | AYBT-AAGJ | Start on level 6 | The Big Book of Game Genie Codes | 9711 |
| Toy Story | 11 | A2BT-AAGJ | Start on level 7 | The Big Book of Game Genie Codes | 9712 |
| Toy Story | 12 | A6BT-AAGJ | Start on level 8 | The Big Book of Game Genie Codes | 9713 |
| Toy Story | 13 | BABT-AAGJ | Start on level 9 | The Big Book of Game Genie Codes | 9714 |
| Toy Story | 14 | BEBT-AAGJ | Start on level 10 | The Big Book of Game Genie Codes | 9715 |
| Toy Story | 15 | BJBT-AAGJ | Start on level 11 | The Big Book of Game Genie Codes | 9716 |
| Toy Story | 16 | BNBT-AAGJ | Start on level 12 | The Big Book of Game Genie Codes | 9717 |
| Toy Story | 17 | BTBT-AAGJ | Start on level 13 | The Big Book of Game Genie Codes | 9718 |
| Toy Story | 18 | BYBT-AAGJ | Start on level 14 | The Big Book of Game Genie Codes | 9719 |
| Toy Story | 19 | B2BT-AAGJ | Start on level 15 | The Big Book of Game Genie Codes | 9720 |
| Toy Story | 20 | B6BT-AAGJ | Start on level 16 | The Big Book of Game Genie Codes | 9721 |
| Toy Story | 21 | CABT-AAGJ | Start on level 17 | The Big Book of Game Genie Codes | 9722 |
| Toy Story | 22 | CEBT-AAGJ | Start on level 18 | The Big Book of Game Genie Codes | 9723 |
| Trampoline Terror! | 1 | AEEA-AAG4 | Start with 1 life | The Big Book of Game Genie Codes | 9724 |
| Trampoline Terror! | 2 | AJEA-AAG4 | Start with 2 lives | The Big Book of Game Genie Codes | 9725 |
| Trampoline Terror! | 3 | A2EA-AAG4 | Start with 6 lives | The Big Book of Game Genie Codes | 9726 |
| Trampoline Terror! | 4 | BAEA-AAG4 | Start with 8 lives | The Big Book of Game Genie Codes | 9727 |
| Trampoline Terror! | 5 | CTEA-AAG4 | Start with 20 lives | The Big Book of Game Genie Codes | 9728 |
| Trampoline Terror! | 6 | GJEA-AAG4 | Start with 50 lives | The Big Book of Game Genie Codes | 9729 |
| Trampoline Terror! | 7 | MJEA-AAG4 | Start with 90 lives | The Big Book of Game Genie Codes | 9730 |
| Trampoline Terror! | 8 | AVEA-AA3N | Infinite lives | The Big Book of Game Genie Codes | 9731 |
| Trampoline Terror! | 9 | AEEA-AAHC | Start with 2 credits | The Big Book of Game Genie Codes | 9732 |
| Trampoline Terror! | 10 | ANEA-AAHC | Start with 4 credits | The Big Book of Game Genie Codes | 9733 |
| Trampoline Terror! | 11 | BAEA-AAHC | Start with 9 credits | The Big Book of Game Genie Codes | 9734 |
| Trampoline Terror! | 12 | CTEA-AAHC | Start with 21 credits | The Big Book of Game Genie Codes | 9735 |
| Trampoline Terror! | 13 | GJEA-AAHC | Start with 51 credits | The Big Book of Game Genie Codes | 9736 |
| Trampoline Terror! | 14 | MJEA-AAHC | Start with 91 credits | The Big Book of Game Genie Codes | 9737 |
| Trampoline Terror! | 15 | AWMT-AA80 | Infinite credits | The Big Book of Game Genie Codes | 9738 |
| Trampoline Terror! | When using Codes 16 thru 19, keep in mind that if you have four or more P Balls, you can't pick up any more. | The Big Book of Game Genie Codes | 9739 | ||
| Trampoline Terror! | 16 | HFZA-BJVJ | Each P Ball worth 2 | The Big Book of Game Genie Codes | 9740 |
| Trampoline Terror! | 17 | HFZA-BTVJ | Each P Ball worth 4 | The Big Book of Game Genie Codes | 9741 |
| Trampoline Terror! | 18 | HFZA-B2VJ | Each P Ball worth 6 | The Big Book of Game Genie Codes | 9742 |
| Trampoline Terror! | 19 | HFZA-BAVJ | Each P Ball worth 8 | The Big Book of Game Genie Codes | 9743 |
| Trampoline Terror! | 20 | RE0T-A6WA + 9T0T-BGLC + AE0T-ACCE | Start on stage 2 | The Big Book of Game Genie Codes | 9744 |
| Trampoline Terror! | 21 | RE0T-A6WA + 9T0T-BGLC + AJ0T-AECE | Start on stage 3 | The Big Book of Game Genie Codes | 9745 |
| Trampoline Terror! | 22 | RE0T-A6WA + 9T0T-BGLC + AN0T-AGCE | Start on stage 4 | The Big Book of Game Genie Codes | 9746 |
| Trampoline Terror! | 23 | RE0T-A6WA + 9T0T-BGLC + AT0T-AJCE | Start on stage 5 | The Big Book of Game Genie Codes | 9747 |
| Trampoline Terror! | 24 | RE0T-A6WA + 9T0T-BGLC + AY0T-ALCE | Start on stage 6 | The Big Book of Game Genie Codes | 9748 |
| Trampoline Terror! | 25 | RE0T-A6WA + 9T0T-BGLC + A20T-ANCE | Start on stage 7 | The Big Book of Game Genie Codes | 9749 |
| Trampoline Terror! | 26 | RE0T-A6WA + 9T0T-BGLC + A60T-ARCE | Start on stage 8 | The Big Book of Game Genie Codes | 9750 |
| Trampoline Terror! | 27 | RE0T-A6WA + 9T0T-BGLC + BA0T-ATCE | Start on stage 9 | The Big Book of Game Genie Codes | 9751 |
| Trampoline Terror! | 28 | RE0T-A6WA + 9T0T-BGLC + BE0T-AWCE | Start on stage 10 | The Big Book of Game Genie Codes | 9752 |
| Trampoline Terror! | 29 | RE0T-A6WA + 9T0T-BGLC + BJ0T-AYCE | Start on stage 11 | The Big Book of Game Genie Codes | 9753 |
| Trampoline Terror! | 30 | RE0T-A6WA + 9T0T-BGLC + BN0T-A0CE | Start on stage 12 | The Big Book of Game Genie Codes | 9754 |
| Trampoline Terror! | 31 | RE0T-A6WA + 9T0T-BGLC + BT0T-A2CE | Start on stage 13 | The Big Book of Game Genie Codes | 9755 |
| Trampoline Terror! | 32 | RE0T-A6WA + 9T0T-BGLC + BY0T-A4CE | Start on stage 14 | The Big Book of Game Genie Codes | 9756 |
| Trampoline Terror! | 33 | RE0T-A6WA + 9T0T-BGLC + B20T-A6CE | Start on stage 15 | The Big Book of Game Genie Codes | 9757 |
| Trampoline Terror! | 34 | RE0T-A6WA + 9T0T-BGLC + B60T-A8CE | Start on stage 16 | The Big Book of Game Genie Codes | 9758 |
| Trampoline Terror! | 35 | RE0T-A6WA + 9T0T-BGLC + CA0T-BACE | Start on stage 17 | The Big Book of Game Genie Codes | 9759 |
| Trampoline Terror! | 36 | RE0T-A6WA + 9T0T-BGLC + CE0T-BCCE | Start on stage 18 | The Big Book of Game Genie Codes | 9760 |
| Trampoline Terror! | 37 | RE0T-A6WA + 9T0T-BGLC + CJ0T-BECE | Start on stage 19 | The Big Book of Game Genie Codes | 9761 |
| Trampoline Terror! | 38 | RE0T-A6WA + 9T0T-BGLC + CN0T-BGCE | Start on stage 20 | The Big Book of Game Genie Codes | 9762 |
| Trampoline Terror! | 39 | RE0T-A6WA + 9T0T-BGLC + CT0T-BJCE | Start on stage 21 | The Big Book of Game Genie Codes | 9763 |
| Trampoline Terror! | 40 | RE0T-A6WA + 9T0T-BGLC + CY0T-BLCE | Start on stage 22 | The Big Book of Game Genie Codes | 9764 |
| Trampoline Terror! | 41 | RE0T-A6WA + 9T0T-BGLC + C20T-BNCE | Start on stage 23 | The Big Book of Game Genie Codes | 9765 |
| Trampoline Terror! | 42 | RE0T-A6WA + 9T0T-BGLC + C60T-BRCE | Start on stage 24 | The Big Book of Game Genie Codes | 9766 |
| Trampoline Terror! | 43 | RE0T-A6WA + 9T0T-BGLC + DA0T-BTCE | Start on stage 25 | The Big Book of Game Genie Codes | 9767 |
| Trampoline Terror! | 44 | RE0T-A6WA + 9T0T-BGLC + DE0T-BWCE | Start on stage 26 | The Big Book of Game Genie Codes | 9768 |
| Trampoline Terror! | 45 | RE0T-A6WA + 9T0T-BGLC + DJ0T-BYCE | Start on stage 27 | The Big Book of Game Genie Codes | 9769 |
| Trampoline Terror! | 46 | RE0T-A6WA + 9T0T-BGLC + DN0T-B0CE | Start on stage 28 | The Big Book of Game Genie Codes | 9770 |
| Trampoline Terror! | 47 | RE0T-A6WA + 9T0T-BGLC + DT0T-B2CE | Start on stage 29 | The Big Book of Game Genie Codes | 9771 |
| Trampoline Terror! | 48 | RE0T-A6WA + 9T0T-BGLC + DY0T-B4CE | Start on stage 30 | The Big Book of Game Genie Codes | 9772 |
| Trampoline Terror! | 49 | RE0T-A6WA + 9T0T-BGLC + D20T-B6CE | Start on stage 31 | The Big Book of Game Genie Codes | 9773 |
| Trampoline Terror! | 50 | RE0T-A6WA + 9T0T-BGLC + D60T-B8CE | Start on stage 32 | The Big Book of Game Genie Codes | 9774 |
| Trampoline Terror! | 51 | RE0T-A6WA + 9T0T-BGLC + EA0T-AALE | Start on stage 33 | The Big Book of Game Genie Codes | 9775 |
| Trouble Shooter | 1 | ATBT-AA4J | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 9776 |
| Trouble Shooter | With Codes 2 Thru 9, Life unit numbers also change when you use Code 28 | The Big Book of Game Genie Codes | 9777 | ||
| Trouble Shooter | 2 | AFDT-AAGW | Start with 1 life unit | The Big Book of Game Genie Codes | 9778 |
| Trouble Shooter | 3 | AKDT-AAGW | Start with 2 life units | The Big Book of Game Genie Codes | 9779 |
| Trouble Shooter | 4 | APDT-AAGW | Start with 3 life units | The Big Book of Game Genie Codes | 9780 |
| Trouble Shooter | 5 | AZDT-AAGW | Start with 5 life units | The Big Book of Game Genie Codes | 9781 |
| Trouble Shooter | 6 | A3DT-AAGW | Start with 6 life units | The Big Book of Game Genie Codes | 9782 |
| Trouble Shooter | 7 | DFDT-AAGW | Start with 25 life units | The Big Book of Game Genie Codes | 9783 |
| Trouble Shooter | 8 | GKDT-AAGW | Start with 50 life units | The Big Book of Game Genie Codes | 9784 |
| Trouble Shooter | 9 | NPDT-AAGW | Start with 99 life units | The Big Book of Game Genie Codes | 9785 |
| Trouble Shooter | 10 | AL1T-CA7N | Infinite life on the life meter | The Big Book of Game Genie Codes | 9786 |
| Trouble Shooter | 11 | SCMT-DJ1Y | Special weapon recharges itself 2x as fast | The Big Book of Game Genie Codes | 9787 |
| Trouble Shooter | 12 | SCMT-DT1Y | Special weapon recharges itself 4x as fast | The Big Book of Game Genie Codes | 9788 |
| Trouble Shooter | 13 | SCMT-DA1Y | Special weapon recharges itself 8x as fast | The Big Book of Game Genie Codes | 9789 |
| Trouble Shooter | 14 | ABDT-AAFE | Start with 1 credit | The Big Book of Game Genie Codes | 9790 |
| Trouble Shooter | 15 | AVDT-AAFE | Start with 5 credits | The Big Book of Game Genie Codes | 9791 |
| Trouble Shooter | 16 | A3DT-AAFE | Start with 7 credits | The Big Book of Game Genie Codes | 9792 |
| Trouble Shooter | 17 | BBDT-AAFE | Start with 9 credits | The Big Book of Game Genie Codes | 9793 |
| Trouble Shooter | 18 | AMZA-CA7J | Infinite credits | The Big Book of Game Genie Codes | 9794 |
| Trouble Shooter | 19 | APDT-AAGA | Start with more firepower | The Big Book of Game Genie Codes | 9795 |
| Trouble Shooter | 20 | A7DT-AAGA | Start with maximum firepower (less than max on continues) | The Big Book of Game Genie Codes | 9796 |
| Trouble Shooter | 21 | HC1T-DT16 | Firepower items are worth more | The Big Book of Game Genie Codes | 9797 |
| Trouble Shooter | 22 | APDT-AAF4 | Start with more speed | The Big Book of Game Genie Codes | 9798 |
| Trouble Shooter | 23 | A3DT-AAF4 | Start with much more speed! | The Big Book of Game Genie Codes | 9799 |
| Trouble Shooter | 24 | ABDT-ACE8 | Start on stage 2 | The Big Book of Game Genie Codes | 9800 |
| Trouble Shooter | 25 | ABDT-AEE8 | Start on stage 3 | The Big Book of Game Genie Codes | 9801 |
| Trouble Shooter | 26 | ABDT-AGE8 | Start on stage 4 | The Big Book of Game Genie Codes | 9802 |
| Trouble Shooter | 27 | ABDT-AJE8 | Start on stage 5 | The Big Book of Game Genie Codes | 9803 |
| Trouble Shooter | 28 | ABDT-ALE8 | Start on last stage | The Big Book of Game Genie Codes | 9804 |
| Truxton / Tatsujin | (Dual Language Game) | The Big Book of Game Genie Codes | 9805 | ||
| Truxton / Tatsujin | 1 | AEFA-AAEG | Start with 1 ship--first time | The Big Book of Game Genie Codes | 9806 |
| Truxton / Tatsujin | 2 | AEGT-AAG2 | Start with 1 ship--after continue | The Big Book of Game Genie Codes | 9807 |
| Truxton / Tatsujin | 3 | AJFA-AAEG | Start with 2 ships--first time | The Big Book of Game Genie Codes | 9808 |
| Truxton / Tatsujin | 4 | AJGT-AAG2 | Start with 2 ships--after continue | The Big Book of Game Genie Codes | 9809 |
| Truxton / Tatsujin | 5 | ATFA-AAEG | Start with 4 ships--first time | The Big Book of Game Genie Codes | 9810 |
| Truxton / Tatsujin | 6 | ATGT-AAG2 | Start with 4 ships--after continue | The Big Book of Game Genie Codes | 9811 |
| Truxton / Tatsujin | 7 | AYFA-AAEG | Start with 5 ships--first time | The Big Book of Game Genie Codes | 9812 |
| Truxton / Tatsujin | 8 | AYGT-AAG2 | Start with 5 ships--after continue | The Big Book of Game Genie Codes | 9813 |
| Truxton / Tatsujin | 9 | A2FA-AAEG | Start with 6 ships--first time | The Big Book of Game Genie Codes | 9814 |
| Truxton / Tatsujin | 10 | A2GT-AAG2 | Start with 6 ships--after continue | The Big Book of Game Genie Codes | 9815 |
| Truxton / Tatsujin | 11 | BAFA-AAEG | Start with 8 ships--first time | The Big Book of Game Genie Codes | 9816 |
| Truxton / Tatsujin | 12 | BAGT-AAG2 | Start with 8 ships--after continue | The Big Book of Game Genie Codes | 9817 |
| Truxton / Tatsujin | 13 | BJFA-AAEG | Start with 10 ships--first time | The Big Book of Game Genie Codes | 9818 |
| Truxton / Tatsujin | 14 | BJGT-AAG2 | Start with 10 ships--after continue | The Big Book of Game Genie Codes | 9819 |
| Truxton / Tatsujin | 15 | DEFA-AAEG | Start with 25 ships--first time | The Big Book of Game Genie Codes | 9820 |
| Truxton / Tatsujin | 16 | DEGT-AAG2 | Start with 25 ships--after continue | The Big Book of Game Genie Codes | 9821 |
| Truxton / Tatsujin | 17 | GJFA-AAEG | Start with 50 ships--first time | The Big Book of Game Genie Codes | 9822 |
| Truxton / Tatsujin | 18 | GJGT-AAG2 | Start with 50 ships--after continue | The Big Book of Game Genie Codes | 9823 |
| Truxton / Tatsujin | 19 | KNFA-AAEG | Start with 75 ships--first time | The Big Book of Game Genie Codes | 9824 |
| Truxton / Tatsujin | 20 | KNGT-AAG2 | Start with 75 ships--after continue | The Big Book of Game Genie Codes | 9825 |
| Truxton / Tatsujin | 21 | NTFA-AAEG | Start with 100 ships--first time | The Big Book of Game Genie Codes | 9826 |
| Truxton / Tatsujin | 22 | NTGT-AAG2 | Start with 100 ships--after continue | The Big Book of Game Genie Codes | 9827 |
| Truxton / Tatsujin | 23 | ATLT-AA6T | Infinite ships | The Big Book of Game Genie Codes | 9828 |
| Truxton / Tatsujin | 24 | AAFA-AAFY | Start with no bombs | The Big Book of Game Genie Codes | 9829 |
| Truxton / Tatsujin | 25 | AEFA-AAFY | Start with 1 bomb | The Big Book of Game Genie Codes | 9830 |
| Truxton / Tatsujin | 26 | AJFA-AAFY | Start with 2 bombs | The Big Book of Game Genie Codes | 9831 |
| Truxton / Tatsujin | 27 | ATFA-AAFY | Start with 4 bombs | The Big Book of Game Genie Codes | 9832 |
| Truxton / Tatsujin | 28 | AYFA-AAFY | Start with 5 bombs | The Big Book of Game Genie Codes | 9833 |
| Truxton / Tatsujin | 29 | A2FA-AAFY | Start with 6 bombs | The Big Book of Game Genie Codes | 9834 |
| Truxton / Tatsujin | 30 | BAFA-AAFY | Start with 8 bombs | The Big Book of Game Genie Codes | 9835 |
| Truxton / Tatsujin | 31 | BJFA-AAFY | Start with 10 bombs | The Big Book of Game Genie Codes | 9836 |
| Truxton / Tatsujin | 32 | DEFA-AAFY | Start with 25 bombs | The Big Book of Game Genie Codes | 9837 |
| Truxton / Tatsujin | 33 | GJFA-AAFY | Start with 50 bombs | The Big Book of Game Genie Codes | 9838 |
| Truxton / Tatsujin | 34 | KNFA-AAFY | Start with 75 bombs | The Big Book of Game Genie Codes | 9839 |
| Truxton / Tatsujin | 35 | NTFA-AAFY | Start with 100 bombs | The Big Book of Game Genie Codes | 9840 |
| Truxton / Tatsujin | 36 | ATTA-AA8L | Infinite bombs | The Big Book of Game Genie Codes | 9841 |
| Truxton / Tatsujin | 37 | LA7T-BJVW | 2 power boosters on pick-up | The Big Book of Game Genie Codes | 9842 |
| Truxton / Tatsujin | 38 | LA7T-BNVW | 3 power boosters on pick-up | The Big Book of Game Genie Codes | 9843 |
| Truxton / Tatsujin | 39 | LA7T-BTVW | 4 power boosters on pick-up | The Big Book of Game Genie Codes | 9844 |
| Truxton / Tatsujin | 40 | LA7T-BYVW | 5 power boosters on pick-up | The Big Book of Game Genie Codes | 9845 |
| Truxton / Tatsujin | 41 | B2RA-AA30 | Start at power 2 | The Big Book of Game Genie Codes | 9846 |
| Truxton / Tatsujin | 42 | B2RA-AA30 + BARA-AA4N | Start at power 3 | The Big Book of Game Genie Codes | 9847 |
| Truxton / Tatsujin | 43 | BATA-AABW | Start with Truxton(tm) beam instead of power shots | The Big Book of Game Genie Codes | 9848 |
| Truxton / Tatsujin | 44 | CATA-AABW | Start with thunder laser instead of power shots | The Big Book of Game Genie Codes | 9849 |
| Truxton / Tatsujin | 45 | ATGA-AA9G | Infinite continues in all difficulty levels | The Big Book of Game Genie Codes | 9850 |
| Turrican | 1 | AFAA-AAFY | Start with 1 life | The Big Book of Game Genie Codes | 9851 |
| Turrican | 2 | BFAA-AAFY | Start with 9 lives | The Big Book of Game Genie Codes | 9852 |
| Turrican | 3 | EZAA-AAFY | Start with 25 lives | The Big Book of Game Genie Codes | 9853 |
| Turrican | 4 | LBAA-AAFY | Start with 50 lives | The Big Book of Game Genie Codes | 9854 |
| Turrican | 5 | XFAA-AAFY | Start with 99 lives | The Big Book of Game Genie Codes | 9855 |
| Turrican | 6 | REXT-A6YR | Infinite lives | The Big Book of Game Genie Codes | 9856 |
| Turrican | 7 | AAXA-AAC8 | Start with no grenades | The Big Book of Game Genie Codes | 9857 |
| Turrican | 8 | BEXA-AAC8 | Start with 9 grenades | The Big Book of Game Genie Codes | 9858 |
| Turrican | 9 | XEXA-AAC8 | Start with 99 grenades | The Big Book of Game Genie Codes | 9859 |
| Turrican | 10 | XEXA-AWC8 | Start with 999 grenades | The Big Book of Game Genie Codes | 9860 |
| Turrican | 11 | AAXA-AADE | Start with zero mines | The Big Book of Game Genie Codes | 9861 |
| Turrican | 12 | BEXA-AADE | Start with 9 mines | The Big Book of Game Genie Codes | 9862 |
| Turrican | 13 | XEXA-AADE | Start with 99 mines | The Big Book of Game Genie Codes | 9863 |
| Turrican | 14 | XEXA-AWDE | Start with 999 mines | The Big Book of Game Genie Codes | 9864 |
| Turrican | 15 | AAXA-AADL | Start with no power lines | The Big Book of Game Genie Codes | 9865 |
| Turrican | 16 | BEXA-AADL | Start with 9 power lines | The Big Book of Game Genie Codes | 9866 |
| Turrican | 17 | XEXA-AADL | Start with 99 power lines | The Big Book of Game Genie Codes | 9867 |
| Turrican | 18 | XEXA-AWDL | Start with 999 power lines | The Big Book of Game Genie Codes | 9868 |
| Turrican | 19 | ABBA-AAAJ | Start with no buzzsaws | The Big Book of Game Genie Codes | 9869 |
| Turrican | 20 | AFBA-AAAJ | Start with 1 buzzsaws | The Big Book of Game Genie Codes | 9870 |
| Turrican | With Code 21, only 3 buzzsaws will show on the screen, but you'll get 9. | The Big Book of Game Genie Codes | 9871 | ||
| Turrican | 21 | BFBA-AAAJ | Start with 9 buzzsaws | The Big Book of Game Genie Codes | 9872 |
| Turrican | 22 | AJZT-AA6L | Infinite buzzsaws | The Big Book of Game Genie Codes | 9873 |
| Turrican | 23 | ABGT-EWFT | Start 1st level timer at 900 | The Big Book of Game Genie Codes | 9874 |
| Turrican | 24 | BAXA-BA4T | Time goes by faster | The Big Book of Game Genie Codes | 9875 |
| Turrican | 25 | AECA-AAHY | Start with 1 continue | The Big Book of Game Genie Codes | 9876 |
| Turrican | 26 | A2CA-AAHY | Start with 6 continues | The Big Book of Game Genie Codes | 9877 |
| Turrican | 27 | BECA-AAHY | Start with 9 continues | The Big Book of Game Genie Codes | 9878 |
| Turrican | 28 | AJ6T-AA7L | Infinite continues | The Big Book of Game Genie Codes | 9879 |
| Turrican | 29 | BAHT-BA2G | Each crystal worth 8 instead of 1 | The Big Book of Game Genie Codes | 9880 |
| Turrican | 30 | C2HT-BA2G | Each crystal worth 16 instead of 1 | The Big Book of Game Genie Codes | 9881 |
| Turrican | With Code 31 just ignore the way the energy bar looks. | The Big Book of Game Genie Codes | 9882 | ||
| Turrican | 31 | C2YA-AA64 | Infinite energy | The Big Book of Game Genie Codes | 9883 |
| Turrican | With Code 32, when you want to shoot bullets, select grenades. | The Big Book of Game Genie Codes | 9884 | ||
| Turrican | 32 | AALA-AAEL | Always shoot grenades instead of bullets | The Big Book of Game Genie Codes | 9885 |
| Turrican | With Code 33, when you want to shoot bullets, select power lines. | The Big Book of Game Genie Codes | 9886 | ||
| Turrican | 33 | AALA-AAEY | Always shoot power lines instead of bullets | The Big Book of Game Genie Codes | 9887 |
| Turrican | 34 | KJXA-BLZ0 + KEXA-BLZ2 | Infinite time, grenades, mines, and power lines | The Big Book of Game Genie Codes | 9888 |
| Turrican | 35 | SECA-BEXR | Start in world 1, level 1.2 | The Big Book of Game Genie Codes | 9889 |
| Turrican | 36 | SECA-BJXR | Start in world 1, level 1.3 | The Big Book of Game Genie Codes | 9890 |
| Turrican | 37 | SECA-BNXR | Start in world 2, level 2.1 | The Big Book of Game Genie Codes | 9891 |
| Turrican | 38 | SECA-BTXR | Start in world 2, level 2.2 | The Big Book of Game Genie Codes | 9892 |
| Turrican | 39 | SECA-BYXR | Start in world 3, level 3.1 | The Big Book of Game Genie Codes | 9893 |
| Turrican | 40 | SECA-B2XR | Start in world 3, level 3.2 | The Big Book of Game Genie Codes | 9894 |
| Turrican | 41 | SECA-B6XR | Start in world 3, level 3.3 | The Big Book of Game Genie Codes | 9895 |
| Turrican | 42 | SECA-BAXR | Start in world 4, level 4.1 | The Big Book of Game Genie Codes | 9896 |
| Turrican | 43 | AJCA-AA5J + 9TCA-BGMN + BECA-AADR | Start in world 4, level 4.2 | The Big Book of Game Genie Codes | 9897 |
| Turrican | 44 | AJCA-AA5J + 9TCA-BGMN + BJCA-AADR | Start in world 4, level 4.3 | The Big Book of Game Genie Codes | 9898 |
| Turrican | 45 | AJCA-AA5J + 9TCA-BGMN + BNCA-AADR | Start in world 5, level 5.1 | The Big Book of Game Genie Codes | 9899 |
| Turrican | 46 | AJCA-AA5J + 9TCA-BGMN + BTCA-AADR | Start in world 5, level 5.2 | The Big Book of Game Genie Codes | 9900 |
| Turrican | 47 | ANMT-BT6Y + REMT-A6Y0 | Shoot multiple shots instead of single | The Big Book of Game Genie Codes | 9901 |
| Turrican | 48 | BAHA-BA88 | Each grenade token worth 8 | The Big Book of Game Genie Codes | 9902 |
| Turrican | 49 | EAHA-BA88 | Each grenade token worth 20 | The Big Book of Game Genie Codes | 9903 |
| Turrican | 50 | BAHA-BA9G | Each mine token worth 8 | The Big Book of Game Genie Codes | 9904 |
| Turrican | 51 | EAHA-BA9G | Each mine token worth 20 | The Big Book of Game Genie Codes | 9905 |
| Turrican | 52 | BAHA-BA9R | Each power line token worth 8 | The Big Book of Game Genie Codes | 9906 |
| Turrican | 53 | EAHA-BA9R | Each power line token worth 20 | The Big Book of Game Genie Codes | 9907 |
| Turrican | 54 | RFZT-A604 | Makes the Gauntlet easier to defeat | The Big Book of Game Genie Codes | 9908 |
| Turrican | 55 | RF5A-A6W8 | Makes Dead Head easier to defeat | The Big Book of Game Genie Codes | 9909 |
| Turrican | 56 | RGHA-A60Y | Makes Trash Monster easier to defeat | The Big Book of Game Genie Codes | 9910 |
| Turrican | 57 | RGDA-A6VT | Makes Mother Fish easier to defeat | The Big Book of Game Genie Codes | 9911 |
| Turrican | 58 | BAZA-AA2G | Force field lasts until the next level (after you get a force field token) | The Big Book of Game Genie Codes | 9912 |
| Twin Cobra | 1 | SANA-BJZY | Start at stage 2 | The Big Book of Game Genie Codes | 9913 |
| Twin Cobra | 2 | SANA-BNZY | Start at stage 3 | The Big Book of Game Genie Codes | 9914 |
| Twin Cobra | 3 | SANA-BTZY | Start at stage 4 | The Big Book of Game Genie Codes | 9915 |
| Twin Cobra | 4 | SANA-BYZY | Start at stage 5 | The Big Book of Game Genie Codes | 9916 |
| Twin Cobra | 5 | SANA-B2ZY | Start at stage 6 | The Big Book of Game Genie Codes | 9917 |
| Twin Cobra | 6 | SANA-B6ZY | Start at stage 7 | The Big Book of Game Genie Codes | 9918 |
| Twin Cobra | 7 | SANA-BAZY | Start at stage 8 | The Big Book of Game Genie Codes | 9919 |
| Twin Cobra | 8 | AEVA-BA9C | Start with 1 life | The Big Book of Game Genie Codes | 9920 |
| Twin Cobra | 9 | CAVA-BA9C | Start with 10 lives | The Big Book of Game Genie Codes | 9921 |
| Twin Cobra | 10 | EYVA-BA9C | Start with 25 lives | The Big Book of Game Genie Codes | 9922 |
| Twin Cobra | 11 | LAVA-BA9C | Start with 50 lives | The Big Book of Game Genie Codes | 9923 |
| Twin Cobra | 12 | XEVA-BA9C | Start with 99 lives | The Big Book of Game Genie Codes | 9924 |
| Twin Cobra | 13 | TEYT-AEZ4 | Infinite lives | The Big Book of Game Genie Codes | 9925 |
| Twin Cobra | 14 | AEVA-AAFY | Start turns with 1 bomb instead of 3 | The Big Book of Game Genie Codes | 9926 |
| Twin Cobra | 15 | AYVA-AAFY | Start turns with 5 bombs instead of 3 | The Big Book of Game Genie Codes | 9927 |
| Twin Cobra | 16 | A6VA-AAFY | Start turns with 7 bombs instead of 3 | The Big Book of Game Genie Codes | 9928 |
| Twin Cobra | 17 | AJYA-AA5R | Infinite bombs | The Big Book of Game Genie Codes | 9929 |
| Twin Cobra | 18 | 9TVA-BCFG + AEVA-AAFJ | Start turns with green weaponry | The Big Book of Game Genie Codes | 9930 |
| Twin Cobra | 19 | 9TVA-BCFG + AJVA-AAFJ | Start turns with blue weaponry | The Big Book of Game Genie Codes | 9931 |
| Twin Cobra | 20 | 9TVA-BCFG + ANVA-AAFJ | Start turns with yellow weaponry | The Big Book of Game Genie Codes | 9932 |
| Twin Cobra | 21 | 9TVA-BCFN + AJVA-AAFR | Start turns with double power boost | The Big Book of Game Genie Codes | 9933 |
| Twin Cobra | 22 | 9TVA-BCFN + ATVA-AAFR | Start turns with triple power boost | The Big Book of Game Genie Codes | 9934 |
| Twin Cobra | 23 | AT7T-AA8T S | pick-up worth nothing | The Big Book of Game Genie Codes | 9935 |
| Twin Cobra | 24 | HE7T-BJ0T | S pick-up gives 2x power | The Big Book of Game Genie Codes | 9936 |
| Twin Cobra | 25 | HE7T-BJ1T | Bomb pick-up adds 2 bombs | The Big Book of Game Genie Codes | 9937 |
| Twin Cobra | 26 | HE7T-BN1T | Bomb pick-up adds 3 bombs | The Big Book of Game Genie Codes | 9938 |
| Twin Cobra | 27 | HAVA-AE0L | Keep P pick-ups after losing a life | The Big Book of Game Genie Codes | 9939 |
| Twin Cobra | 28 | 9V6T-BGBE + AF6T-AABG | Start with 1 credit | The Big Book of Game Genie Codes | 9940 |
| Twin Cobra | 29 | 9V6T-BGBE + AZ6T-AABG | Start with 5 credits | The Big Book of Game Genie Codes | 9941 |
| Twin Cobra | 30 | 9V6T-BGBE + CB6T-AABG | Start with 10 credits | The Big Book of Game Genie Codes | 9942 |
| Twin Cobra | 31 | 9V6T-BGBE + EZ6T-AABG | Start with 25 credits | The Big Book of Game Genie Codes | 9943 |
| Twin Cobra | 32 | 9V6T-BGBE + LB6T-AABG | Start with 50 credits | The Big Book of Game Genie Codes | 9944 |
| Twin Cobra | 33 | 9V6T-BGBE + XF6T-AABG | Start with 99 credits | The Big Book of Game Genie Codes | 9945 |
| Twin Cobra | 34 | JF6T-AEY6 | Infinite credits | The Big Book of Game Genie Codes | 9946 |
| Two Crude Dudes | 1 | A2BA-AAFT | Start with 6 lives--each player | The Big Book of Game Genie Codes | 9947 |
| Two Crude Dudes | 2 | B6BA-AAFT | Start with 7 lives--each player | The Big Book of Game Genie Codes | 9948 |
| Two Crude Dudes | 3 | BABA-AAFT | Start with 8 lives--each player | The Big Book of Game Genie Codes | 9949 |
| Two Crude Dudes | 4 | BEBA-AAFT | Start with 9 lives--each player | The Big Book of Game Genie Codes | 9950 |
| Two Crude Dudes | 5 | A2BA-AAFJ | Start with 6 continues | The Big Book of Game Genie Codes | 9951 |
| Two Crude Dudes | 6 | A6BA-AAFJ | Start with 7 continues | The Big Book of Game Genie Codes | 9952 |
| Two Crude Dudes | 7 | BABA-AAFJ | Start with 8 continues | The Big Book of Game Genie Codes | 9953 |
| Two Crude Dudes | 8 | BEBA-AAFJ | Start with 9 continues | The Big Book of Game Genie Codes | 9954 |
| Two Crude Dudes | 9 | AJ0A-AABG | Start on level 2 | The Big Book of Game Genie Codes | 9955 |
| Two Crude Dudes | 10 | AN0A-AABG | Start on level 3 | The Big Book of Game Genie Codes | 9956 |
| Two Crude Dudes | 11 | AT0A-AABG | Start on level 4 | The Big Book of Game Genie Codes | 9957 |
| Two Crude Dudes | 12 | AY0A-AABG | Start on level 5, first part | The Big Book of Game Genie Codes | 9958 |
| Two Crude Dudes | 13 | A20A-AABG | Start on level 5, second part | The Big Book of Game Genie Codes | 9959 |
| Two Crude Dudes | 14 | AWYT-AA22 | Enemies do not hurt | The Big Book of Game Genie Codes | 9960 |
| Two Crude Dudes | 15 | AHDT-CAAC | Disc cutter is easier to kill | The Big Book of Game Genie Codes | 9961 |
| Two Crude Dudes | 16 | A5DT-CAAC | Disc cutter is harder to kill | The Big Book of Game Genie Codes | 9962 |
| Two Crude Dudes | 17 | AHDA-CAGA | Hunchback is easier to kill | The Big Book of Game Genie Codes | 9963 |
| Two Crude Dudes | 18 | A5DA-CAGA | Hunchback is harder to kill | The Big Book of Game Genie Codes | 9964 |
| Two Crude Dudes | 19 | AHDA-CAG0 | Commander is easier to kill | The Big Book of Game Genie Codes | 9965 |
| Two Crude Dudes | 20 | CDDA-CAG0 | Commander is harder to kill | The Big Book of Game Genie Codes | 9966 |
| Two Crude Dudes | 21 | AHDT-CAE6 | Heavy Snake is easier to kill | The Big Book of Game Genie Codes | 9967 |
| Two Crude Dudes | 22 | DXDT-CAE6 | Heavy Snake is harder to kill | The Big Book of Game Genie Codes | 9968 |
| Two Crude Dudes | 23 | AHDA-CAFL | Grease Monkey is easier to kill | The Big Book of Game Genie Codes | 9969 |
| Two Crude Dudes | 24 | C5DA-CAFL | Grease Monkey is harder to kill | The Big Book of Game Genie Codes | 9970 |
| Two Crude Dudes | 25 | AHDT-CAFN | Master Reaper is easier to kill | The Big Book of Game Genie Codes | 9971 |
| Two Crude Dudes | 26 | D5DT-CAFN | Master Reaper is harder to kill | The Big Book of Game Genie Codes | 9972 |
| Two Crude Dudes | 27 | AHDA-CAHN | Rabid Hounds are easier to kill | The Big Book of Game Genie Codes | 9973 |
| Two Crude Dudes | 28 | CDDA-CAHN | Rabid Hounds are harder to kill | The Big Book of Game Genie Codes | 9974 |
| Two Crude Dudes | 29 | AHDT-CAA2 | Mad Bomber is easier to kill | The Big Book of Game Genie Codes | 9975 |
| Two Crude Dudes | 30 | CDDT-CAA2 | Mad Bomber is harder to kill | The Big Book of Game Genie Codes | 9976 |
| Two Crude Dudes | 31 | AHDT-CAC4 | Cyborg D is easier to kill | The Big Book of Game Genie Codes | 9977 |
| Two Crude Dudes | 32 | DDDT-CAC4 | Cyborg D is harder to kill | The Big Book of Game Genie Codes | 9978 |
| Two Crude Dudes | 33 | AHDT-CADT | Hand Sniper is easier to kill | The Big Book of Game Genie Codes | 9979 |
| Two Crude Dudes | 34 | D9DT-CADT | Hand Sniper is harder to kill | The Big Book of Game Genie Codes | 9980 |
| Two Crude Dudes | 35 | AHDT-CAGJ | Rhino-man is easier to kill | The Big Book of Game Genie Codes | 9981 |
| Two Crude Dudes | 36 | EDDT-CAGJ | Rhino-man is harder to kill | The Big Book of Game Genie Codes | 9982 |
| Two Crude Dudes | 37 | AHET-CAAW | Santa Imposter is easier to kill | The Big Book of Game Genie Codes | 9983 |
| Two Crude Dudes | 38 | DMET-CAAW | Santa Imposter is harder to kill | The Big Book of Game Genie Codes | 9984 |
| Two Crude Dudes | 39 | AHFT-CAGW | Pyromaniac is easier to kill | The Big Book of Game Genie Codes | 9985 |
| Two Crude Dudes | 40 | DDFT-CAGW | Pyromaniac is harder to kill | The Big Book of Game Genie Codes | 9986 |
| Ultimate Qix / Volfied | 1 | ETBT-AA4Y | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 9987 |
| Ultimate Qix / Volfied | 2 | AEBT-AAH2 | Start with 1 player spaceship | The Big Book of Game Genie Codes | 9988 |
| Ultimate Qix / Volfied | 3 | BEBT-AAH2 | Start with 9 player spaceships | The Big Book of Game Genie Codes | 9989 |
| Ultimate Qix / Volfied | With Codes 4 Thru 6 the number of ships may vary due to counter rollover. | The Big Book of Game Genie Codes | 9990 | ||
| Ultimate Qix / Volfied | 4 | EYBT-AAH2 | Start with about 25 player spaceships | The Big Book of Game Genie Codes | 9991 |
| Ultimate Qix / Volfied | 5 | LEBT-AAH2 | Start with about 50 player spaceships | The Big Book of Game Genie Codes | 9992 |
| Ultimate Qix / Volfied | 6 | XEBT-AAH2 | Start with about 99 player spaceships | The Big Book of Game Genie Codes | 9993 |
| Ultimate Qix / Volfied | 7 | EJ6T-AA5A | Infinite player spaceships | The Big Book of Game Genie Codes | 9994 |
| Ultimate Qix / Volfied | 8 | SFLA-DETN + AABT-AAGG | Start on round 2 | The Big Book of Game Genie Codes | 9995 |
| Ultimate Qix / Volfied | 9 | SFLA-DETN | Start on round 3 | The Big Book of Game Genie Codes | 9996 |
| Ultimate Qix / Volfied | 10 | SFLA-DJTN | Start on round 4 | The Big Book of Game Genie Codes | 9997 |
| Ultimate Qix / Volfied | 11 | SFLA-DNTN | Start on round 5 | The Big Book of Game Genie Codes | 9998 |
| Ultimate Qix / Volfied | 12 | SFLA-DTTN | Start on round 6 | The Big Book of Game Genie Codes | 9999 |
| Ultimate Qix / Volfied | 13 | SFLA-DYTN | Start on round 7 | The Big Book of Game Genie Codes | 10000 |
| Ultimate Qix / Volfied | 14 | SLFA-D2TN | Start on round 8 | The Big Book of Game Genie Codes | 10001 |
| Ultimate Qix / Volfied | 15 | SFLA-D6TN | Start on round 9 | The Big Book of Game Genie Codes | 10002 |
| Ultimate Qix / Volfied | 16 | SFLA-DATN | Start on round 10 | The Big Book of Game Genie Codes | 10003 |
| Ultimate Qix / Volfied | 17 | AVLA-CA2N + BJBT-AAGG | Start on round 11 | The Big Book of Game Genie Codes | 10004 |
| Ultimate Qix / Volfied | 18 | AVLA-CA2N + BNBT-AAGG | Start on round 12 | The Big Book of Game Genie Codes | 10005 |
| Ultimate Qix / Volfied | 19 | AVLA-CA2N + BTBT-AAGG | Start on round 13 | The Big Book of Game Genie Codes | 10006 |
| Ultimate Qix / Volfied | 20 | AVLA-CA2N + BYBT-AAGG | Start on round 14 | The Big Book of Game Genie Codes | 10007 |
| Ultimate Qix / Volfied | 21 | AVLA-CA2N + B2BT-AAGG | Start on round 15 | The Big Book of Game Genie Codes | 10008 |
| Ultimate Qix / Volfied | 22 | AVLA-CA2N + B6BT-AAGG | Start on round 16 | The Big Book of Game Genie Codes | 10009 |
| Ultimate Qix / Volfied | 23 | AE6T-AAHC + AE3A-AADA | Slower spaceship | The Big Book of Game Genie Codes | 10010 |
| Ultimate Qix / Volfied | 24 | AN6T-AAHC + AN3A-AADA | Faster spaceship | The Big Book of Game Genie Codes | 10011 |
| Ultimate Qix / Volfied | 25 | AY6T-AAHC + AY3A-AADA | Super fast spaceship | The Big Book of Game Genie Codes | 10012 |
| Ultimate Qix / Volfied | 26 | 9J2A-AAFT | Clear round after 25% of field is cut instead of 80% | The Big Book of Game Genie Codes | 10013 |
| Ultimate Qix / Volfied | 27 | 8T2A-ACFT | Clear round after 50% of field is cut | The Big Book of Game Genie Codes | 10014 |
| Ultimate Qix / Volfied | 28 | VJ2A-AEFT | Clear round after 65% of field is cut | The Big Book of Game Genie Codes | 10015 |
| Ultimate Qix / Volfied | 29 | 022A-AGFT | Clear round after 95% of field is cut | The Big Book of Game Genie Codes | 10016 |
| Ultimate Qix / Volfied | 30 | 4T2A-AGFT | Clear round after 98% of field is cut | The Big Book of Game Genie Codes | 10017 |
| Ultimate Qix / Volfied | 31 | AJNT-CA2L | Start with lasers (use B button) | The Big Book of Game Genie Codes | 10018 |
| Urban Stike | 1 | R12B-860Y | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 10019 |
| Urban Stike | 2 | D3RA-AA9G | Infinite lives | The Big Book of Game Genie Codes | 10020 |
| Urban Stike | 3 | CKPT-AA4L | Infinite fuel | The Big Book of Game Genie Codes | 10021 |
| Urban Stike | 4 | AM4A-AA4G | Infinite ammo | The Big Book of Game Genie Codes | 10022 |
| Urban Stike | 5 | MAFB-YEA6 | Mohican armor starts at 600 | The Big Book of Game Genie Codes | 10023 |
| Urban Stike | 6 | EAFB-YGA6 | Mohican armor starts at 800 | The Big Book of Game Genie Codes | 10024 |
| Urban Stike | 7 | 4AFB-YRA6 | Mohican armor starts at 2000 | The Big Book of Game Genie Codes | 10025 |
| Urban Stike | 8 | VAFB-ZGA6 | Mohican armor starts at 5000 | The Big Book of Game Genie Codes | 10026 |
| Urban Stike | 9 | CAFB-YRJ6 | Mohican armor starts at 10,000 | The Big Book of Game Genie Codes | 10027 |
| Urban Stike | 10 | 9AGB-YGFG | Blackhawke armor starts at 1000 | The Big Book of Game Genie Codes | 10028 |
| Urban Stike | 11 | VAGB-ZGFG | Blackhawke armor starts at 5000 | The Big Book of Game Genie Codes | 10029 |
| Urban Stike | 12 | CAGB-YRPG | Blackhawke armor starts at 10,000 | The Big Book of Game Genie Codes | 10030 |
| Urban Stike | 13 | AKYT-AA2R | Timer never runs out | The Big Book of Game Genie Codes | 10031 |
| USA Basketball World Challenge | 1 | R19T-860T | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 10032 |
| USA Basketball World Challenge | 2 | AYCA-AAHY | Player 1 starts with 5 points | The Big Book of Game Genie Codes | 10033 |
| USA Basketball World Challenge | 3 | BJCA-AAHY | Player 1 starts with 10 points | The Big Book of Game Genie Codes | 10034 |
| USA Basketball World Challenge | 4 | B6CA-AAHY | Player 1 starts with 15 points | The Big Book of Game Genie Codes | 10035 |
| USA Basketball World Challenge | 5 | CTCA-AAHY | Player 1 starts with 20 points | The Big Book of Game Genie Codes | 10036 |
| USA Basketball World Challenge | 6 | DECA-AAHY | Player 1 starts with 25 points | The Big Book of Game Genie Codes | 10037 |
| USA Basketball World Challenge | 7 | AYCA-AAH6 | Player 2 starts with 5 points | The Big Book of Game Genie Codes | 10038 |
| USA Basketball World Challenge | 8 | BJCA-AAH6 | Player 2 starts with 10 points | The Big Book of Game Genie Codes | 10039 |
| USA Basketball World Challenge | 9 | B6CA-AAH6 | Player 2 starts with 15 points | The Big Book of Game Genie Codes | 10040 |
| USA Basketball World Challenge | 10 | CTCA-AAH6 | Player 2 starts with 20 points | The Big Book of Game Genie Codes | 10041 |
| USA Basketball World Challenge | 11 | DECA-AAH6 | Player 2 starts with 25 points | The Big Book of Game Genie Codes | 10042 |
| USA Basketball World Challenge | 12 | ATHA-AA2L | Stop shot clock | The Big Book of Game Genie Codes | 10043 |
| USA Basketball World Challenge | 13 | AKTT-AAFG | Free throws worth 2 | The Big Book of Game Genie Codes | 10044 |
| USA Basketball World Challenge | 14 | AVTT-AAFG | Free throws worth 4 | The Big Book of Game Genie Codes | 10045 |
| USA Basketball World Challenge | 15 | AZTT-AAFG | Free throws worth 5 | The Big Book of Game Genie Codes | 10046 |
| USA Basketball World Challenge | 16 | BKTT-AAFG | Free throws worth 10 | The Big Book of Game Genie Codes | 10047 |
| USA Basketball World Challenge | 17 | AKTT-AAF0 | Baskets worth 3 | The Big Book of Game Genie Codes | 10048 |
| USA Basketball World Challenge | 18 | AZTT-AAF0 | Baskets worth 5 | The Big Book of Game Genie Codes | 10049 |
| USA Basketball World Challenge | 19 | AZVA-AAAW | 3-point baskets worth 5 | The Big Book of Game Genie Codes | 10050 |
| USA Basketball World Challenge | 20 | BKVA-AAAW | 3-point baskets worth 10 | The Big Book of Game Genie Codes | 10051 |
| USA Basketball World Challenge | 21 | AA8T-CABE | Player 1 starts with 0 timeouts | The Big Book of Game Genie Codes | 10052 |
| USA Basketball World Challenge | 22 | AE8T-CABE | Player 1 starts with 1 timeouts | The Big Book of Game Genie Codes | 10053 |
| USA Basketball World Challenge | 23 | AN8T-CABE | Player 1 starts with 3 timeouts | The Big Book of Game Genie Codes | 10054 |
| USA Basketball World Challenge | 24 | AT8T-CABE | Player 1 starts with 4 timeouts | The Big Book of Game Genie Codes | 10055 |
| USA Basketball World Challenge | 25 | AA8T-CABN | Player 2 starts with 0 timeouts | The Big Book of Game Genie Codes | 10056 |
| USA Basketball World Challenge | 26 | AE8T-CABN | Player 2 starts with 1 timeouts | The Big Book of Game Genie Codes | 10057 |
| USA Basketball World Challenge | 27 | AN8T-CABN | Player 2 starts with 3 timeouts | The Big Book of Game Genie Codes | 10058 |
| USA Basketball World Challenge | 28 | AT8T-CABN | Player 2 starts with 4 timeouts | The Big Book of Game Genie Codes | 10059 |
| Valis III | 1 | AYNT-AAFA | Start game at Act 2 | The Big Book of Game Genie Codes | 10060 |
| Valis III | 2 | BYNT-AAFA | Start game at Act 3 | The Big Book of Game Genie Codes | 10061 |
| Valis III | 3 | YANA-BK38 + NTGT-AAC6 | Game clock starts at 100--all scenes | The Big Book of Game Genie Codes | 10062 |
| Valis III | 4 | YANA-BK38 + 3AGT-AAC6 | Game clock starts at 200--all scenes | The Big Book of Game Genie Codes | 10063 |
| Valis III | 5 | YANA-BK38 + FTGT-ACC6 | Game clock starts at 300--all scenes | The Big Book of Game Genie Codes | 10064 |
| Valis III | 6 | YANA-BK38 + 8TGT-ACC6 | Game clock starts at 500--all scenes | The Big Book of Game Genie Codes | 10065 |
| Valis III | 7 | YANA-BK38 + 66GT-AGC6 | Game clock starts at 999--all scenes | The Big Book of Game Genie Codes | 10066 |
| Valis III | 8 | SAFA-AADT | Game clock runs slower | The Big Book of Game Genie Codes | 10067 |
| Valis III | 9 | EAFA-AADT | Game clock runs faster | The Big Book of Game Genie Codes | 10068 |
| Valis III | 10 | CJFA-AA58 | Freeze clock (no time limit) | The Big Book of Game Genie Codes | 10069 |
| Valis III | 11 | AAGA-AAHY | Start with 1 life instead of 3 | The Big Book of Game Genie Codes | 10070 |
| Valis III | 12 | AEGA-AAHY | Start with 2 lives | The Big Book of Game Genie Codes | 10071 |
| Valis III | 13 | AJGA-AAHY | Start with 3 lives | The Big Book of Game Genie Codes | 10072 |
| Valis III | 14 | ATGA-AAHY | Start with 5 lives | The Big Book of Game Genie Codes | 10073 |
| Valis III | 15 | A2GA-AAHY | Start with 7 lives | The Big Book of Game Genie Codes | 10074 |
| Valis III | 16 | A2ET-AA8G | Infinite lives | The Big Book of Game Genie Codes | 10075 |
| Valis III | 17 | BCMA-AA2R | HP (life) gauge never loses energy | The Big Book of Game Genie Codes | 10076 |
| Valis III | 18 | AK2A-AA52 | MP (magic) gauge never loses energy | The Big Book of Game Genie Codes | 10077 |
| Valis III | 19 | JCCA-BAYW | Small heart increases HP gauge by 8 | The Big Book of Game Genie Codes | 10078 |
| Valis III | 20 | BWCA-BA6R + SCCA-BBYT + J4CA-BK6W | Small heart increases HP gauge by 12 | The Big Book of Game Genie Codes | 10079 |
| Valis III | 21 | A4CA-AA6W | Small heart restores HP gauge to full | The Big Book of Game Genie Codes | 10080 |
| Valis III | 22 | CLCA-AA6R | Small heart worth same as large heart | The Big Book of Game Genie Codes | 10081 |
| Valis III | 23 | RCCA-AA6R | Small heart worth same as 1-up | The Big Book of Game Genie Codes | 10082 |
| Valis III | 24 | AWCA-AAFJ | Large heart increases HP gauge by 4 | The Big Book of Game Genie Codes | 10083 |
| Valis III | 25 | BLCA-AAFJ | Large heart increases HP gauge by 10 | The Big Book of Game Genie Codes | 10084 |
| Valis III | 26 | DCCA-AAFJ | Large heart restores HP gauge to full | The Big Book of Game Genie Codes | 10085 |
| Valis III | 27 | MWCA-AA7C | Large heart worth same as 1-up | The Big Book of Game Genie Codes | 10086 |
| Valis III | 28 | JCCA-BTOT | B-magic increases MP gauge by 4 | The Big Book of Game Genie Codes | 10087 |
| Valis III | 29 | CCCA-BA8N + SCCA-BB0R + KLCA-BK8T | B-magic increases MP gauge by 16 | The Big Book of Game Genie Codes | 10088 |
| Valis III | 30 | A4CA-AA8T | B-magic restores MP gauge to full | The Big Book of Game Genie Codes | 10089 |
| Valis III | 31 | JCCA-B2Z6 | S-magic increases MP gauge by 6 | The Big Book of Game Genie Codes | 10090 |
| Valis III | 32 | BWCA-BA72 + SCCA-BBZ4 + KLCA-BK76 | S-magic increases MP gauge by 12 | The Big Book of Game Genie Codes | 10091 |
| Valis III | 33 | A4CA-AA76 | S-magic restores MP gauge to full | The Big Book of Game Genie Codes | 10092 |
| Valis III | 34 | CLCA-AA72 | S-magic worth same as B-magic | The Big Book of Game Genie Codes | 10093 |
| Valis III | 35 | JCCT-BJTE | 1-up worth 2 lives instead of 1 | The Big Book of Game Genie Codes | 10094 |
| Valis III | 36 | JCCT-BTTE | 1-up worth 4 lives | The Big Book of Game Genie Codes | 10095 |
| Valis III | 37 | JCCT-B2TE | 1-up worth 6 lives | The Big Book of Game Genie Codes | 10096 |
| Valis III | 38 | RGCT-A6TE | 1-up worth nothing | The Big Book of Game Genie Codes | 10097 |
| Vapor Trail | 1 | AJBT-AA5G | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 10098 |
| Vapor Trail | 2 | P4FA-AA28 | Invincibility | The Big Book of Game Genie Codes | 10099 |
| Vapor Trail | 3 | FWNA-BETJ | Allow only one hit per ship | The Big Book of Game Genie Codes | 10100 |
| Vapor Trail | 4 | RG8T-A604 + FW8T-BE06 | Start with 1 ship | The Big Book of Game Genie Codes | 10101 |
| Vapor Trail | 5 | RG8T-A604 + FW8T-BA06 | Start with 8 ships | The Big Book of Game Genie Codes | 10102 |
| Vapor Trail | 6 | C4FA-AA5G | Infinite ships | The Big Book of Game Genie Codes | 10103 |
| Vapor Trail | 7 | RGYA-A6WY + ACYA-BAW0 | Start with weapons at full power | The Big Book of Game Genie Codes | 10104 |
| Vapor Trail | 8 | ACTA-AAFW | Very fast roll power recharge | The Big Book of Game Genie Codes | 10105 |
| Vapor Trail | 9 | SG6T-BEXA + SG6T-BEXG | Start at mission 2 | The Big Book of Game Genie Codes | 10106 |
| Vapor Trail | 10 | SG6T-BJXA + SG6T-BJXG | Start at mission 3 | The Big Book of Game Genie Codes | 10107 |
| Vapor Trail | 11 | SG6T-BNXA + SG6T-BNXG | Start at mission 4 | The Big Book of Game Genie Codes | 10108 |
| Vapor Trail | 12 | SG6T-BTXA + SG6T-BTXG | Start at mission 5 | The Big Book of Game Genie Codes | 10109 |
| Vapor Trail | 13 | SG6T-BYXA + SG6T-BYXG | Start at mission 6 | The Big Book of Game Genie Codes | 10110 |
| Vectorman | 1 | AXKT-AA8C | Infinite Rocket-boost jumps | The Big Book of Game Genie Codes | 10111 |
| Vectorman | 2 | R0RA-N60Y | Weapons don't run out | The Big Book of Game Genie Codes | 10112 |
| Vectorman | Codes 3 Thru 8 only work on wicked level. | The Big Book of Game Genie Codes | 10113 | ||
| Vectorman | 3 | AOMT-AAF6 | Start with 5 health balls | The Big Book of Game Genie Codes | 10114 |
| Vectorman | 4 | A4MT-AAF6 | Start with 6 health balls | The Big Book of Game Genie Codes | 10115 |
| Vectorman | 5 | A8MT-AAF6 | Start with 7 health balls | The Big Book of Game Genie Codes | 10116 |
| Vectorman | 6 | BCMT-AAF6 | Start with 8 health balls | The Big Book of Game Genie Codes | 10117 |
| Vectorman | 7 | BGMT-AAF6 | Start with 9 health balls | The Big Book of Game Genie Codes | 10118 |
| Vectorman | 8 | BLMT-AAF6 | Start with 10 health balls | The Big Book of Game Genie Codes | 10119 |
| Vectorman | 9 | RGNA-A61L | All health power ups max out health | The Big Book of Game Genie Codes | 10120 |
| Vectorman | 10 | AL8A-AA72 | Invincible | The Big Book of Game Genie Codes | 10121 |
| Vectorman | 11 | R8PT-AAB8 | Timer counts down half as fast | The Big Book of Game Genie Codes | 10122 |
| Vectorman | 12 | F4PT-AA3T | Infinite time | The Big Book of Game Genie Codes | 10123 |
| Vectorman | Codes 13 Thru 19 only work on wicked level. | The Big Book of Game Genie Codes | 10124 | ||
| Vectorman | 13 | AGMT-AAFY | Start with 1 life | The Big Book of Game Genie Codes | 10125 |
| Vectorman | 14 | ALMT-AAFY | Start with 2 lives | The Big Book of Game Genie Codes | 10126 |
| Vectorman | 15 | A0MT-AAFY | Start with 5 lives | The Big Book of Game Genie Codes | 10127 |
| Vectorman | 16 | BLMT-AAFY | Start with 10 lives | The Big Book of Game Genie Codes | 10128 |
| Vectorman | 17 | DGMT-AAFY | Start with 25 lives | The Big Book of Game Genie Codes | 10129 |
| Vectorman | 18 | GLMT-AAFY | Start with 50 lives | The Big Book of Game Genie Codes | 10130 |
| Vectorman | 19 | NRMT-AAFY | Start with 99 lives | The Big Book of Game Genie Codes | 10131 |
| Vectorman | 20 | C49T-AA28 | Infinite lives | The Big Book of Game Genie Codes | 10132 |
| Vectorman | 21 | ALRA-NADA | Multiplier goes to 2 after multiplier power-up runs out | The Big Book of Game Genie Codes | 10133 |
| Vectorman | 22 | ARRA-NADA | Multiplier goes to 3 after multiplier power-up runs out | The Big Book of Game Genie Codes | 10134 |
| Vectorman | 23 | AL0RA-NADA | Multiplier goes to 5 after multiplier power-up runs out | The Big Book of Game Genie Codes | 10135 |
| Vectorman | 24 | ABLA-NADA | Multiplier goes to 10 after multiplier power-up runs out | The Big Book of Game Genie Codes | 10136 |
| Vectorman | 25 | ALRA-NA4Y | Multipliers don't run out with time | The Big Book of Game Genie Codes | 10137 |
| Vectorman | 26 | AGMT-AACE | Start on metalhead level | The Big Book of Game Genie Codes | 10138 |
| Vectorman | 27 | ALMT-AACE | Start on tidal surge level | The Big Book of Game Genie Codes | 10139 |
| Vectorman | 28 | ARMT-AACE | Start on absolute zero level | The Big Book of Game Genie Codes | 10140 |
| Vectorman | 29 | AWMT-AACE | Start on arctic ridge level | The Big Book of Game Genie Codes | 10141 |
| Vectorman | 30 | A0MT-AACE | Start on bamboo mill level | The Big Book of Game Genie Codes | 10142 |
| Vectorman | 31 | A4MT-AACE | Start on rock 'n' roller level | The Big Book of Game Genie Codes | 10143 |
| Vectorman | 32 | A8MT-AACE | Start on death ally level | The Big Book of Game Genie Codes | 10144 |
| Vectorman | 33 | BCMT-AACE | Start on hydroponic lab level | The Big Book of Game Genie Codes | 10145 |
| Vectorman | 34 | BGMT-AACE | Start on superstructure level | The Big Book of Game Genie Codes | 10146 |
| Vectorman | 35 | BLMT-AACE | Start on stayin' alive level | The Big Book of Game Genie Codes | 10147 |
| Vectorman | 36 | BRMT-AACE | Start on nightscape level | The Big Book of Game Genie Codes | 10148 |
| Vectorman | 37 | BWMT-AACE | Start on dark ruins level | The Big Book of Game Genie Codes | 10149 |
| Vectorman | 38 | B0MT-AACE | Start on underground vault level | The Big Book of Game Genie Codes | 10150 |
| Vectorman | 39 | B4MT-AACE | Start on worldlink center level | The Big Book of Game Genie Codes | 10151 |
| Vectorman | 40 | B8MT-AACE | Start on twist and shout level | The Big Book of Game Genie Codes | 10152 |
| Vectorman | 41 | CCMT-AACE | Start on bonus level | The Big Book of Game Genie Codes | 10153 |
| Virtua Racing | 1 | C5NA-EA4E | Backwards tracks--select backwards logo in mode select screen | The Big Book of Game Genie Codes | 10154 |
| Virtua Racing | 2 | KR6A-F80C | Start with 95 sec. on easy level | The Big Book of Game Genie Codes | 10155 |
| Virtua Racing | 3 | L06A-FA0C | Start with 85 sec. on normal level | The Big Book of Game Genie Codes | 10156 |
| Virtua Racing | 4 | NR6A-FA0C | Start with 99 sec. on normal level | The Big Book of Game Genie Codes | 10157 |
| Virtua Racing | 5 | AC6A-E00E | Start with 75 sec. on hard level | The Big Book of Game Genie Codes | 10158 |
| Virtua Racing | 6 | AC6A-FL0E | Start with 85 sec. on hard level | The Big Book of Game Genie Codes | 10159 |
| Virtua Racing | 7 | AC6A-EG8E | Start with 99 sec. on hard level | The Big Book of Game Genie Codes | 10160 |
| Virtua Racing | 8 | AL3A-EA9L | Timer doesn't count down (lap counter still does) | The Big Book of Game Genie Codes | 10161 |
| Virtua Racing | 9 | B4SA-FA54 | 15 sec. added for checkpoints on Beginner and Medium courses | The Big Book of Game Genie Codes | 10162 |
| Virtua Racing | 10 | CWSA-FA54 | 20 sec. added for checkpoints on Beginner and Medium courses | The Big Book of Game Genie Codes | 10163 |
| Virtua Racing | 11 | DGSA-FA54 | 25 sec. added for checkpoints on Beginner and Medium courses | The Big Book of Game Genie Codes | 10164 |
| Virtua Racing | 12 | D4SA-FA54 | 30 sec. added for checkpoints on Beginner and Medium courses | The Big Book of Game Genie Codes | 10165 |
| Virtua Racing | 13 | CWSA-FA6E | 20 sec. added for checkpoints on Expert course | The Big Book of Game Genie Codes | 10166 |
| Virtua Racing | 14 | DGSA-FA6E | 25 sec. added for checkpoints on Expert course | The Big Book of Game Genie Codes | 10167 |
| Virtua Racing | 15 | D4SA-FA6E | 30 sec. added for checkpoints on Expert course | The Big Book of Game Genie Codes | 10168 |
| Virtua Racing | 16 | 3CLT-EAGT | Accelerate and decelerate slightly faster | The Big Book of Game Genie Codes | 10169 |
| Virtua Racing | 17 | 0CLT-EAGT | Accelerate and decelerate faster | The Big Book of Game Genie Codes | 10170 |
| Virtua Racing | 18 | XCLT-EAGT | Accelerate and decelerate much faster | The Big Book of Game Genie Codes | 10171 |
| Virtua Racing | 19 | TCLT-EAGT | Accelerate and decelerate very quickly | The Big Book of Game Genie Codes | 10172 |
| Virtua Racing | 20 | NCLT-EAGT | Accelerate and decelerate extremely fast | The Big Book of Game Genie Codes | 10173 |
| Virtua Racing | 21 | ECLT-EAGT | Accelerate and decelerate instantly | The Big Book of Game Genie Codes | 10174 |
| Virtua Racing | 22 | AFDT-EABR | 1 lap in Virtua Racing mode instead of 5 | The Big Book of Game Genie Codes | 10175 |
| Virtua Racing | 23 | AKDT-EABR | 2 laps in Virtua Racing mode | The Big Book of Game Genie Codes | 10176 |
| Virtua Racing | 24 | APDT-EABR | 3 laps in Virtua Racing mode | The Big Book of Game Genie Codes | 10177 |
| Virtua Racing | 25 | AVDT-EABR | 4 laps in Virtua Racing mode | The Big Book of Game Genie Codes | 10178 |
| Virtua Racing | 26 | A3DT-EABR | 6 laps in Virtua Racing mode (lap counter gets weird after 5) | The Big Book of Game Genie Codes | 10179 |
| Virtua Racing | 27 | ALRT-EA2W | Finish 1st in every race you complete | The Big Book of Game Genie Codes | 10180 |
| VR Troopers | 1 | AAGA-AAA2 | Infinite timer | The Big Book of Game Genie Codes | 10181 |
| VR Troopers | 2 | AGJT-AAFL | Start with very little energy | The Big Book of Game Genie Codes | 10182 |
| VR Troopers | 3 | CCJT-AAFL | Start with 1/4 energy | The Big Book of Game Genie Codes | 10183 |
| VR Troopers | 4 | ECJT-AAFL | Start with 1/2 energy | The Big Book of Game Genie Codes | 10184 |
| VR Troopers | 5 | F8JT-AAFL | Start with 3/4 energy | The Big Book of Game Genie Codes | 10185 |
| VR Troopers | 6 | AGKA-AAAJ | Opponent starts with very little energy | The Big Book of Game Genie Codes | 10186 |
| VR Troopers | 7 | CCKA-AAAJ | Opponent starts with 1/4 energy | The Big Book of Game Genie Codes | 10187 |
| VR Troopers | 8 | ECKA-AAAJ | Opponent starts with 1/2 energy | The Big Book of Game Genie Codes | 10188 |
| VR Troopers | 9 | F8KA-AAAJ | Opponent starts with 3/4 energy | The Big Book of Game Genie Codes | 10189 |
| VR Troopers | 10 | AAET-AABG | Carry your match timer into the bonus rounds | The Big Book of Game Genie Codes | 10190 |
| VR Troopers | 11 | CAGA-AAAR | Timer counts by ten | The Big Book of Game Genie Codes | 10191 |
| Wardner | 1 | AJBT-AA4Y | MASTER CODE--MUST BE ENTERED | The Big Book of Game Genie Codes | 10192 |
| Wardner | 2 | ATTT-AA6G | Infinite lives | The Big Book of Game Genie Codes | 10193 |
| Wardner | 3 | ABGT-AACY | Start with 1 life | The Big Book of Game Genie Codes | 10194 |
| Wardner | 4 | AKGT-AACY | Start with 3 lives | The Big Book of Game Genie Codes | 10195 |
| Wardner | 5 | A3GT-AACY | Start with 7 lives | The Big Book of Game Genie Codes | 10196 |
| Wardner | 6 | BFGT-AACY | Start with 10 lives | The Big Book of Game Genie Codes | 10197 |
| Wardner | 7 | B3GT-AACY | Start with15 lives | The Big Book of Game Genie Codes | 10198 |
| Wardner | 8 | CPGT-AACY | Start with 20 lives | The Big Book of Game Genie Codes | 10199 |
| Wardner | 9 | DBGT-AACY | Start with 25 lives | The Big Book of Game Genie Codes | 10200 |
| Wardner | With Code 10 if you get trapped somewhere you'll have to turn the effects switch off, let the timer run out, die, and then turn effects on again! | The Big Book of Game Genie Codes | 10201 | ||
| Wardner | 10 | BVHT-AA5G | Infinite time | The Big Book of Game Genie Codes | 10202 |
| Wardner | 11 | 9VGT-BCE2 + AFGT-AAE4 | 1 minute per level | The Big Book of Game Genie Codes | 10203 |
| Wardner | 12 | 9VGT-BCE2 + AZGT-AAE4 | 5 minutes per level | The Big Book of Game Genie Codes | 10204 |
| Wardner | 13 | 9VGT-BCE2 + A7GT-AAE4 | 7 minutes per level | The Big Book of Game Genie Codes | 10205 |
| Wardner | 14 | 9VGT-BCE2 + BFGT-AAE4 | 9 minutes per level | The Big Book of Game Genie Codes | 10206 |
| Wardner | 15 | 9VGT-BCE2 + B7GT-AAE4 | 15 minutes per level | The Big Book of Game Genie Codes | 10207 |
| Wardner | 16 | 9VGT-BCE2 + CVGT-AAE4 | 20 minutes per level | The Big Book of Game Genie Codes | 10208 |
| Wardner | 17 | 9VGT-BCE2 + DFGT-AAE4 | 25 minutes per level | The Big Book of Game Genie Codes | 10209 |
| Wardner | 18 | 9VGT-BCE2 + D3GT-AAE4 | 30 minutes per level | The Big Book of Game Genie Codes | 10210 |
| Wardner | 19 | AKKA-AA80 | Infinite restarts | The Big Book of Game Genie Codes | 10211 |
| Wardner | 20 | ABGT-AABG | No restarts | The Big Book of Game Genie Codes | 10212 |
| Wardner | 21 | AFGT-AABG | 1 restart | The Big Book of Game Genie Codes | 10213 |
| Wardner | 22 | APGT-AABG | 3 restarts | The Big Book of Game Genie Codes | 10214 |
| Wardner | 23 | AZGT-AABG | 5 restarts | The Big Book of Game Genie Codes | 10215 |
| Wardner | 24 | BFGT-AABG | 9 restarts | The Big Book of Game Genie Codes | 10216 |
| Wardner | 25 | B7GT-AABG | 15 restarts | The Big Book of Game Genie Codes | 10217 |
| Wardner | 26 | CVGT-AABG | 20 restarts | The Big Book of Game Genie Codes | 10218 |
| Wardner | 27 | DFGT-AABG | 25 restarts | The Big Book of Game Genie Codes | 10219 |
| Wardner | 28 | D3GT-AABG | 30 restarts | The Big Book of Game Genie Codes | 10220 |
| Wardner | 29 | HBGT-BEV0 | Always have magical cape during first life | The Big Book of Game Genie Codes | 10221 |
| Wardner | 30 | 9ETT-ATE2 | Always have magical cape during other lives | The Big Book of Game Genie Codes | 10222 |
| Wardner | 31 | AT7A-AA4J | Always have magical cape after use | The Big Book of Game Genie Codes | 10223 |
| Wardner | 32 | AVGT-BA3T | Start with magic of the stars | The Big Book of Game Genie Codes | 10224 |
| Wardner | 33 | BBGT-BA3T | Start with magic of the moon | The Big Book of Game Genie Codes | 10225 |
| Wardner | 34 | BVGT-BA3T | Start with magic of the sun | The Big Book of Game Genie Codes | 10226 |
| Wardner | 35 | HTVT-BEPE | Everything costs 0 | The Big Book of Game Genie Codes | 10227 |
| Wardner | 36 | YC1T-AADE | Little power balls worth 10 | The Big Book of Game Genie Codes | 10228 |
| Wardner | 37 | JC1T-BA4W | Sacks of gold worth 400 | The Big Book of Game Genie Codes | 10229 |
| Wardner | 38 | R0TA-BA4J | Treasure chests worth 750 | The Big Book of Game Genie Codes | 10230 |
| Warlock | 1 | A26T-CAEP | Shoot fireballs | The Big Book of Game Genie Codes | 10231 |
| Warlock | 2 | A3LT-AADG | Infinite energy | The Big Book of Game Genie Codes | 10232 |
| Warlock | 3 | ADHA-AAAZ | One hit and you're invincible | The Big Book of Game Genie Codes | 10233 |
| Warlock | 4 | AE6T-CAB7 | Start with less energy | The Big Book of Game Genie Codes | 10234 |
| Warlock | 5 | DA6T-CAB7 | Start with more energy | The Big Book of Game Genie Codes | 10235 |
| Warlock | 6 | EDHA-AAB2 | Don't flash when you get hit | The Big Book of Game Genie Codes | 10236 |
| Whip Rush | 1 | AJBA-EA72 | Infinite credits | The Big Book of Game Genie Codes | 10237 |
| Whip Rush | 2 | GJMA-AA5J | Infinite lives | The Big Book of Game Genie Codes | 10238 |
| Whip Rush | 3 | A5KT-AADG | Start with 7 lives--easy level | The Big Book of Game Genie Codes | 10239 |
| Whip Rush | 4 | BMKT-AADG | Start with 11 lives--easy level | The Big Book of Game Genie Codes | 10240 |
| Whip Rush | 5 | CXKT-AADG | Start with 21 lives--easy level | The Big Book of Game Genie Codes | 10241 |
| Whip Rush | 6 | A5KT-AAD0 | Start with 7 lives--normal level | The Big Book of Game Genie Codes | 10242 |
| Whip Rush | 7 | BMKT-AAD0 | Start with 11 lives--normal level | The Big Book of Game Genie Codes | 10243 |
| Whip Rush | 8 | CXKT-AAD0 | Start with 21 lives--normal level | The Big Book of Game Genie Codes | 10244 |
| Whip Rush | 9 | A5KT-AAC0 | Start with 7 lives--hard level | The Big Book of Game Genie Codes | 10245 |
| Whip Rush | 10 | BMKT-AAC0 | Start with 11 lives--hard level | The Big Book of Game Genie Codes | 10246 |
| Whip Rush | 11 | CXKT-AAC0 | Start with 21 lives--hard level | The Big Book of Game Genie Codes | 10247 |
| Whip Rush | 12 | AJYA-AA98 | Invincibility after first power-up or first loss of ship on each level | The Big Book of Game Genie Codes | 10248 |
| Wolverine: Adamantium Rage | 1 | 9PVT-B97L | Jump higher | The Big Book of Game Genie Codes | 10249 |
| Wolverine: Adamantium Rage | 2 | 9FVT-B97L | Jump much higher | The Big Book of Game Genie Codes | 10250 |
| Wolverine: Adamantium Rage | 3 | 83VT-B97L | Jump much, much higher | The Big Book of Game Genie Codes | 10251 |
| Wolverine: Adamantium Rage | 4 | ATKA-AA9C | Infinite lives | The Big Book of Game Genie Codes | 10252 |
| Wolverine: Adamantium Rage | 5 | REHT-A604 | Every few seconds, health does not improve | The Big Book of Game Genie Codes | 10253 |
| Wolverine: Adamantium Rage | 6 | JAHT-BJ04 | Every few seconds, health improves 2% | The Big Book of Game Genie Codes | 10254 |
| Wolverine: Adamantium Rage | 7 | JAHT-BT04 | Every few seconds, health improves 4% | The Big Book of Game Genie Codes | 10255 |
| Wolverine: Adamantium Rage | 8 | JAHT-BA04 | Every few seconds, health improves 8% | The Big Book of Game Genie Codes | 10256 |
| Wolverine: Adamantium Rage | 9 | ABDA-2AFE | Health pickups add 0% to health | The Big Book of Game Genie Codes | 10257 |
| Wolverine: Adamantium Rage | 10 | AZDA-2AFE | Health pickups add 5% to health | The Big Book of Game Genie Codes | 10258 |
| Wolverine: Adamantium Rage | 11 | CVDA-2AFE | Health pickups add 20% to health | The Big Book of Game Genie Codes | 10259 |
| Wolverine: Adamantium Rage | 12 | GKDA-2AFE | Health pickups add 50% to health | The Big Book of Game Genie Codes | 10260 |
| Wolverine: Adamantium Rage | 13 | NVDA-2AFE | Health pickups add 100% to health | The Big Book of Game Genie Codes | 10261 |
| Wolverine: Adamantium Rage | 14 | ATHT-AA6C | Elsie-Dee never comes | The Big Book of Game Genie Codes | 10262 |
| Wolverine: Adamantium Rage | 15 | SEHT-BJYC | Elsie-Dee comes 2x as fast as normal | The Big Book of Game Genie Codes | 10263 |
| Wolverine: Adamantium Rage | 16 | SEHT-BNYC | Elsie-Dee comes 3x as fast as normal | The Big Book of Game Genie Codes | 10264 |
| Wolverine: Adamantium Rage | 17 | FB0V-AA90 | Skip opening credit screens | The Big Book of Game Genie Codes | 10265 |
| Wolverine: Adamantium Rage | 18 | A2SA-AA8G | Nearly invincible | The Big Book of Game Genie Codes | 10266 |
| Wolverine: Adamantium Rage | 19 | BTZT-AA5A | Invincible against fire, acid, water, bats | The Big Book of Game Genie Codes | 10267 |
| Wolverine: Adamantium Rage | 20 | BVDA-2A92 | Invincible against android dogs | The Big Book of Game Genie Codes | 10268 |
| Wolverine: Adamantium Rage | 21 | AAXT-AABC | Invincible against electricity | The Big Book of Game Genie Codes | 10269 |
| Wolverine: Adamantium Rage | 22 | BTYA-AA3Y | Invincible against some shots | The Big Book of Game Genie Codes | 10270 |
| Wolverine: Adamantium Rage | 23 | BTXT-AA9E | Invincible against guard androids | The Big Book of Game Genie Codes | 10271 |
| Wolverine: Adamantium Rage | 24 | EVKA-AA64 + EVKA-AA2N | Invincible against Lurker | The Big Book of Game Genie Codes | 10272 |
| Wolverine: Adamantium Rage | 25 | BTYT-AA76 | Invincible against tree darts | The Big Book of Game Genie Codes | 10273 |
| Wolverine: Adamantium Rage | 26 | BJTT-AAG6 | Some of your slashes and punches do 1/2x normal damage | The Big Book of Game Genie Codes | 10274 |
| Wolverine: Adamantium Rage | 27 | FATT-AAG6 | Some of your slashes and punches do 2x normal damage | The Big Book of Game Genie Codes | 10275 |
| Wolverine: Adamantium Rage | 28 | NTTT-AAG6 | Some of your slashes and punches do 5x normal damage | The Big Book of Game Genie Codes | 10276 |
| Wolverine: Adamantium Rage | 29 | 3ATT-AAG6 | Some of your slashes and punches do 10x normal damage | The Big Book of Game Genie Codes | 10277 |
| Wolverine: Adamantium Rage | 30 | A2TT-AAG4 | Some of your kicks do 1/2x more damage than normal | The Big Book of Game Genie Codes | 10278 |
| Wolverine: Adamantium Rage | 31 | DATT-AAG4 | Some of your kicks do 2x more damage than normal | The Big Book of Game Genie Codes | 10279 |
| Wolverine: Adamantium Rage | 32 | HTTT-AAG4 | Some of your kicks do 5x more damage than normal | The Big Book of Game Genie Codes | 10280 |
| Wolverine: Adamantium Rage | 33 | SATT-AAG4 | Some of your kicks do 10x more damage than normal | The Big Book of Game Genie Codes | 10281 |
| World Championship Soccer | 1 | AJMA-AA3N + 9TMA-BGKT + AAMA-ACBW | Player 1 starts with 1 point | The Big Book of Game Genie Codes | 10282 |
| World Championship Soccer | 2 | AJMA-AA3N + 9TMA-BGKT + AAMA-AEBW | Player 1 starts with 2 points | The Big Book of Game Genie Codes | 10283 |
| World Championship Soccer | 3 | AJMA-AA3N + 9TMA-BGKT + AAMA-AGBW | Player 1 starts with 3 points | The Big Book of Game Genie Codes | 10284 |
| World Championship Soccer | 4 | AJMA-AA3N + 9TMA-BGKT + AAMA-AJBW | Player 1 starts with 4 points | The Big Book of Game Genie Codes | 10285 |
| World Championship Soccer | 5 | AJMA-AA3N + 9TMA-BGKT + AAMA-ALBW | Player 1 starts with 5 points | The Big Book of Game Genie Codes | 10286 |
| World Championship Soccer | 6 | AJMA-AA3N + 9TMA-BGKT + AAMA-ANBW | Player 1 starts with 6 points | The Big Book of Game Genie Codes | 10287 |
| World Championship Soccer | 7 | AJMA-AA3N + 9TMA-BGKT + AEMA-AABW | Player 2 starts with 1 point | The Big Book of Game Genie Codes | 10288 |
| World Championship Soccer | 8 | AJMA-AA3N + 9TMA-BGKT + AJMA-AABW | Player 2 starts with 2 points | The Big Book of Game Genie Codes | 10289 |
| World Championship Soccer | 9 | AJMA-AA3N + 9TMA-BGKT + ANMA-AABW | Player 2 starts with 3 points | The Big Book of Game Genie Codes | 10290 |
| World Championship Soccer | 10 | AJMA-AA3N + 9TMA-BGKT + ATMA-AABW | Player 2 starts with 4 points | The Big Book of Game Genie Codes | 10291 |
| World Championship Soccer | 11 | AJMA-AA3N + 9TMA-BGKT + AYMA-AABW | Player 2 starts with 5 points | The Big Book of Game Genie Codes | 10292 |
| World Championship Soccer | 12 | AJMA-AA3N + 9TMA-BGKT + A2MA-AABW | Player 2 starts with 6 points | The Big Book of Game Genie Codes | 10293 |
| World Championship Soccer | 13 | AJYA-BE80 | Each player 1 goal worth 2 | The Big Book of Game Genie Codes | 10294 |
| World Championship Soccer | 14 | ANYA-BE80 | Each player 1 goal worth 3 | The Big Book of Game Genie Codes | 10295 |
| World Championship Soccer | 15 | ATYA-BE80 | Each player 1 goal worth 4 | The Big Book of Game Genie Codes | 10296 |
| World Championship Soccer | 16 | AYYA-BE80 | Each player 1 goal worth 5 | The Big Book of Game Genie Codes | 10297 |
| World Championship Soccer | 17 | A2YA-BE80 | Each player 1 goal worth 6 | The Big Book of Game Genie Codes | 10298 |
| World Championship Soccer | 18 | AJYT-BE3Y | Each player 2 goal worth 2 | The Big Book of Game Genie Codes | 10299 |
| World Championship Soccer | 19 | ANYT-BE3Y | Each player 2 goal worth 3 | The Big Book of Game Genie Codes | 10300 |
| World Championship Soccer | 20 | ATYT-BE3Y | Each player 2 goal worth 4 | The Big Book of Game Genie Codes | 10301 |
| World Championship Soccer | 21 | AYYT-BE3Y | Each player 2 goal worth 5 | The Big Book of Game Genie Codes | 10302 |
| World Championship Soccer | 22 | A2YT-BE3Y | Each player 2 goal worth 6 | The Big Book of Game Genie Codes | 10303 |
| World Championship Soccer | 23 | AJXA-BE9J | Time goes by 2x as fast | The Big Book of Game Genie Codes | 10304 |
| World Championship Soccer | 24 | ANXA-BE9J | Time goes by 3x as fast | The Big Book of Game Genie Codes | 10305 |
| World Championship Soccer | 25 | ATXA-BE9J | Time goes by 4x as fast | The Big Book of Game Genie Codes | 10306 |
| World of Illusion starring Mickey Mouse & Donald Duck | 1 | AEST-BA30 | Start with 1 try instead of 3 - player 1 | The Big Book of Game Genie Codes | 10307 |
| World of Illusion starring Mickey Mouse & Donald Duck | 2 | BEST-BA30 | Start with 9 tries - player 1 | The Big Book of Game Genie Codes | 10308 |
| World of Illusion starring Mickey Mouse & Donald Duck | 3 | DEST-BA30 | Start with 25 tries - player 1 | The Big Book of Game Genie Codes | 10309 |
| World of Illusion starring Mickey Mouse & Donald Duck | 4 | GJST-BA30 | Start with 50 tries - player 1 | The Big Book of Game Genie Codes | 10310 |
| World of Illusion starring Mickey Mouse & Donald Duck | 5 | KNST-BA30 | Start with 75 tries - player 1 | The Big Book of Game Genie Codes | 10311 |
| World of Illusion starring Mickey Mouse & Donald Duck | 6 | NNST-BA30 | Start with 99 tries - player 1 | The Big Book of Game Genie Codes | 10312 |
| World of Illusion starring Mickey Mouse & Donald Duck | 7 | BM2A-AA9R | Infinite tries | The Big Book of Game Genie Codes | 10313 |
| World of Illusion starring Mickey Mouse & Donald Duck | 8 | AX2A-AA62 + DM2A-AA8T | Infinite health | The Big Book of Game Genie Codes | 10314 |
| World of Illusion starring Mickey Mouse & Donald Duck | 9 | FF5T-BAWC | Candy restores health fully | The Big Book of Game Genie Codes | 10315 |
| World of Illusion starring Mickey Mouse & Donald Duck | 10 | AK5T-AA4C | Candy worth nothing | The Big Book of Game Genie Codes | 10316 |
| World of Illusion starring Mickey Mouse & Donald Duck | 11 | RZ5T-A6W8 | Cake worth nothing | The Big Book of Game Genie Codes | 10317 |
| World of Illusion starring Mickey Mouse & Donald Duck | 12 | AF6A-AAA2 | Gain an extra try with every card instead of 52 | The Big Book of Game Genie Codes | 10318 |
| World of Illusion starring Mickey Mouse & Donald Duck | 13 | BK6A-AAA2 | Gain an extra try with 10 cards | The Big Book of Game Genie Codes | 10319 |
| World of Illusion starring Mickey Mouse & Donald Duck | 14 | DK6A-AAA2 | Gain an extra try with 26 cards | The Big Book of Game Genie Codes | 10320 |
| World of Illusion starring Mickey Mouse & Donald Duck | 15 | AJST-EAH2 + HAPA-BEWE | Start on stage 2 | The Big Book of Game Genie Codes | 10321 |
| World of Illusion starring Mickey Mouse & Donald Duck | 16 | ANST-EAH2 + HAPA-BJWE | Start on stage 3 | The Big Book of Game Genie Codes | 10322 |
| World of Illusion starring Mickey Mouse & Donald Duck | 17 | ATST-EAH2 + HAPA-BNWE | Start on stage 4 | The Big Book of Game Genie Codes | 10323 |
| World of Illusion starring Mickey Mouse & Donald Duck | 18 | AYST-EAH2 + HAPA-BTWE | Start on stage 5 | The Big Book of Game Genie Codes | 10324 |
| World of Illusion starring Mickey Mouse & Donald Duck | 19 | A92A-BJYL | Enemy hits cost 2 health points | The Big Book of Game Genie Codes | 10325 |
| World of Illusion starring Mickey Mouse & Donald Duck | 20 | A92A-BNYL | Enemy hits cost 3 health points | The Big Book of Game Genie Codes | 10326 |
| World of Illusion starring Mickey Mouse & Donald Duck | 21 | A92A-BTYL | Enemy hits cost 4 health points | The Big Book of Game Genie Codes | 10327 |
| World Series Baseball | 1 | HENA-DEYN | Player 1 starts with 1 run | The Big Book of Game Genie Codes | 10328 |
| World Series Baseball | 2 | HENA-DJYN | Player 1 starts with 2 runs | The Big Book of Game Genie Codes | 10329 |
| World Series Baseball | 3 | HENA-DNYN | Player 1 starts with 3 runs | The Big Book of Game Genie Codes | 10330 |
| World Series Baseball | 4 | HENA-DTYN | Player 1 starts with 4 runs | The Big Book of Game Genie Codes | 10331 |
| World Series Baseball | 5 | HENA-DYYN | Player 1 starts with 5 runs | The Big Book of Game Genie Codes | 10332 |
| World Series Baseball | 6 | HENA-D2YN | Player 1 starts with 6 runs | The Big Book of Game Genie Codes | 10333 |
| World Series Baseball | 7 | HENA-D6YN | Player 1 starts with 7 runs | The Big Book of Game Genie Codes | 10334 |
| World Series Baseball | 8 | HENA-DAYN | Player 1 starts with 8 runs | The Big Book of Game Genie Codes | 10335 |
| World Series Baseball | 9 | HENA-DEZE | Player 2 starts with 1 run | The Big Book of Game Genie Codes | 10336 |
| World Series Baseball | 10 | HENA-DJZE | Player 2 starts with 2 runs | The Big Book of Game Genie Codes | 10337 |
| World Series Baseball | 11 | HENA-DNZE | Player 2 starts with 3 runs | The Big Book of Game Genie Codes | 10338 |
| World Series Baseball | 12 | HENA-DTZE | Player 2 starts with 4 runs | The Big Book of Game Genie Codes | 10339 |
| World Series Baseball | 13 | HENA-DYZE | Player 2 starts with 5 runs | The Big Book of Game Genie Codes | 10340 |
| World Series Baseball | 14 | HENA-D2ZE | Player 2 starts with 6 runs | The Big Book of Game Genie Codes | 10341 |
| World Series Baseball | 15 | HENA-D6ZE | Player 2 starts with 7 runs | The Big Book of Game Genie Codes | 10342 |
| World Series Baseball | 16 | HENA-DAZE | Player 2 starts with 8 runs | The Big Book of Game Genie Codes | 10343 |
| WWF Super WrestleMania | 1 | REBT-A6TN | MASTER CODE - MUST BE ENTERED | The Big Book of Game Genie Codes | 10344 |
| WWF Super WrestleMania | 2 | 5CWA-CAEE | Player 1 starts with 3/4 energy | The Big Book of Game Genie Codes | 10345 |
| WWF Super WrestleMania | 3 | WCWA-CAEE | Player 1 starts with 1/2 energy | The Big Book of Game Genie Codes | 10346 |
| WWF Super WrestleMania | 4 | KCWA-CAEE | Player 1 starts with 1/4 energy | The Big Book of Game Genie Codes | 10347 |
| WWF Super WrestleMania | 5 | 5CWT-CAFG | Player 2 starts with 3/4 energy | The Big Book of Game Genie Codes | 10348 |
| WWF Super WrestleMania | 6 | WCWT-CAFG | Player 2 starts with 1/2 energy | The Big Book of Game Genie Codes | 10349 |
| WWF Super WrestleMania | 7 | KCWT-CAFG | Player 2 starts with 1/4 energy | The Big Book of Game Genie Codes | 10350 |
| WWF Super WrestleMania | NOTE: Elbow Codes (10, 20, & 30) don't work for Flying Elbowdrop. | The Big Book of Game Genie Codes | 10351 | ||
| WWF Super WrestleMania | 8 | DWCA-CACJ | Kick does no damage | The Big Book of Game Genie Codes | 10352 |
| WWF Super WrestleMania | 9 | ACCA-CAAR | Punch does no damage | The Big Book of Game Genie Codes | 10353 |
| WWF Super WrestleMania | 10 | CCCA-CABA | Elbow drop does no damage | The Big Book of Game Genie Codes | 10354 |
| WWF Super WrestleMania | 11 | ACCA-CABC | Stomp does no damage | The Big Book of Game Genie Codes | 10355 |
| WWF Super WrestleMania | 12 | ACCA-CABE | Flying dropkick does no damage | The Big Book of Game Genie Codes | 10356 |
| WWF Super WrestleMania | 13 | ACCA-CAA8 | Body slam does no damage | The Big Book of Game Genie Codes | 10357 |
| WWF Super WrestleMania | 14 | ACCA-CJBJ | Head butt does no damage | The Big Book of Game Genie Codes | 10358 |
| WWF Super WrestleMania | 15 | ACCA-CAB2 | Suplex does no damage | The Big Book of Game Genie Codes | 10359 |
| WWF Super WrestleMania | 16 | ACCA-CABG | Hiptoss does no damage | The Big Book of Game Genie Codes | 10360 |
| WWF Super WrestleMania | 17 | BWCA-CABY | Clothesline does no damage | The Big Book of Game Genie Codes | 10361 |
| WWF Super WrestleMania | 18 | DWCA-DTCJ | Kick does more damage | The Big Book of Game Genie Codes | 10362 |
| WWF Super WrestleMania | 19 | DCCA-CAAR | Punch does more damage | The Big Book of Game Genie Codes | 10363 |
| WWF Super WrestleMania | 20 | CCCA-DAKA | Elbow drop does more damage | The Big Book of Game Genie Codes | 10364 |
| WWF Super WrestleMania | 21 | ACCA-DABC | Stomp does more damage | The Big Book of Game Genie Codes | 10365 |
| WWF Super WrestleMania | 22 | GCCA-CABE | Flying dropkick does more damage | The Big Book of Game Genie Codes | 10366 |
| WWF Super WrestleMania | 23 | HWCA-CAA8 | Body slam does more damage | The Big Book of Game Genie Codes | 10367 |
| WWF Super WrestleMania | 24 | CCCA-CJBJ | Head butt does more damage | The Big Book of Game Genie Codes | 10368 |
| WWF Super WrestleMania | 25 | FLCA-CAB2 | Suplex does more damage | The Big Book of Game Genie Codes | 10369 |
| WWF Super WrestleMania | 26 | D4CA-CABG | Hiptoss does more damage | The Big Book of Game Genie Codes | 10370 |
| WWF Super WrestleMania | 27 | BWCA-CJKY | Clothesline does more damage | The Big Book of Game Genie Codes | 10371 |
| WWF Super WrestleMania | 28 | DWCA-DALJ | Kick does a lot more damage | The Big Book of Game Genie Codes | 10372 |
| WWF Super WrestleMania | 29 | GCCA-CAAR | Punch does a lot more damage | The Big Book of Game Genie Codes | 10373 |
| WWF Super WrestleMania | 30 | CCCA-CA3A | Elbow drop does a lot more damage | The Big Book of Game Genie Codes | 10374 |
| WWF Super WrestleMania | 31 | ACCA-DAKC | Stomp does a lot more damage | The Big Book of Game Genie Codes | 10375 |
| WWF Super WrestleMania | 32 | NCCA-CABE | Flying dropkick does a lot more damage | The Big Book of Game Genie Codes | 10376 |
| WWF Super WrestleMania | 33 | SCCA-CAA8 | Body slam does a lot more damage | The Big Book of Game Genie Codes | 10377 |
| WWF Super WrestleMania | 34 | GCCA-CJBJ | Head butt does a lot more damage | The Big Book of Game Genie Codes | 10378 |
| WWF Super WrestleMania | 35 | LWCA-CAB2 | Suplex does a lot more damage | The Big Book of Game Genie Codes | 10379 |
| WWF Super WrestleMania | 36 | HWCA-CABG | Hiptoss does a lot more damage | The Big Book of Game Genie Codes | 10380 |
| WWF Super WrestleMania | 37 | BWCA-CTVY | Clothesline does a lot more damage | The Big Book of Game Genie Codes | 10381 |
| X-Men | 1 | A3YA-AA32 | Protection from most enemy hits | The Big Book of Game Genie Codes | 10382 |
| X-Men | 2 | BDBA-CA34 | Protection from falling off screen (no health lost) | The Big Book of Game Genie Codes | 10383 |
| X-Men | 3 | ACJT-CAGA | Protection from spikes | The Big Book of Game Genie Codes | 10384 |
| X-Men | 4 | AB1A-CAGJ + AB1T-CAHE | Gambit's lethal burst uses no mutant power | The Big Book of Game Genie Codes | 10385 |
| X-Men | 5 | DKWA-CA4C + DVWA-CA6L | Nightcrawler's teleport uses no mutant power | The Big Book of Game Genie Codes | 10386 |
| X-Men | 6 | ALKT-CA4L | Wolverine's claws use no mutant power | The Big Book of Game Genie Codes | 10387 |
| X-Men | 7 | ABET-CAAE + ABDT-CAG8 | Wolverine's spin slash uses no extra mutant power | The Big Book of Game Genie Codes | 10388 |
| X-Men | 8 | ABMT-CAE2 + ABNA-CAFA | Cyclops' eye-beam uses no mutant power - except when you duck or jump | The Big Book of Game Genie Codes | 10389 |
| X-Men | 9 | ABPA-CAC6 + ABMA-CAC4 | Cyclops' optic blast uses no mutant power | The Big Book of Game Genie Codes | 10390 |
| X-Men | 10 | ACKT-CAFT | Mutant power does not regenerate | The Big Book of Game Genie Codes | 10391 |
| X-Men | 11 | TCKT-CAFT | Mutant power regenerates faster | The Big Book of Game Genie Codes | 10392 |
| X-Men | 12 | ACKT-CEFT | Mutant power regenerates much faster | The Big Book of Game Genie Codes | 10393 |
| X-Men | 13 | ACKT-CJFT | Mutant power regenerates to full very quickly | The Big Book of Game Genie Codes | 10394 |
| X-Men | 14 | BC7A-CA5W | Lets you use Iceman multiple times | The Big Book of Game Genie Codes | 10395 |
| X-Men | 15 | BC9T-CA80 | Lets you use Archangel multiple times | The Big Book of Game Genie Codes | 10396 |
| X-Men | 16 | BC8T-CA42 | Lets you use Rogue multiple times | The Big Book of Game Genie Codes | 10397 |
| X-Men | 17 | BC7T-CA2T | Lets you use Storm multiple times | The Big Book of Game Genie Codes | 10398 |
| X-Men | 18 | P0KT-DAYW | Wolverine heals himself faster | The Big Book of Game Genie Codes | 10399 |
| X-Men | 19 | ALKA-CA86 | Switch X-Men an infinite number of times | The Big Book of Game Genie Codes | 10400 |
| X-Men | 20 | AP6T-EAF2 | Start part way through Savage Land | The Big Book of Game Genie Codes | 10401 |
| X-Men | 21 | AV6T-EAF2 | Start in Shi'ar Empire | The Big Book of Game Genie Codes | 10402 |
| X-Men | 22 | AZ6T-EAF2 | Start on Excalibur's Lighthouse stage | The Big Book of Game Genie Codes | 10403 |
| X-Men | 23 | A36T-EAF2 | Start inside Excalibur's Lighthouse | The Big Book of Game Genie Codes | 10404 |
| X-Men | 24 | A76T-EAF2 | Start in Ahab's Future World | The Big Book of Game Genie Codes | 10405 |
| X-Men | 25 | BB6T-EAF2 | Start in Mojo's Crunch | The Big Book of Game Genie Codes | 10406 |
| X-Men | 26 | BK6T-EAF2 | Start in Asteroid M | The Big Book of Game Genie Codes | 10407 |
| X-Men | 27 | B5BA-CA7T | No mutant power lost when Wolverine falls off screen | The Big Book of Game Genie Codes | 10408 |
| X-Men 2 - Clone Wars | 1 | AKRT-AA58 | Infinite lives | The Big Book of Game Genie Codes | 10409 |
| X-Men 2 - Clone Wars | 2 | J6SB-8EY6 | Invincible | The Big Book of Game Genie Codes | 10410 |
| X-Men 2 - Clone Wars | 3 | ABRT-AWEE | Start with 9 health after 1st life | The Big Book of Game Genie Codes | 10411 |
| X-Men 2 - Clone Wars | 4 | BKRA-AAE0 | Start with 9 lives | The Big Book of Game Genie Codes | 10412 |
| X-Men 2 - Clone Wars | 5 | A3RA-AAE0 | Start with 5 lives | The Big Book of Game Genie Codes | 10413 |
| X-Men 2 - Clone Wars | Codes 6-11 only work for Wolverine. | The Big Book of Game Genie Codes | 10414 | ||
| X-Men 2 - Clone Wars | 6 | AB7B-WWDN | Regenerate all the way up to 9 | The Big Book of Game Genie Codes | 10415 |
| X-Men 2 - Clone Wars | 7 | AB7B-WRDN | Regenerate up to 7 | The Big Book of Game Genie Codes | 10416 |
| X-Men 2 - Clone Wars | 8 | AB7B-WLDN | Regenerate up to 5 | The Big Book of Game Genie Codes | 10417 |
| X-Men 2 - Clone Wars | 9 | 2K7B-WCDG | Regenerate twice as fast | The Big Book of Game Genie Codes | 10418 |
| X-Men 2 - Clone Wars | 10 | 6F7B-WADG | Regenerate four times as fast | The Big Book of Game Genie Codes | 10419 |
| X-Men 2 - Clone Wars | 11 | RFMA-N60W | Play as Magneto on any level | The Big Book of Game Genie Codes | 10420 |
| Ys 3 - Wanderers from Ys | 1 | AACA-AA78 | MASTER CODE-MUST BE ENTERED | The Big Book of Game Genie Codes | 10421 |
| Ys 3 - Wanderers from Ys | 2 | AM0T-AA5L + BD0T-AA42 | Invincibility | The Big Book of Game Genie Codes | 10422 |
| Ys 3 - Wanderers from Ys | 3 | BD0T-AA42 | Almost invincible | The Big Book of Game Genie Codes | 10423 |
| Ys 3 - Wanderers from Ys | 4 | HTVA-BAN2 + BJVA-AAE4 | Start with 10 hit points | The Big Book of Game Genie Codes | 10424 |
| Ys 3 - Wanderers from Ys | 5 | HTVA-BAN2 + FAVA-AAE4 | Start with 40 hit points | The Big Book of Game Genie Codes | 10425 |
| Ys 3 - Wanderers from Ys | 6 | HTVA-BAN2 + HTVA-AAE4 | Start with 60 hit points | The Big Book of Game Genie Codes | 10426 |
| Ys 3 - Wanderers from Ys | 7 | HTVA-BAN2 + LAVA-AAE4 | Start with 80 hit points | The Big Book of Game Genie Codes | 10427 |
| Ys 3 - Wanderers from Ys | 8 | HTVA-BAN2 + NTVA-AAE4 | Start with 100 hit points | The Big Book of Game Genie Codes | 10428 |
| Ys 3 - Wanderers from Ys | 9 | HTVA-BAN2 + 9JVA-AAE4 | Start with 250 hit points | The Big Book of Game Genie Codes | 10429 |
| Ys 3 - Wanderers from Ys | 10 | HTVA-BAN2 + 8TVA-ACE4 | Start with 500 hit points | The Big Book of Game Genie Codes | 10430 |
| Ys 3 - Wanderers from Ys | 11 | HTVA-BAN2 + 72VA-AEE4 | Start with 750 hit points | The Big Book of Game Genie Codes | 10431 |
| Ys 3 - Wanderers from Ys | 12 | HTVA-BAN2 + 66VA-AGE4 | Start with 999 hit points | The Big Book of Game Genie Codes | 10432 |
| Ys 3 - Wanderers from Ys | 13 | HTVA-BAN2 + B6VA-ARN4 | Start with 9,999 hit points -- Counter looks funny until you get below 1,000 | The Big Book of Game Genie Codes | 10433 |
| Ys 3 - Wanderers from Ys | 14 | AWDA-AA5A | Makes all items cost nothing | The Big Book of Game Genie Codes | 10434 |
| Ys 3 - Wanderers from Ys | 15 | B4AA-AA3F | Make ring power recharge cost nothing | The Big Book of Game Genie Codes | 10435 |
| Ys 3 - Wanderers from Ys | 16 | RFWT-A6XT | Infinite ring power -- must charge the ring once before the code takes effect. | The Big Book of Game Genie Codes | 10436 |
| Ys 3 - Wanderers from Ys | 17 | GLAA-AAB0 + GK9T-AAFY | Recharge ring power to 50 instead of 255 | The Big Book of Game Genie Codes | 10437 |
| Ys 3 - Wanderers from Ys | 18 | NWAA-AAB0 + NV9T-AAFY | Recharge ring power to 100 | The Big Book of Game Genie Codes | 10438 |
| Ys 3 - Wanderers from Ys | 19 | 8WAA-ACB0 + 8V9T-ACFY | Recharge ring power to 500 | The Big Book of Game Genie Codes | 10439 |
| Ys 3 - Wanderers from Ys | 20 | 74AA-AEB0 + 739T-AEFY | Recharge ring power to 750 | The Big Book of Game Genie Codes | 10440 |
| Ys 3 - Wanderers from Ys | 21 | 68AA-AGB0 + 679T-AGFY | Recharge ring power to 999 | The Big Book of Game Genie Codes | 10441 |
| Ys 3 - Wanderers from Ys | Note: Codes 22 thru 42 only work at the beginning of the game. | The Big Book of Game Genie Codes | 10442 | ||
| Ys 3 - Wanderers from Ys | 22 | RETT-A606 + 9TTT-BCR8 + VATT-BGHA | Start with experience of 5,000 | The Big Book of Game Genie Codes | 10443 |
| Ys 3 - Wanderers from Ys | 23 | RETT-A606 + 9TTT-BCR8 + CATT-ARSA | Start with experience of 10,000 | The Big Book of Game Genie Codes | 10444 |
| Ys 3 - Wanderers from Ys | 24 | RETT-A606 + 9TTT-BCR8 + XATT-BYSA | Start with experience of 15,000 | The Big Book of Game Genie Codes | 10445 |
| Ys 3 - Wanderers from Ys | 25 | RETT-A606 + 9TTT-BCR8 + EATT-A61A | Start with experience of 20,000 | The Big Book of Game Genie Codes | 10446 |
| Ys 3 - Wanderers from Ys | 26 | RETT-A606 + 9TTT-BCR8 + ZATT-AC9A | Start with experience of 25,000 | The Big Book of Game Genie Codes | 10447 |
| Ys 3 - Wanderers from Ys | 27 | RETT-A606 + 9TTT-BCR8 + STTT-BFHA | Start with experience of 37,500 | The Big Book of Game Genie Codes | 10448 |
| Ys 3 - Wanderers from Ys | 28 | RETT-A606 + 9TTT-BCR8 + LATT-AH1A | Start with experience of 50,000 | The Big Book of Game Genie Codes | 10449 |
| Ys 3 - Wanderers from Ys | 29 | RETT-A606 + 9TTT-BCR8 + 96TT-B99A | Start with experience of 65.535 | The Big Book of Game Genie Codes | 10450 |
| Ys 3 - Wanderers from Ys | 30 | AATT-AAHR | Start with 0 gold | The Big Book of Game Genie Codes | 10451 |
| Ys 3 - Wanderers from Ys | 31 | NTTT-AAHR | Start with 100 gold | The Big Book of Game Genie Codes | 10452 |
| Ys 3 - Wanderers from Ys | 32 | FTTT-ACHR | Start with 300 gold | The Big Book of Game Genie Codes | 10453 |
| Ys 3 - Wanderers from Ys | 33 | 8TTT-ACHR | Start with 500 gold | The Big Book of Game Genie Codes | 10454 |
| Ys 3 - Wanderers from Ys | 34 | 1TTT-AEHR | Start with 700 gold | The Big Book of Game Genie Codes | 10455 |
| Ys 3 - Wanderers from Ys | 35 | TTTT-AGHR | Start with 900 gold | The Big Book of Game Genie Codes | 10456 |
| Ys 3 - Wanderers from Ys | 36 | VATT-BGHR | Start with 5,000 gold | The Big Book of Game Genie Codes | 10457 |
| Ys 3 - Wanderers from Ys | 37 | CATT-ARSR | Start with 10,000 gold | The Big Book of Game Genie Codes | 10458 |
| Ys 3 - Wanderers from Ys | 38 | EATT-A61R | Start with 20,000 gold | The Big Book of Game Genie Codes | 10459 |
| Ys 3 - Wanderers from Ys | 39 | GATT-BL9R | Start with 30,000 gold | The Big Book of Game Genie Codes | 10460 |
| Ys 3 - Wanderers from Ys | 40 | JATT-B3HR | Start with 40,000 gold | The Big Book of Game Genie Codes | 10461 |
| Ys 3 - Wanderers from Ys | 41 | LATT-AH1R | Start with 50,000 gold | The Big Book of Game Genie Codes | 10462 |
| Ys 3 - Wanderers from Ys | 42 | 96TT-B99R | Start with 65,535 gold with codes 43 thru 46, the power ring has no effect. | The Big Book of Game Genie Codes | 10463 |
| Ys 3 - Wanderers from Ys | 43 | AH0A-BA3A + RH0A-A6VC | Make enemies harder to defeat | The Big Book of Game Genie Codes | 10464 |
| Ys 3 - Wanderers from Ys | 44 | KD0A-AH3A | Make enemies easier to defeat | The Big Book of Game Genie Codes | 10465 |
| Ys 3 - Wanderers from Ys | 45 | KD0A-AS3A | Make enemies very easy to defeat | The Big Book of Game Genie Codes | 10466 |
| Ys 3 - Wanderers from Ys | 46 | KD0A-AD3A | Make enemies extremely easy to defeat | The Big Book of Game Genie Codes | 10467 |
| Zany Golf | 1 | BB0A-AAC0 | Start with 10 strokes | The Big Book of Game Genie Codes | 10468 |
| Zany Golf | 2 | CK0A-AAC0 | Start with 20 strokes | The Big Book of Game Genie Codes | 10469 |
| Zany Golf | 3 | DV0A-AAC0 | Start with 30 strokes | The Big Book of Game Genie Codes | 10470 |
| Zany Golf | 4 | GB0A-AAC0 | Start with 50 strokes | The Big Book of Game Genie Codes | 10471 |
| Zany Golf | 5 | NK0A-AAC0 | Start with 100 strokes | The Big Book of Game Genie Codes | 10472 |
| Zany Golf | When using Codes 6 thru 14, increasing par for a hole will also affect the number of strokes added for each hole. | The Big Book of Game Genie Codes | 10473 | ||
| Zany Golf | 6 | AC2T-ANCG | Change hole 1 to par 6 | The Big Book of Game Genie Codes | 10474 |
| Zany Golf | 7 | AC2T-ARCT | Change hole 2 to par 7 | The Big Book of Game Genie Codes | 10475 |
| Zany Golf | 8 | AC2T-ANCA | Change hole 3 to par 6 | The Big Book of Game Genie Codes | 10476 |
| Zany Golf | 9 | AC2T-ARCW | Change hole 4 to par 7 | The Big Book of Game Genie Codes | 10477 |
| Zany Golf | 10 | AC2T-ARCJ | Change hole 5 to par 7 | The Big Book of Game Genie Codes | 10478 |
| Zany Golf | 11 | AC2T-ARCC | Change hole 6 to par 7 | The Big Book of Game Genie Codes | 10479 |
| Zany Golf | 12 | AC2T-ARCR | Change hole 7 to par 7 | The Big Book of Game Genie Codes | 10480 |
| Zany Golf | 13 | AC2T-AYCE | Change hole 8 to par 10 | The Big Book of Game Genie Codes | 10481 |
| Zany Golf | 14 | AC2T-A0CN | Change hole 9 to par 11 | The Big Book of Game Genie Codes | 10482 |
| Zany Golf | 15 | BC1T-ATEJ | Start on hole 2 | The Big Book of Game Genie Codes | 10483 |
| Zany Golf | Codes 16 thru 22 are good for practice only, since you always return to Hole 2 after completing the hole you started on, and that's no way to win a tournament. | The Big Book of Game Genie Codes | 10484 | ||
| Zany Golf | 16 | BC1T-AAEJ | Start on hole 3 | The Big Book of Game Genie Codes | 10485 |
| Zany Golf | 17 | BC1T-AWEJ | Start on hole 4 | The Big Book of Game Genie Codes | 10486 |
| Zany Golf | 18 | BC1T-AJEJ | Start on hole 5 | The Big Book of Game Genie Codes | 10487 |
| Zany Golf | 19 | BC1T-ACEJ | Start on hole 6 | The Big Book of Game Genie Codes | 10488 |
| Zany Golf | 20 | BC1T-AREJ | Start on hole 7 | The Big Book of Game Genie Codes | 10489 |
| Zany Golf | 21 | BC1T-AEEJ | Start on hole 8 | The Big Book of Game Genie Codes | 10490 |
| Zany Golf | 22 | BC1T-ANEJ | Start on hole 9 | The Big Book of Game Genie Codes | 10491 |
| Zero Tolerance | 1 | AAFT-CABY | Infinite ammo | The Big Book of Game Genie Codes | 10492 |
| Zero Tolerance | 2 | REJA-C61W | Ammo power-ups completely fill ammo if you already have some | The Big Book of Game Genie Codes | 10493 |
| Zero Tolerance | 3 | A39A-LA7E | All levels are secured | The Big Book of Game Genie Codes | 10494 |
| Zero Tolerance | 4 | AMNA-AA5E | Invincible | The Big Book of Game Genie Codes | 10495 |
| Zero Tolerance | 5 | AAHA-CAG6 | Bullet Proof Vest takes no damage | The Big Book of Game Genie Codes | 10496 |
| Zero Tolerance | 6 | TAHA-CAG6 | Bullet Proof Vest takes 1/2 damage | The Big Book of Game Genie Codes | 10497 |
| Zero Tolerance | 7 | AAHA-CEG6 | Bullet Proof Vest takes 2x damage | The Big Book of Game Genie Codes | 10498 |
| Zero Tolerance | 8 | AAGT-CAHT | Bioscanner doesn't run out | The Big Book of Game Genie Codes | 10499 |
| Zero Tolerance | 9 | AAGT-CEHT | Bioscanner lasts half as long | The Big Book of Game Genie Codes | 10500 |
| Zero Tolerance | 10 | TAGT-CAHT | Bioscanner lasts twice as long | The Big Book of Game Genie Codes | 10501 |
| Zombies Ate My Neighbors | 1 | BF2T-AABJ | Start with 10 lives | The Big Book of Game Genie Codes | 10502 |
| Zombies Ate My Neighbors | 2 | A32T-AABJ | Start with 7 lives | The Big Book of Game Genie Codes | 10503 |
| Zombies Ate My Neighbors | 3 | AB2T-AABJ | Start with 1 life | The Big Book of Game Genie Codes | 10504 |
| Zombies Ate My Neighbors | 4 | A47A-AA6W | Infinite lives | The Big Book of Game Genie Codes | 10505 |
| Zombies Ate My Neighbors | 5 | GK2T-AAB4 | Start with 50 shots in starting weapon | The Big Book of Game Genie Codes | 10506 |
| Zombies Ate My Neighbors | 6 | NV2T-AAB4 | Start with 100 shots in starting weapon | The Big Book of Game Genie Codes | 10507 |
| Zombies Ate My Neighbors | 7 | 8V2T-ACB4 | Start with 500 shots in starting weapon | The Big Book of Game Genie Codes | 10508 |
| Zombies Ate My Neighbors | 8 | TV2T-AGB4 | Start with 900 shots in starting weapon | The Big Book of Game Genie Codes | 10509 |
| Zombies Ate My Neighbors | 9 | JK2T-AAB6 | Start with soda pop cans instead of squirt guns | The Big Book of Game Genie Codes | 10510 |
| Zombies Ate My Neighbors | For Codes 10 Thru 19, Hold down "A" and press "B" to use new weapon. | The Big Book of Game Genie Codes | 10511 | ||
| Zombies Ate My Neighbors | 10 | JB2T-AAB6 | Start with bazookas | The Big Book of Game Genie Codes | 10512 |
| Zombies Ate My Neighbors | 11 | JV2T-AAB6 | Start with tomatoes | The Big Book of Game Genie Codes | 10513 |
| Zombies Ate My Neighbors | 12 | HB2T-AAB6 | Start with fire extinguishers | The Big Book of Game Genie Codes | 10514 |
| Zombies Ate My Neighbors | 13 | J32T-AAB6 | Start with ice pops | The Big Book of Game Genie Codes | 10515 |
| Zombies Ate My Neighbors | 14 | HK2T-AAB6 | Start with martian bubble guns | The Big Book of Game Genie Codes | 10516 |
| Zombies Ate My Neighbors | 15 | HV2T-AAB6 | Start with weed-eaters | The Big Book of Game Genie Codes | 10517 |
| Zombies Ate My Neighbors | 16 | H32T-AAB6 | Start with ancient artifacts | The Big Book of Game Genie Codes | 10518 |
| Zombies Ate My Neighbors | 17 | KK2T-AAB6 | Start with plates | The Big Book of Game Genie Codes | 10519 |
| Zombies Ate My Neighbors | 18 | KV2T-AAB6 | Start with silverware | The Big Book of Game Genie Codes | 10520 |
| Zombies Ate My Neighbors | 19 | K32T-AAB6 | Start with footballs | The Big Book of Game Genie Codes | 10521 |
| Zombies Ate My Neighbors | 20 | AMWA-AA88 | Infinite weapons once you have at least 1 | The Big Book of Game Genie Codes | 10522 |
| Zombies Ate My Neighbors | 21 | LK2T-AACJ | Start with speed shoes instead of a first aid kit | The Big Book of Game Genie Codes | 10523 |
| Zombies Ate My Neighbors | For Codes 22 Thru 27, Hold down "A" and press "C" to use new weapon. | The Big Book of Game Genie Codes | 10524 | ||
| Zombies Ate My Neighbors | 22 | LV2T-AACJ | Start with a monster potion | The Big Book of Game Genie Codes | 10525 |
| Zombies Ate My Neighbors | 23 | L32T-AACJ | Start with a ghost potion | The Big Book of Game Genie Codes | 10526 |
| Zombies Ate My Neighbors | 24 | MB2T-AACJ | Start with a random potion | The Big Book of Game Genie Codes | 10527 |
| Zombies Ate My Neighbors | 25 | NB2T-AACJ | Start with a pandora's box | The Big Book of Game Genie Codes | 10528 |
| Zombies Ate My Neighbors | 26 | NK2T-AACJ | Start with a skeleton key | The Big Book of Game Genie Codes | 10529 |
| Zombies Ate My Neighbors | 27 | NV2T-AACJ | Start with a decoy | The Big Book of Game Genie Codes | 10530 |
| Zombies Ate My Neighbors | 28 | DDXT-AA2G | Infinite special items once you have at least 1--EXCEPT KEYS | The Big Book of Game Genie Codes | 10531 |
| Zombies Ate My Neighbors | 29 | AZ2T-AAA6 | Start with 1/2 health | The Big Book of Game Genie Codes | 10532 |
| Zombies Ate My Neighbors | 30 | A1ET-AAHL | Continue with 1/2 health | The Big Book of Game Genie Codes | 10533 |
| Zombies Ate My Neighbors | 31 | AL8T-AA3G | Almost infinite health | The Big Book of Game Genie Codes | 10534 |
| Zombies Ate My Neighbors | 32 | BF2T-AACG | Start with 9 first aid kits instead of 1 | The Big Book of Game Genie Codes | 10535 |
| Zombies Ate My Neighbors | 33 | AMVA-AA4G | Infinite keys once you have at least one | The Big Book of Game Genie Codes | 10536 |
| Zombies Ate My Neighbors | 34 | 694T-AGFL | Package of squirt guns worth 999 | The Big Book of Game Genie Codes | 10537 |
| Zombies Ate My Neighbors | 35 | NS4T-AAF0 | Package of soda pop cans worth 99 | The Big Book of Game Genie Codes | 10538 |
| Zombies Ate My Neighbors | 36 | NS4T-AAFN | Fire extinguishers worth 99 on pick up | The Big Book of Game Genie Codes | 10539 |
| Zombies Ate My Neighbors | 37 | BH5A-AAAR | Each key worth 9 on pick up | The Big Book of Game Genie Codes | 10540 |
| Zombies Ate My Neighbors | 38 | AK0A-AAB2 | Start on level 2 | The Big Book of Game Genie Codes | 10541 |
| Zombies Ate My Neighbors | 39 | AP0A-AAB2 | Start on level 3 | The Big Book of Game Genie Codes | 10542 |
| Zombies Ate My Neighbors | 40 | AV0A-AAB2 | Start on level 4 | The Big Book of Game Genie Codes | 10543 |
| Zombies Ate My Neighbors | 41 | AZ0A-AAB2 | Start on level 5 | The Big Book of Game Genie Codes | 10544 |
| Zombies Ate My Neighbors | 42 | A30A-AAB2 | Start on level 6 | The Big Book of Game Genie Codes | 10545 |
| Zombies Ate My Neighbors | 43 | A70A-AAB2 | Start on level 7 | The Big Book of Game Genie Codes | 10546 |
| Zombies Ate My Neighbors | 44 | BB0A-AAB2 | Start on level 8 | The Big Book of Game Genie Codes | 10547 |
| Zombies Ate My Neighbors | 45 | BF0A-AAB2 | Start on level 9 | The Big Book of Game Genie Codes | 10548 |
| Zombies Ate My Neighbors | 46 | BK0A-AAB2 | Start on level 10 | The Big Book of Game Genie Codes | 10549 |
| Zombies Ate My Neighbors | 47 | BP0A-AAB2 | Start on level 11 | The Big Book of Game Genie Codes | 10550 |
| Zombies Ate My Neighbors | 48 | BV0A-AAB2 | Start on level 12 | The Big Book of Game Genie Codes | 10551 |
| Zombies Ate My Neighbors | 49 | BZ0A-AAB2 | Start on level 13 | The Big Book of Game Genie Codes | 10552 |
| Zombies Ate My Neighbors | 50 | B30A-AAB2 | Start on level 14 | The Big Book of Game Genie Codes | 10553 |
| Zombies Ate My Neighbors | 51 | B70A-AAB2 | Start on Level 15 | The Big Book of Game Genie Codes | 10554 |
| Zombies Ate My Neighbors | 52 | CB0A-AAB2 | Start on Level 16 | The Big Book of Game Genie Codes | 10555 |
| Zombies Ate My Neighbors | 53 | CF0A-AAB2 | Start on Level 17 | The Big Book of Game Genie Codes | 10556 |
| Zombies Ate My Neighbors | 54 | CK0A-AAB2 | Start on Level 18 | The Big Book of Game Genie Codes | 10557 |
| Zombies Ate My Neighbors | 55 | CP0A-AAB2 | Start on Level 19 | The Big Book of Game Genie Codes | 10558 |
| Zombies Ate My Neighbors | 56 | CV0A-AAB2 | Start on Level 20 | The Big Book of Game Genie Codes | 10559 |
| Zombies Ate My Neighbors | 57 | CZ0A-AAB2 | Start on Level 21 | The Big Book of Game Genie Codes | 10560 |
| Zombies Ate My Neighbors | 58 | C30A-AAB2 | Start on Level 22 | The Big Book of Game Genie Codes | 10561 |
| Zombies Ate My Neighbors | 59 | C70A-AAB2 | Start on Level 23 | The Big Book of Game Genie Codes | 10562 |
| Zombies Ate My Neighbors | 60 | DB0A-AAB2 | Start on Level 24 | The Big Book of Game Genie Codes | 10563 |
| Zombies Ate My Neighbors | 61 | DF0A-AAB2 | Start on Level 25 | The Big Book of Game Genie Codes | 10564 |
| Zombies Ate My Neighbors | 62 | DK0A-AAB2 | Start on Level 26 | The Big Book of Game Genie Codes | 10565 |
| Zombies Ate My Neighbors | 63 | DP0A-AAB2 | Start on Level 27 | The Big Book of Game Genie Codes | 10566 |
| Zombies Ate My Neighbors | 64 | DV0A-AAB2 | Start on Level 28 | The Big Book of Game Genie Codes | 10567 |
| Zombies Ate My Neighbors | 65 | DZ0A-AAB2 | Start on Level 29 | The Big Book of Game Genie Codes | 10568 |
| Zombies Ate My Neighbors | 66 | D30A-AAB2 | Start on Level 30 | The Big Book of Game Genie Codes | 10569 |
| Zombies Ate My Neighbors | 67 | D70A-AAB2 | Start on Level 31 | The Big Book of Game Genie Codes | 10570 |
| Zombies Ate My Neighbors | 68 | EB0A-AAB2 | Start on Level 32 | The Big Book of Game Genie Codes | 10571 |
| Zombies Ate My Neighbors | 69 | EF0A-AAB2 | Start on Level 33 | The Big Book of Game Genie Codes | 10572 |
| Zombies Ate My Neighbors | 70 | EK0A-AAB2 | Start on Level 34 | The Big Book of Game Genie Codes | 10573 |
| Zombies Ate My Neighbors | 71 | EP0A-AAB2 | Start on Level 35 | The Big Book of Game Genie Codes | 10574 |
| Zombies Ate My Neighbors | 72 | EV0A-AAB2 | Start on Level 36 | The Big Book of Game Genie Codes | 10575 |
| Zombies Ate My Neighbors | 73 | EZ0A-AAB2 | Start on Level 37 | The Big Book of Game Genie Codes | 10576 |
| Zombies Ate My Neighbors | 74 | E30A-AAB2 | Start on Level 38 | The Big Book of Game Genie Codes | 10577 |
| Zombies Ate My Neighbors | 75 | E70A-AAB2 | Start on Level 39 | The Big Book of Game Genie Codes | 10578 |
| Zombies Ate My Neighbors | 76 | FB0A-AAB2 | Start on Level 40 | The Big Book of Game Genie Codes | 10579 |
| Zombies Ate My Neighbors | 77 | FF0A-AAB2 | Start on Level 41 | The Big Book of Game Genie Codes | 10580 |
| Zombies Ate My Neighbors | 78 | FK0A-AAB2 | Start on Level 42 | The Big Book of Game Genie Codes | 10581 |
| Zombies Ate My Neighbors | 79 | FP0A-AAB2 | Start on Level 43 | The Big Book of Game Genie Codes | 10582 |
| Zombies Ate My Neighbors | 80 | FV0A-AAB2 | Start on Level 44 | The Big Book of Game Genie Codes | 10583 |
| Zombies Ate My Neighbors | 81 | FZ0A-AAB2 | Start on Level 45 | The Big Book of Game Genie Codes | 10584 |
| Zombies Ate My Neighbors | 82 | F30A-AAB2 | Start on Level 46 | The Big Book of Game Genie Codes | 10585 |
| Zombies Ate My Neighbors | 83 | F70A-AAB2 | Start on Level 47 | The Big Book of Game Genie Codes | 10586 |
| Zombies Ate My Neighbors | 84 | GB0A-AAB2 | Start on Level 48 | The Big Book of Game Genie Codes | 10587 |
| Zombies Ate My Neighbors | 85 | GK0A-AAB2 | Start on Bonus Level Son of Dr. Tongue | The Big Book of Game Genie Codes | 10588 |
| Zombies Ate My Neighbors | 86 | GP0A-AAB2 | Start on Bonus Level Day of the Tentacle | The Big Book of Game Genie Codes | 10589 |
| Zombies Ate My Neighbors | 87 | GV0A-AAB2 | Start on Bonus Level Someplace Very Warm | The Big Book of Game Genie Codes | 10590 |
| Zombies Ate My Neighbors | 88 | GZ0A-AAB2 | Start on Bonus Level Curse of the Pharaohs | The Big Book of Game Genie Codes | 10591 |
| Zombies Ate My Neighbors | 89 | G30A-AAB2 | Start on Bonus Level Mushroom Men | The Big Book of Game Genie Codes | 10592 |
| Zombies Ate My Neighbors | 90 | G70A-AAB2 | Start on Bonus Level Cheerleaders vs the Monsters | The Big Book of Game Genie Codes | 10593 |
| Zombies Ate My Neighbors | 91 | GF0A-AAB2 | Start on Credit Level Monsters Among Us | The Big Book of Game Genie Codes | 10594 |
| Zoom! | 1 | DGVA-AAC8 | Start with 25 rubber balls--both players | The Big Book of Game Genie Codes | 10595 |
| Zoom! | 2 | KRVA-AAC8 | Start with 75 rubber balls--both players | The Big Book of Game Genie Codes | 10596 |
| Zoom! | 3 | NRVA-AAC8 | Start with 99 rubber balls--both players | The Big Book of Game Genie Codes | 10597 |
| Zoom! | 4 | AWAA-AA7J | Infinite rubber balls--player 1 | The Big Book of Game Genie Codes | 10598 |
| Zoom! | 5 | AWFA-AA4Y | Infinite rubber balls--player 2 | The Big Book of Game Genie Codes | 10599 |
| Zoom! | 6 | AFHT-AAF0 | Start with 2 lives instead of 3--player 1 | The Big Book of Game Genie Codes | 10600 |
| Zoom! | 7 | AZHT-AAF0 | Start with 6 lives--player 1 | The Big Book of Game Genie Codes | 10601 |
| Zoom! | 8 | A7HT-AAF0 | Start with 8 lives--player 1 | The Big Book of Game Genie Codes | 10602 |
| Zoom! | 9 | BFHT-AAF0 | Start with 10 lives--player 1 | The Big Book of Game Genie Codes | 10603 |
| Zoom! | 10 | EK4A-AA2W | Infinite lives--1-player game only | The Big Book of Game Genie Codes | 10604 |
| Zoom! | 11 | AFHT-AAGL | Start with 2 lives--player 2 | The Big Book of Game Genie Codes | 10605 |
| Zoom! | 12 | AZHT-AAGL | Start with 6 lives--player 2 | The Big Book of Game Genie Codes | 10606 |
| Zoom! | 13 | A7HT-AAGL | Start with 8 lives--player 2 | The Big Book of Game Genie Codes | 10607 |
| Zoom! | 14 | BFHT-AAGL | Start with 10 lives--player 2 | The Big Book of Game Genie Codes | 10608 |
| Zoom! | 15 | ALHT-AA48 | Infinite lives--player 2 | The Big Book of Game Genie Codes | 10609 |
| Zoom! | 16 | GLTA-AAAW | Start stage 1, field 1 time at 50 | The Big Book of Game Genie Codes | 10610 |
| Zoom! | 17 | LCTA-AAAW | Start stage 1, field 1 time at 80 | The Big Book of Game Genie Codes | 10611 |
| Zoom! | 18 | 3CTA-AAAW | Start stage 1, field 1 time at 200 | The Big Book of Game Genie Codes | 10612 |
| Zoom! | 19 | AJZT-AA4T | Start at zero time | The Big Book of Game Genie Codes | 10613 |
| Zoom! | Codes 20 Thru 54 show you a flash of the final stage before the selected level begins. | The Big Book of Game Genie Codes | 10614 | ||
| Zoom! | 20 | ABJA-AABL | Player 1 starts on stage 1, field 2 | The Big Book of Game Genie Codes | 10615 |
| Zoom! | 21 | AFJA-AABL | Player 1 starts on stage 1, field 3 | The Big Book of Game Genie Codes | 10616 |
| Zoom! | 22 | AKJA-AABL | Player 1 starts on stage 1, field 4 | The Big Book of Game Genie Codes | 10617 |
| Zoom! | 23 | APJA-AABL | Player 1 starts on stage 1, field 5 | The Big Book of Game Genie Codes | 10618 |
| Zoom! | 24 | AVJA-AABL | Player 1 starts on stage 1, field 6 | The Big Book of Game Genie Codes | 10619 |
| Zoom! | 25 | AZJA-AABL | Player 1 starts on stage 2, field 1 | The Big Book of Game Genie Codes | 10620 |
| Zoom! | 26 | A3JA-AABL | Player 1 starts on stage 2, field 2 | The Big Book of Game Genie Codes | 10621 |
| Zoom! | 27 | A7JA-AABL | Player 1 starts on stage 2, field 3 | The Big Book of Game Genie Codes | 10622 |
| Zoom! | 28 | BBJA-AABL | Player 1 starts on stage 2, field 4 | The Big Book of Game Genie Codes | 10623 |
| Zoom! | 29 | BFJA-AABL | Player 1 starts on stage 2, field 5 | The Big Book of Game Genie Codes | 10624 |
| Zoom! | 30 | BKJA-AABL | Player 1 starts on stage 2, field 6 | The Big Book of Game Genie Codes | 10625 |
| Zoom! | 31 | BPJA-AABL | Player 1 starts on stage 3, field 1 | The Big Book of Game Genie Codes | 10626 |
| Zoom! | 32 | BVJA-AABL | Player 1 starts on stage 3, field 2 | The Big Book of Game Genie Codes | 10627 |
| Zoom! | 33 | BZJA-AABL | Player 1 starts on stage 3, field 3 | The Big Book of Game Genie Codes | 10628 |
| Zoom! | 34 | B3JA-AABL | Player 1 starts on stage 3, field 4 | The Big Book of Game Genie Codes | 10629 |
| Zoom! | 35 | B7JA-AABL | Player 1 starts on stage 3, field 5 | The Big Book of Game Genie Codes | 10630 |
| Zoom! | 36 | CBJA-AABL | Player 1 starts on stage 3, field 6 | The Big Book of Game Genie Codes | 10631 |
| Zoom! | 37 | CFJA-AABL | Player 1 starts on stage 4, field 1 | The Big Book of Game Genie Codes | 10632 |
| Zoom! | 38 | CKJA-AABL | Player 1 starts on stage 4, field 2 | The Big Book of Game Genie Codes | 10633 |
| Zoom! | 39 | CPJA-AABL | Player 1 starts on stage 4, field 3 | The Big Book of Game Genie Codes | 10634 |
| Zoom! | 40 | CVJA-AABL | Player 1 starts on stage 4, field 4 | The Big Book of Game Genie Codes | 10635 |
| Zoom! | 41 | CZJA-AABL | Player 1 starts on stage 4, field 5 | The Big Book of Game Genie Codes | 10636 |
| Zoom! | 42 | C3JA-AABL | Player 1 starts on stage 4, field 6 | The Big Book of Game Genie Codes | 10637 |
| Zoom! | 43 | C7JA-AABL | Player 1 starts on stage 5, field 1 | The Big Book of Game Genie Codes | 10638 |
| Zoom! | 44 | DBJA-AABL | Player 1 starts on stage 5, field 2 | The Big Book of Game Genie Codes | 10639 |
| Zoom! | 45 | DFJA-AABL | Player 1 starts on stage 5, field 3 | The Big Book of Game Genie Codes | 10640 |
| Zoom! | 46 | DKJA-AABL | Player 1 starts on stage 5, field 4 | The Big Book of Game Genie Codes | 10641 |
| Zoom! | 47 | DPJA-AABL | Player 1 starts on stage 5, field 5 | The Big Book of Game Genie Codes | 10642 |
| Zoom! | 48 | DVJA-AABL | Player 1 starts on stage 5, field 6 | The Big Book of Game Genie Codes | 10643 |
| Zoom! | 49 | DZJA-AABL | Player 1 starts on stage 6, field 1 | The Big Book of Game Genie Codes | 10644 |
| Zoom! | 50 | D3JA-AABL | Player 1 starts on stage 6, field 2 | The Big Book of Game Genie Codes | 10645 |
| Zoom! | 51 | D7JA-AABL | Player 1 starts on stage 6, field 3 | The Big Book of Game Genie Codes | 10646 |
| Zoom! | 52 | EBJA-AABL | Player 1 starts on stage 6, field 4 | The Big Book of Game Genie Codes | 10647 |
| Zoom! | 53 | EFJA-AABL | Player 1 starts on stage 6, field 5 | The Big Book of Game Genie Codes | 10648 |
| Zoom! | 54 | EKJA-AABL | Player 1 starts on stage 6, field 6 | The Big Book of Game Genie Codes | 10649 |
| Zoom! | 55 | ABJA-AABT | Player 2 starts on stage 1, field 2 | The Big Book of Game Genie Codes | 10650 |
| Zoom! | 56 | AFJA-AABT | Player 2 starts on stage 1, field 3 | The Big Book of Game Genie Codes | 10651 |
| Zoom! | 57 | AKJA-AABT | Player 2 starts on stage 1, field 4 | The Big Book of Game Genie Codes | 10652 |
| Zoom! | 58 | APJA-AABT | Player 2 starts on stage 1, field 5 | The Big Book of Game Genie Codes | 10653 |
| Zoom! | 59 | AVJA-AABT | Player 2 starts on stage 1, field 6 | The Big Book of Game Genie Codes | 10654 |
| Zoom! | 60 | AZJA-AABT | Player 2 starts on stage 2, field 1 | The Big Book of Game Genie Codes | 10655 |
| Zoom! | 61 | A3JA-AABT | Player 2 starts on stage 2, field 2 | The Big Book of Game Genie Codes | 10656 |
| Zoom! | 62 | A7JA-AABT | Player 2 starts on stage 2, field 3 | The Big Book of Game Genie Codes | 10657 |
| Zoom! | 63 | BBJA-AABT | Player 2 starts on stage 2, field 4 | The Big Book of Game Genie Codes | 10658 |
| Zoom! | 64 | BFJA-AABT | Player 2 starts on stage 2, field 5 | The Big Book of Game Genie Codes | 10659 |
| Zoom! | 65 | BKJA-AABT | Player 2 starts on stage 2, field 6 | The Big Book of Game Genie Codes | 10660 |
| Zoom! | 66 | BPJA-AABT | Player 2 starts on stage 3, field 1 | The Big Book of Game Genie Codes | 10661 |
| Zoom! | 67 | BVJA-AABT | Player 2 starts on stage 3, field 2 | The Big Book of Game Genie Codes | 10662 |
| Zoom! | 68 | BZJA-AABT | Player 2 starts on stage 3, field 3 | The Big Book of Game Genie Codes | 10663 |
| Zoom! | 69 | B3JA-AABT | Player 2 starts on stage 3, field 4 | The Big Book of Game Genie Codes | 10664 |
| Zoom! | 70 | B7JA-AABT | Player 2 starts on stage 3, field 5 | The Big Book of Game Genie Codes | 10665 |
| Zoom! | 71 | CBJA-AABT | Player 2 starts on stage 3, field 6 | The Big Book of Game Genie Codes | 10666 |
| Zoom! | 72 | CFJA-AABT | Player 2 starts on stage 4, field 1 | The Big Book of Game Genie Codes | 10667 |
| Zoom! | 73 | CKJA-AABT | Player 2 starts on stage 4, field 2 | The Big Book of Game Genie Codes | 10668 |
| Zoom! | 74 | CPJA-AABT | Player 2 starts on stage 4, field 3 | The Big Book of Game Genie Codes | 10669 |
| Zoom! | 75 | CVJA-AABT | Player 2 starts on stage 4, field 4 | The Big Book of Game Genie Codes | 10670 |
| Zoom! | 76 | CZJA-AABT | Player 2 starts on stage 4, field 5 | The Big Book of Game Genie Codes | 10671 |
| Zoom! | 77 | C3JA-AABT | Player 2 starts on stage 4, field 6 | The Big Book of Game Genie Codes | 10672 |
| Zoom! | 78 | C7JA-AABT | Player 2 starts on stage 5, field 1 | The Big Book of Game Genie Codes | 10673 |
| Zoom! | 79 | DBJA-AABT | Player 2 starts on stage 5, field 2 | The Big Book of Game Genie Codes | 10674 |
| Zoom! | 80 | DFJA-AABT | Player 2 starts on stage 5, field 3 | The Big Book of Game Genie Codes | 10675 |
| Zoom! | 81 | DKJA-AABT | Player 2 starts on stage 5, field 4 | The Big Book of Game Genie Codes | 10676 |
| Zoom! | 82 | DPJA-AABT | Player 2 starts on stage 5, field 5 | The Big Book of Game Genie Codes | 10677 |
| Zoom! | 83 | DVJA-AABT | Player 2 starts on stage 5, field 6 | The Big Book of Game Genie Codes | 10678 |
| Zoom! | 84 | DZJA-AABT | Player 2 starts on stage 6, field 1 | The Big Book of Game Genie Codes | 10679 |
| Zoom! | 85 | D3JA-AABT | Player 2 starts on stage 6, field 2 | The Big Book of Game Genie Codes | 10680 |
| Zoom! | 86 | D7JA-AABT | Player 2 starts on stage 6, field 3 | The Big Book of Game Genie Codes | 10681 |
| Zoom! | 87 | EBJA-AABT | Player 2 starts on stage 6, field 4 | The Big Book of Game Genie Codes | 10682 |
| Zoom! | 88 | EFJA-AABT | Player 2 starts on stage 6, field 5 | The Big Book of Game Genie Codes | 10683 |
| Zoom! | 89 | EKJA-AABT | Player 2 starts on stage 6, field 6 | The Big Book of Game Genie Codes | 10684 |
| Title | # | Key in… | Effect… | Code Source | |
|---|---|---|---|---|---|
| 1942 | 1 | PASIOALE | Both players start with 9 rolls | Official Code - gg_nes.htm | 1 |
| 1942 | 2 | IESUTYZA | Start with 6 lives, 1-player game only | Official Code - gg_nes.htm | 2 |
| 1942 | 3 | AESUTYZE | Start with 9 lives, 1-player game only | Official Code - gg_nes.htm | 3 |
| 1942 | 4 | IAKUUAZA | After continue, player 1 has 6 lives in 2-player game | Official Code - gg_nes.htm | 4 |
| 1942 | 5 | AAKUUAZE | After continue, player 1 has 9 lives in 2-player game | Official Code - gg_nes.htm | 5 |
| 1942 | 6 | IASUOAZA | Player 2 has 6 lives in 2-player game | Official Code - gg_nes.htm | 6 |
| 1942 | 7 | AASUOAZE | Player 2 has 9 lives in 2-player game | Official Code - gg_nes.htm | 7 |
| 1943 | 1 | ZESNLLLE | 10 power points | Official Code - gg_nes.htm | 8 |
| 1943 | 2 | GOSNLLLA | 20 power points | Official Code - gg_nes.htm | 9 |
| 1943 | 3 | TOSNLLLE | 30 power points | Official Code - gg_nes.htm | 10 |
| 1943 | 4 | AEVYZLAE | Start on mission 5 | Official Code - gg_nes.htm | 11 |
| 1943 | 5 | ZOVYZLAA | Start on mission 10 | Official Code - gg_nes.htm | 12 |
| 1943 | 6 | GOVYZLAE | Start on mission 15 | Official Code - gg_nes.htm | 13 |
| 1943 | 7 | TXVYZLAA | Start on mission 20 | Official Code - gg_nes.htm | 14 |
| 3D Worldrunner | 1 | AEUOLTPA | Infinite lives | Official Code - gg_nes.htm | 15 |
| 3D Worldrunner | 2 | PEUPPTLA + PLVOLTLL | Start with 1 life | Official Code - gg_nes.htm | 16 |
| 3D Worldrunner | 3 | TEUPPTLA + TLVOLTLL | Start with 6 lives | Official Code - gg_nes.htm | 17 |
| 3D Worldrunner | 4 | PEUPPTLE + PLVOLTLU | Start with 9 lives | Official Code - gg_nes.htm | 18 |
| 3D Worldrunner | 5 | SXUPZGVG | Freeze timer | Official Code - gg_nes.htm | 19 |
| 3D Worldrunner | 6 | NNXOYGEK | Slow down timer | Official Code - gg_nes.htm | 20 |
| 3D Worldrunner | 7 | AVXOYGEG | Speed up timer | Official Code - gg_nes.htm | 21 |
| 3D Worldrunner | 8 | AEUOVIGA | Start with and keep laser missiles | Official Code - gg_nes.htm | 22 |
| 3D Worldrunner | 9 | OXUONISX | Autofire | Official Code - gg_nes.htm | 23 |
| 3D Worldrunner | 10 | XZEAUOOZ + PAEAKPAA + VAEASPSA | Start on world 2 | Official Code - gg_nes.htm | 24 |
| 3D Worldrunner | 11 | XZEAUOOZ + ZAEAKPAA + VAEASPSA | Start on world 3 | Official Code - gg_nes.htm | 25 |
| 3D Worldrunner | 12 | XZEAUOOZ + LAEAKPAA + VAEASPSA | Start on world 4 | Official Code - gg_nes.htm | 26 |
| 3D Worldrunner | 13 | XZEAUOOZ + GAEAKPAA + VAEASPSA | Start on world 5 | Official Code - gg_nes.htm | 27 |
| 3D Worldrunner | 14 | XZEAUOOZ + IAEAKPAA + VAEASPSA | Start on world 6 | Official Code - gg_nes.htm | 28 |
| 3D Worldrunner | 15 | XZEAUOOZ + TAEAKPAA + VAEASPSA | Start on world 7 | Official Code - gg_nes.htm | 29 |
| 720 Degrees | 1 | SZUYASVK | Infinite continues | Official Code - gg_nes.htm | 30 |
| 720 Degrees | 2 | PEXKLZLE | 9 continues | Official Code - gg_nes.htm | 31 |
| 720 Degrees | 3 | TEXKLZLA | 6 continues | Official Code - gg_nes.htm | 32 |
| 720 Degrees | 4 | PEXKLZLA | No continues, instead of usual 2 | Official Code - gg_nes.htm | 33 |
| 720 Degrees | 5 | GEKKYZAA | Start with all equipment | Official Code - gg_nes.htm | 34 |
| 720 Degrees | 6 | ZEKKYZAA | Start with half equipment | Official Code - gg_nes.htm | 35 |
| 720 Degrees | 7 | XVXGGXSX + OXXGIXTE + ZEXGTZZA | Start on level 2 | Official Code - gg_nes.htm | 36 |
| 720 Degrees | 8 | XVXGGXSX + OXXGIXTE + LEXGTZZA | Start on level 3 | Official Code - gg_nes.htm | 37 |
| 720 Degrees | 9 | XVXGGXSX + OXXGIXTE + GEXGTZZA | Start on level 4 | Official Code - gg_nes.htm | 38 |
| 8 Eyes | 1 | GXOUSUSE | Most attacks won't damage Orin | Official Code - gg_nes.htm | 39 |
| 8 Eyes | 2 | GXNGNOSE | Most attacks won't damage Cutrus | Official Code - gg_nes.htm | 40 |
| 8 Eyes | 3 | AGVXGXYZ | Start with more energy--Orin | Official Code - gg_nes.htm | 41 |
| 8 Eyes | 4 | AGVXIXYZ | Start with more energy--Cutrus | Official Code - gg_nes.htm | 42 |
| 8 Eyes | 5 | YZVXTZAE | Start game with some item power | Official Code - gg_nes.htm | 43 |
| 8 Eyes | 6 | GXSLKVSE | Never lose item power once gained | Official Code - gg_nes.htm | 44 |
| 8 Eyes | 7 | VTOVNTVA | Start game with dagger | Official Code - gg_nes.htm | 45 |
| A Boy and His Blob | 1 | AAULNGIA | 1 life only | Official Code - gg_nes.htm | 706 |
| A Boy and His Blob | 2 | ZAULNGIE | Double lives | Official Code - gg_nes.htm | 707 |
| A Boy and His Blob | 3 | GXXEOPVG | Infinite lives | Official Code - gg_nes.htm | 708 |
| A Boy and His Blob | 4 | SZXLXKSU + YYXLUGEY | Gives 101 of all starting Jellybeans | Official Code - gg_nes.htm | 709 |
| A Boy and His Blob | 5 | AAVKIPPA | Infinite Jellybeans | Official Code - gg_nes.htm | 710 |
| A Boy and His Blob | 6 | SXEEZAAX | Fast play | Official Code - gg_nes.htm | 711 |
| A Boy and His Blob | Note for blob code 7: in the underwater section, if you lose a life you may not be able to call your Blob, and therefore become trapped. If this happens, just reset and start again. | Official Code - gg_nes.htm | 712 | ||
| A Boy and His Blob | 7 | AVOGAEOZ | Invincible | Official Code - gg_nes.htm | 713 |
| A Boy and His Blob | 8 | AVOPVGEI | Never take damage from enemies | Official Code - gg_nes.htm | 714 |
| A Boy and His Blob | 9 | APEUUIAA | Gives 10 Orange Jellybeans | Official Code - gg_nes.htm | 715 |
| A Boy and His Blob | 10 | AONUSGAA | 10 Lime Jellybeans | Official Code - gg_nes.htm | 716 |
| A Boy and His Blob | 11 | OONLOGZN | 99 Licorice Jellybeans | Official Code - gg_nes.htm | 717 |
| A Boy and His Blob | 12 | AUNLUGIP | Double Strawberry Jellybeans | Official Code - gg_nes.htm | 718 |
| A Boy and His Blob | 13 | TUNLNKAP | Double Cola Jellybeans | Official Code - gg_nes.htm | 719 |
| A Boy and His Blob | 14 | AKNUOGGX | Double Cinnamon Jellybeans | Official Code - gg_nes.htm | 720 |
| A Boy and His Blob | 15 | GXNUUGZP | Double Apple Jellybeans | Official Code - gg_nes.htm | 721 |
| A Boy and His Blob | 16 | AVNUNGAL | Double Vanilla Jellybeans | Official Code - gg_nes.htm | 722 |
| A Boy and His Blob | 17 | ZPELNITA | Double Ketchup Jellybeans | Official Code - gg_nes.htm | 723 |
| A Boy and His Blob | 18 | AONLSGTE | Triple Coconut Jellybeans | Official Code - gg_nes.htm | 724 |
| A Boy and His Blob | 19 | APELUITE | Triple Rootbeer Jellybeans | Official Code - gg_nes.htm | 725 |
| A Boy and His Blob | 20 | APEUSIAA | 10 Vitamin A for Vita-Blaster | Official Code - gg_nes.htm | 726 |
| A Boy and His Blob | 21 | APEUNIAA | 10 Vitamin B for Vita-Blaster | Official Code - gg_nes.htm | 727 |
| A Boy and His Blob | 22 | APOLOIAA | 10 Vitamin C for Vita-Blaster | Official Code - gg_nes.htm | 728 |
| A Nightmare on Elm Street | 1 | SUELSUVS | Infinite lives | Official Code - gg_nes.htm | 3286 |
| A Nightmare on Elm Street | 2 | PAUVEZLA | 1 continue | Official Code - gg_nes.htm | 3287 |
| A Nightmare on Elm Street | 3 | TAUVEZLA | 6 continues | Official Code - gg_nes.htm | 3288 |
| A Nightmare on Elm Street | 4 | PAUVEZLE | 9 continues | Official Code - gg_nes.htm | 3289 |
| A Nightmare on Elm Street | 5 | AESSLAEA | Don't lose 'zzz' when hit | Official Code - gg_nes.htm | 3290 |
| A Nightmare on Elm Street | 6 | AAXOLAPA | Don't lose 'zzz' when standing still | Official Code - gg_nes.htm | 3291 |
| A Nightmare on Elm Street | 7 | ZAXOLAPA | Lose 'zzz' quicker | Official Code - gg_nes.htm | 3292 |
| A Nightmare on Elm Street | 8 | IEULIGLA | Mega-jumping teenagers | Official Code - gg_nes.htm | 3293 |
| Addams Family | 1 | PEVGGALA | Start with 1 life--1st game only | Official Code - gg_nes.htm | 46 |
| Addams Family | 2 | TEVGGALA | Start with 6 lives--1st game only | Official Code - gg_nes.htm | 47 |
| Addams Family | 3 | PEVGGALE | Start with 9 lives--1st game only | Official Code - gg_nes.htm | 48 |
| Addams Family | 4 | GXSVAUVK | Infinite lives | Official Code - gg_nes.htm | 49 |
| Addams Family | 5 | GXKKZSVK | Infinite life | Official Code - gg_nes.htm | 50 |
| Addams Family | 6 | GXEVLVVK | Infinite Things | Official Code - gg_nes.htm | 51 |
| Addams Family | 7 | PEKGTAAA | Start in the tree | Official Code - gg_nes.htm | 52 |
| Addams Family | 8 | ZEKGTAAA | Start in the crypt | Official Code - gg_nes.htm | 53 |
| Addams Family | 9 | LEKGTAAA | Start in the hallway | Official Code - gg_nes.htm | 54 |
| Addams Family | 10 | AEKGTAAE | Start in Fester's room | Official Code - gg_nes.htm | 55 |
| Addams Family | 11 | PEKGTAAE | Start in Pugsly's room | Official Code - gg_nes.htm | 56 |
| Addams Family | 12 | ZEKGTAAE | Start in the toy room | Official Code - gg_nes.htm | 57 |
| Addams Family | 13 | LEKGTAAE | Start in Wednesday's room | Official Code - gg_nes.htm | 58 |
| Addams Family | 14 | GEKGTAAE | Start in the attic | Official Code - gg_nes.htm | 59 |
| Addams Family | 15 | YEKGTAAE | Start in a secret room | Official Code - gg_nes.htm | 60 |
| Addams Family | 16 | AOKGTAAA | Start in a secret room | Official Code - gg_nes.htm | 61 |
| Addams Family | 17 | POKGTAAA | Start in a secret room | Official Code - gg_nes.htm | 62 |
| Addams Family | 18 | IOKGTAAE | Start in the bone room | Official Code - gg_nes.htm | 63 |
| Addams Family | 19 | PXKGTAAA | Start in the freezer | Official Code - gg_nes.htm | 64 |
| Addams Family | 20 | ZXKGTAAA | Start in the furnace | Official Code - gg_nes.htm | 65 |
| Addams Family | 21 | AXKGTAAA | Start in Gomez's room | Official Code - gg_nes.htm | 66 |
| Adventure Island 3 | 1 | PESZAALA | Start with 2 lives | Official Code - gg_nes.htm | 76 |
| Adventure Island 3 | 2 | TESZAALA | Start with 7 lives | Official Code - gg_nes.htm | 77 |
| Adventure Island 3 | 3 | PESZAALE | Start with 9 lives | Official Code - gg_nes.htm | 78 |
| Adventure Island 3 | 4 | SXNLISSE | Infinite lives | Official Code - gg_nes.htm | 79 |
| Adventure Island 3 | 5 | GXUUGOSO | Keep items after dying--after 1st stage | Official Code - gg_nes.htm | 80 |
| Adventure Island 3 | 6 | VTVZZESE | Start with 2 Red Taylors | Official Code - gg_nes.htm | 81 |
| Adventure Island 3 | 7 | VTVZIESE | Start with 2 Blue Taylors | Official Code - gg_nes.htm | 82 |
| Adventure Island 3 | 8 | VTVXAESE | Start with 2 Classies | Official Code - gg_nes.htm | 83 |
| Adventure Island 3 | 9 | VTVXLESE | Start with 2 Don-Dons | Official Code - gg_nes.htm | 84 |
| Adventure Island 3 | 10 | VTVXTESE | Start with 2 Poleys | Official Code - gg_nes.htm | 85 |
| Adventure Island 3 | 11 | VTNZPESE | Start with 2 boomerangs | Official Code - gg_nes.htm | 86 |
| Adventure Island 3 | 12 | VTNZGESE | Start with 2 axes | Official Code - gg_nes.htm | 87 |
| Adventure Island 3 | 13 | VTNZYESE | Start with 2 invincibility crystals | Official Code - gg_nes.htm | 88 |
| Adventure Island 3 | 14 | SUEZEXLN | Mega-jumping Master Higgins | Official Code - gg_nes.htm | 89 |
| Adventure Island 3 | 15 | AAKXGTZA | Get 99 lives when you pick up 100 fruit | Official Code - gg_nes.htm | 90 |
| Adventure Island II | 1 | PEXVAALA | 2 lives | Official Code - gg_nes.htm | 67 |
| Adventure Island II | 2 | TEXVAALA | 7 lives | Official Code - gg_nes.htm | 68 |
| Adventure Island II | 3 | PEXVAALE | 10 lives | Official Code - gg_nes.htm | 69 |
| Adventure Island II | 4 | SXNLOKVK | Infinite lives | Official Code - gg_nes.htm | 70 |
| Adventure Island II | 5 | SZUIGEVK | Infinite energy | Official Code - gg_nes.htm | 71 |
| Adventure Island II | 6 | AENZTPAZ | Reversible skateboard | Official Code - gg_nes.htm | 72 |
| Adventure Island II | 7 | ALKXAAAZ | Faster running | Official Code - gg_nes.htm | 73 |
| Adventure Island II | 8 | AAKSEYZA | Don't lose energy from hitting objects | Official Code - gg_nes.htm | 74 |
| Adventure Island II | 9 | SXSUAOSU + GEXULGPA | Higher jump | Official Code - gg_nes.htm | 75 |
| Adventures In The Magic Kingdom | 1 | LAKUTGTA | 'Life' costs less | Official Code - gg_nes.htm | 91 |
| Adventures In The Magic Kingdom | 2 | GAKUTGTE | 'Life' costs more | Official Code - gg_nes.htm | 92 |
| Adventures In The Magic Kingdom | 3 | GAKUYKAA | 'Freeze' costs less | Official Code - gg_nes.htm | 93 |
| Adventures In The Magic Kingdom | 4 | YAKUYKAE | 'Freeze' costs more | Official Code - gg_nes.htm | 94 |
| Adventures In The Magic Kingdom | 5 | IASLAKZA | 'Invincible' costs less | Official Code - gg_nes.htm | 95 |
| Adventures In The Magic Kingdom | 6 | GPSLAKZA | 'Invincible' costs more | Official Code - gg_nes.htm | 96 |
| Adventures In The Magic Kingdom | 7 | TASLPKGA | 'Life Up' costs less | Official Code - gg_nes.htm | 97 |
| Adventures In The Magic Kingdom | 8 | APSLPKGE | 'Life Up' costs more | Official Code - gg_nes.htm | 98 |
| Adventures In The Magic Kingdom | 9 | GXELLXSN + AAXUAXGY | All items for free! | Official Code - gg_nes.htm | 99 |
| Adventures In The Magic Kingdom | 10 | PEVEIALA | Start with 1 life | Official Code - gg_nes.htm | 100 |
| Adventures In The Magic Kingdom | 11 | TEVEIALA | Start with 6 lives | Official Code - gg_nes.htm | 101 |
| Adventures In The Magic Kingdom | 12 | PEVEIALE | Start with 9 lives | Official Code - gg_nes.htm | 102 |
| Adventures In The Magic Kingdom | 14 | NYKULZKU | More 'Freeze' time | Official Code - gg_nes.htm | 103 |
| Adventures In The Magic Kingdom | 15 | AGKULZKL | Less 'Freeze' time | Official Code - gg_nes.htm | 104 |
| Adventures In The Magic Kingdom | 16 | EGSUYXGL | More 'Invincible' time | Official Code - gg_nes.htm | 105 |
| Adventures In The Magic Kingdom | 18 | EYKVNKXN | Mega-jump | Official Code - gg_nes.htm | 106 |
| Adventures In The Magic Kingdom | 19 | SXKYUOVK | Infinite lives | Official Code - gg_nes.htm | 107 |
| Adventures In The Magic Kingdom | 20 | PAVAZPLA | Start with less energy in attractions | Official Code - gg_nes.htm | 108 |
| Adventures In The Magic Kingdom | 21 | IAVAZPLA | Start with more energy in attractions | Official Code - gg_nes.htm | 109 |
| Adventures In The Magic Kingdom | 22 | PAVAZPLE | Start with even more energy in attractions | Official Code - gg_nes.htm | 110 |
| Adventures In The Magic Kingdom | 23 | SXXNXPVG | Almost infinite energy in attractions | Official Code - gg_nes.htm | 111 |
| Adventures In The Magic Kingdom | 24 | SZSTGVVK | Infinite candles | Official Code - gg_nes.htm | 112 |
| Adventures of Dino-Riki | 1 | SZEETTVG | Start with infinite lives | Official Code - gg_nes.htm | 125 |
| Adventures of Dino-Riki | 2 | AESEPGZA | Start with 1 life | Official Code - gg_nes.htm | 126 |
| Adventures of Dino-Riki | 3 | IESEPGZA | Start with 6 lives | Official Code - gg_nes.htm | 127 |
| Adventures of Dino-Riki | 4 | AESEPGZE | Start with 9 lives | Official Code - gg_nes.htm | 128 |
| Adventures of Dino-Riki | 5 | SZUENZVG | Start with infinite life hearts | Official Code - gg_nes.htm | 129 |
| Adventures of Dino-Riki | 6 | GESEIGZA | Start with 4 life hearts | Official Code - gg_nes.htm | 130 |
| Adventures of Dino-Riki | 7 | AESEIGZE | Start with 8 life hearts | Official Code - gg_nes.htm | 131 |
| Adventures of Dino-Riki | 8 | VKEAPISA | Start Macho (big), stay Macho | Official Code - gg_nes.htm | 132 |
| Adventures of Dino-Riki | 9 | VVEAPISA | Start as Macho-Riki | Official Code - gg_nes.htm | 133 |
| Adventures of Dino-Riki | 10 | IEVASPIG | Once Macho, stay Macho | Official Code - gg_nes.htm | 134 |
| Adventures of Dino-Riki | 11 | TKSAAGSA + ZEKEIGAA | Start on stage 2-1 | Official Code - gg_nes.htm | 135 |
| Adventures of Dino-Riki | 12 | TKSAAGSA + GEKEIGAA | Start on stage 3-1 | Official Code - gg_nes.htm | 136 |
| Adventures of Dino-Riki | 13 | TKSAAGSA + TEKEIGAA | Start on stage 4-1 | Official Code - gg_nes.htm | 137 |
| Adventures of Dino-Riki | 14 | TKSAAGSA + AEKEIGAE | Start on stage 4-2 | Official Code - gg_nes.htm | 138 |
| Adventures of Dino-Riki | 15 | TKSAAGSA + ZEKEIGAE | Start on stage 4-3 | Official Code - gg_nes.htm | 139 |
| Adventures of Dino-Riki | 16 | TKSAAGSA + GEKEIGAE | Start on stage 4-4 | Official Code - gg_nes.htm | 140 |
| Adventures of Lolo | 1 | SXOPSPVG | Infinite lives | Official Code - gg_nes.htm | 141 |
| Adventures of Lolo | 2 | PEKPOAIA | 1 life for Lolo | Official Code - gg_nes.htm | 142 |
| Adventures of Lolo | 3 | PEKPOAIE | 9 lives for Lolo | Official Code - gg_nes.htm | 143 |
| Adventures of Lolo 2 | 1 | GZXPVLVG | Infinite lives | Official Code - gg_nes.htm | 144 |
| Adventures of Lolo 2 | 2 | PESPXPIA | Start with 1 life | Official Code - gg_nes.htm | 145 |
| Adventures of Lolo 2 | 3 | ZESPXPIE | Start with 10 lives | Official Code - gg_nes.htm | 146 |
| Adventures of Lolo 2 | 4 | YESPXPIE | Start with 15 lives | Official Code - gg_nes.htm | 147 |
| Adventures of Lolo 2 | 5 | ZAEPSZAA | Start with 2 magic shots | Official Code - gg_nes.htm | 148 |
| Adventures of Lolo 2 | 6 | GAEPSZAA | Start with 4 magic shots | Official Code - gg_nes.htm | 149 |
| Adventures of Lolo 2 | 7 | GXNXUAVG | Never lose magic shots | Official Code - gg_nes.htm | 150 |
| Adventures of Lolo 2 | 8 | GEUPKPAA | Start at world 5 | Official Code - gg_nes.htm | 151 |
| Adventures of Lolo 2 | 9 | PEUPKPAE | Start at world 10 | Official Code - gg_nes.htm | 152 |
| Adventures of Lolo 2 | 10 | TEUPKPAE | Start at world 15 | Official Code - gg_nes.htm | 153 |
| Adventures of Lolo 2 | 11 | LOUPKPAA | Start at world 20 | Official Code - gg_nes.htm | 154 |
| Adventures of Lolo 2 | 12 | AOUPKPAE | Start at world 25 | Official Code - gg_nes.htm | 155 |
| Adventures of Lolo 2 | 13 | IOUPKPAE | Start at world 30 | Official Code - gg_nes.htm | 156 |
| Adventures of Lolo 3 | 1 | SXOASZVG | Infinite shots for the room on pick-up | Official Code - gg_nes.htm | 157 |
| Adventures of Tom Sawyer | 1 | VZOGGPVG | Infinite Toms | Official Code - gg_nes.htm | 167 |
| Adventures of Tom Sawyer | 2 | PEUZIALA | Player 1 starts with 1 Tom | Official Code - gg_nes.htm | 168 |
| Adventures of Tom Sawyer | 3 | PANXLLLA | Player 2 starts with 1 Tom | Official Code - gg_nes.htm | 169 |
| Adventures of Tom Sawyer | 4 | TEUZIALA | Player 1 starts with 6 Toms | Official Code - gg_nes.htm | 170 |
| Adventures of Tom Sawyer | 5 | TANXLLLA | Player 2 starts with 6 Toms | Official Code - gg_nes.htm | 171 |
| Adventures of Tom Sawyer | 6 | PEUZIALE | Player 1 starts with 9 Toms | Official Code - gg_nes.htm | 172 |
| Adventures of Tom Sawyer | 7 | PANXLLLE | Player 2 starts with 9 Toms | Official Code - gg_nes.htm | 173 |
| Adventures of Tom Sawyer | 8 | IAXGTSZA | Only 5 T's lost from skulls | Official Code - gg_nes.htm | 174 |
| Adventures of Tom Sawyer | 9 | OGSZZSVU | Start at the river--Player 1 | Official Code - gg_nes.htm | 175 |
| Adventures of Tom Sawyer | 10 | KISZZSVL | Start in the forest--Player 1 | Official Code - gg_nes.htm | 176 |
| Adventures of Tom Sawyer | 11 | NISZZSVU | Start in the house--Player 1 | Official Code - gg_nes.htm | 177 |
| Adventures of Tom Sawyer | 12 | XTSZZSVU | Start in the sky--Player 1 | Official Code - gg_nes.htm | 178 |
| Adventures of Tom Sawyer | 13 | SYSZZSVL | Start in the cave--Player 1 | Official Code - gg_nes.htm | 179 |
| Adventures of Tom Sawyer | 14 | ZEEZALPA + AEEXZLLE | Start at the river--Player 2 | Official Code - gg_nes.htm | 180 |
| Adventures of Tom Sawyer | 15 | LEEZALPA + IEEXZLLE | Start in the forest--Player 2 | Official Code - gg_nes.htm | 181 |
| Adventures of Tom Sawyer | 16 | GEEZALPA + ZOEXZLLA | Start in the house--Player 2 | Official Code - gg_nes.htm | 182 |
| Adventures of Tom Sawyer | 17 | IEEZALPA + YOEXZLLA | Start in the sky--Player 2 | Official Code - gg_nes.htm | 183 |
| Adventures of Tom Sawyer | 18 | TEEZALPA + GOEXZLLE | Start in the cave--Player 2 | Official Code - gg_nes.htm | 184 |
| Air Fortress | 1 | SZUPKGVG | Infinite lives outside fortress | Official Code - gg_nes.htm | 185 |
| Air Fortress | 2 | PAVPKZLA | Start with 1 life | Official Code - gg_nes.htm | 186 |
| Air Fortress | 3 | TAVPKZLA | Start with 6 lives | Official Code - gg_nes.htm | 187 |
| Air Fortress | 4 | PAVPKZLE | Start with 9 lives | Official Code - gg_nes.htm | 188 |
| Air Fortress | 5 | GXKKSIST + GXNKNIST | Don't take damage inside fortress | Official Code - gg_nes.htm | 189 |
| Air Fortress | 6 | AAKPSTPA | Infinite Beam Bullets | Official Code - gg_nes.htm | 190 |
| Air Fortress | 7 | XZSOXXPZ + PASOUZYA + VASOKZSA | Start on level 2 | Official Code - gg_nes.htm | 191 |
| Air Fortress | 8 | XZSOXXPZ + ZASOUZYA + VASOKZSA | Start on level 3 | Official Code - gg_nes.htm | 192 |
| Air Fortress | 9 | XZSOXXPZ + LASOUZYA + VASOKZSA | Start on level 4 | Official Code - gg_nes.htm | 193 |
| Air Fortress | 10 | XZSOXXPZ + GASOUZYA + VASOKZSA | Start on level 5 | Official Code - gg_nes.htm | 194 |
| Air Fortress | 11 | XZSOXXPZ + IASOUZYA + VASOKZSA | Start on level 6 | Official Code - gg_nes.htm | 195 |
| Air Fortress | 12 | XZSOXXPZ + TASOUZYA + VASOKZSA | Start on level 7 | Official Code - gg_nes.htm | 196 |
| Air Fortress | 13 | APKZNGIA | Pick up double bombs | Official Code - gg_nes.htm | 197 |
| Air Fortress | 14 | YYNXUZGV + YNEZEZGV | Pick up extra energy | Official Code - gg_nes.htm | 198 |
| Airwolf | 1 | PAUGVILA | Start with 1 life | Official Code - gg_nes.htm | 199 |
| Airwolf | 2 | TAUGVILA | Start with 6 lives | Official Code - gg_nes.htm | 200 |
| Airwolf | 3 | PAUGVILE | Start with 9 lives | Official Code - gg_nes.htm | 201 |
| Airwolf | 4 | PVXKKKLI | Start at last mission reached | Official Code - gg_nes.htm | 202 |
| Airwolf | 5 | TPVAPXYE | Start with 30 missiles | Official Code - gg_nes.htm | 203 |
| Airwolf | 6 | IZVAPXYE | Start with 45 missiles | Official Code - gg_nes.htm | 204 |
| Airwolf | 7 | GXSZAPVG | Start with infinite missiles | Official Code - gg_nes.htm | 205 |
| Airwolf | 8 | IEVAISYA | Sets missiles to 5 when you refuel | Official Code - gg_nes.htm | 206 |
| Airwolf | 9 | TOVAISYE | Sets missiles to 30 when you refuel | Official Code - gg_nes.htm | 207 |
| Alfred Chicken | 1 | AASGITZA | Start with 1 life | Official Code - gg_nes.htm | 208 |
| Alfred Chicken | 2 | PASGITZA | Start with 2 lives | Official Code - gg_nes.htm | 209 |
| Alfred Chicken | 3 | EVKNKAPA | Infinite lives | Official Code - gg_nes.htm | 210 |
| Alfred Chicken | 4 | AVULEESZ | Infinite time | Official Code - gg_nes.htm | 211 |
| Alfred Chicken | 5 | OZXKXZOU + LAXKUZPI | 3 balloons needed to complete A level | Official Code - gg_nes.htm | 212 |
| Alfred Chicken | 6 | OZXKXZOU + ZAXKUZPI | 2 balloons needed to complete A level | Official Code - gg_nes.htm | 213 |
| Alfred Chicken | 7 | OZXKXZOU + PAXKUZPI | 1 balloon needed to complete A level | Official Code - gg_nes.htm | 214 |
| Alfred Chicken | 8 | NNXYKPZU | 255 points for each present collected | Official Code - gg_nes.htm | 215 |
| Alfred Chicken | 9 | GVXYKPZL | 108 points for each present collected | Official Code - gg_nes.htm | 216 |
| Alfred Chicken | 10 | PAKLTPTA | Only need 1 diamond for an extra life | Official Code - gg_nes.htm | 217 |
| Alien Syndrome | 1 | SZUNYXVK | Infinite time | Official Code - gg_nes.htm | 218 |
| Alien Syndrome | 2 | GUONPPLL | Set timer to 440 | Official Code - gg_nes.htm | 219 |
| Alien Syndrome | 3 | PAOGPIGA | Both players--1 life | Official Code - gg_nes.htm | 220 |
| Alien Syndrome | 4 | AAOGPIGE | Both players--8 lives | Official Code - gg_nes.htm | 221 |
| Alien Syndrome | 5 | PAVKGIAA | Start with flame thrower | Official Code - gg_nes.htm | 222 |
| Alien Syndrome | 6 | ZAVKGIAA | Start with fireball | Official Code - gg_nes.htm | 223 |
| Alien Syndrome | 7 | LAVKGIAA | Start with laser | Official Code - gg_nes.htm | 224 |
| Alien Syndrome | 8 | AEEKXONY | Don't lose life when shot or touched | Official Code - gg_nes.htm | 225 |
| Alien Syndrome | 9 | AANGVXNY | Don't lose life from falling down holes | Official Code - gg_nes.htm | 226 |
| Alien Syndrome | 10 | PEXGGLGA | 1 life after continue | Official Code - gg_nes.htm | 227 |
| Alien Syndrome | 11 | AEXGGLGE | 8 lives after continue | Official Code - gg_nes.htm | 228 |
| Alien Syndrome | 12 | PENNELAP + KUNNXLAA + LENNULAZ | Start on round 2 | Official Code - gg_nes.htm | 229 |
| Alien Syndrome | 13 | ZENNELAP + KUNNXLAA + LENNULAZ | Start on round 3 | Official Code - gg_nes.htm | 230 |
| Alien Syndrome | 14 | LENNELAP + KUNNXLAA + LENNULAZ | Start on round 4 | Official Code - gg_nes.htm | 231 |
| Alien Syndrome | 15 | GENNELAP + KUNNXLAA + LENNULAZ | Start on round 5 | Official Code - gg_nes.htm | 232 |
| Alien Syndrome | 16 | IENNELAP + KUNNXLAA + LENNULAZ | Start on round 6 | Official Code - gg_nes.htm | 233 |
| Alien Syndrome | 17 | TENNELAP + KUNNXLAA + LENNULAZ | Start on round 7 | Official Code - gg_nes.htm | 234 |
| Alpha Mission | 1 | SXSPYZVG | Infinite lives | Official Code - gg_nes.htm | 235 |
| Alpha Mission | 2 | PASATLLA | Start with 1 life | Official Code - gg_nes.htm | 236 |
| Alpha Mission | 3 | TASATLLA | Start with double lives | Official Code - gg_nes.htm | 237 |
| Alpha Mission | 4 | PASATLLE | Start with triple lives | Official Code - gg_nes.htm | 238 |
| Alpha Mission | 5 | NYKAYLLE | Start with all weapons available | Official Code - gg_nes.htm | 239 |
| Alpha Mission | 6 | GZNAILSA | Keep power up after death | Official Code - gg_nes.htm | 240 |
| Alpha Mission | 7 | GZNAYLSA | Keep energy after death | Official Code - gg_nes.htm | 241 |
| Alpha Mission | 8 | GAEOUEAA | Thunder uses 25% normal energy | Official Code - gg_nes.htm | 242 |
| Alpha Mission | 9 | TEXLPTZA | Triple energy gained on 'E' pick-up | Official Code - gg_nes.htm | 243 |
| Alpha Mission | 10 | ZEULGTGA | Less energy lost on 'Bad E' pick-ups | Official Code - gg_nes.htm | 244 |
| Alpha Mission | 11 | SZEGGASA | Shield doesn't use energy | Official Code - gg_nes.htm | 245 |
| Alpha Mission | 12 | IZNAEGSA | You can re-use weapon after selecting | Official Code - gg_nes.htm | 246 |
| Amagon | 1 | AAXGNYPA | Start with infinite lives | Official Code - gg_nes.htm | 247 |
| Amagon | 2 | PEOVIZGA | Start with 1 life | Official Code - gg_nes.htm | 248 |
| Amagon | 3 | AEOVIZGE | Start with 8 lives | Official Code - gg_nes.htm | 249 |
| Amagon | 4 | GZSZIZSP | Infinite mega-power | Official Code - gg_nes.htm | 250 |
| Amagon | 5 | PEOVPZGA | Start with no bullets! | Official Code - gg_nes.htm | 251 |
| Amagon | 6 | YEOVPZGA | Start with 600 bullets | Official Code - gg_nes.htm | 252 |
| Amagon | 7 | AAVYLTPA | Start with infinite bullets | Official Code - gg_nes.htm | 253 |
| Amagon | 8 | PAVKUIZA | Gain 10 bullets on pick-up | Official Code - gg_nes.htm | 254 |
| Amagon | 9 | LAVKUIZA | Gain 30 bullets on pick-up | Official Code - gg_nes.htm | 255 |
| American Gladiators | 1 | PEXALTIA | Start with 1 life--player 1 | Official Code - gg_nes.htm | 256 |
| American Gladiators | 2 | AEXALTIE | Start with 8 lives--player 1 | Official Code - gg_nes.htm | 257 |
| American Gladiators | 3 | ZEXALTIE | Start with 10 lives--player 1 | Official Code - gg_nes.htm | 258 |
| American Gladiators | 4 | GOXALTIA | Start with 20 lives--player 1 | Official Code - gg_nes.htm | 259 |
| American Gladiators | 5 | PEVALTIA | Start with 1 life--player 2 | Official Code - gg_nes.htm | 260 |
| American Gladiators | 6 | AEVALTIE | Start with 8 lives--player 2 | Official Code - gg_nes.htm | 261 |
| American Gladiators | 7 | ZEVALTIE | Start with 10 lives--player 2 | Official Code - gg_nes.htm | 262 |
| American Gladiators | 8 | GOVALTIA | Start with 20 lives--player 2 | Official Code - gg_nes.htm | 263 |
| American Gladiators | 9 | PEXAPTAA | Start on level 2--player 1 | Official Code - gg_nes.htm | 264 |
| American Gladiators | 10 | ZEXAPTAA | Start on level 3--player 1 | Official Code - gg_nes.htm | 265 |
| American Gladiators | 11 | LEXAPTAA | Start on level 4--player 1 | Official Code - gg_nes.htm | 266 |
| American Gladiators | 12 | PEVAPTAA | Start on level 2--player 2 | Official Code - gg_nes.htm | 267 |
| American Gladiators | 13 | ZEVAPTAA | Start on level 3--player 2 | Official Code - gg_nes.htm | 268 |
| American Gladiators | 14 | LEVAPTAA | Start on level 4--player 2 | Official Code - gg_nes.htm | 269 |
| American Gladiators | 15 | GLUOZGLV | Less joust time | Official Code - gg_nes.htm | 270 |
| American Gladiators | 16 | GZXXLUVK | Stop joust timer | Official Code - gg_nes.htm | 271 |
| American Gladiators | 17 | GLOEGALV | Less cannonball time | Official Code - gg_nes.htm | 272 |
| American Gladiators | 18 | GZEPGOVK | Stop cannonball time | Official Code - gg_nes.htm | 273 |
| American Gladiators | 19 | GLKXXZLV | Less wall time | Official Code - gg_nes.htm | 274 |
| American Gladiators | 20 | GXOXEXVS | Stop wall timer | Official Code - gg_nes.htm | 275 |
| American Gladiators | 21 | LTXATNIL | More assault time | Official Code - gg_nes.htm | 276 |
| American Gladiators | 22 | PZXATNIU | Less assault time | Official Code - gg_nes.htm | 277 |
| American Gladiators | 23 | GZSAINVK | Stop assault timer | Official Code - gg_nes.htm | 278 |
| American Gladiators | 24 | LTSOZOIL | More power ball time--level 1 | Official Code - gg_nes.htm | 279 |
| American Gladiators | 25 | LTSOLOAL | More power ball time--level 2 | Official Code - gg_nes.htm | 280 |
| American Gladiators | 26 | LTSOGPLL | More power ball time--level 3 | Official Code - gg_nes.htm | 281 |
| American Gladiators | 27 | LTSOIOTZ | More power ball time--level 4 | Official Code - gg_nes.htm | 282 |
| Anticipation | 1 | ZUUPYNPP | More time to answer questions | Official Code - gg_nes.htm | 283 |
| Anticipation | 2 | YEUPYNPO | Less time to answer questions | Official Code - gg_nes.htm | 284 |
| Anticipation | 3 | AANZATEG | Infinite chances | Official Code - gg_nes.htm | 285 |
| Arch Rivals | 1 | ALXLNZGU + ALNLPPGU | More time for a quarter | Official Code - gg_nes.htm | 286 |
| Arch Rivals | 2 | ZLXLNZGL + ZLNLPPGL | Less time for a quarter | Official Code - gg_nes.htm | 287 |
| Arch Rivals | 3 | AVNPLAAZ + ATVPAPAZ | Run faster without ball | Official Code - gg_nes.htm | 288 |
| Arch Rivals | 4 | IXVOPAGA + IZSPGPGA | Super speed | Official Code - gg_nes.htm | 289 |
| Archon | 1 | AASSIEUT | Unrestricted ground movement | Official Code - gg_nes.htm | 290 |
| Archon | 2 | AAKIGAGA | Unrestricted flying movement | Official Code - gg_nes.htm | 291 |
| Arkanoid | 1 | PAOPUGLA | Player 1 start with 1 life | Official Code - gg_nes.htm | 292 |
| Arkanoid | 2 | TAOPUGLA | Player 1 start with 6 lives | Official Code - gg_nes.htm | 293 |
| Arkanoid | 3 | PAOPUGLE | Player 1 start with 9 lives | Official Code - gg_nes.htm | 294 |
| Arkanoid | 4 | OZNEATVK | Infinite lives, players 1 & 2 | Official Code - gg_nes.htm | 295 |
| Arkanoid | 5 | IAOONGPA | Player 1 start at level 5 | Official Code - gg_nes.htm | 296 |
| Arkanoid | 6 | ZAOONGPE | Player 1 start at level 10 | Official Code - gg_nes.htm | 297 |
| Arkanoid | 7 | YAOONGPE | Player 1 start at level 15 | Official Code - gg_nes.htm | 298 |
| Arkanoid | 8 | GPOONGPA | Player 1 start at level 20 | Official Code - gg_nes.htm | 299 |
| Arkanoid | 9 | PPOONGPE | Player 1 start at level 25 | Official Code - gg_nes.htm | 300 |
| Arkanoid | 10 | TPOONGPE | Player 1 start at level 30 | Official Code - gg_nes.htm | 301 |
| Arkanoid | 11 | SXNAIAAX | No bat enhancement capsules | Official Code - gg_nes.htm | 302 |
| Arkanoid | 12 | SXVATAAX | No lasers | Official Code - gg_nes.htm | 303 |
| Arkista's Ring | 1 | PAKETILA | 1 life | Official Code - gg_nes.htm | 304 |
| Arkista's Ring | 2 | TAKETILA | 6 lives | Official Code - gg_nes.htm | 305 |
| Arkista's Ring | 3 | PAKETILE | 9 lives | Official Code - gg_nes.htm | 306 |
| Arkista's Ring | 4 | SZULXKVK | Infinite lives | Official Code - gg_nes.htm | 307 |
| Arkista's Ring | 5 | ZAKATIIA | Start with fewer hearts | Official Code - gg_nes.htm | 308 |
| Arkista's Ring | 6 | PAKATIIE | Start with more hearts | Official Code - gg_nes.htm | 309 |
| Arkista's Ring | 7 | LAEPYSYA | Less damage from powerful monsters | Official Code - gg_nes.htm | 310 |
| Arkista's Ring | 8 | GZOPTIST | Infinite energy | Official Code - gg_nes.htm | 311 |
| Arkista's Ring | 9 | IPUAGSLA | 20 continues | Official Code - gg_nes.htm | 312 |
| Arkista's Ring | 10 | TAUAGSLA | 5 continues | Official Code - gg_nes.htm | 313 |
| Astyanax | 1 | AUEKGUAP | Infinite spell energy | Official Code - gg_nes.htm | 314 |
| Astyanax | 2 | SZUGTISA | Infinite life energy | Official Code - gg_nes.htm | 315 |
| Astyanax | 3 | AZKAVZGO | Double life and spell energy | Official Code - gg_nes.htm | 316 |
| Astyanax | 4 | AEUEUGZA + AASAXZZA | Start with 1 life | Official Code - gg_nes.htm | 317 |
| Astyanax | 5 | IEUEUGZA + IASAXZZA | Start with double lives | Official Code - gg_nes.htm | 318 |
| Astyanax | 6 | AEUEUGZE + AASAXZZE | Start with triple lives | Official Code - gg_nes.htm | 319 |
| Astyanax | 7 | PAKEKZAA | Start with Blast Spell | Official Code - gg_nes.htm | 320 |
| Astyanax | 8 | ZAKEKZAA | Start with Bind Spell | Official Code - gg_nes.htm | 321 |
| Astyanax | 9 | GPKAXZGA | Start with extra weapon power | Official Code - gg_nes.htm | 322 |
| Astyanax | 10 | SZUGEUVK | Keep weapons after death | Official Code - gg_nes.htm | 323 |
| Athena | 1 | AEKNLPZA | Start with 1 life | Official Code - gg_nes.htm | 324 |
| Athena | 2 | IEKNLPZA | Start with 6 lives | Official Code - gg_nes.htm | 325 |
| Athena | 3 | AEKNLPZE | Start with 9 lives | Official Code - gg_nes.htm | 326 |
| Athena | 4 | GZUZLISA | Don't take any damage (after first 2 units) | Official Code - gg_nes.htm | 327 |
| Athena | 5 | AXKNYOGA | Start with energy boost | Official Code - gg_nes.htm | 328 |
| Athena | 6 | AAULLYPA | Freeze timer | Official Code - gg_nes.htm | 329 |
| Athena | 7 | YASVAYIA | Start with extra time | Official Code - gg_nes.htm | 330 |
| Athena | 8 | GASVAYIA | Start with less time | Official Code - gg_nes.htm | 331 |
| Back to the Future | 1 | PEXEGAGA | Start with 1 life | Official Code - gg_nes.htm | 332 |
| Back to the Future | 2 | AEXEGAGE | Start with 8 lives | Official Code - gg_nes.htm | 333 |
| Back to the Future | 3 | SZKEGOVK | Never lose a life in Hill Valley game | Official Code - gg_nes.htm | 334 |
| Back to the Future | 4 | SXOELOVK | Never lose a life in Cafe game | Official Code - gg_nes.htm | 335 |
| Back to the Future | 5 | SXKALOVK | Never lose a life in School game | Official Code - gg_nes.htm | 336 |
| Back to the Future | 6 | SXVELOVK | Never lose a life in Dancing Hall game | Official Code - gg_nes.htm | 337 |
| Back to the Future | 7 | AVVOUZSZ | Disable all timers | Official Code - gg_nes.htm | 338 |
| Back to the Future II & III | 1 | ZAXKZZPA | 20 lives | Official Code - gg_nes.htm | 339 |
| Back to the Future II & III | 2 | LAXKZZPA | 30 lives | Official Code - gg_nes.htm | 340 |
| Back to the Future II & III | 3 | SXXELOVK | Infinite lives | Official Code - gg_nes.htm | 341 |
| Back to the Future II & III | 4 | ZAXKYZPA | 20 nuclear fuel units | Official Code - gg_nes.htm | 342 |
| Back to the Future II & III | 5 | LAXKYZPA | 30 nuclear fuel units | Official Code - gg_nes.htm | 343 |
| Back to the Future II & III | 6 | GZEEPZST + GZOEZZST | Infinite fuel | Official Code - gg_nes.htm | 344 |
| Back to the Future II & III | 7 | PEKASEPO | Quicker shots | Official Code - gg_nes.htm | 345 |
| Back to the Future II & III | 8 | GZKAKGSA | Keep shots | Official Code - gg_nes.htm | 346 |
| Bad Dudes | 1 | SZNKASVK | Infinite lives | Official Code - gg_nes.htm | 347 |
| Bad Dudes | 2 | GXOKASVK | Infinite continues | Official Code - gg_nes.htm | 348 |
| Bad Dudes | 3 | PENXYZLA | Start with 1 life and 1 continue | Official Code - gg_nes.htm | 349 |
| Bad Dudes | 4 | TENXYZLA | Start with double lives and continues | Official Code - gg_nes.htm | 350 |
| Bad Dudes | 5 | PENXYZLE | Start with triple lives and continues | Official Code - gg_nes.htm | 351 |
| Bad Dudes | 6 | PESAIYIE | Gain double usual energy from drinks | Official Code - gg_nes.htm | 352 |
| Bad Dudes | 7 | APEETPEY | Become completely invincible! | Official Code - gg_nes.htm | 353 |
| Bad Street Brawler | 1 | OZOIYPVK | Infinite lives | Official Code - gg_nes.htm | 354 |
| Bad Street Brawler | 2 | PAXITALA | Start with 1 life | Official Code - gg_nes.htm | 355 |
| Bad Street Brawler | 3 | TAXITALA | Start with 6 lives | Official Code - gg_nes.htm | 356 |
| Bad Street Brawler | 4 | PAXITALE | Start with 9 lives | Official Code - gg_nes.htm | 357 |
| Bad Street Brawler | 5 | GEUZZYAA | Start on level 5 | Official Code - gg_nes.htm | 358 |
| Bad Street Brawler | 6 | PEUZZYAE | Start on level 10 | Official Code - gg_nes.htm | 359 |
| Bad Street Brawler | 7 | TEUZZYAE | Start on level 15 | Official Code - gg_nes.htm | 360 |
| Bad Street Brawler | 8 | SZOITNVK | Don't die at time out | Official Code - gg_nes.htm | 361 |
| Balloon Fight | 1 | SUNNIZVI | Infinite lives | Official Code - gg_nes.htm | 362 |
| Balloon Fight | 2 | AENYPPZA | Start with 1 life | Official Code - gg_nes.htm | 363 |
| Balloon Fight | 3 | IENYPPZA | Start with 6 lives | Official Code - gg_nes.htm | 364 |
| Balloon Fight | 4 | AENYPPZE | Start with 9 lives | Official Code - gg_nes.htm | 365 |
| Balloon Fight | 5 | PEUYTLZA | Start with only one balloon | Official Code - gg_nes.htm | 366 |
| Balloon Fight | 6 | AVXTNYKA | Balloons are unburstable | Official Code - gg_nes.htm | 367 |
| Balloon Fight | 7 | GENNIPAA | Start on level 5--2 players only | Official Code - gg_nes.htm | 368 |
| Balloon Fight | 8 | PENNIPAE | Start on level 10--2 players only | Official Code - gg_nes.htm | 369 |
| Balloon Fight | 9 | TENNIPAE | Start on level 15--2 players only | Official Code - gg_nes.htm | 370 |
| Barbie | 1 | SXKSKNVK | Infinite Z's on Dream Meter | Official Code - gg_nes.htm | 371 |
| Barbie | 2 | PEEZEZIE | Start with nine Z's on Dream Meter--1st credit only | Official Code - gg_nes.htm | 372 |
| Barbie | 3 | PEEZEZIA | Start with one Z--1st credit only | Official Code - gg_nes.htm | 373 |
| Barbie | IF YOU USE CODE 4 WITH CODES 2 OR 3, YOUR Z'S WILL BE SET BACK | Official Code - gg_nes.htm | 374 | ||
| Barbie | 4 | SZVAAVVK | Can re-enter Barbie's dream an infinite number of times | Official Code - gg_nes.htm | 375 |
| Barbie | 5 | AEEEYAZA | Cannot re-enter Barbie's dream | Official Code - gg_nes.htm | 376 |
| Baseball Simulator 1000 | 1 | PESEPTLA | 1 strike and you're out | Official Code - gg_nes.htm | 377 |
| Baseball Simulator 1000 | 2 | ZESEPTLA | 2 strikes and you're out | Official Code - gg_nes.htm | 378 |
| Baseball Simulator 1000 | 3 | IESEPTLA | 5 strikes and you're out | Official Code - gg_nes.htm | 379 |
| Baseball Simulator 1000 | 4 | SZVAYTVT | Strikes aren't counted | Official Code - gg_nes.htm | 380 |
| Baseball Simulator 1000 | 5 | SZNAATVT | Balls aren't counted | Official Code - gg_nes.htm | 381 |
| Baseball Simulator 1000 | 6 | PESALTGA | 1 ball and you walk | Official Code - gg_nes.htm | 382 |
| Baseball Simulator 1000 | 7 | ZESALTGA | 2 balls and you walk | Official Code - gg_nes.htm | 383 |
| Baseball Simulator 1000 | 8 | LESALTGA | 3 balls and you walk | Official Code - gg_nes.htm | 384 |
| Baseball Simulator 1000 | 9 | PESALTGE | 9 balls and you walk | Official Code - gg_nes.htm | 385 |
| Baseball Simulator 1000 | 10 | OXVZITVV | Strike outs aren't allowed | Official Code - gg_nes.htm | 386 |
| Baseball Stars II | 1 | SZSSZSVV | Strikes do not count | Official Code - gg_nes.htm | 509 |
| Baseball Stars II | 2 | SXSITKVV | Balls do not count | Official Code - gg_nes.htm | 510 |
| Baseball Stars II | 3 | PAVIPILA | One strike for an out | Official Code - gg_nes.htm | 511 |
| Baseball Stars II | 4 | ZAVIPILA | Two strikes for an out | Official Code - gg_nes.htm | 512 |
| Baseball Stars II | 5 | GAVIPILA | Four strikes for an out | Official Code - gg_nes.htm | 513 |
| Baseball Stars II | 6 | IAVIPILA | Five strikes for an out (only 3 show on screen) | Official Code - gg_nes.htm | 514 |
| Baseball Stars II | 7 | PESSIGGA | One ball for a walk | Official Code - gg_nes.htm | 515 |
| Baseball Stars II | 8 | ZESSIGGA | Two balls for a walk | Official Code - gg_nes.htm | 516 |
| Baseball Stars II | 9 | LESSIGGA | Three balls for a walk | Official Code - gg_nes.htm | 517 |
| Baseball Stars II | 10 | IESSIGGA | Five balls for a walk (only 3 show on screen) | Official Code - gg_nes.htm | 518 |
| Baseball Stars II | 11 | TESSIGGA | Six balls for a walk (only 3 show on screen) | Official Code - gg_nes.htm | 519 |
| Baseball Stars II | Vs. Mode Codes: | Official Code - gg_nes.htm | 520 | ||
| Baseball Stars II | 12 | PANILTLA | One out per side instead of 3 | Official Code - gg_nes.htm | 521 |
| Baseball Stars II | 13 | ZANILTLA | Two outs per side | Official Code - gg_nes.htm | 522 |
| Baseball Stars II | 14 | GANILTLA | Four outs per side | Official Code - gg_nes.htm | 523 |
| Baseball Stars II | Vs. the Computer Codes: | Official Code - gg_nes.htm | 524 | ||
| Baseball Stars II | 15 | PAOAILLA | One out per side instead of 3 | Official Code - gg_nes.htm | 525 |
| Baseball Stars II | 16 | ZAOAILLA | Two outs per side | Official Code - gg_nes.htm | 526 |
| Baseball Stars II | 17 | GAOAILLA | Four outs per side | Official Code - gg_nes.htm | 527 |
| Baseball Stars II | 18 | PEXPVGLZ | Game ends after 1 inning | Official Code - gg_nes.htm | 528 |
| Baseball Stars II | 19 | LEXPVGLZ | Game ends after 2 innings | Official Code - gg_nes.htm | 529 |
| Baseball Stars II | 20 | TEXPVGLZ | Game ends after 3 innings | Official Code - gg_nes.htm | 530 |
| Baseball Stars II | 21 | AEXPVGLX | Game ends after 4 innings | Official Code - gg_nes.htm | 531 |
| Baseball Stars II | 22 | ZEXPVGLX | Game ends after 5 innings | Official Code - gg_nes.htm | 532 |
| Baseball Stars II | 23 | GEXPVGLX | Game ends after 6 innings | Official Code - gg_nes.htm | 533 |
| Baseball Stars II | 24 | TEXPVGLX | Game ends after 7 innings | Official Code - gg_nes.htm | 534 |
| Baseball Stars II | 25 | AOXPVGLZ | Game ends after 8 innings | Official Code - gg_nes.htm | 535 |
| Bases Loaded 2 | 1 | SXNAXOVV + SXSGUKVV | Strikes aren't counted | Official Code - gg_nes.htm | 387 |
| Bases Loaded 2 | 2 | PEOGOALA | 1 strike and you're out--most of the time | Official Code - gg_nes.htm | 388 |
| Bases Loaded 2 | 3 | ZEOGOALA | 2 strikes and you're out--most of the time | Official Code - gg_nes.htm | 389 |
| Bases Loaded 2 | 4 | SZEEXXVV + SZEESXVV | Balls aren't counted | Official Code - gg_nes.htm | 390 |
| Bases Loaded 2 | 5 | SZOEVXVV | Outs aren't counted | Official Code - gg_nes.htm | 391 |
| Bases Loaded 2 | 6 | PAOEUZZA | Only 2 outs allowed | Official Code - gg_nes.htm | 392 |
| Bases Loaded 2 | 7 | AAOEUZZA | Only 1 out allowed | Official Code - gg_nes.htm | 393 |
| Bases Loaded 3 | 1 | SXOPSEVV | Some strikes aren't counted | Official Code - gg_nes.htm | 394 |
| Bases Loaded 3 | 2 | AEOPXAZA | 1 strike and you're out | Official Code - gg_nes.htm | 395 |
| Bases Loaded 3 | 3 | PEOPXAZA | 2 strikes and you're out | Official Code - gg_nes.htm | 396 |
| Bases Loaded 3 | 4 | SXKOXEVV | Balls aren't counted | Official Code - gg_nes.htm | 397 |
| Bases Loaded 3 | 5 | SXOAIUVV | Strike outs aren't counted | Official Code - gg_nes.htm | 398 |
| Bases Loaded 3 | 6 | PEOEGLLA | Each strike out counts as 3 outs (Same as code 9) | Official Code - gg_nes.htm | 399 |
| Bases Loaded 3 | 7 | ZEOEGLLA | Each strike out counts as 2 outs | Official Code - gg_nes.htm | 400 |
| Bases Loaded 3 | 8 | IEOEGLLA | 5 strike outs allowed | Official Code - gg_nes.htm | 401 |
| Bases Loaded 3 | 9 | PEOEGLLA | 9 strike outs allowed (Same as code 6) | Official Code - gg_nes.htm | 402 |
| Bases Loaded 3 | 10 | SZSYGNVV + SZSNTNVN | Computer can't score | Official Code - gg_nes.htm | 403 |
| Bases Loaded 4 | 1 | SZNXGUVV | Balls do not count | Official Code - gg_nes.htm | 404 |
| Bases Loaded 4 | 2 | SXOXYUVV | Strikes do not count | Official Code - gg_nes.htm | 405 |
| Bases Loaded 4 | GAME SHOWS ONLY UP TO 2 STRIKES AND 3 BALLS | Official Code - gg_nes.htm | 406 | ||
| Bases Loaded 4 | 3 | PEOXGLZA | 2 strikes and you're out | Official Code - gg_nes.htm | 407 |
| Bases Loaded 4 | 4 | LEOXGLZA | 4 strikes and you're out | Official Code - gg_nes.htm | 408 |
| Bases Loaded 4 | 5 | AANZGLLA | 1 ball and you walk | Official Code - gg_nes.htm | 409 |
| Bases Loaded 4 | 6 | PANZGLLA | 2 balls and you walk | Official Code - gg_nes.htm | 410 |
| Bases Loaded 4 | 7 | ZANZGLLA | 3 balls and you walk | Official Code - gg_nes.htm | 411 |
| Bases Loaded 4 | CODES 8 AND 9 WORK IN 2-PLAYER MODE ONLY | Official Code - gg_nes.htm | 412 | ||
| Bases Loaded 4 | 8 | PANPUTAA + PEOETGAA | Some batters start with count of 1 and 1 | Official Code - gg_nes.htm | 413 |
| Bases Loaded 4 | 9 | ZANPUTAA + ZEOETGAA | Some batters start with count of 2 and 2 | Official Code - gg_nes.htm | 414 |
| Batman | 1 | SZUGGTVG | Infinite lives | Official Code - gg_nes.htm | 415 |
| Batman | 2 | AEESKGZA | Start with 1 life | Official Code - gg_nes.htm | 416 |
| Batman | 3 | IEESKGZA | Start with 6 lives | Official Code - gg_nes.htm | 417 |
| Batman | 4 | AEESKGZE | Start with 9 lives | Official Code - gg_nes.htm | 418 |
| Batman | 5 | GEEPOTPA | Extra energy on heart pick-up | Official Code - gg_nes.htm | 419 |
| Batman | 6 | GZNOUGST | Infinite pellets after pick-up | Official Code - gg_nes.htm | 420 |
| Batman | 7 | GPSPXVZA | Double us~ual pellets on pick-up | Official Code - gg_nes.htm | 421 |
| Batman | 8 | IASPXVZA | Half usual pellets on pick-up | Official Code - gg_nes.htm | 422 |
| Batman Returns | 1 | SXSKGKVK | Infinite Batarangs | Official Code - gg_nes.htm | 439 |
| Batman Returns | 2 | PAXELAIE | Start with 9 Batarangs | Official Code - gg_nes.htm | 440 |
| Batman Returns | 3 | YLOALEAX | Start with full energy | Official Code - gg_nes.htm | 441 |
| Batman Returns | 4 | APOALEAZ | Start with less energy | Official Code - gg_nes.htm | 442 |
| Batman Returns | 5 | AAVASZZA | Don't lose energy from spin attack | Official Code - gg_nes.htm | 443 |
| Batman Returns | 6 | GZEGLVSE | Almost infinite lives and energy | Official Code - gg_nes.htm | 444 |
| Batman Returns | 7 | AUSAPPAP | Lots more energy from small hearts | Official Code - gg_nes.htm | 445 |
| Batman Returns | 8 | YAKZTIZE | Power punch | Official Code - gg_nes.htm | 446 |
| Batman Returns | 9 | YAKXLIIE | Power slide attack | Official Code - gg_nes.htm | 447 |
| Batman Returns | 10 | ZPKXZIIE | Power jump kick | Official Code - gg_nes.htm | 448 |
| Batman: Return of the Joker | 1 | SZXZONSE | Protection from enemy bullets | Official Code - gg_nes.htm | 423 |
| Batman: Return of the Joker | 2 | SZSZKXSE | Protection from collisions | Official Code - gg_nes.htm | 424 |
| Batman: Return of the Joker | 3 | SXSATXSE | Protection from "electric grids" | Official Code - gg_nes.htm | 425 |
| Batman: Return of the Joker | 4 | AEXILGZA | Start with 1 life | Official Code - gg_nes.htm | 426 |
| Batman: Return of the Joker | 5 | GVXILGZA | Start with 100 lives | Official Code - gg_nes.htm | 427 |
| Batman: Return of the Joker | 6 | GAVXVLZA | Each Backpack Energy Capsule counts as two | Official Code - gg_nes.htm | 428 |
| Batman: Return of the Joker | 7 | AAVXVLZE | Each Backpack Energy Capsule counts as four | Official Code - gg_nes.htm | 429 |
| Batman: Return of the Joker | 8 | AAKOPIZA | Invincibility lasts until next stage | Official Code - gg_nes.htm | 430 |
| Batman: Return of the Joker | 9 | GEOSPKVN | Start with 7 Backpack Energy Capsules instead of none | Official Code - gg_nes.htm | 431 |
| Batman: Return of the Joker | 10 | GEOSTKTA | Start game with 3 life increments instead of 8 | Official Code - gg_nes.htm | 432 |
| Batman: Return of the Joker | 11 | GASOTOTA | Continue game with 3 life increments instead of 8 | Official Code - gg_nes.htm | 433 |
| Batman: Return of the Joker | 12 | SZXSZSVK | Infinite lives | Official Code - gg_nes.htm | 434 |
| Batman: Return of the Joker | 13 | GXEUIOSE | Don't get stunned when hit | Official Code - gg_nes.htm | 435 |
| Batman: Return of the Joker | 14 | AEUUAPGA + GXKLAOKE | Stand your ground! | Official Code - gg_nes.htm | 436 |
| Batman: Return of the Joker | IMPORTANT: WITH CODE 15, YOU MAY GET STUCK OR DIE IF YOU KNOCK BACK INTO A WALL | Official Code - gg_nes.htm | 437 | ||
| Batman: Return of the Joker | 15 | VNULTONN + PEUUGPAA | INTENSE knock-back when hit! | Official Code - gg_nes.htm | 438 |
| Battle of Olympus | 1 | AAUGPAAO | Start with less stamina | Official Code - gg_nes.htm | 449 |
| Battle of Olympus | 2 | AZUGPAAP | Start with more stamina | Official Code - gg_nes.htm | 450 |
| Battle of Olympus | 3 | PAUGYAAA + GZUKGASA + GZUKTASA | Start with Staff of Fennel | Official Code - gg_nes.htm | 451 |
| Battle of Olympus | 4 | ZAUGYAAA + GZUKGASA + GZUKTASA | Start with Sword | Official Code - gg_nes.htm | 452 |
| Battle of Olympus | 5 | LAUGYAAA + GZUKGASA + GZUKTASA | Start with Divine Sword | Official Code - gg_nes.htm | 453 |
| Battle of Olympus | 6 | AAEGOZZA | Start with Sandals of Hermes | Official Code - gg_nes.htm | 454 |
| Battleship | 1 | PEUAUGIA | 1 round per level | Official Code - gg_nes.htm | 455 |
| Battleship | 2 | LEUAUGIA | 3 rounds per level | Official Code - gg_nes.htm | 456 |
| Battleship | 3 | PASAKGAA + VASEOGSA + VASASGSA | Start on level 2 | Official Code - gg_nes.htm | 457 |
| Battleship | 4 | ZASAKGAA + VASEOGSA + VASASGSA | Start on level 3 | Official Code - gg_nes.htm | 458 |
| Battleship | 5 | LASAKGAA + VASEOGSA + VASASGSA | Start on level 4 | Official Code - gg_nes.htm | 459 |
| Battleship | 6 | GASAKGAA + VASEOGSA + VASASGSA | Start on level 5 | Official Code - gg_nes.htm | 460 |
| Battleship | 7 | IASAKGAA + VASEOGSA + VASASGSA | Start on level 6 | Official Code - gg_nes.htm | 461 |
| Battleship | 8 | TASAKGAA + VASEOGSA + VASASGSA | Start on level 7 | Official Code - gg_nes.htm | 462 |
| Battleship | 9 | YASAKGAA + VASEOGSA + VASASGSA | Start on level 8 | Official Code - gg_nes.htm | 463 |
| Battleship | 10 | SZUAOSOU | Each ship can take only 1 hit | Official Code - gg_nes.htm | 464 |
| Battleship | 11 | SAXAOISP | You have only RIM-66 missiles | Official Code - gg_nes.htm | 465 |
| Battletank | 1 | SLXTEEVS | Infinite ammo! | Official Code - gg_nes.htm | 466 |
| Battletank | 2 | TOVZIAZL | Start with half 150mm ammo | Official Code - gg_nes.htm | 467 |
| Battletank | 3 | LVVZIAZL | Start with double 150mm ammo | Official Code - gg_nes.htm | 468 |
| Battletank | 4 | ZUVXTAPA | Start with more wire guided shells | Official Code - gg_nes.htm | 469 |
| Battletank | 5 | LVVXTAPA | Start with max wire guided shells | Official Code - gg_nes.htm | 470 |
| Battletank | 6 | ZUNXAAPA | Start with more smoke shells | Official Code - gg_nes.htm | 471 |
| Battletank | 7 | LVNXAAPA | Start with max smoke shells | Official Code - gg_nes.htm | 472 |
| Battletank | 8 | LGEZPPVO | Start with less 50mm shells | Official Code - gg_nes.htm | 473 |
| Battletank | 9 | NYEZPPVO | Start with max 50mm shells | Official Code - gg_nes.htm | 474 |
| Battletank | 10 | GTEZIOEG | Start with less 50mm ammo after mission 5 | Official Code - gg_nes.htm | 475 |
| Battletank | 11 | NYEZIOEK | Start with max 50mm ammo after mission 5 | Official Code - gg_nes.htm | 476 |
| Battletank | 12 | SXOPAAVT + SXSLNPSA | Take infinite hits | Official Code - gg_nes.htm | 477 |
| Battletoads | 1 | PENVZILA | 1 life | Official Code - gg_nes.htm | 478 |
| Battletoads | 2 | TENVZILA | 6 lives | Official Code - gg_nes.htm | 479 |
| Battletoads | 3 | PENVZILE | 9 lives | Official Code - gg_nes.htm | 480 |
| Battletoads | 4 | GXXZZLVI | Infinite lives | Official Code - gg_nes.htm | 481 |
| Battletoads | 5 | GXEILUSO | Enemies easier to kill | Official Code - gg_nes.htm | 482 |
| Battletoads | 6 | EYSAUVEI | Mega-jumping | Official Code - gg_nes.htm | 483 |
| Battletoads | 7 | AEUZITPA | Super fast punching | Official Code - gg_nes.htm | 484 |
| Battletoads | 8 | ZAXAALAA | Start on level 2 -- Wookie Hole | Official Code - gg_nes.htm | 485 |
| Battletoads | 9 | LAXAALAA | Start on level 3 -- Turbo Tunnel | Official Code - gg_nes.htm | 486 |
| Battletoads | 10 | GAXAALAA | Start on level 4 -- Arctic Cavern | Official Code - gg_nes.htm | 487 |
| Battletoads | 11 | IAXAALAA | Start on level 5 -- Surf City | Official Code - gg_nes.htm | 488 |
| Battletoads | 12 | TAXAALAA | Start on level 6 -- Karnath's Lair | Official Code - gg_nes.htm | 489 |
| Battletoads | 13 | YAXAALAA | Start on level 7 -- Volkmire's Inferno | Official Code - gg_nes.htm | 490 |
| Battletoads | 14 | AAXAALAE | Start on level 8 -- Intruder Excluder | Official Code - gg_nes.htm | 491 |
| Battletoads | 15 | PAXAALAE | Start on level 9 -- Terra Tubes | Official Code - gg_nes.htm | 492 |
| Battletoads | 16 | ZAXAALAE | Start on level 10 -- Rat Race | Official Code - gg_nes.htm | 493 |
| Battletoads | 17 | LAXAALAE | Start on level 11 -- Clinger Winger | Official Code - gg_nes.htm | 494 |
| Battletoads | 18 | GAXAALAE | Start on level 12 -- The Revolution! | Official Code - gg_nes.htm | 495 |
| Battletoads | 19 | AOUKXNAA | Double energy from flies | Official Code - gg_nes.htm | 496 |
| Battletoads | 20 | YXUKXNAE | Maximum energy from flies! | Official Code - gg_nes.htm | 497 |
| Battletoads and Double Dragon | 1 | IEEOOALA | Start with full lives | Official Code - gg_nes.htm | 498 |
| Battletoads and Double Dragon | 2 | AEEOOALA | Start with 1 life | Official Code - gg_nes.htm | 499 |
| Battletoads and Double Dragon | 3 | GXXLAAVI | Infinite lives (except stage 4) | Official Code - gg_nes.htm | 500 |
| Battletoads and Double Dragon | 4 | GZSOXPVI | Infinite lives on stage 4 | Official Code - gg_nes.htm | 501 |
| Battletoads and Double Dragon | 5 | PEVELZZE | Start with 10 continues | Official Code - gg_nes.htm | 502 |
| Battletoads and Double Dragon | 6 | IYKNIKGX | Bonus score now gives invincibility (instead of invincibility pod) | Official Code - gg_nes.htm | 503 |
| Battletoads and Double Dragon | 7 | YPSYPGIE | Longer invincibility | Official Code - gg_nes.htm | 504 |
| Battletoads and Double Dragon | 8 | ILSYPGIA | Even longer invincibility | Official Code - gg_nes.htm | 505 |
| Battletoads and Double Dragon | 9 | AOSEVAZA | Double Dragon super punch | Official Code - gg_nes.htm | 506 |
| Battletoads and Double Dragon | 10 | AOUEUAGA | Battletoads super punch | Official Code - gg_nes.htm | 507 |
| Battletoads and Double Dragon | 11 | AXUIPOYA | Stronger enemies | Official Code - gg_nes.htm | 508 |
| Bee 52 | 1 | SXSGOSVK | Infinite lives | Official Code - gg_nes.htm | 536 |
| Bee 52 | 2 | SZXNXTAX | Keep pick-ups | Official Code - gg_nes.htm | 537 |
| Bee 52 | 3 | GXNKNTAL + GZOKUYAP | Fly quicker | Official Code - gg_nes.htm | 538 |
| Bee 52 | 4 | GZSSTTEI | Don't get stunned | Official Code - gg_nes.htm | 539 |
| Bee 52 | 5 | PAXYKGLA | Start with 1 life | Official Code - gg_nes.htm | 540 |
| Bee 52 | 6 | TAXYKGLA | Start with 6 lives | Official Code - gg_nes.htm | 541 |
| Bee 52 | 7 | PAXYKGLE | Start with 9 lives | Official Code - gg_nes.htm | 542 |
| Beetlejuice | 1 | SZOIYKVK | Infinite lives | Official Code - gg_nes.htm | 543 |
| Beetlejuice | 2 | PEOAAALA | 1 life | Official Code - gg_nes.htm | 544 |
| Beetlejuice | 3 | TEOAAALA | 6 lives | Official Code - gg_nes.htm | 545 |
| Beetlejuice | 4 | PEOAAALE | 9 lives | Official Code - gg_nes.htm | 546 |
| Beetlejuice | 5 | AAOITYPA | Infinite hits | Official Code - gg_nes.htm | 547 |
| Beetlejuice | 6 | PEOAIAZA + PENSYLZA | Take fewer hits to die | Official Code - gg_nes.htm | 548 |
| Best of the Best Championship Karate | 1 | AANIGYPA + VTNIPYSA | Each round is 0:10 instead of 1:00 | Official Code - gg_nes.htm | 549 |
| Best of the Best Championship Karate | 2 | AANIGYPA + OZVSYYSE + ZANIANTI | Each round is 0:20 | Official Code - gg_nes.htm | 550 |
| Best of the Best Championship Karate | 3 | AANIGYPA + OZVSYYSE + LANIANTI | Each round is 0:30 | Official Code - gg_nes.htm | 551 |
| Best of the Best Championship Karate | 4 | AANIGYPA + OZVSYYSE + GANIANTI | Each round is 0:40 | Official Code - gg_nes.htm | 552 |
| Best of the Best Championship Karate | 5 | AANIGYPA + OZVSYYSE + IANIANTI | Each round is 0:50 | Official Code - gg_nes.htm | 553 |
| Best of the Best Championship Karate | 6 | ZANIGYPA | Each round is 2:00 | Official Code - gg_nes.htm | 554 |
| Best of the Best Championship Karate | 7 | LANIGYPA | Each round is 3:00 | Official Code - gg_nes.htm | 555 |
| Best of the Best Championship Karate | 8 | GANIGYPA | Each round is 4:00 | Official Code - gg_nes.htm | 556 |
| Best of the Best Championship Karate | 9 | IANIGYPA | Each round is 5:00 | Official Code - gg_nes.htm | 557 |
| Best of the Best Championship Karate | 10 | TANIGYPA | Each round is 6:00 | Official Code - gg_nes.htm | 558 |
| Best of the Best Championship Karate | 11 | YANIGYPA | Each round is 7:00 | Official Code - gg_nes.htm | 559 |
| Best of the Best Championship Karate | 12 | AANIGYPE | Each round is 8:00 | Official Code - gg_nes.htm | 560 |
| Best of the Best Championship Karate | 13 | PANIGYPE | Each round is 9:00 | Official Code - gg_nes.htm | 561 |
| Best of the Best Championship Karate | 14 | PAOSUZIA | Each match is 1 round | Official Code - gg_nes.htm | 562 |
| Best of the Best Championship Karate | 15 | ZAOSUZIA | Each match is 2 rounds | Official Code - gg_nes.htm | 563 |
| Best of the Best Championship Karate | 16 | LAOSUZIA | Each match is 3 rounds | Official Code - gg_nes.htm | 564 |
| Best of the Best Championship Karate | 17 | GAOSUZIA | Each match is 4 rounds | Official Code - gg_nes.htm | 565 |
| Best of the Best Championship Karate | 18 | TAOSUZIA | Each match is 6 rounds | Official Code - gg_nes.htm | 566 |
| Best of the Best Championship Karate | 19 | SXVSAZVG | Infinite time (round never ends) | Official Code - gg_nes.htm | 567 |
| Best of the Best Championship Karate | CODES 20 AND 21 MAY CAUSE SOME GRAPHIC ERRORS NEAR TOP OF SCREEN | Official Code - gg_nes.htm | 568 | ||
| Best of the Best Championship Karate | 20 | OXNSGIOU + TONSIIZE | All physical types are 30 | Official Code - gg_nes.htm | 569 |
| Best of the Best Championship Karate | 21 | OXNSGIOU + ZUNSIIZA | All physical types are 50 | Official Code - gg_nes.htm | 570 |
| Best of the Best Championship Karate | 22 | ZLEAZETP | Start with 50 resistance points | Official Code - gg_nes.htm | 571 |
| Best of the Best Championship Karate | 23 | ZLEAPEAZ | Start with 50 strength points | Official Code - gg_nes.htm | 572 |
| Best of the Best Championship Karate | 24 | ZLEALAGP | Start with 50 reflex points | Official Code - gg_nes.htm | 573 |
| Best of the Best Championship Karate | 25 | TGEAZETP | Start with 70 resistance points | Official Code - gg_nes.htm | 574 |
| Best of the Best Championship Karate | 26 | TGEAPEAZ | Start with 70 strength points | Official Code - gg_nes.htm | 575 |
| Best of the Best Championship Karate | 27 | TGEALAGP | Start with 70 reflex points | Official Code - gg_nes.htm | 576 |
| Best of the Best Championship Karate | 28 | AAEVVAGE + AEETOPZA | Gain more strength and reflex points in training | Official Code - gg_nes.htm | 577 |
| Best of the Best Championship Karate | 29 | APEVVAGA + AEETOPZA | Gain more resistance points in training | Official Code - gg_nes.htm | 578 |
| Bigfoot | 1 | SUKXVUVS | Infinite nitros | Official Code - gg_nes.htm | 579 |
| Bigfoot | 2 | VTVUYOVN + SZVUAOSE | Player 1 gets player 2's nitros | Official Code - gg_nes.htm | 580 |
| Bigfoot | 3 | NNKXXLGV | Longer nitro boost | Official Code - gg_nes.htm | 581 |
| Bigfoot | 4 | AXKXXLGT | Shorter nitro boost | Official Code - gg_nes.htm | 582 |
| Bigfoot | 5 | GEKAOKAA | Engines are half price | Official Code - gg_nes.htm | 583 |
| Bigfoot | 6 | PEKAOKAE | Engines cost more | Official Code - gg_nes.htm | 584 |
| Bigfoot | 7 | LEKAXGTA | Tires are half price | Official Code - gg_nes.htm | 585 |
| Bigfoot | 8 | PEKAXGTE | Tires cost more | Official Code - gg_nes.htm | 586 |
| Bigfoot | 9 | ZEKAUGGA | Transmission work is half price | Official Code - gg_nes.htm | 587 |
| Bigfoot | 10 | AEKAUGGE | Transmission work is double price | Official Code - gg_nes.htm | 588 |
| Bigfoot | 11 | PEKAKGZA | Suspension is half price | Official Code - gg_nes.htm | 589 |
| Bigfoot | 12 | TEKAKGZA | Suspension is triple price | Official Code - gg_nes.htm | 590 |
| Bignose The Caveman | 1 | PEUYITLA | 1 life | Official Code - gg_nes.htm | 591 |
| Bignose The Caveman | 2 | TEUYITLA | 6 lives | Official Code - gg_nes.htm | 592 |
| Bignose The Caveman | 3 | PEUYITLE | 9 lives | Official Code - gg_nes.htm | 593 |
| Bignose The Caveman | 4 | SXOTPAVG | Infinite lives | Official Code - gg_nes.htm | 594 |
| Bignose The Caveman | 5 | ANENAKLL | Slower timer | Official Code - gg_nes.htm | 595 |
| Bignose The Caveman | 6 | AXENAKLL | Faster timer | Official Code - gg_nes.htm | 596 |
| Bignose The Caveman | 7 | AEEYYZPA | Never lose bones when buying | Official Code - gg_nes.htm | 597 |
| Bignose The Caveman | 8 | XXXYITSZ + VEKYAVSE + AOUNGTAE | Start on Monster Island | Official Code - gg_nes.htm | 598 |
| Bignose The Caveman | 9 | XXXYITSZ + VEKYAVSE + ZOUNGTAE | Start on Terror Island | Official Code - gg_nes.htm | 599 |
| Bill & Ted's Excellent Video Game Adventure | 1 | SZKUPXVK | Infinite skeleton keys | Official Code - gg_nes.htm | 600 |
| Bill & Ted's Excellent Video Game Adventure | 2 | SZEKUOSE | Infinite coins for locals | Official Code - gg_nes.htm | 601 |
| Bill & Ted's Excellent Video Game Adventure | 3 | OUOOUEOO | Infinite Good Stuff | Official Code - gg_nes.htm | 602 |
| Bill & Ted's Excellent Video Game Adventure | 4 | SXOTTOSE | Phone call segments cost only 1 coin | Official Code - gg_nes.htm | 603 |
| Bill & Ted's Excellent Video Game Adventure | 5 | OOKKUTIO | Ted starts with 99 coins instead of 15 | Official Code - gg_nes.htm | 604 |
| Bill & Ted's Excellent Video Game Adventure | 6 | OOSVAPIO | Bill starts with 99 coins | Official Code - gg_nes.htm | 605 |
| Bill & Ted's Excellent Video Game Adventure | 7 | IEKKUTIP | Ted starts with 5 coins | Official Code - gg_nes.htm | 606 |
| Bill & Ted's Excellent Video Game Adventure | 8 | IESVAPIP | Bill starts with 5 coins | Official Code - gg_nes.htm | 607 |
| Bill Elliott's NASCAR Challenge | 1 | EUEKTLEP | Accelerate faster | Official Code - gg_nes.htm | 608 |
| Bill Elliott's NASCAR Challenge | 2 | SZUETKVK | Infinite 'free time' in the pits | Official Code - gg_nes.htm | 609 |
| Bill Elliott's NASCAR Challenge | 3 | SXOAZVVK | Freezes timer while crew works on car in pits | Official Code - gg_nes.htm | 610 |
| Bionic Commando | 1 | SZNUIYVG | Infinite lives in main game | Official Code - gg_nes.htm | 611 |
| Bionic Commando | 2 | SXUEZPVG | Infinite lives in sub-game | Official Code - gg_nes.htm | 612 |
| Bionic Commando | 3 | AAUGSZZA | Start with 1 life | Official Code - gg_nes.htm | 613 |
| Bionic Commando | 4 | IAUGSZZA | Start with double lives | Official Code - gg_nes.htm | 614 |
| Bionic Commando | 5 | AAUGSZZE | Start with triple lives | Official Code - gg_nes.htm | 615 |
| Bionic Commando | 6 | VGKKNXUK | Start with 3-way gun | Official Code - gg_nes.htm | 616 |
| Bionic Commando | 7 | LAUKOZAA + XTUKUXVU | Start with 3 life energy capsules | Official Code - gg_nes.htm | 617 |
| Bionic Commando | 8 | SXSTYNVK | Don't take damage from bullets and collisions | Official Code - gg_nes.htm | 618 |
| Bionic Commando | 9 | VTNZXVVK | Don't take damage from spikes | Official Code - gg_nes.htm | 619 |
| Bionic Commando | 10 | SZUOAOVK | Don't take damage from bullets and collisions in sub-game | Official Code - gg_nes.htm | 620 |
| Bionic Commando | 11 | XYXUUOEN | Autofire--main game | Official Code - gg_nes.htm | 621 |
| Bionic Commando | 12 | AAKUOOZA | Use with BIO Code 11 for im-proved autofire with normal gun | Official Code - gg_nes.htm | 622 |
| Blades of Steel | 1 | GEUGTTYA | Faster timer | Official Code - gg_nes.htm | 623 |
| Blades of Steel | 2 | GOUGTTYA | Slower timer | Official Code - gg_nes.htm | 624 |
| Blades of Steel | 3 | PAXZLGIA | Players can take only one punch | Official Code - gg_nes.htm | 625 |
| Blades of Steel | 4 | AAOSSAAZ | Player with puck doesn't slow down | Official Code - gg_nes.htm | 626 |
| Blaster Master | 1 | SZUGYIVG | Infinite lives | Official Code - gg_nes.htm | 627 |
| Blaster Master | 2 | AAEGZLZA | Start with 1 life | Official Code - gg_nes.htm | 628 |
| Blaster Master | 3 | IAEGZLZA | Start with 6 lives | Official Code - gg_nes.htm | 629 |
| Blaster Master | 4 | AAEGZLZE | Start with 9 lives | Official Code - gg_nes.htm | 630 |
| Blaster Master | 5 | GZSOEEVK | Infinite homing missiles | Official Code - gg_nes.htm | 631 |
| Blaster Master | 6 | GXKPEOVK | Infinite Thunderbreaks | Official Code - gg_nes.htm | 632 |
| Blaster Master | 7 | GXSOVXVK | Infinite multi-warheads | Official Code - gg_nes.htm | 633 |
| Blaster Master | 8 | IAEKPLAA | Start with 5 of each weapon | Official Code - gg_nes.htm | 634 |
| Blaster Master | 9 | ZAEKPLAE | Start with 10 of each weapon | Official Code - gg_nes.htm | 635 |
| Blaster Master | 10 | YAEKPLAE | Start with 15 of each weapon | Official Code - gg_nes.htm | 636 |
| Bomberman | 1 | SXPKAG | Infinite lives | Official Code - gg_nes.htm | 643 |
| Bomberman | 2 | AEZKLL | Start with 1 life | Official Code - gg_nes.htm | 644 |
| Bomberman | 3 | PEZKLU | Start with 10 lives | Official Code - gg_nes.htm | 645 |
| Bomberman | 4 | SZIGAT | Stop timer | Official Code - gg_nes.htm | 646 |
| Bomberman | 5 | VPGKGG | Decrease time | Official Code - gg_nes.htm | 647 |
| Bomberman | 6 | VYGKGK | Increase timer | Official Code - gg_nes.htm | 648 |
| Bomberman | 7 | ZELGYU | Start on stage 10 | Official Code - gg_nes.htm | 649 |
| Bomberman | 8 | GOLGYL | Start on stage 20 | Official Code - gg_nes.htm | 650 |
| Bomberman | 9 | TOLGYU | Start on stage 30 | Official Code - gg_nes.htm | 651 |
| Bomberman | 10 | AXLGYU | Start on stage 40 | Official Code - gg_nes.htm | 652 |
| Bomberman | 11 | ZULGYL | Start on stage 50 | Official Code - gg_nes.htm | 653 |
| Bomberman | 12 | AXKKALAP | Start with double power bomb blasts | Official Code - gg_nes.htm | 654 |
| Bomberman | 13 | AUKKALAP | Start with triple power bomb blasts | Official Code - gg_nes.htm | 655 |
| Bomberman | 14 | EEKKALAP | Start with maximum power bomb blasts! | Official Code - gg_nes.htm | 656 |
| Bomberman | 15 | NYXKUIEX | Increase bomb detonation time | Official Code - gg_nes.htm | 657 |
| Bomberman | 16 | AYXKUIEZ | Reduce bomb detonation time | Official Code - gg_nes.htm | 658 |
| Bomberman | 17 | XZEGNIVZ + PAEKEIGN | Use up to 9 bombs | Official Code - gg_nes.htm | 659 |
| Bomberman | 18 | OXEKVPSX + AESKNKTA | Start with and keep remote controller | Official Code - gg_nes.htm | 660 |
| Bomberman | 19 | GXEKLGSA | Never lose remote controller after pick-up | Official Code - gg_nes.htm | 661 |
| Bomberman | 20 | AESKGUIZ | Demo start--start with remote controller, bigger bombs and more bombsboy | Official Code - gg_nes.htm | 662 |
| Bomberman | 21 | OXVGITSX | Immune to bomb blasts | Official Code - gg_nes.htm | 663 |
| Bomberman | 22 | OZNKNNPK + AEEGEYPA | Walk through walls | Official Code - gg_nes.htm | 664 |
| Bomberman 2 | 1 | AEEGEPZA | Start with 1 life | Official Code - gg_nes.htm | 677 |
| Bomberman 2 | 2 | IEEGEPZA | Start with 6 lives | Official Code - gg_nes.htm | 678 |
| Bomberman 2 | 3 | AEEGEPZE | Start with 9 lives | Official Code - gg_nes.htm | 679 |
| Bomberman 2 | 4 | GXKGKXVK | Infinite lives | Official Code - gg_nes.htm | 680 |
| Bomberman 2 | 5 | GXXONEVK | Infinite timer | Official Code - gg_nes.htm | 681 |
| Bomberman 2 | 6 | LVXOUELL | Slower timer | Official Code - gg_nes.htm | 682 |
| Bomberman 2 | 7 | TOXOUELU | Faster timer | Official Code - gg_nes.htm | 683 |
| Bomberman 2 | 8 | AEKAZYLA | Always have detonator | Official Code - gg_nes.htm | 684 |
| Bomberman 2 | 9 | YNEOLXLK | Bomb has a longer fuse | Official Code - gg_nes.htm | 685 |
| Bomberman 2 | 10 | AXEOLXLG | Bomb has a shorter fuse | Official Code - gg_nes.htm | 686 |
| Bomberman 2 | 11 | GXOLSXVS | Stop bombs from exploding | Official Code - gg_nes.htm | 687 |
| Bomberman 2 | 12 | GAXKSTAA + GASKKTAA | Super start | Official Code - gg_nes.htm | 688 |
| Bomberman 2 | 13 | OXXAPYSX + PEXAZNVZ | Always walk through bombs | Official Code - gg_nes.htm | 689 |
| Bomberman 2 | 14 | OXOEGYSX + PEOEINSZ | Always walk through walls | Official Code - gg_nes.htm | 690 |
| Bomberman 2 | 15 | EASPTANG | Dollar sign acts as flame face | Official Code - gg_nes.htm | 691 |
| Bomberman 2 | 16 | GYSPTANG | Dollar sign acts as bomb | Official Code - gg_nes.htm | 692 |
| Bomberman 2 | 17 | KASPTANK | Dollar sign acts as heart with bomb | Official Code - gg_nes.htm | 693 |
| Bomberman 2 | 18 | OPSPTANG | Dollar sign acts as skate | Official Code - gg_nes.htm | 694 |
| Bomberman 2 | 19 | OZSPTANK | Dollar sign acts as vest for a short time | Official Code - gg_nes.htm | 695 |
| Bonk's Adventure | 1 | SZVZINVK | Infinite lives | Official Code - gg_nes.htm | 665 |
| Bonk's Adventure | 2 | AEKAAAZA | Start with 1 life | Official Code - gg_nes.htm | 666 |
| Bonk's Adventure | 3 | IEKAAAZA | Start with 6 lives | Official Code - gg_nes.htm | 667 |
| Bonk's Adventure | 4 | AEKAAAZE | Start with 9 lives | Official Code - gg_nes.htm | 668 |
| Bonk's Adventure | 5 | GEUAAEGA | Start with less initial energy (but more maximum energy) | Official Code - gg_nes.htm | 669 |
| Bonk's Adventure | 6 | AOUAAEGE | Start with more energy | Official Code - gg_nes.htm | 670 |
| Bonk's Adventure | 7 | GASZTYAA | Gain energy from picking up smiles | Official Code - gg_nes.htm | 671 |
| Bonk's Adventure | 8 | YEXELAAA | Start on stage 2-1 | Official Code - gg_nes.htm | 672 |
| Bonk's Adventure | 9 | IEXELAAE | Start on stage 3-1 | Official Code - gg_nes.htm | 673 |
| Bonk's Adventure | 10 | ZOXELAAA | Start on stage 4-1 | Official Code - gg_nes.htm | 674 |
| Bonk's Adventure | 11 | YOXELAAA | Start on Stage 5-1 | Official Code - gg_nes.htm | 675 |
| Bonk's Adventure | 12 | PXXELAAA | Start on stage 6-1 | Official Code - gg_nes.htm | 676 |
| Boulderdash | 1 | SLEZXTVI | Infinite lives | Official Code - gg_nes.htm | 696 |
| Boulderdash | 2 | PAKIELLA | 1 life | Official Code - gg_nes.htm | 697 |
| Boulderdash | 3 | TAKIELLA | 6 lives | Official Code - gg_nes.htm | 698 |
| Boulderdash | 4 | PAKIELLE | 9 lives | Official Code - gg_nes.htm | 699 |
| Boulderdash | 5 | PEOXEYLA | 1 life after continue | Official Code - gg_nes.htm | 700 |
| Boulderdash | 6 | TEOXEYLA | 6 lives after continue | Official Code - gg_nes.htm | 701 |
| Boulderdash | 7 | PEOXEYLE | 9 lives after continue | Official Code - gg_nes.htm | 702 |
| Boulderdash | 8 | YOSGXNYU | Speed up timer | Official Code - gg_nes.htm | 703 |
| Boulderdash | 9 | NNSGXNYU | Slow down timer | Official Code - gg_nes.htm | 704 |
| Boulderdash | 10 | SXSGSYAX | Stop timer | Official Code - gg_nes.htm | 705 |
| Bram Stoker's Dracula | 1 | NUNTZUKU | Infinite lives | Official Code - gg_nes.htm | 729 |
| Bram Stoker's Dracula | 2 | SUXLISVS | Infinite energy--except falling off cliffs | Official Code - gg_nes.htm | 730 |
| Bram Stoker's Dracula | 3 | AEVGPPPA | Infinite time | Official Code - gg_nes.htm | 731 |
| Bram Stoker's Dracula | 4 | ZEVGPPPA | Faster timer | Official Code - gg_nes.htm | 732 |
| Bram Stoker's Dracula | 5 | UUETEIZE | Infinite weapons--except scene 1 daytime | Official Code - gg_nes.htm | 733 |
| Bram Stoker's Dracula | 6 | NNSNGPZE | Disable axe | Official Code - gg_nes.htm | 734 |
| Breakthru | 1 | GZUKYPVG | Infinite lives for both players | Official Code - gg_nes.htm | 735 |
| Breakthru | 2 | GZKSLZVG | Freeze weapon timer | Official Code - gg_nes.htm | 736 |
| Breakthru | 3 | PEUKPZLA | Player 1 start with 1 life | Official Code - gg_nes.htm | 737 |
| Breakthru | 4 | PEKGGZLA | Player 2 start with 1 life | Official Code - gg_nes.htm | 738 |
| Breakthru | 5 | TEUKPZLA | Player 1 start with 6 lives | Official Code - gg_nes.htm | 739 |
| Breakthru | 6 | TEKGGZLA | Player 2 start with 6 lives | Official Code - gg_nes.htm | 740 |
| Breakthru | 7 | PEUKPZLE | Player 1 start with 9 lives | Official Code - gg_nes.htm | 741 |
| Breakthru | 8 | PEKGGZLE | Player 2 start with 9 lives | Official Code - gg_nes.htm | 742 |
| Breakthru | 9 | ZANKLZPA | Start game on level 2 | Official Code - gg_nes.htm | 743 |
| Breakthru | 10 | LANKLZPA | Start game on level 3 | Official Code - gg_nes.htm | 744 |
| Breakthru | 11 | GANKLZPA | Start game on level 4 | Official Code - gg_nes.htm | 745 |
| Breakthru | 12 | IANKLZPA | Start game on level 5 | Official Code - gg_nes.htm | 746 |
| Breakthru | 13 | LTUKTLAA | Start each life with 3-way firing and 99 seconds | Official Code - gg_nes.htm | 747 |
| BreakTime | 1 | VAVEILSA + PAVEGLAA | Start in Milwaukee | Official Code - gg_nes.htm | 748 |
| BreakTime | 2 | VAVEILSA + ZAVEGLAA | Start in Atlanta | Official Code - gg_nes.htm | 749 |
| BreakTime | 3 | VAVEILSA + LAVEGLAA | Start in Los Angeles | Official Code - gg_nes.htm | 750 |
| BreakTime | 4 | VAVEILSA + GAVEGLAA | Start in Las Vegas | Official Code - gg_nes.htm | 751 |
| Bubble Bobble | 1 | PAUKEZLA | Both players start with 1 life | Official Code - gg_nes.htm | 752 |
| Bubble Bobble | 2 | TAUKEZLA | Both players start with 6 lives | Official Code - gg_nes.htm | 753 |
| Bubble Bobble | 3 | PAUKEZLE | Both players start with 9 lives | Official Code - gg_nes.htm | 754 |
| Bubble Bobble | 4 | ZAUGEZPE | Start game on level 10 | Official Code - gg_nes.htm | 755 |
| Bubble Bobble | 5 | PPUGEZPE | Start game on level 25 | Official Code - gg_nes.htm | 756 |
| Bubble Bobble | 6 | ZLUGEZPA | Start game on level 50 | Official Code - gg_nes.htm | 757 |
| Bubble Bobble | 7 | LGUGEZPE | Start game on level 75 | Official Code - gg_nes.htm | 758 |
| Bubble Bobble | 8 | ZAOGOLGA | Skip only 2 levels | Official Code - gg_nes.htm | 759 |
| Bubble Bobble | 9 | ZAOGOLGE | Skip 10 levels | Official Code - gg_nes.htm | 760 |
| Bubble Bobble | 10 | ZANEAGPA + NNEEAKVN | Monsters move faster | Official Code - gg_nes.htm | 761 |
| Bubble Bobble | 11 | LANEAGPA + NNEEAKSN | Monsters move super fast | Official Code - gg_nes.htm | 762 |
| Bubble Bobble | 12 | LANEIGZA + SNEEIKVN | Angry monsters move faster | Official Code - gg_nes.htm | 763 |
| Bubble Bobble | 13 | AAUILSPP | Lots of bubble power | Official Code - gg_nes.htm | 764 |
| Bubble Bobble | 14 | AANSIGTA + AESIPGTA | Always wear turbo shoes | Official Code - gg_nes.htm | 765 |
| Bubble Bobble II | 1 | PEXEEALA | 1 life--player 1 | Official Code - gg_nes.htm | 766 |
| Bubble Bobble II | 2 | TEXEEALA | 6 lives--player 1 | Official Code - gg_nes.htm | 767 |
| Bubble Bobble II | 3 | PEXEEALE | 9 lives--player 1 | Official Code - gg_nes.htm | 768 |
| Bubble Bobble II | 4 | TEVATZLA | 6 lives--player 2 | Official Code - gg_nes.htm | 769 |
| Bubble Bobble II | 5 | PEVATZLE | 9 lives--player 2 | Official Code - gg_nes.htm | 770 |
| Bubble Bobble II | 6 | SZNOASVK | Infinite lives--both players | Official Code - gg_nes.htm | 771 |
| Bubble Bobble II | CODES 7 AND 8: NOT ON THE 1ST LIFE AFTER A CONTINUE | Official Code - gg_nes.htm | 772 | ||
| Bubble Bobble II | 7 | LEXAUAPA + LESOZTPA | Start each life with 3 hearts | Official Code - gg_nes.htm | 773 |
| Bubble Bobble II | 8 | IEXAUAPA + IESOZTPA | Start each life with 5 hearts | Official Code - gg_nes.htm | 774 |
| Bubble Bobble II | 9 | OXXANUPX | Blow bubbles further | Official Code - gg_nes.htm | 775 |
| Bubble Bobble II | 10 | IEKEGZPA | Start on level 5 | Official Code - gg_nes.htm | 776 |
| Bubble Bobble II | 11 | ZEKEGZPE | Start on level 10 | Official Code - gg_nes.htm | 777 |
| Bubble Bobble II | 12 | YEKEGZPE | Start on level 15 | Official Code - gg_nes.htm | 778 |
| Bubble Bobble II | 13 | GOKEGZPA | Start on level 20 | Official Code - gg_nes.htm | 779 |
| Bubble Bobble II | 14 | POKEGZPE | Start on level 25 | Official Code - gg_nes.htm | 780 |
| Bubble Bobble II | 15 | TOKEGZPE | Start on level 30 | Official Code - gg_nes.htm | 781 |
| Bubble Bobble II | 16 | AXKEGZPE | Start on level 40 | Official Code - gg_nes.htm | 782 |
| Bubble Bobble II | 17 | IXKEGZPE | Start on level 45 | Official Code - gg_nes.htm | 783 |
| Bubble Bobble II | 18 | ZUKEGZPA | Start on level 50 | Official Code - gg_nes.htm | 784 |
| Bubble Bobble II | 19 | YUKEGZPA | Start on level 55 | Official Code - gg_nes.htm | 785 |
| Bubble Bobble II | 20 | GUKEGZPE | Start on level 60 | Official Code - gg_nes.htm | 786 |
| Bubble Bobble II | 21 | PKKEGZPA | Start on level 65 | Official Code - gg_nes.htm | 787 |
| Bubble Bobble II | 22 | TKKEGZPA | Start on level 70 | Official Code - gg_nes.htm | 788 |
| Bubble Bobble II | 23 | LKKEGZPE | Start on level 75 | Official Code - gg_nes.htm | 789 |
| Bubble Bobble II | 24 | ASKEGZPA | Start on level 80 | Official Code - gg_nes.htm | 790 |
| Bucky O'Hare | 1 | AAELXYZA | Start with 1 life | Official Code - gg_nes.htm | 791 |
| Bucky O'Hare | 2 | IAELXYZA | Start with 6 lives | Official Code - gg_nes.htm | 792 |
| Bucky O'Hare | 3 | PAELXYZE | Start with 10 lives | Official Code - gg_nes.htm | 793 |
| Bucky O'Hare | 4 | AEXGVYZA | 1 life after continue | Official Code - gg_nes.htm | 794 |
| Bucky O'Hare | 5 | IEXGVYZA | 6 lives after continue | Official Code - gg_nes.htm | 795 |
| Bucky O'Hare | 6 | PEXGVYZE | 10 lives after continue | Official Code - gg_nes.htm | 796 |
| Bucky O'Hare | 7 | SZVKOTVG | Infinite lives | Official Code - gg_nes.htm | 797 |
| Bucky O'Hare | 8 | TAOLKYGP | Start with 1/2 energy | Official Code - gg_nes.htm | 798 |
| Bucky O'Hare | 9 | EPELVNKE | Double Bucky's special energy | Official Code - gg_nes.htm | 799 |
| Bucky O'Hare | 10 | KZELVNKA | Triple Bucky's special energy | Official Code - gg_nes.htm | 800 |
| Bucky O'Hare | 11 | KAEUXNGE | All characters start with normal special energy | Official Code - gg_nes.htm | 801 |
| Bucky O'Hare | 12 | EPEUXNGE | All characters start with 2x special energy | Official Code - gg_nes.htm | 802 |
| Bucky O'Hare | 13 | KZEUXNGA | All characters start with 3x special energy | Official Code - gg_nes.htm | 803 |
| Bugs Bunny--The Bugs Bunny Crazy Castle | 1 | SZOKGPVG | Start with infinite lives | Official Code - gg_nes.htm | 811 |
| Bugs Bunny--The Bugs Bunny Crazy Castle | 2 | PAUGPAIA | Start with 1 life | Official Code - gg_nes.htm | 812 |
| Bugs Bunny--The Bugs Bunny Crazy Castle | 3 | ZAUGPAIE | Start with 10 lives | Official Code - gg_nes.htm | 813 |
| Bugs Bunny--The Bugs Bunny Crazy Castle | 4 | PXXTGGEN + PXXTAGAO | Start with super rabbit punches | Official Code - gg_nes.htm | 814 |
| Bugs Bunny--The Bugs Bunny Crazy Castle | 5 | GXETZZEI | Become invincible | Official Code - gg_nes.htm | 815 |
| Bugs Bunny--The Bugs Bunny Crazy Castle | 6 | GXKGZZEY | Baddies go as fast as Bugs Bunny | Official Code - gg_nes.htm | 816 |
| Bugs Bunny--The Bugs Bunny Crazy Castle | 7 | GASGAAPA | Make platforms invisible! | Official Code - gg_nes.htm | 817 |
| Bugs Bunny--The Bugs Bunny Crazy Castle | 8 | SZOKGAAX + PEXYVYAE | Start on level 10 | Official Code - gg_nes.htm | 818 |
| Bugs Bunny--The Bugs Bunny Crazy Castle | 9 | SZOKGAAX + LOXYVYAA | Start on level 20 | Official Code - gg_nes.htm | 819 |
| Bugs Bunny--The Bugs Bunny Crazy Castle | 10 | SZOKGAAX + IOXYVYAE | Start on level 30 | Official Code - gg_nes.htm | 820 |
| Bugs Bunny--The Bugs Bunny Crazy Castle | 11 | SZOKGAAX + YXXYVYAA | Start on level 40 | Official Code - gg_nes.htm | 821 |
| Bump'n'Jump | 1 | AAVPNLGP | Jump OK, even with no power | Official Code - gg_nes.htm | 822 |
| Bump'n'Jump | 2 | ZAUZAIPA | Gain double power on every pick-up | Official Code - gg_nes.htm | 823 |
| Bump'n'Jump | 3 | AGVONLAA | Jump OK at any speed | Official Code - gg_nes.htm | 824 |
| Bump'n'Jump | 4 | PANPNLIE | Set jump OK speed to 190 | Official Code - gg_nes.htm | 825 |
| Bump'n'Jump | 5 | LANPNLIA | Set jump OK speed to 130 | Official Code - gg_nes.htm | 826 |
| Bump'n'Jump | 6 | GEOAGGAA | Start on scene 5 | Official Code - gg_nes.htm | 827 |
| Bump'n'Jump | 7 | PEOAGGAE | Start on scene 10 | Official Code - gg_nes.htm | 828 |
| Bump'n'Jump | 8 | TEOAGGAE | Start on scene 15 | Official Code - gg_nes.htm | 829 |
| Burai Fighter | 1 | PEOLATIE | Extra lives for Eagle level | Official Code - gg_nes.htm | 830 |
| Burai Fighter | 2 | AEOLPTGE | Extra lives for Albatross level | Official Code - gg_nes.htm | 831 |
| Burai Fighter | 3 | TEOLZTLA | Extra lives for Ace level | Official Code - gg_nes.htm | 832 |
| Burai Fighter | 4 | VNOTENVK | Infinite lives | Official Code - gg_nes.htm | 833 |
| Burai Fighter | 5 | LAXTTPPA | More power for weapons | Official Code - gg_nes.htm | 834 |
| Burai Fighter | 6 | ZAXTTPPE | Maximum power for weapons | Official Code - gg_nes.htm | 835 |
| Burai Fighter | 7 | PASVTPZE | Increase cobalt power picked up | Official Code - gg_nes.htm | 836 |
| Burai Fighter | 8 | VTVNIPSA | Start with laser | Official Code - gg_nes.htm | 837 |
| Burai Fighter | 9 | VTNYPPSA | Start with rotating pod | Official Code - gg_nes.htm | 838 |
| Burai Fighter | 10 | OUVNAXOO | Never lose weapon power | Official Code - gg_nes.htm | 839 |
| Burai Fighter | 11 | KXNYLZSA | Never lose speed up | Official Code - gg_nes.htm | 840 |
| Burai Fighter | 12 | KXVNYZSA | Never lose weapons | Official Code - gg_nes.htm | 841 |
| Burai Fighter | 13 | KXNYPZSA | Never lose rotating pod | Official Code - gg_nes.htm | 842 |
| Burai Fighter | 14 | AVVNLXOZ | Never lose ANYTHING! | Official Code - gg_nes.htm | 843 |
| BurgerTime | 1 | SZSTVAVI | Start game with infinite lives | Official Code - gg_nes.htm | 844 |
| BurgerTime | 2 | AASGKLGE | Start game with 8 lives | Official Code - gg_nes.htm | 845 |
| BurgerTime | 3 | SLKIZYVI | Start game with infinite peppers | Official Code - gg_nes.htm | 846 |
| BurgerTime | 4 | APVGSLIA | Start game with double peppers | Official Code - gg_nes.htm | 847 |
| BurgerTime | 5 | GZVIAZEI | Anti-gravity shoes | Official Code - gg_nes.htm | 848 |
| BurgerTime | 6 | YPESOUGO | Peter Pepper gets super speed | Official Code - gg_nes.htm | 849 |
| BurgerTime | 7 | SZKNNIAX | Fast play for experts | Official Code - gg_nes.htm | 850 |
| BurgerTime | 8 | SXVSSXSU | Monsters always move slowly | Official Code - gg_nes.htm | 851 |
| BurgerTime | 9 | SXVSSXSU + GOVSVXAO | Monsters move at double speed | Official Code - gg_nes.htm | 852 |
| BurgerTime | 10 | SXVSSXSU + YOVSVXAO | Monsters move at quadruple speed | Official Code - gg_nes.htm | 853 |
| Cabal | 1 | UNUOTTNN | 9 lives for players 1 and 2 | Official Code - gg_nes.htm | 854 |
| Cabal | 2 | UNUOTTNY | 1 life for players 1 and 2 | Official Code - gg_nes.htm | 855 |
| Cabal | 3 | GXEOZZVI | Infinite lives | Official Code - gg_nes.htm | 856 |
| Cabal | 4 | KYVEOZUY | Start with 20 grenades | Official Code - gg_nes.htm | 857 |
| Cabal | 5 | NYVEOZUY | Start with 50 grenades | Official Code - gg_nes.htm | 858 |
| Cabal | 6 | AEUXSIPA | Infinite grenades | Official Code - gg_nes.htm | 859 |
| Cabal | 7 | GAVXNGGE | Pick up more grenades | Official Code - gg_nes.htm | 860 |
| Cabal | 8 | ZAVXNGGA | Pick up less grenades | Official Code - gg_nes.htm | 861 |
| Cabal | 9 | AKOPLZEG | Shorter immunity | Official Code - gg_nes.htm | 862 |
| Cabal | 10 | NNOPLLEK | Longer immunity | Official Code - gg_nes.htm | 863 |
| Captain America and the Avengers | 1 | SZSULYVG | Infinite continues | Official Code - gg_nes.htm | 864 |
| Captain America and the Avengers | 2 | GPNXIUZA | Large power stones worth 20 points | Official Code - gg_nes.htm | 865 |
| Captain America and the Avengers | 3 | TPNXIUZE | Large power stones worth 30 points | Official Code - gg_nes.htm | 866 |
| Captain America and the Avengers | 4 | ZLNXIUZA | Large power stones worth 50 points | Official Code - gg_nes.htm | 867 |
| Captain America and the Avengers | 5 | ZAUZILPE | Small power stones worth 10 points | Official Code - gg_nes.htm | 868 |
| Captain America and the Avengers | 6 | OLNUNEOO | Infinite energy | Official Code - gg_nes.htm | 869 |
| Captain America and the Avengers | 7 | VYNXTXNN + ZEEZAZPA | Faster Capt. and Hawkeye--one direction only | Official Code - gg_nes.htm | 870 |
| Captain America and the Avengers | 8 | SYNXTXNN + LEEZAZPA | Even faster Capt. and Hawkeye--one direction only | Official Code - gg_nes.htm | 871 |
| Captain America and the Avengers | 9 | LSUPUELO | Hawkeye shoots arrows faster | Official Code - gg_nes.htm | 872 |
| Captain Planet and the Planeteers | 1 | PENVIGGA | Start with 2 lives instead of 5, outside levels | Official Code - gg_nes.htm | 873 |
| Captain Planet and the Planeteers | 2 | PENVIGGE | Start with 10 lives, outside levels | Official Code - gg_nes.htm | 874 |
| Captain Planet and the Planeteers | 3 | SXNLYVVK | Infinite lives, outside levels | Official Code - gg_nes.htm | 875 |
| Captain Planet and the Planeteers | 4 | SZSUGVVK | Infinite lives, inside levels | Official Code - gg_nes.htm | 876 |
| Captain Planet and the Planeteers | 5 | PAETITGE | Start with 10 lives, inside levels | Official Code - gg_nes.htm | 877 |
| Captain Planet and the Planeteers | 6 | PAETITGA | Start with 2 lives, inside levels | Official Code - gg_nes.htm | 878 |
| Captain Planet and the Planeteers | 7 | SZNXGXVK + SZVXPKVK | Infinite power, outside levels | Official Code - gg_nes.htm | 879 |
| Captain Planet and the Planeteers | 8 | SXXXEUVK + SZEUGKVK | Infinite power, inside levels | Official Code - gg_nes.htm | 880 |
| Captain Planet and the Planeteers | 9 | AANVAEGZ | Start inside level 1 instead of outside. | Official Code - gg_nes.htm | 881 |
| Captain Skyhawk | 1 | OZKAIGVK | Infinite lives | Official Code - gg_nes.htm | 882 |
| Captain Skyhawk | 2 | PEUITIIA | Start with 1 life | Official Code - gg_nes.htm | 883 |
| Captain Skyhawk | 3 | ZEUITIIE | Start with 10 lives | Official Code - gg_nes.htm | 884 |
| Captain Skyhawk | 4 | OZXPUZVK | Infinite Maverick missiles | Official Code - gg_nes.htm | 885 |
| Captain Skyhawk | 5 | OXKPVGVK | Infinite Hawk bombs | Official Code - gg_nes.htm | 886 |
| Captain Skyhawk | 6 | LESITITA | Start with half Hawk bombs | Official Code - gg_nes.htm | 887 |
| Captain Skyhawk | 7 | GOSITITA | Start with 20 Hawk bombs | Official Code - gg_nes.htm | 888 |
| Captain Skyhawk | 8 | AESSZIZE | Start with 8 Phoenix and Maverick missiles | Official Code - gg_nes.htm | 889 |
| Captain Skyhawk | 9 | GENXKGZA | Double cost of Hawk bombs | Official Code - gg_nes.htm | 890 |
| Captain Skyhawk | 10 | GAXZKIZA | Double cost of Phoenix missiles | Official Code - gg_nes.htm | 891 |
| Captain Skyhawk | 11 | ZAOZEIIE | Double cost of Maverick missiles | Official Code - gg_nes.htm | 892 |
| Casino Kid II | 1 | AZKKYOTG | Start new game with $82 instead of $200 | Official Code - gg_nes.htm | 893 |
| Casino Kid II | 2 | EGKKYOTK | Start new game with $512 | Official Code - gg_nes.htm | 894 |
| Casino Kid II | 3 | AZSGGPAA | Start new game with $21,171 | Official Code - gg_nes.htm | 895 |
| Casino Kid II | 4 | EGSGGPAE | Start new game with $131,272 | Official Code - gg_nes.htm | 896 |
| Casino Kid II | 5 | AASKPPAE | Start new game with $1,342,377 | Official Code - gg_nes.htm | 897 |
| Casino Kid II | 6 | AZSKPPAA | Start new game with $5,368,909 | Official Code - gg_nes.htm | 898 |
| Casino Kid II | 7 | PAOASGIE | Can't double down in blackjack (game will say you do not have enough money) | Official Code - gg_nes.htm | 899 |
| Casino Kid II | 8 | PAKAVIIE | Can't split in blackjack (game will say you do not have enough money) | Official Code - gg_nes.htm | 900 |
| Castelian | 1 | PEVGYPLA | Start with 1 life | Official Code - gg_nes.htm | 901 |
| Castelian | 2 | TEVGYPLA | Start with 6 lives | Official Code - gg_nes.htm | 902 |
| Castelian | 3 | PEVGYPLE | Start with 9 lives | Official Code - gg_nes.htm | 903 |
| Castelian | 4 | SLOKZLVI | Infinite lives | Official Code - gg_nes.htm | 904 |
| Castelian | 5 | IAOGTZZA | 5 continues | Official Code - gg_nes.htm | 905 |
| Castelian | 6 | AAOGTZZE | 8 continues | Official Code - gg_nes.htm | 906 |
| Castelian | 7 | SZNXYAVG | Infinite time | Official Code - gg_nes.htm | 907 |
| Castle of Dragon | 1 | PEVPULAP | Stop skeletons from fighting | Official Code - gg_nes.htm | 908 |
| Castle of Dragon | 2 | GEOGYZPA | Enemies and you each fight faster! | Official Code - gg_nes.htm | 909 |
| Castle of Dragon | 3 | ZPSLONLP | Super strong monsters | Official Code - gg_nes.htm | 910 |
| Castle of Dragon | 4 | SZVUSNVK | No harm from most monster attacks | Official Code - gg_nes.htm | 911 |
| Castle of Dragon | 5 | YNOLSYAE | Infinite energy | Official Code - gg_nes.htm | 912 |
| Castle of Dragon | 6 | NYXKLAGE | Super energy | Official Code - gg_nes.htm | 913 |
| Castle of Dragon | 7 | ZAXGLAAA | Start with knives | Official Code - gg_nes.htm | 914 |
| Castle of Dragon | 8 | LAXGLAAA | Start with knives and mace | Official Code - gg_nes.htm | 915 |
| Castle of Dragon | 9 | EAXGLAAA | Start with armor | Official Code - gg_nes.htm | 916 |
| Castle of Dragon | 10 | UAXGLAAA | Start with armor, knives and mace! | Official Code - gg_nes.htm | 917 |
| CastleQuest | 1 | SXKAVIVG | Infinite lives | Official Code - gg_nes.htm | 918 |
| CastleQuest | 2 | ATSXATEY | Infinite keys | Official Code - gg_nes.htm | 919 |
| CastleQuest | 3 | LKUZTZZU | 75 lives instead of 50 | Official Code - gg_nes.htm | 920 |
| CastleQuest | 4 | POUZTZZU | 25 lives instead of 50 | Official Code - gg_nes.htm | 921 |
| CastleQuest | 5 | SXKNKLVG | Don't lose life from 'reset' or 'back' options | Official Code - gg_nes.htm | 922 |
| CastleQuest | 6 | SZOEIUVK | Use sword (press 'B') as long as you like | Official Code - gg_nes.htm | 923 |
| CastleQuest | 7 | XXOAZGYA | Now you can move while using sword . . . | Official Code - gg_nes.htm | 924 |
| CastleQuest | 8 | IAEEALYP | Must use with Code 7 for permanent sword-wielding ability! | Official Code - gg_nes.htm | 925 |
| CastleQuest | 9 | GAXEGIZA + GAUEGIZA | Supercharged speed-up | Official Code - gg_nes.htm | 926 |
| CastleQuest | 10 | AAXEGIZE + AAUEGIZE | Turbo fuel-injected 16-valve speed-up | Official Code - gg_nes.htm | 927 |
| CastleVania | NOTE: You may notice some extra flicker on the screen. Try pressing the RESET button to clear it. | Official Code - gg_nes.htm | 928 | ||
| CastleVania | 1 | OXNGLZVK | Infinite lives | Official Code - gg_nes.htm | 929 |
| CastleVania | 2 | KZSSEZKA + KXESUZKA | Weapons don't use power hearts | Official Code - gg_nes.htm | 930 |
| CastleVania | 3 | PANKXPGA + PANGSAGA | Start with 1 life | Official Code - gg_nes.htm | 931 |
| CastleVania | 4 | AANKXPGE + AANGSAGE | Start with 8 lives | Official Code - gg_nes.htm | 932 |
| CastleVania | 5 | AXOGOPIE | Start with 40 power hearts | Official Code - gg_nes.htm | 933 |
| CastleVania | 6 | ASOGOPIA | Start with 80 power hearts | Official Code - gg_nes.htm | 934 |
| CastleVania | 7 | SXXXYAAX | Infinite time | Official Code - gg_nes.htm | 935 |
| CastleVania | 8 | GZOGYUSE | Keep weapons after losing a life | Official Code - gg_nes.htm | 936 |
| CastleVania | 9 | ZEUTAYAA | Gain rapid fire shots on weapon pick-up | Official Code - gg_nes.htm | 937 |
| CastleVania II: Simon's Quest | CODES 1 THRU 6 WORK ON 1ST GAME ONLY, NOT CONTINUES | Official Code - gg_nes.htm | 938 | ||
| CastleVania II: Simon's Quest | 1 | SZSSYLSA | Infinite energy | Official Code - gg_nes.htm | 939 |
| CastleVania II: Simon's Quest | 2 | PASGLILA | Start with 1 life | Official Code - gg_nes.htm | 940 |
| CastleVania II: Simon's Quest | 3 | TASGLILA | Start with 6 lives | Official Code - gg_nes.htm | 941 |
| CastleVania II: Simon's Quest | 4 | PASGLILE | Start with 9 lives | Official Code - gg_nes.htm | 942 |
| CastleVania II: Simon's Quest | 5 | IZSKZIAI | Start game with 25 hearts | Official Code - gg_nes.htm | 943 |
| CastleVania II: Simon's Quest | 6 | IYSKZIAI | Start game with 75 hearts | Official Code - gg_nes.htm | 944 |
| CastleVania II: Simon's Quest | 7 | AISKTIAL | Start with more energy | Official Code - gg_nes.htm | 945 |
| CastleVania II: Simon's Quest | 8 | AZSKTIAL | Start with less energy | Official Code - gg_nes.htm | 946 |
| Championship Pool | 1 | PAOUYALA | 1 foul loses the game (instead of 3)--only in 10-ball in party mode | Official Code - gg_nes.htm | 947 |
| Championship Pool | 2 | ZAOUYALA | 2 fouls in a row loses the game--only on 9- and 10-ball in party mode | Official Code - gg_nes.htm | 948 |
| Championship Pool | 3 | SLNUKXSO | Fouls don't count--only on 9- and 10-ball and rotation in party mode | Official Code - gg_nes.htm | 949 |
| Championship Pool | 4 | SUOLXXSO | Number of fouls is not cleared after a good shot (3 fouls don't have to be in a row to lose)--only on 10-ball in party mode | Official Code - gg_nes.htm | 950 |
| Championship Pool | 5 | OZVETASX + AAVEYEST | Player 1 always breaks in 9- or 10-ball | Official Code - gg_nes.htm | 951 |
| Championship Pool | 6 | OZVETASX + PAVEYEST | Player 2 always breaks in 9- or 10-ball | Official Code - gg_nes.htm | 952 |
| Chip 'N Dale | 1 | AOEITEEN | Infinite energy | Official Code - gg_nes.htm | 953 |
| Chip 'N Dale | 2 | ATUEENSL | Freeze mechanical bulldog | Official Code - gg_nes.htm | 954 |
| Chip 'N Dale | 3 | AVKAVNSL | Freeze mechanical mice | Official Code - gg_nes.htm | 955 |
| Chip 'N Dale | 4 | AVOPTESL | Freeze buzzer | Official Code - gg_nes.htm | 956 |
| Chip 'N Dale | 5 | AVNOLKSL | Freeze buzz bomb | Official Code - gg_nes.htm | 957 |
| Chip 'N Dale | 6 | AVVPZSSL | Freeze racket-rod | Official Code - gg_nes.htm | 958 |
| Chip 'N Dale | 7 | ATSOYKSL | Freeze ditz | Official Code - gg_nes.htm | 959 |
| Chip 'N Dale | 8 | ATSPANSL | Freeze hawk bomber | Official Code - gg_nes.htm | 960 |
| Chip 'N Dale | 9 | AVVOOUSL | Freeze bouncing boxes | Official Code - gg_nes.htm | 961 |
| Chip 'N Dale | 10 | ZEXKNPTE | Mega-jump | Official Code - gg_nes.htm | 962 |
| Chip 'N Dale Rescue Rangers 2 | 1 | PEUYIILA | Both start with 1 life | Official Code - gg_nes.htm | 963 |
| Chip 'N Dale Rescue Rangers 2 | 2 | ZEUYIILA | Both start with 2 lives | Official Code - gg_nes.htm | 964 |
| Chip 'N Dale Rescue Rangers 2 | 3 | GEUYIILA | Both start with 4 lives | Official Code - gg_nes.htm | 965 |
| Chip 'N Dale Rescue Rangers 2 | 4 | IEUYIILA | Both start with 5 lives | Official Code - gg_nes.htm | 966 |
| Chip 'N Dale Rescue Rangers 2 | 5 | GXKZKTVI | Almost infinite lives--both | Official Code - gg_nes.htm | 967 |
| Chip 'N Dale Rescue Rangers 2 | 6 | PEOYZILA | Both start with 1 heart | Official Code - gg_nes.htm | 968 |
| Chip 'N Dale Rescue Rangers 2 | 7 | ZEOYZILA | Both start with 2 hearts | Official Code - gg_nes.htm | 969 |
| Chip 'N Dale Rescue Rangers 2 | 8 | GEOYZILA | Both start with 4 hearts | Official Code - gg_nes.htm | 970 |
| Chip 'N Dale Rescue Rangers 2 | 9 | IEOYZILA | Both start with 5 hearts | Official Code - gg_nes.htm | 971 |
| Chip 'N Dale Rescue Rangers 2 | 10 | OUXLLEVS | Infinite hearts--both | Official Code - gg_nes.htm | 972 |
| Chip 'N Dale Rescue Rangers 2 | 11 | PANNAILA | Start with 1 credit | Official Code - gg_nes.htm | 973 |
| Chip 'N Dale Rescue Rangers 2 | 12 | ZANNAILA | Start with 2 credits | Official Code - gg_nes.htm | 974 |
| Chip 'N Dale Rescue Rangers 2 | 13 | TANNAILA | Start with 6 credits | Official Code - gg_nes.htm | 975 |
| Chip 'N Dale Rescue Rangers 2 | 14 | PANNAILE | Start with 9 credits | Official Code - gg_nes.htm | 976 |
| Chip 'N Dale Rescue Rangers 2 | 15 | NYNNAILE | Start with 255 credits (ignore the counter) | Official Code - gg_nes.htm | 977 |
| Chip 'N Dale Rescue Rangers 2 | 16 | OXUNGIVK | Infinite credits | Official Code - gg_nes.htm | 978 |
| Chubby Cherub | 1 | SZEAYZVG | Infinite lives | Official Code - gg_nes.htm | 979 |
| Chubby Cherub | 2 | SZEXIYSA | Infinite power | Official Code - gg_nes.htm | 980 |
| Chubby Cherub | 3 | AEOAAZZA | Start with 1 life | Official Code - gg_nes.htm | 981 |
| Chubby Cherub | 4 | IEOAAZZA | Start with double lives | Official Code - gg_nes.htm | 982 |
| Chubby Cherub | 5 | AEOAAZZE | Start with triple lives | Official Code - gg_nes.htm | 983 |
| Chubby Cherub | 6 | IEOALZPA + GEOAPZAA | Start on Stage 5 | Official Code - gg_nes.htm | 984 |
| Chubby Cherub | 7 | ZEOALZPE + PEOAPZAE | Start on Stage 10 | Official Code - gg_nes.htm | 985 |
| Chubby Cherub | 8 | GEVAKVAA | Half regular power gained from food | Official Code - gg_nes.htm | 986 |
| Chubby Cherub | 9 | PENXATZA | Slow down power loss on the ground | Official Code - gg_nes.htm | 987 |
| Chubby Cherub | 10 | LENXTVPA | Slow down power loss in the air | Official Code - gg_nes.htm | 988 |
| Chubby Cherub | 11 | ZANEVSUT | Infinite Gau (shots) | Official Code - gg_nes.htm | 989 |
| Chubby Cherub | 12 | AASXOAGE | Double Gau (shots) on candy pick-up | Official Code - gg_nes.htm | 990 |
| Circus Caper | 1 | GZEYPSSE | Infinite energy | Official Code - gg_nes.htm | 991 |
| Circus Caper | 2 | AASVNAZA | Full energy from food | Official Code - gg_nes.htm | 992 |
| Circus Caper | 3 | NNOTNLAE | Start with lots of weapons | Official Code - gg_nes.htm | 993 |
| Circus Caper | NOTE: WHEN USING CODES 4 THRU 8, YOU HAVE TO START OVER AT STAGE 1 WHEN YOU CONTINUE. | Official Code - gg_nes.htm | 994 | ||
| Circus Caper | 4 | ZEVGGAPA | Start on stage 2 | Official Code - gg_nes.htm | 995 |
| Circus Caper | 5 | LEVGGAPA | Start on stage 3 | Official Code - gg_nes.htm | 996 |
| Circus Caper | 6 | GEVGGAPA | Start on stage 4 | Official Code - gg_nes.htm | 997 |
| Circus Caper | 7 | IEVGGAPA | Start on stage 5 | Official Code - gg_nes.htm | 998 |
| Circus Caper | 8 | TEVGGAPA | Start on stage 6 | Official Code - gg_nes.htm | 999 |
| City Connection | 1 | SZNSTPVG | Infinite lives | Official Code - gg_nes.htm | 1000 |
| City Connection | 2 | IEKEYIZA | Start with double lives | Official Code - gg_nes.htm | 1001 |
| City Connection | 3 | AEKEYIZE | Start with triple lives | Official Code - gg_nes.htm | 1002 |
| City Connection | 4 | SXKPZGVG | Infinite oil | Official Code - gg_nes.htm | 1003 |
| City Connection | 5 | AXSAPIIA | Start with extra oil | Official Code - gg_nes.htm | 1004 |
| City Connection | 6 | PEKEIIAA | Start on level 1 | Official Code - gg_nes.htm | 1005 |
| City Connection | 7 | ZEKEIIAA | Start on level 2 | Official Code - gg_nes.htm | 1006 |
| City Connection | 8 | LEKEIIAA | Start on level 3 | Official Code - gg_nes.htm | 1007 |
| City Connection | 9 | GEKEIIAA | Start on level 4 | Official Code - gg_nes.htm | 1008 |
| City Connection | 10 | IEKEIIAA | Start on level 5 | Official Code - gg_nes.htm | 1009 |
| Clash at Demonhead | 1 | VZSULOVV | Don't die when power hits zero | Official Code - gg_nes.htm | 1010 |
| Clash at Demonhead | 2 | VNNGNUSO | Start with 1 of each item | Official Code - gg_nes.htm | 1011 |
| Clash at Demonhead | 3 | AAEKVGAO + AEVZNPAO + ZAOGXGGA | Start with 50% power | Official Code - gg_nes.htm | 1012 |
| Clash at Demonhead | 4 | APEKVGAO + TAOGXGGA + AOVZNPAO | Start with 150% power | Official Code - gg_nes.htm | 1013 |
| Clash at Demonhead | 5 | AZEKVGAP + AAOGXGGE + AXVZNPAP | Start with 200% power | Official Code - gg_nes.htm | 1014 |
| Clash at Demonhead | 6 | SXKZGSVS | Infinite supply of all items bought | Official Code - gg_nes.htm | 1015 |
| Clash at Demonhead | 7 | AVUGAGST | All items in shop are free | Official Code - gg_nes.htm | 1016 |
| Clash at Demonhead | 8 | TAUGKGKY + UPUGVKXO | Start with extra cash! | Official Code - gg_nes.htm | 1017 |
| Cliffhanger | 1 | PASGVGLA | Start with 2 lives | Official Code - gg_nes.htm | 1018 |
| Cliffhanger | 2 | IASGVGLA | Start with 6 lives | Official Code - gg_nes.htm | 1019 |
| Cliffhanger | 3 | YASGVGLA | Start with 8 lives | Official Code - gg_nes.htm | 1020 |
| Cliffhanger | 4 | PASGVGLE | Start with 10 lives | Official Code - gg_nes.htm | 1021 |
| Cliffhanger | 5 | SXEKKSVK | Infinite lives | Official Code - gg_nes.htm | 1022 |
| Cliffhanger | 6 | SZVPOKVK | Protection from most hits | Official Code - gg_nes.htm | 1023 |
| Cliffhanger | 7 | PAKGUGLA | Start with 1 continue | Official Code - gg_nes.htm | 1024 |
| Cliffhanger | 8 | IAKGUGLA | Start with 5 continues | Official Code - gg_nes.htm | 1025 |
| Cliffhanger | 9 | YAKGUGLA | Start with 7 continues | Official Code - gg_nes.htm | 1026 |
| Cliffhanger | 10 | PAKGUGLE | Start with 9 continues | Official Code - gg_nes.htm | 1027 |
| Cliffhanger | 11 | ULOTSYTN | Infinite continues | Official Code - gg_nes.htm | 1028 |
| Cliffhanger | 12 | SUNPXXSO | Don't burn money at campfire | Official Code - gg_nes.htm | 1029 |
| Cliffhanger | 13 | AXOKNGAP | Start with 2x life (does not show on meter) | Official Code - gg_nes.htm | 1030 |
| Cliffhanger | 14 | AEOKNGAO | Start with 1/2 life | Official Code - gg_nes.htm | 1031 |
| Cliffhanger | 15 | VTVKVKSE | Start with $100 | Official Code - gg_nes.htm | 1032 |
| Cliffhanger | 16 | VTVKUKSE | Start with $10,000 | Official Code - gg_nes.htm | 1033 |
| Cliffhanger | 17 | VGVKUKSE | Start with $650,000 (display shows $xx0000 until you pick up first money bag) | Official Code - gg_nes.htm | 1034 |
| Cliffhanger | 18 | YONKKXAP | Some bags contain mega-money some contain zip | Official Code - gg_nes.htm | 1035 |
| Clu Clu Land | 1 | GXLILL | Both players have infinite lives | Official Code - gg_nes.htm | 1036 |
| Clu Clu Land | 2 | GZPGSL | Infinite time (stops timer) | Official Code - gg_nes.htm | 1037 |
| Clu Clu Land | 3 | PAGKGL | Both players start with 1 life | Official Code - gg_nes.htm | 1038 |
| Clu Clu Land | 4 | APGKGL | Both players start with 10 lives | Official Code - gg_nes.htm | 1039 |
| Clu Clu Land | 5 | TEYIGL | Increase extra time | Official Code - gg_nes.htm | 1040 |
| Clu Clu Land | 6 | VTSKPLSA | Player 2 has only 1 life | Official Code - gg_nes.htm | 1041 |
| Clu Clu Land | 7 | IEVISZZA | Shoot more rays | Official Code - gg_nes.htm | 1042 |
| Clu Clu Land | 8 | AOVSOZAZ | Shoot shorter rays | Official Code - gg_nes.htm | 1043 |
| Clu Clu Land | 9 | ASVSOZAZ | Shoot longer rays | Official Code - gg_nes.htm | 1044 |
| Clu Clu Land | 10 | AASIAYGA | Enemy can go thru gold bars | Official Code - gg_nes.htm | 1045 |
| Cobra Command | 1 | SXUAAOVK | Start with infinite lives | Official Code - gg_nes.htm | 1046 |
| Cobra Command | 2 | AAUVGZGA | Start with 1 life | Official Code - gg_nes.htm | 1047 |
| Cobra Command | 3 | AAUVGZGE | Start with 9 lives | Official Code - gg_nes.htm | 1048 |
| Cobra Command | 4 | GZSSNGST | Become immune to weapon damage | Official Code - gg_nes.htm | 1049 |
| Cobra Triangle | 1 | ENXTPVSA + LEXTZVAX | Never lose your power-ups | Official Code - gg_nes.htm | 1050 |
| Cobra Triangle | 2 | SZUXZVVK | Infinite continue options | Official Code - gg_nes.htm | 1051 |
| Cobra Triangle | 3 | SZEVNOVK | Don't lose life for damage | Official Code - gg_nes.htm | 1052 |
| Cobra Triangle | 4 | SZVTSOVK | Don't lose life for Time Out | Official Code - gg_nes.htm | 1053 |
| Cobra Triangle | 5 | VVXEAUSE + LOXEPLIP | Gain an extra minute | Official Code - gg_nes.htm | 1054 |
| Cobra Triangle | 6 | SZEVNOVK + SZVTSOVK | Infinite lives | Official Code - gg_nes.htm | 1055 |
| Cobra Triangle | Code Name: Viper Game | Official Code - gg_nes.htm | 1056 | ||
| Code Name: Viper | 1 | SZOVKNVK | Infinite lives | Official Code - gg_nes.htm | 1057 |
| Code Name: Viper | 2 | PENTAGLA | Start with 1 life | Official Code - gg_nes.htm | 1058 |
| Code Name: Viper | 3 | TENTAGLA | Start with 6 lives | Official Code - gg_nes.htm | 1059 |
| Code Name: Viper | 4 | PENTAGLE | Start with 9 lives | Official Code - gg_nes.htm | 1060 |
| Code Name: Viper | 5 | STVPVOON + AASOVZPA | Infinite energy | Official Code - gg_nes.htm | 1061 |
| Code Name: Viper | 6 | GTETLIZL | Start with double usual bullets | Official Code - gg_nes.htm | 1062 |
| Code Name: Viper | 7 | PPETLIZU | Start with half usual bullets | Official Code - gg_nes.htm | 1063 |
| Code Name: Viper | 8 | GTOVEYZL | Double usual bullets on new life | Official Code - gg_nes.htm | 1064 |
| Code Name: Viper | 9 | PPOVEYZU | Half bullets on new life | Official Code - gg_nes.htm | 1065 |
| Code Name: Viper | 10 | VVNVGKSE | Start with machine gun and 256 bullets | Official Code - gg_nes.htm | 1066 |
| Code Name: Viper | 11 | VTOTONSE | Machine gun and 256 bullets on new life | Official Code - gg_nes.htm | 1067 |
| Code Name: Viper | 12 | GZOTONSE + GZEVVNSE | Keep machine gun after dying | Official Code - gg_nes.htm | 1068 |
| Code Name: Viper | 13 | AAOXLZPA | Infinite machine gun bullets | Official Code - gg_nes.htm | 1069 |
| Code Name: Viper | 14 | AENXZPPA | Infinite bullets for your gun | Official Code - gg_nes.htm | 1070 |
| Code Name: Viper | 15 | SXKEVNOU + ONEOYEXN | Upper level jump | Official Code - gg_nes.htm | 1071 |
| Commando | 1 | EZEGNOVG | Start with infinite lives | Official Code - gg_nes.htm | 1072 |
| Commando | 2 | XVULASXK | Start with infinite grenades | Official Code - gg_nes.htm | 1073 |
| Commando | 3 | AEKKIILA | Both players start with 1 life | Official Code - gg_nes.htm | 1074 |
| Commando | 4 | TEKKIILA | Both players start with 6 lives | Official Code - gg_nes.htm | 1075 |
| Commando | 5 | PEKKIILE | Both players start with 9 lives | Official Code - gg_nes.htm | 1076 |
| Commando | 6 | AOSGIIIA | Start with double rations of grenades | Official Code - gg_nes.htm | 1077 |
| Conquest of the Crystal Palace | 1 | GZVTAPAX | Infinite lives | Official Code - gg_nes.htm | 1078 |
| Conquest of the Crystal Palace | 2 | SXXTAIAX | Infinite energy for Farron | Official Code - gg_nes.htm | 1079 |
| Conquest of the Crystal Palace | 3 | GPEYUXTA | Maximum energy without Life Crystal | Official Code - gg_nes.htm | 1080 |
| Conquest of the Crystal Palace | 4 | GZXVPPAX + GZUTZPAX | Don't use up money when buying things | Official Code - gg_nes.htm | 1081 |
| Conquest of the Crystal Palace | 5 | AAVIGTZA + PAVITTLA | Super Jump without Flight Crystal | Official Code - gg_nes.htm | 1082 |
| Conquest of the Crystal Palace | IMPORTANT: You must ALREADY have Super Jump for codes 6 AND 7 TO WORK | Official Code - gg_nes.htm | 1083 | ||
| Conquest of the Crystal Palace | 6 | IOUSLVTA | Increase Super Jump to Mega Jump | Official Code - gg_nes.htm | 1084 |
| Conquest of the Crystal Palace | 7 | IKUSLVTA | Increase Super Jump to Super Mega Jump | Official Code - gg_nes.htm | 1085 |
| Contra | 1 | SLAIUZ | Start with infinite lives | Official Code - gg_nes.htm | 1086 |
| Contra | 2 | GXIIUX | Keep weapons after losing a life | Official Code - gg_nes.htm | 1087 |
| Contra | 3 | SLTIYG | Become invincible--enemies don't shoot at you | Official Code - gg_nes.htm | 1088 |
| Contra | 4 | PEIIXZ | Start new life with machine gun | Official Code - gg_nes.htm | 1089 |
| Contra | 5 | ZEIIXZ | Start new life with flame-thrower | Official Code - gg_nes.htm | 1090 |
| Contra | 6 | LEIIXZ | Start new life with spread gun | Official Code - gg_nes.htm | 1091 |
| Contra | 7 | GEIIXZ | Start new life with laser | Official Code - gg_nes.htm | 1092 |
| Contra Force | 1 | PAUYTTLE | Start all characters with 9 lives | Official Code - gg_nes.htm | 1093 |
| Contra Force | 2 | TAUYTTLA | Start all characters with 6 lives | Official Code - gg_nes.htm | 1094 |
| Contra Force | 3 | PAUYTTLA | Start all characters with 1 life | Official Code - gg_nes.htm | 1095 |
| Contra Force | 4 | AANVIAPA | Infinite lives--all characters | Official Code - gg_nes.htm | 1096 |
| Cool World | 1 | PEKGYAZA + PAKZKYZA | Start with 2 lives | Official Code - gg_nes.htm | 1097 |
| Cool World | 2 | TEKGYAZA + TAKZKYZA | Start with 7 lives | Official Code - gg_nes.htm | 1098 |
| Cool World | 3 | PEKGYAZE + PAKZKYZE | Start with 10 lives | Official Code - gg_nes.htm | 1099 |
| Cool World | 4 | GXUVTKVK | Infinite lives | Official Code - gg_nes.htm | 1100 |
| Cool World | 5 | LEKKGAPA + LAVXXYPA | Start with 3 erasers | Official Code - gg_nes.htm | 1101 |
| Cool World | 6 | TEKKGAPA + TAVXXYPA | Start with 6 erasers | Official Code - gg_nes.htm | 1102 |
| Cool World | 7 | PEKKGAPE + PAVXXYPE | Start with 9 erasers | Official Code - gg_nes.htm | 1103 |
| Cool World | 8 | AZNZEYAE | Lots of erasers | Official Code - gg_nes.htm | 1104 |
| Cool World | 9 | LEVLGZPA | Start with 3 bombs | Official Code - gg_nes.htm | 1105 |
| Cool World | 10 | TEVLGZPA | Start with 6 bombs | Official Code - gg_nes.htm | 1106 |
| Cool World | 11 | PEVLGZPE | Start with 9 bombs | Official Code - gg_nes.htm | 1107 |
| Cool World | 12 | SXSTOTVG | Infinite bombs | Official Code - gg_nes.htm | 1108 |
| Cool World | 13 | SXVVKTVG | Infinite erasers | Official Code - gg_nes.htm | 1109 |
| Crystalis | 1 | VVOGUOSE | Start with some gold | Official Code - gg_nes.htm | 1110 |
| Crystalis | 2 | NYVSPZGV | First pupil gives you more gold | Official Code - gg_nes.htm | 1111 |
| Crystalis | 3 | SXNOVXSE | Magic doesn't use up M.P. | Official Code - gg_nes.htm | 1112 |
| Crystalis | 4 | AASVVNYA | Immune to poison | Official Code - gg_nes.htm | 1113 |
| Crystalis | 5 | AEKTSNYA | Immune to paralysis | Official Code - gg_nes.htm | 1114 |
| Crystalis | 6 | TEOTVYGA | Stronger poison | Official Code - gg_nes.htm | 1115 |
| Crystalis | 7 | ZEOTVYGA | Weaker poison | Official Code - gg_nes.htm | 1116 |
| Crystalis | 8 | SZUOIVSE + SZKPLVSE | Don't get charged for boarding at Inn | Official Code - gg_nes.htm | 1117 |
| Crystalis | 9 | SXVPUOSE + SXVOOOSE | Don't get charged for items in shops | Official Code - gg_nes.htm | 1118 |
| Cyberball | 1 | SXUYAKVK | Infinite level time | Official Code - gg_nes.htm | 1119 |
| Cyberball | 2 | PENOYLLA | Start with level time at 1 minute | Official Code - gg_nes.htm | 1120 |
| Cyberball | 3 | ZENOYLLA | Start with level time at 2 minutes | Official Code - gg_nes.htm | 1121 |
| Cyberball | 4 | IENOYLLA | Start with level time at 5 minutes | Official Code - gg_nes.htm | 1122 |
| Cyberball | 5 | PENOYLLE | Start with level time at 9 minutes | Official Code - gg_nes.htm | 1123 |
| Cyberball | 6 | AAXEZAZA | Goals worth 0 points | Official Code - gg_nes.htm | 1124 |
| Cyberball | 7 | PAXEZAZA | Goals worth 1 points | Official Code - gg_nes.htm | 1125 |
| Cyberball | 8 | IAXEZAZA | Goals worth 5 points | Official Code - gg_nes.htm | 1126 |
| Cyberball | 9 | PAXEZAZE | Goals worth 9 points | Official Code - gg_nes.htm | 1127 |
| Cyberball | 10 | LTXEZAZA | Goals worth mega points | Official Code - gg_nes.htm | 1128 |
| Cybernoid | 1 | SZVZGOVK | Start with infinite lives | Official Code - gg_nes.htm | 1129 |
| Cybernoid | 2 | NYEATXNY | Start with 1 life | Official Code - gg_nes.htm | 1130 |
| Cybernoid | 3 | UYEATXNN | Start with 5 lives | Official Code - gg_nes.htm | 1131 |
| Cybernoid | 4 | AAEATXNN | Start with 18 lives | Official Code - gg_nes.htm | 1132 |
| Cybernoid | 5 | AZUALZGO + AXEXIPGO | Start with double bombs | Official Code - gg_nes.htm | 1133 |
| Cybernoid | 6 | GOOZZPZA | 20 'genocides' on new life | Official Code - gg_nes.htm | 1134 |
| Cybernoid | 7 | GPUETZPA + GOOZYPPA | Start new life with 20 shields | Official Code - gg_nes.htm | 1135 |
| Cybernoid | 8 | GPKAZZIA + GOOXGPIA | Start with 20 seekers and bouncers | Official Code - gg_nes.htm | 1136 |
| Cybernoid | 9 | SZNPVOVK | Infinite bombs | Official Code - gg_nes.htm | 1137 |
| Cybernoid | 10 | SXEUSSVK | Infinite 'genocides' | Official Code - gg_nes.htm | 1138 |
| Cybernoid | 11 | SXOPUSVK | Infinite shields | Official Code - gg_nes.htm | 1139 |
| Cybernoid | 12 | SZNOLNVK | Infinite seekers | Official Code - gg_nes.htm | 1140 |
| Cybernoid | 13 | NNOEPPAE | Start with rear laser | Official Code - gg_nes.htm | 1141 |
| Cybernoid | 14 | GZKZZOSE | Keep rear laser after death | Official Code - gg_nes.htm | 1142 |
| Cybernoid | 15 | GZKXAOSE + GZKZIOSE | Keep mace after death | Official Code - gg_nes.htm | 1143 |
| Danny Sullivan's Indy Heat | 1 | SZELSOVS | Infinite turbos | Official Code - gg_nes.htm | 2258 |
| Danny Sullivan's Indy Heat | 2 | SXVASVSO | Infinite fuel | Official Code - gg_nes.htm | 2259 |
| Danny Sullivan's Indy Heat | 3 | NYUOZLGV | Start with $255,000 | Official Code - gg_nes.htm | 2260 |
| Danny Sullivan's Indy Heat | 4 | SVKLTOSO | Everything costs how much you have | Official Code - gg_nes.htm | 2261 |
| Danny Sullivan's Indy Heat | 5 | OUVZAXOO | Don't take damage in the front | Official Code - gg_nes.htm | 2262 |
| Darkwing Duck | 1 | PYSKXPLY | Start with 2 lives | Official Code - gg_nes.htm | 1144 |
| Darkwing Duck | 2 | IYSKXPLY | Start with 6 lives | Official Code - gg_nes.htm | 1145 |
| Darkwing Duck | 3 | AYSKXPLN | Start with 9 lives | Official Code - gg_nes.htm | 1146 |
| Darkwing Duck | 4 | GZOGSUVK | Infinite lives | Official Code - gg_nes.htm | 1147 |
| Darkwing Duck | 5 | AVUEUOSZ | Infinite gas--if you avoid the "Go" missions | Official Code - gg_nes.htm | 1148 |
| Darkwing Duck | 6 | AVVNSOOG | Infinite strength | Official Code - gg_nes.htm | 1149 |
| Darkwing Duck | 7 | IYEAKPAY | More gas picked up | Official Code - gg_nes.htm | 1150 |
| Dash Galaxy in the Alien Asylum | 1 | SZVPTOVK | Can't lose lives in rooms | Official Code - gg_nes.htm | 1151 |
| Dash Galaxy in the Alien Asylum | 2 | SZUPLOVK | Can't lose lives in elevator shaft | Official Code - gg_nes.htm | 1152 |
| Dash Galaxy in the Alien Asylum | 3 | PENPIALA | Start with 1 life | Official Code - gg_nes.htm | 1153 |
| Dash Galaxy in the Alien Asylum | 4 | TENPIALA | Start with 6 lives | Official Code - gg_nes.htm | 1154 |
| Dash Galaxy in the Alien Asylum | 5 | PENPIALE | Start with 9 lives | Official Code - gg_nes.htm | 1155 |
| Dash Galaxy in the Alien Asylum | 6 | NYSXAOAN | Oxygen used up more slowly in shaft | Official Code - gg_nes.htm | 1156 |
| Dash Galaxy in the Alien Asylum | 7 | AYXXSNNY | Oxygen used up more quickly in rooms | Official Code - gg_nes.htm | 1157 |
| Dash Galaxy in the Alien Asylum | 8 | AAEPZIPA | Won't take damage from shots and collisions | Official Code - gg_nes.htm | 1158 |
| Dash Galaxy in the Alien Asylum | 9 | OZEPOISE + IAEPXSVI | Start on level 5 | Official Code - gg_nes.htm | 1159 |
| Dash Galaxy in the Alien Asylum | 10 | OZEPOISE + ZAEPXSVS | Start on level 10 | Official Code - gg_nes.htm | 1160 |
| Dash Galaxy in the Alien Asylum | 11 | OZEPOISE + YAEPXSVS | Start on level 15 | Official Code - gg_nes.htm | 1161 |
| Dash Galaxy in the Alien Asylum | 12 | OZEPOISE + GPEPXSVI | Start on level 20 | Official Code - gg_nes.htm | 1162 |
| Dash Galaxy in the Alien Asylum | 13 | VTNSEXSX | Infinite bombs in elevator shaft | Official Code - gg_nes.htm | 1163 |
| Dash Galaxy in the Alien Asylum | 14 | VVVSXXSX | Infinite bombs in rooms | Official Code - gg_nes.htm | 1164 |
| Dash Galaxy in the Alien Asylum | 15 | VVOSSXSX | Infinite detonators in shafts | Official Code - gg_nes.htm | 1165 |
| Dash Galaxy in the Alien Asylum | 16 | VTESNUSX | Infinite detonators in rooms | Official Code - gg_nes.htm | 1166 |
| Dash Galaxy in the Alien Asylum | 17 | VTEZIKSX | Infinite keys in shafts | Official Code - gg_nes.htm | 1167 |
| Dash Galaxy in the Alien Asylum | 18 | VVOXTOSX | Infinite keys in rooms | Official Code - gg_nes.htm | 1168 |
| Days of Thunder | 1 | NYKNIUNO | Start with more fuel | Official Code - gg_nes.htm | 1169 |
| Days of Thunder | 2 | YIKNIUNO | Start with less fuel | Official Code - gg_nes.htm | 1170 |
| Days of Thunder | 3 | SXEYPUSU | Faster acceleration | Official Code - gg_nes.htm | 1171 |
| Days of Thunder | 4 | IEUNLLLA + SXEYPUSU | Maximum acceleration | Official Code - gg_nes.htm | 1172 |
| Days of Thunder | 5 | AAVOEXNY | Tires don't burst | Official Code - gg_nes.htm | 1173 |
| Days of Thunder | 6 | SNXOSKEY | Better left-hand cornering | Official Code - gg_nes.htm | 1174 |
| Deadly Towers | 1 | LGXELPZU | Start with 75 Ludder | Official Code - gg_nes.htm | 1175 |
| Deadly Towers | 2 | GXSONPST | You won't take any damage | Official Code - gg_nes.htm | 1176 |
| Deadly Towers | 3 | ZEUPKYPE | Pick up 1 Ludder--it becomes 10! | Official Code - gg_nes.htm | 1177 |
| Deadly Towers | 4 | GOUPUYIA | Pick up 5 Ludder--it becomes 20! | Official Code - gg_nes.htm | 1178 |
| Deadly Towers | 5 | GXUGLVON | Shopkeeper forgets to charge you | Official Code - gg_nes.htm | 1179 |
| Defender II | 1 | GXTGEY | Infinite lives | Official Code - gg_nes.htm | 1180 |
| Defender II | 2 | GXYSGI | Infinite smart bombs | Official Code - gg_nes.htm | 1181 |
| Defender II | 3 | PELGNY | Start with 1 life | Official Code - gg_nes.htm | 1182 |
| Defender II | 4 | TELGNY | Start with 6 lives | Official Code - gg_nes.htm | 1183 |
| Defender II | 5 | PELGNN | Start with 9 lives | Official Code - gg_nes.htm | 1184 |
| Defender II | 6 | YAZVPG + YETVIL | Super speed | Official Code - gg_nes.htm | 1185 |
| Defender of the Crown | 1 | ZAVVALGO | Only 10 soldiers in your Garrison | Official Code - gg_nes.htm | 1186 |
| Defender of the Crown | 2 | AZVVALGO | 40 soldiers in your Garrison | Official Code - gg_nes.htm | 1187 |
| Defender of the Crown | 3 | AAEOUPPA | Soldiers for free | Official Code - gg_nes.htm | 1188 |
| Defender of the Crown | 4 | LAEOUPPA | Triple the cost of soldiers | Official Code - gg_nes.htm | 1189 |
| Defender of the Crown | 5 | GAEOKOAA | Halve the cost of knights | Official Code - gg_nes.htm | 1190 |
| Defender of the Crown | 6 | APEOKOAA | Double the cost of knights | Official Code - gg_nes.htm | 1191 |
| Defender of the Crown | 7 | YAEOSOYA | Halve the cost of catapults | Official Code - gg_nes.htm | 1192 |
| Defender of the Crown | 8 | ZAEOVPGO | Halve the cost of castles | Official Code - gg_nes.htm | 1193 |
| Demon Sword | 1 | AESVLTPA | Infinite powers and lives | Official Code - gg_nes.htm | 1194 |
| Demon Sword | 2 | SXSIYASA | Infinite lives | Official Code - gg_nes.htm | 1195 |
| Demon Sword | 3 | AEVSUIZA | Start game with 1 life | Official Code - gg_nes.htm | 1196 |
| Demon Sword | 4 | IEVSUIZA | Start game with 6 lives | Official Code - gg_nes.htm | 1197 |
| Demon Sword | 5 | AEVSUIZE | Start game with 9 lives | Official Code - gg_nes.htm | 1198 |
| Demon Sword | 6 | SZKGTTSA | Infinite life energy | Official Code - gg_nes.htm | 1199 |
| Demon Sword | 7 | PANZLPAA + ATNXAOSA | Start on level 2 | Official Code - gg_nes.htm | 1200 |
| Demon Sword | 8 | ZANZLPAA + ATNXAOSA | Start on level 3 | Official Code - gg_nes.htm | 1201 |
| Demon Sword | 9 | LANZLPAA + ATNXAOSA | Start on level 4 | Official Code - gg_nes.htm | 1202 |
| Demon Sword | 10 | GANZLPAA + ATNXAOSA | Start on level 5 | Official Code - gg_nes.htm | 1203 |
| Demon Sword | 11 | IANZLPAA + ATNXAOSA | Start on level 6 | Official Code - gg_nes.htm | 1204 |
| Demon Sword | 12 | XZNZGPSA + VEEZYOSE | Start with 44 red spheres | Official Code - gg_nes.htm | 1205 |
| Demon Sword | 13 | XZNZGPSA + VEEXZOSE | Start with 44 black spheres | Official Code - gg_nes.htm | 1206 |
| Demon Sword | 14 | XZNZGPSA + VANXLOSE | Start with 44 fire spheres | Official Code - gg_nes.htm | 1207 |
| Demon Sword | 15 | XZNZGPSA + VANXTOSE | Start with 44 lightning bolts | Official Code - gg_nes.htm | 1208 |
| Demon Sword | 16 | XZNZGPSA + VEEZPOSE | Start with 44 power beams | Official Code - gg_nes.htm | 1209 |
| Demon Sword | 17 | VTVTAESX | Phoenix ALWAYS rescues you | Official Code - gg_nes.htm | 1210 |
| Demon Sword | 18 | SLNNANSO | Infinite fire/lightning/power beams on pick up | Official Code - gg_nes.htm | 1211 |
| Demon Sword | 19 | VTNXAOSE | Extra dart strength | Official Code - gg_nes.htm | 1212 |
| Destination Earthstar | 1 | ISNEUUOP | Less energy | Official Code - gg_nes.htm | 1213 |
| Destination Earthstar | 2 | NNNEUUOO | More energy | Official Code - gg_nes.htm | 1214 |
| Destination Earthstar | 3 | PAVTXGLA | Start game with 1 life | Official Code - gg_nes.htm | 1215 |
| Destination Earthstar | 4 | SXVSVIVG | Infinite lives | Official Code - gg_nes.htm | 1216 |
| Destination Earthstar | 5 | XTNVSNXK | Don't lose special weapon in sub game | Official Code - gg_nes.htm | 1217 |
| Destiny of an Emperor | 1 | AEKPZZGT | Buy 300 provisions for no money | Official Code - gg_nes.htm | 1218 |
| Destiny of an Emperor | 2 | AEKPIZYZ + AEKPTZAP | Buy 30,000 provisions for no money | Official Code - gg_nes.htm | 1219 |
| Destiny of an Emperor | 3 | AENLULZL | Dagger costs nothing | Official Code - gg_nes.htm | 1220 |
| Destiny of an Emperor | 4 | AEVLKGZL | Bandana costs nothing | Official Code - gg_nes.htm | 1221 |
| Destiny of an Emperor | 5 | AENUKLGT | Flail costs nothing | Official Code - gg_nes.htm | 1222 |
| Destiny of an Emperor | 6 | AEXLXGGT | Robe costs nothing | Official Code - gg_nes.htm | 1223 |
| Destiny of an Emperor | 7 | AEXUOKGZ + AEXUXGPA | Leather costs nothing | Official Code - gg_nes.htm | 1224 |
| Destiny of an Emperor | 8 | AEUUXLGP | Elixir A costs nothing | Official Code - gg_nes.htm | 1225 |
| Destiny of an Emperor | 9 | AEXUVLGT | Resurrect costs nothing | Official Code - gg_nes.htm | 1226 |
| Destiny of an Emperor | 10 | AEXLVUEG | Steed costs nothing | Official Code - gg_nes.htm | 1227 |
| Destiny of an Emperor | 11 | AEEUKUEG | Gullwing costs nothing | Official Code - gg_nes.htm | 1228 |
| Dick Tracy | 1 | SZXZEOVK | Infinite hand gun bullets | Official Code - gg_nes.htm | 1229 |
| Dick Tracy | 2 | GOEPIOZA | More super punches on pick-up | Official Code - gg_nes.htm | 1230 |
| Dick Tracy | 3 | SZKZIXVK | Infinite super punches | Official Code - gg_nes.htm | 1231 |
| Dick Tracy | 4 | GXVOINSV | Infinite energy | Official Code - gg_nes.htm | 1232 |
| Dick Tracy | 5 | AOVOGNAU | Take more damage | Official Code - gg_nes.htm | 1233 |
| Dick Tracy | 6 | SXVXZEVK | Infinite machine gun bullets | Official Code - gg_nes.htm | 1234 |
| Dick Tracy | 7 | SZEXIXVK | Infinite tear gas | Official Code - gg_nes.htm | 1235 |
| Dick Tracy | 8 | KYVZAANY | Mega-jumping Dick Tracy | Official Code - gg_nes.htm | 1236 |
| Die Hard | 1 | SXEZTYSA | Lose no life points when shot with pistol | Official Code - gg_nes.htm | 1237 |
| Die Hard | 2 | SXOZIYSA | Lose no life points when shot with submachine gun | Official Code - gg_nes.htm | 1238 |
| Die Hard | 3 | SXXZLYSA | Lose no life points when punched | Official Code - gg_nes.htm | 1239 |
| Die Hard | 4 | PEOKIPAP | Start with 1 life point instead of 16 | Official Code - gg_nes.htm | 1240 |
| Die Hard | 5 | ZEOKIPAP | Start with 2 life points | Official Code - gg_nes.htm | 1241 |
| Die Hard | 6 | GEOKIPAP | Start with 4 life points | Official Code - gg_nes.htm | 1242 |
| Die Hard | 7 | AEOKIPAO | Start with 8 life point | Official Code - gg_nes.htm | 1243 |
| Die Hard | 8 | GEOKIPAO | Start with 12 life points | Official Code - gg_nes.htm | 1244 |
| Die Hard | 9 | GOOKIPAP | Start with 20 life points | Official Code - gg_nes.htm | 1245 |
| Die Hard | 10 | SXOYYUSE | Lose foot health very slowly | Official Code - gg_nes.htm | 1246 |
| Die Hard | 11 | AEXGPOYA | Start with no pistol shots instead of 15 | Official Code - gg_nes.htm | 1247 |
| Die Hard | 12 | IEXGPOYA | Start with 5 pistol shots | Official Code - gg_nes.htm | 1248 |
| Die Hard | 13 | ZEXGPOYE | Start with 10 pistol shots | Official Code - gg_nes.htm | 1249 |
| Die Hard | 14 | GOXGPOYA | Start with 20 pistol shots | Official Code - gg_nes.htm | 1250 |
| Die Hard | 15 | POXGPOYE | Start with 25 pistol shots | Official Code - gg_nes.htm | 1251 |
| Die Hard | 16 | ATNALXVG | Infinite pistol shots | Official Code - gg_nes.htm | 1252 |
| Die Hard | 17 | ATNEIXVG | Infinite submachine gun shots | Official Code - gg_nes.htm | 1253 |
| Die Hard | 18 | ATVEIZSZ | Infinite shots on all guns | Official Code - gg_nes.htm | 1254 |
| Die Hard | 19 | ENUYPOGL | Run timer down at 1/4 normal speed | Official Code - gg_nes.htm | 1255 |
| Die Hard | 20 | KUUYPOGL | Run timer down at 1/3 normal speed | Official Code - gg_nes.htm | 1256 |
| Die Hard | 21 | ANUYPOGU | Run timer down at 1/2 normal speed | Official Code - gg_nes.htm | 1257 |
| Die Hard | 22 | TOUYPOGU | Run timer down at 2x normal speed | Official Code - gg_nes.htm | 1258 |
| Die Hard | 23 | GOUYPOGL | Run timer down at 3x normal speed | Official Code - gg_nes.htm | 1259 |
| Die Hard | 24 | YEUYPOGU | Run timer down at 4x normal speed | Official Code - gg_nes.htm | 1260 |
| Die Hard | 25 | AVUNGPSZ | Freeze timer | Official Code - gg_nes.htm | 1261 |
| Dig Dug II: Trouble in Paradise | 1 | GZETIZEI | Instant inflate and explode! | Official Code - gg_nes.htm | 1262 |
| Dig Dug II: Trouble in Paradise | 2 | PEETOPLA | Start with 1 life--both players | Official Code - gg_nes.htm | 1263 |
| Dig Dug II: Trouble in Paradise | 3 | AEETOPLE | Start with 8 lives--both players | Official Code - gg_nes.htm | 1264 |
| Dig Dug II: Trouble in Paradise | 4 | SZXLSVVK | Never lose lives from touching water | Official Code - gg_nes.htm | 1265 |
| Dig Dug II: Trouble in Paradise | 5 | SXVKLVVK | Never lose lives from Fygar's flame | Official Code - gg_nes.htm | 1266 |
| Dig Dug II: Trouble in Paradise | 6 | SXNIPEVK | Never lose lives from hitting enemies | Official Code - gg_nes.htm | 1267 |
| Dig Dug II: Trouble in Paradise | 7 | OZNYPUPX + ZANYZLLA | Turbo speed . . . | Official Code - gg_nes.htm | 1268 |
| Digger T. Rock: The Legend of the Lost City | 1 | PAONOGAE | Start with weapons | Official Code - gg_nes.htm | 1269 |
| Digger T. Rock: The Legend of the Lost City | 2 | IAUGZUPA | Less rocks on pick-up | Official Code - gg_nes.htm | 1270 |
| Digger T. Rock: The Legend of the Lost City | 3 | SZEYTVVK | Infinite rocks on pick-up | Official Code - gg_nes.htm | 1271 |
| Digger T. Rock: The Legend of the Lost City | 4 | SXEUIUVK | Infinite rope on pick-up | Official Code - gg_nes.htm | 1272 |
| Digger T. Rock: The Legend of the Lost City | 5 | SXEXTEVK | Infinite dynamite on pick-up | Official Code - gg_nes.htm | 1273 |
| Digger T. Rock: The Legend of the Lost City | 6 | SXSYOPVG | Infinite energy | Official Code - gg_nes.htm | 1274 |
| Digger T. Rock: The Legend of the Lost City | 7 | SXVAYTVG | Infinite lives | Official Code - gg_nes.htm | 1275 |
| Dirty Harry | 1 | SXUKOKVK | Infinite lives | Official Code - gg_nes.htm | 1276 |
| Dirty Harry | 2 | PANSGIIA | 1 life | Official Code - gg_nes.htm | 1277 |
| Dirty Harry | 3 | ZANSGIIE | 10 lives | Official Code - gg_nes.htm | 1278 |
| Dirty Harry | 4 | GXXGXGST | Infinite energy | Official Code - gg_nes.htm | 1279 |
| Dirty Harry | 5 | AEVLIPZA | Maximum energy from Chili Dogs | Official Code - gg_nes.htm | 1280 |
| Dirty Harry | 6 | ZESSTSPO + ZEVIZSPO | Only 10 Magnum Bullets allowed | Official Code - gg_nes.htm | 1281 |
| Dirty Harry | 7 | ZUSSTSPP + ZUVIZSPP | 50 Magnum Bullets allowed | Official Code - gg_nes.htm | 1282 |
| Disney's Duck Tales | 1 | SXUIEKVK | Infinite lives | Official Code - gg_nes.htm | 1283 |
| Disney's Duck Tales | 2 | ATVVXLEZ | Infinite hit points | Official Code - gg_nes.htm | 1284 |
| Disney's Duck Tales | 3 | AAESULZA | Start with 1 life | Official Code - gg_nes.htm | 1285 |
| Disney's Duck Tales | 4 | IAESULZA | Start with 6 lives | Official Code - gg_nes.htm | 1286 |
| Disney's Duck Tales | 5 | AAESULZE | Start with 9 lives | Official Code - gg_nes.htm | 1287 |
| Disney's Duck Tales | 6 | LAVTNLPA | Lose half normal hit points (in easy game) | Official Code - gg_nes.htm | 1288 |
| Disney's Duck Tales | 7 | ZAXSKLIE + SXNIUKOU + SZNISESU | Double usual time | Official Code - gg_nes.htm | 1289 |
| Disney's Duck Tales | 8 | OVUVAZSV | Freeze timer | Official Code - gg_nes.htm | 1290 |
| Disney's The Jungle Book | 1 | PAEGVGTA | Start practice level with 1 life | Official Code - gg_nes.htm | 1291 |
| Disney's The Jungle Book | 2 | LAEGVGTA | Start practice level with 3 lives | Official Code - gg_nes.htm | 1292 |
| Disney's The Jungle Book | 3 | PAEGVGTE | Start practice level with 9 lives | Official Code - gg_nes.htm | 1293 |
| Disney's The Jungle Book | 4 | PAEGNGIA | Start normal level with 1 life | Official Code - gg_nes.htm | 1294 |
| Disney's The Jungle Book | 5 | LAEGNGIA | Start normal level with 3 lives | Official Code - gg_nes.htm | 1295 |
| Disney's The Jungle Book | 6 | PAEGNGIE | Start normal level with 9 lives | Official Code - gg_nes.htm | 1296 |
| Disney's The Jungle Book | 7 | GZVEOSSE | Infinite lives | Official Code - gg_nes.htm | 1297 |
| Disney's The Jungle Book | 8 | AAVEEYPA | Infinite time | Official Code - gg_nes.htm | 1298 |
| Disney's The Jungle Book | 9 | IAVYZLAA | Start with 5 of each weapon | Official Code - gg_nes.htm | 1299 |
| Disney's The Jungle Book | 10 | APVYZLAA | Start with 10 of each weapon | Official Code - gg_nes.htm | 1300 |
| Disney's The Jungle Book | 11 | AZVYZLAA | Start with 20 of each weapon | Official Code - gg_nes.htm | 1301 |
| Disney's The Jungle Book | 12 | ALVYZLAA | Start with 30 of each weapon | Official Code - gg_nes.htm | 1302 |
| Disney's The Jungle Book | 13 | EPVYZLAA | Start with 90 of each weapon | Official Code - gg_nes.htm | 1303 |
| Disney's The Jungle Book | 14 | PENEEIAA | Infinite weapons | Official Code - gg_nes.htm | 1304 |
| Disney's The Jungle Book | 15 | ZEKKULAP + SXXNLKOU | Need 2 gems to finish levels 1,3,4,7,9 | Official Code - gg_nes.htm | 1305 |
| Disney's The Jungle Book | 16 | GEKKULAP + SXXNLKOU | Need 4 gems to finish levels 1,3,4,7,9 | Official Code - gg_nes.htm | 1306 |
| Disney's The Jungle Book | 17 | AEKKULAO + SXXNLKOU | Need 8 gems to finish levels 1,3,4,7,9 | Official Code - gg_nes.htm | 1307 |
| Donkey Kong | 1 | SXNGOZVG | Infinite lives | Official Code - gg_nes.htm | 1308 |
| Donkey Kong | 2 | PENKNPLA | Start with 1 life | Official Code - gg_nes.htm | 1309 |
| Donkey Kong | 3 | PENKNPLE | Start with 9 lives | Official Code - gg_nes.htm | 1310 |
| Donkey Kong 3 | 1 | SZNKOPVI | Start with infinite lives | Official Code - gg_nes.htm | 1311 |
| Donkey Kong 3 | 2 | PEEGITLA | Start with 1 life | Official Code - gg_nes.htm | 1312 |
| Donkey Kong 3 | 3 | PEEGITLE | Start with 9 lives | Official Code - gg_nes.htm | 1313 |
| Donkey Kong 3 | 4 | ZEKKGYEE | Reduce the time for pros | Official Code - gg_nes.htm | 1314 |
| Donkey Kong 3 | 5 | ZAOSZAPA | Normal spray more powerful | Official Code - gg_nes.htm | 1315 |
| Donkey Kong 3 | 6 | ZLOSLAAA | Normal spray longer | Official Code - gg_nes.htm | 1316 |
| Donkey Kong 3 | 7 | AASSYPPA | Spray cuts through baddies | Official Code - gg_nes.htm | 1317 |
| Donkey Kong 3 | 8 | AAKVZALL | Normal bees explode | Official Code - gg_nes.htm | 1318 |
| Donkey Kong 3 | 9 | TEXKVGLA | Speeding Stanley | Official Code - gg_nes.htm | 1319 |
| DONKEY KONG CLASSICS | IMPORTANT: CODES FOR DONKEY KONG JR. ARE ONLY FOR THE PACK VERSION | Official Code - gg_nes.htm | 1320 | ||
| DONKEY KONG CLASSICS | Donkey Kong | Official Code - gg_nes.htm | 1321 | ||
| DONKEY KONG CLASSICS | 1 | SXYAOP | Infinite lives | Official Code - gg_nes.htm | 1322 |
| DONKEY KONG CLASSICS | 2 | PETANA | Start with 1 life | Official Code - gg_nes.htm | 1323 |
| DONKEY KONG CLASSICS | 3 | TETANA | Start with 6 lives | Official Code - gg_nes.htm | 1324 |
| DONKEY KONG CLASSICS | 4 | PETANE | Start with 9 lives | Official Code - gg_nes.htm | 1325 |
| DONKEY KONG CLASSICS | 5 | AEVAVSIA | Controllable jump | Official Code - gg_nes.htm | 1326 |
| DONKEY KONG CLASSICS | 6 | EAKOLSLG | Keep hammer for longer | Official Code - gg_nes.htm | 1327 |
| DONKEY KONG CLASSICS | DONKEY KONG Jr. | Official Code - gg_nes.htm | 1328 | ||
| DONKEY KONG CLASSICS | 7 | SZZGTP | Infinite lives | Official Code - gg_nes.htm | 1329 |
| DONKEY KONG CLASSICS | 8 | PATLST | Start with 1 life | Official Code - gg_nes.htm | 1330 |
| DONKEY KONG CLASSICS | 9 | TATLST | Start with 6 lives | Official Code - gg_nes.htm | 1331 |
| DONKEY KONG CLASSICS | 10 | PATLSV | Start with 9 lives | Official Code - gg_nes.htm | 1332 |
| DONKEY KONG CLASSICS | 11 | AEKGAUIA | Controllable jump | Official Code - gg_nes.htm | 1333 |
| DONKEY KONG CLASSICS | 12 | EXSKSGEY + EXUKNGEY | Speed up | Official Code - gg_nes.htm | 1334 |
| DONKEY KONG CLASSICS | 13 | EAVGVIAG | Faster single vine climbing | Official Code - gg_nes.htm | 1335 |
| DONKEY KONG CLASSICS | 14 | PAXIPAIA | Can fall onto platforms | Official Code - gg_nes.htm | 1336 |
| Double Dragon | 1 | AAUNYLPA | Freeze the timer countdown | Official Code - gg_nes.htm | 1337 |
| Double Dragon | 2 | AEUTLZZA | Start game with 1 life | Official Code - gg_nes.htm | 1338 |
| Double Dragon | 3 | IEUTLZZA | Start game with 6 lives | Official Code - gg_nes.htm | 1339 |
| Double Dragon | 4 | AEUTLZZE | Start game with 9 lives | Official Code - gg_nes.htm | 1340 |
| Double Dragon | 5 | XTKNXEZK | More energy for player 2 or the CPU | Official Code - gg_nes.htm | 1341 |
| Double Dragon | 6 | XTKYOEZK | More energy for player 1 | Official Code - gg_nes.htm | 1342 |
| Double Dragon | 7 | AZUYZLAL | Timer will count down fast | Official Code - gg_nes.htm | 1343 |
| Double Dragon | 8 | APUYZLAL | Timer will count down super-fast | Official Code - gg_nes.htm | 1344 |
| Double Dragon II: The Revenge | 1 | AASVETGE | Player 1 starts with 8 lives | Official Code - gg_nes.htm | 1345 |
| Double Dragon II: The Revenge | 2 | AAVVSTGE | Player 2 starts with 8 lives | Official Code - gg_nes.htm | 1346 |
| Double Dragon II: The Revenge | 3 | PASVETGA | Player 1 starts with 1 life | Official Code - gg_nes.htm | 1347 |
| Double Dragon II: The Revenge | 4 | PAVVSTGA | Player 2 starts with 1 life | Official Code - gg_nes.htm | 1348 |
| Double Dragon II: The Revenge | 5 | SZXAYKVS | Never lose lives from falling | Official Code - gg_nes.htm | 1349 |
| Double Dragon II: The Revenge | 6 | SXOANXVS | Never lose lives from low energy | Official Code - gg_nes.htm | 1350 |
| Double Dragon II: The Revenge | 7 | SZVESUVS | Never lose lives from water | Official Code - gg_nes.htm | 1351 |
| Double Dragon II: The Revenge | 8 | LAUTXTAA | Start on mission 4 | Official Code - gg_nes.htm | 1352 |
| Double Dragon II: The Revenge | 9 | IAUTXTAA | Start on mission 5 | Official Code - gg_nes.htm | 1353 |
| Double Dragon II: The Revenge | 10 | TAUTXTAA | Start on mission 6 | Official Code - gg_nes.htm | 1354 |
| Double Dragon II: The Revenge | 11 | PAUTXTAE | Start on mission 7 | Official Code - gg_nes.htm | 1355 |
| Double Dragon II: The Revenge | 12 | NNEVOIAE | Slow down gameplay | Official Code - gg_nes.htm | 1356 |
| Double Dragon III--The Sacred Stones | 1 | SZUUPAAX | Protection for Billy, Jimmy & Chin | Official Code - gg_nes.htm | 1357 |
| Double Dragon III--The Sacred Stones | 2 | GVEPXGGI | More energy for Billy & Jimmy | Official Code - gg_nes.htm | 1358 |
| Double Dragon III--The Sacred Stones | 3 | GVEOXKZG | More energy for Ranzou | Official Code - gg_nes.htm | 1359 |
| Double Dragon III--The Sacred Stones | 4 | ZXEPXGGS | Less energy for Billy & Jimmy | Official Code - gg_nes.htm | 1360 |
| Double Dragon III--The Sacred Stones | 5 | IXEOXKZG | Less energy for Ranzou | Official Code - gg_nes.htm | 1361 |
| Double Dragon III--The Sacred Stones | 6 | ZUEONGGT | Less energy for Chin | Official Code - gg_nes.htm | 1362 |
| Double Dragon III--The Sacred Stones | 7 | AAELIGPA + GZXUPUVS | Infinite 'special' weapons for all | Official Code - gg_nes.htm | 1363 |
| Double Dragon III--The Sacred Stones | 8 | GOOPKGIA | Start with 20 special weapons for Billy, Jimmy & Chin | Official Code - gg_nes.htm | 1364 |
| Double Dragon III--The Sacred Stones | 9 | AXOPKGIE | Start with 40 special weapons for Billy, Jimmy & Chin | Official Code - gg_nes.htm | 1365 |
| Double Dragon III--The Sacred Stones | 10 | AXOONGGO | Start with 40 special weapons | Official Code - gg_nes.htm | 1366 |
| Double Dragon III--The Sacred Stones | 11 | OZVLGASX | More powerful punch and weapon, and high kick! | Official Code - gg_nes.htm | 1367 |
| Dr. Chaos | 1 | LTKKVPZL | Start with more energy | Official Code - gg_nes.htm | 1368 |
| Dr. Chaos | 2 | PPKKVPZU | Start with less energy | Official Code - gg_nes.htm | 1369 |
| Dr. Chaos | 3 | PASKSPAA + ZISKNPLG | Start with Shield Suit | Official Code - gg_nes.htm | 1370 |
| Dr. Chaos | 4 | AEEGUZLE | Mega-jump | Official Code - gg_nes.htm | 1371 |
| Dr. Chaos | 5 | GXKIKIST | Immune to damage | Official Code - gg_nes.htm | 1372 |
| Dr. Chaos | 6 | AKSSKIGP | More invincibility time | Official Code - gg_nes.htm | 1373 |
| Dr. Chaos | 7 | GESSKIGP | Less invincibility time | Official Code - gg_nes.htm | 1374 |
| Dr. Chaos | 8 | OVKIKISV + PEKISIGY | Take minimal damage | Official Code - gg_nes.htm | 1375 |
| Dr. Chaos | 9 | TVOSSITG + AEOSKIYA | Take more damage and Shield Suit has no effect | Official Code - gg_nes.htm | 1376 |
| Dr. Chaos | 10 | GZEYEEVK | Infinite pistol bullets | Official Code - gg_nes.htm | 1377 |
| Dr. Jekyll and Mr. Hyde | 1 | GZXVTKVK + GZXTTSVK | Complete invincibility! | Official Code - gg_nes.htm | 1378 |
| Dr. Jekyll and Mr. Hyde | 2 | KENLKVSE | Start with 16 coins | Official Code - gg_nes.htm | 1379 |
| Dr. Jekyll and Mr. Hyde | 3 | GXNLKVSE | Keep coins from previous games | Official Code - gg_nes.htm | 1380 |
| Dr. Jekyll and Mr. Hyde | 4 | NXNSZEOO | Instant game restart | Official Code - gg_nes.htm | 1381 |
| Dr. Mario | 1 | GZNEVIVT | Vitamin capsules don't fall | Official Code - gg_nes.htm | 1382 |
| Dr. Mario | To complete a vertical (upright) line: | Official Code - gg_nes.htm | 1383 | ||
| Dr. Mario | 2 | GEXPYGLA | 5 in a row needed instead of 4 | Official Code - gg_nes.htm | 1384 |
| Dr. Mario | 3 | IEXPYGLA | 6 in a row needed instead of 4 | Official Code - gg_nes.htm | 1385 |
| Dr. Mario | 4 | TEXPYGLA | 7 in a row needed instead of 4 | Official Code - gg_nes.htm | 1386 |
| Dr. Mario | To complete a horizontal (flat) line: | Official Code - gg_nes.htm | 1387 | ||
| Dr. Mario | 5 | GAKPPZLA | 5 in a row needed instead of 4 | Official Code - gg_nes.htm | 1388 |
| Dr. Mario | 6 | IAKPPZLA | 6 in a row needed instead of 4 | Official Code - gg_nes.htm | 1389 |
| Dr. Mario | 7 | TAKPPZLA | 7 in a row needed instead of 4 | Official Code - gg_nes.htm | 1390 |
| Dr. Mario | When two or more rows or columns are eliminated at once in a 2-player game: | Official Code - gg_nes.htm | 1391 | ||
| Dr. Mario | 8 | AUVONUAO | More pieces sent across to other player | Official Code - gg_nes.htm | 1392 |
| Dr. Mario | 9 | GXXOZGVT + GZKPGZVT | No pieces sent across to other player | Official Code - gg_nes.htm | 1393 |
| Dragon Power | 1 | SZVOSZVG | Start with infinite energy | Official Code - gg_nes.htm | 1394 |
| Dragon Power | 2 | EAXAILGT | Start with extra energy | Official Code - gg_nes.htm | 1395 |
| Dragon Power | 3 | KAOETLSA | Start with 24 Wind Waves | Official Code - gg_nes.htm | 1396 |
| Dragon Warrior | 1 | SXOIVLSA | Infinite Magic Power | Official Code - gg_nes.htm | 1397 |
| Dragon Warrior | 2 | AEVGUIZA | Take no damage in swamp | Official Code - gg_nes.htm | 1398 |
| Dragon Warrior | 3 | VVOYYTSA | Start with 256 gold coins | Official Code - gg_nes.htm | 1399 |
| Dragon Warrior | 4 | VKOIVLSA | All spells use only one magic point | Official Code - gg_nes.htm | 1400 |
| Dragon Warrior | 5 | YAKKEVYA | Barriers cause half usual damage | Official Code - gg_nes.htm | 1401 |
| Dragon Warrior II | 1 | ZUKLUSGP | Start with 50 hit points | Official Code - gg_nes.htm | 1402 |
| Dragon Warrior II | 2 | LVKLUSGP | Start with 99 hit points | Official Code - gg_nes.htm | 1403 |
| Dragon Warrior II | 3 | AXKLOIIE | Start with 40 strength points | Official Code - gg_nes.htm | 1404 |
| Dragon Warrior II | 4 | ASKLOIIA | Start with 80 strength points | Official Code - gg_nes.htm | 1405 |
| Dragon Warrior II | 5 | AXKLXIGE | Start with 40 agility points | Official Code - gg_nes.htm | 1406 |
| Dragon Warrior II | 6 | ASKLXIGA | Start with 80 agility points | Official Code - gg_nes.htm | 1407 |
| Dragon Warrior II | 7 | ZUKLNSYP | Start with 50 hit points | Official Code - gg_nes.htm | 1408 |
| Dragon Warrior II | 8 | LVKLNSYP | Start with 99 hit points | Official Code - gg_nes.htm | 1409 |
| Dragon Warrior II | 9 | AXKLSIGE | Start with 40 strength points | Official Code - gg_nes.htm | 1410 |
| Dragon Warrior II | 10 | GUKLSIGE | Start with 60 strength points | Official Code - gg_nes.htm | 1411 |
| Dragon Warrior II | 11 | TOKLVIGE | Start with 30 agility points | Official Code - gg_nes.htm | 1412 |
| Dragon Warrior II | 12 | GUKLVIGE | Start with 60 agility points | Official Code - gg_nes.htm | 1413 |
| Dragon Warrior II | 13 | AXKUEITE | Start with 40 magic points | Official Code - gg_nes.htm | 1414 |
| Dragon Warrior II | 14 | GUKUEITE | Start with 60 magic points | Official Code - gg_nes.htm | 1415 |
| Dragon Warrior II | 15 | ZUKUUIAZ | Start with 50 hit points | Official Code - gg_nes.htm | 1416 |
| Dragon Warrior II | 16 | LVKUUIAZ | Start with 99 hit points | Official Code - gg_nes.htm | 1417 |
| Dragon Warrior II | 17 | POKUOIZE | Start with 25 strength points | Official Code - gg_nes.htm | 1418 |
| Dragon Warrior II | 18 | ZUKUOIZA | Start with 50 strength points | Official Code - gg_nes.htm | 1419 |
| Dragon Warrior II | 19 | AXKUXITO | Start with 40 agility points | Official Code - gg_nes.htm | 1420 |
| Dragon Warrior II | 20 | AXKUKSGO | Start with 40 magic points | Official Code - gg_nes.htm | 1421 |
| Dragon Warrior III | MANY OF THESE CODES WILL GIVE DIFFERENT QUANTITIES OF ATTRIBUTES AT DIFFERENT TIMES. THEY ALSO MAY AFFECT MORE THAN ONE ATTRIBUTE, OR JUST ONE, AT DIFFERENT TIMES CODES MAY SOMETIMES GIVE ZERO OF AN ATTRIBUTE. IF THIS HAPPENS, RESET AND TRY AGAIN CODES WORK ONLY WHEN STARTING A NEW GAME. | Official Code - gg_nes.htm | 1422 | ||
| Dragon Warrior III | 1 | NYUOYPZU | King gives 255 gold | Official Code - gg_nes.htm | 1423 |
| Dragon Warrior III | 2 | PASPZPAA | King gives mega-gold | Official Code - gg_nes.htm | 1424 |
| Dragon Warrior III | 3 | YTVUGZYE | Player starts with increased strength and/or attack power | Official Code - gg_nes.htm | 1425 |
| Dragon Warrior III | 4 | VYVUGZYE | Player starts with greatly increased strength and/or attack power | Official Code - gg_nes.htm | 1426 |
| Dragon Warrior III | 5 | LTNLPZIA | Player starts with increased agility and/or defense | Official Code - gg_nes.htm | 1427 |
| Dragon Warrior III | 6 | NYNLPZIE | Player starts with greatly increased agility and/or defense | Official Code - gg_nes.htm | 1428 |
| Dragon Warrior III | 7 | LTNLTZYA | Player starts with increased vitality and/or hit points | Official Code - gg_nes.htm | 1429 |
| Dragon Warrior III | 8 | NYNLTZYE | Player starts with greatly increased vitality and/or hit points | Official Code - gg_nes.htm | 1430 |
| Dragon Warrior III | 9 | LTNULZTA | Player starts with increased magic, maximum magic points and/or intelligence | Official Code - gg_nes.htm | 1431 |
| Dragon Warrior III | 10 | NYNULZTE | Player starts with greatly increased magic, maximum magic points and/or intelligence | Official Code - gg_nes.htm | 1432 |
| Dragon Warrior III | 11 | ZVELAZGA | Player starts with increased luck | Official Code - gg_nes.htm | 1433 |
| Dragon Warrior III | 12 | VNELAZGE | Player starts with greatly increased luck | Official Code - gg_nes.htm | 1434 |
| Dragon Warrior III | 13 | LTVUIZPA | Wizard starts with increased strength and/or attack power | Official Code - gg_nes.htm | 1435 |
| Dragon Warrior III | 14 | VYVUIZPE | Wizard starts with greatly increased strength and/or attack power | Official Code - gg_nes.htm | 1436 |
| Dragon Warrior III | 15 | ZTNLZZGA | Wizard starts with increased agility and/or defense | Official Code - gg_nes.htm | 1437 |
| Dragon Warrior III | 16 | NYNLZZGE | Wizard starts with greatly increased agility and/or defense | Official Code - gg_nes.htm | 1438 |
| Dragon Warrior III | 17 | ZTNLYZZA | Wizard starts with increased vitality and/or maximum hit points | Official Code - gg_nes.htm | 1439 |
| Dragon Warrior III | 18 | OPNLYZZE | Wizard starts with greatly increased vitality and/or maximum hit points | Official Code - gg_nes.htm | 1440 |
| Dragon Warrior III | 19 | LTNUGXPA | Wizard starts with increased magic, intelligence and/or maximum magic | Official Code - gg_nes.htm | 1441 |
| Dragon Warrior III | 20 | LVELPZZA | Wizard starts with increased luck | Official Code - gg_nes.htm | 1442 |
| Dragon Warrior III | 21 | VNELPZZE | Wizard starts with greatly increased luck | Official Code - gg_nes.htm | 1443 |
| Dragon Warrior III | 22 | ZTVUTZLA | Pilgrim starts with increased strength and/or attack power | Official Code - gg_nes.htm | 1444 |
| Dragon Warrior III | 23 | VYVUTZLE | Pilgrim starts with greatly increased strength and/or attack power | Official Code - gg_nes.htm | 1445 |
| Dragon Warrior III | 24 | ZTNLLZGA | Pilgrim starts with increased agility and/or defense | Official Code - gg_nes.htm | 1446 |
| Dragon Warrior III | 25 | LTNUAZLA | Pilgrim starts with increased vitality and/or maximum hit points | Official Code - gg_nes.htm | 1447 |
| Dragon Warrior III | 26 | VYNUAZLE | Pilgrim starts with greatly increased vitality and/or maximum hit points | Official Code - gg_nes.htm | 1448 |
| Dragon Warrior III | 27 | LTNUIXAA | Pilgrim starts with increased magic and/or intelligence | Official Code - gg_nes.htm | 1449 |
| Dragon Warrior III | 28 | VYNUIXAE | Pilgrim starts with greatly increased magic and/or intelligence | Official Code - gg_nes.htm | 1450 |
| Dragon Warrior III | 29 | ZVELZZLA | Pilgrim starts with increased luck | Official Code - gg_nes.htm | 1451 |
| Dragon Warrior III | 30 | VNELZZLE | Pilgrim starts with greatly increased luck | Official Code - gg_nes.htm | 1452 |
| Dragon Warrior III | 31 | LTNLAXPA | Soldier starts with increased strength and/or attack power | Official Code - gg_nes.htm | 1453 |
| Dragon Warrior III | 32 | VYNLAXPE | Soldier starts with greatly increased strength and/or attack power | Official Code - gg_nes.htm | 1454 |
| Dragon Warrior III | 33 | ZTNLIZZA | Soldier starts with increased agility and/or defense | Official Code - gg_nes.htm | 1455 |
| Dragon Warrior III | 34 | LTNUZZYA | Soldier starts with increased vitality and/or maximum hit points | Official Code - gg_nes.htm | 1456 |
| Dragon Warrior III | 35 | IAOZENNY | Start with 6 battle-axes | Official Code - gg_nes.htm | 1457 |
| Dragon Warrior III | 36 | TAOZENNY | Start with 6 broadswords | Official Code - gg_nes.htm | 1458 |
| Dragon Warrior III | 37 | YAOZENNY | Start with 6 wizard's wands | Official Code - gg_nes.htm | 1459 |
| Dragon Warrior III | 38 | YAOZENNN | Start with 6 demon's axes | Official Code - gg_nes.htm | 1460 |
| Dragon Warrior III | 39 | GPOZENNY | Start with 6 multi-edge swords | Official Code - gg_nes.htm | 1461 |
| Dragon Warrior III | 40 | IPOZENNY | Start with 6 staffs of force | Official Code - gg_nes.htm | 1462 |
| Dragon Warrior III | 41 | TPOZENNY | Start with 6 swords of illusion | Official Code - gg_nes.htm | 1463 |
| Dragon Warrior III | 42 | APOZENNN | Start with 6 falcon swords | Official Code - gg_nes.htm | 1464 |
| Dragon Warrior III | 43 | AZOZENNN | Start with 6 armor of radiance | Official Code - gg_nes.htm | 1465 |
| Dragon Warrior IV | 1 | ATVATGSL | Take no damage from monsters and lose no MP--all party members | Official Code - gg_nes.htm | 1466 |
| Dragon Warrior IV | DON'T COMBINE ANY OF THE "START WITH ITEM" CODES IN THIS GAME | Official Code - gg_nes.htm | 1467 | ||
| Dragon Warrior IV | Chapter 1 Codes: | Official Code - gg_nes.htm | 1468 | ||
| Dragon Warrior IV | 2 | POSOAPZU | Start with 25 gold | Official Code - gg_nes.htm | 1469 |
| Dragon Warrior IV | 3 | GVSOAPZL | Start with 100 gold | Official Code - gg_nes.htm | 1470 |
| Dragon Warrior IV | 4 | NNSOAPZU | Start with 255 gold | Official Code - gg_nes.htm | 1471 |
| Dragon Warrior IV | 5 | AIXOZAYS | Start with lots 'o gold (same as code 23) | Official Code - gg_nes.htm | 1472 |
| Dragon Warrior IV | 6 | YEEXYXLO | Start with 15 hit points | Official Code - gg_nes.htm | 1473 |
| Dragon Warrior IV | 7 | GVEXYXLP | Start with 100 hit points | Official Code - gg_nes.htm | 1474 |
| Dragon Warrior IV | 8 | NNEXYXLO | Start with 255 hit points | Official Code - gg_nes.htm | 1475 |
| Dragon Warrior IV | 9 | LNKPLONY | Start with final key | Official Code - gg_nes.htm | 1476 |
| Dragon Warrior IV | 10 | TEKPLONN | Start with metal babble sword | Official Code - gg_nes.htm | 1477 |
| Dragon Warrior IV | 11 | LOKPLONY | Start with multi-edge sword | Official Code - gg_nes.htm | 1478 |
| Dragon Warrior IV | 12 | PEKPLONN | Start with thorn whip | Official Code - gg_nes.htm | 1479 |
| Dragon Warrior IV | 13 | AKKPLONY | Start with shield of strength | Official Code - gg_nes.htm | 1480 |
| Dragon Warrior IV | 14 | LKKPLONY | Start with dragon shield | Official Code - gg_nes.htm | 1481 |
| Dragon Warrior IV | 15 | LNKPLONY + GEKPGONY | Start with final key and chain sickle | Official Code - gg_nes.htm | 1482 |
| Dragon Warrior IV | 16 | TEKPLONN + LEKPGONN | Start with metal babble sword and boomerang | Official Code - gg_nes.htm | 1483 |
| Dragon Warrior IV | 17 | LOKPLONY + PSKPGONN | Start with multi-edge sword and wizard's ring | Official Code - gg_nes.htm | 1484 |
| Dragon Warrior IV | 18 | PEKPLONN + ZOKPGONY | Start with thorn whip and demonhammer | Official Code - gg_nes.htm | 1485 |
| Dragon Warrior IV | 19 | AKKPLONY + ASKPGONY | Start with shield of strength and meteorite armband | Official Code - gg_nes.htm | 1486 |
| Dragon Warrior IV | 20 | LKKPLONY + IEKPGONN | Start with dragon shield and iron fan | Official Code - gg_nes.htm | 1487 |
| Dragon Warrior IV | Chapter 2 Codes: | Official Code - gg_nes.htm | 1488 | ||
| Dragon Warrior IV | 21 | ZUSOPPGT | Start with 50 gold | Official Code - gg_nes.htm | 1489 |
| Dragon Warrior IV | 22 | NNSOPPGV | Start with 255 gold | Official Code - gg_nes.htm | 1490 |
| Dragon Warrior IV | 23 | AIXOZAYS | Start with lots of gold (same as code 5) | Official Code - gg_nes.htm | 1491 |
| Dragon Warrior IV | 24 | GVOZAZAP | Alena starts with 100 hit points | Official Code - gg_nes.htm | 1492 |
| Dragon Warrior IV | 25 | NNOZAZAO | Alena starts with 255 hit points | Official Code - gg_nes.htm | 1493 |
| Dragon Warrior IV | Item Codes for Alena: | Official Code - gg_nes.htm | 1494 | ||
| Dragon Warrior IV | 26 | LNKOZONY | Start with final key | Official Code - gg_nes.htm | 1495 |
| Dragon Warrior IV | 27 | ZOKOZONN | Start with fire claw | Official Code - gg_nes.htm | 1496 |
| Dragon Warrior IV | 28 | LOKOZONY | Start with multi-edge sword | Official Code - gg_nes.htm | 1497 |
| Dragon Warrior IV | 29 | PEKOZONN | Start with thorn whip | Official Code - gg_nes.htm | 1498 |
| Dragon Warrior IV | 30 | LNKOZONY + ZOKOLONN | Start with final key and fire claw | Official Code - gg_nes.htm | 1499 |
| Dragon Warrior IV | 31 | LEKOLONN | Start with boomerang | Official Code - gg_nes.htm | 1500 |
| Dragon Warrior IV | 32 | LOKOZONY + PSKOLONN | Start with multi-edge sword and wizard's ring | Official Code - gg_nes.htm | 1501 |
| Dragon Warrior IV | 33 | PEKOZONN + ZOKOLONY | Start with thorn whip and demon hammer | Official Code - gg_nes.htm | 1502 |
| Dragon Warrior IV | 34 | AKKOZONY + ASKOLONY | Start with shield of strength and meteorite arm band | Official Code - gg_nes.htm | 1503 |
| Dragon Warrior IV | 35 | LKKOZONY + IEKOLONN | Start with dragon shield and iron fan | Official Code - gg_nes.htm | 1504 |
| Dragon Warrior IV | Item Codes for Brey: | Official Code - gg_nes.htm | 1505 | ||
| Dragon Warrior IV | 36 | LNUPLONY | Start with final key | Official Code - gg_nes.htm | 1506 |
| Dragon Warrior IV | 37 | TOUPLONN | Start with magma staff | Official Code - gg_nes.htm | 1507 |
| Dragon Warrior IV | 38 | LOUPLONY | Start with multi-edge sword | Official Code - gg_nes.htm | 1508 |
| Dragon Warrior IV | 39 | PEUPLONN | Start with thorn whip | Official Code - gg_nes.htm | 1509 |
| Dragon Warrior IV | 40 | AKUPLONY | Start with shield of strength | Official Code - gg_nes.htm | 1510 |
| Dragon Warrior IV | 41 | LKUPLONY | Start with dragon shield | Official Code - gg_nes.htm | 1511 |
| Dragon Warrior IV | 42 | LNUPLONY + TOUPGONN | Start with final key and magma staff | Official Code - gg_nes.htm | 1512 |
| Dragon Warrior IV | 43 | LEUPGONN | Start with boomerang | Official Code - gg_nes.htm | 1513 |
| Dragon Warrior IV | 44 | LOUPLONY + PSUPGONN | Start with multi-edge sword and wizard's ring | Official Code - gg_nes.htm | 1514 |
| Dragon Warrior IV | 45 | PEUPLONN + ZOUPGONY | Start with thorn whip and demon hammer | Official Code - gg_nes.htm | 1515 |
| Dragon Warrior IV | 46 | AKUPLONY + ASUPGONY | Start with shield of strength and meteorite arm band | Official Code - gg_nes.htm | 1516 |
| Dragon Warrior IV | 47 | LKUPLONY + IEUPGONN | Start with dragon shield and iron fan | Official Code - gg_nes.htm | 1517 |
| Dragon Warrior IV | Item Codes for Cristo: | Official Code - gg_nes.htm | 1518 | ||
| Dragon Warrior IV | 48 | LNOOLONY | Start with final key | Official Code - gg_nes.htm | 1519 |
| Dragon Warrior IV | 49 | TEOOLONN | Start with metal babble sword | Official Code - gg_nes.htm | 1520 |
| Dragon Warrior IV | 50 | LOOOLONY | Start with multi-edge sword | Official Code - gg_nes.htm | 1521 |
| Dragon Warrior IV | 51 | PEOOLONN | Start with thorn whip | Official Code - gg_nes.htm | 1522 |
| Dragon Warrior IV | 52 | AKOOLONY | Start with shield of strength | Official Code - gg_nes.htm | 1523 |
| Dragon Warrior IV | 53 | LKOOLONY | Start with dragon shield | Official Code - gg_nes.htm | 1524 |
| Dragon Warrior IV | 54 | LNOOLONY + GEOOGONY | Start with final key and chain sickle | Official Code - gg_nes.htm | 1525 |
| Dragon Warrior IV | 55 | TEOOLONN + LEOOGONN | Start with metal babble sword and boomerang | Official Code - gg_nes.htm | 1526 |
| Dragon Warrior IV | 56 | LOOOLONY + PSOOGONN | Start with multi-edge sword and wizard's ring | Official Code - gg_nes.htm | 1527 |
| Dragon Warrior IV | 57 | PEOOLONN + ZOOOGONY | Start with thorn whip and demon hammer | Official Code - gg_nes.htm | 1528 |
| Dragon Warrior IV | 58 | AKOOLONY + ASOOGONY | Start with shield of strength and meteorite arm band | Official Code - gg_nes.htm | 1529 |
| Dragon Warrior IV | 59 | LKOOLONY + IEOOGONN | Start with dragon shield and iron fan | Official Code - gg_nes.htm | 1530 |
| Dragon Warrior IV | Chapter 3 Codes: | Official Code - gg_nes.htm | 1531 | ||
| Dragon Warrior IV | 60 | AOEXTZGP | Start with 16 hit points | Official Code - gg_nes.htm | 1532 |
| Dragon Warrior IV | 61 | GVEXTZGP | Start with 100 hit points | Official Code - gg_nes.htm | 1533 |
| Dragon Warrior IV | 62 | NNEXTZGO | Start with 255 hit points | Official Code - gg_nes.htm | 1534 |
| Dragon Warrior IV | 63 | GVSOZPAA | Start with 100 gold | Official Code - gg_nes.htm | 1535 |
| Dragon Warrior IV | 64 | NNSOZPAE | Start with 255 gold | Official Code - gg_nes.htm | 1536 |
| Dragon Warrior IV | 65 | UNUOLONY | Start with final key | Official Code - gg_nes.htm | 1537 |
| Dragon Warrior IV | 66 | LEUOLONN | Start with metal babble sword (same as code 68) | Official Code - gg_nes.htm | 1538 |
| Dragon Warrior IV | 67 | TOUOLONY | Start with multi-edge sword | Official Code - gg_nes.htm | 1539 |
| Dragon Warrior IV | 68 | LEUOLONN | Start with thorn whip (same as code 66) | Official Code - gg_nes.htm | 1540 |
| Dragon Warrior IV | 69 | PKUOLONY | Start with shield of strength | Official Code - gg_nes.htm | 1541 |
| Dragon Warrior IV | 70 | AKUOLONY | Start with dragon shield | Official Code - gg_nes.htm | 1542 |
| Dragon Warrior IV | 71 | LNUOLONY + GEUOGONY | Start with final key and chain sickle | Official Code - gg_nes.htm | 1543 |
| Dragon Warrior IV | 72 | TEUOLONN + LEUOGONN | Start with metal babble sword and boomerang | Official Code - gg_nes.htm | 1544 |
| Dragon Warrior IV | 73 | LOUOLONY + PSUOGONN | Start with multi-edge sword and wizard's ring | Official Code - gg_nes.htm | 1545 |
| Dragon Warrior IV | 74 | PEUOLONN + ZOUOGONY | Start with thorn whip and demon hammer | Official Code - gg_nes.htm | 1546 |
| Dragon Warrior IV | 75 | AKUOLONY + ASUOGONY | Start with shield of strength and meteorite arm band | Official Code - gg_nes.htm | 1547 |
| Dragon Warrior IV | 76 | LKUOLONY + IEUOGONN | Start with dragon shield and iron fan | Official Code - gg_nes.htm | 1548 |
| Dragon Warrior IV | Chapter 4 Codes: | Official Code - gg_nes.htm | 1549 | ||
| Dragon Warrior IV | 77 | GVEXLZZP | Nara starts with 100 hit points | Official Code - gg_nes.htm | 1550 |
| Dragon Warrior IV | 78 | GVEXGZAP | Mara starts with 100 hit points | Official Code - gg_nes.htm | 1551 |
| Dragon Warrior IV | 79 | NNEXLZZO | Nara starts with 255 hit points | Official Code - gg_nes.htm | 1552 |
| Dragon Warrior IV | 80 | NNEXGZAO | Mara starts with 255 hit points | Official Code - gg_nes.htm | 1553 |
| Dragon Warrior IV | Item Codes for Nara: | Official Code - gg_nes.htm | 1554 | ||
| Dragon Warrior IV | 81 | LNXPLONY | Start with final key | Official Code - gg_nes.htm | 1555 |
| Dragon Warrior IV | 82 | TEXPLONN | Start with metal babble sword | Official Code - gg_nes.htm | 1556 |
| Dragon Warrior IV | 83 | LOXPLONY | Start with multi-edge sword | Official Code - gg_nes.htm | 1557 |
| Dragon Warrior IV | 84 | PEXPLONN | Start with thorn whip | Official Code - gg_nes.htm | 1558 |
| Dragon Warrior IV | 85 | AKXPLONY | Start with shield of strength | Official Code - gg_nes.htm | 1559 |
| Dragon Warrior IV | 86 | LKXPLONY | Start with dragon shield | Official Code - gg_nes.htm | 1560 |
| Dragon Warrior IV | 87 | LNXPLONY + GEXPGONY | Start with final key and chain sickle | Official Code - gg_nes.htm | 1561 |
| Dragon Warrior IV | 88 | TEXPLONN + LEXPGONN | Start with metal babble sword and boomerang | Official Code - gg_nes.htm | 1562 |
| Dragon Warrior IV | 89 | LOXPLONY + PSXPGONN | Start with multi-edge sword and wizard's ring | Official Code - gg_nes.htm | 1563 |
| Dragon Warrior IV | 90 | PEXPLONN + ZOXPGONY | Start with thorn whip and demon hammer | Official Code - gg_nes.htm | 1564 |
| Dragon Warrior IV | 91 | AKXPLONY + ASXPGONY | Start with shield of strength and meteorite arm band | Official Code - gg_nes.htm | 1565 |
| Dragon Warrior IV | 92 | LKXPLONY + IEXPGONN | Start with dragon shield and iron fan | Official Code - gg_nes.htm | 1566 |
| Dragon Warrior IV | Item Codes for Mara: | Official Code - gg_nes.htm | 1567 | ||
| Dragon Warrior IV | 93 | LNXOPONY | Start with final key | Official Code - gg_nes.htm | 1568 |
| Dragon Warrior IV | 94 | TOXOPONN | Start with magma staff | Official Code - gg_nes.htm | 1569 |
| Dragon Warrior IV | 95 | LOXOPONY | Start with multi-edge sword | Official Code - gg_nes.htm | 1570 |
| Dragon Warrior IV | 96 | PEXOPONN | Start with thorn whip | Official Code - gg_nes.htm | 1571 |
| Dragon Warrior IV | 97 | AKXOPONY | Start with shield of strength | Official Code - gg_nes.htm | 1572 |
| Dragon Warrior IV | 98 | LKXOPONY | Start with dragon shield | Official Code - gg_nes.htm | 1573 |
| Dragon Warrior IV | 99 | LNXOPONY + GEXOZONY | Start with final key and chain sickle | Official Code - gg_nes.htm | 1574 |
| Dragon Warrior IV | 100 | TEXOPONN + LEXOZONN | Start with metal babble sword and boomerang | Official Code - gg_nes.htm | 1575 |
| Dragon Warrior IV | 101 | LOXOPONY + PSXOZONN | Start with multi-edge sword and wizard's ring | Official Code - gg_nes.htm | 1576 |
| Dragon Warrior IV | 102 | PEXOPONN + ZOXOZONY | Start with thorn whip and demon hammer | Official Code - gg_nes.htm | 1577 |
| Dragon Warrior IV | 103 | AKXOPONY + ASXOZONY | Start with shield of strength and meteorite arm band | Official Code - gg_nes.htm | 1578 |
| Dragon Warrior IV | 104 | LKXOPONY + IEXOZONN | Start with dragon shield and iron fan | Official Code - gg_nes.htm | 1579 |
| Dragon Warrior IV | Chapter 5 Codes: | Official Code - gg_nes.htm | 1580 | ||
| Dragon Warrior IV | 105 | LNOPIONY | Start with final key | Official Code - gg_nes.htm | 1581 |
| Dragon Warrior IV | 106 | PXOPIONY | Start with zenithian sword | Official Code - gg_nes.htm | 1582 |
| Dragon Warrior IV | 107 | GKOPIONY | Start with zenithian shield | Official Code - gg_nes.htm | 1583 |
| Dragon Warrior IV | 108 | YUOPIONY | Start with zenithian armor | Official Code - gg_nes.htm | 1584 |
| Dragon Warrior IV | 109 | LKOPIONN | Start with zenithian helmet | Official Code - gg_nes.htm | 1585 |
| Dragon's Lair | 1 | AAXITVNY | Infinite lives | Official Code - gg_nes.htm | 1598 |
| Dragon's Lair | 2 | NNXSGSUY | Start with 2 lives | Official Code - gg_nes.htm | 1599 |
| Dragon's Lair | 3 | KNXSGSUN | Start with 7 lives | Official Code - gg_nes.htm | 1600 |
| Dragon's Lair | 4 | NNXSGSUN | Start with 10 lives | Official Code - gg_nes.htm | 1601 |
| Dragon's Lair | 5 | PEUIGIAA | Start with axe | Official Code - gg_nes.htm | 1602 |
| Dragon's Lair | 6 | ZEUIGIAA | Start with fireball | Official Code - gg_nes.htm | 1603 |
| Dragon's Lair | 7 | PANSZIAA | Start on level 2 | Official Code - gg_nes.htm | 1604 |
| Dragon's Lair | 8 | ZANSZIAA | Start on level 3 | Official Code - gg_nes.htm | 1605 |
| Dragon's Lair | 9 | LANSZIAA | Start on level 4 | Official Code - gg_nes.htm | 1606 |
| Dragon's Lair | 10 | SXKYUOVK + SXVYXOVK | Infinite candle energy | Official Code - gg_nes.htm | 1607 |
| Dragon's Lair | 11 | IAVNPYAP | Less energy gained on pick-up | Official Code - gg_nes.htm | 1608 |
| Dragon's Lair | 12 | YZVNPYAP | More energy gained on pick-up | Official Code - gg_nes.htm | 1609 |
| Dragon's Lair | 13 | AEXSGEKY | Protection! | Official Code - gg_nes.htm | 1610 |
| DragonStrike | 1 | GPKZGEAZ | Less energy for bronze dragon | Official Code - gg_nes.htm | 1586 |
| DragonStrike | 2 | AIKZGEAZ | More energy for bronze dragon | Official Code - gg_nes.htm | 1587 |
| DragonStrike | 3 | TPKZIEGU | Less energy for silver dragon | Official Code - gg_nes.htm | 1588 |
| DragonStrike | 4 | AIKZIEGL | More energy for silver dragon | Official Code - gg_nes.htm | 1589 |
| DragonStrike | 5 | ZZKZTAAS | Less energy for gold dragon | Official Code - gg_nes.htm | 1590 |
| DragonStrike | 6 | ITKZTAAI | More energy for gold dragon | Official Code - gg_nes.htm | 1591 |
| DragonStrike | 7 | OTKGSYSV | Infinite energy | Official Code - gg_nes.htm | 1592 |
| DragonStrike | 8 | GZKKNNSE | Weapon power doesn't weaken with energy | Official Code - gg_nes.htm | 1593 |
| DragonStrike | 9 | TTXGIALT | Gold dragon has excellent armor class | Official Code - gg_nes.htm | 1594 |
| DragonStrike | 10 | YGXKAAPG | Gold dragon flies faster | Official Code - gg_nes.htm | 1595 |
| DragonStrike | 11 | ATXGYAGV | Silver dragon flies faster | Official Code - gg_nes.htm | 1596 |
| DragonStrike | 12 | YIXGTALI | Bronze dragon flies faster | Official Code - gg_nes.htm | 1597 |
| DuckTales 2 | 1 | GZXGZGVG | Infinite lives | Official Code - gg_nes.htm | 1611 |
| DuckTales 2 | 2 | APONPXAA | Take more damage | Official Code - gg_nes.htm | 1612 |
| DuckTales 2 | 3 | GAONPXAA | Take less damage | Official Code - gg_nes.htm | 1613 |
| DuckTales 2 | 4 | ZAONPXAA | Take very little damage | Official Code - gg_nes.htm | 1614 |
| DuckTales 2 | 5 | ASNKPAAL | Start with full energy | Official Code - gg_nes.htm | 1615 |
| DuckTales 2 | 6 | AONKPAAL | Start with a lot less energy | Official Code - gg_nes.htm | 1616 |
| DuckTales 2 | 7 | PAXSPZAA | Have lots of money | Official Code - gg_nes.htm | 1617 |
| DuckTales 2 | 8 | IEKSPLPA | $5,000 cash from small diamonds | Official Code - gg_nes.htm | 1618 |
| DuckTales 2 | 9 | PEKSPLPE | $9,000 cash from small diamonds | Official Code - gg_nes.htm | 1619 |
| DuckTales 2 | 10 | AAEKAPZA | Start with 1 life | Official Code - gg_nes.htm | 1620 |
| DuckTales 2 | 11 | IAEKAPZA | Start with 6 lives | Official Code - gg_nes.htm | 1621 |
| DuckTales 2 | 12 | AAEKAPZE | Start with 9 lives | Official Code - gg_nes.htm | 1622 |
| Dungeon Magic | 1 | OVVLGLSV + ZEVLIUYL | Take less damage | Official Code - gg_nes.htm | 1623 |
| Dungeon Magic | 2 | SXVLTLSA | Take no damage except from scorpions | Official Code - gg_nes.htm | 1624 |
| Dungeon Magic | 3 | GTKIITAA | Start with 100 gold pieces | Official Code - gg_nes.htm | 1625 |
| Dungeon Magic | 4 | ZAKIITAA + PGKSGTAG | Start with 512 gold pieces | Official Code - gg_nes.htm | 1626 |
| Dungeon Magic | 5 | PXSTLZPG + AXSTYZAG | Stay at the Inn for free | Official Code - gg_nes.htm | 1627 |
| Dungeon Magic | 6 | PXUVXTPG + AXUVVTAG | Items at Grocer's shop are free | Official Code - gg_nes.htm | 1628 |
| Dungeon Magic | 7 | PXENPLPG + AXENILAG | Items at Armory are free | Official Code - gg_nes.htm | 1629 |
| Dynowarz--The Destruction of Spondylus | 1 | PANSAEPX + GZNITAVG | Mostly invincible | Official Code - gg_nes.htm | 1630 |
| Dynowarz--The Destruction of Spondylus | 2 | ATSIOGSZ | No harm from spikes | Official Code - gg_nes.htm | 1631 |
| Dynowarz--The Destruction of Spondylus | 3 | AAVNVPLA | No harm from any dinosaur | Official Code - gg_nes.htm | 1632 |
| Dynowarz--The Destruction of Spondylus | 4 | AVNTNKXA | Infinite shield | Official Code - gg_nes.htm | 1633 |
| Dynowarz--The Destruction of Spondylus | 5 | TAXGLPPA | Start at level 2 | Official Code - gg_nes.htm | 1634 |
| Dynowarz--The Destruction of Spondylus | 6 | ZAXGLPPE | Start at level 3 | Official Code - gg_nes.htm | 1635 |
| Dynowarz--The Destruction of Spondylus | 7 | TAXGLPPE | Start at level 4 | Official Code - gg_nes.htm | 1636 |
| Dynowarz--The Destruction of Spondylus | 8 | ZPXGLPPA | Start at level 5 | Official Code - gg_nes.htm | 1637 |
| Dynowarz--The Destruction of Spondylus | 9 | YEXIYLLA | Mega-jump power | Official Code - gg_nes.htm | 1638 |
| Dynowarz--The Destruction of Spondylus | 10 | LANSIZPA | Speed up left and right | Official Code - gg_nes.htm | 1639 |
| Elevator Action | 1 | GXEUOUVK | Player 1 has infinite lives | Official Code - gg_nes.htm | 1640 |
| Elevator Action | 2 | AAULNLZA | Player 1 starts with 1 life | Official Code - gg_nes.htm | 1641 |
| Elevator Action | 3 | IAULNLZA | Player 1 starts with 6 lives | Official Code - gg_nes.htm | 1642 |
| Elevator Action | 4 | AAULNLZE | Player 1 starts with 9 lives | Official Code - gg_nes.htm | 1643 |
| Elevator Action | 5 | IEVUULZA | Player 2 starts with 6 lives | Official Code - gg_nes.htm | 1644 |
| Elevator Action | 6 | AEVUULZE | Player 2 starts with 9 lives | Official Code - gg_nes.htm | 1645 |
| Elevator Action | 7 | PESIAYLA + NNUSZNSN | Slower man | Official Code - gg_nes.htm | 1646 |
| Elevator Action | 8 | IESIAYLA + XNUSZNSN | Faster man | Official Code - gg_nes.htm | 1647 |
| Elevator Action | 9 | GASTLPTA | Can only shoot one bullet | Official Code - gg_nes.htm | 1648 |
| Elevator Action | 10 | ZAVTLOAE + VYVTYOEY | Faster bullets | Official Code - gg_nes.htm | 1649 |
| Elevator Action | 11 | GAVTLOAA + KYVTYOEN | Slower bullets | Official Code - gg_nes.htm | 1650 |
| Elevator Action | 12 | GEONGPZA + XNXNGOVN | Faster enemy | Official Code - gg_nes.htm | 1651 |
| Elevator Action | 13 | PEONGPZA + NNXNGOVN | Slower enemy | Official Code - gg_nes.htm | 1652 |
| Eliminator Boat Duel | 1 | IZEEZZGA | Start with 36 nitros | Official Code - gg_nes.htm | 1653 |
| Eliminator Boat Duel | 2 | AAEEZZGA | Start with 0 nitros | Official Code - gg_nes.htm | 1654 |
| Eliminator Boat Duel | 3 | SZVSVNVS | Almost infinite nitros--no on buoy stage | Official Code - gg_nes.htm | 1655 |
| Eliminator Boat Duel | 4 | IENEYPPA | Boat starts with full turbo, steering, hull, max engine power | Official Code - gg_nes.htm | 1656 |
| Eliminator Boat Duel | 5 | SXUGOEVS | Have full hull strength | Official Code - gg_nes.htm | 1657 |
| Excitebike | 1 | SXXTYUVV | Never overheat | Official Code - gg_nes.htm | 1671 |
| Excitebike | 2 | YEXIKOYA | Recover fast after crashes | Official Code - gg_nes.htm | 1672 |
| Excitebike | 3 | ENUKGEAP + GESGPALA | Turbo speed on 'A' button | Official Code - gg_nes.htm | 1673 |
| Excitebike | 4 | EVUKGEAP + TESGPALA | Mega turbo speed on 'A' button | Official Code - gg_nes.htm | 1674 |
| Excitebike | 5 | PEXIEZLA | Reduced enemy bikes in game B | Official Code - gg_nes.htm | 1675 |
| Excitebike | 6 | AAUSEYAO | Timer runs at half speed | Official Code - gg_nes.htm | 1676 |
| Excitebike | 7 | GAUSEYAP | Timer runs at quarter speed | Official Code - gg_nes.htm | 1677 |
| F-15 City War | 1 | PEVYGPIA | Start with 1 life | Official Code - gg_nes.htm | 1678 |
| F-15 City War | 2 | PEVYGPIE | Start with 9 lives | Official Code - gg_nes.htm | 1679 |
| F-15 City War | 3 | SZOYYLVG | Infinite lives for 3-D sections | Official Code - gg_nes.htm | 1680 |
| F-15 City War | 4 | SXOIYIVG | Infinite lives for top-view sections | Official Code - gg_nes.htm | 1681 |
| F-15 City War | 5 | GXOEIUVN + GXVALUVS | Slower left and right movement on 3-D sections | Official Code - gg_nes.htm | 1682 |
| F-15 City War | 6 | GXEETVVS | No forward movement on top-view sections | Official Code - gg_nes.htm | 1683 |
| Fantasy Zone | 1 | OZEVYTVK | Infinite lives | Official Code - gg_nes.htm | 1694 |
| Fantasy Zone | 2 | PAXVOPLA | Start with 1 life | Official Code - gg_nes.htm | 1695 |
| Fantasy Zone | 3 | TAXVOPLA | Start with 6 lives | Official Code - gg_nes.htm | 1696 |
| Fantasy Zone | 4 | PAXVOPLE | Start with 9 lives | Official Code - gg_nes.htm | 1697 |
| Fantasy Zone | 5 | OXETOAVK | Keep bought weapon for a life | Official Code - gg_nes.htm | 1698 |
| Fantasy Zone | 6 | OXETOAVK + OGOVATSE | Keep bought weapon until next shop visit | Official Code - gg_nes.htm | 1699 |
| Fantasy Zone | 7 | AAOVKTPA | Autofire on all weapons | Official Code - gg_nes.htm | 1700 |
| Fantasy Zone | 8 | PASVYYAA | Start on level 2 | Official Code - gg_nes.htm | 1701 |
| Fantasy Zone | 9 | ZASVYYAA | Start on level 3 | Official Code - gg_nes.htm | 1702 |
| Fantasy Zone | 10 | LASVYYAA | Start on level 4 | Official Code - gg_nes.htm | 1703 |
| Fantasy Zone | 11 | GASVYYAA | Start on level 5 | Official Code - gg_nes.htm | 1704 |
| Fantasy Zone | 12 | IASVYYAA | Start on level 6 | Official Code - gg_nes.htm | 1705 |
| Fantasy Zone | 13 | TASVYYAA | Start on level 7 | Official Code - gg_nes.htm | 1706 |
| Faria | 1 | AAVZSPZA | Get 250 arrows when buying any amount of arrows | Official Code - gg_nes.htm | 1707 |
| Faria | 2 | SZXGINVK | Infinite batteries | Official Code - gg_nes.htm | 1708 |
| Faria | 3 | SXOLYOVK | Infinite bombs | Official Code - gg_nes.htm | 1709 |
| Faria | 4 | SAOEGPST + SEUUEAST | Infinite energy | Official Code - gg_nes.htm | 1710 |
| Faria | 5 | GZXXZUSE + GZXXYUSE + GZUZGUSE | Don't get charged in shops for items you can afford | Official Code - gg_nes.htm | 1711 |
| Faria | 6 | GXSAASVK | Infinite Sede magic | Official Code - gg_nes.htm | 1712 |
| Faria | 7 | GXNEZSVK | Infinite Saba magic | Official Code - gg_nes.htm | 1713 |
| Faxanadu | 1 | GXOGZESV + GXOKLESV | Infinite power | Official Code - gg_nes.htm | 1714 |
| Faxanadu | 2 | AXXSNTAP | Double starting power | Official Code - gg_nes.htm | 1715 |
| Faxanadu | 3 | AUXSNTAP | Triple starting power | Official Code - gg_nes.htm | 1716 |
| Faxanadu | 4 | SXXNUOSE + SXUYUOSE + SXUNUOSE | Infinite Gold | Official Code - gg_nes.htm | 1717 |
| Faxanadu | 5 | IASEPSZA | Half normal amount of Gold | Official Code - gg_nes.htm | 1718 |
| Faxanadu | 6 | GPSEPSZA | Double normal amount of Gold | Official Code - gg_nes.htm | 1719 |
| Faxanadu | 7 | AEENEZZA | Infinite magic | Official Code - gg_nes.htm | 1720 |
| Faxanadu | 8 | AAUTAEOY + AAKTPAKY + AAUTZAPA | Slow mode | Official Code - gg_nes.htm | 1721 |
| Faxanadu | 9 | AVXVGPSZ | Jump in direction you are facing | Official Code - gg_nes.htm | 1722 |
| Felix the Cat | 1 | APUGAGZO | Start with 9 lives | Official Code - gg_nes.htm | 1723 |
| Felix the Cat | 2 | IPUGAGZP | Start with 6 lives | Official Code - gg_nes.htm | 1724 |
| Felix the Cat | 3 | APUGAGZP | Start with 1 life | Official Code - gg_nes.htm | 1725 |
| Felix the Cat | 4 | AEUYKPPA | Infinite lives | Official Code - gg_nes.htm | 1726 |
| Felix the Cat | 5 | ZAOSOZPA + APNSOXPO | Pick up 1 head and get 2! | Official Code - gg_nes.htm | 1727 |
| Felix the Cat | 6 | AAEENAZA | Hearts can't be replenished from bottles | Official Code - gg_nes.htm | 1728 |
| Felix the Cat | 7 | GAEENAZA | Bottles replenish more hearts | Official Code - gg_nes.htm | 1729 |
| Felix the Cat | 8 | AAEENAZE | Bottles replenish even more hearts | Official Code - gg_nes.htm | 1730 |
| Felix the Cat | 9 | GZUKOSVK | Never lose current weapon (acts as invincibility too!)--unless you fall off the screen | Official Code - gg_nes.htm | 1731 |
| Final Fantasy | 1 | SZULIEVS | "LIFE" Spell never uses up Magic Points | Official Code - gg_nes.htm | 1732 |
| Final Fantasy | 2 | SZVULEVS | "LIF2" Spell never uses up Magic Points | Official Code - gg_nes.htm | 1733 |
| Final Fantasy | 3 | TESGTYZA | Magic Users start with 6 Magic Points | Official Code - gg_nes.htm | 1734 |
| Final Fantasy | 4 | PESGTYZE | Magic Users start with 9 Magic Points | Official Code - gg_nes.htm | 1735 |
| Final Fantasy | 5 | ELEXVLEY + AESGANGA + AESGGNAA | Non-magic users can use Level 1 Magic | Official Code - gg_nes.htm | 1736 |
| Final Fantasy | 6 | AZOUGAEP + LAOUIAPA | Start with 800 Gold | Official Code - gg_nes.htm | 1737 |
| Final Fantasy | CODES 7 THRU 35 AFFECT STARTING (NEW GAME) CHARACTERS ONLY | Official Code - gg_nes.htm | 1738 | ||
| Final Fantasy | 7 | TGKLPALZ | Double Fighter Hit Points | Official Code - gg_nes.htm | 1739 |
| Final Fantasy | 8 | GPKUAEZA | Double Fighter's Hit | Official Code - gg_nes.htm | 1740 |
| Final Fantasy | 9 | ZTKUPAIU | Double Fighter's Evade | Official Code - gg_nes.htm | 1741 |
| Final Fantasy | 10 | ZAKLTAIE | Double Fighter's Luck | Official Code - gg_nes.htm | 1742 |
| Final Fantasy | 11 | GLSLPETO | Double Thief's Hit Points | Official Code - gg_nes.htm | 1743 |
| Final Fantasy | 12 | TASLYAZA | Triple Thief's Damage | Official Code - gg_nes.htm | 1744 |
| Final Fantasy | 13 | ZASUAAIE | Double Thief's Hit | Official Code - gg_nes.htm | 1745 |
| Final Fantasy | 14 | GYSUPEZL | Double Thief's Evade | Official Code - gg_nes.htm | 1746 |
| Final Fantasy | 15 | TPSLTEYE | Double Thief's Luck | Official Code - gg_nes.htm | 1747 |
| Final Fantasy | 16 | ZGVLPAPZ | Double Black Belt's Hit Points | Official Code - gg_nes.htm | 1748 |
| Final Fantasy | 17 | TAVLYAZA | Triple Black Belt's Damage | Official Code - gg_nes.htm | 1749 |
| Final Fantasy | 18 | ZAVUAAIE | Double Black Belt's Hit | Official Code - gg_nes.htm | 1750 |
| Final Fantasy | 19 | ZTVUPAIU | Double Black Belt's Evade | Official Code - gg_nes.htm | 1751 |
| Final Fantasy | 20 | ZAVLTAIE | Double Black Belt's Luck | Official Code - gg_nes.htm | 1752 |
| Final Fantasy | 21 | GLNLPETO | Double Red Mage's Hit Points | Official Code - gg_nes.htm | 1753 |
| Final Fantasy | 22 | ZANLYAIE | Double Red Mage's Damage | Official Code - gg_nes.htm | 1754 |
| Final Fantasy | 23 | TANUAAYE | Double Red Mage's Hit | Official Code - gg_nes.htm | 1755 |
| Final Fantasy | 24 | GYNUPEZL | Double Red Mage's Evade | Official Code - gg_nes.htm | 1756 |
| Final Fantasy | 25 | ZANLTAIE | Double Red Mage's Luck | Official Code - gg_nes.htm | 1757 |
| Final Fantasy | 26 | AUELPEGO | Double White Mage's Hit Points | Official Code - gg_nes.htm | 1758 |
| Final Fantasy | 27 | TEELYAZA | Triple White Mage's Damage | Official Code - gg_nes.htm | 1759 |
| Final Fantasy | 28 | ZEEUAAIE | Double White Mage's Hit | Official Code - gg_nes.htm | 1760 |
| Final Fantasy | 29 | ZVEUPAIU | Double White Mage's Evade | Official Code - gg_nes.htm | 1761 |
| Final Fantasy | 30 | ZEELTAIE | Double White Mage's Luck | Official Code - gg_nes.htm | 1762 |
| Final Fantasy | 31 | ZUOLPEPP | Double Black Mage's Hit Points | Official Code - gg_nes.htm | 1763 |
| Final Fantasy | 32 | LEOLYAPA | Triple Black Mage's Damage | Official Code - gg_nes.htm | 1764 |
| Final Fantasy | 33 | ZEOUAAIE | Double Black Mage's Hit | Official Code - gg_nes.htm | 1765 |
| Final Fantasy | 34 | GNOUPEZL | Double Black Mage's Evade | Official Code - gg_nes.htm | 1766 |
| Final Fantasy | 35 | GOOLTEZA | Double Black Mage's Luck | Official Code - gg_nes.htm | 1767 |
| Final Fantasy | 36 | GXSZPKSV + GXSXZKSV | Almost infinite Gold | Official Code - gg_nes.htm | 1768 |
| Firehawk | 1 | PAOEPALA | Start with 1 life | Official Code - gg_nes.htm | 1769 |
| Firehawk | 2 | TAOEPALA | Start with 6 lives | Official Code - gg_nes.htm | 1770 |
| Firehawk | 3 | PAOEPALE | Start with 9 lives | Official Code - gg_nes.htm | 1771 |
| Firehawk | 4 | OZOXOTES | Don't take any damage | Official Code - gg_nes.htm | 1772 |
| Fist of the North Star | 1 | SXKKYPVG | Infinite lives | Official Code - gg_nes.htm | 1773 |
| Fist of the North Star | 2 | PEKKGALA | Start with 1 life | Official Code - gg_nes.htm | 1774 |
| Fist of the North Star | 3 | TEKKGALA | Start with 6 lives | Official Code - gg_nes.htm | 1775 |
| Fist of the North Star | 4 | PEKKGALE | Start with 9 lives | Official Code - gg_nes.htm | 1776 |
| Fist of the North Star | 5 | SZSVGTVG | Freeze timer | Official Code - gg_nes.htm | 1777 |
| Fist of the North Star | 6 | OTSGOGSV | For pro's--one hit kills you! | Official Code - gg_nes.htm | 1778 |
| Fist of the North Star | 7 | OTSGOGSV + PASGXKOI | Take minimum damage from all enemies | Official Code - gg_nes.htm | 1779 |
| Fist of the North Star | 8 | TEELTPPA | Sweep kick damages enemies more | Official Code - gg_nes.htm | 1780 |
| Fist of the North Star | 9 | AEOLGPLE | Straight kick damages enemies more | Official Code - gg_nes.htm | 1781 |
| Fist of the North Star | 10 | OVOUZPSV + ZEOULOOS | Any attack mega-damages enemies | Official Code - gg_nes.htm | 1782 |
| Fist of the North Star | 11 | AAUKVGGA | Can't be knocked back by big thugs | Official Code - gg_nes.htm | 1783 |
| Fist of the North Star | 12 | EISGUPEY | Pogo stick | Official Code - gg_nes.htm | 1784 |
| Flight of the Intruder | 1 | GZUOZYVG | Infinite radar-guided missiles--bombing/strafing screen | Official Code - gg_nes.htm | 1785 |
| Flight of the Intruder | 2 | PAOALZTE | Start with 9 radar-guided missiles--bombing/strafing screen | Official Code - gg_nes.htm | 1786 |
| Flight of the Intruder | 3 | GZUOLKVK | Infinite missiles--cockpit screen | Official Code - gg_nes.htm | 1787 |
| Flight of the Intruder | 4 | OZKZTXOK + AAKXGZPA | Start each mission with 6 missiles | Official Code - gg_nes.htm | 1788 |
| Flight of the Intruder | 5 | GAKGKGAA | Start on mission 3 | Official Code - gg_nes.htm | 1789 |
| Flight of the Intruder | 6 | ZAKGKGAE | Start on mission 6 | Official Code - gg_nes.htm | 1790 |
| Flight of the Intruder | 7 | APKGKGAA | Start on mission 9 | Official Code - gg_nes.htm | 1791 |
| Flight of the Intruder | 8 | TPKGKGAA | Start on mission 12 | Official Code - gg_nes.htm | 1792 |
| Flying Dragon --The Secret Scroll | 1 | VEKLTAKZ | Start with infinite lives | Official Code - gg_nes.htm | 1832 |
| Flying Dragon --The Secret Scroll | 2 | GXEEEPVG | Start with infinite time | Official Code - gg_nes.htm | 1833 |
| Flying Dragon --The Secret Scroll | 3 | PANATALA | Start with 1 life | Official Code - gg_nes.htm | 1834 |
| Flying Dragon --The Secret Scroll | 4 | TANATALA | Start with 6 lives | Official Code - gg_nes.htm | 1835 |
| Flying Dragon --The Secret Scroll | 5 | PANATALE | Start with 9 lives | Official Code - gg_nes.htm | 1836 |
| Flying Dragon --The Secret Scroll | 6 | TAOXULLA | Start with double KO power | Official Code - gg_nes.htm | 1837 |
| Formula One: Built to Win | 1 | SXUIXEVK | Infinite nitro | Official Code - gg_nes.htm | 1838 |
| Formula One: Built to Win | 2 | ATKSXAAZ | Better nitro | Official Code - gg_nes.htm | 1839 |
| Formula One: Built to Win | 3 | AAVSOAZA | Psycho speed! | Official Code - gg_nes.htm | 1840 |
| Formula One: Built to Win | 4 | ATNUVUSZ | Items cost nothing | Official Code - gg_nes.htm | 1841 |
| Formula One: Built to Win | 5 | ATNUVUSZ + ATVUKLST | Items for free | Official Code - gg_nes.htm | 1842 |
| Fox's Peter Pan and the Pirates | 1 | SZOKYLVG | Infinite lives | Official Code - gg_nes.htm | 1843 |
| Fox's Peter Pan and the Pirates | 2 | PENKLGLA | 1 life | Official Code - gg_nes.htm | 1844 |
| Fox's Peter Pan and the Pirates | 3 | TENKLGLA | 6 lives | Official Code - gg_nes.htm | 1845 |
| Fox's Peter Pan and the Pirates | 4 | PENKLGLE | 9 lives | Official Code - gg_nes.htm | 1846 |
| Fox's Peter Pan and the Pirates | 5 | GASSNZGE | Slower flight meter | Official Code - gg_nes.htm | 1847 |
| Fox's Peter Pan and the Pirates | 6 | ZASSNZGA | Faster flight meter | Official Code - gg_nes.htm | 1848 |
| Fox's Peter Pan and the Pirates | 7 | SZVSXXVK | Infinite flight power | Official Code - gg_nes.htm | 1849 |
| Fox's Peter Pan and the Pirates | 8 | TONGZKZE + TPXKYUZE | Start with more energy | Official Code - gg_nes.htm | 1850 |
| Fox's Peter Pan and the Pirates | 9 | IENGZKZA + IAXKYUZA | Start with less energy | Official Code - gg_nes.htm | 1851 |
| Fox's Peter Pan and the Pirates | 10 | ZAUIUZPA + ZAOIVAPA | Faster flying left and right | Official Code - gg_nes.htm | 1852 |
| Frankenstein the Monster Returns | 1 | SXKELLSA | Almost infinite energy | Official Code - gg_nes.htm | 1853 |
| Frankenstein the Monster Returns | 2 | SZKEPASA + SZEGPASA | Invincible after you die once--may get stuck in boss stages | Official Code - gg_nes.htm | 1854 |
| Frankenstein the Monster Returns | 3 | PEOGYPLA | Start with 0 continue | Official Code - gg_nes.htm | 1855 |
| Frankenstein the Monster Returns | 4 | SZEEULSA | Can't collect extra energy | Official Code - gg_nes.htm | 1856 |
| Frankenstein the Monster Returns | 5 | EEKAYLEL | 1 hit is fatal | Official Code - gg_nes.htm | 1857 |
| Freedom Force | 1 | ZOOTYTGZ | Start with half ammo | Official Code - gg_nes.htm | 1858 |
| Freedom Force | 2 | AEUTLYZZ | Infinite ammo | Official Code - gg_nes.htm | 1859 |
| Freedom Force | 3 | LEOVAYTA | Fewer errors allowed | Official Code - gg_nes.htm | 1860 |
| Freedom Force | 4 | OXOTYNOK | Infinite errors allowed | Official Code - gg_nes.htm | 1861 |
| Freedom Force | 5 | ZAUTLTPA | Start at level 2 | Official Code - gg_nes.htm | 1862 |
| Freedom Force | 6 | LAUTLTPA | Start at level 3 | Official Code - gg_nes.htm | 1863 |
| Freedom Force | 7 | GAUTLTPA | Start at level 4 | Official Code - gg_nes.htm | 1864 |
| Freedom Force | 8 | IAUTLTPA | Start at level 5 | Official Code - gg_nes.htm | 1865 |
| Freedom Force | 9 | GAKVYVAO | Start with half health | Official Code - gg_nes.htm | 1866 |
| Freedom Force | 10 | GZVAYLSA | Infinite health | Official Code - gg_nes.htm | 1867 |
| Friday the 13th | 1 | SZSLUEVK + IYKLSEAY | Infinite children | Official Code - gg_nes.htm | 1868 |
| Friday the 13th | 2 | IEVANTPA + YUNESVYA | Start with 55 children | Official Code - gg_nes.htm | 1869 |
| Friday the 13th | 3 | OTEIVISV | Infinite energy for active counselor | Official Code - gg_nes.htm | 1870 |
| Friday the 13th | 4 | ZZOUAGTE | Vitamins heal active counselor better | Official Code - gg_nes.htm | 1871 |
| Friday the 13th | 5 | AZEVXLGE | Vitamins heal others better | Official Code - gg_nes.htm | 1872 |
| Friday the 13th | 6 | INNLIZGY | Autofire | Official Code - gg_nes.htm | 1873 |
| Friday the 13th | 7 | SZVLGXOU + YPVLIXAV | Turbo running | Official Code - gg_nes.htm | 1874 |
| Friday the 13th | 8 | GAEUZIAE | Everyone can jump high! | Official Code - gg_nes.htm | 1875 |
| Fun House | 1 | PEOGXALA | Start with 1 turn | Official Code - gg_nes.htm | 1876 |
| Fun House | 2 | PEOGXALE | Start with 9 turns | Official Code - gg_nes.htm | 1877 |
| Fun House | 3 | EAXOLVGL | Slower timer | Official Code - gg_nes.htm | 1878 |
| Fun House | 4 | YPXOLVGU | Faster timer | Official Code - gg_nes.htm | 1879 |
| Fun House | 5 | ZESXVGGA | Quicker turning | Official Code - gg_nes.htm | 1880 |
| Fun House | 6 | TOVOUEYE | More time from Large Glop Clocks | Official Code - gg_nes.htm | 1881 |
| Fun House | 7 | YEVOUEYA | Less time from Large Glop Clocks | Official Code - gg_nes.htm | 1882 |
| Fun House | 8 | SXNKSKVK | Infinite turns | Official Code - gg_nes.htm | 1883 |
| Fun House | 9 | PAXGSILA | 1 turn after continuing | Official Code - gg_nes.htm | 1884 |
| Fun House | 10 | PAXGSILE | 9 turns after continuing | Official Code - gg_nes.htm | 1885 |
| Fun House | 11 | YEEKSAPA | Start on Floor 2 | Official Code - gg_nes.htm | 1886 |
| Fun House | 12 | LOEKSAPA | Start on Floor 4 | Official Code - gg_nes.htm | 1887 |
| Fun House | 13 | YOEKSAPE | Start on Floor 6 | Official Code - gg_nes.htm | 1888 |
| Fun House | 14 | LXEKSAPE | Start on Floor 8 | Official Code - gg_nes.htm | 1889 |
| G.I. Joe | 1 | AENATLPA | Stop timer | Official Code - gg_nes.htm | 1890 |
| G.I. Joe | 2 | GOUTKSIA | More energy for Duke | Official Code - gg_nes.htm | 1891 |
| G.I. Joe | 3 | GOUTSSGA | More energy for Blizzard | Official Code - gg_nes.htm | 1892 |
| G.I. Joe | 4 | GOUTVSZA | More energy for Snake Eyes | Official Code - gg_nes.htm | 1893 |
| G.I. Joe | 5 | GOUTNSLA | More energy for Capt. Grid-Iron | Official Code - gg_nes.htm | 1894 |
| G.I. Joe | 6 | GOUVESPA | More energy for Rock & Roll | Official Code - gg_nes.htm | 1895 |
| G.I. Joe | 7 | TEUTKSIA | Less energy for Duke | Official Code - gg_nes.htm | 1896 |
| G.I. Joe | 8 | TEUTSSGA | Less energy for Blizzard | Official Code - gg_nes.htm | 1897 |
| G.I. Joe | 9 | IEUTVSZA | Less energy for Snake Eyes | Official Code - gg_nes.htm | 1898 |
| G.I. Joe | 10 | IEUTNSLA | Less energy for Capt. Grid-Iron | Official Code - gg_nes.htm | 1899 |
| G.I. Joe | 11 | GEUVESPA | Less energy for Rock & Roll | Official Code - gg_nes.htm | 1900 |
| G.I. Joe | 12 | ALNVIKAY | Shorter immunity | Official Code - gg_nes.htm | 1901 |
| G.I. Joe | 13 | NYNVIKAN | Longer immunity | Official Code - gg_nes.htm | 1902 |
| G.I. Joe | 14 | AAUEPPLA | Max energy on pick-up | Official Code - gg_nes.htm | 1903 |
| G.I. Joe | 15 | OLNTYKOO | Infinite energy | Official Code - gg_nes.htm | 1904 |
| G.I. Joe | 16 | AXNVKIYP | Mega jump for Duke | Official Code - gg_nes.htm | 1905 |
| G.I. Joe | 17 | AXNVSIZP | Mega jump for Blizzard | Official Code - gg_nes.htm | 1906 |
| G.I. Joe | 18 | AXNVVSGP | Mega jump for Snake Eyes | Official Code - gg_nes.htm | 1907 |
| G.I. Joe | 19 | AXNVNIGP | Mega jump for Capt. Grid-Iron | Official Code - gg_nes.htm | 1908 |
| G.I. Joe | 20 | AZETETAP | Mega jump for Rock & Roll | Official Code - gg_nes.htm | 1909 |
| G.I. Joe: The Atlantis Factor | 1 | IAEELGPA | Start with 500 bullets | Official Code - gg_nes.htm | 1910 |
| G.I. Joe: The Atlantis Factor | 2 | GXSUZVSE + GXVLTVSE | Infinite bullets after you collect a power up shell | Official Code - gg_nes.htm | 1911 |
| G.I. Joe: The Atlantis Factor | 3 | PENVSYIA | Start with 1 life | Official Code - gg_nes.htm | 1912 |
| G.I. Joe: The Atlantis Factor | 4 | OUSTLSOO | Infinite energy | Official Code - gg_nes.htm | 1913 |
| G.I. Joe: The Atlantis Factor | 5 | AESVPSAY | Don't flash after getting hit | Official Code - gg_nes.htm | 1914 |
| G.I. Joe: The Atlantis Factor | 6 | PUSVPSAN | Flash about half as long after getting hit | Official Code - gg_nes.htm | 1915 |
| G.I. Joe: The Atlantis Factor | 7 | AASEZIPA | Infinite time | Official Code - gg_nes.htm | 1916 |
| G.I. Joe: The Atlantis Factor | 8 | GAXPPYPA | Each Pow worth increases player level by one | Official Code - gg_nes.htm | 1917 |
| Galaga Demons of Death | 1 | XVOKVUXK | Infinite lives | Official Code - gg_nes.htm | 1918 |
| Galaga Demons of Death | 2 | PAKKKILA | Start with 1 life | Official Code - gg_nes.htm | 1919 |
| Galaga Demons of Death | 3 | TAKKKILA | Start with 6 lives | Official Code - gg_nes.htm | 1920 |
| Galaga Demons of Death | 4 | KPNIPZEA + GANIZZIA + AAVSIZPA | Press START for next wave | Official Code - gg_nes.htm | 1921 |
| Galaga Demons of Death | 5 | GGVSGXOX + EZVSIZPE + UGVSTZSE | Press START for extra life | Official Code - gg_nes.htm | 1922 |
| Galaga Demons of Death | 6 | OXSTZPSX + YESTLOPY | Can't be caught by tractor beam! | Official Code - gg_nes.htm | 1923 |
| Galaga Demons of Death | 7 | GXEVPAEI | Start with twin shots | Official Code - gg_nes.htm | 1924 |
| Galaga Demons of Death | 8 | ATNVSAVZ | Become invincible | Official Code - gg_nes.htm | 1925 |
| Galaga Demons of Death | 9 | GXOKOTEI | Play challenge stages only | Official Code - gg_nes.htm | 1926 |
| Galaxy 5000 | 1 | SLKPAEVS | Stop timer | Official Code - gg_nes.htm | 1927 |
| Galaxy 5000 | 2 | GXNXSVSN | Reduce damage free of charge | Official Code - gg_nes.htm | 1928 |
| Galaxy 5000 | 3 | SXKZEPAX | No damage from falling | Official Code - gg_nes.htm | 1929 |
| Galaxy 5000 | 4 | OXNNVPSX + PENNNOZP | Take less damage | Official Code - gg_nes.htm | 1930 |
| Galaxy 5000 | 5 | SXUXSOSU + ALVUVYLZ | More damage from falling | Official Code - gg_nes.htm | 1931 |
| Galaxy 5000 | 6 | TEEOZGVV + NUEOLKVN | More damage from shots | Official Code - gg_nes.htm | 1932 |
| Gauntlet II | 1 | OTXSSYSV | Don't take damage from monsters | Official Code - gg_nes.htm | 1933 |
| Gauntlet II | 2 | OTXSSYSV + ZAXSVYAA | Take less damage from monsters | Official Code - gg_nes.htm | 1934 |
| Gauntlet II | 3 | ZLVVVIGT | Weaker poison | Official Code - gg_nes.htm | 1935 |
| Gauntlet II | 4 | EGVVVIGV | Stronger poison | Official Code - gg_nes.htm | 1936 |
| Gauntlet II | 5 | IAUTEUZA | 5 super shots picked up | Official Code - gg_nes.htm | 1937 |
| Gauntlet II | 6 | GPUTEUZA | 20 super shots picked up | Official Code - gg_nes.htm | 1938 |
| Gauntlet II | 7 | AYETVUGU | Invincibility lasts longer | Official Code - gg_nes.htm | 1939 |
| Gauntlet II | 8 | LPETVUGU | Invincibility doesn't last as long | Official Code - gg_nes.htm | 1940 |
| Gauntlet II | 9 | ANNTUXGU | Repulsiveness lasts longer | Official Code - gg_nes.htm | 1941 |
| Gauntlet II | 10 | LONTUXGU | Repulsiveness doesn't last as long | Official Code - gg_nes.htm | 1942 |
| Gauntlet II | 11 | AYOTKUGU | Invisibility lasts longer | Official Code - gg_nes.htm | 1943 |
| Gauntlet II | 12 | LPOTKUGU | Invisibility doesn't last as long | Official Code - gg_nes.htm | 1944 |
| Ghostbusters | 1 | AVVETNTI | Start with $1,000,000 | Official Code - gg_nes.htm | 1945 |
| Ghostbusters | 2 | SXKZAZVG | Infinite fuel | Official Code - gg_nes.htm | 1946 |
| Ghostbusters | 3 | OXOXKPVK | Immune to ghosts on Zuul stairway | Official Code - gg_nes.htm | 1947 |
| Ghostbusters | 4 | PAEEXKPX | Permanent ghost alarm | Official Code - gg_nes.htm | 1948 |
| Ghostbusters | 5 | PASPLOPX | Permanent ghost vacuum | Official Code - gg_nes.htm | 1949 |
| Ghostbusters | 6 | OXSESGSX | Self-emptying traps | Official Code - gg_nes.htm | 1950 |
| Ghostbusters | 7 | AEEZOAPA | Super sprinting up Zuul stairway | Official Code - gg_nes.htm | 1951 |
| Ghostbusters II | 1 | SUKYAUVS | Infinite lives | Official Code - gg_nes.htm | 1952 |
| Ghostbusters II | 2 | AAXVGGLA | Start with 1 life | Official Code - gg_nes.htm | 1953 |
| Ghostbusters II | 3 | IAXVGGLA | Start with 6 lives | Official Code - gg_nes.htm | 1954 |
| Ghostbusters II | 4 | AAXVGGLE | Start with 9 lives | Official Code - gg_nes.htm | 1955 |
| Ghostbusters II | 5 | SZXPSXVK | Infinite continues | Official Code - gg_nes.htm | 1956 |
| Ghostbusters II | 6 | TAEGTAZA | Triple continues | Official Code - gg_nes.htm | 1957 |
| Ghostbusters II | 7 | ZEEOOXYO | Rapid-firing proton rifle | Official Code - gg_nes.htm | 1958 |
| Ghostbusters II | 8 | KYSOKXVN | All Ghostbusters can mega-jump | Official Code - gg_nes.htm | 1959 |
| Ghostbusters II | 9 | NNXXAPAS | Shield lasts longer--car scenes | Official Code - gg_nes.htm | 1960 |
| Ghostbusters II | 10 | SZOXLNVK | Infinite shield--car scenes | Official Code - gg_nes.htm | 1961 |
| Ghosts 'n Goblins | 1 | PAEKPTLA | 1 life for players 1 and 2 | Official Code - gg_nes.htm | 1962 |
| Ghosts 'n Goblins | 2 | TAEKPTLA | 6 lives for players 1 and 2 | Official Code - gg_nes.htm | 1963 |
| Ghosts 'n Goblins | 3 | PAEKPTLE | 9 lives for players 1 and 2 | Official Code - gg_nes.htm | 1964 |
| Ghosts 'n Goblins | 4 | SZEGNOVK | Infinite lives for players 1 and 2 | Official Code - gg_nes.htm | 1965 |
| Ghosts 'n Goblins | 5 | VAEKZVSE | 4 lives for player 1 only | Official Code - gg_nes.htm | 1966 |
| Ghosts 'n Goblins | 6 | ZAKILZLA | Speed up game | Official Code - gg_nes.htm | 1967 |
| Ghosts 'n Goblins | 7 | GAKILZLA | Slow down game | Official Code - gg_nes.htm | 1968 |
| Ghosts 'n Goblins | 8 | SXOITUVK | Stop timer | Official Code - gg_nes.htm | 1969 |
| Gilligan's Island | 1 | PAXSEIZE | Start with 9 ropes | Official Code - gg_nes.htm | 1970 |
| Gilligan's Island | 2 | PAXSEIZA | Start with 1 rope | Official Code - gg_nes.htm | 1971 |
| Gilligan's Island | 3 | SZSUAUVK | Infinite rope | Official Code - gg_nes.htm | 1972 |
| Gilligan's Island | 4 | PAXIUIZE | Start with 9 units of food | Official Code - gg_nes.htm | 1973 |
| Gilligan's Island | 5 | PAXIUIZA | Start with 1 unit of food | Official Code - gg_nes.htm | 1974 |
| Gilligan's Island | 6 | SZXUIUVK | Infinite supply of food | Official Code - gg_nes.htm | 1975 |
| Gilligan's Island | 7 | LANNLXPE | More time for Episode 1 | Official Code - gg_nes.htm | 1976 |
| Gilligan's Island | 8 | IANNGXLE | More time for Episode 2 | Official Code - gg_nes.htm | 1977 |
| Gilligan's Island | 9 | GPNNIZLP | More time for Episode 3 | Official Code - gg_nes.htm | 1978 |
| Gilligan's Island | 10 | SZENLZVG | Infinite time | Official Code - gg_nes.htm | 1979 |
| Gilligan's Island | 11 | PAVSXGAA + GZVSUGSA | Start on Episode 2 | Official Code - gg_nes.htm | 1980 |
| Gilligan's Island | 12 | ZAVSXGAA + GZVSUGSA | Start on Episode 3 | Official Code - gg_nes.htm | 1981 |
| Gilligan's Island | NOTE: YOU MUST SELECT ITALY AS YOUR TEAM--THESE CODES ONLY ALTER PLAYER #2 | Official Code - gg_nes.htm | 1982 | ||
| Goal Two | 1 | AZKIANPA | Start with more KP | Official Code - gg_nes.htm | 1983 |
| Goal Two | 2 | AIKIANPA | Start with a lot of KP | Official Code - gg_nes.htm | 1984 |
| Goal Two | 3 | OPKIANPE | Start with mega KP | Official Code - gg_nes.htm | 1985 |
| Goal Two | 4 | AZKIPYYA | Start with more TP | Official Code - gg_nes.htm | 1986 |
| Goal Two | 5 | AIKIPYYA | Start with a lot of TP | Official Code - gg_nes.htm | 1987 |
| Goal Two | 6 | OPKIPYYE | Start with mega TP | Official Code - gg_nes.htm | 1988 |
| Goal Two | 7 | SZEYAPVG | Infinite time | Official Code - gg_nes.htm | 1989 |
| Goal Two | 8 | SXNELNSE | Player 2 or computer can't score | Official Code - gg_nes.htm | 1990 |
| Godzilla | 1 | AEUSLKNY | Both monsters never lose power | Official Code - gg_nes.htm | 1991 |
| Godzilla | 2 | AEKSAGPE | Both monsters' power replenishes more quickly | Official Code - gg_nes.htm | 1992 |
| Godzilla | 3 | AAXITSNY | Both monsters invincible! | Official Code - gg_nes.htm | 1993 |
| Godzilla | 4 | VYXITSNN | Enemy inflicts more damage to both monsters | Official Code - gg_nes.htm | 1994 |
| Gold Medal Challenge | 1 | OXSYZVON + ASSYLTEY + XVSYGTVN | Massive run power | Official Code - gg_nes.htm | 1998 |
| Golf Grand Slam | 1 | OZOIPGIX + PAOIZKAX + SXSZZYSA | Wind always at 9 | Official Code - gg_nes.htm | 1995 |
| Golf Grand Slam | 2 | SXEZGYSA | Strokes aren't recorded | Official Code - gg_nes.htm | 1996 |
| Golf Grand Slam | 3 | PEXTETIA | Some shots can be done more accurately | Official Code - gg_nes.htm | 1997 |
| Golga 13: The Mafat Conspiracy | 1 | GXOGZZVG | Infinite bullets | Official Code - gg_nes.htm | 1999 |
| Golga 13: The Mafat Conspiracy | 2 | IASGUSZA | Fewer bullets picked up | Official Code - gg_nes.htm | 2000 |
| Golga 13: The Mafat Conspiracy | 3 | GPSGUSZA | More bullets picked up | Official Code - gg_nes.htm | 2001 |
| Golga 13: The Mafat Conspiracy | 4 | XTNIVXXK | Stop timer | Official Code - gg_nes.htm | 2002 |
| Golga 13: The Mafat Conspiracy | 5 | AYNIEXGL + AYVISXGL | Slower timer | Official Code - gg_nes.htm | 2003 |
| Golga 13: The Mafat Conspiracy | 6 | AZNIEXGL | Faster timer | Official Code - gg_nes.htm | 2004 |
| Golga 13: The Mafat Conspiracy | 7 | GZNGOTOY | Immune to physical damage | Official Code - gg_nes.htm | 2005 |
| Golga 13: The Mafat Conspiracy | 8 | GZOKSSON | Immune to weapon damage | Official Code - gg_nes.htm | 2006 |
| Golga 13: The Mafat Conspiracy | 9 | GXNGPOSN | Immune to damage in maze | Official Code - gg_nes.htm | 2007 |
| Golga 13--Top Secret Episode | 1 | SXKVXAVG | Stop energy counting down | Official Code - gg_nes.htm | 2008 |
| Golga 13--Top Secret Episode | 2 | GXUVXTSA | Doesn't use bullets in horizontal mode | Official Code - gg_nes.htm | 2009 |
| Golga 13--Top Secret Episode | 3 | GXKNNPSA | Won't take damage in horizontal mode | Official Code - gg_nes.htm | 2010 |
| Golga 13--Top Secret Episode | 4 | GZOEGGST | Won't take damage in pan/zoom mode | Official Code - gg_nes.htm | 2011 |
| Golga 13--Top Secret Episode | 5 | GZKLZGST | Won't take damage in maze | Official Code - gg_nes.htm | 2012 |
| Golga 13--Top Secret Episode | 6 | ZAVKIAAA | Gives life and bullets a super-boost | Official Code - gg_nes.htm | 2013 |
| Goonies II | 1 | SZUGUYVG | Infinite lives | Official Code - gg_nes.htm | 2014 |
| Goonies II | 2 | PAXSZGLA | Start with 1 life | Official Code - gg_nes.htm | 2015 |
| Goonies II | 3 | TAXSZGLA | Start with 6 lives | Official Code - gg_nes.htm | 2016 |
| Goonies II | 4 | PAXSZGLE | Start with 9 lives | Official Code - gg_nes.htm | 2017 |
| Goonies II | 5 | GAUIZGZA + AGUIYGAZ | Start with 4 energy cells | Official Code - gg_nes.htm | 2018 |
| Goonies II | 6 | AAUIZGZE + EAUIYGAZ | Start with 8 energy cells | Official Code - gg_nes.htm | 2019 |
| Goonies II | 7 | IAVIAGPA | Start with boomerang | Official Code - gg_nes.htm | 2020 |
| Goonies II | 8 | LEUAOPZA | Always have mega-jump | Official Code - gg_nes.htm | 2021 |
| Goonies II | 9 | IEUEKPGA | Better jumping boots on pick-up | Official Code - gg_nes.htm | 2022 |
| Goonies II | 10 | ZESAPAPA | Super speed | Official Code - gg_nes.htm | 2023 |
| Goonies II | 11 | SXUASSVK | Infinite bombs on pick-up | Official Code - gg_nes.htm | 2024 |
| Goonies II | 12 | SZVAESVK | Infinite molotov bombs on pick-up | Official Code - gg_nes.htm | 2025 |
| Goonies II | 13 | SZNEEVVK | Infinite shots for sling on pick-up | Official Code - gg_nes.htm | 2026 |
| Gotcha! The Sport! | 1 | AASUTIPA | Freeze timer | Official Code - gg_nes.htm | 2027 |
| Gotcha! The Sport! | 2 | ZAEOKAPA | Start with double rations of ammo | Official Code - gg_nes.htm | 2028 |
| Gotcha! The Sport! | 3 | IAEPOAGA + PAEPVAIE | Increase timer to 59 seconds | Official Code - gg_nes.htm | 2029 |
| Gotcha! The Sport! | 4 | ZAEPOAGA + IAEPVAIA | Decrease timer to 25 seconds | Official Code - gg_nes.htm | 2030 |
| Gradius | 1 | SXOOYYVI | Both players have infinite lives | Official Code - gg_nes.htm | 2031 |
| Gradius | 2 | YGUONUZS + YGKPUUIL | Never lose weapons | Official Code - gg_nes.htm | 2032 |
| Gradius | 3 | AENELZLA | Both players start with 1 life | Official Code - gg_nes.htm | 2033 |
| Gradius | 4 | IENELZLA | Both players start with 6 lives | Official Code - gg_nes.htm | 2034 |
| Gradius | 5 | AENELZLE | Both players start with 9 lives | Official Code - gg_nes.htm | 2035 |
| Gradius | 6 | KOXOLYSP | Keep power capsules | Official Code - gg_nes.htm | 2036 |
| Gradius | 7 | NNOEKPIE | Increase force field protection | Official Code - gg_nes.htm | 2037 |
| Gremlins 2: The New Batch | 1 | ZAEKXATA + ZEEELATA | Start with only 1 heart | Official Code - gg_nes.htm | 2046 |
| Gremlins 2: The New Batch | 2 | AAEKXATE + AEEELATE | Start with 4 hearts | Official Code - gg_nes.htm | 2047 |
| Gremlins 2: The New Batch | 3 | GAEGEAAA | Start with 5 lives | Official Code - gg_nes.htm | 2048 |
| Gremlins 2: The New Batch | 4 | PAEGEAAE | Start with 10 lives | Official Code - gg_nes.htm | 2049 |
| Gremlins 2: The New Batch | 5 | LAEGSAPA | Start with 3 balloons | Official Code - gg_nes.htm | 2050 |
| Gremlins 2: The New Batch | 6 | TAEGSAPA | Start with 6 balloons | Official Code - gg_nes.htm | 2051 |
| Gremlins 2: The New Batch | 7 | SZNETEVK | Infinite lives | Official Code - gg_nes.htm | 2052 |
| Gremlins 2: The New Batch | 8 | SZXEUXVK | Infinite balloons | Official Code - gg_nes.htm | 2053 |
| Gremlins 2: The New Batch | 9 | SXKEZPVG | Don't take damage from monsters (or harmful surfaces) | Official Code - gg_nes.htm | 2054 |
| Guerilla War | 1 | SLTKOV | Both players have infinite lives | Official Code - gg_nes.htm | 2066 |
| Guerilla War | 2 | AELGVP | Both players start with 1 life | Official Code - gg_nes.htm | 2067 |
| Guerilla War | 3 | IELGVP | Both players start with 6 lives | Official Code - gg_nes.htm | 2068 |
| Guerilla War | 4 | PELGVO | Both players start with 9 lives | Official Code - gg_nes.htm | 2069 |
| Gumshoe | 1 | PAUENALA | Start with 1 life | Official Code - gg_nes.htm | 2070 |
| Gumshoe | 2 | TAUENALA | Start with 6 lives | Official Code - gg_nes.htm | 2071 |
| Gumshoe | 3 | PAUENALE | Start with 9 lives | Official Code - gg_nes.htm | 2072 |
| Gumshoe | 4 | IZSEEAAI | Start with 25 bullets | Official Code - gg_nes.htm | 2073 |
| Gumshoe | 5 | PASEKAAA | Start with 150 bullets | Official Code - gg_nes.htm | 2074 |
| Gumshoe | 6 | ZASEKAAA | Start with 250 bullets | Official Code - gg_nes.htm | 2075 |
| Gumshoe | 7 | PASAUALA | Gain 1 bullet on pick-up | Official Code - gg_nes.htm | 2076 |
| Gumshoe | 8 | TASAUALA | Gain 6 bullets on pick-up | Official Code - gg_nes.htm | 2077 |
| Gumshoe | 9 | LAKEGYTA | Timer set to 04:00 | Official Code - gg_nes.htm | 2078 |
| Gumshoe | 10 | PAKEGYTE | Timer set to 10:00 | Official Code - gg_nes.htm | 2079 |
| Gumshoe | 11 | SAKAVEKE | Different attack waves | Official Code - gg_nes.htm | 2080 |
| Gyromite | 1 | SUZAAI | Infinite lives | Official Code - gg_nes.htm | 2081 |
| Gyromite | 2 | ZEAAUS | Slow down timer | Official Code - gg_nes.htm | 2082 |
| Gyromite | 3 | PEUAGLIA | Start with 1 life | Official Code - gg_nes.htm | 2083 |
| Gyromite | 4 | ZEUAGLIE | Start with 10 lives | Official Code - gg_nes.htm | 2084 |
| Gyromite | 5 | GOUAGLIA | Start with 20 lives | Official Code - gg_nes.htm | 2085 |
| Gyruss | 1 | AEEOIEZA | Infinite lives | Official Code - gg_nes.htm | 2086 |
| Gyruss | 2 | GEEPIAZA + OEEPYAPA | Never lose twin shots | Official Code - gg_nes.htm | 2087 |
| Gyruss | 3 | PAXEGLGA | Start with 1 ship | Official Code - gg_nes.htm | 2088 |
| Gyruss | 4 | ZAXEGLGE | Start with 10 ships | Official Code - gg_nes.htm | 2089 |
| Gyruss | 5 | GAKEATPA | Start with 4 phasers | Official Code - gg_nes.htm | 2090 |
| Gyruss | 6 | AAKEATPE | Start with 8 phasers | Official Code - gg_nes.htm | 2091 |
| Gyruss | 7 | ZEEPYAPA | Gain 2 phasers when you die with none | Official Code - gg_nes.htm | 2092 |
| Gyruss | 8 | GEEPYAPA | Gain 4 phasers when you die with none | Official Code - gg_nes.htm | 2093 |
| Gyruss | 9 | OAKEATPA | Start with twin shots + 1 phaser | Official Code - gg_nes.htm | 2094 |
| Gyruss | 10 | KAKEATPA | Start with twin shots + 4 phasers | Official Code - gg_nes.htm | 2095 |
| Gyruss | 11 | EAKEATPE | Start with twin shots + 8 phasers | Official Code - gg_nes.htm | 2096 |
| Harlem Globetrotters | 1 | IIUGSOIZ | Slower timer | Official Code - gg_nes.htm | 2097 |
| Harlem Globetrotters | 2 | GPUGSOIX | Faster timer | Official Code - gg_nes.htm | 2098 |
| Harlem Globetrotters | 3 | IIVGKOIZ | Slower shot clock | Official Code - gg_nes.htm | 2099 |
| Harlem Globetrotters | 4 | GPVGKOIX | Faster shot clock | Official Code - gg_nes.htm | 2100 |
| Heavy Barrel | 1 | ENSTPVSN | Autofire for player 1 | Official Code - gg_nes.htm | 2101 |
| Heavy Barrel | 2 | EYNVINSN | Autofire for player 2 | Official Code - gg_nes.htm | 2102 |
| Heavy Barrel | 3 | AEKVXLII | Hand weapons last 4 times longer | Official Code - gg_nes.htm | 2103 |
| Heavy Barrel | 4 | ZAOVEPAA | Only 1 hand weapon | Official Code - gg_nes.htm | 2104 |
| Heavy Barrel | 5 | ENVVKLEI | Infinite hand weapons on pick-up for players 1 and 2 | Official Code - gg_nes.htm | 2105 |
| Heavy Barrel | 6 | OXVVVLVS | Infinite hand weapons and firearms on pick-up for players 1 and 2 | Official Code - gg_nes.htm | 2106 |
| Heavy Barrel | 7 | XVKZVEXK | Enemies don't fire handguns | Official Code - gg_nes.htm | 2107 |
| Heavy Barrel | 8 | XTOVVEXK | Become invisible and invincible! | Official Code - gg_nes.htm | 2108 |
| Heavy Shreddin' | 1 | AUEXNVAO | Slow timer | Official Code - gg_nes.htm | 2109 |
| Heavy Shreddin' | 2 | SXSOYIVG + SXOPPLVG + SXUOZLVG | Infinite penalties | Official Code - gg_nes.htm | 2110 |
| Heavy Shreddin' | 3 | PEKAPLGA | 1 penalty | Official Code - gg_nes.htm | 2111 |
| Heavy Shreddin' | 4 | AEKAPLGE | 8 penalties | Official Code - gg_nes.htm | 2112 |
| Heavy Shreddin' | 5 | AOKAPLGA | 16 penalties | Official Code - gg_nes.htm | 2113 |
| Heavy Shreddin' | 6 | ZESEKLPA + ZEVEKLPA | Faster left and right movement | Official Code - gg_nes.htm | 2114 |
| Heavy Shreddin' | 7 | NNUEYLAE | Select any level | Official Code - gg_nes.htm | 2115 |
| Hillsfar | CODES 1 THRU 3 WORK ONLY ON CHARACTERS YOU CREATE | Official Code - gg_nes.htm | 2116 | ||
| Hillsfar | 1 | IEVANKZA | Start with 50% less gold | Official Code - gg_nes.htm | 2117 |
| Hillsfar | 2 | YEVANKZE | Start with 50% more gold | Official Code - gg_nes.htm | 2118 |
| Hillsfar | 3 | GOVANKZA | Start with 100% more gold | Official Code - gg_nes.htm | 2119 |
| Hillsfar | 4 | AOULILAZ | Faster timer when lock-picking | Official Code - gg_nes.htm | 2120 |
| Hillsfar | 5 | ASULILAZ | Slower timer when lock-picking | Official Code - gg_nes.htm | 2121 |
| Hillsfar | 6 | ENULILAZ | Very slow timer when lock-picking | Official Code - gg_nes.htm | 2122 |
| Hillsfar | 7 | SXKUTSVK + AEKUISAI | Infinite knock rings | Official Code - gg_nes.htm | 2123 |
| Hogan's Alley | 1 | IAEKOIAP | 5 misses allowed--Game A | Official Code - gg_nes.htm | 2124 |
| Hogan's Alley | 2 | AZEKOIAP | 20 misses allowed--Game A | Official Code - gg_nes.htm | 2125 |
| Hogan's Alley | 3 | AAOGETPA | Infinite misses allowed--all games | Official Code - gg_nes.htm | 2126 |
| Hogan's Alley | 4 | ZAOGETPA | Each miss counts as 2--all games | Official Code - gg_nes.htm | 2127 |
| Home Alone 2 | 1 | PEEPILLA | Start with 1 life instead of 3 | Official Code - gg_nes.htm | 2128 |
| Home Alone 2 | 2 | IEEPILLA | Start with 5 lives | Official Code - gg_nes.htm | 2129 |
| Home Alone 2 | 3 | YEEPILLA | Start with 7 lives | Official Code - gg_nes.htm | 2130 |
| Home Alone 2 | 4 | PEEPILLE | Start with 9 lives | Official Code - gg_nes.htm | 2131 |
| Home Alone 2 | 5 | POEPILLE | Start with 25 lives | Official Code - gg_nes.htm | 2132 |
| Home Alone 2 | 6 | ZUEPILLA | Start with 50 lives | Official Code - gg_nes.htm | 2133 |
| Home Alone 2 | 7 | LKEPILLE | Start with 75 lives | Official Code - gg_nes.htm | 2134 |
| Home Alone 2 | 8 | LVEPILLA | Start with 99 lives | Official Code - gg_nes.htm | 2135 |
| Home Alone 2 | 9 | SZEYKVVK | Infinite lives | Official Code - gg_nes.htm | 2136 |
| Home Alone 2 | 10 | AENYVGGE | Every 4 cookies count as 8 | Official Code - gg_nes.htm | 2137 |
| Home Alone 2 | 11 | GENYVGGE | Every 4 cookies count as 12 | Official Code - gg_nes.htm | 2138 |
| Home Alone 2 | 12 | AONYVGGA | Every 4 cookies count as 16 | Official Code - gg_nes.htm | 2139 |
| Home Alone 2 | 13 | GONYVGGA | Every 4 cookies count as 20 (extra life point) | Official Code - gg_nes.htm | 2140 |
| Home Alone 2 | 14 | IAOVUGTA | Extra life with 5 pizza slices instead of 6 | Official Code - gg_nes.htm | 2141 |
| Home Alone 2 | 15 | GAOVUGTA | Extra life with 4 pizza slices | Official Code - gg_nes.htm | 2142 |
| Home Alone 2 | 16 | LAOVUGTA | Extra life with 3 pizza slices | Official Code - gg_nes.htm | 2143 |
| Home Alone 2 | 17 | ZAOVUGTA | Extra life with 2 pizza slices | Official Code - gg_nes.htm | 2144 |
| Home Alone 2 | 18 | PAOVUGTA | Extra life with every pizza slice | Official Code - gg_nes.htm | 2145 |
| Home Alone 2 | 19 | SZNYSSVK | Infinite power units/life points | Official Code - gg_nes.htm | 2146 |
| Home Alone 2 | 20 | SZSVLVVK | Become almost invincible after losing 1 life point (can walk thru most enemies--vacuum cleaner can still kill you) | Official Code - gg_nes.htm | 2147 |
| Home Alone 2 | 21 | SZOELKVK | Infinite slides on pick-up | Official Code - gg_nes.htm | 2148 |
| Home Alone 2 | 22 | SZVETKVK | Infinite darts on pick-up | Official Code - gg_nes.htm | 2149 |
| Home Alone 2 | 23 | SZSAAKVK | Infinite flying fists on pick-up | Official Code - gg_nes.htm | 2150 |
| Hook | 1 | AEXVNTZA | Start with 1 life | Official Code - gg_nes.htm | 2151 |
| Hook | 2 | IEXVNTZA | Start with 6 lives | Official Code - gg_nes.htm | 2152 |
| Hook | 3 | AEXVNTZE | Start with 9 lives | Official Code - gg_nes.htm | 2153 |
| Hook | 4 | SZONIEVK | Infinite lives--player 1 | Official Code - gg_nes.htm | 2154 |
| Hook | 5 | GZVIKIST | Infinite energy--player 1 | Official Code - gg_nes.htm | 2155 |
| Hook | 6 | GZNSNIST | Infinite energy--player 2 | Official Code - gg_nes.htm | 2156 |
| Hook | 7 | AENIOIIA | Get maximum energy from food--player 1 | Official Code - gg_nes.htm | 2157 |
| Hook | 8 | AAEINTIA | Get maximum energy from food--player 2 | Official Code - gg_nes.htm | 2158 |
| Hook | 9 | AVVIXSGZ | No energy from food! | Official Code - gg_nes.htm | 2159 |
| Hudson Hawk | 1 | PEVGTTIA | Start with 1 life | Official Code - gg_nes.htm | 2193 |
| Hudson Hawk | 2 | LEVGTTIA | Start with 3 lives | Official Code - gg_nes.htm | 2194 |
| Hudson Hawk | 3 | PEVGTTIE | Start with 9 lives | Official Code - gg_nes.htm | 2195 |
| Hudson Hawk | 4 | SXETGYSA | Infinite energy | Official Code - gg_nes.htm | 2196 |
| Hudson Hawk | 5 | OZSKYYUK + OZVGZYEN | Infinite lives | Official Code - gg_nes.htm | 2197 |
| Hudson Hawk | 6 | PEVKZVNY | Start with very little energy--first life only | Official Code - gg_nes.htm | 2198 |
| Hudson Hawk | 7 | AKVKZVNY | Start with 1/4 energy--first life only | Official Code - gg_nes.htm | 2199 |
| Hudson Hawk | 8 | ANVKZVNY | Start with 1/2 energy--first life only | Official Code - gg_nes.htm | 2200 |
| Hudson Hawk | 9 | EUVKZVNY | Start with 3/4 energy--first life only | Official Code - gg_nes.htm | 2201 |
| Hudson Hawk | 10 | PESKPTLA | Start with 1 continue | Official Code - gg_nes.htm | 2202 |
| Hudson Hawk | 11 | IESKPTLA | Start with 5 continues | Official Code - gg_nes.htm | 2203 |
| Hudson Hawk | 12 | PESKPTLE | Start with 9 continues | Official Code - gg_nes.htm | 2204 |
| Hudson Hawk | 13 | OZKKEAAU + OZKGVAVK | Infinite continues | Official Code - gg_nes.htm | 2205 |
| Hudson's Adventure Island | 1 | PEEEPALA | Start with 1 life | Official Code - gg_nes.htm | 2160 |
| Hudson's Adventure Island | 2 | TEEEPALA | Start with 6 lives | Official Code - gg_nes.htm | 2161 |
| Hudson's Adventure Island | 3 | PEEEPALE | Start with 9 lives | Official Code - gg_nes.htm | 2162 |
| Hudson's Adventure Island | 4 | SZOEGPVG | Start with infinite lives | Official Code - gg_nes.htm | 2163 |
| Hudson's Adventure Island | 5 | SXKKIAVG | Stop energy bar counting down | Official Code - gg_nes.htm | 2164 |
| Hudson's Adventure Island | 6 | GXNGLAKA | Become immune to rocks | Official Code - gg_nes.htm | 2165 |
| Hudson's Adventure Island | 7 | GZXEAPSA | Keep weapons | Official Code - gg_nes.htm | 2166 |
| Hudson's Adventure Island | 8 | SPEEIIEG | Can mega jump while at rest | Official Code - gg_nes.htm | 2167 |
| Hudson's Adventure Island | 9 | SPEETSOZ | Can mega jump while running | Official Code - gg_nes.htm | 2168 |
| Hudson's Adventure Island | 10 | AAEAYIPA + AEVEZGPZ | Multi-mega-maxi-moonjumps! | Official Code - gg_nes.htm | 2169 |
| Hudson's Adventure Island | 11 | AEKAPIPA + PEEEZIAA | Weird . . . Hudson can moonwalk! | Official Code - gg_nes.htm | 2170 |
| Hydlide | 1 | AZKAAVZE | Boost strength, life, magic | Official Code - gg_nes.htm | 2206 |
| Hydlide | 2 | GTKAAVZA | Super boost strength, life, magic | Official Code - gg_nes.htm | 2207 |
| Hydlide | 3 | SXSGYYSA | Don't take damage from most monsters | Official Code - gg_nes.htm | 2208 |
| Hydlide | 4 | AEUEKVIA | Rapid healing | Official Code - gg_nes.htm | 2209 |
| Hydlide | 5 | AANOVZZA | Rapid magic healing | Official Code - gg_nes.htm | 2210 |
| Ice Climber | 1 | OKEIPGVS | Infinite lives | Official Code - gg_nes.htm | 2211 |
| Ice Climber | 2 | ATKSALAZ | Become invincible | Official Code - gg_nes.htm | 2212 |
| Ice Climber | 3 | AEXKTGLA | Start with 1 life | Official Code - gg_nes.htm | 2213 |
| Ice Climber | 4 | IEXKTGLA | Start with 6 lives | Official Code - gg_nes.htm | 2214 |
| Ice Climber | 5 | AEXKTGLE | Start with 9 lives | Official Code - gg_nes.htm | 2215 |
| Ice Climber | 6 | VNSKXUNN + ZESKULPA | Players double speed | Official Code - gg_nes.htm | 2216 |
| Ice Climber | 7 | SNSKXUNN + LESKULPA | Players triple speed | Official Code - gg_nes.htm | 2217 |
| Ice Climber | 8 | GPUKOAZX | Super jumping power | Official Code - gg_nes.htm | 2218 |
| Ice Climber | 9 | ELKITLEY | Monsters bump you instead of killing you | Official Code - gg_nes.htm | 2219 |
| Ikari III: The Rescue | 1 | PEOKUALA | Start with 1 life | Official Code - gg_nes.htm | 2233 |
| Ikari III: The Rescue | 2 | TEOKUALA | Start with 6 lives | Official Code - gg_nes.htm | 2234 |
| Ikari III: The Rescue | 3 | PEOKUALE | Start with 9 lives | Official Code - gg_nes.htm | 2235 |
| Ikari III: The Rescue | 4 | PEXKZLLA | 1 life after continue | Official Code - gg_nes.htm | 2236 |
| Ikari III: The Rescue | 5 | TEXKZLLA | 6 lives after continue | Official Code - gg_nes.htm | 2237 |
| Ikari III: The Rescue | 6 | PEXKZLLE | 9 lives after continue | Official Code - gg_nes.htm | 2238 |
| Ikari III: The Rescue | 7 | AEUGNYPA | Infinite lives | Official Code - gg_nes.htm | 2239 |
| Ikari III: The Rescue | 8 | YESKVGPA | 3-way firing, instead of punching | Official Code - gg_nes.htm | 2240 |
| Ikari III: The Rescue | 9 | GZSUOAST | Immune to most kicks and punches | Official Code - gg_nes.htm | 2241 |
| Ikari Warriors | 1 | SXSNZTVI | Infinite lives | Official Code - gg_nes.htm | 2220 |
| Ikari Warriors | 2 | SXXNVUVS | Infinite missiles for tank | Official Code - gg_nes.htm | 2221 |
| Ikari Warriors | 3 | SZONZSVS | Infinite bullets | Official Code - gg_nes.htm | 2222 |
| Ikari Warriors | 4 | SXEYZSVS | Infinite grenades | Official Code - gg_nes.htm | 2223 |
| Ikari Warriors | 5 | PAUYPTLA | Start with 1 life | Official Code - gg_nes.htm | 2224 |
| Ikari Warriors | 6 | TAUYPTLA | Start with 6 lives | Official Code - gg_nes.htm | 2225 |
| Ikari Warriors | 7 | PAUYPTLE | Start with 9 lives | Official Code - gg_nes.htm | 2226 |
| Ikari Warriors | 8 | ZUNNLZLT | Start with 50 bullets | Official Code - gg_nes.htm | 2227 |
| Ikari Warriors | 9 | LTEYALZL | Start with 99 grenades | Official Code - gg_nes.htm | 2228 |
| Ikari Warriors | 10 | PPEYALZU | Start with 25 grenades | Official Code - gg_nes.htm | 2229 |
| Ikari Warriors II: Victory Road | 1 | OZUXVEPV + GAUXNAPA | Maximum power weapons on pick-up | Official Code - gg_nes.htm | 2230 |
| Ikari Warriors II: Victory Road | 2 | GXOLYLST | Don't take damage from most enemies | Official Code - gg_nes.htm | 2231 |
| Ikari Warriors II: Victory Road | 3 | AUNYIYAT | Start game with half normal energy | Official Code - gg_nes.htm | 2232 |
| Imagefight | 1 | SXSZTPVG | Infinite lives--both players | Official Code - gg_nes.htm | 2242 |
| Imagefight | 2 | PAVXLPLA | Start with 1 life--both players | Official Code - gg_nes.htm | 2243 |
| Imagefight | 3 | TAVXLPLA | Start with 6 lives--both players | Official Code - gg_nes.htm | 2244 |
| Imagefight | 4 | PAVXLPLE | Start with 9 lives--both players | Official Code - gg_nes.htm | 2245 |
| Imagefight | 5 | PAVZLPAA | Start at Combat Simulation Stage 2 | Official Code - gg_nes.htm | 2246 |
| Imagefight | 6 | ZAVZLPAA | Start at Combat Simulation Stage 3 | Official Code - gg_nes.htm | 2247 |
| Imagefight | 7 | LAVZLPAA | Start at Combat Simulation Stage 4 | Official Code - gg_nes.htm | 2248 |
| Imagefight | 8 | GAVZLPAA | Start at Combat Simulation Stage 5 | Official Code - gg_nes.htm | 2249 |
| Imagefight | 9 | IAVZLPAA | Start at Real Combat--1st Target | Official Code - gg_nes.htm | 2250 |
| Imagefight | 10 | TAVZLPAA | Start at Real Combat--2nd Target | Official Code - gg_nes.htm | 2251 |
| Imagefight | 11 | ATSLTKOZ | Never lose Pods | Official Code - gg_nes.htm | 2252 |
| Imagefight | 12 | PAELGGAA | Start with V Cannon | Official Code - gg_nes.htm | 2253 |
| Imagefight | 13 | ZAELGGAA | Start with Reflecting Ball | Official Code - gg_nes.htm | 2254 |
| Imagefight | 14 | LAELGGAA | Start with Drilling Laser | Official Code - gg_nes.htm | 2255 |
| Imagefight | 15 | GAELGGAA | Start with Seeking Missile | Official Code - gg_nes.htm | 2256 |
| Imagefight | 16 | IAELGGAA | Start with Seeking Laser | Official Code - gg_nes.htm | 2257 |
| Indiana Jones and the Last Crusade | 1 | SZUEEIVG | Infinite lives on bike section | Official Code - gg_nes.htm | 2270 |
| Indiana Jones and the Last Crusade | 2 | PAVAGYIE | More lives on ship section | Official Code - gg_nes.htm | 2271 |
| Indiana Jones and the Last Crusade | 3 | PAVAGYIA | Fewer lives on ship section | Official Code - gg_nes.htm | 2272 |
| Indiana Jones and the Last Crusade | 4 | PAEPIITE | More lives on tank section | Official Code - gg_nes.htm | 2273 |
| Indiana Jones and the Last Crusade | 5 | PAEPIITA | Fewer lives on tank section | Official Code - gg_nes.htm | 2274 |
| Indiana Jones and the Last Crusade | 6 | PEXPTALE | More lives on castle section | Official Code - gg_nes.htm | 2275 |
| Indiana Jones and the Last Crusade | 7 | PEXPTALA | Fewer lives on castle section | Official Code - gg_nes.htm | 2276 |
| Indiana Jones and the Temple of Doom | 1 | SZEXOKVK | Infinite lives | Official Code - gg_nes.htm | 2277 |
| Indiana Jones and the Temple of Doom | 2 | AEKLULGA | Start with 1 life | Official Code - gg_nes.htm | 2278 |
| Indiana Jones and the Temple of Doom | 3 | PEKLULGE | Start with 10 lives | Official Code - gg_nes.htm | 2279 |
| Indiana Jones and the Temple of Doom | 4 | TEKLULGE | Start with 15 lives | Official Code - gg_nes.htm | 2280 |
| Indiana Jones and the Temple of Doom | 5 | SZSZGUVK | Always keep sword | Official Code - gg_nes.htm | 2281 |
| Indiana Jones and the Temple of Doom | 6 | SZUXZVVK | Always keep gun | Official Code - gg_nes.htm | 2282 |
| Indiana Jones and the Temple of Doom | 7 | SZXZAEVK | Freeze timer | Official Code - gg_nes.htm | 2283 |
| Indiana Jones and the Temple of Doom | 8 | GLKUXGLV + LVEXUUGL + LTOXVKGL | Start with less time | Official Code - gg_nes.htm | 2284 |
| Indiana Jones and the Temple of Doom | 9 | PPKLEKYA | Start on level 2 | Official Code - gg_nes.htm | 2285 |
| Indiana Jones and the Temple of Doom | 10 | IPKLEKYA | Start on level 4 | Official Code - gg_nes.htm | 2286 |
| Indiana Jones and the Temple of Doom | 11 | PPKLEKYE | Start on level 6 | Official Code - gg_nes.htm | 2287 |
| Indiana Jones and the Temple of Doom | 12 | IPKLEKYE | Start on level 8 | Official Code - gg_nes.htm | 2288 |
| Infiltrator | 1 | ZPSLPXZA | Start with more Grenades | Official Code - gg_nes.htm | 2289 |
| Infiltrator | 2 | IASLPXZA | Start with fewer Grenades | Official Code - gg_nes.htm | 2290 |
| Infiltrator | 3 | AASLPXZA | Start with no Grenades | Official Code - gg_nes.htm | 2291 |
| Infiltrator | 4 | LPKUIZTZ | Start with less Spray | Official Code - gg_nes.htm | 2292 |
| Infiltrator | 5 | AAKUIZTZ | Start with no Spray | Official Code - gg_nes.htm | 2293 |
| Infiltrator | 6 | SXKXXIVG | Never lose Grenades outside buildings | Official Code - gg_nes.htm | 2294 |
| Infiltrator | 7 | SZVKAIVG | Never lose Grenades inside buildings | Official Code - gg_nes.htm | 2295 |
| Infiltrator | 8 | SXUXKIVG | Never lose Spray outside buildings | Official Code - gg_nes.htm | 2296 |
| Infiltrator | 9 | SZUKYIVG | Never lose Spray inside buildings | Official Code - gg_nes.htm | 2297 |
| Infiltrator | 10 | SZKLIKVK | Stop timer | Official Code - gg_nes.htm | 2298 |
| Infiltrator | 11 | ILOULXPL | Start with less time | Official Code - gg_nes.htm | 2299 |
| Iron Tank | 1 | OIOGIIPA + SXUKTKVK | Infinite lives | Official Code - gg_nes.htm | 2300 |
| Iron Tank | 2 | OIOGIIPA + AAUKGGZA | Start with 1 life | Official Code - gg_nes.htm | 2301 |
| Iron Tank | 3 | OIOGIIPA + IAUKGGZA | Start with 6 lives | Official Code - gg_nes.htm | 2302 |
| Iron Tank | 4 | OIOGIIPA + AAUKGGZE | Start with 9 lives | Official Code - gg_nes.htm | 2303 |
| Iron Tank | 5 | SLUVKESO | Super strong tank | Official Code - gg_nes.htm | 2304 |
| IronSword--Wizards & Warriors II | 1 | OXXANAVK | Infinite lives | Official Code - gg_nes.htm | 2305 |
| IronSword--Wizards & Warriors II | 2 | OZUAXPVK | Infinite continues | Official Code - gg_nes.htm | 2306 |
| IronSword--Wizards & Warriors II | 3 | GXXSNKVS | Infinite spells | Official Code - gg_nes.htm | 2307 |
| IronSword--Wizards & Warriors II | 4 | PENAEZLA + PESEXPLA | Start with 1 life | Official Code - gg_nes.htm | 2308 |
| IronSword--Wizards & Warriors II | 5 | TENAEZLA + TESEXPLA | Start with 6 lives | Official Code - gg_nes.htm | 2309 |
| IronSword--Wizards & Warriors II | 6 | AEEOEAZA | Food gives full energy | Official Code - gg_nes.htm | 2310 |
| IronSword--Wizards & Warriors II | 7 | AAOPNPZA | Drink gives full energy | Official Code - gg_nes.htm | 2311 |
| IronSword--Wizards & Warriors II | 8 | LEVEXZAA | Start with axe and helm | Official Code - gg_nes.htm | 2312 |
| IronSword--Wizards & Warriors II | 9 | ZEVAVXNY | Start with shield | Official Code - gg_nes.htm | 2313 |
| IronSword--Wizards & Warriors II | 10 | AAOAGUGA | Start with ironsword | Official Code - gg_nes.htm | 2314 |
| IronSword--Wizards & Warriors II | 11 | AASIYPLA | Fleet foot jumping | Official Code - gg_nes.htm | 2315 |
| IronSword--Wizards & Warriors II | 12 | OXKSYUPX | Fleet foot running | Official Code - gg_nes.htm | 2316 |
| IronSword--Wizards & Warriors II | 13 | LEEEPZAE | Start on wind level | Official Code - gg_nes.htm | 2317 |
| IronSword--Wizards & Warriors II | 14 | GOEEPZAA | Start on tree level | Official Code - gg_nes.htm | 2318 |
| IronSword--Wizards & Warriors II | 15 | TOEEPZAA | Start on water level | Official Code - gg_nes.htm | 2319 |
| IronSword--Wizards & Warriors II | 16 | IOEEPZAA | Start on outer fire level | Official Code - gg_nes.htm | 2320 |
| IronSword--Wizards & Warriors II | 17 | LUEEPZAA | Start on lower earth level | Official Code - gg_nes.htm | 2321 |
| IronSword--Wizards & Warriors II | 18 | PUEEPZAA | Start on lower icefire mountain | Official Code - gg_nes.htm | 2322 |
| Isolated Warrior | 1 | PAXTIZLA | 1 life | Official Code - gg_nes.htm | 2323 |
| Isolated Warrior | 2 | TAXTIZLA | 6 lives | Official Code - gg_nes.htm | 2324 |
| Isolated Warrior | 3 | PAXTIZLE | 9 lives | Official Code - gg_nes.htm | 2325 |
| Isolated Warrior | 4 | SZUVPAVG | Infinite lives | Official Code - gg_nes.htm | 2326 |
| Isolated Warrior | 5 | SZXOXSVK | Infinite bombs | Official Code - gg_nes.htm | 2327 |
| Isolated Warrior | 6 | AASVTXPA | Start with maximum energy and bombs | Official Code - gg_nes.htm | 2328 |
| Isolated Warrior | 7 | TEOAAYZA | More energy restored on pick-up | Official Code - gg_nes.htm | 2329 |
| Isolated Warrior | 8 | PEOAAYZA | Less energy restored on pick-up | Official Code - gg_nes.htm | 2330 |
| Isolated Warrior | 9 | PANEGAAA + VANEYESE + VEEAZESE | Start on Scene 2 | Official Code - gg_nes.htm | 2331 |
| Isolated Warrior | 10 | ZANEGAAA + VANEYESE + VEEAZESE | Start on Scene 3 | Official Code - gg_nes.htm | 2332 |
| Isolated Warrior | 11 | LANEGAAA + VANEYESE + VEEAZESE | Start on Scene 4 | Official Code - gg_nes.htm | 2333 |
| Isolated Warrior | 12 | GANEGAAA + VANEYESE + VEEAZESE | Start on Scene 5 | Official Code - gg_nes.htm | 2334 |
| Isolated Warrior | 13 | IANEGAAA + VANEYESE + VEEAZESE | Start on Scene 6 | Official Code - gg_nes.htm | 2335 |
| Ivan "Ironman" Stewart's Super Off-Road | 1 | AAUEIEPP | Computer starts with no nitro boosts | Official Code - gg_nes.htm | 2336 |
| Ivan "Ironman" Stewart's Super Off-Road | 2 | ZLUEIEPP | Computer starts with double nitro boosts | Official Code - gg_nes.htm | 2337 |
| Ivan "Ironman" Stewart's Super Off-Road | 3 | ZLEVZSPP | Players start with double nitro boosts | Official Code - gg_nes.htm | 2338 |
| Ivan "Ironman" Stewart's Super Off-Road | 4 | AEKISPPA | Players have infinite nitro boosts | Official Code - gg_nes.htm | 2339 |
| Ivan "Ironman" Stewart's Super Off-Road | 5 | PENTYGLA | Players have only 1 life | Official Code - gg_nes.htm | 2340 |
| Ivan "Ironman" Stewart's Super Off-Road | 6 | GGUTGGOU + GGUTIGAV + KTUTTKAL | Infinite money | Official Code - gg_nes.htm | 2341 |
| Ivan "Ironman" Stewart's Super Off-Road | 7 | TEKTYGAA | Lots of money and full equipment | Official Code - gg_nes.htm | 2342 |
| Jackal | 1 | SZPTSI | Both players have infinite lives | Official Code - gg_nes.htm | 2343 |
| Jackal | 2 | PAPKXZ | Both players start with 1 life | Official Code - gg_nes.htm | 2344 |
| Jackal | 3 | PAPKXX | Both players start with 9 lives | Official Code - gg_nes.htm | 2345 |
| Jackal | 4 | GXZTSG | Keep weapons after death | Official Code - gg_nes.htm | 2346 |
| Jackal | 5 | LEZTKG | Full weapons after death | Official Code - gg_nes.htm | 2347 |
| Jackie Chan's Action Kung Fu | 1 | PESIKYYE | 9 Tornado Attacks on pick-up | Official Code - gg_nes.htm | 2348 |
| Jackie Chan's Action Kung Fu | 2 | PESIVYYE | 9 360o Spin Kicks on pick-up | Official Code - gg_nes.htm | 2349 |
| Jackie Chan's Action Kung Fu | 3 | PESINYYE | 9 Sky Attacks on pick-up | Official Code - gg_nes.htm | 2350 |
| Jackie Chan's Action Kung Fu | 4 | AESIKYYA | 0 Tornado Attacks on pick-up | Official Code - gg_nes.htm | 2351 |
| Jackie Chan's Action Kung Fu | 5 | AESISNPA | 0 180o Spin Kicks on pick-up | Official Code - gg_nes.htm | 2352 |
| Jackie Chan's Action Kung Fu | 6 | AESIVYYA | 0 360o Spin Kicks on pick-up | Official Code - gg_nes.htm | 2353 |
| Jackie Chan's Action Kung Fu | 7 | AESINYYA | 0 Sky Attacks on pick-up | Official Code - gg_nes.htm | 2354 |
| Jackie Chan's Action Kung Fu | 8 | SXSKEXVK | Infinite special attacks | Official Code - gg_nes.htm | 2355 |
| Jackie Chan's Action Kung Fu | 9 | TAVGXZZA | Max energy from Energy Bowl | Official Code - gg_nes.htm | 2356 |
| Jackie Chan's Action Kung Fu | 10 | PAVGXZZA | Less energy from Energy Bowl | Official Code - gg_nes.htm | 2357 |
| James Bond Jr. | 1 | PANTTATA | Start with 2 lives | Official Code - gg_nes.htm | 2358 |
| James Bond Jr. | 2 | TANTTATE | Start with 15 lives | Official Code - gg_nes.htm | 2359 |
| James Bond Jr. | 3 | SXEKSOVK | Infinite lives | Official Code - gg_nes.htm | 2360 |
| James Bond Jr. | 4 | XVOTAEXE | Start with some weapons | Official Code - gg_nes.htm | 2361 |
| James Bond Jr. | 5 | AANNSLPA | Unlimited weapons (bombs, flares, nukes, bullets) | Official Code - gg_nes.htm | 2362 |
| James Bond Jr. | 6 | YUSOENYO | Slow down rate of air loss (scuba mode) | Official Code - gg_nes.htm | 2363 |
| James Bond Jr. | 7 | YESOENYO | Speed up rate of air loss | Official Code - gg_nes.htm | 2364 |
| James Bond Jr. | 8 | GZUYZIST | Shield doesn't take damage from bullets | Official Code - gg_nes.htm | 2365 |
| James Bond Jr. | 9 | GZVYPIST | Immune to most damage | Official Code - gg_nes.htm | 2366 |
| Jaws | 1 | SZSATSVK | Infinite lives | Official Code - gg_nes.htm | 2367 |
| Jaws | 2 | SZVEYNSE | Infinite shells | Official Code - gg_nes.htm | 2368 |
| Jaws | 3 | PEOAGZLA | Start with 1 life | Official Code - gg_nes.htm | 2369 |
| Jaws | 4 | TEOAGZLA | Start with double lives | Official Code - gg_nes.htm | 2370 |
| Jaws | 5 | SZSELSTK | Don't lose shells on dying | Official Code - gg_nes.htm | 2371 |
| Jaws | 6 | SZSETSVK | Don't lose power on dying | Official Code - gg_nes.htm | 2372 |
| Jimmy Connors Tennis | 1 | AEVTIPLA | Only 15 points required to win game | Official Code - gg_nes.htm | 2385 |
| Jimmy Connors Tennis | 2 | PEVTIPLA | Only 30 points required to win game | Official Code - gg_nes.htm | 2386 |
| Jimmy Connors Tennis | 3 | ZEVTIPLA | Only 40 points required to win game | Official Code - gg_nes.htm | 2387 |
| Jimmy Connors Tennis | 4 | AEEVAZTA | Only 1 game required to win set instead of 6 | Official Code - gg_nes.htm | 2388 |
| Jimmy Connors Tennis | 5 | PEEVAZTA | Only 2 games required to win set | Official Code - gg_nes.htm | 2389 |
| Jimmy Connors Tennis | 6 | ZEEVAZTA | Only 3 games required to win set | Official Code - gg_nes.htm | 2390 |
| Jimmy Connors Tennis | 7 | GEEVAZTA | Only 4 games required to win set | Official Code - gg_nes.htm | 2391 |
| Jimmy Connors Tennis | 8 | IEEVAZTA | Only 5 games required to win set | Official Code - gg_nes.htm | 2392 |
| Jimmy Connors Tennis | 9 | EEVVIPEI | Must get 2 points after 40 to win and no duece (always shows advantage after 40) | Official Code - gg_nes.htm | 2393 |
| Jimmy Connors Tennis | 10 | PEKVGPZA | Don't need to win by 2 to win tiebreaker | Official Code - gg_nes.htm | 2394 |
| Jimmy Connors Tennis | 11 | ZEUVIPYA | 2 points needed to win tiebreaker instead of 7 | Official Code - gg_nes.htm | 2395 |
| Jimmy Connors Tennis | 12 | LEUVIPYA | 3 points needed to win tiebreaker | Official Code - gg_nes.htm | 2396 |
| Jimmy Connors Tennis | 13 | GEUVIPYA | 4 points needed to win tiebreaker | Official Code - gg_nes.htm | 2397 |
| Jimmy Connors Tennis | 14 | IEUVIPYA | 5 points needed to win tiebreaker | Official Code - gg_nes.htm | 2398 |
| Jimmy Connors Tennis | 15 | TEUVIPYA | 6 points needed to win tiebreaker | Official Code - gg_nes.htm | 2399 |
| Jimmy Connors Tennis | 16 | ZEUVIPYE | 10 points needed to win tiebreaker | Official Code - gg_nes.htm | 2400 |
| Joe & Mac | 1 | PEUXYALA | Start with 1 life instead of 3--player 1 | Official Code - gg_nes.htm | 2401 |
| Joe & Mac | 2 | IEUXYALA | Start with 5 lives--player 1 | Official Code - gg_nes.htm | 2402 |
| Joe & Mac | 3 | YEUXYALA | Start with 7 lives--player 1 | Official Code - gg_nes.htm | 2403 |
| Joe & Mac | 4 | PEUXYALE | Start with 9 lives--player 1 | Official Code - gg_nes.htm | 2404 |
| Joe & Mac | 5 | SZNXTEVK | Infinite lives--both players | Official Code - gg_nes.htm | 2405 |
| Joe & Mac | 6 | SZKVOKVK | Protection from most enemy hits | Official Code - gg_nes.htm | 2406 |
| Joe & Mac | 7 | SXUVYVVK | Protection from water | Official Code - gg_nes.htm | 2407 |
| Joe & Mac | 8 | AEXZGLAO | Start with 1/2 energy (die when bar is 1/2 empty) | Official Code - gg_nes.htm | 2408 |
| Joe & Mac | 9 | AAKUEAPE | Stone axe and flint do more damage to bosses | Official Code - gg_nes.htm | 2409 |
| Joe & Mac | 10 | YAKUEAPE | Stone axe and flint do a lot more damage to bosses | Official Code - gg_nes.htm | 2410 |
| Joe & Mac | 11 | AASLOAZE | Stone wheel and boomerang do more damage to bosses | Official Code - gg_nes.htm | 2411 |
| Joe & Mac | 12 | APSLOAZA | Stone wheel and boomerang do a lot more damage to bosses | Official Code - gg_nes.htm | 2412 |
| Joe & Mac | 13 | APSLVAGA | Fire does more damage to bosses | Official Code - gg_nes.htm | 2413 |
| Joe & Mac | 14 | AZSLVAGA | Fire does a lot more damage to bosses | Official Code - gg_nes.htm | 2414 |
| Joe & Mac | 15 | SZVTKUSE | Apple and hamburger worth nothing | Official Code - gg_nes.htm | 2415 |
| Joe & Mac | 16 | AAVTULAO | Apple and hamburger restore energy to 1/2 | Official Code - gg_nes.htm | 2416 |
| Joe & Mac | 17 | OVUXZAET | Start with stone wheel instead of stone axe--player 1 | Official Code - gg_nes.htm | 2417 |
| Joe & Mac | 18 | XVUXZAET | Start with flint instead of stone axe--player 1 | Official Code - gg_nes.htm | 2418 |
| Joe & Mac | 19 | UVUXZAET | Start with fire instead of stone axe--player 1 | Official Code - gg_nes.htm | 2419 |
| Joe & Mac | 20 | KVUXZAET | Start with boomerang instead of stone axe--player 1 | Official Code - gg_nes.htm | 2420 |
| Joe & Mac | 21 | ZEKZGAAA | Start somewhere in level 2 | Official Code - gg_nes.htm | 2421 |
| Journey to Silius | 1 | SXNGYLVG | Infinite lives | Official Code - gg_nes.htm | 2422 |
| Journey to Silius | 2 | PAOSOTLA | Start with 1 life | Official Code - gg_nes.htm | 2423 |
| Journey to Silius | 3 | TAOSOTLA | Start with 6 lives | Official Code - gg_nes.htm | 2424 |
| Journey to Silius | 4 | PAOSOTLE | Start with 9 lives | Official Code - gg_nes.htm | 2425 |
| Journey to Silius | 5 | PEVIULLA | 1 life after continue | Official Code - gg_nes.htm | 2426 |
| Journey to Silius | 6 | TEVIULLA | 6 lives after continue | Official Code - gg_nes.htm | 2427 |
| Journey to Silius | 7 | PEVIULLE | 9 lives after continue | Official Code - gg_nes.htm | 2428 |
| Journey to Silius | 8 | PEKSOGZA | Start with Machine Gun | Official Code - gg_nes.htm | 2429 |
| Journey to Silius | 9 | GEKSOGZA | Start with Laser Gun | Official Code - gg_nes.htm | 2430 |
| Journey to Silius | 10 | AEKSOGZE | Start with Homing Missiles | Official Code - gg_nes.htm | 2431 |
| Journey to Silius | 11 | AOKSOGZA | Start with Grenade Launcher | Official Code - gg_nes.htm | 2432 |
| Journey to Silius | 12 | IEKSOGZA | Start with Machine Gun & Laser Gun | Official Code - gg_nes.htm | 2433 |
| Journey to Silius | 13 | OTUVOZSV | Protection against most aliens | Official Code - gg_nes.htm | 2434 |
| Journey to Silius | 14 | AAXTKAZE | Some aliens are tougher | Official Code - gg_nes.htm | 2435 |
| Journey to Silius | 15 | PAXTKAZA | Some aliens are weaker | Official Code - gg_nes.htm | 2436 |
| Journey to Silius | 16 | TOOETOLA | Mega-jump | Official Code - gg_nes.htm | 2437 |
| Journey to Silius | 17 | AZVALPPA + EVNEYENY | Speed jump | Official Code - gg_nes.htm | 2438 |
| Journey to Silius | 18 | LPSEYPGA + KVNELEKN | Super speed | Official Code - gg_nes.htm | 2439 |
| Joust | 1 | SXXKKZVI | Infinite lives | Official Code - gg_nes.htm | 2440 |
| Joust | 2 | PEOGLAIA | Start with 1 life | Official Code - gg_nes.htm | 2441 |
| Joust | 3 | ZEOGLAIE | Start with 9 lives | Official Code - gg_nes.htm | 2442 |
| Joust | 4 | PASGKGAA | Turbo flying | Official Code - gg_nes.htm | 2443 |
| Joust | 5 | GXSKTASA + GXSKGASA + GXVGGASA | Start on last level reached | Official Code - gg_nes.htm | 2444 |
| Joust | 6 | GXVKOZSP | Heavens above? | Official Code - gg_nes.htm | 2445 |
| Jurassic Park | 1 | GZUXXKVS | Infinite ammo on pick-up | Official Code - gg_nes.htm | 2446 |
| Jurassic Park | 2 | PAVPAGZE | More bullets picked upfrom small dinosaurs | Official Code - gg_nes.htm | 2447 |
| Jurassic Park | 3 | PAVPAGZA | Fewer bullets picked up from small dinosaurs | Official Code - gg_nes.htm | 2448 |
| Jurassic Park | 4 | GZEULOVK | Infinite lives--1ST 2 LEVELS ONLY | Official Code - gg_nes.htm | 2449 |
| Jurassic Park | 5 | ATVGZOSA | Immune to most attacks | Official Code - gg_nes.htm | 2450 |
| Jurassic Park | CODES 6 AND 7: FROM SMALL DINOSAURS, INSTEAD OF NORMAL BULLETS | Official Code - gg_nes.htm | 2451 | ||
| Jurassic Park | 6 | VEXASASA + VEUAXASA | 3-ball bolas picked up | Official Code - gg_nes.htm | 2452 |
| Jurassic Park | 7 | NEXASASA + NEUAXASA | Explosive multi-shots | Official Code - gg_nes.htm | 2453 |
| Kabuki - Quantum Fighter | 1 | AAVGKYPA | Don't lose a life from energy loss | Official Code - gg_nes.htm | 2454 |
| Kabuki - Quantum Fighter | 2 | AASSAAPA | Don't lose a life from timer | Official Code - gg_nes.htm | 2455 |
| Kabuki - Quantum Fighter | 3 | AENLSLZA | Start with 1 life | Official Code - gg_nes.htm | 2456 |
| Kabuki - Quantum Fighter | 4 | IENLSLZA | Start with 6 lives | Official Code - gg_nes.htm | 2457 |
| Kabuki - Quantum Fighter | 5 | AENLSLZE | Start with 9 lives | Official Code - gg_nes.htm | 2458 |
| Kabuki - Quantum Fighter | 6 | PENUXLZA | 1 continue | Official Code - gg_nes.htm | 2459 |
| Kabuki - Quantum Fighter | 7 | IENUXLZA | 6 continues | Official Code - gg_nes.htm | 2460 |
| Kabuki - Quantum Fighter | 8 | AENUXLZE | 9 continues | Official Code - gg_nes.htm | 2461 |
| Kabuki - Quantum Fighter | 9 | YENUNUZE + YEXLLUZE | Maximum energy | Official Code - gg_nes.htm | 2462 |
| Kabuki - Quantum Fighter | 10 | IENUNUZA + IEXLLUZA | Less energy | Official Code - gg_nes.htm | 2463 |
| Kabuki - Quantum Fighter | 11 | SXEUAESU | Infinite chip power | Official Code - gg_nes.htm | 2464 |
| Kabuki - Quantum Fighter | 12 | NYXIZEYU | Slower timer | Official Code - gg_nes.htm | 2465 |
| Kabuki - Quantum Fighter | 13 | YZXIZEYU | Faster timer | Official Code - gg_nes.htm | 2466 |
| Kabuki - Quantum Fighter | 14 | SXEUAESU + AOEUPEYA | Special weapons use up minimum chip power | Official Code - gg_nes.htm | 2467 |
| Karnov | 1 | SXKISXVK | Infinite lives | Official Code - gg_nes.htm | 2483 |
| Karnov | 2 | GZVZNIVG | Freeze timer | Official Code - gg_nes.htm | 2484 |
| Karnov | 3 | AAOSIAZA + AESIVTZA | Start with 1 life | Official Code - gg_nes.htm | 2485 |
| Karnov | 4 | IAOSIAZA + IESIVTZA | Start with 6 lives | Official Code - gg_nes.htm | 2486 |
| Karnov | 5 | AAOSIAZE + AESIVTZE | Start with 9 lives | Official Code - gg_nes.htm | 2487 |
| Karnov | 6 | LEEGOYPA | Gain 3 of most items | Official Code - gg_nes.htm | 2488 |
| Karnov | 7 | AEOKSYPA | Never lose most items | Official Code - gg_nes.htm | 2489 |
| Karnov | 8 | PAUSAAAA | Start on stage 2 | Official Code - gg_nes.htm | 2490 |
| Karnov | 9 | ZAUSAAAA | Start on stage 3 | Official Code - gg_nes.htm | 2491 |
| Karnov | 10 | LAUSAAAA | Start on stage 4 | Official Code - gg_nes.htm | 2492 |
| Karnov | 11 | GAUSAAAA | Start on stage 5 | Official Code - gg_nes.htm | 2493 |
| Karnov | 12 | IAUSAAAA | Start on stage 6 | Official Code - gg_nes.htm | 2494 |
| Karnov | 13 | TAUSAAAA | Start on stage 7 | Official Code - gg_nes.htm | 2495 |
| Karnov | 14 | YAUSAAAA | Start on stage 8 | Official Code - gg_nes.htm | 2496 |
| Karnov | 15 | AAUSAAAE | Start on stage 9 | Official Code - gg_nes.htm | 2497 |
| Kickle Cubicle | 1 | SXEAATVG | Infinite lives | Official Code - gg_nes.htm | 2498 |
| Kickle Cubicle | 2 | SXNGSVVK | Stop timer | Official Code - gg_nes.htm | 2499 |
| Kickle Cubicle | 3 | YENKXVZA | Faster timer | Official Code - gg_nes.htm | 2500 |
| Kickle Cubicle | 4 | YENKXVZE | Slower timer | Official Code - gg_nes.htm | 2501 |
| Kickle Cubicle | 5 | GZKATXSE + GZUISOSE + PAUIOPAA | Start on land 2 | Official Code - gg_nes.htm | 2502 |
| Kickle Cubicle | 6 | GZKATXSE + GZUISOSE + ZAUIOPAA | Start on land 3 | Official Code - gg_nes.htm | 2503 |
| Kickle Cubicle | 7 | GZKATXSE + GZUISOSE + LAUIOPAA | Start on land 4 | Official Code - gg_nes.htm | 2504 |
| Kickmaster | 1 | PAXSGLLA | Start with 1 life | Official Code - gg_nes.htm | 2505 |
| Kickmaster | 2 | IAXSGLLA | Start with 5 lives | Official Code - gg_nes.htm | 2506 |
| Kickmaster | 3 | PAXSGLLE | Start with 9 lives | Official Code - gg_nes.htm | 2507 |
| Kickmaster | 4 | SXULYUVK + OXUSZLEN | Infinite lives | Official Code - gg_nes.htm | 2508 |
| Kickmaster | 5 | AXVYEIAG | Start with half energy | Official Code - gg_nes.htm | 2509 |
| Kickmaster | 6 | EEVYEIAG | Start with twice as much energy | Official Code - gg_nes.htm | 2510 |
| Kickmaster | 7 | LEVYEIAG | Start with very little energy | Official Code - gg_nes.htm | 2511 |
| Kickmaster | 8 | SZOIOVSE | Infinite energy | Official Code - gg_nes.htm | 2512 |
| Kickmaster | 9 | OZVZOLEN | One hit and you're invincible | Official Code - gg_nes.htm | 2513 |
| Kickmaster | 10 | AAOSOVGL | Don't flash at all after getting hit | Official Code - gg_nes.htm | 2514 |
| Kickmaster | 11 | IAOSOVGL | Barely flash at all after getting hit | Official Code - gg_nes.htm | 2515 |
| Kickmaster | 12 | IPOSOVGL | Don't flash as long after getting hit | Official Code - gg_nes.htm | 2516 |
| Kickmaster | 13 | SUELOISP | Infinite magic points | Official Code - gg_nes.htm | 2517 |
| Kickmaster | 14 | ITUSLLAT | Start with more experience and magic points | Official Code - gg_nes.htm | 2518 |
| Kid Icarus | 1 | ZAKSXTPA | Small hearts worth 2 energy points | Official Code - gg_nes.htm | 2519 |
| Kid Icarus | 2 | IAKSXTPA | Small hearts worth 5 energy points | Official Code - gg_nes.htm | 2520 |
| Kid Icarus | 3 | GPKSSVZA | Big hearts worth 20 energy points | Official Code - gg_nes.htm | 2521 |
| Kid Klown | 1 | AANAUAPA | Infinite lives | Official Code - gg_nes.htm | 2522 |
| Kid Klown | 2 | SZKEOESE | Infinite energy | Official Code - gg_nes.htm | 2523 |
| Kid Klown | 3 | AAEAUGLA | Full energy from hearts | Official Code - gg_nes.htm | 2524 |
| Kid Klown | 4 | ZENANLIA | Less energy from hearts | Official Code - gg_nes.htm | 2525 |
| Kid Klown | 5 | ZENANLIE | More energy from hearts | Official Code - gg_nes.htm | 2526 |
| Kid Klown | 6 | GXEZYVVV | Mega jump--DON'T HOLD JUMP BUTTON DOWN FOR TOO LONG OR YOU MAY GET STUCK AT TOP OF SCREEN | Official Code - gg_nes.htm | 2527 |
| Kid Klown | 7 | GZSEIYVG | Infinite chances in sub-game (press Start to re-enter the main game) | Official Code - gg_nes.htm | 2528 |
| Kid Kool | 1 | PAVGIALA | Start with one life | Official Code - gg_nes.htm | 2529 |
| Kid Kool | 2 | TAVGIALA | Start with double lives | Official Code - gg_nes.htm | 2530 |
| Kid Kool | 3 | PAVGIALE | Start with triple lives | Official Code - gg_nes.htm | 2531 |
| Kid Kool | 4 | PASKOILA | One life after continue | Official Code - gg_nes.htm | 2532 |
| Kid Kool | 5 | SZKKXIVG | Infinite lives | Official Code - gg_nes.htm | 2533 |
| Kid Kool | 6 | VZOEOGVT | Stop the clock! | Official Code - gg_nes.htm | 2534 |
| Kid Niki, Radical Ninja | 1 | GXSOKIVG | Infinite lives | Official Code - gg_nes.htm | 2535 |
| Kid Niki, Radical Ninja | 2 | NYUEXOEV | Ninja jumping power! | Official Code - gg_nes.htm | 2536 |
| Kid Niki, Radical Ninja | 3 | PAOATZLA | Start with 1 life | Official Code - gg_nes.htm | 2537 |
| Kid Niki, Radical Ninja | 4 | TAOATZLA | Start with 6 lives | Official Code - gg_nes.htm | 2538 |
| Kid Niki, Radical Ninja | 5 | AESUEGPA | Freeze timer | Official Code - gg_nes.htm | 2539 |
| Kid Niki, Radical Ninja | 6 | GAUELZTA + GEEPOTTA | Reduce timer value | Official Code - gg_nes.htm | 2540 |
| Kid Niki, Radical Ninja | 7 | PEVAYPAA + PEUETPAA | Start on round 2 | Official Code - gg_nes.htm | 2541 |
| Kid Niki, Radical Ninja | 8 | ZEVAYPAA + ZEUETPAA | Start on round 3 | Official Code - gg_nes.htm | 2542 |
| Kid Niki, Radical Ninja | 9 | LEVAYPAA + LEUETPAA | Start on round 4 | Official Code - gg_nes.htm | 2543 |
| Kid Niki, Radical Ninja | 10 | GEVAYPAA + GEUETPAA | Start on round 5 | Official Code - gg_nes.htm | 2544 |
| Kid Niki, Radical Ninja | 11 | IEVAYPAA + IEUETPAA | Start on round 6 | Official Code - gg_nes.htm | 2545 |
| King's Knight | 1 | GZVXTPSA | Infinite energy | Official Code - gg_nes.htm | 2546 |
| King's Knight | 2 | AOSUAOGE | Start with double usual energy | Official Code - gg_nes.htm | 2547 |
| King's Knight | 3 | TESUAOGA | Start with half usual energy | Official Code - gg_nes.htm | 2548 |
| King's Knight | 4 | OTVXAPSV + PAVXPPAP | Only lose 1 energy point when hit | Official Code - gg_nes.htm | 2549 |
| King's Knight | 5 | PESUTPAA | Start with a better character | Official Code - gg_nes.htm | 2550 |
| King's Knight | 6 | ZESUTPAA | Start with the best character normally possible | Official Code - gg_nes.htm | 2551 |
| King's Knight | 7 | IESUTPAA | Start with a super character, better than normally possible | Official Code - gg_nes.htm | 2552 |
| Kirby's Adventure | 1 | PEVXIYGA | Start with 2 lives | Official Code - gg_nes.htm | 2553 |
| Kirby's Adventure | 2 | AEVXIYGE | Start with 9 lives | Official Code - gg_nes.htm | 2554 |
| Kirby's Adventure | 3 | AOVXIYGA | Start with 17 lives | Official Code - gg_nes.htm | 2555 |
| Kirby's Adventure | 4 | ZAKLLXAA | Less energy from 'pep drinks' | Official Code - gg_nes.htm | 2556 |
| Kirby's Adventure | 5 | APKLLXAA | More energy from 'pep drinks' | Official Code - gg_nes.htm | 2557 |
| Kirby's Adventure | 6 | YZKLLXAE | Full energy from 'pep drinks' | Official Code - gg_nes.htm | 2558 |
| Kirby's Adventure | 7 | YONZZNYX | Start with less energy | Official Code - gg_nes.htm | 2559 |
| Kirby's Adventure | 8 | YKNZZNYX | Start with more energy | Official Code - gg_nes.htm | 2560 |
| Kirby's Adventure | 9 | SZEPSVSE | Infinite energy | Official Code - gg_nes.htm | 2561 |
| Kiwi Kraze | 1 | XYKTISKN | Super jump | Official Code - gg_nes.htm | 2562 |
| Kiwi Kraze | 2 | SUSKLYVI | Infinite lives | Official Code - gg_nes.htm | 2563 |
| Kiwi Kraze | 3 | AANGLLZA | Start with 1 life (and 1 continue) | Official Code - gg_nes.htm | 2564 |
| Kiwi Kraze | 4 | IANGLLZA | Start with 6 lives (and 6 continues) | Official Code - gg_nes.htm | 2565 |
| Kiwi Kraze | 5 | AANGLLZE | Start with 9 lives (and 9 continues) | Official Code - gg_nes.htm | 2566 |
| Kiwi Kraze | 6 | AAEGNPZA | 1 life after continue | Official Code - gg_nes.htm | 2567 |
| Kiwi Kraze | 7 | IAEGNPZA | 6 lives after continue | Official Code - gg_nes.htm | 2568 |
| Kiwi Kraze | 8 | AAEGNPZE | 9 lives after continue | Official Code - gg_nes.htm | 2569 |
| Kiwi Kraze | 9 | GZEKXPVS | Infinite continues | Official Code - gg_nes.htm | 2570 |
| Kiwi Kraze | 10 | GZVKAUSE + GAVGYLAA | Start on level 2 | Official Code - gg_nes.htm | 2571 |
| Kiwi Kraze | 11 | GZVKAUSE + AAVGYLAE | Start on level 3 | Official Code - gg_nes.htm | 2572 |
| Kiwi Kraze | 12 | GZVKAUSE + GAVGYLAE | Start on level 4 | Official Code - gg_nes.htm | 2573 |
| Kiwi Kraze | 13 | GZVKAUSE + PPVGYLAA | Start on level 5 | Official Code - gg_nes.htm | 2574 |
| Kiwi Kraze | SELECT THE MIDDLE TEAM FOR THESE EFFECTS | Official Code - gg_nes.htm | 2575 | ||
| KlashBall | 1 | IAUUOOAZ | Very little team stamina | Official Code - gg_nes.htm | 2576 |
| KlashBall | 2 | AGUUOOAZ | More team stamina | Official Code - gg_nes.htm | 2577 |
| KlashBall | 3 | OPUUOOAX | Mega team stamina | Official Code - gg_nes.htm | 2578 |
| KlashBall | 4 | GAUUKPZA | Power is doubled for the whole team | Official Code - gg_nes.htm | 2579 |
| KlashBall | 5 | TAUUKPZA | Power is tripled for the whole team | Official Code - gg_nes.htm | 2580 |
| KlashBall | 6 | PAUUKPZE | Mega power for the whole team | Official Code - gg_nes.htm | 2581 |
| KlashBall | 7 | GZSXTEAU + GZSXTESN | All players, including computer, have 255 skill | Official Code - gg_nes.htm | 2582 |
| KlashBall | 8 | GXEZAVSO | Never lose stamina | Official Code - gg_nes.htm | 2583 |
| KlashBall | 9 | SZSEZGVT | Computer can't score | Official Code - gg_nes.htm | 2584 |
| Klax | 1 | PAVESGLA | Start with 0 drops allowed | Official Code - gg_nes.htm | 2585 |
| Klax | 2 | IAVESGLA | Start with 5 drops allowed | Official Code - gg_nes.htm | 2586 |
| Klax | 3 | PANENGGA | When starting on level 6: 0 drops allowed | Official Code - gg_nes.htm | 2587 |
| Klax | 4 | IANENGGA | When starting on level 6: 5 drops allowed | Official Code - gg_nes.htm | 2588 |
| Klax | 5 | PEOAXGIA | When starting on level 11: 0 drops allowed | Official Code - gg_nes.htm | 2589 |
| Klax | 6 | LEOAXGIA | When starting on level 11: 3 drops allowed | Official Code - gg_nes.htm | 2590 |
| Klax | 7 | SXXLUGVT | Infinite drops! | Official Code - gg_nes.htm | 2591 |
| Knight Rider | 1 | SXXEGEVK + SXKEIEVK | Infinite lives | Official Code - gg_nes.htm | 2592 |
| Knight Rider | 2 | AANKOAZA + VTNKSESE | Start with 1 life | Official Code - gg_nes.htm | 2593 |
| Knight Rider | 3 | IANKOAZA + VTNKSESE | Start with 6 lives | Official Code - gg_nes.htm | 2594 |
| Knight Rider | 4 | SZXSYTSA | Infinite shield | Official Code - gg_nes.htm | 2595 |
| Knight Rider | 5 | SZEXUNVK | Infinite missiles | Official Code - gg_nes.htm | 2596 |
| Knight Rider | 6 | GXXZSVVK | Infinite laser | Official Code - gg_nes.htm | 2597 |
| Knight Rider | 7 | SZKZYOSU + LYKXAOTT | Start with 99 missiles | Official Code - gg_nes.htm | 2598 |
| Knight Rider | 8 | SZSZLOSU + PYSZGPGN | Start with 99 lasers | Official Code - gg_nes.htm | 2599 |
| Knight Rider | 9 | SZUZAOSU + ATUZPPTV | Start with full gasoline | Official Code - gg_nes.htm | 2600 |
| Knight Rider | 10 | SZUXGOSU + ITUXIOZV | Start with full shield | Official Code - gg_nes.htm | 2601 |
| Knight Rider | 11 | AEVALAZA | Start with 1 life after continue | Official Code - gg_nes.htm | 2602 |
| Knight Rider | 12 | IEVALAZA | Start with 6 lives after continue | Official Code - gg_nes.htm | 2603 |
| Knight Rider | 13 | AEVALAZE | Start with 9 lives after continue | Official Code - gg_nes.htm | 2604 |
| Krusty's Fun House | 1 | PAKATALA | Start with 1 life | Official Code - gg_nes.htm | 2616 |
| Krusty's Fun House | 2 | TAKATALA | Start with 6 lives | Official Code - gg_nes.htm | 2617 |
| Krusty's Fun House | 3 | PAKATALE | Start with 9 lives | Official Code - gg_nes.htm | 2618 |
| Krusty's Fun House | 4 | AAUXAEZA | Infinite energy | Official Code - gg_nes.htm | 2619 |
| Krusty's Fun House | 5 | AEOXSLPA | Pick up super balls instead of custard pies | Official Code - gg_nes.htm | 2620 |
| Krusty's Fun House | 6 | TAKELEPA | Start with 6 pies | Official Code - gg_nes.htm | 2621 |
| Krusty's Fun House | 7 | ZPKELEPA | Start with 18 pies | Official Code - gg_nes.htm | 2622 |
| Krusty's Fun House | 8 | GXKZPKVK | Infinite pies--first life only | Official Code - gg_nes.htm | 2623 |
| Kung Fu | 1 | SUAAXA | Both players have infinite lives | Official Code - gg_nes.htm | 2624 |
| Kung Fu | 2 | PEZELG | Both players have 1 life | Official Code - gg_nes.htm | 2625 |
| Kung Fu | 3 | PEZELK | Both players have 9 lives | Official Code - gg_nes.htm | 2626 |
| Kung Fu | 4 | GZVKIYSA + ATVKYNGG | Don't die when time runs out | Official Code - gg_nes.htm | 2627 |
| Kung Fu | 5 | GZLATG | Player 1 start at last level reached | Official Code - gg_nes.htm | 2628 |
| Kung Fu | 6 | GZLEPG | Player 2 start at last level reached | Official Code - gg_nes.htm | 2629 |
| Kung Fu | 7 | SEZEGG | Give player 2 an advantage | Official Code - gg_nes.htm | 2630 |
| Kung Fu | 8 | AEVXLSPT | Enemy easier to shrug off | Official Code - gg_nes.htm | 2631 |
| Kung Fu | 9 | ZEVXPIGE | Enemy harder to shrug off | Official Code - gg_nes.htm | 2632 |
| Kung Fu | 10 | LEEXSYPA | Normal enemies do more damage | Official Code - gg_nes.htm | 2633 |
| Kung Fu | 11 | XYUXEUZK | Knife thrower harder to beat | Official Code - gg_nes.htm | 2634 |
| Kung Fu Heroes | 1 | AESLZLPA | Infinite lives | Official Code - gg_nes.htm | 2635 |
| Kung Fu Heroes | 2 | PASXSPIA | Start with 1 life | Official Code - gg_nes.htm | 2636 |
| Kung Fu Heroes | 3 | PASXSPIE | Start with 9 lives | Official Code - gg_nes.htm | 2637 |
| Kung Fu Heroes | 4 | AEVSPAPA | Infinite miracle kicks | Official Code - gg_nes.htm | 2638 |
| Kung Fu Heroes | 5 | GPVZXPAA | Start with 20 miracle kicks | Official Code - gg_nes.htm | 2639 |
| Kung Fu Heroes | 6 | OZSZXPSX + GASZUOSG | Start on Castle 2 | Official Code - gg_nes.htm | 2640 |
| Kung Fu Heroes | 7 | OZSZXPSX + AASZUOSK | Start on Castle 3 | Official Code - gg_nes.htm | 2641 |
| Kung Fu Heroes | 8 | OZSZXPSX + GASZUOSK | Start on Castle 4 | Official Code - gg_nes.htm | 2642 |
| Kung Fu Heroes | 9 | OZSZXPSX + APSZUOSG | Start on Castle 5 | Official Code - gg_nes.htm | 2643 |
| Kung Fu Heroes | 10 | OZSZXPSX + GPSZUOSG | Start on Castle 6 | Official Code - gg_nes.htm | 2644 |
| Kung Fu Heroes | 11 | OZSZXPSX + APSZUOSK | Start on Castle 7 | Official Code - gg_nes.htm | 2645 |
| Kung Fu Heroes | 12 | OZSZXPSX + GPSZUOSK | Start on Castle 8 | Official Code - gg_nes.htm | 2646 |
| Kung Fu Heroes | 13 | PASZNPLA | Use with warp to start with 1 life | Official Code - gg_nes.htm | 2647 |
| Kung Fu Heroes | 14 | TASZNPLA | Use with warp to start with 6 lives | Official Code - gg_nes.htm | 2648 |
| Kung Fu Heroes | 15 | PASZNPLE | Use with warp to start with 9 lives | Official Code - gg_nes.htm | 2649 |
| Kung Fu Heroes | 16 | ZAXUEGIA | 2 E-balls for an extra man | Official Code - gg_nes.htm | 2650 |
| Kung Fu Heroes | 17 | GAOKOGPA + KYXGOKNN | Mega jumps left and right | Official Code - gg_nes.htm | 2651 |
| Last Action Hero | 1 | AAUVSTLA | Start with 1 life | Official Code - gg_nes.htm | 2652 |
| Last Action Hero | 2 | TAUVSTLA | Start with 7 lives | Official Code - gg_nes.htm | 2653 |
| Last Action Hero | 3 | PAUVSTLE | Start with 10 lives | Official Code - gg_nes.htm | 2654 |
| Last Action Hero | 4 | AASTAILA | Continue with 1 life | Official Code - gg_nes.htm | 2655 |
| Last Action Hero | 5 | PASTAILA | Continue with 2 lives | Official Code - gg_nes.htm | 2656 |
| Last Action Hero | 6 | ZASTAILA | Continue with 3 lives | Official Code - gg_nes.htm | 2657 |
| Last Action Hero | 7 | SXXLOGVG | Infinite lives | Official Code - gg_nes.htm | 2658 |
| Last Action Hero | 8 | AAKTOTZA | Start with 0 continues | Official Code - gg_nes.htm | 2659 |
| Last Action Hero | 9 | IAKTOTZA | Start with 5 continues | Official Code - gg_nes.htm | 2660 |
| Last Action Hero | 10 | PAKTOTZE | Start with 9 continues | Official Code - gg_nes.htm | 2661 |
| Last Action Hero | 11 | SZEVZIVG | Infinite continues | Official Code - gg_nes.htm | 2662 |
| Last Action Hero | 12 | ESXZLAEY | Kill bosses with one hit | Official Code - gg_nes.htm | 2663 |
| Last Action Hero | 13 | VZSAEYVT | Red hearts worth nothing instead of 1 life | Official Code - gg_nes.htm | 2664 |
| Last Action Hero | 14 | SXOLSGTG | Infinite energy | Official Code - gg_nes.htm | 2665 |
| Last Action Hero | 15 | ZENTAAAA | Start on stage 2: Hamlet | Official Code - gg_nes.htm | 2666 |
| Last Action Hero | 16 | GENTAAAA | Start on stage 3: The House | Official Code - gg_nes.htm | 2667 |
| Last Action Hero | 17 | IENTAAAA | Start on stage 4: The Freeway | Official Code - gg_nes.htm | 2668 |
| Last Action Hero | 18 | TENTAAAA | Start on stage 5: The Office block | Official Code - gg_nes.htm | 2669 |
| Last Action Hero | 19 | YENTAAAA | Start on stage 6: The Helicopter | Official Code - gg_nes.htm | 2670 |
| Last Action Hero | 20 | AENTAAAE | Start on stage 7: The Film Premiere | Official Code - gg_nes.htm | 2671 |
| Last Action Hero | 21 | PENTAAAE | Start on Stage 8: The Cinema | Official Code - gg_nes.htm | 2672 |
| Last Action Hero | 22 | ZENTAAAE | Start on the end of level bad guy | Official Code - gg_nes.htm | 2673 |
| Legacy of the Wizard | 1 | GXNTYYVG | Infinite magic power | Official Code - gg_nes.htm | 2696 |
| Legacy of the Wizard | 2 | GXSVLGVI | Never lose items | Official Code - gg_nes.htm | 2697 |
| Legacy of the Wizard | 3 | GZKVUASA | Shopkeeper forgets to charge | Official Code - gg_nes.htm | 2698 |
| Legacy of the Wizard | 4 | GXVTZYSA | Never take any damage | Official Code - gg_nes.htm | 2699 |
| Legacy of the Wizard | 5 | LEUYKYPA | Lyll's strength tripled | Official Code - gg_nes.htm | 2700 |
| Legacy of the Wizard | 6 | AUUYUNZP | Lyll's jumping improved | Official Code - gg_nes.htm | 2701 |
| Legacy of the Wizard | 7 | LEUYEYPA | Roas' strength tripled | Official Code - gg_nes.htm | 2702 |
| Legacy of the Wizard | 8 | ZXXNNYGO | Roas' jumping improved | Official Code - gg_nes.htm | 2703 |
| Legacy of the Wizard | 9 | PEXNEYLE | Xemn's strength tripled | Official Code - gg_nes.htm | 2704 |
| Legacy of the Wizard | 10 | AXXYNYZP | Xemn's jumping improved | Official Code - gg_nes.htm | 2705 |
| Legacy of the Wizard | 11 | TEXNKYZA | Menya's strength tripled | Official Code - gg_nes.htm | 2706 |
| Legacy of the Wizard | 12 | AXXNUYGP | Menya's jumping improved | Official Code - gg_nes.htm | 2707 |
| Legendary Wings | 1 | AAEEGLPA + AEEATIPA | Almost infinite energy | Official Code - gg_nes.htm | 2721 |
| Legendary Wings | 2 | PEEALYLA | Player 1 starts with 1 life | Official Code - gg_nes.htm | 2722 |
| Legendary Wings | 3 | TEEALYLA | Player 1 starts with 6 lives | Official Code - gg_nes.htm | 2723 |
| Legendary Wings | 4 | PEEALYLE | Player 1 starts with 9 lives | Official Code - gg_nes.htm | 2724 |
| Legendary Wings | 5 | PANEAYLA | Both players start with 1 life | Official Code - gg_nes.htm | 2725 |
| Legendary Wings | 6 | TANEAYLA | Both players start with 6 lives | Official Code - gg_nes.htm | 2726 |
| Legendary Wings | 7 | PANEAYLE | Both players start with 9 lives | Official Code - gg_nes.htm | 2727 |
| Legendary Wings | 8 | ZANAIZPA + ZEVAPIPA | Gain double powers on pick-up | Official Code - gg_nes.htm | 2728 |
| Legendary Wings | 9 | LANAIZPA + ZEVAPZPA | Gain triple powers on pick-up | Official Code - gg_nes.htm | 2729 |
| Legends of the Diamond | FOR CODES 1 THRU 3, FOULS DON'T COUNT AS STRIKES | Official Code - gg_nes.htm | 2730 | ||
| Legends of the Diamond | 1 | PASUGILA | 1 strike and you're out | Official Code - gg_nes.htm | 2731 |
| Legends of the Diamond | 2 | ZASUGILA | 2 strikes and you're out | Official Code - gg_nes.htm | 2732 |
| Legends of the Diamond | 3 | IASUGILA | 5 strikes and you're out--ignore counter | Official Code - gg_nes.htm | 2733 |
| Legends of the Diamond | 4 | PEKLAIGA | 1 ball to walk | Official Code - gg_nes.htm | 2734 |
| Legends of the Diamond | 5 | ZEKLAIGA | 2 balls to walk | Official Code - gg_nes.htm | 2735 |
| Legends of the Diamond | 6 | TEKLAIGA | 6 balls to walk | Official Code - gg_nes.htm | 2736 |
| Lemmings | 1 | SXUTLAVG | Infinite time | Official Code - gg_nes.htm | 2737 |
| Lemmings | 2 | SZVVTPVG | Infinite climbers | Official Code - gg_nes.htm | 2738 |
| Lemmings | 3 | SXOVAPVG | Infinite floaters | Official Code - gg_nes.htm | 2739 |
| Lemmings | 4 | SXKTYPVG | Infinite bombers | Official Code - gg_nes.htm | 2740 |
| Lemmings | 5 | SZOTPZVG | Infinite blockers | Official Code - gg_nes.htm | 2741 |
| Lemmings | 6 | SZVTPZVG | Infinite builders | Official Code - gg_nes.htm | 2742 |
| Lemmings | 7 | SXXVLZVG | Infinite bashers | Official Code - gg_nes.htm | 2743 |
| Lemmings | 8 | SZETGLVG | Infinite miners | Official Code - gg_nes.htm | 2744 |
| Lemmings | 9 | SZSTYLVG | Infinite diggers | Official Code - gg_nes.htm | 2745 |
| Lethal Weapon | 1 | OLSSGSOO | Infinite ammo when shooting on the ground | Official Code - gg_nes.htm | 2683 |
| Lethal Weapon | 2 | OUSSISOO + OUXIPSOO | Infinite ammo when shooting in the air | Official Code - gg_nes.htm | 2684 |
| Lethal Weapon | 3 | AKVIXAAP | E restores energy fully | Official Code - gg_nes.htm | 2685 |
| Lethal Weapon | 4 | AEVIXAAP | E worth nothing | Official Code - gg_nes.htm | 2686 |
| Lethal Weapon | 5 | AKKSEAAP | Extra ammo restores energy fully | Official Code - gg_nes.htm | 2687 |
| Lethal Weapon | 6 | AEKSEAAP | Extra ammo worth nothing--if you run out of ammo you can't use gun till next stage | Official Code - gg_nes.htm | 2688 |
| Lethal Weapon | 7 | AEUYXAAZ | No energy lost when falling off screen | Official Code - gg_nes.htm | 2689 |
| Lethal Weapon | 8 | AKUYXAAZ | Falling off screen is fatal | Official Code - gg_nes.htm | 2690 |
| Lethal Weapon | 9 | NNNISAAU | Bullet proof vest lasts longer | Official Code - gg_nes.htm | 2691 |
| Lethal Weapon | 10 | ZENISAAU or AONISAAL | Bullet proof vest does not last as long | Official Code - gg_nes.htm | 2692 |
| Lethal Weapon | 11 | XVUKOOXK | Bullet proof vest lasts until end of stage--except when you die from punches or falling off screen | Official Code - gg_nes.htm | 2693 |
| Lethal Weapon | 12 | XTUGTXXK | Start on Level 2 | Official Code - gg_nes.htm | 2694 |
| Lethal Weapon | 13 | XZUGLXVL + LAUGGZNP + XTUGIZEK | Start on Level 3 | Official Code - gg_nes.htm | 2695 |
| Life Force | 1 | GZKGILVI | Infinite lives | Official Code - gg_nes.htm | 2746 |
| Life Force | 2 | PEKVNTLA | Start with 1 life | Official Code - gg_nes.htm | 2747 |
| Life Force | 3 | TEKVNTLA | Start with 6 lives | Official Code - gg_nes.htm | 2748 |
| Life Force | 4 | GZSGLTSP | Keep pods after death | Official Code - gg_nes.htm | 2749 |
| Life Force | 5 | PEKGPTAA | Start with Speed | Official Code - gg_nes.htm | 2750 |
| Life Force | 6 | ZEKGPTAA | Start with Missile | Official Code - gg_nes.htm | 2751 |
| Life Force | 7 | LEKGPTAA | Start with Ripple | Official Code - gg_nes.htm | 2752 |
| Life Force | 8 | GEKGPTAA | Start with Laser | Official Code - gg_nes.htm | 2753 |
| Life Force | 9 | IEKGPTAA | Start with Option | Official Code - gg_nes.htm | 2754 |
| Life Force | 10 | TEKGPTAA | Start with Force Field | Official Code - gg_nes.htm | 2755 |
| Life Force | 11 | PEUTSTAA | Start at the volcanic stage | Official Code - gg_nes.htm | 2756 |
| Life Force | 12 | ZEUTSTAA | Start at the prominence stage | Official Code - gg_nes.htm | 2757 |
| Life Force | 13 | LEUTSTAA | Start at cell stage 2 | Official Code - gg_nes.htm | 2758 |
| Life Force | 14 | GEUTSTAA | Start at the temple stage | Official Code - gg_nes.htm | 2759 |
| Life Force | 15 | IEUTSTAA | Start at the mechanical city stage | Official Code - gg_nes.htm | 2760 |
| Little Nemo: The Dream Master | 1 | PEKKSZLA | 1 life | Official Code - gg_nes.htm | 2777 |
| Little Nemo: The Dream Master | 2 | TEKKSZLA | 6 lives | Official Code - gg_nes.htm | 2778 |
| Little Nemo: The Dream Master | 3 | PEKKSZLE | 9 lives | Official Code - gg_nes.htm | 2779 |
| Little Nemo: The Dream Master | 4 | SZOKSLVG | Infinite lives | Official Code - gg_nes.htm | 2780 |
| Little Nemo: The Dream Master | 5 | TOKZKNZA | Mega-jump | Official Code - gg_nes.htm | 2781 |
| Little Nemo: The Dream Master | 6 | GESLYPPA + UYUUIOVN | Speed jumps | Official Code - gg_nes.htm | 2782 |
| Little Nemo: The Dream Master | 7 | ZEXLLPPA + SYEUPOVN | Super speed | Official Code - gg_nes.htm | 2783 |
| Little Nemo: The Dream Master | 8 | SXKTGEVK | Infinite 'life' | Official Code - gg_nes.htm | 2784 |
| Little Nemo: The Dream Master | 9 | PEUKOZAA | Start on stage 2 | Official Code - gg_nes.htm | 2785 |
| Little Nemo: The Dream Master | 10 | ZEUKOZAA | Start on stage 3 | Official Code - gg_nes.htm | 2786 |
| Little Nemo: The Dream Master | 11 | LEUKOZAA | Start on stage 4 | Official Code - gg_nes.htm | 2787 |
| Little Nemo: The Dream Master | 12 | GEUKOZAA | Start on stage 5 | Official Code - gg_nes.htm | 2788 |
| Little Nemo: The Dream Master | 13 | IEUKOZAA | Start on stage 6 | Official Code - gg_nes.htm | 2789 |
| Little Nemo: The Dream Master | 14 | TEUKOZAA | Start on stage 7 | Official Code - gg_nes.htm | 2790 |
| Little Nemo: The Dream Master | 15 | YEUKOZAA | Start on stage 8 | Official Code - gg_nes.htm | 2791 |
| Little Samson | 1 | GXOVAGVG | Infinite heroes | Official Code - gg_nes.htm | 2792 |
| Little Samson | 2 | AOKTPSAE | Increase Samson's energy gauge | Official Code - gg_nes.htm | 2793 |
| Little Samson | 3 | AOKTZSAE | Increase Kikira's energy gauge | Official Code - gg_nes.htm | 2794 |
| Little Samson | 4 | AXKTLIAP | Increase Gamm's energy gauge | Official Code - gg_nes.htm | 2795 |
| Little Samson | 5 | AOKTGIGA | Increase K.O.'s energy gauge | Official Code - gg_nes.htm | 2796 |
| Little Samson | NOTE: USE CODES 6 THRU 9 WITH CODES 2 THRU 5 | Official Code - gg_nes.htm | 2797 | ||
| Little Samson | 6 | AOKTISAE | Increase Samson's energy | Official Code - gg_nes.htm | 2798 |
| Little Samson | 7 | AOKTTSAE | Increase Kikira's energy | Official Code - gg_nes.htm | 2799 |
| Little Samson | 8 | AXKTYIAP | Increase Gamm's energy | Official Code - gg_nes.htm | 2800 |
| Little Samson | 9 | AOKVAIGA | Increase K.O.'s energy | Official Code - gg_nes.htm | 2801 |
| Little Samson | 10 | GZVEPXSN | Infinite energy | Official Code - gg_nes.htm | 2802 |
| Little Samson | 11 | AAUZEZGE | Crystal ball adds 4 units to energy gauge | Official Code - gg_nes.htm | 2803 |
| Little Samson | 12 | AESXVPZE | Small hearts give 4 energy units | Official Code - gg_nes.htm | 2804 |
| Lode Runner | 1 | GZNGYIVG | Infinite lives | Official Code - gg_nes.htm | 2805 |
| Lode Runner | 2 | GXOKIGEY + GXOGTGEY + GZNGLGEY | Become invincible | Official Code - gg_nes.htm | 2806 |
| Lode Runner | 3 | PASKLTIA | Start with 1 life | Official Code - gg_nes.htm | 2807 |
| Lode Runner | 4 | ZASKLTIE | Start with 10 lives | Official Code - gg_nes.htm | 2808 |
| Lode Runner | 5 | GAUGVGYA + AAKGEGGA | Heavy gravity | Official Code - gg_nes.htm | 2809 |
| Lode Runner | 6 | APOIGPAL | Moonwalk! | Official Code - gg_nes.htm | 2810 |
| Low G Man | 1 | PEXIZTLA | Start with 1 life | Official Code - gg_nes.htm | 2821 |
| Low G Man | 2 | TEXIZTLA | Start with 6 lives | Official Code - gg_nes.htm | 2822 |
| Low G Man | 3 | PEXIZTLE | Start with 9 lives | Official Code - gg_nes.htm | 2823 |
| Low G Man | 4 | PEOSKALA | 1 life after continue | Official Code - gg_nes.htm | 2824 |
| Low G Man | 5 | TEOSKALA | 6 lives after continue | Official Code - gg_nes.htm | 2825 |
| Low G Man | 6 | PEOSKALE | 9 lives after continue | Official Code - gg_nes.htm | 2826 |
| Low G Man | 7 | SZNIEEVK | Infinite lives | Official Code - gg_nes.htm | 2827 |
| Low G Man | 8 | GZKINOVK | Stop timer | Official Code - gg_nes.htm | 2828 |
| Low G Man | 9 | SZVSKOVK | Vehicle fuel never runs out | Official Code - gg_nes.htm | 2829 |
| Low G Man | 10 | AAEZATZE | Full energy gained from capsules | Official Code - gg_nes.htm | 2830 |
| Low G Man | 11 | PAEZATZA | Less energy gained from capsules | Official Code - gg_nes.htm | 2831 |
| Low G Man | 12 | LAVSKAPA | Full EMDP on a new life | Official Code - gg_nes.htm | 2832 |
| Low G Man | 13 | ZAVIKAAA | Full AGM on a new life | Official Code - gg_nes.htm | 2833 |
| Low G Man | 14 | ZEOZZTLE | Pick up 10 boomerangs | Official Code - gg_nes.htm | 2834 |
| Low G Man | 15 | ZAVXGTLE | Pick up 10 fireballs | Official Code - gg_nes.htm | 2835 |
| Low G Man | 16 | ZEUXATLE | Pick up 10 bombs | Official Code - gg_nes.htm | 2836 |
| Low G Man | 17 | ZESXTTLE | Pick up 10 waves | Official Code - gg_nes.htm | 2837 |
| M.C. Kids | 1 | PAKILYLA | Start with 2 lives | Official Code - gg_nes.htm | 2888 |
| M.C. Kids | 2 | TAKILYLA | Start with 7 lives | Official Code - gg_nes.htm | 2889 |
| M.C. Kids | 3 | PAKILYLE | Start with 10 lives | Official Code - gg_nes.htm | 2890 |
| M.C. Kids | 4 | GXKSUOSE | Infinite lives | Official Code - gg_nes.htm | 2891 |
| M.C. Kids | 5 | AAKSAYZA + AEKSNPZA | 1 heart per life | Official Code - gg_nes.htm | 2892 |
| M.C. Kids | 6 | YAKSAYZA + YEKSNPZA | 8 hearts per life | Official Code - gg_nes.htm | 2893 |
| M.C. Kids | 7 | EGETYTIA | Infinite hearts | Official Code - gg_nes.htm | 2894 |
| M.C. Kids | 8 | EKNVYIIA | Don't lose Golden Arches when hit | Official Code - gg_nes.htm | 2895 |
| M.C. Kids | 9 | AOVEGTGE + AEVEPTLA | Super jump | Official Code - gg_nes.htm | 2896 |
| M.U.L.E. | 1 | EPOEPNAI + PAOETYZA | Humanoids start with $400 | Official Code - gg_nes.htm | 3203 |
| M.U.L.E. | 2 | AZOEPNAI + LAOETYZA | Humanoids start with $800 | Official Code - gg_nes.htm | 3204 |
| M.U.L.E. | 3 | GPUAAYAG + IAUAIYTA | Flappers start with $1300 | Official Code - gg_nes.htm | 3205 |
| M.U.L.E. | 4 | EIUAAYAG + YAUAIYTA | Flappers start with $2000 | Official Code - gg_nes.htm | 3206 |
| M.U.L.E. | 5 | GEKALTTA | 4 'months' for beginner game | Official Code - gg_nes.htm | 3207 |
| M.U.L.E. | 6 | PEKALTTE | 9 'months' for beginner game | Official Code - gg_nes.htm | 3208 |
| M.U.L.E. | 7 | TEXAIVGA | 6 'months' for standard game | Official Code - gg_nes.htm | 3209 |
| M.U.L.E. | 8 | GOXAIVGA | 20 'months' for standard game | Official Code - gg_nes.htm | 3210 |
| M.U.S.C.L.E. | 1 | ZESELPLA | Set bout length timer to 20 | Official Code - gg_nes.htm | 3211 |
| M.U.S.C.L.E. | 2 | TESELPLA | Set bout length timer to 60 | Official Code - gg_nes.htm | 3212 |
| M.U.S.C.L.E. | 3 | PESELPLE | Set bout length timer to 90 | Official Code - gg_nes.htm | 3213 |
| M.U.S.C.L.E. | 4 | ZEUOUPPA | Computer controlled players jump faster | Official Code - gg_nes.htm | 3214 |
| M.U.S.C.L.E. | 5 | ZASXAAPA | Computer controlled players speed up | Official Code - gg_nes.htm | 3215 |
| M.U.S.C.L.E. | 6 | OZUEPZSX + LTUEZXYG | Invincibility player 1 team | Official Code - gg_nes.htm | 3216 |
| Mad Max | 1 | NYEYVYAX | Start with full food and water | Official Code - gg_nes.htm | 2838 |
| Mad Max | 2 | AGOYUYEA | Start with less ammo | Official Code - gg_nes.htm | 2839 |
| Mad Max | 3 | SXVAEVVK | Infinite ammo | Official Code - gg_nes.htm | 2840 |
| Mad Max | 4 | AENEPYAP | No damage done to car | Official Code - gg_nes.htm | 2841 |
| Mad Max | 5 | GENEPYAP | Less damage done to car | Official Code - gg_nes.htm | 2842 |
| Mad Max | 6 | AXNEPYAP | More damage done to car | Official Code - gg_nes.htm | 2843 |
| Mad Max | 7 | AAUAUEAA | No damage done to you | Official Code - gg_nes.htm | 2844 |
| Mad Max | 8 | GAUAUEAA | Less damage done to you | Official Code - gg_nes.htm | 2845 |
| Mad Max | 9 | APUAUEAA | More damage done to you | Official Code - gg_nes.htm | 2846 |
| Mad Max | 10 | AVKVLPAZ | A better tune-up | Official Code - gg_nes.htm | 2847 |
| Mad Max | 11 | GEEATZYA + GLKELZYL | Cheaper arena pass | Official Code - gg_nes.htm | 2848 |
| Mad Max | 12 | AANEPZPA | Dynamite is free | Official Code - gg_nes.htm | 2849 |
| Mad Max | 13 | AAVEGZPA | Ammo is free | Official Code - gg_nes.htm | 2850 |
| MagMax | 1 | SZVVYTVG | Infinite lives in a 1-player game | Official Code - gg_nes.htm | 2861 |
| MagMax | 2 | AEEVITPA | Both players have infinite lives in a 2-player game | Official Code - gg_nes.htm | 2862 |
| MagMax | 3 | AEKGKLZA | Both players start with 1 life | Official Code - gg_nes.htm | 2863 |
| MagMax | 4 | IEKGKLZA | Both players start with 6 lives | Official Code - gg_nes.htm | 2864 |
| MagMax | 5 | AEKGKLZE | Both players start with 9 lives | Official Code - gg_nes.htm | 2865 |
| Mappy Land | 1 | SZKXITVG | Infinite lives | Official Code - gg_nes.htm | 2866 |
| Mappy Land | 2 | AEXXTAZA | Start with 1 life | Official Code - gg_nes.htm | 2867 |
| Mappy Land | 3 | IEXXTAZA | Start with 6 lives | Official Code - gg_nes.htm | 2868 |
| Mappy Land | 4 | TESXALLA | Start with 6 toys | Official Code - gg_nes.htm | 2869 |
| Mappy Land | 5 | PESXALLA | Start with 1 toy | Official Code - gg_nes.htm | 2870 |
| Mappy Land | 6 | LESZALAA | Start with coins, not toys | Official Code - gg_nes.htm | 2871 |
| Mappy Land | 7 | PESZALAA | Start with fish, not toys | Official Code - gg_nes.htm | 2872 |
| Mappy Land | 8 | ZESZALAA | Start with pots, not toys | Official Code - gg_nes.htm | 2873 |
| Marble Madness | 1 | GOOZPLAA | Extra 20 seconds to complete beginner race | Official Code - gg_nes.htm | 2874 |
| Marble Madness | 2 | AXOZPLAE | Extra 40 seconds to complete beginner race | Official Code - gg_nes.htm | 2875 |
| Marble Madness | 3 | GXEXTLEL | Bonus time not added | Official Code - gg_nes.htm | 2876 |
| Marble Madness | 4 | OXVXLZVS | Infinite time | Official Code - gg_nes.htm | 2877 |
| Mario Bros. | 1 | SXTIEG | Infinite lives | Official Code - gg_nes.htm | 2878 |
| Mario Bros. | 2 | AAISPL | Start with 1 life | Official Code - gg_nes.htm | 2879 |
| Mario Bros. | 3 | IAISPL | Start with 6 lives | Official Code - gg_nes.htm | 2880 |
| Mario Bros. | 4 | AAISPU | Start with 9 lives | Official Code - gg_nes.htm | 2881 |
| Mario Bros. | 5 | PENGSAAA | Faster Mario & Luigi | Official Code - gg_nes.htm | 2882 |
| Mario Bros. | 6 | ZENGSAAA | Mega fast Mario & Luigi | Official Code - gg_nes.htm | 2883 |
| Mario Bros. | 7 | VYSYAUKY + VYSYPUKY | Mega-jumping Mario & Luigi | Official Code - gg_nes.htm | 2884 |
| Mario Bros. | 8 | EZEKEPKZ + ZAEKOPNG | Faster baddies | Official Code - gg_nes.htm | 2885 |
| Mario Bros. | 9 | EZEKEPKZ + LAEKOPNG | Mega fast baddies | Official Code - gg_nes.htm | 2886 |
| Mario Bros. | 10 | AEUIUGAG | Coins kill you! | Official Code - gg_nes.htm | 2887 |
| Mechanized Attack | 1 | SXUNPEVK | Infinite lives | Official Code - gg_nes.htm | 2897 |
| Mechanized Attack | 2 | EZOKIAXZ + PAOKTAAA + KANKPEVE | Start with only 1 life | Official Code - gg_nes.htm | 2898 |
| Mechanized Attack | 3 | EZOKIAXZ + TAOKTAAA + KANKPEVE | Start with 6 lives | Official Code - gg_nes.htm | 2899 |
| Mechanized Attack | 4 | EZOKIAXZ + PAOKTAAE + KANKPEVE | Start with 9 lives | Official Code - gg_nes.htm | 2900 |
| Mechanized Attack | 5 | AEVOAPLA | Reduce damage by half | Official Code - gg_nes.htm | 2901 |
| Mechanized Attack | 6 | EZOKIAXZ + AAOKTAAA + KANKTEVE | Start with only 1 magazine | Official Code - gg_nes.htm | 2902 |
| Mechanized Attack | 7 | EZOKIAXZ + YAOKTAAA + KANKTEVE | Start with 8 magazines | Official Code - gg_nes.htm | 2903 |
| Mechanized Attack | 8 | GPONAOAZ + GPEYLEAZ | Magazine holds only half normal amount of bullets after first magazine used | Official Code - gg_nes.htm | 2904 |
| Mechanized Attack | 9 | EZOKIAXZ + PAOKTAAA + KEEGZEVE | Start with only 1 grenade | Official Code - gg_nes.htm | 2905 |
| Mechanized Attack | 10 | EZOKIAXZ + AAOKTAAE + KEEGZEVE | Start with 8 grenades | Official Code - gg_nes.htm | 2906 |
| Mechanized Attack | 11 | SZUNTOVK | Infinite grenades | Official Code - gg_nes.htm | 2907 |
| Mechanized Attack | 12 | SZEYIOVK | Infinite bullets | Official Code - gg_nes.htm | 2908 |
| Mega Man 6 | 1 | AAUKVIZE | Start with 9 lives | Official Code - gg_nes.htm | 2970 |
| Mega Man 6 | 2 | IAUKVIZA | Start with 6 lives | Official Code - gg_nes.htm | 2971 |
| Mega Man 6 | 3 | AAUKVIZA | Start with 1 life | Official Code - gg_nes.htm | 2972 |
| Mega Man 6 | 4 | SXEEXTVG | Infinite lives--can sometimes die and go to another part of the game | Official Code - gg_nes.htm | 2973 |
| Mega Man 6 | 5 | GXEAKYST | Infinite energy--except fires,falling into pits and spikes still kill you | Official Code - gg_nes.htm | 2974 |
| Mega Man 6 | 6 | LOOEKGPP | Normal shots do more damage | Official Code - gg_nes.htm | 2975 |
| Mega Man 6 | 7 | TOKENGLP | Mega-shots do more damage | Official Code - gg_nes.htm | 2976 |
| MegaMan | 1 | OZSKPZVK | Infinite lives | Official Code - gg_nes.htm | 2909 |
| MegaMan | 2 | AASPLAZA | Start with 1 life | Official Code - gg_nes.htm | 2910 |
| MegaMan | 3 | IASPLAZA | Start with 6 lives | Official Code - gg_nes.htm | 2911 |
| MegaMan | 4 | AASPLAZE | Start with 9 lives | Official Code - gg_nes.htm | 2912 |
| MegaMan | 5 | SZKZGZSA | Infinite energy | Official Code - gg_nes.htm | 2913 |
| MegaMan | 6 | TAXOIOGO | Start with half energy | Official Code - gg_nes.htm | 2914 |
| MegaMan | 7 | AVVXLPSZ | No harm from any enemies, except super villains | Official Code - gg_nes.htm | 2915 |
| MegaMan | 8 | OXSLEEPV + AUSLOEAZ | Always get maximum points for shooting super villains | Official Code - gg_nes.htm | 2916 |
| MegaMan | 9 | TAOOYTGA | MegaMan mega-jump | Official Code - gg_nes.htm | 2917 |
| MegaMan 2 | note: all codes make the music sound strange. It's harmless. mega | Official Code - gg_nes.htm | 2918 | ||
| MegaMan 2 | Code 2 may cause you to get "stuck" near the end of the game when your weapon energy runs out. If this happens, just reset and start again. | Official Code - gg_nes.htm | 2919 | ||
| MegaMan 2 | 1 | SXUGTPVG | Infinite lives | Official Code - gg_nes.htm | 2920 |
| MegaMan 2 | 2 | SXXTPSSE | Infinite energy | Official Code - gg_nes.htm | 2921 |
| MegaMan 2 | 3 | TEKAIEGO | Start with half energy | Official Code - gg_nes.htm | 2922 |
| MegaMan 2 | 4 | PANALALA | Start with 1 life | Official Code - gg_nes.htm | 2923 |
| MegaMan 2 | 5 | TANALALA | Start with 6 lives | Official Code - gg_nes.htm | 2924 |
| MegaMan 2 | 6 | PANALALE | Start with 9 lives | Official Code - gg_nes.htm | 2925 |
| MegaMan 2 | 7 | LZVSSZYZ | Gives burst-fire from normal weapon | Official Code - gg_nes.htm | 2926 |
| MegaMan 2 | 8 | TANAOZGA | Power jumps | Official Code - gg_nes.htm | 2927 |
| MegaMan 2 | 9 | AANAOZGE | Super power jumps | Official Code - gg_nes.htm | 2928 |
| MegaMan 2 | 10 | APNAOZGA | Mega power jumps | Official Code - gg_nes.htm | 2929 |
| MegaMan 2 | 11 | GZKEYLAL | Maximum weapon energy on pick-up | Official Code - gg_nes.htm | 2930 |
| MegaMan 2 | 12 | PGEAKOPX | Moonwalking | Official Code - gg_nes.htm | 2931 |
| MegaMan 3 | 1 | AENKKAZA | 1 life | Official Code - gg_nes.htm | 2932 |
| MegaMan 3 | 2 | IENKKAZA | 6 lives | Official Code - gg_nes.htm | 2933 |
| MegaMan 3 | 3 | AENKKAZE | 9 lives | Official Code - gg_nes.htm | 2934 |
| MegaMan 3 | 4 | PAOONPZA | 1 life after continue | Official Code - gg_nes.htm | 2935 |
| MegaMan 3 | 5 | IAOONPZA | 6 lives after continue | Official Code - gg_nes.htm | 2936 |
| MegaMan 3 | 6 | AAOONPZE | 9 lives after continue | Official Code - gg_nes.htm | 2937 |
| MegaMan 3 | 7 | AEEGXLPA | Infinite lives | Official Code - gg_nes.htm | 2938 |
| MegaMan 3 | 8 | YEUKOTGA | Mega-jumping MegaMan | Official Code - gg_nes.htm | 2939 |
| MegaMan 3 | 9 | ASXSTLGP | Longer slides | Official Code - gg_nes.htm | 2940 |
| MegaMan 3 | 10 | NNKIALEE | Speedy slides | Official Code - gg_nes.htm | 2941 |
| MegaMan 3 | 11 | GXVAAASA | Infinite energy | Official Code - gg_nes.htm | 2942 |
| MegaMan 3 | 12 | NYKGXSGK | Faster MegaMan | Official Code - gg_nes.htm | 2943 |
| MegaMan 3 | 13 | ZAKGNIPA | Mega fast MegaMan | Official Code - gg_nes.htm | 2944 |
| MegaMan 4 | 1 | AAUKZIZA | Start with 1 life | Official Code - gg_nes.htm | 2945 |
| MegaMan 4 | 2 | IAUKZIZA | Start with 6 lives | Official Code - gg_nes.htm | 2946 |
| MegaMan 4 | 3 | AAUKZIZE | Start with 9 lives | Official Code - gg_nes.htm | 2947 |
| MegaMan 4 | 4 | SZUGUAVG | Infinite lives | Official Code - gg_nes.htm | 2948 |
| MegaMan 4 | 5 | GXNPZTVG | Infinite "energy" pods on pick-up | Official Code - gg_nes.htm | 2949 |
| MegaMan 4 | 6 | AEOAIEPA | Instant megablast! | Official Code - gg_nes.htm | 2950 |
| MegaMan 4 | 7 | YXEAIOZO | Longer sliding | Official Code - gg_nes.htm | 2951 |
| MegaMan 4 | 8 | ZOEAIOZP | Shorter sliding | Official Code - gg_nes.htm | 2952 |
| MegaMan 4 | 9 | GEOAGPZA | Faster sliding | Official Code - gg_nes.htm | 2953 |
| MegaMan 4 | 10 | ZANKPTPA + ZEVALLPA | Faster running | Official Code - gg_nes.htm | 2954 |
| MegaMan 4 | 11 | AAKEYPIE | MegaMan mega-jumping! | Official Code - gg_nes.htm | 2955 |
| MegaMan 4 | 12 | GXENESOO | Infinite weapon power | Official Code - gg_nes.htm | 2956 |
| MegaMan 4 | 13 | GXVEIPSA | Don't take damage from bad guys | Official Code - gg_nes.htm | 2957 |
| MegaMan 5 | 1 | GXSEYZSA | Infinite MegaMan energy | Official Code - gg_nes.htm | 2958 |
| MegaMan 5 | 2 | GXXAAIVG | Infinite lives | Official Code - gg_nes.htm | 2959 |
| MegaMan 5 | 3 | XAKSUTEA | Start with at least 2 energy tanks | Official Code - gg_nes.htm | 2960 |
| MegaMan 5 | 4 | VAKSUTEA | Start with at least 6 energy tanks | Official Code - gg_nes.htm | 2961 |
| MegaMan 5 | 5 | XASIOTEA | Start with at least 2 mega-tanks | Official Code - gg_nes.htm | 2962 |
| MegaMan 5 | 6 | VASIOTEA | Start with at least 6 mega-tanks | Official Code - gg_nes.htm | 2963 |
| MegaMan 5 | 7 | GXSEPZVG | Infinite mega-tanks on pick-up | Official Code - gg_nes.htm | 2964 |
| MegaMan 5 | 8 | GZSATPVG | Infinite energy tanks on pick-up | Official Code - gg_nes.htm | 2965 |
| MegaMan 5 | 9 | YEXETAIA + ONUELEUN | Super-jumping MegaMan | Official Code - gg_nes.htm | 2966 |
| MegaMan 5 | 10 | PEXETAIA + NNUELEUY | Mega-jumping MegaMan | Official Code - gg_nes.htm | 2967 |
| MegaMan 5 | 11 | OVNLZISV + OTKPYISV | Infinite energy for most weapons | Official Code - gg_nes.htm | 2968 |
| MegaMan 5 | 12 | PEVLLPGA | Starting weapons use less energy | Official Code - gg_nes.htm | 2969 |
| Mendel Palace | 1 | SLSIXXVS | Infinite lives | Official Code - gg_nes.htm | 2977 |
| Mendel Palace | 2 | AAVZLPZA | 1 life | Official Code - gg_nes.htm | 2978 |
| Mendel Palace | 3 | IAVZLPZA | 5 lives | Official Code - gg_nes.htm | 2979 |
| Mendel Palace | 4 | AAVZLPZE | 9 lives | Official Code - gg_nes.htm | 2980 |
| Mendel Palace | 5 | KEXLXKSE | Player 1 has more lives | Official Code - gg_nes.htm | 2981 |
| Mendel Palace | 6 | KEXLSKSE | Player 2 has more lives | Official Code - gg_nes.htm | 2982 |
| Mendel Palace | 7 | SZUIOOSU + VTUSEOVN | Player 1 gains player 2's speed-ups | Official Code - gg_nes.htm | 2983 |
| Mendel Palace | 8 | IEXIAIPA | Pick up more stars | Official Code - gg_nes.htm | 2984 |
| Metal Gear | 1 | SZUYPZVG | Don't take hits from bullets | Official Code - gg_nes.htm | 2985 |
| Metal Gear | 2 | SXVTXZVG | No hits taken in hand-to-hand fights with most enemies | Official Code - gg_nes.htm | 2986 |
| Metal Gear | 3 | XZVSAYVZ + PAVSPNTT + AEKSZYIE | Start with an energy boost | Official Code - gg_nes.htm | 2987 |
| Metal Gear | 4 | XZVSAYVZ + PAVSPNTT + GEKSZYIE | Start with a super energy boost | Official Code - gg_nes.htm | 2988 |
| Metal Gear | 5 | ZASILYPA | Mystery location 1 | Official Code - gg_nes.htm | 2989 |
| Metal Gear | 6 | GASILYPA | Mystery location 2 | Official Code - gg_nes.htm | 2990 |
| Metal Mech | 1 | SZEYAVVK | Infinite lives for Tony | Official Code - gg_nes.htm | 2991 |
| Metal Mech | 2 | PEKSILLA | 1 life and 1 smart bomb | Official Code - gg_nes.htm | 2992 |
| Metal Mech | 3 | TEKSILLA | 6 lives and 6 smart bombs | Official Code - gg_nes.htm | 2993 |
| Metal Mech | 4 | PEKSILLE | 9 lives and 9 smart bombs | Official Code - gg_nes.htm | 2994 |
| Metal Mech | 5 | SZVYISVK | Infinite smart bombs | Official Code - gg_nes.htm | 2995 |
| Metal Mech | 6 | VNNXTENN | Super-jumping Tony | Official Code - gg_nes.htm | 2996 |
| Metal Mech | 7 | ZEEXGAIA | Super-speeding Tony | Official Code - gg_nes.htm | 2997 |
| Metal Mech | 8 | PEEXGAIA | Mega-speeding Tony | Official Code - gg_nes.htm | 2998 |
| Metal Mech | 9 | AESSAUNY | Start on level 2 | Official Code - gg_nes.htm | 2999 |
| Metal Mech | 10 | PESSAUNY | Start on level 3 | Official Code - gg_nes.htm | 3000 |
| Metal Mech | 11 | ZESSAUNY | Start on level 4 | Official Code - gg_nes.htm | 3001 |
| Metal Mech | 12 | LESSAUNY | Start on level 5 | Official Code - gg_nes.htm | 3002 |
| Metal Mech | 13 | GESSAUNY | Start on level 6 | Official Code - gg_nes.htm | 3003 |
| Metal Storm | 1 | TEXUNLZA | Start with 6 lives | Official Code - gg_nes.htm | 3004 |
| Metal Storm | 2 | PEXUNLZE | Start with 9 lives | Official Code - gg_nes.htm | 3005 |
| Metal Storm | 3 | AASOYYPA | Infinite lives | Official Code - gg_nes.htm | 3006 |
| Metal Storm | 4 | NNNLOLAE | Start with extra weapons | Official Code - gg_nes.htm | 3007 |
| Metal Storm | 5 | AVKYPSGL | Slower timer | Official Code - gg_nes.htm | 3008 |
| Metal Storm | 6 | AXKYPSGL | Faster timer | Official Code - gg_nes.htm | 3009 |
| Metal Storm | 7 | AESTKXGA | Permanent fireball | Official Code - gg_nes.htm | 3010 |
| Metal Storm | 8 | AESXXNGY | Permanent shield | Official Code - gg_nes.htm | 3011 |
| Metroid | 1 | SXSGNVSE | Minimum energy of 30 | Official Code - gg_nes.htm | 3012 |
| Metroid | 2 | SZUILUVK | Infinite rockets on pick-up | Official Code - gg_nes.htm | 3013 |
| Metroid | 3 | ZENSXLIE | Gain 10 rockets on pick-up | Official Code - gg_nes.htm | 3014 |
| Metroid | 4 | YENSXLIE | Gain 15 rockets on pick-up | Official Code - gg_nes.htm | 3015 |
| Metroid | 5 | YAXGVPLA | Extra energy | Official Code - gg_nes.htm | 3016 |
| Mickey Mousecapade | 1 | SZSOPZVG | Infinite lives | Official Code - gg_nes.htm | 3017 |
| Mickey Mousecapade | 2 | PESOIPGA | Start with 2 lives | Official Code - gg_nes.htm | 3018 |
| Mickey Mousecapade | 3 | IESOIPGA | Start with 6 lives | Official Code - gg_nes.htm | 3019 |
| Mickey Mousecapade | 4 | AESOIPGE | Start with 9 lives | Official Code - gg_nes.htm | 3020 |
| Mickey Mousecapade | 5 | OVOPPTSV | Infinite energy | Official Code - gg_nes.htm | 3021 |
| Mickey Mousecapade | 6 | GPSIEVGE + LAVSVTZA | Mickey and Minnie can shoot on any level | Official Code - gg_nes.htm | 3022 |
| Micro Machines | NOTE: There are two versions given for some of the following Codes. | Official Code - gg_nes.htm | 3023 | ||
| Micro Machines | If one code doesn't work on your game, then try the alternate Code. | Official Code - gg_nes.htm | 3024 | ||
| Micro Machines | These codes can only be used in the Micro Machines Challenge(NOT in the two-player one-on-one game): | Official Code - gg_nes.htm | 3025 | ||
| Micro Machines | 1 | PEKNAYLE / PAXNAYLE | Play with 9 lives | Official Code - gg_nes.htm | 3026 |
| Micro Machines | 2 | GXSZZVVK / GZNXGVVK | Infinite lives | Official Code - gg_nes.htm | 3027 |
| Micro Machines | 3 | GEKYSZZA / GAXYSZZA | Qualify every race! | Official Code - gg_nes.htm | 3028 |
| Micro Machines | 4 | PEUYXZLA / PAOYXZLA | Ruff Trux after every race | Official Code - gg_nes.htm | 3029 |
| Micro Machines | 5 | PASYNALA / PEUYYYLA | Kid out of game after every race | Official Code - gg_nes.htm | 3030 |
| Micro Machines | 6 | GEKNIYAA / GAXNIYAA | Start on race 5 | Official Code - gg_nes.htm | 3031 |
| Micro Machines | 7 | PEKNIYAE / PAXNIYAE | Start on race 10 | Official Code - gg_nes.htm | 3032 |
| Micro Machines | 8 | TEKNIYAE / TAXNIYAE | Start on race 15 | Official Code - gg_nes.htm | 3033 |
| Micro Machines | 9 | LOKNIYAA / LPXNIYAA | Start on race 20 | Official Code - gg_nes.htm | 3034 |
| Micro Machines | 10 | AOKNIYAE / APXNIYAE | Start on race 25 (Final Race!) | Official Code - gg_nes.htm | 3035 |
| Micro Machines | 11 | GESYOZPA / GAUYOZPA | Win Championship race! | Official Code - gg_nes.htm | 3036 |
| Micro Machines | These codes can be used in either the Micro Machines Challenge OR the one-on-one game | Official Code - gg_nes.htm | 3037 | ||
| Micro Machines | 12 | AAOEIAIA | Faster Boat acceleration | Official Code - gg_nes.htm | 3038 |
| Micro Machines | 13 | AAOEGAIA | Faster Sports Car acceleration | Official Code - gg_nes.htm | 3039 |
| Micro Machines | 14 | AAOETAIA | Faster Formula 1 acceleration | Official Code - gg_nes.htm | 3040 |
| Micro Machines | 15 | AAOEYAIA | Faster Turbo Wheels acceleration | Official Code - gg_nes.htm | 3041 |
| Micro Machines | 16 | AAXAAAIA | Faster 4x4 acceleration | Official Code - gg_nes.htm | 3042 |
| Micro Machines | 17 | AAXAZAZA | Faster Tank acceleration | Official Code - gg_nes.htm | 3043 |
| Micro Machines | 18 | AAXALAIA | Faster Chopper acceleration | Official Code - gg_nes.htm | 3044 |
| Micro Machines | 19 | AAXATEPA | Quicker Boat deceleration | Official Code - gg_nes.htm | 3045 |
| Micro Machines | 20 | AAXAIEPA | Quicker Sports Car deceleration | Official Code - gg_nes.htm | 3046 |
| Micro Machines | 21 | AAXAYEPA | Quicker Formula 1 deceleration | Official Code - gg_nes.htm | 3047 |
| Micro Machines | 22 | AAXEAEPA | Quicker Turbo Wheels deceleration | Official Code - gg_nes.htm | 3048 |
| Micro Machines | 23 | AAXEPEPA | Quicker Jeep deceleration | Official Code - gg_nes.htm | 3049 |
| Micro Machines | 24 | AAXELAZA | Quicker Tank deceleration | Official Code - gg_nes.htm | 3050 |
| Micro Machines | 25 | AAXEGEYA | Quicker Chopper deceleration | Official Code - gg_nes.htm | 3051 |
| Micro Machines | 26 | YAEAZAPA | Higher bounce for Boats | Official Code - gg_nes.htm | 3052 |
| Micro Machines | 27 | IAEAPAPA | Higher bounce for Sports Car | Official Code - gg_nes.htm | 3053 |
| Micro Machines | 28 | YAEALAPA | Higher bounce for Formula 1's | Official Code - gg_nes.htm | 3054 |
| Micro Machines | 29 | YAEAGAPA | Higher bounce for Turbo Wheels | Official Code - gg_nes.htm | 3055 |
| Micro Machines | 30 | YAEAIAPA | Higher bounce for Jeeps | Official Code - gg_nes.htm | 3056 |
| Micro Machines | 31 | YAEAYAPA | Higher bounce for Tanks | Official Code - gg_nes.htm | 3057 |
| MIG 29 Soviet Fighter | 1 | AANGGPLA | Start with 1 life | Official Code - gg_nes.htm | 3058 |
| MIG 29 Soviet Fighter | 2 | IANGGPLA | Start with 6 lives | Official Code - gg_nes.htm | 3059 |
| MIG 29 Soviet Fighter | 3 | AANGGPLE | Start with 9 lives | Official Code - gg_nes.htm | 3060 |
| MIG 29 Soviet Fighter | 4 | VYNGGPLE | Start with 255 lives | Official Code - gg_nes.htm | 3061 |
| MIG 29 Soviet Fighter | 5 | SZSSOLVG | Keep weapon after death | Official Code - gg_nes.htm | 3062 |
| MIG 29 Soviet Fighter | 6 | LANKPPAA | Start with best weapon | Official Code - gg_nes.htm | 3063 |
| MIG 29 Soviet Fighter | 7 | NNEOZAAE | More time to refuel | Official Code - gg_nes.htm | 3064 |
| MIG 29 Soviet Fighter | 8 | LEEOZAAA | Less time to refuel | Official Code - gg_nes.htm | 3065 |
| MIG 29 Soviet Fighter | 9 | OZOOYPSX + PAXPAPIP + XIXPZPPS | Start on mission 2 | Official Code - gg_nes.htm | 3066 |
| MIG 29 Soviet Fighter | 10 | OZOOYPSX + ZAXPAPIP + XIXPZPPS | Start on mission 3 | Official Code - gg_nes.htm | 3067 |
| MIG 29 Soviet Fighter | 11 | OZOOYPSX + LAXPAPIP + XIXPZPPS | Start on mission 4 | Official Code - gg_nes.htm | 3068 |
| MIG 29 Soviet Fighter | 12 | OZOOYPSX + GAXPAPIP + XIXPZPPS | Start on mission 5 | Official Code - gg_nes.htm | 3069 |
| MIG 29 Soviet Fighter | 13 | OZOOYPSX + IAXPAPIP + XIXPZPPS | Start on mission 6 | Official Code - gg_nes.htm | 3070 |
| Mighty Bomb Jack | 1 | PAOEZZLA | 1 life | Official Code - gg_nes.htm | 3071 |
| Mighty Bomb Jack | 2 | TAOEZZLA | 6 lives | Official Code - gg_nes.htm | 3072 |
| Mighty Bomb Jack | 3 | PAOEZZLE | 9 lives | Official Code - gg_nes.htm | 3073 |
| Mighty Bomb Jack | 4 | VZUEZNVK | Infinite lives | Official Code - gg_nes.htm | 3074 |
| Mighty Bomb Jack | 5 | AKOEGYAT | Less time in game | Official Code - gg_nes.htm | 3075 |
| Mighty Bomb Jack | 6 | EEOEGYAT | More time in game | Official Code - gg_nes.htm | 3076 |
| Mighty Bomb Jack | 7 | SXXALNVK | Stop timer | Official Code - gg_nes.htm | 3077 |
| Mighty Bomb Jack | 8 | SXOESEVK | Enemies don't return from coin transformation | Official Code - gg_nes.htm | 3078 |
| Mighty Bomb Jack | 9 | SZEEXUVK | Power coins are not used up | Official Code - gg_nes.htm | 3079 |
| Mighty Bomb Jack | 10 | OESPNTLA | Disable torture room | Official Code - gg_nes.htm | 3080 |
| Mighty Bomb Jack | 11 | ZEUOUAPA | Jump through walls | Official Code - gg_nes.htm | 3081 |
| Mighty Final Fight | CODES 1 THRU 4 DON'T WORK ON CONTINUES | Official Code - gg_nes.htm | 3082 | ||
| Mighty Final Fight | 1 | PEVKTYIA | Start with 2 lives | Official Code - gg_nes.htm | 3083 |
| Mighty Final Fight | 2 | LEVKTYIA | Start with 4 lives | Official Code - gg_nes.htm | 3084 |
| Mighty Final Fight | 3 | YEVKTYIA | Start with 8 lives | Official Code - gg_nes.htm | 3085 |
| Mighty Final Fight | 4 | PEVKTYIE | Start with 10 lives | Official Code - gg_nes.htm | 3086 |
| Mighty Final Fight | 5 | SZKSNIVG | Infinite lives | Official Code - gg_nes.htm | 3087 |
| Mighty Final Fight | 6 | PENGZYLA | Start with 1 credit | Official Code - gg_nes.htm | 3088 |
| Mighty Final Fight | 7 | IENGZYLA | Start with 5 credits | Official Code - gg_nes.htm | 3089 |
| Mighty Final Fight | 8 | YENGZYLA | Start with 7 credits | Official Code - gg_nes.htm | 3090 |
| Mighty Final Fight | 9 | PENGZYLE | Start with 9 credits | Official Code - gg_nes.htm | 3091 |
| Mighty Final Fight | 10 | SZOOLGVG | Infinite credits | Official Code - gg_nes.htm | 3092 |
| Mighty Final Fight | WITH CODES 11 AND 12, THE EXPERIENCE NUMBER MAY BE DISPLAYED | Official Code - gg_nes.htm | 3093 | ||
| Mighty Final Fight | GET MORE THAN THE NUMBER SHOWN TO GO TO THE NEXT LEVEL | Official Code - gg_nes.htm | 3094 | ||
| Mighty Final Fight | 11 | OXKAXZSX + AOKAUZIA | Gain experience faster (10 pts. at a time) | Official Code - gg_nes.htm | 3095 |
| Mighty Final Fight | 12 | OXKAXZSX + AXKAUZIA | Gain experience much faster (20 pts at a time) | Official Code - gg_nes.htm | 3096 |
| Mighty Final Fight | 13 | SZXNUPSA | Protection from most hazards | Official Code - gg_nes.htm | 3097 |
| Mighty Final Fight | CODES 14 THRU 16: 1ST LIFE ONLY | Official Code - gg_nes.htm | 3098 | ||
| Mighty Final Fight | 14 | ALKGOAAG | Cody starts with 3/4 energy | Official Code - gg_nes.htm | 3099 |
| Mighty Final Fight | 15 | AZKGOAAG | Cody starts with 1/2 energy | Official Code - gg_nes.htm | 3100 |
| Mighty Final Fight | 16 | APKGOAAG | Cody starts with 1/4 energy | Official Code - gg_nes.htm | 3101 |
| Mighty Final Fight | CODES 17 THRU 19: AFTER 1ST LIFE | Official Code - gg_nes.htm | 3102 | ||
| Mighty Final Fight | 17 | ALKSKTAG | Cody starts with 3/4 energy | Official Code - gg_nes.htm | 3103 |
| Mighty Final Fight | 18 | AZKSKTAG | Cody starts with 1/2 energy | Official Code - gg_nes.htm | 3104 |
| Mighty Final Fight | 19 | APKSKTAG | Cody starts with 1/4 energy | Official Code - gg_nes.htm | 3105 |
| Mighty Final Fight | CODES 20 THRU 22: 1ST LIFE ONLY | Official Code - gg_nes.htm | 3106 | ||
| Mighty Final Fight | 20 | GZKGXAAL | Guy starts with 3/4 energy | Official Code - gg_nes.htm | 3107 |
| Mighty Final Fight | 21 | APKGXAAU | Guy starts with 1/2 energy | Official Code - gg_nes.htm | 3108 |
| Mighty Final Fight | 22 | GAKGXAAU | Guy starts with 1/4 energy | Official Code - gg_nes.htm | 3109 |
| Mighty Final Fight | CODES 23 THRU 25: AFTER 1ST LIFE | Official Code - gg_nes.htm | 3110 | ||
| Mighty Final Fight | 23 | GZSIXTAL | Guy starts with 3/4 energy | Official Code - gg_nes.htm | 3111 |
| Mighty Final Fight | 24 | APSIXTAU | Guy starts with 1/2 energy | Official Code - gg_nes.htm | 3112 |
| Mighty Final Fight | 25 | GASIXTAU | Guy starts with 1/4 energy | Official Code - gg_nes.htm | 3113 |
| Mighty Final Fight | CODES 26 THRU 28: 1ST LIFE ONLY | Official Code - gg_nes.htm | 3114 | ||
| Mighty Final Fight | 26 | GLKGUAAS | Haggar starts with 3/4 energy | Official Code - gg_nes.htm | 3115 |
| Mighty Final Fight | 27 | AZKGUAAS | Haggar starts with 1/2 energy | Official Code - gg_nes.htm | 3116 |
| Mighty Final Fight | 28 | GPKGUAAI | Haggar starts with 1/4 energy | Official Code - gg_nes.htm | 3117 |
| Mighty Final Fight | CODES 29 THRU 31: AFTER 1ST LIFE | Official Code - gg_nes.htm | 3118 | ||
| Mighty Final Fight | 29 | GLSSETAS | Haggar starts with 3/4 energy | Official Code - gg_nes.htm | 3119 |
| Mighty Final Fight | 30 | AZSSETAS | Haggar starts with 1/2 energy | Official Code - gg_nes.htm | 3120 |
| Mighty Final Fight | 31 | GPSSETAI | Haggar starts with 1/4 energy | Official Code - gg_nes.htm | 3121 |
| Mighty Final Fight | 32 | EXSEYIKZ + IEVAASLT | Cody is stronger | Official Code - gg_nes.htm | 3122 |
| Mighty Final Fight | 33 | EZEAYTKZ + IAEEAVLT | Guy is stronger | Official Code - gg_nes.htm | 3123 |
| Mighty Final Fight | 34 | EZXAYTKZ + LAXEAVLT | Haggar is stronger | Official Code - gg_nes.htm | 3124 |
| Mighty Final Fight | 35 | EXSEYIKZ + IEVAASLT + AKEASELA | Cody is stronger and has a super-powerful normal punch | Official Code - gg_nes.htm | 3125 |
| Mighty Final Fight | 36 | EZEAYTKZ + IAEEAVLT + AGUAKPZA | Guy is stronger and has a super-powerful normal punch | Official Code - gg_nes.htm | 3126 |
| Mighty Final Fight | 37 | EZXAYTKZ + LAXEAVLT + AKKEUOIA | Haggar is stronger and has a super-powerful normal punch | Official Code - gg_nes.htm | 3127 |
| Mighty Final Fight | 38 | OZUEAVOU + AGUEPTVI + XTUEZTNE | Cody is much stronger | Official Code - gg_nes.htm | 3128 |
| Mighty Final Fight | 39 | OZSATVOU + AGSAYVEZ + XTSEAVEE | Guy is much stronger | Official Code - gg_nes.htm | 3129 |
| Mighty Final Fight | 40 | OZNAGVOU + AGNAITYI + XTNATVOE | Haggar is much stronger | Official Code - gg_nes.htm | 3130 |
| Mighty Final Fight | 41 | SZUEAVOU | Cody is weaker | Official Code - gg_nes.htm | 3131 |
| Mighty Final Fight | 42 | SZSATVOU | Guy is weaker | Official Code - gg_nes.htm | 3132 |
| Mighty Final Fight | 43 | SZNAGVOU | Haggar is weaker | Official Code - gg_nes.htm | 3133 |
| Millipede | 1 | SUKGETVI | Both players have infinite lives | Official Code - gg_nes.htm | 3134 |
| Millipede | 2 | PAVKSPGA | Player 1 starts with 1 life | Official Code - gg_nes.htm | 3135 |
| Millipede | 3 | ZAVKSPGE | Player 1 starts with 10 lives | Official Code - gg_nes.htm | 3136 |
| Millipede | 4 | ASESIIEZ | Increase territory to half screen | Official Code - gg_nes.htm | 3137 |
| Millipede | 5 | AXESIIEZ | Increase territory to full screen | Official Code - gg_nes.htm | 3138 |
| Millipede | 6 | NKESIIEZ | Shrink territory! | Official Code - gg_nes.htm | 3139 |
| Millipede | 7 | ZEUSXYTE | Player's bullets move faster | Official Code - gg_nes.htm | 3140 |
| Millipede | 8 | LEUSXYTA | Player's bullets move slower | Official Code - gg_nes.htm | 3141 |
| Milon's Secret Castle | 1 | SZNSLZSA | Infinite energy | Official Code - gg_nes.htm | 3142 |
| Milon's Secret Castle | 2 | AGSEEZAZ | Start with more energy | Official Code - gg_nes.htm | 3143 |
| Milon's Secret Castle | 3 | AISAOXAL | Start with a bigger energy bar | Official Code - gg_nes.htm | 3144 |
| Milon's Secret Castle | 4 | AEKGNXAA | No energy picked up | Official Code - gg_nes.htm | 3145 |
| Milon's Secret Castle | 5 | AOKGNXAE | More energy picked up | Official Code - gg_nes.htm | 3146 |
| Milon's Secret Castle | 6 | ASNPVZLA | Floating Milon | Official Code - gg_nes.htm | 3147 |
| Mission: Impossible | 1 | TEOUNKGA | Start with less energy | Official Code - gg_nes.htm | 3148 |
| Mission: Impossible | 2 | AOOUNKGA | Start with more energy | Official Code - gg_nes.htm | 3149 |
| Mission: Impossible | 3 | SXUETVOU | Take less damage | Official Code - gg_nes.htm | 3150 |
| Mission: Impossible | 4 | ZENETTPA | Take more damage | Official Code - gg_nes.htm | 3151 |
| Mission: Impossible | 5 | ZEULXGIA | 2 Type B weapons for Nicholas | Official Code - gg_nes.htm | 3152 |
| Mission: Impossible | 6 | PEULXGIE | 9 Type B weapons for Nicholas | Official Code - gg_nes.htm | 3153 |
| Mission: Impossible | 7 | IEXUXKZA | 5 Type B weapons for Max and Grant | Official Code - gg_nes.htm | 3154 |
| Mission: Impossible | 8 | YEXUXKZE | 15 Type B weapons for Max and Grant | Official Code - gg_nes.htm | 3155 |
| Mission: Impossible | 9 | AAUPIZPA | Infinite Type B weapons for all | Official Code - gg_nes.htm | 3156 |
| Mission: Impossible | 10 | VKOAVOSX + GAEOPLPA | Longer disguise time | Official Code - gg_nes.htm | 3157 |
| Monopoly | 1 | YLSSOLPU | Collect $300 as you pass Go | Official Code - gg_nes.htm | 3158 |
| Monopoly | 2 | IPSSOLPU | Collect $100 as you pass Go | Official Code - gg_nes.htm | 3159 |
| Monopoly | 3 | AAVZKAYP | Pay $0 to get out of jail | Official Code - gg_nes.htm | 3160 |
| Monopoly | 4 | IPVZKAYO | Pay $100 to get out of jail | Official Code - gg_nes.htm | 3161 |
| Monopoly | 5 | LOOAVKZP | Pay $30 for luxury tax | Official Code - gg_nes.htm | 3162 |
| Monopoly | 6 | IOOAVKZO | Pay $100 for luxury tax | Official Code - gg_nes.htm | 3163 |
| Monopoly | 7 | PUOAVKZP | Pay $200 for luxury tax | Official Code - gg_nes.htm | 3164 |
| Monopoly | 8 | AESAVGPL | Pay $0 for income tax | Official Code - gg_nes.htm | 3165 |
| Monopoly | 9 | LOSAVGPL | Pay $30 for income tax | Official Code - gg_nes.htm | 3166 |
| Monopoly | 10 | IOSAVGPU | Pay $100 for income tax | Official Code - gg_nes.htm | 3167 |
| Monopoly | 11 | YUSAVGPU | Pay $300 for income tax | Official Code - gg_nes.htm | 3168 |
| Monopoly | 12 | YLOSLKLK | $300 to buy Boardwalk | Official Code - gg_nes.htm | 3169 |
| Monopoly | 13 | LIOSLKLG | $600 to buy Boardwalk | Official Code - gg_nes.htm | 3170 |
| Monopoly | 14 | PLOIZGIG | $200 to buy Park Place | Official Code - gg_nes.htm | 3171 |
| Monopoly | 15 | LGOIZGIK | $400 to buy Park Place | Official Code - gg_nes.htm | 3172 |
| Monopoly | 16 | LIOIZGIG | $600 to buy Park Place | Official Code - gg_nes.htm | 3173 |
| Monopoly | 17 | IPOSZGPU | Houses on Park Place cost $100 | Official Code - gg_nes.htm | 3174 |
| Monopoly | 18 | YLOSZGPU | Houses on Park Place cost $300 | Official Code - gg_nes.htm | 3175 |
| Monopoly | 19 | IPXILGPU | Houses on Boardwalk cost $100 | Official Code - gg_nes.htm | 3176 |
| Monopoly | 20 | YLXILGPU | Houses on Boardwalk cost $300 | Official Code - gg_nes.htm | 3177 |
| Monopoly | 21 | YAOAILLA | Go Back 7 spaces instead of 3 on Chance | Official Code - gg_nes.htm | 3178 |
| Monster Party | 1 | APUPZSGE + AOKPTKGE | Start with boosted energy | Official Code - gg_nes.htm | 3179 |
| Monster Party | 2 | GZUPZSGE + GXKPTKGE | Start with super-boosted energy | Official Code - gg_nes.htm | 3180 |
| Monster Party | 3 | SXXAYYVG | Take no damage, except from Guardians | Official Code - gg_nes.htm | 3181 |
| Monster Party | 4 | VVXAIYVG | Take no damage from Guardians | Official Code - gg_nes.htm | 3182 |
| Monster Party | 5 | PAKOZIAA | Start on level 2 | Official Code - gg_nes.htm | 3183 |
| Monster Party | 6 | ZAKOZIAA | Start on level 3 | Official Code - gg_nes.htm | 3184 |
| Monster Party | 7 | LAKOZIAA | Start on level 4 | Official Code - gg_nes.htm | 3185 |
| Monster Party | 8 | GAKOZIAA | Start on level 5 | Official Code - gg_nes.htm | 3186 |
| Monster Party | 9 | IAKOZIAA | Start on level 6 | Official Code - gg_nes.htm | 3187 |
| Monster Party | 10 | TAKOZIAA | Start on level 7 | Official Code - gg_nes.htm | 3188 |
| Motor City Patrol | 1 | ANOEIOGL | Slow down timer | Official Code - gg_nes.htm | 3189 |
| Motor City Patrol | 2 | YOOEIOGU | Speed up timer | Official Code - gg_nes.htm | 3190 |
| Motor City Patrol | 3 | IAOXILAA | Start with 5 merits | Official Code - gg_nes.htm | 3191 |
| Motor City Patrol | 4 | GXUESKVK + APUAUGEI | Free equipment | Official Code - gg_nes.htm | 3192 |
| Motor City Patrol | 5 | AEEXGTPA | Don't take damage | Official Code - gg_nes.htm | 3193 |
| Ms. Pac-Man | 1 | AEUAYTZA | 1 life for players 1 and 2 | Official Code - gg_nes.htm | 3194 |
| Ms. Pac-Man | 2 | IEUAYTZA | 6 lives for players 1 and 2 | Official Code - gg_nes.htm | 3195 |
| Ms. Pac-Man | 3 | AEUAYTZE | 9 lives for players 1 and 2 | Official Code - gg_nes.htm | 3196 |
| Ms. Pac-Man | 4 | KEUEZVSE | 1 life for player 2 in 2-player cooperative and competitive games | Official Code - gg_nes.htm | 3197 |
| Ms. Pac-Man | 5 | SXNETZVG | Infinite lives for players 1 and 2 in alternating type games | Official Code - gg_nes.htm | 3198 |
| Ms. Pac-Man | 6 | SZEALUVK | Infinite lives for player 2 only, in other type games | Official Code - gg_nes.htm | 3199 |
| Ms. Pac-Man | 7 | XVONINZK | Super fast turbo speed! | Official Code - gg_nes.htm | 3200 |
| Ms. Pac-Man | 8 | AAUEZTZA | Pinky out of game | Official Code - gg_nes.htm | 3201 |
| Ms. Pac-Man | 9 | AASEZTZA | Sue out of game | Official Code - gg_nes.htm | 3202 |
| Mystery Quest | 1 | GXNPYAVG | Invincibility | Official Code - gg_nes.htm | 3225 |
| Mystery Quest | 2 | AEXOGEEY | Immune to monster attacks | Official Code - gg_nes.htm | 3226 |
| Mystery Quest | 3 | AEUOAENY | Immune to shallow water | Official Code - gg_nes.htm | 3227 |
| Mystery Quest | 4 | ATSEUYAG | Start with more energy | Official Code - gg_nes.htm | 3228 |
| Mystery Quest | 5 | AZSEUYAG | Start with less energy | Official Code - gg_nes.htm | 3229 |
| Mystery Quest | 6 | PEUOKPAA | Start with raft and key | Official Code - gg_nes.htm | 3230 |
| Mystery Quest | 7 | GXVOOYSA | Never lose key | Official Code - gg_nes.htm | 3231 |
| Mystery Quest | 8 | PENOPTAA | Never lose raft | Official Code - gg_nes.htm | 3232 |
| Narc | 1 | AAUAZPZA | 1 life | Official Code - gg_nes.htm | 3233 |
| Narc | 2 | IAUAZPZA | 6 lives | Official Code - gg_nes.htm | 3234 |
| Narc | 3 | AAUAZPZE | 9 lives | Official Code - gg_nes.htm | 3235 |
| Narc | 4 | SUKVTLVI | Infinite lives | Official Code - gg_nes.htm | 3236 |
| Narc | 5 | PUVAGAIU | More missiles | Official Code - gg_nes.htm | 3237 |
| Narc | 6 | PEUZPZIA | 1 missile picked up | Official Code - gg_nes.htm | 3238 |
| Narc | 7 | PEUZPZIE | 9 missile picked up | Official Code - gg_nes.htm | 3239 |
| Narc | 8 | AEEILGPA | Infinite missiles | Official Code - gg_nes.htm | 3240 |
| Narc | 9 | GASPTLZA | More bullets picked up | Official Code - gg_nes.htm | 3241 |
| Narc | 10 | AAOSUPPA | Infinite bullets | Official Code - gg_nes.htm | 3242 |
| NES Play Action Football | 1 | TOKYLKYE | 30-minute quarters | Official Code - gg_nes.htm | 3243 |
| NES Play Action Football | 2 | ZEKYLKYE | 10-minute quarters | Official Code - gg_nes.htm | 3244 |
| NES Play Action Football | 3 | KEKLUNSE | No timeouts--player 2 | Official Code - gg_nes.htm | 3245 |
| NES Play Action Football | 4 | TEUUNYLA | 6 timeouts per half | Official Code - gg_nes.htm | 3246 |
| NES Play Action Football | 5 | PEUUNYLA | 1 timeout per half | Official Code - gg_nes.htm | 3247 |
| Nigel Mansell's World Championship Racing | 1 | GZSULOVV | No extra time in the pits | Official Code - gg_nes.htm | 3248 |
| Nigel Mansell's World Championship Racing | 2 | IVSNIOIN | Accelerate faster | Official Code - gg_nes.htm | 3249 |
| Nigel Mansell's World Championship Racing | 3 | IVSNIOIN + AAKNALGE | Accelerate a lot faster | Official Code - gg_nes.htm | 3250 |
| Nigel Mansell's World Championship Racing | 4 | GANKXZYA | Only 3 laps required in South Africa instead of 6 | Official Code - gg_nes.htm | 3251 |
| Nigel Mansell's World Championship Racing | 5 | GANKUZYA | Only 3 laps required in Mexico instead of 6 | Official Code - gg_nes.htm | 3252 |
| Nigel Mansell's World Championship Racing | 6 | GANKKZTA | Only 3 laps required in Brazil instead of 5 | Official Code - gg_nes.htm | 3253 |
| Nigel Mansell's World Championship Racing | 7 | GANKSZIA | Only 3 laps required in Spain instead of 4 | Official Code - gg_nes.htm | 3254 |
| Nigel Mansell's World Championship Racing | 8 | GANKVZYA | Only 3 laps required in San Marino instead of 6 | Official Code - gg_nes.htm | 3255 |
| Nigel Mansell's World Championship Racing | 9 | GANKNZTA | Only 3 laps required in Monaco instead of 5 | Official Code - gg_nes.htm | 3256 |
| Nigel Mansell's World Championship Racing | 10 | GEEGEZYA | Only 3 laps required in Canada instead of 6 | Official Code - gg_nes.htm | 3257 |
| Nigel Mansell's World Championship Racing | 11 | GEEGOZIA | Only 3 laps required in France instead of 4 | Official Code - gg_nes.htm | 3258 |
| Nigel Mansell's World Championship Racing | 12 | GEEGXZTA | Only 3 laps required in Great Britian instead of 5 | Official Code - gg_nes.htm | 3259 |
| Nigel Mansell's World Championship Racing | 13 | GEEGUZTA | Only 3 laps required in Germany instead of 5 | Official Code - gg_nes.htm | 3260 |
| Nigel Mansell's World Championship Racing | 14 | GEEGKZTA | Only 3 laps required in Hungary instead of 5 | Official Code - gg_nes.htm | 3261 |
| Nigel Mansell's World Championship Racing | 15 | GEEGSZTA | Only 3 laps required in Belgium instead of 5 | Official Code - gg_nes.htm | 3262 |
| Nigel Mansell's World Championship Racing | 16 | GEEGVZYA | Only 3 laps required in Italy instead of 6 | Official Code - gg_nes.htm | 3263 |
| Nigel Mansell's World Championship Racing | 17 | GEEGNZIA | Only 3 laps required in Portugal instead of 4 | Official Code - gg_nes.htm | 3264 |
| Nigel Mansell's World Championship Racing | 18 | GEEKEZTA | Only 3 laps required in Japan instead of 5 | Official Code - gg_nes.htm | 3265 |
| Nigel Mansell's World Championship Racing | 19 | GEEKOZTA | Only 3 laps required in Australia instead of 5 | Official Code - gg_nes.htm | 3266 |
| Nigel Mansell's World Championship Racing | 20 | ZANKXZYA + SXNKSESU | Only 1 lap required on all tracks | Official Code - gg_nes.htm | 3267 |
| Nigel Mansell's World Championship Racing | 21 | AEEKXAAO | Start with 1/2 normal tire tread | Official Code - gg_nes.htm | 3268 |
| Nigel Mansell's World Championship Racing | 22 | SZSTLEVK | Less tire wear | Official Code - gg_nes.htm | 3269 |
| Nigel Mansell's World Championship Racing | 23 | SZSTLEVK + SZNNXEVK | Almost no tire wear | Official Code - gg_nes.htm | 3270 |
| Nigel Mansell's World Championship Racing | 24 | PEOXOZAP | The full season ends after South Africa | Official Code - gg_nes.htm | 3271 |
| Nigel Mansell's World Championship Racing | 25 | ZEOXOZAP | The full season ends after Mexico | Official Code - gg_nes.htm | 3272 |
| Nigel Mansell's World Championship Racing | 26 | LEOXOZAP | The full season ends after Brazil | Official Code - gg_nes.htm | 3273 |
| Nigel Mansell's World Championship Racing | 27 | GEOXOZAP | The full season ends after Spain | Official Code - gg_nes.htm | 3274 |
| Nigel Mansell's World Championship Racing | 28 | IEOXOZAP | The full season ends after San Marino | Official Code - gg_nes.htm | 3275 |
| Nigel Mansell's World Championship Racing | 29 | TEOXOZAP | The full season ends after Monaco | Official Code - gg_nes.htm | 3276 |
| Nigel Mansell's World Championship Racing | 30 | YEOXOZAP | The full season ends after Canada | Official Code - gg_nes.htm | 3277 |
| Nigel Mansell's World Championship Racing | 31 | AEOXOZAO | The full season ends after France | Official Code - gg_nes.htm | 3278 |
| Nigel Mansell's World Championship Racing | 32 | PEOXOZAO | The full season ends after Great Britian | Official Code - gg_nes.htm | 3279 |
| Nigel Mansell's World Championship Racing | 33 | ZEOXOZAO | The full season ends after Germany | Official Code - gg_nes.htm | 3280 |
| Nigel Mansell's World Championship Racing | 34 | LEOXOZAO | The full season ends after Hungary | Official Code - gg_nes.htm | 3281 |
| Nigel Mansell's World Championship Racing | 35 | GEOXOZAO | The full season ends after Belgium | Official Code - gg_nes.htm | 3282 |
| Nigel Mansell's World Championship Racing | 36 | IEOXOZAO | The full season ends after Italy | Official Code - gg_nes.htm | 3283 |
| Nigel Mansell's World Championship Racing | 37 | TEOXOZAO | The full season ends after Portugal | Official Code - gg_nes.htm | 3284 |
| Nigel Mansell's World Championship Racing | 38 | YEOXOZAO | The full season ends after Japan | Official Code - gg_nes.htm | 3285 |
| Ninja Crusaders | 1 | PEOZEALA | 1 life | Official Code - gg_nes.htm | 3294 |
| Ninja Crusaders | 2 | TEOZEALA | 6 lives | Official Code - gg_nes.htm | 3295 |
| Ninja Crusaders | 3 | PEOZEALE | 9 lives | Official Code - gg_nes.htm | 3296 |
| Ninja Crusaders | 4 | SLKKAOVS | Infinite lives | Official Code - gg_nes.htm | 3297 |
| Ninja Crusaders | 5 | SYXESUVN + ZAXEULPA | Super speed Ninjas | Official Code - gg_nes.htm | 3298 |
| Ninja Crusaders | 6 | IZNXNTZP | Mega-jumping Ninjas | Official Code - gg_nes.htm | 3299 |
| Ninja Crusaders | 7 | PAEPTGAA | Start on stage 1-2 | Official Code - gg_nes.htm | 3300 |
| Ninja Crusaders | 8 | ZAEPTGAA | Start on stage 2-1 | Official Code - gg_nes.htm | 3301 |
| Ninja Crusaders | 9 | LAEPTGAA | Start on stage 2-2 | Official Code - gg_nes.htm | 3302 |
| Ninja Crusaders | 10 | GAEPTGAA | Start on stage 3-1 | Official Code - gg_nes.htm | 3303 |
| Ninja Crusaders | 11 | IAEPTGAA | Start on stage 3-2 | Official Code - gg_nes.htm | 3304 |
| Ninja Crusaders | 12 | TAEPTGAA | Start on stage 4-1 | Official Code - gg_nes.htm | 3305 |
| Ninja Crusaders | 13 | YAEPTGAA | Start on stage 4-2 | Official Code - gg_nes.htm | 3306 |
| Ninja Crusaders | 14 | AAEPTGAE | Start on stage 5-1 | Official Code - gg_nes.htm | 3307 |
| Ninja Gaiden | 1 | SZETPGVG | Infinite lives | Official Code - gg_nes.htm | 3308 |
| Ninja Gaiden | 2 | AAUVLIZE | Start with 9 lives | Official Code - gg_nes.htm | 3309 |
| Ninja Gaiden | 3 | IAUVLIZA | Start with 6 lives | Official Code - gg_nes.htm | 3310 |
| Ninja Gaiden | 4 | AAUVLIZA | Start with 1 life | Official Code - gg_nes.htm | 3311 |
| Ninja Gaiden | 5 | AEXVVYIA | Use windmill throwing-star without losing spiritual strength | Official Code - gg_nes.htm | 3312 |
| Ninja Gaiden | 6 | AAETUYIA | Use fire-wheel without losing spiritual strength | Official Code - gg_nes.htm | 3313 |
| Ninja Gaiden | 7 | AAVTNYLA | Use shuriken without losing spiritual strength | Official Code - gg_nes.htm | 3314 |
| Ninja Gaiden | 8 | APEIKGTA | Maximum strength regained from restorer | Official Code - gg_nes.htm | 3315 |
| Ninja Gaiden II | 1 | AEKGVTZA | Start with 1 life | Official Code - gg_nes.htm | 3316 |
| Ninja Gaiden II | 2 | IEKGVTZA + SEKKKTSP | Start with 6 lives | Official Code - gg_nes.htm | 3317 |
| Ninja Gaiden II | 3 | AEKGVTZE + SEKKKTSP | Start with 9 lives | Official Code - gg_nes.htm | 3318 |
| Ninja Gaiden II | 4 | SXXGXAVG | Infinite lives | Official Code - gg_nes.htm | 3319 |
| Ninja Gaiden II | 5 | SZNGKGSA | Almost invincible! | Official Code - gg_nes.htm | 3320 |
| Ninja Gaiden II | 6 | LEUOSATA | Half-energy from medicine | Official Code - gg_nes.htm | 3321 |
| Ninja Gaiden II | 7 | GEUOSATE | Double energy from medicine | Official Code - gg_nes.htm | 3322 |
| Ninja Gaiden II | 8 | IAUONEZA + IAKOOEZA | Half-energy from Blue Ninja power | Official Code - gg_nes.htm | 3323 |
| Ninja Gaiden II | 9 | GPUONEZA + GPKOOEZA | Double energy from Blue Ninja power | Official Code - gg_nes.htm | 3324 |
| Ninja Gaiden II | 10 | GOEPOEZA + ZEOOEAPA | Double maximum Ninja power from scroll | Official Code - gg_nes.htm | 3325 |
| Ninja Gaiden II | 11 | SXVKLTVG | Stop timer | Official Code - gg_nes.htm | 3326 |
| Ninja Gaiden II | 12 | SVOPXXSN + SVOOKXSN + SVXOXXSN | All powers use up only 5 points | Official Code - gg_nes.htm | 3327 |
| Ninja Gaiden II | 13 | XXEOSZVZ + LOEOVXIY + PUOOSXLK | Infinite Ninja power | Official Code - gg_nes.htm | 3328 |
| Ninja Gaiden II | 14 | GXKKUIVA | Never lose Ninja power item | Official Code - gg_nes.htm | 3329 |
| Ninja Gaiden II | 15 | ZEXGYAPA + SNEKYEVN | Fast running Ryu | Official Code - gg_nes.htm | 3330 |
| Ninja Gaiden II | 16 | LEXGYAPA + KNEKYEVN | Mega-fast running Ryu | Official Code - gg_nes.htm | 3331 |
| Ninja Gaiden III The Ancient Ship of Doom | 1 | SXEKVLVG | Infinite lives | Official Code - gg_nes.htm | 3332 |
| Ninja Gaiden III The Ancient Ship of Doom | 2 | SZEXILSA | Infinite energy | Official Code - gg_nes.htm | 3333 |
| Ninja Gaiden III The Ancient Ship of Doom | 3 | SZVZIIVG | Infinite time | Official Code - gg_nes.htm | 3334 |
| Ninja Gaiden III The Ancient Ship of Doom | 4 | VPKGXKXY | Less time | Official Code - gg_nes.htm | 3335 |
| Ninja Gaiden III The Ancient Ship of Doom | 5 | AESPKYPA + AEKOXNZA | No power required for Windmill Throwing Star | Official Code - gg_nes.htm | 3336 |
| Ninja Gaiden III The Ancient Ship of Doom | 6 | AEKOUNAA + AESPENAA | No power required for Fire Wheel Art | Official Code - gg_nes.htm | 3337 |
| Ninja Gaiden III The Ancient Ship of Doom | 7 | AEKOVYGP + AESOEYZA | No power required for Invincible Fire Wheel | Official Code - gg_nes.htm | 3338 |
| Ninja Gaiden III The Ancient Ship of Doom | 8 | AEKOKNAA + AESPONAA | No power required for Fire Dragon Balls | Official Code - gg_nes.htm | 3339 |
| Ninja Gaiden III The Ancient Ship of Doom | 9 | AEKOSNZA + AESPNYPA | No power required for Vacuum Wave Art | Official Code - gg_nes.htm | 3340 |
| Ninja Kid | 1 | AAVEZAZA | Start with 1 life | Official Code - gg_nes.htm | 3341 |
| Ninja Kid | 2 | IAVEZAZA | Start with 6 lives | Official Code - gg_nes.htm | 3342 |
| Ninja Kid | 3 | AAVEZAZE | Start with 9 lives | Official Code - gg_nes.htm | 3343 |
| Ninja Kid | 4 | SZOZUPVG | Infinite Feathers | Official Code - gg_nes.htm | 3344 |
| Ninja Kid | 5 | SZXXITVG | Infinite Stars | Official Code - gg_nes.htm | 3345 |
| Ninja Kid | 6 | SXNOGGVG | Infinite Boomerangs | Official Code - gg_nes.htm | 3346 |
| Ninja Kid | 7 | SXUZZYVG | Infinite Fireflames | Official Code - gg_nes.htm | 3347 |
| Ninja Kid | 8 | PAXSXALA | Only 1 Feather picked up | Official Code - gg_nes.htm | 3348 |
| Ninja Kid | 9 | TAXSXALA | 6 Feathers picked up | Official Code - gg_nes.htm | 3349 |
| Ninja Kid | 10 | ZAXSUAGO | Only 10 Stars picked up | Official Code - gg_nes.htm | 3350 |
| Ninja Kid | 11 | AZXSUAGO | 40 Stars picked up | Official Code - gg_nes.htm | 3351 |
| Ninja Kid | 12 | ZAXSKAGA | Only 1 Boomerang picked up | Official Code - gg_nes.htm | 3352 |
| Ninja Kid | 13 | ZAXSSAGO | Only 10 Fireflames picked up | Official Code - gg_nes.htm | 3353 |
| Ninja Kid | 14 | AZXSSAGO | 40 Fireflames picked up | Official Code - gg_nes.htm | 3354 |
| Ninja Kid | 15 | YAEILNYA | Less Invincibility time | Official Code - gg_nes.htm | 3355 |
| Ninja Kid | 16 | AZEILNYE | More Invincibility time | Official Code - gg_nes.htm | 3356 |
| North & South | 1 | IEUATOPA | Cannon has 5 shots | Official Code - gg_nes.htm | 3357 |
| North & South | 2 | YEUATOPE | Cannon has 15 shots | Official Code - gg_nes.htm | 3358 |
| North & South | 3 | SZXPYUVS | Cannon has infinite shots | Official Code - gg_nes.htm | 3359 |
| North & South | 4 | GXXATOSO | No cannons allowed! | Official Code - gg_nes.htm | 3360 |
| North & South | 5 | ZAUAGPGA | Only 2 daggers in the fortress | Official Code - gg_nes.htm | 3361 |
| North & South | 6 | GXXPLKVS | Infinite daggers in the fortress | Official Code - gg_nes.htm | 3362 |
| North & South | 7 | ZAUETOZA | 2 men in the fortress | Official Code - gg_nes.htm | 3363 |
| North & South | 8 | IAUETOZA | 5 men in the fortress | Official Code - gg_nes.htm | 3364 |
| North & South | 9 | ZASAGOZA | 2 men on the train | Official Code - gg_nes.htm | 3365 |
| North & South | 10 | IASAGOZA | 5 men on the train | Official Code - gg_nes.htm | 3366 |
| Operation Wolf | 1 | IEVUNSPA | Infinite continues | Official Code - gg_nes.htm | 3367 |
| Operation Wolf | 2 | AESSLZTL | Never die | Official Code - gg_nes.htm | 3368 |
| Operation Wolf | 3 | PESZIGAA | Start on mission 2 | Official Code - gg_nes.htm | 3369 |
| Operation Wolf | 4 | ZESZIGAA | Start on mission 3 | Official Code - gg_nes.htm | 3370 |
| Operation Wolf | 5 | LESZIGAA | Start on mission 4 | Official Code - gg_nes.htm | 3371 |
| Operation Wolf | 6 | GESZIGAA | Start on mission 5 | Official Code - gg_nes.htm | 3372 |
| Operation Wolf | 7 | IESZIGAA | Start on mission 6 | Official Code - gg_nes.htm | 3373 |
| Operation Wolf | 8 | AAVSIIPA | Infinite magazines | Official Code - gg_nes.htm | 3374 |
| Operation Wolf | 9 | AAEIATPA | Infinite grenades | Official Code - gg_nes.htm | 3375 |
| Operation Wolf | 10 | PEVKVYYE + PAVSIIIE | Increase magazines | Official Code - gg_nes.htm | 3376 |
| Operation Wolf | 11 | PENGXYIE + PAVSIILE | Increase grenades | Official Code - gg_nes.htm | 3377 |
| Operation Wolf | 12 | GANIYIZA | Double bullets in each magazine | Official Code - gg_nes.htm | 3378 |
| Operation Wolf | 13 | NNESZALE | Heal completely between levels | Official Code - gg_nes.htm | 3379 |
| Operation Wolf | 14 | GANULZZA | Grenades inflict double damage | Official Code - gg_nes.htm | 3380 |
| Operation Wolf | 15 | ZAELGPIE | Super power drinks | Official Code - gg_nes.htm | 3381 |
| P.O.W. | 1 | AEUEIZZA | 1 life | Official Code - gg_nes.htm | 3382 |
| P.O.W. | 2 | IEUEIZZA | 6 lives | Official Code - gg_nes.htm | 3383 |
| P.O.W. | 3 | AEUEIZZE | 9 lives | Official Code - gg_nes.htm | 3384 |
| P.O.W. | 4 | AENSLPPA | Infinite lives | Official Code - gg_nes.htm | 3385 |
| P.O.W. | 5 | APKGPLAZ + APESYZAZ | Play with less energy | Official Code - gg_nes.htm | 3386 |
| P.O.W. | 6 | STOLOUON | Take less damage when hit from behind | Official Code - gg_nes.htm | 3387 |
| P.O.W. | 7 | GZUUNUSE + GZSLOSSE | Keep weapons | Official Code - gg_nes.htm | 3388 |
| P.O.W. | 8 | AAVGOTPA | Infinite bullets | Official Code - gg_nes.htm | 3389 |
| Pac Man | 1 | SZEKKIVG | Both players have infinite lives | Official Code - gg_nes.htm | 3390 |
| Pac Man | 2 | VTGKVZ | 1 life for player 2 | Official Code - gg_nes.htm | 3391 |
| Pac Man | 3 | AYVITOGL | Power pills last longer | Official Code - gg_nes.htm | 3392 |
| Pac Man | 4 | AZVITOGL | Power pills don't last as long | Official Code - gg_nes.htm | 3393 |
| Pac Man | 5 | ATXTZASZ | Power pills don't work | Official Code - gg_nes.htm | 3394 |
| Pac Man | 6 | IAXVYEYE | Only 3 ghosts are edible | Official Code - gg_nes.htm | 3395 |
| Pac Man | 7 | PAXVYEYE | Only 2 ghosts are edible | Official Code - gg_nes.htm | 3396 |
| Panic Restaurant | 1 | OXVPPAVK | Infinite energy--except when you fall on spikes | Official Code - gg_nes.htm | 3397 |
| Panic Restaurant | 2 | GASYZGZA | Start with 4 hearts | Official Code - gg_nes.htm | 3398 |
| Panic Restaurant | CODES 3 AND 4: HEART METER MAY LOOK FUNNY | Official Code - gg_nes.htm | 3399 | ||
| Panic Restaurant | 3 | TASYZGZA | Start with 6 hearts | Official Code - gg_nes.htm | 3400 |
| Panic Restaurant | 4 | ZASYZGZE | Start with 10 hearts | Official Code - gg_nes.htm | 3401 |
| Panic Restaurant | 5 | PAOZNIZA | Start with 2 lives | Official Code - gg_nes.htm | 3402 |
| Panic Restaurant | 6 | IAOZNIZA | Start with 5 lives | Official Code - gg_nes.htm | 3403 |
| Panic Restaurant | CODES 7 AND 8: METER SHOWS ONLY UP TO 9 LIVES | Official Code - gg_nes.htm | 3404 | ||
| Panic Restaurant | 7 | ZAOZNIZE | Start with 10 lives | Official Code - gg_nes.htm | 3405 |
| Panic Restaurant | 8 | YAOZNIZE | Start with 15 lives | Official Code - gg_nes.htm | 3406 |
| Panic Restaurant | 9 | SAOSAGVG | Infinite lives | Official Code - gg_nes.htm | 3407 |
| Panic Restaurant | CODES 10 THRU 12: 1ST LEVEL ONLY | Official Code - gg_nes.htm | 3408 | ||
| Panic Restaurant | 10 | AIVYGGLT + AIVKXYLT | Start with 80 on timer | Official Code - gg_nes.htm | 3409 |
| Panic Restaurant | 11 | TGVYGGLT + TGVKXYLT | Start with 70 on timer | Official Code - gg_nes.htm | 3410 |
| Panic Restaurant | 12 | GLVYGGLV + GLVKXYLV | Start with 60 on timer | Official Code - gg_nes.htm | 3411 |
| Panic Restaurant | 13 | OZVKGZVK | Infinite time | Official Code - gg_nes.htm | 3412 |
| Paper Boy | 1 | SXSEVZVG | Infinite lives | Official Code - gg_nes.htm | 3413 |
| Paper Boy | 2 | PAUOEIGA | Start with 1 life | Official Code - gg_nes.htm | 3414 |
| Paper Boy | 3 | TAUOEIGA | Start with 6 lives | Official Code - gg_nes.htm | 3415 |
| Paper Boy | 4 | OZNOKAVK | Infinite papers | Official Code - gg_nes.htm | 3416 |
| Paper Boy | 5 | GOXAUOZA | Start with 20 papers | Official Code - gg_nes.htm | 3417 |
| Paper Boy | 6 | GPUONUZA | Gain 20 papers on pick-up | Official Code - gg_nes.htm | 3418 |
| Paperboy 2 | 1 | PEOUYGIA | Start with 1 life--Paperboy only | Official Code - gg_nes.htm | 3419 |
| Paperboy 2 | 2 | LEOUYGIA | Start with 3 lives--Paperboy only | Official Code - gg_nes.htm | 3420 |
| Paperboy 2 | 3 | ZEOUYGIE | Start with 10 lives--Paperboy only | Official Code - gg_nes.htm | 3421 |
| Paperboy 2 | 4 | AAKEZLPA | Infinite lives | Official Code - gg_nes.htm | 3422 |
| Paperboy 2 | 5 | YAELGVZE | Start with 15 papers | Official Code - gg_nes.htm | 3423 |
| Paperboy 2 | 6 | GPELGVZA | Start with 20 papers | Official Code - gg_nes.htm | 3424 |
| Paperboy 2 | 7 | AEVPNLPA | Infinite papers | Official Code - gg_nes.htm | 3425 |
| Paperboy 2 | 8 | IEOAEOZA | Pick up 5 papers | Official Code - gg_nes.htm | 3426 |
| Paperboy 2 | 9 | YEOAEOZE | Pick up 15 papers | Official Code - gg_nes.htm | 3427 |
| Paperboy 2 | 10 | GOOAEOZA | Pick up 20 papers | Official Code - gg_nes.htm | 3428 |
| Phantom Fighter | 1 | VTVKEGSA + KAVKOGNA | Start with Sword | Official Code - gg_nes.htm | 3429 |
| Phantom Fighter | 2 | VTVKEGSA + SAVKOGNA | Start with Bell | Official Code - gg_nes.htm | 3430 |
| Phantom Fighter | 3 | VTVKEGSA + UAVKOGNA | Start with Tonten | Official Code - gg_nes.htm | 3431 |
| Phantom Fighter | 4 | VTVKEGSA + XAVKOGNA | Start with Talisman | Official Code - gg_nes.htm | 3432 |
| Phantom Fighter | 5 | LASKNGAA + VAVKOGNA | Start with 3 Scrolls | Official Code - gg_nes.htm | 3433 |
| Phantom Fighter | 6 | TASKNGAA + VAVKOGNA | Start with 6 Scrolls | Official Code - gg_nes.htm | 3434 |
| Phantom Fighter | 7 | SXSZLUSE | Infinite energy | Official Code - gg_nes.htm | 3435 |
| Phantom Fighter | 8 | OVSZPLSV + PESZZLAA | Take less damage when attacked | Official Code - gg_nes.htm | 3436 |
| Pinball Game | 1 | PASGPALA | Start game with 1 ball | Official Code - gg_nes.htm | 3441 |
| Pinball Game | 2 | TASGPALA | Start game with 6 balls | Official Code - gg_nes.htm | 3442 |
| Pinball Game | 3 | PASGPALE | Start game with 9 balls | Official Code - gg_nes.htm | 3443 |
| Pinball Game | 4 | SUXKLEVS | Infinite balls in 'B' game | Official Code - gg_nes.htm | 3444 |
| Pin-Bot | 1 | PANTGZLA | Start with only 1 ball | Official Code - gg_nes.htm | 3437 |
| Pin-Bot | 2 | TANTGZLA | Start with 6 balls | Official Code - gg_nes.htm | 3438 |
| Pin-Bot | 3 | PANTGZLE | Start with 9 balls | Official Code - gg_nes.htm | 3439 |
| Pin-Bot | 4 | OZVVYZVV | Infinite balls | Official Code - gg_nes.htm | 3440 |
| Pipe Dream | 1 | PAOALPLA | Start with 1 wrench | Official Code - gg_nes.htm | 3445 |
| Pipe Dream | 2 | TAOALPLA | Start with 6 wrenches | Official Code - gg_nes.htm | 3446 |
| Pipe Dream | 3 | PAOALPLE | Start with 9 wrenches | Official Code - gg_nes.htm | 3447 |
| Pipe Dream | 4 | SZKTPUVK | Infinite wrenches | Official Code - gg_nes.htm | 3448 |
| Pipe Dream | 5 | AAOGZZIA | One-way pipes from level 1 | Official Code - gg_nes.htm | 3449 |
| Pipe Dream | 6 | IAOGAZLA | One-way pipes from level 5 | Official Code - gg_nes.htm | 3450 |
| Pipe Dream | 7 | ZAOKPZLE | One-way pipes from level 10 | Official Code - gg_nes.htm | 3451 |
| Pipe Dream | 8 | KEUAUVSE | Tunnels galore | Official Code - gg_nes.htm | 3452 |
| Pipe Dream | 9 | GPKIEGZP + ZPKINGGP | Pumps before reservoirs | Official Code - gg_nes.htm | 3453 |
| Pipe Dream | 10 | GPKIEGZP | Pumps instead of reservoirs | Official Code - gg_nes.htm | 3454 |
| Platoon | Stage 1 | Official Code - gg_nes.htm | 3455 | ||
| Platoon | 1 | SXKOZPVG | Infinite grenades | Official Code - gg_nes.htm | 3456 |
| Platoon | 2 | SZSPYAVG | Start with double capacity magazine | Official Code - gg_nes.htm | 3457 |
| Platoon | 3 | AEKESYGE | Double hits | Official Code - gg_nes.htm | 3458 |
| Platoon | 4 | SXKAUYVT | Don't take damage | Official Code - gg_nes.htm | 3459 |
| Platoon | Stage 2 | Official Code - gg_nes.htm | 3460 | ||
| Platoon | 5 | GAKEAPIA | Start on stage 2 | Official Code - gg_nes.htm | 3461 |
| Platoon | 6 | SZVAXTVT | Don't take damage | Official Code - gg_nes.htm | 3462 |
| Platoon | Stage 3 | Official Code - gg_nes.htm | 3463 | ||
| Platoon | 7 | LAEGGATA | Start on stage 3 | Official Code - gg_nes.htm | 3464 |
| Platoon | Stage 4 | Official Code - gg_nes.htm | 3465 | ||
| Platoon | 8 | SXKEUZVG | Freeze timer | Official Code - gg_nes.htm | 3466 |
| Platoon | 9 | IEVEOPLA | Play with more time | Official Code - gg_nes.htm | 3467 |
| Platoon | 10 | PAKOIPIE | Double hits | Official Code - gg_nes.htm | 3468 |
| Platoon | 11 | ZAKOIPIA | Halve hits | Official Code - gg_nes.htm | 3469 |
| Platoon | 12 | GEXEUPTE | Start with double ammo | Official Code - gg_nes.htm | 3470 |
| Platoon | NOTE: THESE CODES MAY NOT WORK ON some copies OF THE GAME. | Official Code - gg_nes.htm | 3471 | ||
| Popeye | NO OTHER CODES ARE AVAILABLE. | Official Code - gg_nes.htm | 3472 | ||
| Popeye | 1 | GSGKXG | Infinite lives for Popeye | Official Code - gg_nes.htm | 3473 |
| Popeye | 2 | PAPKNA | 1 life for Popeye | Official Code - gg_nes.htm | 3474 |
| Popeye | 3 | TAPKNA | 6 lives for Popeye | Official Code - gg_nes.htm | 3475 |
| Popeye | 4 | PAPKNE | 9 lives for Popeye | Official Code - gg_nes.htm | 3476 |
| Power Blade | 1 | AAXYZYZA | 1 life | Official Code - gg_nes.htm | 3477 |
| Power Blade | 2 | IAXYZYZA | 6 lives | Official Code - gg_nes.htm | 3478 |
| Power Blade | 3 | AAXYZYZE | 9 lives | Official Code - gg_nes.htm | 3479 |
| Power Blade | 4 | SZSIAAVG | Infinite lives | Official Code - gg_nes.htm | 3480 |
| Power Blade | 5 | SZKAKXOU | Take minimum damage | Official Code - gg_nes.htm | 3481 |
| Power Blade | 6 | GZUITAVG + GZVITASA | Don't lose boomerang strength when you die | Official Code - gg_nes.htm | 3482 |
| Power Blade | 7 | GZUSGAVG + GZVSZASA | Don't lose multi-boomerangs when you die | Official Code - gg_nes.htm | 3483 |
| Power Blade | 8 | OTKESZSV | Don't take damage from monsters! | Official Code - gg_nes.htm | 3484 |
| Power Blade | 9 | AZXSAVAU | Mega jump | Official Code - gg_nes.htm | 3485 |
| Power Blade 2 | 1 | AEKEPTZA | Start with 1 life | Official Code - gg_nes.htm | 3486 |
| Power Blade 2 | 2 | IEKEPTZA | Start with 6 lives | Official Code - gg_nes.htm | 3487 |
| Power Blade 2 | 3 | AEKEPTZE | Start with 9 lives | Official Code - gg_nes.htm | 3488 |
| Power Blade 2 | 4 | GZSILAVG | Infinite lives | Official Code - gg_nes.htm | 3489 |
| Power Blade 2 | CODES 5 AND 6: EXCEPT FOR FALLING ON SPIKES OR OFF SCREEN | Official Code - gg_nes.htm | 3490 | ||
| Power Blade 2 | 5 | OVSLZLSV | Infinite energy | Official Code - gg_nes.htm | 3491 |
| Power Blade 2 | 6 | OVSLZLSV + PESLLLAA | Take minimal damage | Official Code - gg_nes.htm | 3492 |
| Power Blade 2 | 7 | ATKKXZSZ | Stop timer | Official Code - gg_nes.htm | 3493 |
| Power Blade 2 | 8 | YPKGNXYU | Speed up timer | Official Code - gg_nes.htm | 3494 |
| Power Blade 2 | 9 | YYKGNXYU | Slow down timer | Official Code - gg_nes.htm | 3495 |
| Power Blade 2 | 10 | GXEVXTVG | Infinite life tanks | Official Code - gg_nes.htm | 3496 |
| Power Blade 2 | 11 | GZEIPLVG | Infinite energy tanks | Official Code - gg_nes.htm | 3497 |
| Power Blade 2 | 12 | OZVULSOK + SANLZIVT | Maximum throwing ability on pick-up | Official Code - gg_nes.htm | 3498 |
| Power Blade 2 | 13 | SAKSZZSZ | Throw meter doesn't decrease when boomerang is thrown | Official Code - gg_nes.htm | 3499 |
| Predator | 1 | SZNGGXVK | Infinite lives in jungle mode | Official Code - gg_nes.htm | 3500 |
| Predator | 2 | SXXGZOVK | Infinite lives in big mode | Official Code - gg_nes.htm | 3501 |
| Predator | 3 | AAVKGPGE | Start with double lives | Official Code - gg_nes.htm | 3502 |
| Predator | 4 | LASEOELA + XLSEUEVX | Start each life with laser rifle | Official Code - gg_nes.htm | 3503 |
| Predator | 5 | AVUGVGSA | Infinite life points in jungle mode | Official Code - gg_nes.htm | 3504 |
| Predator | 6 | AEOETOPE | Mega-jumps in jungle mode | Official Code - gg_nes.htm | 3505 |
| Predator | 7 | NTEENEGE + ATOAEEOZ | Don't die if you fall down holes | Official Code - gg_nes.htm | 3506 |
| Pro Sport Hockey | 1 | ZESUZYPA | Player 1 goals worth 2 | Official Code - gg_nes.htm | 3517 |
| Pro Sport Hockey | 2 | LESUZYPA | Player 1 goals worth 3 | Official Code - gg_nes.htm | 3518 |
| Pro Sport Hockey | 3 | GESUZYPA | Player 1 goals worth 4 | Official Code - gg_nes.htm | 3519 |
| Pro Sport Hockey | 4 | IESUZYPA | Player 1 goals worth 5 | Official Code - gg_nes.htm | 3520 |
| Pro Sport Hockey | 5 | TESUZYPA | Player 1 goals worth 6 | Official Code - gg_nes.htm | 3521 |
| Pro Sport Hockey | 6 | YESUZYPA | Player 1 goals worth 7 | Official Code - gg_nes.htm | 3522 |
| Pro Sport Hockey | 7 | AESUZYPE | Player 1 goals worth 8 | Official Code - gg_nes.htm | 3523 |
| Pro Sport Hockey | 8 | ZENLZYPA | Player 2 goals worth 2 | Official Code - gg_nes.htm | 3524 |
| Pro Sport Hockey | 9 | LENLZYPA | Player 2 goals worth 3 | Official Code - gg_nes.htm | 3525 |
| Pro Sport Hockey | 10 | GENLZYPA | Player 2 goals worth 4 | Official Code - gg_nes.htm | 3526 |
| Pro Sport Hockey | 11 | IENLZYPA | Player 2 goals worth 5 | Official Code - gg_nes.htm | 3527 |
| Pro Sport Hockey | 12 | TENLZYPA | Player 2 goals worth 6 | Official Code - gg_nes.htm | 3528 |
| Pro Sport Hockey | 13 | YENLZYPA | Player 2 goals worth 7 | Official Code - gg_nes.htm | 3529 |
| Pro Sport Hockey | 14 | AENLZYPE | Player 2 goals worth 8 | Official Code - gg_nes.htm | 3530 |
| Pro Sport Hockey | 15 | VVNPTOSE | Player 1 starts with 1 point | Official Code - gg_nes.htm | 3531 |
| Pro Sport Hockey | 16 | ZENPIPAA + VVNOZPNT | Player 1 starts with 2 points | Official Code - gg_nes.htm | 3532 |
| Pro Sport Hockey | 17 | GENPIPAA + VVNOZPNT | Player 1 starts with 4 points | Official Code - gg_nes.htm | 3533 |
| Pro Sport Hockey | 18 | TENPIPAA + VVNOZPNT | Player 1 starts with 6 points | Official Code - gg_nes.htm | 3534 |
| Pro Sport Hockey | 19 | AENPIPAE + VVNOZPNT | Player 1 starts with 8 points | Official Code - gg_nes.htm | 3535 |
| Pro Sport Hockey | 20 | ZENPIPAE + VVNOZPNT | Player 1 starts with 10 points | Official Code - gg_nes.htm | 3536 |
| Pro Sport Hockey | 21 | VVNOPOSE | Player 2 starts with 1 point | Official Code - gg_nes.htm | 3537 |
| Pro Sport Hockey | 22 | ZENPIPAA + NVNPYPVT | Player 2 starts with 2 points | Official Code - gg_nes.htm | 3538 |
| Pro Sport Hockey | 23 | GENPIPAA + NVNPYPVT | Player 2 starts with 4 points | Official Code - gg_nes.htm | 3539 |
| Pro Sport Hockey | 24 | TENPIPAA + NVNPYPVT | Player 2 starts with 6 points | Official Code - gg_nes.htm | 3540 |
| Pro Sport Hockey | 25 | AENPIPAE + NVNPYPVT | Player 2 starts with 8 points | Official Code - gg_nes.htm | 3541 |
| Pro Sport Hockey | 26 | ZENPIPAE + NVNPYPVT | Player 2 starts with 10 points | Official Code - gg_nes.htm | 3542 |
| Pro Wrestling | 1 | IEETTZGP | Only have 5 seconds to get back into ring | Official Code - gg_nes.htm | 3507 |
| Pro Wrestling | 2 | ZEETTZGO | Only have 10 seconds to get back into ring | Official Code - gg_nes.htm | 3508 |
| Pro Wrestling | 3 | TOETTZGO | 30 seconds to get back into ring | Official Code - gg_nes.htm | 3509 |
| Pro Wrestling | 4 | PEXIKYIA | Rounds are only 1 minute | Official Code - gg_nes.htm | 3510 |
| Pro Wrestling | 5 | LEXIKYIA | Rounds are only 3 minutes | Official Code - gg_nes.htm | 3511 |
| Pro Wrestling | 6 | AEXIKYIE | Rounds are 8 minutes | Official Code - gg_nes.htm | 3512 |
| Pro Wrestling | 7 | ZEXIKYIE | Rounds are 10 minutes | Official Code - gg_nes.htm | 3513 |
| Pro Wrestling | 8 | ZAVVTGLA | 2-second pin count | Official Code - gg_nes.htm | 3514 |
| Pro Wrestling | 9 | IAVVTGLA | 5-second pin count | Official Code - gg_nes.htm | 3515 |
| Pro Wrestling | 10 | YAVVTGLA | 7-second pin count | Official Code - gg_nes.htm | 3516 |
| Pugsley's Scavenger Hunt | 1 | PEVKZTIA | Start with 1 life | Official Code - gg_nes.htm | 3543 |
| Pugsley's Scavenger Hunt | 2 | PEVKZTIE | Start with 9 lives | Official Code - gg_nes.htm | 3544 |
| Pugsley's Scavenger Hunt | 3 | SXUGZKVK | Infinite lives | Official Code - gg_nes.htm | 3545 |
| Pugsley's Scavenger Hunt | 4 | PENKZTZA | Start with 1 heart | Official Code - gg_nes.htm | 3546 |
| Pugsley's Scavenger Hunt | 5 | GENKZTZA | Start with 4 hearts | Official Code - gg_nes.htm | 3547 |
| Pugsley's Scavenger Hunt | 6 | AASVUGIL | Always be able to fly | Official Code - gg_nes.htm | 3548 |
| Pugsley's Scavenger Hunt | 7 | AAKGYGPA | Infinite hearts | Official Code - gg_nes.htm | 3549 |
| Pugsley's Scavenger Hunt | 8 | AOVTETAO | Mega-jump | Official Code - gg_nes.htm | 3550 |
| Puss 'n Boots--Pero's Great Adventure | 1 | PEOGZALA | Start with 1 life | Official Code - gg_nes.htm | 3562 |
| Puss 'n Boots--Pero's Great Adventure | 2 | TEOGZALA | Start with 6 lives | Official Code - gg_nes.htm | 3563 |
| Puss 'n Boots--Pero's Great Adventure | 3 | PEOGZALE | Start with 9 lives | Official Code - gg_nes.htm | 3564 |
| Puss 'n Boots--Pero's Great Adventure | 4 | SZOKZZVG | Infinite lives | Official Code - gg_nes.htm | 3565 |
| Puss 'n Boots--Pero's Great Adventure | 5 | GOSTNUAU | Start with less energy | Official Code - gg_nes.htm | 3566 |
| Puss 'n Boots--Pero's Great Adventure | 6 | SZNGOISA | Infinite energy | Official Code - gg_nes.htm | 3567 |
| Puss 'n Boots--Pero's Great Adventure | 7 | GAEGAIAA | Start on stage 1 | Official Code - gg_nes.htm | 3568 |
| Puss 'n Boots--Pero's Great Adventure | 8 | PAEGAIAE | Start on stage 2 | Official Code - gg_nes.htm | 3569 |
| Puss 'n Boots--Pero's Great Adventure | 9 | TAEGAIAE | Start on stage 3 | Official Code - gg_nes.htm | 3570 |
| Puss 'n Boots--Pero's Great Adventure | 10 | AAXGNUPA | Mega-jump | Official Code - gg_nes.htm | 3571 |
| Puss 'n Boots--Pero's Great Adventure | 11 | AAOVNENY | Autofire and Autojump | Official Code - gg_nes.htm | 3572 |
| Puzznic | 1 | ITKIPXGL | Slower timer | Official Code - gg_nes.htm | 3573 |
| Puzznic | 2 | TPKIPXGU | Faster timer | Official Code - gg_nes.htm | 3574 |
| Puzznic | 3 | ZEUAIPAE | Start on level 2-1 | Official Code - gg_nes.htm | 3575 |
| Puzznic | 4 | GOUAIPAA | Start on level 3-1 | Official Code - gg_nes.htm | 3576 |
| Puzznic | 5 | TOUAIPAE | Start on level 4-1 | Official Code - gg_nes.htm | 3577 |
| Puzznic | 6 | AXUAIPAE | Start on level 5-1 | Official Code - gg_nes.htm | 3578 |
| Puzznic | 7 | ZUUAIPAA | Start on level 6-1 | Official Code - gg_nes.htm | 3579 |
| Puzznic | 8 | GUUAIPAE | Start on level 7-1 | Official Code - gg_nes.htm | 3580 |
| Puzznic | 9 | TKUAIPAA | Start on level 8-1 | Official Code - gg_nes.htm | 3581 |
| Puzznic | 10 | ASUAIPAA | Start on level 9-1 | Official Code - gg_nes.htm | 3582 |
| Q*Bert | 1 | SXSZGPVG | Infinite lives | Official Code - gg_nes.htm | 3583 |
| Q*Bert | 2 | PEUOOGIA + PAXZLLIA | Start with 1 life | Official Code - gg_nes.htm | 3584 |
| Q*Bert | 3 | ZAXZLLIE + ZEUOOGIE | Start with 10 lives | Official Code - gg_nes.htm | 3585 |
| Q*Bert | 4 | AESPVGAE | Start on level 3 | Official Code - gg_nes.htm | 3586 |
| Q*Bert | 5 | GOSPVGAA | Start on level 6 | Official Code - gg_nes.htm | 3587 |
| Q*Bert | 6 | AXSPVGAA | Start on level 9 | Official Code - gg_nes.htm | 3588 |
| Qix | 1 | PEEAPZGA | 1 life for player 1 | Official Code - gg_nes.htm | 3589 |
| Qix | 2 | PEEEAZGA | 1 life for player 2 | Official Code - gg_nes.htm | 3590 |
| Qix | 3 | IANAZZPA | Start on Level 5, player 1 game | Official Code - gg_nes.htm | 3591 |
| Qix | 4 | ZANAZZPE | Start on Level 10, player 1 game | Official Code - gg_nes.htm | 3592 |
| Qix | 5 | GPNAZZPA | Start on Level 20, player 1 game | Official Code - gg_nes.htm | 3593 |
| Qix | 6 | IEEEGZPA | Start on Level 5, player 2 game | Official Code - gg_nes.htm | 3594 |
| Qix | 7 | ZEEEGZPE | Start on Level 10, player 2 game | Official Code - gg_nes.htm | 3595 |
| Qix | 8 | GOEEGZPA | Start on Level 20, player 2 game | Official Code - gg_nes.htm | 3596 |
| Quattro Adventure | Codes | Effect… | Official Code - gg_nes.htm | 3597 | |
| Quattro Adventure | 1) Boomerang Kid | Official Code - gg_nes.htm | 3598 | ||
| Quattro Adventure | 1 | TAOGPTLA | Start with 6 lives | Official Code - gg_nes.htm | 3599 |
| Quattro Adventure | 2 | SZOGXVVK | Infinite lives | Official Code - gg_nes.htm | 3600 |
| Quattro Adventure | 2) Linus Spacehead | Official Code - gg_nes.htm | 3601 | ||
| Quattro Adventure | 1 | PEKGGLLE | Start with 9 lives | Official Code - gg_nes.htm | 3602 |
| Quattro Adventure | 2 | AZKKPNAP | Increase oxygen | Official Code - gg_nes.htm | 3603 |
| Quattro Adventure | 3 | AEULZIPA | Never lose oxygen | Official Code - gg_nes.htm | 3604 |
| Quattro Adventure | 4 | SXEGLYVG | Never lose life in the water | Official Code - gg_nes.htm | 3605 |
| Quattro Adventure | 5 | SZXIILVG | Never lose life in the land | Official Code - gg_nes.htm | 3606 |
| Quattro Adventure | 3) Super Robin Hood | Official Code - gg_nes.htm | 3607 | ||
| Quattro Adventure | 1 | PAVGILLA | Start with 1 life | Official Code - gg_nes.htm | 3608 |
| Quattro Adventure | 2 | TAVGILLA | Start with 6 lives | Official Code - gg_nes.htm | 3609 |
| Quattro Adventure | 3 | PAVGILLE | Start with 9 lives | Official Code - gg_nes.htm | 3610 |
| Quattro Adventure | 4 | SXNKZIVG | Infinite lives | Official Code - gg_nes.htm | 3611 |
| Quattro Adventure | 5 | AVONISPG | Become invincible | Official Code - gg_nes.htm | 3612 |
| Quattro Adventure | 6 | PAEGLTLE | 9 energy hearts--you may lose some of the hearts you have when you pick up new ones | Official Code - gg_nes.htm | 3613 |
| Quattro Adventure | 4) Treasure Island Dizzy | Official Code - gg_nes.htm | 3614 | ||
| Quattro Adventure | WITH CODE 1 YOU WILL START ON THE ISLAND IN THE SKY, SO JUST KEEP WALKING LEFT AND YOU WILL ARRIVE AT THE ORIGINAL STARTING POINT | Official Code - gg_nes.htm | 3615 | ||
| Quattro Adventure | 1 | PEXSZYAA | Invincible Dizzy! | Official Code - gg_nes.htm | 3616 |
| Quattro Adventure | 2 | OZNTKASX | Walk backwards | Official Code - gg_nes.htm | 3617 |
| Quattro Adventure | 3 | PEUSYYAA | Start with snorkel | Official Code - gg_nes.htm | 3618 |
| Quattro Adventure | 4 | PEUSYYAA + PEKNIZZP | Start with axe | Official Code - gg_nes.htm | 3619 |
| Quattro Adventure | 5 | PEUSYYAA + ZEKNIZZP | Start with dynamite | Official Code - gg_nes.htm | 3620 |
| Quattro Adventure | 6 | PEUSYYAA + IEKNIZZP | Start with heavy weight | Official Code - gg_nes.htm | 3621 |
| Quattro Arcade | Codes | Effect… | Official Code - gg_nes.htm | 3622 | |
| Quattro Arcade | 1) Go! Dizzy Go! | Official Code - gg_nes.htm | 3623 | ||
| Quattro Arcade | 1 | PAVGZILA | Start with 1 life | Official Code - gg_nes.htm | 3624 |
| Quattro Arcade | 2 | TAVGZILA | Start with 6 lives | Official Code - gg_nes.htm | 3625 |
| Quattro Arcade | 3 | PAVGZILE | Start with 9 lives | Official Code - gg_nes.htm | 3626 |
| Quattro Arcade | 4 | ZEEKGIPA | Start on world 1, stage 3 | Official Code - gg_nes.htm | 3627 |
| Quattro Arcade | 5 | GEEKGIPA | Start on world 1, stage 5 | Official Code - gg_nes.htm | 3628 |
| Quattro Arcade | 6 | TEEKGIPA | Start on world 2, stage 2 | Official Code - gg_nes.htm | 3629 |
| Quattro Arcade | 7 | AEEKGIPE | Start on world 2, stage 4 | Official Code - gg_nes.htm | 3630 |
| Quattro Arcade | 8 | AOEKGIPA | Start on world 4, stage 2 | Official Code - gg_nes.htm | 3631 |
| Quattro Arcade | 9 | ZOEKGIPA | Start on world 4, stage 4 | Official Code - gg_nes.htm | 3632 |
| Quattro Arcade | 10 | GOEKGIPA | Start on world 5, stage 1 | Official Code - gg_nes.htm | 3633 |
| Quattro Arcade | 11 | TOEKGIPA | Start on world 5, stage 3 | Official Code - gg_nes.htm | 3634 |
| Quattro Arcade | 12 | AOEKGIPE | Start on world 5, stage 5 | Official Code - gg_nes.htm | 3635 |
| Quattro Arcade | 13 | XVTISU + XVTIVU | Always kill monsters | Official Code - gg_nes.htm | 3636 |
| Quattro Arcade | 2) Stunt Buggies | Official Code - gg_nes.htm | 3637 | ||
| Quattro Arcade | 1 | PAKVXGLA | Start with 1 life | Official Code - gg_nes.htm | 3638 |
| Quattro Arcade | 2 | TAKVXGLA | Start with 6 lives | Official Code - gg_nes.htm | 3639 |
| Quattro Arcade | 3 | PAKVXGLE | Start with 9 lives | Official Code - gg_nes.htm | 3640 |
| Quattro Arcade | 4 | SXOXZEVK | Infinite lives | Official Code - gg_nes.htm | 3641 |
| Quattro Arcade | 3) F-16 Renegade | Official Code - gg_nes.htm | 3642 | ||
| Quattro Arcade | 1 | PEUGEALA | Start with 2 lives--1-player game | Official Code - gg_nes.htm | 3643 |
| Quattro Arcade | 2 | TEUGEALA | Start with 7 lives--1-player game | Official Code - gg_nes.htm | 3644 |
| Quattro Arcade | 3 | PEUGEALE | Start with 10 lives--1-player game | Official Code - gg_nes.htm | 3645 |
| Quattro Arcade | 4 | LEUGSAPA + PEKGXAAA | Start on level 3 | Official Code - gg_nes.htm | 3646 |
| Quattro Arcade | 5 | IEUGSAPA + ZEKGXAAA | Start on level 5 | Official Code - gg_nes.htm | 3647 |
| Quattro Arcade | 6 | YEUGSAPA + LEKGXAAA | Start on level 7 | Official Code - gg_nes.htm | 3648 |
| Quattro Arcade | 7 | PEUGSAPE + GEKGXAAA | Start on level 9 | Official Code - gg_nes.htm | 3649 |
| Quattro Arcade | 4) C.J.'s Elephant Antics | Official Code - gg_nes.htm | 3650 | ||
| Quattro Arcade | 1 | PASTSVPA | Start with 1 life | Official Code - gg_nes.htm | 3651 |
| Quattro Arcade | 2 | IASTSVPA | Start with 5 lives | Official Code - gg_nes.htm | 3652 |
| Quattro Arcade | 3 | YASTSVPE | Start with 15 lives | Official Code - gg_nes.htm | 3653 |
| Quattro Arcade | 4 | GPSTSVPA | Start with 20 lives | Official Code - gg_nes.htm | 3654 |
| Quattro Arcade | 5 | SUKTZUVS | Infinite lives--don't use with Codes 9 and 10 | Official Code - gg_nes.htm | 3655 |
| Quattro Arcade | 6 | PAEYOAAA | Start in Switzerland | Official Code - gg_nes.htm | 3656 |
| Quattro Arcade | 7 | ZAEYOAAA | Start in Egypt | Official Code - gg_nes.htm | 3657 |
| Quattro Arcade | 8 | LAEYOAAA | Start in Africa | Official Code - gg_nes.htm | 3658 |
| Quattro Arcade | WITH CODES 9 AND 10, YOU HAVE TO LOSE ALL YOUR LIVES BEFORE | Official Code - gg_nes.htm | 3659 | ||
| Quattro Arcade | THE CODES WILL WORK | Official Code - gg_nes.htm | 3660 | ||
| Quattro Arcade | 9 | PAONILAA | Always run fast | Official Code - gg_nes.htm | 3661 |
| Quattro Arcade | 10 | YAONILAE | Super C.J.! | Official Code - gg_nes.htm | 3662 |
| R.C. Pro-Am II | 1 | AESOLAZA | Start with 1 credit instead of 3 | Official Code - gg_nes.htm | 3723 |
| R.C. Pro-Am II | 2 | GESOLAZA | Start with 5 credits | Official Code - gg_nes.htm | 3724 |
| R.C. Pro-Am II | 3 | TESOLAZA | Start with 7 credits | Official Code - gg_nes.htm | 3725 |
| R.C. Pro-Am II | 4 | AESOLAZE | Start with 9 credits | Official Code - gg_nes.htm | 3726 |
| R.C. Pro-Am II | 5 | SUEEGXVS | Infinite credits | Official Code - gg_nes.htm | 3727 |
| R.C. Pro-Am II | 6 | ATUXYGSZ | Items in the Model Shop are free if you have enough money | Official Code - gg_nes.htm | 3728 |
| R.C. Pro-Am II | 7 | PEETEOEG | Buckshot costs 10 instead of 2,000 | Official Code - gg_nes.htm | 3729 |
| R.C. Pro-Am II | 8 | AEEVUPYA | Mega Pulse costs 2,080 instead of 20,000 | Official Code - gg_nes.htm | 3730 |
| R.C. Pro-Am II | 9 | AANTSPIA | Scoopers cost 2,200 instead of 15,000 | Official Code - gg_nes.htm | 3731 |
| R.C. Pro-Am II | 10 | AANTUPLA | Dynafit tires cost 2,320 instead of 10,000 | Official Code - gg_nes.htm | 3732 |
| R.C. Pro-Am II | 11 | AAVVUPLP | Mega Motor costs 1,360 instead of 50,000 | Official Code - gg_nes.htm | 3733 |
| R.C. Pro-Am II | 12 | AAVVOOLA | Hyper Motor costs 1,840 instead of 30,000 | Official Code - gg_nes.htm | 3734 |
| R.C. Pro-Am II | 13 | AEEVOPIA | Freeze costs 2,200 instead of 15,000 | Official Code - gg_nes.htm | 3735 |
| R.C. Pro-Am II | 14 | AEETNPIA | Lazer costs 1,200 instead of 14,000 | Official Code - gg_nes.htm | 3736 |
| R.C. Pro-Am II | 15 | AEETSPGA | Bombs cost 1,760 instead of 12,000 | Official Code - gg_nes.htm | 3737 |
| R.C. Pro-Am II | 16 | AANTOPZA | Nobbies cost 1,880 instead of 7,000 | Official Code - gg_nes.htm | 3738 |
| R.C. Pro-Am II | 17 | AEETUPLA | Missile costs 2,320 instead of 10,000 | Official Code - gg_nes.htm | 3739 |
| R.C. Pro-Am II | 18 | PEOGNTAA | Start on Track 2 | Official Code - gg_nes.htm | 3740 |
| R.C. Pro-Am II | 19 | ZEOGNTAA | Start on Track 3 | Official Code - gg_nes.htm | 3741 |
| R.C. Pro-Am II | 20 | LEOGNTAA | Start on Track 4 | Official Code - gg_nes.htm | 3742 |
| R.C. Pro-Am II | 21 | GEOGNTAA | Start on Track 5 | Official Code - gg_nes.htm | 3743 |
| R.C. Pro-Am II | 22 | IEOGNTAA | Start on Track 6 | Official Code - gg_nes.htm | 3744 |
| R.C. Pro-Am II | 23 | TEOGNTAA | Start on Track 7 | Official Code - gg_nes.htm | 3745 |
| R.C. Pro-Am II | 24 | YEOGNTAA | Start on Track 8 | Official Code - gg_nes.htm | 3746 |
| R.C. Pro-Am II | 25 | AEOGNTAE | Start on first Tug-O-Truck Challenge | Official Code - gg_nes.htm | 3747 |
| R.C. Pro-Am II | 26 | PEOGNTAE | Start on Track 9 | Official Code - gg_nes.htm | 3748 |
| R.C. Pro-Am II | 27 | ZEOGNTAE | Start on Track 10 | Official Code - gg_nes.htm | 3749 |
| R.C. Pro-Am II | 28 | LEOGNTAE | Start on Track 11 | Official Code - gg_nes.htm | 3750 |
| R.C. Pro-Am II | 29 | GEOGNTAE | Start on Track 12 | Official Code - gg_nes.htm | 3751 |
| R.C. Pro-Am II | 30 | IEOGNTAE | Start on Track 13 | Official Code - gg_nes.htm | 3752 |
| R.C. Pro-Am II | 31 | TEOGNTAE | Start on Track 14 | Official Code - gg_nes.htm | 3753 |
| R.C. Pro-Am II | 32 | YEOGNTAE | Start on Track 15 | Official Code - gg_nes.htm | 3754 |
| R.C. Pro-Am II | 33 | AOOGNTAA | Start on Track 16 | Official Code - gg_nes.htm | 3755 |
| R.C. Pro-Am II | 34 | POOGNTAA | Start on Drag Race | Official Code - gg_nes.htm | 3756 |
| R.C. Pro-Am II | 35 | ZOOGNTAA | Start on Track 17 | Official Code - gg_nes.htm | 3757 |
| R.C. Pro-Am II | 36 | LOOGNTAA | Start on Track 18 | Official Code - gg_nes.htm | 3758 |
| R.C. Pro-Am II | 37 | GOOGNTAA | Start on Track 19 | Official Code - gg_nes.htm | 3759 |
| R.C. Pro-Am II | 38 | IOOGNTAA | Start on Track 20 | Official Code - gg_nes.htm | 3760 |
| R.C. Pro-Am II | 39 | TOOGNTAA | Start on Track 21 | Official Code - gg_nes.htm | 3761 |
| R.C. Pro-Am II | 40 | YOOGNTAA | Start on Track 22 | Official Code - gg_nes.htm | 3762 |
| R.C. Pro-Am II | 41 | AOOGNTAE | Start on Track 23 | Official Code - gg_nes.htm | 3763 |
| R.C. Pro-Am II | 42 | POOGNTAE | Start on Track 24 | Official Code - gg_nes.htm | 3764 |
| R.C. Pro-Am II | 43 | ZOOGNTAE | Start on second Tug-O-Truck Challenge | Official Code - gg_nes.htm | 3765 |
| R.C. Pro-Am II | 44 | LOOGNTAE | Start on Track 25 | Official Code - gg_nes.htm | 3766 |
| R.C. Pro-Am II | 45 | GOOGNTAE | Start on Track 26 | Official Code - gg_nes.htm | 3767 |
| R.C. Pro-Am II | 46 | IOOGNTAE | Start on Track 27 | Official Code - gg_nes.htm | 3768 |
| R.C. Pro-Am II | 47 | TOOGNTAE | Start on Track 28 | Official Code - gg_nes.htm | 3769 |
| R.C. Pro-Am II | 48 | YOOGNTAE | Start on Track 29 | Official Code - gg_nes.htm | 3770 |
| R.C. Pro-Am II | 49 | SXKVLVVS | Infinite lazers on purchase | Official Code - gg_nes.htm | 3771 |
| R.C. Pro-Am II | 50 | SXSTZKVS | Infinite bombs on purchase | Official Code - gg_nes.htm | 3772 |
| R.C. Pro-Am II | 51 | SXOVGVVS | Infinite freezes on purchase | Official Code - gg_nes.htm | 3773 |
| R.C. Pro-Am II | 52 | SZXVGSVS | Infinite buckshot on purchase | Official Code - gg_nes.htm | 3774 |
| R.C. Pro-Am II | 53 | SZSTTSVS | Infinite missiles on purchase | Official Code - gg_nes.htm | 3775 |
| Race America | 1 | OZNOAAEN + NYNOPAIE + SAXPGZVT | Go super fast in 6th gear | Official Code - gg_nes.htm | 3663 |
| Race America | 2 | IAVUILYA + IAKXAIYA | Cars only have 4 gears | Official Code - gg_nes.htm | 3664 |
| Race America | 3 | SGSUGLVI | Can't down shift | Official Code - gg_nes.htm | 3665 |
| Rad Racer | 1 | GZXIUVIZ | Less time to finish each stage | Official Code - gg_nes.htm | 3666 |
| Rad Racer | 2 | GLXIUVIX | More time to finish each stage | Official Code - gg_nes.htm | 3667 |
| Rad Racer | 3 | PAXKPAAA + GXKGKTSA | Start at stage 2 | Official Code - gg_nes.htm | 3668 |
| Rad Racer | 4 | ZAXKPAAA + GXKGKTSA | Start at stage 3 | Official Code - gg_nes.htm | 3669 |
| Rad Racer | 5 | LAXKPAAA + GXKGKTSA | Start at stage 4 | Official Code - gg_nes.htm | 3670 |
| Rad Racer | 6 | GAXKPAAA + GXKGKTSA | Start at stage 5 | Official Code - gg_nes.htm | 3671 |
| Rad Racer | 7 | IAXKPAAA + GXKGKTSA | Start at stage 6 | Official Code - gg_nes.htm | 3672 |
| Rad Racer | 8 | ALXGAIAA | Turbo acceleration | Official Code - gg_nes.htm | 3673 |
| Rad Racer | 9 | YYUKGIAU | Super Turbo acceleration | Official Code - gg_nes.htm | 3674 |
| Rad Racer | 10 | PEEGPIAA | Ultra Turbo acceleration | Official Code - gg_nes.htm | 3675 |
| Raid on Bungeling Bay | 1 | PENGZYIE | Start with 9 lives | Official Code - gg_nes.htm | 3676 |
| Raid on Bungeling Bay | 2 | PENGZYIA | Start with 1 life | Official Code - gg_nes.htm | 3677 |
| Raid on Bungeling Bay | 3 | SXSIASVK | Infinite bombs | Official Code - gg_nes.htm | 3678 |
| Raid on Bungeling Bay | 4 | SXVVPIAX | Take no damage from ANYTHING | Official Code - gg_nes.htm | 3679 |
| Raid on Bungeling Bay | 5 | LEVKTYPA | Start on round 3 | Official Code - gg_nes.htm | 3680 |
| Raid on Bungeling Bay | 6 | TEVKTYPA | Start on round 6 | Official Code - gg_nes.htm | 3681 |
| Raid on Bungeling Bay | 7 | PEVKTYPE | Start on round 9 | Official Code - gg_nes.htm | 3682 |
| Raid on Bungeling Bay | 8 | AZOIIEGX | You can only carry 5 bombs | Official Code - gg_nes.htm | 3683 |
| Rally Bike | 1 | PAUIKTIA | Start with 1 life in 1-player game | Official Code - gg_nes.htm | 3684 |
| Rally Bike | 2 | ZAUIKTIE | Start with 10 lives in 1-player game | Official Code - gg_nes.htm | 3685 |
| Rally Bike | 3 | PAUIKITA + ZAXSTGTA | Start with 1 life in 2-player game, both players | Official Code - gg_nes.htm | 3686 |
| Rally Bike | 4 | ZAUIKTIE + LAXSTGIE | Start with 10 lives in 2-player game, both players | Official Code - gg_nes.htm | 3687 |
| Rally Bike | 5 | SZEITKVV | Infinite lives in 1 player game | Official Code - gg_nes.htm | 3688 |
| Rally Bike | 6 | SZOSIKVN | Infinite lives in 2 player game, both players | Official Code - gg_nes.htm | 3689 |
| Rally Bike | 7 | SIUKLUVV | Infinite gas | Official Code - gg_nes.htm | 3690 |
| Rambo | 1 | SXOVXKVS | Never lose weapons | Official Code - gg_nes.htm | 3691 |
| Rambo | 2 | ZEEEITIE | More medicine bottles | Official Code - gg_nes.htm | 3692 |
| Rambo | 3 | GOEAPVZA | More throwing knives | Official Code - gg_nes.htm | 3693 |
| Rambo | 4 | ZEEEITIA | Start with 2 medicine bottles | Official Code - gg_nes.htm | 3694 |
| Rambo | 5 | ZPNEITPP + ZOEALTPP | Start with bow and arrows | Official Code - gg_nes.htm | 3695 |
| Rambo | 6 | LPNEITPP + LOEALTPP | Start with exploding arrows | Official Code - gg_nes.htm | 3696 |
| Rambo | 7 | IPNEITPP + IOEALTPP | Start with hand grenades | Official Code - gg_nes.htm | 3697 |
| Rambo | 8 | GOXTZXZA | Gain double items on pick-up | Official Code - gg_nes.htm | 3698 |
| Rampage | 1 | NYSGLUYN | More energy for player 1 | Official Code - gg_nes.htm | 3699 |
| Rampage | 2 | NYVKTUYN | More energy for player 2 | Official Code - gg_nes.htm | 3700 |
| Rampage | 3 | YLSGLUYN | Less energy for player 1 | Official Code - gg_nes.htm | 3701 |
| Rampage | 4 | YLVKTUYN | Less energy for player 2 | Official Code - gg_nes.htm | 3702 |
| Rampage | 5 | NNNGKNYN | More energy for players 1 and 2 after continue | Official Code - gg_nes.htm | 3703 |
| Rampage | 6 | YUNGKNYN | Less energy for players 1 and 2 after continue | Official Code - gg_nes.htm | 3704 |
| Rampage | 7 | AAOUOPPA + AASLSPPA | No harm from water | Official Code - gg_nes.htm | 3705 |
| Rampage | 8 | AEXLPGAP | No harm from falling | Official Code - gg_nes.htm | 3706 |
| Rampage | 9 | GXXLALOP | No harm from attacks or bad food | Official Code - gg_nes.htm | 3707 |
| Rampage | 10 | AXXLPGAP | More damage done from falling | Official Code - gg_nes.htm | 3708 |
| Rampage | 11 | GEULLLIA | Double energy from food | Official Code - gg_nes.htm | 3709 |
| Rampage | 12 | AEULLLIA + ZKULTUZE | Half energy from food | Official Code - gg_nes.htm | 3710 |
| RC Pro Am | NOTE: THERE ARE TWO VERSIONS GIVEN FOR THE FOLLOWING CODES. IF ONE CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE ALTERNATE | Official Code - gg_nes.htm | 3711 | ||
| RC Pro Am | 1 | AAEIPPPA /AASIUAPA | Infinite continues | Official Code - gg_nes.htm | 3712 |
| RC Pro Am | 2 | AEXEPPZA / AAUAGZZA | No continues | Official Code - gg_nes.htm | 3713 |
| RC Pro Am | 3 | IEXEPPZA / IAUAGZZA | 5 continues | Official Code - gg_nes.htm | 3714 |
| RC Pro Am | 4 | AEXEPPZE / AAUAGZZE | 8 continues | Official Code - gg_nes.htm | 3715 |
| RC Pro Am | 5 | GEUGAPPA / GAOGOAPA | Max turbo on first pick-up | Official Code - gg_nes.htm | 3716 |
| RC Pro Am | 6 | GEKKGPPA / GAXKSAPA | Max tires on first pick-up | Official Code - gg_nes.htm | 3717 |
| RC Pro Am | 7 | GAVGIPPA / GEKGTYPA | Max speed on first pick-up | Official Code - gg_nes.htm | 3718 |
| RC Pro Am | 8 | ZEUGAPPA / ZAOGOAPA | Double turbo on first pick-up | Official Code - gg_nes.htm | 3719 |
| RC Pro Am | 9 | ZEKKGPPA / ZAXKSAPA | Double tires on first pick-up | Official Code - gg_nes.htm | 3720 |
| RC Pro Am | 10 | ZAVGIPPA / ZEKGTYPA | Double speed on first pick-up | Official Code - gg_nes.htm | 3721 |
| RC Pro Am | 11 | SXVLGZAK / SZKLOPAK | Computer cars go crazy! | Official Code - gg_nes.htm | 3722 |
| Renegade | 1 | SXUIOTVG | Infinite lives | Official Code - gg_nes.htm | 3776 |
| Renegade | 2 | AEOSLYZA | Both players start with 1 life | Official Code - gg_nes.htm | 3777 |
| Renegade | 3 | IEOSLYZA | Both players start with 6 lives | Official Code - gg_nes.htm | 3778 |
| Renegade | 4 | AEOSLYZE | Both players start with 9 lives | Official Code - gg_nes.htm | 3779 |
| Renegade | 5 | AIUOZUAZ | Start with a super energy boost | Official Code - gg_nes.htm | 3780 |
| Renegade | 6 | PEXSYYAA | Start on mission 2 | Official Code - gg_nes.htm | 3781 |
| Renegade | 7 | ZEXSYYAA | Start on mission 3 | Official Code - gg_nes.htm | 3782 |
| Renegade | 8 | LEXSYYAA | Start on mission 4 | Official Code - gg_nes.htm | 3783 |
| Renegade | 9 | TOSVOXTU | Timer runs faster | Official Code - gg_nes.htm | 3784 |
| Renegade | 10 | EXSVOXTL | Timer runs slower | Official Code - gg_nes.htm | 3785 |
| Ring King | 1 | GZEIPVVK | Unlimited power in 1-player game | Official Code - gg_nes.htm | 3801 |
| Ring King | 2 | GXKZXYOP | Don't lose stamina from fighting | Official Code - gg_nes.htm | 3802 |
| Ring King | 3 | LEOSLYTA | Cut timer to 30 seconds | Official Code - gg_nes.htm | 3803 |
| Ring King | 4 | PEOSLYTE | Boost timer to 90 seconds | Official Code - gg_nes.htm | 3804 |
| Ring King | 5 | GXOZOIOP | Players can't hurt each other! | Official Code - gg_nes.htm | 3805 |
| River City Ransom | 1 | TOSNAVYE | Start with double every attribute! | Official Code - gg_nes.htm | 3806 |
| River City Ransom | 2 | LVNYIVYL | Increase stamina to 99 | Official Code - gg_nes.htm | 3807 |
| River City Ransom | 3 | AGENAYAZ | Player 1 starts with double money | Official Code - gg_nes.htm | 3808 |
| River City Ransom | 4 | AGOYYYAZ | Player 2 starts with double money | Official Code - gg_nes.htm | 3809 |
| River City Ransom | 5 | PAENIYAA | Player 1 starts with $100 extra | Official Code - gg_nes.htm | 3810 |
| River City Ransom | 6 | PAONGYAA | Player 2 starts with $100 extra | Official Code - gg_nes.htm | 3811 |
| Road Runner | 1 | SZOVUUVK | Infinite lives | Official Code - gg_nes.htm | 3812 |
| Road Runner | 2 | XVUGAOEK + XVXTSUEK | Never lose seed | Official Code - gg_nes.htm | 3813 |
| Road Runner | 3 | AAEVTGIA | Start game with 1 life | Official Code - gg_nes.htm | 3814 |
| Road Runner | 4 | LAEVTGIE | Start game with 12 lives | Official Code - gg_nes.htm | 3815 |
| Road Runner | 5 | PPEVTGIA | Start game with 18 lives | Official Code - gg_nes.htm | 3816 |
| Road Runner | 6 | IAOTLGPA | Start at level 5 | Official Code - gg_nes.htm | 3817 |
| Road Runner | 7 | ZAOTLGPE | Start at level 10 | Official Code - gg_nes.htm | 3818 |
| Road Runner | 8 | YAOTLGPE | Start at level 15 | Official Code - gg_nes.htm | 3819 |
| Road Runner | 9 | GPOTLGPA | Start at level 20 | Official Code - gg_nes.htm | 3820 |
| Road Runner | 10 | PPOTLGPE | Start at level 25 | Official Code - gg_nes.htm | 3821 |
| Road Runner | 11 | TPOTLGPE | Start at level 30 | Official Code - gg_nes.htm | 3822 |
| Roadblasters | 1 | SZEIGEVK | Infinite credits | Official Code - gg_nes.htm | 3823 |
| Roadblasters | 2 | GAVLUTZA | Double credits | Official Code - gg_nes.htm | 3824 |
| Roadblasters | 3 | ATNEEISZ | Infinite UZ Cannon | Official Code - gg_nes.htm | 3825 |
| Roadblasters | 4 | LZOENSTO | Start with UZ Cannon (MUST be used with ROAD Code 3) | Official Code - gg_nes.htm | 3826 |
| Roadblasters | 5 | PEEAEIIE | Extend lifetime of UZ Cannon | Official Code - gg_nes.htm | 3827 |
| Roadblasters | 6 | AVSEKSVG | Infinite Nitro Injectors | Official Code - gg_nes.htm | 3828 |
| Roadblasters | 7 | SAOENSTO + GXKEOIEY | Start with Nitro Injector (MUST be used with ROAD Code 6) | Official Code - gg_nes.htm | 3829 |
| Roadblasters | 8 | NNSEOIEE | Extend lifetime of Nitro Injector | Official Code - gg_nes.htm | 3830 |
| Roadblasters | 9 | AKSEOIEA | Reduce lifetime of Nitro Injector | Official Code - gg_nes.htm | 3831 |
| Roadblasters | 10 | SXVEKSVK | Infinite Cruise missiles | Official Code - gg_nes.htm | 3832 |
| Roadblasters | 11 | ETOENSTP | Start with Cruise missiles (MUST be used with ROAD Code 10) | Official Code - gg_nes.htm | 3833 |
| Roadblasters | 12 | SZSEKVVK | Infinite Electro Shield | Official Code - gg_nes.htm | 3834 |
| Roadblasters | 13 | PIOENSTP + VAXAESSE | Start with Electro Shield (MUST be used with ROAD Code 12) | Official Code - gg_nes.htm | 3835 |
| Robin Hood: Prince of Thieves | 1 | VAXEOLSA | Infinite hit points for Robin in 'main combat' | Official Code - gg_nes.htm | 3836 |
| Robin Hood: Prince of Thieves | 2 | EYXAOPAL | Infinite hit points for Robin in 'dueling combat' | Official Code - gg_nes.htm | 3837 |
| Robin Hood: Prince of Thieves | 3 | GOXLLNAA | Bandages give more hit points back | Official Code - gg_nes.htm | 3838 |
| Robin Hood: Prince of Thieves | 4 | AOULIUAE | Food gives more hit points back--EXCEPT FOR LEG OF MEAT | Official Code - gg_nes.htm | 3839 |
| Robin Hood: Prince of Thieves | 5 | AASPIZPA | Infinite arrows | Official Code - gg_nes.htm | 3840 |
| RoboCop | 1 | SXKXYIVT | Infinite time | Official Code - gg_nes.htm | 3841 |
| RoboCop | 2 | SGOTKLIA | Infinite ammunition | Official Code - gg_nes.htm | 3842 |
| RoboCop | 3 | SZKVOTSA | Won't take damage from touching enemies | Official Code - gg_nes.htm | 3843 |
| RoboCop | 4 | SZVVVYSA | Won't take damage from enemy bullets | Official Code - gg_nes.htm | 3844 |
| RoboCop | 5 | PAOYNILE | Triple normal power on power food pick-up | Official Code - gg_nes.htm | 3845 |
| RoboCop | 6 | PAXNEILE | Triple normal time on battery pick-up | Official Code - gg_nes.htm | 3846 |
| RoboCop | 7 | TPXNEILA | Max time on battery pick-up | Official Code - gg_nes.htm | 3847 |
| RoboCop | 8 | TPOYNILA | Full power on power food pick-up | Official Code - gg_nes.htm | 3848 |
| RoboCop | 9 | PAESZPAA + SAESLPSP + TTESGPSA | Start on level 2 | Official Code - gg_nes.htm | 3849 |
| RoboCop | 10 | ZAESZPAA + SAESLPSP + TTESGPSA | Start on level 3 | Official Code - gg_nes.htm | 3850 |
| RoboCop | 11 | LAESZPAA + SAESLPSP + TTESGPSA | Start on level 4 | Official Code - gg_nes.htm | 3851 |
| RoboCop | 12 | GAESZPAA + SAESLPSP + TTESGPSA | Start on level 5 | Official Code - gg_nes.htm | 3852 |
| RoboCop | 13 | IAESZPAA + SAESLPSP + TTESGPSA | Start on level 6 | Official Code - gg_nes.htm | 3853 |
| RoboCop | 14 | YAXSAPPE | Use with COP Code 2 to start with machine gun and Cobra gun! | Official Code - gg_nes.htm | 3854 |
| Robocop 3 | 1 | OXONLPSV + POONGPXV | Invincibility (energy never goes below starting level) | Official Code - gg_nes.htm | 3855 |
| Robocop 3 | 2 | ZLVGIXPP | Start with 2x energy | Official Code - gg_nes.htm | 3856 |
| Robocop 3 | 3 | GAVGIXPO | Start with 1/2 energy | Official Code - gg_nes.htm | 3857 |
| Robocop 3 | 4 | GNUNAEKN | 1 hit kills all enemies | Official Code - gg_nes.htm | 3858 |
| Robocop 3 | 5 | VVKGLATE | Lots of repair icons | Official Code - gg_nes.htm | 3859 |
| RoboWarrior | 1 | GZUNYXTK | Don't take damage from bomb blast | Official Code - gg_nes.htm | 3860 |
| RoboWarrior | 2 | GZNNIXTK | Don't take damage from monsters/stops power drain | Official Code - gg_nes.htm | 3861 |
| RoboWarrior | 3 | IAVTPSZA | Gain 5 super bombs on pick-up | Official Code - gg_nes.htm | 3862 |
| RoboWarrior | 4 | GPVTPSZA | Gain 20 super bombs on pick-up | Official Code - gg_nes.htm | 3863 |
| RoboWarrior | 5 | SZKTYPVG | Never use up super bombs | Official Code - gg_nes.htm | 3864 |
| RoboWarrior | 6 | IEVKLPAA | Start with 5 of everything! | Official Code - gg_nes.htm | 3865 |
| RoboWarrior | 7 | ZEVKLPAE | Start with 10 of everything! | Official Code - gg_nes.htm | 3866 |
| RoboWarrior | 8 | IANGAPPA | Set firing range to 5 | Official Code - gg_nes.htm | 3867 |
| RoboWarrior | 9 | ZANGAPPE | Set firing range to 10 | Official Code - gg_nes.htm | 3868 |
| RoboWarrior | 10 | IEVGIPPA | Start with Defense Level at 5 | Official Code - gg_nes.htm | 3869 |
| RoboWarrior | 11 | AEVGIPPE | Start with Defense Level at 8 | Official Code - gg_nes.htm | 3870 |
| Rocket Ranger | 1 | ZEOGSYPA | Double amount of Lunarium in storage | Official Code - gg_nes.htm | 3882 |
| Rocket Ranger | 2 | LEOGSYPA | Triple amount of Lunarium in storage | Official Code - gg_nes.htm | 3883 |
| Rocket Ranger | 3 | AEOGSYPA + ZUOKNYAA | Half amount of Lunarium in storage | Official Code - gg_nes.htm | 3884 |
| Rocket Ranger | 4 | LVOKXNGL | Lunarium level in backpack at 99 | Official Code - gg_nes.htm | 3885 |
| Rocket Ranger | 5 | SZSGPUSE | Never lose Lunarium in backpack | Official Code - gg_nes.htm | 3886 |
| Rocketeer | 1 | GESLNKAA | Start with 1/2 energy | Official Code - gg_nes.htm | 3871 |
| Rocketeer | 2 | AOSLNKAA | Start with 2x energy | Official Code - gg_nes.htm | 3872 |
| Rocketeer | 3 | AOSLNKAE | Start with 3x energy | Official Code - gg_nes.htm | 3873 |
| Rocketeer | 4 | GZSSINSV | Infinite energy | Official Code - gg_nes.htm | 3874 |
| Rocketeer | 5 | IAOZZXZA | 1/2 normal bullets picked up | Official Code - gg_nes.htm | 3875 |
| Rocketeer | 6 | GPOZZXZA | 2x normal bullets picked up | Official Code - gg_nes.htm | 3876 |
| Rocketeer | 7 | TPOZZXZE | 3x normal bullets picked up | Official Code - gg_nes.htm | 3877 |
| Rocketeer | 8 | ZAEZGZGO | 1/2 silver bullets picked up | Official Code - gg_nes.htm | 3878 |
| Rocketeer | 9 | AZEZGZGO | 2x silver bullets picked up | Official Code - gg_nes.htm | 3879 |
| Rocketeer | 10 | GLEZGZGO | 3x silver bullets picked up | Official Code - gg_nes.htm | 3880 |
| Rocketeer | 11 | AAVLKIIA | Loads of all weapons with infinite ammunition! | Official Code - gg_nes.htm | 3881 |
| Rockin' Kats | 1 | SXOKOSVK | Infinite lives | Official Code - gg_nes.htm | 3887 |
| Rockin' Kats | 2 | SXNIGEVK | Don't take damage from some bullets | Official Code - gg_nes.htm | 3888 |
| Rockin' Kats | 3 | GPVPZNZA | 2x normal cash from moneybags | Official Code - gg_nes.htm | 3889 |
| Rockin' Kats | 4 | TPVPZNZE | 3x normal cash from moneybags | Official Code - gg_nes.htm | 3890 |
| Rockin' Kats | 5 | AAXPIIZL | Roulette game is free | Official Code - gg_nes.htm | 3891 |
| Rockin' Kats | 6 | AAXPYSPP | Basketball game is free | Official Code - gg_nes.htm | 3892 |
| Rockin' Kats | 7 | AAXOPIGT | Pipe toss game is free | Official Code - gg_nes.htm | 3893 |
| Rockin' Kats | 8 | ZUOESYGT | Bombs cost $50 | Official Code - gg_nes.htm | 3894 |
| Rockin' Kats | 9 | ZUXAONEG | Spike balls cost $50 | Official Code - gg_nes.htm | 3895 |
| Rockin' Kats | 10 | AEXAEYPA | Twinballs cost $44 | Official Code - gg_nes.htm | 3896 |
| Roger Clemens' MVP Baseball | 1 | ZANEAPLA + ZEOUYPLA + ZEVKGPLA | 2 strikes and you're out | Official Code - gg_nes.htm | 3897 |
| Roger Clemens' MVP Baseball | 2 | PANEAPLA + PEOUYPLA + PEVKGPLA | 1 strike and you're out | Official Code - gg_nes.htm | 3898 |
| Roger Clemens' MVP Baseball | 3 | OOVSLLPA | Strikes are not called when batter doesn't swing | Official Code - gg_nes.htm | 3899 |
| Roger Clemens' MVP Baseball | 4 | GANAAPZA | Strikes are not called when batter swings | Official Code - gg_nes.htm | 3900 |
| Roger Clemens' MVP Baseball | 5 | PENKLPGA | 1 ball for a walk | Official Code - gg_nes.htm | 3901 |
| Roger Clemens' MVP Baseball | 6 | ZENKLPGA | 2 balls for a walk | Official Code - gg_nes.htm | 3902 |
| Roger Clemens' MVP Baseball | 7 | LENKLPGA | 3 balls for walk | Official Code - gg_nes.htm | 3903 |
| Roger Clemens' MVP Baseball | 8 | OONIALAA | Infinite balls (balls are not called) | Official Code - gg_nes.htm | 3904 |
| Roger Clemens' MVP Baseball | 9 | SLNALPVY | Infinite balls and strikes | Official Code - gg_nes.htm | 3905 |
| Roller Ball | 1 | PANGIPLA | All players start with only 1 ball | Official Code - gg_nes.htm | 3906 |
| Roller Ball | 2 | SZKGPXVS | Infinite balls for all players | Official Code - gg_nes.htm | 3907 |
| Rollerblade Racer | 1 | PAUKUZLA | Start with 1 life | Official Code - gg_nes.htm | 3908 |
| Rollerblade Racer | 2 | TAUKUZLA | Start with 6 lives | Official Code - gg_nes.htm | 3909 |
| Rollerblade Racer | 3 | PAUKUZLE | Start with 9 lives | Official Code - gg_nes.htm | 3910 |
| Rollerblade Racer | 4 | OXVSAYVK | Infinite lives | Official Code - gg_nes.htm | 3911 |
| Rollerblade Racer | 5 | PEVIPYGA | 1 fall and you're dead | Official Code - gg_nes.htm | 3912 |
| Rollerblade Racer | 6 | TEVIPYGA | 6 falls and you're dead | Official Code - gg_nes.htm | 3913 |
| Rollerblade Racer | 7 | AEVIPYGE | 8 falls and you're dead | Official Code - gg_nes.htm | 3914 |
| Rollerblade Racer | 8 | ZAUKNZAA | Start on the City Street | Official Code - gg_nes.htm | 3915 |
| Rollerblade Racer | 9 | GAUKNZAA | Start on Hit the Beach | Official Code - gg_nes.htm | 3916 |
| Rollerblade Racer | 10 | TAUKNZAA | Start on Panic Park | Official Code - gg_nes.htm | 3917 |
| Rollergames | 1 | SXENAYVG | Infinite lives | Official Code - gg_nes.htm | 3918 |
| Rollergames | 2 | PASAZALE | 9 special moves | Official Code - gg_nes.htm | 3919 |
| Rollergames | 3 | TASAZALA | 6 special moves | Official Code - gg_nes.htm | 3920 |
| Rollergames | 4 | GXVPAZVG | Infinite special moves | Official Code - gg_nes.htm | 3921 |
| Rollergames | 5 | TASATEGA | Start with less energy | Official Code - gg_nes.htm | 3922 |
| Rollergames | 6 | APSATEGE | Start with more energy | Official Code - gg_nes.htm | 3923 |
| Rollergames | 7 | PAKAAGAE | Mega-jump | Official Code - gg_nes.htm | 3924 |
| Rollergames | 8 | GZOENISA | Stop timer | Official Code - gg_nes.htm | 3925 |
| Rollergames | 9 | YPOAUSYU | Faster timer | Official Code - gg_nes.htm | 3926 |
| Rollergames | 10 | YYOAUSYU | Slower timer | Official Code - gg_nes.htm | 3927 |
| Rolling Thunder | 1 | SZNTULVG + SZSTULVG | Infinite lives | Official Code - gg_nes.htm | 3928 |
| Rolling Thunder | 2 | PEOVLALA | Start with 1 life | Official Code - gg_nes.htm | 3929 |
| Rolling Thunder | 3 | TEOVLALA | Start with 6 lives | Official Code - gg_nes.htm | 3930 |
| Rolling Thunder | 4 | PEOVLALE | Start with 9 lives | Official Code - gg_nes.htm | 3931 |
| Rolling Thunder | 5 | SZEVYZVG | Stop timer | Official Code - gg_nes.htm | 3932 |
| Rolling Thunder | 6 | PASPYZLA | Start with 1 life after continue | Official Code - gg_nes.htm | 3933 |
| Rolling Thunder | 7 | TASPYZLA | Start with 6 lives after continue | Official Code - gg_nes.htm | 3934 |
| Rolling Thunder | 8 | PASPYZLE | Start with 9 lives after continue | Official Code - gg_nes.htm | 3935 |
| Rolling Thunder | 9 | AEEVSAZE | Start with increased life meter | Official Code - gg_nes.htm | 3936 |
| Rolling Thunder | 10 | EKSTEAGV | 200 machine gun bullets on pick-up | Official Code - gg_nes.htm | 3937 |
| Rolling Thunder | 11 | SUOZPXVS | 300 machine gun and 300 normal bullets on pick-up | Official Code - gg_nes.htm | 3938 |
| Rolling Thunder | 12 | GOKVNAZL | Gain fewer bullets on pick-up | Official Code - gg_nes.htm | 3939 |
| Rolling Thunder | 13 | LEXTZAAA + LAKTKLAA | Start with loads of ammunition! | Official Code - gg_nes.htm | 3940 |
| Rolling Thunder | 14 | EKXVZAZU | Start with 200 bullets | Official Code - gg_nes.htm | 3941 |
| Rolling Thunder | 15 | EGKVKLZU | 200 bullets on each new life | Official Code - gg_nes.htm | 3942 |
| Rolling Thunder | 16 | ZLVITYPA | Self-replenishing bullets! | Official Code - gg_nes.htm | 3943 |
| Rush'N'Attack | 1 | GZOEAYVG | Infinite lives--player 1 | Official Code - gg_nes.htm | 3944 |
| Rush'N'Attack | 2 | GZOEIYVG | Infinite lives--player 2 | Official Code - gg_nes.htm | 3945 |
| Rush'N'Attack | 3 | PAVSTPIA | Start with 1 life--player 1 | Official Code - gg_nes.htm | 3946 |
| Rush'N'Attack | 4 | PANITPIA | Start with 1 life--player 2 | Official Code - gg_nes.htm | 3947 |
| Rush'N'Attack | 5 | ZAVSTPIE | Start with 10 lives--player 1 | Official Code - gg_nes.htm | 3948 |
| Rush'N'Attack | 6 | ZANITPIE | Start with 10 lives--player 2 | Official Code - gg_nes.htm | 3949 |
| Rush'N'Attack | 7 | AENASIPA | Never lose POW | Official Code - gg_nes.htm | 3950 |
| S.C.A.T. | 1 | AANSUGPA | Infinite energy | Official Code - gg_nes.htm | 3951 |
| S.C.A.T. | 2 | ZUXGKTTA | Start with more energy | Official Code - gg_nes.htm | 3952 |
| S.C.A.T. | 3 | ZANVNGLE | More energy picked up | Official Code - gg_nes.htm | 3953 |
| S.C.A.T. | 4 | AEESVKAA | Don't lose speed-ups when hit | Official Code - gg_nes.htm | 3954 |
| S.C.A.T. | 5 | NNEIKGAK | Longer immunity | Official Code - gg_nes.htm | 3955 |
| S.C.A.T. | 6 | APKSEGAG | Shorter immunity | Official Code - gg_nes.htm | 3956 |
| S.C.A.T. | 7 | PAEIKTTE + NYEISVXY | Faster maximum speed-up | Official Code - gg_nes.htm | 3957 |
| S.C.A.T. | 8 | TENIKIGA + XNNISSKN | Faster normal speed-up | Official Code - gg_nes.htm | 3958 |
| Section Z | 1 | SXOPUIVG | Infinite lives | Official Code - gg_nes.htm | 3959 |
| Section Z | 2 | PEXSIZLA | Start with 1 life | Official Code - gg_nes.htm | 3960 |
| Section Z | 3 | TEXSIZLA | Start with 6 lives | Official Code - gg_nes.htm | 3961 |
| Section Z | 4 | PEXSIZLE | Start with 9 lives | Official Code - gg_nes.htm | 3962 |
| Section Z | 5 | ZAUNUZAE | Energy tube gives full energy boost | Official Code - gg_nes.htm | 3963 |
| Section Z | 6 | NNNOUTSY | Autofiring capability | Official Code - gg_nes.htm | 3964 |
| Seicross | 1 | SUTEEX | Infinite lives | Official Code - gg_nes.htm | 3965 |
| Seicross | 2 | PELAGA | Start with 1 life | Official Code - gg_nes.htm | 3966 |
| Seicross | 3 | TELAGA | Start with 6 lives | Official Code - gg_nes.htm | 3967 |
| Seicross | 4 | PELAGE | Start with 9 lives | Official Code - gg_nes.htm | 3968 |
| Seicross | 5 | PEGEUG | Slow motion | Official Code - gg_nes.htm | 3969 |
| Shadow of the Ninja | 1 | SZSNIIVG | Infinite continues | Official Code - gg_nes.htm | 3970 |
| Shadow of the Ninja | 2 | PEEVZAIE | 9 continues | Official Code - gg_nes.htm | 3971 |
| Shadow of the Ninja | 3 | PEEVZAIA | 1 continue | Official Code - gg_nes.htm | 3972 |
| Shadow of the Ninja | 4 | GZVXSKSO | Don't lose energy from enemy attacks | Official Code - gg_nes.htm | 3973 |
| Shadow of the Ninja | 5 | AAVPGIGA | Don't lose energy from falling | Official Code - gg_nes.htm | 3974 |
| Shadow of the Ninja | 6 | APOEOGGA | Maximum energy gained from potion | Official Code - gg_nes.htm | 3975 |
| Shadow of the Ninja | 7 | PAOEOGGA | Less energy gained from potion | Official Code - gg_nes.htm | 3976 |
| Shadow of the Ninja | 8 | AZUAOGGO | 40 throwing stars on pick-up | Official Code - gg_nes.htm | 3977 |
| Shadow of the Ninja | 9 | GPKAVGIA | 20 bombs on pick-up | Official Code - gg_nes.htm | 3978 |
| Shatterhand | 1 | AEVNAIZA | Start with 1 life | Official Code - gg_nes.htm | 3979 |
| Shatterhand | 2 | IEVNAIZA | Start with 6 lives | Official Code - gg_nes.htm | 3980 |
| Shatterhand | 3 | AEVNAIZE | Start with 9 lives | Official Code - gg_nes.htm | 3981 |
| Shatterhand | 4 | GENNZSAA | Play with less energy | Official Code - gg_nes.htm | 3982 |
| Shatterhand | 6 | AAKKSPPA | Power-ups don't use up gold | Official Code - gg_nes.htm | 3983 |
| Shatterhand | 7 | AXXAZZGO | Double the value of big coins | Official Code - gg_nes.htm | 3984 |
| Shatterhand | 8 | ZEXAZZGO | Big coins only worth 1/2 | Official Code - gg_nes.htm | 3985 |
| Shatterhand | NOTE: CODE 9 WORKS ONLY ON PICK-UP OF INDIVIDUAL SMALL COINS, NOT WHEN YOU GET THEM FROM BAGS | Official Code - gg_nes.htm | 3986 | ||
| Shatterhand | 9 | YEEAYZIE | Triple the value of small coins | Official Code - gg_nes.htm | 3987 |
| Shinobi | 1 | SZEOLXVK | Infinite lives | Official Code - gg_nes.htm | 3988 |
| Shinobi | 2 | AANOLAZA | 1 life | Official Code - gg_nes.htm | 3989 |
| Shinobi | 3 | IANOLAZA | 6 lives | Official Code - gg_nes.htm | 3990 |
| Shinobi | 4 | AANOLAZE | 9 lives | Official Code - gg_nes.htm | 3991 |
| Shinobi | 5 | SZNIPNVK | Infinite life energy | Official Code - gg_nes.htm | 3992 |
| Shinobi | 6 | GAXOTATE + GENPGPTE | Start with double normal energy | Official Code - gg_nes.htm | 3993 |
| Shinobi | 7 | IEKONILA | Turbo running | Official Code - gg_nes.htm | 3994 |
| Shooting Range | 1 | ASUAIVAZ + ASXOVXAZ + SXVONOOU | Double usual shots per round | Official Code - gg_nes.htm | 3995 |
| Shooting Range | 2 | ASUAIVAZ + ANXOVXAX + SXVONOOU | Triple usual shots per round | Official Code - gg_nes.htm | 3996 |
| Shooting Range | 3 | ASUAIVAZ + EXXOVXAZ + SXVONOOU | Quadruple usual shots per round | Official Code - gg_nes.htm | 3997 |
| Shooting Range | 4 | GEKAILLA + GAEETTLA | More time for level 1 | Official Code - gg_nes.htm | 3998 |
| Shooting Range | 5 | ZEKAILLA + ZAEETTLA | Less time for level 1 | Official Code - gg_nes.htm | 3999 |
| Shooting Range | 6 | GAOAATZA + AAOAPTZL | More time for level 2 | Official Code - gg_nes.htm | 4000 |
| Shooting Range | 7 | PAOAATZA + ZLOAPTZL | Less time for level 2 | Official Code - gg_nes.htm | 4001 |
| Shooting Range | 8 | GAOAZTZA + ZLOALTAA | More time for level 3 | Official Code - gg_nes.htm | 4002 |
| Shooting Range | 9 | PAOAZTZA + AAOALTAA | Less time for level 3 | Official Code - gg_nes.htm | 4003 |
| Shooting Range | 10 | GTEPOAZL | Double bonus time for hourglasses | Official Code - gg_nes.htm | 4004 |
| Shooting Range | 11 | PPEPOAZU | Half bonus time for hourglasses | Official Code - gg_nes.htm | 4005 |
| Silent Service | 1 | ZLEPOIAI | Start with 50 deck gun shells | Official Code - gg_nes.htm | 4006 |
| Silent Service | 2 | LTEPOIAI | Start with 99 deck gun shells | Official Code - gg_nes.htm | 4007 |
| Silent Service | 3 | SZXVOPVG | Infinite deck gun shells | Official Code - gg_nes.htm | 4008 |
| Silent Service | 4 | SZSVUPVG | Infinite bow torpedoes | Official Code - gg_nes.htm | 4009 |
| Silent Service | 5 | SXETUPVG | Infinite aft torpedoes | Official Code - gg_nes.htm | 4010 |
| Silkworm | 1 | PAXGXALA | Start with 1 life | Official Code - gg_nes.htm | 4011 |
| Silkworm | 2 | TAXGXALA | Start with 6 lives | Official Code - gg_nes.htm | 4012 |
| Silkworm | 3 | PAXGXALE | Start with 9 lives | Official Code - gg_nes.htm | 4013 |
| Silkworm | 4 | SXSVIZVG | Infinite lives using helicopter | Official Code - gg_nes.htm | 4014 |
| Silkworm | 5 | SZVVGTVG | Infinite lives using jeep | Official Code - gg_nes.htm | 4015 |
| Silkworm | 6 | PEEGSPLA | 1 life using helicopter after continue | Official Code - gg_nes.htm | 4016 |
| Silkworm | 7 | TEEGSPLA | 6 lives using helicopter after continue | Official Code - gg_nes.htm | 4017 |
| Silkworm | 8 | PEEGSPLE | 9 lives using helicopter after continue | Official Code - gg_nes.htm | 4018 |
| Silkworm | 9 | PEOKNPLA | 1 life using jeep after continue | Official Code - gg_nes.htm | 4019 |
| Silkworm | 10 | TEOKNPLA | 6 lives using jeep after continue | Official Code - gg_nes.htm | 4020 |
| Silkworm | 11 | PEOKNPLE | 9 lives using jeep after continue | Official Code - gg_nes.htm | 4021 |
| Silkworm | 12 | PAXKEAAA | Start at stage 2 | Official Code - gg_nes.htm | 4022 |
| Silkworm | 13 | ZAXKEAAA | Start at stage 3 | Official Code - gg_nes.htm | 4023 |
| Silkworm | 14 | LAXKEAAA | Start at stage 4 | Official Code - gg_nes.htm | 4024 |
| Silkworm | 15 | GAXKEAAA | Start at stage 5 | Official Code - gg_nes.htm | 4025 |
| Silkworm | 16 | IAXKEAAA | Start at stage 6 | Official Code - gg_nes.htm | 4026 |
| Silkworm | 17 | TAXKEAAA | Start at stage 7 | Official Code - gg_nes.htm | 4027 |
| Silkworm | 18 | SZETZLSA | Keep firepower and speed-ups for helicopter | Official Code - gg_nes.htm | 4028 |
| Silkworm | 19 | SXOTPTSA | Keep firepower and speed-ups for jeep | Official Code - gg_nes.htm | 4029 |
| Silkworm | 20 | EEOVYUEI | Restrict movement area for helicopter | Official Code - gg_nes.htm | 4030 |
| Silkworm | 21 | EEOVGYEV | Restrict movement area for jeep | Official Code - gg_nes.htm | 4031 |
| Silver Surfer | 1 | PAOILIIA | 1 life for player 1 | Official Code - gg_nes.htm | 4032 |
| Silver Surfer | 2 | PAKSGIIA | 1 life for player 2 | Official Code - gg_nes.htm | 4033 |
| Silver Surfer | 3 | IAXSGIPA | Player 1 starts with 5 smart bombs | Official Code - gg_nes.htm | 4034 |
| Silver Surfer | 4 | IAVIIIPA | Player 2 starts with 5 smart bombs | Official Code - gg_nes.htm | 4035 |
| Silver Surfer | 5 | SXEKSNVK | Infinite lives for both players | Official Code - gg_nes.htm | 4036 |
| Silver Surfer | 6 | NYVTLVGO | Infinite smart bombs for both players | Official Code - gg_nes.htm | 4037 |
| Silver Surfer | 7 | GXEITSSE | Keep cosmic weapons after losing a life | Official Code - gg_nes.htm | 4038 |
| Silver Surfer | 8 | GXEILSSE + GXKIOUSE | Keep orbs after losing a life | Official Code - gg_nes.htm | 4039 |
| Silver Surfer | 9 | IEESIIPA | Have 5 smart bombs on a new life | Official Code - gg_nes.htm | 4040 |
| Skate or Die 2 | ADVENTURE GAME: | Official Code - gg_nes.htm | 4075 | ||
| Skate or Die 2 | 1 | SXUXZPVG | Infinite energy | Official Code - gg_nes.htm | 4076 |
| Skate or Die 2 | 2 | SXVPTVVK | Infinite paint clips | Official Code - gg_nes.htm | 4077 |
| Skate or Die 2 | 3 | AANPZPPA + AAXOZLPA | Infinite eggs | Official Code - gg_nes.htm | 4078 |
| Skate or Die 2 | 4 | AAVPTLPA + AEEOAPPA | Infinite M-80's | Official Code - gg_nes.htm | 4079 |
| Skate or Die 2 | 5 | AEESAAPG + AAKATAPG | Skate at any speed | Official Code - gg_nes.htm | 4080 |
| Skate or Die 2 | STUNT RAMP: | Official Code - gg_nes.htm | 4081 | ||
| Skate or Die 2 | 6 | PAUYLLLA | Only 1 skateboard | Official Code - gg_nes.htm | 4082 |
| Skate or Die 2 | 7 | TAUYLLLA | 6 skateboards | Official Code - gg_nes.htm | 4083 |
| Skate or Die 2 | 8 | PAUYLLLE | 9 skateboards | Official Code - gg_nes.htm | 4084 |
| Skate or Die 2 | 9 | SXKPVYVG + SXUZGAVG | Infinite skateboards | Official Code - gg_nes.htm | 4085 |
| Skate or Die 2 | 10 | TAONILLA | More time | Official Code - gg_nes.htm | 4086 |
| Skate or Die 2 | 11 | ZAONILLA | Less time | Official Code - gg_nes.htm | 4087 |
| Skate or Die 2 | 12 | SZUAKZVG | Stop timer | Official Code - gg_nes.htm | 4088 |
| Skate or Die 2 | 13 | TEKOKZIA | Super speed | Official Code - gg_nes.htm | 4089 |
| Ski or Die | Snowball Blast: | Official Code - gg_nes.htm | 4090 | ||
| Ski or Die | 1 | ZENXTTPA | More snowballs picked up | Official Code - gg_nes.htm | 4091 |
| Ski or Die | 2 | OOEPVAAV | Start with more time | Official Code - gg_nes.htm | 4092 |
| Ski or Die | 3 | AKEPVAAT | Start with less time | Official Code - gg_nes.htm | 4093 |
| Ski or Die | 4 | IOKXITAP | More time gained | Official Code - gg_nes.htm | 4094 |
| Ski or Die | 5 | IEKXITAP | Less time gained | Official Code - gg_nes.htm | 4095 |
| Ski or Die | 6 | GAUPVAZA | Start with more ammo | Official Code - gg_nes.htm | 4096 |
| Ski or Die | 7 | PAUPVAZA | Start with less ammo | Official Code - gg_nes.htm | 4097 |
| Ski or Die | Acro Aerials | Official Code - gg_nes.htm | 4098 | ||
| Ski or Die | 8 | IESTEYLA + IAVVNILA | More jumps allowed | Official Code - gg_nes.htm | 4099 |
| Skull & Crossbones | 1 | SZNOTNVK | Infinite continues | Official Code - gg_nes.htm | 4100 |
| Skull & Crossbones | 2 | PEXPTYIA | 1 continue | Official Code - gg_nes.htm | 4101 |
| Skull & Crossbones | 3 | PEXPTYIE | 9 continues | Official Code - gg_nes.htm | 4102 |
| Skull & Crossbones | 4 | POVPLYZU + POEPZYZU | Half energy for Red Dog and One Eye | Official Code - gg_nes.htm | 4103 |
| Skull & Crossbones | 5 | LVVPLYZL + POEPZYZU | Double energy for Red Dog and One Eye | Official Code - gg_nes.htm | 4104 |
| Skull & Crossbones | 6 | EUVEYNEK + EUVAGNEK | Better super jump | Official Code - gg_nes.htm | 4105 |
| Skull & Crossbones | 7 | SUOEIVVS | Infinite weapons | Official Code - gg_nes.htm | 4106 |
| Skull & Crossbones | 8 | SZONGXVK | Stop timer | Official Code - gg_nes.htm | 4107 |
| Skull & Crossbones | 9 | AZONAXGL | Faster timer | Official Code - gg_nes.htm | 4108 |
| Skull & Crossbones | 10 | AYONAXGL | Slower timer | Official Code - gg_nes.htm | 4109 |
| Sky Kid | 1 | SXEKGZVI | Infinite lives | Official Code - gg_nes.htm | 4110 |
| Sky Kid | 2 | PANYNZLA | Start with 1 life--both players | Official Code - gg_nes.htm | 4111 |
| Sky Kid | 3 | TANYNZLA | Start with 6 lives--both players | Official Code - gg_nes.htm | 4112 |
| Sky Kid | 4 | PANYNZLE | Start with 9 lives--both players | Official Code - gg_nes.htm | 4113 |
| Sky Kid | 5 | VANNVZSA | Player 1 has more lives than player 2 | Official Code - gg_nes.htm | 4114 |
| Sky Kid | 6 | AAOKIZPA | Shoot more bullets | Official Code - gg_nes.htm | 4115 |
| Sky Kid | 7 | IAVNNZPA + GAVNUZAA | Start at level 5 | Official Code - gg_nes.htm | 4116 |
| Sky Kid | 8 | ZAVNNZPE + PAVNUZAE | Start at level 10 | Official Code - gg_nes.htm | 4117 |
| Sky Kid | 9 | APVNNZPA + YAVNUZAE | Start at level 15 | Official Code - gg_nes.htm | 4118 |
| Sky Kid | 10 | GPVNNZPA + LPVNUZAA | Start at level 20 | Official Code - gg_nes.htm | 4119 |
| Sky Shark | 1 | OZNEAAVS | Infinite lives | Official Code - gg_nes.htm | 4120 |
| Sky Shark | 2 | GXUEALVI | Infinite bombs | Official Code - gg_nes.htm | 4121 |
| Sky Shark | 3 | GZNEIOVS | Infinite credits | Official Code - gg_nes.htm | 4122 |
| Sky Shark | 4 | GZXATEOZ | Start with 1 life--player 1 | Official Code - gg_nes.htm | 4123 |
| Sky Shark | 5 | AAUALAGA | Start with 1 life--player 2 | Official Code - gg_nes.htm | 4124 |
| Sky Shark | 6 | TAXEZAXZ + PZXELENY | Start with 9 lives--player 1 | Official Code - gg_nes.htm | 4125 |
| Sky Shark | 7 | AAUALAGE | Start with 9 lives--player 2 | Official Code - gg_nes.htm | 4126 |
| Sky Shark | 8 | AAEELOGI | Autofire | Official Code - gg_nes.htm | 4127 |
| Sky Shark | 9 | EZXAPPKZ + TAXAZOIL | Start with maximum firepower | Official Code - gg_nes.htm | 4128 |
| Sky Shark | 10 | TAVPSTLA | Double bombs | Official Code - gg_nes.htm | 4129 |
| Sky Shark | 11 | TAUAYALA | Double credits | Official Code - gg_nes.htm | 4130 |
| Sky Shark | 12 | AANEZPGA | 1 life after continue--both players | Official Code - gg_nes.htm | 4131 |
| Sky Shark | 13 | AANEZPGE | 9 lives after continue--both players | Official Code - gg_nes.htm | 4132 |
| Slalom | 1 | PAOULZAA | Ski super fast! | Official Code - gg_nes.htm | 4133 |
| Slalom | 2 | AAEPLIPA | No track obstacles | Official Code - gg_nes.htm | 4134 |
| Slalom | 3 | XZXPATVZ + PAXPPVPN | Timer at 5 minutes for all tracks | Official Code - gg_nes.htm | 4135 |
| Smash T.V. | 1 | UIVYGXVS | Infinite lives | Official Code - gg_nes.htm | 4136 |
| Smash T.V. | 2 | OPNXVTTE | Get a lot more grenades | Official Code - gg_nes.htm | 4137 |
| Smash T.V. | 3 | OXXUUYVS | Infinite grenades | Official Code - gg_nes.htm | 4138 |
| Smash T.V. | 4 | EAOZPZEY | Touch and kill most enemies | Official Code - gg_nes.htm | 4139 |
| Snake, Rattle 'N' Roll | 1 | SXEYOZVG | Freeze timer | Official Code - gg_nes.htm | 4154 |
| Snake, Rattle 'N' Roll | 2 | AGNNVXTT | Faster timer | Official Code - gg_nes.htm | 4155 |
| Snake, Rattle 'N' Roll | 3 | EPNNVXTT | Slower timer | Official Code - gg_nes.htm | 4156 |
| Snake, Rattle 'N' Roll | 4 | AEXAYZZA | 1 life, both players | Official Code - gg_nes.htm | 4157 |
| Snake, Rattle 'N' Roll | 5 | IEXAYZZA | 6 lives, both players | Official Code - gg_nes.htm | 4158 |
| Snake, Rattle 'N' Roll | 6 | AEXAYZZE | 9 lives, both players | Official Code - gg_nes.htm | 4159 |
| Snake, Rattle 'N' Roll | 7 | AEUAETZA | 1 life, both players, after continue | Official Code - gg_nes.htm | 4160 |
| Snake, Rattle 'N' Roll | 8 | IEUAETZA | 6 lives, both players, after continue | Official Code - gg_nes.htm | 4161 |
| Snake, Rattle 'N' Roll | 9 | AEUAETZE | 9 lives, both players, after continue | Official Code - gg_nes.htm | 4162 |
| Snake, Rattle 'N' Roll | 10 | PEUEGXNY | Start at level 2 | Official Code - gg_nes.htm | 4163 |
| Snake, Rattle 'N' Roll | 11 | ZEUEGXNY | Start at level 3 | Official Code - gg_nes.htm | 4164 |
| Snake, Rattle 'N' Roll | 12 | LEUEGXNY | Start at level 4 | Official Code - gg_nes.htm | 4165 |
| Snake, Rattle 'N' Roll | 13 | GEUEGXNY | Start at level 5 | Official Code - gg_nes.htm | 4166 |
| Snake, Rattle 'N' Roll | 14 | IEUEGXNY | Start at level 6 | Official Code - gg_nes.htm | 4167 |
| Snake, Rattle 'N' Roll | 15 | TEUEGXNY | Start at level 7 | Official Code - gg_nes.htm | 4168 |
| Snake, Rattle 'N' Roll | 16 | SLOUSVVS | Infinite lives, both players | Official Code - gg_nes.htm | 4169 |
| Snake, Rattle 'N' Roll | 17 | ZAXOSGPA | Super jump | Official Code - gg_nes.htm | 4170 |
| Snake, Rattle 'N' Roll | 18 | LAXOSGPA | Mega-jump | Official Code - gg_nes.htm | 4171 |
| Snake's Revenge | 1 | AXXVGYAG | Start with half bullets for Beretta M92 | Official Code - gg_nes.htm | 4140 |
| Snake's Revenge | 2 | EEXVGYAG | Start with double bullets for Beretta M92 | Official Code - gg_nes.htm | 4141 |
| Snake's Revenge | 3 | SZEEOUSE | Infinite Beretta ammo | Official Code - gg_nes.htm | 4142 |
| Snake's Revenge | 4 | SXOASKSE | Infinite Shotgun ammo | Official Code - gg_nes.htm | 4143 |
| Snake's Revenge | 5 | SZKAKKSE | Infinite Grenades | Official Code - gg_nes.htm | 4144 |
| Snake's Revenge | 6 | SXVEOKSE | Infinite Missiles | Official Code - gg_nes.htm | 4145 |
| Snake's Revenge | 7 | XTNTZVEE | Infinite ammo for all weapons | Official Code - gg_nes.htm | 4146 |
| Snake's Revenge | 8 | ZEOVAYPA + XKXVTYEG | Start with Machine Gun instead of Beretta | Official Code - gg_nes.htm | 4147 |
| Snake's Revenge | 9 | GEOVAYPA + KKXVTYEG | Start with Shotgun instead of Beretta | Official Code - gg_nes.htm | 4148 |
| Snake's Revenge | 10 | AXOVAYPA + VKXVTYEG | Start with Grenades instead of Beretta | Official Code - gg_nes.htm | 4149 |
| Snake's Revenge | 11 | EEOVAYPA + EKXVTYEK | Start with Missiles instead of Beretta | Official Code - gg_nes.htm | 4150 |
| Snake's Revenge | 12 | SXKVKASA | Infinite energy | Official Code - gg_nes.htm | 4151 |
| Snake's Revenge | 13 | XVUYTUZE + XTKZXKZE | Play with less energy | Official Code - gg_nes.htm | 4152 |
| Snake's Revenge | 14 | AEUVOAYA | Reduce your injuries by up to 50% | Official Code - gg_nes.htm | 4153 |
| Snow Brothers | 1 | SXNEUYVI | Infinite number of chances | Official Code - gg_nes.htm | 4172 |
| Snow Brothers | 2 | PAXXPLZE | Start game with 10 chances instead of 3 (count starts at 9 instead of 2) | Official Code - gg_nes.htm | 4173 |
| Snow Brothers | 3 | AAXXPLZA | Start game with 1 chance (count starts at 0) | Official Code - gg_nes.htm | 4174 |
| Snow Brothers | 4 | PAOAYLZE | Always get 10 chances after a continue (count restarts at 9) | Official Code - gg_nes.htm | 4175 |
| Snow Brothers | 5 | AAOAYLZA | Always get 1 chance after a continue (count restarts at 0) | Official Code - gg_nes.htm | 4176 |
| Snow Brothers | IMPORTANT: CODES 6, 7, 8 AND 9 CANNOT BE USED IN COMBINATION WITH EACH OTHER. USE CODE 9 TO GET ALL 3 SUPER ABILITIES. | Official Code - gg_nes.htm | 4177 | ||
| Snow Brothers | 6 | PAEEYAAA | Start with Speed Skates | Official Code - gg_nes.htm | 4178 |
| Snow Brothers | 7 | ZAEEYAAA | Start with Power Shots | Official Code - gg_nes.htm | 4179 |
| Snow Brothers | 8 | GAEEYAAA | Start with super snow-throwing ability | Official Code - gg_nes.htm | 4180 |
| Snow Brothers | 9 | YAEEYAAE | Start with Speed Skates, Power Shots and super snow-throwing | Official Code - gg_nes.htm | 4181 |
| Snow Brothers | 10 | OUOOGEOO | Don't lose super ability after you lose a chance | Official Code - gg_nes.htm | 4182 |
| Soccer Game | 1 | APOOKZIP | Each half lasts only 10 minutes | Official Code - gg_nes.htm | 4183 |
| Soccer Game | 2 | AIOOKZIP | Each half lasts for 50 minutes! | Official Code - gg_nes.htm | 4184 |
| Soccer Game | 3 | PASLVTAA + KASUOTSA + KASUUVSE | Player 1 starts 1 goal up | Official Code - gg_nes.htm | 4185 |
| Soccer Game | 4 | LASLVTAA + KASUOTSA + KASUUVSE | Player 1 starts 3 goals up | Official Code - gg_nes.htm | 4186 |
| Solar Jetman | 1 | PAKSZLGA | Only 1 ship and 1 life | Official Code - gg_nes.htm | 4187 |
| Solar Jetman | 2 | AAKSZLGE | 8 ships and 8 lives | Official Code - gg_nes.htm | 4188 |
| Solar Jetman | 3 | SZXONIVG | Infinite lives | Official Code - gg_nes.htm | 4189 |
| Solar Jetman | 4 | AEXXAVNY | Minimum damage taken from walls | Official Code - gg_nes.htm | 4190 |
| Solar Jetman | 5 | AEXZGVSY + AEXXAVNY | No damage taken from walls | Official Code - gg_nes.htm | 4191 |
| Solar Jetman | 6 | ZASSTLAA | Start on level 3 | Official Code - gg_nes.htm | 4192 |
| Solar Jetman | 7 | IASSTLAA | Start on level 6 | Official Code - gg_nes.htm | 4193 |
| Solar Jetman | 8 | AASSTLAE | Start on level 9 | Official Code - gg_nes.htm | 4194 |
| Solar Jetman | 9 | ZASSTLAE | Start on level 11 | Official Code - gg_nes.htm | 4195 |
| Solar Jetman | 10 | AASSZLPE | Start with more money | Official Code - gg_nes.htm | 4196 |
| Solar Jetman | 11 | AEUIOXYA + GXKSOZSA | Items for free | Official Code - gg_nes.htm | 4197 |
| Solar Jetman | 12 | SVEKOVON | Weapons use up no energy | Official Code - gg_nes.htm | 4198 |
| Solar Jetman | 13 | UNSPLSLE | Reversed gravity for planet 1 | Official Code - gg_nes.htm | 4199 |
| Solar Jetman | 14 | VTSOZVTO | Reversed gravity for planet 2 | Official Code - gg_nes.htm | 4200 |
| Solar Jetman | 15 | KVOPATGP | Reversed gravity for planet 3 | Official Code - gg_nes.htm | 4201 |
| Solar Jetman | 16 | XNVOTSZE | Reversed gravity for planet 4 | Official Code - gg_nes.htm | 4202 |
| Solar Jetman | 17 | ETXPGTAZ | Reversed gravity for planet 5 | Official Code - gg_nes.htm | 4203 |
| Solar Jetman | 18 | OTUOYVPX | Reversed gravity for planet 6 | Official Code - gg_nes.htm | 4204 |
| Solar Jetman | 19 | UTEOPTLZ | Reversed gravity for planet 7 | Official Code - gg_nes.htm | 4205 |
| Solar Jetman | 20 | AOXOLVEV | Normal gravity for planet 8 | Official Code - gg_nes.htm | 4206 |
| Solomon's Key | 1 | XTKKKEXK | Infinite lives | Official Code - gg_nes.htm | 4207 |
| Solomon's Key | 2 | GZOXLAAX | Indestructible fireball | Official Code - gg_nes.htm | 4208 |
| Solomon's Key | 3 | AAXZIALZ | Continuous fairies | Official Code - gg_nes.htm | 4209 |
| Solomon's Key | 4 | KAXOOEVE | Start with 40,000 life points | Official Code - gg_nes.htm | 4210 |
| Solomon's Key | 5 | GZUPTOSE | Start on last level reached | Official Code - gg_nes.htm | 4211 |
| Solomon's Key | 6 | VTUPTOSE | Start on next level | Official Code - gg_nes.htm | 4212 |
| Solomon's Key | 7 | SZUOPOSE + UPUOLPGA + PAUPIPAE | Start on level 10 | Official Code - gg_nes.htm | 4213 |
| Solomon's Key | 8 | SZUOPOSE + UPUOLPGA + LPUPIPAA | Start on level 20 | Official Code - gg_nes.htm | 4214 |
| Solomon's Key | 9 | SZUOPOSE + UPUOLPGA + IPUPIPAE | Start on level 30 | Official Code - gg_nes.htm | 4215 |
| Solomon's Key | 10 | SZUOPOSE + UPUOLPGA + YZUPIPAA | Start on level 40 | Official Code - gg_nes.htm | 4216 |
| Solstice | 1 | SZSESXVK | Infinite lives | Official Code - gg_nes.htm | 4217 |
| Solstice | 2 | PAKAVIGA | Start with 1 life | Official Code - gg_nes.htm | 4218 |
| Solstice | 3 | AAKAVIGE | Start with 8 lives | Official Code - gg_nes.htm | 4219 |
| Solstice | 4 | PAXELPLA | 1 life after continue | Official Code - gg_nes.htm | 4220 |
| Solstice | 5 | AAXELPLE | 8 lives after continue | Official Code - gg_nes.htm | 4221 |
| Solstice | 6 | GAOEUIZA | Start with full flasks of potions | Official Code - gg_nes.htm | 4222 |
| Solstice | 7 | AAOEUIZA | Start with no potions | Official Code - gg_nes.htm | 4223 |
| Solstice | 8 | SUSPIXVS | Never use up potions | Official Code - gg_nes.htm | 4224 |
| Solstice | 9 | SXUXYGAX | Multi-jumping | Official Code - gg_nes.htm | 4225 |
| Spelunker | 1 | IXOOPSVK | Infinite lives | Official Code - gg_nes.htm | 4226 |
| Spelunker | 2 | AANATPZA | Start with 1 life | Official Code - gg_nes.htm | 4227 |
| Spelunker | 3 | IANATPZA | Start with 6 lives | Official Code - gg_nes.htm | 4228 |
| Spelunker | 4 | AANATPZE | Start with 9 lives | Official Code - gg_nes.htm | 4229 |
| Spelunker | 5 | AEXAYTAP | Become invisible! | Official Code - gg_nes.htm | 4230 |
| Spelunker | 6 | ATKPAIAZ + TUEEYKNN + GXOAPKIX | Become invincible | Official Code - gg_nes.htm | 4231 |
| Spy Hunter | 1 | SXKAYOVK | Infinite lives | Official Code - gg_nes.htm | 4232 |
| Spy Hunter | 2 | SZKUANVK | Infinite missiles | Official Code - gg_nes.htm | 4233 |
| Spy Hunter | 3 | VXELTVSE | Infinite smoke | Official Code - gg_nes.htm | 4234 |
| Spy Hunter | 4 | GXSAKUSE + GXSANUSE | Keep special weapons | Official Code - gg_nes.htm | 4235 |
| Spy Hunter | 5 | ZEEXKIAA | Start with 2 extra lives | Official Code - gg_nes.htm | 4236 |
| Spy Hunter | 6 | TEEXKIAA | Start with 6 extra lives | Official Code - gg_nes.htm | 4237 |
| Spy Hunter | 7 | TEEXLILA | Double missiles on pick-up | Official Code - gg_nes.htm | 4238 |
| Spy Hunter | 8 | YAEZNIYE | Slow down timer | Official Code - gg_nes.htm | 4239 |
| Spy vs Spy | 1 | SZVAYUVK | Stop black spy's clock | Official Code - gg_nes.htm | 4240 |
| Spy vs Spy | 2 | SXUELUVK | Stop white spy's clock | Official Code - gg_nes.htm | 4241 |
| Spy vs Spy | 3 | PUEAPLIU | Black spy has 100 seconds in a minute | Official Code - gg_nes.htm | 4242 |
| Spy vs Spy | 4 | PUSAILIU | White spy has 100 seconds in a minute | Official Code - gg_nes.htm | 4243 |
| Spy vs Spy | 5 | ONVZYNUT | Black spy has deadly punches | Official Code - gg_nes.htm | 4244 |
| Spy vs Spy | 6 | IEVZLYIE | White spy has deadly punches | Official Code - gg_nes.htm | 4245 |
| Squoon | 1 | AEEAAIPA | Infinite lives | Official Code - gg_nes.htm | 4246 |
| Squoon | 2 | AEUESLZA | Start with 1 life | Official Code - gg_nes.htm | 4247 |
| Squoon | 3 | IEUESLZA | Start with 6 lives | Official Code - gg_nes.htm | 4248 |
| Squoon | 4 | AEUESLZE | Start with 9 lives | Official Code - gg_nes.htm | 4249 |
| Squoon | 5 | LASEXLPA | Start at phase 3 | Official Code - gg_nes.htm | 4250 |
| Squoon | 6 | IASEXLPA | Start at phase 5 | Official Code - gg_nes.htm | 4251 |
| Squoon | 7 | AASEXLPE | Start at phase 8 | Official Code - gg_nes.htm | 4252 |
| Squoon | 8 | GXEAKKSE + GXSUZXSE | Never lose humans on dying | Official Code - gg_nes.htm | 4253 |
| Squoon | 9 | SZEEOSVK | Never lose your special weapon | Official Code - gg_nes.htm | 4254 |
| Squoon | 10 | ZEOOEYPA | Gain main weapon on rescuing 9 humans | Official Code - gg_nes.htm | 4255 |
| Star Soldier | 1 | SZOEAPVG | Infinite lives | Official Code - gg_nes.htm | 4256 |
| Star Soldier | 2 | PEOAPPAA | Start with laser | Official Code - gg_nes.htm | 4257 |
| Star Soldier | 3 | GXVPXTVG | Infinite shield power | Official Code - gg_nes.htm | 4258 |
| Star Soldier | 4 | ZAOOOYIE + ZENOGLIE | Double shield power | Official Code - gg_nes.htm | 4259 |
| Star Trek 25th Anniversary | 1 | LEOOVGYE | Kirk has more energy | Official Code - gg_nes.htm | 4306 |
| Star Trek 25th Anniversary | 2 | GEOOVGYA | Kirk has less energy | Official Code - gg_nes.htm | 4307 |
| Star Trek 25th Anniversary | 3 | LAUXYAYE | McCoy has more energy | Official Code - gg_nes.htm | 4308 |
| Star Trek 25th Anniversary | 4 | GAUXYAYA | McCoy has less energy | Official Code - gg_nes.htm | 4309 |
| Star Trek 25th Anniversary | 5 | LAUZTAYE | Spock has more energy | Official Code - gg_nes.htm | 4310 |
| Star Trek 25th Anniversary | 6 | GAUZTAYA | Spock has less energy | Official Code - gg_nes.htm | 4311 |
| Star Trek 25th Anniversary | 7 | LAVZLAYE | Security has more energy | Official Code - gg_nes.htm | 4312 |
| Star Trek 25th Anniversary | 8 | LAKXAAYE | Geologist has more energy | Official Code - gg_nes.htm | 4313 |
| Star Trek 25th Anniversary | 9 | GAKXAAYA | Geologist has less energy | Official Code - gg_nes.htm | 4314 |
| Star Trek 25th Anniversary | 10 | LASXZAYE | Biologist has more energy | Official Code - gg_nes.htm | 4315 |
| Star Trek 25th Anniversary | 11 | GASXZAYA | Biologist has less energy | Official Code - gg_nes.htm | 4316 |
| Star Trek 25th Anniversary | 12 | LASZPAYE | Historian has more energy | Official Code - gg_nes.htm | 4317 |
| Star Trek 25th Anniversary | 13 | GASZPAYA | Historian has less energy | Official Code - gg_nes.htm | 4318 |
| Star Trek 25th Anniversary | 14 | YEKUYPGA | McCoy gives full energy to injured party | Official Code - gg_nes.htm | 4319 |
| Star Trek: The Next Generation | 1 | OUXTPYOP | All systems are immune to damage--shields down | Official Code - gg_nes.htm | 4320 |
| Star Trek: The Next Generation | 2 | SXUVTNSE | Shields are immune to damage--shields up | Official Code - gg_nes.htm | 4321 |
| Star Trek: The Next Generation | 3 | AGKVTTEP | Quicker damage repair | Official Code - gg_nes.htm | 4322 |
| Star Trek: The Next Generation | 4 | APKVTTEP | Very quick damage repair | Official Code - gg_nes.htm | 4323 |
| Star Trek: The Next Generation | 5 | EGKVTTEP | Slower damage repair | Official Code - gg_nes.htm | 4324 |
| Star Trek: The Next Generation | 6 | ZKNVLEZE | Enemy does less damage | Official Code - gg_nes.htm | 4325 |
| Star Trek: The Next Generation | 7 | AAUZPAGY | Photon Torpedoes always work | Official Code - gg_nes.htm | 4326 |
| Star Trek: The Next Generation | 8 | AAEXTPNY | Phasers always work | Official Code - gg_nes.htm | 4327 |
| Star Trek: The Next Generation | 9 | AAOXPOKT | Phasers fire for longer | Official Code - gg_nes.htm | 4328 |
| Star Trek: The Next Generation | 10 | AAVTZVIL | Damage is repaired immediately | Official Code - gg_nes.htm | 4329 |
| Star Trek: The Next Generation | 11 | SXVUSTVG | Transporter power does not decrease most of the time | Official Code - gg_nes.htm | 4330 |
| Star Trek: The Next Generation | 12 | IANUXTAZ | Less transporter power required most of the time | Official Code - gg_nes.htm | 4331 |
| Star Trek: The Next Generation | 13 | GVNZOZIT | Stardate does not advance | Official Code - gg_nes.htm | 4332 |
| Star Voyager | 1 | GZSZSTVG | Infinite life support pods | Official Code - gg_nes.htm | 4273 |
| Star Voyager | 2 | GPKIASZA | Start with double life support pods | Official Code - gg_nes.htm | 4274 |
| Star Voyager | 3 | TPKIASZE | Start with triple life support pods | Official Code - gg_nes.htm | 4275 |
| Star Voyager | 4 | AASLSLLA | Barrier won't take damage | Official Code - gg_nes.htm | 4276 |
| Star Voyager | 5 | AOKLVLEI | Radar won't take damage | Official Code - gg_nes.htm | 4277 |
| Star Voyager | 6 | ENXLXLEI | Cannon won't take damage | Official Code - gg_nes.htm | 4278 |
| Star Voyager | 7 | AAXUXLLA | Engine won't take damage | Official Code - gg_nes.htm | 4279 |
| Star Wars | 1 | AAXAGAZA | Start with 1 life | Official Code - gg_nes.htm | 4280 |
| Star Wars | 2 | IAXAGAZA | Start with 6 lives | Official Code - gg_nes.htm | 4281 |
| Star Wars | 3 | AAXAGAZE | Start with 9 lives | Official Code - gg_nes.htm | 4282 |
| Star Wars | IMPORTANT: WHEN USING CODE 5, YOU CAN GET STUCK ON SPIKES AND HAVE TO RESET | Official Code - gg_nes.htm | 4283 | ||
| Star Wars | 5 | GZSYLSSO | Immune to spikes | Official Code - gg_nes.htm | 4284 |
| Star Wars | 6 | SLVUYNSO | Immune to most bullets | Official Code - gg_nes.htm | 4285 |
| Star Wars | 7 | GXNUZIST + SLKLYVSO | Immune to most collisions | Official Code - gg_nes.htm | 4286 |
| Star Wars | 8 | AAKLNGZA | Full energy on big energy pick-ups | Official Code - gg_nes.htm | 4287 |
| Star Wars | 9 | AAKLUGAX | Less energy on big energy pick-ups | Official Code - gg_nes.htm | 4288 |
| Star Wars | 10 | AGKLUGAZ | More energy on big energy pick-ups | Official Code - gg_nes.htm | 4289 |
| Star Wars | 11 | ZEOKOIPA + ZEKKXIPA | Always running | Official Code - gg_nes.htm | 4290 |
| Starforce | 1 | SZKEVTVG | Infinite lives | Official Code - gg_nes.htm | 4291 |
| Starforce | 2 | AEUAUIZA | Start with 1 life | Official Code - gg_nes.htm | 4292 |
| Starforce | 3 | IEUAUIZA | Start with 6 lives | Official Code - gg_nes.htm | 4293 |
| Starforce | 4 | AEUAUIZE | Start with 9 lives | Official Code - gg_nes.htm | 4294 |
| Starforce | 5 | VYVEGONN | Turbo speed | Official Code - gg_nes.htm | 4295 |
| Starship Hector | 1 | SZKIOGVG | Infinite lives | Official Code - gg_nes.htm | 4296 |
| Starship Hector | 2 | AANSOGZA | Start with 1 life | Official Code - gg_nes.htm | 4297 |
| Starship Hector | 3 | IANSOGZA | Start with 6 lives | Official Code - gg_nes.htm | 4298 |
| Starship Hector | 4 | AANSOGZE | Start with 9 lives | Official Code - gg_nes.htm | 4299 |
| Starship Hector | 5 | GEVVGIPA | Extra energy from capsules | Official Code - gg_nes.htm | 4300 |
| Starship Hector | 6 | OVUYEGSV + PEUYOGTA | Take minimum damage | Official Code - gg_nes.htm | 4301 |
| Starship Hector | 7 | PENYGIAA | Start at stage 2 | Official Code - gg_nes.htm | 4302 |
| Starship Hector | 8 | ZENYGIAA | Start at stage 3 | Official Code - gg_nes.htm | 4303 |
| Starship Hector | 9 | LENYGIAA | Start at stage 4 | Official Code - gg_nes.htm | 4304 |
| Starship Hector | 10 | GENYGIAA | Start at stage 5 | Official Code - gg_nes.htm | 4305 |
| StarTropics | 1 | SXETAKVK | Infinite lives | Official Code - gg_nes.htm | 4260 |
| StarTropics | 2 | PASTYZLA | 1 life with a new character | Official Code - gg_nes.htm | 4261 |
| StarTropics | 3 | TASTYZLA | 6 lives with a new character | Official Code - gg_nes.htm | 4262 |
| StarTropics | 4 | PAUTGILA | 1 life after continue | Official Code - gg_nes.htm | 4263 |
| StarTropics | 5 | TAUTGILA | 6 lives after continue | Official Code - gg_nes.htm | 4264 |
| StarTropics | 6 | SZNZGPAX + VZVZLOSV | Infinite energy | Official Code - gg_nes.htm | 4265 |
| StarTropics | 7 | PEXXYTIA + PEUZLTIA | Only 1 star needed to restore energy | Official Code - gg_nes.htm | 4266 |
| StarTropics | 8 | PEXXYTIE + PEUZLTIE | 9 stars needed to restore energy | Official Code - gg_nes.htm | 4267 |
| StarTropics | 9 | SUXXPSVS | Infinite weapons | Official Code - gg_nes.htm | 4268 |
| StarTropics | 10 | ZUVLZEPP | Gain 50 fire weapons on pick-up | Official Code - gg_nes.htm | 4269 |
| StarTropics | 11 | ZUSUYETP | Gain 50 bat weapons on pick-up | Official Code - gg_nes.htm | 4270 |
| StarTropics | 12 | IEUZZNGA | Only 3 hearts needed to use shooting-star | Official Code - gg_nes.htm | 4271 |
| StarTropics | 13 | AEOZPYTO | Only 8 hearts needed to use super-nova | Official Code - gg_nes.htm | 4272 |
| Stealth ATF | 1 | SZVZSSVK | Infinite missiles | Official Code - gg_nes.htm | 4333 |
| Stealth ATF | 2 | AOUXXEAA | Start with double missiles | Official Code - gg_nes.htm | 4334 |
| Stealth ATF | 3 | SZVPXNVV | No damage taken from enemy's bullets | Official Code - gg_nes.htm | 4335 |
| Stealth ATF | 4 | AVUXNAVP | Start with less fuel | Official Code - gg_nes.htm | 4336 |
| Stealth ATF | 5 | AEKZZLZE | More enemy planes on the screen | Official Code - gg_nes.htm | 4337 |
| Stinger | NOTE: WHEN USING STING CODES 1 THRU 5 YOU MUST WAIT FOR THE "DEMONSTRATION GAME" TO START BY ITSELF BEFORE PRESSING "START". THE DISPLAY WILL READ "STAGE 1," BUT EACH CODE DOES WARP YOU TO THE CORRECT STAGE. | Official Code - gg_nes.htm | 4338 | ||
| Stinger | 1 | GZOGIGSA + PAEGPLPA | Start at stage 2 | Official Code - gg_nes.htm | 4339 |
| Stinger | 2 | GZOGIGSA + ZAEGPLPA | Start at stage 3 | Official Code - gg_nes.htm | 4340 |
| Stinger | 3 | GZOGIGSA + LAEGPLPA | Start at stage 4 | Official Code - gg_nes.htm | 4341 |
| Stinger | 4 | GZOGIGSA + GAEGPLPA | Start at stage 5 | Official Code - gg_nes.htm | 4342 |
| Stinger | 5 | GZOGIGSA + IAEGPLPA | Start at stage 6 | Official Code - gg_nes.htm | 4343 |
| Stinger | 6 | YGNGAKTL + PAVKTGAP | Start with Dual Cannons | Official Code - gg_nes.htm | 4344 |
| Stinger | 7 | YGNGAKTL + ZAVKTGAP | Start with Laser | Official Code - gg_nes.htm | 4345 |
| Stinger | 8 | YGNGAKTL + GAVKTGAP | Start with Shoot Right | Official Code - gg_nes.htm | 4346 |
| Stinger | 9 | YGNGAKTL + AAVKTGAO | Start with Shoot Left | Official Code - gg_nes.htm | 4347 |
| Stinger | 10 | YGNGAKTL + APVKTGAP | Start with Five Direction Firing | Official Code - gg_nes.htm | 4348 |
| Stinger | 11 | YGNGAKTL + AZVKTGAP | Start with Three Direction Firing | Official Code - gg_nes.htm | 4349 |
| Stinger | 12 | YGNGAKTL + AGVKTGAP | Start with Force field | Official Code - gg_nes.htm | 4350 |
| Stinger | 13 | GZNGNLSP | Keep weapons after death | Official Code - gg_nes.htm | 4351 |
| Stinger | 14 | PAXKPGLA | Start with 1 life | Official Code - gg_nes.htm | 4352 |
| Stinger | 15 | TAXKPGLA | Start with 6 lives | Official Code - gg_nes.htm | 4353 |
| Stinger | 16 | PAXKPGLE | Start with 9 lives | Official Code - gg_nes.htm | 4354 |
| Stinger | 17 | OZVKKLVS | Infinite lives | Official Code - gg_nes.htm | 4355 |
| Street Cop | 1 | TAOVTXPA | Less time on the timer | Official Code - gg_nes.htm | 4356 |
| Street Cop | 2 | ZPOVTXPA | More time on the timer | Official Code - gg_nes.htm | 4357 |
| Street Cop | 3 | SZSNTAVG | Stop timer | Official Code - gg_nes.htm | 4358 |
| Street Cop | 4 | GXESTZST | Immune to damage | Official Code - gg_nes.htm | 4359 |
| Street Cop | 5 | OVESTZSV + PEESYZAP | Take minimum damage | Official Code - gg_nes.htm | 4360 |
| Street Cop | 6 | AONGNAAU | Start with less energy | Official Code - gg_nes.htm | 4361 |
| Street Cop | 7 | AVNGNAAL | Start with more energy | Official Code - gg_nes.htm | 4362 |
| Street Cop | 8 | PAXTPPAA | Start at level 2 | Official Code - gg_nes.htm | 4363 |
| Street Cop | 9 | ZAXTPPAA | Start at level 3 | Official Code - gg_nes.htm | 4364 |
| Street Cop | 10 | LAXTPPAA | Start at level 4 | Official Code - gg_nes.htm | 4365 |
| Street Fighter 2010: The Final Fight | 1 | AAEETAGA | Start with 1 life | Official Code - gg_nes.htm | 4366 |
| Street Fighter 2010: The Final Fight | 2 | PAEETAGE | Start with 9 lives | Official Code - gg_nes.htm | 4367 |
| Street Fighter 2010: The Final Fight | 3 | SZUATPVG | Infinite lives | Official Code - gg_nes.htm | 4368 |
| Street Fighter 2010: The Final Fight | 4 | AEUIPGZA | Become invincible! | Official Code - gg_nes.htm | 4369 |
| Street Fighter 2010: The Final Fight | 5 | PEUIPGZA | Take less damage | Official Code - gg_nes.htm | 4370 |
| Street Fighter 2010: The Final Fight | 6 | LEUIPGZA | Take more damage | Official Code - gg_nes.htm | 4371 |
| Street Fighter 2010: The Final Fight | 7 | GZOAZPSA | Keep power-ups after losing a life | Official Code - gg_nes.htm | 4372 |
| Street Fighter 2010: The Final Fight | 8 | AEKIYGZA | Keep power-ups when hit | Official Code - gg_nes.htm | 4373 |
| Street Fighter 2010: The Final Fight | 9 | ZESESPPA | Faster Ken | Official Code - gg_nes.htm | 4374 |
| Strider | 1 | ZAUXEYPE | More energy from small capsules (10) | Official Code - gg_nes.htm | 4375 |
| Strider | 2 | GPUXXNZA | More energy from big capsules (20) | Official Code - gg_nes.htm | 4376 |
| Strider | 3 | ZAUXKYPE | Health from small capsules (10) | Official Code - gg_nes.htm | 4377 |
| Strider | 4 | GPUXVNZA | Health from big capsules (20) | Official Code - gg_nes.htm | 4378 |
| Strider | 5 | ZAEXVNAO | Double health and energy from all capsules | Official Code - gg_nes.htm | 4379 |
| Stunt Kids | 1 | AESGNZZA | Start with 1 life instead of 3 | Official Code - gg_nes.htm | 4380 |
| Stunt Kids | 2 | IESGNZZA | Start with 6 lives | Official Code - gg_nes.htm | 4381 |
| Stunt Kids | 3 | PESGNZZE | Start with 9 lives | Official Code - gg_nes.htm | 4382 |
| Stunt Kids | 4 | SZSZSKVK | Infinite lives | Official Code - gg_nes.htm | 4383 |
| Stunt Kids | 5 | AEESPALA | Start with 0 turbos instead of 3 | Official Code - gg_nes.htm | 4384 |
| Stunt Kids | 6 | TEESPALA | Start with 6 turbos | Official Code - gg_nes.htm | 4385 |
| Stunt Kids | 7 | PEESPALE | Start with 9 turbos | Official Code - gg_nes.htm | 4386 |
| Stunt Kids | 8 | VANILVKE | Always have 9 coins after a race | Official Code - gg_nes.htm | 4387 |
| Stunt Kids | 9 | SZKOEOVV | Coins worth nothing on pick up | Official Code - gg_nes.htm | 4388 |
| Stunt Kids | 10 | SLNOYXVS | Infinite time--player 1 | Official Code - gg_nes.htm | 4389 |
| Stunt Kids | 11 | SLXOYUVS | Infinite time--player 2 | Official Code - gg_nes.htm | 4390 |
| Super Bowl | 1 | APUXLZIA | 10 minutes per quarter instead of 5 | Official Code - gg_nes.htm | 4391 |
| Super Bowl | 2 | IPUXLZIA | 15 minutes per quarter | Official Code - gg_nes.htm | 4392 |
| Super Bowl | 3 | AZUXLZIA | 20 minutes per quarter | Official Code - gg_nes.htm | 4393 |
| Super Bowl | 4 | ZAUXLZIA | 2 minutes per quarter | Official Code - gg_nes.htm | 4394 |
| Super Bowl | 5 | SXNXPZVG | Freeze timer for continuous play (Press RESET to stop) | Official Code - gg_nes.htm | 4395 |
| Super Bowl | 6 | AAOATTTA | Touchdown scores 0 instead of 6--player 1 | Official Code - gg_nes.htm | 4396 |
| Super Bowl | 7 | AEOEVITA | Touchdown scores 0--player 2 or computer | Official Code - gg_nes.htm | 4397 |
| Super Bowl | 8 | LAOATTTA | Touchdown scores 3--player 1 | Official Code - gg_nes.htm | 4398 |
| Super Bowl | 9 | LEOEVITA | Touchdown scores 3--player 2 or computer | Official Code - gg_nes.htm | 4399 |
| Super Bowl | 10 | PAOATTTE | Touchdown scores 9--player 1 | Official Code - gg_nes.htm | 4400 |
| Super Bowl | 11 | PEOEVITE | Touchdown scores 9--player 2 or computer | Official Code - gg_nes.htm | 4401 |
| Super Bowl | 12 | GAOATTTE | Touchdown scores 12--player 1 | Official Code - gg_nes.htm | 4402 |
| Super Bowl | 13 | GEOEVITE | Touchdown scores 12--player 2 or computer | Official Code - gg_nes.htm | 4403 |
| Super Bowl | 14 | AAEALYPA | Extra-point kick scores 0 instead of 1--player 1 | Official Code - gg_nes.htm | 4404 |
| Super Bowl | 15 | AEEEUTPA | Extra-point kick scores 0--player 2 or computer | Official Code - gg_nes.htm | 4405 |
| Super Bowl | 16 | ZAEALYPA | Extra-point kick scores 2--player 1 | Official Code - gg_nes.htm | 4406 |
| Super Bowl | 17 | ZEEEUTPA | Extra-point kick scores 2--player 2 or computer | Official Code - gg_nes.htm | 4407 |
| Super Bowl | 18 | LAEALYPA | Extra-point kick scores 3--player 1 | Official Code - gg_nes.htm | 4408 |
| Super Bowl | 19 | LEEEUTPA | Extra-point kick scores 3--player 2 or computer | Official Code - gg_nes.htm | 4409 |
| Super Bowl | 20 | TAEALYPA | Extra-point kick scores 6--player 1 | Official Code - gg_nes.htm | 4410 |
| Super Bowl | 21 | TEEEUTPA | Extra-point kick scores 6--player 2 or computer | Official Code - gg_nes.htm | 4411 |
| Super Bowl | 22 | AEKAGGLA | Field goal scores 0 instead of 3--player 1 | Official Code - gg_nes.htm | 4412 |
| Super Bowl | 23 | AAKEKGLA | Field goal scores 0--player 2 or computer | Official Code - gg_nes.htm | 4413 |
| Super Bowl | 24 | PEKAGGLA | Field goal scores 1--player 1 | Official Code - gg_nes.htm | 4414 |
| Super Bowl | 25 | PAKEKGLA | Field goal scores 1--player 2 or computer | Official Code - gg_nes.htm | 4415 |
| Super Bowl | 26 | TEKAGGLA | Field goal scores 6--player 1 | Official Code - gg_nes.htm | 4416 |
| Super Bowl | 27 | TAKEKGLA | Field goal scores 6--player 2 or computer | Official Code - gg_nes.htm | 4417 |
| Super Bowl | 28 | PEKAGGLE | Field goal scores 9--player 1 | Official Code - gg_nes.htm | 4418 |
| Super Bowl | 29 | PAKEKGLE | Field goal scores 9--player 2 or computer | Official Code - gg_nes.htm | 4419 |
| Super Bowl | 30 | AASASIZA | Safety scores 0 instead of 2--player 1 | Official Code - gg_nes.htm | 4420 |
| Super Bowl | 31 | AEKEIIZA | Safety scores 0--player 2 or computer | Official Code - gg_nes.htm | 4421 |
| Super Bowl | 32 | PASASIZA | Safety scores 1--player 1 | Official Code - gg_nes.htm | 4422 |
| Super Bowl | 33 | PEKEIIZA | Safety scores 1--player 2 or computer | Official Code - gg_nes.htm | 4423 |
| Super Bowl | 34 | GASASIZA | Safety scores 4--player 1 | Official Code - gg_nes.htm | 4424 |
| Super Bowl | 35 | GEKEIIZA | Safety scores 4--player 2 or computer | Official Code - gg_nes.htm | 4425 |
| Super Bowl | 36 | TASASIZA | Safety scores 6--player 1 | Official Code - gg_nes.htm | 4426 |
| Super Bowl | 37 | TEKEIIZA | Safety scores 6--player 2 or computer | Official Code - gg_nes.htm | 4427 |
| Super C | 1 | AEXTLIZA | 1 life for both players | Official Code - gg_nes.htm | 4428 |
| Super C | 2 | IEXTLIZA | 6 lives for both players | Official Code - gg_nes.htm | 4429 |
| Super C | 3 | AEXTLIZE | 9 lives for both players | Official Code - gg_nes.htm | 4430 |
| Super C | 4 | EUUTGIYS + YSXTPSEL + ZEUTZIAA | Start game with Spray Gun | Official Code - gg_nes.htm | 4431 |
| Super C | 5 | EUUTGIYS + YSXTPSEL + GEUTZIAA | Start game with Fireball Gun | Official Code - gg_nes.htm | 4432 |
| Super C | 6 | PEETLIAA | Start at area 2 | Official Code - gg_nes.htm | 4433 |
| Super C | 7 | ZEETLIAA | Start at area 3 | Official Code - gg_nes.htm | 4434 |
| Super C | 8 | LEETLIAA | Start at area 4 | Official Code - gg_nes.htm | 4435 |
| Super C | 9 | GEETLIAA | Start at area 5 | Official Code - gg_nes.htm | 4436 |
| Super C | 10 | IEETLIAA | Start at area 6 | Official Code - gg_nes.htm | 4437 |
| Super C | 11 | TEETLIAA | Start at area 7 | Official Code - gg_nes.htm | 4438 |
| Super C | 12 | AENTTTZA | Bonus life for each enemy soldier shot | Official Code - gg_nes.htm | 4439 |
| Super C | 13 | TEEVIIZA | 9 continues | Official Code - gg_nes.htm | 4440 |
| Super C | 14 | SZOVXZVG | Infinite continues | Official Code - gg_nes.htm | 4441 |
| Super Mario Bros. | Codes 1 to 5 let you adjust lives. Code 4 is really good for handicapping one player. | Official Code - gg_nes.htm | 4442 | ||
| Super Mario Bros. | 1 | AATOZA | Start players 1 & 2 with 1 life | Official Code - gg_nes.htm | 4443 |
| Super Mario Bros. | 2 | IATOZA | Start players 1 & 2 with 6 lives | Official Code - gg_nes.htm | 4444 |
| Super Mario Bros. | 3 | AATOZE | Start players 1 & 2 with 9 lives | Official Code - gg_nes.htm | 4445 |
| Super Mario Bros. | 4 | VATOLE | Start player 1 with 8 lives and player 2 with 3 lives | Official Code - gg_nes.htm | 4446 |
| Super Mario Bros. | 5 | SXIOPO | Infinite lives for both players | Official Code - gg_nes.htm | 4447 |
| Super Mario Bros. | Super and Mega-jumps can be achieved while standing still, running or turbo running (holding down button B). Try entering Codes 6, 7 and 8 or Codes 9, 10 and 11 for all-around Super- or Mega-jumping. Super jumps let you jump better--the effect is especially noticeable when turbo running. | Official Code - gg_nes.htm | 4448 | ||
| Super Mario Bros. | 6 | APZLGK | Super jump from a standing start only | Official Code - gg_nes.htm | 4449 |
| Super Mario Bros. | 7 | TPZLTG | Super jump from running only | Official Code - gg_nes.htm | 4450 |
| Super Mario Bros. | 8 | GPZUAG | Super jump from turbo running only | Official Code - gg_nes.htm | 4451 |
| Super Mario Bros. | Mega-jumps enable you to jump almost to the top of the screen--right off the top when turbo running! | Official Code - gg_nes.htm | 4452 | ||
| Super Mario Bros. | 9 | APZLGG | Mega-jump from a standing start only | Official Code - gg_nes.htm | 4453 |
| Super Mario Bros. | 10 | APZLTG | Mega-jump from running only | Official Code - gg_nes.htm | 4454 |
| Super Mario Bros. | 11 | GAZUAG | Mega-jump from turbo running only | Official Code - gg_nes.htm | 4455 |
| Super Mario Bros. | Moon gravity is a brilliant ability! It has weird and wonderful effects. Again, it works when stationary, running, or turbo running. The Moon gravity effect is more fun than Super- or Mega-jumps, but it is harder to get used to. Stay with it and you'll find that it gives the game an added twist! You can control the height of your Moon jumps. To jump really high, tap button A really quickly. To do low jumps hold down button A for about one second. | Official Code - gg_nes.htm | 4456 | ||
| Super Mario Bros. | Use this power to find new places to explore. You can even jump over the flags! (If you're playing to complete the game rather than just explore it, don't jump over the flagpoles--or else you'll get "stuck" and have to reset.) | Official Code - gg_nes.htm | 4457 | ||
| Super Mario Bros. | 12 | YAZULG | Moon Gravity from a standing start | Official Code - gg_nes.htm | 4458 |
| Super Mario Bros. | 13 | YAZUIG | Moon Gravity from a running start | Official Code - gg_nes.htm | 4459 |
| Super Mario Bros. | 14 | YAZUYG | Moon Gravity from turbo running only | Official Code - gg_nes.htm | 4460 |
| Super Mario Bros. | Code 15 will keep you big. However, you can still die if you fall down holes. | Official Code - gg_nes.htm | 4461 | ||
| Super Mario Bros. | 15 | OZTLLX + AATLGZ + SZLIVO | Always stay big | Official Code - gg_nes.htm | 4462 |
| Super Mario Bros. | Codes 16 to 22 allow you to start on any World of your choice! | Official Code - gg_nes.htm | 4463 | ||
| Super Mario Bros. | 16 | YSAOPE + YEAOZA + PEAPYA | Start on World 2 | Official Code - gg_nes.htm | 4464 |
| Super Mario Bros. | 17 | YSAOPE + YEAOZA + ZEAPYA | Start on World 3 | Official Code - gg_nes.htm | 4465 |
| Super Mario Bros. | 18 | YSAOPE + YEAOZA + LEAPYA | Start on World 4 | Official Code - gg_nes.htm | 4466 |
| Super Mario Bros. | 19 | YSAOPE + YEAOZA + GEAPYA | Start on World 5 | Official Code - gg_nes.htm | 4467 |
| Super Mario Bros. | 20 | YSAOPE + YEAOZA + IEAPYA | Start on World 6 | Official Code - gg_nes.htm | 4468 |
| Super Mario Bros. | 21 | YSAOPE + YEAOZA + TEAPYA | Start on World 7 | Official Code - gg_nes.htm | 4469 |
| Super Mario Bros. | 22 | YSAOPE + YEAOZA + YEAPYA | Start on World 8 | Official Code - gg_nes.htm | 4470 |
| Super Mario Bros. 2 | 1 | SZNESXVK | Infinite lives | Official Code - gg_nes.htm | 4471 |
| Super Mario Bros. 2 | 2 | GZELVXSE | Infinite life meter (except if you hit a spike) | Official Code - gg_nes.htm | 4472 |
| Super Mario Bros. 2 | 3 | GOEANKAO + USEEEKKA | Walk backwards | Official Code - gg_nes.htm | 4473 |
| Super Mario Bros. 2 | 4 | SXUASXOU | Quick pick up | Official Code - gg_nes.htm | 4474 |
| Super Mario Bros. 2 | 5 | AEUEKKGL | Special "squat" high jumps | Official Code - gg_nes.htm | 4475 |
| Super Mario Bros. 2 | 6 | PPXAOIAA | Princess has mega-float | Official Code - gg_nes.htm | 4476 |
| Super Mario Bros. 2 | 7 | PAXAOIAA | Princess has mega-float and lunar descent | Official Code - gg_nes.htm | 4477 |
| Super Mario Bros. 2 | 8 | PESEGLGA | Super moonjumps for Mario | Official Code - gg_nes.htm | 4478 |
| Super Mario Bros. 2 | 9 | AAEEZGPA | Mega moonjumps for Luigi | Official Code - gg_nes.htm | 4479 |
| Super Mario Bros. 2 | 10 | PENALLGA | Super moonjumps for Toad | Official Code - gg_nes.htm | 4480 |
| Super Mario Bros. 2 | 11 | PAXAPGGA | Super moonjumps for Princess | Official Code - gg_nes.htm | 4481 |
| Super Mario Bros. 2 | 12 | XVVANSZK + XVNEXSZV | Super turbo running | Official Code - gg_nes.htm | 4482 |
| Super Mario Bros. 2 | 13 | AEVAVIIA + AENEEITA | Permanent turbo running | Official Code - gg_nes.htm | 4483 |
| Super Mario Bros. 2 | 14 | AXSETUAO + ESVAPUEV | Super fast run for Mario | Official Code - gg_nes.htm | 4484 |
| Super Mario Bros. 2 | 15 | AZEEGKAO + EIEEYKEV | Super fast run for Luigi | Official Code - gg_nes.htm | 4485 |
| Super Mario Bros. 2 | 16 | AXNAIUAO + ESNEAUEV | Fast run for Toad | Official Code - gg_nes.htm | 4486 |
| Super Mario Bros. 2 | 17 | AZXALKAO + EIXATKEV | Super fast run for Princess | Official Code - gg_nes.htm | 4487 |
| Super Mario Bros. 2 | 18 | AEXALGZA | Speed up enemies | Official Code - gg_nes.htm | 4488 |
| Super Mario Bros. 2 | 19 | AXNAZSAA + EVNALSEY | Super speed enemies | Official Code - gg_nes.htm | 4489 |
| Super Mario Bros. 2 | NOTE: There are two versions given for some of the following Codes. | Official Code - gg_nes.htm | 4490 | ||
| Super Mario Bros. 2 | If one code doesn't work on your game, then try the alternate Code. | Official Code - gg_nes.htm | 4491 | ||
| Super Mario Bros. 2 | 20 | YESUAPTE / YESLPPTE | Strong Wart | Official Code - gg_nes.htm | 4492 |
| Super Mario Bros. 2 | 21 | IAVENYZE / IAVEUYZE | Strong Birdetta | Official Code - gg_nes.htm | 4493 |
| Super Mario Bros. 2 | 22 | YAXXIYZE | Strong Tryclyde | Official Code - gg_nes.htm | 4494 |
| Super Mario Bros. 2 | 23 | YAVXVGGE | Strong Fryguy | Official Code - gg_nes.htm | 4495 |
| Super Mario Bros. 2 | 24 | YAEXTPGE | Strong Clawgrip | Official Code - gg_nes.htm | 4496 |
| Super Mario Bros. 2 | 25 | YEVXVYLE / YEVZNYLE | Strong Hawkmouth | Official Code - gg_nes.htm | 4497 |
| Super Mario Bros. 2 | 26 | AAVENYZA / AAVEUYZA | Weak Birdetta | Official Code - gg_nes.htm | 4498 |
| Super Mario Bros. 2 | 27 | TPEPLAAX / TONENYAX | Birdetta spits eggs instead of fireballs (appears in late levels of the game) | Official Code - gg_nes.htm | 4499 |
| Super Mario Bros. 2 | 28 | PEEPUZAG + IUEPSZAA + TEEPVZPA | Start on World 2 * | Official Code - gg_nes.htm | 4500 |
| Super Mario Bros. 2 | 29 | ZEEPUZAG + IUEPSZAA + TEEPVZPA | Start on World 3 * | Official Code - gg_nes.htm | 4501 |
| Super Mario Bros. 2 | 30 | LEEPUZAG + IUEPSZAA + TEEPVZPA | Start on World 4 * | Official Code - gg_nes.htm | 4502 |
| Super Mario Bros. 2 | 31 | GEEPUZAG + IUEPSZAA + TEEPVZPA | Start on World 5 * | Official Code - gg_nes.htm | 4503 |
| Super Mario Bros. 2 | 32 | IEEPUZAG + IUEPSZAA + TEEPVZPA | Start on World 6 * | Official Code - gg_nes.htm | 4504 |
| Super Mario Bros. 2 | 33 | TEEPUZAG + IUEPSZAA + TEEPVZPA | Start on World 7 * | Official Code - gg_nes.htm | 4505 |
| Super Mario Bros. 3 | 1 | SLXPLOVS | Infinite lives for Mario and Luigi | Official Code - gg_nes.htm | 4506 |
| Super Mario Bros. 3 | 2 | AEKPTZGA | 1 life for Mario and Luigi after continue | Official Code - gg_nes.htm | 4507 |
| Super Mario Bros. 3 | 3 | AEKPTZGE | 9 lives for Mario and Luigi after continue | Official Code - gg_nes.htm | 4508 |
| Super Mario Bros. 3 | 4 | ELKZYVEK | Power Jumps | Official Code - gg_nes.htm | 4509 |
| Super Mario Bros. 3 | 5 | EZKZYVEK | Super Power Jumps | Official Code - gg_nes.htm | 4510 |
| Super Mario Bros. 3 | 6 | EAKZYVEK | Mega Power Jumps | Official Code - gg_nes.htm | 4511 |
| Super Mario Bros. 3 | 7 | GZUXNGEI | Multi-Jumps | Official Code - gg_nes.htm | 4512 |
| Super Mario Bros. 3 | WITH CODE 8, IF YOU LET MARIO OR LUIGI DROP TOO LONG, YOU CAN'T SKY WALK UNTIL YOU TOUCH GROUND | Official Code - gg_nes.htm | 4513 | ||
| Super Mario Bros. 3 | 8 | SXEZSKOZ | Skywalker | Official Code - gg_nes.htm | 4514 |
| Super Mario Bros. 3 | STAR CODES! (these codes work really well together) | Official Code - gg_nes.htm | 4515 | ||
| Super Mario Bros. 3 | 9 | OXKZELSX | Super speed running | Official Code - gg_nes.htm | 4516 |
| Super Mario Bros. 3 | 10 | XVUXNUEE | Turbocharged running | Official Code - gg_nes.htm | 4517 |
| Super Mario Bros. 3 | POWER "TAKE OFF" METER | Official Code - gg_nes.htm | 4518 | ||
| Super Mario Bros. 3 | YOU MUST BE RACCOON MARIO FOR CODE 11 TO WORK | Official Code - gg_nes.htm | 4519 | ||
| Super Mario Bros. 3 | 11 | AANZKLLA | Can raise power meter while standing still so that you can fly from a standing start | Official Code - gg_nes.htm | 4520 |
| Super Mario Bros. 3 | START ON ANY WORLD | Official Code - gg_nes.htm | 4521 | ||
| Super Mario Bros. 3 | 12 | PEUZUGAA | Start on World 2 | Official Code - gg_nes.htm | 4522 |
| Super Mario Bros. 3 | 13 | ZEUZUGAA | Start on World 3 | Official Code - gg_nes.htm | 4523 |
| Super Mario Bros. 3 | 14 | LEUZUGAA | Start on World 4 | Official Code - gg_nes.htm | 4524 |
| Super Mario Bros. 3 | 15 | GEUZUGAA | Start on World 5 | Official Code - gg_nes.htm | 4525 |
| Super Mario Bros. 3 | 16 | IEUZUGAA | Start on World 6 | Official Code - gg_nes.htm | 4526 |
| Super Mario Bros. 3 | 17 | TEUZUGAA | Start on World 7 | Official Code - gg_nes.htm | 4527 |
| Super Mario Bros. 3 | 18 | YEUZUGAA | Start on World 8 | Official Code - gg_nes.htm | 4528 |
| Super Mario Bros. 3 | RE-USE ITEMS! | Official Code - gg_nes.htm | 4529 | ||
| Super Mario Bros. 3 | 19 | YPXXLVGE | Mario (not Luigi) can re-use items again and again | Official Code - gg_nes.htm | 4530 |
| Super Mario Bros. 3 | KEEP SPECIAL POWERS | Official Code - gg_nes.htm | 4531 | ||
| Super Mario Bros. 3 | 20 | SZUEXNSO | Restore powers after playing an action scene (e.g. if you were "Fire Mario" on the map screen, then entered an action scene, died or changed to "Frog Mario,"you would return to the map scene as "Fire Mario") | Official Code - gg_nes.htm | 4532 |
| Super Mario Bros. 3 | The following codes are useful with Code 20. | Official Code - gg_nes.htm | 4533 | ||
| Super Mario Bros. 3 | 21 | ZEUXKGAA | Start the game as Fire Mario | Official Code - gg_nes.htm | 4534 |
| Super Mario Bros. 3 | 22 | LEUXKGAA | Start the game as Raccoon Mario | Official Code - gg_nes.htm | 4535 |
| Super Mario Bros. 3 | 23 | GEUXKGAA | Start the game as Frog Mario | Official Code - gg_nes.htm | 4536 |
| Super Mario Bros. 3 | 24 | IEUXKGAA | Start the game as Tanooki Mario | Official Code - gg_nes.htm | 4537 |
| Super Mario Bros. 3 | 25 | TEUXKGAA | Start the game as 'Sledgehammer' Mario! | Official Code - gg_nes.htm | 4538 |
| Super Mario Bros. 3 | SELECT PERMANENT SUPER ABILITY | Official Code - gg_nes.htm | 4539 | ||
| Super Mario Bros. 3 | IMPORTANT: IF YOU USE ANY OF CODES 26 THRU 30 TO DEFEAT BOWZER, YOU SHOULD STAND IN FRONT OF THE DOOR AND HOLD "UP". AS SOON AS THE DOOR OPENS, YOU WILL PASS THROUGH INTO THE CHAMBER WHERE THE PRINCESS IS HELD. IF YOU DO NOT DO THIS, YOU MAY GET CAUGHT IN BOWZER'S TIME TRAP AND THE GAME WILL PAUSE FOREVER! | Official Code - gg_nes.htm | 4540 | ||
| Super Mario Bros. 3 | 26 | XUKXGLIE | Start and stay as Super Mario | Official Code - gg_nes.htm | 4541 |
| Super Mario Bros. 3 | 27 | UXKXGLIA | Start and stay as Fire Mario | Official Code - gg_nes.htm | 4542 |
| Super Mario Bros. 3 | 28 | NXKXGLIE | Start and stay as Raccoon Mario! | Official Code - gg_nes.htm | 4543 |
| Super Mario Bros. 3 | 29 | OUKXGLIE | Start and stay as Frog Mario | Official Code - gg_nes.htm | 4544 |
| Super Mario Bros. 3 | 30 | XNKXGLIE | Start and stay as Sledgehammer Mario | Official Code - gg_nes.htm | 4545 |
| Super Mario Bros. 3 | 31 | SZKIKXSE | Invincibility after changing up from Super Mario (e.g. to Raccoon, Frog, etc.) | Official Code - gg_nes.htm | 4546 |
| Super Mario Bros. 3 | AUTOMATIC SUPER ABILITY AFTER YOU FALL AND DIE | Official Code - gg_nes.htm | 4547 | ||
| Super Mario Bros. 3 | With all of the following codes, you will find that you change into Super Mario if you die again: | Official Code - gg_nes.htm | 4548 | ||
| Super Mario Bros. 3 | 32 | AEOSSZPA + PAOZTGAA | Change to SUPER MARIO if you fall off screen and die | Official Code - gg_nes.htm | 4549 |
| Super Mario Bros. 3 | 33 | AEOSSZPA + ZAOZTGAA | Change to FIRE MARIO if you fall off screen and die | Official Code - gg_nes.htm | 4550 |
| Super Mario Bros. 3 | 34 | AEOSSZPA + LAOZTGAA | Change to RACCOON MARIO if you fall off screen and die | Official Code - gg_nes.htm | 4551 |
| Super Mario Bros. 3 | 35 | AEOSSZPA + GAOZTGAA | Change to FROG MARIO if you fall off screen and die | Official Code - gg_nes.htm | 4552 |
| Super Mario Bros. 3 | 36 | AEOSSZPA + IAOZTGAA | Change to TANOOKI MARIO if you fall off screen and die | Official Code - gg_nes.htm | 4553 |
| Super Mario Bros. 3 | 37 | AEOSSZPA + TAOZTGAA | Change to SLEDGEHAMMER MARIO if you fall off screen and die | Official Code - gg_nes.htm | 4554 |
| Super Mario Bros. 3 | All codes (except as noted) work for Luigi as well as Mario. | Official Code - gg_nes.htm | 4555 | ||
| Super Pitfall | 1 | SZKSASVK | Infinite lives--1-player game | Official Code - gg_nes.htm | 4556 |
| Super Pitfall | 2 | SXESTSVK | Infinite lives--player 1 | Official Code - gg_nes.htm | 4557 |
| Super Pitfall | 3 | SXXSZSVK | Infinite lives--player 2 | Official Code - gg_nes.htm | 4558 |
| Super Pitfall | 4 | PAVIPALA | Both players start with 1 life | Official Code - gg_nes.htm | 4559 |
| Super Pitfall | 5 | TAVIPALA | Both players start with 6 lives | Official Code - gg_nes.htm | 4560 |
| Super Pitfall | 6 | PAVIPALE | Both players start with 9 lives | Official Code - gg_nes.htm | 4561 |
| Super Pitfall | 7 | LEXKNYZA | Start with 30 bullets | Official Code - gg_nes.htm | 4562 |
| Super Pitfall | 8 | PEXKNYZA | Start with 10 bullets | Official Code - gg_nes.htm | 4563 |
| Super Pitfall | 9 | AEOYILPA | Infinite bullets | Official Code - gg_nes.htm | 4564 |
| Super Pitfall | 10 | LENLELZA | 30 bullets gained on pick-up | Official Code - gg_nes.htm | 4565 |
| Super Pitfall | 11 | PENLELZA | 10 bullets gained on pick-up | Official Code - gg_nes.htm | 4566 |
| Super Sprint | 1 | SZETVUVK | Infinite continues | Official Code - gg_nes.htm | 4567 |
| Super Sprint | 2 | YASSPALA | 6 continues | Official Code - gg_nes.htm | 4568 |
| Super Sprint | 3 | PASSPALA | No continues | Official Code - gg_nes.htm | 4569 |
| Super Sprint | 4 | IEKKNTAA + GXSGUVSE | More obstacles on tracks | Official Code - gg_nes.htm | 4570 |
| Super Sprint | 5 | ZEKKNTAE + GXSGUVSE | Even more obstacles on tracks | Official Code - gg_nes.htm | 4571 |
| Super Sprint | 6 | YEKKNTAE + GXSGUVSE | Lots and lots of obstacles on tracks | Official Code - gg_nes.htm | 4572 |
| Superman | 1 | AAXSEIEA | Never die when out of super power | Official Code - gg_nes.htm | 4573 |
| Superman | 2 | SXNSSKSE | Never lose super power | Official Code - gg_nes.htm | 4574 |
| Superman | 3 | XVUVYZIA | Start with lots of super power | Official Code - gg_nes.htm | 4575 |
| Superman | 4 | AVEOUIAL | Double max power of all items at start | Official Code - gg_nes.htm | 4576 |
| Superman | 5 | AXUPYLAP | Double usual item power on item power crystal pick-up | Official Code - gg_nes.htm | 4577 |
| Superman | 6 | EXUPYLAP | Full item power on item power crystal pick-up | Official Code - gg_nes.htm | 4578 |
| Superman | 7 | EZVPKSOZ + PAVPSIAA + KANPXSSE | Start at mission 2 | Official Code - gg_nes.htm | 4579 |
| Superman | 8 | EZVPKSOZ + ZAVPSIAA + KANPXSSE | Start at mission 3 | Official Code - gg_nes.htm | 4580 |
| Superman | 9 | EZVPKSOZ + LAVPSIAA + KANPXSSE | Start at mission 4 | Official Code - gg_nes.htm | 4581 |
| Superman | 10 | EZVPKSOZ + GAVPSIAA + KANPXSSE | Start at mission 5 | Official Code - gg_nes.htm | 4582 |
| Swords & Serpents | 1 | TPXGNVZE + TPXKSVZE | Start with 30 health points each | Official Code - gg_nes.htm | 4583 |
| Swords & Serpents | 2 | ZLXGNVZA + ZLXKSVZA | Start with 50 health points each | Official Code - gg_nes.htm | 4584 |
| Swords & Serpents | 3 | VANGKTVE | All characters have Scale Armor | Official Code - gg_nes.htm | 4585 |
| Swords & Serpents | 4 | UEEKSTOE | Warriors start with a Great Sword | Official Code - gg_nes.htm | 4586 |
| Swords & Serpents | 5 | KEEKSTOE | Warriors start with a Great Axe | Official Code - gg_nes.htm | 4587 |
| Swords & Serpents | 6 | SEEGETSE | Magicians start with a Wizard's Wand | Official Code - gg_nes.htm | 4588 |
| Swords & Serpents | 7 | YPKGSTLE | Magicians start with more spells | Official Code - gg_nes.htm | 4589 |
| Swords & Serpents | 8 | LAKKXTAA | Magicians have greater spells | Official Code - gg_nes.htm | 4590 |
| Swords & Serpents | 9 | GZKYLGOY | Spells use up no magic points | Official Code - gg_nes.htm | 4591 |
| Swords & Serpents | 10 | XEOGVTXE | Thieves start with a Long Sword | Official Code - gg_nes.htm | 4592 |
| Swords & Serpents | 11 | KEOGVTXA | Thieves start with an Axe | Official Code - gg_nes.htm | 4593 |
| T & C Surf 2: Thrilla's Safari | 1 | PAXEPPLA | Start with 1 life | Official Code - gg_nes.htm | 4609 |
| T & C Surf 2: Thrilla's Safari | 2 | IAXEPPLA | Start with 5 lives | Official Code - gg_nes.htm | 4610 |
| T & C Surf 2: Thrilla's Safari | 3 | YAXEPPLA | Start with 7 lives | Official Code - gg_nes.htm | 4611 |
| T & C Surf 2: Thrilla's Safari | 4 | PAXEPPLE | Start with 9 lives | Official Code - gg_nes.htm | 4612 |
| T & C Surf 2: Thrilla's Safari | 5 | OPXEPPLE | Strat with mega lives | Official Code - gg_nes.htm | 4613 |
| T & C Surf 2: Thrilla's Safari | 6 | OXEVIIVV | Can't collect coconuts | Official Code - gg_nes.htm | 4614 |
| T & C Surf 2: Thrilla's Safari | 7 | IAUALPAA | Start with 5 coconuts plus what you've collected in sub-game | Official Code - gg_nes.htm | 4615 |
| T & C Surf 2: Thrilla's Safari | 8 | ZAUALPAE | Start with 10 coconuts plus what you've collected in sub-game | Official Code - gg_nes.htm | 4616 |
| T & C Surf 2: Thrilla's Safari | 9 | YAUALPAE | Start with 15 coconuts plus what you've collected in sub-game | Official Code - gg_nes.htm | 4617 |
| T & C Surf 2: Thrilla's Safari | 10 | OZSIZYVK | Infinite lives | Official Code - gg_nes.htm | 4618 |
| T & C Surf 2: Thrilla's Safari | CODES 11-16 USE FOR PRACTICE ONLY--YOU CAN'T ADVANCE TO THE NEXT LEVEL | Official Code - gg_nes.htm | 4619 | ||
| T & C Surf 2: Thrilla's Safari | 11 | ZENUATIA + GENUZTKL | Start on level 1-3 | Official Code - gg_nes.htm | 4620 |
| T & C Surf 2: Thrilla's Safari | 12 | LENUATIA + GENUZTKL | Start on level 1-4 | Official Code - gg_nes.htm | 4621 |
| T & C Surf 2: Thrilla's Safari | 13 | GENUATIA + GENUZTKL | Watch the level 2 Cinema | Official Code - gg_nes.htm | 4622 |
| T & C Surf 2: Thrilla's Safari | 14 | TENUATIA + GENUZTKL | Start on level 2-2 | Official Code - gg_nes.htm | 4623 |
| T & C Surf 2: Thrilla's Safari | 15 | YENUATIA + GENUZTKL | Start on level 2-3 | Official Code - gg_nes.htm | 4624 |
| T & C Surf 2: Thrilla's Safari | 16 | AENUATIE + GENUZTKL | Start on level 2-4 | Official Code - gg_nes.htm | 4625 |
| T & C Surf 2: Thrilla's Safari | 17 | PAXEIPZA | Start with less health | Official Code - gg_nes.htm | 4626 |
| T & C Surf 2: Thrilla's Safari | 18 | LAXEIPZA | Start with a little more health | Official Code - gg_nes.htm | 4627 |
| T & C Surf 2: Thrilla's Safari | 19 | GAXEIPZA | Start with 2x health | Official Code - gg_nes.htm | 4628 |
| T & C Surf 2: Thrilla's Safari | 20 | PAXEIPZE | Start with a lot more health | Official Code - gg_nes.htm | 4629 |
| T & C Surf Designs | 1 | GXUZZZVG | Infinite lives for skating | Official Code - gg_nes.htm | 4603 |
| T & C Surf Designs | 2 | GXNKALVG | Infinite lives for surfing | Official Code - gg_nes.htm | 4604 |
| T & C Surf Designs | 3 | PEOGILZA | When surfing lose only 1 symbol | Official Code - gg_nes.htm | 4605 |
| T & C Surf Designs | 4 | PAEZYALA | When skating lose only 1 symbol if you fall into the ocean or a crack | Official Code - gg_nes.htm | 4606 |
| T & C Surf Designs | 5 | GXKLXAVG | Stop timer | Official Code - gg_nes.htm | 4607 |
| T & C Surf Designs | 6 | LESPGZPA | Increase time | Official Code - gg_nes.htm | 4608 |
| T2 Terminator 2: Judgment Day | 1 | SXOATOVK | Infinite lives | Official Code - gg_nes.htm | 4594 |
| T2 Terminator 2: Judgment Day | 2 | PANXPLGA | Start with 1 life | Official Code - gg_nes.htm | 4595 |
| T2 Terminator 2: Judgment Day | 3 | PANXPLGE | Start with 9 lives | Official Code - gg_nes.htm | 4596 |
| T2 Terminator 2: Judgment Day | 4 | GXVTXZAX | Infinite life energy | Official Code - gg_nes.htm | 4597 |
| T2 Terminator 2: Judgment Day | 5 | OXNVKXPK + VNNVSXNN | Take minimal damage | Official Code - gg_nes.htm | 4598 |
| T2 Terminator 2: Judgment Day | 6 | XNVOSOKN | Super jump | Official Code - gg_nes.htm | 4599 |
| T2 Terminator 2: Judgment Day | 7 | PAOOVZZA + PAUOXZZA | Slower running | Official Code - gg_nes.htm | 4600 |
| T2 Terminator 2: Judgment Day | 8 | LAOOVZZA + LAUOXZZA | Faster running | Official Code - gg_nes.htm | 4601 |
| T2 Terminator 2: Judgment Day | 9 | LESPKGZA + LEVPEGZA | Faster and longer jumping | Official Code - gg_nes.htm | 4602 |
| Tale Spin | 1 | AYVKZYLY | Start with 1 life | Official Code - gg_nes.htm | 4630 |
| Tale Spin | 2 | TYVKZYLY | Start with 7 lives | Official Code - gg_nes.htm | 4631 |
| Tale Spin | 3 | PYVKZYLN | Start with 10 lives | Official Code - gg_nes.htm | 4632 |
| Tale Spin | 4 | ANNGVLLY | 1 life after continue | Official Code - gg_nes.htm | 4633 |
| Tale Spin | 5 | TNNGVLLY | 7 lives after continue | Official Code - gg_nes.htm | 4634 |
| Tale Spin | 6 | PNNGVLLN | 10 lives after continue | Official Code - gg_nes.htm | 4635 |
| Tale Spin | 7 | GZKGNKVK | Infinite lives from getting trapped by obstacles | Official Code - gg_nes.htm | 4636 |
| Tale Spin | 8 | AAXEGPTA | Infinite energy | Official Code - gg_nes.htm | 4637 |
| Tale Spin | 9 | PYEGITLY | 1 continue | Official Code - gg_nes.htm | 4638 |
| Tale Spin | 10 | TYEGITLY | 6 continues | Official Code - gg_nes.htm | 4639 |
| Tale Spin | 11 | PYEGITLN | 9 continues | Official Code - gg_nes.htm | 4640 |
| Tale Spin | 12 | SXNKXLVG | Infinite continues | Official Code - gg_nes.htm | 4641 |
| Tale Spin | 13 | PYVGUAAY | Add $1,000,000 to end-of-level bonus | Official Code - gg_nes.htm | 4642 |
| Target: Renegade | 1 | SZEAOZVG | Freeze timer | Official Code - gg_nes.htm | 4643 |
| Target: Renegade | 2 | SXEATXSU | Set timer to 5:00 for all levels | Official Code - gg_nes.htm | 4644 |
| Target: Renegade | 3 | SXEATXSU + NKEEAZEE | Set timer to 3:00 for all levels | Official Code - gg_nes.htm | 4645 |
| Target: Renegade | 4 | AEKESZZA | Hearts replenish energy to maximum | Official Code - gg_nes.htm | 4646 |
| Target: Renegade | 5 | SXVZVTSA | Don't take most damage | Official Code - gg_nes.htm | 4647 |
| Target: Renegade | 6 | TASPSPGP | Take half damage from bosses | Official Code - gg_nes.htm | 4648 |
| Target: Renegade | 7 | PAOOYZAA | Start on level 2 | Official Code - gg_nes.htm | 4649 |
| Target: Renegade | 8 | ZAOOYZAA | Start on level 3 | Official Code - gg_nes.htm | 4650 |
| Target: Renegade | 9 | LAOOYZAA | Start on level 4 | Official Code - gg_nes.htm | 4651 |
| Target: Renegade | 10 | GAOOYZAA | Start on level 5 | Official Code - gg_nes.htm | 4652 |
| Target: Renegade | 11 | IAOOYZAA | Start on level 6 | Official Code - gg_nes.htm | 4653 |
| Target: Renegade | 12 | TAOOYZAA | Start on level 7 | Official Code - gg_nes.htm | 4654 |
| Tecmo Bowl | 1 | ZAXAYIGA + ZAXOTPGA | Only 2 downs allowed | Official Code - gg_nes.htm | 4655 |
| Tecmo Bowl | 2 | TAXAYIGA + TAXOTPGA | 6 downs allowed | Official Code - gg_nes.htm | 4656 |
| Tecmo Bowl | 3 | GAOATSPA | More time for the 1st Quarter | Official Code - gg_nes.htm | 4657 |
| Tecmo NBA Basketball | 1 | SLVUPUVS | Infinite timeouts | Official Code - gg_nes.htm | 4658 |
| Tecmo NBA Basketball | 2 | AEOLVPPA | 2-pt. shots worth 1, 3-pt. shots worth 2 | Official Code - gg_nes.htm | 4659 |
| Tecmo NBA Basketball | 3 | ZEOLVPPA | 2-pt. shots worth 3, 3-pt. shots worth 4 | Official Code - gg_nes.htm | 4660 |
| Tecmo NBA Basketball | 4 | LEOLVPPA | 2-pt. shots worth 4, 3-pt. shots worth 5 | Official Code - gg_nes.htm | 4661 |
| Tecmo NBA Basketball | 5 | GEOLVPPA | 2-pt. shots worth 5, 3-pt. shots worth 6 | Official Code - gg_nes.htm | 4662 |
| Tecmo NBA Basketball | 6 | IEOLVPPA | 2-pt. shots worth 6, 3-pt. shots worth 7 | Official Code - gg_nes.htm | 4663 |
| Tecmo NBA Basketball | 7 | AVNUVOVT | 3-pt. shots worth 2 pts. | Official Code - gg_nes.htm | 4664 |
| Tecmo NBA Basketball | 8 | NYSENZYE | 5-second violations become 10-second violations | Official Code - gg_nes.htm | 4665 |
| Tecmo NBA Basketball | 9 | NYOPTNZE | No 10-second violations | Official Code - gg_nes.htm | 4666 |
| Tecmo NBA Basketball | 10 | ASOLSEAO | Longer shot clock after getting ball on rebound | Official Code - gg_nes.htm | 4667 |
| Tecmo NBA Basketball | 11 | AEOLSEAO | Shorter shot clock after getting ball on rebound | Official Code - gg_nes.htm | 4668 |
| Tecmo World Cup | 1 | OXUEPTOO | Never lose guts | Official Code - gg_nes.htm | 4669 |
| Tecmo World Cup | 2 | ASNIEIAZ + TENIOILA | Everyone has more guts | Official Code - gg_nes.htm | 4670 |
| Teenage Mutant Ninja Turtles | 1 | ZENOATGO | Pick up 10 weapons only | Official Code - gg_nes.htm | 4671 |
| Teenage Mutant Ninja Turtles | 2 | ZUNOATGP | Pick up 50 weapons at a time! | Official Code - gg_nes.htm | 4672 |
| Teenage Mutant Ninja Turtles | 3 | GXSOUAST | Don't take most damage | Official Code - gg_nes.htm | 4673 |
| Teenage Mutant Ninja Turtles | 4 | SXVZGSOO | Don't take damage from non-killing seaweed | Official Code - gg_nes.htm | 4674 |
| Teenage Mutant Ninja Turtles | 5 | AEOOGTZA | Full energy boost from pizza slices | Official Code - gg_nes.htm | 4675 |
| Teenage Mutant Ninja Turtles | 6 | GPUOLNZA | 20 missiles on pick-up | Official Code - gg_nes.htm | 4676 |
| Teenage Mutant Ninja Turtles | 7 | TAKOPYLA | Double rope on pick-up | Official Code - gg_nes.htm | 4677 |
| Teenage Mutant Ninja Turtles | 8 | SXVXTLVG | Never lose rope | Official Code - gg_nes.htm | 4678 |
| Teenage Mutant Ninja Turtles II: The Arcade Game | 1 | PEOIAPZA | Start with 1 life | Official Code - gg_nes.htm | 4686 |
| Teenage Mutant Ninja Turtles II: The Arcade Game | 2 | TEOIAPZA | Start with 6 lives | Official Code - gg_nes.htm | 4687 |
| Teenage Mutant Ninja Turtles II: The Arcade Game | 3 | PEOIAPZE | Start with 9 lives | Official Code - gg_nes.htm | 4688 |
| Teenage Mutant Ninja Turtles II: The Arcade Game | 4 | AAEAULPA | Infinite lives | Official Code - gg_nes.htm | 4689 |
| Teenage Mutant Ninja Turtles II: The Arcade Game | 5 | PEXTKZZE | More powerful turtle weapon | Official Code - gg_nes.htm | 4690 |
| Teenage Mutant Ninja Turtles II: The Arcade Game | 6 | PEOVKZGE | More powerful 'jump + attack' | Official Code - gg_nes.htm | 4691 |
| Teenage Mutant Ninja Turtles II: The Arcade Game | 7 | ZEOVKZGA | Weaker 'jump + attack' | Official Code - gg_nes.htm | 4692 |
| Teenage Mutant Ninja Turtles II: The Arcade Game | 8 | PEXTEZLE | More powerful kick | Official Code - gg_nes.htm | 4693 |
| Teenage Mutant Ninja Turtles II: The Arcade Game | 9 | PEXTEZLA | Weaker kick | Official Code - gg_nes.htm | 4694 |
| Teenage Mutant Ninja Turtles II: The Arcade Game | 10 | SXEAPZVG + SZUAYZVG | In two-turtle mode, when one player is revived the other player's spare life won't get used up | Official Code - gg_nes.htm | 4695 |
| Teenage Mutant Ninja Turtles III-The Manhattan Project | 1 | AENKLZPA | Infinite lives | Official Code - gg_nes.htm | 4696 |
| Teenage Mutant Ninja Turtles III-The Manhattan Project | 2 | AEOAALLA | Start with 1 life instead of 4 | Official Code - gg_nes.htm | 4697 |
| Teenage Mutant Ninja Turtles III-The Manhattan Project | 3 | IEOAALLA | Start with 6 lives | Official Code - gg_nes.htm | 4698 |
| Teenage Mutant Ninja Turtles III-The Manhattan Project | 4 | AEOAALLE | Start with 9 lives | Official Code - gg_nes.htm | 4699 |
| Teenage Mutant Ninja Turtles III-The Manhattan Project | 5 | SLXUTXVS + SLKXPKSO | Infinite energy | Official Code - gg_nes.htm | 4700 |
| Teenage Mutant Ninja Turtles III-The Manhattan Project | 6 | AAESYXAA | No energy loss from using turbo attack | Official Code - gg_nes.htm | 4701 |
| Teenage Mutant Ninja Turtles III-The Manhattan Project | 7 | ALUGVYAG | High jump | Official Code - gg_nes.htm | 4702 |
| Teenage Mutant Ninja Turtles III-The Manhattan Project | 8 | AZUGVYAK | Super jump | Official Code - gg_nes.htm | 4703 |
| Teenage Mutant Ninja Turtles III-The Manhattan Project | 9 | AZUGVYAG | Mega jump | Official Code - gg_nes.htm | 4704 |
| Teenage Mutant Ninja Turtles III-The Manhattan Project | 10 | SXNSKKVK | Infinite continues instead of 3 | Official Code - gg_nes.htm | 4705 |
| Teenage Mutant Ninja Turtles III-The Manhattan Project | 11 | PAUZOGLA | 1 continue | Official Code - gg_nes.htm | 4706 |
| Teenage Mutant Ninja Turtles III-The Manhattan Project | 12 | PAUZOGLE | 9 continues | Official Code - gg_nes.htm | 4707 |
| Teenage Mutant Ninja Turtles: Tournament Fighters | 1 | GXKVKXVK | Infinite time | Official Code - gg_nes.htm | 4679 |
| Teenage Mutant Ninja Turtles: Tournament Fighters | 2 | AUXAGAEL | Both players start with 1/3 energy | Official Code - gg_nes.htm | 4680 |
| Teenage Mutant Ninja Turtles: Tournament Fighters | 3 | OZNEOXPV + ZANEXZPA | Only need to win one round to win match | Official Code - gg_nes.htm | 4681 |
| Teenage Mutant Ninja Turtles: Tournament Fighters | 4 | NYUESPYE | Both players can select ultra strength-- ignore strength meter and keep pushing to the right | Official Code - gg_nes.htm | 4682 |
| Teenage Mutant Ninja Turtles: Tournament Fighters | 5 | YAVAZLGA | You can select any character in story mode | Official Code - gg_nes.htm | 4683 |
| Teenage Mutant Ninja Turtles: Tournament Fighters | 6 | OKKEZTVG | Infinite continues | Official Code - gg_nes.htm | 4684 |
| Teenage Mutant Ninja Turtles: Tournament Fighters | 7 | PEXAGAEL | Whoever gets the first hit wins the round | Official Code - gg_nes.htm | 4685 |
| Terra Cresta | 1 | SZKVPTVG | Infinite lives | Official Code - gg_nes.htm | 4708 |
| Terra Cresta | 2 | AAKSPGZA | Start with 1 life | Official Code - gg_nes.htm | 4709 |
| Terra Cresta | 3 | IAKSPGZA | Start with 6 lives | Official Code - gg_nes.htm | 4710 |
| Terra Cresta | 4 | AAKSPGZE | Start with 9 lives | Official Code - gg_nes.htm | 4711 |
| Terra Cresta | 5 | SXSTULVG | Infinite "ship formation" splits | Official Code - gg_nes.htm | 4712 |
| Terra Cresta | 6 | PEOTEALE + PEKGETLE | 9 "ship formation" splits | Official Code - gg_nes.htm | 4713 |
| Terra Cresta | 7 | KTKSLGAZ | Indestructible! | Official Code - gg_nes.htm | 4714 |
| Terra Cresta | 8 | AEVKNYLA | A secret mega-weapon | Official Code - gg_nes.htm | 4715 |
| Tetris | 1 | ENEALYNN | Two-player interactive game! | Official Code - gg_nes.htm | 4716 |
| Tetris | 2 | APSEGYIZ | Need only complete 10 lines in game B | Official Code - gg_nes.htm | 4717 |
| Tetris | 3 | AISEGYIZ | Must complete 50 lines in game B | Official Code - gg_nes.htm | 4718 |
| Tetris | 4 | EASEGYIZ | Must complete 80 lines in game B | Official Code - gg_nes.htm | 4719 |
| Tetris | 5 | PASAUPPE | Faster 'forced' fall rate | Official Code - gg_nes.htm | 4720 |
| Tetris 2 | 1-Player Game Codes: | Official Code - gg_nes.htm | 4721 | ||
| Tetris 2 | 1 | AAUEUSSO | Speed does not increase | Official Code - gg_nes.htm | 4722 |
| Tetris 2 | 2 | VNUEUSSO | Speed increases much faster | Official Code - gg_nes.htm | 4723 |
| Tetris 2 | 3 | TEXAKYPA | Start and stay at speed of 25 | Official Code - gg_nes.htm | 4724 |
| Tetris 2 | 4 | ZEKESSPP + PESAOSAP | Maximum speed is 2 instead of 25 | Official Code - gg_nes.htm | 4725 |
| Tetris 2 | 5 | ZEKESSPO + PESAOSAO | Maximum speed is 10 | Official Code - gg_nes.htm | 4726 |
| Tetris 2 | 6 | YEKESSPO + TESAOSAO | Maximum speed is 1 | Official Code - gg_nes.htm | 4727 |
| Tetris 2 | 7 | GOKESSPP + LOSAOSAP | Maximum speed is 20 | Official Code - gg_nes.htm | 4728 |
| Tetris 2 | 1-Player vs 2-Player or 1-Player vs Computer Game Codes: | Official Code - gg_nes.htm | 4729 | ||
| Tetris 2 | 8 | OZNETPOU + PANEYPAA | Every round starts with 4 fixed blocks | Official Code - gg_nes.htm | 4730 |
| Tetris 2 | 9 | OZNETPOU + YANEYPAA | Every round starts with 10 fixed blocks | Official Code - gg_nes.htm | 4731 |
| Tetris 2 | 10 | OZNETPOU + GANEYPAE | Every round starts with 15 fixed blocks | Official Code - gg_nes.htm | 4732 |
| Tetris 2 | 11 | OZNETPOU + PPNEYPAA | Every round starts with 20 fixed blocks | Official Code - gg_nes.htm | 4733 |
| Tetris 2 | All Games Codes: | Official Code - gg_nes.htm | 4734 | ||
| Tetris 2 | 12 | AAVZVYEA | Cannot pause game with START button | Official Code - gg_nes.htm | 4735 |
| Tetris 2 | 13 | AVEXOYXZ | Do not hide remaining pieces during pause (current and next are still hidden) | Official Code - gg_nes.htm | 4736 |
| The Adventures of Bayou Billy | 1 | GZOVLLVG | Infinite lives | Official Code - gg_nes.htm | 113 |
| The Adventures of Bayou Billy | 2 | PEKVIZYA + SXOOUKVK | Infinite energy | Official Code - gg_nes.htm | 114 |
| The Adventures of Bayou Billy | 3 | AAETAGZA | Start with 1 life | Official Code - gg_nes.htm | 115 |
| The Adventures of Bayou Billy | 4 | IAETAGZA | Start with 6 lives | Official Code - gg_nes.htm | 116 |
| The Adventures of Bayou Billy | 5 | AAETAGZE | Start with 9 lives | Official Code - gg_nes.htm | 117 |
| The Adventures of Bayou Billy | 6 | PAEVZGAA + UYEVGKPU + AAEVAGGA | Start on level 2 | Official Code - gg_nes.htm | 118 |
| The Adventures of Bayou Billy | 7 | ZAEVZGAA + UYEVGKPU + AAEVAGGA | Start on level 3 | Official Code - gg_nes.htm | 119 |
| The Adventures of Bayou Billy | 8 | LAEVZGAA + UYEVGKPU + AAEVAGGA | Start on level 4 | Official Code - gg_nes.htm | 120 |
| The Adventures of Bayou Billy | 9 | GAEVZGAA + UYEVGKPU + AAEVAGGA | Start on level 5 | Official Code - gg_nes.htm | 121 |
| The Adventures of Bayou Billy | 10 | IAEVZGAA + UYEVGKPU + AAEVAGGA | Start on level 6 | Official Code - gg_nes.htm | 122 |
| The Adventures of Bayou Billy | 11 | TAEVZGAA + UYEVGKPU + AAEVAGGA | Start on level 7 | Official Code - gg_nes.htm | 123 |
| The Adventures of Bayou Billy | 12 | YAEVZGAA + UYEVGKPU + AAEVAGGA | Start on level 8 | Official Code - gg_nes.htm | 124 |
| The Adventures of Rocky and Bullwinkle and Friends | 1 | PAOEZAGA | Start with 2 lives | Official Code - gg_nes.htm | 158 |
| The Adventures of Rocky and Bullwinkle and Friends | 2 | AAOEYEZA + AEEIGXZA | Start game with no bombs | Official Code - gg_nes.htm | 159 |
| The Adventures of Rocky and Bullwinkle and Friends | 3 | TPOEYEZE | Start game with 30 bombs | Official Code - gg_nes.htm | 160 |
| The Adventures of Rocky and Bullwinkle and Friends | CODES 4 AND 5: ONLY WHEN HE HAS FULL ENERGY | Official Code - gg_nes.htm | 161 | ||
| The Adventures of Rocky and Bullwinkle and Friends | 4 | TAVEYGYA | Rocky loses no energy when flying | Official Code - gg_nes.htm | 162 |
| The Adventures of Rocky and Bullwinkle and Friends | 5 | TAVEAGZA | Rocky loses more energy when flying | Official Code - gg_nes.htm | 163 |
| The Adventures of Rocky and Bullwinkle and Friends | 6 | AANAIGPA | Bullwinkle loses no energy when headbutting | Official Code - gg_nes.htm | 164 |
| The Adventures of Rocky and Bullwinkle and Friends | 7 | AANAPGGE | Bullwinkle loses more energy when headbutting | Official Code - gg_nes.htm | 165 |
| The Adventures of Rocky and Bullwinkle and Friends | 8 | SZNEUKVK | Infinite lives | Official Code - gg_nes.htm | 166 |
| The Blue Marlin | 1 | OZSVKKPV + YASVSGPE | Vitality always at max | Official Code - gg_nes.htm | 637 |
| The Blue Marlin | 2 | GENTUIZA | Line is a 1000 yards long | Official Code - gg_nes.htm | 638 |
| The Blue Marlin | 3 | AESVOXEG | Catch fish right after they bite--most of the time | Official Code - gg_nes.htm | 639 |
| The Blue Marlin | 4 | PESVOXEK | When fish bite they are close to the boat | Official Code - gg_nes.htm | 640 |
| The Blue Marlin | 5 | OOSVOXEK | Line is set to 153 feet | Official Code - gg_nes.htm | 641 |
| The Blue Marlin | 6 | PESVXIAA | Pull fish in quicker | Official Code - gg_nes.htm | 642 |
| The Bugs Bunny Birthday Blow Out | 1 | SZVIGKVK | Infinite lives | Official Code - gg_nes.htm | 804 |
| The Bugs Bunny Birthday Blow Out | 2 | LAOANZTE | Mega-jumping Bugs | Official Code - gg_nes.htm | 805 |
| The Bugs Bunny Birthday Blow Out | 3 | AEOXPZGE | Two hearts of energy gained on pick-up | Official Code - gg_nes.htm | 806 |
| The Bugs Bunny Birthday Blow Out | 4 | PEOXPZGA | Less energy gained on pick-up | Official Code - gg_nes.htm | 807 |
| The Bugs Bunny Birthday Blow Out | 5 | ATNZALAL | Stunned for longer | Official Code - gg_nes.htm | 808 |
| The Bugs Bunny Birthday Blow Out | 6 | IPNZALAL | Stunned for less time | Official Code - gg_nes.htm | 809 |
| The Bugs Bunny Birthday Blow Out | 7 | AASAKOTL | Use hammer when stunned | Official Code - gg_nes.htm | 810 |
| The Empire Strikes Back | 1 | TENLGIYE | Start with 14 continues | Official Code - gg_nes.htm | 1658 |
| The Empire Strikes Back | 2 | GZVZTNOO | Don't take damage from most enemies | Official Code - gg_nes.htm | 1659 |
| The Empire Strikes Back | 3 | PESZYPIE | 9 harpoons--scene 2 | Official Code - gg_nes.htm | 1660 |
| The Empire Strikes Back | 4 | PESZYPIA | 1 harpoon--scene 2 | Official Code - gg_nes.htm | 1661 |
| The Empire Strikes Back | 5 | GZVZVKVK | Infinite harpoons--scene 2 | Official Code - gg_nes.htm | 1662 |
| The Empire Strikes Back | 6 | GXSLIISA | Infinite energy for ship--scene 2 | Official Code - gg_nes.htm | 1663 |
| The Empire Strikes Back | 7 | AEXOETYL | Always have Lightsaber | Official Code - gg_nes.htm | 1664 |
| The Empire Strikes Back | 8 | PAEGXLAA | Start on scene 2 | Official Code - gg_nes.htm | 1665 |
| The Empire Strikes Back | 9 | ZAEGXLAA | Start on scene 3 | Official Code - gg_nes.htm | 1666 |
| The Empire Strikes Back | 10 | LAEGXLAA | Start on scene 4 | Official Code - gg_nes.htm | 1667 |
| The Empire Strikes Back | 11 | GAEGXLAA | Start on scene 5 | Official Code - gg_nes.htm | 1668 |
| The Empire Strikes Back | 12 | IAEGXLAA | Start on scene 6 | Official Code - gg_nes.htm | 1669 |
| The Empire Strikes Back | 13 | TAEGXLAA | Start on scene 7 | Official Code - gg_nes.htm | 1670 |
| The Fantastic Adventures of Dizzy | 1 | SXVIAAVG | Infinite lives | Official Code - gg_nes.htm | 1684 |
| The Fantastic Adventures of Dizzy | 2 | PAOAZAZE | Start with 10 lives | Official Code - gg_nes.htm | 1685 |
| The Fantastic Adventures of Dizzy | 3 | AAVYPXAA | Spiders, bats, ants and rats do no damage | Official Code - gg_nes.htm | 1686 |
| The Fantastic Adventures of Dizzy | 4 | ZEKYVZGV | Start with 10 stars instead of 100 | Official Code - gg_nes.htm | 1687 |
| The Fantastic Adventures of Dizzy | IMPORTANT: DIZ CODES 5 THRU 9 ARE ONLY FOR PLAYING THE SUB-GAMES. ONCE YOU HAVE USED THEM YOU MUST POWER OFF AND THEN ON TO PLAY THE MAIN GAME. | Official Code - gg_nes.htm | 1688 | ||
| The Fantastic Adventures of Dizzy | NOTE: DIZZY MUST FIRST LEAVE HIS CABIN BEFORE YOU CAN PLAY THE SUB GAMES. | Official Code - gg_nes.htm | 1689 | ||
| The Fantastic Adventures of Dizzy | 5 | YYUZPSTE | Play bubble sub-game only | Official Code - gg_nes.htm | 1690 |
| The Fantastic Adventures of Dizzy | 6 | TYUZPSTE | Play river sub-game only | Official Code - gg_nes.htm | 1691 |
| The Fantastic Adventures of Dizzy | 7 | IYUZPSTE | Play mine sub-game only | Official Code - gg_nes.htm | 1692 |
| The Fantastic Adventures of Dizzy | 8 | ZYUZPSTE | Play puzzle sub-game ony | Official Code - gg_nes.htm | 1693 |
| The Flintstones: The Rescue of Dino and Hoppy | 1 | SXOAAEVK | Infinite lives | Official Code - gg_nes.htm | 1793 |
| The Flintstones: The Rescue of Dino and Hoppy | 2 | AAVAYPZA | Start with 1 life | Official Code - gg_nes.htm | 1794 |
| The Flintstones: The Rescue of Dino and Hoppy | 3 | IAVAYPZA | Start with 6 lives | Official Code - gg_nes.htm | 1795 |
| The Flintstones: The Rescue of Dino and Hoppy | 4 | AAVAYPZE | Start with 9 lives | Official Code - gg_nes.htm | 1796 |
| The Flintstones: The Rescue of Dino and Hoppy | 5 | LTNELOZA | Start with 99 coins | Official Code - gg_nes.htm | 1797 |
| The Flintstones: The Rescue of Dino and Hoppy | 6 | PEEAAPAA | Start with slingshot | Official Code - gg_nes.htm | 1798 |
| The Flintstones: The Rescue of Dino and Hoppy | 7 | ZEEAAPAA | Start with axe | Official Code - gg_nes.htm | 1799 |
| The Flintstones: The Rescue of Dino and Hoppy | 8 | GEEAAPAA | Start with bomb | Official Code - gg_nes.htm | 1800 |
| The Flintstones: The Rescue of Dino and Hoppy | 9 | YESTZZIE | 15 coins on pick-up | Official Code - gg_nes.htm | 1801 |
| The Flintstones: The Rescue of Dino and Hoppy | 10 | ZESTZZIA | 2 coins on pick-up | Official Code - gg_nes.htm | 1802 |
| The Flintstones: The Rescue of Dino and Hoppy | 11 | AAUAXTLA | Slingshot doesn't use up coins | Official Code - gg_nes.htm | 1803 |
| The Flintstones: The Rescue of Dino and Hoppy | 12 | AAUAUTLA | Axe doesn't use up coins | Official Code - gg_nes.htm | 1804 |
| The Flintstones: The Rescue of Dino and Hoppy | 13 | AAUAKVZA | Bomb doesn't use up coins | Official Code - gg_nes.htm | 1805 |
| The Flintstones: The Rescue of Dino and Hoppy | 14 | SZNTZKVK + SXOPZOVK | Infinite energy | Official Code - gg_nes.htm | 1806 |
| The Flintstones--The Surprise at Dinosaur Peak | 1 | AASALPZA | Start with 1 life instead of 3 | Official Code - gg_nes.htm | 1807 |
| The Flintstones--The Surprise at Dinosaur Peak | 2 | GASALPZA | Start with 5 lives | Official Code - gg_nes.htm | 1808 |
| The Flintstones--The Surprise at Dinosaur Peak | 3 | AASALPZE | Start with 9 lives | Official Code - gg_nes.htm | 1809 |
| The Flintstones--The Surprise at Dinosaur Peak | 4 | SXEETEVK | Infinite lives | Official Code - gg_nes.htm | 1810 |
| The Flintstones--The Surprise at Dinosaur Peak | 5 | AANONPPA | Infinite energy | Official Code - gg_nes.htm | 1811 |
| The Flintstones--The Surprise at Dinosaur Peak | 6 | LANONPPA | Enemies do more damage (take 3 hearts away) | Official Code - gg_nes.htm | 1812 |
| The Flintstones--The Surprise at Dinosaur Peak | 7 | SXXOUVSE | Infinite stone hammers once you have them | Official Code - gg_nes.htm | 1813 |
| The Flintstones--The Surprise at Dinosaur Peak | 8 | VTNEXOSE | Start on level 2 | Official Code - gg_nes.htm | 1814 |
| The Flintstones--The Surprise at Dinosaur Peak | CODES 9 THRU 17 TAKE EFFECT ONLY AFTER YOU LOSE ALL YOUR LIVES WHEN PLAYING LEVEL 1--THEN SELECT CONTINUE--CAN'T USE INFINITE LIVES OR ENERGY | Official Code - gg_nes.htm | 1815 | ||
| The Flintstones--The Surprise at Dinosaur Peak | 9 | PAKAVPAA | Continue on Level 2 | Official Code - gg_nes.htm | 1816 |
| The Flintstones--The Surprise at Dinosaur Peak | 10 | ZAKAVPAA | Continue on Level 3 | Official Code - gg_nes.htm | 1817 |
| The Flintstones--The Surprise at Dinosaur Peak | 11 | LAKAVPAA | Continue on Level 4 | Official Code - gg_nes.htm | 1818 |
| The Flintstones--The Surprise at Dinosaur Peak | 12 | GAKAVPAA | Continue on Level 5 | Official Code - gg_nes.htm | 1819 |
| The Flintstones--The Surprise at Dinosaur Peak | 13 | IAKAVPAA | Continue on Level 6 | Official Code - gg_nes.htm | 1820 |
| The Flintstones--The Surprise at Dinosaur Peak | 14 | TAKAVPAA | Continue on Level 7 | Official Code - gg_nes.htm | 1821 |
| The Flintstones--The Surprise at Dinosaur Peak | 15 | YAKAVPAA | Continue on Level 8 | Official Code - gg_nes.htm | 1822 |
| The Flintstones--The Surprise at Dinosaur Peak | 16 | AAKAVPAE | Continue on Level 9 | Official Code - gg_nes.htm | 1823 |
| The Flintstones--The Surprise at Dinosaur Peak | 17 | PAKAVPAE | Continue on Level 10 | Official Code - gg_nes.htm | 1824 |
| The Flintstones--The Surprise at Dinosaur Peak | 18 | PANELPLA | Start with 1 heart | Official Code - gg_nes.htm | 1825 |
| The Flintstones--The Surprise at Dinosaur Peak | 19 | ZANELPLA | Start with 2 hearts | Official Code - gg_nes.htm | 1826 |
| The Flintstones--The Surprise at Dinosaur Peak | 20 | TANELPLA | Start with 6 hearts | Official Code - gg_nes.htm | 1827 |
| The Flintstones--The Surprise at Dinosaur Peak | 21 | PANELPLE | Start with 9 hearts | Official Code - gg_nes.htm | 1828 |
| The Flintstones--The Surprise at Dinosaur Peak | 22 | GOEATOGA | Start with max power | Official Code - gg_nes.htm | 1829 |
| The Flintstones--The Surprise at Dinosaur Peak | 23 | ZEEEUYPA | Get bowling ball instead of stone hammer | Official Code - gg_nes.htm | 1830 |
| The Flintstones--The Surprise at Dinosaur Peak | 24 | LEEEUYPA | Get mystery item instead of stone hammer | Official Code - gg_nes.htm | 1831 |
| The Great Waldo Search | 1 | EKEIXTEA | Only need to find Waldo to complete the level | Official Code - gg_nes.htm | 2038 |
| The Great Waldo Search | 2 | EKXSNTAG | Only need to find the magic scroll | Official Code - gg_nes.htm | 2039 |
| The Great Waldo Search | WITH CODES 3 AND 4, THE NUMBER OF CLOCK ICONS ON SCREEN MAY BE WRONG | Official Code - gg_nes.htm | 2040 | ||
| The Great Waldo Search | 3 | SXSGKTVG | Extra clocks last forever | Official Code - gg_nes.htm | 2041 |
| The Great Waldo Search | 4 | SZXINYVT | Extra clocks worth nothing | Official Code - gg_nes.htm | 2042 |
| The Great Waldo Search | 5 | ZEKKOTPA | Faster timer | Official Code - gg_nes.htm | 2043 |
| The Great Waldo Search | 6 | GEKKOTPA | Much faster timer | Official Code - gg_nes.htm | 2044 |
| The Great Waldo Search | 7 | OZSIEEOV + GASIOALA | Play the Super Waldo Challenge | Official Code - gg_nes.htm | 2045 |
| The Guardian Legend | 1 | AAXTIUNY | Infinite energy-- | Official Code - gg_nes.htm | 2055 |
| The Guardian Legend | 2 | AXVAIAAG | Start with less energy | Official Code - gg_nes.htm | 2056 |
| The Guardian Legend | 3 | EEVAIAAG | Start with more energy | Official Code - gg_nes.htm | 2057 |
| The Guardian Legend | TO FINISH THE GAME USING CODE 4, SAVE YOUR POSITION IN THE GAME BEFORE OPENING THE ENTRANCE TO CORRIDOR 6. RESTART THE GAME WITH NO CODES (TURN THE DECK POWER OFF AND ON) AND GO THRU THE ENTRANCE. THEN SAVE THE GAME AGAIN. THEN RESTART THE GAME USING THE SAME CODES YOU STARTED WITH. | Official Code - gg_nes.htm | 2058 | ||
| The Guardian Legend | 4 | GXOAKLST | Never use up shots | Official Code - gg_nes.htm | 2059 |
| The Guardian Legend | 5 | OVOAKLSV + PEOASLAP | Use up minimum shots | Official Code - gg_nes.htm | 2060 |
| The Guardian Legend | 6 | PAKVELAA | Start on area 1 | Official Code - gg_nes.htm | 2061 |
| The Guardian Legend | 7 | LAKVELAA | Start on area 3 | Official Code - gg_nes.htm | 2062 |
| The Guardian Legend | 8 | IAKVELAA | Start on area 5 | Official Code - gg_nes.htm | 2063 |
| The Guardian Legend | 9 | YAKVELAA | Start on area 7 | Official Code - gg_nes.htm | 2064 |
| The Guardian Legend | 10 | PAKVELAE | Start on area 9 | Official Code - gg_nes.htm | 2065 |
| The Hunt for Red October | NOTE: THESE CODES MAY NOT WORK ON some Copies OF THE GAME. | Official Code - gg_nes.htm | 2171 | ||
| The Hunt for Red October | NO other CODES ARE AVAILABLE. | Official Code - gg_nes.htm | 2172 | ||
| The Hunt for Red October | 1 | PEVLYAIA | Start with 1 life | Official Code - gg_nes.htm | 2173 |
| The Hunt for Red October | 2 | ZEVLYAIE | Start with 10 lives | Official Code - gg_nes.htm | 2174 |
| The Hunt for Red October | 3 | SXEZXZVG | Infinite lives | Official Code - gg_nes.htm | 2175 |
| The Hunt for Red October | 4 | SXEUPUVK | Infinite time | Official Code - gg_nes.htm | 2176 |
| The Hunt for Red October | 5 | ZANLVKPO | Start with 10 horizontal torpedoes | Official Code - gg_nes.htm | 2177 |
| The Hunt for Red October | 6 | ZLNLVKPP | Start with 50 horizontal torpedoes | Official Code - gg_nes.htm | 2178 |
| The Hunt for Red October | 7 | LTNLVKPP | Start with 99 horizontal torpedoes | Official Code - gg_nes.htm | 2179 |
| The Hunt for Red October | 8 | IANUUKYA | Start with 5 vertical torpedoes | Official Code - gg_nes.htm | 2180 |
| The Hunt for Red October | 9 | ZLNUUKYA | Start with 50 vertical torpedoes | Official Code - gg_nes.htm | 2181 |
| The Hunt for Red October | 10 | LTNUUKYA | Start with 99 vertical torpedoes | Official Code - gg_nes.htm | 2182 |
| The Hunt for Red October | 11 | IEELSKZA | Start with 5 caterpillars | Official Code - gg_nes.htm | 2183 |
| The Hunt for Red October | 12 | ZUELSKZA | Start with 50 caterpillars | Official Code - gg_nes.htm | 2184 |
| The Hunt for Red October | 13 | LVELSKZA | Start with 99 caterpillars | Official Code - gg_nes.htm | 2185 |
| The Hunt for Red October | 14 | IEEUXKZA | Start with 5 ECM's | Official Code - gg_nes.htm | 2186 |
| The Hunt for Red October | 15 | ZUEUXKZA | Start with 50 ECM's | Official Code - gg_nes.htm | 2187 |
| The Hunt for Red October | 16 | LVEUXKZA | Start with 99 ECM's | Official Code - gg_nes.htm | 2188 |
| The Hunt for Red October | 17 | SXUXYSVK | Infinite horizontal torpedoes | Official Code - gg_nes.htm | 2189 |
| The Hunt for Red October | 18 | SZUZPVVK | Infinite vertical torpedoes | Official Code - gg_nes.htm | 2190 |
| The Hunt for Red October | 19 | OZEUEKOK + AAEUVGPA | Gain maximum power horizontal torpedoes on pick-up | Official Code - gg_nes.htm | 2191 |
| The Hunt for Red October | 20 | OZSLNKOK + AASUSGPA | Gain maximum power vertical torpedoes, on pick-up | Official Code - gg_nes.htm | 2192 |
| The Immortal | 1 | GZOLIXVK | Enemy's fatigue level doesn't go down | Official Code - gg_nes.htm | 2263 |
| The Immortal | 2 | GZOUIXVK | Your fatigue level doesn't go down | Official Code - gg_nes.htm | 2264 |
| The Immortal | 3 | YLEUIXYN | Your fatigue level goes down faster | Official Code - gg_nes.htm | 2265 |
| The Immortal | 4 | NYEUIXYN | Your fatigue level goes down slower | Official Code - gg_nes.htm | 2266 |
| The Immortal | 5 | SZSLTXVK | Don't lose energy from fighting! | Official Code - gg_nes.htm | 2267 |
| The Immortal | 6 | SZNLPXVV | Your fatigue level never rises | Official Code - gg_nes.htm | 2268 |
| The Immortal | 7 | ZAKSIYPA | More damage from fireballs | Official Code - gg_nes.htm | 2269 |
| The Jetsons: Cogswell's Caper | 1 | SZSLXVVK | Infinite lives | Official Code - gg_nes.htm | 2373 |
| The Jetsons: Cogswell's Caper | 2 | IEEPPILA | Better start (more lives and hearts) | Official Code - gg_nes.htm | 2374 |
| The Jetsons: Cogswell's Caper | 3 | GXVLEVVK | Don't lose extra hearts on dying | Official Code - gg_nes.htm | 2375 |
| The Jetsons: Cogswell's Caper | 4 | ZEVEZLPA | 2 power packs on pick-up | Official Code - gg_nes.htm | 2376 |
| The Jetsons: Cogswell's Caper | 5 | IEVEZLPA | 5 power packs on pick-up | Official Code - gg_nes.htm | 2377 |
| The Jetsons: Cogswell's Caper | 6 | AUEOGIAP | Start with 30 powerpacks | Official Code - gg_nes.htm | 2378 |
| The Jetsons: Cogswell's Caper | 7 | ASEOGIAP | Start with 50 powerpacks | Official Code - gg_nes.htm | 2379 |
| The Jetsons: Cogswell's Caper | 8 | AAKAIGTA | Small hearts gives full health | Official Code - gg_nes.htm | 2380 |
| The Jetsons: Cogswell's Caper | 9 | SZEELUVK | Infinite hearts | Official Code - gg_nes.htm | 2381 |
| The Jetsons: Cogswell's Caper | 10 | GXUENESE | Defenses don't use up powerpacks | Official Code - gg_nes.htm | 2382 |
| The Jetsons: Cogswell's Caper | 11 | IAUAKAAZ | Shield uses fewer powerpacks | Official Code - gg_nes.htm | 2383 |
| The Jetsons: Cogswell's Caper | 12 | ZENEIYAP | Flashlight uses fewer powerpacks | Official Code - gg_nes.htm | 2384 |
| The Karate Kid | 1 | SZOEKAVG | Infinite chances | Official Code - gg_nes.htm | 2468 |
| The Karate Kid | 2 | SXEXLYVG | Infinite crane kicks | Official Code - gg_nes.htm | 2469 |
| The Karate Kid | 3 | SZNXAYVG | Infinite drum punches on pick-up | Official Code - gg_nes.htm | 2470 |
| The Karate Kid | 4 | PENEZTLA | Start with 1 chance | Official Code - gg_nes.htm | 2471 |
| The Karate Kid | 5 | TENEZTLA | Start with 6 chances | Official Code - gg_nes.htm | 2472 |
| The Karate Kid | 6 | PENEZTLE | Start with 9 chances | Official Code - gg_nes.htm | 2473 |
| The Karate Kid | 7 | AAKVUGGE | 8 crane kicks in 1-player game | Official Code - gg_nes.htm | 2474 |
| The Karate Kid | 8 | AAKVKGGE | 8 crane kicks in 2-player game | Official Code - gg_nes.htm | 2475 |
| The Karate Kid | 9 | IAKVSGAA | Player 1 has 5 cranes in 'one on one' | Official Code - gg_nes.htm | 2476 |
| The Karate Kid | 10 | ZAKVVGPA | Start on stage 2, 1-player game | Official Code - gg_nes.htm | 2477 |
| The Karate Kid | 11 | ZAKVNGPA | Start on stage 2, 2-player game | Official Code - gg_nes.htm | 2478 |
| The Karate Kid | 12 | LAKVVGPA | Start on stage 3, 1-player game | Official Code - gg_nes.htm | 2479 |
| The Karate Kid | 13 | LAKVNGPA | Start on stage 3, 2-player game | Official Code - gg_nes.htm | 2480 |
| The Karate Kid | 14 | GAKVVGPA | Start on stage 4, 1-player game | Official Code - gg_nes.htm | 2481 |
| The Karate Kid | 15 | GAKVNGPA | Start on stage 4, 2-player game | Official Code - gg_nes.htm | 2482 |
| The Krion Conquest | 1 | AAKAAPZA | 1 life | Official Code - gg_nes.htm | 2605 |
| The Krion Conquest | 2 | IAKAAPZA | 6 lives | Official Code - gg_nes.htm | 2606 |
| The Krion Conquest | 3 | AAKAAPZE | 9 lives | Official Code - gg_nes.htm | 2607 |
| The Krion Conquest | 4 | PAXEZPAA + EZXEPOOZ + KAXEIPSA | Start on stage 2 | Official Code - gg_nes.htm | 2608 |
| The Krion Conquest | 5 | ZAXEZPAA + EZXEPOOZ + KAXEIPSA | Start on stage 3 | Official Code - gg_nes.htm | 2609 |
| The Krion Conquest | 6 | LAXEZPAA + EZXEPOOZ + KAXEIPSA | Start on stage 4 | Official Code - gg_nes.htm | 2610 |
| The Krion Conquest | 7 | SXVLOIVG | Infinite lives | Official Code - gg_nes.htm | 2611 |
| The Krion Conquest | 8 | AEOKYTTP | Float spell | Official Code - gg_nes.htm | 2612 |
| The Krion Conquest | 9 | SXNIVLSA | Don't lose energy from touching bad guys | Official Code - gg_nes.htm | 2613 |
| The Krion Conquest | 10 | GEXYLEAA + IEOYTEPA | Less energy used up when using fire spell | Official Code - gg_nes.htm | 2614 |
| The Krion Conquest | 11 | PEVGOIGA | Quicker 'supershot' | Official Code - gg_nes.htm | 2615 |
| The Last Starfighter | 1 | PANENLIA | Players 1 and 2 start with 1 life | Official Code - gg_nes.htm | 2674 |
| The Last Starfighter | 2 | TANENLIA | Players 1 and 2 start with 6 lives | Official Code - gg_nes.htm | 2675 |
| The Last Starfighter | 3 | PANENLIE | Players 1 and 2 start with 9 lives | Official Code - gg_nes.htm | 2676 |
| The Last Starfighter | 4 | KEEAVLSA | Player 2 starts with 1 life | Official Code - gg_nes.htm | 2677 |
| The Last Starfighter | 5 | SZVPATVG | Players 1 and 2 haveinfinite lives | Official Code - gg_nes.htm | 2678 |
| The Last Starfighter | 6 | GAVEKLAA + GZVENLSA + GZNAOLSA | Player 1 start on level 5 | Official Code - gg_nes.htm | 2679 |
| The Last Starfighter | 7 | PAVEKLAE + GZVENLSA + GZNAOLSA | Player 1 start on level 10 | Official Code - gg_nes.htm | 2680 |
| The Last Starfighter | 8 | IAVEKLAE + GZVENLSA + GZNAOLSA | Player 1 start on level 14 | Official Code - gg_nes.htm | 2681 |
| The Last Starfighter | 9 | GXUPLGSA | Stop irritating shake | Official Code - gg_nes.htm | 2682 |
| The Legend of Kage | 1 | SXVALZVG | Both players have infinite lives | Official Code - gg_nes.htm | 2708 |
| The Legend of Kage | 2 | KEOATAVA | Both players start with 28 lives | Official Code - gg_nes.htm | 2709 |
| The Legend of Kage | 3 | YAKXYPGE + YASZAPGE + YASZPPGE | Super-ninja-power jumping ability | Official Code - gg_nes.htm | 2710 |
| The Legend of Kage | 4 | GASAOLZA | Super-ninja-power running ability | Official Code - gg_nes.htm | 2711 |
| The Legend of Zelda | NOTE: When continuing a saved game, you must re-enter the same code or codes you entered at the start of the game. | Official Code - gg_nes.htm | 2712 | ||
| The Legend of Zelda | 1 | AVVLAUSZ | Don't take damage from anything | Official Code - gg_nes.htm | 2713 |
| The Legend of Zelda | 2 | YYKPOYZZ | Create character with 8 life hearts | Official Code - gg_nes.htm | 2714 |
| The Legend of Zelda | 3 | NYKPOYZX | Create character with 16 life hearts | Official Code - gg_nes.htm | 2715 |
| The Legend of Zelda | 4 | SZVXASVK | Don't lose rubies when buying | Official Code - gg_nes.htm | 2716 |
| The Legend of Zelda | 5 | SZVXASVK + AEVEVALG | All items for free | Official Code - gg_nes.htm | 2717 |
| The Legend of Zelda | 6 | SZNZVOVK | Infinite bombs | Official Code - gg_nes.htm | 2718 |
| The Legend of Zelda | 7 | ESKUILTA | Wear a blue ring | Official Code - gg_nes.htm | 2719 |
| The Legend of Zelda | 8 | OSKUILTA | Wear a red ring | Official Code - gg_nes.htm | 2720 |
| The Little Mermaid | 1 | AASGATZA | Start with 1 life | Official Code - gg_nes.htm | 2761 |
| The Little Mermaid | 2 | IASGATZA | Start with 6 lives | Official Code - gg_nes.htm | 2762 |
| The Little Mermaid | 3 | AASGATZE | Start with 9 lives | Official Code - gg_nes.htm | 2763 |
| The Little Mermaid | 4 | PASGGTLA + PAXGAYLA | Start with 1 heart | Official Code - gg_nes.htm | 2764 |
| The Little Mermaid | 5 | IASGGTLA + IAXGAYLA | Start with 5 hearts | Official Code - gg_nes.htm | 2765 |
| The Little Mermaid | 6 | SZSSPLVG | Infinite lives | Official Code - gg_nes.htm | 2766 |
| The Little Mermaid | 7 | GZSILLSA | Keep red pearls after dying | Official Code - gg_nes.htm | 2767 |
| The Little Mermaid | 8 | GZSIILSA | Keep green pearls after dying | Official Code - gg_nes.htm | 2768 |
| The Little Mermaid | 9 | PAKKGTAA | Start on 2nd stage | Official Code - gg_nes.htm | 2769 |
| The Little Mermaid | 10 | ZAKKGTAA | Start on 3rd stage | Official Code - gg_nes.htm | 2770 |
| The Little Mermaid | 11 | LAKKGTAA | Start on 4th stage | Official Code - gg_nes.htm | 2771 |
| The Little Mermaid | 12 | GAKKGTAA | Start on 5th stage | Official Code - gg_nes.htm | 2772 |
| The Little Mermaid | 13 | IAKKGTAA | Start on Ursula stage | Official Code - gg_nes.htm | 2773 |
| The Little Mermaid | 14 | LAKKGTAA + ILKKTVOV | Start with all red pearls | Official Code - gg_nes.htm | 2774 |
| The Little Mermaid | 15 | LAKKGTAA + TLKKTVOV | Start with all green pearls | Official Code - gg_nes.htm | 2775 |
| The Little Mermaid | 16 | LASIZLAA | Get all pearls after dying | Official Code - gg_nes.htm | 2776 |
| The Lone Ranger | 1 | NNKNTIGV | Start with 255 dollars | Official Code - gg_nes.htm | 2811 |
| The Lone Ranger | 2 | GZSZNATG + GZSXOATT | Don't lose money when shooting by standers(but still lose energy) | Official Code - gg_nes.htm | 2812 |
| The Lone Ranger | 3 | AASXUAPA | Infinite rounds | Official Code - gg_nes.htm | 2813 |
| The Lone Ranger | 4 | IEUZTNZA | Cheaper silver bullets | Official Code - gg_nes.htm | 2814 |
| The Lone Ranger | 5 | ZEUZIYIA | Cheaper standard bullets | Official Code - gg_nes.htm | 2815 |
| The Lone Ranger | 6 | ZESYTIIE | Start with 10 silver bullet rounds | Official Code - gg_nes.htm | 2816 |
| The Lone Ranger | 7 | YESYTIIE | Start with 15 silver bullet rounds | Official Code - gg_nes.htm | 2817 |
| The Lone Ranger | 8 | YESYZSZE | Start with 15 standard bullet rounds | Official Code - gg_nes.htm | 2818 |
| The Lone Ranger | 9 | TOSYZSZE | Start with 30 standard bullet rounds | Official Code - gg_nes.htm | 2819 |
| The Lone Ranger | 10 | GZKKYPSA | Infinite energy--side views only | Official Code - gg_nes.htm | 2820 |
| The Magic of Scheherazade | 1 | PAKTAZLA | 1 life | Official Code - gg_nes.htm | 2851 |
| The Magic of Scheherazade | 2 | TAKTAZLA | 6 lives | Official Code - gg_nes.htm | 2852 |
| The Magic of Scheherazade | 3 | PAKTAZLE | 9 lives | Official Code - gg_nes.htm | 2853 |
| The Magic of Scheherazade | 4 | SXEVPLVG | Infinite lives | Official Code - gg_nes.htm | 2854 |
| The Magic of Scheherazade | 5 | ZAUTAZIA | Start with only 20 Gold Coins | Official Code - gg_nes.htm | 2855 |
| The Magic of Scheherazade | 6 | POKAOZZU | Less energy gained from Bread | Official Code - gg_nes.htm | 2856 |
| The Magic of Scheherazade | 7 | ZAEEXGIA | Less magic gained from Mashroobs | Official Code - gg_nes.htm | 2857 |
| The Magic of Scheherazade | 8 | SZEAEKVK | Never lose Mashroobs | Official Code - gg_nes.htm | 2858 |
| The Magic of Scheherazade | 9 | OTSXLGSV | Infinite energy | Official Code - gg_nes.htm | 2859 |
| The Magic of Scheherazade | 12 | OTSXLGSV + PASXGGAA | Take minimum damage | Official Code - gg_nes.htm | 2860 |
| The Mutant Virus: Crisis in Computer World | 1 | AEOGTAIA | Start with 1 life | Official Code - gg_nes.htm | 3217 |
| The Mutant Virus: Crisis in Computer World | 2 | ZEOGTAIA | Start with 3 lives | Official Code - gg_nes.htm | 3218 |
| The Mutant Virus: Crisis in Computer World | 3 | SEOGTAIA | Start with 7 lives | Official Code - gg_nes.htm | 3219 |
| The Mutant Virus: Crisis in Computer World | 4 | PEOGTAIE | Start with 10 lives | Official Code - gg_nes.htm | 3220 |
| The Mutant Virus: Crisis in Computer World | 5 | VXEITKVE | Infinite time | Official Code - gg_nes.htm | 3221 |
| The Mutant Virus: Crisis in Computer World | 6 | AEESZKNY | Don't flash after getting hit | Official Code - gg_nes.htm | 3222 |
| The Mutant Virus: Crisis in Computer World | 7 | LVESZKNY | Flash 1/2 as long after getting hit | Official Code - gg_nes.htm | 3223 |
| The Mutant Virus: Crisis in Computer World | 8 | SXEKXGVG | Invincible | Official Code - gg_nes.htm | 3224 |
| The Punisher | 1 | PEOTYTIA | 1 life | Official Code - gg_nes.htm | 3551 |
| The Punisher | 2 | ZEOTYTIE | 10 lives | Official Code - gg_nes.htm | 3552 |
| The Punisher | 3 | XVOVGXXK | Never lose a life against normal enemy | Official Code - gg_nes.htm | 3553 |
| The Punisher | 4 | XVOEXOXK | Never lose a life against end of level enemy | Official Code - gg_nes.htm | 3554 |
| The Punisher | 5 | XTSVSNXK | Infinite grenades | Official Code - gg_nes.htm | 3555 |
| The Punisher | 6 | AESYAPPA | Infinite bullets and rockets | Official Code - gg_nes.htm | 3556 |
| The Punisher | 7 | GEUUYIZA | Faster Punisher | Official Code - gg_nes.htm | 3557 |
| The Punisher | 8 | PEUYNLAA | Pick up 150 machine pistol bullets | Official Code - gg_nes.htm | 3558 |
| The Punisher | 9 | PEUNXLAA | Pick up 150 assault rifle bullets | Official Code - gg_nes.htm | 3559 |
| The Punisher | 10 | AAEUUPAO | Less energy picked up | Official Code - gg_nes.htm | 3560 |
| The Punisher | 11 | APEUUPAO | More energy picked up | Official Code - gg_nes.htm | 3561 |
| The Ren & Stimpy Show Buckeroos | 1 | NYOYXLYE | Infinite health | Official Code - gg_nes.htm | 3786 |
| The Ren & Stimpy Show Buckeroos | 2 | NYUVOZTE | Infinite lives | Official Code - gg_nes.htm | 3787 |
| The Ren & Stimpy Show Buckeroos | 3 | PEUAPZLA | Start with 2 lives | Official Code - gg_nes.htm | 3788 |
| The Ren & Stimpy Show Buckeroos | 4 | IEUAPZLA | Start with 6 lives | Official Code - gg_nes.htm | 3789 |
| The Ren & Stimpy Show Buckeroos | 5 | YEUAPZLA | Start with 8 lives | Official Code - gg_nes.htm | 3790 |
| The Ren & Stimpy Show Buckeroos | 6 | PEUAPZLE | Start with 10 lives | Official Code - gg_nes.htm | 3791 |
| The Ren & Stimpy Show Buckeroos | 7 | VNXELSSO | Start with $11 instead of 0 | Official Code - gg_nes.htm | 3792 |
| The Ren & Stimpy Show Buckeroos | 8 | OUEAXXOO | Infinite collectibles | Official Code - gg_nes.htm | 3793 |
| The Ren & Stimpy Show Buckeroos | 9 | OZEEPYES + PAEEZYZZ | Start on Rescue the Maiden level | Official Code - gg_nes.htm | 3794 |
| The Ren & Stimpy Show Buckeroos | 10 | OZEEPYES + PAEEZYZZ + SAEELNVV | Start on Out West level | Official Code - gg_nes.htm | 3795 |
| The Ren & Stimpy Show Buckeroos | 11 | OZEEPYES + ZAEEZYZZ + SAEELNVV | Start on Robin Hoek level | Official Code - gg_nes.htm | 3796 |
| The Ren & Stimpy Show Buckeroos | 12 | YPEYOUGU | Shorter invincibility after getting hit | Official Code - gg_nes.htm | 3797 |
| The Ren & Stimpy Show Buckeroos | 13 | ITEYOUGL | Longer invincibility after getting hit | Official Code - gg_nes.htm | 3798 |
| The Ren & Stimpy Show Buckeroos | 14 | ZAXNPZIA | 2 custard pies picked up | Official Code - gg_nes.htm | 3799 |
| The Ren & Stimpy Show Buckeroos | 15 | PAXNPZIE | 9 custard pies picked up | Official Code - gg_nes.htm | 3800 |
| The Simpsons: Bart vs. The Space Mutants | NOTE: THERE ARE TWO VERSIONS GIVEN FOR THE FOLLOWING CODES. IF | Official Code - gg_nes.htm | 4041 | ||
| The Simpsons: Bart vs. The Space Mutants | ONE CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE ALTERNATE CODE. | Official Code - gg_nes.htm | 4042 | ||
| The Simpsons: Bart vs. The Space Mutants | 1 | IPKYXUGA / IPUYVUGA | Super-jumping Bart! | Official Code - gg_nes.htm | 4043 |
| The Simpsons: Bart vs. The Space Mutants | 2 | XVONYXXK / XVOYLXXK | Stop timer | Official Code - gg_nes.htm | 4044 |
| The Simpsons: Bart vs. The Space Mutants | 3 | ANENPXGU / AYNNIXGU | Slow down timer | Official Code - gg_nes.htm | 4045 |
| The Simpsons: Bart vs. The Space Mutants | 4 | AXENPXGL / AZNNIXGL | Speed up timer | Official Code - gg_nes.htm | 4046 |
| The Simpsons: Bart vs. The Space Mutants | 5 | PAONAYAA / PAENGYAA | Gain 2 coins for every 1 collected | Official Code - gg_nes.htm | 4047 |
| The Simpsons: Bart vs. The Space Mutants | 6 | PAONTNTE / PAOYZNTE | Only 10 coins needed to get an extra life | Official Code - gg_nes.htm | 4048 |
| The Simpsons: Bart vs. The Space Mutants | 7 | GXXZZOVK + GXXULEVK / GXOXIXVK + GXXLIEVK | Buy items for free! | Official Code - gg_nes.htm | 4049 |
| The Simpsons: Bart Vs. The World | Official Code - gg_nes.htm | 4050 | |||
| The Simpsons: Bart Vs. The World | 1 | SZONIPST | Infinite lives | Official Code - gg_nes.htm | 4051 |
| The Simpsons: Bart Vs. The World | 2 | SZVVEKVK | Infinite energy | Official Code - gg_nes.htm | 4052 |
| The Simpsons: Bart Vs. The World | 3 | EISVNGEY | Lose lives more easily | Official Code - gg_nes.htm | 4053 |
| The Simpsons: Bart Vs. The World | 4 | OLUNPPOP | Infinite firecracker balls | Official Code - gg_nes.htm | 4054 |
| The Simpsons: Bart Vs. The World | 5 | PAEZPAAE | Start with 99 firecracker balls | Official Code - gg_nes.htm | 4055 |
| The Simpsons: Bart Vs. The World | 6 | PAXXVGLE | Start with 9 lives | Official Code - gg_nes.htm | 4056 |
| The Simpsons: Bart Vs. The World | 7 | SZNZPEVK | Infinite tries for the card match game | Official Code - gg_nes.htm | 4057 |
| The Simpsons: Bartman Meets Radioactive Man | NOTE: CODES WORK, BUT THERE MAY BE A BLACK AREA AT THE BOTTOM OF YOUR SCREEN. MAY NOT BE COMPATIBLE WITH GAME GENIE | Official Code - gg_nes.htm | 4058 | ||
| The Simpsons: Bartman Meets Radioactive Man | 1 | PAVAYYLA | Start with 2 lives and 2 credits | Official Code - gg_nes.htm | 4059 |
| The Simpsons: Bartman Meets Radioactive Man | 2 | IAVAYYLA | Start with 6 lives and 6 credits | Official Code - gg_nes.htm | 4060 |
| The Simpsons: Bartman Meets Radioactive Man | 3 | YAVAYYLA | Start with 8 lives and 8 credits | Official Code - gg_nes.htm | 4061 |
| The Simpsons: Bartman Meets Radioactive Man | 4 | PAVAYYLE | Start with 10 lives and 10 credits | Official Code - gg_nes.htm | 4062 |
| The Simpsons: Bartman Meets Radioactive Man | 5 | OLVYAZOP | Infinite lives | Official Code - gg_nes.htm | 4063 |
| The Simpsons: Bartman Meets Radioactive Man | 6 | SZENNEVK | Infinite credits | Official Code - gg_nes.htm | 4064 |
| The Simpsons: Bartman Meets Radioactive Man | 7 | ASVTOZAZ | Laser bolts worth more on pick up | Official Code - gg_nes.htm | 4065 |
| The Simpsons: Bartman Meets Radioactive Man | 8 | SXNNVEVK | Infinite laser bolts | Official Code - gg_nes.htm | 4066 |
| The Simpsons: Bartman Meets Radioactive Man | 9 | AAUYPYGA | Infinite energy | Official Code - gg_nes.htm | 4067 |
| The Simpsons: Bartman Meets Radioactive Man | 10 | AXUVSZIA | Cold breath worth more on pick up | Official Code - gg_nes.htm | 4068 |
| The Simpsons: Bartman Meets Radioactive Man | 11 | AAKYKPPA | Infinite cold breaths | Official Code - gg_nes.htm | 4069 |
| The Simpsons: Bartman Meets Radioactive Man | DON'T COMBINE CODES 12 AND 13 | Official Code - gg_nes.htm | 4070 | ||
| The Simpsons: Bartman Meets Radioactive Man | 12 | OAKNUEEE | Don't lose laser bolts when you die | Official Code - gg_nes.htm | 4071 |
| The Simpsons: Bartman Meets Radioactive Man | 13 | EAKNVEOE | Don't lose cold breaths when you die | Official Code - gg_nes.htm | 4072 |
| The Simpsons: Bartman Meets Radioactive Man | 14 | ZAUZAYAA | Start in chapter 1 level 2 | Official Code - gg_nes.htm | 4073 |
| The Simpsons: Bartman Meets Radioactive Man | 15 | IAUZAYAA | Start in chapter 1 level 3 | Official Code - gg_nes.htm | 4074 |
| The Untouchables | 1 | AAXKTEGA | Start on scene 2 | Official Code - gg_nes.htm | 5015 |
| The Untouchables | 2 | ZAXKTEGA | Start on scene 3 | Official Code - gg_nes.htm | 5016 |
| The Untouchables | 3 | GAXKTEGA | Start on scene 4 | Official Code - gg_nes.htm | 5017 |
| The Untouchables | 4 | TAXKTEGA | Start on scene 5 | Official Code - gg_nes.htm | 5018 |
| The Untouchables | 5 | ZAXKTEGE | Start on scene 7 | Official Code - gg_nes.htm | 5019 |
| The Untouchables | 6 | SXUAZGVG | Infinite time on scenes 1 and 4 | Official Code - gg_nes.htm | 5020 |
| The Untouchables | 7 | GEXELPZA | More time on scene 1 | Official Code - gg_nes.htm | 5021 |
| The Untouchables | 8 | PEXELPZA | Less time on scene 1 | Official Code - gg_nes.htm | 5022 |
| The Untouchables | 9 | TAXELAGA | More time on scene 2 | Official Code - gg_nes.htm | 5023 |
| The Untouchables | 10 | ZAXELAGA | Less time on scene 2 | Official Code - gg_nes.htm | 5024 |
| The Untouchables | 11 | TAXEYAGA | More time on scene 3 | Official Code - gg_nes.htm | 5025 |
| The Untouchables | 12 | ZAXEYAGA | Less time on scene 3 | Official Code - gg_nes.htm | 5026 |
| The Untouchables | 13 | TAXAPAIA | More time on scene 5 | Official Code - gg_nes.htm | 5027 |
| The Untouchables | 14 | LAXAPAIA | Less time on scene 5 | Official Code - gg_nes.htm | 5028 |
| The Untouchables | 15 | ZAOEAAPA | More time on scene 7 | Official Code - gg_nes.htm | 5029 |
| The Untouchables | 16 | SLOEAGVI | Infinite energy on scenes 1 and 4 only | Official Code - gg_nes.htm | 5030 |
| The Untouchables | 17 | SXKAATVG | Infinite energy on scene 2 only | Official Code - gg_nes.htm | 5031 |
| The Untouchables | 18 | AZNETGAP | More ammo picked up on scene 2 | Official Code - gg_nes.htm | 5032 |
| The Untouchables | 19 | IANETGAP | Less ammo picked up on scene 2 | Official Code - gg_nes.htm | 5033 |
| The Untouchables | 20 | PAOEGATE | More ammo picked up on scene 7 | Official Code - gg_nes.htm | 5034 |
| The Young Indiana Jones Chronicles | 1 | PEKSVGLA | Start with 2 lives | Official Code - gg_nes.htm | 5302 |
| The Young Indiana Jones Chronicles | 2 | TEKSVGLA | Start with 7 lives | Official Code - gg_nes.htm | 5303 |
| The Young Indiana Jones Chronicles | 3 | PEKSVGLE | Start with 10 lives | Official Code - gg_nes.htm | 5304 |
| The Young Indiana Jones Chronicles | 4 | SZEOUGVG | Infinite lives | Official Code - gg_nes.htm | 5305 |
| Thunderbirds | 1 | SXNTOVVK | Don't lose life points when colliding with enemy | Official Code - gg_nes.htm | 4737 |
| Thunderbirds | 2 | SZUVUNVK | Don't lose life points when hit | Official Code - gg_nes.htm | 4738 |
| Thunderbirds | 3 | SXNVVVVK | Don't lose energy points when colliding with enemy | Official Code - gg_nes.htm | 4739 |
| Thunderbirds | 4 | SZKVENVK | Don't lose energy points when hit | Official Code - gg_nes.htm | 4740 |
| Thunderbirds | 5 | ATXEANAA + ATXEGNAA | Limited forward movement | Official Code - gg_nes.htm | 4741 |
| Thunderbirds | 6 | GEXETTZA + GEXEZTZA | Faster craft | Official Code - gg_nes.htm | 4742 |
| Thunderbirds | 7 | EZUAETEG + XTUAKVEK | Full firepower on first pick up | Official Code - gg_nes.htm | 4743 |
| Thunderbirds | 8 | PSEKIVGL | 81 Days to defeat Hood | Official Code - gg_nes.htm | 4744 |
| Thunderbirds | 9 | TOEKIVGU | 30 Days to defeat Hood | Official Code - gg_nes.htm | 4745 |
| Thundercade | 1 | GXVYPZVI | Infinite lives | Official Code - gg_nes.htm | 4746 |
| Thundercade | 2 | PAOYIILA | Start with 1 life | Official Code - gg_nes.htm | 4747 |
| Thundercade | 3 | TAOYIILA | Start with 6 lives | Official Code - gg_nes.htm | 4748 |
| Thundercade | 4 | PAOYIILE | Start with 9 lives | Official Code - gg_nes.htm | 4749 |
| Thundercade | 5 | AAUNLIPP | Infinite missiles | Official Code - gg_nes.htm | 4750 |
| Thundercade | 6 | GZXYZTVI | Infinite bombs | Official Code - gg_nes.htm | 4751 |
| Thundercade | 7 | TENNPZLA | Start with double bombs | Official Code - gg_nes.htm | 4752 |
| Thundercade | 8 | PENNPZLE | Start with triple bombs | Official Code - gg_nes.htm | 4753 |
| Thundercade | 9 | ZANYGSZA | Autofire! | Official Code - gg_nes.htm | 4754 |
| Tiger Heli | 1 | SZSYAEGK | Don't take damage | Official Code - gg_nes.htm | 4755 |
| Tiger Heli | 2 | SLXLGNVS | Infinite lives--1-player game | Official Code - gg_nes.htm | 4756 |
| Tiger Heli | 3 | AEUUYTZA | Start with 2 lives--1-player game | Official Code - gg_nes.htm | 4757 |
| Tiger Heli | 4 | AEUUYTZE | Start with 9 lives--1-player game | Official Code - gg_nes.htm | 4758 |
| Tiger Heli | 5 | SUKLINVS + SUVULNVS | Infinite lives--both players | Official Code - gg_nes.htm | 4759 |
| Tiger Heli | 6 | IASUYYZA | Start with 6 lives--player 1 in a 2-player game | Official Code - gg_nes.htm | 4760 |
| Tiger Heli | 7 | AASUYYZE | Start with 9 lives--player 1 in a 2-player game | Official Code - gg_nes.htm | 4761 |
| Tiger Heli | 8 | IANLZYZA | Start with 6 lives--player 2 | Official Code - gg_nes.htm | 4762 |
| Tiger Heli | 9 | AANLZYZE | Start with 9 lives--player 2 | Official Code - gg_nes.htm | 4763 |
| Tiger Heli | 10 | LASNVVZA | Extra life every 5 bonus blocks | Official Code - gg_nes.htm | 4764 |
| Tiger Heli | 11 | XTVLUEZK | Start with 2 little-helis after dying | Official Code - gg_nes.htm | 4765 |
| Tiger Heli | 12 | TEKNAXIA | Autofire capability | Official Code - gg_nes.htm | 4766 |
| Tiger Heli | 13 | ZEKNAXIA | Burstfire capability | Official Code - gg_nes.htm | 4767 |
| Tiger Heli | 14 | GXVNZLZP | Turbo boost | Official Code - gg_nes.htm | 4768 |
| Time Lord | 1 | SZUKSKVK | Infinite lives | Official Code - gg_nes.htm | 4769 |
| Time Lord | 2 | PEEKYPLA | Start with 1 life | Official Code - gg_nes.htm | 4770 |
| Time Lord | 3 | TEEKYPLA | Start with 6 lives | Official Code - gg_nes.htm | 4771 |
| Time Lord | 4 | PEEKYPLE | Start with 9 lives | Official Code - gg_nes.htm | 4772 |
| Time Lord | NOTE: DO NOT use Codes 5 and 6 together | Official Code - gg_nes.htm | 4773 | ||
| Time Lord | 5 | AAXKXTPA + PAUGVTAA | Moonwalking | Official Code - gg_nes.htm | 4774 |
| Time Lord | 6 | PESKOTAA + PEOGSTAA | Super speed | Official Code - gg_nes.htm | 4775 |
| Tiny Toon Adventures | 1 | AAXKUYZA | Start with 1 life | Official Code - gg_nes.htm | 4776 |
| Tiny Toon Adventures | 2 | IAXKUYZA | Start with 6 lives | Official Code - gg_nes.htm | 4777 |
| Tiny Toon Adventures | 3 | AAXKUYZE | Start with 9 lives | Official Code - gg_nes.htm | 4778 |
| Tiny Toon Adventures | 4 | AEXZNZZA | 1 life after continue | Official Code - gg_nes.htm | 4779 |
| Tiny Toon Adventures | 5 | IEXZNZZA | 6 lives after continue | Official Code - gg_nes.htm | 4780 |
| Tiny Toon Adventures | 6 | AEXZNZZE | 9 lives after continue | Official Code - gg_nes.htm | 4781 |
| Tiny Toon Adventures | 7 | YYXIXXLU | Slow down timer | Official Code - gg_nes.htm | 4782 |
| Tiny Toon Adventures | 8 | YPXIXXLU | Speed up timer | Official Code - gg_nes.htm | 4783 |
| Tiny Toon Adventures | 9 | SZOOSVVK | Infinite energy after collecting one heart | Official Code - gg_nes.htm | 4784 |
| Tiny Toon Adventures | 10 | SZNOUNVK | Infinite lives | Official Code - gg_nes.htm | 4785 |
| Tiny Toon Adventures | 11 | AEEPPYPA | Pick up more hearts | Official Code - gg_nes.htm | 4786 |
| Tiny Toon Adventures | 12 | VASGOYSA + XZXKNNOZ + IAUGEYPA | Start on level 2 | Official Code - gg_nes.htm | 4787 |
| Tiny Toon Adventures | 13 | VASGOYSA + XZXKNNOZ + ZAUGEYPE | Start on level 3 | Official Code - gg_nes.htm | 4788 |
| Tiny Toon Adventures | 14 | VASGOYSA + XZXKNNOZ + YAUGEYPE | Start on level 4 | Official Code - gg_nes.htm | 4789 |
| Tiny Toon Adventures | 15 | VASGOYSA + XZXKNNOZ + GPUGEYPA | Start on level 5 | Official Code - gg_nes.htm | 4790 |
| Tiny Toon Adventures 2 | 1 | ZAEYPYPA | Start with 20 tickets instead of 10 | Official Code - gg_nes.htm | 4791 |
| Tiny Toon Adventures 2 | 2 | IAEYPYPA | Start with 50 tickets instead of 10 | Official Code - gg_nes.htm | 4792 |
| Tiny Toon Adventures 2 | 3 | PAEYPYPE | Start with 90 tickets instead of 10 | Official Code - gg_nes.htm | 4793 |
| Tiny Toon Adventures 2 | 4 | VVVNAVSE | Start with 110 tickets instead of 10 | Official Code - gg_nes.htm | 4794 |
| Tiny Toon Adventures 2 | 5 | SXUXVXVK | Protection against hits on log ride | Official Code - gg_nes.htm | 4795 |
| Tiny Toon Adventures 2 | 6 | SZSEASVK | Protection against hits on train | Official Code - gg_nes.htm | 4796 |
| Tiny Toon Adventures 2 | 7 | SZOOUXVK | Protection against hits on bumper cars | Official Code - gg_nes.htm | 4797 |
| Tiny Toon Adventures 2 | 8 | SXKAYUVK | Protection against hits on roller coaster | Official Code - gg_nes.htm | 4798 |
| Tiny Toon Adventures 2 | 9 | SZSALOVK | Protection against hits in fun house | Official Code - gg_nes.htm | 4799 |
| Tiny Toon Adventures 2 | 10 | AANPYPLA | Log ride costs nothing instead of 3 tickets | Official Code - gg_nes.htm | 4800 |
| Tiny Toon Adventures 2 | 11 | IANPYPLA | Log ride costs 5 tickets | Official Code - gg_nes.htm | 4801 |
| Tiny Toon Adventures 2 | 12 | AANPIPZA | Train costs nothing instead of 2 tickets | Official Code - gg_nes.htm | 4802 |
| Tiny Toon Adventures 2 | 13 | IANPIPZA | Train costs 5 tickets | Official Code - gg_nes.htm | 4803 |
| Tiny Toon Adventures 2 | 14 | AANPPPGA | Roller coaster costs nothing instead of 4 tickets | Official Code - gg_nes.htm | 4804 |
| Tiny Toon Adventures 2 | 15 | TANPPPGA | Roller coaster costs 6 tickets | Official Code - gg_nes.htm | 4805 |
| Tiny Toon Adventures 2 | 16 | AANPLPPA | Bumper cars cost nothing instead of 1 ticket | Official Code - gg_nes.htm | 4806 |
| Tiny Toon Adventures 2 | 17 | GANPLPPA | Bumper cars cost 4 tickets | Official Code - gg_nes.htm | 4807 |
| Tiny Toon Adventures 2 | 18 | AANOZPIA | Fun house costs nothing instead of 50 normal tickets | Official Code - gg_nes.htm | 4808 |
| Tiny Toon Adventures 2 | 19 | PANOZPIA | Fun house costs 10 normal tickets | Official Code - gg_nes.htm | 4809 |
| Tiny Toon Adventures 2 | 20 | PANOZPIE | Fun house costs 90 normal tickets | Official Code - gg_nes.htm | 4810 |
| To The Earth | 1 | AAEUXTGA | Your shots use up no energy | Official Code - gg_nes.htm | 4811 |
| To The Earth | 2 | ZAEUXTGA | Your shots use up less energy | Official Code - gg_nes.htm | 4812 |
| To The Earth | 3 | AAEUXTGE | Your shots use up more energy | Official Code - gg_nes.htm | 4813 |
| To The Earth | 4 | AEUVEYGP | Enemy bombs do no damage | Official Code - gg_nes.htm | 4814 |
| To The Earth | 5 | AEUVEYGO | Enemy bombs do half damage | Official Code - gg_nes.htm | 4815 |
| To The Earth | 6 | AXUVEYGO | Enemy bombs do more damage | Official Code - gg_nes.htm | 4816 |
| To The Earth | 7 | GOEUEVZA | Bonus energy for shooting enemy | Official Code - gg_nes.htm | 4817 |
| To The Earth | 8 | GEEUEVZA | Less energy for shooting enemy | Official Code - gg_nes.htm | 4818 |
| To The Earth | 9 | AEEUEVZA | No energy for shooting enemy | Official Code - gg_nes.htm | 4819 |
| Toki | 1 | AEKYXYZA | Start with 1 life | Official Code - gg_nes.htm | 4820 |
| Toki | 2 | PEKYXYZA | Start with 2 lives | Official Code - gg_nes.htm | 4821 |
| Toki | 3 | GEKYXYZA | Start with 5 lives | Official Code - gg_nes.htm | 4822 |
| Toki | 4 | AEKYXYZE | Start with 9 lives | Official Code - gg_nes.htm | 4823 |
| Toki | 5 | SXNYZSVK | Infinite lives | Official Code - gg_nes.htm | 4824 |
| Toki | 6 | PAENPIZA | Start with one heart--first life only | Official Code - gg_nes.htm | 4825 |
| Toki | 7 | EESEYEVG | Infinite energy | Official Code - gg_nes.htm | 4826 |
| Toki | 8 | AENYTIZA | Start with one heart--after first life | Official Code - gg_nes.htm | 4827 |
| Toki | 9 | SZNOGUVV + SXEOLUVV + SXOOZUSE | Weapons don't run out | Official Code - gg_nes.htm | 4828 |
| Toki | 10 | AAKEVYPA | Infinite time | Official Code - gg_nes.htm | 4829 |
| Toki | 11 | PAEIKALA + PAKAGALA | Start with less time | Official Code - gg_nes.htm | 4830 |
| Toki | 12 | IAEIKALA + IAKAGALA | Start with more time | Official Code - gg_nes.htm | 4831 |
| Toki | 13 | PAEIKALE + PAKAGALE | Start with even more time | Official Code - gg_nes.htm | 4832 |
| Toki | 14 | PEOPTLAA | When your weapon runs out of ammo its replaced with the double weapon | Official Code - gg_nes.htm | 4833 |
| Toki | 15 | ZEOPTLAA | When your weapon runs out of ammo its replaced with the wave weapon | Official Code - gg_nes.htm | 4834 |
| Toki | 16 | LEOPTLAA | When your weapon runs out of ammo its replaced with the 3-way weapon | Official Code - gg_nes.htm | 4835 |
| Toki | 17 | GEOPTLAA | When your weapon runs out of ammo its replaced with the flame weapon | Official Code - gg_nes.htm | 4836 |
| Toki | 18 | IEOPTLAA | When your weapon runs out of ammo its replaced with the fireball weapon | Official Code - gg_nes.htm | 4837 |
| Tom and Jerry | 1 | PASNVZLA | Start with 1 life | Official Code - gg_nes.htm | 4838 |
| Tom and Jerry | 2 | TASNVZLA | Start with 6 lives | Official Code - gg_nes.htm | 4839 |
| Tom and Jerry | 3 | PASNVZLE | Start with 9 lives | Official Code - gg_nes.htm | 4840 |
| Tom and Jerry | 4 | SXSNYEVK | Infinite lives | Official Code - gg_nes.htm | 4841 |
| Tom and Jerry | 5 | AEXYPAPA | Infinite energy | Official Code - gg_nes.htm | 4842 |
| Tom and Jerry | 6 | LEXYPAPA | Minimum energy--one touch kills! | Official Code - gg_nes.htm | 4843 |
| Tom and Jerry | 7 | AEVYKPAE | Start on world 2 | Official Code - gg_nes.htm | 4844 |
| Tom and Jerry | 8 | AOVYKPAA | Start on world 3 | Official Code - gg_nes.htm | 4845 |
| Tom and Jerry | 9 | AOVYKPAE | Start on world 4 | Official Code - gg_nes.htm | 4846 |
| Tom and Jerry | 10 | AXVYKPAA | Start on world 5 | Official Code - gg_nes.htm | 4847 |
| Toobin' | 1 | SXUTGIVG | Infinite lives | Official Code - gg_nes.htm | 4848 |
| Toobin' | 2 | PAOTZTLA | Start with 2 lives | Official Code - gg_nes.htm | 4849 |
| Toobin' | 3 | TAOTZTLA | Start with 6 lives | Official Code - gg_nes.htm | 4850 |
| Toobin' | 4 | PAOTZTLE | Start with 9 lives | Official Code - gg_nes.htm | 4851 |
| Toobin' | 5 | SZEZZIVG | Infinite cans | Official Code - gg_nes.htm | 4852 |
| Toobin' | 6 | ZPOTTTTA | Start with 18 cans | Official Code - gg_nes.htm | 4853 |
| Toobin' | 7 | GAOTTTTE | Start with 12 cans | Official Code - gg_nes.htm | 4854 |
| Toobin' | 8 | PAOTTTTA | Start with 1 can | Official Code - gg_nes.htm | 4855 |
| Toobin' | 9 | ALKXTAAZ + ALVXLAAZ | Turbo left and right movement | Official Code - gg_nes.htm | 4856 |
| Toobin' | 10 | PAOZEAAA | Start on level 2 | Official Code - gg_nes.htm | 4857 |
| Toobin' | 11 | LAOZEAAA | Start on level 4 | Official Code - gg_nes.htm | 4858 |
| Toobin' | 12 | IAOZEAAA | Start on level 6 | Official Code - gg_nes.htm | 4859 |
| Toobin' | 13 | YAOZEAAA | Start on level 8--Don't Use With Codes 1 and 5 | Official Code - gg_nes.htm | 4860 |
| Top Gun | 1 | GXKIKIVG | Infinite missiles | Official Code - gg_nes.htm | 4861 |
| Top Gun | 2 | ASEKTOAZ | Take off with double Hound missiles | Official Code - gg_nes.htm | 4862 |
| Top Gun | 3 | AXEKYPGO | Take off with double Wolf missiles | Official Code - gg_nes.htm | 4863 |
| Top Gun | 4 | GOOGAOZA | Take off with double Tiger missiles | Official Code - gg_nes.htm | 4864 |
| Top Gun | 5 | GXUSNGVG | Infinite fuel | Official Code - gg_nes.htm | 4865 |
| Top Gun | 6 | IANKLOZA | Start with half fuel | Official Code - gg_nes.htm | 4866 |
| Top Gun | 7 | AEKSNLLa | Immune to bullets (but not missiles!) | Official Code - gg_nes.htm | 4867 |
| Top Gun | 8 | ZAEGLPPA | Start on mission 2 | Official Code - gg_nes.htm | 4868 |
| Top Gun | 9 | LAEGLPPA | Start on mission 3 | Official Code - gg_nes.htm | 4869 |
| Top Gun | 10 | GAEGLPPA | Start on mission 4 | Official Code - gg_nes.htm | 4870 |
| Top Gun (The Second Mission) | 1 | SZVYLIVG | Infinite lives | Official Code - gg_nes.htm | 4871 |
| Top Gun (The Second Mission) | 2 | PASYALLA | Start with 1 life | Official Code - gg_nes.htm | 4872 |
| Top Gun (The Second Mission) | 3 | TASYALLA | Start with 6 lives | Official Code - gg_nes.htm | 4873 |
| Top Gun (The Second Mission) | 4 | PASYALLE | Start with 9 lives | Official Code - gg_nes.htm | 4874 |
| Top Gun (The Second Mission) | 5 | AAKEUYPA | Infinite missiles--1-player game | Official Code - gg_nes.htm | 4875 |
| Top Gun (The Second Mission) | 6 | AENAZIPA | Infinite missiles--2-player game | Official Code - gg_nes.htm | 4876 |
| Top Gun (The Second Mission) | 7 | KUVZTIKO | 60 Phoenix missiles--1-player game | Official Code - gg_nes.htm | 4877 |
| Top Gun (The Second Mission) | 8 | KOVXTISA | 20 Phoenix missiles--2-player game | Official Code - gg_nes.htm | 4878 |
| Total Recall | 1 | AVNVOAKZ | Infinite energy! | Official Code - gg_nes.htm | 4879 |
| Total Recall | 2 | OZNKEPSX + ALNKOOLZ | Start with less energy | Official Code - gg_nes.htm | 4880 |
| Total Recall | 3 | OZNKEPSX + NYNKOOLX | Start with more energy | Official Code - gg_nes.htm | 4881 |
| Total Recall | 4 | GXUIIXSO | Most enemies easier to kill | Official Code - gg_nes.htm | 4882 |
| Total Recall | 5 | PENVKEGE | Take less damage | Official Code - gg_nes.htm | 4883 |
| Total Recall | 6 | XYUVNUXT | Gain maximum energy from canisters | Official Code - gg_nes.htm | 4884 |
| Totally Rad | 1 | SZSEYXVK | Infinite lives | Official Code - gg_nes.htm | 4885 |
| Totally Rad | 2 | AEUXSTZA | Start with 1 life | Official Code - gg_nes.htm | 4886 |
| Totally Rad | 3 | IEUXSTZA | Start with 6 lives | Official Code - gg_nes.htm | 4887 |
| Totally Rad | 4 | AEUXSTZE | Start with 9 lives | Official Code - gg_nes.htm | 4888 |
| Totally Rad | 5 | SVVNTKON | Don't lose energy from bad guys | Official Code - gg_nes.htm | 4889 |
| Totally Rad | 6 | GXXAPKSN | Infinite magic | Official Code - gg_nes.htm | 4890 |
| Totally Rad | 7 | AOOAYGAO | Super jump | Official Code - gg_nes.htm | 4891 |
| Totally Rad | 8 | YOOAYGAO | Mega-jump! | Official Code - gg_nes.htm | 4892 |
| Totally Rad | 9 | TEEONALA | Half a life or half magic give full energy | Official Code - gg_nes.htm | 4893 |
| Totally Rad | 10 | SZVAYIVG | Immune to fire and water! | Official Code - gg_nes.htm | 4894 |
| Trojan | 1 | PENKXPLA | Start with 1 life--player 1 | Official Code - gg_nes.htm | 4895 |
| Trojan | 2 | PAOKNZLA | Start with 1 life--player 2 | Official Code - gg_nes.htm | 4896 |
| Trojan | 3 | TENKXPLA | Start with 6 lives--player 1 | Official Code - gg_nes.htm | 4897 |
| Trojan | 4 | TAOKNZLA | Start with 6 lives--player 2 | Official Code - gg_nes.htm | 4898 |
| Trojan | 5 | PENKXPLE | Start with 9 lives--player 1 | Official Code - gg_nes.htm | 4899 |
| Trojan | 6 | PAOKNZLE | Start with 9 lives--player 2 | Official Code - gg_nes.htm | 4900 |
| Trojan | 7 | YASGUUAE | Start with an energy boost | Official Code - gg_nes.htm | 4901 |
| Trojan | 8 | TPSGUUAE | Start with a super energy boost | Official Code - gg_nes.htm | 4902 |
| Trojan | 9 | GASGUUAA | Start with half usual energy | Official Code - gg_nes.htm | 4903 |
| Trojan | 10 | PASKELZA | Set timer to 1:00 | Official Code - gg_nes.htm | 4904 |
| Trojan | 11 | GXEPGKVS | Freeze timer | Official Code - gg_nes.htm | 4905 |
| Twin Cobra | 1 | SZVSGXVK | Infinite lives | Official Code - gg_nes.htm | 4906 |
| Twin Cobra | 2 | SZNYXOVK | Infinite bombs | Official Code - gg_nes.htm | 4907 |
| Twin Cobra | 3 | AEUGZIZA | Start with 1 life | Official Code - gg_nes.htm | 4908 |
| Twin Cobra | 4 | IEUGZIZA | Start with 6 lives | Official Code - gg_nes.htm | 4909 |
| Twin Cobra | 5 | AEUGZIZE | Start with 9 lives | Official Code - gg_nes.htm | 4910 |
| Twin Cobra | 6 | AANKLTZA | Start with 1 life after a continue | Official Code - gg_nes.htm | 4911 |
| Twin Cobra | 7 | IANKLTZA | Start with 6 lives after a continue | Official Code - gg_nes.htm | 4912 |
| Twin Cobra | 8 | AANKLTZE | Start with 9 lives after a continue | Official Code - gg_nes.htm | 4913 |
| Twin Cobra | 9 | AAKKYTPA | Infinite continues | Official Code - gg_nes.htm | 4914 |
| Twin Cobra | 10 | PEOKIIIE | 9 continues | Official Code - gg_nes.htm | 4915 |
| Twin Cobra | 11 | ZAEGKILE | Start with 9 bombs | Official Code - gg_nes.htm | 4916 |
| Twin Cobra | 12 | GPEGKILA | Start with 20 bombs | Official Code - gg_nes.htm | 4917 |
| Twin Cobra | 13 | ZANIAZLE | 9 bombs after dying | Official Code - gg_nes.htm | 4918 |
| Twin Cobra | 14 | GPNIAZLA | 20 bombs after dying | Official Code - gg_nes.htm | 4919 |
| Twin Cobra | 15 | AAOYVOLP | Autofire | Official Code - gg_nes.htm | 4920 |
| Twin Cobra | 16 | GZNITZSA | Keep weapon type after death | Official Code - gg_nes.htm | 4921 |
| Twin Cobra | 17 | GZNSAZSA | Keep super chargers after death | Official Code - gg_nes.htm | 4922 |
| Twin Eagle | 1 | SXOSVPVG | Infinite lives--player 1 | Official Code - gg_nes.htm | 4923 |
| Twin Eagle | 2 | YEETIPLA | Start with 7 lives--both players | Official Code - gg_nes.htm | 4924 |
| Twin Eagle | 3 | GEETIPLA | Start with 4 lives--both players | Official Code - gg_nes.htm | 4925 |
| Twin Eagle | 4 | PEETIPLA | Start with 1 life--both players | Official Code - gg_nes.htm | 4926 |
| Twin Eagle | 5 | SXNSXSVK | Infinite bombs on pick-up--player 1 | Official Code - gg_nes.htm | 4927 |
| Twin Eagle | 6 | SZSIXNVK | Infinite bombs on pick-up--player 2 | Official Code - gg_nes.htm | 4928 |
| Twin Eagle | 7 | EYKVVUSA + YAKVNLKZ | Never lose weapons--player 1 | Official Code - gg_nes.htm | 4929 |
| Twin Eagle | 8 | ENXVKUSA + YEXVSLSZ | Never lose weapons--player 2 | Official Code - gg_nes.htm | 4930 |
| Twin Eagle | 9 | PAEKXTLA | Player 1 has 1 life after a continue | Official Code - gg_nes.htm | 4931 |
| Twin Eagle | 10 | GAEKXTLA | Player 1 has 4 lives after a continue | Official Code - gg_nes.htm | 4932 |
| Twin Eagle | 11 | YAEKXTLA | Player 1 has 7 lives after a continue | Official Code - gg_nes.htm | 4933 |
| Ultima Exodus | 1 | GZUKOGST | Take no damage from most monsters | Official Code - gg_nes.htm | 4934 |
| Ultima Exodus | 2 | AEOAKVAA | No limit on stat points | Official Code - gg_nes.htm | 4935 |
| Ultima Exodus | 3 | YKEAUVTZ + LKUAVYZU + LGSOPAZU | 75 stat points to start, not 50 | Official Code - gg_nes.htm | 4936 |
| Ultima Exodus | 4 | LSEAUVTX + YSUAVYZU + YISOPAZU | 95 stat points to start, not 50 | Official Code - gg_nes.htm | 4937 |
| Ultima Exodus | 5 | IEOPTPPA | Start with 5 of each item | Official Code - gg_nes.htm | 4938 |
| Ultima Exodus | 6 | ZEOPTPPE | Start with 10 of each item | Official Code - gg_nes.htm | 4939 |
| Ultima Exodus | 7 | EKEOAPGV | Start with 200 GPs | Official Code - gg_nes.htm | 4940 |
| Ultima Exodus | 8 | ZEEOAPGT + PUEPTPAL | Start with 512 GPs | Official Code - gg_nes.htm | 4941 |
| Ultima Exodus | 9 | AAXIAPPA | Never lose tools | Official Code - gg_nes.htm | 4942 |
| Ultima Exodus | 10 | KPVSUZOP | Never lose magic | Official Code - gg_nes.htm | 4943 |
| Ultima Exodus | 11 | AAUEPYPA + OLUAGYOI | Rapid magic recovery | Official Code - gg_nes.htm | 4944 |
| Ultima, Quest of the Avatar | 1 | AZKPTIPA | Start with 8336 Gold Pieces instead of 400 | Official Code - gg_nes.htm | 4945 |
| Ultima, Quest of the Avatar | 2 | APKPTIPA | Start with 4240 Gold Pieces | Official Code - gg_nes.htm | 4946 |
| Ultima, Quest of the Avatar | 3 | AAKPTIPA | Start with 144 Gold Pieces (for experts) | Official Code - gg_nes.htm | 4947 |
| Ultima, Quest of the Avatar | 4 | ZEVPTIAA | Mage starts with 712 Hit Points instead of 200 | Official Code - gg_nes.htm | 4948 |
| Ultima, Quest of the Avatar | 5 | PAOPTTAA | Mage starts with 381 Experience points instead of 125 | Official Code - gg_nes.htm | 4949 |
| Ultima, Quest of the Avatar | 6 | AXNOIIAP | Mage starts with Strength of 32 instead of 16 | Official Code - gg_nes.htm | 4950 |
| Ultima, Quest of the Avatar | 7 | GTXPIVAA | Start with 100 Ash instead of 8 | Official Code - gg_nes.htm | 4951 |
| Ultima, Quest of the Avatar | 8 | GTXPTVAA | Start with 100 Ginseng instead of 8 | Official Code - gg_nes.htm | 4952 |
| Ultima, Quest of the Avatar | 9 | GTXPYVPA | Start with 100 Garlic instead of 9 | Official Code - gg_nes.htm | 4953 |
| Ultima, Quest of the Avatar | 10 | GTXOATYA | Start with 100 Silkweb instead of 7 | Official Code - gg_nes.htm | 4954 |
| Ultima, Quest of the Avatar | 11 | GTXOPVAA | Start with 100 Moss instead of 8 | Official Code - gg_nes.htm | 4955 |
| Ultima, Quest of the Avatar | 12 | GTXOZTGA | Start with 100 Pearl instead of 4 | Official Code - gg_nes.htm | 4956 |
| Ultima, Quest of the Avatar | 13 | GTXOLTAA | Start with 100 Fungus instead of none | Official Code - gg_nes.htm | 4957 |
| Ultima, Quest of the Avatar | 14 | GTXOGTAA | Start with 100 Manroot instead of none | Official Code - gg_nes.htm | 4958 |
| Ultima, Quest of the Avatar | 15 | AEKITITG | Heal costs nothing instead of 70 | Official Code - gg_nes.htm | 4959 |
| Ultima, Quest of the Avatar | 16 | AAVILSZA | Cure poison costs nothing instead of 10 | Official Code - gg_nes.htm | 4960 |
| Ultima, Quest of the Avatar | 17 | PAEENYOT | Axe costs 1 instead of 225 | Official Code - gg_nes.htm | 4961 |
| Ultima, Quest of the Avatar | 18 | PAEEUYGP | Staff costs 1 instead of 20 | Official Code - gg_nes.htm | 4962 |
| Ultima, Quest of the Avatar | 19 | AAOAXYPA | Sword costs 144 instead of 400 | Official Code - gg_nes.htm | 4963 |
| Ultima, Quest of the Avatar | 20 | AAEAKYZA | Bow costs 168 instead of 680 | Official Code - gg_nes.htm | 4964 |
| Ultima, Quest of the Avatar | 21 | PAXAONEG | Leather costs 1 instead of 200 | Official Code - gg_nes.htm | 4965 |
| Ultima, Quest of the Avatar | 22 | AAXAKYZA | Chain costs 88 instead of 600 | Official Code - gg_nes.htm | 4966 |
| Ultima, Quest of the Avatar | 23 | AAXEXNPA | Plate costs 196 instead of 2500 | Official Code - gg_nes.htm | 4967 |
| Ultima, Quest of the Avatar | 24 | AUNOYSLP | Fighter starts with Strength of 48 instead of 27 | Official Code - gg_nes.htm | 4968 |
| Ultima, Quest of the Avatar | 25 | NYOOPVSK | Fighter starts with Experience of 255 instead of 205 | Official Code - gg_nes.htm | 4969 |
| Ultima, Quest of the Avatar | 26 | LEVOZIPA | Fighter starts with 812 Hit Points instead of 300 | Official Code - gg_nes.htm | 4970 |
| Ultima, Quest of the Avatar | 27 | LKNPYIAE | Fighter starts with 75 Magic Points instead of none | Official Code - gg_nes.htm | 4971 |
| Ultima, Warriors of Destiny | 1 | SUSTXSVS | Infinite consumable items such as food and torches-- | Official Code - gg_nes.htm | 4972 |
| Ultima, Warriors of Destiny | MAY NOT BE ABLE TO DISCARD SOME ITEMS | Official Code - gg_nes.htm | 4973 | ||
| Ultima, Warriors of Destiny | 2 | AAEZIPZL | A night at the Wayfarer Inn is free | Official Code - gg_nes.htm | 4974 |
| Ultima, Warriors of Destiny | 3 | AEUZPAPA | Sulfurous ash is free instead of 1 GP | Official Code - gg_nes.htm | 4975 |
| Ultima, Warriors of Destiny | At Healer's Herbs | Official Code - gg_nes.htm | 4976 | ||
| Ultima, Warriors of Destiny | 4 | AEUZGAZA | Ginseng is free instead of 2 GP | Official Code - gg_nes.htm | 4977 |
| Ultima, Warriors of Destiny | 5 | AEUZYAZA | Garlic is free instead of 2 GP | Official Code - gg_nes.htm | 4978 |
| Ultima, Warriors of Destiny | 6 | AEUXIAGT | An Tym Scroll is free instead of 100 GP | Official Code - gg_nes.htm | 4979 |
| Ultima, Warriors of Destiny | 7 | AEKZAAVP | Spellbook is free instead of 150 GP | Official Code - gg_nes.htm | 4980 |
| Ultima, Warriors of Destiny | 8 | AEUXZAGA | Spidersilk is free instead of 4 GP From Pendra | Official Code - gg_nes.htm | 4981 |
| Ultima, Warriors of Destiny | 9 | AEEXZAGA | Spidersilk is free instead of 4 GP | Official Code - gg_nes.htm | 4982 |
| Ultima, Warriors of Destiny | 10 | AEEZYALA | Black Pearl is free instead of 3 GP | Official Code - gg_nes.htm | 4983 |
| Ultima, Warriors of Destiny | 11 | AEEZGAZA | Garlic is free instead of 2 GP | Official Code - gg_nes.htm | 4984 |
| Ultima, Warriors of Destiny | 12 | AEEZPAZA | Ginseng is free instead of 2 GP | Official Code - gg_nes.htm | 4985 |
| Ultima, Warriors of Destiny | 13 | AEEXIELG | Sant Talisman is free instead of 75 GP | Official Code - gg_nes.htm | 4986 |
| Ultima, Warriors of Destiny | 14 | AAEXIELG | Bow is free instead of 75 GP | Official Code - gg_nes.htm | 4987 |
| Ultima, Warriors of Destiny | At Iolo's Bows | Official Code - gg_nes.htm | 4988 | ||
| Ultima, Warriors of Destiny | 15 | AAEXZEPP | Wooden shield is free instead of 25 GP | Official Code - gg_nes.htm | 4989 |
| Ultima, Warriors of Destiny | 16 | AAEZGALA | Dagger is free instead of 3 GP | Official Code - gg_nes.htm | 4990 |
| Ultima, Warriors of Destiny | 17 | AAEZYEAZ | Short sword is free instead of 40 GP | Official Code - gg_nes.htm | 4991 |
| Ultima, Warriors of Destiny | 18 | AAOZAAVP | Crossbow is free instead of 150 GP | Official Code - gg_nes.htm | 4992 |
| Ultima, Warriors of Destiny | 19 | AAOZLAAZ + AAOZGALA | Magic bow is free instead of 800 GP | Official Code - gg_nes.htm | 4993 |
| Ultima, Warriors of Destiny | 20 | AAOZTAPA | Arrow is free instead of 1 GP | Official Code - gg_nes.htm | 4994 |
| Ultima, Warriors of Destiny | 21 | AAOXPAZA | Bolt is free instead of 2 GP | Official Code - gg_nes.htm | 4995 |
| Ultima, Warriors of Destiny | 22 | PAOZAPAE | Sell Dagger for 2,305 instead of 1 GP | Official Code - gg_nes.htm | 4996 |
| Ultima, Warriors of Destiny | 23 | LAOZLPAG | Sell Short sword for 2,848 instead of 20 GP | Official Code - gg_nes.htm | 4997 |
| Ultima, Warriors of Destiny | 24 | YAOZTPAE | Sell Wooden shield for 3,850 instead of 10 GP | Official Code - gg_nes.htm | 4998 |
| Ultima, Warriors of Destiny | 25 | AESXEZGA | Start new game with 201 instead of 1,225 GP | Official Code - gg_nes.htm | 4999 |
| Ultima, Warriors of Destiny | 26 | AOSXEZGA | Start new game with 4,297 instead of 1,225 GP | Official Code - gg_nes.htm | 5000 |
| Ultima, Warriors of Destiny | 27 | YNSXEZGE | Start new game with 32,713 instead of 1,225 GP | Official Code - gg_nes.htm | 5001 |
| Ultimate Stuntman | 1 | AAOTOIZA / AENVNGZA | Start with 1 life (first credit only) | Official Code - gg_nes.htm | 5002 |
| Ultimate Stuntman | 2 | IAOTOIZA / IENVNGZA | Start with 6 lives (first credit only) | Official Code - gg_nes.htm | 5003 |
| Ultimate Stuntman | 3 | AAOTOIZE / AENVNGZE | Start with 9 lives (first credit only) | Official Code - gg_nes.htm | 5004 |
| Ultimate Stuntman | 4 | SZEIPUVK / SXNSYXVK | Infinite time | Official Code - gg_nes.htm | 5005 |
| Ultimate Stuntman | 5 | SXXSVUVK / SXXSNUVK | Infinite 'Crez' weapon until end of stage | Official Code - gg_nes.htm | 5006 |
| Ultimate Stuntman | 6 | PEXXOAIE / PEXXSATE | 9 seconds on clock pick-up | Official Code - gg_nes.htm | 5007 |
| Ultimate Stuntman | 7 | AEEZSPZA / AEOZXPZA | Full energy on pick-up | Official Code - gg_nes.htm | 5008 |
| Ultimate Stuntman | 8 | OVXZNPSV + PEXXEONY / OVUZKPSV + PEUZSONY | Minimum damage taken | Official Code - gg_nes.htm | 5009 |
| Ultimate Stuntman | 9 | NYXXXVAN / NYXXVVAN | Shield lasts longer on Human Fly stages | Official Code - gg_nes.htm | 5010 |
| Ultimate Stuntman | 10 | AGXXXVAY / AGXXVVAY | Shield lasts a shorter time on Human Fly stages | Official Code - gg_nes.htm | 5011 |
| Ultimate Stuntman | 11 | GXUAOKVK | Don't lose a life on Ground Pursuit, Boat and Hang Glider stages | Official Code - gg_nes.htm | 5012 |
| Ultimate Stuntman | 12 | SZOUZXVK / SXNXKNVK | Don't lose a life against end-of-stage bosses and on Street Combat stages | Official Code - gg_nes.htm | 5013 |
| Ultimate Stuntman | 13 | SXXLVSVK / SXXUXSVK | Don't lose a life on Human Fly stages | Official Code - gg_nes.htm | 5014 |
| Urban Champion | 1 | AEEIZGGE | Powerful quick punches | Official Code - gg_nes.htm | 5035 |
| Urban Champion | 2 | TOEIZGGA | Super powerful quick punch | Official Code - gg_nes.htm | 5036 |
| Urban Champion | 3 | GZOTZLVG | Freeze the timer | Official Code - gg_nes.htm | 5037 |
| Urban Champion | 4 | LENVTZTA | Speed up the timer | Official Code - gg_nes.htm | 5038 |
| Urban Champion | 5 | AAXSLLPA | Become a stronger fighter | Official Code - gg_nes.htm | 5039 |
| Urban Champion | 6 | LAXSLLPA | Become a weaker fighter | Official Code - gg_nes.htm | 5040 |
| Vice: Project Doom | 1 | SZSKIOVK | Infinite lives | Official Code - gg_nes.htm | 5041 |
| Vice: Project Doom | 2 | SZNNNSVK | Stop timer | Official Code - gg_nes.htm | 5042 |
| Vice: Project Doom | 3 | SZVYXKVK | Infinite grenades | Official Code - gg_nes.htm | 5043 |
| Vice: Project Doom | 4 | SZKNXKVK | Infinite bullets | Official Code - gg_nes.htm | 5044 |
| Vice: Project Doom | 5 | ZEOYNGGV | 10 coins for an extra life | Official Code - gg_nes.htm | 5045 |
| Vice: Project Doom | 6 | POOYNGGV | 25 coins for an extra life | Official Code - gg_nes.htm | 5046 |
| Vice: Project Doom | 7 | GOENELIA | 20 extra Grenades on pick-up | Official Code - gg_nes.htm | 5047 |
| Vice: Project Doom | 8 | POXYXUZE | 25 extra Bullets on pick-up | Official Code - gg_nes.htm | 5048 |
| Vice: Project Doom | 9 | LTNNXLIA | Start with 99 grenades | Official Code - gg_nes.htm | 5049 |
| Vice: Project Doom | 10 | SXVYVKSE | Infinite power | Official Code - gg_nes.htm | 5050 |
| Vice: Project Doom | 11 | VPOEPKXY | Start timer for round 1 at 150 | Official Code - gg_nes.htm | 5051 |
| Vice: Project Doom | 12 | VPUAZKXY | Start timer for round 2 at 150 | Official Code - gg_nes.htm | 5052 |
| Vindicators | 1 | KLUAGTVI | Infinite lives | Official Code - gg_nes.htm | 5053 |
| Vindicators | 2 | AAKKYTZA | Start with 1 life | Official Code - gg_nes.htm | 5054 |
| Vindicators | 3 | IAKKYTZA | Start with 6 lives | Official Code - gg_nes.htm | 5055 |
| Vindicators | 4 | AAKKYTZE | Start with 9 lives | Official Code - gg_nes.htm | 5056 |
| Vindicators | 5 | AAUKYTZO + VIKGPTEI | Start with 80 shots | Official Code - gg_nes.htm | 5057 |
| Vindicators | 6 | AAUKYTZO + KIKGPTEI | Start with 80 bombs | Official Code - gg_nes.htm | 5058 |
| Vindicators | 7 | VYUKEIVI | Automatic fuel replenishment | Official Code - gg_nes.htm | 5059 |
| Vindicators | 8 | GZOEVXON | Never lose stars | Official Code - gg_nes.htm | 5060 |
| Vindicators | 9 | VVVAAPSA | Start with 10 stars | Official Code - gg_nes.htm | 5061 |
| Vindicators | 10 | ZAUKYTZP | Quicker shot re-load | Official Code - gg_nes.htm | 5062 |
| Vindicators | 11 | AZKGYVAA | Start with increased shot range | Official Code - gg_nes.htm | 5063 |
| Vindicators | 12 | LPKKLVGE | Turbo speed | Official Code - gg_nes.htm | 5064 |
| Wacky Races | 1 | AAKVEIZA | Start with 1 life | Official Code - gg_nes.htm | 5065 |
| Wacky Races | 2 | GAKVEIZA | Start with 5 lives | Official Code - gg_nes.htm | 5066 |
| Wacky Races | 3 | TAKVEIZA | Start with 7 lives | Official Code - gg_nes.htm | 5067 |
| Wacky Races | 4 | AAKVEIZE | Start with 9 lives | Official Code - gg_nes.htm | 5068 |
| Wacky Races | 5 | SASSZEVK + SEKIYEVK | Infinite lives | Official Code - gg_nes.htm | 5069 |
| Wacky Races | 6 | TASTOILA | Start with 6 hearts | Official Code - gg_nes.htm | 5070 |
| Wacky Races | 7 | AASTOILE | Start with 8 hearts | Official Code - gg_nes.htm | 5071 |
| Wacky Races | 8 | GXSGSVVK | Don't take most damage | Official Code - gg_nes.htm | 5072 |
| Wacky Races | 9 | GXSGSVVK + GZNKVVVK + GXUKUSVK | Infinite hearts | Official Code - gg_nes.htm | 5073 |
| Wacky Races | 10 | EKUVKIKK | Start at race 1, end of stage 1 | Official Code - gg_nes.htm | 5074 |
| Wacky Races | 11 | NKUVKIKK | Start at race 1, end of stage 2 | Official Code - gg_nes.htm | 5075 |
| Wacky Races | 12 | KSUVKIKG | Start at race 1, end of stage 3 | Official Code - gg_nes.htm | 5076 |
| Wacky Races | 13 | ESUVVIVS | Start at race 2, end of stage 1 | Official Code - gg_nes.htm | 5077 |
| Wacky Races | 14 | KSUVVIVS | Start at race 2, end of stage 2 | Official Code - gg_nes.htm | 5078 |
| Wacky Races | 15 | EVUVVIVI | Start at race 2, end of stage 3 | Official Code - gg_nes.htm | 5079 |
| Wacky Races | 16 | KVKTEIXT | Start at race 3, end of stage 1 | Official Code - gg_nes.htm | 5080 |
| Wacky Races | 17 | EVKTEIXV | Start at race 3, end of stage 2 | Official Code - gg_nes.htm | 5081 |
| Wacky Races | 18 | KVKTEIXV | Start at race 3, end of stage 3 | Official Code - gg_nes.htm | 5082 |
| Wacky Races | 19 | ENKTEIXT | Start at race 3, end of stage 4 | Official Code - gg_nes.htm | 5083 |
| Wacky Races | 20 | XNUVKIKG | Go straight to level boss--use with one of Codes 10 thru 19 to select which boss | Official Code - gg_nes.htm | 5084 |
| Wayne's World | 1 | PANEYAGA | Start with 2 lives | Official Code - gg_nes.htm | 5085 |
| Wayne's World | 2 | YANEYAGA | Start with 8 lives | Official Code - gg_nes.htm | 5086 |
| Wayne's World | 3 | PANEYAGE | Start with 10 lives | Official Code - gg_nes.htm | 5087 |
| Wayne's World | 4 | VXKESXVK | Infinite lives | Official Code - gg_nes.htm | 5088 |
| Wayne's World | 5 | EANEZAEL | Start with less Worthiness | Official Code - gg_nes.htm | 5089 |
| Wayne's World | 6 | AGNEZAEL | Start with much less Worthiness | Official Code - gg_nes.htm | 5090 |
| Wayne's World | 7 | SZSEXUSE | Infinite Worthiness | Official Code - gg_nes.htm | 5091 |
| Wayne's World | 8 | NNSLYYKU | More time in level 1 | Official Code - gg_nes.htm | 5092 |
| Wayne's World | 9 | NNNLIYZU | More time in Donut shop in level 1 | Official Code - gg_nes.htm | 5093 |
| Wayne's World | 10 | SXSALOVK | Infinite time | Official Code - gg_nes.htm | 5094 |
| Wayne's World | 11 | AANAKLZA | Power-up restores all Worthiness | Official Code - gg_nes.htm | 5095 |
| Wayne's World | 12 | SZNANUSE | Power-up worth nothing | Official Code - gg_nes.htm | 5096 |
| Wayne's World | 13 | SZOOSUVV | Getting all donuts is worth no extra lives | Official Code - gg_nes.htm | 5097 |
| Wayne's World | 14 | YOKEZOLU | Faster timer | Official Code - gg_nes.htm | 5098 |
| Wayne's World | 15 | AVKEZOLL | Slower timer | Official Code - gg_nes.htm | 5099 |
| Wayne's World | 16 | IAEZXAGP | 5 special moves picked up | Official Code - gg_nes.htm | 5100 |
| Wayne's World | 17 | AZEZXAGO | 40 special moves picked up | Official Code - gg_nes.htm | 5101 |
| Werewolf: The Last Warrior | 1 | SZXTTLVG | Infinite time | Official Code - gg_nes.htm | 5102 |
| Werewolf: The Last Warrior | 2 | PAENGTIA | Only 1 anger point needed to become Super-Werewolf! | Official Code - gg_nes.htm | 5103 |
| Werewolf: The Last Warrior | 3 | AAUNGVZA + AAUNPVAA | Don't lose energy from blue "W" | Official Code - gg_nes.htm | 5104 |
| Werewolf: The Last Warrior | 4 | SZXNPVVK | Blue "W" won't change you back to a man | Official Code - gg_nes.htm | 5105 |
| Werewolf: The Last Warrior | 5 | ESKNTIKI | Gain maximum energy from small hearts | Official Code - gg_nes.htm | 5106 |
| Wheel Of Fortune | 1 | YENOIAYA + GEKPOAYA | Less time for choosing | Official Code - gg_nes.htm | 5107 |
| Wheel Of Fortune | 2 | YENOIAYE + YEKPOAYE | More time for choosing | Official Code - gg_nes.htm | 5108 |
| Wheel Of Fortune | 3 | GPUUISAZ | Less time to solve | Official Code - gg_nes.htm | 5109 |
| Wheel Of Fortune | 4 | GLUUISAX | More time to solve | Official Code - gg_nes.htm | 5110 |
| Where's Waldo | 1 | AEETLZPA | Infinite time | Official Code - gg_nes.htm | 5111 |
| Where's Waldo | 2 | VTSVYYTE | Guesses cost nothing | Official Code - gg_nes.htm | 5112 |
| Who Framed Roger Rabbit | 1 | PESSSYLA | 1 life | Official Code - gg_nes.htm | 5113 |
| Who Framed Roger Rabbit | 2 | TESSSYLA | 6 lives | Official Code - gg_nes.htm | 5114 |
| Who Framed Roger Rabbit | 3 | PESSSYLE | 9 lives | Official Code - gg_nes.htm | 5115 |
| Who Framed Roger Rabbit | 4 | SXVOYIVG | Never lose a life except in Punch lines | Official Code - gg_nes.htm | 5116 |
| Who Framed Roger Rabbit | 5 | SZSZXYVG | Never lose a life in Punch lines | Official Code - gg_nes.htm | 5117 |
| Who Framed Roger Rabbit | 6 | SXKELNVK | Infinite continues | Official Code - gg_nes.htm | 5118 |
| Who Framed Roger Rabbit | 7 | PAUKXTGA | Harder to build strength | Official Code - gg_nes.htm | 5119 |
| Who Framed Roger Rabbit | 8 | EPUKXTGA | Strength to full instantly | Official Code - gg_nes.htm | 5120 |
| Whomp 'Em | 1 | AEKKGALA | Start with 1 life | Official Code - gg_nes.htm | 5121 |
| Whomp 'Em | 2 | LAVKYAAA | Start with 5 lives | Official Code - gg_nes.htm | 5122 |
| Whomp 'Em | 3 | AAVKYAAE | Start with 10 lives | Official Code - gg_nes.htm | 5123 |
| Whomp 'Em | 4 | SXEEZPVG | Don't lose a life from energy loss | Official Code - gg_nes.htm | 5124 |
| Whomp 'Em | 5 | SXXOUPVG | Creatures can't steal extra lives | Official Code - gg_nes.htm | 5125 |
| Whomp 'Em | 6 | SZNATPSA | Infinite energy | Official Code - gg_nes.htm | 5126 |
| Whomp 'Em | 7 | SZKEGPVG | Keep buffalo headdress for present level | Official Code - gg_nes.htm | 5127 |
| Whomp 'Em | 8 | ZAKELOAA | Always have buffalo headdress | Official Code - gg_nes.htm | 5128 |
| Wild Gunman | 1 | GZOGVYVG | Infinite lives | Official Code - gg_nes.htm | 5129 |
| Wild Gunman | 2 | YEUISPLE + PENGVALA | Start with 1 life | Official Code - gg_nes.htm | 5130 |
| Wild Gunman | 3 | ZEUISPLE + ZENGVALE | Start with 10 lives | Official Code - gg_nes.htm | 5131 |
| Wild Gunman | 4 | YEUISPLE + YENGVALE | Start with 15 lives | Official Code - gg_nes.htm | 5132 |
| Wild Gunman | 5 | GZNIPAVG | Infinite bullets | Official Code - gg_nes.htm | 5133 |
| Wild Gunman | 6 | AXVIEOYA | Start with double normal bullets | Official Code - gg_nes.htm | 5134 |
| Wild Gunman | 7 | AUVIEOYA | Start with triple normal bullets | Official Code - gg_nes.htm | 5135 |
| Wild Gunman | 8 | AEVIEOYE | Start with half normal bullets | Official Code - gg_nes.htm | 5136 |
| Wild Gunman | 9 | IENSUOZA + IEUSSUZA | Shoot 5 baddies to finish level | Official Code - gg_nes.htm | 5137 |
| Willow | 1 | ZASEGOUI | Infinite magic | Official Code - gg_nes.htm | 5138 |
| Willow | 2 | TGNILGSA | Don't take any hits | Official Code - gg_nes.htm | 5139 |
| Willow | 3 | XZKYILKP + AVUOXSOZ | Start with all items | Official Code - gg_nes.htm | 5140 |
| Willow | 4 | GEKISVZA + PNKINTSL | Start at xp level 5 | Official Code - gg_nes.htm | 5141 |
| Willow | 5 | PEKISVZE + PNKINTSL | Start at xp level 10 | Official Code - gg_nes.htm | 5142 |
| Willow | 6 | TEKISVZE + PNKINTSL | Start at xp level 15 | Official Code - gg_nes.htm | 5143 |
| Wizardry - Proving Grounds of the Mad Overlord | 1 | AEVEIPAL | Annointed Mace costs nothing instead of 30. | Official Code - gg_nes.htm | 5144 |
| Wizardry - Proving Grounds of the Mad Overlord | 2 | AAVEIPIZ | Long Sword costs nothing instead of 25. | Official Code - gg_nes.htm | 5145 |
| Wizardry - Proving Grounds of the Mad Overlord | 3 | AEXEIPIP | Short Sword costs nothing instead of 15. | Official Code - gg_nes.htm | 5146 |
| Wizardry - Proving Grounds of the Mad Overlord | 4 | AEVEIZAZ | Small Shield costs nothing instead of 20. | Official Code - gg_nes.htm | 5147 |
| Wizardry - Proving Grounds of the Mad Overlord | 5 | AAVEIZAP | Staff costs nothing instead of 10. | Official Code - gg_nes.htm | 5148 |
| Wizardry - Proving Grounds of the Mad Overlord | 6 | AEXEIZIA | Dagger costs nothing instead of 5. | Official Code - gg_nes.htm | 5149 |
| Wizardry - Proving Grounds of the Mad Overlord | 7 | AAVEILIP | Robes costs nothing instead of 15. | Official Code - gg_nes.htm | 5150 |
| Wizardry - Proving Grounds of the Mad Overlord | 8 | AEVEGYIA | S of Pain costs nothing instead of 500. | Official Code - gg_nes.htm | 5151 |
| Wizardry - Proving Grounds of the Mad Overlord | 9 | AAXEKAIA | S of Fire costs nothing instead of 500. | Official Code - gg_nes.htm | 5152 |
| Wizardry - Proving Grounds of the Mad Overlord | 10 | AEXEGYIP | Body Armor costs nothing instead of 1500. | Official Code - gg_nes.htm | 5153 |
| Wizardry - Proving Grounds of the Mad Overlord | 11 | AAXEILAG | Large Shield costs nothing instead of 40. | Official Code - gg_nes.htm | 5154 |
| Wizardry - Proving Grounds of the Mad Overlord | 12 | AEXEILAI | Leather Armor costs nothing instead of 50. | Official Code - gg_nes.htm | 5155 |
| Wizardry - Proving Grounds of the Mad Overlord | 13 | AEVEILEP | Chain Mail costs nothing instead of 90. | Official Code - gg_nes.htm | 5156 |
| Wizardry - Proving Grounds of the Mad Overlord | 14 | AAVEIGAI + AAVEGGYA | Plate Mail costs nothing instead of 750. | Official Code - gg_nes.htm | 5157 |
| Wizardry - Proving Grounds of the Mad Overlord | 15 | AAXEGGZA | Breast Plate costs nothing instead of 200. | Official Code - gg_nes.htm | 5158 |
| Wizardry - Proving Grounds of the Mad Overlord | 16 | AEXEGGPA | Helm costs nothing instead of 100. | Official Code - gg_nes.htm | 5159 |
| Wizardry - Proving Grounds of the Mad Overlord | 17 | AEVEGGIA | S of Curing costs nothing instead of 500. | Official Code - gg_nes.htm | 5160 |
| Wizardry - Proving Grounds of the Mad Overlord | 18 | AAXEGTAL | Rod of Iron costs nothing instead of 3000. | Official Code - gg_nes.htm | 5161 |
| Wizardry - Proving Grounds of the Mad Overlord | 19 | AEXEGTIP | Padded Leather costs nothing instead of 1500. | Official Code - gg_nes.htm | 5162 |
| Wizardry - Proving Grounds of the Mad Overlord | 20 | AEVEGTIP | Shiny Chain costs nothing instead of 1500. | Official Code - gg_nes.htm | 5163 |
| Wizardry - Proving Grounds of the Mad Overlord | 21 | AAXEGYIP | Sturdy Plate costs nothing instead of 1500. | Official Code - gg_nes.htm | 5164 |
| Wizardry - Proving Grounds of the Mad Overlord | 22 | AAVEGYIP | Iron Shield costs nothing instead of 1500. | Official Code - gg_nes.htm | 5165 |
| Wizardry - Proving Grounds of the Mad Overlord | 23 | AEVEKGAT | Gloves of Copper costs nothing instead of 6000. | Official Code - gg_nes.htm | 5166 |
| Wizardry - Proving Grounds of the Mad Overlord | 24 | AAVEKLIP | S of Glass costs nothing instead of 1500. | Official Code - gg_nes.htm | 5167 |
| Wizardry - Proving Grounds of the Mad Overlord | 25 | AAXEKPIZ | Studly Staff costs nothing instead of 2500. | Official Code - gg_nes.htm | 5168 |
| Wizardry - Proving Grounds of the Mad Overlord | 26 | AEXEGIAI + AEXELIPA | Blade of Biting costs nothing instead of 15000. | Official Code - gg_nes.htm | 5169 |
| Wizardry - Proving Grounds of the Mad Overlord | 27 | AAXEGILA | S of Neutralizing costs nothing instead of 300. | Official Code - gg_nes.htm | 5170 |
| Wizards & Warriors III | 1 | PAXXPYLA | Start with 2 lives | Official Code - gg_nes.htm | 5178 |
| Wizards & Warriors III | 2 | TAXXPYLA | Start with 7 lives | Official Code - gg_nes.htm | 5179 |
| Wizards & Warriors III | 3 | PAXXPYLE | Start with 10 lives | Official Code - gg_nes.htm | 5180 |
| Wizards & Warriors III | 4 | SXNTPLVG | Infinite lives--except at boss stages | Official Code - gg_nes.htm | 5181 |
| Wizards & Warriors III | 5 | POSAGGZU | Coins worth 25 | Official Code - gg_nes.htm | 5182 |
| Wizards & Warriors III | 6 | GVSAGGZL | Coins worth 100 | Official Code - gg_nes.htm | 5183 |
| Wizards & Warriors III | 7 | NNSAGGZU | Coins worth 255 | Official Code - gg_nes.htm | 5184 |
| Wizards & Warriors III | 8 | IESAZKZA | Bags worth 5 | Official Code - gg_nes.htm | 5185 |
| Wizards & Warriors III | 9 | ZUSAZKZA | Bags worth 50 | Official Code - gg_nes.htm | 5186 |
| Wizards & Warriors III | 10 | NNSAZKZE | Bags worth 255 | Official Code - gg_nes.htm | 5187 |
| Wizards & Warriors III | 11 | AGKZGYEA | Less energy (same as code 16) | Official Code - gg_nes.htm | 5188 |
| Wizards & Warriors III | 12 | ELKZGYEA | More energy | Official Code - gg_nes.htm | 5189 |
| Wizards & Warriors III | 13 | AGELLZEA | Less energy after death--except at boss stages | Official Code - gg_nes.htm | 5190 |
| Wizards & Warriors III | 14 | ELELLZEA | More energy after death--except at boss stages | Official Code - gg_nes.htm | 5191 |
| Wizards & Warriors III | 15 | PAKZGYEA | Start with very little life force | Official Code - gg_nes.htm | 5192 |
| Wizards & Warriors III | 16 | AGKZGYEA | Start with about half life force (same as code 11) | Official Code - gg_nes.htm | 5193 |
| Wizards & Warriors III | 17 | SXVTGLVG | Infinite lives | Official Code - gg_nes.htm | 5194 |
| Wizards & Warriors III | 18 | SZNYZNSE | Shopkeeper sometimes forgets to charge | Official Code - gg_nes.htm | 5195 |
| Wizards & Warriors III | 19 | SXXNITVG | Infinite keys | Official Code - gg_nes.htm | 5196 |
| Wizards and Warriors | 1 | GXVUZGVG | Infinite lives | Official Code - gg_nes.htm | 5171 |
| Wizards and Warriors | 2 | IAUUKAZA + IAXGGAZA | Start with 6 lives | Official Code - gg_nes.htm | 5172 |
| Wizards and Warriors | 3 | AAUUKAZE + AAXGGAZE | Start with 9 lives | Official Code - gg_nes.htm | 5173 |
| Wizards and Warriors | 4 | GZNVILST | Infinite energy | Official Code - gg_nes.htm | 5174 |
| Wizards and Warriors | 5 | NTEINNYK | Potions will last longer | Official Code - gg_nes.htm | 5175 |
| Wizards and Warriors | 6 | PEEVAGZA | Gain half energy value from meat | Official Code - gg_nes.htm | 5176 |
| Wizards and Warriors | 7 | GEEVAGZA | Gain double energy value from meat | Official Code - gg_nes.htm | 5177 |
| Wolverine | 1 | PEUSZALA | Start with 1 life--player 1 | Official Code - gg_nes.htm | 5197 |
| Wolverine | 2 | TEUSZALA | Start with 6 lives--player 1 | Official Code - gg_nes.htm | 5198 |
| Wolverine | 3 | PEUSZALE | Start with 9 lives--player 1 | Official Code - gg_nes.htm | 5199 |
| Wolverine | 4 | PEVIYALA | Start with 1 life--player 2 | Official Code - gg_nes.htm | 5200 |
| Wolverine | 5 | TEVIYALA | Start with 6 lives--player 2 | Official Code - gg_nes.htm | 5201 |
| Wolverine | 6 | PEVIYALE | Start with 9 lives--player 2 | Official Code - gg_nes.htm | 5202 |
| Wolverine | 7 | GZEXAOVK | Infinite lives--both players | Official Code - gg_nes.htm | 5203 |
| Wolverine | 8 | PEXIZAAA | Start on stage 2--player 1 | Official Code - gg_nes.htm | 5204 |
| Wolverine | 9 | LEXIZAAA | Start on stage 4--player 1 | Official Code - gg_nes.htm | 5205 |
| Wolverine | 10 | IEXIZAAA | Start on stage 6--player 1 | Official Code - gg_nes.htm | 5206 |
| Wolverine | 11 | YEXIZAAA | Start on stage 8--player 1 | Official Code - gg_nes.htm | 5207 |
| Wolverine | 12 | PEKSYAAA | Start on stage 2--player 2 | Official Code - gg_nes.htm | 5208 |
| Wolverine | 13 | LEKSYAAA | Start on stage 4--player 2 | Official Code - gg_nes.htm | 5209 |
| Wolverine | 14 | IEKSYAAA | Start on stage 6--player 2 | Official Code - gg_nes.htm | 5210 |
| Wolverine | 15 | YEKSYAAA | Start on stage 8--player 2 | Official Code - gg_nes.htm | 5211 |
| Wolverine | 16 | AXXLNUIE | Mega-jump | Official Code - gg_nes.htm | 5212 |
| Wolverine | 17 | KYXUVUVN + GAUUELZA | Super speed | Official Code - gg_nes.htm | 5213 |
| Wolverine | 18 | ZAXLISAA + ZAEKAKAA | Take less damage from bullets | Official Code - gg_nes.htm | 5214 |
| Wolverine | 19 | AAXGYLPA | Claws use up no energy | Official Code - gg_nes.htm | 5215 |
| Wolverine | 20 | AGNIZAAA | Start each new life as a berserker! | Official Code - gg_nes.htm | 5216 |
| World Cup | 1 | AAUVKZLA | 1 minute in tournament mode | Official Code - gg_nes.htm | 5217 |
| World Cup | 2 | IAUVKZLA | 6 minutes in tournament mode | Official Code - gg_nes.htm | 5218 |
| World Cup | 3 | AAUVKZLE | 9 minutes in tournament mode | Official Code - gg_nes.htm | 5219 |
| World Cup | 4 | IAKTXXPA | 6 minutes in match mode | Official Code - gg_nes.htm | 5220 |
| World Cup | 5 | ZAKTXXPA | 3 minutes in match mode | Official Code - gg_nes.htm | 5221 |
| World Cup | 6 | AAKTXXPA | 1 minutes in match mode | Official Code - gg_nes.htm | 5222 |
| World Cup | 7 | PEXLUIAA | Faster players | Official Code - gg_nes.htm | 5223 |
| World Cup | 8 | AYXXNXAL | More powerful 'normal' shots | Official Code - gg_nes.htm | 5224 |
| World Wrestling | 1 | IEUSTOZA | Half training time allowed | Official Code - gg_nes.htm | 5225 |
| World Wrestling | 2 | GOUSTOZA | Double training time allowed | Official Code - gg_nes.htm | 5226 |
| Wrath of the Black Manta | 1 | AEOAZTLE | Start with extra energy | Official Code - gg_nes.htm | 5227 |
| Wrath of the Black Manta | 2 | SXSLXUVK | Take no damage from most enemies | Official Code - gg_nes.htm | 5228 |
| Wrath of the Black Manta | 3 | SZVOKEVK | Never die from falling off screen | Official Code - gg_nes.htm | 5229 |
| Wrath of the Black Manta | 4 | GZUZSUSO | Mega-jump when stationary | Official Code - gg_nes.htm | 5230 |
| Wrath of the Black Manta | 5 | AEOAYTZA | Start with 1 life | Official Code - gg_nes.htm | 5231 |
| Wrath of the Black Manta | 6 | IEOAYTZA | Start with 6 lives | Official Code - gg_nes.htm | 5232 |
| Wrath of the Black Manta | 7 | AEOAYTZE | Start with 9 lives | Official Code - gg_nes.htm | 5233 |
| Wrecking Crew | 1 | SXGXGL | Infinite lives--player 1 | Official Code - gg_nes.htm | 5234 |
| Wrecking Crew | 2 | SXIXZL | Infinite lives--player 2 | Official Code - gg_nes.htm | 5235 |
| Wrecking Crew | 3 | PELXYP | Start with 1 life--both players | Official Code - gg_nes.htm | 5236 |
| Wrecking Crew | 4 | PELXYO | Start with 10 lives--both players | Official Code - gg_nes.htm | 5237 |
| Wrecking Crew | 5 | YELXYO | Start with 15 lives--both players | Official Code - gg_nes.htm | 5238 |
| Wurm: Journey to the Center of the Earth | CODES 1 AND 2 MAY OBSCURE SOME ON-SCREEN INFORMATION | Official Code - gg_nes.htm | 5239 | ||
| Wurm: Journey to the Center of the Earth | 1 | SZSGYNSE | More fuel Some enemies can still kill you | Official Code - gg_nes.htm | 5240 |
| Wurm: Journey to the Center of the Earth | 2 | SXNGZTSA | More shields and life-- | Official Code - gg_nes.htm | 5241 |
| Wurm: Journey to the Center of the Earth | 3 | ZEXITGPA | Start on Act 2, Dyna Crystal | Official Code - gg_nes.htm | 5242 |
| Wurm: Journey to the Center of the Earth | 4 | LEXITGPA | Start on Act 3, Magma Falls | Official Code - gg_nes.htm | 5243 |
| Wurm: Journey to the Center of the Earth | 5 | GEXITGPA | Start on Act 4, Ziggy | Official Code - gg_nes.htm | 5244 |
| Wurm: Journey to the Center of the Earth | 6 | IEXITGPA | Start on Act 5, Dual Duel | Official Code - gg_nes.htm | 5245 |
| WWF Wrestlemania | 1 | PAXGXPLA | 1-minute tournament rounds | Official Code - gg_nes.htm | 5246 |
| WWF Wrestlemania | 2 | TAXGXPLA | 6-minute tournament rounds | Official Code - gg_nes.htm | 5247 |
| WWF Wrestlemania | 3 | PAXGXPLE | 9-minute tournament rounds | Official Code - gg_nes.htm | 5248 |
| WWF Wrestlemania Challenge | 1 | ZEELLGGE | Pin count extended to 9 seconds | Official Code - gg_nes.htm | 5249 |
| WWF Wrestlemania Challenge | 2 | TESGYOLA | 10-count reduced to 5 seconds | Official Code - gg_nes.htm | 5250 |
| WWF Wrestlemania Challenge | 3 | IVNKGOGL | All counts slower | Official Code - gg_nes.htm | 5251 |
| WWF Wrestlemania Challenge | 4 | YONKGOGU | All counts faster | Official Code - gg_nes.htm | 5252 |
| Xenophobe | 1 | LASIZOPA | Increase starting energy for both players | Official Code - gg_nes.htm | 5260 |
| Xenophobe | 2 | AAKIYNUT | Infinite energy for both players | Official Code - gg_nes.htm | 5261 |
| Xenophobe | 3 | LAVILONY + AIVIIOGI | More energy to player 1 only | Official Code - gg_nes.htm | 5262 |
| Xenophobe | 4 | SXNITVOO | No energy pickups allowed | Official Code - gg_nes.htm | 5263 |
| Xenophobe | 5 | TAKSAPYA | Start at level 2 | Official Code - gg_nes.htm | 5264 |
| Xenophobe | 6 | IAKSAPYA | Start at level 3 | Official Code - gg_nes.htm | 5265 |
| Xenophobe | 7 | GAKSAPYA | Start at level 4 | Official Code - gg_nes.htm | 5266 |
| Xenophobe | 8 | LAKSAPYA | Start at level 5 | Official Code - gg_nes.htm | 5267 |
| Xevious | 1 | SZLNZY | Infinite lives | Official Code - gg_nes.htm | 5268 |
| Xevious | 2 | PAZYOG | Start with 1 life | Official Code - gg_nes.htm | 5269 |
| Xevious | 3 | TAZYOG | Start with 6 lives | Official Code - gg_nes.htm | 5270 |
| Xevious | 4 | PAZYOK | Start with 9 lives | Official Code - gg_nes.htm | 5271 |
| Xexyz | 1 | OTNGGYSV | Immune to enemy bullets | Official Code - gg_nes.htm | 5272 |
| Xexyz | 2 | OTNGGTSV | Immune to monsters | Official Code - gg_nes.htm | 5273 |
| Xexyz | 3 | PAUZTZLA | Start with 1 life | Official Code - gg_nes.htm | 5274 |
| Xexyz | 4 | TAUZTZLA | Start with 6 lives | Official Code - gg_nes.htm | 5275 |
| Xexyz | 5 | PAUZTZLE | Start with 9 lives | Official Code - gg_nes.htm | 5276 |
| Xexyz | 6 | SZEXTKVK | Infinite lives | Official Code - gg_nes.htm | 5277 |
| Xexyz | 7 | PAUXLILA | 1 life after continue | Official Code - gg_nes.htm | 5278 |
| Xexyz | 8 | VTOXAKSE | Become a whirlwind on new life | Official Code - gg_nes.htm | 5279 |
| Xexyz | 9 | AAOLPNAA | Start with and keep foot-wing | Official Code - gg_nes.htm | 5280 |
| X-Men | 1 | SXEEXIST | Infinite energy | Official Code - gg_nes.htm | 5253 |
| X-Men | 2 | GVUZPOEG | Half energy for Wolverine | Official Code - gg_nes.htm | 5254 |
| X-Men | 3 | GVUZYOEG | Half energy for Cyclops | Official Code - gg_nes.htm | 5255 |
| X-Men | 4 | PKUXIPXA | Half energy for Nightcrawler | Official Code - gg_nes.htm | 5256 |
| X-Men | 5 | YSKZLOVU | Half energy for Iceman | Official Code - gg_nes.htm | 5257 |
| X-Men | 6 | YNKXPONN | Half energy for Colossus | Official Code - gg_nes.htm | 5258 |
| X-Men | 7 | ASKXYPEZ | Half energy for Storm | Official Code - gg_nes.htm | 5259 |
| Yo! Noid | 1 | AUUIVPZL + AKUSOPZG | Start with 1 life | Official Code - gg_nes.htm | 5281 |
| Yo! Noid | 2 | IUUIVPZL + IKUSOPZG | Start with 6 lives | Official Code - gg_nes.htm | 5282 |
| Yo! Noid | 3 | PUUIVPZU + PKUSOPZK | Start with 9 lives | Official Code - gg_nes.htm | 5283 |
| Yo! Noid | 4 | SXKTTUVK + SXKVPUVK | Infinite lives | Official Code - gg_nes.htm | 5284 |
| Yo! Noid | 5 | SXXLIGVG | Stop timer | Official Code - gg_nes.htm | 5285 |
| Yo! Noid | 6 | IAKUVGPA | More magic from small scrolls | Official Code - gg_nes.htm | 5286 |
| Yo! Noid | 7 | AEUGSKTZ | Multi-mega-jumps | Official Code - gg_nes.htm | 5287 |
| Yo! Noid | 8 | PAXSNZLA | 1 continue | Official Code - gg_nes.htm | 5288 |
| Yo! Noid | 9 | TAXSNZLA | 6 continues | Official Code - gg_nes.htm | 5289 |
| Yo! Noid | 10 | ZEVSKPPA | Start on stage 2 | Official Code - gg_nes.htm | 5290 |
| Yo! Noid | 11 | GEVSKPPA | Start on stage 4 | Official Code - gg_nes.htm | 5291 |
| Yo! Noid | 12 | TEVSKPPA | Start on stage 6 | Official Code - gg_nes.htm | 5292 |
| Yo! Noid | 13 | AEVSKPPE | Start on stage 8 | Official Code - gg_nes.htm | 5293 |
| Yo! Noid | 14 | ZEVSKPPE | Start on stage 10 | Official Code - gg_nes.htm | 5294 |
| Yo! Noid | 15 | GEVSKPPE | Start on stage 12 | Official Code - gg_nes.htm | 5295 |
| Yoshi | 1 | PAVAAPLA + PESTAZLA + PEXTZLLA | Need only 1 Victory Egg to win | Official Code - gg_nes.htm | 5296 |
| Yoshi | 2 | ZAVAAPLA + ZESTAZLA + ZEXTZLLA | Need only 2 Victory Eggs to win | Official Code - gg_nes.htm | 5297 |
| Yoshi | 3 | GOUYPEAZ | Short wait for next characters | Official Code - gg_nes.htm | 5298 |
| Yoshi | 4 | ZEUYPEAZ | Really short wait for next characters | Official Code - gg_nes.htm | 5299 |
| Yoshi | 5 | NNUYPEAX | Really long wait for next characters | Official Code - gg_nes.htm | 5300 |
| Yoshi | 6 | AVSULYZA | Freeze characters for a short time (press 'Down') | Official Code - gg_nes.htm | 5301 |
| Zanac | 1 | PEEKOLLA | Start with 1 life | Official Code - gg_nes.htm | 5306 |
| Zanac | 2 | TEEKOLLA | Start with 6 lives | Official Code - gg_nes.htm | 5307 |
| Zanac | 3 | PEEKOLLE | Start with 9 lives | Official Code - gg_nes.htm | 5308 |
| Zanac | 4 | OXEENYVK | Infinite lives | Official Code - gg_nes.htm | 5309 |
| Zanac | 5 | PEOPAGAA | Start with Straight Crusher | Official Code - gg_nes.htm | 5310 |
| Zanac | 6 | ZEOPAGAA | Start with Field Shutter | Official Code - gg_nes.htm | 5311 |
| Zanac | 7 | LEOPAGAA | Start with the Circular | Official Code - gg_nes.htm | 5312 |
| Zanac | 8 | GEOPAGAA | Start with the Vibrator | Official Code - gg_nes.htm | 5313 |
| Zanac | 9 | IEOPAGAA | Start with the Rewinder | Official Code - gg_nes.htm | 5314 |
| Zanac | 10 | TEOPAGAA | Start with the Plasma Flash | Official Code - gg_nes.htm | 5315 |
| Zanac | 11 | YEOPAGAA | Start with rapid fire! | Official Code - gg_nes.htm | 5316 |
| Zelda II: The Adventures of Link | 1 | SZKGKXVK | Link has infinite lives | Official Code - gg_nes.htm | 5317 |
| Zelda II: The Adventures of Link | 2 | PASKPLLA | Link starts with 1 life | Official Code - gg_nes.htm | 5318 |
| Zelda II: The Adventures of Link | 3 | TASKPLLA | Link starts with 6 lives | Official Code - gg_nes.htm | 5319 |
| Zelda II: The Adventures of Link | 4 | PASKPLLE | Link starts with 9 lives | Official Code - gg_nes.htm | 5320 |
| Zelda II: The Adventures of Link | 5 | AZUOLIAL | Mega-jump | Official Code - gg_nes.htm | 5321 |
| Zelda II: The Adventures of Link | 6 | OYKEEVSA + NPKEOVVA | Swap Shield spell for Fire spell | Official Code - gg_nes.htm | 5322 |
| Zelda II: The Adventures of Link | 7 | LYKEEVSA + VAKEOVVE | Swap Shield spell for Spell spell | Official Code - gg_nes.htm | 5323 |
| Zelda II: The Adventures of Link | 8 | LZKEEVSA + OPKEOVVA | Swap Shield spell for Fairy spell | Official Code - gg_nes.htm | 5324 |
| Zelda II: The Adventures of Link | 9 | IIKEEVSE + VAKEOVVE | Swap Shield spell for Life spell | Official Code - gg_nes.htm | 5325 |
| Zelda II: The Adventures of Link | 10 | VTKEEVSA + OPKEOVVA | Swap Shield spell for Thunder | Official Code - gg_nes.htm | 5326 |
| Zen Intergalactic Ninja | 1 | ZAELNGIE | 9 lives allowed in 'options' | Official Code - gg_nes.htm | 5327 |
| Zen Intergalactic Ninja | 2 | SZSPGTVG + SZOZYTVG | Infinite lives | Official Code - gg_nes.htm | 5328 |
| Zen Intergalactic Ninja | 3 | PAEUGGLA + PAXUNTLA | Fewer hits in shield | Official Code - gg_nes.htm | 5329 |
| Zen Intergalactic Ninja | 4 | TAEUGGLA + TAXUNTLA | Double hits in shield | Official Code - gg_nes.htm | 5330 |
| Zen Intergalactic Ninja | 5 | PAEUGGLE + PAXUNTLE | Triple hits in shield | Official Code - gg_nes.htm | 5331 |
| Zen Intergalactic Ninja | 6 | GZNLYUSE | Infinite energy | Official Code - gg_nes.htm | 5332 |
| Zen Intergalactic Ninja | 7 | NYNXVTOE | Slower timer | Official Code - gg_nes.htm | 5333 |
| Zen Intergalactic Ninja | 8 | YTNXVTOE | Faster timer | Official Code - gg_nes.htm | 5334 |
| Zen Intergalactic Ninja | 9 | YINXVTOE | Even faster timer | Official Code - gg_nes.htm | 5335 |
| Zen Intergalactic Ninja | 10 | AEUAOLGE | Zen does increased damage--isometric stages | Official Code - gg_nes.htm | 5336 |
| Zen Intergalactic Ninja | 11 | GOUAOLGA | Zen does mega damage--isometric stages | Official Code - gg_nes.htm | 5337 |
| Zen Intergalactic Ninja | 12 | AAKXUIGE | Jab attack does more damage--horizontal stages | Official Code - gg_nes.htm | 5338 |
| Zen Intergalactic Ninja | 13 | GPKXUIGA | Mega jab attack damage--horizontal stages | Official Code - gg_nes.htm | 5339 |
| Zoda's Revenge: Star Tropics II | CODES 1 THRU 3: ONLY ON FIRST LIFE, BATTLE MODE | Official Code - gg_nes.htm | 5340 | ||
| Zoda's Revenge: Star Tropics II | 1 | PAVTTZLA | Start with 1 life | Official Code - gg_nes.htm | 5341 |
| Zoda's Revenge: Star Tropics II | 2 | TAVTTZLA | Start with 6 lives | Official Code - gg_nes.htm | 5342 |
| Zoda's Revenge: Star Tropics II | 3 | PAVTTZLE | Start with 9 lives | Official Code - gg_nes.htm | 5343 |
| Zoda's Revenge: Star Tropics II | 4 | SXKVPKVK | Infinite lives | Official Code - gg_nes.htm | 5344 |
| Zoda's Revenge: Star Tropics II | 5 | SLUZTSVS | Infinite weapons | Official Code - gg_nes.htm | 5345 |
| Zoda's Revenge: Star Tropics II | 6 | PASZPTIA + PASZITIA | 1 star gives energy | Official Code - gg_nes.htm | 5346 |
| Zoda's Revenge: Star Tropics II | 7 | ZAUXKAPA | Walk faster--battle mode | Official Code - gg_nes.htm | 5347 |
| Zoda's Revenge: Star Tropics II | 8 | PAUZEAAA | Jump faster and farther--battle mode | Official Code - gg_nes.htm | 5348 |
| Zoda's Revenge: Star Tropics II | 9 | ANKULAAL | Throw Tink's axe farther | Official Code - gg_nes.htm | 5349 |
| Zoda's Revenge: Star Tropics II | CODES 10 THRU 12 CAN'T BE COMBINED | Official Code - gg_nes.htm | 5350 | ||
| Zoda's Revenge: Star Tropics II | 10 | OYUUAAPG | Throw Tink's axe faster | Official Code - gg_nes.htm | 5351 |
| Zoda's Revenge: Star Tropics II | 11 | LGUUAAPG | Tink's axe splits into 3 little ones when thrown | Official Code - gg_nes.htm | 5352 |
| Zoda's Revenge: Star Tropics II | 12 | UYUUAAPG | Throw Tink's splitting axe faster | Official Code - gg_nes.htm | 5353 |
| Title | # | Key in… | Effect… | Code Source | |
|---|---|---|---|---|---|
| AAAHH!!! Real Monsters | 1 | C282-04A7 | Infinite energy | Official Code - gg_snes.txt | 59 |
| AAAHH!!! Real Monsters | 2 | DD8E-4DD7 | Infinite garbage | Official Code - gg_snes.txt | 60 |
| AAAHH!!! Real Monsters | 3 | DDC8-0FAF | Get nothing for each trash bag | Official Code - gg_snes.txt | 61 |
| AAAHH!!! Real Monsters | 4 | 4DC8-0FAF | Get 20 for each trash bag | Official Code - gg_snes.txt | 62 |
| AAAHH!!! Real Monsters | 5 | 88C8-0FAF | Get 100 for each trash bag | Official Code - gg_snes.txt | 63 |
| AAAHH!!! Real Monsters | 6 | DDC0-3FDF | Infinite lives | Official Code - gg_snes.txt | 64 |
| AAAHH!!! Real Monsters | 7 | DDAA-1464 | Infinite scares | Official Code - gg_snes.txt | 65 |
| AAAHH!!! Real Monsters | 8 | DDCE-6F6D | 1-ups worth nothing | Official Code - gg_snes.txt | 66 |
| AAAHH!!! Real Monsters | 9 | D7CE-6F6D | 1-ups worth 3 | Official Code - gg_snes.txt | 67 |
| AAAHH!!! Real Monsters | 10 | D9CE-6F6D | 1-ups worth 5 | Official Code - gg_snes.txt | 68 |
| AAAHH!!! Real Monsters | 11 | DFC7-17FC | Start with 1 life | Official Code - gg_snes.txt | 69 |
| AAAHH!!! Real Monsters | 12 | DBC7-17FC | Start with 10 lives | Official Code - gg_snes.txt | 70 |
| AAAHH!!! Real Monsters | 13 | 0BC7-17FC | Start with 50 lives | Official Code - gg_snes.txt | 71 |
| AAAHH!!! Real Monsters | 14 | DD69-37BF | Start with 0 special scares | Official Code - gg_snes.txt | 72 |
| AAAHH!!! Real Monsters | 15 | FD69-37BF | Start with 10 special scares | Official Code - gg_snes.txt | 73 |
| AAAHH!!! Real Monsters | 16 | 4D69-37BF | Start with 20 special scares | Official Code - gg_snes.txt | 74 |
| AAAHH!!! Real Monsters | 17 | DDCA-AF0D | Monster books are worth nothing | Official Code - gg_snes.txt | 75 |
| AAAHH!!! Real Monsters | 18 | D4CA-AF0D | Monster books are worth 2 | Official Code - gg_snes.txt | 76 |
| AAAHH!!! Real Monsters | 19 | FDCA-AF0D | Monster books are worth 10 | Official Code - gg_snes.txt | 77 |
| AAAHH!!! Real Monsters | 20 | DDCB-A7DD | Most health power-ups worth nothing | Official Code - gg_snes.txt | 78 |
| AAAHH!!! Real Monsters | 21 | D4CB-A7DD | Most health power-ups worth more | Official Code - gg_snes.txt | 79 |
| Act Raiser | 1 | 2264-6FD4 | Almost invincible in action sequences | Official Code - gg_snes.txt | 80 |
| Act Raiser | 2 | D081-6DD8 | Start with 1/2 energy--1st game only | Official Code - gg_snes.txt | 81 |
| Act Raiser | 3 | DD8B-D4D8 | Stop timer | Official Code - gg_snes.txt | 82 |
| Act Raiser | 4 | FD86-D4A8 | Faster timer | Official Code - gg_snes.txt | 83 |
| Act Raiser | 5 | 9D86-D4A8 | Slower timer | Official Code - gg_snes.txt | 84 |
| ActRaiser 2 | 1 | D727-4DD1 | Start with 3 lives on Easy | Official Code - gg_snes.txt | 85 |
| ActRaiser 2 | 2 | FD27-4DD1 | Start with 10 lives on Easy | Official Code - gg_snes.txt | 86 |
| ActRaiser 2 | 3 | 9D27-4DD1 | Start with 50 lives on Easy | Official Code - gg_snes.txt | 87 |
| ActRaiser 2 | 4 | DF27-4D61 | Start with 1 life on Normal | Official Code - gg_snes.txt | 88 |
| ActRaiser 2 | 5 | D927-4D61 | Start with 5 lives on Normal | Official Code - gg_snes.txt | 89 |
| ActRaiser 2 | 6 | FD27-4D61 | Start with 10 lives on Normal | Official Code - gg_snes.txt | 90 |
| ActRaiser 2 | 7 | 9D27-4D61 | Start with 50 lives on Normal | Official Code - gg_snes.txt | 91 |
| ActRaiser 2 | 8 | DF27-4FD1 | Start with 1 life on Hard | Official Code - gg_snes.txt | 92 |
| ActRaiser 2 | 9 | D927-4FD1 | Start with 5 lives on Hard | Official Code - gg_snes.txt | 93 |
| ActRaiser 2 | 10 | FD27-4FD1 | Start with 10 lives on Hard | Official Code - gg_snes.txt | 94 |
| ActRaiser 2 | 11 | 9D27-4FD1 | Start with 50 lives on Hard | Official Code - gg_snes.txt | 95 |
| ActRaiser 2 | 12 | DD67-4468 | Infinite lives | Official Code - gg_snes.txt | 96 |
| ActRaiser 2 | 13 | D484-1F66 | Start with 2 magic pts. on Easy | Official Code - gg_snes.txt | 97 |
| ActRaiser 2 | 14 | D584-1F66 | Start with 7 magic pts. on Easy | Official Code - gg_snes.txt | 98 |
| ActRaiser 2 | 15 | DB84-1F66 | Start with 9 magic pts. on Easy | Official Code - gg_snes.txt | 99 |
| ActRaiser 2 | 16 | DF8F-1766 | Start with 1 magic pts. on Normal or Hard | Official Code - gg_snes.txt | 100 |
| ActRaiser 2 | 17 | D98F-1766 | Start with 5 magic pts. on Normal or Hard | Official Code - gg_snes.txt | 101 |
| ActRaiser 2 | 18 | D58F-1766 | Start with 7 magic pts. on Normal or Hard | Official Code - gg_snes.txt | 102 |
| ActRaiser 2 | 19 | DB8F-1766 | Start with 9 magic pts. on Normal or Hard | Official Code - gg_snes.txt | 103 |
| ActRaiser 2 | 20 | 3C65-CFA8 | Infinite magic pts. (must have 1 to cast) | Official Code - gg_snes.txt | 104 |
| ActRaiser 2 | 21 | DC8F-1F06 | Start with 1/2 health | Official Code - gg_snes.txt | 105 |
| ActRaiser 2 | 22 | DE8F-1F06 | Start with 3/4 health | Official Code - gg_snes.txt | 106 |
| ActRaiser 2 | 23 | C2B0-CF07 | Protection from most enemies | Official Code - gg_snes.txt | 107 |
| ActRaiser 2 | 24 | C2B2-C7D3 | Protection from some ground hazards | Official Code - gg_snes.txt | 108 |
| ActRaiser 2 | 25 | D7C0-37A7 | Small magic power-up adds 3 instead of 1 | Official Code - gg_snes.txt | 109 |
| ActRaiser 2 | 26 | D9C0-37A7 | Small magic power-up adds 5 | Official Code - gg_snes.txt | 110 |
| ActRaiser 2 | 27 | DBC0-37A7 | Small magic power-up adds 9 | Official Code - gg_snes.txt | 111 |
| ActRaiser 2 | 28 | DFC9-3407 | Large magic power-up adds 1 instead of 3 | Official Code - gg_snes.txt | 112 |
| ActRaiser 2 | 29 | D9C9-3407 | Large magic power-up adds 5 | Official Code - gg_snes.txt | 113 |
| ActRaiser 2 | 30 | DBC9-3407 | Large magic power-up adds 9 | Official Code - gg_snes.txt | 114 |
| ActRaiser 2 | 31 | DFC7-3D67 | Small health power-ups add 1 instead of 2 | Official Code - gg_snes.txt | 115 |
| ActRaiser 2 | 32 | D0C7-3D67 | Small health power-ups add 4 | Official Code - gg_snes.txt | 116 |
| ActRaiser 2 | 33 | F9C7-3D67 | Small health power-ups add 15 | Official Code - gg_snes.txt | 117 |
| ActRaiser 2 | 34 | F0C7-3D67 | Small health power-ups heal completely | Official Code - gg_snes.txt | 118 |
| ActRaiser 2 | 35 | D4C9-3FD7 | Medium health power-ups add 2 instead of 5 | Official Code - gg_snes.txt | 119 |
| ActRaiser 2 | 36 | D6C9-3FD7 | Medium health power-ups add 8 | Official Code - gg_snes.txt | 120 |
| ActRaiser 2 | 37 | F9C9-3FD7 | Medium health power-ups add 15 | Official Code - gg_snes.txt | 121 |
| ActRaiser 2 | 38 | F0C9-3FD7 | Medium health power-ups heal completely | Official Code - gg_snes.txt | 122 |
| ActRaiser 2 | 39 | D4C7-3FA7 | Large health power-ups add 2 instead of 10 | Official Code - gg_snes.txt | 123 |
| ActRaiser 2 | 40 | D0C7-3FA7 | Large health power-ups add 5 | Official Code - gg_snes.txt | 124 |
| ActRaiser 2 | 41 | F9C7-3FA7 | Large health power-ups add 15 | Official Code - gg_snes.txt | 125 |
| ActRaiser 2 | 42 | F0C7-3FA7 | Large health power-ups heal completely | Official Code - gg_snes.txt | 126 |
| ActRaiser 2 | 43 | DDB3-C764 | All enemies take 1 hit to kill | Official Code - gg_snes.txt | 127 |
| ActRaiser 2 | 44 | DD33-476F | Infinite time | Official Code - gg_snes.txt | 128 |
| Addams Family | 1 | DFB8-6F04 | Start with 1 life instead of 5 | Official Code - gg_snes.txt | 129 |
| Addams Family | 2 | D7B8-6F04 | Start with 3 lives | Official Code - gg_snes.txt | 130 |
| Addams Family | 3 | DBB8-6F04 | Start with 9 lives | Official Code - gg_snes.txt | 131 |
| Addams Family | 4 | 4DB8-6F04 | Start with 20 lives | Official Code - gg_snes.txt | 132 |
| Addams Family | 5 | 9DB8-6F04 | Start with 50 lives | Official Code - gg_snes.txt | 133 |
| Addams Family | 6 | BBB8-6F04 | Start with 99 lives | Official Code - gg_snes.txt | 134 |
| Addams Family | 7 | DDA1-A4A7 | Infinite lives | Official Code - gg_snes.txt | 135 |
| Addams Family | 8 | 3CA7-A467 | Invincibility | Official Code - gg_snes.txt | 136 |
| Addams Family | 9 | D9CF-DDAF | Each $ worth 5 | Official Code - gg_snes.txt | 137 |
| Addams Family | 10 | FDCF-DDAF | Each $ worth 10 | Official Code - gg_snes.txt | 138 |
| Addams Family | 11 | 49CF-DDAF | Each $ worth 25 | Official Code - gg_snes.txt | 139 |
| Addams Family | 12 | DF61-0F0D + DF61-0F6D | Start with 1 heart instead of 2 | Official Code - gg_snes.txt | 140 |
| Addams Family | 13 | D761-0F0D + D761-0F6D | Start with 3 hearts | Official Code - gg_snes.txt | 141 |
| Addams Family | 14 | D061-0F0D + D061-0F6D | Start with 4 hearts | Official Code - gg_snes.txt | 142 |
| Addams Family | 15 | D961-0F0D + D961-0F6D | Start with 5 hearts | Official Code - gg_snes.txt | 143 |
| Addams Family | NOTE ON CODE 16: AFTER DEFEATING A BOSS, LAND BEFORE THE PASSWORD SCREEN COMES UP. ALSO, IF YOU FLY IN THE WRONG PLACE, YOU CAN GET TRAPPED AND HAVE TO RESET | Official Code - gg_snes.txt | 144 | ||
| Addams Family | 16 | 3CAD-A46D + 60BA-6704 | Start with and keep Fezi-copter(tm) flying abilities | Official Code - gg_snes.txt | 145 |
| Addams Family | 17 | 3CAD-A4D4 | Invisible Gomez(tm) | Official Code - gg_snes.txt | 146 |
| Aero the Acro-Bat 2 | 1 | DD24-476E | Infinite shots | Official Code - gg_snes.txt | 175 |
| Aero the Acro-Bat 2 | 2 | D7C8-17D3 | Stars worth 3 | Official Code - gg_snes.txt | 176 |
| Aero the Acro-Bat 2 | 3 | D9C8-17D3 | Stars worth 5 | Official Code - gg_snes.txt | 177 |
| Aero the Acro-Bat 2 | 4 | D5C8-17D3 | Stars worth 7 | Official Code - gg_snes.txt | 178 |
| Aero the Acro-Bat 2 | 5 | C287-CFAE | Almost infinite energy | Official Code - gg_snes.txt | 179 |
| Aero the Acro-Bat 2 | 6 | BBC2-C463 | Double Drill icon lasts 99 seconds | Official Code - gg_snes.txt | 180 |
| Aero the Acro-Bat 2 | 7 | D0C2-CD03 | Double Drill icon lets you drill 4 times instead of 2 | Official Code - gg_snes.txt | 181 |
| Aero the Acro-Bat 2 | 8 | DBC2-CD03 | Double Drill icon lets you drill 9 times instead of 2 | Official Code - gg_snes.txt | 182 |
| Aero the Acro-Bat 2 | 9 | D936-4DF1 | Can drill 5 times in the air until you pick up a drill icon | Official Code - gg_snes.txt | 183 |
| Aero the Acro-Bat 2 | 10 | DB36-4DF1 | Can drill 9 times in the air until you pick up a drill icon | Official Code - gg_snes.txt | 184 |
| Aero the Acro-Bat 2 | 11 | C26E-4F03 | Drill as many times as you want without hitting the ground | Official Code - gg_snes.txt | 185 |
| Aero the Acro-Bat 2 | 12 | D468-CDAA + E26A-CD0A | Move faster | Official Code - gg_snes.txt | 186 |
| Aero the Acro-Bat 2 | 13 | D768-CDAA + EA6A-CD0A | Move even faster | Official Code - gg_snes.txt | 187 |
| Aero the Acro-Bat 2 | 14 | FD67-3DD2 | Jump higher | Official Code - gg_snes.txt | 188 |
| Aero the Acro-Bat 2 | 15 | E66E-4F62 + E661-C762 | Super jump when standing still | Official Code - gg_snes.txt | 189 |
| Aero the Acro-Bat 2 | 16 | BBC3-3D63 | Flying icon worth 99 seconds of flight time | Official Code - gg_snes.txt | 190 |
| Aero the Acro-Bat 2 | 17 | D939-14F1 | Start each life with maximum energy | Official Code - gg_snes.txt | 191 |
| Aerobiz | 1 | DDA6-0DFD | In scenario 1, Tokyo starts with $649,280,000 | Official Code - gg_snes.txt | 192 |
| Aerobiz | 2 | D9A6-0DFD | In scenario 1, Tokyo starts with $7,202,880,000 | Official Code - gg_snes.txt | 193 |
| Aerobiz | 3 | 94A6-0D2D | In scenario 1, Beijing starts with $420,160,000 | Official Code - gg_snes.txt | 194 |
| Aerobiz | 4 | D9A6-0FFD | In scenario 1, Beijing starts with $7,393,600,000 | Official Code - gg_snes.txt | 195 |
| Aerobiz | 5 | 95A6-0F2D | In scenario 1, Hong Kong starts with $449,440,000 | Official Code - gg_snes.txt | 196 |
| Aerobiz | 6 | D9A6-04FD | In scenario 1, Hong Kong starts with $7,453,600,000 | Official Code - gg_snes.txt | 197 |
| Aerobiz | 7 | 03A6-042D | In scenario 1, Singapore starts with $400,640,000 | Official Code - gg_snes.txt | 198 |
| Aerobiz | 8 | D9A6-07FD | In scenario 1, Singapore starts with $7,353,600,000 | Official Code - gg_snes.txt | 199 |
| Aerobiz | 9 | 7CA6-072D | In scenario 1, Sydney starts with $297,920,000 | Official Code - gg_snes.txt | 200 |
| Aerobiz | 10 | D9AB-0DFD | In scenario 1, Sydney starts with $7,153,600,000 | Official Code - gg_snes.txt | 201 |
| Aerobiz | 11 | 73AB-0D2D | In scenario 1, Delhi starts with $317,440,000 | Official Code - gg_snes.txt | 202 |
| Aerobiz | 12 | D9AB-0FFD | In scenario 1, Delhi starts with $7,193,600,000 | Official Code - gg_snes.txt | 203 |
| Aerobiz | 13 | 43AB-0F2D | In scenario 1, Tehran starts with $239,360,000 | Official Code - gg_snes.txt | 204 |
| Aerobiz | 14 | D9AB-04FD | In scenario 1, Tehran starts with $7,033,600,000 | Official Code - gg_snes.txt | 205 |
| Aerobiz | 15 | 7DAB-042D | In scenario 1, Cairo starts with $249,120,000 | Official Code - gg_snes.txt | 206 |
| Aerobiz | 16 | D9AB-07FD | In scenario 1, Cairo starts with $7,053,600,000 | Official Code - gg_snes.txt | 207 |
| Aerobiz | 17 | 45AB-072D | In scenario 1, Nairobi starts with $200,320,000 | Official Code - gg_snes.txt | 208 |
| Aerobiz | 18 | D9AC-0DFD | In scenario 1, Nairobi starts with $6,953,600,000 | Official Code - gg_snes.txt | 209 |
| Aerobiz | 19 | 4AAC-0D2D | In scenario 1, Lagos starts with $229,600,000 | Official Code - gg_snes.txt | 210 |
| Aerobiz | 20 | D9AC-0FFD | In scenario 1, Lagos starts with $7,013,600,000 | Official Code - gg_snes.txt | 211 |
| Aerobiz | 21 | DDAC-04FD | In scenario 1, Moscow starts with $289,280,000 | Official Code - gg_snes.txt | 212 |
| Aerobiz | 22 | D9AC-04FD | In scenario 1, Moscow starts with $6,842,880,000 | Official Code - gg_snes.txt | 213 |
| Aerobiz | 23 | DDAC-07FD | In scenario 1, London starts with $949,280,000 | Official Code - gg_snes.txt | 214 |
| Aerobiz | 24 | D9AC-07FD | In scenario 1, London starts with $7,502,880,000 | Official Code - gg_snes.txt | 215 |
| Aerobiz | 25 | DDA8-0DFD | In scenario 1, Paris starts with $289,280,000 | Official Code - gg_snes.txt | 216 |
| Aerobiz | 26 | D9A8-0DFD | In scenario 1, Paris starts with $6,842,880,000 | Official Code - gg_snes.txt | 217 |
| Aerobiz | 27 | 06A8-0D2D | In scenario 1, Rome starts with $371,360,000 | Official Code - gg_snes.txt | 218 |
| Aerobiz | 28 | D9A8-0FFD | In scenario 1, Rome starts with $7,293,600,000 | Official Code - gg_snes.txt | 219 |
| Aerobiz | 29 | DDA8-04FD | In scenario 1, New York starts with $189,280,000 | Official Code - gg_snes.txt | 220 |
| Aerobiz | 30 | D9A8-04FD | In scenario 1, New York starts with $6,742,880,000 | Official Code - gg_snes.txt | 221 |
| Aerobiz | 31 | 74A8-042D | In scenario 1, Vancouver starts with $258,880,000 | Official Code - gg_snes.txt | 222 |
| Aerobiz | 32 | D9A8-07FD | In scenario 1, Vancouver starts with $7,073,600,000 | Official Code - gg_snes.txt | 223 |
| Aerobiz | 33 | DDAA-0DFD | In scenario 1, Los Angeles starts with $649,280,000 | Official Code - gg_snes.txt | 224 |
| Aerobiz | 34 | D9AA-0DFD | In scenario 1, Los Angeles starts with $7,202,880,000 | Official Code - gg_snes.txt | 225 |
| Aerobiz | 35 | 70AA-0D2D | In scenario 1, Honolulu starts with $268,640,000 | Official Code - gg_snes.txt | 226 |
| Aerobiz | 36 | D9AA-0FFD | In scenario 1, Honolulu starts with $7,093,600,000 | Official Code - gg_snes.txt | 227 |
| Aerobiz | 37 | 74AA-0F2D | In scenario 1, Mexico City starts with $258,880,000 | Official Code - gg_snes.txt | 228 |
| Aerobiz | 38 | D9AA-04FD | In scenario 1, Mexico City starts with $7,073,600,000 | Official Code - gg_snes.txt | 229 |
| Aerobiz | 39 | 47AA-042D | In scenario 1, Lima starts with $180,800,000 | Official Code - gg_snes.txt | 230 |
| Aerobiz | 40 | D9AA-07FD | In scenario 1, Lima starts with $6,913,600,000 | Official Code - gg_snes.txt | 231 |
| Aerobiz | 41 | 73AA-072D | In scenario 1, Rio de Janeiro starts with $317,440,000 | Official Code - gg_snes.txt | 232 |
| Aerobiz | 42 | D9A2-0DFD | In scenario 1, Rio de Janeiro starts with $7,193,600,000 | Official Code - gg_snes.txt | 233 |
| Aerobiz | 43 | 4BA2-0D2D | In scenario 1, Buenos Aires starts with $210,080,000 | Official Code - gg_snes.txt | 234 |
| Aerobiz | 44 | D9A2-0FFD | In scenario 1, Buenos Aires starts with $6,973,600,000 | Official Code - gg_snes.txt | 235 |
| Aerobiz | 45 | DDA2-04FD | In scenario 2, Tokyo starts with $1,149,280,000 | Official Code - gg_snes.txt | 236 |
| Aerobiz | 46 | D9A2-04FD | In scenario 2, Tokyo starts with $7,702,880,000 | Official Code - gg_snes.txt | 237 |
| Aerobiz | 47 | 1FA2-042D | In scenario 2, Beijing starts with $498,240,000 | Official Code - gg_snes.txt | 238 |
| Aerobiz | 48 | D9A2-07FD | In scenario 2, Beijing starts with $7,553,600,000 | Official Code - gg_snes.txt | 239 |
| Aerobiz | 49 | 53A2-072D | In scenario 2, Hong Kong starts with $649,760,000 | Official Code - gg_snes.txt | 240 |
| Aerobiz | 50 | D9A3-0DFD | In scenario 2, Hong Kong starts with $7,853,600,000 | Official Code - gg_snes.txt | 241 |
| Aerobiz | 51 | 18A3-0D2D | In scenario 2, Singapore starts with $552,160,000 | Official Code - gg_snes.txt | 242 |
| Aerobiz | 52 | D9A3-0FFD | In scenario 2, Singapore starts with $7,653,600,000 | Official Code - gg_snes.txt | 243 |
| Aerobiz | 53 | 5FA3-0F2D | In scenario 2, Sydney starts with $581,440,000 | Official Code - gg_snes.txt | 244 |
| Aerobiz | 54 | D9A3-04FD | In scenario 2, Sydney starts with $7,713,600,000 | Official Code - gg_snes.txt | 245 |
| Aerobiz | 55 | 19A3-042D | In scenario 2, Delhi starts with $517,760,000 | Official Code - gg_snes.txt | 246 |
| Aerobiz | 56 | D9A3-07FD | In scenario 2, Delhi starts with $7,593,600,000 | Official Code - gg_snes.txt | 247 |
| Aerobiz | 57 | 7CA3-072D | In scenario 2, Tehran starts with $297,920,000 | Official Code - gg_snes.txt | 248 |
| Aerobiz | 58 | D9AE-0DFD | In scenario 2, Tehran starts with $7,153,600,000 | Official Code - gg_snes.txt | 249 |
| Aerobiz | 59 | 0AAE-0D2D | In scenario 2, Cairo starts with $390,880,000 | Official Code - gg_snes.txt | 250 |
| Aerobiz | 60 | D9AE-0FFD | In scenario 2, Cairo starts with $7,333,600,000 | Official Code - gg_snes.txt | 251 |
| Aerobiz | 61 | 7DAE-0F2D | In scenario 2, Nairobi starts with $249,120,000 | Official Code - gg_snes.txt | 252 |
| Aerobiz | 62 | D9AE-04FD | In scenario 2, Nairobi starts with $7,053,600,000 | Official Code - gg_snes.txt | 253 |
| Aerobiz | 63 | 7CAE-042D | In scenario 2, Lagos starts with $299,040,000 | Official Code - gg_snes.txt | 254 |
| Aerobiz | 64 | D9AE-07FD | In scenario 2, Lagos starts with $7,149,600,000 | Official Code - gg_snes.txt | 255 |
| Aerobiz | 65 | DDAD-6DFD | In scenario 2, Moscow starts with $689,280,000 | Official Code - gg_snes.txt | 256 |
| Aerobiz | 66 | D9AD-6DFD | In scenario 2, Moscow starts with $7,242,880,000 | Official Code - gg_snes.txt | 257 |
| Aerobiz | 67 | DDAD-6FFD | In scenario 2, London starts with $38,560,000 | Official Code - gg_snes.txt | 258 |
| Aerobiz | 68 | D9AD-6FFD | In scenario 2, London starts with $6,592,160,000 | Official Code - gg_snes.txt | 259 |
| Aerobiz | 69 | DDAD-64FD | In scenario 2, Paris starts with $909,280,000 | Official Code - gg_snes.txt | 260 |
| Aerobiz | 70 | D9AD-64FD | In scenario 2, Paris starts with $7,462,880,000 | Official Code - gg_snes.txt | 261 |
| Aerobiz | 71 | 1EAD-642D | In scenario 2, Rome starts with $571,680,000 | Official Code - gg_snes.txt | 262 |
| Aerobiz | 72 | D9AD-67FD | In scenario 2, Rome starts with $7,693,600,000 | Official Code - gg_snes.txt | 263 |
| Aerobiz | 73 | DDAF-6DFD | In scenario 2, New York starts with $829,280,000 | Official Code - gg_snes.txt | 264 |
| Aerobiz | 74 | D9AF-6DFD | In scenario 2, New York starts with $7,382,880,000 | Official Code - gg_snes.txt | 265 |
| Aerobiz | 75 | 94AF-6D2D | In scenario 2, Vancouver starts with $420,160,000 | Official Code - gg_snes.txt | 266 |
| Aerobiz | 76 | D9AF-6FFD | In scenario 2, Vancouver starts with $7,393,600,000 | Official Code - gg_snes.txt | 267 |
| Aerobiz | 77 | DDAF-64FD | In scenario 2, Los Angeles starts with $1,109,280,000 | Official Code - gg_snes.txt | 268 |
| Aerobiz | 78 | D9AF-64FD | In scenario 2, Los Angeles starts with $7,662,880,000 | Official Code - gg_snes.txt | 269 |
| Aerobiz | 79 | 0CAF-642D | In scenario 2, Honolulu starts with $381,120,000 | Official Code - gg_snes.txt | 270 |
| Aerobiz | 80 | D9AF-67FD | In scenario 2, Honolulu starts with $7,313,600,000 | Official Code - gg_snes.txt | 271 |
| Aerobiz | 81 | 98AF-672D | In scenario 2, Mexico City starts with $468,960,000 | Official Code - gg_snes.txt | 272 |
| Aerobiz | 82 | D9A4-6DFD | In scenario 2, Mexico City starts with $7,493,600,000 | Official Code - gg_snes.txt | 273 |
| Aerobiz | 83 | 74A4-6D2D | In scenario 2, Lima starts with $258,880,000 | Official Code - gg_snes.txt | 274 |
| Aerobiz | 84 | D9A4-6FFD | In scenario 2, Lima starts with $7,073,600,000 | Official Code - gg_snes.txt | 275 |
| Aerobiz | 85 | 58A4-6F2D | In scenario 2, Rio de Janeiro starts with $630,240,000 | Official Code - gg_snes.txt | 276 |
| Aerobiz | 86 | D9A4-64FD | In scenario 2, Rio de Janeiro starts with $7,813,600,000 | Official Code - gg_snes.txt | 277 |
| Aerobiz | 87 | 01A4-642D | In scenario 2, Buenos Aires starts with $361,600,000 | Official Code - gg_snes.txt | 278 |
| Aerobiz | 88 | D9A4-67FD | In scenario 2, Buenos Aires starts with $7,273,600,000 | Official Code - gg_snes.txt | 279 |
| Aerobiz | THE FOLLOWING ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED GAME (YOU MUST HAVE PREVIOUSLY SAVED A GAME). ALL REQUIRE THE KEY CODE (CODE 89) TO WORK. ENTER THE KEY CODE AND ANY OF THE OTHER CODES DESIRED, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE CODES DON'T NEED TO BE USED ANYMORE. REPEAT WITH OTHER CODES AND KEY CODE IF DESIRED. | Official Code - gg_snes.txt | 280 | ||
| Aerobiz | 89 | BDE3-D463 | KEY CODE--NECESSARY FOR ANY OF THE FOLLOWING CODES TO WORK | Official Code - gg_snes.txt | 281 |
| Aerobiz | Player 1 Codes, Saved Game 1: | Official Code - gg_snes.txt | 282 | ||
| Aerobiz | 90 | DDDF-FEDD | Set money for this saved game to less than $655,350,000 | Official Code - gg_snes.txt | 283 |
| Aerobiz | 91 | D9DF-FEDD | Set money for this saved game to over $327,680,000 | Official Code - gg_snes.txt | 284 |
| Aerobiz | 92 | D6DF-FEDD | Set money for this saved game to over $5,242,880,000 | Official Code - gg_snes.txt | 285 |
| Aerobiz | 93 | FDDF-FEDD | Set money for this saved game to over $10,485,760,000 | Official Code - gg_snes.txt | 286 |
| Aerobiz | 94 | 4DDF-FEDD | Set money for this saved game to over $20,971,520,000 | Official Code - gg_snes.txt | 287 |
| Aerobiz | 95 | 0DDF-FEDD | Set money for this saved game to over $41,943,040,000 | Official Code - gg_snes.txt | 288 |
| Aerobiz | Player 2 Codes, Saved Game 1: | Official Code - gg_snes.txt | 289 | ||
| Aerobiz | 96 | DDD9-FEDD | Set money for this saved game to less than $655,350,000 | Official Code - gg_snes.txt | 290 |
| Aerobiz | 97 | D9D9-FEDD | Set money for this saved game to over $327,680,000 | Official Code - gg_snes.txt | 291 |
| Aerobiz | 98 | D6D9-FEDD | Set money for this saved game to over $5,242,880,000 | Official Code - gg_snes.txt | 292 |
| Aerobiz | 99 | FDD9-FEDD | Set money for this saved game to over $10,485,760,000 | Official Code - gg_snes.txt | 293 |
| Aerobiz | 100 | 4DD9-FEDD | Set money for this saved game to over $20,971,520,000 | Official Code - gg_snes.txt | 294 |
| Aerobiz | 101 | 0DD9-FEDD | Set money for this saved game to over $41,943,040,000 | Official Code - gg_snes.txt | 295 |
| Aerobiz | Player 3 Codes, Saved Game 1: | Official Code - gg_snes.txt | 296 | ||
| Aerobiz | 102 | DDDB-FEDD | Set money for this saved game to less than $655,350,000 | Official Code - gg_snes.txt | 297 |
| Aerobiz | 103 | D9DB-FEDD | Set money for this saved game to over $327,680,000 | Official Code - gg_snes.txt | 298 |
| Aerobiz | 104 | D6DB-FEDD | Set money for this saved game to over $5,242,880,000 | Official Code - gg_snes.txt | 299 |
| Aerobiz | 105 | FDDB-FEDD | Set money for this saved game to over $10,485,760,000 | Official Code - gg_snes.txt | 300 |
| Aerobiz | 106 | 4DDB-FEDD | Set money for this saved game to over $20,971,520,000 | Official Code - gg_snes.txt | 301 |
| Aerobiz | 107 | 0DDB-FEDD | Set money for this saved game to over $41,943,040,000 | Official Code - gg_snes.txt | 302 |
| Aerobiz | Player 4 Codes, Saved Game 1: | Official Code - gg_snes.txt | 303 | ||
| Aerobiz | 108 | DDD2-FEDD | Set money for this saved game to less than $655,350,000 | Official Code - gg_snes.txt | 304 |
| Aerobiz | 109 | D9D2-FEDD | Set money for this saved game to over $327,680,000 | Official Code - gg_snes.txt | 305 |
| Aerobiz | 110 | D6D2-FEDD | Set money for this saved game to over $5,242,880,000 | Official Code - gg_snes.txt | 306 |
| Aerobiz | 111 | FDD2-FEDD | Set money for this saved game to over $10,485,760,000 | Official Code - gg_snes.txt | 307 |
| Aerobiz | 112 | 4DD2-FEDD | Set money for this saved game to over $20,971,520,000 | Official Code - gg_snes.txt | 308 |
| Aerobiz | 113 | 0DD2-FEDD | Set money for this saved game to over $41,943,040,000 | Official Code - gg_snes.txt | 309 |
| Aerobiz | Player 1 Codes, Saved Game 2: | Official Code - gg_snes.txt | 310 | ||
| Aerobiz | 114 | DDFF-FEDD | Set money for this saved game to less than $655,350,000 | Official Code - gg_snes.txt | 311 |
| Aerobiz | 115 | D9FF-FEDD | Set money for this saved game to over $327,680,000 | Official Code - gg_snes.txt | 312 |
| Aerobiz | 116 | D6FF-FEDD | Set money for this saved game to over $5,242,880,000 | Official Code - gg_snes.txt | 313 |
| Aerobiz | 117 | FDFF-FEDD | Set money for this saved game to over $10,485,760,000 | Official Code - gg_snes.txt | 314 |
| Aerobiz | 118 | 4DFF-FEDD | Set money for this saved game to over $20,971,520,000 | Official Code - gg_snes.txt | 315 |
| Aerobiz | 119 | 0DFF-FEDD | Set money for this saved game to over $41,943,040,000 | Official Code - gg_snes.txt | 316 |
| Aerobiz | Player 2 Codes, Saved Game 2: | Official Code - gg_snes.txt | 317 | ||
| Aerobiz | 120 | DDF9-FEDD | Set money for this saved game to less than $655,350,000 | Official Code - gg_snes.txt | 318 |
| Aerobiz | 121 | D9F9-FEDD | Set money for this saved game to over $327,680,000 | Official Code - gg_snes.txt | 319 |
| Aerobiz | 122 | D6F9-FEDD | Set money for this saved game to over $5,242,880,000 | Official Code - gg_snes.txt | 320 |
| Aerobiz | 123 | FDF9-FEDD | Set money for this saved game to over $10,485,760,000 | Official Code - gg_snes.txt | 321 |
| Aerobiz | 124 | 4DF9-FEDD | Set money for this saved game to over $20,971,520,000 | Official Code - gg_snes.txt | 322 |
| Aerobiz | 125 | 0DF9-FEDD | Set money for this saved game to over $41,943,040,000 | Official Code - gg_snes.txt | 323 |
| Aerobiz | Player 3 Codes, Saved Game 2: | Official Code - gg_snes.txt | 324 | ||
| Aerobiz | 126 | DDFB-FEDD | Set money for this saved game to less than $655,350,000 | Official Code - gg_snes.txt | 325 |
| Aerobiz | 127 | D9FB-FEDD | Set money for this saved game to over $327,680,000 | Official Code - gg_snes.txt | 326 |
| Aerobiz | 128 | D6FB-FEDD | Set money for this saved game to over $5,242,880,000 | Official Code - gg_snes.txt | 327 |
| Aerobiz | 129 | FDFB-FEDD | Set money for this saved game to over $10,485,760,000 | Official Code - gg_snes.txt | 328 |
| Aerobiz | 130 | 4DFB-FEDD | Set money for this saved game to over $20,971,520,000 | Official Code - gg_snes.txt | 329 |
| Aerobiz | 131 | 0DFB-FEDD | Set money for this saved game to over $41,943,040,000 | Official Code - gg_snes.txt | 330 |
| Aerobiz | Player 4 Codes, Saved Game 2: | Official Code - gg_snes.txt | 331 | ||
| Aerobiz | 132 | DDF2-FEDD | Set money for this saved game to less than $655,350,000 | Official Code - gg_snes.txt | 332 |
| Aerobiz | 133 | D9F2-FEDD | Set money for this saved game to over $327,680,000 | Official Code - gg_snes.txt | 333 |
| Aerobiz | 134 | D6F2-FEDD | Set money for this saved game to over $5,242,880,000 | Official Code - gg_snes.txt | 334 |
| Aerobiz | 135 | FDF2-FEDD | Set money for this saved game to over $10,485,760,000 | Official Code - gg_snes.txt | 335 |
| Aerobiz | 136 | 4DF2-FEDD | Set money for this saved game to over $20,971,520,000 | Official Code - gg_snes.txt | 336 |
| Aerobiz | 137 | 0DF2-FEDD | Set money for this saved game to over $41,943,040,000 | Official Code - gg_snes.txt | 337 |
| Alien 3 | 1 | EE26-37D4 | Slower fuel consumption for flame thrower | Official Code - gg_snes.txt | 338 |
| Alien 3 | 2 | 7D26-37D4 | Faster fuel consumption for flame thrower | Official Code - gg_snes.txt | 339 |
| Alien 3 | 3 | FD36-44D1 | Start with more rifle clips | Official Code - gg_snes.txt | 340 |
| Alien 3 | 4 | 4D36-44D1 | Start with even more rifle clips | Official Code - gg_snes.txt | 341 |
| Alien 3 | 5 | D036-44D1 | Start with fewer rifle clips | Official Code - gg_snes.txt | 342 |
| Alien 3 | 6 | FD3B-4F01 | Start with more grenade clips | Official Code - gg_snes.txt | 343 |
| Alien 3 | 7 | 4D3B-4F01 | Start with even more grenade clips | Official Code - gg_snes.txt | 344 |
| Alien 3 | 8 | D03B-4F01 | Start with fewer grenade clips | Official Code - gg_snes.txt | 345 |
| Alien 3 | CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU START WITH | Official Code - gg_snes.txt | 346 | ||
| Alien 3 | 9 | 742A-44A4 | Less ammo in rifle clips | Official Code - gg_snes.txt | 347 |
| Alien 3 | 10 | CD2A-44A4 | More ammo in rifle clips | Official Code - gg_snes.txt | 348 |
| Alien 3 | 11 | D923-3D64 | Less ammo in grenade clips | Official Code - gg_snes.txt | 349 |
| Alien 3 | 12 | F023-3D64 | More ammo in grenade clips | Official Code - gg_snes.txt | 350 |
| Alien 3 | 13 | 3C28-44D4 | Infinite ammo for pulse rifle | Official Code - gg_snes.txt | 351 |
| Alien 3 | 14 | 3C22-3D64 | Infinite ammo for grenade launcher | Official Code - gg_snes.txt | 352 |
| Alien 3 | 15 | 3C25-3704 | Infinite oil for flame thrower | Official Code - gg_snes.txt | 353 |
| Alien 3 | 16 | D464-1D60 | Take less damage | Official Code - gg_snes.txt | 354 |
| Alien 3 | 17 | DD6D-1700 | Maximum energy from medi-kits | Official Code - gg_snes.txt | 355 |
| Alien 3 | 18 | D76D-1DA0 | Less energy from medi-kits | Official Code - gg_snes.txt | 356 |
| Alien 3 | 19 | EE6B-CD00 | Longer invulnerability after being hit | Official Code - gg_snes.txt | 357 |
| Alien 3 | 20 | DD64-1D60 | Most attacks do no damage--can switch on and off | Official Code - gg_snes.txt | 358 |
| Alien vs Predator | 1 | D4EE-A766 | Start on level 1-2 | Official Code - gg_snes.txt | 359 |
| Alien vs Predator | 2 | D7EE-A766 | Start on level 2-1 | Official Code - gg_snes.txt | 360 |
| Alien vs Predator | 3 | D0EE-A766 | Start on level 3-1 | Official Code - gg_snes.txt | 361 |
| Alien vs Predator | 4 | D9EE-A766 | Start on level 4-1 | Official Code - gg_snes.txt | 362 |
| Alien vs Predator | 5 | D1EE-A766 | Start on level 5-1 | Official Code - gg_snes.txt | 363 |
| Alien vs Predator | 6 | D5EE-A766 | Start on level 5-2 | Official Code - gg_snes.txt | 364 |
| Alien vs Predator | 7 | D6EE-A766 | Start on level 5-3 | Official Code - gg_snes.txt | 365 |
| Alien vs Predator | 8 | DBEE-A766 | Start on level 6-1 | Official Code - gg_snes.txt | 366 |
| Alien vs Predator | 9 | DCEE-A766 | Start on level 6-2 | Official Code - gg_snes.txt | 367 |
| Alien vs Predator | 10 | EEB5-6404 + EEB5-64A4 | Start with full health bar on Standard level | Official Code - gg_snes.txt | 368 |
| Alien vs Predator | 11 | EEB5-6704 + EEB5-67A4 | Start with full health bar on Novice level | Official Code - gg_snes.txt | 369 |
| Alien vs Predator | 12 | EEB6-6D04 + EEB6-6DA4 | Start with full health bar on Advanced level | Official Code - gg_snes.txt | 370 |
| Alien vs Predator | 13 | EEB6-6F04 + EEB6-6FA4 | Start with full health bar on Expert level | Official Code - gg_snes.txt | 371 |
| Alien vs Predator | 14 | DB8F-AD9D | Start with up to 9 lives on Options screen (selecting downward from 1 goes to 6) | Official Code - gg_snes.txt | 372 |
| Alien vs Predator | 15 | F38F-AD2D | Start with up to 30 continues on Options screen (selecting downward from 0 goes to 3) | Official Code - gg_snes.txt | 373 |
| Alien vs Predator | 16 | C286-A70D | Infinite lives | Official Code - gg_snes.txt | 374 |
| Alien vs Predator | 17 | 3CEA-67D8 | Infinite continues | Official Code - gg_snes.txt | 375 |
| Alien vs Predator | 18 | C236-0DDD | No damage taken from punches | Official Code - gg_snes.txt | 376 |
| Alien vs Predator | 19 | C238-0FDD | No damage taken from jumping attacks, tail attacks, rushes | Official Code - gg_snes.txt | 377 |
| Alien vs Predator | 20 | DF83-64AF | Disc power-ups give 1 disc instead of 6 (handicap) | Official Code - gg_snes.txt | 378 |
| Alien vs Predator | 21 | D783-64AF | Disc power-ups give 3 discs | Official Code - gg_snes.txt | 379 |
| Alien vs Predator | 22 | DC83-64AF | Disc power-ups give 10 discs | Official Code - gg_snes.txt | 380 |
| Alien vs Predator | 23 | FB83-64AF | Disc power-ups give 25 discs | Official Code - gg_snes.txt | 381 |
| Alien vs Predator | 24 | DF8E-6D6F | Spear power-ups give 1 spear instead of 6 | Official Code - gg_snes.txt | 382 |
| Alien vs Predator | 25 | D78E-6D6F | Spear power-ups give 3 spears | Official Code - gg_snes.txt | 383 |
| Alien vs Predator | 26 | DC8E-6D6F | Spear power-ups give 10 spears | Official Code - gg_snes.txt | 384 |
| Alien vs Predator | 27 | FB8E-6D6F | Spear power-ups give 25 spears | Official Code - gg_snes.txt | 385 |
| Alien vs Predator | 28 | EDCA-0DD4 | Spear and disc power-ups last until end of level (can't pick up other power-ups) | Official Code - gg_snes.txt | 386 |
| Alien vs Predator | 29 | C282-6FDF | Rhynth meat doesn't add to your maximum health | Official Code - gg_snes.txt | 387 |
| Alien vs Predator | 30 | D08A-6F6F | Rhynth meat adds 1/2 as much to maximum health (handicap) | Official Code - gg_snes.txt | 388 |
| Alien vs Predator | 31 | FD8A-6F6F | Rhynth meat adds 2x as much to maximum health | Official Code - gg_snes.txt | 389 |
| Alien vs Predator | 32 | 4D8A-6F6F | Rhynth meat adds 4x as much to maximum health | Official Code - gg_snes.txt | 390 |
| Alien vs Predator | 33 | DD82-67DF | Rhynth meat adds nothing to your current health | Official Code - gg_snes.txt | 391 |
| Alien vs Predator | 34 | D082-67DF | Rhynth meat adds half as much to current health | Official Code - gg_snes.txt | 392 |
| Alien vs Predator | 35 | FD82-67DF | Rhynth meat adds 2x as much to current health | Official Code - gg_snes.txt | 393 |
| Alien vs Predator | 36 | 4D82-67DF | Rhynth meat adds 4x as much to current health | Official Code - gg_snes.txt | 394 |
| Alien vs Predator | 37 | C28D-A40F | Ptera meat doesn't heal | Official Code - gg_snes.txt | 395 |
| Alien vs Predator | 38 | 1D8D-A7AF | Blue bottles don't heal at all | Official Code - gg_snes.txt | 396 |
| Alien vs Predator | 39 | 3C8F-A76F | Blue bottles heal 1/2 of your health instead of 1/4 | Official Code - gg_snes.txt | 397 |
| Alien vs Predator | 40 | DD84-A4DF | Blue bottles heal completely | Official Code - gg_snes.txt | 398 |
| Alien vs Predator | 41 | DFB1-A4D7 | Light laser can be fired instantly | Official Code - gg_snes.txt | 399 |
| Alien vs Predator | 42 | F6B1-A707 | Medium laser is fired above 3rd line instead of 2nd | Official Code - gg_snes.txt | 400 |
| Alien vs Predator | 43 | D9B5-ADD7 | Medium laser can be fired above 1st line | Official Code - gg_snes.txt | 401 |
| Alien vs Predator | 44 | DCB1-A4A7 | Medium laser can be fired below 1st line--eliminates light laser | Official Code - gg_snes.txt | 402 |
| Alien vs Predator | 45 | F6B5-AF07 | No damage is taken from using heavy laser | Official Code - gg_snes.txt | 403 |
| Alien vs Predator | 46 | DFB5-AD67 | Heavy laser can be fired above 2nd line--eliminates medium laser | Official Code - gg_snes.txt | 404 |
| Alien vs Predator | 47 | F6B5-AD67 | Heavy laser can be fired above 3rd line (without waiting for bar to change color) | Official Code - gg_snes.txt | 405 |
| Amazing Tennis | 1 | EA8B-AFDD + D085-A7DD | Faster side-to-side movement | Official Code - gg_snes.txt | 406 |
| Amazing Tennis | 2 | EC8B-AFDD + D185-A7DD | Even faster side-to-side movement | Official Code - gg_snes.txt | 407 |
| ANIMANIACS | 1 | DFC8-3D0C | Every coin gives you 999 saved slot rotations | Official Code - gg_snes.txt | 408 |
| ANIMANIACS | 2 | D4CE-37AC | Every second coin gives you 99 continues | Official Code - gg_snes.txt | 409 |
| ANIMANIACS | 3 | D9CE-37AC | Every slot machine roll gives you 99 continues | Official Code - gg_snes.txt | 410 |
| ANIMANIACS | 4 | CBBF-47DA + D6BF-470A + DFBF-476A | Super jump and float | Official Code - gg_snes.txt | 411 |
| Arcana | 1 | 1D69-AFD0 + 3C69-AF00 | Start with 60,000 gold pieces | Official Code - gg_snes.txt | 412 |
| Arcana | 2 | EC69-AFD0 + DD69-AF00 | Start with 250 gold pieces | Official Code - gg_snes.txt | 413 |
| Arcana | 3 | C225-0F02 | Infinite money for weapons | Official Code - gg_snes.txt | 414 |
| Arcana | 4 | C22A-0402 | Infinite money for items | Official Code - gg_snes.txt | 415 |
| Arcana | 5 | C229-640E | Infinite money for rooms | Official Code - gg_snes.txt | 416 |
| Arcana | 6 | C22F-A7DE | Infinite money for elixir | Official Code - gg_snes.txt | 417 |
| Arcana | 7 | B387-DFF2 | Level and statistics for all characters in group are increased after each battle you win | Official Code - gg_snes.txt | 418 |
| Arcana | 8 | 828B-AF2E | Magic points don't decrease | Official Code - gg_snes.txt | 419 |
| Axelay | FOR CODES 1 THRU 8, DO NOT GO TO THE SET-UP SCREEN | Official Code - gg_snes.txt | 420 | ||
| Axelay | 1 | D766-D7A7 | Start with 1 credit instead of 5 | Official Code - gg_snes.txt | 421 |
| Axelay | 2 | D066-D7A7 | Start with 2 credits | Official Code - gg_snes.txt | 422 |
| Axelay | 3 | D966-D7A7 | Start with 3 credits | Official Code - gg_snes.txt | 423 |
| Axelay | 4 | D166-D7A7 | Start with 4 credits | Official Code - gg_snes.txt | 424 |
| Axelay | 5 | D666-D7A7 | Start with 6 credits | Official Code - gg_snes.txt | 425 |
| Axelay | 6 | DB66-D7A7 | Start with 7 credits | Official Code - gg_snes.txt | 426 |
| Axelay | 7 | DC66-D7A7 | Start with 8 credits | Official Code - gg_snes.txt | 427 |
| Axelay | 8 | D866-D7A7 | Start with 9 credits | Official Code - gg_snes.txt | 428 |
| Axelay | 9 | C2C5-DDDF | Infinite credits | Official Code - gg_snes.txt | 429 |
| Axelay | 10 | DF21-AD04 | Start with 1 life instead of 3 | Official Code - gg_snes.txt | 430 |
| Axelay | 11 | D421-AD04 | Start with 2 lives | Official Code - gg_snes.txt | 431 |
| Axelay | 12 | D921-AD04 | Start with 5 lives | Official Code - gg_snes.txt | 432 |
| Axelay | 13 | D521-AD04 | Start with 7 lives | Official Code - gg_snes.txt | 433 |
| Axelay | 14 | DB21-AD04 | Start with 9 lives | Official Code - gg_snes.txt | 434 |
| Axelay | 15 | DE21-AD04 | Start with 15 lives | Official Code - gg_snes.txt | 435 |
| Axelay | 16 | FB21-AD04 | Start with 25 lives | Official Code - gg_snes.txt | 436 |
| Axelay | 17 | 7421-AD04 | Start with 50 lives | Official Code - gg_snes.txt | 437 |
| Axelay | 18 | 0821-AD04 | Start with 75 lives | Official Code - gg_snes.txt | 438 |
| Axelay | 19 | 1721-AD04 | Start with 99 lives | Official Code - gg_snes.txt | 439 |
| Axelay | 20 | C2AE-DF6D + C28F-04D7 | Infinite lives | Official Code - gg_snes.txt | 440 |
| Axelay | 21 | CBB7-AFA7 + DFB7-A4D7 + DDB7-A407 | Start on Stage 2 | Official Code - gg_snes.txt | 441 |
| Axelay | 22 | CBB7-AFA7 + D4B7-A4D7 + DDB7-A407 | Start on Stage 3 | Official Code - gg_snes.txt | 442 |
| Axelay | 23 | CBB7-AFA7 + D7B7-A4D7 + DDB7-A407 | Start on Stage 4 | Official Code - gg_snes.txt | 443 |
| Axelay | 24 | CBB7-AFA7 + D0B7-A4D7 + DDB7-A407 | Start on Stage 5 | Official Code - gg_snes.txt | 444 |
| Axelay | 25 | CBB7-AFA7 + D9B7-A4D7 + DDB7-A407 | Start on Stage 6 | Official Code - gg_snes.txt | 445 |
| B.O.B. | 1 | 3C37-A7D4 | Infinite weapons--except for flame | Official Code - gg_snes.txt | 446 |
| B.O.B. | 2 | DDC0-C770 | Maximum weapons on pick up | Official Code - gg_snes.txt | 447 |
| B.O.B. | 3 | CD61-0D64 | Slow down timer | Official Code - gg_snes.txt | 448 |
| B.O.B. | 4 | 7961-0D64 | Speed up timer | Official Code - gg_snes.txt | 449 |
| B.O.B. | 5 | 3CC7-3F85 | Infinite remotes | Official Code - gg_snes.txt | 450 |
| B.O.B. | Weapon codes: | Official Code - gg_snes.txt | 451 | ||
| B.O.B. | 6 | F0A6-1D59 | Start with 20 3-way | Official Code - gg_snes.txt | 452 |
| B.O.B. | 7 | F0A6-1FE9 | Start with 20 flame | Official Code - gg_snes.txt | 453 |
| B.O.B. | 8 | F0A6-1759 | Start with 20 rocket | Official Code - gg_snes.txt | 454 |
| B.O.B. | 9 | F0AB-1DE9 | Start with 20 bolt | Official Code - gg_snes.txt | 455 |
| B.O.B. | 10 | F0AB-1459 | Start with 20 wave | Official Code - gg_snes.txt | 456 |
| B.O.B. | DON'T COMBINE CODES 11 THRU 15, WHICH START YOU WITH THE SPECIFIED REMOTE INSTEAD OF THE SPRING REMOTE | Official Code - gg_snes.txt | 457 | ||
| B.O.B. | 11 | DDA8-1F89 | Start with 3 flash | Official Code - gg_snes.txt | 458 |
| B.O.B. | 12 | DFA8-1F89 | Start with 3 shield | Official Code - gg_snes.txt | 459 |
| B.O.B. | 13 | D4A8-1F89 | Start with 3 umbrella | Official Code - gg_snes.txt | 460 |
| B.O.B. | 14 | D0A8-1F89 | Start with 3 helicopter hat | Official Code - gg_snes.txt | 461 |
| B.O.B. | 15 | D9A8-1F89 | Start with 3 floating bomb | Official Code - gg_snes.txt | 462 |
| B.O.B. | 16 | D1A8-1479 | Start with 6 of selected remote | Official Code - gg_snes.txt | 463 |
| B.O.B. | 17 | DEA8-1479 | Start with 15 of selected remote | Official Code - gg_snes.txt | 464 |
| B.O.B. | 18 | D666-0DDD | Start with 9 lives | Official Code - gg_snes.txt | 465 |
| B.O.B. | 19 | D966-0DDD | Start with 6 lives | Official Code - gg_snes.txt | 466 |
| B.O.B. | 20 | DD66-0DDD | Start with 1 life | Official Code - gg_snes.txt | 467 |
| B.O.B. | 21 | 4A6E-0F0D | Infinite lives | Official Code - gg_snes.txt | 468 |
| Ballz | 1 | CB82-EF0D + D082-EF6D + DD82-EFAD | Always fight Kronk | Official Code - gg_snes.txt | 469 |
| Ballz | 2 | CB82-EF0D + D682-EF6D + DD82-EFAD | Always fight Boomer | Official Code - gg_snes.txt | 470 |
| Ballz | 3 | CB82-EF0D + DA82-EF6D + DD82-EFAD | Always fight Bruiser | Official Code - gg_snes.txt | 471 |
| Ballz | 4 | CB82-EF0D + FD82-EF6D + DD82-EFAD | Always fight Turbo | Official Code - gg_snes.txt | 472 |
| Ballz | 5 | CB82-EF0D + F082-EF6D + DD82-EFAD | Always fight Tsunami | Official Code - gg_snes.txt | 473 |
| Ballz | 6 | CB82-EF0D + F682-EF6D + DD82-EFAD | Always fight Yoko | Official Code - gg_snes.txt | 474 |
| Ballz | 7 | CB82-EF0D + FA82-EF6D + DD82-EFAD | Always fight Divine | Official Code - gg_snes.txt | 475 |
| Ballz | 8 | CB82-EF0D + 4D82-EF6D + DD82-EFAD | Always fight Crusher | Official Code - gg_snes.txt | 476 |
| Ballz | 9 | DC78-E7AD | Start rounds with 10 seconds | Official Code - gg_snes.txt | 477 |
| Ballz | 10 | F078-E7AD | Start rounds with 20 seconds | Official Code - gg_snes.txt | 478 |
| Ballz | 11 | F378-E7AD | Start rounds with 30 seconds | Official Code - gg_snes.txt | 479 |
| Ballz | 12 | 4678-E7AD | Start rounds with 40 seconds | Official Code - gg_snes.txt | 480 |
| Ballz | 13 | 7478-E7AD | Start rounds with 50 seconds | Official Code - gg_snes.txt | 481 |
| Ballz | 14 | 7A78-E7AD | Start rounds with 60 seconds | Official Code - gg_snes.txt | 482 |
| Ballz | 15 | 0178-E7AD | Start rounds with 70 seconds | Official Code - gg_snes.txt | 483 |
| Ballz | 16 | C295-ED64 + C296-E7D4 | Infinite time | Official Code - gg_snes.txt | 484 |
| Ballz | 17 | 4EDC-7760 | Start with 1/4 energy | Official Code - gg_snes.txt | 485 |
| Ballz | 18 | 9EDC-7760 | Start with 1/2 energy | Official Code - gg_snes.txt | 486 |
| Ballz | 19 | BEDC-7760 | Start with 3/4 energy | Official Code - gg_snes.txt | 487 |
| Ballz | 20 | CDE8-87AF | Death match | Official Code - gg_snes.txt | 488 |
| Batman Forever | 1 | EE22-C70B | Straight low punches are super strong | Official Code - gg_snes.txt | 489 |
| Batman Forever | 2 | EE20-3D0B | Straight high punches are super strong | Official Code - gg_snes.txt | 490 |
| Batman Forever | 3 | EE29-4F0B | Straight low kicks are super strong | Official Code - gg_snes.txt | 491 |
| Batman Forever | 4 | EE2C-44AB | Straight high kicks are super strong | Official Code - gg_snes.txt | 492 |
| Batman Forever | 5 | EE26-14AC | Crouching low punches are super strong | Official Code - gg_snes.txt | 493 |
| Batman Forever | 6 | EE30-3FA6 | Crouching high punches are super strong | Official Code - gg_snes.txt | 494 |
| Batman Forever | 7 | EE3F-3D06 | Crouching low kicks are super strong | Official Code - gg_snes.txt | 495 |
| Batman Forever | 8 | EE3A-CF06 | Crouching high kicks are super strong | Official Code - gg_snes.txt | 496 |
| Batman Forever | 9 | DD22-C70B | Straight low punches do no damage | Official Code - gg_snes.txt | 497 |
| Batman Forever | 10 | DD20-3D0B | Straight high punches do no damage | Official Code - gg_snes.txt | 498 |
| Batman Forever | 11 | DD29-4F0B | Straight low kicks do no damage | Official Code - gg_snes.txt | 499 |
| Batman Forever | 12 | DD2C-44AB | Straight high kicks do no damage | Official Code - gg_snes.txt | 500 |
| Batman Forever | 13 | DD26-14AC | Crouching low punches do no damage | Official Code - gg_snes.txt | 501 |
| Batman Forever | 14 | DD30-3FA6 | Crouching high punches do no damage | Official Code - gg_snes.txt | 502 |
| Batman Forever | 15 | DD3F-3D06 | Crouching low kicks do no damage | Official Code - gg_snes.txt | 503 |
| Batman Forever | 16 | DD3A-CF06 | Crouching high kicks do no damage | Official Code - gg_snes.txt | 504 |
| Batman Forever | 17 | 4D2C-4D07 + 4DCE-1465 | Start with half energy after your first life | Official Code - gg_snes.txt | 505 |
| Batman Forever | 18 | DDB3-47D4 | Start with 1 life | Official Code - gg_snes.txt | 506 |
| Batman Forever | 19 | D4B3-47D4 | Start with 3 lives | Official Code - gg_snes.txt | 507 |
| Batman Forever | 20 | DBB3-47D4 | Start with 10 lives | Official Code - gg_snes.txt | 508 |
| Batman Forever | 21 | F43C-3B10 | Play as an Inmate | Official Code - gg_snes.txt | 509 |
| Batman Forever | 22 | F03C-3B10 | Play as a Clown | Official Code - gg_snes.txt | 510 |
| Batman Forever | 23 | F63C-3B10 | Play as Two-Face | Official Code - gg_snes.txt | 511 |
| Batman Forever | 24 | FC3C-3B10 | Play as a Riddler Thug | Official Code - gg_snes.txt | 512 |
| Batman Forever | 25 | FA3C-3B10 | Play as the Muscle Riddler | Official Code - gg_snes.txt | 513 |
| Batman Returns | 1 | DB68-4F00 | Start with 9 lives instead of 3 | Official Code - gg_snes.txt | 514 |
| Batman Returns | 2 | C9A5-1764 | Infinite lives (only 3/4 view levels) | Official Code - gg_snes.txt | 515 |
| Batman Returns | 3 | D16F-4464 + D1C0-4DD7 | Start with 6 test tubes | Official Code - gg_snes.txt | 516 |
| Batman Returns | 4 | DB6F-4464 + DBC0-4DD7 | Start with 9 test tubes | Official Code - gg_snes.txt | 517 |
| Batman Returns | 5 | C9A7-C404 | Protection from some hazards | Official Code - gg_snes.txt | 518 |
| Batman Returns | 6 | DDAE-3707 | Cape sweep uses up no energy | Official Code - gg_snes.txt | 519 |
| Batman Returns | 7 | DD2F-4FAD | Spear gun uses up no energy | Official Code - gg_snes.txt | 520 |
| Batman Returns | 8 | FDAE-3707 | Cape sweep uses up more energy | Official Code - gg_snes.txt | 521 |
| Batman Returns | 9 | FD2F-4FAD | Spear gun uses up more energy | Official Code - gg_snes.txt | 522 |
| Batman Returns | 10 | DD2E-3D6B | Maximum energy from hearts | Official Code - gg_snes.txt | 523 |
| Batman Returns | 11 | F9CF-4F05 | Cape sweep does more damage | Official Code - gg_snes.txt | 524 |
| Batman Returns | 12 | F9CD-4705 | Normal punch does more damage | Official Code - gg_snes.txt | 525 |
| Batman Returns | 13 | F9CD-4765 | Normal knee does more damage | Official Code - gg_snes.txt | 526 |
| Batman Returns | 14 | F9CF-4D05 + F9CF-4DD5 | Jump kick does more damage | Official Code - gg_snes.txt | 527 |
| Batman Returns | 15 | 7DCF-4F05 | Cape sweep does mega-damage | Official Code - gg_snes.txt | 528 |
| Batman Returns | 16 | 7DCD-4705 | Normal punch does mega-damage | Official Code - gg_snes.txt | 529 |
| Batman Returns | 17 | 7DCD-4765 | Normal knee does mega-damage | Official Code - gg_snes.txt | 530 |
| Batman Returns | 18 | 7DCF-4D05 + 7DCF-4DD5 | Jump kick does mega-damage | Official Code - gg_snes.txt | 531 |
| Batman Returns | 19 | D4CF-4F05 | Cape sweep does less damage | Official Code - gg_snes.txt | 532 |
| Batman Returns | 20 | D4CD-4705 | Normal punch does less damage | Official Code - gg_snes.txt | 533 |
| Batman Returns | 21 | D4CD-4765 | Normal knee does less damage | Official Code - gg_snes.txt | 534 |
| Batman Returns | 22 | D4CF-4D05 + D4CF-4DD5 | Jump kick does less damage | Official Code - gg_snes.txt | 535 |
| Battle Clash | THE SUPER SCOPE 6 RECEIVER MUST BE UNPLUGGED UNTIL YOU EXIT THE CODE SCREEN. | Official Code - gg_snes.txt | 536 | ||
| Battle Clash | 1 | C234-3FD3 | Protection from most enemy attacks | Official Code - gg_snes.txt | 537 |
| Battle Clash | 2 | D9A9-1DA7 | Weapon charges faster | Official Code - gg_snes.txt | 538 |
| Battle Clash | 3 | FDA9-1DA7 | Weapon charges much faster | Official Code - gg_snes.txt | 539 |
| Battle Clash | 4 | 1DAA-3FAF | Once charged, weapon always stays charged | Official Code - gg_snes.txt | 540 |
| Battle Clash | 5 | 33EE-3D1F | Start in Cairo instead of New York | Official Code - gg_snes.txt | 541 |
| Battle Clash | CODES 6 THRU 13 ARE FOR PRACTICE ONLY. AFTER DEFEATING THE ENEMY, YOU DO NOT ADVANCE TO THE NEXT STAGE, BUT RETURN TO FIGHT THE SAME ENEMY AGAIN | Official Code - gg_snes.txt | 542 | ||
| Battle Clash | 6 | CBAB-CDA0 + DDAB-CF00 + DDAB-CFD0 | Fight Garam(tm) at New York | Official Code - gg_snes.txt | 543 |
| Battle Clash | 7 | CBAB-CDA0 + DDAB-CF00 + DFAB-CFD0 | Fight Scarab(tm) at Cairo | Official Code - gg_snes.txt | 544 |
| Battle Clash | 8 | CBAB-CDA0 + DDAB-CF00 + D4AB-CFD0 | Fight Lorca(tm) at London | Official Code - gg_snes.txt | 545 |
| Battle Clash | 9 | CBAB-CDA0 + DDAB-CF00 + D7AB-CFD0 | Fight Artemis(tm) at Andes | Official Code - gg_snes.txt | 546 |
| Battle Clash | 10 | CBAB-CDA0 + DDAB-CF00 + D0AB-CFD0 | Fight Schneider(tm) at Kyoto | Official Code - gg_snes.txt | 547 |
| Battle Clash | 11 | CBAB-CDA0 + DDAB-CF00 + D9AB-CFD0 | Fight Ivan(tm) at Oceania | Official Code - gg_snes.txt | 548 |
| Battle Clash | 12 | CBAB-CDA0 + DDAB-CF00 + D1AB-CFD0 | Fight Valius(tm) at Babel | Official Code - gg_snes.txt | 549 |
| Battle Clash | 13 | CBAB-CDA0 + DDAB-CF00 + D5AB-CFD0 | Fight Baron(tm) at Moonbase Luna | Official Code - gg_snes.txt | 550 |
| Battle Clash | 14 | CBAB-CDA0 + DDAB-CF00 + D6AB-CFD0 | Fight Thanatos(tm) at last stage | Official Code - gg_snes.txt | 551 |
| Battletoads in Battlemaniacs | 1 | DF6D-0D0D | Start with 2 lives | Official Code - gg_snes.txt | 565 |
| Battletoads in Battlemaniacs | 2 | D96D-0D0D | Start with 6 lives | Official Code - gg_snes.txt | 566 |
| Battletoads in Battlemaniacs | 3 | DB6D-0D0D | Start with 10 lives | Official Code - gg_snes.txt | 567 |
| Battletoads in Battlemaniacs | 4 | 8986-CF01 | Infinite lives--both players--EXCEPT LEVEL 2, DOESN'T WORK ON FALLING | Official Code - gg_snes.txt | 568 |
| Battletoads in Battlemaniacs | 5 | 8026-CD08 | Infinite lives when falling | Official Code - gg_snes.txt | 569 |
| Battletoads in Battlemaniacs | 6 | DD6D-04AD | Start with 0 continues | Official Code - gg_snes.txt | 570 |
| Battletoads in Battlemaniacs | 7 | D96D-04AD | Start with 5 continues | Official Code - gg_snes.txt | 571 |
| Battletoads in Battlemaniacs | 8 | DB6D-04AD | Start with 9 continues | Official Code - gg_snes.txt | 572 |
| Battletoads in Battlemaniacs | WITH CODES 9 AND 10, YOU MAY CONTINUE WITH VARIOUS NUMBERS OF LIVES | Official Code - gg_snes.txt | 573 | ||
| Battletoads in Battlemaniacs | 9 | C96A-346F | Infinite continues--player 1 | Official Code - gg_snes.txt | 574 |
| Battletoads in Battlemaniacs | 10 | C96B-34DF | Infinite continues--player 2 | Official Code - gg_snes.txt | 575 |
| Battletoads in Battlemaniacs | 11 | 6D20-34A8 | After getting hurt, for a while enemies won't attack and you're invisible | Official Code - gg_snes.txt | 576 |
| Battletoads in Battlemaniacs | 12 | 8280-4DD9 | Take less damage from hits | Official Code - gg_snes.txt | 577 |
| Battletoads in Battlemaniacs | 13 | 82A7-3FAF | Protection against most strength level 1 hits | Official Code - gg_snes.txt | 578 |
| Battletoads in Battlemaniacs | 14 | 8982-CFD1 | Protection against most strength level 2 hazards | Official Code - gg_snes.txt | 579 |
| Battletoads/Double Dragon | 1 | DF60-D76D | Start with 2 lives | Official Code - gg_snes.txt | 552 |
| Battletoads/Double Dragon | 2 | DB60-D76D | Start with 10 lives | Official Code - gg_snes.txt | 553 |
| Battletoads/Double Dragon | 3 | DE6E-1466 | Enemies have less energy | Official Code - gg_snes.txt | 554 |
| Battletoads/Double Dragon | 4 | 40B8-04AF | Infinite lives | Official Code - gg_snes.txt | 555 |
| Battletoads/Double Dragon | 5 | DD65-DD0D + CB66-D46D + DF66-D4AD | Start on level 2 with 11 lives | Official Code - gg_snes.txt | 556 |
| Battletoads/Double Dragon | 6 | DD65-DD0D + CB66-D46D + D466-D4AD | Start on level 3 with 11 lives | Official Code - gg_snes.txt | 557 |
| Battletoads/Double Dragon | 7 | DD65-DD0D + CB66-D46D + D766-D4AD | Start on level 4 with 11 lives | Official Code - gg_snes.txt | 558 |
| Battletoads/Double Dragon | 8 | DD65-DD0D + CB66-D46D + D066-D4AD | Start on level 5 with 11 lives | Official Code - gg_snes.txt | 559 |
| Battletoads/Double Dragon | 9 | DD65-DD0D + CB66-D46D + D966-D4AD | Start on level 6 with 11 lives | Official Code - gg_snes.txt | 560 |
| Battletoads/Double Dragon | 10 | 4EB7-1DD6 | Abobo(tm) has less energy | Official Code - gg_snes.txt | 561 |
| Battletoads/Double Dragon | 11 | 4EB3-C4DB | Big Blag(tm) has less energy | Official Code - gg_snes.txt | 562 |
| Battletoads/Double Dragon | 12 | D7BA-3FA8 | Roper(tm) has less energy | Official Code - gg_snes.txt | 563 |
| Battletoads/Double Dragon | 13 | D7C5-3F66 | Robo-Manus(tm) has less energy | Official Code - gg_snes.txt | 564 |
| Bazooka Blitzkrieg | 1 | D9AC-1706 | Fewer missiles picked up | Official Code - gg_snes.txt | 580 |
| Bazooka Blitzkrieg | 2 | F0AC-1706 | More missiles picked up | Official Code - gg_snes.txt | 581 |
| Bazooka Blitzkrieg | 3 | DCAB-14A6 + DCAB-17A6 | Only 10 missiles picked up--SET MISSILES TO 10 | Official Code - gg_snes.txt | 582 |
| Bazooka Blitzkrieg | 4 | F3AB-14A6 + F3AB-17A6 | 30 missiles allowed | Official Code - gg_snes.txt | 583 |
| Bazooka Blitzkrieg | 5 | 4AB5-3DAF | Immune to most damage | Official Code - gg_snes.txt | 584 |
| Bazooka Blitzkrieg | 6 | D4AF-1406 | Less energy picked up from 'L' pods | Official Code - gg_snes.txt | 585 |
| Bazooka Blitzkrieg | 7 | DCAF-1406 | More energy picked up from 'L' pods | Official Code - gg_snes.txt | 586 |
| Bazooka Blitzkrieg | 8 | 4EAF-1406 | A lot more energy picked up from 'L' pods | Official Code - gg_snes.txt | 587 |
| Beavis and Butthead | 1 | D16C-0D0D | Start with half energy--1st life | Official Code - gg_snes.txt | 588 |
| Beavis and Butthead | 2 | D161-AF0D | Start with half energy--after 1st life | Official Code - gg_snes.txt | 589 |
| Beavis and Butthead | 3 | C22C-AF08 | Almost infinite energy | Official Code - gg_snes.txt | 590 |
| Beavis and Butthead | 4 | 7DA8-C7DC | Gun power-ups worth 30 | Official Code - gg_snes.txt | 591 |
| Beavis and Butthead | 5 | D9A8-C7DC | Gun power-ups worth 5 | Official Code - gg_snes.txt | 592 |
| Beavis and Butthead | 6 | C267-A70D | Infinite lives | Official Code - gg_snes.txt | 593 |
| Beavis and Butthead | 7 | DF6C-040D | Start with 2 life | Official Code - gg_snes.txt | 594 |
| Beavis and Butthead | 8 | D76C-040D | Start with 4 lives | Official Code - gg_snes.txt | 595 |
| Beavis and Butthead | 9 | DB6C-040D | Start with 10 lives | Official Code - gg_snes.txt | 596 |
| Beavis and Butthead | 10 | 82EA-A4D1 | 1 hit and you're invincible | Official Code - gg_snes.txt | 597 |
| Beavis and Butthead | 11 | DDEA-AFA1 + DDA0-04A8 | Everyone is invincible--including enemies | Official Code - gg_snes.txt | 598 |
| Beavis and Butthead | 12 | 3B2C-AD68 + D42C-ADA8 + 3C2C-AFD8 | Take 2x as much damage | Official Code - gg_snes.txt | 599 |
| Beavis and Butthead | 13 | 3B2C-AD68 + D72C-ADA8 + 3C2C-AFD8 | Take 3x as much damage | Official Code - gg_snes.txt | 600 |
| Beavis and Butthead | 14 | 3B2C-AD68 + DE2C-ADA8 + 3C2C-AFD8 | One hit and you die | Official Code - gg_snes.txt | 601 |
| Best of the Best | 1 | 828D-D409 | Infinite special moves | Official Code - gg_snes.txt | 602 |
| Best of the Best | 2 | DFC3-6D69 | Start with 1 special move | Official Code - gg_snes.txt | 603 |
| Best of the Best | 3 | D6C3-6D69 | Start with 8 special moves | Official Code - gg_snes.txt | 604 |
| Best of the Best | 4 | BAC3-6F69 | No special moves for player 2 | Official Code - gg_snes.txt | 605 |
| Best of the Best | DON'T USE CODE 5 WITH CODES 2 OR 3 | Official Code - gg_snes.txt | 606 | ||
| Best of the Best | 5 | D4C3-0DAD | Player 1 can play with any boxer--CAN'T USE SPECIAL MOVES OR GET PASSWORD | Official Code - gg_snes.txt | 607 |
| Best of the Best | 6 | DCC3-0FDD | Less strength | Official Code - gg_snes.txt | 608 |
| Best of the Best | 7 | DCC3-0F0D | Less resistance | Official Code - gg_snes.txt | 609 |
| Best of the Best | 8 | DCC3-0F6D | Less reflexes | Official Code - gg_snes.txt | 610 |
| Best of the Best | 9 | 74C3-0FDD | More strength | Official Code - gg_snes.txt | 611 |
| Best of the Best | 10 | 74C3-0F0D | More resistance | Official Code - gg_snes.txt | 612 |
| Best of the Best | 11 | 74C3-0F6D | More reflexes | Official Code - gg_snes.txt | 613 |
| Best of the Best | 12 | D68F-AD65 | Almost infinite energy | Official Code - gg_snes.txt | 614 |
| Bill Laimbeer's Combat Basketball | 1 | 76BF-A4AF | 2-point shots worth 3, 3-point shots worth 4 | Official Code - gg_snes.txt | 615 |
| Bill Laimbeer's Combat Basketball | 2 | 1BBF-A7DF + DFBF-A70F | All shots worth 1 point | Official Code - gg_snes.txt | 616 |
| Bill Laimbeer's Combat Basketball | 3 | 1BBF-A7DF + D7BF-A70F | All shots worth 3 points | Official Code - gg_snes.txt | 617 |
| Bill Laimbeer's Combat Basketball | 4 | 1BBF-A7DF + D0BF-A70F | All shots worth 4 points | Official Code - gg_snes.txt | 618 |
| Bill Laimbeer's Combat Basketball | 5 | 1BBF-A7DF + D9BF-A70F | All shots worth 5 points | Official Code - gg_snes.txt | 619 |
| Bill Laimbeer's Combat Basketball | 6 | 1BBF-A7DF + D1BF-A70F | All shots worth 6 points | Official Code - gg_snes.txt | 620 |
| Bill Laimbeer's Combat Basketball | 7 | DDB4-67DF | Each half is 0:30 instead of 1:30 | Official Code - gg_snes.txt | 621 |
| Bill Laimbeer's Combat Basketball | 8 | D4B4-67DF | Each half is 2:30 | Official Code - gg_snes.txt | 622 |
| Bill Laimbeer's Combat Basketball | 9 | D7B4-67DF | Each half is 3:30 | Official Code - gg_snes.txt | 623 |
| Bill Laimbeer's Combat Basketball | 10 | D0B4-67DF | Each half is 4:30 | Official Code - gg_snes.txt | 624 |
| Bill Laimbeer's Combat Basketball | 11 | EEC5-6F16 | Start with $65,296 instead of $10,000 | Official Code - gg_snes.txt | 625 |
| Bill Laimbeer's Combat Basketball | 12 | 6DC5-64C6 | Start with $8,398,608 | Official Code - gg_snes.txt | 626 |
| Bill Laimbeer's Combat Basketball | 13 | EEC5-64C6 | Start with $16,721,680 | Official Code - gg_snes.txt | 627 |
| Bill Laimbeer's Combat Basketball | 14 | C2BE-6D4B + C2BE-644B | No money is deducted from your total when you trade a player (but you must have enough money to make the trade) | Official Code - gg_snes.txt | 628 |
| Bill Laimbeer's Combat Basketball | 15 | C2BE-6D4B + C2BE-644B + 6DBE-AD4B | Trade players for free | Official Code - gg_snes.txt | 629 |
| Bill Laimbeer's Combat Basketball | 16 | DDB7-67DF | Timer continues to count when it is normally stopped (time-out by pressing START) | Official Code - gg_snes.txt | 630 |
| Blastris | 1 | DFC6-05D4 | Add 1 bullets at a time | Official Code - gg_snes.txt | 5929 |
| Blastris | 2 | D7C6-05D4 | Add 3 bullets at a time | Official Code - gg_snes.txt | 5930 |
| Blastris | 3 | D9C6-05D4 | Add 5 bullets at a time | Official Code - gg_snes.txt | 5931 |
| Blastris | 4 | D5C6-05D4 | Add 7 bullets at a time | Official Code - gg_snes.txt | 5932 |
| Blastris | 5 | DBC6-05D4 | Add 9 bullets at a time | Official Code - gg_snes.txt | 5933 |
| Blastris | 6 | C9C2-D16F | Infinite bullets | Official Code - gg_snes.txt | 5934 |
| Blastris | 7 | DFC9-056F | Clear 1 line instead of 5 to advance to next level | Official Code - gg_snes.txt | 5935 |
| Blastris | 8 | D4C9-056F | Clear 2 lines to advance to next level | Official Code - gg_snes.txt | 5936 |
| Blastris | 9 | D7C9-056F | Clear 3 lines to advance to next level | Official Code - gg_snes.txt | 5937 |
| Blastris | 10 | D0C9-056F | Clear 4 lines to advance to next level | Official Code - gg_snes.txt | 5938 |
| Blastris | Blastris B Game, Type B: | Official Code - gg_snes.txt | 5939 | ||
| Blastris | 11 | D968-D100 | Select low mode to start on level 5 | Official Code - gg_snes.txt | 5940 |
| Blastris | 12 | DE68-D100 | Select low mode to start on level 15 | Official Code - gg_snes.txt | 5941 |
| Blastris | 13 | FB68-D100 | Select low mode to start on level 25 | Official Code - gg_snes.txt | 5942 |
| Blastris | 14 | F368-D100 | Select low mode to start on level 30 | Official Code - gg_snes.txt | 5943 |
| Blastris | 15 | 4768-D100 | Select low mode to start on level 35 | Official Code - gg_snes.txt | 5944 |
| Blastris | 16 | 4668-D100 | Select low mode to start on level 40 | Official Code - gg_snes.txt | 5945 |
| BlaZeon | 1 | C2B4-D4DD + C2BD-64AD | Infinite lives | Official Code - gg_snes.txt | 631 |
| BlaZeon | 2 | DD6E-6707 | Start with 1 ship | Official Code - gg_snes.txt | 632 |
| BlaZeon | 3 | DF6E-6707 | Start with 2 ships | Official Code - gg_snes.txt | 633 |
| BlaZeon | 4 | D76E-6707 | Start with 4 ships | Official Code - gg_snes.txt | 634 |
| BlaZeon | 5 | D06E-6707 | Start with 5 ships | Official Code - gg_snes.txt | 635 |
| BlaZeon | 6 | D16E-6707 | Start with 7 ships | Official Code - gg_snes.txt | 636 |
| BlaZeon | 7 | DB6E-6707 | Start with 10 ships | Official Code - gg_snes.txt | 637 |
| BlaZeon | 8 | FB6E-6707 | Start with 26 ships | Official Code - gg_snes.txt | 638 |
| BlaZeon | 9 | DF6D-6D07 | Start on Stage 2 | Official Code - gg_snes.txt | 639 |
| BlaZeon | 10 | D46D-6D07 | Start on Stage 3 | Official Code - gg_snes.txt | 640 |
| BlaZeon | 11 | D76D-6D07 | Start on Stage 4 | Official Code - gg_snes.txt | 641 |
| BlaZeon | 12 | D06D-6D07 | Start on Stage 5 | Official Code - gg_snes.txt | 642 |
| BlaZeon | 13 | C2C7-D7A7 | Mars has infinite atomic shields | Official Code - gg_snes.txt | 643 |
| BlaZeon | 14 | C2C3-DF67 | Neptune has infinite hyper bombs | Official Code - gg_snes.txt | 644 |
| Boxing Legends of the Ring | 1 | DF8D-CDA7 | Each round is 1 minute | Official Code - gg_snes.txt | 645 |
| Boxing Legends of the Ring | 2 | D48D-CDA7 | Each round is 2 minutes | Official Code - gg_snes.txt | 646 |
| Boxing Legends of the Ring | FOR CODES 3 THRU 5, IGNORE GAME TIMER | Official Code - gg_snes.txt | 647 | ||
| Boxing Legends of the Ring | 3 | D08D-CDA7 | Each round is 4 minutes | Official Code - gg_snes.txt | 648 |
| Boxing Legends of the Ring | 4 | D98D-CDA7 | Each round is 5 minutes | Official Code - gg_snes.txt | 649 |
| Boxing Legends of the Ring | 5 | D18D-CDA7 | Each round is 6 minutes | Official Code - gg_snes.txt | 650 |
| Boxing Legends of the Ring | 6 | C2BA-A7A7 | Infinite time per round (must get knockout)--MAY HAVE TO TURN OFF EFFECTS UNTIL AFTER RING ANNOUNCEMENTS | Official Code - gg_snes.txt | 651 |
| Boxing Legends of the Ring | 7 | 338F-C7A4 | Start on round 5 | Official Code - gg_snes.txt | 652 |
| Boxing Legends of the Ring | 8 | A38F-C7A4 | Start on round 12 | Official Code - gg_snes.txt | 653 |
| Boxing Legends of the Ring | 9 | DD87-C4D4 | Both fighters start with no super punches | Official Code - gg_snes.txt | 654 |
| Boxing Legends of the Ring | 10 | D487-C4D4 | Both fighters start with 2 super punches | Official Code - gg_snes.txt | 655 |
| Boxing Legends of the Ring | 11 | D787-C4D4 | Both fighters start with 3 super punches | Official Code - gg_snes.txt | 656 |
| Boxing Legends of the Ring | 12 | C26D-3F05 | Infinite super punches for player 1 | Official Code - gg_snes.txt | 657 |
| Boxing Legends of the Ring | 13 | C260-C4A9 | Infinite super punches for player 2 or computer | Official Code - gg_snes.txt | 658 |
| Boxing Legends of the Ring | FOR CODES 14 THRU 21, IGNORE PUNCH METER GRAPHICS | Official Code - gg_snes.txt | 659 | ||
| Boxing Legends of the Ring | 14 | 6DEE-CF4E | Create a stronger left jab | Official Code - gg_snes.txt | 660 |
| Boxing Legends of the Ring | 15 | 6DEE-CFCE | Create a stronger left hook body | Official Code - gg_snes.txt | 661 |
| Boxing Legends of the Ring | 16 | 6DEE-C44E | Create a stronger left hook head | Official Code - gg_snes.txt | 662 |
| Boxing Legends of the Ring | 17 | 6DEE-C4CE | Create a stronger left uppercut | Official Code - gg_snes.txt | 663 |
| Boxing Legends of the Ring | 18 | 6DEE-C74E | Create a stronger right cross body | Official Code - gg_snes.txt | 664 |
| Boxing Legends of the Ring | 19 | 6DEE-C7CE | Create a stronger right cross head | Official Code - gg_snes.txt | 665 |
| Boxing Legends of the Ring | 20 | 6DED-3D4E | Create a stronger right uppercut | Official Code - gg_snes.txt | 666 |
| Boxing Legends of the Ring | 21 | DD2B-17D9 + C229-C4D9 | Infinite strength beads | Official Code - gg_snes.txt | 667 |
| Bram Stoker's Dracula | 1 | C263-0F2F | Infinite energy | Official Code - gg_snes.txt | 668 |
| Bram Stoker's Dracula | 2 | 3CC2-6F6D | Turbo walking | Official Code - gg_snes.txt | 669 |
| Bram Stoker's Dracula | 3 | C927-D762 | Infinite missile weapon | Official Code - gg_snes.txt | 670 |
| Bram Stoker's Dracula | 4 | 6D68-DFFF | 1 hit kills all enemies--EXCEPT BOSSES | Official Code - gg_snes.txt | 671 |
| Bram Stoker's Dracula | 5 | 4AA8-64D4 | Freeze most ground enemies | Official Code - gg_snes.txt | 672 |
| Bram Stoker's Dracula | 6 | 4AAB-6F64 | Freeze most aerial enemies | Official Code - gg_snes.txt | 673 |
| Breath of Fire | 1 | D9BF-CD69 | Create a new character that starts at level 5 | Official Code - gg_snes.txt | 674 |
| Breath of Fire | 2 | BBBF-CFD9 | Create a new character that starts with 153 max H.P. | Official Code - gg_snes.txt | 675 |
| Breath of Fire | 3 | BBBF-CF69 | Create a new character that starts with 153 H.P. | Official Code - gg_snes.txt | 676 |
| Breath of Fire | 4 | F0BF-C4D9 | Create a new character that starts with 20 max A.P. | Official Code - gg_snes.txt | 677 |
| Breath of Fire | 5 | F0BF-C469 | Create a new character that starts with 20 A.P. | Official Code - gg_snes.txt | 678 |
| Breath of Fire | 6 | F1B4-CD09 | Create a new character that starts with INT. at 22 | Official Code - gg_snes.txt | 679 |
| Breath of Fire | 7 | F1B4-CD69 | Create a new character that starts with Agility at 22 | Official Code - gg_snes.txt | 680 |
| Breath of Fire | 8 | 46B4-CFD9 | Create a new character that starts with Fate at 40 | Official Code - gg_snes.txt | 681 |
| Breath of Fire | 9 | 74BF-C7A9 | Create a new character that starts with strength at 50 | Official Code - gg_snes.txt | 682 |
| Breath of Fire | 10 | 74B4-CDD9 | Create a new character that starts with Vigor at 50 | Official Code - gg_snes.txt | 683 |
| Breath of Fire 2 | 1 | 46DA-87D4 | Main character is different | Official Code - gg_snes.txt | 684 |
| Breath of Fire 2 | 2 | 45DA-87D4 | Main character is different | Official Code - gg_snes.txt | 685 |
| Breath of Fire 2 | 3 | FDDA-87D4 | Main character is different | Official Code - gg_snes.txt | 686 |
| Breath of Fire 2 | 4 | F4DA-87D4 | Main character is different | Official Code - gg_snes.txt | 687 |
| Breath of Fire 2 | 5 | F0DA-87D4 | Main character is different | Official Code - gg_snes.txt | 688 |
| Breath of Fire 2 | 6 | 74DA-8F64 | Start with 50 HP | Official Code - gg_snes.txt | 689 |
| Breath of Fire 2 | 7 | 10DA-8F64 | Start with 100 HP | Official Code - gg_snes.txt | 690 |
| Breath of Fire 2 | 8 | B1DA-8F64 | Start with 150 HP | Official Code - gg_snes.txt | 691 |
| Breath of Fire 2 | 9 | ECDA-8F64 | Start with 250 HP | Official Code - gg_snes.txt | 692 |
| Breath of Fire 2 | 10 | DFDA-8FA4 + E0DA-8F64 | Start with 500 HP | Official Code - gg_snes.txt | 693 |
| Breath of Fire 2 | 11 | D4DA-8FA4 + 33DA-8F64 | Start with 750 HP | Official Code - gg_snes.txt | 694 |
| Breath of Fire 2 | 12 | FEDA-8FA4 | Start with a lot of HP | Official Code - gg_snes.txt | 695 |
| Breath of Fire 2 | 13 | 74DA-8464 | Start with 50 AP | Official Code - gg_snes.txt | 696 |
| Breath of Fire 2 | 14 | 10DA-8464 | Start with 100 AP | Official Code - gg_snes.txt | 697 |
| Breath of Fire 2 | 15 | B1DA-8464 | Start with 150 AP | Official Code - gg_snes.txt | 698 |
| Breath of Fire 2 | 16 | ECDA-8464 | Start with 250 AP | Official Code - gg_snes.txt | 699 |
| Breath of Fire 2 | 17 | DFDA-84A4 + E0DA-8464 | Start with 500 AP | Official Code - gg_snes.txt | 700 |
| Breath of Fire 2 | 18 | D4DA-84A4 + 33DA-8464 | Start with 750 AP | Official Code - gg_snes.txt | 701 |
| Breath of Fire 2 | 19 | FEDA-84A4 | Start with a lot of AP | Official Code - gg_snes.txt | 702 |
| Breath of Fire 2 | 20 | DDDA-8704 | Start with 0 strength | Official Code - gg_snes.txt | 703 |
| Breath of Fire 2 | 21 | EEDA-8704 | Start with MEGA strength | Official Code - gg_snes.txt | 704 |
| Breath of Fire 2 | 22 | DDDA-8764 | Start with 0 stamina | Official Code - gg_snes.txt | 705 |
| Breath of Fire 2 | 23 | EEDA-8764 | Start with MEGA stamina | Official Code - gg_snes.txt | 706 |
| Breath of Fire 2 | 24 | DDDA-87A4 | Start with 0 agility | Official Code - gg_snes.txt | 707 |
| Breath of Fire 2 | 25 | EEDA-87A4 | Start with MEGA agility | Official Code - gg_snes.txt | 708 |
| Breath of Fire 2 | 26 | DDD3-84D4 | Start with 0 wisdom | Official Code - gg_snes.txt | 709 |
| Breath of Fire 2 | 27 | EED3-84D4 | Start with MEGA wisdom | Official Code - gg_snes.txt | 710 |
| Breath of Fire 2 | 28 | DDD3-8404 | Start with 0 luck | Official Code - gg_snes.txt | 711 |
| Breath of Fire 2 | 29 | EED3-8404 | Start with MEGA luck | Official Code - gg_snes.txt | 712 |
| Breath of Fire 2 | 30 | EED3-87D4 | Start with MEGA experience points | Official Code - gg_snes.txt | 713 |
| Breath of Fire 2 | 31 | C9FA-EFA6 | Infinite HP in battle scenes | Official Code - gg_snes.txt | 714 |
| Bubsy | 1 | 766C-1766 | Numbered t-shirts worth one more | Official Code - gg_snes.txt | 715 |
| Bubsy | 2 | DDB1-175C | Infinite lives | Official Code - gg_snes.txt | 716 |
| Bubsy | 3 | DD34-4D6D | Start with 1 life | Official Code - gg_snes.txt | 717 |
| Bubsy | 4 | D034-4D6D | Start with 5 lives | Official Code - gg_snes.txt | 718 |
| Bubsy | 5 | 4034-4D6D | Start with 25 lives | Official Code - gg_snes.txt | 719 |
| Bubsy | 6 | 9D34-4D6D | Start with 50 lives | Official Code - gg_snes.txt | 720 |
| Bubsy | 7 | 5934-4D6D | Start with 75 lives | Official Code - gg_snes.txt | 721 |
| Bubsy | 8 | DD60-1FD6 | Each yarn ball worth 0 | Official Code - gg_snes.txt | 722 |
| Bubsy | 9 | D960-1FD6 | Each yarn ball worth 5 | Official Code - gg_snes.txt | 723 |
| Bubsy | 10 | FD60-1FD6 | Each yarn ball worth 10 | Official Code - gg_snes.txt | 724 |
| Bubsy | 11 | DD69-4F6C | Crate of yarn holds 0 instead of 25 | Official Code - gg_snes.txt | 725 |
| Bubsy | 12 | 9D69-4F6C | Crate of yarn holds 50 | Official Code - gg_snes.txt | 726 |
| Bubsy | 13 | 5969-4F6C | Crate of yarn holds 75 | Official Code - gg_snes.txt | 727 |
| Bubsy | 14 | BB69-4F6C | Crate of yarn holds 99 | Official Code - gg_snes.txt | 728 |
| Bubsy | 15 | DF6D-472A | Start on chapter 2 | Official Code - gg_snes.txt | 729 |
| Bubsy | 16 | D46D-472A | Start on chapter 3 | Official Code - gg_snes.txt | 730 |
| Bubsy | 17 | D76D-472A | Start on chapter 4 | Official Code - gg_snes.txt | 731 |
| Bubsy | 18 | D06D-472A | Start on chapter 5 | Official Code - gg_snes.txt | 732 |
| Bubsy | 19 | D96D-472A | Start on chapter 6 | Official Code - gg_snes.txt | 733 |
| Bubsy | 20 | D16D-472A | Start on chapter 7 | Official Code - gg_snes.txt | 734 |
| Bubsy | 21 | D66D-472A | Start on chapter 8 | Official Code - gg_snes.txt | 735 |
| Bubsy | 22 | DC6D-472A | Start on chapter 9 | Official Code - gg_snes.txt | 736 |
| Bubsy | 23 | DA6D-472A | Start on chapter 10 | Official Code - gg_snes.txt | 737 |
| Bubsy | 24 | D26D-472A | Start on chapter 11 | Official Code - gg_snes.txt | 738 |
| Bubsy | 25 | D36D-472A | Start on chapter 12 | Official Code - gg_snes.txt | 739 |
| Bubsy | 26 | DE6D-472A | Start on chapter 13 | Official Code - gg_snes.txt | 740 |
| Bubsy | 27 | FD6D-472A | Start on chapter 14 | Official Code - gg_snes.txt | 741 |
| Bubsy | 28 | FF6D-472A | Start on Chapter 15 | Official Code - gg_snes.txt | 742 |
| Bubsy | 29 | F46D-472A | Start on Chapter 16 | Official Code - gg_snes.txt | 743 |
| Bubsy | 30 | 946B-1D8B | Bogus jump | Official Code - gg_snes.txt | 744 |
| Bubsy | 31 | 716B-1D8B | Super jump | Official Code - gg_snes.txt | 745 |
| Bubsy | 32 | 436B-1D8B | Mega-jump | Official Code - gg_snes.txt | 746 |
| Bubsy | 33 | DDB4-3404 | Infinite time | Official Code - gg_snes.txt | 747 |
| Bugs Bunny in Rabbit Rampage | 1 | C28C-4FAF | Infinite energy | Official Code - gg_snes.txt | 748 |
| Bugs Bunny in Rabbit Rampage | 2 | DC60-CD0D | Start and continue with 10 lives | Official Code - gg_snes.txt | 749 |
| Bugs Bunny in Rabbit Rampage | 3 | D460-CD0D | Start and continue with 2 lives | Official Code - gg_snes.txt | 750 |
| Bugs Bunny in Rabbit Rampage | 4 | DDA3-3D07 | Infinite lives | Official Code - gg_snes.txt | 751 |
| Bugs Bunny in Rabbit Rampage | 5 | A38C-4FAF | Take minimal damage | Official Code - gg_snes.txt | 752 |
| Bugs Bunny in Rabbit Rampage | 6 | DD88-476F | Full energy from carrots | Official Code - gg_snes.txt | 753 |
| Bugs Bunny in Rabbit Rampage | 7 | DDBD-47DD + DDB2-440D | Spin attack drains no energy | Official Code - gg_snes.txt | 754 |
| Bugs Bunny in Rabbit Rampage | 8 | D4BD-47DD + D4B2-4402 | Spin attack drains more energy | Official Code - gg_snes.txt | 755 |
| Bugs Bunny in Rabbit Rampage | 9 | F0B4-1404 | Moon-jumping Bugs(tm) | Official Code - gg_snes.txt | 756 |
| Bugs Bunny in Rabbit Rampage | 10 | 0DB4-1404 + E0B7-1DD4 | Super jumping Bugs | Official Code - gg_snes.txt | 757 |
| Castlevania Dracula X | 1 | C96D-17FF | Infinite energy | Official Code - gg_snes.txt | 758 |
| Castlevania Dracula X | 2 | 4D21-1707 | Start with half energy | Official Code - gg_snes.txt | 759 |
| Castlevania Dracula X | 3 | F421-1707 | Start with 1/4 energy | Official Code - gg_snes.txt | 760 |
| Castlevania Dracula X | 4 | 7D21-1707 | Start with 3/4 energy | Official Code - gg_snes.txt | 761 |
| Castlevania Dracula X | 5 | DD29-1763 | Small hearts worth 0 | Official Code - gg_snes.txt | 762 |
| Castlevania Dracula X | 6 | FD29-1763 | Small hearts worth 10 | Official Code - gg_snes.txt | 763 |
| Castlevania Dracula X | 7 | 4929-1763 | Small hearts worth 25 | Official Code - gg_snes.txt | 764 |
| Castlevania Dracula X | 8 | C9A6-3D94 | Item Crash doesnÆt use hearts | Official Code - gg_snes.txt | 765 |
| Castlevania Dracula X | 9 | 6D81-170F | Start with 99 hearts | Official Code - gg_snes.txt | 766 |
| Castlevania Dracula X | 10 | 9D81-170F | Start with 50 hearts | Official Code - gg_snes.txt | 767 |
| Castlevania Dracula X | 11 | 4981-170F | Start with 25 hearts | Official Code - gg_snes.txt | 768 |
| Castlevania Dracula X | 12 | DD85-1D6F | Start with 1 life | Official Code - gg_snes.txt | 769 |
| Castlevania Dracula X | 13 | DB85-1D6F | Start with 10 lives | Official Code - gg_snes.txt | 770 |
| Castlevania Dracula X | 14 | 4085-1D6F | Start with 25 lives | Official Code - gg_snes.txt | 771 |
| Castlevania Dracula X | 15 | 0B85-1D6F | Start with 50 lives | Official Code - gg_snes.txt | 772 |
| Castlevania Dracula X | 16 | BB85-1D6F | Start with 99 lives | Official Code - gg_snes.txt | 773 |
| Castlevania Dracula X | 17 | C9AF-47A7 | Infinite lives | Official Code - gg_snes.txt | 774 |
| Castlevania Dracula X | 18 | 49A4-44D7 | Start with 25 hearts after you die | Official Code - gg_snes.txt | 775 |
| Castlevania Dracula X | 19 | 9DA4-44D7 | Start with 50 hearts after you die | Official Code - gg_snes.txt | 776 |
| Castlevania Dracula X | 20 | BBA4-44D7 | Start with 99 hearts after you die | Official Code - gg_snes.txt | 777 |
| Castlevania Dracula X | 21 | DD6F-CFBF | No Invincibility after getting hit | Official Code - gg_snes.txt | 778 |
| Castlevania Dracula X | 22 | EE6F-CFBF | More invincibility after getting hit | Official Code - gg_snes.txt | 779 |
| Castlevania Dracula X | 23 | C969-CD2D | 1 hit and you're invincible | Official Code - gg_snes.txt | 780 |
| Chessmaster | 1 | C9C7-D76F | White player's timer is stopped | Official Code - gg_snes.txt | 781 |
| Chessmaster | 2 | C9C9-DFDF | Black player's timer is stopped | Official Code - gg_snes.txt | 782 |
| Chessmaster | 3 | 56C4-D46F | Timers count 2x as slow | Official Code - gg_snes.txt | 783 |
| Chessmaster | 4 | 80C4-D46F | Timers count 3x times as slow | Official Code - gg_snes.txt | 784 |
| Chessmaster | 5 | F3C4-D46F | Timers count 2x as fast | Official Code - gg_snes.txt | 785 |
| Chessmaster | 6 | F0C4-D46F | Timers count 3x times as fast | Official Code - gg_snes.txt | 786 |
| Chester Cheetah: Too Cool to Fool | 1 | 3CBF-0D69 | Infinite life points | Official Code - gg_snes.txt | 787 |
| Chester Cheetah: Too Cool to Fool | 2 | D469-DFD9 | Start with 2 life points | Official Code - gg_snes.txt | 788 |
| Chester Cheetah: Too Cool to Fool | 3 | DD69-DFD9 | Start with 0 life points | Official Code - gg_snes.txt | 789 |
| Chester Cheetah: Too Cool to Fool | 4 | D965-D7DB | Badges worth 5 | Official Code - gg_snes.txt | 790 |
| Chester Cheetah: Too Cool to Fool | 5 | 4965-D7DB | Badges worth 25 | Official Code - gg_snes.txt | 791 |
| Chester Cheetah: Too Cool to Fool | 6 | 9D65-D7DB | Badges worth 50 | Official Code - gg_snes.txt | 792 |
| Chester Cheetah: Too Cool to Fool | 7 | A26F-04D4 | Infinite credits | Official Code - gg_snes.txt | 793 |
| Chester Cheetah: Too Cool to Fool | 8 | 3C60-04D9 | Invincibility (Chester(tm) blinks)--you may freeze if you get the guitar and fall in water (have to reset) | Official Code - gg_snes.txt | 794 |
| Chrono Trigger | 1 | EEDD-7F5D | Start with a higher max. HP | Official Code - gg_snes.txt | 881 |
| Chrono Trigger | 2 | 63DD-745D | Start with a higher max. MP | Official Code - gg_snes.txt | 882 |
| Chrono Trigger | 3 | BDDD-74ED | Start with max. power | Official Code - gg_snes.txt | 883 |
| Chrono Trigger | 4 | BDDD-777D | Start with max. stamina | Official Code - gg_snes.txt | 884 |
| Chrono Trigger | 5 | BDDD-775D | Start with max. speed | Official Code - gg_snes.txt | 885 |
| Chrono Trigger | 6 | BDDD-778D | Start with max. magic | Official Code - gg_snes.txt | 886 |
| Chrono Trigger | 7 | BDDD-77ED | Start with max. hit ratio | Official Code - gg_snes.txt | 887 |
| Chrono Trigger | 8 | BDDF-7D7D | Start with max. evade | Official Code - gg_snes.txt | 888 |
| Chrono Trigger | 9 | BDDF-7D5D | Start with max. magic defense | Official Code - gg_snes.txt | 889 |
| Clay Fighter | 1 | 6280-DD6F | Enable Blob's Bomb(tm) move--(away, away+down, down, towards+down, towards, punch) | Official Code - gg_snes.txt | 795 |
| Clay Fighter | FOR "ALWAYS FIGHT" CODES, YOU MUST CONTINUE AFTER EACH MATCH WHETHER YOU WIN OR LOSE | Official Code - gg_snes.txt | 796 | ||
| Clay Fighter | 2 | DD4A-8548 + DD9C-E53E | Always fight Bad Mr. Frosty(tm) after 1st match | Official Code - gg_snes.txt | 797 |
| Clay Fighter | 3 | DD4A-8548 + DF9C-E53E | Always fight Taffy(tm) after 1st match | Official Code - gg_snes.txt | 798 |
| Clay Fighter | 4 | DD4A-8548 + D49C-E53E | Always fight Tiny(tm) after 1st match | Official Code - gg_snes.txt | 799 |
| Clay Fighter | 5 | DD4A-8548 + D79C-E53E | Always fight The Blob(tm) after 1st match | Official Code - gg_snes.txt | 800 |
| Clay Fighter | 6 | DD4A-8548 + D09C-E53E | Always fight Blue Suede Goo(tm) after 1st match | Official Code - gg_snes.txt | 801 |
| Clay Fighter | 7 | DD4A-8548 + D99C-E53E | Always fight Ickybod Clay(tm) after 1st match | Official Code - gg_snes.txt | 802 |
| Clay Fighter | 8 | DD4A-8548 + D19C-E53E | Always fight Helga(tm) after 1st match | Official Code - gg_snes.txt | 803 |
| Clay Fighter | 9 | DD4A-8548 + D59C-E53E | Always fight Bonker(tm) after 1st match | Official Code - gg_snes.txt | 804 |
| Clay Fighter | 10 | DD4A-8548 + D69C-E53E | Always fight N. Boss(tm) after 1st match | Official Code - gg_snes.txt | 805 |
| Clay Fighter | 11 | FDF7-E5CE | Start with 1/6 health--1st round | Official Code - gg_snes.txt | 806 |
| Clay Fighter | 12 | 4DF7-E5CE | Start with 1/3 health--1st round | Official Code - gg_snes.txt | 807 |
| Clay Fighter | 13 | 7DF7-E5CE | Start with 1/2 health--1st round | Official Code - gg_snes.txt | 808 |
| Clay Fighter | 14 | 0DF7-E5CE | Start with 2/3 health--1st round | Official Code - gg_snes.txt | 809 |
| Clay Fighter | 15 | 9DF7-E5CE | Start with 5/6 health--1st round | Official Code - gg_snes.txt | 810 |
| Clay Fighter | 16 | FD4A-E01C | Start with 1/6 health--2nd and later rounds | Official Code - gg_snes.txt | 811 |
| Clay Fighter | 17 | 4D4A-E01C | Start with 1/3 health--2nd and later rounds | Official Code - gg_snes.txt | 812 |
| Clay Fighter | 18 | 7D4A-E01C | Start with 1/2 health--2nd and later rounds | Official Code - gg_snes.txt | 813 |
| Clay Fighter | 19 | 0D4A-E01C | Start with 2/3 health--2nd and later rounds | Official Code - gg_snes.txt | 814 |
| Clay Fighter | 20 | 9D4A-E01C | Start with 5/6 health--2nd and later rounds | Official Code - gg_snes.txt | 815 |
| Clay Fighter | TO MAKE CODES 21 THRU 76 INTO "DO NO DAMAGE" CODES, CHANGE EACH "7D" TO "DD" (MAY NOT WORK RIGHT IN EVERY CASE) | Official Code - gg_snes.txt | 816 | ||
| Clay Fighter | Bad Mr. Frosty Codes: | Official Code - gg_snes.txt | 817 | ||
| Clay Fighter | 21 | 7D46-E1C2 + 7D46-E132 + 7D46-E542 + 7D46-E512 + 7D46-E5C2 | Bad Mr. Frosty's Brutal Punches do more damage | Official Code - gg_snes.txt | 818 |
| Clay Fighter | 22 | 7D46-E532 + 7D4B-E042 + 7D4B-E012 + 7D4B-E0C2 + 7D4B-E032 | Bad Mr. Frosty's Medium Punches do more damage | Official Code - gg_snes.txt | 819 |
| Clay Fighter | 23 | 7D4B-E942 + 7D4B-E912 + 7D4B-E9C2 + 7D4B-E932 + 7D4B-E142 | Bad Mr. Frosty's Quick Punches do more damage | Official Code - gg_snes.txt | 820 |
| Clay Fighter | 24 | 7D4B-E112 + 7D4B-E1C2 + 7D4B-E132 + 7D4B-E542 + 7D4B-E512 | Bad Mr. Frosty's Brutal Kicks do more damage | Official Code - gg_snes.txt | 821 |
| Clay Fighter | 25 | 7D4B-E5C2 + 7D4B-E532 + 7D4C-E042 + 7D4C-E012 + 7D4C-E0C2 | Bad Mr. Frosty's Medium Kicks do more damage | Official Code - gg_snes.txt | 822 |
| Clay Fighter | 26 | 7D4C-E032 + 7D4C-E942 + 7D4C-E912 + 7D4C-E9C2 + 7D4C-E932 | Bad Mr. Frosty's Quick Kicks do more damage | Official Code - gg_snes.txt | 823 |
| Clay Fighter | 27 | 7D4C-E142 | Bad Mr. Frosty's Snow Ball (all punches) does more damage | Official Code - gg_snes.txt | 824 |
| Clay Fighter | Taffy Codes: | Official Code - gg_snes.txt | 825 | ||
| Clay Fighter | 28 | 7D48-E0C2 + 7D48-E032 + 7D48-E942 + 7D48-E912 + 7D48-E9C2 | Taffy's Brutal Punches do more damage | Official Code - gg_snes.txt | 826 |
| Clay Fighter | 29 | 7D48-E932 + 7D48-E142 + 7D48-E112 + 7D48-E1C2 + 7D48-E132 | Taffy's Medium Punches do more damage | Official Code - gg_snes.txt | 827 |
| Clay Fighter | 30 | 7D48-E542 + 7D48-E512 + 7D48-E5C2 + 7D48-E532 + 7D4A-E042 | Taffy's Quick Punches do more damage | Official Code - gg_snes.txt | 828 |
| Clay Fighter | 31 | 7D4A-E012 + 7D4A-E0C2 + 7D4A-E032 + 7D4A-E942 + 7D4A-E912 | Taffy's Brutal Kicks do more damage | Official Code - gg_snes.txt | 829 |
| Clay Fighter | 32 | 7D4A-E9C2 + 7D4A-E932 + 7D4A-E142 + 7D4A-E112 + 7D4A-E1C2 | Taffy's Medium kick does more damage | Official Code - gg_snes.txt | 830 |
| Clay Fighter | 33 | 7D4A-E132 + 7D4A-E542 + 7D4A-7513 + 7D4A-E5C2 + 7D4A-E532 | Taffy's Quick Kicks do more damage--NOT IN CROUCH | Official Code - gg_snes.txt | 831 |
| Clay Fighter | 34 | 7D42-E912 | Taffy's Whack (all punches) does more damage | Official Code - gg_snes.txt | 832 |
| Clay Fighter | 35 | 7D42-E9C2 | Taffy's Whack (all kicks) does more damage | Official Code - gg_snes.txt | 833 |
| Clay Fighter | Tiny Codes: | Official Code - gg_snes.txt | 834 | ||
| Clay Fighter | 36 | 7D42-E1C2 + 7D42-E132 + 7D42-E542 + 7D42-E512 + 7D42-E5C2 | Tiny's Brutal Punches do more damage | Official Code - gg_snes.txt | 835 |
| Clay Fighter | 37 | 7D42-E532 + 7D43-E042 + 7D43-E012 + 7D43-E0C2 + 7D43-E032 | Tiny's Medium Punches do more damage | Official Code - gg_snes.txt | 836 |
| Clay Fighter | 38 | 7D43-E942 + 7D43-E912 + 7D43-E9C2 + 7D43-E932 + 7D43-E142 | Tiny's Quick Punches do more damage | Official Code - gg_snes.txt | 837 |
| Clay Fighter | 39 | 7D43-E112 + 7D43-E1C2 + 7D43-E132 + 7D43-E542 + 7D43-E512 | Tiny's Brutal Kicks do more damage | Official Code - gg_snes.txt | 838 |
| Clay Fighter | 40 | 7D43-E5C2 + 7D43-E532 + 7D4E-E042 + 7D4E-E012 + 7D4E-E0C2 | Tiny's Medium Kicks do more damage | Official Code - gg_snes.txt | 839 |
| Clay Fighter | 41 | 7D4E-E032 + 7D4E-E942 + 7D4E-E912 + 7D4E-E9C2 + 7D4E-E932 | Tiny's Quick Kicks do more damage | Official Code - gg_snes.txt | 840 |
| Clay Fighter | 42 | 7D4E-E142 | Tiny's Medicine Ball Does more damage | Official Code - gg_snes.txt | 841 |
| Clay Fighter | 43 | 7D4E-E512 | Tiny's Sucker Punch does more damage | Official Code - gg_snes.txt | 842 |
| Clay Fighter | Blob Codes: | Official Code - gg_snes.txt | 843 | ||
| Clay Fighter | 44 | 7D4D-70C3 + 7D4D-7033 + 7D4D-7943 + 7D4D-7913 + 7D4D-79C3 | Blob's Brutal Punches do more damage | Official Code - gg_snes.txt | 844 |
| Clay Fighter | 45 | 7D4D-7933 + 7D4D-7143 + 7D4D-7113 + 7D4D-71C3 + 7D4D-7133 | Blob's Medium Punches do more damage | Official Code - gg_snes.txt | 845 |
| Clay Fighter | 46 | 7D4D-7543 + 7D4D-7513 + 7D4D-75C3 + 7D4D-7533 + 7D4F-7043 | Blob's Quick Punches do more damage | Official Code - gg_snes.txt | 846 |
| Clay Fighter | 47 | 7D4F-7013 + 7D4F-70C3 + 7D4F-7033 + 7D4F-7943 + 7D4F-7913 | Blob's Brutal kick does more damage | Official Code - gg_snes.txt | 847 |
| Clay Fighter | 48 | 7D4F-79C3 + 7D4F-7933 + 7D4F-7143 + 7D4F-7113 + 7D4F-71C3 | Blob's Medium Kicks do more damage | Official Code - gg_snes.txt | 848 |
| Clay Fighter | 49 | 7D4F-7133 + 7D4F-7543 + 7D4F-7513 + 7D4F-75C3 + 7D4F-7533 | Blob's Quick Kicks do more damage | Official Code - gg_snes.txt | 849 |
| Clay Fighter | Blue Suede Goo Codes: | Official Code - gg_snes.txt | 850 | ||
| Clay Fighter | 50 | 7D44-71C3 + 7D44-7133 + 7D44-7543 + 7D44-7513 + 7D44-75C3 | Blue Suede Goo's Brutal Punches do more damage | Official Code - gg_snes.txt | 851 |
| Clay Fighter | 51 | 7D44-7533 + 7D47-7043 + 7D47-7013 + 7D47-70C3 + 7D47-7033 | Blue Suede Goo's Medium Punches do more damage | Official Code - gg_snes.txt | 852 |
| Clay Fighter | 52 | 7D47-7943 + 7D47-7913 + 7D47-79C3 + 7D47-7933 + 7D47-7143 | Blue Suede Goo's Quick Punches do more damage | Official Code - gg_snes.txt | 853 |
| Clay Fighter | 53 | 7D47-7113 + 7D47-71C3 + 7D47-7133 + 7D47-7543 + 7D47-7513 | Blue Suede Goo's Brutal Kicks do more damage | Official Code - gg_snes.txt | 854 |
| Clay Fighter | 54 | 7D47-75C3 + 7D47-7533 + 7D40-7043 + 7D40-7013 + 7D40-70C3 | Blue Suede Goo's Medium Kicks do more damage | Official Code - gg_snes.txt | 855 |
| Clay Fighter | 55 | 7D40-7033 + 7D40-7943 + 7D40-7913 + 7D40-79C3 + 7D40-7933 | Blue Suede Goo's Quick Kicks do more damage | Official Code - gg_snes.txt | 856 |
| Clay Fighter | Ickybod Clay Codes: | Official Code - gg_snes.txt | 857 | ||
| Clay Fighter | 56 | 7D49-70C3 + 7D49-7033 + 7D49-7943 + 7D49-7913 + 7D49-79C3 | Ickybod Clay's Brutal Punches do more damage | Official Code - gg_snes.txt | 858 |
| Clay Fighter | 57 | 7D49-7933 + 7D49-7143 + 7D49-7113 + 7D49-71C3 + 7D49-7133 | Ickybod Clay's Medium Punches do more damage | Official Code - gg_snes.txt | 859 |
| Clay Fighter | 58 | 7D49-7543 + 7D49-7513 + 7D49-75C3 + 7D49-7533 + 7D41-7043 | Ickybod Clay's Quick Punches do more damage | Official Code - gg_snes.txt | 860 |
| Clay Fighter | 59 | 7D41-7013 + 7D41-70C3 + 7D41-7033 + 7D41-7943 + 7D41-7913 | Ickybod Clay's Brutal Kicks do more damage | Official Code - gg_snes.txt | 861 |
| Clay Fighter | 60 | 7D41-79C3 + 7D41-7933 + 7D41-7143 + 7D41-7113 + 7D41-71C3 | Ickybod Clay's Medium Kicks do more damage | Official Code - gg_snes.txt | 862 |
| Clay Fighter | 61 | 7D41-7133 + 7D41-7543 + 7D41-7513 + 7D41-75C3 + 7D41-7533 | Ickybod Clay's Quick Kicks do more damage | Official Code - gg_snes.txt | 863 |
| Clay Fighter | 62 | 7D45-7013 | Ickybod Clay's Ecto Punch does more damage | Official Code - gg_snes.txt | 864 |
| Clay Fighter | Helga Codes; | Official Code - gg_snes.txt | 865 | ||
| Clay Fighter | 63 | 7D45-71C3 + 7D45-7133 + 7D45-7543 + 7D45-7513 + 7D45-75C3 | Helga's Brutal Punches do more damage | Official Code - gg_snes.txt | 866 |
| Clay Fighter | 64 | 7D45-7533 + 7D46-7043 + 7D46-7013 + 7D46-70C3 + 7D46-7033 | Helga's Medium Punches do more damage | Official Code - gg_snes.txt | 867 |
| Clay Fighter | 65 | 7D46-7943 + 7D46-7913 + 7D46-79C3 + 7D46-7933 + 7D46-7143 | Helga's Quick Punches do more damage | Official Code - gg_snes.txt | 868 |
| Clay Fighter | 66 | 7D46-7113 + 7D46-71C3 + 7D46-7133 + 7D46-7543 + 7D46-7513 | Helga's Brutal Kicks do more damage | Official Code - gg_snes.txt | 869 |
| Clay Fighter | 67 | 7D46-75C3 + 7D46-7533 + 7D4B-7043 + 7D4B-7013 + 7D4B-70C3 | Helga's Medium Kicks do more damage | Official Code - gg_snes.txt | 870 |
| Clay Fighter | 68 | 7D46-5033 + 7D4B-7943 + 7D4B-7913 + 7D4B-79C3 + 7D4B-7933 | Helga's Quick Kicks do more damage--NOT FAR AWAY | Official Code - gg_snes.txt | 871 |
| Clay Fighter | 69 | 7D4B-71C3 | Helga's Viking Ram does more damage | Official Code - gg_snes.txt | 872 |
| Clay Fighter | Bonker Codes: | Official Code - gg_snes.txt | 873 | ||
| Clay Fighter | 70 | 7D4C-70C3 + 7D4C-7033 + 7D4C-7943 + 7D4C-7913 + 7D4C-79C3 | Bonker's Brutal Punches do more damage | Official Code - gg_snes.txt | 874 |
| Clay Fighter | 71 | 7D4C-7933 + 7D4C-7143 + 7D4C-7113 + 7D4C-71C3 + 7D4C-7133 | Bonker's Medium Punches do more damage | Official Code - gg_snes.txt | 875 |
| Clay Fighter | 72 | 7D4C-7543 + 7D4C-7513 + 7D4C-75C3 + 7D4C-7533 + 7D48-7043 | Bonker's Quick Punches do more damage | Official Code - gg_snes.txt | 876 |
| Clay Fighter | 73 | 7D48-7013 + 7D48-70C3 + 7D48-7033 + 7D48-7943 + 7D48-7913 | Bonker's Brutal Kicks do more damage | Official Code - gg_snes.txt | 877 |
| Clay Fighter | 74 | 7D48-79C3 + 7D48-7933 + 7D48-7143 + 7D48-7113 + 7D48-71C3 | Bonker's Medium Kicks do more damage | Official Code - gg_snes.txt | 878 |
| Clay Fighter | 75 | 7D48-7133 + 7D48-7543 + 7D48-7513 + 7D48-75C3 + 7D48-7533 | Bonker's Quick Kicks do more damage | Official Code - gg_snes.txt | 879 |
| Clay Fighter | 76 | 7D4A-7043 | Bonker's Cutting Cartwheel does more damage | Official Code - gg_snes.txt | 880 |
| Clay Fighter 2: Judgement Clay | 1 | 4D08-E4A1 | Select more speed in options | Official Code - gg_snes.txt | 890 |
| Clay Fighter 2: Judgement Clay | 2 | DB0B-E4D1 | Select more difficulty in options | Official Code - gg_snes.txt | 891 |
| Clay Fighter 2: Judgement Clay | 3 | 8F59-EDA7 | Both players jump off the screen | Official Code - gg_snes.txt | 892 |
| Clay Fighter 2: Judgement Clay | 4 | CB51-7D64 + 6251-7F04 + 4651-7F64 + F651-7FA4 | Infinite energy and infinite time | Official Code - gg_snes.txt | 893 |
| Clay Fighter 2: Judgement Clay | Codes for The Blob | Official Code - gg_snes.txt | 894 | ||
| Clay Fighter 2: Judgement Clay | 5 | EE0C-77E9 | Blob spit kills | Official Code - gg_snes.txt | 895 |
| Clay Fighter 2: Judgement Clay | 6 | EE0E-7479 | Buzz saw kills | Official Code - gg_snes.txt | 896 |
| Clay Fighter 2: Judgement Clay | 7 | EE09-5789 | Rocket-anvil attack kills | Official Code - gg_snes.txt | 897 |
| Clay Fighter 2: Judgement Clay | Codes for Hoppy | Official Code - gg_snes.txt | 898 | ||
| Clay Fighter 2: Judgement Clay | 8 | EEB0-5D7C | Spinning carrot kills | Official Code - gg_snes.txt | 899 |
| Clay Fighter 2: Judgement Clay | 9 | EEBB-5F8C | Spin kick towards(special move) kills | Official Code - gg_snes.txt | 900 |
| Clay Fighter 2: Judgement Clay | Codes for Octo | Official Code - gg_snes.txt | 901 | ||
| Clay Fighter 2: Judgement Clay | 10 | EE1C-5785 | Brutal cartwheel kills (when close) | Official Code - gg_snes.txt | 902 |
| Clay Fighter 2: Judgement Clay | 11 | EE15-8DE5 | Ground spin kills | Official Code - gg_snes.txt | 903 |
| Clue | 1 | CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67 | Always roll a 1 | Official Code - gg_snes.txt | 904 |
| Clue | 2 | CBBC-0D07 + 3CBC-0DA7 + DFBC-0D67 | Always roll a 2 | Official Code - gg_snes.txt | 905 |
| Clue | 3 | CBBC-0D07 + 3CBC-0DA7 + D4BC-0D67 | Always roll a 3 | Official Code - gg_snes.txt | 906 |
| Clue | 4 | CBBC-0D07 + 3CBC-0DA7 + D7BC-0D67 | Always roll a 4 | Official Code - gg_snes.txt | 907 |
| Clue | 5 | CBBC-0D07 + 3CBC-0DA7 + D0BC-0D67 | Always roll a 5 | Official Code - gg_snes.txt | 908 |
| Clue | 6 | CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67 | Always roll a 6 | Official Code - gg_snes.txt | 909 |
| Clue | 7 | BDBA-D464 | Allow no interrogations instead of 2 | Official Code - gg_snes.txt | 910 |
| Clue | 8 | DFBA-D4D4 | Allow only 1 interrogation | Official Code - gg_snes.txt | 911 |
| Clue | 9 | D7BA-D4D4 | Allow 3 interrogations | Official Code - gg_snes.txt | 912 |
| Clue | 10 | D0BA-D4D4 | Allow 4 interrogations | Official Code - gg_snes.txt | 913 |
| Clue | 11 | D9BA-D4D4 | Allow 5 interrogations | Official Code - gg_snes.txt | 914 |
| Clue | 12 | 8B83-070F | Infinite interrogations | Official Code - gg_snes.txt | 915 |
| Congo's Capers | 1 | DDAC-4F09 | Start with 1 life | Official Code - gg_snes.txt | 926 |
| Congo's Capers | 2 | D9AC-4F09 | Start with 6 lives | Official Code - gg_snes.txt | 927 |
| Congo's Capers | 3 | D6AC-4F09 | Start with 9 lives | Official Code - gg_snes.txt | 928 |
| Congo's Capers | 4 | DDB0-44D4 | 1 life after continue | Official Code - gg_snes.txt | 929 |
| Congo's Capers | 5 | D9B0-44D4 | 6 lives after continue | Official Code - gg_snes.txt | 930 |
| Congo's Capers | 6 | D6B0-44D4 | 9 lives after continue | Official Code - gg_snes.txt | 931 |
| Congo's Capers | 7 | DDEC-CF6D | Infinite lives | Official Code - gg_snes.txt | 932 |
| Congo's Capers | 8 | 64B9-4FD4 | Start as Super Congo | Official Code - gg_snes.txt | 933 |
| Congo's Capers | 9 | CB69-34D7 | Stay as Super Congo (you may change if you walk on spikes) | Official Code - gg_snes.txt | 934 |
| Congo's Capers | 10 | CBB2-340D + D4B2-346D | 1 ruby turns you into Super Congo | Official Code - gg_snes.txt | 935 |
| Contra III -- The Alien Wars | 1 | 22BB-AD01 | Infinite lives--side-view levels | Official Code - gg_snes.txt | 936 |
| Contra III -- The Alien Wars | 2 | 2264-D760 | Infinite bombs--side-view levels | Official Code - gg_snes.txt | 937 |
| Contra III -- The Alien Wars | 3 | D9BB-AFA1 + D9CE-6D0D | Start with 5 bombs on each life--side-view levels | Official Code - gg_snes.txt | 938 |
| Contra III -- The Alien Wars | 4 | DBBB-AFA1 + DBCE-6D0D | Start with 9 bombs on each life--side-view levels | Official Code - gg_snes.txt | 939 |
| Contra III -- The Alien Wars | 5 | 22BB-6F0B + 6DBB-64DB | Infinite lives--top-view levels | Official Code - gg_snes.txt | 940 |
| Contra III -- The Alien Wars | 6 | 22B8-0766 | Infinite bombs--top-view levels | Official Code - gg_snes.txt | 941 |
| Contra III -- The Alien Wars | 7 | D963-6708 + D9CE-6D0F | Start with 5 bombs on each life--top-view levels | Official Code - gg_snes.txt | 942 |
| Contra III -- The Alien Wars | 8 | DB63-6708 + DBCE-6D0F | Start with 9 bombs on each life--top-view levels | Official Code - gg_snes.txt | 943 |
| Cool Spot | 1 | 402C-D7D1 | Infinite lives | Official Code - gg_snes.txt | 916 |
| Cool Spot | 2 | DF28-D404 | Start with 1 life | Official Code - gg_snes.txt | 917 |
| Cool Spot | 3 | D128-D404 | Start with 6 lives | Official Code - gg_snes.txt | 918 |
| Cool Spot | 4 | DB28-D404 | Start with 9 lives | Official Code - gg_snes.txt | 919 |
| Cool Spot | 5 | FE89-DF69 | Less invincibility time | Official Code - gg_snes.txt | 920 |
| Cool Spot | 6 | EE89-DF69 | More invincibility time | Official Code - gg_snes.txt | 921 |
| Cool Spot | 7 | D98C-0D05 | 5 seconds picked up | Official Code - gg_snes.txt | 922 |
| Cool Spot | 8 | 7A8C-0D05 | 1 minute picked up | Official Code - gg_snes.txt | 923 |
| Cool Spot | 9 | FD89-07D5 | 16% picked up from '7up' | Official Code - gg_snes.txt | 924 |
| Cool Spot | 10 | DD26-D4D9 | Be able to free fellow spot right away | Official Code - gg_snes.txt | 925 |
| Cutthroat Island | 1 | C92C-47D8 | No enemies and bosses are invisible | Official Code - gg_snes.txt | 944 |
| Cutthroat Island | 2 | FD68-34C7 + FD82-370B | Start with 1/2 energy | Official Code - gg_snes.txt | 945 |
| Cutthroat Island | 3 | F268-34C7 + F282-370B | Start with 3/4 energy | Official Code - gg_snes.txt | 946 |
| Cutthroat Island | 4 | 50C7-3DD8 | 1 hit kills almost everything | Official Code - gg_snes.txt | 947 |
| Cutthroat Island | 5 | DFEA-34A1 | Start with 1 life | Official Code - gg_snes.txt | 948 |
| Cutthroat Island | 6 | D9EA-34A1 | Start with 5 lives | Official Code - gg_snes.txt | 949 |
| Cutthroat Island | 7 | DBEA-34A1 | Start with 9 lives | Official Code - gg_snes.txt | 950 |
| Cutthroat Island | 8 | DEEA-34A1 | Start with 15 lives | Official Code - gg_snes.txt | 951 |
| Cutthroat Island | 9 | FBEA-34A1 | Start with 25 lives | Official Code - gg_snes.txt | 952 |
| Cutthroat Island | 10 | CBC1-3D60 | Infinite lives | Official Code - gg_snes.txt | 953 |
| Cybernator | 1 | D4BD-176F | Start on level 3.1 | Official Code - gg_snes.txt | 954 |
| Cybernator | 2 | D7BD-176F | Start on level 3.2 | Official Code - gg_snes.txt | 955 |
| Cybernator | 3 | D0BD-176F | Start on level 3.3 | Official Code - gg_snes.txt | 956 |
| Cybernator | 4 | D9BD-176F | Start on level 4.1 | Official Code - gg_snes.txt | 957 |
| Cybernator | 5 | D1BD-176F | Start on level 4.2 | Official Code - gg_snes.txt | 958 |
| Cybernator | 6 | D5BD-176F | Start on level 5.1 | Official Code - gg_snes.txt | 959 |
| Cybernator | 7 | D6BD-176F | Start on level 5.2 | Official Code - gg_snes.txt | 960 |
| Cybernator | 8 | DBBD-176F | Start on level 6.1 | Official Code - gg_snes.txt | 961 |
| Cybernator | 9 | FDBD-176F | Start on level 7.3 | Official Code - gg_snes.txt | 962 |
| Cybernator | 10 | FFBD-176F | Start on level 7.4 | Official Code - gg_snes.txt | 963 |
| Cybernator | 11 | F4BD-176F | View the failed ending | Official Code - gg_snes.txt | 964 |
| Cybernator | 12 | F7BD-176F | View the successful ending | Official Code - gg_snes.txt | 965 |
| Cybernator | 13 | 62BF-17AF | Start with lasers | Official Code - gg_snes.txt | 966 |
| Cybernator | 14 | 62BF-17DF | Start with homing missiles | Official Code - gg_snes.txt | 967 |
| Cybernator | 15 | 62B4-1D6F | Start with napalm | Official Code - gg_snes.txt | 968 |
| Cybernator | 16 | D4BF-1FDF | Weapons start at level 2 | Official Code - gg_snes.txt | 969 |
| Cybernator | 17 | D7BF-1FDF | Weapons start at level 3 | Official Code - gg_snes.txt | 970 |
| Cybernator | 18 | DFB1-17AF | Start with 2 credits | Official Code - gg_snes.txt | 971 |
| Cybernator | 19 | D9B1-17AF | Start with 6 credits | Official Code - gg_snes.txt | 972 |
| Cybernator | 20 | DBB1-17AF | Start with 10 credits | Official Code - gg_snes.txt | 973 |
| Cybernator | 21 | C234-4FDD | Infinite credits | Official Code - gg_snes.txt | 974 |
| Cybernator | 22 | D461-4D62 | Only 2 P's needed for level 2 vulcan | Official Code - gg_snes.txt | 975 |
| Cybernator | 23 | D061-4FD2 | Only 4 P's needed for level 3 vulcan | Official Code - gg_snes.txt | 976 |
| Cybernator | 24 | D761-4462 | Only 3 P's needed for level 3 laser | Official Code - gg_snes.txt | 977 |
| Cybernator | 25 | D765-4DD2 | Only 3 P's needed for level 3 missile | Official Code - gg_snes.txt | 978 |
| Cybernator | 26 | D465-4FD2 | Only 2 P's needed for level 2 napalm | Official Code - gg_snes.txt | 979 |
| Cybernator | 27 | D065-4F62 | Only 4 P's needed for level 3 napal | Official Code - gg_snes.txt | 980 |
| Cybernator | 28 | D465-4462 | Only 2 P's needed for level 2 punch | Official Code - gg_snes.txt | 981 |
| Cybernator | 29 | D765-47D2 | Only 3 P's needed for level 3 punch | Official Code - gg_snes.txt | 982 |
| Cybernator | 30 | 82C9-470C + 82C7-4FDC | Protection against some hazards | Official Code - gg_snes.txt | 983 |
| Cybernator | 31 | DD3F-1406 | Energy chip worth nothing | Official Code - gg_snes.txt | 984 |
| Cybernator | 32 | CD3F-1406 | Energy chip worth more | Official Code - gg_snes.txt | 985 |
| Daffy Duck: The Marvin Missions | 1 | DFBD-1DA4 | Start with 1 life | Official Code - gg_snes.txt | 1014 |
| Daffy Duck: The Marvin Missions | CODES 2 THRU 4: DON'T SET LIVES ON OPTIONS SCREEN | Official Code - gg_snes.txt | 1015 | ||
| Daffy Duck: The Marvin Missions | 2 | DBBD-1DA4 | Start with 9 lives | Official Code - gg_snes.txt | 1016 |
| Daffy Duck: The Marvin Missions | 3 | 49BD-1DA4 | Start with 25 lives | Official Code - gg_snes.txt | 1017 |
| Daffy Duck: The Marvin Missions | 4 | 9FBD-1DA4 | Start with 51 lives | Official Code - gg_snes.txt | 1018 |
| Daffy Duck: The Marvin Missions | 5 | DDB3-3404 | Infinite lives | Official Code - gg_snes.txt | 1019 |
| Daffy Duck: The Marvin Missions | 6 | DDA8-4466 | Extra lives cost $500 | Official Code - gg_snes.txt | 1020 |
| Daffy Duck: The Marvin Missions | 7 | DFA8-4466 | Extra lives cost $1,500 | Official Code - gg_snes.txt | 1021 |
| Daffy Duck: The Marvin Missions | 8 | DD23-34D4 | Extra life power-ups don't work | Official Code - gg_snes.txt | 1022 |
| Daffy Duck: The Marvin Missions | 9 | D423-34D4 | Extra life power-ups worth 2 | Official Code - gg_snes.txt | 1023 |
| Daffy Duck: The Marvin Missions | 10 | D923-34D4 | Extra life power-ups worth 5 | Official Code - gg_snes.txt | 1024 |
| Daffy Duck: The Marvin Missions | 11 | DDA3-3FA6 | Extra lives can't be bought | Official Code - gg_snes.txt | 1025 |
| Daffy Duck: The Marvin Missions | 12 | D4A3-3FA6 | 2 extra lives for each life you buy | Official Code - gg_snes.txt | 1026 |
| Daffy Duck: The Marvin Missions | 13 | D9A3-3FA6 | 5 extra lives for each life you buy | Official Code - gg_snes.txt | 1027 |
| Daffy Duck: The Marvin Missions | 14 | C283-3D6F | Invincibility | Official Code - gg_snes.txt | 1028 |
| Daffy Duck: The Marvin Missions | 15 | D1B4-3DD7 | Start with 1/2 health | Official Code - gg_snes.txt | 1029 |
| Daffy Duck: The Marvin Missions | 16 | DBB4-3DD7 | Start with 3/4 health | Official Code - gg_snes.txt | 1030 |
| Daffy Duck: The Marvin Missions | 17 | D121-CD64 | Juice cans set health to 1/2 | Official Code - gg_snes.txt | 1031 |
| Daffy Duck: The Marvin Missions | 18 | DB21-CD64 | Juice cans set health to 3/4 | Official Code - gg_snes.txt | 1032 |
| Daffy Duck: The Marvin Missions | 19 | DDB4-C764 | Start with 0 gems | Official Code - gg_snes.txt | 1033 |
| Daffy Duck: The Marvin Missions | 20 | FDB4-C764 | Start with 10 gems (2 continues) | Official Code - gg_snes.txt | 1034 |
| Daffy Duck: The Marvin Missions | 21 | 49B4-C764 | Start with 25 gems (5 continues) | Official Code - gg_snes.txt | 1035 |
| Daffy Duck: The Marvin Missions | 22 | DDA2-C76C | Infinite continues | Official Code - gg_snes.txt | 1036 |
| Daffy Duck: The Marvin Missions | 23 | DD3C-446D | Gem power-ups worth 0 | Official Code - gg_snes.txt | 1037 |
| Daffy Duck: The Marvin Missions | 24 | D93C-446D | Gem power-ups worth 5 (1 continue) | Official Code - gg_snes.txt | 1038 |
| Daffy Duck: The Marvin Missions | 25 | DDA6-34A6 | Bought gems worth 0 | Official Code - gg_snes.txt | 1039 |
| Daffy Duck: The Marvin Missions | 26 | D9A6-34A6 | Bought gems worth 5 (1 continue) | Official Code - gg_snes.txt | 1040 |
| Daffy Duck: The Marvin Missions | 27 | DDA8-44D6 | Gems are free | Official Code - gg_snes.txt | 1041 |
| Daffy Duck: The Marvin Missions | 28 | FDBF-CF64 | Start with 10 ammo for all guns (except blaster) | Official Code - gg_snes.txt | 1042 |
| Daffy Duck: The Marvin Missions | 29 | 9DBF-CF64 | Start with 50 ammo for all guns | Official Code - gg_snes.txt | 1043 |
| Daffy Duck: The Marvin Missions | 30 | BDBF-CF64 | Start with 90 ammo for all guns | Official Code - gg_snes.txt | 1044 |
| Daffy Duck: The Marvin Missions | 31 | DD85-17DD | Infinite ammo (must have some ammo for the gun to be selectable--use Code 29 start with infinite ammo) | Official Code - gg_snes.txt | 1045 |
| Daffy Duck: The Marvin Missions | 32 | DDAC-4406 | Freeze gun ammo is free | Official Code - gg_snes.txt | 1046 |
| Daffy Duck: The Marvin Missions | 33 | 4DAC-4406 | Freeze gun ammo is $200 | Official Code - gg_snes.txt | 1047 |
| Daffy Duck: The Marvin Missions | 34 | DDAC-44A6 | Electricity gun ammo is free | Official Code - gg_snes.txt | 1048 |
| Daffy Duck: The Marvin Missions | 35 | F9AC-44A6 | Electricity gun ammo is $150 | Official Code - gg_snes.txt | 1049 |
| Daffy Duck: The Marvin Missions | 36 | DDAC-4706 | Three-way gun ammo is free | Official Code - gg_snes.txt | 1050 |
| Daffy Duck: The Marvin Missions | 37 | F9AC-4706 | Three-way gun ammo is $150 | Official Code - gg_snes.txt | 1051 |
| Daffy Duck: The Marvin Missions | 38 | DDAC-47A6 | Bomb gun ammo is free | Official Code - gg_snes.txt | 1052 |
| Daffy Duck: The Marvin Missions | 39 | F9AC-47A6 | Bomb gun ammo is $150 | Official Code - gg_snes.txt | 1053 |
| Daffy Duck: The Marvin Missions | 40 | DDA8-4D06 | Antimatter gun ammo is free | Official Code - gg_snes.txt | 1054 |
| Daffy Duck: The Marvin Missions | 41 | 4DA8-4D06 | Antimatter gun ammo is $200 | Official Code - gg_snes.txt | 1055 |
| Daffy Duck: The Marvin Missions | 42 | 4DAE-44D6 | Bought Freeze gun ammo is worth 20 instead of 10 | Official Code - gg_snes.txt | 1056 |
| Daffy Duck: The Marvin Missions | 43 | 4DA9-1406 | Bought Electricity gun ammo is worth 20 | Official Code - gg_snes.txt | 1057 |
| Daffy Duck: The Marvin Missions | 44 | 4DA8-1466 | Bought Three-way gun ammo is worth 20 | Official Code - gg_snes.txt | 1058 |
| Daffy Duck: The Marvin Missions | 45 | 4DAF-C4A6 | Bought Bomb gun ammo is worth 20 | Official Code - gg_snes.txt | 1059 |
| Daffy Duck: The Marvin Missions | 46 | 4DA5-C7D6 | Bought Anti matter gun ammo is worth 20 | Official Code - gg_snes.txt | 1060 |
| Daffy Duck: The Marvin Missions | 47 | 4D28-4FA7 | Freeze gun ammo power-ups are worth 20 instead of 10 | Official Code - gg_snes.txt | 1061 |
| Daffy Duck: The Marvin Missions | 48 | 4D26-1DA7 | Electricity gun ammo power-ups are worth 20 | Official Code - gg_snes.txt | 1062 |
| Daffy Duck: The Marvin Missions | 49 | 4D20-C7A7 | Three-way gun ammo power-ups are worth 20 | Official Code - gg_snes.txt | 1063 |
| Daffy Duck: The Marvin Missions | 50 | 4D2F-34A7 | Bomb gun ammo power-ups are worth 20 | Official Code - gg_snes.txt | 1064 |
| Daffy Duck: The Marvin Missions | 51 | 4D23-3FA7 | Antimatter gun ammo power-ups are worth 20 | Official Code - gg_snes.txt | 1065 |
| Daffy Duck: The Marvin Missions | 52 | DDBD-CF04 | Start with no nutty attacks | Official Code - gg_snes.txt | 1066 |
| Daffy Duck: The Marvin Missions | 53 | D7BD-CF04 | Start with 3 nutty attacks | Official Code - gg_snes.txt | 1067 |
| Daffy Duck: The Marvin Missions | 54 | D9BD-CF04 | Start with 5 nutty attacks | Official Code - gg_snes.txt | 1068 |
| Daffy Duck: The Marvin Missions | 55 | D5BD-CF04 | Start with 7 nutty attacks | Official Code - gg_snes.txt | 1069 |
| Daffy Duck: The Marvin Missions | 56 | C287-34AD | Infinite nutty attacks | Official Code - gg_snes.txt | 1070 |
| Daffy Duck: The Marvin Missions | 57 | DDA8-4F06 | Nutty attacks are free | Official Code - gg_snes.txt | 1071 |
| Daffy Duck: The Marvin Missions | 58 | 0DA8-4F06 | Nutty attacks are $400 | Official Code - gg_snes.txt | 1072 |
| Daffy Duck: The Marvin Missions | 59 | D4BD-C7D4 | Start with $2500 instead of $1500 | Official Code - gg_snes.txt | 1073 |
| Daffy Duck: The Marvin Missions | 60 | D7BD-C7D4 | Start with $3,500 | Official Code - gg_snes.txt | 1074 |
| Daffy Duck: The Marvin Missions | 61 | DBBD-C7D4 | Start with $9,500 | Official Code - gg_snes.txt | 1075 |
| Daffy Duck: The Marvin Missions | 62 | 7DBD-C7D4 | Start with $30,500 | Official Code - gg_snes.txt | 1076 |
| Daffy Duck: The Marvin Missions | 63 | DDB4-C404 | Start with almost no fuel | Official Code - gg_snes.txt | 1077 |
| Daffy Duck: The Marvin Missions | 64 | F8B4-C404 | Start with 2x fuel | Official Code - gg_snes.txt | 1078 |
| Daffy Duck: The Marvin Missions | 65 | 45B4-C404 | Start with 3x fuel | Official Code - gg_snes.txt | 1079 |
| Daffy Duck: The Marvin Missions | 66 | DDA8-4DA6 | Jetpack fuel is free | Official Code - gg_snes.txt | 1080 |
| Daffy Duck: The Marvin Missions | 67 | D1C8-14A7 | Fuel is consumed at 1/4 normal rate | Official Code - gg_snes.txt | 1081 |
| Daffy Duck: The Marvin Missions | 68 | DAC8-14A7 | Fuel is consumed at 1/2 normal rate | Official Code - gg_snes.txt | 1082 |
| Daffy Duck: The Marvin Missions | 69 | F4C8-14A7 | Fuel is consumed at 3/4 normal rate | Official Code - gg_snes.txt | 1083 |
| Daffy Duck: The Marvin Missions | 70 | D12B-17D4 | Fuel power-ups are worth 1/2 as much | Official Code - gg_snes.txt | 1084 |
| Daffy Duck: The Marvin Missions | 71 | FC2B-17D4 | Fuel power-ups are worth 2x | Official Code - gg_snes.txt | 1085 |
| Daffy Duck: The Marvin Missions | 72 | D1A2-C7A6 | Bought fuel is worth 1/2 as much | Official Code - gg_snes.txt | 1086 |
| Daffy Duck: The Marvin Missions | 73 | FCA2-C7A6 | Bought fuel is worth 2x as much | Official Code - gg_snes.txt | 1087 |
| Daffy Duck: The Marvin Missions | 74 | DFB9-1D04 | Start on level 1-2 | Official Code - gg_snes.txt | 1088 |
| Daffy Duck: The Marvin Missions | 75 | D4B9-1D04 | Start on level 1-3 | Official Code - gg_snes.txt | 1089 |
| Daffy Duck: The Marvin Missions | 76 | D7B9-1D04 | Start on level 1-4 | Official Code - gg_snes.txt | 1090 |
| Daffy Duck: The Marvin Missions | 77 | D0B9-1D04 | Start on level 2-1 | Official Code - gg_snes.txt | 1091 |
| Daffy Duck: The Marvin Missions | 78 | D9B9-1D04 | Start on level 2-2 | Official Code - gg_snes.txt | 1092 |
| Daffy Duck: The Marvin Missions | 79 | D1B9-1D04 | Start on level 2-3 | Official Code - gg_snes.txt | 1093 |
| Daffy Duck: The Marvin Missions | 80 | D5B9-1D04 | Start on level 2-4 | Official Code - gg_snes.txt | 1094 |
| Daffy Duck: The Marvin Missions | 81 | D6B9-1D04 | Start on level 3-1 | Official Code - gg_snes.txt | 1095 |
| Daffy Duck: The Marvin Missions | 82 | DBB9-1D04 | Start on level 3-2 | Official Code - gg_snes.txt | 1096 |
| Daffy Duck: The Marvin Missions | 83 | DCB9-1D04 | Start on level 3-3 | Official Code - gg_snes.txt | 1097 |
| Daffy Duck: The Marvin Missions | 84 | D8B9-1D04 | Start on level 3-4 | Official Code - gg_snes.txt | 1098 |
| Daffy Duck: The Marvin Missions | 85 | DAB9-1D04 | Start on level 4-1 | Official Code - gg_snes.txt | 1099 |
| Daffy Duck: The Marvin Missions | 86 | D2B9-1D04 | Start on level 4-2 | Official Code - gg_snes.txt | 1100 |
| Daffy Duck: The Marvin Missions | 87 | D3B9-1D04 | Start on level 4-3 | Official Code - gg_snes.txt | 1101 |
| Daffy Duck: The Marvin Missions | 88 | DEB9-1D04 | Start on level 4-4 | Official Code - gg_snes.txt | 1102 |
| Daffy Duck: The Marvin Missions | 89 | FDB9-1D04 | Start on level 5-1 | Official Code - gg_snes.txt | 1103 |
| Daffy Duck: The Marvin Missions | 90 | FFB9-1D04 | Start on level 5-2 | Official Code - gg_snes.txt | 1104 |
| Daffy Duck: The Marvin Missions | 91 | F4B9-1D04 | Start on level 5-3 | Official Code - gg_snes.txt | 1105 |
| Daffy Duck: The Marvin Missions | 92 | F7B9-1D04 | Start on level 5-4 | Official Code - gg_snes.txt | 1106 |
| Darius Twin | 1 | DFB0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D | Start on planet B | Official Code - gg_snes.txt | 1107 |
| Darius Twin | 2 | D4B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D | Start on planet C | Official Code - gg_snes.txt | 1108 |
| Darius Twin | 3 | D7B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D | Start on planet D | Official Code - gg_snes.txt | 1109 |
| Darius Twin | 4 | D0B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D | Start on planet E | Official Code - gg_snes.txt | 1110 |
| Darius Twin | 5 | D9B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D | Start on planet F | Official Code - gg_snes.txt | 1111 |
| Darius Twin | 6 | D1B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D | Start on planet G | Official Code - gg_snes.txt | 1112 |
| Darius Twin | 7 | D5B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D | Start on planet H | Official Code - gg_snes.txt | 1113 |
| Darius Twin | 8 | D6B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D | Start on planet I | Official Code - gg_snes.txt | 1114 |
| Darius Twin | 9 | DBB0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D | Start on planet J | Official Code - gg_snes.txt | 1115 |
| Darius Twin | 10 | DCB0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D | Start on planet K | Official Code - gg_snes.txt | 1116 |
| Darius Twin | 11 | D8B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D | Start on planet L | Official Code - gg_snes.txt | 1117 |
| Darius Twin | 12 | FDC3-6D67 + CBC3-6D07 + 3CC3-6DA7 | Both players start with 10 lives | Official Code - gg_snes.txt | 1118 |
| Darius Twin | 13 | F9C3-6D67 + CBC3-6D07 + 3CC3-6DA7 | Both players start with 15 lives | Official Code - gg_snes.txt | 1119 |
| Darius Twin | 14 | 4DC3-6D67 + CBC3-6D07 + 3CC3-6DA7 | Both players start with 20 lives | Official Code - gg_snes.txt | 1120 |
| Darius Twin | 15 | 49C3-6D67 + CBC3-6D07 + 3CC3-6DA7 | Both players start with 25 lives | Official Code - gg_snes.txt | 1121 |
| Darius Twin | 16 | DFC3-6D67 + D9C3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 | Player 1 starts with 1 life, player 2 with 5 lives | Official Code - gg_snes.txt | 1122 |
| Darius Twin | 17 | DFC3-6D67 + FDC3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 | Player 1 starts with 1 life, player 2 with 10 lives | Official Code - gg_snes.txt | 1123 |
| Darius Twin | 18 | D4C3-6D67 + D9C3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 | Player 1 starts with 2 lives, player 2 with 5 lives | Official Code - gg_snes.txt | 1124 |
| Darius Twin | 19 | D4C3-6D67 + FDC3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 | Player 1 starts with 2 lives, player 2 with 10 lives | Official Code - gg_snes.txt | 1125 |
| Darius Twin | 20 | D9C3-6D67 + DFC3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 | Player 1 starts with 5 lives, player 2 with 1 life | Official Code - gg_snes.txt | 1126 |
| Darius Twin | 21 | FDC3-6D67 + DFC3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 | Player 1 starts with 10 lives, player 2 with 1 life | Official Code - gg_snes.txt | 1127 |
| Darius Twin | 22 | D9C3-6D67 + D4C3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 | Player 1 starts with 5 lives, | Official Code - gg_snes.txt | 1128 |
| Darius Twin | 23 | FDC3-6D67 + D4C3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 | Player 1 starts with 10 lives, player 2 with 2 lives | Official Code - gg_snes.txt | 1129 |
| Darius Twin | 24 | DD35-6FA5 | Player 1 has infinite lives | Official Code - gg_snes.txt | 1130 |
| Darius Twin | 25 | DD3B-6FA5 | Player 2 has infinite lives | Official Code - gg_snes.txt | 1131 |
| Darius Twin | 26 | 62CD-AF67 + 4ACE-64D7 | Player 1 starts with 1 green power cube instead of none | Official Code - gg_snes.txt | 1132 |
| Darius Twin | 27 | 62CD-A407 + 4ACE-64D7 | Player 2 starts with 1 green power cube instead of none | Official Code - gg_snes.txt | 1133 |
| Darius Twin | 28 | C22D-67D9 | Invincibility--player 1 | Official Code - gg_snes.txt | 1134 |
| Darius Twin | 29 | C23C-AF60 | Invincibility--player 2 | Official Code - gg_snes.txt | 1135 |
| Demons Crest | 1 | DB67-C703 | First enemy takes longer to kill | Official Code - gg_snes.txt | 1136 |
| Demons Crest | 2 | D467-C703 | First enemy take less time to kill | Official Code - gg_snes.txt | 1137 |
| Demons Crest | 3 | EE3A-1DAF | More flash time | Official Code - gg_snes.txt | 1138 |
| Demons Crest | 4 | C92A-44A7 | Invincible after hit | Official Code - gg_snes.txt | 1139 |
| Demons Crest | 5 | 6927-CDA7 | 1 hit and you die | Official Code - gg_snes.txt | 1140 |
| Desert Strike | 1 | 223B-07D9 | Infinite ammo | Official Code - gg_snes.txt | 1141 |
| Desert Strike | 2 | DFB1-0F6C | Start with 1 life | Official Code - gg_snes.txt | 1142 |
| Desert Strike | 3 | D9B1-0F6C | Start with 5 lives | Official Code - gg_snes.txt | 1143 |
| Desert Strike | 4 | D5B1-0F6C | Start with 7 lives | Official Code - gg_snes.txt | 1144 |
| Desert Strike | 5 | DCB1-0F6C | Start with 10 lives | Official Code - gg_snes.txt | 1145 |
| Desert Strike | 6 | F0B1-0F6C | Start with 20 lives | Official Code - gg_snes.txt | 1146 |
| Desert Strike | 7 | 74B1-0F6C | Start with 50 lives | Official Code - gg_snes.txt | 1147 |
| Desert Strike | 8 | 17B1-0F6C | Start with 99 lives | Official Code - gg_snes.txt | 1148 |
| Desert Strike | 9 | 4A68-04A1 | Infinite lives | Official Code - gg_snes.txt | 1149 |
| Desert Strike | 10 | FBB1-07DC | Fuel starts at 25 | Official Code - gg_snes.txt | 1150 |
| Desert Strike | 11 | 74B1-07DC | Fuel starts at 50 | Official Code - gg_snes.txt | 1151 |
| Desert Strike | 12 | 08B1-07DC | Fuel starts at 75 | Official Code - gg_snes.txt | 1152 |
| Desert Strike | 13 | B1B1-07DC | Fuel starts at 150 | Official Code - gg_snes.txt | 1153 |
| Desert Strike | 14 | A6B1-07DC | Fuel starts at 200 | Official Code - gg_snes.txt | 1154 |
| Desert Strike | 15 | D7B1-070C | Fuel starts at 868 | Official Code - gg_snes.txt | 1155 |
| Desert Strike | 16 | DD63-A409 | Infinite fuel | Official Code - gg_snes.txt | 1156 |
| Desert Strike | 17 | D063-A409 | 2x fuel consumption | Official Code - gg_snes.txt | 1157 |
| Desert Strike | 18 | DFBC-64A9 + DF64-64D1 | Armor starts at 344 | Official Code - gg_snes.txt | 1158 |
| Desert Strike | 19 | D7BC-64A9 + D764-64D1 | Armor starts at 856 | Official Code - gg_snes.txt | 1159 |
| Desert Strike | 20 | D0BC-64A9 + D064-64D1 | Armor starts at 1,112 | Official Code - gg_snes.txt | 1160 |
| Desert Strike | 21 | D6BC-64A9 + D664-64D1 | Armor starts at 2,136 | Official Code - gg_snes.txt | 1161 |
| Desert Strike | 22 | F0BC-64A9 + F064-64D1 | Armor starts at 5,208 | Official Code - gg_snes.txt | 1162 |
| Desert Strike | FOR CODES 23 THRU 36, PICKING UP AMMO CRATES RESETS WEAPON/AMMO LEVELS TO THE NUMBER IN THE CODE | Official Code - gg_snes.txt | 1163 | ||
| Desert Strike | 23 | DD38-6D0F | Guns start at 154 rounds remaining | Official Code - gg_snes.txt | 1164 |
| Desert Strike | 24 | D438-6D0F | Guns start at 666 rounds remaining | Official Code - gg_snes.txt | 1165 |
| Desert Strike | 25 | DB38-6D0F | Guns start at 2,458 rounds remaining | Official Code - gg_snes.txt | 1166 |
| Desert Strike | 26 | F738-6D0F | Guns start at 5,018 rounds remaining | Official Code - gg_snes.txt | 1167 |
| Desert Strike | 27 | 4138-6D0F | Guns start at 9,882 rounds remaining | Official Code - gg_snes.txt | 1168 |
| Desert Strike | 28 | DC3A-676F | Start with 10 hydras | Official Code - gg_snes.txt | 1169 |
| Desert Strike | 29 | 743A-676F | Start with 50 hydras | Official Code - gg_snes.txt | 1170 |
| Desert Strike | 30 | 103A-676F | Start with 100 hydras | Official Code - gg_snes.txt | 1171 |
| Desert Strike | 31 | EC3A-676F | Start with 250 hydras | Official Code - gg_snes.txt | 1172 |
| Desert Strike | 32 | DF33-67DF | Start with 1 missile | Official Code - gg_snes.txt | 1173 |
| Desert Strike | 33 | F033-67DF | Start with 20 missiles | Official Code - gg_snes.txt | 1174 |
| Desert Strike | 34 | 7433-67DF | Start with 50 missiles | Official Code - gg_snes.txt | 1175 |
| Desert Strike | 35 | 1033-67DF | Start with 100 missiles | Official Code - gg_snes.txt | 1176 |
| Desert Strike | 36 | EC33-67DF | Start with 250 missiles | Official Code - gg_snes.txt | 1177 |
| Desert Strike | 37 | DF3C-676F | Faster gun auto-repeat speed | Official Code - gg_snes.txt | 1178 |
| Desert Strike | 38 | F63C-676F | Slower gun auto-repeat speed | Official Code - gg_snes.txt | 1179 |
| Desert Strike | 39 | D032-6D6F | Missiles fly faster | Official Code - gg_snes.txt | 1180 |
| Desert Strike | 40 | D03E-6DDF | Hydras fly faster | Official Code - gg_snes.txt | 1181 |
| Desert Strike | 41 | 1038-6D6F | Guns do as much damage as missiles | Official Code - gg_snes.txt | 1182 |
| Desert Strike | 42 | 1032-6DDF | Hydras do as much damage as missiles | Official Code - gg_snes.txt | 1183 |
| Desert Strike | 43 | EC33-676F | Missiles do 250 points of damage | Official Code - gg_snes.txt | 1184 |
| Desert Strike | 44 | DF39-DF64 | AK47's do 1 point of damage | Official Code - gg_snes.txt | 1185 |
| Desert Strike | 45 | D439-DF64 | AK47's do 1/2x damage | Official Code - gg_snes.txt | 1186 |
| Desert Strike | 46 | DC39-DF64 | AK47's do 2x damage | Official Code - gg_snes.txt | 1187 |
| Desert Strike | 47 | DF3E-A7DF | APHIDs do 1 point of damage | Official Code - gg_snes.txt | 1188 |
| Desert Strike | 48 | 493E-A7DF | APHIDs do 1/2x damage | Official Code - gg_snes.txt | 1189 |
| Desert Strike | 49 | B13E-A7DF | APHIDs do 2x damage | Official Code - gg_snes.txt | 1190 |
| Desert Strike | 50 | DF3D-A7DF | AAA's do 1 point of damage | Official Code - gg_snes.txt | 1191 |
| Desert Strike | 51 | DC3D-A7DF | AAA's do 1/2x damage | Official Code - gg_snes.txt | 1192 |
| Desert Strike | 52 | 463D-A7DF | AAA's do 2x damage | Official Code - gg_snes.txt | 1193 |
| Desert Strike | 53 | DF3C-AD6F | Rapiers do 1 point of damage | Official Code - gg_snes.txt | 1194 |
| Desert Strike | 54 | 743C-AD6F | Rapiers do 1/2x damage | Official Code - gg_snes.txt | 1195 |
| Desert Strike | 55 | A63C-AD6F | Rapiers do 2x damage | Official Code - gg_snes.txt | 1196 |
| Desert Strike | 56 | DF34-A46F | VDA's do 1 point of damage | Official Code - gg_snes.txt | 1197 |
| Desert Strike | 57 | DA34-A46F | VDA's do 1/2x damage | Official Code - gg_snes.txt | 1198 |
| Desert Strike | 58 | 7434-A46F | VDA's do 2x damage | Official Code - gg_snes.txt | 1199 |
| Desert Strike | 59 | DF31-AF6F | ZSU's do 1 point of damage | Official Code - gg_snes.txt | 1200 |
| Desert Strike | 60 | F031-AF6F | ZSU's do 1/2x damage | Official Code - gg_snes.txt | 1201 |
| Desert Strike | 61 | 9D31-AF6F | ZSU's do 2x damage | Official Code - gg_snes.txt | 1202 |
| Desert Strike | 62 | DF3F-D464 | Speedboats do 1 point of damage | Official Code - gg_snes.txt | 1203 |
| Desert Strike | 63 | FB3F-D464 | Speedboats do 1/2x damage | Official Code - gg_snes.txt | 1204 |
| Desert Strike | 64 | 103F-D464 | Speedboats do 2x damage | Official Code - gg_snes.txt | 1205 |
| Desert Strike | 65 | DF37-D4D4 | Choppers do 1 point of damage | Official Code - gg_snes.txt | 1206 |
| Desert Strike | 66 | 7437-D4D4 | Choppers do 1/2x damage | Official Code - gg_snes.txt | 1207 |
| Desert Strike | 67 | A637-D4D4 | Choppers do 2x damage | Official Code - gg_snes.txt | 1208 |
| Desert Strike | 68 | DF32-A76F | M48's do 1 point of damage | Official Code - gg_snes.txt | 1209 |
| Desert Strike | 69 | 7432-A76F | M48's do 1/2x damage | Official Code - gg_snes.txt | 1210 |
| Desert Strike | 70 | A632-A76F | M48's do 2x damage | Official Code - gg_snes.txt | 1211 |
| Desert Strike | 71 | DF3A-ADDF | Crotales do 1 point of damage | Official Code - gg_snes.txt | 1212 |
| Desert Strike | 72 | 743A-ADDF | Crotales do 1/2x damage | Official Code - gg_snes.txt | 1213 |
| Desert Strike | 73 | A63A-ADDF | Crotales do 2x damage | Official Code - gg_snes.txt | 1214 |
| Desert Strike | 74 | DF29-0FDD | AK47's have 1 armor point | Official Code - gg_snes.txt | 1215 |
| Desert Strike | 75 | D929-0FDD | AK47's have 1/2x armor points | Official Code - gg_snes.txt | 1216 |
| Desert Strike | 76 | F029-0FDD | AK47's have 2x armor points | Official Code - gg_snes.txt | 1217 |
| Desert Strike | 77 | DFA7-D76D | APHIDs have 1 armor points | Official Code - gg_snes.txt | 1218 |
| Desert Strike | 78 | DAA7-D76D | APHIDs have 1/2x armor points | Official Code - gg_snes.txt | 1219 |
| Desert Strike | 79 | 74A7-D76D | APHIDs have 2x armor points | Official Code - gg_snes.txt | 1220 |
| Desert Strike | 80 | DF83-ADD7 | AAA's have 1 armor points | Official Code - gg_snes.txt | 1221 |
| Desert Strike | 81 | FB83-ADD7 | AAA's have 1/2x armor points | Official Code - gg_snes.txt | 1222 |
| Desert Strike | 82 | 1083-ADD7 | AAA's have 2x armor points | Official Code - gg_snes.txt | 1223 |
| Desert Strike | 83 | DFAE-6F6D | Rapiers have 1 armor points | Official Code - gg_snes.txt | 1224 |
| Desert Strike | 84 | 49AE-6F6D | Rapiers have 1/2x armor points | Official Code - gg_snes.txt | 1225 |
| Desert Strike | 85 | B1AE-6F6D | Rapiers have 2x armor points | Official Code - gg_snes.txt | 1226 |
| Desert Strike | 86 | DFA9-AFDD | VDA's have 1 armor points | Official Code - gg_snes.txt | 1227 |
| Desert Strike | 87 | 74A9-AFDD | VDA's have 1/2x armor points | Official Code - gg_snes.txt | 1228 |
| Desert Strike | 88 | A6A9-AFDD | VDA's have 2x armor points | Official Code - gg_snes.txt | 1229 |
| Desert Strike | 89 | DFAD-DFDF | ZSU's have 1 armor points | Official Code - gg_snes.txt | 1230 |
| Desert Strike | 90 | 08AD-DFDF | ZSU's have 1/2x armor points | Official Code - gg_snes.txt | 1231 |
| Desert Strike | 91 | EEAD-DFDF | ZSU's have 2x armor points | Official Code - gg_snes.txt | 1232 |
| Desert Strike | 92 | DFAB-DDDD | Speedboats have 1 armor points | Official Code - gg_snes.txt | 1233 |
| Desert Strike | 93 | 08AB-DDDD | Speedboats have 1/2x armor points | Official Code - gg_snes.txt | 1234 |
| Desert Strike | 94 | EEAB-DDDD | Speedboats have 2x armor points | Official Code - gg_snes.txt | 1235 |
| Desert Strike | 95 | DFA7-0DDD | Choppers have 1 armor points | Official Code - gg_snes.txt | 1236 |
| Desert Strike | 96 | 08A7-0DDD | Choppers have 1/2x armor points | Official Code - gg_snes.txt | 1237 |
| Desert Strike | 97 | EEA7-0DDD | Choppers have 2x armor points | Official Code - gg_snes.txt | 1238 |
| Desert Strike | 98 | DFA0-646D | M48's have 1 armor points | Official Code - gg_snes.txt | 1239 |
| Desert Strike | 99 | 10A0-646D | M48's have 1/2x armor points | Official Code - gg_snes.txt | 1240 |
| Desert Strike | 100 | DFA0-64AD | M48's have 2x armor points | Official Code - gg_snes.txt | 1241 |
| Desert Strike | 101 | DFA3-07DD | Crotales have 1 armor points | Official Code - gg_snes.txt | 1242 |
| Desert Strike | 102 | 52A3-07DD | Crotales have 1/2x armor points | Official Code - gg_snes.txt | 1243 |
| Desert Strike | 103 | DFA3-070D | Crotales have 2x armor points | Official Code - gg_snes.txt | 1244 |
| Desert Strike | 104 | DD39-D4D4 | AK47 bullets fly slower | Official Code - gg_snes.txt | 1245 |
| Desert Strike | 105 | DD3E-A76F | APHID bullets fly slower | Official Code - gg_snes.txt | 1246 |
| Desert Strike | 106 | DD3D-A76F | AAA bullets fly slower | Official Code - gg_snes.txt | 1247 |
| Desert Strike | 107 | DD3C-AFDF | Rapier bullets fly slower | Official Code - gg_snes.txt | 1248 |
| Desert Strike | 108 | DD34-A7DF | VDA bullets fly slower | Official Code - gg_snes.txt | 1249 |
| Desert Strike | 109 | DD31-A4DF | ZSU bullets fly slower | Official Code - gg_snes.txt | 1250 |
| Desert Strike | 110 | DD3F-D7D4 | Speedboat bullets fly slower | Official Code - gg_snes.txt | 1251 |
| Desert Strike | 111 | DD37-D464 | Chopper bullets fly slower | Official Code - gg_snes.txt | 1252 |
| Desert Strike | 112 | DD33-ADDF | M48 bullets fly slower | Official Code - gg_snes.txt | 1253 |
| D-Force | 1 | 7168-D5F6 + C668-D596 | Start with 10 lives | Official Code - gg_snes.txt | 986 |
| D-Force | 2 | C868-D5F6 + C068-D596 | Start with 12 lives | Official Code - gg_snes.txt | 987 |
| D-Force | 3 | CF68-D5F6 + EF68-D596 | Start with 14 lives | Official Code - gg_snes.txt | 988 |
| D-Force | 4 | 9E68-D5F6 + C068-D596 | Start with 16 lives | Official Code - gg_snes.txt | 989 |
| D-Force | 5 | 3CCA-D4DD | Infinite lives | Official Code - gg_snes.txt | 990 |
| D-Force | 6 | 7168-D70F + C668-D76F | Continue with 10 lives | Official Code - gg_snes.txt | 991 |
| D-Force | 7 | C868-D70F + C068-D76F | Continue with 12 lives | Official Code - gg_snes.txt | 992 |
| D-Force | 8 | CF68-D70F + EF68-D76F | Continue with 14 lives | Official Code - gg_snes.txt | 993 |
| D-Force | 9 | 9E68-D70F + C068-D76F | Continue with 16 lives | Official Code - gg_snes.txt | 994 |
| D-Force | 10 | DFB6-DF6D | Start with cannon power at level 2 instead of 1 | Official Code - gg_snes.txt | 995 |
| D-Force | 11 | D4B6-DF6D | Start with cannon power at level 3 | Official Code - gg_snes.txt | 996 |
| D-Force | 12 | D7B6-DF6D | Start with cannon power at level 4 | Official Code - gg_snes.txt | 997 |
| D-Force | 13 | D9B6-DF6D | Start with cannon power at level 6 | Official Code - gg_snes.txt | 998 |
| D-Force | 14 | D5B6-DF6D | Start with cannon power at level 8 | Official Code - gg_snes.txt | 999 |
| D-Force | 15 | DBB6-DF6D | Start with cannon power at level 10 | Official Code - gg_snes.txt | 1000 |
| D-Force | 16 | D8B6-DF6D | Start with cannon power at level 12 | Official Code - gg_snes.txt | 1001 |
| D-Force | 17 | DF68-DF0F + DE68-DD6F | Continue with cannon power at level 2 instead of 1 | Official Code - gg_snes.txt | 1002 |
| D-Force | 18 | D468-DF0F + DE68-DD6F | Continue with cannon power at level 3 | Official Code - gg_snes.txt | 1003 |
| D-Force | 19 | D768-DF0F + DE68-DD6F | Continue with cannon power at level 4 | Official Code - gg_snes.txt | 1004 |
| D-Force | 20 | D968-DF0F + DE68-DD6F | Continue with cannon power at level 6 | Official Code - gg_snes.txt | 1005 |
| D-Force | 21 | D568-DF0F + DE68-DD6F | Continue with cannon power at level 8 | Official Code - gg_snes.txt | 1006 |
| D-Force | 22 | DB68-DF0F + DE68-DD6F | Continue with cannon power at level 10 | Official Code - gg_snes.txt | 1007 |
| D-Force | 23 | D868-DF0F + DE68-DD6F | Continue with cannon power at level 12 | Official Code - gg_snes.txt | 1008 |
| D-Force | 24 | DAB6-D76D + FDB6-D4AD | Start equipped with unguided missiles | Official Code - gg_snes.txt | 1009 |
| D-Force | 25 | 7D6C-D40F + 2C6C-D46F + FD6C-D7DF | Continue equipped with unguided missiles | Official Code - gg_snes.txt | 1010 |
| D-Force | 26 | DDC7-DD0F | Loss of a life does not decrease cannon power at normal difficulty--except on continues | Official Code - gg_snes.txt | 1011 |
| D-Force | 27 | DDC0-D4DF | Loss of a life does not decrease cannon power at hard difficulty--except on continues | Official Code - gg_snes.txt | 1012 |
| D-Force | 28 | DA3D-6464 | Pink power-up increases missile power along with cannon power | Official Code - gg_snes.txt | 1013 |
| DinoCity | 1 | DFC2-A494 | 1 credit instead of 3--player 1 | Official Code - gg_snes.txt | 1254 |
| DinoCity | 2 | D4C2-A494 | 2 credits--player 1 | Official Code - gg_snes.txt | 1255 |
| DinoCity | 3 | D9C2-A494 | 5 credits--player 1 | Official Code - gg_snes.txt | 1256 |
| DinoCity | 4 | D5C2-A494 | 7 credits--player 1 | Official Code - gg_snes.txt | 1257 |
| DinoCity | 5 | DBC2-A494 | 9 credits--player 1 | Official Code - gg_snes.txt | 1258 |
| DinoCity | 6 | DDC2-A494 | No credits--player 1 | Official Code - gg_snes.txt | 1259 |
| DinoCity | 7 | DFCF-DFF7 | 1 credit instead of 3--player 2 | Official Code - gg_snes.txt | 1260 |
| DinoCity | 8 | D4CF-DFF7 | 2 credits--player 2 | Official Code - gg_snes.txt | 1261 |
| DinoCity | 9 | D9CF-DFF7 | 5 credits--player 2 | Official Code - gg_snes.txt | 1262 |
| DinoCity | 10 | D5CF-DFF7 | 7 credits--player 2 | Official Code - gg_snes.txt | 1263 |
| DinoCity | 11 | DBCF-DFF7 | 9 credits--player 2 | Official Code - gg_snes.txt | 1264 |
| DinoCity | 12 | DDCF-DFF7 | No credits--player 2 | Official Code - gg_snes.txt | 1265 |
| DinoCity | 13 | C260-67F7 | Infinite credits--both players | Official Code - gg_snes.txt | 1266 |
| DinoCity | 14 | 7A64-D420 | Clock runs faster | Official Code - gg_snes.txt | 1267 |
| DinoCity | 15 | ED64-D420 | Clock runs slower | Official Code - gg_snes.txt | 1268 |
| DinoCity | 16 | ED64-D420 + DF64-D7F0 | Clock runs much slower | Official Code - gg_snes.txt | 1269 |
| DinoCity | 17 | 8269-DF90 | Freeze clock--must switch off effects in bonus stage | Official Code - gg_snes.txt | 1270 |
| DinoCity | 18 | DF6D-D7BD | 1 play per game instead of 3--both players | Official Code - gg_snes.txt | 1271 |
| DinoCity | 19 | D46D-D7BD | 2 plays per game--both players | Official Code - gg_snes.txt | 1272 |
| DinoCity | 20 | D06D-D7BD | 4 plays per game--both players | Official Code - gg_snes.txt | 1273 |
| DinoCity | 21 | D96D-D7BD | 5 plays per game--both players | Official Code - gg_snes.txt | 1274 |
| DinoCity | 22 | D56D-D7BD | 7 plays per game--both players | Official Code - gg_snes.txt | 1275 |
| DinoCity | 23 | DB6D-D7BD | 9 plays per game--both players | Official Code - gg_snes.txt | 1276 |
| DinoCity | 24 | C26E-6D2D | Infinite plays--both players | Official Code - gg_snes.txt | 1277 |
| DinoCity | 25 | 6DA6-6D69 | No harm from most enemies | Official Code - gg_snes.txt | 1278 |
| DinoCity | 26 | C23B-A7F9 + C232-67B1 | No harm if swallowed by a monster | Official Code - gg_snes.txt | 1279 |
| DinoCity | 27 | D427-6D2D | Collect 2 eggs for extra play instead of 50 | Official Code - gg_snes.txt | 1280 |
| DinoCity | 28 | D927-6D2D | Collect 5 eggs for extra play | Official Code - gg_snes.txt | 1281 |
| DinoCity | 29 | FD27-6D2D | Collect 10 eggs for extra play | Official Code - gg_snes.txt | 1282 |
| DinoCity | 30 | F927-6D2D | Collect 15 eggs for extra play | Official Code - gg_snes.txt | 1283 |
| DinoCity | 31 | 4927-6D2D | Collect 25 eggs for extra play | Official Code - gg_snes.txt | 1284 |
| DinoCity | 32 | 5927-6D2D | Collect 75 eggs for extra play | Official Code - gg_snes.txt | 1285 |
| DinoCity | 33 | BB27-6D2D | Collect 99 eggs for extra play | Official Code - gg_snes.txt | 1286 |
| DinoCity | 34 | EC6B-DFBE | Rex(tm) jumps higher | Official Code - gg_snes.txt | 1287 |
| DinoCity | 35 | E66B-DFBE | Rex jumps much higher | Official Code - gg_snes.txt | 1288 |
| DinoCity | 36 | EC8A-D793 | Tops(tm) jumps higher | Official Code - gg_snes.txt | 1289 |
| DinoCity | 37 | E68A-D793 | Tops jumps much higher | Official Code - gg_snes.txt | 1290 |
| DinoCity | 38 | EC22-DF22 | Timmy(tm) and Jamie(tm) jump higher | Official Code - gg_snes.txt | 1291 |
| DinoCity | 39 | E622-DF22 | Timmy and Jamie jump much higher | Official Code - gg_snes.txt | 1292 |
| Disney's Aladdin | DON'T USE PASSWORDS WITH CODES 1 THRU 3, 9 THRU 11, 24 AND 25 | Official Code - gg_snes.txt | 1293 | ||
| Disney's Aladdin | 1 | DF64-1DD0 | Start with 1 life | Official Code - gg_snes.txt | 1294 |
| Disney's Aladdin | 2 | D964-1DD0 | Start with 5 lives | Official Code - gg_snes.txt | 1295 |
| Disney's Aladdin | 3 | F064-1DD0 | Start with 20 lives | Official Code - gg_snes.txt | 1296 |
| Disney's Aladdin | 4 | C221-4FA5 | Infinite lives | Official Code - gg_snes.txt | 1297 |
| Disney's Aladdin | 5 | DFB8-3F07 | Start with 1 continue | Official Code - gg_snes.txt | 1298 |
| Disney's Aladdin | 6 | D9B8-3F07 | Start with 5 continues | Official Code - gg_snes.txt | 1299 |
| Disney's Aladdin | 7 | DCB8-3F07 | Start with 9 continues | Official Code - gg_snes.txt | 1300 |
| Disney's Aladdin | 8 | C283-37DD | Infinite continues | Official Code - gg_snes.txt | 1301 |
| Disney's Aladdin | 9 | D464-14A0 | Start with 2 health | Official Code - gg_snes.txt | 1302 |
| Disney's Aladdin | 10 | D964-14A0 | Start with 5 health | Official Code - gg_snes.txt | 1303 |
| Disney's Aladdin | 11 | D564-14A0 | Start with 7 health | Official Code - gg_snes.txt | 1304 |
| Disney's Aladdin | 12 | C267-4D0A | Almost invincible | Official Code - gg_snes.txt | 1305 |
| Disney's Aladdin | 13 | FA80-44AE | Emeralds worth 2 instead of 1 | Official Code - gg_snes.txt | 1306 |
| Disney's Aladdin | DON'T USE CODES 14 AND 15 TOGETHER | Official Code - gg_snes.txt | 1307 | ||
| Disney's Aladdin | 14 | FB80-44AE | Emeralds worth 3 | Official Code - gg_snes.txt | 1308 |
| Disney's Aladdin | 15 | A381-4F0E | Rubies worth 1 instead of 3 | Official Code - gg_snes.txt | 1309 |
| Disney's Aladdin | 16 | C281-4F0E | Rubies worth 2 | Official Code - gg_snes.txt | 1310 |
| Disney's Aladdin | 17 | FD86-4F6E | Only 10 gems needed for health increase/free life | Official Code - gg_snes.txt | 1311 |
| Disney's Aladdin | 18 | 4D86-4F6E | Only 20 gems needed for health increase/free life | Official Code - gg_snes.txt | 1312 |
| Disney's Aladdin | 19 | 7D86-4F6E | Only 30 gems needed for health increase/free life | Official Code - gg_snes.txt | 1313 |
| Disney's Aladdin | 20 | 0D86-4F6E | Only 40 gems needed for health increase/free life | Official Code - gg_snes.txt | 1314 |
| Disney's Aladdin | 21 | 9D86-4F6E | Only 50 gems needed for health increase/free life | Official Code - gg_snes.txt | 1315 |
| Disney's Aladdin | 22 | 1D86-4F6E | Only 60 gems needed for health increase/free life | Official Code - gg_snes.txt | 1316 |
| Disney's Aladdin | 23 | BD86-4F6E | Only 90 gems needed for health increase/free life | Official Code - gg_snes.txt | 1317 |
| Disney's Aladdin | 24 | D967-1F60 | Start with 5 apples | Official Code - gg_snes.txt | 1318 |
| Disney's Aladdin | 25 | 4D67-1F60 | Start with 20 apples | Official Code - gg_snes.txt | 1319 |
| Disney's Aladdin | 26 | 3CA9-C4A5 | Infinite apples | Official Code - gg_snes.txt | 1320 |
| Disney's Aladdin | 27 | 4D8B-4DD3 | Apple power-ups worth 20 instead of 10 | Official Code - gg_snes.txt | 1321 |
| Disney's Aladdin | 28 | 9D8B-4DD3 | Apple power-ups worth 50 | Official Code - gg_snes.txt | 1322 |
| Disney's Aladdin | 29 | BD8B-4DD3 | Apple power-ups worth 90 | Official Code - gg_snes.txt | 1323 |
| Disney's Aladdin | 30 | DDB5-3467 + DDBA-3FA7 | Level select on main menu--use R + Up/Down to change level, R + Left/Right to change sub-level | Official Code - gg_snes.txt | 1324 |
| Disney's Aladdin | 31 | DDA7-4DD5 | Bonus round played after every level | Official Code - gg_snes.txt | 1325 |
| Disney's Beauty and the Beast | 1 | 3CC8-3D0A | Don't take damage from some enemies | Official Code - gg_snes.txt | 1326 |
| Disney's Beauty and the Beast | 2 | 4AC8-47A8 | No loss of light when the candle runs off the screen | Official Code - gg_snes.txt | 1327 |
| Disney's Beauty and the Beast | 3 | C265-6407 | Infinite flower time | Official Code - gg_snes.txt | 1328 |
| Disney's Beauty and the Beast | 4 | 3C6F-4F00 | Invincible after getting hit | Official Code - gg_snes.txt | 1329 |
| Disney's Beauty and the Beast | 5 | 3CC0-376A + 3CC0-37AA | invincible-turn off to pick rocks up-spikes still do damage | Official Code - gg_snes.txt | 1330 |
| Disney's Beauty and the Beast | 6 | EE66-4FAA | Death flash time is longer | Official Code - gg_snes.txt | 1331 |
| Disney's Beauty and the Beast | 7 | C2E0-DF0F | Infinite continues | Official Code - gg_snes.txt | 1332 |
| Disney's The Jungle Book | CODES 1 THRU 5: NORMAL GAME | Official Code - gg_snes.txt | 1333 | ||
| Disney's The Jungle Book | 1 | DBEF-1F67 | Start with 9 hearts | Official Code - gg_snes.txt | 1334 |
| Disney's The Jungle Book | 2 | D1EF-1F67 | Start with 6 hearts | Official Code - gg_snes.txt | 1335 |
| Disney's The Jungle Book | 3 | DFEF-1F67 | Start with 1 heart | Official Code - gg_snes.txt | 1336 |
| Disney's The Jungle Book | 4 | DBEF-1DD7 | Start with 10 lives | Official Code - gg_snes.txt | 1337 |
| Disney's The Jungle Book | 5 | DFEF-1DD7 | Start with 2 lives | Official Code - gg_snes.txt | 1338 |
| Disney's The Jungle Book | 6 | C2CC-4704 | Infinite lives | Official Code - gg_snes.txt | 1339 |
| Disney's The Jungle Book | 7 | DD6F-4DD4 | Infinite weapons | Official Code - gg_snes.txt | 1340 |
| Disney's The Jungle Book | 8 | DDCF-3F6D | Hearts from big jungle fruit restore all energy | Official Code - gg_snes.txt | 1341 |
| Disney's The Jungle Book | 9 | D4C0-1FAF | 20 seconds from hourglass | Official Code - gg_snes.txt | 1342 |
| Disney's The Jungle Book | 10 | D7C0-1FAF | 30 seconds from hourglass | Official Code - gg_snes.txt | 1343 |
| Disney's The Jungle Book | 11 | E8CA-3DA4 | Super-jumping Mowgli | Official Code - gg_snes.txt | 1344 |
| Disney's The Jungle Book | 12 | ECCA-3DA4 | Mega-jumping Mowgli | Official Code - gg_snes.txt | 1345 |
| Disney's The Jungle Book | FOR CODES 13 THRU 18, DON'T GO OVER 100 GEMS OR COUNTER WILL RESET | Official Code - gg_snes.txt | 1346 | ||
| Disney's The Jungle Book | 13 | D4CA-4DDF | Bonus gems worth 2 | Official Code - gg_snes.txt | 1347 |
| Disney's The Jungle Book | 14 | D7CA-4DDF | Bonus gems worth 3 | Official Code - gg_snes.txt | 1348 |
| Disney's The Jungle Book | 15 | D0CA-4DDF | Bonus gems worth 4 | Official Code - gg_snes.txt | 1349 |
| Disney's The Jungle Book | 16 | D4C2-4FAF | Red gems worth 2 | Official Code - gg_snes.txt | 1350 |
| Disney's The Jungle Book | 17 | D7C2-4FAF | Red gems worth 3 | Official Code - gg_snes.txt | 1351 |
| Disney's The Jungle Book | 18 | D0C2-4FAF | Red gems worth 4 | Official Code - gg_snes.txt | 1352 |
| Disney's The Jungle Book | 19 | DD65-47AD | The amazing rock! (Just for fun) | Official Code - gg_snes.txt | 1353 |
| Donkey Kong Country | THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE | Official Code - gg_snes.txt | 1354 | ||
| Donkey Kong Country | 1 | C2C9-4E2C / C2C1-4A9C | Infinite lives | Official Code - gg_snes.txt | 1355 |
| Donkey Kong Country | 2 | D568-C34D / D568-C33D | Start with 8 lives | Official Code - gg_snes.txt | 1356 |
| Donkey Kong Country | 3 | DC68-C34D / DC68-C33D | Start with 11 lives | Official Code - gg_snes.txt | 1357 |
| Donkey Kong Country | 4 | DE68-C34D / DE68-C33D | Start with 16 lives | Official Code - gg_snes.txt | 1358 |
| Donkey Kong Country | 5 | FB68-C34D / FB68-C33D | Start with 26 lives | Official Code - gg_snes.txt | 1359 |
| Donkey Kong Country | 6 | 7468-C34D / 7468-C33D | Start with 51 lives | Official Code - gg_snes.txt | 1360 |
| Donkey Kong Country | 7 | 0868-C34D / 0868-C33D | Start with 76 lives | Official Code - gg_snes.txt | 1361 |
| Donkey Kong Country | 8 | 1768-C34D / 1768-C33D | Start with 100 lives | Official Code - gg_snes.txt | 1362 |
| Donkey Kong Country | 9 | EE65-C37E / EE66-C27E | When your last Kong is hit, the other one returns--must have had both Kongs at some point in the level for code to work--reset if you get stuck | Official Code - gg_snes.txt | 1363 |
| Donkey Kong Country | 10 | 1DCC-CA7A / 1DCA-C2EA | Almost invincible--Switch off if you get stuck | Official Code - gg_snes.txt | 1364 |
| Donkey Kong Country | 11 | DBC1-3D6D + DCC1-34AD / DBC9-340D + DCC1-3D6D | 10 bananas needed for an extra life | Official Code - gg_snes.txt | 1365 |
| Donkey Kong Country | 12 | F6C1-3D6D + FBC1-34AD / F6C9-340D + FBC1-3D6D | 25 bananas needed for an extra life | Official Code - gg_snes.txt | 1366 |
| Donkey Kong Country | 13 | 7FC1-3D6D + 74C1-34AD / 7FC9-340D + 74C1-3D6D | 50 bananas needed for an extra life | Official Code - gg_snes.txt | 1367 |
| Donkey Kong Country | 14 | 0CC1-3D6D + 08C1-34AD / 0CC9-340D + 08C1-3D6D | 75 bananas needed for an extra life | Official Code - gg_snes.txt | 1368 |
| Donkey Kong Country | 15 | 1D6B-3FDD + 196A-333D / 1D6B-3D6D + 166A-3ECD | Keep animals between stages (keeping fish on a non-water stage or others on a water stage will cause problems) | Official Code - gg_snes.txt | 1369 |
| Donkey Kong Country | 16 | A081-1273 / A086-13E3 | High jump for Donkey Kong | Official Code - gg_snes.txt | 1370 |
| Donkey Kong Country | 17 | 2D81-1273 / 2D86-13E3 | Super jump for Donkey Kong | Official Code - gg_snes.txt | 1371 |
| Donkey Kong Country | 18 | 3D81-1273 / 3D86-13E3 | Mega-jump for Donkey Kong | Official Code - gg_snes.txt | 1372 |
| Donkey Kong Country | 19 | 8081-1E73 / 808B-1AE3 | High jump for Diddy Kong | Official Code - gg_snes.txt | 1373 |
| Donkey Kong Country | 20 | AD81-1E73 / AD8B-1AE3 | Super jump for Diddy Kong | Official Code - gg_snes.txt | 1374 |
| Donkey Kong Country | 21 | 2D81-1E73 / 2D8B-1AE3 | Mega-jump for Diddy Kong | Official Code - gg_snes.txt | 1375 |
| Donkey Kong Country | 22 | A08F-C273 / A087-C3E3 | High jump for all animals | Official Code - gg_snes.txt | 1376 |
| Donkey Kong Country | 23 | 2D8F-C273 / 2D87-C3E3 | Super jump for all animals | Official Code - gg_snes.txt | 1377 |
| Donkey Kong Country | 24 | 3D8F-C273 / 3087-C3E3 | Mega-jump for all animals | Official Code - gg_snes.txt | 1378 |
| Donkey Kong Country | 25 | D76B-337E / D76C-327E | Get both Kongs back on the map screen after dying (doesn't work when you fall off screen) | Official Code - gg_snes.txt | 1379 |
| Donkey Kong Country | 26 | DD8B-C28A / DD88-CE5A | In the 2-player team mode, the inactive player can get control at any time by | Official Code - gg_snes.txt | 1380 |
| Donkey Kong Country | 27 | DDB9-3DD4 / DDB0-34A4 | Pressing Start and then Select will exit any level, not just completed levels pressing A or SELECT on their controller | Official Code - gg_snes.txt | 1381 |
| Donkey Kong Country 2: Diddy's Kong Quest | THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE | Official Code - gg_snes.txt | 1382 | ||
| Donkey Kong Country 2: Diddy's Kong Quest | NOTE: BE SURE YOU ENTER THE CODES CORRECTLY, ESPECIALLY THE MASTER CODE | Official Code - gg_snes.txt | 1383 | ||
| Donkey Kong Country 2: Diddy's Kong Quest | 1 | E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E / E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E | MASTER CODE-MUST BE ENTERED | Official Code - gg_snes.txt | 1384 |
| Donkey Kong Country 2: Diddy's Kong Quest | 2 | C2A1-CE5B / C2A5-C37B | Infinite lives | Official Code - gg_snes.txt | 1385 |
| Donkey Kong Country 2: Diddy's Kong Quest | 3 | D465-3D67 / D46C-3D07 | Start with 3 lives | Official Code - gg_snes.txt | 1386 |
| Donkey Kong Country 2: Diddy's Kong Quest | 4 | DB65-3D67 / DB6C-3D07 | Start with 10 lives | Official Code - gg_snes.txt | 1387 |
| Donkey Kong Country 2: Diddy's Kong Quest | 5 | F665-3D67 / F66C-3D07 | Start with 25 lives | Official Code - gg_snes.txt | 1388 |
| Donkey Kong Country 2: Diddy's Kong Quest | 6 | 7F65-3D67 / 7F6C-3D07 | Start with 50 lives | Official Code - gg_snes.txt | 1389 |
| Donkey Kong Country 2: Diddy's Kong Quest | 7 | 1765-3D67 / 176C-3D07 | Start with 99 lives | Official Code - gg_snes.txt | 1390 |
| Donkey Kong Country 2: Diddy's Kong Quest | 8 | D4A1-437C / D4A5-4AEC | Getting 100 bananas gives you 2 extra lives | Official Code - gg_snes.txt | 1391 |
| Donkey Kong Country 2: Diddy's Kong Quest | 9 | D9A1-437C / D9A5-4AEC | Getting 100 bananas gives you 5 extra lives | Official Code - gg_snes.txt | 1392 |
| Donkey Kong Country 2: Diddy's Kong Quest | 10 | EEC2-1A1D / EECC-CA4D | When your last Kong is hit, the other one returns. | Official Code - gg_snes.txt | 1393 |
| Donkey Kong Country 2: Diddy's Kong Quest | 11 | DD6C-C7D4 / DD62-C4A4 | Pressing Select while paused exits any level, not just completed ones | Official Code - gg_snes.txt | 1394 |
| Donkey Kong Country 2: Diddy's Kong Quest | 12 | 626D-4EBD | Start with more Kong Family Coins | Official Code - gg_snes.txt | 1395 |
| Donkey Kong Country 2: Diddy's Kong Quest | 13 | C2B9-13B7 / C2B1-13F7 | Kong Family Coins don't get used up | Official Code - gg_snes.txt | 1396 |
| Donkey Kong Country 2: Diddy's Kong Quest | 14 | 626D-432D | Start a new game with more Kremcoins | Official Code - gg_snes.txt | 1397 |
| Donkey Kong Country 2: Diddy's Kong Quest | 15 | C2B9-1297 / C2B1-1A27 | Kremcoins don't get used up | Official Code - gg_snes.txt | 1398 |
| Donkey Kong Country 2: Diddy's Kong Quest | 16 | EDD0-735A | Mega-jump for Diddy | Official Code - gg_snes.txt | 1399 |
| Donkey Kong Country 2: Diddy's Kong Quest | 17 | E7D0-735A | Super-jump for Diddy | Official Code - gg_snes.txt | 1400 |
| Donkey Kong Country 2: Diddy's Kong Quest | 18 | E1D0-735A | Diddy jumps higher | Official Code - gg_snes.txt | 1401 |
| Donkey Kong Country 2: Diddy's Kong Quest | 19 | EBD0-735A | Diddy doesn't jump as high | Official Code - gg_snes.txt | 1402 |
| Donkey Kong Country 2: Diddy's Kong Quest | 20 | ECD0-735A | Diddy jumps much lower | Official Code - gg_snes.txt | 1403 |
| Donkey Kong Country 2: Diddy's Kong Quest | 21 | EDD7-5AEA | Mega-jump for Dixie | Official Code - gg_snes.txt | 1404 |
| Donkey Kong Country 2: Diddy's Kong Quest | 22 | E7D7-5AEA | Super-jump for Dixie | Official Code - gg_snes.txt | 1405 |
| Donkey Kong Country 2: Diddy's Kong Quest | 23 | E5D7-5AEA | Dixie jumps higher | Official Code - gg_snes.txt | 1406 |
| Donkey Kong Country 2: Diddy's Kong Quest | 24 | EBD7-5AEA | Dixie doesn't jump as high | Official Code - gg_snes.txt | 1407 |
| Donkey Kong Country 2: Diddy's Kong Quest | 25 | ECD7-5AEA | Dixie jumps much lower | Official Code - gg_snes.txt | 1408 |
| Donkey Kong Country 2: Diddy's Kong Quest | 26 | EFDD-535A | Mega-jump for Rambi with Diddy riding | Official Code - gg_snes.txt | 1409 |
| Donkey Kong Country 2: Diddy's Kong Quest | 27 | E7DD-535A | Super-jump for Rambi with Diddy riding | Official Code - gg_snes.txt | 1410 |
| Donkey Kong Country 2: Diddy's Kong Quest | 28 | E5DD-535A | Rambi jumps higher with Diddy riding | Official Code - gg_snes.txt | 1411 |
| Donkey Kong Country 2: Diddy's Kong Quest | 29 | ECDD-535A | Rambi doesn't jump as high with Diddy riding | Official Code - gg_snes.txt | 1412 |
| Doom | 1 | BDEA-B053 + 62EA-B953 | Start with MEGA health and MEGA armor! | Official Code - gg_snes.txt | 1413 |
| Doom | 2 | E3EA-B153 | Start with more ammo | Official Code - gg_snes.txt | 1414 |
| Doom | 3 | CBD3-B17F | Heat vision/color blind mode | Official Code - gg_snes.txt | 1415 |
| Doom | 4 | D7CF-F953 | Select "The Shores of Hell" or "Inferno" in any skill level | Official Code - gg_snes.txt | 1416 |
| Doomsday Warrior | 1 | 82C7-046F | Infinite health--matches last forever | Official Code - gg_snes.txt | 1417 |
| Doomsday Warrior | 2 | CBB2-ADDD + D0B2-AD0D + 6DB2-A46D | Always get 4 bonus points for improving abilities | Official Code - gg_snes.txt | 1418 |
| Doomsday Warrior | 3 | D9B9-64DD | On normal level, start with all stats at 2 bars instead of 0 | Official Code - gg_snes.txt | 1419 |
| Doomsday Warrior | 4 | DDB0-ADAD + 6DB0-AFDD + E9B0-AF0D | 1st 6 fights are against Sledge(tm) | Official Code - gg_snes.txt | 1420 |
| Doomsday Warrior | 5 | DFB0-ADAD + 6DB0-AFDD + E9B0-AF0D | 1st 6 fights are against Layban(tm) | Official Code - gg_snes.txt | 1421 |
| Doomsday Warrior | 6 | D4B0-ADAD + 6DB0-AFDD + E9B0-AF0D | 1st 6 fights are against Amon(tm) | Official Code - gg_snes.txt | 1422 |
| Doomsday Warrior | 7 | D7B0-ADAD + 6DB0-AFDD + E9B0-AF0D | 1st 6 fights are against Daisy(tm) | Official Code - gg_snes.txt | 1423 |
| Doomsday Warrior | 8 | D0B0-ADAD + 6DB0-AFDD + E9B0-AF0D | 1st 6 fights are against P-Lump(tm) | Official Code - gg_snes.txt | 1424 |
| Doomsday Warrior | 9 | D9B0-ADAD + 6DB0-AFDD + E9B0-AF0D | 1st 6 fights are against Grimrock(tm) | Official Code - gg_snes.txt | 1425 |
| Doomsday Warrior | 10 | D1B0-ADAD + 6DB0-AFDD + E9B0-AF0D | 1st 6 fights are against Nuform(tm) | Official Code - gg_snes.txt | 1426 |
| Doomsday Warrior | 11 | D5B0-ADAD + 6DB0-AFDD + E9B0-AF0D | 1st 7 fights are against Shadow(tm) | Official Code - gg_snes.txt | 1427 |
| Doomsday Warrior | 12 | D6B0-ADAD + 6DB0-AFDD + E9B0-AF0D | 1st 6 fights are against Ashura(tm) | Official Code - gg_snes.txt | 1428 |
| Doomsday Warrior | 13 | DBB0-ADAD + 6DB0-AFDD + E9B0-AF0D | 1st 6 fights are against Main(tm) | Official Code - gg_snes.txt | 1429 |
| Doomsday Warrior | 14 | DDB7-AFAD | All fights are in order (you don't choose your opponent) | Official Code - gg_snes.txt | 1430 |
| Doomsday Warrior | 15 | DD83-D4AF | You can heal completely, not just to the top of each segment | Official Code - gg_snes.txt | 1431 |
| Doomsday Warrior | 16 | 3C8E-DDAF | Don't heal at all | Official Code - gg_snes.txt | 1432 |
| Double Dragon 5 | 1 | B3C8-CFBF + B3C6-CDBF + BAC9-3FBF | Computer (player 2) can't perform special moves | Official Code - gg_snes.txt | 1433 |
| Double Dragon 5 | 2 | DBBC-1F27 | Allows you to pick up to 9 points of any attribute instead of 5 | Official Code - gg_snes.txt | 1434 |
| Double Dragon 5 | 3 | 46C6-340D | Both characters start with 50% energy | Official Code - gg_snes.txt | 1435 |
| Double Dragon 5 | 4 | F0C6-340D | Both characters start with 25% energy | Official Code - gg_snes.txt | 1436 |
| Double Dragon 5 | 5 | DDAB-3DAE | Player 1 always wins | Official Code - gg_snes.txt | 1437 |
| Double Dragon 5 | 6 | 3C85-CF07 | Harder to recover from dizziness | Official Code - gg_snes.txt | 1438 |
| Double Dragon 5 | 7 | D685-C407 | Dizziness doesn't last long | Official Code - gg_snes.txt | 1439 |
| Dr. Mario | 1 | CBC9-4466 + DCC9-44A6 + 3CC9-47D6 | The same piece always drops-until you hit the change button | Official Code - gg_snes.txt | 6523 |
| Dr. Mario | 2 | CB67-37DC + DC67-370C + 3C67-376C | The same piece always drops | Official Code - gg_snes.txt | 6524 |
| Dragon's Lair | 1 | 3C8C-0FA4 | Protection from most hazards | Official Code - gg_snes.txt | 1452 |
| Dragon's Lair | 2 | DD89-0404 | Start with 1 life | Official Code - gg_snes.txt | 1453 |
| Dragon's Lair | 3 | D989-0404 | Start with 6 lives | Official Code - gg_snes.txt | 1454 |
| Dragon's Lair | 4 | D689-0404 | Start with 9 lives | Official Code - gg_snes.txt | 1455 |
| Dragon's Lair | 5 | 3C62-D70F | Infinite lives | Official Code - gg_snes.txt | 1456 |
| Dragon's Lair | 6 | 5D89-6D04 | Slow timer | Official Code - gg_snes.txt | 1457 |
| Dragon's Lair | 7 | 4989-6D04 | Faster timer | Official Code - gg_snes.txt | 1458 |
| Dragon's Lair | 8 | 4A84-64D4 | Stop timer | Official Code - gg_snes.txt | 1459 |
| Dragon's Lair | 9 | DF86-0DD4 | Start with the dagger | Official Code - gg_snes.txt | 1460 |
| Dragon's Lair | 10 | D486-0DD4 | Start with the shuriken | Official Code - gg_snes.txt | 1461 |
| Dragon's Lair | 11 | DF88-0F64 | 1 coin gives 10 | Official Code - gg_snes.txt | 1462 |
| Drakkhen | 1 | 8E3D-696D + 8E30-A408 + 8EA2-0113 | Protection from some attacks | Official Code - gg_snes.txt | 1463 |
| Drakkhen | 2 | 7433-6FD8 | Magic points restored 50 points at a time while player is on screen | Official Code - gg_snes.txt | 1464 |
| Drakkhen | 3 | DC33-6FD8 | Magic points restored 10 points at a time while player is on screen | Official Code - gg_snes.txt | 1465 |
| Drakkhen | 4 | 8E27-6D28 | Magic points don't decrease except in battle | Official Code - gg_snes.txt | 1466 |
| Dream TV | 1 | 8FA6-3DA8 + 8FAA-3FA8 | Almost infinite energy | Official Code - gg_snes.txt | 1440 |
| Dream TV | 2 | DDCE-C7DC | Infinite lives | Official Code - gg_snes.txt | 1441 |
| Dream TV | 3 | D9B8-1F04 | Start with 5 lives | Official Code - gg_snes.txt | 1442 |
| Dream TV | 4 | DFB8-1F04 | Start with 1 life | Official Code - gg_snes.txt | 1443 |
| Dream TV | 5 | D6B8-1F04 | Start with 8 lives | Official Code - gg_snes.txt | 1444 |
| Dream TV | 6 | 8F23-3768 | Monsters take only 1 hit to kill--except skeletons | Official Code - gg_snes.txt | 1445 |
| Dream TV | 7 | 8F84-17D8 | Mega-jump--switch off to land again | Official Code - gg_snes.txt | 1446 |
| Dream TV | 8 | DDC7-1DD8 | Can't get hit--some characters are white | Official Code - gg_snes.txt | 1447 |
| Dream TV | 9 | 4DBD-CF04 | Start with 2/3 energy--1st life | Official Code - gg_snes.txt | 1448 |
| Dream TV | 10 | 4DCE-CD0C | Start with 2/3 energy--after 1st life | Official Code - gg_snes.txt | 1449 |
| Dream TV | 11 | FDBD-CF04 | Start with 1/3 energy--1st life | Official Code - gg_snes.txt | 1450 |
| Dream TV | 12 | FDCE-CD0C | Start with 1/3 energy--after 1st life | Official Code - gg_snes.txt | 1451 |
| Dungeon Master | 1 | 85B5-07D9 | Almost no mana loss--MUST HAVE ENOUGH TO CAST | Official Code - gg_snes.txt | 1467 |
| Dungeon Master | 2 | 85CF-0F29 | Food meter doesn't go down | Official Code - gg_snes.txt | 1468 |
| Dungeon Master | 3 | 85C5-0FB9 | Water meter doesn't go down | Official Code - gg_snes.txt | 1469 |
| Dungeon Master | NOTE: Codes 4 thru 87 only need to be used once. They only work on saved games. Enter the desired codes, load a saved game, then save it again. | Official Code - gg_snes.txt | 1470 | ||
| Dungeon Master | 4 | ECDC-F26F | 1st character has 250 maximum hit points | Official Code - gg_snes.txt | 1471 |
| Dungeon Master | 5 | ECDA-220F | 2nd character has 250 maximum hit points | Official Code - gg_snes.txt | 1472 |
| Dungeon Master | 6 | ECD3-B2D4 | 3rd character has 250 maximum hit points | Official Code - gg_snes.txt | 1473 |
| Dungeon Master | 7 | ECDD-BAA7 | 4th character has 250 maximum hit points | Official Code - gg_snes.txt | 1474 |
| Dungeon Master | 8 | A0DC-F36F + DBDC-F3AF | 1st character has 250 maximum stamina | Official Code - gg_snes.txt | 1475 |
| Dungeon Master | 9 | A0DA-230F + DBDA-236F | 2nd character has 250 maximum stamina | Official Code - gg_snes.txt | 1476 |
| Dungeon Master | 10 | A0D3-B3D4 + DBD3-B304 | 3rd character has 250 maximum stamina | Official Code - gg_snes.txt | 1477 |
| Dungeon Master | 11 | A0DD-B2A7 + DBDD-B3D7 | 4th character has 250 maximum stamina | Official Code - gg_snes.txt | 1478 |
| Dungeon Master | 12 | ECDC-FE6F | 1st character has 250 maximum mana | Official Code - gg_snes.txt | 1479 |
| Dungeon Master | 13 | ECDA-2E0F | 2nd character has 250 maximum mana | Official Code - gg_snes.txt | 1480 |
| Dungeon Master | 14 | ECD3-BED4 | 3rd character has 250 maximum mana | Official Code - gg_snes.txt | 1481 |
| Dungeon Master | 15 | ECDD-B3A7 | 4th character has 250 maximum mana | Official Code - gg_snes.txt | 1482 |
| Dungeon Master | 16 | 17D8-F36F | 1st character has 99 current strength | Official Code - gg_snes.txt | 1483 |
| Dungeon Master | 17 | 17D2-230F | 2nd character has 99 current strength | Official Code - gg_snes.txt | 1484 |
| Dungeon Master | 18 | 17DE-B3D4 | 3rd character has 99 current strength | Official Code - gg_snes.txt | 1485 |
| Dungeon Master | 19 | 17DF-B2A7 | 4th character has 99 current strength | Official Code - gg_snes.txt | 1486 |
| Dungeon Master | 20 | 17D8-F30F | 1st character has 99 maximum strength | Official Code - gg_snes.txt | 1487 |
| Dungeon Master | 21 | 17D2-23DF | 2nd character has 99 maximum strength | Official Code - gg_snes.txt | 1488 |
| Dungeon Master | 22 | 17DE-B2A4 | 3rd character has 99 maximum strength | Official Code - gg_snes.txt | 1489 |
| Dungeon Master | 23 | 17DF-B267 | 4th character has 99 maximum strength | Official Code - gg_snes.txt | 1490 |
| Dungeon Master | 24 | 17D8-FE0F | 1st character has 99 current dexterity | Official Code - gg_snes.txt | 1491 |
| Dungeon Master | 25 | 17D2-2EDF | 2nd character has 99 current dexterity | Official Code - gg_snes.txt | 1492 |
| Dungeon Master | 26 | 17DE-B3A4 | 3rd character has 99 current dexterity | Official Code - gg_snes.txt | 1493 |
| Dungeon Master | 27 | 17DF-B367 | 4th character has 99 current dexterity | Official Code - gg_snes.txt | 1494 |
| Dungeon Master | 28 | 17D8-FEDF | 1st character has 99 maximum dexterity | Official Code - gg_snes.txt | 1495 |
| Dungeon Master | 29 | 17D2-23AF | 2nd character has 99 maximum dexterity | Official Code - gg_snes.txt | 1496 |
| Dungeon Master | 30 | 17DE-B364 | 3rd character has 99 maximum dexterity | Official Code - gg_snes.txt | 1497 |
| Dungeon Master | 31 | 17DF-B307 | 4th character has 99 maximum dexterity | Official Code - gg_snes.txt | 1498 |
| Dungeon Master | 32 | 17DA-FADF | 1st character has 99 current wisdom | Official Code - gg_snes.txt | 1499 |
| Dungeon Master | 33 | 17D2-2EAF | 2nd character has 99 current wisdom | Official Code - gg_snes.txt | 1500 |
| Dungeon Master | 34 | 17DE-BE64 | 3rd character has 99 current wisdom | Official Code - gg_snes.txt | 1501 |
| Dungeon Master | 35 | 17DF-BE07 | 4th character has 99 current wisdom | Official Code - gg_snes.txt | 1502 |
| Dungeon Master | 36 | 17D8-FEAF | 1st character has 99 maximum wisdom | Official Code - gg_snes.txt | 1503 |
| Dungeon Master | 37 | 17D2-2E6F | 2nd character has 99 maximum wisdom | Official Code - gg_snes.txt | 1504 |
| Dungeon Master | 38 | 17DE-BE04 | 3rd character has 99 maximum wisdom | Official Code - gg_snes.txt | 1505 |
| Dungeon Master | 39 | 17DF-BED7 | 4th character has 99 maximum wisdom | Official Code - gg_snes.txt | 1506 |
| Dungeon Master | 40 | 17DA-FAAF | 1st character has 99 current vitality | Official Code - gg_snes.txt | 1507 |
| Dungeon Master | 41 | 17D3-2A6F | 2nd character has 99 current vitality | Official Code - gg_snes.txt | 1508 |
| Dungeon Master | 42 | 17DD-2A04 | 3rd character has 99 current vitality | Official Code - gg_snes.txt | 1509 |
| Dungeon Master | 43 | 17D4-BAD7 | 4th character has 99 current vitality | Official Code - gg_snes.txt | 1510 |
| Dungeon Master | 44 | 17DA-FA6F | 1st character has 99 maximum vitality | Official Code - gg_snes.txt | 1511 |
| Dungeon Master | 45 | 17D3-2A0F | 2nd character has 99 maximum vitality | Official Code - gg_snes.txt | 1512 |
| Dungeon Master | 46 | 17DD-2AD4 | 3rd character has 99 maximum vitality | Official Code - gg_snes.txt | 1513 |
| Dungeon Master | 47 | 17DF-BEA7 | 4th character has 99 maximum vitality | Official Code - gg_snes.txt | 1514 |
| Dungeon Master | 48 | 17DA-F26F | 1st character has 99 current anti-magic | Official Code - gg_snes.txt | 1515 |
| Dungeon Master | 49 | 17D3-220F | 2nd character has 99 current anti-magic | Official Code - gg_snes.txt | 1516 |
| Dungeon Master | 50 | 17DD-22D4 | 3rd character has 99 current anti-magic | Official Code - gg_snes.txt | 1517 |
| Dungeon Master | 51 | 17D4-BAA7 | 4th character has 99 current anti-magic | Official Code - gg_snes.txt | 1518 |
| Dungeon Master | 52 | 17DA-F20F | 1st character has 99 maximum anti-magic | Official Code - gg_snes.txt | 1519 |
| Dungeon Master | 53 | 17D3-22DF | 2nd character has 99 maximum anti-magic | Official Code - gg_snes.txt | 1520 |
| Dungeon Master | 54 | 17DD-2AA4 | 3rd character has 99 maximum anti-magic | Official Code - gg_snes.txt | 1521 |
| Dungeon Master | 55 | 17D4-BA67 | 4th character has 99 maximum anti-magic | Official Code - gg_snes.txt | 1522 |
| Dungeon Master | 56 | 17DA-F30F | 1st character has 99 current anti-fire | Official Code - gg_snes.txt | 1523 |
| Dungeon Master | 57 | 17D3-23DF | 2nd character has 99 current anti-fire | Official Code - gg_snes.txt | 1524 |
| Dungeon Master | 58 | 17DD-22A4 | 3rd character has 99 current anti-fire | Official Code - gg_snes.txt | 1525 |
| Dungeon Master | 59 | 17D4-B267 | 4th character has 99 current anti-fire | Official Code - gg_snes.txt | 1526 |
| Dungeon Master | 60 | 17DA-F3DF | 1st character has 99 maximum anti-fire | Official Code - gg_snes.txt | 1527 |
| Dungeon Master | 61 | 17D3-22AF | 2nd character has 99 maximum anti-fire | Official Code - gg_snes.txt | 1528 |
| Dungeon Master | 62 | 17DD-2264 | 3rd character has 99 maximum anti-fire | Official Code - gg_snes.txt | 1529 |
| Dungeon Master | 63 | 17D4-B207 | 4th character has 99 maximum anti-fire | Official Code - gg_snes.txt | 1530 |
| Dungeon Master | 64 | 5EDA-FEAF | 1st character is a level 15 fighter | Official Code - gg_snes.txt | 1531 |
| Dungeon Master | 65 | 5ED2-F20F | 1st character is a level 15 ninja | Official Code - gg_snes.txt | 1532 |
| Dungeon Master | 66 | 5ED2-F3AF | 1st character is a level 15 healer | Official Code - gg_snes.txt | 1533 |
| Dungeon Master | 67 | 5ED3-FA0F | 1st character is a level 15 wizard | Official Code - gg_snes.txt | 1534 |
| Dungeon Master | 68 | 5ED3-2E6F | 2nd character is a level 15 fighter | Official Code - gg_snes.txt | 1535 |
| Dungeon Master | 69 | 5EDE-22DF | 2nd character is a level 15 ninja | Official Code - gg_snes.txt | 1536 |
| Dungeon Master | 70 | 5EDE-236F | 2nd character is a level 15 healer | Official Code - gg_snes.txt | 1537 |
| Dungeon Master | 71 | 5EDD-FAD4 | 2nd character is a level 15 wizard | Official Code - gg_snes.txt | 1538 |
| Dungeon Master | 72 | 5EDD-2E04 | 3rd character is a level 15 fighter | Official Code - gg_snes.txt | 1539 |
| Dungeon Master | 73 | 5EDF-2AA4 | 3rd character is a level 15 ninja | Official Code - gg_snes.txt | 1540 |
| Dungeon Master | 74 | 5EDF-2304 | 3rd character is a level 15 healer | Official Code - gg_snes.txt | 1541 |
| Dungeon Master | 75 | 5EDF-2EA4 | 3rd character is a level 15 wizard | Official Code - gg_snes.txt | 1542 |
| Dungeon Master | 76 | 5ED4-BED7 | 4th character is a level 15 fighter | Official Code - gg_snes.txt | 1543 |
| Dungeon Master | 77 | 5ED7-BA67 | 4th character is a level 15 ninja | Official Code - gg_snes.txt | 1544 |
| Dungeon Master | 78 | 5ED7-B3D7 | 4th character is a level 15 healer | Official Code - gg_snes.txt | 1545 |
| Dungeon Master | 79 | 5ED7-BE67 | 4th character is a level 15 wizard | Official Code - gg_snes.txt | 1546 |
| Dungeon Master | 80 | D5D8-FAAF | 1st character has a nearly full food meter | Official Code - gg_snes.txt | 1547 |
| Dungeon Master | 81 | D5D8-F20F | 1st character has a nearly full water meter | Official Code - gg_snes.txt | 1548 |
| Dungeon Master | 82 | D5D2-2A6F | 2nd character has a nearly full food meter | Official Code - gg_snes.txt | 1549 |
| Dungeon Master | 83 | D5D2-22DF | 2nd character has a nearly full water meter | Official Code - gg_snes.txt | 1550 |
| Dungeon Master | 84 | D5DE-BA04 | 3rd character has a nearly full food meter | Official Code - gg_snes.txt | 1551 |
| Dungeon Master | 85 | D5DE-BAA4 | 3rd character has a nearly full water meter | Official Code - gg_snes.txt | 1552 |
| Dungeon Master | 86 | D5DF-BAD7 | 4th character has a nearly full food meter | Official Code - gg_snes.txt | 1553 |
| Dungeon Master | 87 | D5DF-BA67 | 4th character has a nearly full water meter | Official Code - gg_snes.txt | 1554 |
| E.V.O. | 1 | C96E-07FB | Protection from most hazards | Official Code - gg_snes.txt | 1555 |
| E.V.O. | 2 | DD60-D18B | Food replenishes hit points to full | Official Code - gg_snes.txt | 1556 |
| E.V.O. | 3 | D566-A7F8 | Less damage from stronger creatures | Official Code - gg_snes.txt | 1557 |
| E.V.O. | 4 | C964-A726 | Horn never breaks | Official Code - gg_snes.txt | 1558 |
| Earth Defense Force | 1 | DF37-DDDD + CB34-D7AD + DD37-DD0D | Start at stage 2 | Official Code - gg_snes.txt | 1559 |
| Earth Defense Force | 2 | D437-DDDD + CB34-D7AD + DD37-DD0D | Start at stage 3 | Official Code - gg_snes.txt | 1560 |
| Earth Defense Force | 3 | D737-DDDD + CB34-D7AD + DD37-DD0D | Start at stage 4 | Official Code - gg_snes.txt | 1561 |
| Earth Defense Force | 4 | D037-DDDD + CB34-D7AD + DD37-DD0D | Start at stage 5 | Official Code - gg_snes.txt | 1562 |
| Earth Defense Force | 5 | D937-DDDD + CB34-D7AD + DD37-DD0D | Start at stage 6 | Official Code - gg_snes.txt | 1563 |
| Earth Defense Force | 6 | 7123-A4A7 + 3D23-A7D7 | Start with 4 shields | Official Code - gg_snes.txt | 1564 |
| Earth Defense Force | 7 | 2B23-A4A7 + B823-A7D7 | Start with 5 shields | Official Code - gg_snes.txt | 1565 |
| Earth Defense Force | 8 | C263-6FAF | Infinite shields | Official Code - gg_snes.txt | 1566 |
| Earth Defense Force | 9 | D42E-A7A7 | Start at experience level 2 | Official Code - gg_snes.txt | 1567 |
| Earth Defense Force | 10 | D72E-A7A7 | Start at experience level 3 | Official Code - gg_snes.txt | 1568 |
| Earth Defense Force | 11 | D02E-A7A7 | Start at experience level 4 | Official Code - gg_snes.txt | 1569 |
| Earth Defense Force | 12 | D92E-A7A7 | Start at experience level 5 | Official Code - gg_snes.txt | 1570 |
| Earth Defense Force | 13 | 4D21-6F0F | Advancing experience levels is easier | Official Code - gg_snes.txt | 1571 |
| Earth Defense Force | 14 | DA21-6F0F | Advancing experience levels is much easier | Official Code - gg_snes.txt | 1572 |
| Earth Defense Force | 15 | DF2E-AF67 + CB2E-AF07 + DD2E-AFA7 | 2 credits | Official Code - gg_snes.txt | 1573 |
| Earth Defense Force | 16 | D42E-AF67 + CB2E-AF07 + DD2E-AFA7 | 3 credits | Official Code - gg_snes.txt | 1574 |
| Earth Defense Force | 17 | D92E-AF67 + CB2E-AF07 + DD2E-AFA7 | 6 credits | Official Code - gg_snes.txt | 1575 |
| Earth Defense Force | 18 | D52E-AF67 + CB2E-AF07 + DD2E-AFA7 | 8 credits | Official Code - gg_snes.txt | 1576 |
| Earth Defense Force | 19 | DB2E-AF67 + CB2E-AF07 + DD2E-AFA7 | 10 credits | Official Code - gg_snes.txt | 1577 |
| Earth Defense Force | 20 | DD2E-AF67 + CB2E-AF07 + DD2E-AFA7 | 1 credit | Official Code - gg_snes.txt | 1578 |
| Earth Defense Force | 21 | C268-A491 | Infinite credits | Official Code - gg_snes.txt | 1579 |
| Earth Defense Force | 22 | C223-AFD7 + C223-AFA7 | Keep current score when game is continued | Official Code - gg_snes.txt | 1580 |
| Earthbound | 1 | DB23-77D1 | Start with a level 9 character | Official Code - gg_snes.txt | 1581 |
| Earthbound | 2 | DE23-77D1 | Start with a level 15 character | Official Code - gg_snes.txt | 1582 |
| Earthbound | 3 | 7423-77D1 | Start with a level 50 character | Official Code - gg_snes.txt | 1583 |
| Earthbound | 4 | 1723-77D1 | Start with a level 100 character | Official Code - gg_snes.txt | 1584 |
| Earthbound | 5 | EE23-77D1 | Start with a level 255 character | Official Code - gg_snes.txt | 1585 |
| Earthbound | 6 | EE2E-7D01 | Start with a super strong character | Official Code - gg_snes.txt | 1586 |
| Earthbound | 7 | BB2D-5461 | Start with a lot of H.P. | Official Code - gg_snes.txt | 1587 |
| Earthbound | 8 | BB2F-54A1 | Start with a lot of PSI | Official Code - gg_snes.txt | 1588 |
| Earthworm Jim | 1 | 2235-EFAF | Infinite ammo | Official Code - gg_snes.txt | 1589 |
| Earthworm Jim | 2 | A23F-7464 | Infinite energy | Official Code - gg_snes.txt | 1590 |
| Earthworm Jim | 3 | A26A-87A7 | Infinite lives | Official Code - gg_snes.txt | 1591 |
| Earthworm Jim | 4 | 7D33-8FDF | Start with 1 life | Official Code - gg_snes.txt | 1592 |
| Earthworm Jim | 5 | 7033-8FDF | Start with 5 lives | Official Code - gg_snes.txt | 1593 |
| Earthworm Jim | CODES 6 THRU 8: IGNORE THE LIVES COUNTER | Official Code - gg_snes.txt | 1594 | ||
| Earthworm Jim | 6 | 7B33-8FDF | Start with 10 lives | Official Code - gg_snes.txt | 1595 |
| Earthworm Jim | 7 | 0633-8FDF | Start with 25 lives | Official Code - gg_snes.txt | 1596 |
| Earthworm Jim | 8 | 1F33-8FDF | Start with 50 lives | Official Code - gg_snes.txt | 1597 |
| Earthworm Jim | 9 | 7D37-7F64 | 1 hit and you die | Official Code - gg_snes.txt | 1598 |
| Earthworm Jim | 10 | 7737-7F64 | Start with 300% suit energy | Official Code - gg_snes.txt | 1599 |
| Earthworm Jim | 11 | 7937-7F64 | Start with 500% suit energy | Official Code - gg_snes.txt | 1600 |
| Earthworm Jim | 12 | 7B37-7F64 | Start with 900% suit energy | Official Code - gg_snes.txt | 1601 |
| EarthWorm Jim 2 | 1 | 7D55-5F06 | Start with 1 life and no continues | Official Code - gg_snes.txt | 1602 |
| EarthWorm Jim 2 | 2 | 7055-5F06 | Start with 5 lives | Official Code - gg_snes.txt | 1603 |
| EarthWorm Jim 2 | 3 | 7155-5F06 | Start with 7 lives | Official Code - gg_snes.txt | 1604 |
| EarthWorm Jim 2 | 4 | 7655-5F06 | Start with 9 lives | Official Code - gg_snes.txt | 1605 |
| EarthWorm Jim 2 | 5 | CBF0-7464 | Infinite lives | Official Code - gg_snes.txt | 1606 |
| EarthWorm Jim 2 | 6 | 749E-54B4 | Start with 2000 bullets | Official Code - gg_snes.txt | 1607 |
| EarthWorm Jim 2 | 7 | 779E-54B4 | Start with 3000 bullets | Official Code - gg_snes.txt | 1608 |
| EarthWorm Jim 2 | 8 | 709E-54B4 | Start with 4000 bullets | Official Code - gg_snes.txt | 1609 |
| EarthWorm Jim 2 | 9 | 799E-54B4 | Start with 5000 bullets | Official Code - gg_snes.txt | 1610 |
| EarthWorm Jim 2 | 10 | 759E-54B4 | Start with 7000 bullets | Official Code - gg_snes.txt | 1611 |
| EarthWorm Jim 2 | 11 | 7B9E-54B4 | Start with 9000 bullets | Official Code - gg_snes.txt | 1612 |
| EarthWorm Jim 2 | 12 | D798-74F7 + 3B98-7F27 | Get 1000 bullets on pickup | Official Code - gg_snes.txt | 1613 |
| EarthWorm Jim 2 | 13 | D598-74F7 + 3D98-7F27 | Get 2000 bullets on pickup | Official Code - gg_snes.txt | 1614 |
| EarthWorm Jim 2 | 14 | 7450-770B | Start with 200% energy | Official Code - gg_snes.txt | 1615 |
| EarthWorm Jim 2 | 15 | 7750-770B | Start with 300% energy | Official Code - gg_snes.txt | 1616 |
| EarthWorm Jim 2 | 16 | 7050-770B | Start with 400% energy | Official Code - gg_snes.txt | 1617 |
| EarthWorm Jim 2 | 17 | 7950-770B | Start with 500% energy | Official Code - gg_snes.txt | 1618 |
| EarthWorm Jim 2 | 18 | 7550-770B | Start with 700% energy | Official Code - gg_snes.txt | 1619 |
| EarthWorm Jim 2 | 19 | 7B50-770B | Start with 900% energy | Official Code - gg_snes.txt | 1620 |
| EarthWorm Jim 2 | 20 | CB57-7D0B | Infinite energy | Official Code - gg_snes.txt | 1621 |
| Equinox | 1 | C28F-AF4D | Protection from most small monsters | Official Code - gg_snes.txt | 1622 |
| Equinox | 2 | 3CA0-0DC7 | Infinite life energy | Official Code - gg_snes.txt | 1623 |
| Equinox | 3 | CEAE-0D17 | Infinite magic-must have enough MP for spell to work | Official Code - gg_snes.txt | 1624 |
| Equinox | 4 | CB2A-C4D9 | More energy from apples | Official Code - gg_snes.txt | 1625 |
| Equinox | 5 | 4F27-1F00 + 4020-1FD0 | Super jump | Official Code - gg_snes.txt | 1626 |
| Equinox | 6 | FC27-1F00 + 4020-1FD0 | Mega-jump | Official Code - gg_snes.txt | 1627 |
| Equinox | 7 | DD86-674F + 3C86-671F | Colored doors don't need keys | Official Code - gg_snes.txt | 1628 |
| Equinox | 8 | B32C-4FA0 + CD2C-4700 | Super speed | Official Code - gg_snes.txt | 1629 |
| Equinox | 9 | D9AC-6437 | 'Slow' spell lasts 2x as long | Official Code - gg_snes.txt | 1630 |
| Equinox | 10 | D6AC-6437 | 'Slow' spell lasts 3x as long | Official Code - gg_snes.txt | 1631 |
| Equinox | 11 | D9AB-6FC7 | 'Freeze' spell lasts 2x as long | Official Code - gg_snes.txt | 1632 |
| Equinox | 12 | D6AB-6FC7 | 'Freeze' spell lasts 3x as long | Official Code - gg_snes.txt | 1633 |
| Extra Innings | 1 | DFBE-ADAD + DFBF-DF6F + DFB4-0FDF | Game lasts 1 inning | Official Code - gg_snes.txt | 1634 |
| Extra Innings | 2 | D4BE-ADAD + D4BF-DF6F + D4B4-0FDF | Game lasts 2 innings | Official Code - gg_snes.txt | 1635 |
| Extra Innings | 3 | D7BE-ADAD + D7BF-DF6F + D7B4-0FDF | Game lasts 3 innings | Official Code - gg_snes.txt | 1636 |
| Extra Innings | 4 | D0BE-ADAD + D0BF-DF6F + D0B4-0FDF | Game lasts 4 innings | Official Code - gg_snes.txt | 1637 |
| Extra Innings | 5 | D9BE-ADAD + D9BF-DF6F + D9B4-0FDF | Game lasts 5 innings | Official Code - gg_snes.txt | 1638 |
| Extra Innings | 6 | D5BE-ADAD + D5BF-DF6F + D5B4-0FDF | Game lasts 7 innings | Official Code - gg_snes.txt | 1639 |
| Extra Innings | 7 | DF67-DF07 + DD60-A4D7 | 1 strike and batter's out | Official Code - gg_snes.txt | 1640 |
| Extra Innings | 8 | D467-DF07 + DF60-A4D7 | 2 strikes and batter's out | Official Code - gg_snes.txt | 1641 |
| Extra Innings | 9 | C264-D767 + C260-A4A7 | Batter never strikes out | Official Code - gg_snes.txt | 1642 |
| Extra Innings | 10 | DF6A-DFA7 | 1 ball and batter walks | Official Code - gg_snes.txt | 1643 |
| Extra Innings | 11 | D46A-DFA7 | 2 balls and batter walks | Official Code - gg_snes.txt | 1644 |
| Extra Innings | 12 | D76A-DFA7 | 3 balls and batter walks | Official Code - gg_snes.txt | 1645 |
| Extra Innings | 13 | C26A-DDD7 | Batter never walks | Official Code - gg_snes.txt | 1646 |
| Extra Innings | 14 | DF67-AD67 + DF61-D4A7 | 1 out per inning | Official Code - gg_snes.txt | 1647 |
| Extra Innings | 15 | D467-AD67 + D461-D4A7 | 2 outs per inning | Official Code - gg_snes.txt | 1648 |
| EYE OF THE BEHOLDER | 1 | 8285 6D2C + 82DE 049B | Infinite HP | Official Code - gg_snes.txt | 1649 |
| EYE OF THE BEHOLDER | 2 | 828D A798 | No waiting to hit again | Official Code - gg_snes.txt | 1650 |
| EYE OF THE BEHOLDER | 3 | CBAA A726 + 3CA2 AD96 | Kill with 1 hit--works for monsters too | Official Code - gg_snes.txt | 1651 |
| EYE OF THE BEHOLDER | 4 | D68B-A474 | Pick a lawful, human male fighter and he will be at Level 8 | Official Code - gg_snes.txt | 1652 |
| EYE OF THE BEHOLDER | 5 | D18B-A474 | Pick a lawful, human male fighter and he will be at level 6 | Official Code - gg_snes.txt | 1653 |
| F1 ROC--Race of Champions | TO USE CODES 1 THRU 6 ON A SAVED GAME, RE-ENTER THE CODE | Official Code - gg_snes.txt | 1654 | ||
| F1 ROC--Race of Champions | 1 | BA26-A44F | Start player with no money instead of $500 | Official Code - gg_snes.txt | 1655 |
| F1 ROC--Race of Champions | 2 | 3C26-AF4F + CB26-AF1F + D426-AF3F | Start player with $5,240 | Official Code - gg_snes.txt | 1656 |
| F1 ROC--Race of Champions | 3 | 3C26-AF4F + CB26-AF1F + D626-AF3F | Start player with $20,600 | Official Code - gg_snes.txt | 1657 |
| F1 ROC--Race of Champions | 4 | 3C26-AF4F + CB26-AF1F + 0D26-AF3F | Start player with $163,960 | Official Code - gg_snes.txt | 1658 |
| F1 ROC--Race of Champions | 5 | 3C26-AF4F + CB26-AF1F + 6D26-AF3F | Start player with $327,800 | Official Code - gg_snes.txt | 1659 |
| F1 ROC--Race of Champions | 6 | 3C26-AF4F + CB26-AF1F + EE26-AF3F | Start player with $652,920 | Official Code - gg_snes.txt | 1660 |
| F1 ROC--Race of Champions | 7 | C9A8-07DD | No damage when hitting walls | Official Code - gg_snes.txt | 1661 |
| F1 ROC--Race of Champions | 8 | C922-0FDD | No damage when hitting other cars | Official Code - gg_snes.txt | 1662 |
| F1 ROC--Race of Champions | 9 | DDEE-6F21 | Normal tires are free | Official Code - gg_snes.txt | 1663 |
| F1 ROC--Race of Champions | 10 | DDEE-6491 | Hi-grip tires are free | Official Code - gg_snes.txt | 1664 |
| F1 ROC--Race of Champions | 11 | DDEE-6F91 | Rain tires are free | Official Code - gg_snes.txt | 1665 |
| F1 ROC--Race of Champions | 12 | DDED-A491 | 2L nitro is free | Official Code - gg_snes.txt | 1666 |
| F1 ROC--Race of Champions | 13 | DDED-A421 | 3L nitro is free | Official Code - gg_snes.txt | 1667 |
| F1 ROC--Race of Champions | 14 | DDED-A791 | 4L nitro is free | Official Code - gg_snes.txt | 1668 |
| F1 ROC--Race of Champions | 15 | DDEE-6721 + DDED-ADF1 | Ford V-8 engine is free | Official Code - gg_snes.txt | 1669 |
| F1 ROC--Race of Champions | 16 | DDED-AD91 + DDED-ADB1 | Ilmoa V-8 engine is free | Official Code - gg_snes.txt | 1670 |
| F1 ROC--Race of Champions | 17 | DDED-AD21 + DDED-AFF1 | Remart V-10 engine is free | Official Code - gg_snes.txt | 1671 |
| F1 ROC--Race of Champions | 18 | DDE3-6791 | Low DF rear wing is free | Official Code - gg_snes.txt | 1672 |
| F1 ROC--Race of Champions | 19 | DDEE-6D91 + DDEE-6DB1 | High DF rear wing is free | Official Code - gg_snes.txt | 1673 |
| F1 ROC--Race of Champions | 20 | DDE3-6D21 | Low DF front wing is free | Official Code - gg_snes.txt | 1674 |
| F1 ROC--Race of Champions | 21 | DDE3-6F21 + DDE3-64F1 | High DF front wing is free | Official Code - gg_snes.txt | 1675 |
| F1 ROC--Race of Champions | 22 | DDE3-6491 + DDE3-64B1 | Special-L front wing is free | Official Code - gg_snes.txt | 1676 |
| F1 ROC--Race of Champions | 23 | DDE2-6421 | Small diffuser is free | Official Code - gg_snes.txt | 1677 |
| F1 ROC--Race of Champions | 24 | DDE2-6721 | Large diffuser is free | Official Code - gg_snes.txt | 1678 |
| F1 ROC--Race of Champions | 25 | DDE3-6D91 + DDE3-6DB1 | Special diffuser is free | Official Code - gg_snes.txt | 1679 |
| F1 ROC--Race of Champions | 26 | DDE2-6F21 | Hard suspension is free | Official Code - gg_snes.txt | 1680 |
| F1 ROC--Race of Champions | 27 | DDE2-6491 + DDE2-64B1 | Active suspension is free | Official Code - gg_snes.txt | 1681 |
| F1 ROC--Race of Champions | 28 | DDE2-6D91 | Carbon brakes are free | Official Code - gg_snes.txt | 1682 |
| F1 ROC--Race of Champions | 29 | DDE2-6D21 + DDE2-6FF1 | Antilock brakes are free | Official Code - gg_snes.txt | 1683 |
| F1 ROC--Race of Champions | 30 | DDEA-6491 | 5-speed transmission is free | Official Code - gg_snes.txt | 1684 |
| F1 ROC--Race of Champions | 31 | DDEA-6421 + DDEA-67F1 | 6-speed transmission is free | Official Code - gg_snes.txt | 1685 |
| F1 ROC--Race of Champions | 32 | DDEA-6791 + DDEA-67B1 | 7-speed transmission is free | Official Code - gg_snes.txt | 1686 |
| F1 ROC--Race of Champions | 33 | DDEA-6D21 + DDEA-6FF1 | Type 2 chassis is free | Official Code - gg_snes.txt | 1687 |
| F1 ROC--Race of Champions | 34 | DDEA-6F91 + DDEA-6FB1 | Type 3 chassis is free | Official Code - gg_snes.txt | 1688 |
| Faceball 2000 | 1 | DFB6-6461 | Start with 1 life instead of 3 | Official Code - gg_snes.txt | 1695 |
| Faceball 2000 | 2 | D9B6-6461 | Start with 5 lives | Official Code - gg_snes.txt | 1696 |
| Faceball 2000 | 3 | D5B6-6461 | Start with 7 lives | Official Code - gg_snes.txt | 1697 |
| Faceball 2000 | 4 | DBB6-6461 | Start with 9 lives | Official Code - gg_snes.txt | 1698 |
| Faceball 2000 | 5 | FBB6-6461 | Start with 25 lives | Official Code - gg_snes.txt | 1699 |
| Faceball 2000 | 6 | 74B6-6461 | Start with 50 lives | Official Code - gg_snes.txt | 1700 |
| Faceball 2000 | 7 | 08B6-6461 | Start with 75 lives | Official Code - gg_snes.txt | 1701 |
| Faceball 2000 | 8 | 17B6-6461 | Start with 99 lives | Official Code - gg_snes.txt | 1702 |
| Faceball 2000 | 9 | EEB6-6461 | Start with 255 lives | Official Code - gg_snes.txt | 1703 |
| Faceball 2000 | 10 | 89AB-D708 | Infinite lives | Official Code - gg_snes.txt | 1704 |
| Faceball 2000 | 11 | CBB5-6406 + DFB5-6466 | Start each Cyberzone(tm) level with 1 tag required | Official Code - gg_snes.txt | 1705 |
| Faceball 2000 | 12 | CBB5-6406 + D9B5-6466 | Start each Cyberzone level with 5 tags required | Official Code - gg_snes.txt | 1706 |
| Faceball 2000 | 13 | CBB5-6406 + F0B5-6466 | Start each Cyberzone level with 20 tags required | Official Code - gg_snes.txt | 1707 |
| Faceball 2000 | 14 | CBB5-6406 + F3B5-6466 | Start each Cyberzone level with 30 tags required | Official Code - gg_snes.txt | 1708 |
| Faceball 2000 | 15 | CBB5-6406 + 7AB5-6466 | Start each Cyberzone level with 60 tags required | Official Code - gg_snes.txt | 1709 |
| Faceball 2000 | 16 | CBB5-6406 + 9CB5-6466 | Start each Cyberzone level with 90 tags required | Official Code - gg_snes.txt | 1710 |
| Faceball 2000 | 17 | C282-0706 + DFCE-0468 | Start Cyberzone mode on zone 1 level 2 | Official Code - gg_snes.txt | 1711 |
| Faceball 2000 | 18 | C282-0706 + D4CE-0468 | Start Cyberzone mode on zone 1 level 3 | Official Code - gg_snes.txt | 1712 |
| Faceball 2000 | 19 | C282-0706 + D7CE-0468 | Start Cyberzone mode on zone 1 level 4 | Official Code - gg_snes.txt | 1713 |
| Faceball 2000 | 20 | C282-0706 + D0CE-0468 | Start Cyberzone mode on zone 1 level 5 | Official Code - gg_snes.txt | 1714 |
| Faceball 2000 | 21 | C282-0706 + D9CE-0468 | Start Cyberzone mode on zone 1 bonus level | Official Code - gg_snes.txt | 1715 |
| Faceball 2000 | 22 | C282-0706 + D1CE-0468 | Start Cyberzone mode on zone 2 level 6 | Official Code - gg_snes.txt | 1716 |
| Faceball 2000 | 23 | C282-0706 + D5CE-0468 | Start Cyberzone mode on zone 2 level 7 | Official Code - gg_snes.txt | 1717 |
| Faceball 2000 | 24 | C282-0706 + D6CE-0468 | Start Cyberzone mode on zone 2 level 8 | Official Code - gg_snes.txt | 1718 |
| Faceball 2000 | 25 | C282-0706 + DBCE-0468 | Start Cyberzone mode on zone 2 level 9 | Official Code - gg_snes.txt | 1719 |
| Faceball 2000 | 26 | C282-0706 + DCCE-0468 | Start Cyberzone mode on zone 2 level 10 | Official Code - gg_snes.txt | 1720 |
| Faceball 2000 | 27 | C282-0706 + D8CE-0468 | Start Cyberzone mode on zone 2 bonus level | Official Code - gg_snes.txt | 1721 |
| Faceball 2000 | 28 | C282-0706 + DACE-0468 | Start Cyberzone mode on zone 3 level 11 | Official Code - gg_snes.txt | 1722 |
| Faceball 2000 | 29 | C282-0706 + D2CE-0468 | Start Cyberzone mode on zone 3 level 12 | Official Code - gg_snes.txt | 1723 |
| Faceball 2000 | 30 | C282-0706 + D3CE-0468 | Start Cyberzone mode on zone 3 level 13 | Official Code - gg_snes.txt | 1724 |
| Faceball 2000 | 31 | C282-0706 + DECE-0468 | Start Cyberzone mode on zone 3 level 14 | Official Code - gg_snes.txt | 1725 |
| Faceball 2000 | 32 | C282-0706 + FDCE-0468 | Start Cyberzone mode on zone 3 level 15 | Official Code - gg_snes.txt | 1726 |
| Faceball 2000 | 33 | C282-0706 + FFCE-0468 | Start Cyberzone mode on zone 3 bonus level | Official Code - gg_snes.txt | 1727 |
| Faceball 2000 | 34 | C282-0706 + F4CE-0468 | Start Cyberzone mode on zone 4 level 16 | Official Code - gg_snes.txt | 1728 |
| Faceball 2000 | 35 | C282-0706 + F7CE-0468 | Start Cyberzone mode on zone 4 level 17 | Official Code - gg_snes.txt | 1729 |
| Faceball 2000 | 36 | C282-0706 + F0CE-0468 | Start Cyberzone mode on zone 4 level 18 | Official Code - gg_snes.txt | 1730 |
| Faceball 2000 | 37 | C282-0706 + F9CE-0468 | Start Cyberzone mode on zone 4 level 19 | Official Code - gg_snes.txt | 1731 |
| Faceball 2000 | 38 | C282-0706 + F1CE-0468 | Start Cyberzone mode on zone 4 level 20 | Official Code - gg_snes.txt | 1732 |
| Faceball 2000 | 39 | C282-0706 + F5CE-0468 | Start Cyberzone mode on zone 4 bonus level | Official Code - gg_snes.txt | 1733 |
| Faceball 2000 | 40 | C282-0706 + F6CE-0468 | Start Cyberzone mode on zone 5 level 21 | Official Code - gg_snes.txt | 1734 |
| Faceball 2000 | 41 | C282-0706 + FBCE-0468 | Start Cyberzone mode on zone 5 level 22 | Official Code - gg_snes.txt | 1735 |
| Faceball 2000 | 42 | C282-0706 + FCCE-0468 | Start Cyberzone mode on zone 5 level 23 | Official Code - gg_snes.txt | 1736 |
| Faceball 2000 | 43 | C282-0706 + F8CE-0468 | Start Cyberzone mode on zone 5 level 24 | Official Code - gg_snes.txt | 1737 |
| Faceball 2000 | 44 | C282-0706 + FACE-0468 | Start Cyberzone mode on zone 5 level 25 | Official Code - gg_snes.txt | 1738 |
| Faceball 2000 | 45 | C282-0706 + F2CE-0468 | Start Cyberzone mode on zone 5 bonus level | Official Code - gg_snes.txt | 1739 |
| Faceball 2000 | 46 | C282-0706 + F3CE-0468 | Start Cyberzone mode on zone 6 level 26 | Official Code - gg_snes.txt | 1740 |
| Faceball 2000 | 47 | C282-0706 + FECE-0468 | Start Cyberzone mode on zone 6 level 27 | Official Code - gg_snes.txt | 1741 |
| Faceball 2000 | 48 | C282-0706 + 4DCE-0468 | Start Cyberzone mode on zone 6 level 28 | Official Code - gg_snes.txt | 1742 |
| Faceball 2000 | 49 | C282-0706 + 4FCE-0468 | Start Cyberzone mode on zone 6 level 29 | Official Code - gg_snes.txt | 1743 |
| Faceball 2000 | 50 | C282-0706 + 44CE-0468 | Start Cyberzone mode on zone 6 level 30 | Official Code - gg_snes.txt | 1744 |
| Faceball 2000 | 51 | C282-0706 + 47CE-0468 | Start Cyberzone mode on zone 6 bonus level | Official Code - gg_snes.txt | 1745 |
| Faceball 2000 | 52 | C282-0706 + 40CE-0468 | Start Cyberzone mode on zone 7 level 31 | Official Code - gg_snes.txt | 1746 |
| Faceball 2000 | 53 | C282-0706 + 49CE-0468 | Start Cyberzone mode on zone 7 level 32 | Official Code - gg_snes.txt | 1747 |
| Faceball 2000 | 54 | C282-0706 + 41CE-0468 | Start Cyberzone mode on zone 7 level 33 | Official Code - gg_snes.txt | 1748 |
| Faceball 2000 | 55 | C282-0706 + 45CE-0468 | Start Cyberzone mode on zone 7 level 34 | Official Code - gg_snes.txt | 1749 |
| Faceball 2000 | 56 | C282-0706 + 46CE-0468 | Start Cyberzone mode on zone 7 level 35 | Official Code - gg_snes.txt | 1750 |
| Faceball 2000 | 57 | C282-0706 + 4BCE-0468 | Start Cyberzone mode on zone 7 bonus level | Official Code - gg_snes.txt | 1751 |
| Faceball 2000 | 58 | C282-0706 + 4CCE-0468 | Start Cyberzone mode on zone 8 level 36 | Official Code - gg_snes.txt | 1752 |
| Faceball 2000 | 59 | C282-0706 + 48CE-0468 | Start Cyberzone mode on zone 8 level 37 | Official Code - gg_snes.txt | 1753 |
| Faceball 2000 | 60 | C282-0706 + 4ACE-0468 | Start Cyberzone mode on zone 8 level 38 | Official Code - gg_snes.txt | 1754 |
| Faceball 2000 | 61 | C282-0706 + 42CE-0468 | Start Cyberzone mode on zone 8 level 39 | Official Code - gg_snes.txt | 1755 |
| Faceball 2000 | 62 | C282-0706 + 43CE-0468 | Start Cyberzone mode on zone 8 level 40 | Official Code - gg_snes.txt | 1756 |
| Faceball 2000 | 63 | C282-0706 + 4ECE-0468 | Start Cyberzone mode on zone 8 level 41 | Official Code - gg_snes.txt | 1757 |
| Faceball 2000 | 64 | 1061-DD52 | Allow 98 seconds in zone 1 bonus level | Official Code - gg_snes.txt | 1758 |
| Faceball 2000 | 65 | 1069-6752 | Allow 98 seconds in zone 2 bonus level | Official Code - gg_snes.txt | 1759 |
| Faceball 2000 | 66 | 1068-DDE3 | Allow 98 seconds in zone 3 bonus level | Official Code - gg_snes.txt | 1760 |
| Faceball 2000 | 67 | 1061-A473 | Allow 98 seconds in zone 4 bonus level | Official Code - gg_snes.txt | 1761 |
| Faceball 2000 | 68 | A66C-047E | Allow 198 seconds in zone 5 bonus level | Official Code - gg_snes.txt | 1762 |
| Faceball 2000 | 69 | A6B1-D45A | Allow 198 seconds in zone 6 bonus level | Official Code - gg_snes.txt | 1763 |
| Faceball 2000 | 70 | A6B0-AF7A | Allow 198 seconds in zone 7 bonus level | Official Code - gg_snes.txt | 1764 |
| Faceball 2000 | 71 | B9B1-6F01 | Only need 8 tags to win in arena mode instead of 10 (start with 2 instead of 0) | Official Code - gg_snes.txt | 1765 |
| Fatal Fury | WITH CODE 1, TURN OFF EFFECTS ON BONUS ROUNDS | Official Code - gg_snes.txt | 1766 | ||
| Fatal Fury | 1 | DFA5-64DF | Win 1 bout to win the match instead of 2 out of 3 | Official Code - gg_snes.txt | 1767 |
| Fatal Fury | 2 | FDC7-AFAF | 10 seconds to complete bonus rounds | Official Code - gg_snes.txt | 1768 |
| Fatal Fury | 3 | 7DC7-AFAF | 30 seconds to complete bonus rounds | Official Code - gg_snes.txt | 1769 |
| Fatal Fury | 4 | 09C7-AFAF | 45 seconds to complete bonus rounds | Official Code - gg_snes.txt | 1770 |
| Fatal Fury | 5 | 1DC7-AFAF | 60 seconds to complete bonus rounds | Official Code - gg_snes.txt | 1771 |
| Fatal Fury | 6 | BDC7-AFAF | 90 seconds to complete bonus rounds | Official Code - gg_snes.txt | 1772 |
| Fatal Fury | FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY | Official Code - gg_snes.txt | 1773 | ||
| Fatal Fury | 7 | BAB4-6DAD + D7BC-A46D | Always fight Richard Myer(tm) | Official Code - gg_snes.txt | 1774 |
| Fatal Fury | 8 | BAB4-6DAD + D0BC-A46D | Always fight Michael Max(tm) | Official Code - gg_snes.txt | 1775 |
| Fatal Fury | 9 | BAB4-6DAD + D9BC-A46D | Always fight Duck King(tm) | Official Code - gg_snes.txt | 1776 |
| Fatal Fury | 10 | BAB4-6DAD + D1BC-A46D | Always fight Tung Fu Rue(tm) | Official Code - gg_snes.txt | 1777 |
| Fatal Fury | 11 | BAB4-6DAD + D5BC-A46D | Always fight Hwa Jai(tm) | Official Code - gg_snes.txt | 1778 |
| Fatal Fury | 12 | BAB4-6DAD + D6BC-A46D | Always fight Raiden(tm) | Official Code - gg_snes.txt | 1779 |
| Fatal Fury | 13 | BAB4-6DAD + DBBC-A46D | Always fight Billy Kane(tm) | Official Code - gg_snes.txt | 1780 |
| Fatal Fury | 14 | BAB4-6DAD + DCBC-A46D | Always fight Geese Howard(tm) | Official Code - gg_snes.txt | 1781 |
| Fatal Fury | 15 | F6CD-A4AF | Both players start with 1/4 health | Official Code - gg_snes.txt | 1782 |
| Fatal Fury | 16 | 7DCD-A4AF | Both players start with 1/2 health | Official Code - gg_snes.txt | 1783 |
| Fatal Fury | 17 | 06CD-A4AF | Both players start with 3/4 health | Official Code - gg_snes.txt | 1784 |
| Fatal Fury | 18 | C2A9-D40F | Player 1 takes minimum damage | Official Code - gg_snes.txt | 1785 |
| Fatal Fury | 19 | C2A2-DF6F | Player 2 or computer takes minimum | Official Code - gg_snes.txt | 1786 |
| FATAL FURY 2 | 1 | DD7E-7FDD | Infinite time | Official Code - gg_snes.txt | 1787 |
| FATAL FURY 2 | 2 | D47E-7FDD | Timer is 2x fast | Official Code - gg_snes.txt | 1788 |
| FATAL FURY 2 | 3 | D77E-7FDD | Timer is 3x fast | Official Code - gg_snes.txt | 1789 |
| FATAL FURY 2 | 4 | C250-7FA7 | Computer can't win a round--except last round--game ends after 4 rounds | Official Code - gg_snes.txt | 1790 |
| FATAL FURY 2 | 5 | CB85-E40F + D685-E46F + DD85-E4AF | Player 1 is Billy Kane | Official Code - gg_snes.txt | 1791 |
| FATAL FURY 2 | 6 | DB85-E46F + CB85-E40F + DD85-E4AF | Player 1 is Axel Hawk | Official Code - gg_snes.txt | 1792 |
| FATAL FURY 2 | 7 | CB85-E40F + DD85-E4AF + DC85-E46F | Player 1 is Lawrence B | Official Code - gg_snes.txt | 1793 |
| FATAL FURY 2 | 8 | D885-E46F + CB85-E40F + DD85-E4AF | Player 1 is Wolfgang Krauser | Official Code - gg_snes.txt | 1794 |
| FATAL FURY 2 | 9 | CB82-E40F + D682-E46F + DD82-E4AF | Player 2 is Billy Kane | Official Code - gg_snes.txt | 1795 |
| FATAL FURY 2 | 10 | DB82-E46F + CB82-E40F + DD82-E4AF | Player 2 is Axel Hawk | Official Code - gg_snes.txt | 1796 |
| FATAL FURY 2 | 11 | DC82-E46F + CB82-E40F + DD82-E4AF | Player 2 is Lawrence B | Official Code - gg_snes.txt | 1797 |
| FATAL FURY 2 | 12 | D882-E46F + CB82-E40F + DD82-E4AF | Player 2 is Wolfgang Krauser | Official Code - gg_snes.txt | 1798 |
| FATAL FURY 2 | CODES 13 AND 14 AFFECT STRAIGHT-UP JUMPS ONLY | Official Code - gg_snes.txt | 1799 | ||
| FATAL FURY 2 | 13 | FDD5-EFCB | Super jump--player 1 | Official Code - gg_snes.txt | 1800 |
| FATAL FURY 2 | 14 | EED5-EFCB | Bogus jump--player 1 | Official Code - gg_snes.txt | 1801 |
| FATAL FURY 2 | 15 | 6D7D-54AD | Infinite energy--player 1 | Official Code - gg_snes.txt | 1802 |
| FATAL FURY 2 | FOR CODE 16, TURN EFFECTS OFF AFTER YOU PRESS START IN CODESCREEN AND KEEP OFF UNTIL CHARACTER SELECT SCREEN | Official Code - gg_snes.txt | 1803 | ||
| FATAL FURY 2 | 16 | 7D78-770D | Start with 1/2 energy | Official Code - gg_snes.txt | 1804 |
| Final Fantasy II | THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME, THEN TRY THE "B" CODES | Official Code - gg_snes.txt | 1805 | ||
| Final Fantasy II | 1A | 82A3-6F63 | Almost infinite hit points--can make big monsters (and sometimes normal monsters) invincible--switch off to defeat them | Official Code - gg_snes.txt | 1806 |
| Final Fantasy II | 1B | 82AE-6F63 | Almost infinite hit points--can make big monsters (and sometimes normal monsters) invincible--switch off to defeat them | Official Code - gg_snes.txt | 1807 |
| Final Fantasy II | 2A | 8267-0D62 | Magic power doesn't go down--only in battles, doesn't work on twin attacks | Official Code - gg_snes.txt | 1808 |
| Final Fantasy II | 2B | 8267-0D62 | Magic power doesn't go down--only in battles, doesn't work on twin attacks | Official Code - gg_snes.txt | 1809 |
| Final Fantasy II | FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST | Official Code - gg_snes.txt | 1810 | ||
| Final Fantasy II | 3A | 1B39-070E + B139-076E + 3C39-07AE | Get at least 150 gold pieces after each battle | Official Code - gg_snes.txt | 1811 |
| Final Fantasy II | 3B | 1B35-0D6E + B135-0DAE + 3C35-0FDE | Get at least 150 gold pieces after each battle | Official Code - gg_snes.txt | 1812 |
| Final Fantasy II | 4A | 1B39-070E + EE39-076E + 3C39-07AE / | Get at least 255 gold pieces after each battle | Official Code - gg_snes.txt | 1813 |
| Final Fantasy II | 4B | 3335-076E | Get at least 256 gold pieces after each battle | Official Code - gg_snes.txt | 1814 |
| Final Fantasy II | 5A | 3335-0D6E | Get at least 65,536 gold pieces after each battle | Official Code - gg_snes.txt | 1815 |
| Final Fantasy II | 5B | 3336-0FAE | Get at least 65,536 gold pieces after each battle | Official Code - gg_snes.txt | 1816 |
| Final Fantasy II | 6A | C262-DF03 + C262-D763 | Money doesn't decrease if you run away from a battle | Official Code - gg_snes.txt | 1817 |
| Final Fantasy II | 6B | C262-DF03 + C262-D763 | Money doesn't decrease if you run away from a battle | Official Code - gg_snes.txt | 1818 |
| Final Fantasy II | 7A | C2AD-AD69 + C3AD-AFA9 | Money doesn't decrease in shops | Official Code - gg_snes.txt | 1819 |
| Final Fantasy II | 7B | C2AD-AD69 + C3AD-AFA9 | Money doesn't decrease in shops | Official Code - gg_snes.txt | 1820 |
| Final Fantasy III | CODES 1 THRU 21 ARE FOR STARTING A NEW GAME ONLY | Official Code - gg_snes.txt | 1821 | ||
| Final Fantasy III | 1 | D15C-78E5 | Start Terra with Man-eater equipped | Official Code - gg_snes.txt | 1822 |
| Final Fantasy III | 2 | F65C-78E5 | Start Terra with Excalibur equipped | Official Code - gg_snes.txt | 1823 |
| Final Fantasy III | 3 | FC5C-78E5 | Start Terra with Illumina equipped | Official Code - gg_snes.txt | 1824 |
| Final Fantasy III | 4 | FA5C-78E5 | Start Terra with Atma equipped | Official Code - gg_snes.txt | 1825 |
| Final Fantasy III | 5 | 435C-78E5 | Start Terra with Tempest equipped | Official Code - gg_snes.txt | 1826 |
| Final Fantasy III | 6 | D35C-78E5 | Start Terra with Blizzard equipped | Official Code - gg_snes.txt | 1827 |
| Final Fantasy III | 7 | F75C-78E5 | Start Terra with Enhancer equipped | Official Code - gg_snes.txt | 1828 |
| Final Fantasy III | 8 | 9A58-7675 | Start Terra with Mithril shield equipped | Official Code - gg_snes.txt | 1829 |
| Final Fantasy III | 9 | 9258-7675 | Start Terra with Gold shield equipped | Official Code - gg_snes.txt | 1830 |
| Final Fantasy III | 10 | 1F58-7675 | Start Terra with Ice shield equipped | Official Code - gg_snes.txt | 1831 |
| Final Fantasy III | 11 | 1D58-7675 | Start Terra with Fire shield equipped | Official Code - gg_snes.txt | 1832 |
| Final Fantasy III | 12 | 1C58-7655 | Start Terra with Hairband equipped | Official Code - gg_snes.txt | 1833 |
| Final Fantasy III | 13 | 1B58-7655 | Start Terra with Leather hat equipped | Official Code - gg_snes.txt | 1834 |
| Final Fantasy III | 14 | 5C58-7655 | Start Terra with Circlet equipped | Official Code - gg_snes.txt | 1835 |
| Final Fantasy III | 15 | 5B58-7655 | Start Terra with Mystery veil equipped | Official Code - gg_snes.txt | 1836 |
| Final Fantasy III | 16 | 5658-7655 | Start Terra with Red cap equipped | Official Code - gg_snes.txt | 1837 |
| Final Fantasy III | 17 | 6658-7685 | Start Terra with Silk robe equipped | Official Code - gg_snes.txt | 1838 |
| Final Fantasy III | 18 | 6B58-7685 | Start Terra with Mithril vest equipped | Official Code - gg_snes.txt | 1839 |
| Final Fantasy III | 19 | 6858-7685 | Start Terra with White dress equipped | Official Code - gg_snes.txt | 1840 |
| Final Fantasy III | 20 | BC58-7685 | Start Terra with Genji armor equipped | Official Code - gg_snes.txt | 1841 |
| Final Fantasy III | 21 | B058-7685 | Start Terra with Force armor equipped | Official Code - gg_snes.txt | 1842 |
| Final Fantasy III | 22 | 108C-EF03 + 108C-E4A3 | All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP | Official Code - gg_snes.txt | 1843 |
| Final Fantasy III | 23 | DD97-5FDA | Everyone has a hidden Economizer (spells cost 1 MP)--NOT IN BATTLE MODE | Official Code - gg_snes.txt | 1844 |
| Final Fantasy III | 24 | DD90-5DDA | Everyone has a hidden Golden Hairpin (spell cost 1/2 of original MP cost)--NOT IN BATTLE MODE | Official Code - gg_snes.txt | 1845 |
| Final Fantasy III | 25 | DD90-EFDB | Everyone has a hidden Economizer--IN BATTLE MODE | Official Code - gg_snes.txt | 1846 |
| Final Fantasy III | 26 | DD97-E7DB | Everyone has a hidden Golden Hairpin--IN BATTLE MODE | Official Code - gg_snes.txt | 1847 |
| Final Fantasy III | 27 | DDA4-8767 | Party always has sprint shoes | Official Code - gg_snes.txt | 1848 |
| Final Fantasy III | 28 | D007-8DD7 | Super Sprint shoes--only with sprint shoes equipped or with previous code | Official Code - gg_snes.txt | 1849 |
| Final Fantasy III | 29 | ED3B-E5C4 | Tincture gives 240 MP | Official Code - gg_snes.txt | 1850 |
| Final Fantasy III | 30 | ED30-E944 | Tonic gives 240 HP | Official Code - gg_snes.txt | 1851 |
| Final Fantasy III | 31 | 3CB8-5DAE | Most items can be used infinitely--NOT IN BATTLE MODE--SWITCH OFF TO EXIT MENU SCREEN | Official Code - gg_snes.txt | 1852 |
| Final Fantasy III | 32 | 3DF0-EC78 + 4DFE-8C88 | Faster left/right movement on world map | Official Code - gg_snes.txt | 1853 |
| Final Fantasy III | 33 | 4DFB-EB88 + 3DF3-E6E8 | Faster up/down movement on world map | Official Code - gg_snes.txt | 1854 |
| Final Fantasy III | 34 | CE17-77D6 | Most spells are learned faster from Espers--may cause some graphical errors | Official Code - gg_snes.txt | 1855 |
| Final Fantasy Mystic Quest | 1 | 83AF-D40D | Infinite cure potions | Official Code - gg_snes.txt | 1856 |
| Final Fantasy Mystic Quest | 2 | DDA4-D40D | Cure potion restores life points to maximum | Official Code - gg_snes.txt | 1857 |
| Final Fantasy Mystic Quest | 3 | C96B-64AB | Infinite life points--can make enemies invincible; switch off to defeat them | Official Code - gg_snes.txt | 1858 |
| Final Fantasy Mystic Quest | 4 | C9B8-D4A6 | Infinite ninja stars | Official Code - gg_snes.txt | 1859 |
| Final Fantasy Mystic Quest | 5 | C9B0-D7A6 | Infinite bombs--only in battle | Official Code - gg_snes.txt | 1860 |
| Final Fight | 1 | A9C3-6F66 + D433-0D6F | Infinite lives | Official Code - gg_snes.txt | 1861 |
| Final Fight | 2 | 29A1-0DA1 + DDCF-A4AC | Infinite energy, except against special weapons (e.g., knife) and special attacks by bad guys (e.g., Andore(tm)'s headlock and jump attack) | Official Code - gg_snes.txt | 1862 |
| Final Fight | 3 | A2C0-A7D0 | Stop timer | Official Code - gg_snes.txt | 1863 |
| Final Fight | 4 | D4C9-AFD0 | Slower timer | Official Code - gg_snes.txt | 1864 |
| Final Fight | 5 | DDC9-AFD0 | Faster timer | Official Code - gg_snes.txt | 1865 |
| Final Fight | 6 | DD8D-6F06 | Any food restores all energy | Official Code - gg_snes.txt | 1866 |
| Final Fight | 7 | DFC8-D4A1 | Start with 2 credits | Official Code - gg_snes.txt | 1867 |
| Final Fight | 8 | D9C8-D4A1 | Start with 6 credits | Official Code - gg_snes.txt | 1868 |
| Final Fight | 9 | DBC8-D4A1 | Start with 10 credits | Official Code - gg_snes.txt | 1869 |
| Final Fight 2 | 1 | DDCE-1D6B | Infinite lives | Official Code - gg_snes.txt | 1870 |
| Final Fight 2 | 2 | DDCF-C7D6 | Start with 1 life | Official Code - gg_snes.txt | 1871 |
| Final Fight 2 | 3 | D4CF-C7D6 | Start with 3 lives | Official Code - gg_snes.txt | 1872 |
| Final Fight 2 | 4 | D1CF-C7D6 | Start with 7 lives | Official Code - gg_snes.txt | 1873 |
| Final Fight 2 | 5 | DBCF-C7D6 | Start with 10 lives | Official Code - gg_snes.txt | 1874 |
| Final Fight 2 | 6 | DDA0-1DDC | Infinite time | Official Code - gg_snes.txt | 1875 |
| Final Fight 2 | 7 | D4A0-1DDC | Faster timer | Official Code - gg_snes.txt | 1876 |
| Final Fight 2 | 8 | 0DED-1DAC | Barbecue restores vitality 50% instead of 95% | Official Code - gg_snes.txt | 1877 |
| Final Fight 2 | 9 | DDED-1DAC | Barbecue worth nothing | Official Code - gg_snes.txt | 1878 |
| Final Fight 2 | 10 | 6DEE-470C | Soft drink restores vitality 95% | Official Code - gg_snes.txt | 1879 |
| Final Fight 2 | 11 | DDEE-470C | Soft drink worth nothing | Official Code - gg_snes.txt | 1880 |
| Final Fight 2 | 12 | 33C5-1404 | Both players can select same character | Official Code - gg_snes.txt | 1881 |
| Final Fight 2 | 13 | DDB4-4708 | Players 1 and 2 can't harm each other in a 2-player game | Official Code - gg_snes.txt | 1882 |
| Final Fight 2 | 14 | D46A-14AF | Slow motion--SWITCH OFF EFFECTS UNTIL PLAY BEGINS | Official Code - gg_snes.txt | 1883 |
| Final Fight 2 | 15 | DFCC-C4DB | Hitting someone with your super move makes you invincible | Official Code - gg_snes.txt | 1884 |
| Final Fight 2 | 16 | 0DCC-C4DB | Hitting someone with your super move uses all your energy | Official Code - gg_snes.txt | 1885 |
| Final Fight 3 | 1 | C2F9-84DF | Infinite time | Official Code - gg_snes.txt | 1886 |
| Final Fight 3 | 2 | CBB5-5D07 + 46B5-5D67 + DDB5-5DA7 + 4BB5-5F07 | Instant super energy | Official Code - gg_snes.txt | 1887 |
| Final Fight 3 | 3 | 3C6C-84AF | Infinite lives | Official Code - gg_snes.txt | 1888 |
| Final Fight 3 | 4 | 106E-5467 | Everyone does massive damage | Official Code - gg_snes.txt | 1889 |
| Firepower 2000 | 1 | D4B3-1764 | Start at level 2 | Official Code - gg_snes.txt | 1890 |
| Firepower 2000 | 2 | D7B3-1764 | Start at level 3 | Official Code - gg_snes.txt | 1891 |
| Firepower 2000 | 3 | D0B3-1764 | Start at level 4 | Official Code - gg_snes.txt | 1892 |
| Firepower 2000 | 4 | D9B3-1764 | Start at level 5 | Official Code - gg_snes.txt | 1893 |
| Firepower 2000 | 5 | D1B3-1764 | Start at level 6 | Official Code - gg_snes.txt | 1894 |
| Firepower 2000 | 6 | DF69-1DAF | Start with 1 life instead of 4 | Official Code - gg_snes.txt | 1895 |
| Firepower 2000 | 7 | D469-1DAF | Start with 2 lives | Official Code - gg_snes.txt | 1896 |
| Firepower 2000 | 8 | D769-1DAF | Start with 3 lives | Official Code - gg_snes.txt | 1897 |
| Firepower 2000 | 9 | D969-1DAF | Start with 5 lives | Official Code - gg_snes.txt | 1898 |
| Firepower 2000 | 10 | D569-1DAF | Start with 7 lives | Official Code - gg_snes.txt | 1899 |
| Firepower 2000 | 11 | DC69-1DAF | Start with 10 lives | Official Code - gg_snes.txt | 1900 |
| Firepower 2000 | 12 | DE69-1DAF | Start with 15 lives | Official Code - gg_snes.txt | 1901 |
| Firepower 2000 | 13 | FB69-1DAF | Start with 25 lives | Official Code - gg_snes.txt | 1902 |
| Firepower 2000 | 14 | 7469-1DAF | Start with 50 lives | Official Code - gg_snes.txt | 1903 |
| Firepower 2000 | 15 | 0869-1DAF | Start with 75 lives | Official Code - gg_snes.txt | 1904 |
| Firepower 2000 | 16 | 1069-1DAF | Start with 100 lives | Official Code - gg_snes.txt | 1905 |
| Firepower 2000 | 17 | 8263-4DDF | Infinite lives | Official Code - gg_snes.txt | 1906 |
| Firepower 2000 | 18 | D765-146F | Start with bullet strength at 3 instead of 1 | Official Code - gg_snes.txt | 1907 |
| Firepower 2000 | 19 | D165-146F | Start with bullet strength at 6 | Official Code - gg_snes.txt | 1908 |
| Firepower 2000 | 20 | D761-14DF | Start with flame strength at 3 instead of 1 | Official Code - gg_snes.txt | 1909 |
| Firepower 2000 | 21 | D161-14DF | Start with flame strength at 6 | Official Code - gg_snes.txt | 1910 |
| Firepower 2000 | 22 | DD61-14DF | Start with flame strength at 0 | Official Code - gg_snes.txt | 1911 |
| Firepower 2000 | 23 | D761-176F | Start with plasma strength at 3 instead of 1 | Official Code - gg_snes.txt | 1912 |
| Firepower 2000 | 24 | D161-176F | Start with plasma strength at 6 | Official Code - gg_snes.txt | 1913 |
| Firepower 2000 | 25 | DD61-176F | Start with plasma strength at 0 | Official Code - gg_snes.txt | 1914 |
| Firepower 2000 | 26 | DF65-1FDF | Start with laser strength at 1 instead of 0 | Official Code - gg_snes.txt | 1915 |
| Firepower 2000 | 27 | D765-1FDF | Start with laser strength at 3 | Official Code - gg_snes.txt | 1916 |
| Firepower 2000 | 28 | D165-1FDF | Start with laser strength at 6 | Official Code - gg_snes.txt | 1917 |
| Firepower 2000 | 29 | DF66-1DDF | Start with ionic strength at 1 instead of 0 | Official Code - gg_snes.txt | 1918 |
| Firepower 2000 | 30 | D766-1DDF | Start with ionic strength at 3 | Official Code - gg_snes.txt | 1919 |
| Firepower 2000 | 31 | D166-1DDF | Start with ionic strength at 6 | Official Code - gg_snes.txt | 1920 |
| Firepower 2000 | 32 | 8267-170F | Loss of vehicle does not reduce bullet strength | Official Code - gg_snes.txt | 1921 |
| Firepower 2000 | 33 | 826E-470F | Loss of vehicle does not reduce flame strength | Official Code - gg_snes.txt | 1922 |
| Firepower 2000 | 34 | 826D-170F | Loss of vehicle does not reduce plasma strength | Official Code - gg_snes.txt | 1923 |
| Firepower 2000 | 35 | 826F-170F | Loss of vehicle does not reduce laser strength | Official Code - gg_snes.txt | 1924 |
| Firepower 2000 | 36 | 8264-170F | Loss of vehicle does not reduce ionic strength | Official Code - gg_snes.txt | 1925 |
| Firepower 2000 | 37 | DF8B-CD07 | Bubble shield lasts for 4 seconds instead of 12 | Official Code - gg_snes.txt | 1926 |
| Firepower 2000 | 38 | D48B-CD07 | Bubble shield lasts for 8 seconds | Official Code - gg_snes.txt | 1927 |
| Firepower 2000 | 39 | D08B-CD07 | Bubble shield lasts for 16 seconds | Official Code - gg_snes.txt | 1928 |
| Firepower 2000 | 40 | D68B-CD07 | Bubble shield lasts for 32 seconds | Official Code - gg_snes.txt | 1929 |
| Firepower 2000 | 41 | FD8B-CD07 | Bubble shield lasts for 64 seconds | Official Code - gg_snes.txt | 1930 |
| Firepower 2000 | 42 | C2CB-3FD4 | Bubble shield on jeep lasts until end of level | Official Code - gg_snes.txt | 1931 |
| Firepower 2000 | 43 | C2CF-1464 | Bubble shield on helicopter lasts until end of level | Official Code - gg_snes.txt | 1932 |
| First Samurai | 1 | DB6A-676F | Start with 9 lives | Official Code - gg_snes.txt | 1933 |
| First Samurai | 2 | D46A-676F | Start with 2 lives | Official Code - gg_snes.txt | 1934 |
| First Samurai | 3 | 406E-D461 | Infinite lives | Official Code - gg_snes.txt | 1935 |
| First Samurai | 4 | D783-0F09 | Full weapon power for dagger on pick up | Official Code - gg_snes.txt | 1936 |
| First Samurai | 5 | D4C5-AFA5 | Less force picked up from baddies | Official Code - gg_snes.txt | 1937 |
| First Samurai | 6 | D6C5-AFA5 | More force picked up from baddies | Official Code - gg_snes.txt | 1938 |
| First Samurai | 7 | F9C5-AFA5 | Lots more power picked up from baddies | Official Code - gg_snes.txt | 1939 |
| First Samurai | 8 | C9B6-6700 + C9BE-6D00 | Infinite axe | Official Code - gg_snes.txt | 1940 |
| First Samurai | 9 | C9BF-D4D1 | Infinite life force | Official Code - gg_snes.txt | 1941 |
| First Samurai | 10 | C96D-04A5 | Infinite warp lantern | Official Code - gg_snes.txt | 1942 |
| First Samurai | 11 | D789-AFA9 | Less life force from food | Official Code - gg_snes.txt | 1943 |
| First Samurai | 12 | FD89-AFA9 | More life force from food | Official Code - gg_snes.txt | 1944 |
| Flashback | 1 | 3C1F-EDAC | Never lose a shield when shot--switch off to kill some enemies | Official Code - gg_snes.txt | 1945 |
| Flashback | 2 | 8511-ED6C | Don't die from falling too far | Official Code - gg_snes.txt | 1946 |
| Flashback | 3 | D4D4-5F78 | Start with 1 shield | Official Code - gg_snes.txt | 1947 |
| Flashback | 4 | D7D4-5F78 | Start with 2 shields | Official Code - gg_snes.txt | 1948 |
| Flashback | 5 | D0D4-5F78 | Start with 3 shields | Official Code - gg_snes.txt | 1949 |
| Flashback | 6 | D1D4-5F78 | Start with 5 shields | Official Code - gg_snes.txt | 1950 |
| Flashback | 7 | D8D4-5F78 | Start with 10 shields | Official Code - gg_snes.txt | 1951 |
| Flashback | 8 | F9D4-5F78 | Start with 20 shields | Official Code - gg_snes.txt | 1952 |
| Flashback | 9 | 77D4-5F78 | Start with 50 shields | Official Code - gg_snes.txt | 1953 |
| Flashback | 10 | 19D4-5F78 | Start with 100 shields | Official Code - gg_snes.txt | 1954 |
| Flashback | 11 | 74F0-5F7B | Start with 50 credits | Official Code - gg_snes.txt | 1955 |
| Flashback | 12 | 10F0-5F7B | Start with 100 credits | Official Code - gg_snes.txt | 1956 |
| Flashback | 13 | ECF0-5F7B | Start with 250 credits | Official Code - gg_snes.txt | 1957 |
| Flashback | 14 | D4F0-5DEB | Start with 512 credits | Official Code - gg_snes.txt | 1958 |
| Flashback | 15 | D0F0-5DEB | Start with 1024 credits | Official Code - gg_snes.txt | 1959 |
| Flashback | CODES 16 THRU 19: LEVEL 1 | Official Code - gg_snes.txt | 1960 | ||
| Flashback | CODES 20 THRU 23: LEVEL 2 | Official Code - gg_snes.txt | 1961 | ||
| Flashback | 20 | 1089-716F | Start with 100 credits | Official Code - gg_snes.txt | 1962 |
| Flashback | 21 | EC89-716F | Start with 250 credits | Official Code - gg_snes.txt | 1963 |
| Flashback | 22 | D489-710F | Start with 512 credits | Official Code - gg_snes.txt | 1964 |
| Flashback | 23 | D089-710F | Start with 1024 credits | Official Code - gg_snes.txt | 1965 |
| Flashback | 24 | CB5D-8D08 + DF5D-8D68 + DD5D-8DA8 | Always recharge to 0 shields | Official Code - gg_snes.txt | 1966 |
| Flashback | 25 | CB5D-8D08 + D45D-8D68 + DD5D-8DA8 | Always recharge to 1 shields | Official Code - gg_snes.txt | 1967 |
| Flashback | 26 | CB5D-8D08 + D75D-8D68 + DD5D-8DA8 | Always recharge to 2 shields | Official Code - gg_snes.txt | 1968 |
| Flashback | 27 | CB5D-8D08 + D05D-8D68 + DD5D-8DA8 | Always recharge to 3 shields | Official Code - gg_snes.txt | 1969 |
| Flashback | 28 | CB5D-8D08 + D15D-8D68 + DD5D-8DA8 | Always recharge to 5 shields | Official Code - gg_snes.txt | 1970 |
| Flashback | 29 | CB5D-8D08 + D65D-8D68 + DD5D-8DA8 | Always recharge to 7 shields | Official Code - gg_snes.txt | 1971 |
| Flashback | 30 | CB5D-8D08 + D85D-8D68 + DD5D-8DA8 | Always recharge to 10 shields | Official Code - gg_snes.txt | 1972 |
| Flashback | 31 | CB5D-8D08 + F95D-8D68 + DD5D-8DA8 | Always recharge to 20 shields | Official Code - gg_snes.txt | 1973 |
| Flashback | 32 | CB5D-8D08 + 775D-8D68 + DD5D-8DA8 | Always recharge to 50 shields | Official Code - gg_snes.txt | 1974 |
| Flashback | 33 | CB5D-8D08 + 195D-8D68 + DD5D-8DA8 | Always recharge to 100 shields | Official Code - gg_snes.txt | 1975 |
| F-Zero | 1 | A96E-A4A4 | Infinite spare machines | Official Code - gg_snes.txt | 1689 |
| F-Zero | 2 | DF6C-0F0A | Start with 1 spare machine | Official Code - gg_snes.txt | 1690 |
| F-Zero | 3 | D96C-0F0A | Start with 5 spare machines | Official Code - gg_snes.txt | 1691 |
| F-Zero | 4 | DB6C-0F0A | Start with 9 spare machines | Official Code - gg_snes.txt | 1692 |
| F-Zero | 5 | D484-D404 | Infinite turbos | Official Code - gg_snes.txt | 1693 |
| F-Zero | 6 | CB3C-0FA4 + DF3C-04D4 | Always rank #1--except if you blow up | Official Code - gg_snes.txt | 1694 |
| George Foreman's KO Boxing | 1 | 566D-07DD | Time goes slower | Official Code - gg_snes.txt | 1976 |
| George Foreman's KO Boxing | 2 | DC6D-07DD | Time speeds up | Official Code - gg_snes.txt | 1977 |
| George Foreman's KO Boxing | 3 | CB62-040F + 5662-046F | Time stands still | Official Code - gg_snes.txt | 1978 |
| George Foreman's KO Boxing | 4 | 6D25-A464 | Infinite super punch after getting it | Official Code - gg_snes.txt | 1979 |
| George Foreman's KO Boxing | 5 | 4D6C-D70D | Both players start with 1/2x energy | Official Code - gg_snes.txt | 1980 |
| George Foreman's KO Boxing | 6 | C228-A764 + 5728-A7A4 + 622A-AFA4 + 572A-A4D4 | Damage inflicted by your opponent affects him (your energy may go down slightly, too) | Official Code - gg_snes.txt | 1981 |
| Gods | 1 | 1DE7-31E8 | Shields last until at least end of the world--if you get stuck, switch off | Official Code - gg_snes.txt | 1982 |
| Gods | 2 | C269-C1EB | Infinite lives | Official Code - gg_snes.txt | 1983 |
| Gods | 3 | A284-35EC | Items you can afford in the shops are free | Official Code - gg_snes.txt | 1984 |
| Gods | 4 | DF3C-4073 | Start with 2 lives | Official Code - gg_snes.txt | 1985 |
| Gods | 5 | D93C-4073 | Start with 6 lives | Official Code - gg_snes.txt | 1986 |
| Gods | 6 | DB3C-4073 | Start with 10 lives | Official Code - gg_snes.txt | 1987 |
| Goof Troop | 1 | D0C0-3FA8 + B3C9-3DD8 | 4 hearts give you a life | Official Code - gg_snes.txt | 1988 |
| Goof Troop | 2 | D4C0-3FA8 + B3C9-3DD8 | 2 hearts give you a life | Official Code - gg_snes.txt | 1989 |
| Goof Troop | 3 | D4A8-4762 | 2 hearts from cherries | Official Code - gg_snes.txt | 1990 |
| Goof Troop | 4 | D0A8-47A2 | 4 hearts from bananas | Official Code - gg_snes.txt | 1991 |
| Goof Troop | 5 | DFA8-47A2 | 1 heart from bananas | Official Code - gg_snes.txt | 1992 |
| Goof Troop | 6 | C96F-3F6C | Infinite lives | Official Code - gg_snes.txt | 1993 |
| Goof Troop | 7 | DBCD-146D | Start with 9 lives | Official Code - gg_snes.txt | 1994 |
| Goof Troop | 8 | D1CD-146D | Start with 6 lives | Official Code - gg_snes.txt | 1995 |
| Goof Troop | 9 | DFCD-146D | Start with 1 life | Official Code - gg_snes.txt | 1996 |
| Goof Troop | 10 | D46F-C70E + E264-C70E | Goofy(tm) has quicker left-right movement | Official Code - gg_snes.txt | 1997 |
| Goof Troop | 11 | D46E-170E + E26D-C70E | Max(tm) has quicker left-right movement | Official Code - gg_snes.txt | 1998 |
| Gradius III | 1 | DD8B-6DA4 | Start with 1 life instead of 3 | Official Code - gg_snes.txt | 1999 |
| Gradius III | 2 | DF8B-6DA4 | Start with 2 lives | Official Code - gg_snes.txt | 2000 |
| Gradius III | 3 | D78B-6DA4 | Start with 4 lives | Official Code - gg_snes.txt | 2001 |
| Gradius III | 4 | D08B-6DA4 | Start with 5 lives | Official Code - gg_snes.txt | 2002 |
| Gradius III | 5 | D68B-6DA4 | Start with 9 lives | Official Code - gg_snes.txt | 2003 |
| Gradius III | 6 | DE8B-6DA4 | Start with 16 lives | Official Code - gg_snes.txt | 2004 |
| Gradius III | 7 | F38B-6DA4 | Start with 31 lives | Official Code - gg_snes.txt | 2005 |
| Gradius III | 8 | 3C8E-DDD7 + 3C8E-DD07 | Infinite lives | Official Code - gg_snes.txt | 2006 |
| Gradius III | 9 | DFC3-DF0D | Start with 1 credit instead of 4--use for 1-player game only | Official Code - gg_snes.txt | 2007 |
| Gradius III | 10 | D4C3-DF0D | Start with 2 credits | Official Code - gg_snes.txt | 2008 |
| Gradius III | 11 | D1C3-DF0D | Start with 6 credits | Official Code - gg_snes.txt | 2009 |
| Gradius III | 12 | D5C3-DF0D | Start with 7 credits | Official Code - gg_snes.txt | 2010 |
| Gradius III | 13 | D6C3-DF0D | Start with 8 credits | Official Code - gg_snes.txt | 2011 |
| Gradius III | 14 | DBC3-DF0D | Start with 9 credits | Official Code - gg_snes.txt | 2012 |
| Gradius III | 15 | C227-6DDD | Infinite credits | Official Code - gg_snes.txt | 2013 |
| Gradius III | 16 | DFBB-A766 | Makes Earwig Scorpion(tm) (Stage 1 mayor) much easier to defeat | Official Code - gg_snes.txt | 2014 |
| Gradius III | 17 | DFB1-6F6C | Makes Bubble Brain(tm) (Stage 2 mayor) easier to defeat | Official Code - gg_snes.txt | 2015 |
| Gradius III | 18 | 3C29-0704 + 3C29-0764 | Weapons status gauge remains at current level after a weapon is selected | Official Code - gg_snes.txt | 2016 |
| Gradius III | 19 | CBAF-D7AD + DFA4-DDDD | Enemies shoot at you more | Official Code - gg_snes.txt | 2017 |
| Hal's Hole In One Golf | 1 | 4A6C-6D69 | No penalty if you land in water or out of bounds | Official Code - gg_snes.txt | 2018 |
| Hal's Hole In One Golf | 2 | DF6F-0D00 | Always start hole with 1-shot penalty | Official Code - gg_snes.txt | 2019 |
| Hal's Hole In One Golf | 3 | D56C-A401 | Max 7 strokes per hole | Official Code - gg_snes.txt | 2020 |
| Hal's Hole In One Golf | 4 | D96C-A401 | Max 5 strokes per hole | Official Code - gg_snes.txt | 2021 |
| Harley's Humungous Adventure | 1 | DFCF-A7F1 | Start with 2 lives | Official Code - gg_snes.txt | 2022 |
| Harley's Humungous Adventure | 2 | D9CF-A7F1 | Start with 6 lives | Official Code - gg_snes.txt | 2023 |
| Harley's Humungous Adventure | 3 | FDCF-A7F1 | Start with 11 lives | Official Code - gg_snes.txt | 2024 |
| Harley's Humungous Adventure | 4 | 49CF-A7F1 | Start with 26 lives | Official Code - gg_snes.txt | 2025 |
| Harley's Humungous Adventure | 5 | 9DCF-A7F1 | Start with 51 lives | Official Code - gg_snes.txt | 2026 |
| Harley's Humungous Adventure | 6 | BBCF-A7F1 | Start with 100 lives | Official Code - gg_snes.txt | 2027 |
| Harley's Humungous Adventure | 7 | C2C8-07B5 | Infinite lives | Official Code - gg_snes.txt | 2028 |
| Harley's Humungous Adventure | 8 | D6CF-ADB1 | Start with 4 hearts | Official Code - gg_snes.txt | 2029 |
| Harley's Humungous Adventure | 9 | DCCF-ADB1 | Start with 5 hearts | Official Code - gg_snes.txt | 2030 |
| Harley's Humungous Adventure | 10 | C2C0-0DB5 | Protection against some hazards | Official Code - gg_snes.txt | 2031 |
| Harley's Humungous Adventure | 11 | FD22-6415 | Start with 10 of every weapon | Official Code - gg_snes.txt | 2032 |
| Harley's Humungous Adventure | 12 | 4922-6415 | Start with 25 of every weapon | Official Code - gg_snes.txt | 2033 |
| Harley's Humungous Adventure | 13 | 9D22-6415 | Start with 50 of every weapon | Official Code - gg_snes.txt | 2034 |
| Harley's Humungous Adventure | 14 | BB22-6415 | Start with 99 of every weapon | Official Code - gg_snes.txt | 2035 |
| Harley's Humungous Adventure | 15 | D98D-DDB9 | Get only 5 ammo from a weapon power-up | Official Code - gg_snes.txt | 2036 |
| Harley's Humungous Adventure | 16 | 4D8D-DDB9 | Get 20 ammo from a weapon power-up | Official Code - gg_snes.txt | 2037 |
| Harley's Humungous Adventure | 17 | 7D8D-DDB9 | Get 30 ammo from a weapon power-up | Official Code - gg_snes.txt | 2038 |
| Harley's Humungous Adventure | 18 | 0D8D-DDB9 | Get 40 ammo from a weapon power-up | Official Code - gg_snes.txt | 2039 |
| Harley's Humungous Adventure | 19 | 9D8D-DDB9 | Get 50 ammo from a weapon power-up | Official Code - gg_snes.txt | 2040 |
| Harley's Humungous Adventure | 20 | DD87-A4B0 | Infinite ammo | Official Code - gg_snes.txt | 2041 |
| Harley's Humungous Adventure | 21 | F08C-A704 | 20 seconds to collect power-ups on level 1 | Official Code - gg_snes.txt | 2042 |
| Harley's Humungous Adventure | 22 | 7A8C-A704 | 60 seconds to collect power-ups on level 1 | Official Code - gg_snes.txt | 2043 |
| Harley's Humungous Adventure | 23 | 9C8C-A704 | 90 seconds to collect power-ups on level 1 | Official Code - gg_snes.txt | 2044 |
| Harley's Humungous Adventure | 24 | 7A88-A7D4 | 60 seconds to complete the Vent level | Official Code - gg_snes.txt | 2045 |
| Harley's Humungous Adventure | 25 | 3C83-ADA4 | Infinite time on Vent level | Official Code - gg_snes.txt | 2046 |
| Harley's Humungous Adventure | 26 | 6DCF-04B1 | Start with maximum fuel on every level | Official Code - gg_snes.txt | 2047 |
| Harley's Humungous Adventure | 27 | DDC4-6495 | Any fuel power-up gives maximum amount | Official Code - gg_snes.txt | 2048 |
| Harley's Humungous Adventure | 28 | DDCD-6DF5 | Infinite jet fuel--must already have some to fly | Official Code - gg_snes.txt | 2049 |
| Harley's Humungous Adventure | 29 | D43E-046F | Hit X on the title screen with the house to get level select menu | Official Code - gg_snes.txt | 2050 |
| Home Alone | 1 | DF2B-AFD4 | Start with 1 life instead of 3 | Official Code - gg_snes.txt | 2051 |
| Home Alone | 2 | D42B-AFD4 | Start with 2 lives | Official Code - gg_snes.txt | 2052 |
| Home Alone | 3 | D92B-AFD4 | Start with 5 lives | Official Code - gg_snes.txt | 2053 |
| Home Alone | 4 | DB2B-AFD4 | Start with 9 lives | Official Code - gg_snes.txt | 2054 |
| Home Alone | 5 | 492B-AFD4 | Start with 25 lives | Official Code - gg_snes.txt | 2055 |
| Home Alone | 6 | 9D2B-AFD4 | Start with 50 lives | Official Code - gg_snes.txt | 2056 |
| Home Alone | 7 | BB2B-AFD4 | Start with 99 lives | Official Code - gg_snes.txt | 2057 |
| Home Alone | 8 | DD21-DFD4 | Infinite lives | Official Code - gg_snes.txt | 2058 |
| Home Alone | 9 | C220-D464 | Infinite power | Official Code - gg_snes.txt | 2059 |
| Home Alone | 10 | DF66-04A7 | Extra life with 1 pizza slice instead of 8 | Official Code - gg_snes.txt | 2060 |
| Home Alone | 11 | D466-04A7 | Extra life with 2 pizza slices | Official Code - gg_snes.txt | 2061 |
| Home Alone | 12 | D766-04A7 | Extra life with 3 pizza slices | Official Code - gg_snes.txt | 2062 |
| Home Alone | 13 | D066-04A7 | Extra life with 4 pizza slices | Official Code - gg_snes.txt | 2063 |
| Home Alone | 14 | D966-04A7 | Extra life with 5 pizza slices | Official Code - gg_snes.txt | 2064 |
| Home Alone | 15 | D166-04A7 | Extra life with 6 pizza slices | Official Code - gg_snes.txt | 2065 |
| Home Alone | 16 | D566-04A7 | Extra life with 7 pizza slices | Official Code - gg_snes.txt | 2066 |
| Home Alone | 17 | DD2A-A76F | Infinite baseballs, slingshot ammo and rifle bullets | Official Code - gg_snes.txt | 2067 |
| Home Alone | 18 | 3DB1-07D5 | Power boost on jumps | Official Code - gg_snes.txt | 2068 |
| Home Alone | 19 | ADB1-07D5 | Super power boost on jumps | Official Code - gg_snes.txt | 2069 |
| Home Alone | 20 | DF23-A764 | Need 1 item (instead of 24) to complete level 1 | Official Code - gg_snes.txt | 2070 |
| Home Alone | 21 | D923-A764 | Need 5 items to complete level 1 | Official Code - gg_snes.txt | 2071 |
| Home Alone | 22 | FD23-A764 | Need 10 items to complete level 1 | Official Code - gg_snes.txt | 2072 |
| Home Alone | 23 | F923-A764 | Need 15 items to complete level 1 | Official Code - gg_snes.txt | 2073 |
| Home Alone | 24 | 4D23-A764 | Need 20 items to complete level 1 | Official Code - gg_snes.txt | 2074 |
| Home Alone | 25 | DF23-A7A4 | Need 1 item (instead of 30) to complete level 2 | Official Code - gg_snes.txt | 2075 |
| Home Alone | 26 | D923-A7A4 | Need 5 items to complete level 2 | Official Code - gg_snes.txt | 2076 |
| Home Alone | 27 | FD23-A7A4 | Need 10 items to complete level 2 | Official Code - gg_snes.txt | 2077 |
| Home Alone | 28 | F923-A7A4 | Need 15 items to complete level 2 | Official Code - gg_snes.txt | 2078 |
| Home Alone | 29 | 4D23-A7A4 | Need 20 items to complete level 2 | Official Code - gg_snes.txt | 2079 |
| Home Alone | 30 | 4923-A7A4 | Need 25 items to complete level 2 | Official Code - gg_snes.txt | 2080 |
| Home Alone | 31 | DF2E-ADD4 | Need 1 item (instead of 35) to complete level 3 | Official Code - gg_snes.txt | 2081 |
| Home Alone | 32 | D92E-ADD4 | Need 5 items to complete level 3 | Official Code - gg_snes.txt | 2082 |
| Home Alone | 33 | FD2E-ADD4 | Need 10 items to complete level 3 | Official Code - gg_snes.txt | 2083 |
| Home Alone | 34 | F92E-ADD4 | Need 15 items to complete level 3 | Official Code - gg_snes.txt | 2084 |
| Home Alone | 35 | 4D2E-ADD4 | Need 20 items to complete level 3 | Official Code - gg_snes.txt | 2085 |
| Home Alone | 36 | 492E-ADD4 | Need 25 items to complete level 3 | Official Code - gg_snes.txt | 2086 |
| Home Alone | 37 | DF2E-AD04 | Need 1 item (instead of 35) to complete level 4 | Official Code - gg_snes.txt | 2087 |
| Home Alone | 38 | D92E-AD04 | Need 5 items to complete level 4 | Official Code - gg_snes.txt | 2088 |
| Home Alone | 39 | FD2E-AD04 | Need 10 items to complete level 4 | Official Code - gg_snes.txt | 2089 |
| Home Alone | 40 | F92E-AD04 | Need 15 items to complete level 4 | Official Code - gg_snes.txt | 2090 |
| Home Alone | 41 | 4D2E-AD04 | Need 20 items to complete level 4 | Official Code - gg_snes.txt | 2091 |
| Home Alone | 42 | 492E-AD04 | Need 25 items to complete level 4 | Official Code - gg_snes.txt | 2092 |
| Home Alone | 43 | DF69-DFAD + AB69-D40D + D769-D46D | Start on level 2 | Official Code - gg_snes.txt | 2093 |
| Home Alone | 44 | D469-DFAD + AB69-D40D + D769-D46D | Start on level 3 | Official Code - gg_snes.txt | 2094 |
| Home Alone | 45 | D769-DFAD + AB69-D40D + D769-D46D | Start on level 4 | Official Code - gg_snes.txt | 2095 |
| Home Alone 2: Lost in New York | 1 | C22E-AF9D | Infinite power--some things can still kill you | Official Code - gg_snes.txt | 2096 |
| Home Alone 2: Lost in New York | 2 | DFB5-6FA7 | Start with 1 life instead of 3 | Official Code - gg_snes.txt | 2097 |
| Home Alone 2: Lost in New York | 3 | D9B5-6FA7 | Start with 5 lives | Official Code - gg_snes.txt | 2098 |
| Home Alone 2: Lost in New York | 4 | DBB5-6FA7 | Start with 9 lives | Official Code - gg_snes.txt | 2099 |
| Home Alone 2: Lost in New York | 5 | FBB5-6FA7 | Start with 25 lives | Official Code - gg_snes.txt | 2100 |
| Home Alone 2: Lost in New York | 6 | 74B5-6FA7 | Start with 50 lives | Official Code - gg_snes.txt | 2101 |
| Home Alone 2: Lost in New York | 7 | 17B5-6FA7 | Start with 99 lives | Official Code - gg_snes.txt | 2102 |
| Home Alone 2: Lost in New York | 8 | C264-D464 | Infinite lives | Official Code - gg_snes.txt | 2103 |
| Home Alone 2: Lost in New York | 9 | DF2B-AFBF | Extra life from 1 pizza slice instead of 6 | Official Code - gg_snes.txt | 2104 |
| Home Alone 2: Lost in New York | 10 | D42B-AFBF | Extra life from 2 pizza slices | Official Code - gg_snes.txt | 2105 |
| Home Alone 2: Lost in New York | 11 | D72B-AFBF | Extra life from 3 pizza slices | Official Code - gg_snes.txt | 2106 |
| Home Alone 2: Lost in New York | 12 | D02B-AFBF | Extra life from 4 pizza slices | Official Code - gg_snes.txt | 2107 |
| Home Alone 2: Lost in New York | 13 | D92B-AFBF | Extra life from 5 pizza slices | Official Code - gg_snes.txt | 2108 |
| Home Alone 2: Lost in New York | 14 | 7427-AF2F + 7429-AD9F | Dart guns have 50 shots | Official Code - gg_snes.txt | 2109 |
| Home Alone 2: Lost in New York | 15 | 3CB7-6DA4 | Infinite ammo | Official Code - gg_snes.txt | 2110 |
| Hook | 1 | 3CA5-D70F | Infinite power--if you fall, switch off effects, then switch back on to die | Official Code - gg_snes.txt | 2111 |
| Hook | 2 | A268-6F03 | Stop timer | Official Code - gg_snes.txt | 2112 |
| Hook | 3 | D56B-ADA2 | Time starts at 7 min.--stage 1 | Official Code - gg_snes.txt | 2113 |
| Hook | 4 | D76B-ADA2 | Time starts at 3 min.--stage 1 | Official Code - gg_snes.txt | 2114 |
| Hook | CODES 5 AND 6 DO NOT WORK ON CONTINUES | Official Code - gg_snes.txt | 2115 | ||
| Hook | 5 | D066-0FDD | Start with 3 leaves | Official Code - gg_snes.txt | 2116 |
| Hook | 6 | D466-0FDD | Start with 1 leaf (you still see 2 leaves, but you can only fill 1) | Official Code - gg_snes.txt | 2117 |
| HyperZone | 1 | D5C4-DFD1 | Start with 8 lives | Official Code - gg_snes.txt | 2140 |
| HyperZone | 2 | DDC4-DFD1 | Start with 1 life | Official Code - gg_snes.txt | 2141 |
| HyperZone | 3 | D76A-D7D5 | Restore energy more quickly | Official Code - gg_snes.txt | 2142 |
| HyperZone | 4 | DD6A-D7D5 | Restore energy more slowly | Official Code - gg_snes.txt | 2143 |
| HyperZone | 5 | 4A8A-DFD1 | Infinite energy | Official Code - gg_snes.txt | 2144 |
| Illusion of Gaia | 1 | C2A5-44A2 | Infinite energy | Official Code - gg_snes.txt | 2145 |
| Illusion of Gaia | 2 | D98F-4F0C | Less charge time for psycho dash | Official Code - gg_snes.txt | 2146 |
| Illusion of Gaia | 3 | D98B-4DDC | Less charge time for dark friar | Official Code - gg_snes.txt | 2147 |
| Illusion of Gaia | 4 | F061-44DD | Start with a lot more energy | Official Code - gg_snes.txt | 2148 |
| Illusion of Gaia | 5 | F065-4D0D | Start with 20 strength points | Official Code - gg_snes.txt | 2149 |
| Illusion of Gaia | 6 | 7465-4D0D | Start with 50 strength points | Official Code - gg_snes.txt | 2150 |
| Illusion of Gaia | 7 | 9D65-4D0D | Start with 80 strength points | Official Code - gg_snes.txt | 2151 |
| Illusion of Gaia | 8 | D9AA-1F0B + E8A5-14AB | Super run left/right only | Official Code - gg_snes.txt | 2152 |
| Illusion of Gaia | 9 | EAA7-1D6B + D0A3-446B | Super run up/down only | Official Code - gg_snes.txt | 2153 |
| Illusion of Gaia | 10 | FD6B-47A3 | Get 2x the energy from herbs | Official Code - gg_snes.txt | 2154 |
| Illusion of Gaia | 11 | F66B-47A3 | Get 3x the energy from herbs | Official Code - gg_snes.txt | 2155 |
| Imperium | 1 | DFA2-D4A4 | Start with 1 life point | Official Code - gg_snes.txt | 2156 |
| Imperium | 2 | D7A2-D4A4 | Start with 3 life points | Official Code - gg_snes.txt | 2157 |
| Imperium | 3 | D9BD-64D7 | Start with 5 bombs | Official Code - gg_snes.txt | 2158 |
| Imperium | 4 | DBBD-64D7 | Start with 9 bombs | Official Code - gg_snes.txt | 2159 |
| Imperium | 5 | 1D34-D4A1 + 1DC3-DDF7 | Invincible against lesser robots, weapons and lasers | Official Code - gg_snes.txt | 2160 |
| Indiana Jones' Greatest Adventures | 1 | CB24-4D64 | Infinite energy | Official Code - gg_snes.txt | 2184 |
| Indiana Jones' Greatest Adventures | 2 | DFC1-3707 | Start with very little energy | Official Code - gg_snes.txt | 2185 |
| Indiana Jones' Greatest Adventures | 3 | D7C1-3707 | Start with about 1/2x energy | Official Code - gg_snes.txt | 2186 |
| Indiana Jones' Greatest Adventures | 4 | DEC1-3701 | Start with more energy-ignore energy meter | Official Code - gg_snes.txt | 2187 |
| Indiana Jones' Greatest Adventures | 5 | C2B6-440F | Hearts don't restore energy | Official Code - gg_snes.txt | 2188 |
| Indiana Jones' Greatest Adventures | 6 | C2B6-370F | Infinite grenades | Official Code - gg_snes.txt | 2189 |
| Indiana Jones' Greatest Adventures | 7 | D9C7-CF0F | Start with 5 grenades | Official Code - gg_snes.txt | 2190 |
| Indiana Jones' Greatest Adventures | 8 | DBC7-CF0F | Start with 9 grenades | Official Code - gg_snes.txt | 2191 |
| Indiana Jones' Greatest Adventures | 9 | DEC7-CF0F | Start with 15 grenades | Official Code - gg_snes.txt | 2192 |
| Indiana Jones' Greatest Adventures | 10 | C2B9-37DF | Can't collect any more grenades | Official Code - gg_snes.txt | 2193 |
| Indiana Jones' Greatest Adventures | 11 | DFCC-1E83 | Start with 2 lives | Official Code - gg_snes.txt | 2194 |
| Indiana Jones' Greatest Adventures | 12 | D0CC-1E83 | Start with 5 lives | Official Code - gg_snes.txt | 2195 |
| Indiana Jones' Greatest Adventures | 13 | DBCC-1E83 | Start with 10 lives | Official Code - gg_snes.txt | 2196 |
| Indiana Jones' Greatest Adventures | 14 | D1C8-13E3 | Start with no continues | Official Code - gg_snes.txt | 2197 |
| Indiana Jones' Greatest Adventures | 15 | 3CAB-CE82 | Infinite continues | Official Code - gg_snes.txt | 2198 |
| Inspector Gadget | 1 | D74B-E7D7 | Start with 3 plungers | Official Code - gg_snes.txt | 2199 |
| Inspector Gadget | 2 | C216-5DD4 | Infinite lives | Official Code - gg_snes.txt | 2200 |
| Inspector Gadget | 3 | C297-8F0F | Infinite timer | Official Code - gg_snes.txt | 2201 |
| Inspector Gadget | 4 | C269-5D0D | Keep coat in collisions (invincibility) | Official Code - gg_snes.txt | 2202 |
| Jack Nicklaus Golf | 1 | DF33-076F + DDEB-D40A | Each round ends after hole 1 | Official Code - gg_snes.txt | 2203 |
| Jack Nicklaus Golf | 2 | D433-076F + DFEB-D40A | Each round ends after hole 2 | Official Code - gg_snes.txt | 2204 |
| Jack Nicklaus Golf | 3 | D733-076F + D4EB-D40A | Each round ends after hole 3 | Official Code - gg_snes.txt | 2205 |
| Jack Nicklaus Golf | 4 | D033-076F + D7EB-D40A | Each round ends after hole 4 | Official Code - gg_snes.txt | 2206 |
| Jack Nicklaus Golf | 5 | D933-076F + D0EB-D40A | Each round ends after hole 5 | Official Code - gg_snes.txt | 2207 |
| Jack Nicklaus Golf | 6 | D133-076F + D9EB-D40A | Each round ends after hole 6 | Official Code - gg_snes.txt | 2208 |
| Jack Nicklaus Golf | 7 | D533-076F + D1EB-D40A | Each round ends after hole 7 | Official Code - gg_snes.txt | 2209 |
| Jack Nicklaus Golf | 8 | D633-076F + D5EB-D40A | Each round ends after hole 8 | Official Code - gg_snes.txt | 2210 |
| Jack Nicklaus Golf | 9 | DB33-076F + D6EB-D40A | Each round ends after hole 9 | Official Code - gg_snes.txt | 2211 |
| Jack Nicklaus Golf | 10 | DC33-076F + DBEB-D40A | Each round ends after hole 10 | Official Code - gg_snes.txt | 2212 |
| Jack Nicklaus Golf | 11 | D833-076F + DCEB-D40A | Each round ends after hole 11 | Official Code - gg_snes.txt | 2213 |
| Jack Nicklaus Golf | 12 | DA33-076F + D8EB-D40A | Each round ends after hole 12 | Official Code - gg_snes.txt | 2214 |
| Jack Nicklaus Golf | 13 | D233-076F + DAEB-D40A | Each round ends after hole 13 | Official Code - gg_snes.txt | 2215 |
| Jack Nicklaus Golf | 14 | D333-076F + D2EB-D40A | Each round ends after hole 14 | Official Code - gg_snes.txt | 2216 |
| Jack Nicklaus Golf | 15 | DE33-076F + D3EB-D40A | Each round ends after hole 15 | Official Code - gg_snes.txt | 2217 |
| Jack Nicklaus Golf | 16 | FD33-076F + DEEB-D40A | Each round ends after hole 16 | Official Code - gg_snes.txt | 2218 |
| Jack Nicklaus Golf | 17 | FF33-076F + FDEB-D40A | Each round ends after hole 17 | Official Code - gg_snes.txt | 2219 |
| Jack Nicklaus Golf | 18 | 82BF-6707 | Infinite mulligans | Official Code - gg_snes.txt | 2220 |
| Jack Nicklaus Golf | 19 | 6DB2-0D07 | Mulligan can be taken after any stroke | Official Code - gg_snes.txt | 2221 |
| Jack Nicklaus Golf | 20 | DDBA-0467 | No mulligans allowed | Official Code - gg_snes.txt | 2222 |
| James Bond Jr. | 1 | DFA0-670D | Start with 1 life on the ground instead of 5 | Official Code - gg_snes.txt | 2223 |
| James Bond Jr. | 2 | D7A0-670D | Start with 3 lives on the ground | Official Code - gg_snes.txt | 2224 |
| James Bond Jr. | 3 | D5A0-670D | Start with 7 lives on the ground | Official Code - gg_snes.txt | 2225 |
| James Bond Jr. | 4 | DBA0-670D | Start with 9 lives on the ground | Official Code - gg_snes.txt | 2226 |
| James Bond Jr. | 5 | C2E0-6F0D | Infinite lives on the ground | Official Code - gg_snes.txt | 2227 |
| James Bond Jr. | 6 | DF68-DDAD | Start with 1 life in the air instead of 5 | Official Code - gg_snes.txt | 2228 |
| James Bond Jr. | 7 | D768-DDAD | Start with 3 lives in the air | Official Code - gg_snes.txt | 2229 |
| James Bond Jr. | 8 | D568-DDAD | Start with 7 lives in the air | Official Code - gg_snes.txt | 2230 |
| James Bond Jr. | 9 | DB68-DDAD | Start with 9 lives in the air | Official Code - gg_snes.txt | 2231 |
| James Bond Jr. | 10 | C26C-6F08 | Infinite lives in the air | Official Code - gg_snes.txt | 2232 |
| James Bond Jr. | 11 | DDE7-6F6D | Start with 0 grenades and darts instead of 10 | Official Code - gg_snes.txt | 2233 |
| James Bond Jr. | 12 | D9E7-6F6D | Start with 5 grenades and darts | Official Code - gg_snes.txt | 2234 |
| James Bond Jr. | 13 | FBE7-6F6D | Start with 25 grenades and darts | Official Code - gg_snes.txt | 2235 |
| James Bond Jr. | 14 | 74E7-6F6D | Start with 50 grenades and darts | Official Code - gg_snes.txt | 2236 |
| James Bond Jr. | 15 | 17E7-6F6D | Start with 99 grenades and darts | Official Code - gg_snes.txt | 2237 |
| James Bond Jr. | 16 | DDA9-640D + CEE7-64AD | Start with 0 darts instead of 10 | Official Code - gg_snes.txt | 2238 |
| James Bond Jr. | 17 | D9A9-640D + CEE7-64AD | Start with 5 darts | Official Code - gg_snes.txt | 2239 |
| James Bond Jr. | 18 | FBA9-640D + CEE7-64AD | Start with 25 darts | Official Code - gg_snes.txt | 2240 |
| James Bond Jr. | 19 | 74A9-640D + CEE7-64AD | Start with 50 darts | Official Code - gg_snes.txt | 2241 |
| James Bond Jr. | 20 | 17A9-640D + CEE7-64AD | Start with 99 darts | Official Code - gg_snes.txt | 2242 |
| James Bond Jr. | 21 | C22A-6FBC | Infinite grenades | Official Code - gg_snes.txt | 2243 |
| James Bond Jr. | 22 | C227-DDF8 | Infinite darts | Official Code - gg_snes.txt | 2244 |
| James Bond Jr. | 23 | C23D-6FBC | Hearts worth 0 | Official Code - gg_snes.txt | 2245 |
| James Bond Jr. | 24 | CE2B-D4B6 | Infinite health--but you can still be hurt by some things | Official Code - gg_snes.txt | 2246 |
| James Bond Jr. | 25 | DD34-679C | Large red grenade worth 0 instead of 5 | Official Code - gg_snes.txt | 2247 |
| James Bond Jr. | 26 | DC34-679C | Large red grenade worth 10 | Official Code - gg_snes.txt | 2248 |
| James Bond Jr. | 27 | F034-679C | Large red grenade worth 20 | Official Code - gg_snes.txt | 2249 |
| James Bond Jr. | 28 | F334-679C | Large red grenade worth 30 | Official Code - gg_snes.txt | 2250 |
| James Bond Jr. | 29 | 4634-679C | Large red grenade worth 40 | Official Code - gg_snes.txt | 2251 |
| James Bond Jr. | 30 | 3C3A-ADFC | Small silver grenade worth 0 instead of 1 | Official Code - gg_snes.txt | 2252 |
| James Bond Jr. | 31 | CBAC-6D0D + DFAC-6D6D | Start on level 3 | Official Code - gg_snes.txt | 2253 |
| James Bond Jr. | 32 | CBAC-6D0D + D4AC-6D6D | Start on level 5 | Official Code - gg_snes.txt | 2254 |
| James Bond Jr. | 33 | CBAC-6D0D + D7AC-6D6D | Start on level 7 | Official Code - gg_snes.txt | 2255 |
| James Bond Jr. | 34 | CBAB-67AD + D0AC-6DDD + 6DAC-6D0D | Start on level 3, part 2 | Official Code - gg_snes.txt | 2256 |
| James Bond Jr. | 35 | CBAB-67AD + D9AC-6DDD + 6DAC-6D0D | Start on level 5, part 2 | Official Code - gg_snes.txt | 2257 |
| James Bond Jr. | 36 | CBAB-67AD + D1AC-6DDD + 6DAC-6D0D | Start on level 7, part 2 | Official Code - gg_snes.txt | 2258 |
| James Bond Jr. | 37 | CBAB-67AD + D5AC-6DDD + 6DAC-6D0D | Start on level 3, part 3 | Official Code - gg_snes.txt | 2259 |
| James Bond Jr. | 38 | CBAB-67AD + D6AC-6DDD + 6DAC-6D0D | Start on level 5, part 3 | Official Code - gg_snes.txt | 2260 |
| James Bond Jr. | 39 | CBAB-67AD + DBAC-6DDD + 6DAC-6D0D | Start on level 7, part 3 | Official Code - gg_snes.txt | 2261 |
| Joe & Mac | 1 | DD36-D40D | Infinite lives | Official Code - gg_snes.txt | 2262 |
| Joe & Mac | 2 | 2BBA-64D7 | Infinite energy | Official Code - gg_snes.txt | 2263 |
| Joe & Mac | 3 | CBC8-6404 + DFC8-6464 | Start with 2 lives | Official Code - gg_snes.txt | 2264 |
| Joe & Mac | 4 | CBC8-6404 + D9C8-6464 | Start with 6 lives | Official Code - gg_snes.txt | 2265 |
| Joe & Mac | 5 | CBC8-6404 + DBC8-6464 | Start with 10 lives | Official Code - gg_snes.txt | 2266 |
| Joe & Mac | 6 | DDE0-0F6F | All food fully restores energy | Official Code - gg_snes.txt | 2267 |
| John Madden Football | 1 | F0A2-A4DD | Play clock is 20 seconds instead of 45 | Official Code - gg_snes.txt | 2268 |
| John Madden Football | 2 | F3A2-A4DD | Play clock is 30 seconds | Official Code - gg_snes.txt | 2269 |
| John Madden Football | WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--BEST TO USE IN 2-PLAYER MODE. THESE CODES MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS | Official Code - gg_snes.txt | 2270 | ||
| John Madden Football | 3 | 7AA2-A4DD | Play clock is 60 seconds | Official Code - gg_snes.txt | 2271 |
| John Madden Football | 4 | 9CA2-A4DD | Play clock is 90 seconds | Official Code - gg_snes.txt | 2272 |
| John Madden Football | 5 | D4A3-6D04 | Only have 3 plays to get a first down or TD (down counter starts at 2) | Official Code - gg_snes.txt | 2273 |
| John Madden Football | 6 | D7A3-6D04 | Only have 2 plays to get a first down or TD (down counter starts at 3) | Official Code - gg_snes.txt | 2274 |
| John Madden Football | 7 | D0A3-6D04 | Only have 1 play to get a first down or TD (down counter starts at 4) | Official Code - gg_snes.txt | 2275 |
| John Madden Football | 8 | C2AB-64A4 | Have infinite plays to get a first down or TD (always 1st down) | Official Code - gg_snes.txt | 2276 |
| John Madden Football | 9 | 3C24-A70D | Infinite time-outs | Official Code - gg_snes.txt | 2277 |
| John Madden Football | 10 | DD69-A407 | No time-outs instead of 3--player 1 | Official Code - gg_snes.txt | 2278 |
| John Madden Football | 11 | D169-A407 | 6 time-outs--player 1 | Official Code - gg_snes.txt | 2279 |
| John Madden Football | 12 | DB69-A407 | 9 time-outs--player 1 | Official Code - gg_snes.txt | 2280 |
| John Madden Football | 13 | DD69-A467 | No time-outs--player 2 | Official Code - gg_snes.txt | 2281 |
| John Madden Football | 14 | D169-A467 | 6 time-outs--player 2 | Official Code - gg_snes.txt | 2282 |
| John Madden Football | 15 | DB69-A467 | 9 time-outs--player 2 | Official Code - gg_snes.txt | 2283 |
| John Madden Football | 16 | 82A6-AF64 | Safeties worth 1 point instead of 2 | Official Code - gg_snes.txt | 2284 |
| John Madden Football | 17 | 82A6-AF64 + 82A6-A404 | Safeties worth zero | Official Code - gg_snes.txt | 2285 |
| John Madden Football | 18 | DDA4-0767 | Touchdowns worth 0 points instead of 6 | Official Code - gg_snes.txt | 2286 |
| John Madden Football | 19 | DFA4-0767 | Touchdowns worth 1 point | Official Code - gg_snes.txt | 2287 |
| John Madden Football | 20 | D4A4-0767 | Touchdowns worth 2 points | Official Code - gg_snes.txt | 2288 |
| John Madden Football | 21 | D7A4-0767 | Touchdowns worth 3 points | Official Code - gg_snes.txt | 2289 |
| John Madden Football | 22 | D0A4-0767 | Touchdowns worth 4 points | Official Code - gg_snes.txt | 2290 |
| John Madden Football | 23 | D9A4-0767 | Touchdowns worth 5 points | Official Code - gg_snes.txt | 2291 |
| John Madden Football | 24 | D5A4-0767 | Touchdowns worth 7 points | Official Code - gg_snes.txt | 2292 |
| John Madden Football | 25 | D6A4-0767 | Touchdowns worth 8 points | Official Code - gg_snes.txt | 2293 |
| John Madden Football | 26 | DBA4-0767 | Touchdowns worth 9 points | Official Code - gg_snes.txt | 2294 |
| John Madden Football | 27 | 3CA7-A707 + 3CA7-A767 | Extra points and field goals worth zero | Official Code - gg_snes.txt | 2295 |
| John Madden Football | 28 | B3A7-A7A7 | Extra point or field goal resets score to 0 | Official Code - gg_snes.txt | 2296 |
| John Madden Football | 29 | CB6C-6D07 + 626C-6FD7 + 486C-6F07+ ED6C-6467 + D76C-6D67 | Player 2 starts with 3 points | Official Code - gg_snes.txt | 2297 |
| John Madden Football | 30 | CB6C-6D07 + 626C-6FD7 + 486C-6F07+ ED6C-6467 | Player 2 starts with 5 points | Official Code - gg_snes.txt | 2298 |
| John Madden Football | 31 | CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + DB6C-6D67 | Player 2 starts with 9 points | Official Code - gg_snes.txt | 2299 |
| John Madden Football | 32 | CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + DA6C-6D67 | Player 2 starts with 12 points | Official Code - gg_snes.txt | 2300 |
| John Madden Football | 33 | CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + DE6C-6D67 | Player 2 starts with 15 points | Official Code - gg_snes.txt | 2301 |
| John Madden Football | 34 | CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + F06C-6D67 | Player 2 starts with 20 points | Official Code - gg_snes.txt | 2302 |
| John Madden Football | 35 | CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + D76C-6D67 | Player 1 starts with 3 points | Official Code - gg_snes.txt | 2303 |
| John Madden Football | 36 | CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 | Player 1 starts with 5 points | Official Code - gg_snes.txt | 2304 |
| John Madden Football | 37 | CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + DB6C-6D67 | Player 1 starts with 9 points | Official Code - gg_snes.txt | 2305 |
| John Madden Football | 38 | CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + DA6C-6D67 | Player 1 starts with 12 points | Official Code - gg_snes.txt | 2306 |
| John Madden Football | 39 | CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + DE6C-6D67 | Player 1 starts with 15 points | Official Code - gg_snes.txt | 2307 |
| John Madden Football | 40 | CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + F06C-6D67 | Player 1 starts with 20 points | Official Code - gg_snes.txt | 2308 |
| John Madden Football '93 | 1 | DB30-D43A | 9 timeouts--player 1 | Official Code - gg_snes.txt | 2309 |
| John Madden Football '93 | 2 | D130-D43A | 6 timeouts--player 1 | Official Code - gg_snes.txt | 2310 |
| John Madden Football '93 | 3 | DF30-D43A | 1 timeout--player 1 | Official Code - gg_snes.txt | 2311 |
| John Madden Football '93 | 4 | DB30-D74A | 9 timeouts--player 2 | Official Code - gg_snes.txt | 2312 |
| John Madden Football '93 | 5 | D130-D74A | 6 timeouts--player 2 | Official Code - gg_snes.txt | 2313 |
| John Madden Football '93 | 6 | DF30-D74A | 1 timeout--player 2 | Official Code - gg_snes.txt | 2314 |
| John Madden Football '93 | 7 | 3C3A-0FAD | Infinite timeouts--both players | Official Code - gg_snes.txt | 2315 |
| Judge Dredd | 1 | EE63-1318 | Start with all weapons and almost infinite ammo | Official Code - gg_snes.txt | 2316 |
| Judge Dredd | 2 | DF62-1A38 | Start with 1 life | Official Code - gg_snes.txt | 2317 |
| Judge Dredd | 3 | D962-1A38 | Start with 5 lives | Official Code - gg_snes.txt | 2318 |
| Judge Dredd | 4 | DB62-1A38 | Start with 9 lives | Official Code - gg_snes.txt | 2319 |
| Judge Dredd | 5 | C2BE-4A4B | Almost infinite ammo | Official Code - gg_snes.txt | 2320 |
| Judge Dredd | 6 | C2A9-1627 | Almost infinite energy | Official Code - gg_snes.txt | 2321 |
| Judge Dredd | 7 | C22C-1B2D | Invincible after getting hit | Official Code - gg_snes.txt | 2322 |
| Judge Dredd | 8 | DDA9-1CB7 | Don't flash after getting hit | Official Code - gg_snes.txt | 2323 |
| Judge Dredd | 9 | 74A9-1CB7 | Don't flash as long after getting hit | Official Code - gg_snes.txt | 2324 |
| Judge Dredd | 10 | EEA9-1CB7 | Flash longer after getting hit | Official Code - gg_snes.txt | 2325 |
| Judge Dredd | 11 | DE6D-C338 | Start with very little energy on your first life | Official Code - gg_snes.txt | 2326 |
| Judge Dredd | 12 | 6D6D-C338 | Start with half energy on your first life | Official Code - gg_snes.txt | 2327 |
| Judge Dredd | 13 | A16D-C338 | Start with about 3/4 energy on your first life | Official Code - gg_snes.txt | 2328 |
| Judge Dredd | 14 | DE3A-48B7 | Start with very little energy after first life | Official Code - gg_snes.txt | 2329 |
| Judge Dredd | 15 | 6D3A-48B7 | Start with half energy after first life | Official Code - gg_snes.txt | 2330 |
| Judge Dredd | 16 | A13A-48B7 | Start with about 3/4 energy after first life | Official Code - gg_snes.txt | 2331 |
| Jungle Strike | 1 | C2A5-476F | Infinite ammo | Official Code - gg_snes.txt | 2332 |
| Jungle Strike | 2 | C2A9-4FA7 | Infinite armor | Official Code - gg_snes.txt | 2333 |
| Jungle Strike | 3 | CEBE-C4D4 | Infinite lives | Official Code - gg_snes.txt | 2334 |
| Jungle Strike | 4 | 7485-C7D1 | Start with less fuel (same as code 5) | Official Code - gg_snes.txt | 2335 |
| Jungle Strike | 5 | 7485-C7D1 | Start with more fuel (same as code 4) | Official Code - gg_snes.txt | 2336 |
| Jungle Strike | 6 | 7485-C701 | Start with mega fuel | Official Code - gg_snes.txt | 2337 |
| Jungle Strike | 7 | DD86-C761 | Start with 0 hellfires | Official Code - gg_snes.txt | 2338 |
| Jungle Strike | 8 | B186-C761 | Start with more hellfires | Official Code - gg_snes.txt | 2339 |
| Jungle Strike | 9 | B186-C7A1 | Start with mega hellfires | Official Code - gg_snes.txt | 2340 |
| Jungle Strike | 10 | DD8B-C4A1 | Start with less gun ammo | Official Code - gg_snes.txt | 2341 |
| Jungle Strike | 11 | F18B-C4A1 | Start with more gun ammo | Official Code - gg_snes.txt | 2342 |
| Jungle Strike | 12 | 748B-C4A1 | Start with mega gun ammo | Official Code - gg_snes.txt | 2343 |
| Jungle Strike | 13 | FB8B-CFD1 | Start with less hydras | Official Code - gg_snes.txt | 2344 |
| Jungle Strike | 14 | EE8B-CFD1 | Start with more hydras | Official Code - gg_snes.txt | 2345 |
| Jungle Strike | 15 | 748B-CF01 | Start with mega hydras | Official Code - gg_snes.txt | 2346 |
| Jurassic Park | 1 | DF2E-3DD9 | Start with 2 lives | Official Code - gg_snes.txt | 2347 |
| Jurassic Park | 2 | D72E-3DD9 | Start with 4 lives | Official Code - gg_snes.txt | 2348 |
| Jurassic Park | 3 | C26A-4700 | Infinite lives | Official Code - gg_snes.txt | 2349 |
| Jurassic Park | 4 | F682-CFAD | Cattle Prod energy recharges to about 3/4 full when outside | Official Code - gg_snes.txt | 2350 |
| Jurassic Park | 5 | FD82-CFAD | Cattle Prod energy recharges to about 1/2 full when outside | Official Code - gg_snes.txt | 2351 |
| Jurassic Park | 6 | D682-CFAD | Cattle Prod energy recharges to about 1/4 full when outside | Official Code - gg_snes.txt | 2352 |
| Jurassic Park | 7 | C285-C76D | Infinite Cattle Prod energy when outside | Official Code - gg_snes.txt | 2353 |
| Jurassic Park | 8 | C2CB-3407 | Infinite 1st weapons when outside | Official Code - gg_snes.txt | 2354 |
| Jurassic Park | 9 | 8289-4DAD | Infinite 2nd weapons when outside--EXCEPT GAS GRENADE | Official Code - gg_snes.txt | 2355 |
| Jurassic Park | 10 | EDEA-4767 | Cattle Prod energy recharges to 1/2 full when inside | Official Code - gg_snes.txt | 2356 |
| Jurassic Park | 11 | C282-4B65 | Infinite Cattle Prod energy when inside | Official Code - gg_snes.txt | 2357 |
| Jurassic Park | 12 | 3CC4-3C65 + 3CCA-36D5 | Infinite 1st weapons when inside | Official Code - gg_snes.txt | 2358 |
| Jurassic Park | 13 | C2C6-3BD1 | Infinite 2nd weapons when inside--EXCEPT GAS GRENADE | Official Code - gg_snes.txt | 2359 |
| Jurassic Park | 14 | C2B8-C4D0 | Infinite continues with 4 lives | Official Code - gg_snes.txt | 2360 |
| Jurassic Park | 15 | D0BC-CDA0 | Continue 1st time with 5 lives | Official Code - gg_snes.txt | 2361 |
| Jurassic Park | 16 | D0BC-C7D0 | Continue with 5 lives after 1st continue | Official Code - gg_snes.txt | 2362 |
| Jurassic Park | 17 | DF23-3469 | Start with 1 egg needed | Official Code - gg_snes.txt | 2363 |
| Jurassic Park Part 2: The Chaos Continues | 1 | DEC0-397D | Start with less machine gun ammo | Official Code - gg_snes.txt | 2364 |
| Jurassic Park Part 2: The Chaos Continues | 2 | 10C0-31ED | Start with more shotgun ammo | Official Code - gg_snes.txt | 2365 |
| Jurassic Park Part 2: The Chaos Continues | 3 | FDC9-315D | Start with less tranquilizer gun ammo | Official Code - gg_snes.txt | 2366 |
| Jurassic Park Part 2: The Chaos Continues | 4 | 10C1-307D | Start with more tranquilizer missiles | Official Code - gg_snes.txt | 2367 |
| Jurassic Park Part 2: The Chaos Continues | 5 | 8BEB-C22D + 8B65-1C67 | Almost invincible | Official Code - gg_snes.txt | 2368 |
| Jurassic Park Part 2: The Chaos Continues | 6 | 82B6-C704 | Get hit and you become invisible until you enter a new screen | Official Code - gg_snes.txt | 2369 |
| Jurassic Park Part 2: The Chaos Continues | 7 | EE30-1DAF | Flash longer after getting hit | Official Code - gg_snes.txt | 2370 |
| Jurassic Park Part 2: The Chaos Continues | 8 | DD30-1DAF | DonÆt flash after getting hit | Official Code - gg_snes.txt | 2371 |
| Jurassic Park Part 2: The Chaos Continues | 9 | 6DED-3A9D | DonÆt take damage from some larger dinosaurs | Official Code - gg_snes.txt | 2372 |
| Jurassic Park Part 2: The Chaos Continues | 10 | 0D6A-106E | Regular gun is super strong | Official Code - gg_snes.txt | 2373 |
| Jurassic Park Part 2: The Chaos Continues | 11 | D462-48DD | Some dinosaurs die with one hit | Official Code - gg_snes.txt | 2374 |
| Jurassic Park Part 2: The Chaos Continues | 12 | 4DC5-C67C | Velociraptor takes more damage | Official Code - gg_snes.txt | 2375 |
| Ka-Blooey | 1 | C261-0F0D | Infinite lives | Official Code - gg_snes.txt | 2376 |
| Ka-Blooey | 2 | DF6B-D76D | Start with 1 life instead of 5 | Official Code - gg_snes.txt | 2377 |
| Ka-Blooey | 3 | D76B-D76D | Start with 3 lives | Official Code - gg_snes.txt | 2378 |
| Ka-Blooey | 4 | DC6B-D76D | Start with 10 lives | Official Code - gg_snes.txt | 2379 |
| Ka-Blooey | 5 | FB6B-D76D | Start with 25 lives | Official Code - gg_snes.txt | 2380 |
| Ka-Blooey | 6 | 746B-D76D | Start with 50 lives | Official Code - gg_snes.txt | 2381 |
| Ka-Blooey | 7 | 086B-D76D | Start with 75 lives | Official Code - gg_snes.txt | 2382 |
| Ka-Blooey | 8 | 146B-D76D | Start with 98 lives | Official Code - gg_snes.txt | 2383 |
| Ka-Blooey | 9 | 3C27-6D0D | Bonus timer doesn't count down | Official Code - gg_snes.txt | 2384 |
| Ka-Blooey | 10 | BAC8-07D4 | Level is completed after only 1 bomb goes off | Official Code - gg_snes.txt | 2385 |
| Ka-Blooey | 11 | BA25-07D7 + DF25-04D7 | Start on level 2 | Official Code - gg_snes.txt | 2386 |
| Ka-Blooey | 12 | BA25-07D7 + D425-04D7 | Start on level 3 | Official Code - gg_snes.txt | 2387 |
| Ka-Blooey | 13 | BA25-07D7 + D725-04D7 | Start on level 4 | Official Code - gg_snes.txt | 2388 |
| Ka-Blooey | 14 | BA25-07D7 + D025-04D7 | Start on level 5 | Official Code - gg_snes.txt | 2389 |
| Ka-Blooey | 15 | BA25-07D7 + D925-04D7 | Start on level 6 | Official Code - gg_snes.txt | 2390 |
| Ka-Blooey | 16 | BA25-07D7 + D125-04D7 | Start on level 7 | Official Code - gg_snes.txt | 2391 |
| Ka-Blooey | 17 | BA25-07D7 + D525-04D7 | Start on level 8 | Official Code - gg_snes.txt | 2392 |
| Ka-Blooey | 18 | BA25-07D7 + D625-04D7 | Start on level 9 | Official Code - gg_snes.txt | 2393 |
| Ka-Blooey | 19 | BA25-07D7 + DB25-04D7 | Start on level 10 | Official Code - gg_snes.txt | 2394 |
| Ka-Blooey | 20 | BA25-07D7 + DC25-04D7 | Start on level 11 | Official Code - gg_snes.txt | 2395 |
| Ka-Blooey | 21 | BA25-07D7 + D825-04D7 | Start on level 12 | Official Code - gg_snes.txt | 2396 |
| Ka-Blooey | 22 | BA25-07D7 + DA25-04D7 | Start on level 13 | Official Code - gg_snes.txt | 2397 |
| Ka-Blooey | 23 | BA25-07D7 + D225-04D7 | Start on level 14 | Official Code - gg_snes.txt | 2398 |
| Ka-Blooey | 24 | BA25-07D7 + D325-04D7 | Start on level 15 | Official Code - gg_snes.txt | 2399 |
| Ka-Blooey | 25 | BA25-07D7 + DE25-04D7 | Start on level 16 | Official Code - gg_snes.txt | 2400 |
| Ka-Blooey | 26 | BA25-07D7 + FD25-04D7 | Start on level 17 | Official Code - gg_snes.txt | 2401 |
| Ka-Blooey | 27 | BA25-07D7 + FF25-04D7 | Start on level 18 | Official Code - gg_snes.txt | 2402 |
| Ka-Blooey | 28 | BA25-07D7 + F425-04D7 | Start on level 19 | Official Code - gg_snes.txt | 2403 |
| Ka-Blooey | 29 | BA25-07D7 + F725-04D7 | Start on level 20 | Official Code - gg_snes.txt | 2404 |
| Ka-Blooey | 30 | BA25-07D7 + F025-04D7 | Start on level 21 | Official Code - gg_snes.txt | 2405 |
| Ka-Blooey | 31 | BA25-07D7 + F925-04D7 | Start on level 22 | Official Code - gg_snes.txt | 2406 |
| Ka-Blooey | 32 | BA25-07D7 + F125-04D7 | Start on level 23 | Official Code - gg_snes.txt | 2407 |
| Ka-Blooey | 33 | BA25-07D7 + F525-04D7 | Start on level 24 | Official Code - gg_snes.txt | 2408 |
| Ka-Blooey | 34 | BA25-07D7 + F625-04D7 | Start on level 25 | Official Code - gg_snes.txt | 2409 |
| Ka-Blooey | 35 | BA25-07D7 + FB25-04D7 | Start on level 26 | Official Code - gg_snes.txt | 2410 |
| Ka-Blooey | 36 | BA25-07D7 + FC25-04D7 | Start on level 27 | Official Code - gg_snes.txt | 2411 |
| Ka-Blooey | 37 | BA25-07D7 + F825-04D7 | Start on level 28 | Official Code - gg_snes.txt | 2412 |
| Ka-Blooey | 38 | BA25-07D7 + FA25-04D7 | Start on level 29 | Official Code - gg_snes.txt | 2413 |
| Ka-Blooey | 39 | BA25-07D7 + F225-04D7 | Start on level 30 | Official Code - gg_snes.txt | 2414 |
| Ka-Blooey | 40 | BA25-07D7 + F325-04D7 | Start on level 31 | Official Code - gg_snes.txt | 2415 |
| Ka-Blooey | 41 | BA25-07D7 + FE25-04D7 | Start on level 32 | Official Code - gg_snes.txt | 2416 |
| Ka-Blooey | 42 | BA25-07D7 + 4D25-04D7 | Start on level 33 | Official Code - gg_snes.txt | 2417 |
| Ka-Blooey | 43 | BA25-07D7 + 4F25-04D7 | Start on level 34 | Official Code - gg_snes.txt | 2418 |
| Ka-Blooey | 44 | BA25-07D7 + 4425-04D7 | Start on level 35 | Official Code - gg_snes.txt | 2419 |
| Ka-Blooey | 45 | BA25-07D7 + 4725-04D7 | Start on level 36 | Official Code - gg_snes.txt | 2420 |
| Ka-Blooey | 46 | BA25-07D7 + 4025-04D7 | Start on level 37 | Official Code - gg_snes.txt | 2421 |
| Ka-Blooey | 47 | BA25-07D7 + 4925-04D7 | Start on level 38 | Official Code - gg_snes.txt | 2422 |
| Ka-Blooey | 48 | BA25-07D7 + 4125-04D7 | Start on level 39 | Official Code - gg_snes.txt | 2423 |
| Ka-Blooey | 49 | BA25-07D7 + 4525-04D7 | Start on level 40 | Official Code - gg_snes.txt | 2424 |
| Ka-Blooey | 50 | BA25-07D7 + 4625-04D7 | Start on level 41 | Official Code - gg_snes.txt | 2425 |
| Ka-Blooey | 51 | BA25-07D7 + 4B25-04D7 | Start on level 42 | Official Code - gg_snes.txt | 2426 |
| Ka-Blooey | 52 | BA25-07D7 + 4C25-04D7 | Start on level 43 | Official Code - gg_snes.txt | 2427 |
| Ka-Blooey | 53 | BA25-07D7 + 4825-04D7 | Start on level 44 | Official Code - gg_snes.txt | 2428 |
| Ka-Blooey | 54 | BA25-07D7 + 4A25-04D7 | Start on level 45 | Official Code - gg_snes.txt | 2429 |
| Ka-Blooey | 55 | BA25-07D7 + 4225-04D7 | Start on level 46 | Official Code - gg_snes.txt | 2430 |
| Ka-Blooey | 56 | BA25-07D7 + 4325-04D7 | Start on level 47 | Official Code - gg_snes.txt | 2431 |
| Ka-Blooey | 57 | BA25-07D7 + 4E25-04D7 | Start on level 48 | Official Code - gg_snes.txt | 2432 |
| Ka-Blooey | 58 | BA25-07D7 + 7D25-04D7 | Start on level 49 | Official Code - gg_snes.txt | 2433 |
| Ka-Blooey | 59 | BA25-07D7 + 7F25-04D7 | Start on level 50 | Official Code - gg_snes.txt | 2434 |
| Ka-Blooey | 60 | BA25-07D7 + 7425-04D7 | Start on level 51 | Official Code - gg_snes.txt | 2435 |
| Ka-Blooey | 61 | BA25-07D7 + 7725-04D7 | Start on level 52 | Official Code - gg_snes.txt | 2436 |
| Ka-Blooey | 62 | BA25-07D7 + 7025-04D7 | Start on level 53 | Official Code - gg_snes.txt | 2437 |
| Ka-Blooey | 63 | BA25-07D7 + 7925-04D7 | Start on level 54 | Official Code - gg_snes.txt | 2438 |
| Ka-Blooey | 64 | BA25-07D7 + 7125-04D7 | Start on level 55 | Official Code - gg_snes.txt | 2439 |
| Ka-Blooey | 65 | BA25-07D7 + 7525-04D7 | Start on level 56 | Official Code - gg_snes.txt | 2440 |
| Ka-Blooey | 66 | BA25-07D7 + 7625-04D7 | Start on level 57 | Official Code - gg_snes.txt | 2441 |
| Ka-Blooey | 67 | BA25-07D7 + 7B25-04D7 | Start on level 58 | Official Code - gg_snes.txt | 2442 |
| Ka-Blooey | 68 | BA25-07D7 + 7C25-04D7 | Start on level 59 | Official Code - gg_snes.txt | 2443 |
| Ka-Blooey | 69 | BA25-07D7 + 7825-04D7 | Start on level 60 | Official Code - gg_snes.txt | 2444 |
| Ka-Blooey | 70 | BA25-07D7 + 7A25-04D7 | Start on level 61 | Official Code - gg_snes.txt | 2445 |
| Ka-Blooey | 71 | BA25-07D7 + 7225-04D7 | Start on level 62 | Official Code - gg_snes.txt | 2446 |
| Ka-Blooey | 72 | BA25-07D7 + 7325-04D7 | Start on level 63 | Official Code - gg_snes.txt | 2447 |
| Ka-Blooey | 73 | BA25-07D7 + 7E25-04D7 | Start on level 64 | Official Code - gg_snes.txt | 2448 |
| Ka-Blooey | 74 | BA25-07D7 + 0D25-04D7 | Start on level 65 | Official Code - gg_snes.txt | 2449 |
| Ka-Blooey | 75 | BA25-07D7 + 0F25-04D7 | Start on level 66 | Official Code - gg_snes.txt | 2450 |
| Ka-Blooey | 76 | BA25-07D7 + 0425-04D7 | Start on level 67 | Official Code - gg_snes.txt | 2451 |
| Ka-Blooey | 77 | BA25-07D7 + 0725-04D7 | Start on level 68 | Official Code - gg_snes.txt | 2452 |
| Ka-Blooey | 78 | BA25-07D7 + 0025-04D7 | Start on level 69 | Official Code - gg_snes.txt | 2453 |
| Ka-Blooey | 79 | BA25-07D7 + 0925-04D7 | Start on level 70 | Official Code - gg_snes.txt | 2454 |
| Ka-Blooey | 80 | BA25-07D7 + 0125-04D7 | Start on level 71 | Official Code - gg_snes.txt | 2455 |
| Ka-Blooey | 81 | BA25-07D7 + 0525-04D7 | Start on level 72 | Official Code - gg_snes.txt | 2456 |
| Ka-Blooey | 82 | BA25-07D7 + 0625-04D7 | Start on level 73 | Official Code - gg_snes.txt | 2457 |
| Ka-Blooey | 83 | BA25-07D7 + 0B25-04D7 | Start on level 74 | Official Code - gg_snes.txt | 2458 |
| Ka-Blooey | 84 | BA25-07D7 + 0C25-04D7 | Start on level 75 | Official Code - gg_snes.txt | 2459 |
| Ka-Blooey | 85 | BA25-07D7 + 0825-04D7 | Start on level 76 | Official Code - gg_snes.txt | 2460 |
| Ka-Blooey | 86 | BA25-07D7 + 0A25-04D7 | Start on level 77 | Official Code - gg_snes.txt | 2461 |
| Ka-Blooey | 87 | BA25-07D7 + 0225-04D7 | Start on level 78 | Official Code - gg_snes.txt | 2462 |
| Ka-Blooey | 88 | BA25-07D7 + 0325-04D7 | Start on level 79 | Official Code - gg_snes.txt | 2463 |
| Ka-Blooey | 89 | BA25-07D7 + 0E25-04D7 | Start on level 80 | Official Code - gg_snes.txt | 2464 |
| Ka-Blooey | 90 | BA25-07D7 + 9D25-04D7 | Start on level 81 | Official Code - gg_snes.txt | 2465 |
| Ka-Blooey | 91 | BA25-07D7 + 9F25-04D7 | Start on level 82 | Official Code - gg_snes.txt | 2466 |
| Ka-Blooey | 92 | BA25-07D7 + 9425-04D7 | Start on level 83 | Official Code - gg_snes.txt | 2467 |
| Ka-Blooey | 93 | BA25-07D7 + 9725-04D7 | Start on level 84 | Official Code - gg_snes.txt | 2468 |
| Ka-Blooey | 94 | BA25-07D7 + 9025-04D7 | Start on level 85 | Official Code - gg_snes.txt | 2469 |
| Ka-Blooey | 95 | BA25-07D7 + 9925-04D7 | Start on level 86 | Official Code - gg_snes.txt | 2470 |
| Ka-Blooey | 96 | BA25-07D7 + 9125-04D7 | Start on level 87 | Official Code - gg_snes.txt | 2471 |
| Ka-Blooey | 97 | BA25-07D7 + 9525-04D7 | Start on level 88 | Official Code - gg_snes.txt | 2472 |
| Ka-Blooey | 98 | BA25-07D7 + 9625-04D7 | Start on level 89 | Official Code - gg_snes.txt | 2473 |
| Ka-Blooey | 99 | BA25-07D7 + 9B25-04D7 | Start on level 90 | Official Code - gg_snes.txt | 2474 |
| Ka-Blooey | 100 | BA25-07D7 + 9C25-04D7 | Start on level 91 | Official Code - gg_snes.txt | 2475 |
| Ka-Blooey | 101 | BA25-07D7 + 9825-04D7 | Start on level 92 | Official Code - gg_snes.txt | 2476 |
| Ka-Blooey | 102 | BA25-07D7 + 9A25-04D7 | Start on level 93 | Official Code - gg_snes.txt | 2477 |
| Ka-Blooey | 103 | BA25-07D7 + 9225-04D7 | Start on level 94 | Official Code - gg_snes.txt | 2478 |
| Ka-Blooey | 104 | BA25-07D7 + 9325-04D7 | Start on level 95 | Official Code - gg_snes.txt | 2479 |
| Ka-Blooey | 105 | BA25-07D7 + 9E25-04D7 | Start on level 96 | Official Code - gg_snes.txt | 2480 |
| Ka-Blooey | 106 | BA25-07D7 + 1D25-04D7 | Start on level 97 | Official Code - gg_snes.txt | 2481 |
| Ka-Blooey | 107 | BA25-07D7 + 1F25-04D7 | Start on level 98 | Official Code - gg_snes.txt | 2482 |
| Ka-Blooey | 108 | BA25-07D7 + 1425-04D7 | Start on level 99 | Official Code - gg_snes.txt | 2483 |
| Ka-Blooey | 109 | BA25-07D7 + 1725-04D7 | Start on level 100 | Official Code - gg_snes.txt | 2484 |
| Ka-Blooey | 110 | BA25-07D7 + 1025-04D7 | Start on level 101 | Official Code - gg_snes.txt | 2485 |
| Ka-Blooey | 111 | BA25-07D7 + 1925-04D7 | Start on level 102 | Official Code - gg_snes.txt | 2486 |
| Ka-Blooey | 112 | BA25-07D7 + 1125-04D7 | Start on level 103 | Official Code - gg_snes.txt | 2487 |
| Ka-Blooey | 113 | BA25-07D7 + 1525-04D7 | Start on level 104 | Official Code - gg_snes.txt | 2488 |
| Ka-Blooey | 114 | BA25-07D7 + 1625-04D7 | Start on level 105 | Official Code - gg_snes.txt | 2489 |
| Ka-Blooey | 115 | BA25-07D7 + 1B25-04D7 | Start on level 106 | Official Code - gg_snes.txt | 2490 |
| Ka-Blooey | 116 | BA25-07D7 + 1C25-04D7 | Start on level 107 | Official Code - gg_snes.txt | 2491 |
| Ka-Blooey | 117 | BA25-07D7 + 1825-04D7 | Start on level 108 | Official Code - gg_snes.txt | 2492 |
| Ka-Blooey | 118 | BA25-07D7 + 1A25-04D7 | Start on level 109 | Official Code - gg_snes.txt | 2493 |
| Ka-Blooey | 119 | BA25-07D7 + 1225-04D7 | Start on level 110 | Official Code - gg_snes.txt | 2494 |
| Ka-Blooey | 120 | BA25-07D7 + 1325-04D7 | Start on level 111 | Official Code - gg_snes.txt | 2495 |
| Ka-Blooey | 121 | BA25-07D7 + 1E25-04D7 | Start on level 112 | Official Code - gg_snes.txt | 2496 |
| Ka-Blooey | 122 | BA25-07D7 + 5D25-04D7 | Start on level 113 | Official Code - gg_snes.txt | 2497 |
| Ka-Blooey | 123 | BA25-07D7 + 5F25-04D7 | Start on level 114 | Official Code - gg_snes.txt | 2498 |
| Ka-Blooey | 124 | BA25-07D7 + 5425-04D7 | Start on level 115 | Official Code - gg_snes.txt | 2499 |
| Ka-Blooey | 125 | BA25-07D7 + 5725-04D7 | Start on level 116 | Official Code - gg_snes.txt | 2500 |
| Ka-Blooey | 126 | BA25-07D7 + 5025-04D7 | Start on level 117 | Official Code - gg_snes.txt | 2501 |
| Ka-Blooey | 127 | BA25-07D7 + 5925-04D7 | Start on level 118 | Official Code - gg_snes.txt | 2502 |
| Ka-Blooey | 128 | BA25-07D7 + 5125-04D7 | Start on level 119 | Official Code - gg_snes.txt | 2503 |
| Ka-Blooey | 129 | BA25-07D7 + 5525-04D7 | Start on level 120 | Official Code - gg_snes.txt | 2504 |
| Ka-Blooey | 130 | BA25-07D7 + 5625-04D7 | Start on level 121 | Official Code - gg_snes.txt | 2505 |
| Ka-Blooey | 131 | BA25-07D7 + 5B25-04D7 | Start on level 122 | Official Code - gg_snes.txt | 2506 |
| Ka-Blooey | 132 | BA25-07D7 + 5C25-04D7 | Start on level 123 | Official Code - gg_snes.txt | 2507 |
| Ka-Blooey | 133 | BA25-07D7 + 5825-04D7 | Start on level 124 | Official Code - gg_snes.txt | 2508 |
| Ka-Blooey | 134 | BA25-07D7 + 5A25-04D7 | Start on level 125 | Official Code - gg_snes.txt | 2509 |
| Ka-Blooey | 135 | BA25-07D7 + 5225-04D7 | Start on level 126 | Official Code - gg_snes.txt | 2510 |
| Ka-Blooey | 136 | BA25-07D7 + 5325-04D7 | Start on level 127 | Official Code - gg_snes.txt | 2511 |
| Ka-Blooey | 137 | BA25-07D7 + 5E25-04D7 | Start on level 128 | Official Code - gg_snes.txt | 2512 |
| Ka-Blooey | 138 | BA25-07D7 + 6D25-04D7 | Start on level 129 | Official Code - gg_snes.txt | 2513 |
| Ka-Blooey | 139 | BA25-07D7 + 6F25-04D7 | Start on level 130 | Official Code - gg_snes.txt | 2514 |
| Kawasaki Carribean Challenge | 1 | DF6F-64AD | Only 1 lap required to qualify instead of 2 | Official Code - gg_snes.txt | 2515 |
| Kawasaki Carribean Challenge | 2 | DF67-676D | Races are 1 lap instead of 5 | Official Code - gg_snes.txt | 2516 |
| Kawasaki Carribean Challenge | 3 | D467-676D | Races are 2 laps | Official Code - gg_snes.txt | 2517 |
| Kawasaki Carribean Challenge | 4 | D767-676D | Races are 3 laps | Official Code - gg_snes.txt | 2518 |
| Kawasaki Carribean Challenge | 5 | D067-676D | Races are 4 laps | Official Code - gg_snes.txt | 2519 |
| Kawasaki Carribean Challenge | 6 | DB82-0DD7 | Coming in first is worth 9 points instead of 5 | Official Code - gg_snes.txt | 2520 |
| Kawasaki Carribean Challenge | 7 | D982-0FD7 | Coming in last is worth 5 points instead of 0 | Official Code - gg_snes.txt | 2521 |
| Kawasaki Carribean Challenge | 8 | DB82-0FD7 | Coming in last is worth 9 points | Official Code - gg_snes.txt | 2522 |
| Kawasaki Carribean Challenge | 9 | 6D80-DD04 | Always advance to the next island regardless of points | Official Code - gg_snes.txt | 2523 |
| Kawasaki Carribean Challenge | 10 | D7C2-0F04 | Each island requires 3 points instead of 5 | Official Code - gg_snes.txt | 2524 |
| Kawasaki Carribean Challenge | 11 | D0C2-0F04 | Each island requires 4 points | Official Code - gg_snes.txt | 2525 |
| Kawasaki Carribean Challenge | 12 | D1C2-0F04 | Each island requires 6 points | Official Code - gg_snes.txt | 2526 |
| Kawasaki Carribean Challenge | 13 | D5C2-0F04 | Each island requires 7 points | Official Code - gg_snes.txt | 2527 |
| Kawasaki Carribean Challenge | 14 | 6967-07AD | Opponents drive erratically--player is guaranteed 1st place | Official Code - gg_snes.txt | 2528 |
| Kawasaki Carribean Challenge | 15 | 6967-070D | Start the Challenge with the 2nd motorcycle and jet ski | Official Code - gg_snes.txt | 2529 |
| Ken Griffey Jr. Presents Major League Baseball | 1 | DFC3-170F | 1 ball and you walk | Official Code - gg_snes.txt | 2530 |
| Ken Griffey Jr. Presents Major League Baseball | 2 | D4C3-170F | 2 balls and you walk (same as code 8) | Official Code - gg_snes.txt | 2531 |
| Ken Griffey Jr. Presents Major League Baseball | 3 | CBB3-1D2D | Can't walk a player | Official Code - gg_snes.txt | 2532 |
| Ken Griffey Jr. Presents Major League Baseball | 4 | DFCE-1F0F | 1 strike and you're out | Official Code - gg_snes.txt | 2533 |
| Ken Griffey Jr. Presents Major League Baseball | 5 | D4CE-1F0F | 2 strikes and you're out | Official Code - gg_snes.txt | 2534 |
| Ken Griffey Jr. Presents Major League Baseball | 6 | C2BE-179D | Can't strike out | Official Code - gg_snes.txt | 2535 |
| Ken Griffey Jr. Presents Major League Baseball | 7 | DF27-CFA4 | Invisible baserunners | Official Code - gg_snes.txt | 2536 |
| Ken Griffey Jr. Presents Major League Baseball | 8 | D4C3-170F | 2 outs and whole team is out (same as code 2) | Official Code - gg_snes.txt | 2537 |
| Ken Griffey Jr. Presents Major League Baseball | 9 | C2A2-4D94 + C2AA 47B4 | No outs except strike outs | Official Code - gg_snes.txt | 2538 |
| Ken Griffey Jr. Presents Major League Baseball | 10 | C28A-3FA7 + CBB0-4797 + C283-34D7 | Computer can't score | Official Code - gg_snes.txt | 2539 |
| Killer Instinct | 1 | 3C61-D4DF | MASTER CODE--MUST BE ENTERED | Official Code - gg_snes.txt | 2540 |
| Killer Instinct | 2 | CBEC-37AF + 6DE8-3D0F + 6D64-44D5 | Play as Eyedol | Official Code - gg_snes.txt | 2541 |
| Killer Instinct | 3 | CB64-4D61 | Start a game and watch the ending (use practice mode to select different characters) | Official Code - gg_snes.txt | 2542 |
| Killer Instinct | 4 | CCE8-47D2 | Win after 1 victory | Official Code - gg_snes.txt | 2543 |
| Killer Instinct | 5 | C8E8-47D2 | Win after 2 victories | Official Code - gg_snes.txt | 2544 |
| Killer Instinct | 6 | CAE8-47D2 | Win after 3 victories | Official Code - gg_snes.txt | 2545 |
| Killer Instinct | 7 | C2E8-47D2 | Win after 4 victories | Official Code - gg_snes.txt | 2546 |
| Killer Instinct | 8 | C3E8-47D2 | Win after 5 victories | Official Code - gg_snes.txt | 2547 |
| Killer Instinct | 9 | EEC1-34AF | Player one takes all damage | Official Code - gg_snes.txt | 2548 |
| Killer Instinct | 10 | 1D1B-1DA7 | Players can pass through each other | Official Code - gg_snes.txt | 2549 |
| Killer Instinct | 11 | C265-1467 + 60E6-47D2 | Always fight Jago | Official Code - gg_snes.txt | 2550 |
| Killer Instinct | 12 | C265-1467 + 6EE6-47D2 | Always fight Combo | Official Code - gg_snes.txt | 2551 |
| Killer Instinct | 13 | C265-1467 + 6BE6-47D2 | Always fight Thunder | Official Code - gg_snes.txt | 2552 |
| Killer Instinct | 14 | C265-1467 + 6FE6-47D2 | Always fight Glacius | Official Code - gg_snes.txt | 2553 |
| Killer Instinct | 15 | C265-1467 + 6DE6-47D2 | Always fight Cinder | Official Code - gg_snes.txt | 2554 |
| Killer Instinct | 16 | C265-1467 + 64E6-47D2 | Always fight Orchid | Official Code - gg_snes.txt | 2555 |
| Killer Instinct | 17 | C265-1467 + BOE6-47D2 | Always fight Riptor | Official Code - gg_snes.txt | 2556 |
| Killer Instinct | 18 | C265-1467 + CBE6-4702 | Always fight Sabrewulf | Official Code - gg_snes.txt | 2557 |
| Killer Instinct | 19 | C265-1467 + CBEC-4702 | Always fight Spinal | Official Code - gg_snes.txt | 2558 |
| Killer Instinct | 20 | C265-1467 + CBE8-4D62 | Always fight Fulgore | Official Code - gg_snes.txt | 2559 |
| Killer Instinct | 21 | C265-1467 + CBE8-4FA2 | Always fight Eyedol | Official Code - gg_snes.txt | 2560 |
| King Arthur's World | 1 | F561-DD86 | Start on training level 2 | Official Code - gg_snes.txt | 2561 |
| King Arthur's World | 2 | FB61-DD86 | Start on training level 3 | Official Code - gg_snes.txt | 2562 |
| King Arthur's World | 3 | F161-DD86 | Start on training level 4 | Official Code - gg_snes.txt | 2563 |
| King Arthur's World | 4 | F261-DD86 | Start on training level 5 | Official Code - gg_snes.txt | 2564 |
| King Arthur's World | 5 | F361-DD86 | Start on training level 6 | Official Code - gg_snes.txt | 2565 |
| King Arthur's World | 6 | FE61-DD86 | Start on training level 7 | Official Code - gg_snes.txt | 2566 |
| King Arthur's World | 7 | 4D61-DD86 | Start on training level 8 | Official Code - gg_snes.txt | 2567 |
| King Arthur's World | 8 | FC61-DD86 | Start on training level 9 | Official Code - gg_snes.txt | 2568 |
| King Arthur's World | 9 | DF61-DD86 | Start on real world level 1 | Official Code - gg_snes.txt | 2569 |
| King Arthur's World | 10 | D461-DD86 | Start on real world level 2 | Official Code - gg_snes.txt | 2570 |
| King Arthur's World | 11 | D761-DD86 | Start on real world level 3 | Official Code - gg_snes.txt | 2571 |
| King Arthur's World | 12 | D061-DD86 | Start on real world level 4 | Official Code - gg_snes.txt | 2572 |
| King Arthur's World | 13 | D961-DD86 | Start on goblin underworld level 1 | Official Code - gg_snes.txt | 2573 |
| King Arthur's World | 14 | D161-DD86 | Start on goblin underworld level 2 | Official Code - gg_snes.txt | 2574 |
| King Arthur's World | 15 | D561-DD86 | Start on goblin underworld level 3 | Official Code - gg_snes.txt | 2575 |
| King Arthur's World | 16 | D661-DD86 | Start on goblin underworld level 4 | Official Code - gg_snes.txt | 2576 |
| King Arthur's World | 17 | DA61-DD86 | Start on cloud world level 1 | Official Code - gg_snes.txt | 2577 |
| King Arthur's World | 18 | D261-DD86 | Start on cloud world level 2 | Official Code - gg_snes.txt | 2578 |
| King Arthur's World | 19 | D361-DD86 | Start on cloud world level 3 | Official Code - gg_snes.txt | 2579 |
| King Arthur's World | 20 | DE61-DD86 | Start on cloud world level 4 | Official Code - gg_snes.txt | 2580 |
| King Arthur's World | 21 | FD61-DD86 | Start on cloud world level 5 | Official Code - gg_snes.txt | 2581 |
| King Arthur's World | 22 | FF61-DD86 | Start on cloud world level 6 | Official Code - gg_snes.txt | 2582 |
| King Arthur's World | 23 | F461-DD86 | Start on cloud world level 7 | Official Code - gg_snes.txt | 2583 |
| King Arthur's World | 24 | 8EA8-642F + 8EAC-6F2F | Unlimited men--if you have at least one of that type | Official Code - gg_snes.txt | 2584 |
| King Arthur's World | 25 | CBEB-6405 + F0EB-6465 + DDEB-64A5 | Start with many men | Official Code - gg_snes.txt | 2585 |
| King Arthur's World | 26 | 8EBC-6DEC | Unlimited spells--must have at least one to use | Official Code - gg_snes.txt | 2586 |
| King Arthur's World | 27 | C4EE-6D79 + 7DEE-6D59 + D4EE-6D89 | Start with 4 of each type of spell | Official Code - gg_snes.txt | 2587 |
| King of the Monsters | 1 | F5AF-D5A1 | Faster timer | Official Code - gg_snes.txt | 2588 |
| King of the Monsters | 2 | 1DAF-DFA1 | Slower timer | Official Code - gg_snes.txt | 2589 |
| King of the Monsters | WITH CODES 3 AND 4, IT LOOKS LIKE YOU HAVE NO ENERGY, BUT YOU DO. CODES WORK ONLY IN A 2-PLAYER GAME, NOT AGAINST THE COMPUTER | Official Code - gg_snes.txt | 2590 | ||
| King of the Monsters | 3 | 6DB2-AF67 | Player 1 starts with less energy | Official Code - gg_snes.txt | 2591 |
| King of the Monsters | 4 | 6DC4-D764 | Player 2 starts with less energy | Official Code - gg_snes.txt | 2592 |
| King of the Monsters | 5 | D7A1-0DA1 | 3 power points needed to get to next power level | Official Code - gg_snes.txt | 2593 |
| Kirby's Avalanche | SOME CODES MAY FREEZE THE GAME IN CERTAIN SITUATIONS. PRESS RESET, CHOOSE A DIFFERENT CODE AND PLAY AGAIN | Official Code - gg_snes.txt | 2594 | ||
| Kirby's Avalanche | 1 | 80A8-C4CD | Boulder warnings don't appear | Official Code - gg_snes.txt | 2595 |
| Kirby's Avalanche | 2 | CB60-C737 + DD69-CD47 + DD69-CD17 | Only red blobs fall | Official Code - gg_snes.txt | 2596 |
| Kirby's Avalanche | 3 | CB60-C737 + DF69-CD47 + DF69-CD17 | Only yellow blobs fall | Official Code - gg_snes.txt | 2597 |
| Kirby's Avalanche | 4 | CB60-C737 + D769-CD47 + D769-CD17 | Only green blobs fall | Official Code - gg_snes.txt | 2598 |
| Kirby's Avalanche | 5 | CB60-C737 + D069-CD47 + D069-CD17 | Only purple blobs fall | Official Code - gg_snes.txt | 2599 |
| Kirby's Avalanche | 6 | CB60-C737 + D969-CD47 + D969-CD17 | Only blue blobs fall | Official Code - gg_snes.txt | 2600 |
| Kirby's Avalanche | 7 | CB60-C737 + DD69-CD47 + DF69-CD17 | Only red and yellow blobs fall | Official Code - gg_snes.txt | 2601 |
| Kirby's Avalanche | 8 | CB60-C737 + DD69-CD47 + D769-CD17 | Only red and green blobs fall | Official Code - gg_snes.txt | 2602 |
| Kirby's Avalanche | 9 | CB60-C737 + DD69-CD47 + D069-CD17 | Only red and purple blobs fall | Official Code - gg_snes.txt | 2603 |
| Kirby's Avalanche | 10 | CB60-C737 + DD69-CD47 + D969-CD17 | Only red and blue blobs fall | Official Code - gg_snes.txt | 2604 |
| Kirby's Avalanche | 11 | CB60-C737 + DD69-CD47 + D169-CD17 | Only red blobs with a boulder fall | Official Code - gg_snes.txt | 2605 |
| Kirby's Avalanche | 12 | CB60-C737 + DF69-CD47 + DD69-CD17 | Only yellow and red blobs fall | Official Code - gg_snes.txt | 2606 |
| Kirby's Avalanche | 13 | CB60-C737 + DF69-CD47 + D769-CD17 | Only yellow and green blobs fall | Official Code - gg_snes.txt | 2607 |
| Kirby's Avalanche | 14 | CB60-C737 + DF69-CD47 + D069-CD17 | Only yellow and purple blobs fall | Official Code - gg_snes.txt | 2608 |
| Kirby's Avalanche | 15 | CB60-C737 + DF69-CD47 + D969-CD17 | Only yellow and blue blobs fall | Official Code - gg_snes.txt | 2609 |
| Kirby's Avalanche | 16 | CB60-C737 + DF69-CD47 + D169-CD17 | Only yellow blobs with a boulder fall | Official Code - gg_snes.txt | 2610 |
| Kirby's Avalanche | 17 | CB60-C737 + D769-CD47 + DF69-CD17 | Only green and yellow blobs fall | Official Code - gg_snes.txt | 2611 |
| Kirby's Avalanche | 18 | CB60-C737 + D769-CD47 + DD69-CD17 | Only green and red blobs fall | Official Code - gg_snes.txt | 2612 |
| Kirby's Avalanche | 19 | CB60-C737 + D769-CD47 + D069-CD17 | Only green and purple blobs fall | Official Code - gg_snes.txt | 2613 |
| Kirby's Avalanche | 20 | CB60-C737 + D769-CD47 + D969-CD17 | Only green and blue blobs fall | Official Code - gg_snes.txt | 2614 |
| Kirby's Avalanche | 21 | CB60-C737 + D769-CD47 + D169-CD17 | Only green blobs with a boulder fall | Official Code - gg_snes.txt | 2615 |
| Kirby's Avalanche | 22 | CB60-C737 + D069-CD47 + DF69-CD17 | Only purple and yellow blobs fall | Official Code - gg_snes.txt | 2616 |
| Kirby's Avalanche | 23 | CB60-C737 + D069-CD47 + D769-CD17 | Only purple and green blobs fall | Official Code - gg_snes.txt | 2617 |
| Kirby's Avalanche | 24 | CB60-C737 + D069-CD47 + DD69-CD17 | Only purple and red blobs fall | Official Code - gg_snes.txt | 2618 |
| Kirby's Avalanche | 25 | CB60-C737 + D069-CD47 + D969-CD17 | Only purple and blue blobs fall | Official Code - gg_snes.txt | 2619 |
| Kirby's Avalanche | 26 | CB60-C737 + D069-CD47 + D169-CD17 | Only purple blobs with a boulder fall | Official Code - gg_snes.txt | 2620 |
| Kirby's Avalanche | 27 | CB60-C737 + D969-CD47 + DF69-CD17 | Only blue and yellow blobs fall | Official Code - gg_snes.txt | 2621 |
| Kirby's Avalanche | 28 | CB60-C737 + D969-CD47 + D769-CD17 | Only blue and green blobs fall | Official Code - gg_snes.txt | 2622 |
| Kirby's Avalanche | 29 | CB60-C737 + D969-CD47 + D069-CD17 | Only blue and purple blobs fall | Official Code - gg_snes.txt | 2623 |
| Kirby's Avalanche | 30 | CB60-C737 + D969-CD47 + DD69-CD17 | Only blue and red blobs fall | Official Code - gg_snes.txt | 2624 |
| Kirby's Avalanche | 31 | CB60-C737 + D969-CD47 + D169-CD17 | Only blue blobs with a boulder fall | Official Code - gg_snes.txt | 2625 |
| Kirby's Avalanche | 32 | CB60-C737 + D169-CD47 + DF69-CD17 | Only a boulder and yellow blobs fall | Official Code - gg_snes.txt | 2626 |
| Kirby's Avalanche | 33 | CB60-C737 + D169-CD47 + D769-CD17 | Only a boulder and green blobs fall | Official Code - gg_snes.txt | 2627 |
| Kirby's Avalanche | 34 | CB60-C737 + D169-CD47 + D069-CD17 | Only a boulder and purple blobs fall | Official Code - gg_snes.txt | 2628 |
| Kirby's Avalanche | 35 | CB60-C737 + D169-CD47 + D969-CD17 | Only a boulder and blue blobs fall | Official Code - gg_snes.txt | 2629 |
| Kirby's Avalanche | 36 | CB60-C737 + D169-CD47 + DD69-CD17 | Only a boulder and red blobs fall | Official Code - gg_snes.txt | 2630 |
| Kirby's Avalanche | 37 | CB60-C737 + D169-CD47 + D169-CD17 | Only boulders fall | Official Code - gg_snes.txt | 2631 |
| Kirby's Avalanche | 38 | CBB7-4D4D + 3CB7-4DCD + CBB7-4F1D + 3CB7-4F3D | Disable the next box | Official Code - gg_snes.txt | 2632 |
| Kirby's Dream Course | 1 | D0A9-4F6D | Start with 5 lives | Official Code - gg_snes.txt | 2633 |
| Kirby's Dream Course | 2 | D1A9-4F6D | Start with 7 lives | Official Code - gg_snes.txt | 2634 |
| Kirby's Dream Course | 3 | D6A9-4F6D | Start with 9 lives | Official Code - gg_snes.txt | 2635 |
| Kirby's Dream Course | 4 | DFAD-1F0D | Start with 1 strawberry | Official Code - gg_snes.txt | 2636 |
| Kirby's Dream Course | 5 | D4AD-1F0D | Start with 2 strawberries | Official Code - gg_snes.txt | 2637 |
| Kirby's Dream Course | 6 | D7AD-1F0D | Start with 3 strawberries | Official Code - gg_snes.txt | 2638 |
| Kirby's Dream Course | 7 | 82CF-4D6E | Infinite strawberries | Official Code - gg_snes.txt | 2639 |
| Kirby's Dream Course | 8 | 82CD-4D0E | Don't ever gain any strawberries | Official Code - gg_snes.txt | 2640 |
| Kirby's Dream Course | 9 | 82E2-4DD4 | Don't lose a life from falling out of bounds | Official Code - gg_snes.txt | 2641 |
| KNIGHTS OF THE ROUND | 1 | 3C81-4461 + CB81-44A1 + DF81-47D1 | Start on stage 2 | Official Code - gg_snes.txt | 2642 |
| KNIGHTS OF THE ROUND | 2 | 3C81-4461 + CB81-44A1 + D481-47D1 | Start on stage 3 | Official Code - gg_snes.txt | 2643 |
| KNIGHTS OF THE ROUND | 3 | 3C81-4461 + CB81-44A1 + D781-47D1 | Start on stage 4 | Official Code - gg_snes.txt | 2644 |
| KNIGHTS OF THE ROUND | 4 | 3C81-4461 + CB81-44A1 + D081-47D1 | Start on stage 5 | Official Code - gg_snes.txt | 2645 |
| KNIGHTS OF THE ROUND | 5 | 3C81-4461 + CB81-44A1 + D981-47D1 | Start on stage 6 | Official Code - gg_snes.txt | 2646 |
| KNIGHTS OF THE ROUND | 6 | EE2C-C7DC | More invincibility time after successful block | Official Code - gg_snes.txt | 2647 |
| KNIGHTS OF THE ROUND | 7 | DAC9-1DDB | Super jump--Arthur | Official Code - gg_snes.txt | 2648 |
| KNIGHTS OF THE ROUND | 8 | DAC0-17DB | Super jump--Lancelot | Official Code - gg_snes.txt | 2649 |
| KNIGHTS OF THE ROUND | 9 | DAC9-1FDB | Super jump--Percival | Official Code - gg_snes.txt | 2650 |
| KNIGHTS OF THE ROUND | 10 | DD2A-3406 | No energy lost from special move | Official Code - gg_snes.txt | 2651 |
| KNIGHTS OF THE ROUND | 11 | D12A-3406 | Less energy lost from special move | Official Code - gg_snes.txt | 2652 |
| KNIGHTS OF THE ROUND | 12 | F02A-3406 | More energy lost from special move | Official Code - gg_snes.txt | 2653 |
| KNIGHTS OF THE ROUND | 13 | 1D6B-47AF | Slower timer | Official Code - gg_snes.txt | 2654 |
| KNIGHTS OF THE ROUND | 14 | F36B-47AF | Faster timer | Official Code - gg_snes.txt | 2655 |
| KNIGHTS OF THE ROUND | 15 | 4029-4DD5 + 4022-1DD5 | Almost infinite energy | Official Code - gg_snes.txt | 2656 |
| KNIGHTS OF THE ROUND | 16 | DDAD-17BF | Maximum energy from most food | Official Code - gg_snes.txt | 2657 |
| Krusty's Super Fun House | 1 | DD65-67DF + 6D65-670F + D965-676F | Start with section 1 finished | Official Code - gg_snes.txt | 2658 |
| Krusty's Super Fun House | 2 | DF65-67DF + 6D65-670F + D965-676F | Start with section 2 finished | Official Code - gg_snes.txt | 2659 |
| Krusty's Super Fun House | 3 | D465-67DF + 6D65-670F + D965-676F | Start with section 3 finished | Official Code - gg_snes.txt | 2660 |
| Krusty's Super Fun House | 4 | D765-67DF + 6D65-670F + D965-676F | Start with section 4 finished | Official Code - gg_snes.txt | 2661 |
| Krusty's Super Fun House | 5 | D065-67DF + 6D65-670F + D965-676F | Start with access to all sections | Official Code - gg_snes.txt | 2662 |
| Krusty's Super Fun House | 6 | DF6C-D704 | Start with 1 life instead of 3 | Official Code - gg_snes.txt | 2663 |
| Krusty's Super Fun House | 7 | D46C-D704 | Start with 2 lives | Official Code - gg_snes.txt | 2664 |
| Krusty's Super Fun House | 8 | D96C-D704 | Start with 5 lives | Official Code - gg_snes.txt | 2665 |
| Krusty's Super Fun House | 9 | D56C-D704 | Start with 7 lives | Official Code - gg_snes.txt | 2666 |
| Krusty's Super Fun House | 10 | DB6C-D704 | Start with 9 lives | Official Code - gg_snes.txt | 2667 |
| Krusty's Super Fun House | 11 | C265-0FA7 | Infinite lives | Official Code - gg_snes.txt | 2668 |
| Krusty's Super Fun House | 12 | DD6B-D764 | Start with 0 custard pies | Official Code - gg_snes.txt | 2669 |
| Krusty's Super Fun House | 13 | D46B-D764 | Start with 2 custard pies | Official Code - gg_snes.txt | 2670 |
| Krusty's Super Fun House | 14 | D96B-D764 | Start with 5 custard pies | Official Code - gg_snes.txt | 2671 |
| Krusty's Super Fun House | 15 | D46B-D764 + DF6C-DDA4 | Start with 2 superballs instead of 10 custard pies | Official Code - gg_snes.txt | 2672 |
| Krusty's Super Fun House | 16 | D96B-D764 + DF6C-DDA4 | Start with 5 superballs | Official Code - gg_snes.txt | 2673 |
| Krusty's Super Fun House | 17 | DF6C-DDA4 | Start with 10 superballs | Official Code - gg_snes.txt | 2674 |
| Krusty's Super Fun House | 18 | D43D-67D7 | Custard pie bonus worth 2 pies instead of 10 | Official Code - gg_snes.txt | 2675 |
| Krusty's Super Fun House | 19 | D93D-67D7 | Custard pie bonus worth 5 pies | Official Code - gg_snes.txt | 2676 |
| Krusty's Super Fun House | USING CODES 20 AND 23 TOGETHER WILL FREEZE THE GAME ON PICK-UP OF SUPERBALL OR PIE. SWITCH OFF EFFECTS TO UNFREEZE | Official Code - gg_snes.txt | 2677 | ||
| Krusty's Super Fun House | 20 | D03D-6767 | Custard pie bonus same as superball bonus | Official Code - gg_snes.txt | 2678 |
| Krusty's Super Fun House | 21 | D43F-6F67 | Superball bonus worth 2 balls instead of 5 | Official Code - gg_snes.txt | 2679 |
| Krusty's Super Fun House | 22 | DC3F-6F67 | Superball bonus worth 10 balls | Official Code - gg_snes.txt | 2680 |
| Krusty's Super Fun House | 23 | 6D3F-6DA7 + E03F-6FD7 | Superball bonus same as custard pie bonus | Official Code - gg_snes.txt | 2681 |
| Krusty's Super Fun House | 24 | C1E1-D7DD | Infinite custard pies | Official Code - gg_snes.txt | 2682 |
| Krusty's Super Fun House | 25 | C1E2-D76D | Infinite superballs | Official Code - gg_snes.txt | 2683 |
| Krusty's Super Fun House | 26 | D53E-0407 | Food bonuses restore less strength | Official Code - gg_snes.txt | 2684 |
| Krusty's Super Fun House | 27 | F33E-0407 | Food bonuses restore more strength | Official Code - gg_snes.txt | 2685 |
| Krusty's Super Fun House | 28 | 173E-0407 | Food bonuses restore Krusty(tm) to full strength | Official Code - gg_snes.txt | 2686 |
| Krusty's Super Fun House | 29 | D03D-6FD7 | Food bonuses also get custard pie bonus | Official Code - gg_snes.txt | 2687 |
| Krusty's Super Fun House | 30 | D33D-6FD7 | Food bonuses also get superball bonus | Official Code - gg_snes.txt | 2688 |
| Krusty's Super Fun House | 31 | 3134-6D67 + 6D34-6D07 | Doll bonus same as custard pie bonus | Official Code - gg_snes.txt | 2689 |
| Krusty's Super Fun House | 32 | ED34-6D67 + 6D34-6D07 | Doll bonus same as superball bonus | Official Code - gg_snes.txt | 2690 |
| Krusty's Super Fun House | 33 | 2F34-6D67 + 6D34-6D07 | Doll bonus same as food bonus | Official Code - gg_snes.txt | 2691 |
| Krusty's Super Fun House | 34 | 8725-0D64 | Krusty invincibility | Official Code - gg_snes.txt | 2692 |
| Krusty's Super Fun House | 35 | FD3C-D704 | Krusty jumps higher | Official Code - gg_snes.txt | 2693 |
| Krusty's Super Fun House | 36 | D63C-D704 | Krusty jumps much higher | Official Code - gg_snes.txt | 2694 |
| Lagoon | 1 | D42D-6D6C | Start with 612 gold | Official Code - gg_snes.txt | 2695 |
| Lagoon | 2 | D92D-6D6C | Start with 1,380 gold | Official Code - gg_snes.txt | 2696 |
| Lagoon | 3 | D62D-6D6C | Start with 2,148 gold | Official Code - gg_snes.txt | 2697 |
| Lagoon | 4 | 4D2D-6D6C | Start with 8,292 gold | Official Code - gg_snes.txt | 2698 |
| Lagoon | 5 | 912D-6D6C | Start with 22,116 gold | Official Code - gg_snes.txt | 2699 |
| Lagoon | 6 | D422-040C | Start on level 2, MP = 8/8, HP = 17/17, EXP = 0/40 | Official Code - gg_snes.txt | 2700 |
| Lagoon | 7 | D722-040C | Start on level 3, MP = 10/10, HP = 23/23, EXP = 0/90 | Official Code - gg_snes.txt | 2701 |
| Lagoon | 8 | D022-040C | Start on level 4, MP = 12/12, HP = 28/28, EXP = 0/170 | Official Code - gg_snes.txt | 2702 |
| Lagoon | 9 | D922-040C | Start on level 5, MP = 19/19, HP =36/36, EXP = 0/280 | Official Code - gg_snes.txt | 2703 |
| Lagoon | 10 | 1BB5-D769 + 10B5-D7A9 + 3CB6-DDD9 | Get 100 gold pieces for each creature killed | Official Code - gg_snes.txt | 2704 |
| Lagoon | 11 | 1BB5-D769 + DFB5-D7A9 + 3CB6-DDD9 | Get 1 gold piece for each creature killed | Official Code - gg_snes.txt | 2705 |
| Lagoon | 12 | 1BB5-D769 + A6B5-D7A9 + 3CB6-DDD9 | Get 200 gold pieces for each creature killed | Official Code - gg_snes.txt | 2706 |
| LAMBORGHINI AMERICAN CHALLENGE | 1 | DD6E-440D + D96E-446D | Start with $128,000 | Official Code - gg_snes.txt | 2707 |
| LAMBORGHINI AMERICAN CHALLENGE | 2 | 5D6E-440D + D76E-446D | Start with $88,000 | Official Code - gg_snes.txt | 2708 |
| LAMBORGHINI AMERICAN CHALLENGE | 3 | 6D6E-440D | Start with $12,800 | Official Code - gg_snes.txt | 2709 |
| LAMBORGHINI AMERICAN CHALLENGE | 4 | C224-CF8F | Repair 10% of car for $100 | Official Code - gg_snes.txt | 2710 |
| LAMBORGHINI AMERICAN CHALLENGE | 5 | 3324-C45F | Repair 10% of car for free | Official Code - gg_snes.txt | 2711 |
| LAMBORGHINI AMERICAN CHALLENGE | 6 | C22A-377D | Free turbos | Official Code - gg_snes.txt | 2712 |
| LAMBORGHINI AMERICAN CHALLENGE | FOR CODES 7 AND 8, YOU MUST HAVE THE FULL PRICE OF THE TURBO | Official Code - gg_snes.txt | 2713 | ||
| LAMBORGHINI AMERICAN CHALLENGE | 7 | DC28-348D + DD28-34ED | Turbos for $1000 | Official Code - gg_snes.txt | 2714 |
| LAMBORGHINI AMERICAN CHALLENGE | 8 | F028-348D + DD28-34ED | Turbos for $2000 | Official Code - gg_snes.txt | 2715 |
| LAMBORGHINI AMERICAN CHALLENGE | 9 | D169-443B | Start with 6-speed transmission | Official Code - gg_snes.txt | 2716 |
| LAMBORGHINI AMERICAN CHALLENGE | 10 | 8B81-34D7 | Don't take damage in races | Official Code - gg_snes.txt | 2717 |
| LazerBlazer | 18 | 8262-64A1 | Take no damage | Official Code - gg_snes.txt | 5947 |
| LazerBlazer | LazerBlazer Game, Type B: | Official Code - gg_snes.txt | 5948 | ||
| LazerBlazer | 19 | 3CB0-670B | Take no damage | Official Code - gg_snes.txt | 5949 |
| LazerBlazer | LazerBlazer Game, Type C: | Official Code - gg_snes.txt | 5950 | ||
| LazerBlazer | 20 | C269-67DE | Take no damage | Official Code - gg_snes.txt | 5951 |
| Legend of the Mystical Ninja | 1 | 3CA6-A764 | Infinite lives--top-view stages | Official Code - gg_snes.txt | 2726 |
| Legend of the Mystical Ninja | 2 | D927-A464 | Start with 6 lives | Official Code - gg_snes.txt | 2727 |
| Legend of the Mystical Ninja | 3 | D627-A464 | Start with 9 lives | Official Code - gg_snes.txt | 2728 |
| Legend of the Mystical Ninja | 4 | DDCF-0429 | Die if you get hit once | Official Code - gg_snes.txt | 2729 |
| Legend of the Mystical Ninja | 5 | 9DAF-DD6E | Pick up more coins from bad guys | Official Code - gg_snes.txt | 2730 |
| Legend of the Mystical Ninja | 6 | DDED-D4D4 | No coins used up when thrown | Official Code - gg_snes.txt | 2731 |
| Legend of the Mystical Ninja | 7 | 89CF-0729 | Infinite energy | Official Code - gg_snes.txt | 2732 |
| Legend of the Mystical Ninja | 8 | 40C0-04F9 | Don't lose most weapons when hit | Official Code - gg_snes.txt | 2733 |
| Legend of the Mystical Ninja | 9 | F0BE-AF20 | Faster timer | Official Code - gg_snes.txt | 2734 |
| Legend of the Mystical Ninja | 10 | 1DBE-AF20 | Slower timer | Official Code - gg_snes.txt | 2735 |
| Legend of Zelda A Link to the Past | 1 | AEEC-A586 | Some shops don't take your money | Official Code - gg_snes.txt | 2736 |
| Legend of Zelda A Link to the Past | 2 | AE67-0D30 | Infinite bombs | Official Code - gg_snes.txt | 2737 |
| Legend of Zelda A Link to the Past | 3 | AE6E-DF2A | Almost infinite energy | Official Code - gg_snes.txt | 2738 |
| Legend of Zelda A Link to the Past | 4 | AE8A-D4FA + AE8D-0D9A | Almost infinite magic | Official Code - gg_snes.txt | 2739 |
| Lemmings | 1 | C984-A467 | Infinite climbers if you start with at least 1 | Official Code - gg_snes.txt | 2740 |
| Lemmings | 2 | C98F-AD07 | Infinite floaters if you start with at least 1 | Official Code - gg_snes.txt | 2741 |
| Lemmings | 3 | C987-A407 | Infinite bombers if you start with at least 1 | Official Code - gg_snes.txt | 2742 |
| Lemmings | 4 | C984-6DA7 | Infinite blockers if you start with at least 1 | Official Code - gg_snes.txt | 2743 |
| Lemmings | 5 | C98E-6D07 | Infinite builders if you start with at least 1 | Official Code - gg_snes.txt | 2744 |
| Lemmings | 6 | C982-6FD7 | Infinite bashers if you start with at least 1 | Official Code - gg_snes.txt | 2745 |
| Lemmings | 7 | C981-67D7 | Infinite miners if you start with at least 1 | Official Code - gg_snes.txt | 2746 |
| Lemmings | 8 | C98B-64A7 | Infinite diggers if you start with at least 1 | Official Code - gg_snes.txt | 2747 |
| Lemmings | 9 | 31B6-6FAF + 18B6-64DF | Each saved lemming counts as two | Official Code - gg_snes.txt | 2748 |
| Lemmings | When using Codes 10 thru 133, the select key can't be used to change levels or ratings. | Official Code - gg_snes.txt | 2749 | ||
| Lemmings | 10 | CBCC-DD05 + DFCC-DD65 + C9C8-0FD5 | Start on Level 2; rating: Fun | Official Code - gg_snes.txt | 2750 |
| Lemmings | 11 | CBCC-DD05 + D4CC-DD65 + C9C8-0FD5 | Start on Level 3; rating: Fun | Official Code - gg_snes.txt | 2751 |
| Lemmings | 12 | CBCC-DD05 + D7CC-DD65 + C9C8-0FD5 | Start on Level 4; rating: Fun | Official Code - gg_snes.txt | 2752 |
| Lemmings | 13 | CBCC-DD05 + D0CC-DD65 + C9C8-0FD5 | Start on Level 5; rating: Fun | Official Code - gg_snes.txt | 2753 |
| Lemmings | 14 | CBCC-DD05 + D9CC-DD65 + C9C8-0FD5 | Start on Level 6; rating: Fun | Official Code - gg_snes.txt | 2754 |
| Lemmings | 15 | CBCC-DD05 + D1CC-DD65 + C9C8-0FD5 | Start on Level 7; rating: Fun | Official Code - gg_snes.txt | 2755 |
| Lemmings | 16 | CBCC-DD05 + D5CC-DD65 + C9C8-0FD5 | Start on Level 8; rating: Fun | Official Code - gg_snes.txt | 2756 |
| Lemmings | 17 | CBCC-DD05 + D6CC-DD65 + C9C8-0FD5 | Start on Level 9; rating: Fun | Official Code - gg_snes.txt | 2757 |
| Lemmings | 18 | CBCC-DD05 + DBCC-DD65 + C9C8-0FD5 | Start on Level 10; rating: Fun | Official Code - gg_snes.txt | 2758 |
| Lemmings | 19 | CBCC-DD05 + DCCC-DD65 + C9C8-0FD5 | Start on Level 11; rating: Fun | Official Code - gg_snes.txt | 2759 |
| Lemmings | 20 | CBCC-DD05 + D8CC-DD65 + C9C8-0FD5 | Start on Level 12; rating: Fun | Official Code - gg_snes.txt | 2760 |
| Lemmings | 21 | CBCC-DD05 + DACC-DD65 + C9C8-0FD5 | Start on Level 13; rating: Fun | Official Code - gg_snes.txt | 2761 |
| Lemmings | 22 | CBCC-DD05 + D2CC-DD65 + C9C8-0FD5 | Start on Level 14; rating: Fun | Official Code - gg_snes.txt | 2762 |
| Lemmings | 23 | CBCC-DD05 + D3CC-DD65 + C9C8-0FD5 | Start on Level 15; rating: Fun | Official Code - gg_snes.txt | 2763 |
| Lemmings | 24 | CBCC-DD05 + DECC-DD65 + C9C8-0FD5 | Start on Level 16; rating: Fun | Official Code - gg_snes.txt | 2764 |
| Lemmings | 25 | CBCC-DD05 + FDCC-DD65 + C9C8-0FD5 | Start on Level 17; rating: Fun | Official Code - gg_snes.txt | 2765 |
| Lemmings | 26 | CBCC-DD05 + FFCC-DD65 + C9C8-0FD5 | Start on Level 18; rating: Fun | Official Code - gg_snes.txt | 2766 |
| Lemmings | 27 | CBCC-DD05 + F4CC-DD65 + C9C8-0FD5 | Start on Level 19; rating: Fun | Official Code - gg_snes.txt | 2767 |
| Lemmings | 28 | CBCC-DD05 + F7CC-DD65 + C9C8-0FD5 | Start on Level 20; rating: Fun | Official Code - gg_snes.txt | 2768 |
| Lemmings | 29 | CBCC-DD05 + F0CC-DD65 + C9C8-0FD5 | Start on Level 21; rating: Fun | Official Code - gg_snes.txt | 2769 |
| Lemmings | 30 | CBCC-DD05 + F9CC-DD65 + C9C8-0FD5 | Start on Level 22; rating: Fun | Official Code - gg_snes.txt | 2770 |
| Lemmings | 31 | CBCC-DD05 + F1CC-DD65 + C9C8-0FD5 | Start on Level 23; rating: Fun | Official Code - gg_snes.txt | 2771 |
| Lemmings | 32 | CBCC-DD05 + F5CC-DD65 + C9C8-0FD5 | Start on Level 24; rating: Fun | Official Code - gg_snes.txt | 2772 |
| Lemmings | 33 | CBCC-DD05 + F6CC-DD65 + C9C8-0FD5 | Start on Level 25; rating: Fun | Official Code - gg_snes.txt | 2773 |
| Lemmings | 34 | CBCC-DD05 + FBCC-DD65 + C9C8-0FD5 | Start on Level 26; rating: Fun | Official Code - gg_snes.txt | 2774 |
| Lemmings | 35 | CBCC-DD05 + FCCC-DD65 + C9C8-0FD5 | Start on Level 27; rating: Fun | Official Code - gg_snes.txt | 2775 |
| Lemmings | 36 | CBCC-DD05 + F8CC-DD65 + C9C8-0FD5 | Start on Level 28; rating: Fun | Official Code - gg_snes.txt | 2776 |
| Lemmings | 37 | CBCC-DD05 + FACC-DD65 + C9C8-0FD5 | Start on Level 29; rating: Fun | Official Code - gg_snes.txt | 2777 |
| Lemmings | 38 | CBCC-DD05 + F2CC-DD65 + C9C8-0FD5 | Start on Level 30; rating: Fun | Official Code - gg_snes.txt | 2778 |
| Lemmings | 39 | CBCC-DD05 + F3CC-DD65 + C9C8-0FD5 | Start on Level 1; rating: Tricky | Official Code - gg_snes.txt | 2779 |
| Lemmings | 40 | CBCC-DD05 + FECC-DD65 + C9C8-0FD5 | Start on Level 2; rating: Tricky | Official Code - gg_snes.txt | 2780 |
| Lemmings | 41 | CBCC-DD05 + 4DCC-DD65 + C9C8-0FD5 | Start on Level 3; rating: Tricky | Official Code - gg_snes.txt | 2781 |
| Lemmings | 42 | CBCC-DD05 + 4FCC-DD65 + C9C8-0FD5 | Start on Level 4; rating: Tricky | Official Code - gg_snes.txt | 2782 |
| Lemmings | 43 | CBCC-DD05 + 44CC-DD65 + C9C8-0FD5 | Start on Level 5; rating: Tricky | Official Code - gg_snes.txt | 2783 |
| Lemmings | 44 | CBCC-DD05 + 47CC-DD65 + C9C8-0FD5 | Start on Level 6; rating: Tricky | Official Code - gg_snes.txt | 2784 |
| Lemmings | 45 | CBCC-DD05 + 40CC-DD65 + C9C8-0FD5 | Start on Level 7; rating: Tricky | Official Code - gg_snes.txt | 2785 |
| Lemmings | 46 | CBCC-DD05 + 49CC-DD65 + C9C8-0FD5 | Start on Level 8; rating: Tricky | Official Code - gg_snes.txt | 2786 |
| Lemmings | 47 | CBCC-DD05 + 41CC-DD65 + C9C8-0FD5 | Start on Level 9; rating: Tricky | Official Code - gg_snes.txt | 2787 |
| Lemmings | 48 | CBCC-DD05 + 45CC-DD65 + C9C8-0FD5 | Start on Level 10; rating: Tricky | Official Code - gg_snes.txt | 2788 |
| Lemmings | 49 | CBCC-DD05 + 46CC-DD65 + C9C8-0FD5 | Start on Level 11; rating: Tricky | Official Code - gg_snes.txt | 2789 |
| Lemmings | 50 | CBCC-DD05 + 4BCC-DD65 + C9C8-0FD5 | Start on Level 12; rating: Tricky | Official Code - gg_snes.txt | 2790 |
| Lemmings | 51 | CBCC-DD05 + 4CCC-DD65 + C9C8-0FD5 | Start on Level 13; rating: Tricky | Official Code - gg_snes.txt | 2791 |
| Lemmings | 52 | CBCC-DD05 + 48CC-DD65 + C9C8-0FD5 | Start on Level 14; rating: Tricky | Official Code - gg_snes.txt | 2792 |
| Lemmings | 53 | CBCC-DD05 + 4ACC-DD65 + C9C8-0FD5 | Start on Level 15; rating: Tricky | Official Code - gg_snes.txt | 2793 |
| Lemmings | 54 | CBCC-DD05 + 42CC-DD65 + C9C8-0FD5 | Start on Level 16; rating: Tricky | Official Code - gg_snes.txt | 2794 |
| Lemmings | 55 | CBCC-DD05 + 43CC-DD65 + C9C8-0FD5 | Start on Level 17; rating: Tricky | Official Code - gg_snes.txt | 2795 |
| Lemmings | 56 | CBCC-DD05 + 4ECC-DD65 + C9C8-0FD5 | Start on Level 18; rating: Tricky | Official Code - gg_snes.txt | 2796 |
| Lemmings | 57 | CBCC-DD05 + 7DCC-DD65 + C9C8-0FD5 | Start on Level 19; rating: Tricky | Official Code - gg_snes.txt | 2797 |
| Lemmings | 58 | CBCC-DD05 + 7FCC-DD65 + C9C8-0FD5 | Start on Level 20; rating: Tricky | Official Code - gg_snes.txt | 2798 |
| Lemmings | 59 | CBCC-DD05 + 74CC-DD65 + C9C8-0FD5 | Start on Level 21; rating: Tricky | Official Code - gg_snes.txt | 2799 |
| Lemmings | 60 | CBCC-DD05 + 77CC-DD65 + C9C8-0FD5 | Start on Level 22; rating: Tricky | Official Code - gg_snes.txt | 2800 |
| Lemmings | 61 | CBCC-DD05 + 70CC-DD65 + C9C8-0FD5 | Start on Level 23; rating: Tricky | Official Code - gg_snes.txt | 2801 |
| Lemmings | 62 | CBCC-DD05 + 79CC-DD65 + C9C8-0FD5 | Start on Level 24; rating: Tricky | Official Code - gg_snes.txt | 2802 |
| Lemmings | 63 | CBCC-DD05 + 71CC-DD65 + C9C8-0FD5 | Start on Level 25; rating: Tricky | Official Code - gg_snes.txt | 2803 |
| Lemmings | 64 | CBCC-DD05 + 75CC-DD65 + C9C8-0FD5 | Start on Level 26; rating: Tricky | Official Code - gg_snes.txt | 2804 |
| Lemmings | 65 | CBCC-DD05 + 76CC-DD65 + C9C8-0FD5 | Start on Level 27; rating: Tricky | Official Code - gg_snes.txt | 2805 |
| Lemmings | 66 | CBCC-DD05 + 7BCC-DD65 + C9C8-0FD5 | Start on Level 28; rating: Tricky | Official Code - gg_snes.txt | 2806 |
| Lemmings | 67 | CBCC-DD05 + 7CCC-DD65 + C9C8-0FD5 | Start on Level 29; rating: Tricky | Official Code - gg_snes.txt | 2807 |
| Lemmings | 68 | CBCC-DD05 + 78CC-DD65 + C9C8-0FD5 | Start on Level 30; rating: Tricky | Official Code - gg_snes.txt | 2808 |
| Lemmings | 69 | CBCC-DD05 + 7ACC-DD65 + C9C8-0FD5 | Start on Level 1; rating: Taxing | Official Code - gg_snes.txt | 2809 |
| Lemmings | 70 | CBCC-DD05 + 72CC-DD65 + C9C8-0FD5 | Start on Level 2; rating: Taxing | Official Code - gg_snes.txt | 2810 |
| Lemmings | 71 | CBCC-DD05 + 73CC-DD65 + C9C8-0FD5 | Start on Level 3; rating: Taxing | Official Code - gg_snes.txt | 2811 |
| Lemmings | 72 | CBCC-DD05 + 7ECC-DD65 + C9C8-0FD5 | Start on Level 4; rating: Taxing | Official Code - gg_snes.txt | 2812 |
| Lemmings | 73 | CBCC-DD05 + 0DCC-DD65 + C9C8-0FD5 | Start on Level 5; rating: Taxing | Official Code - gg_snes.txt | 2813 |
| Lemmings | 74 | CBCC-DD05 + 0FCC-DD65 + C9C8-0FD5 | Start on Level 6; rating: Taxing | Official Code - gg_snes.txt | 2814 |
| Lemmings | 75 | CBCC-DD05 + 04CC-DD65 + C9C8-0FD5 | Start on Level 7; rating: Taxing | Official Code - gg_snes.txt | 2815 |
| Lemmings | 76 | CBCC-DD05 + 07CC-DD65 + C9C8-0FD5 | Start on Level 8; rating: Taxing | Official Code - gg_snes.txt | 2816 |
| Lemmings | 77 | CBCC-DD05 + 00CC-DD65 + C9C8-0FD5 | Start on Level 9; rating: Taxing | Official Code - gg_snes.txt | 2817 |
| Lemmings | 78 | CBCC-DD05 + 09CC-DD65 + C9C8-0FD5 | Start on Level 10; rating: Taxing | Official Code - gg_snes.txt | 2818 |
| Lemmings | 79 | CBCC-DD05 + 01CC-DD65 + C9C8-0FD5 | Start on Level 11; rating: Taxing | Official Code - gg_snes.txt | 2819 |
| Lemmings | 80 | CBCC-DD05 + 05CC-DD65 + C9C8-0FD5 | Start on Level 12; rating: Taxing | Official Code - gg_snes.txt | 2820 |
| Lemmings | 81 | CBCC-DD05 + 06CC-DD65 + C9C8-0FD5 | Start on Level 13; rating: Taxing | Official Code - gg_snes.txt | 2821 |
| Lemmings | 82 | CBCC-DD05 + 0BCC-DD65 + C9C8-0FD5 | Start on Level 14; rating: Taxing | Official Code - gg_snes.txt | 2822 |
| Lemmings | 83 | CBCC-DD05 + 0CCC-DD65 + C9C8-0FD5 | Start on Level 15; rating: Taxing | Official Code - gg_snes.txt | 2823 |
| Lemmings | 84 | CBCC-DD05 + 08CC-DD65 + C9C8-0FD5 | Start on Level 16; rating: Taxing | Official Code - gg_snes.txt | 2824 |
| Lemmings | 85 | CBCC-DD05 + 0ACC-DD65 + C9C8-0FD5 | Start on Level 17; rating: Taxing | Official Code - gg_snes.txt | 2825 |
| Lemmings | 86 | CBCC-DD05 + 02CC-DD65 + C9C8-0FD5 | Start on Level 18; rating: Taxing | Official Code - gg_snes.txt | 2826 |
| Lemmings | 87 | CBCC-DD05 + 03CC-DD65 + C9C8-0FD5 | Start on Level 19; rating: Taxing | Official Code - gg_snes.txt | 2827 |
| Lemmings | 88 | CBCC-DD05 + 0ECC-DD65 + C9C8-0FD5 | Start on Level 20; rating: Taxing | Official Code - gg_snes.txt | 2828 |
| Lemmings | 89 | CBCC-DD05 + 9DCC-DD65 + C9C8-0FD5 | Start on Level 21; rating: Taxing | Official Code - gg_snes.txt | 2829 |
| Lemmings | 90 | CBCC-DD05 + 9FCC-DD65 + C9C8-0FD5 | Start on Level 22; rating: Taxing | Official Code - gg_snes.txt | 2830 |
| Lemmings | 91 | CBCC-DD05 + 94CC-DD65 + C9C8-0FD5 | Start on Level 23; rating: Taxing | Official Code - gg_snes.txt | 2831 |
| Lemmings | 92 | CBCC-DD05 + 97CC-DD65 + C9C8-0FD5 | Start on Level 24; rating: Taxing | Official Code - gg_snes.txt | 2832 |
| Lemmings | 93 | CBCC-DD05 + 90CC-DD65 + C9C8-0FD5 | Start on Level 25; rating: Taxing | Official Code - gg_snes.txt | 2833 |
| Lemmings | 94 | CBCC-DD05 + 99CC-DD65 + C9C8-0FD5 | Start on Level 26; rating: Taxing | Official Code - gg_snes.txt | 2834 |
| Lemmings | 95 | CBCC-DD05 + 91CC-DD65 + C9C8-0FD5 | Start on Level 27; rating: Taxing | Official Code - gg_snes.txt | 2835 |
| Lemmings | 96 | CBCC-DD05 + 95CC-DD65 + C9C8-0FD5 | Start on Level 28; rating: Taxing | Official Code - gg_snes.txt | 2836 |
| Lemmings | 97 | CBCC-DD05 + 96CC-DD65 + C9C8-0FD5 | Start on Level 29; rating: Taxing | Official Code - gg_snes.txt | 2837 |
| Lemmings | 98 | CBCC-DD05 + 9BCC-DD65 + C9C8-0FD5 | Start on Level 30; rating: Taxing | Official Code - gg_snes.txt | 2838 |
| Lemmings | 99 | CBCC-DD05 + 9CCC-DD65 + C9C8-0FD5 | Start on Level 1; rating: Mayhem | Official Code - gg_snes.txt | 2839 |
| Lemmings | 100 | CBCC-DD05 + 98CC-DD65 + C9C8-0FD5 | Start on Level 2; rating: Mayhem | Official Code - gg_snes.txt | 2840 |
| Lemmings | 101 | CBCC-DD05 + 9ACC-DD65 + C9C8-0FD5 | Start on Level 3; rating: Mayhem | Official Code - gg_snes.txt | 2841 |
| Lemmings | 102 | CBCC-DD05 + 92CC-DD65 + C9C8-0FD5 | Start on Level 4; rating: Mayhem | Official Code - gg_snes.txt | 2842 |
| Lemmings | 103 | CBCC-DD05 + 93CC-DD65 + C9C8-0FD5 | Start on Level 5; rating: Mayhem | Official Code - gg_snes.txt | 2843 |
| Lemmings | 104 | CBCC-DD05 + 9ECC-DD65 + C9C8-0FD5 | Start on Level 6; rating: Mayhem | Official Code - gg_snes.txt | 2844 |
| Lemmings | 105 | CBCC-DD05 + 1DCC-DD65 + C9C8-0FD5 | Start on Level 7; rating: Mayhem | Official Code - gg_snes.txt | 2845 |
| Lemmings | 106 | CBCC-DD05 + 1FCC-DD65 + C9C8-0FD5 | Start on Level 8; rating: Mayhem | Official Code - gg_snes.txt | 2846 |
| Lemmings | 107 | CBCC-DD05 + 14CC-DD65 + C9C8-0FD5 | Start on Level 9; rating: Mayhem | Official Code - gg_snes.txt | 2847 |
| Lemmings | 108 | CBCC-DD05 + 17CC-DD65 + C9C8-0FD5 | Start on Level 10; rating: Mayhem | Official Code - gg_snes.txt | 2848 |
| Lemmings | 109 | CBCC-DD05 + 10CC-DD65 + C9C8-0FD5 | Start on Level 11; rating: Mayhem | Official Code - gg_snes.txt | 2849 |
| Lemmings | 110 | CBCC-DD05 + 19CC-DD65 + C9C8-0FD5 | Start on Level 12; rating: Mayhem | Official Code - gg_snes.txt | 2850 |
| Lemmings | 111 | CBCC-DD05 + 11CC-DD65 + C9C8-0FD5 | Start on Level 13; rating: Mayhem | Official Code - gg_snes.txt | 2851 |
| Lemmings | 112 | CBCC-DD05 + 15CC-DD65 + C9C8-0FD5 | Start on Level 14; rating: Mayhem | Official Code - gg_snes.txt | 2852 |
| Lemmings | 113 | CBCC-DD05 + 16CC-DD65 + C9C8-0FD5 | Start on Level 15; rating: Mayhem | Official Code - gg_snes.txt | 2853 |
| Lemmings | 114 | CBCC-DD05 + 1BCC-DD65 + C9C8-0FD5 | Start on Level 16; rating: Mayhem | Official Code - gg_snes.txt | 2854 |
| Lemmings | 115 | CBCC-DD05 + 1CCC-DD65 + C9C8-0FD5 | Start on Level 17; rating: Mayhem | Official Code - gg_snes.txt | 2855 |
| Lemmings | 116 | CBCC-DD05 + 18CC-DD65 + C9C8-0FD5 | Start on Level 18; rating: Mayhem | Official Code - gg_snes.txt | 2856 |
| Lemmings | 117 | CBCC-DD05 + 1ACC-DD65 + C9C8-0FD5 | Start on Level 19; rating: Mayhem | Official Code - gg_snes.txt | 2857 |
| Lemmings | 118 | CBCC-DD05 + 12CC-DD65 + C9C8-0FD5 | Start on Level 20; rating: Mayhem | Official Code - gg_snes.txt | 2858 |
| Lemmings | 119 | CBCC-DD05 + 13CC-DD65 + C9C8-0FD5 | Start on Level 21; rating: Mayhem | Official Code - gg_snes.txt | 2859 |
| Lemmings | 120 | CBCC-DD05 + 1ECC-DD65 + C9C8-0FD5 | Start on Level 22; rating: Mayhem | Official Code - gg_snes.txt | 2860 |
| Lemmings | 121 | CBCC-DD05 + 5DCC-DD65 + C9C8-0FD5 | Start on Level 23; rating: Mayhem | Official Code - gg_snes.txt | 2861 |
| Lemmings | 122 | CBCC-DD05 + 5FCC-DD65 + C9C8-0FD5 | Start on Level 24; rating: Mayhem | Official Code - gg_snes.txt | 2862 |
| Lemmings | 123 | CBCC-DD05 + 54CC-DD65 + C9C8-0FD5 | Start on Level 25; rating: Mayhem | Official Code - gg_snes.txt | 2863 |
| Lemmings | 124 | CBCC-DD05 + 57CC-DD65 + C9C8-0FD5 | Start on Level 26; rating: Mayhem | Official Code - gg_snes.txt | 2864 |
| Lemmings | 125 | CBCC-DD05 + 50CC-DD65 + C9C8-0FD5 | Start on Level 27; rating: Mayhem | Official Code - gg_snes.txt | 2865 |
| Lemmings | 126 | CBCC-DD05 + 59CC-DD65 + C9C8-0FD5 | Start on Level 28; rating: Mayhem | Official Code - gg_snes.txt | 2866 |
| Lemmings | 127 | CBCC-DD05 + 51CC-DD65 + C9C8-0FD5 | Start on Level 29; rating: Mayhem | Official Code - gg_snes.txt | 2867 |
| Lemmings | 128 | CBCC-DD05 + 55CC-DD65 + C9C8-0FD5 | Start on Level 30; rating: Mayhem | Official Code - gg_snes.txt | 2868 |
| Lemmings | 129 | CBCC-DD05 + 56CC-DD65 + C9C8-0FD5 | Start on Level 1; rating: Sunsoft(tm) | Official Code - gg_snes.txt | 2869 |
| Lemmings | 130 | CBCC-DD05 + 5BCC-DD65 + C9C8-0FD5 | Start on Level 2; rating: Sunsoft | Official Code - gg_snes.txt | 2870 |
| Lemmings | 131 | CBCC-DD05 + 5CCC-DD65 + C9C8-0FD5 | Start on Level 3; rating: Sunsoft | Official Code - gg_snes.txt | 2871 |
| Lemmings | 132 | CBCC-DD05 + 58CC-DD65 + C9C8-0FD5 | Start on Level 4; rating: Sunsoft | Official Code - gg_snes.txt | 2872 |
| Lemmings | 133 | CBCC-DD05 + 5ACC-DD65 + C9C8-0FD5 | Start on Level 5; rating: Sunsoft | Official Code - gg_snes.txt | 2873 |
| LESTER THE UNLIKELY | 1 | C2C6-7F58 | Infinite lives | Official Code - gg_snes.txt | 2874 |
| LESTER THE UNLIKELY | 2 | C2C2-8DEB | Don't take damage from most enemies | Official Code - gg_snes.txt | 2875 |
| LESTER THE UNLIKELY | 3 | D0C2-848B | Flashing after getting hit, lasts a long time | Official Code - gg_snes.txt | 2876 |
| LESTER THE UNLIKELY | 4 | DAC2-848B | Flashing after getting hit, lasts a real long time | Official Code - gg_snes.txt | 2877 |
| LESTER THE UNLIKELY | FOR CODES 5 THRU 6, YOU MAY GET TRAPPED AND HAVE TO RESET | Official Code - gg_snes.txt | 2878 | ||
| LESTER THE UNLIKELY | 5 | 0DCA-5D5B | Lighter gravity effect-MUST TURN OFF EFFECTS SWITCH RIGHT AFTER PRESSING START AND DON'T TURN ON UNTIL 1ST GAME PLAY SCREEN | Official Code - gg_snes.txt | 2879 |
| LESTER THE UNLIKELY | 6 | 49CA-5D5B | Even lighter gravity effect | Official Code - gg_snes.txt | 2880 |
| LESTER THE UNLIKELY | 7 | F9CA-5D5B | Amazingly lighter gravity effect | Official Code - gg_snes.txt | 2881 |
| Lethal Enforcer | 1 | 3CCE-C4AB | Infinite bullets | Official Code - gg_snes.txt | 2882 |
| Lethal Enforcer | 2 | 3CB5-140C | No damage from bad guys | Official Code - gg_snes.txt | 2883 |
| Lethal Enforcer | 3 | 3CB2-446C | No energy loss when you hit civilians (same as code 4) | Official Code - gg_snes.txt | 2884 |
| Lethal Enforcer | 4 | 3CB2-446C | 1/2 your energy is lost when you hit civilians (same as code 3) | Official Code - gg_snes.txt | 2885 |
| Lethal Enforcer | 5 | F365-CF64 + F362-CD64 | Play with more energy | Official Code - gg_snes.txt | 2886 |
| Lethal Enforcer | 6 | 6DBF-1FAC | Keep weapon until you die | Official Code - gg_snes.txt | 2887 |
| Lethal Enforcer | 7 | DAA3-4F60 | Magnum - more shots per round | Official Code - gg_snes.txt | 2888 |
| Lethal Enforcer | 8 | DAA3-4D60 | Normal gun - more shots per round | Official Code - gg_snes.txt | 2889 |
| Lethal Enforcer | 9 | DAA3-4460 | Shotgun - more shots per round | Official Code - gg_snes.txt | 2890 |
| Lethal Weapon | 1 | DB8F-DF64 | More bullets in magazine | Official Code - gg_snes.txt | 2891 |
| Lethal Weapon | 2 | DD8D-D7A4 | Infinite magazines | Official Code - gg_snes.txt | 2892 |
| Lethal Weapon | 3 | D4CA-A7AF | Pick up 2 magazines for 1 | Official Code - gg_snes.txt | 2893 |
| Lethal Weapon | 4 | D0CA-A7AF | Pick up 4 magazines for 1 | Official Code - gg_snes.txt | 2894 |
| Lethal Weapon | 5 | DB6A-AF6F | Start with more magazine clips | Official Code - gg_snes.txt | 2895 |
| Lethal Weapon | 6 | DF6A-AF6F | Start with fewer magazine clips | Official Code - gg_snes.txt | 2896 |
| Lethal Weapon | 7 | 148B-6F0F | Slower timer | Official Code - gg_snes.txt | 2897 |
| Lethal Weapon | 8 | FE8B-6F0F | Faster timer | Official Code - gg_snes.txt | 2898 |
| Lethal Weapon | 9 | C285-670F | Stop timer | Official Code - gg_snes.txt | 2899 |
| Lethal Weapon | 10 | 4ABE-AFD7 | Infinite badges | Official Code - gg_snes.txt | 2900 |
| Lethal Weapon | 11 | D162-A7DF | Start with more badges | Official Code - gg_snes.txt | 2901 |
| Lethal Weapon | 12 | DD62-A7DF | Start with fewer badges | Official Code - gg_snes.txt | 2902 |
| Lethal Weapon | 13 | 3CBD-04DF | Super jump--can get stuck | Official Code - gg_snes.txt | 2903 |
| Lord of the Rings | 1 | DBCE-C360 + DBCE-C4A0 | Start with 908 H.P. | Official Code - gg_snes.txt | 2909 |
| Lord of the Rings | 2 | BBCE-C360 + BBCE-C4A0 | Start with 9908 H.P. | Official Code - gg_snes.txt | 2910 |
| Lord of the Rings | 3 | 82A2-CF6D | All your characters are invincible | Official Code - gg_snes.txt | 2911 |
| Lord of the Rings | 4 | 62CD-34D0 | Start the game with more strength | Official Code - gg_snes.txt | 2912 |
| Lufia & The Fortress of Doom | 1 | 4DB4-D401 | Move around caves and world map quicker (except when leaving a vehicle--for example, the boat) | Official Code - gg_snes.txt | 2913 |
| Lufia & The Fortress of Doom | 2 | 8236-0F34 | Infinite hit points | Official Code - gg_snes.txt | 2914 |
| Lufia & The Fortress of Doom | 3 | 823A-0FC4 | Infinite magic points in battle mode | Official Code - gg_snes.txt | 2915 |
| Lufia & The Fortress of Doom | 4 | DDB8-6FD9 | No HP lost when walking over swamp ground | Official Code - gg_snes.txt | 2916 |
| Lufia & The Fortress of Doom | 5 | D0B8-6FD9 | More HP lost when walking over swamp ground | Official Code - gg_snes.txt | 2917 |
| Lufia & The Fortress of Doom | 6 | DF30-A718 | Cheap bombs--1 gold each | Official Code - gg_snes.txt | 2918 |
| Lufia & The Fortress of Doom | 7 | DF3C-0D18 | Cheap smokeballs--1 gold each | Official Code - gg_snes.txt | 2919 |
| Lufia & The Fortress of Doom | 8 | 6D8F-0DC4 | Immune to all petrifying effects (stone, poison, confused, etc.) | Official Code - gg_snes.txt | 2920 |
| Lufia & The Fortress of Doom | 9 | 95A8-67A4 | Shopkeepers don't charge for purchases--some shops only | Official Code - gg_snes.txt | 2921 |
| Lufia & The Fortress of Doom | 10 | FD34-0448 | More agility points from speed potion | Official Code - gg_snes.txt | 2922 |
| Lufia & The Fortress of Doom | 11 | FD30-0438 | More intelligence points from mind potion | Official Code - gg_snes.txt | 2923 |
| Lufia & The Fortress of Doom | 12 | FD31-07C8 | More strength points from great potion | Official Code - gg_snes.txt | 2924 |
| Lufia & The Fortress of Doom | 13 | FD3D-0F18 | Higher max level of magic points from spell potion | Official Code - gg_snes.txt | 2925 |
| Lufia & The Fortress of Doom | 14 | FD33-DDC8 | Higher max level of hit points from power potion | Official Code - gg_snes.txt | 2926 |
| Madden '96 | 1 | C2D2-8F0D | Infinite time (use 2 player mode only) | Official Code - gg_snes.txt | 2990 |
| Madden '96 | 2 | DD65-E7A7 | Start with 5 downs each possession | Official Code - gg_snes.txt | 2991 |
| Madden '96 | 3 | D765-E7A7 | Start with 3 downs each possession | Official Code - gg_snes.txt | 2992 |
| Madden '96 | 4 | D465-E7A7 | Start with 2 downs each possession | Official Code - gg_snes.txt | 2993 |
| Madden '96 | 5 | DF65-E7A7 | Start with 1 down each possession | Official Code - gg_snes.txt | 2994 |
| Madden '96 | 6 | C26A-8767 | Infinite downs | Official Code - gg_snes.txt | 2995 |
| Madden '96 | 7 | DD62-EFA7 | Safetys are worth 0 points | Official Code - gg_snes.txt | 2996 |
| Madden '96 | 8 | DF62-EFA7 | Safetys are worth 1 point | Official Code - gg_snes.txt | 2997 |
| Madden '96 | 9 | D462-EFA7 | Safetys are worth 3 points | Official Code - gg_snes.txt | 2998 |
| Madden '96 | 10 | D962-EFA7 | Safetys are worth 5 points | Official Code - gg_snes.txt | 2999 |
| Madden '96 | 11 | D562-EFA7 | Safetys are worth 7 points | Official Code - gg_snes.txt | 3000 |
| Madden '96 | 12 | DB62-EFA7 | Safetys are worth 9 points | Official Code - gg_snes.txt | 3001 |
| Madden '96 | 13 | DDBB-8DAF | Field Goals are worth 0 points | Official Code - gg_snes.txt | 3002 |
| Madden '96 | 14 | DFBB-8DAF | Field Goals are worth 1 point | Official Code - gg_snes.txt | 3003 |
| Madden '96 | 15 | D4BB-8DAF | Field Goals are worth 2 points | Official Code - gg_snes.txt | 3004 |
| Madden '96 | 16 | D9BB-8DAF | Field Goals are worth 5 points | Official Code - gg_snes.txt | 3005 |
| Madden '96 | 17 | D5BB-8DAF | Field Goals are worth 7 points | Official Code - gg_snes.txt | 3006 |
| Madden '96 | 18 | DBBB-8DAF | Field Goals are worth 9 points | Official Code - gg_snes.txt | 3007 |
| Madden '96 | 19 | 8297-7F09 | Infinite timeouts | Official Code - gg_snes.txt | 3008 |
| Madden NFL '94 | 1 | DDAA-5D0F | Touchdowns worth 0 points | Official Code - gg_snes.txt | 2927 |
| Madden NFL '94 | 2 | D7AA-5D0F | Touchdowns worth 3 points | Official Code - gg_snes.txt | 2928 |
| Madden NFL '94 | 3 | D9AA-5D0F | Touchdowns worth 5 points | Official Code - gg_snes.txt | 2929 |
| Madden NFL '94 | 4 | DBAA-5D0F | Touchdowns worth 9 points | Official Code - gg_snes.txt | 2930 |
| Madden NFL '94 | 5 | DDAE-ED0F | Extra points worth 0 points | Official Code - gg_snes.txt | 2931 |
| Madden NFL '94 | 6 | D7AE-ED0F | Extra points worth 3 points | Official Code - gg_snes.txt | 2932 |
| Madden NFL '94 | 7 | D9AE-ED0F | Extra points worth 5 points | Official Code - gg_snes.txt | 2933 |
| Madden NFL '94 | 8 | D5AE-ED0F | Extra points worth 7 points | Official Code - gg_snes.txt | 2934 |
| Madden NFL '94 | 9 | DDAB-8DAD | Safeties worth 0 points | Official Code - gg_snes.txt | 2935 |
| Madden NFL '94 | 10 | D7AB-8DAD | Safeties worth 3 points | Official Code - gg_snes.txt | 2936 |
| Madden NFL '94 | 11 | D9AB-8DAD | Safeties worth 5 points | Official Code - gg_snes.txt | 2937 |
| Madden NFL '94 | 12 | D5AB-8DAD | Safeties worth 7 points | Official Code - gg_snes.txt | 2938 |
| Madden NFL '94 | 13 | DDAE-E76F | Field goals worth 0 points | Official Code - gg_snes.txt | 2939 |
| Madden NFL '94 | 14 | D4AE-E76F | Field goals worth 2 points | Official Code - gg_snes.txt | 2940 |
| Madden NFL '94 | 15 | D9AE-E76F | Field goals worth 5 points | Official Code - gg_snes.txt | 2941 |
| Madden NFL '94 | 16 | D5AE-E76F | Field goals worth 7 points | Official Code - gg_snes.txt | 2942 |
| Madden NFL '94 | 17 | DBAE-E76F | Field goals worth 9 points | Official Code - gg_snes.txt | 2943 |
| Madden NFL '94 | 18 | D93F-7D0F + DE3F-7D6F | Visitors start with a 5-point lead | Official Code - gg_snes.txt | 2944 |
| Madden NFL '94 | 19 | D53F-7D0F + DE3F-7D6F | Visitors start with a 7-point lead | Official Code - gg_snes.txt | 2945 |
| Madden NFL '94 | 20 | DC3F-7D0F + DE3F-7D6F | Visitors start with a 10-point lead | Official Code - gg_snes.txt | 2946 |
| Madden NFL '94 | 21 | D33F-7D0F + DE3F-7D6F | Visitors start with a 14-point lead | Official Code - gg_snes.txt | 2947 |
| Madden NFL '94 | 22 | 473F-7D0F + DE3F-7D6F | Visitors start with a 35-point lead | Official Code - gg_snes.txt | 2948 |
| Madden NFL '94 | 23 | D73F-7D0F + DE3F-7F6F | Home team starts with a 3-point lead | Official Code - gg_snes.txt | 2949 |
| Madden NFL '94 | 24 | D53F-7D0F + DE3F-7F6F | Home team starts with a 7-point lead | Official Code - gg_snes.txt | 2950 |
| Madden NFL '94 | 25 | DC3F-7D0F + DE3F-7F6F | Home team starts with a 10-point lead | Official Code - gg_snes.txt | 2951 |
| Madden NFL '94 | 26 | D33F-7D0F + DE3F-7F6F | Home team starts with a 14-point lead | Official Code - gg_snes.txt | 2952 |
| Madden NFL '94 | 27 | 473F-7D0F + DE3F-7F6F | Home team starts with a 35-point lead | Official Code - gg_snes.txt | 2953 |
| Madden NFL '94 | 28 | CBA2-8F6D + DFA2-8FAD | TD, FG, PAT, S worth 1 point--home team | Official Code - gg_snes.txt | 2954 |
| Madden NFL '94 | 29 | CBA2-8F6D + D7A2-8FAD | TD, FG, PAT, S worth 3 points--home team | Official Code - gg_snes.txt | 2955 |
| Madden NFL '94 | 30 | CBA2-8F6D + D9A2-8FAD | TD, FG, PAT, S worth 5 points--home team | Official Code - gg_snes.txt | 2956 |
| Madden NFL '94 | 31 | CBA2-8F6D + D5A2-8FAD | TD, FG, PAT, S worth 7 points--home team | Official Code - gg_snes.txt | 2957 |
| Madden NFL '94 | 32 | CBA2-8F6D + D3A2-8FAD | TD, FG, PAT, S worth 14 points--home team | Official Code - gg_snes.txt | 2958 |
| Madden NFL '94 | 33 | CBA2-8F6D + F9A2-8FAD | TD, FG, PAT, S worth 21 points--home team | Official Code - gg_snes.txt | 2959 |
| Madden NFL '94 | 34 | CBA2-8F6D + 47A2-8FAD | TD, FG, PAT, S worth 35 points--home team | Official Code - gg_snes.txt | 2960 |
| Madden NFL '94 | 35 | CBAD-ED0D + DFAD-ED6D | TD, FG, PAT, S worth 3 points--visitor | Official Code - gg_snes.txt | 2961 |
| Madden NFL '94 | 36 | CBAD-ED0D + D9AD-ED6D | TD, FG, PAT, S worth 5 points--visitor | Official Code - gg_snes.txt | 2962 |
| Madden NFL '94 | 37 | CBAD-ED0D + D5AD-ED6D | TD, FG, PAT, S worth 7 points--visitor | Official Code - gg_snes.txt | 2963 |
| Madden NFL '94 | 38 | CBAD-ED0D + D3AD-ED6D | TD, FG, PAT, S worth 14 points--visitor | Official Code - gg_snes.txt | 2964 |
| Madden NFL '94 | 39 | CBAD-ED0D + F9AD-ED6D | TD, FG, PAT, S worth 21 points--visitor | Official Code - gg_snes.txt | 2965 |
| Madden NFL '94 | 40 | CBAD-ED0D + 47AD-ED6D | TD, FG, PAT, S worth 35 points--visitor | Official Code - gg_snes.txt | 2966 |
| Madden NFL '94 | 41 | 3CAC-5DDD | Always 1st down | Official Code - gg_snes.txt | 2967 |
| Madden NFL '94 | 42 | D4A8-54AD | 1 play to get a 1st down | Official Code - gg_snes.txt | 2968 |
| Madden NFL '94 | 43 | D7A8-54AD | 2 plays to get a 1st down | Official Code - gg_snes.txt | 2969 |
| Madden NFL '94 | 44 | D0A8-54AD | 3 plays to get a 1st down | Official Code - gg_snes.txt | 2970 |
| Madden NFL '94 | 45 | D1A8-54AD | 5 plays to get a 1st down | Official Code - gg_snes.txt | 2971 |
| Madden NFL '94 | 46 | D6A8-54AD | 7 plays to get a 1st down | Official Code - gg_snes.txt | 2972 |
| Madden NFL '95 | 1 | DE55-84DF | Start with 15 seconds on the play clock | Official Code - gg_snes.txt | 2973 |
| Madden NFL '95 | 2 | DFD0-7DAD | Start with 1 timeout--player 1 | Official Code - gg_snes.txt | 2974 |
| Madden NFL '95 | 3 | DFD0-7FDD | Start with 1 timeout--player 2 | Official Code - gg_snes.txt | 2975 |
| Madden NFL '95 | 4 | 8250-5700 | Infinite timeouts--both players--may cause slight graphic errors | Official Code - gg_snes.txt | 2976 |
| Madden NFL '95 | 5 | DD6F-77AF | Safetys worth 0 points | Official Code - gg_snes.txt | 2977 |
| Madden NFL '95 | 6 | DF6F-77AF | Safetys worth 1 points | Official Code - gg_snes.txt | 2978 |
| Madden NFL '95 | 7 | D06F-77AF | Safetys worth 5 points | Official Code - gg_snes.txt | 2979 |
| Madden NFL '95 | 8 | D56F-77AF | Safetys worth 7 points | Official Code - gg_snes.txt | 2980 |
| Madden NFL '95 | 9 | DD62-E4DF | Touchdowns worth 0 points | Official Code - gg_snes.txt | 2981 |
| Madden NFL '95 | 10 | DF62-E4DF | Touchdowns worth 1 points | Official Code - gg_snes.txt | 2982 |
| Madden NFL '95 | 11 | D062-E4DF | Touchdowns worth 5 points | Official Code - gg_snes.txt | 2983 |
| Madden NFL '95 | 12 | DB62-E4DF | Touchdowns worth 9 points | Official Code - gg_snes.txt | 2984 |
| Madden NFL '95 | 13 | DD6F-8404 | Field goals worth 0 points | Official Code - gg_snes.txt | 2985 |
| Madden NFL '95 | 14 | DF6F-8404 | Field goals worth 1 points | Official Code - gg_snes.txt | 2986 |
| Madden NFL '95 | 15 | D06F-8404 | Field goals worth 5 points | Official Code - gg_snes.txt | 2987 |
| Madden NFL '95 | 16 | DB6F-8404 | Field goals worth 9 points | Official Code - gg_snes.txt | 2988 |
| Madden NFL '95 | 17 | C267-E46D | Always 1st down | Official Code - gg_snes.txt | 2989 |
| Magic Sword | 1 | 5ECC-0D67 | Slower magic counter countdown | Official Code - gg_snes.txt | 3027 |
| Magic Sword | 2 | EECC-0D67 | Faster magic counter countdown | Official Code - gg_snes.txt | 3028 |
| Magic Sword | 3 | C2CC-0F67 | No magic counter countdown | Official Code - gg_snes.txt | 3029 |
| Magic Sword | 4 | C2BC-D7A5 + C280-D7DD | No energy loss on collision with enemies | Official Code - gg_snes.txt | 3030 |
| Magic Sword | 5 | C2B4-6FD9 | No energy loss when magic is used | Official Code - gg_snes.txt | 3031 |
| Mario is Missing! | 1 | CB8D-17DF + EE8D-170F + 3C8D-176F | Talk to someone once to learn all they know (all 4 checks appear on computer for that person) | Official Code - gg_snes.txt | 3032 |
| Mario is Missing! | 2 | 6D8D-C4AF + DD80-C70F + DD85-C4DF | Use computer to access any facts except pamphlets (no checks appear on computer) | Official Code - gg_snes.txt | 3033 |
| Mario is Missing! | 3 | 6D82-17AF | Use computer to view pamphlets on any artifact (no checks appear on computer) | Official Code - gg_snes.txt | 3034 |
| Mario is Missing! | 4 | DFED-4D04 | Always get Yoshi(tm) after using Globulator(tm) | Official Code - gg_snes.txt | 3035 |
| Mario is Missing! | 5 | CB8E-47AF + EE8D-1DDF + 3C8D-1D0F | Pick up one artifact and get all three | Official Code - gg_snes.txt | 3036 |
| MARIO'S TIME MACHINE | 1 | DD6A-1405 | Bonus timer doesn't count down in the whole game | Official Code - gg_snes.txt | 3037 |
| MARIO'S TIME MACHINE | 2 | CB64-3FA9 + DD64-34D7 + DD64-3409 | Don't lose mushrooms in collisions | Official Code - gg_snes.txt | 3038 |
| MARIO'S TIME MACHINE | 3 | DF24-1704 | 1 wrong answer to questions allowed | Official Code - gg_snes.txt | 3039 |
| MARIO'S TIME MACHINE | 4 | EE24-1704 | 255 wrong answers allowed-ignore sad face icon | Official Code - gg_snes.txt | 3040 |
| Maximum Carnage | 1 | 1DCC-C460 | Start with 2x energy | Official Code - gg_snes.txt | 3061 |
| Maximum Carnage | 2 | BDCC-C460 | Start with 3x energy | Official Code - gg_snes.txt | 3062 |
| Maximum Carnage | 3 | C2BB-1D61 | Infinite lives | Official Code - gg_snes.txt | 3063 |
| Maximum Carnage | 4 | DFC8-CDD0 | Start with 1 life | Official Code - gg_snes.txt | 3064 |
| Maximum Carnage | 5 | D1C8-CDD0 | Start with 6 lives | Official Code - gg_snes.txt | 3065 |
| Maximum Carnage | 6 | DBC8-CDD0 | Start with 9 lives | Official Code - gg_snes.txt | 3066 |
| Maximum Carnage | 7 | DBC8-CF60 | Start with 9 continues | Official Code - gg_snes.txt | 3067 |
| Maximum Carnage | 8 | D1C8-CF60 | Start with 6 continues | Official Code - gg_snes.txt | 3068 |
| Maximum Carnage | 9 | 8220-47AB | Infinite hero icons on pick up | Official Code - gg_snes.txt | 3069 |
| Maximum Carnage | 10 | DBA6-17F5 | Super punch | Official Code - gg_snes.txt | 3070 |
| Maximum Carnage | 11 | D06A-4F09 | 'Power Hit' lasts longer | Official Code - gg_snes.txt | 3071 |
| Maximum Carnage | 12 | 7D80-3F61 | Jump higher | Official Code - gg_snes.txt | 3072 |
| MechWarrior | CODES 1 THRU 6 WORK ONLY AT START OF GAME | Official Code - gg_snes.txt | 3073 | ||
| MechWarrior | 1 | 103E-C4AD | Start with 100,000 C-bills | Official Code - gg_snes.txt | 3074 |
| MechWarrior | 2 | EC3E-C4AD | Start with 250,000 C-bills | Official Code - gg_snes.txt | 3075 |
| MechWarrior | 3 | D43E-C7DD | Start with 562,000 C-bills | Official Code - gg_snes.txt | 3076 |
| MechWarrior | 4 | D03E-C7DD | Start with 1,074,000 C-bills | Official Code - gg_snes.txt | 3077 |
| MechWarrior | 5 | F03E-C7DD | Start with 5,170,000 C-bills | Official Code - gg_snes.txt | 3078 |
| MechWarrior | 6 | 463E-C7DD | Start with 10,290,000 C-bills | Official Code - gg_snes.txt | 3079 |
| MechWarrior | 7 | DD38-146D | Getting any money sets money to 32 million C-bills | Official Code - gg_snes.txt | 3080 |
| MechWarrior | 8 | 102F-C7A4 | 100 ammo for short-range missiles | Official Code - gg_snes.txt | 3081 |
| MechWarrior | 9 | 1024-CD04 | 100 ammo for short-range homing missiles | Official Code - gg_snes.txt | 3082 |
| MechWarrior | 10 | 9D24-CDA4 | 80 ammo for medium-range missiles | Official Code - gg_snes.txt | 3083 |
| MechWarrior | 11 | 9D24-CF04 | 80 ammo for medium-range homing missiles | Official Code - gg_snes.txt | 3084 |
| MechWarrior | 12 | 4624-CFA4 | 40 ammo for long-range missiles | Official Code - gg_snes.txt | 3085 |
| MechWarrior | 13 | 4624-C404 | 40 ammo for long-range homing missiles | Official Code - gg_snes.txt | 3086 |
| MechWarrior | 14 | A62F-C7A4 | 200 short-range missiles | Official Code - gg_snes.txt | 3087 |
| MechWarrior | 15 | A624-CD04 | 200 short-range homing missiles | Official Code - gg_snes.txt | 3088 |
| MechWarrior | 16 | 1024-CDA4 | 100 medium-range missiles | Official Code - gg_snes.txt | 3089 |
| MechWarrior | 17 | 1024-CF04 | 100 medium-range homing missiles | Official Code - gg_snes.txt | 3090 |
| MechWarrior | 18 | 1024-CFA4 | 100 long-range missiles | Official Code - gg_snes.txt | 3091 |
| MechWarrior | 19 | 1024-C404 | 100 long-range homing missiles | Official Code - gg_snes.txt | 3092 |
| MechWarrior | 20 | EE2F-C7A4 | Infinite short-range missiles | Official Code - gg_snes.txt | 3093 |
| MechWarrior | 21 | EE24-CD04 | Infinite short-range homing missiles | Official Code - gg_snes.txt | 3094 |
| MechWarrior | 22 | EE24-CDA4 | Infinite medium-range missiles | Official Code - gg_snes.txt | 3095 |
| MechWarrior | 23 | EE24-CF04 | Infinite medium-range homing missiles | Official Code - gg_snes.txt | 3096 |
| MechWarrior | 24 | EE24-CFA4 | Infinite long-range missiles | Official Code - gg_snes.txt | 3097 |
| MechWarrior | 25 | EE24-C404 | Infinite long-range homing missiles | Official Code - gg_snes.txt | 3098 |
| MechWarrior | 26 | EE24-C4A4 | Infinite machine gun ammo | Official Code - gg_snes.txt | 3099 |
| MechWarrior | 27 | 3CCD-4404 | Never run out of any ammo | Official Code - gg_snes.txt | 3100 |
| MechWarrior | 28 | 628C-4F20 | Protection from most hazards | Official Code - gg_snes.txt | 3101 |
| MechWarrior | 29 | CBED-34F7 + 3CED-34B7 | Mech(tm) isn't slowed down as much by most obstacles | Official Code - gg_snes.txt | 3102 |
| MechWarrior 3050 | 1 | C295-5FAD | Almost infinite ammo | Official Code - gg_snes.txt | 3103 |
| MechWarrior 3050 | 2 | 1D9E-ED6D | Almost invincible (Switch off to kill some enemies) | Official Code - gg_snes.txt | 3104 |
| MechWarrior 3050 | 3 | CB6B-5464 + CB6B-5704 | Coolant does nothing | Official Code - gg_snes.txt | 3105 |
| MechWarrior 3050 | 4 | DC09-7998 | Guass Rifle starts at 10 | Official Code - gg_snes.txt | 3106 |
| MechWarrior 3050 | 5 | 7409-7998 | Guass Rifle starts at 50 | Official Code - gg_snes.txt | 3107 |
| MechWarrior 3050 | 6 | 1009-7998 | Guass Rifle starts at 100 | Official Code - gg_snes.txt | 3108 |
| MechWarrior 3050 | 7 | F009-7028 | Arrow VI Missiles start at 20 | Official Code - gg_snes.txt | 3109 |
| MechWarrior 3050 | 8 | 7409-7028 | Arrow VI Missiles start at 50 | Official Code - gg_snes.txt | 3110 |
| MechWarrior 3050 | 9 | 1009-7028 | Arrow VI Missiles start at 100 | Official Code - gg_snes.txt | 3111 |
| MechWarrior 3050 | 10 | DC00-7528 | Particle Projection Cannon start at 10 | Official Code - gg_snes.txt | 3112 |
| MechWarrior 3050 | 11 | 7400-7528 | Particle Projection Cannon start at 50 | Official Code - gg_snes.txt | 3113 |
| MechWarrior 3050 | 12 | 1000-7528 | Particle Projection Cannon start at 100 | Official Code - gg_snes.txt | 3114 |
| MechWarrior 3050 | 13 | DD00-79B8 + 1000-7998 | Machine Gun starts at 100 | Official Code - gg_snes.txt | 3115 |
| MechWarrior 3050 | 14 | D700-79B8 + 3600-7998 | Machine Gun starts at 1000 | Official Code - gg_snes.txt | 3116 |
| MechWarrior 3050 | 15 | 4100-79B8 + FD00-7998 | Machine Gun starts at 10,000 | Official Code - gg_snes.txt | 3117 |
| MechWarrior 3050 | 16 | 7400-7928 | Auto Cannon starts at 50 | Official Code - gg_snes.txt | 3118 |
| MechWarrior 3050 | 17 | 1000-7928 | Auto Cannon starts at 100 | Official Code - gg_snes.txt | 3119 |
| MechWarrior 3050 | 18 | EC00-7928 | Auto Cannon starts at 250 | Official Code - gg_snes.txt | 3120 |
| MechWarrior 3050 | 19 | 7400-7128 + DD00-75F8 | Large Laser starts at 50 | Official Code - gg_snes.txt | 3121 |
| MechWarrior 3050 | 20 | 3600-7128 + D700-75F8 | Large Laser starts at 1000 | Official Code - gg_snes.txt | 3122 |
| MechWarrior 3050 | 21 | FD00-7128 + 4100-75F8 | Large Laser starts at 10,000 | Official Code - gg_snes.txt | 3123 |
| MechWarrior 3050 | 22 | DC00-7198 | Inferno Short-Range Missiles start at 10 | Official Code - gg_snes.txt | 3124 |
| MechWarrior 3050 | 23 | 7400-7198 | Inferno Short-Range Missiles start at 50 | Official Code - gg_snes.txt | 3125 |
| MechWarrior 3050 | 24 | EC00-7198 | Inferno Short-Range Missiles start at 250 | Official Code - gg_snes.txt | 3126 |
| MechWarrior 3050 | 25 | F009-7098 | Maelstrom Long-Range Missiles start at 20 | Official Code - gg_snes.txt | 3127 |
| MechWarrior 3050 | 26 | 1009-7098 | Maelstrom Long-Range Missiles start at 100 | Official Code - gg_snes.txt | 3128 |
| MechWarrior 3050 | 27 | EC09-7098 | Maelstrom Long-Range Missiles start at 250 | Official Code - gg_snes.txt | 3129 |
| MechWarrior 3050 | 28 | DC00-7598 | Thunder Time-Delay Mines start at 10 | Official Code - gg_snes.txt | 3130 |
| MechWarrior 3050 | 29 | 1000-7598 | Thunder Time-Delay Mines start at 100 | Official Code - gg_snes.txt | 3131 |
| MechWarrior 3050 | 30 | EC00-7598 | Thunder Time-Delay Mines start at 250 | Official Code - gg_snes.txt | 3132 |
| Mega Man X | 1 | DBBE-446F | Start with 10 lives | Official Code - gg_snes.txt | 3133 |
| Mega Man X | 2 | D1BE-446F | Start with 7 lives | Official Code - gg_snes.txt | 3134 |
| Mega Man X | 3 | D0BE-446F | Start with 5 lives | Official Code - gg_snes.txt | 3135 |
| Mega Man X | 4 | DDBE-446F | Start with 1 life | Official Code - gg_snes.txt | 3136 |
| Mega Man X | 5 | C2B9-3404 | Infinite lives | Official Code - gg_snes.txt | 3137 |
| Mega Man X | 6 | D6BE-47AF | Start with less energy | Official Code - gg_snes.txt | 3138 |
| Mega Man X | 7 | 4DBE-47AF | Start with more energy | Official Code - gg_snes.txt | 3139 |
| Mega Man X | 8 | C2B9-1FF7 | Infinite energy | Official Code - gg_snes.txt | 3140 |
| Mega Man X | 9 | 6DB5-CD97 | Most enemies are defeated with one shot | Official Code - gg_snes.txt | 3141 |
| Mega Man X | 10 | 23BD-3F07 | Start with all weapons and all enemies defeated--EXCEPT SIGMA(tm) | Official Code - gg_snes.txt | 3142 |
| Mega Man X | 11 | C9B3-4769 | Infinite weapons once you have them | Official Code - gg_snes.txt | 3143 |
| Mega Man X | SOMETIMES JUMPS WILL GO BACK TO NORMAL | Official Code - gg_snes.txt | 3144 | ||
| Mega Man X | 12 | D08A-1FBC | Bogus jump | Official Code - gg_snes.txt | 3145 |
| Mega Man X | 13 | D58A-1FBC | Super jump | Official Code - gg_snes.txt | 3146 |
| Mega Man X | 14 | DB8A-1FBC | Mega-jump | Official Code - gg_snes.txt | 3147 |
| Mega Man X | 15 | DDB0-4FA1 | Disable weapon charging | Official Code - gg_snes.txt | 3148 |
| Mega Man X | 16 | DDB1-4F61 | Weapon charges to 1st power level faster | Official Code - gg_snes.txt | 3149 |
| Mickey Mania: The Timeless Adventures of Mickey Mouse | 1 | C2B8-CAC3 | Infinite energy | Official Code - gg_snes.txt | 3150 |
| Mickey Mania: The Timeless Adventures of Mickey Mouse | 2 | DDAA-3869 | 1 hit and you're dead | Official Code - gg_snes.txt | 3151 |
| Mickey Mania: The Timeless Adventures of Mickey Mouse | 3 | D4AA-3869 | Start with less energy | Official Code - gg_snes.txt | 3152 |
| Mickey Mania: The Timeless Adventures of Mickey Mouse | 4 | DBAA-3869 | Start with more energy | Official Code - gg_snes.txt | 3153 |
| Mickey Mania: The Timeless Adventures of Mickey Mouse | 5 | C2B3-C313 | Infinite lives | Official Code - gg_snes.txt | 3154 |
| Mickey Mania: The Timeless Adventures of Mickey Mouse | 6 | DDA3-36D9 | Start with 1 life | Official Code - gg_snes.txt | 3155 |
| Mickey Mania: The Timeless Adventures of Mickey Mouse | 7 | D1A3-36A9 | Start with 7 lives | Official Code - gg_snes.txt | 3156 |
| Mickey Mania: The Timeless Adventures of Mickey Mouse | 8 | DBA3-36A9 | Start with 10 lives | Official Code - gg_snes.txt | 3157 |
| Mickey Mania: The Timeless Adventures of Mickey Mouse | 9 | CB8C-C27A | Each marble worth 99 | Official Code - gg_snes.txt | 3158 |
| Mickey Mania: The Timeless Adventures of Mickey Mouse | 10 | C2A8-CA32 | Infinite marbles | Official Code - gg_snes.txt | 3159 |
| Mighty Morphin Power Rangers | 1 | AD82-64DD | Start game with full energy | Official Code - gg_snes.txt | 3160 |
| Mighty Morphin Power Rangers | 2 | AD64-6465 | More energy from capsule | Official Code - gg_snes.txt | 3161 |
| Mighty Morphin Power Rangers | 3 | DD8A-6DDD | Start with 1 life | Official Code - gg_snes.txt | 3162 |
| Mighty Morphin Power Rangers | 4 | D98A-6DDD | Start with 6 lives | Official Code - gg_snes.txt | 3163 |
| Mighty Morphin Power Rangers | 5 | D68A-6DDD | Start with 9 lives | Official Code - gg_snes.txt | 3164 |
| Mighty Morphin Power Rangers | 6 | C286-6DF4 | Infinite energy | Official Code - gg_snes.txt | 3165 |
| Mighty Morphin Power Rangers | 7 | 3CAA-DFDF | Infinite lives | Official Code - gg_snes.txt | 3166 |
| Mighty Morphin Power Rangers | 8 | C2B7-0FF7 | Infinite bombs on pick-up | Official Code - gg_snes.txt | 3167 |
| Mighty Morphin Power Rangers | 9 | EC6A-ADF7 | Mega-jump | Official Code - gg_snes.txt | 3168 |
| Mighty Morphin Power Rangers | Before Morphing Codes: | Official Code - gg_snes.txt | 3169 | ||
| Mighty Morphin Power Rangers | 10 | D468-04BF | Trini moves faster | Official Code - gg_snes.txt | 3170 |
| Mighty Morphin Power Rangers | 11 | D46C-0DBF | Billy moves faster | Official Code - gg_snes.txt | 3171 |
| Mighty Morphin Power Rangers | 12 | D46B-04BF | Jason moves faster | Official Code - gg_snes.txt | 3172 |
| Mighty Morphin Power Rangers | 13 | AD6C-049F | Kimberley moves faster | Official Code - gg_snes.txt | 3173 |
| Mighty Morphin Power Rangers | 14 | D468-0DBF | Zach moves faster | Official Code - gg_snes.txt | 3174 |
| Mighty Morphin Power Rangers | After Morphing Codes: | Official Code - gg_snes.txt | 3175 | ||
| Mighty Morphin Power Rangers | 15 | EE62-0DBF | Trini moves faster | Official Code - gg_snes.txt | 3176 |
| Mighty Morphin Power Rangers | 16 | EE6A-049F | Billy moves faster | Official Code - gg_snes.txt | 3177 |
| Mighty Morphin Power Rangers | 17 | D46A-0D9F | Jason moves faster | Official Code - gg_snes.txt | 3178 |
| Mighty Morphin Power Rangers | 18 | AD62-0D9F | Kimberley moves faster | Official Code - gg_snes.txt | 3179 |
| Mighty Morphin Power Rangers | 19 | EE62-04BF | Zach moves faster, but the wrong way | Official Code - gg_snes.txt | 3180 |
| Mighty Morphin Power Rangers: The Movie Game | 1 | DBA2-04AD | Start with a lot of energy--first life only | Official Code - gg_snes.txt | 3181 |
| Mighty Morphin Power Rangers: The Movie Game | 2 | DFA2-04AD | Start with very little energy--first life only | Official Code - gg_snes.txt | 3182 |
| Mighty Morphin Power Rangers: The Movie Game | 3 | 8B26-07A2 | Almost infinite life force | Official Code - gg_snes.txt | 3183 |
| Mighty Morphin Power Rangers: The Movie Game | 4 | DF29-07DA | Start with very little energy after first life | Official Code - gg_snes.txt | 3184 |
| Mighty Morphin Power Rangers: The Movie Game | 5 | DB29-07DA | Start with more energy after first life | Official Code - gg_snes.txt | 3185 |
| Mighty Morphin Power Rangers: The Movie Game | 6 | DBA8-0DDD | Start with 9 continues | Official Code - gg_snes.txt | 3186 |
| Mighty Morphin Power Rangers: The Movie Game | 7 | DDA8-0DDD | No continues | Official Code - gg_snes.txt | 3187 |
| Mighty Morphin Power Rangers: The Movie Game | 8 | D7AA-0DDD | Start with mega-points | Official Code - gg_snes.txt | 3188 |
| Mighty Morphin Power Rangers: The Movie Game | 9 | DB6E-0D6D | Start with 9 lives | Official Code - gg_snes.txt | 3189 |
| Mighty Morphin Power Rangers: The Movie Game | 10 | D96E-0D6D | Start with 5 lives | Official Code - gg_snes.txt | 3190 |
| Mighty Morphin Power Rangers: The Movie Game | 11 | DF6E-0D6D | Start with 1 life | Official Code - gg_snes.txt | 3191 |
| Mighty Morphin Power Rangers: The Movie Game | 12 | C2E0-DF0A | Infinite continues in 1 player mode | Official Code - gg_snes.txt | 3192 |
| Mighty Morphin Power Rangers: The Movie Game | 13 | C2B1-AFAA | Infinite continues in 2 player mode | Official Code - gg_snes.txt | 3193 |
| Mighty Morphin Power Rangers: The Movie Game | 14 | F620-0FA2 | Large main power up box gives max power | Official Code - gg_snes.txt | 3194 |
| Mighty Morphin Power Rangers: The Movie Game | 15 | 3C8D-6D67 + 3CA4-64DA | Main collectable power doesnÆt go down after ranger powerup as fast | Official Code - gg_snes.txt | 3195 |
| Mole Patrol | 17 | BAA6-01DD | Clear stage after 1 Molian is hit | Official Code - gg_snes.txt | 5946 |
| Monopoly | 1 | 1D85-6FDF | Land, rent and some other things are free--all players | Official Code - gg_snes.txt | 3196 |
| Monopoly | 2 | 3B85-6FDF + 7485-6F0F + DD85-6F6F | Land, rent, and some other things are $50--all players | Official Code - gg_snes.txt | 3197 |
| Monopoly | 3 | 3B85-6FDF + 1085-6F0F + DD85-6F6F | Land, rent, and some other things are $100--all players | Official Code - gg_snes.txt | 3198 |
| Monopoly | 4 | 3B85-6FDF + A685-6F0F + DD85-6F6F | Land, rent, and some other things are $200--all players | Official Code - gg_snes.txt | 3199 |
| Monopoly | 5 | 3B85-6FDF + E085-6F0F + DD85-6F6F | Land, rent, and some other things are $500--all players | Official Code - gg_snes.txt | 3200 |
| Monopoly | 6 | CBB3-AF0D + D1B3-AF6D + D1B3-AFAD | Always throw double 6's | Official Code - gg_snes.txt | 3201 |
| Monopoly | 7 | CBB3-AF0D + D9B3-AF6D + D9B3-AFAD | Always throw double 5's | Official Code - gg_snes.txt | 3202 |
| Monopoly | 8 | CBB3-AF0D + D0B3-AF6D + D0B3-AFAD | Always throw double 4's | Official Code - gg_snes.txt | 3203 |
| Monopoly | 9 | CBB3-AF0D + D4B3-AF6D + D7B3-AFAD | Always throw double 3's | Official Code - gg_snes.txt | 3204 |
| Monopoly | 10 | CBB3-AF0D + D4B3-AF6D + D4B3-AFAD | Always throw double 2's | Official Code - gg_snes.txt | 3205 |
| Monopoly | 11 | CBB3-AF0D + DFB3-AF6D + DFB3-AFAD | Always throw double 1's | Official Code - gg_snes.txt | 3206 |
| Mortal Kombat | 1 | C9B2-17AF | Infinite time | Official Code - gg_snes.txt | 3207 |
| Mortal Kombat | 2 | D466-3D04 | Each round is 199 seconds (time counts down twice) | Official Code - gg_snes.txt | 3208 |
| Mortal Kombat | 3 | BF66-3DD4 + DD66-3D04 | Each round is 90 seconds | Official Code - gg_snes.txt | 3209 |
| Mortal Kombat | 4 | 6F66-3DD4 + DD66-3D04 | Each round is 80 seconds | Official Code - gg_snes.txt | 3210 |
| Mortal Kombat | 5 | 5F66-3DD4 + DD66-3D04 | Each round is 70 seconds | Official Code - gg_snes.txt | 3211 |
| Mortal Kombat | 6 | 1F66-3DD4 + DD66-3D04 | Each round is 60 seconds | Official Code - gg_snes.txt | 3212 |
| Mortal Kombat | 7 | 9F66-3DD4 + DD66-3D04 | Each round is 50 seconds | Official Code - gg_snes.txt | 3213 |
| Mortal Kombat | 8 | 0F66-3DD4 + DD66-3D04 | Each round is 40 seconds | Official Code - gg_snes.txt | 3214 |
| Mortal Kombat | 9 | 7F66-3DD4 + DD66-3D04 | Each round is 30 seconds | Official Code - gg_snes.txt | 3215 |
| Mortal Kombat | 10 | 4F66-3DD4 + DD66-3D04 | Each round is 20 seconds | Official Code - gg_snes.txt | 3216 |
| Mortal Kombat | 11 | FF66-3DD4 + DD66-3D04 | Each round is 10 seconds | Official Code - gg_snes.txt | 3217 |
| Mortal Kombat | 12 | DD6A-47AF | Always fight in the Courtyard(tm) | Official Code - gg_snes.txt | 3218 |
| Mortal Kombat | WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS START, THEN SWITCH BACK ON AFTER ROUNDS END | Official Code - gg_snes.txt | 3219 | ||
| Mortal Kombat | 13 | CB6A-44AF + DF6A-47DF | After 1st match, almost always fight at the Palace Gates(tm) | Official Code - gg_snes.txt | 3220 |
| Mortal Kombat | 14 | CB6A-44AF + D46A-47DF | After 1st match, almost always fight in the Warrior Shrine(tm) | Official Code - gg_snes.txt | 3221 |
| Mortal Kombat | 15 | CB6A-44AF + D76A-47DF | After 1st match, almost always fight in the Pit(tm) | Official Code - gg_snes.txt | 3222 |
| Mortal Kombat | 16 | CB6A-44AF + D06A-47DF | After 1st match, almost always fight in the Throne Room(tm) | Official Code - gg_snes.txt | 3223 |
| Mortal Kombat | 17 | CB6A-44AF + D96A-47DF | After 1st match, almost always fight in Goro's Lair(tm) | Official Code - gg_snes.txt | 3224 |
| Mortal Kombat | 18 | CB6A-44AF + D16A-47DF | After 1st match, almost always fight in the bottom of the pit (screen says Goro's Lair) | Official Code - gg_snes.txt | 3225 |
| Mortal Kombat | FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED TO BE FIGHTING SHANG TSUNG | Official Code - gg_snes.txt | 3226 | ||
| Mortal Kombat | 19 | CBBA-394F + DDBA-391F | Almost always fight Johnny Cage(tm) | Official Code - gg_snes.txt | 3227 |
| Mortal Kombat | 20 | CBBA-394F + DFBA-391F | Almost always fight Kano(tm) | Official Code - gg_snes.txt | 3228 |
| Mortal Kombat | 21 | CBBA-394F + D4BA-391F | Almost always fight Rayden(tm) | Official Code - gg_snes.txt | 3229 |
| Mortal Kombat | 22 | CBBA-394F + D7BA-391F | Almost always fight Liu Kang(tm) | Official Code - gg_snes.txt | 3230 |
| Mortal Kombat | 23 | CBBA-394F + D0BA-391F | Almost always fight Scorpion(tm) | Official Code - gg_snes.txt | 3231 |
| Mortal Kombat | 24 | CBBA-394F + D9BA-391F | Almost always fight Sub-Zero(tm) | Official Code - gg_snes.txt | 3232 |
| Mortal Kombat | 25 | CBBA-394F + D1BA-391F | Almost always fight Sonya Blade(tm) | Official Code - gg_snes.txt | 3233 |
| Mortal Kombat | 26 | CBBA-394F + D5BA-391F | Almost always fight Goro(tm)--DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON GORO | Official Code - gg_snes.txt | 3234 |
| Mortal Kombat | 27 | DF61-14DD | Start on Match 2 | Official Code - gg_snes.txt | 3235 |
| Mortal Kombat | 28 | D461-14DD | Start on Match 3 | Official Code - gg_snes.txt | 3236 |
| Mortal Kombat | 29 | D761-14DD | Start on Match 4 | Official Code - gg_snes.txt | 3237 |
| Mortal Kombat | 30 | D061-14DD | Start on Match 5 | Official Code - gg_snes.txt | 3238 |
| Mortal Kombat | 31 | D961-14DD | Start on Match 6 | Official Code - gg_snes.txt | 3239 |
| Mortal Kombat | 32 | D161-14DD | Start on Mirror Match(tm) | Official Code - gg_snes.txt | 3240 |
| Mortal Kombat | 33 | D561-14DD | Start on Endurance 1 match | Official Code - gg_snes.txt | 3241 |
| Mortal Kombat | 34 | D661-14DD | Start on Endurance 2 match | Official Code - gg_snes.txt | 3242 |
| Mortal Kombat | 35 | DB61-14DD | Start on Endurance 3 match | Official Code - gg_snes.txt | 3243 |
| Mortal Kombat | 36 | DC61-14DD | Start on match with Goro | Official Code - gg_snes.txt | 3244 |
| Mortal Kombat | 37 | D861-14DD | Start on match with Shang Tsung | Official Code - gg_snes.txt | 3245 |
| Mortal Kombat | 38 | 6DB8-3D67 | Always get Flawless Victory(tm) bonus | Official Code - gg_snes.txt | 3246 |
| Mortal Kombat | 39 | DDBC-370F | First strike of any kind wins round | Official Code - gg_snes.txt | 3247 |
| Mortal Kombat | 40 | DDBF-1FA4 | All strikes do minimal damage (all equal to 1 hit point)--2-PLAYER GAME ONLY, DON'T CHOOSE HANDICAP FOR EITHER PLAYER | Official Code - gg_snes.txt | 3248 |
| Mortal Kombat | FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP BAR ALL THE WAY TO THE RIGHT (11 TIMES). PLAYER 1 WILL NOW ONLY TAKE 1 HIT POINT FOR EACH STRIKE | Official Code - gg_snes.txt | 3249 | ||
| Mortal Kombat | 41 | D881-404F | Can make player 1 nearly invincible in 2-player game | Official Code - gg_snes.txt | 3250 |
| Mortal Kombat | FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS OF CODE TO DO NO DAMAGE. SUBSTITUTE "EE" FOR FIRST 2 CHARACTERS TO WIN ROUND WITH ONE MOVE. | Official Code - gg_snes.txt | 3251 | ||
| Mortal Kombat | 42 | 56B9-4DAD | All throws do more damage | Official Code - gg_snes.txt | 3252 |
| Mortal Kombat | 43 | F320-1914 | Kano's High Punch does more damage | Official Code - gg_snes.txt | 3253 |
| Mortal Kombat | 44 | F320-15C4 | Kano's Low Punch does more damage | Official Code - gg_snes.txt | 3254 |
| Mortal Kombat | 45 | 0626-1514 | Kano's High Kick does more damage | Official Code - gg_snes.txt | 3255 |
| Mortal Kombat | 46 | 062B-19C4 | Kano's Low Kick does more damage | Official Code - gg_snes.txt | 3256 |
| Mortal Kombat | 47 | 0621-1044 | Kano's Head Blow does more damage | Official Code - gg_snes.txt | 3257 |
| Mortal Kombat | 48 | 0629-1934 | Kano's Knee does more damage | Official Code - gg_snes.txt | 3258 |
| Mortal Kombat | 49 | 7A26-1944 | Kano's Crouched Kick does more damage | Official Code - gg_snes.txt | 3259 |
| Mortal Kombat | 50 | 5625-1134 | Kano's Uppercut does more damage | Official Code - gg_snes.txt | 3260 |
| Mortal Kombat | 51 | 1D27-1544 | Kano's Roundhouse Kick does more damage | Official Code - gg_snes.txt | 3261 |
| Mortal Kombat | 52 | 7A25-10C4 | Kano's Foot Sweep(tm) does more damage | Official Code - gg_snes.txt | 3262 |
| Mortal Kombat | 53 | 082C-1144 | Kano's Flying Punch(tm) does more damage | Official Code - gg_snes.txt | 3263 |
| Mortal Kombat | 54 | 0824-11C4 | Kano's Knife does more damage--ONLY AT CLOSE DISTANCE | Official Code - gg_snes.txt | 3264 |
| Mortal Kombat | 55 | F32C-4944 | Johnny Cage's High Punch does more damage | Official Code - gg_snes.txt | 3265 |
| Mortal Kombat | 56 | F32C-4514 | Johnny Cage's Low Punch does more damage | Official Code - gg_snes.txt | 3266 |
| Mortal Kombat | 57 | 062B-40C4 | Johnny Cage's High Kick does more damage | Official Code - gg_snes.txt | 3267 |
| Mortal Kombat | 58 | 042B-4134 | Johnny Cage's Low Kick does more damage | Official Code - gg_snes.txt | 3268 |
| Mortal Kombat | 59 | 7A2A-4144 | Johnny Cage's Head Blow does more damage | Official Code - gg_snes.txt | 3269 |
| Mortal Kombat | 60 | 0622-4014 | Johnny Cage's Knee does more damage | Official Code - gg_snes.txt | 3270 |
| Mortal Kombat | 61 | F628-4534 | Johnny Cage's Crouched Kick does more damage | Official Code - gg_snes.txt | 3271 |
| Mortal Kombat | 62 | 5622-41C4 | Johnny Cage's Uppercut does more damage | Official Code - gg_snes.txt | 3272 |
| Mortal Kombat | 63 | 1D26-4114 | Johnny Cage's Roundhouse Kick does more damage | Official Code - gg_snes.txt | 3273 |
| Mortal Kombat | 64 | 7A28-49C4 | Johnny Cage's Foot Sweep does more damage | Official Code - gg_snes.txt | 3274 |
| Mortal Kombat | 65 | 0826-4044 | Johnny Cage's Flying Punch does more damage | Official Code - gg_snes.txt | 3275 |
| Mortal Kombat | 66 | 9C20-41C4 | Johnny Cage's Shadow Kick(tm) does more damage | Official Code - gg_snes.txt | 3276 |
| Mortal Kombat | 67 | 0821-4914 | Johnny Cage's Fireball does more damage--ONLY AT CLOSE DISTANCE | Official Code - gg_snes.txt | 3277 |
| Mortal Kombat | 68 | 1129-4544 | Johnny Cage's Split Punch(tm) does more damage | Official Code - gg_snes.txt | 3278 |
| Mortal Kombat | 69 | F323-C034 | Liu Kang's High Punch does more damage | Official Code - gg_snes.txt | 3279 |
| Mortal Kombat | 70 | F323-C544 | Liu Kang's Low Punch does more damage | Official Code - gg_snes.txt | 3280 |
| Mortal Kombat | 71 | 0624-30C4 | Liu Kang's High Kick does more damage | Official Code - gg_snes.txt | 3281 |
| Mortal Kombat | 72 | 0624-3134 | Liu Kang's Low Kick does more damage | Official Code - gg_snes.txt | 3282 |
| Mortal Kombat | 73 | 7A28-C534 | Liu Kang's Head Blow does more damage | Official Code - gg_snes.txt | 3283 |
| Mortal Kombat | 74 | 062E-C914 | Liu Kang's Knee does more damage | Official Code - gg_snes.txt | 3284 |
| Mortal Kombat | 75 | 7A2F-3114 | Liu Kang's Crouched Kick does more damage | Official Code - gg_snes.txt | 3285 |
| Mortal Kombat | 76 | 562F-3044 | Liu Kang's Uppercut does more damage | Official Code - gg_snes.txt | 3286 |
| Mortal Kombat | 77 | 1D22-C1C4 | Liu Kang's Roundhouse Kick does more damage | Official Code - gg_snes.txt | 3287 |
| Mortal Kombat | 78 | 7A2D-3934 | Liu Kang's Foot Sweep does more damage | Official Code - gg_snes.txt | 3288 |
| Mortal Kombat | 79 | 0827-3514 | Liu Kang's Flying Punch does more damage | Official Code - gg_snes.txt | 3289 |
| Mortal Kombat | 80 | 9C28-C9C4 | Liu Kang's Special Flying Kick does more damage | Official Code - gg_snes.txt | 3290 |
| Mortal Kombat | 81 | 082A-C144 | Liu Kang's Fireball does more damage--ONLY AT CLOSE DISTANCE | Official Code - gg_snes.txt | 3291 |
| Mortal Kombat | 82 | F32F-393F | Sonya Blade's High Punch does more damage | Official Code - gg_snes.txt | 3292 |
| Mortal Kombat | 83 | F324-304F | Sonya Blade's Low Punch does more damage | Official Code - gg_snes.txt | 3293 |
| Mortal Kombat | 84 | 9023-C01F | Sonya Blade's High Kick does more damage | Official Code - gg_snes.txt | 3294 |
| Mortal Kombat | 85 | 9F23-C1CF | Sonya Blade's Low Kick does more damage | Official Code - gg_snes.txt | 3295 |
| Mortal Kombat | 86 | 7A2E-C03F | Sonya Blade's Head Blow does more damage | Official Code - gg_snes.txt | 3296 |
| Mortal Kombat | 87 | 062E-C54F | Sonya Blade's Knee does more damage | Official Code - gg_snes.txt | 3297 |
| Mortal Kombat | 88 | 7A2D-35CF | Sonya Blade's Crouched Kick does more damage | Official Code - gg_snes.txt | 3298 |
| Mortal Kombat | 89 | 5624-311F | Sonya Blade's Uppercut does more damage | Official Code - gg_snes.txt | 3299 |
| Mortal Kombat | 90 | 1122-C14F | Sonya Blade's Roundhouse Kick does more damage | Official Code - gg_snes.txt | 3300 |
| Mortal Kombat | 91 | 7A2A-C53F | Sonya Blade's Foot Sweep does more damage | Official Code - gg_snes.txt | 3301 |
| Mortal Kombat | 92 | 0827-313F | Sonya Blade's Flying Punch does more damage (same as code 95) | Official Code - gg_snes.txt | 3302 |
| Mortal Kombat | 93 | 5620-17A7 | Sonya Blade's Leg Grab does more damage | Official Code - gg_snes.txt | 3303 |
| Mortal Kombat | 94 | 0822-C13F | Sonya Blade's Sonic Rings(tm) does more damage--ONLY AT CLOSE DISTANCE | Official Code - gg_snes.txt | 3304 |
| Mortal Kombat | 95 | 0827-313F | Sonya Blade's Special Flying Kick does more damage (same as code 92) | Official Code - gg_snes.txt | 3305 |
| Mortal Kombat | 96 | F324-C914 | Rayden's High Punch does more damage | Official Code - gg_snes.txt | 3306 |
| Mortal Kombat | 97 | F327-C934 | Rayden's Low Punch does more damage | Official Code - gg_snes.txt | 3307 |
| Mortal Kombat | 98 | 092F-C034 | Rayden's High Kick does more damage | Official Code - gg_snes.txt | 3308 |
| Mortal Kombat | 99 | 042F-C544 | Rayden's Low Kick does more damage | Official Code - gg_snes.txt | 3309 |
| Mortal Kombat | 100 | 7A29-C0C4 | Rayden's Head Blow does more damage | Official Code - gg_snes.txt | 3310 |
| Mortal Kombat | 101 | 0629-C134 | Rayden's Knee does more damage | Official Code - gg_snes.txt | 3311 |
| Mortal Kombat | 102 | F620-C114 | Rayden's Crouched Kick does more damage | Official Code - gg_snes.txt | 3312 |
| Mortal Kombat | 103 | 5621-C944 | Rayden's Uppercut does more damage | Official Code - gg_snes.txt | 3313 |
| Mortal Kombat | 104 | 9C2D-C1C4 | Rayden's Roundhouse Kick does more damage | Official Code - gg_snes.txt | 3314 |
| Mortal Kombat | 105 | 7A20-C044 | Rayden's Foot Sweep does more damage | Official Code - gg_snes.txt | 3315 |
| Mortal Kombat | 106 | 082D-C014 | Rayden's Flying Punch does more damage | Official Code - gg_snes.txt | 3316 |
| Mortal Kombat | 107 | 9C22-1514 | Rayden's Flying Thunderbolt(tm) does more damage | Official Code - gg_snes.txt | 3317 |
| Mortal Kombat | 108 | 0823-19C4 | Rayden's Lightning does more damage--ONLY AT CLOSE DISTANCE | Official Code - gg_snes.txt | 3318 |
| Mortal Kombat | 109 | F328-3934 | Scorpion's, Sub-Zero's and Reptile's High Punch do more damage | Official Code - gg_snes.txt | 3319 |
| Mortal Kombat | 110 | F32A-3044 | Scorpion's, Sub-Zero's and Reptile's Low Punch do more damage | Official Code - gg_snes.txt | 3320 |
| Mortal Kombat | 111 | 062E-39C4 | Scorpion's, Sub-Zero's and Reptile's High Kick do more damage | Official Code - gg_snes.txt | 3321 |
| Mortal Kombat | 112 | 062E-3534 | Scorpion's, Sub-Zero's and Reptile's Low Kick do more damage | Official Code - gg_snes.txt | 3322 |
| Mortal Kombat | 113 | 7A22-30C4 | Scorpion's, Sub-Zero's and Reptile's Head Blow do more damage | Official Code - gg_snes.txt | 3323 |
| Mortal Kombat | 114 | 062A-3114 | Scorpion's, Sub-Zero's and Reptile's Knee do more damage | Official Code - gg_snes.txt | 3324 |
| Mortal Kombat | 115 | F62F-41C7 | Scorpion's, Sub-Zero's and Reptile's Crouched Kick do more damage | Official Code - gg_snes.txt | 3325 |
| Mortal Kombat | 116 | 562C-35C4 | Scorpion's, Sub-Zero's and Reptile's Uppercut do more damage | Official Code - gg_snes.txt | 3326 |
| Mortal Kombat | 117 | 1D2F-4017 | Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do more damage | Official Code - gg_snes.txt | 3327 |
| Mortal Kombat | 118 | 7A2D-4147 | Scorpion's, Sub-Zero's and Reptile's Foot Sweep do more damage | Official Code - gg_snes.txt | 3328 |
| Mortal Kombat | 119 | 0823-3944 | Scorpion's, Sub-Zero's and Reptile's Flying Punch do more damage (same as code 123) | Official Code - gg_snes.txt | 3329 |
| Mortal Kombat | 120 | 462C-3914 | Sub-Zero's and Reptile's Deep Freeze(tm) do damage | Official Code - gg_snes.txt | 3330 |
| Mortal Kombat | 121 | 4525-3144 | Sub-Zero's and Reptile's Slide do more damage | Official Code - gg_snes.txt | 3331 |
| Mortal Kombat | 122 | F626-31C4 | Scorpion's and Reptile's Harpoon(tm) do more damage | Official Code - gg_snes.txt | 3332 |
| Mortal Kombat | 123 | 0823-3944 | Scorpion's and Reptile's Scorpion Split do more damage (same as code 119) | Official Code - gg_snes.txt | 3333 |
| Mortal Kombat 3 | 1 | D42E-44D8 | Press A on main menu for Sound Test | Official Code - gg_snes.txt | 3372 |
| Mortal Kombat 3 | 2 | D424-17D8 | Press Up on main menu for Kool Stuff Menu | Official Code - gg_snes.txt | 3373 |
| Mortal Kombat 3 | 3 | D421-1DD8 | Press Select on main menu for Kooler Stuff Menu | Official Code - gg_snes.txt | 3374 |
| Mortal Kombat 3 | 4 | D42B-1FD8 | Press X on main menu for Scott's Menu | Official Code - gg_snes.txt | 3375 |
| Mortal Kombat 3 | 5 | 6D37-CF02 | Player 2 takes all damage | Official Code - gg_snes.txt | 3376 |
| Mortal Kombat 3 | 6 | DD37-CF62 | Player 1 takes all damage | Official Code - gg_snes.txt | 3377 |
| Mortal Kombat 3 | 7 | C230-CD62 | Player 1 takes no damage | Official Code - gg_snes.txt | 3378 |
| Mortal Kombat 3 | 8 | C239-CD62 | Player 2 takes no damage | Official Code - gg_snes.txt | 3379 |
| Mortal Kombat 3 | For all of the following, MASTER mode must be selected | Official Code - gg_snes.txt | 3380 | ||
| Mortal Kombat 3 | 9 | CE8F-3FB7 + BA23-3727 + DDAE-4FFF | Always fight Kano | Official Code - gg_snes.txt | 3381 |
| Mortal Kombat 3 | 10 | CE8F-3FB7 + BA23-3727 + DFAE-4FFF | Always fight Sonya | Official Code - gg_snes.txt | 3382 |
| Mortal Kombat 3 | 11 | CE8F-3FB7 + BA23-3727 + D4AE-4FFF | Always fight Jax | Official Code - gg_snes.txt | 3383 |
| Mortal Kombat 3 | 12 | CE8F-3FB7 + BA23-3727 + D7AE-4FFF | Always fight Nightwolf | Official Code - gg_snes.txt | 3384 |
| Mortal Kombat 3 | 13 | CE8F-3FB7 + BA23-3727 + D0AE-4FFF | Always fight Sub-Zero | Official Code - gg_snes.txt | 3385 |
| Mortal Kombat 3 | 14 | CE8F-3FB7 + BA23-3727 + D9AE-4FFF | Always fight Stryker | Official Code - gg_snes.txt | 3386 |
| Mortal Kombat 3 | 15 | CE8F-3FB7 + BA23-3727 + D1AE-4FFF | Always fight Sindel | Official Code - gg_snes.txt | 3387 |
| Mortal Kombat 3 | 16 | CE8F-3FB7 + BA23-3727 + D5AE-4FFF | Always fight Sektor | Official Code - gg_snes.txt | 3388 |
| Mortal Kombat 3 | 17 | CE8F-3FB7 + BA23-3727 + D6AE-4FFF | Always fight Cyrax | Official Code - gg_snes.txt | 3389 |
| Mortal Kombat 3 | 18 | CE8F-3FB7 + BA23-3727 + DBAE-4FFF | Always fight Kung Lao | Official Code - gg_snes.txt | 3390 |
| Mortal Kombat 3 | 19 | CE8F-3FB7 + BA23-3727 + DCAE-4FFF | Always fight Kabal | Official Code - gg_snes.txt | 3391 |
| Mortal Kombat 3 | 20 | CE8F-3FB7 + BA23-3727 + D8AE-4FFF | Always fight Sheeva | Official Code - gg_snes.txt | 3392 |
| Mortal Kombat 3 | 21 | CE8F-3FB7 + BA23-3727 + DAAE-4FFF | Always fight Shang Tsung | Official Code - gg_snes.txt | 3393 |
| Mortal Kombat 3 | 22 | CE8F-3FB7 + BA23-3727 + D2AE-4FFF | Always fight Liu Kang | Official Code - gg_snes.txt | 3394 |
| Mortal Kombat 3 | 23 | CE8F-3FB7 + BA23-3727 + D3AE-4FFF | Always fight Smoke | Official Code - gg_snes.txt | 3395 |
| Mortal Kombat 3 | 24 | CE8F-3FB7 + BA23-3727 + DEAE-4FFF | Always fight Motaro | Official Code - gg_snes.txt | 3396 |
| Mortal Kombat 3 | 25 | CE8F-3FB7 + BA23-3727 + FDAE-4FFF | Always fight Shao Kahn | Official Code - gg_snes.txt | 3397 |
| Mortal Kombat 3 | 26 | CE8F-3FB7 + BA23-3727 + FFAE-4FFF | Always fight Noob-Saibot | Official Code - gg_snes.txt | 3398 |
| Mortal Kombat II | 1 | C2C4-47AA | Infinite continues | Official Code - gg_snes.txt | 3334 |
| Mortal Kombat II | 2 | DF8C-CDDA | Start with 0 continues | Official Code - gg_snes.txt | 3335 |
| Mortal Kombat II | 3 | D78C-CDDA | Start with 2 continues | Official Code - gg_snes.txt | 3336 |
| Mortal Kombat II | 4 | D58C-CDDA | Start with 6 continues | Official Code - gg_snes.txt | 3337 |
| Mortal Kombat II | 5 | DB8C-CDDA | Start with 8 continues | Official Code - gg_snes.txt | 3338 |
| Mortal Kombat II | 6 | C2B1-14F7 | Player 1 is invincible | Official Code - gg_snes.txt | 3339 |
| Mortal Kombat II | 7 | C2B5-14F7 | Player 2 or computer is invincible | Official Code - gg_snes.txt | 3340 |
| Mortal Kombat II | 8 | DDB1-1FF7 | Player 1 is killed by one hit | Official Code - gg_snes.txt | 3341 |
| Mortal Kombat II | 9 | DDB5-1FF7 | Player 2 or computer is killed by one hit | Official Code - gg_snes.txt | 3342 |
| Mortal Kombat II | 10 | 622B-C7AC | Disable throws--2-player mode | Official Code - gg_snes.txt | 3343 |
| Mortal Kombat II | 11 | 6DC7-1DAA | Infinite time | Official Code - gg_snes.txt | 3344 |
| Mortal Kombat II | CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING | Official Code - gg_snes.txt | 3345 | ||
| Mortal Kombat II | 12 | CBC6-3D6E + DDC6-3DAE | Always fight Kung Lao | Official Code - gg_snes.txt | 3346 |
| Mortal Kombat II | 13 | CBC6-3D6E + DFC6-3DAE | Always fight Liu Kang | Official Code - gg_snes.txt | 3347 |
| Mortal Kombat II | 14 | CBC6-3D6E + D4C6-3DAE | Always fight Cage | Official Code - gg_snes.txt | 3348 |
| Mortal Kombat II | 15 | CBC6-3D6E + D7C6-3DAE | Always fight Baraka | Official Code - gg_snes.txt | 3349 |
| Mortal Kombat II | 16 | CBC6-3D6E + D0C6-3DAE | Always fight Kitana | Official Code - gg_snes.txt | 3350 |
| Mortal Kombat II | 17 | CBC6-3D6E + D9C6-3DAE | Always fight Mileena | Official Code - gg_snes.txt | 3351 |
| Mortal Kombat II | 18 | CBC6-3D6E + D1C6-3DAE | Always fight Shang Tsung | Official Code - gg_snes.txt | 3352 |
| Mortal Kombat II | 19 | CBC6-3D6E + D5C6-3DAE | Always fight Rayden | Official Code - gg_snes.txt | 3353 |
| Mortal Kombat II | 20 | CBC6-3D6E + D6C6-3DAE | Always fight Sub-Zero | Official Code - gg_snes.txt | 3354 |
| Mortal Kombat II | 21 | CBC6-3D6E + DBC6-3DAE | Always fight Reptile | Official Code - gg_snes.txt | 3355 |
| Mortal Kombat II | 22 | CBC6-3D6E + DCC6-3DAE | Always fight Scorpion | Official Code - gg_snes.txt | 3356 |
| Mortal Kombat II | 23 | CBC6-3D6E + D8C6-3DAE | Always fight Jax | Official Code - gg_snes.txt | 3357 |
| Mortal Kombat II | 24 | CBC6-3D6E + DAC6-3DAE | Always fight Kintaro | Official Code - gg_snes.txt | 3358 |
| Mortal Kombat II | 25 | CBC6-3D6E + D2C6-3DAE | Always fight Shao Kahn | Official Code - gg_snes.txt | 3359 |
| Mortal Kombat II | 26 | CBC6-3D6E + D3C6-3DAE | Always fight Smoke | Official Code - gg_snes.txt | 3360 |
| Mortal Kombat II | 27 | CBC6-3D6E + DEC6-3DAE | Always fight Noob Saibot | Official Code - gg_snes.txt | 3361 |
| Mortal Kombat II | 28 | CBC6-3D6E + FDC6-3DAE | Always fight Jade | Official Code - gg_snes.txt | 3362 |
| Mortal Kombat II | 29 | 06E1-17D4 | Mileena's Sai Throw does massive damage | Official Code - gg_snes.txt | 3363 |
| Mortal Kombat II | 30 | 06E9-1DD7 | Liu Kang's High Fireball does massive damage | Official Code - gg_snes.txt | 3364 |
| Mortal Kombat II | 31 | 06E2-1767 | Kung Lao's Hat Throw does massive damage | Official Code - gg_snes.txt | 3365 |
| Mortal Kombat II | 32 | 06EF-4767 | Cage's Shadow Kick does massive damage | Official Code - gg_snes.txt | 3366 |
| Mortal Kombat II | 33 | 06EB-17AF | Reptile's Force Ball does massive damage | Official Code - gg_snes.txt | 3367 |
| Mortal Kombat II | 34 | 06E0-4FA4 | Shang Tsung's Flaming Skull attack does massive damage | Official Code - gg_snes.txt | 3368 |
| Mortal Kombat II | 35 | 06E9-17A4 | Kitana's Fan Throw does massive damage | Official Code - gg_snes.txt | 3369 |
| Mortal Kombat II | 36 | 06EE-C4A4 | Baraka's Blade Spark does massive damage | Official Code - gg_snes.txt | 3370 |
| Mortal Kombat II | 37 | 06E4-34DF | Rayden's Lightning Bolt does massive damage | Official Code - gg_snes.txt | 3371 |
| NBA All-Star Challenge | 1 | 123B-3F0D | Player 1 can't score in the one-on-one, free throw or tournament stages | Official Code - gg_snes.txt | 3399 |
| NBA All-Star Challenge | 2 | A238-340D | Player 2 or computer can't score in the one-on-one, free throw or tournament events | Official Code - gg_snes.txt | 3400 |
| NBA All-Star Challenge | 3 | A239-1F0D + A237-176D | Player 1 can't score in 3-point shootout | Official Code - gg_snes.txt | 3401 |
| NBA All-Star Challenge | 4 | A23F-176D + A23D-1FAD | Player 2 or computer can't score in 3-point shootout | Official Code - gg_snes.txt | 3402 |
| NBA All-Star Challenge | CODES 5 THRU 7 WORK ON THE 1-ON-1 AND 1-ON-1 TOURNAMENT MODES | Official Code - gg_snes.txt | 3403 | ||
| NBA All-Star Challenge | 5 | A2C6-3F07 + 6DC6-3DA7 | Stop shot clock | Official Code - gg_snes.txt | 3404 |
| NBA All-Star Challenge | 6 | DFC3-34D7 + D4C3-3DA7 | 12-second shot clock | Official Code - gg_snes.txt | 3405 |
| NBA All-Star Challenge | 7 | D0C3-34D7 + D6C3-3DA7 | 48-second shot clock--after the 1st shot | Official Code - gg_snes.txt | 3406 |
| NBA JAM | NOTE: THERE ARE 2 VERSIONS OF SOME OF THESE CODES. IF THE 1ST | Official Code - gg_snes.txt | 3407 | ||
| NBA JAM | CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE 2ND CODE | Official Code - gg_snes.txt | 3408 | ||
| NBA JAM | 1 | BBCC-0F6F | Visitor's baskets worth 1 | Official Code - gg_snes.txt | 3409 |
| NBA JAM | 2 | 34CC-0F6F | Visitor's baskets worth 2 | Official Code - gg_snes.txt | 3410 |
| NBA JAM | 3 | 30CC-0F6F | Visitor's baskets worth 3 | Official Code - gg_snes.txt | 3411 |
| NBA JAM | 4 | 39CC-0F6F | Visitor's baskets worth 4 | Official Code - gg_snes.txt | 3412 |
| NBA JAM | 5 | 35CC-0F6F | Visitor's baskets worth 5 | Official Code - gg_snes.txt | 3413 |
| NBA JAM | 6 | 36CC-0F6F | Visitor's baskets worth 6 | Official Code - gg_snes.txt | 3414 |
| NBA JAM | 7 | 3CCC-0F6F | Visitor's baskets worth 7 | Official Code - gg_snes.txt | 3415 |
| NBA JAM | 8 | 3ACC-0F6F | Visitor's baskets worth 8 | Official Code - gg_snes.txt | 3416 |
| NBA JAM | 9 | BBC6-A7AF | Home's baskets worth 1 | Official Code - gg_snes.txt | 3417 |
| NBA JAM | 10 | 34C6-A7AF | Home's baskets worth 2 | Official Code - gg_snes.txt | 3418 |
| NBA JAM | 11 | 30C6-A7AF | Home's baskets worth 3 | Official Code - gg_snes.txt | 3419 |
| NBA JAM | 12 | 39C6-A7AF | Home's baskets worth 4 | Official Code - gg_snes.txt | 3420 |
| NBA JAM | 13 | 35C6-A7AF | Home's baskets worth 5 | Official Code - gg_snes.txt | 3421 |
| NBA JAM | 14 | 36C6-A7AF | Home's baskets worth 6 | Official Code - gg_snes.txt | 3422 |
| NBA JAM | 15 | 3CC6-A7AF | Home's baskets worth 7 | Official Code - gg_snes.txt | 3423 |
| NBA JAM | 16 | 3AC6-A7AF | Home's baskets worth 8 | Official Code - gg_snes.txt | 3424 |
| NBA JAM | 17 | D8E8-C718 / D8E7-C448 | All players have super dunk ability | Official Code - gg_snes.txt | 3425 |
| NBA JAM | 18 | D6E3-C748 / D6E1-CF38 | All players have infinite turbo | Official Code - gg_snes.txt | 3426 |
| NBA JAM | 19 | D6E2-CFC8 / D6E9-CD18 | All players always "on fire" | Official Code - gg_snes.txt | 3427 |
| NBA JAM | 20 | D8E6-C7C8 / D8ED-C418 | All players have super interception ability | Official Code - gg_snes.txt | 3428 |
| NBA JAM | 21 | D6ED-3DC8 / D6E5-C718 | Juice mode | Official Code - gg_snes.txt | 3429 |
| NBA JAM | 22 | D6EC-CF38 / D6E4-CDC8 | Shot success percentages displayed for non-dunk shots | Official Code - gg_snes.txt | 3430 |
| NBA JAM | 23 | D4BD-3038 + D4BA-C948 | Only need 2 baskets to be "on fire" | Official Code - gg_snes.txt | 3431 |
| NBA JAM | 24 | D0BD-3038 | Need 4 baskets to be "on fire" | Official Code - gg_snes.txt | 3432 |
| NBA JAM | 25 | D9BD-3038 | Need 5 baskets to be "on fire" | Official Code - gg_snes.txt | 3433 |
| NBA JAM | 26 | D1BD-3038 | Need 6 baskets to be "on fire" | Official Code - gg_snes.txt | 3434 |
| NBA JAM | 27 | D5BD-3038 | Need 7 baskets to be "on fire" | Official Code - gg_snes.txt | 3435 |
| NBA JAM | 28 | D6BD-3038 | Need 8 baskets to be "on fire" | Official Code - gg_snes.txt | 3436 |
| NBA JAM | 29 | DBBD-3038 | Need 9 baskets to be "on fire" | Official Code - gg_snes.txt | 3437 |
| NBA JAM | 30 | DCBD-3038 | Need 10 baskets to be "on fire" | Official Code - gg_snes.txt | 3438 |
| NBA JAM | 31 | D4BD-3038 | Need 2 baskets to stay "on fire" until an opponent goes "on fire" | Official Code - gg_snes.txt | 3439 |
| NBA JAM | 32 | DDE6-3B2A / DDE1-3C2A | Turbo bar never goes up (until next quarter) | Official Code - gg_snes.txt | 3440 |
| NBA JAM | 33 | D3E6-3B2A / D3E1-3C2A | Turbo bar restores very slowly | Official Code - gg_snes.txt | 3441 |
| NBA JAM | 34 | F9E6-3B2A / F9E1-3C2A | Turbo bar restores much slower | Official Code - gg_snes.txt | 3442 |
| NBA JAM | 35 | F2E6-3B2A / F2E1-3C2A | Turbo bar restores slower | Official Code - gg_snes.txt | 3443 |
| NBA JAM | 36 | 0DE6-3B2A / 0DE1-3C2A | Turbo bar restores faster | Official Code - gg_snes.txt | 3444 |
| NBA JAM | 37 | 9DE6-3B2A / 9DE1-3C2A | Turbo bar restores much faster | Official Code - gg_snes.txt | 3445 |
| NBA JAM | 38 | 6FE6-3B2A / 6FE1-3C2A | Turbo bar restores extremely fast | Official Code - gg_snes.txt | 3446 |
| NBA JAM | 39 | D0E5-3CFA / D0E9-38FA | Turbo drains very slowly | Official Code - gg_snes.txt | 3447 |
| NBA JAM | 40 | D6E5-3CFA / D6E9-38FA | Turbo drains slower | Official Code - gg_snes.txt | 3448 |
| NBA JAM | 41 | FDE5-3CFA / FDE9-38FA | Turbo drains slightly slower | Official Code - gg_snes.txt | 3449 |
| NBA JAM | 42 | 44E5-3CFA / 44E9-38FA | Turbo drains slightly faster | Official Code - gg_snes.txt | 3450 |
| NBA JAM | 43 | 42E5-3CFA / 42E9-38FA | Turbo drains faster | Official Code - gg_snes.txt | 3451 |
| NBA JAM | 44 | 76E5-3CFA / 76E9-38FA | Turbo drains very fast | Official Code - gg_snes.txt | 3452 |
| NBA JAM Tournament Edition | 1 | 33E0-4DAC | Player 1 starts with 1 point | Official Code - gg_snes.txt | 3453 |
| NBA JAM Tournament Edition | 2 | 33E0-47AC | Player 2 starts with 1 point | Official Code - gg_snes.txt | 3454 |
| NBA JAM Tournament Edition | 3 | C2C9-1467 | Infinite shot clock time | Official Code - gg_snes.txt | 3455 |
| NBA JAM Tournament Edition | 4 | DF62-1B1B | Lets you set shot clock option down to 1 | Official Code - gg_snes.txt | 3456 |
| NBA JAM Tournament Edition | 5 | C28B-1DA5 | Player 1 has almost infinite turbo | Official Code - gg_snes.txt | 3457 |
| NBA JAM Tournament Edition | 6 | C286-1B2B | Player 2 has almost infinite turbo | Official Code - gg_snes.txt | 3458 |
| NBA JAM Tournament Edition | 7 | DF8A-1D65 | Player 1 turbo recharges quicker | Official Code - gg_snes.txt | 3459 |
| NBA JAM Tournament Edition | 8 | 0D8A-1FA5 | Player 1 has twice as much turbo | Official Code - gg_snes.txt | 3460 |
| NBA JAM Tournament Edition | 9 | DF88-1BBB | Player 2 turbo recharges quicker | Official Code - gg_snes.txt | 3461 |
| NBA JAM Tournament Edition | 10 | 0D88-1C2B | Player 2 has twice as much turbo | Official Code - gg_snes.txt | 3462 |
| NBA JAM Tournament Edition | 11 | 76C2-6DDF | Player 1's shots worth more | Official Code - gg_snes.txt | 3463 |
| NBA JAM Tournament Edition | 12 | 76C3-DF04 | Player 2's shots worth more | Official Code - gg_snes.txt | 3464 |
| NBA JAM Tournament Edition | 13 | D0BF-11C8 | Player is on fire after 2 baskets instead of 3 | Official Code - gg_snes.txt | 3465 |
| NBA JAM Tournament Edition | 14 | CB88-1565 | Player 1 has no turbo--except in tournament mode | Official Code - gg_snes.txt | 3466 |
| NBA JAM Tournament Edition | 15 | CB88-16BB | Player 2 has no turbo--except in tournament mode | Official Code - gg_snes.txt | 3467 |
| NBA JAM Tournament Edition | 16 | DDE4-0B28 + D1E4-08F8 | All players are much faster--except in tournament mode | Official Code - gg_snes.txt | 3468 |
| NBA JAM Tournament Edition | 17 | DDE4-0B28 + DBE4-08F8 | All players are super fast--except in tournament mode | Official Code - gg_snes.txt | 3469 |
| NBA JAM Tournament Edition | 18 | D1E9-DC98 | Hot spots and Power ups are on in tournament mode automatically (don't select the Special Features Menu) | Official Code - gg_snes.txt | 3470 |
| NBA JAM Tournament Edition | 19 | DDE5-C74C + 6DEB-CD4C | All secret power-ups on for all human players | Official Code - gg_snes.txt | 3471 |
| NBA JAM Tournament Edition | 20 | DDE5-C74C + 6DEB-CD4C + 41E5-F47D | All secret power-ups except slippery floors on for all human players | Official Code - gg_snes.txt | 3472 |
| NBA JAM Tournament Edition | THE FOLLOWING CODES DON'T WORK FOR THE CPU | Official Code - gg_snes.txt | 3473 | ||
| NBA JAM Tournament Edition | 21 | EEEA-1FDC + EEEA-1F0C | All secret power-ups on for player 1 | Official Code - gg_snes.txt | 3474 |
| NBA JAM Tournament Edition | 22 | EEEA-1FDC | Player one has: Power push, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands | Official Code - gg_snes.txt | 3475 |
| NBA JAM Tournament Edition | 23 | EEEA-1F0C | Player one has: Power-up offense, speed up, block opponent to make both fall, teleport pass, and high shots. | Official Code - gg_snes.txt | 3476 |
| NBA JAM Tournament Edition | 24 | DFEA-1FDC | Player one has power push | Official Code - gg_snes.txt | 3477 |
| NBA JAM Tournament Edition | 25 | D4EA-1FDC | Player one has powered up 3 pointers | Official Code - gg_snes.txt | 3478 |
| NBA JAM Tournament Edition | 26 | D0EA-1FDC | Player one has infinite turbo | Official Code - gg_snes.txt | 3479 |
| NBA JAM Tournament Edition | 27 | D6EA-1FDC | Player one is always on fire | Official Code - gg_snes.txt | 3480 |
| NBA JAM Tournament Edition | 28 | FDEA-1FDC | Player one has super dunks | Official Code - gg_snes.txt | 3481 |
| NBA JAM Tournament Edition | 29 | 4DEA-1FDC | Player one has max power | Official Code - gg_snes.txt | 3482 |
| NBA JAM Tournament Edition | 30 | 0DEA-1FDC | Player one has powered up goal tending | Official Code - gg_snes.txt | 3483 |
| NBA JAM Tournament Edition | 31 | 6DEA-1FDC | Player one has quick hands | Official Code - gg_snes.txt | 3484 |
| NBA JAM Tournament Edition | 32 | DFEA-1F0C | Player one has powered up offense | Official Code - gg_snes.txt | 3485 |
| NBA JAM Tournament Edition | 33 | D4EA-1F0C | Player one moves very quickly | Official Code - gg_snes.txt | 3486 |
| NBA JAM Tournament Edition | 34 | D0EA-1F0C | Player one knocks down both opponents by pushing one | Official Code - gg_snes.txt | 3487 |
| NBA JAM Tournament Edition | 35 | D6EA-1F0C | Player one has teleport passes | Official Code - gg_snes.txt | 3488 |
| NBA JAM Tournament Edition | 36 | FDEA-1F0C | Player one knocks down opposite opponent | Official Code - gg_snes.txt | 3489 |
| NBA JAM Tournament Edition | 37 | 4DEA-1F0C | Player one has high shots | Official Code - gg_snes.txt | 3490 |
| NBA JAM Tournament Edition | 38 | EEE1-C46C + EEE1-C4AC | All secret power-ups on for player 2 | Official Code - gg_snes.txt | 3491 |
| NBA JAM Tournament Edition | 39 | EEE1-C46C | Player two has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands | Official Code - gg_snes.txt | 3492 |
| NBA JAM Tournament Edition | 40 | EEE1-C4AC | Player two has: Power-up offense, speed up, block opponent to make both fall, teleport pass, and high shots. | Official Code - gg_snes.txt | 3493 |
| NBA JAM Tournament Edition | 41 | DFE1-C46C | Player two has Power Block | Official Code - gg_snes.txt | 3494 |
| NBA JAM Tournament Edition | 42 | D4E1-C46C | Player two has powered up 3 pointers | Official Code - gg_snes.txt | 3495 |
| NBA JAM Tournament Edition | 43 | D0E1-C46C | Player two has infinite turbo | Official Code - gg_snes.txt | 3496 |
| NBA JAM Tournament Edition | 44 | D6E1-C46C | Player two is always on fire | Official Code - gg_snes.txt | 3497 |
| NBA JAM Tournament Edition | 45 | FDE1-C46C | Player two has super dunks | Official Code - gg_snes.txt | 3498 |
| NBA JAM Tournament Edition | 46 | 4DE1-C46C | Player two has max power | Official Code - gg_snes.txt | 3499 |
| NBA JAM Tournament Edition | 47 | 0DE1-C46C | Player two has powered up goal tending | Official Code - gg_snes.txt | 3500 |
| NBA JAM Tournament Edition | 48 | 6DE1-C46C | Player two has quick hands | Official Code - gg_snes.txt | 3501 |
| NBA JAM Tournament Edition | 49 | DFE1-C4AC | Player two has powered up offense | Official Code - gg_snes.txt | 3502 |
| NBA JAM Tournament Edition | 50 | D4E1-C4AC | Player two moves very quickly | Official Code - gg_snes.txt | 3503 |
| NBA JAM Tournament Edition | 51 | D0E1-C4AC | Player two knocks down both opponents by pushing two | Official Code - gg_snes.txt | 3504 |
| NBA JAM Tournament Edition | 52 | D6E1-C4AC | Player two has teleport passes | Official Code - gg_snes.txt | 3505 |
| NBA JAM Tournament Edition | 53 | FDE1-C4AC | Player two knocks down opposite opponent | Official Code - gg_snes.txt | 3506 |
| NBA JAM Tournament Edition | 54 | 4DE1-C4AC | Player two has high shots | Official Code - gg_snes.txt | 3507 |
| NBA JAM Tournament Edition | THE FOLLOWING CODES REQUIRE YOU TO USE A FOUR PLAYER ADAPTER | Official Code - gg_snes.txt | 3508 | ||
| NBA JAM Tournament Edition | 55 | EEEF-3DDC + EEEF-3D0C | All secret power-ups on for player 3 | Official Code - gg_snes.txt | 3509 |
| NBA JAM Tournament Edition | 56 | EEEF-3DDC | Player three has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands | Official Code - gg_snes.txt | 3510 |
| NBA JAM Tournament Edition | 57 | EEEF-3D0C | Player three has: Power-up offense, speed up, block opponent to make both fall, teleport pass, and high shots. | Official Code - gg_snes.txt | 3511 |
| NBA JAM Tournament Edition | 58 | DFEF-3DDC | Player three has Power Block | Official Code - gg_snes.txt | 3512 |
| NBA JAM Tournament Edition | 59 | D4EF-3DDC | Player three has powered up 3 pointers | Official Code - gg_snes.txt | 3513 |
| NBA JAM Tournament Edition | 60 | D0EF-3DDC | Player three has infinite turbo | Official Code - gg_snes.txt | 3514 |
| NBA JAM Tournament Edition | 61 | D6EF-3DDC | Player three is always on fire | Official Code - gg_snes.txt | 3515 |
| NBA JAM Tournament Edition | 62 | FDEF-3DDC | Player three has super dunks | Official Code - gg_snes.txt | 3516 |
| NBA JAM Tournament Edition | 63 | 4DEF-3DDC | Player three has max power | Official Code - gg_snes.txt | 3517 |
| NBA JAM Tournament Edition | 64 | 0DEF-3DDC | Player three has powered up goal tending | Official Code - gg_snes.txt | 3518 |
| NBA JAM Tournament Edition | 65 | 6DEF-3DDC | Player three has quick hands | Official Code - gg_snes.txt | 3519 |
| NBA JAM Tournament Edition | 66 | DFEF-3D0C | Player three has powered up offense | Official Code - gg_snes.txt | 3520 |
| NBA JAM Tournament Edition | 67 | D4EF-3D0C | Player three moves very quickly | Official Code - gg_snes.txt | 3521 |
| NBA JAM Tournament Edition | 68 | D0EF-3D0C | Player three knocks down both opponents by pushing three | Official Code - gg_snes.txt | 3522 |
| NBA JAM Tournament Edition | 69 | D6EF-3D0C | Player three has teleport passes | Official Code - gg_snes.txt | 3523 |
| NBA JAM Tournament Edition | 70 | FDEF-3D0C | Player three knocks down opposite opponent | Official Code - gg_snes.txt | 3524 |
| NBA JAM Tournament Edition | 71 | 4DEF-3D0C | Player three has high shots | Official Code - gg_snes.txt | 3525 |
| NBA JAM Tournament Edition | 72 | EEE8-3F6C + EEE8-3FAC | All secret power-ups on for player 4 | Official Code - gg_snes.txt | 3526 |
| NBA JAM Tournament Edition | 73 | EEE8-3F6C | Player four has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands | Official Code - gg_snes.txt | 3527 |
| NBA JAM Tournament Edition | 74 | EEE8-3FAC | Player four has: Power-up offense, speed up, block opponent to make both fall, teleport pass, and high shots. | Official Code - gg_snes.txt | 3528 |
| NBA JAM Tournament Edition | 75 | DFE8-3F6C | Player four has Power Block | Official Code - gg_snes.txt | 3529 |
| NBA JAM Tournament Edition | 76 | D4E8-3F6C | Player four has powered up 3 pointers | Official Code - gg_snes.txt | 3530 |
| NBA JAM Tournament Edition | 77 | D0E8-3F6C | Player four has infinite turbo | Official Code - gg_snes.txt | 3531 |
| NBA JAM Tournament Edition | 78 | D6E8-3F6C | Player four is always on fire | Official Code - gg_snes.txt | 3532 |
| NBA JAM Tournament Edition | 79 | FDE8-3F6C | Player four has super dunks | Official Code - gg_snes.txt | 3533 |
| NBA JAM Tournament Edition | 80 | 4DE8-3F6C | Player four has max power | Official Code - gg_snes.txt | 3534 |
| NBA JAM Tournament Edition | 81 | 0DE8-3F6C | Player four has powered up goal tending | Official Code - gg_snes.txt | 3535 |
| NBA JAM Tournament Edition | 82 | 6DE8-3F6C | Player four has quick hands | Official Code - gg_snes.txt | 3536 |
| NBA JAM Tournament Edition | 83 | DFE8-3FAC | Player four has powered up offense | Official Code - gg_snes.txt | 3537 |
| NBA JAM Tournament Edition | 84 | D4E8-3FAC | Player four moves very quickly | Official Code - gg_snes.txt | 3538 |
| NBA JAM Tournament Edition | 85 | D0E8-3FAC | Player four knocks down both opponents by pushing four | Official Code - gg_snes.txt | 3539 |
| NBA JAM Tournament Edition | 86 | D6E8-3FAC | Player four has teleport passes | Official Code - gg_snes.txt | 3540 |
| NBA JAM Tournament Edition | 87 | FDE8-3FAC | Player four knocks down opposite opponent | Official Code - gg_snes.txt | 3541 |
| NBA JAM Tournament Edition | 88 | 4DE8-3FAC | Player four has high shots | Official Code - gg_snes.txt | 3542 |
| NBA SHOWDOWN | 1 | C23B-44A8 | No personal fouls-both teams | Official Code - gg_snes.txt | 3543 |
| NBA SHOWDOWN | 2 | DAE3-14AA + DAB7-37DA + DA3F-140F | 12-sec. shot clock when ball is in-bounded-player 1 | Official Code - gg_snes.txt | 3544 |
| NBA SHOWDOWN | 3 | DAE3-14AA + DA6E-47D8 + DA84-CDDB | 12-sec. shot clock when ball is in-bounded-computer | Official Code - gg_snes.txt | 3545 |
| NBA SHOWDOWN | 4 | C220-4FDF | Infinite shot clock-computer | Official Code - gg_snes.txt | 3546 |
| NBA SHOWDOWN | 5 | C224-4DA4 | Infinite time | Official Code - gg_snes.txt | 3547 |
| NBA SHOWDOWN | 6 | DFED-342C | 1-min. quarters | Official Code - gg_snes.txt | 3548 |
| NBA SHOWDOWN | 7 | D7E1-1D6A | 3 time-outs | Official Code - gg_snes.txt | 3549 |
| NBA SHOWDOWN | 8 | C239-1F6D | Infinite time-outs | Official Code - gg_snes.txt | 3550 |
| NCAA Basketball | CODES 1 THRU 6 WORK ONLY AFTER THE FIRST POSSESSION | Official Code - gg_snes.txt | 3551 | ||
| NCAA Basketball | 1 | FDBB-DDD9 | Shot timer starts at 10 sec. instead of 45 | Official Code - gg_snes.txt | 3552 |
| NCAA Basketball | 2 | 4DBB-DDD9 | Shot timer starts at 20 sec. | Official Code - gg_snes.txt | 3553 |
| NCAA Basketball | 3 | 7DBB-DDD9 | Shot timer starts at 30 sec. | Official Code - gg_snes.txt | 3554 |
| NCAA Basketball | 4 | 1DBB-DDD9 | Shot timer starts at 60 sec. | Official Code - gg_snes.txt | 3555 |
| NCAA Basketball | 5 | BDBB-DDD9 | Shot timer starts at 90 sec. | Official Code - gg_snes.txt | 3556 |
| NCAA Basketball | 6 | C2B5-DDA9 | Infinite time to shoot | Official Code - gg_snes.txt | 3557 |
| NCAA Basketball | 7 | C224-6FDF | Infinite timeouts--player 1 | Official Code - gg_snes.txt | 3558 |
| NCAA Basketball | 8 | C224-676F | Infinite timeouts--player 2 | Official Code - gg_snes.txt | 3559 |
| NCAA Basketball | 9 | DD34-A767 | 3-point shots worth 0--both players | Official Code - gg_snes.txt | 3560 |
| NCAA Basketball | 10 | DF34-A767 | 3-point shots worth 1 point | Official Code - gg_snes.txt | 3561 |
| NCAA Basketball | 11 | D434-A767 | 3-point shots worth 2 points | Official Code - gg_snes.txt | 3562 |
| NCAA Basketball | 12 | D034-A767 | 3-point shots worth 4 points | Official Code - gg_snes.txt | 3563 |
| NCAA Basketball | 13 | D934-A767 | 3-point shots worth 5 points | Official Code - gg_snes.txt | 3564 |
| NCAA Basketball | 14 | D134-A767 | 3-point shots worth 6 points | Official Code - gg_snes.txt | 3565 |
| NCAA Basketball | 15 | D534-A767 | 3-point shots worth 7 points | Official Code - gg_snes.txt | 3566 |
| NCAA Basketball | 16 | D634-A767 | 3-point shots worth 8 points | Official Code - gg_snes.txt | 3567 |
| NCAA Basketball | 17 | DB34-A767 | 3-point shots worth 9 points | Official Code - gg_snes.txt | 3568 |
| NCAA Basketball | 18 | 76BA-A404 + 76B9-6FA7 | Player 1 shots worth 1 extra point (2-pt. shots worth 3, 3-pt. shots worth 4) | Official Code - gg_snes.txt | 3569 |
| NCAA Basketball | 19 | 76B0-64A7 + 76B8-A704 | Player 2 shots worth 1 extra point 3-pt. shots worth 4) | Official Code - gg_snes.txt | 3570 |
| NCAA Basketball | 20 | 76BD-0D07 | Player 1 free throws worth 2 instead of 1 | Official Code - gg_snes.txt | 3571 |
| NCAA Basketball | 21 | 76BE-DF07 | Player 2 free throws worth 2 | Official Code - gg_snes.txt | 3572 |
| NCAA Basketball | 22 | C265-D4D7 | No 5-second violations | Official Code - gg_snes.txt | 3573 |
| NHL Stanley Cup | DO NOT USE A VISITOR AND A HOME "STARTS WITH" CODE AT THE SAME TIME. | Official Code - gg_snes.txt | 3574 | ||
| NHL Stanley Cup | CODES 1 THRU 10 ARE FOR EXHIBITION MODE ONLY | Official Code - gg_snes.txt | 3575 | ||
| NHL Stanley Cup | 1 | DF67-CDA4 + D667-CFA4 + E667-CF64 | Visitor starts with 1 point | Official Code - gg_snes.txt | 3576 |
| NHL Stanley Cup | 2 | DF67-CDA4 + D667-CFA4 + EC67-CF64 | Home starts with 1 point | Official Code - gg_snes.txt | 3577 |
| NHL Stanley Cup | 3 | D767-CDA4 + D667-CFA4 + E667-CF64 | Visitor starts with 3 points | Official Code - gg_snes.txt | 3578 |
| NHL Stanley Cup | 4 | D767-CDA4 + D667-CFA4 + EC67-CF64 | Home starts with 3 points | Official Code - gg_snes.txt | 3579 |
| NHL Stanley Cup | 5 | D967-CDA4 + D667-CFA4 + E667-CF64 | Visitor starts with 5 points | Official Code - gg_snes.txt | 3580 |
| NHL Stanley Cup | 6 | D967-CDA4 + D667-CFA4 + EC67-CF64 | Home starts with 5 points | Official Code - gg_snes.txt | 3581 |
| NHL Stanley Cup | 7 | D567-CDA4 + D667-CFA4 + E667-CF64 | Visitor starts with 7 points | Official Code - gg_snes.txt | 3582 |
| NHL Stanley Cup | 8 | D567-CDA4 + D667-CFA4 + EC67-CF64 | Home starts with 7 points | Official Code - gg_snes.txt | 3583 |
| NHL Stanley Cup | 9 | DB67-CDA4 + D667-CFA4 + E667-CF64 | Visitor starts with 9 points | Official Code - gg_snes.txt | 3584 |
| NHL Stanley Cup | 10 | DB67-CDA4 + D667-CFA4 + EC67-CF64 | Home starts with 9 points | Official Code - gg_snes.txt | 3585 |
| NHL Stanley Cup | 11 | 1BA1-4D01 | Visitor scores 1 point for goals, Home scores 3 | Official Code - gg_snes.txt | 3586 |
| NHL Stanley Cup | 12 | DFE0-CD0F | Periods are 1 min (choose 5 minutes from Options) | Official Code - gg_snes.txt | 3587 |
| NHL Stanley Cup | 13 | D7E0-CD0F | Periods are 3 min (choose 5 minutes from Options) | Official Code - gg_snes.txt | 3588 |
| NHL Stanley Cup | 14 | D5E0-CD0F | Periods are 7 min (choose 5 minutes from Options) | Official Code - gg_snes.txt | 3589 |
| NHL Stanley Cup | 15 | DBE0-CD0F | Periods are 9 min (choose 5 minutes from Options) | Official Code - gg_snes.txt | 3590 |
| NHL Stanley Cup | 16 | 94ED-C46F | Periods are 15 min (choose 10 minutes from Options) | Official Code - gg_snes.txt | 3591 |
| NHL Stanley Cup | 17 | D7E0-C76F | Periods are 30 min (choose 10 minutes from Options) | Official Code - gg_snes.txt | 3592 |
| NHL Stanley Cup | 18 | 7A2B-3F00 | Penalty for charging is 1 minute instead of 2 | Official Code - gg_snes.txt | 3593 |
| NHL Stanley Cup | 19 | 7A2B-3760 | Penalty for holding is 1 minute instead of 2 | Official Code - gg_snes.txt | 3594 |
| NHL Stanley Cup | 20 | 7A2C-3FA0 | Penalty for tripping is 1 minute instead of 2 | Official Code - gg_snes.txt | 3595 |
| NHL Stanley Cup | 21 | 7A28-3DD0 | Penalty for high sticking is 1 minute instead of 2 | Official Code - gg_snes.txt | 3596 |
| NHL Stanley Cup | 22 | 7A28-3400 | Penalty for elbowing is 1 minute instead of 2 | Official Code - gg_snes.txt | 3597 |
| NHL Stanley Cup | 23 | 7A2A-3D60 | Penalty for hooking is 1 minute instead of 2 | Official Code - gg_snes.txt | 3598 |
| NHL Stanley Cup | 24 | 7A2A-34A0 | Penalty for roughing is 1 minute instead of 2 | Official Code - gg_snes.txt | 3599 |
| NHL Stanley Cup | 25 | 7A22-3FD0 | Penalty for slashing is 1 minute instead of 4 | Official Code - gg_snes.txt | 3600 |
| NHL Stanley Cup | 26 | 7A22-3700 | Penalty for spearing is 1 minute instead of 2 | Official Code - gg_snes.txt | 3601 |
| NHL Stanley Cup | 27 | F32B-3F00 | Penalty for charging is 30 seconds | Official Code - gg_snes.txt | 3602 |
| NHL Stanley Cup | 28 | F32B-3760 | Penalty for holding is 30 seconds | Official Code - gg_snes.txt | 3603 |
| NHL Stanley Cup | 29 | F32C-3FA0 | Penalty for tripping is 30 seconds | Official Code - gg_snes.txt | 3604 |
| NHL Stanley Cup | 30 | F328-3DD0 | Penalty for high sticking is 30 seconds | Official Code - gg_snes.txt | 3605 |
| NHL Stanley Cup | 31 | F328-3400 | Penalty for elbowing is 30 seconds | Official Code - gg_snes.txt | 3606 |
| NHL Stanley Cup | 32 | F32A-3D60 | Penalty for hooking is 30 seconds | Official Code - gg_snes.txt | 3607 |
| NHL Stanley Cup | 33 | F32A-34A0 | Penalty for roughing is 30 seconds | Official Code - gg_snes.txt | 3608 |
| NHL Stanley Cup | 34 | F322-3FD0 | Penalty for slashing is 30 seconds | Official Code - gg_snes.txt | 3609 |
| NHL Stanley Cup | 35 | F322-3700 | Penalty for spearing is 30 seconds | Official Code - gg_snes.txt | 3610 |
| NHL Stanley Cup | 36 | 802B-3F00 | Penalty for charging is 3 minutes | Official Code - gg_snes.txt | 3611 |
| NHL Stanley Cup | 37 | 802B-3760 | Penalty for holding is 3 minutes | Official Code - gg_snes.txt | 3612 |
| NHL Stanley Cup | 38 | 802C-3FA0 | Penalty for tripping is 3 minutes | Official Code - gg_snes.txt | 3613 |
| NHL Stanley Cup | 39 | 8028-3DD0 | Penalty for high sticking is 3 minutes | Official Code - gg_snes.txt | 3614 |
| NHL Stanley Cup | 40 | 8028-3400 | Penalty for elbowing is 3 minutes | Official Code - gg_snes.txt | 3615 |
| NHL Stanley Cup | 41 | 802A-3D60 | Penalty for hooking is 3 minutes | Official Code - gg_snes.txt | 3616 |
| NHL Stanley Cup | 42 | 802A-34A0 | Penalty for roughing is 3 minutes | Official Code - gg_snes.txt | 3617 |
| NHL Stanley Cup | 43 | 8022-3FD0 | Penalty for slashing is 3 minutes | Official Code - gg_snes.txt | 3618 |
| NHL Stanley Cup | 44 | 8022-3700 | Penalty for spearing is 3 minutes | Official Code - gg_snes.txt | 3619 |
| NHLPA Hockey '93 | 1 | F160-4776 | Period clock runs faster | Official Code - gg_snes.txt | 3620 |
| NHLPA Hockey '93 | 2 | D060-4776 | Period clock runs slower | Official Code - gg_snes.txt | 3621 |
| NHLPA Hockey '93 | 3 | 0D60-4776 | Period clock runs much faster | Official Code - gg_snes.txt | 3622 |
| NHLPA Hockey '93 | 4 | DF60-4776 | Period clock runs much slower | Official Code - gg_snes.txt | 3623 |
| NHLPA Hockey '93 | 5 | C269-4D86 | Period clock is frozen (no time limit) | Official Code - gg_snes.txt | 3624 |
| NHLPA Hockey '93 | 6 | 7AE8-4D98 + DDE8-4DB8 | Each period lasts 1 minute instead of 10 minutes | Official Code - gg_snes.txt | 3625 |
| NHLPA Hockey '93 | 7 | 56E8-4D98 + DDE8-4DB8 | Each period lasts 2 minutes | Official Code - gg_snes.txt | 3626 |
| NHLPA Hockey '93 | 8 | 80E8-4D98 + DDE8-4DB8 | Each period lasts 3 minutes | Official Code - gg_snes.txt | 3627 |
| NHLPA Hockey '93 | 9 | EDE8-4D98 + DDE8-4DB8 | Each period lasts 4 minutes | Official Code - gg_snes.txt | 3628 |
| NHLPA Hockey '93 | 10 | 60E8-4D98 + D7E8-4DB8 | Each period lasts 15 minutes | Official Code - gg_snes.txt | 3629 |
| NHLPA Hockey '93 | 11 | D6E8-4D98 + D5E8-4DB8 | Each period lasts 30 minutes | Official Code - gg_snes.txt | 3630 |
| NHLPA Hockey '93 | 12 | 1DE8-4D98 + DBE8-4DB8 | Each period lasts 40 minutes | Official Code - gg_snes.txt | 3631 |
| NHLPA Hockey '93 | 13 | FDE8-4D98 + D3E8-4DB8 | Each period lasts 60 minutes | Official Code - gg_snes.txt | 3632 |
| NHLPA Hockey '93 | 14 | DF31-3F64 + CB31-3F04 | All penalties last 1 minute | Official Code - gg_snes.txt | 3633 |
| NHLPA Hockey '93 | 15 | D431-3F64 + CB31-3F04 | All penalties last 2 minutes | Official Code - gg_snes.txt | 3634 |
| NHLPA Hockey '93 | 16 | D731-3F64 + CB31-3F04 | All penalties last 3 minutes | Official Code - gg_snes.txt | 3635 |
| NHLPA Hockey '93 | 17 | D031-3F64 + CB31-3F04 | All penalties last 4 minutes | Official Code - gg_snes.txt | 3636 |
| NHLPA Hockey '93 | 18 | D931-3F64 + CB31-3F04 | All penalties last 5 minutes | Official Code - gg_snes.txt | 3637 |
| NHLPA Hockey '93 | 19 | D531-3F64 + CB31-3F04 | All penalties last 7 minutes | Official Code - gg_snes.txt | 3638 |
| NHLPA Hockey '93 | 20 | DB31-3F64 + CB31-3F04 | All penalties last 9 minutes | Official Code - gg_snes.txt | 3639 |
| Nigel Mansell's World Championship Racing | 1 | C96B-1705 + C9B1-4D61 | Almost no tire wear (causes graphic distortion in the pits) | Official Code - gg_snes.txt | 3640 |
| Nigel Mansell's World Championship Racing | 2 | E481-3467 | Only 1 lap required on all tracks | Official Code - gg_snes.txt | 3641 |
| Nigel Mansell's World Championship Racing | 3 | D461-4FBA | Only 3 laps required in South Africa | Official Code - gg_snes.txt | 3642 |
| Nigel Mansell's World Championship Racing | 4 | D461-44FA | Only 3 laps required in Mexico | Official Code - gg_snes.txt | 3643 |
| Nigel Mansell's World Championship Racing | 5 | D461-44BA | Only 3 laps required in Brazil | Official Code - gg_snes.txt | 3644 |
| Nigel Mansell's World Championship Racing | 6 | D461-47FA | Only 3 laps required in Spain | Official Code - gg_snes.txt | 3645 |
| Nigel Mansell's World Championship Racing | 7 | D461-47BA | Only 3 laps required in San Marino | Official Code - gg_snes.txt | 3646 |
| Nigel Mansell's World Championship Racing | 8 | D465-4DFA | Only 3 laps required in Monaco | Official Code - gg_snes.txt | 3647 |
| Nigel Mansell's World Championship Racing | 9 | D465-4DBA | Only 3 laps required in Canada | Official Code - gg_snes.txt | 3648 |
| Nigel Mansell's World Championship Racing | 10 | D465-4FFA | Only 3 laps required in France | Official Code - gg_snes.txt | 3649 |
| Nigel Mansell's World Championship Racing | 11 | D465-4FBA | Only 3 laps required in Britain | Official Code - gg_snes.txt | 3650 |
| Nigel Mansell's World Championship Racing | 12 | D465-44FA | Only 3 laps required in Germany | Official Code - gg_snes.txt | 3651 |
| Nigel Mansell's World Championship Racing | 13 | D465-44BA | Only 3 laps required in Hungary | Official Code - gg_snes.txt | 3652 |
| Nigel Mansell's World Championship Racing | 14 | D465-47FA | Only 3 laps required in Belgium | Official Code - gg_snes.txt | 3653 |
| Nigel Mansell's World Championship Racing | 15 | D465-47BA | Only 3 laps required in Italy | Official Code - gg_snes.txt | 3654 |
| Nigel Mansell's World Championship Racing | 16 | D466-4DFA | Only 3 laps required in Portugal | Official Code - gg_snes.txt | 3655 |
| Nigel Mansell's World Championship Racing | 17 | D466-4DBA | Only 3 laps required in Japan | Official Code - gg_snes.txt | 3656 |
| Nigel Mansell's World Championship Racing | 18 | D466-4FFA | Only 3 laps required in Australia | Official Code - gg_snes.txt | 3657 |
| Nigel Mansell's World Championship Racing | 19 | DF62-0953 | Start in Mexico in the Full Season | Official Code - gg_snes.txt | 3658 |
| Nigel Mansell's World Championship Racing | 20 | D462-0953 | Start in Brazil | Official Code - gg_snes.txt | 3659 |
| Nigel Mansell's World Championship Racing | 21 | D762-0953 | Start in Spain | Official Code - gg_snes.txt | 3660 |
| Nigel Mansell's World Championship Racing | 22 | D062-0953 | Start in San Marino | Official Code - gg_snes.txt | 3661 |
| Nigel Mansell's World Championship Racing | 23 | D962-0953 | Start in Monaco | Official Code - gg_snes.txt | 3662 |
| Nigel Mansell's World Championship Racing | 24 | D162-0953 | Start in Canada | Official Code - gg_snes.txt | 3663 |
| Nigel Mansell's World Championship Racing | 25 | D562-0953 | Start in France | Official Code - gg_snes.txt | 3664 |
| Nigel Mansell's World Championship Racing | 26 | D662-0953 | Start in Britain | Official Code - gg_snes.txt | 3665 |
| Nigel Mansell's World Championship Racing | 27 | DB62-0953 | Start in Germany | Official Code - gg_snes.txt | 3666 |
| Nigel Mansell's World Championship Racing | 28 | DC62-0953 | Start in Hungary | Official Code - gg_snes.txt | 3667 |
| Nigel Mansell's World Championship Racing | 29 | D862-0953 | Start in Belgium | Official Code - gg_snes.txt | 3668 |
| Nigel Mansell's World Championship Racing | 30 | DA62-0953 | Start in Italy | Official Code - gg_snes.txt | 3669 |
| Nigel Mansell's World Championship Racing | 31 | D262-0953 | Start in Portugal | Official Code - gg_snes.txt | 3670 |
| Nigel Mansell's World Championship Racing | 32 | D362-0953 | Start in Japan | Official Code - gg_snes.txt | 3671 |
| Nigel Mansell's World Championship Racing | 33 | DE62-0953 | Start in Australia | Official Code - gg_snes.txt | 3672 |
| Nigel Mansell's World Championship Racing | 34 | FD62-0953 | Start on extra course (stats are for South Africa but the course is different) | Official Code - gg_snes.txt | 3673 |
| Nigel Mansell's World Championship Racing | 35 | DF3E-015A | Full season ends after South Africa | Official Code - gg_snes.txt | 3674 |
| Nigel Mansell's World Championship Racing | 36 | D43E-015A | Full season ends after Mexico | Official Code - gg_snes.txt | 3675 |
| Nigel Mansell's World Championship Racing | 37 | D73E-015A | Full season ends after Brazil | Official Code - gg_snes.txt | 3676 |
| Nigel Mansell's World Championship Racing | 38 | D03E-015A | Full season ends after Spain | Official Code - gg_snes.txt | 3677 |
| Nigel Mansell's World Championship Racing | 39 | D93E-015A | Full season ends after San Marino | Official Code - gg_snes.txt | 3678 |
| Nigel Mansell's World Championship Racing | 40 | D13E-015A | Full season ends after Monaco | Official Code - gg_snes.txt | 3679 |
| Nigel Mansell's World Championship Racing | 41 | D53E-015A | Full season ends after Canada | Official Code - gg_snes.txt | 3680 |
| Nigel Mansell's World Championship Racing | 42 | D63E-015A | Full season ends after France | Official Code - gg_snes.txt | 3681 |
| Nigel Mansell's World Championship Racing | 43 | DB3E-015A | Full season ends after Britain | Official Code - gg_snes.txt | 3682 |
| Nigel Mansell's World Championship Racing | 44 | DC3E-015A | Full season ends after Germany | Official Code - gg_snes.txt | 3683 |
| Nigel Mansell's World Championship Racing | 45 | D83E-015A | Full season ends after Hungary | Official Code - gg_snes.txt | 3684 |
| Nigel Mansell's World Championship Racing | 46 | DA3E-015A | Full season ends after Belgium | Official Code - gg_snes.txt | 3685 |
| Nigel Mansell's World Championship Racing | 47 | D23E-015A | Full season ends after Italy | Official Code - gg_snes.txt | 3686 |
| Nigel Mansell's World Championship Racing | 48 | D33E-015A | Full season ends after Portugal | Official Code - gg_snes.txt | 3687 |
| Nigel Mansell's World Championship Racing | 49 | DE3E-015A | Full season ends after Japan | Official Code - gg_snes.txt | 3688 |
| Ninja Gaiden II: The Ancient Ship of Doom | 1 | DD6B-CF87 | Start with 1 life | Official Code - gg_snes.txt | 3705 |
| Ninja Gaiden II: The Ancient Ship of Doom | 2 | D76B-CF87 | Start with 5 lives | Official Code - gg_snes.txt | 3706 |
| Ninja Gaiden II: The Ancient Ship of Doom | 3 | D66B-CF87 | Start with 9 lives | Official Code - gg_snes.txt | 3707 |
| Ninja Gaiden II: The Ancient Ship of Doom | 4 | DF68-CD77 | Start with very little energy | Official Code - gg_snes.txt | 3708 |
| Ninja Gaiden II: The Ancient Ship of Doom | 5 | D668-CD77 | Start with about half energy | Official Code - gg_snes.txt | 3709 |
| Ninja Gaiden II: The Ancient Ship of Doom | 6 | C92A-CFED | Infinite energy | Official Code - gg_snes.txt | 3710 |
| Ninja Gaiden II: The Ancient Ship of Doom | 7 | CB69-CD57 | Infinite lives | Official Code - gg_snes.txt | 3711 |
| Ninja Gaiden II: The Ancient Ship of Doom | 8 | C9A7-C757 | Almost infinite ninja power | Official Code - gg_snes.txt | 3712 |
| Ninja Gaiden II: The Dark Sword of Chaos | 1 | DFB3-144F | Start with very little energy | Official Code - gg_snes.txt | 3699 |
| Ninja Gaiden II: The Dark Sword of Chaos | 2 | D6B3-144F | Start with about half energy | Official Code - gg_snes.txt | 3700 |
| Ninja Gaiden II: The Dark Sword of Chaos | 3 | C9BB-441F | Infinite energy | Official Code - gg_snes.txt | 3701 |
| Ninja Gaiden II: The Dark Sword of Chaos | 4 | C96F-1FC7 | Infinite time | Official Code - gg_snes.txt | 3702 |
| Ninja Gaiden II: The Dark Sword of Chaos | 5 | DFC4-1F47 | Throwing stars don't use energy(ignore counter) | Official Code - gg_snes.txt | 3703 |
| Ninja Gaiden II: The Dark Sword of Chaos | 6 | DDB3-C4CF | Start with 1 life | Official Code - gg_snes.txt | 3704 |
| Ninja Gaiden Trilogy | 1 | DFCE-142F | Start with very little energy-after first life (same as code 2) | Official Code - gg_snes.txt | 3689 |
| Ninja Gaiden Trilogy | 2 | DFCE-142F | Start with about half energy-after first life (same as code 1) | Official Code - gg_snes.txt | 3690 |
| Ninja Gaiden Trilogy | 3 | DD81-1F97 | Infinite time | Official Code - gg_snes.txt | 3691 |
| Ninja Gaiden Trilogy | 4 | B1C8-3DF8 | Start with very little time | Official Code - gg_snes.txt | 3692 |
| Ninja Gaiden Trilogy | 5 | EEC8-3DF8 | Start with lots of time | Official Code - gg_snes.txt | 3693 |
| Ninja Gaiden Trilogy | 6 | DDC5-4DF4 | Start with 1 life | Official Code - gg_snes.txt | 3694 |
| Ninja Gaiden Trilogy | 7 | D7C5-4DF4 | Start with 5 lives | Official Code - gg_snes.txt | 3695 |
| Ninja Gaiden Trilogy | 8 | D6C5-4DF4 | Start with 9 lives | Official Code - gg_snes.txt | 3696 |
| Ninja Gaiden Trilogy | 9 | C9CF-CFBF | Infinite lives | Official Code - gg_snes.txt | 3697 |
| Ninja Gaiden Trilogy | 10 | C9C3-3F2D | Infinite energy | Official Code - gg_snes.txt | 3698 |
| Nolan Ryan's Baseball | 1 | A3BF-6DD1 | 1 strike and batter is out | Official Code - gg_snes.txt | 3713 |
| Nolan Ryan's Baseball | 2 | C2BF-6DD1 | Batter never strikes out | Official Code - gg_snes.txt | 3714 |
| Nolan Ryan's Baseball | 3 | A3BE-0D61 | 1 ball and batter walks | Official Code - gg_snes.txt | 3715 |
| Nolan Ryan's Baseball | 4 | C2BE-0D61 | Batter never walks | Official Code - gg_snes.txt | 3716 |
| Nolan Ryan's Baseball | 5 | 76AC-0D65 | Each run worth 2--player 1 | Official Code - gg_snes.txt | 3717 |
| Nolan Ryan's Baseball | 6 | 76A8-04D5 | Each run worth 2--player 2 | Official Code - gg_snes.txt | 3718 |
| Nolan Ryan's Baseball | 7 | 766D-67A5 | Short game (play only odd-numbered innings) | Official Code - gg_snes.txt | 3719 |
| Nolan Ryan's Baseball | CODES 8 THRU 11 MAY NOT WORK IN PENNANT MODE | Official Code - gg_snes.txt | 3720 | ||
| Nolan Ryan's Baseball | 8 | DDC8-D706 | Increasing a player's power setting does not decrease the power number excess (use to maximize stats for a player) | Official Code - gg_snes.txt | 3721 |
| Nolan Ryan's Baseball | 9 | 4DBF-A7A8 | Maximum power for a player is 32 instead of 25 | Official Code - gg_snes.txt | 3722 |
| Nolan Ryan's Baseball | 10 | 46BF-A7A8 | Maximum power for a player is 40 instead of 25 | Official Code - gg_snes.txt | 3723 |
| Nolan Ryan's Baseball | 11 | 7DBF-A7A8 | Maximum power for a player is 48 | Official Code - gg_snes.txt | 3724 |
| Nosferatu | 1 | C9BA-1F04 | Almost infinite energy | Official Code - gg_snes.txt | 3725 |
| Nosferatu | 2 | DFB2-34D7 | Start with very little energy | Official Code - gg_snes.txt | 3726 |
| Nosferatu | 3 | D7B2-34D7 | Start with less energy | Official Code - gg_snes.txt | 3727 |
| Nosferatu | 4 | DBB2-34D7 | Start with more energy | Official Code - gg_snes.txt | 3728 |
| Nosferatu | 5 | DEB2-34D7 | Start with a lot more energy | Official Code - gg_snes.txt | 3729 |
| Nosferatu | 6 | CBCE-CDAD + 44CE-CFDD + DDCE-CF0D | Start with more time | Official Code - gg_snes.txt | 3730 |
| Nosferatu | 7 | C127-4D67 | Infinite time | Official Code - gg_snes.txt | 3731 |
| Nosferatu | 8 | D1B3-3DA7 | Start on stage 1-2 | Official Code - gg_snes.txt | 3732 |
| Nosferatu | 9 | DBB3-3DA7 | Start on stage 1-3 | Official Code - gg_snes.txt | 3733 |
| Nosferatu | 10 | DCB3-3DA7 | Start on stage 2 | Official Code - gg_snes.txt | 3734 |
| Nosferatu | 11 | FDB3-3DA7 | Start on stage 2-2 | Official Code - gg_snes.txt | 3735 |
| Nosferatu | 12 | FFB3-3DA7 | Start on stage 2-3 | Official Code - gg_snes.txt | 3736 |
| Nosferatu | 13 | F5B3-3DA7 | Start on stage 2-4 | Official Code - gg_snes.txt | 3737 |
| Nosferatu | 14 | F6B3-3DA7 | Start on stage 3 | Official Code - gg_snes.txt | 3738 |
| Nosferatu | 15 | 4DB3-3DA7 | Start on stage 3-2 | Official Code - gg_snes.txt | 3739 |
| Nosferatu | 16 | 40B3-3DA7 | Start on stage 3-3 | Official Code - gg_snes.txt | 3740 |
| Nosferatu | 17 | 45B3-3DA7 | Start on stage 4 | Official Code - gg_snes.txt | 3741 |
| Nosferatu | 18 | 42B3-3DA7 | Start on stage 4-2 | Official Code - gg_snes.txt | 3742 |
| Nosferatu | 19 | 43B3-3DA7 | Start on stage 4-3 | Official Code - gg_snes.txt | 3743 |
| Nosferatu | 20 | 70B3-3DA7 | Start on stage 4-4 | Official Code - gg_snes.txt | 3744 |
| Nosferatu | 21 | 79B3-3DA7 | Start on stage 5 | Official Code - gg_snes.txt | 3745 |
| Nosferatu | 22 | 78B3-3DA7 | Start on stage 5-2 | Official Code - gg_snes.txt | 3746 |
| Nosferatu | 23 | 7AB3-3DA7 | Start on stage 5-3 | Official Code - gg_snes.txt | 3747 |
| Nosferatu | 24 | 09B3-3DA7 | Start on stage 5-4 | Official Code - gg_snes.txt | 3748 |
| Nosferatu | 25 | 01B3-3DA7 | Start on stage 6 | Official Code - gg_snes.txt | 3749 |
| Nosferatu | 26 | 03B3-3DA7 | Start on stage 6-2 | Official Code - gg_snes.txt | 3750 |
| Nosferatu | 27 | 90B3-3DA7 | Start on the final stage | Official Code - gg_snes.txt | 3751 |
| Nosferatu | 28 | 91B3-3DA7 | Watch the ending | Official Code - gg_snes.txt | 3752 |
| Nosferatu | 29 | 90B3-3DA7 + 62B3-3FA7 | Start on the final stage with more crystals | Official Code - gg_snes.txt | 3753 |
| Nosferatu | 30 | C265-3DBD | Don't lose crystals when you get hit | Official Code - gg_snes.txt | 3754 |
| Ogre Battle: March of the Black Queen | 1 | BA24-3C66 | Your Opinion Leader drops down to Level 1, but his/her attacks will change to Banish in the Front Row and Phantom in the Back Row. These will replace whatever attacks he/she had before. This code can be accessed with either of the two codes listed on the left. BAC3-3C76 will have the same effect. | December 1995 GGCCC compilation | |
| Ogre Battle: March of the Black Queen | 2 | 2BBA-DDC1 | All of the characters with the Opinion Leader's unit will be Level 7 at the end of the second Stage. One side effect of this code is that some Tarot Card will have different effects than normal when drawn after liberating towns & temples. | December 1995 GGCCC compilation | |
| Ogre Battle: March of the Black Queen | 3 | 3299-A23D | Gives your Opinion Leader about 90 Hit Points and changes his/her attacks. | December 1995 GGCCC compilation | |
| Ogre Battle: March of the Black Queen | 4 | 0000-0000 | Another Opinion Leader attack changing code. | December 1995 GGCCC compilation | |
| Ogre Battle: March of the Black Queen | 5 | 7E15-7879 + 7E15-7986 | Receive 50,000 Goth | Not Official | |
| Ogre Battle: March of the Black Queen | 6 | 7E15-7860 + 7E15-7986 + 7E15-7A00 | Receive 10,000,000 Goth | Not Official | |
| Ogre Battle: March of the Black Queen | 7 | 7E15-7980 + 7E15-7969 + 7E15-7A98 | Receive MAXIMUM Goth | Not Official | |
| Ogre Battle: March of the Black Queen | 8 | 7E1F-1829 | Every character in your units will gain a level after three battles, regardless of Experience. So, in effect, every battle will garner about 33 Experience for your characters. Be careful, however, because only units that fight will get this bonus, so don’t overuse the same units! | Not Official | |
| On the Ball | 1 | DF66-DDA0 | Start with 2 credits | Official Code - gg_snes.txt | 3755 |
| On the Ball | 2 | D966-DDA0 | Start with 6 credits | Official Code - gg_snes.txt | 3756 |
| On the Ball | 3 | D566-DDA0 | Start with 8 credits | Official Code - gg_snes.txt | 3757 |
| On the Ball | 4 | DB66-DDA0 | Start with 10 credits | Official Code - gg_snes.txt | 3758 |
| On the Ball | 5 | C2AE-DF65 | Infinite credits | Official Code - gg_snes.txt | 3759 |
| On the Ball | 6 | D4BB-D404 | Faster timer | Official Code - gg_snes.txt | 3760 |
| On the Ball | 7 | DDBB-D404 | Stop timer--not lap timer (can still lose time by hitting hazards) | Official Code - gg_snes.txt | 3761 |
| On the Ball | FOR CODES 8 THRU 54, IGNORE THE VALUE THE BLOCK SHOWS YOU. YOUR TIME WILL REFLECT THE ACTUAL VALUE YOU GET | Official Code - gg_snes.txt | 3762 | ||
| On the Ball | DON'T COMBINE CODE 8 WITH ANY OF CODES 9 TO 35 | Official Code - gg_snes.txt | 3763 | ||
| On the Ball | 8 | C2BA-D7D4 | Minus blocks and bricks worth 0 | Official Code - gg_snes.txt | 3764 |
| On the Ball | 9 | DDB7-0DA5 | Minus 2 second block worth 0 | Official Code - gg_snes.txt | 3765 |
| On the Ball | 10 | FDB7-0DA5 | Minus 2 second block worth minus 1 | Official Code - gg_snes.txt | 3766 |
| On the Ball | 11 | 7DB7-0DA5 | Minus 2 second block worth minus 3 | Official Code - gg_snes.txt | 3767 |
| On the Ball | 12 | 0DB7-0DA5 | Minus 2 second block worth minus 4 | Official Code - gg_snes.txt | 3768 |
| On the Ball | 13 | 9DB7-0DA5 | Minus 2 second block worth minus 5 | Official Code - gg_snes.txt | 3769 |
| On the Ball | 14 | 1DB7-0DA5 | Minus 2 second block worth minus 6 | Official Code - gg_snes.txt | 3770 |
| On the Ball | 15 | 5DB7-0DA5 | Minus 2 second block worth minus 7 | Official Code - gg_snes.txt | 3771 |
| On the Ball | 16 | 6DB7-0DA5 | Minus 2 second block worth minus 8 | Official Code - gg_snes.txt | 3772 |
| On the Ball | 17 | BDB7-0DA5 | Minus 2 second block worth minus 9 | Official Code - gg_snes.txt | 3773 |
| On the Ball | 18 | DDB0-0F65 | Minus 5 second block worth 0 | Official Code - gg_snes.txt | 3774 |
| On the Ball | 19 | FDB0-0F65 | Minus 5 second block worth minus 1 | Official Code - gg_snes.txt | 3775 |
| On the Ball | 20 | 4DB0-0F65 | Minus 5 second block worth minus 2 | Official Code - gg_snes.txt | 3776 |
| On the Ball | 21 | 7DB0-0F65 | Minus 5 second block worth minus 3 | Official Code - gg_snes.txt | 3777 |
| On the Ball | 22 | 0DB0-0F65 | Minus 5 second block worth minus 4 | Official Code - gg_snes.txt | 3778 |
| On the Ball | 23 | 1DB0-0F65 | Minus 5 second block worth minus 6 | Official Code - gg_snes.txt | 3779 |
| On the Ball | 24 | 5DB0-0F65 | Minus 5 second block worth minus 7 | Official Code - gg_snes.txt | 3780 |
| On the Ball | 25 | 6DB0-0F65 | Minus 5 second block worth minus 8 | Official Code - gg_snes.txt | 3781 |
| On the Ball | 26 | BDB0-0F65 | Minus 5 second block worth minus 9 | Official Code - gg_snes.txt | 3782 |
| On the Ball | 27 | DDB9-0405 | Minus 3 second brick worth 0 | Official Code - gg_snes.txt | 3783 |
| On the Ball | 28 | FDB9-0405 | Minus 3 second brick worth minus 1 | Official Code - gg_snes.txt | 3784 |
| On the Ball | 29 | 4DB9-0405 | Minus 3 second brick worth minus 2 | Official Code - gg_snes.txt | 3785 |
| On the Ball | 30 | 0DB9-0405 | Minus 3 second brick worth minus 4 | Official Code - gg_snes.txt | 3786 |
| On the Ball | 31 | 9DB9-0405 | Minus 3 second brick worth minus 5 | Official Code - gg_snes.txt | 3787 |
| On the Ball | 32 | 1DB9-0405 | Minus 3 second brick worth minus 6 | Official Code - gg_snes.txt | 3788 |
| On the Ball | 33 | 5DB9-0405 | Minus 3 second brick worth minus 7 | Official Code - gg_snes.txt | 3789 |
| On the Ball | 34 | 6DB9-0405 | Minus 3 second brick worth minus 8 | Official Code - gg_snes.txt | 3790 |
| On the Ball | 35 | BDB9-0405 | Minus 3 second brick worth minus 9 | Official Code - gg_snes.txt | 3791 |
| On the Ball | DON'T COMBINE CODE 36 WITH ANY OF CODES 37 TO 54 | Official Code - gg_snes.txt | 3792 | ||
| On the Ball | 36 | C2B8-DFA4 | Plus bricks worth 0 | Official Code - gg_snes.txt | 3793 |
| On the Ball | 37 | DDBB-0DA5 | Plus 3 bricks worth 0 | Official Code - gg_snes.txt | 3794 |
| On the Ball | 38 | FDBB-0DA5 | Plus 3 bricks worth plus 1 | Official Code - gg_snes.txt | 3795 |
| On the Ball | 39 | 4DBB-0DA5 | Plus 3 bricks worth plus 2 | Official Code - gg_snes.txt | 3796 |
| On the Ball | 40 | 0DBB-0DA5 | Plus 3 bricks worth plus 4 | Official Code - gg_snes.txt | 3797 |
| On the Ball | 41 | 9DBB-0DA5 | Plus 3 bricks worth plus 5 | Official Code - gg_snes.txt | 3798 |
| On the Ball | 42 | 1DBB-0DA5 | Plus 3 bricks worth plus 6 | Official Code - gg_snes.txt | 3799 |
| On the Ball | 43 | 5DBB-0DA5 | Plus 3 bricks worth plus 7 | Official Code - gg_snes.txt | 3800 |
| On the Ball | 44 | 6DBB-0DA5 | Plus 3 bricks worth plus 8 | Official Code - gg_snes.txt | 3801 |
| On the Ball | 45 | BDBB-0DA5 | Plus 3 bricks worth plus 9 | Official Code - gg_snes.txt | 3802 |
| On the Ball | 46 | DDBC-0F65 | Plus 5 bricks worth 0 | Official Code - gg_snes.txt | 3803 |
| On the Ball | 47 | FDBC-0F65 | Plus 5 bricks worth plus 1 | Official Code - gg_snes.txt | 3804 |
| On the Ball | 48 | 4DBC-0F65 | Plus 5 bricks worth plus 2 | Official Code - gg_snes.txt | 3805 |
| On the Ball | 49 | 7DBC-0F65 | Plus 5 bricks worth plus 3 | Official Code - gg_snes.txt | 3806 |
| On the Ball | 50 | 0DBC-0F65 | Plus 5 bricks worth plus 4 | Official Code - gg_snes.txt | 3807 |
| On the Ball | 51 | 1DBC-0F65 | Plus 5 bricks worth plus 6 | Official Code - gg_snes.txt | 3808 |
| On the Ball | 52 | 5DBC-0F65 | Plus 5 bricks worth plus 7 | Official Code - gg_snes.txt | 3809 |
| On the Ball | 53 | 6DBC-0F65 | Plus 5 bricks worth plus 8 | Official Code - gg_snes.txt | 3810 |
| On the Ball | 54 | BDBC-0F65 | Plus 5 bricks worth plus 9 | Official Code - gg_snes.txt | 3811 |
| Operation Logic Bomb | 1 | 33C6-C704 | Take minimal damage | Official Code - gg_snes.txt | 3812 |
| Operation Logic Bomb | 2 | C2B5-4DD0 | Infinite energy | Official Code - gg_snes.txt | 3813 |
| Operation Logic Bomb | 3 | DFB4-1FD4 | 1 continue | Official Code - gg_snes.txt | 3814 |
| Operation Logic Bomb | 4 | D1B4-1FD4 | 6 continues | Official Code - gg_snes.txt | 3815 |
| Operation Logic Bomb | 5 | DBB4-1FD4 | 9 continues | Official Code - gg_snes.txt | 3816 |
| Operation Logic Bomb | 6 | D7BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 | Start game with tracking missiles | Official Code - gg_snes.txt | 3817 |
| Operation Logic Bomb | 7 | D0BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 | Start game with reflecting laser | Official Code - gg_snes.txt | 3818 |
| Operation Logic Bomb | 8 | D9BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 | Start game with flame thrower | Official Code - gg_snes.txt | 3819 |
| Operation Logic Bomb | 9 | DFBF-1FD4 + BABF-14D4 + BABF-14A4 | Start game with hologram weapon | Official Code - gg_snes.txt | 3820 |
| Operation Logic Bomb | 10 | D4BF-1FD4 + BABF-14D4 + BABF-14A4 | Start game with directional mines | Official Code - gg_snes.txt | 3821 |
| Operation Logic Bomb | 11 | E2B2-1F00 + D4BA-1700 | Faster left-to-right movement | Official Code - gg_snes.txt | 3822 |
| Operation Logic Bomb | 12 | E2BD-CFA0 + D4B3-1FA0 | Faster up-and-down movement | Official Code - gg_snes.txt | 3823 |
| Operation Logic Bomb | 13 | 1DB2-44D9 | Reflecting laser fire travels longer | Official Code - gg_snes.txt | 3824 |
| Operation Logic Bomb | 14 | EEB2-44D9 | Reflecting laser fire travels a lot longer | Official Code - gg_snes.txt | 3825 |
| Outlander | 1 | D980-47A1 | Start with more car ammo | Official Code - gg_snes.txt | 3826 |
| Outlander | 2 | DD80-47A1 | Start with less car ammo | Official Code - gg_snes.txt | 3827 |
| Outlander | 3 | 1A89-4FD1 | Start with more handgun ammo | Official Code - gg_snes.txt | 3828 |
| Outlander | 4 | FD89-4FD1 | Start with less handgun ammo | Official Code - gg_snes.txt | 3829 |
| Outlander | 5 | DD69-45A4 | Infinite handgun ammo | Official Code - gg_snes.txt | 3830 |
| Outlander | 6 | DD67-C1A4 | Car ammo worth nothing on pick-up | Official Code - gg_snes.txt | 3831 |
| Outlander | 7 | D467-C5D4 | Car ammo worth more on pick-up | Official Code - gg_snes.txt | 3832 |
| Outlander | 8 | DD63-C0A4 | Water worth nothing on pick-up | Official Code - gg_snes.txt | 3833 |
| Outlander | 9 | DF63-C9D4 | Water worth more on pick-up | Official Code - gg_snes.txt | 3834 |
| Outlander | 10 | DD66-C064 | Hand gun ammo worth nothing on pick-up | Official Code - gg_snes.txt | 3835 |
| Outlander | 11 | DD6A-C0D4 | Food worth nothing on pick-up | Official Code - gg_snes.txt | 3836 |
| Outlander | 12 | C260-CF07 + C260-6F07 | Infinite health while in the car | Official Code - gg_snes.txt | 3837 |
| Outlander | 13 | C9B6-450D | Almost infinite health while out of the car (except when you eat poisonous food) | Official Code - gg_snes.txt | 3838 |
| Outlander | 14 | D480-4F61 | Start with more fuel | Official Code - gg_snes.txt | 3839 |
| Outlander | 15 | DD6F-C004 | Gas can worth nothing on pick-up | Official Code - gg_snes.txt | 3840 |
| Outlander | 16 | D46F-C064 | Gas can worth more on pick-up | Official Code - gg_snes.txt | 3841 |
| Outlander | 17 | C285-C7D9 | Infinite surface-to-air missiles if you have at least one | Official Code - gg_snes.txt | 3842 |
| Paladin's Quest | 1 | EEEB-6D1F | Chezni starts with 255 max. H.P. | Official Code - gg_snes.txt | 3843 |
| Paladin's Quest | 2 | EEE6-673F | Chezni starts with 255 present H.P. | Official Code - gg_snes.txt | 3844 |
| Paladin's Quest | 3 | 46EB-6D3F | Chezni starts with 40 Power, 42 Attack | Official Code - gg_snes.txt | 3845 |
| Paladin's Quest | 4 | 7AEB-6D3F | Chezni starts with 60 Power, 62 Attack | Official Code - gg_snes.txt | 3846 |
| Paladin's Quest | 5 | F3EB-6F3F | Chezni starts with 42 Defense, 30 Endurance | Official Code - gg_snes.txt | 3847 |
| Paladin's Quest | 6 | 7AEB-6F3F | Chezni starts with 72 Defense, 60 Endurance | Official Code - gg_snes.txt | 3848 |
| Paladin's Quest | 7 | F3EB-6F1F | Chezni starts with 30 Speed | Official Code - gg_snes.txt | 3849 |
| Paladin's Quest | 8 | 7AEB-6F1F | Chezni starts with 60 Speed | Official Code - gg_snes.txt | 3850 |
| Paladin's Quest | 9 | D6EA-6F1D | Chezni starts with a bow | Official Code - gg_snes.txt | 3851 |
| Paladin's Quest | 10 | D2EA-6F1D | Chezni starts with a light sword | Official Code - gg_snes.txt | 3852 |
| Paladin's Quest | 11 | FDEA-6F1D | Chezni starts with a mid sword | Official Code - gg_snes.txt | 3853 |
| Paladin's Quest | 12 | FCEA-6F1D | Chezni starts with a Aybro Spear | Official Code - gg_snes.txt | 3854 |
| Paladin's Quest | 13 | F5EA-6F1D | Chezni starts with a heavy sword | Official Code - gg_snes.txt | 3855 |
| Paladin's Quest | 14 | 7DEA-6F1D | Chezni starts with a wind sword | Official Code - gg_snes.txt | 3856 |
| Paladin's Quest | 15 | 70EA-6F1D | Chezni starts with HST | Official Code - gg_snes.txt | 3857 |
| Paladin's Quest | 16 | 9FEA-6F1D | Chezni starts with Gomutai | Official Code - gg_snes.txt | 3858 |
| Paladin's Quest | 17 | 54EA-6F1D | Chezni starts with a Psych Beam | Official Code - gg_snes.txt | 3859 |
| Paladin's Quest | 18 | 57EA-6F1D | Chezni starts with a flame thrower | Official Code - gg_snes.txt | 3860 |
| Paladin's Quest | 19 | D8EA-6FCD | Chezni starts with light armor | Official Code - gg_snes.txt | 3861 |
| Paladin's Quest | 20 | DEEA-6FCD | Chezni starts with mid armor | Official Code - gg_snes.txt | 3862 |
| Paladin's Quest | 21 | FAEA-6FCD | Chezni starts with heavy armor | Official Code - gg_snes.txt | 3863 |
| Paladin's Quest | 22 | 7FEA-6FCD | Chezni starts with storm armor | Official Code - gg_snes.txt | 3864 |
| Paladin's Quest | 23 | 77EA-6FCD | Chezni starts with bib | Official Code - gg_snes.txt | 3865 |
| Paladin's Quest | 24 | D4EA-6F3D | Chezni starts with wood boots | Official Code - gg_snes.txt | 3866 |
| Paladin's Quest | 25 | F8EA-6F3D | Chezni starts with long boots | Official Code - gg_snes.txt | 3867 |
| Paladin's Quest | 26 | 40EA-6F3D | Chezni starts with knife boots | Official Code - gg_snes.txt | 3868 |
| Paladin's Quest | 27 | F9EA-6F3D | Chezni starts with mid boots | Official Code - gg_snes.txt | 3869 |
| Paladin's Quest | 28 | 74EA-6D3D | Chezni starts with sun helm | Official Code - gg_snes.txt | 3870 |
| Paladin's Quest | 29 | D9EA-6D3D | Chezni starts with leather helm | Official Code - gg_snes.txt | 3871 |
| Paladin's Quest | 30 | DAEA-6D3D | Chezni starts with helmet | Official Code - gg_snes.txt | 3872 |
| Paladin's Quest | 31 | 4AEA-6D3D | Chezni starts with rage helmet | Official Code - gg_snes.txt | 3873 |
| Paladin's Quest | 32 | F1EA-6D3D | Chezni starts with power helmet | Official Code - gg_snes.txt | 3874 |
| Paladin's Quest | 33 | 55EA-6D3D | Chezni starts with cosmo helmet | Official Code - gg_snes.txt | 3875 |
| Paladin's Quest | 34 | 79EA-6F4D | Chezni starts with gabni shield | Official Code - gg_snes.txt | 3876 |
| Paladin's Quest | 35 | 71EA-6F4D | Chezni starts with leather shield | Official Code - gg_snes.txt | 3877 |
| Paladin's Quest | 36 | DBEA-6F4D | Chezni starts with pick-axe | Official Code - gg_snes.txt | 3878 |
| Paladin's Quest | 37 | F0EA-6F4D | Chezni starts with gauntlet | Official Code - gg_snes.txt | 3879 |
| Paladin's Quest | 38 | FBEA-6F4D | Chezni starts with fire shield | Official Code - gg_snes.txt | 3880 |
| Paladin's Quest | 39 | 59EA-6F4D | Chezni starts with Rft shield | Official Code - gg_snes.txt | 3881 |
| Paladin's Quest | 40 | BA88-6481 | No money needed in toolhouse and weapon shop | Official Code - gg_snes.txt | 3882 |
| Paladin's Quest | 41 | BA3A-04BE | No money needed in learning center | Official Code - gg_snes.txt | 3883 |
| Paladin's Quest | 42 | D063-D401 | Spell power increases at 2x normal rate | Official Code - gg_snes.txt | 3884 |
| Paladin's Quest | 43 | D163-D401 | Spell power increases at 3x normal rate | Official Code - gg_snes.txt | 3885 |
| Paladin's Quest | 44 | 10B5-6405 | Infinite energy | Official Code - gg_snes.txt | 3886 |
| Paladin's Quest | 45 | 108E-AF00 | Spells use up no HP | Official Code - gg_snes.txt | 3887 |
| Paperboy | 1 | DFBF-A767 | Paperboy(tm) starts with 1 life instead of 5 | Official Code - gg_snes.txt | 3888 |
| Paperboy | 2 | D7BF-A767 | Paperboy starts with 3 lives | Official Code - gg_snes.txt | 3889 |
| Paperboy | 3 | D5BF-A767 | Paperboy starts with 7 lives | Official Code - gg_snes.txt | 3890 |
| Paperboy | 4 | DBBF-A767 | Paperboy starts with 9 lives | Official Code - gg_snes.txt | 3891 |
| Paperboy | 5 | FBBF-A767 | Paperboy starts with 25 lives | Official Code - gg_snes.txt | 3892 |
| Paperboy | 6 | 74BF-A767 | Paperboy starts with 50 lives | Official Code - gg_snes.txt | 3893 |
| Paperboy | 7 | 17BF-A767 | Paperboy starts with 99 lives | Official Code - gg_snes.txt | 3894 |
| Paperboy | 8 | DFB5-ADD7 | Papergirl(tm) starts with 1 life instead of 5 | Official Code - gg_snes.txt | 3895 |
| Paperboy | 9 | D7B5-ADD7 | Papergirl starts with 3 lives | Official Code - gg_snes.txt | 3896 |
| Paperboy | 10 | D5B5-ADD7 | Papergirl starts with 7 lives | Official Code - gg_snes.txt | 3897 |
| Paperboy | 11 | DBB5-ADD7 | Papergirl starts with 9 lives | Official Code - gg_snes.txt | 3898 |
| Paperboy | 12 | FBB5-ADD7 | Papergirl starts with 25 lives | Official Code - gg_snes.txt | 3899 |
| Paperboy | 13 | 74B5-ADD7 | Papergirl starts with 50 lives | Official Code - gg_snes.txt | 3900 |
| Paperboy | 14 | 17B5-ADD7 | Papergirl starts with 99 lives | Official Code - gg_snes.txt | 3901 |
| Paperboy | 15 | DDBE-6404 | Infinite lives--but game still ends when all subscriptions are canceled | Official Code - gg_snes.txt | 3902 |
| Paperboy | 16 | FBC6-DFAD | Start with 25 papers instead of 10 | Official Code - gg_snes.txt | 3903 |
| Paperboy | 17 | 74C6-DFAD | Start with 50 papers | Official Code - gg_snes.txt | 3904 |
| Paperboy | 18 | 17C6-DFAD | Start with 99 papers | Official Code - gg_snes.txt | 3905 |
| Paperboy | 19 | DD6D-6F60 | Paper bundles worth 0 if you have less than 10 | Official Code - gg_snes.txt | 3906 |
| Paperboy | 20 | D96D-6F60 | Paper bundles worth 5 if you have less than 10 | Official Code - gg_snes.txt | 3907 |
| Paperboy | 21 | F06D-6F60 | Paper bundles worth 20 if you have less than 10 | Official Code - gg_snes.txt | 3908 |
| Paperboy | 22 | F36D-6F60 | Paper bundles worth 30 if you have less than 10 | Official Code - gg_snes.txt | 3909 |
| Paperboy | 23 | 466D-6F60 | Paper bundles worth 40 if you have less than 10 | Official Code - gg_snes.txt | 3910 |
| Paperboy | 24 | 746D-6F60 | Paper bundles worth 50 if you have less than 10 | Official Code - gg_snes.txt | 3911 |
| Paperboy | 25 | DFC1-0FAF | Continue next life with 1 paper if you had less than 10 | Official Code - gg_snes.txt | 3912 |
| Paperboy | 26 | D9C1-0FAF | Continue next life with 5 papers if you had less than 10 | Official Code - gg_snes.txt | 3913 |
| Paperboy | 27 | F0C1-0FAF | Continue next life with 20 papers if you had less than 10 | Official Code - gg_snes.txt | 3914 |
| Paperboy | 28 | F3C1-0FAF | Continue next life with 30 papers if you had less than 10 | Official Code - gg_snes.txt | 3915 |
| Paperboy | 29 | 46C1-0FAF | Continue next life with 40 papers if you had less than 10 | Official Code - gg_snes.txt | 3916 |
| Paperboy | 30 | 74C1-0FAF | Continue next life with 50 papers if you had less than 10 | Official Code - gg_snes.txt | 3917 |
| Paperboy | 31 | DD88-D464 | Infinite papers | Official Code - gg_snes.txt | 3918 |
| Paperboy | 32 | DB6A-ADA0 | Start with 79 seconds instead of 39 in Week 1 training course | Official Code - gg_snes.txt | 3919 |
| Paperboy | 33 | D56A-ADA0 | Start with 59 seconds in Week 1 training course | Official Code - gg_snes.txt | 3920 |
| Paperboy | 34 | D76A-ADA0 | Start with 19 seconds in Week 1 training course | Official Code - gg_snes.txt | 3921 |
| Paperboy | 35 | DD67-D4D9 | Infinite time in training course | Official Code - gg_snes.txt | 3922 |
| Pebble Beach Golf Links | 1 | CE65-D763 | All holes are par 4 | Official Code - gg_snes.txt | 3923 |
| Pebble Beach Golf Links | 2 | 8665-D7A3 + D728-04DA | Course is generally harder (par goes down randomly for some holes) | Official Code - gg_snes.txt | 3924 |
| PGA Tour Golf | 1 | D235-6D07 + D22A-D40F | Allow 14 clubs for full set instead of 13 | Official Code - gg_snes.txt | 3925 |
| PGA Tour Golf | 2 | D335-6D07 + D32A-D40F | Allow 15 clubs for full set | Official Code - gg_snes.txt | 3926 |
| PGA Tour Golf | 3 | DE35-6D07 + DE2A-D40F | Allow 16 clubs for full set | Official Code - gg_snes.txt | 3927 |
| PGA Tour Golf | 4 | 6DC8-6DD7 | No wind | Official Code - gg_snes.txt | 3928 |
| PGA Tour Golf | 5 | CBC8-6DD7 + DDC8-6D67 + DCC8-6D07 | Constant wind of 10 mph | Official Code - gg_snes.txt | 3929 |
| PGA Tour Golf | 6 | BACA-64D7 | Constant wind direction to the left | Official Code - gg_snes.txt | 3930 |
| PGA Tour Golf | 7 | DFA7-A704 | Each round ends after hole 1 | Official Code - gg_snes.txt | 3931 |
| PGA Tour Golf | 8 | D4A7-A704 | Each round ends after hole 2 | Official Code - gg_snes.txt | 3932 |
| PGA Tour Golf | 9 | D7A7-A704 | Each round ends after hole 3 | Official Code - gg_snes.txt | 3933 |
| PGA Tour Golf | 10 | D0A7-A704 | Each round ends after hole 4 | Official Code - gg_snes.txt | 3934 |
| PGA Tour Golf | 11 | D9A7-A704 | Each round ends after hole 5 | Official Code - gg_snes.txt | 3935 |
| PGA Tour Golf | 12 | D1A7-A704 | Each round ends after hole 6 | Official Code - gg_snes.txt | 3936 |
| PGA Tour Golf | 13 | D5A7-A704 | Each round ends after hole 7 | Official Code - gg_snes.txt | 3937 |
| PGA Tour Golf | 14 | D6A7-A704 | Each round ends after hole 8 | Official Code - gg_snes.txt | 3938 |
| PGA Tour Golf | 15 | DBA7-A704 | Each round ends after hole 9 | Official Code - gg_snes.txt | 3939 |
| PGA Tour Golf | 16 | DCA7-A704 | Each round ends after hole 10 | Official Code - gg_snes.txt | 3940 |
| PGA Tour Golf | 17 | D8A7-A704 | Each round ends after hole 11 | Official Code - gg_snes.txt | 3941 |
| PGA Tour Golf | 18 | DAA7-A704 | Each round ends after hole 12 | Official Code - gg_snes.txt | 3942 |
| PGA Tour Golf | 19 | D2A7-A704 | Each round ends after hole 13 | Official Code - gg_snes.txt | 3943 |
| PGA Tour Golf | 20 | D3A7-A704 | Each round ends after hole 14 | Official Code - gg_snes.txt | 3944 |
| PGA Tour Golf | 21 | DEA7-A704 | Each round ends after hole 15 | Official Code - gg_snes.txt | 3945 |
| PGA Tour Golf | 22 | FDA7-A704 | Each round ends after hole 16 | Official Code - gg_snes.txt | 3946 |
| PGA Tour Golf | 23 | FFA7-A704 | Each round ends after hole 17 | Official Code - gg_snes.txt | 3947 |
| Phalanx | 1 | DFA8-05E3 + DF2D-015A | Start with 1 credit instead of 4 | Official Code - gg_snes.txt | 3948 |
| Phalanx | 2 | D4A8-05E3 + D42D-015A | Start with 2 credits | Official Code - gg_snes.txt | 3949 |
| Phalanx | 3 | D7A8-05E3 + D72D-015A | Start with 3 credits | Official Code - gg_snes.txt | 3950 |
| Phalanx | 4 | D9A8-05E3 + D92D-015A | Start with 5 credits | Official Code - gg_snes.txt | 3951 |
| Phalanx | 5 | D5A8-05E3 + D52D-015A | Start with 7 credits | Official Code - gg_snes.txt | 3952 |
| Phalanx | 6 | FDA8-05E3 + FD2D-015A | Start with 10 credits | Official Code - gg_snes.txt | 3953 |
| Phalanx | 7 | DD63-DD04 | Infinite credits | Official Code - gg_snes.txt | 3954 |
| Phalanx | 8 | D42F-007A + D4AA-01E3 | Start on mission 2 | Official Code - gg_snes.txt | 3955 |
| Phalanx | 9 | D72F-007A + D7AA-01E3 | Start on mission 3 | Official Code - gg_snes.txt | 3956 |
| Phalanx | 10 | D02F-007A + D0AA-01E3 | Start on mission 4 | Official Code - gg_snes.txt | 3957 |
| Phalanx | 11 | D92F-007A + D9AA-01E3 | Start on mission 5 | Official Code - gg_snes.txt | 3958 |
| Phalanx | 12 | D12F-007A + D1AA-01E3 | Start on mission 6 | Official Code - gg_snes.txt | 3959 |
| Phalanx | 13 | D52F-007A + D5AA-01E3 | Start on mission 7 | Official Code - gg_snes.txt | 3960 |
| Phalanx | 14 | D62F-007A + D6AA-01E3 | Start on mission 8 | Official Code - gg_snes.txt | 3961 |
| Phalanx | 15 | D4A8-00E3 + D42D-008A | Start with 2 strikefighters | Official Code - gg_snes.txt | 3962 |
| Phalanx | 16 | D7A8-00E3 + D72D-008A | Start with 3 strikefighters | Official Code - gg_snes.txt | 3963 |
| Phalanx | 17 | D0A8-00E3 + D02D-008A | Start with 4 strikefighters | Official Code - gg_snes.txt | 3964 |
| Phalanx | 18 | D1A8-00E3 + D12D-008A | Start with 6 strikefighters | Official Code - gg_snes.txt | 3965 |
| Phalanx | 19 | FFA8-00E3 + FF2D-008A | Start with 11 strikefighters | Official Code - gg_snes.txt | 3966 |
| Phalanx | 20 | 41A8-00E3 + 412D-008A | Start with 26 strikefighters | Official Code - gg_snes.txt | 3967 |
| Phalanx | 21 | 9FA8-00E3 + 9F2D-008A | Start with 51 strikefighters | Official Code - gg_snes.txt | 3968 |
| Phalanx | 22 | BCA8-00E3 + BC2D-008A | Start with 100 strikefighters | Official Code - gg_snes.txt | 3969 |
| Phalanx | 23 | DFA8-00E3 + DF2D-008A | Start with 1 strikefighter | Official Code - gg_snes.txt | 3970 |
| Phalanx | 24 | DD2A-64AF | Infinite strikefighters | Official Code - gg_snes.txt | 3971 |
| Phalanx | 25 | 3C21-AD0F | Armor cannot be damaged | Official Code - gg_snes.txt | 3972 |
| Phalanx | 26 | C229-D7A4 | Once power-up has been obtained, it is not lost until you continue--doesn't work for weapon, only power-ups | Official Code - gg_snes.txt | 3973 |
| Phalanx | 27 | 9D23-6DAF + 6723-6FDF | Power capsule restores armor to full strength | Official Code - gg_snes.txt | 3974 |
| Phalanx | 28 | 1D23-6D6F | Power capsule has no effect on armor or power-up | Official Code - gg_snes.txt | 3975 |
| Pilotwings | 1 | 108D-0FA7 | Infinite fuel | Official Code - gg_snes.txt | 3976 |
| Pilotwings | 2 | 4DE7-CD0F | Reduce gravity | Official Code - gg_snes.txt | 3977 |
| Pilotwings | 3 | CDE7-CD0F | Increase gravity | Official Code - gg_snes.txt | 3978 |
| Pilotwings | 4 | E2EF-6F0F | Increase rocket pack thrust power 3x | Official Code - gg_snes.txt | 3979 |
| Pilotwings | 5 | DD8E-AFD5 | Infinite time--switch off to detach hang glider | Official Code - gg_snes.txt | 3980 |
| PIRATES OF DARK WATER | 1 | 4F82-17AF + D583 1DDF | Energy bar refills itself about every 15 seconds | Official Code - gg_snes.txt | 3981 |
| PIRATES OF DARK WATER | 2 | DD82-14AF | Infinite energy | Official Code - gg_snes.txt | 3982 |
| PIRATES OF DARK WATER | 3 | C280-1F6F | Infinite lives | Official Code - gg_snes.txt | 3983 |
| PIRATES OF DARK WATER | 4 | D9C8-4DA4 | Start with 6 lives-not when joining in | Official Code - gg_snes.txt | 3984 |
| PIRATES OF DARK WATER | 5 | DFC8-4DA4 | Start with 2 lives-not when joining in | Official Code - gg_snes.txt | 3985 |
| PIRATES OF DARK WATER | 6 | DDA5-1DDF | Don't lose energy from doing a special attack | Official Code - gg_snes.txt | 3986 |
| PIRATES OF DARK WATER | 7 | 4D65-1FF5 + 4D63-440E | 1/2 energy for 1st life-you must get hit once | Official Code - gg_snes.txt | 3987 |
| PIRATES OF DARK WATER | 8 | 4DB0-CFDF | Start with less energy-after 1st life | Official Code - gg_snes.txt | 3988 |
| Pitfall: The Mayan Adventure | 1 | DB6B-C4A1 + DBC6-34DE | Start with 10 lives | Official Code - gg_snes.txt | 4002 |
| Pitfall: The Mayan Adventure | 2 | D16B-C4A1 + D1C6-34DE | Start with 7 lives | Official Code - gg_snes.txt | 4003 |
| Pitfall: The Mayan Adventure | 3 | DF6B-C4A1 + DFC6-34DE | Start with 2 lives | Official Code - gg_snes.txt | 4004 |
| Pitfall: The Mayan Adventure | 4 | 746B-4D6A | Get 2x energy from sacred hearts | Official Code - gg_snes.txt | 4005 |
| Pitfall: The Mayan Adventure | 5 | 086B-4D6A | Get 3x energy from sacred hearts | Official Code - gg_snes.txt | 4006 |
| Pitfall: The Mayan Adventure | 6 | 74A4-CF69 | Sling stones do mega-damage | Official Code - gg_snes.txt | 4007 |
| Pitfall: The Mayan Adventure | 7 | ED6C-CDDA + D46C-CD0A | Time keeper power-up lasts longer | Official Code - gg_snes.txt | 4008 |
| Pitfall: The Mayan Adventure | 8 | F06D-1D0A | Pick up 20 Stones of Pacal for every 1 | Official Code - gg_snes.txt | 4009 |
| Pitfall: The Mayan Adventure | 9 | DDA6-3D69 | Infinite Stones of Pacal | Official Code - gg_snes.txt | 4010 |
| Pitfall: The Mayan Adventure | 10 | DDA5-1709 | Infinite sling stones | Official Code - gg_snes.txt | 4011 |
| Pitfall: The Mayan Adventure | 11 | DDA5-3700 | Infinite boomerangs | Official Code - gg_snes.txt | 4012 |
| Pitfall: The Mayan Adventure | 12 | DD6F-C7A1 | Moon-jump | Official Code - gg_snes.txt | 4013 |
| Pit-Fighter | 1 | EEBF-A4D0 | Start with more energy | Official Code - gg_snes.txt | 3989 |
| Pit-Fighter | 2 | 74BF-A4D0 | Start with less energy | Official Code - gg_snes.txt | 3990 |
| Pit-Fighter | 3 | D4BF-A760 | Start with a lot more energy | Official Code - gg_snes.txt | 3991 |
| Pit-Fighter | 4 | D7B3-D769 | Start with 3 super powers | Official Code - gg_snes.txt | 3992 |
| Pit-Fighter | 5 | DD32-6700 | Infinite super powers after gaining one | Official Code - gg_snes.txt | 3993 |
| Pit-Fighter | 6 | 10C6-07DF | Executioner in match 1 has less energy | Official Code - gg_snes.txt | 3994 |
| Pit-Fighter | 7 | DFC6-070F | Executioner in match 1 has more energy | Official Code - gg_snes.txt | 3995 |
| Pit-Fighter | 8 | 10CB-07DF + DDCB-070F | C.C.(tm) has less energy in match 2 | Official Code - gg_snes.txt | 3996 |
| Pit-Fighter | 9 | D4CB-070F | C.C. has more energy in match 2 | Official Code - gg_snes.txt | 3997 |
| Pit-Fighter | 10 | 10C8-07DF | Angel(tm) has less energy in match 3 | Official Code - gg_snes.txt | 3998 |
| Pit-Fighter | 11 | DFC8-070F | Angel has more energy in match 3 | Official Code - gg_snes.txt | 3999 |
| Pit-Fighter | 12 | C485-0DD7 + DD85-0D07 + 10C6-07DF | All opponents have less energy | Official Code - gg_snes.txt | 4000 |
| Pit-Fighter | 13 | C485-0DD7 + DD85-0D07 + 10C6-07DF + D4C6-070F | All opponents have more energy | Official Code - gg_snes.txt | 4001 |
| Pocky and Rocky | 1 | CB2D-DFDF | Stop timer | Official Code - gg_snes.txt | 4014 |
| Pocky and Rocky | 2 | DDA7-AD65 | Infinite lives--Pocky(tm) | Official Code - gg_snes.txt | 4015 |
| Pocky and Rocky | 3 | DD35-0761 | Infinite lives--Rocky(tm) | Official Code - gg_snes.txt | 4016 |
| Pocky and Rocky | 4 | DF62-A7D4 | 1 life--Pocky | Official Code - gg_snes.txt | 4017 |
| Pocky and Rocky | 5 | D162-A7D4 | 6 lives--Pocky | Official Code - gg_snes.txt | 4018 |
| Pocky and Rocky | 6 | DB62-A7D4 | 9 lives--Pocky | Official Code - gg_snes.txt | 4019 |
| Pocky and Rocky | 7 | DF62-A704 | 1 life--Rocky | Official Code - gg_snes.txt | 4020 |
| Pocky and Rocky | 8 | D162-A704 | 6 lives--Rocky | Official Code - gg_snes.txt | 4021 |
| Pocky and Rocky | 9 | DB62-A704 | 9 lives--Rocky | Official Code - gg_snes.txt | 4022 |
| Pocky and Rocky | 10 | C933-A794 | Infinite energy--Pocky | Official Code - gg_snes.txt | 4023 |
| Pocky and Rocky | 11 | C93E-A797 | Infinite energy--Rocky | Official Code - gg_snes.txt | 4024 |
| Pocky and Rocky | 12 | 4032-A4F4 | Weapons don't deplete when hit--Pocky | Official Code - gg_snes.txt | 4025 |
| Pocky and Rocky | 13 | 4033-AFF7 | Weapons don't deplete when hit--Pocky | Official Code - gg_snes.txt | 4026 |
| Pocky and Rocky | 14 | D43F-6FF4 | Blue ball acts as red ball--Pocky | Official Code - gg_snes.txt | 4027 |
| Pocky and Rocky | 15 | DF3D-6424 | Red ball acts as blue ball--Pocky | Official Code - gg_snes.txt | 4028 |
| Pocky and Rocky | 16 | D43B-6F27 | Blue ball acts as red ball--Rocky | Official Code - gg_snes.txt | 4029 |
| Pocky and Rocky | 17 | DF36-67B7 | Red ball acts as blue ball--Rocky | Official Code - gg_snes.txt | 4030 |
| Pocky and Rocky | FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING FOR OTHER PLAYER TO STEAL | Official Code - gg_snes.txt | 4031 | ||
| Pocky and Rocky | 18 | DBAA-AD60 | 9 lives stolen from Rocky | Official Code - gg_snes.txt | 4032 |
| Pocky and Rocky | 19 | DB3A-DD69 | 9 lives stolen from Pocky | Official Code - gg_snes.txt | 4033 |
| Populous | 1 | DD30-64DD | Allows you to select any world from the Conquer screen with the B and X buttons | Official Code - gg_snes.txt | 4034 |
| Populous | 2 | DC6C-6F09 | Your population starts at 10 instead of 3 for battles 0 thru 4 | Official Code - gg_snes.txt | 4035 |
| Populous | 3 | F06C-6F09 | Your population starts at 20 for battles 0 thru 4 | Official Code - gg_snes.txt | 4036 |
| Populous | 4 | F36C-6F09 | Your population starts at 30 for battles 0 thru 4 | Official Code - gg_snes.txt | 4037 |
| Populous | 5 | DC6C-6F69 | His population starts at 10 instead of 3 for battles 0 thru 4 | Official Code - gg_snes.txt | 4038 |
| Populous | 6 | F06C-6F69 | His population starts at 20 for battles 0 thru 4 | Official Code - gg_snes.txt | 4039 |
| Populous | 7 | F36C-6F69 | His population starts at 30 for battles 0 thru 4 | Official Code - gg_snes.txt | 4040 |
| Populous | 8 | DD6C-6D69 | You have no Supreme Commands available for battles 0 thru 4 | Official Code - gg_snes.txt | 4041 |
| Populous | 9 | 7E6C-6D09 | He has all Supreme Commands available for battles 0 thru 4 | Official Code - gg_snes.txt | 4042 |
| Populous | 10 | DC6C-67A9 | Your population starts at 10 instead of 3 for battles 5 thru 9 | Official Code - gg_snes.txt | 4043 |
| Populous | 11 | F06C-67A9 | Your population starts at 20 for battles 5 thru 9 | Official Code - gg_snes.txt | 4044 |
| Populous | 12 | F36C-67A9 | Your population starts at 30 for battles 5 thru 9 | Official Code - gg_snes.txt | 4045 |
| Populous | 13 | DC68-6DD9 | His population starts at 10 instead of 3 for battles 5 thru 9 | Official Code - gg_snes.txt | 4046 |
| Populous | 14 | F068-6DD9 | His population starts at 20 for battles 5 thru 9 | Official Code - gg_snes.txt | 4047 |
| Populous | 15 | F368-6DD9 | His population starts at 30 for battles 5 thru 9 | Official Code - gg_snes.txt | 4048 |
| Populous | 16 | DD6C-67D9 | You have no Supreme Commands available for battles 5 thru 9 | Official Code - gg_snes.txt | 4049 |
| Populous | 17 | 7E6C-64A9 | He has all Supreme Commands available for battles 5 thru 9 | Official Code - gg_snes.txt | 4050 |
| Populous | 18 | DC68-6409 | Your population starts at 10 instead of 2 for battles 10 thru 14 | Official Code - gg_snes.txt | 4051 |
| Populous | 19 | F068-6409 | Your population starts at 20 for battles 10 thru 14 | Official Code - gg_snes.txt | 4052 |
| Populous | 20 | F368-6409 | Your population starts at 30 for battles 10 thru 14 | Official Code - gg_snes.txt | 4053 |
| Populous | 21 | DC68-6469 | His population starts at 10 instead of 2 for battles 10 thru 14 | Official Code - gg_snes.txt | 4054 |
| Populous | 22 | F068-6469 | His population starts at 20 for battles 10 thru 14 | Official Code - gg_snes.txt | 4055 |
| Populous | 23 | F368-6469 | His population starts at 30 for battles 10 thru 14 | Official Code - gg_snes.txt | 4056 |
| Populous | 24 | DD68-6F69 | You have no Supreme Commands available for battles 10 thru 14 | Official Code - gg_snes.txt | 4057 |
| Populous | 25 | 7E68-6F09 | He has all Supreme Commands available for battles 10 thru 14 | Official Code - gg_snes.txt | 4058 |
| Porky Pig's Haunted Holiday | 1 | DDC6-DFAD | Start with 1 life | Official Code - gg_snes.txt | 4059 |
| Porky Pig's Haunted Holiday | 2 | D1C6-DFAD | Start with 7 lives | Official Code - gg_snes.txt | 4060 |
| Porky Pig's Haunted Holiday | 3 | DBC6-DFAD | Start with 10 lives | Official Code - gg_snes.txt | 4061 |
| Porky Pig's Haunted Holiday | 4 | DFC6-D46D | Start with 1 heart | Official Code - gg_snes.txt | 4062 |
| Porky Pig's Haunted Holiday | 5 | D4C6-D46D | Start with 2 hearts | Official Code - gg_snes.txt | 4063 |
| Porky Pig's Haunted Holiday | 6 | D6C6-D46D | Start with 8 hearts | Official Code - gg_snes.txt | 4064 |
| Porky Pig's Haunted Holiday | 7 | DCC6-D46D | Start with 10 hearts | Official Code - gg_snes.txt | 4065 |
| Porky Pig's Haunted Holiday | 8 | DD26-D4DB | Don't flash after getting hit | Official Code - gg_snes.txt | 4066 |
| Porky Pig's Haunted Holiday | 9 | F426-D4DB | Don't flash as long after getting hit | Official Code - gg_snes.txt | 4067 |
| Porky Pig's Haunted Holiday | 10 | EE26-D4DB | Flash longer after getting hit | Official Code - gg_snes.txt | 4068 |
| Porky Pig's Haunted Holiday | 11 | C9C3-D708 | Invincible | Official Code - gg_snes.txt | 4069 |
| Porky Pig's Haunted Holiday | 12 | DD6F-6FDE | Cupcakes are worth 0 | Official Code - gg_snes.txt | 4070 |
| Porky Pig's Haunted Holiday | 13 | D46F-6FDE | Cupcakes are worth 2 | Official Code - gg_snes.txt | 4071 |
| Porky Pig's Haunted Holiday | 14 | D96F-6FDE | Cupcakes are worth 5 | Official Code - gg_snes.txt | 4072 |
| Porky Pig's Haunted Holiday | 15 | DC6F-6FDE | Cupcakes are worth 10 | Official Code - gg_snes.txt | 4073 |
| Porky Pig's Haunted Holiday | 16 | DE6F-6FDE | Cupcakes are worth 15 | Official Code - gg_snes.txt | 4074 |
| Primal Rage | 1 | D925-846F | Press down 3 times then start at the "Start/Options" screen for a hidden menu | Official Code - gg_snes.txt | 4114 |
| Primal Rage | 2 | 0DA5-876D | Start with less energy | Official Code - gg_snes.txt | 4115 |
| Primal Rage | 3 | BB54-87AB | Able to select as many credits as you want in the options screen | Official Code - gg_snes.txt | 4116 |
| Primal Rage | 4 | FD1D-7DD4 | Select different times in the options screen | Official Code - gg_snes.txt | 4117 |
| Primal Rage | 5 | C20F-E767 | Infinite time | Official Code - gg_snes.txt | 4118 |
| Prince of Persia | 1 | 6D32-0FA1 + DC32-04D1 | Freeze timer | Official Code - gg_snes.txt | 4075 |
| Prince of Persia | 2 | D430-04A5 | Start with 2 health points instead of 3 | Official Code - gg_snes.txt | 4076 |
| Prince of Persia | 3 | D030-04A5 | Start with 4 health points | Official Code - gg_snes.txt | 4077 |
| Prince of Persia | 4 | D930-04A5 | Start with 5 health points | Official Code - gg_snes.txt | 4078 |
| Prince of Persia | 5 | D130-04A5 | Start with 6 health points | Official Code - gg_snes.txt | 4079 |
| Prince of Persia | 6 | D530-04A5 | Start with 7 health points | Official Code - gg_snes.txt | 4080 |
| Prince of Persia | 7 | D630-04A5 | Start with 8 health points | Official Code - gg_snes.txt | 4081 |
| Prince of Persia | 8 | DB30-04A5 | Start with 9 health points | Official Code - gg_snes.txt | 4082 |
| Prince of Persia | 9 | FD30-04A5 | Start with 15 health points | Official Code - gg_snes.txt | 4083 |
| Prince of Persia | 10 | BAA6-ADA5 | Non-fatal injuries do no damage | Official Code - gg_snes.txt | 4084 |
| Prince of Persia | 11 | 43C9-6D61 | Non-fatal falls do no damage | Official Code - gg_snes.txt | 4085 |
| Prince of Persia | 12 | D4C1-6701 | Non-fatal falls do 2 points of damage instead of 1 | Official Code - gg_snes.txt | 4086 |
| Prince of Persia | 13 | 6DC0-6701 | Falls do no damage--except onto spikes (You can get stuck. Choose End Game and use a password to start the level over) | Official Code - gg_snes.txt | 4087 |
| Prince of Persia | 14 | C260-A701 + DF6C-DFA0 | All enemies have 1 health point | Official Code - gg_snes.txt | 4088 |
| Prince of Persia | 15 | C260-A701 + D46C-DFA0 | All enemies have 2 health points | Official Code - gg_snes.txt | 4089 |
| Prince of Persia | 16 | C260-A701 + D76C-DFA0 | All enemies have 3 health points | Official Code - gg_snes.txt | 4090 |
| Prince of Persia | 17 | C260-A701 + D06C-DFA0 | All enemies have 4 health points | Official Code - gg_snes.txt | 4091 |
| Prince of Persia | 18 | C260-A701 + D96C-DFA0 | All enemies have 5 health points | Official Code - gg_snes.txt | 4092 |
| Prince of Persia | 19 | C260-A701 + DC6C-DFA0 | All enemies have 10 health points | Official Code - gg_snes.txt | 4093 |
| Prince of Persia | 20 | BA69-ADA1 | Enemies drop dead immediately (Using on certain bosses will prevent you from moving. Choose End Game and use a password to start the level over) | Official Code - gg_snes.txt | 4094 |
| Prince of Persia | 21 | DFB7-D46E | Start on level 2 | Official Code - gg_snes.txt | 4095 |
| Prince of Persia | 22 | D4B7-D46E | Start on level 3 | Official Code - gg_snes.txt | 4096 |
| Prince of Persia | 23 | D7B7-D46E | Start on level 4 | Official Code - gg_snes.txt | 4097 |
| Prince of Persia | 24 | D0B7-D46E | Start on level 5 | Official Code - gg_snes.txt | 4098 |
| Prince of Persia | 25 | D9B7-D46E | Start on level 6 | Official Code - gg_snes.txt | 4099 |
| Prince of Persia | 26 | D1B7-D46E | Start on level 7 | Official Code - gg_snes.txt | 4100 |
| Prince of Persia | 27 | D5B7-D46E | Start on level 8 | Official Code - gg_snes.txt | 4101 |
| Prince of Persia | 28 | D6B7-D46E | Start on level 9 | Official Code - gg_snes.txt | 4102 |
| Prince of Persia | 29 | DBB7-D46E | Start on level 10 | Official Code - gg_snes.txt | 4103 |
| Prince of Persia | 30 | DCB7-D46E | Start on level 11 | Official Code - gg_snes.txt | 4104 |
| Prince of Persia | 31 | D8B7-D46E | Start on level 12 | Official Code - gg_snes.txt | 4105 |
| Prince of Persia | 32 | DAB7-D46E | Start on level 13 | Official Code - gg_snes.txt | 4106 |
| Prince of Persia | 33 | D2B7-D46E | Start on level 14 | Official Code - gg_snes.txt | 4107 |
| Prince of Persia | 34 | D3B7-D46E | Start on level 15 | Official Code - gg_snes.txt | 4108 |
| Prince of Persia | 35 | DEB7-D46E | Start on level 16 | Official Code - gg_snes.txt | 4109 |
| Prince of Persia | 36 | FDB7-D46E | Start on level 17 | Official Code - gg_snes.txt | 4110 |
| Prince of Persia | 37 | FFB7-D46E | Start on level 18 | Official Code - gg_snes.txt | 4111 |
| Prince of Persia | 38 | F4B7-D46E | Start on level 19 | Official Code - gg_snes.txt | 4112 |
| Prince of Persia | 39 | F7B7-D46E | Start on level 20 | Official Code - gg_snes.txt | 4113 |
| Pugsley's Scavenger Hunt | WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN | Official Code - gg_snes.txt | 4119 | ||
| Pugsley's Scavenger Hunt | 1 | DDED-D76D | Start with 1 heart | Official Code - gg_snes.txt | 4120 |
| Pugsley's Scavenger Hunt | 2 | DFED-D76D | Start with 2 hearts | Official Code - gg_snes.txt | 4121 |
| Pugsley's Scavenger Hunt | 3 | D0ED-D76D | Start with 5 hearts (can only see the last 3 on screen) | Official Code - gg_snes.txt | 4122 |
| Pugsley's Scavenger Hunt | 4 | 3CCC-446D | Infinite hearts | Official Code - gg_snes.txt | 4123 |
| Pugsley's Scavenger Hunt | WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN | Official Code - gg_snes.txt | 4124 | ||
| Pugsley's Scavenger Hunt | 5 | DDED-D40D | Start with 4 lives | Official Code - gg_snes.txt | 4125 |
| Pugsley's Scavenger Hunt | 6 | DBED-D40D | Start with 16 lives | Official Code - gg_snes.txt | 4126 |
| Pugsley's Scavenger Hunt | 7 | 7DED-D40D | Start with 64 lives | Official Code - gg_snes.txt | 4127 |
| Pugsley's Scavenger Hunt | 8 | DDB6-1FA7 | Infinite lives | Official Code - gg_snes.txt | 4128 |
| Pugsley's Scavenger Hunt | 9 | D9C9-476D | Each dollar worth 5 | Official Code - gg_snes.txt | 4129 |
| Pugsley's Scavenger Hunt | 10 | 49C9-476D | Each dollar worth 25 | Official Code - gg_snes.txt | 4130 |
| Pugsley's Scavenger Hunt | 11 | DDB0-C767 | Get 0 lives for each 100 dollars and 1-Up | Official Code - gg_snes.txt | 4131 |
| Pugsley's Scavenger Hunt | 12 | D4B0-C767 | Get 2 lives for each 100 dollars and 1-Up | Official Code - gg_snes.txt | 4132 |
| Pugsley's Scavenger Hunt | 13 | 3BA5-37D4 + D9A5-3704 | Higher jump | Official Code - gg_snes.txt | 4133 |
| Pugsley's Scavenger Hunt | 14 | 3BA5-37D4 + D5A5-3704 | Super jump | Official Code - gg_snes.txt | 4134 |
| Pugsley's Scavenger Hunt | 15 | 3BA5-37D4 + DBA5-3704 | Mega-jump | Official Code - gg_snes.txt | 4135 |
| Pugsley's Scavenger Hunt | 16 | 5EC8-4DDD | Longer invulnerability time after being hit | Official Code - gg_snes.txt | 4136 |
| Pugsley's Scavenger Hunt | 17 | D6C8-4DDD | Shorter invulnerability time after being hit | Official Code - gg_snes.txt | 4137 |
| Push-Over | 1 | 6D6B-6F0F | Still can complete level even if time runs out | Official Code - gg_snes.txt | 4138 |
| Push-Over | 2 | 3366-6F0F | Tokens aren't lost when used to undo a push | Official Code - gg_snes.txt | 4139 |
| Push-Over | 3 | 3367-A4AF | Tokens aren't lost when used to advance when time runs out | Official Code - gg_snes.txt | 4140 |
| Push-Over | 4 | CB66-AD6F + 6266-AF0F + DF66-ADAF | Start on level 2 | Official Code - gg_snes.txt | 4141 |
| Push-Over | 5 | CB66-AD6F + 6266-AF0F + D466-ADAF | Start on level 3 | Official Code - gg_snes.txt | 4142 |
| Push-Over | 6 | CB66-AD6F + 6266-AF0F + D766-ADAF | Start on level 4 | Official Code - gg_snes.txt | 4143 |
| Push-Over | 7 | CB66-AD6F + 6266-AF0F + D066-ADAF | Start on level 5 | Official Code - gg_snes.txt | 4144 |
| Push-Over | 8 | CB66-AD6F + 6266-AF0F + D966-ADAF | Start on level 6 | Official Code - gg_snes.txt | 4145 |
| Push-Over | 9 | CB66-AD6F + 6266-AF0F + D166-ADAF | Start on level 7 | Official Code - gg_snes.txt | 4146 |
| Push-Over | 10 | CB66-AD6F + 6266-AF0F + D566-ADAF | Start on level 8 | Official Code - gg_snes.txt | 4147 |
| Push-Over | 11 | CB66-AD6F + 6266-AF0F + D666-ADAF | Start on level 9 | Official Code - gg_snes.txt | 4148 |
| Push-Over | 12 | CB66-AD6F + 6266-AF0F + DB66-ADAF | Start on level 10 | Official Code - gg_snes.txt | 4149 |
| Push-Over | 13 | CB66-AD6F + 6266-AF0F + DC66-ADAF | Start on level 11 | Official Code - gg_snes.txt | 4150 |
| Push-Over | 14 | CB66-AD6F + 6266-AF0F + D866-ADAF | Start on level 12 | Official Code - gg_snes.txt | 4151 |
| Push-Over | 15 | CB66-AD6F + 6266-AF0F + DA66-ADAF | Start on level 13 | Official Code - gg_snes.txt | 4152 |
| Push-Over | 16 | CB66-AD6F + 6266-AF0F + D266-ADAF | Start on level 14 | Official Code - gg_snes.txt | 4153 |
| Push-Over | 17 | CB66-AD6F + 6266-AF0F + D366-ADAF | Start on level 15 | Official Code - gg_snes.txt | 4154 |
| Push-Over | 18 | CB66-AD6F + 6266-AF0F + DE66-ADAF | Start on level 16 | Official Code - gg_snes.txt | 4155 |
| Push-Over | 19 | CB66-AD6F + 6266-AF0F + FD66-ADAF | Start on level 17 | Official Code - gg_snes.txt | 4156 |
| Push-Over | 20 | CB66-AD6F + 6266-AF0F + FF66-ADAF | Start on level 18 | Official Code - gg_snes.txt | 4157 |
| Push-Over | 21 | CB66-AD6F + 6266-AF0F + F466-ADAF | Start on level 19 | Official Code - gg_snes.txt | 4158 |
| Push-Over | 22 | CB66-AD6F + 6266-AF0F + F766-ADAF | Start on level 20 | Official Code - gg_snes.txt | 4159 |
| Push-Over | 23 | CB66-AD6F + 6266-AF0F + F066-ADAF | Start on level 21 | Official Code - gg_snes.txt | 4160 |
| Push-Over | 24 | CB66-AD6F + 6266-AF0F + F966-ADAF | Start on level 22 | Official Code - gg_snes.txt | 4161 |
| Push-Over | 25 | CB66-AD6F + 6266-AF0F + F166-ADAF | Start on level 23 | Official Code - gg_snes.txt | 4162 |
| Push-Over | 26 | CB66-AD6F + 6266-AF0F + F566-ADAF | Start on level 24 | Official Code - gg_snes.txt | 4163 |
| Push-Over | 27 | CB66-AD6F + 6266-AF0F + F666-ADAF | Start on level 25 | Official Code - gg_snes.txt | 4164 |
| Push-Over | 28 | CB66-AD6F + 6266-AF0F + FB66-ADAF | Start on level 26 | Official Code - gg_snes.txt | 4165 |
| Push-Over | 29 | CB66-AD6F + 6266-AF0F + FC66-ADAF | Start on level 27 | Official Code - gg_snes.txt | 4166 |
| Push-Over | 30 | CB66-AD6F + 6266-AF0F + F866-ADAF | Start on level 28 | Official Code - gg_snes.txt | 4167 |
| Push-Over | 31 | CB66-AD6F + 6266-AF0F + FA66-ADAF | Start on level 29 | Official Code - gg_snes.txt | 4168 |
| Push-Over | 32 | CB66-AD6F + 6266-AF0F + F266-ADAF | Start on level 30 | Official Code - gg_snes.txt | 4169 |
| Push-Over | 33 | CB66-AD6F + 6266-AF0F + F366-ADAF | Start on level 31 | Official Code - gg_snes.txt | 4170 |
| Push-Over | 34 | CB66-AD6F + 6266-AF0F + FE66-ADAF | Start on level 32 | Official Code - gg_snes.txt | 4171 |
| Push-Over | 35 | CB66-AD6F + 6266-AF0F + 4D66-ADAF | Start on level 33 | Official Code - gg_snes.txt | 4172 |
| Push-Over | 36 | CB66-AD6F + 6266-AF0F + 4F66-ADAF | Start on level 34 | Official Code - gg_snes.txt | 4173 |
| Push-Over | 37 | CB66-AD6F + 6266-AF0F + 4466-ADAF | Start on level 35 | Official Code - gg_snes.txt | 4174 |
| Push-Over | 38 | CB66-AD6F + 6266-AF0F + 4766-ADAF | Start on level 36 | Official Code - gg_snes.txt | 4175 |
| Push-Over | 39 | CB66-AD6F + 6266-AF0F + 4066-ADAF | Start on level 37 | Official Code - gg_snes.txt | 4176 |
| Push-Over | 40 | CB66-AD6F + 6266-AF0F + 4966-ADAF | Start on level 38 | Official Code - gg_snes.txt | 4177 |
| Push-Over | 41 | CB66-AD6F + 6266-AF0F + 4166-ADAF | Start on level 39 | Official Code - gg_snes.txt | 4178 |
| Push-Over | 42 | CB66-AD6F + 6266-AF0F + 4566-ADAF | Start on level 40 | Official Code - gg_snes.txt | 4179 |
| Push-Over | 43 | CB66-AD6F + 6266-AF0F + 4666-ADAF | Start on level 41 | Official Code - gg_snes.txt | 4180 |
| Push-Over | 44 | CB66-AD6F + 6266-AF0F + 4B66-ADAF | Start on level 42 | Official Code - gg_snes.txt | 4181 |
| Push-Over | 45 | CB66-AD6F + 6266-AF0F + 4C66-ADAF | Start on level 43 | Official Code - gg_snes.txt | 4182 |
| Push-Over | 46 | CB66-AD6F + 6266-AF0F + 4866-ADAF | Start on level 44 | Official Code - gg_snes.txt | 4183 |
| Push-Over | 47 | CB66-AD6F + 6266-AF0F + 4A66-ADAF | Start on level 45 | Official Code - gg_snes.txt | 4184 |
| Push-Over | 48 | CB66-AD6F + 6266-AF0F + 4266-ADAF | Start on level 46 | Official Code - gg_snes.txt | 4185 |
| Push-Over | 49 | CB66-AD6F + 6266-AF0F + 4366-ADAF | Start on level 47 | Official Code - gg_snes.txt | 4186 |
| Push-Over | 50 | CB66-AD6F + 6266-AF0F + 4E66-ADAF | Start on level 48 | Official Code - gg_snes.txt | 4187 |
| Push-Over | 51 | CB66-AD6F + 6266-AF0F + 7D66-ADAF | Start on level 49 | Official Code - gg_snes.txt | 4188 |
| Push-Over | 52 | CB66-AD6F + 6266-AF0F + 7F66-ADAF | Start on level 50 | Official Code - gg_snes.txt | 4189 |
| Push-Over | 53 | CB66-AD6F + 6266-AF0F + 7466-ADAF | Start on level 51 | Official Code - gg_snes.txt | 4190 |
| Push-Over | 54 | CB66-AD6F + 6266-AF0F + 7766-ADAF | Start on level 52 | Official Code - gg_snes.txt | 4191 |
| Push-Over | 55 | CB66-AD6F + 6266-AF0F + 7066-ADAF | Start on level 53 | Official Code - gg_snes.txt | 4192 |
| Push-Over | 56 | CB66-AD6F + 6266-AF0F + 7966-ADAF | Start on level 54 | Official Code - gg_snes.txt | 4193 |
| Push-Over | 57 | CB66-AD6F + 6266-AF0F + 7166-ADAF | Start on level 55 | Official Code - gg_snes.txt | 4194 |
| Push-Over | 58 | CB66-AD6F + 6266-AF0F + 7566-ADAF | Start on level 56 | Official Code - gg_snes.txt | 4195 |
| Push-Over | 59 | CB66-AD6F + 6266-AF0F + 7666-ADAF | Start on level 57 | Official Code - gg_snes.txt | 4196 |
| Push-Over | 60 | CB66-AD6F + 6266-AF0F + 7B66-ADAF | Start on level 58 | Official Code - gg_snes.txt | 4197 |
| Push-Over | 61 | CB66-AD6F + 6266-AF0F + 7C66-ADAF | Start on level 59 | Official Code - gg_snes.txt | 4198 |
| Push-Over | 62 | CB66-AD6F + 6266-AF0F + 7866-ADAF | Start on level 60 | Official Code - gg_snes.txt | 4199 |
| Push-Over | 63 | CB66-AD6F + 6266-AF0F + 7A66-ADAF | Start on level 61 | Official Code - gg_snes.txt | 4200 |
| Push-Over | 64 | CB66-AD6F + 6266-AF0F + 7266-ADAF | Start on level 62 | Official Code - gg_snes.txt | 4201 |
| Push-Over | 65 | CB66-AD6F + 6266-AF0F + 7366-ADAF | Start on level 63 | Official Code - gg_snes.txt | 4202 |
| Push-Over | 66 | CB66-AD6F + 6266-AF0F + 7E66-ADAF | Start on level 64 | Official Code - gg_snes.txt | 4203 |
| Push-Over | 67 | CB66-AD6F + 6266-AF0F + 0D66-ADAF | Start on level 65 | Official Code - gg_snes.txt | 4204 |
| Push-Over | 68 | CB66-AD6F + 6266-AF0F + 0F66-ADAF | Start on level 66 | Official Code - gg_snes.txt | 4205 |
| Push-Over | 69 | CB66-AD6F + 6266-AF0F + 0466-ADAF | Start on level 67 | Official Code - gg_snes.txt | 4206 |
| Push-Over | 70 | CB66-AD6F + 6266-AF0F + 0766-ADAF | Start on level 68 | Official Code - gg_snes.txt | 4207 |
| Push-Over | 71 | CB66-AD6F + 6266-AF0F + 0066-ADAF | Start on level 69 | Official Code - gg_snes.txt | 4208 |
| Push-Over | 72 | CB66-AD6F + 6266-AF0F + 0966-ADAF | Start on level 70 | Official Code - gg_snes.txt | 4209 |
| Push-Over | 73 | CB66-AD6F + 6266-AF0F + 0166-ADAF | Start on level 71 | Official Code - gg_snes.txt | 4210 |
| Push-Over | 74 | CB66-AD6F + 6266-AF0F + 0566-ADAF | Start on level 72 | Official Code - gg_snes.txt | 4211 |
| Push-Over | 75 | CB66-AD6F + 6266-AF0F + 0666-ADAF | Start on level 73 | Official Code - gg_snes.txt | 4212 |
| Push-Over | 76 | CB66-AD6F + 6266-AF0F + 0B66-ADAF | Start on level 74 | Official Code - gg_snes.txt | 4213 |
| Push-Over | 77 | CB66-AD6F + 6266-AF0F + 0C66-ADAF | Start on level 75 | Official Code - gg_snes.txt | 4214 |
| Push-Over | 78 | CB66-AD6F + 6266-AF0F + 0866-ADAF | Start on level 76 | Official Code - gg_snes.txt | 4215 |
| Push-Over | 79 | CB66-AD6F + 6266-AF0F + 0A66-ADAF | Start on level 77 | Official Code - gg_snes.txt | 4216 |
| Push-Over | 80 | CB66-AD6F + 6266-AF0F + 0266-ADAF | Start on level 78 | Official Code - gg_snes.txt | 4217 |
| Push-Over | 81 | CB66-AD6F + 6266-AF0F + 0366-ADAF | Start on level 79 | Official Code - gg_snes.txt | 4218 |
| Push-Over | 82 | CB66-AD6F + 6266-AF0F + 0E66-ADAF | Start on level 80 | Official Code - gg_snes.txt | 4219 |
| Push-Over | 83 | CB66-AD6F + 6266-AF0F + 9D66-ADAF | Start on level 81 | Official Code - gg_snes.txt | 4220 |
| Push-Over | 84 | CB66-AD6F + 6266-AF0F + 9F66-ADAF | Start on level 82 | Official Code - gg_snes.txt | 4221 |
| Push-Over | 85 | CB66-AD6F + 6266-AF0F + 9466-ADAF | Start on level 83 | Official Code - gg_snes.txt | 4222 |
| Push-Over | 86 | CB66-AD6F + 6266-AF0F + 9766-ADAF | Start on level 84 | Official Code - gg_snes.txt | 4223 |
| Push-Over | 87 | CB66-AD6F + 6266-AF0F + 9066-ADAF | Start on level 85 | Official Code - gg_snes.txt | 4224 |
| Push-Over | 88 | CB66-AD6F + 6266-AF0F + 9966-ADAF | Start on level 86 | Official Code - gg_snes.txt | 4225 |
| Push-Over | 89 | CB66-AD6F + 6266-AF0F + 9166-ADAF | Start on level 87 | Official Code - gg_snes.txt | 4226 |
| Push-Over | 90 | CB66-AD6F + 6266-AF0F + 9566-ADAF | Start on level 88 | Official Code - gg_snes.txt | 4227 |
| Push-Over | 91 | CB66-AD6F + 6266-AF0F + 9666-ADAF | Start on level 89 | Official Code - gg_snes.txt | 4228 |
| Push-Over | 92 | CB66-AD6F + 6266-AF0F + 9B66-ADAF | Start on level 90 | Official Code - gg_snes.txt | 4229 |
| Push-Over | 93 | CB66-AD6F + 6266-AF0F + 9C66-ADAF | Start on level 91 | Official Code - gg_snes.txt | 4230 |
| Push-Over | 94 | CB66-AD6F + 6266-AF0F + 9866-ADAF | Start on level 92 | Official Code - gg_snes.txt | 4231 |
| Push-Over | 95 | CB66-AD6F + 6266-AF0F + 9A66-ADAF | Start on level 93 | Official Code - gg_snes.txt | 4232 |
| Push-Over | 96 | CB66-AD6F + 6266-AF0F + 9266-ADAF | Start on level 94 | Official Code - gg_snes.txt | 4233 |
| Push-Over | 97 | CB66-AD6F + 6266-AF0F + 9366-ADAF | Start on level 95 | Official Code - gg_snes.txt | 4234 |
| Push-Over | 98 | CB66-AD6F + 6266-AF0F + 9E66-ADAF | Start on level 96 | Official Code - gg_snes.txt | 4235 |
| Push-Over | 99 | CB66-AD6F + 6266-AF0F + 1D66-ADAF | Start on level 97 | Official Code - gg_snes.txt | 4236 |
| Push-Over | 100 | CB66-AD6F + 6266-AF0F + 1F66-ADAF | Start on level 98 | Official Code - gg_snes.txt | 4237 |
| Push-Over | 101 | CB66-AD6F + 6266-AF0F + 1466-ADAF | Start on level 99 | Official Code - gg_snes.txt | 4238 |
| Q*bert 3 | 1 | DF66-D7DD | Start with 1 life instead of 5 | Official Code - gg_snes.txt | 4239 |
| Q*bert 3 | 2 | D766-D7DD | Start with 3 lives | Official Code - gg_snes.txt | 4240 |
| Q*bert 3 | 3 | D566-D7DD | Start with 7 lives | Official Code - gg_snes.txt | 4241 |
| Q*bert 3 | 4 | DB66-D7DD | Start with 9 lives | Official Code - gg_snes.txt | 4242 |
| Q*bert 3 | 5 | FB66-D7DD | Start with 25 lives | Official Code - gg_snes.txt | 4243 |
| Q*bert 3 | 6 | 1066-D7DD | Start with 100 lives | Official Code - gg_snes.txt | 4244 |
| Q*bert 3 | 7 | C2C5-AF6F | Infinite lives | Official Code - gg_snes.txt | 4245 |
| Q*bert 3 | 8 | DF61-D76D | Start on level 1-2 | Official Code - gg_snes.txt | 4246 |
| Q*bert 3 | 9 | D461-D76D | Start on level 1-3 | Official Code - gg_snes.txt | 4247 |
| Q*bert 3 | 10 | D761-D76D | Start on level 1-4 | Official Code - gg_snes.txt | 4248 |
| Q*bert 3 | 11 | D061-D76D | Start on level 2-1 | Official Code - gg_snes.txt | 4249 |
| Q*bert 3 | 12 | D961-D76D | Start on level 2-2 | Official Code - gg_snes.txt | 4250 |
| Q*bert 3 | 13 | D161-D76D | Start on level 2-3 | Official Code - gg_snes.txt | 4251 |
| Q*bert 3 | 14 | D561-D76D | Start on level 2-4 | Official Code - gg_snes.txt | 4252 |
| Q*bert 3 | 15 | D661-D76D | Start on level 3-1 | Official Code - gg_snes.txt | 4253 |
| Q*bert 3 | 16 | DB61-D76D | Start on level 3-2 | Official Code - gg_snes.txt | 4254 |
| Q*bert 3 | 17 | DC61-D76D | Start on level 3-3 | Official Code - gg_snes.txt | 4255 |
| Q*bert 3 | 18 | D861-D76D | Start on level 3-4 | Official Code - gg_snes.txt | 4256 |
| Q*bert 3 | 19 | DA61-D76D | Start on level 4-1 | Official Code - gg_snes.txt | 4257 |
| Q*bert 3 | 20 | D261-D76D | Start on level 4-2 | Official Code - gg_snes.txt | 4258 |
| Q*bert 3 | 21 | D361-D76D | Start on level 4-3 | Official Code - gg_snes.txt | 4259 |
| Q*bert 3 | 22 | DE61-D76D | Start on level 4-4 | Official Code - gg_snes.txt | 4260 |
| Q*bert 3 | 23 | FD61-D76D | Start on level 5-1 | Official Code - gg_snes.txt | 4261 |
| Q*bert 3 | 24 | FF61-D76D | Start on level 5-2 | Official Code - gg_snes.txt | 4262 |
| Q*bert 3 | 25 | F461-D76D | Start on level 5-3 | Official Code - gg_snes.txt | 4263 |
| Q*bert 3 | 26 | F761-D76D | Start on level 5-4 | Official Code - gg_snes.txt | 4264 |
| Q*bert 3 | 27 | F061-D76D | Start on level 6-1 | Official Code - gg_snes.txt | 4265 |
| Q*bert 3 | 28 | F961-D76D | Start on level 6-2 | Official Code - gg_snes.txt | 4266 |
| Q*bert 3 | 29 | F161-D76D | Start on level 6-3 | Official Code - gg_snes.txt | 4267 |
| Q*bert 3 | 30 | F561-D76D | Start on level 6-4 | Official Code - gg_snes.txt | 4268 |
| Q*bert 3 | 31 | F661-D76D | Start on level 7-1 | Official Code - gg_snes.txt | 4269 |
| Q*bert 3 | 32 | FB61-D76D | Start on level 7-2 | Official Code - gg_snes.txt | 4270 |
| Q*bert 3 | 33 | FC61-D76D | Start on level 7-3 | Official Code - gg_snes.txt | 4271 |
| Q*bert 3 | 34 | F861-D76D | Start on level 7-4 | Official Code - gg_snes.txt | 4272 |
| Q*bert 3 | 35 | FA61-D76D | Start on level 8-1 | Official Code - gg_snes.txt | 4273 |
| Q*bert 3 | 36 | F261-D76D | Start on level 8-2 | Official Code - gg_snes.txt | 4274 |
| Q*bert 3 | 37 | F361-D76D | Start on level 8-3 | Official Code - gg_snes.txt | 4275 |
| Q*bert 3 | 38 | FE61-D76D | Start on level 8-4 | Official Code - gg_snes.txt | 4276 |
| Q*bert 3 | 39 | 4D61-D76D | Start on level 9-1 | Official Code - gg_snes.txt | 4277 |
| Q*bert 3 | 40 | 4F61-D76D | Start on level 9-2 | Official Code - gg_snes.txt | 4278 |
| Q*bert 3 | 41 | 4461-D76D | Start on level 9-3 | Official Code - gg_snes.txt | 4279 |
| Q*bert 3 | 42 | 4761-D76D | Start on level 9-4 | Official Code - gg_snes.txt | 4280 |
| Q*bert 3 | 43 | 4061-D76D | Start on level 10-1 | Official Code - gg_snes.txt | 4281 |
| Q*bert 3 | 44 | 4961-D76D | Start on level 10-2 | Official Code - gg_snes.txt | 4282 |
| Q*bert 3 | 45 | 4161-D76D | Start on level 10-3 | Official Code - gg_snes.txt | 4283 |
| Q*bert 3 | 46 | 4561-D76D | Start on level 10-4 | Official Code - gg_snes.txt | 4284 |
| Q*bert 3 | 47 | 4661-D76D | Start on level 11-1 | Official Code - gg_snes.txt | 4285 |
| Q*bert 3 | 48 | 4B61-D76D | Start on level 11-2 | Official Code - gg_snes.txt | 4286 |
| Q*bert 3 | 49 | 4C61-D76D | Start on level 11-3 | Official Code - gg_snes.txt | 4287 |
| Q*bert 3 | 50 | 4861-D76D | Start on level 11-4 | Official Code - gg_snes.txt | 4288 |
| Q*bert 3 | 51 | 4A61-D76D | Start on level 12-1 | Official Code - gg_snes.txt | 4289 |
| Q*bert 3 | 52 | 4261-D76D | Start on level 12-2 | Official Code - gg_snes.txt | 4290 |
| Q*bert 3 | 53 | 4361-D76D | Start on level 12-3 | Official Code - gg_snes.txt | 4291 |
| Q*bert 3 | 54 | 4E61-D76D | Start on level 12-4 | Official Code - gg_snes.txt | 4292 |
| Q*bert 3 | 55 | 7D61-D76D | Start on level 13-1 | Official Code - gg_snes.txt | 4293 |
| Q*bert 3 | 56 | 7F61-D76D | Start on level 13-2 | Official Code - gg_snes.txt | 4294 |
| Q*bert 3 | 57 | 7461-D76D | Start on level 13-3 | Official Code - gg_snes.txt | 4295 |
| Q*bert 3 | 58 | 7761-D76D | Start on level 13-4 | Official Code - gg_snes.txt | 4296 |
| Q*bert 3 | 59 | 7061-D76D | Start on level 14-1 | Official Code - gg_snes.txt | 4297 |
| Q*bert 3 | 60 | 7961-D76D | Start on level 14-2 | Official Code - gg_snes.txt | 4298 |
| Q*bert 3 | 61 | 7161-D76D | Start on level 14-3 | Official Code - gg_snes.txt | 4299 |
| Q*bert 3 | 62 | 7561-D76D | Start on level 14-4 | Official Code - gg_snes.txt | 4300 |
| Q*bert 3 | 63 | 7661-D76D | Start on level 15-1 | Official Code - gg_snes.txt | 4301 |
| Q*bert 3 | 64 | 7B61-D76D | Start on level 15-2 | Official Code - gg_snes.txt | 4302 |
| Q*bert 3 | 65 | 7C61-D76D | Start on level 15-3 | Official Code - gg_snes.txt | 4303 |
| Q*bert 3 | 66 | 7861-D76D | Start on level 15-4 | Official Code - gg_snes.txt | 4304 |
| Q*bert 3 | 67 | 7A61-D76D | Start on level 16-1 | Official Code - gg_snes.txt | 4305 |
| Q*bert 3 | 68 | 7261-D76D | Start on level 16-2 | Official Code - gg_snes.txt | 4306 |
| Q*bert 3 | 69 | 7361-D76D | Start on level 16-3 | Official Code - gg_snes.txt | 4307 |
| Q*bert 3 | 70 | 7E61-D76D | Start on level 16-4 | Official Code - gg_snes.txt | 4308 |
| Q*bert 3 | 71 | 0D61-D76D | Start on level 17-1 | Official Code - gg_snes.txt | 4309 |
| Q*bert 3 | 72 | 0F61-D76D | Start on level 17-2 | Official Code - gg_snes.txt | 4310 |
| Q*bert 3 | 73 | 0461-D76D | Start on level 17-3 | Official Code - gg_snes.txt | 4311 |
| Q*bert 3 | 74 | 0761-D76D | Start on level 17-4 | Official Code - gg_snes.txt | 4312 |
| Q*bert 3 | 75 | 0061-D76D | Start on level 18-1 | Official Code - gg_snes.txt | 4313 |
| Q*bert 3 | 76 | 0961-D76D | Start on level 18-2 | Official Code - gg_snes.txt | 4314 |
| Q*bert 3 | 77 | 0161-D76D | Start on level 18-3 | Official Code - gg_snes.txt | 4315 |
| Q*bert 3 | 78 | 0561-D76D | Start on level 18-4 | Official Code - gg_snes.txt | 4316 |
| Q*bert 3 | 79 | 0661-D76D | Start on level 19-1 | Official Code - gg_snes.txt | 4317 |
| Q*bert 3 | 80 | 0B61-D76D | Start on level 19-2 | Official Code - gg_snes.txt | 4318 |
| Q*bert 3 | 81 | 0C61-D76D | Start on level 19-3 | Official Code - gg_snes.txt | 4319 |
| Q*bert 3 | 82 | 0861-D76D | Start on level 19-4 | Official Code - gg_snes.txt | 4320 |
| Q*bert 3 | 83 | 0A61-D76D | Start on level 20-1 | Official Code - gg_snes.txt | 4321 |
| Q*bert 3 | 84 | 0261-D76D | Start on level 20-2 | Official Code - gg_snes.txt | 4322 |
| Q*bert 3 | 85 | 0361-D76D | Start on level 20-3 | Official Code - gg_snes.txt | 4323 |
| Q*bert 3 | 86 | 0E61-D76D | Start on level 20-4 | Official Code - gg_snes.txt | 4324 |
| Q*bert 3 | 87 | 9D61-D76D | Start on level x1 | Official Code - gg_snes.txt | 4325 |
| Q*bert 3 | 88 | 9F61-D76D | Start on level x2 | Official Code - gg_snes.txt | 4326 |
| Q*bert 3 | 89 | 9461-D76D | Start on level x3 | Official Code - gg_snes.txt | 4327 |
| Q*bert 3 | 90 | 9761-D76D | Start on level x4 | Official Code - gg_snes.txt | 4328 |
| Q*bert 3 | 91 | 9061-D76D | Start on level x5 | Official Code - gg_snes.txt | 4329 |
| Q*bert 3 | 92 | 9961-D76D | Start on level x6 | Official Code - gg_snes.txt | 4330 |
| Q*bert 3 | 93 | 9161-D76D | Start on level x7 | Official Code - gg_snes.txt | 4331 |
| Q*bert 3 | 94 | 9561-D76D | Start on level x8 | Official Code - gg_snes.txt | 4332 |
| Q*bert 3 | 95 | 9661-D76D | Start on level x9 | Official Code - gg_snes.txt | 4333 |
| Q*bert 3 | 96 | 9B61-D76D | Start on level x10 | Official Code - gg_snes.txt | 4334 |
| Q*bert 3 | 97 | 9C61-D76D | Start on level x11 | Official Code - gg_snes.txt | 4335 |
| Q*bert 3 | 98 | 9861-D76D | Start on level x12 | Official Code - gg_snes.txt | 4336 |
| Q*bert 3 | 99 | 9A61-D76D | Start on level x13 | Official Code - gg_snes.txt | 4337 |
| Q*bert 3 | 100 | 9261-D76D | Start on level x14 | Official Code - gg_snes.txt | 4338 |
| Q*bert 3 | 101 | 9361-D76D | Start on level x15 | Official Code - gg_snes.txt | 4339 |
| Q*bert 3 | 102 | 9E61-D76D | Start on level x16 | Official Code - gg_snes.txt | 4340 |
| Q*bert 3 | 103 | 1D61-D76D | Start on level x17 | Official Code - gg_snes.txt | 4341 |
| Q*bert 3 | 104 | 1F61-D76D | Start on level x18 | Official Code - gg_snes.txt | 4342 |
| Q*bert 3 | 105 | 1461-D76D | Start on level x19 | Official Code - gg_snes.txt | 4343 |
| Q*bert 3 | 106 | 1761-D76D | Start on level x20 | Official Code - gg_snes.txt | 4344 |
| Race Drivin' | 1 | A266-07AD | Stop timer | Official Code - gg_snes.txt | 4345 |
| Race Drivin' | 2 | 8066-04DD | Slow timer | Official Code - gg_snes.txt | 4346 |
| Race Drivin' | 3 | 4266-04DD | Fast timer | Official Code - gg_snes.txt | 4347 |
| Race Drivin' | 4 | 2B6C-07AD | Freeze lap timer | Official Code - gg_snes.txt | 4348 |
| Race Drivin' | 5 | 1968-0DAD | Slow lap timer | Official Code - gg_snes.txt | 4349 |
| Radical Psycho Machine Racing | 1 | DDB8-0465 | Sturdy tires are free | Official Code - gg_snes.txt | 4350 |
| Radical Psycho Machine Racing | 2 | DDB1-0F65 | 4-liter high output engine is free | Official Code - gg_snes.txt | 4351 |
| Radical Psycho Machine Racing | 3 | 0BBA-0FA5 | Sell sturdy tires for $4,910 instead of $10 | Official Code - gg_snes.txt | 4352 |
| Radical Psycho Machine Racing | 4 | BBB5-0DA5 | Sell 4-liter high output engine for $9,925 instead of $25 | Official Code - gg_snes.txt | 4353 |
| Radical Psycho Machine Racing | 5 | BBCB-DF61 | Start new game with $9,910 instead of $4,910 | Official Code - gg_snes.txt | 4354 |
| Radical Psycho Machine Racing | 6 | 62CB-D701 | Start new game with $49,104,910 | Official Code - gg_snes.txt | 4355 |
| Radical Psycho Machine Racing | 7 | BBCB-DF61 + 62CB-D701 | Start new game with $99,109,910 | Official Code - gg_snes.txt | 4356 |
| Raiden Trad | 1 | B6BD-D76F | Both players start with 1 life | Official Code - gg_snes.txt | 4357 |
| Raiden Trad | 2 | 8BBD-D70F + 60BD-D76F | Both players start with 7 lives | Official Code - gg_snes.txt | 4358 |
| Raiden Trad | 3 | 8FBD-D70F + 62BD-D76F | Both players start with 9 lives | Official Code - gg_snes.txt | 4359 |
| Raiden Trad | 4 | 3CBD-DDD7 | Infinite lives--player 1 | Official Code - gg_snes.txt | 4360 |
| Raiden Trad | 5 | 3CB5-0467 | Infinite lives--player 2 | Official Code - gg_snes.txt | 4361 |
| Raiden Trad | 6 | DDEF-0F1B | Both players are invincible | Official Code - gg_snes.txt | 4362 |
| Raiden Trad | 7 | CEBF-D7AF + 62B4-DDDF | Player 1 starts with 0 bombs | Official Code - gg_snes.txt | 4363 |
| Raiden Trad | 8 | 91BF-D7AF + 6BB4-DDDF | Player 1 starts with 6 bombs | Official Code - gg_snes.txt | 4364 |
| Raiden Trad | 9 | 8FBF-D7AF + 62B4-DDDF | Player 1 starts with 9 bombs | Official Code - gg_snes.txt | 4365 |
| Raiden Trad | 10 | CEB7-D7DF + 62B7-D70F | Player 2 starts with 0 bombs | Official Code - gg_snes.txt | 4366 |
| Raiden Trad | 11 | 91B7-D7DF + 6BB7-D70F | Player 2 starts with 6 bombs | Official Code - gg_snes.txt | 4367 |
| Raiden Trad | 12 | 8FB7-D7DF + 62B7-D70F | Player 2 starts with 9 bombs | Official Code - gg_snes.txt | 4368 |
| Raiden Trad | 13 | CEB7-DFD7 + 62B7-DF07 | Player 1 replacement planes carry 0 bombs | Official Code - gg_snes.txt | 4369 |
| Raiden Trad | 14 | 91B7-DFD7 + 6BB7-DF07 | Player 1 replacement planes carry 6 bombs | Official Code - gg_snes.txt | 4370 |
| Raiden Trad | 15 | 8FB7-DFD7 + 62B7-DF07 | Player 1 replacement planes carry 9 bombs | Official Code - gg_snes.txt | 4371 |
| Raiden Trad | 16 | CEBC-0707 + 62BC-0767 | Player 2 replacement planes carry 0 bombs | Official Code - gg_snes.txt | 4372 |
| Raiden Trad | 17 | 91BC-0707 + 6BBC-0767 | Player 2 replacement planes carry 6 bombs | Official Code - gg_snes.txt | 4373 |
| Raiden Trad | 18 | 8FBC-0707 + 62BC-0767 | Player 2 replacement planes carry 9 bombs | Official Code - gg_snes.txt | 4374 |
| Raiden Trad | 19 | EDE8-67A4 + D9EA-6DD4 + 3CEA-6D04 + 23EA-6DA4 | Infinite bombs--player 1 | Official Code - gg_snes.txt | 4375 |
| Raiden Trad | 20 | 2DE8-67A4 + D9EA-6DD4 + 3CEA-6D04 + 23EA-6DA4 | Infinite bombs--player 2 | Official Code - gg_snes.txt | 4376 |
| Raiden Trad | 21 | 3CEA-6D64 | Infinite bombs--both players | Official Code - gg_snes.txt | 4377 |
| Raiden Trad | 22 | D4BF-6F6F | Start with 3 credits | Official Code - gg_snes.txt | 4378 |
| Raiden Trad | 23 | D7BF-6F6F | Start with 4 credits | Official Code - gg_snes.txt | 4379 |
| Raiden Trad | 24 | D9BF-6F6F | Start with 6 credits | Official Code - gg_snes.txt | 4380 |
| Raiden Trad | 25 | D5BF-6F6F | Start with 8 credits | Official Code - gg_snes.txt | 4381 |
| Raiden Trad | 26 | DBBF-6F6F | Start with 10 credits | Official Code - gg_snes.txt | 4382 |
| Raiden Trad | 27 | DDBF-6F6F | Start with 1 credit | Official Code - gg_snes.txt | 4383 |
| Rampart | 1 | C284-DD07 | Infinite continues | Official Code - gg_snes.txt | 4384 |
| Rampart | 2 | 3C6B-D467 | Infinite cannons | Official Code - gg_snes.txt | 4385 |
| Rampart | 3 | CBAA-67DD + DDAA-676D + DFAA-670D | Start on battlefield 2 | Official Code - gg_snes.txt | 4386 |
| Rampart | 4 | CBAA-67DD + DDAA-676D + D4AA-670D | Start on battlefield 3 | Official Code - gg_snes.txt | 4387 |
| Rampart | 5 | CBAA-67DD + DDAA-676D + D7AA-670D | Start on battlefield 4 | Official Code - gg_snes.txt | 4388 |
| Rampart | 6 | CBAA-67DD + DDAA-676D + D0AA-670D | Start on battlefield 5 | Official Code - gg_snes.txt | 4389 |
| Rampart | 7 | CBAA-67DD + DDAA-676D + D9AA-670D | Start on battlefield 6 | Official Code - gg_snes.txt | 4390 |
| Rampart | 8 | CBAA-67DD + DDAA-676D + D1AA-670D | Start on battlefield 7 | Official Code - gg_snes.txt | 4391 |
| Ranma 1/2 | 1 | D7B4-0DA9 + EABF-04D9 | Ranma moves faster | Official Code - gg_snes.txt | 4392 |
| Ranma 1/2 | 2 | E8B7-07D9 + D0B7-0769 | Ranma jumps faster | Official Code - gg_snes.txt | 4393 |
| Ranma 1/2 | 3 | E1B7-0769 | Ranma's diagonal jumps are higher | Official Code - gg_snes.txt | 4394 |
| Ranma 1/2 | 4 | F6B7-AD60 | Ranma's diagonal kicks are harder | Official Code - gg_snes.txt | 4395 |
| Ranma 1/2 | 5 | 1DB1-D4D9 | Ranma's dragon blast kills with 1 hit | Official Code - gg_snes.txt | 4396 |
| Ranma 1/2 | 6 | D78F-6DD5 + EA8D-DFD5 | Genma moves faster | Official Code - gg_snes.txt | 4397 |
| Ranma 1/2 | 7 | E48C-6DD5 | Genma's paternal anger (running at enemy) is faster | Official Code - gg_snes.txt | 4398 |
| Ranma 1/2 | 8 | 4689-0465 | Genma's verbal punishment is stronger | Official Code - gg_snes.txt | 4399 |
| Ranma 1/2 | 9 | 1D89-0465 | Genma's verbal punishment kills with 1 hit | Official Code - gg_snes.txt | 4400 |
| Ranma 1/2 | 10 | EA81-6760 + D7B5-6460 | Ryoga moves faster | Official Code - gg_snes.txt | 4401 |
| Ranma 1/2 | 11 | EA8B-6D60 + D78B-6760 | Ryoga jumps faster | Official Code - gg_snes.txt | 4402 |
| Ranma 1/2 | 12 | 1DD8-DD05 | Ryoga's bandana throw kills with 1 hit (same as code 27) | Official Code - gg_snes.txt | 4403 |
| Ranma 1/2 | 13 | EAC9-D765 + D7C1-D465 | Shampoo moves faster | Official Code - gg_snes.txt | 4404 |
| Ranma 1/2 | 14 | E9CF-0765 | Shampoo's dragon sky kick is faster | Official Code - gg_snes.txt | 4405 |
| Ranma 1/2 | 15 | E9CE-D465 | Shampoo's super fury charge goes farther | Official Code - gg_snes.txt | 4406 |
| Ranma 1/2 | 16 | 1DCB-A4A1 | Shampoo's fury charge 1 hit kill | Official Code - gg_snes.txt | 4407 |
| Ranma 1/2 | 17 | 41C5-67D1 | Shampoo's kick is faster | Official Code - gg_snes.txt | 4408 |
| Ranma 1/2 | 18 | EA84-D4D1 + D787-DFD1 | Akane moves faster | Official Code - gg_snes.txt | 4409 |
| Ranma 1/2 | 19 | E880-D7D1 + D089-6760 | Akane jumps faster | Official Code - gg_snes.txt | 4410 |
| Ranma 1/2 | 20 | E68E-DFD1 | Akane's 2-step whip kick is faster | Official Code - gg_snes.txt | 4411 |
| Ranma 1/2 | 21 | 418B-6D69 | Akane's 2-step whip kick is stronger | Official Code - gg_snes.txt | 4412 |
| Ranma 1/2 | 22 | 1D8B-6D69 | Akane's 2-step whip kick kills with 1 hit | Official Code - gg_snes.txt | 4413 |
| Ranma 1/2 | 23 | 3E8A-DF61 + EE8A-D401 | Akane's dust devil uppercut is faster | Official Code - gg_snes.txt | 4414 |
| Ranma 1/2 | 24 | ECC5-64D9 + D0C6-6FD9 | Gosunkugi moves faster | Official Code - gg_snes.txt | 4415 |
| Ranma 1/2 | 25 | E8CB-67D9 + D0CC-64D9 | Gosunkugi jumps faster | Official Code - gg_snes.txt | 4416 |
| Ranma 1/2 | 26 | 40D8-DD05 | Gosunkugi's straw man throw does more damage | Official Code - gg_snes.txt | 4417 |
| Ranma 1/2 | 27 | 1DD8-DD05 | Gosunkugi's straw man throw kills with 1 hit (same as code 12) | Official Code - gg_snes.txt | 4418 |
| Ranma 1/2 | 28 | ECB8-64D1 + D0BA-6FD1 | Ukkyo moves faster | Official Code - gg_snes.txt | 4419 |
| Ranma 1/2 | 29 | E8B2-67D1 + D0B3-64D1 | Ukkyo jumps faster | Official Code - gg_snes.txt | 4420 |
| Ranma 1/2 | 30 | EBC5-0FD0 | Mousse's flying egg bombs are faster | Official Code - gg_snes.txt | 4421 |
| Ranma 1/2 | 31 | 1DB1-AF65 | Mousse's eagle claw strike - 1 hit kill | Official Code - gg_snes.txt | 4422 |
| Ranma 1/2 | 32 | D6C1-0460 | Mousse's claw strike is quicker | Official Code - gg_snes.txt | 4423 |
| Ranma 1/2 | 33 | DDD7-8407 | Every move kills every opponent with 1 hit | Official Code - gg_snes.txt | 4424 |
| Ranma 1/2 | 34 | DD6B-D700 | No knock back when opponent is cornered. | Official Code - gg_snes.txt | 4425 |
| REDLINE: F-1 RACER | 1 | C98E-6FDF | Always in 1st place | Official Code - gg_snes.txt | 4426 |
| REDLINE: F-1 RACER | 2 | CBC5-D70F + EEC5-D7AF | Instant 255 mph speed-best to get into 6th gear before you activate this code, then you can go 357 mph | Official Code - gg_snes.txt | 4427 |
| REDLINE: F-1 RACER | 3 | C98C-6F0F | Don't lose speed when you get off accelerator button | Official Code - gg_snes.txt | 4428 |
| REDLINE: F-1 RACER | 4 | C9BD-0F04 | No loss of speed on grass | Official Code - gg_snes.txt | 4429 |
| REDLINE: F-1 RACER | 5 | 3CAA-AF04 | Infinite special fuel | Official Code - gg_snes.txt | 4430 |
| Revolution X | 1 | CBA0-4DDD | Infinite CDs | Official Code - gg_snes.txt | 4442 |
| Revolution X | 2 | D96D-44DA | Gold CDs are worth 5 | Official Code - gg_snes.txt | 4443 |
| Revolution X | 3 | F96D-44DA | Gold CDs are worth 25 | Official Code - gg_snes.txt | 4444 |
| Revolution X | 4 | 9D6D-44DA | Gold CDs are worth 50 | Official Code - gg_snes.txt | 4445 |
| Revolution X | 5 | CD6D-44DA | Gold CDs are worth 100 | Official Code - gg_snes.txt | 4446 |
| Revolution X | 6 | D96D-4FDA | Silver CDs worth 5 | Official Code - gg_snes.txt | 4447 |
| Revolution X | 7 | F96D-4FDA | Silver CDs worth 25 | Official Code - gg_snes.txt | 4448 |
| Revolution X | 8 | 9D6D-4FDA | Silver CDs worth 50 | Official Code - gg_snes.txt | 4449 |
| Revolution X | 9 | CD6D-4FDA | Silver CDs worth 100 | Official Code - gg_snes.txt | 4450 |
| Revolution X | 10 | C2CE-1FAC | Infinite energy | Official Code - gg_snes.txt | 4451 |
| Revolution X | 11 | DEB8-1D0D + DEB6-340B | Start with very little energy | Official Code - gg_snes.txt | 4452 |
| Revolution X | 12 | 00B8-1D0D + 00B6-340B | Start with about 1/4 energy | Official Code - gg_snes.txt | 4453 |
| Revolution X | 13 | 66B8-1D0D + 66B6-340B | Start with about 1/2 energy | Official Code - gg_snes.txt | 4454 |
| Revolution X | 14 | AAB8-1D0D + AAB6-340B | Start with about 3/4 energy | Official Code - gg_snes.txt | 4455 |
| Rise of the Robots | 1 | CBA2-E4D4 + DDA2-E404 | No jumping allowed | Official Code - gg_snes.txt | 4456 |
| Rise of the Robots | 2 | DDAC-5767 | Infinite time | Official Code - gg_snes.txt | 4457 |
| Rise of the Robots | 3 | DF78-57AF | Win one round to advance | Official Code - gg_snes.txt | 4458 |
| Rise of the Robots | 4 | CB34-570F | Everyone kills with one hit | Official Code - gg_snes.txt | 4459 |
| Rise of the Robots | 5 | 4D34-576F + 3CC7-E4A7 + DD34-57AF | Every hit does more damage | Official Code - gg_snes.txt | 4460 |
| Rival Turf! | 1 | DDB7-D4A7 | Start with 1 life | Official Code - gg_snes.txt | 4461 |
| Rival Turf! | 2 | D5B7-D4A7 | Start with 8 lives | Official Code - gg_snes.txt | 4462 |
| Rival Turf! | 3 | DBB0-DF07 | Start with 9 continues | Official Code - gg_snes.txt | 4463 |
| Rival Turf! | 4 | DFB0-DF07 | Start with 1 continue | Official Code - gg_snes.txt | 4464 |
| Rival Turf! | 5 | EEC4-OD6F + EE64-646C + EE63-04A7 + EE68-A7A1 | Start with more energy | Official Code - gg_snes.txt | 4465 |
| Rival Turf! | 6 | FEC4-0D6F + FE64-646C + FE63-04A7 + FE68-A7A1 | Start with less energy | Official Code - gg_snes.txt | 4466 |
| Rival Turf! | 7 | DD62-A7A6 | No score lost when special attack is used | Official Code - gg_snes.txt | 4467 |
| Rival Turf! | 8 | DD6A-AD61 | Full energy from all food | Official Code - gg_snes.txt | 4468 |
| Rival Turf! | 9 | C2C3-0F0D | Infinite continues | Official Code - gg_snes.txt | 4469 |
| Road Riot 4WD | 1 | DDBF-07DF | Races are 1 lap instead of 3 | Official Code - gg_snes.txt | 4470 |
| Road Riot 4WD | 2 | DFBF-07DF | Races are 2 laps instead of 3 | Official Code - gg_snes.txt | 4471 |
| Road Riot 4WD | 3 | D7BF-07DF | Races are 4 laps instead of 3 | Official Code - gg_snes.txt | 4472 |
| Road Riot 4WD | 4 | D0BF-07DF | Races are 5 laps instead of 3 | Official Code - gg_snes.txt | 4473 |
| Road Riot 4WD | 5 | D9BF-07DF | Races are 6 laps instead of 3 | Official Code - gg_snes.txt | 4474 |
| Road Riot 4WD | 6 | D1BF-07DF | Races are 7 laps instead of 3 | Official Code - gg_snes.txt | 4475 |
| Road Riot 4WD | 7 | 3CB4-0DAF | Beginner track has an extra lap | Official Code - gg_snes.txt | 4476 |
| Road Runner's Death Valley Rally | 1 | C2AC-346F + C2C3-1D28 | Protection against most hazards | Official Code - gg_snes.txt | 4477 |
| Road Runner's Death Valley Rally | 2 | DFBC-3FD4 | Start with 2 lives | Official Code - gg_snes.txt | 4478 |
| Road Runner's Death Valley Rally | 3 | D7BC-3FD4 | Start with 4 lives | Official Code - gg_snes.txt | 4479 |
| Road Runner's Death Valley Rally | 4 | D9BC-3FD4 | Start with 6 lives | Official Code - gg_snes.txt | 4480 |
| Road Runner's Death Valley Rally | 5 | D5BC-3FD4 | Start with 8 lives | Official Code - gg_snes.txt | 4481 |
| Road Runner's Death Valley Rally | 6 | DBBC-3FD4 | Start with 10 lives | Official Code - gg_snes.txt | 4482 |
| Road Runner's Death Valley Rally | 7 | 4DBC-3FD4 | Start with 21 lives | Official Code - gg_snes.txt | 4483 |
| Road Runner's Death Valley Rally | 8 | 9DBC-3FD4 | Start with 51 lives | Official Code - gg_snes.txt | 4484 |
| Road Runner's Death Valley Rally | 9 | 59BC-3FD4 | Start with 76 lives | Official Code - gg_snes.txt | 4485 |
| Road Runner's Death Valley Rally | 10 | BBBC-3FD4 | Start with 100 lives | Official Code - gg_snes.txt | 4486 |
| Road Runner's Death Valley Rally | 11 | DDB2-4D64 | Infinite lives | Official Code - gg_snes.txt | 4487 |
| Road Runner's Death Valley Rally | 12 | EE8C-C4DD | Stay invincible longer after getting hit (Road Runner blinks) | Official Code - gg_snes.txt | 4488 |
| Road Runner's Death Valley Rally | 13 | 0D8C-C4DD | Stay invincible for less time after getting hit (Road Runner blinks) | Official Code - gg_snes.txt | 4489 |
| Road Runner's Death Valley Rally | 14 | C2C5-C7AF | Stay invincible after getting hit until you fall & die (Road Runner blinks) | Official Code - gg_snes.txt | 4490 |
| Road Runner's Death Valley Rally | 15 | 6DC5-C70F | Stay invincible after getting hit until you fall & die (Road Runner does not blink) | Official Code - gg_snes.txt | 4491 |
| Road Runner's Death Valley Rally | 16 | 7DBD-44D7 | Start with more birdseed on the turbo speed meter | Official Code - gg_snes.txt | 4492 |
| Road Runner's Death Valley Rally | 17 | FDBD-44D7 | Start with less birdseed on the turbo speed meter | Official Code - gg_snes.txt | 4493 |
| Road Runner's Death Valley Rally | 18 | 7D26-3404 | Eating birdseed restores turbo speed meter to maximum | Official Code - gg_snes.txt | 4494 |
| Road Runner's Death Valley Rally | 19 | DD26-3404 | Eating birdseed does nothing | Official Code - gg_snes.txt | 4495 |
| Road Runner's Death Valley Rally | 20 | DDC6-3D67 | Using turbo speed does not use up bird seed | Official Code - gg_snes.txt | 4496 |
| Road Runner's Death Valley Rally | 21 | DDBB-4467 | Stop timer | Official Code - gg_snes.txt | 4497 |
| Road Runner's Death Valley Rally | 22 | D7B0-346F | Start timer at 3:00 instead of 5:00 | Official Code - gg_snes.txt | 4498 |
| Road Runner's Death Valley Rally | 23 | D5B0-346F | Start timer at 7:00 | Official Code - gg_snes.txt | 4499 |
| Road Runner's Death Valley Rally | 24 | DBB0-346F | Start timer at 9:00 | Official Code - gg_snes.txt | 4500 |
| Road Runner's Death Valley Rally | 25 | C229-C707 | Hearts worth nothing | Official Code - gg_snes.txt | 4501 |
| Road Runner's Death Valley Rally | 26 | F3BB-3FA4 + 3FBB-3F64 + DFBB-3FD4 | Start on level 1, sublevel 2 | Official Code - gg_snes.txt | 4502 |
| Road Runner's Death Valley Rally | 27 | F3BB-3FA4 + 3FBB-3F64 + D4BB-3FD4 | Start on level 1, sublevel 3 | Official Code - gg_snes.txt | 4503 |
| Road Runner's Death Valley Rally | 28 | F3BB-3FA4 + 3FBB-3F64 + D7BB-3FD4 | Start on level 1, sublevel 4 | Official Code - gg_snes.txt | 4504 |
| Road Runner's Death Valley Rally | 29 | F3BB-3FA4 + 3FBB-3F64 + D0BB-3FD4 | Start on level 2, sublevel 1 | Official Code - gg_snes.txt | 4505 |
| Road Runner's Death Valley Rally | 30 | F3BB-3FA4 + 3FBB-3F64 + D9BB-3FD4 | Start on level 2, sublevel 2 | Official Code - gg_snes.txt | 4506 |
| Road Runner's Death Valley Rally | 31 | F3BB-3FA4 + 3FBB-3F64 + D1BB-3FD4 | Start on level 2, sublevel 3 | Official Code - gg_snes.txt | 4507 |
| Road Runner's Death Valley Rally | 32 | F3BB-3FA4 + 3FBB-3F64 + D5BB-3FD4 | Start on level 2, sublevel 4 | Official Code - gg_snes.txt | 4508 |
| Road Runner's Death Valley Rally | 33 | F3BB-3FA4 + 3FBB-3F64 + D6BB-3FD4 | Start on level 3, sublevel 1 | Official Code - gg_snes.txt | 4509 |
| Road Runner's Death Valley Rally | 34 | F3BB-3FA4 + 3FBB-3F64 + DBBB-3FD4 | Start on level 3, sublevel 2 | Official Code - gg_snes.txt | 4510 |
| Road Runner's Death Valley Rally | 35 | F3BB-3FA4 + 3FBB-3F64 + DCBB-3FD4 | Start on level 3, sublevel 3 | Official Code - gg_snes.txt | 4511 |
| Road Runner's Death Valley Rally | 36 | F3BB-3FA4 + 3FBB-3F64 + D8BB-3FD4 | Start on level 3, sublevel 4 | Official Code - gg_snes.txt | 4512 |
| Road Runner's Death Valley Rally | 37 | F3BB-3FA4 + 3FBB-3F64 + DABB-3FD4 | Start on level 4, sublevel 1 | Official Code - gg_snes.txt | 4513 |
| Road Runner's Death Valley Rally | 38 | F3BB-3FA4 + 3FBB-3F64 + D2BB-3FD4 | Start on level 4, sublevel 2 | Official Code - gg_snes.txt | 4514 |
| Road Runner's Death Valley Rally | 39 | F3BB-3FA4 + 3FBB-3F64 + D3BB-3FD4 | Start on level 4, sublevel 3 | Official Code - gg_snes.txt | 4515 |
| Road Runner's Death Valley Rally | 40 | F3BB-3FA4 + 3FBB-3F64 + DEBB-3FD4 | Start on level 4, sublevel 4 | Official Code - gg_snes.txt | 4516 |
| Road Runner's Death Valley Rally | 41 | F3BB-3FA4 + 3FBB-3F64 + FDBB-3FD4 | Start on level 5, sublevel 1 | Official Code - gg_snes.txt | 4517 |
| Road Runner's Death Valley Rally | 42 | F3BB-3FA4 + 3FBB-3F64 + FFBB-3FD4 | Start on level 5, sublevel 2 | Official Code - gg_snes.txt | 4518 |
| Road Runner's Death Valley Rally | 43 | F3BB-3FA4 + 3FBB-3F64 + F4BB-3FD4 | Start on level 5, sublevel 3 | Official Code - gg_snes.txt | 4519 |
| Road Runner's Death Valley Rally | 44 | F3BB-3FA4 + 3FBB-3F64 + F7BB-3FD4 | Start on level 5, sublevel 4 | Official Code - gg_snes.txt | 4520 |
| Road Runner's Death Valley Rally | 45 | DD33-4DDD | 1-up worth nothing | Official Code - gg_snes.txt | 4521 |
| Road Runner's Death Valley Rally | 46 | D433-4DDD | 1-up worth 2 | Official Code - gg_snes.txt | 4522 |
| Road Runner's Death Valley Rally | 47 | D733-4DDD | 1-up worth 3 | Official Code - gg_snes.txt | 4523 |
| Road Runner's Death Valley Rally | 48 | D033-4DDD | 1-up worth 4 | Official Code - gg_snes.txt | 4524 |
| Road Runner's Death Valley Rally | 49 | D933-4DDD | 1-up worth 5 | Official Code - gg_snes.txt | 4525 |
| Road Runner's Death Valley Rally | 50 | 7D83-47DD | Bogus jump | Official Code - gg_snes.txt | 4526 |
| Road Runner's Death Valley Rally | 51 | FD83-47DD | Better jump | Official Code - gg_snes.txt | 4527 |
| Road Runner's Death Valley Rally | 52 | DC83-47DD | Super jump | Official Code - gg_snes.txt | 4528 |
| Road Runner's Death Valley Rally | 53 | D983-47DD | Mega jump | Official Code - gg_snes.txt | 4529 |
| Robocop 3 | 1 | 5D69-6D0F | Slower timer | Official Code - gg_snes.txt | 4540 |
| Robocop 3 | 2 | FE69-6D0F | Faster timer | Official Code - gg_snes.txt | 4541 |
| Robocop 3 | 3 | DDC7-A7A4 | Infinite ammo (except flame thrower) | Official Code - gg_snes.txt | 4542 |
| Robocop 3 | 4 | 4A6E-6FDD | Infinite lives | Official Code - gg_snes.txt | 4543 |
| Robocop 3 | 5 | DD62-D7DD | Start with 1 life | Official Code - gg_snes.txt | 4544 |
| Robocop 3 | 6 | D962-D7DD | Start with 6 lives | Official Code - gg_snes.txt | 4545 |
| Robocop 3 | 7 | DFEC-DD67 + D4EC-DFD7 | Ammo pick-ups worth more | Official Code - gg_snes.txt | 4546 |
| Robocop 3 | 8 | 7DEC-DD07 + DDEC-DFD7 + 7DEC-DDA7 | Ammo pick-ups worth less | Official Code - gg_snes.txt | 4547 |
| Robocop 3 | 9 | D4C7-64DD + E3C9-6DAD | Faster Robocop(tm) --except on stages 3 and 5 | Official Code - gg_snes.txt | 4548 |
| Robocop 3 | 10 | DF37-64A4 | Start on stage 2 | Official Code - gg_snes.txt | 4549 |
| Robocop 3 | 11 | D437-64A4 | Start on stage 3 | Official Code - gg_snes.txt | 4550 |
| Robocop 3 | 12 | D737-64A4 | Start on stage 4 | Official Code - gg_snes.txt | 4551 |
| Robocop 3 | 13 | D037-64A4 | Start on stage 5 | Official Code - gg_snes.txt | 4552 |
| Robocop versus The Terminator | 1 | DFB3-CD0D | Start with 1 life | Official Code - gg_snes.txt | 4530 |
| Robocop versus The Terminator | 2 | DBB3-CD0D | Start with 9 lives | Official Code - gg_snes.txt | 4531 |
| Robocop versus The Terminator | 3 | DEB3-CD0D | Start with 15 lives--IGNORE COUNTER | Official Code - gg_snes.txt | 4532 |
| Robocop versus The Terminator | 4 | DDBE-0D05 | Infinite lives | Official Code - gg_snes.txt | 4533 |
| Robocop versus The Terminator | 5 | DD37-C4D7 | Super jump | Official Code - gg_snes.txt | 4534 |
| Robocop versus The Terminator | 6 | DE63-C460 | Rockets do more damage | Official Code - gg_snes.txt | 4535 |
| Robocop versus The Terminator | 7 | DE60-4460 | Normal pistol does more damage | Official Code - gg_snes.txt | 4536 |
| Robocop versus The Terminator | 8 | 7D66-1F00 | Plasma Rifle does massive damage | Official Code - gg_snes.txt | 4537 |
| Robocop versus The Terminator | 9 | FD64-446F | Only 10 Terminators to kill on the 3-D Stage | Official Code - gg_snes.txt | 4538 |
| Robocop versus The Terminator | 10 | 7D64-446F | Only 30 Terminators to kill on the 3-D Stage | Official Code - gg_snes.txt | 4539 |
| Robotrek | 1 | BBB9-4D7D | Get 9900 gold when you look into the robot book | Official Code - gg_snes.txt | 4553 |
| Robotrek | 2 | C23C-CDC7 | Everything is free | Official Code - gg_snes.txt | 4554 |
| Robotrek | 3 | CB34-3D47 + D734-3D17 | Start at level 3 | Official Code - gg_snes.txt | 4555 |
| Robotrek | 4 | CB34-3D47 + DC34-3D17 | Start at level 10 | Official Code - gg_snes.txt | 4556 |
| Robotrek | 5 | CB34-3D47 + F034-3D17 | Start at level 20 | Official Code - gg_snes.txt | 4557 |
| Robotrek | 6 | CB34-3D47 + 7434-3D17 | Start at level 50 | Official Code - gg_snes.txt | 4558 |
| Robotrek | 7 | BDE6-1DC2 | More energy for robot energy | Official Code - gg_snes.txt | 4559 |
| Robotrek | 8 | CBEB-1FB9 + BBEB-1F29 + DDEB-14F9 + 3CEB-1499 | Mean robot | Official Code - gg_snes.txt | 4560 |
| Rock N' Roll Racing | 1 | D9CF-CDD5 | Start with $50,000 | Official Code - gg_snes.txt | 4561 |
| Rock N' Roll Racing | 2 | FDCF-CDD5 | Start with $100,000 | Official Code - gg_snes.txt | 4562 |
| Rock N' Roll Racing | 3 | 9DCF-CDD5 | Start with $500,000 | Official Code - gg_snes.txt | 4563 |
| Rock N' Roll Racing | 4 | BBCF-CDD5 | Start with $990,000 | Official Code - gg_snes.txt | 4564 |
| Rock N' Roll Racing | 5 | D9CF-CD05 | Start with $5,020,000 | Official Code - gg_snes.txt | 4565 |
| Rock N' Roll Racing | 6 | C28C-CF69 + C28B-C4A9 | Buy items for free if you have enough money | Official Code - gg_snes.txt | 4566 |
| Rock N' Roll Racing | 7 | BACB-C465 | No points needed to advance to any level | Official Code - gg_snes.txt | 4567 |
| Rock N' Roll Racing | 8 | C2BF-476F | Infinite forward weapons | Official Code - gg_snes.txt | 4568 |
| Rock N' Roll Racing | 9 | C2BF-1FA4 | Infinite power charges | Official Code - gg_snes.txt | 4569 |
| Rock N' Roll Racing | 10 | 3CE5-CD67 | No damage from hitting other cars | Official Code - gg_snes.txt | 4570 |
| Rock N' Roll Racing | 11 | DD26-34D7 | No damage from most mines | Official Code - gg_snes.txt | 4571 |
| Rock N' Roll Racing | 12 | D126-34D7 | More damage from mines | Official Code - gg_snes.txt | 4572 |
| Rock N' Roll Racing | 13 | DD36-4F0D | Red Cross packages worth nothing | Official Code - gg_snes.txt | 4573 |
| Rock N' Roll Racing | 14 | FD36-4F0D | Red Cross packages can blow up | Official Code - gg_snes.txt | 4574 |
| Rocketeer | SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS. IF SO, DELETE ONE OF THE CODES OR TRY A NEW COMBINATION | Official Code - gg_snes.txt | 4575 | ||
| Rocketeer | 1 | DF6C-07AF | Start with 1 chance instead of 3 | Official Code - gg_snes.txt | 4576 |
| Rocketeer | 2 | D46C-07AF | Start with 2 chances | Official Code - gg_snes.txt | 4577 |
| Rocketeer | 3 | D06C-07AF | Start with 4 chances | Official Code - gg_snes.txt | 4578 |
| Rocketeer | 4 | D96C-07AF | Start with 5 chances | Official Code - gg_snes.txt | 4579 |
| Rocketeer | 5 | D16C-07AF | Start with 6 chances | Official Code - gg_snes.txt | 4580 |
| Rocketeer | 6 | D56C-07AF | Start with 7 chances | Official Code - gg_snes.txt | 4581 |
| Rocketeer | 7 | D66C-07AF | Start with 8 chances | Official Code - gg_snes.txt | 4582 |
| Rocketeer | 8 | DB6C-07AF | Start with 9 chances | Official Code - gg_snes.txt | 4583 |
| Rocketeer | 9 | 8260-0FA7 | Infinite chances | Official Code - gg_snes.txt | 4584 |
| Rocketeer | 10 | DD62-67AF | Automatically win first race at Bigelow(tm) | Official Code - gg_snes.txt | 4585 |
| Rocketeer | 11 | DF62-67AF | First race at Bigelow is 1 lap instead of 10 | Official Code - gg_snes.txt | 4586 |
| Rocketeer | 12 | D962-67AF | First race at Bigelow is 5 laps | Official Code - gg_snes.txt | 4587 |
| Rocketeer | 13 | DE62-67AF | First race at Bigelow is 15 laps | Official Code - gg_snes.txt | 4588 |
| Rocketeer | 14 | FB62-67AF | First race at Bigelow is 25 laps | Official Code - gg_snes.txt | 4589 |
| Rocketeer | 15 | 7462-67AF | First race at Bigelow is 50 laps | Official Code - gg_snes.txt | 4590 |
| Rocketeer | 16 | 1762-67AF | First race at Bigelow is 99 laps | Official Code - gg_snes.txt | 4591 |
| Rocketeer | 17 | DD63-6DDF | Automatically win second race at Bigelow | Official Code - gg_snes.txt | 4592 |
| Rocketeer | 18 | DF63-6DDF | Second race at Bigelow is 1 lap | Official Code - gg_snes.txt | 4593 |
| Rocketeer | 19 | D963-6DDF | Second race at Bigelow is 5 laps | Official Code - gg_snes.txt | 4594 |
| Rocketeer | 20 | DC63-6DDF | Second race at Bigelow is 10 laps | Official Code - gg_snes.txt | 4595 |
| Rocketeer | 21 | FB63-6DDF | Second race at Bigelow is 25 laps | Official Code - gg_snes.txt | 4596 |
| Rocketeer | 22 | 7463-6DDF | Second race at Bigelow is 50 laps | Official Code - gg_snes.txt | 4597 |
| Rocketeer | 23 | 1763-6DDF | Second race at Bigelow is 99 laps | Official Code - gg_snes.txt | 4598 |
| Rocketeer | 24 | DD63-6D0F | Automatically win third race at Bigelow | Official Code - gg_snes.txt | 4599 |
| Rocketeer | 25 | DF63-6D0F | Third race at Bigelow is 1 lap instead of 10 | Official Code - gg_snes.txt | 4600 |
| Rocketeer | 26 | D963-6D0F | Third race at Bigelow is 5 laps | Official Code - gg_snes.txt | 4601 |
| Rocketeer | 27 | FB63-6D0F | Third race at Bigelow is 25 laps | Official Code - gg_snes.txt | 4602 |
| Rocketeer | 28 | 7463-6D0F | Third race at Bigelow is 50 laps | Official Code - gg_snes.txt | 4603 |
| Rocketeer | 29 | 1763-6D0F | Third race at Bigelow is 99 laps | Official Code - gg_snes.txt | 4604 |
| Rocketeer | 30 | C988-0FAD | Protection against guns (only partly against grenades)--only in hangar | Official Code - gg_snes.txt | 4605 |
| Rocketeer | 31 | 0C6D-A4DF | Cliff(tm) starts with 2/3 normal energy in hangar | Official Code - gg_snes.txt | 4606 |
| Rocketeer | 32 | 496D-A4DF | Cliff starts with 1/3 normal energy in hangar | Official Code - gg_snes.txt | 4607 |
| Rocketeer | 33 | 0C6D-A7AF | Enemies start with 2/3 normal energy in hangar | Official Code - gg_snes.txt | 4608 |
| Rocketeer | 34 | 496D-A7AF | Enemies start with 1/3 normal energy in hangar | Official Code - gg_snes.txt | 4609 |
| Rocketeer | 35 | C98C-DD0F | Protection against Armored Flying Tank(tm) | Official Code - gg_snes.txt | 4610 |
| Rocketeer | 36 | C961-A767 | Infinite super shots on pick-up | Official Code - gg_snes.txt | 4611 |
| Rocketeer | 37 | DD6B-D76F | Super shots worth nothing on pick-up instead of 3 | Official Code - gg_snes.txt | 4612 |
| Rocketeer | WITH CODES 38 THRU 40, YOU CAN'T GET MORE THAN 29 | Official Code - gg_snes.txt | 4613 | ||
| Rocketeer | 38 | D16B-D76F | Super shots worth 6 on pick-up | Official Code - gg_snes.txt | 4614 |
| Rocketeer | 39 | DB6B-D76F | Super shots worth 9 on pick-up | Official Code - gg_snes.txt | 4615 |
| Rocketeer | 40 | DA6B-D76F | Super shots worth 12 on pick-up | Official Code - gg_snes.txt | 4616 |
| Rocketeer | 41 | C964-6FDD | Invincibility in the skies | Official Code - gg_snes.txt | 4617 |
| Rocketeer | 42 | C9A0-A40F | Protection against enemy rocketmen on the Zeppelin | Official Code - gg_snes.txt | 4618 |
| Rocketeer | 43 | 10A8-DFDF | Easily defeat enemy rocketmen on the Zeppelin | Official Code - gg_snes.txt | 4619 |
| Rocketeer | 44 | 10A6-DDDD | Easily defeat Nefarious Villain(tm) | Official Code - gg_snes.txt | 4620 |
| Rocketeer | Rocketeer, Armored Flying Tank, Bigelow, Cliff Secord, Cirrus X-3 rocket pack and | Official Code - gg_snes.txt | 4621 | ||
| Roger Clemens' MVP Baseball | 1 | C22D-6FAD | Batter never walks | Official Code - gg_snes.txt | 4622 |
| Roger Clemens' MVP Baseball | 2 | DF2D-676D | 1 ball per walk | Official Code - gg_snes.txt | 4623 |
| Roger Clemens' MVP Baseball | 3 | D42D-676D | 2 balls per walk | Official Code - gg_snes.txt | 4624 |
| Roger Clemens' MVP Baseball | 4 | D72D-676D | 3 balls per walk | Official Code - gg_snes.txt | 4625 |
| Roger Clemens' MVP Baseball | 5 | D92D-676D | 5 balls per walk | Official Code - gg_snes.txt | 4626 |
| Roger Clemens' MVP Baseball | 6 | D12D-676D | 6 balls per walk | Official Code - gg_snes.txt | 4627 |
| Roger Clemens' MVP Baseball | 7 | D52D-676D | 7 balls per walk | Official Code - gg_snes.txt | 4628 |
| Roger Clemens' MVP Baseball | 8 | C227-6D6D | Batter never strikes out | Official Code - gg_snes.txt | 4629 |
| Roger Clemens' MVP Baseball | 9 | DF27-640D | 1 strike per out | Official Code - gg_snes.txt | 4630 |
| Roger Clemens' MVP Baseball | 10 | D427-640D | 2 strikes per out | Official Code - gg_snes.txt | 4631 |
| Roger Clemens' MVP Baseball | 11 | D027-640D | 4 strikes per out | Official Code - gg_snes.txt | 4632 |
| Roger Clemens' MVP Baseball | 12 | D927-640D | 5 strikes per out | Official Code - gg_snes.txt | 4633 |
| Roger Clemens' MVP Baseball | 13 | 7665-0FD1 + 7669-0F01 | Each run counts as 2 | Official Code - gg_snes.txt | 4634 |
| Roger Clemens' MVP Baseball | 14 | DFBF-07DF | 1 out per inning per team | Official Code - gg_snes.txt | 4635 |
| Roger Clemens' MVP Baseball | 15 | D4BF-07DF | 2 outs per inning per team | Official Code - gg_snes.txt | 4636 |
| Romance of the Three Kingdoms 3: Dragon of Destiny | FOR CODES 1 & 2, KEEP EFFECTS SWITCHED OFF UNTIL YOU ARE AT THE NAME CREATION SCREEN | Official Code - gg_snes.txt | 4662 | ||
| Romance of the Three Kingdoms 3: Dragon of Destiny | 1 | CD68-7D22 | 160 extra points when creating a ruler under 21 | Official Code - gg_snes.txt | 4663 |
| Romance of the Three Kingdoms 3: Dragon of Destiny | 2 | CD68-74B2 | 160 extra points when creating a ruler 21 or over | Official Code - gg_snes.txt | 4664 |
| Romance of the Three Kingdoms 3: Dragon of Destiny | 3 | 7487-EFC4 | Costs 50 gold to hire soldiers | Official Code - gg_snes.txt | 4665 |
| Romance of the Three Kingdoms 3: Dragon of Destiny | 4 | DD87-EFC4 | Costs 0 gold to hire soldiers | Official Code - gg_snes.txt | 4666 |
| Romance of the Three Kingdoms 3: Dragon of Destiny | 5 | 1084-EF44 | Costs 100 food to hire soldiers | Official Code - gg_snes.txt | 4667 |
| Romance of the Three Kingdoms 3: Dragon of Destiny | 6 | 7484-EF44 | Costs 50 food to hire soldiers | Official Code - gg_snes.txt | 4668 |
| Romance of the Three Kingdoms 3: Dragon of Destiny | 7 | DD84-EF44 | Costs 0 food to hire soldiers | Official Code - gg_snes.txt | 4669 |
| Romance of the Three Kingdoms II | THESE CODES WORK FOR PROVINCE 19 ONLY | Official Code - gg_snes.txt | 4637 | ||
| Romance of the Three Kingdoms II | Scenario 1 | Official Code - gg_snes.txt | 4638 | ||
| Romance of the Three Kingdoms II | 1 | 7DE7-A465 + 59E7-A4A5 | Start with 30,000 gold pieces | Official Code - gg_snes.txt | 4639 |
| Romance of the Three Kingdoms II | 2 | 7DE7-A765 + 59E7-A705 | Start with 30,000 rice | Official Code - gg_snes.txt | 4640 |
| Romance of the Three Kingdoms II | 3 | 7DE7-A765 + 59E7-A7A5 | Start with 30,000 population | Official Code - gg_snes.txt | 4641 |
| Romance of the Three Kingdoms II | Scenario 2 | Official Code - gg_snes.txt | 4642 | ||
| Romance of the Three Kingdoms II | 4 | 7D67-A406 + 596D-A466 | Start with 30,000 gold pieces | Official Code - gg_snes.txt | 4643 |
| Romance of the Three Kingdoms II | 5 | 7D67-A4A6 + 596D-A7D6 | Start with 30,000 rice | Official Code - gg_snes.txt | 4644 |
| Romance of the Three Kingdoms II | 6 | 7D67-A706 + 596D-A766 | Start with 30,000 population | Official Code - gg_snes.txt | 4645 |
| Romance of the Three Kingdoms II | Scenario 3 | Official Code - gg_snes.txt | 4646 | ||
| Romance of the Three Kingdoms II | 7 | 7D67-A7DB + 5967-A70B | Start with 30,000 gold pieces | Official Code - gg_snes.txt | 4647 |
| Romance of the Three Kingdoms II | 8 | 7D67-A76B + 5967-A7AB | Start with 30,000 rice | Official Code - gg_snes.txt | 4648 |
| Romance of the Three Kingdoms II | 9 | 7D60-ADDB + 5960-AD0B | Start with 30,000 population | Official Code - gg_snes.txt | 4649 |
| Romance of the Three Kingdoms II | Scenario 4 | Official Code - gg_snes.txt | 4650 | ||
| Romance of the Three Kingdoms II | 10 | 7D67-A70C + 5967-A76C | Start with 30,000 gold pieces | Official Code - gg_snes.txt | 4651 |
| Romance of the Three Kingdoms II | 11 | 7D67-A7AC + 5960-ADDC | Start with 30,000 rice | Official Code - gg_snes.txt | 4652 |
| Romance of the Three Kingdoms II | 12 | 7D60-AD0C + 5960-AD6C | Start with 30,000 population | Official Code - gg_snes.txt | 4653 |
| Romance of the Three Kingdoms II | Scenario 5 | Official Code - gg_snes.txt | 4654 | ||
| Romance of the Three Kingdoms II | 13 | 7DBB-D7D6 + 59BB-D706 | Start with 30,000 gold pieces | Official Code - gg_snes.txt | 4655 |
| Romance of the Three Kingdoms II | 14 | 7DBB-D766 + 59BB-D7A6 | Start with 30,000 rice | Official Code - gg_snes.txt | 4656 |
| Romance of the Three Kingdoms II | 15 | 7DBC-DDD6 + 59BC-DD06 | Start with 30,000 population | Official Code - gg_snes.txt | 4657 |
| Romance of the Three Kingdoms II | Scenario 6 | Official Code - gg_snes.txt | 4658 | ||
| Romance of the Three Kingdoms II | 16 | 7DB9-6766 + 59B9-67A6 | Start with 30,000 gold pieces | Official Code - gg_snes.txt | 4659 |
| Romance of the Three Kingdoms II | 17 | 7DB1-6DD6 + 59B1-6D06 | Start with 30,000 rice | Official Code - gg_snes.txt | 4660 |
| Romance of the Three Kingdoms II | 18 | 7DB1-6D66 + 59B1-6DA6 | Start with 30,000 population | Official Code - gg_snes.txt | 4661 |
| Run Saber | 1 | DF3A-6454 | Level select and 9 lives selectable on the option menu | Official Code - gg_snes.txt | 4670 |
| Run Saber | 2 | DD21-1F6F | Infinite lives--player 1 | Official Code - gg_snes.txt | 4671 |
| Run Saber | 3 | DD26-1F6F | Infinite lives--player 2 | Official Code - gg_snes.txt | 4672 |
| Run Saber | 4 | DD29-0474 | Start with no super bombs | Official Code - gg_snes.txt | 4673 |
| Run Saber | 5 | DF29-0474 | Start with 1 super bomb | Official Code - gg_snes.txt | 4674 |
| Run Saber | 6 | D929-0474 | Start with 5 super bombs | Official Code - gg_snes.txt | 4675 |
| Run Saber | 7 | DB29-0474 | Start with 9 super bombs | Official Code - gg_snes.txt | 4676 |
| Run Saber | 8 | DDE4-39E3 | Infinite super bombs--player 1 | Official Code - gg_snes.txt | 4677 |
| Run Saber | 9 | DDEF-3073 | Infinite super bombs--player 2 | Official Code - gg_snes.txt | 4678 |
| Run Saber | 10 | DDE1-44B5 | Bomb power-ups give no super bombs | Official Code - gg_snes.txt | 4679 |
| Run Saber | 11 | D4E1-44B5 | Bomb power-ups give 2 super bombs | Official Code - gg_snes.txt | 4680 |
| Run Saber | 12 | DF25-0D84 | Start with 1 health | Official Code - gg_snes.txt | 4681 |
| Run Saber | 13 | D025-0D84 + D039-0454 | Start with 4 health | Official Code - gg_snes.txt | 4682 |
| Run Saber | 14 | D925-0D84 + D939-0454 | Start with 5 health | Official Code - gg_snes.txt | 4683 |
| Run Saber | 15 | D625-0D84 + D639-0454 | Start with 8 health | Official Code - gg_snes.txt | 4684 |
| Run Saber | FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS TO GET OUT | Official Code - gg_snes.txt | 4685 | ||
| Run Saber | 16 | C2B9-CDA4 | Almost invincible--player 1 | Official Code - gg_snes.txt | 4686 |
| Run Saber | 17 | C2B1-C4A4 | Almost invincible--player 2 | Official Code - gg_snes.txt | 4687 |
| Run Saber | 18 | 18B0-C4A4 | Almost invincible--both players | Official Code - gg_snes.txt | 4688 |
| Run Saber | 19 | DF83-AD84 | Start with no continues | Official Code - gg_snes.txt | 4689 |
| Run Saber | 20 | D483-AD84 | Start with 1 continue | Official Code - gg_snes.txt | 4690 |
| Run Saber | 21 | D183-AD84 | Start with 5 continues | Official Code - gg_snes.txt | 4691 |
| Run Saber | 22 | DC83-AD84 | Start with 9 continues | Official Code - gg_snes.txt | 4692 |
| Run Saber | 23 | C2E7-4572 | Infinite continues | Official Code - gg_snes.txt | 4693 |
| Samurai Shodown | 1 | 0D94-7401 | Start with 1/2 energy | Official Code - gg_snes.txt | 4694 |
| Samurai Shodown | 2 | 4D94-7401 | Start with 1/4 energy | Official Code - gg_snes.txt | 4695 |
| Samurai Shodown | 3 | 4F53-74A4 | Start with 33 sec. on timer | Official Code - gg_snes.txt | 4696 |
| Samurai Shodown | 4 | DFE1-876D | One hit will max out a character's pow meter | Official Code - gg_snes.txt | 4697 |
| Saturday Night Slam Masters | 1 | DDC1-CF6F | Stingray becomes Biff | Official Code - gg_snes.txt | 4698 |
| Saturday Night Slam Masters | 2 | DFC1-CF6F | Stingray becomes Gunloc | Official Code - gg_snes.txt | 4699 |
| Saturday Night Slam Masters | 3 | D4C1-CF6F | Stingray becomes Oni | Official Code - gg_snes.txt | 4700 |
| Saturday Night Slam Masters | 4 | D7C1-CF6F | Stingray becomes Titan | Official Code - gg_snes.txt | 4701 |
| Saturday Night Slam Masters | 5 | D9C1-CF6F | Stingray becomes Haggar | Official Code - gg_snes.txt | 4702 |
| Saturday Night Slam Masters | 6 | D1C1-CF6F | Stingray becomes Grater | Official Code - gg_snes.txt | 4703 |
| Saturday Night Slam Masters | 7 | D5C1-CF6F | Stingray becomes Rasta | Official Code - gg_snes.txt | 4704 |
| Saturday Night Slam Masters | 8 | D6C1-CF6F | Stingray becomes Jumbo | Official Code - gg_snes.txt | 4705 |
| Saturday Night Slam Masters | 9 | DBC1-CF6F | Stingray becomes Scorpion | Official Code - gg_snes.txt | 4706 |
| Saturday Night Slam Masters | 10 | DFC1-CD6F | Biff becomes Gunloc | Official Code - gg_snes.txt | 4707 |
| Saturday Night Slam Masters | 11 | D4C1-CD6F | Biff becomes Oni | Official Code - gg_snes.txt | 4708 |
| Saturday Night Slam Masters | 12 | D7C1-CD6F | Biff becomes Titan | Official Code - gg_snes.txt | 4709 |
| Saturday Night Slam Masters | 13 | D0C1-CD6F | Biff becomes Stingray | Official Code - gg_snes.txt | 4710 |
| Saturday Night Slam Masters | 14 | D9C1-CD6F | Biff becomes Haggar | Official Code - gg_snes.txt | 4711 |
| Saturday Night Slam Masters | 15 | D1C1-CD6F | Biff becomes Grater | Official Code - gg_snes.txt | 4712 |
| Saturday Night Slam Masters | 16 | D5C1-CD6F | Biff becomes Rasta | Official Code - gg_snes.txt | 4713 |
| Saturday Night Slam Masters | 17 | D6C1-CD6F | Biff becomes Jumbo | Official Code - gg_snes.txt | 4714 |
| Saturday Night Slam Masters | 18 | DBC1-CD6F | Biff becomes Scorpion | Official Code - gg_snes.txt | 4715 |
| Saturday Night Slam Masters | 19 | D3DB-5D01 | 14-second count outside ring | Official Code - gg_snes.txt | 4716 |
| Saturday Night Slam Masters | 20 | DCDB-5D01 | 10-second count outside ring | Official Code - gg_snes.txt | 4717 |
| Saturday Night Slam Masters | 21 | DBD6-5DD1 | 9-second count for pin | Official Code - gg_snes.txt | 4718 |
| Saturday Night Slam Masters | 22 | D1D6-5DD1 | 6-second count for pin | Official Code - gg_snes.txt | 4719 |
| Saturday Night Slam Masters | 23 | DFD6-5DD1 | 1-second count for pin | Official Code - gg_snes.txt | 4720 |
| Saturday Night Slam Masters | 24 | F31F-8F0D | Faster timer | Official Code - gg_snes.txt | 4721 |
| Saturday Night Slam Masters | 25 | 1D1F-8F0D | Slower timer | Official Code - gg_snes.txt | 4722 |
| Saturday Night Slam Masters | 26 | D12D-5765 + EB2F-5F05 | Stingray has faster jalepeno comet | Official Code - gg_snes.txt | 4723 |
| Saturday Night Slam Masters | 27 | 0C83-17D7 + D78E-1F67 | Quicker 'pattycake slap' for Grater | Official Code - gg_snes.txt | 4724 |
| Saturday Night Slam Masters | 28 | 0C83-1FA7 + D78E-1D07 | Quicker 'sonic fist' for Gunloc | Official Code - gg_snes.txt | 4725 |
| Saturday Night Slam Masters | 29 | 0C83-1F67 + D78E-1D07 | Quicker 'sonic fist' for Biff | Official Code - gg_snes.txt | 4726 |
| Saturday Night Slam Masters | 30 | 0C83-1707 + D48E-1FA7 | Quicker 'jungle fever' for Rasta | Official Code - gg_snes.txt | 4727 |
| Scooby-Doo Mystery | 1 | DD60-1467 | Start with 1 life | Official Code - gg_snes.txt | 4728 |
| Scooby-Doo Mystery | 2 | D060-1467 | Start with 5 lives | Official Code - gg_snes.txt | 4729 |
| Scooby-Doo Mystery | 3 | D160-1467 | Start with 7 lives | Official Code - gg_snes.txt | 4730 |
| Scooby-Doo Mystery | 4 | DB60-1467 | Start with 10 lives | Official Code - gg_snes.txt | 4731 |
| Scooby-Doo Mystery | 5 | C2BF-3DAD | Infinite lives | Official Code - gg_snes.txt | 4732 |
| Scooby-Doo Mystery | 6 | DDED-3F01 | Infinite energy | Official Code - gg_snes.txt | 4733 |
| Scooby-Doo Mystery | 7 | EEED-3F01 | Most enemies are more frightening | Official Code - gg_snes.txt | 4734 |
| Scooby-Doo Mystery | 8 | C26D-1FD5 | Scooby snacks do nothing | Official Code - gg_snes.txt | 4735 |
| Scooby-Doo Mystery | 9 | EE64-1DD5 | Scooby snacks reduce more fright | Official Code - gg_snes.txt | 4736 |
| Secret of Evermore | 1 | C2A0-CD5A + 826B-41DF + D261-400F | Everyone is invincible, including enemies | Official Code - gg_snes.txt | 4737 |
| Secret of Evermore | THE FOLLOWING CODES ONLY TAKE EFFECT WHEN STARTING A NEW GAME AND ONLY WORK UNTIL YOU GO UP | Official Code - gg_snes.txt | 4738 | ||
| Secret of Evermore | A LEVEL | Official Code - gg_snes.txt | 4739 | ||
| Secret of Evermore | 2 | 95B9-34ED | Start with 99 attack points | Official Code - gg_snes.txt | 4740 |
| Secret of Evermore | 3 | EEB9-34ED | Start with a lot of attack points | Official Code - gg_snes.txt | 4741 |
| Secret of Evermore | 4 | 17B5-C75D | Start with 99 defense points | Official Code - gg_snes.txt | 4742 |
| Secret of Evermore | 5 | EEB5-C75D | Start with a lot of defense points | Official Code - gg_snes.txt | 4743 |
| Secret of Evermore | 6 | 17B7-445F | Start with 99 magic defense points | Official Code - gg_snes.txt | 4744 |
| Secret of Evermore | 7 | EEB7-445F | Start with a lot of magic defense points | Official Code - gg_snes.txt | 4745 |
| Secret of Evermore | 8 | 7464-CFE7 | Start with 50 evade % points | Official Code - gg_snes.txt | 4746 |
| Secret of Evermore | 9 | 1764-CFE7 | Start with 99 evade % points | Official Code - gg_snes.txt | 4747 |
| Secret of Evermore | 10 | 746D-3F57 | Start with 50 hit % points | Official Code - gg_snes.txt | 4748 |
| Secret of Evermore | 11 | 176D-3F57 | Start with 99 hit % points | Official Code - gg_snes.txt | 4749 |
| Secret of Evermore | 12 | 1786-CFEB + 17BB-17ED | Start with 99 HP | Official Code - gg_snes.txt | 4750 |
| Secret of Evermore | 13 | EE86-CFEB + EEBB-17ED | Start with 255 HP | Official Code - gg_snes.txt | 4751 |
| Secret of Evermore | 14 | 17BF-1FEF | Your dog starts with 99 HP | Official Code - gg_snes.txt | 4752 |
| Secret of Evermore | 15 | EEBF-1FEF | Your dog starts with 255 HP | Official Code - gg_snes.txt | 4753 |
| Secret of Mana | 1 | EE28-EDAF | Start new game with 255 GP | Official Code - gg_snes.txt | 4754 |
| Secret of Mana | 2 | 6D28-EFDF | Start new game with 32,768 GP | Official Code - gg_snes.txt | 4755 |
| Secret of Mana | 3 | EE28-EFDF | Start new game with 65,280 GP | Official Code - gg_snes.txt | 4756 |
| Secret of Mana | 4 | 6F09-8707 | Start new game at Level 16 | Official Code - gg_snes.txt | 4757 |
| Secret of Mana | FOR CODES 5 THRU 9, YOU CAN'T SAVE THE HIGHER LEVEL ATTRIBUTES | Official Code - gg_snes.txt | 4758 | ||
| Secret of Mana | 5 | 9C06-81AD | Strength for level 16 is 90 | Official Code - gg_snes.txt | 4759 |
| Secret of Mana | 6 | 9C06-85DD | Agility for level 16 is 90 | Official Code - gg_snes.txt | 4760 |
| Secret of Mana | 7 | 9C06-850D | Constitution for level 16 is 90 | Official Code - gg_snes.txt | 4761 |
| Secret of Mana | 8 | 9C06-856D | Intelligence for level 16 is 90 | Official Code - gg_snes.txt | 4762 |
| Secret of Mana | 9 | 9C06-85AD | Wisdom for level 16 is 90 | Official Code - gg_snes.txt | 4763 |
| Secret of Mana | 10 | EE6B-8738 | Chest in elder's basement in Potos(tm) gives you 65360 GP | Official Code - gg_snes.txt | 4764 |
| Secret of Mana | 11 | C274-8764 + C277-8DA4 | Staying at the inn in Potos is free if you have enough money | Official Code - gg_snes.txt | 4765 |
| Secret of Mana | 12 | CE5F-5767 | Items in the shop at Potos are free if you have enough money | Official Code - gg_snes.txt | 4766 |
| Secret of Mana | 13 | DDEB-E544 | Candy costs nothing | Official Code - gg_snes.txt | 4767 |
| Secret of Mana | 14 | DDE3-E044 | Overalls costs nothing | Official Code - gg_snes.txt | 4768 |
| Secret of Mana | 15 | DDE8-E9C4 | Bandanna costs nothing | Official Code - gg_snes.txt | 4769 |
| Secret of Mana | 16 | DDEC-E9C4 | Cup of wishes costs nothing | Official Code - gg_snes.txt | 4770 |
| Secret of Mana | 17 | DDEC-E944 | Medical herb costs nothing | Official Code - gg_snes.txt | 4771 |
| Secret of Mana | 18 | DDE7-7047 | Wristband costs nothing | Official Code - gg_snes.txt | 4772 |
| Secret of Mana | 19 | DDE8-E144 | Hair ribbon costs nothing | Official Code - gg_snes.txt | 4773 |
| Secret of Mana | 20 | DDE8-E1C4 | Rabite cap costs nothing | Official Code - gg_snes.txt | 4774 |
| Secret of Mana | 21 | DDEC-E0C4 + DDEC-E034 | Faerie walnut costs nothing | Official Code - gg_snes.txt | 4775 |
| Secret of Mana | 22 | DDEC-E044 | Royal jam costs nothing | Official Code - gg_snes.txt | 4776 |
| Secret of Mana | 23 | DDEB-E5C4 | Chocolate costs nothing | Official Code - gg_snes.txt | 4777 |
| Secret of Mana | 24 | DDAB-E715 | Staying at Neko's(tm) costs nothing instead of 30 | Official Code - gg_snes.txt | 4778 |
| Secret of Mana | 26 | 8208-776D | Protection from most hits--SWITCH OFF TO KILL ENEMIES | Official Code - gg_snes.txt | 4779 |
| Shadowrun | 1 | D4BE-4DA4 | Start with computer, firearms skills at level 2 | Official Code - gg_snes.txt | 4780 |
| Shadowrun | 2 | D7BE-4DA4 | Start with computer, firearms skills at level 3 | Official Code - gg_snes.txt | 4781 |
| Shadowrun | 3 | D0BE-4DA4 | Start with computer, firearms skills at level 4 | Official Code - gg_snes.txt | 4782 |
| Shadowrun | 4 | D9BE-4DA4 | Start with computer, firearms skills at level 5 | Official Code - gg_snes.txt | 4783 |
| Shadowrun | 5 | D1BE-4DA4 | Start with computer, firearms skills at level 6 | Official Code - gg_snes.txt | 4784 |
| Shadowrun | 6 | 6DAE-4FA7 + FFAE-44D7 | Everything is free | Official Code - gg_snes.txt | 4785 |
| Shadowrun | 7 | CEEF-4DDD | Don't subtract karma for spells/skills (must have enough to advance) | Official Code - gg_snes.txt | 4786 |
| Shadowrun | 8 | CE6D-47A4 | Don't subtract karma for shooting people--ignore message saying you lost karma | Official Code - gg_snes.txt | 4787 |
| Shadowrun | 9 | 8E69-3DA4 | Don't subtract spell points (works for all spell casters). note: casting spells you aren't allowed to raises your spell points. | Official Code - gg_snes.txt | 4788 |
| Shadowrun | 10 | D4BC-4404 | Start with 2 strength and charisma | Official Code - gg_snes.txt | 4789 |
| Shadowrun | 11 | D0BC-4404 | Start with 4 strength and charisma | Official Code - gg_snes.txt | 4790 |
| Shadowrun | 12 | D9BC-4404 | Start with 5 strength and charisma | Official Code - gg_snes.txt | 4791 |
| Shadowrun | 13 | D1BC-4404 | Start with 6 strength and charisma | Official Code - gg_snes.txt | 4792 |
| Shadowrun | CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE | Official Code - gg_snes.txt | 4793 | ||
| Shadowrun | 14 | 74B8-4DA4 | Start with 50 stamina | Official Code - gg_snes.txt | 4794 |
| Shadowrun | 15 | 10B8-4DA4 | Start with 100 stamina | Official Code - gg_snes.txt | 4795 |
| Shadowrun | 16 | F0E1-1FDD | Going up 1 body point adds 20 stamina instead of 10 | Official Code - gg_snes.txt | 4796 |
| Shadowrun | 17 | F3E1-1FDD | Going up 1 body point adds 30 stamina instead of 10 | Official Code - gg_snes.txt | 4797 |
| Shadowrun | CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT WITH OTHER 5-PART CODES IF DESIRED | Official Code - gg_snes.txt | 4798 | ||
| Shadowrun | 18 | DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Add 65,000 nuyen(tm) (if less than 65,000) | Official Code - gg_snes.txt | 4799 |
| Shadowrun | 19 | D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Add about 131,000 nuyen (if less than 65,000) | Official Code - gg_snes.txt | 4800 |
| Shadowrun | 20 | D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Add about 524,000 nuyen (if less than 65,000) | Official Code - gg_snes.txt | 4801 |
| Shadowrun | 21 | 10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Set stamina to 100 | Official Code - gg_snes.txt | 4802 |
| Shadowrun | 22 | A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Set stamina to 200 | Official Code - gg_snes.txt | 4803 |
| Shadowrun | 23 | DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF | Set magic total possible to 10 (and spell points to 100) | Official Code - gg_snes.txt | 4804 |
| Shadowrun | 24 | F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF | Set total possible magic to 20 (and spell points to 200) | Official Code - gg_snes.txt | 4805 |
| Shadowrun | 25 | FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF | Set total possible magic to 25 (and spell points to 250) | Official Code - gg_snes.txt | 4806 |
| Shadowrun | 26 | D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF | Set strength to 6 | Official Code - gg_snes.txt | 4807 |
| Shadowrun | 27 | D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF | Set charisma to 6 | Official Code - gg_snes.txt | 4808 |
| Shadowrun | 28 | 9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Set karma to 10 (if karma is less than 32) | Official Code - gg_snes.txt | 4809 |
| Shadowrun | 29 | CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Set karma to 20 (if karma is less than 32) | Official Code - gg_snes.txt | 4810 |
| Shadowrun | 30 | EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Set karma to 31 (if karma is less than 32) | Official Code - gg_snes.txt | 4811 |
| Shadowrun | 31 | DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Add 32 karma (if karma is less than 32) | Official Code - gg_snes.txt | 4812 |
| Shadowrun | 32 | D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Add 64 karma (if karma is less than 32) | Official Code - gg_snes.txt | 4813 |
| Shadowrun | 33 | D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Add 96 karma (if karma is less than 32) | Official Code - gg_snes.txt | 4814 |
| Shadowrun | 34 | D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Add 192 karma (if karma is less than 32) | Official Code - gg_snes.txt | 4815 |
| Shadowrun | FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO USE SPELLS | Official Code - gg_snes.txt | 4816 | ||
| Shadowrun | 35 | D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn powerball spell, level 6 | Official Code - gg_snes.txt | 4817 |
| Shadowrun | 36 | D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn heal spell, level 6 | Official Code - gg_snes.txt | 4818 |
| Shadowrun | 37 | D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn invisibility spell, level 6 | Official Code - gg_snes.txt | 4819 |
| Shadowrun | 38 | D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn armor spell, level 6 | Official Code - gg_snes.txt | 4820 |
| Shadowrun | 39 | D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn summon spirit spell, level 6 | Official Code - gg_snes.txt | 4821 |
| Shadowrun | 40 | D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn freeze spell, level 6 | Official Code - gg_snes.txt | 4822 |
| Shadowrun | 41 | D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn firearms skill, level 5 | Official Code - gg_snes.txt | 4823 |
| Shadowrun | 42 | DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn firearms skill, level 10 | Official Code - gg_snes.txt | 4824 |
| Shadowrun | 43 | DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn firearms skill, level 15 | Official Code - gg_snes.txt | 4825 |
| Shadowrun | 44 | D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn computer skill, level 6 | Official Code - gg_snes.txt | 4826 |
| Shadowrun | 45 | D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn leadership skill, level 6 | Official Code - gg_snes.txt | 4827 |
| Shadowrun | 46 | D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn armed combat skill, level 6 | Official Code - gg_snes.txt | 4828 |
| Shadowrun | 47 | D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn unarmed combat skill, level 6 | Official Code - gg_snes.txt | 4829 |
| Shadowrun | 48 | D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF | Learn negotiation skill, level 6 | Official Code - gg_snes.txt | 4830 |
| Shaq-Fu | CODES 1 THRU 6 MAY CAUSE SLIGHT GRAPHIC ERRORS IN CHARACTER SELECTION SCREEN | Official Code - gg_snes.txt | 4831 | ||
| Shaq-Fu | 1 | DDA6-5D07 | Start with no continues | Official Code - gg_snes.txt | 4832 |
| Shaq-Fu | 2 | DFA6-5D07 | Start with 1 continues | Official Code - gg_snes.txt | 4833 |
| Shaq-Fu | 3 | D9A6-5D07 | Start with 5 continues | Official Code - gg_snes.txt | 4834 |
| Shaq-Fu | 4 | DBA6-5D07 | Start with 9 continues | Official Code - gg_snes.txt | 4835 |
| Shaq-Fu | 5 | DEA6-5D07 | Start with 15 continues | Official Code - gg_snes.txt | 4836 |
| Shaq-Fu | 6 | C269-EF0D | Infinite continues in duel mode | Official Code - gg_snes.txt | 4837 |
| Shaq-Fu | 7 | DDB6-57AF + DDB3-746F | Blood | Official Code - gg_snes.txt | 4838 |
| Sid Meier's Civilization | 1 | BB04-EF74 + BB04-EF54 | Start with more money | Official Code - gg_snes.txt | 4839 |
| Sid Meier's Civilization | 2 | EE04-EF74 + EE04-EF54 | Start with a lot more money | Official Code - gg_snes.txt | 4840 |
| Sim City | 1 | C28A-AD61 | Money doesn't decrease for most types of spending | Official Code - gg_snes.txt | 4841 |
| Sim City | 2 | DD67-DFAA | Time goes faster | Official Code - gg_snes.txt | 4842 |
| Sim City | 3 | DE67-DFAA | Time goes slower | Official Code - gg_snes.txt | 4843 |
| Sim City | 4 | 0DAB-6D02 + BAAB-6D62 | Start easy game with $40,000 | Official Code - gg_snes.txt | 4844 |
| Sim City | 5 | 1DAB-6D02 + 3CAB-6D62 | Start easy game with $60,000 | Official Code - gg_snes.txt | 4845 |
| Sim City | 6 | 86AB-6D02 + D8AB-6D62 | Start easy game with $3,000 | Official Code - gg_snes.txt | 4846 |
| Skuljagger | 1 | FDC3-6DA4 | 10 green jemeralds for an extra life | Official Code - gg_snes.txt | 4852 |
| Skuljagger | 2 | 9DC3-6DA4 | 50 green jemeralds for an extra life | Official Code - gg_snes.txt | 4853 |
| Skuljagger | 3 | DDC3-6F04 | Each green jemerald gives you a life | Official Code - gg_snes.txt | 4854 |
| Skuljagger | 4 | 5D66-DFA7 | Slower timer | Official Code - gg_snes.txt | 4855 |
| Skuljagger | 5 | F366-DFA7 | Faster timer | Official Code - gg_snes.txt | 4856 |
| Skuljagger | 6 | 6DCB-A404 + 6DCC-A4D4 | Die when touched (regardless of jemeralds) | Official Code - gg_snes.txt | 4857 |
| Skuljagger | 7 | DD6B-DF07 | Infinite time | Official Code - gg_snes.txt | 4858 |
| Skuljagger | 8 | D46B-DF07 | Time goes by 2x as fast | Official Code - gg_snes.txt | 4859 |
| Skuljagger | 9 | D06B-DF07 | Time goes by 4x as fast | Official Code - gg_snes.txt | 4860 |
| Skuljagger | 10 | D7C2-6704 | Each green jemerald is worth 3 | Official Code - gg_snes.txt | 4861 |
| Skuljagger | 11 | DBC2-6704 | Each green jemerald is worth 9 | Official Code - gg_snes.txt | 4862 |
| Skuljagger | 12 | FBC2-6704 | Each green jemerald is worth 19 | Official Code - gg_snes.txt | 4863 |
| Skuljagger | 13 | 49C2-6704 | Each green jemerald is worth 25 (extra life on each one) | Official Code - gg_snes.txt | 4864 |
| Skuljagger | 14 | DDCA-AD04 + DDBB-6D61 | Infinite lives | Official Code - gg_snes.txt | 4865 |
| Skuljagger | 15 | DF83-D765 | Start with 1 life instead of 5 | Official Code - gg_snes.txt | 4866 |
| Skuljagger | 16 | D783-D765 | Start with 3 lives | Official Code - gg_snes.txt | 4867 |
| Skuljagger | 17 | DB83-D765 | Start with 9 lives | Official Code - gg_snes.txt | 4868 |
| Skuljagger | 18 | FB83-D765 | Start with 19 lives | Official Code - gg_snes.txt | 4869 |
| Skuljagger | 19 | 9D83-D765 | Start with 50 lives | Official Code - gg_snes.txt | 4870 |
| Skuljagger | 20 | BB83-D765 | Start with 99 lives | Official Code - gg_snes.txt | 4871 |
| Skuljagger | 21 | 1DCC-A4D4 | Walk through enemies if you have no red jemeralds | Official Code - gg_snes.txt | 4872 |
| Skuljagger | 22 | D4CB-A7D4 | Don't lose all red jemeralds when you get hit | Official Code - gg_snes.txt | 4873 |
| Skuljagger | 23 | C2BB-6FA1 | Don't lose green jemeralds when you fall and die | Official Code - gg_snes.txt | 4874 |
| Skuljagger | 24 | 8BAB-6DD9 | No enemies or jemeralds--good for exploring, switch off effects to advance | Official Code - gg_snes.txt | 4875 |
| Skuljagger | 25 | FFCB-A7D4 | Red jemeralds set to 10 after you get hit--must have at least 1 | Official Code - gg_snes.txt | 4876 |
| SmartBall | 1 | DF6D-676D | Start with 1 life instead of 3 | Official Code - gg_snes.txt | 4877 |
| SmartBall | 2 | D96D-676D | Start with 5 lives | Official Code - gg_snes.txt | 4878 |
| SmartBall | 3 | DC6D-676D | Start with 10 lives | Official Code - gg_snes.txt | 4879 |
| SmartBall | 4 | FB6D-676D | Start with 25 lives | Official Code - gg_snes.txt | 4880 |
| SmartBall | 5 | 746D-676D | Start with 50 lives | Official Code - gg_snes.txt | 4881 |
| SmartBall | 6 | 176D-676D | Start with 99 lives | Official Code - gg_snes.txt | 4882 |
| SmartBall | 7 | C2B9-0F0D | Infinite lives | Official Code - gg_snes.txt | 4883 |
| SmartBall | 8 | C2BE-A467 | Protection from most enemies | Official Code - gg_snes.txt | 4884 |
| SmartBall | 9 | C266-04A7 | Infinite red balls on pick-up--until continue | Official Code - gg_snes.txt | 4885 |
| SmartBall | 10 | 7762-040D + DE62-0FAD | Go to any level | Official Code - gg_snes.txt | 4886 |
| SmartBall | 11 | ECC3-DF6D | Super jump | Official Code - gg_snes.txt | 4887 |
| SmartBall | 12 | E1C3-DF6D | Mega-jump | Official Code - gg_snes.txt | 4888 |
| Soldiers of Fortune | 1 | DCE0-87AD | Smaller food power-ups heal twice as much | Official Code - gg_snes.txt | 4889 |
| Soldiers of Fortune | 2 | F0E0-87AD | Smaller food power-ups heal four times as much | Official Code - gg_snes.txt | 4890 |
| Soldiers of Fortune | 3 | F3E9-8FDD | Large food power-ups heal twice as much | Official Code - gg_snes.txt | 4891 |
| Soldiers of Fortune | 4 | 7AE9-8FDD | Large food power-ups heal four times as much | Official Code - gg_snes.txt | 4892 |
| Soldiers of Fortune | 5 | D0EB-8DDD | Only 3 special powers can be stored instead of 6 (handicap) | Official Code - gg_snes.txt | 4893 |
| Soldiers of Fortune | 6 | 6DEB-8D0D | Special power power-ups are worth 6 (always fill meter) | Official Code - gg_snes.txt | 4894 |
| Soldiers of Fortune | 7 | 3CC6-870D | Special powers aren't used up | Official Code - gg_snes.txt | 4895 |
| Soldiers of Fortune | 8 | CBC1-E46F | Infinite lives | Official Code - gg_snes.txt | 4896 |
| Soldiers of Fortune | 9 | 1D4E-5475 | Mercenary starts with much more health | Official Code - gg_snes.txt | 4897 |
| Soldiers of Fortune | 10 | 1D44-87E5 | Brigand starts with much more health | Official Code - gg_snes.txt | 4898 |
| Soldiers of Fortune | 11 | 1D41-8F85 | Gentleman starts with much more health | Official Code - gg_snes.txt | 4899 |
| Soldiers of Fortune | 12 | 1D4B-8755 | Navvie starts with much more health | Official Code - gg_snes.txt | 4900 |
| Soldiers of Fortune | 13 | 1D42-8F75 | Thug starts with much more health | Official Code - gg_snes.txt | 4901 |
| Soldiers of Fortune | 14 | 1D4D-E4E5 | Scientist starts with much more health | Official Code - gg_snes.txt | 4902 |
| Soldiers of Fortune | 15 | DDF6-5D50 | Extra lives cost 244 instead of 500 | Official Code - gg_snes.txt | 4903 |
| Soldiers of Fortune | 16 | DDF6-5DE0 | Skill power-ups cost 44 instead of 300 | Official Code - gg_snes.txt | 4904 |
| Soldiers of Fortune | 17 | DFF6-5F70 | Health power-ups cost 1 instead of 75 | Official Code - gg_snes.txt | 4905 |
| Soldiers of Fortune | 18 | FBF6-5F70 | Health power-ups cost 25 instead of 75 | Official Code - gg_snes.txt | 4906 |
| Soldiers of Fortune | 19 | DFF6-5F80 | Speed power-ups cost 1 instead of 250 | Official Code - gg_snes.txt | 4907 |
| Soldiers of Fortune | 20 | 10F6-5F80 | Speed power-ups cost 100 instead of 250 | Official Code - gg_snes.txt | 4908 |
| Soldiers of Fortune | 21 | DFF6-5470 | Wisdom power-ups cost 1 instead of 80 | Official Code - gg_snes.txt | 4909 |
| Soldiers of Fortune | 22 | FBF6-5470 | Wisdom power-ups cost 25 instead of 80 | Official Code - gg_snes.txt | 4910 |
| Soldiers of Fortune | 23 | DFF6-5480 | Special powers cost 1 instead of 150 | Official Code - gg_snes.txt | 4911 |
| Soldiers of Fortune | 24 | 74F6-5480 | Special powers cost 50 instead of 150 | Official Code - gg_snes.txt | 4912 |
| Soldiers of Fortune | 25 | DFF6-5780 | Weapon power-ups cost 1 instead of 250 | Official Code - gg_snes.txt | 4913 |
| Soldiers of Fortune | 26 | 10F6-5780 | Weapon power-ups cost 100 instead of 250 | Official Code - gg_snes.txt | 4914 |
| Soldiers of Fortune | 27 | DDF6-5750 | ??? (New Special powers?) costs 44 instead of 300 | Official Code - gg_snes.txt | 4915 |
| Soldiers of Fortune | FOR CODES 28 THRU 115, IGNORE SPECIAL POWER INDICATOR WHEN YOU HIRE YOUR CREW | Official Code - gg_snes.txt | 4916 | ||
| Soldiers of Fortune | 28 | DF40-ED75 | Brigand starts with Bomb special power | Official Code - gg_snes.txt | 4917 |
| Soldiers of Fortune | 29 | DF40-EF75 | Mercenary starts with Bomb special power | Official Code - gg_snes.txt | 4918 |
| Soldiers of Fortune | 30 | DF40-E475 | Gentleman starts with Bomb special power | Official Code - gg_snes.txt | 4919 |
| Soldiers of Fortune | 31 | DF40-E775 | Navvie starts with Bomb special power | Official Code - gg_snes.txt | 4920 |
| Soldiers of Fortune | 32 | DF49-ED75 | Thug starts with Bomb special power | Official Code - gg_snes.txt | 4921 |
| Soldiers of Fortune | 33 | DF49-EF75 | Scientiest starts with Bomb special power | Official Code - gg_snes.txt | 4922 |
| Soldiers of Fortune | 34 | D440-ED75 | Brigand starts with Shot Burst special power | Official Code - gg_snes.txt | 4923 |
| Soldiers of Fortune | 35 | D440-EF75 | Mercenary starts with Shot Burst special power | Official Code - gg_snes.txt | 4924 |
| Soldiers of Fortune | 36 | D440-E475 | Gentleman starts with Shot Burst special power | Official Code - gg_snes.txt | 4925 |
| Soldiers of Fortune | 37 | D440-E775 | Navvie starts with Shot Burst special power | Official Code - gg_snes.txt | 4926 |
| Soldiers of Fortune | 38 | D449-ED75 | Thug starts with Shot Burst special power | Official Code - gg_snes.txt | 4927 |
| Soldiers of Fortune | 39 | D449-EF75 | Scientiest starts with Shot Burst special power | Official Code - gg_snes.txt | 4928 |
| Soldiers of Fortune | 40 | D740-ED75 | Brigand starts with Map special power | Official Code - gg_snes.txt | 4929 |
| Soldiers of Fortune | 41 | D740-EF75 | Mercenary starts with Map special power | Official Code - gg_snes.txt | 4930 |
| Soldiers of Fortune | 42 | D740-E475 | Gentleman starts with Map special power | Official Code - gg_snes.txt | 4931 |
| Soldiers of Fortune | 43 | D740-E775 | Navvie starts with Map special power | Official Code - gg_snes.txt | 4932 |
| Soldiers of Fortune | 44 | D749-ED75 | Thug starts with Map special power | Official Code - gg_snes.txt | 4933 |
| Soldiers of Fortune | 45 | D749-EF75 | Scientiest starts with Map special power | Official Code - gg_snes.txt | 4934 |
| Soldiers of Fortune | FOR CODES 46 THRU 51, YOU HAVE THE DESTROY NODES SPECIAL POWER EVEN THOUGH THE INDICATOR SHOWS MAP SPECIAL POWER | Official Code - gg_snes.txt | 4935 | ||
| Soldiers of Fortune | 46 | D040-ED75 | Brigand starts with Destroy Nodes special power | Official Code - gg_snes.txt | 4936 |
| Soldiers of Fortune | 47 | D040-EF75 | Mercenary starts with Destroy Nodes special power | Official Code - gg_snes.txt | 4937 |
| Soldiers of Fortune | 48 | D040-E475 | Gentleman starts with Destroy Nodes special power | Official Code - gg_snes.txt | 4938 |
| Soldiers of Fortune | 49 | D040-E775 | Navvie starts with Destroy Nodes special power | Official Code - gg_snes.txt | 4939 |
| Soldiers of Fortune | 50 | D049-ED75 | Thug starts with Destroy Nodes special power | Official Code - gg_snes.txt | 4940 |
| Soldiers of Fortune | 51 | D049-EF75 | Scientiest starts with Destroy Nodes special power | Official Code - gg_snes.txt | 4941 |
| Soldiers of Fortune | 52 | D940-ED75 | Brigand starts with Repel Monster special power | Official Code - gg_snes.txt | 4942 |
| Soldiers of Fortune | 53 | D940-EF75 | Mercenary starts with Repel Monster special power | Official Code - gg_snes.txt | 4943 |
| Soldiers of Fortune | 54 | D940-E475 | Gentleman starts with Repel Monster special power | Official Code - gg_snes.txt | 4944 |
| Soldiers of Fortune | 55 | D940-E775 | Navvie starts with Repel Monster special power | Official Code - gg_snes.txt | 4945 |
| Soldiers of Fortune | 56 | D949-ED75 | Thug starts with Repel Monster special power | Official Code - gg_snes.txt | 4946 |
| Soldiers of Fortune | 57 | D949-EF75 | Scientiest starts with Repel Monster special power | Official Code - gg_snes.txt | 4947 |
| Soldiers of Fortune | 58 | D140-ED75 | Brigand starts with First Aid special power | Official Code - gg_snes.txt | 4948 |
| Soldiers of Fortune | 59 | D140-EF75 | Mercenary starts with First Aid special power | Official Code - gg_snes.txt | 4949 |
| Soldiers of Fortune | 60 | D140-E475 | Gentleman starts with First Aid special power | Official Code - gg_snes.txt | 4950 |
| Soldiers of Fortune | 61 | D140-E775 | Navvie starts with First Aid special power | Official Code - gg_snes.txt | 4951 |
| Soldiers of Fortune | 62 | D149-ED75 | Thug starts with First Aid special power | Official Code - gg_snes.txt | 4952 |
| Soldiers of Fortune | 63 | D149-EF75 | Scientiest starts with First Aid special power | Official Code - gg_snes.txt | 4953 |
| Soldiers of Fortune | 64 | D540-ED75 | Brigand starts with Freeze Monster special power | Official Code - gg_snes.txt | 4954 |
| Soldiers of Fortune | 65 | D540-EF75 | Mercenary starts with Freeze Monster special power | Official Code - gg_snes.txt | 4955 |
| Soldiers of Fortune | 66 | D540-E475 | Gentleman starts with Freeze Monster special power | Official Code - gg_snes.txt | 4956 |
| Soldiers of Fortune | 67 | D540-E775 | Navvie starts with Freeze Monster special power | Official Code - gg_snes.txt | 4957 |
| Soldiers of Fortune | 68 | D549-ED75 | Thug starts with Freeze Monster special power | Official Code - gg_snes.txt | 4958 |
| Soldiers of Fortune | 69 | D549-EF75 | Scientiest starts with Freeze Monster special power | Official Code - gg_snes.txt | 4959 |
| Soldiers of Fortune | 70 | D640-ED75 | Brigand starts with Shield special power | Official Code - gg_snes.txt | 4960 |
| Soldiers of Fortune | 71 | D640-EF75 | Mercenary starts with Shield special power | Official Code - gg_snes.txt | 4961 |
| Soldiers of Fortune | 72 | D640-E475 | Gentleman starts with Shield special power | Official Code - gg_snes.txt | 4962 |
| Soldiers of Fortune | 73 | D640-E775 | Navvie starts with Shield special power | Official Code - gg_snes.txt | 4963 |
| Soldiers of Fortune | 74 | D649-ED75 | Thug starts with Shield special power | Official Code - gg_snes.txt | 4964 |
| Soldiers of Fortune | 75 | D649-EF75 | Scientiest starts with Shield special power | Official Code - gg_snes.txt | 4965 |
| Soldiers of Fortune | 76 | DB40-ED75 | Brigand starts with Party Power special power | Official Code - gg_snes.txt | 4966 |
| Soldiers of Fortune | 77 | DB40-EF75 | Mercenary starts with Party Power special power | Official Code - gg_snes.txt | 4967 |
| Soldiers of Fortune | 78 | DB40-E475 | Gentleman starts with Party Power special power | Official Code - gg_snes.txt | 4968 |
| Soldiers of Fortune | 79 | DB40-E775 | Navvie starts with Party Power special power | Official Code - gg_snes.txt | 4969 |
| Soldiers of Fortune | 80 | DB49-ED75 | Thug starts with Party Power special power | Official Code - gg_snes.txt | 4970 |
| Soldiers of Fortune | 81 | DB49-EF75 | Scientiest starts with Party Power special power | Official Code - gg_snes.txt | 4971 |
| Soldiers of Fortune | 82 | DC40-ED75 | Brigand starts with Air Burst special power | Official Code - gg_snes.txt | 4972 |
| Soldiers of Fortune | 83 | DC40-EF75 | Mercenary starts with Air Burst special power | Official Code - gg_snes.txt | 4973 |
| Soldiers of Fortune | 84 | DC40-E475 | Gentleman starts with Air Burst special power | Official Code - gg_snes.txt | 4974 |
| Soldiers of Fortune | 85 | DC40-E775 | Navvie starts with Air Burst special power | Official Code - gg_snes.txt | 4975 |
| Soldiers of Fortune | 86 | DC49-ED75 | Thug starts with Air Burst special power | Official Code - gg_snes.txt | 4976 |
| Soldiers of Fortune | 87 | DC49-EF75 | Scientiest starts with Air Burst special power | Official Code - gg_snes.txt | 4977 |
| Soldiers of Fortune | 88 | D840-ED75 | Brigand starts with Distract Monster special power | Official Code - gg_snes.txt | 4978 |
| Soldiers of Fortune | 89 | D840-EF75 | Mercenary starts with Distract Monster special power | Official Code - gg_snes.txt | 4979 |
| Soldiers of Fortune | 90 | D840-E475 | Gentleman starts with Distract Monster special power | Official Code - gg_snes.txt | 4980 |
| Soldiers of Fortune | 91 | D840-E775 | Navvie starts with Distract Monster special power | Official Code - gg_snes.txt | 4981 |
| Soldiers of Fortune | 92 | D849-ED75 | Thug starts with Distract Monster special power | Official Code - gg_snes.txt | 4982 |
| Soldiers of Fortune | 93 | D849-EF75 | Scientiest starts with Distract Monster special power | Official Code - gg_snes.txt | 4983 |
| Soldiers of Fortune | 94 | DA40-ED75 | Brigand starts with Molotov special power | Official Code - gg_snes.txt | 4984 |
| Soldiers of Fortune | 95 | DA40-EF75 | Mercenary starts with Molotov special power | Official Code - gg_snes.txt | 4985 |
| Soldiers of Fortune | 96 | DA40-E475 | Gentleman starts with Molotov special power | Official Code - gg_snes.txt | 4986 |
| Soldiers of Fortune | 97 | DA40-E775 | Navvie starts with Molotov special power | Official Code - gg_snes.txt | 4987 |
| Soldiers of Fortune | 98 | DA49-ED75 | Thug starts with Molotov special power | Official Code - gg_snes.txt | 4988 |
| Soldiers of Fortune | 99 | DA49-EF75 | Scientiest starts with Molotov special power | Official Code - gg_snes.txt | 4989 |
| Soldiers of Fortune | 100 | D240-ED75 | Brigand starts with Ground Mine special power | Official Code - gg_snes.txt | 4990 |
| Soldiers of Fortune | 101 | D240-EF75 | Mercenary starts with Ground Mine special power | Official Code - gg_snes.txt | 4991 |
| Soldiers of Fortune | 102 | D240-E475 | Gentleman starts with Ground Mine special power | Official Code - gg_snes.txt | 4992 |
| Soldiers of Fortune | 103 | D240-E775 | Navvie starts with Ground Mine special power | Official Code - gg_snes.txt | 4993 |
| Soldiers of Fortune | 104 | D249-ED75 | Thug starts with Ground Mine special power | Official Code - gg_snes.txt | 4994 |
| Soldiers of Fortune | 105 | D249-EF75 | Scientiest starts with Ground Mine special power | Official Code - gg_snes.txt | 4995 |
| Soldiers of Fortune | 106 | D340-ED75 | Brigand starts with Dynamite special power | Official Code - gg_snes.txt | 4996 |
| Soldiers of Fortune | 107 | D340-EF75 | Mercenary starts with Dynamite special power | Official Code - gg_snes.txt | 4997 |
| Soldiers of Fortune | 108 | D340-E475 | Gentleman starts with Dynamite special power | Official Code - gg_snes.txt | 4998 |
| Soldiers of Fortune | 109 | D340-E775 | Navvie starts with Dynamite special power | Official Code - gg_snes.txt | 4999 |
| Soldiers of Fortune | 110 | D349-ED75 | Thug starts with Dynamite special power | Official Code - gg_snes.txt | 5000 |
| Soldiers of Fortune | 111 | D349-EF75 | Scientiest starts with Dynamite special power | Official Code - gg_snes.txt | 5001 |
| Soldiers of Fortune | 112 | DB40-EDE5 | Brigand gets Party Power as a 4th special power | Official Code - gg_snes.txt | 5002 |
| Soldiers of Fortune | 113 | DB40-EFE5 | Mercenary gets Party Power as a 4th special power | Official Code - gg_snes.txt | 5003 |
| Soldiers of Fortune | 114 | DB40-E785 | Navvie gets Party Power as a 3rd special power | Official Code - gg_snes.txt | 5004 |
| Soldiers of Fortune | 115 | DB49-ED85 | Thug gets Party Power as a 3rd special power | Official Code - gg_snes.txt | 5005 |
| Sonic Blast Man | 1 | D76B-D46D | Start with 11 lives | Official Code - gg_snes.txt | 5006 |
| Sonic Blast Man | 2 | DDA5-6F60 | Infinite lives | Official Code - gg_snes.txt | 5007 |
| Sonic Blast Man | 3 | DDAD-ADDF | Start with 0 dynamite punches | Official Code - gg_snes.txt | 5008 |
| Sonic Blast Man | 4 | D9AD-ADDF | Start with 5 dynamite punches | Official Code - gg_snes.txt | 5009 |
| Sonic Blast Man | 5 | D5AD-ADDF | Start with 7 dynamite punches | Official Code - gg_snes.txt | 5010 |
| Sonic Blast Man | 6 | DBAD-ADDF | Start with 9 dynamite punches | Official Code - gg_snes.txt | 5011 |
| Sonic Blast Man | 7 | C2C3-0464 | Infinite dynamite punches | Official Code - gg_snes.txt | 5012 |
| Sonic Blast Man | 8 | 7AB9-0DD7 | Start with 3/4 energy | Official Code - gg_snes.txt | 5013 |
| Sonic Blast Man | 9 | 46B9-0DD7 | Start with 1/2 energy | Official Code - gg_snes.txt | 5014 |
| Sonic Blast Man | 10 | F0B9-0DD7 | Start with 1/4 energy | Official Code - gg_snes.txt | 5015 |
| Sonic Blast Man | 11 | 7AB5-A407 | Continue with 3/4 energy | Official Code - gg_snes.txt | 5016 |
| Sonic Blast Man | 12 | 46B5-A407 | Continue with 1/2 energy | Official Code - gg_snes.txt | 5017 |
| Sonic Blast Man | 13 | F0B5-A407 | Continue with 1/4 energy | Official Code - gg_snes.txt | 5018 |
| Sonic Blast Man | 14 | C2A9-04AD | Protection against most enemy hits | Official Code - gg_snes.txt | 5019 |
| Sonic Blast Man | 15 | C2C3-0DAD | Protection against repeated hits on the head when an enemy is holding you | Official Code - gg_snes.txt | 5020 |
| Sonic Blast Man | 16 | C2AC-A4A4 | Infinite credits | Official Code - gg_snes.txt | 5021 |
| Sonic Blast Man | 17 | C2A9-0F6F | Super glove worth nothing | Official Code - gg_snes.txt | 5022 |
| Sonic Blast Man | 18 | DDA4-070F | Hamburger worth nothing | Official Code - gg_snes.txt | 5023 |
| Sonic Blast Man | 19 | 9DA4-070F | Hamburger restores energy fully | Official Code - gg_snes.txt | 5024 |
| Sonic Blast Man | 20 | DDAF-040F | Apple worth nothing | Official Code - gg_snes.txt | 5025 |
| Sonic Blast Man | 21 | 9DAF-040F | Apple restores energy fully | Official Code - gg_snes.txt | 5026 |
| Sonic Blast Man | 22 | 33BC-0F0F | Start on Stage 2 | Official Code - gg_snes.txt | 5027 |
| Sonic Blast Man | 23 | CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D4BC-0DAF | Start on stage 3 | Official Code - gg_snes.txt | 5028 |
| Sonic Blast Man | 24 | CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D7BC-0DAF | Start on stage 4 | Official Code - gg_snes.txt | 5029 |
| Sonic Blast Man | 25 | CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D0BC-0DAF | Start on stage 5 | Official Code - gg_snes.txt | 5030 |
| Soul Blazer | 1 | C26E-6DA7 + C223-0D07 | Invincible | Official Code - gg_snes.txt | 5031 |
| Soul Blazer | 2 | D0E6-0FB4 | Start with 4 hit points | Official Code - gg_snes.txt | 5032 |
| Soul Blazer | 3 | DEE6-0FB4 | Start with 15 hit points | Official Code - gg_snes.txt | 5033 |
| Soul Blazer | 4 | FBE6-0FB4 | Start with 25 hit points | Official Code - gg_snes.txt | 5034 |
| Soul Blazer | 5 | 74E6-0FB4 | Start with 50 hit points | Official Code - gg_snes.txt | 5035 |
| Soul Blazer | 6 | 08E6-0FB4 | Start with 75 hit points | Official Code - gg_snes.txt | 5036 |
| Soul Blazer | 7 | 10E6-0FB4 | Start with 100 hit points | Official Code - gg_snes.txt | 5037 |
| Soul Blazer | 8 | 5EE6-0FB4 | Start with 127 hit points | Official Code - gg_snes.txt | 5038 |
| Soul Blazer | 9 | DDE8-64BF | Gems set to 999,999 every time a gem is picked up | Official Code - gg_snes.txt | 5039 |
| Soul Blazer | 10 | FDE8-A761 + DDE8-A7A1 | 10 EXP required instead of 100 for level 2 | Official Code - gg_snes.txt | 5040 |
| Soul Blazer | 11 | DFEA-ADA1 | 180 EXP required instead of 280 for level 3 | Official Code - gg_snes.txt | 5041 |
| Soul Blazer | 12 | D7EA-AFA1 | 380 EXP required instead of 580 for level 4 | Official Code - gg_snes.txt | 5042 |
| Soul Blazer | 13 | D1EA-A4A1 | 600 EXP required instead of 1,000 for level 5 | Official Code - gg_snes.txt | 5043 |
| Soul Blazer | 14 | F4EA-A7A1 | 1,200 EXP required instead of 2,000 for level 6 | Official Code - gg_snes.txt | 5044 |
| Soul Blazer | 15 | 40E2-ADA1 | 2,400 EXP required instead of 3,200 for level 7 | Official Code - gg_snes.txt | 5045 |
| Soul Blazer | 16 | 79E2-AFA1 | 3,500 EXP required instead of 4,500 for level 8 | Official Code - gg_snes.txt | 5046 |
| Soul Blazer | 17 | 06E2-A4A1 | 4,800 EXP required instead of 5,800 | Official Code - gg_snes.txt | 5047 |
| Soul Blazer | 18 | 11E2-A7A1 | 6,600 EXP required instead of 7,600 for level 10 | Official Code - gg_snes.txt | 5048 |
| Soul Blazer | 19 | 61E3-ADA1 | 8,600 EXP required instead of 9,600 for level 11 | Official Code - gg_snes.txt | 5049 |
| Soul Blazer | 20 | DDE3-AFA1 | 10,000 EXP required instead of 12,400 for level 12 | Official Code - gg_snes.txt | 5050 |
| Soul Blazer | 21 | 7DE3-A4A1 | 13,000 EXP required instead of 15,000 for level 13 | Official Code - gg_snes.txt | 5051 |
| Soul Blazer | 22 | 9DE3-A7A1 | 15,000 EXP required instead of 19,000 for level 14 | Official Code - gg_snes.txt | 5052 |
| Space Football | 1 | C2C9-D46F | No pushback on firing | Official Code - gg_snes.txt | 5053 |
| Space Football | 2 | 1BC9-DFAF | Push forward on firing | Official Code - gg_snes.txt | 5054 |
| Space Football | 3 | 1B26-A7D7 | Instant acceleration | Official Code - gg_snes.txt | 5055 |
| Space Football | 4 | C2B9-D7AF | Infinite energy | Official Code - gg_snes.txt | 5056 |
| Space Megaforce | 1 | DDC9-DD06 | Start with 0 bombs instead of 3 | Official Code - gg_snes.txt | 5057 |
| Space Megaforce | 2 | D5C9-DD06 | Start with 7 bombs | Official Code - gg_snes.txt | 5058 |
| Space Megaforce | 3 | FDC9-DD06 | Start with 10 bombs | Official Code - gg_snes.txt | 5059 |
| Space Megaforce | 4 | 49C9-DD06 | Start with 25 bombs | Official Code - gg_snes.txt | 5060 |
| Space Megaforce | 5 | 9DC9-DD06 | Start with 50 bombs | Official Code - gg_snes.txt | 5061 |
| Space Megaforce | 6 | BBC9-DD06 | Start with 99 bombs | Official Code - gg_snes.txt | 5062 |
| Space Megaforce | 7 | DD65-AFAB | Infinite bombs | Official Code - gg_snes.txt | 5063 |
| Space Megaforce | 8 | DFBE-A4A8 | Start with 2 ships | Official Code - gg_snes.txt | 5064 |
| Space Megaforce | 9 | D5BE-A4A8 | Start with 8 ships | Official Code - gg_snes.txt | 5065 |
| Space Megaforce | 10 | FDBE-A4A8 | Start with 11 ships | Official Code - gg_snes.txt | 5066 |
| Space Megaforce | 11 | 49BE-A4A8 | Start with 26 ships | Official Code - gg_snes.txt | 5067 |
| Space Megaforce | 12 | 9DBE-A4A8 | Start with 51 ships | Official Code - gg_snes.txt | 5068 |
| Space Megaforce | 13 | 59BE-A4A8 | Start with 76 ships | Official Code - gg_snes.txt | 5069 |
| Space Megaforce | 14 | BBBE-A4A8 | Start with 100 ships | Official Code - gg_snes.txt | 5070 |
| Space Megaforce | 15 | DD6D-07AC | Infinite ships | Official Code - gg_snes.txt | 5071 |
| Space Megaforce | 16 | DDCE-D4D6 | Each bomb capsule worth 0 | Official Code - gg_snes.txt | 5072 |
| Space Megaforce | 17 | D4CE-D4D6 | Each bomb capsule worth 2 | Official Code - gg_snes.txt | 5073 |
| Space Megaforce | 18 | D0CE-D4D6 | Each bomb capsule worth 4 | Official Code - gg_snes.txt | 5074 |
| Space Megaforce | 19 | D1CE-D4D6 | Each bomb capsule worth 6 | Official Code - gg_snes.txt | 5075 |
| Space Megaforce | 20 | CB68-D4AC + D168-D7DC | Protection against enemy hits, and weapon level goes to 2 when hit | Official Code - gg_snes.txt | 5076 |
| Space Megaforce | 21 | CB68-D4AC + D168-D7DC + D16A-D4DC | Protection against enemy hits, and weapon level goes to 6 when hit | Official Code - gg_snes.txt | 5077 |
| Space Megaforce | 22 | CB6A-0D0D + D46A-0D6D | Start in area 2 | Official Code - gg_snes.txt | 5078 |
| Space Megaforce | 23 | CB6A-0D0D + D76A-0D6D | Start in area 3 | Official Code - gg_snes.txt | 5079 |
| Space Megaforce | 24 | CB6A-0D0D + D06A-0D6D | Start in area 4 | Official Code - gg_snes.txt | 5080 |
| Space Megaforce | 25 | CB6A-0D0D + D96A-0D6D | Start in area 5 | Official Code - gg_snes.txt | 5081 |
| Space Megaforce | 26 | CB6A-0D0D + D16A-0D6D | Start in area 6 | Official Code - gg_snes.txt | 5082 |
| Space Megaforce | 27 | CB6A-0D0D + D56A-0D6D | Start in area 7 | Official Code - gg_snes.txt | 5083 |
| Space Megaforce | 28 | CB6A-0D0D + D66A-0D6D | Start in area 8 | Official Code - gg_snes.txt | 5084 |
| Space Megaforce | 29 | CB6A-0D0D + DB6A-0D6D | Start in area 9 | Official Code - gg_snes.txt | 5085 |
| Space Megaforce | 30 | CB6A-0D0D + DC6A-0D6D | Start in area 10 | Official Code - gg_snes.txt | 5086 |
| Space Megaforce | 31 | CB6A-0D0D + D86A-0D6D | Start in area 11 | Official Code - gg_snes.txt | 5087 |
| Space Megaforce | 32 | CB6A-0D0D + DA6A-0D6D | Start in area 12 | Official Code - gg_snes.txt | 5088 |
| Space Megaforce | 33 | CBC4-0F06 + DDC4-0F66 | All weapon capsules give you weapon type 1 | Official Code - gg_snes.txt | 5089 |
| Space Megaforce | 34 | CBC4-0F06 + DFC4-0F66 | All weapon capsules give you weapon type 2 | Official Code - gg_snes.txt | 5090 |
| Space Megaforce | 35 | CBC4-0F06 + D4C4-0F66 | All weapon capsules give you weapon type 3 | Official Code - gg_snes.txt | 5091 |
| Space Megaforce | 36 | CBC4-0F06 + D7C4-0F66 | All weapon capsules give you weapon type 4 | Official Code - gg_snes.txt | 5092 |
| Space Megaforce | 37 | CBC4-0F06 + D0C4-0F66 | All weapon capsules give you weapon type 5 | Official Code - gg_snes.txt | 5093 |
| Space Megaforce | 38 | CBC4-0F06 + D9C4-0F66 | All weapon capsules give you weapon type 6 | Official Code - gg_snes.txt | 5094 |
| Space Megaforce | 39 | 828E-AF6B | Power shots (weapon type 6) last until you pick up another weapon or get hit (Normally, they last only for a couple of seconds) | Official Code - gg_snes.txt | 5095 |
| Spanky's Quest | 1 | 40AC-DF08 | Infinite lives | Official Code - gg_snes.txt | 5096 |
| Spanky's Quest | 2 | DD31-AFAD | Start with 1 life | Official Code - gg_snes.txt | 5097 |
| Spanky's Quest | 3 | D931-AFAD | Start with 6 lives | Official Code - gg_snes.txt | 5098 |
| Spanky's Quest | 4 | DB31-AFAD | Start with 10 lives | Official Code - gg_snes.txt | 5099 |
| Spanky's Quest | 5 | CB3F-0FDF + DF3F-0F0F | Start with 1 key in all areas after 1-1 | Official Code - gg_snes.txt | 5100 |
| Spanky's Quest | 6 | CB35-A7AD + DF36-ADDD | Start on area 2-1 | Official Code - gg_snes.txt | 5101 |
| Spanky's Quest | 7 | CB35-A7AD + D436-ADDD | Start on area 3-1 | Official Code - gg_snes.txt | 5102 |
| Spanky's Quest | 8 | CB35-A7AD + D736-ADDD | Start on area 4-1 | Official Code - gg_snes.txt | 5103 |
| Spanky's Quest | 9 | CB35-A7AD + D036-ADDD | Start on area 5-1 | Official Code - gg_snes.txt | 5104 |
| Spawn | 1 | FDB0-E4DB | Start with 1/4 energy | Official Code - gg_snes.txt | 5105 |
| Spawn | 2 | 4CB0-E4DB | Start with 1/2 energy | Official Code - gg_snes.txt | 5106 |
| Spawn | 3 | 73B0-E4DB | Start with 3/4 energy | Official Code - gg_snes.txt | 5107 |
| Spawn | 4 | C208-87D1 | Infinite energy | Official Code - gg_snes.txt | 5108 |
| Spawn | 5 | C203-84D1 | Get hit and become invincible | Official Code - gg_snes.txt | 5109 |
| Spawn | 6 | FDDB-5FB9 | Don't flash after getting hit | Official Code - gg_snes.txt | 5110 |
| Spawn | 7 | 3C03-8F61 | Almost invincible | Official Code - gg_snes.txt | 5111 |
| Spawn | 8 | C2F4-7FD1 | Falling doesn't use any life points | Official Code - gg_snes.txt | 5112 |
| Spawn | 9 | C27D-8701 | Special moves don't use any life points | Official Code - gg_snes.txt | 5113 |
| Spawn | 10 | D6D7-8F20 | Some bullets do 2x damage | Official Code - gg_snes.txt | 5114 |
| Spawn | 11 | DDD7-8F20 | Some bullets do no damage | Official Code - gg_snes.txt | 5115 |
| Spawn | 12 | EED7-8F20 | Some bullets kill you | Official Code - gg_snes.txt | 5116 |
| Spawn | 13 | DB78-84B0 | Some enemy punches electrocute you | Official Code - gg_snes.txt | 5117 |
| Spawn | 14 | DD78-84B0 | Some enemy punches do no damage | Official Code - gg_snes.txt | 5118 |
| Spawn | 15 | EE78-84B0 | Some enemy punches kill you | Official Code - gg_snes.txt | 5119 |
| Spawn | 16 | DBB0-EFA3 + DBCF-8763 | Guys with pipes do 2x damage | Official Code - gg_snes.txt | 5120 |
| Spawn | 17 | DDB0-EFA3 + DDCF-8763 | Guys with pipes do no damage | Official Code - gg_snes.txt | 5121 |
| Spawn | 18 | EEB0-EFA3 + EECF-8763 | Guys with pipes kill | Official Code - gg_snes.txt | 5122 |
| Spawn | 19 | DB4B-7DF1 + DB43-E4F9 | Flaming bottles do 2x damage | Official Code - gg_snes.txt | 5123 |
| Spawn | 20 | DD4B-7DF1 + DD43-E4F9 | Flaming bottles do no damage | Official Code - gg_snes.txt | 5124 |
| Spawn | 21 | EE4B-7DF1 + EE43-E4F9 | Flaming bottles kill | Official Code - gg_snes.txt | 5125 |
| Spider-Man and the X-Men: Arcade's Revenge | 1 | DD68-646D | Start with 1 life instead of 3 | Official Code - gg_snes.txt | 5126 |
| Spider-Man and the X-Men: Arcade's Revenge | 2 | D068-646D | Start with 5 lives | Official Code - gg_snes.txt | 5127 |
| Spider-Man and the X-Men: Arcade's Revenge | 3 | D168-646D | Start with 7 lives | Official Code - gg_snes.txt | 5128 |
| Spider-Man and the X-Men: Arcade's Revenge | 4 | DB68-646D | Start with 10 lives | Official Code - gg_snes.txt | 5129 |
| Spider-Man and the X-Men: Arcade's Revenge | 5 | FB68-646D | Start with 26 lives | Official Code - gg_snes.txt | 5130 |
| Spider-Man and the X-Men: Arcade's Revenge | 6 | 7468-646D | Start with 51 lives | Official Code - gg_snes.txt | 5131 |
| Spider-Man and the X-Men: Arcade's Revenge | 7 | 1768-646D | Start with 100 lives | Official Code - gg_snes.txt | 5132 |
| Spider-Man and the X-Men: Arcade's Revenge | 8 | C266-D51D | Spider-Man (tm) has infinite lives | Official Code - gg_snes.txt | 5133 |
| Spider-Man and the X-Men: Arcade's Revenge | 9 | C26D-090A | Gambit (tm) has infinite lives | Official Code - gg_snes.txt | 5134 |
| Spider-Man and the X-Men: Arcade's Revenge | 10 | C2C2-D767 | Wolverine (tm), Cyclops (tm) and Storm (tm) have infinite lives | Official Code - gg_snes.txt | 5135 |
| Spider-Man and the X-Men: Arcade's Revenge | 11 | C261-A044 | Spider-Man is invincible after getting hit (blinks) | Official Code - gg_snes.txt | 5136 |
| Spider-Man and the X-Men: Arcade's Revenge | 12 | CB69-0937 + E669-0147 | Spider-Man jumps higher (if you jump too high in some places you die) | Official Code - gg_snes.txt | 5137 |
| Spider-Man and the X-Men: Arcade's Revenge | 13 | DDCB-6144 | Protects Spider-Man from most hits (lose no energy) | Official Code - gg_snes.txt | 5138 |
| Spider-Man and the X-Men: Arcade's Revenge | 14 | C2CC-A917 | Protects Spider-Man from ground hazard (looks like silver weeds) | Official Code - gg_snes.txt | 5139 |
| Spindizzy Worlds | 1 | D46F-6FDD | Faster G.E.R.A.L.D.(tm) | Official Code - gg_snes.txt | 5140 |
| Spindizzy Worlds | 2 | D0BD-64DF | Slower timer | Official Code - gg_snes.txt | 5141 |
| Spindizzy Worlds | 3 | 4D6C-DFD7 | More fuel lost from falling off landscape | Official Code - gg_snes.txt | 5142 |
| Spindizzy Worlds | 4 | D96C-DFD7 | Less fuel lost from falling off landscape | Official Code - gg_snes.txt | 5143 |
| Spindizzy Worlds | 5 | DD6C-DFD7 | Almost zero fuel lost from falling off landscape | Official Code - gg_snes.txt | 5144 |
| Spindizzy Worlds | 6 | 4AEC-DDA4 | Don't lose fuel from anything! | Official Code - gg_snes.txt | 5145 |
| Star Trek: Deep Space Nine | 1 | FDBF-0F04 + FDBF-076F | Start with 1/4 energy | Official Code - gg_snes.txt | 5146 |
| Star Trek: Deep Space Nine | 2 | F2BF-0F04 + F2BF-076F | Start with 1/2 energy | Official Code - gg_snes.txt | 5147 |
| Star Trek: Deep Space Nine | 3 | 45BF-0F04 + 45BF-076F | Start with 3/4 energy | Official Code - gg_snes.txt | 5148 |
| Star Trek: Deep Space Nine | 4 | C23C-6545 | Infinite energy | Official Code - gg_snes.txt | 5149 |
| Star Trek: Deep Space Nine | 5 | C23E-0935 | One hit and you're invincible | Official Code - gg_snes.txt | 5150 |
| Star Trek: Deep Space Nine | 6 | D0BF-0D6F | Sisko looks like O'brien | Official Code - gg_snes.txt | 5151 |
| Star Trek: Deep Space Nine | 7 | 3C3E-0915 + 3C3E-09C5 | Invincible | Official Code - gg_snes.txt | 5152 |
| Star Trek: The Next Generation | Away Team Codes | Official Code - gg_snes.txt | 5153 | ||
| Star Trek: The Next Generation | 1 | DD81-47DB + DD88-4DDB | Medical packs aren't used up | Official Code - gg_snes.txt | 5154 |
| Star Trek: The Next Generation | 2 | DF2A-1DD7 | Start each away mission with 1 medical pack | Official Code - gg_snes.txt | 5155 |
| Star Trek: The Next Generation | 3 | D42A-1DD7 | Start each away mission with 2 medical packs | Official Code - gg_snes.txt | 5156 |
| Star Trek: The Next Generation | 4 | D02A-1DD7 | Start each away mission with 4 medical packs (only 3 shown) | Official Code - gg_snes.txt | 5157 |
| Star Trek: The Next Generation | 5 | D92A-1DD7 | Start each away mission with 5 medical packs (only 3 shown) | Official Code - gg_snes.txt | 5158 |
| Star Trek: The Next Generation | 6 | DDAF-446C | Phaser power doesn't go down | Official Code - gg_snes.txt | 5159 |
| Star Trek: The Next Generation | 7 | F62A-1467 | Start away missions with phasers at 1/2 power | Official Code - gg_snes.txt | 5160 |
| Star Trek: The Next Generation | 8 | 402A-1467 | Start away missions with phasers at 3/4 power | Official Code - gg_snes.txt | 5161 |
| Star Trek: The Next Generation | 9 | DA2A-1467 | Start away missions with phasers at 1/4 power | Official Code - gg_snes.txt | 5162 |
| Star Trek: The Next Generation | 10 | 6D86-4FAB | Medical packs heal more | Official Code - gg_snes.txt | 5163 |
| Star Trek: The Next Generation | 11 | D486-44DB | Medical packs heal twice as much | Official Code - gg_snes.txt | 5164 |
| Star Trek: The Next Generation | 12 | D786-44DB | Medical packs heal completely | Official Code - gg_snes.txt | 5165 |
| Star Trek: The Next Generation | 13 | 8EA4-4FD6 | Crew members are immune to enemy fire | Official Code - gg_snes.txt | 5166 |
| Star Trek: The Next Generation | Space Combat Codes | Official Code - gg_snes.txt | 5167 | ||
| Star Trek: The Next Generation | 14 | DFB2-1DF7 | Forward torpedoes reload much faster | Official Code - gg_snes.txt | 5168 |
| Star Trek: The Next Generation | 15 | D4B2-1DF7 | Forward torpedoes reload faster | Official Code - gg_snes.txt | 5169 |
| Star Trek: The Next Generation | 16 | DFB8-1FF7 | Aft torpedoes reload much faster | Official Code - gg_snes.txt | 5170 |
| Star Trek: The Next Generation | 17 | D4B8-1FF7 | Aft torpedoes reload faster | Official Code - gg_snes.txt | 5171 |
| Star Trek: The Next Generation | 18 | C26C-3FFD | Forward torpedoes don't require recharging | Official Code - gg_snes.txt | 5172 |
| Star Trek: The Next Generation | 19 | C267-342D | Aft torpedoes don't require recharging | Official Code - gg_snes.txt | 5173 |
| Star Trek: The Next Generation | 20 | D6B4-1F27 | Enemy shields regenerate at half speed | Official Code - gg_snes.txt | 5174 |
| Star Trek: The Next Generation | 21 | D0B4-1F27 | Enemy shields regenerate at 1/4 speed | Official Code - gg_snes.txt | 5175 |
| Star Trek: The Next Generation | 22 | DDB4-1F27 | Enemy shields don't regenerate | Official Code - gg_snes.txt | 5176 |
| Star Trek: The Next Generation | 23 | F6B4-1F27 | Enemy shields regenerate faster | Official Code - gg_snes.txt | 5177 |
| Star Trek: The Next Generation | 24 | 3C6A-14FF | Forward phasers never lose power | Official Code - gg_snes.txt | 5178 |
| Star Trek: The Next Generation | 25 | C2B3-4DB7 | Forward phasers don't recharge | Official Code - gg_snes.txt | 5179 |
| Star Trek: The Next Generation | 26 | 3C69-17BF | Aft phasers never lose power | Official Code - gg_snes.txt | 5180 |
| Star Trek: The Next Generation | 27 | C2BE-44F7 | Aft phasers don't recharge | Official Code - gg_snes.txt | 5181 |
| Star Trek: The Next Generation | 28 | D764-1D24 | Torpedoes do half damage | Official Code - gg_snes.txt | 5182 |
| Star Trek: The Next Generation | 29 | D064-1D24 | Torpedoes do less damage | Official Code - gg_snes.txt | 5183 |
| Star Trek: The Next Generation | 30 | D564-1D24 | Torpedoes do slightly more damage | Official Code - gg_snes.txt | 5184 |
| Star Trek: The Next Generation | 31 | D664-1D24 | Torpedoes do more damage | Official Code - gg_snes.txt | 5185 |
| Star Trek: The Next Generation | 32 | DB64-1D24 | Torpedoes do much more damage | Official Code - gg_snes.txt | 5186 |
| Star Trek: The Next Generation | 33 | DA64-1D24 | Torpedoes do double damage | Official Code - gg_snes.txt | 5187 |
| Street Fighter II | 1 | BD62-672A | 90 seconds per battle instead of 99 | Official Code - gg_snes.txt | 5188 |
| Street Fighter II | 2 | 6D62-672A | 80 seconds per battle | Official Code - gg_snes.txt | 5189 |
| Street Fighter II | 3 | 5D62-672A | 70 seconds per battle | Official Code - gg_snes.txt | 5190 |
| Street Fighter II | 4 | 1D62-672A | 60 seconds per battle | Official Code - gg_snes.txt | 5191 |
| Street Fighter II | 5 | 9D62-672A | 50 seconds per battle | Official Code - gg_snes.txt | 5192 |
| Street Fighter II | 6 | 0D62-672A | 40 seconds per battle | Official Code - gg_snes.txt | 5193 |
| Street Fighter II | 7 | 7D62-672A | 30 seconds per battle | Official Code - gg_snes.txt | 5194 |
| Street Fighter II | 8 | 4D62-672A | 20 seconds per battle | Official Code - gg_snes.txt | 5195 |
| Street Fighter II | 9 | FD62-672A | 10 seconds per battle | Official Code - gg_snes.txt | 5196 |
| Street Fighter II | 10 | DF80-AD64 | Win 1 bout to win the match instead of 2 out of 3--must switch off effects before fighting M. Bison | Official Code - gg_snes.txt | 5197 |
| Street Fighter II | 11 | EDBE-0F09 | Dizziness wears off very quickly | Official Code - gg_snes.txt | 5198 |
| Street Fighter II | 12 | C9BE-0DA9 | Dizziness lasts longer--on harder levels, won't work on computer | Official Code - gg_snes.txt | 5199 |
| Street Fighter II | 13 | BB63-6D2A | 99 seconds in 1st bonus round instead of 40 | Official Code - gg_snes.txt | 5200 |
| Street Fighter II | 14 | BD63-6D2A | 90 seconds in 1st bonus round | Official Code - gg_snes.txt | 5201 |
| Street Fighter II | 15 | 6D63-6D2A | 80 seconds in 1st bonus round | Official Code - gg_snes.txt | 5202 |
| Street Fighter II | 16 | 5D63-6D2A | 70 seconds in 1st bonus round | Official Code - gg_snes.txt | 5203 |
| Street Fighter II | 17 | 1D63-6D2A | 60 seconds in 1st bonus round | Official Code - gg_snes.txt | 5204 |
| Street Fighter II | 18 | 9D63-6D2A | 50 seconds in 1st bonus round | Official Code - gg_snes.txt | 5205 |
| Street Fighter II | 19 | 7D63-6D2A | 30 seconds in 1st bonus round | Official Code - gg_snes.txt | 5206 |
| Street Fighter II | 20 | 4D63-6D2A | 20 seconds in 1st bonus round | Official Code - gg_snes.txt | 5207 |
| Street Fighter II | 21 | FD63-6D2A | 10 seconds in 1st bonus round | Official Code - gg_snes.txt | 5208 |
| Street Fighter II | 22 | 4DC6-6493 | Championship mode on | Official Code - gg_snes.txt | 5209 |
| Street Fighter II | 23 | 6DCF-D764 + FFCF-D7A4 | Advance to next level when you continue (must switch off before you continue on M. Bison(tm) stage) | Official Code - gg_snes.txt | 5210 |
| Street Fighter II | NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU ALWAYS WANT TO FIGHT | Official Code - gg_snes.txt | 5211 | ||
| Street Fighter II | 24 | CBA0-AF64 + EEA0-AFA4 | Always fight Ryu(tm) | Official Code - gg_snes.txt | 5212 |
| Street Fighter II | 25 | CBA0-AF64 + DDA0-AFA4 | Always fight Honda(tm) | Official Code - gg_snes.txt | 5213 |
| Street Fighter II | 26 | CBA0-AF64 + DFA0-AFA4 | Always fight Blanka(tm) | Official Code - gg_snes.txt | 5214 |
| Street Fighter II | 27 | CBA0-AF64 + D4A0-AFA4 | Always fight Guile(tm) | Official Code - gg_snes.txt | 5215 |
| Street Fighter II | 28 | CBA0-AF64 + D7A0-AFA4 | Always fight Ken(tm) | Official Code - gg_snes.txt | 5216 |
| Street Fighter II | 29 | CBA0-AF64 + D0A0-AFA4 | Always fight Chun-Li(tm) | Official Code - gg_snes.txt | 5217 |
| Street Fighter II | 30 | CBA0-AF64 + D9A0-AFA4 | Always fight Zangief(tm) | Official Code - gg_snes.txt | 5218 |
| Street Fighter II | 31 | CBA0-AF64 + D1A0-AFA4 | Always fight Dhalsim(tm) | Official Code - gg_snes.txt | 5219 |
| Street Fighter II | 32 | CBA0-AF64 + DBA0-AFA4 | Always fight Balrog(tm) | Official Code - gg_snes.txt | 5220 |
| Street Fighter II | 33 | CBA0-AF64 + DCA0-AFA4 | Always fight Vega(tm) | Official Code - gg_snes.txt | 5221 |
| Street Fighter II | 34 | CBA0-AF64 + D6A0-AFA4 | Always fight Sagat(tm) | Official Code - gg_snes.txt | 5222 |
| Street Fighter II | 35 | B9A0-AF04 | Fight M. Bison(tm) | Official Code - gg_snes.txt | 5223 |
| Street Fighter II | 36 | DDA4-A404 + 6DA4-A764 | Always fight on bonus stage 1 | Official Code - gg_snes.txt | 5224 |
| Street Fighter II | 37 | DDA7-AF04 + DDA7-A4A4 | Always fight on bonus stage 2 | Official Code - gg_snes.txt | 5225 |
| Street Fighter II | FOR CODES 38 AND 39, ZANGIEF'S SPINNING PILE DRIVER DOES LESS DAMAGE | Official Code - gg_snes.txt | 5226 | ||
| Street Fighter II | 38 | 3CA4-DD67 + FEA4-DFD7 | High throw and grab damage | Official Code - gg_snes.txt | 5227 |
| Street Fighter II | 39 | 3CA4-DD67 + EEA4-DFD7 | Minimum throw and grab damage | Official Code - gg_snes.txt | 5228 |
| Street Fighter II | 40 | 503E-04DF | Player dies after getting hit by 2 blows | Official Code - gg_snes.txt | 5229 |
| Street Fighter II | 41 | 60AC-AFD4 | Both players start with 3/4 energy (1/4 damage) | Official Code - gg_snes.txt | 5230 |
| Street Fighter II | 42 | 96AC-AFD4 | Both players start with 1/2 energy (1/2 damage) | Official Code - gg_snes.txt | 5231 |
| Street Fighter II | 43 | 4AAC-AFD4 | Both players start with 1/4 energy (3/4 damage) | Official Code - gg_snes.txt | 5232 |
| Street Fighter II | 44 | C2CC-A7DF | Round number does not advance (can't fight to a draw) | Official Code - gg_snes.txt | 5233 |
| Street Fighter II | 45 | DF81-A704 | 1 draw ends fight in VS. battle | Official Code - gg_snes.txt | 5234 |
| Street Fighter II | 46 | 893E-04DF | Most punches and kicks do no damage | Official Code - gg_snes.txt | 5235 |
| Street Fighter II | 47 | DDAC-AFD4 | Both players start with no energy (1 hit and you're dead) | Official Code - gg_snes.txt | 5236 |
| Street Fighter II | 48 | DDAC-AF64 | Player 1 starts with no energy (1 hit and he's dead) | Official Code - gg_snes.txt | 5237 |
| Street Fighter II | 49 | 1C65-DF00 | Players move faster | Official Code - gg_snes.txt | 5238 |
| Street Fighter II | 50 | D965-DF00 | Some special moves are faster | Official Code - gg_snes.txt | 5239 |
| Street Fighter II | 51 | DD61-6DA9 | Both players can do special moves in the air | Official Code - gg_snes.txt | 5240 |
| Street Fighter II | 52 | 73A5-DF60 | Dragon punch does not go as high | Official Code - gg_snes.txt | 5241 |
| Street Fighter II | 53 | 2AA5-DF60 | Dragon punch goes higher | Official Code - gg_snes.txt | 5242 |
| Street Fighter II | 54 | DD84-DD01 | Some special moves are easier to perform (Edmond Honda: Sumo Head Butt; Blanka: Rolling Attack; Guile: Flash Kick and Sonic Boom; Chun Li: Whirlwind Kick) | Official Code - gg_snes.txt | 5243 |
| Street Fighter II | 55 | DFA0-DDA0 + ADA0-DFD0 | No pause after throwing a Fireball | Official Code - gg_snes.txt | 5244 |
| Street Fighter II | 56 | 6D25-A467 + 6F25-A4A7 | Players can hit each other no matter where they are | Official Code - gg_snes.txt | 5245 |
| Street Fighter II | 57 | DAB8-A761 | Do special moves by just pressing buttons (may make Fireballs lower) | Official Code - gg_snes.txt | 5246 |
| Street Fighter II | 58 | DDB8-ADF3 | Fireballs are lower to the ground | Official Code - gg_snes.txt | 5247 |
| Street Fighter II | 59 | 1DB8-ADF3 | Fireballs are higher off the ground | Official Code - gg_snes.txt | 5248 |
| Street Fighter II | 60 | DDE3-DF01 | Fireballs, Sonic Booms and Yoga Fires(tm) always go to the right (thrown to the left, they go backwards) | Official Code - gg_snes.txt | 5249 |
| Street Fighter II | 61 | EEB8-A793 | Light Fireballs, Sonic Booms and Yoga Fires are slower | Official Code - gg_snes.txt | 5250 |
| Street Fighter II | 62 | EBB8-A793 | Light Fireballs, Sonic Booms and Yoga Fires are faster | Official Code - gg_snes.txt | 5251 |
| Street Fighter II | 63 | EDB8-A793 | Light Fireballs, Sonic Booms and Yoga Fires are super fast | Official Code - gg_snes.txt | 5252 |
| Street Fighter II | 64 | EEB8-A723 | Medium Fireballs, Sonic Booms and Yoga Fires are slower | Official Code - gg_snes.txt | 5253 |
| Street Fighter II | 65 | EBB8-A723 | Medium Fireballs, Sonic Booms and Yoga Fires are faster | Official Code - gg_snes.txt | 5254 |
| Street Fighter II | 66 | EDB8-A723 | Medium Fireballs, Sonic Booms and Yoga Fires are super fast | Official Code - gg_snes.txt | 5255 |
| Street Fighter II | 67 | EEBA-AD93 | Hard Fireballs, Sonic Booms and Yoga Fires are slower | Official Code - gg_snes.txt | 5256 |
| Street Fighter II | 68 | EBBA-AD93 | Hard Fireballs, Sonic Booms and Yoga Fires are faster | Official Code - gg_snes.txt | 5257 |
| Street Fighter II | 69 | EDBA-AD93 | Hard Fireballs, Sonic Booms and Yoga Fires are super fast | Official Code - gg_snes.txt | 5258 |
| Street Fighter II | 70 | DDB1-D4F3 + EEB1-D7B3 | Light Sumo Head Butts and Rolling Attacks are slower | Official Code - gg_snes.txt | 5259 |
| Street Fighter II | 71 | DBB1-D4F3 + EBB1-D7B3 | Light Sumo Head Butts and Rolling Attacks are faster | Official Code - gg_snes.txt | 5260 |
| Street Fighter II | 72 | F9B1-D4F3 + EDB1-D7B3 | Light Sumo Head Butts and Rolling Attacks are super fast | Official Code - gg_snes.txt | 5261 |
| Street Fighter II | 73 | DDB1-D4B3 + EEB5-DDF3 | Medium Sumo Head Butts and Rolling Attacks are slower | Official Code - gg_snes.txt | 5262 |
| Street Fighter II | 74 | DCB1-D4B3 + E5B5-DDF3 | Medium Sumo Head Butts and Rolling Attacks are faster | Official Code - gg_snes.txt | 5263 |
| Street Fighter II | 75 | F1B1-D4B3 + 33B5-DDF3 | Medium Sumo Head Butts and Rolling Attacks are super fast | Official Code - gg_snes.txt | 5264 |
| Street Fighter II | 76 | DDB1-D7F3 + EEB5-DDB3 | Hard Sumo Head Butts and Rolling Attacks are slower | Official Code - gg_snes.txt | 5265 |
| Street Fighter II | 77 | D8B1-D7F3 + E9B5-DDB3 | Hard Sumo Head Butts and Rolling Attacks are faster | Official Code - gg_snes.txt | 5266 |
| Street Fighter II | 78 | F5B1-D7F3 + 32B5-DDB3 | Hard Sumo Head Butts and Rolling Attacks are super fast | Official Code - gg_snes.txt | 5267 |
| Street Fighter II | 79 | 6DA4-6707 | Most special moves disabled (computer can still do them, Zangief can still do Spinning Clothesline) | Official Code - gg_snes.txt | 5268 |
| Street Fighter II | 80 | CB61-07A4 | Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames(tm) | Official Code - gg_snes.txt | 5269 |
| Street Fighter II | 81 | 1868-0D6C | No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible | Official Code - gg_snes.txt | 5270 |
| Street Fighter II: TURBO | 1 | BDA3-176D | Start with 90 seconds instead of 99 | Official Code - gg_snes.txt | 5271 |
| Street Fighter II: TURBO | 2 | 5DA3-176D | Start with 70 seconds | Official Code - gg_snes.txt | 5272 |
| Street Fighter II: TURBO | 3 | 9DA3-176D | Start with 50 seconds | Official Code - gg_snes.txt | 5273 |
| Street Fighter II: TURBO | 4 | 7DA3-176D | Start with 30 seconds | Official Code - gg_snes.txt | 5274 |
| Street Fighter II: TURBO | 5 | FDA3-176D | Start with 10 seconds | Official Code - gg_snes.txt | 5275 |
| Street Fighter II: TURBO | 6 | 6091-E76D | Start with 3/4 energy | Official Code - gg_snes.txt | 5276 |
| Street Fighter II: TURBO | 7 | 9691-E76D | Start with 1/2 energy | Official Code - gg_snes.txt | 5277 |
| Street Fighter II: TURBO | 8 | 4A91-E76D | Start with 1/4 energy | Official Code - gg_snes.txt | 5278 |
| Street Fighter II: TURBO | 9 | BBAE-1DDD | 1st bonus round is 99 seconds instead of 40 | Official Code - gg_snes.txt | 5279 |
| Street Fighter II: TURBO | 10 | 6DAE-1DDD | 1st bonus round is 80 seconds | Official Code - gg_snes.txt | 5280 |
| Street Fighter II: TURBO | 11 | 1DAE-1DDD | 1st bonus round is 60 seconds | Official Code - gg_snes.txt | 5281 |
| Street Fighter II: TURBO | 12 | 4DAE-1DDD | 1st bonus round is 20 seconds | Official Code - gg_snes.txt | 5282 |
| Street Fighter II: TURBO | 13 | BBAE-1D6D | 2nd bonus round is 99 seconds | Official Code - gg_snes.txt | 5283 |
| Street Fighter II: TURBO | 14 | 6DAE-1D6D | 2nd bonus round is 80 seconds | Official Code - gg_snes.txt | 5284 |
| Street Fighter II: TURBO | 15 | 1DAE-1D6D | 2nd bonus round is 60 seconds | Official Code - gg_snes.txt | 5285 |
| Street Fighter II: TURBO | 16 | 4DAE-1D6D | 2nd bonus round is 20 seconds | Official Code - gg_snes.txt | 5286 |
| Street Fighter II: TURBO | 17 | DD05-7F04 | Infinite time | Official Code - gg_snes.txt | 5287 |
| Street Fighter II: TURBO | 18 | DDF1-7D60 | Some special moves can be performed in the air--DON'T DO VEGA'S WALL LEAP | Official Code - gg_snes.txt | 5288 |
| Street Fighter II: TURBO | 19 | 891F-84AD | Most attacks do no damage (throws still work) | Official Code - gg_snes.txt | 5289 |
| Street Fighter II: TURBO | 20 | C734-7405 | Throws do no damage | Official Code - gg_snes.txt | 5290 |
| Street Fighter II: TURBO | 21 | F034-7405 | 1st throws do more damage (if you have enough energy), others do less damage | Official Code - gg_snes.txt | 5291 |
| Street Fighter II: TURBO | 22 | DD3F-EFAD | Players can walk through each other | Official Code - gg_snes.txt | 5292 |
| Street Fighter II: TURBO | 23 | DD18-570D | 1st hit of any kind defeats opponent | Official Code - gg_snes.txt | 5293 |
| Street Fighter II: TURBO | 24 | DF04-5DAF | Winner of 2nd round wins the battle | Official Code - gg_snes.txt | 5294 |
| Street Fighter II: TURBO | 25 | ADFC-E40D + F9FC-E46D | Allows you to select up to 10 stars instead of 4 for Turbo mode | Official Code - gg_snes.txt | 5295 |
| Street Fighter II: TURBO | 26 | D071-E460 | No charging required for special moves--EXCEPT BALROG(tm)'S TURN PUNCH POWER | Official Code - gg_snes.txt | 5296 |
| Street Fighter II: TURBO | 27 | DD75-8460 | Hard special moves become light | Official Code - gg_snes.txt | 5297 |
| Street Fighter II: TURBO | 28 | D475-8461 | Hard special moves become medium | Official Code - gg_snes.txt | 5298 |
| Street Fighter II: TURBO | 29 | D675-8462 | Hard special moves become disabled | Official Code - gg_snes.txt | 5299 |
| Street Fighter II: TURBO | 30 | 8ED2-87A9 | Invisible players | Official Code - gg_snes.txt | 5300 |
| Street Fighter II: TURBO | 31 | C933-7DA9 | Most special moves go nowhere | Official Code - gg_snes.txt | 5301 |
| Street Fighter II: TURBO | 32 | C9B8-77A5 | Fireballs go nowhere | Official Code - gg_snes.txt | 5302 |
| Street Fighter II: TURBO | 33 | D039-14AD | Hard Hurricane Kicks(tm) go faster and farther --TO THE RIGHT ONLY | Official Code - gg_snes.txt | 5303 |
| Street Fighter II: TURBO | Ryu Codes: | Official Code - gg_snes.txt | 5304 | ||
| Street Fighter II: TURBO | 34 | DF30-1DAD | Ryu's hard Dragon Punch(tm) doesn't go as far | Official Code - gg_snes.txt | 5305 |
| Street Fighter II: TURBO | 35 | D630-1DAD | Ryu's hard Dragon Punch goes farther | Official Code - gg_snes.txt | 5306 |
| Street Fighter II: TURBO | 36 | DF30-1D0D | Ryu's medium Dragon Punch doesn't go as far | Official Code - gg_snes.txt | 5307 |
| Street Fighter II: TURBO | 37 | D630-1D0D | Ryu's medium Dragon Punch goes farther | Official Code - gg_snes.txt | 5308 |
| Street Fighter II: TURBO | 38 | D637-17AD | Ryu's light Dragon Punch goes farther | Official Code - gg_snes.txt | 5309 |
| Street Fighter II: TURBO | 39 | D526-1DAF | Ryu jumps backward farther | Official Code - gg_snes.txt | 5310 |
| Street Fighter II: TURBO | 40 | E525-14AF | Ryu jumps forward farther | Official Code - gg_snes.txt | 5311 |
| Street Fighter II: TURBO | Ken Codes: | Official Code - gg_snes.txt | 5312 | ||
| Street Fighter II: TURBO | 41 | D52D-CDAF | Ken jumps backward farther | Official Code - gg_snes.txt | 5313 |
| Street Fighter II: TURBO | 42 | E52E-14AF | Ken jumps forward farther | Official Code - gg_snes.txt | 5314 |
| Street Fighter II: TURBO | 43 | DF30-17AD | Ken's hard Dragon Punch doesn't go as far | Official Code - gg_snes.txt | 5315 |
| Street Fighter II: TURBO | 44 | D330-17AD | Ken's hard Dragon Punch goes farther | Official Code - gg_snes.txt | 5316 |
| Street Fighter II: TURBO | 45 | DF30-170D | Ken's medium Dragon Punch doesn't go as far | Official Code - gg_snes.txt | 5317 |
| Street Fighter II: TURBO | 46 | D830-170D | Ken's medium Dragon Punch goes farther | Official Code - gg_snes.txt | 5318 |
| Street Fighter II: TURBO | 47 | D630-14AD | Ken's light Dragon Punch goes farther | Official Code - gg_snes.txt | 5319 |
| Street Fighter II: TURBO | CODES 46 THRU 58: EXCEPT TIGER SHOTS | Official Code - gg_snes.txt | 5320 | ||
| Street Fighter II: TURBO | 48 | 3E31-37AD | Hard projectiles go faster | Official Code - gg_snes.txt | 5321 |
| Street Fighter II: TURBO | 49 | EE31-37AD | Hard projectiles go slower | Official Code - gg_snes.txt | 5322 |
| Street Fighter II: TURBO | 50 | 3E31-370D | Medium projectiles go faster | Official Code - gg_snes.txt | 5323 |
| Street Fighter II: TURBO | 51 | EE31-370D | Medium projectiles go slower | Official Code - gg_snes.txt | 5324 |
| Street Fighter II: TURBO | 52 | 3E31-34AD | Light projectiles go faster | Official Code - gg_snes.txt | 5325 |
| Street Fighter II: TURBO | 53 | EE31-34AD | Light projectiles go slower | Official Code - gg_snes.txt | 5326 |
| Street Fighter II: TURBO | Edmond Honda Codes: | Official Code - gg_snes.txt | 5327 | ||
| Street Fighter II: TURBO | 54 | DE35-1FAD | Edmond Honda's hard Sumo Head Butts(tm) are faster | Official Code - gg_snes.txt | 5328 |
| Street Fighter II: TURBO | 55 | DF35-1FAD | Edmond Honda's hard Sumo Head Butts are slower | Official Code - gg_snes.txt | 5329 |
| Street Fighter II: TURBO | 56 | DE35-1F0D | Edmond Honda's medium Sumo Head Butts are faster | Official Code - gg_snes.txt | 5330 |
| Street Fighter II: TURBO | 57 | DF35-1F0D | Edmond Honda's medium Sumo Head Butts are slower | Official Code - gg_snes.txt | 5331 |
| Street Fighter II: TURBO | 58 | DE35-1DAD | Edmond Honda's light Sumo Head Butts are faster | Official Code - gg_snes.txt | 5332 |
| Street Fighter II: TURBO | 59 | DF35-1DAD | Edmond Honda's light Sumo Head Butts are slower | Official Code - gg_snes.txt | 5333 |
| Street Fighter II: TURBO | 60 | F436-1DDD | Edmond Honda's hard Sumo Smashes(tm) are faster | Official Code - gg_snes.txt | 5334 |
| Street Fighter II: TURBO | 61 | F435-176D | Edmond Honda's medium Sumo Smashes are faster | Official Code - gg_snes.txt | 5335 |
| Street Fighter II: TURBO | 62 | F435-17DD | Edmond Honda's light Sumo Smashes are faster | Official Code - gg_snes.txt | 5336 |
| Street Fighter II: TURBO | Sagat Codes: | Official Code - gg_snes.txt | 5337 | ||
| Street Fighter II: TURBO | 63 | D63B-C70D | Sagat's hard Tiger Uppercut(tm) goes farther | Official Code - gg_snes.txt | 5338 |
| Street Fighter II: TURBO | 64 | D63B-C4AD | Sagat's medium Tiger Uppercut goes farther | Official Code - gg_snes.txt | 5339 |
| Street Fighter II: TURBO | 65 | D63B-C40D | Sagat's light Tiger Uppercut goes farther | Official Code - gg_snes.txt | 5340 |
| Street Fighter II: TURBO | 66 | D439-340D | Sagat's high Tiger Shots(tm) are disabled--you can still do the move but no projectile comes out | Official Code - gg_snes.txt | 5341 |
| Street Fighter II: TURBO | 67 | D838-CF0D | Sagat's hard Tiger Knee(tm) goes farther | Official Code - gg_snes.txt | 5342 |
| Street Fighter II: TURBO | 68 | D83C-C70D | Sagat's medium Tiger Knee goes farther | Official Code - gg_snes.txt | 5343 |
| Street Fighter II: TURBO | 69 | D83C-CF0D | Sagat's light Tiger Knee goes farther | Official Code - gg_snes.txt | 5344 |
| Street Fighter II: TURBO | Bison Codes: | Official Code - gg_snes.txt | 5345 | ||
| Street Fighter II: TURBO | 70 | DF39-C40D | M. Bison's hard Psycho Crusher(tm) goes slower | Official Code - gg_snes.txt | 5346 |
| Street Fighter II: TURBO | 71 | DC39-C40D | M. Bison's hard Psycho Crusher goes faster | Official Code - gg_snes.txt | 5347 |
| Street Fighter II: TURBO | 72 | DF39-CFAD | M. Bison's medium Psycho Crusher goes slower | Official Code - gg_snes.txt | 5348 |
| Street Fighter II: TURBO | 73 | DC39-CFAD | M. Bison's medium Psycho Crusher goes faster | Official Code - gg_snes.txt | 5349 |
| Street Fighter II: TURBO | 74 | DF39-CF0D | M. Bison's light Psycho Crusher goes slower | Official Code - gg_snes.txt | 5350 |
| Street Fighter II: TURBO | 75 | DC39-CF0D | M. Bison's light Psycho Crusher goes faster | Official Code - gg_snes.txt | 5351 |
| Street Fighter II: TURBO | CODES 76 THRU 81: NOT IN NORMAL MODE | Official Code - gg_snes.txt | 5352 | ||
| Street Fighter II: TURBO | 76 | DF31-CD6D | M. Bison's hard Scissor Kick(tm) goes slower | Official Code - gg_snes.txt | 5353 |
| Street Fighter II: TURBO | 77 | DC31-CD6D | M. Bison's hard Scissor Kick goes faster | Official Code - gg_snes.txt | 5354 |
| Street Fighter II: TURBO | 78 | DF31-CDDD | M. Bison's medium Scissor Kick goes slower | Official Code - gg_snes.txt | 5355 |
| Street Fighter II: TURBO | 79 | DC31-CDDD | M. Bison's medium Scissor Kick goes faster | Official Code - gg_snes.txt | 5356 |
| Street Fighter II: TURBO | 80 | DF39-C76D | M. Bison's light Scissor Kick goes slower | Official Code - gg_snes.txt | 5357 |
| Street Fighter II: TURBO | 81 | DC39-C76D | M. Bison's light Scissor Kick goes faster | Official Code - gg_snes.txt | 5358 |
| Street Fighter II: TURBO | Balrog Coes: | Official Code - gg_snes.txt | 5359 | ||
| Street Fighter II: TURBO | 82 | DF69-7DD1 | Balrog's first Dash Punch(tm) goes slower | Official Code - gg_snes.txt | 5360 |
| Street Fighter II: TURBO | 83 | D869-7DD1 | Balrog's first Dash Punch goes faster | Official Code - gg_snes.txt | 5361 |
| Street Fighter II: TURBO | 84 | D432-CF0D | Balrog's first Turn Punch(tm) goes slower (& a little backward) | Official Code - gg_snes.txt | 5362 |
| Street Fighter II: TURBO | 85 | DC32-CF0D | Balrog's first Turn Punch goes faster | Official Code - gg_snes.txt | 5363 |
| Street Fighter II: TURBO | Chun Li Codes: | Official Code - gg_snes.txt | 5364 | ||
| Street Fighter II: TURBO | 86 | DC38-1F6D | Chun Li's hard Whirlwind Kick goes farther | Official Code - gg_snes.txt | 5365 |
| Street Fighter II: TURBO | 87 | DF38-1FDD | Chun Li's medium Whirlwind Kick doesn't go as far | Official Code - gg_snes.txt | 5366 |
| Street Fighter II: TURBO | 88 | DC38-1FDD | Chun Li's medium Whirlwind Kick goes farther | Official Code - gg_snes.txt | 5367 |
| Street Fighter II: TURBO | 89 | DF38-1D6D | Chun Li's light Whirlwind Kick doesn't go as far | Official Code - gg_snes.txt | 5368 |
| Street Fighter II: TURBO | 90 | DC38-1D6D | Chun Li's light Whirlwind Kick goes farther | Official Code - gg_snes.txt | 5369 |
| Street Fighter II: TURBO | Blanka Codes: | Official Code - gg_snes.txt | 5370 | ||
| Street Fighter II: TURBO | 91 | DF3B-14DD | Blanka's hard Rolling Attack(tm) goes slower | Official Code - gg_snes.txt | 5371 |
| Street Fighter II: TURBO | 92 | DC3B-14DD | Blanka's hard Rolling Attack goes faster | Official Code - gg_snes.txt | 5372 |
| Street Fighter II: TURBO | 93 | DF3B-1F6D | Blanka's medium Rolling Attack goes slower | Official Code - gg_snes.txt | 5373 |
| Street Fighter II: TURBO | 94 | DC3B-1F6D | Blanka's medium Rolling Attack goes faster | Official Code - gg_snes.txt | 5374 |
| Street Fighter II: TURBO | 95 | DF3B-1FDD | Blanka's light Rolling Attack goes slower | Official Code - gg_snes.txt | 5375 |
| Street Fighter II: TURBO | 96 | DC3B-1FDD | Blanka's light Rolling Attack goes faster | Official Code - gg_snes.txt | 5376 |
| Street Fighter II: TURBO | 97 | DF3C-1D0D | Blanka's hard Vertical Rolling Attack(tm) doesn't go as far | Official Code - gg_snes.txt | 5377 |
| Street Fighter II: TURBO | 98 | DA3C-1D0D | Blanka's hard Vertical Rolling Attack goes out farther | Official Code - gg_snes.txt | 5378 |
| Street Fighter II: TURBO | 99 | DF3B-17AD | Blanka's medium Vertical Rolling Attack doesn't go as far | Official Code - gg_snes.txt | 5379 |
| Street Fighter II: TURBO | 100 | DA3B-17AD | Blanka's medium Vertical Rolling Attack goes out farther | Official Code - gg_snes.txt | 5380 |
| Street Fighter II: TURBO | 101 | DF3B-170D | Blanka's light Vertical Rolling Attack doesn't go as far | Official Code - gg_snes.txt | 5381 |
| Street Fighter II: TURBO | 102 | DA3B-170D | Blanka's light Vertical Rolling Attack goes out farther | Official Code - gg_snes.txt | 5382 |
| Strike Gunner S-T-G | 1 | C2B4-076F | Infinite lives--player 1 | Official Code - gg_snes.txt | 5383 |
| Strike Gunner S-T-G | 2 | C2B8-046F | Infinite lives--player 2 | Official Code - gg_snes.txt | 5384 |
| Strike Gunner S-T-G | 3 | C262-D9E6 | Infinite continues | Official Code - gg_snes.txt | 5385 |
| Strike Gunner S-T-G | WITH CODES 4 AND 5, DO NOT COMBINE PLAYERS IN GAME | Official Code - gg_snes.txt | 5386 | ||
| Strike Gunner S-T-G | 4 | C2EA-D46D | Infinite special weapon energy--player 1 | Official Code - gg_snes.txt | 5387 |
| Strike Gunner S-T-G | 5 | C2E4-0DAD | Infinite special weapon energy--player 2 | Official Code - gg_snes.txt | 5388 |
| Strike Gunner S-T-G | 6 | CB69-D40D + DF69-D46D + 3C69-D4AD | Start on stage 2 | Official Code - gg_snes.txt | 5389 |
| Strike Gunner S-T-G | 7 | CB69-D40D + D469-D46D + 3C69-D4AD | Start on stage 3 | Official Code - gg_snes.txt | 5390 |
| Strike Gunner S-T-G | 8 | CB69-D40D + D769-D46D + 3C69-D4AD | Start on stage 4 | Official Code - gg_snes.txt | 5391 |
| Strike Gunner S-T-G | 9 | CB69-D40D + D069-D46D + 3C69-D4AD | Start on stage 5 | Official Code - gg_snes.txt | 5392 |
| Strike Gunner S-T-G | 10 | CB69-D40D + D969-D46D + 3C69-D4AD | Start on stage 6 | Official Code - gg_snes.txt | 5393 |
| Strike Gunner S-T-G | 11 | CBAA-640A + DBAA-64AA | Player 1's shot power goes to max on pick-up of 1 shot-power unit | Official Code - gg_snes.txt | 5394 |
| Strike Gunner S-T-G | 12 | CBAA-640A + DBA2-64AA | Player 2's shot power goes to max on pick-up of 1 shot-power unit | Official Code - gg_snes.txt | 5395 |
| Super Adventure Island | 1 | DD6A-646F | Start with 1 life instead of 3 | Official Code - gg_snes.txt | 5396 |
| Super Adventure Island | 2 | D06A-646F | Start with 5 lives | Official Code - gg_snes.txt | 5397 |
| Super Adventure Island | 3 | DB6A-646F | Start with 10 lives | Official Code - gg_snes.txt | 5398 |
| Super Adventure Island | 4 | D36A-646F | Start with 15 lives | Official Code - gg_snes.txt | 5399 |
| Super Adventure Island | 5 | F66A-646F | Start with 25 lives | Official Code - gg_snes.txt | 5400 |
| Super Adventure Island | 6 | 7F6A-646F | Start with 50 lives | Official Code - gg_snes.txt | 5401 |
| Super Adventure Island | 7 | 146A-646F | Start with 99 lives | Official Code - gg_snes.txt | 5402 |
| Super Adventure Island | 8 | C2B3-D46D | Infinite lives | Official Code - gg_snes.txt | 5403 |
| Super Adventure Island | 9 | DD6A-67AF | Start with 1 credit | Official Code - gg_snes.txt | 5404 |
| Super Adventure Island | 10 | D96A-67AF | Start with 6 credits | Official Code - gg_snes.txt | 5405 |
| Super Adventure Island | 11 | C2CD-0F0D | Infinite credits | Official Code - gg_snes.txt | 5406 |
| Super Adventure Island | 12 | CBBE-DF94 + FDBE-DFB4 | Fruit restores full energy | Official Code - gg_snes.txt | 5407 |
| Super Adventure Island | WHEN USING CODES 13 AND 14, DON'T USE THE GAME'S SUPER JUMP FEATURE. CODES DON'T WORK FOR SKATEBOARD | Official Code - gg_snes.txt | 5408 | ||
| Super Adventure Island | 13 | 798C-DF0D | Super jump | Official Code - gg_snes.txt | 5409 |
| Super Adventure Island | 14 | 408C-DF0D | Mega-jump | Official Code - gg_snes.txt | 5410 |
| Super Adventure Island | 15 | 79C0-A7DD + 79C6-A4DD | Don't lose all weapon power when you die--may give you unusual weapons | Official Code - gg_snes.txt | 5411 |
| Super Adventure Island | 16 | D766-0FD7 | Start in area 1, stage 2 | Official Code - gg_snes.txt | 5412 |
| Super Adventure Island | 17 | D966-0FD7 | Start in area 1 bonus round | Official Code - gg_snes.txt | 5413 |
| Super Adventure Island | 18 | D566-0FD7 | Start in area 1, stage 3 | Official Code - gg_snes.txt | 5414 |
| Super Adventure Island | 19 | DC66-0FD7 | Start in area 2, stage 1 | Official Code - gg_snes.txt | 5415 |
| Super Adventure Island | 20 | DA66-0FD7 | Start in area 2, stage 2 | Official Code - gg_snes.txt | 5416 |
| Super Adventure Island | 21 | D366-0FD7 | Start in area 2 bonus round | Official Code - gg_snes.txt | 5417 |
| Super Adventure Island | 22 | FF66-0FD7 | Start in area 2, stage 3 | Official Code - gg_snes.txt | 5418 |
| Super Adventure Island | 23 | F066-0FD7 | Start in area 3, stage 1 | Official Code - gg_snes.txt | 5419 |
| Super Adventure Island | 24 | F666-0FD7 | Start in area 3, stage 2 | Official Code - gg_snes.txt | 5420 |
| Super Adventure Island | 25 | FC66-0FD7 | Start in area 3, stage 3 | Official Code - gg_snes.txt | 5421 |
| Super Adventure Island | 26 | F266-0FD7 | Start in area 4, stage 1 | Official Code - gg_snes.txt | 5422 |
| Super Adventure Island | 27 | FE66-0FD7 | Start in area 4, stage 2 | Official Code - gg_snes.txt | 5423 |
| Super Adventure Island | 28 | 4D66-0FD7 | Start in area 4 bonus round | Official Code - gg_snes.txt | 5424 |
| Super Adventure Island | 29 | 4066-0FD7 | Start in area 4, stage 3 | Official Code - gg_snes.txt | 5425 |
| Super Adventure Island | 30 | 4566-0FD7 | Start in area 5, stage 1 | Official Code - gg_snes.txt | 5426 |
| Super Adventure Island | 31 | 4B66-0FD7 | Start in area 5, stage 2 | Official Code - gg_snes.txt | 5427 |
| Super Adventure Island | 32 | 4866-0FD7 | Start in area 5, stage 3 | Official Code - gg_snes.txt | 5428 |
| Super Adventure Island | 33 | 4266-0FD7 | Start in area 5, bonus round | Official Code - gg_snes.txt | 5429 |
| Super Adventure Island II | 1 | C29B-EF0F | Infinite energy | Official Code - gg_snes.txt | 5430 |
| Super Adventure Island II | 2 | C2D6-8FAB | Almost invincible after getting hit | Official Code - gg_snes.txt | 5431 |
| Super Adventure Island II | 3 | CB45-ED6D | Stacks of cash | Official Code - gg_snes.txt | 5432 |
| Super Adventure Island II | 4 | C2B4-7D8E | Small potions don't restore energy | Official Code - gg_snes.txt | 5433 |
| Super Adventure Island II | 5 | DFF1-770B | Fall slowly | Official Code - gg_snes.txt | 5434 |
| Super Adventure Island II | 6 | DDF1-770B | DonÆt fall at all--switch off to touch the ground again | Official Code - gg_snes.txt | 5435 |
| Super Baseball Simulator 1.000 | 1 | DDCD-646C | Infinite added points | Official Code - gg_snes.txt | 5436 |
| Super Baseball Simulator 1.000 | 2 | 783E-DF6C | Fewer "HR" points to distribute--standard game | Official Code - gg_snes.txt | 5437 |
| Super Baseball Simulator 1.000 | 3 | 9D3E-D4DC | Fewer "R" points to distribute--standard game | Official Code - gg_snes.txt | 5438 |
| Super Baseball Simulator 1.000 | 4 | F03E-D46C | Fewer "F" points to distribute--standard game | Official Code - gg_snes.txt | 5439 |
| Super Baseball Simulator 1.000 | 5 | DB3F-070C | More "AV" points to distribute--moderate game | Official Code - gg_snes.txt | 5440 |
| Super Baseball Simulator 1.000 | 6 | DF3F-07AC + BD3F-076C | More "HR" points to distribute--moderate game | Official Code - gg_snes.txt | 5441 |
| Super Baseball Simulator 1.000 | 7 | 1634-0DDC + DF34-0D0C | More "R" points to distribute--moderate game | Official Code - gg_snes.txt | 5442 |
| Super Baseball Simulator 1.000 | 8 | 1034-0D6C | More "F" points to distribute--moderate game | Official Code - gg_snes.txt | 5443 |
| Super Bases Loaded | 1 | DDA1-A46D + DFA0-A76D + DFE0-6F6D | Game lasts 1 inning | Official Code - gg_snes.txt | 5444 |
| Super Bases Loaded | 2 | D4A1-A46D + D7A0-A76D + D7E0-6F6D | Game lasts 2 innings | Official Code - gg_snes.txt | 5445 |
| Super Bases Loaded | 3 | D0A1-A46D + D9A0-A76D + D9E0-6F6D | Game lasts 3 innings | Official Code - gg_snes.txt | 5446 |
| Super Bases Loaded | 4 | D6A1-A46D + DBA0-A76D + DBE0-6F6D | Game lasts 5 innings | Official Code - gg_snes.txt | 5447 |
| Super Bases Loaded | 5 | DAA1-A46D + D2A0-A76D + D2E0-6F6D | Game lasts 7 innings | Official Code - gg_snes.txt | 5448 |
| Super Bases Loaded | 6 | DFAF-6F67 + DDA2-07D7 | 1 strike and batter is out | Official Code - gg_snes.txt | 5449 |
| Super Bases Loaded | 7 | D4AF-6F67 + DFA2-07D7 | 2 strikes and batter is out | Official Code - gg_snes.txt | 5450 |
| Super Bases Loaded | 8 | D0AF-6F67 + D7A2-07D7 | 4 strikes and batter is out | Official Code - gg_snes.txt | 5451 |
| Super Bases Loaded | 9 | D9AF-6F67 + D0A2-07D7 | 5 strikes and batter is out | Official Code - gg_snes.txt | 5452 |
| Super Bases Loaded | 10 | D5AF-6F67 + D1A2-07D7 | 7 strikes and batter is out | Official Code - gg_snes.txt | 5453 |
| Super Bases Loaded | 11 | DBAF-6F67 + D6A2-07D7 | 9 strikes and batter is out | Official Code - gg_snes.txt | 5454 |
| Super Bases Loaded | 12 | C2E8-DF0D | Batter never strikes out | Official Code - gg_snes.txt | 5455 |
| Super Bases Loaded | 13 | DFA5-6F07 + DDA7-6767 | Batter walks on 1 ball | Official Code - gg_snes.txt | 5456 |
| Super Bases Loaded | 14 | D4A5-6F07 + DFA7-6767 | Batter walks on 2 balls | Official Code - gg_snes.txt | 5457 |
| Super Bases Loaded | 15 | D7A5-6F07 + D4A7-6767 | Batter walks on 3 balls | Official Code - gg_snes.txt | 5458 |
| Super Bases Loaded | 16 | D9A5-6F07 + D0A7-6767 | Batter walks on 5 balls | Official Code - gg_snes.txt | 5459 |
| Super Bases Loaded | 17 | D1A5-6F07 + D9A7-6767 | Batter walks on 6 balls | Official Code - gg_snes.txt | 5460 |
| Super Bases Loaded | 18 | DBA5-6F07 + D6A7-6767 | Batter walks on 9 balls | Official Code - gg_snes.txt | 5461 |
| Super Bases Loaded | 19 | C2EA-D40D | Batter never walks | Official Code - gg_snes.txt | 5462 |
| Super Bases Loaded | 20 | DDE7-07AD | 1 out per inning | Official Code - gg_snes.txt | 5463 |
| Super Bases Loaded | 21 | DFE7-07AD | 2 outs per inning | Official Code - gg_snes.txt | 5464 |
| Super Bases Loaded | 22 | D7E7-07AD | 4 outs per inning | Official Code - gg_snes.txt | 5465 |
| Super Bases Loaded | 23 | D0E7-07AD | 5 outs per inning | Official Code - gg_snes.txt | 5466 |
| Super Bases Loaded | 24 | D1E7-07AD | 7 outs per inning | Official Code - gg_snes.txt | 5467 |
| Super Bases Loaded | 25 | D6E7-07AD | 9 outs per inning | Official Code - gg_snes.txt | 5468 |
| Super Batter Up | 1 | C2B2-0D6A | Batter never walks | Official Code - gg_snes.txt | 5469 |
| Super Batter Up | 2 | DFB2-040A | 1 ball per walk | Official Code - gg_snes.txt | 5470 |
| Super Batter Up | 3 | D4B2-040A | 2 balls per walk | Official Code - gg_snes.txt | 5471 |
| Super Batter Up | 4 | D7B2-040A | 3 balls per walk | Official Code - gg_snes.txt | 5472 |
| Super Batter Up | 5 | D9B2-040A | 5 balls per walk | Official Code - gg_snes.txt | 5473 |
| Super Batter Up | 6 | D1B2-040A | 6 balls per walk | Official Code - gg_snes.txt | 5474 |
| Super Batter Up | 7 | D5B2-040A | 7 balls per walk | Official Code - gg_snes.txt | 5475 |
| Super Batter Up | 8 | C2BD-64DA | Batter never strikes out | Official Code - gg_snes.txt | 5476 |
| Super Batter Up | 9 | DFBD-67AA | 1 strike per out | Official Code - gg_snes.txt | 5477 |
| Super Batter Up | 10 | D4BD-67AA | 2 strikes per out | Official Code - gg_snes.txt | 5478 |
| Super Batter Up | 11 | D0BD-67AA | 4 strikes per out | Official Code - gg_snes.txt | 5479 |
| Super Batter Up | 12 | D9BD-67AA | 5 strikes per out | Official Code - gg_snes.txt | 5480 |
| Super Battletank | DON'T COMBINE CODES 1 AND 2 | Official Code - gg_snes.txt | 5481 | ||
| Super Battletank | 1 | 4ABD-DDA4 | Infinite weapon ammo--not for smoke screens or machine gun | Official Code - gg_snes.txt | 5482 |
| Super Battletank | 2 | C9AC-0D67 | Take no damage from most enemies or mines | Official Code - gg_snes.txt | 5483 |
| Super Battletank | 3 | 1022-D7D4 | More cannon ammo on each mission | Official Code - gg_snes.txt | 5484 |
| Super Battletank | 4 | D923-DF04 | More laser shells on each mission | Official Code - gg_snes.txt | 5485 |
| Super Battletank | 5 | D923-D7A4 | More smoke screens on each mission | Official Code - gg_snes.txt | 5486 |
| Super Battletank | 6 | EE2E-D4D4 | More machine gun ammo on stages 1 thru 4 | Official Code - gg_snes.txt | 5487 |
| Super Battletank | 7 | FB22-D7D4 | Less cannon ammo on each mission | Official Code - gg_snes.txt | 5488 |
| Super Battletank | 8 | DD23-DF04 | No laser shells on each mission | Official Code - gg_snes.txt | 5489 |
| Super Battletank | 9 | DD23-D7A4 | No smoke screens on each mission | Official Code - gg_snes.txt | 5490 |
| Super Battletank | 10 | 482E-D4D4 | Less machine gun ammo on stages 1 thru 4 | Official Code - gg_snes.txt | 5491 |
| Super Bowling | 1 | 4ACA-0464 | No spin on ball | Official Code - gg_snes.txt | 5492 |
| Super Bowling | 2 | D1C5-DDAD | Faster spin meter | Official Code - gg_snes.txt | 5493 |
| Super Bowling | 3 | D4C5-DDAD | Slower spin meter | Official Code - gg_snes.txt | 5494 |
| Super Bowling | 4 | DFC5-DDAD | Really slow spin meter | Official Code - gg_snes.txt | 5495 |
| Super Bowling | 5 | D1C5-D4DD | Faster power meter | Official Code - gg_snes.txt | 5496 |
| Super Bowling | 6 | D4C5-D4DD | Slower power meter | Official Code - gg_snes.txt | 5497 |
| Super Bowling | 7 | DFC5-D4DD | Really slow power meter | Official Code - gg_snes.txt | 5498 |
| Super Buster Bros. | 1 | DF61-0DDA | Start with 2 lives | Official Code - gg_snes.txt | 5499 |
| Super Buster Bros. | 2 | D461-0DDA | Start with 3 lives | Official Code - gg_snes.txt | 5500 |
| Super Buster Bros. | 3 | D061-0DDA | Start with 5 lives | Official Code - gg_snes.txt | 5501 |
| Super Buster Bros. | 4 | D961-0DDA | Start with 6 lives | Official Code - gg_snes.txt | 5502 |
| Super Buster Bros. | 5 | D561-0DDA | Start with 8 lives | Official Code - gg_snes.txt | 5503 |
| Super Buster Bros. | 6 | DB61-0DDA | Start with 10 lives | Official Code - gg_snes.txt | 5504 |
| Super Buster Bros. | 7 | DD61-0DDA | Start with 1 life | Official Code - gg_snes.txt | 5505 |
| Super Buster Bros. | 8 | DDB2-07A4 | Infinite lives | Official Code - gg_snes.txt | 5506 |
| Super Buster Bros. | 9 | FB83-0D64 | Clock runs faster | Official Code - gg_snes.txt | 5507 |
| Super Buster Bros. | 10 | 1083-0D64 | Clock runs slower | Official Code - gg_snes.txt | 5508 |
| Super Buster Bros. | 11 | A683-0D64 | Clock runs much slower | Official Code - gg_snes.txt | 5509 |
| Super Buster Bros. | 12 | DD83-0704 | Clock is frozen (no time limit) | Official Code - gg_snes.txt | 5510 |
| Super Buster Bros. | 13 | DD61-0D0A | 1 credit | Official Code - gg_snes.txt | 5511 |
| Super Buster Bros. | 14 | DF61-0D0A | 2 credits | Official Code - gg_snes.txt | 5512 |
| Super Buster Bros. | 15 | D461-0D0A | 3 credits | Official Code - gg_snes.txt | 5513 |
| Super Buster Bros. | 16 | D761-0D0A | 4 credits | Official Code - gg_snes.txt | 5514 |
| Super Buster Bros. | 17 | D961-0D0A | 6 credits | Official Code - gg_snes.txt | 5515 |
| Super Buster Bros. | 18 | D561-0D0A | 8 credits | Official Code - gg_snes.txt | 5516 |
| Super Buster Bros. | 19 | EE61-0D0A | No credits | Official Code - gg_snes.txt | 5517 |
| Super Buster Bros. | 20 | C9B9-6D04 | Infinite credits | Official Code - gg_snes.txt | 5518 |
| Super Buster Bros. | 21 | D42B-A7D0 | Extra credit after 2 food items instead of 10 | Official Code - gg_snes.txt | 5519 |
| Super Buster Bros. | 22 | D02B-A7D0 | Extra credit after 4 food items | Official Code - gg_snes.txt | 5520 |
| Super Buster Bros. | 23 | D12B-A7D0 | Extra credit after 6 food items | Official Code - gg_snes.txt | 5521 |
| Super Buster Bros. | 24 | D62B-A7D0 | Extra credit after 8 food items | Official Code - gg_snes.txt | 5522 |
| Super Buster Bros. | 25 | 3C2B-A460 | Food items never earn extra credit | Official Code - gg_snes.txt | 5523 |
| Super Buster Bros. | 26 | D184-ADA8 | Double harpoon pick-up gives you machine gun | Official Code - gg_snes.txt | 5524 |
| Super Buster Bros. | 27 | C96E-6FD6 | Retain weapon after dying or advancing thru stages | Official Code - gg_snes.txt | 5525 |
| Super Buster Bros. | 28 | D780-DDD4 + D781-DF04 | Panic mode has 2 levels instead of 99 | Official Code - gg_snes.txt | 5526 |
| Super Buster Bros. | 29 | D180-DDD4 + D181-DF04 | Panic mode has 5 levels | Official Code - gg_snes.txt | 5527 |
| Super Buster Bros. | 30 | D880-DDD4 + D881-DF04 | Panic mode has 10 levels | Official Code - gg_snes.txt | 5528 |
| Super Buster Bros. | 31 | F980-DDD4 + F981-DF04 | Panic mode has 20 levels | Official Code - gg_snes.txt | 5529 |
| Super Castlevania IV | 1 | DD6C-DD66 | Infinite lives--switch off effects to get a password | Official Code - gg_snes.txt | 5530 |
| Super Castlevania IV | 2 | FDB2-D4AF | Start with 10 lives--first game only | Official Code - gg_snes.txt | 5531 |
| Super Castlevania IV | 3 | DFB2-D4AF | Start with 1 life--first game only | Official Code - gg_snes.txt | 5532 |
| Super Castlevania IV | 4 | A689-0FD7 | Infinite shots for most weapons | Official Code - gg_snes.txt | 5533 |
| Super Castlevania IV | 5 | BBB3-D40F | Start with 99 hearts --1st life only | Official Code - gg_snes.txt | 5534 |
| Super Castlevania IV | 6 | 9DB3-D40F | Start with 50 hearts --1st life only | Official Code - gg_snes.txt | 5535 |
| Super Castlevania IV | 7 | D22F-07D7 | No energy lost when hit by some enemies | Official Code - gg_snes.txt | 5536 |
| Super Castlevania IV | 8 | 6D6D-DF06 | Stop timer | Official Code - gg_snes.txt | 5537 |
| Super Castlevania IV | 9 | 5E6D-DDA6 | Slower timer | Official Code - gg_snes.txt | 5538 |
| Super Castlevania IV | 10 | FE6D-DDA6 | Faster timer | Official Code - gg_snes.txt | 5539 |
| Super Double Dragon | 1 | DF8C-070B | 1 extra credit--2-player game A | Official Code - gg_snes.txt | 5540 |
| Super Double Dragon | CODES 2 THRU 7 DO NOT WORK ON CONTINUES | Official Code - gg_snes.txt | 5541 | ||
| Super Double Dragon | 2 | DB86-070B | 9 lives--1-player game | Official Code - gg_snes.txt | 5542 |
| Super Double Dragon | 3 | D186-070B | 6 lives--1-player game | Official Code - gg_snes.txt | 5543 |
| Super Double Dragon | 4 | DF86-070B | 1 life--1-player game | Official Code - gg_snes.txt | 5544 |
| Super Double Dragon | 5 | DB88-0D6B | 9 lives--2-player game A | Official Code - gg_snes.txt | 5545 |
| Super Double Dragon | 6 | D188-0D6B | 6 lives--2-player game A | Official Code - gg_snes.txt | 5546 |
| Super Double Dragon | 7 | DF88-0D6B | 1 life--2-player game A | Official Code - gg_snes.txt | 5547 |
| Super Double Dragon | 8 | 4A86-6F05 | Infinite lives--player 1 | Official Code - gg_snes.txt | 5548 |
| Super Double Dragon | 9 | DDB3-A7F1 | Dragon power increases faster | Official Code - gg_snes.txt | 5549 |
| Super Double Dragon | 10 | D7B2-A7B5 | Prolonged maximum dragon power | Official Code - gg_snes.txt | 5550 |
| Super Empire Strikes Back | 1 | 6DE9-47AF | Infinite thermal detonators | Official Code - gg_snes.txt | 5551 |
| Super Empire Strikes Back | 2 | 6D23-47F9 | Start with all force abilities | Official Code - gg_snes.txt | 5552 |
| Super Empire Strikes Back | 3 | C229-14F9 | Elevation & Freeze don't drain force bar | Official Code - gg_snes.txt | 5553 |
| Super Empire Strikes Back | 4 | DDCC-1DDA | Saber control doesn't drain force bar | Official Code - gg_snes.txt | 5554 |
| Super Empire Strikes Back | 5 | C22F-C7F9 | Mind control, Slow, Deflect, and Invisible don't drain force bar | Official Code - gg_snes.txt | 5555 |
| Super Empire Strikes Back | 6 | C238-C70F | Infinite lives | Official Code - gg_snes.txt | 5556 |
| Super Empire Strikes Back | 7 | DF21-C465 | Continue with 2 lives on Easy | Official Code - gg_snes.txt | 5557 |
| Super Empire Strikes Back | 8 | D921-C465 | Continue with 6 lives on Easy | Official Code - gg_snes.txt | 5558 |
| Super Empire Strikes Back | 9 | F021-C465 | Continue with 21 lives on Easy | Official Code - gg_snes.txt | 5559 |
| Super Empire Strikes Back | 10 | 7421-C465 | Continue with 51 lives on Easy | Official Code - gg_snes.txt | 5560 |
| Super Empire Strikes Back | 11 | DF21-C7D5 | Start with 2 lives on Brave | Official Code - gg_snes.txt | 5561 |
| Super Empire Strikes Back | 12 | D921-C7D5 | Start with 6 lives on Brave | Official Code - gg_snes.txt | 5562 |
| Super Empire Strikes Back | 13 | F021-C7D5 | Start with 21 lives on Brave | Official Code - gg_snes.txt | 5563 |
| Super Empire Strikes Back | 14 | 1721-C7D5 | Start with 100 lives on Brave | Official Code - gg_snes.txt | 5564 |
| Super Empire Strikes Back | 15 | DF21-C765 | Continue with 2 lives on Jedi(tm) | Official Code - gg_snes.txt | 5565 |
| Super Empire Strikes Back | 16 | D921-C765 | Continue with 6 lives on Jedi | Official Code - gg_snes.txt | 5566 |
| Super Empire Strikes Back | 17 | F021-C765 | Continue with 21 lives on Jedi | Official Code - gg_snes.txt | 5567 |
| Super Empire Strikes Back | 18 | 1721-C765 | Continue with 100 lives on Jedi | Official Code - gg_snes.txt | 5568 |
| Super Empire Strikes Back | 19 | F425-CDD5 | Start with 1/2 as much health on Easy | Official Code - gg_snes.txt | 5569 |
| Super Empire Strikes Back | 20 | F625-CDD5 | Start with 3/4 as much health on Easy | Official Code - gg_snes.txt | 5570 |
| Super Empire Strikes Back | 21 | 4C25-CDD5 | Start with more health on Easy | Official Code - gg_snes.txt | 5571 |
| Super Empire Strikes Back | 22 | 7D25-CDD5 | Start with much more health on Easy | Official Code - gg_snes.txt | 5572 |
| Super Empire Strikes Back | 23 | 0025-CDD5 | Start with maximum health on Easy | Official Code - gg_snes.txt | 5573 |
| Super Empire Strikes Back | 24 | FD25-CD65 | Start with 1/2 as much health on Brave | Official Code - gg_snes.txt | 5574 |
| Super Empire Strikes Back | 25 | F625-CD65 | Start with 3/4 as much health on Brave | Official Code - gg_snes.txt | 5575 |
| Super Empire Strikes Back | 26 | 4C25-CD65 | Start with more health on Brave | Official Code - gg_snes.txt | 5576 |
| Super Empire Strikes Back | 27 | 7D25-CD65 | Start with much more health on Brave | Official Code - gg_snes.txt | 5577 |
| Super Empire Strikes Back | 28 | 0025-CD65 | Start with maximum health on Brave | Official Code - gg_snes.txt | 5578 |
| Super Empire Strikes Back | 29 | D325-CFD5 | Start with half as much health on Jedi | Official Code - gg_snes.txt | 5579 |
| Super Empire Strikes Back | 30 | F925-CFD5 | Start with 3/4 as much health on Jedi | Official Code - gg_snes.txt | 5580 |
| Super Empire Strikes Back | 31 | 483F-376F | Almost invincible--except spikes (works for enemy too) | Official Code - gg_snes.txt | 5581 |
| Super Empire Strikes Back | 32 | DD2C-CDA5 | Start with no continues | Official Code - gg_snes.txt | 5582 |
| Super Empire Strikes Back | 33 | DF2C-CDA5 | Start with 1 continue | Official Code - gg_snes.txt | 5583 |
| Super Empire Strikes Back | 34 | D92C-CDA5 | Start with 5 continues | Official Code - gg_snes.txt | 5584 |
| Super Empire Strikes Back | 35 | DB2C-CDA5 | Start with 9 continues | Official Code - gg_snes.txt | 5585 |
| Super Empire Strikes Back | 36 | C229-4DD1 | Infinite continues | Official Code - gg_snes.txt | 5586 |
| Super Empire Strikes Back | 37 | 4D20-CF2F | Tauntaun(tm) starts with 1/2x usual health | Official Code - gg_snes.txt | 5587 |
| Super Empire Strikes Back | 38 | 7D20-CF2F | Tauntaun starts with 3/4x usual health | Official Code - gg_snes.txt | 5588 |
| Super Empire Strikes Back | 39 | 0020-CF2F | Tauntaun starts with a little more health than usual | Official Code - gg_snes.txt | 5589 |
| Super Empire Strikes Back | 40 | 622C-47D0 | Start with Flame gun--1st life only | Official Code - gg_snes.txt | 5590 |
| Super Empire Strikes Back | 41 | C238-CD6F | Keep gun power-ups after dying | Official Code - gg_snes.txt | 5591 |
| Super Empire Strikes Back | 42 | DD81-3DD4 | Shield power-ups don't last as long | Official Code - gg_snes.txt | 5592 |
| Super Empire Strikes Back | 43 | D481-3DD4 | Shield power-ups last longer | Official Code - gg_snes.txt | 5593 |
| Super Empire Strikes Back | 44 | D781-3DD4 | Shield power-ups last much longer | Official Code - gg_snes.txt | 5594 |
| Super Empire Strikes Back | 45 | DE81-3DD4 | Shield power-ups last a very long time | Official Code - gg_snes.txt | 5595 |
| Super Empire Strikes Back | 46 | D484-37A4 | Health sword power-ups add 1/2 as much | Official Code - gg_snes.txt | 5596 |
| Super Empire Strikes Back | 47 | D684-37A4 | Health sword power-ups add 2x as much | Official Code - gg_snes.txt | 5597 |
| Super Empire Strikes Back | 48 | FD84-37A4 | Health sword power-ups add 4x as much | Official Code - gg_snes.txt | 5598 |
| Super Empire Strikes Back | 49 | F68B-3764 | Force orbs add 1/2 as much | Official Code - gg_snes.txt | 5599 |
| Super Empire Strikes Back | 50 | 1D8B-3764 | Force orbs add 2x as much | Official Code - gg_snes.txt | 5600 |
| Super Empire Strikes Back | 51 | EE8B-3764 | Force orbs fill force bar | Official Code - gg_snes.txt | 5601 |
| Super Empire Strikes Back | 52 | DF2B-C465 | Small hearts heal less on Easy | Official Code - gg_snes.txt | 5602 |
| Super Empire Strikes Back | 53 | D12B-C465 | Small hearts heal 2x as much on Easy | Official Code - gg_snes.txt | 5603 |
| Super Empire Strikes Back | 54 | DA2B-C465 | Small hearts heal 4x as much on Easy | Official Code - gg_snes.txt | 5604 |
| Super Empire Strikes Back | 55 | 4D2B-C465 | Small hearts heal very much on Easy | Official Code - gg_snes.txt | 5605 |
| Super Empire Strikes Back | 56 | 002B-C465 | Small hearts heal completely on Easy | Official Code - gg_snes.txt | 5606 |
| Super Empire Strikes Back | 57 | DF2B-C7D5 | Small hearts heal less on Brave level | Official Code - gg_snes.txt | 5607 |
| Super Empire Strikes Back | 58 | D02B-C7D5 | Small hearts heal 2x as much on Brave | Official Code - gg_snes.txt | 5608 |
| Super Empire Strikes Back | 59 | D62B-C7D5 | Small hearts heal 4x as much on Brave | Official Code - gg_snes.txt | 5609 |
| Super Empire Strikes Back | 60 | 4D2B-C7D5 | Small hearts heal very much on Brave | Official Code - gg_snes.txt | 5610 |
| Super Empire Strikes Back | 61 | 002B-C7D5 | Small hearts heal completely on Brave | Official Code - gg_snes.txt | 5611 |
| Super Empire Strikes Back | 62 | DF2B-C765 | Small hearts heal less on Jedi level | Official Code - gg_snes.txt | 5612 |
| Super Empire Strikes Back | 63 | D02B-C765 | Small hearts heal 2x as much on Jedi | Official Code - gg_snes.txt | 5613 |
| Super Empire Strikes Back | 64 | D62B-C765 | Small hearts heal 4x as much on Jedi | Official Code - gg_snes.txt | 5614 |
| Super Empire Strikes Back | 65 | 4D2B-C765 | Small hearts heal very much on Jedi | Official Code - gg_snes.txt | 5615 |
| Super Empire Strikes Back | 66 | 002B-C765 | Small hearts heal completely on Jedi | Official Code - gg_snes.txt | 5616 |
| Super Empire Strikes Back | 67 | 3C8D-3D04 | Big hearts heal 1/2 your health instead of 1/4 | Official Code - gg_snes.txt | 5617 |
| Super Empire Strikes Back | 68 | DC8D-3D04 | Big hearts heal completely | Official Code - gg_snes.txt | 5618 |
| Super Empire Strikes Back | 69 | D469-1707 | Start on level 1-2 | Official Code - gg_snes.txt | 5619 |
| Super Empire Strikes Back | 70 | D169-1707 | Start on level 1-3 | Official Code - gg_snes.txt | 5620 |
| Super Empire Strikes Back | 71 | D769-1707 | Start on level 1-4 | Official Code - gg_snes.txt | 5621 |
| Super Empire Strikes Back | 72 | D969-1707 | Start on level 1-5 | Official Code - gg_snes.txt | 5622 |
| Super Empire Strikes Back | 73 | D069-1707 | Start on level 1-6 | Official Code - gg_snes.txt | 5623 |
| Super Empire Strikes Back | 74 | DB69-1707 | Start on level 1-7 | Official Code - gg_snes.txt | 5624 |
| Super Empire Strikes Back | 75 | F969-1707 | Start on level 1-8 | Official Code - gg_snes.txt | 5625 |
| Super Empire Strikes Back | 76 | D569-1707 | Start on level 1-10 | Official Code - gg_snes.txt | 5626 |
| Super Empire Strikes Back | 77 | D369-17D7 + DC69-1707 | Start on Hoth(tm) 3D level | Official Code - gg_snes.txt | 5627 |
| Super Empire Strikes Back | 78 | D669-1707 | Start on level 1-11 | Official Code - gg_snes.txt | 5628 |
| Super Empire Strikes Back | 79 | F469-17D7 + DD69-1707 | Start on Asteroids level | Official Code - gg_snes.txt | 5629 |
| Super Empire Strikes Back | 80 | DA69-1707 | Start on level 3-1 | Official Code - gg_snes.txt | 5630 |
| Super Empire Strikes Back | 81 | D269-1707 | Start on level 3-2 | Official Code - gg_snes.txt | 5631 |
| Super Empire Strikes Back | 82 | D369-1707 | Start on level 3-3 | Official Code - gg_snes.txt | 5632 |
| Super Empire Strikes Back | 83 | D369-17D7 + FC69-1707 | Start on Cloud City(tm) 3D level | Official Code - gg_snes.txt | 5633 |
| Super Empire Strikes Back | 84 | DE69-1707 | Start on level 4-2 | Official Code - gg_snes.txt | 5634 |
| Super Empire Strikes Back | 85 | F769-1707 | Start on level 4-3 | Official Code - gg_snes.txt | 5635 |
| Super Empire Strikes Back | 86 | F469-1707 | Start on level 4-4 | Official Code - gg_snes.txt | 5636 |
| Super Empire Strikes Back | 87 | FD69-1707 | Start on level 4-5 | Official Code - gg_snes.txt | 5637 |
| Super Empire Strikes Back | 88 | F569-1707 | Start on level 4-6 | Official Code - gg_snes.txt | 5638 |
| Super Empire Strikes Back | 89 | F669-1707 | Start on level 4-7 | Official Code - gg_snes.txt | 5639 |
| Super Empire Strikes Back | 90 | F169-1707 | Start on Darth Vader(tm) level | Official Code - gg_snes.txt | 5640 |
| Super Ghouls 'N Ghosts | 1 | A2C1-AD01 | Infinite lives | Official Code - gg_snes.txt | 5641 |
| Super Ghouls 'N Ghosts | 2 | DDB6-67FF | Infinite continues | Official Code - gg_snes.txt | 5642 |
| Super Ghouls 'N Ghosts | 3 | DFC0-A401 | Start with 1 continue | Official Code - gg_snes.txt | 5643 |
| Super Ghouls 'N Ghosts | 4 | DBC0-A401 | Start with 9 continues | Official Code - gg_snes.txt | 5644 |
| Super Ghouls 'N Ghosts | 5 | A286-0F01 | Stop timer | Official Code - gg_snes.txt | 5645 |
| Super Ghouls 'N Ghosts | 6 | 9386-0D01 | Slower timer | Official Code - gg_snes.txt | 5646 |
| Super Ghouls 'N Ghosts | 7 | FE86-0D01 | Faster timer | Official Code - gg_snes.txt | 5647 |
| Super Ghouls 'N Ghosts | 8 | DBC3-0465 | Start with 9 minutes on timer | Official Code - gg_snes.txt | 5648 |
| Super Mario All-Stars | FILE A codes affect only the game stored in FILE A. | Official Code - gg_snes.txt | 5649 | ||
| Super Mario All-Stars | Super Mario Bros. | Official Code - gg_snes.txt | 5650 | ||
| Super Mario All-Stars | 1 | DFDF-FAAD | Start FILE A game with 2 lives | Official Code - gg_snes.txt | 5651 |
| Super Mario All-Stars | 2 | DBDF-FAAD | Start FILE A game with 10 lives | Official Code - gg_snes.txt | 5652 |
| Super Mario All-Stars | 3 | 7FDF-FAAD | Start FILE A game with 50 lives | Official Code - gg_snes.txt | 5653 |
| Super Mario All-Stars | 4 | 17DF-FAAD | Start FILE A game with 100 lives | Official Code - gg_snes.txt | 5654 |
| Super Mario All-Stars | 5 | C2C1-D4AA | Infinite lives | Official Code - gg_snes.txt | 5655 |
| Super Mario All-Stars | 6 | 6D84-DF03 | Infinite time | Official Code - gg_snes.txt | 5656 |
| Super Mario All-Stars | 7 | C26B-0FBF | 1-up worth nothing | Official Code - gg_snes.txt | 5657 |
| Super Mario All-Stars | 8 | D5DF-FADD | Allows you to select any world for FILE A | Official Code - gg_snes.txt | 5658 |
| Super Mario All-Stars | 9 | CB81-0D02 + E281-0D62 + 3C81-0DA2 | Jump lower--SWITCH OFF EFFECTS IF YOU GET STUCK | Official Code - gg_snes.txt | 5659 |
| Super Mario All-Stars | 10 | CB81-0D02 + EC81-0D62 + 3C81-0DA2 | Super jump | Official Code - gg_snes.txt | 5660 |
| Super Mario All-Stars | 11 | CB81-0D02 + E681-0D62 + 3C81-0DA2 | Mega-jump | Official Code - gg_snes.txt | 5661 |
| Super Mario All-Stars | 12 | D62F-6DAE | Invincibility does not last as long | Official Code - gg_snes.txt | 5662 |
| Super Mario All-Stars | 13 | 9D2F-6DAE | Invincibility lasts longer | Official Code - gg_snes.txt | 5663 |
| Super Mario All-Stars | The Lost Levels | Official Code - gg_snes.txt | 5664 | ||
| Super Mario All-Stars | 1 | DFDF-FEDD | Start FILE A game with 2 lives | Official Code - gg_snes.txt | 5665 |
| Super Mario All-Stars | 2 | DBDF-FEDD | Start FILE A game with 10 lives | Official Code - gg_snes.txt | 5666 |
| Super Mario All-Stars | 3 | 7FDF-FEDD | Start FILE A game with 50 lives | Official Code - gg_snes.txt | 5667 |
| Super Mario All-Stars | 4 | 17DF-FEDD | Start FILE A game with 100 lives | Official Code - gg_snes.txt | 5668 |
| Super Mario All-Stars | 5 | C2B6-A455 | Infinite lives | Official Code - gg_snes.txt | 5669 |
| Super Mario All-Stars | 6 | 6D82-0F79 | Infinite time | Official Code - gg_snes.txt | 5670 |
| Super Mario All-Stars | 7 | DADF-F30D + D7DF-F36D | Allows you to select any world or level for FILE A | Official Code - gg_snes.txt | 5671 |
| Super Mario All-Stars | Super Mario Bros. 2 | Official Code - gg_snes.txt | 5672 | ||
| Super Mario All-Stars | 1 | DF61-05D0 | 1 life after continue | Official Code - gg_snes.txt | 5673 |
| Super Mario All-Stars | 2 | DB61-05D0 | 9 lives after continue | Official Code - gg_snes.txt | 5674 |
| Super Mario All-Stars | 3 | FB61-05D0 | 25 lives after continue | Official Code - gg_snes.txt | 5675 |
| Super Mario All-Stars | 4 | 7461-05D0 | 50 lives after continue | Official Code - gg_snes.txt | 5676 |
| Super Mario All-Stars | 5 | 1761-05D0 | 99 lives after continue | Official Code - gg_snes.txt | 5677 |
| Super Mario All-Stars | 6 | C26E-D5A6 | Infinite lives | Official Code - gg_snes.txt | 5678 |
| Super Mario All-Stars | 7 | DF6B-A9A1 | Continue with 3 hearts instead of 2 | Official Code - gg_snes.txt | 5679 |
| Super Mario All-Stars | 8 | D46B-A9A1 | Continue with 4 hearts | Official Code - gg_snes.txt | 5680 |
| Super Mario All-Stars | 9 | DD32-6966 | Never lose hearts | Official Code - gg_snes.txt | 5681 |
| Super Mario All-Stars | 10 | 7A60-A966 | Jumping in place charges super jump | Official Code - gg_snes.txt | 5682 |
| Super Mario All-Stars | 11 | D1D4-FA0D | Allows you to select any world for FILE A | Official Code - gg_snes.txt | 5683 |
| Super Mario All-Stars | Super Mario Bros. 3 | Official Code - gg_snes.txt | 5684 | ||
| Super Mario All-Stars | 1 | DDAF-A8A3 | Fly at any time (run meter always full) | Official Code - gg_snes.txt | 5685 |
| Super Mario All-Stars | 2 | EEA4-AB63 | You can fly for as long as you want, until you land | Official Code - gg_snes.txt | 5686 |
| Super Mario All-Stars | 3 | E1A3-D60A | Start and continue as Big Mario(tm) | Official Code - gg_snes.txt | 5687 |
| Super Mario All-Stars | 4 | CB69-AC07 + DF69-AC67 | Change to Big Mario whenever you go to the map | Official Code - gg_snes.txt | 5688 |
| Super Mario All-Stars | 5 | CB69-AC07 + D469-AC67 | Change to Fire Mario(tm) whenever you go to the map | Official Code - gg_snes.txt | 5689 |
| Super Mario All-Stars | 6 | CB69-AC07 + D769-AC67 | Change to Raccoon Mario(tm) whenever you go to the map | Official Code - gg_snes.txt | 5690 |
| Super Mario All-Stars | 7 | CB69-AC07 + D069-AC67 | Change to Frog Mario(tm) whenever you go to the map | Official Code - gg_snes.txt | 5691 |
| Super Mario All-Stars | 8 | CB69-AC07 + D969-AC67 | Change to Tanooki Mario(tm) whenever you go to the map | Official Code - gg_snes.txt | 5692 |
| Super Mario All-Stars | 9 | CB69-AC07 + D169-AC67 | Change to Sledgehammer Mario(tm) when you go to the map | Official Code - gg_snes.txt | 5693 |
| Super Mario All-Stars | 10 | D0A1-6C0A + E1A3-D60A | All power-ups turn you into Shoe Mario(tm)--MAY CAUSE SOME GRAPHICS TO MESS UP | Official Code - gg_snes.txt | 5694 |
| Super Mario All-Stars | WITH CODES 11 THRU 16, YOU STILL LOSE A LIFE FROM THE COLLISION, THEN YOU'RE INVINCIBLE EXCEPT FROM FALLS | Official Code - gg_snes.txt | 5695 | ||
| Super Mario All-Stars | 11 | D4A8-6CAA | Collisions turn you into Big Mario | Official Code - gg_snes.txt | 5696 |
| Super Mario All-Stars | 12 | D7A8-6CAA | Collisions turn you into Fire Mario | Official Code - gg_snes.txt | 5697 |
| Super Mario All-Stars | 13 | D0A8-6CAA | Collisions turn you into Raccoon Mario--can make him get "tangled" in collisions--turn off effects to get loose | Official Code - gg_snes.txt | 5698 |
| Super Mario All-Stars | 14 | D9A8-6CAA | Collisions turn you into Frog Mario | Official Code - gg_snes.txt | 5699 |
| Super Mario All-Stars | 15 | D1A8-6CAA | Collisions turn you into Tanooki Mario | Official Code - gg_snes.txt | 5700 |
| Super Mario All-Stars | 16 | D5A8-6CAA | Collisions turn you into Sledgehammer Mario | Official Code - gg_snes.txt | 5701 |
| Super Mario All-Stars | 17 | C23B-680D | After getting star, invincible until end of level--MAY HAVE TO TURN OFF EFFECTS TO JUMP UP | Official Code - gg_snes.txt | 5702 |
| Super Mario All-Stars | 18 | DFBB-DBAF | 1 life after continue | Official Code - gg_snes.txt | 5703 |
| Super Mario All-Stars | 19 | DBBB-DBAF | 10 lives after continue | Official Code - gg_snes.txt | 5704 |
| Super Mario All-Stars | 20 | FBBB-DBAF | 26 lives after continue | Official Code - gg_snes.txt | 5705 |
| Super Mario All-Stars | 21 | 74BB-DBAF | 51 lives after continue | Official Code - gg_snes.txt | 5706 |
| Super Mario All-Stars | 22 | 17BB-DBAF | 100 lives after continue | Official Code - gg_snes.txt | 5707 |
| Super Mario All-Stars | 23 | 82BB-0C6D | Infinite lives | Official Code - gg_snes.txt | 5708 |
| Super Mario All-Stars | 24 | D93E-6C49 | Gain lots of lives with each 5 coins (up to 99 lives) | Official Code - gg_snes.txt | 5709 |
| Super Mario All-Stars | FOR CODES 25 THRU 28, YOU MUST FIRST GET AT LEAST 100 COINS | Official Code - gg_snes.txt | 5710 | ||
| Super Mario All-Stars | 25 | D93E-6819 | You only need 5 coins for a free extra life | Official Code - gg_snes.txt | 5711 |
| Super Mario All-Stars | 26 | DC3E-6819 | You only need 10 coins for a free extra life | Official Code - gg_snes.txt | 5712 |
| Super Mario All-Stars | 27 | FB3E-6819 | You only need 25 coins for a free extra life | Official Code - gg_snes.txt | 5713 |
| Super Mario All-Stars | 28 | 743E-6819 | You only need 50 coins for a free extra life | Official Code - gg_snes.txt | 5714 |
| Super Mario All-Stars | 29 | AD3E-6801 | Power jump | Official Code - gg_snes.txt | 5715 |
| Super Mario All-Stars | 30 | 863E-6801 | Super jump | Official Code - gg_snes.txt | 5716 |
| Super Mario All-Stars | 31 | 8D3E-6801 | Mega-jump | Official Code - gg_snes.txt | 5717 |
| Super Mario All-Stars | 32 | C63E-6801 | Ultra power jump | Official Code - gg_snes.txt | 5718 |
| Super Mario All-Stars | 33 | DDA9-A603 | Skywalking (stay up until you release the jump button) | Official Code - gg_snes.txt | 5719 |
| Super Mario All-Stars | 34 | 6D3D-6619 | Infinite time | Official Code - gg_snes.txt | 5720 |
| Super Mario All-Stars | 35 | D5D4-F36D | Select any world for FILE A game--DOESN'T WORK ON WORLD 8 | Official Code - gg_snes.txt | 5721 |
| Super Mario Kart | 1 | 63B6-F4F6 | The Princess becomes invisible | IGN - Mike Truitt | 5722 |
| Super Mario Kart | 2 | 759D-C8B4 | Nothing will effect your driving | IGN - Mike Truitt | 5723 |
| Super Mario Kart | 3 | 7E01-5404 | Get an unlimited supply of Continues | IGN - Mike Truitt | 5724 |
| Super Mario Kart | 4 | 808A-731C | On lap 5 there will be no BGM | IGN - Mike Truitt | 5725 |
| Super Mario Kart | 5 | 8090-8640 | Change Princess to Mario | IGN - Mike Truitt | 5726 |
| Super Mario Kart | 6 | 8090-8844 | Change Donkey Kong Jr. into Red Yoshi | IGN - Mike Truitt | 5727 |
| Super Mario Kart | 7 | 8090-8A40 | Change Koopa into Mario | IGN - Mike Truitt | 5728 |
| Super Mario Kart | 8 | 80AA-2316 | Steering becomes much more sensitive | IGN - Mike Truitt | 5729 |
| Super Mario Kart | 9 | 80AA-23C1 | You will always be in in last place | IGN - Mike Truitt | 5730 |
| Super Mario Kart | 10 | 80AA-23F2 | Drive on a dustry track | IGN - Mike Truitt | 5731 |
| Super Mario Kart | 11 | 80EA-B3DE | Become invisible | IGN - Mike Truitt | 5732 |
| Super Mario Kart | 12 | 80EA-B3FE | Enables you to fly | IGN - Mike Truitt | 5733 |
| Super Mario Kart | 13 | 80EA-F36C | Become Invincible | IGN - Mike Truitt | 5734 |
| Super Mario Kart | 14 | 80FA-9312 | The CPU is worse than normal | IGN - Mike Truitt | 5735 |
| Super Mario Kart | 15 | 80FA-9320 | Drive anywhere you want to | IGN - Mike Truitt | 5736 |
| Super Mario Kart | 16 | 80FA-934E | You will never loose any coins | IGN - Mike Truitt | 5737 |
| Super Mario Kart | 17 | 80FA-934F | The CPU will spin out constantly | IGN - Mike Truitt | 5738 |
| Super Mario Kart | 18 | 80FA-9383 | Everybody will look like ghost cars | IGN - Mike Truitt | 5739 |
| Super Mario Kart | 19 | 80FA-93A9 | Nobody will be able to move | IGN - Mike Truitt | 5740 |
| Super Mario Kart | 20 | 80FA-93AB | Drive Sideways | IGN - Mike Truitt | 5741 |
| Super Mario Kart | 21 | 80FA-93B3 | You will spin out constantly | IGN - Mike Truitt | 5742 |
| Super Mario Kart | 22 | 80FA-93E2 | There will be no friction | IGN - Mike Truitt | 5743 |
| Super Mario Kart | 23 | 80FA-93E8 | Awesome Donkey Kong Jr. | IGN - Mike Truitt | 5744 |
| Super Mario Kart | 24 | 80FA-93EE | Instant top speed/Instant stop | IGN - Mike Truitt | 5745 |
| Super Mario Kart | 25 | 80FA-93F1 | Can't pick up coins, ? Marks | IGN - Mike Truitt | 5746 |
| Super Mario World | 1 | DDB4-6F07 | Start with 1 life instead of 5 | Official Code - gg_snes.txt | 5747 |
| Super Mario World | 2 | D6B4-6F07 | Start with 9 lives | Official Code - gg_snes.txt | 5748 |
| Super Mario World | 3 | D3B4-6F07 | Start with 15 lives | Official Code - gg_snes.txt | 5749 |
| Super Mario World | 4 | F6B4-6F07 | Start with 25 lives | Official Code - gg_snes.txt | 5750 |
| Super Mario World | 5 | 7FB4-6F07 | Start with 50 lives | Official Code - gg_snes.txt | 5751 |
| Super Mario World | 6 | 14B4-6F07 | Start with 99 lives | Official Code - gg_snes.txt | 5752 |
| Super Mario World | 7 | C222-D4DD | Infinite lives | Official Code - gg_snes.txt | 5753 |
| Super Mario World | 8 | D964-A7D7 + D967-AFA7 | Extra life at 5 coins instead of 100 | Official Code - gg_snes.txt | 5754 |
| Super Mario World | 9 | DC64-A7D7 + DC67-AFA7 | Extra life at 10 coins | Official Code - gg_snes.txt | 5755 |
| Super Mario World | 10 | F064-A7D7 + F067-AFA7 | Extra life at 20 coins | Official Code - gg_snes.txt | 5756 |
| Super Mario World | 11 | 7464-A7D7 + 7467-AFA7 | Extra life at 50 coins | Official Code - gg_snes.txt | 5757 |
| Super Mario World | 12 | DD32-6DAD | Start and stay invincible most of the time | Official Code - gg_snes.txt | 5758 |
| Super Mario World | 13 | CBED-6DDF | Stay as Super Mario, Fire Mario or Cape Mario when you get hit--extra items may still fall out of box at top of screen | Official Code - gg_snes.txt | 5759 |
| Super Mario World | 14 | CB28-DF6D | Stay as Super Mario, Fire Mario or Cape Mario when you fall and die | Official Code - gg_snes.txt | 5760 |
| Super Mario World | 15 | D02C-AF6F | Low jump | Official Code - gg_snes.txt | 5761 |
| Super Mario World | 16 | D42C-AF6F | Super jump | Official Code - gg_snes.txt | 5762 |
| Super Mario World | 17 | DF2C-AF6F | Mega-jump | Official Code - gg_snes.txt | 5763 |
| Super Mario World | WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH OFF EFFECTS TO ADVANCE | Official Code - gg_snes.txt | 5764 | ||
| Super Mario World | 18 | C264-64D7 | Infinite time | Official Code - gg_snes.txt | 5765 |
| Super Mario World | 19 | D2E5-A7AD | Extra life with every dragon coin instead of 5 | Official Code - gg_snes.txt | 5766 |
| Super Mario World | 20 | 31B7-6F07 | Start as Super Mario | Official Code - gg_snes.txt | 5767 |
| Super Mario World | 21 | CBB7-6D67 + D4B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 | Start as Cape Mario | Official Code - gg_snes.txt | 5768 |
| Super Mario World | 22 | CBB7-6D67 + D7B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 | Start as Fire Mario | Official Code - gg_snes.txt | 5769 |
| Super Mario World | 23 | DFCE-64A0 | Little Yoshi(tm) grows into big Yoshi after eating just 1 enemy instead of 5 | Official Code - gg_snes.txt | 5770 |
| Super Mario World | 24 | D4CE-64A0 | Little Yoshi grows into big Yoshi after eating just 2 enemies | Official Code - gg_snes.txt | 5771 |
| Super Mario World | 25 | D7CE-64A0 | Little Yoshi grows into big Yoshi after eating just 3 enemies | Official Code - gg_snes.txt | 5772 |
| Super Mario World | 26 | D0CE-64A0 | Little Yoshi grows into big Yoshi after eating just 4 enemies | Official Code - gg_snes.txt | 5773 |
| SUPER METROID | 1 | DD38-C4A8 | Skip intro and start on Planet Zebes when starting a new game | Official Code - gg_snes.txt | 5774 |
| SUPER METROID | 2 | DDCF-4461 + 6DCC-47A1 | Select area when loading a game (press right on map screen to select) | Official Code - gg_snes.txt | 5775 |
| SUPER METROID | 3 | C225-3005 | No energy loss from enemies | Official Code - gg_snes.txt | 5776 |
| SUPER METROID | 4 | C22A-456D | Super jumps don't drain energy | Official Code - gg_snes.txt | 5777 |
| SUPER METROID | 5 | C288-C5A7 | Almost infinite missiles | Official Code - gg_snes.txt | 5778 |
| SUPER METROID | 6 | C28A-C9D7 | Almost infinite super missiles | Official Code - gg_snes.txt | 5779 |
| SUPER METROID | 7 | 3CA4-450D | Almost infinite super bombs | Official Code - gg_snes.txt | 5780 |
| SUPER METROID | 8 | 62C5-14A6 | Start with hyper gun in inventory | Official Code - gg_snes.txt | 5781 |
| SUPER METROID | SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A NEW GAME | Official Code - gg_snes.txt | 5782 | ||
| SUPER METROID | WARNING: YOU MAY ERASE YOUR SAVED GAMES IF YOU DO NOT USE THE "MASTER CODE" (CODE 9) OR IF YOU ENTER IT INCORRECTLY! | Official Code - gg_snes.txt | 5783 | ||
| SUPER METROID | 9 | FA68-4760 + DD6A-C7DF | MASTER CODE-MUST BE USED WITH CODES 10 THRU 57 | Official Code - gg_snes.txt | 5784 |
| SUPER METROID | 10 | E7D7-FAAD + DFD7-FA6D | Start with about 500 energy tanks | Official Code - gg_snes.txt | 5785 |
| SUPER METROID | 11 | 88D7-FAAD + D4D7-FA6D | Start with about 700 energy tanks | Official Code - gg_snes.txt | 5786 |
| SUPER METROID | 12 | 35D7-FAAD + D7D7-FA6D | Start with about 1000 energy tanks | Official Code - gg_snes.txt | 5787 |
| SUPER METROID | 13 | CED7-FAAD + D0D7-FA6D | Start with about 1200 energy tanks | Official Code - gg_snes.txt | 5788 |
| SUPER METROID | 14 | 28D7-FAAD + D9D7-FA6D | Start with about 1500 energy tanks | Official Code - gg_snes.txt | 5789 |
| SUPER METROID | 15 | DCD7-F26D | Maximum missiles=10 | Official Code - gg_snes.txt | 5790 |
| SUPER METROID | 16 | FBD7-F26D | Maximum missiles=25 | Official Code - gg_snes.txt | 5791 |
| SUPER METROID | 17 | 74D7-F26D | Maximum missiles=50 | Official Code - gg_snes.txt | 5792 |
| SUPER METROID | 18 | 08D7-F26D | Maximum missiles=75 | Official Code - gg_snes.txt | 5793 |
| SUPER METROID | 19 | 10D7-F26D | Maximum missiles=100 | Official Code - gg_snes.txt | 5794 |
| SUPER METROID | 20 | 52D7-F26D | Maximum missiles=125 | Official Code - gg_snes.txt | 5795 |
| SUPER METROID | 21 | B1D7-F26D | Maximum missiles=150 | Official Code - gg_snes.txt | 5796 |
| SUPER METROID | 22 | CED7-F26D | Maximum missiles=175 | Official Code - gg_snes.txt | 5797 |
| SUPER METROID | 23 | A6D7-F26D | Maximum missiles=200 | Official Code - gg_snes.txt | 5798 |
| SUPER METROID | 24 | D9D7-F36D | Maximum super missiles=5 | Official Code - gg_snes.txt | 5799 |
| SUPER METROID | 25 | DCD7-F36D | Maximum super missiles=10 | Official Code - gg_snes.txt | 5800 |
| SUPER METROID | 26 | FBD7-F36D | Maximum super missiles=25 | Official Code - gg_snes.txt | 5801 |
| SUPER METROID | 27 | 74D7-F36D | Maximum super missiles=50 | Official Code - gg_snes.txt | 5802 |
| SUPER METROID | 28 | D9D7-FE6D | Maximum super bombs=5 | Official Code - gg_snes.txt | 5803 |
| SUPER METROID | 29 | DCD7-FE6D | Maximum super bombs=10 | Official Code - gg_snes.txt | 5804 |
| SUPER METROID | 30 | FBD7-FE6D | Maximum super bombs=25 | Official Code - gg_snes.txt | 5805 |
| SUPER METROID | 31 | 74D7-FE6D | Maximum super bombs=50 | Official Code - gg_snes.txt | 5806 |
| SUPER METROID | 32 | DDD0-FE6D | Set hours played to 0 (for better ending) | Official Code - gg_snes.txt | 5807 |
| SUPER METROID | 33 | FDDF-F2AD | Add charge beam | Official Code - gg_snes.txt | 5808 |
| SUPER METROID | 34 | DFDF-F26D | Get wave beam | Official Code - gg_snes.txt | 5809 |
| SUPER METROID | 35 | D7DF-F26D | Get ice and wave beams | Official Code - gg_snes.txt | 5810 |
| SUPER METROID | 36 | D5DF-F26D | Get ice, wave, and spazer beam | Official Code - gg_snes.txt | 5811 |
| SUPER METROID | 37 | DEDF-F26D | Get ice, wave, spazer, and plasma beams | Official Code - gg_snes.txt | 5812 |
| SUPER METROID | 38 | D0DF-FA6D | Add ball | Official Code - gg_snes.txt | 5813 |
| SUPER METROID | 39 | D9DF-FA6D | Add ball and varia suit | Official Code - gg_snes.txt | 5814 |
| SUPER METROID | 40 | D5DF-FA6D | Add ball, varia suit, spring ball | Official Code - gg_snes.txt | 5815 |
| SUPER METROID | 41 | 45DF-FA6D | Add ball, varia suit, spring ball, gravity suit | Official Code - gg_snes.txt | 5816 |
| SUPER METROID | 42 | 4EDF-FA6D | Add ball, varia suit, spring ball, screw attack, gravity suit | Official Code - gg_snes.txt | 5817 |
| SUPER METROID | 43 | FDDF-FAAD | Add bomb | Official Code - gg_snes.txt | 5818 |
| SUPER METROID | 44 | 6DDF-FAAD + 6DDF-FA0D | Add X-ray | Official Code - gg_snes.txt | 5819 |
| SUPER METROID | 45 | ADDF-FAAD + ADDF-FA0D | Add X-ray and grapple | Official Code - gg_snes.txt | 5820 |
| SUPER METROID | 46 | BDDF-FAAD + BDDF-FA0D | Add X-ray and bomb | Official Code - gg_snes.txt | 5821 |
| SUPER METROID | 47 | 2DDF-FAAD + 2DDF-FA0D | Add X-ray, grapple, bomb | Official Code - gg_snes.txt | 5822 |
| SUPER METROID | 48 | FFDF-FAAD | Add bomb and hi-jump boots | Official Code - gg_snes.txt | 5823 |
| SUPER METROID | 49 | 7FDF-FAAD | Add bomb, hi-jump boots and speed boots | Official Code - gg_snes.txt | 5824 |
| SUPER METROID | 50 | 77DF-FAAD | Add bomb, all boots | Official Code - gg_snes.txt | 5825 |
| SUPER METROID | 51 | E7DF-FAAD + E7DF-FA0D | Add all boots, bomb, grapple, X-ray | Official Code - gg_snes.txt | 5826 |
| SUPER METROID | 52 | EED9-93DD | Crateria is already mapped out | Official Code - gg_snes.txt | 5827 |
| SUPER METROID | 53 | EED9-930D | Brinstar is already mapped out | Official Code - gg_snes.txt | 5828 |
| SUPER METROID | 54 | EED9-936D | Norfair is already mapped out | Official Code - gg_snes.txt | 5829 |
| SUPER METROID | 55 | EED9-93AD | Wrecked ship is already mapped out | Official Code - gg_snes.txt | 5830 |
| SUPER METROID | 56 | EED9-9EDD | Maridia is already mapped out | Official Code - gg_snes.txt | 5831 |
| SUPER METROID | 57 | EED9-9E0D | Tourian is already mapped out | Official Code - gg_snes.txt | 5832 |
| Super Ninja Boy | 1 | 822E-07B0 | Protection from most hazards--makes some side-view enemies invincible | Official Code - gg_snes.txt | 5833 |
| Super Ninja Boy | 2 | EC81-AF69 | Start with 250 cash | Official Code - gg_snes.txt | 5834 |
| Super Ninja Boy | 3 | 6981-A4D9 | Start with 40,960 cash | Official Code - gg_snes.txt | 5835 |
| Super Ninja Boy | 4 | 1DAF-D4D6 | Don't subtract money (must have enough to buy) | Official Code - gg_snes.txt | 5836 |
| Super Ninja Boy | 5 | CB2F-A70C + 3C2F-A7AC + F02F-A76C | All stats are 20 (attack, defense, energy, max HP, max NP) | Official Code - gg_snes.txt | 5837 |
| Super Ninja Boy | 6 | CB2F-A70C + 3C2F-A7AC + 742F-A76C | All stats for every level are 50 | Official Code - gg_snes.txt | 5838 |
| Super Ninja Boy | 7 | CB2F-A70C + 3C2F-A7AC + 102F-A76C | All stats for every level are 100 | Official Code - gg_snes.txt | 5839 |
| Super Ninja Boy | 8 | CB2F-A70C + 3C2F-A7AC + EE2F-A76C | All stats for every level are 255 | Official Code - gg_snes.txt | 5840 |
| Super Ninja Boy | 9 | DF24-A4AC | 1 experience point required for level 2 | Official Code - gg_snes.txt | 5841 |
| Super Ninja Boy | 10 | DF24-A76C | 1 experience point required for level 3 | Official Code - gg_snes.txt | 5842 |
| Super Ninja Boy | 11 | DF27-AD0C | 1 experience point required for level 4 | Official Code - gg_snes.txt | 5843 |
| Super Ninja Boy | 12 | DF27-AFDC | 1 experience point required for level 5 | Official Code - gg_snes.txt | 5844 |
| Super Ninja Boy | 13 | DD61-D725 | Don't subtract M's for ninja cyclone attack | Official Code - gg_snes.txt | 5845 |
| Super Ninja Boy | 14 | DDA5-0421 | Don't subtract M's for mighty balls attack | Official Code - gg_snes.txt | 5846 |
| Super Ninja Boy | 15 | D437-6420 | Skulls subtract 2 M's | Official Code - gg_snes.txt | 5847 |
| Super Ninja Boy | 16 | DD37-6420 | Skulls don't subtract an M | Official Code - gg_snes.txt | 5848 |
| Super Ninja Boy | 17 | DD30-6720 | M power-ups worth nothing (handicap) | Official Code - gg_snes.txt | 5849 |
| Super Ninja Boy | 18 | D430-6720 | M power-ups worth 2 | Official Code - gg_snes.txt | 5850 |
| Super Ninja Boy | 19 | D730-6720 | M power-ups worth 3 | Official Code - gg_snes.txt | 5851 |
| Super Ninja Boy | 20 | D030-6720 | M power-ups worth 4 | Official Code - gg_snes.txt | 5852 |
| Super Ninja Boy | 21 | D930-6720 | M power-ups worth 5 | Official Code - gg_snes.txt | 5853 |
| Super Ninja Boy | 22 | F930-6720 | M power-ups set to 15 | Official Code - gg_snes.txt | 5854 |
| Super Off Road, The Baja | 1 | 3CA0-CD6F | Infinite nitros | Official Code - gg_snes.txt | 5860 |
| Super Off Road, The Baja | 2 | DBB6-1FDF | $9,000 for brakes | Official Code - gg_snes.txt | 5861 |
| Super Off Road, The Baja | 3 | D4B6-1FDF | $2,000 for brakes | Official Code - gg_snes.txt | 5862 |
| Super Off Road, The Baja | 4 | DBB6-1F6F | $9,000 for tires | Official Code - gg_snes.txt | 5863 |
| Super Off Road, The Baja | 5 | D4B6-1F6F | $2,000 for tires | Official Code - gg_snes.txt | 5864 |
| Super Off Road, The Baja | 6 | D4B6-14DF | $2,000 for shocks | Official Code - gg_snes.txt | 5865 |
| Super Off Road, The Baja | 7 | DBB6-14DF | $9,000 for shocks | Official Code - gg_snes.txt | 5866 |
| Super Off Road, The Baja | 8 | D4B6-146F | $2,000 for lights | Official Code - gg_snes.txt | 5867 |
| Super Off Road, The Baja | 9 | DBB6-146F | $9,000 for lights | Official Code - gg_snes.txt | 5868 |
| Super Off Road, The Baja | 10 | D4B6-17DF | $2,000 for engine | Official Code - gg_snes.txt | 5869 |
| Super Off Road, The Baja | 11 | D0B6-17DF | $4,000 for engine | Official Code - gg_snes.txt | 5870 |
| Super Off Road, The Baja | 12 | C283-34D7 | Indestructible engine | Official Code - gg_snes.txt | 5871 |
| Super Off Road, The Baja | 13 | C28A-3D67 | Indestructible shocks | Official Code - gg_snes.txt | 5872 |
| Super Off Road, The Baja | 14 | C28C-3DD7 | Indestructible tires | Official Code - gg_snes.txt | 5873 |
| Super Off Road, The Baja | 15 | 1D81-37D7 | Vehicle can take only about 60% damage | Official Code - gg_snes.txt | 5874 |
| Super Off Road, The Baja | 16 | 7D81-37D7 | Vehicle can take only about 35% damage | Official Code - gg_snes.txt | 5875 |
| Super Off-Road | 1 | D4B7-07AF + 22B0-0FDF | Infinite nitros | Official Code - gg_snes.txt | 5855 |
| Super Off-Road | 2 | 2BCA-6707 | Infinite cash--player 1 | Official Code - gg_snes.txt | 5856 |
| Super Off-Road | 3 | 2B84-DDDD | Infinite cash--player 2 | Official Code - gg_snes.txt | 5857 |
| Super Off-Road | 4 | D987-6D0F | Start with $500,000 | Official Code - gg_snes.txt | 5858 |
| Super Off-Road | 5 | DB87-6D0F | Start with $900,000 | Official Code - gg_snes.txt | 5859 |
| Super Play Action Football | 1 | DFB7-D4D7 | 1 timeout each team | Official Code - gg_snes.txt | 5876 |
| Super Play Action Football | 2 | 10B7-D407 | Player 1 has no timeouts | Official Code - gg_snes.txt | 5877 |
| Super Play Action Football | 3 | 10B7-D4A7 | Player 2 has no timeouts | Official Code - gg_snes.txt | 5878 |
| Super Play Action Football | 4 | 4067-6FDD | Infinite time to select play | Official Code - gg_snes.txt | 5879 |
| Super Play Action Football | 5 | F367-6D0D | Less time to select play | Official Code - gg_snes.txt | 5880 |
| Super Play Action Football | 6 | 5D67-6D0D | More time to select play | Official Code - gg_snes.txt | 5881 |
| Super Punch Out!! | 1 | C2A4-DFD4 | Infinite energy from most punches | Official Code - gg_snes.txt | 5882 |
| Super Punch Out!! | 2 | D9AD-DDA4 | Both fighters gain max energy after making a hit | Official Code - gg_snes.txt | 5883 |
| Super Punch Out!! | 3 | C2AB-DFDF | Some special attacks don't hurt as much | Official Code - gg_snes.txt | 5884 |
| Super Punch Out!! | 4 | CB34-AD07 + F834-AD67 + 3C34-ADA7 | Always have K.O. punch after first hit | Official Code - gg_snes.txt | 5885 |
| Super Punch Out!! | 5 | C9E3-64DD | Infinite match time | Official Code - gg_snes.txt | 5886 |
| Super Punch Out!! | 6 | DDB7-0704 | No rematches | Official Code - gg_snes.txt | 5887 |
| Super Punch Out!! | 7 | D1B7-0704 | Start with 5 rematches | Official Code - gg_snes.txt | 5888 |
| Super Punch Out!! | 8 | DBB7-0704 | Start with 8 rematches | Official Code - gg_snes.txt | 5889 |
| Super Punch Out!! | 9 | C2B8-64A5 | Infinite rematches | Official Code - gg_snes.txt | 5890 |
| Super Punch Out!! | 10 | DFAB-AFDD | Most opponents stay down for the count | Official Code - gg_snes.txt | 5891 |
| Super Punch Out!! | 11 | 49BC-6F6F | Both players start with half energy | Official Code - gg_snes.txt | 5892 |
| Super Punch Out!! | 12 | DFBC-6F6F | Both players start with very little energy | Official Code - gg_snes.txt | 5893 |
| Super Punch Out!! | 13 | DB8A-D4A1 + D48A-D7D1 + 3C8A-D701 | Start on world circuit | Official Code - gg_snes.txt | 5894 |
| Super Return of the Jedi | 1 | DD82-C7B1 | Start with 1 life | Official Code - gg_snes.txt | 5915 |
| Super Return of the Jedi | 2 | D082-C7B1 | Start with 5 lives | Official Code - gg_snes.txt | 5916 |
| Super Return of the Jedi | 3 | DB82-C7B1 | Start with 10 lives | Official Code - gg_snes.txt | 5917 |
| Super Return of the Jedi | 4 | F682-C7B1 | Start with 25 lives | Official Code - gg_snes.txt | 5918 |
| Super Return of the Jedi | 5 | C230-CF0F | Infinite lives | Official Code - gg_snes.txt | 5919 |
| Super Return of the Jedi | 6 | 1BBD-C703 + EEBD-C763 + EEBD-C7A3 | Finish the 1st level almost instantly | Official Code - gg_snes.txt | 5920 |
| Super Return of the Jedi | 7 | CB8E-3D21 + DF8E-3FF1 + DD8E-3F91 | Start with very little energy | Official Code - gg_snes.txt | 5921 |
| Super Return of the Jedi | 8 | CB8E-3D21 + DE8E-3FF1 + DD8E-3F91 | Start with about 1/4 energy | Official Code - gg_snes.txt | 5922 |
| Super Return of the Jedi | 9 | CB8E-3D21 + FD8E-3FF1 + DD8E-3F91 | Start with about 1/2 energy | Official Code - gg_snes.txt | 5923 |
| Super Return of the Jedi | 10 | CB8E-3D21 + FE8E-3FF1 + DD8E-3F91 | Start with about 3/4 energy | Official Code - gg_snes.txt | 5924 |
| Super Return of the Jedi | 11 | C234-34AA | Infinite Force power when you use the Force Saber | Official Code - gg_snes.txt | 5925 |
| Super Return of the Jedi | 12 | CB6E-4704 | Always have shield | Official Code - gg_snes.txt | 5926 |
| Super Return of the Jedi | 13 | C222-3769 | Once you have thermal detonator you keep it--switch off to use force power | Official Code - gg_snes.txt | 5927 |
| Super Return of the Jedi | 14 | C281-3DB9 | Infinite Force power when you use the Freeze Force | Official Code - gg_snes.txt | 5928 |
| Super R-Type | 1 | DF66-0F00 + CB66-0FD0 + DD66-0F60 | Start with 1 life instead of 3 | Official Code - gg_snes.txt | 5895 |
| Super R-Type | 2 | D466-0F00 + CB66-0FD0 + DD66-0F60 | Start with 2 lives | Official Code - gg_snes.txt | 5896 |
| Super R-Type | 3 | D066-0F00 + CB66-0FD0 + DD66-0F60 | Start with 4 lives | Official Code - gg_snes.txt | 5897 |
| Super R-Type | 4 | D966-0F00 + CB66-0FD0 + DD66-0F60 | Start with 5 lives | Official Code - gg_snes.txt | 5898 |
| Super R-Type | 5 | D566-0F00 + CB66-0FD0 + DD66-0F60 | Start with 7 lives | Official Code - gg_snes.txt | 5899 |
| Super R-Type | 6 | DB66-0F00 + CB66-0FD0 + DD66-0F60 | Start with 9 lives | Official Code - gg_snes.txt | 5900 |
| Super R-Type | 7 | C2C7-6D0F | Infinite lives | Official Code - gg_snes.txt | 5901 |
| Super R-Type | 8 | DF6C-A709 + CB6C-A7D9 + DD6C-A769 | Continue with 1 life instead of 3 | Official Code - gg_snes.txt | 5902 |
| Super R-Type | 9 | D46C-A709 + CB6C-A7D9 + DD6C-A769 | Continue with 2 lives | Official Code - gg_snes.txt | 5903 |
| Super R-Type | 10 | D06C-A709 + CB6C-A7D9 + DD6C-A769 | Continue with 4 lives | Official Code - gg_snes.txt | 5904 |
| Super R-Type | 11 | D96C-A709 + CB6C-A7D9 + DD6C-A769 | Continue with 5 lives | Official Code - gg_snes.txt | 5905 |
| Super R-Type | 12 | D56C-A709 + CB6C-A7D9 + DD6C-A769 | Continue with 7 lives | Official Code - gg_snes.txt | 5906 |
| Super R-Type | 13 | DB6C-A709 + CB6C-A7D9 + DD6C-A769 | Continue with 9 lives | Official Code - gg_snes.txt | 5907 |
| Super R-Type | 14 | 6D80-6DD1 + DD80-6D01 | Spiral motion gun takes less time to power up | Official Code - gg_snes.txt | 5908 |
| Super R-Type | 15 | DD80-6DA1 | Spiral motion gun takes much less time to power up | Official Code - gg_snes.txt | 5909 |
| Super R-Type | 16 | 6D84-6F01 | Spiral motion gun can't get over-charged | Official Code - gg_snes.txt | 5910 |
| Super R-Type | 17 | DD68-6DDB + CB6C-67AB + 7D68-6D6B | All FORCE satellites have 1 unit of power--but can't exceed 1 unit | Official Code - gg_snes.txt | 5911 |
| Super R-Type | 18 | DF68-6DDB + CB6C-67AB + 7D68-6D6B | All FORCE satellites have 2 units of power--but can't exceed 2 units | Official Code - gg_snes.txt | 5912 |
| Super R-Type | 19 | D468-6DDB + CB6C-67AB + 7D68-6D6B | All FORCE satellites have 3 units of power | Official Code - gg_snes.txt | 5913 |
| Super R-Type | 20 | C267-A4D9 | Once FORCE has been obtained, keep it forever | Official Code - gg_snes.txt | 5914 |
| Super Smash TV | 1 | DD62-076D | Start with 3 lives | Official Code - gg_snes.txt | 5952 |
| Super Smash TV | 2 | DF62-076D | Start with 4 lives | Official Code - gg_snes.txt | 5953 |
| Super Smash TV | 3 | D462-076D | Start with 5 lives | Official Code - gg_snes.txt | 5954 |
| Super Smash TV | 4 | D062-076D | Start with 7 lives | Official Code - gg_snes.txt | 5955 |
| Super Smash TV | 5 | D962-076D | Start with 8 lives | Official Code - gg_snes.txt | 5956 |
| Super Smash TV | 6 | D162-076D | Start with 9 lives | Official Code - gg_snes.txt | 5957 |
| Super Smash TV | 7 | D562-076D | Start with 10 lives | Official Code - gg_snes.txt | 5958 |
| Super Smash TV | 8 | 82BB-DD04 | Infinite lives | Official Code - gg_snes.txt | 5959 |
| Super Smash TV | 9 | EEB1-D7A4 | 2 lives after continue--player 1 | Official Code - gg_snes.txt | 5960 |
| Super Smash TV | 10 | DDB1-D7A4 | 3 lives after continue--player 1 | Official Code - gg_snes.txt | 5961 |
| Super Smash TV | 11 | DFB1-D7A4 | 4 lives after continue--player 1 | Official Code - gg_snes.txt | 5962 |
| Super Smash TV | 12 | D4B1-D7A4 | 5 lives after continue--player 1 | Official Code - gg_snes.txt | 5963 |
| Super Smash TV | 13 | D0B1-D7A4 | 7 lives after continue--player 1 | Official Code - gg_snes.txt | 5964 |
| Super Smash TV | 14 | D9B1-D7A4 | 8 lives after continue--player 1 | Official Code - gg_snes.txt | 5965 |
| Super Smash TV | 15 | D1B1-D7A4 | 9 lives after continue--player 1 | Official Code - gg_snes.txt | 5966 |
| Super Smash TV | 16 | D5B1-D7A4 | 10 lives after continue--player 1 | Official Code - gg_snes.txt | 5967 |
| Super Smash TV | 17 | EEB0-DDA4 | 2 lives after continue--player 2 | Official Code - gg_snes.txt | 5968 |
| Super Smash TV | 18 | DDB0-DDA4 | 3 lives after continue--player 2 | Official Code - gg_snes.txt | 5969 |
| Super Smash TV | 19 | DFB0-DDA4 | 4 lives after continue--player 2 | Official Code - gg_snes.txt | 5970 |
| Super Smash TV | 20 | D4B0-DDA4 | 5 lives after continue--player 2 | Official Code - gg_snes.txt | 5971 |
| Super Smash TV | 21 | D0B0-DDA4 | 7 lives after continue--player 2 | Official Code - gg_snes.txt | 5972 |
| Super Smash TV | 22 | D9B0-DDA4 | 8 lives after continue--player 2 | Official Code - gg_snes.txt | 5973 |
| Super Smash TV | 23 | D1B0-DDA4 | 9 lives after continue--player 2 | Official Code - gg_snes.txt | 5974 |
| Super Smash TV | 24 | D5B0-DDA4 | 10 lives after continue--player 2 | Official Code - gg_snes.txt | 5975 |
| Super Smash TV | 25 | 8284-AF03 | Bonus life worth nothing | Official Code - gg_snes.txt | 5976 |
| Super Smash TV | 26 | DD62-0F0D | Start with 0 continues instead of 4 | Official Code - gg_snes.txt | 5977 |
| Super Smash TV | 27 | DF62-0F0D | Start with 1 continue | Official Code - gg_snes.txt | 5978 |
| Super Smash TV | 28 | D462-0F0D | Start with 2 continues | Official Code - gg_snes.txt | 5979 |
| Super Smash TV | 29 | D762-0F0D | Start with 3 continues | Official Code - gg_snes.txt | 5980 |
| Super Smash TV | 30 | D962-0F0D | Start with 5 continues | Official Code - gg_snes.txt | 5981 |
| Super Smash TV | 31 | D162-0F0D | Start with 6 continues | Official Code - gg_snes.txt | 5982 |
| Super Smash TV | 32 | D562-0F0D | Start with 7 continues | Official Code - gg_snes.txt | 5983 |
| Super Smash TV | 33 | D662-0F0D | Start with 8 continues | Official Code - gg_snes.txt | 5984 |
| Super Smash TV | 34 | DB62-0F0D | Start with 9 continues | Official Code - gg_snes.txt | 5985 |
| Super Smash TV | 35 | C223-D78B | Infinite continues (but if continue timer runs out and player starts, a credit gets used up) | Official Code - gg_snes.txt | 5986 |
| Super Smash TV | 36 | 6D65-6403 + DF65-6463 | Once you get a mobile force field, you are invincible (the visible effect can wear off, but you still have invincibility) | Official Code - gg_snes.txt | 5987 |
| Super Smash TV | DON'T COMBINE CODES 37 AND 38 | Official Code - gg_snes.txt | 5988 | ||
| Super Smash TV | 37 | 8283-67D7 | Weapons gauge doesn't lose power until you die | Official Code - gg_snes.txt | 5989 |
| Super Smash TV | 38 | 6DB8-D404 + DFB8-D464 | Don't lose weapon power upgrade when you die, and after you die, weapon power doesn't decrease until you get a new weapon | Official Code - gg_snes.txt | 5990 |
| Super Smash TV | 39 | EEBF-D7A4 | Player 1 joins in with 2 lives | Official Code - gg_snes.txt | 5991 |
| Super Smash TV | 40 | DDBF-D7A4 | Player 1 joins in with 3 lives | Official Code - gg_snes.txt | 5992 |
| Super Smash TV | 41 | DFBF-D7A4 | Player 1 joins in with 4 lives | Official Code - gg_snes.txt | 5993 |
| Super Smash TV | 42 | D4BF-D7A4 | Player 1 joins in with 5 lives | Official Code - gg_snes.txt | 5994 |
| Super Smash TV | 43 | D0BF-D7A4 | Player 1 joins in with 7 lives | Official Code - gg_snes.txt | 5995 |
| Super Smash TV | 44 | D9BF-D7A4 | Player 1 joins in with 8 lives | Official Code - gg_snes.txt | 5996 |
| Super Smash TV | 45 | D1BF-D7A4 | Player 1 joins in with 9 lives | Official Code - gg_snes.txt | 5997 |
| Super Smash TV | 46 | D5BF-D7A4 | Player 1 joins in with 10 lives | Official Code - gg_snes.txt | 5998 |
| Super Soccer | 1 | FC2A-0F65 + 3C2A-0FA5 | Each goal worth 2--player 1 | Official Code - gg_snes.txt | 5999 |
| Super Soccer | 2 | FC2A-0F65 + FC2A-0FA5 | Each goal worth 3--player 1 | Official Code - gg_snes.txt | 6000 |
| Super Soccer | 3 | 1B2A-0F65 + D72A-0FA5 | Each goal worth 4--player 1 | Official Code - gg_snes.txt | 6001 |
| Super Soccer | 4 | 1B2A-0F65 + D02A-0FA5 | Each goal worth 5--player 1 | Official Code - gg_snes.txt | 6002 |
| Super Soccer | 5 | 1B2A-0F65 + D92A-0FA5 | Each goal worth 6--player 1 | Official Code - gg_snes.txt | 6003 |
| Super Soccer | 6 | 1B2A-0F65 + D12A-0FA5 | Each goal worth 7--player 1 | Official Code - gg_snes.txt | 6004 |
| Super Soccer | 7 | 1B2A-0F65 + D52A-0FA5 | Each goal worth 8--player 1 | Official Code - gg_snes.txt | 6005 |
| Super Soccer | 8 | 1B2A-0F65 + D62A-0FA5 | Each goal worth 9--player 1 | Official Code - gg_snes.txt | 6006 |
| Super Soccer | 9 | FC22-0465 + 3C22-04A5 | Each goal worth 2--player 2 | Official Code - gg_snes.txt | 6007 |
| Super Soccer | 10 | FC22-0465 + FC22-04A5 | Each goal worth 3--player 2 | Official Code - gg_snes.txt | 6008 |
| Super Soccer | 11 | 1B22-0465 + D722-04A5 | Each goal worth 4--player 2 | Official Code - gg_snes.txt | 6009 |
| Super Soccer | 12 | 1B22-0465 + D022-04A5 | Each goal worth 5--player 2 | Official Code - gg_snes.txt | 6010 |
| Super Soccer | 13 | 1B22-0465 + D922-04A5 | Each goal worth 6--player 2 | Official Code - gg_snes.txt | 6011 |
| Super Soccer | 14 | 1B22-0465 + D122-04A5 | Each goal worth 7--player 2 | Official Code - gg_snes.txt | 6012 |
| Super Soccer | 15 | 1B22-0465 + D522-04A5 | Each goal worth 8--player 2 | Official Code - gg_snes.txt | 6013 |
| Super Soccer | 16 | 1B22-0465 + D622-04A5 | Each goal worth 9--player 2 | Official Code - gg_snes.txt | 6014 |
| Super Soccer | 17 | DDA6-0DD1 | Timer continues to count when it is normally stopped | Official Code - gg_snes.txt | 6015 |
| Super Soccer | (pause can still stop time) | Official Code - gg_snes.txt | 6016 | ||
| Super Soccer Champ | 1 | F32B-D400 | Faster timer | Official Code - gg_snes.txt | 6017 |
| Super Soccer Champ | 2 | 5D2B-D400 | Slower timer | Official Code - gg_snes.txt | 6018 |
| Super Soccer Champ | 3 | D4E7-6DEF | Faster Brazil strikers | Official Code - gg_snes.txt | 6019 |
| Super Soccer Champ | 4 | D4E0-6DEF | Faster USA strikers | Official Code - gg_snes.txt | 6020 |
| Super Soccer Champ | 5 | D4ED-6DEF | Faster England strikers | Official Code - gg_snes.txt | 6021 |
| Super Soccer Champ | 6 | D4E3-0DEF | Faster Germany strikers | Official Code - gg_snes.txt | 6022 |
| Super Soccer Champ | 7 | D4EF-6DEF | Faster Italy strikers | Official Code - gg_snes.txt | 6023 |
| Super Soccer Champ | 8 | D4E4-6DEF | Faster Holland strikers | Official Code - gg_snes.txt | 6024 |
| Super Soccer Champ | 9 | D4EE-0DEF | Faster Argentina strikers | Official Code - gg_snes.txt | 6025 |
| Super Soccer Champ | 10 | D4E9-6DEF | Faster France strikers | Official Code - gg_snes.txt | 6026 |
| Super Star Wars | 1 | DF35-CDA0 | Start with 2 lives | Official Code - gg_snes.txt | 6027 |
| Super Star Wars | 2 | D935-CDA0 | Start with 6 lives | Official Code - gg_snes.txt | 6028 |
| Super Star Wars | 3 | D535-CDA0 | Start with 8 lives | Official Code - gg_snes.txt | 6029 |
| Super Star Wars | 4 | DC35-CDA0 | Start with 11 lives | Official Code - gg_snes.txt | 6030 |
| Super Star Wars | 5 | DE35-CDA0 | Start with 16 lives | Official Code - gg_snes.txt | 6031 |
| Super Star Wars | 6 | FB35-CDA0 | Start with 26 lives | Official Code - gg_snes.txt | 6032 |
| Super Star Wars | 7 | 7435-CDA0 | Start with 51 lives | Official Code - gg_snes.txt | 6033 |
| Super Star Wars | 8 | 1735-CDA0 | Start with 100 lives | Official Code - gg_snes.txt | 6034 |
| Super Star Wars | 9 | C232-14D4 + CB6C-3767 | Infinite lives | Official Code - gg_snes.txt | 6035 |
| Super Star Wars | 10 | DD3B-C760 | Start with no continues | Official Code - gg_snes.txt | 6036 |
| Super Star Wars | 11 | D93B-C760 | Start with 5 continues | Official Code - gg_snes.txt | 6037 |
| Super Star Wars | 12 | D53B-C760 | Start with 7 continues | Official Code - gg_snes.txt | 6038 |
| Super Star Wars | 13 | DC3B-C760 | Start with 10 continues | Official Code - gg_snes.txt | 6039 |
| Super Star Wars | 14 | DE3B-C760 | Start with 15 continues | Official Code - gg_snes.txt | 6040 |
| Super Star Wars | 15 | FB3B-C760 | Start with 25 continues | Official Code - gg_snes.txt | 6041 |
| Super Star Wars | 16 | 743B-C760 | Start with 50 continues | Official Code - gg_snes.txt | 6042 |
| Super Star Wars | 17 | 173B-C760 | Start with 99 continues | Official Code - gg_snes.txt | 6043 |
| Super Star Wars | 18 | 4A21-14D5 | Infinite continues | Official Code - gg_snes.txt | 6044 |
| Super Star Wars | 19 | F435-CFA0 | Start with 1/2 as much health as usual (easy level) | Official Code - gg_snes.txt | 6045 |
| Super Star Wars | 20 | FD35-C400 | Start with 1/2 as much health as usual (brave level) | Official Code - gg_snes.txt | 6046 |
| Super Star Wars | 21 | D335-C4A0 | Start with 1/2 as much health as usual (Jedi (tm) level) | Official Code - gg_snes.txt | 6047 |
| Super Star Wars | 22 | 0635-CFA0 | Start with twice as much health as usual (easy level) | Official Code - gg_snes.txt | 6048 |
| Super Star Wars | 23 | 0D35-C400 | Start with twice as much health as usual (brave level) | Official Code - gg_snes.txt | 6049 |
| Super Star Wars | 24 | 7635-C4A0 | Start with twice as much health as usual (Jedi level) | Official Code - gg_snes.txt | 6050 |
| Super Star Wars | 25 | 1D34-C704 | Protection against most damage | Official Code - gg_snes.txt | 6051 |
| Super Star Wars | 26 | D43B-CF00 | Small hearts restore half as much health as usual (easy level) | Official Code - gg_snes.txt | 6052 |
| Super Star Wars | 27 | DF3B-CFA0 | Small hearts restore half as much health as usual (brave level) | Official Code - gg_snes.txt | 6053 |
| Super Star Wars | 28 | DF3B-C400 | Small hearts restore half as much health as usual (Jedi level) | Official Code - gg_snes.txt | 6054 |
| Super Star Wars | 29 | D13B-CF00 | Small hearts restore twice as much health as usual (easy level) | Official Code - gg_snes.txt | 6055 |
| Super Star Wars | 30 | D03B-CFA0 | Small hearts restore twice as much health as usual (brave level) | Official Code - gg_snes.txt | 6056 |
| Super Star Wars | 31 | D03B-C400 | Small hearts restore twice as much health as usual (Jedi level) | Official Code - gg_snes.txt | 6057 |
| Super Star Wars | 32 | DA3B-CF00 | Small hearts restore 4 times as much health as usual (easy level) | Official Code - gg_snes.txt | 6058 |
| Super Star Wars | 33 | D63B-CFA0 | Small hearts restore 4 times as much health as usual (brave level) | Official Code - gg_snes.txt | 6059 |
| Super Star Wars | 34 | D63B-C400 | Small hearts restore 4 times as much health as usual (Jedi level) | Official Code - gg_snes.txt | 6060 |
| Super Star Wars | 35 | DDB0-C767 | Begin the game with the lightsaber | Official Code - gg_snes.txt | 6061 |
| Super Star Wars | 36 | DD88-37A5 | Han Solo (tm) & Chewbacca (tm) begin with a blaster | Official Code - gg_snes.txt | 6062 |
| Super Star Wars | 37 | D488-37A5 | Han Solo & Chewbacca begin with a seeker gun | Official Code - gg_snes.txt | 6063 |
| Super Star Wars | 38 | D788-37A5 | Han Solo & Chewbacca begin with a rapid ion gun | Official Code - gg_snes.txt | 6064 |
| Super Star Wars | 39 | D088-37A5 | Han Solo & Chewbacca begin with a plasma gun | Official Code - gg_snes.txt | 6065 |
| Super Star Wars | 40 | 553A-1764 | Blaster power-ups remain after dying | Official Code - gg_snes.txt | 6066 |
| Super Star Wars | 41 | DDB9-CF67 | All 3 characters selectable at the beginning of the game | Official Code - gg_snes.txt | 6067 |
| Super Star Wars | 42 | DF67-4FAF + DF60-4D6F | Only 1 Jawa (tm) needed to pass landspeeder levels | Official Code - gg_snes.txt | 6068 |
| Super Star Wars | 43 | D967-4FAF + D960-4D6F | Only 5 Jawas needed to pass landspeeder levels | Official Code - gg_snes.txt | 6069 |
| Super Star Wars | 44 | DC67-4FAF + DC60-4D6F | Only 10 Jawas needed to pass landspeeder levels | Official Code - gg_snes.txt | 6070 |
| Super Star Wars | 45 | FB67-4FAF + FB60-4D6F | 25 Jawas needed to pass landspeeder levels | Official Code - gg_snes.txt | 6071 |
| Super Star Wars | 46 | 7467-4FAF + 7460-4D6F | 50 Jawas needed to pass landspeeder levels | Official Code - gg_snes.txt | 6072 |
| Super Star Wars | 47 | F467-4D0F | Start with half fuel on landspeeder levels | Official Code - gg_snes.txt | 6073 |
| Super Star Wars | 48 | 0667-4D0F | Start with double fuel on landspeeder levels--you can't tell how much you have, but it works | Official Code - gg_snes.txt | 6074 |
| Super Star Wars | 49 | 6DA5-4D04 | No fuel maximum (for fuel power-ups)--you can't tell how much you have, but it works | Official Code - gg_snes.txt | 6075 |
| Super Star Wars | 50 | 40A1-47D4 | Fuel power-ups completely refill the landspeeder | Official Code - gg_snes.txt | 6076 |
| SUPER STREET FIGHTER II | 1 | D002-EDD5 | No charging required for some special moves | Official Code - gg_snes.txt | 6077 |
| SUPER STREET FIGHTER II | 2 | DD47-8DD1 | Some special moves can be done in the air | Official Code - gg_snes.txt | 6078 |
| SUPER STREET FIGHTER II | 3 | 3C10-7467 + 3C10-74A7 | Don't take damage except from throws or grabs--both players | Official Code - gg_snes.txt | 6079 |
| SUPER STREET FIGHTER II | 4 | DD10-7707 | 1st normal hit wins--except throws or grabs | Official Code - gg_snes.txt | 6080 |
| SUPER STREET FIGHTER II | 5 | 1077-7F61 | Dizziness doesn't last | Official Code - gg_snes.txt | 6081 |
| SUPER STREET FIGHTER II | 6 | 4A9C-7FDF | Both players start with 1/4 health | Official Code - gg_snes.txt | 6082 |
| SUPER STREET FIGHTER II | 7 | 969C-7FDF | Both players start with 1/2 health | Official Code - gg_snes.txt | 6083 |
| SUPER STREET FIGHTER II | 8 | 609C-7FDF | Both players start with 3/4 health | Official Code - gg_snes.txt | 6084 |
| SUPER STREET FIGHTER II | 9 | CB17-8FAD + 7D17-84DD | Every hit sets opponent on fire | Official Code - gg_snes.txt | 6085 |
| SUPER STREET FIGHTER II | 10 | CB17-8FAD + F617-84DD | Every hit sets the opponent on fire and knocks him down | Official Code - gg_snes.txt | 6086 |
| SUPER STREET FIGHTER II | 11 | CB17-8FAD + FC17-84DD | Every hit zaps the opponent and knocks him down | Official Code - gg_snes.txt | 6087 |
| SUPER STREET FIGHTER II | 12 | CB17-8FAD + FA17-84DD | Every hit knocks the opponent down | Official Code - gg_snes.txt | 6088 |
| SUPER STREET FIGHTER II | 13 | CB17-8FAD + DC17-84DD | Every hit is a "hard hit"--opponent almost never gets knocked down | Official Code - gg_snes.txt | 6089 |
| SUPER STREET FIGHTER II | CODES 14 AND 15 DON'T WORK FOR THE COMPUTER | Official Code - gg_snes.txt | 6090 | ||
| SUPER STREET FIGHTER II | 14 | CB79-EF61 + D579-EFA1 | Players jump slower | Official Code - gg_snes.txt | 6091 |
| SUPER STREET FIGHTER II | 15 | CB79-EF61 + D879-EFA1 | Players jump faster | Official Code - gg_snes.txt | 6092 |
| SUPER STREET FIGHTER II | THE FOLLOWING CODES MAKE THE MOVES LISTED DO HEAVY DAMAGE | Official Code - gg_snes.txt | 6093 | ||
| SUPER STREET FIGHTER II | Ryu | Official Code - gg_snes.txt | 6094 | ||
| SUPER STREET FIGHTER II | 16 | 6E9D-8729 | Jab dragon punch, close to opponent | Official Code - gg_snes.txt | 6095 |
| SUPER STREET FIGHTER II | 17 | 6E9B-E429 | Fierce red fireballs from far away | Official Code - gg_snes.txt | 6096 |
| SUPER STREET FIGHTER II | 18 | 6E9D-E429 | Roundhouse hurricane kick in the air | Official Code - gg_snes.txt | 6097 |
| SUPER STREET FIGHTER II | Ken | Official Code - gg_snes.txt | 6098 | ||
| SUPER STREET FIGHTER II | 19 | 6E96-8721 | Fierce dragon punch, close to opponent | Official Code - gg_snes.txt | 6099 |
| SUPER STREET FIGHTER II | 20 | 6E92-8F21 | Fierce fireballs, close to opponent | Official Code - gg_snes.txt | 6100 |
| SUPER STREET FIGHTER II | 21 | 6E9A-5721 | Roundhouse hurricane kick while on the ground | Official Code - gg_snes.txt | 6101 |
| SUPER STREET FIGHTER II | Blanka | Official Code - gg_snes.txt | 6102 | ||
| SUPER STREET FIGHTER II | 22 | 6E1C-E720 | Fierce forward ball | Official Code - gg_snes.txt | 6103 |
| SUPER STREET FIGHTER II | 23 | 6E1B-7D29 | Beast leap | Official Code - gg_snes.txt | 6104 |
| SUPER STREET FIGHTER II | 24 | 6E15-ED20 | Jab zap | Official Code - gg_snes.txt | 6105 |
| SUPER STREET FIGHTER II | Chun-Li | Official Code - gg_snes.txt | 6106 | ||
| SUPER STREET FIGHTER II | 25 | 6E5D-7D20 | Fierce fireball | Official Code - gg_snes.txt | 6107 |
| SUPER STREET FIGHTER II | 26 | DE10-5425 | Down step | Official Code - gg_snes.txt | 6108 |
| SUPER STREET FIGHTER II | 27 | 6E11-8425 | Short lightning kick | Official Code - gg_snes.txt | 6109 |
| SUPER STREET FIGHTER II | Honda | Official Code - gg_snes.txt | 6110 | ||
| SUPER STREET FIGHTER II | 28 | 6E99-8795 | Jab hundred-hand slap | Official Code - gg_snes.txt | 6111 |
| SUPER STREET FIGHTER II | 29 | 6E96-E495 | Fierce torpedo | Official Code - gg_snes.txt | 6112 |
| SUPER STREET FIGHTER II | 30 | 6E92-E795 | Fierce sumo splash | Official Code - gg_snes.txt | 6113 |
| SUPER STREET FIGHTER II | Guile | Official Code - gg_snes.txt | 6114 | ||
| SUPER STREET FIGHTER II | 31 | 6E16-5491 | Fierce sonic boom | Official Code - gg_snes.txt | 6115 |
| SUPER STREET FIGHTER II | 32 | 6E1E-7491 | Roundhouse sonic kick, extremely close range | Official Code - gg_snes.txt | 6116 |
| SUPER STREET FIGHTER II | Zangief | Official Code - gg_snes.txt | 6117 | ||
| SUPER STREET FIGHTER II | 33 | 6E51-EF90 | Double spinning lariat (only certain hits) | Official Code - gg_snes.txt | 6118 |
| SUPER STREET FIGHTER II | 34 | 6E5F-ED90 | Spinning clothesline | Official Code - gg_snes.txt | 6119 |
| SUPER STREET FIGHTER II | Dhalsim | Official Code - gg_snes.txt | 6120 | ||
| SUPER STREET FIGHTER II | 35 | DE5E-8729 | Yoga spear | Official Code - gg_snes.txt | 6121 |
| SUPER STREET FIGHTER II | 36 | 6E5E-E429 | Strong yoga flame (solid hit) | Official Code - gg_snes.txt | 6122 |
| SUPER STREET FIGHTER II | 37 | 6E58-E729 | Fierce yoga fire | Official Code - gg_snes.txt | 6123 |
| SUPER STREET FIGHTER II | Sagat | Official Code - gg_snes.txt | 6124 | ||
| SUPER STREET FIGHTER II | 38 | 6E64-5F20 | Roundhouse low tiger, from far away | Official Code - gg_snes.txt | 6125 |
| SUPER STREET FIGHTER II | 39 | 6E62-7720 | Fierce high tiger, from far away | Official Code - gg_snes.txt | 6126 |
| SUPER STREET FIGHTER II | 40 | 6E53-ED25 | Short tiger knee | Official Code - gg_snes.txt | 6127 |
| SUPER STREET FIGHTER II | 41 | EE27-479E | Jab projectiles move slower for everyone but Sagat | Official Code - gg_snes.txt | 6128 |
| SUPER STREET FIGHTER II | 42 | EE20-4D2E | Jab projectiles move slower for Sagat | Official Code - gg_snes.txt | 6129 |
| SUPER STREET FIGHTER II | 43 | EC20-4D9E | Fierce projectiles move faster for everyone but Sagat | Official Code - gg_snes.txt | 6130 |
| SUPER STREET FIGHTER II | 44 | E520-4F2E | Fierce projectiles move faster for Sagat | Official Code - gg_snes.txt | 6131 |
| SUPER STREET FIGHTER II | Vega | Official Code - gg_snes.txt | 6132 | ||
| SUPER STREET FIGHTER II | 45 | AE6A-8491 | Fierce claw dive | Official Code - gg_snes.txt | 6133 |
| SUPER STREET FIGHTER II | 46 | 6E62-8F91 | Rolling claw attack | Official Code - gg_snes.txt | 6134 |
| SUPER STREET FIGHTER II | 47 | 6E6E-EF91 | Claw thrust | Official Code - gg_snes.txt | 6135 |
| SUPER STREET FIGHTER II | Balrog | Official Code - gg_snes.txt | 6136 | ||
| SUPER STREET FIGHTER II | 48 | 6E6A-EF90 | Fierce charging punch | Official Code - gg_snes.txt | 6137 |
| SUPER STREET FIGHTER II | 49 | 6E62-E790 | Roundhouse charging uppercut | Official Code - gg_snes.txt | 6138 |
| SUPER STREET FIGHTER II | 50 | 6E69-5799 | Fierce shoulder butt | Official Code - gg_snes.txt | 6139 |
| SUPER STREET FIGHTER II | Cammy | Official Code - gg_snes.txt | 6140 | ||
| SUPER STREET FIGHTER II | 51 | 6EB3-5F20 | Fierce spin knuckle | Official Code - gg_snes.txt | 6141 |
| SUPER STREET FIGHTER II | 52 | 6EBB-5720 | Roundhouse front kick | Official Code - gg_snes.txt | 6142 |
| SUPER STREET FIGHTER II | 53 | 6EBF-5420 | Roundhouse cannon drill, from far away | Official Code - gg_snes.txt | 6143 |
| SUPER STREET FIGHTER II | Hawk | Official Code - gg_snes.txt | 6144 | ||
| SUPER STREET FIGHTER II | 54 | 6EB3-5F91 | The Hawk | Official Code - gg_snes.txt | 6145 |
| SUPER STREET FIGHTER II | Fei Long | Official Code - gg_snes.txt | 6146 | ||
| SUPER STREET FIGHTER II | 55 | 6EC7-5F20 | Fierce slide punch (1st hit) | Official Code - gg_snes.txt | 6147 |
| SUPER STREET FIGHTER II | 56 | 6EC0-5D20 | Fierce slide punch (2nd hit) | Official Code - gg_snes.txt | 6148 |
| SUPER STREET FIGHTER II | 57 | 6EC0-5720 | Fierce slide punch (3rd hit) | Official Code - gg_snes.txt | 6149 |
| SUPER STREET FIGHTER II | 58 | 6ECE-7420 | Roundhouse dragon kick | Official Code - gg_snes.txt | 6150 |
| SUPER STREET FIGHTER II | Dee Jay | Official Code - gg_snes.txt | 6151 | ||
| SUPER STREET FIGHTER II | 59 | 6EC5-EF99 | Fierce hyper fist (1st hit) | Official Code - gg_snes.txt | 6152 |
| SUPER STREET FIGHTER II | 60 | 6ECF-7D91 | Fierce Max Out | Official Code - gg_snes.txt | 6153 |
| SUPER STREET FIGHTER II | 61 | 6EC3-8F99 | Roundhouse dread kick | Official Code - gg_snes.txt | 6154 |
| SUPER STREET FIGHTER II | 62 | DF81-E404 | Each battle lasts only 1 round | Official Code - gg_snes.txt | 6155 |
| SUPER STREET FIGHTER II | 63 | FE0C-7FDD | Speed up timer | Official Code - gg_snes.txt | 6156 |
| SUPER STREET FIGHTER II | 64 | 9C0C-7FDD | Slow down timer | Official Code - gg_snes.txt | 6157 |
| SUPER STREET FIGHTER II | 65 | 3169-57A5 | No delay after throwing fireball--Ryu and Ken | Official Code - gg_snes.txt | 6158 |
| SUPER STREET FIGHTER II | 66 | F122-E760 | Player 2 starts right in front of player 1 | Official Code - gg_snes.txt | 6159 |
| SUPER STREET FIGHTER II | 67 | 1060-E405 | Ryu's and Ken's hurricane kicks rise higher when done in mid-air | Official Code - gg_snes.txt | 6160 |
| SUPER STREET FIGHTER II | 68 | D1A9-1DBA | Faster hurricane kicks--roundhouse | Official Code - gg_snes.txt | 6161 |
| SUPER STREET FIGHTER II | 69 | DBA9-1DBA | Super fast hurricane kicks--roundhouse | Official Code - gg_snes.txt | 6162 |
| SUPER STREET FIGHTER II | 70 | D18C-74D5 | Balrog has a faster turn punch--roundhouse | Official Code - gg_snes.txt | 6163 |
| SUPER STREET FIGHTER II | 71 | DB8C-74D5 | Balrog has a superfast turn punch--roundhouse | Official Code - gg_snes.txt | 6164 |
| SUPER STREET FIGHTER II | 72 | D15E-8F60 | Chun Li has a faster whirlwind kick--roundhouse | Official Code - gg_snes.txt | 6165 |
| SUPER STREET FIGHTER II | 73 | DB5E-8F60 | Chun Li has a superfast whirlwind kick--roundhouse | Official Code - gg_snes.txt | 6166 |
| SUPER STREET FIGHTER II | 74 | DB2F-CD9A | M. Bison has a super fast psycho crusher--fierce | Official Code - gg_snes.txt | 6167 |
| SUPER STREET FIGHTER II | 75 | 1086-5D00 | M. Bison does his psycho crusher in one place--fierce | Official Code - gg_snes.txt | 6168 |
| SUPER STREET FIGHTER II | 76 | D553-5F00 | Vega has a superfast claw roll | Official Code - gg_snes.txt | 6169 |
| SUPER STREET FIGHTER II | 77 | 1053-5760 | Vega does his claw roll in one place | Official Code - gg_snes.txt | 6170 |
| SUPER STREET FIGHTER II | 78 | DB23-179A | Deejay's dread kick is faster--fierce | Official Code - gg_snes.txt | 6171 |
| SUPER STREET FIGHTER II | 79 | DB23-1F9A | Deejay's dread kick is faster--strong | Official Code - gg_snes.txt | 6172 |
| SUPER STREET FIGHTER II | 80 | D1BE-E7A0 | Cammy has an erratic cannon drill | Official Code - gg_snes.txt | 6173 |
| SUPER STREET FIGHTER II | 81 | DDBE-E760 | Cammy has a superfast cannon drill | Official Code - gg_snes.txt | 6174 |
| SUPER STREET FIGHTER II | 82 | D620-17FA | Cammy has a superfast front kick--fierce | Official Code - gg_snes.txt | 6175 |
| SUPER STREET FIGHTER II | 83 | D620-149A | Cammy has a superfast front kick--strong | Official Code - gg_snes.txt | 6176 |
| SUPER STREET FIGHTER II | 84 | D620-14FA | Cammy has a superfast front kick--jab | Official Code - gg_snes.txt | 6177 |
| SUPER STREET FIGHTER II | 85 | D528-1D2A | Feilong has a superfast rekka-ken--strong | Official Code - gg_snes.txt | 6178 |
| SUPER STREET FIGHTER II | 86 | D627-1F2A | Feilong has a superfast rekka-ken--fierce | Official Code - gg_snes.txt | 6179 |
| Super Strike Eagle | 1 | DD3F-0F61 | Start with 0 chaff instead of 12 | Official Code - gg_snes.txt | 6180 |
| Super Strike Eagle | 2 | D13F-0F61 | Start with 6 chaff | Official Code - gg_snes.txt | 6181 |
| Super Strike Eagle | 3 | 743F-0F61 | Start with 50 chaff | Official Code - gg_snes.txt | 6182 |
| Super Strike Eagle | 4 | 173F-0F61 | Start with 99 chaff | Official Code - gg_snes.txt | 6183 |
| Super Strike Eagle | 5 | 3C2A-4707 | Infinite chaff | Official Code - gg_snes.txt | 6184 |
| Super Strike Eagle | 6 | DD3F-04A1 | Start with 0 flares instead of 12 | Official Code - gg_snes.txt | 6185 |
| Super Strike Eagle | 7 | D13F-04A1 | Start with 6 flares | Official Code - gg_snes.txt | 6186 |
| Super Strike Eagle | 8 | 743F-04A1 | Start with 50 flares | Official Code - gg_snes.txt | 6187 |
| Super Strike Eagle | 9 | 173F-04A1 | Start with 99 flares | Official Code - gg_snes.txt | 6188 |
| Super Strike Eagle | 10 | 3C26-4FD7 | Infinite flares | Official Code - gg_snes.txt | 6189 |
| Super Strike Eagle | 11 | D437-0401 | Start with 2 sidewinder missiles instead of 12 | Official Code - gg_snes.txt | 6190 |
| Super Strike Eagle | 12 | FB37-0401 | Start with 25 sidewinder missiles | Official Code - gg_snes.txt | 6191 |
| Super Strike Eagle | 13 | 7437-0401 | Start with 50 sidewinder missiles | Official Code - gg_snes.txt | 6192 |
| Super Strike Eagle | 14 | 1737-0401 | Start with 99 sidewinder missiles | Official Code - gg_snes.txt | 6193 |
| Super Strike Eagle | 15 | C92F-44A7 | Infinite sidewinder missiles | Official Code - gg_snes.txt | 6194 |
| Super Strike Eagle | 16 | 0D3D-0701 | Start with less fuel | Official Code - gg_snes.txt | 6195 |
| Super Strike Eagle | 17 | C9BD-47A4 | Infinite fuel | Official Code - gg_snes.txt | 6196 |
| Super Strike Eagle | 18 | 82CD-3FD7 | Infinite maverick missiles | Official Code - gg_snes.txt | 6197 |
| Super Strike Eagle | 19 | DD2A-3D64 | Infinite ammo--air-to-air mode | Official Code - gg_snes.txt | 6198 |
| Super Strike Eagle | 20 | DC2A-3D64 | Use up ammo faster--air-to-air mode | Official Code - gg_snes.txt | 6199 |
| Super Tennis | 1 | D060-AFAF + D761-AFAF + DD24-07A5 | Super speed--Matt | Official Code - gg_snes.txt | 6200 |
| Super Tennis | 2 | D060-AFAF + D761-AFAF + DD24-A7A5 | Super speed--Amy | Official Code - gg_snes.txt | 6201 |
| Super Tennis | 3 | D060-AFAF + D761-AFAF + DD27-07A5 | Super speed--Brian | Official Code - gg_snes.txt | 6202 |
| Super Tennis | 4 | D060-AFAF + D761-AFAF + DD27-A7A5 | Super speed--Ki | Official Code - gg_snes.txt | 6203 |
| Super Tennis | 5 | D060-AFAF + D761-AFAF + DD20-07A5 | Super speed--Phil | Official Code - gg_snes.txt | 6204 |
| Super Tennis | 6 | D060-AFAF + D761-AFAF + DD20-A7A5 | Super speed--Lisa | Official Code - gg_snes.txt | 6205 |
| Super Tennis | 7 | D060-AFAF + D761-AFAF + DD29-07A5 | Super speed--John | Official Code - gg_snes.txt | 6206 |
| Super Tennis | 8 | D060-AFAF + D761-AFAF + DD29-A7A5 | Super speed--Erin | Official Code - gg_snes.txt | 6207 |
| Super Tennis | 9 | D060-AFAF + D761-AFAF + DD21-07A5 | Super speed--Meyer | Official Code - gg_snes.txt | 6208 |
| Super Tennis | 10 | D060-AFAF + D761-AFAF + DD21-A7A5 | Super speed--Donna | Official Code - gg_snes.txt | 6209 |
| Super Tennis | 11 | D060-AFAF + D761-AFAF + DD25-07A5 | Super speed--Rich | Official Code - gg_snes.txt | 6210 |
| Super Tennis | 12 | D060-AFAF + D761-AFAF + DD25-A7A5 | Super speed--Debbie | Official Code - gg_snes.txt | 6211 |
| Super Tennis | 13 | D060-AFAF + D761-AFAF + DD26-07A5 | Super speed--Hiro | Official Code - gg_snes.txt | 6212 |
| Super Tennis | 14 | D060-AFAF + D761-AFAF + DD26-A7A5 | Super speed--Colette | Official Code - gg_snes.txt | 6213 |
| Super Tennis | 15 | D060-AFAF + D761-AFAF + DD2B-07A5 | Super speed--Steve | Official Code - gg_snes.txt | 6214 |
| Super Tennis | 16 | D060-AFAF + D761-AFAF + DD2B-A7A5 | Super speed--Nancy | Official Code - gg_snes.txt | 6215 |
| Super Tennis | 17 | D060-AFAF + D761-AFAF + DD2C-07A5 | Super speed--Rob | Official Code - gg_snes.txt | 6216 |
| Super Tennis | 18 | D060-AFAF + D761-AFAF + DD2C-A7A5 | Super speed--Yuka | Official Code - gg_snes.txt | 6217 |
| Super Tennis | 19 | D060-AFAF + D761-AFAF + DD28-07A5 | Super speed--Mar | Official Code - gg_snes.txt | 6218 |
| Super Tennis | 20 | D060-AFAF + D761-AFAF + DD28-A7A5 | Super speed--Barb | Official Code - gg_snes.txt | 6219 |
| Super Turrican | 1 | DD61-6D0D | Start with 1 life--Normal/Hard only | Official Code - gg_snes.txt | 6220 |
| Super Turrican | 2 | DF61-6D0D | Start with 2 lives--Normal/Hard only | Official Code - gg_snes.txt | 6221 |
| Super Turrican | 3 | D061-6D0D | Start with 5 lives--Normal/Hard only | Official Code - gg_snes.txt | 6222 |
| Super Turrican | 4 | DB61-6D0D | Start with 10 lives--Normal/Hard only | Official Code - gg_snes.txt | 6223 |
| Super Turrican | 5 | F661-6D0D | Start with 25 lives--Normal/Hard only | Official Code - gg_snes.txt | 6224 |
| Super Turrican | 6 | 7F61-6D0D | Start with 50 lives--Normal/Hard only | Official Code - gg_snes.txt | 6225 |
| Super Turrican | 7 | 1461-6D0D | Start with 99 lives--Normal/Hard only | Official Code - gg_snes.txt | 6226 |
| Super Turrican | 8 | C22D-ADDF | Infinite lives | Official Code - gg_snes.txt | 6227 |
| Super Turrican | 9 | DF6F-6DDD | Start with 1 continue--Easy/Normal only | Official Code - gg_snes.txt | 6228 |
| Super Turrican | 10 | D46F-6DDD | Start with 2 continues--Easy/Normal only | Official Code - gg_snes.txt | 6229 |
| Super Turrican | 11 | D96F-6DDD | Start with 5 continues--Easy/Normal only | Official Code - gg_snes.txt | 6230 |
| Super Turrican 2 | 1 | DDC3-1D05 | Start with 0 bombs | Official Code - gg_snes.txt | 6231 |
| Super Turrican 2 | 2 | DFC3-1D05 | Start with 1 bomb | Official Code - gg_snes.txt | 6232 |
| Super Turrican 2 | 3 | D9C3-1D05 | Start with 5 bombs | Official Code - gg_snes.txt | 6233 |
| Super Turrican 2 | 4 | DCC3-1D05 | Start with 10 bombs | Official Code - gg_snes.txt | 6234 |
| Super Turrican 2 | 5 | DDC3-1FA5 | Start with 1 life | Official Code - gg_snes.txt | 6235 |
| Super Turrican 2 | 6 | D0C3-1FA5 | Start with 5 lives | Official Code - gg_snes.txt | 6236 |
| Super Turrican 2 | 7 | DBC3-1FA5 | Start with 10 lives | Official Code - gg_snes.txt | 6237 |
| Super Turrican 2 | 8 | D3C3-1FA5 | Start with 15 lives | Official Code - gg_snes.txt | 6238 |
| Super Turrican 2 | 9 | DFC3-1705 | Start your first life with very little energy | Official Code - gg_snes.txt | 6239 |
| Super Turrican 2 | 10 | D7C3-1705 | Start your first life with 1/4 energy | Official Code - gg_snes.txt | 6240 |
| Super Turrican 2 | 11 | D5C3-1705 | Start your first life with 1/2 energy | Official Code - gg_snes.txt | 6241 |
| Super Turrican 2 | 12 | DCC3-1705 | Start your first life with 3/4 energy | Official Code - gg_snes.txt | 6242 |
| Super Turrican 2 | 13 | DFC3-34A7 | Start all lives after your first with very little energy | Official Code - gg_snes.txt | 6243 |
| Super Turrican 2 | 14 | D7C3-34A7 | Start all lives after your first with 1/4 energy | Official Code - gg_snes.txt | 6244 |
| Super Turrican 2 | 15 | D5C3-34A7 | Start all lives after your first with 1/2 energy | Official Code - gg_snes.txt | 6245 |
| Super Turrican 2 | 16 | DCC3-34A7 | Start all lives after your first with 3/4 energy | Official Code - gg_snes.txt | 6246 |
| Super Turrican 2 | 17 | C2C6-1FD7 | Almost infinite energy | Official Code - gg_snes.txt | 6247 |
| Super Turrican 2 | 18 | C266-44A5 | Infinite smart bombs | Official Code - gg_snes.txt | 6248 |
| Super Turrican 2 | 19 | C2C5-37A7 | Almost infinite lives unless you fall off screen | Official Code - gg_snes.txt | 6249 |
| Super Turrican 2 | 20 | C2CD-3FA6 | Can't pick up anymore smart bombs | Official Code - gg_snes.txt | 6250 |
| Super Turrican 2 | 21 | D0A7-37D7 | Weapon powerups give you full power | Official Code - gg_snes.txt | 6251 |
| Super Turrican 2 | 22 | D4A0-34A7 | Start with flame thrower | Official Code - gg_snes.txt | 6252 |
| Super Turrican 2 | 23 | 82C1-4FAF | Infinite energy wheel energy | Official Code - gg_snes.txt | 6253 |
| Super Turrican 2 | 24 | D7BC-3F6F | Start with very little energy wheel energy | Official Code - gg_snes.txt | 6254 |
| Super Turrican 2 | 25 | D8BC-3F6F | Start with 1/4 energy wheel energy | Official Code - gg_snes.txt | 6255 |
| Super Turrican 2 | 26 | F9BC-3F6F | Start with 1/2 energy wheel energy | Official Code - gg_snes.txt | 6256 |
| Super Turrican 2 | 27 | 44BC-3F6F | Start with 3/4 energy wheel energy | Official Code - gg_snes.txt | 6257 |
| Super Turrican 2 | 28 | C2C5-CF66 | Hearts are worth nothing | Official Code - gg_snes.txt | 6258 |
| Super Turrican 2 | 29 | C28C-C400 | Infinite time | Official Code - gg_snes.txt | 6259 |
| Super Turrican 2 | WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT DOESN'T SHOW | Official Code - gg_snes.txt | 6260 | ||
| Super Turrican 2 | 12 | DC6F-6DDD | Start with 10 continues--Easy/Normal only | Official Code - gg_snes.txt | 6261 |
| Super Turrican 2 | 13 | FB6F-6DDD | Start with 25 continues--Easy/Normal only | Official Code - gg_snes.txt | 6262 |
| Super Turrican 2 | 14 | 746F-6DDD | Start with 50 continues--Easy/Normal only | Official Code - gg_snes.txt | 6263 |
| Super Turrican 2 | 15 | 176F-6DDD | Start with 99 continues--Easy/Normal only | Official Code - gg_snes.txt | 6264 |
| Super Turrican 2 | 16 | C266-DD6F | Infinite continues | Official Code - gg_snes.txt | 6265 |
| Super Turrican 2 | 17 | D083-6D0D + BA83-67DD | Start with all weapons at maximum power (4 power-ups) | Official Code - gg_snes.txt | 6266 |
| Super Turrican 2 | 18 | 6D22-640F + F122-646F | Don't decrease weapon power after dying | Official Code - gg_snes.txt | 6267 |
| Super Turrican 2 | 19 | DF83-6D0D | Start with blue weapon--DON'T USE WITH CODE 17 | Official Code - gg_snes.txt | 6268 |
| Super Turrican 2 | 20 | D483-6D0D | Start with yellow weapon--DON'T USE WITH CODE 17 | Official Code - gg_snes.txt | 6269 |
| Super Turrican 2 | 21 | 4A82-AF0D | Never change weapon type (use with Code 19 or 20 for blue or yellow, or by itself for red) | Official Code - gg_snes.txt | 6270 |
| Super Turrican 2 | 22 | C22D-0404 | Infinite wheel time | Official Code - gg_snes.txt | 6271 |
| Super Turrican 2 | 23 | C226-DDD4 | Invincibility (falling in a hole still kills you) | Official Code - gg_snes.txt | 6272 |
| Super Turrican 2 | 24 | 6D28-ADDF | Level timer doesn't count down (infinite time) | Official Code - gg_snes.txt | 6273 |
| Super Turrican 2 | 25 | DD8E-6DDD | Start with no "smart lines" | Official Code - gg_snes.txt | 6274 |
| Super Turrican 2 | 26 | DF8E-6DDD | Start with 1 "smart line" | Official Code - gg_snes.txt | 6275 |
| Super Turrican 2 | 27 | D48E-6DDD | Start with 2 "smart lines" | Official Code - gg_snes.txt | 6276 |
| Super Turrican 2 | 28 | D08E-6DDD | Start with 4 "smart lines"--only 3 shown at once | Official Code - gg_snes.txt | 6277 |
| Super Turrican 2 | 29 | D98E-6DDD | Start with 5 "smart lines"--only 3 shown at once | Official Code - gg_snes.txt | 6278 |
| Super Turrican 2 | 30 | DC8E-6DDD | Start with 10 "smart lines"--only 3 shown at once | Official Code - gg_snes.txt | 6279 |
| Super Turrican 2 | 31 | FB8E-6DDD | Start with 25 "smart lines"--only 3 shown at once | Official Code - gg_snes.txt | 6280 |
| Super Turrican 2 | 32 | 748E-6DDD | Start with 50 "smart lines"--only 3 shown at once | Official Code - gg_snes.txt | 6281 |
| Super Turrican 2 | 33 | 178E-6DDD | Start with 99 "smart lines"--only 3 shown at once | Official Code - gg_snes.txt | 6282 |
| Super Turrican 2 | 34 | C226-D704 | Infinite "smart lines" | Official Code - gg_snes.txt | 6283 |
| Super Turrican 2 | 35 | D46D-64DD | Start on level 2 | Official Code - gg_snes.txt | 6284 |
| Super Turrican 2 | 36 | D76D-64DD | Start on level 3 | Official Code - gg_snes.txt | 6285 |
| Super Turrican 2 | 37 | D06D-64DD | Start on level 4 | Official Code - gg_snes.txt | 6286 |
| Super Turrican 2 | 38 | D96D-64DD | Start on level 5 | Official Code - gg_snes.txt | 6287 |
| Super Turrican 2 | 39 | D16D-64DD | Start on level 6 | Official Code - gg_snes.txt | 6288 |
| Super Turrican 2 | 40 | D56D-64DD | Start on level 7 | Official Code - gg_snes.txt | 6289 |
| Super Turrican 2 | 41 | D66D-64DD | Start on level 8 | Official Code - gg_snes.txt | 6290 |
| Super Turrican 2 | 42 | DB6D-64DD | Start on level 9 | Official Code - gg_snes.txt | 6291 |
| Super Turrican 2 | 43 | DC6D-64DD | Start on level 10 | Official Code - gg_snes.txt | 6292 |
| Super Turrican 2 | 44 | D86D-64DD | Start on level 11 | Official Code - gg_snes.txt | 6293 |
| Super Turrican 2 | 45 | DA6D-64DD | Start on level 12 | Official Code - gg_snes.txt | 6294 |
| Super Valis IV | 1 | 042C-ADD7 | Allows you to select easy mode on the options screen | Official Code - gg_snes.txt | 6295 |
| Super Valis IV | 2 | DD66-A7A7 | Infinite usage for all special attacks | Official Code - gg_snes.txt | 6296 |
| Super Valis IV | 3 | C2AA-0DAF | Protection from most enemy attacks | Official Code - gg_snes.txt | 6297 |
| Super Valis IV | 4 | F684-0F0D | Heart worth more | Official Code - gg_snes.txt | 6298 |
| Super Valis IV | 5 | 4684-0F0D | Heart worth much more | Official Code - gg_snes.txt | 6299 |
| Super Valis IV | DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO HAVE ANY ITEMS FOR THE CODES TO WORK | Official Code - gg_snes.txt | 6300 | ||
| Super Valis IV | 6 | CB62-6767 + D762-67A7 | Item is always search | Official Code - gg_snes.txt | 6301 |
| Super Valis IV | 7 | CB62-6767 + DF62-67A7 | Item is always three-way beam | Official Code - gg_snes.txt | 6302 |
| Super Valis IV | 8 | CB62-6767 + D462-67A7 | Item is always bomber | Official Code - gg_snes.txt | 6303 |
| Super Valis IV | 9 | CB62-6767 + D062-67A7 | Item is always homing | Official Code - gg_snes.txt | 6304 |
| Super Valis IV | 10 | CB62-6767 + D962-67A7 | Item is always heart | Official Code - gg_snes.txt | 6305 |
| Super Valis IV | 11 | CB62-6767 + D162-67A7 | Item is always armor | Official Code - gg_snes.txt | 6306 |
| Super Valis IV | 12 | 826F-A467 | Selecting an item does not remove it from the menu of available items | Official Code - gg_snes.txt | 6307 |
| Syndicate | 1 | 7DC3-1FDD + 7DC3-1F0D | Start with MEGA-cash | Official Code - gg_snes.txt | 6308 |
| Syndicate | 2 | CBAB-CD01 | All agents have infinite ammo for pistols | Official Code - gg_snes.txt | 6309 |
| T2 The Arcade Game | 1 | DD2A-476B | Infinite missiles--player 1 | Official Code - gg_snes.txt | 6310 |
| T2 The Arcade Game | 2 | DD2E-4DDB | Infinite missiles--player 2 | Official Code - gg_snes.txt | 6311 |
| T2 The Arcade Game | 3 | 6D33-47D6 | Infinite energy--player 1 | Official Code - gg_snes.txt | 6312 |
| T2 The Arcade Game | 4 | 6D3F-1DA6 | Infinite energy--player 2 | Official Code - gg_snes.txt | 6313 |
| T2 The Arcade Game | 5 | 5E27-44A7 | Shields lasts longer | Official Code - gg_snes.txt | 6314 |
| T2 The Arcade Game | 6 | D62B-4F67 | Plasma Pulse Energizer lasts longer--player 1 | Official Code - gg_snes.txt | 6315 |
| T2 The Arcade Game | 7 | D628-47D7 | Plasma Pulse Energizer lasts longer--player 2 | Official Code - gg_snes.txt | 6316 |
| T2 The Arcade Game | 8 | C267-47A5 | Keep P.P.E. for that level once picked up--P1 | Official Code - gg_snes.txt | 6317 |
| T2 The Arcade Game | 9 | C260-4765 | Keep P.P.E. for that level once picked up--P2 | Official Code - gg_snes.txt | 6318 |
| T2 The Arcade Game | 10 | D12D-4707 | Get 6 missiles for each 1--player 1 | Official Code - gg_snes.txt | 6319 |
| T2 The Arcade Game | 11 | DB2D-4707 | Get 9 missiles for each 1--player 1 | Official Code - gg_snes.txt | 6320 |
| T2 The Arcade Game | 12 | D124-4D67 | Get 9 missiles for each 1--player 2 | Official Code - gg_snes.txt | 6321 |
| T2 The Arcade Game | 13 | DB24-4D67 | Get 6 missiles for each 1--player 2 | Official Code - gg_snes.txt | 6322 |
| T2 The Arcade Game | 14 | C9B7-1407 | Infinite gunpower--player 1 | Official Code - gg_snes.txt | 6323 |
| T2 The Arcade Game | 15 | C9B9-17D7 | Infinite gunpower--player 2 | Official Code - gg_snes.txt | 6324 |
| T2 The Arcade Game | 16 | FDB3-476F | Gunpower replenishes slower--player 1 | Official Code - gg_snes.txt | 6325 |
| T2 The Arcade Game | 17 | FDB0-1F0F | Gunpower replenishes slower--player 2 | Official Code - gg_snes.txt | 6326 |
| T2 The Arcade Game | 18 | FD3E-C7A3 | 10 credits | Official Code - gg_snes.txt | 6327 |
| T2 The Arcade Game | 19 | F93E-C7A3 | 15 credits | Official Code - gg_snes.txt | 6328 |
| T2 The Arcade Game | 20 | 4D3E-C7A3 | 20 credits | Official Code - gg_snes.txt | 6329 |
| T2 The Arcade Game | 21 | D12B-44A7 | P.P.E. does extra damage--player 1 | Official Code - gg_snes.txt | 6330 |
| T2 The Arcade Game | 22 | F42B-44A7 | P.P.E. does massive damage--player 1 | Official Code - gg_snes.txt | 6331 |
| Taz-Mania | CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE THE NUMBER OF KIWIS NEEDED TO ADVANCE | Official Code - gg_snes.txt | 6332 | ||
| Taz-Mania | 1 | E389-319C | Each kiwi worth 2 | Official Code - gg_snes.txt | 6333 |
| Taz-Mania | 2 | EA89-319C | Each kiwi worth 4 | Official Code - gg_snes.txt | 6334 |
| Taz-Mania | 3 | E889-319C | Each kiwi worth 5 | Official Code - gg_snes.txt | 6335 |
| Taz-Mania | 4 | EB89-319C | Each kiwi worth 7 | Official Code - gg_snes.txt | 6336 |
| Taz-Mania | 5 | 6089-319C | Advance to next level after getting 1 kiwi | Official Code - gg_snes.txt | 6337 |
| Taz-Mania | WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES | Official Code - gg_snes.txt | 6338 | ||
| Taz-Mania | 6 | 4A36-1140 + 7D36-1110 + DF3F-15C0 | Start on act 1, level 2 | Official Code - gg_snes.txt | 6339 |
| Taz-Mania | 7 | 4A36-1140 + 7D36-1110 + D43F-15C0 | Start on act 1, level 3 | Official Code - gg_snes.txt | 6340 |
| Taz-Mania | 8 | 4A36-1140 + 7D36-1110 | Start on act 1 bonus level | Official Code - gg_snes.txt | 6341 |
| Taz-Mania | 9 | 4A36-1140 + 7D36-1110 + D03F-15C0 | Start on act 2, level 1 | Official Code - gg_snes.txt | 6342 |
| Taz-Mania | 10 | 4A36-1140 + 7D36-1110 + D93F-15C0 | Start on act 2, level 2 | Official Code - gg_snes.txt | 6343 |
| Taz-Mania | 11 | 4A36-1140 + 7D36-1110 + D13F-15C0 | Start on act 2, level 3 | Official Code - gg_snes.txt | 6344 |
| Taz-Mania | 12 | 4A36-1140 + 7D36-1110 + D53F-15C0 | Start on act 2 bonus level | Official Code - gg_snes.txt | 6345 |
| Taz-Mania | 13 | 4A36-1140 + 7D36-1110 + D63F-15C0 | Start on act 3, level 1 | Official Code - gg_snes.txt | 6346 |
| Taz-Mania | 14 | 4A36-1140 + 7D36-1110 + DB3F-15C0 | Start on act 3, level 2 | Official Code - gg_snes.txt | 6347 |
| Taz-Mania | 15 | 4A36-1140 + 7D36-1110 + DC3F-15C0 | Start on act 3, level 3 | Official Code - gg_snes.txt | 6348 |
| Taz-Mania | 16 | 4A36-1140 + 7D36-1110 + D83F-15C0 | Start on act 3 bonus level | Official Code - gg_snes.txt | 6349 |
| Taz-Mania | 17 | 4A36-1140 + 7D36-1110 + DA3F-15C0 | Start on act 4, level 1 | Official Code - gg_snes.txt | 6350 |
| Taz-Mania | 18 | 4A36-1140 + 7D36-1110 + D23F-15C0 | Start on act 4, level 2 | Official Code - gg_snes.txt | 6351 |
| Taz-Mania | 19 | 4A36-1140 + 7D36-1110 + D33F-15C0 | Start on act 4, level 3 | Official Code - gg_snes.txt | 6352 |
| Taz-Mania | 20 | 4A36-1140 + 7D36-1110 + DE3F-15C0 | Start on act 4 bonus level | Official Code - gg_snes.txt | 6353 |
| Taz-Mania | 21 | 4A36-1140 + 7D36-1110 + FD3F-15C0 | Start on act 5, level 1 | Official Code - gg_snes.txt | 6354 |
| Taz-Mania | 22 | 4A36-1140 + 7D36-1110 + FF3F-15C0 | Start on act 5, level 2 | Official Code - gg_snes.txt | 6355 |
| Taz-Mania | 23 | 4A36-1140 + 7D36-1110 + F43F-15C0 | Start on act 5, level 3 | Official Code - gg_snes.txt | 6356 |
| Taz-Mania | DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 23 | Official Code - gg_snes.txt | 6357 | ||
| Taz-Mania | 24 | DF3F-15C0 | Start with 1 continue instead of 3 | Official Code - gg_snes.txt | 6358 |
| Taz-Mania | 25 | D93F-15C0 | Start with 5 continues | Official Code - gg_snes.txt | 6359 |
| Taz-Mania | 26 | D53F-15C0 | Start with 7 continues | Official Code - gg_snes.txt | 6360 |
| Taz-Mania | 27 | DB3F-15C0 | Start with 9 continues | Official Code - gg_snes.txt | 6361 |
| Taz-Mania | 28 | 743F-15C0 | Start with 50 continues | Official Code - gg_snes.txt | 6362 |
| Taz-Mania | 29 | 173F-15C0 | Start with 99 continues | Official Code - gg_snes.txt | 6363 |
| Taz-Mania | 30 | C238-1140 | Infinite continues | Official Code - gg_snes.txt | 6364 |
| Taz-Mania | WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND GO ON | Official Code - gg_snes.txt | 6365 | ||
| Taz-Mania | 31 | DD3B-C0C0 | Infinite time | Official Code - gg_snes.txt | 6366 |
| Taz-Mania | 32 | D035-C540 | Faster timer | Official Code - gg_snes.txt | 6367 |
| Taz-Mania | 33 | DF64-41C0 | You have 1 minute to complete act 1, level 1 | Official Code - gg_snes.txt | 6368 |
| Taz-Mania | 34 | D964-41C0 | You have 5 minutes to complete act 1, level 1 | Official Code - gg_snes.txt | 6369 |
| Taz-Mania | WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE CODES WOR | Official Code - gg_snes.txt | 6370 | ||
| Taz-Mania | 35 | DD30-C910 | Red bird worth 0 seconds instead of 10 | Official Code - gg_snes.txt | 6371 |
| Taz-Mania | 36 | D430-C910 | Red bird worth 20 seconds | Official Code - gg_snes.txt | 6372 |
| Taz-Mania | 37 | D730-C910 | Red bird worth 30 seconds | Official Code - gg_snes.txt | 6373 |
| Taz-Mania | 38 | D030-C910 | Red bird worth 40 seconds | Official Code - gg_snes.txt | 6374 |
| Taz-Mania | 39 | D930-C910 | Red bird worth 50 seconds | Official Code - gg_snes.txt | 6375 |
| Taz-Mania | 40 | D522-3545 | Start with 1/4 normal health | Official Code - gg_snes.txt | 6376 |
| Taz-Mania | 41 | DE22-3545 | Start with 1/2 normal health | Official Code - gg_snes.txt | 6377 |
| Taz-Mania | 42 | F922-3545 | Start with 3/4 normal health | Official Code - gg_snes.txt | 6378 |
| Taz-Mania | 43 | C935-40C0 | Infinite health | Official Code - gg_snes.txt | 6379 |
| Tecmo Super Bowl | 1 | DD66-14AC | Player 1 touchdowns worth 0 points | Official Code - gg_snes.txt | 6380 |
| Tecmo Super Bowl | 2 | D766-14AC | Player 1 touchdowns worth 3 points | Official Code - gg_snes.txt | 6381 |
| Tecmo Super Bowl | 3 | D966-14AC | Player 1 touchdowns worth 5 points | Official Code - gg_snes.txt | 6382 |
| Tecmo Super Bowl | 4 | D666-14AC | Player 1 touchdowns worth 8 points | Official Code - gg_snes.txt | 6383 |
| Tecmo Super Bowl | 5 | DD61-34DC | Player 1 extra points worth 0 points | Official Code - gg_snes.txt | 6384 |
| Tecmo Super Bowl | 6 | D761-34DC | Player 1 extra points worth 3 points | Official Code - gg_snes.txt | 6385 |
| Tecmo Super Bowl | 7 | D961-34DC | Player 1 extra points worth 5 points | Official Code - gg_snes.txt | 6386 |
| Tecmo Super Bowl | 8 | DB61-34DC | Player 1 extra points worth 9 points | Official Code - gg_snes.txt | 6387 |
| Tecmo Super Bowl | 9 | DD63-37AB | Player 1 field goals worth 0 points | Official Code - gg_snes.txt | 6388 |
| Tecmo Super Bowl | 10 | DF63-37AB | Player 1 field goals worth 1 points | Official Code - gg_snes.txt | 6389 |
| Tecmo Super Bowl | 11 | D963-37AB | Player 1 field goals worth 5 points | Official Code - gg_snes.txt | 6390 |
| Tecmo Super Bowl | 12 | DB63-37AB | Player 1 field goals worth 9 points | Official Code - gg_snes.txt | 6391 |
| Tecmo Super Bowl | 13 | DDB0-17AB | Player 1 safeties worth 0 points | Official Code - gg_snes.txt | 6392 |
| Tecmo Super Bowl | 14 | DFB0-17AB | Player 1 safeties worth 1 points | Official Code - gg_snes.txt | 6393 |
| Tecmo Super Bowl | 15 | D9B0-17AB | Player 1 safeties worth 5 points | Official Code - gg_snes.txt | 6394 |
| Tecmo Super Bowl | 16 | DBB0-17AB | Player 1 safeties worth 9 points | Official Code - gg_snes.txt | 6395 |
| Tecmo Super Bowl | 17 | DDCE-34A8 + DDBB-176B | Player 2 touchdowns worth 0 points | Official Code - gg_snes.txt | 6396 |
| Tecmo Super Bowl | 18 | D7CE-34A8 + D7BB-176B | Player 2 touchdowns worth 3 points | Official Code - gg_snes.txt | 6397 |
| Tecmo Super Bowl | 19 | D9CE-34A8 + D9BB-176B | Player 2 touchdowns worth 5 points | Official Code - gg_snes.txt | 6398 |
| Tecmo Super Bowl | 20 | DBCE-34A8 + DBBB-176B | Player 2 touchdowns worth 9 points | Official Code - gg_snes.txt | 6399 |
| Tecmo Super Bowl | 21 | DDB5-34AB | Player 2 extra points worth 0 points | Official Code - gg_snes.txt | 6400 |
| Tecmo Super Bowl | 22 | D7B5-34AB | Player 2 extra points worth 3 points | Official Code - gg_snes.txt | 6401 |
| Tecmo Super Bowl | 23 | D9B5-34AB | Player 2 extra points worth 5 points | Official Code - gg_snes.txt | 6402 |
| Tecmo Super Bowl | 24 | DBB5-34AB | Player 2 extra points worth 9 points | Official Code - gg_snes.txt | 6403 |
| Tecmo Super Bowl | 25 | DDBD-4DDB | Player 2 field goals worth 0 points | Official Code - gg_snes.txt | 6404 |
| Tecmo Super Bowl | 26 | DFBD-4DDB | Player 2 field goals worth 1 points | Official Code - gg_snes.txt | 6405 |
| Tecmo Super Bowl | 27 | D9BD-4DDB | Player 2 field goals worth 5 points | Official Code - gg_snes.txt | 6406 |
| Tecmo Super Bowl | 28 | DBBD-4DDB | Player 2 field goals worth 9 points | Official Code - gg_snes.txt | 6407 |
| Tecmo Super Bowl | 29 | DD67-17DC | Player 2 safeties worth 0 points | Official Code - gg_snes.txt | 6408 |
| Tecmo Super Bowl | 30 | DF67-17DC | Player 2 safeties worth 1 points | Official Code - gg_snes.txt | 6409 |
| Tecmo Super Bowl | 31 | D967-17DC | Player 2 safeties worth 5 points | Official Code - gg_snes.txt | 6410 |
| Tecmo Super Bowl | 32 | DB67-17DC | Player 2 safeties worth 9 points | Official Code - gg_snes.txt | 6411 |
| Tecmo Super Bowl | 33 | DDA5-1F2D | Both players get 0 timeouts for the first half | Official Code - gg_snes.txt | 6412 |
| Tecmo Super Bowl | 34 | D4A5-1F2D | Both players get 2 timeouts for the first half | Official Code - gg_snes.txt | 6413 |
| Tecmo Super Bowl | 35 | D5A5-1F2D | Both players get 7 timeouts for the first half | Official Code - gg_snes.txt | 6414 |
| Tecmo Super Bowl | 36 | DBA5-1F2D | Both players get 9 timeouts for the first half | Official Code - gg_snes.txt | 6415 |
| Tecmo Super Bowl | 37 | 10A5-14FD | Player 1 gets 0 timeouts for the first half | Official Code - gg_snes.txt | 6416 |
| Tecmo Super Bowl | 38 | 10A5-14BD | Player 2 gets 0 timeouts for the first half | Official Code - gg_snes.txt | 6417 |
| Tecmo Super Bowl | 39 | DDAA-14FD | Both players get 0 timeouts for the second half | Official Code - gg_snes.txt | 6418 |
| Tecmo Super Bowl | 40 | D4AA-14FD | Both players get 2 timeouts for the second half | Official Code - gg_snes.txt | 6419 |
| Tecmo Super Bowl | 41 | D5AA-14FD | Both players get 7 timeouts for the second half | Official Code - gg_snes.txt | 6420 |
| Tecmo Super Bowl | 42 | DBAA-14FD | Both players get 9 timeouts for the second half | Official Code - gg_snes.txt | 6421 |
| Tecmo Super Bowl | 43 | 10AA-149D | Player 1 gets 0 timeouts for the second half | Official Code - gg_snes.txt | 6422 |
| Tecmo Super Bowl | 44 | 10AA-142D | Player 2 gets 0 timeouts for the second half | Official Code - gg_snes.txt | 6423 |
| Tecmo Super Bowl | 45 | C9AA-149D | Player 1's timeouts are not reset at half-time | Official Code - gg_snes.txt | 6424 |
| Tecmo Super Bowl | 46 | C9AA-142D | Player 2's timeouts are not reset at half-time | Official Code - gg_snes.txt | 6425 |
| Tecmo Super Bowl | 47 | DFBA-170C | 1 play to get a 1st down | Official Code - gg_snes.txt | 6426 |
| Tecmo Super Bowl | 48 | D4BA-170C | 2 plays to get a 1st down | Official Code - gg_snes.txt | 6427 |
| Tecmo Super Bowl | 49 | D7BA-170C | 3 plays to get a 1st down | Official Code - gg_snes.txt | 6428 |
| Tecmo Super Bowl | 50 | D9BA-170C | 5 plays to get a 1st down | Official Code - gg_snes.txt | 6429 |
| Tecmo Super Bowl | 51 | D5BA-170C | 7 plays to get a 1st down | Official Code - gg_snes.txt | 6430 |
| Tecmo Super Bowl | 52 | C9BA-14DC | Always 1st down | Official Code - gg_snes.txt | 6431 |
| Tecmo Super Bowl III | 1 | DF67-4709 | 3 minute quarters only last 1 minute | Official Code - gg_snes.txt | 6432 |
| Tecmo Super Bowl III | 2 | C9B7-CD08 | Infinite downs | Official Code - gg_snes.txt | 6433 |
| Tecmo Super Bowl III | 3 | DFBA-17AC | Touchdowns are worth 0 (codes 3 to 7 are the same) | Official Code - gg_snes.txt | 6434 |
| Tecmo Super Bowl III | 4 | DFBA-17AC | Touchdowns are worth 1 (codes 3 to 7 are the same) | Official Code - gg_snes.txt | 6435 |
| Tecmo Super Bowl III | 5 | DFBA-17AC | Touchdowns are worth 2 (codes 3 to 7 are the same) | Official Code - gg_snes.txt | 6436 |
| Tecmo Super Bowl III | 6 | DFBA-17AC | Touchdowns are worth 5 (codes 3 to 7 are the same) | Official Code - gg_snes.txt | 6437 |
| Tecmo Super Bowl III | 7 | DFBA-17AC | Touchdowns are worth 9 (codes 3 to 7 are the same) | Official Code - gg_snes.txt | 6438 |
| Tecmo Super Bowl III | 8 | DB63-CDDC | Safety is worth 0 (codes 8 to 12 are the same) | Official Code - gg_snes.txt | 6439 |
| Tecmo Super Bowl III | 9 | DB63-CDDC | Safety is worth 1 (codes 8 to 12 are the same) | Official Code - gg_snes.txt | 6440 |
| Tecmo Super Bowl III | 10 | DB63-CDDC | Safety is worth 5 (codes 8 to 12 are the same) | Official Code - gg_snes.txt | 6441 |
| Tecmo Super Bowl III | 11 | DB63-CDDC | Safety is worth 7 (codes 8 to 12 are the same) | Official Code - gg_snes.txt | 6442 |
| Tecmo Super Bowl III | 12 | DB63-CDDC | Safety is worth 9 (codes 8 to 12 are the same) | Official Code - gg_snes.txt | 6443 |
| Tecmo Super Bowl III | 13 | D7AE-4706 | Field Goals are worth 0 (codes 13 to 17 are the same) | Official Code - gg_snes.txt | 6444 |
| Tecmo Super Bowl III | 14 | D7AE-4706 | Field Goals are worth 1 (codes 13 to 17 are the same) | Official Code - gg_snes.txt | 6445 |
| Tecmo Super Bowl III | 15 | D7AE-4706 | Field Goals are worth 2 (codes 13 to 17 are the same) | Official Code - gg_snes.txt | 6446 |
| Tecmo Super Bowl III | 16 | D7AE-4706 | Field Goals are worth 5 (codes 13 to 17 are the same) | Official Code - gg_snes.txt | 6447 |
| Tecmo Super Bowl III | 17 | D7AE-4706 | Field Goals are worth 9 (codes 13 to 17 are the same) | Official Code - gg_snes.txt | 6448 |
| Tecmo Super Bowl III | 18 | C2C0-47DC | Computer can't score | Official Code - gg_snes.txt | 6449 |
| Tecmo Super Bowl III | 19 | DBA3-172D | Start with 0 time-outs (codes 19 to 23 are the same) | Official Code - gg_snes.txt | 6450 |
| Tecmo Super Bowl III | 20 | DBA3-172D | Start with 1 time-out (codes 19 to 23 are the same) | Official Code - gg_snes.txt | 6451 |
| Tecmo Super Bowl III | 21 | DBA3-172D | Start with 5 time-outs (codes 19 to 23 are the same) | Official Code - gg_snes.txt | 6452 |
| Tecmo Super Bowl III | 22 | DBA3-172D | Start with 7 time-outs (codes 19 to 23 are the same) | Official Code - gg_snes.txt | 6453 |
| Tecmo Super Bowl III | 23 | DBA3-172D | Start with 9 time-outs (codes 19 to 23 are the same) | Official Code - gg_snes.txt | 6454 |
| Tecmo Super Bowl III | 24 | A9EE-44DB | Infinite time-outs | Official Code - gg_snes.txt | 6455 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 1 | 892F-0DD7 | Protection against most enemy attacks | Official Code - gg_snes.txt | 6456 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 2 | DDAC-6F67 | Infinite lives | Official Code - gg_snes.txt | 6457 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | WHEN USING CODES 3 THRU 9, DON'T CHANGE THE LIVES SETTING ON OPTIONS SCREEN | Official Code - gg_snes.txt | 6458 | ||
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 3 | DD28-67D9 | Start with 1 life instead of 3 | Official Code - gg_snes.txt | 6459 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 4 | D028-67D9 | Start with 5 lives | Official Code - gg_snes.txt | 6460 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 5 | DB28-67D9 | Start with 10 lives | Official Code - gg_snes.txt | 6461 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 6 | 4028-67D9 | Start with 25 lives | Official Code - gg_snes.txt | 6462 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 7 | 0B28-67D9 | Start with 50 lives | Official Code - gg_snes.txt | 6463 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 8 | 5028-67D9 | Start with 75 lives | Official Code - gg_snes.txt | 6464 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 9 | BB28-67D9 | Start with 100 lives | Official Code - gg_snes.txt | 6465 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 10 | 69B8-A42F + 6FB8-A7FF + DDB8-A79F + DFB8-A4BF | Start on level 2 | Official Code - gg_snes.txt | 6466 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 11 | 69B8-A42F + 6FB8-A7FF + DDB8-A79F | Start on level 3 | Official Code - gg_snes.txt | 6467 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 12 | 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D7B8-A4BF | Start on level 4 | Official Code - gg_snes.txt | 6468 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 13 | 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D0B8-A4BF | Start on level 5 | Official Code - gg_snes.txt | 6469 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 14 | 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D9B8-A4BF | Start on level 6 | Official Code - gg_snes.txt | 6470 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 15 | 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D1B8-A4BF | Start on level 7 | Official Code - gg_snes.txt | 6471 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 16 | 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D5B8-A4BF | Start on level 8 | Official Code - gg_snes.txt | 6472 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 17 | 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D6B8-A4BF | Start on level 9 | Official Code - gg_snes.txt | 6473 |
| Teenage Mutant Ninja Turtles IV--Turtles in Time | 18 | 69B8-A42F + 6FB8-A7FF + DDB8-A79F + DBB8-A4BF | Start on level 10 | Official Code - gg_snes.txt | 6474 |
| Teenage Mutant Ninja Turtles Tournament Fighters | CHARACTER CODES WORK IN ALL MODES EXCEPT STORY WITH CODES 1 THRU 6 YOU CAN'T VIEW THE ENDING | Official Code - gg_snes.txt | 6475 | ||
| Teenage Mutant Ninja Turtles Tournament Fighters | 1 | DCCA-1405 | Leonardo(tm) is replaced by Rat King(tm) | Official Code - gg_snes.txt | 6476 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 2 | D8CA-1405 | Leonardo is replaced by Karai(tm) | Official Code - gg_snes.txt | 6477 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 3 | DCCA-14A5 | Raphael(tm) is replaced by Rat King | Official Code - gg_snes.txt | 6478 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 4 | D8CA-14A5 | Raphael is replaced by Karai | Official Code - gg_snes.txt | 6479 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 5 | DCCA-1705 | Donatello(tm) is replaced by Rat King | Official Code - gg_snes.txt | 6480 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 6 | D8CA-1705 | Donatello is replaced by Karai | Official Code - gg_snes.txt | 6481 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 7 | F6E9-3D25 | Both players start with 1/4 health | Official Code - gg_snes.txt | 6482 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 8 | 7DE9-3D25 | Both players start with 1/2 health | Official Code - gg_snes.txt | 6483 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 9 | 06E9-3D25 | Both players start with 3/4 health | Official Code - gg_snes.txt | 6484 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 10 | DDB1-CF60 | Start with no continues (leave menu option on 3) | Official Code - gg_snes.txt | 6485 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 11 | D4B1-CF60 | Start with 1 continue | Official Code - gg_snes.txt | 6486 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 12 | D0B1-CF60 | Start with 3 continues | Official Code - gg_snes.txt | 6487 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 13 | D1B1-CF60 | Start with 5 continues | Official Code - gg_snes.txt | 6488 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 14 | D6B1-CF60 | Start with 7 continues | Official Code - gg_snes.txt | 6489 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 15 | 82A6-4FA4 | Automatic and infinite continues | Official Code - gg_snes.txt | 6490 |
| Teenage Mutant Ninja Turtles Tournament Fighters | FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60 | Official Code - gg_snes.txt | 6491 | ||
| Teenage Mutant Ninja Turtles Tournament Fighters | 16 | FD86-4F00 | Matches are 10 seconds long | Official Code - gg_snes.txt | 6492 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 17 | F986-4F00 | Matches are 15 seconds long | Official Code - gg_snes.txt | 6493 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 18 | 4D86-4F00 | Matches are 20 seconds long | Official Code - gg_snes.txt | 6494 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 19 | 5986-4F00 | Matches are 75 seconds long | Official Code - gg_snes.txt | 6495 |
| Teenage Mutant Ninja Turtles Tournament Fighters | DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28 | Official Code - gg_snes.txt | 6496 | ||
| Teenage Mutant Ninja Turtles Tournament Fighters | 20 | DFCA-44A3 | Ultimate attack can be done any time the bar isn't empty | Official Code - gg_snes.txt | 6497 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 21 | F0CA-44A3 | Ultimate attack can be done with about 1/4 energy | Official Code - gg_snes.txt | 6498 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 22 | 46CA-44A3 | Ultimate attack can be done with about 1/2 energy | Official Code - gg_snes.txt | 6499 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 23 | 7ACA-44A3 | Ultimate attack can be done with about 3/4 energy | Official Code - gg_snes.txt | 6500 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 24 | DDC1-1D03 | Energy bar doesn't go down over time | Official Code - gg_snes.txt | 6501 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 25 | D4C1-1D03 | Energy bar goes down twice as fast | Official Code - gg_snes.txt | 6502 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 26 | F0C3-4463 | After doing an ultimate attack, energy bar goes to about 1/4 | Official Code - gg_snes.txt | 6503 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 27 | 46C3-4463 | After doing an ultimate attack, energy bar goes to about 1/2 | Official Code - gg_snes.txt | 6504 |
| Teenage Mutant Ninja Turtles Tournament Fighters | 28 | 7AC3-4463 | After doing an ultimate attack, energy bar goes to about 3/4 | Official Code - gg_snes.txt | 6505 |
| Terminator | 1 | DCAB-A7FC | 10 grenades on pick-up | Official Code - gg_snes.txt | 6506 |
| Terminator | 2 | D4AB-A7FC | 2 grenades on pick-up | Official Code - gg_snes.txt | 6507 |
| Terminator | 3 | 4AA3-0F96 | Infinite grenades | Official Code - gg_snes.txt | 6508 |
| Terminator | 4 | C2A5-0D98 | Infinite missiles | Official Code - gg_snes.txt | 6509 |
| Terminator | 5 | C286-17DD | Infinite lives--not on car stages | Official Code - gg_snes.txt | 6510 |
| Terminator | 6 | EE81-0D9C | Longer invulnerability after being hit | Official Code - gg_snes.txt | 6511 |
| Terminator | 7 | FE81-0D9C | Shorter invulnerability after being hit | Official Code - gg_snes.txt | 6512 |
| Terminator | 8 | DBA2-C4AF | Start with 9 lives | Official Code - gg_snes.txt | 6513 |
| Terminator | 9 | DFA2-C4AF | Start with 1 life | Official Code - gg_snes.txt | 6514 |
| Terminator | 10 | 4AA9-04F6 | Don't lose grenades on dying | Official Code - gg_snes.txt | 6515 |
| Terminator | 11 | 4AA9-0F96 | Don't lose missiles on dying | Official Code - gg_snes.txt | 6516 |
| Terminator | 12 | D7A9-0D96 | Get rapid fire on dying | Official Code - gg_snes.txt | 6517 |
| Terminator | 13 | D767-CFAD | Start with rapid fire | Official Code - gg_snes.txt | 6518 |
| Tetris & Dr. Mario | 1 | 6DB4-1F65 | Level never increases | Official Code - gg_snes.txt | 6519 |
| Tetris & Dr. Mario | 2 | DFB4-1405 | After the first level your level increases every line | Official Code - gg_snes.txt | 6520 |
| Tetris & Dr. Mario | 3 | CBB7-C460 + D4B7-C4A0 + DDB7-C7D0 | The same piece always drops | Official Code - gg_snes.txt | 6521 |
| Tetris & Dr. Mario | 4 | CBB2-3DA9 + DCB2-3FD9 + 3CB2-3F09 | Always at high speed | Official Code - gg_snes.txt | 6522 |
| Tetris 2 | 1 | 9DBD-3DF4 | Select any round (1-player mode only)-at round select meter, keep pressing 'right' on d-pad | Official Code - gg_snes.txt | 6525 |
| Tetris 2 | 2 | CBC5-4FDC + DDC5-4F0C + DDC5-4F6C | Tile speed always at 0 | Official Code - gg_snes.txt | 6526 |
| Tetris 2 | 3 | CBC5-4FDC + EEC5-4F0C + DDC5-4F6C | Tile speed always at 255 | Official Code - gg_snes.txt | 6527 |
| Tetris 2 | 4 | 6DB1-346B | More time to place the blocks where you want them-even after they hit the ground (left and right only once on ground) | Official Code - gg_snes.txt | 6528 |
| The 7th Saga | 1 | 7417-87AD | Human fighter has 50 HP | Official Code - gg_snes.txt | 1 |
| The 7th Saga | 2 | 1017-87AD | Human fighter has 100 HP | Official Code - gg_snes.txt | 2 |
| The 7th Saga | 3 | A617-87AD | Human fighter has 200 HP | Official Code - gg_snes.txt | 3 |
| The 7th Saga | 4 | 7416-8FAD | Tetujin has 50 HP | Official Code - gg_snes.txt | 4 |
| The 7th Saga | 5 | 1016-8FAD | Tetujin has 100 HP | Official Code - gg_snes.txt | 5 |
| The 7th Saga | 6 | A616-8FAD | Tetujin has 200 HP | Official Code - gg_snes.txt | 6 |
| The 7th Saga | 7 | 7419-8D0D | Dwarf has 50 HP | Official Code - gg_snes.txt | 7 |
| The 7th Saga | 8 | 1019-8D0D | Dwarf has 100 HP | Official Code - gg_snes.txt | 8 |
| The 7th Saga | 9 | A619-8D0D | Dwarf has 200 HP | Official Code - gg_snes.txt | 9 |
| The 7th Saga | 10 | 741B-840D | Human mage has 50 HP | Official Code - gg_snes.txt | 10 |
| The 7th Saga | 11 | 101B-840D | Human mage has 100 HP | Official Code - gg_snes.txt | 11 |
| The 7th Saga | 12 | A61B-840D | Human mage has 200 HP | Official Code - gg_snes.txt | 12 |
| The 7th Saga | 13 | 7411-8DAD | Elf has 50 HP | Official Code - gg_snes.txt | 13 |
| The 7th Saga | 14 | 1011-8DAD | Elf has 100 HP | Official Code - gg_snes.txt | 14 |
| The 7th Saga | 15 | A611-8DAD | Elf has 200 HP | Official Code - gg_snes.txt | 15 |
| The 7th Saga | 16 | 741C-84AD | Demon has 50 HP | Official Code - gg_snes.txt | 16 |
| The 7th Saga | 17 | 101C-84AD | Demon has 100 HP | Official Code - gg_snes.txt | 17 |
| The 7th Saga | 18 | A61C-84AD | Demon has 200 HP | Official Code - gg_snes.txt | 18 |
| The 7th Saga | 19 | 7415-8F0D | Alien has 50 HP | Official Code - gg_snes.txt | 19 |
| The 7th Saga | 20 | 1015-8F0D | Alien has 100 HP | Official Code - gg_snes.txt | 20 |
| The 7th Saga | 21 | A615-8F0D | Alien has 200 HP | Official Code - gg_snes.txt | 21 |
| The 7th Saga | 22 | F010-8DAD | Human fighter has 20 power | Official Code - gg_snes.txt | 22 |
| The 7th Saga | 23 | F016-84AD | Tetujin has 20 power | Official Code - gg_snes.txt | 23 |
| The 7th Saga | 24 | F019-8F0D | Dwarf has 20 power | Official Code - gg_snes.txt | 24 |
| The 7th Saga | 25 | F01B-870D | Human mage has 20 power | Official Code - gg_snes.txt | 25 |
| The 7th Saga | 26 | F011-8FAD | Elf has 20 power | Official Code - gg_snes.txt | 26 |
| The 7th Saga | 27 | F01C-87AD | Demon has 20 power | Official Code - gg_snes.txt | 27 |
| The 7th Saga | 28 | F015-840D | Alien has 20 power | Official Code - gg_snes.txt | 28 |
| The 7th Saga | 29 | F310-8D0D | Human fighter has 30 MP | Official Code - gg_snes.txt | 29 |
| The 7th Saga | 30 | F316-840D | Tetujin has 30 MP | Official Code - gg_snes.txt | 30 |
| The 7th Saga | 31 | F319-8DAD | Dwarf has 30 MP | Official Code - gg_snes.txt | 31 |
| The 7th Saga | 32 | F31B-84AD | Human mage has 30 MP | Official Code - gg_snes.txt | 32 |
| The 7th Saga | 33 | F311-8F0D | Elf has 30 MP | Official Code - gg_snes.txt | 33 |
| The 7th Saga | 34 | F31C-870D | Demon has 30 MP | Official Code - gg_snes.txt | 34 |
| The 7th Saga | 35 | F315-8FAD | Alien has 30 MP | Official Code - gg_snes.txt | 35 |
| The 7th Saga | 36 | F010-8F6D | Human fighter has 20 speed | Official Code - gg_snes.txt | 36 |
| The 7th Saga | 37 | F016-876D | Tetujin has 20 speed | Official Code - gg_snes.txt | 37 |
| The 7th Saga | 38 | F019-84DD | Dwarf has 20 speed | Official Code - gg_snes.txt | 38 |
| The 7th Saga | 39 | F01C-8DDD | Human mage has 20 speed | Official Code - gg_snes.txt | 39 |
| The 7th Saga | 40 | F011-846D | Elf has 20 speed | Official Code - gg_snes.txt | 40 |
| The 7th Saga | 41 | F018-8D6D | Demon has 20 speed | Official Code - gg_snes.txt | 41 |
| The 7th Saga | 42 | F015-87DD | Alien has 20 speed | Official Code - gg_snes.txt | 42 |
| The 7th Saga | 43 | 4ABD-84AD + DFBD-87DD | Start with 297 gold | Official Code - gg_snes.txt | 43 |
| The 7th Saga | 44 | E0BD-84AD + DFBD-87DD | Start with 62,708 gold | Official Code - gg_snes.txt | 44 |
| The 7th Saga | 45 | 2DBD-84AD + D5BD-87DD | Start with 2000 gold | Official Code - gg_snes.txt | 45 |
| The 7th Saga | 46 | 1B10-870D | Human fighter starts with Sword of Anger(tm) | Official Code - gg_snes.txt | 46 |
| The 7th Saga | 47 | 1A10-870D | Human fighter starts with Sword of Courage(tm) | Official Code - gg_snes.txt | 47 |
| The 7th Saga | 48 | 1E10-870D | Human fighter starts with Sword of Fire(tm) | Official Code - gg_snes.txt | 48 |
| The 7th Saga | 49 | 1C19-87AD | Dwarf starts with Sword of Nature(tm) | Official Code - gg_snes.txt | 49 |
| The 7th Saga | 50 | 1A19-87AD | Dwarf starts with Sword of Courage | Official Code - gg_snes.txt | 50 |
| The 7th Saga | 51 | 1E19-87AD | Dwarf starts with Sword of Fire | Official Code - gg_snes.txt | 51 |
| The 7th Saga | 52 | 631C-8FAD | Human mage starts with petrified staff | Official Code - gg_snes.txt | 52 |
| The 7th Saga | 53 | 6E1C-8FAD | Human mage starts with Rod of Tide(tm) | Official Code - gg_snes.txt | 53 |
| The 7th Saga | 54 | 6315-8D0D | Elf starts with petrified staff | Official Code - gg_snes.txt | 54 |
| The 7th Saga | 55 | BF15-8D0D | Elf starts with Staff of Brilliance(tm) | Official Code - gg_snes.txt | 55 |
| The 7th Saga | 56 | 1B18-840D | Demon starts with Sword of Anger | Official Code - gg_snes.txt | 56 |
| The 7th Saga | 57 | 1218-840D | Demon starts with Sword of Despair(tm) | Official Code - gg_snes.txt | 57 |
| The 7th Saga | 58 | 1E18-840D | Demon starts with Sword of Fire | Official Code - gg_snes.txt | 58 |
| The Adventures of Batman and Robin | 1 | DB86-4FC9 | Start with 9 lives--not on easy | Official Code - gg_snes.txt | 147 |
| The Adventures of Batman and Robin | 2 | D186-4FC9 | Start with 6 lives--not on easy mode | Official Code - gg_snes.txt | 148 |
| The Adventures of Batman and Robin | 3 | DD86-4FC9 | Start with 1 life--not on easy mode | Official Code - gg_snes.txt | 149 |
| The Adventures of Batman and Robin | 4 | DB86-4D19 | Start with 9 credits | Official Code - gg_snes.txt | 150 |
| The Adventures of Batman and Robin | 5 | D186-4D19 | Start with 6 credits | Official Code - gg_snes.txt | 151 |
| The Adventures of Batman and Robin | 6 | DD86-4D19 | No credits | Official Code - gg_snes.txt | 152 |
| The Adventures of Batman and Robin | 7 | C988-340D | Infinite lives | Official Code - gg_snes.txt | 153 |
| The Adventures of Batman and Robin | 8 | DD8A-4D6D | No damage from enemies | Official Code - gg_snes.txt | 154 |
| The Adventures of Batman and Robin | 9 | DDB3-376F | Don't start with any stars & spray gun ammo | Official Code - gg_snes.txt | 155 |
| The Adventures of Batman and Robin | 10 | FBB3-376F | Start with 25 stars & spray gun ammo when starting game | Official Code - gg_snes.txt | 156 |
| The Adventures of Batman and Robin | 11 | 77B3-376F | Start with 50 stars & spray gun ammo when starting game | Official Code - gg_snes.txt | 157 |
| The Adventures of Batman and Robin | 12 | DDBE-3F0F | Don't start with any explosives & smoke bomb ammo | Official Code - gg_snes.txt | 158 |
| The Adventures of Batman and Robin | 13 | FBBE-3F0F | Start with 25 explosives & smoke bomb ammo | Official Code - gg_snes.txt | 159 |
| The Adventures of Batman and Robin | 14 | 77BE-3F0F | Start with 50 explosives & smoke bomb ammo | Official Code - gg_snes.txt | 160 |
| The Adventures of Batman and Robin | 15 | C9A1-34AF | Infinite stars | Official Code - gg_snes.txt | 161 |
| The Adventures of Batman and Robin | 16 | C9A5-34DF | Infinite spray gun ammo | Official Code - gg_snes.txt | 162 |
| The Adventures of Batman and Robin | 17 | C9AB-3D6F | Infinite plastic explosives | Official Code - gg_snes.txt | 163 |
| The Adventures of Batman and Robin | 18 | C9A6-3F0F | Infinite smoke bombs | Official Code - gg_snes.txt | 164 |
| The Adventures of Batman and Robin | 19 | 466B-4494 | Get full energy from hearts | Official Code - gg_snes.txt | 165 |
| The Adventures of Batman and Robin | 20 | 4DAF-14DF | Moon jumping | Official Code - gg_snes.txt | 166 |
| The Adventures of Batman and Robin | 21 | E6C7-34DF | Super jumping | Official Code - gg_snes.txt | 167 |
| The Adventures of Batman and Robin | 22 | DD8D-C765 + EE8F-CDD5 | Move slower | Official Code - gg_snes.txt | 168 |
| The Adventures of Batman and Robin | 23 | D08D-C765 + E88F-CDD5 | Move faster | Official Code - gg_snes.txt | 169 |
| The Adventures of Batman and Robin | 24 | D58D-C765 + E68F-CDD5 | Move even faster | Official Code - gg_snes.txt | 170 |
| The Adventures of Batman and Robin | CODES 25-27: SWITCH OFF IF YOU GET STUCK | Official Code - gg_snes.txt | 171 | ||
| The Adventures of Batman and Robin | 25 | E38D-C765 + DF8F-CDD5 | Moon-walk | Official Code - gg_snes.txt | 172 |
| The Adventures of Batman and Robin | 26 | E88D-C765 + D08F-CDD5 | Moon-walk faster | Official Code - gg_snes.txt | 173 |
| The Adventures of Batman and Robin | 27 | E68D-C765 + E58F-CDD5 | Moon-walk even faster | Official Code - gg_snes.txt | 174 |
| The Hunt for Red October | 1 | DD34-4761 | Start with 0 bombs instead of 40 | Official Code - gg_snes.txt | 2118 |
| The Hunt for Red October | 2 | 1734-4761 | Start with 99 bombs | Official Code - gg_snes.txt | 2119 |
| The Hunt for Red October | 3 | C2AE-1404 | Infinite bombs | Official Code - gg_snes.txt | 2120 |
| The Hunt for Red October | 4 | DD3F-47D1 | Start with 0 torpedoes instead of 60 | Official Code - gg_snes.txt | 2121 |
| The Hunt for Red October | 5 | 173F-47D1 | Start with 99 torpedoes | Official Code - gg_snes.txt | 2122 |
| The Hunt for Red October | 6 | C2A0-1D64 | Infinite torpedoes | Official Code - gg_snes.txt | 2123 |
| The Hunt for Red October | 7 | DD34-44D1 | Start with 0 Surface-to-Air Missiles (SAMs) instead of 25 | Official Code - gg_snes.txt | 2124 |
| The Hunt for Red October | 8 | 7434-44D1 | Start with 50 SAMs | Official Code - gg_snes.txt | 2125 |
| The Hunt for Red October | 9 | 1734-44D1 | Start with 99 SAMs | Official Code - gg_snes.txt | 2126 |
| The Hunt for Red October | 10 | C2AB-CFD4 | Infinite SAMs | Official Code - gg_snes.txt | 2127 |
| The Hunt for Red October | 11 | DD34-4D61 | Start with 0 Surface-to-Surface Missiles (SSMs) instead of 25 | Official Code - gg_snes.txt | 2128 |
| The Hunt for Red October | 12 | 7434-4D61 | Start with 50 SSMs | Official Code - gg_snes.txt | 2129 |
| The Hunt for Red October | 13 | 1734-4D61 | Start with 99 SSMs | Official Code - gg_snes.txt | 2130 |
| The Hunt for Red October | 14 | C2A7-3D64 | Infinite SSMs | Official Code - gg_snes.txt | 2131 |
| The Hunt for Red October | 15 | DD3F-4F61 | Start with 0 Electronic Countermeasures (ECMs) instead of 2 | Official Code - gg_snes.txt | 2132 |
| The Hunt for Red October | 16 | 743F-4F61 | Start with 50 ECMs | Official Code - gg_snes.txt | 2133 |
| The Hunt for Red October | 17 | 173F-4F61 | Start with 99 ECMs | Official Code - gg_snes.txt | 2134 |
| The Hunt for Red October | 18 | C2AC-34D4 | Infinite ECMs | Official Code - gg_snes.txt | 2135 |
| The Hunt for Red October | 19 | D4BA-1F64 | Start in theatre I: Caribbean | Official Code - gg_snes.txt | 2136 |
| The Hunt for Red October | 20 | D1BA-1F64 | Start in theatre II: North Pacific | Official Code - gg_snes.txt | 2137 |
| The Hunt for Red October | 21 | DABA-1F64 | Start in theatre III: Mediterranean | Official Code - gg_snes.txt | 2138 |
| The Hunt for Red October | 22 | FDBA-1F64 | Start on the final mission: Return to the USSR | Official Code - gg_snes.txt | 2139 |
| The Incredible Hulk | 1 | DFBD-CD6F | Start with 1 life | Official Code - gg_snes.txt | 2161 |
| The Incredible Hulk | 2 | D1BD-CD6F | Start with 6 lives | Official Code - gg_snes.txt | 2162 |
| The Incredible Hulk | 3 | DBBD-CD6F | Start with 9 lives | Official Code - gg_snes.txt | 2163 |
| The Incredible Hulk | 4 | D0BC-173B | Get 4 shots from gun | Official Code - gg_snes.txt | 2164 |
| The Incredible Hulk | 5 | DBBC-173B | Get 9 shots from gun | Official Code - gg_snes.txt | 2165 |
| The Incredible Hulk | 6 | F0BC-173B | Get 20 shots from gun | Official Code - gg_snes.txt | 2166 |
| The Incredible Hulk | 7 | 4DB0-1F4B | Get 20 seconds from time icon | Official Code - gg_snes.txt | 2167 |
| The Incredible Hulk | 8 | 0DB0-1F4B | Get 40 seconds from time icon | Official Code - gg_snes.txt | 2168 |
| The Incredible Hulk | 9 | 8260-1465 + C2E9-44DF | Don't take damage from most enemies | Official Code - gg_snes.txt | 2169 |
| The Incredible Hulk | 10 | F3BE-144B | 2x energy from gamma capsules | Official Code - gg_snes.txt | 2170 |
| The Incredible Hulk | 11 | DDB8-171B | Gamma capsules act as mega-gamma capsules | Official Code - gg_snes.txt | 2171 |
| The Incredible Hulk | 12 | C96D-CDC6 | Infinite transformation capsules once picked up | Official Code - gg_snes.txt | 2172 |
| The Incredible Hulk | 13 | DA25-34A7 + DA34-47AD | Super jump--sometimes | Official Code - gg_snes.txt | 2173 |
| The Incredible Hulk | 14 | FB25-34A7 + FB34-47AD | Mega-jump--sometimes | Official Code - gg_snes.txt | 2174 |
| The Incredible Hulk | 15 | DCB7-44D0 | MEGA damage from Hulk's uppercut | Official Code - gg_snes.txt | 2175 |
| The Incredible Hulk | 16 | DCB1-4FD0 | MEGA damage from Hulk's head butt | Official Code - gg_snes.txt | 2176 |
| The Incredible Hulk | 17 | D0B7-44D0 | x4 damage from Hulk's upper cut | Official Code - gg_snes.txt | 2177 |
| The Incredible Hulk | 18 | D0B1-4FD0 | x4 damage from Hulk's head-butt | Official Code - gg_snes.txt | 2178 |
| The Incredible Hulk | 19 | C260-4746 | Energy doesn't go down when Hulked-out | Official Code - gg_snes.txt | 2179 |
| The Incredible Hulk | 20 | DDB2-1F0F | Start on level 2 | Official Code - gg_snes.txt | 2180 |
| The Incredible Hulk | 21 | 4DB2-1F0F | Start on level 3 | Official Code - gg_snes.txt | 2181 |
| The Incredible Hulk | 22 | 0DB2-1F0F | Start on level 4 | Official Code - gg_snes.txt | 2182 |
| The Incredible Hulk | 23 | 6DB2-1F0F | Start on level 5 | Official Code - gg_snes.txt | 2183 |
| THE LAWNMOWER MAN | 1 | 40BE-1DAD | Infinite lives | Official Code - gg_snes.txt | 2718 |
| THE LAWNMOWER MAN | 2 | ECB6-4FD7 | Super jump | Official Code - gg_snes.txt | 2719 |
| THE LAWNMOWER MAN | 3 | D785-376F | Energize icon effect is 2x longer | Official Code - gg_snes.txt | 2720 |
| THE LAWNMOWER MAN | 4 | D985-376F | Energize icon effect is 4x longer | Official Code - gg_snes.txt | 2721 |
| THE LAWNMOWER MAN | 5 | D1BB-4F64 | Bitstream powers up instantly--DON'T SHOOT TOO MANY BITSTREAMS AT ONCE | Official Code - gg_snes.txt | 2722 |
| THE LAWNMOWER MAN | 6 | DDB5-CDAD | Keep weapon power ups once gained | Official Code - gg_snes.txt | 2723 |
| THE LAWNMOWER MAN | 7 | CEB7-CFAD | Never lose homing bullets once gained | Official Code - gg_snes.txt | 2724 |
| THE LAWNMOWER MAN | 8 | CEB7-CDAD | Never lose rear bullets once gained | Official Code - gg_snes.txt | 2725 |
| The Lion King | 1 | C291-5763 | Roaring doesn't decrease your roar meter | Official Code - gg_snes.txt | 2904 |
| The Lion King | 2 | C289-5D6F | Roar meter doesn't fill up with time | Official Code - gg_snes.txt | 2905 |
| The Lion King | 3 | C293-E703 | Don't lose roar power when you get hit | Official Code - gg_snes.txt | 2906 |
| The Lion King | 4 | C298-7DDE | Almost infinite energy | Official Code - gg_snes.txt | 2907 |
| The Lion King | 5 | CE6E-8464 | Infinite lives | Official Code - gg_snes.txt | 2908 |
| The Magical Quest Starring Mickey Mouse | 1 | DD69-07A0 | Start with 1 life instead of 3 | Official Code - gg_snes.txt | 3009 |
| The Magical Quest Starring Mickey Mouse | 2 | D169-07A0 | Start with 7 lives | Official Code - gg_snes.txt | 3010 |
| The Magical Quest Starring Mickey Mouse | 3 | DB69-07A0 | Start with 10 lives | Official Code - gg_snes.txt | 3011 |
| The Magical Quest Starring Mickey Mouse | 4 | C22B-ADA5 | Infinite lives | Official Code - gg_snes.txt | 3012 |
| The Magical Quest Starring Mickey Mouse | 5 | C2E7-D462 | Protection from most hits (lose no hearts)--switch off if you get stuck | Official Code - gg_snes.txt | 3013 |
| The Magical Quest Starring Mickey Mouse | 6 | C23E-6405 | Infinite magic--wizard's costume only | Official Code - gg_snes.txt | 3014 |
| The Magical Quest Starring Mickey Mouse | 7 | DFE7-0708 | Each gold coin worth 10 (if you pick up too much, you may go back to 0) | Official Code - gg_snes.txt | 3015 |
| The Magical Quest Starring Mickey Mouse | 8 | C23D-6FA0 | Longer invincibility after getting hit (Mickey(tm) blinks) | Official Code - gg_snes.txt | 3016 |
| The Magical Quest Starring Mickey Mouse | 9 | CB3D-6D60 | No invincibility after getting hit | Official Code - gg_snes.txt | 3017 |
| The Magical Quest Starring Mickey Mouse | 10 | 1B2D-6765 + 4A2D-67A5 | Super jump | Official Code - gg_snes.txt | 3018 |
| The Magical Quest Starring Mickey Mouse | 11 | 1B2D-6765 + 4D2D-67A5 | Mega jump | Official Code - gg_snes.txt | 3019 |
| The Magical Quest Starring Mickey Mouse | 12 | 1B2D-6765 + F02D-67A5 | Leap tall buildings in a single bound | Official Code - gg_snes.txt | 3020 |
| The Magical Quest Starring Mickey Mouse | 13 | 6DE6-04A8 + 48E6-07D8 | Items in general store are free if you can afford them | Official Code - gg_snes.txt | 3021 |
| The Magical Quest Starring Mickey Mouse | 14 | DFAE-D4D7 | Start with 1 heart instead of 3 | Official Code - gg_snes.txt | 3022 |
| The Magical Quest Starring Mickey Mouse | 15 | D9AE-D4D7 | Start with 5 hearts | Official Code - gg_snes.txt | 3023 |
| The Magical Quest Starring Mickey Mouse | 16 | D5AE-D4D7 | Start with 7 hearts | Official Code - gg_snes.txt | 3024 |
| The Magical Quest Starring Mickey Mouse | 17 | DCAE-D4D7 | Start with 10 hearts | Official Code - gg_snes.txt | 3025 |
| The Magical Quest Starring Mickey Mouse | 18 | 622F-DDD6 + C22F-DF06 | Small heart fills health meter completely | Official Code - gg_snes.txt | 3026 |
| The Mask | 1 | C282-1F0D | Infinite mask power | Official Code - gg_snes.txt | 3041 |
| The Mask | 2 | DF6E-44AD | Start with 100 mask energy | Official Code - gg_snes.txt | 3042 |
| The Mask | 3 | D76E-44AD | Start with 300 mask energy | Official Code - gg_snes.txt | 3043 |
| The Mask | 4 | DB6E-44AD | Start with 900 mask energy | Official Code - gg_snes.txt | 3044 |
| The Mask | 5 | 8EBF-3DD4 | Mallet doesn't use any power | Official Code - gg_snes.txt | 3045 |
| The Mask | 6 | FDC6-3707 | Green hearts worth 10 | Official Code - gg_snes.txt | 3046 |
| The Mask | 7 | 7DC6-3707 | Green hearts worth 30 | Official Code - gg_snes.txt | 3047 |
| The Mask | 8 | CDC6-3707 | Green hearts worth 100 | Official Code - gg_snes.txt | 3048 |
| The Mask | 9 | C2CC-3F07 | Green hearts worth 0 | Official Code - gg_snes.txt | 3049 |
| The Mask | 10 | CB63-446D + DD63-44AD +DD63-47DD | Start with 1 life | Official Code - gg_snes.txt | 3050 |
| The Mask | 11 | CB63-446D + D963-44AD +DD63-47DD | Start with 5 lives | Official Code - gg_snes.txt | 3051 |
| The Mask | 12 | CB63-446D + DB63-44AD +DD63-47DD | Start with 9 lives | Official Code - gg_snes.txt | 3052 |
| The Mask | 13 | C961-146F | Infinite lives | Official Code - gg_snes.txt | 3053 |
| The Mask | 14 | EE88-140D | Flash longer | Official Code - gg_snes.txt | 3054 |
| The Mask | 15 | DD88-140D | Don't flash at all | Official Code - gg_snes.txt | 3055 |
| The Mask | 16 | 82C0-476F | Get hit and you're invincible | Official Code - gg_snes.txt | 3056 |
| The Mask | 17 | C9C4-3467 | M's worth 0 | Official Code - gg_snes.txt | 3057 |
| The Mask | 18 | FDCF-37A7 | M's worth 10 | Official Code - gg_snes.txt | 3058 |
| The Mask | 19 | 7DCF-37A7 | M's worth 30 | Official Code - gg_snes.txt | 3059 |
| The Mask | 20 | CDCF-37A7 | M's worth 100 | Official Code - gg_snes.txt | 3060 |
| The Ren and Stimpy Show: Time Warp | CODES ONLY WORK FOR PLAYER ONE ONLY | Official Code - gg_snes.txt | 4431 | ||
| The Ren and Stimpy Show: Time Warp | 1 | EE33-1F62 | Flash longer after you die (same as code 2) | Official Code - gg_snes.txt | 4432 |
| The Ren and Stimpy Show: Time Warp | 2 | EE33-1F62 | Don't flash after you die (same as code 1) | Official Code - gg_snes.txt | 4433 |
| The Ren and Stimpy Show: Time Warp | 3 | 3CB1-14AC | Infinite lives | Official Code - gg_snes.txt | 4434 |
| The Ren and Stimpy Show: Time Warp | 4 | CBBE-4468 + 6DBE-47D8 + DDBE-4768 + 62BE-47A8 | Don't have to charge special attack | Official Code - gg_snes.txt | 4435 |
| The Ren and Stimpy Show: Time Warp | 5 | 82ED-4DD6 | Infinite energy | Official Code - gg_snes.txt | 4436 |
| The Ren and Stimpy Show: Time Warp | 6 | 82EA-34D6 | Energy never goes back up | Official Code - gg_snes.txt | 4437 |
| The Ren and Stimpy Show: Time Warp | 7 | CBEF-440B + 17EF-446B + 3CEF-47DB + 3CEF-470B | Get 1 kitty gritty get 99 | Official Code - gg_snes.txt | 4438 |
| The Ren and Stimpy Show: Time Warp | 8 | DD3A-1DA2 | Start with 1 lives | Official Code - gg_snes.txt | 4439 |
| The Ren and Stimpy Show: Time Warp | 9 | D03A-1DA2 | Start with 5 lives | Official Code - gg_snes.txt | 4440 |
| The Ren and Stimpy Show: Time Warp | 10 | DB3A-1DA2 | Start with 10 lives | Official Code - gg_snes.txt | 4441 |
| The Simpsons: Bart's Nightmare | 1 | D46A-D521 | Start with 2 bubbles | Official Code - gg_snes.txt | 4847 |
| The Simpsons: Bart's Nightmare | 2 | DB6A-D521 | Start with 9 bubbles | Official Code - gg_snes.txt | 4848 |
| The Simpsons: Bart's Nightmare | 3 | 89CB-D9B5 | Infinite bubbles and seeds | Official Code - gg_snes.txt | 4849 |
| The Simpsons: Bart's Nightmare | 4 | C2BE-60EA | Infinite lives--Bartman(tm) and Itchy and Scratchy(tm) sub-games | Official Code - gg_snes.txt | 4850 |
| The Simpsons: Bart's Nightmare | 5 | C2C3-6925 + C2C3-61B5 | Infinite Z's--main game | Official Code - gg_snes.txt | 4851 |
| The Tick | 1 | DDC7-1F6F | Infinite lives | Official Code - gg_snes.txt | 6558 |
| The Tick | 2 | DA60-1352 | Most kicks are stronger | Official Code - gg_snes.txt | 6559 |
| The Tick | 3 | FE60-1352 | Most kicks kill most enemies | Official Code - gg_snes.txt | 6560 |
| Thunder Spirits | 1 | C7BF-0DAD | Start with 1 credit instead of 4 | Official Code - gg_snes.txt | 6529 |
| Thunder Spirits | 2 | 84BF-0DAD | Start with 2 credits | Official Code - gg_snes.txt | 6530 |
| Thunder Spirits | 3 | B4BF-0DAD | Start with 3 credits | Official Code - gg_snes.txt | 6531 |
| Thunder Spirits | 4 | BEBF-0DAD | Start with 5 credits | Official Code - gg_snes.txt | 6532 |
| Thunder Spirits | 5 | 68BF-0D6D + C4BF-0DAD | Start with 8 credits | Official Code - gg_snes.txt | 6533 |
| Thunder Spirits | 6 | D0BF-0D6D + C3BF-0DAD | Start with 12 credits | Official Code - gg_snes.txt | 6534 |
| Thunder Spirits | 7 | 3CAC-67DF | Infinite credits | Official Code - gg_snes.txt | 6535 |
| Thunder Spirits | 8 | EEB3-DD0D + CBB3-DDDD | Start with 1 life instead of 3 | Official Code - gg_snes.txt | 6536 |
| Thunder Spirits | 9 | DDB3-DD0D + CBB3-DDDD | Start with 2 lives | Official Code - gg_snes.txt | 6537 |
| Thunder Spirits | 10 | D7B3-DD0D + CBB3-DDDD | Start with 5 lives | Official Code - gg_snes.txt | 6538 |
| Thunder Spirits | 11 | D9B3-DD0D + CBB3-DDDD | Start with 7 lives | Official Code - gg_snes.txt | 6539 |
| Thunder Spirits | 12 | D5B3-DD0D + CBB3-DDDD | Start with 9 lives | Official Code - gg_snes.txt | 6540 |
| Thunder Spirits | 13 | F5B3-DD0D + CBB3-DDDD | Start with 25 lives | Official Code - gg_snes.txt | 6541 |
| Thunder Spirits | 14 | 7DB3-DD0D + CBB3-DDDD | Start with 50 lives | Official Code - gg_snes.txt | 6542 |
| Thunder Spirits | 15 | 14B3-DD0D + CBB3-DDDD | Start with 100 lives | Official Code - gg_snes.txt | 6543 |
| Thunder Spirits | 16 | CBCC-0407 | Infinite lives | Official Code - gg_snes.txt | 6544 |
| Thunder Spirits | 17 | BAAD-ADDF | Continue with 1 life instead of 3 | Official Code - gg_snes.txt | 6545 |
| Thunder Spirits | 18 | DDAE-670F + CBAE-67DF | Continue with 2 lives | Official Code - gg_snes.txt | 6546 |
| Thunder Spirits | 19 | D7AE-670F + CBAE-67DF | Continue with 5 lives | Official Code - gg_snes.txt | 6547 |
| Thunder Spirits | 20 | D9AE-670F + CBAE-67DF | Continue with 7 lives | Official Code - gg_snes.txt | 6548 |
| Thunder Spirits | 21 | D5AE-670F + CBAE-67DF | Continue with 9 lives | Official Code - gg_snes.txt | 6549 |
| Thunder Spirits | 22 | DF65-67D4 + CB65-64A4 +DD65-6704 + 3C65-6764 | Start on stage 2 | Official Code - gg_snes.txt | 6550 |
| Thunder Spirits | 23 | D465-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 | Start on stage 3 | Official Code - gg_snes.txt | 6551 |
| Thunder Spirits | 24 | D765-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 | Start on stage 4 | Official Code - gg_snes.txt | 6552 |
| Thunder Spirits | 25 | D065-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 | Start on stage 5 | Official Code - gg_snes.txt | 6553 |
| Thunder Spirits | 26 | D965-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 | Start on stage 6 | Official Code - gg_snes.txt | 6554 |
| Thunder Spirits | 27 | D165-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 | Start on stage 7 | Official Code - gg_snes.txt | 6555 |
| Thunder Spirits | 28 | D565-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 | Start on stage 8 | Official Code - gg_snes.txt | 6556 |
| Thunder Spirits | 29 | C2C8-0407 + C2C8-0767 | Keep captured weapon until game ends (except claw and shield) | Official Code - gg_snes.txt | 6557 |
| TIMESLIP | 1 | CD24-67A7 + CD24-6467 | Keep gun power-ups after dying | Official Code - gg_snes.txt | 6561 |
| TIMESLIP | 2 | EE6B-670D | Start with 16 lives | Official Code - gg_snes.txt | 6562 |
| TIMESLIP | 3 | C22E-04A7 | Infinite lives | Official Code - gg_snes.txt | 6563 |
| TIMESLIP | 4 | C2B7-6DD0 | Infinite energy | Official Code - gg_snes.txt | 6564 |
| TIMESLIP | 5 | DE2E-0F67 | Start with 4 energy-after 1st life | Official Code - gg_snes.txt | 6565 |
| TIMESLIP | 6 | D52E-0F67 | Start with 3 energy-after 1st life | Official Code - gg_snes.txt | 6566 |
| TIMESLIP | 7 | DE6C-6F0D | Start with 4 energy-1st life | Official Code - gg_snes.txt | 6567 |
| TIMESLIP | 8 | D56C-6F0D | Start with 3 energy-1st life | Official Code - gg_snes.txt | 6568 |
| TIMESLIP | 9 | 3CC2-D769 | Invincibility | Official Code - gg_snes.txt | 6569 |
| TIMESLIP | 10 | 6DB7-6460 | Flash 2x longer when hit | Official Code - gg_snes.txt | 6570 |
| TIMESLIP | 11 | FDB7-6460 | Barely flash at all | Official Code - gg_snes.txt | 6571 |
| TIMESLIP | 12 | C26F-6FD1 + C26C-07A1 + C26F-ADD1 + C26C-0FA1 | Fewer enemies | Official Code - gg_snes.txt | 6572 |
| Tiny Toon Adventures Buster Busts Loose | 1 | DF6F-14DF | Start with 1 life | Official Code - gg_snes.txt | 6573 |
| Tiny Toon Adventures Buster Busts Loose | 2 | D96F-14DF | Start with 5 lives | Official Code - gg_snes.txt | 6574 |
| Tiny Toon Adventures Buster Busts Loose | 3 | FD6F-14DF | Start with 10 lives | Official Code - gg_snes.txt | 6575 |
| Tiny Toon Adventures Buster Busts Loose | 4 | 496F-14DF | Start with 25 lives | Official Code - gg_snes.txt | 6576 |
| Tiny Toon Adventures Buster Busts Loose | 5 | 9D6F-14DF | Start with 50 lives | Official Code - gg_snes.txt | 6577 |
| Tiny Toon Adventures Buster Busts Loose | 6 | BB6F-14DF | Start with 99 lives | Official Code - gg_snes.txt | 6578 |
| Tiny Toon Adventures Buster Busts Loose | 7 | DFC0-CFAF | Continue with 1 life | Official Code - gg_snes.txt | 6579 |
| Tiny Toon Adventures Buster Busts Loose | 8 | D9C0-CFAF | Continue with 5 lives | Official Code - gg_snes.txt | 6580 |
| Tiny Toon Adventures Buster Busts Loose | 9 | FDC0-CFAF | Continue with 10 lives | Official Code - gg_snes.txt | 6581 |
| Tiny Toon Adventures Buster Busts Loose | 10 | 49C0-CFAF | Continue with 25 lives | Official Code - gg_snes.txt | 6582 |
| Tiny Toon Adventures Buster Busts Loose | 11 | 9DC0-CFAF | Continue with 50 lives | Official Code - gg_snes.txt | 6583 |
| Tiny Toon Adventures Buster Busts Loose | 12 | BBC0-CFAF | Continue with 99 lives | Official Code - gg_snes.txt | 6584 |
| Tiny Toon Adventures Buster Busts Loose | 13 | DD34-37D7 | Infinite lives--except football level | Official Code - gg_snes.txt | 6585 |
| Tiny Toon Adventures Buster Busts Loose | 14 | DDC0-3F07 | Infinite lives--football level | Official Code - gg_snes.txt | 6586 |
| Tiny Toon Adventures Buster Busts Loose | 15 | DD6D-47D0 | Start with no continues on normal level--handicap | Official Code - gg_snes.txt | 6587 |
| Tiny Toon Adventures Buster Busts Loose | 16 | D56D-47D0 | Start with 7 continues on normal level | Official Code - gg_snes.txt | 6588 |
| Tiny Toon Adventures Buster Busts Loose | 17 | DB6D-47D0 | Start with 9 continues on normal level | Official Code - gg_snes.txt | 6589 |
| Tiny Toon Adventures Buster Busts Loose | 18 | DD6D-4700 | Start with no continues on challenge level | Official Code - gg_snes.txt | 6590 |
| Tiny Toon Adventures Buster Busts Loose | 19 | D96D-4700 | Start with 5 continues on challenge level | Official Code - gg_snes.txt | 6591 |
| Tiny Toon Adventures Buster Busts Loose | 20 | D56D-4700 | Start with 7 continues on challenge level | Official Code - gg_snes.txt | 6592 |
| Tiny Toon Adventures Buster Busts Loose | 21 | DB6D-4700 | Start with 9 continues on challenge level | Official Code - gg_snes.txt | 6593 |
| Tiny Toon Adventures Buster Busts Loose | 22 | DFCD-4FAF | Start with 1 heart on Children or Normal difficulty levels --DON'T PICK CHALLENGE LEVEL | Official Code - gg_snes.txt | 6594 |
| Tiny Toon Adventures Buster Busts Loose | 23 | D0CD-4FAF | Start with 4 hearts on Children or | Official Code - gg_snes.txt | 6595 |
| Tiny Toon Adventures Buster Busts Loose | 24 | D9CD-4FAF | Start with 5 hearts on Children or Normal difficulty levels, 3 on Challenge | Official Code - gg_snes.txt | 6596 |
| Tiny Toon Adventures Buster Busts Loose | 25 | 3CE9-448A | Infinite health (when hit, a fake empty heart appears) | Official Code - gg_snes.txt | 6597 |
| Tiny Toon Adventures Buster Busts Loose | 26 | D184-C4A1 | 5 heart maximum on challenge level | Official Code - gg_snes.txt | 6598 |
| Tiny Toon Adventures Buster Busts Loose | 27 | C927-47AD | Dash meter doesn't go down | Official Code - gg_snes.txt | 6599 |
| Tiny Toon Adventures Buster Busts Loose | 28 | D46B-CFAF | 1-up gives 2 free guys--not on mystery weight challenge level, or if you get 1-up by collecting stars | Official Code - gg_snes.txt | 6600 |
| Tiny Toon Adventures Buster Busts Loose | 29 | D43E-C48E | Small star worth 2 stars | Official Code - gg_snes.txt | 6601 |
| Tiny Toon Adventures Buster Busts Loose | 30 | D93E-C48E | Small star worth 5 stars | Official Code - gg_snes.txt | 6602 |
| Tiny Toon Adventures Buster Busts Loose | 31 | FD3E-C48E | Small star worth 10 stars | Official Code - gg_snes.txt | 6603 |
| Tiny Toon Adventures Buster Busts Loose | 32 | DF64-14AA | Gold Gogo Dodo Trophy(tm) lasts 1/2 as long | Official Code - gg_snes.txt | 6604 |
| Tiny Toon Adventures Buster Busts Loose | 33 | D064-14AA | Gold Gogo Dodo Trophy lasts 2x as long | Official Code - gg_snes.txt | 6605 |
| Tiny Toon Adventures Buster Busts Loose | 34 | C9CE-1F0F | Choose bonus level after completing a level | Official Code - gg_snes.txt | 6606 |
| Tiny Toon Adventures Buster Busts Loose | 35 | 7036-C001 | Passwords work on any difficulty level (not just Children level) | Official Code - gg_snes.txt | 6607 |
| TKO Super Championship Boxing | 1 | DB60-A7D4 | 9 minutes per round | Official Code - gg_snes.txt | 6608 |
| TKO Super Championship Boxing | 2 | D160-A7D4 | 6 minutes per round | Official Code - gg_snes.txt | 6609 |
| TKO Super Championship Boxing | 3 | DF60-A7D4 | 1 minute per round | Official Code - gg_snes.txt | 6610 |
| TKO Super Championship Boxing | 4 | D7B4-0D6D + D765-A764 | Player 1 allowed only 3 punches in punch meter instead of 6 | Official Code - gg_snes.txt | 6611 |
| TKO Super Championship Boxing | 5 | D7B9-04DD + D765-A764 | Player 2 allowed only 3 punches in punch meter | Official Code - gg_snes.txt | 6612 |
| TKO Super Championship Boxing | 6 | 4088-AF00 | Infinite punch meters--both players | Official Code - gg_snes.txt | 6613 |
| TKO Super Championship Boxing | 7 | 40BF-04DD | Infinite punch meter--player 1 | Official Code - gg_snes.txt | 6614 |
| TKO Super Championship Boxing | 8 | 40B0-076D | Infinite punch meter--player 2 | Official Code - gg_snes.txt | 6615 |
| Top Gear | 1 | 972B-0F64 | Start with 1/2 fuel | Official Code - gg_snes.txt | 6616 |
| Top Gear | 2 | 5A2B-0F64 | Start with 3/4 fuel | Official Code - gg_snes.txt | 6617 |
| Top Gear | 3 | C225-6429 | Infinite fuel--player 1 | Official Code - gg_snes.txt | 6618 |
| Top Gear | 4 | C223-6D95 | Infinite fuel--player 2 | Official Code - gg_snes.txt | 6619 |
| Top Gear | 5 | DD63-6DDD | Start with no nitro boosts instead of 3 | Official Code - gg_snes.txt | 6620 |
| Top Gear | 6 | DF63-6DDD | Start with 1 nitro boost | Official Code - gg_snes.txt | 6621 |
| Top Gear | 7 | D463-6DDD | Start with 2 nitro boosts | Official Code - gg_snes.txt | 6622 |
| Top Gear | 8 | D163-6DDD | Start with 6 nitro boosts | Official Code - gg_snes.txt | 6623 |
| Top Gear | 9 | DB63-6DDD | Start with 9 nitro boosts | Official Code - gg_snes.txt | 6624 |
| Top Gear | 10 | 3C84-6D64 | Infinite nitro boosts--player 1 | Official Code - gg_snes.txt | 6625 |
| Top Gear | 11 | 3C86-64A4 | Infinite nitro boosts--player 2 | Official Code - gg_snes.txt | 6626 |
| Top Gear | 12 | C280-6FA4 | Nitro boost lasts until end of race--player 1 | Official Code - gg_snes.txt | 6627 |
| Top Gear | 13 | C288-6DD4 | Nitro boost lasts until end of race--player 2 | Official Code - gg_snes.txt | 6628 |
| Top Gear | 14 | 6DB7-AFEA | Race in any country | Official Code - gg_snes.txt | 6629 |
| Top Gear 2 | 1 | DD2A-4D6D | Start with no nitros instead of 6 | Official Code - gg_snes.txt | 6630 |
| Top Gear 2 | 2 | D42A-4D6D | Start with 2 nitros | Official Code - gg_snes.txt | 6631 |
| Top Gear 2 | 3 | D02A-4D6D | Start with 4 nitros | Official Code - gg_snes.txt | 6632 |
| Top Gear 2 | 4 | D62A-4D6D | Start with 8 nitros | Official Code - gg_snes.txt | 6633 |
| Top Gear 2 | 5 | DC2A-4D6D | Start with 10 nitros | Official Code - gg_snes.txt | 6634 |
| Top Gear 2 | 6 | C267-CD07 | Infinite nitros for Player 1 | Official Code - gg_snes.txt | 6635 |
| Top Gear 2 | 7 | C2CB-CF0F | Infinite nitros for Player 2 | Official Code - gg_snes.txt | 6636 |
| Top Gear 2 | 8 | C9BD-1F04 | Fuel never runs out | Official Code - gg_snes.txt | 6637 |
| Top Gear 2 | AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE OLD VALUE | Official Code - gg_snes.txt | 6638 | ||
| Top Gear 2 | BUT MONEY AND POINT TOTALS WILL BE UPDATED PROPERLY | Official Code - gg_snes.txt | 6639 | ||
| Top Gear 2 | 9 | 7430-398E | 1st place gives $50,000 instead of $10,000 | Official Code - gg_snes.txt | 6640 |
| Top Gear 2 | 10 | 7430-317E | 2nd place gives $50,000 instead of $6,000 | Official Code - gg_snes.txt | 6641 |
| Top Gear 2 | 11 | 7430-318E | 3rd place gives $50,000 instead of $4,000 | Official Code - gg_snes.txt | 6642 |
| Top Gear 2 | 12 | 7430-357E | 4th place gives $50,000 instead of $3,000 | Official Code - gg_snes.txt | 6643 |
| Top Gear 2 | 13 | 7430-358E | 5th place gives $50,000 instead of $2,000 | Official Code - gg_snes.txt | 6644 |
| Top Gear 2 | 14 | 7439-307E | 6th place gives $50,000 instead of $1,000 | Official Code - gg_snes.txt | 6645 |
| Top Gear 2 | 15 | 7439-308E | 7th place gives $50,000 instead of $0 | Official Code - gg_snes.txt | 6646 |
| Top Gear 2 | 16 | 7439-397E | 8th place gives $50,000 instead of $0 | Official Code - gg_snes.txt | 6647 |
| Top Gear 2 | 17 | 7439-398E | 9th place gives $50,000 instead of $0 | Official Code - gg_snes.txt | 6648 |
| Top Gear 2 | 18 | 7439-317E | 10th place gives $50,000 instead of $0 | Official Code - gg_snes.txt | 6649 |
| Top Gear 2 | 29 | F039-355A | 1st place is worth 20 points instead of 10 | Official Code - gg_snes.txt | 6650 |
| Top Gear 2 | 30 | F039-35EA | 2nd place is worth 20 points instead of 6 | Official Code - gg_snes.txt | 6651 |
| Top Gear 2 | 31 | F031-305A | 3rd place is worth 20 points instead of 4 | Official Code - gg_snes.txt | 6652 |
| Top Gear 2 | 32 | F031-30EA | 4th place is worth 20 points instead of 3 | Official Code - gg_snes.txt | 6653 |
| Top Gear 2 | 33 | F031-395A | 5th place is worth 20 points instead of 2 | Official Code - gg_snes.txt | 6654 |
| Top Gear 2 | 34 | F031-39EA | 6th place is worth 20 points instead of 1 | Official Code - gg_snes.txt | 6655 |
| Top Gear 2 | 35 | F031-315A | 7th place is worth 20 points instead of 0 | Official Code - gg_snes.txt | 6656 |
| Top Gear 2 | 36 | F031-31EA | 8th place is worth 20 points instead of 0 | Official Code - gg_snes.txt | 6657 |
| Top Gear 2 | 37 | F031-355A | 9th place is worth 20 points instead of 0 | Official Code - gg_snes.txt | 6658 |
| Top Gear 2 | 38 | F031-35EA | 10th place is worth 20 points instead of 0 | Official Code - gg_snes.txt | 6659 |
| Top Gear 2 | 49 | 0BC4-49EE + 52C3-3083 | Everything is free (must have enough to buy) | Official Code - gg_snes.txt | 6660 |
| Top Gear 2 | NOTE: "K" EQUALS 1000 (EX.: $15K = $15,000) | Official Code - gg_snes.txt | 6661 | ||
| Top Gear 2 | 50 | DFC5-405E | 2nd engine costs $1K instead of $30K | Official Code - gg_snes.txt | 6662 |
| Top Gear 2 | 51 | DEC5-405E | 2nd engine costs $15K instead of $30K | Official Code - gg_snes.txt | 6663 |
| Top Gear 2 | 52 | DFC5-40EE | 3rd engine costs $1K instead of $50K | Official Code - gg_snes.txt | 6664 |
| Top Gear 2 | 53 | FBC5-40EE | 3rd engine costs $25K instead of $50K | Official Code - gg_snes.txt | 6665 |
| Top Gear 2 | 54 | DFC5-495E | 4th engine costs $1K instead of $80K | Official Code - gg_snes.txt | 6666 |
| Top Gear 2 | 55 | 46C5-495E | 4th engine costs $40K instead of $80K | Official Code - gg_snes.txt | 6667 |
| Top Gear 2 | 56 | DDC5-415E | 2nd wet tires are free | Official Code - gg_snes.txt | 6668 |
| Top Gear 2 | 57 | DDC5-41EE | 3rd wet tires are free | Official Code - gg_snes.txt | 6669 |
| Top Gear 2 | 58 | DDC5-455E | 4th wet tires are free | Official Code - gg_snes.txt | 6670 |
| Top Gear 2 | 59 | DDC6-405E | 2nd dry tires are free | Official Code - gg_snes.txt | 6671 |
| Top Gear 2 | 60 | DDC6-40EE | 3rd dry tires are free | Official Code - gg_snes.txt | 6672 |
| Top Gear 2 | 61 | DDC6-495E | 4th dry tires are free | Official Code - gg_snes.txt | 6673 |
| Top Gear 2 | 62 | DFC6-415E | 2nd gear box costs $1K instead of $10K | Official Code - gg_snes.txt | 6674 |
| Top Gear 2 | 63 | D9C6-415E | 2nd gear box costs $5K instead of $10K | Official Code - gg_snes.txt | 6675 |
| Top Gear 2 | 64 | DFC6-41EE | 3rd gear box costs $1K instead of $30K | Official Code - gg_snes.txt | 6676 |
| Top Gear 2 | 65 | DEC6-41EE | 3rd gear box costs $15K instead of $30K | Official Code - gg_snes.txt | 6677 |
| Top Gear 2 | 66 | DFC6-455E | 4th gear box costs $1K instead of $50K | Official Code - gg_snes.txt | 6678 |
| Top Gear 2 | 67 | FBC6-455E | 4th gear box costs $25K instead of $50K | Official Code - gg_snes.txt | 6679 |
| Top Gear 2 | 68 | DFCB-405E | 2nd nitro costs $1K instead of $5K | Official Code - gg_snes.txt | 6680 |
| Top Gear 2 | 69 | D4CB-405E | 2nd nitro costs $2K instead of $5K | Official Code - gg_snes.txt | 6681 |
| Top Gear 2 | 70 | DFCB-40EE | 3rd nitro costs $1K instead of $15K | Official Code - gg_snes.txt | 6682 |
| Top Gear 2 | 71 | D5CB-40EE | 3rd nitro costs $7K instead of $15K | Official Code - gg_snes.txt | 6683 |
| Top Gear 2 | 72 | DFCB-495E | 4th nitro costs $1K instead of $30K | Official Code - gg_snes.txt | 6684 |
| Top Gear 2 | 73 | DECB-495E | 4th nitro costs $15K instead of $30K | Official Code - gg_snes.txt | 6685 |
| Top Gear 2 | 74 | DFCC-405E | 2nd side armor costs $1K instead of $5K | Official Code - gg_snes.txt | 6686 |
| Top Gear 2 | 75 | D4CC-405E | 2nd side armor costs $2K instead of $5K | Official Code - gg_snes.txt | 6687 |
| Top Gear 2 | 76 | DFCC-40EE | 3rd side armor costs $1K instead of $10K | Official Code - gg_snes.txt | 6688 |
| Top Gear 2 | 77 | D9CC-40EE | 3rd side armor costs $5K instead of $10K | Official Code - gg_snes.txt | 6689 |
| Top Gear 2 | 78 | DFCC-495E | 4th side armor costs $1K instead of $20K | Official Code - gg_snes.txt | 6690 |
| Top Gear 2 | 79 | DCCC-495E | 4th side armor costs $10K instead of $20K | Official Code - gg_snes.txt | 6691 |
| Top Gear 2 | 80 | DFCC-415E | 2nd rear armor costs $1K instead of $5K | Official Code - gg_snes.txt | 6692 |
| Top Gear 2 | 81 | D4CC-415E | 2nd rear armor costs $2K instead of $5K | Official Code - gg_snes.txt | 6693 |
| Top Gear 2 | 82 | DFCC-41EE | 3rd rear armor costs $1K instead of $10K | Official Code - gg_snes.txt | 6694 |
| Top Gear 2 | 83 | D9CC-41EE | 3rd rear armor costs $5K instead of $10K | Official Code - gg_snes.txt | 6695 |
| Top Gear 2 | 84 | DFCC-455E | 4th rear armor costs $1K instead of $20K | Official Code - gg_snes.txt | 6696 |
| Top Gear 2 | 85 | DCCC-455E | 4th rear armor costs $10K instead of $20K | Official Code - gg_snes.txt | 6697 |
| Top Gear 2 | 86 | DFC8-405E | 2nd front armor costs $1K instead of $5K | Official Code - gg_snes.txt | 6698 |
| Top Gear 2 | 87 | D4C8-405E | 2nd front armor costs $2K instead of $5K | Official Code - gg_snes.txt | 6699 |
| Top Gear 2 | 88 | DFC8-40EE | 3rd front armor costs $1K instead of $10K | Official Code - gg_snes.txt | 6700 |
| Top Gear 2 | 89 | D9C8-40EE | 3rd front armor costs $5K instead of $10K | Official Code - gg_snes.txt | 6701 |
| Top Gear 2 | 90 | DFC8-495E | 4th front armor costs $1K instead of $20K | Official Code - gg_snes.txt | 6702 |
| Top Gear 2 | 91 | DCC8-495E | 4th front armor costs $10K instead of $20K | Official Code - gg_snes.txt | 6703 |
| Total Carnage | 1 | DFC3-44D2 | Start with 2 lives | Official Code - gg_snes.txt | 6704 |
| Total Carnage | 2 | DBC3-44D2 | Start with 10 lives | Official Code - gg_snes.txt | 6705 |
| Total Carnage | 3 | DFCD-1DD2 + 40B5-1DD4 | Start with 1 time bomb | Official Code - gg_snes.txt | 6706 |
| Total Carnage | 4 | DBCD-1DD2 | Start with 9 time bombs | Official Code - gg_snes.txt | 6707 |
| Total Carnage | 5 | DFBC-47D4 | Join in with 2 lives and 3 time bombs | Official Code - gg_snes.txt | 6708 |
| Total Carnage | 6 | DBBC-47D4 | Join in with 10 lives and 9 time bombs | Official Code - gg_snes.txt | 6709 |
| Total Carnage | 7 | C932-341E | Infinite lives | Official Code - gg_snes.txt | 6710 |
| Total Carnage | 8 | 4029-3F12 | Infinite time bombs | Official Code - gg_snes.txt | 6711 |
| Total Carnage | 9 | D6B3-C764 | Shields last longer | Official Code - gg_snes.txt | 6712 |
| Total Carnage | 10 | DDB3-C764 | Shields don't last as long | Official Code - gg_snes.txt | 6713 |
| Total Carnage | 11 | 6D27-441E | Immune to damage from enemy | Official Code - gg_snes.txt | 6714 |
| Total Carnage | 12 | C930-4D4A | Weapons don't run out until you die or change weapons | Official Code - gg_snes.txt | 6715 |
| Toy Story | 1 | CEB9-3914 | Infinite lives | Official Code - gg_snes.txt | 6716 |
| Toy Story | 2 | C2B7-3914 | Invincible | Official Code - gg_snes.txt | 6717 |
| Toy Story | 3 | D63D-C7BA | Start with 5 more lives than usual | Official Code - gg_snes.txt | 6718 |
| Toy Story | 4 | DE3D-C7BA | Start with 10 more lives than usual | Official Code - gg_snes.txt | 6719 |
| Toy Story | 5 | F33D-C7BA | Start with 25 more lives than usual | Official Code - gg_snes.txt | 6720 |
| Toy Story | 6 | 753D-C7BA | Start with 50 more lives than usual | Official Code - gg_snes.txt | 6721 |
| Toy Story | 7 | DFA6-3DC4 | Start on level 2 | Official Code - gg_snes.txt | 6722 |
| Toy Story | 8 | D4A6-3DC4 | Start on level 3 | Official Code - gg_snes.txt | 6723 |
| Toy Story | 9 | D7A6-3DC4 | Start on level 4 | Official Code - gg_snes.txt | 6724 |
| Toy Story | 10 | D0A6-3DC4 | Start on level 5 | Official Code - gg_snes.txt | 6725 |
| Toy Story | 11 | D9A6-3DC4 | Start on level 6 | Official Code - gg_snes.txt | 6726 |
| Toy Story | 12 | D1A6-3DC4 | Start on level 7 | Official Code - gg_snes.txt | 6727 |
| Toy Story | 13 | D5A6-3DC4 | Start on level 8 | Official Code - gg_snes.txt | 6728 |
| Toy Story | 14 | D6A6-3DC4 | Start on level 9 | Official Code - gg_snes.txt | 6729 |
| Toy Story | 15 | DBA6-3DC4 | Start on level 10 | Official Code - gg_snes.txt | 6730 |
| Toy Story | 16 | DCA6-3DC4 | Start on level 11 | Official Code - gg_snes.txt | 6731 |
| Toy Story | 17 | D8A6-3DC4 | Start on level 12 | Official Code - gg_snes.txt | 6732 |
| Toy Story | 18 | DAA6-3DC4 | Start on level 13 | Official Code - gg_snes.txt | 6733 |
| Toy Story | 19 | D2A6-3DC4 | Start on level 14 | Official Code - gg_snes.txt | 6734 |
| Toy Story | 20 | D3A6-3DC4 | Start on level 15 | Official Code - gg_snes.txt | 6735 |
| Toy Story | 21 | DEA6-3DC4 | Start on level 16 | Official Code - gg_snes.txt | 6736 |
| Toy Story | 22 | FDA6-3DC4 | Start on level 17 | Official Code - gg_snes.txt | 6737 |
| Toys | 1 | C261-3D7B | Infinite lives | Official Code - gg_snes.txt | 6738 |
| Toys | 2 | DF2D-37AC | Start with 1 life | Official Code - gg_snes.txt | 6739 |
| Toys | 3 | DB2D-37AC | Start with 9 lives | Official Code - gg_snes.txt | 6740 |
| Toys | 4 | C2B6-3F5C + C2A4-3F8C | Protection against most hazards | Official Code - gg_snes.txt | 6741 |
| Toys | 5 | DC85-4D34 | Fewer toys gained from floor boxes | Official Code - gg_snes.txt | 6742 |
| Toys | 6 | 1EB5-4D34 + EEB5-440F | More toys gained from floor boxes | Official Code - gg_snes.txt | 6743 |
| Toys | 7 | 7985-4D34 + EEB5-440F | Lots more toys gained from floor boxes | Official Code - gg_snes.txt | 6744 |
| Toys | 8 | DC69-CF47 | Fewer toys gained from carousel | Official Code - gg_snes.txt | 6745 |
| Toys | 9 | 7969-CF47 | More toys gained from carousel | Official Code - gg_snes.txt | 6746 |
| Toys | 10 | 1E69-CF47 | Lots more toys gained from carousel | Official Code - gg_snes.txt | 6747 |
| Tuff E Nuff | 1 | 6D65-14D4 | Each round is 80 seconds | Official Code - gg_snes.txt | 6748 |
| Tuff E Nuff | 2 | 1D65-14D4 | Each round is 60 seconds | Official Code - gg_snes.txt | 6749 |
| Tuff E Nuff | 3 | 0D65-14D4 | Each round is 40 seconds | Official Code - gg_snes.txt | 6750 |
| Tuff E Nuff | 4 | 4D65-14D4 | Each round is 20 seconds | Official Code - gg_snes.txt | 6751 |
| Tuff E Nuff | 5 | DDAE-CDA5 | Allows you to select same player vs. same player in a 1-player vs. | Official Code - gg_snes.txt | 6752 |
| Tuff E Nuff | 2-player game (must select 2nd player using right button, not left) | Official Code - gg_snes.txt | 6753 | ||
| Tuff E Nuff | 6 | EEA3-C7A1 | Allows you to select any character in a vs. computer game. | Official Code - gg_snes.txt | 6754 |
| Tuff E Nuff | 7 | F1CE-1FD9 | Start with 1/4 health--player 1 only | Official Code - gg_snes.txt | 6755 |
| Tuff E Nuff | 8 | 4ACE-1FD9 | Start with 1/2 health--player 1 only | Official Code - gg_snes.txt | 6756 |
| Tuff E Nuff | 9 | 04CE-1FD9 | Start with 3/4 health--player 1 only | Official Code - gg_snes.txt | 6757 |
| Tuff E Nuff | USE CODES 10 THRU 18 FOR PRACTICE ONLY. YOU GO BACK TO THE LEVEL 1 AFTER COMPLETING THE | Official Code - gg_snes.txt | 6758 | ||
| Tuff E Nuff | SELECTED LEVEL. ALSO, IGNORE LEVEL INDICATION | Official Code - gg_snes.txt | 6759 | ||
| Tuff E Nuff | 10 | D066-446F | Play stage 2 in story | Official Code - gg_snes.txt | 6760 |
| Tuff E Nuff | 11 | D166-446F | Play stage 3 in story | Official Code - gg_snes.txt | 6761 |
| Tuff E Nuff | 12 | D666-446F | Play stage 4 in story | Official Code - gg_snes.txt | 6762 |
| Tuff E Nuff | 13 | DC66-446F | Play stage 5 in story | Official Code - gg_snes.txt | 6763 |
| Tuff E Nuff | 14 | DA66-446F | Play stage 6 in story | Official Code - gg_snes.txt | 6764 |
| Tuff E Nuff | 15 | D366-446F | Play stage 7 in story | Official Code - gg_snes.txt | 6765 |
| Tuff E Nuff | 16 | FD66-446F | Play stage 8 in story | Official Code - gg_snes.txt | 6766 |
| Tuff E Nuff | 17 | F466-446F | Play stage 9 in story | Official Code - gg_snes.txt | 6767 |
| Tuff E Nuff | 18 | F066-446F | Play final stage in story | Official Code - gg_snes.txt | 6768 |
| Tuff E Nuff | FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2 CHARACTERS OF THE CODE TO DO NO DAMAGE | Official Code - gg_snes.txt | 6769 | ||
| Tuff E Nuff | --MAY NOT WORK RIGHT IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT WORK RIGHT | Official Code - gg_snes.txt | 6770 | ||
| Tuff E Nuff | IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY TAKE DAMAGE IF HE BLOCKS | Official Code - gg_snes.txt | 6771 | ||
| Tuff E Nuff | 19 | F62E-46F3 | Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm) does more damage | Official Code - gg_snes.txt | 6772 |
| Tuff E Nuff | 20 | 4024-3BF3 | Syoh and Zazi's Sliding Heel Kick(tm) does more damage | Official Code - gg_snes.txt | 6773 |
| Tuff E Nuff | 21 | 402F-16FE | Syoh and Zazi's Big Head Thrust Punch(tm) does more damage--from close up only | Official Code - gg_snes.txt | 6774 |
| Tuff E Nuff | 22 | DD2F-16FE | Syoh and Zazi's Big Head Thrust Punch does no damage | Official Code - gg_snes.txt | 6775 |
| Tuff E Nuff | 23 | 4020-CCBE | Syoh and Zazi's Flying Side Kick(tm) does more damage--from close up only | Official Code - gg_snes.txt | 6776 |
| Tuff E Nuff | 24 | 4030-1B9A | Syoh and Zazi's Ball of Energy(tm) does more damage | Official Code - gg_snes.txt | 6777 |
| Tuff E Nuff | 25 | 4C2E-1B2E | Syoh and Zazi's Palm Hit Drop(tm) does more damage | Official Code - gg_snes.txt | 6778 |
| Tuff E Nuff | 26 | 403D-3CFA | Zazi's Blue Thunder Punch(tm) and Syoh's Dragon Blade(tm) does more damage | Official Code - gg_snes.txt | 6779 |
| Tuff E Nuff | 27 | F322-3617 | Kotono(tm)'s Straight Line Slash(tm) does more damage | Official Code - gg_snes.txt | 6780 |
| Tuff E Nuff | 28 | F623-CC17 | Kotono's Sweeping Knee Kick(tm) does more damage | Official Code - gg_snes.txt | 6781 |
| Tuff E Nuff | 29 | F339-3614 | Kotono's Flying Swallow Double Drop(tm) does more damage | Official Code - gg_snes.txt | 6782 |
| Tuff E Nuff | 30 | F624-3C37 | Kotono's Flying Side Kick does more damage | Official Code - gg_snes.txt | 6783 |
| Tuff E Nuff | 31 | F332-3B44 | Kotono's Flying Swallow Point Break(tm) does more damage | Official Code - gg_snes.txt | 6784 |
| Tuff E Nuff | 32 | F33E-1C3F | Kotono's Drawn Sword Mist Slash(tm) does more damage | Official Code - gg_snes.txt | 6785 |
| Tuff E Nuff | 33 | F633-3B14 | Kotono's Double Edge(tm) does more damage | Official Code - gg_snes.txt | 6786 |
| Tuff E Nuff | 34 | 403B-364F | Kotono's Special Kick does more damage | Official Code - gg_snes.txt | 6787 |
| Tuff E Nuff | 35 | 4C3B-4BC9 | Vortz(tm)'s Middle Kick does more damage | Official Code - gg_snes.txt | 6788 |
| Tuff E Nuff | 36 | F630-4B49 | Vortz's Low Kick does more damage | Official Code - gg_snes.txt | 6789 |
| Tuff E Nuff | 37 | 4C3C-3830 | Vortz's Low Aerial Drop Kick(tm) does more damage | Official Code - gg_snes.txt | 6790 |
| Tuff E Nuff | 38 | 4031-CB10 | Vortz's Big Double Sledge Hammer(tm) does more damage | Official Code - gg_snes.txt | 6791 |
| Tuff E Nuff | 39 | F33D-3C30 | Vortz's Diving Knee Pad(tm) does more damage | Official Code - gg_snes.txt | 6792 |
| Tuff E Nuff | 40 | 4C3B-CB30 | Vortz's Diving Elbow(tm) does more damage | Official Code - gg_snes.txt | 6793 |
| Tuff E Nuff | 41 | 4C30-18C9 | Vortz's Lightning Tackle(tm) does more damage | Official Code - gg_snes.txt | 6794 |
| Ultima: Runes of Virtue II | ALL CODES ONLY WORK FOR SHAMINO IN EASY MODE | Official Code - gg_snes.txt | 6795 | ||
| Ultima: Runes of Virtue II | CODES 1-5 START YOU WITH THE WEAPON STATED INSTEAD OF THE AXE | Official Code - gg_snes.txt | 6796 | ||
| Ultima: Runes of Virtue II | 1 | 7760-47D8 | Start with Crossbow | Official Code - gg_snes.txt | 6797 |
| Ultima: Runes of Virtue II | 2 | 7060-47D8 | Start with Longbow | Official Code - gg_snes.txt | 6798 |
| Ultima: Runes of Virtue II | 3 | 7560-47D8 | Start with Fireball wand | Official Code - gg_snes.txt | 6799 |
| Ultima: Runes of Virtue II | 4 | 7660-47D8 | Start with Boomerang | Official Code - gg_snes.txt | 6800 |
| Ultima: Runes of Virtue II | 5 | 4E60-47D8 | Start with Shuriken | Official Code - gg_snes.txt | 6801 |
| Ultima: Runes of Virtue II | 6 | 7D60-4768 | Start with 30 intelligence | Official Code - gg_snes.txt | 6802 |
| Ultima: Runes of Virtue II | 7 | D960-4768 | Start with 5 intelligence | Official Code - gg_snes.txt | 6803 |
| Ultima: Runes of Virtue II | 8 | C2C3-47A7 | Infinite energy--makes enemies invincible too | Official Code - gg_snes.txt | 6804 |
| Ultima: Runes of Virtue II | 9 | DF69-4FD8 | Start with less stars | Official Code - gg_snes.txt | 6805 |
| Ultima: Runes of Virtue II | 10 | CB3B-1464 | Stars never recharge | Official Code - gg_snes.txt | 6806 |
| Ultima: Runes of Virtue II | 11 | CB67-3764 | Almost infinite stars | Official Code - gg_snes.txt | 6807 |
| Ultima: Runes of Virtue II | 12 | CB6C-4D68 + 4A6C-4DA8 | Start with a stronger armor | Official Code - gg_snes.txt | 6808 |
| Ultraman | 1 | 4024-6FA7 | Infinite chances | Official Code - gg_snes.txt | 6809 |
| Ultraman | 2 | DD6C-0467 | Start with 1 chance | Official Code - gg_snes.txt | 6810 |
| Ultraman | 3 | D96C-0467 | Start with 6 chances | Official Code - gg_snes.txt | 6811 |
| Ultraman | 4 | DB6C-0467 | Start with 9 chances | Official Code - gg_snes.txt | 6812 |
| Ultraman | 5 | DBB4-DD6D | 9 minutes per stage | Official Code - gg_snes.txt | 6813 |
| Ultraman | 6 | D1B4-DD6D | 6 minutes per stage | Official Code - gg_snes.txt | 6814 |
| Ultraman | 7 | D4B4-DD6D | 2 minutes per stage | Official Code - gg_snes.txt | 6815 |
| Ultraman | 8 | 4ABA-67DF | Infinite energy | Official Code - gg_snes.txt | 6816 |
| Ultraman | 9 | DFAC-D76E | Weaker punch | Official Code - gg_snes.txt | 6817 |
| Ultraman | 10 | DFA8-DDDE | Weaker kick | Official Code - gg_snes.txt | 6818 |
| Ultraman | 11 | DD8F-DF0D | Quicker energy replenishment | Official Code - gg_snes.txt | 6819 |
| Ultraman | 12 | 3C80-DDDD | Less energy replenishment for enemies | Official Code - gg_snes.txt | 6820 |
| UN Squadron | 1 | A923-DDDF + A923-DD6F | Infinite lives | Official Code - gg_snes.txt | 6821 |
| UN Squadron | 2 | AD2C-0D0F | Infinite continues | Official Code - gg_snes.txt | 6822 |
| UN Squadron | 3 | DF89-040D | Start with 1 life and 1 continue | Official Code - gg_snes.txt | 6823 |
| UN Squadron | 4 | D989-040D | Start with 5 lives and 5 continues | Official Code - gg_snes.txt | 6824 |
| UN Squadron | 5 | DB89-040D | Start with 9 lives and 9 continues | Official Code - gg_snes.txt | 6825 |
| UN Squadron | 6 | 2238-A72F | Infinite shots for all weapons | Official Code - gg_snes.txt | 6826 |
| UN Squadron | 7 | A98E-07D4 | Infinite money | Official Code - gg_snes.txt | 6827 |
| UN Squadron | 8 | DD80-0DAD | Start with no money | Official Code - gg_snes.txt | 6828 |
| UN Squadron | 9 | BD80-0DAD | Start with $9,000 | Official Code - gg_snes.txt | 6829 |
| Urban Strike | 1 | DD3C-1682 + DD3C-16E2 | Start with 0 missiles | Official Code - gg_snes.txt | 6830 |
| Urban Strike | 2 | 103C-1682 + DD3C-16E2 | Start with 100 missiles | Official Code - gg_snes.txt | 6831 |
| Urban Strike | 3 | A63C-1682 + DD3C-16E2 | Start with 200 missiles | Official Code - gg_snes.txt | 6832 |
| Urban Strike | 4 | E73C-1682 + DF3C-16E2 | Start with 500 missiles | Official Code - gg_snes.txt | 6833 |
| Urban Strike | 5 | 363C-1682 + D73C-16E2 | Start with 1000 missiles | Official Code - gg_snes.txt | 6834 |
| Urban Strike | 6 | EE3C-1682 + 5E3C-16E2 | Start with MEGA missiles | Official Code - gg_snes.txt | 6835 |
| Urban Strike | 7 | DD35-1B82 + DD35-1BE2 | Start with 0 rockets | Official Code - gg_snes.txt | 6836 |
| Urban Strike | 8 | 1035-1B82 + DD35-1BE2 | Start with 100 rockets | Official Code - gg_snes.txt | 6837 |
| Urban Strike | 9 | A635-1B82 + DD35-1BE2 | Start with 200 rockets | Official Code - gg_snes.txt | 6838 |
| Urban Strike | 10 | E735-1B82 + DF35-1BE2 | Start with 500 rockets | Official Code - gg_snes.txt | 6839 |
| Urban Strike | 11 | 3635-1B82 + D735-1BE2 | Start with 1000 rockets | Official Code - gg_snes.txt | 6840 |
| Urban Strike | 12 | EE35-1B82 + 5E35-1BE2 | Start with MEGA rockets | Official Code - gg_snes.txt | 6841 |
| Urban Strike | 13 | DD3E-4682 + DD3E-46E2 | Start with 0 shots for the gun | Official Code - gg_snes.txt | 6842 |
| Urban Strike | 14 | 103E-4682 + DD3E-46E2 | Start with 100 shots for the gun | Official Code - gg_snes.txt | 6843 |
| Urban Strike | 15 | A63E-4682 + DD3E-46E2 | Start with 200 shots for the gun | Official Code - gg_snes.txt | 6844 |
| Urban Strike | 16 | E73E-4682 + DF3E-46E2 | Start with 500 shots for the gun | Official Code - gg_snes.txt | 6845 |
| Urban Strike | 17 | 363E-4682 + D73E-46E2 | Start with 1000 shots for the gun | Official Code - gg_snes.txt | 6846 |
| Urban Strike | 18 | EE3E-4682 + 5E3E-46E2 | Start with MEGA shots for the gun | Official Code - gg_snes.txt | 6847 |
| Urban Strike | 19 | DD8E-CB72 + DD8E-CB52 | Start with 0 armor | Official Code - gg_snes.txt | 6848 |
| Urban Strike | 20 | 108E-CB72 + DD8E-CB52 | Start with 100 armor | Official Code - gg_snes.txt | 6849 |
| Urban Strike | 21 | A68E-CB72 + DD8E-CB52 | Start with 200 armor | Official Code - gg_snes.txt | 6850 |
| Urban Strike | 22 | E78E-CB72 + DF8E-CB52 | Start with 500 armor | Official Code - gg_snes.txt | 6851 |
| Urban Strike | 23 | 368E-CB72 + D78E-CB52 | Start with 1000 armor | Official Code - gg_snes.txt | 6852 |
| Urban Strike | 24 | EE8E-CB72 + 5E8E-CB52 | Start with MEGA armor | Official Code - gg_snes.txt | 6853 |
| Urban Strike | 25 | C2C9-C4DD | Infinite fuel | Official Code - gg_snes.txt | 6854 |
| Urban Strike | 26 | 3CAC-360F | Infinite ammo | Official Code - gg_snes.txt | 6855 |
| Urban Strike | 27 | DF84-42D6 | Start with 1 life | Official Code - gg_snes.txt | 6856 |
| Urban Strike | 28 | D984-42D6 | Start with 5 lives | Official Code - gg_snes.txt | 6857 |
| Urban Strike | 29 | DB84-42D6 | Start with 9 lives | Official Code - gg_snes.txt | 6858 |
| Urban Strike | 30 | 7484-42D6 | Start with 50 lives | Official Code - gg_snes.txt | 6859 |
| Urban Strike | 31 | 1084-42D6 | Start with 100 lives | Official Code - gg_snes.txt | 6860 |
| Urban Strike | 32 | C2C5-4D0F | Infinite lives | Official Code - gg_snes.txt | 6861 |
| Vegas Stakes | 1 | DF81-A4D7 | Player 1 starts with $488 | Official Code - gg_snes.txt | 6862 |
| Vegas Stakes | 2 | DF8B-AF07 | Player 2 starts with $488 | Official Code - gg_snes.txt | 6863 |
| Vegas Stakes | 3 | DF8A-AD67 | Player 3 starts with $488 | Official Code - gg_snes.txt | 6864 |
| Vegas Stakes | 4 | DF83-A7A7 | Player 4 starts with $488 | Official Code - gg_snes.txt | 6865 |
| Vegas Stakes | 5 | D681-A4D7 | Player 1 starts with $2280 | Official Code - gg_snes.txt | 6866 |
| Vegas Stakes | 6 | D68B-AF07 | Player 2 starts with $2280 | Official Code - gg_snes.txt | 6867 |
| Vegas Stakes | 7 | D68A-AD67 | Player 3 starts with $2280 | Official Code - gg_snes.txt | 6868 |
| Vegas Stakes | 8 | D683-A7A7 | Player 4 starts with $2280 | Official Code - gg_snes.txt | 6869 |
| Vegas Stakes | 9 | 4181-A4D7 | Player 1 starts with $9960 | Official Code - gg_snes.txt | 6870 |
| Vegas Stakes | 10 | 418B-AF07 | Player 2 starts with $9960 | Official Code - gg_snes.txt | 6871 |
| Vegas Stakes | 11 | 418A-AD67 | Player 3 starts with $9960 | Official Code - gg_snes.txt | 6872 |
| Vegas Stakes | 12 | 4183-A7A7 | Player 4 starts with $9960 | Official Code - gg_snes.txt | 6873 |
| Vegas Stakes | 13 | D481-A707 | Player 1 starts with $132,072 (highroller status) | Official Code - gg_snes.txt | 6874 |
| Vegas Stakes | 14 | D48B-A467 | Player 2 starts with $132,072 | Official Code - gg_snes.txt | 6875 |
| Vegas Stakes | 15 | D48A-AFA7 | Player 3 starts with $132,072 | Official Code - gg_snes.txt | 6876 |
| Vegas Stakes | 16 | D48E-AFD7 | Player 4 starts with $132,072 | Official Code - gg_snes.txt | 6877 |
| Vegas Stakes | CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION | Official Code - gg_snes.txt | 6878 | ||
| Vegas Stakes | 17 | DDA0-A4AD | You only need $34,464 to get highroller status | Official Code - gg_snes.txt | 6879 |
| Vegas Stakes | 18 | DDA8-640D | You only need $38,527 to win the game instead of $10 million | Official Code - gg_snes.txt | 6880 |
| Vegas Stakes | 19 | 0AA8-640D | You only need $5,019,263 to win the game | Official Code - gg_snes.txt | 6881 |
| Vegas Stakes | 20 | DD87-04EC | Player wins pushes in blackjack | Official Code - gg_snes.txt | 6882 |
| Vegas Stakes | 21 | DF87-04EC | Dealer wins pushes in blackjack | Official Code - gg_snes.txt | 6883 |
| Waialae Country Club | 1 | 1C6A-67D9 + D081-046A | Most holes have new par values | Official Code - gg_snes.txt | 6884 |
| Waialae Country Club | 2 | CE6A-64A9 | All holes are par 5 | Official Code - gg_snes.txt | 6885 |
| Waialae Country Club | 3 | CE6A-64A9 + 1A6A-67D9 | All holes are par 4 | Official Code - gg_snes.txt | 6886 |
| Wayne's World | 1 | DFAA-A764 | Start with 1 life | Official Code - gg_snes.txt | 6887 |
| Wayne's World | 2 | D7AA-A764 | Start with 3 lives | Official Code - gg_snes.txt | 6888 |
| Wayne's World | 3 | D5AA-A764 | Start with 7 lives | Official Code - gg_snes.txt | 6889 |
| Wayne's World | 4 | DBAA-A764 | Start with 9 lives | Official Code - gg_snes.txt | 6890 |
| Wayne's World | 5 | C28F-0704 | Infinite lives | Official Code - gg_snes.txt | 6891 |
| Wayne's World | 6 | DF87-0764 | Start with 1 Worthiness(tm) point | Official Code - gg_snes.txt | 6892 |
| Wayne's World | 7 | D787-0764 | Start with 3 Worthiness points | Official Code - gg_snes.txt | 6893 |
| Wayne's World | 8 | D587-0764 | Start with 7 Worthiness points | Official Code - gg_snes.txt | 6894 |
| Wayne's World | 9 | DB87-0764 | Start with 9 Worthiness points | Official Code - gg_snes.txt | 6895 |
| Wayne's World | 10 | C2BC-D728 | Infinite Worthiness | Official Code - gg_snes.txt | 6896 |
| Wayne's World | 11 | C2B5-04BC | Worthiness item worth nothing on pick-up | Official Code - gg_snes.txt | 6897 |
| Wayne's World | 12 | C2B0-04BC | Schwing(tm) item worth nothing on pick-up | Official Code - gg_snes.txt | 6898 |
| Wayne's World | 13 | C269-0DBB | Infinite Schwings if you have at least 1 | Official Code - gg_snes.txt | 6899 |
| Wayne's World | 14 | EEB3-DF98 | Invincibility lasts longer after getting hit | Official Code - gg_snes.txt | 6900 |
| Wayne's World | 15 | FDB3-DF98 | Invincibility does not last as long after getting hit | Official Code - gg_snes.txt | 6901 |
| Wayne's World | 16 | 82BB-0FF8 | Invincibility lasts forever after getting hit (Wayne(tm) blinks) | Official Code - gg_snes.txt | 6902 |
| Wayne's World | 17 | 6DBB-D428 | Invincibility (Wayne doesn't blink) | Official Code - gg_snes.txt | 6903 |
| Wayne's World | 18 | DDBB-D4BC | Amp power-up worth nothing on pick-up | Official Code - gg_snes.txt | 6904 |
| Wayne's World | 19 | D0BB-D4BC | Amp power-up gives you Distortion-type chords | Official Code - gg_snes.txt | 6905 |
| Wayne's World | 20 | D4BB-D4BC | Amp power-up gives you Mega-Amp-type chords | Official Code - gg_snes.txt | 6906 |
| Wayne's World | 21 | D7BB-D4BC | Amp power-up gives you Chorus-type chords | Official Code - gg_snes.txt | 6907 |
| Wayne's World | 22 | D9BB-D4BC | Amp power-up gives you Homer-type chords | Official Code - gg_snes.txt | 6908 |
| Wayne's World | 23 | DDBD-0DFC | Distortion power-up worth nothing on pick-up | Official Code - gg_snes.txt | 6909 |
| Wayne's World | 24 | DFBD-0DFC | Distortion power-up gives you Amp-type chords | Official Code - gg_snes.txt | 6910 |
| Wayne's World | 25 | D4BD-0DFC | Distortion power-up gives you Mega-Amp-type chords | Official Code - gg_snes.txt | 6911 |
| Wayne's World | 26 | D7BD-0DFC | Distortion power-up gives you Chorus-type-chords | Official Code - gg_snes.txt | 6912 |
| Wayne's World | 27 | D9BD-0DFC | Distortion power-up gives you Homer-type-chords | Official Code - gg_snes.txt | 6913 |
| Wayne's World | 28 | C2BB-079C | Heart item worth nothing | Official Code - gg_snes.txt | 6914 |
| WE'RE BACK | 1 | FEB1-C14C | Super jump | Official Code - gg_snes.txt | 6915 |
| WE'RE BACK | 2 | 4EB1-C14C | Mega jump | Official Code - gg_snes.txt | 6916 |
| WE'RE BACK | 3 | DB8B-C030 | 9 lives | Official Code - gg_snes.txt | 6917 |
| WE'RE BACK | 4 | D18B-C030 | 6 lives | Official Code - gg_snes.txt | 6918 |
| WE'RE BACK | 5 | DF8B-C030 | 1 life | Official Code - gg_snes.txt | 6919 |
| WE'RE BACK | 6 | C2B2-C54B | Infinite energy | Official Code - gg_snes.txt | 6920 |
| WE'RE BACK | 7 | C265-41CB | Infinite lives | Official Code - gg_snes.txt | 6921 |
| WE'RE BACK | 8 | D48B-C110 + D466-49CC | Start with less energy | Official Code - gg_snes.txt | 6922 |
| WE'RE BACK | 9 | D76D-111C | Less grain to get for tail swipe | Official Code - gg_snes.txt | 6923 |
| WE'RE BACK | 10 | DB6D-103C | Less grain to get for stomp | Official Code - gg_snes.txt | 6924 |
| WE'RE BACK | FOR CODES 11 THRU 14, DINOSAURS ONLY LAST THE ROUND IN WHICH YOU PICK THEM UP OR UNTIL YOU DIE | Official Code - gg_snes.txt | 6925 | ||
| WE'RE BACK | 11 | C2C6-C148 | Infinite vorb when picked up | Official Code - gg_snes.txt | 6926 |
| WE'RE BACK | 12 | C2C1-301B | Infinite elsa when picked up | Official Code - gg_snes.txt | 6927 |
| WE'RE BACK | 13 | C2C5-4038 | Infinite dweebs when picked up | Official Code - gg_snes.txt | 6928 |
| WE'RE BACK | 14 | C2C1-194C | Infinite woog when picked up | Official Code - gg_snes.txt | 6929 |
| WE'RE BACK | 15 | CB85-1530 + D486-1040 + DD86-1010 | Start on 'Manhattan - zone 2' | Official Code - gg_snes.txt | 6930 |
| WE'RE BACK | 16 | CB85-1530 + D786-1040 + DD86-1010 | Start on 'the subway' | Official Code - gg_snes.txt | 6931 |
| WE'RE BACK | 17 | CB85-1530 + D086-1040 + DD86-1010 | Start on 'crazy crane' | Official Code - gg_snes.txt | 6932 |
| WE'RE BACK | 18 | CB85-1530 + D186-1040 + DD86-1010 | Start on 'construction in the city' | Official Code - gg_snes.txt | 6933 |
| WE'RE BACK | 19 | CB85-1530 + D586-1040 + DD86-1010 | Start on 'thanksgiving - zone 1' | Official Code - gg_snes.txt | 6934 |
| WE'RE BACK | 20 | CB85-1530 + D686-1040 + DD86-1010 | Start on 'thanksgiving - zone 2' | Official Code - gg_snes.txt | 6935 |
| WE'RE BACK | 21 | CB85-1530 + DB86-1040 + DD86-1010 | Start on 'balloon blow-out' | Official Code - gg_snes.txt | 6936 |
| WE'RE BACK | 22 | CB85-1530 + D886-1040 + DD86-1010 | Start on 'central park - zone 1' | Official Code - gg_snes.txt | 6937 |
| WE'RE BACK | 23 | CB85-1530 + DA86-1040 + DD86-1010 | Start on 'central park - zone 2' | Official Code - gg_snes.txt | 6938 |
| WE'RE BACK | 24 | CB85-1530 + D286-1040 + DD86-1010 | Start on 'the zoo' | Official Code - gg_snes.txt | 6939 |
| WE'RE BACK | 25 | CB85-1530 + D386-1040 + DD86-1010 | Start on 'prehistoric panic' | Official Code - gg_snes.txt | 6940 |
| WE'RE BACK | 26 | CB85-1530 + FD86-1040 + DD86-1010 | Start on 'outside the circus' | Official Code - gg_snes.txt | 6941 |
| WE'RE BACK | 27 | CB85-1530 + FF86-1040 + DD86-1010 | Start on 'circus - zone 1' | Official Code - gg_snes.txt | 6942 |
| WE'RE BACK | 28 | CB85-1530 + F486-1040 + DD86-1010 | Start on 'circus - zone 2' | Official Code - gg_snes.txt | 6943 |
| WE'RE BACK | 29 | CB85-1530 + F786-1040 + DD86-1010 | Start on 'jack in the box' | Official Code - gg_snes.txt | 6944 |
| WE'RE BACK | 30 | CB85-1530 + F986-1040 + DD86-1010 | Start on 'empire state building' | Official Code - gg_snes.txt | 6945 |
| WE'RE BACK | 31 | CB85-1530 + F186-1040 + DD86-1010 | Start on 'spaceship - zone 1' | Official Code - gg_snes.txt | 6946 |
| WE'RE BACK | 32 | CB85-1530 + F586-1040 + DD86-1010 | Start on 'spaceship - zone 2' | Official Code - gg_snes.txt | 6947 |
| Wheel of Fortune | 1 | F3B1-DF64 | 3/4 of normal time to choose | Official Code - gg_snes.txt | 6948 |
| Wheel of Fortune | 2 | F0B1-DF64 | 1/2 of normal time to choose | Official Code - gg_snes.txt | 6949 |
| Wheel of Fortune | 3 | DCB1-DF64 | 1/4 of normal time to choose | Official Code - gg_snes.txt | 6950 |
| Wheel of Fortune | 4 | C264-DF0F | Infinite time to choose | Official Code - gg_snes.txt | 6951 |
| Wheel of Fortune | 5 | DD62-DF07 | Vowels are free is you have at least $250 | Official Code - gg_snes.txt | 6952 |
| Wheel of Fortune | 6 | 7462-DF07 | Vowels cost $50 if you have at least $250 | Official Code - gg_snes.txt | 6953 |
| Wheel of Fortune | 7 | 1062-DF07 | Vowels cost $100 if you have at least $250 | Official Code - gg_snes.txt | 6954 |
| Wheel of Fortune | 8 | B162-DF07 | Vowels cost $150 if you have at least $250 | Official Code - gg_snes.txt | 6955 |
| Wheel of Fortune | 9 | A662-DF07 | Vowels cost $200 if you have at least $250 | Official Code - gg_snes.txt | 6956 |
| Wheel of Fortune | 10 | C2BE-DFDF | Don't lose money when landing on Bankrupt | Official Code - gg_snes.txt | 6957 |
| Wing Commander | 1 | 7ABC-3713 | Increase front shield on Hornet | Official Code - gg_snes.txt | 6958 |
| Wing Commander | 2 | 7AB4-4D1E | Increase rear shield on Hornet | Official Code - gg_snes.txt | 6959 |
| Wing Commander | 3 | 0DBB-4F1E | Increase front armor on Hornet | Official Code - gg_snes.txt | 6960 |
| Wing Commander | 4 | 0DBD-141E | Increase rear armor on Hornet | Official Code - gg_snes.txt | 6961 |
| Wing Commander | 5 | 0DBE-1D1E | Increase left side armor on Hornet | Official Code - gg_snes.txt | 6962 |
| Wing Commander | 6 | 0DB5-171E | Increase right side armor on Hornet | Official Code - gg_snes.txt | 6963 |
| Wing Commander | 7 | 17B8-3D13 | Increase front shield on Scimitar | Official Code - gg_snes.txt | 6964 |
| Wing Commander | 8 | 17B4-4F1E | Increase rear shield on Scimitar | Official Code - gg_snes.txt | 6965 |
| Wing Commander | 9 | 17BB-441E | Increase front armor on Scimitar | Official Code - gg_snes.txt | 6966 |
| Wing Commander | 10 | 17BD-171E | Increase rear armor on Scimitar | Official Code - gg_snes.txt | 6967 |
| Wing Commander | 11 | 17BE-1F1E | Increase left side armor on Scimitar | Official Code - gg_snes.txt | 6968 |
| Wing Commander | 12 | 17B6-1D1E | Increase right side armor on Scimitar | Official Code - gg_snes.txt | 6969 |
| Wing Commander | 13 | EEBC-37C3 | Mega front shields on Hornet | Official Code - gg_snes.txt | 6970 |
| Wing Commander | 14 | EEB4-4DCE | Mega rear shields on Hornet | Official Code - gg_snes.txt | 6971 |
| Wing Commander | 15 | 99B8-3DC3 | Mega front shields on Scimitar | Official Code - gg_snes.txt | 6972 |
| Wing Commander | 16 | 99B4-4FCE | Mega rear shields on Scimitar | Official Code - gg_snes.txt | 6973 |
| Wing Commander: The Secret Missions | 1 | C2A6-4D0D | Infinite blaster power | Official Code - gg_snes.txt | 6974 |
| Wing Commander: The Secret Missions | 2 | C2C8-14AD | Infinite fuel | Official Code - gg_snes.txt | 6975 |
| Wing Commander: The Secret Missions | 3 | D668-C402 | Start on mission 8 | Official Code - gg_snes.txt | 6976 |
| Wing Commander: The Secret Missions | 4 | D068-C402 | Start on mission 4 | Official Code - gg_snes.txt | 6977 |
| Wing Commander: The Secret Missions | 5 | 3C66-C7A1 | Infinite missiles | Official Code - gg_snes.txt | 6978 |
| Wings 2--Aces High | 1 | 828A-040B | Infinite lives--all pilots (you can still get fired) | Official Code - gg_snes.txt | 6979 |
| Wings 2--Aces High | 2 | C2C6-DDD8 | Infinite power-ups | Official Code - gg_snes.txt | 6980 |
| Wizardry VI | 1 | 8288-A491 | The whole party doesn't take damage from normal enemy attacks (doesn't protect from poison or certain magic spells) | Official Code - gg_snes.txt | 6981 |
| Wizardry VI | 2 | 4DBF-DD27 | Create a character and he has a lot of gold | Official Code - gg_snes.txt | 6982 |
| Wolfenstein 3-D | 1 | C28D-7D0F | Infinite ammo | Official Code - gg_snes.txt | 6983 |
| Wolfenstein 3-D | 2 | C228-E7D4 | Infinite lives | Official Code - gg_snes.txt | 6984 |
| Wolfenstein 3-D | 3 | DF25-84D4 | Start with 1 life | Official Code - gg_snes.txt | 6985 |
| Wolfenstein 3-D | 4 | D125-84D4 | Start with 6 lives | Official Code - gg_snes.txt | 6986 |
| Wolfenstein 3-D | 5 | DB25-84D4 | Start with 9 lives | Official Code - gg_snes.txt | 6987 |
| Wolfenstein 3-D | 6 | C2CC-5D64 | Infinite energy | Official Code - gg_snes.txt | 6988 |
| Wolfenstein 3-D | 7 | 1729-8704 + 1728-74D4 | Start with more ammo | Official Code - gg_snes.txt | 6989 |
| Wolfenstein 3-D | 8 | 622C-7764 | Start with chain gun | Official Code - gg_snes.txt | 6990 |
| Wolfenstein 3-D | 9 | 622C-74A4 | Start with machine gun | Official Code - gg_snes.txt | 6991 |
| Wolfenstein 3-D | CODES 10 THRU 13 TAKE EFFECT ONLY AFTER LOSING 1ST LIFE | Official Code - gg_snes.txt | 6992 | ||
| Wolfenstein 3-D | 10 | 622A-7DD4 + D02C-7DA4 | Start with special weapon 1 (super machine gun) and ammo | Official Code - gg_snes.txt | 6993 |
| Wolfenstein 3-D | 11 | 6228-7704 + D92C-7DAF | Start with special weapon 2 (rocket launcher) and ammo | Official Code - gg_snes.txt | 6994 |
| Wolfenstein 3-D | 12 | C289-77DF | Infinite ammo for special weapon 1 | Official Code - gg_snes.txt | 6995 |
| Wolfenstein 3-D | 13 | C28F-84DF | Infinite ammo for special weapon 2 | Official Code - gg_snes.txt | 6996 |
| World Heroes | 1 | D509-8F04 | Player 2 wins a draw | Official Code - gg_snes.txt | 6997 |
| World Heroes | 2 | D409-8F04 | Player 1 wins a draw | Official Code - gg_snes.txt | 6998 |
| World Heroes | 3 | 4008-8FAF | Infinite energy--player 1 | Official Code - gg_snes.txt | 6999 |
| World Heroes | 4 | CD07-84AF | Slow timer down by half | Official Code - gg_snes.txt | 7000 |
| World Heroes | 5 | 5349-87D4 | Player 1 starts with more energy | Official Code - gg_snes.txt | 7001 |
| World Heroes | 6 | 7D49-87D4 | Player 1 starts with 1/2 energy | Official Code - gg_snes.txt | 7002 |
| World Heroes | 7 | DF49-87D4 | Player 1 starts with very little energy | Official Code - gg_snes.txt | 7003 |
| World Heroes | 8 | 534A-8F64 | Player 2/CPU starts with more energy | Official Code - gg_snes.txt | 7004 |
| World Heroes | 9 | 7D4A-8F64 | Player 2/CPU starts with half energy | Official Code - gg_snes.txt | 7005 |
| World Heroes | 10 | DF4A-8F64 | Player 2/CPU starts with very little energy | Official Code - gg_snes.txt | 7006 |
| World Heroes | 11 | 7B86-84A4 | Player 1 always wins | Official Code - gg_snes.txt | 7007 |
| World Heroes | 12 | FB0C-7D64 + DD0B-77A4 | 3 hits to win round for either player | Official Code - gg_snes.txt | 7008 |
| World Heroes | 13 | 7F0C-7D64 + DD0B-77A4 | 2 hits to win round for either player | Official Code - gg_snes.txt | 7009 |
| World Heroes | 14 | 1F0C-7D64 + DD0B-77A4 | 1 hit to win (sudden death)--either player) | Official Code - gg_snes.txt | 7010 |
| World League Soccer | 1 | D4AC-ADA3 | Each goal worth 2--player 1 | Official Code - gg_snes.txt | 7011 |
| World League Soccer | 2 | D7AC-ADA3 | Each goal worth 3--player 1 | Official Code - gg_snes.txt | 7012 |
| World League Soccer | 3 | D0AC-ADA3 | Each goal worth 4--player 1 | Official Code - gg_snes.txt | 7013 |
| World League Soccer | 4 | D9AC-ADA3 | Each goal worth 5--player 1 | Official Code - gg_snes.txt | 7014 |
| World League Soccer | 5 | D1AC-ADA3 | Each goal worth 6--player 1 | Official Code - gg_snes.txt | 7015 |
| World League Soccer | 6 | D5AC-ADA3 | Each goal worth 7--player 1 | Official Code - gg_snes.txt | 7016 |
| World League Soccer | 7 | D6AC-ADA3 | Each goal worth 8--player 1 | Official Code - gg_snes.txt | 7017 |
| World League Soccer | 8 | DBAC-ADA3 | Each goal worth 9--player 1 | Official Code - gg_snes.txt | 7018 |
| World League Soccer | 9 | D4AD-D7DE | Each goal worth 2--player 2 | Official Code - gg_snes.txt | 7019 |
| World League Soccer | 10 | D7AD-D7DE | Each goal worth 3--player 2 | Official Code - gg_snes.txt | 7020 |
| World League Soccer | 11 | D0AD-D7DE | Each goal worth 4--player 2 | Official Code - gg_snes.txt | 7021 |
| World League Soccer | 12 | D9AD-D7DE | Each goal worth 5--player 2 | Official Code - gg_snes.txt | 7022 |
| World League Soccer | 13 | D1AD-D7DE | Each goal worth 6--player 2 | Official Code - gg_snes.txt | 7023 |
| World League Soccer | 14 | D5AD-D7DE | Each goal worth 7--player 2 | Official Code - gg_snes.txt | 7024 |
| World League Soccer | 15 | D6AD-D7DE | Each goal worth 8--player 2 | Official Code - gg_snes.txt | 7025 |
| World League Soccer | 16 | DBAD-D7DE | Each goal worth 9--player 2 | Official Code - gg_snes.txt | 7026 |
| WWF RAW | 1 | D7ED-1C7D | Start with half energy | Official Code - gg_snes.txt | 7027 |
| WWF RAW | 2 | C231-36E3 | Nobody gets hurt | Official Code - gg_snes.txt | 7028 |
| WWF RAW | 3 | C2E3-C653 | No out of ring timer | Official Code - gg_snes.txt | 7029 |
| WWF Super WrestleMania | 1 | DAC6-6FDD | Both players start with 1/4 energy | Official Code - gg_snes.txt | 7030 |
| WWF Super WrestleMania | 2 | F6C6-6FDD | Both players start with 1/2 energy | Official Code - gg_snes.txt | 7031 |
| WWF Super WrestleMania | 3 | 40C6-6FDD | Both players start with 3/4 energy | Official Code - gg_snes.txt | 7032 |
| WWF Super WrestleMania | 4 | DDB1-DF07 | Punches and kicks (except flying drop kick) do no damage | Official Code - gg_snes.txt | 7033 |
| WWF Super WrestleMania | 5 | D7B1-DF07 | Punches and kicks (except flying drop kick) do more damage | Official Code - gg_snes.txt | 7034 |
| WWF Super WrestleMania | 6 | D1B1-DF07 | Punches and kicks (except flying drop kick) do a lot more damage | Official Code - gg_snes.txt | 7035 |
| WWF Super WrestleMania | 7 | DDB0-0FA7 | Stomps do no damage | Official Code - gg_snes.txt | 7036 |
| WWF Super WrestleMania | 8 | D7B0-0FA7 | Stomps do more damage | Official Code - gg_snes.txt | 7037 |
| WWF Super WrestleMania | 9 | D1B0-0FA7 | Stomps do a lot more damage | Official Code - gg_snes.txt | 7038 |
| WWF Super WrestleMania | 10 | DDEE-DF91 | Elbow drops do no damage | Official Code - gg_snes.txt | 7039 |
| WWF Super WrestleMania | 11 | D9EE-DF91 | Elbow drops do more damage | Official Code - gg_snes.txt | 7040 |
| WWF Super WrestleMania | 12 | D6EE-DF91 | Elbow drops do a lot more damage | Official Code - gg_snes.txt | 7041 |
| WWF Super WrestleMania | 13 | DDEE-DF21 | Flying elbow drops do no damage | Official Code - gg_snes.txt | 7042 |
| WWF Super WrestleMania | 14 | D5EE-DF21 | Flying elbow drops do more damage | Official Code - gg_snes.txt | 7043 |
| WWF Super WrestleMania | 15 | DCEE-DF21 | Flying elbow drops do a lot more damage | Official Code - gg_snes.txt | 7044 |
| WWF Super WrestleMania | 16 | DDBB-0407 | Headbutts do no damage | Official Code - gg_snes.txt | 7045 |
| WWF Super WrestleMania | 17 | D1BB-0407 | Headbutts do more damage | Official Code - gg_snes.txt | 7046 |
| WWF Super WrestleMania | 18 | DBBB-0407 | Headbutts do a lot more damage | Official Code - gg_snes.txt | 7047 |
| WWF WrestleMania: The Arcade Game | 1 | 4DD0-7D0A + 4DD2-740A | Everyone starts with 1/4 energy | Official Code - gg_snes.txt | 7048 |
| WWF WrestleMania: The Arcade Game | 2 | OED0-7D0A + 0ED2-740A | Everyone starts with 1/2 energy | Official Code - gg_snes.txt | 7049 |
| WWF WrestleMania: The Arcade Game | 3 | 56D0-7D0A + 56D2-740A | Everyone starts with 3/4 energy | Official Code - gg_snes.txt | 7050 |
| WWF WrestleMania: The Arcade Game | 4 | C9D2-8FDA | Do mega damage and don't die | Official Code - gg_snes.txt | 7051 |
| WWF WrestleMania: The Arcade Game | 5 | 3CF0-7B91 | Infinite time | Official Code - gg_snes.txt | 7052 |
| WWF WrestleMania: The Arcade Game | 6 | 4DDF-7D6A | Opponent starts with 1/4 energy | Official Code - gg_snes.txt | 7053 |
| WWF WrestleMania: The Arcade Game | 7 | 0EDF-7D6A | Opponent starts with 1/2 energy | Official Code - gg_snes.txt | 7054 |
| WWF WrestleMania: The Arcade Game | 8 | 56DF-7D6A | Opponent starts with 3/4 energy | Official Code - gg_snes.txt | 7055 |
| WWF WrestleMania: The Arcade Game | 9 | CBF0-84DE + 6DF0-84AE | Combo meter is at max | Official Code - gg_snes.txt | 7056 |
| Xardion | 1 | 4A25-0FB4 | Immune to most collisions | Official Code - gg_snes.txt | 7057 |
| Xardion | 2 | 4A31-6DFD | Immune to most bullets | Official Code - gg_snes.txt | 7058 |
| Xardion | 3 | DDE2-07CD | Start characters at level 12 | Official Code - gg_snes.txt | 7059 |
| Yoshi's Cookie | 1 | 6D8F-DF3B | In Action mode, passing a stage advances to the next round | Official Code - gg_snes.txt | 7060 |
| Yoshi's Cookie | 2 | D48D-AD36 | Immediately complete current Action level whenever effects switch is turned on (keep switch off to play) | Official Code - gg_snes.txt | 7061 |
| Yoshi's Cookie | 3 | 14C6-0436 | All 99 Action rounds available without the secret code | Official Code - gg_snes.txt | 7062 |
| Yoshi's Cookie | 4 | DF86-A71C | In VS mode, only 1 win is required instead of 3--player 2 always wins the set (2-player only) | Official Code - gg_snes.txt | 7063 |
| Yoshi's Cookie | 5 | C2A0-DF48 | In VS mode, the fuses don't count down | Official Code - gg_snes.txt | 7064 |
| Yoshi's Cookie | 6 | D685-A766 + DD86-AF66 | In VS mode, play against tougher opponents without the secret code | Official Code - gg_snes.txt | 7065 |
| Yoshi's Cookie | 7 | DD3C-6738 | In Puzzle mode, passing a stage advances to the next round | Official Code - gg_snes.txt | 7066 |
| Yoshi's Cookie | 8 | C2EA-671B | Unlimited moves in puzzle mode (turn effects switch off to use up moves if the level becomes impossible) | Official Code - gg_snes.txt | 7067 |
| Yoshis Island | 1 | C2EE-649F | Infinite lives | Official Code - gg_snes.txt | 7068 |
| Yoshis Island | 2 | C23F-ADDD | Star timer doesn't decrease when hit | Official Code - gg_snes.txt | 7069 |
| Yoshis Island | 3 | D9B7-0023 | Start with 5 lives | Official Code - gg_snes.txt | 7070 |
| Yoshis Island | 4 | DCB7-0023 | Start with 10 lives | Official Code - gg_snes.txt | 7071 |
| Yoshis Island | 5 | FBB7-0023 | Start with 25 lives | Official Code - gg_snes.txt | 7072 |
| Yoshis Island | 6 | 74B7-0023 | Start with 50 lives | Official Code - gg_snes.txt | 7073 |
| Yoshis Island | 7 | 17B7-0023 | Start with 99 lives | Official Code - gg_snes.txt | 7074 |
| Yoshis Island | 8 | DC36-010D | Continue with 5 lives | Official Code - gg_snes.txt | 7075 |
| Yoshis Island | 9 | FB36-010D | Continue with 10 lives | Official Code - gg_snes.txt | 7076 |
| Yoshis Island | 10 | 7436-010D | Continue with 25 lives | Official Code - gg_snes.txt | 7077 |
| Yoshis Island | 11 | 1736-010D | Continue with 50 lives (same as code 12) | Official Code - gg_snes.txt | 7078 |
| Yoshis Island | 12 | 1736-010D | Continue with 99 lives (same as code 11) | Official Code - gg_snes.txt | 7079 |
| Yoshis Island | 13 | CB69-006D + 3069-00AD | All levels are completed with 100 points | Official Code - gg_snes.txt | 7080 |
| Yoshis Island | 14 | CB8A-64D5 + 108A-6405 + 3C8A-6465 | Always score 100 points | Official Code - gg_snes.txt | 7081 |
| Yoshis Island | 15 | 1D26-AFA1 | Power-ups don't get used up | Official Code - gg_snes.txt | 7082 |
| Yoshis Island | 16 | C2C8-A465 | After using the magnifying glass, red coins and hidden items are always revealed | Official Code - gg_snes.txt | 7083 |
| Yoshis Island | 17 | D98A-AF7B | Red !'s stay on for over twice as long | Official Code - gg_snes.txt | 7084 |
| Yoshis Island | 18 | DB8A-AF7B | Red !'s stay on for over four times as long | Official Code - gg_snes.txt | 7085 |
| Yoshis Island | 19 | 5E8A-AF7B | Red !'s stay on for a very, very long time | Official Code - gg_snes.txt | 7086 |
| Yoshi's Safari | WITH CODES 1 THRU 4, IF YOU DIE AT BOSS STAGE YOU WILL GET 2 MIN. | Official Code - gg_snes.txt | 7087 | ||
| Yoshi's Safari | 1 | DFC9-4F82 | 1 minute for stage 1 instead of 4 | Official Code - gg_snes.txt | 7088 |
| Yoshi's Safari | 2 | DBC9-4F82 | 9 minutes for stage 1 | Official Code - gg_snes.txt | 7089 |
| Yoshi's Safari | 3 | DFC9-4472 | 1 minute for stage 2 instead of 4 | Official Code - gg_snes.txt | 7090 |
| Yoshi's Safari | 4 | DBC9-4472 | 9 minutes for stage 2 | Official Code - gg_snes.txt | 7091 |
| Yoshi's Safari | 5 | C2E9-47DE | Infinite time | Official Code - gg_snes.txt | 7092 |
| Yoshi's Safari | 6 | DF6B-1D60 + DF26-15DF | Lose power more quickly | Official Code - gg_snes.txt | 7093 |
| Yoshi's Safari | 7 | D96B-1D00 + D926-11AF | Lose power more slowly | Official Code - gg_snes.txt | 7094 |
| Yoshi's Safari | 8 | DF6C-1460 + DF2B-156F | Gain power more quickly | Official Code - gg_snes.txt | 7095 |
| Yoshi's Safari | 9 | 4D6C-1400 + 4D2B-150F | Gain power more slowly | Official Code - gg_snes.txt | 7096 |
| Yoshi's Safari | 10 | DD6B-1D00 + DD26-11AF | Infinite power | Official Code - gg_snes.txt | 7097 |
| Yoshi's Safari | 11 | DBEF-1D6E | 1-up with every coin after you get 10 | Official Code - gg_snes.txt | 7098 |
| Yoshi's Safari | WITH CODES 12 AND 13, AFTER 30 YOU START WITH 10 | Official Code - gg_snes.txt | 7099 | ||
| Yoshi's Safari | 12 | F3EF-1D6E | 1-up with every coin after you get 30 | Official Code - gg_snes.txt | 7100 |
| Yoshi's Safari | 13 | 14EF-1D6E | 1-up with every coin after you get 99 | Official Code - gg_snes.txt | 7101 |
| Yoshi's Safari | 14 | DD67-1D50 | Start with 1 life | Official Code - gg_snes.txt | 7102 |
| Yoshi's Safari | 15 | D067-1D50 | Start with 5 lives | Official Code - gg_snes.txt | 7103 |
| Yoshi's Safari | 16 | DB67-1D50 | Start with 10 lives | Official Code - gg_snes.txt | 7104 |
| Yoshi's Safari | 17 | C228-376D | Infinite lives | Official Code - gg_snes.txt | 7105 |
| Yoshi's Safari | 18 | C221-116D + C283-4FAE | Almost infinite health | Official Code - gg_snes.txt | 7106 |
| Yoshi's Safari | 19 | C28F-3D02 | Don't lose coins when you miss a jump | Official Code - gg_snes.txt | 7107 |
| Young Merlin | 1 | D9B7-14F9 | Faster Merlin | Official Code - gg_snes.txt | 7108 |
| Young Merlin | 2 | D46B-1030 | Slower mine cart | Official Code - gg_snes.txt | 7109 |
| Young Merlin | 3 | D186-C1D1 | Start with 6 heart containers-new game only | Official Code - gg_snes.txt | 7110 |
| Young Merlin | 4 | D686-C1D1 | Start with 8 heart containers-new game only | Official Code - gg_snes.txt | 7111 |
| Young Merlin | 5 | D4C0-CD6F | 2 energy hearts from rainbow water bottle | Official Code - gg_snes.txt | 7112 |
| Young Merlin | 6 | D7C0-CD6F | 3 energy hearts from rainbow water bottle | Official Code - gg_snes.txt | 7113 |
| Ys - Wanderers from Ys III | 1 | C2B3-D092 | Protection from most enemies | Official Code - gg_snes.txt | 7114 |
| Ys - Wanderers from Ys III | 2 | DF8E-00BE | Start with 488 gold instead of 1,000 | Official Code - gg_snes.txt | 7115 |
| Ys - Wanderers from Ys III | 3 | D58E-00BE | Start with 2,024 gold | Official Code - gg_snes.txt | 7116 |
| Ys - Wanderers from Ys III | 4 | 498E-00BE | Start with 9,704 gold | Official Code - gg_snes.txt | 7117 |
| Ys - Wanderers from Ys III | 5 | 038E-00BE | Start with 20,200 gold | Official Code - gg_snes.txt | 7118 |
| Ys - Wanderers from Ys III | 6 | BA8E-00BE | Start with 40,168 gold | Official Code - gg_snes.txt | 7119 |
| Ys - Wanderers from Ys III | 7 | EE8E-00BE | Start with 65,512 gold | Official Code - gg_snes.txt | 7120 |
| Ys - Wanderers from Ys III | 8 | CBBB-A192 | Gain experience quicker | Official Code - gg_snes.txt | 7121 |
| Ys - Wanderers from Ys III | 9 | CBBB-A192 + 79BB-A1B2 | Gain experience much quicker | Official Code - gg_snes.txt | 7122 |
| Ys - Wanderers from Ys III | 10 | 1082-012E | Start with 100 hit points instead of 20 | Official Code - gg_snes.txt | 7123 |
| Ys - Wanderers from Ys III | 11 | A682-012E | Start with 200 hit points | Official Code - gg_snes.txt | 7124 |
| Ys - Wanderers from Ys III | 12 | 6DEB-D46F + DCEB-D4AF | Items are free if you have enough money | Official Code - gg_snes.txt | 7125 |
| Zombies Ate My Neighbors | 1 | DB66-4DD4 | Start with 10 lives | Official Code - gg_snes.txt | 7126 |
| Zombies Ate My Neighbors | 2 | D166-4DD4 | Start with 7 lives | Official Code - gg_snes.txt | 7127 |
| Zombies Ate My Neighbors | 3 | DD66-4DD4 | Start with 1 life | Official Code - gg_snes.txt | 7128 |
| Zombies Ate My Neighbors | 4 | 82AA-CF07 | Infinite lives | Official Code - gg_snes.txt | 7129 |
| Zombies Ate My Neighbors | USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE NUMBER IN CODES 5 THRU 8 OF THE | Official Code - gg_snes.txt | 7130 | ||
| Zombies Ate My Neighbors | ITEM IN CODES 9 THRU 20 | Official Code - gg_snes.txt | 7131 | ||
| Zombies Ate My Neighbors | 5 | DD6B-4DA4 | Start with 50 shots in squirtgun | Official Code - gg_snes.txt | 7132 |
| Zombies Ate My Neighbors | 6 | DD6B-4D64 | Start with 100 shots in squirtgun | Official Code - gg_snes.txt | 7133 |
| Zombies Ate My Neighbors | 7 | D96B-4DA4 | Start with 550 shots in squirtgun | Official Code - gg_snes.txt | 7134 |
| Zombies Ate My Neighbors | 8 | DB6B-4DA4 | Start with 950 shots in squirtgun | Official Code - gg_snes.txt | 7135 |
| Zombies Ate My Neighbors | FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM. START WITH FIRST AID KIT | Official Code - gg_snes.txt | 7136 | ||
| Zombies Ate My Neighbors | 9 | 266B-4704 | Start with soda pop cans Instead of squirtguns | Official Code - gg_snes.txt | 7137 |
| Zombies Ate My Neighbors | 10 | 216B-4704 | Start with bazookas | Official Code - gg_snes.txt | 7138 |
| Zombies Ate My Neighbors | 11 | 2C6B-4704 | Start with tomatoes | Official Code - gg_snes.txt | 7139 |
| Zombies Ate My Neighbors | 12 | A36B-4704 | Start with fire extinguishers | Official Code - gg_snes.txt | 7140 |
| Zombies Ate My Neighbors | 13 | 2A6B-4704 | Start with ice pops | Official Code - gg_snes.txt | 7141 |
| Zombies Ate My Neighbors | 14 | 236B-4704 | Start with "peppers" | Official Code - gg_snes.txt | 7142 |
| Zombies Ate My Neighbors | 15 | 2D6B-4704 | Start with martian bubble guns | Official Code - gg_snes.txt | 7143 |
| Zombies Ate My Neighbors | 16 | 246B-4704 | Start with weed-eaters | Official Code - gg_snes.txt | 7144 |
| Zombies Ate My Neighbors | 17 | 206B-4704 | Start with ancient artifacts | Official Code - gg_snes.txt | 7145 |
| Zombies Ate My Neighbors | 18 | 3D6B-4704 | Start with plates | Official Code - gg_snes.txt | 7146 |
| Zombies Ate My Neighbors | 19 | 346B-4704 | Start with silverware | Official Code - gg_snes.txt | 7147 |
| Zombies Ate My Neighbors | 20 | 306B-4704 | Start with footballs | Official Code - gg_snes.txt | 7148 |
| Zombies Ate My Neighbors | 21 | DD30-1FA7 | Infinite weapons | Official Code - gg_snes.txt | 7149 |
| Zombies Ate My Neighbors | 22 | DB6B-4F04 | Start with 9 first aid kits instead of 1 | Official Code - gg_snes.txt | 7150 |
| Zombies Ate My Neighbors | FOR CODES 23 THRU 29, PRESS B OR Y TO GET THE SELECTED ITEM | Official Code - gg_snes.txt | 7151 | ||
| Zombies Ate My Neighbors | 23 | D36C-4DD4 | Start with speed shoes instead if a first aid kit | Official Code - gg_snes.txt | 7152 |
| Zombies Ate My Neighbors | 24 | FD6C-4DD4 | Start with a monster potion | Official Code - gg_snes.txt | 7153 |
| Zombies Ate My Neighbors | 25 | F46C-4DD4 | Start with a ghost potion | Official Code - gg_snes.txt | 7154 |
| Zombies Ate My Neighbors | 26 | F06C-4DD4 | Start with a random potion | Official Code - gg_snes.txt | 7155 |
| Zombies Ate My Neighbors | 27 | FA6C-4DD4 | Start with a pandora's box | Official Code - gg_snes.txt | 7156 |
| Zombies Ate My Neighbors | 28 | F36C-4DD4 | Start with a skeleton key | Official Code - gg_snes.txt | 7157 |
| Zombies Ate My Neighbors | 29 | 4D6C-4DD4 | Start with a decoy | Official Code - gg_snes.txt | 7158 |
| Zombies Ate My Neighbors | 30 | DD39-34D4 | Infinite special items--except keys and random potions | Official Code - gg_snes.txt | 7159 |
| Zombies Ate My Neighbors | 31 | DD3F-1DD4 | Infinite keys once you have at least one | Official Code - gg_snes.txt | 7160 |
| Zombies Ate My Neighbors | 32 | DBEC-4704 | Package of 99 squirtgun shots worth 999 | Official Code - gg_snes.txt | 7161 |
| Zombies Ate My Neighbors | 33 | BBE8-44D4 | Package of 20 Soda pop cans worth 99 | Official Code - gg_snes.txt | 7162 |
| Zombies Ate My Neighbors | 34 | BBE8-4464 | Package of 20 tomatoes worth 99 | Official Code - gg_snes.txt | 7163 |
| Zombies Ate My Neighbors | 35 | BBE8-4FA4 | Package of 5 bazookas worth 999 | Official Code - gg_snes.txt | 7164 |
| Zombies Ate My Neighbors | 36 | DBEF-1F04 | Each first aid kit worth 9 on pick up | Official Code - gg_snes.txt | 7165 |
| Zombies Ate My Neighbors | 37 | DBED-1FA4 | Each key worth 9 on pick up | Official Code - gg_snes.txt | 7166 |
| Zombies Ate My Neighbors | 38 | D965-4464 | Start with 1/2 health | Official Code - gg_snes.txt | 7167 |
| Zombies Ate My Neighbors | 39 | D921-1DD4 | Continue with 1/2 health | Official Code - gg_snes.txt | 7168 |
| Zombies Ate My Neighbors | 40 | 3C20-4D0D | Infinite health | Official Code - gg_snes.txt | 7169 |
| Zombies Ate My Neighbors | FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL VICTIMS. | Official Code - gg_snes.txt | 7170 | ||
| Zombies Ate My Neighbors | IF ZOMBIES EAT 1 VICTIM, GAME IS OVER | Official Code - gg_snes.txt | 7171 | ||
| Zombies Ate My Neighbors | 41 | DF63-14DF | Only 1 victim to rescue per level | Official Code - gg_snes.txt | 7172 |
| Zombies Ate My Neighbors | 42 | BAA1-44A4 | Can advance to next level after getting 1 victim | Official Code - gg_snes.txt | 7173 |
| Zombies Ate My Neighbors | 43 | D46E-1D0F | Start on level 2 | Official Code - gg_snes.txt | 7174 |
| Zombies Ate My Neighbors | 44 | D76E-1D0F | Start on level 3 | Official Code - gg_snes.txt | 7175 |
| Zombies Ate My Neighbors | 45 | D06E-1D0F | Start on level 4 | Official Code - gg_snes.txt | 7176 |
| Zombies Ate My Neighbors | 46 | D96E-1D0F | Start on level 5 | Official Code - gg_snes.txt | 7177 |
| Zombies Ate My Neighbors | 47 | D16E-1D0F | Start on level 6 | Official Code - gg_snes.txt | 7178 |
| Zombies Ate My Neighbors | 48 | D56E-1D0F | Start on level 7 | Official Code - gg_snes.txt | 7179 |
| Zombies Ate My Neighbors | 49 | D66E-1D0F | Start on level 8 | Official Code - gg_snes.txt | 7180 |
| Zombies Ate My Neighbors | 50 | DB6E-1D0F | Start on level 9 | Official Code - gg_snes.txt | 7181 |
| Zombies Ate My Neighbors | 51 | DC6E-1D0F | Start on level 10 | Official Code - gg_snes.txt | 7182 |
| Zombies Ate My Neighbors | 52 | D86E-1D0F | Start on level 11 | Official Code - gg_snes.txt | 7183 |
| Zombies Ate My Neighbors | 53 | DA6E-1D0F | Start on level 12 | Official Code - gg_snes.txt | 7184 |
| Zombies Ate My Neighbors | 54 | D26E-1D0F | Start on level 13 | Official Code - gg_snes.txt | 7185 |
| Zombies Ate My Neighbors | 55 | D36E-1D0F | Start on level 14 | Official Code - gg_snes.txt | 7186 |
| Zombies Ate My Neighbors | 56 | DE6E-1D0F | Start on level 15 | Official Code - gg_snes.txt | 7187 |
| Zombies Ate My Neighbors | 57 | FD6E-1D0F | Start on level 16 | Official Code - gg_snes.txt | 7188 |
| Zombies Ate My Neighbors | 58 | FF6E-1D0F | Start on level 17 | Official Code - gg_snes.txt | 7189 |
| Zombies Ate My Neighbors | 59 | F46E-1D0F | Start on level 18 | Official Code - gg_snes.txt | 7190 |
| Zombies Ate My Neighbors | 60 | F76E-1D0F | Start on level 19 | Official Code - gg_snes.txt | 7191 |
| Zombies Ate My Neighbors | 61 | F06E-1D0F | Start on level 20 | Official Code - gg_snes.txt | 7192 |
| Zombies Ate My Neighbors | 62 | F96E-1D0F | Start on level 21 | Official Code - gg_snes.txt | 7193 |
| Zombies Ate My Neighbors | 63 | F16E-1D0F | Start on level 22 | Official Code - gg_snes.txt | 7194 |
| Zombies Ate My Neighbors | 64 | F56E-1D0F | Start on level 23 | Official Code - gg_snes.txt | 7195 |
| Zombies Ate My Neighbors | 65 | F66E-1D0F | Start on level 24 | Official Code - gg_snes.txt | 7196 |
| Zombies Ate My Neighbors | 66 | FB6E-1D0F | Start on level 25 | Official Code - gg_snes.txt | 7197 |
| Zombies Ate My Neighbors | 67 | FC6E-1D0F | Start on level 26 | Official Code - gg_snes.txt | 7198 |
| Zombies Ate My Neighbors | 68 | F86E-1D0F | Start on level 27 | Official Code - gg_snes.txt | 7199 |
| Zombies Ate My Neighbors | 69 | FA6E-1D0F | Start on level 28 | Official Code - gg_snes.txt | 7200 |
| Zombies Ate My Neighbors | 70 | F26E-1D0F | Start on level 29 | Official Code - gg_snes.txt | 7201 |
| Zombies Ate My Neighbors | 71 | F36E-1D0F | Start on level 30 | Official Code - gg_snes.txt | 7202 |
| Zombies Ate My Neighbors | 72 | FE6E-1D0F | Start on level 31 | Official Code - gg_snes.txt | 7203 |
| Zombies Ate My Neighbors | 73 | 4D6E-1D0F | Start on level 32 | Official Code - gg_snes.txt | 7204 |
| Zombies Ate My Neighbors | 74 | 4F6E-1D0F | Start on level 33 | Official Code - gg_snes.txt | 7205 |
| Zombies Ate My Neighbors | 75 | 446E-1D0F | Start on level 34 | Official Code - gg_snes.txt | 7206 |
| Zombies Ate My Neighbors | 76 | 476E-1D0F | Start on level 35 | Official Code - gg_snes.txt | 7207 |
| Zombies Ate My Neighbors | 77 | 406E-1D0F | Start on level 36 | Official Code - gg_snes.txt | 7208 |
| Zombies Ate My Neighbors | 78 | 496E-1D0F | Start on level 37 | Official Code - gg_snes.txt | 7209 |
| Zombies Ate My Neighbors | 79 | 416E-1D0F | Start on level 38 | Official Code - gg_snes.txt | 7210 |
| Zombies Ate My Neighbors | 80 | 456E-1D0F | Start on level 39 | Official Code - gg_snes.txt | 7211 |
| Zombies Ate My Neighbors | 81 | 466E-1D0F | Start on level 40 | Official Code - gg_snes.txt | 7212 |
| Zombies Ate My Neighbors | 82 | 4B6E-1D0F | Start on level 41 | Official Code - gg_snes.txt | 7213 |
| Zombies Ate My Neighbors | 83 | 4C6E-1D0F | Start on level 42 | Official Code - gg_snes.txt | 7214 |
| Zombies Ate My Neighbors | 84 | 486E-1D0F | Start on level 43 | Official Code - gg_snes.txt | 7215 |
| Zombies Ate My Neighbors | 85 | 4A6E-1D0F | Start on level 44 | Official Code - gg_snes.txt | 7216 |
| Zombies Ate My Neighbors | 86 | 426E-1D0F | Start on level 45 | Official Code - gg_snes.txt | 7217 |
| Zombies Ate My Neighbors | 87 | 436E-1D0F | Start on level 46 | Official Code - gg_snes.txt | 7218 |
| Zombies Ate My Neighbors | 88 | 4E6E-1D0F | Start on level 47 | Official Code - gg_snes.txt | 7219 |
| Zombies Ate My Neighbors | 89 | 7D6E-1D0F | Start on level 48 | Official Code - gg_snes.txt | 7220 |
| Zombies Ate My Neighbors | 90 | 746E-1D0F | Start on bonus level Son of Dr. Tongue(tm) | Official Code - gg_snes.txt | 7221 |
| Zombies Ate My Neighbors | 91 | 776E-1D0F | Start on bonus level Day of the Tentacle(tm) | Official Code - gg_snes.txt | 7222 |
| Zombies Ate My Neighbors | 92 | 706E-1D0F | Start on bonus level Someplace Very Warm(tm) | Official Code - gg_snes.txt | 7223 |
| Zombies Ate My Neighbors | 93 | 796E-1D0F | Start on bonus level Curse of the Pharaohs(tm) | Official Code - gg_snes.txt | 7224 |
| Zombies Ate My Neighbors | 94 | 716E-1D0F | Start on bonus level Mushroom Men(tm) | Official Code - gg_snes.txt | 7225 |
| Zombies Ate My Neighbors | 95 | 756E-1D0F | Start on bonus level Cheerleaders vs the Monsters(tm) | Official Code - gg_snes.txt | 7226 |
| Zombies Ate My Neighbors | 96 | 7F6E-1D0F | Start on credit level Monsters Among Us(tm) | Official Code - gg_snes.txt | 7227 |